The ability to hire mercenaries also adds a nice touch. Having a mixed army is the quickest way to achieving success, and having generals of different ethnicities ensures that you are prepared for any contingency. Chan has put together a solid tutorial for the game and other game developers should try to emulate what he has done. Even the most challenged of gamers amongst us will find it easy to get into the game thanks to the step by step training in 7k . 7k is also one of the few games where I did not shut off the music.
Most games offer canned synthecrap that is more of an irritant than a complement to the game.
Chan included music that is culture-specific, which adds to the overall package. It is only after a long period of infatuation that you begin to see that this Cinderella is not the what is appears to be and there are chinks in the armor after all. At first blush 7k looks like your typical Warcraft clone, right down to the graphics. It was these graphics which caused me to pass on the game when it first came out because it appeared that, like all the rest of the clones, Chan and E nlight Software merely slapped a fresh coat of paint on a tired chassis. The only differences in replayability from one culture to the next, aside from the graphics of your buildings, are the greater beings that you can summon.