Random map selection. Pick your favorite episodes, or pick maps of a specific size, and the server will choose from them randomly. BTW, this particular feature was added to my own server the same Sunday as QW2.0 was first released, and released to the public on the next Wednesday. When a player dies, the powerup will remain available with the time remaining for another player to grab. Server op selected map cycling, ported over from the QuakeWorld 2.0 quakec code.
Gravity now works right.
The low-grav level e1m8 now works correctly. Deathmatch 4 rules. Players start with infinite ammo, full health, and full armor. I haven't implemented the weapon-kicking code though. I think I remember seeing that Zoid removed that from CTF in the first place.