This game was built for squadrons from the ground up. In this game, you and your buddies are basically like the units in a real-time strategy game. You determine your strategy as a team, etc. We think it's totally novel, but we realize it's a risky endeavor. I guess any time you try something new, there's risk.
People seem to love it so far.
Partly because it's so unique, I think. Not everyone is ready for teamwork being vital to success. There is obviously alot to learn about within Allegiance. The training missions won't change much, though we may add one more. The manual and the quick ref card will be a great quickstart into the game, but the online help system will be the big thing.