Some of our colleagues have broken into realism too much. But realism excess injures the game, this is a fact. This process looks like turning hit into documentary. We are trying not to be distracted by thoughts like this is far from reality . The only thing that matters is whether the game is going to be interesting.
Modifications become more difficult, less simple for an ordinary gamer.
And Seriously Warped Deathmatch was released very fast. I entirely independently. We contacted gathering of Developers only after they have seen positive responses to Public Test I in the Internet. I would say, we struggled against the schedule all last year. Tell us a few words about their good and bad sides if it is possible.