But Namco had learned its lesson. Out of arcades, Pac-Man was enjoying worldwide fame. The cartoon was an instant success and ran for two seasons. After all, if only males are playing, then 50 percent of the entire population isn't spending quarters on arcade titles. This must be stopped.
Drastic times call for drastic measures.
Enter the world's first digital interactive feminist, Ms. Pac-Man. Ms. Pac-Man was moderately successful at luring fresh blood into dark arcades, but where it really succeeded was in its increased humanness. The lipstick, bow tie, and mole made Ms. Pac-Man resemble Click to enlarge a human face much more than her husband did, and players flocked to her because of it. Aside from a few minor musical changes, the game was essentially the same. Sadly, this title still didn't come within ten miles of truly resembling the arcade game.