Force spike is an option to bring the deck up to eight early counters, but I do not like this option. Half of the games you play you draw it early and it works as it should, but the other half you do not draw it until late game where it is usually dead weight. I try to avoid such cards as they tend to increase reliance upon luck. However, with the addition of white the answer becomes more clear. White allows the addition of 4 wrath of gods.
Story circle is yet another option here.
While this does mean you will take 5-10 damage from blastoderm, it also means you can begin to stabilize after turn four. Once again the idea is to pack your deck with as many early game cards as possible to survive to the late game. Now, we get to creatures. Here, the idea is simple. You don't want to waste counters protecting creatures if you do not have to, so the best creature is one which protects itself.