They are asked to print their name on the upper portion of the name tag and then to draw three objects that represent who they are on the bottom portion of the tag. After completing the activity, participants are then asked to share their names and what they drew on the tags. One person is the Whomp Em Master. That individual stands in the middle of circle with the Whomp Em Sword. The object of the game is for the Whomp Em Master to get stuck in the middle of circle.
Someone starts off round by saying the name of a member of the group.
When the Master succeeds in Whomping an individual, that individual becomes the new Master. Best if played following another name game, so individuals have a sense of who each other is. You may give each page an identifying name on the next line.