I'm not sure I like this. At the moment I'd rather recieve my APs for the segment and spend them as I go along, with the APs forming a natural ceiling to the actions I perform. If I run out of APs on the first phase, then tough titty on me. There are too few general and too many specific things here for the pilot to do. Communications for example.
Most pilots can fly and talk at the same time.
First, you can have a rule stating that any phase in which a pilot does x-action, they cannot turn or roll that phase. Second, I'm assuming backseaters have their own APs. Lets break-down pilot actions to fundamentals. I'm not sure I go for this concept. First of all, it limits the players actions severely within a segment.