The four structures are not connected, so they are most useful as sniping spots or flag carrier hiding places. Both middle buildings have an underground path that goes underneath the main bridge as well as an alternate, darker route into each base. At the far ends of the map there is a ramp which leads down right to the flag, a very defendable spot but still able to be sieged for the flag. Texturing, like the rest of the aesthetics, is very well done. Most of the walls are done in rock textures, with some Egyptian art and writing thrown in.
Lighting is superb, with the outdoors adequately lit for sniping and roaming.
The lower and temple areas are very fitting, with only torch light that contrasts the outdoor brightness. In some spots, like the flag room, the lighting is just a tad too dark which could lead to some ugly camping. My only complaint about the looks was the sky used in the map, which was very pixelated for some reason. As for game play, CTF-Horus has plenty of replay value, since there are plenty of ways into each base. The middle structures are wonderful for sniping, since they give you a virtual bird's-eye view of most of the map.