Captured checkers are not removed from the board until all jumps made on the move are completed, and the hand is removed from the capturing man or king. They can have the effect of reducing the number of captures possible on a move. In most of these cases a king is the capturing piece. Time limits for play are based on a fixed amount of time for a given number of moves, without regard to how much of this time is used on any one move. This continues until the conclusion of the game.
Unused time is retained when a new allotment is given.
A player loses a game if his time expires before he has completed the required number of moves.