The First Aid Tent regenerates damage done to the first creature in a target group. Regenerates up to 75 health points off the top creature in a troop. Maximum spell points is doubled. The hero's troops gain a morale rating bonus. Necromancers and Death Knights cannot learn this skill.
Morale is increased by three.
The hero's troops gain a bonus to their luck rating. Luck is increased by two. Luck is increased by three. Spell point regeneration is increased by three points per day. Spell point regeneration is increased by four points per day.