Off he ran - dressed only in a pair of shorts, vowing to find and defeat each of the pigs in order to rid their world of this foul smelling enemy. While many have dubbed this a Platform RPG, I think it would be fairer to call it a platform adventure game. Graphics All of the visuals within Tomba are bright and colourful as would be expected from this style of game. The style of the artwork would instantly make you think that this was a game for very young kids and the lack of fluid animation within many various objects and characters that you will encounter only goes to cement the idea that this is aimed at pre-teens. At certain points on your travels your character can jump into and out of the screen due to the layered nature of each level.
Many areas can contain up to three layers - the foreground, the background and a raised area.
Traversing between layers is often done using Tombas ability to climb walls. For example, you could be walking along the foreground and come to the side of a house, you can then move in towards the house and jump up the side, onto the top, down another side and into the background layer. This then allows you to backtrack through the level reaching areas that were not possible before. The many video sequences scattered throughout the game are of the very highest quality. While the soundtrack constantly changes as you move from area to area, all of the tunes are very 16 bit in nature and would more at home on a cartridge based system than our C.D quality console.