Many 3D Engine features supported such as skeletal animation with inverse kinematics and animation blending, soft skinning, shaders, dynamic level of detail, real-time coloured lighting. 3D Worlds Editor - for use by 3rd party developers. The tool set is used for creating and sculpting terrain, constructing cities, populating landscapes, placing characters in the world and defining their behaviors and purpose, and creating adventures, missions, and events and scripting storylines. Minimizes hardware costs by the efficient allocation of server resources. You can have thousands of players in one location.
System concentrates resources at points of high density to allow for large crowds.
Dynamic resource allocation enables bigger crowds. You can have up to 1500 people in a single crowd. You can start with a 10,000 player system and scale up to 500,000. Future releases will scale even higher. You have the option to shard as well as increase content and world size - sharding reduces content costs.