We utilize a proprietary tool for this process. The Close Combat series of games have always been very detailed in how they represent warfare during the 1940's in Europe. We have striven to maintain historical accuracy wherever possible as long as it doesn't adversely affect game play. The following are just a few of the interesting details that the AI and Game System in Close Combat III account for. A panicked, inexperienced soldier will more likely damage his jammed weapon than fix it.
Soldiers carrying a flame-thrower can blow up if hit.
Soldiers, especially those inside buildings, can become stunned due to the shock effects of high explosive rounds detonated nearby. Experienced tank drivers make the tank more difficult to disable, as they know how to best use terrain and the angle of the tank against an enemy. Soldiers with grenades have a small chance of immobilizing an enemy tank if they can get within a few meters of the tank and place a grenade on the engine or in the tracks. Prone soldiers are easier to hit if the shooter has a height advantage. If a soldier goes berserk, he can cause other teammates to go berserk as well.