Sorry, couldn't help myself. Kanev, designed by John Prados, underwent only a further refinement in between the People's Wargames and its World Wide Wargamer's reincarnation. The counter density and playing time make it a mini-monster game.
Graphics are actually comparable, at least as the maps go.
If anything, I'll have to give a slight nod to Rodger MacGowan in Kanev over Tom Hannah and its more recent competitor. Scale is 1.67 kilometers in Kanev and 2 kilometers in Red Parachutes, which covers more territory. The two make interesting viewing side by side. It seems that designer John Prados included every settlement that could possibly merit a village hex while the bigger game lacks many of the same, but makes a distinction between cities and towns. Counters are where the new game blows away its ancestor in the sex appeal department.