If a unit moves and does not attack, it may attack later in the turn if an enemy presents itself. The attacker with the longest weapon has first opportunity. The combatant with the shorter weapon has the advantage when he closes. Bloodshed Some defenders survive by evading while some survive by absorbing blows. Some at attackers are accurate.
Some attackers are strong.
Some are both and some are neither. Heroes are special, but they are not gods. Anyone can kill anyone. There are 4 stats and no tables that are needed to resolve combat. Chargers In a pass through charge, the charger may attack multiple ranks in multiple units, but the attacker must meet certain requirements.