Коннор МакКэмпбелл

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Shots from the area that was made for The Pitt teaser trailer. I was the only environment artist involved in building the space out using the storyboards our Art Director Jon Rush made. It was largely a worldbuilding effort with a few new pieces, and lots of iteration to find the feeling of The Pitt.Экспедиция в Питт


**Коннор МакКэмпбелл** (англ. Connor McCampbell) — ведущий дизайнер окружающего мира *Bethesda Game Studios*.

Коннор МакКэмпбелл занимался дизайном локации таинственные путеводные камни[1], дизайном посоха шипсквотча для обновления *Wild Appalachia* с помощью Яна Олсена, Джейкоба Реймора и Джонатана Раша[2], а также циркового фургончика и топора Грогнака представленных в обновлении *Wastelanders*[3]. Кроме того Коннор причастен к созднию дизайна таких локаций: завод «Ядер-колы» — Канова, Логово рейдеров, Необыкновенные пещеры и ...

Коннор также выступил в качестве основного художника окружающего мира в грядущей «Экспедиции в Питт», а также работали над её трейлером[4].

## Участие в проектах

### Работа над серией *Fallout*

Год | Игра / Проект | Должность |
---|---|---|

2018-2020 | Fallout 76Wild AppalachiaWastelanders
|
Ведущий дизайнер окружающего мира |


### Другие проекты

Год | Игра / Проект | Должность |
---|---|---|

2015 | Dragon Age: Inquisition - Jaws of Hakkon
|
Дизайнер окружающего мира |


## Цитаты

These shots feature the worldbuilding/lighting/propping/clutter work I did in the newly discovered Super Mutant infested secondary area in Uncanny Caverns, a new space in Fallout 76 added in the Steel Reign update. Uncanny Caverns is one of the coolest spaces in the game (in my opinion) so it was really fun to expand on it. David Dobert was the level designer.Fallout 76 - Uncanny Caverns


These shots feature the worldbuilding/lighting/propping/clutter work I did in the Harpers Ferry Tunnel, a new area in Fallout 76 added in the Steel Reign update. Andrew Collins worked on the other half of this level (not shown here) and set up our initial lighting/fog values. David Dobert was the level designer for this space.Fallout 76 - Harpers Ferry Tunnel


These shots feature the worldbuilding/terrain/propping/clutter work I did in Foundation, a new space in Fallout 76 in the Wastelanders update (NPCs return to Appalachia) that the Settler's have repurposed to be their homebase.Fallout 76 - Foundation


These shots feature the worldbuilding/lighting/propping/clutter work I did for Daggers Den in Fallout 76. Craig Bernardo was the level designer.Fallout 76 - Daggers Den


This was one of a few staging areas created for short cinematic sequences to regain/track down supplies for the Brotherhood of Steel. David Dobert was the level designer.Fallout 76 - Raider Cave


A bunch of different spaces I was assigned to do clutter/terrain/lighting/propping/world building work on for Fallout 76 from pre-release base game to post-release updates/expansions. Lots of different level designers and repurposed/reused assets involved in the creation of these spaces.Fallout 76 - Misc. Environment Work


This level was made for a boss fight against a huge mutated Wendigo Colossus in an abandoned mine. After the fight, players run to the exit before the mine collapses. I was responsible for world building, lighting, propping, clutter, decals, etc. David Dobert was the level designer for this area.Fallout 76 - Monongah Mine


These shots feature the worldbuilding/lighting/propping/clutter work I did for Daggers Den in Fallout 76. Craig Bernardo was the level designer.Fallout 76 - Daggers Den


Another instrument in Fallout 76's lineup, the «Orgatronic Deluxe» - a light up theater organ and buildable C.A.M.P. item for the Atomic Shop. Colors pulse and glow when it's played!Fallout 76 - Orgatronic Deluxe


«Appalachian Thunder Pipe» — Blunderbuss themed model replacement skin for the standard Gatling Gun that was an end stage reward for Fallout 76’s Challenge Pass Game Board. No concept art, but the weapon idea came from Jon Rush. Thanks to Jon Rush, Ian Olsen, and Andrew Collins for all the helpful feedback in the design process. Fun challenge as this new shape/silhouette had to fit within the existing dimensions/animations the original in the base game has! The tall magazine + drill bit were repurposed from the original Gatling gun which was made by Jon Rush.Fallout 76 — Appalachian Thunder Pipe


«Stanley» - Model replacement skin for Grognak's Axe that was sold on the Atomic Shop. No concept art, but the weapon idea came from Jon Rush. Big thanks to Jon Rush, Ian Olsen, and Andrew Collins for all the helpful feedback in the design process. This was the first asset I made entirely in Blender. Very nice to not need to change modeling apps to knock out small sculpts.Fallout 76 - Stanley


From 76's first post launch update - the weapon rewards for defeating Appalachia's newest Cryptid, the Sheepsquatch. The horns were made by re-purposing the horns on the Sheepsquatch character itself, which was made by Ian Olsen. The Sheepsquatch's head sculpt by Ian was also used as a starting point/reference for creating the skull. Concept: Jake Raymor VFX: Jamie Clark Art Direction: Jon Rush Special thanks to Jon Rush for bringing in a REAL sheep skull for reference and Ian Olsen for sculpting tips.Fallout 76 - Sheepsquatch Weapons


## Ссылки

- https://www.mobygames.com/developer/sheet/view/developerId,764436/
*Mobygames* - https://www.linkedin.com/in/connor-mccampbell
*Linkedin* - https://www.artstation.com/cmccampb
*Artstation*

## Галерея

### Локации

### Игровые обьекты

### Предметы

## Видео

## Примечания

- ↑ Указано в комментарии к файлу .nif
- ↑
*Fallout 76 - Sheepsquatch Weapons* - ↑ Указано в комментарии к файлу .nif
- ↑ Стив Мэсси (BGS_Steve):
*I’ll tell you that the primary environment artist on the trailer Connor is also the primary Pitt environment artist. Bethesda Game Studios' official Discord*