Besides Mike and I, the team consists of six engineers, seven artists, six level designers, two musicians, and one associate producer. We generally play Nox Arena in the evenings with a bit of Quake II and Half-Life to relieve tension. Some of us picked up Everquest and Baldur's Gate, but have been too darn busy to get decent characters built up. Warrior, Wizard, or Conjurer. Each has their own unique way to wield destruction on their enemies.
Warriors have an array of weapons, armor, and land mines.
Wizards have magical spells plus they can combine spells to form magic traps. Conjurers summon monsters and give them commands. They can also create a special monster, a bomber, which is like a walking trap. My contribution since then has been to help bring Nox up to the high standard Westwood's customers expect. My goal was to blend my favorite game experiences into a new kind of multi-player medieval game that was more action oriented, but still required strategic thought.