You have to go and find an engineer, who just so happens to be injured and let the medic sort him out before you set him to work on that door. Several previews which have popped up on the net over the last few weeks have praised Opposing Force's scripting, saying that it's even more impressive than what we saw in Half-Life last Christmas. We had the advantage of hind-sight which allowed us to see how big a part scripted sequences were in the narrative of the original game. Therefore, in order to do a few of the special new sequences we need to do in OpFor, we had to add a few minor features that make the scripting system a little more powerful. Additionally, we've got some of the best animation talent around at Gearbox and these guys have added some very cool behaviors to the characters in OpFor.
Human resources play a large part in the proceedings.
The Black Ops include the female ninjas from the original game, so you can remember how their behavior worked. To compliment the nimble ninjas are male assassins who work in squads like the soldiers in the original game did and can be equipped with military weapons like the MP-5 with grenade launcher. Some of the encounters with the Black Ops are the most rewarding in the game. There's really been nothing in the FPS genre yet like taking a squad of friendly soldiers in against a prepared group of Black Ops. Those previews which have appeared very recently based on the contents of the Press Demo have spoken not only of scripted enemies, but also scripted environmental effects.