History of Computer Graphics Beginning with the work of pioneers, Robert Taylor and J.C.R. Licklider in human-computer symbiotics, this seminar course provides a historical framework for the current revolution in computer graphics, and charts its impact on related fields ranging from the fashion to film industries. This course will provide an overview of digital animation systems in use today by providing extensive analysis of hardware and software as well as numerous industry case studies. This course will concentrate on the various ways in which a computer can augment and embellish the traditional role of the illustrator or designer in creating pattern. Both traditional and modern content are covered, and students are expected to work on various hardware and software platforms. The jacquard process itself, and its historical connection with computer programming is analyzed.
Emphasis is on producing convincing visualization of designs for rapid prototyping.
This course covers the basic principles of 3D fashion visualization on a computer. Use of modeling programs allows students to achieve rapid visualization of various design ideas. Comparison of the 2D and 3D digital design processes leads to an understanding of the proper application of the two approaches. Assignments include pattern and texture mapping into both photographic and 3D space, as well as an introduction to animated movement of draped garments and objects. Interface Design With the shift from the command line to graphical user interfaces, the computer interface plays an important role in the everyday working environment of the computer user.