It's totally unnecessary but a cool technique nontheless. It's a cool feature, since the controls are just as intuitive and fair one player uses the control pad and select, the other utilizes A, B, and Start for clockwise, counterclockwise, and braking control. This mode is both fun and annoying it's fun since it's highly competitive, but annoying since the action continuously stops to respot the cars after one person loses a point. I want and need to mention that Micro Machines begs for link-cable support, and I'm disappointed that the effort wasn t offered in the latest rendition. I'm not a fan of some of the artwork of the game, since in some places it's really difficult to see where the track's headed.
Some tracks are perfectly fine, where others really screw up the eyes.
Take, for example, the breakfast table. And another slap to the wrist for THQ's refusal to include a battery in this title random alphanumeric passwords are such a sloppy way of recording progress, and it's worse in this game since the password only saves your place in a competition. The competitive edge is lost since you can't save your best laps to cartridge. Comments Novalicious' version of the Micro Machines series is the best yet on the handheld, offering a ton of tracks, cars, and many of the same track designs of the console renditions. The team has made sure the game retains the overall feel that makes the game such a blast to play, while bringing tracks and situations that were intended only in a 3D designed version.