This reveals areas of light and dark brick, reducing the unrealistic consistency of a single brick map. For example, you could open an image in the file viewer, right-click on the image in the viewer to get the Eye Dropper icon and display the color from any pixel to the color swatch at the top of the file viewer. You could then drag and drop that color swatch onto a Color Clipboard floater, as shown in Figure 3, and drag and drop it again onto any color slot in the Material Editor. The Color Clipboard palettes can be saved as CLP files for later use. Mapping You can hardly mention materials without bringing up mapping in the same sentence.
Mapping is the process of adjusting the scale of maps applied as patterns in a material.
This allows any maps applied to the lofted surface to follow the contours of the mesh. Figure 4 shows an example of brick arches. The arch on the left has a Planer UVW Map applied and there is no option that would allow the pattern to follow the arch. The example on the right uses the mapping coordinates generated during lofting that are adjusted in the Surface Parameters rollout. The same method can be used to map the centerlines on a lofted road or the ridges on Romex cable.