Assign the render region's render options to a render pass. Drag and drop groups, models, or hierarchies directly into a partition folder. You can scale, rotate and translate any point of a texture to any polygon or cluster of an object. You can also use the proportional modeling tools to manipulate the UV coordinates. Multiple levels of UV coordinates can be assigned to polygon meshes and edited independently.
Textures are quickly and easily applied to an object or hierarchy from the toolbar.
You can add a single texture to an object or apply multiple textures using the mixing shader. A texture-coordinate object can have its own projection, including UV, planar, cylindrical, lollipop, etc. You can easily animate, scale, rotate or translate a texture projection's coordinates from the texture projection's property editor. There is immediate OGL support in the Texture view of any viewport. Also, shrinking a texture projection to a smaller size than the object will create a volumic texture.