Collect homework to grade. Have groups from Day 6 report their findings about realistic and unrealistic programming. Divide students in small groups. Give each group old magazines, tape, scissors and scrap paper. Have each student tear out an ad and write their name, the name of the magazine and the product on the back of the ad, then mask out the writing with the scrap paper and tape.
Students then show ads and rest of class guesses product.
Discuss why these ads appeared in the magazines they did, and the use of codes and conventions such as color, people, terrain, background, and other symbols associated with the product. Ask students for other examples of maxims, write on overhead. Explain that sitcoms take a small chunk of life and exaggerate it for comic purposes. If it weren't exaggerated, it would be drama. Have class list some stock characters on the overhead.