Simulations are very different. They are actual three-dimensional slices of life, replications of the workplace with its work requirements, conflicting demands, dilemmas, pressures, and interpersonal stresses. They demand that students learn new technical and relationship skills and then apply them to real-life situations. There are important differences. We do not produce games, and our students do not play.
War games assume there is a loser for every winner.
That is not our view of the world, nor is it historical reality. Video games assume a deterministic view of the world, in which things happen the same way time after time. This is also not a realistic view of an organization's workings. Our simulations are accurate mirrors of the workplace, slices of actual life, highly focused on project management skills, and reinforcing the personal competence and confidence of all who participate. Think of how you learned to drive a car.