This book is a tutorial on self-similar fractals.
Beginners get a hands-on lesson in fractal geometry.
Experts get a simple, functional tool for fractal experiments. The author describes how to use fractals to depict naturalistic surfaces such as trees and bushes, and how to create whole scenes using collections of fractal images. Complete programming code in C is provided on the companion disk for generating and manipulating these graphic curves and scenes, and saving them in .PCX files for redisplay or printing. Audience Anyone wanting a better understanding of self-similar geometries and algorithms, fractal theorists looking for a fast, simple tool for generating fractals, and graphics artists wanting to create naturalistic images by programming.