They're not scared, but that suits me. The way companies hang on to their marketshare is by being scared. SEGA and SONY are anxious, and they're just trying to mess up our plans as best they can by promising the world everything. But noone can ignore a company as big as Sony. But i think when sony come to market they might discover that they've underestimated how important traditional cell animation is and overated the importance of polygon rendering.
Polygons are fashionable at the moment - particularly in the arcades.
But remember, we designed our system in 1991. None of the microprocessors Sony and Sega are using in their systems were available at the time we designed ours. They've simply picked a higher benchmark in performance. Besides, games like total eclipse and john madden football combine great texture-mapping and polygon rendering, and that's a pretty satisfactory experience right now. With our next generation hardware, polygon rendering will probably be an area we'll get more heavily into.