Most of the time in the game is spent on doing combat, preparing for combat or resting after combat. Because of that, I spent a fair amount of time in first half of the game repeatedly traveling between a combat area and a regeneration chamber or a shop selling food and healing potions. The game alternates between quick intense combat and slow travel or rest time healing the wounds. Hexx is a world of many creatures. Humans, gnolls, undead, minotaurs, demons, dwarves and many others occupy the dungeons.
Monsters are well animated but except for the picture, they generally lack variety.
Tough guys are best handled by magic means while spell- casters are best handled by getting close and personal. None of the monsters have any special powers or weaknesses and, by the end, they all looked the same. Monster difficulty, however, is well balanced and there were only a few times when I felt my party was either undermatched or overmatched. The interface of the game is very nice. The level layout is likewise well done.