Before melee even begins, pages and pages of statistic-filled charts will test the hardiest general's patience. Most aren't well explained or documented in print, although an online combat manual clears up some confusion if one doesn't mind wading through oodles of descriptive data. It's both a testament to Ring of Red 's depth and complexity that each attribute plays an important role during heated conflagrations. Players must keep abreast of personal command abilities, troop strength, terrain modifiers, recovery time, and countless additional variables which can and do affect conflict outcomes significantly. For sake of ease, play operates on three separate, yet intertwined, levels.
Scenarios begin on an overland map that has been divided into square hexes.
This is where movement, attack and repair orders are issued. Still, simple changes at this level can carry over into battle. That's because AFWs possess differing battle performance capabilities depending on range, proximity, and strength of opposing forces. The specific point at which one rests when an assault order is given has lasting repercussions within 3D combat sequences. Furthermore, once engaged in combat, you actually, physically aim at AFWs or soldiers depending on what drastic measures the situations call for.