It's pretty much the same. The major difference is that you have to remember to keep the brightness and saturation down much lower for the PSX2, since NTSC tends to make everything sickeningly bright and happy. You've also done some character work, as well as level designing, for Summoner. You just make and texture a model, then give it to the animator. Move on to the next model.
Environments are fun.
They became more and more complex as we went further into development, adding to the challenges involved in creating them. I love to play with meshes and textures though, so I really enjoyed both of them. My final answer, Regis, would be modeling. Unfortunately, I'm not really creating any models right now, but I do plan on making a helluva comeback in a future project. It hooks into just about any program, so I just keep it running in the background.