From these, you may be able to make more general statements about the inputs or environment that contribute to the failure. Moreover, developers sometimes fall into the trap of fixing a particular symptom instead of the underlying cause. They look at the problem too narrowly. By generalizing, you help them avoid that. You might find more serious consequences.
Failures are bad because they do damage.
The first example of a failure probably won't do the maximum amount of damage. With a little thought, you might be able to make it do more. At some point in your project, people will be sleep-deprived and desperate. You might find new failures. Our tester folk wisdom says that bugs cluster.