Drop Size is the size the particles have. Variation determines the variation of the direction of the particles. Here, I set it to 5 but with you want to increase the transversal amplitude of the spray, just increase it. Speed is the velocity the particles will emit with. Start indicates the frame from which the particles begin to emit.
Life indicates the time until the particles disappear.
Ok, now we'll assign a material to this spray. Well, this is not the most important part, just apply a simple basic orange textures. You don't need to use any maps to do so. It's time to show you the powerful abilities of Particle Combustion. Setting up Particle Combustion Go to Environment under Rendering in the menu bar.