A character can escape, most of the time, by hiding in the room. Not sure how aliens could miss a guy crouching in the corner, but it certainly allows for hit and run attacks. To make the game interesting, the missions always make the alien colonies several times larger than the humans. Personally, I like to have something closer to 2 to 1 so that it will be more than just guerilla warfare to weaken up the other side. Monsters look dumb.
Characters move like stick men.
Music get old real fast. The learning area is fun but from after that on it got boring real quick. Never was able to finish for other games were of more importance. That's what I get from buying a game with Panasonic's name on it. Which means don't get Space Bunnies Must Die either.