Easy to learn hand to hand fighting system with cool, lifelike and realistic moves. Each character possesses interpolated animations for fluid movement and responsive control. Action game with hundreds of unique opponents each with multiple costume and equipment variations. A dozen different opponents and enemies, each with multiple costume and equipment variations. The arsenal of weapons includes pistols, rocket launchers, energy and projectile weapons.
Interpolation allows one animation sequence to blend smoothly and instantaneously into other ones.
With interpolation, a run can turn into a jump at any time, making the character instantly responsive to player commands. Radiosity lighting effects paint the setting with natural light by modeling the complex way in which light bounces off of surfaces and creates natural luminosity gradations. Oni features high polygon-count models. They range from about 800 polys for some of the more basic characters to around 1200 for the more central ones, like Konoko. Not only does this give the characters a greater range of possible animations, in doing so it also makes them appear more lifelike.