At 320x200x256, the graphics are a tad on the grainy side, but become crisp and detailed as the number of pixels and colors is increased. The background graphics for the levels could use some touching up, but in general your mech and the enemies are nicely rendered. A background music really helped to set the tone for the missions, with a collection of memorable musical scores. The sound effects on the other hand, when compared to the music, are dismal at best. The action on the screen is just not effectively portrayed audio-wise.
Soldiers die with a weird, electronic warble, while vehicles and buildings explode half-heartedly.
As with too many games today, Amok 's sound effects seemed have been added just as an afterthought. Amok offers a change of pace from the generic 3D shooter. However, its shallow variety of weapons, the lack of a multiplayer mode, and an overall large number of rough edges hog-tie whatever advances that might have been made in gameplay. The sharp high-resolution graphics of Amok are nice to look at, but do not turn as many heads as they might have half a year, or even a few months ago. Judging from the small development team in the credits, Amok probably did not have the budget to implement for all of the frills and or smooth out all the rough edges that might have otherwise been possible.