Fast forward five minutes and the scene might shift to an Indiana Jones style boulder chase or a race across a ramshackle wooden bridge that's collapsing into a bottomless chasm. We guess this frog has got some extra lives. The gameplay is pretty basic at heart. Five levels in, it becomes obvious that a wealth of content's introduced with each passing scenario. Furthermore, the difficulty setting is whatever you make of it.
Impatience gets people killed more frequently than environmental hazards.
Cobra-like reflexes can save a hyperactive player only so often. The rest is up to the oft forgotten virtue of patience. And knowing that Frogger lives or dies as a direct result of your actions can be intoxicating. Hence the reason folks are sure to be spending hours on end repeating the same stage over and over until it's won. Apparently frustration and disappointment are the ultimate motivators.