Origin Systems Search links.net, Thanks Google. I loved the Origin Games, the Ultimas . They were roll playing that consistently pushed technological boundaries while asserting the need for relationships and choices and even proposed to create systems of morality within gaming experiences. More than black and white, good and bad guys, the games struggled to portray a dungeons and dragons world where compassion might rule over valour and either way they were contrary guiding principles.
Most games stop at simple valour - brave and cunning combat to kill a clear foe.
It made total sense to add nuance to character selection and roll playing, but few took it up and carried it as far as Origin. But even before then, Autoduel and a few other games engrossed the first generation of computer game players - games that were released on Apple first, because that's where the money was, and still make for good play on the PC today. I took up a Mac and lost track of the Origin world. But their continued pioneering was impossible to ignore - the Ultima Online massively multiplayer fantasy roll playing world promoted simple work as well as dragon slaying.