Rule 12.1 - Replacements are subject to normal sea transport rules and to the Supply Arrival Table. The reference to rule 19.0 is only to introduce the concept of replacements. The minefield is destroyed at the end of the round. It is also good for and required for the reserve capacity in rule 14.42 and will apply for all remaining rounds of combat on the Inset for the game-turn. To move from the main map to a friendly holding box, a unit must expend one movement point to be moved off the main map into the box.
Units re-enter the main map by counting the the first hex against the movement allowance.
Units may enter or exit by the road movement rate so long as they are moved along the path of a road. The hex of entry cannot be occupied by an enemy combat unit. A unit may be placed in enemy ZOC but must stop there for the rest of the movement phase.