An executive and a technical expert reading the same report often look for different things. In some instances, the choice pertains to learning style. Some learning styles pertain to the sense that dominates in the learning style. For example, a visual learner might prefer to watch an animation of a procedure, while a verbal learner might prefer to read the instructions. Some learning styles pertain to the process of learning a task.
Some learners prefer to learn first, then try something.
Others prefer to do first, then process the experience so they can transfer the lessons to other situations. Designers codify these rules so that the knowledge management system can be programmed to display the right information for a given user at a particular place and time. Objects are small units of software that perform generic tasks and can be used in a variety of situations. As programmers began writing programs that consisted of several of these generic objects, uniquely liked together, they revolutionized the development of software. A similar development is occurring in the preparation of information.