Strategies are identified to use for each of the visual, auditory, kinesthetic and tactile learners. Experiential learning emphasis learning by doing. The paper uses the Praxis approach which means action with reflection. Simulations are mechanisms to allow for a cost effective and practical approach to set up learning opportunities where the learner can actually learn by doing. Case-based reasoning situations is suggested because the learner works through a problem.
Traditional programs detach motivation from fact.
The component of interaction is identified as being important. Humans are social in nature. We need interaction to challenge our beliefs and understanding. Learning requires us to move into unfamiliar, often uncomfortable domains. Interaction can make up for a lack of self-direction.