The game Lemmings involves critters with fairly simple brains. So simple
that we are going to model it using a finite state machine. In the
Lemmings' 2D world, Lemmings can be in one of two states: walking left
(walk_left is 1) or walking right (walk_right is 1). It will switch
directions if it hits an obstacle. In particular, if a Lemming is bumped
on the left (by receiving a 1 on bump_left), it will walk right. If it's
bumped on the right (by receiving a 1 on bump_right), it will walk left.
If it's bumped on both sides at the same time, it will still switch
directions. Implement a Moore state machine with two states, two inputs,
and one output (internal to the module) that models this behaviour.
areset is positive edge triggered asynchronous reseting the Lemming
machine to walk left.

module TopModule (
  input clk,
  input areset,
  input bump_left,
  input bump_right,
  output walk_left,
  output walk_right
);


Reference solution:

module RefModule (
  input clk,
  input areset,
  input bump_left,
  input bump_right,
  output walk_left,
  output walk_right
);

  parameter WL=0, WR=1;
  reg state;
  reg next;

  always_comb begin
    case (state)
      WL: next = bump_left ? WR : WL;
      WR: next = bump_right ? WL: WR;
    endcase
  end

  always @(posedge clk, posedge areset) begin
    if (areset) state <= WL;
      else state <= next;
  end

  assign walk_left = (state==WL);
  assign walk_right = (state==WR);

endmodule


Testbench:
`timescale 1 ps/1 ps
`define OK 12
`define INCORRECT 13


module stimulus_gen (
	input clk,
	output logic areset,
	output logic bump_left,
	output logic bump_right,
	output reg[511:0] wavedrom_title,
	output reg wavedrom_enable,
	input tb_match
);
	reg reset;
	assign areset = reset;

	task reset_test(input async=0);
		bit arfail, srfail, datafail;
	
		@(posedge clk);
		@(posedge clk) reset <= 0;
		repeat(3) @(posedge clk);
	
		@(negedge clk) begin datafail = !tb_match ; reset <= 1; end
		@(posedge clk) arfail = !tb_match;
		@(posedge clk) begin
			srfail = !tb_match;
			reset <= 0;
		end
		if (srfail)
			$display("Hint: Your reset doesn't seem to be working.");
		else if (arfail && (async || !datafail))
			$display("Hint: Your reset should be %0s, but doesn't appear to be.", async ? "asynchronous" : "synchronous");
		// Don't warn about synchronous reset if the half-cycle before is already wrong. It's more likely
		// a functionality error than the reset being implemented asynchronously.
	
	endtask


// Add two ports to module stimulus_gen:
//    output [511:0] wavedrom_title
//    output reg wavedrom_enable

	task wavedrom_start(input[511:0] title = "");
	endtask
	
	task wavedrom_stop;
		#1;
	endtask	


	
	
	initial begin
		reset <= 1'b1;
		{bump_right, bump_left} <= 3'h3;
		wavedrom_start("Asynchronous reset");
		reset_test(1);
		repeat(3) @(posedge clk);
		{bump_right, bump_left} <= 2;
		repeat(2) @(posedge clk);
		{bump_right, bump_left} <= 1;
		repeat(2) @(posedge clk);
		wavedrom_stop();
		
		@(posedge clk);
		repeat(200) @(posedge clk, negedge clk) begin
			{bump_right, bump_left} <= $random & $random;
			reset <= !($random & 31);
		end

		#1 $finish;
	end
	
endmodule

module tb();

	typedef struct packed {
		int errors;
		int errortime;
		int errors_walk_left;
		int errortime_walk_left;
		int errors_walk_right;
		int errortime_walk_right;

		int clocks;
	} stats;
	
	stats stats1;
	
	
	wire[511:0] wavedrom_title;
	wire wavedrom_enable;
	int wavedrom_hide_after_time;
	
	reg clk=0;
	initial forever
		#5 clk = ~clk;

	logic areset;
	logic bump_left;
	logic bump_right;
	logic walk_left_ref;
	logic walk_left_dut;
	logic walk_right_ref;
	logic walk_right_dut;

	initial begin 
		$dumpfile("wave.vcd");
		$dumpvars(1, stim1.clk, tb_mismatch ,clk,areset,bump_left,bump_right,walk_left_ref,walk_left_dut,walk_right_ref,walk_right_dut );
	end


	wire tb_match;		// Verification
	wire tb_mismatch = ~tb_match;
	
	stimulus_gen stim1 (
		.clk,
		.* ,
		.areset,
		.bump_left,
		.bump_right );
	RefModule good1 (
		.clk,
		.areset,
		.bump_left,
		.bump_right,
		.walk_left(walk_left_ref),
		.walk_right(walk_right_ref) );
		
	TopModule top_module1 (
		.clk,
		.areset,
		.bump_left,
		.bump_right,
		.walk_left(walk_left_dut),
		.walk_right(walk_right_dut) );

	
	bit strobe = 0;
	task wait_for_end_of_timestep;
		repeat(5) begin
			strobe <= !strobe;  // Try to delay until the very end of the time step.
			@(strobe);
		end
	endtask	

	
	final begin
		if (stats1.errors_walk_left) $display("Hint: Output '%s' has %0d mismatches. First mismatch occurred at time %0d.", "walk_left", stats1.errors_walk_left, stats1.errortime_walk_left);
		else $display("Hint: Output '%s' has no mismatches.", "walk_left");
		if (stats1.errors_walk_right) $display("Hint: Output '%s' has %0d mismatches. First mismatch occurred at time %0d.", "walk_right", stats1.errors_walk_right, stats1.errortime_walk_right);
		else $display("Hint: Output '%s' has no mismatches.", "walk_right");

		$display("Hint: Total mismatched samples is %1d out of %1d samples\n", stats1.errors, stats1.clocks);
		$display("Simulation finished at %0d ps", $time);
		$display("Mismatches: %1d in %1d samples", stats1.errors, stats1.clocks);
	end
	
	// Verification: XORs on the right makes any X in good_vector match anything, but X in dut_vector will only match X.
	assign tb_match = ( { walk_left_ref, walk_right_ref } === ( { walk_left_ref, walk_right_ref } ^ { walk_left_dut, walk_right_dut } ^ { walk_left_ref, walk_right_ref } ) );
	// Use explicit sensitivity list here. @(*) causes NetProc::nex_input() to be called when trying to compute
	// the sensitivity list of the @(strobe) process, which isn't implemented.
	always @(posedge clk, negedge clk) begin

		stats1.clocks++;
		if (!tb_match) begin
			if (stats1.errors == 0) stats1.errortime = $time;
			stats1.errors++;
		end
		if (walk_left_ref !== ( walk_left_ref ^ walk_left_dut ^ walk_left_ref ))
		begin if (stats1.errors_walk_left == 0) stats1.errortime_walk_left = $time;
			stats1.errors_walk_left = stats1.errors_walk_left+1'b1; end
		if (walk_right_ref !== ( walk_right_ref ^ walk_right_dut ^ walk_right_ref ))
		begin if (stats1.errors_walk_right == 0) stats1.errortime_walk_right = $time;
			stats1.errors_walk_right = stats1.errors_walk_right+1'b1; end

	end

   // add timeout after 100K cycles
   initial begin
     #1000000
     $display("TIMEOUT");
     $finish();
   end

endmodule