The mission objectives aren't always plausible and would only take place under the most dire of circumstances. A training run on the bomb range. Though the game boasts instant action, single missions and a campaign mode, the single missions are nothing more than the campaign played one mission at a time. I played through five of the single missions before beginning the campaign and was forced to replay the same five missions again . Random missions provide even less pleasure because they lack the storyline behind the mission.
Weapons are an entirely different matter.
Amazingly you can even shoot the Maverick backwards if you've overshot your target. This is by far the most unrealistic implementation of the Maverick ever. This system is a lot easier to use in Jetfighter IV than other games and strikes the right balance of difficulty, ease of use and realism. The results of a successful bombing run. The training missions don't even mention the use of guns and the HUD doesn't help much either.