The 107 page book describes how they have been used in classrooms with Infants through to sixth forms. L - A Mathemagical Adventure L is an adventure game with a mathematical flavour, offering opportunities to discuss and solve problems. Rich in ideas which can be developed into other classroom activities - L is suitable for everyone from 8 years upwards. It can be bought through our on-line catalogue. . This pack is for teachers who want to encourage their pupils to write their own adventure games in Logo.
Learners can begin to write simple branching stories very quickly.
An effective introduction to Logo, learners find this a natural way of learning to write and edit procedures. The disk is available for BBC, Acorn and Nimbus computers. It can be bought through our on-line catalogue. .