If the other players do not agree with the stated attributes in a three card match, then the player must pick up the cards and play continues to the next player. If an agreement can not be reached, the teacher is called as a judge to make the decision. The game cards can also be used in other ways for instruction. The teacher or librarian could give each student or team of students a card to use as a starting point for library research. Cards placed face down.
Students take turns picking two cards.
If they have matching attributes the players keep them in a pile. Most matches wins. Points could be awarded for correct answers and taken away for incorrect ones. The design was developed with specific learners and instructional problems in mind. It could be adapted to other situations with minor modifications.