Should you need them you can order them to tunnel out hallways and even dig for the gold needed to finance other ventures, such as the furnishings for the treasure rooms. Additionally, should you not want to perform most of the onerous micromanagement tasks the computer can be set to four levels to handle them for you. All of your evil creatures have personalities and areas in the dungeon they naturally gravitate to, and once they have found a suitable location, these monsters will begin to set up house and furnish the area with their favorite things. Spiders like dusty corners. Vampires like dark and secluded places to live.
Skeletons like to live near the graves or corpses of expired beings.
Like in the Ultima series of games by Origin, the monsters will also have a daily routine, they will become hungry and venture from their lair to hunt, kill and eat their prey. They are territorial and if their space is invaded they will defend it violently. Monsters must be lured into your dungeon and tricked, cajoled, or disciplined into defending it against invaders. Those who enjoy bondage and discipline will get to torture and discipline their monsters with the back of their mouse hand. While Imps do most of the evil work, the other monsters must be in residence to help defend your domain.