The scenery editor can be invoked from within the simulation, and when you get done, you can immediately get on with flying around in your own creation. Programs can be anything from creating a new weather module to handling air traffic control. One such application I heard tossed around in the forums is the ability to program it to mimic Flight Simulator 2002 's autogen scenery. Such adventures could be simulating an aircraft that suddenly ran out of fuel, to trying to land at Denver International under a heavy crosswind. As with the previous simulation, Fly 2 has the best instrument panels of any general aviation simulation, period.
Every button is clickable and every gauge serves a purpose.
If you see it in the game, chances are it's identically placed in the real plane. While the cockpits can seem overwhelming at times to the novice user, it is possible to fire up your plane and take off without too much knowledge of the plane's inner workings. Whether or not I can recommend this simulation depends on what is really expected out of it. This simulation has and will receive tremendous third party support. The TRI team is constantly on the bulletin boards helping simmers with any problems they might have and compared to the first Fly, there aren't as many problems out of the box.