I tend to like bulleted weapons the most, and I'm really happy how ours have turned out, especially the pistol. I know it sounds boring, but a really satisfying pistol is almost non-existent in shooters, and as a result I'm really happy with ours. Originally in Blood you could kick anything, but it became extremely annoying to have stuff flying around constantly. It takes tons of work to get movement right. Getting the movement in Blood to the state it was at for the final game took dozens and dozens of revisions, and getting Blood 2's movement right has required the same amount of work.
Most shooters seem to have fairly slow movement that is under-sampled with a pathetic jump.
Not Blood 2. Movement is fast, control is strong, and the jump is good. We have taken a lot of Blood's original movement code to assure all of that. We'll be releasing the level editor and other tools with Blood 2, and the game source around the same time. Lithtech has been designed as a modular engine, not specific to one game, and this will allow users to easily add creatures, weapons, and other changes to B2.