Space is dense and filled. As one moves outwards the statements are broken first into words and then into single phonemes. The movement of the user triggers the sound files creating sound experiences. Travelling from the centre outwards is a travel from density to silence. Movement causes coding and de-coding, arranging and rearranging content.
Philosophical navigation incites discovery and produces polyphone sound scapes.
As people move around they develop a spatial relation between their memory and the virtual space. Our research focuses on patterns of communication, building on the concept of audience participation in theatre. The biggest problem was trying out the concepts developed and getting a real feedback on how it would feel in the complete installation setup envisioned. We found that it is necessary to make case studies on specific user groups as for instance children in play situations or theatre people. Interactive nonlinear narration is difficult for a broad audience to understand.