Each displays unit type, formation, combat and movement factors. A game turn commences with the Mussolini phase when two die are rolled. On a result of ten Mussolini is considered to have fallen and Italian units are demoralised for the rest of the game. The effect is that any Italian unit, irrespective of being the attacker or defender, suffering any combat result is automatically eliminated. It is puzzling as to why this should occur specifically on a result of ten and would suggest that this should read ten or more.
Movement follows and uses standard wargame concepts common to many games.
Different types of terrain costing varying movement points to traverse. On the first turn of the game the allied player gets to make his amphibious and airborne landings during this phase. This is little more than placing the unit in or adjacent to the hex you have chosen for their arrival. Combat is resolved next and continues in the same simple mode. Combat is odds based modified by terrain.