The anchor point can be placed arbitrarily, not just in the center of the object. Gradients can be used to vary the color and opacity across an object, as well as of an object over time. Various textures can be applied to the surface of an object. Lighting effects, shadows, and 3-D depth effects can be added and manipulated. Brightness, contrast, saturation, tint, and posterization levels can all be adjusted for any object at any key frame.
Objects can have alpha channels, for anti-aliased compositing across multiple layers.
In all cases, LiveMotion leaves original vector and pixel information intact, while allowing modification of the appearance of the object. Text objects can change their textual content over time, in conjunction with other attributes such as opacity, size, or color. This saves having to fade out one text object, and bring in the next, when their messages are to be sequentially delivered. One of the beta tutorials shows how to use this capability to make a countdown from a single text object.