Also, while talking about respawns, you have only one. And that one respawn only has one exit. And that one only respawn with one only exit can be sniped at easily from the confines of the enemy base. A sniper of any skill stature could easily keep his dot right there, on that door, and suppress the whole enemy team. 2 snipers with huge concentration, you got a problem.
Any mapper knows how horrible, stressful, and deadly leaks are.
If you don't know what a leak is, let me explain it for you. Consider this void as a poisonous gas. Leaks easily happen without micromanagement, and even with that, they still occur. Well a very important part of the compiling process of a map, VIS, will not run. The smallest of rooms you cannot see the other side.