The leader calls out a point. No. 1 man in each team steps out and places a pencil on the compass, pointing in the given direction, before the leader has counted six. Another point is called and the No. 2's step out. The first team to fall in complete behind the compass wins. There should be a referee for each team to avoid time waste in verifying the compass directions shown.
Groups line up in a relay formation.
First group to finish with all letters correct is declared the winner. Sixteen Point Compass Game A circle is marked on the floor and sixteen cards are prepared each giving one of the sixteen compass points. These cards are placed face down on a table. Each of the sixteen players takes one of the cards at random. The umpire finds the player who has picked up the North card and places him anywhere on the circle.