criyle/codenet-compile-errors huggingface dataset:
Language: C++

import java.util.Scanner;
public class Main {
	public static void main(String[] args){
		Scanner scan = new Scanner(System.in);
		int[] dice1,dice2,dice3,dice4;
		dice1 = new int[10];
		dice2 = new int[10];
		dice3 = new int[10];
		dice4 = new int[10];
		int i,m;
		for(i = 0; i < 6; i++){
			dice1[i] = scan.nextInt();
		}
		
		for(i = 0; i < 6; i++){
			dice2[i] = scan.nextInt();
			dice4[i] = dice2[i];
		}
		
		for(i = 0; i < 4; i++){
			if(dice1[0] == dice2[0] && dice1[1] == dice2[1] &&
					dice1[2] == dice2[2] && dice1[3] == dice2[3] &&
							dice1[4] == dice2[4] && dice1[4] == dice2[4])
				break;
			dice3[0] = dice2[3];
			dice3[1] = dice2[1];
			dice3[2] = dice2[0];
			dice3[3] = dice2[5];
			dice3[4] = dice2[4];
			dice3[5] = dice2[2];
			dice2[0] = dice3[0];
			dice2[1] = dice3[1];
			dice2[2] = dice3[2];
			dice2[3] = dice3[3];
			dice2[4] = dice3[4];
			dice2[5] = dice3[5];
				for(m = 0; m < 4; m++){
					if(dice1[0] == dice2[0] && dice1[1] == dice2[1] &&
							dice1[2] == dice2[2] && dice1[3] == dice2[3] &&
									dice1[4] == dice2[4] && dice1[4] == dice2[4])
						break;
				dice3[0] = dice2[0];
				dice3[1] = dice2[3];
				dice3[2] = dice2[1];
				dice3[3] = dice2[4];
				dice3[4] = dice2[2];
				dice3[5] = dice2[5];
				dice2[0] = dice3[0];
				dice2[1] = dice3[1];
				dice2[2] = dice3[2];
				dice2[3] = dice3[3];
				dice2[4] = dice3[4];
				dice2[5] = dice3[5];
					}
				}
		
		for(i = 0; i < 4; i++){
			if(dice1[0] == dice2[0] && dice1[1] == dice2[1] &&
					dice1[2] == dice2[2] && dice1[3] == dice2[3] &&
							dice1[4] == dice2[4] && dice1[5] == dice2[5]){
				System.out.println("Yes");
				break;
			}
			dice3[0] = dice2[3];
			dice3[1] = dice2[1];
			dice3[2] = dice2[0];
			dice3[3] = dice2[5];
			dice3[4] = dice2[4];
			dice3[5] = dice2[2];
			dice2[0] = dice3[0];
			dice2[1] = dice3[1];
			dice2[2] = dice3[2];
			dice2[3] = dice3[3];
			dice2[4] = dice3[4];
			dice2[5] = dice3[5];
				for(m = 0; m < 4; m++){
					if(dice1[0] == dice2[0] && dice1[1] == dice2[1] &&
							dice1[2] == dice2[2] && dice1[3] == dice2[3] &&
									dice1[4] == dice2[4] && dice1[4] == dice2[4])
						break;
				dice3[0] = dice2[0];
				dice3[1] = dice2[3];
				dice3[2] = dice2[1];
				dice3[3] = dice2[4];
				dice3[4] = dice2[2];
				dice3[5] = dice2[5];
				dice2[0] = dice3[0];
				dice2[1] = dice3[1];
				dice2[2] = dice3[2];
				dice2[3] = dice3[3];
				dice2[4] = dice3[4];
				dice2[5] = dice3[5];
				}
		}
		
	}
}

Compiler output:
a.cc:1:1: error: 'import' does not name a type
    1 | import java.util.Scanner;
      | ^~~~~~
a.cc:1:1: note: C++20 'import' only available with '-fmodules-ts'
a.cc:2:1: error: expected unqualified-id before 'public'
    2 | public class Main {
      | ^~~~~~
Language: C++

class dice init =
  let rot_n (x1,x2,x3,x4,x5,x6):int*int*int*int*int*int = (x2,x6,x3,x4,x1,x5) and
      rot_e (x1,x2,x3,x4,x5,x6):int*int*int*int*int*int = (x4,x2,x1,x6,x5,x3) in
  let rot_s l = rot_n l |> rot_n |> rot_n and
      rot_w l = rot_e l |> rot_e |> rot_e in
  let all_init =
    let rec rotate d list = function
        0 -> list
      | i -> rotate (rot_e d) (d::list) (i-1) in
    let rotate2 n l = rotate n l 4 in
    rotate2 init []
    |> rotate2 (rot_e init |> rot_s)
    |> rotate2 (rot_w init |> rot_s)
    |> rotate2 (rot_n init)
    |> rotate2 (rot_s init)
    |> rotate2 (rot_n init |> rot_n) in
object (self: 'self)
  val mutable faces:int*int*int*int*int*int = init
  val all:'a list = all_init

  method get_face = faces
  method get_all = all
  method equals (other:'self) = self#contains other#get_face
  method contains fc =
    let rec find l = match l with
        [] -> false
      | (x1,x2,x3,x4,x5,x6)::tl -> if (x1,x2,x3,x4,x5,x6) = fc then true
                                   else find tl
    in find all
end;;

let split_int s = Str.split (Str.regexp_string " ") s |> List.map int_of_string;;
let () =
  let f n = (n 0,n 1,n 2,n 3,n 4,n 5) in
  let nth s = split_int s |> List.nth in
  let d1 = new dice (read_line () |> nth |> f) and
      d2 = new dice (read_line () |> nth |> f) in
  if d1#equals(d2) then print_endline "Yes"
  else print_endline "No"
;;

Compiler output:
a.cc:17:15: warning: missing terminating ' character
   17 | object (self: 'self)
      |               ^
a.cc:17:15: error: missing terminating ' character
   17 | object (self: 'self)
      |               ^~~~~~
a.cc:19:11: warning: missing terminating ' character
   19 |   val all:'a list = all_init
      |           ^
a.cc:19:11: error: missing terminating ' character
   19 |   val all:'a list = all_init
      |           ^~~~~~~~~~~~~~~~~~
a.cc:23:24: warning: missing terminating ' character
   23 |   method equals (other:'self) = self#contains other#get_face
      |                        ^
a.cc:23:24: error: missing terminating ' character
   23 |   method equals (other:'self) = self#contains other#get_face
      |                        ^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
a.cc:38:8: error: stray '#' in program
   38 |   if d1#equals(d2) then print_endline "Yes"
      |        ^
a.cc:1:12: error: variable 'dice init' has initializer but incomplete type
    1 | class dice init =
      |            ^~~~
a.cc:2:3: error: 'let' was not declared in this scope
    2 |   let rot_n (x1,x2,x3,x4,x5,x6):int*int*int*int*int*int = (x2,x6,x3,x4,x1,x5) and
      |   ^~~
a.cc:32:1: error: 'let' does not name a type
   32 | let split_int s = Str.split (Str.regexp_string " ") s |> List.map int_of_string;;
      | ^~~
a.cc:33:8: error: expected constructor, destructor, or type conversion before '=' token
   33 | let () =
      |        ^
Language: C++

import Control.Applicative

main :: IO ()
main = do
  [dice1, dice2] <- map (roll . take 3 . map read . words) . lines <$> getContents :: IO [[Int]]
  putStrLn $ if dice1 == dice2 then "Yes" else "No" 

roll :: [Int] -> [Int]
roll xs@(a:b:c:_) = 
  let
    cnt = length $ filter (>= 4) xs
    dice = map (\x -> min x (7 - x)) $ if even cnt then xs else [a, c, b]
  in
    bs ++ as

