You control the weight, strength, radius as well as the falloff using spinners. You also have the option to change the color of the vertex weights. The skinning process can take a fare amount of tweaking. After our next step you will probably have to go back and touch up a few vertices. But for now, lets move on.
Lets go back and revisit the bones that make up our skeleton.
Some problems still exist have when we try to move the dino. To see what I am talking about, select the root bone and move it around. Notice that all of the end effectors are causing the feet, head and tail to stay in place while the middle portion of the dino moves. This kind of effect is great for walking. It keeps the feet nailed down as the creature walks.