Wright, who worked at Microsoft before joining RealNetworks in 1999, explains that decision as based on where the market is centered. That market today is for PCs. Currently there's just one commercial niche for online PC games. These games, which require initial purchase of a CD, have cult followings online and bring in respectable revenues via monthly subscriptions to continue playing. If Wright's analysis is accurate, PC gaming has time to expand and court a broader audience.
Nobody has the answer yet.
If network gaming wins, you can bet game console sales would slow. If bringing games to the PC masses works, then that balance could shift. While the makers of the PlayStation, GameCube and Xbox are battling for planet-domination, the game might be won elsewhere. Privacy Policy Stock data provided by Stockpoint and its data suppliers.