Any unmatched cards are deducted from each player's score. No points are added to the score of these players. Play continues until the first player reaches 300 points. There are 52 cards in the deck in four suits of 13 each. Wild cards may be used for either preference in forming a type or matching the 3 characteristics.
All cards are regular playing card size.
The cards have the suit designation in the top right corner and a characteristic of the preference in the center. The bottom of the card contains the logo with the pair of opposites within it. The cards below illustrate one example from each of the four suits. Design Process Over the years that I have worked with psychological type, I have noticed that people often have difficulty remembering what the four areas of preference are or what each of the letters means. A game using the characteristics of type and forcing the formation of a type should help clarify the differences.