This game came out towards the end of the Genesis life, so didn t get the recognition it deserved. It breaks away from the typical 1 on 1 fighter or side-scroller in a unique and original way. The player progresses through a series of comic-book pages that portray the levels of the game. Digitized sounds and cool music add to the satisfying experience. KGen author Steve Snake considers Comix Zone to be one of the finest games ever made for Genesis.
Graphics are average, and the gameplay is horrible.
This game looks like it was targeted at gamers between the ages of four and ten, and judging from the lack of any redeeming qualities, this game may have actually been designed and coded by a bunch of kindergartners. Man, this is horrible. Dig out Double Dribble for the NES and have more fun than if you played this. The game involves you manipulating and rotating pairs of falling colored beans to match-up at least 4 or more colors in a cluster, which are then removed from the play area. It s that simple, but the problem is, that s all there is to it, no subtle strategies or real feeling of achievement in level progression as in Columns III .