While the facilities are operational, the crew member may not take any action. The Intruder may attack a crew member who is being healed as usual. If this occurs, then the healing couch being used is damaged, and the facilities must be restarted. Crew deaths due to lab animals will not cause Panic Interludes. If a lab animal has killed a crew member, then it may also be killed using any weapon available.
Electric prods are particularly effective against lab animals.
On a roll of 1-4, a crew member can gain control over a lab animal. Use the same rules as for control of the Intruder, but the crew member can also try to force the lab animal into a cage. This action may only be attempted in the Second Interaction Phase, and only if the crew member did not move the lab animal in the preceding Crew Movement Phase. It is successful on a roll of 1-4. The lab animal inventory action must be done in the Lab room, instead of anywhere on the station.