It Blows Up. For this version, each person has an inflated balloon to protect. At the same time, they must try to bat others balloons to the ground. The catch is, they can use only one hand. They have to keep the other hand in a pocket, behind their back, or otherwise out of play.
Players are out when their balloons hit the floor or are swatted out of bounds.
Once the students are in position, they should pair off with the people standing directly across the circle from them. Each twosome will compete against the other pairs around the circle. Odd-numbered players each get an empty cup to catch marshmallows with. When you give the signal, the marshmallow tossers hurl marshmallows, one at a time, to their partners. No matter how wild the toss, the catchers aren t allowed to step off their chairs during the game or points will be deducted from their final score.