Interpolating multiple objects and color effects at the same time will adversely affect playback. Other actions related to tweening that slow down playback are changing large areas of the screen between frames and using gradient fills. Decrease the number and size of objects simultaneously moving on screen. RealPlayer must redraw areas where action occurs, thus consuming CPU cycles. To minimize this, localize tweening to a small portion of the screen so that the entire screen does not have to be redrawn.
File size remains the same, but only one part of the screen is redrawn.
Although RealFlash is best suited for linear presentations, you can add interactivity through the Shockwave commands listed below. RealFlash maps these commands to RealPlayer functions. The Shockwave Get URL command used with this graphic corresponds to an internal RealPlayer command that displays the URL in the browser window. Shockwave and RealPlayer Interactive Commands Shockwave Command RealPlayer Mapping Action Play Play Playback begins or resumes. Stop Pause Clip pauses until action is performed or the Play button is pressed.