War is hell, but so is the business world. In reality, war and business are different sides of the same coin. In war, a uniform is worn, one that shows the side of the soldier, and it is meant to serve as an example of respect. In business, suits are the uniforms of another sort, while the style and cost also show rank and earn respect.
War is about conquering the enemy, taking everything they have and building a life for the people.
The game is really like two games in one, one half is the quick explosive part is like Red Alert with epic land battles and a dark fog of war, while the other is a money making stock market buying simulation. War, Inc. really demonstrates how these games can go beyond being one mission after another and another. The plot is pretty simple, and puts the player in the role as head of a mercenary company. Then the savage dealing with corporate greed comes in, as the player needs to invest in new technology and try to make a killing on the stock market to turn those profits into bigger profits. Overall, we must assume that the more compassionate side of the game remains the mercenaries.