The sim features virtual, 3D cockpits, rather than fixed bitmaps, that are replete with detail. A full complement of scrolling and snap views helps maintain situational awareness. You'll be able to adjust target size to make up for the limited detail of the computer screen if you so choose, and toggle realistically restricted views, peripheral vision cues, and automatic padlocking. Sightseeing Aircraft models are sharp, with detailed textures, moving control surfaces, and intricately modeled landing gear and speed brakes. Damage textures will indicate bullet hits on your jet and the enemy.
Details abound, including roadways, bridges, buildings, and nicely textured runways.
Terrain is based on actual aerial photography from the era as well as on later satellite imagery. In addition to a wide variety of aerial targets, you'll find a ground war going on as well. Tanks and other vehicles are there now, and the developers promise that you'll be able to see individual soldiers scattering across the battlefield. Although special effects were still preliminary in the version I flew, Rowan promises impressive effects in the final version, including rocket smoke, tracers, and napalm explosions. One very welcome feature that I was unable to test in the alpha version was a flight recorder, which will let you replay your combat missions.