If you're hardcore into recreating certain battles, etc., you will hate it. If you want to have fun, roll a lot of dice, and agonize whether to build a carrier or a bomber, then it's for you, as well as anyone else of like mind. But it's not overloaded with complicated rules that get in the way of pushing units around and having lots of battles, etc. It's also ideally suited to the person who likes to create interesting scenarios. I'm sure that there will be several more posts along these lines.
Victory is a lot simpler.
It has separate air and naval units. It is not tied to any specific front. This means that a lot of strategy comes out of the way the maps are arranged, and the initial forces you choose, as opposed to specific problems like how you keep your German HQ's leapfrogging toward Moscow. Some of the blocks kinda look like HQ units. No HQs or command rules.