Inside you'll find essays on 28 wizard archetypes, accompanied by templates that let you quickly design complete and efficient characters. The role of each wizard is discussed, along with suggestions for integrating it into a campaign and specific advice on attributes, advantages, disadvantages, skills and spells.
Wizards covers . . .
Traditional wizards, such as the apprentice, demon, elementalist, enchanter, healer, illusionist, necromancer and seer. Magic-using versions of the assassin, bodyguard, inventor, law enforcer, martial artist, spy, statesman, thief and warrior. Variant wizards, like the alchemist, druid, improvised magic user, knack wizard, priest, rune-mage and shaman. Wizards who don't use magic at all, including the charlatan, psi, ritual magician and super mage. Wizards also includes a template system that walks you through the process of creating guidelines that will help your players make capable and balanced characters.