The situation corresponds to the beginning of the second player's first turn. Terrain is important for two reasons. First, it affects transportation costs. Second, the terrain adjacent to a city affects its production costs for different goods. The window shows information for the city of Antwerp at the end of the first move.
Scroll bars show quantities produced of wheat, fish, iron, and silk.
Antwerp cannot produce silk or iron, so those scroll bars are blank. For each of the other two goods, the number of asterisks next to it shows how many units of labor it requires to produce one unit of the good. Figure 1 Antwerp is currently producing 48 units of wheat and exporting 19 of them. It produces no fish, but imports 6 units. 1.81 units of labor are unused.