These are listed and explained briefly here. It is also recommended that listings be referenced in TSR's Oriental Adventures , as many may have effects on play but not on character creation. A defeated family automatically has at least one ancestral feud and several ancestral alliances stemming from a past power struggle, with the adjustments related to those. Income properties are important in the determination of personal honor, as the family must have income properties for the character to have a share in one. Although a great hero does not confer specific benefits, it causes the character s name to be commonly recognized in all quarters.
Land creates income, which varies greatly.
Mountain land is the worst, supporting 2d4 people from lumber and bamboo. Farms are better, with small farms supporting 3d4 and modest ones supporting 4d4 people. Towns indicate the ownership of a village, or the holding of a mansion in a large town, or the control of several blocks of a city. A notorious moneylender may worsen the family name, but it increases wealth, and entitles the character to an additional roll on the birthrights table, below. A hereditary title belongs to the head of the family, and will pass to the eldest male child, and from him to either his eldest male child or his brother if there is no male.