Bot planning optimization. Anyway since then version 0.71 of the bot has been released which should fix the Direct3D problem that has re-surfaced. In fact, I have probably not spent more than a couple of hours with the source code in the past two weeks. He goes on to say that, although he expected a release by now, the release of the next version of the bot and its source code has been delayed. The bot will now track its enemy down by searching around the spot it last saw its enemy at.
Bots can now run away if they feel they're at a disadvantage in combat.
Bots do not view information on other clients that real players can't normally see, and their reasoning and logic for deciding to run away is completely real. When running away, the bot can also try to run backwards and navigate while firing at its enemy. Improved random roaming more. Bots will never just sit there anymore like they did on some levels before. Bots can now track enemies while going after items, which makes them less vulnerable during those times.