We're now in the final stages of quality assurance testing, which means we're aggressively looking for new bugs. I'll update everyone on where things are at for art, programming and design, then I'll spend the remainder of this developer diary describing the QA process for BG2 - how it works. Art is generally complete, aside from minor tweaks and bug fixes. The final portraits are now complete except for a few generic portraits. The graphic user interface is complete except for enlarging a few screen areas so foreign text can fit inside.
Movies are now complete and await their final audio.
All backgrounds and character and monster animations are done. I think our fans will be very pleased with the graphic improvements in BG2 compared with BG1 and Tales. I'm really proud of what the programmers here at BioWare have accomplished - it's very good stuff. Design is content complete aside from bug-fixing. I can honestly say that BG2 is the best computer roleplaying game I've ever played, even just on the basis of how compelling the storyline and scripting are.