Although catapults and battering rams can be used in the castle siege in order to help defeat the city defenders, the space that took place is far too limited. Instead of four sides of walls that surround the city you are presented with only one small stretch of wall section to conduct your battle. Is totally unrealistic. It is this factor that drag the game down a lot. Another disappointment is the graphics for the characters.
Some battle formations offer advantage when fighting in the hills, others on plains or water.
Some are better suited for defense while others for offense. The presence of forts and passes on the battlefield add an interesting touch since they may have some strategic value which you can take advantage of. This is restrictive and unrealistic. Maximum number of task you can do in a turn is ten. Together with part VI, part V is fun to play even though traps such as pitholes are removed from the battle.