Many common sights and sounds can be present, such as a teacher, desks, other students, noises outside the window, etc. A multitude of exercises to evaluate the subject's attention capabilities can be programmed into the system. The uniqueness of the invention hinges on the fact that using interactive VR tools for psychological testing is an embryonic field. Advantages Most traditional methods for testing attention deficit simply use observation. For example, a psychologist may observe the subject's behavior in an actual classroom.
Some testing is performed using mock situations in the clinic.
These methods are time-consuming and subjective. With the present invention, much more thorough, accurate, and efficient testing can be conducted. For example, the timing and nature of a subject's actions can be recorded by the computer automatically. Also, more elaborate and complex situations can be presented virtually which are impossible or prohibitively expensive to create in reality. Applications Numerous potential markets can be envisioned, including clinics, schools, and day care centers.