Unreal Tournament, fortunately, fits in with the former category and raises the bar for future multiplayer-only style FPS games.
Levels range from normal indoor levels to spaceships in space, with low gravity and all.
However, some of the levels were obviously created for looks rather than gameplay, which can be quite annoying at times, especially when servers stupidly include those levels in map rotations. However, the deathmatch isn't what makes Unreal Tournament such a wonderful game. Rather, it is the inclusion of other game modes, all of which promote teamplay. Capture the Flag is you're standard Quake CTF style game, where you find the flag and bring back to your base. Nothing new here, but the levels are wonderfully crafted, with some of the levels being symmetrical on both ends, while others have advantages and disadvantages to both sides.