Money in the simulation is represented by silver chips, products or services by colored chips, and debt by red chips. There is also an expense area where recruitment, wages, rent, administration and interest are paid. Each team competes in three different markets. Teams are encouraged to view the teams' boards to assess their competitors' position and anticipate future business plans. Unlike computer-based simulations, in Enterprise ProfitAbility you can see how every decision causes good or bad results.
Nothing is hidden.
Consequently, the learning is very rapid. For example, if your team runs out of cash, you see why by just looking at the board. The simulation is run in monthly business cycles. The actions taken during the cycle are governed by steps on a checklist. In the later business cycles, participants learn the key elements of putting together a sound business plan.