As each round of play has a timeline, geographically dispersed players can arrange their participation to suit their personal schedule. The process is motivating and engaging but not time-consuming or laborious. The division of a game into rounds creates anticipation and is not time demanding. The dropout rate is low. Even if a player misses a round, they can join in the next without losing too much of the flow.
Players can be anonymous.
It also allows people to be more candid in their opinions without fear of reprisal. Game names can increase this anonymity and have been used with great success. Productive outcomes are achieved as games generate ideas, solve problems and provide a means to debate issues and result in useful products. An in-built iterative feedback process through structured debriefing provides dynamic formative evaluation which enables continued and immediate refinement to even better meet user needs. Design and facilitation templates encourage game adoption.