He also points to the direction of the Economic Indicator during the game. When you play the game against the computer, he is the economic adviser to computer-managed countries. Players use economic policies to manage their economies and get to the center of the playing area. Fiscal policy can effectively combat recession, and fine tuning options are available. However, fiscal options can be impeded by policy gridlock .
Trade policy affects other countries.
Currencies can be deliberately depreciated or appreciated. Free Trade Areas can be formed by mutual agreement. Monetary policy is flexible, but it has a time lag. They represent the neo-classical theory that market economies automatically adjust to an economic imbalance. The final score at the end of the game can be printed to hard copy, indicating the date and time .