So, please do not distribute it widely. If you need help reading checkers notation, please print out the numbered board . Because of Red's bridge, the two pieces on 1 and 3, the only way to king a piece is to place a piece at 10 and to king on 2. The first step is accomplished. White could have tried to king the piece on 20, but he did not, as that would have led to disaster.
Players normally stop somewhere around here and agree to a draw.
Especially in mail play, this ending is easy. But there are still traps for White to avoid. So, Red should probably continue. To try to win, Red must break up his bridge. 17-14 draw H. McKean.