A patch for Spearhead is possible, but not in the immediate future. We sent RebelActStudios one of our spicy sound waves on their upcoming Rpg based game Blade. We got a short reply stating it would support Qsound. With over 15 different environments, Blade has one of the most powerful engines you have ever seen. The world of Blade is designed totally in 3D. The characters and objects are created with polygons in real 3D and include skeletal deformation systems with gouraud shadowing, texture mapping and inverse kinematics - all in real time.
Characters walk, run, jump, swim, dive, crawl and fly.
It uses Q-Sound technology 3D Positional Stereo sound. The game will support any screen resolution, starting from 320x200 pixels with 16-bit color depth up to 1024x768 pixels. Here's some pics. Frank We recieved our SoundWave we sent to the developers of Seed . Actually must admit we are pretty unacquainted with such APIs therefore we are considering to use Microsoft's DirectSound.