Natural language interfaces are now commonplace. In addition, virtual reality came into its own, with its own considerations in terms of human-computer interaction. In the 2020s self-projection technology integrated virtual reality into the immense infrastructure of the Global Landscape and this has given rise to virtual space, a reality in its own right. The field of computer psychology owes its existence almost entirely to the rise of artificial intelligence and to the way in which these intelligent systems develop distinctive personalities and behaviors. Computer psychology can be characterized as the study of the behavior of computer systems, the kinds of personalities they exhibit, and the human reaction to these personalities and behaviors.
Today there are numerous computer systems that have definite personality characteristics.
Most intelligent systems have some kind of personality, and that personality affects the satisfaction that users of these systems experience. These intelligent systems include softbots that perform research tasks over the Global Landscape and expert systems, many of whom are equaling and even surpassing human performance in many fields. Non-entities, which are often just the cyberspace interface for an expert system or a softbot, also have personalities of various kinds. Nearly everyone has had an encounter with an expert system or a softbot or a non-entity, and there seems to be a growing consensus that these computer systems could be improved in terms of their personalities and demeanor. Nothing is more off-putting than to have to interact with an arrogant expert system or a softbot that does not seem to be aware of rudimentary social graces.