The Proximity System - A technical summary detailing how the Skotos StoryBuilder Server models a sense of place within its rooms. Looking at the design of the newest Skotos game. An overview of today's StoryBuilder Toolkit. Differences between RPGs and online adventures. Finishing up the topic of dynamism with new object creation.
Games involving independent play include unique challenges.
Blatant plugs and plot pitfalls in online gaming. A sample movie plot for Marrach. Inheritance, methods, data, and other technical consistency problems. Also, an overview. A vision of the future.