Unlike the Tokyo experiment, however, in which Isozaki was limited to hammers, nails and wires in developing a complex, semi-autonomous and interactive design process, the Venice project utilizes contemporary technological advances and informational network design to propel the design process. In a sense, Isozaki had returned to post-metabolism by way of contemporary information technologies, developing a complex and intriguing simultaneity of autopoeitic and allopoeitic processes. Although these developments are serving to open up numerous possibilities for a morphogenetic system liberated from the governing constraints of a single author or telos, what is of concern is the regression of returning to the failed vitalism of both the nineteenth century and the 1960s. Essentially a philosophy of complexity, Deleuzio-Guattarian thought negotiates not only the actual realm but the virtual one as well. In fact, one might argue that the primary intention of Deleuzian philosophy is that of establishing a theory of the virtual.
Today there is extensive discussion of what is referred to as virtual reality.
According to Deleuze and Guattari, however, virtual reality is nothing but an illusionary technological phenomenon. This raises the question of the virtual. In Deleuzio-Guattarian thought, as unrealized possibilities are simply discarded, the virtual, nevertheless, manages to retain its reality. For instance, if we believe that access to the virtual world exists somewhere other than in this reality, we again fall into a familiar idealistic trap. It is a process of oscillation between an actual dimension and a virtual one.