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External generators supply power to the main base where there lies a flag.
With a large number of players this map screams for attention, and I'd suggest it for those who love siege and capture the flag. The flaws in this aren't huge but they are noticable when you dig into the method of the map creator's madness. I can accept the two generators at the sides of the flag need to be blown up before the flag is captured, but this isn't just two generators, its two generators and 4 solar panels. In addition to these base generators which disable the sentry turrets there is an additional force field generator that must be destroyed before either team can even touch the flag. If I could fix this map, I'd probably replace the shields generated by the solar panels with permanent shields and leave one side open so the two gens supplying base power can more easily be destroyed.