Traditional games in the Philippines

Traditional Filipino games or indigenous games in the Philippines (Tagalog: Laro ng Lahi) are games that are played across multiple generations, usually using native materials or instruments. In the Philippines, due to limited resources for toys, children usually invent games that do not require anything but players. There are different kinds of Filipino traditional games which are well-suited for kids, and the games also stand as one of the different cultural and traditional games of the Philippines. Due to the variety of skills used in these games, they serve an important purpose in the physical and mental development of Filipino children. These games are also an important part of Filipino culture.
Laro ng Lahi was coined and popularized by the Samahang Makasining (commonly known "Makasining") with the help of the National Commission for Culture and the Arts, Philippine Local Government Units, other organizations and other institutions. Imparting these Filipino games to young Filipinos is one of the organization's main activities. The Makasining also created time-based scoring for patintero, syatong, dama, lusalos and holen butas.
Traditional Philippine games, such as luksong baka, patintero, piko, and tumbang preso are played primarily as children's games. The yo-yo, a popular toy in the Philippines, was introduced in its modern form by Pedro Flores with its name coming from the Ilocano language.
Dickie Aguado, executive director of Philippine NGO Magna Kultura Foundation (Arts and Culture), says that traditional Filipino games are "very much alive in the Philippines". In many urban and rural areas, a majority of Filipino children play outdoor street games, as most of them have little access to technology. Games such as patintero, tumbang preso, piko, sipa, turumpo, and many others, are played daily. One of the main reasons why some children stop playing Filipino games is because Western sports (e.g. basketball or volleyball) are featured in local barangays and in schools. With a lack of organized sports activities for Filipino street games, Filipino children may adapt to modernity by abandoning their childhood games.
Traditional Filipino games are usually played by children of younger age outdoors together with their neighbor and friends. The games have no definite rules nor any strict regulations. Different communities and regions have varying versions of the games that are agreed upon between themselves. Most games and matches have two-team gameplay in which players can divide themselves into a reasonably certain number, usually predetermined by two separate team leaders first playing Jack 'n' poy then selecting a teammate after each match. Another common variation of creating two teams is by 'win-lose' in which each player will pick another person to play Jack 'n' poy with and then grouping the winners and losers. Filipino games number more than thirty-eight. A non-exhaustive list includes:
Players pretend to be in a gun-fight or battle which is usually done with a toy gun, mock-up gun, pellet gun, or anything closely resembling a firearm. Sometimes, children will accompany shooting sounds by saying "Bang, bang, bang" or "Pew, pew, pew". Players who were shot will rarely pretend to be dead by lying on the floor.
Declan ruki (lit. I declare, do it!): Participants are told to do something by the winner of the previous games, similar to the Western game Simon Says.
Gagamba (lit. 'Spider') is a traditional game where it involves using captured spiders (locally known as "Kaka" and usually placed in an empty matchbox).
A hand-clapping game generally involves four people. They are split into pairs with each pair facing each other. Members from both pairs face the center (the two pairs are perpendicular to each other). Each pair then does a hand clapping "routine" while singing "Bahay Kubo" or "Leron-leron Sinta". In the middle of the song, each pair exchanges "routines" with the other.
The lyrics to Bahay Kubo are:
A variation on the game is an incorporated action according to the lyrics. An example is "Si Nena", a song about a girl named Nena, starting when she was born. The song progresses with her life story, (i.e. when she grew up, got married, got children, got old, died, and became a ghost). After she died, one player would act like a ghost and catch the other players.
Lyrics:
Nanay tatay
Another version of the song is:
...and so forth
Hwego de anilyo (lit. game of rings) is noticeably Spanish in influence, deriving from medieval running at the ring. It involves riding a horse while holding a dagger and "catching" rings hanging from a tree or some other structure using the dagger. In recent years, a bicycle typically replaces the horse.
