Each mission is separate and does not really develop the storyline. By playing back your telephone answering machine, you can choose between available mob jobs for a non-linear mission thread. The missions themselves are generally pickup point to base style car getaways. No brain teasers here, its just pure on adrenaline driving here. Even the first mission inside the car park will require very precise car control to pass successfully.
Driver provides two trainers using a ghost car within a car park and dirt track environment.
The developers have added in a special game mode which is a selection of 7 refreshing short game format variations. In Pursuit mode, you need to chase after a computer controlled car. This is a lot of fun as the computer car uses random turns and directions and its handbrake turns and baulking of direction will have you guessing. Getaway is a simple avoid at all costs the chasing cop car style game. Crosstown Checkpoint is almost identical to Midtown Madness checkpoint race mode.