If we do our part right, people can buy a quality game from Heavy Cat Multimedia for a reasonable cost. We have no marketing department, no slick advertising campaigns, and no hype. We're going to make great games, have fun doing it, and make those games available to anyone who wants to play them. As an added bonus, they'll be our games, and we will be able to make the decisions that are best for each. Heavy Cat Multimedia is going independent.
Technology moves very fast when things work.
Approximately one year ago, we published an article that has generated more questions and interest than just about anything else on our web site. Even HyperPage, with its nearly 3,000 downloads, hasn't generated the excitement that Game Markup Language has. Our problem was how to build quality games with limited resources of time and money. GML is now the basis of no fewer than four major Heavy Cat Multimedia initiatives, and portions of its technology will be used to completely redesign and rebuild HyperPage. The possibilities for this technology are such that we are reorganizing our entire company to make use of it.