More gory, more violent combat and weapons are generated by interactions with the environment - pipes, boards, stones. Underwater attacks in the horizontal plane where the player can adjust his depth. 36 Monsters - less Gothic, less classic, more Nightmare. Five classes of AI governing attack behaviour. Deformable models will allow visible wounding due to the very high quality animations.
Angular speed is limited, but the large player character remains.
There is also a user selectable look-around mode. Underwater areas are now ideal for exporation and combat. The game has an unmistakable new look. It's more colorful with color Gouraud shading, and Gouraud shading on objects, monsters and player character. In fact it's much gorier throughout.