The combat model of ToP is supposed to be one of the most accurate in any computer game and we concur. In one engagement our Tigers took round after round from some T-34s at over 1,000m but were soon dispatched when the range closed. All ballistic factors are taken into account including range, muzzle velocity, falling shot, moving target, hit location, etc. The amount of factors taken into account make The Avalon Hill Game Company's Tobruk look like a beer and pretzels game. The strengths and weakness of the individual vehicles are accurately portrayed and will soon become very obvious to the player.
Artillery is also well represented.
A clean system for calling both artillery and airstrikes is included. Players can even set up their own TRPs. ToP accounts for not only the typical time of flight and ballistic factors of artillery but also the response time through the chain of command to get your requested mission shot. Without a doubt ToP is the most realistic simulation of tactical WW II combat yet made. It is also a lot of fun.