Optimized 3D transformation stage eliminates unnecessary transformations. Fast trivial rejection of non-visible objects and landscape layers. Lighting Effects Ambient, directional and point light sources. Complex customizable particle system supports any color change, blending mode, and texture effect, and is optimized to support thousands of particles on screen at once. Landscape Layer System Allows complex and seamless organic indoor-outdoor environments.
Examples are caves, twisting tunnels, overhangs, land-bridges, archways.
There are no limits to the way levels can be built in 3D. Potentially Visible Layer Sets allow for instant visibility determination. Real-time morphing landscapes. Also integrates program control of skeletal joints seamlessly with animations. Automatic smooth transitioning between animations using multi-animation blending and rotational interpolation. Quaternion-based skeletal system requires very small amounts of memory per animation and generates very smooth, rotational interpolations of joints.