The class set is designed to be very extensible while maintaining top performance. To this end, the hierarchy of different types of graphics which may appear in a spritefield is large. However, the main classes of interest are the QwSprite and QwRealSprite. The hierarchy could also be extended to include graphic elements other than masked raster images, such as text and geometry shapes. This is version 1.7.
Examples See example.cpp in the package for an example program.
Velocities available from mobile sprites. More double-buffering possibilities. I'll probable make them QShared some day. Version 1.41 QwTextSprite fixed Example program re-compiled. Some const-ness fixes.