This map's layout, as noted in the .txt file, was the author's main concern. He wanted things to flow as smoothly as possible. All kinds of architecture reside here, from narrow stairwells to wide open killzones. The layout is so varied and eclectic, it's almost impossible to get your bearings for the first few blood-crazed minutes of gameplay. This map is the epitomy of deathmatch.
Every location is ideal for killing.
The author also adds a couple new textures, that of concrete blocks, to add to things. I was rarely off the trigger in this map. For a map of this size, it's quite easy to evade your opponents. The big armor, megahealth and quad are present. The author has slapped the health in small segments, allowing a nice sized recharge before returning to the fray.