Full information on how to use both is provided with the game. I'll be very interested to hear feedback of any type here in the newsgroup. Well, first off, each unit belongs to an HQ unit. Same system used in many modern boardgames. If a unit moves outside of the radius, it is activated only as described above.
Morale is affected by losses, and improves or degrades the performance of units.
Eventually, a broken unit will not be able to be activated, and will retreat on it's own. Intel is reflected through the use of line of sight and limited into on enemy units. There is a max attack value and range for each weapons system a unit has, as well as close assault values against soft and hard targets. Well, the units are clearly counters, not little tanks and the like. They represent more the ability to project force than the actual details of who is hiding behind one tree.