Tonight is no exception. The interface is crisp and sharp, and has perhaps the shortest load times of any game on the market. All game options are laid out in a straightforward manner and are accessible from the main menu. Players are supposed to react as they would in real life. As far as I am concerned, players seemed to react well to evolving situations, such as motion offenses and getting back on defense, but it is a stretch to say that this is the most advanced AI ever created.
Players do their best to get open and create their own shots.
However, at this point in the development cycle, the shooting percentages at every difficulty level are much too high. The computer can go on runs where it will make 8-9 shots in a row, and most are of the easy variety, such as short jumpers, layups, or dunks. The defensive AI is questionable whether the user takes control of the player or lets the CPU take the shooting player. The defensive AI seems overmatched in this area. Shot animations are definitely a mixed bag.