Brauerei is a game of beer production, which turns into Beer Wars in the end game. You use field agents to pursuade beer outlets to sell your beer. Tailoring your brew to the public taste, or vice versa, gives you an advantage in targeting new outlets to carry your product. You can get further modifiers to your sales attempts by using lots of Field Agents and from a track record of successful sales. There is a hierarchy of beer outlets, from the lowly kiosks, that are most cost effective, through pubs and supermarkets, to the national distribution networks.
National distribution is the hardest to achieve, and brings in no revenue, but is required to win.
The danger is that eliminating the lower end outlets cuts off everything upstream. In one turn his income went to zero, and I surged into the lead, belatedly realising that I had set myself up for the same treatment next turn. It is not quite the case that the players take it in turns to be stuffed, but the game definitely becomes unstable in the end game. There are a number of ways of defending your beer distribution system, but we hypothesised that the best way to win was to accumulate a cash surplus, build up popularity and then strike for the win when you have won the Beer of the Year. I am undecided as to whether this game is worth the time and effort expended in playing it.