Elfassy, at Air Canada, makes similar use of Gameshow Pro 2 to build team spirit and get heart rates pumping. He groups students into teams of 8-10 people, with one buzzer to share. Our research shows that errors on flights are usually not technical, but are attributed to the crew's inability to communicate effectively with each other. Games force them to work with each other, find different ways to communicate, and to divvy up responsibilities more effectively. Students don't want to look bad, and they don't want to let their teammates down.
Teachers see what's being missed.
Students aren't the only ones who benefit from games in the classroom. Teachers use it to figure out what parts of their course content need adjusting and what topics need to be reviewed. I go back and tweak the course content if there are certain questions that are regularly missed. The combined evidence proves that gameshows increase learning retention and improve the overall attitude about training among students who use the game in class. Attendance goes up, and people talk about the training long after it's over.