Connect the output pins to multiplexer filters and file writer filters. For more information, see Rendering a Project. For preview, you don't need to call this method. Just call ConnectFrontEnd followed by RenderOutputPins . Be sure to release the interface when you are finished using it.
Interface Retrieves the timeline that the render engine is currently using.
It receives the value NULL if there is no timeline. Be sure to release the interface when you are finished using it. Interface Retrieves the vendor string. Pointer to a variable that receives a BSTR containing the vendor string. The method allocates memory for the string.