Project exploring synthesis between virtual reality and computer networks to enable people to communicate in a virtual environment. A collaborative networking project to find new ways to think about and practice science in the classroom. This paper presents results of a survey that queried respondents about the results of computer-based training. Concerned with applying the results of hypermedia research projects to education using open hypermedia tools, particulary Microcosm. Paper that explores the concept of virtual reality as it relates to education.
Many stakeholders have to be considered, such as school boards and the parent community.
Financial constraints and insufficient resources to make meaningful use of technology for the learner can be difficult problems to overcome. The most important aspect of implementation is not to make technology itself the focus, but to make the student and the potential for customization the most important aspect of education. Interactive education has many strengths that will help customize learning and accommodate individual differences among people.