Animation is often used to explain a scientific process. It can also create an illusion for things otherwise not possible to be achieved in the real world, as often the case with cartoons and special effects in movies. Computer animation usually denotes a picture that moves on the computer. In general, it is a series of images, displayed in quick succession. The first Java animation was implemented in May 1995.
Computer animation requires a different field of expertises besides authoring skills.
It is generally regarded as time-consuming and costly, depending on the extent of animation. Different dimensions of animation 2D animation 2D animation is cel-based, page flippers. It consists of flat images, drawn one frame at a time. 3D Animation 3D animation is based on modelling 3D objects by re-creating them using basic geometrical shapes like triangles and wireframes. The 3D objects are then animated and rendered in a life-like environment.