If he fails to reach these, the agent can be eliminated by his enemies. Since the player can loose an agent, he or she has several agents available throughout the game. Compared to traditional computer games, GAME provides important enhanced and extended possibilities that turn a computer game into a psychological research instrument. This can be done by introducing different kinds of tools, that the player may collect and apply when adequate or necessary. This time code can also be used as the reference for game data storage.
Tape recordings enable an automatic analysis of the subject's facial behavior.
The possibility to design game scenarios, which allows the systematic experimental variations of variables. In our experiments the design is based on the theoretical postulates described hereafter. These components support the preparation and the conducting of an experiment. In the preparation phase, all levels of a game can be defined in terms of what kind of objects, characters, and events occur and when they occur. Moreover, the timing of the dialogues and pop-up questionnaires, as well as the general parameters of each level can be specified.