At this stage the individual units and structures are satisfactory in terms of appearance and move about the map convincingly. As in most games the vehicles look better than the foot soldiers, but it's really fun to blast away at the little guys and watch them go flying across the sky. And when you can blast a couple of camels into the air, well, that's just that much sweeter. Weapon effects are well done and full of smoky goodness as you can clearly see from the shots. The environments themselves are also well done, with decent textures and a good sense of terrain.
High ground is important in the game just as it is in real life.
Camera controls allow for a full 360 degrees of rotation with a fair amount of tilt. Control is still a bit fuzzy as there are three distinct camera modes, each with a unique set of inputs. The cinematic opportunities aren't fully realized here just because the camera takes a while to get used to. For one thing, I kept bumping the cursor against the edge of the screen hoping that that would move the map. Instead you'll have to use the arrow keys.