This plays along with the theme that gender isn t always recognizable, that the lines within the gender-gap are coming closer together. The player is given the choice to accept that fate or to stay in her own perception of gender relations. The motion of the game follows a movie-like flow thereby bringing the player more into the game. For instance, at the beginning of the game before Pat is revealed, the player chooses a character and thus, becomes inactive. However, as the game progresses, she is thrown into the game and becomes a character herself.
Timing plays an integral role in the motion of the game.
The player follows a linear pattern and actions occur as if it would happen in real life, hence playing again on the idea that gender decisions are a real life consequence of today s society. If we had more time with the game, we would add more options after Pat was chosen, thereby adding more gender confusion to the game. Also, we would add a second date to the game in order to keep the player going in her own gender crisis.