MAPS.TXT

**MAPS.TXT** — игровой файл *Fallout 2*.

## Содержание

- Map datafile for worldmap.c, etc.
- Fallout 2
- 4
- 12 PM 8/4/98




- Note
- This is a numerically ordered list. There can be *NO GAPS*
- in the sequence.



- Note
- Random encounter maps *do* map back to a 'city'.



- Note
- Elevation names (for automap/saves) are in a separate
- message file, and are indexed based on (map #) * (MAX_ELEV)




[Map 000]

lookup_name=Desert Encounter 1

map_name=desert1

music=07desert

ambient_sfx=gustwind:20, gustwin1:20, rattle:15, rattle1:15, vulture:15, vulture1:15

saved=No ; Random encounter maps aren't saved normally (only in savegames)

dead_bodies_age=No

can_rest_here=No,No,No ; All 3 elevations

random_start_point_0=elev:0, tile_num:19086

random_start_point_1=elev:0, tile_num:17302

random_start_point_2=elev:0, tile_num:21315

random_start_point_3=elev:0, tile_num:22699

random_start_point_4=elev:0, tile_num:20526


- random_start_point_0=elev
- 0, tile_num:24777

; These are for random encounters


- WIP!



[Map 001]

lookup_name=Desert Encounter 2

map_name=desert2

music=07desert


- ambient_sfx=hmxxxxbg
- 100

ambient_sfx=gustwind:20, gustwin1:20, rattle:15, rattle1:15, vulture:15, vulture1:15

saved=No

dead_bodies_age=No

can_rest_here=No,No,No ; All 3 elevations

random_start_point_0=elev:0, tile_num:19086

random_start_point_1=elev:0, tile_num:17302

random_start_point_2=elev:0, tile_num:21315

random_start_point_3=elev:0, tile_num:22699

random_start_point_4=elev:0, tile_num:20526



[Map 002]

lookup_name=Desert Encounter 3

map_name=desert3

music=07desert


- ambient_sfx=hmxxxxbg
- 100

ambient_sfx=gustwind:20, gustwin1:20, rattle:15, rattle1:15, vulture:15, vulture1:15

saved=No

dead_bodies_age=No

can_rest_here=No,No,No ; All 3 elevations

random_start_point_0=elev:0, tile_num:19086

random_start_point_1=elev:0, tile_num:17302

random_start_point_2=elev:0, tile_num:21315

random_start_point_3=elev:0, tile_num:22699

random_start_point_4=elev:0, tile_num:20526



[Map 003]

lookup_name=Arroyo Caves

map_name=arcaves

music=13CARVRN

ambient_sfx=water:40, water1:25, animal:15 animal:10, pebble:5, pebble1:5

pipboy_active=No

saved=Yes

can_rest_here=No,No,No ; All 3 elevations



[Map 004]

lookup_name=Arroyo Village

map_name=arvillag

music=17arroyo


- ambient_sfx=gntlwin1
- 20, gntlwind:20, dogbark:20, dogbark1:20, gustwind:10, gustwin1:10

ambient_sfx=gntlwin1:25, gntlwind:25, dogbark:20, dogbark1:20, gustwind:5, gustwin1:5

saved=Yes



[Map 005]

lookup_name=Arroyo Bridge

map_name=arbridge

music=17arroyo


- ambient_sfx=hmxxxxbg
- 100
- ambient_sfx=gntlwin1
- 20, gntlwind:20, dogbark:20, dogbark1:20, gustwind:10, gustwin1:10

ambient_sfx=gntlwin1:25, gntlwind:25, dogbark:20, dogbark1:20, gustwind:5, gustwin1:5

saved=Yes


- destroyed_maps_as=22 ; Which map does this map re-map as when destroyed?
- destroyed_maps_on_var=0 ; Which global script variable determines

; that an area is destroyed?



[Map 006]

lookup_name=Den Business 1

map_name=denbus1

music=05RAIDER

ambient_sfx=dogbark:10, dogbark1:10, gntlwind:20, gntlwin1:20, blank:40

saved=Yes



[Map 007]

lookup_name=Den Business 2

map_name=denbus2

music=05RAIDER

ambient_sfx=dogbark:10, dogbark1:10, gntlwind:20, gntlwin1:20, blank:40


- ambient_sfx=hmxxxxbg
- 100

saved=Yes



[Map 008]

lookup_name=Den Residential 1

map_name=denres1

music=05RAIDER


- ambient_sfx=hmxxxxbg
- 100

ambient_sfx=dogbark:10, dogbark1:10, gntlwind:20, gntlwin1:20, blank:40

saved=Yes



[Map 009]

lookup_name=Klamath Downtown

map_name=kladwtwn

music=03wrldmp

ambient_sfx=laughter:10, laughte1:10, gntlwind:30, gntlwin1:20, brdchir1:10, brdchirp:20

saved=Yes



[Map 010]

lookup_name=Klamath Mall

map_name=klamall

music=03wrldmp

ambient_sfx=animal:20, gntlwind:30, gntlwin1:20, brdchir1:10, brdchirp:20

saved=Yes



[Map 011]

lookup_name=Klamath Rat Caves

map_name=klaratcv

music=03wrldmp

ambient_sfx=squeak:10, water:20, water1:20, animal:20, pebble:20, squeak1:10

saved=Yes

can_rest_here=No,No,No ; All 3 elevations



[Map 012]

lookup_name=Klamath Toxic Caves

map_name=klatoxcv

music=13carvrn


- ambient_sfx=hmxxxxbg
- 100

ambient_sfx=puddle1:30, puddle:30, water:5, water1:5, pebble:5, pebble1:5

saved=Yes

can_rest_here=No,No,No ; All 3 elevations



[Map 013]

lookup_name=Klamath Trapping Caves

map_name=klatrap

music=03wrldmp

ambient_sfx=gntlwin1:20, gntlwind:20, rattle:15, rattle1:15, vulture:15, vulture1:15

saved=Yes

state=On



[Map 014]

lookup_name=Klamath Grazing Area

map_name=klagraz

music=03wrldmp

ambient_sfx=gntlwin1:20, gntlwind:20, rattle:15, rattle1:15, vulture:15, vulture1:15

saved=Yes



[Map 015]

lookup_name=Vault City Courtyard

map_name=vctyctyd

music=22vcity

ambient_sfx=blank:40, brdchirp:25, brdchir1:25, potspans:5, potspan1:5


- ambient_sfx=hmxxxxbg
- 100

saved=Yes



[Map 016]

lookup_name=Vault City Downtown

map_name=vctydwtn

music=22vcity

ambient_sfx=blank:40, brdchirp:25, brdchir1:25, potspans:5, potspan1:5

can_rest_here=No,No,No ; All 3 elevations


- ambient_sfx=hmxxxxbg
- 100

saved=Yes



[Map 017]

lookup_name=Vault City Council

map_name=vctycocl

music=22vcity

ambient_sfx=blank:60, brdchirp:20, brdchir1:20

can_rest_here=No,No,No ; All 3 elevations


- ambient_sfx=hmxxxxbg
- 100

saved=Yes



[Map 018]

lookup_name=Modoc Main Street

map_name=modmain

music=18modoc

ambient_sfx=brdchir1:25, brdchirp:25, chimes:15, chimes1:15, dogbark:10, dogbark1:10


