However, with particle decay and controls over velocity, particles can move to a target location, slow down as they arrive, then decay to another action, then again decay to move on to another target. Targets add another level of flexibility to Outburst. Besides obstacles, Outburst also has controls for particle type collision and transformation. The collision option allows two or more separate streams to collide. In this case, the particles with the higher mass will knock the other particles around more.
Transformations are a bit different.
They allow multiple particle streams to transform into new particles. No particle system would be complete without some kind of external forces to influence particle motion. Global fields are found in the System panel and they include directional gravity, wind, electricity and magnetism. Electricity works like the Push space warp by applying positive or negative force to particles along a vector. Magnetism is a vortex-like effect causing particles to swirl around.