It's been quite a while since the last update of the ol' BattleSphere Update Page, so now's probably a good time to post a little info about the most amazing game ever to be created for a home videogame console, bar none. It's been much more hectic at 4Play than usual, due to the fact that we can finally see the light at the end of the tunnel and are working even harder than ever to wrap this thing up. There's still a whole lot more to do, and we are not in any sort of relaxed operating mode by a longshot. We have basically finished all of the game elements in all of the play modes.
Every mode is now fully playable, and all of their basic features are written.
These sorts of things are very unpredictable and hard to forecast or estimate time to completion, so you can hold off on the celebrations for a while yet. This type of bug is a nightmare for us, because the development system is the only tool that can be used to examine memory after a crash to determine what went wrong. Since the screen blanks out if the hardware crashes, you can't very well print text messages on the screen to aid in debugging. The other problem we faced was that the crash would occur only after several hours of idle time running the demo. That means any attempt to fix the bug requires a huge waiting period to reproduce it or collect data about it.