Keeping citizens living, if not satisfied, then at least in abject fear has been a fundamental duty of every tyrant-conqueror. Diplomacy, likewise, is another classic genre element Cavewars turns a blind eye upon. Avalon Hill has conveniently fabricated a background story saturated with racial hatred, to rule out the possibility of diplomatic relations of any sort, but I find this to be yet another attempt to gloss over a reprehensible omission in the development of the game. Wrinkled Wallpaper Graphically speaking, Cavewars is certainly not breaking any new ground. The resolution, at 640x480, has been increased, but the differences aren't that obvious.
Animation is minimal, and aside from a gaudy introduction, there are no in-game video clips.
I would have liked to see some animation during combat. Missed details such as these really deprive the game of some much need character. The game's audio at first inspection seems top notch. Although sound effects are all but non-existent, the mysterious, moody music seemed to more than make up for it. However, once you sit down and begin to play the game, the music becomes repetitive to the point that it barely registers in your brain more than a incessant drone.