Prescribed rules limit behavior, encourage playfulness, to reveal sometime covert behaviors, or lead players to overt conclusions. To emphasize general principles, to teach specific skills, to create greater involvement. Role plays Learners try out behaviors in a simulated situation in a limited amount of time. Teaching conclusions is not important, trying out behaviors is. Roles from life can be switched, all given a change to both play and observe.
Some members sit in the center, while others observe, later to switch places.
A vital topic is picked for group action. After the fish bowl and its content, all discuss the experience to reach further conclusions about group process. When there is greater concern with group process over course content. Incident Process Learners begin with in adequate data and ask questions to reveal additional information. Instructor has all data, reveals limited amount to start, more in response to specific questions, for group to reach decisions.