The glossy 11x17 game map covers Burma from the Thai border to India and China and is done in an abstract style with different color hexes for different terrain types. Each hex is about 25 km. Interestingly, terrain doesn't play such a key role in the game. However, there is enough clear terrain in Central Burma for the Japanese to move into Rangoon and up the Rio Chindwin to Mandalay and points north. A bit more difficult for the Allies to push the Japanese back in the mountains near India, but jungle and the other terrain types have no effect.
Units have generic movement allowance by type.
The CRT is fairly bloodless with only 24 results, with only 9 resulting in a unit loss, although a player can choose to elim. Combat between opposing units is mandatory. Eliminated units are pooled and 1 in 3 of the same type return to play. Supply is traced any length of hexes to friendly cities. Units must trace an LOC a certain number of hexes back to their div.