Model Simplification A framework that automatically exploits output of a simplification algorithm to construct bounding volume hierarchies for collision detection.
Preliminary experiments show very encouraging results.
This sketch identified problems discovered as part of the VR efforts at the Electronic Visualization Laboratory and offers solutions. By using some imported scene geometry, created in a general-purpose modeller, the system allows interactive placement of paint strokes in 3D. The user is able to rotate the scene, select a suitable viewing angle, and paint from the desired direction, with the depth values for the stroke positions calculated from the imported scene. Example visualizations display up to eight values simultaneously so that they can be understood in context.