Not an offensive effort overall, but don't expect to become entranced by anything that you hear. At first glance, The Gift feels like a pretty standard platform title, though as you progress you'll find the things you are doing are slightly more cerebral than you might have expected. As Gift, you will make your through each level, trying to collect these little dwarf dolls at the end which will apparently allow you to win eventually. The gameplay is linear, however you can go back to levels you've already played in order to find items that you don't need to win, but that will increase your energy. Naturally, you will encounter a decent number of jumping puzzles, but don't fret, they aren't very hard.
Gift controls extremely well.
His controls are very simple, and he has a very impressive hang time after jumping which makes readjusting in the air very easy. Additionally, when you're making a jump the developers were nice enough to place a crosshair underneath Gift, so you'll know if you're not aligned properly. While you do have a staff that you can use to beat some enemies into submission with, most enemies are immune to such an attack and can kill you in one hit. This means most of the time you'll be finding ways to avoid enemies altogether, or vanquish them through other means. The most prominent use of this are enemies that are vulnerable to either light or darkness.