Now, the volume will scale depending on how far away you are from the object emitting the sound, very well done. Very cool effect. The amount of detail in this game is incredible. Each craft has quite a variety of ways of dying, shooting, etc. When they are hit an appropriate type of damage effect is done, for instance if plasma missiles were shot, there is a nice plasma-looking explosion with a small shockwave going around it.
Slugs have explosion type collisions appropriate to the size of the slug.
Another thing is that frigate class ships and up have turreted cannons, that track, swivel, and recoil appropriately, very nice effect. I mentioned engine trails earlier, I guess I'll throw 'em in here. Fighter and corvette class ships are very fast and agile, and very small. Ok, you could call me an expert in this area, since I was in both betas, and in the final beta tournament that was officially sponsored. There was an armada bracket, and a singles bracket.