And yet very few Korean-made games have come to the west thus far. At first glance it looks like a straightforward Warcraft clone, with a story involving the usual battle between good and evil, a sprite-based 2D graphics engine clunking along behind it all, and the same tired old mixture of base building and resource gathering. There is also a relatively limited selection of units available in the early stages of the single player campaigns, and as a result you are usually heavily out-gunned by the enemy. Luckily later on in the game and in random battles there is a much wider range of units to train, buildings to construct and technologies to buy, and things start to get more interesting. Dig a little deeper and you will find there is more to the game though.
Units gain experience as they kill their enemies, which in turn gradually improves their abilities.
This gives you some incentive to nurse your units through a battle rather than simply throwing them at your opponent, although the pace of the action is often so fast that it's hard to find time to micro-manage your troops or to keep track of which are rookies and which have become veterans. It's a nice touch, but doesn't have quite as much impact on the game as you might expect thanks to the fast and brutal nature of combat. Each side also has a small cast of heroes, including the main character who you will guide throughout the entire campaign. These add some much needed variety to the proceedings, carrying their experience from one battle to the next throughout the single player campaign and gradually amassing a range of spells and special abilities which can help turn the course of a battle. An effective attack with your hero can easily lay waste to an entire enemy base as they reach ever higher levels.