A single checkpoint was used at the top of the building for convenience. Biped climbing a ladder with key-controlled inverse kinematics. Biped swinging across uneven monkey bars with key-controlled inverse kinematics. The following animations illustrate the different interactive control modes used to animate the various characters. Except where playback is explicitly noted, the sequences were generated by the animator as the video was captured.
Continuous mouse controls for a hopping lamp.
Continuous control sequence over rough terrain and down a ski jump. Key controlled hopping over rough terrain. Key selected poses for a bounding cat. Interactive control of a bounding sequence. Playback of the same bounding sequence.