Be sure to check the console output when the program starts to see the various rendering options that are available. This is a simple example of rendering transparent objects. As always source is provided. This demo deals with a topic that I have seen asked on various OpenGL message boards a great deal. Well thats what this tutorial does.
Source code is included as usual.
Timing This simple example demonstrates how to update the screen based on a timer. When a certain amount of time has elapsed, timeRedraw, the application will redraw the screen. This method is useful for when you would like your application to run at the same speed no matter what speed CPU it is running on. Left mouse button adds points and the right mouse button clears all the points. This example is just a pulsing little yellow thing.