Assaulters can be human or AI characters. Mission objectives range from hostage rescue, to VIP protection, to warrant services. Cooperative games can be augmented with an Assumable AI feature as well. Deathmatch objectives include last man standing and most neutralized. Both modes can be augmented with time limits and a life support feature.
Users can also set the amount of points required to win a game.
There is even a feature that randomizes the number of suspects or hostages in a mission. Paintball mode, another unique Deathmatch feature, has become a favorite game for the development team to turn on when here in the office. It's a blast. There's also a little more on the AI, which you can read here. New maps and new player models.