Inside, you'll learn to customize MAX, automate its functions in dozens of ways, and even create your own applications using both MAXScripts and MAX SDK programming. Revised from the 1995 with new research results and a chapter on Pythagorean curves, which shows promise in machining and robot motion control. Derived from material used in a one-semesters beginning graduate course requiring linear algebra, calculus, and some basic computer graphics. This complete, hands-on resource contains an assortment of game programming algorithms to help you better understand the specifics of programming. Written by professionals from the game industry and edited by Mark DeLoura, Game Programming Gems covers it all, from animation and artificial intelligence to lighting calculations, Z-buffering, multiple layer Internet gaming, weather effects, curved surfaces, music, and as well, sound effects.
Every major technique needed to develop a competitive game engine is addressed and explained.
A comprehensive guide to 3D computer graphics that not only puts emphasis on techniques used in computer games, but also explains the key mathematical concepts upon which 3D computer graphics are built. Offers descriptions of the most useful algorithms combined with practical programming examples. From bestselling video game guru, Andr LaMothe, Tricks of the Windows Game Programming Gurus provides an incredibly rich tour of today's video game programming techniques for the Microsoft DirectX gaming platform. This book could also be used for a more standard undergrad 3D graphics programming course, with the games context being highly motivational. The problem is that you can't make a professional quality game with just the basics.