Between last November and now, the only title even worth playing was Sting's Evolution , which was solid, if unremarkable. The only hope I had of any decent gaming until the interminably delayed Shenmue was Climax Landers . Considering it was being produced by the same company that produced Landstalker for the Genesis and Dark Savior for the Saturn, hope were high. On the other, numerous delays and reports of programming problems led me to believe it could end up as yet another in a long series of promising but unfinished games. In the extra months of development time, Climax has thrown in everything but the kitchen sink and come up with something playable but highly flawed.
Landers starts out ambitious enough.
You are Sword, a roving adventurer of the benign sort, caught up in a time warp that transports you to a mysterious floating world where pieces of various worlds and times have stuck together like so many soap bubbles. You're hailed as a great hero who can solve the mystery of this great purgatory and return everyone to their appropriate eras. Given that it's an RPG, I can forgive the fact that the scientists on board the starship Enterprise knockoff can't solve the problem but you can. As you go about searching the dungeons and go on quests, you'll meet five more playable characters, who join your group. Rao is the strong, slow guy.