Each Lord controls between 5 and 6 nations, some strong, others weak, each with varying goals and objectives - indeed some of these countries may not even exist at the same time. Players compete against one another to achieve the victory criteria for their empires. Nations quickly become rivals, involving them in death struggles over expansion. A fine line must be walked between conserving one's forces and expanding one's empire. Too much expansion will see your resources spread thin and possibly swept away by a new emerging empire, but not enough aggression will see your empire fail to garner sufficient victory points to win.
Armies are of a mix of foot and mounted units, along with the occasional leader of note.
It is not enough to conquer - you must be able to keep what you have taken. The winner will be the one who has the most victory points after all the armies have had their moment on the stage. The Chariot Lord. Clash of Arms Game Company Talk 2 . Pre-Gunpowder Era 3 .