The architecture is solid and effective, although some areas are a little simple. Texturing and lighting are both slightly understated and there are a couple of missing textures for people without mapmedia.pk3. Game play is good, providing some intense action in all game types. Overload and CTF are the most fun, with harvester faring the worst. The layout is easy to navigate without being overly simple, and really rewards good team play.
Bots do ok, but tend to hang around the jump pads a bit.
A fine addition to your collection. First off let me say that the lack of directional markers in this level favours sniping over scoring. The map is a semi-complex medium size team arena with a red side and a blue side and God only knows how to get between them. The lighting adds to the confusion, frankly you better be packing a flashlight because some of the twisting little corridors are very dark. Item placement lends itself to heavy Rail action, and thus, more sniping.