Fire Emblem: Radiant Dawn
Tags: violence

Plot synopsis:
Radiant Dawn is divided into four parts, each of which begins with a prologue chapter that introduces the situation, followed by a series of chapters that is resolved with an "Endgame" chapter.
=== Part One ===
Three years after the Mad King's War, detailed in Path of Radiance, Daein, the war's instigator and eventual loser, and the victorious nation Crimea are still in the process of rebuilding. Although Crimea is ruled by Queen Elincia, Daein lacks a proper successor and is instead ruled by the occupation forces of the Begnion Empire. The Daein people are oppressed by the corrupt Begnion senate and imperial soldiers. A group of Daein rebels named the Dawn Brigade, headed by Micaiah (a young woman with a small degree of clairvoyance) and Sothe, act as vigilantes to provide some measure of hope against the oppressors. After being driven from the capital, the Dawn Brigade flees into the northern desert. There they encounter the heron prince Rafiel (who was long presumed dead) and the wolf laguz queen Nailah, whose people have not been seen in Tellius for millennia. Soon after, the Dawn Brigade locates and allies with the late King Ashnard's orphan son Pelleas, his scheming and ruthless adviser Izuka, and the former general (and antagonist in Path of Radiance) of Daein known as the Black Knight. The group launches a guerrilla war against the occupation army, liberating former soldiers of Daein from prison camps and gaining the loyalty of the people. Micaiah's efforts become legendary during these campaigns, with the people of Daein dubbing her the "Silver-Haired Maiden." Word of the plight of the Daein people eventually reaches Empress Sanaki of Begnion. She orders an emissary be sent to Daein to reign in the occupation army. The senate disavows and scapegoats occupation leader General Jarod, who is overthrown and killed by the liberation army in an assault on the capital. Unbeknownst to them all, Izuka tricks Pelleas into signing a contract known as a blood pact with the head of the Begnion senate, Lekain, which will kill increasingly large numbers of Daein citizens when triggered.
=== Part Two ===
Word of Pelleas' ascension reaches Crimea, and Queen Elincia's recognition of Pelleas as Daein's rightful ruler outrages the Crimean nobility. Fear that Crimea's hated enemy is rebuilding creates discontent throughout all levels of Crimean society. A Crimean noble named Ludveck takes advantage of the tension to organize a rebellion in order to claim Crimea for himself. Alerted to Ludbeck's plan, the Crimean Royal Knights attack and capture Ludveck's castle. However, this is a diversion, and Ludveck's troops lay siege Elincia's castle, but they are repelled and Ludveck is captured. He attempts to force Elincia to release him by holding her friend Lucia hostage, but she is rescued by Ike and the Greil Mercenaries. Ike reveals to Elincia that one of Crimea's nobles, Count Bastian, purposely left the country in order to draw out the rebels. Bastian paid the Greil Mercenaries to ensure that the rebels were defeated and that the Queen emerged victorious. Before Ike leaves, Elincia reveals the Black Knight's return in Daein. Ike is shocked by this revelation, as he supposedly defeated the enigmatic knight (who killed Ike's father in the past) during the Mad King's War.
=== Part Three ===
When Ike returns to his headquarters, he is hired by the Laguz Alliance, consisting of the hawk nation of Phoenicis, the raven nation of Kilvas, and the beast nation of Gallia. Their representative, Ranulf, explains that Rafiel has revealed that the Begnion senate was responsible for assassinating the previous apostle of Begnion and framing the heron clans for it, resulting in their near annihilation. This has led to the newly formed Laguz Alliance declaring war on Begnion. The situation quickly escalates, threatening to become a world war that will awaken the god of chaos Yune, who will supposedly destroy the world if unleashed. Begnion coerces Daein into preparing to join the war on their side with the blood pact and uses another blood pact to force Kilvas to betray the Laguz Alliance. The Alliance makes major gains in the early months of the conflict, aided a great deal by the tactical ingenuity of Ike and his mercenaries. As the Alliance prepares to march south into Begnion's heartland, the Begnion central army arrives to block the way. The central army is better equipped than the previous enemies of the Alliance and is led by the highly capable General Zelgius. Zelgius and his army hold back an attempted river crossing by the Alliance, and Zelgius defeats Skirmir (the hot-headed commander of the beast laguz) in single combat, severely wounding him. While this is occurring, Begnion launches an invasion of Phoenicis and razes its capital to the ground, severely weakening the capabilities of the hawk laguz. Seeing the weakened state of the Alliance, the Begnion senate orders Daein to enter the war and crush the Laguz Alliance. Seeing no other choice, Pelleas orders Micaiah (who, along with the population of Daein, know nothing of the blood pact) to lead the Daein army south into Begnion. Micaiah attempts to trap the Alliance between her forces and the central army, but a lack of concern for her soldiers on the part of the Begnion senate deprives her of accurate information on the size of the laguz forces. Ike is able to lead the Alliance to safety. Zelgius, openly loyal to Empress Sanaki in the decades long political Senate-Empress power struggle, allows the Alliance to escape, hinting to Ike that the Empress does not support the war. In