Credit is given where credit is due to this small Croatian development company for producing an original, challenging, and enjoyable work. Navigation in The Ward is smooth and faultlessly easy to handle. Exactly what one would expect with a classic point and click adventure game. The fact that Walker, our hero, only walks is a slight deterrent from enjoyment of the game. Double clicking or hair pulling will not make Walker run.
Patience is a lesson here.
There are several timed sequences and puzzles in the game. Practice results in success in each of these exercises, including a lengthy succession of activities required aboard an alien star ship in the last chapter of the game, which must be executed perfectly. The graphics in the game are diverse and well executed, if not ground breaking. Highlighted by a multitude of extremely well developed cut scenes, the game's backstory is developed through both the character conversation, text only during game play, and the cutscenes. Some might find the continual beaming about of characters in the second episode's human colony a bit disconcerting.