A disordered unit suffenng a second disorder result routs. Routed units head for the nearest exit hex in the time honoured fashion unless rallied before leaving the battlefield. A ten sided die is again rolled with the result being modified by odds, terrain, cohesion, facing and if the defender is routed. Once again the results are disorders, cohesion checks and can result in routs. A routed unit that suffers another disorder is eliminated.
Cavalry can retreat before charge if attacked by infantry.
Poor assualts can result in the defender being able to counter charge one of his repulsed attackers, a nice touch. These are its zone of control. However, when a chit is drawn it also shows a formation's commitment range for that phase. This is two numbers between which a player must roll for each unit as it tries to enter enemy zone of control. Confederate units are generally superior and this goes someway to making up for their lack of numbers.