Users interact with the world without gloves or motion capture sensors and view the world stereoscopically without glasses. That is, they see objects which appear to exist in space in front of them, in full 3D. 3D interaction preserves the spatial relationships and body language cues among a group of people in ways that 2D video cannot. It allows people to interact with virtual devices as they would with their physical counterparts. The project covers the pipeline of technologies from real-time 3d capture devices, through physical modeling, to rendering on autostereoscopic and volumetric displays. This talk will summarize the project, and dive into detail on its physical simulation component.
PRoPs are minimalist robotic avatars that roam the real world.
Biography John Canny is a professor in the Computer Science Division at the University of California at Berkeley, which he joined in August 1987. He received his Ph.D. degree in 1987 from MIT for a thesis on Robot Motion Planning. His main research interests are human-computer interaction through computer graphics and robotics. This includes work in gestural input and physically-based simulation. He also works on manufacturing systems and novel manipulation methods down to micro-scale.