Вскрытие замков

Шаблон:Lockpicking

**Lockpicking** is a rogue class skill. The trained ability, [Pick Lock] (learned at level 20 or above from any Rogue Trainer), allows rogues to use Lockpicking to open locked doors, chests, and lockboxes.

### Gear

Dark Leather Gloves, created through Leatherworking, increase lockpicking skill by 5. They reduce the chance of a lockpicking attempt failing and also can be used to pick locks slightly out of your skill range.

## Pickable Locks

### Locked Items

Junkbox Lockbox

**Сундук** - это игровой объект, который обычно находится поблизости от поселений гуманоидов, но может быть и в подземелье, и в лесистой местности (например, в Сумеречном лесу, или на острове Жагуар). Содержимое сундука зависит от уровня локации, в котором он находится и, кроме денег, обычно включает в себя какие-либо припасы, еду и питье, или же часть снаряжения.

Открывание сундуков занимает немного времени, к тому же этого нельзя сделать во время боя. Некоторые сундуки являются запертыми, и открыть их можно с помощью ключа, взрывчатки, созданной инженерами, или посредством навыка разбойников по взлому замков. Попытка открыть сундук обычно приводит к нападению рядом стоящих врагов, относящихся к игроку с неприязнью или враждебностью.

Если сундук открыть и не забрать его содержимое, то он может исчезнуть через 5 минут после открытия.

Начиная с обновления 2.1, игровые объекты с добычей (например, те же сундуки) подчиняются правилу групповой добычи, что означает возможность распределения клада таким же образом, как и добычи с убитых монстров.

В сундуках Азерота традиционно находятся хорошие сокровища, в отличии от Запределья, где содержимое сундуков более скудно.

Запертые сундуки (добытые рыбной ловлей) | |||||
---|---|---|---|---|---|

Уровень | Предмет | Оранжевый | Жёлтый | Зеленый | Серый |

20 | [Маленький запертый сундук] | 1 | ? | ? | ? |

30 | [Прочный запертый ларь] | 70 | ? | ? | ? |

45 | [Запертый сундук, окованный железом] | 175 | ? | ? | ? |

55 | [Укрепленный запертый сундук] | 250 | ? | 300 | <300 |


Сундуки с Редкой добычей | |
---|---|

Название | |

[Прочный сундук с сокровищами] | |

[Окованный серебром сундук с сокровищами] | |

[Шелковый сундук с сокровищами] | |

[Сундук с сокровищами Черного Железа] |


## Изменение в обновлениях

-
**Обновление 4.0.3а (23-11-2010):**Сундуки, содержащие предметы редкого качества, были добавлены во все зоны.

### Footlockers

Footlocker

Typically, unguarded footlockers have a lower skill range than guarded ones. When lockpicking, nearby mobs may also become hostile when they are otherwise outside your aggro range.

### Locked Treasure Chests

### Doors

Doors | ||||||
---|---|---|---|---|---|---|

Location | Door | Lockpicking Skill | Character Level | Note | ||

The Deadmines | Gate | 1 | 20 | Can also be opened with Defias Gunpowder | ||

Gnomeregan | Workshop Door | 150 | 35 | Can also be opened with Workshop Key | ||

Scarlet Monastery | Armory and Cathedral Doors | 175 | 35 | Can also be opened with Scarlet Key | ||

Searing Gorge | Searing Gorge Gate | 225 | 45 | Can also be opened with Key to Searing Gorge | ||

Blackrock Depths | East Garrison Door | 250 | 50 | Can also be opened with Shadowforge Key | ||

Blackrock Depths | Prison Cells | 250 | 50 | Can also be opened with Prison Cell Key | ||

Blackrock Depths | Shadowforge Gates | 250 | 50 | Can also be opened with Shadowforge Key | ||

Blackrock Depths | Shadowforge Mechanism | 250 | 50 | Can also be opened with Shadowforge Key | ||

Scholomance | Scholomance Door | 280 | 56 | Can also be opened with Skeleton Key | ||

Stratholme | Stratholme Gates | 300 | 60 | Can also be opened with Key to the City | ||

