Surfaced subs may occupy the same hex as submerged subs, but not with surface ships. 22.00 Map Obviously the Ogre map, as it stands, cannot be used for sea battles. A simple scenario can be constructed by treating clear hexes as water hexes, craters and obstructed hexsides as coral and impassible to subs. The last row of hexes should be treated as the shore and the objective of an invading player. Interesting amphibious invasion battles can be invented with LSEVs and Ogres.
Imagination is the limit.
22.01 Mined areas are predesignated sections that are considered mined with proximity explosives. When a surface craft or sub passes through a mined area it immediately undergoes a 1-1 attack.