The laws of magic 1. Spells in latency tend to remain in latency unless acted on by an opposite force. Aligned spells attract. Unaligned spells repel. Negative magic begets negative reactions.
Positive magic begets positive reactions.
Every spell used to compel the behavior of any living creature against its will carries a negative alignment. Every spell used to inflict harm, damage, pain, or death, no matter the nature of the target, carries a negative charge. Neutrality is a position of weakness, not strength. The wizards of the Sabir and Galweigh Families call themselves Wolves because they must work in packs. They are the most powerful wizards in Ibera, and they consider those who are not in their wizardly tribes to be sheep.