The interface is easy to use, and most gamers will be up and running within minutes. Gameplay is where Septerra Core is most lacking. My first gripe is the combat engine. But SC's combat engine is inflexible and too simplistic. First, there are no range modifiers for any weapons in the game.
Any weapon can hit any enemy from whatever range.
So a sword can hit an enemy just as well as a rifle, even from the other end of the screen. Secondly, there is no unit movement allowed in battle. When combat begins, all units jump up in the air, and wherever they land is where they stay. Also, sometimes your party will be randomly clustered together, so enemies' cluster attacks will damage everyone in the party. Another thing that is maddening is the fact that monsters respawn on every map once you exit an area.