A different version of a wearable computer was designed for each so as to satisfy the artistic intent that motivates them. We would like to provide a short description of these categories and use them to classify the three types of wearable street performers presented in this paper. Entertainers are defined as those performers with the simple aim of pleasing the audience, either by making them laugh or by impressing them with skills such as juggling, acrobatics or magic. In contrast, Animators play games with the audience. They use audience interaction not just for part of the show but as the main act itself.
Provocateurs are more concerned with loosening-up society as a whole.
They ask questions of society by going to the limits of conventionally acceptable behavior. Communicators see themselves as educators who feel they have something to teach to the rest of society or a message to pass on. Finally, Performing Artists are mainly interested in showing an artistic work, and their own personal view of art, focusing more on form rather than content. Our work in wearable performance shows examples of how some of these street artists' work is transformed by the new technology, according to the above mentioned taxonomy. The idea is to create a performance that the public is able to enjoy both as is and also as as an augmented performance.