No next press release. Each player chooses one of ten kingdoms to command, including the Dwarven Artificers of Rontograd, the Undead Legions of Ulvir, the horsemen of the Brynell Horde, and many others. Each kingdom has its own strengths and weaknesses, heroes, wizards, military units, and magic.
Success demands cooperation, which in turn demands diplomacy.
To win you must find allies and sow dissent among your enemies. Fantasy War is a game that could not be produced on CD-ROM because its heart is negotiation and diplomacy. Through chat and messaging, victory goes to the silver-tongued more than to the expert strategist. And players need not commit to a monthly subscription fee as with other online games. Indeed, the player may, anytime before beginning the third game, cancel the charge and pay nothing.