While blockers do lock up defenders well, they should knock them down a little more. It s not a huge problem, but blocking mistakes crop up a little too frequently. Finally, the playcalling interface is very well done. Players have the option to use the television screen or the Dreamcast VMU to call plays. On the TV, players select their formation and then select plays.
Plays then appear on the full screen.
It s very easy to see exactly what is supposed to happen on any given offensive or defensive play. The VMU playcalling option is nice for multiplayer games, but the drawback is that only the play names appear on the VMU display. You ll need to know your playbook pretty well in order to use this effectively. There are a pretty good variety of plays, but the game could use more, especially on defense. Also, there is only one general playbook that all teams use.