The game features a whole lot of the punk music featured in the CD-driven PlayStation game including the likes of Primus and The Dead Kennedys. Better, the songs come off surprisingly clear considering that they've been transformed to cartridge and compressed to no end. The bad part is that while most of the songs are present, many of them have been dumbed down in order to make the cut to cartridge. Some songs no longer feature lyrics and there is quite a bit of looping going on. In the end, though, we have to realize that audio is one of Nintendo 64's biggest limitations and given what they had to work with, Edge of Reality has done an impressive job bringing the ambient soundtrack home.
Sound effects are dead-on.
We can hear the wheels of our boards rolling over grooves in the skate environments, crashes, thuds, clanks, steel grinds and grunts when our skater takes a nose-dive off a ramp and into the ground. I was in heaven. The game totally nailed the skateboarding sensation I was looking for, delivering realistic board and rider physics, an unparalleled trick and combo system and enough non-linear environments to keep me busy forever. So when I heard about Activision's decision to port the game over to Nintendo 64, I had my doubts, mainly in regards to the visuals and framerate. But with that said, I couldn't be happier with the final product developer Edge of Reality has given us.