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# Источники

Источник: Dota 2 Update Released



# Список изменений

### 6.73 PARITY

#### HEROES

- Alchemist
- Chemical Rage Base Attack Time reduced from 1.45/1.35/1.2 to 1.45/1.3/1.15.
- Goblin's Greed bonus gold limit increased from 18 to 26.

- Anti-Mage
- Axe
- Aghanim's Culling Blade cooldown from 10 to 6.
- Base Int from 14 to 18.
- Base HP regeneration from 1.25 to 2.
- Battle Hunger gives Axe a 4% bonus movement speed per target it affects.
- Berserker's Call cooldown from 14 to 10.
- Counter Helix damage increased from 100/125/150/175 to 100/130/160/190.
- Counter Helix proc cooldown decreased from 0.7/0.65/0.6/0.55 to 0.65/0.6/0.55/0.5.
- If Culling Blade kills a unit, Axe unleashes a war cry, giving nearby allied units (600 AoE) a temporary movement bonus (25% for 6 seconds).

- Bloodseeker
- Thirst no longer partially reveals invisible heroes below 40% health.
- Thirst now fully reveals invisible heroes below 20% health.
- Rupture duration improved from 5/7/9 to 7/8/9.
- Rupture cooldown now scales from 70 to 70/60/50.

- Bounty Hunter
- Track gold bonus for Bounty Hunter increased from 75/150/225 to 150/200/250.

- Dark Seer
- Ion Shell duration increased from 15 to 20.
- Ion Shell AoE from increased 225 to 250.
- Ion Shell cooldown increased from 7 to 10.
- Ion Shell damage increased from 30/45/60/75 to 30/50/70/90.
- Wall of Replica illusions are now semi-transparent to enemy players.

- Файл:Doom Bringer minimap icon.png Doom Bringer
- Scorched Earth duration increased from 8/10/12/14 to 10/12/14/16.

- Dragon Knight
- While in Dragon form Dragon Tail's cast range increased from 150 to 400.

- Drow Ranger
- Base Agility increased by 4.

- Enchantress
- Movement speed from 305 to 310.

- Nature's Prophet
- Wrath of Nature cooldown rescaled from 90/60/60 to 90/75/60.

- Jakiro
- Ice Path cooldown decreased from 16/15/14/13 to 12/11/10/9.
- Macropyre duration increased from 5 to 7 seconds.

- Juggernaut
- Omnislash random damage improved from 150-250 to 175-250.
- Omnislash hit count increased from 3/5/8 (5/7/10 aghanim) to 3/6/9 (6/9/12 aghanim).

- Kunkka
- Strength growth increased from 2.7 to 3.0.
- Ghost Ship's CoCo's Rum duration increased from 5/6/7 to 8.
- Tidebringer cleave AoE improved from 380/420/460/500 to 500.
- Torrent slow increased from 30 to 35%.
- X Marks The Spot cooldown decreased from 30 to 20 seconds.

- Death Prophet
- Witchcraft movement speed increased from 3/6/9/12% to 4/8/12/16%.

- Skeleton King
- Reincarnation slow duration increased from 3 to 4 seconds.
- Reincarnation cooldown decreased from 300/220/140 to 260/160/60.

- Leshrac
- Movement speed increased from 310 to 315.
- Pulse Nova AoE increased from 400 to 450.

- Lich
- Added a 0.2 second buffer time between Chain Frost bounces.

- Lina
- Base intelligence increased by 3.
- Dragon Slave travel distance increased by 100.
- Dragon Slave final AoE increased from 125 to 150.

- Lion
- Mana Drain level 4 increased from 100 to 120 per second.
- Mana Drain now drains at 0.25 second intervals instead of 1 second (596884).

- Mirana
- Fixed Arrow damaging but not stunning invisible units.

- Morphling
- Base agility increased by 5.
- Adaptive strike cooldown decreased from 20 to 10.

- Файл:Necrolyte minimap icon.png Necrolyte
- Death Pulse AoE increased from 375/425/450/475 to 475.
- Heartstopper damage increased from 0.4/0.6/0.8/1.0% to 0.5/0.7/0.9/1.1%.
- Sadist level 4 now restores 600 mana if you kill a hero.

- Pudge
- Flesh Heap now has a overhead notification when strength is gained.

- Pugna
- Life Drain damage increased from 95/140/185 to 100/150/200 (and Scepter from 150/200/250 to 175/225/275).
- Life Drain duration increased from 9 to 10 seconds.

- Queen of Pain
- Base damage increased by 4.
- Scream of Pain AoE increased from 400/425/450/475 to 475.

