Jak II

Plot synopsis:
=== Setting ===
Jak II takes place in the same fictional universe created by Naughty Dog for Jak and Daxter, though five hundred years after the events of the first game. The plot largely revolves around events in and around Haven City, a dystopia ruled by Baron Praxis and his Krimzon Guard law enforcers. Haven City serves as the game's hub location, although the player is frequently given tasks that must be fulfilled outside of the city.
=== Characters ===
Jak (voiced by Mike Erwin) is the game's protagonist, along with his sidekick Daxter (voiced by Max Casella). When they first arrived in Haven City, Jak was captured by Krimzon Guards and became the subject of Baron Praxis' "Dark Warrior" project. He became subject to several experiments, ultimately giving him the ability to become Dark Jak, a beast-like version of him which is unleashed when Jak has gathered enough Dark Eco. Daxter is an otter-weasel hybrid (known as an ottsel) and is the game's comic relief. After two years of searching for him, Daxter finally sneaks into the prison holding Jak and rescues him. This is also the first time Jak is heard speaking in the series.
Other important characters include Torn, the second in command of the resistance movement known as the Underground; Sig, a Metal Head hunter/Wastelander (someone who gathers artifacts from outside the city); Krew, the vastly-overweight gang lord; Tess, the barmaid; Errol, the Baron's right-hand man and commander of the Krimzon Guard; and Ashelin, the daughter of Baron Praxis who helps the Underground behind her father's back. Baron Praxis and the Metal Heads' leader Kor are the story's antagonists.
=== Story ===
Some time after the events of The Precursor Legacy, Jak, Daxter, and Samos Hagai, the Green Sage, are invited by Keira, Samos’ daughter and Jak’s romantic interest, to help her test a machine, the Rift Rider, that utilizes the Precursor Ring, an artifact recovered from the Acheron Citadel. When activated, the Rider opens a portal that reveals a strange creature, and they get sucked them in. The group is separated and Jak and Daxter land in Haven City, a dystopia ruled by the tyrannical Baron Praxis. The Krimzon Guard, a paramilitary force led by Praxis's right-hand man Errol, arrest Jak and chase Daxter away. For the next two years, Jak is subjected to a series of experiments that infuse his body with Dark Eco, giving him the ability to transform into a mutated version of himself with increased strength, reflexes, stamina and aggression.
On the day Jak is scheduled to be executed, Daxter finds him and breaks him out of prison. Together, they join the Underground, a resistance movement that seeks to replace Praxis with the Kid, the rightful heir of Haven City's founder, Mar. They also reunite with Keira and Samos, and discover that the "Shadow", the leader of the Underground, is in fact a younger version of the latter. Torn, the Shadow's lieutenant, explains that Praxis is at war with the Metal Heads, a race of cyborgs that date back to Precursor times. While exploring the city ruins, Jak and Daxter come across the remains of Samos's hut and realize that they have been flung nearly 500 years into the future, with Haven City built over the remains of Sandover Village.
Unable to defeat the Metal Heads, Praxis obtains the Precursor Stone, a large gem that contains the essence of the last living Precursor. He intends to weaponize the stone and use it to destroy the Metal Head home nest, unaware that doing so will also destroy Haven City. Krew, a crime lord with ties to the Underground, builds a bomb strong enough to release the stone's energy, but is subsequently killed when Jak detonates the bomb prematurely.
Meanwhile, Vin, an Underground agent tasked with maintaining the city's defenses, is killed, allowing the Metal Heads to launch an invasion. Jak intercepts Praxis and his men confronting Kor, an elderly man who acts as the Kid's guardian. Kor reveals that he is the true leader of the Metal Heads, as well as the creature responsible for bringing Jak and his friends into the future. After a brief battle, he kills the Baron and escapes. With his dying breath, the Baron entrusts the Precursor Stone to Jak so he can save the city.
As the Krimzon Guard and the Underground join forces to resist the invasion, Jak breaches the nest and locates Kor. Kor admits that he arranged for Jak to be mutated so that he could acquire the Stone, which would give him the power to destroy Mar's descendants. The Kid turns out to be Jak himself, sent into the past to protect him from the Metal Heads, so that when the time came, he could challenge Kor's evil. As the younger Jak is pure and untouched by Dark Eco, he is the key to unlocking the Stone's energy.
