Simple and choice reaction times to auditory, visual and textual stimuli. The responses are the P and Q keys on the keyboard.
Timing is in hundredths of a second.
A simple ESP guessing game. The subject must guess which of two keys the computer has programmed as correct on each trial. In the experimental condition the experimenter is shown which key will be correct, and the subject must read the experimenter's mind. A simple video game that involves moving a rat through a maze by pressing two keys on the keyboard. The work requirement on one key is varied between eight and 16 responses, while the requirement on the other is held constant at eight.