Whether it's one of the in-line skaters, a police officer, or a helicopter, each model is drawn in a manner that makes it look like it was just pulled from an animated film. Further, the character designs just ooze style. They have cool names, cool clothes, cool hair, and cool skates, and the game's animated accordingly. Whether it is in the character select screen, where the chosen skater does a little dance when selected, or in the game world where a full flip can be completed mid-jump from one rail to another, the animation is flawless and beautiful. This sense of style overflows into pretty much every aspect of the game, including the interface and menuing system.
Every menu is crafted in a hip, Japanese, graffiti-like, style.
Menus are easy to navigate, and load time is minimal. The most inventive menu, though, is the game mode select screen. I suppose screen is not a good word to describe it, though. You see, a fully three-dimensional model of the inside of the GG's hideout acts as a game menu. By pressing either left or right on the analog stick, you move through the hideout to select different options such as the single player game, the tag-editor, VMU manager, the official website, and even a jukebox which can be used to listen to the JGR soundtrack.