Manual is of normal, lousy standard.
Interface is functional and quite easy to learn.
Trying out new kinds of games, finding other design paths than those walked by other developers are traits that are bound to appeal to the more serious gamer. Yet in the past, only Rainbow 6 has really been a smash hit, and almost every other release from Red Storm has had more creativity in the design idea than it has had success in the end product. Force 21 changes that, and delivers a game that is probably exactly as it was intended to be. Nope, it's the site of World War III in the year 2015. The storyline in this game smells wonderfully of Red Storm co-owner, Tom Clancy.