Murderers are killed instantly if they enter a town or city in the game. If the player killer dies, they lose skill and attribute points when they resurrect. All in all, it's a pretty tough life, and one many players decided was not worth it. Random player killing still occurs, but not at the Mansonian proportions prior to the reputation system. Those players who simply must live by the sword now tend to join or create in-game guilds, which were added to the game several months ago.
Guilds can declare war on one another, then fight and die all they wish without any consequences.
This allows for mass troop movement and coordinated attacks. The Guardians of Light guild makes a frontal assault on the Shadow Clan Orc Fort Origin also completely revamped the home ownership system. In the past, there were some genuine attempts to create community, with varying success. But as in life, there are always a few bad seeds. And soon, opening a bar or tavern was like chumming the waters for predatory player killers, thieves, vandals and other social misfits.