The clue is worth one point if answered correctly, if the clue is answered incorrectly or moves to the opposite team, then it is worth 2 points. Talking is at a very minimal low during this game. Students may only help each other if the question was answered incorrectly or not at all for the opposing team and the question moves to their team. There are many ways that you can adjust this activity to fit into the needs of your lesson plan. This creates an opportunity for the students to test their knowledge of the keyboard without having a chance to look and the temptation to look.
Students are excited and amazed whenever they get the clues correct.
They are always asking to play this activity over and over again. This adds a new excitement to keyboarding and also creates a teamwork atmosphere. I hope that you find this activity useful as I have. Net Web Services sm , a division of Teachers Web sm . All Rights Reserved.