Names, of which only about three can be pronounced, sound like top secret projects that the public was never meant to know about. This is an excellent example of how even the smallest thing can make a game succeed. Movement of the cars is done very well, whether covering bumpy terrain, a smooth straight or jumping an unseen hill. After a race when viewing a race in a TV-like camera you can appreciate the movement and suspension incorporated into the game. There are 11 tracks and each has been immaculately designed and rendered.
Every track is definitely different.
This has been done pretty well as you don't know what to expect when entering a new arena. This is very different and unique to other games which usually have tracks such as coastline, mountain and desert which lack any elements of surprise. No track is easier or harder than the other which is great in balancing the game between users of different skill level. Extra ease or difficulty is done by the skill level chosen in the options. I think this is superb as difficulty level is found within the racers themselves, not the tracks the race.