This is a big help. You don't have to go through the rulebook trying to find all the various modifiers. Many of these modifiers are slightly different than those in the previous addition. Resulting melees are handled immediately after all cavalry from this command have moved. Note that this may occur at the beginning, middle, or end of the movement phase depending on the luck of the draw of the chits.
Assaults are no longer automatic.
Units roll a dice to see if they close to assault in the melee phase. Usually, if the defender doesn't rout or disorder, no melee takes place. At the end is a list of all the games in the La Bataille series and how the rules apply to them, with special attention paid to the command procedure. Having played some games with this new ruleset, I can say that it kept both sides paying attention throughout the entire game turn. There are no more player turns per se.