Thus a roll of 5 equates a roll of 16 in the old frame of reference. Initiating a psionic power is a move equivalent action that provokes attacks of opportunity. If this roll fails the power is not initiated and the psionicist only has to pay half the initial cost. If this roll is failed the power stops immediately. Maintenance costs are paid each round on the psionicist s initiative and if the power is broken before then as the result of an attack it doesn t have to be paid for that round.
Psionic combat is the same as in the old rules with a few twists.
The only psionic defense form that can be used when flat footed is Mind Blank. It doesn t have a cost and can be thrown up immediately in response to an attack as a free action.