Each profile is unique, and once terminated, is permanently unavailable. Resources for vessels and the like are assigned upon initialization and often begin with only a fully equipped and charged shuttle. This allows the user to progress slowly through the system. All objects in the system are considered unique, and like the Personnel Profiles if terminated for any reason, are lost to the system. Characters can play empire builders, if they choose to amass resources, fighters, mercenaries, whatever.
System administrators can concoct scenarios for players.
In short, this environment can operate as a MUD, chatroom, strategy game, flight simulator, arcade game, or bulletin board. The Intelligent Entities are useful for creating challenging opponents for players. They also help keep the peace. If that character is terminated, that user's game is over and everything is lost. File transfers via communications links make this system very useful for a file transfer front-end.