The Underworld is dark, lit only by strange fungi and death-fires. The most famous features of the Underworld are the gray and sinister Peaks of Throk, and the Vale of Pnoth, where the weird Dholes burrow unseen amid the refuse of the ghouls. There are some openings into the Underworld, but the most fabled one is in fallen Sarkomand, that stood in ruins a million years before the rise of mankind, where the opening to the stairway is guarded by two winged diorite lions. Travel is easy in the Dreamlands, and journeys do not last long. Decay is uncommon, but it does occur, as Kuranes saw in his search for fabled Celephais.
Energies preform mostly as they do in the mundane world.
Life and living things are a basis for the Dreamlands, and the ways of affecting it are easier here. Mind works as usual. Many of the inhabitants are capable of Spirit-magick like effects, at least in sumoning spirits. Time seems to go at varying rates in different places, as in Celephais, wherein the inhabitants do no se any passage of time, but live in an enless present. Also, dreamers can spend several months in the Dreamlands - all in a night of dreams.