It evolved from the small square pixel bouncing over an imaginary net to virtual simulations that model and exaggerate real life. You can look at it almost as the same analogy as radio to television. What was out just five years ago pales in comparison to today. It's 10 to 100 times more powerful in a short period. Today, videogames play like movies, move like real life and even reflect life's horrors, like showing plenty of blood.
Players blast their way through mazes using shotguns, rocket launchers, even nail guns.
You're simulating something that passes off as real world. And these games take big production budgets and crews. There are hundreds of videogame makers, primarily in the United States, Japan and Europe. There are about a half-dozen developers in Utah. Now, our teams usually consist of 20 people or more.