Far Cry 2
Tags: violence

Plot synopsis:
Jason Brody is on vacation with a group of friends in the Rook Islands, celebrating his younger brother Riley getting a pilot license. However, on a skydiving trip, they land on a pirate-infested island and are kidnapped by a pirate lord named Vaas, who plans to extort ransom money from their parents, and then sell them into slavery. With the help of his older brother Grant, Jason breaks out of captivity, but Grant is killed by Vaas in the escape. Jason is rescued by Dennis, who is part of the Rakyat (the island natives who suffer due to the activities of the pirates). Dennis recognizes Jason's potential as a warrior, and gives him the Tatau, the tattoos of a Rakyat warrior. Jason then helps the Rakyat in a number of missions and ends up finding one of his friends, Daisy, at the house of Dr. Earnhardt. Impressed with Jason's prowess, the Rakyat allow him to be the second outsider to enter their sacred temple (Dennis was the first being born in Liberia) and their leader Citra initiates him into the tribe, after Jason finds and returns the Silver Dragon knife, a Rakyat relic, having seen it in a previous dream. He runs a series of missions during which he rescues his captive friends Keith, Oliver and Jason's girlfriend Liza while simultaneously helping the Rakyat retake their island, helped at times by Dr. Earnhardt and Willis Huntley, a CIA agent. After a few run-ins with Vaas, Jason discovers that he is employed by Hoyt Volker, a slave trader and drug lord, and that Vaas is Citra's brother. Throughout the adventure, Jason matures into a fearsome warrior and is revered by the Rakyat, begins to enjoy all the killing, and grows more distant from his friends, especially after receiving information that Riley is dead. After Citra asks him to stay in the island, Jason returns to Dr. Earnhardt's house (where his friends are hiding and preparing their escape by boat), and tells them that he is staying, completely distant from his friends and family, leaving them disturbed. Meanwhile, Jason has an affair with Citra after she drugs him and has sex with him while he is in a hallucination.
After bidding goodbye to his friends, Jason goes to the pirates base where Vaas is. Believing that Jason was dead after a confrontation between the two, Vaas is celebrating Jason's death, although it transpires he was actually waiting for him. After Jason kills numerous pirates and reaches a warehouse, he and Vaas fight, but Jason enters a delusional state, fighting multiple duplicates of Vaas in his dream. He reaches a final Vaas, and after a brief struggle, he impales him through the chest with the Dragon Knife and collapses right besides him. He wakes up to Citra in the Rakyat's temple, and promises her that he will kill Hoyt for her. After Huntley helps him get into Hoyt's island, Jason infiltrates Hoyt's personal army with the help of Sam Becker, Huntley's fellow operative. During this time, Jason discovers that Riley is alive, but a prisoner of Hoyt. Jason works his way into Hoyt's confidence, until Hoyt eventually invites him and Sam to a poker night. After making a plan to kill Hoyt, Sam and Jason sit down at the poker game, but Hoyt stabs Sam in the throat and kills him, knowing the two are traitors. After Jason gets one of his fingers cut by Hoyt, the two have a knife fight, with Jason emerging victorious and killing Hoyt. Jason then goes to rescue Riley; he receives a call from Liza, but the signal is cut before she can say anything. Jason rescues Riley and the two escape by helicopter.
The two then fly to Earnhardt's house, but find it burning and the doctor dying on the ground. With his last words, he tells them that the house was attacked by the Rakyat, and that they have captured Jason's friends. Jason and Riley arrive at the Rakyat Temple. Jason asks Citra why his friends were captured, but she sprays him unconscious with a sleep powder and captures Riley. Citra has fallen in love with Jason, believing him to be a powerful warrior of Rakyat legend, and that she will free him. He starts dreaming of walking a fiery path with the Dragon Knife, and having Liza as a monster in his dream. He wakes up holding Liza at knife point with the Dragon Knife, and is given the choice either to kill his friends or to spare them.
=== Endings ===
If Jason kills his friends, he stays on the island and has sex with Citra in a ritual. However, Citra then stabs Jason in the chest. As he dies, Citra tells him that his child will lead the Rakyat to glory and that he "won".
If Jason spares his friends, he prepares to leave the island, telling the Rakyat and Citra that he is done with killing. As Citra begs him to stay and proclaims her love for him, Dennis is outraged for what he considers a betrayal by Jason and tries to stab him, but Citra jumps in front of Jason and is stabbed. Citra once again proclaims her love for Jason before dying in his arms, as a horrified Dennis breaks down over what he has done. Jason and his friends then leave the island by boat, with Jason narrating that despite becoming a monster from all the killing, he still believes that in some place in his heart he is still better than this. The game ends with a still image of the boat and the Dragon Knife in the beach while the credits roll.

