As each turn represents two weeks, a full campaign weighs in at a rather hefty two hundred and fifty four turns, and is spread over two full sized maps. Luckily, a fair number of shorter scenarios are provided for any Vietnam nut who is already foaming at the mouth at the thought of fondling the myriad of colourful counters that accompany this game. Personally, I would not be in such a hurry. This is a very simple game of the move and fight variety. Each player in turn receives reinforcements and replacements, and is some case is obliged to make withdraws.
Movement follows and uses standard practices throughout.
The allied player has air mobile and helicopter types that hop about the map, and gunboats too. During the allied player turn only, there is an air combat phase. Air units are each allocated a target on the map and then a die is rolled on the air effectiveness chart. I rather like. Combat is next, based on odds and terrain and with fairly standard retreat, exchange and elimination type results.