Artillery counters represent 1 or 2 guns and indicate the weight of the guns, whose range and effect is given in a table. The counters come on a paper sheet and have to be glued to poster board and cut out. A piece of board is thoughtfully included with the game. Typical results are 0 or 1 hit, with 2 hits possible. Units must enter an enemy unit's hex to conduct melee.
Infantry can fire defensively, but simultaneous with offensive fire.
Morale is crucial to this game. Units must pass morale to melee. Hits are subtracted from a unit's morale. So,instead of losing strength points, a unit gradually loses morale. Numbered counters are provided to keep track of the hits on each unit.