Realistic interactions with virtual objects via data glove and similar devices allow for manipulation, operation, and control of virtual worlds. The convincing illusion of being fully immersed in an artificial world can be enhanced by auditory, haptic, and other non-visual technologies. All users see the same virtual environment from their respective points of view. The users can see each other, communicated with each other, and interact with the virtual world as a team. The boundaries are becoming blurred, but all variations of VR will be important in the future.
Home pages become home spaces.
However, the syntax and data structure of VRML provide an excellent tool for the modeling of three-dimensional worlds that are functional and interactive and that can, ultimately, be transferred into fully immersive viewing systems. Other VR-related technologies combine virtual and real environments. The technologies of 'Augmented Reality' allow for the viewing of real environments with superimposed virtual objects. As the technologies of virtual reality evolve, the applications of VR become literally unlimited. It is assumed that VR will reshape the interface between people and information technology by offering new ways for the communication of information, the visualization of processes, and the creative expression of ideas.