Textures and lighting Skankey has done a nice job of making this map look polished and professional. There isn't a lot of eye candy, but his texture choices as well as the matching and alignment are good. I noticed a few misalignments on the terrain in and out of the bases and on a couple of walls, and there was one white texture with grey lines inside the bases that looked ugly, but otherwise everything was pleasing to the eye. The lighting is well done, with good light sourcing and effective use of coronas. The light boxes outside the bases aren't aligned very well though.
Some ambient sound is present.
They always try and go for the slow door when escaping with the flag, which definitely gives humans an advantage, but they put up a good challenge nonetheless. I had a lot of fun camping outside the slow door of the enemy base, as I would wait for a group of bots to open it, then I would spam them with the flak cannon. Overall It's nice to finally play a map from Niles, and it was worth the wait. While an obvious UnF map, it works well as CTF and is a lot of fun to play. Inc. All Rights Reserved.