Our beds were ships and the objective was to knock the other player onto the shark-infested floor. We knocked the posters off our neighbors' wall, busted a few ceiling tiles, and broke the frame of one of the beds. The first rule was that if someone put on the soundtrack, you had to pirate fight. Deadlines are the hardest part. As the pressure increases, you have to put in longer hours and do hard time.
Programmers have it worst, though.
Baranec hasn't slept in over 700 hours. And there comes a time in the process when making a major change would be too costly or risky, so you live with the decisions you made. When you work on your own, you never have to finish if you don't want to. You can keep revising and rewriting forever. Of course, that's not as satisfying as seeing your work on the shelf.