Thus, the principle guiding this entire system is functionalism. Most hi-tech gamers love vehicles and other mechanical constructs. Regardless of the type of campaign they play, they want cars, boats, starships, giant robots. More often than not, they also want to put them together to their own specifications, or at the very least fiddle with them to get that extra bit of performance and personality. The Silhouette system works by placing more and more negative modifiers on the target due to damage.
Perks are what make designs go over budget.
If you want something, just put it on the design. Then spend about a minute writing the result down as Silhouette game stats. The Silhouette space rules are entirely vector based. That is, they respect the laws of physics as we know them. Vehicles at rest will remain at rest while vehicles in motion will remain in motion.