جيمر
المراجع
<references group=""The Entertainment Software Association - Industry Facts". Theesa.com. Archived from the original on 2014-11-28. Retrieved 2010-07-16. "Facts and Figures". Askaboutgames. Archived from the original on 13 June 2007. Retrieved 2010-07-16. Duggan, Maeve (2015-12-15). "Gaming and Gamers". Pew Research Center: Internet, Science & Tech. Retrieved 2016-06-27. Heather Barefoot (30 October 2013). "In Defense of the Casual Gamer". Escapist magazine. Retrieved 9 March 2014. Alexander Sliwinski (2007-05-08). "Gaymer.org looks to trademark 'Gaymer'". Joystiq. Retrieved 2011-06-05. Sliwinski, Alexander (2006-06-10). "First-ever survey of gay videogamers". Washington Blade. Archived from the original on 2006-06-18. Sliwinski, Alexander (2006-06-08). "Gay video game player survey". In Newsweekly. Archived from the original on 2009-01-01. Fahey, Mike (2009-10-08). "What Do Gay Gamers Want From Their Games?". Kotaku.com. Hyman, Jamie (2009-09-03). "Orlando student conducts gay gamer survey". Orlando Watermark. Archived from the original on November 1, 2012. "GaymerCon wants to provide a "safe place" for LGBTQ gamers". ArsTechnica. Gina Tron. "Gay geeks unite against homophobia in video games". vice.com. Retrieved 25 November 2013. Lydia Sung (July 19, 2009). "Sunday Musing: Homosexuality in Video Games". Neoseeker.com. Retrieved 25 November 2013. "How Not To Address Homosexuality In Gaming", by Mike Fahey "Masonry on the Internet". Web.mit.edu. Retrieved 2012-05-19. Anna Vander Broek (2009-04-23). "Gamer Speak for Newbs". Forbes. Retrieved 2010-02-16. "Core and Casual: What's the difference?". Magrino, Tom, GameStop: Casual gamers spurring hardcore holiday sales Archived July 11, 2011, at the Wayback Machine., GameSpot, Sep 11, 2007, Accessed 3 May 2008 Boyes, Emma, GDC '08: Are casual games the future? Archived July 11, 2011, at the Wayback Machine., GameSpot, Feb 18, 2008, Accessed May 3, 2008 Sarrazin, Vincent (October 7, 2011). "The Casualisation of Video Games". ina global. Institut national de l'audiovisuel. Retrieved June 3, 2017. Wolverton, Troy (2007-08-23). "Women driving 'casual game' boom". San Jose Mercury News. Retrieved 2007-10-13. "Plethora of Fitness Titles Lined Up For PlayStation Move#". PlayStation LifeStyle. 2010-04-19. Retrieved 2010-04-22. "Iwata Asks: E3 2011 Special Edition". Nintendo. p. 7. Retrieved 2011-06-09. Iwata: the definition of a core gamer is much wider, namely, someone who has a much wider range of interests, someone who enthusiastically plays many types of games that challenges different creative directions. Scott Jon Siegel. "Are you a mid-core gamer?". joystiq.com. Campbell, Colin (2005-10-10). "GameStop". Edge. Future. Archived from the original on 2007-12-03. Retrieved 2008-02-07. "Iwata Asks: E3 2011 Special Edition". Nintendo. p. 7. Retrieved 2011-06-09. Iwata: On the other hand, I certainly do not think that Wii was able to cater to every gamer's needs, so that's also something I wanted to resolve. [...] The keyword for our presentation at this year's E3 is "Deeper and Wider". With Wii U, I would like to offer this proposal with that concept. "Core gamers, mobile games and the origins of the midcore audience". Polygon. Retrieved 2013-08-13. Adams, Ernest. "From Casual to Core: A Statistical Mechanism for Studying Gamer Dedication". Gamasutra. Gamasutra. Retrieved 17 June 2014. "The problems of defining a hardcore gamer". Tassi, Paul. "'Call of Duty' Demonstrates The Completely Fictitious Line Between Hardcore And Casual Gaming". Daniel Schorn (2006-08-06). "'Fatal1ty' article at CBS News". Cbsnews.com. Retrieved 2010-07-16. "A Brief Look At Professional Gaming". kuro5hin.org. Retrieved 2010-07-16. "MLG Awards $1.75 Million in Contracts for Top Pro Gamers (press release)". Major League Gaming. December 18, 2006. Retrieved November 18, 2015. "NES Classics: retro gaming, at a price: Page 1". arstechnica.com. Retrieved 2008-04-14. Nowak, Paul S. (2015-12-07). Gaymers: the Difference a 'Y' Makes: How (and Why) to Make Video Games LGBT Players Care About (1 ed.). Prince Pocket Press. Schell, Jesse (2015-09-15). The Art of Game Design: A Book of Lenses, Second Edition. CRC Press. ISBN 9781498759564. Shaw, Adrienne (October 2014). "On Not Becoming Gamers: Moving Beyond the Constructed Audience". Ada (2). Kirkpatrick, Graeme. "Constitutive tensions of gaming's field: UK gaming magazines and the formation of gaming culture". Gamestudies.org. Macris, Alexander. "Publisher's Note: The State of Gaming". The Escapist. Shaw, Adrienne (June 16, 2011). "Do you identify as a gamer? Gender, race, sexuality, and gamer identity". New Media & Society. 14: 28. doi:10.1177/1461444811410394." />