After charging, cavalry will be disordered and must be rallied. The game's morale system is outstanding. A unit's morale rating is mostly used for checks and rally after hits are suffered. Various commands that take losses have these kills effortlessly tracked via a chart. As troops fall, the commands will have to make Effectiveness rolls to see if they waver, become shaken, or break.
Commensurate penalties incur for a command that becomes brittle on the battlefield.
Higher morale troops will thus be much more valuable since they are durable and more reliable. They can occur on odd numbered turns, starting with turn 3. Victory is gained mainly by shattering enemy formations, though each side's overall commander is worth hefty points if killed. A few geographical objectives provide additional challenges and VP's, too. The flow of play will revolve around the aforementioned Initiative cards.