Okay, everyone has said they like simulating time. I think of Olympia's map as being nodal.
Locations are subjectively large, so everyone in a city is in the same place.
It doesn't take any time to leave a castle in the city and get on a ship at the dock. Some of you figured that I must have been beaten down by hordes of naive newbies whining about cascading order failures, and was ready to chuck Olympia time. It's true that I am always trying to think of ways to minimize player errors, but I wasn't considering removing time from Olympia. Thanks for your concern and nice comments, however. I originally approached Olympia as a simulation, knowing nothing about game design.