Any shots that would have been close range are now medium range. A model may Run by advancing its normal move plus 1D10. Some modifiers may apply to this type of movement. A model may still fire if it Ran , but shots are taken at medium range, minus one. Firing at a Running model reduces your successful H-F hits by one die.
Models can double move , charging towards an enemy in hopes of engaging it in close combat.
To charge or double move roll 2D10 and add your model s normal move distance to the total of the dice. If declaring a double move, you must be fairly confident that you can reach your opponent. No pre-measuring is allowed. A Charged unit that has not been activated previously in the turn may opt to fire at the advancing unit. The Charged model or unit has no penalty for firing at the charging model.