Learners and teachers from each level were involved in a number of projects depending on the needs of the publisher and the school. Learners and Teachers were asked to critique unpublished materials or new units. Learners work directly with business partners in solving problems in a business setting. Some learners have worked with a technology firm to develop a network of interactive computer technology for a project. Learners identify problems, generate creative ideas for solutions, develop criteria for evaluating their ideas and confront a problem by inventing a new process or product.
Business partners contribute their time to serve as mentors to student teams.
The program culminates with the Invention Convention, where learners present their ideas. Instructors and learners can maintain visual and audio contact via a speaker phone or a regular telephone. Learners can ask the instructor questions using the audio component and annotate directly onto the computer screen. Learners can interact with the instructor and with other learners at different sites. The Etobicoke Board of Education is hereby acknowledged and thanked as the source for the foregoing material.