Generated with the real-time ray tracer. The visible male dataset, showing the inside of the skull with the color image slice data mapped onto an isosurface from the CT scan. Generated with the real-time ray tracer. A closeup of the room scene generated with the real-time ray tracer. A visualization of the time required to compute each pixel.
Intensity represents pixels that took longer to compute.
You can see evidence of the structure of the B-Spline algorithm on the teapot, the bounding volume hierarchy and the polygons on the bunny, and the cost of computing glossy surfaces. An analytical isosurface from a single tri-linear cell. Generated with the real-time ray tracer isosurface algorithm. Interactive room scene generated with the real-time ray tracer. The Images on the walls and the VW bug on the bookshelf are Siggraph and University of Utah icons.