The RPG is in a cramped, water filled, dead end directly off the main arena. A hole in the ceiling lets players enter from above or drop explosives on anyone already in the room. Getting out alive can be difficult. Devious players will leave satchel charges hidden in the water and wait for the sound of someone sloshing about. The confines of the room make using the RPG suicidal.
Items tend to be placed in groups, allowing players to gather a variety of ammo fairly easily.
Contact grenades are available in several spots, as well as plenty of health. Hand grenades and satchels are also easily obtained and good for dropping down a lift or ladder. The Verdict What we have here is a map with a nice design and an interesting layout. The texturing and lighting look very good and the gameplay is rock solid. All in all a first class effort.