One plane from each squadron can be in the air at any one time. When a plane takes off the pilot of that plane takes four cards from the stack for their squadron. These cards will be used for air to air combat. Once in the air the pilot cannot get more cards unless they land again. Burst cards are used to attack, Loop cards are used to avoid being attacked from behind and Roll cards are used to defend against being attacked from the side.
Planes move by rolling dice and moving the number of squares shown.
Planes may move any direction except diagonally. If a plane ends its move by exact count facing an enemy plane combat ensues. Combat begins with the attacker playing a Burst card. If the attack is from the rear the defender must play a Loop card or be shot down. If a Loop card is played the attacker and defender exchange places and now the defender can attack.