Indeed, the game's arcade action encompasses the majority of the game's faults and it's clear more hours should have been ploughed into fine-tuning this. By means of a managerial-style halftime rollocking, I'll go through the major mishaps. Firstly is player movement, which at times looks unnatural and tends to be slightly jerky, rather than the smoothly motioned players we have become accustomed to in other titles. Depending on the ref, the chances are you'll either end up straight in the book or leave your poor opponent sprawling on the turf with several broken limbs. I do like the way injuries result in players hobbling around in agony until you substitute them off, though.
Shooting is a mixed bag, where long shots generally have the keeper pulling off spectacular saves.
Close-up efforts seem to loop in the air instead of having any power. From the standard camera angle, this can look truly confusing. On the subject of camera angles, apart from the expected side-on and isometric variant of angles, I liked the way you could choose a free camera angle to play the game from whichever perspective suits you. During play, there are often some embarrassing moments when your players simply look disinterested even when the ball is just a few metres from their feet. At other times it seems as though they turn with the agility of a hippopotamus, and this can prove excruciatingly irritating when you want to pick up the ball and head off on a dazzling run.