For those not familiar with the game, Lobositz was designed by Frank Alan Chadwick and the exact same system was employed again in his game, The Battle of Prague.
Most units represent regiments, battalions and wings.
There are even a few light infantry units that are treated as skirmishers if stacked by themselves who are governed by special rules that can make them a real nuisance to the enemy. The turn sequence includes Movement, Rally, Offensive Fire, Defensive fire, and Melee phases, first for the Prussians and then the Austrians. Combat consists of offensive fire for phasing units that didn't move, defensive fire by the non-phasing player, and finally melees initiated by phasing units that have survived the defensive fire. Losses are represented by numbered chits that are placed under the unit until the number surpasses the units strength. With these losses the morale of each unit is likewise reduced.