Once fire is learned, crawling under smoke in a fire is shown. Levels are controlled by menus. Each level has its own adjustable help . Within a level, such as crawling under fire, a fun animated character can be added to demonstrate the action. This allows practice both with someone leading and, once the skill is mastered while being guided, alone.
Complexity grows within each game.
The room scenes can be adjusted to provide little furniture, allowing the player to concentrate on the action with less distractions. Then scene details can be added in two steps, progressively making the scenes more realistic. Random choices are used . Individuals with disorders such as autism are often experts at recognizing patterns. The fires in the rooms can be generated randomly at advanced levels, to ensure that players learn the desired skill, not the game's coding pattern.