The part of the 3D pipeline that is responsible for creating polygons on screen. Programmable vertex shaders allow manipulation of the vertices by an application, without using pre-rendered models or terrain. It's faster than FAT and differs by supporting long filenames up to 255 characters. When you look through a camera in a 3D scene it is called a viewport. You can have multiple viewports or cameras set up to make modeling or animation easier.
Standard ones are top, right, front and perspective.
An explicit polygonal mesh to represent each keyframe. VGA refers to your computer monitor. An NTSC monitor refers to your television monitor. The ability to send your Video Graphics Array output or video out to an external monitor. The act of changing a polygon's orientation by moving a vertex or end point which defines its corner point in 3D space.