This is a continuation of Graphics I taken last semester. This course focused on understanding OpenGL as a programming envirionment. Robot Arm - The Robot Arm program demonstrates the use of multiple viewing matrices and perspective. The arm's dimension and position can be modified dynamically through popup menus.
Features texture mapping and lighting.
GUI Components - a slider and a button. Provides an interactive way to adjust many lighting values. Texture Mapping Demo - simple application that demonstrates texture mapping . OpenGL and Windows FAQ - contains a list of questions and answers I have run into. He ported GLUT to Win32.