Also entered is the noun word that CAT understands as being the object. In the Help file of CAT it states that it is not possible to have two or more objects with the same name exist in a game. I have found that as long as the objects with same name are not together at the same time in the game it IS possible to have two or more objects with the same name by using the command 'swapobjs'. There is a limit of 200 objects. This allows up to 21 characters to be created in a game.
Characters can be human, creatures, monsters or anything else.
CAT will tell the player if a character is in the same location and will report that a character enters the player's location or departs to different location and tells the player which direction the character took. Characters can move within the game independently in valid directions randomly or they can be assigned a preset movement path desired by the game's author. With CAT the player can communicate with the character by asking it something, ordering it to do something and by examining it. CAT allows pictures of objects and characters as well as locations and these are displayed when the command 'look at' is typed providing it is not dark, the object or character is present in the player's location and a suitable bitmap picture exists in the 'gfx' directory. There is a limit of 600 messages.