The king also has the ability to capture an adjacent enemy piece without moving, provided the enemy piece is outside the castle. An adjacent hex in this sense is a hex one rook-move away. A king may not move and use the no-move capture in the same turn. There is no castling. If a king is bared, but can bare the enemy king on his next move, the game is a draw.
Stalemates also result in a draw.
The ranks are numbered 1-10, starting with White's king's rank. The white rook in the bottom left is on hex a1, the knight above it is on a2. Pawn moves should be written clearly, to avoid ambiguity. George Jelliss asked about a hex board made of two side-3 hex boards, and my idea grew from there. Basic piece moves on the hex board come from Glinski's hex chess .