Networked games can be started from a mix of interactive and command-line invocations. The game module will not be downloaded through the network connection, which makes startup faster. The program supplies more feedback on why actions and tasks fail. This is mainly for testing that the AI is actually getting smarter rather than dumber. There is now more control available for the behavior of independent units, for instance, you can set whether they will research and build other units.
Sides now get colors instead of numbers if they have no emblems.
Games can use unit images that fill an entire hex, where previously they were limited to a smaller bounding box within the hex. The Mac interface has many display improvements, from terrain transitions to more floating windows. There have been a host of minor improvements throughout the programs and game libraries. Add better solid colors in advterr.g. 3.2 Fix crash with no-indepside games on Unix.