We're in compressed crunch time here at Black Isle. One of our QA teams has moved into the division to help test the game during these lean weeks post-design lock. The same goes for design. Reg and I submitted our last two items for creation last night. Our dialogues, of course, were finished long ago, but now we've also finished all of the voice recording that goes along with them.
Programming is, well, programming.
We've stopped adding functionality to the game and the programmers are working hard to make sure that all of our features are working properly by the time that we ship. They seem to be happy that we're not asking for any new features to be implemented anymore. When designers stop asking for new features, the programmers can actually focus on making the foundation of the game solid. I'd like to take this moment to diverge and dance a little jig. As much as I'd like to say that it's developing the story and writing dialogues, that's not true.