Additionally, there are also four skills under a technological category. Combat Skills include Bow, Dodge, Melee, and Throwing.
Firearms also affects combat, even though it is considered a technological skill.
More information on combat skills can be found in the Combat section. Thieving Skills include Concealment, Pick Pocket, Silent Move, and Spot Trap. Social Skills involve Gambling, Haggling, Heal, and Persuasion. All skills begin as Untrained and remain Untrained no matter how high the skill rank becomes. Characters must seek and pay for training to acquire bonuses that are unique to each skill.