Neil promises more maps to come in the series - they'll be well worth waiting for. One area will leave you open mouthed as a huge structure morphs before your eyes. The fighting is consistently hard but fair throughout, with Hell Knights and Fiends emerging where you least expect them. What better way for me to celebrate the 100,000 hit milestone than with a level by one of my all time favourite authors. Quality, that's what.
Carnage is no exception.
Carnage is a Runic level, Andrew's speciality, and as usual it's beautifully constructed - fantastic to look at with no slowdown whatsoever. The level excels by demonstrating the sort of interconnectivity more commonly found in deathmatch maps. CO - Map includes Cooperative starts. SK - Map includes all Difficulty settings. NM - Map includes new Monster models or skins.