In the Living Room, the television levitates and in the attic, a fan picks up speed as keyboard strokes are recorded. Once players know the basics, they can go into the Library and type directly from encyclopedias or a wide selection of popular children's fairy tales. Lessons are divided into three main areas. In Level I, kids familiarize themself with the keyboard layout. They hit blocks, chase turtles and jump over letters to move Mario across the screen.
Kids climb through pipes, dodge falling rocks and fend other dangers in a dash for the castle.
Mario monitors each player's progress. He tracks keys typed, errors, words per minute, accuracy and lesson time. The background music grows quickly tiring but fortunately, there is a toggle switch for sound control. Mario Teaches Typing has several shortcomings. There are no verbal directions at the onset on the lessons.