Topics include experimental simulations of scientific reasoning, a cognitive framework for understanding creativity, and modeling discovery on a computer. Students read and discuss articles and conduct a short research project. TCC 101 or ENWR 110 or permission of instructor Course helps students understand the way in which technology is created and improved, and helps them become better designers. Creates a collaborative learning environment, in which multi-disciplinary teams invent and design several modules that emulate problems like the invention of the telephone or the design of an expert system. Includes readings from psychology, history, computing, ethics and engineering.
Students keep design notebooks, present the results of team projects and write an integrative paper.
Cross-listed as PSYC 419. The topic, work plan, and conditions are arranged by contract between instructor and student, approved by the division chair, with a copy to be filed in the division office. A historical perspective is presented, in readings, films, and discussions, on Western civilization's views of technology. The thesis project technical report is completed. Students continue consideration of indirect and unintended impacts of new technology and of health and safety issues.