Discontinuous change indicates that complete testing of such software may not be feasible. A car successfully tested at acceleration of 3 then 4 then 5 will certainly not blow up if accelerated at 3.2346, but nonlinear feedback systems have no such assurance. Instead of a crossover point that is reached, say, when an aircraft manufacturer reaches production levels too large for his plant, Information Age systems may have increasing benefits that outrun the costs of production. An example is Microsoft Windows, which becomes more useful to each user as more people use it. Meanwhile, overall production shows diminishing marginal costs.
Monopoly becomes efficient.
This may be so for various electronic and software systems. Increasing returns are part of the Information Age. The Information Age will alter the timing and magnitudes of the dynamics, but the underlying principles will change only slightly. We need to make systems thinking commonplace. Today it still seems too complex.