An event is placed into a buffer of unit size, and is dispatched to the event receiver. A delay timer is started. Each incoming event will overwrite its undispatched predecessor, if any. In case of mouse motion events, losing some of them does not present a problem, since they contain entire mouse state. Constructs an object burst filter.
Dispatches objects to the receiver.
Constructs an object burst filter. Sets delay interval. Dispatches objects to the receiver.