This version does its best to fool you into thinking you re playing a simulation. While some of the bikes still retain a certain blinding quality when it comes to color, all of the other cartoonish images have been removed. This is both a good and a bad thing. Up-close, the riders and bikes are sharp and detailed. It's bad that, from a distance, everything takes on a very pixelated look.
Objects quickly lose their definition and are reduced to barely recognizable arrays of blocks.
This may just be my 128-bit mind speaking here, but it seemed more obvious than what I see in other PSOne games that are in their second and third iterations. At high speeds, however, you really won t notice the details much. The superbike portion of World Tour has more than enough speed to keep your reflexes busy. In order to keep the visuals moving along at a consistent and rapid pace, your competition is limited to five AI racers. During dirt bike events, the top speed may be slower, but the pace remains quick.