So, enough of the setting. I'll admit that I'm just not the one to ask about it. The next section looks good, though game mechanics. Boiled down to a mere six pages, it's the best summary of the Storyteller system that I've ever read. Even if you didn't bother reading the rest of the book, you could easily intuit how to play the game.
Character creation is where things are really beginning to shine.
As with all White Wolf games, it's a nice, simple bit of modular point allocation. I don't think I've ever had such an easy time creating a superhero character. If you want to run a campaign outside the official setting, you'll have to make adjustments to certain point allocations. Simple as can be, and pretty darned comprehensive. Not just simple control over making things heavier and lighter, but a whole array of associated, themed powers that can be bought at different levels for different effects.