A full circle of the ring before starting the course is customary, setting the hunter pace that is used throughout the course. A course should have two directions with one chance of lead. Jumps may range from minimum two feet to a maximum of 3 feet. A course consists of eight jumps, of at least four different obstacles. An obstacle may be jumped more than once.
Excessive speed is penalized.
The ideal hunter will meet each fence at the proper take off spot for a perfect arc over the obstacle. Elimination are third refusals, off course, fall of the horse or rider, jumping out of order, jumping before jump or jumps are reset. Hard hat, English equipment, snaffle, kimberwick or Pelham bit are required.