Strikeout Batter strikes out. Runner doesn't advance. Runner doesn't advance. Walk Batter walks. The left column is the runner's retreat value.
Runner rolls two dice.
If the number is within the range, the runner is safe. If the number is 12, roll two dice and check the error rule chart. If the catcher makes an error, all runners advance one base. If 10 times the number plus the batter's HP is greater than the pitcher's HP, homerun. If the runner wants to tag up, runner rolls one die.