Along the way, players make tough decisions, balancing industrial output, research and food production. There is no one right answer and this is why Master of Orion II is fun. Great game design is rare. More often, gamers expect poor efforts, especially in strategy games, where design is key. Conversely, good programming is common.
Few games fail due to poor programming, but instead blunder the design.
My double-speed CD ROM, I might add. The result is intolerably long waits for what should be quick actions. Master of Orion II has a lackluster caching system, resulting in molasses-slow gameplay. SimTex is not a land of the ignorant. I and Master of Magic criticized SimTex for low quality graphics.