In order to keep match times from dragging out due to long-range duels, ships may not leave the map. Ship control sheets may be examined by opposing players at any time, to inspect damage levels, half-remembered statistics, weapon damage outputs, and so on. This information can be recorded on any handy sheet of paper or form, but should be kept available for examination at the end of the scenario. A judge can, at any time, be asked to examine this record sheet for confirmation and to prevent cheating. In elimination tournaments, the tourney is arranged in a standard tree, with winners advancing to the next round while losers are eliminated from play.
Play continues for as many rounds as needed until the championship has been determined.
For example, if 32 players sign up for the tournament, there would be 5 rounds involved. If not enough people are available at the start of play for a fully filled tourney tree, byes are drawn at random. There is no pre-tournament seeding. Each win is worth two victory points, each draw is worth one, and each loss is worth zero. Matches must be concluded by a specific time and date, after which the judge will assemble and calculate the victory point totals.