When that day came, he had Pong ready. We can do the same thing today. Apply the relevant laws and you'll have a pretty accurate idea where microprocessor performance, PC usage, display technology, fiber optic bandwidth, wireless PDAs, games, the Web, etc. will be two, three and five years from now. To improve your odds, pick markets that have yet to mature. For example, it's probably a mistake to target the aging PC world.
Opportunities are everywhere in Web appliances, especially as homes and cars get more wired.
Of course, the biggest opportunity will come with Internet II, which should arrive about 2002 or 2003. For that full-motion video, high bandwidth, global technology we will need all new infrastructure, from backbone to servers to personal ports. We'll also need a massive new library of tools to deal with this tsunami of data. And biggest of all, we're going to need a lot of content to fill this new media. And that's just extrapolating from what we've already got.