These systems are all still being fleshed out, and more details should become available in the coming months. Gemstone III, one of Simutronics earlier titles, employed a small army of volunteer GMs, which were granted access to the tools used to build and modify the game world. Eventually, many of the more dedicated and talented GMs even started working part-time on Gemstone III, and Simutronics set apart a percentage of the profits from the game to distribute among the GMs, to encourage them to continue to grow the world, keep the interest of their users, and attract a new audience to the game. This same model will be applied to the world of Hero's Journey. Although some of the GMs from Gemstone III will undoubtedly migrate to Hero's Journey, many other people will be selected during the alpha and beta tests, and on through the final, to help maintain and constantly expand the world of Hero's Journey, and be rewarded for their efforts.
GMs can also specialize in different things.
Some may be more interested in creating unique magical arifacts, while others would concentrate on constructing new continents or cities. Eventually, gamers will be able to register on the HJ Vault to become part of special focus groups for Simutronics, and give valuable feedback to Simutronics on certain design decisions. Although no firm date has been decided for shipping yet, the team tentatively hopes to begin beta testing early next year, and ship by the end of the summer. Whether they'll make this ambitious schedule remains to be seen. You can be assured that the Vault Network will be watching this title very closely over the next year, and be sure to check out the HJ Vault when it opens to help make your voice heard to the developers.