That proved to be the decisive blow. Both armies were exhausted, but the loss of its Pharaoh had wounded the Egyptians too deeply. A further loss of one is suffered when a hero dies, and two when the general dies. So as the battle progresses, command and control fragments. The magic system is fun and interactive.
Players alternate casting spells, which can take place at any point in the bound.
A bidding war ensues with each player chipping in magic points to alter the die roll for success by a pip. Magic points are renewed at the beginning of each turn. I highly recommend rules for anyone who wants a system for simple, fantasy miniatures battles with a lot of flavor and variety to them. Many armies have special abilities, and there are a multitude of troop types.