This only applies when all of the above stated conditions are met and it only applies to Red units that enter the map after the first turn. If you are playing a scenario where the Red force starts out already setup on the map then you will continue to be stuck with only that particular Red setup whenever that saved game file is reloaded. Sped up initial appearance of 'Add One Unit' window by precalculateing and then hard coding its alpha sorted unit name arrays. Added more terrain info to the text shown in the info line at various places in the program. Shortened the Report Menu list by five items by eliminating menu list distinctions between blue reports and red reports.
Program can now deduce which force to display reports for.
If a player interrupted the orders phase of a game session by saving the game and exiting TacOps, then when the player next reloaded that saved game file and resumed giving orders, the shift point restrictions for ongoing artillery and mortar units were sometimes ignored. Windows version would sometimes crash or begin to display garbled graphics or begin to fail to draw some graphics if there were large numbers of small smoke clouds on the map and if two or more of these clouds were located consecutively in memory and if two or more of those consecutive clouds were removed from the map in the same 15 second combat pulse. The same bug existed in the code for the Mac version but it did not cause a problem on Macs. When loading a saved game file, the program failed to automatically look for a needed scenario file in a factory folder with the same name as the scenario. The program would sometimes crash while drawing the Order of Battle report when displaying a CPX map overlay file when the creator of the overlay had set the overlay to not show enemy order of battle reports.