A classic plate reverb algorithm with an extremely dense reverberation and smooth decay. A low computational cost algorithm with professional sound quality intended for consumer applications such as video games. A true stereo reverb that will not affect stereo imaging. This algorithm can be heard in WaveSurround for Winamp , WaveSurround for Rio and WaveSurround DX . A smooth chorus algorithm simulating six detuned and delayed voices.
Effects range from classic electric guitar chorusing to wild space echoes.
A flexible and comprehensive set of digital equalization filters that can process blocks of stereo or mono samples. Parameters are fully adjustable and can be varied continuously without introducing distortion to the audio signal. 32K CPU costs for realtime processing are based on a 266 MHz Pentium 2 processor, and are given for both 44.1 kHz and 22.05 kHz audio sampling rates. Soundfiles demonstrating these effects can be downloaded from the table below. The effect parameters that generated each soundfile are described below the table.