This is the baseline track, as it included in the original boxed game. No silly cartoon. Might improve if the four main straights listed above are doubled, increasing length to 210 spaces, but my group didn't think this improved the feel much, and preferred playing additional laps instead. Difficult pit exit leaves no room to get to outside of next hairpin curve, so pitting cars sometimes loses several of their just-replaced Tire Points. Use of 6th gear practically guaranteed at least once per lap.
Pits are alongside the longest straight, so stopping cars lose several moves.
A good but slow track, with only a slight chance of a 6th gear move. Unobtrusive cartoon and decent use of board space. Make up a turn or two by not pitting and crossing the pit straight with the only possible 6th gear move. Short run to first corner means that a pole car with Soft Tires should quickly be alone in the lead. These tracks all have a 12 car starting grid and six pit areas.