Splinter Cell
Tags: violence

Plot synopsis:
The first game explains that "Splinter Cell" refers to an elite recon-type unit of single covert operatives (such as Sam Fisher) who are supported in the field by a high-tech remote team.
In the first three games (Splinter Cell, Pandora Tomorrow, Chaos Theory), terrorists are planning attacks, usually by use of information warfare, which Sam Fisher, an operative for Third Echelon, a secret branch of the NSA, must prevent. The missions range from gathering intelligence to capturing and/or eliminating terrorists.
In the fourth game, Double Agent, Fisher assumes the identity of a wanted criminal in order to infiltrate a terrorist ring.
The fifth game, Conviction, starts after events in the conclusion of Double Agent: Sam has abandoned Third Echelon. When he discovers that the death of his daughter Sarah had not been an accident (as had been purported at the beginning of Double Agent), he strikes out on his own in search of those responsible until Sam's investigation uncovers a conspiracy within his old agency.
In the sixth and most recent game, Blacklist, Third Echelon has been disbanded by the President of the United States. A new outfit, Fourth Echelon, is formed by the President and placed under the command of Sam Fisher with the mission of stopping the Blacklist attacks and the Engineers - the organization behind them. Blacklist deals with the morality of war and how far Sam and his team go in order to prevent these plots against America.
==== Trifocal goggles ====
A device used for seeing in the dark features strongly in the series. Originally, Tom Clancy had rejected the idea of Sam Fisher having these "trifocal goggles", having stated that such goggles (with both thermal vision and night vision) were impossible to make. The creators argued that having two separate sets of goggles would have made for awkward gameplay and convinced Clancy to allow it. This also gave the Splinter Cell series a recognizable signature, a desirable feature. Chaos Theory added a third one, electromagnetic view, which shows the path of electricity in the area, mainly electrical cables and any device that has electrical power, like TVs, computers, etc. Conviction allows a fourth module to be accessed, a sonar module that can scan through walls for interactable objects, such as weapons, people, and consoles.
The trifocal goggles however, didn't remain completely fictional. In 2004, Northrop Grumman produced and delivered one such device. The device, called Fused Multispectral Weapon Sight (FMWS) was capable of combining thermal and intensified imaging. Later in 2007, ITT Industries developed another such device, designated AN/PSQ-20.
=== Characters ===
The characters of the games, as well as the organization "Third Echelon", were created by J. T. Petty. The main recurring ones are:
Sam Fisher is the main protagonist of the series. The character ranks 24th on the "Guinness Top 50 Video Game Characters of All Time" list.
Irving Lambert, leader of "Third Echelon", serves as the player's guide by leading Fisher through the games' missions, until he is killed by Sam in Double Agent.
Anna "Grim" Grimsdóttír is portrayed as an official Third Echelon hacker and analyst, who helps Fisher when technical obstacles need to be overcome. In Conviction she takes over the role of guide from the deceased Lambert; her character also becomes the source of dramatic tension in the story. In Blacklist, she is the technical operations officer and butts heads with Sam over morality, ethics, and Fourth Echelon's operating parameters.
Sarah Fisher, Sam's daughter and sole family member. She was presumed to be killed in Double Agent, but Conviction revealed her murder to be a deception.
=== Gameplay ===
The encouraged way to progress through the games is to remain hidden, select non-obvious routes, and utilize diversions to pass guards. The first game in the series only features a single-player mode, Pandora Tomorrow introduces a two-on-two multiplayer mode. Chaos Theory further develops that mode and introduces a cooperative mode. Cooperative mode plays similarly to the single player mode, but adds situations that can only be overcome as a team. The cooperative storylines in Chaos Theory and the sixth generation version of Double Agent parallel those of Sam's actions in the single-player modes, letting players act on information he obtained or provide support in the field.
