The objective of the project is to design, develop and set up an innovative system for automatic recognition and animation of human motion in controlled environments. The most relevant feature of this system is that the individual being recorded will not wear any type of marker or special suit and neither will other type of sensors. An example of application of such a system is to animate easily and realistically a virtual performer in a TV set starting from recorded images of a real player. Further applications like virtual reality immersive collaboration environments and real time immersive storytelling will also be investigated.
Medical issues are also interesting in the project.
The system will be based in shape recognition techniques as opposite to current techniques based on tracking markers. In this way the performer being recorded can wear normally and a special suit with either markers or sensors will be no longer necessary . Moreover, the system will be enhanced to recognise other biped and no-biped beings. The consecution of this objective requires conducting research activities to enlarge the knowledge on image analysis and to advance the technology of capture and recognition of human motion. To obtain automatically and rapidly a realistic animation of a person using a sequence of images from recorded from different cameras.