Xcode 3 Unleashed
by By Anderson, Fritz
Category: Computers , Operating Systems , General

Apple’s new Xcode 3 is the most powerful Mac development suite ever created. In Xcode 3 Unleashed, renowned Mac developer Fritz Anderson has written the definitive guide to making the most of Xcode 3 to build any Macintosh or iPhone application.      Anderson leads you through a simple project that covers the entire Xcode 3.x development lifecycle. You’ll walk through building and debugging command-line tools, creating Mac OS X user interfaces, modeling data, localizing languages, compiling applications, and much more. Along the way, he introduces each of Apple’s remarkable development tools from the latest version of Interface Builder to Instruments—a powerful new tool for analyzing and optimizing your code.      Anderson shows how to manage your source code in any environment, whether you’re working solo or participating in a worldwide team. He thoroughly illuminates Xcode 3’s build system and shows how to make the most of Apple’s performance tools, led by the deep and powerful Shark statistical profiler.      Systematically updated for Xcode 3.x, this is a comprehensive revision of Anderson’s previous bestseller, Step into Xcode. Its breadth, depth, and practical focus will make it indispensable to every Mac developer: experienced programmers upgrading from Xcode 2 or migrating from CodeWarrior; UNIX/Linux programmers moving to Mac OS X; even new programmers.      Detailed information on how to…      Succeed with every stage of the Mac OS X application lifecycle     Make the most of Xcode 3’s core tools for editing, debugging, testing, and compilation     Get the most from new improvements to Interface Builder     Create robust applications using the Model-View-Controller paradigm     Utilize dynamic libraries and frameworks     Build Universal Binaries to run on both Intel and PowerPC Macs     Add Spotlight searchability to data files     Profile memory, I/O, graphics, and threading in real-time     Accelerate both your applications and your development processes     Leverage new improvements to the Xcode documentation system     Avoid header ambiguity, disappearing links, and other Xcode development pitfalls    Introduction 1      Part I: The Life Cycle of a Mac OS X Application    Chapter 1: Kicking the Tires 11  Chapter 2: Simple Workflow and Passive Debugging 19  Chapter 3: Simple Active Debugging 29   Chapter 4: Compilation: The Basics 39  Chapter 5: Starting a Cocoa Application 47  Chapter 6: A Cocoa Application: Views 63  Chapter 7: A Cocoa Application: Controllers 75   Chapter 8: Version Control 93  Chapter 9: Property Lists 117  Chapter 10: Libraries and Dependent Targets 141  Chapter 11: File Packages and Bundles 153  Chapter 12: Unit Testing 167  Chapter 13: Creating a Custom View 181  Chapter 14: Dynamic Libraries and Frameworks 203  Chapt