You can lure it back to the enemy and use it against him, which, In my opinion, makes it less powerful than say, the volcano, which knocks out buildings, creatures and you, and causes havoc for a longer time than the death spell for sure. We ve heard people say this about all of the big spells, which makes it appear to us that they are fairly well balanced. The game went through a looooong balancing period, but as always, when you have thousands of people playing as opposed to ten, you are going to hear of discrepancies. We strove to not create a game where the units were identical across the board, and its going to take the public some time to realise that for every creature that appears to be unbalanced, there is another creature or group of creatures either higher or lower that offer a good counter to it. Every day it seems there is a new creature that is pronounced to be too strong, and then it becomes obvious that people didn t try all the options, including the special abilities.
Creatures have special abilities for a reason, to balance out the units that appear too weak.
All we can suggest is for people to practice different strategies before pronouncing the game to be unbalanced. Its up to interplay to deal with setting up any officially promoted events like that. We would love to know that the public would be interested in any kind of tournaments. But don t count on it being a big deal to beat the team members were already being slaughtered on line. We would love to have a set-up where people could go all out on mods for sacrifice, but at the moment the level editor is really the only thing that is accessible for the average player.