If there is consciousness to be had, though, it would probably be a good idea to be able to document and recall it somehow. One major gap we have is in recording virtual reality worlds and our paths through them. Remember that writing was invented to preserve culture and knowledge. TV and movies are used in the same way. VR needs to have the capability for recording, editing, and playing back experiences for it to be taken seriously as a cultural transformation mechanism.
Recording is a fundamental part of science.
An argument we have had for a long time with industry is about why visualization systems should be video compatible and why HDTV and workstation screens ought to be the same, or at least be interoperable. The TV manufacturing industry has its own serious legacy problems. Recording VR is not an issue of getting lots of high-resolution screens on and off tape because too much important geometrical information is lost through projection onto the frame. Since VR works at gigabits per second, you have to somehow compress the data to get it over networks or even off a local SCSI disk. We are working on compressing VR experiences by saving only the geometrical data and a user's path through it.