The main problem is that having the assembler, the source, music, data, graphics and so on on the memory makes you realize that 64Kb isn't all that much. The other way is to adapt the assembler into working with the 17XX expansion memories. This is the way we have chosen. Ass is a system which removes all limits you've felt before in your coding deeds. The XMem Asm 3.3 is so far THE asembler for the C64.
P Enter page for return routine.
B Select objectbank. Default is 1. None of the FairLighters have any bigger one, so we found no need for further expansions. None of these actions will be visible to you, as virtually nothing has changed, except for the memory redirection. It is necessary though to understand what actually happens to be able to comprehend the following.