All told, this is the closest thing you ll get to an actual pitcher-batter confrontation, without actually showing up for spring training. With all of the praise that has been heaped upon this aspect of High Heat, it s an area that is hard to improve upon. 3DO could have easily sat on their laurels and left the gameplay alone, and it still would be praised. Ahh, but that s not how these guys operate. Some minor tweaks were applied to further distance itself from the slew of other baseball titles.
Errors are more varied, and include very believable throwing mistakes.
Diving infielders can throw from their knees as in the past, but this year, they don t always attempt a throw. The variety of hits has also been expanded. Ground balls have a little more bounce than years past. These may not sound like major changes, but when you re so close to perfection there s not much else you can do. Probably the best thing they did to the gameplay was not changing it to the point where they actually altered the way the game plays.