Popular visual imagery has the power to effect the way viewers respond to everything within their visual experience . It is necessary for art history as well as all other disciplines to understand and utilize beneficial elements and effects of technology that are already in place in our society. I do not contend that all of these effects are positive and beneficial, but in analyzing popular visual media, it is possible to select and apply those aspects that are useful and to shed light on the meanings of those that are not. Significant elements in these computer assisted media productions include movement, speed, multiple-perspectives, repetition, morphing, and aspects of fantasy. Movement, similar to that of our own bodies or bodies of natural organisms is not new to television and video media.
Computers can create non-terrestrial movement with inanimate objects, however.
They can produce gravity free, floating motions. This free form movement allows for multiple perspective, inducing an experience that we might refer to as the fourth dimension. The unnatural speeds in computer imaging also affect us in a number of ways. Frames of visual information are thrown at viewers, often at a faster rate than can be fully perceived. Personal and political relationships change when the rate at which one receives information is increased.