For the allied player, it often spells disaster. Once in the game, the allied player gets to make his counter stroke. This may be from the South, North or a combination of the two. At this point, the allied attacks get a favourable die roll modifier until such a time as the Germans are neither destroyed nor forced to retreat by a combat, or the game ends. Units are Infantry and Cavalry, Corps and Divisions.
Russian divisions are immobile city garrisons.
Russian turn, then Central Powers turn. May not retreat from a clear square into this type square. Attacker reduced by half when attacking into square. Fortresses have a defense Strength factor of 1-3 steps. More than 1 unit may attack a target.