The prosped game fulfills the instructional need of providing practice with, and reinforcement of the recognition of antonyms. The interface of the game will be similar to that of tetris and will incorporate of a theme of the eastern philosophy of yin-yang. The students will already be familiar with what an antonym is and the game will provide practice with recognizing them as well as introducing new antonyms which they may not have previously been exposed to. Although all players will desire a fun game, the younger players may be more interested in an exciting interface and lively gameplay, whereas as the older players may be more curious about the benefits and validity of the game.
Most players are likely to have had some experience playing video games.
Also, Tetris is a very popular computer game and many learners may have previous experience with it. It is expected that the interface and objective of the game will be familiar to most players. The main instructional goal of this game is to enable the learner to attain a high level of automaticity in antonym recogition. Given a word, the learner will be able to recognize its antonym. The game will be played at school or home by individuals.