You use arrow indicators in the left and right lower corner of the viewing window to move to the next part of town. You can click on hot-spots like the bulletin board which will then load a window with message topics on it. Click on the message topic and then get the text of the message. After entering the dungeon, the graphics switch to a somewhat old-fashioned 3D engine driven interface. The party views the dungeon in first person perspective and will see monsters walking about the rooms.
Progression is done with the up, left and right arrow keys.
Pressing the down arrow turns you around 180 degrees. Pressing the up key moves the party forward two steps, but they remain in one square. The dungeon window is only a portion of the whole interface and at the bottom center you can visualize the dungeon in an auto-map mode very similar to the graphical versions of Angband. Movement in dungeon mode is slightly cumbersome and is slower than most modern games and loading times for changing levels are also a bit on the slow side. A view of the ever helpful morgue.