It may continue jumping as long as the landing squares are empty and adjacent to other pits. It may not capture on any of these subsequent jumps. There is only one joker per side, which is probably one too many for some. The white joker at e1 can move to any square marked 'x'. The black joker at b5 can move to any square marked 'y'.
Players can experiment with alternate placements of the home rank pieces.
I'm not sure if it stands up to repeated playing. The rules can be learned in only a few minutes also. Written by Jeff Stroud. Html-conversion by Hans Bodlaender.