This section contains terms that are derived mainly from POV-Ray scene description language. A texture is what stores all the information about the object appearance. Procedural textures has usually some parameters that can be adjusted by the user to create new textures or modify existing ones. Procedural texture has the advantage over image map textures to being 3D textures. This means, for example, that the veins of a wooden pigment will be realistic even in a complex shaped object.
Some software allows to tile a bitmap to map large objects with little bitmaps.
Floor tiles textures are usually made this way. Crating a texture can be a complex task since the two techniques are often mixed up and multiple semi transparent textures can be layered to create complex patterns . Let's explain a texture in more detail. Surface finish Pigment Pigment stores information about the color of the texture. If texture has no pattern , it his the solid color of the texture.