The Atroxic Church is a sect that follows the tenants of Law while the Grazers are a mobile people who migrate twice a year, following the horse herds. Players who enjoy magic will have lots to choose from in this book. There are many different types of magic ranging from basic and advanced, to theistic, sorcerous, animist, and mystic. Basic magic involves some of the principles behind how magic is perceived and how it works. It includes definitions of the four different types of spell workers and The Thirty Core Runes Theism is the worship of gods.
Sorcery deals with gathering power from grimories.
Animism practitioners gain their abilities from spirit worship. Mysticism mimics the abilities of monks and other martial orders, although it is not limited to far eastern style origins. Each type of magic has it's own chapter and each chapter gives players and GMs advice on how to handle each spell user on a case by case basis. Advanced magic goes beyond the one on one abilities that most normal characters use. I don't just mean the ability to sink islands, but how the cultures themselves can view magic, how it's not just something that far away hermits use.