Bases are easily designated. Near the bases you can scoop up some health, shield recharges and perhaps a repeater, st rifle and some ammo, just enough for a firefight. Many secret areas exist, so the more exploring you do beforehand, the greater your advantage. No major problems with weapons placement here. Plenty of nice fresh water in this level, so don't plan on staying high and dry the whole game.
Textures are fairly basic, but effective in their setting.
Architecture is not as complex as LEC's levels, but still better than average. A lot of effort was evidently put into this level, and it's a blast to play. This should also inspire others to create works of this caliber. If Spidey and Bats aren't your thing, play the original Waterslides. There are some slight alterations in the level layout, mostly added apparently to make it not quite so easy to invade the enemy team's base, such as a wide gulf you'll have to jump to get to the other side's area.