George provides creative direction for all of our products beginning with the development of our initial product concept. He meets regularly with the executive staff and at critical points in product development meets with Project Leads to discuss emerging design issues. There are nine racing levels and five arena levels that cover most of the exotic scenes in Episode I, from Blockade space to the watery core of Naboo. They each have their own trademark ship, so players will be flying the Sith Infiltrator against Jar-jar's Bongo. The power-ups will yield one of over 25 various offensive and defensive gadgets.
Shields protect the racers, and they can boost into hyperspace.
Launching gadgets can zap opponent's energy, spin them upside down, stick them in an ion net, or a tractor beam will slingshot you past them. In addition, each racer has their own unique gadget or power - little Yoda uses the Force in some wily ways.