This book is designed for use in today's classrooms. The learning activities involve hardware and software that are commonly available. They must also set the behavioral stage with clearly agreed upon expectations for the use of technology in the classroom. Accomplishing this will promote the use of technology in ways that positively affect instruction. Some classrooms have computers in every corner.
Some classrooms share one computer.
Other classrooms have access to one or more computers in a lab setting down the hall. Issues of access can be addressed through lesson organization and classroom management. The learning activities in this section are structured in ways that make it possible to complete an activity regardless of how students access hardware. Have at least two topics dependent on the use of the computer. In this way, two groups will be allotted significant time on the computer during the project.