In ToP the player does not have complete god like control over all their units. To move any unit you must issue orders to the unit. Obviously, following the proper chain of command results in the best performance. In addition, the player can select the unit's target and even ammunition but the unit may disregard these orders if it thinks another target poses a greater threat. Morale is affected by dozens of factors including troop quality, unit casualties, unit performance etc.
Movement is very detailed.
Units will slow on hills and through rough terrain. Units prone to breakdown will do so with greater frequency if you order them to move at top speed across the battlefield. The player can select a hex by hex path for a unit or only a destination and have the computer handle the rest. Thus ToP does a good job of allowing a player more control when it is necessary and a quicker method when it is not. The computer is very intelligent in its moves of both your own units and the enemy's.