In fact, the first idea was to create a Russian Diablo, though the idea was upgraded since then. And we have created something completely different. I can't imagine any non-game influences except our scientific experts that formed our opinion on visualization. There are three main characters according to the intro. Please describe the skill system and how it works.
Characters gain experience points that can be spent to develop their attributes.
The cost of an increase depends on the character's class and on the current rating of this attribute. These are fencing, archery, healing, trading, blacksmithing and building. If a character successfully uses a skill, it is increased a bit. For example, to increase healing skill you must prepare potions and elixirs. Storyline is quite simple but intriguing.