That 400 leading and aspiring online content providers gathered here for the Jupiter Communications Digital Kids '97 conference is indicative to the industry of the growth and economic potential associated with the younger generation going online.
Kids are the market for the foreseeable future.
The usage difference after age 10 is believed to be that girls' use of computers becomes more purposeful. Boys are happy to spend time playing games. And speaking of games, their developers soon will be building into their CD-ROM titles an optional online component. For avid gameplayers, being able to go online adds variety and interest to the game, as well as the opportunity to find an unlimited number of partners and opponents. Parents buy one software game for girls for every four they buy for boys.