6.72c

Версия 6.72c

(Полный список)

(Полный список)



- Ослаблен: Broodmother.
- Сбалансированы другие герои.
- Сбалансированы предметы.

Дата выпуска

**DotA:**

## Общее

- Melee hero collision size now reduced from 24 to 12
- Added support for the Filipino language
- Added a new texture for Snowball (2503519)
- Added a visual effect for Bloodstone's heal (469212)
- Pitlord is now in CM restriction list
- Wildkin's Tornado cooldown reduced from 120 to 70
- Charge of Darkness now displays a minimap signal for allies when it is used (464281)
- EMP is now an AoE targeting cursor (296622)
- Added a new attack projectile for QoP (461897)
- Changed Sniper's projectile arc (274494)
- New attack projectile for Eredar (459608)
- Added an Aghanim visual effect for Beastmaster (459402)
- Added a new Phantom Strike visual effect (463160)
- Added a new visual effect to Furion's Teleportation (450559)
- Added a new Icon for Telekinesis (280720)
- Added a new Icon for Spell Steal (280720)
- Added a new test command *dummy that creates a level 10 enemy hero in the middle of the map
- Improved Haunt visual effect (370706)
- Infest allied only visual effects are now visible to observers

## Герои

- Base intelligence increased from 16 to 19

- Base movement speed reduced from 310 to 295
- Spin Web cooldown reduced from 90/70/50/30 to 30
- Spin Web AoE increased from 500 to 650
- Spin Web movement bonus increased from 20/23/26/29% to 20/25/30/35%
- Spawn Spiderlings spawn count decreased from 1/2/3/4 to 1/2/3/3
- Spawn Spiderlings mana cost rebalanced from 80/100/120/140 to 120
- Spiderlings & Spiderites are now affected by Spin Web
- Spiderlings Model size increase slightly
- Spiderlings & Spiderites they now take more damage from towers (50%*125%)
- Spiderlings now do more damage to heroes (75%*>100%) and less damage to towers (70%*40%)

- Phantasm mana cost reduced from 175/225/275 to 125/200/275
- Phantasm cooldown reduced from 180/160/140 to 140

- Freezing Field hotkey changed from Z to F

- Tombstone no longer generates usable corpses

- Base strength increased by 2

- Fade Bolt bounce AoE reduced from 600 to 500

- Life Break cast range reduced to 550

- Macropyre damage interval is now smoother (same overall damage, more intervals)

- Intelligence growth increased from 1.65 to 1.95

- Base HP regeneration increased to 0.75

- Base HP regeneration increased to 0.75
- Juxtapose rebalanced to have a 12% creation chance at all levels with a max of 2/3/4/5 illusions

- Added a 2 second fade time to Nature's Guise
- Overgrowth AOE reduced from 725 to 625
- Living Armor regeneration reduced from 2/3/4/5 to 1/2/3/4

- Haunt/Reality now only moves your camera if you are targeting an area away from where your screen is currently looking

- Charge of Darkness indicator AoE increased from 2500 to 3000
- Charge of Darkness mana cost increased from 75 to 100

- Poison Touch is no longer blocked by damage block items like Vanguard

- Warcry AoE increased from 450 to 700

- Metamorphosis illusion extra damage taken increased from 250% to 350%

- Ranged Whirling Axes now does 75 damage
- Fervor AS bonus rebalanced

**Old:**- 5/10/15/20 AS per attack with a max of 100

**New:**- 20 AS per attack max of 40/60/80/100



- Expulsion cooldown increased from 10 to 18 seconds
- Expulsion mana cost increased from 75 to 125
- Expulsion corpse AoE and heal/damage AoE reduced from 600 to 575
- Expulsion interval increased from 1 to 1.25 seconds

- Shadow Word cooldown reduced from 24 to 20

- Lightning Bolt/Thundergod's Wrath now reveals the same area at night as during the day (1000/750 to 1000/1000)

## Предметы

- Cooldown reduced from 90 to 80

- Discord AoE increased by 25 and cast range by 75

- Aura AoE decreased from 1100 to the standard 900
- Now includes the regeneration from its components in the final item

## Баги

- Fixed Icarus Dive sometimes affecting Magic Immune units for a short duration
- Fixed a bug with how Warpath stack count works when it is at max power (new stacks don't count towards incrementing the timer)
- Fixed a couple of areas that you could still get stuck in with Telekinesis
- Fixed a bug with Neutral spawning and Goo
- Fixed Remote Mines explosion to keep the vision while it is exploding (382646)
- Fixed Hookshot having inconsistent behavior on magic immune units
- Fixed some bugs with Infest
- Fixed some bugs with Whirling Axes and Spell Steal
- Fixed Echo Slam tooltip to make it more accurate
- Fixed some exploits with Ravage, Thundergod's Wrath, Requiem of Souls, Slithereen Crush and Reverse Polarity

## См. также

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