The player will roll d8 to determine how many members there are in his grandfather s generation. He repeats this for his father s generation, and for his own generation, gaining successive numbers of children in each generation. He rolls a second set of dice to generate numbers not greater than the numbers of children in each generation to determine which member of each generation is his grandfather, his father, and his self. Furthermore, the number of children in each branch of the family is determined. This should be rolled.
Orientals require ancestry rolls.
Some of these results have consequences not related to honor, but related to character creation. These are listed and explained briefly here. It is also recommended that listings be referenced in TSR's Oriental Adventures , as many may have effects on play but not on character creation. A defeated family automatically has at least one ancestral feud and several ancestral alliances stemming from a past power struggle, with the adjustments related to those. Income properties are important in the determination of personal honor, as the family must have income properties for the character to have a share in one.