This also makes rendering very fast. The result is an amazing array of organic and complex objects, which would be prohibitive to model and render using standard technology. Using brushes selected from the Visor window, it's possible to quickly and easily paint trees, flowers, clouds, stars, and even corals. The tool responds to pressure if you're using a tablet, with greater pressure resulting in larger-scale objects. For example, painting with one of the tree brushes creates a line of trees.
Greater pressure results in larger and more-developed trees, and vice versa.
The trees, as with many of the brushes, are fully animatable. You can animate growth over time and animate turbulence to simulate a breeze. Flowers can be animated so that over time they grow, bloom, and wither. When you're satisfied with your scene, you can apply shaders to your effects, light them accurately, and even have them shadow and self-shadow. However, because of the nature of the tool, shadows are created via shadow-maps and raytraced shadows cannot be enabled.