This course aims to provide historical context for computer arts by examining the interaction between the arts, media technologies and sciences in different historical periods. Materials fee required. Students will pursue projects of their own design over two quarters with support from faculty in a seminar environment. Project proposals are developed and presented, informed by project development guidelines from real world examples. Projects are then developed with presentation of the project along with complete documentation as the final goal of the course sequence.
Collaborations are possible.
Portfolio required for admission. Directed group study on a topic or in a group field not included in regular Department curriculum by special arrangement with a faculty member. May be repeated for credit twice. Requires instructor, Department Chair and Provost approval. Only open to upper-division students.