Fortunately, there should be lots of items at your disposal to help ensure success. For transportation, you'll be able to make use of boats, tanks, snowmobiles, and helicopters. Missions will take place in a variety of environments. Expect to take on bad guys in deserts, on tropical islands, in savannas, and on frozen tundra. It's hoped that the characters in Shadow Company will be more than the glorified puzzle pieces that populated Commandos.
Early indications are very encouraging.
Sinister Games is promising individually scripted AI for each character, ensuring that each responds differently in a given situation. The game will feature 12 primary mercenaries along with several reserves, and each unit will have his own skills and abilities, though all will have the ability to crawl, run, climb, and patrol. While mission design and AI are vital parts of any strategy game, they are going to be absolutely crucial in Shadow Company. Unfortunately, the extremely early preview build I played showed only the very beginnings of these elements. If Sinister Games can create varied, challenging scenarios peopled with smart player characters and enemies alike, Shadow Company could be one of the sleeper hits of the coming year.