Some of this is available for view in my gallery. I joined in May of 1996. I have to say that my last job was very stressful, with daily deadlines, and no room for screw-ups. This job has been somewhat different, with longer deadline times, and a little more room for screwing up because there is more time to fix mistakes, but my job as the lead artist has been incredibly stressful at times. But when it all comes down, we're just making games, an enviable position to many, and I feel very lucky to be involved in something I've wanted to do for a living since 1981.
Worst parts are the scheduling and managing of other peoples' time.
Biggest challenges are figuring out how to make the game kick ass with the limitations involved. I collect toys obsessively. I get out and enjoy what Massachusetts has to offer. Lots of day trips and expeditions into Boston. I really love 3D animation, and do some at home.