A lot of situations will have an easy way out, which will allow players to avoid tiring puzzles and finish the game in swift and straightforward manner. The combat system is in real-time, although the player will be able to pause it so that he can give out orders to other party members. This is a rather comforting game attribute and it goes along with another feature that will greatly enhance the combat system. A player can deal with enemies using a chain attack, which helps him avoid sustained hits when assaulted by multiple enemies. The is also a combo hit that pushes enemies back, giving you a breather of a few seconds and providing you with a chance to repel attacks more efficiently.
Summoned creatures can also manage chain attacks.
Spells and summoning will be your main combat trump. The spells we've seen look fantastic. Now you don't. Thanks to the efforts of the developers many of the visual effects like lighting, shadows, and fog are maintained in the PC version of the game. The weather effects will be present in the game, but they won't change in real-time.