I wasn't wrong then and I am still not now. Brushwork is perfection, and is collaborated well with astonishing texture selection. Lighting fits the purpose, but leaves something to be desired. There are no dead ends in this map. A scout doesn't have to take a U-turn after nabbing a flag, and the defense has many choices as to where to flank the enemy.
Snipers have relatively good cover, and it takes quite a trek for someone to raid the deck.
All in all, it may be helpful to have your finger near your grenade key when playing this map. Many small nice touches make this map what it is. It may appear to be your average 2forts, but with 5 flags on each team's ownership list, deep water entrance, and all around simplicity make it easy to learn and easy to have fun. All rights reserved.