The capability of the computer market to add fidelity and freedom to games and simulation outpaces the present educational research rate. For more information, it is possible to look at the military environment. In the face of recent cutbacks, the military is continuing to rely on simulators to provide synthetic experience to its personnel. Gaming and simulator experience is sometimes mandatory, prior to the handling of expensive military equipment. Simply put, the user wants to achieve certain goals and the designer wants to influence the user while enabling them to achieve their goals.
Users can receive feedback almost immediately after any action.
Trading of war stories and strategies is very common among gamers. The use of points, lives, graphics and audio can all be used to provide needed feedback. Civilization includes domestic, military and scientific advisors to inform the user of information that might not be readily apparent. Feedback and response are some main areas where computer simulations and games excel. Flexible Standards - Games are usually broken down into modules so many possible standards can be applied.