Not that there's anything wrong with this, because Supercross 3D is an engrossing and fast-paced game. Each race is an aggressive contest, as victory or defeat hinges on the player's ability to quickly cut into turns, block and bump opponents, and find the fastest way past each obstacle. The game ends up constantly challenging the player, and it's that challenge which makes it so exciting and so much fun. The rest of the game is just delightful. Controls are simple and responsive, though some might find it a little sensitive at first.
Difficulty levels are significantly distinct, and the default setting is tough but beatable.
It also doesn't mention some of the game's rules or features, like how accelerating before the race starts results in a penalty delay. The poor manual doesn't affect the game per se, but it does create an unnecessary handicap for players who don't experiment with the game. While Supercross 3D delivers in captivating gameplay, it falls short in the sights and sounds. The actual race is rendered with a mix of sprites and texture-mapped polygons, but the frame rate is a slow 12 to 15 frames per second. The game manages to be playable, but it's still a distracting and disappointing result.