Justification Three performers and a caller. As the action unfolds, the caller announces an emotion, and all three simultaneously change to that emotion. Each player has his own reason to change, and it affects each character differently. The caller should provide these changes at key points in the scene to provide for plot twists. Character Any location, usually a store.
Straight character can change roles.
This begins as a straight scene, but a caller takes advantage of the lulls to announce different time periods. Show me what happens two years later, three weeks before, that afternoon, etc. The players can base their spin-off scenes on the location, the characters, the events, anything that connects the scenes. Justification All members of team except one block, wimp, waffle , do bad mime, all forms of bad improv. Character Two players each receive beginning and ending occupations.