Which brings me to the main rulebook. I was pleased. It looked really good, but it was also kind of out of place. But even still, art was very good overall and ran the gamut of the themes Mage handles. So, now we get to the rules.
Paradox is easier to get and quicker to lose.
Mages now have resonance traits to show how dynamic, static and entropic their magic is. Another example is the rules for rotes. For better or worse, Mage has become more integrated with the rest of World of Darkness . Lots of other changes, big and small, occurred, but no explanation is really given or even hinted at. I can buy that in the World of Darkness , but that is not what the news is telling me about the real world.