Here are six factors to consider in designing for the computer medium. These are the first questions I ask when I design a computer game. When you design a game for a generic PC you must decide on the minimum required system configuration. Sound is great, but many people never bother to hook up their speakers, or play games in environments where sound would be disruptive. You must decide whether the sound in your game will be an essential or optional part of the experience.
Players hate to wait.
For online games, the response time includes lag introduced by the internet. For standalone games, the response time depends on processor speed as well as how much the processor is being asked to do. For instance, Hasbro Interactive's computer versions of board games like Scrabble and Boggle sometimes react slowly because they try to display a photorealistic rendition of the board. If the designers had settled for more stylized graphics, response time would have been snappier. Input devices .