I used this as the middleman between The Quake Model editor and Photoshop. Great capturing abilities. I used this for bringing it all together. Here is a brief explanation of how I used the above software to bring Dank and Scud to life. I first create a pseudo-storyboard on paper, complete with rough sketches and panel layout.
Paper is still the best way to throw ideas around.
Once the basic comic layout was made, I hunted through the Quake levels looking for an appropriate area to use as a set for a scene. Using the high resolution gave me the freedom to shrink the image to the required panel size without losing much quality. The next step was to put the characters into the picture. To do this I used three separate programs. First I used the Quake Model Editor, which allowed me to view each of the character's poses from any view.