The number of branches a player has in a city has no bearing on the income - the income is based solely on the table above. In the first round, this action is bypassed as the player s starting capital includes the first round income. A player may only open one new branch per turn. The player pays the bank the amount indicated by the number on the trade route he used to reach the new city. The player takes a building from his supply and places it on the number in the center of the city.
Players receive no influence for opening a branch in a city.
A player may place a new branch in a city whose marker has already been removed if there is space. As before, the cost is the number on the trade route. There is no extra cost due to the fact that the marker has been removed. The player pays the bank the amount indicated by the number on the trade route he used to reach the new town. The player takes a building from his supply and places it on the town.