Lighting and shadows are precalculated before the world is displayed. 3D triangle mesh sprites with frame animation. Quake II MD2 formats to Crystal Space are included. There is also support for skeletal sprites. 2D sprites and a particle system using those 2D sprites.
Optional halo's around lights for nice atmospheric effects.
Optional Direct3D hardware accelaration on Windows for DX5 or DX6. Native DX7 support is planned. The other OpenGL ports will also work well. Optional MMX support for processors that support it. Levels can be stored in standard compressed ZIP archives so that you can easily make a bundle of one level.