As a player takes his actions, he will need to make various kinds of die rolls. For instance, if he moves away from an adjacent enemy player, he'll need to Dodge to avoid falling down. Whenever a player falls down, he might be injured. A player's turn is over once he's moved all of his men. Each Coach has a limited number of re-roll counters.
Play continues as a series of turns until either a touchdown occurs or the half comes to an end.
To start the game back up, another kick is made. And so it goes. At the end of the 16-turn match, the Coach with the most touchdowns wins. If Sudden Death ends without a victory, the winning Coach is determined by die roll. The rules for designing Blood Bowl teams are also presented in this part of the rulebook.