Players can't go in with guns blazing and expect to live, but there is plenty of firefight for everyone. Weapons are all very cool, and cause enemies to die in different ways, such as blowing up in mid air or spiraling to the ground in a cloud of smoke. HQ guides Slater through the missions very specifically, and very little time is given for wandering. Some missions include extra help such wingmen and police escorts, which are actually very useful. Music reacts to the action, with a slick drum n' bass track kicking in when the fighting starts.
Sound effects are also very cool and lively, pulling the player further into the experience.
The stage is set for a top of the line title on the PlayStation. All the elements are in place for an astounding and unique experience. It is unfortunate that the horrendous draw-in detracts from the otherwise amazing experience of G Police. It is so bad that enemy craft will disappear into the horizon before they are out of the line of fire, buildings pop up right out of nowhere when flying at high speeds, and looking down at the city from high above gives the appearance that Slater is flying in empty space. Adjusting the framerate to a lower setting helps somewhat, but not nearly enough.