Star Wars: Republic Commando
Tags: violence

Plot synopsis:
The game is set during the events of the Clone Wars that started at the climax of the movie Star Wars: Episode II – Attack of the Clones. In the game, the player takes command of a Clone commando team, made up of elite Clone troopers. These Clone commandos have been specially bred at the clone factories on Kamino. The commando team travels to various locations in the Star Wars universe, including Kashyyyk, Geonosis, and the derelict spacecraft Prosecutor. About two years pass from Delta Squad's first mission to the end of the game.
At the beginning of the game, Delta Squad is deployed from the RAS Prosecutor individually into the front lines of the battle of Geonosis. There, Delta RC-1138 ("Boss", the player character) meets up with Deltas RC-1262, RC-1140, and RC-1207 ("Scorch", "Fixer", and "Sev" respectively). Delta-38 has been selected to lead this unit and guides them on their mission to assassinate the Geonosian leader Sun Fac, chief lieutenant to Geonosian Archduke Poggle the Lesser. After accomplishing this objective, Delta Squad sabotaged the droid factory underneath Sun Fac's headquarters, disabled an anti-aircraft bunker that was wreaking havoc on the Republic Army's air forces, and then sneaked onto a disabled Confederacy Core Ship, stealing important launch codes to prevent the Separatist fleet from retreating, escaping seconds before the ship is destroyed.
A year into the war, the now veteran Delta Squad is sent to investigate the derelict Acclamator-class Republic Assault Ship (RAS) Prosecutor, their former home before being deployed to active duty. The team splits up to investigate, when they begin to lose contact with each other one by one aboard the ship. When he first enters the ship, Delta-38 ponders why the interior of the Prosecutor remains deserted and eerily quiet, when he is suddenly ambushed by droids known as Scavengers, which are responsible for the communications disruptions between the squad members. Delta-38 continues fighting off Scavenger Droids and comes across Trandoshan Slavers and Mercenaries. He single-handedly fights his way through the ship, collecting information from the ship and reviving fallen teammates. Once his team is together again, they destroy a jamming device in order to restore communication. Delta Squad then destroys the Trandoshan dropship in a hangar blowing up its shield regulator by accident. Immediately afterward, a Confederate Trade Federation Battleship drops out of hyperspace nearby, as the Trandoshans were about to sell the vessel to the CIS in exchange for droid support. As Republic reinforcements are en route, Delta Squad defends the vessel against hordes of battle droids, destroying the docking shield stabilizers, allowing nothing to pass through. They then proceed to the gunnery deck to activate the fire control computers, a lengthy process that they have to perform while under heavy droid attack. Successfully enabling the computers enables the Prosecutor's turbolaser cannon batteries to open fire on the enemy battleship, saving the vessel and working in conjunction with the timely arrival of a second Republic ship, the RAS Arrestor, to ultimately destroy the Trade Federation battleship.
As the war drags onward, Delta Squad participates in increasingly dangerous missions. A plea for help is heard by the Republic from the Wookiee homeworld of Kashyyyk. Delta Squad is sent to rescue General Tarfful from Trandoshan slavers and mercenaries. After spotting General Grievous himself in one of the compounds and fighting off his elite guards, they learn of the full ramifications of a Confederacy/Trandoshan alliance. Delta Squad sabotages a vital Trandoshan supply depot and proceeds to the key battle of Kachirho, the beginning of the Battle of Kashyyyk. There, they move through the Wookiee tree city, securing important objectives and battling against hordes of advanced battle droids. They destroy a large bridge span at Kachirho, strategically splitting the droid army and cutting a large part off from its reinforcements, and proceed to secure the Citadel. Soldiering through the most elite CIS forces and weaponry, Delta Squad once again splits up to man four Heavy Anti-Aircraft turrets in order to assist in the destruction of the Separatist destroyer hovering over the city. Once the ship is destroyed, Advisor orders the Deltas to regroup at 38's position. However, Sev does not make the rendezvous and the squad manages to grab a last transmission from him, in which it's clear that he is under heavy attack and is possibly injured or killed. Delta Squad prepares to rescue Sev, but the commander orders them to pull back. As they head out on the gunship, devastated by the loss of their comrade, they are debriefed by Jedi Master Yoda. A huge Republic fleet is seen deploying outside the gunship, as Delta Squad prepares for another assignment in the battle.