Appearing only a few months ago on several popular Linux resources, NiL has already had a significant impact on the Linux gaming scene. Enjoying gameplay and user interest generally only found in upscale commercial releases, NiL has been met with what can only be described as overwhelming enthusiasm, even though it is quite different from other titles in its approach to today's gaming audience. Its combination of simple ideas is a relief from modern releases, and it is attractive to a much larger audience than most games, thanks to its open source licensing and addictive play. I have spent an enormous amount of time playing and testing NiL, as well as editing and installing updated versions and third-party software. The game seems to thrive on new additions.
Every game takes a side-on view where players can move around in any direction in two dimensions.
Fossilized bones and granite boulders add to the environment that NiL generates. You'll find the laws of physics have been suspended, such as when rocks hang in midair when the earth below them has been blown away, but it's all in the name of giving you someplace to throw your grappling hook. Now that's divine intervention. Tunneling through the terrain You'll soon notice that each game in NiL starts in what looks like the same map. That is actually far from the truth.