The game has been successfully played with participants that have dementia and related cognitive impairments such as memory loss and confusion. Players land on spaces that will rekindle memories of life experiences. Each player will choose a token and all tokens rest in the start space of the game. Each player receives 10 Happiness hearts at the start of the game. Player who rolls highest goes first.
Players journey through the spaces according to the number they roll.
The purpose of the memory Cards is to reminisce about a life experience and possibly start a discussion about the topic with the group. Players may want to set a time limit for the Memory Cards before the start of the game. Players receive 2 hearts if they land on a Memory Space. If they are sent back to a Memory Space they do not collect any hearts. The game automatically ends when one player reaches the finished square.