Through multiple-choice questions the program tests students for their knowledge of word meanings.
Students type the number of their choice.
The first merely presents the student with a sentence containing the capitalized target word and four choices of meanings. It's at this presentation that the student selects. Following is a second presentation that overwrites the first with an evaluation of the answer and synonyms for the target word. Each screen gives instructions on how to proceed to the next presentation. To finish the game students weak in vocabulary must play it repeatedly, each time remembering the meanings of the words missed the previous time.