Your space ship crashed into this planet. You manage to find a weapon, a gun, and start our across the landscape to start your adventure. Some will stalk you until the ideal time to strike, others will negotiate. Special items found will allow you to morph into the monsters and fight as them similar to that seen in the Origin classic designed by Victor Penman of Raven Software. Unreal's visuals set a new standard for realism.
Water is transparent, flames randomly flicker, moving clouds cast shadows while dynamic lighting.
Buildings and dungeons are actual structures on the three dimensional landscape meaning that there is no transition or level loading when going in or out doors or portals. The graphics will feature true three dimensional features, such as dynamic lighting, shadows, and 16-bit graphics. Hundreds of polygons and frames of animation comprise Unreal's eerie monsters. The MMX technology of the new 1997 Intel processors will allow sound effects, music, animation graphics, and internet connection information to be processed in the same instruction set, significantly speeding up all the processes of the game. Steven was the programmer who designed the Quake Reaper Bots, the only thing that makes Quake exciting in single player mode.