Justification One player is the King, one player is the servant. You may wish to time the Servants to see how long they last. This game teaches how to be a good servant. You assume most people will put up with you, but being a servant is an acquired skill. If you can keep the King involved, then you can keep the audience involved as well.
Kings sometimes kill for no reason, but the game is still worthwhile.
Two players build a scene without words. One laughs, the other cries. There is no relationship or story between the characters. Each must determine a reason for laughing or crying. They establish a relationship and react emotionally to each other.