Our platform is simply the hottest system on the planet right now and we have a strong enquiry list. While BigWorld won't be shown to the general public at the show, the company will be giving private demos. The tool set is used for creating and sculpting terrain, constructing cities, populating landscapes, placing characters in the world and defining their behaviors and purpose, and creating adventures, missions, and events and scripting storylines. Minimizes hardware costs by the efficient allocation of server resources. You can have thousands of players in one location.
System concentrates resources at points of high density to allow for large crowds.
Dynamic resource allocation enables bigger crowds. You can have up to 1500 people in a single crowd. You can start with a 10,000 player system and scale up to 500,000. Future releases will scale even higher. You have the option to shard as well as increase content and world size - sharding reduces content costs.