An agent might need one Groovy and one Creepy vibe for an assassination attempt, or two Randy and one Shagadelic for a shag attempt. The losing agent and all losing Frickin' Bones are discarded. The whole game is lighthearted and more to be laughed at than anything else. It flows quickly and doesn't require much thought. Conversely, there is no long-term strategy.
Players shag opponents, protect their agents, score points and win.
To really get the full Austin experience, though, players need to buy booster packs and make their own decks. Once again, however, this simplicity limits strategy. Austin Powers is therefore a fun game and useful to have handy when friends come over. The game tries to balance simplicity and strategy, and simplicity wins.