That being said, VR Soccer is a pleasant surprise for PlayStation footballers. The 3D graphics are excellent, with characters that are much larger than FIFA and look and move more realistically than WorldWide's cartoonish players. The action is lightning fast, with cameras that track and switch so quickly that I was occasionally confused about where the ball was. Reminded me of my high school days, actually. You get 44 national teams, which is much better than WorldWide's 12, but far less than FIFA's vast array of professional leagues.
Players have individual stats and can be selected before the game as well as substituted later.
I haven't played enough to explore how important individuals can be over the course of a league season, but there is a simulation mode that appears to make player stats more important. VR Soccer has many options for customizing play, including turning off penalties, which I suspect will be a much-used feature due to the unforgiving nature of the computer referee. Most of the options are quite useful, but it would be nice to have one to speed through the computer vs. computer league games. For some odd reason, VR Soccer forces you to click through the results of every game when playing in simulation mode. Also, the computer can never make a penalty kick.