Chakan Chakan Prepare yourselves for the final showdown, kiddies.
Game design is a tricky thing.
These days, with the visual limit becoming less and less of a limitation, the real trick is making a title stand out from a gameplay standpoint. This is where game design is headed. Not too many. In all fairness, I'm sure not every FPS game sets out to be just like Quake , and not every adventure game wants to be the next Resident Evil , but after a while it sure seems like it. After seeing titles such as Final Fantasy VIII and even the mighty PlayStation 2's Gran Turismo 2000 march on in the tradition of the sure thing, I had just about started to give up on an original, inspiring title ever appearing in the next generation of hardware.