- ambient_sfx=hmxxxxbg
- 100

saved=Yes



[Map 019]

lookup_name=Modoc Bed And Breakfast

map_name=modinn

music=18modoc

ambient_sfx=brdchir1:25, brdchirp:25, chimes:15, chimes1:15, dogbark:10, dogbark1:10


- ambient_sfx=hmxxxxbg
- 100

saved=Yes



[Map 020]

lookup_name=Modoc: Grisham's Brahmin Pastures

map_name=modbrah

music=18modoc

ambient_sfx=brdchir1:15, brdchirp:15, mabromaa:25, dogbark:10, dogbark1:10, gntlwind:25


- ambient_sfx=hmxxxxbg
- 100

saved=Yes



[Map 021]

lookup_name=Modoc: Farrel's Garden

map_name=modgard

music=18modoc

ambient_sfx=brdchir1:25, brdchirp:25, chimes:15, chimes1:15, dogbark:10, dogbark1:10


- ambient_sfx=hmxxxxbg
- 100

saved=Yes



[Map 022]

lookup_name=Modoc: Down the Shitter

map_name=modshit

music=13carvrn

ambient_sfx=pebble:15, pebble1:15, water1:25, water:25, blank:20


- ambient_sfx=hmxxxxbg
- 100

saved=Yes



[Map 023]

lookup_name=Modoc: Town Hall

map_name=modwell

music=18modoc

ambient_sfx=brdchir1:25, brdchirp:25, chimes:15, chimes1:15, dogbark:10, dogbark1:10


- ambient_sfx=hmxxxxbg
- 100

saved=Yes



[Map 024]

lookup_name=Ghost Town: The Ghost Farm

map_name=gstfarm

music=10labone

ambient_sfx=gntlwind:30, gntlwin1:30, gustwind:10, gustwin1:10, vulture:10, vulture1:10


- ambient_sfx=hmxxxxbg
- 100

saved=Yes



[Map 025]

lookup_name=Ghost Town: Main Cavern

map_name=gstcav1

music=10labone

ambient_sfx=animal:20, animal1:20, water:20, water1:20, pebble1:20


- ambient_sfx=hmxxxxbg
- 100

saved=Yes



[Map 026]

lookup_name=Ghost Town: Underground Lake

map_name=gstcav2

music=10labone

ambient_sfx=animal:20, water:20, water1:20, pebble1:20, pebble:20


- ambient_sfx=hmxxxxbg
- 100

saved=Yes



[Map 027]

lookup_name=Sierra Army Depot: The Battlefield

map_name=depolv1

dead_bodies_age=No

can_rest_here=No,No,No ; All 3 elevations

music=08vats

ambient_sfx=gntlwind:30, gntlwin1:30, gustwind:10, gustwin1:10, vulture:10, vulture1:10


- ambient_sfx=hmxxxxbg
- 100

saved=Yes



[Map 028]

lookup_name=Sierra Army Depot: Levels 1-3

map_name=depolva

can_rest_here=No,No,No ; All 3 elevations

music=08vats

ambient_sfx=electri1:15, electric:15, elevator:20, elevato1:15, steam:20, steam:15


- ambient_sfx=hmxxxxbg
- 100

saved=Yes



[Map 029]

lookup_name=Sierra Army Depot: Level 4

map_name=depolvb

can_rest_here=No,No,No ; All 3 elevations

music=08vats

ambient_sfx=electri1:15, electric:15, elevator:20, elevato1:15, steam:20, steam:15


- ambient_sfx=hmxxxxbg
- 100

saved=Yes



[Map 030]

lookup_name=Vault City Vault

map_name=vctyvlt

music=22vcity

ambient_sfx=electri1:15, electric:15, elevator:20, elevato1:15, steam:20, steam:15


- ambient_sfx=hmxxxxbg
- 100

saved=Yes



[Map 031]

lookup_name=Gecko Settlement

map_name=gecksetl

music=12junktn

ambient_sfx=electri1:20, electric:20, gntlwind:20, gntlwin1:20, steam:20, steam1:20


- ambient_sfx=hmxxxxbg
- 100

saved=Yes



[Map 032]

lookup_name=Gecko Power Plant

map_name=geckpwpl

music=12junktn

ambient_sfx=electri1:15, electric:15, elevator:20, elevato1:15, steam:20, steam:15


- ambient_sfx=hmxxxxbg
- 100

saved=Yes



[Map 033]

lookup_name=Gecko Junkyard

map_name=geckjunk

music=12junktn

ambient_sfx=gntlwind:20, gntlwin1:20, winddoor:20, winddoo1:20, animal:20, animal1:20


- ambient_sfx=hmxxxxbg
- 100

saved=Yes



[Map 034]

lookup_name=Gecko Access Tunnels

map_name=gecktunl

music=12junktn

ambient_sfx=clank1:15, clank:15, steam:20, steam:20, blank:30


- ambient_sfx=hmxxxxbg
- 100

saved=Yes


[Map 035]

lookup_name=Arroyo Wilderness

map_name=argarden

music=17arroyo

ambient_sfx=gntlwin1:25, gntlwind:25, dogbark:20, dogbark1:20, gustwind:5, gustwin1:5


- ambient_sfx=hmxxxxbg
- 100

saved=Yes


[Map 036]

lookup_name=Vault 15

map_name=vault15

music=14necro

ambient_sfx=animal:20, pebble:15, pebble1:15, water1:20, water:20, blank:15


- ambient_sfx=hmxxxxbg
- 100

saved=Yes


[Map 037]

lookup_name=The Squat A

map_name=v15ent

music=14necro

ambient_sfx=gntlwin1:25, gntlwind:25, dogbark:20, dogbark1:20, gustwind:5, gustwin1:5


- ambient_sfx=hmxxxxbg
- 100

saved=Yes


[Map 038]

lookup_name=The Squat B

map_name=v15entb

music=14necro

ambient_sfx=gntlwin1:25, gntlwind:25, dogbark:20, dogbark1:20, gustwind:5, gustwin1:5


- ambient_sfx=hmxxxxbg
- 100

saved=Yes


[Map 039]

lookup_name=Vault 15 East Entrance

map_name=v15sent

music=14necro

ambient_sfx=animal:20, pebble:15, pebble1:15, water1:20, water:20, blank:15


- ambient_sfx=hmxxxxbg
- 100

saved=Yes


[Map 040]

lookup_name=Vault 13

map_name=vault13

music=08vats

ambient_sfx=electri1:20, elevato1:15, elevator:15, mechpum1:10, mechpump:10, blank:30


- ambient_sfx=hmxxxxbg
- 100

saved=Yes


[Map 041]

lookup_name=Vault 13 Entrance

map_name=v13ent

music=08vats

ambient_sfx=electri1:20, elevato1:15, elevator:15, mechpum1:10, mechpump:10, blank:30


