There are three campaigns, which offer a wide variety of diverse goals. The second is a modern campaign, with such challenges as creating a metro commuter system in a large city. In many of the campaign games, personal wealth is de-emphasized, removing stock market concerns from some scenarios. The object is to maintain the edge in troops, weapons, and ammunition if Germany gains the advantage, the province falls, and with it any trains operating therein. Money is no object, but you cannot buy new track or new engines, so your capacity to supply remaining provinces is further diminished as your initial supply of fifteen engines is reduced to a mere handful.
Individual scenarios have a variety of settings.
Maps previously available only in campaigns, such as Australia, are now available for use. A few other minor changes put a new face on the original. The player can now construct spanning bridges causeways that can traverse large bodies of water at high cost. There are still no ferries or tunnels, but a spanning bridge can compensate in part. Another significant change is the introduction of variable time scales.