Thanks to GMT Games for providing previously unreleased artwork for three cards. Exclusive to these web pages. The following has been obtained from the GMT Games web site Art by Kurt Miller. Card Layout by Mark Simonitch.
Players build and enhance their game position by establishing bases.
Players also control ships with unique capabilities, from the reconnaissance function of the lowly drone to the powerful phasers of the mighty dreadnaughts. Warships can also damage bases which may allow base incursions by other players attempting to master a world. Cards representing Technology Advancements provide windows of opportunity for players to seize the moment and enhance their position with improved screens, phaser banks, warp drives, tractor beams or sensors. Game play is tense, and each card play is critical, because the most poorly-defended home world is eliminated at the end of each of the game's five rounds of play. Different special powers are wielded by each of the eight races which provide further detail as the deadly game of musical chairs continues.