Here is a little tidbit of why the constructed the report card, where they got their information, and how. The National Institute on Media and the Family All Rights Reserved. Video and computer games are among children s most asked-for gifts during the holiday shopping season. The video and computer game industry is one of the fastest growing sectors of the entertainment industry in the United States. 77.5 percent of teenagers, for example, now own a video game console.
Additional teens play games on home computers.
Electronic games are only 27 years old and require technical skill to play. As a result, most parents and other adults over thirty are not knowledgeable about games and their content. Rapidly advancing technology guarantees that players will experience game environments with increasingly greater real world interactions. More children are spending more time playing games every year. There is growing concern about the effects of some games on children among parents and professionals.