In addition to the normal radar-like map screen, the player also has access to a strategic map, which is useful for planning your conquests. The goal is to capture these scenes, advancing your border and gaining use of any assets they may contain. Airfield scenes are fairly self-explanatory, and capturing enemy airfields is always the ultimate conquest. Additionally, there are factory scenes that produce fuel, ammo, and aircraft for the airfields as well as the tanks vital to capturing territory. Railroad stations produce trains, which ferry the factories' output to its destination scenes.
Villages exist only as passive territory markers to be captured.
Some buildings are more important than others, and carry a greater share of the total worth of the scene. The defender will also route tanks there in an attempt to thwart your capture attempt. Aircraft from both sides can assist their tanks in the ground war that will surely break out, and victory goes to the country with the last remaining tanks. In addition to attacking buildings for capture purposes, it is also a valid strategy to disrupt enemy production and supply lines in an effort to deny their planes fuel and ammo. Down in flames again, strafing a train.