As bad as it may seem, you can find parallels to this in professional wrestling. With games, they are used primarily to build on the strength of the movie or television licenses they support. When designing Harbinger, we quickly realized that once freed from artificial limitations, we could allow interesting and world changing events to take place. Alliances can change. Tides of conflict can turn.
Major characters can die.
It's our universe and our rules, so we can provide the player with choices that have a real and apparent impact on their game world. Silverback Entertainment was formed in April 1999 by former members of Running With Scissors. We were all friends and worked together on various projects. While some of us did work on minor parts of Postal, we are not the Postal team. Truthfully, we had nothing to do with Postal's design, and little to do with its implementation.