It's a gripping tale, dealing with the nature of being the offspring of a god and what that means for a man's destiny, for his soul. What it means in the confines of gameplay is often dishing out a lot of ass-whopping. There are tons of new monsters far more difficult than the child's play you fought in the original. This time you'll face vampires, adamantium golems, lichs, trolls, beholders, mind flayers and the biggest of all dragons, to name just a few. Combat can be slugfests of melee or magical fencing matches.
Strategy is definitely a part of dealing with creatures as powerful as dragons.
Mental control of your characters becomes all-important, and any item that will shield your people from mental magic is highly prized. Once again you'll be able to pause combat with the space bar, or automatically pause under various conditions. The gameplay is more of what people loved in Baldur's Gate , but now you and your party are real powerhouses of magic and mayhem. The main path will take between 50 and 70 hours, with another 100 hours at least to be spent on optional quests for a total game experience way over 150 hours. It seems that almost every NPC in the game is attached to or spawns a quest.