What makes Shadowrun different is that magic has returned to the world, dragons run for President of the USA, and gangs of undead roam the seedy night streets. Weapons can range from monofilament whips and forearm snap-blades to manabolts and death touch spells. Characters form a team of shadowrunners, essentially a small felonious business. With the nuyens they earn from contracts, they can buy lifestyles, or even pool earnings to purchase a grander lifestyle for the team, a swank office on Fifth Avenue hoping to attract more lucrative contracts. Sir Darren Toogood is replaced by a wiseguy elf knocking on a warehouse door and asking to speak to the Don.
Nefarious capitalism comes to fantasy.
FASA Corporation A review by Henry Harding Capitalism is everywhere. We live in the middle of it, from baby bottles sporting Pepsi logos, to advertising in elevators. Each day we are bombarded by images and words urging us to part with our hard earned disposable income. The assault on young consumers is especially vigorous and unrelenting. But there is a pearl of wisdom, old as the Roman empire, that when adhered to can act as a beacon of reason in the tempest of hype.