NetStorm rewards aggressive players by giving them variable Storm Power for destroying units. After overpowering the enemy, the player has a chance to shoot and immobilize the vulnerable priest. Once this is done, the priest is taken back to an island under the player's control by a Storm Power collector and sacrificed on an alter by the player's priest. Each sacrifice means moving up a level and gaining a new power. When choosing games online, this helps create a balance between players, as the battlemaster has the right to kick anyone off.
Similar ranks end up playing each other, which means a good time for all.
In the end, NetStorm is a great multi-player experience. There is plenty of totally new strategy here, with a plethora of different attacking, collecting, and blocking units, as well as spells, alliances, and completely unique game play. Playing games in the higher ranks requires an almost completely different strategy than in the lower ranks, which helps keep players hooked. Things often get a bit stuffy with eight players on one map, as it becomes a serious pain to attempt to attack someone on the opposite side. Space becomes very clogged, which often makes well-routed bridges more important than tons of Storm Power.