Essentially, players can fly around freely or choose to hover at a crawl. With a seamless transition between each of the attack modes, players can attack enemy crafts, helicopters and airplanes in this demo, and when in the slower hover mode, players can literally stand in mid-air and spin, reverse or head forward. In this mode, players can also track and kill enemy craft. The controls are intuitive but they require a little bit of training. Triangle is the primary weapon, Square is decelerate, Circle is Secondary Weapon, and X is accelerate.
Players can adjust minutely with pitch and yaw abilities via the shoulder buttons.
The control feels smooth and good. The craft is sensitive and responsive, and it feels heavy, like a real craft, yet maneuverable and relatively easy. Dropship is essentially a vehicle-based game and takes place mostly in the air. In the dropship, players receive messages from HQ and are often told to refocus their missions in mid-mission. Players can also drive a jeep and hopefully even other vehicles.