In many cases the desktop software receiving the feed is incompatible with what the Webcast is streaming to it. For example, if the event in Cleveland used Realplayer software to stream its audio, receivers using Windows Media Player would be unable to hear the event. But, the desktop isn't the only place where Webcasting snafus occur. If there is insufficient bandwidth because of line size or too much traffic, the audio portion of the feed may be quicker than the video segment. The result is an event with words outpacing the picture.
Firewalls can also create hassles.
Data from Webcasts are considered by many companies to not be important. Therefore, its access is blocked because it takes up too much room on the network. Hurdle Jumping Avoiding such calamities and executing a seamless event means educating your users before the Webcast begins. Have receivers meet with their IT person and ensure that streaming data can be pushed through the company firewall. Many times it's just a matter of enabling the function of the firewall that accepts streaming data.