The system of blocking and counter-attacks is well thought out. And because the characters vary widely in size and strength and speed, the game plays very strategically. Larger characters will want to back off and get some breathing room so they can wind-up for devastating strikes. Alternatively they'll try to knock their opponent off the map with their heavier mass. Unlike many other fighting games, the combat is very grounded.
Characters can only jump a very short distance.
The emphasis is on dodging, blocking, and counter-attacking, not hurling through the air pummeling your opponent with fireballs. We found the strategic combat a hell of a lot more challenging than many other fighters, and the action was still fast-paced enough that there was no shortage of excitement. The models are superb, surviving even close-up scrutiny. Seen here, Sophita's hair and skirt will blow realistically in the wind, and her lips will move as she speaks. Graphically the game is gorgeous.