This is one thing could help Town2. At the moment almost all the action is at the hideout with a little action at the police station. The more a map is open to natural ebb and flow the better folks will like it. Look at the big three. They all have three or more bottle necks.
Chess is a relatively easy game to understand.
Get the king in a position where it can't move without being killed. But look at the multitude of applications and levels of play. I have had the delightful opportunity to discuss game theory with ASA strategists. In making a map we are playing with deep levels of game theory. We should wake up and realize that simple fact.