The underlying thread in Nord and Bert is that a verbal disaster has hit the town of Punster. Normal speech has taken on magical qualities, causing a variety of problems that you have been called in to correct. Each site requires a different form of verbal magic to make progress. For example, calling a root a route could open up a trail through an impassable forest. In another case finding the most laps would actually reveal lost maps.
Game play is also different in that all possible directions are posted on the screen.
No need for mapping, the puzzles are reserved for word games. There's also an online hint feature - a necessity for this game, given some of its more obscure references. The starting point for each scenario is to determine what type of word game is being played. These are consistent - one scenario is all homonyms, another is spoonerisms, etc., with no overlapping. Novelty aside, I cannot recommend this game.