I've run a number of drafts now, and I always end up with the pitching staff of the gods. My top four starters usually end up something like Greg Maddux, Tom Glavine, Denny Neagle, and Ramon Martinez. But in a game where hitting power generally means more than pitching depth, I'm not so sure that I'm getting a good deal here. Generated stats are fairly accurate. They probably won't pass the close inspection of a Major League stat freak, but for a casual fan like me, everything seemed kosher.
Simmed results are also on the money.
You can also sim a week's worth of games in ten seconds or so on my machine, very impressive for the numbers that are generated. The whole career thing is partly derailed by the return of retired players a season or two after they've left the bigs. I really don't understand what the logic was behind this decision. I'd like to be able to comment on internet play, but there doesn't seem to be a lot of action involving Hardball 6 online. The game sets up shortcuts to both NetAccolade and MPlayer , but both still report that support for this game is coming soon.