Croaking Hospital Click on the image to open a new window with the map in it. A room with two colours has dual functionality. Understanding the design There is still scope for improvement in this level - but it gets the job done. If you've read the strategy section then study the map now and see if you can find them before I tell you. One thing that is obviously missing from the level is the layout of chairs, radiators, drinks machines, plants, etc.
Some rooms also have a line of chairs along a nearby wall.
Each waiting area had its own drinks machine, fire extinguishers, and most have plants too. Toilets are also scattered around within easy reach. If one clinic needs repair then it can be shut down and the other can take the load. With heavy loads both rooms will be open and in use. The Fracture Clinic and Pharmacy are both very close together.