Enough bare bones have been provided here to implement the system, but it is recommended that people read the original for more depth and background. This simple variant details allows finer definition for a characters ability scores. Each of the six ability scores is divided into two subabilities, resulting in a total of twelve subability scores. Determining Subability scores Subability scores must be determined at character creation time when ability scores are generated, before applying racial adjustments. There are four simple methods offered here.
Allocation Generate the six ability scores normally.
For each ability score, refer to the following table and select a pair of scores to assign to the corresponding subability scores. This is the usual method for using with non-random ability score generation methods, such as point buy and default array. Rolled - Assignment Generate the six ability scores normally. Then generate a second set of ability scores. Each ability now has two scores assigned to it.