Caster captures ME drawn from target. Once the spell enables the caster to assassinate a foe, the spell looses it's effectiveness and must be cast again before assassinating another foe. Quadruples the damage done to target by anyone while spell is in effect. Caster gains 2 additional actions for next round of combat. Prevents target from landing a hit on caster.
Leads target to believe caster is allied with target.
Target will not attack caster unless caster is the only player remaining in a battle. If another caster succeeds in deceiving target, after this spell is cast, this spell will be rendered ineffective. Only effective on low intelligence creatures, not live players. Caster assaults target with a severe mental attack in an attempt to stun the target with the caster's strong will. Target looses next turn.