The nanobot troops have a limited sensory range, and the satellite console will only be capable of displaying the range visible to the nanobots. All nanobot strains have a similar technical restriction, therefore your opponents are also limited to this visibility horizon. If you lose nanobots in a cell, the visibility around that cell will be lost until you regain control of the cell. Areas outside the visible range are simply painted black. The nanobots can be commanded to launch themselves from a source cell to a destination cell without the aid of the pipe transport.
Paratroopers also have the ability to break enemy pipes.
When instructed, the nanobots immediately form themselves into a projectile weapon and send artillery bursts from the source cell to the destination cell. The guns cost troops, but are also deadly if there are any nanobot troops in the destination cell. Beware, however, that you don't make yourself the victim of friendly-fire. Fighting Directing pipes into enemy troops will result in a conflict occurring where the nanobots mix together and start to fight each other. However, a large number of nanobots will easily overpower a smaller number of nanobots.