If the team really enjoys what they are working with, the end product will show that. I spend a lot of time on the web and in magazines looking for new companies or noting who has a team open, but we have a lot of submissions as well and we treat them equally. We may not be able to represent all of the titles that are submitted but we try to reply with feedback from our experience to help them along. We see a lot of submissions that need deals immediately. We have generated great deals for some of our clients in 1 month, but with more time the terms could have been much better.
Many developers don t anticipate the problems that can arise in localization either.
By having a localization kit ready soon, you can hopefully have a world-wide simultaneous release and eliminate piracy issues. Localization kits can also speed up a publisher s evaluation process as well. A localization kit is all of the information that a publisher needs to translate the game into different languages. This can be as simple as a text file outlining the dialogue of the game or a complete package with artwork that needs to be modified, samples of the speech from other versions, etc. Obviously the more complete the package, the easier it is for the publisher to evaluate and translate.