The result is an unappealing limbo, where I'm afraid to touch jumpships or frontier settings for fear of being contradicted in a future supplement. The portrayal of the setting is a frustrating inconsistency, as well. Shock and truly alien environments are its building blocks. In Trinity this is done with the alien frontier and current geopolitical standings on earth. Familiarity and well-loved environments make up the majority of these settings.
Trinity attempts it with anime-style technology and shadows of cyberpunk.
Both of these approaches are perfectly acceptable, and sometimes do blend together well, but not here. Trinity is full of great ideas that have nothing to do with one another. Like this review, it's my opinion that White Wolf's difficulties in portraying a cohesive and detailed setting for Trinity are from a lack of practice. Typically, White Wolf authors and designers are writing about a world they and their readers are familiar with except for what's in the book. In a science fiction setting, the audiences don't have that kind of automatic familiarity with the subject material.