The graphics were noticeably beefed up, this time around the game fully supports Glide and D3D API's. Smoother framerates and higher detail levels certainly increase gaming experience. Sound effects were not forgotten either, all the metal grinding and spine-chilling screams for mercy are all very clear. Some of the effects however are overused, but in the midst of pedestrian and animal-slaughtering action, you don't pay much attention to it. The most noticeable difference however is the damage model.
Vehicles show amazing amount of detail when they get struck.
The body warps, sparks fly, debris litters the air and smoke pours from the engine. Some parts, like doors and bumpers, that were broken off remain on the ground or fly into the path of an unlucky pedestrian. In fact blood and gore are a big part of the game. Pedestrians and animal models are enhanced too. They loose limbs and gush out plenty of juices when get run over.