Virtua Fighter was released around the same time as the Saturn and was for most early buyers 'the' reason for owning the machine at the time, touted as the game that killed 16-bit, it sold a fair few copies on the platform. Virtua Fighter although a bit on the ropey side was a relatively close arcade conversion on Saturn, and was the game everyone wanted to play in the comfort of their homes. The game seemed to push the Saturn as hard as it could go at the time and when Virtua Fighter 2 was first announced for the system those who were understandably unimpressed with Virtua Fighter were worried that the game could not be given justice on the Saturn. The incredible Hi-Res graphics are the first thing to grab your attention, with what must be several thousand polygons more than the original employed, the characters look more like real people and not inhabitants of Lego Land. This is just on the character select screen, when you start to play the game you get to see the animation they possess.
Fluid is just no where near a good enough word to use to describe the movement of the players.
The attention to detail is unparalleled. Unlike the majority of Beat 'em ups the animation is seamless removing the staccato style associated with other titles. Although your attention will remain understandably fixed upon the foreground, the backgrounds are also something to be seen, they may not be as great as the arcade version but compared to the backdrops on the original they are a revelation. The graphics are the biggest improvement of the original, and stand out as being some of the best ever seen on the Saturn. Playabillity is everything to Beat 'em ups, without reactive, intuitive controls they become an unplayable mess.