New products will be planned and simulated in, say, a virtual wind-tunnel. Moreover, the robots, the flow of material, the areas for the working personnel, all this will be interactively planned in a virtual world. Workers can be trained on their new tasks while the factory is still under construction. Hardware protocols for dynamic screen subdivision and synchronization of multiple beamers are necessary for low latency rendering systems.
Research is under way concerning a distributed graphics library with dynamic load balancing.
The industry standard OpenGL is modified to support the VISA-II features of Phong shading with bump mapping and texturing.