End Level in Deathmatch will now advance to Start Level, once the 'timelimit' or 'fraglimit' is reached. Having a percent sign in a chat message will no longer page fault the server you are connected to. Player's cell ammo is not carried over to the Start Level. It is no longer possible to 'kill' secret doors. Ranking screen is centered in high resolution modes now.
Game drops to console, instead of crashing, when a net game fails to load.
These failures are generally due to trying to connect to a server running a level you do not have. Added teamplay 2. It differs from teamplay 1 in two ways. Fixed a hole where a fake client was able to change cvars and execute Quake console commands on remote servers. Doing 'restart' or 'edict' when a server isn't running does not crash.