RealPlayer Plus G2 uses varying configurations depending upon the firewall setup. Our firewall pages have detailed instructions.
Packet loss occurs when information is unable to successfully travel from one server to another.
Previous RealPlayers have interpreted lost information as rebuffering, hissing, crackles, and skips. RealSystem G2 is designed to minimize the effects of packet loss. In RealSystem G2, the RealEncoder creates streams of varying bandwidths. When a RealPlayer G2 connects to a RealServer serving the variable bandwidth content, the server detects the Player's connection speed and sends the best stream possible for that connection. As the Player's connection changes due to packet loss, the RealServer G2 sends lower bandwidth streams.