In the cave, we come in contact with ourselves. We isolate ourselves from others in order to gain special insights. In the cave knowledge is passed from an externally accepted to an internally held belief. In conferences, attendees sit in rooms listening to experts sharing their insights. Outside conference rooms, people gather at exhibit halls, shuttle busses stops, main lodges, or other gathering places to share ideas with each other.
People walk by themselves along trails through dunes of the ocean shore.
They look at the water, explore trees on the grounds, or just engage in quiet thoughts. At schools, students experience the campfire of classrooms and rely on the playground for watering roles, then use libraries, study hall, or go home for a cave. In multimedia software, the user can be allowed to resolve a conflict through the creation of a unique story with its own beginning, middle, and end. Interactivity only exists when the user can craft a personal pathway through the content coming up with unique ways to resolve the conflict established at the start of the story. Multimedia is a new medium of expression whose ideas cannot be captured or presented in any other media.