When humans play the game they will be able to set some orders for units. These orders are mainly reactionary. Another goal of the game system will be to get the file transfers between players down to one per turn. That is difficult given the turn-based nature of our game and the maneuver chit system used by the Clash of Arms 4th Edition rules set. So giving units orders on how to react when confronted by the enemy becomes paramount.
Planning is critical now.
The other tier of the AI is that the AI will get as much time as is available to think about what it wants and can do. The longer a player takes to complete his or her own plots the smarter the AI will be when planning for its own maneuvers. Players will have the ability to restrict this time. The AI will first be looking at the big picture. And then putting together a tentative plan.