The main idea behind our creation of Threads is to make anyone who plays feel good about themselves. Our navigational structure is branching with bottleneck. The player has the option of playing with different outfits- if she doesn t like one, or the guy who appears because of the outfit selection, she has the option of going back and choosing another. The end is always the same no matter what path the player chooses to follow. This reinforces the message that no matter what the player chooses to wear, there is someone out there for them.
Threads is an adventure through fashion with various choices of outfits.
This furthers our message of positive reinforcement. Our design choices were extremely important to our game. Perhaps most importantly was the appearance of our main female character. We wanted her to look pretty but relatively average. Her proportions were realistic.