Now let's look at fan finance.
Money makes the world go round, or so they say.
With the majority of games, you pay for the initial fancy box, manual and compact disk. Once it is off the shelf and into your home, the developer gets his share of the profits. That is the end of the transfer of finances from your bank to theirs. They collect this income by charging the players a monthly fee. The cost of the client is usually cheaper than that of other game types, with some developers even promising to provide the client for free.