The ways that Electric Image uses box maps and the way that Detailer does it are to radically different. If you plan on using planar projection, you are better off making an orthogonal nonperspective rendering with respect to planned projection,in EI and painting the map in Painter, Photoshop or your favorite 2d paint application. You can also paint in Detailer provided that the rendering you created is used as a base floater. For complex shapes, such as a head of character, it is best to use spherical map projection. In the future versions of Electric Image, UV texture mapping will be suppourted.
All subsequent maps align with first defined map.
Decide early how big your map should be. Detailer interface looks to be identical to Painter. Set the specular, diffuse, and reflection values to approximatly planned values in Electric Image. Load the before saved texture and bump map files. Select the group that was painted nd go to its texture window.