Last up is a listing of very neat cabals and magickal potentates. I found this chapter to be more useful and interesting than any other. Ok, skip the bird and the plant. There are lots of people, lots of players and lots of potential. These are all very slick and easy to port into other games.
Art is much better than in the main rules or at least as good.
Lots of weird stuff, but it was all either adequate or quite good. I especially found Richard Pace and Toren Atkinson to put out some nice pieces. There isn't an index, but the table of contents should be more than detailed enough for those who demand indices. I did say I would come back to that. See, the editing in this book isn't very good.