A technique and philosophy for controlling computer animation is discussed. Typical images manipulated with ASAS are synthetic, 3D perspective, color, shaded images. Both sets are extensible. The operators are applied to the objects under the control of modular animated program structures.
Actors are the embodiment of imaginary players in a simulated movie.
Ideas from programming styles used in current Artificial Intelligence research inspired the design of ASAS, which is in fact an extension to the Lisp programming environment.