To overcome this you must try to move the story along by making the most of every encounter. If it is just an extra encounter that you thought you might add a little extra color then it is best to leave it out. If you do not then you may find your players spending a long time going no where as they deal with the latest rock or gazebo that you have described. The Greatest key to success is always being ready to improve anything that is not working. Great GMs are not born great.
Great GMs are people that are never satisfied with good when they know they can do better.
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