The objective of this educational game program is to teach children basic math concepts and help them develop critical thinking skills. The program is divided into two levels, each containing five math lands. The first level covers fundamental math skills, while the second level addresses the same skills, but demands enhanced problem-solving strategies. Students can move through the ten lands either sequentially, developing their skills before moving onward, or at random.
Motivation stems from a search for a mysterious math magician.
Ultimately the user discovers the magician is himself. Progress can be saved and printed. The package includes pattern blocks, interlocking cubes, and an activity book that gives students hands-on experience with the program' s math concepts. Reproduction by any means without written permission is prohibited.