The spies fan out away from their headquarters and try to intercept smugglers as they attempt to take their goods inside. If the spy does find the 'loot', he takes the piece of paper into spy headquarters and gives it to the scorekeeper, while the smuggler returns to his headquarters to receive another piece of paper. If a smuggler penetrates inside the spy headquarters, he gives his goods to the scorekeeper, and is escorted back to his own headquarters by a staff person or leader supervising the game. The game continues for a set period of time. The group is divided into teams of 6-8 players.
Teams have to stay together during the entire game.
Leaders may remain mobile, or seek a hiding place. Teams try to touch as many staff members as possible within the time limit of the game. Captured staff are immediately freed to run and whistle again. The team who tags the most wins. Same rules apply.