As the aircraft plummets to the ground, pieces of wing and fuselage tumble to earth as leaves from a tree in fall. Though I appreciate the detailed damage modeling, I found bombers ridiculously easy to dismember, while fighters are more durable than a tank. Bombers put up significantly less resistance than you might find in Warbirds or WWII Fighters . I could easily take out three bombers without sustaining significant damage - even from rear attacks. Falling to Earth Training missions are among the worst I've played.
Players pick the aircraft and type of training takeoff, landing, interception and bombing.
A 50-word description of the mission is all you get before you find yourself in the cockpit. No further instruction and no notification that your training is progressing or complete. Bomber training is lousy. Inaction Instant action fares no better. Where most simulators allow the player to choose the aircraft, mission type, and theater independently, here, all three are bound together in a random configuration.