The opponent has 16 pieces, and the objective of trapping the king between four pieces. Players on either side can move any number of squares in a row or a column. Although the rules are straightforward, winning strategies take a while to deduce. The final game, Surakarta , was also unfamilar to our reviewers - and is almost as much of a challenge to explain as it is to play. The game board has a grid overlaying two concentric cloverleaf tracks.
Players can move their pieces from one intersection to any unoccupied adjoining intersection.
Or, if their path is clear, they can jump on one of the two cloverleaf loops, and capture an opposing player - if they complete at least one full loop, and there are no other pieces in the way. All of the games are presented in the same format. The user can select a difficulty level, or play a few games and let the program advance the level based on the user's success. Each game allows play against the computer, or with a second player. And all of the programs offer a strategy coach.