If the Striker is unhappy with a Feeder, the Striker may request a new Feeder. Upon hitting the ball, the Striker then must run clockwise around the Sanctuaries. The runner does not need to touch any of the Sanctuaries and may run anywhere as long as he passes outside of each Sanctuary. Striker is Out. The Striker is out if the hit is caught in the air or on one bounce.
Runner is Out.
Once a Runner has touched a Sanctuary, he may not let go of it and then grasp it again - it has been used up for that Runner. In until Out. Undefended Castle is Vulnerable. The teams change sides when the entire Defending team is Out, or when the Castle has been captured. No Attacking team member may get in the way of a Runner in an attempt to prevent him from grasping a Sanctuary or proceeding around the Sanctuaries.