Since card play is in a clockwise fashion beginning with that round's dealer, players must decide on whether to play an Allied card in support of the convoy, or a Germany card in an attempt to sink it. Each force card has a value ranging from 0 - 6, and this may be supplemented with the play of an eligible bonus or special card. Some of the cards have an unknown value which is only determined at the conclusion of card play. That player must distribute the convoy card and any cards which were on the losing side amongst the winning players. Negotiation is a big factor in this game.
Table talk is encouraged.
The only way you get to share in the victory points is if you are on the winning side. There is quite a bit of strategic decisions to make in the game. Victory points are mostly kept secret. Convoy cards must be revealed, but all force cards are kept hidden. One can surmise who the leader is, but one can't be totally sure.