Fortunately, the nature of the weapons in Outlaws allowed the designers to implement a different multiplayer method . Because the guns in Outlaws imitate traditional firearms where you can't see the path of the bullet in flight, the designers didn't have to worry about the defender being able to dodge visible weapon fire. This means that whatever you can see on your screen , you can shoot. The hit may take a while to get through to your victim and register as a hit , but it WILL get there if you had them dead to rights on your screen . Games like Quake and Jedi Knight HAVE to use the first method discussed because their weapons manifest themselves visibly.
Lasers shoot visible beams, missles cruise along, and so forth .
If they had used Outlaws' method, shots that appeared to the victim to miss them might later register as hits which would be extremely frustrating . But in Outlaws since , as would be the case in real life, you don't see the attacking bullet, you won't have that problem. In cases of extreme lag you may appear to get shot by someone who has left the room or even died already , but the fact is they did indeed shoot you. Of course, knives and sticks of dynamite DO manifest their attacks visually. So a knifer that appears to stand 30 feet away or an explosion from a stick of dynamite 50 feet away may, in very lagged games, end up killing you.