I therefore decided to design some games myself. There are two main phases of game development. First, the core design, during which the main theme and game mechanics are decided. This may sound like a simple process, but it can take up to two months to arrive at a prototype. The second stage sees the development of the game from the prototype.
Some games turn out well and make it to the market.
Others simply don't work and are discarded. A further important stage is the testing process. No game would ever be released until it had been played at least 100 times. A game can appear wonderful in the design stage and yet when you come to play it you may find that something is lacking - perhaps it is just not exciting. On average I play four times a week, mainly in groups dedicated to trying out my games.