The fact that Xatrix chose to base the action on alien invasion and then made almost no effort to establish even that silly story is evidence that story simply wasn't important to them. It should have been. The first-person shooter genre is getting mighty tired these days, and story is one of the only places left for real innovation. It would have been nice to see Xatrix take the time with Redneck Rampage to create a game that builds toward some climax. Scene could have built on scene, goal could have led to goal, we could have been given a real mission so that playing the game meant trying to progress toward a real end.
Outlaws does that.
Interstate 76 does that. At best a good example of a missed opportunity. Multiplayer Redneck Rampage supports both modem and Internet play, and it's the game's multiplayer capabilities that save it from being completely one-dimensional. Any time you introduce the element of another human opponent into a game, you dramatically increase the game's replayability and entertainment possibilities. Xatrix should be commended for their creativity and ingenuity in the multiplayer portion of Redneck Rampage .