Air strikes can be performed if the scenario permits it, and artillery can fire within their limited range. Fatigue remains a factor in all units actions during the battle, as well as morale. If this level of realism proves to be too difficult, you can start a scenario with the fatigue effects off, but bear in mind that your opponent will no longer experience fatigue effects either. These modes determine the different variables for combat and movement. The attackers units are limited due to the fact that they are from airborne squadrons.
Troops are the mainstay, with a sprinkle of light artillery and the occasional recon patrol.
Defenders often possess a wider range of combat types. Each unit is given a numerical strength score, that diminishes during fighting. These strength scores are generated from actual war documents, so the historical scenarios are quite realistic. Overall, TPW is a very strong wargame for those already interested in the strategy genre. Beginners may get frustrated too quickly to spend more than the 3 hours or so it takes for some of the scenarios.