Bullet holes are very apparent and realistic, and arrows stick into walls or floors when they miss an enemy. Gunfire at an old ladder emits a puff of gathered smoke. The sound in the game is thorough and well made. Suiting its purpose, sounds have been made for everything ranging from the interface menu, to the different footsteps, to the different gunfire, to the different types of breathing Turok has. Echoes are heard in caves or concealed areas, and gunfire resonates as it bounces along walls.
Music varies according to the level and helps keep the mood alive.
The amount of different sounds amaze me especially when realizing the detail involved. Ladders, rocks, walls and bodies have different sounds when hit with each different weapon. There are also hundreds of sounds for enemies. These range from alerting calls to howls of pain. Sounds are emitted up until death.