Adams also indicates that support for OpenGL will likely have to wait a bit longer. Right now we're looking at going with Rave instead of OpenGL at least in the initial demo. Memory requirements for OpenGL are much higher than Rave, since OpenGL keeps extra copies of all the game's textures around, and frame rates are higher in UT Rave than UT GL currently. This doesn't mean we might not also include OpenGL in the final version of UT, or a future demo. Software's Graeme Devine reports that he requested Tips of the Day from various id Software office personnel, ostensibly to be integrated into the forthcoming release of Quake III Arena.
Every map has a special exit.
Chat with the bots to find it. If you get negative 10000 frags something cool happens. Save money by calling our tech support from the office phone. To open secret level press the reset button immediately after completing Tier 5. Run over the armor backwards to obtain optional armor pants.