Question: The tactic of rapidly passing to the player farthest down the ice is know as what?
About the article "Ice hockey", section "Offensive tactics".

Candidate passages:
Offensive tactics include improving a team's position on the ice by advancing the puck out of one's zone towards the opponent's zone, progressively by gaining lines, first your own blue line, then the red line and finally the opponent's blue line.
NHL rules instated for the 2006 season redefined offside to make the two-line pass legal; a player may pass the puck from behind his own blue line, past both that blue line and the centre red line, to a player on the near side of the opponents' blue line.
Offensive tactics are designed ultimately to score a goal by taking a shot.
When a player purposely directs the puck towards the opponent's goal, he or she is said to "shoot" the puck.
A "deflection" is a shot that redirects a shot or a pass towards the goal from another player, by allowing the puck to strike the stick and carom towards the goal.
A "one-timer" is a shot struck directly off a pass, without receiving the pass and shooting in two separate actions.
"Headmanning the puck", also known as "cherry-picking" or "breaking out", is the tactic of rapidly passing to the player farthest down the ice.
A team that is losing by one or two goals in the last few minutes of play will often elect to "pull the goalie"; that is, remove the goaltender and replace him or her with an "extra attacker" on the ice in the hope of gaining enough advantage to score a goal.
However, it is an act of desperation, as it sometimes leads to the opposing team extending their lead by scoring a goal in the empty net.
A "delayed penalty call" occurs when a penalty offense is committed by the team that does not have possession of the puck.
In this circumstance the team with possession of the puck is allowed to complete the play; that is, play continues until a goal is scored, a player on the opposing team gains control of the puck, or the team in possession commits an infraction or penalty of their own.
Because the team on which the penalty was called cannot control the puck without stopping play, it is impossible for them to score a goal.
However, it is possible for the controlling team to mishandle the puck into their own net.
In these cases the team in possession of the puck can pull the goalie for an extra attacker without fear of being scored on.
If a delayed penalty is signaled and the team in possession scores, the penalty is still assessed to the offending player, but not served.
This rule was recently changed by the NCAA for college level hockey in the United States.
In college games, the penalty is still enforced even if the team in possession scores.
One of the most important strategies for a team is their "forecheck".
Forechecking is the act of attacking the opposition in their defensive zone.
Forechecking is an important part of the "dump and chase" strategy (i.e.
shooting the puck into the offensive zone and then chasing after it).
Each team will use their own unique system but the main ones are: 2–1–2, 1–2–2, and 1–4.
The 2–1–2 is the most basic forecheck system where two forwards will go in deep and pressure the opposition's defencemen, the third forward stays high and the two defencemen stay at the blueline.
The 1–2–2 is a bit more conservative system where one forward pressures the puck carrier and the other two forwards cover the oppositions' wingers, with the two defencemen staying at the blueline.
The 1–4 is the most defensive forecheck system, referred to as the trap, where one forward will apply pressure to the puck carrier around the oppositions' blueline and the other 4 players stand basically in a line by their blueline in hopes the opposition will skate into one of them.
There are many other little tactics used in the game of hockey.
"Pinching" is the term used when a defencemen pressures the opposition's winger in the offensive zone when they are breaking out, attempting to stop their attack and keep the puck in the offensive zone.
A "saucer pass" is a pass used when an opposition's stick or body is in the passing lane.
It is the act of raising the puck over the obstruction and having it land on a teammate's stick.
Offensive tactics.
Offensive tactics include improving a team's position on the floor by advancing the puck towards the opponent's goal.
FIRS rules have no offside or two-line passes.
A player may pass the puck to a player on any spot on the floor.
Offensive tactics, are designed ultimately to score a goal by taking a shot.
When a player purposely directs the puck towards the opponent's goal, he or she is said to "shoot" the puck.
A "deflection" is a shot which redirects a shot or a pass towards the goal from another player, by allowing the puck to strike the stick and carom towards the goal.
A "one-timer" is a shot which is struck directly off a pass, without receiving the pass and shooting in two separate actions.
"Headmanning the puck", also known as "cherry-picking, the stretch pass or" "breaking out", is the tactic of rapidly passing to the player farthest down the floor.
A team that is losing by one or two goals in the last few minutes of play will often elect to "pull the goalie"; that is, remove the goaltender and replace him or her with an "extra attacker" on the floor in the hope of gaining enough advantage to score a goal.
