It analyzes .wav files and automatically makes a user-defined mouth speak the words by inserting the appropriate keyframes in the 3D Studio MAX track editor.
Articulation includes individual vowels and consonants.
It demonstrates the rich phoneme vocabulary that TalkSync can recognize. This makes the resulting animated motion extremely accurate, even for gibberish, and eliminates the need to pre-train the recognizer for each speaker's voice. The mouth topology that can be controlled is extremely flexible, so mouths of all types can be animated, including bird bills, robots and any other user-defined shapes an animator might want to create. Just determination of key animation parameters. There is no need to create individual mouth positions for each phoneme.