Thus, having raised the limit up to 8000 units, we virtually take away players' plans restraining. A player can fight at several fronts, carry out grandiose battles with multiple force types, besiege strongholds, perform a diverting maneuver along with a main assault from an unexpected position, carry out combined naval and land attacks, etc. The game events often become of a huge scale after all. Such feature also helps reconstructing the very heart of historical events we are describing. A historical battle is no more a skirmish of two little villages.
All historical battles look very realistic now.
Of course, we have left a unit number limiting option for a player who will possibly like to set his habitual limit. The producer Sergey Grigorovich is also an inspirer of the project. A. Actually, all that we thought of in the very beginning is already implemented. Certainly, during the game development, some new ideas and technological solutions, such as realistic water surfaces and long-range artillery, appeared and were implemented. Q. One of the more exciting features is the capability to have up to 8,000 units in a battle.