I can't think of a worst part. We also won numerous awards for Shattered Steel, which Greg produced and which was critically acclaimed. Check out our webpage for the details. I guess overall we try and learn more about running a company every day - trying to read as much as possible and learn from as many people as possible. A company of over 40 people is always a challenge, fundamentally different from 10-20 people.
Communication becomes a major concern - getting all of the teams talking to one another.
But this is a lot of fun in itself - particularly if you have good people, as we do. No, we really had no clue when we started BioWare what we were getting into, other than that we loved video games and wanted to make them. But that has been part of the fun - learning more each day is part of the challenge. I imagine that it would be might be a bit more difficult to start a game company now - from what I understand there are quite a few less publishers and developers now than there were a few years ago. Some shakeup of the industry was inevitable given the short time that electronic games have been a viable enterprise.