But I digress. Not by a long shot. Along with the new maps QTA brings new modes of play to the front. In addition to the normal Capture the Flag mode, QTA introduces One Flag CTF, where both teams vie for control of a single flag. Overload mode presents fragheads with the problem of destroying a regenerating skull obelisk in the middle of the enemy's base, no less.
Harvester finds crystal skulls being generated every time a frag is made.
Both teams struggle to collect and return the most skulls to the enemy's goal. This isn't the Quake you've grown to love. Sure the basic mechanics are there, but strategies have shifted to a more team-oriented feel. Back to the basics with this puppy. Just like in Quake, spit out spikes at a rapid rate and skewer your opponents.