Exile is no different.
Each Age or i sland in the game is surrounded by water. We knew up front that water would be a big part of the visual appeal of the game, so we decided to pull out all the stops and use Digital Nature Tools for all the large areas of water in the game. Using DNT in association with 3D Studio Max, we were able to achieve the look we were afte r. Nothing else even came close. Aret 's RenderWorld software allowed me to create shots for Titanic that could not have been done in any other way.