For Greece, players race on dusty gravel, which requires Dry Grooves, Soft Suspension, medium to stiff brakes, medium to high sensitivity for steering, and good to high speed acceleration. The interface prior to the race enables you set up the car, to see top-down view of the course, a small description of its pitfalls, and the kind of surface it is, which helps you choose the right tires. Australia's long, dusty courses require loose steering and max speeds, and Sweden's courses force the use of spiked tires, tight suspension, and high acceleration. A good set up is crucial to winning, with each course necessitating your forethought. Complete a course with top honors and a bonus track opens up for you to challenge McRae himself on a brand new course, and if you win you can race with a special car.
Players have a small list of cars to choose from initially but can open up new ones as they win.
And even though this is a small selection, like I said before, it's the way the car is set up before each race that makes or breaks your outcome. When it comes to graphics, Codemasters always does a decent to good job, and Colin McRae Rally is neither visually terrible nor spectacularly great. The care are wonderfully detailed and the courses are overall nicely textured, and textured correctly to the specific locales. One of the sweeter special touches in Colin McRae Rally occurs in the dirtier courses. Mud and dirt accumulate on your car as you splash through them.