And its multiple characters and customisation options offer a huge variety of playing styles. So when we heard that Tribes 2 was going to be even bigger and better, we had to see for ourselves. The game features an all-new game engine and although Tribes' outdoor engine was good, Tribes 2 has already eclipsed it. For a start the ground terrain looks a lot smoother and more natural, rather than a series of blocky polygons. Also, there are more natural shapes on the landscape - the mountains and hills have been accented with spires, arcs, and other geological formations.
Fog is another major new landscape feature, adding more to the game than just atmosphere.
Not only does a sensor jammer completely mask someone in the fog, it also negates the power of the sniper laser, since the fog disrupts the laser beam. If you're feeling good about the way you took someone out, you can dance like an idiot to taunt your opponent. You'll also see a greater variety of death animations. Not only do the worlds look different, but the development team is aiming to have varying environmental effects. The lava world will have treacherous patches of lava, the lush world will be covered in fog and trees, and it will be hard to trudge along the muddy landscape.