Call of Duty: Modern Warfare 2
Tags: violence, murder

Plot synopsis:
=== Setting and characters ===
The story featured in Call of Duty: Modern Warfare 2's Campaign mode serves as a sequel to Call of Duty 4: Modern Warfare's Campaign mode, and is set in 2016. In the previous game, the player killed Imran Zakhaev, a Russian ultra-nationalist who sought to restore his country back to the glory days of the Soviet Union. Despite this effort however, ultra-nationalists seized control of Russia, and declared Zakhaev a martyr, straining diplomatic relations with the United States. One of Zakhaev's lieutenants, Vladimir Makarov, began a campaign of revenge against the West by committing acts of terrorism throughout Europe.
The player primarily controls Sergeant Gary "Roach" Sanderson, a member of an elite counter-terrorist unit named Task Force 141. In addition to Roach, the player will also assume control of Private First Class Joseph Allen and Private James Ramirez of the United States Army Rangers. Several non-playable characters feature prominently in the story. John "Soap" MacTavish. serves as a senior member of Task Force 141, acting as Roach's superior officer. Another member of the unit is Lieutenant Simon "Ghost" Riley, who conceals his face with a skull print balaclava. Sergeant Foley, along with his subordinate, Corporal Dunn, is initially Joseph Allen's squad leader, and becomes James Ramirez's squad leader later in the story. Lieutenant General Shepherd is the commander of the United States Army Rangers and Task Force 141.
=== Story ===
In 2016, Private First Class Joseph Allen participates in a military operation alongside United States Army Rangers stationed in Afghanistan, by assisting them in taking back a city from insurgents. Impressed by Allen's capabilities, General Shepherd recruits him into Task Force 141. While Allen prepares for an upcoming assignment, Captain John "Soap" MacTavish and Sergeant Gary "Roach" Sanderson infiltrate a Russian airbase in the Tian Shan mountains to retrieve an Attack Characterization System (ACS) module from a downed American satellite.
Allen is soon sent on an undercover mission in Russia for the CIA, joining Vladimir Makarov in a mass shooting at an airport in Moscow. After leaving the airport, Makarov, who has been aware of Allen's true identity, kills him and leaves his body behind to spark a war between Russia and the United States. Outraged by what is believed to be an American-sponsored terrorist attack, Russia retaliates by launching a surprise invasion on the East Coast of the United States. With no evidence of Makarov's involvement in the airport massacre, Task Force 141 is sent to Rio de Janeiro to capture Makarov's arms dealer. They capture the dealer, and learn that Makarov's nemesis is being held in a Russian gulag. Task Force 141 assaults the gulag and rescues the prisoner, who is revealed to be Captain Price, a member of the British Special Air Service.
Price agrees to help Task Force 141, but insists that his priority is to end the war in the United States. After raiding a Russian port, Price launches a ballistic missile towards Washington, D.C. and sets it to detonate in the upper atmosphere. The resulting EMP blast disables all electronic devices across the eastern seaboard, causing both factions to suffer but giving the Americans a much-needed advantage. Soldiers fighting in Washington, D.C. narrowly avoid a bombing run of Russian-occupied strategic structures by the United States Air Force, when they light green flares atop the White House, showing that the city remains in American hands.
Meanwhile, Task Force 141 narrows Makarov's hiding place to two locations; Price and Soap travel to an aircraft boneyard in Afghanistan to intercept an arms deal, while Roach and Lieutenant Simon "Ghost" Riley raid Makarov's safehouse on the Georgian-Russian border. Although Makarov himself is absent, Roach and his team obtain vital information on the antagonist; however, when they reach the extraction point, Shepherd betrays them, retrieving the intelligence and taking it with him, murdering Roach and Ghost and burning their bodies in the process. It soon becomes evident that Shepherd is the catalyst of the war between Russia and the U.S. with the intent of generating a massive wave of American enlistment, along with defense spending and production in a time of emergency. Shepherd sent Allen to participate in the massacre, fully aware that Makarov would set America up; he also allegedly provided the ACS to the Russian forces to be compromised, informed Makarov of Allen's identity, and eventually managed to secure a blank check from the government to fund his war effort, his endgame being to kill Makarov himself and usurp the glory, thus cementing his status as a national hero. Price and Soap learn of Shepherd's betrayal, and escape a battle between Shepherd's and Makarov's forces.
