We have been trying to capture that look again. Here I think we have. Let s get back to see how we did it. Lets take a look at the first texture we started out with. Open the Surface panel and go to the front face texture.
Lets see what that s all about.
Click on the highlighted texture button next to the Diffusion level. Her you will notice that we have a gray scale image loaded just as we did with the color image. Also an alpha map. This will match up perfectly with the color map. LW will use the shades of gray to calculate what value to give the diffusion level.