But I'm sorry to say that some of the puzzles in The Dig just seemed almost unguessable. The Map Room has really no connection to it, but it is vitally important in getting underground. You can't lose this game. You can't die, you can't lose some important object that is required during a later part. This just seemed to sap some of the challenge out of it.
Pressure makes the game.
It gets the adrenaline pumping. That's why I don't play Doom with cheat codes. It takes away all of the excitement. And this game did that too. I don't consider this a bad game.