Redguard A fresh blend of classic adventure and accelerated action, hamstrung by dated technology. What makes Redguard different from such adventures is its 3D engine and environment, which make the world far more believable and immersive than clicking through a series of 2D screens. And because Bethesda decided to confine the action in Redguard solely to one small island, it was able to create an entire, believable stretch of territory that is self-contained. Definitely the right choice for a game that depends so much on adventure elements, yet lets the character roam freely throughout a 3D world. Exploration is one of the high points of this game.
Exposition is handled with traditional dialogue trees.
Much of the game involves exploring and combat. This magnificent orrery actually moves. However, the game is limited to 3Dfx support, limiting those with other cards to software rendering. That leads us into Redguard's biggest problem, its technology. This DOS-based nature of Redguard can cause any number of problems for Windows users, such as random lock ups, mouse freezing, and keyboard snarls.