Get with the Program Nodwick All Games Release Dates Developers, freelance press and our staff voted on what we thought were the best games of all time. Zeppelins, a combination carrier-battleship of the air, are the capital ship of Crimson Skies as well as the player's traveling home. Defend and Escort missions for your zeppelin and Disable and Destroy missions against enemy zeppelins are activities that we wanted to disperse throughout the game. Docking was another major area that allowed us to translate our ideas into actual mission events.
Docking involves flying close to an object and matching speed with it.
From the beginning, we saw docking maneuvers as a way to instill character into the game as you play it as opposed to in the interface or in post-mission cutscenes. Subsequently, we worked through all the ideas and used our building blocks of skills to get a general idea for the flow of the mission as well as what objectives and goals were available to the player. This basic framework was then built on, fleshed out, and put down on paper to provide a written specification for each mission including the scripting of all mission briefings and in-mission dialogue. These write-ups would provide the blueprint for building the missions. It's time to build the missions.