Double Agent introduces a morality factor: Fisher may now encounter conflicting objectives between his superiors and the terrorists. For example, the terrorists may assign a mission to assassinate someone, while the NSA simultaneously instructs the player to prevent the assassination. This creates a delicate balancing act between gaining the trust of the terrorists and fulfilling the mission assignments. In addition, Fisher must not do anything to reveal to the terrorists that he is a double agent (such as let himself be seen with an NSA gadget), otherwise he will lose instantly.
Conviction utilizes a much faster and more violent form of stealth action gameplay than previous games in the series. It retains the cooperative multiplayer mode of the two preceding games. The weapons that Sam Fisher uses are based more accurately on current real-world weapons which behave accordingly and all weapons can be upgraded by a points system. This points system is secondary to the main storyline and is achievement based. These points may be used to add silencers, sights, upgraded ammo, laser targeting and other upgrades, with up to three upgrades per weapon. This game provides an interactive mission update sequence that is built into the levels themselves. Instead of getting an objective-bar popup, the objective may appear in bold white text on the side of a building or in front of a barricade. This adds to the immersion and keeps the HUD uncluttered. The stealth element of the game allows Fisher to hide in the shadows and become almost invisible. Guards may be assassinated by unsuppressed or silenced weapons, gadgets, or hand-to-hand combat. After successfully completing a hand-to-hand kill, the player is provided with an 'execution' bonus, which allows the player to mark two to four targets (depending on the weapon selected) such as enemies or objects, and trigger the execution animation. Fisher will then dispatch all targets within a few seconds in an extraordinary fashion. Interactive interrogation cutscenes where Fisher beats up a target for information do not require the player to do anything other than press [Interrogate]. Though if the player happens to be near an interactive object like a television or table, Fisher may use that to alter the standard animation.

Review: Coolest Stealth Game I've played yet..
This is the first Tom Clancy Video Game I've ever played.I'm familiar with his video games, but this one interested me the most.Splinter Cell is taken place in an alternate late 2004.
Including Terrisum, World in Crisis, and a war between the middle east and the USA.You play Sam Fisher, a highly trained Agent for the NSA(National Security Agency).
Mission Failure is not an option in the NSA.There are 9 missions in total with a very long game play.
You can play this game for hours till you succeed in stopping the terrorism from rising.The graphics in it are very well done.
Plenty of catch phrases from Sam Fisher.Those who like Tom Clancy, Stealth, or Shooting related games will like this title..
Sam Fisher is a CIA Black Ops Agent codenamed "Splinter Cell" who is recruited to infiltrate the Georgian government in an effort to locate two missing US spies.
He soon uncovers a political conspiracy involving presidents, hackers and so on and so forth.Games are not known for their plots but to be honest "Splinter Cell" has a pretty good one - it's a good starting place for a Tom Clancy novel and one can imagine that Clancy had the idea once, considered it unworthy compared to his other stuff and tossed it aside and later decided to use it as a game.
It's never expanded upon fully as most of the time is actually spent on gameplay, not plot...but it does have one of the best video game stories of all time.I liked the voicework by everyone's favorite villain from "Total Recall" (Michael Ironside) but the best part of this game was the beautiful rich textures and actual gameplay.
In "Splinter Cell" you do stuff I've never seen in other games - stalking villains instead of shooting them.
I do like shoot-'em-ups but it's come to a point now where new stuff is welcomed - and this is great!
And to open doors you don't just walk up to one, you have to manually push it open.The graphics are great, fluid movements on characters...one of the best games of all-time!.
but after a while, once i got used to the game, and played the police station level for a while, i started to love this game.
i compare it to goldeneye for the n64 because splinter cell and goldeneye, in my opinion, made the consoles look much better.
i spent a LOT of money on the james bond games looking to emulate goldeneye but after i found splinter cell and timesplitters 2, my search is over..
great game-play ...
Even though the game-play is great the story implies a world view which gives me the creeps.
Even though many games use these ideas the normally don't promote them in such a naive propagandistic style.With such naive distinction between good and evil implicating that the end always justifies the means, promotes fascistic ideas.
it is a shame that such a great game is being destroyed down by the infantile world view of its designers.game-play 4.5 out of 5 story ought better be banned.
