When the game was added to the Museum's collection, the manufactuer was contacted for archival information about the game. One document made available was a page describing an early computerized version of the game of Kalah - circa 1960. Another document is a newspaper reprint with photographs of the owner of the Kalah Game Company with elementry school students playing the game. This document includes a discussion of Time Magazine's 1963 article about the game and subsequent educational use in the teaching of mathematics. To begin playing, the two players sit on opposite sides of the board and deposit three playing pieces in each of the twelve round pits Each player in turn picks up all the pieces in any one of their own six pits and puts them one by one in each pit around to the right.
All pieces placed in an opponent's pits now belong to the opponent.
Player A has emptied Pit A3. A capture ends the move. The round is over when all six pits on one side are empty. The score is determined by who has the most pieces. Use the convenient bead score tally on each side of the board to keep score.