Advanced topics in the generation of computer graphics and animation imagery concentrating on non-procedural approaches. Topics include physical modeling, transformations, lighting models, and rendering algorithms. Theoretical issues include the graphics pipeline and rendering equation. Practical issues include the use of industry standard graphics libraries and rendering hardware and efficiency. Basic concepts of problem analysis, model design, and simulation experiments.
Sigma is used and compared to high-level and other simulation languages.
Drill sessions will be required when this course is taught in the summer terms. Minicomputer software technology. Design and evaluation of minicomputer systems. Advanced features of computer hardware. A study of design and development used in software and computer systems engineering.