Higher quality games naturally have higher initial costs. But the large number of new games also led to a drastic reduction in the life span of individual games. Many were removed from the market after only one or two years. Such short life spans made it almost impossible for weaker games to show a profit. The concentration of sales, intensified competition, higher costs, decline in sales, and erroneous product policies were the causes for the bankruptcies of several medium-sized German publishers.
Prognoses are always difficult.
Electronic games and the Internet continue to grow. Social strategy games will have difficulty maintaining their special position. Nevertheless, they can succeed. What is required are new, innovative game ideas to bring players a unique playing experience. We need high-quality games to promote informal gatherings of people.