Not only is the beep annoying but the whole concept of time dependent games is annoying to many game players, and the fact that this aspect of the game is not optional for those who wish to take their time and work through the game slowly is hard to fathom. Time dependent games often get to the point where playing catch up does nothing. And for many where they cannot find out how to speed up the game, the time dependent element becomes unnecessarily discouraging. A better solution would have been to make this part of the game optional, as another aspect of a difficulty adjustment to game play. At the bottom an inventory of weapons is displayed that you can pick from.
Camera angles move up and down and from side to side in true cinematic fashion.
Cameras follow the characters on the screen and keep them in the center of the action at all times. Combat is easily and quickly controlled by the cursor, alt and control keys. Pushing a cursor arrow key while holding either the alt or control key down will execute one of eight evasion or attack moves, respectively. A bar at the top of the screen shows player s energy, extra lives, enemy s energy, and infected memory meter. The bar at the bottom of the screen shows available weapons and , and non-infected memory stock.