Enables or disables writing into the depth buffer. Disables an array. Renders primitives from array data. Specifies which color buffers are to be used for drawing. Renders primitives from array data.
Renders primitives from array data.
E glEdgeFlag Marks edges as either boundary or nonboundary. Enables or disables an array. Delimits the vertices of a primitive or group of like primitives. Generates and evaluates a single point in a mesh. F glFeedbackBuffer Controls the feedback mode.