OK, not bad. Nothing phenomenal, no minbending plot twists, but not bad. A fair amount, I guess, so that s good. As far as knowing the story, well, I don t count cuz I helped make the game, but I think everyone pretty much had the full skinny before they cracked open the box you re the best consultant there is, terrorists stole some nukes, and you need to get them back. It s safe to say that much of the plot was common knowledge before the game hit store shelves.
Point is, though, that wasn t the whole story.
As you discover throughout the course of the game, the bad guys didn t want the nukes, they wanted the money they could get by selling the nukes. You don t find out until the last mission of the ten-mission game. I think it may have to do more with the way the story is told. In HL, you experience every step of the plot s unraveling from the first oops uttered by a scientist to the last syllable uttered by that freaky cat in the business suit, you play through the entire thing. And that, I think, is the key.