Internet Play Improved bandwidth usage for temporary effects like projectiles. Player movements are now compressed with a predictor-corrector scheme, allowing for smoother movement of enemies. Movers are simulated client-side, and players based on movers have their location updated by the server relative to the mover position. This allows smooth mover movement prediction on the client. Optional game password can be set to limit access to a server.
Clients can enter the administrator or game password from the player selection menu.
Remote administrators can finally execute console commands on the server. If started during the flyby sequence, it provides statistics for exactly one loop of the flyby, for comparison to other systems. Player Controls bFreelook FOV snaps back to modified value. Optional mouse smoothing. GetWeapon console command can be used to bind any key to a specific weapon.