It gives you an unparelled degree of control over the Norns. You can't actually tell which Norns you're genetically editing. In the laboratory, everyone can hear you clone sheep. The year is 2002, and in a small lab in Dorset, something is stirring - an experiment that has gone tragically wrong. And now it's loose.
Nothing can stop it.
Okay, maybe things aren't quite that bad, but the whole area of genetics and cloning is an ethical minefield. Still, if one choked to death on a fishbone, at least you'd have back-ups to rely on. All you need is the Genetics Kit , a copy of the original Creatures , and a maniacal mad-scientist style laugh. And so is this one. According to Cyberlife , the Genetics Kit isn't really aimed at Creatures beginners - it's aimed at more experienced Creatures players.