Although VRML 2.0 is better than its predecessor, clients may demand worlds in 1.0 simply out of cost pressures or fear of user difficulty. And the general public doesn't understand why a world designed for Cosmo Player doesn't look quite right in another browser. And they don't care. They are just dissatisfied. Because I want VRML to succeed.
Progress is both good and bad.
If VRML becomes too complicated, few will buy it and it will die from lack of exposure. I don't want to see that happen.