The roughly ten-minute presentation was cut, edited, and scored more like a movie trailer than a video game preview. In those ten minutes we were introduced to the new look of Metal Gear, powered by the PlayStation 2, and it was unlike anything we'd ever seen before. Months later, as the development cycle progresses, Metal Gear Solid 2 continues to stir us with stunningly realistic environments, especially in its use of lighting and weather effects.
Character animation is also incredibly natural.
The cinematic presentation in MGS was taken to new heights in the trailer, and although the action won't be presented from such a dynamic perspective in the finished game, MGS2 still advances by a huge leap the convergence of movie and game. In December 2000, Konami revealed more of Metal Gear Solid 2 to a hungry North American game press, in attendance at the company's Gamer's Day event in San Francisco. Members of the press weren't allowed to play the game, but company representatives walked the media through playable sequences, letting us see how actual gameplay footage fares next to the impressive cinematic sequences we saw earlier in the year at E3. The results were quite impressive. And the option to switch in and out of first person perspective appears at this early stage to add quite a bit to the Metal Gear flavor.