The RISK point system is a welcome innovation. Combos can theoretically be chained indefinitely if your timing is skilled enough. While chaining together moves, Ashley will cumulate RISK points which, in turn, have their own effects on hit probability, damage output, and potential curative magic effects. Aural delights coming from Squaresoft should be of no surprise to any video game veteran. VS delivers ambient tunes to accommodate every scenario, each fitting the setting perfectly.
All characters are the silent type, only speaking through dialogue bubbles.
It's clean and detailed textures set off the creatively structured world nicely, although up close they become almost undefinably pixelated. The detail on Ashley, Sydney, and other characters and enemies are spectactular as well. The polygonal characters imitate their artwork counterparts almost flawlessly. Ashley retains all of his powered-up equipment from the end of the game and is allowed to continue the quest from the beginning, ala Chrono Trigger. Vagrant Story holds its own with Squaresoft's big titles, and it's sure to mop up the sales this summer.