Snipers will find an endless amount of roosts over looking the many areas of the city to set up shop for total devastation. With the buildings built individually, few good sniper spots can be easily accessed by simply hopping from one to another. Often a sniper will have to cautiously leave one building and scurry to another in order to catch the prez at a different location, thus off setting the continuous flow of defensive points found in most maps. The winding and changing structures are fun and well made, but can be rather confusing, often landing the player at the wrong place. It sometimes takes a while to find the spot you're looking for so learning this map can be quite a lesson.
Routes are a debatable issue in Betrayed.
The beginning of the map, where the prez and bodyguards spawn, only allows two routes, through the sniper-pinned city or down the long and dangerous water way. That means that the president's only good route is through the town. This is a difficult run because the town sports sniper point after sniper point that can easily take out the president's armada, as well as his head. Once the convoy crosses the river a second time and enters the city, though, there are plenty of options for the president to run. The only drawback of the main city is that it can be extremely maze-like, but on the flip side it helps the prez avoid snipers.