11.2 cavalry charges. To perform a charge, a cavalry unit must be capable of moving at least one clear hex, without changing facing, to reach contact with an enemy unit. The unit under attack must also be in clear terrain. Less than 5 - unit disorganised. The attacker throws one dice, applying modifiers.
All modifiers are cumulative.
In each combat phase, the active player decides which unit attacks enemy units. The units adjacent to an enemy units, but not attacking, supply support for the combat. A unit automatically supports attacks against all hostile unit located on a flank hex, if the unit giving supportis itself on the flank of the opposing unit. A unit could give support against a unit situated on its frontal hex and attacked by an other friendly unit, but only if its other frontal hex is free of hostile unit exerting a ZoC on it. A unit attacking an enemy unit via its flank or rear and which is in his ZoC has a flank or rear attack.