They assume such roles as designer, engineer, programmer, fabricator, evaluator and consumer while working individually or cooperatively on teacher or self-directed problems presented with specific limitations.
Students become the ultimate decision makers in the process.
Students also acquire primary computer skills which they eventually use to store and retrieve information, make working drawings, program models and manage technological systems. It exposes students to the value and great diversity of industrial technology. Classroom activities are designed and implemented to foster an atmosphere receptive to creativity, innovation and invention. Students individually and cooperatively brainstorm, design and draw solutions to problems, collect and evaluate research, calculate sizes, predict outcomes, design procedures, construct prototypes, test and evaluate solutions and share information and ideas. Failure is viewed as part of the process and accepted as a starting point from which to begin again.