We also want to do everything we can to encourage users to create and distribute missions and campaigns. Since the game is just now hitting the shelves, whether that means having a download site for user missions on our Website or having links to user sites isn't decided, yet. But we put a lot of thought into making CFS2 easy for users and developers to expand, and we intend to support the efforts to do so. The sim runs much too fast in that many of the missions require hours of real-time navigation to the various objectives with nothing to look at but ocean. Mind-numbing as well.
Water is everywhere, but nary a target to attack.
Well, we wanted to do the Pacific Theater, we wanted carrier operations, and we wanted to be historically accurate. That pretty much dictated to us where you are flying. Most of the islands are pretty small, and there's a lot of Pacific out there. There's not much way to avoid a lot of missions that take place with a lot of your time over water. There has been speculation that we picked the Pacific and the islands to raise frame rates by not having so much terrain.