If one was going to play, say Quake 1 multiplayer out of the box perhaps, they'd expect to play something that had them spawn with 100 health, no armor, and a cheesy shotgun. They'd instantly be in search of bigger weapons and more armor so they could more effectively slaughter any other players they came across. It's basically the only reason Quake 1 stayed popular for so long. One of the most popular mods was Capture the Flag. Teams score captures by carrying the enemy flag to their flag while it is still in its original place and touching the flags together.
Okay lets hold the description right there.
This, unfortunately, what not what players got. Instead, we got CTF with a grappling hook and runes. After the success of Threewave CTF, Zoid got the gig of making Q2CTF and help with work on the point release for Quake 2. Arena is upon us, and Zoid and the rest of id have announced that the id CTF maps were designed to be perfect without needing a grappling hook. Fortunately, they are dead right.