As for subsequent PS material, most of it I liked, although I sometimes think things went too much the goth-gloom route for my taste. Of course I really liked the unplayable surreal ideas, which is maybe not so good for a game. I think Colin and Monte did the best jobs with the line. Jeff had a lot of really good stuff in MotP, and I wanted to be as faithful as practical to it. At the same time, my instructions were to make a campaign setting and not just a place to pop out and visit.
Nothing happens in a vacuum.
While I was expected to put together the setting myself, that means bouncing a lot of ideas off co-workers, reassuring managers that you haven t gone completely bonkers, etc. Kudos goes to David Wise, who did the editing and became my collaborator in many ways, Dori, and Dawn and the folks in Graphics who helped make the thing a reality. And of course all the artists who helped define the look and in many ways pushed my suggestions and ideas further than I originally anticipated. The expansions were generally good. It s tough to figure out ways to make some of those planes playable and interesting.