This recurrent net is completely connected. The Boltzmann Machine is closely related to the Hopfield model. The Boltzmann Machine is a special type of neural network, in which each neuron configuration has a certain probability to appear. These tasks are fixed. For example, chess game software will not play solitary.
Neural networks do what they are trained to do.
What you train is what you get. 1.3 History of PolyNet Modern digital computers outperform humans in the domain of numerical computation and related symbol manipulation. However, humans can effortlessly solve complex perceptual problems, like recognizing a person in a crowd from a mere glimpse of his face, so quickly that it would dwarf the world's fastest computer. The first software, ABM 1.0, was developed in 1995. ABM is a software simulation of the Boltzmann Machine.