You can visit his page here. A new bot has appeared for Unreal Tournament, titled the PlannerBot. Agents generate goals based on their current state and the state of the game world, and maintain plans based on the actions required to complete these goals. Agents can have their current actions interrupted by new goals multiple times and still remember to complete original tasks. Agents possess mood which affects their decisions in interesting ways- a scared agent may flee from combat, an angry agent may instigate new combat, a happy agent may try and remain close to teammates for assistance.
Agents take into account their past experiences with other game entities when making decisions.
Agents share their attitudes with allies - attacking an agent will affect the mood and attitude of all of that agent's affiliates. This leads to very interesting, subtle interactions. Get a copy here. Come the new BE and it will be my final farewell to everyone, but atleast until that time I will try to update daily with what I can, to help keep the site alive. Over half of the email I recieved is spam, and it begins to devour your mind after some time.