Getting far enough away from a nuclear blast to survive is difficult, but Infocom always manages to give you an out. As fiction, the game has plenty of room for fantasy in your escape and subsequent adventure. For example, the informative comic book that comes with Trinity gives a brief history of the events leading up to the current situation, helping you to understand the scenario in which you find yourself. As with all Infocom games, the best feature of Trinity is the vivid imagery that your mind builds from the descriptions of your surroundings. You find yourself believing that this Alice in Wonderland -like world exits and that you really do play a vital role in the outcome of history.
Trinity is a serious challenge.
It involves you totally and forces you to stretch your imagination to the limit. I recommend it. Thanks to Andr St-Aubin for transcribing and donating this article.