A glance at the game manual reveals that if a unit manages to amass 512 kills, it will achieve hero status. Another nice touch in Warzone 2100 is unit autonomy. A repair bot will commence repairs on any nearby damaged unit without being handheld through the process. Despite their intelligence, units can't seem to get from point A to point B correctly each time, and Warzone 2100 features some moderate unit-pathfinding frustrations. In a visual style quite close to Cavedog's Total Annihilation, the battlefield comes alive with rolling terrain, elevated plateaus, deep valleys, and more than enough colorful weapon and explosion effects.
Video clips play in between and even during missions, providing the lowdown on the task ahead.
Keyboard commands can be completely remapped, a handy feature considering how freely you can maneuver the floating camera. As mentioned before, the single-player game emphasizes action over construction, and this is reflected in the campaign structure. Instead of building a brand-new base for each mission, your belongings, including units and experience points, are carried over to subsequent missions within that campaign. Not only does this put an emphasis on defensive structures, of which there are plenty, but it encourages you to keep experienced units alive. Most players will welcome the unique mission structure, but the concept isn't without a few problems.