Rabbit s confidence is not misplaced. He is no fool. Consistency wise, there s already blood on Alice s apron in the intro, and there s no explanation of why she s in a asylum where books float, large tentacles abound, and a white rabbit appears to break down the walls. Chess is cheesy. One puzzle turns you into a bishop where you had to maneuver about a chess board floor with obstacles like spikes and holes.
Jumping puzzles suck.
However, when you fall off some ledges into the abyss the game puts you back where you fell off without any damage. This is nice because it gives the sensation that this isn t supposed to be frustrating. It s not nice when you have to wait for the flying floor to reset itself. I don't understand the correlation between lollipop and portal, and was frustrated that I'd have to redo the jump. They keep spinning without orienting you to your next goal, which I thought they might do.