Inaction Instant action fares no better. Where most simulators allow the player to choose the aircraft, mission type, and theater independently, here, all three are bound together in a random configuration. The only means of choosing a different mission is to pull the lever and gamble a better combination comes up with the next mission. If you want to fly a P-38 over the Rhine in an interception mission, you must click repeatedly until the right combination appears. Which brings us to the campaign mode.
Campaign mode is nothing more than a list of missions.
Complete them in any order you like or don't complete them at all. I could handle this approach if the game allowed me to plan my missions and select my aircraft and wingmen. Instead, campaign mode feels empty and useless. Under the Canopy Once you put yourself into the cockpit for a mission, be prepared for more disappointment. Fighter Squadron leaves that out, forcing you to wait for up to five minutes while your aircraft flies to the next waypoint.