As time wore on, tactics for PvP developed to an extreme degree. Unlike EQ, someone who knew what they were doing could max themselves in two days, and players who had help could do it in two hours. Soon, a code of ethics became evident. PvP in Neverwinter became a complex, social affair, completely fueled by the community around it. Roleplay didn t build the community.
Quests didn t build the community.
Pure, unadulterated, bloodthirsty player slaying built the community. What was key about it all, though, was that everyone had fun. Noone lost all their money as they were heading for the bank, noone lost that treasured item that they didn t have time to bag. The NWN PvP system was perfect- because the players were mature enough to make it that way. This isn t to say that the magic of Neverwinter was killing sprees through the streets.