After the participants briefly introduced themselves, I summarized the June 1998 Game Developer Soapbox column written by MIT Professor, Seymour Papert . Furthermore, most educational software breaks knowledge up into isolated small pieces that are boring and lack personal meaning.
Games are more educational than most software that tries to be educational.
Kids improve their learning skills by playing hard games that truly engage them. And game developers know how to make software that can be learned. And kids want to be in charge. Furthermore, the learning experience can be enhanced by encouraging children to talk and to think about how they learn to play these games. Finally, kids should be encouraged to be game designers and builders according to Papert.