The consumer market is the next one. Using our software strengths as a company, I think we can provide the best platform for the most creative game developers. Talking about the Xbox itself, Ferroni's voice drops in register as he taps into the intensity he obviously feels for the project. If we can even do a quarter of the things we're planning to do, we'll have made something that is an order of magnitude better than anything there is today. And we want to do it in a way that makes their lives easier.
Game developers are great at creating the world in which their games happen.
They should be able to create the look and feel they imagine without also having to work around a bug or having to learn Winsock code. Our job is mostly to break down the barriers so other companies can build great products. In the middle of this huge development campaign, after everything he's done and everything that waits before him, Cameron doesn't waver at all when I ask about whether he'd start working at Microsoft today if he were starting out fresh again. I understand that drive, and that energy. I don't want to spend any time doing it.