Question: Which company did Six Flags collaborate with to make their video game?
About the article "Six Flags", section "Licensing with other brands and companies".

Candidate passages:
Six Flags has licensed its name and its theme park creations to other companies, who have used these assets to create licensed products.
One such example is the theme park simulation game Roller Coaster Tycoon 2, which featured recreations of Six Flags parks and rides that could be expanded and operated at the player's discretion.
Six Flags has also partnered with Brash Entertainment to create a video game called Six Flags Fun Park.
It allows the player to explore the themed areas and mini-games representative of a visit to a Six Flags park.
In the game, players are tasked with quests that encourage them to explore the park's universe.
After creating a unique custom character, Six Flags Fun Park patrons can win prizes, and compete with other players in 40 mini-games.
Although the video game is called "Six Flags Fun Park", it lacks any major reference of Six Flags.
This caused some to speculate that the video game was created then the rights to the name of the game were sold as a way to pay for the game's development.
In recent years, Six Flags has created strategic partnerships with other companies who would feature their products inside the parks.
On March 30, 2006, Six Flags announced that it will sell no other pizza besides Papa John's at its parks.
In turn, Six Flags will receive an annual sponsorship and promotional opportunities from Papa John's, though financial details of the deal have not been disclosed.
However, in the 2011 season, it was replaced by another pizza brand.
Other recent partners have included Cold Stone Creamery, Johnny Rockets, Tyson Foods (chicken), Chrysler, and Nintendo, which added testing stations in several parks to show off its Wii console.
In late 2010, Six Flags began the process of removing licensed theming from attractions.
They terminated licenses with Thomas the Tank Engine, The Wiggles, Tony Hawk, Evel Knievel, and Terminator.
Slalom is a skiing video game made by UK-based video game company Rare.
It was first released by Nintendo for the Nintendo Vs. System in 1986.
It was then released for the Nintendo Entertainment System (NES) in North America in August 1987 and in Europe on October 15, 1987.
In "Slalom", a player races downhill in a series of slalom runs, and the object of each run is to navigate past flags and obstacles before time expires.
The game was developed by Tim and Chris Stamper, with music from David Wise.
"Slalom" is notable for being Rare's first NES and video game console title, their first game developed under the Rare label, and for being the first NES game developed outside Japan.
It received some coverage upon its release from "Nintendo Fun Club News", which featured a basic description and tips.
Later retrospectives would say that, even though the game did not make any large impact, it received some praise for its simplicity and enjoyability.
It should also be noted that Slalom was the last "black box" NES game released in North America, in August 1987. 
The company's cash flow had decreased by over 120 million dollars annually during the Shapiro years and in October 2008, Six Flags was warned its stock value had fallen below the required minimums to remain listed on the New York Stock Exchange.
With the 2008–2009 global financial crisis weighing both on consumer spending and the ability to access credit facilities, Six Flags was believed to be unable to make a payment to preferred stockholders due in August 2009.
Management saw the business as a sound one, noting that attendance across the company's parks increased slightly in 2008 compared to 2007.
Six Flags CEO Mark Shapiro said that the company's problem was the declining attendance and cash flow created by his new management initiatives .
If not resolved, the company warned in its 2008 annual report that the situation might require a Chapter 11 bankruptcy filing, with Six Flags already retaining counsel should that occur.
The company stated at the time that it expected business to continue as normal in the event of such a filing, although one analyst believed attendance at the company's parks would decrease by six percent, suggesting parents would be leery of letting their children ride a roller coaster operated by a bankrupt company.
In April 2009, the New York Stock Exchange announced it would delist Six Flags' stock on April 20, a decision that the company did not intend to appeal.
On June 1, 2009, Six Flags announced they would delay their $15 million debt payment further using a 30-day grace period.
Less than two weeks later, on June 13, the firm filed for Chapter 11 bankruptcy protection, but issued a statement that the parks would continue to operate normally while the company restructured.
