Bloody Kasserine was published by GDW in 1992, along with its sister Race for Tunis, as an introductory wargame. With the original game concept by John Hill and design work by Frank Chadwick, you would expect to find some interesting ideas in this game. You get an 11x17 map, about 100 counters, two identical chart sheets and 2 d6. And ZOCs don't extend in certain terrain for certain units.
Terrain affects combat by halving or quartering attackers in certain situations.
The rules are covered in 7 pages, with 7 more pages of hist. This game is tough for the German to win because the terrain favors the defending Allies. And I did once win big. In one game, my Allied opponent unexpected struck east to push back the German and Italian inf. By turn 11, he was down to about 6 batt.