Enter a world where you can pull off some really sophisticated animation. It s remarkable how many layers this program lets you build from. The free-form nature allows you to start small and build your way up to the bigger picture. You have the power to control the smallest animations, such as an eye blinking, by building a pose. You can take that pose and apply it in combination with other poses to form an action.
Actions can be anything, from lip-synching an entire phrase to a series of running steps.
Take that action, and blend it with others, to form a choreography. This approach is not without its problems, however. For example, animation you ve applied to a Thigh bone in an choreography might conflict with Thigh s motion in a Pose or Action. Being an application that is geared toward characters, one of the first things you might notice is that just about everything is bone-driven. Every object has its own bone, located at its origin, which you can grab and manipulate for orientation.