This workshop will share a year's worth of technology in the course of one student's recent sixth grade middle school experience. As a parent of a child with multiple disabilities with extensive design experience, Kim will provide firsthand knowledge of designing successful outcomes. In lieu of community based instruction, teaching money skills in a functional context requires a somewhat synthetic experience. Opportunities must be contrived and choreographed. This workshop will show how to design a classroom store with the assistance of technology.
Students can learn coin exchanges, to make purchases, and to take inventory.