Wizardry 8 will feature more than 100 3D creature models. Considering variations in statistics, abilities and size, there will be over 300 monsters ranging from small but deadly Bloodvines to huge sea beasts. Expect monsters to have different strengths and weaknesses, and to use varied combat tactics. Monsters will not pop out of nowhere as in Wizardry 7. Combat is phased, meaning characters and enemies follow initiatives prioritized by factors like speed, position and weapon.
Enemies can attack from different positions, and even surround the party.
Party formations can be set by the player to protect certain members. Combat is expected to be quite strategic, with some surprises planned. One interesting new feature is that there will be both personal inventory and party inventory. Only the former can be used in combat, but the number of slots is quite limited. Party inventory is divided up, and there are many slots.