On a deeper end, we've got enemies that fall off ledges when hit, topple over guard rails, and bounce off rocks before thumping to a dead halt on the ground below. We've also got enemy AI that happily runs to the nearest mounted gun and immediately fires on you. You can force guards to surrender and punch them out. You can sniper scope in on enemies miles in the distance. You can flip on your night goggles and watch as foes appear out of the darkness.
Weapons animate deliciously.
The graphic look is crisper and more detailed. Eurocom has also included full freedom of movement so you can do a whole lot more than you could in GoldenEye. This means that in addition to running and walking, you can jump, crouch, swim, fall off ledges and ride vehicles. Eurocom has designed the game so that floor surfaces make different sounds when they're been walked over. If you run over a wooden floor, you're going to be loud and the guards will hear you.