When I was off work for many months with broken leg, I had nothing to do, so I brought an xbox, splinter cell is a budget games with everybody saying how good it is, believe me, it is good!
The controls are easy to master on the xbox version, it totally gripping, very believable, running around with lots of guns will never happen in real life, hence why in splinter cell, for the first few levels, you get a silenced pistol, with very limited ammo, so ideally you don't use it, you have to think around how to get somewhere, how to moves to a certain locations, avoiding guards, knocking guards out, cleaning pipes and walls, action blending nicely with real life problems you might except in the real world of espionage, the object of each level is basically get in, get out, without anybody knowing you are there at all, tricky, mistakes either let the guards know your there, or get you killed.
First game to let YOU play the spy!.
It's the first game that let's YOU play..
Whilst Splinter Cell might have made a pretty good game for the Xbox, it simply is not up to the standard expected by more discerning PS2 owners.Whilst it absolutely is not in the same league as MGS (1 or 2), the game itself is actually more akin to Syphon Filter on the PS1 - which it has "borrowed" greatly from in many areas.Most annoying of all, it keeps the S-Filter approach to stealth - in that once you are spotted then it is game over on many levels (!!) Wheras in MGS, Solid Snake had to deal with the consequences of being discovered.So in S-Cell you find yourself repetitively going over and over the same sections of the levels.On the levels that dont have this drawback, the AI is so stupid that you can simply charge through as if you were playing a shoot 'em up.And as for all those fancy moves you see on the box, forget it, I completed the game and not once did I find anywhere to perform the promised moves - they simply arent required.And also, the box says "creat your own darkness path" - ie all lights are supposed to be shootable - rubbish, very few lights are shootable.The game is very very linear, you simply can only take the route laid out for you, you cant climb on stuff that the programmers dont want you to - even though they are low enough.This game could have been so good !
If you have never played MGS then you might think this was pretty good, but otherwise just rent it from Blockbusters (PS2 owners) before you consider buying it.And poor PC owners need a 1gb, 256mb, 64mb GFX PC to run this !!
And I've got several hundred boxes on my shelves here.I was excited about playing another sneaker, after the Thief series was lacking the third part for a long time, so I thought I give splinter cell a try.
The training mission was good and interesting, and quickly brought me into the "I want to play this" mood.
The movement controls/logic, however, were so extremely bad I didn't play the game further than the second map - it is the second game ever I threw away.
Really.If you plan to spend money on this game, make sure you can test play it a bit before, so you can decide for yourself whether you get along with the movement controls..
This is a piece of my childhood, have played countless times till this day, and Ik this game by heart!
(Title: Splinter Cell Trilogy - remastered in HD) Console: Playstation 3 Genre: 3rd person stealth, espionage, shooter.Setting: Georgia, China, Burma, the U.S.Story:You play as National Security Agency agent Sam Fisher, who is recalled into secret service again due to the deaths of two C.I.A. agents in Tbilisi, Georgia.
Graphics:Since I've never played the original Playstation 2 version of this game, I have to say that it looks decidedly 'last gen' in any case.
Sam Fisher sounds kind of cool, in a macho way, but lines like "Goody" tend to spoil the mood!
Good about the game: * This game does make you think on occasions...as in wondering how to go about moving forward in the game, especially when you have an eye for the various trophies on offer...not really a fan of stupid trophies, but I played along in any case...and felt cheated when I did obtain them.* The enemy A.I. is a bit of a mixed bag...can be good...can be cheating.* In some ways the political scenarios in the game seem plausible, so it seems realist (although what you do as Sam Fisher don't really strike me as how the U.S. would act in such circumstances, which makes it a lone-wolf kind of fantasy, as far as Fisher goes).* I did have an audible laugh right at the end of the game, where ex president Ronald Reagan is mentioned in the final cutscene.Bad about the game: * The game had a catastrophic glitch...I was quick-saving the game and it froze.
