The solution, BlueTalk Game Engine, is the first network gaming API for the emerging short-range wireless network P2P market. The first version of the product is scheduled for prerelease in June at the BluetoothTM Congress in Monte Carlo. BlueTalk Game Engine makes it possible to develop a new generation of computer games that utilize the benefits of local ad hoc P2P networking. Regardless of whether they use handheld gaming devices, PDAs or Smartphones, users can meet and seamlessly create a wireless virtual playground without any external infrastructure.
Participants can compete in teams, and individual players can join or drop out at any time.
As game developers, we had an idea of creating network games that combine the enjoyment of meeting friends and competing in teams. Using the BlueTalk framework enables us to create a unique gaming platform for a whole range of new team-based games. The unique solution is based on Pocit Labs BlueTalk, the world's first true P2P network client for handheld devices. By using BlueTalk, developers can easily develop and deploy short-range P2P applications for handhelds, Smartphones and embedded devices, without having to access the underlying support for creating dynamic wireless P2P ad hoc networks. Since entertainment applications drive and develop the use of new technologies, we believe that entertainment applications will play an important role in the deployment of our products and Bluetooth wireless technology.