Number of campaigns in Flash Point will be high enough and the big advantage will be the editor distributed with the game, allowing you to create your own missions and import them into Flash Point. And if you arent patient enough for this kind of work, you can bet that there will be tons of homemade scenarios on the Internet from gamers all over the world. Although its only temporary title, you can see that rivalry between Czech development teams is evident. One of the most important elements of the game is graphics. The one of Flash Point is really above average.
Graphics is probably the best that was so far made by Czech hands.
Here my opinion differs from the one of Honza Halfar, a professional graphic. Anyway, what weve seen was only a beta-version of the game, so everything could change. On the other hand, considering the performance of todays computers, higher details can be hardly used. These textures are compressed and unpacked according to the game situation. If you add about 35 MB of object models and 10 MB of landscape models, its clear that there is already no room for maneuvers with textures.