However, it's not only important to win but to win quickly as the best spots may be taken if you fight a prolonged battle. The trick is that the better the people the more they'll cost and you may not be able to afford who you want. If things go poorly you can always try for the notoriety of producing the worst movie ever screened. There's a lot of game packed into a short time in this one. The play is very simple, place one or two of your pieces in one region on the board.
Pieces are either cloisters, which occupy a network of connected spaces or advisors.
Cloisters are guaranteed to score you points but having a large cluster of advisors can often win the game. Your challenge in this card driven game is to maneuver your tribes around the board and then use them to build the largest temples possible. Of course your opponent will be trying not only to best you but to destroy any progress you might have made. Wild swings of luck are common and no plan will go exactly as you had hoped. Perhaps that's stating it too plainly but the emphasis here is on fun rather than history.