This is an important aspect of 2D scanning which allows the clinician to distinguish artifact from genuine structure, yet it can be lost when 3D voxel reconstructions are made. The problem with 3D ultrasound systems is not usually one of providing functionality, but rather, restricting its use. Presenting the user with limited options and standard radiological views can assist the comprehension of anatomical structures in the data. Consequently, we guide the user through the process of acquiring 3D data by presenting them with the minimum number of choices at each stage in the process. We make the task as sequential as possible.
Considerable functionality is disguised behind the interface.
Data formats . We hope to incorporate volume rendering, a new visualisation tool and an improved manual segmentation tool. Stradx frame grabbing and position sensing code supplied by Richard Prager. Calibration phantom and software written by Jonathan Carr.