Since the change is physical and not magical, it cannot be dispelled. Since the change is physical and not magical, it cannot be dispelled. The skin however assumes a strange reddish hue, as if the character was wearing a crimson body suit. This power is not cumulative but can be combined with others or with other spells. It requires 20 PP to be activated and lasts for 6 rounds, after which the character must rest for another 6 rounds.
Electricity damages it normally.
If reduced to 0 Hp, the helm is destroyed utterly. The Helm can heal itself only if it is donned by somebody, drawing upon his stamina. As long as a living character is wearing the helm, the damage taken by the helm can be repaired at the cost of 1 Hp per Hit Point of the subject through a very special non-magical blending. The process takes 1 turn for every Hp to be repaired, and the wounds produced on the wearer are real, but can be cured both in the normal and magical way. The only possible way to stop it before it kills the wearer is to remove it from one's head.