However, it is an act of desperation, as it sometimes leads to the opposing team extending their lead by scoring a goal in the empty net.
A "delayed penalty call" occurs when a penalty offense is committed by the team that does not have possession of the puck.
In this circumstance the team with possession of the puck is allowed to complete the play; that is, play continues until a goal is scored, a player on the opposing team gains control of the puck, or the team in possession commits an infraction or penalty of their own.
Because the team on which the penalty was called cannot control the puck without stopping play, it is impossible for them to score a goal, however, it is possible for the controlling team to mishandle the puck into their own net.
In these cases the team in possession of the puck can pull the goalie for an extra attacker without fear of being scored on.
If a delayed penalty is signaled and the team in possession scores, the penalty is still assessed to the offending player, but not served.
One of the most important strategies for a team is their "forecheck".
Forechecking is the act of attacking the opposition in their defensive zone.
Forechecking is an important part of roller hockey, because certain leagues and rules allow teams that have possession of the puck to sit behind their net and wait until they are pressured before having to advance the puck.
Each team will use their own unique forecheck system but the main ones are: 1–1–2, 1–2–1, and 1–3.
The 1–1–2 is the most basic forecheck system where one forward will go in deep and pressure the opposition's defencemen, the second forward stays in the "slot", and the two defencemen high.
The 1–3 is the most defensive forecheck system where one forward will apply pressure to the puck carrier in the opponent's zone and the other three players stand basically in a line in their defensive zone in hopes the opposition will skate into one of them.
Roller hockey is unique in that its rules resemble more of a basketball/soccer/lacrosse strategy in many ways versus a traditional ice hockey approach.
There are many other little tactics used in the game of hockey.
"Pinching" is the term used when a defencemen pressures the opposition's winger in the offensive zone when they are breaking out, attempting to stop their attack and keep the puck in the offensive zone.
A "saucer pass" is a pass used when an opposition's stick or body is in the passing lane.
It is the act of raising the puck over the obstruction and having it land on a teammates' stick. 
The players sit on chairs in a circle, preferably without a table in the way, and have an object such as an empty plastic drink bottle or even a genuine pair of scissors.
In turn, each player passes the object to the player on their left stating whether they are "passing the scissors open" or "passing the scissors closed".
As each player does this the others say whether they have got it right — the players who already know the game judge whether the passing was correct or not.
The objective of the game is to work out what is going on and consistently find the correct method of passing. 
Zwischenzug (German for intermediate move) is a common tactic in which a player under threat, instead of directly countering, introduces an even more devastating threat.
The tactic often involves a new attack against the opponent's queen or king.
The opponent then may be forced to address the new threat, abandoning the earlier attack.
The concept of a "zwischenzug" is often listed as a tactic, but might properly be called a counter-tactic instead.
The effect of a zwischenzug is to change the status quo before a tactic can come to fruition.
The near ubiquity of the zwischenzug makes long combinations all the more rare and impressive. 
There are two types of fouls: one (like the scenario above) only results in the "fouler" giving up the ball and backing off; the other results in an ejection or kick out.
Ejections are usually given if someone is being a little too aggressive; i.e.
drowning or smacking someone.
A player can only have 3 ejections before being majored and can not play for the rest of the game.
If a player gets a brutality he or she is also not able to finish the game.
An example of a brutality would be excessively cruising or intentionally punching someone.
Water polo is a physically demanding activity; action is continuous, and players commonly swim 3 kilometers or more during four periods of play.
A defender will often foul the player with the ball as a tactic to disrupt the opponent's ball movement.
Play continues uninterrupted in most cases, but the attacker must now pass the ball or continue swimming instead of taking a shot.
(An exception allows players to quickly pick up the ball and shoot if fouled outside of the five meter mark.)
However, as in ice hockey, a player caught committing a major foul, is sent out of the playing area with his team a man down for 20 seconds, but may return sooner if a goal is scored or his team regains possession.
If the foul is judged to be brutal, the player is ejected for the remainder of the game, with substitution by another teammate after four minutes have elapsed.
A player, coach or spectator can also be ejected for arguing with the referees.
During a man up situation resulting from an ejection foul, the attacking team can expect to score by passing around to move the goalkeeper out of position.
A player that has been ejected three times must sit out the whole match with substitution.