Tem jin does a commendable job of maintaining interest by rewarding gamers with these video interludes at staggered points along the way. Unfortunately, the navigation scheme could use some serious polishing. Lacking a short cut from room to room means spending time meandering through the same halls repeatedly. For instance, you'll see a door you want to enter farther down the hall, but it takes a few minutes to actually navigate to the door because the mapped route takes you in several direction changes first. Even more frequent are the times when the point of view comes to rest in an awkward position, requiring manual adjustments to find the hot spot for the next destination.
Mouse clicks seem to be ignored while in the auto-travel mode.
Perhaps the greatest tragedy comes from the fact that this singular blemish indelibly mars an almost perfect game. As if to taunt you, there are museum maps in the gift shop that could have been linked to the individual rooms for when players grow weary of the constant travel. Tem jin undoubtedly deserved five solid stars, were it not for the brutality of its navigation scheme. Like an emperor's palace surrounded by a thick wall of brambles, the beauty of its intricate puzzles and stunning sense of immersion is betrayed only by the scratches and wounds required to embrace it. Let's hope SouthPeak can fine tune their grand technology for what we hope will be a long line of adventures to come.