At the end of the scene, the object the object returns to the physical world. If the object is moved or hidden in the penumbra while the charm is in effect it will reappear in the corresponding place in the physical world. The spirit can attempt to to incapacitate a creature by magnifying its pain. The target incurs 2x the dice pool penalties from its wounds. If the target attempts to do an action with a dice pool smaller than the penalty he must spend a willpower point.
Duration is one round.
No cost, This charms enables the spirit to evaluate the general strength of character in an individual. The spirit must enter combat with the victim and gains one Power per 5 pts of damage inflicted. If the target is a vampire this damage is subtracted from blood points instead of health levels. The number of successes obtained determines how much change is actually accomplished a botch on this roll is extremely harmfull and causes the spirit to lose a point of gnosis. All who smell this must make a willpower roll or choke on it,falling to the ground or running away,desparate for fresh air.