Blunt weapons and blows to the head do more fatigue damage than physical damage. When they run out of fatigue, they pass out, and you still get most of the experience points. Even if they run away, you still get experience for the damage you caused. A paper doll system is used to equip the character with weapons and armor. Not only are these changes reflected in the appearance of the character, but also in the NPCs.
Weapons range from basic swords and bows to magical wands and technological firearms.
When skill points are earned after level advancement, they can either be used to raise skill levels or to raise magical or technological abilities. Put enough points into a college of magic, and you'll automatically get the next level of spell, ready for use. Put enough points into a technological field, and you'll be good enough to make things, provided you have the instructions and the parts. The magical colleges are Conveyance, Divination, Earth, Air, Fire, Water, Force, Mental, Meta, Morphing, Nature, Necromantic Good, Necromantic Evil, Phantasm, Summoning, Temporal. The technological disciplines are Firearms, Smithy, Mechanical, Gunsmithy, Electrical, Anatomical, Therapeutics, Chemistry, Explosives.