We're trying to constrain a little bit, early on, to focus the learning curve. There are a total of nine campaigns. Each campaign has a number of objectives. It varies up to about seven objectives. The maps range in size also.
Some maps require 'transportation'.
Like a boat or vehicle. If it really is required, then its provided. In some cases, it's up to the player to access the needs and 'aquire' what is needed. If a player decided it would be nice to have a vehicle - then appropiate action has to be taken to get a vehicle. None of this is in the UI, if you know what I mean.