The graphical engine also shows some technical shortcomings, as although it generally maintains a decent framerate, it will occasionally judder to a near-halt. Racing games being what they are, this tends to happen at crucially inconvenient moments. The ludicrous sun-glare effect should be turned off at the earliest possible opportunity. It's oddly isolating, and there's none of the subtle feedback that games like Colin McRae give the player. At no point does it achieve a sense of controlling a real car, nor does it ever get sufficiently fun to qualify as an arcade game.
Peripheral support is also woefully lacking.
There's no force feedback, or dual-axis throttle control, so owners of expensive wheels will be disappointed. It's hard to understand the reasons for their omission, as these features have been fairly standard in racing games for a while now. But online racing games have always been dogged by lag, and though it's early days for eRacer in this department, we did experience some problems. Cars would frequently warp about the track, leapfrogging other competitors seemingly at random. On the positive side, the online server browser is OK, and the range of notification facilities is excellent.