The nursemaid has to detect when babies are close to ditches and move them away from the ditch, and detect when their charge levels drop to a low value and then take them to a recharge point. As there is only one hand, looking after lots of babies can be difficult. For each of them there is also a text file recording the trace printout from the program, indicating when new motives are generated, when plans are adopted, when motives are abandoned or suspended, when previously suspended motives are restarted, etc. The movies are a little jerky as I had to leave gaps between frames in order to make files of a manageable size. I slowed things down when the nursemaid was doing something, so the hand should move more smoothly than the babies do when the nursemaid is passively watching.
Dead babies have to be taken to the discharge point, represented at the top left by a deaths head.
There are 221 frames, and the nursemaid manages to look after the two babies quite well. There are 500 frames. By the end several babies have died, alas. The text file may not be easy to interpret, but it gives an indication of the way the nursemaid is pulled hither and thither by frequently generated motives that it cannot really cope with. The overcrowding goal explains what may otherwise appear to random moving of babies between rooms.