Incandescence can be any color you want depending on the effect you want to create. Moving the Incandescence slider does not change its basic color, but lets you adjust the value of the color without having to open the Color Editor . Incandescence color can also be derived from a texture map. Although an incandescence map can be used to make a surface appear as if it is glowing, it does not function as a source of light. By default, all shaders will render the surface as totally opaque.
Transparency is used to affect the transparency of a surface.
To edit the color of the Transparency, click the arrow to the right of the heading to display the Color Editor. Moving the slider adjusts the level of transparency. Transparency is derived through a gray scale or color that dictates the level of transparency. Black is totally opaque and white is totally transparent. Any hue or saturation will be used to give the transparency a color range.