Some learners retain what they read, and therefore view straight presentation as the most efficient method of instruction. Others may prefer a simulation requiring interactive application of instruction. Still others prefer the focus and immediacy of testing with instructional feedback. Building learning objects with presentation, application, and measurement components, facilitates providing the learner latitude with regard to selecting optimal methodology. The ability to personalize e-learning does not stop with content and methodology.
Skins are creative treatment shells that envelop the content being delivered.
Again, depending on learner choice, different skins can be served from a database library to the liking of the individual learner. In the end, it will allow organizations to realize a stronger return on their investment. All rights reserved.