After this the questions which were initially asked of the NRG characters are now asked of the PKCs. Indeed, in most games, the characters are run contrary to the laws and morals of the setting they're in, not to mention our own laws and morals. The effect is both wondrous and disturbing. The puppets live in a wondrous land made for their own protection from the evils of the human world. This is in real world time, not game time, but the puppets are somehow aware of the passage of real world time as well as of game time.
All interaction is done in character.
End of sentence. When the last piece gets filled in, that is the end of the character, permanently. The puppets know this, of course, and know when their doom catches up to them. This makes for some very potentially dramatic play, even in this guise of a child's game. PL is a very interesting game of symbolism.