A desert's desert, the entire globe is covered by hot, shifting sands that are baked in ultraviolet rays and swirled by 200 kph windstorms. Godzilla-dwarfing sandworms ply these oceans of sand, rising to the surface to snack on men and machines alike. It would be a worthless planet were it not for the spice. In the game, players lead one of three houses as they battle to mine spice, build buildings and produce military units. The interface is stereotypical real-time strategy.
Players view the battlefield from a three-quarter overhead vantage.
A left-click selects a unit, building or function. Another click directs units to a location or enemy. Most missions center on the production of spice or the destruction of an enemy base. Enough is enough already. When Dune 2 was released in 1993, it was universally hailed by critics and gamers alike.