Review: Fans of the FPS genre of gaming will probably have mixed feelings towards this game.
In many respects, Far Cry 2 shows the true potential available to users of the current generation of console platforms, but at the same time, many of the functions break no new ground, and serve no great purpose.The game is mission-based, a la Grand Theft Auto, allowing the player to roam 50 square kilometres of land, ranging from Vietnamesque jungle, to the African savanna, and everything in-between.
The player travels across the war-torn countryside on assassination missions, convoy-interceptions, and underground networking assistance.
There is always more than one way to get somewhere, which adds to the depth of the game, and detracts from the boredom of repetition so inherent in the latest Grand Theft Auto installment.
The downside to this way of playing the game is that the gamer has to do an incredible amount of travelling, and for a first-person-shooter, this can grate immensely.Currency in the game comes in the form of rough diamonds, which the gamer receives for accepting missions, but the gamer can also use trackers to find hidden diamonds.
The gamer uses the diamonds to unlock weapons from arms dealers for use on future missions.
The range of weaponry is incredible, and the varied use of multiple weapons can change the required approach to an enemy outpost (ie sneaking using silenced weapons and remote explosives, rather than going in with all guns blazing).On the groundbreaking side of things, hearing enemies communicating with one another adds realism and depth to the people the gamer needs to kill, which causes further immersion into the game.
Add to this the buddy system, where people whose lives you save end up saving yours, and you'll see that Far Cry 2 certainly offers something new to the seasoned gamer.As already mentioned, the mission-based large-map way of completing the game may impress some, but it is fully understandable why other gamers, who played the first Far Cry may be disappointed, and may see this as a nod to GTA.By far the most disappointing aspect of this game is the online mode.
It is not a terrible addition to the game, but once a gamer has played the Halo series online, or indeed the immaculate Call of Duty 4, it becomes obvious that the developers threw the online mode together, with seemingly no interest in maintaining an online fanbase.Overall, Far Cry 2 breaks new ground in realism (watching fire spread is a joy to behold), but at the same time it is clear that the developers have taken ideas (not necessarily good ones) from other titles, in an attempt to please the masses.
Whether the ideas work or not is merely a matter of opinion.
The gamer can expect a lot of travelling, almost endless carnage, and online play fit for few..
Great fun replayable and glorious graphics.
If you play all your games in 3D like I do then you will love this game.
Rarely has an experience immersed me so deeply in the atmosphere that I have actually wanted to go out and buy a ticket to visit Africa.
The story keeps you involved and you play in real time, meaning that you will be playing during nightime hours and daylight hours although you can sleep at anytime at a safe house until your preferred time of day.
IE: I would sleep until dawn then play until it started to get dark and find a safehouse etc etc.
Any seasoned FPS player must play this game.
Your weapon can become damaged during a firefight, jam and leave you vulnerable so you must be prepared at all times.
Worth every cent so as Molly Meldrum would say, "Do yourself a favour and buy this game!.
This game gives me the real feeling of far cry.
I don't care what people says but this is the best FPS experience of my life.
Attached to reality and very indulging.Many didn't like the jamming animations and weapon explosions but it makes sense when you have to traverse through rivers, desert, savannah, etc etc.
You may caught up with malaria and stuffs and weapons get rusty too over time.
Those are pain in game-play but make sense guys.
You have to drive all the way to the target point or if you don't want any enemy confrontation take bus to the nearest stop.
Why won't they pounce on your back the second they sees you.(They=everyone=enemy).Far Cry 3 & 4 are just fun play.
Nothing new as compared to any other FPS with just some funny character in it.
Loved the way background score lined up with the situation.
It's your destiny to be a creep - with an ironic twist.
In Far Cry 3, you play an average white jock who awakens his inner savage and embraces his new psychotic self.
In Far Cry 2...you are a psychotic merc with malaria.
You are sent to Africa to assassinate an arms dealer by the name of the Jackal.
The Jackal finds you passed out from the effects of your condition...realizes that you were sent there to kill him and tells you not to do try doing that anymore.
If you play on hard...death happens...a lot.
The most interesting way of doing missions are given to you from your buddies.
You don't get any extra pay from doing them the 'Buddy way' and it takes you generally 3 times longer.
There is also usually some way that the buddy is benefiting by having you do it their way.
As you gain 'History' (as it is referred to) with the buddies...your safe houses become upgraded.
However...The upgrades to the safe houses reset between acts.
