Five of the previous six hero types are back, with only the sorceress bowing out. Each hero now has seven creatures to recruit in town, rather than six, and their armies now can contain up to seven stacks of creatures, rather than only five. Check out the creature section for more information on some of the new creatures in HOMM3 . These skills are improved as the hero gains experience, and they improve more rapidly depending on the type of hero. So, a Knight's Attack and Defense skills will go up more rapidly as he becomes more experienced, while a Druid's Power and Knowledge will increase more rapidly.
Heroes can also learn up to eight secondary skills, which can be basic, advanced, or expert.
The skills cover a variety of areas, including movement and sight bonuses, the ability to recruit neutral armies instead of fighting them, combat skills, and more. There are a number of new secondary skills, including the skills for the four types of magic in the game. Intelligence increases the hero's maximum spell points, offense and defense add bonuses to these primary skills, and scholars allow heroes to trade spells with allied heroes during trading sessions. Hopefully, this won't be the case with Heroes3 . We want players to have more than just one super hero with a bunch of 'mules' feeding him creatures and artifacts.