But then again, most such developers haven't produced two million-selling blockbuster games, either. From what we saw when we visited that office, it looks like that streak will continue. Just standing still, though, they're impressive enough, with 800 polygons making up each wrestler's body and 500 for just the head. That will allow complex facial animations, from smiles to grimaces to, yes, the People's Eyebrow, adding up to a total of 1,000 different animations. As you can see from the shots below, that animation will be matched by considerable smoothness of texturing and modeling in each character.
Skin tones are more realistic, and there's more depth to musculature and other physical features.
They're not just textured on anymore, but properly drawn in 3D. The engine handles all of this with ease, though, kicking the framerate up to a clean 60fps as compared to the PlayStation games' 30. The huge lighting rig above the ring appeared in the PlayStation games, but on PS2 it will direct many more complex realtime lighting effects. The upper reaches of the arenas are also modeled with greater detail, including animating crowds and billboards up in the cheap seats. Below, the character-specific signs and other tailored elements of the environment will return, and hopefully the ringside environment will become more interactive. Arena Outside Lobby Plaza RAW Is War Arena PPV Arenas Parking Garage Boiler Room WWF New York WWF Times Square Entrances into the arena are likely to be expanded in comparison to the PlayStation games.