The complexity is loaded into character creation so that combat is both fast and deadly. Modifiers to weapons can increase damage, and an Armor systems serves to reduce or eliminate damage. The system includes Bonuses, Penalties and a player-controlled system of Luck to keep your characters from dying off TOO quickly.
More special effects are in the works - including psionics, super powers and various types of magic.
Weird is easy to customize for game play and GMs are encourage to develop new uses of Weird for their games. The site includes several sample characters from play-testing in several states and in several genres. More is being developed for the game, but there is enough for any enthusiastic GM with a few players to dive in and start a game. The following release was made publically available. We post it here for informational purposes.