All rolls in the game favor low rolling. Systems damage is much easier to resolve, requiring just 1 roll. Ships are defined by even fewer stats during the game, reducing record keeping. Weapon and special systems ranges, and ship turn distances, have been tailored to open up the distances between ships in the game. Boarding actions are resolved in an even simpler manner than before.
Ship building is much simpler, and concise ship building sheets are available.
Much is still to be added, and some further revisions and rules tweaking will continue to made for as long as people keep suggesting ideas. Added a summary of all the fleets, to make it easier to build your game fleets. There are 2 more potential changes to GSC2 - one is adding mines back to the game, with a new, easier system for deployment and resolution. The second is cloaks - it will take extensive playtesting to determine if the cloaks are balanced, so it will be a few months if they are going to be changed. This change is also reflected in the hull buying section of the ship building section.