It's up to you to save your grandfather's life by stopping the execution, find the thief who stole the mushroom and return it safe and sound to Phungoria. I was ready to microwave the CD's and send them back to GDR Headquarters. It's certainly not the best game I've played this year, let alone a first rate adventure title, but it does have a kind of unique charm. For starters, the interface doesn't get much simpler and is reminiscent of the one developed in Monkey Island 3 . Holding the cursor over an object turns it red, while holding the left mouse button brings up a menu enabling you to look at the object, talk to it or use it.
Inventory is accessed via a right-click.
There are also handy little features, such as double clicking on an exit to take you straight there instead of watching Gilbert saunter slowly over. The puzzles are also fairly logical, too. There are no obscure 'use the giraffe on the handle and combine it with the tree to a make a feather duster' kinds of puzzles, although there is the occasional pixel hunt to find an essential object. One little niggle of the game is that although it has millions of little objects for you to look at, you can't actually use half of them. Wurzel Gummidge would have been proud of a cloak like that Something you notice as soon as you enter the city of Phungoria is the huge amount of dialogue.