The team was out at Meltdown UK and the list-admin was on vacation. Every day is extremely exciting as we get more and more G400 enhanced content in house. It is truly amazing how many awesome effects and features developers can dream up given the proper tools.
Life is good.
Have a look at the DevRel Newsletter Archive for previous months' newsletter. Both conferences were a great success for the G400. We had the chance to meet up with many developers to discuss G400 support plans, etc. Most importantly, Microsoft gave us the opportunity to do a technical presentation on our favorite topic, environment mapped bump mapping. D3D developers have been repeatedly told by various IHV's to enumerate the texture formats available on the adapter they select for rendering.