Is Not a Game . It was easily the most lucid and intruiging piece of feedback I recieved on the subject of that article, and I just couldn't resist posting it here. This is an idea that needs to be seen by people.
Game designers intend for such reward structures to be conducive to high sales of their games.
You just can't convince me otherwise. You are rewarded by dominating your fellow man. I have yet to see a game where the most benevolent player wins out in terms of fame and prestige. They exploit or ignite the dark desires within us to take action without the confines of consequence. To create an inverse world of power and control quite separate from a world in which we often feel powerless and lack any sort of control.