The basic districts include the fiery orcish desert, the warm central part with southern woods and east-styled settlements, the wet druid realms with dense and dank ancient woods and druids themselves, and the northern highlands with ruined trees, cemeteries, and necromancer settlements. We have also added a lot of improvements, such as the new commands for the heroes and the automatic spell casting. In summary, players will spare a considerable amount of time from their characters' maintenance, and properly concentrate on the fresh tactical solutions. As for the monsters, they will be much trickier. The players will now be able to use two new commands.
All option allows to gather all bags in the character's sight range.
Stand Still option can temporarily take your character out of the combat mode. This will allow the mages to restore their defense spells, to heal the other heroes, retain invisibility, etc. Several new options have been introduced into the multi-player game as well. Firstly, you can now receive quests in taverns and get various rewards on completing them. Quests can be to deliver a message to another tavern, to ward off the attack to a town, to exterminate a necromancer, to create an army of undeads.