Kamran chose two-dimensional transformational geometry as the content area, and tangrams as the game activity. The game not only teaches children basic geometry but also how to apply various linear transformation to form the desired patterns. By gradually reducing visual aids in each level, Super Tangrams also increase the challenge and cognitive responsibility for the players.
Many children find mathematics boring, irrelevant to their lives, and difficult to understand.
These feelings are influenced by many factors. One of these factors is the learning environments in which children encounter mathematics. The National Council of Teachers of Mathematics recommends the use of interactive computer software in children's mathematics education. However, due to unique cognitive and affective needs, designing interactive software for Children is complex and challenging. There is need for systematic interdisciplinary research to provide developers of educational software with sound design principles.