Обновление от 7 января 2021

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# Источники

Источник: Dota 2 Update - January 7th, 2021



# Список изменений

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- Обновлена модель Snapfire.
- Updated the government identity verification requirement to play Dota on the Chinese client.

**Open Steam China agreement**- In order to play Dota 2 in China, please fill out the Steam China agreement. Click the button below to open it in the overlay. After completing it, you can close the overlay, and proceed by clicking Continue below.
- Once you have completed the Steam China agreement, select Continue. You may also select Exit to exit Dota.


- Fixed the following abilities still being marked as having an Aghanim's Scepter upgrade:
- Fixed Borrowed Time being marked as having an Aghanim's Shard upgrade.
- Fixed typo in Fissure's Aghanim's Shard description (
**a**ftershock ➜**A**ftershock). - Fixed typo in Berserker's Call's Aghanim's Scepter description (per affected target
**ed**➜ per affected target). - Updated Time Walk's Aghanim's Shard description: (
**I**ncreases Time Walk cast range by 200. ➜**Grants Reverse Time Walk and i**ncreases Time Walk cast range by 200). - Fixed Demon Blood Armor turning Axe's model green.
- Fixed Infest's Consume burst sound not playing when getting forced out of the host in other ways than the sub-spell (i.e. host dies, or Infest expires on an enemy hero host).
- Fixed Eclipse using Lucent Beam's target sound when hitting enemies, instead of using its own.
- Fixed Lucent Beam not playing its target sound effect when targeting the ground.
- Lucent Beam now plays the caster sound only when targeting a unit.
- Reduced Eclipse hero target sound volume from 0.8 to 0.7.
- Ransack sound effect
- Is now audible to the player only.
- Reduced soundlevel from 78 to 75.
- Added volume fade-in time of 0.66 seconds.
- Removed the sound limiter.
- Added a sound blocker that prevents the sound from playing more than 1 times within 0.1 seconds within 300 radius.

- Added a sound effect for when Ransack's Aghanim's Shard effect procs.
- Added a cast sound for Hunter in the Night's Aghanim's Shard active component.
- Added a sound effect for when Storm Surge's Aghanim's Shard effect procs.
- Enabled Battle Trance's global cast sound when cast with Aghanim's Shard.

### Изменения в Ability Draft

- Fixed Greater Bash not working when drafted.
- Fixed Spirits In/Out sub-abilities replacing other drafted abilities. This should fix any 0 second cool-down exploits with other abilities.
- Fixed the following Aghanim's Shard upgrades:
- Fixed Fire Spirits not working at all.
- Fixed Time Walk not gaining Reverse Time Walk
- Fixed Gravekeeper's Cloak not working at all.
- Fixed Epicenter not working at all.
- Fixed Fissure not applying Aftershock. Requires Aftershock to be drafted to work.
- Fixed
**Ошибка Lua в Модуль:Ability_ID на строке 62: Не найдено данных Cargo для "Static Field".**not working at all. - Fixed
**Ошибка Lua в Модуль:Ability_ID на строке 62: Не найдено данных Cargo для "Ice Wall (AD)".**Shard upgrade not working. - Fixed Ransack not working at all.

- Aghanim's Scepter now grants Nihilism to the player that has Pulse Nova picked.
- Aghanim's Scepter now grants Blink Fragment to the player that has Mana Void picked.
- Aghanim's Shard now grants Liquid Frost to the player that has Macropyre picked.
- Aghanim's Shard now grants Silent as the Grave to the player that has Summon Familiars picked.
- Holy Persuasion's Aghanim's Scepter upgrade now checks the level of the ability in the Ultimate ability slot, instead of relying on Hand of God.
- Fixed Spirit Form not granting Recall and Blinding Light when active.
- Fixed Illuminate still passively granting the Spirit Form buff upon acquiring Aghanim's Scepter.
**Ошибка Lua в Модуль:VarQuery на строке 44: Не найдено результатов..**Skeleton Archers now have a minimum attack range of 500 even when Burning Army is cast by melee heroes.- Take Aim and the Shadow Realm now provide their attack range bonus to melee heroes as well.
- Дух-медведь now displays its unit icon at the top left corner of the HUD, and now shows up on the post-game scoreboard. Its inventory is also be included in the net worth calculations of the owner hero.
- Swashbuckle now splinters the attacks if Marksmanship is drafted and Aghanim's Scepter is active.
- Poison Sting now only applies to the primary target when used with multi-target attacks.
- Fixed Poison Sting being applied by wards other than Plague Wards.
- Fixed Infernal Blade applying damage and burn to buildings upon switching attack targets before the projectile lands when used by ranged heroes.
- Stifling Dagger can now apply Infernal Blade normally, if set on auto-cast.
- Fixed Bash of the Deep triggering multiple times when used by ranged heroes with high attack speed.
- Fixed Sacred Arrow launching from different positions depending on the hero. It now always launches from the center of the caster, rather than their weapon attachment point.
- Melee attacks no longer miss due to distance, so that spells using instant attacks work properly for melee heroes.
- Fixed Echo Stomp doing double the damage if Astral Spirit is also drafted. [?]
- Fixed the following heroes getting stuck in their looping animations: Ember Spirit, Magnus, Pangolier, Void Spirit
- Fixed giving Aghanim's Scepter to teammates with Greevil's Greed removing your Aghanim's Shard granted ability.
- Fixed active attack modifier costing mana for each attack of multi-attack abilities that do not trigger attack modifier, like Split Shot and Flak Cannon.
- Fixed Lil' Shredder stacks being consumed by secondary a ttacks of multi-attack abilities.
- Fixed Bash of the Deep's attack counter to not count secondary attacks of multi-attack abilities.
- Fixed Walrus PUNCH!'s particle effects sometimes getting stuck on targets for the duration of the match.
- Fixed Duel ending early if the target was also affected by Berserker's Call.
- Fixed Invoker and Hoodwink not getting access to their talents when they drafted their own abilities.
- Fixed Omniknight's -2s Purification cooldown talent being linked to Heavenly Grace.
- Fixed Wraith King's +6
**Ошибка Lua в Модуль:VarQuery на строке 44: Не найдено результатов..**Skeletons spawned talent being linked to Mortal Strike, instead of Vampiric Spirit. - Beastmaster's +350 health to controlled units talent is now linked to
**Ошибка Lua в Модуль:Ability_ID на строке 62: Не найдено данных Cargo для "Call of the Wild Boar".**, instead of Inner Beast. - Fixed being unable to click anything for the first few seconds of the game.
- Fixed Coaches crashing during drafting stage.
- Fixed private lobbies crashing after the draft if there wasn't 10 players.
- Fixed various inaccurate scepter/shard markers on draft screen as well as missing or wrong Aghanim's tooltips.
- Guild tags are now displayed in Ability Draft.
- Added Ability Draft note to Bad Juju: "Abilities that don't trigger Magic Stick won't launch attacks with shard."
- Added Ability Draft note to Dispersion: "Haunt must also be drafted for Shard upgrade to work."
- Added Ability Draft note to Cold Embrace: "Shard upgrade requires also drafting Splinter Blast."
- Added Ability Draft note to Natural Order: "Magic resist reduction will only apply if Astral Spirit has also been drafted."
- Added Ability Draft note to Echo Stomp: "Echo Stomp will still apply both the physical and magical damage values regardless of Astral Spirit being drafted."
- Fixed
**Ошибка Lua в Модуль:Ability_ID на строке 62: Не найдено данных Cargo для "Sun Strike (AD)".**'s Scepter description not showing up due to a typo.