The sprites are well done and mostly make up for their planar nature through their realistsic appearance. They are even in correct proportions, unlike most other DOOM clones, or, for that matter, even DOOM itself, in which the human enemies looked about four feet tall. The 3D animations in the cutscenes are good and the rest of the cutscene graphics are tolerable, except when people talk - their mouths move like dummies'. One of Dark Forces' numerous large outside areas. Probably the most distinctive element of Dark Forces is its exceptionally good level design.
Levels are interesting but consistently and believably designed.
The interesting points in levels are spaced apart, level areas are large enough to be realistic, and almost all areas seem to serve some function. These are all characteristics which are generally absent in other first-person 3D games of the time. Level designers built interesting structures and locations into almost all levels, frequently utilizing the Jedi engine's unique capabilities. The large open areas that appear frequently throughout Dark Forces are more realistic than the claustrophobic design seen in other games. The texture placement and choice is also consistent and appropriate.