The game concept itself plays out reasonably well in terms of game interactivity and characters and many of the effects and texturing used for each were excellent. Multiplayer wasn't bad either and there were options galore for choosing the type of game you wanted to setup. As Kabuto, kicking Delphi like a football and watching her smack into a cliffside a mile away and then picking up her lifeless body and tossing her in your mouth was certainly fun needless to say. And you should probably eventually get it to put on your shelf-but peck away at it piece by piece when you do. Trying to take this game all in one gulp will surely show you what we meant about repetitiveness.
Graphics are so very sweet, and the cutscene humor is hilarious.
Game has a cartoon epic feel. Game engine is just way too demanding-even somewhat so on a good number of high end machines. The texturing on Kabuto and the mountain in the background just go to show the graphical sweets of this game-but with the resources the game demands, we sometimes questioned if it was worth it. The level design however always seems to be top-notch regardless. Their levels quickly get boring and their portion of the game in general is drawn out too long.