Jakempoy, Jak en poy, Dyak en poy, Dyakempoy from the words Jack 'n' Poy is the local version of rock-paper-scissors (bato, papel, at gunting). Though the origin of the spelling came from American influence, the game is really Japanese in origin (janken) with the lyrics in the Japanese version sounding akin to "hong butt".
The lyrics:
Jakempoy, hale-hale-hoy! (Jack and Poy, hale-hale-hoy!)Sinong matalo s'yang unggoy! (Whoever loses is the monkey!)
Juego de prenda (lit. game of looking for the missing bird): Any number of players can play. Players sit in a circle with the leader in the middle. Each player adopts a tree or flower that is given by the leader. The leader recounts the story of a lost bird that was owned by a king. He or she says, The bird of the king was lost yesterday. Did you find it, ylang-ylang? The player who adopted the ylang-ylang tree at once answers that he or she has not found it, so the leader continues to ask the other trees whether the bird has hidden in them. If a player cannot answer after the third count, he or she is made to deposit an object he or she owns to the leader until the leader has been able to gather multiple possessions from the players.
Piko is the Philippine variation of the game hopscotch.The players stand behind the edge of a set of boxes (commonly in the shape of a cross or a little girl), and each throws their cue ball. The first to play is determined depending on the players' agreement (e.g. nearest to the markings of the moon, wings or chest). Whoever succeeds in throwing the cue ball nearest to the place that they have agreed upon, will play first. The next nearest is second, and so on. The players must throw their cue ball across all boxes and complete the whole course. The person is out for the round if they stand with both feet on the boxes that require only a single feet or when a part of their feet touches the edge lines of the box.
Sambunot is a Philippine game played outdoors by ten to twenty players. The goal of the game is to get the coconut husk out of the circle.
A circle is drawn on the floor, big enough to accommodate the number of players. A coconut husk is placed at the center of the circle. The players position themselves inside the circle. At the signal of "go", players rush to the center to get the coconut husk. Players may steal the coconut husk from another player to be the one to take the husk out of the circle. A player who is successful in getting out of the circle with the coconut husk wins, and the game starts again.
Sipa (lit. game of kicking): The object used to play the game is also called sipa. It is made of a washer with colorful threads, usually plastic straw, attached to it. Alternatively, sipa can be played using a rattan ball or a lead washer covered in cloth or plastic. The sipa is then thrown upwards with player's foot. The player must not allow the sipa to touch the ground by hitting it several times with their foot or just above the knee. The player must count the number of times they kick the sipa. The one with most kicks wins the game. Sipa was the national sport of the Philippines until 2009.
The game mechanics of sipa is similar to the Western game hackysack. Sipa is also played professionally by Filipino athletes with a woven ball, called sepak takraw, with game rules borrowed from Indonesia.
Sikaran is a Filipino traditional martial art that involves hand and foot fighting. Sikaran is a general term for kicking. It is also used as the name of the kicking aspects of other Filipino traditional martial arts.
Hari Osias Banaag, originator of the Global Sikaran Federation and diplomat for the game, was warmly received at the UNESCO Collective Consultation Meeting on the Preservation and the Promotion of Traditional Sports and Game (TSG). Banaag is an appointed member of Ad hoc Advisory Committee Traditional Sports and Games, UNESCO. (TSG)
Taguan, or tagu-taguan (lit. twilight game, look out, cover yourself! or take-cover game!): Participants usually step on couches, hide under tables, or wrap themselves in curtains. It is similar to hide and seek. What is unique in taguan is that this game is usually played at sunset or at night as a challenge for the it to locate those who are hiding under the caves in Laguna and Cavite, which is a popular site for professional taguan players. The it needs to sing the following before they start seeking:
Tagu-taguan, maliwanag ang buwan (Hide and seek, the moon is bright)Masarap maglaro sa kadiliman ng buwan (It is fun to play in the semi-dark night)'Pag kabilang kong sampu (When I finish counting up to ten)Nakatago na kayo (All of you should already been hidden)Isa, dalawa, ... tatlo! (One, two, ... three!)
