Games can provide occasions for adult and child to play together. User is introduced to information technology. Therapeutic applications with patients. Games could foster social isolation, as they are often played alone. Practicing violent acts may contribute more to aggressive behavior than passive television watching.
Studies do find a relationship between violent television watching and behavior.
Women are often portrayed as weaker characters who are helpless and acted upon. Game environments are often based on plots of violence, aggression and gender bias. Many games only offer an arena of weapons, killings, kicking, stabbing and shooting. Feelings of mastery occur in a world that is not real, a video world. Long-term effect on aggression is not known.