Negative Hit Point Rules 1. Any character dropped to zero hit points is unconscious but not bleeding. Every adventurer is capable of binding someone's wounds. A character can bleed to -x hit points before dying. A character dropped to -8 or lower in one blow is dead.
Surprise always grants one free round of combat.
The following special combat proficiencies can be taken in the place of standard ones. Unless indicated all special proficiencies are weapon specific and must be taken for each weapon you want to use it with. Percentile dice are rolled twice to determine location and severity of the hit. Location is always rolled first. The critical hit chart is then cross-referenced to determine the effects of the critical hit.