SCRIPTS.LST (Fallout 2)

obj_dude.int ; Player script. # local_vars=5
Test0.int ; Used to Test Scripts # local_vars=8
Test1.int ; Used to Test Scripts # local_vars=8
Test2.int ; Used to Test Scripts # local_vars=8
Test3.int ; Used to Test Scripts # local_vars=8
Test4.int ; Used to Test Scripts # local_vars=8
Test5.int ; Used to Test Scripts # local_vars=8
ACWarior.int ; Generic Warrior in Arroyo # local_vars=10
ACVillgr.int ; Generic Villager of Arroyo # local_vars=10
ACMynoc.int ; Mynoc, Bridge Guard of Arroyo # local_vars=10
AHElder.int ; Elder of Arroyo # local_vars=10
AHHakun.int ; Hakunin, Shaman of Arroyo # local_vars=10
Door.int ; generic locked and trapped door # local_vars=8
Generic.int ; Generic dialog for scripts # local_vars=0
AILkBox.int ; Locked box in Arroyo Elder's room # local_vars=10
Containr.int ; Generic locked and trapped container # local_vars=10
ACBrahmn.int ; Brahmin for pen in Arroyo # local_vars=5
ACSporPl.int ; Spore plants in Arroyo # local_vars=5
ZClRat.int ; Generic lesser rat # local_vars=5
ZClScorp.int ; Generic lesser scorpion # local_vars=5
ZClManti.int ; Generic lesser mantis # local_vars=5
ZClDthCL.int ; Generic lesser death claw # local_vars=5
AIVase.int ; Vase in Arroyo Villager's Hut # local_vars=5
AIChest.int ; Chest in Arroyo Shaman's Hut # local_vars=5
ArCaves.int ; Map Script for Arroyo Caves # local_vars=0
DoorL100.int ; Generic Locked Door (+100%) (Wood) # local_vars=8
ArVillag.int ; Map Script for Arroyo Village # local_vars=0
ArBridge.int ; Map Script for Arroyo Bridge # local_vars=0
AICavDor.int ; Locked wooden door in Arroyo Caves # local_vars=8
SprTrp0.int ; Generic spear Trap (0) # local_vars=8
SprTrp50.int ; Arroyo Spear Trap for Caves (50) # local_vars=8
SprTrp51.int ; Arroyo Spear Trap for Caves (50) # local_vars=8
SprTrp52.int ; Arroyo Spear Trap for Caves (50) # local_vars=8
SprTrp53.int ; Arroyo Spear Trap for Caves (50) # local_vars=8
AIBkDor.int ; Door w/out a handle In Arroyo Caves # local_vars=5
DCAddict.int ; Addict from the den # local_vars=7
dcG2Grd.int ; Gang 2 Guard in the Den # local_vars=8
DCCustmr.int ; Generic Customer in the Den # local_vars=12
DCThug.int ; Thug in the Den # local_vars=8
DCOrphan.int ; Thieving Orphan in the Den # local_vars=11
DCJoey.int ; Special thug in the Den # local_vars=12
DCFlick.int ; Kwik N Save store owner in the Den # local_vars=10
DCG1Grd.int ; Gang 1 Guard in Den # local_vars=7
DCPetey.int ; Petey, the alley addict in the Den # local_vars=6
DCSmitty.int ; Smitty the junkyard guy in the Den # local_vars=7
dcMetzge.int ; Metzger the Slaver in the Den # local_vars=10
DCSlaver.int ; Regular Slaver in the Den # local_vars=9
DCTubby.int ; Tubby the store owner in the Den # local_vars=10
DCAnna.int ; Anna the Ghost in the Den # local_vars=6
DCVic.int ; Trader Vic in the Den # local_vars=12
DCFranki.int ; Frankie, owner of the Hole in the Den # local_vars=12
dcRebecc.int ; Rebecca in the Den # local_vars=12
DCBilly.int ; One-tooth Billy in the Den # local_vars=12
DCSheila.int ; Sheila, the prostitute in the Den # local_vars=7
DCMom.int ; Mom, who run's Mom's in the Den # local_vars=7
DCSlvRun.int ; Generic People for Slave Runs # local_vars=9
DNSlvRun.int ; Map Script for Den Slave Runs # local_vars=0
DISlvCrt.int ; Slave Cart to take the Player to Den # local_vars=0
DenBus1.int ; Map Script for Den business area 1 # local_vars=0
DenBus2.int ; Map Script for Den business area 2 # local_vars=0
DenRes1.int ; Map Script for Den residential area # local_vars=0
diAnnGrv.int ; Grave of Anna the ghost in the Den # local_vars=5
diDadGrv.int ; Grave of Anna the ghost's Dad in the Den # local_vars=5
diMomGrv.int ; Grave of Anna the ghost's Mom in the Den # local_vars=5
diBones.int ; Bones of Anna the ghost in the Den # local_vars=0
diDiary.int ; Diary of Anna the ghost in the Den # local_vars=0
diLocket.int ; Locket of Anna the ghost in the Den # local_vars=0
diStill.int ; Still that Maggie has in the Den # local_vars=0
ziGenGrv.int ; Generic grave script # local_vars=5
ziBlkJck.int ; Generic black jack table # local_vars=3
zcSlave.int ; Generic slave # local_vars=6
dcBlkJck.int ; Den black jack table from Maggie's place # local_vars=4
diChcDor.int ; Church door from the Den # local_vars=8
KCBob.int ; Whiskey Bob from Klamath # local_vars=15
dcCraps.int ; Maggie Craps dealer in the den # local_vars=43
KCAldo.int ; Aldo from Klamath # local_vars=11
KCArdin.int ; Ardin from Klamath # local_vars=15
KChild.int ; Child in Klamath # local_vars=8
KCitizen.int ; Citizen of Klamath # local_vars=8
KCMaida.int ; Maida Buckner from Klamath # local_vars=21
KCSajag.int ; Sajag from Klamath # local_vars=15
KCSally.int ; Big Nose Sally from Klamath # local_vars=13
KCSmiley.int ; Smiley from Klamath # local_vars=18
KCJenny.int ; Jenny from Klamath # local_vars=13
KCSlim.int ; Slim from Klamath # local_vars=15
KCTorr.int ; Torr the Shepard from Klamath # local_vars=20
KCDunton.int ; Dunton Brothers from Klamath # local_vars=17
VCCrtCit.int ; Vault City Courtyard Citizen # local_vars=8
VCCrtOut.int ; Vault City Courtyard Outsider # local_vars=8
VCCrtGrd.int ; Vault City Courtyard Guard # local_vars=10
VCInGrd.int ; Vault City Inner Guard # local_vars=10
VCSteve.int ; Steve from Vault City # local_vars=8
VCAndy.int ; Andy the Medic in the Central Vault City # local_vars=12
VCGatGrd.int ; Vault City Main Gate Guard # local_vars=12
VCDrTroy.int ; Vault City Dr. Troy in the Vault # local_vars=15
KCYellow.int ; Yellow Dog in Klamath # local_vars=10
mcBaltha.int ; Balthas in Modoc # local_vars=8
mcCornel.int ; Cornelius in Modoc # local_vars=13
mcDavin.int ; Davin in Modoc # local_vars=13
mcFarrel.int ; Farrel in Modoc # local_vars=10
mcGrisha.int ; Grisham in Modoc # local_vars=14
mcJo.int ; Jo in Modoc # local_vars=15
mcJonny.int ; Jonny in Modoc # local_vars=13
mcKarl.int ; Karl in Modoc # local_vars=10
mcLaddie.int ; Laddie in Modoc # local_vars=15
mcMiria.int ; Miria in Modoc # local_vars=15
mcProtec.int ; Protector in Modoc # local_vars=8
mcRose.int ; Rose in Modoc # local_vars=13
mcVegeir.int ; Vegeir in Modoc # local_vars=11
VCEd.int ; Ed the Brahma dealer in Vault City # local_vars=10
VCHarry.int ; Happy Harry the store keep in Vault City # local_vars=11
VCFSmith.int ; Mrs. Smith from Vault City (Farmer) # local_vars=8
VCMelind.int ; Town Greeter Melinda, Vault City # local_vars=8
KCTrapr.int ; Generic Trapper in trapper town (Klamath) # local_vars=8
VCMSmith.int ; Mr. Smith from Vault City (Farmer) # local_vars=9
VCSkeeve.int ; Skeeve, sells fake passes to Vault City # local_vars=9
VCGreg.int ; Proconsul Gregory of Vault City # local_vars=10
VCNancy.int ; Nurse PHYLLIS!!! in Vault City # local_vars=12
VCRandal.int ; Chief Admenities Officer of Vault City # local_vars=9
KTGoo.int ; Toxic Goo in the rat caves (Klamath) # local_vars=0
VCBarkus.int ; Barkus, Vault City Service Coordinator # local_vars=14
VCGenVil.int ; Generic Villager around Vault City # local_vars=10
VCStark.int ; Vault City Sargent Stark # local_vars=13
VCVltGrd.int ; Guard for entrance into the Vault of VC # local_vars=9
VCOldJoe.int ; Crazy Old Joe (Vault City) # local_vars=10
VCConnar.int ; Connar from Vault City # local_vars=10
VCWalace.int ; Wallace the Customs Official (Vault City) # local_vars=13
VCLynett.int ; First Citizen Lynette of Vault City # local_vars=20
VCMClure.int ; Senior Council Member MCclure (Vault City) # local_vars=13
GCBrain.int ; Intelligent rat in Gecko # local_vars=18
GCFestus.int ; Festering ghoul in Gecko # local_vars=10
GCGordon.int ; Ghoul with economic data in Gecko # local_vars=16
GCHank.int ; Ghoul that monitors the reactor in Gecko # local_vars=16
GCJerem.int ; Ghoul in charge of supply cabinet in Gecko # local_vars=10
GCLumpy.int ; Watches the Brahmin and helps Skeeter # local_vars=10
GCSkeetr.int ; Gadgeteer in Gecko # local_vars=10
GCZomak.int ; Muscle man for the Brain # local_vars=10
GCWooz.int ; Bar owner and Tragic player # local_vars=19
GCLenny.int ; Stuttering ghoul that can join party # local_vars=20
GCRDesk.int ; Reactor Desk guard # local_vars=3
GCRWorkr.int ; Reactor worker # local_vars=3
GCRGlow.int ; Reactor glowing one # local_vars=3
GCRGuard.int ; Reactor guard # local_vars=3
GCRRobot.int ; Reactor robot # local_vars=3
GCFolk.int ; Townsfolk in Gecko # local_vars=7
DepoLv1.int ; Map script for Sierra Army Depot, Level 1 # local_vars=0
DepoLvA.int ; Map script for Sierra Army Depot Undergound # local_vars=0
DepoLvB.int ; Map script for Sierra. Underground B # local_vars=0
WCSecBot.int ; Sierra Base, Security Robot (generic) # local_vars=14
WCRepBot.int ; Sierra Base, Repair Robot (generic) # local_vars=14
WIEvcDsk.int ; Sierra Base, Evacution Holodisk # local_vars=0
WIMedDsk.int ; Sierra Base, Medical Log 1 Holodisk # local_vars=0
WIExpDsk.int ; Sierra Base, Experiment Log Holodisk # local_vars=0
WSTerm1A.int ; Security Computer, Level 1 -- Sierra Base # local_vars=5
WSTerm1B.int ; Security Systems, Level 1 -- Sierra Base # local_vars=5
WSTerm2A.int ; Security Computer, Level 2 -- Sierra Base # local_vars=5
WSTerm2B.int ; Security Systems, Level 2 -- Sierra Base # local_vars=20
WSTerm2C.int ; Auto Repair System, Level 2 -- Sierra Base # local_vars=8
WSTerm3A.int ; Security Computer, Level 3 -- Sierra Base # local_vars=8
WSTerm3B.int ; Skynet Terminal, Level 3 -- Sierra Base # local_vars=8
WSTerm3C.int ; Robobrain Activator, Level 3 -- Sierra Base # local_vars=8
WSTerm4A.int ; Security Computer, Level 4 -- Sierra Base # local_vars=8
