There are more than enough details to fill a review, but none of them count much, because you could probably find them described in some other review on Game Revolution. Daikatana is full of every concept that could be plagiarized off other games and full of every bad idea that the designers refused to let go of. Japan is basically a colorful Quake 2 . 560 C.E. Norway is the England section of Hexen 2 followed by a descent into Quake . C.E. San Francisco is basically Soldier of Fortune watered down to ennui.
Monsters are plentiful and repetitive.
Weapons, with few exceptions, are unsatisfying and downright bizarre, easily the most esoteric bunch since Unreal . The Daikatana itself, which is the only weapon you retain after time travelling, is implemented poorly. The action is repetitive, and thanks to lousy AI, gets old really fast. The level design is blocky, inconsistent, un-detailed and often squandering the potential of the setting. Your sidekicks, which are one of the game's main selling points because you can give them orders, are mostly an annoyance.