I am guessing that's probably what the development team behind Slave Zero feels like right about now. This game is a mess, gang, so much so that I'm not even sure where to start. Perhaps the best place would be game flow. I'm sure you've all played enough action games to know what makes them tick.
People play action games because they want some excitement, some intensity.
No, check that. Slave Zero's first and most evident gameplay pitfal would have to be its utter disregard for this primary principle of gaming logic. To make matters worse, there is the occasional mission, such as the escorting of the convoy deep inside the sewers, that makes you know that someone on the design team knows what he's doing. Enemies come at you from nearly every conceivable angle, and between taking them out and keeping up with your boat-bound buddies, you really get the sense of urgency, and are kept on the edge of your seat. It's just like someone sat out to ruin my fun, and they wanted me to know exactly what I was missing.