The speed track is mostly flat, with long stretches of curves, while the stunt track offers a drawbridge jump, banked curve, and other dangers. Surprisingly, game speed is not a problem with this game. One would expect that the complex mathematics of the physics and polygon graphics involved would slow Hard Drivin' to a crawl, but it doesn't. While it is not as fast as the home computer and Genesis versions, the speed of the action is not enough of a problem to affect gameplay. What does anchor Hard Drivin' from greatness on the Lynx are two problems, both unexpected.
Extra room is needed when tailing or passing another car, or else a crash occurs.
Similarly, a healthy dose of paranoia towards road obstacles will improve survivability. The other, more critical problem is in the game's controls. Steering, accelerating, and braking are incredibly sensitive, to the point where playability is severely hampered. Anything more than a tap on the joypad will send you on a sharp turn, and the car's speed rises and falls faster than you would expect. With the manual transmission, it's even more confusing, with Option 1 and Option 2 used to shift gears.