However, in F-22, I managed 5 successful landings the second day I had the game. By the end of the training missions, I was ready for the world. Despite the awesome graphics and good mission design, I felt something was missing. After some thought, I realized the game had the personality of a potted houseplant. This lack of personality, or mood, was in the music, the interface, and the sound effects.
Many games go to great lengths to entertain.
Clearly, NovaLogic threw good mission design in with awesome graphics and stopped there. The fun need not stop when the mission ends. I wouldn t mind seeing the sterile, featureless interface screens dropped in favor of something more interesting and lively. In fairness, this problem is endemic to all flight simulations. Game publishers feel simulations must have a solemn demeanor if gamers are to take their game seriously because the other hit simulation lacked flair.