You cannot see from one pre-rendered room to another, and you travel by clicking the mouse in the room or on doors or arrows that show where you can go to neighboring rooms. Interaction with puzzles and the environment is done exclusively with the mouse. The game is played from an isometric perspective like Diablo or Fallout . Each room can contain treasure, puzzles, monsters, or a combination of all of them. The game also has an automap that you can use to navigate the sometimes rather large levels.
Clans consists of six large levels plus a final showdown with the boss bad guy.
Despite my playing at a slow pace to work on Kerbe's Guide to Clans and almost 5 hours of hair pulling on two puzzles I was able to finish the game in around 20 hours of steady play. That's definitely on the short side. Also on the weak side was the narrative, or lack thereof. There are a few interludes where you learn a bit more of the plot, but this is fundamentally a dungeon crawl with a basic back story and one minor twist toward the end. Plot never gets involved either in the game play or the puzzles.