And all of this is good and fine. The problem lies in the execution of the Nintendo 64 version, which is sloppy, sluggish and at times, downright painful to play. Control, which is sometimes far too sensitive for its own good, is in constant battle with jittery framerates, leaving players frustrated somewhere in the middle. When the game runs smooth, the overly responsive controls aren't so much a problem, and in fact can serve to manipulate the vehicles quite nicely. But this is a situation that happens few and far between.
Players press on the analog stick and wait for the framerate to fully catch up.
By the time it does, though, the vehicle has spun out and players must reposition themselves back into the race. This is not acceptable. Also, as gamers race through a track, it is often very difficult to tell where to go next. While arrows conveniently point a player on their way, it's easy to miss turns or simply race directly into a wall as it looks like something it isn't. In the museum, for example, we often find ourselves smashing into walls or taken aback by glass roadways as they serve to disorient and confuse more than they do impress.