Compiler output:
a.cc:9:8: error: stray '@' in program
    9 | roll xs@(a:b:c:_) =
      |        ^
a.cc:12:17: error: stray '\' in program
   12 |     dice = map (\x -> min x (7 - x)) $ if even cnt then xs else [a, c, b]
      |                 ^
a.cc:1:1: error: 'import' does not name a type
    1 | import Control.Applicative
      | ^~~~~~
a.cc:1:1: note: C++20 'import' only available with '-fmodules-ts'
Language: C++

#include <iostream>
using namespace std;
class Dice{
public:
	int num[6],t;//t=top
	void North(){
		/*
		dice.num[0] = ???
		dice.num[1] = ???
		dice.num[2] = ???
		dice.num[3] = ???
		dice.num[4] = ???
		dice.num[5] = ???*/
		
		t = num[0];
		num[0] = num[1];//??????1?????¨???
		num[1] = num[5];//??????2?????¨???
		num[5] = num[4];//??????6?????¨???
		num[4] = t;//??????5?????¨???
		}

	void East(){
		t = num[0];
		num[0] = num[3];//??????1?????¨???
		num[3] = num[5];//??????4?????¨???
		num[5] = num[2];//??????6?????¨???
		num[2] = t;//??????3?????¨???
		}

	void West(){
		t = num[0];
		num[0] = num[2];//??????1?????¨???
		num[2] = num[5];//??????5?????¨???
		num[5] = num[3];//??????6?????¨???
		num[3] = t;//??????2?????¨???
		}
		
	void South(){
		t = num[0];
		num[0] = num[4];//??????1?????¨???
		num[4] = num[5];//??????3?????¨???
		num[5] = num[1];//??????6?????¨???
		num[1] = t;//??????3?????¨???
		}
	
	void Rotation(){//?????¢??????????????§?????¢???????????¨???
		t = num[1];
		num[1] = num[2];//?????¢???2?????¨???
		num[2] = num[4];//?????¢???3?????¨???
		num[4] = num[3];//?????¢???5?????¨???
		num[3] = t;//?????¢???4?????¨???
		}
};

int main()
{
	
	Dice d[100];//2<=n<=100
	int n;
	
	cin >>n;
	
	for(int i=0; i<n; i++){//dice
		cin >> d[i].num[0] >> d[i].num[1] >> d[i].num[2] >> d[i].num[3] >> d[i].num[4] >> d[i].num[5];
	}
	
	for(int i=0; i<n; i++){
		for(int j=0; j<n; j++){
			if(i == j);continue;
			
			for(int k=0; k<6; k++){//dice?????°???
				if (k == 4){
					d[i].East();
				}
				if(k == 5){//dice?????°?????¨????????????
					d[i].East();
					d[i].East();
				}
				
				for(int l=0; l<4; l++){//dice?????°??????4???????????????????????????Rotation
					d[i].Rotation();
					//?????????????????????????????´??????No
					if( d[i].num[0] == d[j].num[0] &&
						d[i].num[1] == d[j].num[1] &&
						d[i].num[2] == d[j].num[2] &&
						d[i].num[3] == d[j].num[3] &&
						d[i].num[4] == d[j].num[4] &&
						d[i].num[5] == d[j].num[5] )
					{cout << "No" << endl;
						return 0;
					}
					else i{	cout << "Yes" << endl;
						return 0;
					}
				}
			}
		}
	}
	/*dice?????????????????????????????´??????Yes
	cout << "Yes" << endl;
	return 0;*/
}

Compiler output:
a.cc: In function 'int main()':
a.cc:92:47: error: expected ';' before '{' token
   92 |                                         else i{ cout << "Yes" << endl;
      |                                               ^
      |                                               ;
Language: C++

#include<iostream>
using namespace std;
 
class Dice{
		int _num[6];
	public:
        void set(int num[6]){
            for(int i = 0; i < 6; i++) _num[i] = num[i];
        }
        void printTop(){
			cout << _num[0] << endl;
        }
        void printRight(){
			cout << _num[2] << endl;
        }
		void N(){
			swap(_num[0],_num[4]);
			swap(_num[0],_num[5]);
			swap(_num[0],_num[1]);
		}
		void S(){
			swap(_num[0],_num[1]);
			swap(_num[0],_num[5]);
			swap(_num[0],_num[4]);			
		}
		void W(){
			swap(_num[0],_num[3]);
			swap(_num[0],_num[5]);
			swap(_num[0],_num[2]);			
		}
		void E(){
			swap(_num[0],_num[2]);
			swap(_num[0],_num[5]);
			swap(_num[0],_num[3]);			
		}
		void SetTop(int n){
			if(_num[2] == n) W();
			else if(_num[3] == n) E();
			else{
				while(1){
					if(_num[0] == n) break;
				S();
				}
			}
		}
		void SetFront(int n){
			while(1){
				if(_num[1] == n) break;
				S(); W(); N();
			}
		}
		void Sort(){
			
		}
};
 
int main(){
	int num[6];
	for(int i = 0; i < 6; i++) cin >> num[i];
	dice d1;
	di1.set(num);

	for(int i = 0; i < 6; i++) cin >> num[i];
	dice d2;
	di2.set(num);
	
	d1.SetTop(d2.Get(0));
	d1.SetFront(d2.Get(1));
	
	bool judge = true;
	for(int i = 0; i < 6; i++){
		if(d1.Get(1) != d2.Get(1)){
			judge = false;
			break;
		}
	}
	
	if(judge) cout << "Yes" << endl;
	else cout << "No" << endl;
	
	return 0;
}

Compiler output:
a.cc: In function 'int main()':
a.cc:60:9: error: 'dice' was not declared in this scope; did you mean 'Dice'?
   60 |         dice d1;
      |         ^~~~
      |         Dice
a.cc:61:9: error: 'di1' was not declared in this scope; did you mean 'div'?
   61 |         di1.set(num);
      |         ^~~
      |         div
a.cc:64:13: error: expected ';' before 'd2'
   64 |         dice d2;
      |             ^~~
      |             ;
a.cc:65:9: error: 'di2' was not declared in this scope; did you mean 'div'?
   65 |         di2.set(num);
      |         ^~~
      |         div
a.cc:67:9: error: 'd1' was not declared in this scope
   67 |         d1.SetTop(d2.Get(0));
      |         ^~
a.cc:67:19: error: 'd2' was not declared in this scope
   67 |         d1.SetTop(d2.Get(0));
      |                   ^~
Language: C++

#include<iostream>
using namespace std;
 
class Dice{
		int _num[6];
	public:
        void set(int num[6]){
            for(int i = 0; i < 6; i++) _num[i] = num[i];
        }
        void printTop(){
			cout << _num[0] << endl;
        }
        void printRight(){
			cout << _num[2] << endl;
        }
		void N(){
			swap(_num[0],_num[4]);
			swap(_num[0],_num[5]);
			swap(_num[0],_num[1]);
		}
		void S(){
			swap(_num[0],_num[1]);
			swap(_num[0],_num[5]);
			swap(_num[0],_num[4]);			
		}
		void W(){
			swap(_num[0],_num[3]);
			swap(_num[0],_num[5]);
			swap(_num[0],_num[2]);			
		}
		void E(){
			swap(_num[0],_num[2]);
			swap(_num[0],_num[5]);
			swap(_num[0],_num[3]);			
		}
		void SetTop(int n){
			if(_num[2] == n) W();
			else if(_num[3] == n) E();
			else{
				while(1){
					if(_num[0] == n) break;
				S();
				}
			}
		}
		void SetFront(int n){
			while(1){
				if(_num[1] == n) break;
				S(); W(); N();
			}
		}
		void Sort(){
			
