PlayStation 2 developers can use the NetImmerse 3.0 rendering pipeline to take advantage ofboth vector processors, the graphics synthesizer, the DMA controller and other important PSX capabilities. Developers can adapt quickly and easily to market trends. Most importantly, the user doesn't pay a price for versatility. The new curved surface module within NetImmerse 3.0 addresses the different memory requirements for game consoles versus PCs. Objects can be stored in a compact, curved-surface representation that maximizes the performance of the PlayStation 2.
Users are able to tesselate and render with exceptional realism at the highest possible frame rates.
NetImmerse's curved surface module provides the additional benefit of seamless integration with character skinning, continuous level of detail, and terrain modules. The character skinning feature within NetImmerse 3.0 allows developers to create aesthetically superior characters in less time. When animated, NetImmerse 3.0 characters have skin that moves in concert with underlying bones. The Nexus Conflict , ran tests using the same figure rendered as both an articulated and a skinned character. We don't have to compromise the quality of our models for the sake of speed.