Both fields are traditionally weak areas of instruction in most schools, but are keystones for information technology. Many of the computational tools now being developed for science are being adapted for the classroom. Using versions with simpler interfaces and more explanatory material, students are collecting, analyzing, and visualizing the same data as scientists. Interactive 3D simulations dynamically convey fundamental principles in chemistry, physics, and biology. Several partners already have strong educational programs that link computational scientists with teachers to develop innovative curricula.
Some programs incorporate virtual reality into curricula.
Others offer Web-based textbooks replete with images, graphics, audio, and video as well as tools for visualization, simulation, remote instrumentation, and collaboration. The Alliance is expanding these pilot programs and will adapt many of them to other sectors of society. Agribusiness, healthcare, and manufacturing are some of the areas that can be profoundly impacted by information technologies. A cornerstone of the EOT program is a series of SuperWebs for education using the data and collaboration tools created by the Application and Enabling Technologies Teams. These SuperWebs will support a rich array of learning resources-mentoring programs, teleworkshops, chat groups for asynchronous and synchronous discussions, interactive simulations, online help, town meetings, and opportunities to ask experts questions.