Watching a village aid itself while you help in battle is remarkably fun. They will do their own thing, while you concentrate on your group. Also, monsters get more difficult as your characters gain in experience and power. There are over 30 missions to complete which take somewhere around 50 hours of playing time or more. This blend of role-playing, building a character's attributes and an excellent twisting story, with strategy, is for me perfectly tempered so that neither genre is dominating the other.
Graphics are truly pleasing.
Bright colors, day to night changes, shadows, lighting affects and movement such as leaves fluttering just add to the immersion. The terrain also has impact, your characters move slower over rocky or mountainous regions and trees or swamps can limit the ability of larger characters by blocking their way, such as horses and catapults. Character formation may be toggled on, off, or auto and for me there was a little bit of difficulty with character path finding. If a character runs into something it will turn 45 degrees or maybe get stuck, which meant I had to search out some characters on occasion, click on them and tell them short path steps to get them back into the group. This however lends to thinking about the best way to move your characters in battle.