Early on, some of the raiders you face can kill you in three or four punches with brass knuckles alone, while you'll be hard-pressed sometimes to even hit them with your submachine gun. Some of the missions are almost puzzle like, though they never reach Commandos levels of rigidity, and you'll probably be doing a fair amount of saving and restoring. The mission maps are gorgeous, detailed, and perfectly suited to the Fallout milieu. Indeed, with resolution set to the game's 1024 by 768 max, and 32bit color, the game looks about as pretty as post-nuclear war America could be expected to. Character animations are decent, with death animations being excellent and walking and running animations rather less convincing.
Sound is good, and the voice acting is surprisingly entertaining.
The dialog and ambient text, like comments from guards and other gameworld inhabitants, is often amusing, and just as often obscene if you don't turn on the language filter. Multiplayer is next on the agenda, though we haven't gotten to it quite yet. Assault has one side defending and another attacking, while Scavengers sets you rummaging about the map looking for loot, and preventing your opponents from doing the same. The game includes GameSpy Arcade for setting up Internet games, and will also work on a LAN or with direct IP address connections. From what we've seen so far, Fallout Tactics should appeal to anyone who likes the Fallout gameworld and loves the combat system of the RPGs.