2 Prone Fighting, can fight normally when down, no hit roll required to activate. 3 Immovability, save v. paralyzation to avoid any attack which moves target, no hit roll required. 4 Missile Deflection, save v. paralyzation to avoid any known missile attack, no hit roll required. 6 Speed, double all combat movement for 5 rounds, then rest for d3, no hit roll required. 7 Slow Resistance, immune to slow effects of any type, no hit roll required.
Baseline is thrown weapons.
Immobility counters, and characters able to absorb fall damage may do so, ignore cover. Strike 1 Iron Fist, d10 damage, standard melee hit required. 3 Eagle Claw, 3d10 damage or break objects, only attack in round, standard melee hit required if used against creatures or armor, hit roll against weapon if used against weapon. Throw 1 Fall, half damage on falls of any type, no hit roll required. 2 Instant Stand, no time penalty to return to feet after fall or throw, no hit roll required.