Warriors still stumbles in the darkness of its control. This would be a daunting enough quest with a skilled warrior, and with WoMM s gawky hero, it s hopeless. And yet there still is no kindness granted players from 3DO the game s unrelenting Save feature dumps players back at the very beginning of every huge stage, no matter if they were a single step in or about to reach that last switch. Hours of effort can be ruined in a heartbeat. In its visuals, Warriors of Might and Magic paints a pretty nothing.
Graphics are sharp and detailed, but expressionless and devoid of character or style.
It s a really clear picture of nothing. Large bosses do impress in their size, but flicker and animate choppily. And praise is due to the game s orchestral score, hearkening back to the Amiga system compositions of blending instruments and digitized organs. It s played a little too digital for this land, but the complex sound and stirring chords aren t something heard much on the Game Boy Color. Warriors of Might and Magic was an intense melee combat action game only a quarter slot away from Gauntlet .