Render unto Bryce, or making a scene OK, so now we have all the basic ingredients that we need to start building a scene. We start this with a blank scene in Bryce. Then we import the watch mesh. If we render it now, it doesn't look like much. That's because we haven't textured it, or set up an interesting scene and lighting.
Lets begin by texturing.
This one is pretty straightforward. We start by assigning a nice silvery metallic texture to the case, crown and buckle parts. The crystal gets a regular glass texture, but because we will be using non-standard lighting, we will increase the transparency and decrease the reflectivity. We will leave in a small amount of refraction to simulate the effect of looking through the edges of the watch crystal. To get the colour if the strap, we simply open the original photo of the watch in Photoshop, select a small area of the strap, and paste it into a new image file.