And it detracted here. With the recommended machine configuration and a 12MB Voodoo2 card I expected better. These sound cues are vital to knowing what is around the next corner so you can have the proper weapon ready. And they do the job. Just don't expect to live long if you can't hear.
Music is used sparingly but when it does make an appearance it is also quite good.
Overall, another big winner on the sound front for Looking Glass Studios . And maybe that's a good indication that this is more a first person shooter with RPG extensions than an RPG that happens to have a first person perspective. Missing were any sort of detail on the different weapons, armor, items or monsters you might encounter. While some of this information is available in game, much is not. And to make this even worse, you rarely have time to be reading a lot of text in your MFD since wandering monsters are crawling, walking, scuttling and rolling after you at every juncture.