The special effects are also cutting-edge with amazing particle explosions that consist of enemies that break apart into progressively smaller pieces and literally disintegrate right in front of you eyes. All of this is of course embellished with raid array execution and ample light-sourching to complete the effect. Everything just seems so active and vital on the screen that it dazzles your eyes. Oh, and just wait until you witness some of the boss enemies. These encounters place you in a deadly battle to the finish with characters that literally fill the entire screen up.
Polygon counts for the bosses are way up there as well.
They are animated smoothly and convincingly and look breathtaking. Once again the graphics in a particular genre of game have been raised another notch and a line in the sand has been crossed, erased and re-drawn. The music in Einhander is quite appropriate and well matched to the varying missions. One moment the music is quite haunting and the next blood pumping. Depending on where you are in a mission, the music fits into the action nicely.