Question: What is an advantage of counter hitting?
About the article "Boxing", section "Counter puncher".

Candidate passages:
What has come to be known as counter-mapping is not limited to the activities of non-state actors within a particular nation-state; relatively weak states also engage in counter-mapping in an attempt to challenge other states.  
Counter punchers are slippery, defensive style fighters who often rely on their opponent's mistakes in order to gain the advantage, whether it be on the score cards or more preferably a knockout.
They use their well-rounded defense to avoid or block shots and then immediately catch the opponent off guard with a well placed and timed punch.
A fight with a skilled counter-puncher can turn into a war of attrition, where each shot landed is a battle in itself.
Thus, fighting against counter punchers requires constant feinting and the ability to avoid telegraphing ones attacks.
To be truly successful using this style they must have good reflexes, a high level of prediction and awareness, pinpoint accuracy and speed, both in striking and in footwork.
Notable counter punchers include Vitali Klitschko, Floyd Mayweather, Jr., Evander Holyfield, Max Schmeling, Chris Byrd, Jim Corbett, Jack Johnson, Bernard Hopkins, Laszlo Papp, Jerry Quarry, Anselmo Moreno, James Toney, Marvin Hagler, Juan Manuel Márquez, Humberto Soto, Roger Mayweather, Pernell Whitaker and Sergio Gabriel Martinez.
Counter punchers usually wear their opponents down by causing them to miss their punches.
The more the opponent misses, the faster they'll tire, and the psychological effects of being unable to land a hit will start to sink in.
The counter puncher often tries to outplay their opponent entirely, not just in a physical sense, but also in a mental and emotional sense.
This style can be incredibly difficult, especially against seasoned fighters, but winning a fight without getting hit is often worth the pay-off.
They usually try to stay away from the center of the ring, in order to outmaneuver and chip away at their opponents.
A large advantage in counter-hitting is the forward momentum of the attacker, which drives them further into your return strike.
As such, knockouts are more common than one would expect from a defensive style.
A saturating counter or bimodal predictor is a state machine with four states:  Strongly not taken Weakly not taken Weakly taken Strongly taken When a branch is evaluated, the corresponding state machine is updated.
Branches evaluated as not taken decrement the state towards strongly not taken, and branches evaluated as taken increment the state towards strongly taken.
The advantage of the two-bit counter over a one-bit scheme is that a conditional jump has to deviate twice from what it has done most in the past before the prediction changes.
For example, a loop-closing conditional jump is mispredicted once rather than twice.
The original, non-MMX Intel Pentium processor uses a saturating counter, though with an imperfect implementation.
On the SPEC'89 benchmarks, very large bimodal predictors saturate at 93.5% correct, once every branch maps to a unique counter.
The predictor table is indexed with the instruction address bits, so that the processor can fetch a prediction for every instruction before the instruction is decoded. 
Another form of animal camouflage uses bioluminescence to increase the average brightness of an animal to match the brightness of the background.
This is called counter-illumination.
It is common in mid-water pelagic fish and invertebrates especially squid.
It makes the counter-illuminated animal practically invisible to predators viewing it from below.
As such, counter-illumination camouflage can be seen as an extension beyond what countershading can achieve.
Where countershading only paints out shadows, counter-illumination can add in actual lights, permitting effective camouflage in changing conditions, including where the background is bright enough to make an animal that is not counter-illuminated appear as a shadow. 
Piazza is known as the greatest hitting catcher of all time, hitting 427 career home-runs and having an OPS of .922.