Waterfalls plummet down into valleys, and alien spaceships teem with mechanical life. The Dynamic lighting rivals some of the best PC efforts, with everything from flames to flashlights to individual weapon fire having an individual light source. The levels themselves are laid out as actual structures, forcing you to check behind buildings or blow up barrels in order to proceed, instead of just running down a corridor, up a ladder, and down another hall, etc. etc. Sometimes a tiny crack in an underwater pool will lead to the rest of the level, or you'll be running around in circles lost when you suddenly discover a door nestled behind crates and boxes. Forests and cliffs suddenly drop down into mazes of caves and tunnels, only to open into even larger underground structures.
Every corner hides something completely new, and unexpected.
Instead, each level has a variety of mission objectives that must be met in order to progress through the game. Oh yeah, and say goodbye to cute little raptors, because Turok 2 is all about monsteriffic battling. All right, there are raptors and other dinosaurs in the game, but the majority of the enemies you'll fight are varieties of Dinasoids, which, basically, are just nice words for reptilian juggernauts with big guns and claws. The dinosaurs in the first Turok may have looked pretty, but you haven't seen anything until you've watched an unarmed Dinasoid as it tromps towards you, arms dragging. Enemies vary according to levels, becoming more alien, and a lot deadlier, as the game progresses.