Each weapon has been animated convincingly and interacts well with the environment. Lighting is amazing in this game. Whether there are light emitted from overhead aircraft or bright light illuminating darkened tunnels, they have made full use of the lighting qualities if Direct3D and Glide. There are also different lighting effects. These include spotlights located on poles or rocks, ambient lights illuminating the entire area, flashing lights resemblant of faulty florescent lights, and patterns of light such as those running down a runway.
Smoke is done successfully.
This is seen when cars lose grip of the road, when afterburners are engaged from a powerup or when certain weapons are used. Many different textures have been used and applied to different object. Trees or gates look realistic enough to believe unlike those in almost every other racing game - 2D sprites which seem to move and face you directly no matter where you look at them from. Color is very important and has been implemented excellently in this game making it colorful and vibrant. A small flaw which may be missed by gaming enthusiasts is damage modeling.