Pawns promote on two sides of board farthest from their controller's starting corner to any major piece - Knight, Bishop, Rook, Queen, Cardinal , Marshall , Snake or Witch. The Snake is a hexagonal analog of Crooked Rook. It moves in zig-zag pattern, alternating steps in two orthogonal directions. It got its name from snake-like shape of its move. A Witch got its name because it makes 'hexes' with its move.
Witch can move one square diagonally or leap two squares orthogonally.
Written by Marek 14. Web page created by David Howe.