You just have to slog on through. Thus making it even more tedious and annoying. I spent more time in that room than on any other puzzle. You can only carry one object at a time, but when you drag your possession around the screen, it's more than an icon. You can hear things happen.
Timing is relevant, sometimes.
I'm having trouble describing this without giving away particular puzzles, but it's a much more tactile approach than just clicking. Major points there. Navigation, on the other hand, could use some work. But they're generic hotspots. But the boundaries never change to match the features of particular locations.