Another version of the chant goes:Tagu-taguan, maliwanag ang buwan (Hide and seek, the moon is bright)Wala sa likod, wala sa harap (Nobody in front, nobody behind)'Pag kabilang kong sampu (When I finish counting up to ten)Nakatago na kayo (All of you should already been hidden)Isa, dalawa, ... tatlo! (One, two, ... three!)
Another version of the chant goes:Tagu-taguan, maliwanag ang buwan (Hide and seek, the moon is bright)Tayo maglaro ng tagutaguan (let's play hide and seek)isa, dalawa, ...umalis kana sa puwestohan mo (one, two, ... leave that place)
Bati-cobra is a hitting and catching game. This game is played outdoors only by two or more players.
To play this game, two pieces of bamboo sticks (one long, one short) are required. A player acts as a batter and stands opposite the other players at a distance. The batter holds the long bamboo stick with one hand and tosses the short one with the other hand. The batter then strikes the shorter stick with the longer stick. The other players will attempt to catch the flying shorter stick. Whoever catches the stick gets the turn to be the next batter. If nobody catches the stick, any player can pick it up. The batter then puts down the longer stick on the ground. The holder of the shorter stick will throw it with the attempt to hit the longer stick on the ground. If the longer stick is hit, the hitter becomes the next batter. If the player with the shorter stick misses to hit the longer one, the same batter will continue.
Pityaw (Pikyaw) is popularly known as syatong or syato syatong in Tagalog and Ilocano, or Pitiw chato/chatong or shatungs in Bisaya. The history of pikyaw/pityaw comes from rural areas where peasants play this stick game.
Tsato (lit. stick game, better be good at it): Two players, one flat stick (usually 3 feet (0.91 m)) and one short flat piece of wood (4 inches (100 mm) usually a piece cut from the flat stick).
Player A becomes the hitter and Player B the catcher. The game is played outside on the ground where one digs a small square hole (which is slanted), in which they insert the small wood so that it sticks out.
Player A hits the wood with the stick so that it flies high enough to be hit by the stick.
The farther the wood gets hit, the more points one gets (usually counted by the number of stick lengths).
Player A may try to add a multiplier to his score. By hitting the wood upwards twice in one turn before striking it forward, the points are counted by the number of wood lengths instead.
Player B, on the other hand, has to anticipate and catch the small piece of wood to nullify the points and take his turn or waits for Player A to miss the wood.
Sometimes the losing player is punished. The penalty is hopping on one foot from a designated spot marked by the winning player. This is done again by hitting the wood with the stick in midair as far away as possible. The spot where it lands is where the losing player starts until he reaches the hole.
Derived from the phrase "hole in," players hold the ball or marble called holen in their hand. They throw it to hit another players ball out of the playing area. Holen is a variation on marbles in the United States. It is played in a more precise way by tucking the marble with the player's middle finger, with the thumb under the marble, and the fourth finger used to stabilize the marble. Players aim at grouped marbles inside a circle and flick the marble from their fingers. Anything they hit out of the circle is theirs. Whoever obtains the most marbles wins the game. Players (manlalaro) can also win the game by eliminating their opponents by hitting another player's marble.
Another version of this game requires three holes lined up in the ground separated by some distance. Each player tries to complete a circuit, travelling to all the holes and back in order. Players decide on the starting line and the distance between holes. The first to complete the circuit wins the game. Players can knock other player's holen (marble) away using their own marble. Generally the distance between holes allows for several shots to arrive at the next hole. The players shoots from where the prior shot landed. A variant of this game needs players to require their holen to pass back to the starting line.
Kalahoyo (lit. hole-in) is an outdoor game played by two to ten players. Accurate targeting is the critical skill, because the objective is to hit the anak (small stones or objects) with the use of the pamato (big, flat stone), trying to send it to the hole.
