At the suggestion of Ian Livingstone, we ruthlessly slashed the price of Automania , and moved about half the stock by Sunday afternoon. We left then to catch the plane home. I hope that Paul Evans and his beautiful assistant got back OK with the van, as they had a carton full of my games purchases in the back. In between manning the stand, cruising the flea market and carousing into the early hours, I did play some games. With 2 sailors, a galley can move two sea areas, and so on.
Sailors also act as die roll modifiers in combat.
Sailors can also land to conquer ports, after their defenders have been eliminated. You earn money by delivering cargo to neutral ports, and even more money for enemy ports, but you eventually earn major victory points by owning ports with full warehouses. The money can be spent on more sailors, more ships, and fortifications. Certain combinations of cargo are required to build the different things at a port. There is creative tension between the requirement to bankroll your empire, and the need to fill up your own warehouses.