If, however, the visions are painful, the cost is reduced to 5 points. Spirit Sight 5 points If it has life, a mind, or a soul, the mage can see it, even if it is normally invisible to mortal eyes. This requires no Concentration or die-roll. Attacks and defenses against such creatures are at -4 . Objects without life, mind or soul are not made visible at all.
Illusions affect the character normally.
Mages with these advantages get an additional IQ roll if the first roll is successful, and Magery applies as a bonus to both rolls. Success on the second roll gives a brief visual clue to the mage. The first roll gives an impression of the character's nature, as described. The second roll, if successful, grants a vision of a recent incident that reinforces the impression. A person that the mage feels is violent and quick-tempered might be seen striking someone or breaking something in a fit of anger, for instance.