When I heard that the same developer would make Spider-Man , I was excited. But after I saw the first images of the game running in the Tony Hawk's Pro Skater engine, I knew it would be something special. The end product is probably the truest portrayal of an interactive Spider-Man adventure that has ever been made. Just like in his comics and TV shows, Spider-Man can scale walls and crawl along ceilings, shoot his web at enemies and lift and toss heavy objects at enemies. It's hard to not notice how well these spider-like abilities are incorporated into the game and not just used as window dressing.
Some stages require actual stealth tactics.
Through sensible use of wall crawling abilities, I could sneak into and out of buildings, disarm the bad guys and rescue the hostages without drawing attention to myself. When the game calls for less cerebral resolutions, I simply relied on the offensive moves in addition to the ubiquitous webbing at my disposal. Spider-Man has standard punches and kicks that can be string together to produce decent combos. With some simple combining of the D-pad and triangle button I could do a surprising amount of things. I could turn the webbing into projectiles, snag an enemy and either pull him towards me for some close combat, I could add spiked webbing to my fists to makeshift brasskuckles or even create a temporary protective cocoon that eventually explodes outward inflicting damage on foes.