When someone is tagged they must squat down at a low level. The only problem for the tagging team is that members of the other team may jump or leap over squatting teammates and that unfreezes those people so they are up and running again. After 45 seconds, switch chasing and fleeing teams. Make sure the field space is large enough to give fleeing persons room to run and find people on their team to jump over. A small area defeats the purpose.
Scatter cones around the activity area.
Attach various animal pictures to these cones. As the students enter the activity area there is a sign posted with the picture of an animal of your choice. The students must move as they perceive that animal to move to get to one of the other cones. Upon arriving at another cone they look at the picture on the cone and move towards the next cone of their choice as they perceive the next animal would move. They do this until until the conclusion of the activity is announced by the teacher.