The highest number rolled is your Point. If the highest number is rolled more than once, add these together. If your roll is higher, you succeed. If not, you fail. Combat is only slightly more complex.
Opponents make opposed rolls, attack vs. defense.
Damage is based on hit location and the difference between the attacker and defender's respective rolls. There are no hard and fast rules for damage based on weapons type, though there is a listing of penalties and bonuses to the die roll, based on weapon reach and range to target. The next two sections are for the Controller. These chapters discuss the creation and implementation of the game world and the nature of the conspiracies that inhabit the world. There is no predesigned game world filled with pre-fab conspiracies.