Completing them will result in experience, gold coins, and unique items. A complex economic model provides an opportunity to trade goods. It'll require planning and an understanding of the supply and demand of goods throughout the islands to get the most from trading. We've combined two different game modes - sailing mode and walking mode. Each format has its own gameplay.
Players control their character in town and steer the ship at sea.
In town, your hero can walk, run, go upstairs and downstairs, take various items, talk and fight with troublesome NPCs. At sea, you will steer the ship, raise and lower the sails, handle artillery engagements with enemy ships and forts and board enemy ships. While walking through town, your hero can enter taverns, shipyards, churches and other buildings. At sea, you can actually manage the ship, her hold, her armament, crew, passengers and taken captives. This system will prevent players from exhausting all of the available role-playing paths and should add the element of replayability.