Creating 3D human figure animation is a time consuming process either with motion capture or traditional keyframing techniques. Motion capture is not the simple process it was expected to be. It requires skilled operators, talented artists to clean up the results, and a talented subject skilled in human motion. Likewise, keyframed animation is expensive and labor intensive.
Skilled animators are often hard to find.
Researchers in human figure animation have tried to develop techniques which do not require the artist or motion capture system. Despite much effort in this regard, the quality of their results is still less that than achievable through the old techniques. Rather than to attempt to remove the animator, our method has been to leverage what animators produce, making the most of their valuable wares. Charles F. Rose received his B.S. from Trenton State College, New Jersey, USA in 1992. He took his M.A. and Ph.D. at Princeton University in 1995 and 1999 respectively.