All players assume the role of the Vikings. Trying to be different As with all games of this genre, the objective is to create a settlement, develop and nurture your villagers into a thriving colony. What makes Cultures different is that success depends on balancing the traditional management of resources whilst meeting the needs of the individual villagers themselves. Each has a different physical appearance and an AI profile that models individual personality, characteristics, and talents. Villager interaction is far more significant than in other games with the emphasis placed on family and relationships.
Villagers marry, have children, and learn different vocations.
In Settlers III, the construction of a lodge spews forth many new adult villagers. In Caesar III , Pharaoh , and Zeus you attract settlers to your city by providing employment and food. Whilst the Cultures approach is more socially aware, it's still far from realistic. You instruct couples to go forth and indulge in some nuptial hanky panky. This is symbolised by a stream of hearts rising from their home.