Language: C++

#ifdef LOCAL
    #define _GLIBCXX_DEBUG
    #define __clock__
#else
    #pragma GCC optimize("Ofast")
#endif
#include<bits/stdc++.h>
using namespace std;
using ll = long long;
using ld = long double;
using VI = vector<ll>;
using VV = vector<VI>;
using VS = vector<string>;
using PII = pair<ll, ll>;

// tourist set
template <typename A, typename B>
string to_string(pair<A, B> p);

template <typename A, typename B, typename C>
string to_string(tuple<A, B, C> p);

template <typename A, typename B, typename C, typename D>
string to_string(tuple<A, B, C, D> p);

string to_string(const string& s) {
  return '"' + s + '"';
}

string to_string(const char* s) {
  return to_string((string) s);
}

string to_string(bool b) {
  return (b ? "true" : "false");
}

string to_string(vector<bool> v) {
  bool first = true;
  string res = "{";
  for (int i = 0; i < static_cast<int>(v.size()); i++) {
    if (!first) {
      res += ", ";
    }
    first = false;
    res += to_string(v[i]);
  }
  res += "}";
  return res;
}

template <size_t N>
string to_string(bitset<N> v) {
  string res = "";
  for (size_t i = 0; i < N; i++) {
    res += static_cast<char>('0' + v[i]);
  }
  return res;
}

template <typename A>
string to_string(A v) {
  bool first = true;
  string res = "{";
  for (const auto &x : v) {
    if (!first) {
      res += ", ";
    }
    first = false;
    res += to_string(x);
  }
  res += "}";
  return res;
}

template <typename A, typename B>
string to_string(pair<A, B> p) {
  return "(" + to_string(p.first) + ", " + to_string(p.second) + ")";
}

template <typename A, typename B, typename C>
string to_string(tuple<A, B, C> p) {
  return "(" + to_string(get<0>(p)) + ", " + to_string(get<1>(p)) + ", " + to_string(get<2>(p)) + ")";
}

template <typename A, typename B, typename C, typename D>
string to_string(tuple<A, B, C, D> p) {
  return "(" + to_string(get<0>(p)) + ", " + to_string(get<1>(p)) + ", " + to_string(get<2>(p)) + ", " + to_string(get<3>(p)) + ")";
}

void debug_out() { cerr << '\n'; }

template <typename Head, typename... Tail>
void debug_out(Head H, Tail... T) {
  cerr << " " << to_string(H);
  debug_out(T...);
}

#ifdef LOCAL
#define debug(...) cerr << "[" << #__VA_ARGS__ << "]:", debug_out(__VA_ARGS__)
#else
#define debug(...) 42
#endif
// tourist set end

template<class T>bool chmax(T &a, const T &b) { if (a<b) { a=b; return 1; } return 0; }
template<class T>bool chmin(T &a, const T &b) { if (b<a) { a=b; return 1; } return 0; }

#define FOR(i,a,b) for(ll i=(a);i<(b);++i)
#define rep(i,b) FOR(i, 0, b)
#define ALL(v) (v).begin(), (v).end()
#define p(s) cout<<(s)<<'\n'
#define p2(s, t) cout << (s) << " " << (t) << '\n'
#define br() p("")
#define pn(s) cout << (#s) << " " << (s) << '\n'
#define SZ(x) ((int)(x).size())
#define SORT(A) sort(ALL(A))
#define RSORT(A) sort(ALL(A), greater<ll>())
#define MP make_pair
#define p_yes() p("YES")
#define p_no() p("NO")
#define possible() p("Possible")
#define impossible() p("Impossible")

ll SUM(VI& V){
  return accumulate(ALL(V), 0LL);
}

ll MIN(VI& V){return *min_element(ALL(V));}
ll MAX(VI& V){return *max_element(ALL(V));}

void print_vector(VI& V){
  ll n = V.size();
  rep(i, n){
    if(i) cout << ' ';
    cout << V[i];
  }
  cout << endl;
}

ll gcd(ll a,ll b){
    if(b == 0) return a;
    return gcd(b,a%b);
}

ll lcm(ll a,ll b){
    ll g = gcd(a,b);
    return a / g * b;
}

// long double
using ld = long double;
#define EPS (1e-14)
#define equals(a,b) (fabs((a)-(b)) < EPS)

void no(){p_no(); exit(0);}
void yes(){p_yes(); exit(0);}

const ll mod = 1e9 + 7;
const ll inf = 1e18;
const double PI = acos(-1);

