As you traverse the game environment every movement of your battle robot is fluidly portrayed, ranging from scaling the side of a building to leaning forward to take the recoil of a rocket firing. Enemy death animations are also outstanding, with waves of iridescent electricity coursing over their bodies before exploding. These features coupled with some excellent muzzle flash and explosion effects portray the dark world of Slave Zero very well. Player movement is quick and fluid, but weighty enough to give substance to the feel of piloting such a huge machine. This talk of linearity may set alarm bells ringing in the ears of stalwart PC gamers, but the interactivity and variety between each level should balance out this aspect, plus there will be little chance of becoming hopelessly lost.
Weapons follow the general theme of being huge and spectacular.
The Slave unit is capable of using a large variety of rifles and other hand held weapons, as well as assorted shoulder-mounted weaponry such as rocket launchers. The default weapon, a large assault rifle, looks particularly threatening, but later weapons appear even larger and more able of large-scale carnage. Console style power-ups and repair items are also in abundance, increasing the rapid pace of the game. The overall feel is definitely one of the game's major plus points. It just feels so good to stomp on a car, pickup another, swivel, let off a burst of automatic fire at one enemy, then wing an attack plane with a flying vehicle.