Thus is the nature of being evil, which could be a turn off to many players who were originally planning on being the next son of Satan ruling the land. Your creature isn t the entire game you have a village to maintain, and villagers to please. By either being good to your villagers or putting the fear of God into them, you get them to believe in you. The more belief you have, the more powerful you are, the larger your influence is, and the easier it is for you to take over other villagers who don t yet believe in you. In order to be more productive, you can micro-manage your villagers into being disciples.
Disciples do only one job whether it be farming, building, or breeding.
There are plenty of buildings to be made to increase your villagers happiness and productivity, but few are as important as a worship site. Story, Graphics, Sound, and Final Score Copyright 2001 by Voodoo Extreme .