Pitcher calls name of knot and throws his rope to anyone in the field. If batter reaches first with knot tied correctly, he is safe. If batter cannot tie knot called, he is out. If fielder cannot tie knot called, batting side scores one run whatever else happens. Make sure pitcher throws rope to all fielders and not too frequently to first base.
All players have a piece of rope.
Assign a specific knot. Shut out lights for a specified time and see how adept group is in the darkness. Vary knots called and time lights are out. Please seek permission if you want to reproduce any content. Scouting Galleries Site Services Web-based Email Search Engines Elec.