With only days to prepare, the PCs must unite three primitive Volturnian races and establish friendly relations with a race of androids called the Mechanons in order to have enough forces to successfully repel the upcoming assault. Meanwhile, the PCs' highly evolved and technologically advanced dinosaur allies, the Eorna, are repairing what remains of the dilapidated planetary defenses. The three primitive alien tribes each have a test they put the PCs to before agreeing to join any such coalition. The Sathar at last arrive and the Battle of Volturnus is joined. The fate of the planet hangs in the balance.
Players have the aid of any races they have convinced to join in the clash.
The module encourages good playing by rewarding the players with better odds of winning the overall battle depending on how many factions they persuaded to unite. Groups who alienated one or more of the aborigine races will have a tougher time in this final assault, which is actually broken down into three separate scenes. Another important point is that the players do have a chance to 'blow it', losing the final battle and the planet at the end. Failure should always be a possibility in this kind of epic struggle. Quality modules like this are a significant factor in Star Frontiers' recent resurgence as a gaming phenomenon.