If you allow for add-ons, a much greater amount of space will need to be invested. San Francisco's detailed scenery Also new to the simulation is the presence of an in-game scenery editor, allowing a user to quickly populate a city area with as many buildings as they would like. This is handy for those who wanted to maybe populate their home area with whatever buildings of their choosing. Fly 2 sports a wide variety of buildings to choose from. The scenery editor can be invoked from within the simulation, and when you get done, you can immediately get on with flying around in your own creation.
Programs can be anything from creating a new weather module to handling air traffic control.
One such application I heard tossed around in the forums is the ability to program it to mimic Flight Simulator 2002 's autogen scenery. Such adventures could be simulating an aircraft that suddenly ran out of fuel, to trying to land at Denver International under a heavy crosswind. As with the previous simulation, Fly 2 has the best instrument panels of any general aviation simulation, period. Every button is clickable and every gauge serves a purpose. If you see it in the game, chances are it's identically placed in the real plane.