It is not for those gamers that want to dabble in the details of regimental level ACW wargaming but is suited for those that would rather recreate the larger battles of the war. Game includes rules glossy 69 page rule book with scenarios for all three days of Gettysburg and 2 reference cards. The rule book is a beautiful glossy paged full size booklet with many color photographs and it is filled with detailed diagrams and charts for clarity. Each side alternates taking turns, first Union then Confederate. Units that are disordered or have suffered significant casualties will suffer, or recover from, loss of cohesion in this phase.
Penalties range from limited movement to complete unit dispersal.
Each unit may move in turn after their movement roll. Non moving troops fire first, then moving troops in two separate sub-phases. Combat results are applied immediately. Play then switches to the non-moving players phase.