We also wrote several page profiles on about 50 animals. So, we've done a vast amount of work and the cost of this has been vast. In my mind I've already started developing a children's series, which will be out just after as a spin-off. I'm also working with a publisher in the U.K. on a series of books. For a sequence produced only in CG, animators need to see a storyboard and know the exact length of each shot.
Segments involving filmed footage or live-action images are more complicated.
We also need to note all available camera data from the real camera so we can match it to the CG camera. That includes lens and focal length, depth of field and so on. Also, sketches for lighting should be made so the CG scene can be lit according to the real environment. For the purpose of adapting the camera moves of the CG camera to the live-action camera, reference objects need to be placed in the scene. When re-creating or creating animals, as is the case with Future, animators need detailed information for each creature.