You'll lead the legends behind Wicked Jester through a series of levels that comprise stages based on the four elements of water, earth, air, and fire. Each culminates with a different boss battle at the Psycho Circus itself. Your final objective is to destroy the Nightmare Child, which according to your tour guide through all of this, gypsy stereotype Madame Raven, is really, really bad. The only variations are the cool Ultimate Weapons, which do massive amounts of damage, and the Scourge, a whip that can be used to both lash enemies and climb buildings and cliffs. There are a few interesting additional items in the game, however.
Game design is evocative of the original wave of first-person shooters.
Meaning that the story and atmosphere take a backseat to the adrenaline rush of slaughering as many disgusting beasts as possible. It's a lot like the original DOOM in this regard. Where id's prototype sent wave after wave of fearsome demons at you from start to finish, Third Law confronts the gamer with wave after wave of surreal villains drawn from a psychotic's fever dream. This is accomplished by the generous use of Spawners, dimensional gates that bring in an unlimited number of enemies for you to blow away or slash to bits. While the weird and varied nature of your opponents and their domains provide a lot of character, gameplay becomes repetitive in short order thanks to the Spawners.