Enemy zones of control have important effects on movement, combat, and replacement. A unit entering an enemy zone of control must immediately end its movement phase. Zones of control affect how a path can be traced to allow replacements. Movement works essentially the same way in each phase. Each unit has a movement allowance , which represents the distance in hexes it can move in one phase.
Units move one at a time, from hex to hex, in any direction.
In the rail movement phase, any Soviet units which start the phase on a rail line may move. They must move only along the rail line. A forest hex counts as only one hex for movement in this phase. A unit can never enter a hex containing an enemy unit. A unit can enter a hex containing a friendly unit, but there can only be one unit in a hex at the end of the phase.