He tries to throw this ball to someone in the circle who will drop it. Another ball is also being passed around the circle from one boy to another. The player in the center may throw his ball to anyone, but he usually throws it to the boy about to receive the ball being passed around the circle. If either ball is dropped, the one who dropped it changes places with the boy in the center. Defenders form a circle, holding hands and facing outward, with their captain in the center.
Attackers surround the fort at about eight or ten paces distant.
If it goes over their heads, the captain may catch it and throw it out. But if it touches the ground inside the circle, the fort is captured and the players change sides. Cat and Mouse Organize the players into a rectangular grid, or maze, spaced so that they stand two arms lengths away from their partners in all 4 directions. If you have an awkward number of players you may leave out up to 2 players - they will be given roles later in the game. On the command 'Turn' everyone should turn round 90 - don't be too worried which way just as long as it is a quarter turn.