Monsters are generally pretty stupid. You can attack with magic and run away, the monsters will plod after you into the face of your spells. Still, that's OK, the pace of the game is reasonable and you are nearly always outnumbered in combat so the balance turns out to be pretty good despite the lack of customizable difficulty levels. In addition to the single player campaign, Clans can be played by up to four players in cooperative mode. You can cruise through the entire campaign, which is identical in multiplayer to single player save for the fact that each player has as many lives as it takes and a few quest items are switched as a result.
Players can explore the map in different areas and combat bad guys in concert as well.
The chat system, though a bit on the small side, works well. The only trouble will be finding opponents, since at this point there is no matchmaking service for the game, and the fact that you cannot save a multiplayer game in progress. It works pretty well and I had some good fun taking on one of the people who worked on the game over the Internet. Strategy First recommends a 56K modem for Internet play and based on my experience that seems wise. There is a spawn install option that allows your friends to connect to your machine that has the CD in the drive.