As the bizzarre introduction indicates, Qin is in no way constrained by its historical or archaeological content. You must unravel the mystery and magic left by the ancients in order to survive. With this map in hand, have no fear of getting lost. Qin is played in a manner similar to Myst . You navigate through the underground realm screen by screen.
Some screens contain important objects and clues, while others are merely fillers between locations.
One thing which I found was that although the mouse cursor changes shape when you move it over objects that can be picked up or manipulated, it is often easy to miss an important 'piece of the puzzle'. This makes it necessary to do a mouse-sweep every time you arrive at a new screen, becoming a chore at times. A map and compass simplify your exploration and allow you to easily track your progress through the tomb. The map also allows you to jump between key locations that you have already visited, saving you the trouble of passing through all the filler screens between where you are and where you want to be. In your exploration of the tomb, you will encounter many puzzles that must be solved.