Also, it meant that we had to have every detail of what we were doing on display at all times, with all the latest demos publically available. In the long run, that detracts from the importance of and interest in the final release for most observers. How to join If you are interested in helping us record these demos, or would like to help in producing and filming a movie version, we would like to communicate with you through e-mail. Please write to us and we'll add you to our mailing list. However, the number of people involved in our projects is already quite large - we don't need any lurkers who just want to sit on the list and watch.
Participation is the key.
We also need people who can demonstrate some basic level of skill. If you want to record demos, the best way to demonstrate that skill is to submit a few runs to the Speed Demos Archive . We recruit new runners regularly, and almost always we've first become aware of them through this speed-running venue. So, the first thing to do if you want to get involved in a QdQ project is to contact us so we can add you to the appropriate mailing lists. There are a few console variables we don't want you to touch.