NetImmerse supports dynamic RGB lighting. These dynamic lights can be any color and may be point, infinite, or spotlights. Specular highlights and pre-lit vertices are also supported. The lattermost mode allows indoor effects such as smoke collecting near the ceiling of a room or outdoor effects such as a fog bank at certain altitudes in a valley. Lens flare and dynamic shadows are also supported.
Textures add realism to the scene.
A texture caching system ensures high performance. Bump maps will be supported in NetImmerse 4.0. NetImmerse supports multiple levels of detail for any object in a scene, including direct import of Discreet 3DStudio MAX and MultiGen Creator levels of detail. It allows the content developer to create one model at the highest level of detail and, at run-time, the object's mesh is scaled to an appropriate level. This level of detail is tunable and the run-time processing is minimal.