After simulation parameters are set for an object or group of objects, they use real world physical calculations to simulate motion sequences. All simulation parameters are easily set through property editors and all parameters are animatable in the non-linear timeline editor. Soft body simulations include both rope and gelatin.
Particles can be points, faces, segments or objects.
Mirai also gives you control over particle opacity, size, color wave and material assignment. Particle animations can be influenced by real world forces and flows including gravity, turbulence, vortexes and more. Particles can also interact with deforming mesh surfaces and objects with gelatin properties. Animatable particle parameters include birth rate, initial speed, mass, initial angle, deviations and life span. All are controllable in separate curve channels of an animation script.