This name was quickly expunged, however, when a member of the Development team built an Auratog deck that did pretty well in playtest. This month's deck is a decent attempt to make an Auratog deck. For the most part, the original deck relied on local creature enchantments to feed the Auratogs and thus trigger the card-drawing ability of Femeref Enchantresses.
Local enchantments tend to be unplayable in competitive constructed decks for two reasons.
First, local enchantments depend on having a creature in play on which to put them. If your initial draw contains only enchantments you're in a lot of trouble. Second, and more importantly, even when you do find a creature to enchant, that enchantment simply makes the creature more satisfying for your opponent to destroy. One Terror will take out two cards instead of one, putting you in a position of card disadvantage, which is simply unacceptable. Card disadvantage is the main reason local enchantments are rarely seen in tournament decks.