Naturally the game changed with the advent of the live-action format. Players now wear costumes and interact directly. The custom of rolling dice, obviously impractical on a city street, has given way to a system of simple hand signs denoting challenges, time outs and even invisibility. Know when to stop. No, the vampires don't bite each other, and they don't bite non-players, either.
Vampires gather for a midnight portrait.
The action is in the players' imaginations, and the appeal lies largely in the allure of being someone else for a night. Like a good book, the game is more about character development than plot progression. Creating a character is seductive business. First you choose a clan. Seven major and numerous minor clans are available for the choosing.