Although you only control one character in Fallout, you can convince certain NPCs to join you in your quests, but you'll never be able to directly control their actions. You also won't be able to directly access your companions' inventory or otherwise instruct them to give you items or to equip better armor. The gaming world is presented from an isometric perspective and the graphics are detailed and extremely similar in style and quality to Origin's Crusader games. A sighting bubble, which surrounds your character, ensures that you'll never lose track of objects that would otherwise be obscured as a result of the game's isometric perspective. Music is also well done throughout the game, with each setting having its own distinct and often haunting melody.
Sound effects are less memorable, but adequate.
The game's interface works well once you get over the initial learning curve and master using the various cursor modes. The inventory screen, however, is somewhat awkward, as it requires you to page down a relatively narrow display in order to view everything you're carrying. The world moves along in real time until combat is initiated. There is a large variety of weapons to choose from, including pistols, rifles, machine guns, rocket launchers, flamethrowers, and plasma guns, and each is capable of killing your enemies in a suitably distinct graphical manner. Combat is strictly turn-based and becomes quite tactical, complete with character initiative, action points, and varying attack modes.