I worked at high tech companies during the go-go years of the Silicon Valley. In addition, I enjoy art and many games are truly beautiful works. No two days are alike. As a general rule of thumb, those types of games predominantly draw the male population. We are actively seeking diverse content, driving and flying games among them.
Simulations seem to be more popular across an older female demographic.
The need to get young women increasingly more comfortable with computers and technology in general will help balance out the numbers. I've have always trespassed in male arenas - Harleys, weightlifting, science and math. Its intellectual demands keeps me sharp - it's fun and rewarding. The most difficult element is timing - planning a product launch vs. the realities of technological progress. I would like to be a senior executive in a consumer-oriented, preferably high tech business, accountable for marketing and planning.