Well, it has happened again, and now you will all know what thoughts disturb the mind of one commuter as he contemplates wind-swept Earlsfield station in the early morning. One obstacle to the character creation system is that I wanted to use the consistent dice-rolling mechanism of the whole game in some way. None the less, the dice are used to provide a variable element for each character. The final note I have to say about character creation is that companions are not superheroes. Although some of them may be quite competent in certain areas, in general a companion is just an ordinary person who has found himself or herself caught up in the Doctor's adventures.
Concept There are two ways of shaping a character.
First, you can imagine a person, his background, how he will react to certain circumstances, and his likes and loathings and then tailoring the numbers to fit this concept. Second, you can work out all the numerical information, assign common abilities and pick special abilities, using such game-related material to help envisage the character as a person. Either way is satisfactory. If you are stuck for ideas, try modelling a companion on one of your friends or a well-known actor. Each player starts with a number of points with which, in effect, he buys the character's skills.