The same can be said about your magical abilities. As you progress through the game you gain access to a variety of useful spells including the standard haste and shield effects onto more powerful and bizarre abilities like Skull-Storm and Lightning. Each spell can be upgraded by the use of an amplifier, but I honestly couldn t tell the difference between a level 3 spell and a level 1 spell. Graphically the game is excellent, the Unreal engine has been put to full use to create large open spaces with as much detail as the claustrophobic halls of the mansion. While the actual architecture is not massively detailed the sumptuous texture work more than makes up for it.
Walls are lavishly detailed with huge art pieces, bookcases and the occasional mirror.
The carpeted halls and tastefully decorated rooms of the mansion exude a richness and opulence that you would expect from the period. The Unreal engine is capable of large outdoor areas and Undying puts this to good use, several outside levels have a fairly massive scope and are a nice contrast to the often dark and claustrophobic indoor sections. None Full marks go to the people responsible for the visual design of the game, as there are several little things that go the extra length to making the game work. However, when you put them in an interactive context these little set-pieces work so well they are at times genuinely scary. Looking in a hanging mirror only to see the spirit of a vengeful family member appear behind you to taunt you is worthy of a jump.