The last player has no clubs in his hand and can play any card. If more than one trump is played in any trick, the highest trump wins. In bridge, the object of the game is always to win tricks. Players who happen to be dealt high cards thus have an unfair advantage. Whiskey borrows from Skat the idea of playing either to win or to lose tricks, depending on your hand.
Suits have no rank.
Dealer passes out 13 cards to each player and a dummy hand, proceeding clockwise. After all cards are dealt, two cards from the dummy are turned face up. Since the only currency of the game is tricks, each bid represents a number of tricks the player pledges to win or lose if he is declarer. After each bid or pass, another card from the dummy is exposed. A player may also double any bid he thinks is unmakable.