There are 26 different zones that each model can take damage, and they animate differently for each one, depending on what hits them, and from what angle. All this makes for some VERY realistic death scenes. I 'll have to admit I was a little bit disturbed by how real everything looks. Heads snap back from your sniper round, bodies convulse on the ground, enemies grab where they 've been shot, guts pour out of a nasty stomach wound, and so on. One of the best implementations of the damage system is in entrance and exit wounds.
Bullets make small red holes going in and big, nasty ones coming out.
Some even flay out the flesh in a nice little crater from where the bullet left the body. You get used to it after a few minuets of playing, but at first I was a little queasy. As you walk around, your footsteps echo through the hallways convincingly, A3D works its magic once again. All the sound effects are crisp, clear, and real sounding. Enemies scream in pain, casings make different sounds depending on the type of ground they fall on and what gun they came from, and the voice acting is pretty good too.