That garnered me a half-grin and a shake of the head from Wilson. It was the first and last time we've interacted on the issue. So here we are, three and a half years later, and we all know what happened. After entering the market and getting smacked around by their own inexperience, especially on the service side, the big publishers like EA, Sierra, and Sony wised up. They are currently preparing for the future by acquiring the experienced online game developers or picking them clean of experienced employees.
History repeats itself again, and it is getting boring to watch.
Meanwhile, Wilson and GoD are either on the verge of aborting their first real attempt into the commercial online game market space, or learning the lesson that making successful Retail Hybrids like Quake means nothing when it comes to developing and servicing games for the commercial online market. Try the Help section. Pester Heather via email . All rights reserved. Additional copyright and trademark information .