Because of the use of pictures and QuickTime movies, players will have a sense of the natural environment presented in the game. They can travel freely throughout the park knowing the wrong pathway will use valuable time and may lead to their quick exit from the game. The game provides interaction with typical people found at the park as well as physical objects placed on pathways. Their deep involvement in decision making and gathering of clues will enable each player to reach this sensation. This project was designed for possible use in conjunction with the San Diego City School's Balboa Park Project.
Learners are fifth grade students participating in the program.
Several museums are currently used in this project and therefore, used in this game. Students also study at the zoo, therefore, both parts of the park were incorporated into the game structure. The idea of an adventure game solved the challenge of making children investigate museums without a child-centered goal. The excitement of looking for an escaped animal provides the child with a quest and along the way valuable information from the content of their lesson. We gathered feedback on our idea from a few sources.