Additionally, smaller creatures grow faster than bigger ones. Idle metabolism - energy requirement for one living stick in 100 simulation steps. Aging time - energy requirements will be increased during the lifetime if this value is set above zero. After each period of 'Aging time', idle energy is doubled. This option is introduced to ensure that every creature shall die sooner or later.
Higher values mean longer periods between increasing the energy requirements.
A stick gains such an amount of energy if it is placed vertically. Horizontal sticks can get only a half of this value. Automatic feeding - a given number of energy balls will be placed randomly in the world all the time. Ball's energy - an amount of energy in one ball. Overwrite - if not set, the simulator will change filenames if needed so that it will not overwrite old files.