Thi s process is done in order to match user's personal story with a traditional story in the data-base. Children can input information only through the keyboard. It behaves as the sage's disciple and is in charge of conversing with the user. After collecting information, it calls the sage storyteller. The screen displays the sage's cartoon while canned recorded stories are played back.
Input is still through the keyboard.
The toy maintains the conversation with the kids. Current work is being done on analyzing results of the user study conducted with twelve 11 to 13 years old. The study is aimed at ga ining deeper understanding of human communication in order to design computational soft toys that allow interesting interaction. The general goal is to identify better design principles to integrate physical and computer objects. There is still a long way to go in both the research and the implementation aspects of the project.