Group objects into layers. Change camera and lights, and render using different illumination models. Select and transform entire objects or individual elements. Optimized drawing using OpenGL, DirectX or GDI engines. Convert complex objects to more primitive types.
Group objects into layers or groups , copy or move objects between layers and groups.
Add, edit, delete and copy entire layers and groups between vector images. Convert points from world space to screen space and vice versa. Common dialogs to simplify tasks needed when working with vector images. Optimized drawing using OpenGL , DirectX or GDI engines . Convert to and from different vector file formats .