These graphics are definitely an improvement over the previous Might and Magic games - the terrain is more exciting to wander, running over hills and down into valleys adds literally a third dimension to travelling. Granted the amount of time I spent moving around the game map where I'd already been, I wish I could have used caps lock to stay speeding. Might and Magic VI is a big world. Fortunately, it's a small install. This is the kind of game that you put on your hard drive, play a lot for a while, forget about and return to later.
Role playing action - that pretty much nails it.
Of course there's some depth behind the killing onscreen - layers of learning and schools of spellcasting articulate enough permutations of death dealing that the game never becomes entirely too repetitive, though you do repeat the same gestures to clear out dungeon after dungeon. Earn enough experience and you gain levels. Gain levels and you accumulate skill points. After a certain amount of training, you search the land for experts to reach the next level of player character potential. After you become an expert, you search the land for masters.