If the team of the player who made trumps fail to take more points than their opponents, then the team which made trumps score no points at all, and all the points for the hand, including bonus points collected by both sides, are credited to the opposing team. The team which chooses trumps must therefore obtain at least 82 points in order to score. Signalling Signalling to your partner is an accepted part of the game, and is necessary to skilful play. The most important signals are discards to indicate to partner which is your own strong suit, and leads to indicate the strength of your trumps. Discarding a picture card of a suit warns your partner not to lead that suit.
Opposite suit signals.
Here you play any card of a red or black suit to indicate that you are strong in the other suit of the same colour. For example, playing the queen of hearts indicates to your partner that you have a strong diamonds. This method of signalling allows you to preserve a long suit and discard unwanted single cards. The player who chooses trumps and leads the first card can indicate that he has a weak trump hand. If he does not have the jack, then he should lead the ace of another suit.