Brian Raffels Part One of our Raven Interview , commemorating the occasion of Soldier of Fortune having gone gold , talking with Studio Head Brian Raffel . It was also hard to figure out where to stop the level of realism.
People get way too caught up in with name of the technology.
It has been our experience that it takes time to become fully knowledgeable with an engine and the best stuff comes out towards the end of that engines life cycle. Again, Sci-fi other than fantasy. I have a lot of fun working with teammates on a common goal. I think my favorite hit location is a hard one. I have 3 favorites of the throat, the Groin , and finally shooting the head clean off.