The team spent a considerable amount of time experimenting with ways to expand the game play without ruining its original charm. The last thing we wanted to do was yet another 3D platformer. The key to this is the simplicity of the game control and mechanics. One wrong step and you're dead.
People always try to do a section a little bit faster than is necessary.
Therefore, when they fall afoul of an obstacle, it's due to their own misjudgment. They were both constant reminders of what we should aim to achieve with the sequel. Well, I'm lucky enough to be within walking distance of work, and there are plenty of roads to cross and even a river. You will not be charged to look for stories, only to retrieve one.