Players then click on the goal number or rope corresponding to the answer, and are able to move if they chose the correct answer. If the wrong answer is given, players are given a second chance. A third wrong answer results in forefitting your turn to one of Blue's friends. My son enjoyed gathering supplies for Tink's Train Ride. Tink will ask players to find the items he needs, while a sign displays a picture of each item needed.
Players can begin the ride by clicking on the train.
You can activate or deactivate bins by clicking on them before the train moves or while it is moving. You can also make the train move faster by clicking on it again. If you gathered the right supplies, the train will add or subtract them by passing by the bins and reaching the end of the track. Players are rewarded with a Blue Dollar for completing the task successfully, or are allowed to play again if the wrong answers are given. As the game progresses, the train will move faster, collecting more items and utilizing more bins.