Tornado3D offers a superb animation system, particle system, meta balls, brush maps and SuperQuadrics. Tornado3D has effects like fog, lens flares, transparency, materials, reflections, motion blur, soft shadows, different lights etc. Tornado3D supports CyberGraphX double buffering. Integrated design Modeling, animation and rendering are all done inside one editor, capable of opening an unlimited number of projects at once. Objects can be Moved, Scaled, Rotated, Sheared, Tapered, Twisted, Bent, Moulded, Pinched.
Deformations can be linear or spline based.
Force fields can be used both as modeling or animation effects, and allow the user to deform, attract, repel or move objects. Also, changing material or light or world properties, creates the appropriate morphing data. Those modifications are stored in a library that can be easily modified by the user. Inverse Kinematics Chained inverse kinematics is fast and predictable, and is really identical to the IK implementation of a well-known software for graphics workstations. Pressing REC generates keyframes and motion paths.