In the first of several installments of the Halo Developer Diary, Bungie level designer Jaime Griesemer delves into the changes that have occured in Halo . Some have questioned the motives of Bungie Studios and Microsoft moving the game to the Xbox platform while putting other versions of the game on the back burner.
Game development is an exercise in adaptation and change.
Or take Bungie as another example. A year ago we were a tiny game company with an even tinier marketing budget and now we're a part of the largest software company that there is. Another example of how things change in this industry is Halo . It has gone through massive changes in its four year history. It has changed from third person to first person.