I don't even hesitate to say that to this day, it is unmatched. While the most linear of the bunch, FF5's inclusion of the job system makes it the most innovative of the series in terms of gameplay. Here, I could assign certain jobs like Knight or Monk to a character and have him learn those skills and once they were learned, I could simply choose another job for more diverse abilities. It added greatly to the game and, instantly, I was irritated that it took so long for Square to release it here. Two games do not an anthology make.
Music CDs are nice, frill additions and for nostalgic purposes, they are great for a while.
However, this particular CD quickly loses its punch since it's just midi music taken right off the 16-Bit games' silicon and not done by an orchestra. Only the most hardcore of fans will keep this CD on their CD players for more than a day. Another addition that is mostly wasted on me are the CG intros and endings. Upon first viewing they look nice, but they do not fit with the overall look of the game and add nothing at all but fodder for print ads and television commercials. If they really wanted to do something to give the game an update, they should have updated the in-game graphics completely and then toss in the CG movies, but as it is, they are all merely token gestures.