But we need a first kind of simple limited view of what an object is. In IT we try, with the programming elements which are at our disposal, to build a representation of objects of the real world. Objects can be connected to each other. A connection exists for reasons like a cooperation between objects, a potential influence of one object upon an other or proximity . An object can influence other objects by being in a special state or even by its presence.
Objects can influence other objects by their heat, noise, orders or whatever.
An object can fulfil a function for itself, for its supra-object, for other objects or for nothing. This means that something in the object is going on of which the result changes itself, other objects or nothing. A carburettor is essential to an engine. A spring keeps a clockwork working. Events and Processes Object 5.1.