There are so many resolutions and colours available, so much memory to play about in, and absolute acres upon acres of hard drive space that you would think it pretty difficult to make a game look anything worse than average. Somehow, Mission Humanity actually manages to pick out the most gaudy and downright ugly colours from the the entire spectrum available. Even blue rocks look as if they're rotting. The ground textures, as well as being the wrong colour, make the positively ancient Civilisation look good. The sparse detail is repetitive and looks so flat you can't help but feel the troops are marching around on a piece of painted polystyrene.
Buildings look dull, but units, especially the foot soldiers, look very bad indeed.
To say they look like the stick figures from Dune 2 would not be an exaggeration. I reckon Dune 2 would be the looker. And then there's the sound effects. Like the rest of the game, it's hard to describe any one particular fault with the sound because everything about it is just plain bad. The music is annoying and it won't be 30 minutes before you're reaching for the options menu, but then again, music is notoriously difficult to get right.