Traditional Pipeline Figure 1. Since this geometry is unique to each human character, the same tedious process has to be repeated for each one, which raises the costs and risks of adding many characters to a production scene. File sizes become large, and each becomes a distinct database with little that can be shared. This engine builds different humans by reading their Reflex DNA sequences, which are created interactively through a simple visual interface. As a result, there is no need to manage a huge pools of geometric data.
Creators can immediately move along animating human characters.
Emotions, personalities, and performances can be created on the same day that a character is first designed. 2000 Reflex Systems Inc. All rights reserved.