Those are some of the things Anchorhead doesn't do that win it points in my book, but the things it does do are just as good. Pallid gray light trickles in through the drawn blinds. The office is deserted, papers still scattered across the top of the desk. The front door lies west, and the file room lies east. Sitting on the corner of the paper-strewn desk are a telephone and an answering machine.
Someone seems to have left a cup of coffee sitting out, half-finished and cold.
It is inevitable, given the nature of the materials, that things get a bit over the top now and again, but that's the exception rather than the rule here. Some points are awarded for nonessential things, which might leave the player wondering what she's missed when she completes the game with less than a perfect score. Still, these problems are insignificant given the scope of the game, and most things about Anchorhead work more than well enough to keep the player involved throughout. It's an impressively coded, impeccably written work, one of the best in recent memory.