Automatic systems listen for the sounds of weapons firing, sniff for traces of explosives and propellants and scan for the distinctive energy patterns of energy weapons. If you carry a gun in these areas, you need a licence because sooner or later, a patrol or security drone will stop you and ask inconvenient questions. As a result, old-fashioned knives and cudgels are common in these areas. Come in a variety of sizes from pistol to rifle and uses a range of standard ammunition.
Players can add silencers, flash-suppressors, sights.
The effect depends on the type of shell being fired. In addition to explosive shells and armour-piercing rounds, the weapon can also fire EMP shells that generate a local electromagnetic pulse capable of knocking out electronic devices, stunning unshielded Automata and annoying nearby Cybrids. It is like being smacked with a huge sack of flour at high speed. Stuns the target and knocks them down or backwards. Much loved by bounty hunters but also useful in driving off hostile wildlife.