The game interface on the bottom of the screen is well placed and it doesn't take too much space, all while giving you obvious access to the troop commands. These icons give you constant data on the currently selected units, indicating the name of the unit, it's experience, strength and the morale it has as well. Although the game is played essentially identically to it's predecessor, there are changes for the better. Each has its own weaknesses and strengths, for example rifled guns are good for long range attacks but are poor when used to fire canister shot at short range. Also new this time is more historical detail in the uniforms of the various units represented.
Different groups have their own uniforms, all with the primary colors of the army.
On top of that, within the Confederate army, troops within the same regiments will have subtle uniform differences, adding to the effect of non-standard uniformed troops. Other refinements include more feedback when a command cannot be executed. The game is played on an accurate representation of the terrain of the battle. Fields, thickets, woods, rivers and cornfields are all present and affect gameplay in a very major way. For example, all troops that are proceeding through a wood will be considerably slowed.