Fallout Tactics is more structured and linear, sort of. Overland travel is still in the game and gives the players the illusion of choosing their own destiny. Players can even use vehicles like in Fallout 2 for faster travel on the overland map. There's also a language filter for sensitive ears. Of course, this freedom of movement does allow a player to revisit former mission locations to gather up loot or kill off any lingering baddies.
Players can also get a chance to receive random encounters as they travel along the map.
This is definitely a less fulfilling aspect of Fallout Tactics versus the previous incarnations. Base hopping, structured mission play, and a bug that turns the wastelands into a mutant mega mall where the player can't go two feet before being pummeled senseless with random encounters. Actually, as the frequency of these encounters is based off the system's frame rate, high-end systems can expect to stop almost every millimeter on the overland map. The game mentality is still firmly entrenched in the post apocalyptic Home sweet Brotherhood Speaking of bases, this is where you'll head after completing a mission to receive further assignments. Bases are treated much like mission areas in that you'll get to wander around and acclimate yourself to the base of operations.