The game works by selecting an aircraft and dragging it to a target for a specific purpose such as intercept, visually identify, escort, refuel and many more. Copy that, Mumtaz 1 Sound in the game is flawless. No mistake has been made in any aspect of sound, whether it be sound effects, music, or speech. Music is not even necessary in the game, when you're in the middle of battle and you want everything to be realistic, you're not exactly gonna tune in to your favorite radio station. A simple, continuous, and calming background music can be heard which never interferes with your mind and provides a lubricant for navigating through the interface of the game before flight itself.
Sound effects are realistic and absorbent.
Bullet shots can be heard from all direction when being attacked, and a fired sidewinder rocket thrusts towards the target while the sound fades with distance. Sonic booms can also be heard while waiting to take off and your wingmen has just become airborne. Speech although is the most impressive aspect of sound. All speech is realistic, and even though you may not understand what people are saying, it really immerses you into the game. If your gunfire obscures a transmission or you can't perfectly understand what an Egyptian ally is saying, they've been clever and included the transmission as text at the top corner of your screen.