The rudders are a different matter entirely. Keyboard rudder control is incremental, and flying with the joystick while controlling the rudders with the keyboard is a task for only the most gifted among us. It's real easy to lose control of your aircraft in this mode, and it is for this reason I recommend you use rudder pedals, or keep auto rudder enabled if you don't have them. Like many recently published flight sims, Combat Flight Simulator's aircraft cockpits are what I call active. With the mouse you can point at a control and activate push buttons or drag up or down slider type controls such as throttle, mixture or prop pitch.
All views are rotatable on all three axes.
You can zoom in and out, as well. There is a very useful view, called Full View, that removes the cockpit, displays information needed to fly the aircraft and provides for a more unobstructed view of your simulated world. Using this view also increases frame rate. In the full view the information display color is adjustable through a wide enough range that regardless of the environmental conditions in which you are flying, the information display will be visible. In addition you can turn off the information display and see just the gun sight and surrounding terrain.