An unusual mix of SF, fantasy and cyberpunk culture, the brand new 3rd edition of Shadowrun thrusts players into the world of 2060, where magic has seeped back into the world, bringing with it the vanished races of troll, dwarf, and dragon. Normally, I don't like a lot of the full-length adventures published for RPGs. By and large, I tend to find them simplistic dungeon crawls or plotless death-traps. I generally prefer short adventure suggestions that can be easily customized and brought into a campaign. I also dislike artsy movies, but every so often I get dragged out to one that is really good.
Shutdown is really good.
And naturally those qualities are exactly what impressed me about Shutdown . Interestingly, it is also stuff that is fairly readily available to the players' characters, waiting to be doled out as the gamemaster sees fit. Shutdown has a very interesting structure to it. The arcology was then locked down. No one is getting in and no one is getting out.