We are not releasing anything yet, but are now taking application requests on our web page. We will choose testers from those who submit a form and release a closed Beta before the end of the month. The reason we are doing it this way is that we want to get any major bugs, UI hang ups and other stuff out of the way before we let the world see us. We also have to work on the tutorials and documentation - this is something we would like to get finished before we go public. We hope that by doing this we can bring a stable, powerful, full-featured, documented Inferno to BeOS sooner.
Inferno is a fully native image editor writen from the ground up.
Its plugin archetecture gives it unique flexablility and expandability. It was started in Feb. 2000 as a pet project of YNOPs and by April the old Photon team had droped their project and come to join in on Inferno development. Inferno supports many Layer types already including Bitmap, Text, Fractal, Effect, and the Vector layer which is under heavy development. Inferno is higly multi threaded and takes advantage of almost all of BeOS's advanced features. Inferno is workspace friendly and the Toolbar and Floaters will remeber their location for each Desktop resolution.