Not content to take the blast out of the game, the designers have included ninja magic such as Fireball and Tornado. All the walls, ceilings and floors are fully texture-mapped and can be any size, angle height or thickness. Floors can move and crush objects, enemies and players. Full parallax scrolling backdrops can be up to 1024 pixels wide. An impressive improvement over Doom is the capacity for surroundings to actually morph into other objects.
Rooms can become larger or smaller or change shape entirely.
Vehicles can be created to pilot or steer and true swinging doors that have thickness are included. All surfaces can be fully-animated, allowing a wide number of possibilities for expansion, scenery definition and so on. Various lighting effects complement the scenery, adding that extra mood which is so important. These include strobing, flickering, fading and absolute black. Up to 64 levels of light diminishing in the distance are supported, as are light-sourcing effects.