But we don't use the board game and its subject matters. Students draw at the whiteboard trying to communicate an historical concept, event, personality or place. Like the use of image in the haiku lesson plan, I felt that if a student can draw a picture of one of these abstract historical or economic concepts, they're well on the way to mastering the concept. I don't know what brilliant history teacher first developed this lesson plan or I'd send them roses.
Class is divided into two teams.
Teacher gives selected team's artist a 3x5 card with an historical term written on one side and the term's classification on the other. Answers can be called out by the artist's team only. Speaking by other team's members gives point to artist's team. Wild guesses are not allowed. Teacher may pause game to ask what thought processes went into a guess.