Third, a foresightful manual can pre-empt problems by explaining them away. Goals of the Manual 1. First and foremost, a manual tells the gamer how to operate the game. This is best done by designing the manual as a reference work. Enhance the gaming experience.
Manuals can illustrate and expand the player's gaming experience.
A classic example was MicroProse simulations of the late 1980s. Those manuals included tons of detailed reference information about the various planes, tanks and weaponry appearing in the game. They also described real-world tactical tricks that could be used in the game to good effect. They learned the special tricks and appreciated the hints or strategies that helped them past difficult spots. The game made the gamers feel good about themselves.