There are some more diversified levels, but the overall feel is strict and confining. Some of the levels use vehicles, allowing you to control such tools of mobility as a hang glider, jet skis and a snowboard. Through it all, there's always one beginning and one ending, meaning brutally enforced linearity. Kao is obviously aimed at kids, but the level of difficulty isn't. The game is just far too unforgiving in its gameplay.
Cheap hits abound.
Mis-aligned jumps plague progress. Poor hit detection makes everything needlessly awkward. Mundane, boring flow offers little to keep you interested. It's not a challenge - it's a study in frustration. Adding to the annoyance is the lack of true checkpoints.