Operating from the prototype stealth starship USS Incursion, the player will be briefed on the upcoming mission, select the Away Team members according to the mission parameters, and then take direct control throughout the mission itself. Keyboard shortcuts are also available and fully customizable. Since the player is supposed to rely more on cunning and stealth tactics than on brute force, the team members can toggle movement between crouching, walking, and running. Each movement mode produces more noise than its predecessor, and a toggle on the screen interface allows you to see precisely how much of a racket you are making by visualizing the noise wave radius. Another toggle will visualize an opponent's angle of vision, perfect when you'll be sneaking up on them, Metal Gear -style, before putting them to sleep with a Vulcan Nerve Pinch.
Team looks good.
While the resolution is not high by today's standards, the characters and surroundings are well defined. Should a new mission objective come up during play, the player will be readily notified. Commander Data guides you through the first mission. As the game progresses and more of the underlying story is revealed, new equipment such as cloaking armbands will become available to team members to use on further missions. Away Team is played in isometric perspective on a scrolling map.