Once you use it, you can keep pressing it, and the claw will come up 4 or 5 times before timing out. The left orbit, upper orbit, center stand-up target, boiler room, and captive ball can all be lit for Freddy shots and jackpots during each nightmare. The door may be moving when it is lit to defeat Freddy. Nightmares Nightmares are the primary modes in this game. The nightmares are always played in order, from 1 through 6, then Final Nightmare.
Next nightmare is multiball.
Automatically for the first, third, and fifth nightmares. The other multiballs are timed. Five seconds before the end of the nightmare, the boiler room is lit to grab Freddy. If this is a multiball nightmare, then the five second timer starts when all but one ball drains. If the player grabs Freddy, then the nightmare continues into the awake state.