Once the design appeared on the screen, the students and teacher looked again at the commands and discussed how those commands created the design. She asked the students to predict what changes they would need to make in order to create a new design. With this cursory lesson, students were enticed to spend hours creating their own shapes and designs. On Technology HyperLogo is a highly motivating way for children to learn the basics of computer programing. It is also a wonderful way for children to visualize and create geometric shapes.
Students give commands to a turtle who moves accordingly.
They use problem solving strategies as they learn to manipulate the turtle to create designs and shapes. Math Algebraic Thinking Standard 1 - The student describes, analyzes, and generalizes a wide variety of patterns, relations, and functions. Geometry and Spatial Sense Standard 2 - The student visualizes and illustrates ways in which shapes can be combined, subdivided, and changed. Standard 1- The student uses the reading process effectively. The student constructs meaning from a wide range of texts.