Light cavalry is an exception to the above restrictions and may manuever freely. A marshal leads each battle, while the king is left separate and may go where the player wishes to help command and control. Additionally, each army is given two captains to place with whichever unit they desire. They are an important part of the battle plan and execution. In our playtest, we found that units can easily be left stranded, facing the wrong direction with no leader around.
Leaders are also at risk.
If a destroyed unit contained a leader, a die roll is made with possibilities being escape, capture or death. Loss of a command's marshal at the wrong time can seriously restrict the troop's ability to react to enemy attacks. Missile fire is effective but not overpowering. Up to four units may combine fire for a roll against the same enemy. Longbows can be even more effective with the use of stakes, an d crossbows with pavisiers.