The program will then ask the user if he or she wants additional prime numbers. The program will expand the size of the apvector and calculate the additional primes and display them. The program will continue to ask for additional primes until the user chooses to exit. When the user chooses to exit, the program will write the prime numbers to a file called Primes. The program then simulates rolling a pair of dice and outputs the score.
Fish get lonely too.
Modify the fish tank program so that the user can specify the number and type of fish in it. The type of fish should be slow swimmers and fast swimmers. Fast swimmers will swim twice as fast as slow swimmers. Data for each fish added to the tank should be contained in an apvector object array. The program should output the total number of bumps in the tank as well as the information for the fish with the highest number of bumps.