Or you can attempt to call a beast to your aid if one of your characters has the beastmaster advantage or a faerie if one of your characters has a faerie familiar advantage. As I mentioned before, the graphics are not state of the art. It is sometimes difficult to distinguish a dead body from a live giant rat. It's also sometimes hard to tell one character from another, which can be a problem when you want to shield a particularly vulnerable member of the party with a magic spell. That gets confusing.
Animation is nonexistent.
When you move the characters in the screen using the mouse, they bop along without moving their limbs, kind of like the kids from South Park. You needn't venture too far before your characters are put to the test of battle. If you encounter hostiles in the outdoors, you will often be given a chance to choose to fight or flee. You are given the same choice when encountering hostiles in a dungeon, but not through a dialogue box. If you see a goblin, a giant rat or some other hostile creature, you can back away and try to outrun it.