Using the nfiniteFX engine, the GeForce3 will permit developers to sculpt and craft their own lighting and animation effects easier than ever before. Both vertex and pixel shading technologies will improve graphic quality while the Lightspeed Memory Architecture of the new chip will significantly reduce the bandwidth constraints that currently limit the power of GPUs. High-Resolution Antialiasing virtually eliminates the jagged edges that plague cards in lower resolutions. We've got a bunch of screenshots and movies showing off the new technology below but let's look at the details first. In the past, game developers have been limited to a hard-coded palette of effects.
Developers can now create virtually any animation or lighting effect they can imagine.
As most of you know, 3D models are created using numerous triangles linked together. The line along which one triangle touches another is known as a vertex. Each vertex is defined by several variables including position, color, texture and light. Previously, developers needed to change the type of data that make up these triangles. The GeForce3 simply changes the values of the data without altering the data type.