System Shock

Plot synopsis:
Set in the year 2072, the protagonist—a nameless hacker—is caught while attempting to access files concerning Citadel Station, a space station owned by the TriOptimum Corporation. The hacker is taken to Citadel Station and brought before Edward Diego, a TriOptimum executive. Diego offers to drop all charges against the hacker in exchange for a confidential hacking of SHODAN, the artificial intelligence that controls the station. Diego secretly plans to steal an experimental mutagenic virus being tested on Citadel Station, and to sell it on the black market as a biological weapon. To entice cooperation, Diego promises the hacker a valuable military grade neural implant. After hacking SHODAN, removing the AI's ethical constraints, and handing control over to Diego, the protagonist undergoes surgery to implant the promised neural interface. Following the operation, the hacker is put into a six-month healing coma. The game begins as the protagonist awakens from his coma, and finds that SHODAN has commandeered the station. All robots aboard have been reprogrammed for hostility, and the crew have been either mutated, transformed into cyborgs, or killed.
Rebecca Lansing, a TriOptimum counter-terrorism consultant, contacts the player and claims that Citadel Station's mining laser is being powered up to attack Earth. SHODAN's plan is to destroy all major cities on the planet, in a bid to become a kind of god. Rebecca says that a certain crew member knows how to deactivate the laser, and promises to destroy the records of the hacker's incriminating exchange with Diego if the strike is stopped. With information gleaned from log discs, the hacker destroys the laser by firing it into Citadel Station's own shields. Foiled by the hacker's work, SHODAN prepares to seed Earth with a mutagenic virus—the same one responsible for turning the station's crew into mutants. The hacker, while attempting to jettison the chambers used to cultivate the virus, confronts and defeats Diego, who has been transformed into a powerful cyborg by SHODAN. Next, SHODAN begins an attempt to upload itself into Earth's computer networks. Following Rebecca's advice, the hacker prevents the download's completion by destroying the four antennas that SHODAN is using to send data.
Soon after, Rebecca contacts the hacker, and says that she has convinced TriOptimum to authorize the station's destruction; she provides him with details on how to do this. After obtaining the necessary codes, the hacker initiates the station's self-destruct sequence and flees to the escape pod bay. There, the hacker defeats Diego a second time, then attempts to disembark. However, SHODAN prevents the pod from launching; it seeks to keep the player aboard the station, while the bridge—which contains SHODAN—is jettisoned to a safe distance. Rebecca tells the hacker that he can still escape if he reaches the bridge; SHODAN then intercepts and jams the transmission. After defeating Diego for the third time and killing him for good, the hacker makes it to the bridge as it is released from the main station, which soon detonates. He is then contacted by a technician who managed to circumvent SHODAN's jamming signal. The technician informs him that SHODAN can only be defeated in cyberspace, due to the powerful shields that protect its mainframe computers. Using a terminal near the mainframe, the hacker enters cyberspace and destroys SHODAN. After his rescue, the hacker is offered a job at TriOptimum, but he declines in favor of continuing his life as a hacker.

