So these were the main challenges. I consider the first two the most important. We can talk about agency and the potential of the MOO to redefine boundaries all we want, but that doesn't mean a damn thing if it's broken. We have recently solved all three of these problems by adding realms to the new MOOville. I had heard about the realms system from Tari Fanderclai, who manages the MOO Connections , and was intrigued by its possibilities.
Realms have several functions which answer our list of problems rather nicely.
Before I point to those, I'd like to give a short technical introduction to realms since it's a very new thing. Simply put, and quite literally in a MOO sense, a realm is a container in which one puts rooms connected by entrances and exits. Each realm connects only to nexus realms, which is a special realm used for the creation of new realms. Here are two illustrations which show nine rooms organized without realms, and the same number and organization of rooms with realms. The number of exits in and out of a realm should be minimized.