Thus, the game facilitates control and also allows for the retracing of events within the game. Additionally, the player develops a curiosity into the different paths and what each object represents. This structure allows for the player to probe into the story of the game. The design of the game consists of androgynous styles, shapes, colors, layouts, and fonts. The style of the game consists of a mysterious exploration into the history of the objects within one room.
Curiosity is ignited and appeased.
The shapes are objects that are within everyday life, therefore it does not appeal to one sex or the other. These objects consist of a couch, a painting, and curtains which are not gender specific. As aforementioned, the structure of the game is exploratory. Therefore, the layout of the game allows for the player to explore the objects by setting them out for the player to click on them. The font is gender neutral as well, thus providing aesthetics that appeal to both genders.