I are planning on modeling a large network of boxes connected by springs. The project would involve doing a fair bit of physics modeling as well as various lighting effects etc. The end result would be a program that lets you construct an arbitrary network of boxes connected by springs of various stiffnesses. You could pull one of the boxes out of position and the program would simulate how the entire network of springs would oscillate. How about a networked modeler.
Mutilple user can interactively model same scene.
They can also have chat, shared white board. At some point, they can save their work to a database, and retrieve later. What's better, the database will even record their design process and later on, it could be replayed for designer to better understand each other's idea. I know it's a little late, but we are still looking for one or two partners. If you are interested in Game programming, character modeling, our idea, or are still looking for idea matching persons.