However, there is one person in charge of this project. I do have a vision of where Olympia is headed, and I haven't lost control of the code. Great amounts of my effort are directed at collapsing complexity in the oly engine, and making the rules and game systems more uniform. This is a major improvement over the previous ad-hoc approach to production tasks. Note also the guild changes, just begun this turn.
Guilds violate Olympian physics in several ways.
Over the next several turns, I will be removing the features of guilds which overlap other game systems, and eliminating the inconsistencies with their design. The view of Olympia design from rec.games.pbm may indeed be alarming. I get a large number of suggestions through email each week as well. But few of these ever make it to the To-do list, and fewer still ever get implemented. It's amusing that you think I toss in every idea which passes my desk.