Control of Economics in WorldForge by Bryce Harrington Trade provides an alternate means of involvement in the virtual world beyond combat. The economy is set up in a manner that allows society to take care of itself, independent of all the adventurers galavanting about. Moreover, it needs to be designed in such a way that strong pertubations don't upset the economic balance, throwing it off spiraling into inflation or depression. The economy, including of trade and craft, needs to be set up as a steady flow.
Input equals output.
The goal is to seek an equilibrium balance - inflation is kept in check, wealth is circulated sufficiently to minimize blackmarketeering, and prices do not increase out of control. There are several ways to reach and maintain this state. First is through direct manipulation. The admin actively applies the above mentioned means to infuse the economy or apply the break to it, watching the overall situation through internal gages and such. This is undesireable because it rests responsibility on one person who could possibly fail in their duty.