However, bad technology definitely won't make your game fun. I think what we're talking about here is something completely different. It's a case of trying to find the technology that is appropriate for creating one of the key elements of a superhero game. There are obvious technological reasons for these limitations, but there are game design reasons too. Now, in Freedom Force, we are designing our renderer from the ground up to avoid the technological problems.
Missions are largely combat oriented.
This means that they will play more like an RTS than a first-person shooter. But the gameplay will be interesting because the buildings are terrain features that are modifiable during play. That is somewhat of a new paradigm for any type of game. Players are kept in the arena in the same way that they would be in any RTS, that is, there is an edge to the mission area beyond which characters cannot go. Yes, depending on the mission type.