These saved views form the starting point for walkthrough capabilities, with list editing and variable interpolation. The goal of making DesignWorkshop a fast and efficient tool for architecture has driven more specific modeling features as well as the fundamental interface. For instance, the Edit menu Wallify function turns multiple selected massing blocks into walls enclosing spaces in one menu pick. Two-dimensional graphics can be pasted onto objects in space, to depict signage and decoration. The Object Info box allows direct inspection and quick numerical editing of object dimensions, specification of object phase and material, etc.
Objects carry material information, and, optionally, object names and data.
In DesignWorkshop, three-dimensional objects are handled in a custom format, with all coordinate information in floating point, so there are no worries about scale changes and rounding errors. On the other hand, screen drawing and 2D manipulations are mostly done with standard QuickDraw, so unlike some 3D programs, there are no problems with normal Macintosh functions like printing or 2D cut and paste. In DesignWorkshop pasting a clipboard selection of 3D objects into a 2D graphics program places 2D PICT object graphics according to the view projection at the time of selection. At any stage an evolving model can be viewed and edited in shaded or hidden-line view for visual completeness, or in wireframe for speed. The shading routines include architectural niceties such as automatic poche of cut faces in section views.