Gul Dukat, Damar, Worf, Admiral Ross, Weyoun as well as many others will be in our game. We plan to have 15-20 captains for each race. These characters are used to captain various types of starships - the more experienced characters having skills and abilities that will enhance the performance of a ship in combat. For example, a captain with excellence in Weapons will enable that ship to be more accurate and to do more damage. The captains will affect ship performance such as available tactics, weapons' fire accuracy and damage, ability to repair damage and speed of those repairs, scientific scanning range, and a few other areas.
Crew can be security, engineering or command personnel.
Racial modifiers are also taken into account, such as the Klingons and Jem'Hadar having superior security crew effectiveness. It is mission based. We have two campaigns, each of which has 10 missions. Missions range from rescue and defensive types to capture and conquest. We have recreated some of the missions seen on the show, such as the Alliance's raid on the Dominion's Ketracel-White factory.