Версия 6.71

Версия 6.71

(Полный список)

(Полный список)



- Ослаблены:
- Усилены другие герои.
- Сбалансированы предметы.

Дата выпуска

**Dota 2:**

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**DotA:**

## Герои

- Increased Aphotic Shield cast range by 50

- Movement speed reduced by 5
- Chemical Rage bonus HP from 350/700/1050 to 300/600/900

- Battle Hunger cooldown reduced from 25/20/15/10 to 20/15/10/5

- Fiend's Grip Scepter duration from 5 to 6 seconds

- Bloodbath now gives 50% of its normal regeneration if he doesn't kill the target but is near it
- This change does not affect creeps, it is hero only. By default you gain 10/20/30/40% of a dying hero's max HP if you get the killing blow. If you don't but are within 200 range of the dying hero, you gain 5/10/15/20% of the max HP.


- Track team bonus gold from 50 to 50/100/150 (this is still considered Reliable Gold)

- Back damage prevention from 10/20/30/40 to 16/24/32/40
- Side damage prevention from 5/10/15/20 to 8/12/16/20

- Base movement speed reduced from 315 to 310
- Spawn Spiderlings mana cost increased from 75/90/105/120 to 80/100/120/140
- Spawn Spiderlings buff duration increased from 0.9 seconds to 2

- Phantasm duration increased from 20 to 24

- Test of Faith cooldown rescaled from 30/28/26/24 to 24

- Dragon Blood regeneration increased from 1/2/3/4 to 2/3/4/5

- Enchant Totem no longer dispels if you animation cancel

- Movement speed increased by 5

- Chronosphere duration rescaled from 3/4/5 to 4/4.5/5

- Lifebreak HP cost rescaled from 40/33/25% to 35/30/25%

- Cold Snap no longer triggers on self damage

- Tether movement speed bonus reduced from 20/25/30/35 to 15/20/25/30
- Spirits cooldown rescaled from 14 to 20/18/16/14

- Macropyre damage increased from 75/125/175 to 100/140/180

- Healing Ward regeneration rescaled from 1/2/4/5 to 2/3/4/5%

- Manaleak now applies a stun instead of a slow when the target runs out of mana
- Stun duration: 1.25/1.5/1.75/2.0 seconds

- Manaleak duration from 5/6/7/8 to 4/5/6/7
- Manaleak cooldown from 20 to 18

- Ghost Ship cooldown reduced from 100 to 90
- X Marks The Spot Return icon placement and hotkey adjusted
- The return ability now takes the position of the main ability when it is active and uses the same hotkey as the primary spell


- Diabolic Edict is no longer reduced by damage block items(Stout, Vanguard, etc)
- Fixed Pulse Nova sometimes turning itself off after getting hit by certain ability types

- Attack range increased from 600 to 625

- Feral Impulse damage and attack speed bonus increased from 10/15/20/25% to 15/20/25/30%

- Skewer cooldown reduced from 45 to 35

- He can now use cyclone on his other clones

- Adaptive Strike damage rescaled:

**Original:**Up to 0.75/1.5/2.25/3.0x Agility**New:**20/40/60/80 + up to 0.5/1/1.5/2.0x Agility

- Sprout can now target the ground again
- Fixed a previous issue where it became harder to target a unit reliably


- Urna Swarm rebalanced:

- Maximum summons reduced from 2/4/6/8 to 2/3/4/5
- Infestation dps increased from 20 to 40
- Infestation aoe increased from 275 to 300
- Cooldown rescaled from 14/11/8/5 to 26/19/12/5
- Mana cost rescaled from 10 to 40/30/20/10

- Arcane Orb cooldown removed

- Ignite rescaled
- Damage increased from 10/20/30/40 to 26/32/38/44
- Slow increased from 10/15/20/25% to 20/22/24/26%
- Duration from 7.5 seconds to 4/5/6/7


- Coup de Grace critical strike rescaled from 2/3/4 to 2.5/3.25/4x
- Reworked Blur fade mechanism

- Note: Your hero is no longer always fully faded out. It now only gains partial transparency when the new secondary effect below is active. This still retains the permanent 20/25/30/35% evasion.
- Passively blurs your hero when near enemy heroes, causing your model to fade out partially and become hidden on the minimap to enemy player.
- Distance: 1600
- Has a 1.5 second delay when adding or removing the effect.

- Base strength reduced from 22 to 19
- Sunray activation mana cost increased from 10 to 35
- Sunray slow from 14/20/26/32 to 10/16/22/28%
- Fixed a bug that caused Sunray to always affect the first target regardless of magic immunity
- Reduced the duration Sunray slow lasts on you from 2 to 1 second
- This is the duration that the slow lasts on you after you are no longer hit by the Sunray.


