Very enjoyable is the possibilty of control over strike, wild weasel and escort packages. Together with a waypoint timing indication this leads to very nice teamwork missions. Again not without problems in detail, Strike packages sometimes refuse to do the work and prefer a sightseeing flight. Terrain masking and RCS are modelled well. After a successful mission you'll get awards and a warm handshake of your boss.
Downed wingmen have no influence, still a pity they are treated as cannon fodder in many sims.
The campaign engine is the only entry to Typhoon, there are no free flight options, quick missions or e.g. an editor to set up a quick one vs one fight. One of the Multiplayer options lets me really scratch my head. In a race mode you'll get as much thrust the lower you fly. Further multiplayer options are two deathmatch variations and some scripted coop missions. The 104 page manual is pretty comprehensive, just some little details regarding the best target philosophy and stealth issues are missing.