Yes, but they are called choices. Interactive media inherently presents its audience with a variety of choices to make. Segues between scenic elements in a linear narrative exist to drive the story to its next level. Interactive choices serve much the same purpose, except that they involve the audience in the process. Unlike a linear narrative on film or videotape, the audience must be personally involved in an interactive project, and motivated sufficiently to make choices and selections at key points to make the story move forward, to find one of the stories to participate in, or to resolve puzzles and problems that are key to unlocking the secrets of this fictional medium.
Interactive media is less story driven than experience driven.
It is more important to give the audience something to do than it is to have a perfectly turned plot or story structure. If you, the creative force, don't give them that opportunity, their interest in the program may not sustain. Inc. All Rights Reserved.