While Exile is a sequel and expands on the stories and characters of the first two games, you are not required to have played those games in order to understand or enjoy this title. Exile contains all the necessary background information you need to thoroughly enjoy the self-contained story told in this third installment. You will meet new and exciting characters that will draw you into the story and lead you deeper into the game. Your main adversary, Saavedro, is the classic villain who is always just one step ahead of you sabotaging various devices and causing you all sorts of extra work. While Myst has always been classified as an adventure game the series has always relied more on puzzles to keep the player occupied.
Exile is no different.
While there is a great story to be told, the majority of your gameplay is simply wandering around the various worlds and solving clever puzzles that are integrated right into the levels. Unlike the first two games where the puzzles could be insanely difficult, Exile offers almost everything you need to know to solve every puzzle within the game itself. These clues are usually found in the Journals and scattered pages of notes you will find as you explore the island, but there are also several visual clues you must locate and study. Clues can often be located very far from the actual puzzle they relate to. For instance, the workshop on J'nanin hold clues to several puzzles you won't even find until many hours later in the game in two different worlds.