Strikes may be labeled A1 through A4, indicating the number of dice to roll for Impact. Damage Roll for the strike location on the Strike Location Table, using the appropriate Aiming Zone. Determine the Strike Impact by rolling the number of D6 from the Attack Table. To this add the Weapon Aspect and subtract the Armor Protective Value for the appropriate location. Now consult the Injury Table to determine the wound inflicted.
Missile weapons calculate their aspect's impact differently, and are based on range.
Injuries can be Minor, Serious, Grievous or Mortal. Mark the injury down on the character sheet, including type, IL and location. If this roll exceeds the character's Endurance, then the character has fainted from trauma, bloodloss, exhaustion or pain. Each turn, a character in shock will make a new Shock Roll. If successful, the character has revived.