When a player dies, the powerup will remain available with the time remaining for another player to grab. Server op selected map cycling, ported over from the QuakeWorld 2.0 quakec code. Gravity now works right. The low-grav level e1m8 now works correctly. Deathmatch 4 rules.
Players start with infinite ammo, full health, and full armor.
I haven't implemented the weapon-kicking code though. I think I remember seeing that Zoid removed that from CTF in the first place. More detailed information is available in the Docs file. I invite any other CTF mod writers to incorporate any of my changes into their own code. If that is the case, then I am in the middle of testing out something new, logged in as player .