Cross-curricular questions are asked covering the wide range of subjects that were found in the adventure. Costume Caper is the last activity that involves identifying the suspect from all of their clues and interviews. Players keep a Journal so that they can compile their pictures of suspects and clues found along the way. This game features individualized instruction with Knowledge Adventure's Adaptive Learning Technology. Difficulty levels are automatically adjusted based on a player's individual performance.
Players can choose to play the game in either Adventure or Practice Mode.
The gateway activity, Platform Problems, is rather tricky at times to control, and frustrated kid testers. Even though testers were unfamiliar with many of the historical and geographical facts and questions, there were plenty of opportunities to research the answers. As such, they were able to work the program without getting too frustrated. This is a significant improvement over the original version of JumpStart 4th Grade that had kids getting stuck at various points and too frustrated to be motivated to play through the entire adventure. History problems are largely American, so kids from other countries may need to do a little more research in the Tablet Turnover activity.