Everything in the game is driven by gold, although wizardry requires crystals. Each hero, each player, and each guild has a pot of money in the game. Naturally your aim is to get as much money into your own coffers so you can afford to pay your heroes to work for you. The game looks good. There's a main view window, and then smaller side windows which show such things as minimaps, hero stats and subwindows which follow heroes as they move.
Graphic quality is high.
Having tried Majesty briefly at the show, I'm impressed with the way the innovative game system works. It's the kind of system I'd have guessed someone like Seven Kingdoms ' Trevor Chan would have devised. Feedback on what your heroes are thinking comes through both speech and thought bubbles. I think he's probably right. Emphasis will be on your heroes, and what they do.