Eventually, the wireless web gaming experience may not be that different from the wired one other than the size of the display, he predicts. WAP may have more momentum only because the sheer number of cell phones now compared to that of handheld computing devices, but Voorhees anticipates that the two will converge and the handheld will start to replace notebook and desktop computers. Eventually we may see WAP disappear or merge with HTML and XML to offer a high-end experience on a small device screen. The key is to get your feet wet now by doing. The real goal now is to learn by doing, to form the partnerships and alliances that will lay the groundwork for future product development and service offerings, and to provide content and services for the growing market of users who do want to access game content via their wireless phones.
Games are by their very nature some of the hardest apps to build.
You only need to look at the PC industry to see that games are pushing processor, display and sound technologies. There is no denying that WAP is a limited environment. This type of development is very much client server, which is totally unlike the majority of normal game development. As it stands, WAP covers only browser technology. It will be interesting to see how it might handle local processing on Java and EPOC devices.