All decisions feel important. Good tapestry of interwoven game system components. Good period feel. AI opponent very capable on higher levels. Relatively simplistic diplomatic model.
Tactical battles can get repetitive.
Can't name ships or units. Tim Chown One of the most promising new strategy games of the last couple of years was Frog City 's Imperialism . Unfortunately, those good concepts were somewhat smothered by a heavyweight interface and a number of unnecessarily detailed game elements, which together combined to bog down the final game somewhat. Two years on, and Frog City have polished up the orginal with a sequel, one which cuts away most of the excess baggage, leaving a lighter, more accessible game. Games of colonial conquest are not new.