Both teams should still use the scheduling system to avoid an auto-forfeit. If a team is challenged and the match fails to occur or fails to be rescheduled within 48 hours after the expiration time, ownership may transfer. If the sector is uncontested, the non-forfeiting team gains control of that sector. In the event the sector is controlled, the non-forfeiting team retains or gains control of the sector. If this cannot be honestly resolved by the Squad War admin, the match is considered void.
Battle is resolved when the challenge is made.
This means that the battle is officially resolved at the exact time the challenge is made. In a persistent universe it would be impossible to reinforce the complexity which could arise. From the picture above, squadron A challenges squadron B for control of sector 2. If the match between A and D occurs first, and A loses sector 1. B. We state that the battle is resolved at the time when the challenge is issued, although the actual event may occur at a later time.