When I released the pack in February I said these were just plans. I took a break from UnrealScript, and when i came back I sort of got sidetracked with the Extruder.
Comments are suggestions are welcome.
This selects polys that match your original poly's name. This is especially useful to select all the risers or walls in a staircase. Now, the torus's polys are made by a single instruction, nested in two loops, so all the polys get the same name. I had hoped there was a way to dynamically name them, so depending on the value of a variable i , they would be named 'side1', 'side2', etc. As a development of this, it would have been nice to allow the user to choose if the polys were to be grouped by side, or by horizontal slices, since I could see convenience in either way.