For example, if you thrust away an opponent character, walls will collapse, or you can attack while scattering the sand or snow. Buttons are for actions, and levers, for movement. The developers adopted three buttons for Punch, Kick and Guard, and an eight-direction lever for movement. They removed the Escape button from the last game, and reconstructed a control system that responds more directly to the player's request. Players get the pleasure of experience a generating machine and shooting game.
Players can use their own feelings of transcendence to create rhythms via the act of shooting.
Players can create sound by destroying enemies. Sound joins rhythm, and other new rhythms are formed. The game becomes a player's own groove and gradually comes to be sublimated to music. Gamers will get great pleasure from entwining sounds and images, generated only by one 's own action of capturing and shooting enemies. As play goes on, gamers will be involved in a strange cosmic experience, as if they are manipulating music and the world.