Distance sounds included for all weapons, adding an amazing amount of depth and atmosphere. From the prone position, you can now lower the weapon from the aim perspective. Smooth transition effect moving your weapon from aim and hip. The Last Player Timer will now award the round to the team with the most players or lives or score, based on the situation. Players becoming invisible on a server when standing behind some objects is fixed.
Weapons now disappear between rounds.
You can now associate camo uniforms to individual maps. We've included presets for all current Infiltration maps, but you can change these to your own style. Loadout items tweaked for gameplay. Internal checks made to prevent the usage of manually edited loadout INI files. Stamina abilities fine-tuned more.