Powerful against those who do not obey rules 1 or 2. Do not attack T when lateral to you. If shot comes on directly, evade to side if necessary and align exactly parallel to the line of fire before shot passes. SH Shield - can be hit once safely. If one is very close at a tank to drive easily drauf.
Enemy has little chance if in range.
Also good for pursuit. Can't shoot when zoned. Most useful if one remains zoned directly behind a transporter. Leave no weak players unprotected. JP Jumping - can jump onto buildings.