Works especially well for swear words and exclamations. Speaks very quickly. Speaks very slowly like they are not intelligent. Looks boldly at the PCs with tight lips and narrowed eyes. Tom Bisbee Below you'll find two ideas on creating stories and encounters.
Statues are great for informing the PCs and setting off adventures.
Your players will get the hint. As far as adventures go, the statue could be stolen. They don't have to be clones, even, just near copies. Terrorized villagers usually aren't too picky when it comes to saving their hides. The twins don't even have to be evil.