When they are lined up, begin dropping mines and watch the enemy break up into space debris. Mine layers also serve as a great anti-constructor device, as constructors are quite stupid and will continue through the mine layer. Another benefit to scouts is their extreme scan range, which is great to have around when attempting to spot that stealth fighter that just keeps picking off your miners. On top of that, the scout has the ability to carry the Nanite Repair gun which can be used on both building and fellow pilots. Just aim and shoot at one of your buildings or co-pilots that have lost armor and watch it creep back up.
Scouts can be one of the most useful ships in the game.
With the extended scan range compared to interceptors, they pick up on stealth craft much faster. They are the only ships to have access to galvonics as well, which are one of most powerful guns in the game. Galvonics tear through armor like it's butter, and are one of the few weapons truly effective against capital ships when used in numbers. They're not quite as effective in dogfights as interceptors, and usually will lose on a 1 vs. 1 match. No matter what the situation in the game, fighters are always handy to have around.