My problem here is that the 'pressure plates' seem to be a tad too far from the door. It's relatively easy to have a door close in your face, which forces you to back up and walk towards it again. Another thing, the doors do tend to stay open a bit long. Bots will run right into these closed doors and keep on going. Well, with bots it's actually a fairly good game.
Little buggers can be sneaky.
Plus the map caters to a variety of players. Snipers have their loft above the mid area, DMers have their tight hallways inside the base, and those aspiring espionage agents out there can usually get an entrance through the lower doors. The design does tend to favor the defensive-end of things. Inside each base is a plethora of big exploding thingies and stuff to help protect you from them. So basically you're not getting the flag without a good fight.