Units then recover and a new cycle begins. As I noted, there are two cycles to a turn. A unit expends diff. All options are supported by simple on-map charts and tracks. So unlike other games at this scale, one can't move and fight with everyone all at once.
Attacks develop, fail or succeed and can be reinforced, or exploited.
Lotsa interesting air units. The Iranis are outgunned but can dig in and cause the US all sorts of grief since the US doesn't have many units. There's a nice interface between target unit AT numbers and terrain which provide a multiple for tank and mech. The most impressive thing I noted about this design is almost 10 years after its publication, and after the Gulf War and everything that action revealed about ops in this part of the world, this game really plays true. You can compare the capabilities of various types of US light forces, including the 10th Mtn and some minor forces from NATO allies and Sov.