I can't make a top-ten list of things you can do to make a great kid's game. However, when I began doing the games at Humongous, I felt as if a great weight had been lifted from my shoulders. Kids were open. You could do just about anything you wanted because they didn't have so many expectations. Also, since I didn't have all those constraints and expectations to live up to, it was easier to try new things with the design, like the click points, where you could click on an item on the screen and have something surprising happen.
Kids really enjoy that a lot.
Even a lot of adults like that. I can't make a top-ten list of things you can do to make a great kid's game. However, when I began doing the games at Humongous, I felt as if a great weight had been lifted from my shoulders. The first couple of Putt-Putts didn't do so well. We were very small.