Two types of games dominate the genre. The simultaneous act of building towers and achieving territorial advantage, as in Torres, has much to offer both esthetically and strategically and has been relatively unexplored as an abstract game motif. Of course, you are always agonizing over the best way to allocate your action points, as there are many things you would like to do. Actions can be done in any order, limited only by the resources available. For example, you can t play more building blocks than you have in your supply.
Specific rules govern where new knights can enter the board and how they move.
Action cards add movement powers. There are three phases, each consisting of three or four rounds, with scoring after each phase. You score points by assessing the position of your knights on the castles, multiplying a knight s vertical position by the spatial dimensions of the structure. A knight in the same castle as the king scores a substantial bonus. What s particularly interesting about Torres is that all the players construct all the castles no one owns them.