Create a PhongE and rename it LeafsSG . Finally, open the place2dTexture for the ramp and set the RepeatV to 3 . We want this material to look bumpy, like the pumpkin. Set the Bump Depth to 0.7 . Last but not least, assign the shading group to both leaf surfaces in your scene.
Next step involves creating some nice-looking lights.
Ready, set, go. Close your Multilister and get back to your persp view in Maya. I think the most appropiate ambient light for this scene is a dark red one, since it is only aimed to creating an atmosphere in your scene. Change the color to a saturated red-orange, change the Intensity to 5.5 and set the Decay Rate to Quadratic . The last light in this scene will be a spot light.