Well, GDPS2 was actually more attractive than I had been lead to believe. Clearly, the look is much improved over any previous PSX versions. That's a good thing, and if other game issues weren't so wrong, this reviewer could live with the look of the game. Make no mistake, both Madden PS2 and NFK 2K1 distance themselves from Gameday by a considerable margin, but GDPS2's player visuals are tolerable. One will notice PS2 capabilities taken advantage of by details such as player faces and their new ProTalk feature, which will have gamers seeing animated lip service offered by players and referees.
Spoken comments are nicely in sync with the animations and are plainly heard.
Contrast this to the mumbled comments that characterize EA's Madden PS2. I also found GDPS2's variety in tackling animation noteworthy, including drag downs, full body crunches and some most impressive upenders. Hey, these aren't half bad and the fine variety in body styles and sizes work to complement some of the on-field action. This isn't where GDPS2 stumbles. Player animations, modeled after the likes of Mike Alstott, Jerome Bettis and Jason Sehorn are respectable, but again, fall well short of Madden and NFL 2K1.