The teacher calls out the next square on the path and students move their finger to it. All students have to return to the start square. The teacher can maximise the listening by repeating the item a number of times. It doesn't matter if students are learning from other students, however, beware of letting the class blame a weaker student for causing an explosion. There are now more sophisticated versions on Japanese TV game shows.
Students take turn to throw the die and move forward the number of squares.
They read only the item on the square that they land on. If this square is a ladder, they climb up it, but if it is a snake, they slide down it. The rules are the same as Othello. Students have to read the item on the square where they place their counter, and the items of the opponents' counters which they turn over. To speed the game, after a team had said three of the items, they can turn over the remainder.