There's just enough to make it interesting. Characters wait for certain lines of dialogue. Such urges suggest a deterministic structure to the game world. A tourist can only gaze and not interact. A masterful subject, the game designer for instance, can dominate all decisions within the game world.
All friends become enemies, and all enemies, friends.
By the end of the film, the audience is unsure whom to trust, and predictability falls into doubt. In this set of columns, we have made an effort to understand the rules of the game we are already playing with one another, the game of ethics. We can anticipate outcomes, but we cannot fully contain the possibility of the unexpected. But we must consider the future, because as we have already seen, its approach is inescapable. Multiple, unpredictable paths are possible.