PTS Update June 4, 2021

Описание патча для *Fallout 76 Public Test Server* от 4 июня 2021 года

## PTS Update - June 4, 2021

Below you will find some high-level Patch Notes from our June 4 update. Thank you for all the bug reports and feedback you have provided us! **Please note there are spoilers for the Steel Reign questline below.**

In addition to the bug fixes listed below, we have also added in the Season 5 Scoreboard.

### Items

**APC Survival Tent:**the APC Tent is no longer missing the Stash box.**Mercenary Outfit:**Preview model when inspecting the outfit is no longer upside down.**Weapons Workbenches:**Entering and exiting a Weapons Workbench while in third person no longer causes the player to be flung backwards.**Radios:**Translated “radio” in non-English languages at Minerva’s Camp.**Stimpaks:**Using a Stimpak quickly while exiting Power Armor no longer causes movement issues.

### Legendary

**Crafting:**Secret Service, Strangler Heart, Solar and Thorn armor can now receive Legendary mods.**Crafting:**Anti-Scorched Training Pistol is now eligible for Legendary Crafting.**Crafting:**Secret Service, Strangler Heart, Solar and Thorn armor can now receive Legendary mods.**Drops:**Public Events and Daily Ops will now properly grant legendary cores on completion.**Last Shot:**Fixed an issue with 'Last Shot' providing an incorrect damage bonus.**Mods:**Crafting legendary mods will no longer kick players out of the workbench.**Mods:**Unyielding is no longer available to Power Armor.**Mods:**Stalker's is no longer available to Melee Weapons.**Mods:**Added the following Legendary mods to melee weapons:- V.A.T.S. critical Shots now do +50% damage.
- Your V.A.T.S. critical meter fills 15% faster.
- 25% less V.A.T.S. Action Point cost.

**Mods:**All Black Powder weapons can now receive the Explosive Legendary mod.**Mods:**Heavyweight has been removed from the Legendary Mod pool.**Mods:**The Quad Legendary mod is now also available to automatic weapons, except for weapons using cores for ammo (Plasma or Fusion).**Mods:**The Quad mod can now be rolled when the Automatic Receiver is attached to the weapon.**Mods:**Dissipating Legendary mod will no longer trigger when the player is in combat.**Mods:**Addressed an issue where item names would not dynamically change when the player first applies a Legendary Mod.**UI:**A tutorial screen giving an overview of the legendary crafting system will now appear when receiving a legendary core for the first time.**UI:**Crafting legendary mods will trigger a flyout UI prompt, highlighting which legendary mods were generated.

### NPCs

**Brotherhood Initiate/Hopeful:**Addressed issues with non-conditional idle lines.**Joanna Mayfield:**Added in translations for Joanna’s name in non-English clients.**Herschel Klein:**Added in translations for Herschel’s name in non-English clients, and addressed non translated dialogue choices.**Marty and Colin Putnam:**No longer wear Brotherhood uniforms in Lewis & Sons Farm before being recruited.**Maximo Leone:**Addressed issues with Maximo’s voice lines.**Minerva:**Various updates to Minerva’s inventory lists.**Minerva:**Added in translations for Minerva’s name in non-English languages.**Paladin Rahmani:**Addressed issues with out of place dialogue lines.**Tommy Ten-Toes:**Added in translations to Tommy’s name and dialogue in non-English languages.

