So, over time, we modified and updated the game into an entirely different beast. As we watched the game unfold and we became more familiar with the world we were working with, we felt that the characters and locations deserved a little more attention than we had previously given. So if you look at the project now, it's such a departure from the original concept you'd be forgiven for thinking it's a different game entirely. We now use a variety of cameras in order to illustrate the new high polygon characters and locations from the traditional third person view to the fixed, or event triggered camera. We can pretty much do what we want and have an incredible amount of flexibility.
Cameras can track, sweep around, zoom, all under our control.
Add some music and a few sound effects and hey presto. The whole thing has an incredibly cinematic feel to it. Such creative freedom has lead to some genuinely exciting moments in the game. Pern One thing that strikes home about the game more than anything else is that the graphics are really rather good. This allows them to frown, raise eyebrows, laugh and scowl all with a convincing degree of realism.