A small hole is dug in the ground, and a throwing line is drawn opposite the hole (approx. 5 to 6 metres (16 to 20 ft) away from the hole). A longer line is drawn between the hole and the throwing line. Each player has a pamato and an anak. All the anak are placed on the throwing line, and players try to throw their pamato into the hole from the throwing line. The player whose pamato is in the hole or nearest the hole gets the chance for the first throw. Using the pamato, the first thrower tries to hit the anak, attempting to send it to the hole. Players take turns in hitting their anak until one of them knocks it into the hole, with the players taking turns. The game goes on until only one anak is left outside the hole. Players who get their anak inside the hole are declared winners, while the alila (loser) or muchacho is the one whose anak is left outside the hole. The Alila or Muchacho is "punished" by all the winner/s as follows:
Winners stand at the throwing line with their anak beyond line A-B (longer line between hole and throwing line). The winners hit their anak with their pamato. The muchacho picks up the pamato and returns it to the owner. The winners repeat throwing as the muchacho keeps on picking up and returning the pamato as punishment. Winners who fail to hit their respective anak stop throwing. The objective is to tire the loser as punishment. When all are through, the game starts again.
Siklot is a game of throwing stones similar to knucklebones. Siklot means "to flick". It uses a large number of small stones that are tossed in the air and then caught on the back of the hand. The stones that remain on the hand are collected by the player and are known as biik ("piglets") or baboy ("pig"). The player with the most biik plays the second stage first. The second stage involves the stones that fall on the ground. These are flicked into each other and collected if they hit each other. This is done until the player fails to hit a stone, then the next player does the same thing with the remaining stones, and so on. Siklot is also the name of a traditional game of pick up sticks among the Lumad people of Mindanao.
Sintak is another game that is similar to modern knucklebones, but is indigenous in origin. It is also called kuru or balinsay, among other names. Instead of a bouncing ball, it uses a larger stone called ina-ina ("mother") that the player tosses up into the air and must catch before it hits the ground. During the throw, the player gathers smaller stones (also seeds or cowries) called anak ("children"). All of these actions are done with one hand. The game has multiple stages known by different names, each ranking up in difficulty and mechanics. The first stage picks up the smaller stones by ones, twos, threes, and so on. Other stages include kuhit-kuhit, agad-silid, hulog-bumbong, sibara, laglag-bunga, and lukob. For example, in kuhit-kuhit the player must touch a forefinger on the ground at each throw while also collecting the stones. The last stage of the game is known as pipi, where the losing player is flicked on the knuckles by the other player. A variant of the game just throws the collected pebbles (more than one at a time in later stages) without an ina-ina stone.
This game is popular amongst kids and teenagers in the Philippines, especially in the region of Visayas. It is an outdoor team game, composed of two groups. There is no limit to the number of participants but each team must have the same number of members or if not achieved, the team which has the most members get to play first. Moreover, the team to play first is usually decided by jack en poy. The rules of the game is simple and heavily varies according to the agreement of the participants. Players must draw a line as parameters for the game. The slippers will be used as the primary object. The team to play first will stack the slippers (commonly 2-3 levels) and throws it high, marking the start of it. The first players take turns entering the parameter and their goal is to skip the slippers thrown at them by their opponent. If they are hit, they are out. But they can be redeemed when their members gather the slippers thrown at the start of the game and throw it again. Players will be eliminated if they cross the parameters set. If the opposing team hits all the players they win, and they can now exchange roles.
There are variations in how teams and players participate depending on the agreed rules. Here are some types of gameplay setups:
Two Players Per Team: Each team has two players who take turns jumping. If one player misses, the other player continues, and their scores or progress combine. Three Players Per Team: Teams with three players work together to clear the levels. Players take turns jumping, and any missed jump transfers to the next player. Solo Game: A single player competes alone, usually aiming to clear as many levels as possible for a high score. All-In-One Team Play: Everyone on a team jumps one after the other in a single round, and the team’s progress is judged collectively.
