The Well-Rounded Interview Read our review of MindRover.
Most new games seem inspired, at least in part, by older titles.
The ideas for MindRover developed over a period of years. During the early 1990s, I worked as the user interface designer for a visual programming product, and my experiences with that product made me believe that there could be a really fun game built around the concepts of visual programming. I started hashing out some of the ideas at that point. Finally, in 1996 I started developing the concept in earnest. But it's not entirely an original idea, either.