Todd begins each level with a film roll capable of snapping 60 photos. Players must decide when to take a picture and when to hold off, but they also need to determine what object to use in order to entice the Pokemon to pose for them in any given situation. Each Pokemon may dictate a different course of action in order to capture the best possible picture. Once players are satisfied with the pictures they have snapped, they can take them to Professor Oak for judgement. The better they are, the more he likes them, the more points players are awarded.
Control is very intuitive.
Zero-One takes them in, nearly all of the buttons are freed up for other purposes. The analog stick is used to control the direction players face as they coast along on rails. The Z-trigger zooms the camera. Everything controls wonderfully and it really is a lot of fun to just try out different methods on the various Pokemon. Pokemon Snap does have a fair amount of problems, however.