The well know rogue-dungeon type is break too. The curses colours need to be fixed, I tried to simplify the funtions and instead I fumbled them. As the program makes no difference between player and monster, more than one creature can be pointed to read the input from keyboard. I managed to scracth a couple of hours to redesign CnS and changed large parts of the code. I'll post the code in some hours if anybody is interested but it's mostly crap.
Human documents are here too.
First draft of troll documents here . The finished the maze generation routines. Some graphical ideas to generate tiles that really show what the player have. Ops, Last time I writed the wrong date, was 13 not 15. This is an example of the work of my cave generation code.