OK, maybe that's not a fact, but it sounds cool. If there's one word that sums Milo's Astro Lanes up, it's definitely weird. The premise itself is simplistic enough, but there is a bit more to it than that. It's perfectly OK, for example, to douse the competition's ball in acid as it rolls down a lane, or blow it up entirely with a bomb. As far as we know, these rules don't apply anywhere else except in space and Oklahoma.
Players start out with access to the first batch of lanes in a novice-like mode.
Once they have completed these lanes successfully, which entails beating an opponent in a game, they can advance to more difficult lanes. There are a total of three different classes of lanes, from standard novice to Cosmic class. Whereas novice lanes work more similarly to Earth's own, Cosmic Lanes feature wacky jumps, bumps and other various gameplay-affecting obstacles. The original design for Milo's Astro Lanes spoke of corkscrew lanes that twisted and turned, dropping lanes, thin and wide lanes in tunnel-esque form and so on. The final game has none of these, but that's only part of the problem.