It is turn-based, cycling through five seasons each year. During each year, normal circumstances will affect the actions that can be taken during a season, and subsequently what effects those actions will have. The game starts at Sacred Time, which is a two-week period of the year in which the clan takes inventory, and allocates the clan's magic to the various facets of life for the upcoming year. Factors like Trade, War, Crops and Quests can have magic allocated to strengthen their attributes. Any magic left unused will be in the clan pool for use during the year.
Unused magic is helpful when dealing with battles, random encounters, and dealing with other clans.
If you are unsure of what to allocate where, you can click on the portrait of your clan ring, which activates the council of advisors leading your clan who will be only too happy to give advice. Every ring member is a diverse personality, and you will likely get many opinions. Contact us for more information on GameSpy Industries.