But this does bring up a good point. Original War borrows from the RPG genre by including a system of managing the characters' traits and abilities. Each member of your team will gain experience in various facets of his or her job such as combat, engineering, science, etc. You can also change their profession. If a particular mission calls for lots of construction, for example, you can convert some of your infantrymen into combat engineers.
Engineers can build research facilities,armories, etc.
The element, Siberite, is somewhat reminiscent of other RTS titles. Obviously, the primary purpose for its inclusion is resource management. In Original War , resource management goes beyond merely locating and mining ore deposits, however. It's also not enough to build a research facility. If you want anything to be developed, you must actually assign one of your soldiers or scientists to work in the facility.