The implications of Artificial Life for reality. In this course, we will attempt to study the philosophical implications of Artificial Life using the cellular automata universe of the Game of Life. The Game of Life was invented in 1970 by English mathematiciam John Conway. It is composed of an infinite, two-dimensional grid of squares, somewhat checkerboard or chessboard. When one, beginning with a random initial pattern, implements them, many complex, unexpected things may begin to happen.
Simple patterns can give rise to complicated systems.
Furthermore, macro-level structures of many cells that undergo periodic or stable behavior form. As Conway later discovered, one is even able to replicate logic gates using Life configurations. For a more comprehensive treatment of this subject, visit our page solely devoted to the Game of Life. Conway's Game of Life is a perfect tool with which to study the various philosophical implications of Artificial Life. We have designed various experiments which bring out some of the different philosophical points concerning Life.