- ambient_sfx=hmxxxxbg
- 100

saved=Yes


[Map 042]

lookup_name=NCR: Downtown

map_name=ncr1

music=01hub

ambient_sfx=gntlwin1:25, gntlwind:25, brdchir1:10, brdchirp:10, blank:30


- ambient_sfx=hmxxxxbg
- 100

saved=Yes


[Map 043]

lookup_name=NCR: Council 1

map_name=ncr2

music=01hub

ambient_sfx=gntlwin1:25, gntlwind:25, brdchir1:10, brdchirp:10, blank:30


- ambient_sfx=hmxxxxbg
- 100

saved=Yes


[Map 044]

lookup_name=NCR: Westin Ranch

map_name=ncr3

music=01hub

ambient_sfx=gntlwin1:25, gntlwind:25, brdchir1:10, brdchirp:10, blank:30


- ambient_sfx=hmxxxxbg
- 100

saved=Yes


[Map 045]

lookup_name=NCR: Grazing Lands

map_name=ncr4

music=01hub

ambient_sfx=gntlwin1:25, gntlwind:25, brdchir1:10, brdchirp:10, blank:30


- ambient_sfx=hmxxxxbg
- 100

saved=Yes


[Map 046]

lookup_name=NCR: Bazaar

map_name=ncrent

music=01hub

ambient_sfx=gntlwin1:25, gntlwind:25, brdchir1:10, brdchirp:10, blank:30


- ambient_sfx=hmxxxxbg
- 100

saved=Yes


[Map 047]

lookup_name=NCR: Council 2

map_name=ncrex

music=01hub

ambient_sfx=gntlwin1:25, gntlwind:25, brdchir1:10, brdchirp:10, blank:30


- ambient_sfx=hmxxxxbg
- 100

saved=Yes


[Map 048]

lookup_name=Klamath Canyon

map_name=klacanyn

music=03wrldmp

ambient_sfx=gntlwin1:30, gntlwind:30, gustwin1:10, gustwind:10, vulture:10, vulture1:10


- ambient_sfx=hmxxxxbg
- 100

saved=Yes


[Map 049]

lookup_name=Military Base Levels 1-2

map_name=mbase12

music=13carvrn

ambient_sfx=elevato1:25, elevator:25, electri1:15, electric:15, clank:10, clank1:10

saved=Yes


[Map 050]

lookup_name=Military Base Levels 3-4

map_name=mbase34

music=13carvrn

ambient_sfx=elevato1:25, elevator:25, electri1:15, electric:15, clank:10, clank1:10

saved=Yes


[Map 051]

lookup_name=Military Base Entrance

map_name=mbclose

music=07desert

ambient_sfx=gntlwin1:20, gntlwind:20, dogbark:20, dogbark:20, gustwin1:10, gustwind:10

saved=Yes


[Map 052]

lookup_name=Den Slave Run

map_name=dnslvrun

music=07desert

ambient_sfx=gntlwin1:25, gntlwind:25, gustwind:10, rattle:15, rattle1:15, vulture:10

saved=No


[Map 053]

lookup_name=Car: Desert

map_name=cardesrt

music=07desert

ambient_sfx=gntlwin1:25, gntlwind:25, gustwind:10, rattle:15, rattle1:15, vulture:10

saved=Yes

random_start_point_0=elev:0, tile_num:19086

random_start_point_1=elev:0, tile_num:17302

random_start_point_2=elev:0, tile_num:21315

random_start_point_3=elev:0, tile_num:22699

random_start_point_4=elev:0, tile_num:20526


[Map 054]

lookup_name=New Reno 1

map_name=newr1

music=19reno

ambient_sfx=drunkla1:20, drunklaf:20, laughter:15, laughte1:15, shots1:15, shots:10

saved=Yes


[Map 055]

lookup_name=New Reno 2

map_name=newr2

music=19reno

ambient_sfx=drunkla1:20, drunklaf:20, laughter:15, laughte1:15, shots1:15, shots:10

saved=Yes


[Map 056]

lookup_name=New Reno 3

map_name=newr3

music=19reno

ambient_sfx=drunkla1:20, drunklaf:20, laughter:15, laughte1:15, shots1:15, shots:10

saved=Yes


[Map 057]

lookup_name=New Reno 4

map_name=newr4

music=19reno

ambient_sfx=drunkla1:20, drunklaf:20, laughter:15, laughte1:15, shots1:15, shots:10


- ambient_sfx=hmxxxxbg
- 100

saved=Yes


[Map 058]

lookup_name=New Reno Chop Shop

map_name=newrcs

music=19reno

ambient_sfx=clank:20, clank1:20, laughter:15, laughte1:15, shots1:15, shots:10


- ambient_sfx=hmxxxxbg
- 100

saved=Yes


[Map 059]

lookup_name=New Reno Golgatha

map_name=newrgo

music=10labone

ambient_sfx=gntlwin1:25, gntlwind:25, gustwind:10, rattle:15, rattle1:15, vulture:10


- ambient_sfx=hmxxxxbg
- 100

saved=Yes


[Map 060]

lookup_name=New Reno Stables

map_name=newrst

music=05raider

ambient_sfx=gntlwin1:25, gntlwind:25, gustwind:10, blank:40


- ambient_sfx=hmxxxxbg
- 100

saved=Yes


[Map 061]

lookup_name=New Reno Boxing Arena

map_name=newrba

music=19reno

ambient_sfx=drunkla1:20, drunklaf:20, laughter:15, laughte1:15, shots1:15, shots:10


- ambient_sfx=hmxxxxbg
- 100

saved=Yes


[Map 062]

lookup_name=Wanamingo Mine Entrance

map_name=redwame

music-24redd

can_rest_here=No,No,No ; All 3 elevations

ambient_sfx=animal1:20, animal:20, elevator:15, ore:15, mechpump:20, ore1:10


- ambient_sfx=hmxxxxbg
- 100

saved=Yes


[Map 063]

lookup_name=Wanamingo Mine Level 12

map_name=redwan1

music=13carvrn

ambient_sfx=animal1:20, animal:20, bats1:10, pebble1:20, bats:10, blank:20


- ambient_sfx=hmxxxxbg
- 100

saved=Yes


[Map 064]

lookup_name=Redding Downtown

map_name=reddown

music=24redd

ambient_sfx=saloon:25, saloon1:25, gustwind:10, laughter:20, footste1:10, footstep:10


- ambient_sfx=hmxxxxbg
- 100

saved=Yes


[Map 065]

lookup_name=Redding Mine Entrance

map_name=redment

music=24redd

ambient_sfx=animal1:20, animal:20, elevator:15, ore:15, mechpump:20, ore1:10


- ambient_sfx=hmxxxxbg
- 100

saved=Yes


[Map 066]

lookup_name=Redding Downtown Tunnels

map_name=reddtun

music=13carvrvn

ambient_sfx=animal1:20, animal:20, bats1:10, pebble1:20, bats:10, squeak:20


- ambient_sfx=hmxxxxbg
- 100

saved=Yes


[Map 067]

lookup_name=Redding Mine Tunnels

map_name=redmtun

music=13carvrn

ambient_sfx=animal1:20, animal:20, bats1:10, pebble1:20, bats:10, squeak1:20


- ambient_sfx=hmxxxxbg
- 100

saved=Yes


[Map 068]

lookup_name=City Encounter 1

map_name=city1

music=10labone

ambient_sfx=gntlwin1:25, gntlwind:25, gustwind:10, rattle:15, rattle1:15, vulture:10


