So we've managed to cover how BSPs are built, how BSPs are rendered and a very quick way of clipping at least some of the tree to save us CPU time. We're going to take a look at Constructive Solid Geometry, Possible Visible Set and then get into some even cooler stuff like mirrors and radiosity lighting. BSPs - the tree with a million uses. All photos copyright of their respective owners. All other content of this website is 1997-1999 Dan Royer.
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