The glove is used to map hand motion into the scene. Measured voltages from strain gages along the fingers are used to calculate the angles and positions of the users hand. Accuators on the glove are used to relay contact information to the user. The user is able to see a version of their hand within the scene. The system is linked by a variety of software and data conversions libraries.
Contact is calculated with collision detection libraries.
Graphics are done with OpenGl, Glut, Glui. Prototyping done on the Helisys LOM and the Z-Corp Z402 machines. All rights reserved.