Various seeds for planting garden vegetables and trees are stored in crates and serve as starting points for building micro-ecosystems on the island. When the user drops a seed on the ground, the corresponding plant, flower or tree will start to grow. The tomatoes, carrots, pumpkins and other plant objects contain a set of characteristics that contribute to their growth. They all have values for their age, the amount of water they hold, the amount of light they need, their proximity to other plants of their kind. These values determine the health of the plant and its size.
Visual cues aid the child in determining the state of a plant or flower.
Sound in the environment also enriches the surroundings in a variety of ways. A user can enter or leave the scene at an y time without disturbing the others. Narrative Narrative is a component of NICE that we're still working on. As implemented in this stage, it revolves around the construction of the ecological microworlds and the decisions being made through the interaction with the genies. Every action is being recorded whether a child is participating or not.