I was so impressed I have asked the designer to consider designing more titles using this, or a similar, system. The game does not resemble the Battle of the Bulge. Simple to learn, difficult to master. The Dec 22nd lone impulse gives too much VPs compare to the few opportunities given to the allied player. Bridge demolition is too emphasized, though it counter balances the poor defensive possibilities.
System is simple and plays quickly - first game taken to last turn in six hours play.
The gameplay is tense with both sides in strong contention - in our case down to the wire. Graphically good, attractive map and counters. Overall an excellent game which gives a real feel for the issues of the Bulge, traffic jams, scratch US defenses holding off and attritioning away strong German forces which are struggling to get that elusive breakthrough. That helps to prevent the 'soak-off' which is so prevalent in many older games. Yet another fine product from GMT in my opinion.