This ground type is especially meant for grass or other little gimmicks which make a level nice, but which shouldn't have influence of it. Hotspots also have the advantage that they have a z-pos, therefore they can be placed above or below the Pingus. Entrances for example consist normaly of three objects an hotspots for the back side of the entrance, an hotspot for the front side of the entrance and an entrance object for the middle position. Entrances Entrances are the places where the Pingus enter a level, they normaly don't draw any gfx, therefore it is required that you add some Hotspots above and below them to make them look realistic. Exits Exits are similar to hotspots, but they provide first an exit point, where the Pingus can leave a level and second they erase an area in the collision map, so that the exit isn't blocken by any objects infront of them.
Liquids Liquids are things like lava, water or acid.
The consist of a single image which is blitted multiple times up to a given width. In addition to hotspots they also manipulate the collision map so that the area is marked as deadly . This page was automatically generated with WML .