Question: How many stones did each team have?
About the article "Curling", section "Abstract".

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The table showing how many points scored by each team (white) and how many points each team was scored against them (grey) in the 2009 Heartland Championship.
North Otago have currently scored the most points with 206, while Wairarapa Bush have given up the least points with 84. 
Di-Gata Stones draw upon the mystic energy that simmers below the surface of the realm, and unleash it in the form of pure power.
Each warrior has a different arsenal of Di-Gata stones.
In battle, a warrior must choose how to use his stones to maximum effect, analyzing and opponent's strengths and weaknesses and deciding when to unleash their most powerful attacks.
There are nine types of stones, each having a different role of a Di-Gata battle.
Shield Stones (Common) - These defensive stones are used to protect the caster from an opponents attack.
The caster must choose wisely how many shield stones to use in a battle.
The more shield energy used, the less powerful you will be in attack.
Guardian Stones (Rare) - These stones are home to powerful creatures known as GUARDIANS.
Each guardian has different attack and defensive powers.
The Guardians vary in size and strength, but even the least powerful among them are a valuable asset to any duel.
Warrior Stones (Rare) - A Warrior Stone exudes energy in many different forms, from an explosive fireball, to a high-voltage bolt of lightning.
In battle, warrior stones are combined with booster stones for an additional burst of power.
Booster Stones (Common) - These stones are used to enhance and strengthen the effect of the Warrior Stone.
More booster stones added to a cast will result in more powerful attacks but will also increase the chance of a miscast.
Only the most experienced casters tend to use more than one or two booster stones at a time.
Champion (Henge) Stones (Ultra Rare) - These enormously powerful stones are extremely hard to come by, and with good reason.
Because they already contain the combined Sigil known as a henge, they never fail when cast.
The energy levels of the henge stones are also much greater than those of traditional power stones, making them a dangerous addition to any casters arsenal.
Aqua Stones (Rare) - These stones are the only way a caster can cast spells out at sea or in large bodies of water.
Since the above stones, except Guardians need physical land to draw on power to cast spells.
These stones are made from enchanted rocks from a seabed and draw on trace amounts of power found in water to attack foes.
Most spells involve using hydrokinesis, the manipulation of water.
The Defenders and Brackus have some, but they only use them for 4 reasons:  Overcomes one of their weaknesses, they can't swim.
If they need to return to the surface with their sigil stormers.
Survive underwater with no fear of water pressure and oxygen loss.
Manipulate water to attack or imprison foes.
Pure Stones (Only Four) - The four Di-Gata stones used to bind the Megalith.
These stones are necessary to complete the Spell of Binding for entire cycles at time.
However, due to some freak accident in not casting the Spell of Binding, the Pure Stones were destroyed, allowing the Megalith and Ethos to escape from their prisons.
There are only four engraved with the sigils: Dako, Yan, Yin and Ogama.
Nostrum Vitae Stone (Fabled) - First mentioned in "The Healer", Brackus uses the Sigil Stone called Nostrum Vitae to turn Tormentor into dust.
He also uses its power to perform some of his healing miracles for the people or the Defenders.
Nostrum Vitae is only used once when Brackus is a healer.
Unless another defender uses it, Nostrum Vitae will not be used again.
Wizard Stone (Only Five) - Carved by Mel's grandmother, these stones were created to lead the user to an Icon by giving the a vision of the location.
Mel had the first vision, Seth the second, Erik the third, and Rion the fourth.
The stones were not used for the fifth icon as Rion had a dream to where it was instead of using the stone.  
Opposed tasks are handled by comparing how many red stones each character has allocated to the struggle, with the character who has put in more winning.
The degree of success is determined by how many more stones the winner put in.
Normal tasks have both a Difficulty Level and a Resistance.
The Difficulty Level determines the minimum value one must have in a relevant trait to have any chance of success at all.
If the character's trait meets or exceeds the Difficulty Level, then the player may allocate red stones of effort to the task; the number needed to succeed is the Resistance.
For some tasks, the Resistance must be overcome in a single action; for others, it may be overcome in a series of actions.
The latter type usually applies where a task can be accomplished over some time -- e.g., safecracking, solving a puzzle, or other such tasks. 
Curling is a sport in which players slide stones on a sheet of ice towards a target area which is segmented into four concentric rings.
It is related to bowls, boules and shuffleboard.
Two teams, each of four players, take turns sliding heavy, polished granite stones, also called "rocks", across the ice "curling sheet" towards the "house", a circular target marked on the ice.
Each team has eight stones.
The purpose is to accumulate the highest score for a "game"; points are scored for the stones resting closest to the centre of the house at the conclusion of each "end", which is completed when both teams have thrown all of their stones.
A game may consist of ten or eight ends.
The curler can induce a curved path by causing the stone to slowly turn as it slides, and the path of the rock may be further influenced by two sweepers with brooms who accompany it as it slides down the sheet, using the brooms to alter the state of the ice in front of the stone.
A great deal of strategy and teamwork go into choosing the ideal path and placement of a stone for each situation, and the skills of the curlers determine how close to the desired result the stone will achieve.
This gives curling its nickname of "chess on ice".
The purpose of the game is to score points by getting stones closer to the house center, or the "button", than the other team's stones.
Players from either team alternate in taking shots from the far side of the sheet.
An end is complete when all eight rocks from each team have been delivered, a total of sixteen stones.
If the teams are tied at the end of the game, play continues for as many ends as may be required to break the tie.
The winner is the team with the highest score after all ends have been completed (see Scoring below).
A game may be conceded if considered unwinnable.
International competitive games are ten ends, so most of the national championships that send a representative to the World Championships or Olympics also play ten ends.
However, there is a movement on the World Curling Tour to make the games only eight ends.
Most tournaments on that tour are eight ends, as are the vast majority of recreational games.
In international competition, each side is given 73 minutes to complete all of its throws.
Each team is also allowed two 60-second timeouts per 10-end game.
If extra ends are required, each team is allowed 10 minutes of playing time to complete its throws and one added 60-second timeout for each extra end.