Then, you will be asked if you want to activate the scene. If you respond positively, Mechanical Desktop will switch to its Scene mode and activate the scene. The new scene will initially use the Model mode viewpoint, and the parts will be spaced apart according to the scene's explosion factor. Explosion factors rely on assembly constraints that involve opposing planes. For instance, the two planes specified for an insert assembly constraint will move away from each other by the value of the explosion factor, as shown in Figure 2.
Movement is always away from the grounded part of the assembly or subassembly.
The units for explosion factors are those of the assembly. Thus, when the parts of an assembly are based on millimeters, an explosion factor of 1 represents 1 mm. This command offers you the option of having the explosion factor apply to all parts in the scene or to a specific part. Applying explosion factors is a straightforward process. Generally you will assign an overall explosion factor when you create a scene, then set a viewpoint that best shows the exploded assembly, and lastly modify the explosion factor of individual parts to accommodate the part size and the viewpoint.