Question: How many points are awarded for a free throw?
About the article "Basketball", section "Fouls".

Candidate passages:
In basketball, free throws or foul shots are unopposed attempts to score points from a restricted area on the court (the free throw line; informally known as the foul line), and are generally awarded after a foul on the shooter by the opposing team.
Each successful free throw is worth one point. 
Points are awarded to finishers based on how many cars were entered in each class.
For classes with a lower car count, the top five were awarded points in the order of 5-4-3-2-1.
Classes with more entries were awarded points for the top eight in the order of 10-8-6-5-4-3-2-1.
Only the top finishing car in a team scores points towards the championship. 
The referees may award a special throw to a team.
This usually happens after certain events such as scored goals, off-court balls, turnovers and timeouts.
All of these special throws require the thrower to obtain a certain position, and pose restrictions on the positions of all other players.
Sometimes the execution must wait for a whistle blow by the referee.
Throw-off: A throw-off takes place from the center of the court.
The thrower must touch the middle line with one foot, and all the other offensive players must stay in their half until the referee restarts the game.
The defending players must keep a distance of at least three meters from the thrower.
A throw-off occurs at the beginning of each period and after the opposing team scores a goal.
It must be cleared by the referees.
Modern handball introduced the "fast throw-off" concept; i.e., the play will be immediately restarted by the referees as soon as the executing team fulfills its requirements.
Many teams leverage this rule to score easy goals before the opposition has time to form a stable defense line.
Throw-in: The team which did not touch the ball last is awarded a throw-in when the ball fully crosses the side line or touches the ceiling.
If the ball crosses the outer goal line, a throw-in is awarded only if the defending field players touched the ball last.
Execution requires the thrower to place one foot on the nearest outer line to the cause.
All defending players must keep a distance of three meters.
However, they are allowed to stand immediately outside their own goal area even when the distance is less than three meters.
Goalkeeper-throw: If the ball crosses the outer goal line without interference from the defending team or when deflected by the defending team's goalkeeper, or when the attacking team violates the D-zone as described above, a goalkeeper-throw is awarded to the defending team.
This is the most common turnover.
The goalkeeper resumes the play with a throw from anywhere within the goal area.
Free-throw: A free-throw restarts the play after an interruption by the referees.
It takes places from the spot where the interruption was caused, as long as this spot is outside of the free-throw line of the opposing team.
In the latter case, the throw is deferred to the nearest spot on the free-throw line.
Free-throws are the equivalent to free-kicks in association football; however, making them is typically not seen as poor sportsmanship for the defending side, and in itself, they carry no major disadvantages.
(In particular, being awarded a free throw while being on warning for passive play will not reset the warning, whereas a shot on goal will.)
The thrower may take a direct attempt for a goal which, however, is rarely feasible if the defending team has organised a defense.
However, if a free throw is awarded and the half or game ends, a direct throw at the goal is typically attempted, which occasionally goes in.
Seven-meter throw: A seven-meter throw is awarded when a clear chance of scoring is illegally prevented anywhere on the court by an opposing team player, official, or spectator.
It is awarded also when the referees have interrupted a legitimate scoring chance for any reason.
The thrower steps with one foot behind the seven-meter line with only the defending goalkeeper between him and the goal.
The goalkeeper must keep a distance of three meters, which is marked by a short tick on the floor.
All other players must remain behind the free-throw line until execution.
The thrower must await the whistle blow of the referee.
A seven-meter throw is the equivalent to a penalty kick in association football; however, it is far more common and typically occurs several times in a single game.  
Short distance events go by many names, including toss and fetch, mini-distance, throw and catch, and distance/accuracy.
The concept is generally the same.
Contestants have 60 seconds to make as many throws as possible on a field marked with increasingly longer distances.
The distances generally don't exceed 50 meters for the longest catches.
Dogs are awarded points for catches based on the distance of the throw, with mid-air catches rating extra points (in most contests an extra half point when the dog is completely airborne for the catch).
Only one disc is used for these events. 
The scoring is like the real NBA, meaning that 300 points is a terrific score.
The scoring is balanced, and completely linear.
That in itself is a major difference from other pinball machines.
Additionally it is the only WPC machine that does not feature an after ball bonus count.
The objective of NBA Fastbreak is to get to "Trophy Multiball" by completing six tasks, win a championship ring, and score as many points as possible along the way.
The six tasks are: "Goals (2PT, 3PT & Free Throw)" "20 points" "Combos (Tip-Off, Slam Dunk, Alley Oop & Fastbreak)" "Stadium Goodies (Crazy Bob's Concessions, Hot-Dog Mania, Scoreboard Trivia & Egyptian Soda)" "Multiballs (Shoot Around Multiball & Around The World Multiball)" "Power Hoops and Power Points (Half Court Hoops, Hook Shot Hoops, Run & Shoot Hoops & Hoops Multiball)" When all the tasks are completed, "Trophy Multiball" automatically starts (if you lose the ball before it starts, it will start on the next ball).
The player then has unlimited balls for about 20 seconds.
The center ramp is lit for 2 points and the goal is to outscore the "other team" (it seems like 6 or 7 shots are necessary to do this).
If the player wins, a championship ring is awarded and the player becomes the current MVP.