The game begins with the birth of a Sea- Monkey virtual pet and challenges the player to take the creature through various stages of life. However, because the game resides on a server connected to the operator's wireless network and not inside the player's handset, the game remains active and requires the player to connect to the network periodically to ensure that the Sea-Monkey pets are happy and healthy. The newer cellular data systems including GPRS and UMTS enable instant connectivity and permanent virtual connections that allow a user to be continuously connected to the PAL server. Virtual Pet' Motorola Inc. has teamed with T-Motion to deliver mobile gaming that engages users wirelessly and intuitively with the care and nurturing of a virtual pet dog. Motorola GPRS handsets allow users to care for the artificial lives of their pets through virtual feeding, drinking, exercising, sleeping, and even medicating, if the dog becomes ill.
Handset screens allow users to see if their pet is tired, hungry or thirsty.
With Motorola's GPRS technology the user is charged for using the network only when there is an interaction, for example when it's time to feed the dog or give it a drink of water. October 2000 Universities find wireless systems bring them convenience and savings Claims that wireless technologies can connect up a classroom more cheaply and are more convenient. 15 August 2000 Palm Reading Goes Educational Students with Web-enabled handheld devices can seriously cut down their library time this school year according to a recent article. Cisco is the world's top maker of data networking equipment for the Internet. The project will target individuals and companies, offering a range of courses up to the Masters level in areas such as management, marketing, communications and advertising.