Information is meaningless without being used and elevated into knowledge.
If a library wants to maintain its public service activity, it has to be prepared to constant transformation in its representation. If we want to change the depressive medieval image of the libraries as a silent, rigorous, dark and dusty places in many people's minds and make information more accessible and functional, we have to make the act of searching through the information into a pleasant and playful experience. In that way, visiting the library as a sacred place of knowledge becomes an aesthetic experience. There is a strong connection between playing and the aesthetics. Since playing can only be possible in a certain temporary mental world that is being created for the purpose of the game, a dislocated topology of the mind.