Once the game was cast, Michelle Em entered the picture and began rewriting the dialogue to fit the characterizations she was seeing emerge from the cast. Michelle really loves working in the game genre. Asked about the toughest challenge in switching from screen-writing to writing games, Em suggested that it is tough trying to write funny dialogue from 24 different character perspectives. They're so ossified. There is such a formula.
Games are like the beginning of the movie business.
People are having so much fun that you don't mind working long hours. She went on to explain that she enjoyed the possibility of breaking the mold in the game business. Two consummate professionals serve to put the entire production together. Both producers were extremely impressed with the other's professionalism and, in observing them, it was difficult to realise that they had never worked with each other prior to the shoot. In summary, Activision seems to be making all the right moves as they attempt to bring gamers back to the GUE for a Return to Zork.