Just like children, adults enjoy playing games. They like to laugh, and they remember information that is tied to strong emotions. When a game is introduced into a serious classroom environment, participants relax, they get excited, they compete and, most importantly, they remember the event and the information tied to it. Her instructor, Sam Elfassy, decided the game was a much better way to end the course and reinforce the learning than a traditional written exam. She still chides colleagues in passing about beating them at the game.
Entertained students learn more.
Because our emotions rule us. Elfassy uses Gameshow Pro 2's Jeopardy-style game format in many of his courses to verify existing knowledge and reinforce newly learned knowledge. It's visual and audio, and it's exciting and fun to play. Whereas exams are devoid of any engaging elements and increase the stress levels of the students. Melody Davidson, training manager for McDonald's Corp. in Seattle agrees.