HyperMatter Construction Kit HyperMatter Construction Kit Below are some screenshots of the alpha release of the HyperMatter Construction Kit , a standalone physically-based design environment. The Construction Kit presently imports and exports user geometry in 3DS and Microsoft X format. SoftImage XSI format will follow soon.
All physical animation is carried out in real-time.
Of course much more control is provided in the Construction Kit. The developer will normally choose to write these in simple code for maximum flexibility. Here you can observe the surrounding HyperMatter framework. The approximating nature of the form has negligible effect on the resulting deformation of the underlying geometry. In the example below the ant need only be enclosed with enough HyperMatter cubes to allow the tentacles, arms and legs to be separated.