The battles cover Alexander's great rise from 338BC to 326BC and feature Chaeronea, Lyginus, Pelium, Granicus, Issus, Gaugamela, Jaxartes, Samarkland, Arigaeum and Hydaspes. The visual appearance is pretty good. In combat, units do a little shuffle as they fight, and dead bodies fall as hits are taken, with riderless horses galloping off. The biggest drawback with presentation is that terrain can't be turned off, so when you fight in woods it can get very hard to see what's going on. No question that Talonsoft have the edge in presentation and options with their Battleground series, and it wouldn't surprise me to see them turn their hand to the ancients setting if this title does well.
Game music is very good and very much in keeping with the period feel.
The sound effects are fine, with troop movement and combat both well done, though nothing spectacular. You can also do stuff like have two map views up, and zoom to one of three zoom levels, though I never found myself needing to use more than one view. Overall, Great Battles of Alexander looks good, and while it's not in the Talonsoft league it's certainly good enough to help keep your general game interest alive. But the important thing is that the game system is good enough to carry the minor failings in the graphics department. The turn-based game system is heavily based on leader abilities.