Students will be evaluated based on stereotype lists, participation in class discussion, participation in and documentation of the creation of a game prototype, and written reflection piece on the game created by the group. Students can create magazine advertisements or videotape commercials to market their games. Students can create a Monopoly-type board game for younger students to learn about gender stereotypes. Students can write a short story or skit about what life would be like in a gender stereotype- free world. Students can also draw out these life-sized dolls on a long strip of butcher paper.
Students can research the roles of women in different historic eras and in different cultures.
In addition, this lesson plan may be used to address the academic standards of a specific state. Links are provided where available from each McREL standard to the Achieve website containing state standards for over 40 states. Standard 3- Understands the relationships among science, technology, society, and the individual. Technology Standard 4- Understands the nature of technological design. Understands the importance of American sharing and supporting certain values, beliefs, and principles of American constitutional democracy.