Luksong tinik (lit. jump over the thorns of a plant): two players serve as the base of the tinik (thorn) by putting their right or left feet and hands together (soles touching gradually building the tinik). A starting point is set by all the players, giving enough runway for the players to achieve a higher jump, so as not to hit the tinik. Players of the other team jump over the tinik, followed by the other team. If a player hits either hand or feet of the base player's "tinik", he or she is punished by giving him or her consequences.
Luksong-baka (lit. jump over the cow) is a popular variation of Luksong-tinik. One player crouches while the other players jump over them. The crouching player gradually stands up as the game progresses, making it harder for the other players to jump over them. A person becomes the it when they touch the baka as they jump. It will repeat continuously until the players declare the player or until the players decide to stop the game most of the time once they get tired. It is the Filipino version of leapfrog.
Palosebo (lit. greased bamboo pole climbing): This game involves a greased bamboo pole that players attempt to climb. These games are usually played during town fiestas, particularly in the provinces. The objective of the participants is to be the first person to reach the prize—a small bag—located at the top of the bamboo pole. The small bag usually contains money or toys.
A game involving two pairs, with one utilizing a stretched length of garter. One pair faces each other from a distance and has the garter stretched around them in such a way that a pair of parallel lengths of garter is between them. The members of the other pair then begin doing a jumping "routine" over the garters while singing a song ("ten, twenty, thirty, and so on until one hundred). Each level begins with the garters at ankle-height and progresses to higher positions, with the players jumping nimbly on the garters while doing their routines.
A game variant of the tinikling dance, with the same goal—for the players to dance nimbly over the clapping bamboo "maw" without having their ankles caught.
Once one of the players' ankles gets caught, they replace the players who hold the bamboo. The game will continue until the players decide to stop.
Kadang-kadang, or karang (in Bisaya), and Tiyakad (in Tagalog) means "bamboo stilts game" in English. This racing game originated in Cebu. It was a team game introduced during the Laro ng Lahi (Game of the Races). The Laro ng Lahi was a traditional sports event initiated by the then Bureau of Physical Education and School Sports (BPESS). This game was popular long before its inclusion in the Laro ng Lahi. The elders during that period claimed they used to play it when they were younger, and also walked on kadang for fun without the rules, especially when they were done with household chores. Balance and concentration are the two most important skills a player possesses in playing kadang-kadang. However, teamwork is also necessary to successfully bring the game to the finish line.
Bulong-Pari (lit. whisper it to the priest) is composed of three teams and an it, or "priest". The leader of team A goes to the priest and whispers one of the names of the players of team B. Then they return to their place and the priest calls out, "Lapit!" ("Approach!"). One of the players of team B should approach the priest, and if it happens to be the one whom the leader of team A mentioned, the priest will say, "Boom" or "Bung!" The player then falls out of line and stays somewhere near the priest as a prisoner.
Patay patayan, also referred to as "killer eye", involves at least four players. Players cut pieces of paper according to how many players are playing. One player is the judge, at least one is the killer, and at least one is a police officer, with the others playing regular players. The objective of the game is for the police to find and catch the killers by saying "I caught you" and say the name of the killer before the killer winks at the judge. The killer is able to kill people by winking at the person he wants to kill. If he kills a normal person, the person says "I'm dead!" If he kills the judge without being caught, the judge says "I'm dead, but I'm the judge" and the game repeats
This game involves two players. One covers his eyes with a hand while the other flicks a finger (pitik) over the hand covering the eyes. The person with the covered eyes gives a number with his hand at the same time the other does. If their numbers are the same, then they exchange roles in the game. Another version of this is that the one with eyes covered (bulag) will try to guess the finger that the other person used to flick them.
Takip-silim: One player is called the taya (the "it"). The it is blindfolded and counts to 10 while the other players hide. The "it" needs to find at least one player and guess who it is. If the guess is correct, the player becomes the new "it".
