The metallic textures used for spaceships and other applicable areas are intricately detailed as well, giving such objects a futuristic feel which is completely appropriate for such a title. Three dimensional sound and force feedback support should also contribute to game immersion, though these features could not be assessed at the show. Judging from my hands-on experience with the game and the advice of Microsoft representatives, there are a variety of ways to outfit your ship, and the learning curve required for certain spacecraft can differ vastly from that of others. Naturally, ships that are difficult to control or maneuver will usually offer more options to deal with the enemy. I found the deployment of mines to be exceptionally effective in destroying my opponents, such as the three who were tailing me too closely in their attempt to annihilate my ship during one instance.
Fuel is another component which requires resourceful management.
Use it too liberally and you'll quickly find yourself at the mercy of your online adversaries. Overall, Allegiance certainly appears to be a promising title which may draw the attention of many gamers, especially those who have grown weary of massively multiplayer games set in fantasy universes. Its pure action modes such as deathwatch and conquest, but more importantly, its dedication to player cooperation could propel it above other online-oriented titles in the market.