The music person will decide when to stop the music, and everyone will try to grab a chair. This round of the game shows an area where everyone has a space, like an area with no allelopathy against trees. Before the next round begins, the music person will remove some chairs, and then start the music again as the whole class goes around the circle. Keep going until only one person can get a chair. After each person picks a card, they enter a classroom or an area marked off with string or chalk to represent a forest's space.
Many games involve the same allelopathic ideas as the games above.
Some of these games involve jacks, checkers, dodge ball, etc. Discuss these questions with the rest of your class, and your teacher, for ideas and possible answers. Now that you have learned a lot about allelopathy and especially allelopathic trees, it is time for you to design something of your own that shows some of the things that you have learned. You have also learned that there are other things that seem or act like allelopathic organisms, like tall buildings in a big city or like people in the game you played. Try to draw what you picture allelopathy to be after having learned about it.