Free software, on the other hand, doesn't suffer from this market-driven pathology, and maximum information is available throughout the life of the project. The result is that we react to information the way we've been trained by the marketers and their hype cycles. We see all the information available about a free software game and conclude that its release is imminent. As with most problems in the free software world, the solution is Smarter Users. Finally, we have to work hard to keep the hype to an absolute minimum.
Advocacy is a terrific game.
No new Tool album until May 15th. Overall, I'm pretty pleased - it didn't turn out quite as well as I'd hoped, but definitely better than I expected. It looks worse but plays better than projected. I guess the big lesson is - if you base an SVGA game on a VGA one, you'd better create four times the graphics, or it's going to look sparse.