Their hard work in putting together much of this list of games and references, and pointing me at web pages, have made this page possible in the first place. If you know of other games or solutions to games, please feel free to e-mail me . I'll add it to this list as quickly as possible. Gerry Tesauro, one of the developers of the infamous Deep Blue chess playing machine, has written an article on the neural network training algorithm his team developed for the machine. You can read it here .
Emphasis is on computer players of classic strategy games.
An overview of the state of game-playing AIs and where they may go in the future. A game everyone has probably played as a kid, Twenty Questions is particularly well suited to computer play since it is, at heart, a game of narrowing down possibilities. I suspect there are many implementations of Twenty Questions across the Internet. 20Q is a great rendition of the game, with the results from each game going into the AI's knowledge base to help make it a better player against the next guy. There's a superb approach to solving the classic game of Mastermind using genetic algorithms that's been done by the folks of the GeNeura Team .