Once that is complete, you arrive at what looks like an options screen. Actually, it's sort of a mix of main menu, title screen and options. As for control, I really can't figure out what they were thinking. The foreground and background throw buttons aren't a bad idea, if they worked. Since they tend to move around, or often can't be thrown by your chosen technique, it's often a waste of time trying.
Special moves are also an exercise in frustration.
To activate any special move, you simply hold the R2 button and tap the joypad twice in the appropriate pattern. Unfortunately, holding R2 and tapping the joypad twice is also how you throw objects, often resulting in your character attempting to throw non-existant objects. Basic moves are pretty flexible and fun to play with, offering a surprising variety that rewards player experimentation. Okay, it's useless, but it does give you something to do while waiting for the game to load. As a single player, no-CPU drone game, Fantastic Four is boring, frustrating, repetitive and basically unentertaining.