The object of this game is to perform a scene that will eventually arrive at the moral. The game ends when scene arrives at the moral. Concentrate on the scene and let the audience have fun with the responses. Don't let this game go on for too long because the audience will become tired very quickly. Begin the scene knowing where you have to go to the moral.
Players begin to act out a a scene based around that catastrophe happening.
A controller alternatively calls out 'silence' and 'sound' - when silence is called, the players act out the scene silently and then resume sound when sound is called. Scenes are then played out, looking at three stages of that person's life 1. Youth and rejection by society. Later attempts to be accepted, with more rejection. Final vindication, with the affliction turning out to be an asset.