As activity in a desirable frequency band increases, the video game moves faster, or some other reward is given. As activity in an adverse band increases, the video game is inhibited. The new pattern is one which is closer to what is normally observed in individuals without such disabilities. Email us now and put as your subject either ebook or hardcopy, and in the body of the email, which book you wish to purchase. You will be invoiced through your email, from a secure server, and upon payment, in any currency, your book will be on its way to you.
Electronic copies are in Word format.
Hard copy is A4, spiral bound, desktop publishing format, shipped standard mail to your supplied address. Click on the book you want and you will then be able to contact us directly with your request. It is based upon more than 80 years of research by educational therapists, developmental optometrists, and other specialists in the fields of movement, education, and child development. Brain Gym consists of simple movements similar to the movements that children naturally do during their first three years of life as they complete important developmental steps for coordination of eyes, ears, hands, and the whole body. The Brain Gym movements have been shown in clinical experience, in field studies, and in published research reports, to prepare children with the physical skills they need in order to learn to read, write, and otherwise function effectively in the classroom.