Question: What is it that winning break points are also called?
About the article "Tennis", section "Special point terms".

Candidate passages:
Declaring trumps:  Spades 40 points  Clubs 60 points  Diamonds 80 points  Hearts 100 points Ten points for each ace and each ten in the tricks and five points for each king, each queen, and each jack in the tricks.
Winning the last trick gives an additional 20 points.
So, the theoretical maximum bid is 440 points (every marriage and all play points).
If the declarer partnership collected points at least the amount of the bid, they get the points they bid, otherwise, they lose the amount of points indicated by their bid.
In any case, the points they got in play do not directly affect their score.
The opponents get what they were able to collect.
If either side got no tricks, the original high bid (the bid before raising after exchanging cards) is subtracted from their score.
Getting all the tricks is called "läpiajo" ("drive-through"), equalling grand slam in Bridge.
If the contract is over 160, it is possible for the declarer side to play "läpiajo" and still not make the contract.
In such a case, the declarer side gets negative points for not making the contract and the opponents get negative points for not taking any tricks.
The team that first gets at least 500 points wins.
If both teams break the 500 limit in the same hand, the team that has more points wins.
If a team has -500 points or less, they are not allowed to bid except that the dealer is allowed to make the initial bid of 50 points. 
Game pointA "game point" occurs in tennis whenever the player who is in the lead in the game needs only one more point to win the game.
The terminology is extended to sets (set point), matches (match point), and even championships (championship point).
For example, if the player who is serving has a score of 40-love, the player has a triple game point (triple set point, etc.)
as the player has three consecutive chances to win the game.
Game points, set points, and match points are not part of official scoring and are not announced by the chair umpire in tournament play.
Break pointA "break point" occurs if the receiver, not the server, has a chance to win the game with the next point.
Break points are of particular importance because serving is generally considered advantageous, with the server being expected to win games in which they are serving.
A receiver who has one (score of 30–40), two (score of 15–40) or three (score of love-40) consecutive chances to win the game has "break point", "double break point" or "triple break point", respectively.
If the receiver does, in fact, win their break point, the game is awarded to the receiver, and the receiver is said to have "converted" their break point.
If the receiver fails to win their break point it is called a "failure to convert."
Winning break points, and thus the game, is also referred to as "breaking serve", as the receiver has disrupted, or "broken" the natural advantage of the server.
If in the following game the previous server also wins a break point it is referred to as "breaking back".
At least one break of serve is required to win a set.
In game theory, a focal point (also called Schelling point) is a solution that people will tend to use in the absence of communication, because it seems natural, special, or relevant to them.
The concept was introduced by the Nobel Memorial Prize-winning American economist Thomas Schelling in his book "The Strategy of Conflict" (1960).
In this book (at p. 57), Schelling describes "focal point for each person’s expectation of what the other expects him to expect to be expected to do."
This type of focal point later was named after Schelling.
He further explains that such points are highly useful in negotiations, because we cannot completely trust our negotiating partners' words. 
The first ostensive goal of a BMX racer is to become the number one amateur racer in your district.
The racer's home state/province maybe divided up into several Districts depending how many participants and how spread out they are over the state/province.
A balance is sought.
Too many people in a single district could discourage new, inexperienced riders from having a sense of accomplishment if they are doing reasonably well but not advancing his point score up the list of total points in relation to other racers.
Too small a district would cheapen any sense of accomplishment due to paucity of racers, producing an artificially high ranking for the following season for the racer(s) in the points race.
Points determine how well you do in the district rankings.
How high you go in the rankings depends on what skill level category you are in as well as how well you do in your particular races since it has an impact on how many points you win, which adds to your total for your district ranking.
The higher your skill level, the more points you will gather at any given race (providing that you have qualified for the Main).
In the Amateur class, advancement to a higher skill level depends on your success in your present skill level.
For instance at the ABA local level you start out as a Novice.
From Novice eight local career first places in the Mains will advance you to Intermediate Class.
From Intermediate twenty five local career first place wins in the Main is required to graduate to the Expert class.
From there as in most other sports, it is voluntary to go professional.
The Main will determine the winner that day and 1st, 2nd, 3rd, 4th and sometimes 5th place trophies and who gets how many points added to his total which determines his ranking in his district.
The number of points a racer gets after a race is usually determined by his place in the Main.
On the local level, first place Novice class will get the winner 25 points, 2nd place 20 and so on with 8th getting only 3 points.
The more points a racer has the higher his ranking and thus the lower the number he gets to wear on his front number plate the following season.
For instance say in ABA New York District #1 a racer had the 10th most points out of 200 racers in his district at the finish of the 2005 season.
He will then be entitled to have the number "10" on his number plate for that district during the 2006 season.
The Skill level class you belong to also affects how many points you get.
The winners of the Expert Classes on the local level will get 100 points while the winning Intermediates will get 50 points and the winners of the Novice classes only 25 points.
Second, third et al.
placers would get lower points in proportion.
The 7th place Expert finishers will get only 20 points, the equivalent of second place in the Novice class.
In all classes and skill levels racers also receive the same number of points depending on how many are in their class and age group.
These are called participant points.
For instance if eight riders participate in 17-18 Intermediate class, all those who make the mains will get 8 points, including the last place finisher.
If the class has 15 racers, all who make the main will get 15 points.
So the winner of the Intermediate class will get 15 points for the fifteen racers in that class on top of the 50 points for winning for a total of 65 points.
There are separate point scoring for cruiser and girl classes and separate point tables for state and national rankings.
Points for those events are gathered in a similar fashion as on the district, i.e.
local, level. 
The "Skills Challenge" is the second challenge contested in each hour-long episode, though in "The Big Break II", it was the first challenge contested.
"The Big Break II" is also where the "Skills Challenge" was first used.
Past "Skills Challenges" have ranged from players hitting drives for points to players attempting to score points by hitting balls into three large boxes, the largest being worth 5 points, the middle-sized box being worth 10 points, and the smallest box being worth 20 points.
Another "Skills Challenge" involved players playing a game called "B-R-E-A-K", similar to the basketball game of "H-O-R-S-E".
"Skills Challenges" usually take place in rounds, and the winner (or winners) of the "Mulligan Challenge" could use their mulligan at any point in the challenge if they are to make a mistake.
The winner of the "Skills Challenge" is awarded immunity from the "Elimination Challenge.
"In "The Big Break IV: USA vs. Europe", the Immunity Challenge (as it became known during the show), was a team event.
The team that won the Immunity Challenge would have all its members spared from elimination.