The game is easy enough to navigate, and smart enough to remember your last menu item and choose it by default. Kudos go to Codemasters for supporting multi-axis controllers, including not just X, Y and Z axes but ix, iy and iz axes. One big disappointment is the fact that there is currently no way to save a replay. It is rumored that this will be in an upcoming patch, but right now, when you're done watching the replay, which runs automatically after the race, the moment is gone forever. Of course, it would help if they would also clean up the floatiness in the replays at the same time.
Network play is supported - barely.
Codemasters makes a point of saying the game was optimized for LAN play, not Internet play. This really is getting me angry - developers love to play and test their games on the company LANs, where, unlike most companies, they have steering wheels and graphics hardware at each workstation. So they enjoy zero latency on their LAN and as an afterthought, include LAN play so that they can sell the game as networkable. A game like Rally Masters was born to be played online, shipping with lobby software, and is the only Rally game supported by GameSpy 3D, where servers are always up and ready for racing. Thus, CMR2 is, at best, suited for only 2 players over the Internet.