- ambient_sfx=hmxxxxbg
- 100

saved=No

dead_bodies_age=No

can_rest_here=No,No,No ; All 3 elevations

random_start_point_0=elev:0, tile_num:12293

random_start_point_1=elev:0, tile_num:13700

random_start_point_2=elev:0, tile_num:17093

random_start_point_3=elev:0, tile_num:14479


[Map 069]

lookup_name=Cavern Encounter 0

map_name=cave0

music=13carvrn

ambient_sfx=gntlwin1:25, gntlwind:25, gustwind:10, rattle:15, animal1:15, animal:10


- ambient_sfx=hmxxxxbg
- 100

saved=No

dead_bodies_age=No

can_rest_here=No,No,No ; All 3 elevations

random_start_point_0=elev:0, tile_num:20480

random_start_point_1=elev:0, tile_num:18075

random_start_point_2=elev:0, tile_num:18702


[Map 070]

lookup_name=Cavern Encounter 1

map_name=cave1

music=13carvrn

ambient_sfx=gntlwin1:25, gntlwind:25, gustwind:10, rattle:15, animal1:15, animal:10


- ambient_sfx=hmxxxxbg
- 100

saved=No

dead_bodies_age=No

can_rest_here=No,No,No ; All 3 elevations

random_start_point_0=elev:0, tile_num:24291

random_start_point_1=elev:0, tile_num:26697

random_start_point_2=elev:0, tile_num:24916

random_start_point_3=elev:0, tile_num:26308


[Map 071]

lookup_name=Cavern Encounter 2

map_name=cave2

music=13carvrn

ambient_sfx=gntlwin1:25, gntlwind:25, gustwind:10, rattle:15, animal1:15, animal:10


- ambient_sfx=hmxxxxbg
- 100

saved=No

dead_bodies_age=No

can_rest_here=No,No,No ; All 3 elevations

random_start_point_0=elev:0, tile_num:21893

random_start_point_1=elev:0, tile_num:24304

random_start_point_2=elev:0, tile_num:23115


[Map 072]

lookup_name=Cavern Encounter 3

map_name=cave3

music=13carvrn

ambient_sfx=gntlwin1:25, gntlwind:25, gustwind:10, rattle:15, animal1:15, animal:10


- ambient_sfx=hmxxxxbg
- 100

saved=No

dead_bodies_age=No

can_rest_here=No,No,No ; All 3 elevations

random_start_point_0=elev:0, tile_num:22698

random_start_point_1=elev:0, tile_num:25111

random_start_point_2=elev:0, tile_num:24325


[Map 073]

lookup_name=Cavern Encounter 4

map_name=cave4

music=13carvrn

ambient_sfx=gntlwin1:25, gntlwind:25, gustwind:10, rattle:15, animal1:15, animal:10


- ambient_sfx=hmxxxxbg
- 100

saved=No

dead_bodies_age=No

can_rest_here=No,No,No ; All 3 elevations

random_start_point_0=elev:0, tile_num:24696

random_start_point_1=elev:0, tile_num:26909

random_start_point_2=elev:0, tile_num:26122

random_start_point_3=elev:0, tile_num:26335


[Map 074]

lookup_name=Mountain Encounter 1

map_name=mountn1

music=07desert

ambient_sfx=gntlwin1:25, gntlwind:25, gustwind:10, rattle:15, pebble1:15, pebble:10


- ambient_sfx=hmxxxxbg
- 100

saved=No

dead_bodies_age=No

can_rest_here=No,No,No ; All 3 elevations

random_start_point_0=elev:0, tile_num:19881

random_start_point_1=elev:0, tile_num:17475

random_start_point_2=elev:0, tile_num:18498


[Map 075]

lookup_name=Mountain Encounter 2

map_name=mountn2

music=07desert

ambient_sfx=gntlwin1:25, gntlwind:25, gustwind:10, rattle:15, pebble1:15, pebble:10


- ambient_sfx=hmxxxxbg
- 100

saved=No

dead_bodies_age=No

can_rest_here=No,No,No ; All 3 elevations

random_start_point_0=elev:0, tile_num:19881

random_start_point_1=elev:0, tile_num:17475

random_start_point_2=elev:0, tile_num:18498



[Map 076]

lookup_name=Coast Encounter 1

map_name=coast1

music=07desert

ambient_sfx=seawind1:25, seawind:25, gustwind:10, seagull:15, seagull1:15, gustwin1:10


- ambient_sfx=hmxxxxbg
- 100

saved=No

dead_bodies_age=No

can_rest_here=No,No,No ; All 3 elevations

random_start_point_0=elev:0, tile_num:18310

random_start_point_1=elev:0, tile_num:17094

random_start_point_2=elev:0, tile_num:19685

random_start_point_3=elev:0, tile_num:23099

random_start_point_4=elev:0, tile_num:22112


[Map 077]

lookup_name=Coast Encounter 2

map_name=coast2

music=07desert

ambient_sfx=seawind1:25, seawind:25, gustwind:10, seagull:15, seagull1:15, gustwin1:10


- ambient_sfx=hmxxxxbg
- 100

saved=No

dead_bodies_age=No

can_rest_here=No,No,No ; All 3 elevations

random_start_point_0=elev:0, tile_num:17500

random_start_point_1=elev:0, tile_num:17488

random_start_point_2=elev:0, tile_num:20486

random_start_point_3=elev:0, tile_num:22695

random_start_point_4=elev:0, tile_num:22707


[Map 078]

lookup_name=Broken Hills 1

map_name=broken1

music=08vats

ambient_sfx=brdchir1:20, brdchirp:20, gntlwind:20, gntlwin1:20, gustwind:10, blank:10


- ambient_sfx=hmxxxxbg
- 100

saved=Yes


[Map 079]

lookup_name=Broken Hills 2

map_name=broken2

music=08vats

ambient_sfx=gntlwind:20, gntlwin1:20, gustwind:10, blank:50


- ambient_sfx=hmxxxxbg
- 100

saved=Yes

dead_bodies_age=No


[Map 080]

lookup_name=Cavern Encounter 5

map_name=cave5

music=13carvrn

ambient_sfx=gntlwin1:25, gntlwind:25, gustwind:10, rattle:15, animal1:15, animal:10


- ambient_sfx=hmxxxxbg
- 100

saved=No

dead_bodies_age=No

can_rest_here=No,No,No ; All 3 elevations

random_start_point_0=elev:0, tile_num:24492

random_start_point_1=elev:0, tile_num:26508

random_start_point_2=elev:0, tile_num:25115



[Map 081]

lookup_name=Desert Encounter 4

map_name=desert4

music=07desert

ambient_sfx=gntlwin1:25, gntlwind:25, gustwind:10, rattle:15, rattle1:15, vulture:10


