Ultimate spells take a while to cast, and many cause Hit Point damage to their casters or reduce their caster's skill level upon casting. Ultimate spells are only castable at the 15th skill level and higher. The strong power of magical spells is balanced against the relatively weaker power of weapons by the speed and fatigue loss of each type of combat. Casting magic spells fatigues spellcasters much quicker than weapon swinging tires warriors. There is a also short delay while magical force builds up between the caster's hands before the spell goes off, forcing spells to be cast while stationary.
Many spells are auto-targetting.
This means that very little aiming is required for the spell. Casters can continue to attempt to cast the spell, but it won't go off until a legal target in in the crosshairs. Basic Magics - these magic skills make up the core abilities used by most spellcasters. Though most do not do damage, proper use can greatly enhance a party's collective efficiency. Opposite of Death magic.