The Throckmorton Device, on the other hand, has a Cost of 4 rather than the 0 typical of Resources, and its Pull can be used to score Influence. Therefore I sort it into the puller Character pile. There are a lot of other cards in On the Edge, and in selecting 12 of them to round out your deck you can have a lot of fun. Here are some points to keep in mind. A few Whammies are essential.
Gear can turn a narrow specialist into a moonlighting hitter or blocker.
You can't go wrong with a Pistol-Grip Chainsaw in your deck, for giving Twilight Hammer a suicide mission to break into the D'Aubainne Asylum and pop Akorra Encombi. Somewhat less fragile than gear, but Conditions cannot generally be moved from one Character to another. If there is a bullet after the cost of a card, that means you need to have a Character or Resource with a trait in common with that card in order to bring it into play. After a couple of games, when you can see how your deck fits together and can see how these cards will interact with what you're already doing, try mixing them in if they seem like they would complement your other cards. If you're interested in learning some finer points of deckbuilding, as well as tactics in play, be sure to pick up a copy of Surviving on the Edge, the On the Edge players' guide.