NerveScript can be entered by hand in a text editor or generated by a visual programming interface. NerveScript Language Components Pathways NerveScript directly describes pathways in a neural network. Paths can have a delay component, a number represented in a generic clock cycle unit set up for each NerveScript. This delay will hold up tokens in the pathway for the set number of units.
Pathways have a default delay of one unit.
Tokens Tokens can represent any datum, such as a message from an operating system, a database record, an event or interrupt. The contents of the data item are carried along with the token as it travels through a Nerve net. Pools Pools are collection points for tokens. Pools can have a defined or an unlimited capacity to contain tokens. Pools hold tokens in no particular order.