Jak and Daxter manage to behead Kor using a portion of the Precursor Ring, neutralizing the remaining Metal Heads. The young Jak releases the Precursor entity, reactivating the ring and allowing the Shadow to escort him to the past, ensuring that his destiny will be fulfilled. Taking over Krew's bar as their new home, Jak, Daxter, Samos and Keira prepare to live out the rest of their lives in Haven City.

Tags: good versus evil

Review:
Better than the first one, surprising!.
Jak II is a video game that is the sequel to Jak and Daxter: The Precursor Legacy.
This game starts out right after the first one when they find a precursor "rift gate" and they end up finding a way to power this gate.
Once they get the gate powered up it ends up leading them to a place called Haven City which is a huge, dark, futuristic city where people drive around in hover cars, people are trapped behind the walls, and guards called Krimson Guards scout the place.
When they get there Jak gets caught by the guards and taken to a prison where he is tortured by the baron, Baron Praxis, with dark eco experiments.
When Daxter finds him two years later he finds that he has turned into some kind of monster (at least at the right times).
The rest of the game is mainly about how Jak and Daxter are seeking out Baron Praxis to kill him, it is also about how they recover their friends and try to impress a group of rebels against the baron called the Underground.When I started the game about a month or two ago I didn't think it would be all that great.
I would go to the store and laugh at how much different Jak II was from Jak and Daxter, but when I borrowed it from my friend and actually played it I became addicted.
The game has a game play that I think is so much better than most games I've played.
I actually came to love this game more than the first one, Jak and Daxter, and that is saying a lot because I was a huge fan of it.
If you play till the end the ending is not a disappointment, Naughty Dog didn't only provide extraordinary game play, they also provided an ending that, though obvious, you would never have guessed.Despite the first game, however, this game was not intended for children, its language, violence, and crude humor gave this game a well deserved T rating.
If you are not one for crude humor I would encourage you to get past it because the game is that good.Jak II is probably my favorite game now!.
"Steep difficulty curves may cause your brain to bleed.".
Jak IIA game that has drove many gamers mad, including myself.
Not because it sucked.
Not because it could have been better.
No. If anything, this would probably be one of my all time favorites, but the fact I may kill myself in anger some day from the unfair level difficultly makes me skeptical about playing it again.
This one takes places shortly after the events of the first game, Keira has got the mysterious Precurser Rift Gate working and her, Jak, Daxter, and Samos travel into it.
Though after take off in the vehicle, everyone's separated leaving, Jak and Daxter alone in an area unknown to them that resembles a broken city with its residents being watched over by guards.
But before they have a chance to check it out, Jak's is knocked out and taken away by Errol and Baron Praxis, two new villains in the game.
For two years, the men pump a chemical known as Dark eco into Jak, which at first does nothing, but eventually gives Jak some new powers.
With the help of Daxter, the two break out of the jail cell and enter their new home, known as Haven City.
Eventually they have to team up with a gang, work as a double agent for weapon supporter Krew, and through out try to find their friends and find a way to get out of this crap hole called home.
Guess its not as harmless and cute as the first one, eh?As game play goes, this is just like the first one.
Jak moves the same, fights the same, but now he's supported with a new alter ego created from the Dark Eco, Dark Jak, who, for a short time, has the ability to go on unstoppable killing sprees and as the game progresses you can upgrade his ability's to the point where he is truly invincible.
But thats not all Jak II has in store.
Now, with a badder look and attitude, and even a tough voice (Jak finally speaks!), the game really shows off a more mature look game play wise.
As you continue working for one of the leaders of the gang, Thorn, and as you continue doing jobs for Krew, they begin to trust you and give you access to weapons, four to be exact: The Scatter Gun, the Blaster Weapon, the Vulcan Fury, and the Peace Maker, all of which save your ass more times than you care to think about what with the difficulty spikes.
But thats not all.
