As in the original, you can have other creatures follow the one you're controlling, so you can lead them into battle. The best reason to use the first person views is for the special abilities each creature type has, e.g. the elf has a telescope, the firefly can fly over lava pits, while the salamander can walk through them. Traps are more plentiful in type and effect than in DK 1 . The cannon trap shoots a very deadly fireball. The boulder trap will squash hapless victims.
Some traps are one-shot affairs, others, like the mouse trap, run on mana.
One neat feature is that it's possible for some traps to trigger others, allowing some cunning killing zones to be created. Dungeon Keeper 2 's graphics are very colourful and very glitzy. You can rotate the dungeon view freely, and zoom in or out. The creature, spell and trap effects and other animations all add to the excellent atmosphere. DK 2 will be mission-based like its predecessor, with missions including such goals as rescues and dungeon rebuilding.