Kudos to Sean for a job well done. If you can afford the download time of the Large version, get it. Without a doubt, the extra few megs are well worth the wait. Head on over to the history section of this website to get the full details about how a scenario named Chimera eventually consumed several other scenarios and became the beast now known as Rubicon. Fantastic artwork, both in terms of wall textures, and terminals.
Level design is great.
More quotes as well as tester screenshots will be forthcoming in a few days. Scott After completing two internally tested beta revisions, Rubicon has finally been recompiled for the external beta test. For those of you who are interested in seeing the beta version of Rubicon - this is not a public beta. If you aren't currently involved with testing the game, you won't get to see it until the release version comes out. I'll be handling the desktop design, and our resident film expert and hotline server bandwidth provider, Sean Wallitsch, will be taking care of the movie work.