A delay between shots simulates the reload time, while a longer delay is necessary to change ammunition types. The tank commander actually has two positions. External, or un-buttoned, is similar to riding on the top of the turret. Great field of vision, but not much shelter or control. From here you can identify targets to the gunner, direct your tank or others to certain waypoints, and plan your strategy.
Battles consist of variations on either attack or defensive goals.
You input your strategy into the tank's computer, and it can be updated at any time. You can plot waypoints for your teams to control movement, and can choose from several formations of tanks. Scoring is a combination of accuracy, units killed, and the achievement of the goal. In simplest terms, destroy everything the enemy has while protecting your own teams, and you will win. With three campaigns based in the Persian Gulf, Ukraine and Bosnia, there is plenty of play in this game.