Have students identify the geometric shapes and draw the pattern on a sheet of paper. Piece the squares together to make a class quilt. The cruise ship Endeavor is in deep trouble. Someone has stolen the computer chip that controls its steering, radio, and navigation. Students then go to the MathPad, where the information they gathered is stored and where they solve the problem.
Hints are available and students can go back to the story if needed.
The emphasis is on process, not computation. Therefore, the computer does the arithmetic. Of course, students must know which operations to choose, the correct sequence of steps, and which numbers to plug in. The program has a handy review feature for keeping track of a player's progress and comes with a comprehensive teaching guide. Get travel brochures for cruise lines.