Note that the bigger the numbers are, the smaller the texture will appear. So using 0.5 instead of 1.0 will make the texture twice as large. Statically scales the texture size, or dynamically scales the texture according to the function definition. Numbers greater than 1 will increase the size, fractions less than 1 will decrease the size, and negative numbers flip the texture. Continually scrolls the texture in both the S and T directions, or scrolls according to the function definition.
Negative numbers scroll in the opposite direction.
Use fractional values for very slow movement. Continually rotates the texture, or rotates according to the function definition. Negative numbers change rotation direction. Use fractional values for very slow movement. The first number following the command specifies the amount of warping, the second affects how quickly the turbulence is animated, and the optional phase value offsets the animation's timing for asynchronos motion.