Returning to the infamous cabin in the woods, Ash finds, in short order, that all Hell literally breaks loose. About 20 different types of enemies are encountered, through environments ranging from the cabin and woods, to the Hellbilly House, a deviant Scouts campground, graveyard, Celestial Temple, fruit cellars, aqueduct, and the Cathedral of the Dead. Puppet on a Post HTTK is done in 3rd person perspective, ala Resident Evil or Tomb Raider . Unfortunately, virtually every bad thing about or shortcoming of those games four years ago is evident in this production. Controlling Ash with mouse and keyboard combination is like managing a non-compliant marionette.
Movements are stiff, wooden and, most importantly, non-precise.
This deficiency becomes deadly when dealing with enemies. Unfortunately, the effective use of these is appallingly difficult. In a thoughtful turn-based game this may be minimally acceptable, but not with the frenetic and overwhelming zombie bashing required here. Having to convert mushrooms to gasoline and then get it to your saw is a real hoot. With creatures responding and respawning, even using both weapons, in a ferocious and determined way, Ash will die many, many times in his efforts to move through the levels.