If a smuggler penetrates inside the spy headquarters, he gives his goods to the scorekeeper, and is escorted back to his own headquarters by a staff person or leader supervising the game. The game continues for a set period of time. The group is divided into teams of 6-8 players. Teams have to stay together during the entire game. Leaders may remain mobile, or seek a hiding place.
Teams try to touch as many staff members as possible within the time limit of the game.
Captured staff are immediately freed to run and whistle again. The team who tags the most wins. Same rules apply. The game is best in a large open wooded area. Players line up at one end of the playing area, while one player, holding a flashlight, stands at the other end.