- ambient_sfx=hmxxxxbg
- 100

saved=No

dead_bodies_age=No

can_rest_here=No,No,No ; All 3 elevations

random_start_point_0=elev:0, tile_num:19707

random_start_point_1=elev:0, tile_num:21509

random_start_point_2=elev:0, tile_num:18105

random_start_point_3=elev:0, tile_num:17517

random_start_point_4=elev:0, tile_num:20526


[Map 082]

lookup_name=Desert Encounter 5

map_name=desert5

music=07desert

ambient_sfx=gntlwin1:25, gntlwind:25, gustwind:10, rattle:15, rattle1:15, vulture:10


- ambient_sfx=hmxxxxbg
- 100

saved=No

dead_bodies_age=No

can_rest_here=No,No,No ; All 3 elevations

random_start_point_0=elev:0, tile_num:19091

random_start_point_1=elev:0, tile_num:23291

random_start_point_2=elev:0, tile_num:25104

random_start_point_3=elev:0, tile_num:22910

random_start_point_4=elev:0, tile_num:19113


[Map 083]

lookup_name=Desert Encounter 6

map_name=desert6

music=07desert

ambient_sfx=gntlwin1:25, gntlwind:25, gustwind:10, rattle:15, rattle1:15, vulture:10


- ambient_sfx=hmxxxxbg
- 100

saved=No

dead_bodies_age=No

can_rest_here=No,No,No ; All 3 elevations

random_start_point_0=elev:0, tile_num:19894

random_start_point_1=elev:0, tile_num:16897

random_start_point_2=elev:0, tile_num:18509

random_start_point_3=elev:0, tile_num:21116



[Map 084]

lookup_name=Desert Encounter 7

map_name=desert7

music=07desert

ambient_sfx=gntlwin1:25, gntlwind:25, gustwind:10, rattle:15, rattle1:15, vulture:10


- ambient_sfx=hmxxxxbg
- 100

saved=No

dead_bodies_age=No

can_rest_here=No,No,No ; All 3 elevations


- random_start_point_0=elev
- 0, tile_num:24777


[Map 085]

lookup_name=Coast Encounter 3

map_name=coast3

music=07desert

ambient_sfx=seawind1:25, seawind:25, gustwind:10, seagull:15, seagull1:15, gustwin1:10


- ambient_sfx=hmxxxxbg
- 100

saved=No

dead_bodies_age=No

can_rest_here=No,No,No ; All 3 elevations

random_start_point_0=elev:0, tile_num:18474

random_start_point_1=elev:1, tile_num:22091

random_start_point_2=elev:2, tile_num:21701

random_start_point_3=elev:3, tile_num:19906


[Map 086]

lookup_name=Coast Encounter 4

map_name=coast4

music=07desert

ambient_sfx=seawind1:25, seawind:25, gustwind:10, seagull:15, seagull1:15, gustwin1:10


- ambient_sfx=hmxxxxbg
- 100

saved=No

dead_bodies_age=No

can_rest_here=No,No,No ; All 3 elevations

random_start_point_0=elev:0, tile_num:18476

random_start_point_1=elev:0, tile_num:21889

random_start_point_2=elev:0, tile_num:21702

random_start_point_3=elev:0, tile_num:19102


[Map 087]

lookup_name=Coast Encounter 5

map_name=coast5

music=07desert

ambient_sfx=seawind1:25, seawind:25, gustwind:10, seagull:15, seagull1:15, gustwin1:10


- ambient_sfx=hmxxxxbg
- 100

saved=No

dead_bodies_age=No

can_rest_here=No,No,No ; All 3 elevations

random_start_point_0=elev:0, tile_num:22695

random_start_point_1=elev:0, tile_num:24507

random_start_point_2=elev:0, tile_num:22916


[Map 088]

lookup_name=Coast Encounter 6

map_name=coast6

music=07desert

ambient_sfx=seawind1:25, seawind:25, gustwind:10, seagull:15, seagull1:15, gustwin1:10


- ambient_sfx=hmxxxxbg
- 100

saved=No

dead_bodies_age=No

can_rest_here=No,No,No ; All 3 elevations

random_start_point_0=elev:0, tile_num:17687

random_start_point_1=elev:0, tile_num:20887

random_start_point_2=elev:0, tile_num:23103

random_start_point_3=elev:0, tile_num:21913

random_start_point_4=elev:0, tile_num:18708


[Map 089]

lookup_name=Coast Encounter 7

map_name=coast7

music=07desert

ambient_sfx=seawind1:25, seawind:25, gustwind:10, seagull:15, seagull1:15, gustwin1:10


- ambient_sfx=hmxxxxbg
- 100

saved=No

dead_bodies_age=No

can_rest_here=No,No,No ; All 3 elevations

random_start_point_0=elev:0, tile_num:15501

random_start_point_1=elev:0, tile_num:16314

random_start_point_2=elev:0, tile_num:20518


[Map 090]

lookup_name=Coast Encounter 8

map_name=coast8

music=07desert

ambient_sfx=seawind1:25, seawind:25, gustwind:10, seagull:15, seagull1:15, gustwin1:10


- ambient_sfx=hmxxxxbg
- 100

saved=No

dead_bodies_age=No

can_rest_here=No,No,No ; All 3 elevations


- random_start_point_0=elev
- 0, tile_num:24777


[Map 091]

lookup_name=Coast Encounter 9

map_name=coast9

music=07desert

ambient_sfx=seawind1:25, seawind:25, gustwind:10, seagull:15, seagull1:15, gustwin1:10


- ambient_sfx=hmxxxxbg
- 100

saved=No

dead_bodies_age=No

can_rest_here=No,No,No ; All 3 elevations

random_start_point_0=elev:0, tile_num:18906

random_start_point_1=elev:0, tile_num:22705

random_start_point_2=elev:0, tile_num:21292


[Map 092]

lookup_name=Raiders Camp 1

map_name=raiders1

music=05raider

ambient_sfx=gntlwin1:25, gntlwind:25, gustwind:10, blank:40


- ambient_sfx=hmxxxxbg
- 100

saved=Yes

dead_bodies_age=No

can_rest_here=No,No,No ; All 3 elevations


- random_start_point_0=elev
- 0, tile_num:24777


[Map 093]

lookup_name=Raiders Camp 2

map_name=raiders2

music=05raider

ambient_sfx=gntlwin1:25, gntlwind:25, gustwind:10, blank:40


- ambient_sfx=hmxxxxbg
- 100

saved=Yes

dead_bodies_age=No

can_rest_here=No,No,No ; All 3 elevations


- random_start_point_0=elev
- 0, tile_num:24777


[Map 094]

lookup_name=Broken Hills Desert 1

map_name=bhrnddst

music=07desert

ambient_sfx=gntlwin1:25, gntlwind:25, gustwind:10, rattle:15, rattle1:15, vulture:10


- ambient_sfx=hmxxxxbg
- 100

saved=No

dead_bodies_age=No

can_rest_here=No,No,No ; All 3 elevations


- random_start_point_0=elev
- 0, tile_num:24777


[Map 095]

lookup_name=Broken Hills Mountain 1

map_name=bhrndmnt

music=07desert

ambient_sfx=gntlwin1:25, gntlwind:25, gustwind:10, rattle:15, pebble1:15, pebble:10


