Here is some screenshots I took that you might drool on. Also, you can see, the screenshot of the left has higher fps compared to the right ones with FSAA turned to the maximum. 71.9fps vs. 63.6fps. So you decide whether FSAA is a good option to be turned on a Geforce2 GTS or not. We have bilinear filteration and then to trilinear filteration.
Picture specks more than a thousand words.
Q3dm16 Put your attention to the back of the screenshot. The floor and on the wall without Anisotropic becomes faded and blurred. Anisotropic keeps that detail no matter how far the object is making it rich in details. Enabling Anisotropic Filteration doesn t create much drop in performance. So enabling it isn t a bad idea.