The game's 3-D engine does a good job of rendering the vehicles and people, but the terrain and buildings appear subdued. The second is the battlefield camera, which allows players a huge number of angles to choose from. These points are in turn used to buy equipment. There is no resource management, which means players have nothing to do during the game's lulls. The logistics can also be frustrating.
Ground troops are essential to winning the scenarios, but are easily wiped out.
Unfortunately, they aren't as easy to replace, and a squad of 20 troops can take quite a while to rebuild. That said, the scenarios are fun, especially those based on scenes from the movie trilogy. But while Force Commander can be an engaging game, Star Wars fans will probably be the only ones patient enough to put up with its faults. I enjoyed parts of this game, but its quirks are enough to try anyone's patience.