Language: C

using System;
using System.Collections.Generic;
using System.Linq;
using System.Runtime.CompilerServices;
using System.Text;
using static System.Console;
using static System.Math;

namespace Atcoder
{
    class Program
    {
        static void Main(string[] args)
        {
            try
            {
                Solve.Answer();
            }
            catch (Exception ex)
            {
                WriteLine(ex.ToString());
            }
        }
    }

    public class Solve
    {
        public static void Answer()
        {
            var NM = IO_ShortCut.ReadSplitInt;
            var N = NM[0];
            var M = NM[1];
            var A = IO_ShortCut.ReadSplitInt;
            WriteLine(N - A.Sum() >= 0 ? N - A.Sum() : -1);
        }

        public class IO_ShortCut
        {
            #region Input
            public static string ReadString => ReadLine();
            public static int ReadInt => int.Parse(ReadLine());
            public static long ReadLong => long.Parse(ReadLine());
            public static double ReadDouble => double.Parse(ReadLine());

            public static List<string> ReadSplitString => ReadLine().Split().ToList();
            public static List<int> ReadSplitInt => ReadLine().Split().Select(s => int.Parse(s)).ToList();
            public static List<long> ReadSplitLong => ReadLine().Split().Select(s => long.Parse(s)).ToList();
            public static List<double> ReadSplitdouble => ReadLine().Split().Select(s => double.Parse(s)).ToList();
            #endregion

            #region Output
            public static void OutJoinSpace<T>(IEnumerable<T> list) => WriteLine(string.Join(" ", list));
            public static void WriteLineYes_or_No(bool flag) => WriteLine(flag ? "Yes" : "No");

            #endregion
        }

        /// <summary>
        /// 正の数の四則演算のみ対応
        /// </summary>
        public class Mod
        {
            // 割る数の定義
            private readonly static long M = 1000000007;

            // 足し算
            public static long Add(long a, long b) => (a * b) % M;
            // 引き算
            public static long Sub(long a, long b) => (a - b) % M >= 0 ? (a - b) % M : (a - b) % M + M;
            // 掛け算
            public static long Multi(long a, long b) => (a * b) % M;
        }

        public class Scanner
        {
            public string Str => Console.ReadLine().Trim();
            public int Int => int.Parse(Str);
            public long Long => long.Parse(Str);
            public double Double => double.Parse(Str);
            public int[] ArrInt => Str.Split(' ').Select(int.Parse).ToArray();
            public long[] ArrLong => Str.Split(' ').Select(long.Parse).ToArray();
            //public char[][] Grid(int n) => Create(n, () => Str.ToCharArray());
            //public int[] ArrInt1D(int n) => Create(n, () => Int);
            //public long[] ArrLong1D(int n) => Create(n, () => Long);
            //public int[][] ArrInt2D(int n) => Create(n, () => ArrInt);
            //public long[][] ArrLong2D(int n) => Create(n, () => ArrLong);
            private Queue<string> q = new Queue<string>();
            [MethodImpl(MethodImplOptions.AggressiveInlining)]
            // インライン化を推奨する
            public T Next<T>()
            {
                if (q.Count == 0) foreach (var item in Str.Split(' ')) q.Enqueue(item);
                return (T)Convert.ChangeType(q.Dequeue(), typeof(T));
            }
            public void Make<T1>(out T1 v1) => v1 = Next<T1>();
            public void Make<T1, T2>(out T1 v1, out T2 v2) { v1 = Next<T1>(); v2 = Next<T2>(); }
            public void Make<T1, T2, T3>(out T1 v1, out T2 v2, out T3 v3) { Make(out v1, out v2); v3 = Next<T3>(); }
            public void Make<T1, T2, T3, T4>(out T1 v1, out T2 v2, out T3 v3, out T4 v4) { Make(out v1, out v2, out v3); v4 = Next<T4>(); }
            public void Make<T1, T2, T3, T4, T5>(out T1 v1, out T2 v2, out T3 v3, out T4 v4, out T5 v5) { Make(out v1, out v2, out v3, out v4); v5 = Next<T5>(); }
            public void Make<T1, T2, T3, T4, T5, T6>(out T1 v1, out T2 v2, out T3 v3, out T4 v4, out T5 v5, out T6 v6) { Make(out v1, out v2, out v3, out v4, out v5); v6 = Next<T6>(); }
        }
    }
}

Compiler output:
main.c:1:1: error: unknown type name 'using'
    1 | using System;
      | ^~~~~
main.c:2:1: error: unknown type name 'using'
    2 | using System.Collections.Generic;
      | ^~~~~
main.c:2:13: error: expected '=', ',', ';', 'asm' or '__attribute__' before '.' token
    2 | using System.Collections.Generic;
      |             ^
main.c:3:1: error: unknown type name 'using'
    3 | using System.Linq;
      | ^~~~~
main.c:3:13: error: expected '=', ',', ';', 'asm' or '__attribute__' before '.' token
    3 | using System.Linq;
      |             ^
main.c:4:1: error: unknown type name 'using'
    4 | using System.Runtime.CompilerServices;
      | ^~~~~
main.c:4:13: error: expected '=', ',', ';', 'asm' or '__attribute__' before '.' token
    4 | using System.Runtime.CompilerServices;
      |             ^
main.c:5:1: error: unknown type name 'using'
    5 | using System.Text;
      | ^~~~~
main.c:5:13: error: expected '=', ',', ';', 'asm' or '__attribute__' before '.' token
    5 | using System.Text;
      |             ^
main.c:6:6: error: expected ';' before 'static'
    6 | using static System.Console;
      |      ^~~~~~~
      |      ;
main.c:6:20: error: expected '=', ',', ';', 'asm' or '__attribute__' before '.' token
    6 | using static System.Console;
      |                    ^
main.c:7:6: error: expected ';' before 'static'
    7 | using static System.Math;
      |      ^~~~~~~
      |      ;
main.c:7:20: error: expected '=', ',', ';', 'asm' or '__attribute__' before '.' token
    7 | using static System.Math;
      |                    ^
main.c:9:1: error: unknown type name 'namespace'
    9 | namespace Atcoder
      | ^~~~~~~~~
main.c:10:1: error: expected '=', ',', ';', 'asm' or '__attribute__' before '{' token
   10 | {
      | ^
main.c:39:14: error: invalid preprocessing directive #region
   39 |             #region Input
      |              ^~~~~~
main.c:49:14: error: invalid preprocessing directive #endregion
   49 |             #endregion
      |              ^~~~~~~~~
main.c:51:14: error: invalid preprocessing directive #region
   51 |             #region Output
      |              ^~~~~~
main.c:55:14: error: invalid preprocessing directive #endregion
   55 |             #endregion
      |              ^~~~~~~~~