As the creature adopts your beliefs, it becomes capable of acting in your stead. Capable of making its own observations, your creature can travel to a new village, realize the people are starving, then start casting food spells. Moreover, your creature may then entertain the populace, playing with them or teaching them to dance, all without direction from you. Even more remarkably, the creature is able to form opinions based on your tutelage - you can teach him abount the sanctitiy of life by sparing fisherman when faced with hostile tribes and by actively seeking out the leaders. Just as your philosophy is painted across the landscape, so is it reflected in your creature.
Evil creatures take on menacing forms, all tooth and claw, literally smoldering with malice.
Good creatures glow with saintly goodness. With creatures growing fat or skinny, weak or strong, no two creatures should look the same, especially considering there's a damage system that models every cut and gash, leaving a scar that lasts the lifetime of your creature. The high road or the low road GameSpot is a CNET Networks Media Property. Inc. All rights reserved. Privacy policy .