Then there is the arguement that process and data are both necessary to good computing. While the arguement is fundamentally sound, it does not suggest anything about the proper mix between process and data. It merely establishes that some small amount of data is necessary. It does not in any way suggest that data deserves emphasis equal to that accorded to process. The importance of process intensity does not mean that data has intrinsic negative value.
Data endows a game with useful color and texture.
An excessively process-intensive game will be so devoid of data that it will take on an almost mathematical feel. As we move along this sequence, the amount of data about the world integrated into the game increases. Diplomacy brings in more data about the nature of military power and the geographical relationships in Europe. Balance of Power throws in a mountain of data about the world. The most powerful resistance to process intensity, though, is unstated.