Charla also likes the way Japanese characters move. For example, there is a game called Bomberman from Hudson , who when he hits a block can go either up or down. If you hit a block one pixel above half way, you will automatically go on the top of the block. If you are one pixel below half way, you will automatically go below the block. The player never notices, but it's the kind of thing that makes play intuitive.
Japanese developers are good at that.
Their attention to detail is fantastic. Another example of Japanese craftsmanship is Sony's Gran Turismo, which is selling well in North America and Europe. The game has succeeded outside Japan despite the fact that most of the cars are Japanese, including many models that are not available overseas. This willingness to accept at least some Japanese games on their own terms demonstrates an opening of the American spirit. Usually in popular culture, all we see is ourselves.