Basically, this allows you to control exactly what type of move you want to perform at a given time. If you are the quarterback, you can use this to over or under-throw the receiver, lob the ball or gun it depending on the situation. If you are running, you can pick whether to stiff arm, hurdle, dive, spin or juke. The concept works rather well and can be a God-send if you use it properly. Despite its ease, the running game in Gameday is quite fun.
Players have a split-second to decide whether to run up the middle or take it outside.
By following your blockers, you can bust some long gainers if you're patient enough. Your standard set of jukes and jitters are available and can be very effective if used properly. The problem is, the running game is still too easy to exploit. A simple spin move will break most tackles, and when you successfully stiff arm someone, they respond as if you just shot them out of a cannon. Even on higher difficulty settings, I found myself running for over 200 yards a game as Terrell Davis.