Some Dreamers repented and sought to again help the kingdoms. But several kingdoms, still angry at the Dreamers' treachery, now seek to exterminate these mutants. This arena sets the stage for the young party to seek glory and adventure. This section provides access to statistics screens, spellbooks, and actions, like searching and talking. This provides interesting depth, such as a tower on a mountain upon grass.
Visible areas expand indoors while the party explores that region.
Some tiles have triggered encounters. Encounters with initially non-hostile creatures have the possibility of conversation, which can be similar to more modern CRPGs, with a growing topic system, or following dialogue trees, as in Fallout. Combat, item exchange, joining the party, and other possibilities can occur in a conversation, allowing for a broad range of encounters. Combat is turn-based and takes place on a secondary backdrop, with the two opposing parties on opposite sides of an invisible hexagonal floor grid, somewhat like Heroes of Might and Magic. NPCs in the party move and fight automatically, but do follow basic orders when spoken to during the battle.