I forgot that the point of a game is to make it fun, not to just complete it and have it absent of bugs. The second big mistake I made was putting the completion of the game into someone else's hands. I cannot draw, so I needed someone else to help me with that aspect. Thus, we are left with only one opponent boxer rather than the originally planned ten or so. If I had spent more time thinking rather than just programming, I believe I could have avoided these pitfalls and made a fun, full game after all.
Organization plays a very, very large part in making a game .
The final mistake I made was with the MOD development package. Yes, you can add your own boxers. The tools are easy for me to use, cause I made them. For anyone else, it would represent a lot of work to add a character to a game that still needs work. Also, the keyboard input code isn't as responsive as the joystick code, so that should have been improved as well.