Suggested player load is 2 to 10, but I found 10 too many. 2 players is quite fun, but those of you who find matches with sneaking, hiding and stealth tactics boring will find about 6 to be the ideal load-out as I did. The bots are quite a challenge in Seraphim. Never once did I see a bot get stuck or just hang around and wait for someone to come near them. Small things, but worth noting.
Architecture is also brilliant.
Large, thick walls pillars hold up the ramps and support the ceilings and numerous ramps are laid out to allow access to the multiple sub levels. Four lifts allow quick access to the upper levels and they are just fast enough to delay trailers, but not too slow as to hamper game play. Subtle elevation changes in the floor add to the experience and attest to the level of effort Faceless gave to create this map. Architecture is prominent enough that there are no square areas but also subdued enough to not hinder play. There are just so many nooks and crannies that this level is actually surprisingly hard to describe.