Therefore, in order to accomplish such a lofty goal in MMOGs, one must first refer to RL civilizations and to the factors that enabled their respective ascensions. Lets delve into the large-scale dynamics of Earth's greatest empires, and see how we can transport its pattern to virtual worlds. Probably the most important of all, this prerequisite entails a number of flaws in current MMOGs that simply make realistic empire managing impossible. Shelter has been poorly addressed so far. If the body is invulnerable to environmental hazards, there is simply no need for shelter.
Medical care has the potential to enable an amazing experience if implemented correctly.
As most of us have been told, an issue of great importance in the Middle Ages was proper sanitation. People that, for one reason or the other, lived outside the civilized areas were found to be much more vulnerable to diseases and other afflictions - often having a very short life span. In the towns, on the other hand, doctors hired by the State were usually able to stop plagues and ensure an average level of health to the population. Once the need for biological necessities is acknowledged, actual ways of producing and transporting food is the next step. While this area has been reasonably covered in previous games, industrial scale food production requires a new level of variety and complexity.