Indie game developer Lucas Pope created Papers Please, a video game where the player is an immigration officer processing people attempting to enter Arstotzka, a fictional dystopia. Released in 2013, the game was originally made for Microsoft Windows and OS X platforms. It was subsequently released for Linux and the iPad in 2014. The game is set in 1982, and gameplay involves the player processing largenumbers of applicants attempting to enter the country, through checking various pieces of paperwork. This is intended to keep criminals out, whether they are terrorists or drug smugglers. When looking through the applicants papers, discrepancies may be discovered: the player must then enquire about these and may go on to use other tools, such as a body scanner and finger printing to discover the truth of the candidates motives. Applicants may attempt to bribe the officer in order to get through. Ultimately, the game player must stamp candidates passports, either accepting into or rejecting them from the country. Their work is being monitored, however: after two false acceptances/rejections, the player will be pecuniarily punished, with their days wages being decreased in response to their administrative sloppiness. They have a limited amount of time, representing each day, to work, during which they will be paid in accordance to the number of people processed. Which of the following statements is best supported by the above passage: Lucas Pope created the Papers Please for a small games company. Papers Please is a multi-platform game. Arstotzka is a fictionalized version of an ex-Soviet block state. The game gained significant media attention in 2014.
Question: The gameplayer will not be forgiven for their mistakes.
Options:
A. true
B. false
C. uncertain
Answer: B