Battle Realms ' setting is a fantasy one, but with an Asian influence, mixed with a strong kung fu and martial arts flavour. The fantasy element comes into play from such units as heavy crossbow infantrymen which wander the battlefield with their bows strapped to their backs. Heroes will feature, and I understand that they will be influenced by the forces of yin and yang. It seems anything goes, provided it fits the theme. The presentation is Myth -like in its 3D look and feel, but the terrain looks a lot more alive than Bungie 's classic.
Individual trees can be felled, rocks can roll around the landscape.
Feet splash in water as infantry wade across a river, birds flutter from trees as soldiers move through a forest. And those birds serve more than a cosmetic purpose, they can alert an enemy to your men's presence. True line of sight is used, so it pays to occupy hilltops. That in itself isn't an innovative feature, but is one which goes in line with a design philosophy that says that players should be constantly making important game decisions. The 3D camera will allow players to pitch, tilt and zoom their view, but interestingly not to rotate it, so the control system will certainly feel different to Myth .