Of course the diabolical Soviet side has more ingenious units, such as the Libyan demolition truck that self-destructs a small nuclear warhead and the Iraqi desolator that poisons the environment. Not all of the special units prove worthwhile. The Cuban terrorist is just as likely to self-destruct and damage friendly units as enemy units. Once the Allies own the skies, the end is just around the corner for the Soviets. The best feature of the game is the novel use of buildings.
Infantry can occupy and garrison buildings to enhance their defensive prowess.
When attacked, a building takes damage rather than the infantry. Only after a building has been decimated does the infantry flee from the building and become vulnerable to enemy fire. This is brought home in Red Alert 2 with units leapfrogging from one building to another to hold territory. You will often find yourself destroying a building only to repair and garrison it yourself. Other buildings, such as hospitals and technology centers, can be garrisoned as well.