Beyond that, though, Change in the Weather offers a remarkably vivid setting, and effectively uses small changes in the landscape to advance the plot. Change in the Weather is a veritable textbook for authors who want to know how to create and then change a mood, or infuse a scene with tension. The changes in the landscape, while important to the plot, are perhaps even more important for the atmosphere they create. You're standing on a ledge, on a rather steep, overgrown hillface. Greenery hides the stream below and the hilltop above, and the meadows and sky beyond sweep away into the incandescent west.
Rain hides the stream below and the hilltop above, and to the west is only dark.
The changes in the setting to induce a change in mood recall Wishbringer , and while Change in the Weather owes less to fantasy than Wishbringer , the details evoke a similar sense of unease, reinforced by voices in the distance which seem to be calling your name, and which become louder as you dash around the hillside. The various events are all separated by line breaks, so they have the feeling of independent events that are following their own paths. Though we get little of the protagonist's thoughts, it seems plausible to support that he or she is somewhat less than calm, and the author does his utmost to transfer the growing sense of panic to the player. The sense in the second half, even when I failed to think of something vital on the proper move, was that, well, if I'd been really thinking, I would have known that. Beyond the trees and brush, meadows glow in the thickening sunlight.