The game runs in true 3D for the first time in the series, meaning that what used to be rendered backgrounds are now textured polygons, which look incredible. As you make your way from area to area, you'll see objects in the foreground, which give the game a unique 3D look and add a true sense of depth to the environments. You'll come into a room that is old and falling apart, and sometimes you will just have to stop and marvel at the level of detail - the grime on the wall, boxes and various objects piled in the corner. The game simply makes the ordinary look extraordinary. The new 3D surroundings let the camera be much more dynamic than before.
Visual effects abound throughout the game.
While the animation of the characters and zombies is typical of Resident Evil games, it is a lot smoother and more convincing than ever before. The character models used during the game-engine cinemas are even more detailed and articulated than those used during play. They look so good, in fact, that you can see the expressions of the characters as they speak and interact with others. The animations for these expressions are so realistic that the sensation of fear is tangible on their faces. This, needless to say, makes the situations that Claire and the other characters face seem more real and more dangerous than in previous Resident Evil games.