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All options are game-based activities employing color graphics and animation.
The Changer involves reducing fractions to lowest terms, renaming fractions by supplying the missing numerator, and changing mixed numbers to improper fractions. The Stomper asks students to compare fractions with like and unlike denominators, and to determine if a mixed number is equivalent to an improper fraction. The final activity, the Factory assembly line, links skills from the previous activities. The type of skills to be offered in the Factory and their sequence are determined by the teacher through the Teacher Options facility of the program. Throughout the program, when a problem is missed, correct solutions are immediately shown.