This video explores the methods of applying Projection Textures to surfaces and backdrops. Some of the examples include mapping faces using layered projections and creating 3D matte paintings from a 2D Photo. Also covered is how to apply Environment textures to surfaces adding realistic blending with backgrounds. Surfaces can then detached or trimmed into secondary levels of detail maintaining surface continuity. Also covers how to create reference shaders for surface evaluation and image planes as modeling templates.
Polygons traditionally are the modeling type chosen for creating game assets.
With the addition of Sub Division Surfaces and better texture control, polygons are gaining acceptance in the film and video market. Polygon Modeling I and II show how to create surfaces starting with simple polygons moving to refined subdivision surfaces. With the addition of Sub Division Surfaces and better texture control, polygons are gaining acceptance in the film and video market. Polygon Modeling I and II show how to create surfaces starting with simple polygons moving to refined subdivision surfaces. Part II address how to combine or separate polygon meshes, create and modify subdivision surfaces, converting subdivision surface to Nurbs patches, and adjusting surface normals.