Get with the Program Nodwick All Games Release Dates Developers, freelance press and our staff voted on what we thought were the best games of all time. To interact with a video game the player needs some form of interface. For most people I know, it's a given that a simpler interface is less cumbersome and thus presents a smaller barrier to entry, allowing players to access the game more easily. However, some people seem to operate under the assumption that a simple interface equals simple gameplay. I think many games have argued effectively that this is not the case.
Simple interface can still equate to complex gameplay.
For instance, in games with light-sensitive AI, the player can hide more effectively by turning out a light. And pushing a button can be accomplished as a simple interface action. Thus, complex gameplay, with very interactive situations involving manipulating the AI's level of awareness, can be accomplished with a single click. Along with many others, I've argued that it's possible to divorce complexity of interface from complexity of gameplay. Obviously, other game developers have put this simple idea to good use.