When two Combat Vehicles shoot at a hex, all pieces in that hex are destroyed. A hex is under fire when it is within range of two or more Combat Vehicles of the same player. A piece may never move into a hex under fire except when it is the second Combat Vehicle moving into position to shoot and eliminate the enemy so that it is no longer under fire. A piece may never be unloaded from a transporter into a hex under fire. Two Combat Vehicles may capture an enemy by moving adjacent to that enemy vehicle.
Capture costs one action point.
The piece immediately changes colour and can be used by its new owner. The contents of a Transporter are captured with it. Combat Vehicles may still capture units even if they have fired twice that turn. It is possible for units to come under fire without the player bothering to use action points to destroy them. In this case, the menaced player may retreat such pieces one hex at the beginning of his turn to escape the fire.