The town plays and important role for supplies, healing, resurrection, information and storage. The Guilds offer level advancement when you reach a certain experience level and may demand a quest be completed in order to gain the level. Quests of all kinds are also listed on a bulletin board in the center of town. You may read them and answer those you have accomplished gaining a reward of either an item, gold or a companion. The town center facing the guild, shop, tavern, seer and bank.
Companions are a fascinating aspect of the game.
As you gain in power, monsters will no longer want to attack you and may even ask to join your party. Inviting a monster to join will encourage it to fight for you in battle. However, if they become unhappy, due to low health or opposite alignment, or even when they are a higher level than you are, they will break their bond with you and may even attack you. Handling companions is tricky business and it is always advisable to go into town to the Holding and Confinement facility to get them identified, sell them or have them bound to you. Healing in general is handled by the Guild hall.