There are a bunch of code libraries scattered all over the Web where you can pick up a pre-written script for just about anything you'd need. Before you run off to the Webmonkey JavaScript code library , there are few things you need to know. In the next couple newsletters, we'll be doing our best to teach you enough JavaScript to get by. You may not be a world-class coder in a month, but you'll be able to find code with the best of them. More importantly, you'll know how to make that code do what you want.
Events are easy to understand.
These are two classic examples of events. As you've probably guessed, JavaScript also has events. You can use them to specify the action or actions that will be put in motion when something is clicked or double-clicked. You can also tell your browser that some process is to be launched when the mouse rolls over a specific portion of a page. You can even make something happen when the mouse is moved off of a portion of a page.