We want to offer several different governmental models players can use as a foundation. How sophisticated the system will get depends on how much time we have. Players can also set the rules of their cities and empires. Although we will not have the time to put in an automated tax system, there is nothing stopping a player from enforcing it manually. What about getting players involved in the story.
Some games have story written for months in advance.
The story is up to the players. We did not write the future, the players will. The history is written, but the players weren't around for the history, so that part is ok to be pre-written. Every player will have the opportunity to affect the story. We will have live actors in the game roleplaying specifically story characters and pushing their agenda forward.