Note that characters with a high dexterity score can achieve a negative number from this process. This is usually used to pursue a fleeing enemy, or get the heck outta the way when you are low on hit points, etc. Holding characters always act last in simultaneous situations. Negative Hit Point Rules 1. Any character dropped to zero hit points is unconscious but not bleeding.
Every adventurer is capable of binding someone's wounds.
A character can bleed to -x hit points before dying. A character dropped to -8 or lower in one blow is dead. Surprise always grants one free round of combat. The following special combat proficiencies can be taken in the place of standard ones. Unless indicated all special proficiencies are weapon specific and must be taken for each weapon you want to use it with.