Price contacts Makarov on an open radio channel, where Makarov reluctantly reveals Shepherd's mountain base in Afghanistan. Price and Soap raid the base to take revenge on Shepherd in a suicide mission; during the infiltration, Shepherd attempts to escape on a boat, with Price and Soap in hot pursuit. At the climax of the pursuit, Shepherd sails into a helicopter, but Price shoots it down as he and Soap tumble over a waterfall. A dazed Soap stumbles towards the crash of the helicopter, and attempts to kill Shepherd, but is stabbed in the chest. When Price arrives and engages Shepherd in a fist fight, Soap pulls the knife out of his chest and throws it at Shepherd, killing him. Nikolai, who arrives to recover the duo, and Price evacuate Soap for medical attention.

Review: I found myself shocked and surprised at what i thought were the key moments to be shocked and surprised, which was a definite plus.I also enjoyed the idea of a different attachment with each weapon and had fun playing around with this for hours on end!
Multiplayer is excellent, with more incentive to play and try out different mixes of equipment in each match.Overall, a great sequel, hats off to infinity ward, well done guys!.
By bringing in an invasion of the US that seems to happen rapidly and in force it does get quite overblown at times and indeed the levels that you play in suburban America, while cool in a novelty way, are probably the ones that work least in a narrative sense – even if it does give you the "wow" moment where you exit a bunker on one level to find you are below Washington and it is burning!
Speaking of "wow" moments the game does have plenty of epic battles that feel massive but don't lose your character amongst hundreds others like what happened in COD5.
This is true of almost all the maps and, as a domination player, it is quite frustrating to play against a team happy to let you take the flags (and the win) in exchange for kills.
Price said "watch your corners" and in COD4 it was good advice but on MW2 there are simply too many corners on every corner – moving in any given area requires you to check the rock, the three windows, two doorways, the top of the truck and the 3 rooftops; simply put there are too many places to be aware of which is why most players do the waiting game – which I sort of understand when the win is based on kills (death match) but not when it needs you to move (capture the flag, sabotage, HQ, domination etc etc).
The Tactical Nuke may be a cool nod to PC modders but to lose domination because of someone staying in a room when you have had all three flags for the majority of the game is cheap and unappreciated – it rewards campers who ignore the flags for kills and punishes those who move around the map taking flags for the win.It is all still a very good game across the board but I'll be honest and say that, while COD4 ate my free time for years, MW2 is already something I'll do for an hour before easily putting it down and within two weeks I was starting to mix it in with frequent returns to COD4 multiplayer.
Love the new game but some of the changes and new things have made it a lot less fun to play than the total COD4 experience..
Call of Duty games were often set in the Second World War, but the series found great critical and commercial success with Call of Duty 4: Modern Warfare set in the near future.
It is simple fun playing soldier.There was controversy with one of the games missions set in a Russia airport where it you play the CIA operative undercover with a Russian terrorist group.
This has everything the old call of duty had and more the battles are more intense and on a epic scale.Your put right back into the action as the marines or the sas the story is epic putting you in to a global war..The characters are really believable and you feel really close to them by the end of the story especially ghost who for some reason was my favourite even though he didn't really say much he was just cool.The game play is intense with bullets whizzing passed your head and your comrades fighting back against the onslaught of Russians.There is nothing wrong with the game play its perfect even though the story may have been a bit short.The graphics are amazing playing on a Sony bravia on hd blew me away such rich colours and intense sound.The multiplayer is addictive as usual playing hours without noticing and the new perks are brilliant which add a whole new depth to the game play making it more interesting..Its also nice to see that that captain mactavish is back and fighting leading the British forces to victory.Truly Amazing a must buy!!!!!!.
Modern Warfare 2 is a massive game that has built a following as big as even the Halo franchise, and there is a lot of reasons why.
While the first game in the trilogy was more grounded and required you to play smart in order to overcome certain challenges, MW2 is a more linear and simplistic, but still very entertaining game, just like almost every CoD game the production value is very high and the game looks great, gameplay doesn't feel as satisfying as the first game but is still a lot of fun, the score by Hans Zimmer an Lorne Balfe is fantastic, my favorite score from the MW trilogy, the story is once again pretty simple but works well for this game, is also a more fast paced game, with action scenes happening almost constantly and just like the first game, there are a lot of memorable set pieces, although they are more over-the-top this time around.
With Call of Duty: Modern Warfare 2 developer Infinity Ward proves again how a good First Person Shooter is made.
The game's intense storyline does a very nice job at immersing you into the role of a soldier at the front of the action, but the multiplayer is of course where the biggest fun is at.You unlock all sorts of modern weapons and equipment by playing one of the game's many multiplayer-modes.
The game's graphics are highly impressive; the game nearly always runs very smooth, which adds a lot to the gameplay, and all the weapons and environments look almost photorealistic at times.There are a few things to nitpick though about Modern Warfare 2.
