Following that we will extend it to several simple EC environments and determine our future goals based upon these initial findings. It is our intention to implement a research tool that happens to be entertaining to a subsection of the population. It is not, however, our goal to compete with the gameware now being sold. We don't expect to have either the graphics nor the audio of those games. We will have a tool that, like a chess board, is rather plain in appearance but which is complex and pleasing in its play.
Students like to play games.
They do this willingly. They have to be forced to participate in experiments. These organizations and markets will have several levels of complexity, simulating the complexity of the real world. The software agents will provide the structure and control of the simulation while the human agents provide the decision making and drive. Thus any one instance of the game might differ from any other instance in its members, constraints, abilities, and measures of success.