Last year when Voodoo5 was introduced with its excellent FSAA, it was no surprise that most of the other accelerators out there did not present the same level of quality AA that 3dfx offered. What is intriguing about Quincunx is that it is featured as a High Resolution Full Scene Anti-Aliasing fix. As you have read from Dan s earlier preview, FSAA takes a huge hit in the fill rate and bandwidth. Needing the speed and bandwidth of the GeForce line of products, together with a multi-sample FSAA that could supposedly match the quality of 3dfx s FSAA, was something that I knew simulation fans needed to see. There is no question that simulations need an excellent FSAA feature more than any other market segment.
Image quality is paramount.
Again, I don t want to go on discussing these issues too much. Dan covered them in our previous GF3 preview but some are worth re-addressing and reminding. Yes, it is this big. Anisotropic filtering is the method by which texture swimming is addressed. What is unique about Anisotropic Filtering is that it is not listed in the features for GF3 nor is it in the control panel.