The player, via an in game uplink, can jump from different command buildings and units as seen fit. This almost guarantees constant action. This title is a bit unlike other games on the market in that it combines the best features from other games to ensure more fun. The viewpoint is first person, though the player can jump to new units that might offer better mobility or firepower. The rest of the game becomes more of a real time strategy, and involves resource management, and commanding all units, not just the one being directly controlled.
Energy is used to produce new units on demand.
Specialized buildings do not need to be constructed, and research doesn t have to be conducted for upgrades. The menu of units must be brought up and then selected. Then just click the mouse button anywhere on the screen, and blue flashes of lightning morph into hulking blue steel tanks, helicopters and jeeps. These units are now available and awaiting orders. With all of the RTS games out there, this is probably one of the more innovative and imaginative ideas for obtaining new units.