In any movement area at the beginning of a turn two groups of British units may be formed. Both the American and British units however have the same movement allowance. In other words, roughly one third of the British players attempted movements will not work. In 1776 however no such restrictions apply. The British are unrestricted by command control instead a different tack is taken.
British units have a movement allowance of seven.
This is not seemingly very important, but it can become so, due to the'feint and manoeuvre' quality of the game. The Americans can lurk just out of range of a British move. I do feel that an idiocy factor for the British improves the simulation since, with the exception of the Howe brothers and Admiral Rodney, British strategy and technique was woefully inadequate. In 1776 however the British are often in a situation where no clear answer shows itself, giving rise to a sort of self imposed idiocy, similar to the SPI 'Blue and Gray' system. There, a unit takes two hours to get a mile and a half.