The units will cast spells automatically, often starting with defensive spells first, followed up by more active spells. As the game progresses the player will gain access to units with more powerful spells as well as heroes that have learned better spells. The economy of Kohan is yet another foray into uncharted waters. The Kohan economy is a supply and demand based economy, where the player receives a certain amount of resources per minute and pays out a certain amount each minute as well. The excess resources are converted to gold and added to the vault.
Any negative resources cost gold to replace, which is subtracted from the vault.
The gold vault is the only stockpile in the game that increases or decreases. Now he recruits a company with four archers in the front line. Archers have an upkeep cost of 2 wood per minute. He needs another woodmill. The most significant feature of our interface is the panel system.