The Los Angeles office of Pulse is infested with cockroaches. There are Madagascar and German varieties, just a few of the 5,000 species in existence. All roaches are welcome, that is ever since Pulse's roach adventure game Bad Mojo crawled onto the top ten list of CD-ROM popularity charts. It's impossible not to reference Kafka's 'The Metamorphosis' as a model for this game, the parallels are obvious. That may help explain some of the game's complexity.
Every crevice is a passageway and each stray bit of paper holds a clue.
The movie clips which propel the game along appear meaningless until you discover that old Eddie Battito, the landlord, has a special connection to Samms and the Oracle, a woman who helps you along in a matronly sort of way. Your clues are often bad poetry riddles spoken by fellow roaches, the dying catfish or the Oracle to signal the changing of levels. The difficulty of playing Bad Mojo without a cheat sheet is its greatest fault. Even if you can find your way around without getting stuck in some kind of goo, you'll still probably be eaten by Fritz the Cat or the Rat King. And you will continue along, grimacing the whole way.