WSTerm4B.int ; Organ Extractor, Level 4 -- Sierra Base # local_vars=8
WSTerm4C.int ; BioStorage Computer, Level 4 -- Sierra Base # local_vars=9
WIPaswrd.int ; Piece of paper with the password on it # local_vars=1
WCDobbs.int ; Private Dobbs, Sierra Army Depot # local_vars=15
WCBrnBot.int ; Brain Bot in the Army Depot # local_vars=15
ZSElev01.int ; Generic Elevator # local_vars=0
ZSElev02.int ; Generic Elevator # local_vars=0
DITubBox.int ; Tubby's box of inventory # local_vars=8
DIFlkBox.int ; Flick's box of inventory # local_vars=8
SHTandi.int ; Tandi the talking head NCR1 # local_vars=15
ATSrTrp0.int ; Arroyo Spear Trap for Caves (50) # local_vars=8
ATSrTrp1.int ; Arroyo Spear Trap for Caves (50) # local_vars=8
ATSrTrp2.int ; Arroyo Spear Trap for Caves (50) # local_vars=8
ATSrTrp3.int ; Arroyo Spear Trap for Caves (50) # local_vars=8
ATSrTrp4.int ; Arroyo Spear Trap for Caves (50) # local_vars=8
ATSrTrp5.int ; Arroyo Spear Trap for Caves (50) # local_vars=8
ATSrTrp6.int ; Arroyo Spear Trap for Caves (50) # local_vars=8
ATSrTrp7.int ; Arroyo Spear Trap for Caves (50) # local_vars=8
ATSrTrp8.int ; Arroyo Spear Trap for Caves (50) # local_vars=8
ATSrTrp9.int ; Arroyo Spear Trap for Caves (50) # local_vars=8
ATSrTrpA.int ; Arroyo Spear Trap for Caves (50) # local_vars=8
ATSrTrpB.int ; Arroyo Spear Trap for Caves (50) # local_vars=8
ATSrTrpC.int ; Arroyo Spear Trap for Caves (50) # local_vars=8
ATSrTrpD.int ; Arroyo Spear Trap for Caves (50) # local_vars=8
ATSrTrpE.int ; Arroyo Spear Trap for Caves (50) # local_vars=8
ATSrTrpF.int ; Arroyo Spear Trap for Caves (50) # local_vars=8
GSTCAV1.int ; Modoc Ghost Cave 1 # local_vars=0
GSTCAV2.int ; Modoc Ghost Cave 2 # local_vars=0
GSTFARM.int ; Modoc Ghost Farm # local_vars=0
MODBRAH.int ; Modoc Brahmin Field # local_vars=0
MODGARD.int ; Modoc Garden # local_vars=0
MODINN.int ; Modoc Inn # local_vars=0
MODMAIN.int ; Modoc Main # local_vars=0
MODSHIT.int ; Modoc Under the Shitter # local_vars=0
MODWELL.int ; Modoc Under the Well # local_vars=0
NCR2.int ; NCR area 2 # local_vars=0
ArGarden.int ; Arroyo Gardens map script # local_vars=0
ACGecko.int ; generic Gecko creature # local_vars=3
AIBroc.int ; Arroyo Broc Flower # local_vars=0
AIXander.int ; Arroyo Xander Root # local_vars=0
ZCBrahmn.int ; Generic Brahmin # local_vars=0
mcBalWif.int ; Modoc Balthas wife # local_vars=10
mcBrahmn.int ; Modoc brahmin # local_vars=2
mcAtkDog.int ; Modoc Attack Dog # local_vars=5
miDclRks.int ; Modoc Rocks in front of the death claw cage # local_vars=1
miShtRks.int ; Modoc Rocks under the shitter # local_vars=1
miWalSfe.int ; Modoc Farrel's wall safe # local_vars=1
miCoinBg.int ; Modoc Coin bags at the bottom of the well # local_vars=1
miToilet.int ; Modoc Toliet # local_vars=2
miLstFnd.int ; Modoc Lost and Found at Rose's # local_vars=0
ACJordan.int ; Jordan. Trains player in Melee # local_vars=10
ACMorlis.int ; Aunt Morlis. Has flint to give player # local_vars=10
ACFist.int ; Standing Fist. Trains player in Unarmed # local_vars=10
ACEric.int ; Whiny person asking to fix the well # local_vars=10
ASWell.int ; Arroyo Well. It's broken. Fix w/ Repair # local_vars=3
OCGrutha.int ; Vault 13 Gurthar the Deathclaw leader # local_vars=21
Kladwtwn.int ; Map Script for Klamath Downtown # local_vars=10
SCSkeete.int ; Skeeter Script for NCR entrance area # local_vars=10
ACNagor.int ; You cousin who has lost his dog # local_vars=10
ACDog.int ; Nagor's dog Smoke # local_vars=5
Ncr1.int ; map script for Ncr 1 # local_vars=0
Ncr3.int ; map script for Ncr 3 # local_vars=0
Ncr4.int ; map script for Ncr 4 # local_vars=0
Ncrent.int ; map script for Ncr Entrance # local_vars=0
SCMikey.int ; Mikey the Lizard Dealer in NCR entrance # local_vars=10
SIMbox.int ; Mikey's inventory box, off screen # local_vars=9
WSEmit1a.int ; Emitter, Level 1, Section A (Sierra Base) # local_vars=10
WSEmit1b.int ; Emitter, Level 1, Section B (Sierra Base) # local_vars=10
WSEmit1c.int ; Emitter, Level 1, Section C (Sierra Base) # local_vars=10
WSEmit1d.int ; Emitter, Level 1, Section D (Sierra Base) # local_vars=10
WSEmit1e.int ; Emitter, Level 1, Section E (Sierra Base) # local_vars=10
WSEmit2a.int ; Emitter, Level 2, Section A (Sierra Base) # local_vars=10
WSEmit2b.int ; Emitter, Level 2, Section B (Sierra Base) # local_vars=10
WSEmit2c.int ; Emitter, Level 2, Section C (Sierra Base) # local_vars=10
WSEmit2d.int ; Emitter, Level 2, Section D (Sierra Base) # local_vars=10
WSEmit3a.int ; Emitter, Level 3, Section A (Sierra Base) # local_vars=10
WSEmit3b.int ; Emitter, Level 3, Section B (Sierra Base) # local_vars=10
WSFeld1a.int ; F. Field, Level 1, Section A (Sierra Base) # local_vars=10
WSFeld1b.int ; F. Field, Level 1, Section B (Sierra Base) # local_vars=10
WSFeld1c.int ; F. Field, Level 1, Section C (Sierra Base) # local_vars=10
WSFeld1d.int ; F. Field, Level 1, Section D (Sierra Base) # local_vars=10
WSFeld1e.int ; F. Field, Level 1, Section E (Sierra Base) # local_vars=10
WSFeld2a.int ; F. Field, Level 2, Section A (Sierra Base) # local_vars=10
WSFeld2b.int ; F. Field, Level 2, Section B (Sierra Base) # local_vars=10
WSFeld2c.int ; F. Field, Level 2, Section C (Sierra Base) # local_vars=10
WSFeld2d.int ; F. Field, Level 2, Section D (Sierra Base) # local_vars=10
WSFeld3a.int ; F. Field, Level 3, Section A (Sierra Base) # local_vars=10
WSFeld3b.int ; F. Field, Level 3, Section B (Sierra Base) # local_vars=10
WSKlaxon.int ; Changes lights to Flashing w/ Sierra on Alert # local_vars=3
SCBuster.int ; Buster the gun dealer at the entrance to NCR # local_vars=14
SIShelf1.int ; One of Buster's inventory shelves # local_vars=10
SIShelf2.int ; One of Buster's inventory shelves # local_vars=10
SIShelf3.int ; One of Buster's inventory shelves # local_vars=10
ECRaider.int ; Random Encounter Raider # local_vars=5
ECPeasnt.int ; Random Encounter Peasant # local_vars=5
ECMrchnt.int ; Random Encounter Merchant # local_vars=5
ECGuard.int ; Random Encounter Gaurd # local_vars=5
SCRawpat.int ; Rawhide patron in NCR Entrance # local_vars=9
WTElFlr2.int ; Electric Floor on Level 2 Sierra Base # local_vars=3
WTPlTrp0.int ; Plasma Trap for Sierra Base(-30) # local_vars=8
WTPlTrp1.int ; Plasma Trap for Sierra Base(-30) # local_vars=8
WSPwrDwn.int ; Power Switch for the Sierra Base # local_vars=5
KSBboard.int ; Klamath bulletin Board # local_vars=3
ASCrlDr.int ; Arroyo Corral Gate # local_vars=8
ATGoo.int ; Goo in the Garden Map # local_vars=0
KSCVDoor.int ; Door in Klamath Rat Caves # local_vars=8
KSMalldr.int ; Door in Klamall..get key from Slim or Dog # local_vars=8
ZCGecko.int ; Generic gecko # local_vars=5
ZCLGecko.int ; Generic Golden Gecko # local_vars=5
2ndSt.int ; 2nd Street Map Script # local_vars=0
ChopShop.int ; Chop Shop Map Script # local_vars=0
GeckPwpl.int ; Gecko Power Plant Map Script # local_vars=0
GeckTunl.int ; Gecko Tunnels Map Script # local_vars=0
KlaCnyn.int ; Klamath Canyon Map Script # local_vars=0
MBase12.int ; Military Base Level 1,2 Map Script # local_vars=0
MBase34.int ; Military Base Level 3,4 Map Script # local_vars=0
MBClose.int ; Military Base Closed Map Script # local_vars=0
ModShit.int ; Map Script for Modoc Shitter # local_vars=0
NCR1.int ; Map Script for NCR1 # local_vars=0
NCR2.int ; Map Script for NCR2 # local_vars=0
NCR3.int ; Map Script for NCR3 # local_vars=0
NCR4.int ; Map Script for NCR4 # local_vars=0
NCREx.int ; Map Script for NCR Exit # local_vars=0
Stable.int ; Map Script for Stables # local_vars=0
V13_Orig.int ; Map Script for Original Vault 13 # local_vars=0
V13Ent.int ; Map Script for Vault 13 Entrance # local_vars=0
V15_Orig.int ; Map Script for Original Vault 15 # local_vars=0
V15Ent.int ; Map Script for Vault 15 Entrance # local_vars=0
Vault13.int ; Map Script for Vault 13 # local_vars=0
Vault15.int ; Map Script for Vault 15 # local_vars=0
VaultNec.int ; Map Script for Necropolis Vault # local_vars=0
VCtyVlt.int ; Map Script for Vault City Vault # local_vars=0
Virgin.int ; Map Script for Virgin (these still exist?) # local_vars=0
kstill.int ; Script for the still in Klamath # local_vars=0
kcggcust.int ; Script for Klamath golden gecko customers # local_vars=8
kcbhcust.int ; Script for Klamath buckner house customers # local_vars=8
SCVortis.int ; Script for Vortis in NCR Entrance # local_vars=9
kcbgirl.int ; Script for Klamath bath girl # local_vars=3
SCSlaves.int ; Script for the Slaves in NCR Entrance # local_vars=8
Kcscorp.int ; Script for Klamath scorpions on graze map # local_vars=5
Kcbrahmn.int ; Script for Klamath brahmin on graze map # local_vars=5
ZSDrvCar.int ; Drivable Car for the player # local_vars=3
diVicTbl.int ; Den, table that Vic works at # local_vars=1
Klagraz.int ; Map Script for Klamath graze map # local_vars=0
CarDesrt.int ; Car Out of Gas Desert Map # local_vars=0
GeckSetl.int ; Map Script for Gecko Settlememt # local_vars=0
VCtyCtyd.int ; Map Script for Vault City Courtyard # local_vars=0
Kscorveg.int ; Klamath broken car with fuel injection # local_vars=1
KlaToxCv.int ; Klamath Toxic Caves Map Script # local_vars=0
SISlvdor.int ; Slave pen door for NCR Entrance # local_vars=8
RndDsrt.int ; Random Encounter Desert Map Script # local_vars=0
RndCoast.int ; Random Encounter Coast Map Script # local_vars=0
RndMnt.int ; Random Encounter Mountain Map Script # local_vars=0
Kidbox.int ; Klamath dunton inventory box # local_vars=8
Kibbox.int ; Klamath buckner inventory box # local_vars=8
Kisbox.int ; Klamath sajag inventory box # local_vars=8
