These missions can not result in bombing. The heart of the game. If there is no Active Player, put in an equal number of chits for each side equal to twice the highest bid. German bid is doubled for purposes of seeing who goes first, so Germany wins initiative. Nobody bid 10 so there is no Active Player.
Players then pull chits from the cup.
Whoever's chit gets pulled, gets to do an Operation. Refill the cup. Once the turn is mature, the Active Player may end the turn at any time by Passing twice in a row. Keep refilling the cup as it empties until the Active Player ends the turn by passing twice. When a unit moves, twist it 90 degrees to show it cannot move again.