If a player is tagged, he becomes the chaser. A runner may run in any direction, to right or left or across the circle or around the outside. When a player finds himself the third or last player in a line, he must run or be tagged. He tries not to be tagged and, for safety, may stop in front of any line of two. Set a time limit of fifteen minutes.
Defenders form a circle, holding hands and facing outward, with their captain in the center.
Attackers surround the fort at about eight or ten paces distant. If it goes over their heads, the captain may catch it and throw it out. But if it touches the ground inside the circle, the fort is captured and the players change sides. The group stands in a circle. The leader has half a dozen balloons.