This game was designed for people like myself, professionals who wanted to game and who had only a limited amount of time to do so. The interest should be not only in gaming, but in weaving a compelling story, using the game systems as a framework or context to govern how characters interact. For those new to concept of roleplaying, roleplaying is a game of pretend. One assumes a persona, known as a player character, of someone who is not you, but since you are playing them, has aspects of yourself in them. Its like reading a story, but this time, you not only read the story but you are one of the characters as well, helping write the story as you go along pretending to live it.
Players have two other choices.
They may play in the main campaign area, which is in Santa Cruz, California. This is where the bulk of this game takes place. Such a choice sacrifices potential interaction with other players since it is unlikely that other players in this game will have also chosen the same location. Obviously, many chronicles have already been published or are available online. Regardless of which setting players choose, the total number of players cannot exceed the maximum allowed for that chronicle.