The game is for two people, although you could divide up the front between a couple of players on each side. If the Germans don't win this, they must go on the defensive and wait to lose the war. The key feature of this game is the deployment of the specially trained Stosstruppen, who create the possibility of a breakout from trench warfare. It comes in an SPI flat tray, with a map, rules, two counter sheets, and one d6. Counters are divisions, with up to two per hex.
Turns are days.
The game lasts about two weeks. Germans counters are gray, Allied are brown. Units have simple attack and movement factors, but special rules in the game make moving and attacking more interesting. Still, I find it a relief from so many of today's counters, which have 6 to 8 pieces of information on them in tiny but fancy type. Units also have their historical unit name abbreviated on the side, but only the most fervent WWI fans will care about who goes where.