As one would rightfully hope and expect, each race is armed with unique units, magical abilities, and weapons of mass destruction. Of course, a sword by itself rules nothing. The humans concentrate their skills on martial discipline and technology. The Orcs rely on brute strength and melee combat. The undead Scourge is infamous for its ability to generate units on the battlefield, using the bodies of their fallen foes for new troops and as components for their sinister rituals.
Night elves are on the scene after a centuries-long seclusion.
As one of the eldest races of the world, they feel they ought to defend it from the impending apocalypse. This incarnation of the series involves fully interactive 3D environments that incorporate terrain deformation spells and kick-ass environmental effects. The camerawork is fluid and a new feature allows smooth 3D shifts in perspective that greatly enhance the already greatly enhanced look of the game. A skeletal and skinning animation process results in fluid movement of 3D models and the most well rendered Warcraft units yet. Even in its currently incomplete state, the game looks amazing.