The menus become relevant, and functional, only after the user has initiated a game using the appropriate command buttons. Some of the menus themselves are worthy of note. Perhaps because the developer had not yet learned how to place checkmarks in menus, there is no indication as to which option is currently in effect. The Animation menu is similarly designed. There is a potential interesting consequence of this design that should not be unexpected.
Pirates plays a short tune when the program is first run.
We chose not to remove the program just yet. The Print button would have been a very helpful addition. We have no doubt that many users would have preferred to learn about the game at their leisure away from the computer rather than be limited to the display method programmed into the application. The tutorial, however, is not without serious design problems. First, like all of the dialogs in the program, the tutorial ignores the user's display preferences and uses hard-coded colors.