To facilitate some control over this natural behaviour a wide range of HyperMatter constraints can be applied to the objects in order to precisely control their motions and behaviour. At the heart of the system is a sophisticated mathematical model that allows elastic deformations to be computed in the most accurate, fast and stable manner. Note that HyperMatter is not a simple linear spring model. Our technique provides animation which appears natural, believable. In addition to being very accurate , the system is also very fast and stable .
Objects are incredibly resilient and can suffer extreme deformations and violations.
The speed at which objects can be animated using HyperMatter makes it ideal for real-time applications. It also affords a trial and error approach to animation which would not otherwise be practicable. One Picture Ltd. The HyperMatter system is available to the developer through a comprehensive API, together with clear and easy to follow programming notes, reference guide and example code, that allows programmers to create and customise their own physically based applications. This might be anything from a simple screen-saver application to a wholly physically based game. For example, the award winning HyperMatter for 3DStudio Max was constructed as a shell application around the HyperMatter engine.