The story simply shifts its focus to the selected character with script changes and minor deviations rather than offering an entirely unique experience. To its credit, the developers did include several stages unique to each character, but it s hardly enough to justify the repetitiveness of playing through the game twice. Also, the gravity of the story seems to favor Rue and makes Mint s storyline seem more like an after-thought tacked on later in production. If there were any bright spots in Threads of Fate to speak of, it would be the graphics and the portrayal of the characters. Resembling something like a cross between Mario 64 and Legend of Zelda , the look and style of graphics in Threads of Fate is very effective and technically sound.
Textures are simple and colors are bright.
The overall clean, cutesy, and light-style clearly accomplishes what the art directors were shooting for. Outside of their competent physical portrayal, each character also manages to brim with personality that will make even the most jaded gamers smile a bit. I was also surprised to see the level of commitment the game takes to resolve each character s relationship at the end of the game. This is a rarity amongst today s grossly inadequate endings. Those two positives are still a long way from moving me to recommend this game.