I think what he was saying is that whether we like it or not, we are part of someone's strategy, and we better start to understand who and what if we want to have any control over our life. As you are sitting here, reading this, you are taking part in multiple strategies formulated by marketers, politicians, friends, families, co-workers. Even if you don't know what those strategies are, or choose not to care, you are still influenced by them. The only way you can free yourself from these influences is to understand what those strategies are, or something like that. Of course, any serious gamer already instinctively knows this.
Some people get really good at it.
One of the traits that I believe makes a good strategist is the ability to assess the situation quickly. In this installment of ORB developer diary, we will be discussing in rough terms the situation in this game. I am not giving away any secrets, or hints on how to win. Any conflict situation can be broken down into these three categories. In most RTS games, the Time and Distance factors are low, and the Force factor is cranked up high.