That way you can get competent so you won't embarass yourself when you go online. I was very impressed by the level design in Unreal . Given the time it took to complete the game you might expect things to be pretty good, and you'd be right. But the levels are even better than you'd expect. There is a refreshing mix of cramped tunnels and open spaces.
Architecture is suited to the story and surroundings.
The use of textures, lighting and objects to fit into the surroundings is exceptional. Spacing of combat and power-ups is also nicely done. What's even more impressive though is the attention to detail. Pools of blood that look straight out of a movie, small rabbit-like creatures and circling birds in the sky above, fish in the ponds, and even benevolent Nali that help you on your way provide the levels with life and really help you get immersed into the story and surroundings. If no one else does, level designer's at other companies should buy Unreal to see what can be done to move the state of the art in level design forward.