Perhaps the most timely difference involves the way each group conceptualizes computer utility. Girls tend to see computers as a means of achieving a concrete goal. Girls are likely to conceptualize computers as a tool, be it for email or wordprocessing, but still a medium with which to accomplish a task. Because boys see computers as toys with boundless opportunities, they are more likely to push existing boundaries to excel in the technology world. Likely responsible for this difference in conceptualization is the disproportional availability of entertainment software for children.
Boys learn that computers are fun toys as they play one violent shoot 'em up game after another.
The female market does not have an equivalent medium. Almost every game on the market is geared toward males, whether explicitly or implicitly. They feature male characters and almost always show men on the covers of the packages. The more violent and graphic the boy game is, the better it seems to sell. This appears to support the theory that the male fascination with technology is linked to their obsession with warfare.