Material components are the same as Chromatic Missile, one gem of the appropriate hue worth 50gp or a diamond per missile. This spell is compatible with Magic Missile and variants and the material components for this use of the spell are one diamond per extra missile generated with this spell. For example a 9th level caster needs 76 diamonds, as the Magic Missile spell is only capable of generating 5 missiles. Damage is the same as Magic Missile for this use of the spell, 1d4 per missile. This spell must immediately cast before the Chromatic Missile I, II, III or Magic Missile either by the same wizard in the next round or by another wizard in the same round or following round.
Failure means the spell dissipates without effect.
Still have the spell wrapper to complete, but might be best to work that out on Friday or Sunday. Will have to come up with a list of common spells, to put with it and uncommon ones. Rare and very rare spells will be up to individual DM's. Light and Blindness are included in Chromatic Missile for free. Replacing Stinking Cloud for Cloudkill come to mind.