The activation time required will be measured in real-time, and activated skills will continue to be taught regardless of whether the player is logged onto the game or not. Activation time can range from less than an hour to several days, depending on the type and complexity of the skill being taught. Characters will still have to locate and purchase the skills they need and activate them manually. The more powerful the skill, the rarer, more expensive and restricted it will be. Firstly, they will dictate the type of ships, weapons and equipment characters can use.
Skills can also influence how efficiently characters can use the equipment to which they are linked.
Attributes will be directly associated with skill activation time. Skills will be linked to one or more attribute, and the attribute score will modify the time it takes to teach the skill. The higher the attribute, the less time it will take to train. Permanent alterations of attributes will be quite rare, although attributes can be temporarily increased through the employment of Cyber-implants. However, these will be lost if a character dies.