Artillery stays much as for DBM, but has a 500 - 1500 pace long range option. Russian stolidity and British 2 deep lines. Generals can be either non-combatant elements, costing 20 ap for CinC or 10 ap for Sub and Ally Generals, or be part of a combat element as in DBM, where they pay for the troop type cost as well. If they are represented as a troop type, they can be represented by any of the Guard or Elite cavalry available to that country. Horse are referred to as Skirmishers, and together with Regular Light Horse are referred to as Light Troops, and the relevant DBM rules apply.
Classifications are as follows.
Light Infantry Lights are paid for as DBM Psiloi elements, but based differently. All Light Infantry can fight in open order, and may also fight as close order, becoming Line Infantry of the same grade, at an extra cost of 1 ap per Ps element to allow for this dual ability. Light troops fighting only in open order are based as DBM Psiloi. Light Infantry companies in ordinary Line formations are taken account of in Line shooting factors. An army should have one CinC, and a sub-general for about every 100 points above 200.