The playability of this map is nice and constant. No dead ends in this one. It makes for a better strategy of routing the map. With three levels of fragging room, there's plenty of space to frag your friends, or better yet, your enemies. Texturing is once again nicely executed.
Lighting seems to be conservative here.
Simple and plain interior lighting seems to dominate. Kinda like the lighting in K-Mart, lit everywhere. Plenty of items in here. All the heavies seem to be laying in wait for someone to grab them. The placement of the chaingun makes for some fun camping.