If you wanted only an Alchemist you could simply assign the peasant to start training at the Alchemist lab, thus skipping the Archery building. Should a peasant be produced and not be assigned to a training hall or a some form of resource collection you will be alerted via a button on your HUD that will take you to the idle peasant in question. This feature alone can save lots of frustration for players worried about maintaining an efficient town. However, like I stated above, resource management isn't half this game and if the way managing your resources sounds exciting, wait until you hear about combat. Visually combat is impressive.
Cannon balls roll down hills, arrows bounce off the ground and blood pools form from corpses.
It's all quite amazing. The environment, which Liquid has created for Battle Realm to play out in, is very conducive to combat. Before, in other strategy games a simple forest was either an obstacle or something that slowed you down. In Battle Realms it serves a much more realistic and natural purpose-cover. Moving your troops into a forest dampens their movement but allows them to observe what occurs outside the forest without being seen.