The fighting technique of the game is an amalgamation of moves from both SNK and Capcom, but the controls are very Capcom-esque. The only complaint comes from the cycloid controller on the system it's not easy to find the diagonals for the jump-in or out movement, since you have to guess where the midpoint contacts are on that joystick. You can also pull off power combo moves as you take on hits or you nail your opponent much like the Alpha combos of Street Fighter Alpha. The only thing I really miss is the icon that tells you how you KO'ed your opponent. These mini-games are small, but they add so much to the replay value of this fighting cartridge.
More options means more play time.
Two player matches are where it's at, folks. If this game doesn't make you try and find a buddy with a system, nothing will. The Capcom license gives players a familiar feel as well as introducing newcomers to the SNK library of fighters. The computer AI can get downright nasty. The Ghouls 'N Ghosts minigame just BEGS to be converted into the full-fledged game.