The arms, legs and torso were mapped as a series of cylindrical maps except for the upper torso where I broke the object into a series of planar surfaces. After another pause, my objects were loaded with their starting color textures into Deep Paint. After several tries I came up with a more suitable color for the skin and a more 'pink' color to use for the lips. With the base colors established I then set about detailing the face of the character. First I needed to make the skin of the character look more like skin.
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I manipulated it slightly so that the scaling of the detail looked appropriate to the size of the texture mapping of the character. Deep Paint has a feature where it can use tileable images as a paint texture and strokes of the brushes reveal the texture as you paint it onto the character. These work rather well on most mapping types but can produce seams where two mapping surfaces on your object meet. Also, most caucasians tend to have a bit of a rosy hue to the cheeks, the forehead above the eyebrows and the top part of the chin where the sun tends to hit their faces most. Next I set about creating more noticeable detail.