Fantasy and science fiction samples are a plus. 3D Studio Max or Softimage experience is preferred. Texturing - Texture artists should demonstrate the ability to create realistic bitmaps for character skins as well as tiling textures for 3D scenery engines. Actual game textures tend to be 256 x 256 pixels square, but any size samples will be considered. Photoshop experience is preferred.
Samples showing a wide variety of creatures and action are desirable.
Examples of low frame count and looping animation are a plus. We are interested, however, in artists who can demonstrate imagination and design skill in 3D level construction.