In exchange, he would sleep forone thousand years linked to a magical stone. In so doing, the stone will become anartifact, the necromancer's stone. Now to complete the ritual that will create the artifact,he has kidnapped a suitable sacrifice. Once they investigate the Royal Sepulchers, they can begin touncover the truth about Vanal and hopefully rescue the princess before it is too late. The adventure is a fairly straightforward dungeon crawl from this point, but a wellwritten one.
Some attention is paid to mood and pacing.
The adventure is sprinkled withsome dreadful and epic tones, including some paths that the players might take - such asreviving seven sisters of legend who are said to return one day and deliver the kingdomfrom evil. The PCs can invoke this legend if they think of doing so, but if not, nothing islost. In the end, the PCs will have to confront several undead nasties, including the lich Vanalhimself. The adventure is written with an eye towards expansion into future adventures. Whetheror not the PCs save the princess and defeat Vanal, a variety of options exist that couldlead to future adventures of epic scope.