Website funded, in part, by the National Institute of Child Health and Human Development. Teaches The young brain handles concrete concepts better than abstracts. For example, the keyboard is set up as two houses. The abstract letters are made into concrete story characters like Ann the Ant, whose name and identity help children remember the sound of the letter. The brain works with feedback loops.
Children try to sound-out and spell words in phrases and stories.
If they make a mistake, the program helps them by saying the sound, and showing them which finger to use and where to find the letter on the keyboard. The brain perceives patterns and generates rules about them. Memory is enhanced by emotions. The brain develops fluency with practice. At first, learning is conscious and laborious, gradually becoming automatic.