Getting through all the puzzles will take time, but the game is laden with hints that give all the help most players will need. Another feature new to the graphical Zork games are the spells, which for the most part will be recognized by people who have played the Enchanter series of Infocom games. Also included are many things made famous in earlier games, such as Zorkmids and Grues. I was happy to see the real Zork back again, after the departure from the classic Zork universe in Nemesis . Graphics and Audio Grand Inquisitor uses the same basic engine as Zork Nemesis , with a few minor updates.
Inquisitor looks much better, mainly because the graphics are brighter and have more detail.
As with its predecessor, the graphics in Inquisitor become slightly blurred while moving or panning the view, but the effect isn't too distracting. The sound effects and music are also top-notch. The soundtrack ranges from the mysterious to the comical, and it always blends in just right with the game locations. The sound effects are also fantastic, providing that touch of reality that is needed to give the player the sense of being in the game. One thing missing from adventure games today is the assortment of documents that came with the early Infocom text adventures.