You can get creative with the number of polygons by implementing Anchors and LOD's . Texture Maps VRML will accept .gifs and .jpegs as texture maps. Texture maps also tend to produce large files. At least one camera in your file is necessary. The name you give the camera is what your Viewpoint will be called in the VRML file.
Users can navigate through viewpoints in a file, moving from one to another.
Check out your file in your VRML browser You might want to open the file in your text editor at this point as well. You can look at the code, edit and save it and look at it again in the browser. Normals - Use if you need normal info for your file. Creates indentation in the layout of the VRML file Primitives- exports the cone, sphere, cube and cylinder as VRML primitives. Using this feature when you have primitives in your scene can cut down its size considerably.