We won't rehash what Starcraft's gameplay consisted of here. It also proved that no matter what the alleged experts in the press believe about the motives of developers when it comes delays, it is important for developers to take their witticism and scathing comments with a grain of salt. If a delay results in polished gameplay, then fans will ultimately appreciate the effort in the long run. This is what Blizzard did with Starcraft , and proved to be one their smartest moves ever. Bill Roper of Blizzard noted during the final stages of testing the game, that each unit has a flaw that can be exploited in combat by an enemy player.
Savvy players know the intricacies of unit weaknesses and strengths all too well.
But the ultimate vision of the game came to fruition. Sure, there are fatal flaws in each unit, but this is the way the game was intended to be, and sometimes play balancing involves taking a unit down a notch or two. The Protoss have mind powers and advanced technology at their disposal, and the Zerg have the ability to multiply at alarming rates. The prefect balance with the right amount of individualism makes Starcraft an addictive and exciting game to this day. Contact us for more information on GameSpy Industries.