Added troubleshooting routines to the scientist killing scripts in cooperative mode for if the bot can't get to the desired distance. The bot should now be considerably faster without 'speedup' on, so those who have the CPU power can see the bots as they're meant to be. Cube Richard Hess sends in word that he has made available several new BeOS ports of Quake II bots. You can find all of these files at Richard's site . Interestingly it looks, from Richard's site, that he is also planning BeOS ports of both the NeuralBot and the RocketBot.
Enemies signal to each other.
Men go prone and crawl to safely. People lean around corners and take shots at you. Dive to safety. Roll out of harm's way. Run away afraid when disarmed.