What makes it so fun is how well executed these actions are, and how immersive the game becomes. Sound will be a major factor in presenting the player with a feeling of size when playing Slave Zero. Meaty effects accentuating actions such as gunfire and the movements of the Slave add to the feel of piloting such a huge vehicle. Simply running along causes a rhythmic thudding sound, coupled with a slight screen vibration on each impact with the ground. Jumping down from a high building produces a shuddering crash also couple with a screen jarring vibration.
Explosions are also strong audio wise, with a strong low rumbling effect.
A multiplayer mode is also planned for the final release, possibly featuring both traditional death match and team based play. The latter of the two seems to hold the most appeal. The fast paced gameplay and visually impressive weaponry should translate well to the multiplayer environment. The idea of two squads of 500 ton robots facing off against each other in a crowded city environment sends shivers down my spine, but it will remain to be seen how feasible this is on the computers and Internet of today. Slave Zero looks like it could turn out to be the sleeper hit of the action genre this coming year.