If the unit suffers a disruption result it remains in the hex and does nothing until the disruption is lifted. When it leaves the hex it must undergo another minefield attack. In this case the unit moves to an adjacent hex regardless of the result of the attack. Units do not undergo a minefield attack if they remain in the hex without moving. If a unit performs a close assault in a mined hex it suffers an attack from the minefield before it does it close assault.
Minefields attack both friendly and enemy units alike.
In the initial deployment a player may elect to place friendly units on mined hexes. If and when he chooses to move these units out of the mined hexes they must suffer a minefield attack. The chart below will show which player has how many minefields in each in each scenario. This player secretly selects which hexes he wishes to mine prior to either player placing their units down and notes their location down on a separate sheet of paper. Minefields are never used up.