To place a shape, one clicks it and then clicks the box where it belongs. The more boxes, colors, shapes, and objects one selects, the more difficult it becomes. Enable the distracter feature and it gets even more challenging. To monitor improvement, a data collection feature records progress on each game. It is rare to find a computer program that students clamor to play and is so useful for remediation, but this one is a gem.
Little reading is required, but lots of logic and patience are needed.
The premise is to move little folks called Zoombinis from their island to a new home. It is crucial to distinguish one Zoombini from another, which is where the visual attention comes in. To move Zoombinis, you must complete tasks. The tasks become more difficult and require different types of thinking. By watching his discards, his preferences are figured out.