All of these can be opened and closed quite easily, allowing for an almost full-screen playing area if the player so desires. After this, the pair displayed some other important features of the game. The combat system includes the aforementioned backstabbing. This method of attack is automatic if you are able to manoeuver your character behind an unsuspecting enemy. It can also be extremely effective, with quite a good chance of killing some types of adversaries with a single blow.
Damage is reflected visually on the character models, a rather nice visual touch.
The enemies encountered vary with each of the three islands that make up the gameworld. The major portion of the demonstration took place on Gipat, which has a temperate climate and terrain and appropriate adversaries such as wolves, boars, goblins, orcs and trolls. There are also some unusual ones like frogs that spit toxic liquid. I didn't have the opportunity to see very many creatures from these areas, but was shown glimpses of some rather impressive dragons in the latter. Overall, the game contains a reported 300 different opponents, so those I saw represent only a small fraction.