The primary appeal of using Shout3D is that the game will simply appear in almost all browser windows, without the need to download and install a plug-in application. Since speed and responsiveness are critical to the feel of any kind of action game, I was forced to design a game that runs well without hardware acceleration in a Java Runtime Environment. Shout3D will soon be offering a hardware acceleration option in the form of a plug-in, and this will make sense for many kinds of content. The theory of the game is simple. The player is located on a station in outer space, and is manning a gun.
Missiles attack the station from every direction.
To do so, you drag with the mouse button down to rotate the gun in the pitch and heading directions. If you make a successful hit, the missile explodes. The display also keeps track of the number of hits. You will never have less than 20 seconds to shoot down an attacker. If you run out of time, you are hit by a missile and the game ends.