3D texture-map rendering loses quality, so minor details are often lost. This may cease to be when computers are better able to handle increasingly complex rendering, or when TA supports 3D accelerator cards. Names versus descriptions. In TA, though, the wireframe of the structure appears, glowing. Eventually the texture maps fill in, and the unit or building is completed.
Few vehicles have a visual range that exceeds their weapon range.
It is disappointing that there is no vehicle with a large visual sighting distance. Even the planes lack a wide sight base, which was rather confusing to me, that scout planes would be able to see little more than any other unit. Units interfere with each other. This is because of the true 3D nature of the game and units. It seems like a good idea, and it is.