Basically dumbing them down a little in favor of speed and other performance issues. Right now im working on a mode called Hostage. The first team that grabs him gets few points, and they gain points as the hold him. There is no place to take the hostage to, just dont die or the other team can get the hostage. The hostage can be killed in which case the team that killed him will lose points and the hostage will respawn somewhere on the map.
Hostage is another gametype being worked on.
Alot of SF will be combining several elements from different gametypes into one mission. Id have to say as many as we need, really. Whatever is balanced and fun to play with. Right now we have, in my opinion, enough. If anyone has any ideas they can use our forum or email myself, or anyone else on the team.