A variation of this model uses a larger amount of data than most computer games on the market. This allows for increasing the number of variables in the game, thereby expanding the number of player options or possibilities for correct answers. This makes the game more challenging. A broader data set also permits more realistic simulations which can be used to advantage in educational settings. They also use more and richer graphics, animation, and sound effects, making them more entertaining.
Children learn by playing, often unaware of the education they're receiving.
Another product, which Quanta Press and Compton's New Media recently released, uses military data based on the Gulf War. Desert Storm includes a game, Coalition Command, which allows players to configure military units, missions, supplies, and tactics to fight the Gulf War. They interpret intelligence reports, evaluate political situations, set media policies, and compare their results with what actually happened. This should become the mother of all war games. While many games permit user interactivity during play, this interactivity is limited to movement and actions and, sometimes, sequence of movement.