The distance that the player can zoom out from the base view is tied directly to the current technology level within the game, allowing for higher level technologies such as satellites to actually serve a purpose in aiding the player's total view of the world. There is a general technology tree that is attainable by all of the classes in the game, and then each class has a unique technology tree associated with it as well. We believe that diplomacy is a key element to the unique feel of Sovereign and are making it part of the common gameplay. In contrast to many other RTS games, diplomacy is essential and will benefit the players that use it wisely. Treaties and agreements established between players will create a community that relies on each other to create a successful empire.
Espionage walks hand and hand with diplomacy.
The element of espionage in Sovereign is key to the nature of the game. If any of this information falls into the wrong hands, it can lead to an attack that has more than just power behind it, but crucuial and potentially devestating knowledge. The player characters will gain experience and rank. The player's experience and rank will be key in determining the available technologies and skills for that player. There will be many different possible conditions and options involved in winning each game of Sovereign.