You can't get away from everyday responsibilities. In a way, it might have good effects, because it takes people away from their problems. I don't see how it could hurt. Well, so far my games have been pretty soft. They're not much worse than a Walt Disney movie.
Disney movies have bad guys, but the good guys always win.
And in my games, there's no gore or blood or anything like that, and the good guys win, or at least I hope they do. You make it hard for the players to win, but you really hope they do, and you give them some sort of positive feedback when they do. There's no way you can get away from that. And people get real satisfaction when they win. Yeah, though I never really thought about it till now.