Following that scene, you may find that you have the beginnings of the ability to do this. Other powers are gained from items, artifacts, conversations, tomes, etc. Also, as the player makes choices and drives the story, these decisions can affect other statistics such as how well a character is holding on to the remaining strands of their humanity. These decisions ultimately determine the final outcome of the story, and are not just numbers that get plugged into combat formulae, etc. The Masquerade licence is incredibly malleable and is enjoyed on many different levels.
Redemption also captures a range of gameplay, and can be enjoyed on many different levels.
Even players not experienced with the RPGs or the licence will be able to enjoy the visceral action and lush graphics, and will be surprised to find that there is more to the world of Vampires than they could possibly imagine. Hardcore CRPGers will find well-detailed characters, a deep and thematic story, and unique methods of advancement that support and reward 'true roleplaying'. Experienced Vampire players will be happy to find their cherished licence faithfully adapted to the CRPG realm, along with all of the intrigue, power-plays and 'personal horror' they've come to know and love. This is the big innovation that we've kept under wraps since the start of the project, and is something we're excited about presenting to the gaming world. This includes roleplaying and controlling NPCs, adjusting combat mechanics, and helping to direct the story by jumping to new locations and times of day.