A tether guided missile chases down a target. We've been treated to the same pink and purple explosions in every action game released in the past year, so please excuse me for not wetting myself at the first sight of coloured lighting. The game's huge arsenal of weapons lends it plenty of opportunity to show off its repertoire of special effects, and shoot-outs are almost always spectacular light shows, but it's all just visual fluffery. Beneath this superficial eyecandy, the game is rather weak in the graphics department. The levels are fairly varied in appearance, but everything is too blocky and the terrain is uninspiring and devoid of detail.
Some areas seem composed entirely of a couple of basic geometric shapes and even fewer textures.
This may sound bad, but to be fair, this deficiency isn't too noticeable while you're blasting your way through the levels since the aforementioned explosions tend to hog your attention. Recoil's graphics are a mixed bag. There are a lot of pretty explosions, but not much else. The audio in the game is above average. The light techno soundtrack isn't going to win any awards, but it gets the job done.