Most systems will have general methods for character description , character creation , and action resolution . There are also specific sub-systems which expand on the general resolution method. Combat is usually the most prominent of these. Character Description Characters are defined by a set of numerical game stats . For example, you add to and subtract from a rank moving it up and down the scale.
Attributes are general categories of numerical stats that all characters have.
These are usually seen as mostly inborn qualities, although they can change. The list ranges from around 40 skills to 200 or even more, depending on the game. Each character may develop a subset of these, listing those skills that she knows. In addition, there are derived stats. A system is at least partly Quantitative if it invents a system of numbers or explicit ranks to describe characters.