In order to determine differences between the two groups of two different ages, two-way analysis was necessary. Significant results were produced. The Logo group held a higher percent of metacognitive processing. Only the Logo group self-directed which stems from the learner control and manipulation. Social resolution was also needed in the Logo group, so cognitive and metacognitive skills are needed.
Logo appears better than drill and practice CAI for social and cognitive growth.
The problem of social and metacognitive interactions within computer environments are important. Practically, teachers need to know what type of program will encourage higher thinking skills in order to use them in their classrooms. Theoretically, computers should be shown as beneficial in learning environments. Our society is concerned with higher-level thinking, so technology needs to be researched to see if our children benefit from computer use. The design of the project fits the problem as best as possible.