He has answered our every question in great detail - our questions are in light gray and his answers are in orange. Some players believe that this was done to try and mask an unbalanced rule system, where skills and level meant too much and player statistics meant too little. The rules and statistics will be quite obvious for the player who would like to fine-tune their characters. We would like the experienced player to be able to use the system.
All skills are dependent on one or more ability.
This means that an increase in one ability will have an immediate effect on the branching skill. A low ability could limit your development in skills associated with it. This will also be described in numbers. The rules and statistics is in this way quite open for the player to learn and use. The screenshots show some excellent visuals, although it seems like many of today's 3D cards might bog down showing all that scenery as well as dozens of players at once.