Every simulation is built around a network.
Networks contain layers of units, with connections between the units. While particular algorithms will define their own sub-classes of these basic object types the essential properties of these objects are relatively constant across different algorithms. This chapter describes these basic properties. This provides a graphical display of the network structure, and a means of creating and modifying the different elements of the network. For a tutorial introduction on how to use the NetView to build and connect a network, see section Configuring the Encoder Problem .