Digital Game Supported Breastfeeding Self-Efficacy, Breastfeeding Success

Purpose: This study will be conducted to determine the effect of digital game supported web-based breastfeeding education and counseling on breastfeeding self-efficacy, breastfeeding success and breast problems.

Method: This is an experimental study with a randomized controlled pretest-posttest parallel group, and 30 women will be included in the experimental group and 30 women in the control group. In the study, Pregnant Women's Individual and Obstetric Characteristics Evaluation Form, Breastfeeding Self-Efficacy Scale Short Form (EÖYÖ), LATCH Breastfeeding Assessment Tool, Breastfeeding Evaluation Scale (IBFAT), Breastfeeding Behavior and Breast Problems Evaluation Form will be used. The data will be analyzed in SPSS program.

In the Digital Game Supported Web-Based Breastfeeding Education and Counseling Program, the educational content prepared by the researcher will be integrated into the game program designed with the gamification technique. An education program will be applied to the women in the experimental group during pregnancy and postpartum period. Women in the control group will receive the standard breastfeeding training in the hospital. Measurement tools will be applied to all participants for a total of three times, once before birth and twice after birth.

Conclusion and Suggestions: In this planned study, it was aimed to teach women about breastfeeding in a digital environment in a fun way. It is thought that web-based breastfeeding education and counseling supported by digital games will have a positive effect on breastfeeding self-efficacy, breastfeeding success and breast problems.

Breastfeeding has an important place in the healthy development of the baby, maternal benefits and mother-infant bonding. One of the most important factors affecting breastfeeding duration and success is the mother's perception of breastfeeding self-efficacy. In order to increase breastfeeding success and self-efficacy, it is very important for women to know about breastfeeding and the problems they may encounter. In the digital age, online training or access to online materials is easy and effortless. In the learning method with gamification, which has an important place in digital education, the behavior style that is intended to be taught to individuals can be taught more effectively and easily in accordance with the learning objectives. The inclusion and use of gamified features in web-based health interventions is known to increase user experience, increasing interest and fun.

In this study, it is thought that the Digital Game Supported Web-Based Breastfeeding Education and Counseling Program, which will be applied as individual sessions to women starting from the prenatal period until the postpartum 2nd month, will have positive effects on breastfeeding self-efficacy, breastfeeding success and breast problems. It is estimated that these results can guide professionals working with mothers and babies in the field and make a unique contribution to the field.

Eligibility Criteria:
Inclusion Criteria:

* Primipara,
* 32-36. between gestational weeks,
* Those who have not received a planned breastfeeding training before,
* Speaking and understanding Turkish,
* Women with a smart phone/tablet/computer with internet connection will be included in the study.

Exclusion Criteria:

* Having a chronic disease,
* Those who will give birth by planned cesarean section,
* Breastfeeding contraindications
* Women with risky pregnancies will not be included in the study.