Each variable in the 5X5 grid in this pattern will become instantiated to the type of object occupying that space. Of course, the agent will always be in the position M in the grid, and M will always be instantiated to the atom a. Strength and Damage will be instantiated to integers, and Inventory will be instantiated to a list of atoms representing whatever object the agent is carrying. Pushing against these will use up Strength at an accelerated rate. These appear in the display as red blocks. Technically, empty space is consumable.
Empty space is represented in the display by white space.
Food is represented in the display by red apples. Moving through a portal transports an agent to some other location in the world. The new location may be far away from the portal on the same screen, or it may be on a completely different screen. Portals are one-way. Some portals will only work if the agent is holding its key or has performed some other action prior to trying to pass through the portal.