More than 1000 3D objects, 3D animated GIF and Java applets. You can take texture directly from your photos and apply them to the 3D models to achieve photorealistic results. A cut-down version, 3D Builder Power Lite, is also available. Now artists can choose to add soft body dynamics and springs using Flex, the ulitmate secondary motion modifier.
Manipulators allow artists to control various operations like transforms.
New in 3ds max 4, artists can create slider manipulators that act as heads up displays for controlling any parameter within the scene. IK was taken to the next level using a new, fast open architecture and weighted constraint system. The new Inverse Kinematics system is based on an extensable architecture where solvers can be swapped between History Independent, History Dependent, Limb Solver and any other 3rd party solver - allowing animators to quickly and easily choose the right solver for the job, getting better results, faster. An Independent Bones System provides character animators with efficient character armatures. Bones now act as parametric objects that can be shaded and previewed, and can provide volume for the skinning system to build envelopes off of.