The leadership of The League is always changing. One day the Abbai or Markab may speak for them, while another could find the Drazi or Brakiri in charge. Diplomacy Target another player. If successful, neither of you may initiate a Military conflict that targets the other next turn. For each 10 by which this conflict succeeds, extend the duration of this effect by one turn.
Diplomacy can at least halt the progress of even the mightiest war machines.
Diplomacy Designate another player as your partner in this conflict. No, I suppose not. Diplomacy Target a character with Psi. If you win by an amount greater than the target's printed Psi, this card becomes an aftermath on the target. If the target participates in a conflict you initiate, you may discard this aftermath to reduce the target's Psi to 1 for the rest of the turn.