No doubt, the games will sell well. Developers will continue to wow editors with better graphics and drivers with supposedly more realistic physics models. But the nature of the beast will remain the same. Puhlease don t talk to me about realistic. Decreasing the surface traction coefficient and making the steering more sensitive does not qualify as realistic.
Any coder can make a game impossible to drive.
The graphics, while not stunning, are at least pleasing. In essence, racing simulation s bright future is the same old wine in a brand new bottle. The game boots, the gamer chooses practice, single race, or championship season, and the game plays. The cars are a bit more appealing than the game s predecessor, but little else has changed.