Furthermore, the participant is only remotely coupled to the model because they control their viewpoint using a kind of joystick device. They are more coupled to real settings and to a certain extent to scale models because they change their viewpoints by moving their head and their body. To make them closer to perfect, they would have to offer a more convincing illusion of depth, a more appropriate sense of scale and a greater coupling between the process by which people explore spaces in simulated and real environments. A New Technique for Representing Architectural Space. There have been tremendous advancements in the field of computer rendering in the last several years and a merging of technologies which together, could solve all of the problems related to existing forms of computer based simulations.
Virtual environments create a powerful sense of immersion within a computer model.
Participants are immersed and surrounded by information which is to scale and which is 3 dimensional. The interface is very intuitive to use for exploring virtual environments because it is tightly coupled to the way people explore real environments. Viewers can look around in the model by turning and moving their heads, as they do naturally in real spaces. Because of the specific attributes of virtual interfaces, people develop a sense of actually being somehow present inside the model. And with this sense of presence, viewers could potentially, for the first time, perceive the modeled spaces as they would the real spaces.