There are dozens of these scattered throughout the game, and you can retrieve and deposit items at any of them. But occasionally you have to resort to violence, and when that happens the game changes. It becomes a first person shooter at times, giving you the chance to take out your enemies with a range of different guns. Sadly by trying to make three games in one, Quantic Dream have failed on all counts. The adventure sections are almost entirely linear, forcing you to carry out a series of tasks in a particular order to unlock the next section of the game.
Control is imprecise, and at times the camera angles can make judging jumps rather difficult.
The first person shooter sections are, to be blunt, terrible. So even if you are carrying around several medikits, you can't actually use any of them until the fight is over. The beat 'em up sections are quite fun at first, but this is hardly Tekken. Fighting often devolves into randomly stabbing at the keys, and I found special moves almost impossible to replicate. The save game system is a pain as well.