The proposal was made after some Australian National University students searching the Internet found information on how to rape without getting caught and how to make bombs. Although retailing organizations are planning to spend more money on information technology, those plans are focused on internal efficiencies rather than outside sales. The video game market has long been targeting boys with their shoot 'em up adventure fantasies, and companies are starting to realize that they're missing out on half the market. Sega of America has had a Girls Task Force for the past two years, developing a series of products for girls. Meanwhile an Austin, Texas company called Girl Games is focusing exclusively on interactive products and an online service for girls, which will be available next year.
Girls have a different reward system.
They want games that allow them to create, undergo personal transformations, and play socially. MMC's design has all the input lines channeling thier bits into a large pool of shared memory, with the computer telling the output lines to pick up their messages at specific digital addresses. Previous designers have been reluctant to use this approach, but MMC says it's developed a way to make it both reliable and cost-effective. The Sci-Fi Channel is stepping itno the Twilight Zone this fall, with plans to incorporate live, online chat from a limited number of viewers while a show is being broadcast. For example, at home I have a Macintsoh 660 AV hooked up to my camcorder, and I can watch my infant son up in the corner of my computer screen in real time as I am doing anything else I want, like faxing or writing.