page_title: Everything (video game)
section_title: Gameplay
hierarchical_section_title: Everything (video game) / Gameplay
caption_attribution_description: Everything animated gameplay
context_page_description: Everything is a simulation game developed by artist David OReilly. It was released for the PlayStation 4 on March 21, 2017, for Microsoft Windows and macOS on April 21, 2017, and for Linux on April 28, 2017. A Nintendo Switch version of the game was released on January 10, 2019. It was released in Japan on February 13, 2020.
context_section_description: Everything is a simulation game where the player has the ability to explore a procedurally generated universe and control various objects within it. The player starts as one of many possible creatures and has the ability to move around. Initially, the player can shift their control to any creature or object smaller than the current one they occupy; this shifts the scale of the game to reflect this. Eventually the player can only shift into smaller and smaller parts of matter, down to the sub-atomic level, after which the game then allows the player to shift to larger objects as well. From this point, the player can take forms that include landmasses, planets, and whole star systems. As the player moves and shifts forms, they will find other creatures or objects speaking to them. The game uses a number of levels of "existence", representing different length scales, which the player can move between as they shift into different objects.
  When a player "bonds" with a form for the first time, by moving or "singing", that object is added to an in-game encyclopedia catalogued by type. At any time, the player can shift to any form they have already previously inhabited, though this form will be scaled appropriately to the current scale the player is at: taking the form of a planet in the middle of a street will produce a miniature-sized planet. A goal of the game is to complete this encyclopedia and occupy all objects available in Everything. Throughout the game, quotes from philosopher Alan Watts are given to the player. If the player lets the game sit idle, the game will cycle through various scenes on its own. Once the player has completed the game through completing the encyclopedia, they can start in a New Game Plus-type mode, but here starting from any random object in the game.
caption: In Everything the player takes the form of any object in the game and is able to interact with other objects, creating unique behaviors.