Play then proceeds clockwise. Players roll the die and move the indicated number of spaces in any direction. Players must have ten classes before they begin to collect the final requirements for graduation as represented by the spokes on the game board. The spokes represent the different ways in which a student can complete their master's. Chance cards can be either positive or negative.
Players can gain awards, scholarships, classes, etc.
They can also lose these things. If a player gains a class through a chance card, they choose a class they want and move their piece to any square on the board that represents that class. If a player loses a class through a chance card, they erase it from their checklist. 6 points Contacts- 4 points Points are totaled at the end of the game. Any player who finishes before the others, gets one point per turn in experience points until the rest of the players finish.