Cate Archer, for example, is created from over 1700 polygons. Lives Forever's vehicle system allows you to hop onto a motorcycle or commandeer a snowmobile to run down evildoers or outrun enemy helicopters. As part of LithTech 2.5, No One Lives Forever has the ability to render huge terrains and allow the user to move seamlessly from indoor to outdoor environments. The LithTech 2.5 engine features numerous rendering features designed to aid in simulating eye-catching, realistic environments. Specular highlighting adds a subtle sheen to weapons.
Environment mapping puts a reflective luster on glossy or metallic surfaces.
Accurate model lighting allows for directional illumination of characters and weapons. These advanced technologies combine to simulate an extremely realistic world. The levels in AvP were a bit short in places, also a little too confined, and could get dull and monotonous when you couldn't figure out where to go and kept seeing the same part over and over again. With large expansive levels that should be a thing of the past. One Lives Forever responds to what's going on in the game.