Granted, specific activities may piss off a fanatical religious faction or underworld family, but that's the price one pays for trifling in other people's affairs. Being a soldier of fortune, there is always the option of sitting idly by or causing trouble indiscriminately, but neither choice pays the bills. However you proceed, things heat up fast. Successful jobs invariably result in more work, and new projects mean bigger battles. It's a real hoot playing privateer, because cash can be spent on Mezon explosive crystal launchers, Dragoon rockets, Abdomenizer speed boosters and all sorts of other quasi black market goods.
All roads eventually lead to a giant firefight with multiple opponents and little hope for survival.
Evasive maneuvers and intense aerial dueling rapidly become second nature as you flip upside down, weave around skyscrapers, and plant fiery kisses on foes' metallic bottoms every other minute. Given the erratic combat style and overwhelming odds arrayed against do-gooders, beaucoup restarts are unavoidable. And that doesn't even take into account those lovely occasions when StarPol cops decide they've had enough of you or your newfound friends ripping innocent bystanders new orifices and decide to get in on the action. Because Crime Cities is set in a high tech metropolis, everywhere players look a living city thrives. Towering buildings soar high above smoky cumulus clouds while buses and cars that look like crosses between vintage autos and rockets clog ten mile high byways, Fifth Element style.