One example is Where s the Goat . This simulation is modeled after the Let s Make a Deal TV game show. Students then use a computer simulation to play the game. This prompts much discussion about why the results occurred, and the students are generally receptive to an explanation of the phenomenon. An emphasis is placed on how the activity represents a method for testing beliefs, even those that appear self-evident, through the design of an experiment and the gathering of information.
Students are willing to receive information and respond to it.
Students will learn that knowledge about statistics can be constructed, and that their knowledge and views are valued. Many of the activities encourage students open exploration of ideas, especially through simulations. Students are encouraged to ask questions and prompted to provide predictions and explanations, which are then tested through the simulations. Students are encouraged to confer with each other. Students develop values, organize them into systems, and apply those systems to their private and public lives.