Deathmatch action at its best. Huge community support virtually guaranteed. Boring bots, no single player value to speak of. User interface still very weak. Too few CTF maps and the flag status indicator is missing.
Difficulty suddenly jumps from easy to frustrating.
Orchun Kolcu No longer a tacked-on option to lengthen the lifespan of a more sedentary single player story, deathmatch becomes the primary focus in Quake 3 . The game consists of arena after arena where the sole aim is to score the highest number of kills. The single player efforts of previous Quake games have not been not satisfactory for me. Lightning gun vs plasma Aside from the removal of traditional single player, the Quake 3 design is an evolutionary one. All the weapons have been seen before, the rules are similar and the physics familiar.