The disciplines NEED more coverage than I need eighty cutscenes. Gameplay is good and entertaining, and the dungeons are a sly method of solving any time problems. Since they are underground, there is no need to worry about sunlight and what it would do to a fledgling vampire, and so no worries about coffins and attacks at dusk and so on. However, one wishes for more from a full-blooded roleplaying system than a romp through the dungeons and sewers across time. Five hundred years, and Christof is still crawling around in sewers and other dirty, underground areas.
Nothing changes over time, it seems.
Multiplayer is the most promising, and the most broken, area of this game. It could be revolutionary. As it is, it's simply a tremendous pain in the ass. An SDK has been released to facilitate a roll yer own storyline. In theory, this is an incredible concept and a great idea that could be sheer and utter buckets of vampire goodness.