When Omikron worked, it worked well. And Quantic Dream's CEO David Cage says lessons have been learned. We met Cage in the lovely Mediterranean town of Cannes, and decided to take a stroll on the beach to talk games. After Nomad Soul, which was a dark, realistic sci-fi game, we all felt the need for something lighter with more fantasy. I started working on this new game where I felt I could use all the Omikron experience plus new game mechanics.
Quark is set in two parallel universes.
The player s actions in each impact upon the challenges that have to be resolved in the other. Cage decided to make both worlds as different from each other as possible. One is a beautiful fantasy world inhabited by strange creatures. The other is a gritty and harsh setting, dropping with atmosphere. There has to be a balance between beautiful fantasy worlds and the real world to give them perspective.