Students need to identify the correct name. Have players line up along one side of the playing area. The players must cross to the other side using the locomotion named, trying not to get caught by the person who is it. The first person caught is it. Use animal name cards, placing a different animal on each child.
Children stand in a circle around a child who is it.
Call out the names of two farm animals. The children with that card must quickly leave their homes in the circle and try to trade places with each other. The child in the center tries to find a new home on the circle. One child is selected to be the farmer. The remaining children are farm animals.