The opposite of a profane bonus, a sacred bonus relates to the power of good. A bonus resulting from an unusually beneficial interaction between two related skills. Synergy bonuses are not granted by magic items. Many items, particularly wands and staffs, are limited in power by the number of charges they hold. Normally, charged items have 50 charges at most.
Prices listed are always for fully charged items.
The AC, hardness, hit points, and break DC are listed for typical examples of some types of magic items. Some individual items, notably those that simply store spells and nothing else, don't get full-blown descriptions. The main reason to make it higher, of course, would be to increase the power of the spell. Items with full descriptions have their powers detailed, and each of the following topics is covered in notational form at the end of the description. For potions, scrolls, and wands, the creator can set the caster level of the item at any number high enough to cast the stored spell and not higher than her own caster level.