The world at the time the game begins is slowly recovering from a cataclysm. The storyline for the game is one of the primary focuses. Soulbringer is a true RPG in that the story is the main focus for the game and the story will progress with the player. The game itself is linear overall - there are set goals you must achieve at set points within the story. However, we have broken the game down into eight parts - each part must be completed in order to move onto the next, but the goals within that part can be completed in any order and there are different routes or methods of accomplishing each part.
Some parts are very linear, while others are very non-linear.
The main protagonist for the game is a young man whose father has recently passed away. We have intentionally provided little personality cues for this character, as the player should be able to apply their own persona to the character. During the course of the game you are given the opportunity to develop the character how you like, through both direct points allocation to a character sheet and through advancements made by the way you play the game. Quests play a very important part in Soulbringer. We have divided the quests into three major types.