As in most games, there is not enough of it and the nervous tick to turn it off began almost immediately. Explosions and other effects are suitable, but nothing special. They work and that's about all you can say for them. Gameplay Squad Leader is turn-based, with opportunity fire. The battlefield is divided into squares for movement, tracing line of sight or range.
Soldiers move or do anything else by expending action points.
Each soldier has enough action points to fire about three times or to move around six squares, depending on whether they're walking, running or crawling. Every soldier has his own set of characteristics that can improve, if you're playing a campaign. Mission maps are so tiny it's like being thrown in a closet with grenades. So there will be an initial volley of shots, with the phasing player holding all the cards. After the first turn of my first single mission attempt, three of an apparent six German soldiers were down.