When firing a whole unit may be diced for together providing you have enough D10 as the modifiers should be the same for the whole unit. Has a crew of two. Fires as equivalent to five rifles at appropriate range on table. It take 1 move to set up or dismantle. Each time it fires roll a D10 if a 0 is rolled the gun jams.
Artillery Has a crew of four.
Shell range unlimited. Estimate range to target. Then measure that range and that is where the shot falls. Roll a D6 for each figure in that burst radius it needs a 6 to survive in the open or 5,6 if in cover. 2 serious wounds and the figure dies.