Tribes or warriors across the country rise against Roman forces of occupation, who, in turn, march about the country trying to contain them. The map and counters could use improvement. The Roman pieces have some tiny figures in black against a dark red background. Roman victory in this game could be at the price of excessive eye strain. The map is split into non-standard tracts of various shapes and sizes, the borders between them being ambiguous in places.
Units live off the land, with better terrain offering higher stacking limits.
These limits are particularly generous, with some of the tallest stacks in wargaming resulting. Many tracts are far too small to accommodate such forces and tbe game often leaves you with a feeling of claustrophobia as adjacent areas fill up wilh soaring stacks. You try to move one and over it goes, setting of a chain reaction. I come back to again and again. The first thing to do is to create an off map holding box based on Roman and Tribal leaders.