Anywhere outside the Garden is referred to as Elsewhere and is to be greatly feared by all Creatures. Whenever a Creature Wins the Game, e becomes the rightful owner of the Wizard's Cap, a tall pointy purple hat covered with squiggly white symbols. Each Creature has a number of Experience Points, detailed in the Registry. Whenever a Proposal passes, the Creature who proposed it gains an Experience Point. The Creature with the most Experience Points is known as the Wise One.
Fairies strive for advancement and learning in the Garden.
Whenever a Rule is created by a Fairy's Proposal, that Fairy gains a bonus Experience Point. Gnomes prefer to concentrate on diligent repair work and maintenance. Goblins, meanwhile, thrive on destruction and chaos. Whenever a Rule is repealed by a Goblin's Proposal, that Goblin gains a bonus Experience Point. The Garden initially is comprised of several areas.