		}
};
 
int main(){
	int num[6];
	for(int i = 0; i < 6; i++) cin >> num[i];
	Dice d1;
	d1.set(num);

	for(int i = 0; i < 6; i++) cin >> num[i];
	Dice d2;
	d2.set(num);
	
	d1.SetTop(d2.Get(0));
	d1.SetFront(d2.Get(1));
	
	bool judge = true;
	for(int i = 0; i < 6; i++){
		if(d1.Get(1) != d2.Get(1)){
			judge = false;
			break;
		}
	}
	
	if(judge) cout << "Yes" << endl;
	else cout << "No" << endl;
	
	return 0;
}

Compiler output:
a.cc: In function 'int main()':
a.cc:67:22: error: 'class Dice' has no member named 'Get'; did you mean 'set'?
   67 |         d1.SetTop(d2.Get(0));
      |                      ^~~
      |                      set
a.cc:68:24: error: 'class Dice' has no member named 'Get'; did you mean 'set'?
   68 |         d1.SetFront(d2.Get(1));
      |                        ^~~
      |                        set
a.cc:72:23: error: 'class Dice' has no member named 'Get'; did you mean 'set'?
   72 |                 if(d1.Get(1) != d2.Get(1)){
      |                       ^~~
      |                       set
a.cc:72:36: error: 'class Dice' has no member named 'Get'; did you mean 'set'?
   72 |                 if(d1.Get(1) != d2.Get(1)){
      |                                    ^~~
      |                                    set
Language: C++

#include<iostream>
using namespace std;

class Cube{
public:
 int f[6];
 Cube(){}
 void roll_z(){ roll(1,2,4,3);} //
 void roll_y(){ roll(0,2,5,3);} // to W
 void roll_x(){ roll(0,1,5,4);} // to N
 void roll(int i, int j, int k, int l){
  int t=f[i]; f[i]=f[j]; f[j]=f[k]; f[k]=f[l]; f[l]=t;
 }
};

bool eq(Cube c1,Cube c2){
 for(int i=0;i<6;i++)
  if(c1.f[i]!=c2.f[i]) return false;
 return true;
}

bool equal(Cube c1,Cube c2){
 for(int i=0;i<6;i++){
  for(int j=0;l<4;j++){
   if(eq(c1,c2)) return turue;
   c1.roll_z();
  }
  if(i%2==0)c1.roll_y();
  else c1.roll_x();
 }
 return false;
}

int main(){
 Cube c1,c2;

 for(int i=0;i<6;i++) cin >> c1.f[i];
 for(int i=0;i<6;i++) cin >> c2.f[i];

 if(equal(c1,c2))cout << "Yes" << endl;
 else cout << "No" << endl;

 return 0;
}
 
}

Compiler output:
a.cc: In function 'bool equal(Cube, Cube)':
a.cc:24:15: error: 'l' was not declared in this scope
   24 |   for(int j=0;l<4;j++){
      |               ^
a.cc:25:25: error: 'turue' was not declared in this scope
   25 |    if(eq(c1,c2)) return turue;
      |                         ^~~~~
a.cc: At global scope:
a.cc:46:1: error: expected declaration before '}' token
   46 | }
      | ^
Language: C++

#include<iostream>
using namespace std;

class Cube{
public:
 int f[6];
 Cube(){}
 void roll_z(){ roll(1,2,4,3);} //
 void roll_y(){ roll(0,2,5,3);} // to W
 void roll_x(){ roll(0,1,5,4);} // to N
 void roll(int i, int j, int k, int l){
  int t=f[i]; f[i]=f[j]; f[j]=f[k]; f[k]=f[l]; f[l]=t;
 }
};

bool eq(Cube c1,Cube c2){
 for(int i=0;i<6;i++)
  if(c1.f[i]!=c2.f[i]) return false;
 return true;
}

bool equal(Cube c1,Cube c2){
 for(int i=0;i<6;i++){
  for(int j=0;j<4;j++){
   if(eq(c1,c2)) return turue;
   c1.roll_z();
  }
  if(i%2==0)c1.roll_y();
  else c1.roll_x();
 }
 return false;
}

int main(){
 Cube c1,c2;

 for(int i=0;i<6;i++) cin >> c1.f[i];
 for(int i=0;i<6;i++) cin >> c2.f[i];

 if(equal(c1,c2))cout << "Yes" << endl;
 else cout << "No" << endl;

 return 0;
}
 
}

Compiler output:
a.cc: In function 'bool equal(Cube, Cube)':
a.cc:25:25: error: 'turue' was not declared in this scope
   25 |    if(eq(c1,c2)) return turue;
      |                         ^~~~~
a.cc: At global scope:
a.cc:46:1: error: expected declaration before '}' token
   46 | }
      | ^
Language: C++

#include<iostream>
using namespace std;

class Cube{
public:
 int f[6];
 Cube(){}
 void roll_z(){ roll(1,2,4,3);} //
 void roll_y(){ roll(0,2,5,3);} // to W
 void roll_x(){ roll(0,1,5,4);} // to N
 void roll(int i, int j, int k, int l){
  int t=f[i]; f[i]=f[j]; f[j]=f[k]; f[k]=f[l]; f[l]=t;
 }
};

bool eq(Cube c1,Cube c2){
 for(int i=0;i<6;i++)
  if(c1.f[i]!=c2.f[i]) return false;
 return true;
}

bool equal(Cube c1,Cube c2){
 for(int i=0;i<6;i++){
  for(int j=0;j<4;j++){
   if(eq(c1,c2)) return ture;
   c1.roll_z();
  }
  if(i%2==0)c1.roll_y();
  else c1.roll_x();
 }
 return false;
}

int main(){
 Cube c1,c2;

 for(int i=0;i<6;i++) cin >> c1.f[i];
 for(int i=0;i<6;i++) cin >> c2.f[i];

 if(equal(c1,c2))cout << "Yes" << endl;
 else cout << "No" << endl;

 return 0;
}
 
}

Compiler output:
a.cc: In function 'bool equal(Cube, Cube)':
a.cc:25:25: error: 'ture' was not declared in this scope
   25 |    if(eq(c1,c2)) return ture;
      |                         ^~~~
a.cc: At global scope:
a.cc:46:1: error: expected declaration before '}' token
   46 | }
      | ^
Language: C++

#include<iostream>
using namespace std;

class Cube{
public:
 int f[6];
 Cube(){}
 void roll_z(){ roll(1,2,4,3);} //
 void roll_y(){ roll(0,2,5,3);} // to W
 void roll_x(){ roll(0,1,5,4);} // to N
 void roll(int i, int j, int k, int l){
  int t=f[i]; f[i]=f[j]; f[j]=f[k]; f[k]=f[l]; f[l]=t;
 }
};

bool eq(Cube c1,Cube c2){
 for(int i=0;i<6;i++)
  if(c1.f[i]!=c2.f[i]) return false;
 return true;
}

bool equal(Cube c1,Cube c2){
 for(int i=0;i<6;i++){
  for(int j=0;j<4;j++){
   if(eq(c1,c2)) return ture;
   c1.roll_z();
  }
  if(i%2==0)c1.roll_y();
  else c1.roll_x();
 }
 return false;
}

int main(){
 Cube c1,c2;

 for(int i=0;i<6;i++) cin >> c1.f[i];
 for(int i=0;i<6;i++) cin >> c2.f[i];

 if(equal(c1,c2))cout << "Yes" << endl;
 else cout << "No" << endl;

 return 0;
}

Compiler output:
a.cc: In function 'bool equal(Cube, Cube)':
a.cc:25:25: error: 'ture' was not declared in this scope
   25 |    if(eq(c1,c2)) return ture;
      |                         ^~~~
Language: C++

