That altered our thinking considerably from traditional small scale MUD-like design to something much bigger. Honestly, I think the toughest challenges came from small company growing pains. We had to figure out what kind of people and what kind of vision were right for the company. I'm proud to say that we fought through the tough times and came out with our basic vision still strong. If we build in what we've learned, I think we're in good shape down the road.
Allegiances are a big part of the community- building effort.
That's been a part of our design since practically day 1. It's a lot like gardening. You can't make plants grow, but if you do the work of preparing good soil, keeping them watered, and keeping the weeds and such out, they'll do the rest. In Asheron's Call, a player can really carve out a unique role or niche for him or herself, through individualization of not just appearance, but skills, specialties, clothing, and fighting styles. And, like I said above, we have worked hard to remove stumbling blocks while providing building blocks.