When storyboarding simulations, don't think in terms of the simulation logic, although this is very necessary to program the simulation. Rather, think of what the student will see and hear while participating in the simulation. As you work through the visual aspects of the simulation you simply create media elements that will be needed to produce it. This was not practical using older models of storyboarding tools which contained static media fields. The next problem is to place the simulation logic into the storyboard environment.
Simulations employ many techniques for utilizing logic, such as state tables.
One of the most common fields to use for illustrating simulation logic is the Programming Notes field. The logic can be described in this field using natural language or the logic can be coded using your syntax. Remember that the primary purpose of the storyboard is to communicate the design to everyone on the design and media production team. Object-oriented storyboarding makes it much easier to organize these types of applications. Using object orientation, writers can now go much further in storyboarding sophisticated training applications.