You can also add your own notes if you like. Other features include access to a flashback menu or a library of characters listing the information they have offered relating to your quest, and an on-line manual. Though I thought that the manual could have been more comprehensive, especially for beginning players and, personally, I would have liked a few more save game slots. Travelling around There is a lot of hiking around to be done in this game to follow up on clues and to complete the numerous plot related quests, as well as the myriad of side quests. The overhead map holds all the answers here, but getting from point A to point B can sometimes become tedious even with the 'coach' rides that take care of the journeys for you.
Movement is a little on the slow side.
As with Betrayal at Krondor there are numerous chests sprinkled about the place. Some require lock picking skills to open, whilst others pose a riddle relating to the story, so you will need to take note of conversations, or anything you have read, to gain access to these. There are also a good number of chests that are locked with a puzzle requiring the exchange of coloured beads to arrive at the correct combination of colours. I enjoyed these thoroughly. Very few of the chests are crucial to completing the game, but they do contain lots of goodies.