To color correct images, a series of menu items and mouse clicks is memorized. There is a huge conceptual leap made from from the hand of an artist mixing colors on a palette to a series of clicks as a replacement for craft. For those artists using commercial software exclusively, the creation of the work has become not a personal decision, but has been determined by a remote group of programmers working to satisfy shareholders as much as users. Accept the limitations of the software - then pretend they don't exist. As good as Photoshop is, it will only be good at making static 2D images.
Similar limitations apply to every piece of software.
While there are only 3 steps here, the effects are potentially devastating. This seemingly benign process turns students and artists into perpetual consumers and advertisers for the software companies. The particulars of those few menu clicks amount to ideology and one that is taken for granted by most educators, administrators and artists. By accepting the conditions of a corporate software product, the artist is robbed of the possibilities of digital art making. The skills necessary to become an artist cannot be bought off the shelf-they are being constantly redefined.