#include <iostream>
#include <cstdlib>
#include <ctime>

using namespace std;

class Dice {
      private:
              int value[6];
              int top;
     
      public:             
              Dice(int value[]) {             
                   for (int i = 0; i < 6; i++) {
                        this->value[i] = value[i];
                   }
                   
                   this->top = value[0];
              }
              
              void swap(int& a, int& b) {
                   int temp = a;
                   a = b;
                   b = temp;
              }

              void move_N(int value[]) {
                   this->swap(value[0], value[1]);
                   this->swap(value[1], value[5]);
                   this->swap(value[5], value[4]);

                   this->top = value[0];
              }

              void move_E(int value[]) {
                   this->swap(value[0], value[3]);
                   this->swap(value[3], value[5]);
                   this->swap(value[5], value[2]);
 
                   this->top = value[0];
              }

              void move_W(int value[]) {
                   this->swap(value[0], value[2]);
                   this->swap(value[2], value[5]);
                   this->swap(value[5], value[3]);

                   this->top = value[0];
              }

              void move_S(int value[]) {
                   this->swap(value[0], value[4]);
                   this->swap(value[4], value[5]);
                   this->swap(value[5], value[1]);

                   this->top = value[0];
              }      

              int Get_value(int i) {
                  return (this->value[i]);
              }                      
};

int same_dice(Dice dice1, Dice dice2);

int main()
{
    int    value[2][6];  
    string inst;

    for (int i = 0; i < 6; i++) {
         for (int j = 0; j < 6; j++) {
              do {
                  cin >> value[i][j];
              } while (value[i][j] < 0 || value[i][j] > 100);
         }
    }

    Dice dice1(value[0]);
    Dice dice2(value[1]);

    srand(time(NULL));
  
    for (int i = 0; i < 10000; i++){
         if (rand() % 4 == 0) {
             dice2.move_N(value[1]);
         } else if (rand() % 4 == 1) {
             dice2.move_E(value[1]);
         } else if (rand() % 4 == 2) {
             dice2.move_W(value[1]);
         } else if (rand() % 4 == 3) {
             dice2.move_S(value[1]);
         }         
    }

    if (i != 10000) {
        cout << "Yes" << endl;
    } else {
        cout << "No" << endl;
    }

    return (0);
}

int same_dice(Dice dice1, Dice dice2)
{
    int i;

    for (i = 0; i < 6; i++) {
         if (dice1.Get_value(i) != dice2.Get_value(1)) {
             break;
         }
    }

    if (i == 6) {
        return (1);
    } else {
        return (0);
    }
}
    

Compiler output:
a.cc: In function 'int main()':
a.cc:96:9: error: 'i' was not declared in this scope
   96 |     if (i != 10000) {
      |         ^
Language: C++

#include <bits/stdc++.h>
using namespace std;

struct die {
	int val[6];
	void N() {
		int tmp[6];
		for (int i = 0; i < 6; i++) {
			tmp[i] = val[i];
		}
		val[0] = tmp[1];
		val[1] = tmp[5];
		val[5] = tmp[4];
		val[4] = tmp[0];
	}
	void E() {
		int tmp[6];
		for (int i = 0; i < 6; i++) {
			tmp[i] = val[i];
		}
		val[2] = tmp[0];
		val[5] = tmp[2];
		val[3] = tmp[5];
		val[0] = tmp[3];
	}
	void W() {
		int tmp[6];
		for (int i = 0; i < 6; i++) {
			tmp[i] = val[i];
		}
		val[3] = tmp[0];
		val[5] = tmp[3];
		val[2] = tmp[5];
		val[0] = tmp[2];
	}
	void S() {
		int tmp[6];
		for (int i = 0; i < 6; i++) {
			tmp[i] = val[i];
		}
		val[0] = tmp[4];
		val[1] = tmp[0];
		val[5] = tmp[1];
		val[4] = tmp[5];
	}
	int find(int a, int b) {
		if ((val[3] == a && val[1] == b) || (val[1] == a && val[2] == b) || (val[2] == a && val[4] == b) || (val[4] == a && val[3] == b)) {
			return val[0];
		}
		if ((val[3] == a && val[5] == b) || (val[5] == a && val[2] == b) || (val[2] == a && val[0] == b) || (val[0] == a && val[3] == b)) {
			return val[1];
		}
		if ((val[0] == a && val[1] == b) || (val[1] == a && val[5] == b) || (val[5] == a && val[4] == b) || (val[4] == a && val[0] == b)) {
			return val[2];
		}
		if ((val[0] == a && val[4] == b) || (val[4] == a && val[5] == b) || (val[5] == a && val[1] == b) || (val[1] == a && val[0] == b)) {
			return val[3];
		}
		if ((val[0] == a && val[2] == b) || (val[2] == a && val[5] == b) || (val[5] == a && val[3] == b) || (val[3] == a && val[0] == b)) {
			return val[4];
		}
		if ((val[3] == a && val[4] == b) || (val[4] == a && val[2] == b) || (val[2] == a && val[1] == b) || (val[1] == a && val[3] == b)) {
			return val[5];
		}
	}
};

bool operator==(const die& l, const die& r) {
	for (int i = 0; i < 6; i++) {
		if (l.val[i] != r.val[i]) {
			return false;
		}
	}
	return true;
}

int main()
{
	die a, b;
	vector<int> aa, bb;
	for (int i = 0; i < 6; i++) {
		cin >> a.val[i];
		aa.push_back(a.val[i]);
	}
	for (int i = 0; i < 6; i++) {
		cin >> b.val[i];
		bb.push_back(b.val[i]);
	}
	sort(aa.begin(), aa.end());
	sort(bb.begin(), bb.end());
	if (aa == bb) {
		bool flag = true;
		for (int i = 0; i < 6; i++) {
			for (int j = i + 1; j < 6; j++) {
				if (a.find(aa[i], aa[j]) != b.find(aa[i], a[j])) {
					flag = false;
					cout << "No" << endl;
					break;
				}
			}
		}
		if (flag) cout << "Yes" << endl;
	}
	else {
		cout << "No" << endl;
	}
	return 0;
}

Compiler output:
a.cc: In function 'int main()':
a.cc:95:76: error: no match for 'operator[]' (operand types are 'die' and 'int')
   95 |                                 if (a.find(aa[i], aa[j]) != b.find(aa[i], a[j])) {
      |                                                                            ^
Language: C++

#include<iostream>
#pragma warning(disable:4996)
using namespace std;

class Cube{
public:
	int f[6];
	Cube(){}
	void roll_z(){ roll(1, 2, 4, 3);}
	void roll_y(){ roll(0, 2, 5, 3);}
	void roll_x(){ roll(0, 1, 5, 4);}
	void roll(int i, int j, int k, int l){
		int t = f[i];
		f[i] = f[j];
		f[j] = f[k];
		f[k] = f[l];
		f[l] = t;
	}
};

bool eq(Cube c1, Cube c2){
	for(int i=0; i<6; i++)
		if( c1.f[i]!=c2.f[i] ) return false;
	return true;
}

bool equal(Cube c1, Cube c2){
	for(int i=0; i<6; i++){
		for(int j=0; j<4; j++){
			if( eq(c1,c2) ) return true;
			c1.roll_z();
		}
		if( i%2==0 ) c1.roll_y();
		else c1.roll_x();
	}
	return false;
}

int main(){
	Cube c1, c2;

	for(int i=0; i<6; i++) cin >> c1.f[i];
	for(int i=0; i<6; i++) cin >> c2.f[i];

	if( equal(c1,c2) ) cout << "Yes" << "\n";
	else cout << "No" << "\n":

	return 0;
}

Compiler output:
a.cc: In function 'int main()':
a.cc:46:34: error: expected ';' before ':' token
   46 |         else cout << "No" << "\n":
      |                                  ^
      |                                  ;
Language: C++

