This is a good game for beginners, as it's pretty basic. Units contain combat strength, movement factor. Jap Reinforcements, Jap bombard airfield, Jap move, Jap combat, US Reinforcements, US move, US combat, joint Admin segment. ZOCs ban direct movement from one to another, and are not negated by friendlies. Overstacking due to combat retreats prohibited.
Movement is interesting because of the off-map areas.
Jap units can move between offmap areas by expending their entire movement allowance. We puzzled over the CRT for quite a while. We used each to represent 1 bombardment or 1 air point although nothing is noted about counter use in the rules. Only Jap. earns Vps. If no auto victory, tote up pts.