The game is brimming with clean, clever and sensible mechanics. Pairs of factions can be handled by the same player when four aren't available. The big difference is that each players selects the action cards to be used each turn AND the order in which they are used. The number of action rounds starts at 4 per turn, gradually increasing to 7. Must always be included in the deck.
Play begins slowly with just weak infantry and the occasional armoured car.
Chaotically as well. No free lunches though. Bid for too much aid and you might hand the opposition a propaganda victory which lowers their decisive victory threshold.