Each member of the audience is given a 'wand'. On a large video screen in front of the audience they can play ping-pong or create patterns and shapes with given geometric forms.
Audiences are far too often passive absorbers of others' ideas.
We necessarily begin with simple, fun games to train participants in the operation of the system, for example, ping-pong variants and flying an aeroplane. Their tasks become more complex and rewarding, finally leading them toward the goal of creating pleasing organic geometric forms never seen.before. Each member of the audience is given a small reflective device, called a 'wand', consisting of an approximately 3 x 20 cm piece of wood or stiff cardboard or plastic, with retroreflective tape affixed to opposite sides of one end. They can see the video screen directly ahead and their wand, off to one side. One or more video cameras are positioned so as to cover the entire audience from behind.