One final note to the zookeepers of the world or whomever else must deal with apes. If one of them combs its hair over one eye and goes by a name other than Cheetah or Bubbles, beware. Because if a scientist misplaces a mind-altering device and this monkey gets a hold of it, we're in for a world of hurt. AE brilliantly incorporates the Dual Shock controller much the same way Super Mario 64 did with the N64 controller, but my praise ends there. I was surprised at how the developers basically betrayed themselves by not sticking with the very innovative concept of controlling the net using the analog stick.
Most successful games build a game around a solid concept.
AE instead builds lots and lots of concepts around a game. Functions and techniques are continuously tacked on, forcing excessive amounts of tutorials and keeping their application on a very shallow level, which in turn distanced my involvement. A good game will usually allow me learn a more limited number of skills, but invested development into those same skills breeds immersion. AE , on the other hand, piles on so many different techniques that not only did it make the controls difficult for me to grasp, but I never felt involved either. Even worst is that the developers have created a very bland world, visually and conceptually, for players to interact with.