- Razor
- Static Link duration, after it finishes draining, increased from 13 to 18.
- Static Link cooldown rescaled from 35/30/25/20 to 25.

- Sand King
- Epicenter's slow is no longer blocked by magic immunity.
- Caustic Finale buff duration increased from 2 to 8 seconds.

- Shadow Fiend
- Movement speed increased from 300 to 305.
- Agility growth increased from 2.4 to 2.9.
- Necromancy soul cap increased from 8/15/23/30 to 8/16/24/32.

- Sniper
- Shrapnel AoE increased from 325 to 350.

- Spectre
- Dispersion damage no longer disables items like Blink Dagger.

- Riki
- Backstab damage bonus increased from 0.25/0.5/0.75/1.0 to 0.5/0.75/1.0/1.25 of agility.

- Storm Spirit
- Overload bonus damage increased from 30/45/60/75 to 30/50/70/90.

- Sven
- Great Cleave increased from 20/30/40/50% to 30/40/50/60%.
- God's Strength is no longer purgeable.
- God's Strength damage buff increased from 100/125/150% to 100/140/180%.
- Warcry duration increased from 6 to 8 seconds.
- Warcry cast time removed.

- Tinker
- Laser's miss duration increased from 2 to 3 seconds.

- Ursa
- Armor increased by 1.
- Enrage damage increased from 4/5/6% to 5/6/7% of current HP.
- Earthshock AoE increased from 365 to 385.
- Earthshock cooldown decreased from 7 to 6.
- Fury Swipes damage increased from 10/15/20/25 to 15/20/25/30.

- Warlock
- Infernal's Flaming Fists trigger chance increased from 40% to 60%.
- Infernal's Flaming Fists damage increased from 75/115/150 to 100/150/200.

- Zeus
- Arc Lightning level 4 damage increased from 130 to 145 damage.
- Lightning Bolt cooldown decreased from 6.5 to 6.
- Static Field now affects creeps.
- Static Field no longer requires unit visibility to take effect.


## ITEMS

- New Item: Rod of Atos
- New Item: Heaven's Halberd
- New Item: Ring of Aquila
- New Item: Abyssal Blade
- New Item: Tranquil Boots
- Boots of Travel
- Recipe cost decreased from 2200 to 2000.
- Movement speed increased from 95 to 100.

- Bloodstone
- Initial charges increased from 5 to 6.
- Respawn time reduction increased from 3 to 4 seconds per charge.

- Butterfly
- Evasion increased from 30 to 35%.

- Divine Rapier
- Damage increased from 250 to 300.

- Ethereal Blade
- Ether blast cast range increased from 700 to 800.

- Eul's Scepter of Divinity
- Movement speed bonus increased from 25 to 30.

- Linken's Sphere
- Added +10 damage to account for component bonuses.
- No longer triggered by Medallion of Courage.
- No longer triggered by Urn of Shadows.

- Magic Wand
- No longer loses charges when upgrading from Magic Stick.

- Mask of Madness
- Berserk's movement speed bonus increased from 20% to 25%.

- Mjollnir
- Chain lightning bounce count increased from 4 to 8.

- Necronomicon
- Archer's Mana burn cast range increased from 250 to 600.
- Archer's attack damage increased from 31/61/91 to 40/80/120.
- Warrior's attack damage increased from 21/41/61 to 25/50/75.

- Orb of Venom
- Cost decreased from 450 to 350.

- Orchid Malevolence
- Recipe Reworked: now requires 2 Oblivion Staffs and a 775 gold recipe.

- Smoke of Deceit
- Dispel AoE for nearby heroes increased from 950 to 1025.

- Refresher Orb
- Added +6 Intelligence to account for component bonuses.

- Desolator
- Desolator recipe cost decreased from 1200 to 900.

- Vanguard
- HP Bonus decreased from 275 to 250.

- Veil of Discord
- Recipe now requires only one Robe of the Magi, completed bonuses are the same.

- Animal Courier
- Now give 150 to each enemy player, instead of 300 to the killer.
- No longer drop items when they die.
- Respawn 3 minutes after death, the items they have are inaccesible during that time.
- Flying Courier no longer has invulnerability shield.
- Basic courier is magic immune (like Flying Courier, most spells did not work on couriers already).


#### GENERAL

- Buyback cooldown increased from 4 minutes to 5.
- Heroes now respawn with full mana.
- Gold over time from 0.875 intervals to 0.8.
- Runes will no longer spawn the same rune type 2 times in a row.
- Forest Healing Troll now has a Mana Aura (+2 MP/sec).
- Forest Healing Troll's heal cooldown from 0.75 to 0.5 seconds.

