He suggests it's more like cinematography. We don't bog it down with a lot of dialogue or music. There's a lot of depth and darkness and cooler colors. It's very free spirited in the way it handles situations. It's very hectic and severe.
Characters are selfishly attuned to their own desires.
They go headstrong into the world and trip themselves up. Ressel says the visuals are grander than the usual animated series. A lot of 3D is done in-house for spaceships, heavy mechanical objects, laser beams and bubbles, for which LightWave and After Effects are utilized. Meanwhile, USAnimation is used for compositing and outputting. For his part, Vasquez wanted to break away from comics yet retain his penchant for odd shapes and humor.