Both will increase the realism, or in the case of games, the immersion of the generated image. Our goal is to balance the need for increased realism through deeper color depth, increased textures and higher triangle counts with the requirements of a real time application. The picture not only has to look stunning, it has to move in a fluid motion. Some techniques are currently in the text books, others we'll invent to make our technology affordable. Making the idea of a card that only does 3D redundant.
Cost is the primary consideration when determining which functions to integrate.
The original Voodoo Graphics was forced to be two chips by the semiconductor process and the packaging technology at the time. We characterize products like Voodoo Graphics or Voodoo2 as retail-focused products targeted toward the game enthusiast. These products are designed to push the edge and provide the foundation for leading-edge content. We have not abandoned this segment and you'll see new products from us. The other segment is OEM where we use more mature technology that is well supported by software and has an OEM price tag.