Computer-generated images displayed by a variety of 2D and 3D systems provided color, motion, and beauty in the garden. Motion-capture systems and electronic cameras captured gestures and expressions, and allowed interaction with a synthetic world. Computer-controlled electric motors and machines provided surface information on the density, weight, and texture of a virtual object. Over 70 proposals were submitted, and 46 were selected for the Electric Garden. The contributors were chosen based on their creativity, technical innovation, quality of content, presentation, and potential cultural significance.
Technology is seductive.
It begs us to touch it, to see it, to hear it, to experience all that it is. Mission operations support software used by the Mars Pathfinder mission that landed on Mars on 4 July 1997, providing stereoscopic mission planning tools that support rover navigation on the Martian surface. A virtual reality basketball game with dynamic force feedback to create the sensation of throwing a basketball. Players attached rings to their fingers, which were connected to computer-driven electric motors to provide tactile sensations throughout the experience. Players felt the weight and the spherical shape of the virtual ball at any position inside the playing space and experienced the illusion of natural control over the ball.