When you turn to look in either direction, it's as if you are standing on a rotating platform and your entire body turns as a unit. The hotel interior in Budapest. Don't take any guns or knives through the metal detectors. Gameplay has much in common with Thief or Deus Ex , requiring the player to engage in careful planning and proceed with the utmost caution as opposed to going in with guns blazing and providing some non-linear freedom to choose how to carry out your mission. In theory, Hitman has a lot going for it.
Hitman defies many of the conventional expectations of the genre.
The game's developers decided instead to go with third person perspective. There have been a few debates over the moral implications of presenting a game such as Hitman in a first person format. I doubt, however, that ensuring the player was merely controlling the character on the screen rather than actually committing the assassinations himself, so to speak, highly influenced this decision. It's much more likely that IO just didn't want to reduce the game's lead character to a hand holding a pistol. I will admit the third person perspective took some getting used to.