Climbers these days are a diverse group, encompassing multiple age brackets and backgrounds. The basic youth classes include declarative knowledge and psychomotor skill development. The game would serve as a means in which to practice and reinforce some of the important declarative knowledge. Rationale A card game is an appropriate format for this situation because it is highy portable. Additionally, the playful aspect of the game will help alleviate some of the anxiety beginning climbers typically feel.
Most workshops are hands on, with lecture being done at cliff side.
A card game is beneficial as an instructional tool because of its portability, ease of use, and fun. The dealer shuffles the cards face down. Starting with the player to the dealer's left, the dealer gives 6 cards to each player. Then, the dealer puts the remaining cards in the middle 'stock' pile, face down and turns the top one face up in a second 'discard' pile. Prepare to play.