You can also choose one or more Qualities as a Flaw. This is an attribute your character truly lacks. Taking Flaws adds points for purchasing Abilities later. Next comes Motivators. Next players choose Abilities for their characters.
Abilities are things characters can do.
Not necessarily skills, as Abilities like Luck and Wealth are also listed. Purchasing Abilities is done with points. A certain number is given as a based, with extra points being awarded for taking Flaws. While some have a fixed cost, most Abilities' costs are variable, based on how many Qualities you have in common with a given skill. A character who has taken all four of these, pays fewer points for levels of Acrobatics than a person with only two Qualities would pay.