Core Techniques and Algorithms in Game Programming
by Daniel Sanchez-crespo, Daniel Sánchez-Crespo Dalmau
Category: Computers

Furnishes a valuable compilation of core techniques and algorithms used to code computer and video games, coverin such topics as code design, data structures, design patters, AI, scripting engines, network programming, 2D programming, 3D pipelines, and texture mapping and furnishing code samples in C++ and Open GL and DirectX APIs. Original. (Advanced)