At the end of the panel the panelists will be asked to give a personal summery of the discussion and will be particularly asked to address the most important parts of their dreams of an ideal prototyping tool. The panel is closed by a short resume. Design Tools Producing a novel high quality product interface requires that designers consider many aspects of a users experience. Some factors are emotional, some are representational, others are contextual and some are functional. Currently available tools do not facilitate interaction designers building different kinds of prototypes at different levels of resolution sufficiently.
Individuals also make rough notes and sketches in their drawing pads.
It is difficult to capture notes from a non computer medium to get them onto the computer medium. It becomes increasingly difficult to integrate solutions and relate them to each other. Collaborators need to see each others work as well as to have access to editing their part separately. Without easy access to designing visuals in dynamic forms, only limited new interaction designs can be achieved. My perspective is that of an interaction designer who is faced with the task of designing and prototyping the 'hard' and 'soft' user interfaces for physical products like copiers, VCRs, cashier machines and similar products.