Air superiority resolution is totally abstract, and I'm not exactly sure what things a player can do to affect the outcome. You frown, maybe shrug a little, and get on with your life. This is true as the Germans and the Soviets. Close support missions are planned by selecting the unit to be supported, not the target, and this takes some getting used to. It's not wrong, just different.
Operational bombing is more involving.
I like being able to bomb infrastructure. In fact, selecting rail junctions and bridges and crossroads to bomb was so enjoyable that I soon regretted not having a more detailed set of options other than just being able to pick a target, and for the resolution not to be so abstract. A player can do the important stuff and trust the generally competent AI to dress the lines and sweat the small stuff. All of this fine tuning is welcome, although I'm not sure it's the best use of player AI aids. But then, I'm a card-carrying member of the TalonSoft cult.