The Walking Dead: The Game - Season 2
Tags: revenge, murder, violence

Plot synopsis:
Several months after the events of "No Time Left", Clementine is travelling with Omid and a visibly pregnant Christa after it's assumed that they reunited outside of Savannah. Stopping at a public restroom next to Gil's Pitstop, the trio discuss the name of Christa's unborn child before deciding to clean up. After heading into the female restroom, Clementine puts her gun down and begins to clean herself up but accidentally drops her bottle of water and heads into a stall to retrieve it. After retrieving it, she hears someone coming in. Having left her gun by the sink, Clementine stays in the stall as the stranger, Michelle, retrieves the weapon. However, Clementine accidentally makes a noise, causing Michelle to coax her out at gunpoint and demand that Clementine hands over her possessions. Suddenly, Omid enters the room and realizes what is going on. He takes a stealthy approach and sneaks toward Michelle, but the door closes loudly, causing Michelle to reactively turn and shoot, killing Omid. Christa suddenly runs in while Michelle immediately drops the gun and apologizes. Christa ultimately kills her with a shot to the abdomen before cradling Omid's body.The scene then cuts to sixteen months later, where Clementine and Christa (who is no longer pregnant) are seen sitting around a campfire in an attempt at cooking a weasel they caught and killed earlier on, evidently in a solemn mood with plans to head towards Wellington where Christa believes it may be safer. Soon Christa heads off to look for more firewood, whilst Clementine's left to tend the fire. Searching through her backpack, she finds the other half of the Everett Family photo of Lee that he had torn off in "A New Day" and looks upon it sadly, before finding her old drawing of Kenny, Katjaa, and Duck and again looking upon it with a solemn attitude, before eventually finding a lighter which she uses to tend to the fire. After fuelling it with a nearby log, Clementine hears a noise not far from the camp and finds Christa being held at gunpoint by two bandits, who demand to know whether or not there is anyone with her. Given the option of either sneaking away or throwing a rock at Winston (one of the bandits) in order to distract them, Winston chases after Clementine and attempts to restrain her, though she's able to break free by pushing Winston into the reach of a nearby walker, which then grabs and eventually kills him while Clementine is approached by several other walkers which emerge from the woods. Backing away in fear, Clementine falls into a nearby river and is taken downstream by the current until she passes out.The next day, she wakes up on the banks of the river, and after a brief trek through the woods, she encounters a dog named Sam, alongside an abandoned campsite which presumably had once belonged to Sam's owners. After a brief search around the area, Sam begins to bark at a walker tied to a tree with a knife sticking out of its arm. After Clementine remembers some words Lee told her before his demise, she beats it with a large branch and retrieves the knife which is still sharp. There's also a trash can and, after searching it, Clementine finds a can of beans. After using the knife to pry open the can, Sam will begin to beg. After a choice to feed him or not, Sam will attack Clementine, biting her on the arm. After grabbing her knife, a rock, or nothing, Clementine stabs, punches and/or beats Sam multiple times until she successfully kicks him where he is pierced by a metal frame in his torso and hind leg. Clementine has the choice of killing him or leaving him to die.Clementine eventually heads off with a severely wounded arm and eventually ends up almost passing out from exhaustion in the woods, only to realize that she's surrounded by several walkers. Attempting to flee, she's almost overwhelmed by a walker only to be saved by Luke and Pete, who begin to carry her off. Suddenly noticing the wound on Clementine's arm, however, Luke initially assumes it to be a walker bite and begins to discuss with Pete over what to do, only for Clementine to tell them that it was a dog bite. Still skeptical, Luke and Pete continue arguing if they should leave her here or not to. Pete eventually decides to give her the benefit of the doubt and take her to their cabin, where she can be seen to by their doctor. Again exhausted and wounded, Clementine passes out and eventually stirs from consciousness only to wake up as several other people argue over what to do with her. Noticing someone with an uncanny resemblance to Kenny, Clementine is initially surprised and causes the individual, revealed to be Nick, to become startled and accidentally fire off their gun close to Clementine's proximity. After further arguing between the group and herself over the origin of her wound, Clementine is examined by Carlos who's still unable to determine whether or not she was bitten by a walker.Ultimately the group decides to temporarily hold Clementine in the shed until the following day so they can see whether or not she will develop the fever usually associated with infection, despite Clementine's