In December, I asked you what you've learned along the way in the quest to find a publisher you told me to ask again in 3-4 months. Well, it s a tough business, and tank sims are a hard sell. The industry is really consolidating, and there seems to be very little room left for small, independent developers. It reminds me a little of the film industry in that production costs are getting higher and higher. Of course, production is only one part of the total cost, since marketing, advertising, and distribution can take up an equally huge chunk of cash.
Shrapnel is a small publisher that caters to independent developers.
There are only a few places like Shrapnel, and, sadly, these might be the last refuge for the independent developer. Shrapnel is also focused on computer games with a military bent, so we fit right in. We re really looking forward to this new relationship. Our main emphasis is on multiplayer support right now, although some other features have crept in along the way. We have some great new sounds, thanks to Volcano Man, which has given SB a much more realistic feel.