The same can be said of Summoner as a whole. The first thing you'll notice is the rather awkward camera. Initially this can be a pain, but it works well enough as long as you keep it on the low angle setting. Unfortunately, several indoor areas lock the camera on the high setting, and that only allows you to see a few meters in front of your characters. Using a simple system, combat consists of chaining together different types of attacks.
Some attacks deal extra damage, while others inflict status effects or steal hit points.
Gaining experience by using chain attacks helps your characters learn new strikes. The computer handles most of the combat and you simply manage the team and keep things running along smoothly. It works fine, but if you're searching for a game with a detailed combat system in the style of Baldur's Gate, look elsewhere. In tight hallways they will move to strike enemies from behind and make room for other fights, but then they will get stuck behind someone in an open field. Long-range pathfinding is excellent but your characters have trouble moving around during combat.