And with every additional kill, it will be more difficult to unshake. A unit that scores a kill with a very high die roll gets a quick kill, i.e., it may be activated now or again later. The relative ease of getting a quick kill is one of the factors that make veteran units especially deadly. There are about 15 modifiers in all, and one tends to check the list every time one fires, but this does not slow down play, since the whole procedure is so simple you never have to worry about forgetting anything. The advanced game, with infantry and artillery included, introduces some additional actions.
Indirect fire means that the spotting unit and the firing unit are different.
The non-specialized infantry units and US jeeps may spot as well. Non-vehicle units may be transported, with heavy guns having to be towed by trucks, halftracks, or jeeps. Non-vehicle units may also entrench or be placed in bunkers. The number of available strikes of both kinds is assigned by the scenario instructions. Air strikes require no spotting, but may again be delayed.