A WML code includes a header and a body. As you can see, the header specifies two links and the WML version, as well as that of XML, on which WML is based. You'll often read and hear about a WML deck - the metaphor used for WML code is a deck of cards.
User agents are capable of displaying and navigating between cards.
The title is displayed on the user agent's screen. When you show a card in the user agent's display, it will show all strings and input fields defined in the WML card. Look carefully and find all strings that are not part of any wml tag. To see exactly how does this application work on a simulated phone, visit Introducing WML and WMLScript .