Fixed moves done using any vertical or horizontal directional presses are the simplest and quickest. These are best primarily for beginning, during, and finishing grinds. Diagonal kick tricks, depending on which versions, can contrary in implementation speed. Since grab tricks are discouraged from being used when in the midst of transition leaping to another object, use slower kick tricks instead. Grinds Methods for pulling off all typical grinds identically pertains to each skater.
Grinds are mandatory for pulling off the largest point summed trick combos.
There usually isn't a bad time to ever use a grind unless you fail to include kick tricks for an added bonus. That would be wasteful. On an advanced capability, grinds can be chained in themselves. Either recycling the same grinding object by doing an ollie, quick kick trick, then another grind or converting from your current grinding object to another using an ollie. Sampling the latter, will force out phenomenal trick combinations limited mostly to the juncture of losing balance.