Though the bad guys serve more as ammunition receptacles than obstacles, most are highly creative and fun to encounter. For example, the Lewis Carroll-inspired hooka smoking woman who blows a nearly impenetrable wall of smoke rings. Like most side scrollers, however, the challenge is not the enemies, but the navigation. Completion of levels is often dependent upon perfectly timed jumps, finding hidden passages and figuring out the correct path to the exit. Though highly creative and pleasing to the eyes, Jazz 2 suffers from the lack of control found in most side scroller games.
Movement is simply a matter of running, jumping and shooting.
A few special moves have been included, but for the most part, you won t need them. The game is simple, easy to master and somewhat repetitive. All of which leaves me wondering why I found the game so entertaining. I guess if you wait long enough, everything comes back in style. Well, I m not sure if Jazz 2 is enough to send game designers scurrying back to their two-dimensional canvas.