Like the previous Call of Duty installments, the game's multiplayer can contain lag which can be a little frustrating when you seem to put bullet after bullet in your enemy's face while in fact you are not.
Modern Warfare 2 is a game with a massive replay-value, and it is well worth the money and time.
OMA Noobtubes - are the absolute worst in this game, so many people use them, especially in Ground War. It is fun to use, although extremely annoying.
The Good: New, intense singleplayer campaign, new multiplayer features, spec-ops mode adds more stunning, engaging action, quite deeper multiplayer progression The Bad: Full-priced on PC and no dedicated servers (dedicated servers is an option that allows mods and custom-made stuff to run), meaning no user-created content can be played, inconsistent plot, campaign's a little too short The Ughly: None Conclusion: Modern Warfare 2 is one of the best shooters containing stunning visuals and performance.
Modern Warfare 2 lacks multiplayer, the only part i liked was some of the weapons, but the campaign I can give a thumbs up to.
CALL OF DUTY: a FPS that reinacts events of war (or so they say) during WWII and with this game the modern warfare of today.I have played the multiplayer and I thought it was boring, I played the mode with small challenges and then I thought that the game was a little overrated, I went to the story last (which was not a good sign) and during the tutorial I thought "f##k this!!!" and gave up What exactly makes these games so popular?
I enjoyed it a little but I thought it was extremely overrated, calling these games "best FPS ever" would be like calling "Stan Helsing" top 250 material.The gameplay in this is bland (because of setting it in modern times), most of the challenge missions are the same, run around map, kill people YOUR WINNER!
I didn't really get that far into the story for an actual plot but the idea of putting a tutorial mission at the beginning of a game, I have never been a fan of that.
and from reading the plot synopsis it sounds like "USA are the good guys the Russians are evil", I don't know about you it sounds like an "old bag full of tricks" as one would call it.I would suggest if you want a good war game I'd suggest the Halo series, at least it brings something new to the chair unlike this which looks like generic American war movie crap, if you want to experience something that portrays war well, I suggest looking up the 1989 film The Winter War (195 minute version).If you want a better game then I'd suggest to you stuff like Max Payne, The Darkness (for a FPS), DOOM (to take a look back on the classics on the FPS genre) as far as other games go this is one of the worst and I am including HALO REACH here where the action is blandOverall: I would rent it but I'd never buy these games.
As a gamer who has played many old fps's, I miss the times when developers focused on story then multiplayer.
Transfer over all the excellent, finely polished game mechanics, improve them a bit, and then trade out the depth, pacing and subtlety of the original and replace them with large doses of stupidity and an increased emphasis on fancy explosion graphics.Congratulations, you might as well have Modern Warfare 2!
There were so many things great about it; there was the graphics, the shooter mechanics, the campaign, the cinematic experiences, a nice well explained story, and an outstanding multi-player mode.In Modern Warfare 2, there have been some improvements, but also some losses as well.
When I went through this campaign, I couldn't help but have a feeling in my mind "wait, haven't I seen all of this stuff before?" It seemed like Infinity Ward was saying "Hey, the formula for MW1 was great, let's use the exact same thing in this game!" I'm not saying it hasn't changed, but if you think about it, the core of it all hasn't changed at all.
The game was designed in a way that it will just get more frustrating when you play at higher difficulty levels, and you will find yourself inevitably memorizing where enemies are and different routes on the map to get past a certain part.
Other call of duty multi-player games were supposed to simulate war, with a whole lot of people on the battlefield fighting it out.
In MW2, the maps are specifically designed to be eye candy, and as a consequence to most of the maps, the campers cannot be stopped, and at any moment a guy could come up behind you stabbing you with a knife.It lost its war-like feel to me.Spec ops mode is a nice addition to MW2, by the way.
With Modern Warfare 2, even with its multi-player and spec-ops additions, I got out of playing MW2 in less than two months.
Call of Duty 4 was like a good game that was given a powerful shot of energy to make a great and compelling campaign that had one special moment that came to a viewer like a hard smack in the face, the one thing that turns a great game into a classic game--- the mission "Shock and Awe", from start to end.
This needs no explanation here.The sequel aims heavily for upping its predecessor as much as possible, with a story far more complex and action-adventure laden, going bigger and faster as well as darker and edgier.Where Call of Duty 4 was a gritty smack to the face, Call of Duty Modern Warfare 2 is like a kick to the back of the head.
None of these are enough to bring down the game even half a star: - The blood-on-the-screen look is probably more realistic than just shades of red, but it's incredibly distracting, and fills up far too much of the screen that it becomes almost impossible to see anything.The story indulges a lot more in a fantastical action-packed nature of real, open war not just on terrorist organizations, but on an equal footing.
