Question: Each team had how many stones?
About the article "Curling", section "Abstract".

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Di-Gata Stones draw upon the mystic energy that simmers below the surface of the realm, and unleash it in the form of pure power.
Each warrior has a different arsenal of Di-Gata stones.
In battle, a warrior must choose how to use his stones to maximum effect, analyzing and opponent's strengths and weaknesses and deciding when to unleash their most powerful attacks.
There are nine types of stones, each having a different role of a Di-Gata battle.
Shield Stones (Common) - These defensive stones are used to protect the caster from an opponents attack.
The caster must choose wisely how many shield stones to use in a battle.
The more shield energy used, the less powerful you will be in attack.
Guardian Stones (Rare) - These stones are home to powerful creatures known as GUARDIANS.
Each guardian has different attack and defensive powers.
The Guardians vary in size and strength, but even the least powerful among them are a valuable asset to any duel.
Warrior Stones (Rare) - A Warrior Stone exudes energy in many different forms, from an explosive fireball, to a high-voltage bolt of lightning.
In battle, warrior stones are combined with booster stones for an additional burst of power.
Booster Stones (Common) - These stones are used to enhance and strengthen the effect of the Warrior Stone.
More booster stones added to a cast will result in more powerful attacks but will also increase the chance of a miscast.
Only the most experienced casters tend to use more than one or two booster stones at a time.
Champion (Henge) Stones (Ultra Rare) - These enormously powerful stones are extremely hard to come by, and with good reason.
Because they already contain the combined Sigil known as a henge, they never fail when cast.
The energy levels of the henge stones are also much greater than those of traditional power stones, making them a dangerous addition to any casters arsenal.
Aqua Stones (Rare) - These stones are the only way a caster can cast spells out at sea or in large bodies of water.
Since the above stones, except Guardians need physical land to draw on power to cast spells.
These stones are made from enchanted rocks from a seabed and draw on trace amounts of power found in water to attack foes.
Most spells involve using hydrokinesis, the manipulation of water.
The Defenders and Brackus have some, but they only use them for 4 reasons:  Overcomes one of their weaknesses, they can't swim.
If they need to return to the surface with their sigil stormers.
Survive underwater with no fear of water pressure and oxygen loss.
Manipulate water to attack or imprison foes.
Pure Stones (Only Four) - The four Di-Gata stones used to bind the Megalith.
These stones are necessary to complete the Spell of Binding for entire cycles at time.
However, due to some freak accident in not casting the Spell of Binding, the Pure Stones were destroyed, allowing the Megalith and Ethos to escape from their prisons.
There are only four engraved with the sigils: Dako, Yan, Yin and Ogama.
Nostrum Vitae Stone (Fabled) - First mentioned in "The Healer", Brackus uses the Sigil Stone called Nostrum Vitae to turn Tormentor into dust.
He also uses its power to perform some of his healing miracles for the people or the Defenders.
Nostrum Vitae is only used once when Brackus is a healer.
Unless another defender uses it, Nostrum Vitae will not be used again.
Wizard Stone (Only Five) - Carved by Mel's grandmother, these stones were created to lead the user to an Icon by giving the a vision of the location.
Mel had the first vision, Seth the second, Erik the third, and Rion the fourth.
The stones were not used for the fifth icon as Rion had a dream to where it was instead of using the stone.  
This table shows how many Island Torches each team had at the end of each day.
This table shows how many times Sting, Claw and Venom faced off against each other, excluding the challenges on Days 1 and 15. 
List of how many competitions points each team scored with overall and week totals. 
The table showing how many points scored by each team (white) and how many points each team was scored against them (grey) in the 2009 Air New Zealand Cup Round Robin.
Hawke's Bay scored the most points so far with 372 (28.6 points a game), while Southland had the least points scored against them with 189 (14.5 points a game). 
The table shows how many points were scored by each team (white) and how many points each team was scored against them (grey) in the 2009 Air New Zealand Cup.
Hawke's Bay scored the most points this season with 372 points with an average of 28.6 points per game while Southland had the best defensive record with 189 points scored against them at an average of 14.5 points per game.