The various players connect to the host simultaneously and appear to all be inhabiting the same imaginary world. Thus the host enables the players to interact not only with the world but with each other. There are over 200 object classes, the most notable are Avatars, Ghosts and Regions. Players may either be represented by an animated graphic figure called an Avatar or by a static Ghost icon. Ghosts, an observer- only mode, do not interact with the environment except to transform into Avatars.
Regions hold the players and other objects for one screen of the world.
The entire point of any thriving community is people. Habitat is an interactive environment where people define the parameters of their experience. Thus it is important to understand how people behave in these cyberspaces. The Passive group must be lead by the hand to participate. They want effortless entertainment, like a person watching cable-TV with a remote control.