About half of the book is a detailed discussion of one specific design for a very high-end future multimedia computer system with highly integrated collaboration features. Comics are a two-dimensional medium for communicating stories graphically. This book clearly shows why good comics work and much of the design and layout theory that has been developed over a hundred years or more of drawing comics. McCloud has his own website where you can buy his original art for the book and read his ventures into online comics . One of the few sites where you don't mind the download time for the images.
Theme parks are one of the few non-computer media types to be interactive.
This gorgeously illustrated book takes us behind the scenes and shows drafts and some of the design process in the building of the most successful theme parks so far. There are a lot of lessons to be had, though. Future Scenarios Scenario planning is one of the best systematic approaches to futurism. Not about user interfaces but a general introduction to the scenario method for futurism. Tips for Time Travelers , by Peter Cochrane.