Question: How many acrobatic elements must each series have?
About the article "Gymnastics", section "TeamGym".

Candidate passages:
The TeamGym competition is one of the latest new events within the UEG.
The first official competition was held in Finland in 1996 and it takes place every even-numbered year.
TeamGym is a team competition for clubs and consist of three sections: women, men and mixed teams.
TeamGym competitions exhibit gymnastic skills in three different disciplines; floor, tumbling and trampette.
In common for the performance is effective teamwork, good technique in the element and spectacular acrobatic elements.
The event is attractive for spectators and media as well as sponsors.
 Floor Programme: All members of the Team take part in the floor program, composed of a mixture of dance, flexibility and skill.
The routine has to be skillfully choreographed and the judges look out for changes in shape.
There needs to be at least two spins, two jumps/leaps, two acrobatic elements, two balance/power elements, two section elements and one combination of elements.
These section elements are bodywaves for women's teams, power elements for men's teams and lifts for mixed teams.
Floor routines are performed to music.
 Trampette: There are two components of this section of floor pregame.
Vault and trampette on its own.
One of the three total runs that the gymnasts make must be a vault run.
Generally the first round is chosen for each individual gymnast to perform the same move.
These are also performed to music.
 Tumbling: Again, here there are three runs (rounds) involved.
One of which has to include all six gymnasts doing a forwards series.
Another run also has to include the gymnasts completing the same move.
Each series must have at least three different acrobatic elements.
The gameplay in "TMNT" contains many acrobatic segments in the vein of another Ubisoft game series, "Prince of Persia".
The game features 16 levels, 16 story and 16 unlockable challenge levels.
The game also features four playable characters, each with their own unique fighting style and abilities.
The game encourages cooperative gameplay, as the player will have to use each turtles special abilities to navigate through their environment. 
"For detailed information on score tabulation, please see the Code of Points article.
"A beam routine must consist of: A connection of two dance elements, one a leap, jump, or hop with legs in 180 degree split A full turn on one foot One series of two acrobatic skills Acrobatic elements in different directions (forward/sideward and backward) A dismount The gymnast may mount the beam using a springboard or from the mat; however the mount must come from the Code of Points.
The routines can last up to 90 seconds. 
The "Table of Elements" is the section of the "Code of Points" which is used to identify, classify and assign value to gymnastics elements.
Every acrobatic and dance skill is listed, illustrated and assigned a specific difficulty rating.
Currently, difficulty ratings for both the women's and men's code range from A (easiest) to H (most difficult).
The "Table of Elements" is the one aspect of the "Code" that did not undergo major changes in the 2006 "Code" overhaul.
As other aspects of the "Code," the "Table of Elements" is frequently re-evaluated.
Skills listed in the "Table" may have their difficult ratings raised or lowered after evaluation by the FIG Technical Committee.
In addition, skills that are determined to be too dangerous to the athletes may be banned outright.
The Technical Committee may also give specific hazardous skills artificially low difficulty ratings to deter gymnasts from trying to compete them.
Many of the skills in the "Table of Elements" are named after gymnasts.
An original element is named after an athlete when he or she is the first person to successfully perform it at a World Championships or Olympics.
Gymnasts and their coaches must submit their original skill to the FIG before the meet for evaluation and possible inclusion in the "Table of Elements". 
Which routines are required at a competition depends on the level at which the gymnasts are competing.
At the Junior and Senior levels, all three routines are required, whereas at lower age levels, a single simpler routine is required.
Each of the routine types has a different emphasis, but all include tumbling and dance as elements.
The different routine types are as follows:  Balance (formerly known as Static) - A balance routine requires that certain poses or 'balances' and must be held static for a specific duration.
These moves require strength, poise, elegance and flexibility.
Gymnasts will combine into towers, or pyramids with the tops holding a particular position balanced on their bases.
Traditionally, balance routines were often performed to slower music, but not exclusively so.
Dynamic (formerly known as Tempo) - These routines demonstrate power, strength and grace through the performance of acrobatic moves that involve the phases of spring, flight, rotation and landing.
This often involves the base, or bases in the partnership propelling the top through the air and through a series of somersaults or twists.
The top is generally caught, or supported in the landing by their base(s).
Combined - At the more senior levels of competition, a third routine must be performed that combines both Balance and Dynamic moves, along with the usual tumbling and dance.