requests for her wound to be treated before it worsens. Deciding to find the supplies to treat herself, Clementine uses a hammer to break away a board blocking off a hole that leads outside of the shed. Clementine has a choice to either sneak into the cabin through a gap beneath the patio and making her way inside via a trap door, or tap on a window catching Alvin's attention. She can then persuade Alvin to give her some supplies as well as a juice box. Once inside, you can eavesdrop on the group's meeting, she finds them still unable to decide over what to do with her and heads upstairs to acquire the necessary resources from the various rooms, including a roll of rags from the main bedroom to serve as a makeshift bandage. Whilst in the bathroom, she's able to acquire a needle but is forced to hide after hearing someone approaching, and notices Rebecca in a visibly distressed state, worriedly talking to herself about the identity of her baby before leaving. Clementine then heads into the other bedroom, only to notice that Sarah is inside and has discovered her. Despite this, she willingly offers her help to Clementine and displays a friendly interest in her, curious as to whether or not she's her friend. Regardless, she offers a bottle of peroxide normally used by her dad to treat her when she's cut to Clementine and asks that she doesn't tell anyone that she helped her.Heading back to the shed, Clementine painfully disinfects her wound with the peroxide before using the needle and some fishing wire to suture her wound shut, only to accidentally drop the roll of rags near the hole in the wall. Reaching down to grab it, she's suddenly attacked by a walker which had been attracted by her cries of pain and grabs her by the foot, breaking its way through the hole in the process. Climbing atop her, the walker attempts to bite Clementine in a similar manner that Sandra had attempted to bite Lee in "A New Day" but is knocked back after Clementine hits it with a brick, before she's able to use a rake to push it back and impale it onto a nearby anchor. Before it is able to pull itself free, Clementine quickly grabs the hammer and begins to bludgeon the walker over the head with it, again shadowing Lee's killing of Sandra in the previous season, just as the others burst into the shed after hearing the noise.After briefly arguing amongst themselves, Clementine's allowed into the cabin with them where her wound's examined and bandaged by Carlos. Carlos then says Clementine should stay away from his daughter, Sarah. Clementine can either say sorry, making Carlos say she's forgiven, or say something else making Carlos say the opposite. Luke then comes in immediatly after Carlos leaves with some food, who appears to have changed his previously skeptical attitude towards her. The two make conversation, where Clementine's given the opportunity to confide in him about her past and mention Lee, including the lessons he passed onto her. Nick soon enters the room to apologise to Clementine for his earlier outburst against her, and if prompted it's revealed by Luke that Nick's mother had been previously killed by a bite victim they had allowed into the group. Nick then leaves while Pete comes in and says something about the place being lit in the middle of the woods making Luke saying it's time to turn in anyways. Pete also says they're going out to fish in the morning. Rebecca also turns up and warns that Clementine shouldn't get too comfortable around the group.The following day, Clementine and Pete are seen out in the woods on a fishing trip where Pete talks about Nick's childhood. Nick soon catches up with them and displays annoyance at one particular story being told, though Clementine can attempt to defuse the situation. Arriving at the river, they are met with the sight of several fresh corpses scattered across the banks and Pete briefly mentions that an individual referred as Carver may have been responsible for it, and decides to investigate the scene for any clues as to who is responsible for it. Whilst searching, Clementine discovers her backpack next to one of the bodies and suddenly realizes that the body's still alive, and belongs to one of the bandits who had previously attacked her and Christa. Injured and weak, the bandit asks for water and Clementine is given the option of refusing or granting his request, but before she can question him further a number of walkers begin to emerge from the woods on either side.Pete's attacked and bitten on the leg, though he claims that he had merely lost his footing whilst at the same time a number of walkers attack Nick. Clementine's forced between saving either of the two; if she saves Pete, Nick will eventually fight off the walkers but will be seen fleeing into the woods, whilst if she saves Nick then Pete will ultimately be killed by the walkers. The episode then ends with Clementine and her companion quickly fleeing into the woods.

Review: Though it was no way near as excellent as its predecessor, but it wasn't as good as a die hard fan might want it to be.
Clem isn't a cheerful and innocent child any more, she is now a veteran survivor and a mature girl willing to make hard choices.
