This chapter describes QuickDraw pictures, which are sequences of saved drawing commands.
Pictures provide a common medium for the sharing of image data.
Virtually all applications should support the creation and drawing of pictures. All applications that support cut and paste, for example, should be able to draw pictures copied by the user from the Clipboard. Read this chapter to learn how to record QuickDraw drawing commands into a picture and how to draw the picture later by playing back these commands. You can also use the Picture Utilities to gather information about the colors in pixel maps. Your application can use this information in conjunction with the Palette Manager, for example, to provide the best selection of colors for displaying a picture or other pixel image on an indexed device.