The next step is to design the outline of your playerworld. This can be done with the level generator which is included in the developer pack, it can be downloaded with the setup.exe on the download page. Once that is done, you must start to add details, add houses, bridges, and script NPCs. Their behaviour can be changed by changing their scripts. Parallel to the scripting you will need to do a lot of graphics and animations.
Graphics can be monsters, weapons or special items.
Animations and especially gani files can be used to make the game more non-static. All weapons and actions in the game should be illustrated by some nice animations. The last phase of the project will be the testing, which can take a lot of time and might include the help of other players which were not involved in the world creation process. When you have decided to start such a project, may be together with some friends from Graal or real life, you probably want to know if the chances are good on getting your levels online so that your work is not lost. In the past we just said that you should submit your playerworld to one of our testers, and if he likes it very much and there not problems with copyrights or similar things then it is put online.