I try to create the game so the player can do what he wants to do as opposed to the boring stuff. There is some new information, as well as clarifications. The inventory screens can also be scaled. A typical screen will show two, but you can scale them down so you could show six at once. Apparently, the enemies will create formations.
Examples are a wedge formation, or a single file firing line.
Finally, not exactly news, but finally specified exactly, the resolution can be scaled from 640x480 all the way up to 1280x1024 and 32-bit color. We basically pulled it straight out of our imaginations. The way I came up with the outline for the world where all the action takes place is to brainstorm a list of the most interesting or exciting places that action can take place for this kind of game and include them, so the player can see a really diverse world. The novice mode giving more information, and expert shrinking down, giving you the minimum of what you need. Also, according to Taylor, the drag-selecting of stuff on the ground possibly makes it so that your character will not have to pick up each item individually.