Janet Murray is one of the few authors interested in the development of ergodic serials. She imagines a new kind of ergodic serial, the hyperserial, mostly as a database-enhanced traditional serial. For example, users may browse the character's personal objects, and freely explore the places where they live or work. Users would also be able to explore information about previously emitted chapters. An ergodic serial with this feature, based on the normal adventure videogames paradigm would be impossible.
Serials usually have a coherent plot that continues from chapter to chapter.
Each chapter would have access to each user past performances, giving coherence to the plot. This will help authors to create web or CD-ROM based serials, that are actually much similar in structure to other media serials, like television, but that also give a bigger set of ergodic resources, like the ones available on adventure videogames. One consequence of this is that games have goals. Main goals can be, for example, to rescue a princess or to solve a crime. Secondary goals are usually things that have to be done in order to accomplish main goals.