Scoring is based on a formula that calculates the number of words per minute and the percentage of accuracy. Two other games provide three levels of difficulty. At the easiest level, words will appear in one or two boxes simultaneously. Higher levels increase the pace and flash words in four boxes. Time allotments and number of words required increase at each of the three levels, and incorrect letters must be re-typed before a new word is provided.
Scores appear at the end of each game and can be printed.
From the menu bar, users may choose vocabulary lists targeted for grades 3 to 4 or grades 5 and up, adjust the sound, or select one of 23 lessons. Record-keeping from the producer's Type to Learn program can be transferred to Type for Fun. No weaknesses were found. Using a keyboard combination, teachers have access to a variety of options such as turning off specific sound elements and viewing progress reports.