More chrome than a '55 Eldorado High Stakes supports both Direct3D and Glide APIs in resolutions all the way up to a surprisingly playable 1280x1024. After a little experimentation, I settled on 1024x768x16. All of the resolutions and both depths are stunning, however. Cars are quite good, featuring shiny surfaces and all the sexy curves you'd expect. Damage modelling is visible, if not all that accurate.
Panels buckle and bend more like tinfoil than steel.
Cars are polygonal objects, of course, so expect the concession of a few blocky lines and such to provide 3D acceleration. Brilliant course design adds to the overall beauty. Each of the 19 available bears a distinct character, transmitted through nice little touches such as cobbled streets, ancient ruins, medieval villages, hot air balloons rising alongside the road, and even icy rocks tumbling down a cliff. I've often found routes in other games to be yawn-inducing in short order. Even some of the tracks in Hot Pursuit bored me at times.