Imperialism is an excellent turn-based game that is about strategy not war, although wars are just an extension of policy as any good leader knows. Running a country in a time when the world was ripe to be exploited. The biggest downside to Imperialism is that it lasts as long as the Victorian Age, but the game really gives a clear sense of when things like wars changed. Players begin with a small but developing nation armed with muskets and by the end have the beginnings of mobile warfare with the likes of machine guns and primitive tanks. From the end of the Napoleonic Wars to the Great War and everything in between, it is the classic age of Imperialism.
Players can play either side and take part in the three-day battle in the Pennsylvania town.
The game's action takes place in small engagements that make up the larger battle including Little Round Top and Picket's Charge. 3D perspective for a real time game. Possibly the next level of evolution for real time games, set in a fantasy world of skeleton warriors, dark forces and impending evil. The graphics and visual style are a dramatic new direction for the genre, and this is something that will spawn it's own clones or be the dead branch on the evolution tree. The action and story are better than most games in the genre, it's different and exciting and quite challenging.