Barriers take some time to cast, so they are best cast prior to combat and not during it. However, they last until they are dispelled by being struck by magic of the opposite skill. Rune - Creates a tracing or small object on the floor, wall, or ceiling. Runes, when walked on, cast a spell of the same magic skill as the rune. Runes take some time to cast, and the skill level they are cast at determines how difficult they are to dispell.
Players can only see runes cast by their own party members.
The target of the spell must be in your crosshairs, so if you want to enchant an item you are wearing or carrying, you must drop it first. Weapons, armor, and accessories gain abilities after being repeatedly infused with the Essence spell of a single magic skill. Gems can become enchanted when the appropriate Essence spell is cast upon them. Some creatures gain abilities or strength when Essence spells are cast upon them. Ultimate - Typically a large and very damaging area effect spell that combines several of the spells of a single magic skill together.