Wizards and Warriors seems to have cut the skills down to a manageable, yet still intriguing, core set. Besides having all the classic, Tolkien-Inspired races, Bradley included fantasy animal races that will seem very familiar to players of Wizardry 6 and 7 . Cat lovers can bring their pets into the game as Whiskas, a ferocious race of tiger people. There is fog in the morning, wavy water in lakes, and spells effects cast light over the environment. A lot of the game takes place outdoors, but instead of the old walls of trees that RPGs had in the 80's and 90's, a natural barrier is created with dense clustering of real 3-D trees, rocks and debris.
Sunlight is reduced in really dense areas, so a walk in the forest can actually be spooky at times.
The interface warrants mention if only for it's excellent design and flexibility. There's virtually no learning curve here, letting you jump right into the action. Ample status bars and buttons surround your view of the world, but the screen remains uncluttered. Towns are 3-D, but you can only pan left or right, looking at the facades of the buildings. Each one has a lively 3-D character inside, who can give you quests and sell you equipment.