If you force in all your troops as soon as you see the carriers, it's unlikely that you will be able to micro enough to selectively cast spells onto the enemy units in time before your army gets decimated. Get a small amount of troops to initially engage the fleet, and bring in from another angle your Ghosts to lockdown, Defilers to plague, Templars to psi storm, etc. In that weakened state, and without their support the Carriers should just become fish in a barrel. The mastery and effective use of seemingly minor aspects is what differentiates an average player to a great player. Whether it changed the balance of the game slightly from the Zerg players advantage to the Protoss is irrelevant.
Statistics show that games can still be won with any race vs. any other race.
But if it weren't for the changes to the game and in this case, carriers, Starcraft would be a much duller game as people would not be forced to explore all aspects of it, including all the different units and the best way to utilize them. 2 Review Take control of a squad of giant, forty-foot, nuclear powered, heavily equipped, walking killing machines. All HTML coding are original and GameSurge. Original Graphics and layout are copyright of P.D.Sanderson and shivaSite Designs. No part of this site may not be reproduced without prior consent.