This title's biggest asset is its wealth of features. There are literally dozens of enemies, enhancements, tiles and wall pieces to work with, and discovering how everything works will take a while. There's also a lot of randomness to the game, which makes pattern developing impossible and helps its appeal. Other options allow you to restart the current level and to adjust the diagonal movements of the joypad. While the idea is fine, the implementation is not, as there are problems in Super Skweek that make it harder than necessary.
Shooting is tricky, as only a direct hit on a monster counts, and near-misses often prove deadly.
These problems are frustrating, though not enough to totally discredit the game. The graphics on Super Skweek are very nice, though there's little here that any other video game can't duplicate. Colors are used incredibly well, with bright pastels and primaries used to compliment the whimsy and give the impression of lots of shades. Game text and elements are small, yet remain easily identified with lots of detail and animation. Sounds consistly of machine-generated effects, but nothing truly unusual or noteworthy.