The rest of the credit must go to the players I've met socially, and as a result of covering, conducting, and playing in, various events and tournaments. Each side has only 12 shots, so the way to win is to overwhelm your opponent by getting as many discs within the 15 circle as possible, and let the opposition waste shots trying to knock them out. Statistically, they shouldn't be able to get all of them, and a large number of 15s will outscore a few 20s. He seemed calculating and deliberate with every shot. It is not only possible, but eminently doable to counter and defeat either of the aforementioned strategies with a few well-placed shots.
None are wrong - just different.
Second, I've acheived a new awareness and appreciation for this game. While Crokinole is considered a game of skill, many people think that the skill involved is limited to manual dexterity and hand-eye coordination. In fact, the most under-rated skill in Crokinole is the ability to see tactical and strategic options and opportunities, often several shots ahead. Another skill worth mentioning is adaptability, which can apply to both equipment and rules. Crokinole is not, as yet, standardized.