Node Display GLScenegraph is, effectively, the rendering part of the mcf.vrml library, but since the code is more general than just displaying VRML, I've split the package into it's own distribution. GLScenegraph currently supports a fairly useful subset of VRML's nodes. It is not an optimised large-scene renderer, but rather a straightforward system from which real systems might be created.
Renders using glDrawArrays, supports textureCoordinate array.
Eventually want to have other loaders in here.