The game is packed with 1,300 prerendered backgrounds that show up throughout the many environments, some of which include underground tunnels, rooftops, houses, and cemeteries. If that weren't enough to open your eyes to the graphic possibilities in this game, than this should. In creating a completely distinguished look, Darkworks contracted a few artists who actually painted all of the framed paintings that appeared in the houses. Every painting was created and than imported into the game for ultimate realism. To follow up the luxurious idea of showing real paintings in the game, the camera is quite active, and enables you to see the game from as many as 2,600 different camera angles.
Lighting also plays into the game with subtlety and power.
When the lights strangely turn off while Edward walks through a house, he switches on a flashlight, which shows off light in a visible cone around the hallway. If Carnby were to be attacked, he would synch up his flashlight with his pistol, so that wherever you pointed the flashlight you'd also aim the gun, which assists greatly in fighting situations. Hungry, mean creatures are abundant in this latest version, with 18 monsters in all. The obvious way to attack it was be to shine the flashlight in its face, or to flick on the lights, if you knew where the light switch was. There is still much more to see, but the game appears to be on track.