It doesn't, however, provide the depth of authoring features found in Flash. The program works by allowing you to create objects, which can be either text or graphics. You can create vector graphics within LiveMotion by using its somewhat limited range of drawing tools. More complex graphics can be created in high-end programs, such as Illustrator, and then imported into LiveMotion. You can also import bitmap graphics.
Objects consist of one or more layers.
However, there are other properties that can be changed on each layer, allowing you to create complex graphical effects and then pile them on top of each other. You can alter the colour, texture, opacity and gradient of each layer, and add distortion and 3D effects such as a bevel or mosaic pattern. The software also allows you to apply a range of filter effects to imported bitmap graphics, although Adobe has rather oddly failed to provide support for vector-based filters. This provides enormous scope for experimenting with the appearance of each layer. You can save that combination of layers and properties as a style that can be recalled and applied to any other objects that you create within LiveMotion.