Mario Golf has a great taunting feature with each character assigned four specific phrases or sounds that you can blurt out. For a nice twist of sarcasm you can even tell some one they hit a great shot as their ball rolls into the water or gets lost in the forest. The music is generic and will remind you of an extra long ride in an elevator or wasting away in the waiting room at the doctor's office. It is highly recommended to turn it down so that you can keep your sanity. There's nothing more likely to make you snap than nervously trying to line up an impossible putt that'll force a playoff than to hear some sappy music tooting along as if everything was fine.
Silence is definitely a part of golf.
While I initially resisted Mario Golf because of its extremely cute presentation, I couldn't put it down once I picked it up. You would think that such a kiddie looking game would be a snap to play, dominate and finish. It was a lesson in humility once I saw that MG had some golfing challenges that would get under the skin of the coolest, most collected gamers. I still have a problem with the way the game looks, but there's really nothing that can be done about that as long as it's going to be a game based in universe of Nintendo's mascot character. The dichotomy of the game's look versus the way it plays may not matter this deep in to the N64's run since we were able to get over it with games like Mario Kart .