The textures on the walkway following the second step are much more refined and the clarity extends well past the large shadow. Decreasing the value from the default of 4 to -1, results in the use of a greater number of polygons to render curves. Taking a look at the above images reveals that the edges of the yellow armor and the arc above the armor are much smoother. All rights reserved. Reproduction in whole or in part in any form or medium without written permission of the site's owners is prohibited.
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