This game differentiates between an initiative check and a morale check. This terminology may be good for La Bataille to use to clarify this effect as well. Units must check morale if within 2 hexes of a routed friendly unit and 2 hexes of an enemy unit. Units cannot rally if within 4 hexes of an enemy unit unless a formed friendly unit is between them and the enemy unit. Routed units rally to disorder.
Disordered units rally to good morale.
Routed units that fail to rally lose 1 Coy. If a unit is surrounded, it may retreat over enemy units, losing 1 Coy per enemy Coy in the hex. I normal lose. There are 3 morale levels. There are both Leader counters and HQ counters.