Advancement in a turn is not negated by a scratch. If the events are judged to be simultaneous, all advancements are rewarded. With three players, one player begins with the 1 ball, another with the 6, and another with the 11. Not only are caroming skills and cue ball control important, but pocketing balls can be advantageous as well. It is useful for players to pocket any ball they haven't reached that the opponent has passed.
Defense can also be a deciding factor.
1995 by Steven F. Hoover. Permission is granted to copy and distribute this document provided that it is not modified without permission from the author and this copyright notice is retained.