Версия 6.54

* Added extra dynamic replay data to help replay parsers present in-game data (see below) * Rebalanced Invoker (see below) * Reworked Shadow Priest (see below) * Various changes to Phantom Lancer and Spirit Lance (see below) * Changes to Aphotic shield and Borrowed Time (see below) * Improved hero selection process in RD * Added hotkeys for recipe stores * Changed Elder Dragon Form MS Bonus from 10/35/60 to a constant 25 * Changed Freezing Field mechanics a bit. The slow now comes from the area rather than the explosions. Changed the distribution method on Freezing Field as well * First Blood bounty is shared with the team if Sent/Scourge get the last hit * Untouchable now triggers off being targeted by attacks or spells * Rewrote Avalanche to fix various minor bugs * Decreased Inner Vitality cooldown from 30 to 25 seconds * Lowered Clockwerk's strength gain * Lowered early damage on Rocket Flare * Added Internationalized text support for GameScore Board, EndScore Board and Observer Board * Added extra data to end of replay (Player Gold, Assists, Neutral CS, Items) * Improved Bloodrage a little * Lowered base armor on Lycan's Wolves from 5 to 2 * Minor reduction to Clockwerk's base armor * Rewrote Maledict for some optimizations * Toss no longer uses mana cost/cooldown if you make an invalid cast * Toss now seeks its target * You can now only -kickafk allied afk players * Temporarily undid the movability of items in cooldown while some issues are being fixed * Phantom Lancer's images now create a dummy Spirit Lance effect when the primary casts it * Player turn indicator for RD is made clearer * Added extra orb effect notations to items and abilities (228748) * Blur visual effect is now applied only to enemies (190092) * Changed the name and icon for Flask of Sapphire Water (206885) * Illuminate wave now gives vision (226661) * Rewrote Devour. It now shows progress bar overhead and doesn't reveal you (217291) * Sentinel Ancients buildings are now in rooted model form (216494) * Added a new fun mode -mi(miniheroes) that creates the heroes at half size * Added a new command to customize water color for local player (-water red, -water blue, -water green or -water default) * Displayed gold animation for First Blood bounty * Winners are now displayed in Warcraft's score screen (234657) * Dummy lineup units in RD now show player name * Improved Acid Spray visual effect * Increased Spin Web visual transparency * Increased the size of the recently added $ symbol for observers and replays * New Sonic Wave visual effect * New Maledict visual effect * New Freezing Field visual effect * New Black Hole visual effect * New Spirit Lance visual effect * New Flask of Sapphire Water visual effect * New visual effect for units with Poison Nova buff * New Weave cast visual effect * Updated Hookshot tooltip * Fixed a bug with casting March of the Machines on a cliff (DonTomaso) * Fixed a bug with Feral Heart and swapping or repicking * Fixed a minor bug with Grow * Fixed a bug with Infest and Refresher-Necronomicon * Fixed a bug with Melting Strike on Invoker * Fixed a bug with Timewalk and Power Cogs * Fixed a minor bug with Expulsion * Fixed a rare glitch with Time Walk * Fixed Armlet typo * Fixed a rare bug with Borrowed Time where it sometimes doesn't use cooldown when triggered * Fixed Battle Hunger buff tooltip * Fixed Bottle activating Mana Leak * Fixed Enchant on neutral creeps with initially reduced mana * Fixed Feral Heart buff level tooltip * Fixed -fs text bug introduce last version * Fixed -kickafk warning text not showing up * Fixed some issues with Hookshotting someone near trees * Fixed some targeting bugs with Lucifer * Fixed Stifling Dagger not working properly when it hits a fogged unit * Fixed various other tooltip errors ++ Invoker Changes: - Invoke levels at 2/7/12/17 with cooldown from 30/30/15/5 to 30/25/12/5 and mana cost from 20/40/60/80 to 20/50/80/110 - Sunstrike: cooldown 60->30, mana cost 250->175 - Deafening Blast: cooldown 25->40 - Chaos Meteor: cooldown 30->70 - Forge Spirit: cooldown 70->30, mana cost 200->75, casting with ones already on field kills old ones. Improved visual look slightly. If both elements are level 4 or higher, double spawn. - Tornado: Airtime from 0.4/0.7/1/1.3/1.6/1.9/2.2 -> 0.6/0.85/1.1/1.35/1.6/1.85/2.2 Same final damage, 120 starting damage instead of 190 - Alacrity: Is now WWE, cooldown 20->15 Duration 5->6, mana cost 125->50, Original IAS: 40/60/80/100/120/140/160. New IAS: 30/40/50/60/70/80/90. It now gives damage as well: 20/30/40/50/60/70/80. - EMP: changed to pure Wex ability, WWW. 0.5 HP lost for each mana drained. Tweaked various other aspects such as cast range and mana cost. - Ice Wall: Rescaled duration from 4->10 to 3->12. Improved Exort based damage from 5/10/15/20/25/30/35 to 6/12/18/24/30/36/42 ++ Shadow Priest: - Changed Shallow Grave completely. It is now a basic ability - Changed how Weave works. It is now an ultimate - Reduced Shadow Priest's cast point - Shadow Wave can now bounce back to you at the last wave if you are in range. Also added an extra bounce at level 3 and 4 ++ Phantom Lancer: - Reworked Spirit Lance - Phantom Lancer images now create a dummy Spirit Lance effect when the real one casts it - Lowered Doppelwalk invisibility duration from 12 to 8 - Increased and Standardized all Phantom Lancer images' percentage of damage taken - Lowered maximum image count ++ Abaddon: - Improved how Borrowed Time works and increased cooldown - Reworked Aphotic Shield stats ++ New real-time replay data: - When a hero dies: Hero<d>,<k> where d=dead player id and k=kill player id - When a chicken dies: Courier<d>,<k> where d=dead player id and k=kill player id - When tower dies: Tower<a><l>
,<k> where a=alliance (0,1 0=sent, 1=scourge) l=level (1,2,3,4) s=side (0=top,1=mid,2=bot) and k=kill player id. for level 4 towers, s=1 - When rax dies: rax<a>
<t>,<k> where a=alliance (0,1 0=sent, 1=scourge) s=side (0=top,1=mid,2=bot) t=rax type (0,1 0=melee, 1=range) k=kill player id - When Throne gets hurt: Frozen Throne,<p> where p=current percentage hp (75/50/25/10) - When Tree gets hurt: World Tree,<p> where p=current percentage hp (75/50/25/10) - When a player gets disconnected: CK<k>D<d>N<n>,<p> where k=creep kills, d=creep denies, n=neutral kills, p=player id of leaver

## См. также

|