Other than that, though, they get no other real bonuses. The monk was an old favorite that has been resurrected in third. In general their abilities are similar to the abilities they had in back in Oriental Adventures , but these have been revamped and better explained. And the annoying negatives that they used to have were removed so that can survive to a high level. The rogue is the new version of the thief.
Sorcerers are a new class designed for third edition.
They are spell casters that can cast the same spells as a wizard, but they do not have to choose which spells they can cast each day. This is an excellent class that allows players unused to playing spell casters to learn how to play them and to develop confidence in their ability to play them. The Wizard wasn't changed much in third. They still have the ability to scribe scrolls and to summon familiars, but they also gain bonus metamagic feats that can make their spells phenomenally powerful. I mean, if you want to have a character that can toss a fireball that automatically does maximum damage and has no verbal components, the wizard is your man.