SCRatch.int ; Ratch junk dealer in NCR Entrance # local_vars=11
ncBoxer.int ; New Reno Generic Boxer # local_vars=1
ncMcKnee.int ; New Reno Mike McKneely # local_vars=1
ncHollyf.int ; New Reno Evan Hollyfeld # local_vars=1
ncTyson.int ; New Reno Mike Tyson # local_vars=1
ncScient.int ; New Reno Generic Scientist # local_vars=1
SCMerk.int ; NCR guy named Merk kind of the Moffia # local_vars=5
ncBoxFan.int ; New Reno Boxing Fan # local_vars=1
ncDrgDlr.int ; New Reno Drug Dealer # local_vars=5
ncCasPat.int ; New Reno Casino Patron # local_vars=3
ncPimp.int ; New Reno Generic Pimp # local_vars=1
ncJunkie.int ; New Reno Generic Junkie # local_vars=2
Stuff.int ; signals critters on steal attempt by dude # local_vars=0
Trespass.int ; same as stuff only for an area # local_vars=0
ATDeath.int ; Spatial telling the player about Nagor dead # local_vars=3
SIFakHlo.int ; Fake vault13 holo disk you get from Merk: NCR # local_vars=0
SCLenny.int ; Lenny in NCR Entrance area # local_vars=8
SIPtbox.int ; Temporary box for the players crap. # local_vars=8
ncProsti.int ; New Reno Prostitute with billions of messages # local_vars=2
ncSlave.int ; New Reno Slaves # local_vars=4
ncRico.int ; New Reno Rico, Monte's thug # local_vars=1
ncActres.int ; New Reno Porn Actress # local_vars=1
ncFluffe.int ; New Reno Porn Fluffer/Extra # local_vars=1
Klacanyn.int ; Map Script for Klamath Canyon # local_vars=3
ECWlfPck.int ; Military Base Wolf Pack # local_vars=5
ESPwrGen.int ; Military Base Power Generator # local_vars=5
ESLkDor.int ; Military Base Locked Door (-30) # local_vars=8
ECGenMut.int ; Military Base Generic Mutant # local_vars=8
ncSalMen.int ; New Reno Salvatore's Men # local_vars=5
ncBisMen.int ; New Reno Bishop's Men # local_vars=12
ncMorMen.int ; New Reno Mordino's Men # local_vars=6
ncWriTee.int ; New Reno Wright's Sons & Daughters # local_vars=6
ncCasBou.int ; New Reno Generic Casino Bouncer # local_vars=2
SCMira.int ; Ncr Entrance bartender # local_vars=10
NewR1.int ; New Reno Map Virgin Street # local_vars=0
NewR2.int ; New Reno Map 2nd Street # local_vars=0
NewR3.int ; New Reno Map Commercial Row # local_vars=0
NewR4.int ; New Reno Map East Side # local_vars=0
NewRSt.int ; New Reno Map Stables # local_vars=0
NewRCS.int ; New Reno Map Chop Shop # local_vars=0
NewRGo.int ; New Reno Map Gologtha # local_vars=0
NewRBa.int ; New Reno Map Bishop Basement # local_vars=0
EIOutDsk.int ; Military Base Holodisk (Outside) # local_vars=0
EILv1Dsk.int ; Military Base Holodisk (Level 1) # local_vars=0
EILv2Dsk.int ; Military Base Holodisk (Level 2) # local_vars=0
EILv3Dsk.int ; Military Base Holodisk (Level 3) # local_vars=0
EILv4Dsk.int ; Military Base Holodisk (Level 4) # local_vars=0
SCGteGrd.int ; NCR Gate Guard # local_vars=8
ESMinCrt.int ; Military Base Mine Cart to explode on door # local_vars=8
ECMelchr.int ; Melchoir the Magnificent (psuedo-mage) # local_vars=10
ECMutRat.int ; Mutated Rats in Military Base # local_vars=5
ETGoo.int ; FEV Goo in the Military Base # local_vars=0
SCGGCap.int ; Gate Guard Captain in NCR Entrance # local_vars=9
SCslvovr.int ; Slave overseer in NCR Entrance # local_vars=8
ECMelPet.int ; Melchior's Pets # local_vars=6
SCslvgrd.int ; Slave guards # local_vars=8
SIclsdor.int ; Closing wood door # local_vars=8
SITerm.int ; NCR Entrance terminals in the slave pen # local_vars=4
ziSlots.int ; Generic Slot Machine # local_vars=6
ncWriChi.int ; New Wright children # local_vars=8
ncSheb.int ; New Reno Sheb # local_vars=2
SCMrkGrd.int ; Merk's Guards NCR Entrance # local_vars=9
SIEmtr.int ; Emitter for the front gate NCR Entrace # local_vars=5
SIFField.int ; Force field in NCR Entrace # local_vars=3
Kcsulik.int ; Sulik from Klamath # local_vars=24
SCHenry.int ; Dr. Henry NCR 1 # local_vars=9
SCCarGrd.int ; Carlson's guard NCR2 # local_vars=9
STCaratk.int ; Spatial script for carlson's guards # local_vars=0
SCcgtgrd.int ; Carlson's gate guard # local_vars=9
VCOutPrs.int ; Vault City Outsider Prisoner (Generic) # local_vars=8
VCCitPrs.int ; Vault City Citizen Prisoner (Generic) # local_vars=8
VCGenFam.int ; Vault City Generic Family # local_vars=8
VCAmAid.int ; Vault City Amenities Aid # local_vars=8
GCRDesk.int ; Gecko Reactor Desk Guard # local_vars=9
GCRGhoul.int ; Gecko Reactor Ghoul Worker # local_vars=8
GCRGlow.int ; Gecko Glowing One # local_vars=8
GCRGuard.int ; Gecko Red Door Guard # local_vars=8
GCRobot.int ; Gecko Reactor Robot # local_vars=8
GCFolk.int ; Gecko Townsfolk # local_vars=7
GCWorshp.int ; Gecko Worshippers # local_vars=7
GCHarold.int ; Harold in Gecko # local_vars=20
GCPACOff.int ; Gecko Powered Armor Com Officer # local_vars=10
SCToto.int ; Toto helper bot in NCR 1 # local_vars=8
SCDoroth.int ; Dorothy Repair chick in NCR 1 # local_vars=10
ncPerson.int ; New Reno Generic Townsperson/Citizen # local_vars=1
GCYGuard.int ; Gecko Yellow Door Guard # local_vars=8
GCGuard.int ; Gecko Generic Guard # local_vars=8
SCGond.int ; Ranger guard, NCR1 # local_vars=8
SCDuppo.int ; Stockman's yard owner NCR 1 # local_vars=9
SIdtbl.int ; Stockman's table # local_vars=10
SCSalBob.int ; Salt Beef bob NCR 3 # local_vars=9
ziDceGrl.int ; Generic Casino Girl with Dice Game # local_vars=6
niDceGrl.int ; New Reno Casino Girl with Dice Game # local_vars=9
zi8Ball.int ; EPA Magic 8 Ball # local_vars=0
ncAngBra.int ; New Reno Angry Brahmin # local_vars=1
niMcGSlt.int ; New Reno McGee's Slot Machine # local_vars=5
ncMcGee.int ; New Reno Old Man (Bobby) McGee # local_vars=4
nc3Monte.int ; New Reno Three Card Monte # local_vars=1
ncAlgern.int ; New Reno Algernon # local_vars=1
ncBill.int ; New Reno Bill (Trees Lounge) # local_vars=2
ncBisGrd.int ; New Reno Bishop's Bodyguards # local_vars=3
ncBishop.int ; New Reno John Bishop # local_vars=12
niCasMac.int ; New Reno Casino Machine # local_vars=0
ncChpBoy.int ; New Reno Chop Shop Boys # local_vars=1
ncChrWri.int ; New Reno Chris Wright # local_vars=5
ncCody.int ; New Reno Cody # local_vars=11
ncCorBro.int ; New Reno Corsican Bothers # local_vars=7
ncEldrid.int ; New Reno Eldridge # local_vars=7
ncEthWri.int ; New Reno Ethyl Wright # local_vars=6
ncFTully.int ; New Reno Father Tully # local_vars=4
ncHumper.int ; New Reno HumperdumperDIDO # local_vars=1
ncLilJes.int ; New Reno Lil' Jesus Mordino # local_vars=8
ncJimmyJ.int ; New Reno Jagged Jimmy J # local_vars=6
ncKeiWri.int ; New Reno Keith Wright # local_vars=4
ncLABish.int ; New Reno Lee Anne Bishop # local_vars=12
ncLloyd.int ; New Reno Pretty Boy Lloyd # local_vars=12
ncMason.int ; New Reno Mason # local_vars=8
ncMyrGrd.int ; New Reno Myron's Guards # local_vars=1
nhMyron.int ; New Reno Myron (Talking Head) # local_vars=8
ncNikki.int ; New Reno Darlin' Nikki # local_vars=0
ncOrvill.int ; New Reno Orville Wright # local_vars=6
ncPitBos.int ; New Reno Generic Pit Boss # local_vars=1
ncRenesc.int ; New Reno Renesco the Rocket-Man # local_vars=8
ncResear.int ; New Reno Stables Researcher # local_vars=7
ncSalvat.int ; New Reno Boss Salvatore # local_vars=8
ncStuLit.int ; New Reno Stuart Little (Agent) # local_vars=8
ncTRay.int ; New Reno T-Ray # local_vars=6
ncBitch.int ; New Reno Corsican Brothers Bitches # local_vars=2
ncWriPly.int ; New Reno Wright Children Playing # local_vars=7
SCCop.int ; NCR police officer # local_vars=13
SCOswald.int ; NCR 1 captive in cell # local_vars=9
SCDusty.int ; NCR 1 bartender Dusty # local_vars=8
ncJules.int ; New Reno Jules # local_vars=7
ncKitty.int ; New Reno Miss Kitty # local_vars=9
ncBarten.int ; New Reno Bartender # local_vars=6
SCKarl.int ; Karl NCR Deputy # local_vars=8
SIKdoor.int ; Karl's guard door # local_vars=8
ncBigJes.int ; New Reno Big Jesus Mordino # local_vars=7
SCHoss.int ; Hoss, bully in NCR 1 map # local_vars=10
SImserum.int ; Mutagen Serium you get from the crazy doctor # local_vars=0
niSalBox.int ; New Reno Salvatore Bartender Shop Inventory # local_vars=1
niMorBox.int ; New Reno Mordino Bartender Shop Inventory # local_vars=1
niBisBox.int ; New Reno Bishop Bartender Shop Inventory # local_vars=1
niTmpBox.int ; New Reno Personal Inventory Swap Box # local_vars=0
SCDocJub.int ; Doctor Jubilee NCR Map1 # local_vars=10
GSYDoor.int ; Yellow Door in Gecko Reactor # local_vars=8
GSRDoor.int ; Red Door in Gecko Reactor # local_vars=8
SIdshelf.int ; Doctors shelf in NCR 1 # local_vars=0
SCsherif.int ; Sheriff of NCR on Map 1 # local_vars=9
SCElise.int ; Rangers leader chick # local_vars=11
SCwrhand.int ; Westin Ranch Hands # local_vars=8
SCFelix.int ; Felix Westin's forman # local_vars=9
SCWestin.int ; Westin big dude in NCR on NCR 3 # local_vars=10
SCRondo.int ; Rondo Ranger NCR 1 # local_vars=9
SCRobo.int ; Robodog NCR 1 # local_vars=14
niBisSta.int ; New Reno Bishop's stairs # local_vars=0
SCHal.int ; Hal Drive Leader # local_vars=9
SCGunthr.int ; Gunther Tandi's assistant, NCR 2 # local_vars=10
ECCrtBra.int ; Random Encounter Brahmin for carts # local_vars=4
ECCvnMst.int ; Random Encounter Caravan Master # local_vars=8
ECCvnDrv.int ; Random Encounter Caravan Driver # local_vars=8
ECCvnGrd.int ; Random Encounter Caravan Guard # local_vars=8
ECRadLdr.int ; Random Encounter Raider Leader # local_vars=8
ECMobstr.int ; Random Encounter Mobster (Outside New Reno) # local_vars=8
ECHntLdr.int ; Random Encoutner Hunting Party Leader # local_vars=8
ECHunter.int ; Random Encounter Hunting Party # local_vars=8
ECRanger.int ; Random Encounter NCR Rangers (Patrol) # local_vars=8
ECMercs.int ; Random Encounter Mercenaries # local_vars=6
