Well the total package is exceptional, there is just so much to look at and do. It doesn't look as if it's been developed by 20 people it looks like it's been designed and realised by one individual. I ve read about the implementation of a great weather system, with moving clouds, rain, snow, and other effects. Things like weather systems are largely down to the skill of programmers. Once it's up and running then the artists will poke their noses in and tell them why it looks wrong.
Weather systems are largely a technical problem anyway to be honest.
We all have a pretty good idea of how such a system would operate and manifest itself in the world. Sure, one of the reasons most of us are working here is because we want to create and not just work on great games. There are some of the best people in the industry working at Lionhead and it's be a shame not to use their experience. The artists are essentially responsible for all the visual aspects of the game. Talk about the varying gradients of damage, musculature and weight that affect the Titan s appearance and supposedly make no two Titan s alike.