Locations have unique goods that its craftsmen may create. These goods can then be sold in marketplaces or to population for a profit. Guilds are important places that reside inside towns and villages. They operate independently from the town or village, but may effect how well the location produces. A player who controls a guild may or may not control the location it resides in.
Every player has several messages that can be placed virtually anywhere.
These messages can describe your character, place your name and address on a guilds bulletin board or used to place a reward notice for your enemies head. Players are able to create different types of walls, moats, towers, gatehouses, and main keeps. But keep them well guarded, what can be built, can also be torn down. Players get a tactical feel as they assign characters to lead specific units and give tactical options such as flanking, supporting missile fire, charge, counter-charge, and tactical reserve. There are rules for sieges and for both land and sea combat.