The music, however, is the most comprehensive I have ever seen in a strategy game. The musical scores created by Bach, Beethoven, Mozart, Tchaikovsky, and others take advantage of sound cards that use wave table synthesis and sound excellent. Gameplay remains the popular turn-based system, which gives the player ample time to plan the next move. On a players turn, attacks, retreats, moves, etc., are performed until all units have exhausted their energy. Air strikes can be performed if the scenario permits it, and artillery can fire within their limited range.
Fatigue remains a factor in all units actions during the battle, as well as morale.
If this level of realism proves to be too difficult, you can start a scenario with the fatigue effects off, but bear in mind that your opponent will no longer experience fatigue effects either. These modes determine the different variables for combat and movement. The attackers units are limited due to the fact that they are from airborne squadrons. Troops are the mainstay, with a sprinkle of light artillery and the occasional recon patrol. Defenders often possess a wider range of combat types.