All this assumes, of course, that the interface actually works properly, which isn't always the case. Similar problems were found when trying to allocate sailor resources or issue commands. These problems, when coupled with the complete lack of meaningful documentation, will enrage the average gamer and probably even test the patience of the most ardent wargamer. But as with every aspect of this game, the graphics disappoint. Large battles slow the game to a crawl, and you'll watch enemy ships sail directly into a land masses and simply disappear.
Nothing says realism like magically disappearing ships.
And while the enemy ships may possess magical abilities, the AI doesn't know how to manage a battle. Sometimes the enemy ships will attack you, sometimes they'll flee, and occasionally they'll do an odd combination of the two. And those aren't the only problems you'll face. The original 'Age of Sail' was an enjoyable game, and the sequel could've taken the series to the next level. In fairness, TalonSoft has already released a patch that addresses a lot of the game's problems, but there's still no excuse for a game to be this buggy, this broken, and this unwelcoming to novice wargamers.