Osmose was originally developed on a Silicon Graphics RealityEngine Crimson system, and a single Onyx InfiniteReality system was eventually used for display purposes. To preserve the translucent effect of Char's work, we rendered many, many layers, drawing each pixel 30 or 40 times. We needed something that could draw pixels at an incredible rate, and the powerful way Silicon Graphics machines handle texturing worked very well for what were trying to accomplish. The Onyx InfiniteReality system is a textbook case for how to build an excellent graphics engine. Bringing the Body into Cyberspace Davies explained that she found inspiration for her work in her own scuba diving experiences and in trends she observes in modern society.
Breathing is an essential, grounding experience for everyone.
I also feel that people in our culture are quite isolated. On the Net, people love to get together to communicate, yet the experience is totally disembodied. I find that a strange, paradoxical situation. Rocks and roots mutate into organs and bones. Forest rivers become rushing blood streams.