- ambient_sfx=hmxxxxbg
- 100

saved=No

dead_bodies_age=No

can_rest_here=No,No,No ; All 3 elevations


- random_start_point_0=elev
- 0, tile_num:24777


[Map 096]

lookup_name=Special Whale Encounter

map_name=rndwhale

music=07desert


- ambient_sfx=hmxxxxbg
- 100

saved=Yes ; Verified 8/18 -rwh2

dead_bodies_age=No

can_rest_here=No,No,No ; All 3 elevations


- random_start_point_0=elev
- 0, tile_num:24777


[Map 097]

lookup_name=Special Woodsman Encounter

map_name=rndtinwd

music=07desert


- ambient_sfx=hmxxxxbg
- 100

saved=No ; Verified 8/18 -rwh2

dead_bodies_age=No

can_rest_here=No,No,No ; All 3 elevations


- random_start_point_0=elev
- 0, tile_num:24777


[Map 098]

lookup_name=Special Head Encounter

map_name=rndbhead

music=07desert


- ambient_sfx=hmxxxxbg
- 100

saved=Yes ; Verified 8/18 -rwh2

dead_bodies_age=No

can_rest_here=No,No,No ; All 3 elevations


- random_start_point_0=elev
- 0, tile_num:24777


[Map 099]

lookup_name=Special Shuttle Encounter

map_name=rndshutl

music=07desert


- ambient_sfx=hmxxxxbg
- 100

saved=Yes ; Verified 8/18 -rwh2

dead_bodies_age=No

can_rest_here=No,No,No ; All 3 elevations


- random_start_point_0=elev
- 0, tile_num:24777


[Map 100]

lookup_name=Special Unwashed Encounter

map_name=rnduvilg

music=07desert

ambient_sfx=gntlwin1:25, gntlwind:25, gustwind:10, rattle:15, rattle1:15, vulture:10


- ambient_sfx=hmxxxxbg
- 100

saved=No ; Verified 8/18 -rwh2

dead_bodies_age=No

can_rest_here=No,No,No ; All 3 elevations


- random_start_point_0=elev
- 0, tile_num:24777


[Map 101]

lookup_name=Special Bridge Encounter

map_name=rndbridg

music=07desert


- ambient_sfx=hmxxxxbg
- 100

saved=Yes ; Verified 8/18 -rwh2

dead_bodies_age=No

can_rest_here=No,No,No ; All 3 elevations


- random_start_point_0=elev
- 0, tile_num:24777


[Map 102]

lookup_name=Special Cafe Encounter

map_name=rndcafe

music=01hub


- ambient_sfx=hmxxxxbg
- 100

saved=Yes ; Verified 8/18 -rwh2

dead_bodies_age=No

can_rest_here=No,No,No ; All 3 elevations


- random_start_point_0=elev
- 0, tile_num:24777


[Map 103]

lookup_name=Special Holy Encounter 1

map_name=rndholy1

music=14necro


- ambient_sfx=hmxxxxbg
- 100

saved=No ; Verified 8/18 -rwh2

dead_bodies_age=No

can_rest_here=No,No,No ; All 3 elevations


- random_start_point_0=elev
- 0, tile_num:24777


[Map 104]

lookup_name=Special Holy Encounter 2

map_name=rndholy2

music=14necro


- ambient_sfx=hmxxxxbg
- 100

saved=Yes ; Verified 8/18 -rwh2

dead_bodies_age=No

can_rest_here=No,No,No ; All 3 elevations


- random_start_point_0=elev
- 0, tile_num:24777


[Map 105]

lookup_name=Special Guardian Encounter

map_name=rndforvr

music=16follow


- ambient_sfx=hmxxxxbg
- 100

saved=No ; Verifed 8/18 -rwh2

dead_bodies_age=No

can_rest_here=No,No,No ; All 3 elevations


- random_start_point_0=elev
- 0, tile_num:24777


[Map 106]

lookup_name=Special Toxic Encounter

map_name=rndtoxic

music=08vats


- ambient_sfx=hmxxxxbg
- 100

saved=No ; Verified 8/18 -rwh2

dead_bodies_age=No

can_rest_here=No,No,No ; All 3 elevations


- random_start_point_0=elev
- 0, tile_num:24777


[Map 107]

lookup_name=Special Pariahs Encounter

map_name=rndparih

music=07desert

ambient_sfx=gntlwin1:25, gntlwind:25, gustwind:10, rattle:15, rattle1:15, vulture:10


- ambient_sfx=hmxxxxbg
- 100

saved=No ; Verified 8/18 -rwh2

dead_bodies_age=No

can_rest_here=No,No,No ; All 3 elevations


- random_start_point_0=elev
- 0, tile_num:24777


[Map 108]

lookup_name=Special Mad Brahmin Encounter

map_name=rndexcow

music=07desert

ambient_sfx=gntlwin1:25, gntlwind:25, gustwind:10, rattle:15, rattle1:15, vulture:10


- ambient_sfx=hmxxxxbg
- 100

saved=No ; Verified 8/18 -rwh2

dead_bodies_age=No

can_rest_here=No,No,No ; All 3 elevations


- random_start_point_0=elev
- 0, tile_num:24777


[Map 109]

lookup_name=Navarro Entrance

map_name=navarro

music=14necro

ambient_sfx=gntlwin1:25, gntlwind:25, gustwind:10, blank:40


- ambient_sfx=hmxxxxbg
- 100

saved=Yes

can_rest_here=Yes,Yes,No ; All 3 elevations


[Map 110]

lookup_name=Coast Encounter 10

map_name=coast10

music=07desert

ambient_sfx=seawind1:25, seawind:25, gustwind:10, seagull:15, seagull1:15, gustwin1:10


- ambient_sfx=hmxxxxbg
- 100

saved=No

dead_bodies_age=No

can_rest_here=No,No,No ; All 3 elevations

random_start_point_0=elev:0, tile_num:15313

random_start_point_1=elev:0, tile_num:22914

random_start_point_2=elev:0, tile_num:19709


[Map 111]

lookup_name=Coast Encounter 11

map_name=coast11

music=07desert

ambient_sfx=seawind1:25, seawind:25, gustwind:10, seagull:15, seagull1:15, gustwin1:10


- ambient_sfx=hmxxxxbg
- 100

saved=No

dead_bodies_age=No

can_rest_here=No,No,No ; All 3 elevations

random_start_point_0=elev:0, tile_num:20510

random_start_point_1=elev:0, tile_num:23112

random_start_point_2=elev:0, tile_num:24301

random_start_point_3=elev:0, tile_num:21288


[Map 112]

lookup_name=Coast Encounter 12

map_name=07desert

music=08vats

ambient_sfx=seawind1:25, seawind:25, gustwind:10, seagull:15, seagull1:15, gustwin1:10


- ambient_sfx=hmxxxxbg
- 100

saved=No

dead_bodies_age=No

can_rest_here=No,No,No ; All 3 elevations

random_start_point_0=elev:0, tile_num:25912

random_start_point_1=elev:0, tile_num:20895

random_start_point_2=elev:0, tile_num:18713


[Map 113]

lookup_name=Desert Encounter 8

map_name=desert8

music=07desert

ambient_sfx=gntlwin1:25, gntlwind:25, gustwind:10, rattle:15, rattle1:15, vulture:10


