A character can take one action in a combat round with no penalty. Any key move may be used twice, including kicks and throws. The damage bonus added to an unarmed attack is equal to the character BOD bonus plus a bonus gained from the Martial Arts skill level. The skill bonus gained is equal to 1 per 3 points in the martial art. Look at the wound tracker.
Lets look at the averages.
Let's be realistic. Movement A character can move his MA in a combat round for free. The Nature of Damage Damage dealt from unarmed combat is Blunt Trauma, recorded with an X instead of a full coloured box on the wound tracker. Martial Arts with high Difficulty levels means defence is hard to achieve, while Dodge offers a cheaper alternative. Brawling The Brawling skill refers to a characters natural, untrained effectiveness in combat, as well as a measure of his animal aggression.