Victims of crypt lurkers, those suffering a critical wound from a crypt lurker's attack, will have their souls stolen by the crypt lurkers' pendants that they hide beneath their robes. Smashing the pendant will release the victim's soul and cause Awesome damage to the crypt lurker. The pendants size is equal to the number of souls locked within, and other crypt lurkers judge one another according to the size of the pendant. Crypt Lurkers can attack both tangible and intangible beings, including ghosts. They can also cast a weakness spell, causing its victim to suffer -2 columns on all rolls for Good times two turns.
Dolphins can ram creatures, causing Poor damage.
The above stats are for the common dolphin, a relatively small dolphin characterized by a gray and yellow hourglass design upon its sides. Dolphins are fairly intelligent, agile creatures which tend to be very curious and even friendly, occasionally coming to the assistance of drowning sailors. But other than through the use of magic, communication with dolphins is next to impossible. Dolphins are the enemy of sharks and will often attack them on sight. Fauns are similar to satyrs in that their appearances are strikingly similar, but in fact, fauns are half deer from the waist down, not goat, though both creatures have the stubs of horns growing from their heads.