But be warned, if anyone is copying anyone, Sid Meyer's Civilization would be standing trial. While Sid Meyer's classic may have borrowed some ideas from Avalon Hill's board game, the computerized version is identical to its cardboard counterpart. Like many of Avalon Hill's games, AC is almost pure strategy, relying more on the development of the empire as opposed to total conquest.
Military success means little if a player is determined to win the game.
After choosing the game options, such as the number of human and computer players, each player must select a civilization and starting location. You start with a single unit, or token, which doubles at the beginning of each turn. Spread the tokens across the land to expand your empire. If more than one empire's tokens reside within a territory at the end of movement, a battle ensues. A battle is controlled entirely by the computer and consists merely of each empire losing a few tokens, so it is fairly obvious that having more tokens in the territory than the enemy is very favorable.