Question: What is another term that could be used for vaulting platform?
About the article "Gymnastics", section "Vault".

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Artistic events for women.
In the vaulting events gymnasts sprint down a runway, jump onto or perform a roundoff entry onto a springboard (run/ take-off segment), land momentarily, inverted on the hands on the vaulting horse, or vaulting table (pre flight segment), then sprint off of this platform to a two footed landing (post flight segment).
Every gymnast starts at a different point on the vault runway depending on their height and strength.
The post flight segment may include one or more multiple saltos or somersaults, and/or twisting movements.
Round-off entry vaults are the most common vaults in elite level gymnastics.
In vaults with roundoff entries, gymnasts "round-off" so hands are on the runway while the feet land on the springboard (beatboard).
From the roundoff position the gymnast travels backwards as in a backhandspring so that the hands land on the vaulting platform (horse).
She then blocks off the vaulting platform into various twisting and/or somersaulting combinations.
The post flight segment brings the gymnast to her feet.
In 2001, the traditional vaulting horse was replaced with a new apparatus, sometimes known as a tongue or vaulting table.
The new apparatus is more stable, wider, and longer than the older vaulting horse—approximately 1m in length and 1m in width—giving gymnasts a larger blocking surface, and is therefore considered safer than the vaulting horse used in the past.
With the addition of this new, safer vaulting table, gymnasts are attempting more difficult and dangerous vaults.
It is believed by some that the origins of vaulting could be traced to the ancient Roman games, where acrobats usually displayed their skills on cantering horses.
Others, however, believe that vaulting originated in ancient Crete, where Bull-leaping was prevalent.
In either case, people have been performing acrobatic and dance-like movements on (or over) the backs of moving horses/animals for more than 2,000 years.
Renaissance and Middle Ages history include numerous references to vaulting or similar activities.
The present name of the sport/art comes from the French "La Voltige," which it acquired during the Renaissance, when it was a form of riding drill and agility exercise for cavalry riders.
Modern vaulting developed in post-war Germany as an initiative to introduce children to equestrian sports.
In 1983, vaulting became one of the disciplines recognized by the FEI.
European Championships were first held in Ebreichsdorf, Austria in 1984, and the first FEI World Vaulting Championship was held in Bulle, Switzerland in 1986.
Vaulting was included in the World Equestrian Games in Stockholm in 1990 and in all subsequent editions of the games.
It was demonstrated as an art during the 1984 and 1996 Olympic Games events.
It has been included in the Inter Africa Cup since 2006.
The first World Cup Vaulting competition was held in Leipzig on 29–30 April 2011. 
In chair vaulting the acrobat jumps or tumbles over the chair.
Sometimes the chair is used as a launching platform and sometimes it is carried by the athlete while performing the vault. 
Second-party developer is a colloquial term used by gaming enthusiasts and media often used to describe two different types of game development studios:  Independently-owned studios who take development contracts from the platform holders and what they produce will usually be exclusive to that platform.
Studios who are partially or wholly owned by the platform holder (also known as a subsidiary) and what they produce will usually be exclusive to that platform.
In reality, the resulting game is first party (since it is funded by the platform holder who usually owns the resulting IP), but the term helps to distinguish independent studios from those directly owned by the platform holder.
These studios may have exclusive publishing agreements (or other business relationships) with the platform holder, while maintaining independence.
Examples are Insomniac Games (which previously developed games solely for Sony's PlayStation platforms as an independent studio) and Game Freak, (which primarily develops the Nintendo-exclusive Pokémon game series). 
Shovelware is a derogatory computer jargon term that refers to software noted more for the quantity of what is included than for the quality or usefulness.
The term is also used to refer to software that is ported from one computer platform or storage medium to another with little thought given to adapting it for use on the destination platform or medium, resulting in poor quality.
However, having a game that is supported by multiple platforms is almost an industry standard as of the seventh and eighth generations.
One common attribute of shovelware is that it may be licensed to a franchise that was not originally a video game, meant to capitalize off of films or television shows.
The metaphor implies that the creators showed little care for the quality of the original software, as if the new compilation or version had been created by indiscriminately adding titles "by the shovel" in the same way someone would shovel bulk material into a pile.
The term "shovelware" is coined with semantic analogy to phrases like shareware and freeware, which describe methods of software distribution.
Crapplet is a similar term, mostly used when referring to Java applications of a notable lack of quality.