The players gather around a fictitious or roughly sketched map and set off on an imaginary odyssey through hazardous terrain created by the Dungeon Master. En route, they encounter obstacles, such as monsters and demons, which they thwart with violent tactics and occult spells. No one wins. The object is to survive the adventure and participate in the next game with an even more powerful character. The extent of occult collusion depends partly on the manuals selected to guide the game and formulate the dungeon master's strategy.
Some manuals tell players how to summon demons and indulge in astral projection.
Certain players may become so detached from the outside world that the death of their character triggers violent rage. It is obvious that writers for the various manuals associated with fantasy role-playing games are well versed in the occult. Pentagrams and portions are frequently recommended. Bob Larson Ministries.