#include<iostream>
#include<algorithm>
#include<string>
class DICE
{
private:
	int Label[6];
public:
	DICE();
	void RotateDirection(std::string);
	void Rotate(int, int, int, int);
	int GetLabel(int x) { return Label[x]; }
	void TopFront(int, int);
	bool CheckConsistentLabel(DICE AnotherDice);
};
DICE::DICE()
{
	for (int i = 0; i < 6; ++i)
	{
		std::cin >> Label[i];
	}
}
void DICE::RotateDirection(std::string s)
{
	if (s == "E") { Rotate(0, 2, 5, 3); }
	if (s == "N") { Rotate(0, 4, 5, 1); }
	if (s == "S") { Rotate(0, 1, 5, 4); }
	if (s == "W") { Rotate(0, 3, 5, 2); }
}

void DICE::Rotate(int a, int b, int c, int d)
{
	std::swap(Label[d], Label[c]);
	std::swap(Label[c], Label[b]);
	std::swap(Label[b], Label[a]);
}
void DICE::TopFront(int top, int front)
{
	const int size_str = ;
	std::string str[size_str] = { "N", "N", "N", "N", "W", "W", "W" , "N" };
	//std::string str = "NNNNWWWW" ;
	for (unsigned int i = 0; i < size_str; ++i)
	{
		if (front == Label[1]) { break; }

		RotateDirection(str[i]);
	}
	while (top != Label[0])
	{
		RotateDirection("W");
	}
}
bool DICE::CheckConsistentLabel(DICE AnotherDice) {
	int NumberLabel[101] = { 0 };
	for (int i = 0; i < 6; ++i) {
		++NumberLabel[Label[i]];
		--NumberLabel[AnotherDice.GetLabel(i)];
	}
	int i = 0;
	while (i <= 100) {
		if (NumberLabel[i] != 0) {
			return false;
		}
		++i;
	}
	return true;
}
int main(void)
{
	DICE a, b;
	if (!a.CheckConsistentLabel(b)) {
		std::cout << "No\n";
		//system("pause");
		return 0;
	}
	a.TopFront(b.GetLabel(0), b.GetLabel(1));
	for (int i = 0; i < 6; ++i)
	{
		if (a.GetLabel(i) != b.GetLabel(i))
		{
			std::cout << "No\n";
			//system("pause");
			return 0;
		}
	}
	std::cout << "Yes\n";
	//system("pause");
	return 0;
}

Compiler output:
a.cc: In member function 'void DICE::TopFront(int, int)':
a.cc:39:30: error: expected primary-expression before ';' token
   39 |         const int size_str = ;
      |                              ^
a.cc:40:25: error: size of array 'str' is not an integral constant-expression
   40 |         std::string str[size_str] = { "N", "N", "N", "N", "W", "W", "W" , "N" };
      |                         ^~~~~~~~
a.cc:40:79: error: too many initializers for 'std::string [1]' {aka 'std::__cxx11::basic_string<char> [1]'}
   40 |         std::string str[size_str] = { "N", "N", "N", "N", "W", "W", "W" , "N" };
      |                                                                               ^
Language: C++

class Dice:
    def __init__(self):
        self.state =[1, 2, 3, 4, 5, 6]

    def setState(self, li):  # [top, S, E, W, N, under]
        self.state = li

    def move(self, str_direction):
        if str_direction == "N":
            self.state = [self.state[1], self.state[5],self.state[2],
                          self.state[3], self.state[0], self.state[4]]
        if str_direction == "W":
            self.state = [self.state[2], self.state[1], self.state[5],
                          self.state[0], self.state[4], self.state[3]]
        if str_direction == "E":
            self.state = [self.state[3], self.state[1], self.state[0],
                          self.state[5], self.state[4], self.state[2]]
        if str_direction == "S":
            self.state = [self.state[4], self.state[0], self.state[2],
                          self.state[3], self.state[5], self.state[1]]

    def rotate(self):
        self.state = [self.state[0], self.state[2], self.state[1],
                      self.state[4], self.state[3], self.state[5]]

    def sameDice0(self, dice1):
        for i in self.state:
            if i not in dice1.state:
                return "No"
        count = 0
        while True:
            if self.state[0] == dice1.state[0]:
                break
            if count % 3 == 0:
                self.move("W")
            else:
                self.move("N")
        for _ in range(3):
            if self.state[1] == dice1.state[1]:
                break
            self.rotate()
        if self.state != dice1.state:
            return "No"
        return "Yes"

    def sameDice1(self, dice1):
        set1 = list()
        for _ in range(5):
            set1.append([self.state[0], self.state[1], self.state[2]])
            set1.append([self.state[4], self.state[5], self.state[3]])
            self.move("N")
        d1 = [dice1.state[0], dice1.state[1], dice1.state[2]]
        d2 = [dice1.state[4], dice1.state[5], dice1.state[3]]
        if d1 in set1 or d2 in set1:
            return "Yes"
        return "No"






def main():
    myd1, myd2 = Dice(), Dice()
    myd1.setState(list(map(int, input().split())))
    myd2.setState(list(map(int, input().split())))
    print(myd1.sameDice1(myd2))
    return


if __name__ == "__main__":
    main()

Compiler output:
a.cc:5:30: error: stray '#' in program
    5 |     def setState(self, li):  # [top, S, E, W, N, under]
      |                              ^
a.cc:2:9: error: expected class-name before '__init__'
    2 |     def __init__(self):
      |         ^~~~~~~~
a.cc:2:9: error: expected '{' before '__init__'
a.cc:2:18: error: 'self' was not declared in this scope
    2 |     def __init__(self):
      |                  ^~~~
Language: C++

x = list(map(int, input().split()))
y = list(map(int, input().split()))
z = [[0, 1, 2, 1], [0, 2, 1, 0], [2, 1, 0, 0], [1, 0, 2, 0], [2, 0, 1, 1], [1, 2, 0, 1]]
for i in range(6):
    order = [0, 0, 0]
    for j in range(3):
        if {x[j], x[-j-1]} != {y[z[i][j]], y[-z[i][j]-1]}:
            break
        if x[j] == y[z[i][j]]:
            order[j] = 1
            if x[j] == x[-j-1]:
                order[j] = 2
    else:
        if 2 in order or z[i][3] == sum(order) % 2:
            print('Yes')
            break
else:
    print('No')

Compiler output:
a.cc:15:19: warning: multi-character character constant [-Wmultichar]
   15 |             print('Yes')
      |                   ^~~~~
a.cc:18:11: warning: multi-character character constant [-Wmultichar]
   18 |     print('No')
      |           ^~~~
a.cc:1:1: error: 'x' does not name a type
    1 | x = list(map(int, input().split()))
      | ^
a.cc:7:28: error: expected unqualified-id before '!=' token
    7 |         if {x[j], x[-j-1]} != {y[z[i][j]], y[-z[i][j]-1]}:
      |                            ^~
a.cc:7:58: error: expected unqualified-id before ':' token
    7 |         if {x[j], x[-j-1]} != {y[z[i][j]], y[-z[i][j]-1]}:
      |                                                          ^
Language: C++

