Every attempt was made to make it easy to learn but also to allow its depth to be revealed as play progresses. There is a bond between Rynn and Arokh, and this symbiotic relationship is reinforced by the game's controls. Rynn prefers to travel and fight on dragon-back. Some of them are quite nifty, and each has a special effect, like a sword wreathed in flames that ignites the creature it hits for added burn damage. The names, from John the Monster's Axe to Stewart's Hammer, add a lot of flavor as well.
Aerial combat is a blast literally.
Arokh has a variety of breath spells beyond basic fire breathing, including ice and poison gas. The flight model is designed to seem natural and to minimize disorientation. The dragon is a more stable firing platform when he is hovering than when moving, but circle strafing seems very effective against flying monsters like other dragons and giant insects. The monsters can cooperate with each other in combat. If a lone Wartok sights Rynn he may go and get other Wartoks and come back with them.