Programming course replaces our industry standard OpenGL Programming 1 and OpenGL Programming 2 sequence by condensing the most useful topics from both into one course. Students learn to view and model in 3D, and to create animated, wire frame and solid geometry, under interactive control from input devices.
Students add lighting, textures, and other effects to increase realism.
Basic requirements for using OpenGL under IRIX and Windows NT are discussed. Students use IRIX systems for all lab work. Write programs where objects or viewpoints are animated under interactive control from the mouse and keyboard. Students who understand matrices and the mathematical operations which can be performed on them. Inc. All rights reserved.