For My Buck Balancing on a Polygon Edge February is Valentine s month. Spring is in the air.
People can meet, fall in love, and have their hearts broken all before their first cup of coffee.
However, I do think we can reasonably detect whether two people are close enough for their hearts to collide. In this article we ll look at how to apply the same principles to 3D. Most discussions of collision detection for real-time game applications begin with bounding spheres and bounding boxes. These two tests are very rough indicators of whether or not a collision has occurred. Bounding spheres are a very fast method for testing collisions. However, bounding spheres don t generally provide the best approximation of an object s extents.