The sound consists of various gun and cannon fire recordings which play when you fire at an enemy unit and a general violent hub-bub when resolving melee attacks. They add just a little flavor to the game and can be left on or turned off depending on the players preference. The game is turn based, with each turn representing 20 minutes during a day turn and 1 hour during a night turn. During the Movement phase you may move units, change facing, and change formation. As with any game from this period, facing and formation play a critical role in management of your units.
Column is best for quick movement and line best for fighting.
After movement, the non-moving player can fire at any enemy units currently in view and range. There is no provision for reaction fire as in Age of Rifles , so you can't fire at units as they cross your field of view. Offensive Fire allows the moving player to return fire and Melee allows the moving player to fight for an individual hex, usually with deadly results for one side or for both. In order to play the game effectively, you don't need much more than a common sense understanding of how these factors affect combat. Attacking uphill is tougher than attacking downhill.