Every injury costs a certain amount of hit points, and once they reach zero the character is dead. Map of the Forsaken Land. Hindering the heroes in their exploration of Ardania are such monsters as goblins, minotaurs, giant rats, medusas, and more. While you can direct your heroes to attack the monsters and explore the landscape, the artificial intelligence in the game is advanced enough that they will fight and search on their own. They'll usually run if a fight is going against them, although some foolhardy heroes will fight to their deaths if their intelligence and the potential reward are inversely proportional to each other.
Magic is in the air in Majesty.
Engaging the enemy in Sin Gold. Since they act on their own accord, your heroes seem more real and it's easy to become quite attached to them. There's also a religious structure that brings complexity to the game. Like in most mythologies, the gods don't get along well. Since these temples both allow you to recruit followers as well as cast powerful spells, the gods you choose greatly influence the styles of play and the strategic choices you have available.