Pick up your characters from the first game, or create more if they've become sad statistics in the Void of Lost Players, or simply use a pre-rolled party, and ready yourself for a fight. The game allows you to choose both male and female characters of all races, apart from the insectoid Thri'kreen which are all female. Dark Sun II is here, and you'll need to interrogate, fight and navigate your way through the gaming areas of this new chapter. For those who are new to Dark Sun, you are on the world of Athas, a land devastated forever by the ancient war between sorcerers and mages. A land of sprawling deserts, twisted magics and barbaric inhabitants, reminiscent of a post-nuclear hell, where you must fight for your lives.
Water is the most precious commodity of all, and friendship is tenuous at best.
Humans and their fellow races huddle in tiny cities and towns hording the few litres of water they have, and strangers are looked on in a suspicious light. At the end of the first Dark Sun you managed to fight your way out of the slave pits of one such city, and rescue the world from the evil machinations of Tyr's sorcerer-king. You and your party are heroes. His second in command, the Lord Warrior, has been seen lurking in the streets of Tyr, and it is rumoured he has a large following of the less moral inhabitants of the city. Most of the play consists of dashing from place to place to find and talk to various characters, fighting to increase your experience and spell power, and completing quests for the four basic artefacts which you need to defeat the Lord Warrior.