Cutbacks can be made with more realism to the center of the field, whereas in NFL2K the only way to gain yardage was to move to the edge of the field. The passing game has its ups and downs. On the positive side, it's easy to pass. Each receiver corresponds to a button on the controller, which makes it very easy to hit your man. However it is not easy to see all the receivers down field, so with familiarity with defensive sets, it is possible to know when to throw to a particular receiver on a particular pattern or-not.
Timing is crucial in the passing game.
Knowing when to release the pass and at what point in the route the receiver is most likely to catch the pass is key to having an effective offense. Not only will the computer learn what you are up to, but your players will tire and produce less if used again and again, most notably in a hurry-up offense. Check out an online game. One of the major selling points of NFL2K1 is that it is the first sports game available to be played online over the Sega Network. As is to be expected on this initial foray, there are some problems with the online component.