Smoothing and Prediction Home Latency is the bane of networked simulations. These status updates are the heartbeat of a networked simulation, because they are essential to providing smooth and realistic object animation.
Latency increases the distance between the apparent and the real position of an object.
We see a kind of ghosting when we notice a jet flying overhead, but the sound of its engines seem to originate from far behind it. Imagine trying to drive a car when the steering and pedals don't respond until well after you've changed them. A player will tolerate a bit of error as long as objects move smoothly and his controls are responsive when he needs them. You will need to experiment with the settings to find a balance you find tolerable for your simulation, but these can greatly reduce the distance between an object and its ghost. The next problem, jumping, is caused the intermittent nature of status updates, which provide discrete position data but do not describe the entire path of the object.