The World of AC Thought I would touch on just how the gameworld of Asheron's Call is planned to be from a tech-design standpoint. The world has been designed to be a single world with thousands and thousands of players on-line, unlike other games where there were many many different worlds referred to as either shards or servers. This technology distributes the varrying load of the world over the many servers where it is needed. He also mentioned that since the begining they have planned for large scale expansion, a way they possible would expand the world to accomodate more players would be to have multiple worlds such as EastCoast and WestCoast, but if this was the case player-characters would most likely be transferrable from one world to another. Have Been Challenged Minor Update this morning.
Shadows Are Back, and in large force.
As you may know, there was a brief period from May 2 to May 9 when there was experimental code accidentally included on all AC worlds. This code reduced the amount of experience you got from killing a monster that was unable to successfully attempt to attack you. The code was removed on May 10 and things are now back to normal. We would really like to know if anyone was clever enough to work around this code. We are soliciting email from those who found a way to get a significant amount of XP from attacking a monster, while still not putting themselves at any significant risk.