The maps are pretty large - about 16u10 game screens at 1024u768 resolution. A unit can cross a map in 4 minutes on average. While creating the game system we tried to make it look like managing a state. Exceeding your possibilities leads to riots and desertion. Thus, Roundachiers are infantry armed with swords, with low defense.
Cavalry can easily escape an infantry pursuit.
Ukrainian Cossacks are the fastest units in the game, that making them best for a guerilla war. Cannons can hit targets at a long range, demolish stone buildings, fortifications, and vessels. Thus, each unit has its advantages and drawbacks that all form the game balance providing a player with virtually unlimited options of tactical and strategic solution helping to win a given situation. Units that look the same in different nations will possess the same parameters. Our publisher should provide all the distribution.