Elephants and Mad Elephants replace the Bishops. The rules of Mad Elephant Chess are identical to those of International Chess , except when noted below. The largest general rules change is that the object of the game is to capture the opposing King, not to checkmate it. This means among other things that the King may be moved to a square on which it may be attacked. Pawns Pawns have all of the usual powers of usual International Chess Pawns .
Pawns promote normally upon reaching their opponent's end of the board.
They may promote to an Elephant, Mad Elephant, Knight, Bishop, Rook or Queen. Elephants Elephants move like Alfils , a jump of two squares in any direction, leaping over any pieces that may occupy the first square. Elephants promote to Mad Elephants upon reaching their opponent's 7th or 8th rank. Mad Elephants Mad Elephants can move just like regular Elephants. Mad Elephants however will not rampage toward a King of either side, unless they have been taunted.