- ambient_sfx=hmxxxxbg
- 100

saved=No

dead_bodies_age=No

can_rest_here=No,No,No ; All 3 elevations

random_start_point_0=elev:0, tile_num:22096

random_start_point_1=elev:0, tile_num:18083

random_start_point_2=elev:0, tile_num:15688

random_start_point_3=elev:0, tile_num:18107


[Map 114]

lookup_name=Desert Encounter 9

map_name=desert9

music=07desert

ambient_sfx=gntlwin1:25, gntlwind:25, gustwind:10, rattle:15, rattle1:15, vulture:10


- ambient_sfx=hmxxxxbg
- 100

saved=No

dead_bodies_age=No

can_rest_here=No,No,No ; All 3 elevations

random_start_point_0=elev:0, tile_num:23086

random_start_point_1=elev:0, tile_num:24506

random_start_point_2=elev:0, tile_num:21503


[Map 115]

lookup_name=Desert Encounter 10

map_name=desrt10

music=07desert

ambient_sfx=gntlwin1:25, gntlwind:25, gustwind:10, rattle:15, rattle1:15, vulture:10


- ambient_sfx=hmxxxxbg
- 100

saved=No

dead_bodies_age=No

can_rest_here=No,No,No ; All 3 elevations

random_start_point_0=elev:0, tile_num:22885

random_start_point_1=elev:0, tile_num:24308

random_start_point_2=elev:0, tile_num:23896

random_start_point_3=elev:0, tile_num:20704


[Map 116]

lookup_name=Desert Encounter 11

map_name=desrt11

music=07desert

ambient_sfx=gntlwin1:25, gntlwind:25, gustwind:10, rattle:15, rattle1:15, vulture:10


- ambient_sfx=hmxxxxbg
- 100

saved=No

dead_bodies_age=No

can_rest_here=No,No,No ; All 3 elevations

random_start_point_0=elev:0, tile_num:21094

random_start_point_1=elev:0, tile_num:16670

random_start_point_2=elev:0, tile_num:18104


[Map 117]

lookup_name=Desert Encounter 12

map_name=desrt12

music=07desert

ambient_sfx=gntlwin1:25, gntlwind:25, gustwind:10, rattle:15, rattle1:15, vulture:10


- ambient_sfx=hmxxxxbg
- 100

saved=No

dead_bodies_age=No

can_rest_here=No,No,No ; All 3 elevations

random_start_point_0=elev:0, tile_num:19917

random_start_point_1=elev:0, tile_num:22915

random_start_point_2=elev:0, tile_num:24103

random_start_point_3=elev:0, tile_num:21889

random_start_point_4=elev:0, tile_num:20489


[Map 118]

lookup_name=Desert Encounter 13

map_name=dsrt13

music=07desert

ambient_sfx=gntlwin1:25, gntlwind:25, gustwind:10, rattle:15, rattle1:15, vulture:10


- ambient_sfx=hmxxxxbg
- 100

saved=No

dead_bodies_age=No

can_rest_here=No,No,No ; All 3 elevations


- random_start_point_0=elev
- 0, tile_num:24777


[Map 119]

lookup_name=Cavern Encounter 6

map_name=cave6

music=13carvrn

ambient_sfx=gntlwin1:25, gntlwind:25, gustwind:10, rattle:15, animal1:15, animal:10


- ambient_sfx=hmxxxxbg
- 100

saved=Yes

dead_bodies_age=No

can_rest_here=No,No,No ; All 3 elevations


- random_start_point_0=elev
- 0, tile_num:17872
- random_start_point_1=elev
- 0, tile_num:20882
- random_start_point_2=elev
- 0, tile_num:18500


[Map 120]

lookup_name=Cavern Encounter 7

map_name=cave7

music=13carvrn

ambient_sfx=gntlwin1:25, gntlwind:25, gustwind:10, rattle:15, animal1:15, animal:10


- ambient_sfx=hmxxxxbg
- 100

saved=Yes

dead_bodies_age=No

can_rest_here=No,No,No ; All 3 elevations


- random_start_point_0=elev
- 0, tile_num:18474
- random_start_point_1=elev
- 0, tile_num:21290
- random_start_point_2=elev
- 0, tile_num:18906
- random_start_point_3=elev
- 0, tile_num:21302


[Map 121]

lookup_name=Mountain Encounter 3

map_name=mountn3

music=07desert

ambient_sfx=gntlwin1:25, gntlwind:25, gustwind:10, rattle:15, pebble1:15, pebble:10


- ambient_sfx=hmxxxxbg
- 100

saved=No

dead_bodies_age=No

can_rest_here=No,No,No ; All 3 elevations

random_start_point_0=elev:0, tile_num:18277

random_start_point_1=elev:0, tile_num:18300

random_start_point_2=elev:0, tile_num:19288


[Map 122]

lookup_name=Mountain Encounter 4

map_name=mountn4

music=07desert

ambient_sfx=gntlwin1:25, gntlwind:25, gustwind:10, rattle:15, pebble1:15, pebble:10


- ambient_sfx=hmxxxxbg
- 100

saved=No

dead_bodies_age=No

can_rest_here=No,No,No ; All 3 elevations

random_start_point_0=elev:0, tile_num:18298

random_start_point_1=elev:0, tile_num:19884

random_start_point_2=elev:0, tile_num:18287


[Map 123]

lookup_name=Mountain Encounter 5

map_name=Mountn5

music=07desert

ambient_sfx=gntlwin1:25, gntlwind:25, gustwind:10, rattle:15, pebble1:15, pebble:10


- ambient_sfx=hmxxxxbg
- 100

saved=No

dead_bodies_age=No

can_rest_here=No,No,No ; All 3 elevations

random_start_point_0=elev:0, tile_num:19477

random_start_point_1=elev:0, tile_num:21283

random_start_point_2=elev:0, tile_num:18686

random_start_point_3=elev:0, tile_num:19094

random_start_point_4=elev:0, tile_num:19505


[Map 124]

lookup_name=Mountain Encounter 6

map_name=mountn6

music=07desert

ambient_sfx=gntlwin1:25, gntlwind:25, gustwind:10, rattle:15, pebble1:15, pebble:10


- ambient_sfx=hmxxxxbg
- 100

saved=No

dead_bodies_age=No

can_rest_here=No,No,No ; All 3 elevations

random_start_point_0=elev:0, tile_num:19274

random_start_point_1=elev:0, tile_num:21282

random_start_point_2=elev:0, tile_num:20890


[Map 125]

lookup_name=City Encounter 2

map_name=city2

music=10labone

ambient_sfx=gntlwin1:25, gntlwind:25, gustwind:10, rattle:15, rattle1:15, vulture:10


- ambient_sfx=hmxxxxbg
- 100

saved=No

dead_bodies_age=No

can_rest_here=No,No,No ; All 3 elevations

random_start_point_0=elev:0, tile_num:11290

random_start_point_1=elev:0, tile_num:9903

random_start_point_2=elev:0, tile_num:11914

random_start_point_3=elev:0, tile_num:14702


[Map 126]

lookup_name=Arroyo Temple

map_name=artemple

music=17arroyo

ambient_sfx=gntlwin1:25, gntlwind:25, animal1:20, animal:20, gustwind:5, gustwin1:5


