As well as the inherent competition there was a great deal of sharing information and collaborative learning. Because it was fun and it didn t count . We have to come to terms with the assumption that playing games constitutes the same mental rigour as learning from textbooks and lectures. Rage of the Vikings, Panzer Commander and Passage to Vietnam are interactive games that potentially lead the way for the teaching of History in the 21st Century. Multimedia should make learning fun and intrinsic motivation must replace the use of fear to motivate students.
Students can then come to see that mistakes have a role to play and errors are useful feedback.
Maybe traditional examinations will become so out of date that they will come to be seen as a ridiculous device. He never received a reply. But our students are free to communicate with whoever they want anywhere in the world. There is much rhetoric about information technology and the Internet and what it can do. Plagiarism is increasing because our students have access to vastly more amounts of information and they do not possess the critical literacies to handle it.