Component and interface code were ready to be tested. Content is Key Standards and technical issues aside, the lack of compelling VR applications and content remains a key problem. Then money could presumably be made in providing VR viewing technology or in licensing VR content, and the whole VR industry would take off. So far, no one has created the compelling content. One hopeful direction is for creating interactive 3D visualizations of Web sites.
Technical support is another area that seems rich in possibilities.
Instead of telling a customer how something works, a support technician could demonstrate and then let the customer experiment in VR before attempting the real thing. Other promising areas are desktop and data interfaces, to help people organize their work, data, thoughts and presentations. If VR could help a doctor make a preliminary diagnosis remotely, a patient with a rare disease could be transferred more quickly to the correct medical facility. Mike Hurwicz has written articles on computer technology for more than 15 years. Corp. All Rights Reserved.