If it all goes wrong, the value of these articles will be even greater, as an example of what can go wrong. Future articles will focus on industry events, technology, art, and more. Creating any kind of company is always a complex adventure, and some advance planning is required. Still, it is a good idea to dedicate some time to write down the formulas that drive the business, and get a broad feeling of what we are really doing. Later on, this base research can be helpful when the time comes to make important decisions.
Writers work on a royalty basis, getting more money as sales increase.
The average game can take no less than 25 people working 18 to 24 months. So, paying these big teams until the royalties arrive seems a big issue. Luckily, we saw that advance payments can be negotiated with the publisher, to make sure everyone is OK until the game ships. The other half is divided between the developer and the distributor. The statistics here may vary, but the developers seem to get between 10-25 percent of the total depending on the risk and appeal of the title.