If the batter is unhappy with a pitcher, the batter may request a new pitcher. Upon hitting the ball, the batter then must run clockwise around the Hideouts. The runner does not need to touch any of the hideouts and may run anywhere as long as he passes outside of each Hideout. Batter is Out. The batter is out if the hit is caught in the air or on one bounce.
Runner is Out.
Hideouts Work Once. Once a runner has touched a Hideout, he may not let go of it and then grasp it again - it has been used up for that runner. In until Out. Undefended Fort is Vulnerable. The teams change sides when the entire Defending team is Out, or when the Fort has been captured.