To its credit, its play mechanics seem fairly conventional and accessible - unlike the forthcoming Homeworld, you still control your units on what's essentially a flat 2D plane. You mine planets for resources and construct space stations from which you can build your space fleets. Conquest ambitiously seeks to fix or balance many of the genre's conventional faults. For instance, the necessity to maintain your fleet's supply levels hinders players who wish to rush their enemies with a bunch of weak ships early on. Without a larger spacecraft nearby to replenish them, these small ships will quickly run low on supplies, becoming less effective and more vulnerable in combat.
Conquest looks sharp and seems to have the makings of great gameplay to match.
It's a great idea for a real-time strategy game, and we hope Conquest will pay homage to all the great space battlecruiser myths from popular culture, from Star Wars and Star Trek all the way to the Japanese Space Cruiser Yamato and Macross. Inc. All rights reserved.