A first attempt at planar mapping. Faster to render while debugging a custom shader. Definitive test of 2D texture mapping having a spherical map shape. I'll be testing shaders with this file. What it's supposed to look like.
Zip file containing a rib that produces Yet More Teapots.
What it's supposed to look like. A better version of minmax. You don't have to separate out the polygon lists from your .rib files. Deliverables Make a zip file of all your .rib, .sl and .tif files. Put them on a floppy and submit them on the date due.