Health Nobles have a health rating of 1-100, which indicates how wounded they are. Nobles also have a flag which indicates whether they are suffering from an illness. A sick noble will lose some health each week, while a wounded noble who is otherwise free of illness will recover somewhat each week.
Health is shown in the turn report for each noble that the player controls.
Medical technology is rather crude in the age of Olympia. Sanitation and hygiene are not the best. Even a minor wound runs a risk of developing into a serious, possibly life-threatening problem. When a noble receives a new injury, their health is reduced by the amount of the injury, and a check is made to see whether they get sick. Thus, the more seriously the noble is wounded, the greater the probability that infection will set in.