The interface is absolutely cool as well, and clearly incorporates the most fun Bond elements into the game. The game's depth come in all shapes and forms. Slowdown is the multiplayer mode's only weakness, but the fun far outweighs this weakness. Perhaps the most important part of the game is learning how to think like the enemy before you enter into a situation. Gamers can shoot through windows and peg their enemies on any body part, though hitting the head will instantly will the enemy, while two or three shots are required for fully killing him.
Movement is excellent, too.
The left and right C buttons enable strafing, while the top and bottom enable full Z-axis movement, so Bond can shoot up or down at ease. Enemies walk and run with unusual realism, and each has a set of different death acts, depending on where each is hit. Graphics and sound effects are superb as well. Various new textures are employed, while pop-in simply doesn't exist. Animated cut-scenes wrap each level in a feeling of elegance and actually provide hints previous to each mission.