Now, click on each command line and make sure the Use Long filenames option is checked for each. Last, make sure each of the checkboxes has a check in it. You should be left with something similar to the picture above. If you send mail to Worldcraft support or post a question about this in the Counterstrike editing forum, please include the complete contents of your compile process text with your question - it'll be much easier to diagnose the problem with this. Miscellaneous I wanted to add a note about texture usage here.
WAD then click the Open button.
You will now have access to the Counterstrike textures. This means you will always have access to the Counterstrike textures, whether you're working on a Counterstrike map or not. Rather than leave the Counterstrike WADs added to the texture options, its a better idea to only keep them there while you're working on Counterstrike maps, and remove them when you're not. The reason for this is that, since they will be present in the options, they will also get referenced in any map you make. This can lead to problems if, for example, you send someone a Half-Life map you made, and they don't have Counterstrike installed.