Graphics for the island representing the 3D space might also provide a challenge. This project is quite graphics-oriented, and we feel that, combined, we have the necessary graphics, Java, and HTML skills to deliver a good product. This product is a tool to help 6th graders visualize the way that simple machines work. This game follows a racing theme where the students are presented with a menu to decide components of their RC racer. The focus of the component selection is the engine, where choices in power supply, magnet size, gear ratio, etc., result in different performance characteristics for each car.
Different competitions require different types of performance.
For instance, a speed race around corners requires high speed and acceleration, as well as good traction. Other contests could include torque, drag races, etc., which require good performance in different areas. Two students could create cars and race them against each other. 4.4 Implementation Considerations Car design can be done using HTML forms. We all have good physics backgrounds and feel comfortable working with HTML and applets.