These are my views and are not necessarily synonymous with those of Wolfpack. Shadowbane is my frame of reference, of course, and I have to tip my hat to Warden and the team for actualizing some brilliant ideas and being willing to push the envelope in a number of new directions. Of those things, I am allowed to tell you little. I will, however, drop hints where I can. This is certainly not a treatment of what has already succeeded in previous games of the genre.
Spelling is hard.
If you have difficulty with ethnic words, stick to my handle of 'Dreadflame,' rather than misspelling my last name of 'Sitch'. Ultimately, it comes down to the fact that these are my philosophies, and they are founded on my opinions. Let us begin. There are quite a few good reasons for story-driven plots, but there are two that seem to have survived best and made the most sense in the discussions and debates I've had on the subject. First of all, there is the fact that leaders, heroes, and other protagonists are often defined by the undertakings they perform when some sort of unforeseen or cosmic circumstance occurs.