Divide the class in half. They must keep one foot on a line but can pivot to try and steal or touch a ball as it is dribbled past them. If they move their foot or hit the dribbler's hand - it does not count as a hit.
Meteors can give themselves a point for each safe touch or steal they have.
You can tell then it adds a life to their meteor. They try and keep the ball away form the metoers. If their ball is stoeln or touched, they lose a spark plug. At the end of the minute, ask who still has all four sparkplugs. You can play for more than one minute if you want, switch several times so they can be both a spaceship and a meteor several times to work on improving thier personal score.