Understand the various processes used to manage a software design project. Practice and improve on group problem solving and communication skills. Develop insight into how discipline can be used to enhance creativity in design. All students are expected to maintain standards of academic integrity by giving proper credit for all work. All suspected cases of academic dishonesty will be reported and pursued.
All assignments are due at the beginning of class on the due date, unless otherwise specified.
Assignments will be accepted up to 24 hours late, with a 10 point late deduction. No assignments will be accepted after 24 hours.