Draw three zones of concentric half circles in the dirt. For any bunt that stops in zone one, the bunter runs to first base. For any bunt that stops in zone two, the bunter runs to second base. For any bunt that stops in zone three, the bunter must run to third base. As punishment, for any bunt that stops outside zone three, is a foul ball, or is missed completely, the bunter must run all the bases.
Key points Keep bunts down.
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