In it, players went up against secret weapons developed by Nazi Germany during World War II, such as jet fighters. The same concept will be used here. The ultimate goal of this project is to develop pilot-less TIE Fighter crafts. He describes for us one of the prototype TIE Fighters, a ship that has two cockpits arrayed around one solar panel, an inverse of the normal TIE Fighter design. In fact, twice as many, according to LucasArts, powerful enough to allow us to fly within the Death Star itself.
Some parts are new, but the basic fundamentals are built from the past games.
And because it's a new engine, pilots and missions from the older titles won't be transferable to the new game. Also intriguing is the fact that this will be the first game in the series to permit the use of the hyperdrive to move from star system to star system, as in the movies. All missions in the previous games were confined to action within a single system. Players' craft are equipped with hyperdrive, allowing for hyperspace travel to different sectors during a mission. Naturally, the mission designers are incorporating this new technological leap into the mission design.