The Pentagonia Rules of Play, and five-sided Pentagonia game board are innovations that minimize the first move advantage and put Pentagonia within that rare class of board games in which victory is a function of the reasoning processes, and never a function of luck. Besides the thrill of victory or the agony of defeat , players can derive pleasure from smiting their opponent in the first or second phase, or by taking their opponent through all four game phases - depending of course, on whether they are the more or less experienced player. Rule modifications, and the four potential game phases, including our introduction of a jump phase when a losing player still has a realistic chance of winning, help offset the substantial first move advantage that existed in Pentagonia's ancestor games. Every movement or removal of a game button impacts on the game, so both players must fully immerse themselves in the game if they wish to win. Pentagonia is not a culturally specific game, or game in which membership in a race or culture creates advantages or disadvantages viz.
Players can learn the basics of the game in minutes.
On the other hand, it is not a simple game and will be a challenge to master. Games can be completed in under 20 minutes. Pentagonia teaches reasoning and pattern recognition skills, the relation between goal setting or planning and reward, and the benefits of anticipatory thinking. The mind to mind competition this new game fosters makes it very popular among late pre-teen and early teen boys. One of eight new games selected for inclusion in a Most Enjoyed Games list compiled by Game Review Students attending Rutgers University in December of 1999.