Shadow Company has graphical bells and whistles aplenty. Notice particularly the way a fire or a damaged bus smokes gently and the way tables break and crates shatter when stray bullets strike them. Or perhaps watch a bored guard stretching and yawning. The game is a bit of a stunner - and has correspondingly high system requirements. Although it can theoretically be played on a P233, I would not recommend the experience.
Sound effects are only functionally good, in contrast to the excellent graphics.
Each merc has their own vocal samples and, although these are mostly gung-ho gibberish, they do add a little character to the game. There is the odd ambient-environment type noise too, like radios playing around people's houses and the waves gently lapping the beach. Free to roam over the whole map, you view the world from a floating camera over which you have total rotational and translational control. But, to prevent giving too much away, the enemy soldiers are not shown until you have a team member who can see them - however, buildings, vehicles and objects can all be readily seen. Your team members are shown in green, and a large-scale map forms the backdrop.