Your champion is generated via a standard character generation scheme. The computer rolls up attributes, which you can assign, or let the computer do so. Strength and endurance seem to be the most important attributes. Weapons and related proficiencies are divided into seven groups, with no overlapping of proficiencies. Weapons are found on the ground or on the bodies of defeated monsters.
Weapons break, so carry spares.
Like weapons, armor is found in the maze. Helms and shields d not wear out. You must check your armor periodically to see how worn it is, and replace when necessary. Magic and magic proficiencies are divided into six groups. Magic is essential, and you will find it impossible to finish the game without developing proficiencies in all types.