The DM will have a large number of abilities and almost any situation can be covered with a little creative thought. Yes, it will be possible to create large-scale battles. We imagine a castle siege as a great competitive team vs. team module and our story calls for some epic mass combat. As for the exact number of creatures possible on the screen at one time, we don t have a clear picture at this point. We are currently examining a number of optimizations we can make to the engine, pathfinding, and art content to increase the framerate in such situations but it will still be a while before any clear performance numbers are available.
Music can be a great way to set a mood.
You will be able to control music in the toolset, through scripting, or via the DM client. With regards to importing music files, we are still examining the issue of user-imported content and how best to allow for it. Finally, I'm curious as to your opinions on the recently released Icewind Dale and Diablo 2. I ve played all 3 games you mention recently and greatly enjoyed the experience. We will be a bit of a blend of all of them and a few things besides.