It is not possible to show the whole room in one shot. Therefore the viewer has to mentally integrate these differente plans in order to construct and picture the room for himself. A large proportion of children play, have played, will play with video games, and this in the whole world. Video games have been considered as not being cognitive but merely as exercising the eye-hand combination. Besides a video game has a real-time movement which implies that the player cannot stop to reflect, otherwise he can loose.
Video games build upon and utilize the visual-spatial skills developed by watching television.
For instance, in a game like Castle Wolfenstein where different mazes lie, in order to move easily the player has to construct a mental map of the space. This is the same process as in the test mentionned above. The ability to construct spatial integration of computer sceen displays is required in the utilisation of different kinds of computer programs. The increasing utilization of the nonlinear organization of computer programs in software is making the ability to construct iconic spatial representation ever more crucial for dealing with this medium. Hyperprint and hypermedia where the information is arranged complexely and in non-linear spatial configurations, require the ability to integrate all this information in order to be able to use them efficiently.