Anyone who thinks that roleplaying isn't for them but enjoys meeting people or hooking up with friends will likely enjoy Everquest as well. Verant has structured the game mechanics so that it is very hard to do anything solo once your character reaches a certain point and characters of all classes are needed to accomplish certain quests or tasks. Sometimes as many as sixty characters are needed to kill a specific monster to get an item for a single character. This type of structure often forces people to create or join guilds although a person who makes a lot of friends may be able to succeed without the benefit of a guild. Everquest combines ideas from many other games to build a model that really stands out.
Characters have stats, levels, skills, religions, races and various class attributes.
No one area can be completely ignored in the development of a character. Of course, each character will require various items and the items require work to acquire. Some characters pursue trade skills and try their hands at blacksmithing, tailoring, tinkering, alchemy and jewelcraft. Most collect treasure from dead enemies and either equip their characters or sell these items to other characters for money and or other items. Every server has its own player economy based on how long the server has been online which frequently relates to how many high level characters play on it.