The players have access to a 400-page interactive online conflict resolution resource with various tools and activities to help them better understand strategies and roles in their game. As well as anecdotal resources such as PeaceMakers. The aim of this site is to facilitate inter-community dialog. The online simulation will act as a framework for understanding trends in areas of potential and actual conflict, as well as identifying approaches for off-line activities and initiatives. It works by convincing others that they should follow you or getting them to agree to norms and institutions that produce behavior you want.
Soft power depends largely on the persuasiveness of information.
The site divided into two action areas. Story Role-play Select from five conflict story based on folk tales and legends. Role-play stakeholder in the story and come to a resolution. Role-play stakeholder in the scenario and come to a resolution. The SoftPower game site is designed to be used in the school and home by students ages 12 - 24.