The lack of an in-mission save in Project IGI , for instance, lead to an almost unbearable tension towards the end of missions when you knew that one wrong footstep would mean you'd have to start all over again. The lack of a save in Giants is more frustrating and less appropriate but missions are usually pretty brief so any damage is somewhat limited. Another disappointing area is the multiplayer. As Bruce says, the lack of skirmish AI means four human players are essential, and realistically the only way to get four players is to go on the internet, unless you're fortunate enough to have regular access to a network and three mates. I didn't think the balancing between the races was quite as bad as Bruce claimed, but the stability of internet games certainly was.
Some serious work needs to take place before any serious gameplay can.
Bruce reported in the single player game, both before and after the patch was applied. As it remains, however, Giants is a masterpiece flawed by a lack of focus and poor multiplayer. Games Domain uses HyperSnap-DX to capture screenshots. All Rights Reserved. Ltd. Disclaimer .