Age of Rifles by Richard Roy To most wargamers, the name Norm Koger is on par with the likes of George S. Patton, Erwin Rommel, Robert E. Lee, Genghis Khan, or Sun Tzu. Age of Rifles. In a departure from the previous games in the Wargame Construction Set series, Age of Rifles simulates warfare between the years 1846 and 1905 when the rifle ruled the battlefield. Game scale is set at from 100 to 400 yards per hex with units at the company thru regimental level.
Victory is determined by controlling objective hexes before time limits for the scenario expire.
Unit strength is calculated from a number of factors such as complement, armament, weapon effectiveness, morale, capability, vitality, and most importantly - formation. Age of Rifles provides armchair generals with total control of their units. You may choose from a number of battlefield formations from march column, attack column, line, supported line, and disordered to square and defensive formations. For those new to wargaming in general, or those who dislike the traditionally steep learning curves associated with most wargames, Age of Rifles is probably the most user friendly and easy to learn wargame I've come across. Many times I've played games where all user input was through clicking on icons on the screen which many times I did not have a clue as to what these buttons represented and had to flip through the manual looking for the icons' picture and description.