This summer we get to feel the aftershock Total Annihilation stood apart from the RTS crowd with 3D terrain and units, the sheer number of units and quality multiplayer. K, now carries on the tradition and even improves upon the original with rendering engine enhancements and added support for hardware acceleration. All of the units are fully 3D rendered - they tilt, rock and get blown up into dozens of little 3D rendered giblets.
Manna gives off pleasant colored lighting and units are very well detailed overall.
The water is also the best in any RTS game. The waves form foam at the top and wash up on the shore. Little details like birds and other background life really adds to the atmosphere of the game. So much eye candy is certainly appreciated but it does have its price, a price that might be too high for some gamers Playing the game, I noticed how ingeniously the tutorial was integrated into the campaign. Playing the campaign, you are thrown back and forth between all of the four races, so you get to know their units and structures pretty fast.