The kinds of abilities gained are dependent on Karmic disposition. Characters who have amassed negative Karma gain different abilities than those who have amassed positive Karma. If, on the other hand, Philar stayed nice, gaining positive Karma wherever he went, he'll gain the Night and Dream skill, a group heal skill, at the same level. Use of these skills requires mana, the amount of which is determined by a character's Spirit score. Gameplay occupies most of the RedMoon interface.
Characters move about in an isometric world by clicking wherever they wish to go.
Similarly, combat is initiated by clicking on whatever enemy a character may have encountered. Windows may be moved around for a customized interface. While it's not necessary in this early phase of RedMoon, players may group with each other to tackle the challenges that await. We're admonished by World NetGames to begin making allegiances now, as subsequent RedMoon worlds will demand that players work together to achieve their goals. On the subject of allegiances, it's possible to create or join an Army, a structure akin to a traditional Guild.