The Geforce2 offers lightning fast transform operations. The increase in polygon count gives rise to lifelike images. With the strain taken off by the GPU, complex scenes are no problem for the Geforce2. The lighting engine allows for far more natural and lifelike lighting effects. The GPU allows for specular lighting without a big performance hit.
Lighting is divided into two categories diffuse and specular.
Diffuse assumes that when light hits an object it scatters in all directions evenly illuminating the object whilst specular takes into account the position of the viewer the direction of the light and the orientation of the object being lit. Thus accurate reflections and surface textures can be portrayed. FSAA Basically, what this does is remove jagged edges and smooth over images providing better quality across the entire image. This does come at a large performance hit though. It's done in software rather than hardware as early implementations of the Detanators didn't have this feature.