Types of VR Systems 3.1. Video Mapping 3.3. Immersive Systems 3.4. A major distinction of VR systems is the mode with which they interface to the user. This section describes some of the common modes used in VR systems.
Some systems use a conventional computer monitor to display the visual world.
This concept traces its lineage back through the entire history of computer graphics. The challenge to computer graphics is to make the picture in the window look real, sound real and the objects act real. Video Mapping A variation of the WoW approach merges a video input of the user's silhouette with a 2D computer graphic. The user watches a monitor that shows his body's interaction with the world. Myron Kruger has been a champion of this form of VR since the late 60's.