I found the map neither execrable nor outstanding. The choice of light blue for the hex grid, hex numbers, towns, cities and industrial symbols was not a good one. These are difficult to see against the tan background. Annoying but not crippling. At least the towns and city names are in black and visible.
Individual counters represent infantry battalions and support elements for the most part.
The counter information is well-presented with only minor errata. Key numbers on the combat units are the unit strengths, movement allowances and effectiveness ratings. MiH has come up with a number of interesting design mechanics to reflect their interpretation of World War II combat ebb and flow. This encourages the players to play each other, not the game system. These mechanics contribute to the complexity but allow the players to focus on the strategy and tactics of the situation at the theatre commander level.