The lack of variety was incredibly boring after I was in the game for any appreciable amount of time. This is the smallest of the big three and I hesitate to even mention it except for the fact that Turbine is making a sequel. We as a community can only hope that Turbine has learned from their previous efforts and will make the next game slightly more exciting and enduring over time. Now let's move on to the 800 pound gorilla of the genre, the Goliath that no one can beat EverQuest. Talking about EQ is a very delicate matter, because people usually have two feelings about this game, they either love it more than any game they have ever played or they hate it and anything associated with it.
Most people end up feeling both at some time over their playing careers.
Yes I said careers, because that's what EQ is. It forces people to think that if they want to advance, they MUST play for 20-30 hours straight. Marriages have been destroyed over this game and that's a very good thing from a developer standpoint. If you remember back at the very beginning of this article, this is almost exactly what I wanted. But yet, it wasn't.