Clearly here is a hint of further expansion modules. The game mechanics are pretty straight forward, almost standard SSI with the usual strategic map alongside so its very easy to move, fire etc guided by shaded areas indicating movement range and line of sight. A transparency feature is also present for buildings so that spotters can see what is inside of them. As usual a good mix of troops is advisable as each is more effective in different circumstances. Finding adequate cover with good lines of fire can be crucial.
Transport is handled very simply with no reduction in movement allowance for loading.
Orks incredibly have mastered some fascinating technologies but implausibly do not have any artillery for indirect fire. This does, I think, give the Imperial side an unfair advantage particularly as artillery range covers most of the map and can lead the Imperial player to sit tight in the early turns and bombard his way to success. The A.I. is not very good with no notable change with an increase in level of difficulty other than having more enemy units. The manual is reasonably good but is not clear on what the different Ork icons on the Volistad map actually represent. The graphics and sound are impressive with units flying apart on impact, smoking ruins, infantry dying with thuds and cries and some wonderful explosions notably when a building goes up unexpectedly.