Before this counter was active, this page received approximately 4700 hits, according to NYU statistics. This section includes academic APA articles on hard-core cognitive science addressing the issues of how the brain processes, remembers, creates and forgets information in cyberspace, as well as hypothetical and experimental articles on the metaphorical comparison to exercise physiology and application of different cognitive domains to the wild west of cyberspace. We encourage the submission of nonlinear experiments, games, poetry, artwork and stories to encourage synchronicity between right and left brain functions. The brain gym paradigm continues with creative ways to make learning fun for children. Electronic argumentation investigates how to persuade with graphics, hypertext and condensed information, Aristotelian versus Boolean Logic, Fuzzy Logic, indeterminacy, chaos, evaluating information, linear intensives, course descriptions.
Children play in cyber-court.
This section discusses the problems of nonlinear, interactive narrative including specific ways each surfer can contribute to story. In some ways this is good. It gives everyone in the global community a baseline of knowledge, a common language. But now we are not only compromising creativity, but also global diversity. Empirical descriptions and quantitative analyses of increments in learning can be used to validate the efficacy of certain kinds of software.