In the first row of the following figure there are intensity images of an object captured from four different views, in the second row are corresponding range images and in the third row 2.5-D models built from these range images as seen from the top. In the fourth row all 2.5-D models are rotated into a common coordinate system. In the last row is registered 3-D model displayed from four views. Registration of 2.5-D models. Mapping texture onto a 3-D model.
Results Here are some results of our algorithm.
In the first example it is shown that coarse simplified surface can be compensated with the texture. When we map texture on the surface of the model, even very coarse model looks good. Compensation of a coarse shape with the texture. Sometimes the accuracy of the range sensor is not high enough to model the surface of the object. In such cases very fine details on the surface can be simulated with the texture.