// snuke's mint
// auto mod int
// https://youtu.be/L8grWxBlIZ4?t=9858
// https://youtu.be/ERZuLAxZffQ?t=4807 : optimize
// https://youtu.be/8uowVvQ_-Mo?t=1329 : division
// const int mod = 1000000007;
struct mint {
  ll x; // typedef long long ll;
  mint(ll x=0):x((x%mod+mod)%mod){}
  mint operator-() const { return mint(-x);}
  mint& operator+=(const mint a) {
    if ((x += a.x) >= mod) x -= mod;
    return *this;
  }
  mint& operator-=(const mint a) {
    if ((x += mod-a.x) >= mod) x -= mod;
    return *this;
  }
  mint& operator*=(const mint a) {
    (x *= a.x) %= mod;
    return *this;
  }
  mint operator+(const mint a) const {
    mint res(*this);
    return res+=a;
  }
  mint operator-(const mint a) const {
    mint res(*this);
    return res-=a;
  }
  mint operator*(const mint a) const {
    mint res(*this);
    return res*=a;
  }
  mint pow(ll t) const {
    if (!t) return 1;
    mint a = pow(t>>1);
    a *= a;
    if (t&1) a *= *this;
    return a;
  }

  // for prime mod
  mint inv() const {
    return pow(mod-2);
  }
  mint& operator/=(const mint a) {
    return (*this) *= a.inv();
  }
  mint operator/(const mint a) const {
    mint res(*this);
    return res/=a;
  }
};

#include <atcoder/lazysegtree>
using namespace atcoder; // 忘れがち

struct S {
    ll a;
    int size;
};

struct F {
    ll a, b;
};

S op(S l, S r) { return S{l.a + r.a, l.size + r.size}; }

S e() { return S{0, 0}; }

S mapping(F l, S r) { return S{r.a * l.a + r.size * l.b, r.size}; }

F composition(F l, F r) { return F{r.a * l.a, r.b * l.a + l.b}; }

F id() { return F{1, 0}; }

int main(){
    cin.tie(0);
    ios::sync_with_stdio(false);

    // input
    ll N,Q;
    cin>>N>>Q;

    // どこまでいけるか
    // VI H(N, N-1);
    // VI W(N, N-1);
    vector<S> A(N);
    ll init_val = N-1; // 初期値
    rep(i,N){
      A[i] = S{init_val,1};
    }
    lazy_segtree<S, op, e, F, mapping, composition, id> H(A);
    lazy_segtree<S, op, e, F, mapping, composition, id> W(A);

    // 左上領域
    ll h = N-1;
    ll w = N-1;

    ll white=2*N-1;
    ll black=(N-2)*(N-2);

    while(Q--){

      ll type;cin>>type;
      ll p;cin>>p;p--; // position
      debug(type,p);
      if(type==2){
        // (y,1)に置く
        // horizontalにひっくり返す
        if(p>h){
          // 範囲外
          // white += H[p];
          // black -= H[p]-1;
          white += H.prod(p,p+1).a;
          black -= H.prod(p,p+1).a - 1;
        }
        else{
          // 範囲内
          h = p;

          // rep(i,w+1) W[i]=p;
          W.apply(0,w+1, F{0LL,p});
          
          white += w;
          black -= w-1;
        }
      }
      // type==1
      else{
        // verticalにひっくり返す
        if(p>w){
          // 範囲外
          // white += W[p];
          // black -= W[p]-1;
          white += W.prod(p,p+1).a;
          black -= W.prod(p,p+1).a - 1;
        }
        else{
          // 範囲内
          w = p;

          // rep(i,h+1) H[i]=p;
          H.apply(0,h+1, F{0LL,p});
          
          white += h;
          black -= h-1;
        }
      }

      // debug(W);
      // debug(H);
      // debug(h,w);
      // debug(white,black);
      // cerr<<endl;

    }
    p(black);   

    return 0;
}

Compiler output:
a.cc:218:10: fatal error: atcoder/lazysegtree: No such file or directory
  218 | #include <atcoder/lazysegtree>
      |          ^~~~~~~~~~~~~~~~~~~~~
compilation terminated.