The Shader Editor allows the user to create new shaders to add to the Shader Browser and can be painted directly onto any object using the 3D paint tool. Arrange - Objects placed in the scene can be moved, rotated and resized by dragging with a mouse click, nudging with the keyboard arrow keys, and using the numerical properties palette. Light - Unlimited number of lights and cameras give the user control over how the scene looks. Gels, images placed as a mask or transparency in front of the light, are included. Imported texture maps can be used as gels.
Cameras provide viewpoints to view the scene from any angle.
Rendered formats include most of the popular bitmap formats. The retained information acts as a guide for the post-production application, resulting in a much more accurate final image. Animator is an integrated extension to Ray Dream Designer that brings motion and animation to objects, cameras, and lights to the scene. By making changes to the characteristics of objects at key points along the The Total Control Timeline, the user can specify key events. Animator automatically calculates the state of of objects and effects during the transitions between these key events.