However, if you have a LAN set up the lag will be gone and it will be a different story. All that's different is a different skin on the model or sometimes even just a different color of shirt. I find it sad that Monolith had to rush this game so much that they actually re-used code in some parts. Aside from that the graphics are very beautiful. Explosions are the particular highlight of this game because they look really nice.
Some textures seem repetitive at times especially when indoors.
Blood2 uses polysynthoric lighting effects which is some technical name for some advanced lighting which meets your eye only with certain weapons. This is one feature Shogo lacked. The cinematic's for Blood2 are done within the game engine - a route that most game designers seem to be taking nowadays. They are well done and Caleb's model looks really damn cool when you see it in a cinematic. The opening cinematic is just one scene of Cabel walking - it would be nice to see some fancy hollywood cinematic's at the beginning.