In the beginning, electronic RPGs were little more than simplistic dungeon hacks. The RPGs of Square, however, brought plot and narrative to the forefront, seasoning the battles and quests with emotion, character development, and epic stories. Given this reputation, it's slightly surprising that Square's own Chocobo's Dungeon 2 is little more than a simplistic dungeon hack. A series of randomly generated, multifloor dungeons await our fearless fowl, each larger and more complex than the last.
Exploration takes place in pseudo real time.
The standard claw-kick works well enough against most opponents, but a magic spell, projectile weapon, or summoned monster can give you a needed edge. While you can combine your inventory to create custom weapons, armor, and items, you'd often be better off leaving things uncombined. The relatively simple game design has given the creators more time to apply some of Square's trademark graphical polish. Everything in the game is rendered in a smooth, super-deformed CG style. Chocobo is super cute, the enemies are super cute, Time Guardian Bahamut is super cute - even Cid is super cute, and that's no small feat.