Of course, it is difficult to guarantee the full safety of our work, as someone dishonest could use it for other purposes than the one of the whole team, but we suggest that everyone should sign their work in a secret way e.g. a hidden cipher in the program code or a combination of pixels in the graphics, etc. There is no point in copying the same schemes of strategy games based in the scenarios of fantasy worlds. New possibilities of computers are beginning to give us full freedom of creation, and ancient Rome is a great challenge. In the process of program creation we may use the unlimited sources of knowledge on ancient times published on the Internet. Army Economy Politics Progress of the game signifies development of these three elements, mainly thanks to conquests.
Wars aim at capturing slaves, assuring access to resources and strategic territories.
The conquests give the possibility of getting new technologies, new experience in martial tactics, new weapons, etc. Paid spies provide information on unconquered cities. Development of Rome is assured by constantly broadened assortment of goods from provinces and established trade contacts. The interface bases on Europe map with objects symbolising cities, tribes, armies, etc. The map with objects is the main or very important element of the game.