ECMrcLdr.int ; Random Encounter Mercenary Leader # local_vars=8
ECRadGrp.int ; Random Encounter Raider Party # local_vars=6
ECRndDrv.int ; Random Encounter Other Caravan Driver # local_vars=8
ECRndGrd.int ; Random Encounter Other Caravan Guard # local_vars=8
ECVltPat.int ; Random Encounter Vault City Patrols # local_vars=8
ECVltCpt.int ; Random Encounter Vault City Patrol Capt. # local_vars=8
ECFarmer.int ; Random Encounter Farmer # local_vars=8
ECBraHrd.int ; Random Encounter Brahmin Herd # local_vars=3
ECLedBra.int ; Random Encounter Lead Brahmin # local_vars=3
ECTrvlr.int ; Random Encounter Traveler # local_vars=8
ECGhlPat.int ; Random Encounter Ghoul Patrol # local_vars=6
ECGhlCpt.int ; Random Encounter Ghoul Patrol Capt. # local_vars=8
ECMutPat.int ; Random Encounter Mutant Patrol # local_vars=6
ECMutCpt.int ; Random Encounter Mutant Patrol Capt. # local_vars=8
ECBraDrv.int ; Random Encounter Brahmin Driver # local_vars=8
ECBraRst.int ; Random Encounter Brahmin Rustler # local_vars=8
ECSquatr.int ; Random Encounter Squatters # local_vars=8
ECAbolst.int ; Random Encounter Abolitionist # local_vars=8
ECMonShn.int ; Random Encounter Moonshine Runner # local_vars=8
ECRogMut.int ; Random Encounter Rogue Super Mutants # local_vars=8
ECFshrmn.int ; Random Encounter Fisherman # local_vars=8
ECSlaver.int ; Random Encounter Slaver # local_vars=8
ECTrappr.int ; Random Encounter Trapper # local_vars=10
SCCarkid.int ; Carlson's kid # local_vars=9
SCCarlsn.int ; Carlson # local_vars=8
Animfrvr.int ; Animate forever # local_vars=2
SCofjack.int ; Officer Jack NCR 1 # local_vars=9
SCEnlOne.int ; Enlightend One NCR 1 # local_vars=10
diDoor.int ; Den Auto Closing Door # local_vars=8
GsTerm.int ; Gecko robot control terminal # local_vars=4
SCBrahmn.int ; NCR Map 4 Brahmin yeah. # local_vars=0
SCdthcla.int ; NCR Map 4 Death Claw's # local_vars=4
SIExit.int ; NCR Map 4 exit grid control # local_vars=0
SSComp.int ; NCR Map 1 the computer that blows up # local_vars=4
SCFergus.int ; NCR Map 2 Fergus... Receptionist # local_vars=10
OCAriel.int ; Vault13 Ariel character # local_vars=11
RCFannie.int ; Fannie Mae the hooker in Redding # local_vars=10
OSComptr.int ; Computer in Vault 13 # local_vars=4
OCDalia.int ; Dalia in Vault 13 # local_vars=10
OCDar.int ; Dar Deathclaw guard in Vault 13 # local_vars=9
OCDave.int ; Dave NPC in Vault 13 # local_vars=9
OCGordon.int ; Gordon the shrine dude # local_vars=10
ziClosed.int ; Generic "Out of Business" signs # local_vars=3
gsReactr.int ; Script to animate Reactor # local_vars=4
OCJimmy.int ; Jimmy dude in computer room Vault 13 # local_vars=9
OCJoseph.int ; Doctor in Vault13 # local_vars=9
OCMatt.int ; Matt prisonner in Vault13 # local_vars=12
RCFitRat.int ; Redding Fighting Molerats # local_vars=15
RedMEnt.int ; Redding Mine Entrance Map Script # local_vars=0
vault13.int ; Vault13 map # local_vars=0
OCSandy.int ; Sandy child in Vault 13 # local_vars=10
ziTmpBox.int ; Generic Temporary swap box # local_vars=0
OCThearn.int ; Thearn Vault 13 Guard # local_vars=9
miGriBox.int ; Modoc Grisham Merchant box # local_vars=1
miJoBox.int ; Modoc Jo Merchant box # local_vars=4
OCValdis.int ; Valdis Death claw guard on lvl 3 Vault 13 # local_vars=9
OSVdrcmp.int ; Vault 13 entrance map door control # local_vars=0
OILocker.int ; Lockers in Vault 13 # local_vars=8
OIftlkr.int ; Footlockers in Vault 13 # local_vars=8
OCGrunt.int ; Generic Deathclaw guard in Vault 13 # local_vars=9
OCGoris.int ; Goris possible NPC deathclaw # local_vars=12
miBalBox.int ; Modoc Balthas Merchant box # local_vars=1
SILocker.int ; Guard's lockers in NCR 1 # local_vars=8
Cheater.int ; Cheater Character # local_vars=0
vault15.int ; Vault 15 map # local_vars=0
bcPhil.int ; Phil secret guard guy in Vault 15 # local_vars=8
bcBill.int ; Bill fluff guy in Vault 15 # local_vars=8
mcButchr.int ; Slaughter house guys in Modoc # local_vars=12
bcDalia.int ; Guard who guards a trail # local_vars=9
BCJohn.int ; John Vault 15 guy # local_vars=8
BCJones.int ; Jones Vault 15 doctor # local_vars=9
BCKarla.int ; Karla Guard for vault 15 secrect entrance # local_vars=8
V15Sent.int ; vault 15 secrect entrance map # local_vars=0
BCRebecc.int ; Vault 15 Entrance Rebecca # local_vars=9
miDoor.int ; Modoc Doors # local_vars=8
mcDthClw.int ; Modoc Rose's "Chicken" # local_vars=7
BCRobert.int ; Roberta in Vault13 entrance # local_vars=8
BCSara.int ; Sara vault15 entrance # local_vars=8
BCZeke.int ; Zeke Vault15 entrance mayor dude # local_vars=12
BCBrahmn.int ; Brahmn in Vault 15 Entrance # local_vars=0
BIEntDr.int ; Entrance door traped # local_vars=8
BCCrissy.int ; Crissy Rebecca's daughter # local_vars=8
BCDarion.int ; Darion the big bad dude in Vault15 # local_vars=8
BCDargrd.int ; Darion's guards Vault 15 # local_vars=8
BCDardog.int ; Darion's dog Vault 15 # local_vars=8
VCCasidy.int ; Casidy the bar person in Vault City # local_vars=15
miWell.int ; Modoc Well # local_vars=2
mcMolRat.int ; Modoc Shitter Mole Rat # local_vars=2
miBraMea.int ; Modoc Brahmin Chunks # local_vars=0
mcKilBra.int ; Modoc Slaughterhouse brahmin # local_vars=5
BSelev.int ; Door to secret elevator # local_vars=8
mcKilDog.int ; Dog that hangs out at the slaughter house # local_vars=3
mcRat.int ; Modoc Garden Rat # local_vars=0
ziSunSpt.int ; Generic Sun Spot # local_vars=0
mcBess.int ; Modoc Bess the Brahmin # local_vars=8
miJkyBox.int ; Modoc Jerky box # local_vars=0
ZCCrpdel.int ; Craps dealer. talk to him and play craps # local_vars=43
BCGenGrd.int ; Generic Vault 15 Khan Guard # local_vars=10
mcSlag.int ; Modoc Generic Slag # local_vars=10
mtRug.int ; Modoc Spacial Script for Rug # local_vars=0
mcChild.int ; Modoc Child # local_vars=8
hcAileen.int ; Aileen in Broken Hills # local_vars=10
hcBnkGrd.int ; Bank Guard in Broken Hills # local_vars=13
hcDoc.int ; Doc in Broken Hills # local_vars=10
hcencha.int ; Henchman A in Broken Hills # local_vars=10
hcenchb.int ; Henchman B in Broken Hills # local_vars=10
hcfemale.int ; Female in Broken Hills # local_vars=10
hcFranci.int ; Francis in Broken Hills # local_vars=11
hcFrank.int ; Frank in Broken Hills # local_vars=11
hcGhoul.int ; Ghoul in Broken Hills # local_vars=10
hcLiz.int ; Liz in Broken Hills # local_vars=12
hcmale.int ; Male in Broken Hills # local_vars=10
hcManson.int ; Manson in Broken Hills # local_vars=16
hcMarcus.int ; Marcus in Broken Hills # local_vars=20
hcMiners.int ; Miners in Broken Hills # local_vars=10
hcMutant.int ; Mutant in Broken Hills # local_vars=10
hcOutfit.int ; Outfitter in Broken Hills # local_vars=10
hcPhil.int ; Phil the bartender in Broken Hills # local_vars=12
hcSteve.int ; Steve in Broken Hills # local_vars=15
hcSuper.int ; Supervisor in Broken Hills # local_vars=12
hcZaius.int ; Zaius in Broken Hills # local_vars=10
hcJacob.int ; Jacob in Broken Hills # local_vars=15
hchems.int ; Chemistry Set in Broken Hills # local_vars=10
miGstPrp.int ; Modoc Ghost Farm Prop # local_vars=0
BSSdor1.int ; Shack doors on V15SENT map # local_vars=8
BSComp1.int ; Library computer Vault15 # local_vars=3
hcchad.int ; Chad from Broken Hills # local_vars=10
ECPlant.int ; Random Encounter Spore Plant # local_vars=0
ECGecko.int ; Random Encounter Gecko # local_vars=0
ECScorp.int ; Random Encounter Scorpions # local_vars=0
ECRat.int ; Random Encounter Rats # local_vars=0
ECWarPty.int ; Random Encounter War Party # local_vars=0
ECCanibl.int ; Random Encounter Cannibals # local_vars=0
ECOutCst.int ; Random Encounter Outcasts # local_vars=5
ECHlyPpl.int ; Random Encounter Holy People # local_vars=4
ECNomad.int ; Random Encounter Nomads # local_vars=5
ECHomles.int ; Random Encounter Homeless # local_vars=6
ECBandit.int ; Random Encounter Bandit # local_vars=0
ECRobber.int ; Random Encounter Robber # local_vars=0
ECHiwymn.int ; Random Encounter Highwaymen # local_vars=0
ECSlvRun.int ; Random Encounter Slavers on a Slave Run # local_vars=0
ECSlave.int ; Random Encounter Slaves # local_vars=0
ECRavPty.int ; Random Encounter Rave Party # local_vars=10
ECMantis.int ; Random Encounter Mantis # local_vars=0
ECBrahmn.int ; Random Encounter Brahmin # local_vars=0
ECWldDog.int ; Random Encounter Wild Dogs # local_vars=0
BSComp2.int ; Darion's computer Vault 15 # local_vars=3
BSComp3.int ; Force Field computer Vault 15 # local_vars=3
BSComp4.int ; Force Field computer Vault 15 near entrance # local_vars=3
BSComp5.int ; Computer terminal 5 in Vault 15 # local_vars=3
BSPower.int ; Power Generator in Vault 15 # local_vars=3
BSField.int ; Force field in Vault 15 # local_vars=3
mcPeasan.int ; Modoc Peasant Person # local_vars=5
BSEmtr.int ; Vault 15 Emitter # local_vars=4
OSV13dr.int ; Vault 13 Door # local_vars=0
OSDoor1.int ; Vault 13 Door that shows the deathclaws # local_vars=0
rndBess.int ; Random Encounter for Bess outside of modoc # local_vars=0
ECBess.int ; Bess in Bess's Encounter (she's dead jim) # local_vars=0
ECBesCow.int ; One of the Brahmin in Bess's herd # local_vars=0
ncAngBis.int ; New Reno Angela Bishop # local_vars=4
ncTommy.int ; New Reno Tommy the Balls (YEAH! OUR HERO) # local_vars=1
niABisSf.int ; New Reno Angela Bishop's Safe # local_vars=1
niMrBSf.int ; New Reno Mr. Bishop's Safe # local_vars=4
niMrsBSf.int ; New Reno Mrs. Bishop's Safe # local_vars=1
niOWriSf.int ; New Reno Orville Wright's Safe # local_vars=3
niPriGrv.int ; New Reno Pritchard's Grave # local_vars=5
niWridrs.int ; New Reno Richard Wright's Dresser # local_vars=1
niWriGrv.int ; New Reno Righard Wright's Grave # local_vars=5
