Granted, players shouldn't be able to stop on a dime, but Madden 2000's running physics could stand a little tweaking. It's easy to create your own players to add to the game, as you can see here. Chalk up another 8 yards for me. Passing is a little easier, with the ability to throw to any receiver at any time. Unfortunately, long passes are essentially a crapshoot - no matter how wide open a receiver may be, the defense always seems to catch up, making interceptions way too plentiful.
Screen passes are the safest bet, as are wide receiver crossing patters over the middle.
In this regard, Madden 2000 is both a step up and frustrating at the same time, because they almost got it right. As you use players over and over, they get tired and lose effectiveness, which theoretically should eliminate your ability to beat a play into the ground. Unfortunately, the fatigue system isn't implemented very well, and the game still doesn't learn when you run the same play over and over. After 15 straight short passes to a single running back, the computer should be able to do something to keep the player honest. Longtime John Madden boothmate Pat Summerall is on board to describe the action, making it feel as if you're playing a real NFL game.