Live Wire also includes adrenaline pumping dance music mixed by the international D.J Allister Whitehead. The object of the game is level domination. This is achieved by owning more tiles after a given period of time than the opposition. Play takes place on the grid lines of 3D wireframe objects and landscapes.
Players navigate their way around the grid lines, changing the colours as they go.
When all the edges of a square are covered, the space inside flips over, forming a solid textured polygon tinted in the player's colour. Each level is populated by many unusual characters that endeavour to make life increasingly more difficult for the players. Traps, blockades and other hindrances also exist to challenge the players and act as hooks to advance the addiction level of the game. Players compete for territory in the form of these filled polygons. Once all are filled in or a time out occurs the player with the largest area strikes a win point and play progresses to the next level.