For instance, an underground train system takes players to numerous stations and allows them to backtrack. Some vehicles also contain, or can be used as, weapons to mow down monsters. Ducking, crouching, and crawling For more realistic and varied action, Half-Life lets players duck and crawl in addition to stand, walk, run, and jump. In addition to expanding players' tactical options, being able to duck and crawl opens up myriad spaces once sealed off to first-person shooters, such as a maze of duct work which can be used to help elude monsters or reach otherwise impossible rooms. In Half-Life, physics and gravity behave more like in the real world than in other.
Flooring can be unstable and rickety railings can give way.
Even typical tactics for obliterating the enemy must yield to Newtonian physics. For instance, blowing up a soldier who's wearing a backpack of desirable goods also destroys the goods. An initial surprise to experienced gamers, it will challenge players to dream up some interesting alternative solutions. Half-Life lets up to 32 players to play at once, and it has the the ability to support spectators. Other features include support for game setup, server filtering, and related Internet functionality.