On road hexes, tanks have one movement point per turn, expended in impulse 7. 2. In other hexes, tanks have one movement point on even numbered turns, expended in impulse 7 of those turns. Tanks may always turn in place one hexside, at no cost, irrespective of whether or not they have any mp.s, or have already moved. This turning can take place before or after forward movement, and takes place in impulse 7. Ships always move on impulse 7l 2.
Some ships are able to move and turn in the same game turn.
When this happens, forward movement must come before the turn. Even when a ship moves and turns, all the movement takes place in impulse 7. D. Torpedoes 1. Torpedoes automatically move one hex straight forwards, in the same direction as the plane is facing, on the impulse when they are released. On subsequent turns, torpedoes move forward one hex every turn, in the direction they are facing, until either they enter a hex with a ship, or move out of the playing area.