Other books are not meant for reading from beginning to end. We consult them for particular bits of information or to read chapters or small sections. Allowing the reader to determine his or her own path can open new horizons. It deals with the synergy between human and artificial intelligence and pays particular attention to vividness and texture. As publishers provide more interactivity and greater modeling and simulation capabilities in their products, we approach virtual reality which reverses the intrusion of technology into our lives.
Virtual reality takes our lives into the technology.
One enters this artificial world by putting on special clothing wired to a computer. Gloves and suits with sensors and transmitters send and receive data. The glove resembles Mattel's power glove for its Nintendo games. Goggles include tiny video screens. Headsets provide three-dimensional stereo sound.