I wanted to take an existing EAWS study program and streamline its components. I started by incorporating the known study materials into a condensed user friendly package. My next step was to make it fun and inspire competition. The sheer volume of information each EAWS candidate was expected to learn was staggering. My research indicated that the information in its current form was overwhelming.
Information cards provide an efficient, portable, bullet form information breakdown.
Camaraderie and action based learning ingrained into Naval personnel. The player must be able to answer all EAWS questions with confidence, despite any nervousness that is organic to the game, as well as the real thing. The player learn the information actively, when the questions are asked directly to them, or passively when they hear the question asked to a fellow player. The Signature Qualification Pad portion of the game is reality based. The PQS requires signatures to prove that each candidate completes each portion of the syllabus.