Dirty Warehouse Guy 5. For hundreds of years the magi of the Greater Alpine Tribunal have maintained Hermetic peace. Not for them the squabbles of the border tribunals, the petty incursions, the little quibbles. Everything here is armored with the patina of centuries.
War seems a refreshingly rustic way of settling disputes.
Every Alpine covenant is designed to open up new possibilities for the future of your saga. Sanctuary of Ice describes the Hermetic quest for longevity, and the magi who cheat death as ghosts. It hints at the whims of the archmagi, and describes the secret council who will be the final members of the Order of Hermes. Check your local game retailer for availability. Check your local game retailer for availability.