Those who might have seen the network cartoon Batman will recognize the style of artwork used in Shadow Watch. It reminds me somewhat of how adventure games used to be, in that each character had a cell for each direction they faced, and the animations to match that angle. Another detraction is the fact that the game runs exclusively at a resolution of 640 x 480. This somewhat dates the graphics, as it all looks lower resolution than people are used to. Another big plus in Shadow Watch is the use of sound and its soundtrack.
Explosions rumble the ground, and bullets shatter glass with precise realism.
Enemies scream in horror if they discover a dead body and were previously unaware of your presence. The sounds of doors opening alert you to the fact that enemies are lurking about, and that you should be wary. Rich, high quality sound, with excellent musical composition that fits the intense missions, the militaristic theme of the Corporation, and the musical culture of the different locations you visit. Missions aren't handled quite the same as in most games. Some omnipotent commander doesn't contact you through satellites to tell you that the Soviets are invading Michigan.