In turn each group will present the results of its research. The findings could be charted on the board or an overhead. Discussion should center around gender implications. Groups are assigned one gender-specific game from those researched and asked to redesign it so that the game has more universal appeal. New plots, characters, and strategies should be written down by a scribe in the group.
Groups present new games to class.
Class discusses effectiveness of reworked games in terms of gender appeal, stereotypes, and bias. Students write to game manufacturers, sharing research results.