We have also now implemented, in Version 2.1.0, the following rule. This makes a controlled retreat a great deal safer and allows a defender that is stretched to plug those annoying holes in the line. With extended movement these have become a bit of a problem. To deal with the greater number of Strong Points in the game the rules governing combat have changed slightly. Now the defender sums Strong Points and units seperately and then takes the highest value.
Strong Points can now only aid the defense of a weak unit.
I would rather spend my time experimenting than getting this battle perfect. I have changed the retreat rules following a suggestion from the newsgroups and will look at any request that doesn't take to much of my time to implement. I would like the TAO system to continue to develop. It should be ready at the end of next month. However, that doesn't seem to be the case.