The developers behind this sequel switched the Mario 64 like platform areas in the first game for a Grand Theft Auto style layout with missions that involve you going through platform and shooting stages, as well as have you stealing cars for item drop offs and even go through some races here and there.
And if you want to kill some time, later on in the game you get yourself a hover board that you can surf around on all over the city and pull of tricks and even play a few mini games.
Or for the ultimate time waster, go on a fetch quest for golden orbs to unlock hidden crap, from big head modes, art galleries, and even a hero mode (which I know better than not to play).It sounds wonderful so far, right?
Great level design, wonderful characters (even with a new voice to show off, Jak still has Daxter to speak for him...
even when he doesn't want him to), and an epic plot that makes this game a must to all PS2 owners.
But why, for the love of God is it so hard?
I still don't know how I got through it, but you can bet I'm not gonna spend my time unlocking everything.
I'll kill myself.
The unfair difficulty comes from all the opponents.
Everyone is out to freaking kill you, considering just about all of them are armed with a gun and unlimited ammo, so you better keep your distance and thank the designers for giving you mercy and giving you a bloody gun.
And don't forget about the guards all over Haven City.
If you have to pull off a race or drive a cargo of something or another to a far off destination in the city's boundary's, watch out for the damned Krimzon guards because one tap in the head, and they got the whole f**king force after you.
Staying above ground (hover cars, nice huh?) just to get away from them won't help either, what with the constant guards flying by here and there is just as bad, only worse because they can get you cornered and confused in mid-air, so its advised to stay on ground and, if you can help it, get yourself a smaller car to pull off easier moves with.So, aside from the tough level designs, this is truly a great game that you should check out, that is if your not one to chuck a controller out the window in anger.And to all of you who finished it with no problem...
That's all I ask.
Great game, hard as hell.
"Jak II"- Better than the Original in Terms of Story, Gameplay and Graphics!
Almost a perfect game, but sadly it falls just short due to some big flaws....
2003's "Jak II" is a Naughty Dog release, and a sequel to their prior release "Jak and Daxter: The Precursor Saga."We once again follow Jak (and his sidekick Daxter), this time in a new setting.
The game is essentially controlled the same way as it's predecessor, although there are new features, such as a gun which you can acquire upgrades for, and a new feature called "Dark Jak"...
more on that later.
In addition, it feels like the controls have been somewhat tightened.Players familiar with the original game will be in for a shock.
The game takes a dark turn early on, and it significantly more mature in terms of tone and artistic style than the first entry.
The first game was rated "E", but this one bumps it up to a "T"...
and that "T" is a little too lenient- a few lines of suggestive dialog seemed "M"-worthy.
While the first game was bright, cheerful and cartoonish, this entry is dark, murky, and coated with dreariness.
The world is oppressive- it's truly a remarkable departure- and it works!
Seeing the previews, I was concerned that the game wouldn't feel like a sequel to the original- On the contrary, this feels like a logical continuation, and is very much in the same vein as the previous game- just more mature.The story begins with Jak, Daxter, Samos and Keira activating the Precursor portal they discovered in the last game, only to be whisked in after being confronted by a horrible creature.
Sperated from the others, Jak and Daxter find themselves in a decaying futuristic city (Haven City), and Jak is captured by the "Krimson Guard"- the minions of the dreaded Baron Praxis.
Jak is experimented on with Dark Eco for two years in prison, before Daxter breaks him free.
We learn that Jak was being experimented on for a program to make, for lack of better words, "Super Soldiers" to fight the Metal Heads- vicious creatures who have been attacking the city.
From there on, Jak proceeds to meet new characters, search for his friends, and try to put together the larger plot- he's out for revenge, and he wants to take Praxis down.The original game was quite linear.
You'd go from world to world, exploring levels and collecting the items over and over to proceed.
"Jak II" functions less like the linear platforming original, and more like a sandbox title.
Playing the game is akin to playing titles like the "Grand Theft Auto" series- the world is open, there's lots to see, and the setting is vast.
You can hijack zoomers and hover-cars, you have to avoid the Krimson Guard (basically the police), and you receive missions from your contacts.
