Capcom should be especially proud of this latest effort since it has breathed new life into a franchise that I previously assumed to be dead on arrival and turned out a sequel infinitely more enjoyable than I expected. My feeling on Dino Crisis 2 is that it's too little, too late. The sequel follows along the same tradition, and I really enjoyed the switch from typically scrambling cowardly and hoarding items conservatively to standing my ground firmly and letting loose with some unbelievably wicked firepower. At the same time, some things in the genre never change. Like most survival-horror titles, logic takes a backseat in Dino Crisis 2 in the worst kinds of ways.
Some weapons are curiously accessible to both characters while others remain exclusive.
I have no idea. My response is that after years of similar theme games, you would think that the developers would find more clever and innovative ways to mask these obviously banal gameplay conventions and devices. In spite of the negatives I mentioned, Dino Crisis 2 still managed to hold my interest by keeping up an intense, but efficient action packed pace. I also kept playing largely in part to see what other new cool weapons and items I could accumulate. Had this title been released a year or even two years ago, I would have been proclaiming Dino Crisis 2 a much needed breath of fresh air in a suffocating genre.