The engine successfully adapts sprites and tiles to higher resolution. While other games simply reduces the size of all objects, Tactics keeps the picture proportions. Most interesting game moment is two real maps included. Each mission sets a number of objectives to achieve if you wish to win the game. The demo visually demonstrates how you can achieve the same goal in different ways.
Tactics are large.
Each map size is comparable to big town from initial Fallout series. Screen scrolling is very smooth, in spite of complex architecture and substantial amount of tiles and objects. Even bonfire animation don't slow up when the screen moves. However there is some incompleteness to notice. For example, building roofs sometimes do not disappear when you are standing in open doorways.