It's the act of weighing these consequences against the rewards that gives Ultima an ethical dimension not found in other games. The sun sets in the evening and rises again in the morning to brighten a landscape dotted with huts and castles. Makeshift paths cut through foreboding forests. You'll meet characters dressed in purple tunics and silver armour and other outlandish garb. They are busy at work, crafting tools and weapons, baking bread, or just relaxing over mead and wine.
Chatter fills the air, as does the crash of battle.
It's easy to get lost here. I think she's going to leave me. The Ultima newsgroups are filled with complaints from game widows. Ultima is in the process of ruining an 8 month marriage. With that kind of potential for addiction, it's no wonder Ultima is such a fast-growing business.