The progress bar at the far right indicates the status of the current pix creation. Also note that even if you delete the shader created by a Convert Solid Tex operation, the image files will still exist in a directory with the same name as the original shader in the current pix directory. If you perform a second Convert Solid Tex operation using the same shader and objects, the previously created files are silently overwritten. Edit To select and edit the parameters of a shader, light or force. Using Edit Select Edit Edit to open an active Multi-lister item's editor.
Various parameters are available for viewing and editing.
The available parameters depend on which icon is active in the Multi-lister . See the section describing specific textures for information on their parameters. To edit the color of any suitable parameter of a shader, texture, light, glow, fog or halo Using the Color Editor Select Edit Color to display the Color Editor for the active Multi-lister icon. The name of the item is displayed in the title bar. You can also open the Color Editor by clicking the arrow in the color field of a parameter in an item's editor.