Although the guards are armed differently and have different accuracy with their weapons, it doesn't make much difference because once the alarm is sounded, the mission is pretty much over. When the alarm sounds, guards rush out of every building, meaning a quick death for the commando who got spotted, and losing one commando means failure. About the only time an alarm doesn't mean instant game over is when you are making your getaway at the end of a level. The player s commando control interface is a simple mouse-driven one. To select a commando, one clicks on his portrait at the top of the screen or on his person on the map.
Movement is accomplished by clicking on the map.
Abilities can be selected from the commando's backpack seen at the lower right of the screen. Click an item in the backpack and then click on the map at the desired location to use it. There are also hot-keys for your commandos and the backpack abilities. The game runs in real-time that cannot be adjusted and you cannot give orders while paused. The interface isn't horrible, but it's not up to the challenge that the game presents.