Command range plays a role in rallying too - Alexander can rally his troops by shouting at them at the range of half a mile, apparently. But this, I concede, is a minor point. Not to my knowledge. I am quite convinced of Mark Herman's ability as a designer, having probably spent more time on his games than any other single designer's over the last five years or so. But that no other game manages it doesn't mean that this series addresses them adequately by default.
Ancient battles are very hard to simulate at a detailed level due to all the soft factors involved.
The GMT games produce historical outcomes, but that I think one can get with more abstract games as well, without the distracting, inconsistent details. Your mileage may vary.