The textures used should perfectly reflect the level. Lighting Lighting may at first seem an unimportant part of a level. Quite to contrary, the lighting of a level can give it the atmosphere and effects it needs. If a level continually has the same level of light, it deducts greatly from the realism while making the level look bland and uninteresting. If the level is for MotS, the reviewer will also look at the colored lighting used.
Colored lighting can have a great effect if used in the right places.
Pale green or red light eminating from control panels would be a good example of this. Enemy Placement When playing a Jedi Knight level, players want a challenge. With poor enemy placement, a level could become to easy which would greatly dissapoint the player. Poor enemy placement can also lead to making the level far too difficult. All levels should be possible to complete after a few tries, and should not frustrate the player to the point where he gives up to search for a more entertaining level.