If you go to a nearby casino or riverboat every week, it gives you more of a chance to learn the game, and, of course, get bored with it after playing it for three or four months. This type of play, which has been evolving over the last 15 years, has completely changed the whole dynamics of the process of developing the games. Although the game is barely a month old, it anticipates player fatigue by providing no fewer than 40 variations of the bonus round, with room to add many more. That doesn't mean they want more complexity, though. In fact, even though there's a perception of skill and a learning curve built into game, the bonus jackpots are delivered according to casino-favoring percentage payouts.
State laws prohibit skill or problem solving from entering into the equation.
Now you can have a billion bytes, but it's still a game. Luckily, the canvas available to our game artists is getting bigger, and their palettes have more colors. Because of that, we can build in a lot more entertainment value. The way we take advantage of that is in the creative end. Here, you're seeing four or five games built on exactly the identical platform, ranging from Press Your Luck and Slot Market, to Bigfoot.