Introduction AllegroGL is an add-on library for Allegro which allows you to use OpenGL for your rendering while using Allegro for everything else. The latest versions are starting to let you use Allegro's graphics routines to write to the screen too, by converting them to OpenGL calls, but this is not complete. System requirements The most recent version works in X and hopefully also in Windows. It doesn't use glut, and only requires opengl32.dll. These archives are for Unix and Windows only.
Old releases remain here for reference.
The API has changed from release to release, and they require variously patched Allegros. The API should be fairly stable from now on, though. The most recent version is 0.0.10. This should work in Unix and Windows, using Allegro 3.9.34 or better for both systems. See section 3.3 for patches.