I'm not going to finish the port. I have better things to do with my time. If this doesn't happen early on and there are capable cards that glquake does not run on, then I apologize, but I am taking a little stand in my little corner of the world with the hope of having some small influence on things that are going to effect us for many years to come. It inflicts great pain and suffering on the programmers using it, without returning any significant advantages. I don't think there is ANY market segment that D3D is apropriate for, OpenGL seems to work just fine for everything from quake to softimage.
Programmers have one good api, vendors have one driver to write, and the world is a better place.
Raw OpenGL 1.0 has several holes in functionality. D3D retained mode is a seperate issue. Retained mode has very valid reasons for existance. It is a good thing to have an api that lets you just load in model files and fly around without sweating the polygon details. It could be implemented to emit OpenGL code instead.