I was partly designing through multimedia. The objective was to produce an oil painting as a result of the catalytic and insightful perspectives the sketch versions of time-based material yielded. The process of designing involves, I think, carrying out a sequence of proposed techniques that might produce the answer to a question, but revealing further questions leading to further investigation. In this sense, digital interactivity appears to be a way of building together many different sources of material and inspiration, through interactive visualisation, to clarify information and produce output, through integration. Interface design issues Highly Iconic representations are much like the original in that they preserve elements and relationships in what is represented.
Graphics are more iconic than text.
Pictures are more iconic than graphics. Motion video, being a representation very much like the original, is more iconic than text, graphics or pictures. The use of movement in interface design to describe and present research material is valuable because it enables visualisations beyond a mimicking of textual categorisation, and allows continuous presentation of relationships at a visual level. Interactive scenarios contribute to the clarifying the relationship between bits of information. Where multimedia is presented on the Internet, and control of visual design may be limited, almost-boring simplicity is easier to handle when frame size, scrolling of windows, variations in versions of browsers and clashing elements of design make one long for a single page with invisible navigation.