In particular, achieving quality means honest evaluation of game builds. No aspect of the game is considered complete until we're satisfied with it. OK, let's move on to game mechanics. Players can use keystrokes to order their characters to form formations or perform scripted behaviors. Formations maximize the unique attributes of each samurai, allowing sword wielding characters to provide support for characters with range based attacks for instance.
Scripted behaviors can turn single samurai into sentries or sentinels.
Play-calling was developed when we realized that one person would be hard pressed to efficiently control detailed characters like those we have created in Throne of Darkness. Play calling will allow players to easily manipulate multiple characters on the screen in addition to being a good method to control the enemies. This would take the character most proficient in magic, and have him occupy the rear while the other characters made a frontal assault. During combat, the spellcaster would make sure the characters in melee combat stayed free of poisoning, freezing, and would upkeep defensive spells if necessary. In fact, a major part of Throne of Darkness is the item creation system which will allow players to make their OWN items customized to their combat techniques, rather then depend on random chance to deliver them a weapon that will enhance their characters.