Spells are mapped to the upper shoulder buttons, letting you have two ready to go at any time, and fiddling them around in the inventory screen isn't too difficult. It becomes clear, however, during moments of tension, that the PlayStation version is overtaxing its 3D engine. Too many orcs and spiders dogging your heels will result in distinct episodes of framerate failure, especially if you've got some lighting effects going on in the same area, which is exactly what you don't want to happen when there's a horde of monsters bearing down on you. There are also some frequent and rather bizarre errors that see enemies disappear and then reappear some short distance away, with no warning. If these were teleporting wizards or djinn, I would be willing to go along with the phenomenon, but when ordinary goblins possess such abilities, I get a little suspicious.
Horrible pain can be the only result.
The rest of the game's music, though, isn't that bad. Dungeon and field exploration sequences have a surprising pleasant ambient soundtrack, light on melody but with a nice ebb and flow to it. The sound effects and voices are a mixed bag, comparatively, depending on your taste. Goofball that I am, I dig the dopey character voices, but they'll probably be nails on a blackboard to straighter sorts. Fans of traditional console RPGs are warned that they'll probably detest the presentation and near-lack of story, though.