Every soldier has his own set of characteristics that can improve, if you're playing a campaign. Mission maps are so tiny it's like being thrown in a closet with grenades. So there will be an initial volley of shots, with the phasing player holding all the cards. After the first turn of my first single mission attempt, three of an apparent six German soldiers were down. Two more were suppressed and prone while I hadn't even had a man hit.
Missions suffer from other deployment problems.
In a mission where you are to hold a town and kill four Brit tanks from XXXth Corps the deployment hexes are randomly scattered about the town, like those last few leaves that fall after you've raked the lawn. Some buildings had several squares, some few, others none. None of these deployment squares had windows facing the British line of advance, but you could set up with a great field of fire to your own rear area. Having men available to perform opportunity fire at all times is a must. Digging troops out of prepared positions is a blasted pain in the fundament.