This intermediate form of integration lies conceptually somewhere between a merely physical game of billiards and a sterile and unnatural computerized version of it. A middle ground between these two extremes can be achieved by using computer vision to map real world data into a virtual context. The use of a wearable computer allows the user to navigate freely in an arbitrary physical space without special preparation. This paper describes a wearable computer-based system that uses probabilistic computer vision to guide the user's game play throughout a match. We expect the user to be a novice player who has yet to become familiar with the game and can quickly benefit from the system as a training aid.
Figure depicts the desired output of the system.
Given an image of a pool table, compute the best shot by locating the pockets and the balls and computing the easiest shot that can be performed. Then, display the paths the relevant balls should follow. This integration brings a new dimension to computer-human interaction by essentially reducing the interface barrier. The Desired System Output We begin by describing some earlier work in the areas of wearable augmented reality and entertainment. We then introduce our system, describing the hardware equipment and the required algorithms.