These projects are also loaded on the school's IBM network so that other students may view. Students must learn to use their time wisely and to set long term goals and deadlines. Students have incorporated activities and learning tasks that they will use the rest of their lives through the constant editing, organizing, and sharing of knowledge across the classroom, around the school, with parents, and with local community members. These activities include research, interviews, publishing activities, experiments, surveys, reports, and a demonstration of their final project. The real world becomes the instructional medium as students interview people from different perspectives and through these interviews develop language skills.
Technology provides a catalyst to go beyond the traditional research paper.
Computer-triggered projects display an integration of efforts. Young people investigate materials and share new knowledge by using a wide array of multimedia research and publishing tools. The role for teachers has changed from that of lecturer to that of facilitator and manager. Student-designed learning encourages experiences and develops a greater sense of achievement. Students who are encouraged to design their own solutions to problems learn to be creative, critical, reflective, and productive.