Обновление от 2 июля 2015

Обновления (последнее) | ← Обновление от 30 июня 2015 | Обновление от 2 июля 2015 | Обновление от 8 июля 2015 → |
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# Источники



# Список изменений

### Новая жизнь

- Fixed a crash when equipping taunts in the in-game hero loadout screen
- Fixed the wrong games being selected in the Watch Live panel when you'd loaded more games
- Fixed some games being stuck on "Waiting for Game Data" in the Watch Live panel
- Taskbar will now flash on Match Ready
- Fixed problems with mod2x shaders on SM3 hardware [nVidia 6000 + 7000 series, for example] which made the textures look like bright squares
- Fixed many particles not appearing on shader model 3 cards [for example, nVidia 6000 and 7000 series].
- Fixed a bug wherein-game portraits weren't updating correctly when selecting new units on low-end graphic settings and low framerates
- Fixed bug where cutting down a tree did not properly update fog of war rendering on the client
- Ember Spirit's Sleight of Fist, Juggernaut's Omnislash and Zeus' Thundergod's Wrath will now damage invisible units that have been revealed
- Fixed client side replay recording. They are recorded with the '
`record <filename>`

' console command - Fix bug causing connect/disconnect button to show as “reconnect” immediately after connection attempt starts, until initial communication is received from gameserver
- Added and updated several language localizations
- Fixed a bunch of issues in 5:4 aspect ratios (1280x1024)
- Sounds in hero loadout now immediately stop when switching away to another hero or item set
- Fixed various terrain issues
- Custom Games: Exposed
`GameUI.GetClickBehaviors()`

to get the modal state of the mouse - Custom Games:
`AddedGameUI.SelectUnit( int nEntityIndex, bool bAddToGroup )`

to the Panorama exposedAPIs - Custom Games:
`Game.PrepareUnitOrders()`

now may take a`ShowEffects`

boolean that can be used to hide the interaction effects of the order - Custom Games: Fixed bug where
`SetCustomGameForceHero()`

did not work correctly for players assigned to custom teams - Custom Games: Added
`GameUI.SetMouseCallback( func )`

to allow filtering of mouse commands before the main game window eats them - Custom Games: Added
`Abilities.IsDisplayedAbility()`

whether the ability shows up on the action bar - Custom Games:
`Abilities.GetKeybind()`

now works for items - Custom Games: Added
`Items.ShouldDisplayCharges()`

- Custom Games: Added
`Items.ShowSecondaryCharges()`

- Custom Games: Added
`Items.GetSecondaryCharges()`

- Custom Games: Added
`Game.DropItemAtCursor()`

which creates a 'drop item' command - Custom Games: Fixed bug where incorrect ability keybinds would be reported for abilities beyond the first 6
- Custom Games: Fixed bug where towers assigned to custom teams would not attack unless "
`TeamCount`

" was specified in the addonInfo.txt of the game - Custom Games: "
`TeamCount`

" no longer needs to be specified in the addonInfo.txt file of a custom game that wants to use more than 2 teams - Custom Games: Fixed a problem with dropping Datadriven items that have passive modifiers with MODIFIER_ATTRIBUTE_MULTIPLE
- Custom Games: Exposed BaseNPC's
`GetAggroTarget`

and`SetAggroTarget`

functions to Lua script - Panorama: Added new UI example implementing some inventory functionality in Panorama, and demonstrating drag and drop
- Panorama: New panel type:
`DOTAItemImage`

- Panorama: Added
`Panel2D.SetDraggable()`

and`IsDraggable()`

- Panorama:
`DOTAAbilityImage`

panel supports the ability itself as context entity - SFM: fixed multi-second hang when dragging manipulator along surface
- SFM: fixed particle systems not updating when their control points are manipulated or their visibility is toggled
- SFM: fixed hang during simulation of particles that perform ray traces (for example, Tusk's Snowball particle effect)
- SFM: Auto-Attach Rig is now more robust

### Экономика

- Редкость Комплекта музыки «The International 2014» изменена с Common на Mythical.
- Добавлены награды за достижение целей в Компендиум The International 2015: