The prescribed torture is unending hours of sitting in front of a television playing the same game until in sets total mind numbness. The illness is contagious. O'Neill resident Bobby Goedert reports that 70 percent of his dorm mates possess a game system. Three out of five rooms in Sorin Hall are equipped similarly. The presence of a game system increases the likelihood of a video game obsession infection.
Epidemics especially break out when the winter arrives.
Those people with mild symptoms of the malady quickly escalate to full-blown obsession. Common rooms, to which each section s residents gravitate, become the breeding ground for the infection. Community rooms in Morrissey, Alumni, Sorin, Knott and Keough dormitories seemingly promote the mania by hosting tournaments to determine the video guru of each respective hall. The winner of each competition receives respect and admiration from his fellow residents and companion victims of infirmity. Video game obsession is not a new-fangled concept.