Simple as that. 10 frags to the capper. Not much else except your 2forts clone with a rock2 style water entrance, complete with detpackable entrance and courtyard hole, and a ladder at the end for a more secretive exit. Add in a flag area that just doesn't seem to fit the rest of the map, make the map mind-boggling large and linear, and you have Defy. I have said this before, but I will say it again.
People HATE it when they have to run past an enemy respawn to get to the flag.
One is right after the main entrance and the other one is around the next corner towards the flag room. Now when I say large, I mean large. Battles were slow and sparse. While the map may have been large, the flag room certainly was not. Only a few MIRVs could clean out the awkwardly arranged room in seconds.