The programming is designed for instant response and feedback from all participants via two-way audio, video, and Internet traffic.
Participants also gain a powerful participatory sense of audience.
When an audience is interested in what a young person has to say, the experience has an apparent and positive impact on learning. Additionally, the notion that a big production team is assembled for their learning is also important. Secondly, these links and their connectedness provide opportunities for the individual to follow personal interests. Cumulatively these factors yield a sense of ownership by the student lucky enough to be allowed the opportunity to construct personal meaning. Current fundamental tenets of how learning takes place are expressed profoundly by a learner using electronic field trips.