Again, the implications for the gameplay are huge. While in Links , you have the time and the graphics to study each and every shot very closely before actually shooting, TW99 is constantly tempting you to get the shot off pretty much instantly. This is a strong bonus for internet multiplayer, particularly in Europe, because waiting for your turn can prove to be a pretty expensive proposition when local calls aren't free. They all feel a bit similar, though. On top of that, there are some graphics problems which take away from the overall impression.
Lakes are a little glitchy, for example.
It's as if these flaws are intended to keep you from over-identification with Tiger. Most of the time, they are no more than average in this game. The post-shot comments or the reaction of the crowd are impossible to predict. At times, people go crazy for a short chip while an incredible approach doesn't provoke one single clap. I have repeatedly stated that you should consider TW99 first as an action game, but the shot and ball physics are definitely worth mentioning.