I'd forgotten how much fun a con could be without 7th Ed rules-lawyering taking up all the time. His flank march arrived late, and I foolishly sent my reserve to deal with it, which he killed. Due to running out of time, I only knobbled his CinC, so got a 7-3 out of it.
Rivers take inordinate lengths of time to try to cross.
THird were the Medieval Spanish, with English allies. These were relatively easy, as my opponent plonked down 3 steep hills, and I added more difficult ground and a BUA, leaving a 10-element gap between this and a steep hill, as 'Knights Corrida'. I garrisoned the diccult ground with my plentiful AxS and AxO, sent my Alan LC to scrunch his outnumbered Jinetes, dropped some Psiloi to slow down the English, and set my lancers up in a U shape around the exit to Kts Corrida, and waited for his Knights to charge down it. Last up were the Palmyrans. My opponent put a steep hill on the left, and two on the right flank.