Our immediate plans are to have the genies make their actions explicit, in the case where the child cannot perceive cause and effect right away. When the user drops a seed on the ground, the corresponding plant, flower or tree will start to grow. The tomatoes, carrots, pumpkins and other plant objects contain a set of characteristics that contribute to their growth. They all have values for their age, the amount of water they hold, the amount of light they need, their proximity to other plants of their kind. These values determine the health of the plant and its size.
Visual cues aid the child in determining the state of a plant or flower.
Sound in the environment also enriches the surroundings in a variety of ways. The narrative, as implemented in this stage, revolves around the construction of the ecological microworlds and the decisions being made through the interaction with the genies. Every action is being recorded and even when there is no interaction, the world continues to evolve through time. Each child may choose to join or leave the story set at any time, while the stories on the island continue and others can explore its mysteries. Parts of the island, as well as all of the objects and agents, are Inventor models.