Perhaps they expect that they actually need to aim - but they do not. The game auto-aims the gun for you, as long as you are within line of sight. That last note is what makes shooting a little bit hard, however. Since the game is played from a static camera perspective, sometimes it's very hard to judge exactly how far you are from a barrel or a box that you should be hiding behind. They are all virtually instantaneous.
Saving takes no time whatsoever, and neither does loading.
Going from room to room is extremely snappy as well, and it just doesn't feel like anything loads anywhere - which is rare in these troubled gaming times, and is worthy of notice. Well, they are not. It's lame when background research is not done. I think it would not have been troublesome at all for them to get someone to write out the letters for them so that they appeared authentic - plus it would be fun, if you spoke Russian, to see some familiar letters, and maybe even have a bit of a laugh as you penetrate its security systems. In that game, you were also a spy sent to Russia.