Sure, there's the obvious allure of getting to work in some of the happiest places on Earth. It's not much of a surprise, really.
Players start as the assistant manager of a theme park under corporate control.
The goal is to prove a knack for developing new sections of the park that are attractive, functional and profitable. But it's not nearly as difficult as it sounds. Players are helped along every step by an advisor who says when it's time to hire new staff or clean the bathrooms or think about building some new shops. While Mom and Pop may appreciate the business aspects of the game, youngsters are more likely to want to just build twisting and turning coasters. For budding coaster engineers who don't give a whit about pro formas, the game includes a design mode to experiment with various layouts without laying out any cash.