Players, unsure how to proceed, wave bits of construction paper and colored play money like an angry mob of Monopoly players. The unfortunate person to receive the sheet, along with its purple warning card, is given four minutes to come up with a solution, which he or she must defend when the official returns. If successful, they receive a yellow well-being card, reflecting improved conditions in that part of the world. If unsuccessful, or if the player ignores the problem, he or she is scolded and handed another purple card. Shame and angry teammates keep people in line.
Few regions are satisfied with how they are portrayed.
The second round starts, and it is quite a bit smoother, as players figure out how to play the game. The end of the second round. Everyone takes a break, and the players are asked to envision how they want the world to be 20 years in the future. All three make it onto the board. The final round.