Shuichi Yano was a keen Net Yaroze developer who impressed Sony Computer Entertainment with his game concepts. The team familiarized themselves with game development using the Net Yaroze system and submitted several project ideas to SCE, including the game named 'Paradise' or 'Para-Dice' which would later become 'Xi' or 'Devil Dice'. Throughout the games development, Shift have always believed that 'simple was best' and endeavoured to keep everything simple, both technically and visually. What first appears to be a complicated puzzle game soon becomes a frenetic, mad dash to outwit opponents in a strange dice filled world. The end result is a game that is highly addictive and mentally stimulating.
Players assume the role of 'Little Devils' who balance on top of the dice like acrobats.
The object of the game is to make the dice disappear, by arranging rows or columns of dice showing the same number of dots. Using the little devils to roll the dice, players must make the dice disappear as efficiently as possible. Dice can be made to disappear by lining up vertically or horizontally, at least as many dice as appear on the dots. Graphics Don't expect next generation visuals because Devil Dice will sadly disappoint. On normal setting each side of the die has it's own color, which is helpful when frantically searching for a certain number.