niWriSti.int ; New Reno Wright Stills # local_vars=0
ncRamire.int ; New Reno Ramirez # local_vars=6
cave01.int ; Cave1 Random Encounter map # local_vars=0
niRenBox.int ; New Reno Renesco Box # local_vars=1
niDoor.int ; New Reno Door # local_vars=6
cave02.int ; Cave 2 Random Encounter map # local_vars=0
cave03.int ; Cave 3 Random Encounter map # local_vars=0
cave04.int ; Cave 4 Random Encounter map # local_vars=0
cave05.int ; Cave 5 Random Encounter map # local_vars=0
VIEntDor.int ; Vault City Entrance Door # local_vars=8
VCtyDwtn.int ; Vault City Downtown Map script # local_vars=0
miTrpDor.int ; Modoc Ghost Farm Trap Door # local_vars=0
Hilbox.int ; Broken Hills Liz inventory box # local_vars=1
ntLydRom.int ; New Reno Lloyd Room # local_vars=1
VCMoore.int ; Thomas Moore from Vault City # local_vars=12
ZILckDor.int ; Generic Locked Door (-20) # local_vars=8
niLydBox.int ; New Reno Lloyd's Loot Box # local_vars=1
niManhol.int ; New Reno Manhole to Lloyd's Loot # local_vars=0
niLydGrv.int ; New Reno Lloyd's Loot Grave # local_vars=6
VCSupGrd.int ; Vault City Supply Guard Martin # local_vars=9
broken1.int ; Map Script for Broken Hills Map 1 # local_vars=10
Rndexcow.int ; Map Script for Low Luck cow bomb encounter # local_vars=0
ECCowBmb.int ; The cows that blow... # local_vars=0
RCHakes.int ; Hakeswill from Redding # local_vars=12
REDDown.int ; Redding Downtown map script # local_vars=0
BHRndDst.int ; Broken Hills Caravan Desert Map # local_vars=4
BHRndMtn.int ; Broken Hills Caravan Mountain Map # local_vars=4
RCLou.int ; Lou from Redding # local_vars=13
ECArthur.int ; Arthur Leader of the special encounter knights# local_vars=8
ECRobin.int ; Robin one of the knights with Arthur # local_vars=8
ECBedemi.int ; Bedemir one of the knights with Arthur # local_vars=8
ECSirLau.int ; Sir Launcelot on of the knights with Arthur # local_vars=8
ECGalaha.int ; Galahad one of the knights with Arthur # local_vars=8
RCWade.int ; Ben Wade from Radding # local_vars=17
RCDick.int ; Athabaska Dick from Redding # local_vars=10
RCRooney.int ; Widow Rooney from Redding # local_vars=13
RCGenPes.int ; Generic Townsperson in Redding # local_vars=10
RCStanwl.int ; Stannwell from Redding # local_vars=17
RCSavine.int ; Savinelli from Redding # local_vars=17
RCMarge.int ; Marge LeBarge from Redding # local_vars=13
RCModjes.int ; Madam Modjeska from Redding # local_vars=10
RCHoffy.int ; James Hoffy, Caravan Master for Redding # local_vars=10
Rndholy1.int ; Random Encoutner Holy 1 map # local_vars=0
ECPatsy.int ; Patsy Arthur's horse Holy 1 map # local_vars=8
ECConcor.int ; Concord Launcelot horse Holy 1 map # local_vars=8
ECEric.int ; Eric Robin's horse # local_vars=8
ECJohn.int ; John Bedemir's horse # local_vars=8
ECJoshua.int ; Joshua Robin's minstrel # local_vars=8
miLadder.int ; Modoc Shitter Ladder # local_vars=0
ECBHead.int ; Big head special encounter # local_vars=4
ECBlkHro.int ; Black Hero model # local_vars=8
ECRedHro.int ; Red Heroine Model # local_vars=8
ECSet.int ; Set in cafe # local_vars=8
ECTandi.int ; Tandi in Cafe # local_vars=8
ECWhro1.int ; White Hero Model 1 # local_vars=8
ECWhro2.int ; White Hero Model 2 # local_vars=8
ECWHeon1.int ; White Heroine Model 1 # local_vars=8
NiJulBox.int ; New Reno Jules Shop Inventory Box # local_vars=1
niEldBox.int ; New Reno Eldridge Shop Box # local_vars=1
niEldBx2.int ; New Reno Eldridge Shop Box (For Made Men) # local_vars=1
RndHoly2.int ; Map script for Holy Knights 2 # local_vars=0
ECVorRat.int ; Vorpal Rat for Holy Knights 2 # local_vars=0
ECpdog.int ; Paraih dog he joins your party. # local_vars=12
Ccdrill.int ; Drill Seargant in Colusa/Nevarro # local_vars=17
Ccguard.int ; Guard in Colusa/Nevarro # local_vars=10
Cctech.int ; Technician in Colusa/Nevarro # local_vars=10
Ccmandr.int ; Commander in Colusa Nevarro # local_vars=12
CcChris.int ; Chris the gas station attendant in Colusa # local_vars=12
Ccmaster.int ; Quarter Master in Colusa/Nevarro # local_vars=10
Ccgguard.int ; Gate Guard in Colusa/Nevarro # local_vars=11
ntLydGrv.int ; New Reno Lloyd's Loot Grave (Spacial Script) # local_vars=0
ntCar1.int ; New Reno Stolen Car Seed Spacial 1 # local_vars=1
ntCar2.int ; New Reno Stolen Car Seed Spacial 2 # local_vars=1
niMorGrv.int ; New Reno Mordino Stash Grave # local_vars=7
ECBridge.int ; Bridge guy Special encounter # local_vars=10
SCDrvPay.int ; The buyer for the NCR cattle drive in redding # local_vars=9
RndBridg.int ; Random Bridge encounter # local_vars=0
ECMstStr.int ; Mysterious Stranger # local_vars=10
ECGCwBmb.int ; Generic Cow bomb the bridge dude uses # local_vars=0
ECYakuza.int ; Random Encounter Yakuza # local_vars=8
ECWilder.int ; Random Encounter # local_vars=8
ncWriDog.int ; New Reno Wright Dog # local_vars=2
niRamBox.int ; New Reno Box to be delivered to Ramirez # local_vars=0
ECUniPat.int ; Random Unity Patrol # local_vars=8
ECTravlr.int ; Random Travler encounter # local_vars=8
KtSmoke.int ; displays message about smoke smell in Duntons # local_vars=2
ECTrader.int ; Random Encounter Trader # local_vars=14
ECScaven.int ; Random Encounter Scavengers # local_vars=8
FCMercha.int ; San Francisco Merchants # local_vars=8
FCBadPea.int ; San Francisco Bad Peasants # local_vars=10
ARTemple.int ; Arroyo Temple map script # local_vars=0
FCDokWrk.int ; San Franscisco Dock Worker # local_vars=9
FCGudPea.int ; San Franscisco Good Peasant # local_vars=10
FCShiGrd.int ; San Fran Shi Guards # local_vars=9
ACTemVil.int ; Temple challenge person # local_vars=16
AITemDor.int ; Temple doors that lock at the challenge # local_vars=9
ACKlint.int ; Klint the guardian of the temple exit # local_vars=10
AICrops.int ; Crops that die after a period of time # local_vars=1
FCSlabte.int ; San Fran Shi Lab Techs # local_vars=9
FCSKids.int ; San Fran Shi Kids # local_vars=9
GCWander.int ; wandering ghouls in Gecko # local_vars=7
FCDrFung.int ; San Fran Doctor Fung # local_vars=11
OCJul.int ; Vault 13 Denmother Guard # local_vars=10
OCKerith.int ; Vault 13 Den Mother # local_vars=9
AITemCst.int ; Temple Chest to hold the players things # local_vars=3
GCRGhul.int ; Reactor Ghoul that doesn't move # local_vars=8
ECRaiBow.int ; Random Encounter Gays # local_vars=9
ECMstAmy.int ; Random Encounter Master's Army # local_vars=9
ECProspe.int ; Random Encounter Prospecter # local_vars=4
ECPrsgng.int ; Random Encounter Press Gang # local_vars=4
ECNomChf.int ; Random Encounter Nomad Chief # local_vars=5
ECElRon.int ; Elronologist Patrol # local_vars=8
ECCrazy.int ; Crazies from Random Encounter # local_vars=8
ECClmJmp.int ; Random Encounter Claim Jumpers # local_vars=8
ECCanbal.int ; Random Encounter Cannibals # local_vars=8
ECNomSha.int ; Random Encounter Nomad Shamon # local_vars=5
ECMaradr.int ; Random Encounter Marauder # local_vars=8
ECRogue.int ; Random Encounter Rogue # local_vars=8
ECHermit.int ; Random Encuonter Hermit # local_vars=4
ECGangs.int ; Random Encounter Gangs # local_vars=4
ECMstKla.int ; Random Encounter Klamath Caravan Master # local_vars=8
ECMstDen.int ; Random Encounter Den Caravan Master # local_vars=8
ECMstNew.int ; Random Encounter New Reno Caravan Master # local_vars=8
ECMstRed.int ; Random Encounter Redding Caravan Master # local_vars=8
ECMstBro.int ; Random Encounter Broken Hills Caravan Master # local_vars=8
ECMstGec.int ; Random Encounter Gecko Caravan Master # local_vars=8
ECMstSan.int ; Random Encounter San Fran Caravan Master # local_vars=8
ECMstNCR.int ; Random Encounter NCR Caravan Master # local_vars=8
ECMstV15.int ; Random Encounter Vault 15 Caravan Master # local_vars=8
ECFrmwfe.int ; Random Encounter Farmer's Wife # local_vars=5
ECFrmKid.int ; Random Encounter Farmer's Kid # local_vars=5
ECHomest.int ; Random Encounter Homesteader # local_vars=5
ECHomwfe.int ; Random Encounter Homesteader's wife # local_vars=5
ECHomkid.int ; Random Encounter Homesteader's kid # local_vars=5
ECMstVC.int ; Random Encounter Vault City Caravan Master # local_vars=8
ECAlien.int ; Random Encounter Alien # local_vars=6
ECDthclw.int ; Random Encounter Deathclaws # local_vars=6
ECFloatr.int ; Random Encounter Floater # local_vars=6
ECCentur.int ; Random Encounter Centaurs # local_vars=6
ECElvPat.int ; Random Encounter Enclave Patrol # local_vars=6
icMrcCpt.int ; Raiders Merc Captain # local_vars=6
icMerc.int ; Raiders Merc # local_vars=6
icScout.int ; Raiders Scout # local_vars=6
iiSafe.int ; Raiders Safe # local_vars=7
raiders1.int ; Raiders 1 Enterance # local_vars=0
raiders2.int ; Raiders 2 Caves # local_vars=0
Hscelldr.int ; Broken Hills bank/jail door # local_vars=8
niTRyBox.int ; New Reno Chop Shop T-Ray Box # local_vars=1
qhPrzRch.int ; Enclave President of USA # local_vars=12
WIHowitz.int ; Howitzer in the Sierra Base # local_vars=8
WIEntDor.int ; Entrance to Sierra Base Door # local_vars=8
OCBabDth.int ; Vault 13 Baby deathclaws # local_vars=8
RCMcGrew.int ; Dangerous Dan McGrew from redding # local_vars=10
RCDrJohn.int ; Painless Doc Johnson (breaks Jet) # local_vars=15
RCMarion.int ; Sheriff Earl Marion # local_vars=15
RCAscort.int ; Mayor Ascorti of Redding # local_vars=10
RCNord.int ; Nording, the payoff man for Stanwell # local_vars=10
RCVelani.int ; Velani, the payoff man for Savinelli # local_vars=10
RCFern.int ; Ferndown, the payoff man for Wade # local_vars=10
FCDragon.int ; The Dragon, San Fran # local_vars=19
mcSblBoy.int ; Modoc Stable Boy # local_vars=8
mcTrader.int ; Modoc Trader # local_vars=8
mcPerson.int ; Modoc Townspeople # local_vars=8
