With this new technology, we have found a way to package this training in an enjoyable and inherently motivating activity. Signals from sensors attached to the player's head and body are fed through a signal-processing unit to a video game joystick or other control device. As the player's brainwaves come closer to an optimal, stress-free pattern, the video game's joystick becomes easier to control. This encourages the player to produce these patterns or signals to succeed at the game. Unlike earlier biofeedback methods, which tended to be monotonous and simplistic, this technology adapts to today's most popular games, giving players a healthful side effect, while fully preserving the high-tech entertainment value.
Flight simulators are essentially very sophisticated video games.
Early results from a video game biofeedback study suggest that the technology is effective. Children with ADHD, between the ages of 9 and 14, either play popular video games or receive more traditional brainwave biofeedback treatment. Both forms of treatment help the children's symptoms, but the video game treatment seems to have distinct advantages. Several companies have applied for a license to produce training systems for the general public. Use of this site signifies your agreement to the Terms of Service updated April 2000.