import custom_nodes.Derfuu_ComfyUI_ModdedNodes.Nodes.Custom.Types as TypeNodes import custom_nodes.Derfuu_ComfyUI_ModdedNodes.Nodes.Debug.Debug as DebugNodes import custom_nodes.Derfuu_ComfyUI_ModdedNodes.Nodes.Functions.Converters as ConvNodes import custom_nodes.Derfuu_ComfyUI_ModdedNodes.Nodes.Functions.GetSizes as GetSizes import custom_nodes.Derfuu_ComfyUI_ModdedNodes.Nodes.Functions.Random as RandNodes import custom_nodes.Derfuu_ComfyUI_ModdedNodes.Nodes.Functions.Tuples as TupleNodes import custom_nodes.Derfuu_ComfyUI_ModdedNodes.Nodes.Math.SimpleMath as SMath import custom_nodes.Derfuu_ComfyUI_ModdedNodes.Nodes.Math.Trigonometry as TMath import custom_nodes.Derfuu_ComfyUI_ModdedNodes.Nodes.Modded.StandardInputs.Images as St_ImageNodes import custom_nodes.Derfuu_ComfyUI_ModdedNodes.Nodes.Modded.StandardInputs.Latents as St_LatentNodes import custom_nodes.Derfuu_ComfyUI_ModdedNodes.Nodes.Modded.StandardInputs.Condotionig as St_CondNodes import custom_nodes.Derfuu_ComfyUI_ModdedNodes.Nodes.Modded.TuplesUsed.Latents as Tu_LatentNodes import custom_nodes.Derfuu_ComfyUI_ModdedNodes.Nodes.Modded.TuplesUsed.Conditioning as Tu_CondNodes NODE_CLASS_MAPPINGS = { "Float": TypeNodes.FloatNode, # Return float Value "Integer": TypeNodes.IntegerNode, # Return int Value "Text": TypeNodes.StringNode, # IDK where to use this... yet "Text box": TypeNodes.MultilineStringNode, # This too # NOTE: if input values are not changed, they don't print in console, same to random "Float debug print": DebugNodes.DebugNodeFloat, "Int debug print": DebugNodes.DebugNodeInt, "Tuple debug print": DebugNodes.DebugNodeTuple, "String debug print": DebugNodes.DebugNodeString, "Random": RandNodes.RandomValue, # Return random value in range "Tuple": TupleNodes.Tuple, # Takes floats into Tuple "Int to tuple": TupleNodes.Int2Tuple, # Takes ints into Tuple "Tuple to floats": TupleNodes.Tuple2Float, # Return 2 floats from Tuple "Tuple to ints": TupleNodes.Tuple2Int, # Return 2 ints from Tuple "Tuple swap": TupleNodes.FlipTuple, # Swap Values in tuple "Int to float": ConvNodes.Int2Float, # Interpretation of int value as float "Ceil": ConvNodes.CeilNode, # Rounds Value to next int "Floor": ConvNodes.FloorNode, # Rounds Value to previous int "Absolute value": ConvNodes.ABSNode, # Return absolute Value of input "Get latent size": GetSizes.GetLatentSize, # Return size of latent "Get image size": GetSizes.GetImageSize, # Return size of image "Sum": SMath.SumNode, # Summaries 2 values "Subtract": SMath.SubtractNode, # Subtracts Value_B from Value_A "Multiply": SMath.MultiplyNode, # Multiplies 2 values "Divide": SMath.DivideNode, # Divides Value_A on Value_B "Power": SMath.PowNode, # Returns Value_A powered by Value_B "Square root": SMath.SquareRootNode, # Returns square root of Value "Sinus": TMath.SinNode, # Returns sinus of Value "Cosines": TMath.CosNode, # Returns cosines of Value "Tangent": TMath.tgNode, # Returns tangents of Value # STANDARD MODDED "Latent Scale by ratio": St_LatentNodes.LatentScale_Ratio, # Scales latent proportionally on value "Latent Scale to side": St_LatentNodes.LatentScale_Side, # Proportionally scales latent to fit in side size "Image scale by ratio": St_ImageNodes.ImageScale_Ratio, # Scales image proportionally on value "Image scale to side": St_ImageNodes.ImageScale_Side, # Proportionally scales image to fit in side size "Conditioning area scale by ratio": St_CondNodes.ConditioningAreaScale_Ratio, # TUPLE MODDED "ConditioningSetArea with tuples": Tu_CondNodes.ConditioningSetArea, # Compose condition on field using tuples "LatentComposite with tuples": Tu_LatentNodes.LatentComposite, }