"Jak II" truly is a Sci-Fi/Fantasy version of "GTA3", though toned down in violence/profanity.In addition, the experiments on Jak have given him a new ability- "Dark Jak." After collecting enough Dark Eco, Jak can transform for a limited time into a beastly version of himself that deals great damage and can kill enemies a lot quicker.The voice acting is great all around.
The writing in terms of story is also a lot more solid.
Characters and their motivations are clearer, and the plot itself is far more intricate than the last game, which was a bit simplistic.
There are a number of outstanding twists and turns.The graphics are also a quantum leap forward from the previous game.
The characters are much smoother, the animation is more detailed, and you can see a lot more in the frame than the first game could have even hoped for.Now, all of this praise being said, there are some problems.
Some BIG problems.
Problems that dropped it from a 10 to an 8.For starters, the game's difficulty is all over the place.
One mission may be easy as pie.
The next may take you 4 hours to finish because you are overwhelmed by its difficulty and you keep getting killed.
(Thank god you have unlimited lives.) Every time I sit down to play this, I inevitably have to turn it off sooner than I'd like because I get too frustrated after a point.Another huge flaw is the Krimson Guard.
As a large part of the game takes place in Haven City, you have to avoid these guards.
The problem- there are too many of them, they are too easily provoked and they seem to randomly spawn near you- they overwhelm you.
I can't tell you how many times they've killed me because I accidentally ran into one, and they thought I was attacking.
Not to mention, many of your missions automatically make them come after you, so it increases the already hard difficulty to near impossibility.The sheer volume of people and hover-cars/zoomers also makes traveling a chore, as you either have to move with the traffic at a snails pace, or zoom through and risk angering the Krimson Guard by accidentally hitting one of them- which is very easy to do.Finally, a good portion of the missions equate to nothing but busywork in the same areas over and over again (Go to this location and kill Metal Heads...
now go back and hit three switches...
now go back and defeat more Metal Heads...
now go back again for menial task #27), and more often than not, you are given an extremely unfair time limit to deal with.
And they will get tedious very quickly.
There is a real lack of variety, particularly in the first half or so of the game.
It gets stale every so often, and takes just a little too long to get interesting again.All that being said, despite its faults, this is still a great game!
It's one of my favorites due to the great story and characters, and I recommend it!
Not as good as the first one thanks mainly to the large shift in game play..
Yes, in this one you go from your standard platform type game to a game where Jak does not only kill enemies with spin attacks, but also with guns.
He also steals hover vehicles and takes them for a spin.
Why the sudden shift?
Easy, Grand Theft Auto III came out and a lot of games took this sort of free roaming shift.
Not that it is bad here, I just prefer the way the first one moved better.
This one does pick up where the first one left off.
Jak, Daxter, Keira, and Samos the sage have put together some device and it transports them to a future world to a city called Haven City.
This place is bad news, Jak is found and taken prisoner and is kept prisoner when Daxter finally comes to the rescue.
You then must do various missions throughout the very large city ranging from fetch quests, chases, and re con missions to try to take power back from the one who now rules Haven City.
Jak now shoots a gun with different forms of ammo and you even get a skateboard that you can use in a type of skate course or throughout your travels in this huge city.
This one though has some missions that are cuss and hair pulling inducing.
Some of the chase scenes within the city is maddening thanks to a very filled street.
I mean there are so many hover crafts and they do not move out of your way.
You also never get any more health during these missions which adds to the frustration.
However, the story here is good as is the game play...it is a shame they felt they had to take the game into a new direction, but they do a relatively good job getting it there..
It's just awesome {Spoilers will most likely be mentioned}.
_Spoilers will most likely come so it's best not to read if not played or beaten_It was great, as the sequel to Jak and Daxter the Precursor Legacy Jak II lived up to the expectations I had hoped for.
It resembles Grand Theft Auto III from designs to a mission system but it just makes it more mature as Jak finds his voice and some swears.
Daxter has tagged along again for his jokes which were still hilarious and even a small love sub-plot between Jak, Keira, and the new character, Ashelin.
The story is more darker but lightens up supremely at the end.