In most of these cases a king is the capturing piece. Whenever a situation arises in which one player has three kings and the other one king, no other checkers remaining on the board, a count is begun of the moves made by the stronger side. If the lone king is not captured by the end of the fifteenth move by the stronger side, the game is a draw. Time limits for play are based on a fixed amount of time for a given number of moves, without regard to how much of this time is used on any one move. This continues until the conclusion of the game.
Unused time is retained when a new allotment is given.
A player loses a game if his time expires before he has completed the required number of moves. Please send me e-mail about other Internet sites on Russian checkers.