After all, the best literature is not about what happens, but who it happens to, and while not always the case the same can easily be applied to a videogame. But either way, almost without exception, both the character and the plot components hinge on the quality of the script. The script, after all, is what determines what the characters are like and how they interact with one another. If it is articulate and impressive it serves to augment the stories in ways that transcend superficiality. Working Designs has demonstrated time and time again that they can take an average game and make it genuinely special with a little heart and soul poured into the writing.
Most people are readily aware of the imperative demand for a strong script.
When a game suffers from heinous writing the culpability is directed at the establishment responsible for the translation, and it is safe to say that, in general, this is appropriate. After all, if a game had peremptorily good writing before the localization process, it s evident that the degradation in quality was the result of a lackadaisical effort on the translators part. On the other hand, if the writing was weak in the first place, a localization endeavor that fails to improve upon the rough text is equally worthy of disapprobation. Without running around in circles, the point is that a good translation is crucial, not just for an RPG, but for many games. Obviously, special consideration must be given to RPGs because of the focus they place on story and character.