High Heat 2002 is exciting because the game you see develop on the field looks and feels like the game of baseball.
Pitches look like they are supposed to look.
Batters will chase pitches outside of strike zones like they are supposed to. The way that pitcher fatigue is handled in the game isn't very accurate, but it is the only major realism flaw I can find in the product. The number of pitches that a pitcher throws doesn't determine his fatigue. The number of innings pitched determines this. AI managers will pull pitchers in the seventh inning that have only thrown 65 pitches.