Thus, with the four casting sticks, you can have 1 to 4 light sides showing, allowing move from 1 to 4 squares. To begin a game, players take turns throwing the casting sticks until one player scores a 4 or a 6. That player then enters a Dancer on the board in square 4 or 6 according to their throw. Only on a cast of 4 or 6 may a player enter a waiting Dancer onto the board. A player does not have to enter a Dancer onto the board with a cast of 4 or 6, if another move is possible.
Dancers move forward only, never backwards.
Only one Dancer may occupy a given square. If a player moves onto a square occupied by his opponent, then the opponent's Dancer is removed from the board, and it must be started again in the normal way. A player may not move a Dancer onto a square where another of his Dancers is. If there is no other legal move, the turn is lost. The passed Dancer is NOT removed from the board.