Invention Studio makes a valuable support resource to enhance students' understanding of the Technology Process and related considerations in working through a human problem. While it can extend students' creative thinking and problem solving abilities, it is not recommended to form the focus of a classroom program. Powerhouse Publishing, 1996. Students will enjoy exploring and discovering information on innovations and inventors using this CD-ROM program. Games, quizzes, and information on the Powerhouse Museum of Australian Design, Technology and Innovation, are included.
Students can use the various indexes to explore topics and navigate around the program.
This well-presented package has clear graphics with good use of video sequences and easy to understand oral instructions. 1 disk, book. Although the content is closely tied to the NSW Science and Technology K-6 syllabus, it can be easily adapted for use in Western Australian schools. Students are encouraged to develop problem-solving skills by using the software to create communication devices to prevent a bandit from stealing a video game. A word list and activities suitable for use in all eight Learning Areas are provided, while the section concerning classroom management and organisation is very useful.