His classroom can be found in The Desktop Publisher's Idea Book , now in its 2nd edition. In The Desktop Publisher's Idea Book , Chuck shares his knowledge and know-how with his readers, who may not know they likely already own all they need to be desktop publishers, or may not know how to go about getting started. Chuck answers these questions and more in this book. He understands the importance of a stable, strong foundation, and so spends the first two chapters framing and building this foundation for his readers. The projects in this book are intended to be recreated by readers, from blank screen to finished piece, and to be professional.
Readers learn by doing.
Chuck discusses the project process, from setting a goal, to composing an effective message, to choosing an appropriate vehicle, to selecting a design, to illustrating the message, to preparing artwork, and to printing or publishing the finished project. Chapter 3 brings readers to the projects. While the first two chapters are intended to be read in order, Chapters 3 -19 are fair game. Readers can open any of these chapters and choose an appropriate project. No project depends upon another.