This study, based on a survey of 350 U.S. primary gamers, strives to provide a comprehensive answer to this question, discussing not only demographics of today's gamer but how this information can be utilized to determine gaming patterns in the future. This report is broken into four comprehensive sections. First, it discusses the videogame household, noting its demographics as well as platform-specific information. Second, the habits and preferences of households' primary gamers are analyzed. Third, the report discusses purchasing trends, including both hardware and software, intent to purchase, and knowledge of future systems.
Many households use the PC for multiple activities, such as Internet surfing and word processing.
This report examines data gathered in response to survey questions related to all aspects of PC gaming, including demographics of PC gamers, the types of games they play, and how long they play. This report also examines other habits related to gaming, such as buying patterns and the use of Web sites and magazines for game-related news, tips, and tricks. This document looks at how recent gaming industry events and announcements will affect the U.S. videogame hardware forecast. The U.S. videogame industry has been marked by substantial events and announcements over the past six months. Microsoft officially announced its X-box game console, and Nintendo delayed its Game Boy Advanced and Dolphin launches.