### Perks

**Born Survivor:**Addressed an issue where Born Survivor would activate after the player character’s death.

##### Quests - **The Catalyst:** Nellie no longer stops attacking the player when leaving the FEV Production Facility. - **The Catalyst:** Paladin Rahmani/Knight Shin no longer appear at Fort Atlas prior to completing The Catalyst: - **The Catalyst:** Blackburn no longer will be standing instead of tied down during the Fort Atlas scene at the start of the quest. - **The Catalyst:** Addressed a quest blocker that occurred when looting the West Tek Viewing Chamber Password and relogging. - **The Catalyst:** Opening doors to the Dispensary Lab without the terminal no longer causes the Quest marker to disappear. - **The Catalyst:** Standing too close to the Hatch no longer teleports the players and blocks progression. - **The Catalyst:** Mutant Dr Blackburn’s area of effect poison attacks no longer play Floater death sounds. - **The Catalyst:** The camera now correctly focuses on Doctor Farha during dialogue. - **A Knights Penance:** Team members will no longer be removed from the instance if they enter the Hidden Crevice before the Team Leader. - **A Knights Penance:** Addressed an issue where Supermutants could spawn inside a cage. - **A Knight’s Penance:** Fixed translation issues with the Supermutant Berserker. - **A Knights Penance:** Paladin Rahmani no longer faces a wall during conversation. - **A Knight's Penance:** Fixed an issue that could prevent players from picking up a shovel needed to progress the quest. - **Missing Persons:** The “Copy of Research Notes” Holotape now has a quest items tag. - **Missing Persons:** Marcia is no longer present in the Crater War Room before the objective to locate her. - **Missing Persons:** Teammates can no longer unlock the AMS Headquarters basement Lab early. - **Missing Persons:** Addressed an issue where teammates could not kill various NPC enemies. - **Missing Persons:** Marcia now crouches with the player. - **Missing Persons:** Players can no longer infinitely gain or lose reputation with Marcia. - **Missing Persons:** Starting the cutscene with Kit before clearing the mercenaries no longer blocks progress. - **Missing Persons:** Addressed various issues that occur when a player relogs after searching Kit’s body. - **Missing Persons:** Enemies will no longer spawn on the top floor of AMS Headquarters after defeating Kit. - **Missing Persons:** Addressed missing dialogue with Marcia. - **Missing Persons:** Killing third floor enemies at AMS before talking to Marcia no longer will cause the quest objective to disappear. - **Missing Persons:** Kit can no longer be shot through the glass during the “Clear the Enemies” stage. - **Missing Persons:** Marcia will no longer sometimes clone in AMS Headquarters. - **Missing Persons:** Addressed an issue where the “Go down to the Lobby” objective would not complete if the player took an alternate route. - **Missing Persons:** Addressed an issue where the elevator may not be responsive. - **Missing Persons:** AMS basement Key now shows in the players inventory after picking it up. - **Missing Persons:** Raider corpse no longer can wear a Blood Eagle outfit. - **Missing Persons:** Kit no longer occasionally spawns outside of his office. - **Missing Persons:** Fixed various dialog phrases with Kit. - **Missing Persons:** Fixed various translation issues. - **Missing Persons:** Fixed various incorrect subtitles. - **Out of the Blue:** Players can no longer block another player's instance by already completing Out of the Blue. - **Out of the Blue:** Rahmani no longer mentions having a drink with the player before they’ve completed the quest. - **Out of the Blue:** Addressed various translation issues. - **Out of the Blue:** Players can no longer get stuck while talking to Joanna while sitting in a chair. - **A Satisfied Conscience:** Addressed an issue with NPC’s not fighting with the player in Vault 96. - **A Satisfied Conscience:** Addressed mismatched VO with Cassie. - **A Satisfied Conscience:** Notes in Italian are no longer blank. - **A Satisfied Conscience:** Quest markers no longer occasionally disappear above the Blood Eagles.

### Weapons

**Bows:**Addressed an issue where only the first arrow being shot from a bow dealt damage to enemies.**Knives:**Addressed an animation issue while holding Knives.**Gamma Gun:**Fixed an issue with the base Gamma Gun dealing less damage than intended.**Gamma Gun:**No longer uses charging damage without the charging mod attached.**Grenades:**Floater grenades can now be traded and sold.**The Invader:**No longer has two “No Upgrade” mod slots.**Pepper Shaker:**Can no longer receive the explosive legendary mod.**Plasma Gatling:**Addressed an issue where the Plasma Gatling would sometimes not recognize loaded Plasma Cote Ammunition after fast traveling or relogging.

### World

**Floaters:**Sound of Floater’s attacks are no longer loud and distorted.**Vault 96:**Players will no longer get stuck on top of a table inside Vault 96.

## Ссылки

Сообщение на официальном сайте *Bethesda.net*