On the other hand, it is not unknown to be flying at low-level for a strike mission when one of your wingmen will suddenly crash into a mountain. This has happened to me once or twice after roughly 60 hours of game-play. Not a major problem, but a mild annoyance, since you can't abort a mission and restart in campaign mode. The communications system is quite interesting. DID claims that all units in the game communicate with one another using the same signals you have for your own use.
Messages appear in text and are also spoken by digitally recorded voices.
You can also communicate when you get a radar spike or that you are on final approach for landing, or just about anything else you could want to say. Touchdown All in all, I believe that EF2000 is a very impressive game that should receive more publicity than it has in the past. Well rounded in all respects, this is definitely a game that all flight-sim fans should check out. I know that I will definitely be playing alot of EF2000 . Games Domain uses HyperSnap-DX to capture screenshots.