Reinforcing the graphics are some first rate sound effects and a rather sexy female voice which acknowledges your orders. It's lucky the music isn't important to the game feel as with a double-speed CD like I have you have to turn it off to get acceptable game performance. Right-clicking a unit brings up a detailed information screen. These may be upgraded during the game, but are always visible. This means that you can precalculate what you need to achieve a task, something not possible in, say, Red Alert .
Shooting can also use movement points up.
Full-paced assaults are hard to do as very few units can move a long way and fire, scouts and fighter planes being two of the few exceptions. Using range and scan circles is a key tactic. Here, hit points are shown as well. The AI will often hover units just out of firing range of your own forces. Keeping a close tab on range is very important.