Research on such diverse areas as stress, anxiety, creativity and self-efficacy reinforce the generalization that we need to play more in order to improve our learning. Recent studies on the nature of intelligence have eliminated traditional IQ measures as the sole indicator of effective performance. Newer frameworks of intelligence emphasize that there are several avenues to learning other than the conventional use of language and logic. Games and activities tap into alternative intelligences. Adult Learning Theory.
Most adults bring a rich store of experiences to the learning situation.
The primary task of the facilitator is to help them, through collaborative efforts, to derive generalizations from this base of experience. Events that are accompanied by emotions result in long-lasting learning. Borddum is not conducive to effective learning. Games and activities that include appropriate levels of cooperation within teams and competitiion across teams add emotional elements to learning. Practice and Feedback.