The name seemed to fit the classes responsibilities better. Grow then Split People use many different analogies when describing object-oriented development. In some circles, building construction is a favorite. Systems are designed by architects, and then coders translate the plans into code via a process of construction. For me, this isn't the most heartening analogy.
Software is much more pliable than the average building.
It offers us many more possibilities. To me, object-oriented development is closer to a biological process. Objects are like cells. As their volume increases, the ratio of internal substance to interface grows. At a certain point, growth becomes hard and it is easier to split than it is to grow.