On the other hand, infantry can take much of the non-creative load off of commandos, giving them a protected environment in which to work free from distractions. The third wave is fairly exclusive. Agents of change and facilitators of change don't mix with opponents of change. The only way dynamic individuals can survive middle management is by outranking it. The problem here is that the company cannot promote from within easily.
Middle management stifles visionaries, who leave the company or give up their creative ambitions.
The company must hire executive talent from outside the company, or wind up as a paralyzed, reactionary zombie. A third-wave company cannot keep commandos around. Commandos create change, middle managers prevent change. The commando's idiosyncratic nature, even outright unreliability, may be a minor price to pay to receive the benefits of their brilliance, but the unpredictability is all the bureaucrats can see, and it gives them hives. Usually, commandos leave long before the third wave.