This is done through gesture clicking. The Fallen Lords from Bungie Software. Once players get the commands memorized, they can simply move the mouse in a certain direction to perform tasks without having to continually click through the game's interface. The game is skill based and not class based. Simutronics doesn't want to typecast a character into a certain role that they cannot break out of later.
Goblins always attack in waves.
Check out the dynamic lighting. Focus groups are already being formed and Simutronics will soon announce plans for player-oriented focus groups so gamers can get a taste of Hero's Journey and help shape the world. The game is mere 3-4 months into the development process but you can already see the potential that lies within the design and the approach that Simutronics is taking. The price model has yet to be decided upon but the game is so far from release that there is plenty of time to worry about such things. Alone on a bridge.