The user explores the empty prison. It is fascinating to watch the complexity develop day by day. There is constant addition, improvement, and modification. The move from writing linear storylines to something that is so convoluted necessitated much problem solving. I am observing an enormous amount of group planning and exploratory talk.
Sketches are prepared and ideas argued.
The logic of story elements and how they are integrated is discussed. The amount of language work that has come out of this is considerable, and the work is being achieved cooperatively. As a side benefit, the students three-dimensional thinking has advanced quickly. Obviously the group is borrowing from games that they have seen, but it is interesting to note that, despite having a good selection of professionally authored CD games, the students are focussing on their own less than perfect creations. Even during breaks and at lunchtime, they spend a lot of time walking through each others worlds, adding interactivity and modifying and altering things.