It's interesting to think about how many revisions and weapons modifications occurred during the development process. This, in turn, allows players to formulate cunning strategies. Sure, you could tank rush the enemy, but it's more rewarding to outsmart your opponent with out-flanking manoeuvres and pincer movements. A good example of unit balancing lies in the most fundamental unit found in the game - the harvester. Soviet tesla troopers have powerful shock rods at their disposal while Allied GIs can deploy in to a more powerful sandbagged emplacement.
Many units have a deploy feature that opens up even more strategic avenues to exploit.
For example, Tanya can swim in this latest excursion, but more interestingly, she can blow up naval units too. The list goes on and players will delight in trying out all of the latest weapons. Crazy Ivan, an exceptionally cool unit, can attach explosives to animals, such as cows, polar bears and monkeys. Yuri, an Allied antagonist, can then use mind control to manoeuvre the animals into the enemy's base - you can imagine what happens next. Moving through the single-player missions is an immensely enjoyable experience.