Getting through the story, however, involves playing through the game, and as the first mission begins, you immediately find yourself back in 1995, playing the same game, even with the same strengths and weaknesses. Enemy and unit AI has remained somewhere between idiotic and suicidal. Enemy infantry will still approach in pairs to bravely confront your base's fifteen turrets and twenty-odd Titans. Faster units will routinely leave slower support units far behind, sprinting in fanatical zeal to their martyrdom. Units that can only attack ground units will nonetheless cluster in morbid fascination around your two or three attacking air units, patiently awaiting their turn to fall helplessly under your fire.
Infantry falls to base defenses falls to subterranean stealth falls to global radar.
The result is that many of your units and structures are largely useless, but you absolutely must build them anyway, or you'll fall to the Enemy Unit of Only One Way to Defeat Me-ness. The units aren't that new, either. Titans are walking tanks with no advantages or disadvantages over their treaded counterparts. Jumpjet infantry are simply cheap, weak attack helicopters. The Firestorm wall is nothing more than a glorified electric fence.