By the looks of the beta we tested, he has succeeded well beyond anyone's expectations. Wizards, warriors, priests and rogues. It is not possible to start out as an advanced class, which is a great relief to players who would delay starting the game to generate the perfect party first. The skill system has been streamlined since Bradley's last RPG effort. Wizardry players will be glad to know that they don't have to develop the swimming skill by trial and error anymore.
All characters start out with the ability to swim and dive.
Many of the ambiguous thieving skills have been simplified and clarified, too. All totaled, there are 50 skills, but since many of them are class-based, each character only has about 15 or 20, with only a few of them being key skills to develop. This may still sound like a lot, but Bradley's Wizardry 7 had many more skill to develop and manage, which ultimately got downright confusing. Wizards and Warriors seems to have cut the skills down to a manageable, yet still intriguing, core set. Besides having all the classic, Tolkien-Inspired races, Bradley included fantasy animal races that will seem very familiar to players of Wizardry 6 and 7 .