The object-based software uses a 'drawing board' metaphor for the construction of effects. Objects are grouped in libraries by function, signal generators, panners, pitch shifters, filters, mixers and so on. Objects are dragged from the libraries onto the board and connected by clicking and dragging. Algebraic feedback loops are not available, there is an implied delay of one sample. Real world input is catered for via .WAV files.
Audio output is via any soundcard or to a .WAV file and, in some instances text files.
There are around 250 objects in the libraries. Objects are divided into five basic groups by colour. The icon design further reflects the specific function. Audio effects are blue, inputs, are green and signal generators, orange. Control components are red and audio to control or control to audio are red-blue.