Additional die roll attempts may be made, one at a time, to the limit of available money. Successful die rolls still cost 10. If a country pays 20 instead of 10 after a successful die roll is made that country may select any one technology it desires. Espionage A country may attempt to steal away another country's technology. This may be done only after that other country has gained the technology but before that other country's next turn.
Espionage is performed before attempts to develop domestic technology.
Pay 5 and roll 1d6. If the result of that roll is a 6, the other country no longer has that technology. If any other result is rolled, the country performing Espionage may pay for another attempt. Once an Espionage attempt is successful, the country then has the option of attempting to return the information for its own use. Pay 5 and roll 1d6.