Yet, with few exceptions, companies are struggling in both the hardware and software markets.
Profits are scant.
3D has made major inroads into gaming, yet mainstream applications can hardly be found. In many respects, the vision of 3D developed by Ivan Sutherland over 20 years ago has been realized. This presentation will examine the development of the 3D market, its barriers and potential for future success. Emphasis will be placed on considering 3D as a component technology that fits into the future of computing, especially as a mass market. Market and technology estimates will be provided.