All of the creatures that Talon encounters are members of the Trocaran culture and its myriad of stratifications-everything has its place and purpose. Nothing is just tossed in for looks alone. Hopefully, some of the games just over the horizon will raise the bar significantly. We're hoping to do the same in Prey, and we've got some pretty novel ideas that just might work, only I'll have to kill you if I tell, so my lips are sealed. Single play sells the experience to the player and it's our best vehicle to deliver an exciting adventure.
Players are also much more willing to suspend disbelief in a single player game.
Our primary focus, design-wise, is upon the single play Prey experience. As the player progresses in Prey, not only will the kill totals mount, but so will his identification with Talon Brave and his plight. We want players to tighten their sphincters, lean in close to the monitor and not want to stop playing the game until they discover the true meaning of the Trocara and the Keepers. Multiplayer Prey should offer up some seriously fun play experiences. We've actually been doing a lot of research, and spending a lot of time getting feedback from multiplayer action freaks out there.