By sampling the field when the eddy currents are decaying or dead, DC trackers can operate around conducive metals with minimal distortion. Since no mapping or compensation is necessary, there's easy set-up of the system, making it fast and portable. The multiprocessing of DC trackers yields lightning speed and performance with low lag and instant feedback. Since these trackers dedicate an electronics unit and microprocessor to each sensor, there is no multiplexing problem where the update rate is halved. Whether tracking 1 or 100 sensors, each maintains its high update rate of up to 120 measurements per sensor per second.
Speed also translates into efficiency of operations.
You get real-time animation in a single take. It also makes the game a lot more realistic. Z-Axis' David Luntz is also enthusiastic about the rapid trackers. It's the fastest in the games industry. We can mocap 100 motions in a day and have them in a game in a week.