Aerial Torpedoes have a range of 10cm up to 1880, up to 15cm to 1890 and 30cm thereafter. Unguided torpedoes need a 6 to hit. Torpedoes which hit the target cause 1d6-1 hits. Aerial Torpedoes can be shot at by Light Guns mounted on the target vessel only. As usual a 6 is required to score a hit, which will destroy the torpedo.
Torpedo carrying craft are quite vulnerable to the effects of their own weapons if they are damaged.
If a loaded chute is hit roll a d6. On a score of 1-4 the torpedo is disabled and may not be fired. On a 5 or 6 the torpedo explodes, causing 1d6 hits to the craft. This explosion may well set off other torpedoes on board. Warlords of the Oceans Follow this link to a set of naval rules for use with Aeronef.