If made, the ransom shot collects the ransom value. Multiple shots up the left ramp will earn the player increasing ranks. Achieving a new rank lights the safehouse. Warehouse Contraband can be collected at the warehouse when lit. These items are usually worth just points, but they can be worth an extra ball.
Warehouse also collects the lowest flashing magazine award when lit.
When Feel Lucky is lit, and the warehouse shot is made, the player then has the opportunity to choose between two awards using the flip- pers. The left flipper will award points, the right flipper will load the gun for a shot at a flashing bullet target. The modes will not be randomized by the slings or jets. No extra balls will be awarded. The Light Extra Ball on the maga- zine will be skipped over.