Fast trivial rejection of non-visible objects and landscape layers. Full six degrees of freedom. Real-Time Lighting Engine Dynamic ambient, directional, and point light sources. Fully 24-bit truecolor lighting. Landscape Layer System Allows complex and seamless indoor-outdoor environments.
Examples are caves, twisting tunnels, overhangs, land-bridges, archways.
There are no limits to the way levels can be built in 3D. Potentially Visible Layer Sets allow for instant visibility determination. Real-time morphing landscapes. Automatic smooth transitioning between animations. Parts of characters can be easily detached for special effects and the character keeps animating with out the part. Allows breaking off of more parts at a later time.