The two presuppositions that will be discussed are money and measurement and the role of the rules. In business, as in most games, we like to keep score. You just have to put your hand in your pocket. People often think the more money one has, the happier they are. Frequently the perceived level of success is compared to the size of one's bank account, the location of their house or the amount of cars in the driveway.
People seem to perceive money as being happiness.
Soloman says that keeping score, although it is not an essential feature of games, seems to be one of the most durable features of game theory. He thinks that the best way to keep score is to have a dependable point system, a definite unit of worth, which is money. Soloman agrees with these statements but to further reject this presupposition, he goes on to discuss another example involving money. But even some of these unrefined theorists recognize that equal amounts of money do not have equal significance for different people, therefore money is not an absolute readily measurable utility. If we were to assign every end a monetary value, however, and rate various preferences according to their exchange value on the market, we would indeed have a single scale on which to compare and evaluate ends and means and determine utility.