Also, there's zero damage modeling. If you get into a headlong collision with an oncoming car, your car will stay on the ground, none the worse for wear, while the other car could literally be sent 10 feet into the air, with searing white smoke spewing everywhere. On the whole, the buildings exist merely as rectangular boxes on which texture maps hang. There is little attention to detail and the objects on the road have varied clipping errors. You can knock into boxes lining the road but some lampposts let you pass right through.
Pedestrians make an appearance but they are frozen, mannequin-like, along the sidewalk.
Then again, traveling with your pedal to the metal, one doesn't have too much time to enjoy the sights. The usual modes of play such as single race and tournament apply, and there is the mode where you are chased around by a cop car when you speed too much. Alternatively, you could also play the cop car and try to stop errant drivers. Some momentary pauses were noticeable in some maps, an indication that perhaps the maps were not optimized before the game was released. In the tournament mode, you race to win money, which can be used to buy new cars or at least better parts.