That a serious, professional quality 3D modeler might be available at such a low price point is radical enough. Many people who are now working in the high-end 3D packages, may well decide to move much of their modeling work to Nendo, and then import into their regular package for rendering and animation. Take a look at the Nendo screen. Even shrunk down to this tiny size, there is nothing missing from the tool bar. There's even a context sensitive selection tool that chooses whichever of these elements that the user happens to place the cursor over.
Selection is so easy that one can begin to work fluidly, and therefore more creatively.
And notice that there is only one window, a perspective view that can be rotated and zoomed with ease from the mouse buttons. But I have been surprised to discover how effectively one can work without them. Let's just roll visually through the process, with comments. The reason the screen in Nendo remains so uncluttered is because most relevant menu choices are available when the user presses the right mouse button. The choices are context sensitive.