Dumping a unknowing character on a desert island and leaving them to survive on their own has been typical fodder for many a fictional enterprise, either televisual or written over the years. Never before as anyone dared to try to make a video game of such a scenario. Yet Konami's interpretation of that crackpot idea now graces the Gameboy Color's tiny screen and is the first of its kind.
First impressions are slightly confusing.
The game looked fun, but I was stuck on a beach with no hope of escape. After hanging on in there though, it became clear that the game starts off hard but gets more bearable as you go along, because you are actually learning how to survive in the game world . The big problem in the game is the four status counters. These depict how well you are doing for food, water, sleep and health. If you neglect these indicators for too long, you get faint and start to die.