While driving through that last stretch of freeway, I always put the pedal to the metal to see how quickly I could speed home. I m sure many of you have also acted on similar impulses that lead to either impromptu drag races between friends or a date with a police officer and a radar gun followed by a speeding ticket. Perhaps it comes from the promise of all the multiple cylinders and hundreds of horsepower that car ads claim which beacons us to test its authenticity. Or perhaps it s the allure of an open road and the rush that begs us to race through it. TXR is all about modern day drag racing through what appears to be a realistic 3D recreation of Tokyo s highway.
Players start the game off by purchasing a car and then freely cruising about the highway.
The funny thing is that once races are officially underway, victory is not determined by reaching a certain destination or completing numerous laps first. Instead, victory is uniquely decided by Speed Point or SP Battle System. Final victory is accomplished by beating those four bosses. It s safe to say that TXR is filled with new and fresh ideas when it comes to its approach to racing games. And I m happy to report, for the most part, this new interpretation is rather engaging and successful.