I was quite surprised to find that although the points of view were in a sense triggered by the player, the author of the game is constantly present, dictating what can or cannot be done. According to my results, there is no question about this. Sometimes it felt trivial to painstakingly record camera movement and distances, but as we are dealing with a new medium without fixed conventions, it makes sense to register its narrative methods. It is only with this kind of media archaeology that we can see how a new medium evolves. Rauramo believes that while the narrative practices are being developed further, more and more creative games will be available on the market.
Many parents still think that games merely make children and young people passive.
I believe that games will be accepted along with other media and prejudices will gradually disappear. Construction of space with narrative elements and point of view in computer games. Department of Communication, University of Helsinki 2000.