As a follow up to our first look at Dynamix's Tribes 2, we've slapped up an interview with the game's producer, Dave Georgeson. Time to brush up on your Tribes 2 knowledge and get some fresh info on the current state of development. We've added ground vehicles to the game. Scouts, Assault Tanks, and Mobile Point Bases are all facets designed to give the armored suits that we all know and love new strategic points to rally around, as well as quick ways to transport across a battlefield. Name some neat eye-candy features of the new engine, some aspects of the 3D engine that will enhance gameplay.
Physics is quite a bit different, especially for vehicles.
The new aerial vehicles are quite nimble compared to T1 vehicles, including the ability to loop and fly inverted. We'll see how that goes. We're adding the point-blank weapon called the Shock Lance which does terrible things up close and personal. We're also adding a number of grenades and mines including timed mines, sticky mines, flash grenades, and concussion grenades. You're familiar with most of our gameplay modes, although a couple are relatively new like Siege and Team Rabbit.