Teks or teks game cards (lit. texted game cards): Filipino children collect playing cards which contain comic strips and text placed within speech balloons. The game is played by tossing the cards in the air until they hit the ground. The cards are flipped upwards through the air using the thumb and the forefinger which creates a snapping sound as the nail of the thumb hits the surface of the card. The winner or gainer collects the other players' card depending on how the cards are laid out upon hitting or landing on the ground.
As a children's game, the bets are just for teks, or playing cards as well. Adults can also play for money.
A variant of the game, pogs, uses circular cards instead of rectangular ones.
A trompo is a top that is spun by winding a length of string around the top and launching it so that lands spinning on its point. If the string is attached to a stick the rotation can be maintained by whipping the side of the body. The string may also be wound around the point while the trompo is spinning in order to control its position or even lift the spinning top to another surface.
(lit. catch and own a corner): the it or tagger stands in the middle of the ground. Players in the corners try to exchange places by running from one base to another. The it tries to secure a corner or base by rushing to any of those when it is vacant. This is called "agawang sulok" in some variants, and "bilaran" in others.
Sekyu base is a version of Agawan Base without score limits. If a team scores five points, the game continues. The players can hide near the enemy base and ambush them.
Araw-lilim (lit. sun and shade): The it or tagger tries to tag or touch any of the players in the light.
Players make imaginary houses using curtains, spare wood, ropes, or other items. They assign each individual what they wanted each implement to be, to not be caught by him.
Iring-iring (lit. go round and round until the hanky drops): After the it is determined, he/she goes around the circle and drops the handkerchief behind another player. When the player notices the handkerchief is behind them, he or she has to pick up the handkerchief and go after the it around the circle. the it has to reach the vacant spot left by the player before the it is tagged; otherwise, the it has to take the handkerchief once more.
Kapitang bakod (lit. touch the post, or you're it! or hold on to the fence): When the it or tagger is chosen, the other players run from place to place and save themselves from being tagged by holding on to a fence, a post, or any object made of wood or bamboo.
Langit-lupa (lit. heaven and earth) one it chases after players who are allowed to run on level ground ("lupa") and clamber over objects ("langit"). The it may tag players who remain on the ground, but not those who are standing in the "langit" (heaven). The tagged player then becomes it and the game continues.
In choosing the first it, a chant is usually sung, while pointing at the players one by one:
Langit, lupa impyerno, im – im – impyerno (Heaven, earth, hell, he-he-hell)Sak-sak puso tulo ang dugo (Stabbed heart, dripping in blood)Patay, buhay, Umalis ka na sa pwesto mong mabaho ! (Dead, alive, get out of your stinky spot ! )
Another version of the song goes:
Langit, lupa, impyerno, im – im – impyerno (Heaven, earth, hell, he-he-hell)Max Alvarado, barado ang ilong (Max Alvarado has a stuffy nose!)Tony Ferrer, mahilig sa buldak (Tony Ferrer is fond of guns!)Vivian Velez, mahilig sa alis! (Vivian Velez is fond of... Get out!)
When the song stops and a player is pointed at, they are "out" and the last person left is the taya or "it".
To prevent cheating, some players count to three, four, or five if they stand on the "langit", and can only be stopped if there is another player standing on it.
A game of Indian influence. It is basically a game of tag, except the players divide into two teams, the it team members get to hold the ball, passing it between themselves, with the ball touching the head of the other (not it) team.
(lit. Hawk and Chicken):
This game is played by ten or more players. It can be played indoors or outdoors.
One player is chosen as the "hawk" and another as the "hen". The other players are the "chickens". The chickens stand one behind the other, each holding the waist of the one in front. The hen stands in front of the file of chickens.
The hawk "buys" a chicken from the hen. The hawk takes the chicken and asks it to hunt for food, and go to sleep. While the hawk is asleep, the chicken returns to the hen. The hawk wakes up and tries to get back the chicken he bought while the hen and other chickens prevent the hawk from catching the chicken. If the hawk succeeds, the chicken is taken and punished. If the hawk fails to catch the chicken, the hawk will try to buy the chicken.
