The more intelligent a monster, the more likely it is to gain a Legacy and the Affliction that comes with it. Those with Animal Intelligence rarely manifest a Legacy, though they might still be susceptible to the detriments of the curse. Creatures of magical nature resist the curse at varying degrees. Those of high magic such as beholders or unicorns manifest no effect at all from the Red Curse, though they will still gain the color change. Creatures of a partial magical nature tend to gain Legacies, though often not the negative effects.
Some monsters do utilize cinnabryl to counter Affliction.
Creature Relocation Using the aforementioned guidelines, bringing new creatures to the Savage Coast should not be difficult. Determine either one Legacy or a small group of likely Legacies for each monster type. Unless the creature possesses strong magic as part of its nature, it should also suffer Affliction. Creatures from outside the cursed lands will always require cinnabryl . Technically, any monster could be placed outside the Savage Coast by ignoring the effects of Legacies and Afflictions.