For example, his morale rules classify units in categories from vet to rabble. The map is functional with stylized terrain running from Peshawar to deep in Baluchistan and India. Units are backed with Union flags or Afghan to ease fog'o war. Each unit contains a symbology, designation, combat strength, letter denoting weapons type, movement factor and morale factor. Each player has his own events table which can significantly impact subsequent turn activities.
Movement is standard.
No stacking limits. Terrain costs are lower for the natives. A HQ modifies the roll. Combat is voluntary and occurs between adjacent units but effects are not simultaneous. Arty, Rifle, Melee.