It looks like the menus in the game. Well, we were in CGW's Top Ten Anticipated Games of 2001. That's pretty cool. The journalists seemed to like it when we showed it off. Now we're in the crazy crunch at the end, and I'm allocating precious minutes of development time to talk about development time.
Schedules here are kinda crazy.
If you go seven days a week for too long, you can pop a tube. But that's usually what it takes near the end to get a dang product out. I was sick the first half of this week, so that pretty much sucked. Nothing like being bed-ridden, feeling awful, and knowing stuff is piling up. You want to work, but you're too fuzzy-headed to.