Either way, it'll take a few hours to work my way around this. If it comes to the worse I'll have to change the way this bit works - thereby removing a section I was particularly happy with. I was playing TFC last night, when I spotted something and it instantly reminded me to make this update. The image on the left is taken from a screenshot I took. It's a problem that a few mappers might have encountered had they been looking carefully at their maps.
Some entities end up being lit as if in sunlight, even though they're in the shade.
Here we see a dead medic, in the shade, being lit as if he were in the light. That can't be right. The cause of this isn't immediately obvious - when I first discovered this quite a while ago, I thought it was a bug in RAD, and then in my own map. The problem is caused by having both an 'angles' key, an 'angle' key, and a 'pitch' key. Now the problem, as I understand it, is that RAD uses both directions interchangeably, when it should either stick to one or the other.