If the winner guesses correctly, they take the card. Students then change partners. Every student has three cards. The winner has to guess if it is or not. If the winner is correct, they take the card from the loser.
Students change partners.
End the game when several students have lost all their cards. Student A closes their eyes and puts a finger on one corner of the page. Put some magnets on the end of a string attached to a short rod. Students fish for a card and read it. Start with all the eight cards face up in a row.