From some of the reviews we've gotten back, ppl seem amazed that it's a TC and not using the Quake engine itself. It's been pretty wild so far. I think the 2 most exciting features in deathmatch play is the mini-sub wars and overall weapon balance. Malice is all about using each weapon in its ideal situation. Oh man Billy, you would not believe what we had to overcome to get this product to retail.
Bugs seem to appear exponentially.
It's just a fact of life with software. I think the biggest problem was not having the actual engine to work with. Lando and Pope did an awesome job coding Malice with only the use of Quake-c. Some of the things they would have loved to implement would have been a snap if they had the engine. These guys are nothing short of coding geniuses.