The enchanter is master at enchanting items and jewel smithing, while also being invaluable to any group they are in by increasing mana regeneration and keeping extra creatures off of the group when needed. The shaman on the other hand is master at buffing up the statistics of any character in the party, making them more effective in the process. The Hybrids consist of the Paladin, the Shadow Knight, Bards, and Rangers. Hybrids are a mix between 2 classes, with the exception of the bard. The Bard is unique in this category in that it has many group based songs that will help out during any battle that may take place, but can also fight with the ferocity of a toned down warrior when needed.
Paladins are a mix of clerics and warriors, excelling at neither, but good at both.
They do not do as much damage as many of the other classes, but can sometimes turn the tide of a battle with their small healing ability or their massive, once per day healing of Lay on Hands. The Shadow Knight is the mix of a necromancer and a warrior. They too can help turn the tide of a massive battle by being able to keep the caster alive long enough by using many of their spells as a major taunt to get the monster to turn on them, or by causing one massive final blow with Harm Touch. The Ranger is a mix of a druid and a warrior, but lack the plate wearing ability like the other hybrids. They have the ability to duel wield unlike the paladin and the shadow knight allowing them to deal out a large amount of damage quickly.