A game of M.U.L.E. obeys the laws of supply and demand. The game really shines in multiplayer with the clever auction format placing those who choose to sell at the top of the screen, with buyers at the bottom. When your prospective buyers are human, there's always a lot of fun manipulating your prices, trying to get the most out of the buyers, or refusing to pay exorbitant prices and yelling at him to lower them. As the trading clock ticks down, frantic dashes to trade make for the best part of the game. Mechtrons are the computer species.
Packers are are round fat aliens who make excellent farmers .
Despite the low-res graphics, the animations for each race are a real treat. If you've got time left after buying, outfitting and installing a M.U.L.E. , you can assay land for Crystite, hunt for the Mountain Wampus, or just go gambling. You'll have six or twelve months depending on what skill level you play in order to get as much land, money, and goods as possible. Even with all the trading and dashes for monetary supremacy, M.U.L.E. players are also creating a colony and are rated on how successful that colony is at the end of the game. Contact us for more information on GameSpy Industries.