Presentations were also given on how print materials are developed and how the role of each person influenced the development of the publication. The company also hosted a number of design and slogan activities in which learners were mentored by graphic artists and editors. Computers and resource material were also donated to the school. Learners and teachers from each level were involved in a number of projects depending on the needs of the publisher and the school. Learners and Teachers were asked to critique unpublished materials or new units.
Learners work directly with business partners in solving problems in a business setting.
Some learners have worked with a technology firm to develop a network of interactive computer technology for a project. Learners identify problems, generate creative ideas for solutions, develop criteria for evaluating their ideas and confront a problem by inventing a new process or product. Business partners contribute their time to serve as mentors to student teams. The program culminates with the Invention Convention, where learners present their ideas. Instructors and learners can maintain visual and audio contact via a speaker phone or a regular telephone.