Mages and priests cast mighty spells to aid allies and thwart enemies. Rogues succeed by using stealth and cleverness as a substitute for strength and power. Finally, Champions can lay claim to titles for territories and cities, which allow them and their followers to tax the lands. Without Champions to advance its cause, a faction is almost sure to fall to its enemies. Creatures - Whether trained by skilled handlers or summoned by powerful mages, creatures are potent weapons in a faction's arsenal.
Creatures range from vicious war dogs to ground-shaking elephants to mighty dragons.
The major spheres are Earth, Air, Fire, Water, Life and Death. Between these major spheres lie the minor spheres of Ash, Smoke, Magma, Light, Void, Electricity, Mineral, Rust, Ice, Steam, Ooze, and Darkness. Cities - Scattered across the lands of Eldritch are diverse cities, offering opportunity and danger. Each city is populated by one of the game's 16 major races. Cities produce the goods and people needed to build and maintain armies.