That means that this chapter on game mechanics is quite optional. If you don't want to run Orkworld as a separate game, you don't have to. You can just use the cultural material in the previous chapters and incorporate them straight into your own existing fantasy setting. But for those of you who might want to use these game mechanics, I will take a look at them. Wick comes straight out and tells us that this game system is meant to be simple and for the most part it is.
Game play is centered around a household.
They must act as a group to make decisions that will determine just what kind of a household it will be and what kind of orks they will play. They must also distribute their points properly to make sure that both their household and their individual thraka have enough strengths to survive. The die system uses only six sided dice and tasks are resolved by rolling versus a target number between one and six. This means that any numbers you roll more than one of are very important. But that's not the confusing part.