Its power to present information in ways not previously possible and its integration of resources, allow for the creation of rich learning environments. In the past, a teacher or student might have to consult many sources and use several media to access the needed information. By integrating media and utilizing hypermedia we are able to create user controlled, information on-demand learning environments. Problems occur because of poorly designed programs, resistance to change within organizations, and the lack of technology on which to run multimedia software. As technology costs come down, designers become better at producing programs, and users become more familiar with using multimedia, we will see a growing acceptance of it in educational settings.
Edutainment is a hybrid of education and entertainment.
It provides relatively equal emphasis on enjoyment and learning. Many products for home learning fall into this category. Definitions Attached is a list of definitions . The following are examples of some of the best ideas in multimedia products. Although each product may not be great as a whole, the element pointed out here illustrates the power of multimedia.