But those who would prefer a painless, forgiving hitting system will no doubt love Griffey. Once again, this will only matter to die-hard baseball fanatics. The game's polygonal 3D engine sports players with long, awkward arms and legs, and thin bodies that constantly pitch back in forth while batting. While the players aren't necessarily ugly, the field and stadiums surrounding the action definitely are. Angel Studios has used just about every Nintendo 64 filter known to man, including anti-aliasing and excessive dithering, for a final effect that is both blurry and lacking detail.
Character animation ranges from excellent to awkward, with players that run in stiff, jerky motions.
On the other hand, the game does feature an excellent dynamic camera system which highlights the game's action. For example, if a ball is popped up, the camera will shift to a view just behind the fielder's head and players will actually get to see the ball falling down into his glove. It's very well done. We would be lying, though, if we said that we weren't expecting a little more graphic finesse for a game that has been in development for so long. What Griffey lacks in the graphics department it makes up for in terms of sound, with atmospheric crowd cheers, organ music, fireworks, booing, commentary and even city noises like ambulances driving by.