Along with the textures there are different buildings, houses, castles, statues and really weird dinosaur creations which they build apparently as part of their faith and lifestyle. Blood is smooth and realistic, unlike the blotchy squarish blood seen in other games where blood plays a large role. One of the greatest features of the game is the lighting and damage effects provided by the weapons. Radiant lights from lasers, machine guns, swords and fireballs makes the whole death experience worth living for. The ever important nuke kills all in its way and discharges a brilliant biochemical haze through the air.
Environmental lighting plays a large role in the mood switching.
Cold, damp caves are dark and resonant. Open field battlegrounds are illuminated by the bright sun and keep you looking around for hiding rivals. The animations of the weapons and animals are very precise. They seem almost motion captured. Some which are meant to be different are bold and noticeable.