The story is something we want to keep fairly quiet on, suffice to say it is an epic tale of war and plague, betrayal and justice. The game world in NWN is composed of two parts, the logical areas and the tiles themselves. An area will be composed of a finite number of 10x10 meter tiles. The number of tiles is still open, but the largest areas should be a good five-minute run from edge to edge. The tile-sets we are creating will be for a variety of terrain and both the City of Neverwinter and Luskan in TSR's Forgotten Realms universe.
Character creation is based on a rolling system.
There will be a maximum statistic total allowed and anything over will be reduced. There will be seven different races in the game and 13 different classes. We will provide further comments on the skills system at a later date. Characters are able to dual wield, giving an extra attack per round. We are also including the ability to disarm, parry and make called shots.