And it's great, like an old friend coming home. The graphics are the one part of the game that is totally new. All the locations in Zelda are totally 3 dimensional, like Mario 64 only much better. The N64 is a 3D workhorse, and Zelda proves it with great textures, lighting, tons of little environmental effects, and smooooth framerates with no slowdown. Faces, the toughest graphical challenge on 3D characters, are fantastic in Zelda .
Characters blink, look around and change expressions with surprising grace.
However, the most impressive part graphically is 'Hyrule Field', the largest single 3D environment I've seen on the Nintendo. It really gives you a feeling of open exploration and freedom. Unfortunately, there is only one such area in the game, but the one is awfully impressive. The lack of FMV, the bane of cartridge games, is nearly solved in Zelda with 'movie' sequences rendered on the fly. The little movie segments really do look as good as the movies in some PlayStation games.