The largest tactical part is selecting the right runner and the right equipment for the job. More often than not, the same basic weapons will do the job adequately, but on some occasions the right selection is crucial for getting the job done. It is impossible to save during a mission, and this adds to the need for finding the right tactic. The variety of missions is one of the features I liked most about Shattered Steel. Some missions are mainly slug fests, where fast aiming is crucial.
Some missions require speed - finishing in a predefined time limit, or running all over the place.
Many missions can be solved most easily by finding the best route to the target, instead of barging in at the front door. Night missions with limited visibility add to the variety. Missions usually last from five to fifteen minutes. The graphics are not bad. They are certainly not state of the art 3D accelerated graphics, but the game can run at 640x480, and there are a few nice weapons effects, and some dynamic lighting.