Avoiding Production Nightmares Sound effects are an integral part of games, equal in importance to artwork, music, and game play. And I'm not just saying that because I create them either - I'm also a game player, so I understand their impact from that perspective, too. Sounds are designed to absorb the player into the game world, to make it believable, entertaining, and satisfying. The process of determining the appropriate sounds for a given game situation, creating them, and implementing them in the game isn't always a painless experience. Both sound designers and game producers need to understand each other's professional needs and responsibilities so that the sound design process becomes less grueling to both parties.
Tomorrow Never Dies .
Early in the production cycle, he was given a list of effects needed for the title. He designed and delivered more than 200 sounds per the developer's request, only to have approximately 90 percent of them discarded as the production matured. He ended up recreating them later in the project. On another project, he received an unspecific and vague list of sounds. No one he talked to was sure and they ended up waiting far into the project to solve the mystery.