What this amounts to is jamming on L and R in the hopes that you'll successfully switch targets between the closer enemy's frequent attacks. And if, during this brief window of opportunity, you hit the triggers one too many times, you'll be targeted at the far enemy once again, while the closer enemy continues to pummel you. My character is technically a flower, but I think he looks more like a fruit. Graphics are nothing to write home about, either. While they utilize the Dreamcast's customary 640x480 resolution, they are otherwise bland and unimpressive.
Textures lack detail and are repeated constantly, while character models are barely adequete.
The character animation is alright, but downright sparse - your creature does not even have an idle animation. The engine only musters 30 frames per second, lending a distinctly unsmooth look to movement. And to add insult to injury, the game slows down when more than a handful of creatures are in the vincity. This is particularly problematic in the ocean world, where the game is in perpetual slow motion. Sound doesn't fare much better.