Map is a 2-D maze maintained by server, initially unknown to agents. Killing another agent or getting killed. Line of sight information in the forward direction, of unlimited length - until and including the first wall. Simulator resolution of multiple agent moves The server waits until the current turn message is received from all agents. All shoot actions occur before all object activation actions, which occur before all move actions.
Conflicting actions are still possible - two agents attempt to move into the same locations.
In this case BOTH motions fail, and the agents are notified. Only one item or trap in each location. Damage to armor caused by hit is 20. Durations of activation of items maps, confusion traps, acuity, and radar are parameters, with a default value of 50 simulation time units. All agent start with s units of ammunition.