At first glance, I wasn't sure I could even like this level. I started a DM session and began scooting around this somewhat-bland architecture. After the first few minutes I almost optioned to quit. However, I stuck with it, and I'm glad I did. Once you start playing this map, you'll notice that Iikka has pushed the Quake 2 engine to its' limits.
Surfaces are as curvy as they're gonna be, with ambient architecture that just adds.
A pattern can somewhat be created here, but at a couple points you must do a 180 and began back along the same course. With this being the layout, it practically guarantees action. Unless you completely 0wn, you'll barely have time to collect even one weapon and some ammo before a skirmish begins. The map is quite small, has plenty of places to take potshots at enemies below, and uses just the right weapons to get the job done. Weapon layout is used to maximum effectiveness here, also.