The theme of the MUD has its foundation in the Dragonlance stories - the settings you find and the characters you meet here could have existed on Krynn. There are no stock zones in this medium-sized world, and the code supports the RP environment. The Gods of Krynn are an active and caring bunch of folks. The downsides to Age of Legends include an everpresent conflict between playing the MUD and roleplaying, and the fact that they are still struggling to balance the characters to their liking. The code for this fascinating world is rich and unusual.
Players can elect to be single, double or tri-classed.
The Joynt permits you to have two characters on the game at a time, but you can make as many different characters as you like. A unique feature on the Joynt's web site is a dynamic listing of player levels and their gold holdings. Age of War - CircleMUD ageofwar.org 4000 Age of War, last I knew, was a fun place to play if you liked a hack and slash environment and fellow players who belonged to the youth set. My main character's name was Lyramia and she became Assistant Implementor, head builder, and chief admin. I was banned from AOW in April 1999 by Reed Petty, the owner of the server, for reasons never made clear to me.