The Paladin starts off with balanced attributes in every area. To my experience, placing points in all these areas are required, but Strength and Dexterity are most important. Strength , for almost every character, allows you to wear the best armor and shields available. Since the attack damage auras work with percentages, the higher the strength and the damage of the weapon, the better the modification the aura will provide you. Dexterity is not so much for defense since the Paladin is a protectorate character.
Dexterity is meant for attack rate.
Monsters in general become harder to hit and if your dumping mana to air when attacking, that doesn't make use of your resources very effectively. Vitality stills grows with the paladin since heavy armors can carry him down. Also, with high hit points and maximum defense, the Paladin will be hard to hit, and if hit, will be able to survive the carnage. Energy is low since the Paladin relies on mana-free auras. Queries to the Webmaster .