An advanced programming language that introduces object oriented programming and fourth generation language development.
Students create graphical user environments using nonlinear formats and event driven tasks.
The student will be able to analyze problems, visualize solutions to problems, design and modify object-oriented programs and design graphical user interface components. B. Working in groups, summarize the functions of the objects or tools of the object-oriented programming development environment. Through group participation, reading manuals and reference materials, and performing laboratory assignments, implement modules that can handle user-initiated events with the use of program control structures, statements, procedures or functions, and error handling techniques. D. Read manuals and reference materials and demonstrate the ability to debug object-oriented programs. E. Read manuals and reference materials and perform laboratory exercises, to demonstrate basic input and output functions using event-driven techniques.