So far, I have described an unweighted connectionist system. That is, I have described the existence of connections between storyatoms, but have said nothing about which of those consequent storyatoms might actually be chosen. The first aspect is obvious, but the second one brings us right to the heart of the concept of interactive storytelling.
Stories are at root about choices.
Thus, the most important component of any interactive storytelling system is its method for handling choices made by characters. This is going to be complicated. I shall use this latter term here. An inclination equation is a formula created by the storybuilder that can be used to calculate a character's inclination to select a particular choice. Thus, if our example gal is trying to decide between SpurnKiss, Kiss, and KissRedHot, she will have an inclination equation for each of these three options.