Each print-off can be worked on individually or with a partner as a game. This game involves finding points by using co-ordinates in four quadrants and writing linear expressions to fit graphs. At level 2 and 3 students are also required to use co-ordinates to calculate gradient and intercept. In the Matching Game students have to match a graph, a table and a linear expression out of a set of twenty-seven cards. In this game students are presented with a playing board with equations on each tile.
Students have to select a pair of tiles with matching x values.
Level 2 Level 2 involves equations with less than three operations and brackets. These print offs provide seven hexagonal tiles. On each tile are three items which are made up of numbers and equations. Some of the equations are incompatible with the numbers supplied so therefore need to be placed on the outer edges of the tessellation. The object of the game is to complete the tessellation of hexagons.