There are many ways to make school more interesting and interactive for the student. This paper is concerned with applying some techniques and lessons learned by the commercial computer gaming industry to educational computer programs. Many new computer applications support the theory that the ability to analyze and solve a variety of problems quickly is more important than applying memorized information. Computers with their ability to provide information in textual, audio and graphical formats are in a unique position to help in this immersion process. Advancement in technologies has placed us at a point where it should be possible to combine our society's experience in producing solid instructional content, entertaining movies and games into forms of instruction that the students find engaging, fulfilling and applicable.
Edutainment combines elements of video gaming with more standard educational material.
In the past, edutainment products have not been very satisfying. They either were more like a video game with very little of the desired content incorporated or more like an electronic book that was not very intriguing. It should be noted that the features that are present in a good game design are the same as those called for in a good instructional design. One of the key features of any computer game is the engaging aspect of the program. A game has to involve users to the point that they will continue to play and play multiple times.