The result allows French units to fire up to a maximum of three hexes. If it's over a certain figure, it's a hit. No allowances are made for range but wounded French units do suffer a die modification when firing. French units now move after checking for panic. The units move towards exit hexes on the map as fast as possible.
Wagons have to check for breakdown by - yes, rolling a die.
One or two other minor rules exist that share the same great insight into game design - die rolling. I regret to say that this game is not only unsuitable for solo play, but for play of any descriplion by any type of gamer. Boring in the extreme, calling this game a military simulation is like calling Kelloggs Pop Tarts haute cuisine. Do yourself a favour and avoid it at all costs.