Character animation is great for many of the events, however, the faster ones all suffered from a lack of believable speed - possibly due to our ageing console struggling to keep up with the amount of movement on screen . Because the amount of polygons used in each athlete was obviously massive, there appears to have been little left to use on everything else in the game. The stadiums look horrible and items such as the Javelin and Hammer are a joke. Commentary is provided by top names in each country and for the most part it works well, complimenting the action nicely. Other spot effects are adequate - such as the grunts and groans of competitors and cheers of the crowd .
Background music is minimal, but well produced with a nice aboriginal feel to it.
Games like this will live or die depending on the complexity of the events. Too easy and they become pointless and boring. Sydney 2000 has a combination of both types, with the high jump being so easy that your dog could probably get a new world record after a little practice, while both the hurdles and skeet shooting will be complete disasters for novice players. Its not all bad news though. Both the Hammer Throw and Diving are a massive improvement over Konami's International Track and Field, using completely new control and timing methods that work very well indeed.