In order to become a vampire, the victim must have at least 25 in all their primary attributes, and 20 extra points free to start off the vampire score. Only points awarded during advancement can be used to raise a vampire's score. The following is a chart on the minimum vampire score required to get different abilities, and the cost of those abilities. A vampire also gains a stat bonus to Warfare, Endurance, and Physique when he taps into his vampiric nature. This means his teeth extend and he grows more terrifying and unnatural.
Many vampires have a limited form of empathy.
This means they can read the surface emotions of another person. Rather, they can sense the general mood of a person, or group of people, determining if they are happy, sad, angry, or indifferent. Vampires can sense emotions when their vampire score reaches 40. A vampire can summon to his side the creatures of the night. These creatures are the bat, the wolf, and the cat.