Each ship has a thrust rating, usually from 2 to 8. Each player plots his ship orders and they are revealed simultaneously. After each order, add the change in velocity to the previous velocity, and record the result under the next Vel heading. A turning template that fits over a ship model is provided with the game. A point is simply one twelfth of a circle, or 30 degrees.
Ships turn half of their points at the beginning of movement, and half at the mid-point of movement.
So ship B would turn one point to the left, move three inches, turn another point to the left, then move a final three inches. A ship may change velocity by its current thrust rating. It may change course by half its current thrust rating at most. Change in velocity and change of course combined cannot exceed current thrust rating. A ship rated with Thrust 8 is therefore much more maneuverable than one rated with Thrust 2.