Charge is an assault mission with a twist.
Instead of attacking a base, or having one base each, the aim of the game is having any one of your units reach the plateau on the far end of the map. One team plays as attacker and the other as defenders. The defenders have some automated defenses also. The map is played with one team as escapees and the other team must try and prevent the escapees from reaching the far north-east corner of the map. The escaping team start in the south-west part of the area and the interceptors can drop anywhere between them and safety.