2.3 Forced Movement Units required to move according to a game mandated action or result will do so regardless of their current turn status or movement allowance. Due to morale hits causing demoralized units to break-up or rout. Rout, Retreat, Withdrawal or Advance due to assault resolution, emergency rallies or army panic. Full normal move away from enemy, facing enemy. Full normal move away from enemy, facing away from enemy.
Full charge move away from enemy, facing away from enemy.
The forced movement of evading or recalling skirmish markers may be conducted in any manner which does not violate the skirmish marker deployment rules. Mandatory advances may be conducted only to the limit of the moving unit's available movement remaining from the preceding Maneuver Phase of that Player Turn. Forced advances are in turn subject to cancelation by subsequent assault rounds which may change the advancing unit's actions. All infantry and cavalry units must be in a road column formation in order to benefit from road movement. Artillery units must be limbered in order to use the road movement bonus.