The goalkeeper has to be some of the best 3D modelling I've seen - the amount of moves he is capable of it brilliant. From simple catches, to dives, to one-handed deflections, to rolling over the ball, all done perfectly. Other players are similarly modelling - the backwards scissorkicks being a favourite of mine. One thing I felt the game was a little strange with was the handling of clearance shots. Now, when a ball comes in the players intercepting the cross seem to do so at an incredibly slow rate.
Headers look like a slow motion space walk.
I don't know whether this was to ease gameplay, but I think it doesn't help too much and has an impact on the overall realism of the game. Gameplay Talking of gameplay, the gameplay is UEFA is mixed. This didn't affect gameplay in any sense, though, and anybody with a serious interest in soccer will easily pick up on the 'false names'. My main complaint with UEFA Striker's gameplay are the controls - or the act of controlling your players. I found that changing player constantly got very confusing especially in high-stress situations.