A map and compass simplify your exploration and allow you to easily track your progress through the tomb. The map also allows you to jump between key locations that you have already visited, saving you the trouble of passing through all the filler screens between where you are and where you want to be. In your exploration of the tomb, you will encounter many puzzles that must be solved. These puzzles are beautifully blended into the story and background, and do not appear out of place, as is the case in some adventure games. Puzzles can be simple tasks such as moving an object from one location to another, or manipulating an object in a certain way.
More elaborate puzzles involve performing several tasks in a variety of locations in certain orders.
For example, without any spoilers, to open the palace gates you need a key, obviously. But the key is not to be found lying around in any conventional manner - instead you have to perform the several steps of an at first seemingly unrelated process, that will allow you to get to the key. It was cleverly designed in a logical fashion and fun to figure out. If only the automatic translator would decrypt the clues too. In order to determine a course of action, you must pay attention to the clues scattered throughout the game.