page_title: Cross-country riding
section_title: Design
hierarchical_section_title: Cross-country riding / Course / Design
caption_attribution_description: Andrew Hoy and Master Monarch jump one of the mushrooms at Coutts Curve during the cross-country phase of Burghley Horse Trials 2007.
context_page_description: Cross country equestrian jumping is an endurance test that forms one of the three phases of the sport of eventing; it may also be a competition in its own right, known as hunter trials or simply "cross-country", although these tend to be lower level, local competitions.
  The object of the endurance test is to prove the speed, endurance and jumping ability of the true cross-country horse when he is well trained and brought to the peak of condition. At the same time, it demonstrates the rider's knowledge of pace and the use of this horse across country.
context_section_description: Cross-country courses for evening are held outdoors through fields and wooded areas. The terrain is unique for each course, which usually incorporates the course into the natural terrain of the area, and therefore events in certain parts of the world may be held on mostly flat land, while others are over very strenuous hills.
  Good course designers will use the terrain to either help the inexperienced horse and rider at the lower levels to prepare for an obstacle, or to make an obstacle more difficult for the experienced competitors. For example, the designer may place a fence at the opening of a wooded area, resulting in a lighting difference between the takeoff and landing side. This requires careful riding and a confident horse. Designers may make an obstacle more difficult by placing it along the side of a steep hill, at the top of a mound (so the horse can not see the landing until he is about to take off, testing bravery), or use the natural trees and ditches to force riders to take slightly more difficult lines to their fences. 
  A good course designer will be able to incorporate the obstacles into the landscape so that they seem natural, yet still fairly test the horse and provide the horse an option to run-out if the rider makes a mistake. Most designers use accuracy fences, such as skinnies (fences with a narrow face) and corners, to make the rider's job more difficult, while still being very "horse-friendly."
  All courses begin with a "start box," where the horse and rider wait as the time keeper begins to count-down to their start time. They are not allowed to go out the front of the box before the timer reaches zero on the count-down, nor are they allowed to have a flying start. The first few fences of most well-designed courses are usually straightforward and inviting, such as a large log or 
  roll-top, which helps to build the horse and rider's confidence, get them settled in a galloping rhythm, and beginning to focus on the job at hand. The technicality of the obstacles then begins to increase, and elements such as banks, ditches, and water are introduced. The final fences of a course are usually slightly easier, to allow the horse and rider to finish on a good note, before they gallop across the finish.
caption: "Skinny" fences are designed to test the training of the horse and the rider's ability to ride accurately, and provide the horse an easy "way out" if the rider does a poor job
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