Should you choose not use the SGE, the buttons can be mapped through the game's interface, if the game allows button mapping. Now that the Cyborg 3D was custom-fit, and programmed, I prepared for the the testing phase of our highly scientific analysis. Unlike dog fighting, the general aviation sim pilots need a steady hand for bad weather landings and engine-out approaches. With strong cross-winds or a failed engine, the ability to add rudder input is essential, and when using a keyboard, the task is almost impossible. Roll is basically the thing people think of when they imagine a plane turning, the plane leans to one side and Goose shouts Yee-Haw Jester's dead.
Ailerons are responsible for roll on most aircraft.
Pitch on the other hand is the angle from nose to tail, controlled by the horizontal stabilizers, and determines whether the plane is in a climb or dive. Yaw is a little harder to describe, so try to follow me here. Imagine the airplane is balanced on a pole, and is sitting horizontal to the ground. Now, lets take this new found knowledge and apply it to our Cyborg 3D. You are flying along, and suddenly one of your engines dies. The remaining engine will induce a twist along the yaw axis because of the loss of thrust on the opposite side of the aircraft.