mcSlgExt.int ; Ghost Farm Slag Exit Guard # local_vars=6
mcSlgGrd.int ; Ghost Farm Slag Enterance Guard # local_vars=7
FCLopan.int ; LoPan in SanFran... hey that Rhyms # local_vars=19
FCBadger.int ; Badger Punk in San Fran # local_vars=14
RCJosh.int ; Josh Laurance of Redding # local_vars=13
RCCamint.int ; Caminetto in bar fight in redding # local_vars=13
RCBette.int ; Blasphemous Bette in bar fight in redding # local_vars=13
FCGunMer.int ; Gun Merchant in San Fran # local_vars=10
ZIWodDor.int ; Generic Wooden Door # local_vars=10
ZIMtlDor.int ; Generic Metal Door # local_vars=10
SSEmtn2.int ; Emitter in NCR area 2 # local_vars=6
KCRatGod.int ; Rat God in Klamath # local_vars=5
ECBox.int ; Random encounter box that has stuff in it # local_vars=8
ECKaga1.int ; Random encounter Kaga 1 # local_vars=8
ECKaga2.int ; Random encounter Kaga 2 # local_vars=8
ECKaga3.int ; Random encounter Kaga 3 # local_vars=8
ECKaga4.int ; Random encounter Kaga 4 # local_vars=8
ECKaga5.int ; Random encounter Kaga 5 # local_vars=8
ECBHuntr.int ; Random Encounter Bounty Hunter # local_vars=8
VIMedCom.int ; Vault City Medical Computer # local_vars=1
VICenCom.int ; Vault City Central Computer # local_vars=5
VIAloCom.int ; Vault City Allocation Computer # local_vars=1
VCDarrow.int ; Vault City Sub-Amenities Officer Darrow # local_vars=11
VCFarrel.int ; Vault City Sub-Amenities Officer Farrell # local_vars=11
VCBarPat.int ; Vault City Bar Patron # local_vars=8
VCWrkCit.int ; Vault City Working Citizen # local_vars=8
VCSlave.int ; Vault City Slave # local_vars=8
VIShft2b.int ; Vault City Ventilation Shaft 2B # local_vars=1
VCCharli.int ; Vault City Puking Charlie # local_vars=8
GSValve.int ; Gecko Coolant Control Panel # local_vars=2
ziBraPoo.int ; Generic BRAHMIN SHIT!!! YES YES YES # local_vars=0
SCWesGrd.int ; Westin's force field guard. # local_vars=13
SSEmiWes.int ; Westin's force field emitter. # local_vars=6
SSEmiWe1.int ; Westin's force field on the other map. # local_vars=6
SICmpWes.int ; Westin's computer controlling the field # local_vars=0
FSEmpTer.int ; The Emperor Computer Terminal # local_vars=10
QCBird.int ; Enclave, Vice President Bird # local_vars=12
QCMartin.int ; Enclave, Martin Frobishner, V13 spokesman # local_vars=11
FCKenLee.int ; Ken Lee in San Francisco area # local_vars=14
QCGranit.int ; Sgt. Granite of the Enclave Patrol # local_vars=10
QCFrank.int ; Secret Service Agent Frank (End Boss) # local_vars=10
GeckJunk.int ; Map Script for Gecko Junkyard # local_vars=0
GeckTunl.int ; Map Script for Gecko Tunnels # local_vars=0
SSFrgDor.int ; Door script for Fergus's door # local_vars=8
SSGunDor.int ; Door script for Gunther's door # local_vars=8
SSFlxDor.int ; Door script for Felix's door # local_vars=8
SSRope.int ; Rope.... don't want to explain # local_vars=0
SSEmient.int ; Emitter/Force NCR Entrance # local_vars=6
QCCurlng.int ; Dr. Charles Curling, Chem Corps. # local_vars=10
SSsign.int ; Sign in NCR # local_vars=3
mcMolRat.int ; Ghost Farm Mole Rat # local_vars=2
QCPrsSec.int ; President's personal intern (uh sectertary) # local_vars=9
QCMurray.int ; Tom Murray, head of AEC # local_vars=13
SSCrpDor.int ; Craps table door # local_vars=3
mcPeasan.int ; Modoc Peasant, they attack the farm # local_vars=8
VCtyCocl.int ; Map Script Vault City Council Area # local_vars=0
HSPurify.int ; Air Purifier for Broken Hills # local_vars=0
esEntRks.int ; Military Base Enterance Rocks # local_vars=0
RCGamble.int ; Redding Generic Gamblers # local_vars=8
HtCorpse.int ; Spatial Script for Corpses # local_vars=2
SCCheat.int ; Cheat Character for NCR # local_vars=8
QCGenPrs.int ; Enclave Generic Prisoner # local_vars=8
QCGenCit.int ; Enclave Generic Citizens # local_vars=10
QCGenGrd.int ; Enclave Generic Guards # local_vars=8
QCGenSci.int ; Enclave Generic Scientist # local_vars=10
QIPzlTrm.int ; Enclave terminal in the Puzzle Level # local_vars=8
etEnter.int ; Military Base Enterance Spacial Message # local_vars=0
etBattle.int ; Military Base Battle Area Spacial Message # local_vars=0
SSEmiEn1.int ; Ncr emitters for ncr entrance on map 1 # local_vars=6
QIBstDr1.int ; Blast Door for Reactor Off to remain closed # local_vars=4
QIBstDr2.int ; Blast Door for Reactor On to remain closed # local_vars=4
VIDarBox.int ; Vault City Darrow Shop Inventory # local_vars=1
HSCrlDr.int ; Jail cell door for Broken Hills # local_vars=8
ecTlkMut.int ; Military Base Conversation Mutants # local_vars=3
FCChemst.int ; Chemist in San Fran # local_vars=8
ecGrunde.int ; Military Base Mouse Hunter # local_vars=2
ecMelKid.int ; Some Town USA, Melchior's Kid # local_vars=4
WIRetScn.int ; Retinal Scanner in the Sieera Base # local_vars=3
WIElvDor.int ; Elevator Door in the Seirra Base # local_vars=3
WIBrkBrn.int ; Broken Brain Bot in the Sierra Base # local_vars=3
WIScrtDr.int ; Sierra Base Secert Door # local_vars=3
broken2.int ; Map Script for Broken Hills Map 2 # local_vars=10
VIFarBox.int ; Vault City Farrell Shop Inventory # local_vars=1
VIHarBox.int ; Vault City Happy Harry Shop Stock # local_vars=1
VICtyBox.int ; Vault City Courtyard Temp Inventory Box # local_vars=1
VIDwtBox.int ; Vault City Downtown Temp Inventory Box # local_vars=1
dcDerek.int ; Derek in the Den # local_vars=8
dcTubFri.int ; Tubby's Junkie Friends in the Den # local_vars=8
dcGamble.int ; Gamblers in the Den # local_vars=8
dcSlave.int ; Pen Slaves in the Den # local_vars=8
dcMetRom.int ; Metzger Room Guard in the Den # local_vars=10
dcPenGrd.int ; Slaver Pen Guard in the Den # local_vars=10
dcLara.int ; Lara in the Den # local_vars=8
dcTyler.int ; Tyler in the Den # local_vars=8
dcMarc.int ; Marc in the Den # local_vars=8
diBulBrd.int ; Bulletin Board in the Den # local_vars=8
dcVicGrd.int ; Vic Guard in the Den # local_vars=10
dcSlvGrt.int ; Slaver Greeter in the Den # local_vars=10
dcFred.int ; Fred in the Den # local_vars=12
diFliBox.int ; Flick Box in the Den # local_vars=8
diMomBox.int ; Mom Box in the Den # local_vars=8
diSmiBox.int ; Smitty Box in the Den # local_vars=8
ZICrTrnk.int ; generic script for Car Trunk # local_vars=3
QIPzlDor.int ; Door for the puzzle room in the Enclave # local_vars=3
FSPhySta.int ; Physics computer station San Fran # local_vars=9
FSBioSta.int ; Biology computer station San Fran # local_vars=9
FSCheSta.int ; Chemistry computer station San Fran # local_vars=9
FCLaoCho.int ; Merchant in San Fran # local_vars=11
FIPaper.int ; Scrap papers that combine San Fran # local_vars=0
CSVent.int ; Ventilation shaft for Navarro # local_vars=0
EncTrp.int ; Map Script for Enclave Trap Rooms # local_vars=0
HtBody.int ; Script for dead bodies in Broken Hills # local_vars=0
QIWires.int ; Wires on the ground in the trap room # local_vars=3
diMetBox.int ; Metzger Box from Slave Crap # local_vars=1
dcRunSlv.int ; Den Slave Run Fleeing Slaves # local_vars=8
dcAtkSlv.int ; Den Slave Run Hostile Slaves # local_vars=8
dcRnSlvr.int ; Den Slave Run Slavers # local_vars=8
FCChip.int ; Chip San Fran # local_vars=13
QIReactr.int ; Reactor in the Enclave # local_vars=2
QIRctrCm.int ; Reactor Computer in the Enclave # local_vars=2
RCCshTnd.int ; Redding Cash Tender in the Casino # local_vars=8
RICshBox.int ; Cash Box for the Cash Tender # local_vars=2
RCWanami.int ; Wanamingo # local_vars=3
dcStory1.int ; Story Teller 1 in the Den # local_vars=6
dcStory2.int ; Story Teller 2 in the Den # local_vars=7
RIJalDor.int ; Jail Door in Redding # local_vars=7
FCSuze.int ; Suze in San Fran you can save her # local_vars=9
FCRonMey.int ; Captain Ron Meyers in San Francisco # local_vars=11
diPenDor.int ; Slave Pen Door in the Den # local_vars=8
RedWan1.int ; Map Script for Wanamingo Mine # local_vars=0
RedWame.int ; Map Script for Wanamingo Mine Entrance # local_vars=0
RCFrog.int ; Frog Morton # local_vars=8
FCDaveh.int ; Dave Handy in San Fran # local_vars=10
diVicDor.int ; Vic's Room Door in the Den # local_vars=8
diRomDor.int ; Metzger's Room Door in the Den # local_vars=8
VCCharly.int ; Puking Charlie in Vault City Courtyard # local_vars=11
SIpaint.int ; Painting in NCR marks Vault13 on the map # local_vars=0
SFChina.int ; San Fran China Map # local_vars=0
VCCouBar.int ; Vault City Council Area Bartender # local_vars=9
VIBarBox.int ; Vault City Slave Sale Inventory Dump # local_vars=0
VIAutDoc.int ; Vault City Courtyard Auto Doc # local_vars=0
RIMinEnt.int ; Entrance Back to the Mines # local_vars=0
RedMTun.int ; Map Script for Mining Tunnel # local_vars=0
KCRob.int ; Robot on Klamath Canyon # local_vars=2
FIGunTbl.int ; Gun Merchant Table San Fran # local_vars=3
KlaMall.int ; Map Script for Klamath Mall area # local_vars=0
KlaTrap.int ; Map Script for Klamath Still area # local_vars=0
VCDwnBar.int ; Vault City Downtown Bartender # local_vars=7
RedDTun.int ; Redding Downtown Tunnels # local_vars=0
FCRocMan.int ; Rocketman in San Fran # local_vars=9
FCOz7.int ; Oz7 in San Fran # local_vars=10
FCCrocke.int ; Crockett in San Fran # local_vars=13
VCAmanda.int ; Vault City Coutryard Amanda, Joshua's Wife # local_vars=10
VCJoshua.int ; Vault City Courtyard Joshua, Slave # local_vars=7
VCMainWk.int ; Valerie, Vic's Daughter and Maintence Worker # local_vars=12
VITeach.int ; Vault City Teaching System # local_vars=1
diCrate.int ; Den Crate in Church # local_vars=0
VCUrine.int ; Peeing Guy in Vault City Council Area # local_vars=7
VCCurtis.int ; Curtis, Amanda and Joshua's Son # local_vars=8
FCMarc.int ; Marc, a San Fran punks # local_vars=9
FSElComp.int ; Elronologists computer # local_vars=9