It's understandable due to what she's been through for the first five episodes.The group of survivors she meets on her way is very much similar to previous Kenny and group, so nothing new there.
This season promises to be even more darker, intense and brutal than the previous one.All That Remains did feel predictable, maybe because we all know the format rather well by now.
the build and story line is all very nostalgic, but one feels that the choices given are not fair as their could be other alternative.
I better not spoil it by quoting examples, but I certainly can say that in Season 1 if one had to make a choice then the choices given to us are the most probable of what we would have actually thought.
Whereas, the effect of our choices still remains good, as the major choices seem to; and probably will effect the future episodes, as one may relate from the Episode 2 trailer at the end.Another Letdown is, the decisions from the previous season do not stand of least importance.
Even if you haven't yet completed the first season, the game will generate your choices randomly.
I am hoping that we see at least some impact of our decisions from season one and 400 Days in the coming episodes.Coming to character development, well there wasn't much of screen space for anyone except Clem.
Where the first Season had a high level of "Character Attachment" due to excellent character development and "character speech" options where we could interact with the character with a wide variety questions, this season clearly lacked it.
The player might make her a heartless rather self catering young girl who trusts no one and will try to survive no matter what the cost, or one might shape her a kind but mature girl who wants to survive badly but cares for other living too.
But in any case she is now prepared for anything.The game does offer some good and shocking moments, the dog scene being my favorite and most shocking.
Where Lee lead from the front and established himself as a leader of the group, Clem probably will have to fend off others.Now the game-play, being a story based game, there isn't much for gamers.
Just like the first season it is a "tailored by choices" game rather than a kill kill kill zombie game.
Playing the PC version I missed the "Scroll" option which provided a lot of ease in selecting the action.Direction/Animation/Graphics: Outstanding!
To my surprise their is a nice credit song.All in all a strong start to what is going to be a great season 2.
It's pretty impressive that amidst all the next gen colossal titles, a game with much simpler nature will stand tall, merely by the brilliantly told story and passionately sympathetic characters.
Continuing on the tradition and previous season, Telltale succeeds in delivering a personal and emotionally investing journey, this time focusing on Clementine.
After surviving the hardship, baptized by blood and flesh, Clementine is slowly becoming more mature and tougher, while losing bits of innocence a little girls should hold for years to come, a proses which can be quickened by players' choice.
Walking Dead will naturally draw players into caring for her, both her physical continuation and her mental well-being, and also characters she interacts with.
This is a trait envied by many other games.Players will assume control over Clementine, she can relatively defend herself better this time, but as a child there are still many limitations to her.
The game creates many situations where she has to trust or rely on others.
This is a bit different than Lee and Clementine relationship before, although the main purpose is the same; to keep her safe.
Characters might treat Clementine differently or have contradicting motives, furthermore they are not one dimensional and quite hard to predict, a great writing on Telltale's part.
This uncertainty brings more dynamic trust play, but the mutual dependency of Lee and Clementine is admittedly missed.Graphic doesn't veer much from what Telltale is known for, comic style characters and background.
It's a slight improvement in technical department and also remains an artistic rendition, but certainly not as superior as majority of game nowadays.The game's bread and butter are interaction and decisions.
It is an interactive story, mixed breed between movie and game, so players will determine how Clementine will respond to certain events.
Everything isn't a simple good or bad, there are times where hard decisions with looming consequences have to be made.
The game really shines on the story, it feels personal and charming.
While some scenes are probably inevitable, it's nice to see simple decisions might affect the scenes afterwards, be it small or large repercussion.Narrative is a very strong point in this game, dialogues are intimate and emotional.
Dubbing as a crucial part of the game doesn't disappoint as the cast perform splendidly to bring characters to live, especially Melissa Hutchison who sounds so organic as Clementine.
There's not much in term of music aside from instrumental tunes for moody vibe and some songs, particularly at the end of each episode.
What little it has works fine.The structure between episodes is solid, however season one was better constructed, just by a thin margin.
While it does have advantage of having decisions more far reaching and more diverse conclusion, season 1 had mystery tone to it.
Personally, I don't think there's a bond as strong as that of Lee and Clementine, and season 1 just had a very memorable ending.
