It's wafer-thin tracks with steep climbs and sharp bends will drive you to distraction. Stage 2 excels in is speed and once again masters it. At 1024x768 at 32bit the game gets along at a fair pace, stick it in 800x600 at 16 bit and the game shoots along like lighting. While you might be missing the textures, the lighting is still as garishly stylish as the original. Red lights cascade over some of the off-road tracks and blue lights highlight the cold steel structures that rise above the ground on the more technologically advanced levels.
Weapons are still as cool as ever and their importance has risen in the game.
In the tournaments you now earn combat points for the damage you do in the race. If you do a lot of damage and finish the race in a good position you can find you have taken maximum points. This tends to even things out but also seems a bit harsh if you blaze ahead of the pack and don't get involved in any fighting. In this respect it is fairly similar to Carmageddon's approach to racing that you have to get your feet wet if you want to do well. All the power in the world.