A card game is useful for this type of instruction for several reasons. Having a card game introduces a unique way of learning this material, while supporting team-building activities. Deal seven cards to each player, beginning with the player to the left of the dealer. Place the remaining cards face down, as a draw deck, with the top card flipped face up next to the draw deck, to form a discard pile. The first player to total 500 points wins.
All cards are similar in design as shown above.
The subject matter lends itself quite literally to the ranking nature of a rummy-type game. If a mistake is made, the player would lose a turn. I considered variation of points and play, and would like to do further testing and validation prior to making those changes.