When an opposing player lands a washer inside the cup after the previous player has already tossed a washer inside the cup. CUP - Cups are the recessed circular targets toward which each contestant tosses his washers. When a washer lands inside the cup. Every player throws one washer at the opposite cup. The washer closest to the cup, or in the cup, goes first.
Player tossing the second closest to the cup goes next, and so forth.
Should more than one player land in the cup, a second diddle will be conducted between those to further determine throwing order. When a contestant has scored at least 2 points, there is no possibility of a skunk or whitewash and the game is said to be going to full term or term. A game of at least 21 points. Example ON THE FLY - Washers that land directly in the cup, without first striking the pit, are said to have landed on the fly . This term also refers to a style of throwing where one aims directly for the cup rather than in front.