The component is executed with visual feedback revealing conditions that fail and showing consequences of executing actions. Sharing Sharing is crucial for the social aspect of behavior processing. The ease of trading computational components via the Behavior Exchange enables novices to get access to components created by more proficient users. The clear component boundaries combined with the ability to test and comprehend components separately support the ability to modify and even extend existing components. The Behavior Exchange supports the trade of components at the project, agent, rule and command level.
Entire simulations are the coarsest components users can share.
Once end users find simulations of interest on the Behavior Exchange Web page they can simply drag the simulation out of the page into Agentsheets. Sharing Agents . The Behavior Exchange features a growing collection of agent classes. Under the heading of special effect agents one can find a simple Flash agent that can be used to animate explosions which come in handy in a number of game-like applications. End-users browsing the Behavior Exchange get a first impression of the behavior through the animated representation of the agent in the page.