The other thing is, PC Data numbers give you a sense of relative sales of titles, but they are by no means the complete picture. They don't measure alternate-channel companies like us very well. We made Myth II a lot more accessible, made the interface more transparent, so that it wouldn't scare away anyone before they gave it a chance. We're spending a lot more on marketing and will have a much bigger retail presence this time around, so we should reach more of the casual gamers. At first we weren't sure we would be able to include them in the box, but were always going to release them at some point.
Editors are critical for keeping the game fresh after it's been out a while.
It's been two years since we released the Marathon tools, and there's still an active community of players. Yes - it's regaining it as we speak. The iMac is a fast machine built for easy Internet access, and a lot of brand-new users are picking them up. They're definitely on the right track - we've noticed our Mac sales are up since this summer. That was good to see for a change.