If you're bored with tactical battles, you can always click on the autobattle button on the bottom of the screen and watch the computer handle it for you. This isn't so bad, although there will come times when you disagree with tactical decisions made by the computer. Towns You begin the game controlling a single town and a single hero, and must strengthen yourself by wandering the lands looking for resources and gaining experience. Every town produces up to seven different unit types particular to the hero that controls the town. For example, a Knight would have a Castle that can produce Swordsmen, Archers, and Halbardiers, while a Ranger would own a Rampart that produces Dwarves, Unicorns, and Dragons.
Towns also consist of buildings.
You can purchase buildings that produce and exchange resources, increase the strength of a defending hero during an attack, or build such weapons of war as Healing Tents, Catapults, and Ballistas. In any given game, you are likely to need most or all of the buildings that recruit fighting units, but you won't necessarily need to buy any of the other, more peaceful types. The menagerie Having purchased the necessary recruitment buildings, you can then produce all seven creature types available in a given town. The number of each unit that you can recruit varies with the town, and increases if you add other building improvements like a Citadel or a Castle. Every town has at least one type of unit that can fire from a distance in a ranged attack, one that can fly, and one that can travel seven paces or more.