New special effects have been implemented. Aircraft will now attack as a team against a single enemy aircraft. No longer will a flight of multiple aircraft attack an enemy aircraft one aircraft at a time. This option allows much greater frame rates while using the mission editor and other menu screens. Players can now land on roads.
Missions now start in a new paused mode.
This removes the stuttering seen at the beginning of mission of previous versions of Flanker 2.0. Flight model enhancements for both player-flyable and AI controlled aircraft are present. Additional wingman communication options have been included. In addition to the features listed above, a large assortment of minor enhancements and fixes have been included. Last year at E3, I got a chance to fly an early version of the MiG-29K and even from that early build I was salivating.