He can jump twice as high as other players, doesn't take any falling damage and can control their movements through the air. The Medic uses the Jurot model and starts with 75 armor points and a weak form of regeneration. She also begins with a medikit and a hypospray. The spray is useful for healing teammates but can also be used to incapacitate enemies. The Medic can also impart a minute's worth of regeneration on another player.
Medics can also see other players' health levels.
The Technician is available for players who think the Medic is a little too aggressive. Using the Chell model, the technician starts with 50 armor and one portable force field in his inventory. Once per spawn, the Technician can impart a 30 second cloaking ability to another player. The Technician himself is able to see through both Personal Cloaking Systems and Holographic Decoys. They can walk through portable force fields and act as energy recharge stations for their teammates.