Once their level in the new class exceeds the level in the old class, they can use both classes and will gain Hit Points normally. Spells are liited to only a dozen or so types per level. Minor differences will be noted by grognards, such as the distance from the point zero that a group fireball does damage changes with level and power. The game makes no allowance for this feature. Spells are limited to only a dozen or so types per level.
Many players differ in their preferences of the two magic systems.
In addition, the higher levels add to certain spells that use level as a multiplier of power, such as Fireball and Magic Missile. Improved automapping One of the main objections to past games in this series has been their limited auto-mapping, for the automapping system wfeaure was disabled in many of the dungeon and wilderness areas, which made it virtually useless there. Thease automappable areas include the town, the administration building, the Well of Knowledge, the dungeon, the storm giant villiage, and the castle. Automapping does not appear to work in the ice rifts or the ruins. Since many more areas now use automapping, one of the main objections to this system seems to be alleviated.