#include<bits/stdc++.h>
using namespace std;

class Dice{
private:
  int right,left,front,back,bottom,now;
  void role(int num[6],int num2[6],string str){
    for(int i=0;i<str.size();i++){
      if(num[0]==num2[0]&&num[1]==num2[1]&&num[2]==num2[2]&&num[3]==num2[3]&&num[4]==num2[4]&&num[5]==num2[5]){
	cout<<"Yes"<<endl;
	return;
      }
    }
      switch(str[i]){
      case 'S':num[1]=now;num[0]=back;num[4]=bottom;num[5]=front;now=num[0];back=num[4];bottom=num[5];front=num[1];break;
      case 'W':num[3]=front;num[1]=right;num[2]=back;num[4]=left;front=num[1];left=num[3];back=num[4];right=num[2];break;
      case 'E':num[3]=bottom;num[0]=left;num[2]=now;num[5]=right;now=num[0];left=num[3];bottom=num[5];right=num[2];break;
      case 'N':num[4]=now;num[0]=front;num[1]=bottom;num[5]=back;now=num[0];back=num[4];bottom=num[5];front=num[1];break;
      }
      if(num[0]==num2[0]&&num[1]==num2[1]&&num[2]==num2[2]&&num[3]==num2[3]&&num[4]==num2[4]&&num[5]==num2[5]){
	cout<<"Yes"<<endl;
	return;
      }
    }
    cout<<"No"<<endl;
    return;
  }
public:
  void Scan(int num[6],int num2[6]){
    now=num[0];right=num[2];left=num[3];front=num[1];back=num[4];bottom=num[5];
    role(num,num2,"WWWNWWWWNWWWWNWWWNWWWWNNWWWNWWW");
  }
};

int main(){
  Dice dice;
  int a,b,n;
  int num[6],num2[6];
  for(int i=0;i<6;i++)
    cin>>num[i];
  for(int i=0;i<6;i++)
    cin>>num2[i];
  dice.Scan(num,num2);
  return 0;
}

Compiler output:
a.cc:25:5: error: 'cout' does not name a type
   25 |     cout<<"No"<<endl;
      |     ^~~~
a.cc:26:5: error: expected unqualified-id before 'return'
   26 |     return;
      |     ^~~~~~
a.cc:27:4: error: expected ';' after class definition
   27 |   }
      |    ^
      |    ;
a.cc: In member function 'void Dice::role(int*, int*, std::string)':
a.cc:14:18: error: 'i' was not declared in this scope
   14 |       switch(str[i]){
      |                  ^
a.cc: At global scope:
a.cc:28:1: error: expected unqualified-id before 'public'
   28 | public:
      | ^~~~~~
a.cc:33:1: error: expected declaration before '}' token
   33 | };
      | ^
a.cc: In function 'int main()':
a.cc:43:8: error: 'class Dice' has no member named 'Scan'
   43 |   dice.Scan(num,num2);
      |        ^~~~
Language: C++

#include<stdio.h>
#include<string.h>
typedef struct {
	char direction[100];
	int num1,num2,num3,num4,num5,num6;
}DICE_t;
int main(){
	DICE_t a;
	DICE_t b;
	scanf("%d %d %d %d %d %d",&b.num1,&b.num2,&b.num3,&b.num4,&b.num5,&b.num6);
	scanf("%d %d %d %d %d %d",&a.num1,&a.num2,&a.num3,&a.num4,&a.num5,&a.num6);
	int dummy,turn=0;
	    while(1){
		    if(a.num1!=xb.num1){
		    	strcpy(a.direction,(turn%2==0 ?"N":"E"));
	    	}
    		else if(a.num1==b.num1&&a.num2!=b.num2){
    			if(a.num2==b.num6)break;
    			strcpy(a.direction,"SEN");
    		}
    		else if(a.num1==b.num1&&a.num2==b.num2)break;
    	    for(int i=0;a.direction[i]!=0;i++){
    	        if(a.direction[i]=='N'){
		            dummy=a.num5;
	            	a.num5=a.num1;
	            	a.num1=a.num2;
	            	a.num2=a.num6;
	        	    a.num6=dummy;
	            }
	            else if(a.direction[i]=='S'){
		             dummy=a.num6;
	            	a.num6=a.num2;
	            	a.num2=a.num1;
	            	a.num1=a.num5;
	            	a.num5=dummy;
	            }
    	        else if(a.direction[i]=='E'){
		            dummy=a.num4;
	        	    a.num4=a.num6;
	        	    a.num6=a.num3;
	        	    a.num3=a.num1;
	        	    a.num1=dummy;
	            }
	            else if(a.direction[i]=='W'){
	                dummy=a.num1;
	            	a.num1=a.num3;
	            	a.num3=a.num6;
	            	a.num6=a.num4;
	            	a.num4=dummy;
	            }	
    	    }
	    	turn++;
	    }
	if(a.num3==b.num3){
		printf("Yes\n");
	}
	else{
		printf("No\n");
	
	return 0;
}

Compiler output:
a.cc: In function 'int main()':
a.cc:14:32: error: 'xb' was not declared in this scope; did you mean 'b'?
   14 |                     if(a.num1!=xb.num1){
      |                                ^~
      |                                b
a.cc:61:2: error: expected '}' at end of input
   61 | }
      |  ^
a.cc:7:11: note: to match this '{'
    7 | int main(){
      |           ^
Language: C++

#include <iostream>
#include <algorithm>
using namespace std;

int d[3][3]={{0,4,5,1},{0,2,5,3},{4,2,1,3}};//d,u,l,r

void dice(int a[6], int n){
	int tmp = a[d[n][0]];
	a[d[n][0]] = a[d[n][1]];
	a[d[n][1]] = a[d[n][2]];
	a[d[n][2]] = a[d[n][3]];
	a[d[n][3]] = tmp;
}

int check(int a[6], int b[6]){
	for(int i = 0;i < 6;i++)if(a[i] != b[i])return 0;
	return 1;
}

int func(int a[6], int b[6]){
	for(int i = 0;i < 6;i++){
		for(int j = 0;j < 4;j++){
			dice(b, 0);
			if(check(a, b))return 1;
		}
		if(i%2 == 0)dice(b, 1);
		else{
			dice(b, 2);
		}
	}
	return 0;
}

int main(){
	int a[6], b[6];
	for(int i = 0;i < 6;i++)cin >> a[i];
	for(int i = 0;i < 6;i++)cin >> b[i];
	
	/*for(int i = 0;i < 6;i++)cout << a[i] << " ";
	cout << endl;
	for(int i = 0;i < 6;i++)cout << b[i] << " ";
	cout << endl;*/
	
	if(func(a, b))cout << "Yes" << endl;
	else cout << "No" << endl;
	
	return 0;
}

Compiler output:
a.cc:5:43: error: too many initializers for 'int [3]'
    5 | int d[3][3]={{0,4,5,1},{0,2,5,3},{4,2,1,3}};//d,u,l,r
      |                                           ^
Language: C++