Aaaaand (**spoilers) all your buddies 'go missing' in the first act.
You see them again at the end of the game when they try to kill you (that's gratitude for you).
In the second act, the amount of work you have to do to even minimally upgrade the safe houses is, at best, a waste of time.
Well...this is the game.
You play it or you don't.
With 5 fast travel points that link to each other only on a VERY large map, you find yourself fighting up to an entire platoon between each leg of your journey...and that doesn't include the people you are supposed to fight.
If you like A TON of tactical level combat then this game won't disappoint.
I wouldn't mind travelling across the map once or twice ...say if your mission was to drive some supplies to a camp somewhere.
All the time, though realistic, kills the fun for those who want more than constant gun fights with some stupid little outpost somewhere.
You would think that killing a garrison means that you can go back that way when you want to return...nope.
Go around the corner and come back and the garrison is back to full strength again...not fun OR realistic.
After a while the constant gun battles and travelling just seem to blur together and you find yourself bored.
With paying missions, you can buy better equipment and weapons.
The voice acting can be described as quick, monotonic, mumble...which works for a character that talks that way naturally.
The problem is: they ALL talk that way!
What really bugs me is having to do a buddy mission.
Travel across the planet shooting everyone in your way...do the mission...travel back...shooting the same people (because of nasty re spawn rates) just to hear some monotonic 'Thanks'.
Couldn't I just call the buddy to tell them it's done???
You get the feeling very early on that your buddies are just there to abuse your services...which, I guess, must have been the point.
Though I'm sure, with most people, a sledgehammer was a slightly too large tool for the insertion of that point.
There are some fun moments in the game; Ambushing the commander that set you up was one of them.
It's a very long (and often tedious) game that could have been pruned down to it's tastier points.
The team that made this did come up with Far Cry 3...so they did learn from this.You character starts off as just some kill-for-money goon and goes through the 99.9% of the game as that same character.
At the very end, both your character and the Jackal realize they are both scum and decide to do one last good act before (or while) ending their own life.
Here's the rub, though; If you are scum and you know it...and you are on the other side of the border with a ton of diamonds...to give away those diamonds for the greater good means that you are no longer the scum you were for the entire story.You kill yourself doing something for the greater good...and because you are scum.
Ironic..
Great graphics and poor story does not a good game make.
Sometimes fun but mainly boring, frustrating, stupid.
Well, lets examine the above in more detail.Sometimes fun: Weapons are fun to use and there's lots to choose from.
Battles are generally fun.
Running through outposts, monotonously killing NPC's every time you have a mission is ridiculous.
I noticed that if I fire my weapon, even when there's no enemies around, the music changes from "ambient" to "battle" - not terribly smart?
Frustrating: There are good mixed points with the bad and it's hard to understand why the game irritates.
Other times I because quite engrossed with the gun fights, especially towards the end.
Random save points around the area don't make sense as "quick save" can be used unless they server as a "reminder" to save.
I actually believe that I could do better.Stupid: Everyone is out to kill you with the exception of truce zones which is silly.
More time should have been spent integrating more flora and especially fauna into the maps.
While this may have been a "decision" made by the director, it made the game feel awfully two dimensional.
It makes no sense hear monkeys but never to see them.
Basically it assumes one believes the following: "Africa is a mostly terrible place", then proceeds to treat the player like a moron with a story that actually bests "Half-Life full life consequences" (google / youtube it).
While I understand that it's an FPS there's no elaboration on characters, people, places, history, future, psychology etc which is especially needed for non-linear games.
The reputation, journal, jackal tapes etc become so peripheral to the game because of the lack of immersion, they become rarely checked.
Buddy missions sometimes don't get you anything but increased history with a corpse - waste of time (apologies for the morbidity but where's the "fun"?
Genearal: Because of the above, this game feels half finished.
Two more years sorting it's negative points would have seen a much better game hit the shelves.
This game is a big step up in many ways from "Boiling Point" - it even has some attributes such as guns jamming, weather changing etc.
However, the missions in Boiling Point were better thought out from what I can remember as well as the story (and that's not saying much).
It falls down in many of the same areas - boring repetitive gameplay, travelling everywhere with everyone out to kill you and all the time, while you play the game, you feel like time is being wasted - an eternal and unsated search for the "fun" in the game.Gameplay: There's something to be said for linear gameplay - the Half-Life series is a great example of how a linear game can have excellent gameplay (and with oodles of multiplayer potential).
Regarding non-linear gameplay, Fallout is a very good example - giving players freedom but making the game so much fun with immersive environments - basically succeeding nearly everywhere FC2 failed).
