When you're close to your opponent, you'll do those familiar punches, kicks, and throws, but when you're a distance away from them you'll throw balls of energy at them rather than punches. These balls of energy can do damage, but if you really want to apply the hurt you'll have to use your more powerful combination moves, called ESP attacks. But you've only got a limited amount of psychic power to use on your ESP attacks, so you can't keep pumping them out. Your psychic power can either recharge in time or you can charge it back up with psycho or hyper charges. To avoid these attacks, you can create barriers around yourself to block incoming attacks or quickly dash towards or away from your opponent.
Lighter characters attack and move around faster, but are more easily blown into walls.
The whole game is heavily anime-styled, as this screenshot demonstrates. Story mode is the main gameplay mode and includes pre and post-fight dialogue between the fighters to explain why they're paired off against each other. Configurable options include difficulty, time, amount of rounds, field size, amount auto guard, and of course the layout of your controller. The graphics aren't spectacular, but they're better than decent. The fighters themselves are fully 3D rendered yet still retain their 2D anime roots, much like the fighters in Power Stone.