The backgrounds during these scenes, however, are lush and well-presented. In the music department there s a single score that plays continuously through each battle and becomes tiresome fast. Though rousing at first it s not distinct enough to leave on for more than a few skirmishes. For starters, there s plenty of depth to your forces. Some forty different classes and monsters will eventually be at your disposal, along with a comparable number of arms.
Squads can also pack a number of health and stamina items.
You can also stack your parties in any combination of veterans and grunts. Apart from lineup changes your main task is assigning marching orders and deciding when to rest your weary troops. During battles there s very little for you to do other than change the overall strategy, such as attacking the enemy leader or weakest unit. The rest of the action is completely automated. Each character has a singular function and will repeat it exclusively, sometimes targeting a character you may not have wanted to aim for.