### GAMEPLAY

- Added Spirit Breaker and Silencer.
- Added Tournament version switch.
- Fixed a bug where if you issued commands in rapid succession, some commands could be ignored.
- Alchemist
- Fixed Unstable Concoction stunning Alchemist when he is magic immune.

- Axe
- Fixed Counter Helix doing the damage when the attack impacted rather than started.

- Bloodseeker
- Fixed being able to cast Bloodrage on Magic Immune allies/self.

- Bounty Hunter
- Fixed it being possible to use Jinada cooldown without triggering a critical strike.
- Fixed Jinada working on denies.
- Fixed Jinada and Shadowblade affecting buildings.
- Fixed Track giving bonus gold for dead illusions.
- Fixed Track not being dispelled by Time Lapse, Repel, Purge, etc.
- Fixed Track debuff icon not showing.

- Broodmother
- Fixed Spawn Spiderite working on wards.

- Clockwerk
- Fixed Hookshot hitting couriers.

- Dragon Knight
- Fixed Dragon Tail ignoring Linken's Sphere.

- Nature's Prophet
- Fixed not being able to see the teleportation end point if it is in FoW.

- Huskar
- Fixed Lifebreak being dodgeable.

- Leshrac
- Fixed Pulse Nova turning back on when out of mana sometimes.

- Lifestealer
- Fixed Rage not properly dispelling negative debuffs
- Fixed Open Wounds healing towers.
- Fixed Infest not working on Mud Golems.

- Shadow Fiend
- Fixed Presence of the Dark Lord not working on siege units.

- Night Stalker
- Fixed Hunter in the Night working on Illusions.

- Omniknight
- Fixed Repel taking Shadowblade invis buff off
- Fixed Repel causing Burrowstrike to fail if used during the movement period
- Fixed Holy Persuation working on magic immune allies.
- Fixed Repel revealing Broodmother while under Spin Web.

- Sand King
- Fixed Refresher Burrow Strike not hurting affected units

- Shadow Shaman
- Fixed Ethershock hitting units in the FoW.

- Storm Spirit
- Fixed Overload charge being used up if the target dies before impact.

- Tidehunter
- Fixed Refresher Ravage not hurting affected units.
- Fixed Kraken Shell not reducing tower damage.

- Tiny
- Fixed the timing of when the stun happened with Craggy Exterior.

- Ursa
- Fury swipes should only work on organic units and Roshan now.
- Fixed Illusions not dealing bonus damage on a unit that has Fury Swipe stacks already.

- Venomancer
- Fixed Plague Ward collision size

- Fixed Satanic being dispellable.
- Fixed Janggo Aura not affecting lane creeps.
- Fixed Vladmir Aura's mana regen stacking with Basilius.
- Fixed Necro Warrior's Mana Burn ignoring Linken's Sphere.
- Fixed Refresher Orb not geving bonus int.
- Fixed Power Treads movement bonus being off by 5.
- Fixed Force Staff not giving an error (and wasting cooldown) when used on allied magic immune.
- Fixed Unobstructed vision working on Illusions.
- Fixed Bash against wards.
- Fixed a hero not leveling up multiple times if they received enough XP in one go.
- Fixed some Legacy Keys.
- Enabled Ursa and Bounty Hunter in Captain's Mode.
- Fixed Bottle usage cooldown.
- Fixed couriers losing behaviors and being removed from unit selections and control groups when they are upgraded to flying.

### UI

- Updated the minimap texture.
- Dominated and summoned creeps now draw larger on minimap.
- Fixed shop keys getting unbound.
- Fixed a case where dragging a non-controllable unit's inventory item would result in a drag of the player's hero's item instead.
- Fixed control clicking on an active item showing a confusing error.
- Added a Animate Portrait setting to the video config.
- Fixed Cheap Water setting being backwards.
- Fixed the quickbuy purchase shortcut not buying items if they existed in both the secret and side shop, when at the side shop.
- The shop button now highlights when you are in range of the shop.
- When using Alt, minimap hero names are now icons.
- When using Alt, there are now TP icons to show which teammate is teleporting in.
- When using Alt, illusions draw smaller and semitransparent.
- Disallowed item moves from the stash to the main inventory while reincarnating.
- Minimap lines for muted players are no longer drawn.
- Added an overhead indicator for flesh heap.
- Added a tooltip to the courier button.
- The courier button shows as inactive when there are either no couriers, or only dead couriers.
- Fixed the reliable/unreliable gold tooltip showing up for non-hero units.
- Fixed hero images not showing up in the top bar and scoreboard until their entities came out of dormancy.
- Fixed being able to select units previously part of a multi-unit selection by clicking on the space where they were displayed, after returning to single-unit selection.
- Added health number on the player's hero's floating health bar.
- Fixed a case where the stash would show the wrong item icon.
- Added "Auto Speed" feature to Directed mode in the spectator HUD when watching a replay.
- Will automatically speed up the replay when nothing is happening, and slow down when action occurs.
- Will do super slow-mo at moments when heroes are killed.
- Only works on replays recorded after this release.

