The walls and ceiling of their home will be able to display images of the game while a theater-like sound system brings to life the sound effects of the game. Computer games will have sociological impacts as well. We will be able to meet vast numbers of people efficiently. The answer, of course, is moderation. One positive aspect of computer games that I believe needs more exploration is their potential role as useful tools in education.
Computer games are interesting, fun, and are able to keep one's attention for long periods of time.
This issue has a fascinating cross-section of articles. The game is XPilot , and it is an enjoyable and addictive game. It is similar to Asteroids, a popular game from the eighties, but unlike Asteroids, XPilot allows multi-user play over a network, whether it be the local area network at your school or the Internet. Our second article describes the National Coin-Op and Video Game Museum in downtown St. Louis. This museum is full of historical video games, including the first two video games, Computer Space and Pong , both invented by Nolan Bushnell.