The class will examine the principles of movement and how they apply to the zoetrope and the computer. Entertainment Technology 61 is the same course as Cinema 6 and Graphic Design 74. Students are responsible for internet access and computer resources. For information, contact Jim Keeshen at ext. Students are responsible for internet access and computer resources.
Students are responsible for internet access and computer resources.
This course introduces students to basic interpersonal skills involved in written and spoken communication processes specifically designed for the entertainment industry. Students learn various methods of dealing with confidence, presentations, employee and employer relations, conflict resolution skills involving creative differences, and written communication. Lectures on entertainment industry communications, reading assignments, group and individual presentations, and a journal will be included. This course covers the concepts of marketing strategy, advertising management, sales promotion, public relations, marketing research, consumer behavior, and brand management as applied to theme parks and destinations, home video, television, film, and consumer products. Students will utilize in-class analysis of case studies, discussions of current events, and development of a media marketing plan to apply marketing principles to an entertainment brand.