If all players get so stuck that no card in their stock will play, play stops and the score is calculated as usual. In this case everyone will have to subtract two points for each card that is left in their Nerts pile. At this point the player with the highest score wins from each other player in proportion to the difference between their scores. Partners will sit next to each other. Two Jokers are added to each deck.
Jokers can stand for any other card.
A player may touch a Joker, and even pick it up halfway, but the announcement of rank and suit must be completed before the Joker leaves the pile it is on. The reason for this rule is to give other players a fair chance to realise that they can play the next card top of the joker, denying the player of the joker the chance to get un-stuck by doing the same. When playing Jokers on the work piles no announcement needs to be made. A Joker on top of a work pile or on the Nerts or waste pile can be placed on any work pile without a thought. If a regular card is moved onto a Joker, however, the Joker's rank and color are fixed until the cards above it are removed.