Speaking of smoke, the computer does do something intelligent. I had just started moving forwards when he started lobbing grenades into the smoke, halting my advance. On the other hand, you wouldn't pick any of these guys for your baseball team. More often than not, grenades landed in the wrong location, in fact, it seemed that not only were grenade drops prejudiced against landing on the designated square, but that a large and permanent random scatter zone exists with no proper adjustment for distance, direction or height of throw. Again, I was reminded of how well the X-Com series handled this subject.
Depth There are three campaigns.
For added value, even if you play the same mission, the terrain layout will change from one time to the next. Watching and shepherding your squads through the campaign could become addicting, if the game weren't so blasted annoying to play, but with their goofy expressions and awful dialog, it's hard to care. There is no provision for multiplayer, which seems odd because of the high level of dedication wargamers, as a class, have to playing other wargamers. Nor is there a scenario editor. Presentation AHSL's presentation might have been done by Ed Wood with a hangover.