The impact of this is easies explained with a few examples. In fact, when the server system shows tendencies of slowing down, due to the sudden influx of a few hundred thousand additional users entering our universe, all one needs to do is to remotely activate a few extra processors to increase the computing capacity adequately. We are not talking about some distant future either. The following figures reflect our lowest expectations of what we expect within a few months after the start-up of the Project Entropia Universe. This assumption is conservative, keeping in mind that the client software is absolutely free, there are xxx million users on the internet increasing with yyy users per day.
Users stay on for one hour.
This assumption is conservative compared to on line games like Ultima Online, Asheron's call, and Everquest, where the standard user is often logged on for several hours at a time, even though these games only offer small portions of what can be experienced in the Project Entropia Universe. Each user is willing to spend one USD per hour. This assumption is extremely low compared with what people are willing to spend on quality entertainment, games, and gambling. In summary, the important feature of the business model is that Project Entropia will be provided the users for free. This is a revolutionary approach, which is assumed to make participation interesting for hitherto never reached numbers of simultaneous users.