page_title: Utah GLX
hierarchical_section_title: Utah GLX
context_page_description: Utah GLX was a project aimed at creating a fully free and open-source basic hardware-accelerated 3D renderer using the OpenGL rendering API on Linux kernel-based operating systems. Utah GLX predates Direct Rendering Infrastructure, which is what is used as of 2014.
  John D. Carmack worked on Utah GLX.
context_section_description: Utah GLX was a project aimed at creating a fully free and open-source basic hardware-accelerated 3D renderer using the OpenGL rendering API on Linux kernel-based operating systems. Utah GLX predates Direct Rendering Infrastructure, which is what is used as of 2014.
  John D. Carmack worked on Utah GLX.
caption: Utah GLX parallel to 2D drivers. Only indirect rendering over GLX is possible.