Luckily, the battles manage to be rather enjoyable. A degree of strategy is added when taking this approach, as you'll sometimes be required to predict whether or not a heal is necessary to survive. In addition, if a character is told to strike at an enemy who later dies before that character's turn, the character will attack empty air, effectively wasting a turn. Nothing like a bad premonition. Money is never as big a concern, as you'll eventually earn plenty of cash due to level building, and most equipment can be found in caves instead of being purchased.
Puzzles also play a large and enjoyable role in advancing throughout the game.
However, just because they're made to be figured out on their own, don't expect to just blow right through them. More often than not, they'll leave you to stop and think for a minute before moving on. In the end, Lufia doesn't bring anything overly original to the table. Instead, it presents an overall solid package that to this day remains an enjoyable gaming experience. At the same time, it laid the groundwork for an impressive and innovative sequel, thus kicking off one of the most memorable series of the 16 bit era.