Buchner pointed to the Flipper's advanced texturing system as one place where there's room to grow, as developers learn to best take advantage of the up to eight simultaneous textures supported by the GameCube. The high number of textures per 3D surface enables developers to use more complex lighting, shadowing, and environmental mapping effects. While it may take more than one clock cycle to do the extra effects, the chip's design may seem much like a single pass process, since it isn't necessary to resend 3D geometry and associated data to the chip to complete the calculations. There are still quite a few details that ATI can't reveal about the technology in the GameCube, but there should be more announcements about two months from now. X-Sited Talkback User Hard Drives are way overrated.
Hard Drives are way overrated.
Hard Drives are way overrated. Hard Drives are way overrated. Hard Drives are way overrated. ZDNet About GameSpot GameSpot is a CNET Networks Media Property. Inc. All rights reserved.