The games settings will shift a lot, starting first in the city, going to a facility and one of the interesting things in the game is that one of the final levels will take place in heaven. This could mean that Retro Helix is following in it s predecessors footsteps, making it while very civilized, has also a spiritual touch to it and this always equals good things. Although Hana in heaven is a rather funny vision. In the game, you might be spending a lot of time having this vision in your head, however, because the games AI in enemies has been increased, making it much more difficult, and possibly even to the point of pulling your hair out. The enemies are wise to your antics this time and know where to find you and also have tendency to let you sneak up on them and, just as your about to kill them, they turn around and blast you.
Weapons are back and have been increased vastly in their array and amount.
And From what I ve seen, if there are no changes made before its February release, we will have seen the last of the inventory system from hell. If there is no Fear Effect, there is no Hana, and if there is no Hana, things will get very bad. Population will decrease, the worlds' resources will dry up, we ll go through a dust bowl, millions of pigs will be slaughtered, and I ll just be very angry. It's time to return to Silent Hill. All site content was aquired by the staff, content,original graphics, and HTML belong to Jason Hurtada , All original drawn artwork was exclusively made for this site, but is the artistic property of Kristoffer Remmell .