Its age appropriateness aside, we have other concerns about its content. Whereas many other pieces of educational software try to incorporate problem solving and gaming into the more traditional topics of math, science, art, and history to add excitement, FreddiFish seems to be exclusively concerned with developing the problem solving and story-comprehension abilities of kids. What FreddiFish lacks in content, it makes up for in presentation. The graphics and animation in the program are tremendous. The graphics are colorful, clear, and well placed, then animated at a good pace and with a sense of purpose.
Nothing is gaudy nor cheaply done.
Coupled with great character voices speaking slowly and clearly, the user has a great understanding of his surroundings. The graphic designers of this program clearly have a strong handle on screen balance and the strengths of simplicity. When Freddi can move in a direction, the pointer in that area will turn into an arrow, then Freddi can be moved. To pick up an object, talk to someone, or just generally interact with things, the user clicks over top of the object. Upon rollover, if the object is interactive to begin with, the pointer will become solid, otherwise it is only an outline.