Texture mapping capabilities are used in conjunction with 3-D rendering techniques to provide an added sense of realism. Textures can be applied to selected polygons, or spatially defined areas. Multiple textures can be applied. Light source elevation shading is also typically applied to the underlying elevation surface. Atmospheric effects have been added to the view.
Parameters are user defined that can adjust the level of haze that is desired.
The viewpoint for the visualization can be changed at any time by using the dynamic rotate, pan and zoom capabilities. All display capabilities are done in real time. Virtual Forest is designed for interactive use. This view provides a ridge viewpoint overlooking the lake and adjoining harvest blocks. Note that there is little distinction in density of trees for the non-productive stands that cap the ridge areas compared to stands classified as productive on the hillsides.