Fortunately, this derivative backdrop is the only significant weakness in Arcanum . Character creation is quite similar to that seen in the Fallout titles. Hit Points are measured in a Health resource pool, while actions such as spellcasting, carrying heavy objects, and certain types of damage draw on a separate reserve of Fatigue points. Beginning the trek into the wilds of Arcanum. Character development isn't hampered by restrictive classes.
Players can be pretty much whatever they want to be, thanks to a detailed skill system.
This includes groups of Combat, Thieving, Social, and Technological skills that allow you to mold your hero into a master thief, a technologically adept mage, or even a silver-tongued gadabout. This is furthered with the inclusion of Technological Disciplines and Spell Colleges. The different Technological Disciplines cover such expected territory as Explosives, Mechanical, Therapeutics, Chemistry, and the like. Each has sub-disciplines, so a chemist in the game might excel in the use of corrosive acids and hallucinates and an explosives pro could be familiar with molotov cocktails and dynamite. There are 16 Spell Colleges.