Wood Wars rules are clearly descended from H.G. Wells' Little Wars . But there are enough differences to make it a separate game in its own right. The similarities are strong, mind you, such as missile fire resembling artillery fire, and building armies by point costs, but there are strong differences in melee combat and terrain, among other things. Wood Wars , being a fantasy game, has instead Warriors, Archers, Wizards, and King's Elite. I do find the omission of cavalry to be odd, but one that's easily remedied - see my House Rules section, below.
Warriors are the backbone of an army.
Archers cost three points each, and every five archers in a unit allows you to fire one missile at your enemy - more an that later. Wizards cost ten points each and can cast four different spells. They have no melee ratio, but may be protected by warriors. They also have a morale bonus over other troop types. Archers cannot both fire and move.