Occasionally, we need more information from QA to confirm and reproduce the bug. For the majority of bugs in Heart of Winter, fixes have been simple. We often need to simply add an animation code, add a resource, or correct a small scripting command. It then goes back into QA for confirmation. In general, designers are responsible for all bugs that are related to content in their areas.
Programmers are responsible for crash bugs and fundamental aspects of the code.
When it comes to balance issues, designers normally handle bugs, but programmers implement the changes themselves. Artists don't receive too many bugs. They often help designers and programmers fix resource bugs, but there aren't many problems with the art itself. In the course of their repetitive, endless jaunts through areas, they note any problems they perceive in balance. They mark whether a monster is too powerful or too weak, and in what way.