As the game starts, however, Max's quest is off to a bad start. You take over from here, guiding Max through temples, underground caverns, lava pits, and who knows what else via a nifty first-person view. It looks just like your standard Quake clone at first. Dangerous obstacles and enemies are spread out between you and the exit. Everything is controlled with either a gamepad or the typical mouse and keyboard setup.
All functions are fully programmable.
So far, so good. From here, though, things branch out in a new direction. Instead of being forced to wade knee-deep in blood through King Montezuma's old stomping grounds, you have to outwit puzzles and traps. Each room consists of a particular challenge, much like the different screens in the original. In one room you need to bounce on three drums to reach a high ledge and the exit.