When the sound stops, they decide to go ahead without sound. . . Mark and Deon discuss where to go in the program and decide to go back to the bathroom scene. They brush teeth, go to the hotspots and mimic the actions of the characters. They scrub some more. See Table 2.
Results demonstrate that all parents saw improvements in their children across a variety of areas.
Interviews conducted with 14 Year 3 classroom teachers yielded similar results. TOP Eleven common classroom activities, including play, books, computer, art, and snack time, were observed and coded. In this instance, the NUD.IST qualitative analysis software was used to count the number of times aggression took place across all classroom activities. In fact, the analysis revealed that positive behaviors were associated with computer use. Children using a computer stayed focused and repeated an activity for relatively long periods of time.