Language: C++

#include <bits/stdc++.h>
#include <atcoder/all>
using namespace std;
using namespace atcoder;
#define rep2(i, m, n) for (int i = (m); i < (n); ++i)
#define rep(i, n) rep2(i, 0, n)
#define drep2(i, m, n) for (int i = (m)-1; i >= (n); --i)
#define drep(i, n) drep2(i, n, 0)
#define all(x) (x).begin(), (x).end()
#define rall(x) (x).rbegin(), (x).rend()
#ifdef LOCAL
void debug_out() { cerr << endl; }
template <typename Head, typename... Tail> void debug_out(Head H, Tail... T) { cerr << ' ' << H; debug_out(T...); }
#define debug(...) cerr << 'L' << __LINE__ << " [" << #__VA_ARGS__ << "]:", debug_out(__VA_ARGS__)
#define dump(x) cerr << 'L' << __LINE__ << " " << #x << " = " << (x) << endl
#else
#define debug(...) (void(0))
#define dump(x) (void(0))
#endif
template<typename T> using V = vector<T>;
template<typename T> using P = pair<T, T>;
using ll = long long;
using ld = long double;
using Vi = V<int>;  using VVi = V<Vi>;
using Vl = V<ll>;   using VVl = V<Vl>;
using Vd = V<ld>;   using VVd = V<Vd>;
using Vb = V<bool>; using VVb = V<Vb>;
using Pi = P<int>;
using Pl = P<ll>;
using Pd = P<ld>;
template<typename T> using priority_queue_rev = priority_queue<T, vector<T>, greater<T>>;
template<typename T> vector<T> make_vec(size_t n, T a) { return vector<T>(n, a); }
template<typename... Ts> auto make_vec(size_t n, Ts... ts) { return vector<decltype(make_vec(ts...))>(n, make_vec(ts...)); }
template<typename T> inline int sz(T &x) { return x.size(); }
template<typename T> inline bool chmin(T &a, T b) { if (a > b) { a = b; return true; } return false; }
template<typename T> inline bool chmax(T &a, T b) { if (a < b) { a = b; return true; } return false; }
template<typename T1, typename T2> istream &operator>>(istream &is, pair<T1, T2> &p) { is >> p.first >> p.second; return is; }
template<typename T1, typename T2> ostream &operator<<(ostream &os, const pair<T1, T2> &p) { os << '(' << p.first << ", " << p.second << ')'; return os; }
template<typename T> istream &operator>>(istream &is, vector<T> &v) { for (auto &e : v) is >> e; return is; }
template<typename T> ostream &operator<<(ostream &os, const vector<T> &v) { for (auto &e : v) os << e << ' '; return os; }
template<typename T> inline int count_between(vector<T> &a, T l, T r) { return lower_bound(all(a), r) - lower_bound(all(a), l); } // [l, r)
inline ll cDiv(const ll x, const ll y) { return (x+y-1) / y; } // ceil(x/y)
inline int fLog2(const ll x) { assert(x > 0); return 63-__builtin_clzll(x); } // floor(log2(x))
inline int cLog2(const ll x) { assert(x > 0); return (x == 1) ? 0 : 64-__builtin_clzll(x-1); } // ceil(log2(x))
inline int popcount(const ll x) { return __builtin_popcountll(x); }
inline void fail() { cout << -1 << '\n'; exit(0); }
struct fast_ios { fast_ios(){ cin.tie(nullptr); ios::sync_with_stdio(false); cout << fixed << setprecision(20); }; } fast_ios_;
// const int INF  = 1<<30;
// const ll INFll = 1ll<<60;
// const ld EPS   = 1e-10;
// const ld PI    = acos(-1.0);
// const int MOD  = int(1e9)+7;
// const int MOD  = 998244353;


struct UnionFind {
  vector<int> d;
  int m; // number of connected components
  UnionFind(int n = 0) : d(n, -1), m(n) {}
  int find(int x) {
    if (d[x] < 0) return x;
    return d[x] = find(d[x]);
  }
  bool unite(int x, int y) {
    x = find(x), y = find(y);
    if (x == y) return false;
    if (d[x] > d[y]) swap(x, y);
    d[x] += d[y];
    d[y] = x;
    --m;
    return true;
  }
  bool same(int x, int y) { return find(x) == find(y); }
  int size(int x) { return -d[find(x)]; }
};


int main() {
  int n, q; cin >> n >> q;
  UnionFind d(n);

  rep(_, q) {
    int t, u, v; cin >> t >> u >> v;
    if (t == 0) d.unite(u, v);
    else cout << d.same(u, v) << '\n';
  }
}

Compiler output:
a.cc:2:10: fatal error: atcoder/all: No such file or directory
    2 | #include <atcoder/all>
      |          ^~~~~~~~~~~~~
compilation terminated.