The Walking Dead: 400 Days
Tags: murder

Plot synopsis:
Vince's story - Day 2Vince aims at an unknown character and shoots him. He then runs away and has an option to either toss the gun up on the roof, throw it in the trash, drop it down the drain or keep hold of it. Either way the gun is found and Vince is arrested.The next scene will show Vince on the prison bus stuck in traffic. Vince begins to converse with two fellow prisoners, Justin and Danny, who each tell one another how they got arrested and their lives outside of jail. Meanwhile, near the front of the bus, two prisoners get into an argument that caused Marcus Crabtree to strangle Jerry with his handcuffs. Clyde, a bumbling prison guard, attempts to break up the fight at gunpoint resulting in him shooting Marcus in the head. As the prisoners and guards are stunned in shock, they witness zombies overwhelming drivers on the neighboring road. At that moment, Jerry reanimates and kills Clyde as the bus driver flees the bus and abandons the prisoners.After managing to acquire Clyde's shotgun and killing Jerry, the prisoners try to discover a way to escape. As walkers drawn by the gunfire attempt to enter the bus, Vince and his fellow inmates attempt to escape. As they're all connected by a chain running through their shackles, they are all confined to their seats and cannot leave. After attempting to break the barred windows and the chain itself, Danny theorizes that if Vince could shoot just one of their shackles off (destroying the shackled foot in the process) the other two prisoners could escape. At this point, Vince needs to choose whether to shoot off Danny's foot or Justin's foot. Who ever Vince shoots has their shackle come loose, allowing Vince and the other prisoner to escape the bus as the shot prisoner writhes in pain on the bus floor.Wyatt's story - Day 41The story has Wyatt and Eddie driving away from Nate after what is hinted that their camp was raided by a group, causing Eddie to kill a man, and having them escape with Nate following them. After Wyatt or Eddie,(depending on whether or not you take the gun and your accuracy) shoots at Nate, destroying a headlight, he pulls off the side of the road, giving Wyatt and Eddie the opportunity to pull off into the woods in hopes of evading Nate. After some conversation between the two, Eddie runs over Bennett, causing Wyatt and Eddie to have an argument about who goes and investigates whether or not it was a walker, with you either convincing Eddie to go, or playing a game of rock paper scissors to decide.If Eddie goes, Nate finds Wyatt in the car and causes Wyatt to abandon Eddie, or Wyatt goes, and after finding Bennett, you are given the option of either carrying Bennett back to the car after walkers start coming, or leaving him. Whichever option you choose, Eddie abandons Wyatt after being attacked by Nate, ending the scenario with him running off into the forest.Russell's story - Day 184When he is walking down a road, a truck is seen coming towards him. Russell has the option to either jump into the grass area off the road or stand his ground. Hiding will place him right next to Carley/Doug's rotting corpse. Either way, Nate will see Russell and ask him to join him.After getting in the truck and some dialogue, Nate offers Russell a drink, which the player can refuse or accept. Later, Russell refuses to comply with the man's questioning about a woman in his former group, after which Nate allows a female walker to nearly bite him until the latter gives a rating of the attractiveness she might've been before becoming a zombie. Amused by Russell's frantic answer, Nate pulls out his pistol to shoot the walker, but realizes he forgot to reload the gun. He tells Russell to load the gun and speeds off in the truck to get away from the walker.Their next stop is the truck stop where Nate suggests they grab supplies when he gets interrupted by bullets shot at his car. Russell gets out of the truck and ducks down to a gas pump as Nate yells that he'll "cover him" and make a run back for the truck. As Russell's running to the pickup, he'll notice that Nate isn't shooting. Nate tells Russell to peak his head over the bed of the truck to see where the sniper is shooting from. After discovering the location of the sniper, Nate will suggest moving to the red car across the station. Russell will now have the choice to go first or cover Nate. After Russell and Nate get to the second car Russell will have to run the the semi with Nate covering him. As he is running, Russell trips and falls, but then Nate comes to the rescue picking up Russell and saving his life.When you get to the back you may see a walker that is the cop (Clyde) that was bitten from Vince's story and Russell has the choice to kill it or walk away. Walking away will allow the walker to show up in Bonnie's story when she