3Q Inc. hopes gamers will be able to visualize such a scenario, one in which a computer-generated double exists to battle monsters, shoot enemies and evade peril. Although the number of compatible PC games is currently limited, 3Q launched its 3-D human form reproduction technology Friday at a Babbage's outlet in San Jose, California. To have their digitized alter ego created, a person sits inside a converted photo booth that houses three precisely synchronized cameras. Creators of the technique say speed is of the essence in order to reduce any slight movements that could negatively impact quality. The resolution allows for 2,000 polygons, which can be modified depending on the game engine.
Users then have a few minutes to add features such as scars or to change their hairstyle.
Players can then upload themselves to their favorite computer game. So far, the 3Q cloning booth is only located at the Babbage's Software Etc. store in San Jose, California. Officials at 3Q have said they intend to make them more widely accessible in the near future. But not everyone is confident that it will sustain enough public interest. Chris Kramer, editor in chief at PC Daily Radar, a Web site that reviews video games, said although the idea of becoming an avatar is fascinating, the means to transfer the image may still be too time-consuming and appeal to only a narrow market.