Coordinated arm, wrist, and hand motions are invoked to create semantically meaningful gestures. Throughout, we will use examples from an actual synthesized, fully animated conversation. In people, speech, facial expressions, and gestures are physiologically linked. While an expert animator may realize this unconsciously in the look of a properly animated character, a program to automatically generate motions must know the rules in advance. This paper presents a working systemto realize interacting animated agents.
Conversation is an interactive dialogue between two agents.
Without all of these verbal and non-verbal behaviors, one cannot have realistic, or at least believable, autonomous agents.