Treant Protector/Старые способности

Звуки

Старые способности

▶️

Я маяк мудрости в океане невежества!

Эта статья или раздел в процессе перевода на русский.

Вы можете помочь улучшить её, делая правки на основе содержания английской статьи.


Leech Seed (7.23-7.27a)

Герой каждую секунду высасывает жизнь из случайного врага (сначала из героев). Забирает здоровье жертв и замедляет их.

**Радиус:**700

**Интервал пульсаций:**0,5

**Замедление скорости передвижения:**18%/24%/30%/36%

**Длительность:**5

**Длительность замедления:**0,5

*Руфтреллен укрепляет союзных существ, черпая жизненные силы из нарушителей, ступивших на его священные земли.*

ПРИМЕЧАНИЯ

- Эта способность была переработана в Leech Seed в версии 7.23.

- При отсутствии в области действия героев, выбирает цели случайно.

- Действует на невидимых существ и существ в тумане войны.

- Leech Seed срабатывает с интервалом в 0,5 секунды сразу после применения, срабатывая 10 раз.

- Наносит до 75/150/225/300 ( 275/350/425/500) урона (до уменьшений) и излечивает Treant Protector на то же значение.

- Лечение не связано с уроном и всегда применяется в полном объеме, независимо от фактически полученного целью урона.

- Лечащие снаряды летят со скоростью 550.



Nature's Guise (7.22-7.22h)

Turns Treant invisible after a 0.6 second cast time when he is within close radius of a tree. Increases movement speed while invisible, and causes a disarming root when attacking out of invisibility.

**Tree Search Radius:**265

**Fade Delay:**0

**Movement Speed Bonus:**20%/22%/24%/26%

**Root Total Damage:**60/110/160/210

**Invisibility Linger Duration:**0.75

*The Protectors don't often come into vision; their natural state being nestled within their leafy brethren.*

ПРИМЕЧАНИЯ

- This ability got replaced by Nature's Grasp in the 7.23 gameplay patch.

- Casting spells or using items does not break the invisibility.

- Goes on cooldown once the invisibility is lost, not upon cast.

- Treant Protector stays invisible as long as there are trees within 265 radius around him.

- The invisibility is not instantly lost upon getting too far from trees. There is a 0.75-second-long grace time.
- This means Treant Protector can stay up to 0.75 seconds long away from trees and still be invisible.
- The grace time resets whenever a tree is within range again. The grace time is not indicated anywhere.


- Treant protector is phased while invisible, and can also walk through trees.

- While invisible, Treant Protector's next attack has True Strike, and roots and disarms the target, preventing it from moving, attacking, and casting certain mobility spells.
- The attack first applies its damage, then the debuff.
- Does not work against buildings and wards.
- Provides True Sight over the target.




Leech Seed (до 7.23)

Treant plants a life-sapping seed in an enemy unit, draining its health, while simultaneously slowing it. The seed heals friendly units around it. Pulses 7 times.

**Cast Range:**350

**Radius:**500

**Pulse Interval:**0.75

**Move Speed Slow:**16%/20%/24%/28%

**Duration:**5.25

Примечания невосприимчивости к магии:

Can heal spell immune allies. Slow persists, attempts to damage and continues to pulse, if debuff was placed before spell immunity and when not dispelled.

*Rooftrellen nurtures the beings under his stewardship, sustained by the lifeforce of trespassers into his sacred ground.*

ПРИМЕЧАНИЯ

- This ability got reworked into the following Leech Seed in the 7.23 gameplay patch.

- Deals damage and sends healing projectiles in 0.75-second intervals, starting 0.75 seconds after cast, resulting in 7 pulses.

- Can deal up to 84/168/252/336 ( 434/518/602/686) damage (before reductions) and heal a single unit for up to 84/168/252/336 ( 434/518/602/686) health.

- The heal is independent from the damage and always heals for the same amount, regardless of how much damage the target takes.

- Healing projectiles travel at a speed of 400.

- Always emits 7 pulses, even when the target dies earlier.

- If the target turns invisible, the pulses continue coming from its current actual position, making it possible to track it.

- Healing pulse projectiles cannot target invulnerable or hidden units, but already flying projectiles still heal them.



Living Armor (6.75-7.22h)

**Действует на**

Союзников

Infuses the target hero or structure with a protective coating which grants bonus regeneration. Also blocks some damage from all sources. Dispels when a number of damage instances are taken.

