Set 'Surface Style' - 'Colour' to Brick Textured. Combine with a stripe bump map to produce panelling or match the bump map to the colour shader to produce weathered timber. I used to be a furniture maker and wish I'd had formZ then for renderings. I also design kitchens now and then. For other electrical components I use photos mapped on to a simple cube.
Sinks can also be a photo mapped on something flat.
Eventually use the top photo of the sink as an underlay and draw an outline to make it look like a sink. Save all this objects as symbols, or standalone files with textures inside the model folder. Fine tune FZ for each type of projects as Bo mentioned earlier in this thread. When you are using photos of the doors, sink, electrical components, plates and more, you can use the QuickDraw 3D or OpenGL to model the kitchen realtime as you were inside it. I usally do this together with my clients and they are really impressed when they see their new kitchen placed in their apartment.