In your quest to help the Gobbos, defeat Dante, and find Croc's mom, you'll progress through a variety of hazard-filled environments. Each environment requires you to leap across pits, climb terraced hills, battle angry Dantinis, and solve an array of clever puzzles. Your primary weapons are jump, stomp, dash, and tail-slash moves, but you can purchase additional objects, which allow for higher jumps, extra hearts, and access to hidden areas. Unfortunately, the big problem with Croc 2 isn't in what you can do, but in what's missing. Plot development is wafer thin, brought about only by spectacularly nonsensical conversations with Gobbos.
Puzzles are plentiful and clever but are reused so often that they become tedious.
Hit detection is also highly problematic. To effectively tail-slash Dantinis, you have to literally be right on top of them, regardless of whether or not your tail can reach from a distance. The neat minigames from the first Croc are absent as well. As in the first Croc, the visuals in Croc 2 are solid. The game's colorful backgrounds really convey the feeling of maritime, arctic, volcanic, and jungle environments.