rolls down the hill.When inside the cafe Russell will have the choice to sneak up on the shooter or run up on him. Either way he finds out that the shooter is just an old man trying to protect his injured wife. The man thought that Nate was the man who hurt his wife and that he brought his friend to finish the job and take all of his food. Nate then brings up that he should just kill them and take their food for shooting at them for "no reason". Russell then has the choice to stay with Nate or walk away. Either way Nate will shoot the couple, thus revealing where the bloodstain from Shel's story in the cafe originated from.Bonnie's story - Day 220Bonnie's story starts off with her talking to Leland about having a snake tongue or lobster claws for hands. You'll be able to choose which Bonnie can say. Leland will then mention that Bonnie has come a long way from when he and Dee found her while she was on drugs, and how they helped her to deal with it. Bonnie can thank Leland for everything or avoid the subject. Either way, Leland will caress her face, before Dee shows up. Dee immediately questions them on what it is they're talking about. Bonnie can tell the truth or lie. Dee will show Bonnie and Leland a bag that she had found. Bonnie and Leland question her on where she got the bag, or if she stole it. Bonnie later asks Dee if she could borrow her red nail polish once they got back to camp, commenting that she liked it.As the conversation gets heated about the bag, Dee begins to accuse Leland of always taking Bonnie's side and calling her his "girlfriend." Bonnie can tell Dee or Leland to stop, or can tell both she's leaving. Leland will stop Bonnie from leaving, calling her "darling," which angers Dee. Dee then tells Bonnie and Leland to run. Bonnie turns around to see lights coming their way. Bonnie starts to run, but is shot in the shoulder. Leland tries to turn back to help her, but Dee drags him away. Bonnie gets up and tries to run after them, sliding down a hill onto the road with the prison bus Vince was in. Bonnie awakens to the sight of a zombified Clyde (only if Russell didn't kill him during his story) and kills him, or if Clyde was killed, Bonnie will not be attacked. Bonnie gets up and runs into the cornfield, calling for Leland and Dee, with the group who shot her right behind her. Bonnie runs through the cornfield, avoiding them, before running behind a tractor for safety.Bonnie grabs a rebar from the ground and hits one of the people approaching her, only to discover it was Dee. Bonnie, in a state of panic, tries to apologize to Dee, saying it was an accident. The conversation varies, depending on what you choose for Bonnie, you could assure Dee that she wasn't trying to steal Leland away from her, or tell her that she is interested in Leland, and wanted him for herself. Dee will then die, calling her a "junkie." When Leland arrives, he sees that Bonnie is shot, and asks her if she's alright. Leland breaks down after seeing Dee dead. Bonnie can tell him the truth of what happened, or lie to him that she found Dee that way. Depending on the conversation, Leland can believe her or not. This will decide if Leland goes with Bonnie or stays with Dee. When Leland follows Bonnie, he takes the bag that Dee stole, saying that she didn't die for nothing. If Leland did stay behind, a shot can be heard while Bonnie runs away.Shel's story - Day 236 & 259Shel's story begins with her and other members of her group (members of Vernon's group from Season 1) listening to Shel's younger sister Becca playing the guitar. After she finishes, Becca asks if they could make this a weekly thing, and you can choose to encourage her or tell her that it's not a great idea. Either way, Roman, another leader of the group, will chime in saying music will always be welcome, mentioning cheerily how he used to be part of a band. Then the group will return to their assigned survival duties, and Becca offers to check the ammo while Shel and Stephanie check food and other supplies.Once again, your choice to allow her to check the ammo or not will encourage or discourage her. Shel then proceeds to check the supplies and appliances around the gas station, and walks out back. When she does she's surprised by the group's "watch dogs" or chained up walkers, which they used to guard their supplies from other people who might try to steal them. She's disgusted to see an old woman walker eating the entrails of a small puppy, and then walks back inside. Just as she does, Becca growls like a walker and jumps out at her, and she gets mad. Becca tells her she never used to get angry when she would fool around, and asks Shel what's wrong. Shel can respond angrily or remorsefully, and her choice will affect Becca. Stephanie then barges in through the front, telling her something happened outside. Shel and Becca head outside