This is for players who want all the various aspects of a battle, and are willing to put up with the time and effort required to keep track of them. Each level has a different effect on movement and combat. There are also 3 unit movement types. Unit counters have attack, defense, movement, and morale numbers. Most counters break down into 3 or 4 steps.
Battalions can voluntarily break up into companies.
Map and counter graphics are good, with tan for British, Green for American, Gray for Wehrmacht, Blue for Luftwaffe, and slightly different shades for Rangers and Navy. The charts are clear and easy to use, but they are scattered around on the map and on several player cards. Some information is only mentioned once, either on a chart, or in the rules text, but not both. The Allies get many ship counters, which act as off-shore artillery. Both sides get air power, for ground support, interdiction, and air superiority, and the Germans can try and go after the ships too.