Sucker Punch, taking full advantage of this fact, has designed objects to work in conjunction with one another in a puzzle-esque manner. So, for example, whereas Rocket is too heavy to float in water, a sheep does just that. Therefore, the robot could, perhaps, drag a sheep underwater to a desired location, and then let go of the animal, watching it float to the top and straight into a switch above. Or, as one final example, Rocket could jump onto ice blocks, which are affected by not only Rocket's weight, but also the current of the water that they rest in and a balance must be struck between the two. This is why we say that the game, perhaps, isn't so much a platformer as it is a puzzler.
Enemies are scarce and the speed of the title is deliberately slow.
It's all about exploration, experimentation and careful solutions to the challenges presented. This is not a run and jump piece of software. Rocket is such a deep game that you're bound to miss something along the way. Graphics Rocket's graphic caliber isn't quite as impressive as Rare's Banjo-Kazooie , but it's certainly pretty all the same. The framerate is generally very smooth and the detail level, admittedly not as striking as Rayman 2, is very impressive.