Tags: sci-fi

Review:
Brilliant but forgotten. This excellent ground-breaking game will scare the pants off you and delight you with its endless intricacies... it's a shame nobody ever bothered to play it.This is an excellent mixture of Neuromancer, Alien and every other brilliant sci-fi you can think of. The voice acting was WAY ahead of its time and actually used this new fangled sound to tell plot and scare you senseless (while Doom was busy making simple explosion noises).The only problem is that it looks a little dated now, but stick with it until the end and I'll guarantee you won't be disappointed!Also check out the equally excellent sequel, System Shock 2. Unbelievable stuff!. Inventive, terrifying, and engrossing!!. If you ever thought that video games can't be anymore engrossing and terrifying at the same time, look no further than Looking Glass's blockbuster FPS/RPG hybrid PC game System Shock. For its' time, it was the most critically acclaimed game of all time; creating legions of veteran players and the fandom endured for many years to come. Though dated by today's standards due to admittedly clunky controls and standard graphics, but at it's core, the gameplay holds up, even to this day and having just played it for the first time, I immensely enjoyed it. Make no mistake, SS is a hard game and being the seasoned gamer that I am, at times I got stuck and had to consult a strategy guide to get me through some troublesome sections; more than once I admit. But no matter how tough things got, it grew on me and stuck with it till the very end in to my final encounter with the malevolent cyber entity known as SHODAN, one of the best video game villains ever created in the gaming world. With her chilling, distorted voice and cold demeanor, SHODAN will send shivers down your spine when you play the game for the very first time.So if you want a classic game and not bothered by it's archaic design and clunky controls, give it a shot. However, if you can't get past it's dated gameplay elements, play System Shock 2 instead; a VAST improvement over the first game in every way. And that's not all, Night Dive Studios, which released an "enhanced" edition of SS, is pleased to announce that a remake of the first game with much better graphics, while staying true to it's core gameplay and atmosphere, is in development to be released sometime next year. So if you haven't jumped on the bandwagon yet, right now's the time to do so. Best retro PC game I've played in years, along with Earthworm Jim and Myst.. A leap forward in spite of obvious stumbling. The year is 2072. Location: a big city. You're caught hacking into Citadel: the large, multilevel space station, with everything it needs, including Maintenance, Medical and Engineering, all distinct from each other, albeit the confusing layouts take some away from the organic, "lived-in" feel. Know where you're going, or if that's not an option, use process of elimination. You'll be moving between them in both directions, since you can't always complete one the first time you're there. This is done via elevators, complete with the cheesy music, one example of the humor, and it not taking away from the creepy tone. You're offered a deal: no jail time, provided you alter the on-board AI, SHODAN(Brosius, haunting, creepy) to remove ethical constraints. When you wake up from a coma 6 months later, having recovered from the implantation of a neuro-interface which was part of the offer, something has clearly gone wrong. In the half a year, the computer, seeing herself as a deity, used the large corporation TriOptimum's on-board genetics research and weaponry to mold the human and animal life that were crew and test subjects, respectively, into hideous mutants and cyborgs, which you can often hear and thus recognize before you see them, and that may die with a brutal, pained roar. You were not targeted since you were just an anonymous guest, who didn't know the area and didn't put up a fight. However, now you're the only hope she already shot down one shuttle on approach, and is threatening Earth.This is a haunted house in space. You are alone, everything you find that's alive is out to kill you. The echoing sound of a blast door closing behind you, the endless stars visible through the window, and your lack of knowledge about the place build an effective atmosphere. This is similar to its peer Doom dark sci-fi, enemies are scary or even grotesque, some of them spider-like. That is more accessible and less complex, when really, only the latter had to be true. This is highly influential and groundbreaking, with a lot of things that we take for granted today. Unfortunately, some of these things were not sufficiently streamlined, and we end up with many elements that work well on their own, most of them great here and leading to more than the sum of their parts, but with a few highly frustrating issues. One is the counterintuitive controls which involves too many keys and several of which crucially go against WSAD/directional arrows with Ctrl/Alt. The other is the HUD which is too complicated, and simultaneously does things it thinks you want, and not always things you ask for. It is unreasonable to expect this to be as well-done as its successors, both spiritual ones such as Bioshock and Deus Ex, and the actual sequel. However, these aspects should have been worked out during development. A major thing is that a lot of the aforementioned would be fine if this were turn-based, but do not allow for comfortable, real-time play.The mouse is used to interact, albeit it needs more clicking and fiddling around than it should, and it doesn't allow the smooth, 360 degree camera that the engine has that, you have to do with the keyboard, or slowly. And some of the things require contortions of the fingers and hands, including the movements that this has which not all, in some case not many, of its peers does: strafing, jumping, looking up and down, leaning, and going crouch and prone. Not all readouts are required fatigue can be almost entirely avoided, such as by not running much, for example. The dexterity of the menus puts too much information in front of you there are those that will give up on this mere minutes in. Simultaneously, they may change or fully remove some of these on a whim. The inventory has too many separate and similar areas. This doesn't allow for selective customizing and upgrading, if you find it you can probably use it. In some ways this is straightforward even if you don't do D&D, in others it's hard even for those who engage in such.You can use 7 different grenades, some of them timed, you choosing between 1 and 57 seconds, some mines, etc. 7 different Dermal Patches can either heal, make your melee stronger(so you can save on the sparse ammo), etc., but also lead to negative effects, so use them well. There are 16 weapons, and you can only carry 7 at a time, so choose carefully. They and their ammo types have specific uses EMP takes down machines, and Gas easily neutralizes life-forms. Pistols, assault rifles, SMGs, and Energy Guns. That last one allows you to adjust how "hot" the projectiles are, the higher ones doing more damage, faster overheating the firearm and costing the Energy(which can be restored with Batteries and stationary Rechargers) that also power your Hardware. Those include a Shield, a Lantern, Nightvision, etc. All of these force you to not only explore to find them lest you suddenly find yourself facing foes you can't take out, but think about what to keep, when and how to use it. This is challenging right from the start, even on the lower of the 4 difficulty settings, which allow separately adjusting Combat, Mission(on the highest, it puts a 7 hour time-limit on it! For comparison, this took me 24 hours), Cyber and Puzzle. That last one includes a Minesweeper one, connecting lines and rewiring something by direct and diagonal lines. And yes, you can enter Cyberspace in this, and it's visually represented, straight out of a William Gibson book! It plays like a flight simulator, and in the simple-colored, geometric 3D corridors and rooms, you can unlock real-life doors, find codes for keypads and the like.There is bloody, gory, violent and disturbing content in this. I recommend it to any fan of FPS, action, adventure, and RPGs, as well as of hybrids of them. 8/10