Figure 2 illustrates this concept quite nicely. While less obvious, the most extreme disparity between Homeworld and pants is observed through the user interfaces each offers. The use of pants requires the cooperation of one's whole body. Legs and arms must be in a state of complete harmony, particularly during operations which involve the removal and installation of pants. These cumbersome operations take up valuable time that could have been better spent sending hordes of fighters against a fleet of Assault Frigates.
Pants are inherently evil.
This concept can be seen clearly in figure 3. Another huge advantage in Homeworld's favour is its addictive multiplayer capability. Whether it be team play, one on one, or a free for all, Homeworld has you covered. Or so I've been told. No figure exists for this concept as it would have been exceedingly graphic.