The orange "save" light was not flashing so I rebooted the game.
I was near the end of the game at the time, and doing this corrupted my 0 Save spot, 1 Save spot, Quick save spot and Auto-save spot.
Turns out Splinter Cell games are made by Ubisoft...and I've had issues with their bugs/glitches and gameplay in the Assassin's Creed series.
Ubisoft does not note the difference...either you get penalised for merely picking up a medi-pack or if you accidentally use it but then reload the game, the game 'remembers' you've 'used' the medi-pack and penalises you.
E.g. in general gameplay, shooting out the lights in an area will make you able to avoid conflict with the enemy, but the difficulty is ramped up at other times where, for no discernible reason, the enemy will be able to pick you out in the dark...for no discernible reason.
Or...you'll get a soldier shooting the wall next to them, in the dark...for no discernible reason.* Found myself without the ability to do a split jump which allows you to hold a position high in a corridor.
Annoying.General observations: Since Ubisoft also created the Assassin's Creed series after this one initially hit the shelves, it looks like they had the basic gameplay right in this game...without the annoying bugs and glitches of the latter series.
It's no world beater, but gives you an idea of what the first Assassin's Creed could have been like if everything fell into place for it (which it didn't).A playable game in which I never needed to consult Google about how to progress in a game, which is always a positive in my eyes...although a few times I felt I may have needed to, but perseverance paid off for me...felt I may have needed help with the high jump required to enter the area where you had to turn off an antenna..
I have never in any other game seen anything quite like it, and certainly not before this came out.
With that said, the two weapons, fitted with silencer and flash suppressor, pistol and SC-20K(to know it is to love it) are a ton of fun to use(when the time is right), as is all the equipment.
Don't get me wrong, the game-play is magnificent.
Sam Fisher, who you're taking on the role of, is voiced by Michael Ironside, who owns the crap out of every vocal emission(including the freaking *death scream*), since that is one of the things he can just *do*.
What can i say this game is awesome the graphics are great the music is suspenseful the action not the greatest but are still cool violence well there is no blood but why should there be it's kinda gross Michial Ironside did an amazing job for Sam Fisher's voice the game may be kinda old but if your a Spy/Espinage fan then you should pick it up at your local game store it's worth it and most of all the storyline is excellent the game's weapon inventory is cool the the sticky cam the sticky shocker and the pistol and Frag Grenade are all my favorite and the loading screen is looks good it shows what date and time of your current mission.
A game played on vision.
This game is full of hard levels, that are exceptionally fun to figure out how to be the mastermind.
But it's up to you to decide the best course of action and save the missing agents, which makes the game all the more free and in your hands.
What I like about this game is that the shadows are your best friend.
Plus, Sam Fisher, the spy, can do a whole load of special moves, like land quietly or go down zip lines with ease.
But that's okay, because the game is great fun.
I recommend it, anyone but anyone can find this game awesome..
Tom Clancy's Splinter Cell, was the most revolutionary game I've ever played.
Besides of very dazzling graphics and technical stuff, the character of Sam Fisher was awesome.Sound Efefcts and very suitable use of Metal-Rock music of credits and opening scene rock the gamers!I've just noticed that the movie of splinter cell is gonna be produced in 2006 and I'm so glad that the director is NOT John Woo (As he was suggested to be the director of Rainbow Six, thanks God he's not!) I think he do nothing but exaggerating the screenplay and for Tom Clancy novels, we need a more realestic director.It's the BEST video game I've ever played!
First off id like to say that if anything, MGS is the poor mans Splinter cell.
The reason the game may be worse...is mainly because they had to lower it so much for the PS2 to meet its requirements.
However, if you had been smart ad had gotton a Gamecube, Xbox, or PC then you would like the game.
The game for other systems include the following-Wonderful graphics -realsistic movements -Good AI -Plenty of options -Interactive environments -Unique shadows and sound hearing AI allows you to sneak around.
