SQ6 needs, at the very least, a lot more puzzles. This is the bridge of the DeepShip 86. The only purpose of the bridge in SQ6 is to exist, because it has no bearing on the rest of the game whatsoever. I m not saying that a good adventure has to force-feed the player a clearly defined path of stuff to do. What I m saying is, heck, there must be tons of stuff to do on the bridge of a starship.
Little extras are what make games great, even if they don t directly affect the plot.
SQ6, though, gives you an extremely limited range of things to do. The typical scene has two objects to pick up, and one computer or something to play with. This scene is one of the better scenes, graphically, in the game. It is also one of the last scenes in the game that takes place in space. You see, the reason the game is called the Spinal Frontier is because, at one point, Roger ends up inside another person s body - miniaturized, of course.