One such set of tools is simulation, games, and role playing. These approaches have high group member involvement while facilitating meaningful and fun learning. Role playing is like simulation, but often has winners and losers. Roles are more structured and have a defined set of participants with specific times, places, equipment, and rules.
Games are like play, but have an end or a payoff and involve suspense.
Games may be played with teams against one another or against some impersonal force. Often, educators will use games as ice breakers with new groups of any age. Active strategies for group involvement serve as warm-ups, to change people's attitudes, to speed up the establishment of rapport, and to ease the communication flow. Usable Ideas Borrowing from television game shows can stimulate ideas for group participation, by using educational questions designed to suit learning objectives. Learning games and drills can be implemented independently without a leader and conducted in small groups between peers, while role playing and simulation require more leadership and direction in assigning roles and outlining boundaries.