Language: C

#include <stdio.h>
#include <string.h>

#define TOP 1
#define NORTH 2
#define EAST 3
#define WEST 4
#define SOUTH 5
#define BOTTOM 6

struct dice {
  int num[6 + 1];
  int top, n, e, w, s, bottom;
  int tmp;
};

void dice_init(struct dice *d);
void dice_move(struct dice *d, char move);
void dice_move_str(struct dice *d, const char *str);
int dice_label(struct dice *d, int n);
int dice_location(struct dice *d, int label);
int dice_judge(struct dice *d1, struct dice *d2);

int main(int argc, char *argv[])
{
  struct dice d1, d2;
  int i, j;
  char *set[] = {"S", "", "WS", "ES", "SS", "N"};
  int res = 0;

  dice_init(&d1);
  dice_init(&d2);

  for (i = 1; i <= 6; i++) scanf("%d", &(d1.num[i]));
  for (i = 1; i <= 6; i++) scanf("%d", &(d2.num[i]));

  for (i = 0; i < 6; i++) {
    dice_init(&d2);
    dice_move_str(&d2, set[i]);

    for (j = 0; j < 4; j++) {
      dice_move(&d2, 'W');
      if ((res = dice_judge(&d1, &d2)) == 1) break;
    }
    if (res == 1) break;
  }

  if (res == 1) printf("Yes\n");
  else printf("No\n");

  return 0;
}

void dice_init(struct dice *d)
{
  d->top = 1;
  d->n = 5;
  d->e = 3;
  d->w = 4;
  d->s = 2;
  d->bottom = 6;
}

void dice_move(struct dice *d, char move)
{
  switch (move) {
  case 'N':
    d->tmp = d->top;
    d->top = d->s;
    d->s = d->bottom;
    d->bottom = d->n;
    d->n = d->tmp;
    break;

  case 'E':
    d->tmp = d->top;
    d->top = d->w;
    d->w = d->bottom;
    d->bottom = d->e;
    d->e = d->tmp;
    break;

  case 'W':
    d->tmp = d->top;
    d->top = d->e;
    d->e = d->bottom;
    d->bottom = d->w;
    d->w = d->tmp;
    break;

  case 'S':
    d->tmp = d->top;
    d->top = d->n;
    d->n = d->bottom;
    d->bottom = d->s;
    d->s = d->tmp;
    break;

  default:
    break;
  }
}

void dice_move_str(struct dice *d, const char *str)
{
  int i;

  for (i = 0; i < strlen(str); i++) dice_move(d, str[i]);
}

void dice_move_str(struct dice *d, const char *str)
{
  int i;

  for (i = 0; i < strlen(str); i++) dice_move(d, str[i]);
}

int dice_label(struct dice *d, int n)
{
  int i;

  for (i = 6; i > 0; i--) {
    if (d->num[i] == n) return i;
  }
  return i;
}

int dice_location(struct dice *d, int label)
{
  if (d->top == label) return TOP;
  else if (d->n == label) return NORTH;
  else if (d->e == label) return EAST;
  else if (d->w == label) return WEST;
  else if (d->s == label) return SOUTH;
  else if (d->bottom == label) return BOTTOM;
  else return 0;
}

int dice_judge(struct dice *d1, struct dice *d2)
{
  int correspond = 0;

  if (d1->num[d1->top] == d2->num[d2->top]) correspond++;
  if (d1->num[d1->n] == d2->num[d2->n]) correspond++;
  if (d1->num[d1->e] == d2->num[d2->e]) correspond++;
  if (d1->num[d1->w] == d2->num[d2->w]) correspond++;
  if (d1->num[d1->s] == d2->num[d2->s]) correspond++;
  if (d1->num[d1->bottom] == d2->num[d2->bottom]) correspond++;

  if (correspond == 6) return 1;
  else return 0;
}

Compiler output:
main.c:111:6: error: redefinition of 'dice_move_str'
  111 | void dice_move_str(struct dice *d, const char *str)
      |      ^~~~~~~~~~~~~
main.c:104:6: note: previous definition of 'dice_move_str' with type 'void(struct dice *, const char *)'
  104 | void dice_move_str(struct dice *d, const char *str)
      |      ^~~~~~~~~~~~~