This title is more subtle than we've seen before, so if you're expecting to play a gory, blood-filled game look elsewhere. This is a nicely paced, intelligent adventure where you could actually learn something before it's over. While the overall storyline is quite good, much of the actual dialog scripting is not. Lines delivered by characters are often inappropriate for the situation or not convincing conversationally. Gabriel himself is far too sarcastic which, combined with the horrible voice acting job, destroys the performance through much of the game.
Control takes some time to get used to, although it works quite well.
Movement here doesn't need to be as responsive as that in a first-person shooter, and doesn't try to model that methodology. Instead, you'll have the ability to move the camera view around the area without necessarily moving the character with it, examining spots close-up then moving the character TO that spot. One item in inventory may be active at any given time, and used as necessary. The puzzles range from easy to difficult but are challenging overall. The game is played in portions of days, where certain actions must be completed before the clock will advance to the next time block.