And my artillery Kbot shuts its gunports when it's not actively firing, forcing it to waste precious time reopening them when an enemy strikes. Tides and wind. Tides and wind can be good sources of energy. Unfortunately, you have no inherent way to measure them, except by building a tide or wind generator. There should be an indicator, somewhere, that tells you the current wind speed and tidal conditions.
Meteors are, in a word, annoying.
There's no defense against them, no way to tell where they are going to hit, and they fall upon a small area of terrain, not the entire map. Once, I even had meteors fall upon the enemy building I was taked with capturing. Once you play a while, you might as well keep the game on Hard, because the computer AI just isn't that bright. He doesn't have the wits to retreat from certain death, and so he dies. The computer doesn't do anything to defend against super-long range attacks, like Big Bertha.