The live player's score has these pitches chosen beforehand. The computer version chooses the pitches in real time. Each section also has a randomly chosen dynamic level. Again, live players have these levels prepared, the computer chooses the dynamics in realtime. A randomly selected timbre chosen from 10 presets.
All voices use the same timbre for the given section.
Because of the multiple voices, avoid buzzy timbres. A randomly selected number of players from 1 to 4. These players represent the four octave range of the gamelan balungen instruments. A randomly selected loudness level out of four possible. Comments by Nick Some technical and personal reflections on the software realization.