Making wise choices help the player later in the game. Conversely, getting some early benefit could result in the player forfeiting an even greater benefit much later in play. However, none of these choices will make it impossible for a player to finish the game. They are often tied to specific units and the units grouped with them. This challenges the players to find out exactly how to gain the maximum benefit from each individual Object.
Conversations are simple.
Each NPC has a monologue that communicates a specific piece of information, and can also provide additional background information or gameplay hints in certain situations. The first line of dialogue is succinct, so if you don't want story we don't force it. However, those who are interested in the sub-plots of the NPCs can click on the NPC and listen to the story unfold. As the player proceeds through the game, movies between scenarios guide them through new regions. Each map in the game is unique, and there are dozens of terrain types.