Stewart wants the landlord to fix his leaky faucet. Judge Carlos must pass judgment on the two combatants. The studio audience is free to throw virtual tomatoes. In Build It , the characters must decide how to build an object, including what the object will be and how to market it. This interaction could be a warm-up or an actual brainstorming session for business product groups.
Players get different information and instructions depending upon their role and the current scene.
This gives authors the freedom to set up a wide range of situations, and give players similar or conflicting goals. Advancing from scene to scene is under the control of one or more roles, or is timed. The players use a check box to indicate when the scene should advance according to conditions outlined in the script. Players can improvise their lines within the safe structure of their roles and scene or story goals. They click on a help feature to access their goals for the scene, or to review the plot.