Cavallo describes a two-year project to bring new learning environments and methodologies to rural Thailand. His salient example is the assumption that the population and teachers of rural areas lack the cognitive foundations for modern technological education. The final two papers in this section describe tools for learning through expressing. This project provides a flexible environment for rapid hardware and software prototyping and iterative design. The underlying architecture makes it easy for designers to expand the basic construction kit with minimal engineering effort.
Users can create fully functional games merely by describing the rules.
In Orwant's system, any game described in the system reveals itself and its inner structure. This means that playing and authoring become, to a greater extent than ever before, synonymous. The Media Lab's focus on learning through expressing is a reflection of a sea change. As documented by Smith et al., neither teenagers nor senior citizens are willing to be spoon-fed, nor are they willing to accept technological tools that restrict their ability to be expressive. The e-community expects to be engaged and acknowledged as thinkers and learners.