Moving from mission to mission reminds me of Syndicate, in that you can pick your next target country to fight in. All, as usual, presented slickly and efficiently. It's probably the best net game I've played in a long time, and while there are some drawbacks, a typical game will run for about an hour and time will just fly by. One advantage in net play is that you can build a comms centre early on, which gives a radar scan of the areas you have explored. First is the lack of SVGA graphics in battle.
Some missions are quite a pig.
I don't mind the tough missions, but many seem to require you to play them once or twice to find out what to do, and as they don't seem to be randomised in any way it feels a bit like one of those adventure games where you keep dying and have to redo bits. There are no difficulty levels, so no way to make a mission harder or easier. There's no random mission facility. Warcraft had some sort of random encounter builder, so there was some replay value after you'd finished the game from both sides. Some things in the interface are a bit clunky.