Damage of great severity in a small volume is worse than weak damage in a large volume. The sharp point maximizes damage in a small volume. Maximum sharpness is employed. Therefore in causing damage it is itself damaged. New points must then be prepared or made again.
Sharp points are also difficult to store for a long time.
Thus only a few are made at one time. Other level 1 entities are gunpowder and charged amber. These have the same characteristics as points. Level 1 can be attached to levels 1 to 6 at its blunt end, it will not attach at its sharp end. Level 2 specializes in harmlessness, in input.