It's mainly made of primitives and CSG's. All other objects are created specifically for this scene. Textures were also created mostly for this scene, altough some of them are taken from Moray texture library and then modified for my purposes. Finally I created the Norden. It's simply one rotational sweep, few cylinders and couple hunderd cubes and they are aligned in front of the camera so that it looks like wiev trough Norden.
Textures are mostly very simple.
Many of them are only one solid color, few is also bumpmapped. With them, there's couple of those with colormap pattern or few layers.