It is not necessary to memorize a list of keystrokes. Plays like a home gaming system, a concept familiar to many children. The character never dies and no one is ever killed. Does not demean incorrect responses in any way. Negative feedback is not used.
Students solve more math problems per unit of time played.
Expresses the mathematical equation as a sentence, reinforcing early reading skills without requiring the student to be able to read. The game play speed may be adjusted to accommodate students with varying levels of dexterity. Students love to play. Designed by teachers and extensively tested in public elementary schools.