Locke in particular had an annoying habit of screaming his lines, especially ones that did not need to be said with such intensity. I found this to be so distracting that I often avoided conversation with other characters and thus occasionally missed important pieces of information or quests. There are strong influences present from the three different genres. I enjoyed exploring the beautifully colored game world in search of the items I needed to progress. While the puzzles were usually fairly easy, searching for the items I needed never seemed tedious.
Revenant contains strong role-playing elements.
In addition to those base statistics, he has skills that increase in level as they are used. With the exception of Lockpick and Invoke, these skills impact how proficient Locke is with a certain type of weapon, and make a definite impact in combat. This made the game a little too easy. No Remorse more than I was any adventure or role-playing game. No Remorse , the gameplay requires the abiltity to assess opponents and make intelligent decisions in battle, not just rely on fast reflexes.