Consequently, the first player to promote a major piece is likely to control the game. The irony here is that the more effort one commits to winning promotions, the less capable he will be of protecting his own territory. Another Irony is that the more promoted pieces that you have, the more power will be conveyed to your opponent's Jesters. Archers should be advanced slowly and deliberately, for they do not retreat well. A good strategy is to use one Archer to cover the Pawn line and to hold the other one back for contingencies.
Jesters are basically opportunistic pieces and tend to work best in the middlegame.
A good tactic is to place them in paths leading to major opponent pieces in the hope that your opponent will inadvertently empower them. But even if the Jester is never fully empowered, its threatening presence will discourage certain opponent pieces from capturing. In this sense, Jesters can be used as a means of extortion , as they protect other allied pieces from attack. Due to the Jester's mercurial properties, it is almost impossible to assign it a value . Remember that the piece often ranks as low as a pawn and sometimes as high as a Queen.