Since he wanted to 'railfan' his highly detailed equipment in realistic surroundings, he decided on an around the wall walk-around layout with a peninsula down the middle. The track plan is basically a folded loop, starting along one long wall, curving onto and around the peninsula back onto the back long wall and around back to the start. By placing a town on each of the long legs, Lee found he could stretch out a reasonably long train that didn't look like it was going thru one town while the rear end was still in the last town since as you round the bends you turn your back on the tail of the train as you pace it. Two by two risers are bolted to the outer walls to support the rear of the joists as well as support a two foot Masonite backdrop. The peninsula is L-girder on legs with risers down the middle to continue the backdrop.
Tapered pieces provide transitions between the differences in height.
It was painted and weathered to represent track in various states of repair prior to gluing down. The frogs for the turnouts were hand built on a simple jig and laid in place. One feature contributing to the trackwork's realism is the use of an insulated tiebar allowing for a smaller gap than normally seem on commercial turnouts between the point and stock rails. A 20 degree code 55 crossing was handbuilt on a wood board off the layout, then jeweler sawed apart for gaps and laid on ties cut from plastic stripstock to match the Central Valley tie strip. A code 83 crossing through a curve was similarly constructed for the interchange in Dexter and wired through a wafer rotary switch to provide an interlock through the crossing.