ACM is a LAN-oriented, multiplayer aerial combat simulation. My main design objective was to provide source code that could be easily compiled and executed on a wide variety of platforms. To that end, acm is written entirely in C, exploiting the programming features of Unix, X11, and the BSD socket interface.
Players engage in air to air combat against one another using heat seeking missiles and cannons.
ACM is implemented as a distributed simulation. This should allow ACM to interact with other simulations that support that protocol. ACM using gcc if gcc is found in your PATH environment variable. Acms may even dump core in this situation. This is a pre-release of ACM 4.8.