Artillery in Battle-Sectors adjacent to the target sector may provide supporting fire. These are declared and revealed. Helicopters may then join the battle beginning with the Attacker who may fly one into the target sector. If the Defender wishes to use Helicopters, he or she may fly one in as well. If the Attacker wishes to add another one from his or her hand he or she may and so on.
Highest roll wins the respective battle.
There is a little bit more to it than that, but that's the gyst of the game. For a small company, this is a decent little game that is small enough to be tossed into a backpack. One negative about it is that since the number of turns is regulated and the scoring is ultimately based on the number of Battle-Sectors occupied, a LOT of the game is spent on random skirmishes while the last few turns are spent charging forward just to occupy said sectors. Well, for a compact game that provides 2-players with less than an hour of entertainment, I don't necessarily think so. All rights reserved.