Lard and Noel have conducted many focused interviews on the Quake Workshop . During their interviews the interviewee often describes an interesting journey towards game design, and even more often details what they think makes a good level and how they make it. Although sometimes hard to read, the interviews are an invaluable resource for mappers, and perhaps more fascinating to those just peeping into the life and idiosyncrasies of the people we call level designers. Matt Sefton, of his own SPQ Level Heaven review page, has mostly interviewed level designers. Since Sefton is a respected single player quake map author in his own right, he asks focused editing questions that range from simple ones about editors to questions that reveal an author's distinct design style.
Interviewees also tell about their favourite monsters and levels.
Sandmoose's interviews are usually short and focused on the gaming side of things, but sometimes the interviewees more than comply and offer good responses. When interviewing expert quake players, interviewer Tim Soete likes to ask about how they play but mainly focuses on one specific competition or manbeating. The Chop Shop dedicates itself to a variety editing topics. Jonathan Daughtrey's few interviews with members of the editing community are usually interesting in that they describe not only how the interviewee got into his editing field, but also detail the editing processes of the interviewees. The designers' responses are usually amusing even if the interviews lack focus.