Because of the depth of the dialog, there is likely more than one solution to most problems, and combat can frequently be avoided if your character is glib or persuasive. Thorough completion of each dialog is necessary as you are often rewarded with experience points or items for being meticulous. Unfortunately, the volume of dialog can be overwhelming at times as you click through page after page, and a few places, such as the public sensorium, are tedious for those that feel the need to read everything. Conga line in the Abyss. Quests abound in Torment from simple item fetching to complex ones with several conditions and puzzles.
Puzzles usually use the dialog interface.
For instance, when trying to figure out how to activate a toy, you can manipulate its legs and arms by selecting dialog choices. An automatic journal tracks assigned and completed quests, each with a detailed description. By the end of the game, my journal had seventy-one complete and five incomplete quests. The journal also includes a diary, and a bestiary describing your companions and foes. It was effective and organized, missing very little essential information.