#include <stdio.h>
#include <iostream>
using namespace std;

bool judge(const int x[], const int y[]);
void moveE(int dice[]);
void moveN(int dice[]);
void moveS(int dice[]);
void moveW(int dice[]);
void moveR(int dice[]);

int main(void)
{	
	int dice1[6];
	for (int i = 0; i < 6; i++) cin >> dice1[i];
	int dice2[6];
	for (int i = 0; i < 6; i++) cin >> dice2[i];
	
	int cnt = 0;
	while (dice1[0] != dice2[0]) {
		if (cnt < 3) moveE(dice2);
		else moveN(dice2);
		cnt++;
	}
	while (dice1[1] != dice2[1]) moveR(dice);
	
	bool result = judge(dice1, dice2);
	if (result) cout << "Yes" << endl;
	else cout << "No" << endl;
	
	return 0;
}

bool judge(const int x[], const int y[])
{
	for (int i = 0; i < 6; i++) {
		if (x[i] != y[i]) return false;
	}
	return true;
}

void moveE(int dice[])
{
	int temp = dice[0];
	dice[0] = dice[3];
	dice[3] = dice[5];
	dice[5] = dice[2];
	dice[2] = temp;
}

void moveN(int dice[])
{
	int temp = dice[0];
	dice[0] = dice[1];
	dice[1] = dice[5];
	dice[5] = dice[4];
	dice[4] = temp;
}

void moveS(int dice[])
{
	int temp = dice[0];
	dice[0] = dice[4];
	dice[4] = dice[5];
	dice[5] = dice[1];
	dice[1] = temp;
}

void moveW(int dice[])
{
	int temp = dice[0];
	dice[0] = dice[2];
	dice[2] = dice[5];
	dice[5] = dice[3];
	dice[3] = temp;
}

void moveR(int dice[])
{
	int temp = dice[1];
	dice[1] = dice[2];
	dice[2] = dice[4];
	dice[4] = dice[3];
	dice[3] = temp;
}

Compiler output:
a.cc: In function 'int main()':
a.cc:25:44: error: 'dice' was not declared in this scope; did you mean 'dice2'?
   25 |         while (dice1[1] != dice2[1]) moveR(dice);
      |                                            ^~~~
      |                                            dice2
Language: C++

#include <stdio.h>
#include <iostream>
using namespace std;

bool judge(int dice1[], int dice2[]);
void moveE(int dice[]);
void moveN(int dice[]);
void moveS(int dice[]);
void moveW(int dice[]);
void moveR(int dice[]);

int main(void)
{	
	int dice1[6];
	for (int i = 0; i < 6; i++) cin >> dice1[i];
	int dice2[6];
	for (int i = 0; i < 6; i++) cin >> dice2[i];
	
	bool result = judge(dice1, dice2);
	if (result) cout << "Yes" << endl;
	else cout << "No" << endl;
	
	return 0;
}

bool judge(int dice1[], int dice2[])
{
	int cnt = 0;
	while (dice1[0] != dice2[0]) {
		if (cnt < 3) moveE(dice2);
		if else (cnt < 6) moveN(dice2);
		else return false;
		cnt++;
	}
	
	int cnt = 0;
	while (dice1[1] != dice2[1]) {
		if (cnt < 3) moveR(dice2);
		else return false;
		cnt++;
	}
	
	for (int i = 2; i < 6; i++) {
		if (dice1[i] != dice2[i]) return false;
	}
	return true;
}

void moveE(int dice[])
{
	int temp = dice[0];
	dice[0] = dice[3];
	dice[3] = dice[5];
	dice[5] = dice[2];
	dice[2] = temp;
}

void moveN(int dice[])
{
	int temp = dice[0];
	dice[0] = dice[1];
	dice[1] = dice[5];
	dice[5] = dice[4];
	dice[4] = temp;
}

void moveS(int dice[])
{
	int temp = dice[0];
	dice[0] = dice[4];
	dice[4] = dice[5];
	dice[5] = dice[1];
	dice[1] = temp;
}

void moveW(int dice[])
{
	int temp = dice[0];
	dice[0] = dice[2];
	dice[2] = dice[5];
	dice[5] = dice[3];
	dice[3] = temp;
}

void moveR(int dice[])
{
	int temp = dice[1];
	dice[1] = dice[2];
	dice[2] = dice[4];
	dice[4] = dice[3];
	dice[3] = temp;
}

Compiler output:
a.cc: In function 'bool judge(int*, int*)':
a.cc:31:20: error: expected '(' before 'else'
   31 |                 if else (cnt < 6) moveN(dice2);
      |                    ^~~~
      |                    (
a.cc:32:17: error: 'else' without a previous 'if'
   32 |                 else return false;
      |                 ^~~~
a.cc:36:13: error: redeclaration of 'int cnt'
   36 |         int cnt = 0;
      |             ^~~
a.cc:28:13: note: 'int cnt' previously declared here
   28 |         int cnt = 0;
      |             ^~~
Language: C++

#include <stdio.h>
#include <iostream>
using namespace std;

bool judge(int dice1[], int dice2[]);
void moveE(int dice[]);
void moveN(int dice[]);
void moveS(int dice[]);
void moveW(int dice[]);
void moveR(int dice[]);

int main(void)
{	
	int dice1[6];
	for (int i = 0; i < 6; i++) cin >> dice1[i];
	int dice2[6];
	for (int i = 0; i < 6; i++) cin >> dice2[i];
	
	bool result = judge(dice1, dice2);
	if (result) cout << "Yes" << endl;
	else cout << "No" << endl;
	
	return 0;
}

bool judge(int dice1[], int dice2[])
{
	int cnt = 0;
	while (dice1[0] != dice2[0]) {
		if (cnt < 3) moveE(dice2);
		else if (cnt < 6) moveN(dice2);
		else return false;
		cnt++;
	}
	
	int cnt = 0;
	while (dice1[1] != dice2[1]) {
		if (cnt < 3) moveR(dice2);
		else return false;
		cnt++;
	}
	
	for (int i = 2; i < 6; i++) {
		if (dice1[i] != dice2[i]) return false;
	}
	return true;
}

void moveE(int dice[])
{
	int temp = dice[0];
	dice[0] = dice[3];
	dice[3] = dice[5];
	dice[5] = dice[2];
	dice[2] = temp;
}

void moveN(int dice[])
{
	int temp = dice[0];
	dice[0] = dice[1];
	dice[1] = dice[5];
	dice[5] = dice[4];
	dice[4] = temp;
}

void moveS(int dice[])
{
	int temp = dice[0];
	dice[0] = dice[4];
	dice[4] = dice[5];
	dice[5] = dice[1];
	dice[1] = temp;
}

void moveW(int dice[])
{
	int temp = dice[0];
	dice[0] = dice[2];
	dice[2] = dice[5];
	dice[5] = dice[3];
	dice[3] = temp;
}

void moveR(int dice[])
{
	int temp = dice[1];
	dice[1] = dice[2];
	dice[2] = dice[4];
	dice[4] = dice[3];
	dice[3] = temp;
}

Compiler output:
a.cc: In function 'bool judge(int*, int*)':
a.cc:36:13: error: redeclaration of 'int cnt'
   36 |         int cnt = 0;
      |             ^~~
a.cc:28:13: note: 'int cnt' previously declared here
   28 |         int cnt = 0;
      |             ^~~
Language: C++

