The path to good is much harder than the path towards evil. Players that kill innocent, good and neutral creatures will move closer to evil, while killing evil creatures moves the player closer to good. There will be good and evil areas, players that are good will have trouble getting into evil areas, and evil players will have trouble getting into good areas. Evil players will be allied with evil creatures, and players that are good will be allied with good creatures. Experience, levels, credits, statistics, and skills.
Players gain experience by killing creatures.
When a player gains a specified amount of experience, that player will earn a new level. After earning a new level the player will get a specified amount of credits to spend on statistics and skills. Statistics include Strength, Life, and Mana. Statistics only cost one credit per increment. The increment is different depending on the statistic.