Jason has done all the artwork you see in Breed, I've done the programming. As soon as we sign a deal we'll grow our team to complete Breed. Graphics are just an element of Mercury. Its also designed to be platform independent, using a HAL to insulate the game from the underlying hardware. Mercury is entirely scripted, allowing the designers, artists and sound engineers the access they require to create the game without needing a programmer to implement changes.
Scripts contain info describing missions, landscapes, vehicles, characters and weapons.
This greatly simplifies development. Imagine a sound engineer, he has one system running Breed, using another networked system he can edit his sound scripts and hear his changes instantly without having to restart the game. We've been developing Mercury and Breed since mid 2000. Development has been based on the PC so far. Sci-fi movies and series in general have been an inspiration to us.