Chattanooga is in the top left corner and Atlanta in the bottom right with the railroad between them and the various river barriers major terrain features. A nice touch - the hex grid ends short of the paper so there are no ambiguous half hexes. All components are sharply printed and look professional. Kerry uses the Co-Op as a means of advertising his graphic skills, and I think the effort shows. Each side rolls to activate modified by the chosen leader's ratings.
High roller gets to activate that leader for movement and combat.
There are rules for forced marching and out of command units, fortifications, cavalry raids, and random events. Given the time scale this seems reasonable and certainly streamlines play. All in all this looks like a nice little operational treatment of an important campaign last covered, if I am not wrong, by a now very old Battleline title. I asked Kerry about the title and he told me that it comes from a song and that the anticipated mainly US market would pick up on it. It was chosen by the designer who is American.