As a simulation designer, the amount of information given to each role is a strategy for creating communication needs - an important element of online role play. Tasks can be used to guide players towards the desired learning outcome. Equally, tasks can be used to signal different stages of the game, especially by asking some roles to achieve certain private agenda as a task to be completed by a defined time period. The worksheet keeps on reminding the designer that while some events may be interesting, it is the desired learning outcome that should drive the various events and tasks. The social structure of the characters plays a significant part in determining the actions that role players can do.
Assessment is always an integral part of any learning activity.
The worksheet helps the role play simulation designer to identify assessment opportunities throughout the various stages of the simulation and provides a structure for planning the assessment as early as this design stage. If you prefer to discuss in this list, it is welcome too. I welcome discussion related to the mechanics of designing role play simulation for your specific subject domain or interest.