Students can follow up their work on a Jasper adventure with more personalized, student-generated projects that are related to the adventures. The Jasper videodisc adventures present problems in a real-life story or context. Learning is contextualized. The knowledge being learned is used as a tool to accomplish the tasks. Students need to identify what it is they do not know and as a group, must try to extend their understanding.
Students then present their solutions to their fellow classmates.
They can engage in exploration of the Jasper adventure by researching aspects of the adventure that interest them. The series makes connections to other areas such as science, social studies, literature and history. References Cognition and Technology Group at Vanderbilt. Cognition and Technology Group at Vanderbilt. Anchored instruction and situated cognition revisited.