Dark Conspiracy Take equal parts X-files and Lovecraft, add some Cyberpunk. The Player's Guide introduces a world of the near future where environmental catastrophe, government bankruptcy, and a skyrocketing murder rate have made the poor desperate, the rich paranoid, and the tabloids increasingly creative. As society becomes poorer, the average level of technology falls, but at the same time corporations and government agencies develop technologies far in advance of anything we foresee today. The Player's Guide gives no clue. Players soon learn, however, that it has something to do with monstrous creatures that just love to tear humans into little bits.
Players begin, as always, by generating characters.
The rules for this take up a daunting 77 pages, but are straightforward and comprehensible. All the while you're accumulating skills, savings, contacts, and injuries. This works well, giving you an instant framework for character history, and is fun by itself. And not in a good way. The Player's Guide then explains DC 's relatively complex task and combat systems.