The plot was extremely rich for a computer game, and even when compared to the plots of many of today's games. There were many star systems and hundreds of planets to explore and several unique alien races to interact, or fight with This game didn't, and still doesn't, really fit squarely in any particular genere. It is a unique, one of a kind game to my knowledge. It's a real shame that this type of game never took off beyond one sequel, Starflight 2. Since designers couldn't count on us amusing ourselves with widespread multiplayer competition, these games, by default, had to tote an extrordinary array of options and features that not many games of today include.
Man is that the truth.
Without Multiplyer some of the games today would be just awlfull. Take UT and Q3, thay would beterrible in single player. In fact they get kind of boring anyway. Theres no plot or story at all. They are good at what they are ment for however.