Players must use cunning, guile, bribes, and hired forces to outwit the competition. 2-3 player, very fun. Each player starts as a Merchant Prince of his own Duchy in medieval Europe, starting at the threshold of the Renaissance in the year 1460. Each player runs a house of lending funded by the trade of Eastern silks and spices. Players, besides being the Dukes of their small kingdoms, act as either military advisor or treasurer of an empire, advising their suzerains in matters of conquest, ship building, and in the construction of cathedrals and libraries.
Skillful players can become emperors themselves.
A combination of Lords of the Sierra Madre with Insecta, but without the dice. Each player starts as a spacefaring company in the year 2020. Each player endeavors to make a profit in the shipment of goods and the development of technology. This game is probably the most realistic simulation of future space technology, utilizing the theories of Lagrange Points, Specific Impulse, and Remote Power Sources. The 1916 expedition to capture Pancho Villa.