In 20 minutes, he's calm and ready for the next day's treatment. Instead of pressing keys, using a mouse or a joystick, you use your mind and a biofeedback device to control the game. Although biofeedback is not new, using the game format is. Bio-games were the creation of psychologist Dr. Patrick Doyle, of Creative Media Marketing in Webster, Texas. Doyle was recruited by NASA in the 1980s to design an exercise and stress management program for the astronauts.
Traditional biofeedback is boring.
You listen to a tone, and you watch a graph that tells you what your body is doing. The astronauts, who are highly motivated individuals, demanded something more stimulating. In response, Bio-Games were born. According to Doyle, Biofeedback is the utilization of some kind of electronic device to inform you on the functioning of the body. Bio-games like Space Pilot and Pachyderm teach relaxation techniques.