He also edited Feng Shui and Everway , two totally different and totally brilliant games, totally and brilliantly well. He's also taller, younger and better-looking than I am. If he weren't such a great guy and good friend, I'd have to kill him. As it is, I had to interview him. I'm very fond of Delta Green , Unknown Armies , and our fiction anthology Alien Intelligence , but probably the one that I was most personally responsible for and and the most satisfied with is Golden Dawn .
Development is a lot like masonry, or cabinet-making.
It doesn't really work that way. Once we're past that hurdle, the final stages of production go fairly quickly. And frankly, after eight years of no deadlines and loose scheduling, we're still doing fine. People seem to know that the wait will be worth it. I have done it differently, when I was at Daedalus.