Security is charged with protecting Black Ops and the conspiracy, and is despised by nearly everyone else for being able to veto any plan of action if they deem it too dangerous. The tone of the game is surprisingly serious, but the rules are far from it. Recently it seems that cinematic action has become the order of the day for RPG companies. Anyone who isn't releasing a game based on action movies seems to be releasing one based on anime. Black Ops is a good effort at changing that.
Optional rules abound.
A Black Op can move quickly and silently, moving into air vents and around obstacles as fast as across flat ground. For all the optional rules, this still gets a bit unwieldy. It's best when you want to play something somewhat realistic and expect combat to be dangerous. Worrying about ecumbrance and exact movement rates and careful spending of points to buy heaps of skills detracts from the game. Each takes up a page, mostly a list of skills taking up nearly three columns of 10-point type.