Part of what made Call of Duty 4 so great and shocking was that it essentially was based on reality and stuck to that---Americans were waging a "war on terror", surgically striking OpFor locations while hunting down the OpFor leader Al-Asad, the Bin Laden of this world, while SAS agents sneak around working against Russian (and perhaps Chechnyian) terrorists, in which both story lines overlap and become one towards the end.This time around, it stays to that storyline universe, while taking greater and greater departures from reality.
For me, there seems to be a genuine concern that the game that was so appealing for its realism may end up going just a bit too far into the fantastical, and while still be a great experience, not be as impactful as COD4 because it went beyond the realm of speculative realistic fiction, and into the realm of fantasy war stories, like "Turning Point", "Command & Conquer/Red Alert", "Rainbow Six", "24", and all the other modern-ish war stories that become fantasy on their own terms.Perhaps that's a good thing for this game, though it has more than enough features to make it an epic experience..
Getting this game in the early hours of the morning and now almost at full completion, this game doesn't hit any corner of dull or lack of suspense, in fact it breaks through into more narrative and now more blood, violence and action that goes well.Any COD, Black, MGS (Metal Gear Solid) series fan will enjoy this, whether or not a fan of the previous, the games stories take us to new places and missions we have dreamed of, to the slums of Rio, to the harsh Arctic landscapes of "Mother Russia".The standards included from the previous games are ONLINE, new bonus co- op play known as "SPEC-OPS" and Campaigns.
Like COD 4: Modern Warfare, the single player game is timely short but no less interesting then the game.
Then I actually played it and discovered it to be one of the best games of all time.
I realized why everyone liked this game so much.Everything about this game is amazing, from the campaign to the multi player, to the special ops, to the soundtrack--everything about this game is done to perfection.CampaignThere is not a single dull moment in the campaign, unlike Modern Warfare 3 or Ghosts.
Each level is exciting in its own unique way, whether you're fighting the Taliban for control of a school in the deserts of Afghanistan, or locating a downed Russian satellite in a snowstorm in Russia, or clearing the Russians out of a neighborhood in Virginia, each mission gives the player a new experience unlike any they have had before.Modern Warfare 1 set the foundation not just for Call of Duty, but for first person shooters.
Infinity Ward took that success and the foundation set by MW1 and raised the bar for Call of Duty, shooters, and most other video games with Modern Warfare 2.
This game gave the players the Call of Duty they had been waiting for and the ending left them wanting more.MultiplayerThe multiplayer for Modern Warfare 2 has shaped multiplayer for many games to come.
very very short about 5 hours of gameplay, but its fun, lots of action, basically its like modern warfare 1 with a few tweaks and such.
the gameplay generally wasn't too groundbreaking, lot like any other cod game nothing fantastically unique or amazing to warrant the game being 5 hours, but ya single player was generally not worth the price of 60-90$ depending on region of sale, not even close, $29.99 at best.online play..
However, things completely changed with Call of Duty Modern Warfare, which pushed the limits of first person shooter gaming to new heights, which only the Call of Duty franchise has been able to maintain and expand since then.
Combining the most realistic first person shooter game-play with intense warfare sequences and stunning locations, Modern Warfare 1 literally had me holding my breath at many times throughout the game.
Multiplayer is a completely different story, however I will bring this up again later.Call of Duty: Modern Warfare 2 is the sequel to one of the greatest shooters ever made - Call of Duty 4.
Overall the campaign is awesome and has some great twists and turns that will keep you playing and playing to the end.Spec Ops is a new addition to the game which consists of 23 non-story related missions.
Getting used to the new weaponry and which classes are best takes time but note that there are many people who do not play the game properly or as good as CoD4.Overall, The game is OK, as the campaign took me about 8 hours to complete on veteran difficulty, and Spec Ops another 10-12 hours on Veteran.
This is a review of the underrated Campaign for CoD Modern Warfare 2 since every single other review focuses on multi-player.
Because of the previous games which all were great, MW2 had to be a success.The singleplayer has a good game play with a lot of various missions and weapons.
Sometimes when I played the SP I felt for yelling "IT'S NOT A MOVIE, IT'S A GAME!" because you can clearly see Infinity Ward were trying too hard to hype up the story and the missions with cinematic actions.
On this game you have to play random maps and it's very rarely over half of the players vote to skip a map you don't like.
Also there's way too many glitches on the game, and because the game su**s there's a lot of players that plays it only to benefit from these glitches.The multiplayer is a clear 1/10.
I mean the graphic, the maps, the characters and the weapon looks great, but the system, either in-game or server joining, is just hopeless.