Players can zoom in and out of their dungeon. They can pan across the dungeon in any direction. They can even move 360 degrees around the dungeon to get a better look at the action. Watching the monsters, wizards and imps scurry through the dungeon's corridors is a sight to behold in itself. You begin each mission with an empty dungeon and a few imps.
Imps are the workers and they can be ordered to tunnel through stone walls or collect gold.
After the imps finish some digging you'll be able to set some of the cleared areas aside for lairs, workshops, training rooms, hatcheries and other special rooms necessary for the monsters to live. With this done, new monsters will be attracted to your dungeon through nearby portals, and once enough monsters enter your dungeon you can set out to attack the good guys. But keep in mind that this group control concept might irritate some players who enjoy micro-management. Instead, the big challenge in Dungeon Keeper 2 is keeping the group happy, healthy and well trained, which means building lots of special rooms. While this may not be what you'd expect of Dungeon Keeper 2, it does make for an entertaining game.