The constant booming of explosions and the blasting of guns dominate the battle zones of Ground Control. You can hear a high pitched whine as bullets wizz past the camera. Metal groans and clanks while being pummeled with infantry fire and cannon blasts. Soldiers scream in pain as enemy projectiles penetrate their armor and end their existence. Tanks growl and hum as they work their hover generators and tread engines.
Aircraft scream across the skies, their afterburners howling.
This game provides a sound environment that involves the player totally in the combat and chaos. The sound category is another boost for the Ground Control score. But the heart of each game lies in its gameplay. If the game plays well then it will sell well. My definition of a game that plays well is one that never bores you, is always full of twists turns and surprises, has a unique view on a certain field of play, and is always fun even if you are getting your butt kicked by the AI opponent.