Movies sometime seem more like a showcase for computer technology than a story played out by actors.
The battles in Star Fleet Command looked good, but weren't really of movie quality. Interplay is the publisher lucky enough to have the Star Trek license to produce the computer version of the old Star Fleet Battles board game, and it's now working on an SFC sequel, one which should both look and play a lot better. Taldren, the developer, is refining the best elements of the original design and, most importantly, overhauling the few areas that needed improvement. Starfleet Command sold a lot better than Interplay probably ever expected, with some 240,000 units ending up in gamers' hands. Unfortunately there were a few bugs in the initial release, caused by some late code changes and some problems with the save file size, but patches have redressed the problems.