High-end graphics, animation, and visual databases are familiar technology to modern players, most of whom were born after 1970. They are accustomed to moving pictures and getting information fast. Most have grown up with computers and are comfortable working with them. So watching a play run on their computer screens while looking at it diagramed in playbooks simply reinforces the lesson. I've been at some places where the secretaries know more football than the guys on staff because they input the information.
Computer technology comes into play in various ways during a routine game week.
For example, Gruden has a database that consists of different coaches' philosophies, lectures, and strategies, including Bill Walsh's championship blueprint. Most coaches also still draft a game plan based on matchups. The computers allow the coaching staff to quickly select about 100 opponent-specific plays from a large library of options. When they start developing the prototype for virtual reality, I'll be standing there. What the computer offers is a way to take large amounts of data and condense it to a working form.