Assuming I read the air rules right, Britain has no more air units on the map, thanks to the British failure to capture the airbase at Goose Green. But British on the ground continue to wear down the Argentinian defenders of Goose Green. The British and Argentinians take equal losses in their slug-fest on the ground. The slug-fest continues on. And they re better units.
Nobody hits anything.
The slug-fest continues. The Argentine Air Force succeeds in blowing up that last British unit in the Falklands, and the Argentine Army reconquers Lafonia, the last piece of British-owned real estate in the islands. That should give you some ideas about the weaknesses and limitations of this game. The Falklands War was one of the most fascinating conflicts of modern times, and it cries out for a game which can handle the politically-motivated subtleties of both sides. Unfortunately, WitF 1982 doesn't come close to simulating it in any realistic way.