It's all a bit odd playing in Quake 3 with these radically different looking characters.
Some models are smaller, harder to see, and make a heck of a lot less noise as they jump and hurt.
There's also been a big shift away from elements that allowed the best players to utterly dominate, and I welcome this. A more approachable and newbie-friendly FPS is exactly what the scene needs, and id have delivered exactly that. The most tooled up player is still fairly easy to take down with the powerful weapons by outplaying them in a 3 second battle of reactions and wits. The decision to supply a default machine gun weapon has been argued about often, but at least a newly spawning player can feel they have inflicted some damage before being summarily despatched by a rocket launcher. It also means that a team group is formidable, even if they don't hold the weapons.