An exploration of the music-handling capabilities of mainstay multimedia authoring tools and audio workstations and their relative uses and limitations when used for interactive projects. The basic CD platform allows data and audio tracks to be placed on the same platform, but audio CD players are not ready for the experience. To be effective, the interactive score has to respond to the whims of the person playing the game. We examine the impact of digital sound and multimedia on the new genre of electronic music magazine. The EDnet is a new international network linking entertainment professionals with high quality multimedia communications using digital fiber optics.
Representatives present a real time demonstration of remote music recording and production.
Our world now includes World Wide Web pages with music clips and online live concert broadcasts. A review of how sound is getting across the 'net - present and future, and how you can get involved. A basic review of the components of today's multimedia - the authoring tools, sound, video and hardware that combine to form the interactive experience. The Sacrifices and Limitations of Digital File Conversion Multimedia applications require that large amounts of audio be placed in a small space and be readily accessible to the user. We'll discuss how the multimedia sound designer works to overcome these obstacles to create high quality audio.