Each weapon does a base amount of damage, plus any bonuses from character level or magic. It is your own skill that determines whether you hit your opponent or not, but once you hit, you call out the damage, and your opponent takes that amount of damage, minus armor or any other protection. Each character class has a base number of life points, and this goes up by level. You also have limb points, so it's possible to lose an arm or a leg. You keep track of your own life points during a game, but there are score keepers with each party who also record damage.
Any touch is a hit, which encourages a finesse style of combat.
Throwing stars, flasks of acid, oil, or holy water, and certain special abilities are represented by a specific color of bean bag. Once again, your skill determines whether you hit someone or not, and the range is as far as you can throw the beanbags. Arrows and spells work on a system that is based on costume color. Each character class has distinct abilities which are gained at each level. The IFGS Bank keeps a record of all characters, including experience, level, gold, and items found.