The cities have buildings, signs, and other detailed structures at every corner, as well as tons of civilian vehicles with real time traffic patterns. The controls are dead on, as after a few practice runs players will be weaving their gunship through buildings with great ease, looking very slick while doing it. This flying takes place over 35 varied missions, that range from escorting vehicles to stopping rampaging construction droids. Interwoven with these missions is a plot led along by extremely cool silicon characters, with great voice-overs to boot. The plot does a great job of pulling the player into the game without distracting from the actual gameplay.
Enemies come from the ground and the air, and demand a variety of attack methods.
Players can't go in with guns blazing and expect to live, but there is plenty of firefight for everyone. Weapons are all very cool, and cause enemies to die in different ways, such as blowing up in mid air or spiraling to the ground in a cloud of smoke. HQ guides Slater through the missions very specifically, and very little time is given for wandering. Some missions include extra help such wingmen and police escorts, which are actually very useful. Music reacts to the action, with a slick drum n' bass track kicking in when the fighting starts.