We find that having the basic ability to draw, conceptualize, and set up shots is very helpful to the type of work we do at Blizzard. Once again, please remember that we cannot return any materials, so send copies, and not originals. The Game Artist Game art is the meat and potatoes of our products. These characters and environments give life to the gameplay and create the illusion of a complete, believable fantasy world. Today, 3D art skills are a prerequisite for a game artist, so please make sure your demo reel contains 3D work generated in an art software program such as 3D Studio Max.
Games are definitely a commercial endeavor, featuring highly polished commercial art.
A sample or two of fine art is acceptable and sometimes helpful, but you need to show us you can do the commercial stuff, too. The same goes for samples of graphic design. We do some work with type and layout in our interfaces, but this kind of stuff should be in the minority when you submit your portfolio. If you can take a character completely from pencil concept to a 3D-animated, living, breathing entity that appears full of life, style, and attitude, then you are almost guaranteed a spot on the team. They are in charge of meetings and schedules and assist in the overall development of the game.