It is likely that you will be able to move upstream. The setting is minimal. There's very little use of the five senses. And, as we look at this and other setting blurbs, we realize that setting is only there to move along plot. It's very rare that setting is used to provide characterization in a TRPG, or to serve any other purpose.
Plot is king.
In general, this is an ok thing. Plot does tend to be the core of most tabletop RPGs, and so it's not that surprising that setting should primarily serve it. In addition it's not that surprising that individual encounter settings are terse. There are some games, typically classified as MUSHes or MUXes, which do provide lots of interaction with StoryTellers, but they're in the minority. In most games a player needs to figure out appropriate things to do on his own.