There is no story line or motivational system to bring children back to the title. For most children, the activities alone are not fun enough to return to the software repeatedly. The reading activities fail to highlight words when read, something that would benefit most first-graders. Animations repeat and are uninterruptible. Best for ages 5-7.
Players help recover the items by playing eight games and four activities.
The games cover math, early reading, science, art and music. A separate CD called Learning Creations adds open-ended art and calendar activities. The strength of Reader Rabbit 1st Grade is its compelling story line that makes children want to return to the program repeatedly. It is best for beginning first-graders. Best for ages 5-7.