In addition, there are a few text files that define such things as user interface configuration. There are still a whole lot of other items that matter. Let's start with visual art. That gives us a couple of hundred 3D models. But the 3D model only defines the shape of the object.
Every individual model has from one to dozens of textures.
Some of these can be reused, but it's safe to say that Zach has to make a few hundred of these as well. We can flag assets for use in demos or the game or for our web site, and we can export the set of assets so that they can be used for a given machine. With this combination of CVS and the asset tracking system, we think we have the pieces in place to make sure that what we build is the same as what actually gets shipped to our customers.