The cyprod will sway towards a direction that you can go, and if the game will not let you go into a certain direction the cyprod will stay still. If the cyprod is placed over an object that can be operated, or picked up, it will shake its 'head' from side to side. Each of the five worlds have to be visited at various times during the game in order to retrieve objects that can secure your father's safety. The further into the game you progress, the more you will learn about your father's disappearance, and the more you will learn how to save him. The main aims of the game are to prevent your father's so called friend and colleague, Walter Sayles, from putting the entirety of cyberspace in danger, and to recreate your father so that he can aid you in mission and save him from being destroyed.
Zone involve trying to get access to terminals, manipulating objects, and cracking codes.
Progressing through the game usually involves luck rather than skill, leading to some very frustrating moments which usually involve aimlessly wandering around for long periods of time. Zone are a mixed affair. Although displayed in high resolution, with 32k colour, they fail to create any real atmosphere. Around virtually every other corner you will also encounter parts of scenery blocking your progress, and very often you have to be spot on when placing the cursor on an area, or you will find yourself frustratingly travelling off in the opposite direction. Zone, although fairly impressive the first time around, become very irritating very early on, and seem to serve no other purpose than to slow down your progress.