Only after they have guessed the rule required, are they allowed to pass. Children learn how to collect evidence and use the rejection clues to sort the Zoomini groupings. With practice and experience, they also learn to develop theories that explain and describe their strategies. Here, players arrange objects by similar atrributes in exercises that test strategic thinking and the child's ability to link information. Each of these exercises requires logic skills that require kids to observe similarities and differences between the feature variables of the Zoombinis.
Kids continue to identify and satisfy rules.
They learn graphing and multidimensional arrangements as they make further observations of Zoombini characteristics and test new hypotheses. Once a player has successfully brought 16 Zoombinis through the journey to Zoombinville, a special building is constructed. Then, the child can go back and bring 16 more Zoombini's through the journey. Ambitious kids can construct an entire town. Selection of Zoombinis features is random.