Finally, one idea hits. It is another air plane game and, like B-17 Bomber, it, too, will utilize Intellivoice. No one's sure what form the game should take but everyone tends to agree that the plane should be in some sort of trouble. After 15 minutes' nonstop discussion, Hal seems to feel that the Blue Sky Rangers, who are now clearly excited by this game, have talked enough about it. Later he will review the notes of the meeting and decide if the idea warrants further development.
More comments flow from all corners of the room.
The programmers talk about games with sorcerers, games with comic book heroes and games with weird monsters. The suggestions dwindle. The programmers seem restless. Hal senses the change in mood and tells everyone that the meeting will now be shifted to Barnabey's, a local hotel in Manhattan Beach, down the road from Mattel. In his 18 months at Mattel, he's accumulated more than 1000 video-game ideas, but feels he can never have enough.