This is used to keep track of rounds. The game ends after the remove counters phase of the turn in which the cenral counter equals the agreed upon number of rounds. If time is used, the game ends at the remove counter phase of the round in which the time expires. Victory is determined on a points system. A player recieves a point for each army point of enemy disks killed.
Players recieve additional points for control of the center.
Players recieve 5 points per disk touching, for a maximum of 30 bonus points. The player with the greatest total wins the scenario. This scenario's greatest advantage is its flexibility. Having scoring based primarily on kills encourages battle rather than avoidance, while having a central goal adds complexity and brings the armies together. Additonally, many variations are possible while keeping the same general framework and point scale.