It is recommended that players first start off with a small number of aircraft and gradually build up over subsequent games. The most obvious victory condition is to see who can destroy whom. A number of 6 sided die, aircraft counters or miniatures, and a tape measure. Aircraft may not turn twice in a row, but must move at least 2 inches forward between turns. The direction the aircraft is moving is twelve o'clock, its rear is 6 o'clock, its right is 3 o'clock etc.
All movement is plotted before any movement takes place.
These Movement Orders are written on the Aircraft Turn Record during the Move Orders phase. Each weapon on a aircraft may fire once per turn. The Left weapon may fire from 7 o'clock to 11 o'clock, the right weapon may fire from 1 o'clock to 5 o'clock and the rear weapon may fire from 7 o'clock to 5 o'clock. All weapons have a normal range of 4 to 9 inches. Roll 1 die.