Players develop their characters just as they would in a home campaign. The Living City refers to Ravens Bluff, a port city of Faerun. The Living Death campaign is unique in many ways. First, it is an 1890's Gothic Earth setting which uses the rules of the Ravenloft expansion set, Masque of the Red Death, rules. The Red Death corrupts all that it touches and it has many agents, both supernatural and human, to spread evil in the world.
Most sages consider the area nothing more than an uninteresting wilderness.
They could not be more wrong. Like its older sister, the Living City, this campaign is designed for players who create their own characters to play at conventions all over the world. These PCs gain levels, treasure, and power with every adventure, just as in a campaign played at home. It is a time of unlikely heroes, likeable scoundrels and redeemable rogues. Players may begin characters and advance them through tournament play, or may play the Star Wars events with pre-generated characters provided.