It really looks that good. According to Sega, Virtua Fighter 4's rich aesthetics are the product of six separate light sources, ten million polygons per second, and 128 megabytes dedicated to textures alone. Virtua Fighter's arenas have always been one of the series highlights. The latest installment of the series continues the trend by including some the coolest fighting environments we've ever seen. Considering that AM2 is implementing an improved and more active camera system , it seems like Yu Suzuki is taking a page from Temco's Dead or Alive 2.
Further proof comes in the form of the game's stages.
Depending upon how hard you hit your opponents, walls can collapse. Outside you can leave trails in the snow, and some stages will change altogether in real time. In terms of specific areas, Virtua Fighter 4's stages take place in a variety of locales. In typical AM2 fashion, the island stage pits combatants on a small tropical island. Players battle on a large wooden platform, surrounded by white sand, sailboats, swaying palm trees, lush grasses, and large stones.