After completing the task, each player mails the drawing, along with his or her name, to the facilitator. The facilitator compares each drawing with the preceding one and awards a score to reflect how effectively the message was received. The facilitator then compares the drawing with the succeeding one and awards another score to reflect how effectively the message was delivered. The object of this game is for participants to master factual information. At the beginning of the game, the facilitator calls one player at a time and distributes twenty technical terms and their definitions at the rate of two per player.
Players then call each other individually and exchange the terms and definitions.
Whenever a player feels ready, he or she calls the facilitator, who asks questions about seven random technical terms from the list. If any of the answers is incorrect, the player has to call back later and re-take the test, again with seven items at random. The first player to answer all seven questions correctly wins a prize. The game continues until all players have passed the test. The object is to explore such factors as communication, trust building, and personal sacrifice in teams.