Aspids Quite a peaceful monster, preferring to eat grass than to stalk strangers. Though if threatened aspids turn out to be quit ferocious beasts. They never split up and always try to keep minimal distance between pack mates. Wounded aspids fall back, while other cover their retreat. Wood-goblins That s a solitary creature of mysterious origin, though there were reports about groups of goblins.
Goblins are masters of concealment and they hide in forests, where they are virtually nondetectable.
Very strong, their blows can break trees, but not to tough. Even a scratch can be lethal for a goblin. That s why they flee in panic if severely wounded. Swamp Trolls Huge, slow creatures whose only idea is total destruction. A pack of swamp trolls is more than a nuisance, because their blows and jabs case terror and break spines.