Choices must be very clearly delineated. The initial canyon models did not provide enough lead time for audiences to see that they could steer down different paths. This issue was resolved in a later iteration. During the launch sequence, ANDI invites the audience to count down with her. Due to production-related constraints, the team was only able to collect limited data about the effectiveness of Cretaceous Chaos as an educational interactive piece.
More data is required to draw any concrete conclusions.
This was an ambitious project of considerable scope. Unfortunately, the technical infrastructure is not yet robust enough to reliably handle the load of a 15 minute show completely rendered in real time. Numerous production elements had to be scaled back substantially in order to get a decent frame rate even a fraction of the time. For the future, the system will inevitably have to evolve to employ multiple networed PC's if it is to handle production-level content. Cretaceous Chaos will be submitted for consideration to the Carnegie Museum of Natural History's education and marketing departments.