However, this merely constitutes as opinion as both games are undoubtedly excellent.The game is relatively short, about two hours per episode.
It keeps the appeal of the prequel with Clementine as the heart of the game, players will likely try to protect and nurture her.
Walking Dead is a brilliant, private and profound gaming experience..
Walking Dead is a brilliant, private and profound gaming experience..
After watching the release trailer of "In Harm's Way" I was expecting already an excellent episode considering the way the previous one ended and, damn it, I was completely blown away!
I was so angry and so frustrated with Carver that all I wanted to do was to make him suffer.I always believed Clementine had always a small dark side inside her and this episode confirms my suspicious.
The Walking Dead Season 2: Episode 3 - "In Harm's Way" can show you a darker and vengeful Clementine where we can witness it during her talk with Carver and the last scene with Kenny in the end of the episode.Overall, don't lose this episode because this is Telltale at their best and the ending is so bad-ass that that it will make you want to play the 4th episode right away!
Awesome game and i love every episode but can we handle the long release dates and episodes getting shorter?
i mean season 2 was meant to be every month and it ending up being like 2-3 months after the 1st episode, I've got a feeling episode 3 won't be here till at least june, I'm sorry but whats happening to the length of each episode as well this is by far the shortest and doesn't seem half as long as season 1 episodes, does anyone know why they are so short when we get games like final fantasy and the beautiful ni no kuni which i recently finished after several hundred hours of play, i understand the play is different and making choices that give you other outcomes must affect the game but i really was surprised by how short this episode was, although i love the game, waiting 3 months for 20mins gameplay is not my idea of fun, I will stick with this season but I'm afraid next time i will be waiting till the whole game is made and released and buy it then.
Best Telltale Episode Ever Made.
This episode went through several delays and kept all Telltale fans waiting for two and a half months.
This episode didn't meet my expectations.
And plus, a lot more happened in this episode than in All That Remains and was a more decent length.
Second off, Carver (the main antagonist of the game) is probably one of the best villains in any video game that I've seen in a long time.
I don't want to spoil it, but it will keep you the edge of your seat all the way through.When I finished "A House Divided" I replayed it a couple hours later just to see how different scenarios played out.
The Walking Dead is easily one of my favorite video games of all time and if the feeling is mutual towards you, then you'll love this episode..
The Walking Dead returns with Clementine as lead, with a whole new adventure..
 Story The story for episode 1 "All That Remains" seems to begin not too long after the last season, and then it just 16 months ahead after an incident happens.
From there, the ties to the last season are severed and though Clementine will give you opportunities to speak on her memories, largely you are forging ahead.
Between a uncle who seemingly is the father figure to his nephew; a woman who may have cheated on her boyfriend/ husband, though we aren't sure if this was willingly or not; and a father trying to do the exact opposite Lee did for Clementine, we are given quite the foundation for things to happen. ControlsWhen it comes to controls, The Walking Dead does adapt some of The Wolf Among Us, and yet still has the occasional issue.
The reason is, unlike The Wolf Among Us, there are more scenes which deal with only giving you a few seconds and, like last season, there are times when in those few seconds you don't easily find yourself being able to defend yourself and dying because of it.
Outside of that, the controls, on PC, feel largely responsive and I didn't have any major issues outside of trying to use the mouse to do stitches, and during one walker fight.
 Combat Difficulty & AI As noted in the Controls section, the difficulty of AI mostly comes from either lack of dexterity or however you control Clementine.
Remember, you are fighting as Clementine so largely you are fighting at a disadvantage and are more so looking to grab something and try to get an advantage than looking like Buffy the Walker Slayer.
 Graphics & Presentation From the first season to this season you can definitely see many graphical upgrades, though the series remains more focused on telling a story than giving us the type of graphics which will leave you in awe.
In fact, I would say that while the story remains this sort of delta, the areas have become a bit more linear.
This isn't as much exploring, at least in this episode, and in a way I think it is for the best. Miscellaneous When it comes to some of the decisions, I must say that sometimes it feels like the game is sort of setting you up to fail, like in the beginning of the game when you go into the bathroom and leave your gun on the sink.
Because of this, the game feels like it steers you a bit more than the first season and, just a tad, makes you feel less in control.
