Many Web workplaces resemble playgrounds or arcades, with pingpong tables, karaoke, video games, constant supplies of free pizza and caffeinated soft drinks, even sleeping rooms if you need to crash for a few hours between another furious round of coding and volleyball. Many companies even have a leader focused on creating more purposeful fun for the organization. These companies have learned that play can have a purpose. Adults who have lost the ability to play have lost an essential element of their creativity. By helping their employees reclaim their ability to play, these companies unleash a torrent of new energy and creativity.
Workers are worms.
Employees, in this philosophy, were powerless and without voices, unable to protect themselves. Their best strategy for survival was to shut up, do what they were told, and keep a low profile. This is a prescription for disaster for any job candidate in the Internet economy. Success now goes to people who claim their power, believe they can make a difference, and act on that belief for the benefit of the customer. The Internet economy shifts the balance of power from employers to employees, just as it shifts power from sellers to buyers.