On August 21, 2009, Six Flags' Chapter 11 restructuring plan was announced in which lenders would control 92% of the company in exchange for cancelling $1.13 billion in debt.
The approval of this plan is pending per the decision of the presiding U.S. Bankruptcy Judge.
One component of the restructuring was negotiating a new lease agreement with the Kentucky State Fair Board, which owned much of the land and attractions for Six Flags Kentucky Kingdom.
Six Flags had asked to forgo rent payments for the remaining nine years of its current lease agreement in exchange for profit-sharing from the park's operations.
When it appeared that the offer had been rejected, Six Flags announced in February 2010 that it would not re-open the park.
However, the Kentucky State Fair Board stated at the time that they were still open to negotiating a revised lease agreement.
On April 28, 2010, the company's bondholders reached an agreement on a reorganization plan.
Junior note holders, including hedge funds Stark Investments and Pentwater Capital Management, assumed control of the company, while senior note holders were paid in cash.
Despite objections from some parties who stood to gain nothing, the bankruptcy judge approved the plan on April 30, 2010.
As part of the settlement, Chairman of the Board Dan Snyder was removed, while Chief Executive Officer Mark Shapiro briefly remained in his post. 
Lana and Andy are self-proclaimed gamers.
As teens they spent their weekends in the attic playing "Dungeons & Dragons".
They liken the process of the playing parties imagining the same virtual space to the process of filmmaking.
Along with some of their friends they wrote a 350-page role-playing game of their own, called "High Adventure".
The rights to it are available for publishing.
On the video game front, they had been exchanging letters with Hideo Kojima and finally met him during a Famitsu interview in late 1999.
"Metal Gear Solid" was the first video game they played after finishing work on "The Matrix".
Candidates for an adaptation of the first "Matrix" movie to video game form included Kojima, Bungie and Shiny Entertainment whose "Messiah" PC game impressed them.
Shiny's David Perry who ultimately had his company develop and collaborate with them on the "Enter the Matrix" and "" video games was impressed with their familiarity with the medium which was a big plus during development.
The Wachowskis owned both a PlayStation 2 and Xbox video game console and played several games such as "Splinter Cell" and "Halo 2" and in the case of the latter they finished it even before Perry did.
Reportedly during a "Halo" deathmatch they destroyed their Xbox.
Asked about their feelings turning the tightly controlled "Matrix" saga to the unpredictable form of an MMORPG with "The Matrix Online" the duo appeared enthusiastic about the nature and possibilities of video games: 
First opened in 1990, the American Adventures family entertainment center operated next door to White Water, even used the same parking lot.
This facility included a number of small scale carnival rides, indoor and outdoor mini-golf, go-carts, games & video arcade, play area, and restaurant.
All attractions were geared towards families with small children and originally visitors had to use a series of tickets to use the park (much like the old Disney ticket system).
Eventually visitors paid a single fee to play at the park.
Unlike most parks, American Adventures did not have a gate.
Visitors could enter the attraction of their choice simply by walking across the parking lot.
White Water maintained a single point of entry and the two promoted each other often, to the point of having a connecting pathway between the open plan of AA and the WW park entrance.
In an attempt to build attendance, the indoor mini golf course was removed to make way for an interactive "theater."
Several years later (and for the same reason) the main building's central attraction, an antique carousel, was removed in favor of a four story foam ball play structure appropriately named "the foam factory.
"When Six Flags acquired White Water in 1999, American Adventures was included in the purchase, and the park was considered one of Six Flags' minor parks.
However, in June 2008, the park was leased to a new operator, Zuma Holdings, which no longer co-branded the park with Six Flags White Water.
In 2010, American Adventures closed its doors for good, citing "circumstances beyond our control."
As of June 2013, American Adventures remains closed.
But a large portion of the building is used as a Season Pass Processing Center now for White Water.
Season pass holders coming to White Water for the first time will go to the processing center, get their picture taken and get the plastic card.