Calm down class, one at a time, please. In addition, movement is somewhat limited due to skinning techniques making the depiction of fluid motion difficult. Up close, most textures are flat and smooth, making objects with rigidity and varying depth difficult to accurately render by conventional means. ATI hopes to make the surrounding environment come to life with environmental mapping and shadows. In order to combat these hurdles, ATI has set forth a dual-faceted solution.
Lets first take a look at the matter of performance.
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