- Fixed bug where the stickly slot would sometimes, mysteriously, change items.
- Fixed not being able to buy stackable items from side shop with a full inventory (ie. teleport scroll).
- Fixed channel bar not going away when querying a channeling hero that enter fog of war.
- Shift-clicking a unit in multi-unit selection hud element now deselects the unit.
- Fixed Top bar clicks not going to the correct heroes when playing back demos.
- Taskbar icon will now flash when a game is paused/unpaused, if the game doesn't already have focus.
- Added attack icon and ping for enemy structures.
- Mana and health regen values are no longer drawn in the hud when querying enemies.
- Practice lobby settings are now shown to all lobby members.
- Improved scrollbars and scrolling views.
- Winner and duration are hidden on the match details screen by default.
- Fixed default date range when searching for replays.

### VISUALS

- There is now an impact effect on enemies who are damaged by Dazzle's Shadow Wave.
- There is now a splash effect when Morphling takes an illusion's position.
- Removed track casting effect from enemy vision.
- Changed how Dark Seer's illusions look — smaller and illusion color for both teams.
- Fixed Ursa turning bright yellow on lower-end cards.
- Made Lifestealer's Rage effect slightly more subtle.
- Made Pudge's Rot way less subtle.

### AUDIO

- Death Prophet will comment on her ghosts returning when they begin turning back instead of when they're done returning.
- Slightly lessened the volume of the Match Ready sound.
- Made warning about Ancient being under attack always play, even if there are heroes nearby defending it.

### BOTS

- Enabled bot difficulty selection. Currently all bots in the match will use the same difficulty setting.
- Fixed cases where bots would want to gank a nearby invisible unit.
- Bots will now wait a couple seconds before using a TP scroll to ensure that their desire to go to a location wasn't just momentary.
- Fixed case where bots would say "Defending none" when they were defending their base.
- Fixed bug where you would lose your assigned lane if you moved too close to the base.
- Fixed bug that was causing bots to use TP scrolls less often than they should when doing long pathfinds.
- Fixed bug that was making bots think Windrunner was way more powerful than she actually was when she had the Focus Fire buff active.
- Increased desire to not move with Rupture.
- When bots are pushing a tower, and allies have signed up to help out, they will do a better job of waiting for them to show up before actually doing the push.
- Made bots more likely to stick with Roshan when his health is low, even if they think it's dangerous.
- Added slight buyback delay so bots aren't superhuman about buying back into the game.
- Improved Tidehunter's Ravage usage, he will now consider using it even when retreating.
- Made bots more likely to commit post-allied-Ravage.
- Fixed bug where bots would gather up for a tower push when no more reinforcements were coming.
- Fixed bug that caused bots to be jerks and prematurely retreat with extremely high priority when a teamfight happened and one of their teammates was being attacked.
- Made bots more likely to break off Roshan (and not decide to do Rosh) if any hero fights are happening nearby.
- Increased tower avoidance at mid-range health values, should help avoid some ill-advised tower-dives.
- Made bots focus a bit more on a tower/rax push rather than swapping off to attack a hero.
- Made bots less likely to ignore very high-health enemies.
- Made bots less likely to tank creeps when attacking an enemy's minions.
- Bots now have the ability to figure out which enemy heroes are illusions and which aren't, and they will adjust their ability usage accordingly.
- Fixed a few cases where bots would try to cast an interrupting stun on a magic-immune enemy that was channeling.
- Made bots a bit less aggressive about buying dust.
- Made bots a bit more scared of Juggernaut's Blade Fury when at low health.
- Fixed bug where bots would sometimes buy a duplicate courier.
- Improved how bots infer ganks, tower pushes, and tower defenses from human players.
- Bots are now more likely to automatically help out humans with tower pushes, tower defenses, and doing Rosh.

## Undocumented Changes

- Added subtitles and made small adjustments to Clinkz.
- Added placeholder icons for Outworld Destroyer.
- Small adjustments to both Outworld Destroyer and Lycanthrope.
- Improvements made to Juggernaut's Dog Courier.
- Rune spawn points now glow.
- Added "Injured" walk animations for Ursa, Nature's Prophet, Juggernaut and Tiny.