There's a circuit mode that allows you to take on a series of tracks, each of which wins you money and the ability to upgrade your car, but frankly, with only eight tracks to race, you aren't going to have much of an urge to keep pushing for the gold, no matter how much they shuffle the track order. The quick race mode is much better suited for the game, getting you in and out of races quickly, and painlessly. Steer with the keyboard, hold down the gas, and make sure to fire every and all weapons at everything that crosses your path. As far as handling goes, the cars are fairly sticky and rarely slide out of control, so even the clumsiest of hands on the cruddiest of keyboards should be able to conquer most of the races in the game. There are four cars to choose from, with six different designs for each car.
Construction workers have no patience for RC cars.
Though they are all pretty useful, the animations that accompany the weapons are dismal in appearance, especially considering with the size of the cars, and how little work it would have taken to make them at least a little more exciting. You'll be bored of the controls and the weapons long after you've bored of the nice look and feel of the tracks, unfortunately. And you can forget about the variety and insanity of Micro Machines. Instead, you'll be left with something that's more exciting than slot cars, but much less interesting than shooting your hot wheels over the barbecue pit with your slingshot. The two player mode adds some fun to the mix, but doesn't back away far enough to really give you enough breathing room with which to play, which means even more wall-slamming than in the one player mode.