These cultural preferences have meant that some female Japanese characters dress more modestly, and that characters not be seen drinking or smoking. Brian Goldner, executive vice president of sales and marketing for Bandai America, says that Japanese toy sales skew younger in America. That's a broad generalization, of course. By that I mean there is a lot of opportunity for people to interact. In that respect Tokyo is much more analogous to New York City than it is to Los Angeles.
People see what other people are doing, what they are reading.
There is much more of an opportunity to look at the seat next to you and see what somebody is interested in and what they are talking about than it would be in a suburban community where people can't see what's going on in the car next to them. Indeed, the popularity of Tamagotchi has confounded people in both countries. People are always looking for novelties. Because the Japanese culture is different, Japanese games are novel without even trying. Parappa the Rapper is also a clear example of how American and Japanese cultures are intermixing on the gaming console.