Below is a list of weapons. No more than 3 attacks-worth of strikes may be made per round. With automatic weaponry, each shot in a burst is rolled to-hit separately. With all these people throwing bullets and blades around, you may wish to avoid damage, other than dodging and psychic shields. If more damage is done than the armour has Stopping Power, then excess damage is done to the wearer.
Damage is done to armour's hits.
When its hits are depleted, it will not stop any more damage. TYPE Hits S.P. Equip. Resting does half this. For fractions, always round down unless 0.5 or greater. Of course, if people have STR damage, they will have less CHN, and heal slowly.