It has been incorporated into the Deluxe edition and is therefore no longer considered active. Choose a type of conflict, and won or lost. You may play aftermath cards on the target conflict that match the selected condition during this conflict's resolution. If neutralized, the character is always discarded. Normal damage has no additional effect on a severely damaged character.
Normal damage is removed when a character is unneutralized.
Passing requires and is considered an action. If a card effect requires a character to be ready, he cannot be neutralized, unless otherwise specified. A neutralized character cannot take any action besides rotating to heal, and cannot even do that on the turn he becomes neutralized. Marks on neutralized characters DO count toward the marks in the faction, and may be manipulated as usual. Psi cannot be raised above 0 unless a card specifically increases Psi.