Individual gear lengths can be changed and so can the fuel level. The point of the car where forces are applied is physically calculated from these factors and from the surface adherence, current tire spinning etc. The center of the car rotation is also computed. Accurate physical and technical data for an F1 car has been provided by a popular F1 team, making the car behavior very realistic. Each team has a truly independent car model and there are different engine sounds for each car.
Damage is possible to the wings, wheels, engine, gearbox and brakes.
The FOA have not made any stipulations about the game content other than the representation of the teams, circuits and drivers. The weather can be sunny, rainy or overcast. There are varying levels of rain that change during the race and around the circuit depending on the terrain. Flat spots on tires appear after locking the brakes and this affects the grip level. The glowing brake discs are fully linked to physics engine so that heat is always stored and discs only glow if brakes are at correct temperature.