In addition, it is proposed that the system be continually updated by trained court staff. The Delict Game , developed by Professor John Blackie and Paul Maharg, is the prototype of a TLTP computer-based learning program which takes a new approach to the teaching and learning of the law of Delict. The program employs a dialogic model of legal argumentation, using the computer as a communicational medium within which learning takes place . . Students are divided into pursuers, defenders and judges. Using Web software and materials based at the Clyde Virtual University, they communicate with each other over matters such as legal argument, strategic negotiation, client care, and much else.
Students require to construct many aspects of the problem within a delictual framework.
They require to interpret these narratives so as to create a version or an interpretation of the delictual problem, using legal principles, legislation, case-law and other relevant documents. In working closely with different narratives and requiring to understand the principles by making many passes through them, we expect that students' recognition of the possible forms of delictual argumentation and the principles applicable to them will be enhanced. To facilitate this form of learning, The Delict Game uses a number of novel features, including a town map, an electronic version of a Small Claims Court, and student judges who will adjudicate on the arguments presented to them. Like electronic games and chess programs, The Delict Game has several levels of difficulty. The project was due to be completed in Spring 1998 but has been delayed somewhat by the failure of the British and German governments to complete the task of implementing the directive.