If so a die is rolled which a leader may modify if present. There are never enough leaders to go round and some leaders are more useful than others. Morale checks can lead to rout or complete disintegration and removal if you are unlucky or just damm reckless, as was Tarleton. Each fommation has three levels at which point it takes a morale check, but the third level is universally fatal. Once done the non phasing player repeats the above sequence to complete a turn.
Victory is earned by inflicting losses and leads to a very bloody little game with plenty of acfion.
However, this game takes a staggering forty turns to simulale an hour of battle. It therefore takes considerably longer to play than the events it represents. There is an awful lot of die rolling which tends to grate on one's nerves long before the game reaches its climax. I feel this battle is a difficult one to make an engaging game out of, but this was a brave effort to do so.