By Shawn Dong, Li Wei He, John Yin 1 Introduction Synthesized textures offer many advantages to textures taken directly from digitized images. They can be synthesized at any size.
Some techniques produce textures that tile seamlessly.
And some techniques can synthesize textures directly onto the object surface, which overcomes the distortion problem when 2D textures are mapped onto curved surface. His paper presents many impressive 2D textures. Although Heeger mentioned that his technique could be extended to synthesize textures directly onto object surface, he did not give algorithm to do so. In this project, we proposes a way to extend Heeger's method to synthesize texture directly onto surface of arbitrary topology and presents some results of a preliminary implementation of our method. The algorithm modifies the noise to make it look like the input texture.