Special effects are well suited to a supporting role, providing accents and augmentations, but by themselves prove empty and ultimately uninteresting. They were set with challenges and obstacles to overcome, as well as rewards and pleasures to experience. A neverending stream of interesting and engaging stories were played out on the cosmic stage. Matter was animated in such a way as to draw in the observers, despite themselves, and it became the most successful artform ever developed. Given the infinite scope of the primary animation, it was inevitable that in time a fractal effect would emerge, adding a layer of complexity as second order animations were attempted by the original animated matter.
Earth provide an interesting and entertaining study.
Oog was well regarded for his lifelike paintings of animals in flight. He had a secret cave in which he would try out different concepts and perfect a style before revealing it in public murals. At the time, he was having trouble representing Mastodons. He could draw them standing at rest, or while in full gallop, but he couldn't quite seem to get them looking right at the stages in-between. One day, Oog decided that the best way to work on the problem was in small increments.