The goal of this map is to infiltrate, free, and escape with the prisoner. The prisoner is not player controlled. Game resets and teams switch sides each round. The attackers must infiltrate and destroy this device. The defenders must hold them off until their engineers have enough time to get the sentries in place.
All characters automatically receive a knife at no cost.
The types of weapons available to the fighter is dependent on the fighter's house and class. Each fighter is allocated a certain number of points to purchase from their weapon's list. Once chosen, those are the only weapons they can use throughout the match. This default list will be offered each time they start a match. Damage indicated with a maroon background can gib.