Of course, if you have programming capability, you can write your own. MTOR supports all Maya camera controls, including motion blur and depth of field. Maya particles are rendered in software via RenderMan, which converts individual particle color, size, opacity, and age. RenderMan is the one tool in our production pipeline that's guaranteed to give us incredibly realistic results. When it's time to save, all of the RenderMan shaders and shader connections get saved with the rest of the Maya file.
Palettes make managing shaders easy.
Import any number of shaders into palettes, or create new ones. Open palettes concurrently, and then drag and drop appearances between palettes. You can even animate the parameters of appearances via a simple but powerful expression syntax of the TCL language, or by simply reading Maya attributes. Create sophisticated and completely unique looks by adjusting any parameter that you want to. Paint and comb the fur on objects with Maya Artisan.