At this point, I don't think Infiltration will ever reach a final stage. A lot of our ideas for the game revolve around replay ability, extended campaigns and add-ons, and continuously updating the project with newer technology. With the game being so utterly dynamic, we really have the freedom to take it in any direction we choose, and not limiting it into one specific arena. Our biggest challenges are locking down on one specific idea and remaining focused on it while new ideas are constantly presenting themselves. Our own desire to play something we both appreciate and enjoy.
Infiltration is more about tactical combat and strategy rather than running and gunning.
Right now the mod is a single player only stage, ver. I felt that with the numerous features and extensive changes involved, it would be much easier to get the project out as an offline game and then develop it from there, as offline is much easier to accomplish successfully when the team is spread out all over. If we had an office and could work full time on the project, online drawbacks would be much less an issue. We'd love to have a large community, as long as we don't forget where we came from. We love what we're doing though, and sometimes you need to be in the right place at the right time for certain games to be popular.