While you're at it, you can interview aliens for employment to work on the station. Just hope they don't look for a retirement package come summer. Starting at the dawn of civilization, you'll start to build a merchant empire and carry it through the 19th century. To win, you'll have to keep up with the ever-changing demands of the population and take advantage of the technologies available to you. Picture Sim City without its Utopian philosophy.
Profit is king, baby.
And Eidos has managed to make economics a hell of a lot of fun. You get on 'em, you get wet. You jump waves and ramps. And, if you're one of our sluggish staff, odds are you fall off 'em - a lot. Of course, when we're sitting on our couch, we're masters of freestyle tricks.