In the final tally they count as penalties and their values are subtracted from the score. The game ends when only one player has pawns that may move while the other player's pawns have all reached their goal squares. The values of all cards that have reached their goal, or have moved beyond it inside a stack, count as victory points . The values of all cards that have not reached their goal or that have been placed as discards before the player count as penalties and are subtracted from the score. In his turn, each player rolls a die and moves a card or stack of his choice exactly that number of squares to a higher, free square.
Occupied squares count but are skipped in the movement.
The number rolled must be used completely. You do not get another roll if you roll a 6. Cards or stacks may not be moved beyond their goal square. This last rule also allows you to take another turn immediately. You may refuse to do so, but once you have rolled for an additional move you must take it.