The object of the game is to controll every other player's resources. In reality this represents the player's mainframe itself. All orders come from here and all units are built here initially. In the beginning the rest of the district is completely empty, except for TOWNs. These represent the tasks that the player does in real life that he is offering as a bet.
Every players start with the same number of towns and town sizes.
As the real world grows so do the towns but the players have no control over this, nor do they have control over the placement of the towns either. Towns cannot be moved. Towns represent resources as well, and will donate a certain amount of resources to the player every time segment. Once a player loses all of their towns, they lose the game, and they can now spend the rest of eternity contemplating the infinite. The only other structure in the district besides the fortress and the towns are the PORTs, which are located on the periphery of the district in a random fashion.