The word becomes part of the picture. Students visualize spelling words as pictures. This is an outdoor version of the game. The checkerboard is chalked on the pavement with a different letter on each square. The players form their words by jumping, as in hopscotch, from square to square, within a given time.
Students recognize the correct spelling of words through movement education activities.
For two players, draw 25 dime-sized circles in the form of a square, with five horizontal and five vertical columns. In each circle write a different letter of the alphabet in haphazard order. The first player places a dime over any circle he chooses. He receives one point for each letter in every word he can coin. The players take turns placing the coin wherever they think they can get the greatest yield in coined words.