To simulate the political aspect of the game,a card system is the core of the game. Each player has his own deck, and through the cards all events are there - war, peace and reinforcement. Play tester reactions are unanimous. The system is smooth. The turns are relatively fast.
Every historical event is there and plays an important part in the game.
There are lots of possibilities and you never know what is going to happen. The game is very balanced and historical. The rules development consists in studying carefully each subsection of the rules, to give as much explanation as necessary. Introductory scenarios are built so the player could learn each part easily. Our goal is to give a great strategic challenge to each player without bothering him with accounting problems.