In this era of high competition and demand for quality products, it is essential to differentiate your game from the competition while delivering the highest possible quality.
Visual aesthetic is the first aspect of a game that a consumer can evaluate.
However, looking good is not enough. Tomorrow's games will need to look different to be attractive. The creators of Outcast share their experiences and try to analyze the impact of technology upon design. This session explores the need to create a technology designed to match the vision prescribed and how to create content designed to match the technology. The subject we've been asked to talk about has been placed in the programming track.