Many other Sim type games have come out over the years. The point of a Sim is to build and thrive in whatever system the game provides. This category is akin to Strategy, but Strategy games imply some sort of conflict or conquest. Sim games usually don't have those elements, instead they are merely a reflection of some real-life system. Strategy Strategy games are usually macro-level games in which you rule a vast empire and deal in large numbers, instead of individual units.
Most Strategy games involve some sort of conquest of land or planets, and the elimination of rivals.
The majority of Strategy games are turn-based, though this is not necessarily a prerequisite. In general, Strategy differs from Real-Time Strategy by being large scale, and focusing on empires more than battle tactics. Examples of Strategy games include Civilzation, and chess games. This is not a turn-based game, instead everything happens all at once. Players advance in levels, becoming more powerful as they kill things or find treasure.