Brotherhood of Steel is a third-person isometric engine, similar to Fallout 1 and 2. This perspective is vital in controlling your squad members in a tactical environment. Brotherhood of Steel supports a Continuous Turn-Based Actions system. I'm glad you asked. The CTBA lets players move around at any time, but actions like firing a gun cost their character Action Points.
Action Points regenerate over time.
No more waiting for 20 rats to each take their turn. The player controls the main character as the leader of a squad of Brotherhood of Steel warriors. The squad size ranges from one to six characters, including the main character. The player is able to choose the other five characters from a pool of a maximum of 30 characters. Each character is under your direct control, from the exact pieces of equipment they use to the development of their skills.