However, those levels are vast and jam-packed, with all kinds of modern architecture to level. Many stages contain hidden and yet natural additions that affect gameplay, such as the bobsled run and ski jump that you can compete in on the ski resort area, or the rocket silo that sends cars spiraling into space on the NASA stage. Other rounds, like the first game, are simply all about dropping buildings on opponents. Many of these special stage features add to the chaos of multiplayer gaming, making the multiplayer mode a battle against both man and environment. My issues with the game are few, but they're the same problems we had with the first V8 that should have been fixed.
Control is also buggy at times.
Cars still pass through each other when pushing against each other, which helps avoid cheap damage but also ruins the integrity of the game. Graphics Luxoflux, V8's designers, attempted to make this second game more uniform across all platforms, which is a very good thing considering that this year the benchmark wasn't N64 performance but rather the more powerful Dreamcast. That means that Luxoflux overextended themselves on the N64 while aiming for Dreamcast quality, and the system seemed to be able to catch up with their ambitions. While the original looked like an improved PS game, the new game features lighting effects on cars, vast draw distances, and complex level architecture. Everything explodes with magnificence, just like last time, only this year the framerate has been locked down better.