Cavalry - Cavalry units may react to enemy units which advance to within 15cm of their front during an opposing player's Maneuver Phase. Reacting cavalry may begin moving as soon as enemy units approach to within line of sight or 15cm, whichever is less. Both sides then pro-rate their movement until the reacting cavalry and enemy formations have either completed their movement, contacted or approached within primary assault range. Reacting cavalry may not change formation. Reacting cavalry may leave its divisional command radius and may react while out of command range.
Limbered artillery is attached to a wheeled carriage drawn by horses.
Foot artillery may conduct two functions each turn, and horse artillery may conduct three functions. Artillery which prolongs loses simultaneous fire privilege against enemy artillery and must suffer enemy artillery effects before they fire. 2.6 Terrain Effects Battlefield terrain will inevitably affect a units ability to move freely around the field of battle. The Battlefield section includes a list of terrain features and their effects on movement. Units may form their front line to local terrain such as hillside, woods, blocks of buildings, streams, etc.