The real and the virtual begin to blend. Life in cyberspace is a serious play. The author asks, if we are living life on the screen or life in the screen. This is no longer the case. Today the computer is a new medium on which to project ideas and fantasies.
People enter cyberspace as part of the routines of everyday life.
They are learning to live in virtual worlds, may find themselves alone as they navigate virtual oceans, unravel virtual mysteries, and engineer virtual skyscrapers, but increasingly others are there as well. New kinds of communities are spreading where members assume personae of their own creation and have fairly intimate relationships with people they may never physically meet. Julia is offended by Robyn's suggestion. Julia is indeed a robot, a program that resides in a computer in Pittsburgh, and is able to chat about hockey, keep track of player's whereabouts, and flirt - a common guest in virtual communities, where the traditional distance between people and machines has become harder to maintain. New computer interfaces model a way of understanding that depends on getting to know a computer through interacting with it, as one might get to know a person or explore a town.