What I will do is plot the various vessels and aircraft stations ona piece of tracing paper or clear plastic with a formation course arrow on it to track vessel positions, which I recommend you do as well, changes of course will have station changes and times to station computed. Pay attention to where your ships are, they can run aground. You should also provide me with a formation speed, and where other than flank, a staioning speed. If you are not sure of the exact speed Stop, Creep, Cruise, Full and Flank will do. Helicopters are also used but called Angel.
All units turn to a designated heading, maintaining their present range and bearing from the guide.
All units manuver to pass through the same spot the guide did while it turned. Try not to get complicated in formations and manuvers. Mine Warfare Mine warfare is another subject not often treated in games, mostly because it's slow, unglamerous work. You will each have a number of mine and countermine options available to you. See individual side instructions and intelligence briefs for availability by fusing and delivery options.