Everyone has the need to do something with his or her time between birth and death.
Strokes can be positive, negative, or mixed.
When a person collects his stamps, he manipulates others to hurt him, belittle him, to anger him, to frighten him, to arouse his guilt, etc. The collection of trading stamps leads to a particular behavior desired. An ongoing series of complementary transactions which are plausible on the social level. An ulterior transaction which is the underlying message of the game, and 3. A predictable payoff which concludes the game and is the real purpose for playing.