Strategy RPG fans, of course, were ecstatic. Since then, numerous other sites, including the GIA, repeated this flawed report, some also tying the game's creators to Final Fantasy Tactics. It's easy to understand where the confusion arose, however, as Hoshigami looks remarkly similar to Tactics Ogre and Final Fantasy Tactics. A total of 40 story missions are included, and players can veer off the main plot to explore additional areas. Hoshigami's magic system is based around magical beings known as Coinfeigns, which are stored in equippable coins.
Coins level up with repeated use, increasing the power and range of the spells they contain.
At temples in towns, the player can assign a new elemental Star God, or Hoshigami, to each of the seven party member. Both the coins and equipment available to a character depend on his or her choice of god. Hoshigami also introduces the new Ready To Action Point System, a sort of combination of the movement systems of Final Fantasy Tactics and Grandia. Obviously, moving across rough terrain or casting a more powerful spell uses up more Cost. And the more Cost a character uses, the longer it will take for him or her to earn another turn.