As with other MUDs, Pueblo thus supports certain basic technical affordances. People are represented explicitly in the space. People can create objects which are permanent. People can own these objects. People can communicate with each other and describe objects using text.
People can program behaviors for objects.
Community Llife in Pueblo. A player is represented in the virtual world by a player object, various attributes of which can be customized. Separate mechanisms are provided to allow players to describe themselves as they are in the real world. The notion of place is strongly supported in Pueblo, as in other MUDs. Structurally, students are linked to their classroom, and classrooms to their teacher.