It's also coming because the technology and quality of video-game animation has grown tremendously in the past few years. It's the same shift that cinema passed through, from the exaggerated grimaces of the silents to the smooth emotions of the films of the late 1920s and 1930s. Then there's the often extreme violence of video games, which has led to howls of protest from government officials and parents. The Odyssey is assigned reading for this class. Odysseus is wreaking revenge.
Someone comes and pleads for mercy.
The women come and say, 'It wasn't our fault,' and he puts chains around their necks until their heads pop off. Gordon finds it ironic that people are hypersensitive to game violence, yet don't realize how bloody the classics can be. Jenkins points out that with gratuitous violence, there are neither emotional nor narrative consequences. All stories have violence. They become literature when blood lust turns into something more meaningful, when the moral dilemmas of violence are explored.