**Cast Range:**Global

**Damage Block:**40/60/80/100

**Health Regeneration Bonus:**4/8/12/16

**Duration:**15

*The roots and tendrils of the Treant Protectors are far-reaching, stimulating the growth and rejuvenation of all of nature.*

ПРИМЕЧАНИЯ

- This ability got reworked into the current Living Armor in the 7.23 gameplay patch.

- When targeting the ground, the closest unit to the target point is targeted instead.

- Can be cast on buildings, providing all its effects to them.

- Can regenerate up to 60/120/180/240 health over its full duration.

- Living Armor belongs to the group of damage negating effects. However, unlike the others in that group, Living Armor only negates a certain amount of damage per instance.

- If a damage instance is low enough to get fully negated, it causes several on-damage effects to not trigger.

- Living Armor has the lowest priority in the group of damage negating effects.
- This means when coupled with any other form of damage negation, Living Armor neither blocks damage nor loses any charges.
- When combined with Aphotic Shield however, it does lose charges without blocking any damage.
- When combined with the Glyph of Fortification, it does not lose any charges until the Glyph's effect expires.


- As with all damage manipulating effects, Living Armor only blocks the 3 damage types. It does not react on HP Removal.

- Blocks damage after all kinds of reductions. Fully ignores damage lower than 5 (after reductions).

- The talent turns Living Armor into an area-targeted spell, so that it cannot directly target units anymore.
- In this form, it only affects heroes (including illusions and clones, excluding creep-heroes) and buildings. It can no longer be used on creeps.
- Among buildings, shrines and effigy buildings are not affected.




Nature's Guise (7.00-7.21d)

Turns Treant invisible after a short delay when he is within close radius of a tree. Increases movement speed while invisible, and causes a disarming root when attacking out of invisibility.

**Tree Search Radius:**265

**Fade Delay:**4/3.5/3/2.5

**Movement Speed Bonus:**14%/18%/22%/26%

**Root Total Damage:**30/90/150/210

**Invisibility Linger Duration:**0.75

Примечания иллюзий:

Illusions can turn invisible when near a tree.

Illusions have True Strike but cannot root or disarm.

Illusions have True Strike but cannot root or disarm.

*The Protectors don't often come into vision; their natural state being nestled within their leafy brethren.*

ПРИМЕЧАНИЯ

- This ability got reworked into the following Nature's Guise in the 7.22 gameplay patch.

- Casting spells or using items does not break the invisibility.

- Damage greater than 0 from any player (including allies, excluding self) or Рошан resets the fade delay.

- The ability icon shows a cooldown whenever a tree is within the radius while not invisible. This has only informative purposes.
- This means it is not affected by the cooldown reductions of Octarine Core, Руна волшебства and the level 10 talent.
- However, it is affected by cooldown resets like Refresher Orb, but doing so does not affect the fade delay in any way.
- Time Dilation and Chakra Magic affect the cooldown visually, but do not affect the fade delay either.
- The cooldown starts over whenever Treant Protector attacks, to indicate that the fade delay has reset due to the attack.


- Treant Protector stays invisible as long as there are trees within 265 radius around him.
- A status buff appears on Treant Protector whenever he is near a tree, and immediately disappears as soon as no tree is found.


- The invisibility is not instantly lost upon getting too far from trees. There is a 0.75-second-long grace time.
- This means Treant Protector can stay up to 0.75 seconds long away from trees and still be invisible.
- The grace time resets whenever a tree is within range again. The grace time is not indicated anywhere.


- Treant protector is phased while invisible, and can also walk through trees.

- While invisible, Treant Protector's next attack has True Strike, and roots and disarms the target, preventing it from moving, attacking, and casting certain mobility spells.
- The attack first applies its damage, then the debuff.
- Does not work against buildings and wards.
- Provides True Sight over the target.




Nature's Guise (до 7.00)

**Действует на**

Союзников

Causes the targeted unit to blend in with the forest, becoming invisible to enemies and gaining a movement speed bonus when near a tree. If the unit moves away from a tree or the spell is cast on a unit with no nearby trees, Nature's Guise is lost. Treant Protector can cast spells and remain invisible under Nature's Guise.

