During melees, expert DeathMatchers often do not aim directly at the victim. Instead, they aim at the enemy's feet to guarantee that each shot hurts. Remember, if the rocket sails by completely, you've not only wasted a shot, but you've also given the target a shot at you. Another benefit to using explosives against others is that the blast spoils their ability to return fire. Getting knocked around can sure mess up your aim and scramble your brains.
Explosives are also quite handy for testing suspicious doors and corners for ambushes.
If you face someone who likes to duck around a doorway or corner to turn the tables on pursuers, simply fire a rocket so that the blast flushes the trickster from the hiding spot. Another important aspect of Quake II DeathMatches is the Quad Damage power-up. Quad Damage is an item that quadruples the damage your shots inflict. Too many players mistakenly equate the Quad Damage with Invulnerability, and act accordingly. Although Quad Damage can make you more lethal, it does not offer extra protection.