The coefficients are constant during an encounter. The kinds of things a player can do are affected by the levels of their various reserves, and the four aspects of each of these. For the purposes of this exercise, these shall simply be selected and offered as various possible courses of action.
Mental actions consist of spells.
The actual options shall be chosen by the student. Other physical actions consist of movement, and bandaging wounds. Spiritual actions don't occur in isolation. Spiritual resources may also affect recovery rates. For instance, a player might move towards the enemy in the first part, and then cast a fire bolt in the second part.