Though rendering quality can vary, most browsers present a similar interface. This information is mandatory. Because of this, VRML lends itself well to producing scale models of real-world environments. This is simply a standard .gif or .jpeg that the VRML browser uses to coat the surface of an object. As with Web pages, large numbers of texture maps will increase the file's loading time.
Similar syntaxes exist for cones, spheres, cylinders, and irregular polygons.
Particularly now with the VRML 2.0 standard, and authoring software such as SGI's Cosmo Worlds , it's becoming possible to design virtual worlds of impressive sophistication and realism. Sound effects, for example, can be confined to a specific area of the environment and will swell or diminish depending upon the user's proximity to the sound's source. Animated objects, different camera angles of the same scene displaying simultaneously in multiple windows, and dynamic lighting effects are also all possible, as is Java integration. For examples of this work, go here . As a result, VRML can be easily integrated into the architecture of a Web site.