Visuals were all but ignored. Plots began with a credit crawl and didn't resume again until the protagonist had enough Experience Points to venture more than a few paces from the home castle. It was a simple time, and games like Everquest have recently returned to those simple days of just ambling through the countryside, itching for a fight. Enix makes a play for nostalgia with this Dragon Warrior collection, and does so well. The quest at hand is a brilliant and expansive one, a journey through acres of territory to the very ends of the land.
Terrible beasts lurk at every step, and friendly town folk look for profit with every smile.
Somewhere out there are magical transports and awe-inspiring weapons. The imagination is complimented well in this journey, for in its fabrications are sometimes inklings of what's up ahead. But it's a quaint, often lonely voyage, and an arduous one at that. Some say that the street is cobbled with danger, but it's hardly a road at all, and much of the gameplay time is spent simply finding out which path out of a million inconsequential others to take. The plot of the original Dragon Warrior is hardly a plot at all.