This makes editing much faster by dramatically reducing the need to use the tool bar or menus or even keyboard shortcuts to change tools while editing. This can be very helpful by allowing both non-destructive experimentation and very rapid recovery if mistakes are made. Display attributes for objects and location markers can be controlled easily from tool bars or menus. Most functions have equivalent keyboard shortcuts. The position and attributes of each of the windows can be saved as a View.
Global views recall the overall position and size of the visible windows.
Local views are specific for each of the windows and will recreate any window configuration when recalled. You can choose from two different modes of operation depending on your working preferences and the requirements of your project. These two modes primarily affect the behavior of audio objects and the Editor window. Constrained mode is the more traditional approach with the 16 consecutive audio tracks of a single SubMix appearing in adjacent horizontal slots in the Editor Window. In addition, audio and project files may be transported between Windows and Mac OS systems without requiring data conversion.