For those who hate using the mouse for anything other than clicking on your units, you can still program the keyboard with one of the easiest, most user-friendly configuration programs around. In the preferences screen, Bungie finally implemented the no-blood option, so little kids and registered Democrats can play the game without squirming in their seats due to the intense gore of the game. Graphically, each unit has twice as many frames of animation so everything looks a little more realistic, or as realistic as it can be given that this is a fantasy game. One of the great parts of the game is that your units actually move to try to avoid friendly fire. In terms of new units, well, there aren't a lot.
Archers get a fire arrow and one of the new units, the Warlock, gets a fireball.
But generally speaking, in terms of new units, Bungie cheaped out. One of the biggest problems from the original was the lack of a mission editor or random scenario generator. Once you played the solo missions, that was it, unless you logged onto bungie.net . While Fear and Loathing are about as user-friendly as tits on a bull, thankfully there are those within the World Wide Web who live to make maps for the rest of us. One such great location for maps is The Baron's Keep .