The process should thus be one of discovery for all involved. Finally, the product should be something for public display, in which the students can take pride at their accomplishment. Part of what I mean by 'in the world' is that the product can be shown, discussed, examined, probed, and admired. The Shakespeare Multimedia Project incorporates these basic constructivist principles into its design. It transforms the learning environment, turning the classroom into a workshop for independent, self- directed study.
Students become responsible for the successful completion of the project.
They choose what alternate media to incorporate. They learn to play with the software, experimenting with different colors, fonts, placements, etc. until the screen looks as they desire it. The task itself becomes enjoyable, because students make it their own as they continue to work on it and incorporate materials into the overall design. Most importantly, students are learning to read and to interpret Shakespeare as they annotate the passage. They have to determine which words are unclear and provide notes to explain difficult words and ideas.