A versatile, hands-on learning tool. The classroom is traditionally a place where students sit in rigid rows of desks and listen to an instructor lecture on topics they have not, or will not ever experience. It has been our experience that simulations break down these walls and allow students to experience the emotions involved with a topic, so that they may relate those emotions to the real world subjects. This type of learning is something textbooks and lectures rarely evoke.
Simulations can also be a benefit for leadership training in the business world.
Gaming allows attendees to participate in hands-on learning and to experience the emotions that they will actually experience in their business endeavors. It is very unlikely that we would actually have the opportunity to hustle someone, to experiment with our sexuality, to create our own utopia or to be apart of the group that rules a nation. We experienced all of these activities and learned from them during social simulations in a safe classroom environment. The opportunity to see the world through someone else's eyes, to do and say unnatural things, and feel different emotions, always drove the point of the topic deeper into our minds. We learned through experience, not simply by being told what it feels like from someone else.