The idea is to have your individual performance influence the shape of the campaign. Servers may also be linked together through warp gates in order to create a massive persistent world. To appease those of you who don't dig cooperation, the team will also set-up deathmatch servers. The game eases new players in without overwhelming them. In addition to the extensive tutorial, the game is designed to start you off easy.
New players begin as ensigns, piloting small scout craft.
Their responsibilities and capabilities will increase with experience. Early on your options will include running scouting missions to find out what the enemy is up to. You can also take charge of transport ships and ferry marines down to a planetary invasion. Supply ships are also needed when your forces are fighting far from a friendly planet. With each battle you'll gain prestige points and promotions.