Read This Disclaimer Introduction Hi all, It's been quite a while since I wrote my last article here on flipcode. A decade ago, you where the king if you knew how to do a specific effect with a VGA card. Five years ago, you where da man if you understood BSP trees. Nowadays, it's hard to be above average.
Expectations are the key problem here.
If someone posts an IOTD with some nice graphics, no-one is going to encourage the poor guy to actually write a game with it. You're not going to get away with a simple game anymore. People expect more. Too much, actually. Even the breeding grounds of the game industry, the demo scene, suffers from this.