The screenshots released so far have shown several different types of opponents including at least one flying creature. For gameplay, Project Entropia uses its own proprietary engine. Graphics are rendered by the NetImmerse engine from NDL Inc, which has a full range of competitive features such as 3D accelerated graphics, detachable camera, first and third person views et al. As noted above, MindArk plans on a single gameworld for as many as a million simultaneous players, although probably not immediately upon launch. Details of the server technology that will support this number are not known.
Members do make occasional appearances on the official site's message boards.
Considering it is almost ready to enter beta and that it will be available at no cost, the level of media attention seems low, although this may be at least partly intentional on the part of MindArk. The company being located in Sweden may also be a factor. MindArk's plan to offer Project Entropia at no cost and with no subscription fee makes it a potentially ground-breaking title that could have broad implications for the entire online worlds genre. The concept is an interesting one with lots of room for expansion, the visuals shown so far have looked good, and there seems to be a fairly strong emphasis on allowing non-combat oriented playing styles. In addition, the low-key approach in terms of publicity to this time has led to comparatively low awareness about the game in general, and also about how various game elements will work.