So my hope is to make a game that expands on the concept of Elite to give you an immersive, complex, customisable, and multilayered world that is not restricted by missions or broken by cut scenes. The graphics will be rendered using OpenGL only. The focus will be much less on combat than other games. While weapons will be available for self-defence, there will be penalties for destroying innocent vessels. The game will center more on earning money and coexisting with fellow players for mutual benefit.
Recent development includes using inverse kinematics to track a target vector.
Applications of this are steering AI craft, steering guided missiles, and making turrets track targets. They look very cool in a swarm. Some problems have been reported regarding Windows 2000 not using hardware acceleration. I'm investigating why this happens. I've run it myself on Windows 2000 with a GeForce 2 MX without a problem.