Every issue so far has contained wonderfully useful ideas. This Week's Tips Summarized A Brief Word From Johnn Whew, back from vacation. I was a bit worried about what I would do for this issue, having just returned and not wanting to miss publishing another issue. The last time I ran into this problem, I started looking for some inspiration, and what I found has really helped. I thought I would pass my experiences along to others who may be in similar situations.
Plots can make or break a game.
Similarly, plots can make or break movies and books. So I started looking at how movies and books cope with plots, assuming that if I could understand how these classic plot systems work, I would be able to adapt them to my own uses. As I researched, I learned for me, gaming is a lot more like movies than like books. The images in my players' minds mostly come from movies, because Hollywood establishes a connection to our most dominant sensory capabilities. Books, while dramatic and enjoyable, don't carry the same force in our minds.