Every corner hides something completely new, and unexpected. Instead, each level has a variety of mission objectives that must be met in order to progress through the game. Oh yeah, and say goodbye to cute little raptors, because Turok 2 is all about monsteriffic battling. All right, there are raptors and other dinosaurs in the game, but the majority of the enemies you'll fight are varieties of Dinasoids, which, basically, are just nice words for reptilian juggernauts with big guns and claws. The dinosaurs in the first Turok may have looked pretty, but you haven't seen anything until you've watched an unarmed Dinasoid as it tromps towards you, arms dragging.
Enemies vary according to levels, becoming more alien, and a lot deadlier, as the game progresses.
Death animations are intricate, elaborate affairs. The feeling of joy and wonder you get as you shoot an enemy with a bow and have it sticking out of them as they continue to attack is enough to make young girls sigh. Not only that, but imagine your surprise when you first realize you can actually pull the arrows out of their bodies after their deaths. The AI is just as tight as the visuals, with lower animals such as raptors and scavengers behaving in simple patterns, and smarter creatures following you, throwing grenades at you, and running behind objects to avoid your fire. This is no run and gun setup.