We hear a lot about the programmers, level designers and the like, so I thought we should hear a bit from Alexander on him and his musical contributions to these games. He gladly accepted as he's always liked our stuff. Piano lessons on and off for about 5 years or so, but I've been playing since I was 8. I'm all over the place.
Every game is different.
Unreal was much more researched in terms of music playback as it was more an adventure game than action, which I liked a lot especially since games of its kind were all turning out to be very similar to each other. Unreal didn't jump by leaps and bounds, but it didn't need to, and didn't want to anyway. It kept gameplay simple, which didn't win any strategy fans, but it was beautiful and had awesome monster AI, which is all I was looking for. The music filled the game very well I think. Unreal Tournament was somewhat different.