Intrigue A character opposing the conflict must have been neutralized. Target your ambassador. Your ambassador may now participate in Intrigue conflicts using Diplomacy. Discard this aftermath if you initiate and lose an Intrigue conflict. Sometimes the use of force leads to victory, and sometimes it requires guile.
Force is usually quick and decisive, where guile is slow and subtle.
But guile is much more likely to get the results without a loss of life. Lost The target ambassador's faction must rotate an Inner Circle character when initiating a conflict. Everyone wants an easy answer. Everyone wants to believe that their problems can be blamed on one simple cause and can be solved just as easily. All participant characters suffer damage equal to their Doom Marks.