Question: What games did Playniac create?
About the article "Kung Fu Panda", section "Online games".

Candidate passages:
Two popular online games, "The Adversary" and "The Field of Fiery Danger", were created by Playniac to accompany the movie release.
"The Adversary" is based on the moment where the main character Po, voiced by Jack Black, attacks a punchbag and underestimates its response.
"The Field of Fiery Danger" is based on scenes where Po accidentally falls into the pit of fire spouting tubes and also the moment where the kung fu master Shifu realizes that the only way to get through to Po is with food.
Both games have 20 challenging levels and were featured as game of the week on the Nickelodeon web site.
The Famicom was created and Yamauchi was so confident with this device that he promised an electronics company one million unit orders within two years.
The Famicom easily reached that goal, and, after selling several million units, Yamauchi realised the importance of the software that ran on the game systems and made sure the system was easy to program.
Yamauchi believed that technicians did not create excellent games, but artists did.
The Famicom was released in the United States as the Nintendo Entertainment System (NES).
Yamauchi, with no engineering or video game background, was the only one deciding which games were to be released.
His remarkable intuition for what people would want in the future was one of the main reasons for Nintendo’s success.
To help spring creativity, he created three research and development groups and allowed them to compete against each other.
This caused the designers to work harder to try to get their games approved. 
A popular online game Battlefield Academy was created by Solaris Media (now Playniac) to accompany the series.
The game features four historical scenarios based on episodes from the series and was produced with Dan Snow, Matthew Bennett from Sandhurst and the BBC History team. 
On August 14, 2010 Jeff Green updated his blog with the following:""I've left EA.
The details of the hows and whys and wherefores are mostly better left unsaid, for all sorts of reasons.
But to get the one thing out of the way that everyone wants to know---did he quit or was he fired---the answer is: Kind of neither.
The folks who run the website wanted to change directions.
That direction didn't include the creation of original content.
So my job description was changed.
And since what I do best (well, other than play games, eat pizza, and lay on the couch and do nothing) is create content, it clearly was no longer the best fit for me.
So I'm out.""
In designing the character of Vaan for "Final Fantasy XII", initially the character was "rugged" and "tough", but after considering the demographics of the games audience, the character was made younger and thinner.
Once the actors motion captured and voice actor Kohei Takeda did the part, the character became slightly less effeminate than was originally designed.
Yoshida set out to create a cast of characters who looked unlike any previous "Final Fantasy" cast.
He also stated that the character reflected what Japanese audiences want, but was that they try to design characters everyone likes.