In a variety of ways, they use the affordances of this new media to make learning an active process. They use the ability to build their own on-line games to work with the knowledge that they are learning in school. They build worlds that reflect the books they have been reading. Thus, this virtual world allows students to do experiments that mirror scientific worlds that they would not otherwise have access to. And it is a world that students construct, share and experience in a wider learning-centered community.
Pueblo is one example of community centered-use of the web.
The web is often thought of as a vast repository of information where search tools will answer an individual's every question, and a growing marketplace where advertising is directed search tools and brokers find the best price for consumers and companies. Copyright 1999, Xerox Corporation. All Rights Reserved.