The fighter is immune to necromancy and enchantment effects. The white knight remains for one minute per level, or until slain or dismissed. The warhorse and lance will not appear underground or in close quarters. This spell causes opponents within the area of effect to cease attacking if they fail a Will save. Up to one creature or target per level may be affected, from closest to the magican out to the limit of effect.
Potential targets receive a save each time they attempt to take offensive action.
If the target fails, it may make no attacks, but may do some other action instead. A successful save on one attack does not have any effect on subsequent saves. The spell duration is 1d6 rounds plus 2 rounds per level. The area of effect is a 40 burst. As the first level paladin spell, bless weapon , gives special properties against evil.