However, unlike push, TC gives the holding team reinforcements about every 60 seconds, whereas PS gives you nothing until you capture all the points on a level. TC maps should be less linear than push and have more than 1 control point. The FA team strives to include quality maps with Firearms to provide the best gaming experience. However, there are some guidelines that must be followed for a map to be considered. Your map must have a specific theme and a great atmosphere.
Firearms is based around subjects such as the military and war.
Your map should look like a place where a large scale battle could happen in real life. One way for example to improve the atmosphere is to add sounds of battle like machinegun fire in the background. Also, try to make use of the textures included in the firearms.wad and other custom textures of your choosing. Using custom textures rather than the regular half-life ones can make a huge difference on the aesthetic quality of your map. Don't bore us all with a map that looks like it was made for regular Half-Life Deathmatch.