Question: Where can I find the revised rules?
About the article "Football", section "Cambridge rules".

Candidate passages:
  Jangan Tinggal Daku ("Don't Leave Me")  Di Mana Kan Ku Cari Ganti ("Where Can I Find Another")  Jeritan Batinku ("The Screams of my Soul")  
The competition rules has been revised through the years since it began.
The following is based on the most recent rules drafted in 2012. 
Third edition.
"GURPS Magic" is a supplement of magic rules for use in fantasy milieus, an expansion and replacement of the rules in 1st edition "GURPS Fantasy", entirely revised for use with the "GURPS" 3rd edition.
The book is very detailed, and the spell rules enable the player to custom-design a character's magical abilities, although this can take a fair amount of time and effort.
The book includes and extensive spell list. 
"True American" is a fictional, convoluted drinking game that the "New Girl" characters first played in the season 1 episode "Normal".
In September 2012, Producer Brett Baer felt the concept of the game "deserves its own episode at some point", but the writers were reluctant to repeat the established rules and rather make it fresh.
A version for the 2012 U.S. Presidential Election was planned but never made.
The game's eventual second appearance in season 2's "Cooler" was played with the strip-poker version "Clinton Rules", but the exact rules remain unclear even to the actors.
"True American" with updated rules and the resulting hangover were featured in season 3's "Mars Landing".
The writers stated to do new "True American" episodes once each year.
After "Normal" aired, internet sources began to summarize the rules for "True American", which the characters described as a mix of a drinking game and Candy Land where the floor is lava; it also involves shouting the names of American presidents.
The idea of "True American" came from a "New Girl" writer who played a similar game in college.
As she could not remember the game's exact rules, the writers focused on making the game as funny on the page as possible, but only established chanting "JFK!
FDR!"
and walking on chairs.
As the cast did not understand the game during shooting, the writers created more rules on the spot, advised the actors to "have fun, dig in, jump in" and play it as if "they'd been playing this thing for years and years and years."
The high-energy feel of the game and the amounts of coverage made filming "True American" more challenging for the actors than normal episodes.
Producers Dave Finkel, Brett Baer, and writer Luvh Rakhe, came up with most of the obscure American history facts, but much was cut from the finished episode.
Fox subsequently released a set of official rules for the game, which can be summarized "There are no real rules".
When the promotional "New Girl True American Bus Tour" went through 19 American cities in 2012, the writers stated lack of time rather than not knowing the rules for not writing down the rules.
Liz Meriwether said the game would not be easier to comprehend in later appearances, as the writers' goal is to actually make it harder to understand.
She agreed with "The A.V.
Club" that "It's much funnier if the rules make no sense."
As more people attempted playing the game in real life, Baer pointed out that most people were "getting too drunk too fast" and did not focus enough on strategy, so the writers were thinking of establishing more rules for guidance.
Meriwether advised to "just trust your hearts, get really wasted, and look inside yourselves.
I think you'll find the rules were there all along."
Eleusis is a multi-genre card game where one player chooses a secret rule to determine which cards can be played on top of others, and the other players attempt to determine the rule using inductive logic.
The game was invented by Robert Abbott in 1956, and was first published in Martin Gardner's "Scientific American" column in June 1959.
A revised version appeared in Gardner's July 1977 "Scientific American" column.
Eleusis is sometimes considered an analogy to the problems of scientific method.
It can be compared with the card game Mao, which also has secret rules that can be learned inductively.
The games of Penultima and Zendo also feature players attempting to discover inductively a secret rule or rules thought of by a "Master" or "Spectators" who declare plays legal or illegal on the basis of the rules.
The formalisation of Eleusis+Nobel inspired new modes of communication by exchange of logical notes.