To successfully achieve this effect we felt it absolutely necessary to use photo realistic images and QuickTime movies. The many images displayed to the players as they travels about the park were designed to give the player the sense that they feel the movement down the Prado, into the buildings and talking to people in the park. According to our plan, backgrounds, movies, and object graphics will be used. These files will be stored as separate files and then combined in Photoshop to create assorted scenes. There is no specific role the player must choose.
Players act as themselves.
The goal is to find the escaped animal from the San Diego Zoo. The player is provided with this challenge as well as their first clue. Players travel throughout Balboa Park following their initial clue as well as a variety of other clues provided along the way. Description of the obstacles that will challenge the learner Players must avoid additional exploration of the park when distracters are introduced. They must also decide whether to take advice from venders, guests and workers until they obtain enough objects from the clues provided.