Sierra On-Line released Phantasmagoria onto an unsuspecting world on August 1995. The plot is, unsurprisingly, simple enough. One of the most criticized aspects of Phantasmagoria is that it's an easy enough game. Seasoned adventurers will breeze through it, and even newcomers will find it not too hard a challenge. The player begins each chapter with everything needed to complete it already in the inventory and ends when the quests it contained are fulfilled.
Puzzles are never too obscure, and they are typical of the adventure genre.
The true appeal of Phantasmagoria lies in its storytelling ability. The player is encouraged to play it through in order to find out, through Adrienne's eyes, what happened in Carno's Estate so many years before, and what is now threatening her. This adds some replay value to the game, since it is possible to complete it without seeing all of the animated scenes. Contact us for more information on GameSpy Industries.