In some ways, again looking with hindsight, you pioneered a type of game that has remained a staple in LucasArts games. Ate My Neighbors, Sam and Max, and Day of the Tentacle. However, it was also very conscious. You see, it's really hard to do an adventure game and keep it dead serious.
Players get upset when, for instance, they are in a world where there is only one pencil.
It's kind of silly to think that there are no pencils in LA, but in many adventure games, that is how the world seems to be. Using humor lets you turn a weakness into an advantage. You can use crazy ideas to solve puzzles, and when the situation makes no sense, people don't grumble about it. It was the first adventure game I'd designed. I wasn't a big fan of those types of games for a couple of reasons.