Mercenaries can be hired to protect these vital caravans as well as harass opponents' trade groups. To bolster your might, outposts and warehouses can be built in strategic locations to provide extra defense or store unsold resource units in anticipation of future demands. Sources and Demands change dynamically throughout the game via card draws. Also, random events can change any Merchant's best-laid plans. A wise Merchant will act swiftly when fortune smiles and opportunities present themselves, and plan patiently when the way is not clear.
Diplomacy is as important as moving resources, for success in both areas is the only way to victory.
The first player to earn 75 gold and own 2 warehouses and 1 outpost wins the game. Merchants must know when to spend money on additional units, and when to save for victory. Easy to learn system 2-5 hours play time Sells in PDF format. To be the Master of Merchants requires not only a deft touch with the logistics of moving large quantities of natural resources, but also a skilled hand with cold steel.