Now, batters can also position their square in 3D space. By this we mean that it is possible to angle a batter's swing-square so that, if a ball is connected with, it will rocket off into the direction and angle of the 3D square. If a player is feeling particularly lucky, he can point to his television screen and call his shot and then try to deliver on it. However, we can't guarantee that failure to perform on said prediction will not result in a public flogging by friends. Still, it gets better.
Batters can now also attempt to predict oncoming pitches.
If a batter guesses correctly, his hit-square will increase in size, giving him a better chance of connecting with the ball. The square decreases in size and the ball is harder to hit. Running the diamonds works identically to last year's game. Largely because Iguana's graphics are extremely animation-heavy, ASB 2000's visuals clash with gameplay at times, especially in cases that require quick movements. For example, running looks beautiful, but if a player is sprinting towards third-base and decides that there is no way he can beat an oncoming throw, the process of turning around is often too slow to work for the runner.