3D Means Business Even as recently as a few months ago there was a buzz around the industry that publishers would have to be insane to ship a 3D accelerated only game. LucasArts are any indication of where the market is at. The only way you are going to get me to read one is if I've played a game for hours, grown to love it, and then want to figure out the intricacies of the interface. I think the reason a lot of games are inaccessible without first reading the manual is due to the fact interfaces aren't well designed. Look at a game like Zelda on the N64 that stars off as simple as one can get and then adds layers onto the basic game mechanic.
Accessibility is king.
Here's a little game from British-developer Team 17 that really caught my eye. It sort of feels like the Shareware game Scorched Earth cross-pollinated with Lemmings. Published by Microprose, the series has been around for a few years, but this is the first one that has really caught my attention. Perhaps part of the reason why I turned my eye to it has to do with the wonderful advertisement that's been running in PC game magazines. It's clear, vibrant, and a testament to how game advertising can be done the right way.