Raised far from the safety of city life, Barbarians use their brute strength and ferocity to survive where many civilized creatures fear to set foot. Their hulking brawn makes them dangerous enough, but it is their terrifying Barbarian Rage that should make a wise man turn and flee. The Paladin has always stood tall against the tide of evil. Until now this may as well have been taken literally, but things are about to change. Every race has a definition of what is right and true, and every race has something worth believing in, worth dying for to protect.
Ogres are big, ugly, greedy humanoids that live by ambushes, raids and theft.
Ill-tempered and nasty, these monsters are often found serving as mercenaries in the ranks of orc tribes, evil clerics, or gnolls. They mingle freely with giants and trolls. Ogres will pose a deadly problem to any adventurer leaving the safety of Neverwinter's walls. Sirines are beautiful, human-like females, at home in any aquatic environment. Most sirines are anti-social, attacking any adventurer that stumbles too close to their territory.