This greatly reduces jitteriness when two players collide in game. Fixed problem with ALT keys not binding. Changed in-game browser to sort by ping. Added reload sound for secondary modes on rocket launcher and sniper rifle. Improved blood effects to help indicate target is being damaged.
Blood now gushes from bullet holes, leaving a trail behind injured players.
Flesh Impact sound added upon bullet and snipergun impact to help personal damage indication. Medium and Light Player Class Armor is now a brighter orange color to make it show up better in game on characters. Increased fire rate on snipergun. Strengthened sniper rifle secondary mode. Increase fire power of pistol.