Field Event Rules 1. Long Jump a. The jump will be measured from the scratch line to the point in the sand pit touched by the person or apparel of the jumper which is nearest the scratch line. The jump will receive no distance, but will still count as one of the three attempts when the participant's shoe extends over the scratch line, or they run across the scratch line. High Jump a.
Participants have a maximum of three trials at any one height.
Upon clearing a height, they get three new trials. They can use all three trials or elect to pass any one of them. The event will be delayed no more than 10 minutes for a participant competing in another event. After a race has begun, the pistol will be fired again or a series of whistle blasts will be given to signal the need for a re-start. Failing to check in on time.