Every scene from the demos06 archive were tested and passed, except those involving the above situations. A problem crashing PvMegaPOV in some odd -sr flag uses is fixed in release 010301. As of 000923 release, this has been improved since clients report errors and exit correctly. The bugfixes in 001020 release removes most other ways to get remanent processes. A watchdog system should be a good feature to add to a new architecture, enabling slaves to exit properly when the master is killed.
Statistics Usually rendering stats are false.
Since this is not critical, it has a low priority. Platforms Please indicate me the results you get on your cluster or SMP box. Note that 4 clients were used, but using 30 or 100 does not change a lot these results. In the uniprocess versions, the lighting samples are collected during the preliminary passes and, if necessary, during the final pass. Samples from the whole scene should always be available for the renderer.