Pointless mini-quests are fine when they are optional, but when they are part of the story it is useless and abject. Just as we see the rare RPG incorporate more sophisticated systems of enemy encounters, we can t help but wonder why other developers won t catch on. Silver Star Story Complete and Grandia have been designed so that you can see your enemies before you fight them. Not only does it make sense, it is much less undesirable for the players, as they will not commonly feel that they have become victims of the system. When you can see your enemy, it is often your choice whether to engage them or not.
People HATE having their dungeon meandering interrupted by invisible monsters.
It s so utterly ridiculous that it s impossible to conceive any reason why the genre hasn t changed the way things are done. All rights reserved.