This also means that designers will continuously develop misfits if usability is not added to the development mix. Misfits are generally easy to solve once they are identified. Changing the problem statement will change the problem, and the solution to the problem. Similarly, what people say about a problem will change how it is solved. For example, if the context makes the problem seem trivial, then it will be treated as such.
Humans tend to place a problem on the semantic level that that they find most comfortable.
When it is comfortable, the problem solutions will pour out, when it is not comfortable, the problems solutions will seem very difficult. The core idea is that people use their own language and ideas to define and solve problems. Let's say you hate math but a problem is stated mathematically. If that happens, you are less likely to understand the problem and you are less likely to want to solve it. Note that semantic problems are real problems.