Example of students and puzzle. C. Autonomy and Self-Determination 1. Informational b. Controlling c. When people are in control of an activity, they enjoy it more. People have a deep need for the sense of competence that comes from mastering something that is difficult.
Informational events are good, while controlling and amotivational events are bad.
The Usual Understanding 1. Policy really hasn t looked at enjoyment and how it can encourage it. In the best of all possible worlds, people will work short hours and everyone will have a job that is meaningful . We tend to focus on removing difficulties rather than overcoming them. B. Recasting the Role of Enjoyment 1.