You can see many of these races while browsing our photo gallery . In exchange, you must do what the Monster Master tells you and play the parts he or she needs you to play. Although religion played a large role in actual medieval life, we do not wish to offend anyone's beliefs. There is no religion in a NERO game. There are no fantasy gods or demons, and players are not allowed to create their own.
Traps are usually electronic in nature.
If you are able to cut a string, remove a battery clip, or otherwise prevent the trap from buzzing, ringing, or making a noise, you have disarmed it. The Rule Book lists all the rules and spells you will need for playing the game as well as lots of graphs, charts, photos, advice sections and more to make your game a fulfilling one. Each campaign has its own Player's Guide has large sections describing the fantasy world in which your character will live. You will learn about the cultures of the various NERO races and countries, how a medieval society works, and what the monsters are like. There are maps and charts, hints and clues, and the whole thing is full of illustrations.