The only problem I really had with this one was the fact that it can be a tad easy to slip past the bots at some points. I was once able to run past the bots while they were defending another objective and complete 3 other objectives before the rest of my team pushed past. That's an oddity on this map. Bots will defend the two 'assault spawnpoints' that can be opened, and while doing so will totally disregard the other objectives. I think so.
Performance is smooth as silk all the way.
Considering the large open areas this map possesses, I find that amazing. And boy was I right. Considering this is Mier's second map, it's astonishing. Not that bots don't play a good game, it's just more fun when playing with sentient beings. Again, the major playability problem is with bots.