My one grief about the game was that in the translation from Nintendo 64 to PC, the game pilot features were not improved. In Rogue Squadron 3D, you could have many pilots, and names nearly as long as you want. It had action, suspense, a good plot based on what the RSF did while Queen Amidala was away, and when the Trade Federation first invaded Theed. Graphics wise, it had quite a refined engine compared to other games. Last, but far from least, the replay value is high.
Replay value is a way of measuring how much fun the game is to play over and over.
Battle for Naboo is everything a gamer could wish for. It has action, excitement, great graphics, good sound, and most important of all, great gameplay. It is a culmination of efforts on both LucasArts' and Factor 5's sides, and what a spectacular achievement for both companies.