As is often the case, although Ruins of Myth Drannor looks good in the static screenshots we have seen, it is far more visually impressive when seen in person with action happening onscreen. Particularly notable are the detailed and gorgeously rendered backgrounds as well as the very natural and fluid character animations. The characters and a number of foreground objects such as barrels, chests and tables are 3D creations, providing for an interactive environment. Jon Kromrey demonstrated a couple of examples, first smashing one table and then moving a second one to block a doorway. Also shown was the combat system, which is based on initiative, and which uses timed rounds.
Time remaining to act is displayed for each character via an on-screen bar.
Should any character not act during its allotted time, it automatically assumes a defensive posture. This should help prevent lag-induced deaths during multiplayer games over the internet. It is planned to include over 30 different types of opponents in the game, with an emphasis on undead due to the nature of the story. It was stated by Jon Kromrey that the interface was one of the greatest and most time-consuming design challenges faced by the team. We did not have the change to try our hands at the controls, but this time seems to have been well spent.