Thing were looking good. The story is pretty much standard fantasy wheatmeal. God of light fights Prince of Darkness. Darkness loses, but Light is wounded. Earth cleansed of evil beings thanks to hero of Light.
Hero also dies - buried with special sword.
All in all, a rather unoriginal story, but at least the premise is tried and tested. Next up was the fact that the game didn't support Glide. A sure sign that 3Dfx's dominance of the video-card industry has come to an end. Severance makes use of some very cool character models and fantasy architecture, though level detail isn't quite up to the likes of Undying . Playing on these tasty character models and architecture is one of the most impressive volumetric lighting and shading engines ever witnessed.