They are used for achieving such purposes as reviewing main points, tying up loose ends, planning application activities, providing feedback, celebrating successful conclusion, and exchanging information for future contacts. The process usually includes the coach and the coachee establishing goals, the coach observing the coachee, offering relevant feedback, suggesting suitable activities, and helping the coachee's professional and personal growth. Computer Game Shells are a special type of framegame that is presented on a computer screen. The computer acts as a time keeper and score keeper. These games can also be presented to large groups by projecting the display on large screens.
Participants complete the task individually and then reach consensus in groups.
They compare their priority rankings with expert rankings. In the process, they learn more about factors that contribute to the priority value of the items and also factors that influence decision-making and reaching consensus. Participants construct knowledge, skill, and value from their direct experiences through debriefing discussions. Creativity Techniques provide a structure that enables participants to solve a problem or to utilize an opportunity in a creative fashion. These techniques are useful not only for learning new skills and knowledge but also for directly improving the performance of a team.