All the areas have their own specialities. The strategic value gives you an advantage in battles, the economic value brings you money. One game lasts a maximum of 16 rounds and each round consists of a maximum of 5 turns. At the start of each round a die defines the number of turns. When a 6 is thrown, this round consists of 1 double-turn.
Every player hands in as many tribe-cards as there are turns.
Together with 1 destiny-card they will be shuffled. So everyone has the same amount of turns, but order is not known yet. When moving a player may move as many camels from 1 area to another. If the new area was empty, it gets a marker from this player. He will possess this area until someone else enters this area.