page_title: Barca (board game)
section_title: Movement
hierarchical_section_title: Barca (board game) / Rules / Movement
caption_attribution_description: English: Diagram of the moves of an elephant in Barca board game
context_page_description: Barca is a two-player strategy board game invented by Andrew Caldwell. It is played on a 10x10 checkered board with three types of animal playing-pieces that move like the queen, bishop and rook in chess. Two distinguishing features from a typical chess variant are the absence of capture, and the fundamental role of a rock-paper-scissors dominance relationship among the three types of pieces: elephant, lion and mouse.
  Each player controls six animals comprising two of each animal type. The object of the game is to occupy three of the four “watering hole” squares that are located near the center of the board.
  A player's animals are friendly to each other, meaning they are allowed to occupy squares adjacent to each other. For opposing sides, however, the mouse fears the lion, the lion fears the elephant, and the elephant fears the mouse; an animal cannot move to a square, nor permanently abide in a square, that is adjacent to an animal it fears.
  Achieving the win-condition requires coordinating one's animals in support of each other to hold two of the watering holes, against the opponent's attempts to repel, while creating an opening to occupy a third watering hole.
context_section_description: Players agree between themselves who shall move first, optionally playing rock-paper-scissors to resolve the question.  Players then alternate turns moving one of their animals per turn.
  The mouse moves along rows and columns (i.e. horizontally and vertically). The lion moves on diagonals. The elephant moves along rows, columns and diagonals.   An animal can move any number of squares on the board in a single direction per turn, but may not jump over other animals.
caption: Moves of the elephant
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