These stories have been written to include significant aspects of ASL, while still enjoyable as good literature in English. In another, a waitress sequentially confuses the items that a child wants from the menu. Each item is signed similarly to one that is confused. The stories use repetition, patterned language, and predictable structure to encourage early reading skills. Some stories are interactive.
Options accessing audio and videoclips of signing are available.
Creative activities are also included in the games. The ASL Tales and Games for Kids computer software will be available beginning in the Spring of 2001. Funding support for development was provided by the U.S. Department of Education.