Specify the view. Add lights to the scene. Create the Isosurface and Set Properties Use isosurface and patch to create the isosurface and set coloring and lighting properties. Reduce the AmbientStrength , SpecularStrength , and DiffuseStrength of the reflected light to compensate for the brightness of the two light sources used to provide more uniform lighting. Create the Isocaps and Set Properties Define the isocaps using the same data and isovalue as the isosurface.
Phong lighting requires the zbuffer renderer.