Shoulder buttons are used to jump, stun block, freely roam around the arena and a rather nice shove move. This allows you to unsteady your opponent before launching an attack by giving them a quick push. Pick-ups appear in the form of small chests which are littered around the 3D arena. A slice of your trusty blade opens up the cask and then all you must do is walk over it before your opponent does to collect. You see, even against the CPU both characters have a chance to upgrade their weapons by revealing the mighty Sword of Trinity or replenish their health by sipping a revitalizing potion.
Hazards are interactive elements that can seriously damage either of the fighters.
The choice of hazard depends on whose arena you are fighting in. For instance, in the centre of the Jesters arena is a large spikey statue which, upon contact, knocks your character from their feet and stuns them for a few seconds. This brief period of unconsciousness allows the humorous one to leap on top of your character and slap you around a little more. When hazards are switched on they become a vital part of the gameplay and must be treated as both a danger and a weapon. On one level my opponent kept shoving me against an electrified wall until I died without a blow being struck.