Make certain that the drivable package is in the list of EditPackages. When you restart the editor, the drivable package will be available in its entirety. RotationPhysics Make the rotation rates dependent on something else, e.g. the velocity. PostBeginPlay Initialize extra variables DoPhysics Modify movement physics UpdateOwnLocation Make something else move with the drivable Activation Make extra stuff happen when the drivable is activated. Easier and more 'portable' than overriding the whole Activated state.
Deactivation Make extra stuff happen when the drivable is deactivated.
Easier and more 'portable' than overriding the whole Activated state. Include extra stuff that influences the exact positioning of your drivable. Include extra stuff that influences the exact rotation of your drivable. Activated Rigorously modify behaviour when the drivable is active Tick Add actions that need to be executed often. Lookup and turn can be used for other drivables, or for looking around.