About thirty special abilities and spells have been added. Thieves can make special traps, while clerics will be able to summon good or evil celestial beings like Solars. Also appearing will be Fire Giants, Water Weird, Baatezu, and new Dragons. One new class kit has been added, that of the wild mage. You won't be able to switch your character to it, but will be able to select it if you make a new character.
Wild mages are able to harness so-called wild magic.
Instead it casts a fireball on them or something like that. Just basically throws in a little randomness to the mage class and makes it a little more fun, a little more kind of wacky. All mages will also now have the option of erasing spells from their spellbook. The expansion will have around two hundred new items. They are making excellent progress on the game with a team of about a dozen at BioWare.