Student demonstrates an activity, using phrases and gestures to bypass complicated vocabulary and structures. Student makes arrangements with a friend to engage in a leisure activity, refusing or accepting appropriately. A. Student calls a friend on the phone and invites him or her to participate in an activity. The invitee either accepts or refuses. B. Student compares his or her schedule to a friend's schedule and negotiates when to meet for a given activity.
Student orders a meal from a menu.
A. Student role-plays either the wait staff or a customer, asking and answering questions with expressions commonly used in restaurants. Student participates in a simple Japanese game. A. Student plays a simple game using Japanese conventions for choosing teams, assigning team names, keeping score, cheering on team members, and so forth. Student deduces key information from authentic documents. Given information on a Japanese young person's leisure activities , student describes similarities and differences, including where, how often, and with whom the student performs the same activities.