While little has changed over the course of 4 installments, there have been enough subtle improvements and additions, both in graphics and in gameplay, to keep things feeling fresh for seasoned zombie hunters, while offering more of what made the series popular to begin with for newcomers. And this proves to be both Code Veronica's greatest strength and largest weakness. The most readily noticed improvement Code Veronica boasts over its predecessors are the visuals. This is a logical progression, and proves to be a natural step forward without breaking from the series' trademark mood and overall graphical style. The benefits of this foray into the third dimension are many, and add up to quite a graphical punch.
Every character is modeled beautifully, and the movement is at all times smooth.
The camera moves about to facilitate a better view of the area, or sweeps dramatically at places when appropriate. The lighting is truly dynamic, and genuinely cannot be appreciated until seen in action. Such things as a single bulb swinging in place, bathing alternating sections of a dank room with light, or Claire using her cigarette lighter for visibility, look remarkable and draw you further into the game. And, most importantly, the apparent distinction between characters and other mobile objects and the pre-rendered backgrounds is finally no more. The lighting effects need to be seen to be appreciated.