Question: How long did it take to shoot All Is Lost?
About the article "All Is Lost", section "Filming".

Candidate passages:
 "The Long Fall" (2009) "Known to Evil" (2010) "When the Thrill Is Gone" (2011) "All I Did Was Shoot My Man" (2012)  
"If It Moves, Shoot It!"
is an arcade-style shoot 'em up where the player attacks everything that comes on-screen.
The player battles the Korts, hoping to free lost settlers in the Valley of the Ancients. 
Nanhe (Dwij Yadav) is the self-proclaimed best camel jockey in all of Jaisalmer.
Only ten years old, he can speak a myrad of languages and has won the hearts of all the tourists who visit Jaisalmer.
But who has won Nanhe's heart?
His best friend, the actor Bobby Deol.
No one believes that Bobby Deol is Nanhe's friend.
When Nanhe's "sab se acha dost" (best friend) finally comes to Jaisalmer on a 30 day movie shoot, Nanhe's wish is fulfilled, to finally meet his long-lost friend and he learns a lesson on how to use his most powerful utility, his brain.
Bobby teaches him how to fight with life, and do creative challenges but then he finds out at the end, it was all an illusion.
Bobby never came to Jaisalmer, he cancelled his shooting, and only Nanhe could see him.
As an adult Nanhe (Vatsal Sheth) changes his name to Vikram Singh and writes a book about his own life, how he thought he met Bobby Deol and the rest of stuff that happened in his earlier life, but is in big shock and excitement when he finds out that on his Book Premiere, Bobby Deol actually showed up, remembering they became good friends after all. 
Famous fables and stories.
First I Shoot the Arrow.
The most famous fable of the Dubner Maggid is about the way in which the Maggid was able to find such fitting fables.
When asked about this the Maggid told: Once I was walking in the forest, and saw tree after tree with a target drawn on it, and at the center of each target an arrow.
I then came upon a little boy with a bow in his hand.
"Are you the one who shot all these arrows", I asked.
"Yes!"
he replied.
"Then how did you always hit the center of the target?"
I asked.
"Simple", said the boy, "first I shoot the arrow, then I draw the target".  
The score (game points, not the same as card points) for each game is always assigned to the declarer.
The score to be awarded is the actual value of the hand.
How high the player bid during the auction is immaterial, as long as the hand value is as least as high as declarer's bid (see Overbid Hands above).
Note that often the score will be higher than the auction value, because players typically do not bid as high as their hand would allow.
For a won game, that score is added to declarer's tally.
For a lost game, the score is doubled and subtracted from declarer's tally (negative score).
Until 1998, lost "hand" games did not count double, but this rule was dropped in that year.
(The reason was that in tournament play nearly all games played were "Hand" games at this point; they increased the game level by one and also did not penalize as much as a normal game would have if lost).
In league games, a fixed number of points is added for each game that is won by the declarer, to lower the chance factor and to stress the skill factor of the game.
In that situation, it becomes far more important for each player to bid his hand as high as possible.
Example 1: Declarer bids to 20 and declares a "Grand" game.
He then proceeds to take 78 points in tricks, winning the hand.
Declarer held the ♣J, ♠J and ♦J.
The hand value is (2+1)×24 = 72 points.
These are awarded to declarer.
Example 2: Declarer bids to 30 and declares a "Null Ouvert" game.
She, however, is forced to take the ninth trick, losing the game.
The hand value is 46, it will be doubled and subtracted from her total score (-92 points).