Upto 100 objects maybe carried by each player. 10 active weapons and unlimited reserve weapons. Projectile creation can be linked to weapon mask animation. Moving sky effects can be controlled for speed and type of background by the level designer without reprogramming. Clean, clear InterNet play, including shared adventure, flag games and much, much more, limited only by the imagination.
Character can change size, shape and characteristics, such as jump, run, etc. during gameplay.
Crouch, Jump, Swim, Fly and Grapple are all operational. Monsters created by animator Tim Elston are included. Character can change class during game, settable by designer without reprogramming. Wall, floor and ceiling textures can change during gameplay. I'm not kidding.