When you have done this and thus completed a 'ring', the ring and the buttons composing it are destroyed. For each button the ring removes, some time is added back to the timer bar. Like all the games in the 6 Pak, this game requires some quick thinking. Points are scored based on how long you can survive before the timer runs out. The speed of the timer increases, of course, as you proceed through the game.
Lineman is a lot like Fast Ring.
Instead of a grid of buttons, however, you work with a grid of road pieces. Some of the pieces are curved, others straight. By rotating the pieces around, you can link them up to form a continuous circuit similar to a ring in Fast Ring. When this happens, the circuit vanishes and you receive points for it. As the game goes on, more and more road pieces are added to the grid and when you fail to connect a road before the board is filled, the game ends.