For instance, the human hero has penalties from the Orcs, the Dark Elfs from the High Elfs, Undead from the Minotaurs, and so on The bonuses and the penalties reflect on the speed of acquiring experience and the moral of the units. Since every hero possesses a command radius, every unit within that radius gains increased speed, specific attack modes, as well as bonuses. Each of the professions has its skills and spells, which makes the forming of the character very complex. Basically, everything revolves around experience and correct arrangement at the end of the scenario. All heroes in single missions can be used in multi player mode.
Editor is there to design maps i.e. to construct a map from fragments and the design of the terrain.
The game contains 60 scenarios in the Skirmish mode. They can be played in single or multi player mode. There is also a random map generator, which practically means any scenario can be created. While choosing a scenario, creating a hero is essential. He is the central figure, and represents the player in the game, so if he to be killed in a charge, the game ends.