Different types of attack score different types of hits on the enemy. The more dangerous the hit the harder it is to achieve. The first dungeon is quite small compared to the huge, sprawling ones you will have to explore later in the game. The automap is by far the best 3D map I have come across but still has problems. You can write comments but the way this operates is a little pointless.
Unexplored areas are relatively easy to spot and secret doors can be located.
The Outside World Leaving the dungeon provides one of those rare gaming moments when you can't help being impressed by the scenery. Trees have been described by some people as disappointing as you seem to move straight through them, but I think it would be annoying to have to navigate around them all the time. It is at this point you realise how big the game is. As you access the automap for the first time you can see the hundreds of dungeons just in the region of Daggerfall. A right mouse click on the map brings up a find option.