Learning takes time, and it's not simply a question of amount of time but also the degree to which one is engaged during the time spent. Some professors have combined electronic gaming with content as a special way to make time spent particularly engaging. Technology now permits students and teachers to interact without spending hours in commuting and can provide a cumulative record of student participation and interaction in a course. Electronic access now allows a search for key literature through many libraries to be completed in less time than it takes to commute to a single library. Good Practice Communicates High Expectations.
Technology provides ways to enact high standards.
Assignments can be widely distributed for review and peer evaluation. In some courses, written assignments are peer evaluated by students taking the same course at another university. Broad evaluation strengthens the peer review process. Rationalizing poor performance by blaming one professor is difficult under such conditions. Shared learning challenges help develop high level cognitive skills and an ability to distinguish between excellent and average work.