Movement is alternate with each side moving all its units in its movement phase by issuing orders to units. Berthier determines the best route and moves the units. Units can also be ordered to transport other units. When opposing units enter the same square Berthier indicates that contact has been made. Contacts can then be gamed out on the wargames table or with Berthier's combat resolution function.
Units can scout nearby squares.
The campaign can be saved at any time and re-commenced later. Optional management of supply and attrition for units. Graphical representation of the map grid and strategic terrain with options to show unit positions and scouting contacts. A campaign notebook. Customiseable random event tables.