A typical map might have the terrorists attempting to plant a bomb inside a specific location, while the other team tries to stop them. Another scenario involves rescuing hostages. The rounds usually last 5 to 10 minutes, and once you're killed, you're out of the mission for good. The weapons are all realistic real-world weapons. That's why I chose to design game levels for it.
Few games offer better models, and more realistic combat.
There is nothing objectionable within the game, aside from the violence. No language or nudity. No occult themes. However, the gore is not overly done, and the violence isn't glorified like it is in some games. Now that I think about it, that's not exactly true.