However, narrative cannot fully explain which are the social and behavioral rules that can produce such a situation. This is the basic difference between narrative and simulation. While simulation is also a construct that has its own limitations, it allow participants to play with the rules, not with the specific actions. A social simulation would not be about Gavazzo nor those three children, but about the mechanisms that allow these characters to exist. Simulation may be a better tool for creating art that helps exploration, the creation of hypothesis and the consciousness that systems, such as our societies, are not static.
Simulation shouts that change is possible.
However, even if it sounds obvious now, I was looking at the game as somebody who endured a fascist Latin American dictatorship and not as target audience. The game can get away with things like jailing rebel leaders or disappearing them because it deals with Latin Americans and not with Bosnia or the Holocaust. It s just a parody . However, parodies are not some magic genre that can get away without an ideological baggage. I don t see a problem with simulations that deal with Human Rights atrocities.