Areas for housing are designated by the player, but the actual construction of the housing is up to the residents. Therefore, it is necessary for the player to provide the things people like in order to get them to stay, and also to get them to care enough to upgrade their houses into something worth looking at. Once a network of farms, factories, warehouses, markets and houses is established, walkers appear. These are working residents going about their tasks in the city. Merchants walk from the shops to the warehouses, purchase goods and hire laborers to carry goods back to the shops.
Water bearers distribute water to houses.
Peddlers distribute goods to whoever wants them. And so on. Soon, a developing city is soon visibly bustling with activity. Muggers and thieves steal from those around them. And invaders attempt to storm your palace and exact tribute from your city.