Many students like this idea because they believe it pushes them harder to either obtain or maintain a 3.0 grade point average or better. Furthermore, students can develop new skills, explore possible careers, and add experiences to their resumes. However, participating in extracurricular activities comes with some risks as well. For example, when students do not balance extracurricular activities with their class work, their success in school can suffer, specifically their grade point averages. But when students realize that their grades are beginning to suffer, belonging to an organization requiring a grade point average of 3.0 or better, gives them that extra push, in addition to reinforcing the importance of securing good grades.
Extracurricular activities demand a significant amount of time and commitment.
With this kind of involvement comes a host of potential benefits. Extracurricular activity is one of the oldest ways by which college students can acquire the experience they will need in the workforce. Traditionally, a student could sign up or join an extracurricular activity without question, but now more universities are requiring that students have a 3.0 grade point average in order to participate in any extracurricular activity. Many students, faculty, and parents believe that when students know ahead of time that there is an academic requirement for participation, grades for members will be higher. Generally, most students believe that getting a good education and obtaining a grade point average of 3.0 or better is an excellent way of establishing priorities.