They play Sunken Ships, identifying points on the grid and using distance feedback in their strategy for selecting a next possible location. Students discuss properties of rectangles and write rectangle procedures for the computer using Geo-Logo. They place rectangles symmetrically on a computer bulletin board. They analyze a general Geo-Logo procedure for making rectangles and use the procedure to draw and create complex rectangle patterns. Students play Guess My Rule to discover characteristics that are common to several students in their class.
Students collect and classify data about games and food they like.
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