The Network Editor, graphically represents the topology of a communications network.
Networks consist of node and link objects, configurable via dialog boxes.
Drag and drop nodes and links from the editor's object palettes to build the network, or use import and rapid object deployment features. Nodes are selected from a palette and placed within the network to represent each of the communicating entities. Each node has a set of attributes, accessible via its dialog box. Reasonable default settings are already in place. For example, a router's attributes may include its routing protocol, packet forwarding rates, interface addresses, buffer sizes, and routing table information.