This is especially important later in the game, where you may be called upon to ask a member for information to progress in the game. Planescape 's big change from its big-brother Baldur's Gate is the game's attention to character development. You begin as the Nameless One. Your development from there is determined solely by your actions during the game. The intuitive interface from Baldur's Gate has thankfully been carried over, but it's gotten a cosmetic tweaking.
Portraits are a little smaller, and they're animated.
Your map, journal and inventory icons have also been shrunk meaning you have more of a game world screen than Baldur's Gate . The only point of contention surrounds the game's pop-up menu. Although it can be moved, it's too large and appears on the worst part of the screen, making it more of a nuisance than a blessing. It is a minor annoyance and is in no way a detriment to the game. The characters you meet are some of the most colorful to ever grace your screen.