The level is goal-oriented, and requires you to explore the bank, wasting terrorists, until you find a key to the security room, disable the locked doors, open the vault, and chase your assailant into a tunnel to the next level, where the demo ends. Nice touches like finding a quarter in the fountain and being able to use the ATM machine make it feel more like a real place and less like a bizarre alien construction. Graphics are visibly the Quake2 engine, but stepped up a big notch. Shoot them in the legs, and only their legs show pain. Moreover, the animations for them getting hit change based on location, as does damage.
Bullets leave their mark on walls, and nice little flecks and particles fly when they hit.
This adds a lot to multiplayer play, as you can tell when you're being shot at from afar by the sounds of ricochets and flying debris. These graphical improvements do come at a speed penalty, and gamers without Pentium 2 machines or with 32MB of RAM will want to force the game to use 8-bit textures to keep up the speed. It would be maybe a little better if enemies fell with a little less effort, as pumping a normal grunt with five slugs to the chest will only barely bring them down, and it's not long before you find yourself always going for the head-shot. Overall, though, the game still feels much like Quake 2, with different weapons and enemies, which is generally a good thing. Movement speed and overall control seem about the same, so Quake 2 players won't have much adjusting to do.