Dungeon Keeper was possibly the most eagerly-anticipated game to ship in the last two years. Mostly because it took about two years from announcement to ship date. Not that the time went to waste. It's won tons of awards already. Way back in 1995, Bullfrog promised that DK would be innovative and exciting, but they never said anything about swapping the good vs. evil premise of every other game in the genre.
Evil is Good' has a nice ring to it.
It isn't like Command and Conquer, where you can switch sides. You don't get the chance to be the good guys, so no matter what, you're forced to learn to be truly evil. Also, it's pretty innovative to be able to toggle between the overseer, in God-like mode, looking over your domain, and then to take over any creature that's your minion and possess their body, adding a whole new strategy. When you possess them, you get to be a Doomster, like any other first-person shooter, plus you get an array of spells. Right, I agree.