But in typical Activision fashion, it's also a darn good game. The object is to capture the hooligan before a preset time limit runs out. Fail to nab Harry in time and he escapes, you lose a life, and the police chief reems you but good, or so I imagine. For such a squat fellow, Kelly can leap really high. You must run, jump and duck to avoid obstacles.
Timing is essential.
Balls, for example, bounce in a set pattern, and you must precisely time your jump or duck in order to avoid a collision. Each time you contact an obstacle, precious seconds are deducted from your time limit, and running into a biplane will kill you outright. Waiting for the elevator can be excruciating, since you can watch the Krook gaining ground on the radar screen. Travel between the floors is accomplished by elevator or escalator. The elevator is faster, but sometimes waiting for it to arrive on your floor so that you can board it is not.