to see the group surrounding a man on his knees, with his hands tied and blindfolded.Roman mentions that the man cannot speak English (he only speaks Portuguese), and that he was caught trying to take food and medicine from the group. After some discussion, the group decides the man cannot stay as he would only drain their resources, and that they must either let him go, or kill him. Stephanie and Boyd vote to release him, and Clive and Joyce vote to kill him, leaving the swing vote to Shel. At this point the player must choose to vote to kill the stranger or release him. If Shel votes to release him, Stephanie and Boyd praise her while Clive and Joyce chastise her, and if Shel votes to kill him, the reverse occurs. If the man is released, Roman warns the man (reluctantly, knowing he probably can't understand him) that if he ever returns, he'll wish he was killed. If you vote to kill the man, Roman shoots him in the back of the head, as Shel and Becca watch.Three weeks later, Shel and Becca are playing cards, talking about the decision that was made. Becca mentions Boyd's death, and how she misses being able to play guitar. Roman then comes in and says he needs to talk to Shel. She can leave immediately, or head out to talk shortly after. When Shel heads outside, she can either discover from Joyce or by talking to Roman directly that Stephanie tried to steal food and ammunition and escape the camp. Shel tells Roman her gun is back in the RV, and walks back there. The last decision of the episode quickly arises, where Shel can either leave the group in the RV with Becca, or take the gun and kill Stephanie. Becca encourages Shel to stay with the group where it's safe, but Shel doesnt want them to live like this. If Shel picks the gun, she'll walk out of the RV slowly, and will walk with Roman to shoot Stephanie. If she picks the keys, she wildly pulls out of the diner lot, with a very angry Roman behind them.Tavia - Epilogue, Day 400The epilogue begins with Tavia taking the last of the five photographs along with a note left by the five protagonists off the bulletin board at the Pitstop. She contacts someone on the radio saying they were right about there being surviors in the area, and she plans to make contact with them tonight at a nearby campsite. The voice on the radio warns to use her best judgement, since the community they're building should only contain good people.That night, Tavia drives up to the campsite. The voice on the radio wishes her luck, and tells her not to force anyone into anything they don't want to be a part of. As she approaches the campsite, Bonnie is the first to see her and calls for Vince. Vince quickly runs up and holds Tavia at gunpoint, asking who she is. She tells them who she is and that she's a scout for a community located north of the camp. Wyatt asks how she managed to find them, and Tavia can either say she found the note, the smoke, or it's just what she does.She offers them the oppurtinity to come with her and join the community, where they have food, water, and shelter for everyone. Bonnie immediately believes her, exclaiming that it is too good to be true. Becca on the other hand, does not believe her and tells Bonnie to get real. Tavia tells them they don't all need to come, just people who want to be there. They can even split up if they want to. She then asks them whether or not they want to come with her.Russell argues over why anyone should trust her, saying that everyone outside their group is crazy. Tavia agrees that there are bad people out there, but claims that no one will hurt them, saying when they see the place they'll change their minds. She tells them they have every right to be wary, and that they have no idea who she is or whether or not to trust her. Depending on what choices the player makes while playing as the other protagonists, they will either decide to join Tavia, or stay at the campsite.After everyone makes up their minds, Tavia gives Vince the photographs and the note and asks what they should do with them. They proceed to toss them into the campfire, and Bonnie exclaims that this is a good thing. Vince asks Tavia how they'll know it'll work. Tavia gives a reassuring answer that it will.

Review: Amazing!. Once again, TellTale makes an amazing episode to The Walking Dead!Fan of The Walking Dead game? Get this DLC and jump right to it!The only problem I found in this DLC episode was Bonnie's story, her story in my opinion was the worst out of the 5 stories included in the episode. Bonnie's story just had no point to it, and it was too short. It didn't have likable characters like the others did, other than that it was great, and enjoyable for all fans of the game. Just like the earlier episodes, couldn't of been any better, it's good the way it was made.Overall I give it a 9 because of the outstanding writing. Worth the $5.