#include <iostream>
#include <string>

using namespace std;

class Dice{
public:
int dice[6];

int getAns(){return dice[0];}

int getAns2(){return dice[1];}

void input2(){
	for (int i = 0 ; i < 6 ; i++ ){
		cin >> dice[i];
	}
}

void moveS(){
	int dice2[6];
	int index_list[6] = {4,0,2,3,5,1};
	for (int i = 0 ; i < 6 ; i++ ){
		int idx = index_list[i];
		dice2[i] = dice[idx];
	}
	for (int i = 0 ; i < 6 ; ++i){
		dice[i] = dice2[i];
	}
}

void moveW(){
	int dice2[6];
	int index_list[6] = {2,1,5,0,4,3};
	for (int i = 0 ; i < 6 ; i++ ){
		int idx = index_list[i];
		dice2[i] = dice[idx];
	}
	for (int i = 0 ; i < 6 ; ++i ){
		dice[i] = dice2[i];
	}
}

void moveX(){
	int dice2[6];
	int index_list[6] = {0,3,1,4,2,5};
	for (int i = 0 ; i < 6 ; i++ ){
		int idx = index_list[i];
		dice2[i] = dice[idx];
	}
	for(int i = 0 ; i < 6 ; i++ ){
		dice[i] = dice2[i];
	}
}
};

int main(){
	int dice0[6];
		for (int k = 0 ; k < 6 ; k++ ){
			cin >> dice0[k];
		}
	Dice dice;
	dice.input1();
	dice.input2();
	for (int i = 0 ; i < 4 ; i++ ){
		if (dice.getAns() == dice0[0])break;
		dice.moveS();
	}

	for (int j = 0 ; j < 4 ; j++ ){
		if (dice.getAns() == dice0[0])break;
		dice.moveW();
	}

	for (int k = 0 ; k < 4 ; k++ ){
		if (dice.getAns() == dice0[1])break;
		dice.moveX();
	}

	for (int j = 0 ; j < 6 ; j++ ){
		if(dice[j] != dice0[j]){
			cout << "?????????" << endl;
		}
		break;

		if(j == 6 && dice[j] == dice0[j]){
			cout << "??????" << endl;
		}
		break;
	}

	return 0;
}

Compiler output:
a.cc: In function 'int main()':
a.cc:63:14: error: 'class Dice' has no member named 'input1'; did you mean 'input2'?
   63 |         dice.input1();
      |              ^~~~~~
      |              input2
a.cc:81:24: error: no match for 'operator[]' (operand types are 'Dice' and 'int')
   81 |                 if(dice[j] != dice0[j]){
      |                        ^
a.cc:86:34: error: no match for 'operator[]' (operand types are 'Dice' and 'int')
   86 |                 if(j == 6 && dice[j] == dice0[j]){
      |                                  ^
Language: C++

#include<iostream>
using namespace std;
class Dice{
public:
	int dice[6];
	int getAns(){
		return dice[0];
	}
	int getAns2(){
		return dice[1];
	}
	void input(){
		int dice2[6];
		for (int i = 0; i < 6; i++){
			cin >> dice2[i];
		}
		for (int j = 0; j < 6; j++){
			cin >> dice[j];
		}
	}
	void moveS(){
		int dice2[6];
		int index_list[6] = { 4, 0, 2, 3, 5, 1 };
		for (int i = 0; i < 6; i++){
			int idx = index_list[i];
			dice2[i] = dice[idx];
		}
		for (int i = 0; i < 6; i++){
			dice[i] = dice2[i];
		}
	}
	void moveE(){
		int dice2[6];
		int index_list[6] = { 3, 1, 0, 5, 4, 2 };
		for (int i = 0; i < 6; i++){
			int idx = index_list[i];
			dice2[i] = dice[idx];
		}
		for (int i = 0; i < 6; i++){
			dice[i] = dice2[i];
		}
	}
	void moveX(){
		int dice2[6];
		int index_list[6] = { 0, 3, 1, 4, 2, 5 };
		for (int i = 0; i < 6; i++){
			int idx = index_list[i];
			dice2[i] = dice[idx];
		}
		for (int i = 0; i < 6; i++){
			dice[i] = dice2[i];
		}
	}
};
int main(){
	Dice dice2;
	int dice[6];
	dice2.input();
	for (int i = 0; i < 4; i++){
		dice2.moveS;
		if (dice2.getAns == dice[0])break;
	}
	for (int j = 0; j < 4; j++){
		dice2.moveE;
		if (dice2.getAns == dice[0])break;
	}
	for (int k = 0; k < 4; k++){
		dice2.moveX;
		if (dice2.getAns2 == dice[1])break;
	}
	if (dice2.getAns == dice[0]){
		cout << "Yes" << endl;
	}
	else cout << "No" << endl;
	return 0;
}

Compiler output:
a.cc: In function 'int main()':
a.cc:60:23: error: invalid use of non-static member function 'void Dice::moveS()'
   60 |                 dice2.moveS;
      |                 ~~~~~~^~~~~
a.cc:21:14: note: declared here
   21 |         void moveS(){
      |              ^~~~~
a.cc:61:27: error: invalid use of member function 'int Dice::getAns()' (did you forget the '()' ?)
   61 |                 if (dice2.getAns == dice[0])break;
      |                     ~~~~~~^~~~~~
      |                                 ()
a.cc:64:23: error: invalid use of non-static member function 'void Dice::moveE()'
   64 |                 dice2.moveE;
      |                 ~~~~~~^~~~~
a.cc:32:14: note: declared here
   32 |         void moveE(){
      |              ^~~~~
a.cc:65:27: error: invalid use of member function 'int Dice::getAns()' (did you forget the '()' ?)
   65 |                 if (dice2.getAns == dice[0])break;
      |                     ~~~~~~^~~~~~
      |                                 ()
a.cc:68:23: error: invalid use of non-static member function 'void Dice::moveX()'
   68 |                 dice2.moveX;
      |                 ~~~~~~^~~~~
a.cc:43:14: note: declared here
   43 |         void moveX(){
      |              ^~~~~
a.cc:69:27: error: invalid use of member function 'int Dice::getAns2()' (did you forget the '()' ?)
   69 |                 if (dice2.getAns2 == dice[1])break;
      |                     ~~~~~~^~~~~~~
      |                                  ()
a.cc:71:19: error: invalid use of member function 'int Dice::getAns()' (did you forget the '()' ?)
   71 |         if (dice2.getAns == dice[0]){
      |             ~~~~~~^~~~~~
      |                         ()
Language: C++

#include <iostream>
using namespace std;

class Cube{
public:
    int f[6];
    Cube(){}
    void roll_z(){roll(1,2,4,3);} 
    void roll_y(){roll(0,2,5,3);} //to W
    void roll_x(){roll(0,1,5,4);} //to N
    void roll(int i,int j,int k,int l){
        int tmp=f[i]; f[i]=f[j]; f[j]=f[k]; f[k]=f[l]; f[l]=tmp;
    }
    void move(char ch){
        if(ch=='E') for(int i=0;i<3;i++)roll_y();
        if(ch=='W') roll_y();
        if(ch=='N') roll_x();
        if(ch=='S') for(int i=0;i<3;i++) roll_x();
    }
};

//???????????????????????????????????????????????????????????????????????¢??°
bool eq(Cube c1,Cube c2){
    for(int i=0;i<6;i++)
        if(c1.f[i]!=c2.f[i])return false;
    return true;
}

bool equal(Cube c1,Cube c2){
    for(int i=0;i<6;i++){
        for(int j=0;j<4;j++){
            if(eq(c1,c2))return true;
            c1.roll_z();
        }
        if(i%2==0)roll_y();
        else c1.roll_x();
    }
    return false;
}

int main(void){
    Cube c1,c2;
        
    for(int i=0;i<6;i++)cin>>c1.f[i];
    for(int i=0;i<6;i++)cin>>c2.f[i];
    
    if(equal(c1,c2))cout<<"Yes"<<endl;
    else cout<<"No"<<endl;

    return 0;
}

Compiler output:
a.cc: In function 'bool equal(Cube, Cube)':
a.cc:35:19: error: 'roll_y' was not declared in this scope
   35 |         if(i%2==0)roll_y();
      |                   ^~~~~~