FCOz9.int ; Oz9 San Fran main Elronologist dude # local_vars=9
FCElGrd.int ; Elronologists Guards # local_vars=9
VIRocks.int ; Pile of Rocks w/ Hidden Wrench # local_vars=0
VIVltDor.int ; Vault City 2nd floor doors # local_vars=1
dcRebGrd.int ; Den Rebecca Guard # local_vars=6
dcRebDor.int ; Den Rebecca Door Guard # local_vars=9
diRebDor.int ; Den Rebecca Door # local_vars=6
ZSWsign.int ; Generic Wanted Sign # local_vars=0
FCDrwong.int ; Dr Wong, he has Chip's spleen # local_vars=11
FIlaotbl.int ; Lao Cho's stock tables in san Fran # local_vars=3
WILv1Dor.int ; Locked Door on Level 1 Entrance # local_vars=8
FCFemPnk.int ; San Fran Female punk # local_vars=9
FCMalPnk.int ; San Fran Male punk # local_vars=9
FCRyan.int ; San Fran Rayan # local_vars=10
HIBh1Box.int ; Broken Hills Temp Inventory Box # local_vars=0
FCJuaVki.int ; Juan and Vikki in San Fran # local_vars=9
HIManHol.int ; Manhole to Basement in Liz's Store # local_vars=1
SFElronb.int ; Elron Base map Script # local_vars=0
HILadder.int ; Ladder up to Liz's Store # local_vars=0
WIPnchBg.int ; Punching Bag in the Sierra Depot # local_vars=1
WIBayDor.int ; Sierra Base Repair Bay Door # local_vars=8
GSAlarm.int ; Gecko Reactor Alarm # local_vars=1
WTPlTrp2.int ; Plasma Floor Trap Level 2 of Seirra (Left) # local_vars=6
WTPlTrp3.int ; Plasma Floor Trap Level 2 of Seirra (Left) # local_vars=6
WTPlTrp4.int ; Plasma Floor Trap Level 2 of Seirra (Left) # local_vars=6
WTPlTrp5.int ; Plasma Floor Trap Level 2 of Seirra (Left) # local_vars=6
WTPlTrp6.int ; Plasma Floor Trap Level 2 of Seirra (Left) # local_vars=6
WTPlTrp7.int ; Plasma Floor Trap Level 2 of Seirra (Left) # local_vars=6
WTPlTrp8.int ; Plasma Floor Trap Level 2 of Seirra (Left) # local_vars=6
WTPlTrp9.int ; Plasma Floor Trap Level 2 of Seirra (Right) # local_vars=6
WTPlTrpA.int ; Plasma Floor Trap Level 2 of Seirra (Right) # local_vars=6
WTPlTrpB.int ; Plasma Floor Trap Level 2 of Seirra (Right) # local_vars=6
WTPlTrpC.int ; Plasma Floor Trap Level 2 of Seirra (Right) # local_vars=6
WTPlTrpD.int ; Plasma Floor Trap Level 2 of Seirra (Right) # local_vars=6
WTPlTrpE.int ; Plasma Floor Trap Level 2 of Seirra (Right) # local_vars=6
WTPlTrpF.int ; Plasma Floor Trap Level 2 of Seirra (Right) # local_vars=6
WSEmit4a.int ; Emitter, Level 4 in Sierra Base # local_vars=10
WSEmit4b.int ; Emitter, Level 4 in Sierra Base # local_vars=10
WSEmit4c.int ; Emitter, Level 4 in Sierra Base # local_vars=10
WSFeld4a.int ; Force Field, Level 4 in Sierra Base # local_vars=10
WSFeld4b.int ; Force Field, Level 4 in Sierra Base # local_vars=10
WSFeld4c.int ; Force Field, Level 4 in Sierra Base # local_vars=10
FCElrind.int ; Elron Indoctrinee (Peasant) # local_vars=10
FSTnkCmp.int ; Posiden Tanker computer # local_vars=9
WIBnkDor.int ; Bunker Door for the Sierra Depot # local_vars=10
miGate.int ; Modoc Gate # local_vars=0
WITrpBx1.int ; Sierra Base Trapped Box # local_vars=8
RCMorBrs.int ; Morton Brothers, Inc. # local_vars=8
FSEmt1.int ; Emitter For Field 1 in San Fran # local_vars=6
FSEmt2.int ; Emitter For Field 2 in San Fran # local_vars=6
FSEmt3.int ; Emitter For Field 3 in San Fran # local_vars=6
Cave6.int ; Fake Vault 13 map # local_vars=0
VCChet.int ; Illicit Allocations Officer Chet # local_vars=7
NewRVB.int ; New Reno Helicopter Script Map # local_vars=0
nsVertib.int ; New Reno Helicopter Script Vertibird # local_vars=0
ncHSSal1.int ; New Reno Helicopter Script Salvatore 1 # local_vars=2
ncHSSal2.int ; New Reno Helicopter Script Salvatroe 2 # local_vars=2
ncHSPow1.int ; New Reno Helicopter Script Power Armor 1 # local_vars=2
ncHSPow2.int ; New Reno Helicopter Script Power Armor 2 # local_vars=2
niHSCrat.int ; New Reno Helicopter Script Crate # local_vars=0
ncHSHand.int ; New Reno Helicopter Script Handy # local_vars=2
ncHSGSal.int ; New Reno Helicopter Script Salvatore Guard # local_vars=4
ntHSGrd.int ; New Reno Helicopter Script Guarding Spacial # local_vars=1
niEldDor.int ; New Reno Elderidge Door # local_vars=6
niSalDor.int ; New Reno Salvatore Door # local_vars=6
niMyrDor.int ; New Reno Myron Door # local_vars=6
FCMonst.int ; Monsters in PMS Tanker # local_vars=0
SFTanker.int ; San Fran Tanker map Script # local_vars=0
VCSlav2.int ; Vault City Prisoner Slaves # local_vars=8
VCBarCit.int ; Vault City Bar Patrons # local_vars=8
niBasDor.int ; New Reno Locking Doors # local_vars=6
ncFightr.int ; New Reno Boxer Actually Fighting # local_vars=5
RIVltDor.int ; Locked Vault Door in Redding # local_vars=8
CcXarn.int ; Xarn in Navarro # local_vars=17
CcRaul.int ; Raul in Navarro # local_vars=16
CcQuincy.int ; Quincy in Navarro # local_vars=12
CcQmstr.int ; Quartermaster in Navarro # local_vars=11
CcMedGrd.int ; Med Lab Guard in Navarro # local_vars=8
CcK9.int ; K9 in Navarro # local_vars=14
CcDoctor.int ; Dr Shreber in Navarro # local_vars=15
CcATech.int ; Air Tech in Navarro # local_vars=11
CcACon.int ; Air Control in Navarro # local_vars=8
CcDrGrd.int ; Door Guard in Navarro # local_vars=13
Ccggbak.int ; Gate Guard Backup in Navarro # local_vars=8
CcGrdca.int ; Guard (combat armor) in Navarro # local_vars=8
CcGrdpa.int ; Guard (power armor) in Navarro # local_vars=8
CcTech1.int ; Com Tech1 in Navarro # local_vars=12
CcTech2.int ; Com Tech2 in Navarro # local_vars=12
CcComp1.int ; Computer Tech1 in Navarro # local_vars=8
CcComp2.int ; Computer Tech2 in Navarro # local_vars=8
HICaveIn.int ; Broken Hills Caved-In mine # local_vars=0
QCEPSqad.int ; Enclave EP Squad (joins player in fighting # local_vars=8
QIEndDor.int ; Doors at the End Fight Area # local_vars=0
EncDet.int ; Map Script for Enclave Detention Center # local_vars=0
EncDock.int ; Map Script for Enclave Dock # local_vars=0
EncGd.int ; Map Script for Enclave Guard Barracks # local_vars=0
EncPres.int ; Map Script for Enclave Presidential Area # local_vars=0
EncRetr.int ; Map Script for Enclave Reactor Area # local_vars=0
EncFite.int ; Map Script for Enclave Fight Area # local_vars=0
QCSecBot.int ; Enclave Security Robot # local_vars=10
niTulBox.int ; New Reno Poor Box # local_vars=3
hiDead.int ; Dead body in Broken Hills Tunnels # local_vars=0
HiJacBox.int ; Broken Hills Jacob inventory box # local_vars=1
HiDocBox.int ; Broken Hills Doc Holliday Inventory box # local_vars=1
HiOutBox.int ; Broken Hills Outfitter inventory box # local_vars=1
RCCvnGrd.int ; Generic Caravan Guard # local_vars=8
RCCvnDrv.int ; Generic Caravan Driver # local_vars=8
ncAnounc.int ; New Reno Boxing Anouncer # local_vars=3
ncRngGrl.int ; New Reno Ring Grrrl # local_vars=2
ncPrzFtr.int ; New Reno Prize Fighter # local_vars=3
VIVltDr2.int ; Vault Doors in Vault 8 # local_vars=7
ncCheat.int ; New Reno Cheat Character # local_vars=0
WIGNNDsk.int ; Sierra Base GNN Transscript # local_vars=3
WIMisDsk.int ; Sierra Base Mission Statement Disk # local_vars=3
FIElrDsk.int ; Elronologist Holodisk # local_vars=3
HINote.int ; Script for Francis/Zaius Note # local_vars=0
ECDogMet.int ; Dog Meat Special encounter # local_vars=13
niCatPw5.int ; New Reno Cat's Paw magazine 5 # local_vars=0
niRaiMap.int ; New Reno Raiders Map in Bishop's Safe # local_vars=0
ECPariah.int ; Pariah Dog in Low Luck encounter # local_vars=13
QIKlaxon.int ; Klaxon Lights for Enclave when under alert # local_vars=3
IIMine.int ; Mines in Raiders Cave # local_vars=6
IIPit.int ; Pits in the Raiders Cave # local_vars=4
FCTnkGmr.int ; Tanker Gun Merchant # local_vars=8
FCTnkBar.int ; Tanker Bartenter # local_vars=8
FCTnkMer.int ; Tanker Merchant # local_vars=8
FITguntb.int ; Tanker Gun Merchant's Table # local_vars=3
FITMerTb.int ; Tanker Merchant's Table # local_vars=3
FSPemtr1.int ; Palace Emitter 1 # local_vars=6
FSPemtr2.int ; Palace Emitter 2 # local_vars=6
FSPemtr3.int ; Palace Emitter 3 # local_vars=6
FSEmpEmt.int ; Emporor Computer's Force Field # local_vars=6
niF2Hint.int ; New Reno Fallout 2 Hintbook # local_vars=1
csTouch.int ; Script to signal if dude touches containers # local_vars=3
csArea.int ; Script to signal if dude enters an area # local_vars=0
RCAscGrd.int ; Generic Guard for Ascorti's Bar # local_vars=10
ECLdPros.int ; Random Encounter Lead Prospector # local_vars=10
ECLdBoot.int ; Random Encounter Lead Bootlegger # local_vars=10
csOpen.int ; Script to signal if dude uses door w/o permis # local_vars=1
hcDan.int ; Dan, Spouse of murdered conspirator. # local_vars=9
ncComedi.int ; New Reno Comedian # local_vars=4
ncBand.int ; New Reno Trashcan Band # local_vars=8
ARDead.int ; Destroyed Arroyo Bridge map script # local_vars=0
csGate.int ; Script to signal if dude uses gate w/o permis # local_vars=1
niWilGrv.int ; New Reno Coffin Willie's Grave # local_vars=5
ncWillie.int ; New Reno Coffin Willie # local_vars=1
FSFobTer.int ; Fob Terminal in San Fran Tanker # local_vars=0
FSFobDor.int ; Fob Door in San Fran Tanker # local_vars=0
ccNComp.int ; Navarro Computer # local_vars=7
vcKohl.int ; Vault City Info Officer Kohl # local_vars=10
ECChild.int ; Random Encounter Children # local_vars=10
ccCook.int ; Navarro Cook # local_vars=16
ccTurret.int ; Navarro Turret # local_vars=4
hcBrian.int ; Brian, the Power Technician # local_vars=7
hiPower.int ; Power Generator for Broken Hills # local_vars=0
hiConsol.int ; Power Station Console in Broken Hills # local_vars=0
hcAnt1.int ; Standard Broken Hills Ant # local_vars=0
hcAnt2.int ; Broken Hills Ant/ Missing Persons Quest # local_vars=0
csXDoor.int ; Another lousy door script -sig xarn to leave # local_vars=10
htSecret.int ; Spatial for secret area of Broken Hills Mine # local_vars=1
