I think creators of Turok 2 should spend more time to invent something that would distinguish their creation from prehistoric shooters. If you miss some switch and advance to the next section of level, you'll be to return and spend lots of time hounding for it. And playing this game I had to check every inch of the map to be sure not to fail the mission. Sometimes I thought I was a kind of detective or spy, not the superman with devastating weapons as Turok seemed to be. It seems like Turok 2 makers finished animating monsters and then went to the nearest cafe.
Monsters are really wonderful and cool, while levels are boring and troublesome.
Textures of the walls become so familiar to you, that you begin to hate them. The only way not to fall asleep is to fight with enemies. Enemies make you feel good and your blood boils in your veins. Some of SFXs may interest you, some not. Everybody thinks that this game is so amazing.