response to this, the senators have Sanaki's prime minister and father figure Sephiran arrested. The Empress flees the capital of Begnion soon afterward with her royal guard. Now in control of the country, the senate orders Zelgius (who is an ardent supporter of Sephiran) to pursue and destroy the retreating Laguz Alliance, and sends one of their number, Senator Valtome, to enforce order in the army. The Alliance falls back to the borders of Gallia, the homeland of the beast nation. Ike is able to lead the Alliance through a perilous volcanic cave network and thereby elude the central army. Undeterred, the senate decides to invade Gallia by marching through the neutral nation of Crimea. Begnion demands that Elincia provide them with supplies, but the Queen refuses due to her alliance with Gallia (signed at the end of Path of Radiance) and because the earlier rebellion destroyed much of the kingdom's crops. Valtome, infuriated by the denial, orders the central army to take what it needs from the Crimeans, whom he views as subjects of Begnion. Begnion begins raiding Crimean villages for supplies, drawing the Crimean Royal Knights into a skirmish. As the Laguz Alliance and the central army prepare to fight a battle on Crimean soil, Elincia arrives and places herself in between the two opposing armies. She demands that both sides leave Crimean territory, as it is a land of peace. Zelgius leads the central army off of the field of battle, an action that enrages Valtome. He orders his soldiers to kill Elincia, an action prevented by the Royal Knights and Greil Mercenaries. Back in the central army camp, Valtome orders Zelgius to be executed for his disloyalty. This is stopped by the arrival of Empress Sanaki and her royal guard. The soldiers of the central army turn on Valtome, who flees with all of the men loyal to the senate. Soon after, the Crimeans, the Empress' men, and the Laguz Alliance members sign a treaty and make a pact to defeat the Begnion senate. Civil war breaks out across the Begnion Empire as the forces of the Empress and Senate begin to clash.
Unwilling to abandon her supporters within the Empire, the Empress demands that the Alliance march on the Begnion capital. However, as the now massive army prepares to depart, a messenger arrives from Daein demanding the surrender of the Empress to their custody on behalf of the senate. Realizing that they cannot advance with the threat of Daein to their north, the Alliance invades Daein. Micaiah and her army defend the border as long as possible, but are greatly outnumbered and are defeated. Suffering from battlefield fatigue, she returns to the capital to recover. While there she learns from King Pelleas of the true reason why they are fighting and resolves to fight on while the King researches a way to break the blood pact. The Daein army adopts increasingly unorthodox tactics, and through this are able to fight against the numerically superior Alliance. Their unshakable belief in Micaiah keeps the morale of the Daein soldiers high. In one engagement, Micaiah forces the Alliance to march down a narrow canyon road. She then employs boulders and burning oil to decimate the central army and Royal Knights. When she returns to the capital, Pelleas reveals that the only way to end the blood pact is to kill the signers, and he orders his own death; Micaiah can either do the deed herself, order one of their generals to do it, or refuse outright. Knowing that Daein remains heavily outnumbered, Ike orders the Alliance to assault a major Daein fort in an attempt to finish off the battered nation. The storming of the fort is ended by the arrival of Nailah and Prince Kurthnaga of the dragon laguz nation of Goldoa, who have learned of Daein's plight and sided with them. The next day a massive battle ensues, and the chaos begins to awaken Yune; Micaiah is forced to prematurely awaken her with the galdr of release. Yune's awakening also awakens the goddess of order Ashera.
=== Part Four ===
As punishment for bringing the world into chaos, Ashera subsequently petrifies Tellius; only the most powerful warriors and human-laguz half-breeds survive. She decides that humankind is unworthy of survival and must be eradicated, and recruits the Begnion senate to this end. Guided by Yune through Micaiah, who sides with humanity, Ike, Micaiah, and King Tibarn of Phoenicis lead three groups in a campaign through Begnion to the Tower of Guidance (a massive structure in Begnion's capital) where Ashera lies. Micaiah and her fellow Daeins seek to use the petrification of the world as a means to destroy the blood pact without harming Daein. Each of them run into the Disciples of Order, formerly regular men and women who have been empowered by Ashera to stop the protagonists. In separate engagements they confront various senators and Izuka, who reveals that Pelleas was not Ashnard's son, but an unwitting dupe used to place Daein further under Begnion's thumb. Ike also learns that the Black Knight's true identity is that of the Begnion general Zelgius. In an encounter with Senator Lekain, Empress Sanaki asks him why she has been declared a false apostle by the senate. Lekain responds that Sanaki lacks the clairvoyance and foresight traditionally associated with the royal line of Begnion as the trait only effects the eldest child, and that her (previously unknown) older sister was killed years previously. This revelation is outwardly refuted by the Empress, but she inwardly develops a degree of doubt in herself. All three armies eventual convene at the base of the Tower of Guidance. Fifteen heroes are then picked to be Yune's champions against Ashera.
