You can map attribute values to surfaces but the maps must be file textures. Ramps, grids, fractals etc. Any parameter other than color should be mapped with a grayscale texture for predictable results. Any attribute can be mapped by right clicking in the settings box within the attribute editor and creating a new texture. Attractors are used to animate the movement of fur.
Attractors are like a skeletal system for fur.
Creating Attractors 1. Select surface that attractors are to be applies to 2. Create Attractor 3. There are several ways to animate the Attractors 1. Manually keyframe and rotate the base of a simple chain with linked joint rotations.