Chaotics prefer anarchy over government, and adhere to the maxim that the government which governs least governs best. Chaos is the antithesis of Law. Good, in game terms, is the belief in the promotion of the general well-being of all creatures. In monetary terms, good characters tend to spread wealth around, and will only save money on the justification that the character will ultimately be able to use the money to further good, such as by buying a ship to pursue pirates, or building a keep or fortress to defend the local peasants, or constructing a chapel to further the worship of good deities and provide a focal point for charity. It is the antithesis of Evil.
Evil is characterized by selfishness and purpose.
It maintains that it is both important and correct that those who are worthy should succeed, while the weak and unworthy perish. The efforts of good to distribute wealth generally are viewed as cheating the truly deserving. They are always willing to take advantage of another s misfortune. Any generous act, either by giving away treasure or by taking risks on behalf of another, must be justified by some advantage to the character taking the action. Evil characters often believe that good and neutral characters are pretending they are not evil in order to fool others and gain an advantage.