These games require players to act quickly and manage several different activities simultaneously, increasing the immediacy of the strategy game experience when compared to the Turn-Based games, mostly at the expense of depth of gameplay, making them almost more tactical than strategic in many ways. These games are almost universally divided into scenarios with specific goals which are relatively brief compared to the scenarios used in Turn-Based Strategy games. The Sims , a simulation of human interaction and daily life, is the most recent, ambitious, and fully-realized example of a Sim game. In an empire-builder game, players attempt to build an extensive empire of some sort by many methods. While many of these games are turn-based strategy games, many others are more like Sims.
Players have a set of tools for domination of their environment, and like sims are quite open-ended.
Everything from the world domination goal of the Civilization games to the economic supremacy goal of Sim City or Railroad Tycoon qualifies as an Empire-Building game. Players collect items for use at key points later in the game and learn secrets by talking to the characters the encounter along the way. Arcade games are so-named due to their resemblance to and kinship with the early arcade games that sucked so many quarters in the seventies and eighties. In fact, until Hasbro cracked the ol' Intellectual Property whip earlier this year, many Arcade games were, in fact, very similar to old games such as Pac-Man or Space Invaders . Players explore a series of areas, each populated with enemies, while improving their skills and acquiring wealth and equipment.