**Cast Range:**600

**Tree Search Radius:**350

**Fade Time:**2

**Move Speed Bonus:**14%/16%/18%/20%

**Duration:**15/30/45/60

*The Protectors don't often come into vision; their natural state being nestled within their leafy brethren.*

ПРИМЕЧАНИЯ

- This ability got reworked into the following Nature's Guise (7.00-7.21d) in the 7.00 gameplay patch.

- If cast on a unit that is not close enough to a tree, the ability does nothing, wasting the mana and cooldown.

- The target unit stays invisible as long as there are trees within 350 radius around it.

- The effects are not instantly lost upon getting too far from trees. There is a 0.75 second long grace time.

- This means the unit can stay up to 0.75 seconds long away from trees and still be invisible.

- The grace time resets whenever a tree is within range again.

- The grace time is indicated by the status buff.

- The Nature's Guise buff checks for the grace time buff periodically, and disappears if it is not found.

- Treant Protector can cast spells and use items without breaking the invisibility.

- Other units can cast spells and use items
*only*during the 2 seconds fade time.

- Units can perform attacks within the 2 seconds fade time without breaking the invisibility. Attacking after the fade time breaks it.



**Действует на**

Союзников

Treant Protector's presence infuses allied heroes and structures with a protective healing aura, increasing armor and regeneration. During the daytime, his power of nature is increased, causing the aura to extend globally. The regen on structures is always a 900 radius aura.

ПРИМЕЧАНИЯ

- This ability got reworked into the current Living Armor in the 6.75 gameplay patch.

- Fully stacks with other sources of flat health regeneration and armor increasing effects.

- The aura's buff lingers for 2-4 seconds.

- The flat health regen bonus is not considered by percentage health regeneration increases.

- Regenerates up to 60/120/180/240 health in one minute.



**Действует на**

Союзников

Magically creates an armor of vines around a friendly unit or structure, protecting it from harm and healing wounds.

**Cast Range:**500

**Armor Bonus:**3/6/9/12

**Health Regeneration Bonus:**2/3/4/5

**Duration:**40

*The roots and tendrils of the Treant Protectors are far-reaching, stimulating the growth and rejuvenation of all of nature.*

ПРИМЕЧАНИЯ

- This ability got reworked into the following Living Armor (6.72–6.74c) in the 6.72 gameplay patch.

- Can heal the target for up to 80/120/160/200 health.

- Can be cast on buildings, but not on wards.



Summons a forest spirit at the target location. The Sentinel will act as a passive, invisible watcher until the Treant Protector activates it. While active, a sentinel will unleash a powerful attack on the first enemy hero who strays too close, dealing damage and stunning the target. After attacking, the Sentinel returns to passive mode, regiaining its invisibility and vision. Sentinels are vulnerable to physical and magical attacks and have a timed life of 8 minutes.

**Cast Range:**900

**Enemy Search Radius:**500

**Damage:**125/150/175/200

**Stun Duration:**1.5/1.75/2/2.25

**Sentinel Duration:**480

ПРИМЕЧАНИЯ

- This ability was replaced by Leech Seed in the 6.72 gameplay patch.

- Forest Sentinels have 300 health, are immobile and grant 40 gold bounty. They are affected by spells, but cannot be converted (e.g. Enchant).

- Nature's Guise (до 7.00) and Living Armor (до 6.72) can be cast on sentinels.

- Forest Sentinels are visible to Treant Protector's team on the minimap as a small white dot

- In passive mode, Forest Sentinels have invisibility with a 2 second fade time and provide 500 radius flying vision around them.

- In active mode, they do not have invisibility and provide 100 radius flying vision around them.

- Sentinels instantly return back to passive mode once launching the damaging and stunning projectile, turning invisible after the fade time.

- The projectile travels at a speed of 1000.

- Can launch the projectile even when disabled. Requires vision over enemies to be able to launch it.

- Forest Sentinels are treated as trees by Nature's Guise, allowing affected allies to stay invisible when close to a sentinel.



Transform Sentinel

`D`

`W`

Toggles a Sentinel's state. The cooldown is shared with all Sentinels.

ПРИМЕЧАНИЯ

- This ability is unlocked upon leveling Forest Sentinel the first time.

- This ability is only on the hero, not on the sentinels.

- When targeting the ground, it toggles the closes sentinel to the targeted point. Can directly target sentinels.

