We've also decided that the camera, while controversial among some gamers, is one of Oni's most brilliant design elements. Third-person games have always had the challenge of simultaneously informing the gamer of everything that's going on around the protagonist while preventing the camera from being blocked by solid objects like walls and furniture. Oni deals with this by making such objects disappear when they get in the way. The obvious problem is that the gamer can sometimes spy on enemies in another room by positioning Konoko the right way against a wall. Better to see too much than too little.
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It's all in the name of the Smackdown. The most widely known example is probably the television show Pokemon. As for the graphics engine itself, complaints abound that the game's scenery is plain and boring. It's true that Oni's engine comes with severe restrictions on complexity due to the early date it was started. But even if it doesn't have the stunning odds and ends scattered about like Rune or Unreal Tournament, the game play is still first-rate.