You begin the game with a strength of 20. This number will increase as you gain in experience. When Kane is hit, the number decreases. When it reaches zero, Kane will fall and the game is over. Strength can be restored by capturing blue balls some enemies leave behind when they are defeated.
Energy is power for using spells.
When the energy is at zero, no spells can be used. Energy can be regained by capturing the orange balls some enemies leave behind. Adventure scenes will call on your powers of intellect and strategy as you listen to conversations, use items and conjure up spells. Listen to the characters who appear in the View Window and search their stories for clues. You can also see and obtain items in the mode by using the commands in the Command Window.