The cost of each purchase is determined by the difficulty of the questions they choose. During the game students withdraw money from ATM accounts and they may also work in the food court. The first player to make a purchase from each of the 12 stores and exit the mall wins. If time runs out the player with the most purchases wins. It provides for individual differences and for choice.
Students choose questions based upon their unique mathematical ability in different content areas.
This game situated in a real life environment provides for authentic learning. Students at this age are very familiar with shopping malls. Stores in Math Mall are the type that students are interested in, related to their backgrounds and interestsMall Coupons provide an unexpected element to the game which adds to the motivational appeal. The following equipment is required for the full version of the game. Separate store cards and food court cards into the spiral slots.