The campaign, instant action, and missions are sufficiently alike and suffer from the same huge range of shortcomings that little really needs to be specified about any of them individually. Control support in the game also leaves much to be desired. Rudders and throttles, if one has them, also go to waste unless they are programmable. As a result, the player is forced to continually hunt for keys on the keyboard during play when changing throttle settings or views. Again, in a supposed flight sim, especially one involving military airplane combat, this is unacceptable.
Documentation is, at best, inadequate, and at worst, frighteningly poor.
Setup, configuration, and troubleshooting information is restricted to a single page. As one can guess, it doesn't go into any more detail than absolutely necessary. Although it is fairly written for the most part, there are glaring examples of horrible explanation that show a disquieting lack of understanding of flight and fighter jet technology. When an aircraft rises, the angle of attack of the wing surface upon the surrounding air increases. Such tidbits of wisdom are scattered throughout the manual, and either say nothing or say something completely incorrect.