It reveals a lot about the complexity of game and level design, as well as intricate AI issues. After yesterday's official announcement of Hitman 2, a few more details were unveiled concerning some of the game-features. For example, the player will have optional first and third person viewpoints - exactly like in the previous installment. Although, an innovation comes with the enhanced and revised inventory system, thanks to which players can carry their weapons from mission to mission. Furthermore, few new interesting items were added to the game, such as the night vision goggles, laser-aiming equipment, poison darts, chloroform, stun guns, lock picks, and remote cameras.
Today is a great day.
I'm talking about the cutest girl in this world, who I met at the crappiest party I've ever been on. And that was it. I guess John and Stevie are there to provide a negative balance for Tom's talent. Maybe raise some dust over tits and haidues, but that's it. He handles most of the design work as well as the art, and even coded a mobile phone game demo a couple of weeks back.