Although gameplay hasn't changed drastically, there are several areas in which enhancements have been made. Powered by the same game engine that adeptly provided such a gorgeous visual presentation in Ground Control , the good folks at High Voltage have exploited the engine's capabilities, in some ways pushing its limits beyond what even its original developers did. One of the most welcomed changes I noticed was that there has been some modification to the terrain engine, providing a degree of variety in the look and layout of the landscapes not found in the previous venture. The issue of artillery has also been addressed in the add-on. While artillery is still a useful and powerful weapon, it is much better balanced than in the previous game.
Artie units are slower moving and have a longer reload time before they can fire again.
These weaknesses can be exploited effectively, keeping the artillery units from being so overwhelmingly powerful as they used to be. Unfortunately, the decision was made to not tinker with the game engine regarding inclusion of an in-mission save feature. All things considered, however, a great many of Ground Control 's previous weaknesses have been addressed to one degree or another in Dark Conspiracy . Opposing forces attack your base. Perhaps the best news about Dark Conspiracy is that, unlike many sequels, add-ons, etc., this game comes with a price tag that no one can find fault with.