Dilbert may gain gadgets back as they also appear here and there on a level, and he may also gain an invention by collecting 15 donuts. Dilbert also has a Cell-phone, which is a laser that needs recharging after 4 shots. Dying means that you have to continue, invention-less, from the same department. Pretty basic stuff, really. But the real surprise is the high humor content in this little gem.
Some examples are in order.
As I mentioned, each four stories are a new department, beginning from Project Development, and going through Software and Hardware Testing, Executive Lounges, etc. One place that got me hollering with laughter was Employee Benefits, which is simply an empty department, with no one else around and nothing at all except the elevators to the next department, and the sound of the wind howling. Oh, and three donuts on a broken table in the middle. Lastly, it can be played with another player, either cooperating or competing with you. Well, I can't judge this product yet, because it is still in beta.