The gumshoe will always reel around the corner. The llamas will always destroy him. Games are not only potentially non-linear, but are extremely long in comparison to the average film, most providing upwards of 30 hours of gameplay, giving the composer an almost Herculean task. In a computer game you have no idea how long your story will take to develop. You have no idea in combat at what point a player will start to win or start to lose, or maybe just decide that he's bored and wants to go somewhere else.
Music is a language.
When you make a melody, you're making a statement, you're conveying a thought, a feeling, you're leading to something. The problem that we face is that you could be in the middle of a sentence, and the player decides to go in a different direction and you have to figure out what to do with that sentence that you started . Diane Theriot brought up another point of contention. Part of the concern is that there are not enough voters in our membership who will be able to make cogent decisions in such a specialized area. Perhaps it's simply not time yet.