Then you indicate what markup language you will be using. Now that you've set the stage, you can proceed to design your first card. WML uses cards just as HTML uses pages. There are several things you have to think about differently now. One consideration is the size of the screen you're programming for.
Graphics are another concern.
Although it's true that the best feature of the Web is its interactivity, a huge hindrance to that process in the wireless world is small or even nonexistent keyboards. Your goal is to provide as much information as you can to your audience in a compact environment, while at the same time ensuring that it doesn't require extensive user input at any point. Your whole concept of navigation changes when you don't have a graphical user interface, not to mention a standard or convenient method of inputting information. For example, you can add a button that returns users to the last page they were on with only a few lines of code, in the template section of the WML code listed above. As I mentioned, this allows you to give one button the same functionality on all the cards, or pages, of your WAP site.