Also, we hope to receive questions about Verse in the future, so having an FAQ framework set up will be useful. It will grow as we continue working on the project, though. One attempt at a short answer is that it's a network protocol, tightly coupled to a storage format for 3D graphics, all designed for interactive use by multiple simultaneously connected clients. If that didn't do it for you, please go read the tour . No, Verse has essentially nothing to do with how 3D data is stored in files.
Files are static, and often monolithic.
We expect most 3D file formats to be useful with Verse, once the required loader clients have been written. We compiled and ran it on Sun's Solaris a couple of months ago, with little trouble. Hopefully, the number of platforms it runs on will only increase in the future. Since all code is written in C, and written with portability in mind, porting to various other platforms shouldn't be a problem. Having seen only six months of active development, Verse is still a very young project.