Rumor has it that we may just talk about it next week. Although the game has economic elements like Starcraft, the vast majority of player time is spent with units and unit control, as opposed to economy management. So no, the basic concept is different since the focus of the player's time is different. Starcraft is an economic game primarily, not a battle game. Our game is mostly about the battles.
Terrain influences both sight and range in our design.
Well, any PC has 2d support. Strifeshadow can optionally use 3d cards to improve our special effects. However, the gameplay is from a 2d isometric perspective, which we feel is more intuitive than a mobile camera. When playing an RTS, you want to see as much of the battlefield as possible, while still identifying units. In a 3d RTS, players zoom out to the maximum setting in order to control the most units at the same time.