If a player decides to withdraw, combat is over. Combat is resolved simultaneously for each class of ship by rolling a die per firing unit on the Anti-Ship table. Capital ships are represented by individual units, cruisers are paired, and destroyers are flotillas. After surface combat, ships land troops and ships not used in battle conduct a round of shore bombardment after combat. The Night combat sequence involves surface battles, troop landings and bombardments.
Surprise allows a player to fire, launch torpedoes or withdraw first.
After air and naval combat is resolved, ground combat takes place. This aspect of combat is very simple. The attacker counts the units he wishes to commit to battle and compares that number as a ratio against the number of defending units. The appropriate ratio column is chosen on the Ground Combat table and the die is rolled. The cross-indexed result is a ratio of attacker to defender losses.