Choosing a misery card - you should remember that the value of the card is the number of negative points you will have at the start. But you also need small cards in your misery suit in order to not take a trick in it. As the starting player of a trick, you should avoid leading the higher cards of your misery suit. Near the end of a round, playing cards of your own misery suit is unpleasant, because often the other players do not have many more cards of that color, and therefore your cards will become trump cards, and are more likely to win a trick. You must pay attention to trumping with your own misery color, because other players, who still have to play may also trump with lower cards of the same color, thus adding to your misery.
Every person determines their own misery color, which lasts for the entire round.
The start color is determined anew each time a trick is begun. The trump color is dependent upon the start color, and is likewise determined anew each trick. Example of a Scoring Round Axel has chosen a red 4 as his misery card. He has taken a red 2 and 5 along with 114 cards of other colors in his tricks. Therefore Axel has a total of three positive points.