Little Nemo: Adventures in Slumberland

Plot synopsis:
Set in 1905 (the year the Little Nemo comic strip premiered in the New York Herald), the film opens with the young boy Nemo experiencing a nightmare in which he is pursued by a locomotive. Upon awakening the next day, he goes to see a parade welcoming a traveling circus. However, Nemo is unable to see the circus because his father and his mother are too busy to take him. Later that night, Nemo imitates sleepwalking in an attempt to sneak some pie away, which acts against a promise he had made earlier to his mother. Upon falling asleep that night, Nemo is approached by figures from the parade. The circus organist introduces himself as Professor Genius and claims that they had been sent on a mission by King Morpheus, the king of a realm named Slumberland. The mission involves Nemo becoming the playmate of the princess, Camille. Although Nemo initially has reservations about interacting with royalty of the opposite gender, he decides to set off to fulfill his mission after being persuaded with a gift box of cookies from the princess.
Nemo is taken to Slumberland in a dirigible which he is allowed to drive, causing some chaos and is introduced to King Morpheus, who doubles as the circus ringmaster on Earth. Morpheus reveals that he summoned Nemo to become his heir to the throne. Morpheus gives Nemo a golden key that opens every door in the kingdom and warns him of a door with a dragon insignia that must never be opened. Nemo is introduced to Princess Camille and the pair roam the entirety of Slumberland together. Afterward, Nemo meets the mischievous clown, Flip, who angers a group of cops and forces him and Nemo to hide out in an underground cave. There, Nemo discovers the door that Morpheus warned him not to open. Flip tempts Nemo into unlocking the door, which unleashes the dreaded Nightmare King. Nemo rushes back to Morpheus' castle in time for his coronation ceremony, where Nemo is handed the royal scepter, the only thing capable of defeating the Nightmare King should he ever return to Slumberland. In the middle of a dance session between Morpheus and Genius, the Nightmare King reaches the castle and steals Morpheus away. As the partygoers search for a scapegoat, Flip reveals that Nemo was responsible for the Nightmare King's escape, since Morpheus gave him the key.
Nemo awakens in his home, which floods with seawater and ejects him into the ocean. Genius discovers Nemo and tells him not to blame himself for all that has happened. When the two return to Slumberland, Flip reveals that he has a map to Nightmare Land, where Morpheus is currently being held. Nemo, Camille, Flip, and Genius set off in a tugboat in search of Morpheus. They are soon sucked into a whirlpool and find themselves in the monster-infested Nightmare Land. The four come across a group of shapeshifting goblins who wish to aid in the quest to find Morpheus. The Nightmare King sends a flock of frightening giant bats to seize the rescue party. Nemo attempts to use the scepter, but awakens in his bed instead. The goblins appear in Nemo's room and the group travels to Nightmare Castle by flying through a hole in the sky. However, they are subsequently imprisoned in the castle, where the Nightmare King demands possession of the scepter. Nemo soon uses the scepter to finally eliminate and defeat the Nightmare King. Slumberland celebrates the fall of the Nightmare Kingdom. Camille escorts Nemo home on dirigible. The two share a kiss after which Nemo awakens in his room, where he apologizes to his mother for breaking his promise and trying to take the pie. Nemo's parents also agree to take Nemo to the circus. Nemo stares out the window as he reflects on his adventure.

Tags: cult

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