Four years later I was able to purchase a copy off the bargain CD tower for 9.99, thus proving once again that in the world of computer games, today's hi-tech hit is tomorrow's bargain bin offer. But Panzer General is still an impressive game, and like Civilisation looks set to enter the pantheon of classic games.
Victory conditions are normally to either capture or hold a number of key cities and towns.
During the game you get reinforcements in the form of prestige points which can be used to purchase fresh units or to make good losses to your original units. The units themselves might be loosely termed regiments, battalions or brigades, at least in size. Needless to say, the differences between the units also reflect the technological level that each side had reached, so all other things being equal, a unit of Sherman tanks will be inferior to an equivalent-sized unit of Panther tanks. The battlefield itself is on the operational scale, with a hexagonal grid overlaying all the important terrain features. With woods and towns the situation is reversed, as these offer a basic Entrenchment level of at least 2 which can be increased with each turn that a unit remains there.