Missiles are now fired starting with a 0 velocity, and then accelerate toward their target. Adjusted the mines so only tracking and smart mines will do mine replacement. Fixed command-line parsing so the host and client commands now work. Fixed IP address display on Lobby Window to not frag the address after pressing the join button. Fixed bug where re-joining a game after canceling was always failing.
Network wait window now saves species choice.
Changed the way combat orders are issued across the network to make them more efficient. The fighter button is only turned on in combat when the selected ships or orbitals contain fighters. Fighters can now be issued orders from their command ship after they are launched. Fighter bases can now re-call and order fighters properly. Ships drives will no longer get damaged in combat.