Attributes Explained Beginning character's have an unaugmented max of 6 to each attribute, modified by race. Attribute points are divided among the 6 Physical and Mental Attributes.
Body is used for resisting damage and some forms of magic.
Quickness is used by many weapons and stealth skills. Used by melee and heavy weapons skills, and any situation requiring brute force. Charisma is used for all social interaction and related skills. It denotes how fast a character learns, adapts or remembers. A character's ability to keep going when he wants to give up, and enables him to control his habits and emotions.