In some cases, the tool function changes depending on the part of a n object that the tool cursor is positioned over. For example, you can select, move, trim, and perform cross fades with just one cursor tool. This makes editing much faster by dramatically reducing the need to use the tool bar or menus or even keyboard shortcuts to change tools while editing. This can be very helpful by allowing both non-destructive experimentation and very rapid recovery if mistakes are made. Display attributes for objects and location markers can be controlled easily from tool bars or menus.
Most functions have equivalent keyboard shortcuts.
The position and attributes of each of the windows can be saved as a View. Global views recall the overall position and size of the visible windows. Local views are specific for each of the windows and will recreate any window configuration when recalled. You can choose from two different modes of operation depending on your working preferences and the requirements of your project. These two modes primarily affect the behavior of audio objects and the Editor window.