Seen from above in an isometric view, spell casters fire off fireballs with impressive smoke and thunderous explosions, generating real-time lighting effects across the ground and eliciting screams from injured characters. Fighters race to the front lines and hew their way into the foe with their actual weapons and armor visibly donned by the characters on-screen. Thieves creep in the shadows and emerge to strike from behind. Intelligence will affect how characters move in traveling - more intelligent characters will get lost less often. The monsters and characters are fully rendered bitmaps which accurately represent the armor and equipment carried by each.
Dialogue is witty and humorous.
They will critique the leader's actions, comment on the scenery, pick fights with each other, make passes at members of the opposite sex, and add to a character's understanding of the game story and world. Trees and mountains, lakes and streams will all be beautifully rendered. Cities are equally impressive. Every building is modeled and rendered in fine detail. There are taverns, temples, houses, arenas, stores and brothels.