I'm interested in seeing how well Microprose' B-17 II does. If they manage to implement everything they have been showing, it sounds like a great flight sim. I'll be interested to see how well it sells, because it is doing some stuff different. They have such different design considerations. Main one being size.
Virtual battlefields are fairly simple to implement in a box game.
But when you look at the online considerations, most people would have no desire to be a foot soldier with a plane strafing their butt. Just one example of how it's pretty much impossible to balance an online virtual battlefield. Your web-site only lists 6 people on the team, including Doug Balmos and yourself. Yes, basically I've done all the game coding. John and Nathan have done all the art work.