-thermal and night vision modes.the game is INCREDIBLE!
Or get the series including: -Splinter cell:stealth action redefined -Splinter cell:Pandora Tomorrow -SPlinter cell:Chaos TheoryGraphics get better every game and more interactive with features..
Metal Gear Solid cannot even compare to the realism of Splinter Cell.
Metal Gear Solid is simply a cheap Japanese anime with lame animations and unrealistic movements.Splinter Cell is a breath of fresh air, one of the best games I've ever seen - stunning graphics, smart AI, and a great storyline.
With lame names like "Revolver Ocelot" and "Solid Snake", and extremely lame dialog, game-play, and such, it has no excuse.
Maybe some of your problems are from having a PS2, which has the lowest stats of current game consoles.In MGS, a red punctuation mark above a guards head with very cheesy music shows that he is suspicious, whereas realistic dialog and suspenseful music does in Splinter Cell.
Metal Gear Solid cannot even compare to Splinter Cell.
Well you might want MGS, if you want to have a cheesy Pokemon code name instead of a real one....Splinter Cell is something you get if you want something real, and coordinated.
Long live Ubi-Soft, the best of game-makers!
Splinter Cell is a hundred times better.
The most intense graphics, heart pounding, gripping audio (I suggest playing it with Dolby Digital 5.1 or better), and awesome story line.
If you have never played it, I highly suggest at least renting it with plans to buy...it will engross you and not let go!
This is one of the best games I have played in a while.
Splinter Cell is definitely the best spy game i have rented.
The graphics are good, the shadows are well done, and the AI on the guards was excellent as well.
In this game you take the role of Sam Fisher, an agent of the NSA.
Tom Clancy's Splinter Cell wasn't the first "sneak in, sneak out, drop a few baddies" game I've played, but at some points in playing it, I can honestly say that I'd considered it being the last.
Because it was impossible.Splinter Cell has you playing the role of Sam Fisher, the best-of-the-best super spy in the still fresh high-tech world of 2002.
If Ubisoft really wanted to make you a Clancy-esque, super-spy that we read about in his fantastic thrillers, they should've probably lowered the difficulty level by 300%.
Only problem is, for a super-spy, Sam's aim is terrible and one misguided bullet into the ceiling means that you'll be stuck with a Russian terrorist running to see what that noise was only to find an NSA ninja standing underneath is a still intact lightbulb with absolutely no plan-B in mind.
When that happens, you'd better hope and pray that you saved your game before stumbling into the rough part of town.-OVERALL : 8/10- In the end, Splinter Cell is a game that's focused on stealth and one's ability to stick to the shadows without getting stuck with a gunshot wound.
All in all, the stealth aspects (minus a couple of technical issues that arise with said aspects occasionally) are probably the best I've seen in a game of Splinter Cell's caliber.
If you're a hardcore gamer looking for a challenge, and perhaps a few objects broken in pure frustration, then Splinter Cell is a definite buy.
If, however, you -are- a casual gamer that enjoys feeling like a covert operative on a mission to prevent world destruction from the comfort of your home, then I'd advise getting yourself some cheat codes and calling them "government issued field assets".
An awesome game with a great plot.
Splinter Cell isn't your ordinary game.
In the game, you have to stay hidden, only kill when necessary, stalk people and grab them, recover information, and take on some brutal terrorists.
None of the actual violence is shown, but the thought of it is pretty violent.Sam Fisher is a stealth agent who is sent in by the NSA to stop these terrorists from launching an information crisis on the world.
There is a conspiracy that goes along with all of this that Sam Fisher discovers.Fortunately there is a movie of Splinter Cell that is in production.
Until then, we can enjoy the game as much as we want..
(Some Spoilers):You play as Sam Fisher, a tough spy.
This game is simply on of the best ever made (spoilers) it focuses around Sam Fisher (former Navy SEAL, now secret spy-esque operative for the U.S. government).
The game play is unique becuase it presents you with several ways to solve each problem.
They NEED to make this game into a movie!