Having built your house, you can invite applications from prospective businesses or start your own. Siting the businesses is crucial to success - placing an upmarket coffee shop next to a downtown subway station is probably a good idea, unless one of your competitors has already got one. That said, you could always open another across the road and undercut his prices. As time goes by, the city develops along the lines of a typical US metropolis. The ports, which start off as vital trade corridors, gradually decline, and ultimately it will become more profitable to redevelop them as luxury flats.
TV comes along to spoil the success of the city's cinemas.
When the game begins, it is prohibitively expensive to construct tall buildings, but as time goes on and new building materials become available, the increased floor space of skyscrapers makes them a must. They each have a set of goals, such as get a good job, get married, or have children, and you will be able to follow them as they leave home in the morning and travel to work. Monopoly Tycoon 's traffic is properly modelled with each car not only belonging to a citizen, but also ageing and being replaced over time. Each vehicle has a different speed, capacity and braking distance. The game invites comparisons with the likes of Sim City and the other Tycoon games.