The same thing applies to chests. You can store eight or ten items in your inventory. You can't drop objects to make room for new ones so you have to go to a chest, which can store 64 items. Now, chests are like cash machines. You can put your money in one cash machine, and take it out from another machine miles and miles away.
Chests operate in the same way except they can store anything from lockpicks to grenade launchers.
There's a million other little niggles such as the annoying music which you can't turn down because if you do, you won't be able to hear any speech. There's the slow moving text that says you've picked something up after you've just told it you wanted to pick something up, the amazingly slow loading times between rooms and the hideously annoying Nemesis who follows you around mumbling 'Stars' all the time. Even though they haven't changed a thing since the very first installation, I'm forced to ask why, in spite of all I've written, I still enjoyed playing. The entire game is based around simple designs that work. Take, for instance, gunpowder.