Essentially the pipeline for Baldur's Gate II remained the same as it was in the original Baldur's Gate . In BG1 the pipeline started off looking rather nebulous, but had solidified into a concrete operation by game's end. Concept art for Baldur's Gate II . The largest and most complex of these is the game level pipeline. Going into BG2 we had an 8-stage process that we followed when creating levels for the game.
Concept artist draws an isometric concept of the level.
Models are created for the level. Models are placed within the level and then textured. Lighting is done for the level, and then any final tweaks are completed. The art piece is given to the designers so that the clipping, luminosity, height and search map can all be done. Creatures, items, traps and triggers are all added to the level.