Still, the game can be a bit of a resource hog. Don't expect that Blood2 will perform on your system just as Shogo did simply because they use the same engine. The level design is a big step up from the on-foot levels of Shogo, with more interesting and complex places, better textures, and more nifty little special effects. While some have been better than others, the overall design is dark and goomy and the layout is very well done. Player models also look a lot better than Shogo's humans.
Weapons are a blast.
They seem balanced out fairly well, and I've already seen about 10 of them in the single-player game and all of them in multiplayer. If you've ever wanted to run around with a sawed-off shotgun in each hand blowing the motherloving snot out of everything you see, this is gonna be your game. True to the original Blood, there are quite a few items to use. It's a disembodied eye that you drop on the ground and when you use it again, your view switches to looking around through this eye, with a blood-red tinge to everything. It's just a shame that, like Shogo, we'll have to wait a few weeks after release for internet play to be up to snuff.