According to the instructions, with a wheel and pedals, you are supposed to set the game for analog controls, but in that setting, for some reason, my accelerator and brakes were always reversed. Even when I reversed the inputs in the setup panel, the brake was always on the right and the gas on the left. When set to digital, the pedals were correct, but a lot of the control went with it, as it seemed that these inputs were either fully on or fully off with very little in between. I'll blame this on one of my pet peeves a game not having integral control calibration and instead using the information from the Windows joystick setup, which is notoriously untrustworthy. Other than this problem, the game was easy to set up.
All selections are on a single, self-explanatory screen.
65 Keeping in mind that I was unable to properly set the controls for the game, I wasn't very impressed with the feel of this game. This is difficult to put into words, but those of us who play racing games regularly learn to sense the point where a car is on the edge of traction. When a game gets that right, it's a joy to play, but if the physics don't provide that sensation, it's just frustrating. It seemed like I was always either too slow or too fast through the turns, and there was virtually no difference in feel between the two which led to quite a few trips into the trees. The player learns the basic techniques necessary to play the game driving in circles and figure-8s around cones and finally venturing into some sample stages with the voice of Colin McRae providing commentary.