Question: What type of points is technique rewarded with?
About the article "Ski jumping", section "Abstract".

Candidate passages:
In this round them three place three famous celebs as the names like Bobbies.
Bobby Charlton, Bobby Davro, and Bob the Builder the celeb will pick it and see what is behind it.
it has also some facts about the challenge, also the part where they get Darren when the audience boo at him, each of the challenges is rewarded with three points. 
Newly registered member start with zero "knowledge points" and zero "contribution points".
Knowledge points are earned only by passing an exam.
Contribution points can be earned in several ways by contributing to the community e.g.
by creating new questions or creating objectives for upcoming exams.
Notable authors and framework resp.
free software developers can be rewarded with contribution points even if they haven't participated in the community directly.
According to progress a member is rewarded with a belt as in various kinds of martial arts (white, yellow, orange, green, blue, brown, black).
The black belt is obtained after around 20 successful on-line exams. 
A type of computer simulation called discrete event simulation represents the operation of a system as a chronological sequence of events.
A technique called "bootstrapping the simulation model" is used, which bootstraps initial data points using a pseudorandom number generator to schedule an initial set of pending events, which schedule additional events, and with time, the distribution of event times approaches its steady state—the bootstrapping behavior is overwhelmed by steady-state behavior. 
Zealot Trivia is a combat type trivia game played by the four teams listed above.
Each team can have infinite amounts of players, but only 100 possible top scorers.
There is a GE (Galactic Event) played every night to determine a bonus or a negative point event.
At the end of the month, the team with the highest combined point total is declared victorious in their battle.
Questions are worth at the most 1,000 points at a time.
The points can vary as you change your answer (946, 883, 176, etc.)
as the time runs out for each question; about 40 seconds.
If you get the question wrong you will be rewarded with -250 points.
Three clues are displayed over the duration of the question, with the 3rd giving a possible correct answer.
Although this keeps the player from getting a -250 score, the positive number is still low, being from 176 and into double digits at times. 
Every modeling technique has strengths and weaknesses, and the FDTD method is no different.
FDTD is a versatile modeling technique used to solve Maxwell's equations.
It is intuitive, so users can easily understand how to use it and know what to expect from a given model.
FDTD is a time-domain technique, and when a broadband pulse (such as a Gaussian pulse) is used as the source, then the response of the system over a wide range of frequencies can be obtained with a single simulation.
This is useful in applications where resonant frequencies are not exactly known, or anytime that a broadband result is desired.
Since FDTD calculates the E and H fields everywhere in the computational domain as they evolve in time, it lends itself to providing animated displays of the electromagnetic field movement through the model.
This type of display is useful in understanding what is going on in the model, and to help ensure that the model is working correctly.
The FDTD technique allows the user to specify the material at all points within the computational domain.
A wide variety of linear and nonlinear dielectric and magnetic materials can be naturally and easily modeled.
FDTD allows the effects of apertures to be determined directly.
Shielding effects can be found, and the fields both inside and outside a structure can be found directly or indirectly.
FDTD uses the E and H fields directly.
Since most EMI/EMC modeling applications are interested in the E and H fields, it is convenient that no conversions must be made after the simulation has run to get these values.