The first unit contains a Sergeant, a heavy weapons trooper, and two commandos. The second unit contains a Corporal, a heavy weapons trooper and two commandos. Both groups have full combat loads. A Nightmare starts at each square marked with an M, facing in any direction. Others enter during the game.
All machines start with full combat loads.
Two Nightmares enter at each machine entry point at the beginning of their phase on turn 1. An Assault Fiend may enter through any machine entry point at the beginning of the machine phase on turn 2. At the start of turn 3, the machines receive reinforcements. Before the scenario starts, roll a D6. This is the number of Nightmares the machine player may receive as reinforcements.