The only problem was, it had the same objective. Get out alive. Seems that's the only plot FPS' have going for them. Half-Life was over two years late for publication. Not only is hype a big seller of games.
Controversy is as well.
Ah, but radical difference sells games. You keep the pace with what you have now, and you'll die out soon. Take a sharp curve at 90mph and THEN you get others' attentions. Then you'll get the stuff that'll sell your game. So now, it's time to end this rambling article.