The editor will then let the player use that vehicle type, which generally works just fine. The people running your scenario don't need to modify their VDFs to be able to run such a scenario. I recommend changing the VDF back to its original form after making the scenario however, because then the game will score that weapon as non-tank as intended. Squares on the map and in the game are twenty meters apart. Elevation shades change every five vertical meters, although each point's actual elevation can be a fractional value.
Minimum elevation is zero meters and maximum elevation is one hundred meters.
You really want to try to grade rivers and roads last because any elevation changes in the same area later will lead to uneven river and road surfaces which can be problematic and difficult to correct. The Objects screen. Generally, many small sculpts dispersed overlapping over a small area give more natural landforms than a few scattered big sculpts. Notice that you have to click on the Sculpt button after typing in the value boxes or the left arrow key will not scroll the map but rather delete the last digit you typed. This makes accurately entering elevations almost impossible.