Use the Show Manipulator tool to place the eye-point manipulator above the character at roughly a 45 degree angle. Place the look-at manipulator at the origin. Create an ambient light to provide fill lighting for the scene. Edit the Intensity to a value of 0.25 and the Ambient Shade to 0.0 . In the Render Globals, set the Presets to Preview Quality in the Anti-aliasing Quality tab.
Test render the scene to preview the lighting.
Looking at the image, you will notice that the edge of the light, which is called the umbra, is very sharp. In this lesson, you will soften this edge. First you will tweak the color and angle of the light. STEP FOUR Open the Attribute editor for softSpotLightShape . Click on the Color swatch and set the HSV to 44.0, 0.06, 1.0 .