The good news is that, yes, the game has been released. The even better news is that The Moon Project is even more impressive than the original, offering richer gameplay, deformable terrain, real-time lighting, new zoom capability, and a host of other improvements that puts The Moon Project at the top of the crowded RTS genre. Interestingly, many of the problems that plagued the first game make their triumphant return and they are just as easy to forgive. Still, what's so amazing about The Moon Project is the sheer depth of gameplay and how it always seems like there are a hundred different things happening at the same time. Victory requires equal parts stealth, combat tactics, and the ability to retreat when the outcome looks negligible - more important here than in other RTS games.
Units are extremely well balanced, and the graphics are just short of spectacular.
In short, it's one of the best RTS game on the market. One twist to this full sequel is that the events in the game unfold in parallel to the original. The Moon Project pits the same three warring factions against each other, each trying to escape a doomed earth, and you're required to accumulate credits for your evacuation just like in the original. This ties the missions and storyline together well in the campaigns, and it's cool that you can imagine the original game taking place as you battle it out on the moon. It also means that Topware was able to re-use the same story and focus on adding new units, new maps, and updating gameplay.