This is one of the reasons why we decided to create a strategy game with RPG features. So, the choice was very reasonable. Later on, lots of RTS games hit the market, and they were so similar to each other that they were like brothers or twins. We tried to move away from the common elements of pure RTS, so we took more and more steps toward RPGs. And finally we created a RPG with RTS features.
Magic is much more mystical, all-embracing, and more variable than technology.
It gives players very different solutions for the same problem. Also, there were marketing reasons, because there were lots of sci-fi RTS games on the horizon, but no fantasy, except Warcraft. And finally, we like fantasy books, films, and games. All Rights Reserved. Graphics, Logos, Images and Brands are Trademarks and Copyrights of their respective owners.