This can become very annoying when trying different combinations of effects and bitmaps. Meshes For easier handling of complex objects, meshes can be created. A mesh is a group of polygons or parts of single objects that can be shown, hidden and modified together. NeoN creates a mesh-list which is very helpful for administration of complex object parts and applying changes to groups of objects. Morphing Using the morphing function lets you assign different phases to an object and modify its material and shape in each phase.
NeoN later calculates gradual changes from one phase to another in the course of an animation.
Morphing also includes changes in material. Phases of morphing can be carried over to the material editor and this way, different phases of color and surface can be assigned to objects. You can apply the normal object modifications such as size, move and rotate and objects can be connected so that they behave like one object during an animation in addition to their own, individual movement. Each object can be assigned its own animation settings. Splines can be created in the scene along which objects will move during an animation.