Gravity must be off because there is no way to take falling damage, save what looked like a 50-foot drop, and I m not even sure it was the fall that did it. Terrain also poses its own set of problems. Though looking somewhat realistic with deep valleys and high peaks, it is not accurate in terms of how you can move about. It may look steep, but chances are you can climb it. As a matter of fact, sheer surfaces are about the only thing that you can t run up at full tilt.
Graphics are the next category, which, despite a few nice touches, still aren t up to par.
Bitmaps are not a good thing, especially if they are as blatant as the ones that I see in Land Warrior. They re there and they are definitely ugly, the biggest eyesore in the game. It s not an exaggeration to say that virtually every bit of vegetation is a bitmap that looks like it came out of a DOOM or Duke Nukem 3D-clone. There s no excuse for that. I also don t agree with the sniper scope being anything but full screen, Delta Force games have always had a little circle open on the right-hand corner of the screen while your normal view is maintained.