Project: MySQL (App Definition and Development / Database)
File: README.md

Zstandard library files ================================ The lib directory is split into several sub-directories, in order to make it easier to select or exclude features. `Makefile` script is provided, supporting , including commands variables, staged install, directory variables and standard targets. `make` : generates both static and dynamic libraries `make install` : install libraries and headers in target system directories `libzstd` default scope is pretty large, including compression, decompression, dictionary builder, and support for decoding legacy formats >= v0.5.0. The scope can be reduced on demand (see paragraph modular build). When building with `make`, by default the dynamic library is multithreaded and static library is single-threaded (for compatibility reasons). Enabling multithreading requires 2 conditions : set build macro `ZSTDMULTITHREAD` (`-DZSTDMULTITHREAD` for `gcc`) for POSIX systems : compile with pthread (`-pthread` compilation flag for `gcc`) For convenience, we provide a build target to generate multi and single threaded libraries: Force enable multithreading on both dynamic and static libraries by appending `-mt` to the target, e.g. `make lib-mt`. Force disable multithreading on both dynamic and static libraries by appending `-nomt` to the target, e.g. `make lib-nomt`. By default, as mentioned before, dynamic library is multithreaded, and static library is single-threaded, e.g. `make lib`. When linking a POSIX program with a multithreaded version of `libzstd`, note that it's necessary to invoke the `-pthread` flag during link stage. Multithreading capabilities are exposed via the . Zstandard's stable API is exposed within . Optional advanced features are exposed via : `lib/zstderrors.h` : translates `sizet` function results into a `ZSTD_ErrorCode`, for accurate error handling. `ZSTDSTATICLINKINGONLY` : if this macro is defined before_ including `zstd.h`, it unlocks access to the experimental API, exposed in the second part of `zstd.h`. All definitions in the experimental APIs are unstable, they may still change in the future, or even be removed. As a consequence, experimental definitions shall _never be used with dynamic library_ ! Only static linking is allowed. It's possible to compile only a limited set of features within `libzstd`. The file structure is designed to make this selection manually achievable for any build system : Directory `lib/common` is always required, for all variants. Compression source code lies in `lib/compress` Decompression source code lies in `lib/decompress` It's possible to include only `compress` or only `decompress`, they don't depend on each other. `lib/dictBuilder` : makes it possible to generate dictionaries from a set of samples. The API is exposed in `lib/dictBuilder/zdict.h`. This module depends on both `lib/common` and `lib/compress` . `lib/legacy` : makes it possible to decompress legacy zstd formats, starting from `v0.1.0`. This module depends on `lib/common` and `lib/decompress`. To enable this feature, define `ZSTDLEGACYSUPPORT` during compilation. Specifying a number limits versions supported to that version onward. For example, `ZSTDLEGACYSUPPORT=2` means : "support legacy formats >= v0.2.0". Conversely, `ZSTDLEGACYSUPPORT=0` means "do not support legacy formats". By default, this build macro is set as `ZSTDLEGACYSUPPORT=5`. Decoding supported legacy format is a transparent capability triggered within decompression

It's also allowed to invoke legacy API directly, exposed in `lib/legacy/zstd_legacy.h`. Each version does also provide its own set of advanced API. For example, advanced API for version `v0.4` is exposed in `lib/legacy/zstd_v04.h` . While invoking `make libzstd`, it's possible to define build macros `ZSTDLIBCOMPRESSION, ZSTDLIBDECOMPRESSION`, `ZSTDLIBDICTBUILDER`, and `ZSTDLIBDEPRECATED` as `0` to forgo compilation of the corresponding features. This will also disable compilation of all dependencies (e.g. `ZSTDLIBCOMPRESSION=0` will also disable dictBuilder). There are a number of options that can help minimize the binary size of `libzstd`. The first step is to select the components needed (using the above-described `ZSTDLIBCOMPRESSION` etc.). The next step is to set `ZSTDLIBMINIFY` to `1` when invoking `make`. This disables various optional components and changes the compilation flags to prioritize space-saving. Detailed options: Zstandard's code and build environment is set up by default to optimize above all else for performance. In pursuit of this goal, Zstandard makes significant trade-offs in code size. For example, Zstandard often has more than one implementation of a particular component, with each implementation optimized for different scenarios. For example, the Huffman decoder has complementary implementations that decode the stream one symbol at a time or two symbols at a time. Zstd normally includes both (and dispatches between them at runtime), but by defining `HUFFORCEDECOMPRESS_X1` or `HUFFORCEDECOMPRESS_X2`, you can force the use of one or the other, avoiding compilation of the other. Similarly, `ZSTDFORCEDECOMPRESSSEQUENCESSHORT` and `ZSTDFORCEDECOMPRESSSEQUENCESLONG` force the compilation and use of only one or the other of two decompression implementations. The smallest binary is achieved by using `HUFFORCEDECOMPRESS_X1` and `ZSTDFORCEDECOMPRESSSEQUENCESSHORT` (implied by `ZSTDLIBMINIFY`). For squeezing the last ounce of size out, you can also define `ZSTDNOINLINE`, which disables inlining, and `ZSTDSTRIPERROR_STRINGS`, which removes the error messages that are otherwise returned by `ZSTDgetErrorName` (implied by `ZSTDLIB_MINIFY`). Finally, when integrating into your application, make sure you're doing link- time optimization and unused symbol garbage collection (via some combination of, e.g., `-flto`, `-ffat-lto-objects`, `-fuse-linker-plugin`, `-ffunction-sections`, `-fdata-sections`, `-fmerge-all-constants`, `-Wl,--gc-sections`, `-Wl,-z,norelro`, and an archiver that understands the compiler's intermediate representation, e.g., `AR=gcc-ar`). Consult your compiler's documentation. While invoking `make libzstd`, the build macro `ZSTDLEGACYMULTITHREADED_API=1` will expose the deprecated `ZSTDMT` API exposed by `zstdmt_compress.h` in the shared library, which is now hidden by default. The build macro `DYNAMIC_BMI2` can be set to 1 or 0 in order to generate binaries which can detect at runtime the presence of BMI2 instructions, and use them only if present. These instructions contribute to better performance, notably on the decoder side. By default, this feature is automatically enabled on detecting the right instruction set (x64) and compiler (clang or gcc >= 5). It's obviously disabled for different cpus, or when BMI2 instruction set is required by the compiler command line (in this case, only the BMI2 code path is generated). Setting this macro will either force to generate the BMI2 dispatcher (1) or prevent it (0). It overrides automatic

