In the 4 years since the Voodoo1 started the 3D revolution, there have been 3 main generations of acceleration technology. 4 years ago 3dfx looked unbeatable, with the best image quality and the fastest cards. The hardcore gamers I know turn every possible detail setting all the way down to get that last tiny little performance boost, and 32 bit rendering is seen as way too big a performance hit for them. I'm not aware of any games where 32 bit rendering really integrates into play well enough to be deemed necessary . Check out these zipped up tiffs to see what I mean.
Most games fail to initialize, and give a cryptic error message.
I don't know, but that is inexcusable. I can't tell. The lack of DirectX 7 support with TV drivers precludes it being all these things, but it can't decide which one it wants to be. The 3500 is the fastest 3D accelerator available with vidcap capabilities. Unfortunately, the 3500 is hamstrung by the lack of driver support from 3dfx.