Team is designing an ad campaign for an ordinary product with an unusual quality. The wackier the idea, the funnier the scene can get. Character Player strikes poses with facial expressions. The player assumes whatever character that pose inspires and answers questions about the new person. Builds character spontaneity.
Plot Play a Two person scene.
If a player wimps, blocks, waffles, or doesn' t accept an offer, they are replaced in the scene. This game helps to train you to listen and accept offers. Verbal Set a rhythm of the above actions. Stick to the rhythm. On the snap, one person says any word.