Endgame.txt

**Endgame.txt** — игровой файл *Fallout 2*, имеющий отношение к концовкам игры.

## Содержание

- endgame.txt
- This file controls the slide show shown when the player completes the game.
- format of each line is:
- gvar, value, art number, narrator file [, direction]
- Where:
- gvar is the GVAR_* number for the variable controlling the slide.
- value is the value that the gvar must be equal to for this slide
- to be shown
- art number is the line number in art\intrface\intrface.lst of the
- image to use for that slide. If art_num is the number for the
- panning desert image (currently 327), then that image is panned
- in the direction indicated by the direction field.
- narrator file is the base filename (no path path or extension) used
- for the narrator voice-over and subtitles. Maximum of 8 characters.
- direction is the direction to pan the image. A value of -1 pans
- right-to-left, 1 pans left-to-right. This value is only used if
- the art number corresponds to the panning desert image (currently
- 327).
- Examples:
- 30, 2, 240, nar_40
- The above line says: if the global game variable 30 is equal to 2,
- display the image named on line 240 of art\intrface\intrface.lst,
- play the voice-over file sound\speech\narrator\nar_40.acm and use the
- file text\<language>\cuts\nar_40.txt for subtitles.
- 40, 1, 327, nar_10, 1
- The above line says: if the global game variable 40 is equal to 1,
- pan the desert image from left to right while playing the voice-over
- file sound\speech\narrator\nar_10.acm and using the file
- text\<language>\cuts\nar_10.txt for subtitles.
- The slides are displayed in the order they appear in this file.



- Test

- 408, 1, 327, nar_ar1, 1



- Test

- 408, 1, 311, nar_ar1




- Arroyo


408, 1, 440, nar_ar1


- Add Ons of Arroyo


700, 0, 471, nar_eldr



- Modoc

- 409, 1, 445, nar_mo1

409, 2, 445, nar_mo2

409, 3, 445, nar_mo3

409, 4, 446, nar_mo4

409, 5, 445, nar_mo5



- The Den


410, 1, 442, nar_de1

410, 2, 454, nar_de2

410, 3, 442, nar_de3 # Den Pic 2: 454

410, 4, 454, nar_de4



- Vault City


411, 10, 464, nar_vc1a

411, 11, 464, nar_vc1b

411, 2, 464, nar_vc2

411, 3, 465, nar_vc3

411, 4, 465, nar_vc4 # Vault City Pic 2: 465

411, 5, 465, nar_vc5



- Reno


412, 1, 459, nar_nr1

412, 2, 460, nar_nr2

412, 3, 460, nar_nr3

412, 4, 460, nar_nr4

412, 5, 460, nar_nr5

412, 6, 460, nar_nr6

412, 7, 460, nar_nr7

412, 8, 460, nar_nr8 # New Reno Pic 2: 460

412, 9, 460, nar_nr9

412, 10, 460, nar_nr10


- Add Ons of New Reno


413, 1, 460, nar_nr11

414, 1, 460, nar_nr12

415, 1, 467, nar_nr13 # Myron



- Gecko


417, 1, 444, nar_ge1

417, 2, 444, nar_ge2

417, 3, 443, nar_ge3

417, 4, 443, nar_ge4

417, 5, 443, nar_ge5


- Add Ons of Gecko


699, 1, 443, nar_hrld



- Redding


418, 1, 457, nar_re1

418, 2, 457, nar_re2

418, 3, 458, nar_re3 # Redding Pic 2: 458

418, 4, 458, nar_re4



- Broken Hills


419, 1, 441, nar_bh1

419, 2, 441, nar_bh2

419, 3, 441, nar_bh3


- Add Ons of Broken Hills


526, 0, 321, nar_marc




- NCR


420, 1, 455, nar_ncr1

420, 2, 456, nar_ncr2

420, 3, 456, nar_ncr3 # NCR Pic 2: 456

420, 4, 455, nar_ncr4



- Vault 15


421, 1, 449, nar_bv1

421, 2, 463, nar_bv2 # Vault 15 Pic 2: 463



- Vault 13


422, 1, 469, nar_va1 # Good variant

422, 2, 462, nar_va2



- San Francisco

- 447/448 -- FINISH! -- Part of SubNode: Shi



- Subnode: Shi


423, 1, 447, nar_sf1a

423, 2, 448, nar_sf1b

423, 3, 461, nar_sf1c # San Francisco Pic 3: 461



- Subnode: Elronologists


423, 1, 447, nar_sf2a

423, 2, 448, nar_sf2b

423, 3, 461, nar_sf2c


- 424, 2, 311, nar_sf2b
- 424, 3, 311, nar_sf2c



- President Richardson


697, 1, 472, nar_pres



- Subnode: Vagrants


425, 1, 466, nar_sf3 # New Myron Pic: 467