Instead, Julie faces not only linear gameplay in the broad sense of the game, but at the most discrete decision level of the game. I often felt like a Pavlovian dog. I was more disappointed that the weapons, while very fun to use, aren't really very interesting. A sword is a sword in this game, whether is burns with fire or glistens with electricity it is but a slashing weapon. I am not sure what Ritual had in mind with the rocks and sling but this item is absolutely, positively useless.
Rocks barely annoy the enemy and fly an incredibly short distance.
They are difficult to aim and not fun to use. I'd be much happier if I could tie an extra ammo clip to my thigh using the leather sling. The major complaint I have about the game is its brevity. As I mentioned earlier, I really wanted to play this game to its very end. I was having a blast, was involved in the storyline and wanted to finish the game.