Integrated Technologies Integrated technologies are ways to produce and deliver materials which encompass several forms of media under the control of a computer. An example of an integrated system would be a computer which has a hypermedia lesson running under an authoring system such as HyperCard or Toolbook . As controlled by the learner's interaction with the computer keyboard and monitor, the computer would access these various resources and deliver the output to the computer screen. The learner doesn't have to be concerned about the delivery of the resources, but can concentrate on the content of the lesson. This is the oldest of the domains because regular use of AV materials predates even concern for production of instructional media.
Utilization is the act of using processes and resources for learning.
Bringing about change , through instructional innovation is incorporated within this domain. Those engaged in utilization are responsible for matching learners with specific materials and activities, preparing learners for interacting with the selected materials and activities, providing guidance during interaction, providing for assessment of the results, and incorporating this usage into the continuing procedures of the organization. The subcategories of this domain explain these activities further. The media utilization process is a decision-making process based on instructional design specifications. Those engaged in media utilization are taking what was planned by the instructional design process and carrying it out with learners in the classroom.