To the staff this means a great deal as we have invested heavily in plugins and were happy to be able to use them in combustion. Desktop Production DT Production takes quite a boost from combustion as part of the workflow. It is a low cost and time saving tool that can replace a good many tools and offer scalable performance. As I said earlier After Effects plugins and Photoshop plugins work in combustion, it even has an audio scratch track for creating precise synching with video. Post Production combustion offers a seamless production environment, with unified paint, animation and visual effects.
Visual feedback is perfect in combustion especially real-time manipulation of the image or video.
3ds max 4 you can actually send renders straight to combustion for tweaking, post-production or visual effects. There is true workflow integration between combustion and 3ds max 4. combustion can use the interactive paint link and post processing found in 3ds max rendered RPF files. Even when importing 3ds max models into combustion you can paint, flatten and send back to max with the UV coordinates intact. Broadcast Motion Graphics combustion has a non-destructive vector based technology that provides fast editing of images, graphics and type. Illustrator files are handled as resolution independent vector files in the paint operator layers.