Opponents must make a successful saving throw vs. spell or flee in fear. Lasts caster's HD in rounds. Adjusts caster's body composition to pass through solid matter. Can keep one item in hand solid. Depending on HD, generates poison that causes sleep, paralyzation, damage, or death.
Victims can attempt a saving throw vs. poison for half effect.
Can be fired all at once or one per round. Must make attack roll for each missile. Shield offers -1 AC bonus. Reflects first missile attack, melee attack, or spell that is not area-affecting. Originator of attack must save or suffer the reflected attack.