Maybe it's just me, but I've always been enthralled with the idea of entering a dark and dangerous dungeon to do battle with the forces of evil. I've hacked through every dungeon romp I could find, hoping to satisfy at least a part of the fantasy.
Most games seem to treat the crucial combat experience like a necessary evil.
It seemed I would die without having experienced compelling dungeon combat, but it turns out that I finally got my wish. The characters start the game with fairly weak stats, and in true RPG fashion, grow stronger as their experience level increases. There are three character types to chose from, each with its own strengths and weaknesses. The Sorcerer is physically weak, but has a high magic rating which he uses to cast some really unbelievable spells. The Rogue fills out the trio with exceptional bow skills and average strength, allowing her to switch to a sword and shield should Diablo's minions get a little too close.