Architecture Architecture deals with the actual physical design of the level. It is marked taking into consideration several different topics. These include detail, realism, and, of coarse creativity. Detail covers certain non-essential features that add to the overall look and feel of the level, such as light poles and marketplaces in cities, ornate pillars in a palace and so forth. Examples of this are observation decks on space stations, taverns or cantinas in cities.
Creativity is perhaps the most important factor of architecture.
It looks at the different ideas used in the level, and the originality of the level. If a level has been wrongly stitched, it will lose a lot of marks in this section. The choice of textures is also very important. If a level which is set in a city constantly uses the same textures over and over, it soon becomes very boring as it all looks the same. However, if the level is set in an Imperial base for example, overuse of textures can give it the uniform Imperial look.