Dire Maul | Crescent Door | 300 | 60 | Can also be opened with Crescent Key | ||

Shattered Halls | Shattered Halls Door | 350 | 70 | Can also be opened with Shattered Halls Key | ||

Shadow Labyrinth | Shadow Labyrinth Gate | 350 | 70 | Can also be opened with Shadow Labyrinth Key | ||

The Arcatraz | Arcatraz Door | 350 | 70 | Can also be opened with Key to the Arcatraz | ||

Karazhan | Karazhan Door | 350 | 70 | Can also be opened with The Master's Key | ||

Dalaran | Violet Hold Door | 365 | 73 | Can also be opened with The Violet Hold Key |


## Alternatives to Lockpicking

If a rogue is unavailable, there are several alternatives.

Locks can be opened by various Skeleton keys made by Blacksmiths. There are seven types of skeleton keys, all of which can be learned from Blacksmithing trainers. Each recipe creates two keys, which are used up on a successful pick.

Additionally Engineers can use Seaforium Charges to open locked doors and chests.

In the early closed beta, mages had a spell called Khadgar's Unlocking which could unlock lockboxes and doors by consuming a reagent, but this spell was removed in Patch 0.9.

Source | Item | Unlocks |
---|---|---|

Blacksmithing | [Silver Skeleton Key] | 25 |

[Golden Skeleton Key] | 125 | |

[Truesilver Skeleton Key] | 200 | |

[Arcanite Skeleton Key] | 300 | |

[Cobalt Skeleton Key] | 375 | |

[Titanium Skeleton Key] | 430 | |

[Obsidium Skeleton Key] | 525 | |

Engineering | [Small Seaforium Charge] | 150 |

[Large Seaforium Charge] | 250 | |

[Powerful Seaforium Charge] | 300 | |

[Elemental Seaforium Charge] | 350 | |

[Volatile Seaforium Blastpack] | 525 |


## Lockpicking etiquette

There is very little consensus on what standard policies for lockpicking are; Rogue expectations can vary wildly from server to server. Some expect a tip, and some gladly open locks for free. Common assumptions can be:

- If the rogue is
**not**sending messages via Trade, General chat, or by yelling, then it is never acceptable to open a trade with a rogue without first asking them if he can open a certain box. Among other things, it can disrupt a mail composition, an Auction House scan, or a profession crafting, and can be very irritating. Many rogues will automatically ignore people who open trade windows unsolicited. However, if the rogue is clearly stating that he/she is opening lockboxes, it can be considered even more irritating to the rogue who then has to deal with floods of whispers coming in, so simply open trade. - Rogues will generally offer their service for free; it is generally expected to offer a tip if you can afford it.
- If a rogue expects a fee for lockpicking, he should negotiate it ahead of time. Otherwise, gracious players often tip anywhere between 2 and 5 to the opening rogue, based on the type of lockbox opened. Locks under Thorium Lockboxes usually are tipped 50 and Thorium and above are tipped 1 on most servers. A generally good guideline to follow would be one silver for every skill on the lockbox (ex. Thorium Lockboxes would be 2 50 .
- If you ask a rogue before opening, he/she will often open it for free.
- Always ask friends and guild mates before asking strangers. You are more likely to get it opened and more likely to get it done for free or a discounted price.
- Lockpicking is no longer a skill that the rogue must level up, so there is no longer a material benefit to the rogue to open random boxes for others if they are not tipped.

## Patch changes

- Шаблон:Patch 4.0.1
-
**Обновление 3.0.2 (14-10-2008):**Pick Lock no longer requires Thieves' Tools. -
**Обновление 1.4.0 (05-05-2005):**The Rogue trainers will now point the player to an appropriate area with boxes to unlock depending on the lockpicking skill of the player. - Шаблон:Patch 1.3.0
- Шаблон:Patch 1.2.2

## See also

- Rogues can learn the Pick Lock ability at level 20, which opens up the lockpicking skill to them.
- For how lockpicking used to be leveled, refer to the old leveling guide on lockpicking.

## External links

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Шаблон:Вскрытие замков предметы