Yet the result is to diminish the game's power. The rest of the artwork, however, is top notch. The world created by Interplay is fractured, tortured, and in constant tension. Brooding, somber artwork complements this. The spell effects are universally excellent, as are the character animations.
All games make trade offs.
Great games trade off on the side of gameplay, and that is what Interplay have done with Torment . Because the entire game is story driven, physical aspects of the central character become much less important than the journey he takes. In fact, too much choice would conflict with the world and the situation. As a result, you can't start the game as anything but a standard Fighter, though a set number of attribute points can be allocated freely. Here I would strongly suggest to weight things in favour of wisdom and intelligence as these two attributes affect memory recall and dialogue options.