A violent creature sneaks on board and isn't disposed of until one of the holds is wrecked. The natives steal a shield from your ship to help contain the jungle. The player may purchase a shield for half price this return, regardless of the technology of the race. Shields are a necessity here, so it's possible to find a used one cheap. A port may be purchased this turn at half price.
Local merchants offer to help build a port to escape the jungle.
The factory may be purchased this turn at half price, but the factory good must be placed in the bonus cup. Abandoned factory for sale, cheap, but initial production was lost to the jungle. This giant spaceship is designed to carry a whole population of colonists for generations while they travel from star to star at sublight speeds. For the ship to next takeoff, it must roll 1d6 and get a result higher than the number of holds. Your ship is deep within the gravity well - the bigger the ship, the harder to get out.