Furthermore, a successful check allows a full move instead of a half move. A failed check still means no movement at all. No one fights quite like a pirate. Scorning armour, the pirate defies death with style and panache. This bonus is lost if the pirate wears any armour.
Experienced seamen can climb rigging and ropes with the speed and dexterity of monkeys.
Starting at 2nd level a pirate retains his Dex bonus to AC while climbing or fighting on rigging, ropes, or even masts. Furthermore, opponents gain no bonus to hit in these circumstances. This bonus lasts a number of rounds equal to the pirate's Charisma bonus, and a pirate may chant a number of times per day equal to his pirate level. At 4th level, the Caerdwiccan Pirate receives this feat for free. Foes must be dispatched with alacrity, and pirates learn effective if messy techniques to do so.