We want to see a fully dynamic world with meaningful events that are crafted by players, not by developers. The world of Dark Zion is almost completely in the hands of the players. There are no scripted events, no NPCs, no prefabricated cities, no predetermined quests. All social aspects of the game are created by, administered to, and regulated by the players, including governments, laws, and economies in their entirety. Player versus player conflict is encouraged, in trade as well as in battle.
Implementation is really our only issue.
Permanent death, for example, is something that will have to be extensively tested in beta. Very little has been said regarding the game engine. At this moment, the engine is built in-house. Our main goal for this engine is to allow scalability of the gameworld from the low-end user up to future advancements in computer and graphics processors. I find the story behind this fascinating.