In most of these cases a king is the capturing piece. Whenever a situation arises in which one player has three kings and the other one king, no other checkers remaining on the board, a count is begun of the moves made by the lone king. If the lone king is able to make 13 moves the game is a draw, even if the next move by the opponent would be the capture of the lone king. Time limits for play may be based on a fixed amount of time for each move, with less time allowed for situations in which there is one, and only one, capturing move possible, or on a fixed amount of time for a given number of moves, without regard to how much of this time is used on any one move. This continues until the conclusion of the game.
Unused time is retained when a new allotment is given.
A player loses a game if his time expires before he has completed the required number of moves. Some of the best players in the United States can be found at these clubs and centers.