You can easily follow the steps as they are discussed in tutorial 10. It contains all the data loaded from the 3df file. Then, we want to download the real picture. On a voodoo card, every TMU has 4 MB of texture memory. We downloaded only one texture, but we can download a lot of textures.
Most scenes use different textures.
We must tell Glide which texture to use for texture mapping. The exact address of our texture is the minimum address. The second and third parameter specify the function and factor of the RGB portion of the texture, the fourth and fifth parameter the function and factor of the Alpha portion of the texture. We must pass the coordinates of texture in each vertex. Take a look at the following picture.