Narrative, Repetition, Homology are all important. Traditionally, cities are the places of justice and order in the world. Augustine refers to the cities of God and of man, Jerusalem and Babylon. Error or Theodicy. There is evil, injustice, disorder, and mistakes in our world.
All designs do awry, or become diabolical.
The interesting question is whether that is inevitable, whether the errors corrupt the design dreadfully and totally or whether the errors are something we can live with reasonably comfortably. That things go awry need not prevent us from designing and being hopeful that designs can work, or so I have observed in history and current examples. The meaning of things is historically specific, and determined by details we might not have imagined were we ignorant of the history and contemporaneous accounts of designs. So Spiro Kostof argues pervasively in his The City Shaped. Generic accounts of designs in terms of design rules, or economic constraints, or religious beliefs, or . . .