This changes all that. Not only is there an exciting variety in the weapons and the tactics used in wielding them, but they are all very well balanced. In addition to this weapon balance, each weapon has a primary and an alternate firing mode, allowing for twice the tactics. The same goes for the Minigun. The rocket launcher is perhaps the most exciting, with 4 different modes.
Primary mode fires a rocket, secondary mode fires a grenade.
In each of these modes, the trigger may be held down to load up to 6 rockets or grenades, and released to simultaneously launch them. Although hard to do with accuracy, a volley of 6 rockets is enough to devastate even the most heavily shielded of opponents. The weapons are great, but that's just the icing on this cake. It also doesn't require a mammoth of a computer to run well, I have a Celeron 300 with 128MB of RAM and a Velocity 4400 TNT, and the game runs beautifully on my machine, with an average FPS rate of about 35-45, which is plenty for me. Another important part of an FPS to me is the level design, and Unreal Tournament has the best levels I have ever seen.