It can be tempting for some computer animators to create an entire scene purely with camera motion instead of using cuts almost always a terrible idea. Cutting from different camera angles and subjects is core to our video experience. A great way to understand how this works is to watch TV with the volume off. Notice how often the cuts happen during a scene. Note how they set up the scene, emphasize facial expressions, and set up a rhythmic pace.
Some big differences exist between traditional video post and post for game delivery.
First, traditional video is made up of tall, rectangular pixels. Computers use square ones. Second, each traditional video frame is made of two unique picture fields interlaced into one frame, with all the even lines capturing a moment in time a fraction of a second different from the odd lines. Video in games is always progressive scan, with only one image in the frame . Because RGB computer monitors are much better than analog televisions, games can use film-like color saturation and contrast.