Real-Time Rendering , by Tomas Moeller and Eric Haines, remedies that omission. If you're ready for the mathematics of 3D computer graphics, you're ready for Real-Time Rendering . Real-Time Rendering is a real textbook. To read the book, you must possess some familiarity with matrix math, geometry, and trigonometry.
Equations abound, as do citations.
The presentation is both professional and scholarly. Moeller and Haines weigh in with a great deal of practical experience and an equal proportion of theoretical familiarity. The treatment is never abstract. Specific graphics subsystems are named and differences between them noted in the discussion. Rendering, not mathematics, is the focus.