Some things cannot be said, but only shown, and the good GM shows us her thought and feeling by embodying and impersonating it, not by reading it out from the module. Similarly, roleplayers can express themselves just as effectively through movement and gesture as through words. Trust your sense of drama and storytelling ability. Trust yourself to have fun, and to create fun for your GM and fellow players. No single item is more important than another.
Words support the eye, eye reinforces ear, and ear the rich and creative power of our imagination.
Part Three concerns sensationalism and controversy. John Patrick Hughes.