Given the heightened realism the designers are aiming for with the title, the Flame Thrower is predicted to be proficient in cleaning out small areas containing one or more enemy units. A possible weakness may be the gas tank carried on the class's back, fueling his weapon. Certainly a well placed shot to this tank would mean certain death for the player. Commander Perhaps the most unique class introduced to the Team Fortress franchise, the Commander class represents Valve's opportunity to attempt to design a quasi-strategy game. While not directly participating the game's action, the Commander is presented with a bird's eye view of the battle-field.
All orders are well educated, considering the player's larger view of the world.
The commander will also have the ability to control the actions of non-player units such as vehicles. With this class, Valve aims to immerse the player in a game style familiar to them due to its resemblance to standard RTS games, making TF2 a multi-genre title and perhaps paving the way for future strategy titles from the company. Like the commander, this class is not involved directly in the gameplay. Rather, he acts as a helpful instructor to inexperienced players who may require some direction. Imagine, if you will, introducing a first time player to the game.