Having said that, though, I'm still terrified by the dragons in Atari 2600 Adventure. I don't know what triggered this horror renaissance, but I'm sure the renewed popularity of the genre has influenced game companies to jump on the bandwagon. GameSpy - Let's focus on your game. We built imposing, monumental architecture to evoke a sense of mythic scale, and hand-lit all the environments to enhance the visual mood. Finally, we gave the dialogue an intentionally portentous feel, and hired seasoned, classically-trained actors to bring the characters to life.
Nothing can kill the mood of a game faster than inferior acting.
Amy Hennig - Again, the more convincing these elements are, the less the player has to willingly suspend his or her disbelief. Synthetic-sounding effects and simplistic environments require so much credulity from the gamer that they detract from the immersion of the experience. Basically, it's virtual reality without a headset. Contact us for more information on GameSpy Industries.