I got completely sick of looking at the flat 2-D screen. I felt, deep down, that 3D was better. So I went with it and never looked back. Since Avernum built extensively on previous work, it took a lot less time. Not so much as you might think.
Mountain dew is gross.
Sometimes artists send me very nice drawings and portfolios, but nothing I'd ever not show to mother. However, I have gotten an angry letter from a father who was infuriated by the presence of demons in the game. Phil's been a friend of mine for a few years, and he loves my games. It was a whole lot of fun to do, and I'm really pleased with how it turned out. However, instead of doing it again, I'd be much more likely to try to come up with a new idea for a way to structure a plot.