But the most severe graphical problem that I experienced was when batting. Most of the time I had a very difficult time picking up the ball on its way to the plate. Even after numerous games, I still found myself guessing both at my timing and pitch location most of the time. In some stadiums, most notably Camden Yards, I found it impossible to see the ball at all because of the light blue sky and clouds drifting by. Except on those rare occasions when I got low fastballs, virtually every pitch served up by Oriole pitchers could have come at me from the eye of a klieg light.
Games there are virtually unplayable.
I tried messing around with both my monitor brightness and contrast knobs, and even jiggled my 3Dfx settings, but this remained a difficulty. Now imagine it moving. This irritating problem wasn't helped by the presence of only one behind the batter viewing angle. It's inconceivable that MindSpan could put so much work into this title and leave out something so basic as a way to pan the camera back while hitting. For myself, anyways, the combination of this view and the 'disappearing ball' turned Hardball 6 batting into a very frustrating experience.