This feature is greatly improving performance in the 3D Views without fog, when the whole maze is to be displayed. Basically, we took our scene, flipped it upside down into the negative 1 plane on the z-axis, and used a blend function on our floor in order to see through it. Without AI, the game was not interesting to play, since a random behavior is too simple to play. Speedy is the pink ghost. It is very fast but moves in a random manner.
Pokey is the orange ghost and is slow and moves in a random manner.
When Pacman eats a special pellet that allows him to eat the ghost, all the ghosts become blue, move twice as slow as before and change their direction. After that try to escape Pacman, still going twice as slow as before. For non-commercial use only.