Because, unlike us, a landscape has all the time, all the slowness, in the world. Just before dark I would look across the riverside meadows from the path along the river which led to the next village, to a restaurant. And then I would climb the hills again, the next morning, traversing wildly swaying cornfields to a single cherry tree with a good crop that year, and sometimes, late in the afternoon, I would come across a deer or some other remarkable fact - a morel, a night orchis. And it came closer. You Lord chapel.
Time is the factor that makes space human.
This is how computer games work. The stake is to understand the rules of the game. In every game field, on every level you penetrate into. And then to oversee all these game fields in their meta-order. A thought takes shape as soon as there is a simultaneous connection between all the points within an n-dimensional field.