From above on the opposite side, hit the talent with a soft, diffused light. This fill light fills in the shadows, taking away their harshness. From above and behind the talent, use a back light to create a rim around the hair and shoulders, making the talent look three dimensional on the two dimensional TV screen. Whenever possible, add a fourth point to your lighting system, the set light that determines the brightness of the background behind your talent. Pay attention to color temperature.
Fluorescent lights are sort of greenish.
People's skin looks strange when illuminated by more than one type of light. The bluish light from a window could make one side of the talent's face look pallid and ghost-like, while indoor lighting may make the other side of the face look red and sunburned. To balance your colors, try to use only one type of light in the scene. Thus bluish light will be coming from both sides and you can color balance your camera to make the flesh tones look correct everywhere. Thus you have reddish light from the window and reddish light from the interior incandescent lamps illuminating your talent.