After the recording sessions are done all of the notes from the studio are used to make necessary changes. For example, we sometimes re-write the script in the studio based on how stuff sounds. If we use the changed line, that line also has to be changed in the game so that the text matches the spoken words. Then we also have to go through and pick which takes we want for each line. While in the studio we usually do each line at least twice, and then we pick the best one.
Somebody has to do all that picking.
So hour upon hour are spent listening to rough cut VO picking out each character line. Then these picks are given to our audio department and they cut and master the files and name them correctly so that we can attach them to the characters in the game. It's a long process, longer in BGII than it was in BG, but the quality of the voices we get is extremely high and ads a lot to the depth of the world. I will be in the studio for VO on the 2nd of May, straight through and following E3. The past several weeks have been spent modifying and finalizing the script.