Graphics, while not state of the art, are reasonably competent. Firing a rocket at a hard target, say a truck, creates a pretty explosion and some nice sparks, while firing a pistol at the same only creates ricochets. Different materials react differently, you can poke holes through a tent and hit targets within, while bullets tend to lodge in, but can still go through, wood. The accelerated graphics are pretty nice, and there are some interior textures that look pretty cool, especially the pyramids and the inside of the Sphinx. Other nice touches include having to arc your shots at extremely long distances and nice-looking tracers, and because different materials react differently, you can poke holes through a tent and hit targets within.
Bullets tend to lodge in, but can still go through wood.
They can t even hit me when I m standing right next to them, or five feet from them. Occasionally, there are shining moments where an enemy might go so far as to pull out a grenade, but more often than not he drops it next to him or lobs it at one of his buddies or some such goof up. The clipping in this game is terribly off. I ve seen many enemies cut in half by walls, doors or even windows, and I ve been able to peek my head through a concrete wall at times. Object flags are also off, seeing as I ve dropped through floors and have been thrown through the roof without managing to hit my head on the rafters.