The first few missions are basic affairs to get you acquainted with the interface. The interface is probably one of the simplest I have seen in a strategy title for quite some time. As you're not clicking frantically to build 100's of units the interface is well laid out with the essential commands of which there are only a few. You can make you Mechs guard, run, walk, hold their position and fire or get them to halt the last command which is handy in ambush situations. The left hand side of the interface contains the area map overview with tabs to toggle between the map, detailed info on you're Mechs the back-up deployment selection screen.
Strategy is everything it seems.
Mech positioning is vital to a successful mission, hold high ground and you're onto a winner, great for an ambush or to take out pesky convoys. Because you're only going into any missions with a few Mechs each time, you can't just rush right in. Also, coupled with the fact there is no fog of war, just line of sight, rushing around the map is not a good idea. Movement is handled by point and click and there are extra commands which you can issue via hotkeys or the buttons on the interface to tell your Mech to guard or hold position in battle. This build we have still needs some work, the Mechs at the moment are not too responsive which makes things a little difficult in the heat of battle.