These hustling bustling centers of activity contain just about anything you might want, such as taverns, inns, smithies, horse traders, and other shops of all descriptions. Player characters may purchase or rent residences and other buildings in the cities, or in the wilderness. Some land in almost all regions will be set aside for custom-built player structures. There shall be a reasonable ratio of residences to businesses. Most cities will have guards that protect the citizenry from attack and banditry.
Towns are like cities only smaller much smaller in some cases.
Some towns might have only one general store and a group of residences, and a few player- run businesses. Most players will begin their adventure in one of the quaint rural towns of their race. Towns are often the birthplaces of many of the races where characters will have grown up as a child. This allows the player to get attached to a town since their parents will live there. Buildings can be bought, rented, or built to order.