Rudiments of wavelet theory and multi-resolution shape representations. Intermediate level, emphasizing sampling, shading, and display aspects of computer graphics. Written assignments and programming projects. Overview of computer animation techniques. Topics include traditional principles of animation, physical simulation, procedural methods, and motion capture based animation.
Course focuses on computer science aspects of animation.
Ranges from basics such as kinematic and dynamic modeling techniques to exploration of current research topics such as motion re-targeting, learning movements and behaviors, and video based modeling and animation. Hands-on animation experience through class projects. Voronoi and Delaunay diagrams. Intersection and visibility problems. Recent developments using random sampling methods.