However engineers more known for their many robotic creations. Enforcers are somewhat like soldiers in that they are centered on combat, however their nano formula classifications set them apart. Like soldiers enforcers have shield formulas and they also have their own type of max health increaser which includes essence of boundless joy , which can increase the max health of someone by 240 points, but also as an extra is increases that persons stamina by eleven points as well. Enforcers also have their own combat skill formulas that increase their melee skills and the damage that they do. But another type of formula that enforcers have are those that increase the speed, the initiative skills, at which actions are performed such as.
Traders are one of the more interesting professions as far as nano formulas go.
One is the health stealing type where a trader drains a targets health, but instead of that health just disappearing a trader funnels those health points to himself or to his team depending on the formula, such as with greater health funnel which takes 119 hp from the target and gives 63 of those to the caster. Adventurers though mainly supposed to be a solo class have a lot of team-oriented formulas in their arsenal. In my mind they remind me a lot of the druid class in everquest with their decent combat abilities and their spells that could be used to solo and yet fit in well with groups. Their nano formulas reflect this with several combat augmentative and damage boosting formulas. As well as the profession formulas there are also a lot of general nano formulas that anyone can buy at a vendor and use.