It's going to get very hardcore, very soon. Now, for someone such as Anoop and someone such as myself this has two different meanings, but for me, nothing beats the thrill of accelerating a hunk of steel to near break-neck speeds with nothing but pure reflex and a little bit of skill preventing you from careening into the nearest wall. In the real world that racing anxiety exists, as does it exist in Video Systems' Formula 1 Grand Prix . Don't get me wrong, F1GP 's sense of speed in its entirety may not be up to the likes of Wipeout , but whatever feeling of speed you do get in a realistic game such as this is greatly enhanced by the looming possibility of running into a wall or another car. The unreal sensation of going a zillion miles an hour isn't there, but it gets pretty damn tense maintaining any kind of speed with the constant possible consequences teasing you.
Fingers twitching, eyes getting sore from lack of blinking, it's all there.
With next month's North American release of Sega and Video System's Formula 1 Grand Prix comes great promise, as the title is perhaps one of the most ambitiously produced racing sims of all time. A healthy blend of solid, realistic play mechanics and feverish realism and accuracy seem to be the order of the day, with no small amount of fun thrown in. Casual gamer fun, sure, but for the die hard racing or F1 junkie, F1GP is poised to be gaming nirvana. For starters, F1GP is so sickeningly accurate to the 1998 season that it boggles the mind. All the licenses are there, of course, but even more interesting is how closely the game mimics actual turn of events.