I find that demos are often misleading, and give greater hopes for the rest of the game. For instance, I must have played the one level demo of Duke Nukem 3D millions of times. I learned where all the secrets were, and looked at the amazing level of detail in the game. I was disappointed. The software industry is nothing new in terms of thieving and presents absolutely NO new moral considerations.
Material things have very little if any value.
It is no less wrong to steal the hard work associated with a child than it is to steal the hard work associated with a game. We can run around in circles as much as we'd like, and we can shoot the bull as much as we'd like, but when it boils down to it, software piracy is illegal. If you don't mind I'd like to respond to some comments you made there which you were obviously mistaken in saying so. People slave away for a YEAR or MORE to make them, not just one guy normally either but up to 35 on a development team. I wouldn't exactly call it that.