In multi-user mode, each student will have a chance to complete the puzzle, and only the student who completes the puzzle in the shortest amount of time will be able to print out the image. The score of each frame will be calculated from the speed and accuracy of the answer. This component will provide sample timed tests to let students assess their own progress and determine if they are ready for the real test. Through playing the above games, there will be a point calculation system that will rank all the players for the game. This should be a good incentive to get students to play and learn.
Competition is an excellent way to motivate people.
Some issues to consider during implementation includes complexity of animation and sound effects, and the print feature, which will be useful for both the teacher and student for monitoring progress. The project GeoQuest allows a student to participate in an adventure where the clues are based on their knowledge of geometric facts. Dr. Myers would like to see this existing project extended or added to, since she sees the area of geometry as one that is going to receive increasing emphasis in the Texas curricular initiatives. 3.2 Proposed approach The GeoQuest project has a great idea to lure students to learn about geometric shapes and facts. Its idea of using an adventure game to teach is great, but there are too many problems with the project that make the game very boring and not very luring.