When the object has reached sufficient size, it remains stable, and is thereafter under the control of the user. By alternating rapid and slow movements of the fanalet, users can teach, dance and interact with their object. Although the projected image is two-dimensional, the objects themselves are represented in three dimensions, so that upward and downward motions of the fanalet affect the object's orientation and scale. From these interactions emerges a complex, ever-changing dance of participants and virtual objects. Additional spectators can watch comfortably from behind the circular railing that encloses the arena.
Several users can share a single fanalet, passing it back and forth as they wish.
The atmosphere is one of a casual but concentrated chaos, as users observe and interact with their objects and each other. At any point, after two or more users have grown and trained stable objects, they can bring their fanalets together in a ritual gesture that indicates that they want their objects to join together in a choreographed object-dance. After a brief fanfare and a shower of light, the lightpools and objects leave the user behind and perform a group dance to a driving drumbeat, using the movements that they have been taught as they follow a choreographed path. El Ball del Fanalet is in part an investigation of the proposition that, given the current state of available technology, it makes some sense to project an image onto the floor, instead of an upright wall. This strategy allows immersion or entrance into a two-dimensional image.