The Warlocks Guild was founded as the first Thakrian mage guild. Its outlook is independent and free, aligned typically with the city and geared towards combatting its many foes. The guild patron is Xanthe, the goddess of vengeance. The Mage is the purest of magic users. He learns the traditional realms of magic and magical rituals, in addition to a healthy mix of musical, spiritual and herbalist abilities.
Mages vary greatly in character from the dominant to the passive.
All thirst for knowledge and to expand their abilities, and the greatest among them are unequalled by any of the other magical guilds in the field of battle. Becoming a skilled Mage, though, takes time and effort - more so than many of the other guilds. Rewards for this diligence are great and numerous. The Warlocks Guild was set up most recently of the three Mage guilds in the city of Thakria. Although it claims to be mostly neutral, it is loyal to the city of Miracles and has largely swung towards evil with that city's patron and barons.