niEthBox.int ; New Reno Ethyl Wright Shop Box # local_vars=1
hcEric.int ; Eric the Smelly Boy, Broken Hills # local_vars=8
htFlies.int ; Spatial Flies script for Broken Hills # local_vars=0
viRanBox.int ; Randal's Stock Box in Vault City # local_vars=1
iiScorp.int ; Raiders Scorpions 2X poison # local_vars=0
RCJane.int ; Redding Jackpot Jane # local_vars=25
VTAloMrk.int ; Spatial Script for Allocation Computer VCity # local_vars=1
Cave7.int ; Fake Vault 13 map # local_vars=0
niDermal.int ; New Reno Dermal Pip Boy # local_vars=0
ncEldDog.int ; New Reno Eldridge Dogs # local_vars=2
RCRatray.int ; Rattray, Doc Johnson's assistant # local_vars=10
HCHusWif.int ; Mutant Husband/Wife Broken Hills # local_vars=8
FCLoGrd.int ; Lo Pan Guard # local_vars=9
Navarro.int ; Map script for Navarro # local_vars=0
VIVltDr3.int ; Vault Door in Vault 8 - Martin # local_vars=7
CcFak9.int ; Fake K-9 Scenery obj # local_vars=14
FCNLuke.int ; Brother Hood Rep in NCR # local_vars=9
FCDJosh.int ; Joshua BOS in DEN # local_vars=9
iiLockDr.int ; Gates in Raiders area # local_vars=7
FCFMatt.int ; Matt BOS in San Fran # local_vars=10
FSBroDor.int ; Brother Hood Door # local_vars=3#
hcGrd2.int ; Bank Guard 2 in Broken Hills # local_vars=13
QIGeckDr.int ; Door Requiring the player to use the geck # local_vars=3
FSFAce.int ; Ace Computer system in San Fran # local_vars=5
QITurTrm.int ; Generic Enclave Turret Terminal # local_vars=12
QCTurret.int ; Enclave Turrets # local_vars=5
hcChuck.int ; Chuck Stodgers, Broken Hills # local_vars=8
htChuck.int ; Spatial Script for waking up Chuck # local_vars=1
viTerm.int ; Vault City Vault Terminal # local_vars=1
RCMotGng.int ; Frog Morton's gang # local_vars=10
ccCheat.int ; Cheat character in Navarro # local_vars=4
FSTnkrDr.int ; Tanker Doors in San Fran # local_vars=3
SCPeaon.int ; NCR Peaons # local_vars=10
diRebBok.int ; Den Becky's Book # local_vars=1
hcScorp.int ; Broken Hills Scorpion # local_vars=8
hcProf.int ; Broken Hills Professor # local_vars=14
hiPrfBx1.int ; Professor's Box in Broken Hills # local_vars=0
hiPrfBx2.int ; Professor's Box in Broken Hills # local_vars=0
hcSeymor.int ; Seymour the talking Plant/Broken Hills # local_vars=9
hcSulvan.int ; John Sullivan - Broken Hills # local_vars=9
hcLumpy.int ; Lumpy the car accident victim - Broken Hills # local_vars=9
BISpyHol.int ; Vault 15 Spy Holodisk # local_vars=0
SIHisHol.int ; NCR History Holodisk # local_vars=0
SIWesHol.int ; Westin Holodisk # local_vars=0
SCBGrd.int ; Buster's Guards in NCR Entrance # local_vars=10
SIElnObj.int ; Elise Notify Object # local_vars=0
SIGcaObj.int ; Guard Captain Check Obj # local_vars=0
hcTyphon.int ; Typhon, Son of Set - Broken Hills # local_vars=12
ECBdyGrd.int ; Random Scripted Encounter with the bodyguard # local_vars=9
Gammovie.int ; Map Script # local_vars=0
ziLocker.int ; Generic Locker Script # local_vars=1
hiWell.int ; Broken Hills Well # local_vars=0
hcMicky.int ; Mickey the Dwarf - Broken Hills # local_vars=8
WCTurret.int ; Turret for Sierra Depot # local_vars=5
hcOldGhl.int ; Ghouls in Old-Folks Home - Broken Hills # local_vars=8
hcHench.int ; Broken Hills Outfitter Henchmen # local_vars=8
hcElmo.int ; Elmo - Broken Hills # local_vars=8
niToilet.int ; Toilet - Contains Grenades - New Reno # local_vars=1
niCross.int ; Cross - Golgotha - Buried Cash # local_vars=1
viPlow1.int ; Plow - Vault City # local_vars=0
viPlow2.int ; Plow - Vault City # local_vars=0
kcScorpa.int ; Attacking scorpion in klamath # local_vars=5
kcGnratr.int ; Generator player needs to repair # local_vars=5
kcLvatr.int ; Elevator door in toxic caves # local_vars=5
SIVDor.int ; Vortis Slave Door # local_vars=9
niMedica.int ; New Reno "Doctor Skill" Upgrade # local_vars=0
niPrstLk.int ; New Reno Prostitute"Locker" # local_vars=1
niBigJLk.int ; New Reno Big Jesus "Locker" # local_vars=1
niMor1Lk.int ; New Reno Mordino No Lock/No Ignore "Locker" # local_vars=1
niBoxrLk.int ; New Reno Boxer "Locker" # local_vars=1
niBis1Lk.int ; New Reno Bishop Family OK "Locker" # local_vars=1
niPornLk.int ; New Reno Porn Actress "Locker" # local_vars=1
niBtchLk.int ; New Reno Bitch "Locker" # local_vars=1
niBis2Lk.int ; New Reno Bishop Family NO IGNORE "Locker" # local_vars=1
niEldrLk.int ; New Reno Eldridge "Locker" # local_vars=1
niWrT1Lk.int ; New Reno Wright Teen NO IGNORE "Locker" # local_vars=1
niOWriLk.int ; New Reno Orville Wright "Locker" # local_vars=1
niWrT2Lk.int ; New Reno Wright Teen FAMILY IGNORE "Locker" # local_vars=1
niMor1Lk.int ; New Reno Mordino FAMILY IGNORE "Locker" # local_vars=1
niMyGdLk.int ; New Reno Myron Guard "Locker" # local_vars=1
niMor2Lk.int ; New Reno Mordino NO IGNORE "Locker" # local_vars=1
niMyrnLk.int ; New Reno Myron "Locker" # local_vars=1
niChp1Lk.int ; New Reno Chop Shop Boy LOCKED "Locker" # local_vars=1
niChp2Lk.int ; New Reno Chop Shop Boy NO-LOCK "Locker" # local_vars=1
niTryLk.int ; New Reno Tray "Locker" # local_vars=1
niMor3Lk.int ; New Reno Mordino locker, no warning # local_vars=1
rndToxic.int ; Map Script # local_vars=0
ECirrad.int ; Critter is hidden and irradiates. # local_vars=3
ECTinWod.int ; Tin Woodsman # local_vars=10
RNDTinWd.int ; Tin Woodsman Map Script # local_vars=0
ecGrdFrv.int ; Guardian of Forever # local_vars=1
rndForvr.int ; Guardian of Forever Rnd Enct Map Script # local_vars=0
ecGrdTrm.int ; Guardian of Forever Water Chip terminal # local_vars=1
niEld2Lk.int ; New Reno Eldridge "Locker" HARD LOCK # local_vars=1
SIRagobj.int ; Uhh box that rondo cares about it. # local_vars=0
sfchina2.int ; China 2 Map Script # local_vars=0
WCDedBot.int ; Fighting Bot that does nothing # local_vars=10
KCWupass.int ; Klamath Guard Robot under Toxic Caves # local_vars=3
viHarWch.int ; VCty - Harry Watch Script # local_vars=1
viEdWch.int ; VCty - Ed Watch Script # local_vars=1
viAndWch.int ; VCty - Doc Andrew Watch Script # local_vars=1
viLynWch.int ; VCty - Lynette Watch Script # local_vars=1
viGrgWch.int ; VCty - Gregory Watch Script # local_vars=1
viCGWch1.int ; VCty - Prison Door Watch Script # local_vars=1
viCGWch2.int ; VCty - Greeting Watch Script # local_vars=1
viRNWch1.int ; VCty - Randal1 Watch Script # local_vars=1
viRNWch2.int ; VCty - Randal2 Watch Script # local_vars=1
viStkWch.int ; VCty - Stark Watch Script # local_vars=1
viBarWch.int ; VCty - Barkus Watch Script # local_vars=1
viVLWch1.int ; VCty - Valerie1 Watch Script # local_vars=1
viVLWch2.int ; VCty - Valerie2 Watch Script # local_vars=1
viWalWch.int ; VCty - Wallace Watch Script # local_vars=1
viSkvWch.int ; VCty - Greeting Watch Script # local_vars=1
viInWch1.int ; VCty - InGrd Watch Script # local_vars=1
viInWch2.int ; VCty - InGrd Watch Script # local_vars=1
viInWch3.int ; VCty - InGrd Watch Script # local_vars=1
viFamWch.int ; VCty - GenFam Watch Script # local_vars=1
viCsWch1.int ; VCty - Cassidy Watch Script # local_vars=1
FCDocSqa.int ; San Fran Doc Squatters # local_vars=10
FCDocKid.int ; San Fran Doc Kids # local_vars=10
RndWhale.int ; Random Whale Map # local_vars=0
gcPercy.int ; Percy Crump, Merchant in Gecko # local_vars=9
giPerBox.int ; Percy's Stock Box # local_vars=1
giJnkBox.int ; Gecko Junkyard Temp Inventory Box # local_vars=1
niWriDor.int ; New Reno Wright Room Door # local_vars=6
dcAnan.int ; The Great Ananias, Mummy Master # local_vars=8
rndUvilg.int ; Map Script Unwashed # local_vars=0
ecwash.int ; Villagers on the above map # local_vars=10
ecspammr.int ; Spammer in Unwashed # local_vars=10
eiSanMap.int ; Military Base San Francisco Map # local_vars=0
rndShutl.int ; Random Shuttle encounter map # local_vars=0
rndParih.int ; Random Pariah Map Script # local_vars=0
rndBHead.int ; Random Big Head map # local_vars=0
rndcafe.int ; Random Cafe Map # local_vars=0
zinuke.int ; Nuka Cola Machine # local_vars=4
sfdock.int ; map script for San Fran Dock # local_vars=0
ciCrisDr.int ; Chris's Door # local_vars=0
rtlndmin.int ; Redding Land Mines # local_vars=8
wtlndmin.int ; Sierra Depot Land Mines # local_vars=8
ncExSpou.int ; New Reno Ex-Spouse script # local_vars=1
ecMel.int ; Mel That dog meat creates # local_vars=9
ciVent.int ; Vent into Navarro # local_vars=0
ccKevin.int ; Kevin in Navarro # local_vars=8
csAlarm.int ; Navarro base on alert lights # local_vars=1
ciQunWch.int ; Quincy Locker Watch Script # local_vars=1
ciRulWch.int ; Raul Locker Watch Script # local_vars=1
ciCmdWch.int ; Commanded Locker Watch Script # local_vars=1
SSStat.int ; NCR Statue # local_vars=0
ctFob.int ; Fob EXP Spatial Script # local_vars=1
ctPlans.int ; Vertibird EXP Spatial Script # local_vars=1
ctK9Part.int ; K9 Part EXP Spatial Script # local_vars=1
csArea2.int ; Script to signal if dude enters an area # local_vars=0
csOpen2.int ; Script to signal if dude uses door w/o permis # local_vars=1
ctSound.int ; Soundproof Room Spatial Script # local_vars=1
csOpen3.int ; Script to signal if dude uses door w/o permis # local_vars=1
ECTlkMon.int ; Talking Moonshiners # local_vars=8
ziWeakLk.int ; Generic Weak Lock Watch Script # local_vars=1
ziMedmLk.int ; Generic Medium Lock Watch Script # local_vars=1
dcCarnKd.int ; Carny Kid - The Den # local_vars=1
ciDocWch.int ; Raul Locker Watch Script # local_vars=1
ziHardLk.int ; Generic Hard Lock Watch Script # local_vars=1
CIMine.int ; Mines in Navarro # local_vars=6
niBisHLk.int ; New Reno Bishop Hard Locker # local_vars=1
niBisHDr.int ; New Reno Bishop Hard Locked Door # local_vars=6
ntRicRom.int ; New Reno Richard Wright Room Spacial # local_vars=1