Entropy 4 is used to degrade the victims life pattern while Time 3 is used to slow the process to a crawl and make it more painfull. The look on the victims face is usually good for a nightmare or two. One of the reasons that Syndicate Mages seem to be on good terms with a number of spiritual entities is the very simple fact that they cheat. Special Projects Mages cut deals with spirits of many different power levels in exchange for certain Material objects that they manufacture and transform into ephemera or by creating objects directly into the umbra that cannot exist in consensual reality. Favor brokering is very very key to syndicate survival.
Lets face it.
Syndicate mages have taken the times to cultivate a very good relationship with Net spiders. By spreading a bit of Quintessence around and taking some time to learn their bizarre language. They are usefull for trashing enemy systems, guarding the home databse, and keeping an eye on people that an eye needs to be kept on. They eat encryption schemes like they were gingerbread and the N.W.O and Iterators almost never thinks about them. One of the most closely guarded secrets of the enforcer branch of the syndicate is this effective little rote which usually causes bad luck to those who are protected by it.