All of this is strangely addictive, even for someone like myself who has no cricket background aside from the World Cup matches that made it to late-night Canadian television last summer. There's a compulsion there to keep tweaking the aggression levels of your batsmen and bowlers, to try a new strategy for just one more over before finally calling it quits for the night. I booted up the game to check on a couple of minor details while writing this review and ended up guiding my gang of lovable losers from Surrey through the better part of another season. It's one of the purest time-consumers I've played in months, and is easily able to consume entire days while the gamer simply forgets about the passage of time. Hard to give a game any more credit than that.
Frills are essentially non-existent.
All screens are drawn in a crisp, yet undistinguished, 16-color 800x600. Visuals are attractive and fairly colorful, nicely disguising the chores of raw number crunching. Match highlights are depicted with pedestrian graphics and rough animations that wouldn't have been too out of place when VGA first debuted in the early 90s. It does the job nicely, though. Audio effects are almost non-existent, though the crack of the bat is pretty dramatic.