After the presentations, students play a computer game involving shapes made up of four squares with new understanding of the mathematical connections. Example of Student Learning Topology and networks are explored by means of a manipulative designed by the teacher. With the aid of the vocational-technical school, two pieces of Plexiglas are anchored with three randomly placed nuts and bolts. When the Plexiglas is dipped in a soap solution, a network is revealed, demonstrating a Steiner point. This manipulative can be used on an overhead or placed atop a map to illustrate networking problems such as those addressed by the airlines.
Students list some values of x and fill in a table by reading the y coordinates from the graph.
They write the new function and compare it with the original. Each student works on every aspect of designing and making a quilt square. They design a pattern, buy the fabric, cut out their pieces, and sew the square. Students explore relationships between shapes and angles, find a range of challenging levels of geometric complexity, and solve the many problems that arise as they transform their abstract design into a concrete product. Finally, the quilt squares are assembled into a lap quilt, which can be donated to a local hospital.