Infocom thought the idea was too complex. At the time, they really needed another beginner-level game. So Brian began creating Wishbringer . The hardware and software. When one of the writers gets to work on a new project, he or she has to worry only about the new words needed in the game.
Parsers are personal things, however.
Each of the writers has a slightly different idea of the way certain words should be implemented. Sometimes, for example, the word put may require a particular meaning in a given set of circumstances. Out comes the parser for a modification and put takes on a new responsibility. Stories are what Infocom really sells, but they're still only a portion of the labor that must be completed to place the product into the consumer's hands. These responsabilities fall on the shoulders of Carl Genatossio and Elizabeth Langosy, the two members of the Infocom Creative Services department.