In hypermedia programs, as object or feature used to create links between different cards, to initiate other actions, or to reproduce sound. For example, a button can be created to send a message to a laserdisc player to run a video segment. A hand-held video camera. Key on a keyboard that is used to key all capital letters. In hypermedia programs, an electronic card that is used to store some type of data.
Cards have different components used for information storage or actions.
For example, a card might have a picture of a tiger, a button to press to hear sound, and text describing a tiger. Cards of information form a hypermedia stack. Stands for Compact Disk Read Only Memory. An optical disk that can only be read from and not written to. The intersection of a row and a column on a spreadsheet in which data can be entered.