It is impossible to decrease the size of the game at this stage, and we have to put up with the monster that we produced. Nevertheless, the game turned out to be interesting, very profound in every detail. The plot of the game is a kind of a detective story, and I do not feel it would be interesting for the players to know everything beforehand. Then let's shift over to talk a bit about the character development system. There are no levels, and no character classes.
All characters can both fight and cast spells, the only question is how well they can do it.
All characters receive experience for both killing monsters and completing quests. You can distribute this experience as you wish - you can either improve skills of your characters, or choose one or several special abilities. The choice of skills to improve and abilities to acquire determines the way your character develops. There are also three primary attributes that have an overall influence upon the character, and determine the way characters look. This technology allows you to see how strong and fast the character is at first sight.