Instead of taking to this innovative first-person shooter like you would a game of Quake or Serious Sam, Tribes 2 rewards players for acting as a cohesive unit, a detachment, if you will. The game does have some semblance of a plot, though it's really not that relevant to playing. The number one thing on most players' minds is succeeding with the mission at hand, not some poncy quest for freedom. It is set in the 40th century - a time of brutal conflict. Wars are fought, planets are turned to slag and civilisations are decimated in the name of honour.
Tribal space is under the constant shadow of war.
The tribes, huge armies skilled in the use of cruel weaponry, are warring for the tenure of new planets. The more they have, the more likely their tribes will survive into the future. However, a gigantic mutated spanner has been thrown in to this well-oiled machine of war. Now there is a new enemy - the BioDerms. These guys are like a malevolent cross between Bette Midler and an angry gorilla - you will be scared.