This game was created by Cyberkada in 1995. Until the 2020s, it was one of the most popular traditional games in the Philippines.
Patintero, also called harangang taga or tubigan (lit. try to cross my line without letting me touch or catch you): Two teams play: an attack team and a defense team; with five players for each team. The attack team must try to run along the perpendicular lines from the home-base to the back-end, and return without being tagged by the defense players.
Members of the defense team are called it, and must stand on the water lines (also "fire lines") with both feet each time they try to tag attacking players. The player at the center line is called "patotot". The perpendicular line in the middle allows the it designated on that line to intersect the lines occupied by the it that the parallel line intersects, thus increasing the chances of the runners to be trapped. Even if only one member of a group is tagged, the whole group becomes the it.
Patintero is one of the most popular Filipino street games. It is a similar game to the Korean game squid and the Indian game atya-patya.
In 1997, Samahang Makasining (Artist Club), Inc. created time-based scoring similar to that of basketball, and modified the game thusly: Each team is composed of six people (four players and two substitutes). The attacking team is given 20 minutes to cross the perpendicular lines from the home-base to the back-end, and then return. Each team can play for three games. The four horizontal water lines (also "fire lines"), two vertical lines (left and right outside lines) and one perpendicular line in the middle of vertical lines. Each box measures 6 meters by 6 meters.
The team can win based on the highest score of one player who reaches the farthest distance. Scoring is two points per line for each of the four lines going away from home-base and three points per line for each of the four lines coming back toward home-base, plus five additional points for reaching home-base.
Someone who makes it all the way across and back: (2 points × 4 lines) + (3 points × 4 lines) + 5 points home-base = 25 total points.
See tumbang preso and patay patayan
Sawsaw-suka (lit. dip it into vinegar): This is sometimes done to determine who is "it" in the game of tag. One player has one or both hands open while the other players tap that person's palms repeatedly with their index finger, while chanting "sawsaw suka mahuli taya!" When the last syllable of the word "taya" is shouted, the person with their hands open quickly closes them and whoever is caught becomes the next "it." After they get caught, everyone else runs while the new "it" chases them. If the is not used in the chasing game, the process simply repeats around the players. The process of tapping the palm emulates dipping food into vinegar, hence the name "sawsaw suka." which means "dip into vinegar." Another variation of the chant goes "sawsaw suka, mapaso taya", or in English "dip into the vinegar, whoever gets burned is it."
Tumbang preso or presohan in Luzon, and tumba-patis or tumba-lata in most Visayan regions (in English Hit The Can). This is one of the most popular Filipino street games, played by children using their slippers to hit a can at the center.
Like other Filipino games, players (at least three here) take the following roles: one as the taya (it), who is responsible for guarding the lata (can), and two others as the players striking. The game is performed by having the players use a pamato (one's own slipper) to strike the can that is held beside the taya.
The taya is obligated to catch another player to give them their responsibility of chasing the can. However, the taya is privileged to do so only if the player is holding a pamato while approaching when the can is in its upright position. Therefore, while running after another player, the taya must keep an eye on the can's position. The other spend their time kicking the can and running away from the taya, keeping themselves safe with their pamato, since making the can fall down helps another player recover. Having everyone's turns end can become the climax of the game that leads them to panic, since the taya has all their rights to capture whether or not the players have their pamato.
The mechanics of the game give each side privileges. The taya starts on one side of the road, while the can is centered on the median. On the other side a line limits the player when throwing. Players can break the rules and be punished by becoming the taya in several ways: stepping on or outside the boundary line when throwing; kicking the can; striking the can without having oneself reached the line; or touching it.
Regional variations, especially those in Visayan regions and Southern Luzon, add complexity to the part of the taya. The taya has to make the can stand upright together with their own pamato on top of it. The idea is that even when the taya has already stood the can up, when the slipper falls from the can, they are not allowed to catch any player until the taya puts it back.
