Enjoyable at first, but ultimately frustrating, the gameplay is schizophrenic, requiring you to be in ten places at once. Scenarios are also exceedingly difficult, as you've got to know exactly when to pull members of your crew off of one job, transform them into useful units, and reassign them to a new task. Throw in a need to salvage predetermined levels of property value, keep character fatigue to a minimum, and continually refuel your backpackers' water supply, and you've got the blueprints for an incredibly challenging game. Somehow, I don't think the target audience is going to appreciate all the work involved. But if consumers don't warm up to the proposition, at least rescued victims show the proper respect for their saviors.
Emails come in, bearing thanks and positive wishes for a job well done.
News reports, displayed as screen captures with accompanying voice-overs, document the day's work. Details such as these give the title some personality, which the unremarkable visuals and isometric viewpoint otherwise fail to convey. Music plays only during mission briefings, though it's a nice touch, as is the voice of the captain, urging you to get out there and get the job done. The game contains an admirable amount of content for a budget title, yet you can't help but feel that the designers tried and failed to pack more features into the scope of gameplay than was prudent. Too bad the menus are butt ugly.