You do feel the story and decisions you make will have long term consequences, it is just it feels like they, on occasion, don't give us the option to avoid some situations. Multiplayer (N/A) Praise When it comes to praise, the biggest thing worth noting is the fact it feels like the ideal sequel.
With this comes a sense of real vulnerability and helplessness, yet some type of hope because life is only starting to become a burden for you don't have full responsibilities yet. Criticism But, as noted in the miscellaneous section, I do feel that because she is a child, and we are given the decisions a child would make, it does create frustrations while playing.
On top of that, being that these episodes aren't long, you are left with a lot of questions about what has happened since episode 5 of the last season, and aren't given much, if any, answers sadly.
 Overall – Buy After being forced to replay season 1 because my save didn't show up/ import, I can say without any second thought that this episode will please fans of season 1.
Though this episode is more for setting up the foundation of the future than clearing up things that happened in the past, the future it presents makes me think that TellTale Games will likely be the early THQ.
The reason I say that is, THQ used to make so many licensed games, which honestly were bad, but the style TellTale uses truly sort of brings not just the approachable aspect, but also something which feels well rooted in the original content's universe.
After all, each episode is only a few hours long, and unless you want to know what each decision would do, I'm not sure why you would play an individual episode more than once, at least until the season is over and you can know what those decisions will lead to..
As Clementine takes on a bigger role in decision making, you are left wondering what will matter for the episode, and what may affect the long term future?.
With Clementine being the character we control, naturally she is to be forced into the forefront of nearly every situation.
After all, she has survived for so long, without being coddled like Sarah, and seemingly she is catching up in terms of the count of horrible things that have happened around, or to, her.
But, as Clem is increasingly forced to be the deciding decision, you are reminded of how much having a childhood is a thing of the past in the Walking Dead universe.Characters & StoryIn the story, a lot of the decisions you make deal with your loyalty to Kenny.
Be it whether you side with him when it comes to plans on escaping, or not leaving him behind, you are often put in the position where your loyalty to your old friend is met with the majority who seemingly are against his erratic nature.
Something which, based on my choices, seemed to not matter much.However, a lot of your decisions in 400 days seem to lead to which old faces you may see in the episode.
They have a small moment of interaction with you, or maybe one scene when they are around you, but outside of that it feels like the majority of your decisions in 400 days didn't do much.
Making for an overall episode which, to me, was rather exciting because of the sheer amount of decisions noted which seemingly will affect the future story.PraiseThough many of your decisions over the series you can't necessarily say still matter, it is nice when you can note when a possibly tough decision seemed to had made things better, or even worse.
Like, gathering all the 400 days folks seem to work in my favor, as well as being nice to Bonnie in the last episode.
And while I don't play this multiple times to see how vastly different choosing malice, indifferent, or kind changes responses change things, you do get the feeling through 2-3 playthroughs that perhaps every decision isn't in vain.Which helps the story immensely.
Carver's role creates this opportunity, like how siding with Kenny in the last episode did.
Something I think was missing in the first episode.CriticismThough, it should be noted, you less and less are in control of Clem and more so are going from cut scene to cut scene of you making decisions.
Not that exploring, and walking around talking to people, was the best thing during the first season, but it would have been cool if that was available to expand your relationships with characters, help build trust, or distrust, outside of pre-destined screens.
Sort of like how your interactions, and exploration, of the house you meet everyone at seemingly decides how Rebecca acts around you.Overall: Worth PlayingWhile the game is cutting your ability to free roam and get a look of the environments you are in, honestly it probably is for the best.
The Walking Dead doesn't make much for a point and click game where you are going over here to investigate, going back to relay the information you found, and repeat.
I mean, it worked, slightly, last season when it came to you investigating things with Duck, but outside of that it was an annoying experience.
Though, I must admit, if you recognize the shortcomings of free roam, at least for this series, this more decision based method isn't all that bad.
It is something to get used to, but by no means makes the series less than worth playing..
Contain Spoilers - Entertaining but story makes no sense and player decisions have little impact.
I loved the season 1 This season had fewer choices to make and the choices didn't seem to affect the story much.
I felt more like I was watching cut-scene after cut-scene than playing a game.
This game is based on the story, but the story of season 2 made no sense.
Lots of things didn't make any sense but this was the one that was the most aggravating for me.