You score points by assessing the position of your knights on the castles, multiplying a knight s vertical position by the spatial dimensions of the structure. A knight in the same castle as the king scores a substantial bonus. What s particularly interesting about Torres is that all the players construct all the castles no one owns them. This means that opposing knights can share castles while they tactically maneuver to find the best possible positions. This adds a neat cooperative dynamic to what is otherwise an extremely competitive game.
Every action point has multiple uses.
This leads to a range of strategic choices. These strategic dilemmas are supported with some subtle and clever tactical dynamics. The forms of movement are sufficiently diverse that with clever planning, building, and use of action cards, you can zip around the board and leap to surprising heights. You always feel as if you have a chance to win. It s a pleasure to observe the various castles rise during the course of the game.