It has being called the greatest natural disaster in Canadian history. Any interested Canadian can make donations to the relief fund at the Royal Bank. We really enjoyed going through the level and trying to find problems with it. We are very pleased to report that we had a heck of a time finding any problems at all. The designer of this level had put more thought into the level design and playability issues than a few levels I've looked at.
Low brush counts, and excellent speed made for a very smooth level.
Due to our confidentiality agreement, I can't name the Author or the name of the level, but I think I can say that in will show up on some Team Fortress servers before too long. For the observant among you, you probably notice I didn't do an update over the weekend. I'm keeping my fingers crossed that it will be sooner rather than later. Today's Tip Vault article is Multiplayer Map Design , written by Charles Kendrick . Charles offers a number of good observations on designing levels for multiplayer play.