While this deprives the game of a more cinematic feel, it does avoid creating the disorientation that some third-person shooters suffer from. The game also offers you the ability to play the game from a first-person perspective, but there's nothing particularly appealing about this option. In terms of graphical quality, Slave Zero is no slouch, but neither is it too exciting. Your Slave is well animated and moves like a lumbering beast rather than an automaton. The texturing of your Slave as well as the environment is impressive, and some good use of bump mapping provides added realism.
Special effects are in plentiful supply, but many of the explosions feel flat.
The game could have used the night settings to really accentuate the destruction, but this potential is left unfulfilled. Nevertheless, Slave Zero can still be characterized as a good-looking game. The graphics are clean and crisp, but fall short of being spectacular. You can probably guess by now the type of music the game features. I can't say that I'm a big fan of techno, but the soundtrack is decent.