You have reached the edge of your little universe and you're left wondering if there is anything else beyond. The limits of VRML 1.0 are staring you in the face, a small world that can look quite nice, but nothing is going on. Where VRML enabled a new way to look at information, Moving Worlds enables us to experience it. Information can come alive and interact with the user based on both the actions of the user as well actions of other pieces of information. VRML is a file format that describes a virtual world for deployment over the World-Wide Web.
Users experience the contents of that file by downloading it into a VRML-capable browser.
There, it is rendered in real-time, allowing the user to see the virtual world from any perspective they choose. For example, a VRML file of a cafe would include a description of the building, tables, chairs, people, espresso machine and other items in terms of 3D coordinates and polygons. Each time you move around, the browser takes the change of view into account and renders appropriately. As an evolution of VRML, Moving Worlds moves beyond simple geometry and adds behavior. These control points can then be connected to similar points on sensors, Java applets and interpolators through the use of routes.