- ambient_sfx=hmxxxxbg
- 100

saved=Yes


[Map 127]

lookup_name=Destroyed Arroyo Bridge

map_name=ardead

music=10labone

ambient_sfx=gntlwin1:25, gntlwind:25, gustwind:10, rattle:15, pebble1:15, pebble:10


- ambient_sfx=hmxxxxbg
- 100

saved=Yes


[Map 128]

lookup_name=Enclave Detention

map_name=encdet

music=16follow

ambient_sfx=clang1:10, clang:10, zapper1:25, zapper:25, electri1:15, electric:15

saved=Yes


[Map 129]

lookup_name=Enclave Dock

map_name=encdock

music=16follow

ambient_sfx=seawind1:25, seawind:25, waves1:10, seagull:15, seagull1:15, waves:10

saved=Yes


[Map 130]

lookup_name=Enclave End Fight

map_name=encfite

music=16follow

ambient_sfx=electri1:15, electric:15, blank:70

saved=Yes


[Map 131]

lookup_name=Enclave Guard Barracks

map_name=encgd

music=16follow

ambient_sfx=electri1:15, electric:15, blank:70

saved=Yes


[Map 132]

lookup_name=Enclave Presidential

map_name=encpres

music=16follow

ambient_sfx=electri1:15, electric:15, chemical:5, chemica1:5, blank:60

saved=Yes


[Map 133]

lookup_name=Enclave Reactor

map_name=encrctr

music=16follow

ambient_sfx=electri1:15, electric:15, elevator:20, elevato1:15, steam:20, steam:15

saved=Yes


[Map 134]

lookup_name=Enclave Trap Room

map_name=enctrp

music=16follow

ambient_sfx=electri1:15, electric:15, blank:70

saved=Yes


[Map 135]

lookup_name=San Fran Tanker

map_name=sftanker

music=21sf

ambient_sfx=seawind1:25, clang:10, waves1:15, clangl:15, waves:15, seawind:20

saved=Yes


[Map 136]

lookup_name=San Fran Dock

map_name=sfdock

music=21sf

ambient_sfx=seawind1:25, seawind:25, waves1:10, seagull:15, seagull1:15, waves:10

saved=Yes


[Map 137]

lookup_name=San Fran China

map_name=sfchina

music=21sf

ambient_sfx=seawind1:25, seawind:25, chimes1:15, chimes:15, blank:20

saved=Yes


[Map 138]

lookup_name=Shuttle Outside

map_name=SFSHUTL1

music=21sf

ambient_sfx=seawind1:25, seawind:25, blank:50

saved=Yes


[Map 139]

lookup_name=Shuttle Interior

map_name=SFSHUTL2

music=07desert

ambient_sfx=electri1:15, electric:15, blank:70

saved=Yes


[Map 140]

lookup_name=Elronologist Base

map_name=sfelronb

music=21sf

ambient_sfx=electri1:15, electric:15, blank:70

saved=Yes


[Map 141]

lookup_name=City Encounter 3

map_name=city3

music=10labone

ambient_sfx=gntlwin1:25, gntlwind:25, gustwind:10, rattle:15, rattle1:15, vulture:10


- ambient_sfx=hmxxxxbg
- 100

saved=No

dead_bodies_age=No

can_rest_here=No,No,No ; All 3 elevations

random_start_point_0=elev:0, tile_num:19936

random_start_point_1=elev:0, tile_num:21946

random_start_point_2=elev:0, tile_num:24337

random_start_point_3=elev:0, tile_num:22125


[Map 142]

lookup_name=City Encounter 4

map_name=city4

music=10labone

ambient_sfx=gntlwin1:25, gntlwind:25, gustwind:10, rattle:15, rattle1:15, vulture:10


- ambient_sfx=hmxxxxbg
- 100

saved=No

dead_bodies_age=No

can_rest_here=No,No,No ; All 3 elevations

random_start_point_0=elev:0, tile_num:22890

random_start_point_1=elev:0, tile_num:26501

random_start_point_2=elev:0, tile_num:28494

random_start_point_3=elev:0, tile_num:22879


[Map 143]

lookup_name=City Encounter 5

map_name=city5

music=10labone

ambient_sfx=gntlwin1:25, gntlwind:25, gustwind:10, rattle:15, rattle1:15, vulture:10


- ambient_sfx=hmxxxxbg
- 100

saved=No

dead_bodies_age=No

can_rest_here=No,No,No ; All 3 elevations

random_start_point_0=elev:0, tile_num:15684

random_start_point_1=elev:0, tile_num:19260

random_start_point_2=elev:0, tile_num:21072

random_start_point_3=elev:0, tile_num:18877


[Map 144]

lookup_name=City Encounter 6

map_name=city6

music=10labone

ambient_sfx=gntlwin1:25, gntlwind:25, gustwind:10, rattle:15, rattle1:15, vulture:10


- ambient_sfx=hmxxxxbg
- 100

saved=No

dead_bodies_age=No

can_rest_here=No,No,No ; All 3 elevations

random_start_point_0=elev:0, tile_num:28899

random_start_point_1=elev:0, tile_num:27311

random_start_point_2=elev:0, tile_num:25686

random_start_point_3=elev:0, tile_num:23300


[Map 145]

lookup_name=City Encounter 7

map_name=city7

music=10labone

ambient_sfx=gntlwin1:25, gntlwind:25, gustwind:10, rattle:15, rattle1:15, vulture:10


- ambient_sfx=hmxxxxbg
- 100

saved=No

dead_bodies_age=No

can_rest_here=No,No,No ; All 3 elevations

random_start_point_0=elev:0, tile_num:17729

random_start_point_1=elev:0, tile_num:20133

random_start_point_2=elev:0, tile_num:20714

random_start_point_3=elev:0, tile_num:16106


[Map 146]

lookup_name=City Encounter 8

map_name=city8

music=10labone

ambient_sfx=gntlwin1:25, gntlwind:25, gustwind:10, rattle:15, rattle1:15, vulture:10


- ambient_sfx=hmxxxxbg
- 100

saved=No

dead_bodies_age=No

can_rest_here=No,No,No ; All 3 elevations

random_start_point_0=elev:0, tile_num:17692

random_start_point_1=elev:0, tile_num:22105

random_start_point_2=elev:0, tile_num:20510

random_start_point_3=elev:0, tile_num:20890

random_start_point_4=elev:0, tile_num:23503


[Map 147]

lookup_name=New Reno VB

map_name=newrvb

music=07desert


- ambient_sfx=hmxxxxbg
- 100

saved=Yes


- can_rest_here=No,No,No ; All 3 elevations


[Map 148]

lookup_name=Shi Temple

map_name=sfchina2

music=21sf

saved=Yes


[Map 149]

lookup_name=In Game Movie Map 1

map_name=gammovie

music=07desert

saved=No


[Map 150]

lookup_name=Bess Dead

map_name=rndbess

music=07desert

saved=No