What should be simple does get a little confusing, though, as you only find out through experimentation how many attachment points each chassis has, whether a weapon requires a battery or compressed air power, and so forth. The in-game help text explains the basics, but not the nuts and bolts info you really need. Tinkering with the robots provides a little amusement, but not much. The robots themselves aren't particularly interesting or intimidating. The chassis models tend to be little dumpy-looking boxes with small wheels or treads.
Weapons are a bit more colorful.
You'll return to the Bot Lab later to repair your machine, upgrade it, or create a new one from scratch. After building your bot, you head to the arena, where you can enter a practice session with damage disabled or shoot for electronic glory in a series of tournaments or custom challenges where you gamble your own virtual money on the outcome. These take place in different little arenas with obstacles like saw blades that pop up from the floor. The arenas, mostly grubby industrial areas, aren't exactly inspiring. Your computer opponents, with names like Warlock and Miles Rutabaga, play as dumb as they sound.