Instead, right clicking on each house is required. If an industry producing structure has a problem, the game simply gives you a question mark that something is amiss. The manual complicates the problem as its offers the barest of information. All too often rules or 'tricks' are uncovered by trial and error. Any changes to the actual gameplay of the European release vs. the US are mostly subtle, the biggest being a number of new missions and islands to explore that, in theory, should provide hours of additional enjoyment.
More gripes are the result of how the game handles Pirates.
Paying the protection money is almost worth not having to micromanage your fleet as they constantly get harrased by them. Diplomacy in the game is also rather shallow, with no charters, treaties, or such to add any sort of depth to interacting with other players. 1602 A.D. is a good game that despite some flaws captures the spirit of the colonial period and the infancy of the young colonies. The added scenarios and campaigns offer hours of additional enjoyment for fans, however the lack of interacting with other players and forced difficulty regarding scenario design hampers what should be a big boon to players. This is what happens if you don't pay.