Players assume the role of a god in control of a land named Eden. Your conscience, half good and half evil, dictates the story.
Moral decisions are important.
You can either project yourself as good, giving your people food and wood, supplying them with children and wealth, or evil, raining fire into villages, making sacrifices and being an all-around bully. You must choose a creature for your ambassador to Eden. Choices include lions, turtles, monkeys and wolves, each having its own advantages and disadvantages. All are powered by the most versatile artificial intelligence I've seen. The game's object is to convert villages in Eden.