- Strength gain reduced from 1.45 to 1.2

- Shadow Strike duration damage rescaled from 15/30/45/60 to 30/40/50/60

- Burrowstrike mana cost rescaled from 140 to 110/120/130/140

- Ether Shock damage increased from 75/150/225/300 to 80/160/240/320

- Pounce cooldown reduced from 16 to 12

- Shrapnel DPS increased from 10/20/30/40 to 12/24/36/48

- Strength gain increased from 2.5 to 2.8

- Static Storm cooldown increased from 75 to 85

- Anchor Smash chance to proc increased from 20 to 25%

- Grow bonus damage increased from 40/80/120 to 50/100/150

- Snowball maximum roll duration reduced to 3 seconds
- Snowball movement speed per extra hero reduced from 100% to 50%
- Frozen Sigil HP reduced from 300 to 220/240/260/280
- Removed the extra landing damage from Walrus Punch

- Dark Rift cooldown reduced from 180/160/140 to 130

- Flesh Golem's Plague slow increased from 7% to 9%

- Removed the small attack damage reduction aspect of Wave of Terror

- Corrosive Skin damage, slow and magic resistance increased from 5/10/15/20 to 10/15/20/25

- Rain of Chaos Aghanim Infernals HP and damage increased from 50% of original to 75%

- Static Field aoe from 900 to 1000
- Thundergod's Wrath Scepter from 355/460/570 to 400/500/600

## Предметы

- Attribute bonus and attack damage increased from 8 to 9
- Charges increased from 3 to 4

- Ether Blast damage rescaled from 2.5x Agility to 75 + 2.0x Agility

- Gem now has a stock cooldown of 6 minutes

- Active boost increased from 15 to 16%

- Reduced detection area from 900 to 850
- Movement bonus increased from 10 to 15%
- Initial cast aoe increased from 900 to 1200

## Игровой процесс

- Allies are now notified when you purchase a Smoke of Deceit
- Swapped the attack projectile of Thrall and Chen (280542)
- Added a new visual effect for Omniknight's aura (393596)
- Enigma model now shows team colors (395228)
- Reduced Phoenix model size a little bit
- Added a test mode command to respawn roshan (-roshan)
- Added an ally only visual effect where Ghost Ship will land
- Improved Dark Ritual mana text display so it is easier to read
- Finger of Death and Laguna Blade no longer target magic immune (since they do 0 damage but waste spell)
- Illusory Orb flashes right before it is about to expire
- Added -disablehelp support for Disruption
- Some map size reductions (Unexpect3D)
- Medallion visual effect is played on the caster now as well
- Added a status buff icon for Shallow Grave (251251)

## Баги

- Fixed Geomancer clones sometimes getting the wrong initial boots before pickup/drop
- Icarus Dive disarm now gets properly dispelled if you become magic immune while the debuff is on you
- Fixed various inconsistencies with Eredar's spell behaviors and Disruption
- Fixed Spawn Spiderlings failing to affect Ethereal units
- Fixed Bloodseeker model size issues with BKB
- Fixed Switch bugs with Strygwyr's Thirst
- Fixed various tooltips
- Fixed a bug with Illusions working against Supernova
- Fixed Empower status buff icon
- Fixed some rare bugs on Spirit Bear death
- Fixed Io and Harbinger icons moving in tavern
- Fixed Power Treads triggering Last Word
- Fixed enemies being able to see Ice Blast on the minimap when near towers
- Fixed lots of abilities/items having rare bugs during some hero transformation/morphing abilities
- Fixed a visual glitch with a magic immunity icon appearing on your ability list while Nether Striking
- Fixed Plague Wards instantly killing Homing Missile
- Fixed gem overhead visual with shared gem
- Fixed hero vision bugs after quick buybacks
- Fixed rare cases where a courier delivery would fail to give you an item and place it far away from you
- Fixed Requiem of Souls not adding charges to Necromastry
- Fixed Serpent Wards instantly killing The Swarm units
- Fixed a bug with batrider where he would sometimes lose his flying height
- Fixed Medallion triggering and ignoring Linken Sphere
- Fixed some small bugs with Power Cogs that can cause them to die prematurely
- Fixed minor inaccuracies when casting Ghost Ship near map edges
- Fixed a bug with Homing Missle not being able to hit a hero if he is standing near map edges
- Fixed a very rare bug with muted items being created in the center of the map
- Fixed an exploit with item manipulation
- Fixed Orchid triggering and ignoring Linken Sphere
- Fixed Scepter Infernals not being affected by Blackhole
- Fixed Visage's Familiars not being affected by Blackhole
- Fixed enemy Gem and Circle of Power interaction
- Fixed potential buggy interaction of some aoe spells with Kraken Shell
- Fixed interaction between Shrapnel and Power Cogs
- Fixed an exploit with Circle of Power
- Fixed some buffs not being properly removed by Dark Pact
- Fixed an old fatal error exploit possible while using couriers
- Fixed an issue with Gem on couriers
- Fixed a bug with HCL bot game modes
- Fixed some bashes/stuns not being detected properly for Sunray and Relocate purposes
- The following overhead text tags have been fixed to no longer display through fog of war: Meld, Multicast, Walrus Punch, Chaos Bolt and Dark Ritual
- Fixed some visual effects not always being displayed properly for observers
- Fixed Flesh Heap gaining str from suicide (recently reintroduced bug)
- Fixed a bug with Spirit Bear and Bashers
- Fixed an abuse possible with couriers and hand of midas
- Fixed some cases where the flying courier is still able to go into the enemy fountain area
- Fixed a bug that caused Viper Strike to no longer be deniable
- Fixed rune messages not always appearing to both observers
- Fixed HP bar appearing on Spin Web

## См. также

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