Brushwork is of the usually high quality with full use made of all available horizontal and vertical space. There are two main arena where the bulk of the fighting will take place. However there are the usual interconnecting passageways which link the arenas together in the usual logical and intelligent way. Texturing is a very different style to what you would be used to from a Scary One map and you'll see that the overall impression is a much more rugged and broken down look. In a similar vein to the recent Gustavo maps that have been blessed upon us.
Lighting is also more subdued than the usual brightly lit colour mix that is usual.
Not that any of this is counted against this map because it is done so well. Weapon placement sees the better weapons being put out of reach or at least in areas which you probably wouldn't go, so if you think that somewhere is not very attractive then the chances are that there will be a meaty weapon there. So basically, this is yet another quality release that you should own for sure. Contact us for more information on GameSpy Industries.