Fantastic , and reflect his interest in the fake, the imaginary and different systems of knowledge and logic. It's about how the fantastic collides with the real world. About invented systems and invented people, about countries and histories that may never have existed, about flying machines and strange museums, conspiracy theories, and unusual readings of the ' normal'. New technology and the Internet had blurred the boundaries between fact and fiction. In a chat room you can be whoever you wish to be, whatever age, and whatever sex.
Virtual reality offers convincing experiences of fictive environments.
It becomes a space where we play games. Everything becomes slippery. Money becomes a series of electronic blips, warfare becomes a war game and identity becomes an act of choice. A three-person international advisory panel will assist Grayson and stimulate debate. One member of that panel is Susan Hiller, a UK-based artist who investigates the unconscious of culture.