In real-time, the Terrain Generator tessellates the database with continuous level of detail. Terrain polygon budgeting is dynamically tunable, either automatically or under application control to current available system resources. NDL's white paper fully describes this feature. The MAXImmerse 3D Studio MAX plugin provides the content creator with two important functions. MAXImmerse also allows the user to display and interact with their content in real-time at the performance level that would be expected in the game environment.
Many titles are able to create interesting effects using lightmaps.
These maps can then be exported as textures into NetImmerse. The Maya plugin provides the content creator with capabilities similar to the MAX plugin. Programming Environment For PC development, NetImmerse requires Microsoft Developer's Studio 6. On the Macintosh, Metroworks CodeWarrior 5 is supported. CodeWarrior, SN Systems Pro DG, and gcc are supported for PlayStation2.