B0212 is clear terrain - D2412 is broken. A0323 is a four way intersection. B0301 doesn't have any roads. Map B south-west corner is light woods and heavy woods on the other maps. Any hex on the East-West center line that have partial light woods terrain on the northern map and full broken terrain on the southern sheet are broken terrain.
Sentence is useless.
However, a mechanized unit moving through a road hex containing another friendly unit must pay the cost of the other terrain in the hex. Marching inf pays road costs no matter what else is in the road hex. However, the combat odds column used on the CRT is shifted one to the left before resolving the attack. Improved positions generate a ONE Column shift, not TWO as in 12.0 8.49 - Marching units that attack must take at least one step loss when satisfying an unfavorable combat result. 9.27 - Barrage strength is halved when firing into towns, cities, and Improved Positions and when firing at German units in Westwall hexes.