Ogre Battle 64 may disappoint those who demand a large helping of 3D eye candy. The graphics aren't ugly, but polygons are few and far between. Ogre Battle is predominantly 2D sprites and backgrounds, featuring lush detail and coloring. Story scenes and battles are presented in an isometric view, so the camera looks down at the action at a roughly 45-degree angle. Characters are large and well animated, and they have a decent range of expression, mainly through body language.
Environments are very nicely detailed.
Lights flicker, trees bend in the breeze, and dust whips across the road in the wind. The map screens used for navigating units during battle are merely adequate, made up of very simple polygonal terrain, with the character sprites plopped onto the surface. Considering how much time is spent in each battle, it's surprising there isn't more variety to the music. If you don't like the field map theme, good luck retaining your sanity. The score is well done, and much of the music will be familiar to players of the SNES Ogre Battle .