A small flaw which may be missed by gaming enthusiasts is damage modeling. Whether you're hit by a weapon or crash head on with oncoming traffic, your car remains shiny and without and damage. I think however that in a game with such speed and grip it would be rather dull to end your race due to a minor missile attack. Above Average Audio Sound has been used in all parts of the game ranging from the menu to the options screens to the game itself. Car sounds are done well, considering that there are no real models to work with or record from.
Acceleration is very evident and engine troubles can be heard when hit by an incoming rocket.
Weapon sounds fit their purpose whether they are fast-flying missiles, mines, or humming shields. Surrounding craft can be heard and sometimes aid in breaking tension. The CD has a couple of excellent tracks. These are fast paced songs with speedy beats and loud drums which easily give you an adrenaline rush. The only thing lost is the in-game songs.