High school dropout who has worked at Microsoft and other companies. I've always been into games, and I had the ability to write code, so I put the two together. Making games has lived up to expectations, but dealing with the slime and scum that infest the market and 'big boy' distribution companies has made me pretty sick. Best parts are seeing it come together. Like building a house.
Worst parts are bugs, and redesign issues.
Demise is projected to be available around January. Full distribution plans have yet to be announced, but a feature listing and an online ordering link are available right here . In the interim, thanks very much to David for this glimpse into the person behind the game.