In 1863, an Indian named Raven unleashes the Manitous from the Hunting Grounds onto the American West and all hell breaks loose. It's 13 years later and, naturally, the players are the good guys, searching out these horrors and bringing hope to the ordinary folk of the frontier. The book is written in western flavor, setting the mood for readers.
Players can also pick one of the four arcane types.
These types are representative of the elements of the Weird West. The Huckster slings hexes using the primal energy of the Hunting Grounds, but watch out for Backlash. The Preacher calls upon God to perform miracles and he had better follow his faith. The Shaman performs rituals to appease the animal spirits of the Hunting Grounds before he asks for Favors to help him or others. The Mad Scientist invents gizmos.