This is because the technology of computer games has been in the hands of technologists, not artists. Another contributor to the fecklessness of our current computer games is the timidity of the marketplace. We therefore opt to build inhibited little games pathetically whispering some trivial emotion. Truly intense emotions or situations such as pathos, ecstasy, majesty, rapture, catharsis, or tragedy intimidate use. We hide behind the defense that we are in the entertainment business, not the art business, but that defense only betrays a profound misunderstanding of art.
Art can be starchily elitist, but good art can also be a foot stomping blast.
Fortunately, times are changing. Already, we see a backlash developing against computer games. This backlash is viewed by smaller minded members of the industry with anxiety. More visionary thinkers watch the backlash with eager interest rather than defensiveness. The American people are telling us something here, something very important.