T his page contains links to files I'm making available for download. Click on the appropriate link under the Formats section of a file's description to begin downloading.
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This is from the first edition of the OpenGL SuperBible, which had a chapter on using OpenGL and Visual Basic. This version is a little bit newer than the one that came with the book, so there have been a few bug fixes. It has become much easier since the first edition came out to use VB and OpenGL, so I'm dropping this. This is the source code for the July Gamasutra Article on Texture Objects. This is hauntingly familiar to the CGDC code, from which this more expanded article was based.