To Prosper Those of you with a deep Deep Space Nine understanding know all about the combat between the Cardassians and Jem'Hadar on one side, and the force of Earth and the Klingons on the other. But to everyone else, let's just say these two camps don't get along, and they've brought along enough battle-tested space craft to make the Wrath of Kahn look like a small temper tantrum. If you're Cardassian, you'll eventually try to take over the Earth, whereas the Federation has phasers set for Cardassian homeworld annihilation. Once you're happy with the skin color, number of lumpy bits, and general demeanor of the race you've chosen, it's time to spend the credits. For example, the Federation's Saber craft costs only 2000 credits.
All crafts come with a variety of statistics, such as crew number and impulse rating.
Now, after you're happy with your galactic cruiser, you choose your captain. These specimens need a cash incentive, and as always, you get what you pay for. Obviously, the higher the ranking, the more proficiently the captain has learned to lurch and stagger around the bridge after a torpedo hit, although extra commands are given to senior commanders. Contact us for more information on GameSpy Industries.