An experiment was conducted merging human beings with bio-metal machines that produced the Furies. These were to be the ultimate NSDF weapon, however, things did not go as planned and the Furies would not bend to their master's will. Battlezone 2 's stage is set when you find out that the ISDF built a secret base on Pluto that was attacked by an unknown force. Without giving away too much of the plot, the attackers are later called the Scions and all sorts of intrigue awaits during the campaign missions. As in the original game, you play the role of a commander which offers an interesting way of allowing for first person interaction in a strategy game.
Commanders can operate vehicles and fire weapons.
They can also coordinate attacks with friendly units, call in air strikes, and all sorts of things that one could potentially do if you were standing on the ground and commanding forces against an enemy. Commander's can also uplink into a strategic level satellite system which gives you a birds eye view of the planet and allows you to strategically plan your base, vehicle movements, and manage production. RTS fans will find this mode very familiar because it is similar to typical RTS fare. What makes it interesting is that your commander can go to the satellite level when he needs to and then jump back to first person view and command an attack from the ground. A commander can also run on foot wielding a rifle and move into different vehicles as required.