Manoeuvre is the art of figurine wargaming. Simultaneous movement is more realistic but more difficult to do if the relative moving of troops is critical at crunch time. The system adopted starts with hidden marking for advances or reacts of the troops. Then both sides dice and movement starts from the right of the player with the highest die roll. The troops marked for advance are done first, then troops reacting and then marches.
Open formation skirmishing troops move identically.
When reacting to an enemy charge troops may manoeuvre depending on a morale test an the distance to the charging enemy. March moves are simply two tactical moves. After various schemes for moving through terrain we settled on moving at half speed through delaying terrain as this gives a flexible and easy to pro-rata system. As usual, simplicity proves to be best. To be realistic this must be governed by morale and control.