A large explosion, for example, will generate both a dynamic lighting effect as well as a bass drum on the soundtrack. When the GIA asked Mizuguchi if he had found developing for the PS2 difficult at all, he replied that no, he had not. In fact, he spoke glowingly of the system's power, and seemed to feel that the console would handle K-Project without a problem. When we asked if players would be able to use their own music to generate levels, he said that it was being considered, but nothing has been finalized. Tell the Agency Data Feed Read the latest gaming news.
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