The best advice is to assume the worst, and be ready for it. I really enjoy working with Ron Cobb, who did the concept art for The Space Bar. Not only is he a tremendously talented artist, he's also a truly funny and creative person who contributed countless ideas to the game design itself. Same as for any game - it needs to be fun. I'm much less interested in catering to the hard-core gamer, more interested in things that will have a broader appeal to a more casual type of game player.
Players pay a fee to enter tournaments, with the tournament winner or winners getting a cash prize.
It's obviously very different from anything I've done before, and I'm having quite a fun time. I don't really bother trying to see five years into the future. If I picked any given point in my life, and tried to look five years into the future, where I actually turned out to be five years later is so completely different and unpredictable, it's really a silly exercise. I have no adventure game or anything similar currently in development, but I certainly hope to return to story-based games at some indefinite point in the future. Thanks for your time, Steve.