Wearables interact with the user through speech recognition systems, voice output, heads-up display, keyboards, dials, and joysticks. Wearables sense the world through wireless communications, global positioning systems, cameras, microphones, and other technologies. Wearables provide information to the user even when not actively being used. For example, it will announce when email has arrived, who it s from, and upon user request, display that email or read it aloud. In real time.
Wearables are always on and working, sensing, and acting.
The display is translucent so that he can still walk and work while viewing the image on the display. We ve put legs on the laptop, freed up your arms, and enabled everybody to be a complete member of the enterprise, just like any desk jockey, says Yass. The engineers walk around the car, even competitors cars, and voice their concerns, opinions, and evaluations about the craftsmanship, design, and features in what they see. A camera records the user s view. When the wearable is connected to a wireless network, the home office can watch and comment on what s going on at the same time.