A story of a cleric with a quest that spans the world of Zork as the Age of Magic gives way to the Age of Science. Very much in the spirit of the works on which it's based. Has a modicum of seriousness, as the protagonist confronts the truth about his holy scriptures, but mainly consists of messing about with absurd magics like dehydrated volcanoes.
Puzzles vary from the obscure to the brilliant.
The parsing could do with some work - few plurals are recognized, and some obvious synonyms are left out.