Trainees of course are enthusiastic about the enormous progress the haptic control is meaning to them. Via this feedback which is still being refined, it is possible for them to become more involved in the operation they are executing. Technically, the PC haptic controller can be steered via a workstation outside the hospital. We like to refer here to the role of the meta-centres Andy Marsh has been stipulating in his Euromed project. It goes without saying that the Virtual Environment Simulator is confronting both user and researcher with tremendous challenges.
Visual realism constitutes one of the capital concerns together with precise collision detection.
To achieve this amount of reality needs the creation of a high resolution model and working up to an adjustable point. A precalculated collision depth map is no luxury as well as force calculations are. Essential for the training is also the validity of the process. The model has to be correct before you can work on it. The Virtual Environment Simulator At present, Ward's team is ardently working on the measurement of operational forces as well as on the development of a biomechanical model.