After each scenario, they are asked to decide which one of three options best represent what they think would really do in the situation. Participants who make the same decision are grouped together to discuss their decision. Each group selects a representative to try to persuade others to re-think their decisions and abandon their original positions. After each representative has presented their choice, participants have the opportunity to remake their decision. Everyone has the option to make the same decision again or to switch to the group they feel most represents what they would do.
Participants collect chips for each decision they make.
There are no right or wrong answers in the game, but there are differential levels of risk. It is currently in use at 250 colleges and universities in the US and Canada. 1991 Click here to return to the top of this page.