Spending Money will captivate learners and enrich basic skills' curriculum. Spending Money simulates buying items like a sweater or a soft drink.
Students select correct combinations of bills and coins.
Every transaction is unique, because Spending Money generates hundreds of purchasing situations randomly. You begin Spending Money by clicking on one of three icons. The QUIZ mode is a simple introduction to money skills. Users pay for randomly selected store items, one at a time. Exit the program.