Participants can move from room to room as they like and transport material. Specific browsers provide information on available rooms, inhabitants of the virtual world, and their current location in the virtual world. All participants in one room have the same view of the room and its content. They can use tele-pointers to indicate the current focus of the communication to all other participants in the room. Chat and audio conferencing tools are used for synchronous communication inside a room.
Asynchronous communication is supported by the integrated message and e-mail tools.
Each room has a library in which all hypermedia documents are stored. In the shared workspace hypermedia objects like texts, graphics or tables can be created, imported, manipulated and annotated individually or cooperatively. By linking documents inside a room or across room boundaries arbitrary complex hypermedia structures can be realized. For example, learners and experts at various locations can be connected to a co-located learning group. Synchronous learning sessions can be interrupted at any time and resumed at a later point in time.