Fortunately, the game keeps extensive notes for you, which are helpful when you can't remember whether it's Zele or Zade that has the Booyat for Oru. Your travels would be slightly more enjoyable were the terrain a bit better looking. Although this strength is occasionally expressed in Outcast's expansive environments, you'll also find that there are plenty of times when mountains and large buildings will pop up out of nowhere. And any minor annoyances that arise from the game's graphic quality will be assuaged by Outcast's distinctive visual design. Outcast sounds better than it looks.
Every character speaks, most of the voice acting is good, and some of the voice acting is great.
The voice of Slade himself is especially notable, even if much of his dialogue is silly. The game's dynamic soundtrack is excellent, and the triumphant battle music adds a great deal of tension to hostile situations. And there are many such situations. While Outcast is an almost even split of action and adventure, it's the action portions that distinguish the game. This atypical control scheme takes some getting used to, but it works well in firefights, letting you move freely without losing sight of your targets.