Appearing as a red cross, a first-aid station will decrease Damage by 5 every time the agent pushes against it until the minimum value of 0 is reached. All objects of the same type have similar properties. Some basic properties that objects can have are that they can be animate, consumable, collectable, movable, or harmful. The agent can test the properties of X with one or all of the following queries. Such actors may be harmful, helpful, or neutral.
Hornets are examples of harmful agents.
Consumable objects will disappear if the agent moves into the space they occupy. When consumed, and object may have either good or bad effects. The agent picks up a collectable object simply by moving into the space the object occupies. Objects in the Inventory may be removed through certain actions of the agent, but there is no direct action the agent can take to drop an object once it is picked up. Moving an object can have various consequences besides changing the location of the object.