As entertaining as the other viewpoints are, The Lone Ranger really shines when a specific task or mission brings the Masked Man to a cave or specific building. The only thing to do, obviously, is kill every single one of them. Fortunately, most are willing to wait a decent amount of time before doing so, leaving ample time to fill their craniums with lead before they can do you any harm. My only gripe is that they don't appear often enough. Throughout the myriad perspectives, there are a few features that remain constant.
Flaws are minimal, but there are a few minor hitches in the layout of the game.
Obviously, this is a tad frustrating. Figuring out the order to talk to people in order to make some vital location appear on the map is also frustrating, but most RPGs tend to suffer from similar problems.