Not only is the gaming industry's audience old enough to have graduated college, the industry have been trying a great deal to regulate the distribution of games intended for older people. When going to pay for the game, the cashier questioned my age and warned me that there is graphic violence and a great deal of profanity in this game. Even now, the concern to sell games to teenagers is rising in order to prevent lawsuits and problems. The growing concern of selling these games has become contagious around all stores, very soon legislation will be imposed preventing minors to buy games intended for a mature audience. The gaming industry should not be blamed for consumers' violent acts because there is a proper rating system, a strong concern at stores, and noticeable forewarnings on the games' box which notify the parents which games minors should not have.
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