A lot of attention has been paid to refining and fixing the problems that can come with a third person game. As with any action game, you have to keep an eye on Alice s health. In the warped reality of Wonderland, health is replaced by Sanity. You also have a Will meter that you have to keep charged, as this is what powers your weapons. The core of the game is a balance between thinking and fighting.
Level design is excellent for several different reasons.
They have a very nice flow, none of them are predictable, but they aren t such a mystery that you ll get lost unless you re supposed to. There s a fair share of jumping from one cliff to another or from ropes, but it s not done in such a way that it gets annoying. To break up the strategy of jumping, there are some true puzzles in the game such as one where you have to figure out how to open a series of doors, which in turn enable you to open the only way out. This is done by rotating a mirror to face a set of three pictures, which in turn determines the door you ve opened, and figuring out what to do once you ve gotten in. In order to avoid making Alice strictly an Adventure game, the developers have tossed in a nice assortment of nasties, and an awesome assortment of unique and inventive weapons, with a dose of some pretty challenging fights with major characters.