Games that are very management based include Civilization, SimCity and Railroad Tycoon. Management in games can allow the player to feel a sense of accomplishment that other types of games do not fulfill. In a game where a player must make a complicated jump over obstacles the player may feel a sense of satisfaction or elation at being able to complete the difficult maneuver, but they have not really done the maneuver themselves. Managing aspects of a game though is exactly like managing anything in real life. If you succeed in managing in the game you will feel a sense of real accomplishment, you may not have become a millionaire in real life, but if a real-life event was modeled like the situation in the game you certainly would have.
Management is control.
The player must be in control of the situation. This is important to keep in mind because many management games have lost their focus with bad interfaces. If the player cannot easily control the situation, or understand the situation they are trying to control then they can not play the game. Action takes the form of combat between characters, even when turn based. The adventure aspect is provided by the story of the RPG, which are usually very in-depth.