However, GeForce256 has been designed for the next generation of 3D-games. Download image in PNG format Future games will offer a lot more detail by using significantly more polygons than what we were used to so far.
More polygons mean more 'real' detail in comparison to more complex textures.
That may sound flat, but let me give you an example. Think of the face of a player in e.g. Quake2. In terms of polygons, the head is a simple cubic shape with a facial texture slapped on it. You notice that it's a simple shape with some 'wallpaper' when you walk around the player and look at it from different angles. In this example, increasing the polygons could e.g. mean adding the shape of a nose, a chin and ears.