They are divided into three sections for each class. Any skill can be upgraded to a maximum base level of 20, although magical enhancements may further increase its potency. These skills cover a wide assortment of abilities such as the Paladin's monster Conversion, the Amazon's Avoid Missile, the Necromancer's Iron Golem, the Sorceress' Thunder Storm, and the mastery of various weapons for the Barbarian. At the beginning, all skills are dormant, requiring a proficiency point for activation. To compensate for their initial weaknesses, the Sorceress and Necromancer begin with a staff and wand respectively, incrementing a starting skill by one point.
Statistics comprise the other major portion that defines characters.
Strength, Dexterity, Vitality and Energy make up the main attributes. Their values will partially determine those for secondary ones such as Attack and Defense Rating. The former estimates the probability of successfully striking creatures while the latter indicates the chance of creatures hitting you. Additional information displayed on the character window includes your hero's resistance to the elements of Lightning, Fire, Cold and Poison. Certain skills plus magical items and shrines may increase resistances.