These tags contain data on every aspect of the game, from the characteristics of every unit, to every scenery object, to ambient life such as pigs and peasants, you name it. Maps, as I mentioned earlier, are known as meshes, and we use Fear to locate meshes and edit their characteristics. With Fear open, we have a master tag list. Double-click on your mesh to open it. The mesh attribute window in Fear Most of them will not be defined because this is the first time you are opening it.
Fear saves the changes automatically.
As you add games and features to your map in Loathing, you can always come back to Fear to modify the characteristics, add possible games, etc. The next step is to try out the map .