Now all editing operations with redraw of complex objects and complex scenes will be much faster on systems with 3D accelerators. Even without a 3D accelerated video board the OpenGL mode gives a significant increase in speed. The old flat mode is also under revision now it will be completely based on shaded OpenGL rendering and will support rendering for most objects. In fact, we are removing the Area Editor as a specialized tool. Now all operations with areas can be performed through standard viewports.
Specialized skeletons define area boundaries.
You can create and edit them in exactly the same manner as ordinary skeletons. You can use any viewport and any projection for the editing of areas. Area properties appear under the corresponding boundary and the boundary is a node in the Object Tree rather then in the Property Editor. The goal of these changes was to simplify the interface and to streamline working with areas. The Area Editor is now called Content Viewer and looks as a small floating dialog.