Another user convenience is the ability to zoom in or out of a vast scene rapidly. Many of the graphic imaging capabilities also can be applied to full motion video. Henry states that the InfiniteReality system can provide the processing and texture application speeds to apply real-time video onto terrain data. He explains that the issue is less one of graphics processing than of determining the UAV's exact position relative to the imaged landscape at any given moment. The system's multiprocessing environment may be able to achieve this goal.
Henry describes image processing as one of the system's biggest potential growth areas.
The system has a built-in capability to perform fast image processing as well as fast geometry processing. This comprises 5 gigaflops of dedicated image processing power, which Henry says represents a fivefold increase over the company's prior system capabilities. Another key area of focus is the ability to deal with images rapidly. The new architecture permits downloading approximately 200 megabytes of image data per second into the InfiniteReality pipeline. Processing in some applications may run about 60 frames per second, Henry says.