Demolition features several more creative elements of interactivity in its levels, though - each level has special features that you can use to your advantage, or just explore for the fun of it. In the Yavin 4 level, set in a ruined Sith temple, there's a gigantic gold orb that you can rush after. Touching it makes your ship temporarily invincible, and as a side effect, you set the orb rolling down a steep hill, squashing whatever might be in its path. There are other dirty tricks you can exploit, like a carbon-freeze trap in the Cloud City level. Shoot a switch while an opponent is sitting in the wrong spot, and you can send him to the fridge for a while.
Cloud City is also a good example of some of the traps and shortcuts that the levels contain.
You have to watch your step in other spots, though - some floors and walls contain massive fans that periodically power up and blow you all over the level. The best trap of all is on Tatooine, though - keep an eye out for the Pit of Carkoon. You explore these levels in the course of four different game modes. Demolition looks as good as V82O, with the same smooth framerate and the addition of some nice additional effects. The polygon models for the characters and building seem to hold together quite well, with less of the slightly annoying breakup in V8, and the environment mapping on things like the Landspeeder's canopy is very cool.