In Old Alphatia, Followers of Air would build cloisters in high peaks and cloud cities, impossible to reach by normal means. There are some cloisters, most of them in ruins, in Mystaran Alphatia, but they are kept by ordinary elementalists, without any knowledge of the True Path. Thelemic is taught to meditate on the order of the spheres and the ideas, so that he may rid his mind from mundane distractions and focus the true power of his thought. Application of this power is mandatory before trying any other Thelemic magic. This state last for a number of turns equal to his level and can be accomplished but once per day for each Path level the character has.
Orientation requires absence of strong noises, a good night's rest and absence of major discomfort.
Powerful Thelemics may orient themselves in terrible situations, like torture, but that requires a saving throw vs. Breath Weapon. To accomplish orientation, the character must pass both an INT and WIS check. Once orientated, he could only be dragged from that state by direct physical damage, but it is possible to avoid it by making a Saving Throw vs. Breath Weapon. This power may be used as many times per day as Path levels the character has. He may try to dispel them utterly, so that they also stop hindering his.