Each hex is 20 miles, turns cover 1 week. For SN'43, there are some nice naval units too and a plethora of game markers. Scenarios vary from 5-9 turns whose makeup also varies by scenario. Then the Ger repeats.
Supply is tracked by line to a source or by air.
Movement is fairly traditional with bonuses for Mtn units and penalties for terrain. PA get possible Allied carpet bomb and naval gun support. Other CRT adjustments are for terrain, concentric attacks, and a German para bonus. There is no march modes. Sea and air movement.