The soundtrack is there to enable us to go beyond the play of images and to experience this immersion as real participation in the drama. In sharp contrast to the video games that transform us into passionate warriors, here the audio unmasks the true nature of apparently harmless gestures and seeks to provide not so much a form of comprehension as a form of experience. Some things cannot be shared. Among them are the pain and the image of our remembrance. The projection space is a square room whose three walls, and floor, are screens.
Visitors can shift direction by facing in different directions.
Everything happens as in life. In each group of tourists visiting World Skin, the driver can individually decide about the internal traffic. Collective decisions can also be taken according to group consensus. According to the CAVE size, an expandable number of spectators can participate. Through the open wall of the CAVE, the audience can witness, although not interactively.