The players of this game will attain a high level of automaticity in recalling antonyms. Antonyms are traditionally learned through rote practice with lists. Traditional techniques lack significant motivational value and in such situations a game is very beneficial. The players will already be familiar with what an antonym is and the game will be used to provide practice with recalling them. Although all players will desire a fun game, the younger players may be more interested in an exciting interface and lively gameplay, whereas as the older players may be more interested in the benefits of playing the game.
Most players are likely to have had some experience playing video games.
Also, Tetris is a very popular computer game and many learners may have previous experience with it. The game will be played at school or home by individuals. Also, the game can be incorporated into a standardized test preparation program, or it can be used independently by the learner. Balance can be played as many times as desired by the learner. A single session with the game could take anywhere from less than one, to ten or more minutes, depending upon the skill of the player.