Also, each weapon has specific uses and very deliberate strategies to accommodate hugely varying styles of play. Most weapons can take hours to truly develop and master which always leaves a new strategy to discover and a new weakness to exploit. Groups of mixed armors will usually win as they can take advantage of the weaknesses of the others, but players must work together, help each other, and combine their efforts to truly succeed. Having so many different combinations together creates not only incredible variety, but also a type of teamwork hard to find online. Regardless of the outcome, this is what Tribes was made for, and this type of combat is what drives the game, no matter how it is played.
Packs are add-on kits to a player's armor that improve or add a certain feature.
For example, the Cloak Pack allows a player to become and move invisibly, though the pack eats energy extremely quickly. There are even scores of deployable packs available for players to go so far as to create their own minibase, or at the very least, to help defend and secure key locations. Notable also is Repair Pack, which allows players to repair other players, buildings, and vehicles. On the subject, Tribes 2 has an even wider range of vehicles. Now, Bombers with separate Tailgunners, Pilots, and passengers, as well as Tanks, with gunner and driver, add even more depth to the team atmosphere.