Motion is in either the vertical or horizontal directions.
We will add a few enhancements to make intelligent planning in the game a bit more challenging, adding features from the DOOM family of games. The game is a discrete-time game, each move is by exactly one unit, and the action of shooting is instantaneous. Probability of a shot hitting depends inversely on distance, and on possible player enhancements. Players operate in an initially unknown environment, and start at a random location in the maze. Health and armor state are sent from server to agent every turn.