These cues such as ambient or reverberant sounds are simply masked in traditional stereo playback. By breaking down the stereo signal into its various signal components, it is possible to isolate and restore these spatial cues, which include ambient sounds, such as crowd noise at a ballgame. SRS technology extracts this information and processes it through a patented frequency response correction curve. This curve restores the appropriate location of the ambient sounds relative to the direct sounds. You can walk about the room and still retain a sense of direction.
Audio realism is restored.
Installation of the sound module is simple. It connects between the game console and your stereo or speaker system. All the common cables required are included in the package thus saving you a few dollars. BYP easily allows you to judge the differences. SRS and 3DM settings are selected based on the output of your game.