You will have to judge the result for yourself.
Pieces start in the positions shown.
The screen can belong to either army, and the captured piece can be any number of squares beyond it. The Guard moves diagonally either one or two spaces, and can jump an intervening piece. It captures the same way. The Camel moves to the square in the opposite corner of any 2x4 rectangle, something like a chess Knight only longer. Camel may trade places.