The player may either travel alone or create up to three additional characters with whom to adventure. All characters are crafted on a stand-alone basis and can join together once inside the dungeon. Companions in the form of monsters and creatures can also join the party, with the player's approval, or they can be magically bound to the lead character, usually through the use of a Charm spell or an item of similar ability. Over time, your character will age, but potions and other enchantments are available which will partially restore youth. In multiplayer mode, only one character can be created by the player.
Character advancement is rooted in a level-based system that places particular emphasis on guilds.
Experience is gained by battling monsters, casting spells, opening trapped chests and more, with the amount of experience required for the next level depending on guild affiliation. Furthermore, advancement to the next level is not instantaneous and can only be accomplished at the guild headquarters. On occasion, level progression will not be permitted until a given quest is complete. Hit points and spell points are increased upon reaching each new level, and spell level is augmented at certain intervals. A ranking scheme is in place which rewards the adventurer with a new title for every 10 levels the player achieves.