The tunnel interiors are excellent. There is no dynamic scenery, moving trains or people though a couple of the routes have static trains on sidings or loop lines at stations. However the cream of the graphic effects is that once the train is under motion the cab sways and bounces in a most realistic way and banks around elevated curves. The combination of the track graphics and the movement of the cab gives the most authentic sensation of a moving train I have seen in a simulation to date. This indicates the programme is very well optimised for performance.
Sound support is first class.
The track sound is excellent with a muted rumble for continuous welded rail, jointed track sound, a whistling roar for tunnels and subway sections, flange squeal on curves and metallic clattering over bridges. You get a different sound if running over track embedded in a concrete base as opposed to conventional ballasted track. After an extended period I have noticed that the track sounds do change according to the type of train being run. For example on the 113-4 unit passing through a tunnel makes a hollow whistling sound, using the 220 gives an echoey jointed track sound. In terms of Gameplay, the challenge is to run the train across the given line keeping to the speed restrictions, observing signals and attempting to keep time.