=== Endgame ===
Within the tower, the champions defeat the Senator leader Lekain and destroy the blood pacts binding Daein and Kilvas. King Dheginsea of Goldoa also sides with Ashera and is killed by the champions. As they advance further into the tower, Micaiah begins to see visions of two men talking in the shadows over many years. In one chamber of the tower, Ike and Zelgius duel for one last time, with Ike emerging victorious. Zelgius dies content that he has met a swordsman superior to himself.
At the entrance to Ashera's chambers, the group encounters Sanaki's trusted adviser Sephiran, who bars the way to Ashera. Sephiran is revealed to be Lehran, a heron laguz of legend who in ages past aided Ashera in defeating Yune and sealed her within the Fire Emblem medallion. Lehran lost his powers when he mated with the first Empress of Begnion, but was through this act able to pass on his galdr and gift of clairvoyance to the females of his bloodline, the empresses of Begnion. Lehran freely admits during the ensuing confrontation that he was the cause of most of the major events of the past few years. He inspired the Mad King Ashnard of Daein to start a war, encouraged conflict between Begnion and the Laguz Alliance, and allowed the atrocities of the Daein Liberation War to take place in an attempt to cause the end of the world by creating enough chaos to release the dark god. He did not foresee, however, the lengths to which heroes would go to save Tellius. Defeated in the ensuing battle, Lehran agrees to assist the champions in defeating Ashera if he is spared. In the final chamber, Yune pleads with Ashera to allow the world to go on. Ashera refuses, however, and engages the champions in battle. Ashera proves unable to be killed by mortal weapons, so Micaiah and Yune channel their collective energies into Ike's sword, allowing him to kill Ashera. After a tearful goodbye with Ike and Micaiah, Yune departs from the mortal world.
In the aftermath of the conflict, the people of Tellius are freed from their petrification. With the Senate defeated, the treaty signed by the Alliance comes into effect, Begnion and Crimean withdraw from Daein, formally ending the war. Lehran quietly slips away into obscurity. Micaiah reveals that she is Sanaki's older sister, and that her clairvoyance is derived from their shared bloodline with Lehran. Sanaki asks Micaiah to stay in Begnion, but Micaiah desires to remain with her own people in Daein. She assumes the throne of Daein with either Pelleas' or the people's approval and ushers in a golden age of prosperity for her kingdom. Tellius begins to recover from a generation of warfare, and many of the heroes of Radiant Dawn and Path of Radiance settle down.
Hundreds of years later, Yune and Ashera combine to again become the goddess Ashunera, creator of Tellius. Lehran informs the newly risen goddess that, while three centuries (twelve since Ashunera was last whole) have passed since the Wars of the Radiant Dawn, the nations of Tellius are once again preparing to go to war.

Review: The most expensive best Fire Emblem game ever. I have payed a lot of money to find this game at a used video game store, then later on played Fire Emblem: Radiant Dawn for the Wii, and boy that was a much longer challenging game, it was very long tedious game, much more complex than Fire Emblem: Path of Radiance.This is the direct sequel to Fire Emblem: Path of Radiance. First of all this game is divided into 4 parts with much more chapters than Path of Radiance.When you start the game in part 1, you are introduced to the Dawn Brigade group with a light mage named Micaiah with her thief partner Sothe with their allies who fight against Jarod and his army in Daein who oppress people.In Part 2 you have Queen Elincia and her allies fight against the town rebels in Crimea trying to overthrow Elincia.Then in Part 3 you finally get to play as Ike and his Greil Mercenaries with the Laguz army who has a feud war against Micaiahs Dawn Brigade army.Finally in Part 4 you divide your team up into 3 army groups trying to stop the Goddess Ashera in the tall tower.The gameplay is the same except there is now shop Bargain section selling expensive rare items which drains your money very quickly. Also you can promote your class characters twice instead of once.My thoughts for this game are, the artwork and CGI scenes with voice acting and the orchestral soundtrack is beautiful. But the gameplay is much longer and more tedious with much more level grinding. This game has 44 chapters whereas Path of Radiance has 29 chapters. This game is harder and more complex. Easy, Normal, Hard would be Normal, Hard and Maniac. I do wish that I could've found a good place to level up my characters and have much more money to buy stuff, otherwise this would be a great game.If you Fire Emblem fans are planning to buy and play this game, keep in mind this Nintendo Wii game is rare and hard to find, although not as expensive as Path of Radiance. But it's still a pricey game to find even in used condition. Also you'll need to buy and play Path of Radiance in order to understand the sequel to Radiant Dawn.I only hope that the Nintendo Company will reissue Fire Emblem: Radiant Dawn on Wii U or put it on the Wii Virtual Console. Until then you can still play the game on the Wii or Wii U system.