You start with 8 fresh dogs, but every turn 1 or 2 will get tired. For every fresh dog, you may throw a die. The kind of dice depend on the weather. On every die there are some dogs and some blanks. The number of dogs you throw is the number of steps you can make.
All actions cost an amount of chips.
Early rising is one of them. At the start of each turn every player can use secretly some chips. These chips determine the order for that turn. The one with the most chips gets the early riser bonus and can take 1 step. The starting player throws a die to determine the weather.