Underlight can be a really great roleplaying experience for anyone, but only if you take some initiative. If everyone sits around all day waiting for someone to come along and give them a quest for glory, nothing exciting will ever happen. Allow me to suggest making your own excitement. If you really make an effort, people will notice. But if you continue to roleplay your character consistently, people will notice and once a couple of folks get involved with your character, things tend to snowball pretty nicely.
Many people also enjoy coming up with scenerios for other people.
This can be one of the most rewarding aspects of Underlight. Pick out one aspect of their character that seems especially interesting and come up with a quest that will enable them to explore that aspect and define it more clearly. This will not only give the student an adventure, it will also add some spice to the game and give those of you who like to sit and watch other people quest for glory something to watch. Speaking of questing for glory, it's also important to remember that not everyone's character has to play a central role in everything that happens in the game. Playing a supporting role and helping someone else solve a problem is at least as rewarding as playing the lead role yourself.