Both get special engineering vehicles and HQ counters as well, but most of the 207 combat units represent relatively few unit types, with the balance other info markers. This game posits the USA view of things in the mid-80s. The scenarios run 9-12 turns and are each playable in an evening between two players who know the system. This game shows the difficulty in attempting to change plans mid-stream and the importance of careful planning. The fog 'o war is very high.
Victory depends on exiting units and taking ground objectives.
The great virture of this design is the different levels of play.