The various relationships between the different states, which are based on affinities or contrasts on the level of the structure and the sound material used, become audible through the movement introduced by the audience. 7 Realisation Camera Musica is a project in progress. First sketches have been realised during my three-months period as composer in residence at the Banff Centre for the Arts in fall 1995. Unfortunately, this necessity calls for specialised modelling software and high-performance virtual reality equipment rarely accessible to artists. Another still unsolved problem is the design of the actual navigation interface, i.e. the device to drive the Camera Musica .
Suggestions are very welcome.
8 Conclusion As far as space constraints and the state of the project allowed it, I gave a necessarily fragmentary survey on the Camera Musica project, which tries to explore an area of articulation between music and visual arts, in occurrence architecture, made accessible to artists through new media technology. Extensive experimentation in this area and the development of systems allowing for an integrated simulation of image and sound will still have to be completed until the new musical artefact will really become explorable by a broader audience. Media technology for artistic applications will have to develop from its current state of a multi- or hypermedia technology to a polymedia technology, a paradigm allowing for the necessary seamless integration of visual and auditive media. By such a polyphony of media I understand the highest form of integration of media which allows to establish any kind of relationship between different media elements without compromises, work-arounds, or arbitrary technological limitations. A nice utopia for a new century.