With a few exceptions, however, most racing titles have failed to satisfy players, rarely rising above mediocrity. On the track, sparks fly from the back and sometimes the tires kick up a combination of dust and smoke. The race courses are mundane at best. There is very little of intrinsic interest to see. The menus are clear and straightforward, making them easy to use.
Players can save time trial performances and car set-ups as well as circuits in progress.
As noted above, players may also choose weather, number of laps, and opponents. It should come as no surprise to discover that the European courses demand the most in driving ability. However, in all cases those demands are not excessive, for the cars simply bounce off side barriers, fences, and walls, sometimes with little effect on speed. Then it's off to the races with rolling starts. On the whole, the computer cars maintain their rank order, so the game devolves into an exercise in passing and sometimes being passed, in which one's ability to power-slide is crucial.