Launch seeker missiles 3. Ships move if scheduled to do so 5. Mines detonate 7. Lay mines 8. Fire weapons 9.
Vectored motion is used.
To handle this, each ship must record its velocity in each direction. During each minute, check the speed chart for the ship's current velocity in each direction and move the ship in that direction by the number of hexes listed. If a ship has a speed of more than 20 in any direction, break the speed into as many twenties as possible, moving 2 for each 20, plus the movement listed for the remainder. All other weapons can be fired once every minute. Seeker missiles are fired at specific targets, and are directly launched during step A2 of the sequence of play.