What this boils down to is out and out space battle action as the Valkyrie fighters meat out vengeance with an array of weapons that would have seen many a doomed red shirt safely back on the Enterprise. Peace is certainly not the order of the day here, phasers are definitely on kill. Despite an extensive training level, ship control is something that takes a considerable time to master. Invasion is one of those games which frequently requires use of all of the Playstation s buttons simultaneously. To accelerate and strafe needs four fingers on the shoulder buttons and weapon selection uses a slightly unwieldy combination of thumbstick and square to bring up the list of primary and secondary weapons available for selection.
Some buttons too hold multiple uses.
A quick tap on the triangle for example will target your closest opponent, but if close enough holding it will perform a motion lock, keeping your ship glued to the tail of the target. Steering, avoiding attack, selecting the right weapon and making sure you re still on target is something that takes a great deal of skill. The motion lock is a neat idea, but in reality is more a beginners aid than a useful tool. When close enough to hit, adversaries bank and climb with such speed that the simple Valkyrie seems unable to keep up. Despite the fact that the target lock keeps you pointing at the ship, reaching the small blue target square in front of it is usually impossible unless the ship is at a virtual standstill or heading straight toward you.