These camera provide a view of the model as if you were actually standing in it. The 3D program must then render each of these views. On a complex model, each view can take many hours. In the Ice world, where almost everything is supposed to be ice, snow, or some type of carved ice, each image requires a lot of retouching to get the right look. Then all the new scenes must be linked for the correct player navigation.
Clickable areas have to be created.
Once all the scenes for a given area are in place and can be navigated, then scene objects are added, and eventually the code is written that controls all possible actions in the scene. The player moves from point to point, and at each point there are 2-4 different views, such as North, South, East and West. So far there are well over 300 individual views in Morphworld, with many more yet to be added. As you can see, creating a game that is visually comparable to a commercial product is an incredible amount of work for one person. In fact, had I known from the start just how much time and effort it would take, I probably would have chosen to stick with the kind of simple cartoony graphics I used in Twisted Deluxe.