However, no hits will be applicable to models that you would have needed a higher roll to hit, even if you roll that number during combat. Hits not allocated are wasted. If a target is in soft cover, you may allocate hits onto additional targets in soft cover, or trail them out into no cover. When firing, your model may use any or all of its medium range allotment of dice to determine the distance the grenade has been thrown. If any of the model s allotment of dice remains, it may roll them to adjust the shot by either adding or subtracting to the distance already rolled.
Grenades always ignore cover modifiers.
Grenade launchers use their own dice for range, but the model s dice for damage at either medium or long range. Hard cover subtracts 2 successful hit dice from the firing unit s roll. Special rules may apply when firing at models in building, in woods, etc. Close combat between the opposing models will then commence. C-F dice against your opponent using your model s combat weapon.