One major set back has been going back and forth on the method for animation of the avatars. We know everyone wants great graphics these days, but graphics are not the emphasis of Pernica. In order to bring Pernica public in a reasonable time frame we will probably not animate avatars until after release. Working on exporting and importing the animation data from 3D Studio Max has set us back about three weeks with many more weeks of work needed before we'd have a working first animation system. We will probably delay further work on animation until after release.
Funding is our biggest problem.
This is a self funded project. Contrary to popular belief a small scale effort like this is not very profitable. We are currently negotiating a contract with another company in England that will provided much needed cash flow but will also pull away resources from development and may delay release by several months. No, there will not be a single objective. The story is intended to develop and grow with the players actions.