Helicopters cast realistic shadows in accordance with the positioning of the sun if it is daytime, tracked and wheeled vehicles leave tracks and kick up dust as they undulate across the exquisitely designed landscape. Hovercrafts distort the water that they skim across, kicking spray up into the chasing camera. All have moving attachments, blinking lights, and even when equipped with the shield it casts a blue glow across the landscape when attacked by energy weapons. Texture mapping of units means debris will be thrown up when you are hit. Detail extends down to individual rotor blades, which can be seen moving.
Fences exist on the majority of the islands.
Either removed by rolling through them with a land vehicle or thrown across the landscape with as much energy that was expelled from your weapon, whether it is rocket or chain gun fire and will then lie there till disturbed once again. Rage could have left a rocket with a simple white trail but instead the smoke from the rockets exhausts disperses in which ever way the air is moving. Chain guns cause weapon muzzle flash but once again Rage goes one step further and accurately models the spent cartridge shells as they fall out of the rear of the chain gun. The casings fall until they can go no further and then pile up before disappearing to prevent your computer from exploding. Sadly Rage seems to be unable to extend realism to their game box.