I forgot when I am. The deck as it is laid out, she continued, is chaos. Your job is to make order out of it by getting the cards into the four piles at the top. You see, there really aren't many rules, and these are necessary because without any rules there's no way out of chaos. If you don't have them, you have to invent them.
Conventions are another matter.
People who hope to find The Way set up conventions to make it possible to play without thinking, by using still another set of rules. That makes it work instead of play. This is the wrong kind of no-thinking, and I'll get to the right kind later. Conventions are probabilities, and when you limit yourself to them you miss the possibilities. This is monotonous Besides, in a game with more than one player, conventions work only if everyone abides by them.