Games have goals, and games, especially RPGs, normally have set enemies to bash or avoid.
Archaean does not require that the inhabitants go out battling enemies. This is a place to live the alter ego all roleplayers have close to their hearts, the one we picture inside the books we read and the campaigns we play. Their world is closing in on becoming a reality. When it comes to inspiration, it's extremely divided up between the various team members. At this stage we are sixteen people, and most everyone have different favorite RPGs.