We also introduce, at this point, several important generic concepts which underpin interactive system design and that helps to strengthen student's transferable skill base. Programming is also considered to be a key skill in all areas of interactive systems and this module is taught as part of the common module. The course then splits into the three constituent cores, and students choose one depending on their career aspirations and educational background. Thus the students are streamed at this point into either communications, computer vision and speech based systems or human centred technology. The cross stream options are grouped in the core areas, but students have a choice depending again on career aspirations and educational background.
Students choose a selection from the eleven available.
Up to three can be from their chosen topic and the remainder from the other streams to give a wide appreciation of interactive systems. All students will come together to do a group design study that spans the three topics and gives an experience of group working and the design of a widely based interactive design system. For the Communications stream, it is expected that applicants will have completed an electrical engineering or physics first degree. For the Computers Vision and Speech stream, it is expected that applicants will have completed an electrical engineering or computer science first degree. For the Human Centred Technology stream, it is expected that applicants will have completed an electrical engineering, computer science, psychology or related human science first degree.