In this case he can buy a pair of black boots, whistle, a flashlight, and so on. When he has gone round the circle he is given two chances to guess what he is and if he does not know he loses a point. As above, but group decides who the person sent out of room will be. Set a time limit of ten minutes. Postman Group sits in a circle on the floor.
Every player is given the name of a town.
One player with his scarf in his hand, stands in the middle. At two different places a letter box is chalked on the floor. The Postman gives the name of a town and runs away followed by the player to whom the name of this town has been given. The player picks up the scarf and tries to hit the Postman with it. If he succeeds in doing this the Postman goes and stands in the circle and the other player becomes Postman.