Here goes again. My real schoolwork calls to me, so I will have to take a pause on my work with Quesa NURBs. Patches, Curves you name it. QD3DGeometry.c does parameter checking in debug mode. I am sending my patches to Joe so he can update the cvs server.
Tessellation only happens in for constant style.
I must do more research before I can do world tessellation. Also, NURB patches do not generate normals or uvs. I played around with a few things briefly, but didn't get anything good working. So texturing doesn't happen for surfaces. I guess this works for now, but it would be good to do real normal calculations like QD3D does.