Ubusan lahi (lit. clannicide): One player tries to conquer the members of a group (as in claiming the members of another's clan). Out of five to ten players, a tagged player from the main group automatically becomes an ally of the tagger. The more players, the more chaotic the game and optimal their performance. The game starts with only one it and then try to find and tag other players. Once one player is tagged, they will then help the it to tag the other players until no other participant is left. This also is known as bansai or lipunan.
Dama is a game with leaping captures played in the Philippines. It is similar to draughts or checkers. In it, a kinged piece may capture by the flying leap in one direction.
The board consists of a 5x5 grid of points, four points in each row, each alternating position with an end point on the left or right edge. Points are connected with diagonal lines.
Twelve pieces per player are positioned on the first three rows closest to the player. Players take turns moving a piece of their own forward to an empty adjacent spot along the lines. A player may capture an opponent's piece by hopping over it to an empty spot on the opposite side of it along the lines.
Multiple captures are allowed, if possible. When a player's piece reaches the opposite edge of the board from which it started, it becomes a king. Kings may move any distance diagonally forward or backward, and may capture any number of opponent's pieces it leaps over. The king cannot take multiple directions in one turn. The first player to capture all of the opponent's pieces wins.
A variation of Dama played in schools and institutions and briefly introduced by DepEd. It uses an 8x8 board, similar to a chessboard, with each landing squares labeled with a Math sign, + − × ÷ {\displaystyle +-\times \div } . Both of the players' pieces are then labelled with different numbers ranging up to three digits. The goal of the game is to lose more pieces and lose more points in order to win the match. After computation and tallying, the player with the lesser points or overall value wins.
General equivalent of the game “Nine men's morris”.
Sungka is a Philippine mancala game popular in the diaspora; e.g. in Macau, Taiwan, Germany, and the United States. Like the closely related congkak, it is traditionally a women's game. Sungka is used by fortunetellers and prophets, also called bailan or maghuhula, for divinatory purposes. Older people hope to find out through the game, with their help, whether the life of a youth is favorable at a certain day, whether they will marry one day, and, in case they will, when this will be. The game is usually played outdoors because of a Filipino superstition about a house burning down if it is played indoors. In the Anay district in Panay, the loser is said to be patay ("dead"). The belief is that he will have a death in his family or that his house will burn down.
The game is played with a carved wooden board (e.g. mahogany) with seven small dips or holes on each side called bahay (houses), and two bigger holes on either side, and shells or stones. The premise of the game is to collect more shells than the opponent. In addition, a large store is known as ulo (head) or inay (mother) for the captured stones at either end of the board. A player owns the store to his left. Each small pit initially contains seven sigay (counters), usually cowrie shells. On their turn a player empties one of their small pits and then distributes its contents in a clockwise direction, one by one, into the following pits including their own store, but passing the opponent's store.
According to the National Historical Commission of the Philippines the game is also played counterclockwise with each player owning the store to his right.
If the last stone falls into a non-empty small pit, its contents are lifted and distributed in another lap. If the last stone is dropped into the player's own store, the player gets a bonus move. If the last stone is dropped into an empty pit, the move ends, i.e. it is patay (dead). If the move ends by dropping the last stone into one of a player's own small pits, one katak or taktak; literally "exhausts" or captures) the stones in the opponent's pit directly across the board and the first player's own stone. The captured stones are subi (deposited) in the first player's store. However, if the opponent's pit is empty, nothing is captured.
The first move is played simultaneously. After that players alternate. The first player to finish the first move may start the second move. However, in face-to-face play one player might start shortly after his opponent so that he could choose a response which would give him an advantage. No rule prevents such a tactic. So, in fact, the decision-making may be non-simultaneous.
Players must move when they can. If one cannot, a player must pass until he can move again.
The game ends when no stones are left in the small pits.
The player who captures the most stones wins the game.
Often the game is played in rounds. Pits that cannot be filled with captures, are sunog (closed; literally "burnt"), while the leftover seeds are put in their store. This continues until a player is unable to fill even one hole.
Footnotes