There are also points where the players main objectives will completely change during the mission. This really helps give the missions the feel of being a living environment where anything can happen at anytime. These include bombers, heavy fighters, interceptors, and superiority fighters. The player will be allowed to customize the weapons loadout for any ship they pilot, as well as all of their wingmen. All in all we have approximately 100 ships in FreeSpace 2.
Primary weapons are energy based weapons that that have a number of different abilities.
We are designing the primary weapons to have specific strengths and weaknesses so that the player will have to give some thought as to which weapon they choose for any given mission. For example, some weapons may be extremely effective against an enemy shield, but be completely useless against the enemies hull. However, if the player uses this weapon in conjunction with a primary weapon that specializes in destroying a ships hull they will have quite an arsenal at their disposal. As for armor types, there are none that the player can directly choose. Each ship has differing armor strengths so the player must decide which type of ship will best suit their purposes for any given mission.