Now, I know the latter is more of an RPG game, but there is no excuse ignoring what makes a game fun - not just guns and explosions and why FC1 had less story, it was linear and managed to be much more fun, for reasons outside the scope of this review.
Sadly, FC2 doesn't come close to the juggernauts that are Half-Life or Fallout.
While FC2 probably wasn't in development as long, it certainly was worked on for at least two years.
One has to ask themselves, where was all the time spent?
Unfortunately, it feels like the time was spent prettifying dawn and dusk.Few games will actually make me sit up and write a review - this is surely one of them.
If mediocre games like this are released and accepted, it's a sad day for the FPS.
For the frustration it caused me and the feeling that I wasted time playing it, my verdict has to be spend the money elsewhere, and avoid another mindless GTA'esqe, albeit pretty game..
It's hands down one of the best first person shooters I've ever played.
I loved how gigantic the sandbox world is and I don't know why people complain about how far you have to go to get to missions (it is called FARcry you know) since there is so much to do on the way, like battling your way out of ambushes or searching for diamonds or taking side missions from cellphone towers or gun shops.
There are a few weird things, like how you can swim forever without any problem but you can only sprint a few feet before you get tired and your eyesight gets all blurry, making you nauseous in real life.
The entire bit about having malaria also turns your stomach as you play and not in a good way.
But otherwise this game is simply crazy.
Do yourself a favor, though, and play it on the easy level because otherwise you will be torn to shreds during most gunfights before you even know what hit you.
Even on easy you'll end up dying several times before the gigantic story is over, so make sure you save at every last safe house that you pass otherwise you will be crying about losing your last half hour of play.
Also beware that you are not a good guy or a hero in this game, in fact you are a full fledged terrorist blowing up pipelines, assassinating people and otherwise playing double agent to the two warring factions.
As for me, I can't wait to play FarCry 3..
Great ideas buried by several large design problems..
Far Cry 2 has some gameplay mechanics that I think are better than Far Cry 3 or Far Cry 4.
Foliage physics are better than either of those games, as plants and trees can be pushed aside, set on fire, and have shredding animation when shot.
Having to unlock weapons via in game currency is a much better way of rewarding players for exploration than the FC3 and FC4 method of unlocking radio towers resulting in free weapons.
The actual game world is very large and incredibly well designed.
So, now that I got all of the positives out of the way, I want to go through the list of problems that this game has: 1.
Fast Traveling - As I said in the positives, the map in this game is huge.
Open world sandbox games need a large map, but also require a decent fast travel system.
Far Cry 2 may have the worst fast travel system I have ever used.
You are not allowed to fast travel between safe houses or major towns.
Instead, you can only fast travel between bus stations.
The main problem is that these bus stations generally are not near main mission locations, and are few and far between.
A nine square kilometer grid (the game has two of them) has only 5 or 6 bus stations.
2. Game Saving - There is no auto save in this game.
That is not inherently a problem, as there are many locations, including safe houses, ammo stores, and mission completions where a player can save.
However, due to large amounts of traveling around the map, there are many opportunities to die repeatedly on the way to one objective.
Enemies constantly respawn, and later in the game can kill you extremely fast.
This makes getting across the map a chore, which just pisses you off more that there isn't a good fast travel system.3.
These can't really be considered collectibles, as diamonds are needed to buy weapons and weapon upgrades.
The sheer size of the map makes finding all of these daunting, but to find 221 of them?
Only collecting the flags in the original Assassins Creed game is worse than this.4.
Malaria - To be clear, I actually initially thought this was an interesting idea.
Having to constantly keep medicated to keep symptoms at bay sounds like a decent added mechanic.
Unfortunately it is an incredibly shallow tacked-on aspect of the game for plot purposes.
What is unacceptable is that you have unlimited pills as long as you do not do main storyline missions.
I started the game looking for diamonds and doing contract killer missions, so my first bottle of malaria pills lasted over 15 hours of gameplay.
I then hit all of the story missions in quick succession, and went through 2 bottles in 3 hours.
This indicates that the pills themselves are merely a plot contrivance to make you do underground resistance missions.5.
The revolution missions are all the same.
Blow stuff up and kill people, then do the same for a different faction.
In dull and repetitive missions.
I think that this game has a couple of gameplay mechanics superior to the sequels, but Far Cry 3 and Far Cry 4 have much better overall playability and story than Far Cry 2..
An improvement of the far cry series.
Basic plot attempt to kill the jackal good missions ,and awesome missions and open world Africa the jackal is a good guy and save some prisoners.You will have fun with easy mode.