The Riparian Route is blocked by Gates' men with breastworks before and on Bemis Heights. There are German J eger, Indians, Provincials, Hessians and the Continental Line is straight off the old Continental Insurance logo. Each unit has a strength and movement factor and a morale modifier. The last of these is very important, as in the clash of infantry lines these minor differences will make all the difference. Without going mad this game seeks to emphasise the situation at this battle without getting too generic.
Victory is earned by holding key terrain and killing, shattering or capturing units.
I cannot comment on balance but my reading of many reports on the Internet leads me to believe that this is not only a balanced game, but also one to which gamers return to test different approaches. The game sequence is simple but effective. Initiative can swap each turn with the Initiative player taking his turn first, so room for the old double-move here. Initiative is morale based and changes as events occur on the field. The Player moves, rallies, suffers defensive artillery fire, has a mutual rifle-fire phase and finally does close combat.