It moves whirling, lifting gazes into a rarefied and unknown sphere. Even now, my language feels highly self-conscious, like a drunk trying to walk a straight line. I'm in this discomfiting circumstance because For A Change put my head into a very weird space through its use of words. The entire game uses an English that, while it makes sense, is just a few degrees off-center. In the Shade The land increases towards your head to the south, and decreases away from your feet to the north.
Mobiles lead accordingly in both directions.
The High Wall may also be approached to the east. A long walk to the west is a tower, dwarfing your form, and dwarfed in turn by the wall. Out of context, it seems almost incomprehensible, but once you've been playing the game for a while, you realize that all it means is that you're standing on sloping ground which rises to the south, alongside a north-south road. At first, I found this linguistic displacement affected and annoying, but as it became more transparent to me, it acquired an intoxicatingly immersive effect. For me though, there was a downside to this approach.