Amok is a solid but unremarkable 3D shooter. You pilot a craft that walks like a mini 'Mech on land and cruises like a submarine at sea. Equipped with your obligatory energy blasters and a host of power-ups scattered throughout numerous game levels, you guide your craft through a linear series of missions, each with its own distinct goals. Amok starts out on the right foot, with excellent Windows 95 support. You can play in a window or full-screen mode, and even adjust the resolution and color depth to your heart's content.
Music is also a strong point.
The pulsating techno beat of Amok 's soundtrack is entirely appropriate for an action game, and good enough that you won't turn it off after the first ten minutes. Unfortunately, gameplay itself is less inspired. Based on a 2.5D engine that uses sprites instead of polygonal objects and enemies, and featuring a very horizontal playing field, Amok 's action is solid but limited. Amok looks and plays very much like a console game, with power-ups lying on the ground and enemies behind every corner. That's not necessarily bad, but the relatively small and unthreatening enemies, unremarkable weapons and repetitive gameplay would make Amok a decent but unremarkable console game.