And that's very realistic. That's the way it is. Nothing Like the Real Thing Game designer Paul Grace admits to taking a bit of artistic license for entertainment value. But game makers have turned to veterans for true experience. One of the things the software people didn't know was how you fired a torpedo to hit a target.
Game companies know no borders in their search for realism.
The gritty realism of Anderson's experiences isn't lost on game players, many of whom are fanatics for military technology, game designer Rick Martinez said. Colonel Anderson thinks the combat-simulation games can be a bridge between his and the following generations. Kids will learn about World War II and some of the things we shouldn't forget about. Juju Chang contributed to this story. The Web Copyright 2000 ABC News Internet Ventures.