It is also nonsensical that getting very good with a particular weapon makes no difference whatsoever in improving your skill with a whole class of similar weapons as your broaden your experience. If you wish to improve a base skill for which you have a specialization, you need only pay the Karma cost of the difference between the specialization and the base skill. Magic As in the 2nd edition Grimoire , When wards are attacked, their creators know about it, and will even know which particular building was hit. 10 Living things are still astral barriers, but they are not absolute. The target number to pass through a living being depends on how tightly integrated to an ecosystem it is.
Large animals tend to be fairly independent.
Hermetic circles are only astral barriers while in use. Hermetic circles and medicine lodges are limited in Rating by double the Magic Rating of their creator. Use the number of boxes of Drain healed in a 24 hour period in place of the sum of the ratings of the stim patches. Powers that improve your attributes do not affect the karma cost of improving the attributes themselves. If an Adept ends up upping an attribute and a 0.5 point power is not sufficient to improve the attribute another point, they must pick a particular skill that defaults to that attribute for the improvement to affect.