This course covers the principles of real-time and embedded systems inherent in many hardware platforms and applications being developed for engineering and science as well as for ubiquotous systems, including robotics and manufacturing, interactive and multimedia, immersive and omnipresent applications.
Platforms range from handheld and mobile computers to media and real-time server systems.
Platforms may also include specialized systems used in application-specific contexts, such as autonomous robotics, smart sensors, and others. 35-46, Oct. 1991. In the Proceedings of the IEEE International Conference on Multimedia Computing and Systems, May 1994, pp. Proceedings of the 16th ACM Symposium on Operating System Principles, St. Malo, France, pp.