You point to the ace and gesture wildly to indicate that your partner played it and, therefore, the trick belongs to you. Your opponents simply stare at you with a confused look. At some dramatic decision point in your story, ask your participants what they think happened and what they would do in that situation. For example, in Table 1, aces are the highest cards. In Table 2, they are the lowest.
Most players initially assume that the opponents are either stupid or dishonest.
Continue with your story, from the point of view of the players. Stop the story at critical junctures for audience input. When your story comes to an end, conduct the usual debriefing discussion. That's all to the technique of simulated simulations.