Some story books allow students to manipulate and re-configure graphics, or add written words to graphics. It depends on the child and the purpose of the task itself. For example, sometimes students are able to make choices during the story which can affect the direction of the story line. For example a student may be able to decide whether a character goes to the beach or calls a friend. Some books enable students to click on the word to call up the written definition or a spoken explanation.
Some software programs enable students to record their own version of the story and play it back.
Thus pre-readers and beginning readers can practice speaking, listening, singing, exploring, reading, and creating in the same multimedia environment. Switches can be placed anywhere, so that even a slight movement of the hand, foot, head, etc. activates the software. A touch window can sometimes provide enable students to activate targets or items by touching them directly in lieu of clicking the mouse. As the complexity of storybook programs evolve, access becomes more complicated and problematic. Teachers and parents can spend many frustrating hours attempting to program accessibility through an adaptive interface.