In lieu of a zoom view from the gunner's optics, Team Alligator gives players a 'targeted object' view so they can see what they're shooting at. Detail on all units is impressive and makes it easy to identify the different types of infantry and vehicles. Terrain is also improved from what players saw in Team Apache. Hills, rivers, and mountains are present and look a bit blocky, but are more numerous and varied than that of Team Apache. The world outside the cockpit is alive with friendly and enemy forces each pursuing their goals.
Missions can take place at morning, day, or night, and even in rain.
Pyrotechnics aren't the most impressive, but visuals like missile smoke trails, tracer rounds, and explosions are more than adequate. The artificial intelligence is decent but has some weak spots. Enemies are quick to shoot at you, but unless they're part of a convoy, don't employ evasive movement well. They also seem to be equally effective in both day and night, detracting from the popular thought that the side with the superior technology fights better under cover of darkness. Allies in the game do their best to help you out, but ground forces never seem to be terribly effective.