Introduces the concept of an avatar which is opened up to the Web to allow objects and other avatars to enter a client's RAM space to cooperate in creating complex structures. Avatars containing little helper objects which facilitate avatar to avatar cooperation. Virus type programs which can enter a cell to manipulate and change an avatar's powers and abilities. Avatars responding to environmental stimuli. Decisions are based upon sets of stored responses similar to the way in which biological creatures are conditioned to respond to inputs from their environments.
Practical examples show how avatars can be conditioned to make choices under a range of conditions.
Flexibility in response is explained as different methods of routing messages through a population of internal objects. Introduces the concept of avatars having a behavior control system which acts very similar to biological instincts. Sets of instincts can be learned or passed on from one avatar to another, or, taken from a Web page. Flexibility of response through reconfigurable message paths. The concept of emotions are introduced which can be used as a form of fuzzy logic for sophisticated control systems and decision making agents.