Gamespot has written up a nice preview of Ground Control. All too often, though, RTS developers have simply created more of the same rather than trying to bring true innovations to the table. More races, more weapons, more units, more technology types, and more buildings might add up to great fun for some gamers, but for commanders whose greatest interest is diving into combat, overseeing the tasks of production, research, and resource management frequently winds up being a tedious chore. Even more frustrating for would-be generals is the fact that success in many RTS games isn't dependent on tactical expertise but instead on how quickly units can be pumped out of production facilities. The Terran-Brim War is over.
Billions are dead.
The home worlds of both species lie in utter ruins.