Typical elven attire is lightly colored and allows freedom of movement. Elves in general have little desire or reason to go adventuring, although elven culture encourages practice with swords, bows, quarterstaff, and magic. Elven magic is primarily concerned with manipulating the elemental force of Nature, as well as enhanced regeneration and the creation of light. As elven magic is composed mostly of Nature force, it must be restored from time to time. Elves must commune with the force of Nature at least once a month for a full day in order to maintain their magical abilities.
Elves have great empathy, especially with animals.
They make good Dragon Knights, as well as Battle Trainers, and are excellent trainers of exotic animals. The Ktal-jin are one of the First Races, unlike Dwarves, Elves, and even Humans, they predate the Kingdom of Magic. Also known as Cat People, the Ktal-jin are artificers. During the War of Thought, the Ktal-jin withdrew to their mountain fortresses and experimented with technology. When civilization collapsed, the Ktal-jin trained their Gunslingers and sent them out to help rebuild.