There are no optional or extra rules. White Player Turn 1. Supply Determination 2. Bonus Move 5. They are resolved after all movement and combat have been completed for both players that turn.
Nothing succeeds like success.
B. PP Accumulation and Allocation PP represent physical propaganda such as newspapers, leaflets and poster as well as the relative ability and dominance of the political leadership of each faction. PP are gains and lost each turn for a number of reasons. In the Accumulation Phase there is an initial allotment of 20 for the Red player, eight each for the Ukrainian Nationalists and Makhnovists, and only four for the Whites. This alone gives the Red player the best chances and options, and though historical probably goes the longest way to making this an unbalanced game. Players also get 1 PP for capturing towns and eliminating more of the enemy than they lose in battle and lose PP for losing towns.