If it bounces off a wall it will even leave a blood trail that drips realistically down the wall and the spreading blood pool will form wherever it lands. Sure, it's gruesome, but if you turn off the gore and then hack straight through an enemy's arm with no visible effect it just doesn't feel quite as satisfying somehow. The light in Severance is also, in a word, stunning.
Every single light affects every single object in the game in real time.
You can pick up a torch and suddenly your shadow will be cast onto the floor or even realistically up a flight of stairs. If you then lob the torch down a tunnel it will light the surrounding walls on its way, leaving you in darkness. Arrows that sink into walls will even cast their own thin shadow. It's not just for show either as the designers at Rebel Act took advantage of the lovely lighting system in some cunning ways. At one point a giant shadow appeared in front of me, portending death at the hands of a monstrous beast, or so I thought.