The Mechanics TOAW 2 plays very similar to its younger brother. There are a few differences that take into account the changed setting of the series. The most dramatic change is the introduction of helicopters and airmobility in the game system. If a player has both air superiority and an airmobile-capable force, they effectively can deploy their units wherever they choose, be it reinforcing a strongpoint under attack, or striking deep behind enemy lines at the opponent's command structure. In this game, for poorer-trained forces, loss of HQ units can be disastrous.
Many scenarios benefit from the airmobile system.
The included Korean War scenario, for example, opens with the North Koreans literally flooding the South's rear area with company-level special forces units, crippling the South Korean's supply until they are disposed of. Unfortunately, a bug in the released version causes airmobile transport capability to disappear after a few turns. An upcoming patch should fix this shortly, but for such a key feature of the new game, it's surprising that this wasn't caught in beta testing, especially since almost all of the Vietnam scenarios rely on the American's airmobility. Another welcome new feature is a much better modeling of insurgency. Chemical and especially nuclear weapons have received a makeover as well, and a player can choose the megatonnage to be delivered, depending on the platform used.