For example, if you have a module called tree, you can have 100 Objects, placing an instance of a tree in 100 different locations. You can change an Object's proportions, rotate it, change its location, etc., but the basic shape does not change. A Track defines a path in the world that a Dynamic Object or a Camera can follow. If you know the object will be stationary, make it a regular Object. The Camera represents the view from which the world is seen.
Animation is a sequence of bitmaps that replace one another.
Test the sample .wld files given , using 'World Text Editor' for a better understanding of the Morfit's world file format. Give a name to the module. Every world must include one module named main , which is the engine's starting point. Inside a module, you can have polygons or objects, and nothing else. Give a name to the polygon.