- Can also targeted other units under Treant Protector's control, excluding self. Doing so has no effect, wasting the mana and cooldown.

- The passive and active sentinels are 2 different units. Switching between them causes them to get fully replaced.

- This means it gets deselected and any buff and debuff is cleared.

- Can toggle sentinels to active and passive mode.



**Действует на**

Врагов

Creates an enchanted tree at a target point, allowing Rooftrellen to see the tree's surrounding area at all times. Vision improves slightly per level.

**Cast Range:**100

**Vision Radius:**600/630/660/690

**True Sight Radius:**?

**Duration:**Permanent

ПРИМЕЧАНИЯ

- This ability was replaced by Forest Sentinel in the 6.67 gameplay patch.

- Places a regular tree, so it interacts with other abilities like other trees.
- The only difference is that these trees do not have a collision size, so they cannot block pathing.


- Provides flying vision and True Sight around the tree, which lasts until the tree is destroyed.

- The tree visually differs depending on which side of the map it was placed. It also appears brighter than regular trees.

- There is no limit on how many trees can placed at one time.



Creates a spiritual link between Rooftrellen and a target tree, allowing Rooftrellen to see the tree's surrounding area at all times. Vision improves slightly per level. Very large cast range.

**Cast Range:**2000

**Vision Radius:**600/630/660/690

**True Sight Radius:**?

**Duration:**Permanent

ПРИМЕЧАНИЯ

- This ability was reworked into the following Eyes in the Forest (6.60–6.66b) in the 6.60 gameplay patch.

- Treant Protector requires vision over the tree in order to cast the ability on it.

- Places an orange orb above the tree, which is not visible to enemies.

- There is no limit on how many enchanted trees can be up at one time.

- Provides flying vision and True Sight around the tree, which lasts until the tree is destroyed.



Creates a thicket of damaging thorns, making it difficult or impossible for units to pass through.

**Cast Range:**300

**Number of Thickets:**8/13/18

**Collision Radius:**72

**Damage Radius:**150

**Damage per Second:**50

**Duration:**5/6/7

ПРИМЕЧАНИЯ

- This ability got reworked into the current Overgrowth in the 5.76 gameplay patch.

- Upon cast, creates 8/13/18 immobile vine thickets at the targeted point as close together as possible.

- Thickets cannot spawn in the river area. When targeting the river, the thickets spawn at the closest locations around it.

- Thickets have a 72 collision size. They block pathing for every unit. Casting directly on a unit may encase it between the thickets.

- Thickets are invulnerable. It is not possible to move through the thickets either, not even when phased. Only unobstructed or Forced Movement can get units out.

- Each thicket also has a damaging aura. Since the damage is aura-based, multiple overlapping auras do not stack. The aura's effect does not linger. Only damages enemies.



Consumes a nearby tree, absorbing its body and restoring health. Rooftrellen stores the tree's soul, and can later use the souls to cast a powerful curse on an enemy unit. The curse lasts an amount of seconds equal to the number of trees Rooftrellen has absorbed.

**Cast Range:**32

**Heal:**25/50/75

**Heal Delay:**1.7

ПРИМЕЧАНИЯ

- This ability got replaced by the following Overgrowth (до 5.76) in the 5.72 gameplay patch.

- When off cooldown, right-clicking a tree orders Treant Protector to cast this spell on the tree.

- Heals Treant Protector 1.7 seconds after cast in one instance.

- Each eaten tree grants 1 charge permanently or until used. Can have a maximum of 60 charges.



**Действует на**

Врагов

Curses an enemy unit with the souls of the trees Rooftrellen has consumed. Each level enhances the curse's effects further. On level 1, slows movement speed, on level 2, disarms and slows movement speed and on level 3, disarms, silences and slows movement speed. The duration is based on the number of souls.

**Cast Range:**600

**Movement Speed Slow:**60%

**Duration per Tree:**1

ПРИМЕЧАНИЯ

- This ability gets leveled together with Passion of the Forest.

- Uses a projectile which travels at a speed of 1500.

- On level 1, this ability only applies a movement speed slow. Level 2 adds a disarm and level 3 adds a silence on top of that.

- The debuff's duration is entirely on the amount of trees Treant Protector has consumed. Upon cast, all charges are lost.

- This ability does nothing when cast while having no charges.

- Cannot be cast on ancient creeps.