The selection can be changed only after an official has entered a pavilion. The 3 fate dice and the blue pavilion die are put beside the board close to hand. Each player secretly selects an official that they wish to send to get the first garment card. Now a start player is determined. Whoever first rolls red on the large fate die goes first.
Play continues in clockwise order.
The start player rolls the blue pavilion die which designates the first pavilion from which garment cards can be taken. This is the only pavilion from which cards may be retrieved. To show this, the die is placed on the pavilion corresponding to the number rolled. The player to the left of the start player takes the 3 fate die and waits for his action. On a players turn, they may move any of the officials that they like, not only the one they chose on their Selector.