Or they create a coffee table with a huge sliding tray inside it. Or they seek out games that can be played in one session. They are looking for a moderate level of complexity. The full campaign takes three maps. The viewpoint of leadership, as opposed to the viewpoint of the geometry of moving the division down the road and through the woods and attacking the other division.
Most games view things through the prism of movement and combat.
An individual unit on the ground facing another individual unit, and multiplying that across the map. The map is smaller than Last Battles, half the size. The scale of the map is one mile hexes instead of 525 yards, so it's about four times the area per hex on this map. Number of pages is slightly less than Last Battles. I want them to experience the emotions, or be buffeted by the emotions, that threaten an actual commander.