Combat Phase 4. Rail Movement Phase 5. Reinforcement-Replacement Phase 7. Rail Movement Phase 8. Combat Phase 10.
Players determine initiative at the start of each game turn.
The player with the highest modified die roll decides which player will be the first player and which will be the second for the current turn. The Russian June '41 armored forces are excessively abbreviated. These include Allied Lend Lease, Axis Unpreparedness for Bad Weather, Ukranian Separatists and Vlasov Volunteers, National War Efforts of Axis Minor Allies, German Army Refit, Soviet Marines, Soviet Artillery Corps, and Western Allied Strategic Bombing Effects. This includes changes to Armored Overrun and Exploitation, Rail Movement, ZOCs, Terrain Modifications, and Shock Attacks.