And examples like that are found throughout the Rare slots. Defeats the entire purpose of Winter Orb, which was to get a horde of cheap beasties out and prevent the opponent from coping effectively by locking down his land. WotC had the opportunity to dust off some of the truly great cards of the last four years - stuff that compares favorably with Pillage. There simply won't be a resurgence of 1996-1998 popularity without a return to the days of powerful cards and spectacular synergy. That opportunity for successful deck design and problem solving was what made the game popular.
Boring cards limits our options.
The megrim devotion combo just rocks. With only one Megrim out, I deal my opponent 10 points of damage with one Guilt. So go ahead and put 4 guilts into your deck grinning totem. Chances are that you will pull a second guilt when you draw those three cards. Then play it again and do a total of 20 points to your opponent.