There is no pattern to the abductions except that there are never any witnesses. Children disappear from their houses, school yards, and walking on the street. After the characters begin to investigate the first witness will come forward. Two small boys were walking home together from school when a shadowy cloaked figure stepped out of the alleyway and tried to grab them both. One child was grabbed and disappeared with the shadowman back into the alley, the other child got away.
Police have already checked out the alley, it's a dead end with no other exits.
Characters will have to be clever to catch this villain. The Privateers, a group of mercenary villains, have captured a local Cyber Works executive and are planning to ransom him back to Cyber Works. At what point the characters come in is up to the Game Master. They may try to foil the capture, or track the villains to their lair. Whatever the case the Privateers have access to several modes of transport to get the executive out of the city.