Generally morale declines slowly at first but increasing losses cause the morale to nosedive. Failing an MC causes a unit to become disrupted. The main penalties are no offensive fire or charges. If the defender passes the MC it gets a free shot, and the attacker is disrupted and must retreat. Otherwise the 2-SP loss applies, and the defender is disrupted and must retreat.
Victory is determined by attrition and geographical objectives.
Both sides score VP's for eliminating and disrupting enemy units. The winner is the first to reach 25 VP's. The Net is vast and infinite. The counters represent regiments and batteries. The map bore a 'striking' resembalance to the map for AH's BULL RUN, released roughly around the same time.