If that sounds like an idea whose time has come, that's probably the exact same thought Tom Filsinger had over 20 years ago when he first dreamed up a game called Compucard Wrestling. When the WWF turned Filsinger down, he simply turned up his imagination. The loss of the WWF led to the birth of the GWF, the fictional centerpiece of what has been known since 1985 as Champions of the Galaxy. Set over 100 years in the future, the game lets players book and simulate matches between competitors who have convened from places all over space and time to do battle in the squared circle. With it's wild characters and sci-fi twist, Champions of the Galaxy is one part pro wrestling, one part comic book.
Game play focuses on the illustrated cards which list all of a grappler's moves.
Using the cards and dice, players go through a match move by move, with each new situation set up by the previous result. Wrestlers' attributes like power and agility also affect the success of certain moves, while special charts allow the action to spill outside of the ring or continue after the bell. The basic game can be learned in minutes and optional rules allow enough additional detail that the matches resemble something that might be seen on RAW or Nitro. A booklet included with the Champions of the Galaxy introductory set describes each of the 24 wrestlers in terms of personality and wrestling style and also sets up the feuds and alliances that exist in the league. In order to keep things fresh and give promoters more options, Filsinger Games releases updates for the game every six months.