Program also includes a hands-on activity. Program requires one chaperone for every five children, with a maximum of seven chaperones. Pay for your group in a single transaction. Participants learn how to test the controls that steer an airplane in the Flight Zone, and fly away with new vocabulary and an understanding of how mechanical parts work together to control an airplane. Program also includes a hand-on activity.
Program requires one chaperone for every five children, with a maximum of six chaperones.
Pay for your group in a single transaction. Allow at least one hour. Our illustrated booklet, Tales of Strange and Amazing Aircraft , leads your group and chaperones to six different aircraft in the Museum. The booklet challenges young investigators to observe and analyze aircraft design, read interpretive exhibit text, and engage in critical discussion. Program requires one chaperone for every five children, with a maximum of six chaperones.