Roll a d6. The designers evidently think this is roleplaying. And no, it doesn't get much better than that. All of the results are printed on the card, leading to the expected pure Gamist perspective. Combat's not much better.
Trade blows until someone drops dead.
Every turn after your death, roll a d4. After five turns, players automaticaly come back. The magic system's not much better. No, strike that. It's not better.