The idea of playing a dragon will fascinate many people, but your site specifically mentions that the difficulty factor in playing a dragon will make it an unattractive option to many players. The unique race relation system in your game, which has certain races set from the beginning to war with each other, would seem to offer enormous role-playing capacity, since on meeting, any two players may have some idea how to react to each other. Blood wars are definitely part of the game, and so is PvP, but it's designed in such a fashion that players do not have to engage in PvP if they do not want - and for the unfortunate circumstances that require it, they can get revenge on those who did them wrong through their families and organizations. If one doesn't want to risk PvP, they one needs to stay away from the realms that contain blood war races. The 'classes' will be formed by the players as 'organizations,' which can either be a business or a religion.
Guilds fall into the business category.
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