At the lower difficulty levels enemy ships are less agressive, becoming more so at the higher levels of difficulty. After the pilot selects the difficulty, Star Quest presents briefing on how to complete the mission objectives. After the mission, pilots receive a debriefing. The debriefing tallies the success and failure of mission objectives and, if the mission was a success the pilot receives a reward, like a weapon or engine improvement. You can veer your star fighter seemlessly down to a planet's surface, shooting everything in sight.
Players can zip out to the sun, recharge solar batteries and fly between a planet's moons.
The drawbac k is the scale. The thrill of flying between a planet and its orbiting rings is undeniable. Star Quest sound effects consist of an annoying engine drone and severely uninteresting weapon noises. The music, all MIDI, has grating, tense airs. As the music looped, my musical frustration increased.