Hey, they are doing alright. Because they picked up the controller or bat and kept at it. Remember, lifeware design takes practice. But more than practice too. I have, and I disagree with it.
Perfect practice makes perfect.
If you practice poorly you will play poorly. So the third facet of lifeware design is that it involves training. Training is practice that is overseen by someone who knows what they are doing. This is the willingness to be taken under someone's wing and receive the constructive criticism and encouragement to change. The last facet of lifeware design brings us the furthest from ourselves.