With hundreds of people vying for the same power-ups and flags, players must be prepared to defend themselves constantly. To help in battle, players can form teams or have themselves assigned to one through the computer. In true team fashion, each player benefits when they or another teammate absorbs a power-up, which can help arm a weak beginner's ship rapidly. Points are scored for collecting power-ups and destroying opponents. Each zone has unique team or player goals and levels of difficulty that accommodate everyone from beginners to expert pilots.
All zones contain arenas, accommodating hundreds of people playing at the same time.
Individuals can address everyone in the arena, everyone on their team or specific individuals. This chat system allows teammates to plot strategies, build attack plans and taunt other teams. SubSpace is still in a Beta Test cycle and will remain free of charge until April. To get the latest information on current billing plans, please see our Billing Page. SubSpace's cost is mainly to support the current game and hopefully provided enough funds to improve SubSpace and develop future titles.