As we're both well aware, there are many other RPGs and hybrids currently in development. From the ground up, Harbinger has been designed to bring a living, breathing sci-fi world to the computer. Players will fight intelligent enemies who actively seek them out. We're adding a lot of interactivity to the environments. Not just eye-candy, but interactivity that actually affects gameplay.
Users can play as three unique characters, each with their own strengths and weaknesses.
One of the things I haven't yet touched on is our high-tech gadgets. Once found or purchased, these machines dramatically alter gameplay. Some of these are tailored to specific enemies. Others are more general use items. We have cameras the player can use to explore areas without putting their character in harms way.