For example, the character with the highest sequence goes first, and all others go in descending order. Squad-based, as the name implies, has entire players' squads acting during one large round. The ability to manually set your squad's spawn point seems like it would be a useful remedy to this, because it would limit the time spent uselessly wandering the map and looking for enemies. Turn-based battles, at any rate, truly resemble the classic Fallout game experience. Squad members are limited by their action-point total, within which they must work around every turn.
Every action depletes that total, greatly emphasizing the importance of every single move made.
Limited as our current multiplayer capabilities might be at this point, we're having a great time with the game. Once we get our hands on some more complete code, we can only imagine how much the multiplayer capabilities will increase. Fallout Tactics is due out sometime this quarter. Ive been a fan of the Fallout series ever since the begining. The first time i saw it on the shelves, i immediately bought it.