In today's environment where computers are supplanting the drafting board, very little seems to have been written or discussed about the best techniques for drawing on computer. To put it another way, I'd rather have a 33 MHz 386 machine with a smart drawing strategy than a 200 MHz Pentium and no methodology at all. Each of these guidelines should be applicable regardless of what drawing software is being used. Most of us who are familiar with some form of computer-aided design and drafting have likely been through one or more training classes on how to use the software. Basic software training, typically for those with little computer experience, tends to focus on where commands and features are located and how to perform basic functions.
Training always focuses inward on the software itself.
Rarely, if ever, is there a training class with an emphasis on the process for assembly of a floor plan document or a sheet of details. What becomes apparent is that most of these people are clueless about how an initial design concept can evolve and be presented in several incarnations over the many weeks or months of a project, from a schematic idea to a final construction document. This can become problematic when the user thinks that this is the way floor plans are done in this program, and he or she doesn't realize that alternative, and perhaps better ways to build the drawing exist. A good drawing software program is one which gives the user options. It should have features to aid in the production of architectural floor plans but should not force the user to build his or her drawing in an inflexible way.