Although artists can use any medium to evoke imaginary worlds, cyberspace carries the worlds themselves. It has a lot in common with film and stage, but is unique in the amount of power it yields to its audience. Film yields little power, as it provides no way for its audience to alter film images. Cyberspace grants ultimate power, as it enables its audience not merely to observe a reality, but to enter it and experience it as if it were real. No one can know what will happen from one moment to the next in a cyberspace, not even the spacemaker.
Every moment gives every participant an opportunity to create the next event.
Whereas film is used to show a reality to an au Currently cyberspace is the subject of much discussion and excitement, and not only for academic reasons. Just as industries grew up around radio, telephony, film, television, and computers, an industry is likely to grow up around cyberspace. Understanding its nature and envisioning its applications can have significant practical consequences. The trouble is, the technology of cyberspace is immature, the art scarcely exists, and the economics are problematical. To act is to become someone else, in another set of circumstances, and thereby to know and experience a different reality.