The laser guidance has been removed and replaced with a simple yet deadly straight-shoot rocket. Rocket jumping will work, but not for very long if your low on health. It was the classic weapon of Quake heros and now its come to Half-Life. Not only do the gun models look spectacular, but the Holy Wars team have realised the value of good architecture in a map. Corridors wind well and a good combination of sprites and textures make the maps look stunning.
Some maps are well lit, some are played out in semi-gloom.
Whatever happens, the Saint glows yellow anywhere he goes, so you'll always be able to spot him in a crowd. Weapons and items are very reminiscent of Quake 3, as they simply stay in one spot and spin. Ammo is simply different textured canisters, floating and spinning just above the ground. Overall, stunning stuff when it comes down to eye-candy. The requirement for good sounds was not forgotten, with every weapon getting a makeover of its own, soundwise.