On the desktop the lid of the trashcan is open, and you believe there is something inside, then you have to place your garbage out, so goes the story. Text windows overlap and can be dragged, sometimes speak, your mouse leaves trails showing the path of what you were doing, the interface is the subject. We learned from our first web mistakes, that an error can be most interesting. This type of dynamic, tactile text is different from hard copy. We can't accept that print design rules define also the layout on a computer screen.
Most websites still look like print.
The possibilities of code and text exchange are not used, because its confusing , it is not readable. I have to say that the few times we were depending on so-called help from an institution or from a programmer we failed. They didn't have enough obsession for the most horrible little details and problems that we must have. We get always distracted into anything and in any direction. So we concentrated on this phenomenon and started to draw the environment modelsizes, in function of this detail, trying to trigger it as many times possible.