So in a four player game, almost certainly the best number, two players will be doing nothing, often well before the finish. Not ideal and I am rather surprised that Spears would produce a mass market game with this feature. It is for me, and I guess some gamers, so it is worth mentioning. In fairness though, in all the games we have played, the game quickly gets to the point where one player is clearly ahead and each battle he wins takes it further towards a certain victory - especially since when you knock out a rival, you gain his forces. So, two of the games have been surrendered, and one was over soon after the third player was eliminated - and of course with less players it speeds up as each player can move only five units, however many he has available, and they tend to be the more powerful ones.
Power is certainly a different design.
It seems to work in almost all respects, it has definitely been well developed, and it gave me no difficulties in learning and getting into play very quickly. The game therefore moves along quite quickly, it has that Diplomacy plus of finding out where the other guy decided to go, but unlike Dip some of these units can move large distances making the game far more dynamic and fluid. If I had to give it a subjective rating, based on three games, I would say it is good, certainly a game I wouldn't mind playing again, but isn't great. For my tastes it is too abstract and lacking in flavour to compensate. It also lacks that mystery ingredient.