Question: What happens if the time allotted expires before either side can win?
About the article "Cricket", section "Results".

Candidate passages:
In the bonus round, the team must answer 6 two-part questions within 60 seconds.
For each question, each player supplies one answer.
If either one doesn't know an answer, he/she can pass; both players must give a correct answer to the question to get credit.
If they can answer six questions before time expires (signaled by a higher-pitched cuckoo sound, followed by the "foghorn" below), they each win a $2,500 Keystone Investment Fund. 
If the team that bats last is all out having scored fewer runs than their opponents, the team is said to have "lost by "n" runs" (where "n" is the difference between the number of runs scored by the teams).
If the team that bats last scores enough runs to win, it is said to have "won by "n" wickets", where "n" is the number of wickets left to fall.
For instance a team that passes its opponents' score having only lost six wickets would have won "by four wickets".
In a two-innings-a-side match, one team's combined first and second innings total may be less than the other side's first innings total.
The team with the greater score is then said to have "won by an innings and "n" runs", and does not need to bat again: "n" is the difference between the two teams' aggregate scores.
If the team batting last is all out, and both sides have scored the same number of runs, then the match is a tie; this result is quite rare in matches of two innings a side.
In the traditional form of the game, if the time allotted for the match expires before either side can win, then the game is declared a draw.
If the match has only a single innings per side, then a maximum number of deliveries for each innings is often imposed.
Such a match is called a "limited overs" or "one-day" match, and the side scoring more runs wins regardless of the number of wickets lost, so that a draw cannot occur.
If this kind of match is temporarily interrupted by bad weather, then a complex mathematical formula, known as the Duckworth-Lewis method after its developers, is often used to recalculate a new target score.
A one-day match can also be declared a "no-result" if fewer than a previously agreed number of overs have been bowled by either team, in circumstances that make normal resumption of play impossible; for example, wet weather.
A game played until predetermined time limit expires or all opponents are eliminated on one side.
If time expires, all remaining players are counted.
The team with most players remaining wins the game.  
The original format features a team of nine contestants who take turns answering general knowledge questions.
The object of each round is to create a chain of consecutive correct answers to earn an increasing amount for a single communal pot within a certain time limit.
Just one incorrect answer breaks the chain and wipes out any money earned in that chain.
However, before their question is asked, a contestant can choose to bank the current amount of money earned in a chain to a safe pot, after which then the chain starts fresh.
Not banking, in anticipation that one will be able to correctly answer the upcoming question, allows the money to grow as each successive correct answer earns proportionally more money.
When the allotted time for each round ends, any money not banked is lost, and if the host is in the middle of asking a question, or has asked a question but the contestant has yet to answer, the question is abandoned and (on certain occasions), the host gives the correct answer whether or not the contestant is able to answer the question correctly.
The round automatically ends if the team reaches the maximum amount for the round before the allotted time expires, and the next person says, "Bank". 
'Gridiron' football.
In American football, an offensive team is penalized five yards for delay of game if it fails to put the ball in play by either snap or free kick before the play clock expires.
This time limit varies by league, and is often 25 seconds from the time the referee signals the ball ready for play.
In the National Football League, it can also be 40 seconds from the end of the previous down, depending on the circumstances at the time.
Also, the defensive team can be given the same penalty if they fail to quickly yield the ball to officials after a play has ended, prevent a player on the offense from getting up after the play, or kicking the ball.