I started out with a dense mesh and pulled out points and polygons, just like a bit of clay. This however, resulted in a model that was quite a bit denser than it needed to be. Now I would have started out the other way, with a very rough shape, approximating large planes, and refining and subdividing as I go. No it isn't. I would say Softimage.
Wonderful work can be made with either, it's all very personal.
But they are both very full featured and someone with the knowledge can get wonderful results from either. As I say, she contains very little texture, just a couple of color splotches. The drapery was modeled mainly just pulling points, though I did make good use of Lightwave's twist and bend functions. The Bather has about 17 different lights. Some are main light sources, some are reflected light sources, some simulate interreflected light, and some just bring out certain areas.