Whether any strategies statistically increase a player's success is the subject of the first phase of this project. Additionally, we will evaluate the effect of changing typical game parameters, such as the amount of cash players get at the beginning of the game, and how much they get for passing Go. When any player hits this limit, the game is declared winnerless and terminated. The ceiling is necessary to prevent the infinite games created by particular strategies. No building shortage.
Players still build up to one hotel per property, but the bank never runs out of materials.
These modifications lead to simpler bookkeeping, though they reduce the realism of the simulation. Correspondingly, each AI personality has three parts, which are subdivided into base preferences and modifiers. To test these different personalities, we ran a series of four-player trials, with one trial consisting of 10,000 games. Rather than exhaustively testing all combinations of strategies against each other, we used a form of interactive evaluation, using the results of previous trials to chose future matches. Unequal Pairs Used to view the effect of a particular trait across several player profiles.