All players must freeze. Stall count goes to zero. Play resumes after disc is checked. B. A player may never run with the disc. Upon catching the disc a player must stop as soon as possible and establish a pivot foot.
Any further movement is considered traveling and can be called by anyone on the field.
This causes the disc to be returned to the thrower at the point of the infraction and a disc check takes place. If the defense knocks the disc out of the throwers hands, a strip will be called. The stall count ceases until the thrower has regained possession, at which point the count resumes. Play does not stop. The marker can be no closer than 18 inches to the thrower.