Accumulated experience now counts in level calculation for determining experience gained for killing a creature. Added names to offscreen yeller balloons. Wounded and bad karma folks are now easily identifiable. Inactive players will automagically be punted. Dead folks now return to the altar with little life and no magic.
Experience is shared.
First stab at a healing spell. Removed trashable data diagnostic message because it was mistaken for a bug. Can now move items to your hands. Added code support for clans, classes, and races. The amount of karma you can save up is now limited.