Well, let me just talk about adventure gaming. I think the most important thing here is play balance. You have to make a puzzle hard enough to motivate the player to rethink the clues but not so hard that they whip the controller across the room. There has to be a huge sense of satisfaction when you finish the puzzle before you move on to the next one. Obviously, puzzles that are too easy are just as bad.
Players then feel that they didn t get enough bang for their buck.
Having introduced so many new players to the world of Shadowgate and brought back so much nostalgia to fans of the original we've got the time and space to start to really innovate. We didn't want to upset fans of the original by straying too far but also wanted to meet the expectations of N64 gamers. We are already in development of Shadowgate Rising and have plenty of surprises. These characters represent IV's vision of creating cool personas that really build the storyline and allow players to care and relate to. We love comics as do many video gamers and the Raven comic was the perfect way to start to tell Raven's story.