In the case with WM , DMA missed their target by a mile. All there is to WM s gameplay is moving from point A to point B, collecting power cores and then blowing up whatever happens to be in your way. It gets no more complicated than that, and I am fine with that. What hurts WM is its painfully slow pace. For the first time in a long time, I felt asleep while playing this game it was so boring.
More time is spent looking for power cores or enemies to battle than actually fighting.
With the huge assortment of weapons at your disposal, I figured this would be one game that would be heavy in the confrontation department. Its one redeeming quality is its multiplayer mode. Here in a vertically-split screen, I could take on a buddy in some deathmatch action. However, DMA screwed up this mode by not varying the different multiplayer modes beyond that of repetitive fragging. It would have been nice to be given the option to defend a base or something from an intruder, or maybe get a co-operative mode and not the ordinary modes that DMA supplied.