The somewhat sophisticated AI combatants in Sin duck for cover in between taking shots at you, which makes surviving legitimately challenging. Survival is made even more difficult by the fact that the location of your shot makes a huge difference. An opponent can withstand six or seven shots to the chest from a pistol and countless shots to the leg, whereas two good shots to the head will fling a man onto the ground in an eruption of blood. Ammunition, cruelly, is pretty spare, so before long you will find yourself sprinting up to enemies and shooting them between the eyes with disturbing nonchalance. Mutants, however, are often capable of enduring half a dozen gunshots to the head, and this kind of tactless assault will ensure a lot of pain.
Sin is a gory, crude, and conceptually moronic game.
His sidekick, the hacker J.C., is profoundly unhelpful, not to mention a nasal twerp. And yet, despite this, Sin can be an embarrassingly fun game to play. It moves quickly and with exciting, ever-changing scenes. The story is inane, but at least it has timely plot twists, as well as a dependably heartless villain. And the mission objectives provide a much greater sense of accomplishment than simply tallying up kills.