The basic tools and design elements of multimedia. Cannot be applied to the master's degree. Primarily for teachers and classroom applications of graphics software. The advancement of expertise in integrating computing into classroom instruction and utilizing a variety of hardware, systems, and peripherals in classrooms and laboratories. Participants review and use educational software in depth and develop software integration projects for curricular areas, including educational uses of desktop publishing, desktop video, multimedia, and record keeping.
Participants design physical environments, including computer stations and peripheral devices.
Emphasis on instructional strategies for individual and group learning in laboratories. Students acquire extensive hands-on experience in the technical aspects of multimedia development, utilizing such dual platform software as Director or Authorware, in the context of instructional design and educational software development. Create, maintain, and update Web and Internet sites for clients, including such functions as server configuration and maintenance, creating shocked movies, and setting up servers to handle streaming video and audio. Conceptual and hands-on exploration of the field of Distance Education through demonstrations and tours of telecommunications facilities, meetings of professional organizations, internet capabilities, and teleconferencing classrooms. Students develop instructional unit that they will deliver via Distance Education technology.