Ideally, I would like to see a full-blown governmental system, complete with propoganda, channels of communication, taxes, etc. Unfortunately, time dictates that we have to start with a more scaled-down version and add on after release. So, the plan is to start with a basic governmental structure and allow players to choose what kind of governmental rule they want to set up, for example, a monarchy, a democracy, a socialistic state. We want to offer several different governmental models players can use as a foundation. How sophisticated the system will get depends on how much time we have.
Players can also set the rules of their cities and empires.
Although we will not have the time to put in an automated tax system, there is nothing stopping a player from enforcing it manually. What about getting players involved in the story. Some games have story written for months in advance. The story is up to the players. We did not write the future, the players will.