In addition, the No One Lives Forever characters are built from more polygons than any other PC action game currently on the market. Cate Archer, for example, is created from over 1700 polygons. Forever s vehicle system allows you to hop onto a motorcycle or commandeer a snowmobile to run down evildoers or outrun enemy helicopters. As part of LithTech 2.5, No One Lives Forever has the ability to render huge terrains and allow the user to move seamlessly from indoor to outdoor environments. Specular highlighting adds a subtle sheen to weapons.
Environment mapping puts a reflective luster on glossy or metallic surfaces.
Accurate model lighting allows for directional illumination of characters and weapons. These advanced technologies combine to simulate an extremely realistic world. The music in No One Lives Forever responds to what's going on in the game. Multiple music states and motifs weave a truly dynamic soundtrack based on where you go and what you do in the game. In addition, cinematic musical cues underscore important events or hint at dangers ahead.