Each of the warlords, Cao Cao, Liu Bei and Sun Quan, has their own range of troops, structures and generals, inspired by the actual technological, social and cultural development of the three kingdoms. Though Fate of the Dragon looks similar to Age of Empires , the team has clearly been keen to incorporate new ideas and different gameplay mechanics. Cities and settlements are depicted on the world map as just a single building, but in fact have their own plan views that work in the same way. When a unit leaves a city, it can be seen emerging from the representative structure on the world map. Trust us, it's easier to understand than it is to explain.
Resource gathering is complex.
But your units need food to survive, which is made by labourers in a farm in the form of grain or pigs. This must then be moved to a storehouse for safekeeping. Taxing your population, and that of other cities or settlements you may control, produces gold. When roaming around the world map, armies' strength will deplete unless they receive their allowance of pork sandwiches regularly. Supplies of food and wine need to be established via food transport units, support wagons and temporary camps, and cutting off an invading force's supply lines will result in their being significantly weakened.