Sony Corp. relied on MathEngine technology for its coming Playstation II video-game machine, which promises games with highly realistic details that include subtle facial expressions. Phil Harrison, a Sony research and development executive, calls physics a new frontier for the computer-game industry. He drew hundreds of game developers to a panel on physics at a recent Game Developers Conference in San Francisco. His seminar was much like a tutorial on what kind of polynomial equation delivers the best motion and realism, allowing, for instance, bowling balls to scatter pins every which way. Now it's becoming mainstream.
Some fans think that a game strictly adhering to the laws of physics cuts down on the fun.
His goal for Lost World was to create a game where players didn't have to follow a series of canned events and never saw the same thing happen twice. The game died a quick death. Thresh is right. Diskeeper Get Max System Performance.