Fame happens when you apply two major catalysts. First, you need to produce great work. You need to make hit products and have a proven track record. Second, you need to be interesting. People not only need to care about your product but they need to care about you.
Many developers get the first part but lose the second part.
I like Quake 3. I doubt you'll see us doing anything with vanilla deathmatch in the future. I loved Steed's and Scott's character work in Quake 3. The sheer variety of their meshes and skins were mind-blowing. I've enjoyed Mario Party 2, Chu Chu Rocket, and Soul Calibur.