We're scaling up the pace of our games, and scaling back the level of micromanagement. The grasshopper-hammerhead shark combo is equally effective. We talk with Relic's Alex Garden about the new crossbreeding real-time strategy game. Figuring that there was a lot that was left unsaid the first time around. There's already a ton of information on this game in our preview but for those of you who are stingy with your clicks, here's the short version.
Sigma offers players the chance to mix and match animals in a genetic zoo.
Once you've perfected the frog lion mix, you'll take your creatures onto the battlefield to wage war against other genetic mismatches. You've said that you're trying to broaden the appeal of this game. It was our loyal, core players that made Homeworld so successful, and we're going to need to provide them with a equally immersive experience with great depth of play in order to win their support for Sigma. First of all, we're focusing on improving and simplifying Sigma's RTS fundamentals. We're scaling up the pace of our games, and scaling back the level of micromanagement.