Design once, devise, design again User first, user last. If a map were a building it shouldn t fall over 2. Lesser things have their place and should serve to complement the important. From the whole to the part, and all the parts, contributing to the whole. Associated items must have associated treatment Harmony is to do with the whole map being happy with itself.
Successful harmony leads to repose.
Perfect harmony of elements leads to a neutral bloom. Harmony is subliminal. Its not what you put in that makes a great map but what you take out. The map design stage is complete when you can take nothing else out Running the film of an explosion backwards, all possibilities rush to one point. They become the right point.