Also, when you're set on fire your vision becomes a bit obscured. From player's perspective, the anti-camper now damages every two seconds instead of every second, and starts out with a damage of 1 and increases that by 5 points every 2 seconds. Auto-downloads will obviously be a good deal faster. If it hits something before all eight touch grenades are launched, the remaining grenades are dropped as normal grenades, thrown out at a random angle, and each detonating at a random time. Chaingun - a machinegun with more pain and faster firing, but has a spinup delay.
Weapon switching code now handles alternate-weapons.
If you switch to a weapon that you last had set to an alternate weapon, it will select that last alternate weapon instead of defaulting back to the primary weapon. Weapons Stay mode. This is a true and fully-implemented feature. Walking over the weapon gives you the weapon if you don't have it, and any ammo necessary to leave you with at least the weapon's ammo value. Each weapon has it's own maximum ammo, instead of everything maxing out at 200.