It can easily be adjusted using pixel, inches, centimeters, or other forms of measurement. There are layers to organize Objects , making sure that they are on top of one another properly, using them to 'tween' from one point to another. A Timeline is provided to create the movements, while Keyframes determine where they are to begin and end, along with a place to define some ActionScripting, if required. Scenes can also be used to keep the various aspects of the movie organized. To begin the movie, a loading scene can be created to play and loop while the rest of the movie is loading in the background, thereby preventing any slowdown once the movie starts playing.
Objects refer to various formats that can be created within the program.
They can consist of graphics, movie clips, buttons, or audio clips. If an object is used repeatedly in the movie, the final file will not increase in size, allowing the downloaded page to start quicker. Let's say for example you create a ball image and the file size is one kilobyte. If you use it once the file size is one kilobyte, and if you were to use it a hundred times the file size would still be one kilobyte. A Movie Clip is a clip that plays itself independently from others and can be assigned its own actions.