At the end of the first Dark Sun you managed to fight your way out of the slave pits of one such city, and rescue the world from the evil machinations of Tyr's sorcerer-king. You and your party are heroes. His second in command, the Lord Warrior, has been seen lurking in the streets of Tyr, and it is rumoured he has a large following of the less moral inhabitants of the city. Most of the play consists of dashing from place to place to find and talk to various characters, fighting to increase your experience and spell power, and completing quests for the four basic artefacts which you need to defeat the Lord Warrior. The character sprites are very well drawn and the whole game takes place from one viewpoint, a top-down view or eagle eye.
Fighting is carried out in the same screen, and small sub-menus pop up for conversations.
Spells are cast by choosing one from a selection available to your character, and fighting is turn based, not a rushed click and bash approach. Your characters will get to cast at least 6th level spells, and to play a character party with no spell casters is probably a waste of time. There is a plentiful supply of weapons to use, ranging from the common sword to more exotic weapons like a gythka or chat'chka. Many of the weapons you find will have added spell bonuses and some will be useable only by certain classes of characters. In addition, you will find many psionicist items but to use them you need to have a pure psionicist in your group, likewise for preserver items.