Academic Interactive Exercise . Giantheads . . . . Artists are adopting new technologies in the studio, deploying them in the gallery, inhabiting them through the internet, and making artwork that reflects our tecnology-saturated society in a stunning range of ways. Museums struggle to keep up, as audiences, too, are changed by the prersence of technology in their lives. Distances shrink under the pressure of the internet, cell phones, and e-mail.
Attention spans flit nervously from message to message, channel to chaneel, and site to site.
Neither art, nor those who make it, show it, and look at it can ever be the same again. This situation is the subject of 010101 Art in Technological times . . . . While diverse in form, the artists' works have all been designed to exist within the virtual space of the Internet, a space where code, timing, sequence, and new forms of interactive movement become fundamental components of aesthetic experience. These works exist in a social dimension that is both public and private, and wholly unlike the traditional gallery space of the Museum itself. The project involves passing an image around to various designers, with each one adding to and subtracting content from the original image . . . .