They come to work each day wanting to do a good job. Back to Top Gamesmanship VIMA International uses a behavioral simulation of a fictional company to help Mitre Institute managers understand their behavior. When kids play Monopoly boredom often sets in before the game is finished. But as players grow into adulthood, the game often takes on new dimensions - no longer a game, and not yet real life. Still, the game is real enough to bring out our most natural instincts, a reflection of who we are and how we grow and learn and exist with those around us.
Workers take part in a behavioral simulation designed to help managers solve problems.
When the Mitre Institute in McLean, VA., wanted to rethink the way its management worked and refocus its training on the effect its workforce has on the organization's business goals and objectives, one of the tools it turned to was a game. Mitre wanted to focus not only on how its managers addressed a problem, but also how they used their skills to solve problems within a team environment, all within a context of organizational change. This scrutiny of how they do their jobs, how they solve problems and how their work affects others is key to the Mitre Institute's commitment to provide the resources and knowledge employees need to do their jobs better, say Mike Hansen, director. With a human resource homepage that provides on-line information ranging from upcoming events to manager's lounge to available resources, the focus remains on making sure everyone has a shared understanding of management goals. What the simulation does is aid managers in looking at how they performed, and why they took specific actions.