This year, EA even worked on shadows - depending on the time of day and weather, parts of the stadium will be in the shade. As you run the bases, you can see yourself from a slightly different angle on the big screen in the stands. In some stadiums, you can watch yourself in a screen within the screen in the outfield as you stand at the plate. Players have facial animations and expressions this year, which you see from time to time, mostly when you haven't touched the controller for a while. If you don't do anything, the camera may cut away to show your pitcher chewing gum or your shortstop hunched over, ready for the next play with a look of deep concentration on his face.
Some players have their idiosyncratic gestures in the game as well.
The ball itself is a little easier to follow on screen, with a slight comet-tail effect that appears when the ball is moving very fast. This effect is done subtly enough that it works well, helping you follow the ball without creating a distracting effect. Another nice improvement is in the way the camera follows the action in the game. This is one of the aspects of TP2000 that sets it apart from MLB2000 - the timing and direction of the presentation looks like a TV broadcast. The way the camera perspective shifts during a batting sequence just looks and feels authentic.