When computationally creating maps of the human brain, one must begin with a reconstructed triangulated surface that is topologically equivalent to a sphere.
Many current algorithms produce topological problems such as holes or handles.
I will discuss some of the topological problems that are encountered, ways in which they can be fixed computationally, and present the resulting flat maps of the human cerebellum that were produced. Updated November 2000. Copyright 2000 by Monica K. Hurdal . All rights reserved.