They despise other spirits, those they know will be accepted before them. They lust for revenge on the real world, the world that spite them, and forced them into actions for which they are now punished. They believe that this world is the true Hell, and they are the rulers of it. So the spirits roam, from place to place, day to day, and host to host. The GM can place any restriction on attribute maximums that she sees fit.
Players receive a number of free levels equal to half the total attributes.
However, there are four required attributes for every character, detailed below. This is the ability of the character to merge his soul with a host's soul, to take possession of his body. This process is described in more detail later, under Possession. However, spirits also gain the ability to sense the presence of, and identify, other spirits in their line of sight. This is not always easy.