Kingpin has the same gameplay as Quake, where you have to fight opponents with a variety of weapons, but due to the detailed environment the players are more interested in exploring and seeing the next environment than playing the current level over and over. It s an interesting case that points out how two games that are almost identical can give the player totally different gaming experiences. Examples are Quake and Pac-Man. Strategy Usually progressive style as it requires the player to master strategies using the general elements provided. Puzzle Almost always experience based, as after the puzzles have been solved the challenge is gone.
Examples are crosswords and mazes.
An example of a puzzle game that is progressive would be Tetris, as its random creation of pieces and the dynamic nature of the places to put them require the player to develop a skill instead of gaining learned knowledge in how to solve the problem. Adventure Almost always static puzzle based, these games rely on heavily unique and usually visually interesting scenery and events that make replay unlikely for most people. There are normally no repeatable skills developed. Examples would be Myst or Grim Fandango. Role playing games are in many ways similar to adventure games, but often deal with an incremental system of health, strength and power instead of gathering items to unlock puzzles.