A Web Site is a Harsh Mistress was an even harder look at the web, a year later. Process Prototyping in the Software Development Cycle looks at ways to get things done quickly and effectively. Low Technology Prototyping looks at ways of keeping prototyping fast and affordable. Generating Metaphors for Graphical User Interfaces explores the use of symbolism in design. When collaboration becomes important, whether with other designers or with customers, teamwork makes things happen.
Nothing happens overnight .
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