Each platoon can be given it's own formation and rules of engagement. Certain units can also camoflage themselves, while tanks and artillery can entrench themselves in defensive postures. Electronic Warfare units can jam radar signals to hide the approach of other units. The 3d engine is not a breakthrough work of programming by any means, but it suits the purpose in most respects. It fails in one key area- sight distance.
All units are limited to short range vision.
This affects the realism of combat, as discussed later. Units can get confused when manuevering in tight spaces, and sometimes it seems that a tank is hovering over the water as it crosses a bridge. But these are minor bugs and don't affect the play of the game. Unfortunately, the AI uses the same tactics in each mission. So after a few attempts on one mission, you know exactly what the computer will do.