Special Thanks to Nathan Tungesth for his idea of a fcurve smoothing tool. Requires Max 4.0 or later. Note it does not have as many features. To Verts This will take the selected Source Object, and place a copy of that object at each vertex position of the Destination Object. The Destination object must be some form of an editable mesh type object.
Orientation is left as it is.
Useful for placing say a simple grass or other object with a modifier on it, at various locations onto another, such as for the Blow Grass script below. This script can also be made a macro script on your shelf, and used from a hotkey or quad menu via that. This will allow you to turn on or off visibility of all diffuse maps for materials in the viewport. This only works for diffuse maps on standard, or 1st level deep of multi-subobject materials. This script allows you to create a splineIK bone chain similar to Maya's splineIK, but for MAX 4.