This is a Java Quake3 model viewer that uses OpenGL, and now sports a texture properties display, an ability to export texture coordinate maps for skinning, and it also fixes numerous bugs. It's in the Showtimes section of the site. There's a patch and a full download on the website. Over the last year or two, it was amazing the amount of panic among hardware companies that Sony caused with the PlayStation 2. It was disturbing to see PR effect technical people that much.
People generally realize that now.
Last I heard, Nvidia was going to be providing OpenGL for the X-Box. If they do, we will probably do some simultanious development for X-Box. If not, it would have to wait until after the game ships to be ported. The X-Box should be able to keep up for a while, because you can usually expect to get about twice the performance out of a fixed platform as you would when shooting for the broad PC space, just because you can code much more specifically. I don't have much of a personal stake in it, but I am pulling for the X-Box.