The game should have a set duration. This counter is replaced at the beginning of each sequential turn. This is used to keep track of rounds. The game ends after the remove counters phase of the turn in which the cenral counter equals the agreed upon number of rounds. If time is used, the game ends at the remove counter phase of the round in which the time expires.
Victory is determined on a points system.
A player recieves a point for each army point of enemy disks killed. Players recieve additional points for control of the center. Players recieve 5 points per disk touching, for a maximum of 30 bonus points. The player with the greatest total wins the scenario. This scenario's greatest advantage is its flexibility.