The map itself isn't hard to figure out what to do, after reading the objectives. In fact, it seems pretty easy. But it can be tough if your opponents are really good. The easiness lends the advantage to the offense, but the map design itself, I think, gives the advantage to the defenders. So it's a give and take thing with this map, which should make it all the more fun to play it.
Strategy is always the key to assault maps.
It is what assault maps were designed for. When you first start off, you have to run down a long, open-windowed hallway. On the right side, you have auto cannons and snipers to avoid. Once you make it past that, you have to destroy 2 fuses that control a blast door. In this room, there are also cannons and perhaps some defense minded players.