In the case of epic games, a station gram announces the start of the game and when the first update will occur. Fantasy War 's play balance is exquisite. Uniqueness in each nation's units, heroes, and wizards make playing any of them a truly diverse experience. Also assuring each game's distinctiveness is that in a full game not all the nations will be in play and barbarian buffers exist between many of the nations. It is resolved in rounds, with no direct control as the server generates the results.
Range attack is resolved first, flanking second, and melee last.
Magical elements may affect the specific combat rounds, which balances the order of resolution. It was encouraging to see that beyond the basic combat strengths, morale is a key ingredient to success in battle. Leadership is important for the positive affect upon combat and because only leaders may move units between territories. Likewise, wizards don't die, but they may not command units movement. Magic is tailored to each nation and bargaining for the use of each wizard's magic is a key component of diplomacy.