Overall the unit modeling is quite well done. Each unit has a distinct character but an indistinct graphic representation. Each division is assigned a leader who is rated in each of a dozen performance characteristics. The Initiative rating measures the ability of the subordinate to anticipate and carry out his superior's orders. Staff measures the amount of subordinates a leader can control while Subordination measures the difficulty of controlling each leader.
Leaders also have rankings for tactical ability, command radius, aggression and luck.
Matching the correct leader to the task at hand is one of the primary challenges facing you in this game. The game also models the supply and communication routes that were so integral to the 19th century concept of warfare. You have all sort of opportunities on the strategic map to cut your enemy off from his source of command and supply. Ownership of mountain passes and bridges will allow you to assume control of your opponent's mobility. There are also towns to siege, raid or capture.