The quests on these maps will be written just for multi-player and will take into consideration things like distributing experience points when there are multiple PCs in a party and if one PC finishes a quest before another. Also, there may be quests that require the cooperation of two or more PCs to complete it. Likewise, for multi-player we had a lot of good ideas and didn't want to throw them away just because we couldn't get it to work with the single player game. At the very least, Arcanum's multi-player will be as good as Diablo's. However, we are hoping to get more depth of quests and replayability from Arcanum's multi-player.
Lighting is probably the coolest feature in our game engine.
Light, or lack of it, provides both pluses and minuses to individual characters. For example, if a PC's opponent is in a darkened area, there is a negative adjustment applied to the PC perception, which will affect his ability to attack in the dark. Thieves, however, will have a bonus when hiding in a darkened area, because a guard's perception will be lower. One benefit of our engine is that it does not require a 3D accelerator card to play. Well, first off, we knew we were comfortable with 2D and its advantages and disadvantages.