All of our objects as well as the entire environment our simulation runs in, were modeled in Form-Z from scratch. We use many textures to make our model more believable. We use wood textures for the doors, desks and television stands, fabric textures some of the furniture, and of course a fire texture for our flame that are vital to our simulation. As fire erupts in a room the door knob is changed from gold to red indicating to the user that there is fire behind the door. Fire is spread by switching on cubes covered in a flame texture that have been strategically placed throughout the door.
Sounds offer even more sensational feedback for the user.
For instance, there are sounds played when fire erupts simulating some of the sounds you might here in a real fire, as well as a voice offering hints and encouragement. Once the user has fully explored the house and is comfortable with its layout, the user should then move to to the master bedroom located at the far end of the house on the second floor. Inside the master bedroom, a sphere will hover in the room. Once the user clicks the sphere, the fire simulation begins, and the objective is to find a safe path out of the house. On the user's journey out of the house he will encounter many doors.