Inspiration Software, 1997. 4 x 3.5in disks, user's manual, symbol guide. Inspiration Software, 1998. The program is easier to use than a standard drawing package, is flexible and appropriate for learning environments, and allows students to focus on the ideas and process of planning, thinking, prioritising and rearranging ideas in a visual way. Students can structure written reports and stories, organise notes and plan for producing multimedia presentations by creating outlines and diagrams such as concept maps, webs, idea maps, plans, and graphical organisers in combination with the other drawing features.
Teachers can also use the package for planning and writing instructional materials.
Making best use of the program requires quality teacher input and direction with meaningful, open-ended tasks presented to students. Using Inspiration is an invaluable resource, with great ideas, case studies and full lesson plans showing how the program can be used in a variety of learning areas. The aim of the game is to win back the Shady Glen Game Factory that has been taken over by Morty Maxwell, the Master of Mischief. To achieve this objective players are required to win all five levels of the Strategy Game. To play the Strategy Game against The Master of Mischief players firstly must collect game pieces.