In dire situations, the witch doctor can be summoned to exchange a tribe member for an object. The game ends when time runs out on a level or all of the tribe is lost, and passwords allow players to skip earlier levels. I don't see it, myself. Instead, this card reminds me more of The Lost Vikings, Gobliins, or the old Goonies video game. The first few stages are simple, but it soons gets to a point where finishing a level requires careful coordination of two or more cavemen and assorted objects.
Most levels are fairly complex, including unobvious solutions and red herrings to waste time.
The simple controls allow you to select actions and tribesmen, as well as get a large map of the entire level. Even so, this game requires a good dose of tolerance. The clock almost never stops, so a lot of time is lost in minor acts, and making a mistake halfway through a stage might not leave enough time to finish it. These are not necessarily bad points, but depend more on each player's individual preferences. The effects of Dinolympics neither captivate nor repel, but are merely sufficient.