A developer working for Interplay had the space-sim guys drooling and falling all over themselves with a small request for some feedback on early design screenshots of a game entitled Starfleet Command . It's still a ways off, but we are looking for some feedback on the interface layout and style of the game. All action takes place on the 2D plane. Early on in the development cycle, we talked about 3D, but we made the decision to go 2D. Easier interface, less strain on the brain. Stately or another joystick fighter clone.
Fighters move like fighters.
No joystick support. Mouse, keyboard and brain. SFC is multiplayer. One to six players over a LAN or Internet. How do you do that on a 2d screen and make it easy to understand and read in a moment.