But as you become a more proficient 3D artist, you start to learn where to trim the fat, and how to make sure your 3D time is productive time. In the latter, when you saw huge crowds of ants on screen, you were actually looking at a bunch of half-ants. Texture maps on your models, rather than procedurally generated textures, can also be a way to quicken both surfacing and render processes. And rather than building an entire sky full of volumetric rendered clouds, paint a backdrop or use a scanned image. All 3D art is illusion, artificial, bending to our whims.
Results are what counts, and clever use of tools ought to be applauded when they work out.
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