Hold down the Ctrl key before you click the spot. Then, as you drag back and forth, the object is uniformly scaled around its own origin. Non-uniform Scaling uses the spot below and to the right, outside of the circle. Drag this spot to scale the object in the two dimensions parallel to the editing view. The object remains the same size in the dimension perpendicular to the editing view.
Rotation uses the spot lying on the circle, directly to the right of the center.
Drag this spot around the center to rotate the object around an axis perpendicular to the editing view and passing thru the object's origin. Take a few minutes to familiarize yourself with these standard Editing Handles. Multiple Objects Using the Create menu again, create a Sphere. Now you have two objects in your world. One of them, the brand new sphere, is selected .