Not per se, but each player can learn specialized skill sets such as medical or infiltration. As is the case with many types of games, it's very important to develop a high skill set for at least a few abilities in addition to experimentation with other abilities. Implants are permanent additions to your character. A certain number of implants can be stored on an individual. These implants can be swapped out at implant centers when preparing for a mission.
Implants offer enhancements and benefits that can be used in the field.
They can be combat intensive abilities or abilities that may help in the art of espionage. Yes, we will have limits on implants from number of usable at any given time to actual energy consumption. Our design also calls for implants to be placed in a special area of the player's inventory and players can equip and activate their implants. An ability tree will determine a player's progression in this area of character development. Approximately 70 base abilities have been specified, however, the final number is subject to change.