When you launch a missile, ship or satellite to view enemy asteroids, you actually see them take off from their respective hangars. As tiny ships scout about the asteroid, you can see the tiny detailed missiles coming in to wreak their havoc. The only gripe I have with the graphics is the lack of variety. Although everything is detailed and crisp, everything looks too much alike. I found it extremely frustrating trying to pick out my ore teleporters from the rest of the structures, in a mad scramble to teleport my ore to the asteroid with the Federal Transporter before it left.
Asteroids vary from different shades of brown and grey, and that's about it.
It would have been nice to have more variety as in games like Ascendancy and MOO II . The audio in Fragile Allegiance is decent, but average. You have the basic airy synth floating in the background and decent sound effects for all else. The music adds to the mood and is good enough to keep on, but again, there isn't much variety. The voice-overs are all well done.