The game begins with visibility of only 100 meters at 0530 and, starting with the second turn, increases by 1D6 x 100 meters per turn, rolled for at the beginning of the turn, until visibility increases to 1000 meters. At that point the fog is considered to have burned off. One battery 105mm available on call once Soviet infantry is spotted. Each time the battery fires, cast 1D6 for that to have been its last turn of fire. Win by having troops in Korpetsch at the end of turn 10.
Artillery is divisional support.
No flank marches are permitted. All units initially have Attack orders. Morale Grade is Regular. Replace the two Command Infantry Stands with Infantry Stands. German MEs begin the game with the initiative.