He may not leave one or more checkers uncaptured that he could capture simply by continuing to jump. Theincorrect move must be retracted, and a correct move must be made. If possible, the correct move must be made with the man or king originally moved incorrectly. Time limits for play may be based on a fixed amount of time for each move, with less time allowed for situations in which there is one, and only one, capturing move possible, or on a fixed amount of time for a given number of moves, without regard to how much of this time is used on any one move. This continues until the conclusion of the game.
Unused time is retained when a new allotment is given.
A player loses a game if his time expires before he has completed the required number of moves. Its home pages contain many links to other sites devoted to the game of checkers. His programs for checkers and other games are described at his Internet site. There are also many links from his pages to other Web pages on checkers. Checkerists should also visit the pages of Jim Loy .