Despite my apocalyptic description above, Bailiwick is every bit as much of a light family game as Parcheesi. The circular board, multiple tiers, and 3D captures add flavor to the game but, in practice, do not make it that much more complex to play. In fact, if I had to find something to complain about here, it would be that the game runs a tad long for what it has to offer. Players begin the game with their pawns off the board. Two dice are thrown and each die is treated as a seperate move.
Odd rolls allow pawns to enter the board.
Four spaces on each tier give access to the next tier. Once a pawn leaves a tier it may never return. Pawns may move backward by entering a special, parallel backtrack and then move forward, again, by reentering the main track but may not combine movement in both tracks using a single die roll. Landing on an opponent's pawn removes that pawn from the board. The main and back tracks are designed such that a main space on one tier points to a back track space on an adjacent tier.