Character generation will take place IN THE 3D world, in a setting appropriate to the universe of Shock 2. That's all I can really say about it right now. We know she's back. That's about all we can say right now. All of them are extremely interesting, of course, because of our cool new weapons modeling system.
Linearity is another common buzzword.
Perhaps the most common negative expressed about Shock 1 was that it had a difficult learning curve. The engine has been totally revamped. I'd say around 30 percent of our design meetings focused solely on this issue. My understanding is that Shock 1 sold around 180,000 copies domestically. Now that's for a title released in 1994, when the PC gaming market was much smaller.