The build macro `ZSTDNOUNUSED_FUNCTIONS` can be defined to hide the definitions of functions that zstd does not use. Not all unused functions are hidden, but they can be if needed. Currently, this macro will hide function definitions in FSE and HUF that use an excessive amount of stack space. The build macro `ZSTDNOINTRINSICS` can be defined to disable all explicit intrinsics. Compiler builtins are still used. The build macro `ZSTDDECODERINTERNAL_BUFFER` can be set to control the amount of extra memory used during decompression to store literals. This defaults to 64kB. Reducing this value reduces the memory footprint of `ZSTD_DCtx` decompression contexts, but might also result in a small decompression speed cost. The C compiler macros `ZSTDLIBVISIBLE`, `ZSTDERRORLIBVISIBLE` and `ZDICTLIB_VISIBLE` can be overridden to control the visibility of zstd's API. Additionally, `ZSTDLIBSTATICAPI` and `ZDICTLIBSTATICAPI` can be overridden to control the visibility of zstd's static API. Specifically, it can be set to `ZSTDLIB_HIDDEN` to hide the symbols from the shared library. These macros default to `ZSTDLIB_VISIBILITY`, `ZSTDERRORLIBVSIBILITY`, and `ZDICTLIBVISIBILITY` if unset, for backwards compatibility with the old macro names. DLL can be created using MinGW+MSYS with the `make libzstd` command. This command creates `dll\libzstd.dll` and the import library `dll\libzstd.lib`. The import library is only required with Visual C++. The header file `zstd.h` and the dynamic library `dll\libzstd.dll` are required to compile a project using gcc/MinGW. The dynamic library has to be added to linking options. It means that if a project that uses ZSTD consists of a single `test-dll.c` file it should be linked with `dll\libzstd.dll`. For example: ``` gcc $(CFLAGS) -Iinclude/ test-dll.c -o test-dll dll\libzstd.dll ``` The compiled executable will require ZSTD DLL which is available at `dll\libzstd.dll`. The build system requires a hash function in order to separate object files created with different compilation flags. By default, it tries to use `md5sum` or equivalent. The hash function can be manually switched by setting the `HASH` variable. For example : `make HASH=xxhsum` The hash function needs to generate at least 64-bit using hexadecimal format. When no hash function is found, the Makefile just generates all object files into the same default directory, irrespective of compilation flags. This functionality only matters if `libzstd` is compiled multiple times with different build flags. The build directory, where object files are stored can also be manually controlled using variable `BUILD_DIR`, for example `make BUILD_DIR=objectDir/v1`. In which case, the hash function doesn't matter. Obsolete API on their way out are stored in directory `lib/deprecated`. At this stage, it contains older streaming prototypes, in `lib/deprecated/zbuff.h`. These prototypes will be removed in some future version. Consider migrating code towards supported streaming API exposed in `zstd.h`. The other files are not source code. There are : `BUCK` : support for `buck` build system (https://buckbuild.com/) `Makefile` : `make` script to build and install zstd library (static and dynamic) `README.md` : this file `dll/` : resources directory for Windows compilation `libzstd.pc.in` : script for `pkg-config` (used in `make install`)