You can even link the entire stack to your own creation. For example, if you were exploring a HyperCard stack on star systems and were reading about different constellations, each word could be hot texted. If you wanted the word Orion, you would move to a card that might have a picture of the constellation, a video clip and a detailed description of where to find it in the night sky. Let me start by saying that anyone who uses it only as a textual device has completly missed the most important benefits it has to offer. My students learn to use the paint tools, and I use it to teach basic animation.
Students create an animation button that automatically flips through a series of cards.
Each card had a slightly different picture, so movement appears to take place. For example, a student might do a series of pictures showing a basketball player scoring a basket. In more advanced classes, students can learn to animate single cards, icons and cursors. HyperCard is ideal for project work, and three of the best projects students can do are interactive storybooks, multimedia presentations and games. For interactive storybooks, students write a story and create the pictures that go with it.