Media files are small and responsive, with security in place and a stable tool set.
The only notable limitation is that playback is limited to the Windows 95 and NT environments, freezing out Macintosh and Unix users. Things don't stream, however, so they must be fully downloaded before playback begins. Building Things Three floating windows and a toolbar comprise ThingMaker's user interface, reflecting the three-step development process. First you load all assets into the Gallery, which supports most relevant bit-image formats, animated .gifs, and .wav audio files. Then you drag the assets onto the Scene window-the blank canvas upon which you create your scene.