Honey is more of an experiment than a normal player model.
Cartoon shading has been available for a while now as a rendering effect in the better 3D graphics programs, but recently it has appeared as a real-time effect in some Dreamcast games. I decided to see if it would be possible to re-create this effect using the Quake3 engine. There are two parts to the effect. Firstly the black outlines, which are done using LOTS of polygons. Basically the model has a duplicate of itself colored black and with flipped normals.