There's even some classes that you need special items to obtain. All in all, there's a lot of classes and options to choose from, which contributes massively to the variety in gameplay. In addition to organizing and moving your units about the world, knights may also be sent out on quests. They may bring back items, status enhancements, equipment, or even additional knights who meet your ruling character before joining the kingdom's ranks. Once a battle begins, you select up to three units from all those available at the battleground location.
Troops are positioned and attack using a hexagonal grid system, similar to most strategy RPGs.
Personally, I preferred the overhead view, which made the battlefield layout simpler to manage. The sprites themselves are a little bland, and although actual attacks between opponents are carried out in polygonal cutscenes similar to Shining Force III, it feels a little underdeveloped and incomplete. There are no major drawbacks, however. One must also keep in mind that Brigandine is a gameplay-driven game, and the plot certainly doesn't detract in the end. Perhaps the most disappointing aspect in Brigandine is the music.