If you have a sharp eye, you'll notice that a crane dangles from above. But when you find the control panel that operates the crane, you'll realize the crane doesn't have any power. After exploring a bit you'll find a power generator you can switch on, which supplies electricity to the crane. Upon returning to the crane you'll find that it is indeed powered up, and all that's left to do is move the crate. But after solving every single puzzle, no matter how long it takes you, no matter how much you swear that the game is defective before you solve it, finally doing so will leave you with that amazing feeling of satisfaction when the light bulb goes on in your head and the solution is reached.
Code Veronica is absolutely phenomenal.
Capcom has used the power of the Dreamcast just as well as Namco did for Soul Calibur. The game runs in true 3D for the first time in the series, meaning that what used to be rendered backgrounds are now textured polygons, which look incredible. As you make your way from area to area, you'll see objects in the foreground, which give the game a unique 3D look and add a true sense of depth to the environments. You'll come into a room that is old and falling apart, and sometimes you will just have to stop and marvel at the level of detail - the grime on the wall, boxes and various objects piled in the corner. The game simply makes the ordinary look extraordinary.