Traps, baddie placement, flow, and use of the hub system are all excellent. The level of detail is truely amazing and someplaces, like the crypt are challenging without becoming annoying. Infortunately, if this level has one fault it's the ending, which is basically shooting lots at the end of game monster, which is a huge let down after what you've been through. After his really quite nice Old Storage Area 2, which also gained a killer map award, Juha Koiste is back again and this time he is kicking some serious donkey. Lighting couldn't be better.
Dark bits are natural and the use of light emitting textures gives a polished, real world feel.
Yuri Davidov Space Odysees is a truly beautiful thing, without a doubt. Yes, the level really is that good. There's a part where a spaceship flies overhead and it really is jaw droppingly amazing. As well as being amazing, this is also bloody hard. I played it through on Medium skill and it really put my skills with the mouse to the test.