Probably the strongest points in this game, graphically, are the mechs themselves, and the 3D surroundings they battle in. The mechs are dingy, blocky, and mostly ugly, which gives them a very realistic look when compared to the tanks and APCs of the time. Mechs are well animated and have a lumbering look to them, though they've unfortunately been given too much of a human touch when it comes to movement. For instance, when a mech takes a hit from an enemy shell, after it regains its footing it will move its turret side to side, much like a person would to shake the cobwebs out of their head after taking a hit. Strange to see a lumbering mech do the same.
Battles can take place across any number of terrains, from urban wastelands, to snowy mountaintops.
Each battle arena is a representation of the terrain the battle is taking place over. So, if one of the opponents was standing near a city, the battle will take place on a deserted street. Or, if both mechs were in an open plain, the surroundings will look appropriate. The arenas look nice and are well detailed, and feature a variety of atmospheric effects, like the red glow of a sunset, or the fog and flakes of a heavy snowfall. These effects give a very realistic feel to the game, but the design and animation of the troops fails in that respect.