It lets you build your scene graphically and interactively, so you don't have to learn the scene description language. Every type of object has its own type of editing window. Features common to all editing windows Name Field in the upper-left corner, displays and edits the name of the object that owns the window. Texture Button right below the Name Field, opens a dialog box for editing the object's texture. There is currently no such dialog.
Every object is chalk white.
Apply Button in the lower-left corner, takes new values from the various editing controls and bestows them on the object. The Camera View occupies the upper-right corner. It displays the object in perspective from the point of view of the current camera. Clicking and dragging in the Camera View changes the position and aim of the camera, as explained below. The other three views are the Axis Views .