A basic introduction to Half-Life scripting using triggers, enemy AI, and more. Eventually, most level designers want to take the player out of the catacombs and into the great outdoors. Here is how to achieve that effect. This tutorial describes how to add atmosphere to levels using music and sounds. Now that we know how to light up our maps, here are some extra tricks for light manipulation.
Lighting is a crucial part of level design.
Brian shows the basic methods of illuminating Half-Life levels. Although often overused, water can add great detail and decoration to your levels. A basic tutorial aimed at people new to Worldcraft and Half-Life's triggering system. Highly recommended for beginning mappers, and for experienced but bored designers.