This depends on every particular mission. The game structure allows to get in or get out any vehicle at any time. Flashpoint is not about the infantry firearms only. AK47, AK specnatz version, CZ vz. 58 rifle, M60 machine gun, AK machine gun, M21, Dragunov, AT and RPG launchers, hand grenades, smoke grenades, mines, time and pipe bombs, optional night vision and silencer for some weapons, flares.
Dynamic campaigns seem to be a perfect fit for flashpoint.
We wanted to create a fully dynamic campaign, originally. We needed to create more immersive feeling and the computing power is still so limited. We had to go for more conventional design and use almost normal campaign. Anyway, there are still non-linear features in the campaign structure. But it s not the real dynamic campaign we ve dreamed about.