My thoughts are that the design of the game is what is most important and not all designs are good. A simulation can work exceptionally well to show these benefits and there are a lot of them in the marketplace. I'm developing a pretty good list of exercises and links on my website for the purpose of making alternatives more obvious.
Teams can also DIE in the game.
The design of that simulation was such that teams were told they were in competition with each other and that the first team to return would get more value for their efforts than the later teams. This made it a race, even though a bit of analysis would suggest that getting back first was not a good idea. In one play, the president of the company made his team race back to get their first - he was not open for suggestions or compromise. The DID get back first, but they also had the lowest results for all the teams. And of course, they were seated near the front of a large ballroom.