When characters are cycled, their cards shuffle to show appropriate information. It's too bad the game couldn't have continued this suspension of disbelief. The character design in ZR is tremendously good, and it looks like the development team paid more attention to surfacing both the characters and the environments than Tiger Woods plays to the 18th green before sinking the winning putt. Both the models and the textures are killer, and the animations are well thought-out and precisely executed. The game also has fantastic lighting, flame effects, and real time damage to enemies.
Weapons are generally good fare and all produce an appropriately slushy gush of greenish goo.
The drill is the kind of thing that Duke Nukem's brother, Deke, would use on the weekend to help assemble a backyard swing set for the Nukem kiddies. It's about twelve feet long. Needless to say, that sucker's dead. That doesn't look comfortable. ZR moves right along.