In the past four lessons we've been working on a boned character for animation, using Lightwave. I want to stress again that, except where specifically noted, the issues are the same in all applications. In this lesson, let's focus on the very close relationship between modeling and animation in character work.
Character animation means constantly jumping back and forth between modeling and animating.
You model a character and then test it with your animation tools. Almost certainly, you'll find things that need more modeling attention, so its back to the model. After editing the model, some new problem will suddenly appear in animation. So it's back and forth, again and again. Let's see a little of how the process works.