The tables on this page list the status of each of the various VRML 2.0 nodes in VRaniML beta v0.9.04. The Annotated VRML 2.0 Reference Manual with comments about the status of each of these concepts. 4 component textures are converted to 3 component, no support for transparent textures, uses LeadTools SDK to open and read texture image files. AvatarSize, speed and visibilityLimit are ignored.
Gravity is ignored.
Has no real effect. All VRML 2.0 nodes are properly parsed, maintained in the scene graph and properly exported. Geometry nodes support automatic texture coordinate generation and obey TextureTransform nodes if present. Most geometry nodes have a pointer to a solid model which stores the representation of the polygon data. The underlying solid model will in the future support such functions as progressive mesh generation, Boolean operations and splitting plane operations.