Leave the tricky authorial devices to the authors of stories even if you happen to be such an author yourself. There's a dragon. There's not enough information. While there is much to be said for minimalism in description, this is going too far. Your players need to envision the world their characters inhabit.
Nothing above provides any hooks to assist in the process.
This article enumerated some of the issues surrounding description in RPGs. Specifically it enumerated several negative issues. The next article in the series will approach the subject from a different angle. It will provide some examples of good RPG description and explain why they are good and how to emulate them. After this, another article will introduce a useful model for handling descriptions in role-playing games.