A few bugs, problems, and updates since the original publication presented in chapter order. This results in a correct color mapping on every printer I could test this on.
Most drivers even do a resonable job of converting a color bitmap to a greyscale representation.
You could easily substitue your own rendering code to print 3D scenes. The bitmap is stretched to cover a full page on the printer. The larger the bitmap, the better the printed image will be. The topic of Chapter 19 was selection and picking. Two problems keep comming up with this chapter.