In an industry where massive hype is the norm, the original Metal Gear Solid stands alone as one of the few games which managed to make good on every bit of prerelease hyperbole that the press threw at it, in some ways even surpassing expectations. Having conquered his foes, Snakes moves on to bigger challenges. From the material released by Konami since the game's announcement at last year's E3, it's easy to see the effort and detail put into every aspect of Sons of Liberty. Visually, the game looks to set the standard for all PlayStation 2 games.
Characters are incredibly well modeled and fluidly animated.
Wind gusts in the outside environments blow Snake's bandana around while water effects such as the pouring rain strike Snake and bounce off realistically. Snake sighs after he looks around a corner and sees more guards, and wears an annoyed look while hiding behind a table during a gunfight. Equally well-done are the music and sound. The composer behind the orchestration is Harry Gregson-Williams, previously known for his work on action movies such as Enemy of the State and Armageddon. According to Hideo Kojima, in-game music will be mixed differently according to what Snake is doing at the time.