Well, these aren't huge problems in the face of solid gameplay and EA has delivered in spades. Perhaps the game has been slowed down a bit since the 2000 edition and there seems to be more emphasis on playing the waiting game and setting up more complex plays, which is fine by me. There are also new low-post moves, which are difficult to master, but rewarding when done correctly. The default camera view, however, sucks. It's too close and when only a sixth of the court is viewable at any one time, pre-empting moves and breaking away is a much tougher proposition.
Shooting is intuitive, though, and loads of fun.
The gameplay engine, as a whole, is still progressing but in retrospect it gets better each year - without a doubt. It's not without it's problems, though. Often the CPU AI can screw up with rebounding shots. Nay, they always screw it up. Another niggle, although this goes for most b-ball games, is that the gameplay scripts for determining whether or not the player is attempting a dunk are pretty well fouled up.