The second course in the Java Programming series. Covers graphics programming using Java's awt package, including exception handling and event handling in both Java 1.0 and 1.1. Introduces Java's layout managers and some advanced graphics features. The third course in the Java programming series. Covers general principles of architecture, addressing, and assembly language.
Applications emphasize algorithms used in the solution of scientific and engineering problems.
MATH 151 is recommended. Students model, texture, animate, and render objects using SGI graphics workstations and advanced animation software, producing a final short animation sequence. For information contact the computer science department. The second course in a three-part sequence covering the UNIX Operating System. Topics include the C and Korn Shells, process management, the awk language, intermediate shell programming, system administration, and other UNIX features within a framework of generalized operating system principles.