The first computer game that pursues players into their everyday lives, to the extent of waking them with threatening phone calls in the middle of the night, is set to invade Britain. Players of Majestic are immersed in a suspense thriller involving conspiracy plots, menacing fugitives and covert political organisations from which there appears to be no escape. But critics say the extent to which it pursues players could be regarded as harassment.
Players are just pawns in the game.
Once you are in it you are bombarded with phone calls to your home, faxes and e-mail messages to your office, and text messages to your mobile phone. The point of the game is to solve the conspiracy, making use of hidden clues, but it is neither possible to step out of the game nor to be sure which of the characters in the game are other human players and which are programmed. In one of the scenarios, the player's phone rings while they are watching television at home. It's a hysterical woman. She says someone is trying to break down her door.