OF, Age of Wonders and a few more. I studied organisation and management, and it helped me and my former partner run the company. We started as a two-person venture. I simply wrote a game myself, and Grzegorz was taking care of the financial side. Because the product was a local success, we moved on and 25 years, we ended up with 25 people on board and worldwide deals.
Movies can be both entertaining and moving.
So are the books. We have some excellent visuals, some excellent action, some excellent puzzles. Yes, they tell stories, but nothing ever came close to the best of what movies and books offer. And this is the case with most games. Finally, don't get me wrong, I still love the bloodbath that is Quake, and the humor that is Monkey Island.