The first is the animation of articulated objects, i.e., complex objects composed of connected rigid segments. The second is soft object animation used for deforming and animating the deformation of objects, e.g. skin over a body or facial muscles. The third is morphing which is the changing of one shape into another quite different shape. This can be done in two or three dimensions. This uses stochastic processes to control groups of objects, such as in particle systems.
Examples are fireworks, fire, water falls, etc.
Examples are schools of fish or flocks of birds where each individual behaves according to a set of rules defined by the animator. Main Animation Page HyperGraph Table of Contents. HyperGraph Home page.