Tripwire will only run a few men over the line, never in a set pattern. Most men won't make it through the line without being seen if you run. However, I've found that the line is weak at the end farthest from the flag. If one of your men slips through, it's a good bet that you've found a weak spot in the defense, and that you're at the wrong end of the map to find the flag. Maps and Scenarios Always play Tripwire in prison mode, and on high visibility maps.
Good scenarios are ones with big teams.
For added challenge, limit your vision. McClelland McClelland's strategy is very similar to Tripwire's. He sets up his defense in a similar manner in similar numbers, but he places them farther back, and not in such a straight line. It's more random. Counter The best thing to remember when playing McClelland is that just because defenders start to appear and attack your men, doesn't mean that you're near the flag.