There's nothing really revolutionary here, except that it was nice to see the frame rate stayed smooth. The major weakness of the game's graphics engine is clipping, or rather, a lack thereof. In their single-minded determination to make great looking cars fly around the track at high speeds, opaque objects in the foreground are rendered invisible quite often. The camera might be watching your car go up the side of a mountain, yet look through trees and guardrailings in between the camera and the car. Tree trunks similarly become invisible.
Headlights sometimes shine through objects.
There are other such cases, which led me to believe that the goal was speed at all costs, and to be honest, I can't really say that the developers should be ripped excessively for this, as I'd trade some clipping problems for a higher frame rate and a beautiful moving car model any day. It's probably not possible to have your cake and eat it too on the Playstation, anymore. The audio department has a lot of what I expect in a Rally game. In the car, you can hear the turbo whine as you accelerate. You also hear the screeching of tires and the backfiring of the exhaust as you lift off the gas or shift gears.