16 colleges of magick are included, each containing 5 spells. The spells must be learned in order of difficulty. You won't be able to summon a fiend from the depths of hell at first, you'll need to learn how to summon a simple orc to do your bidding. Spellcasting is mainly dependent on a character's Willpower stat, but a high fatigue and high intelligence are also advisable. In the world of Arcanum, magick uses up fatigue.
Weapons can also do fatigue damage.
This gives you a non-lethal way to deal with enemies, as a depletion of fatigue will cause a character to go unconscious. Technology, on the other hand, is completely different. Whereas a wizard uses his willpower and fatigue to bend reality, the technologist relies on items and science to get the desired results. A character point will only buy you the knowledge required to build an item. This knowledge is divided in 8 technological disciplines, each containing 7 schematics of increasing complexity.