Upon the completion of movement, possible battles are determined. If there is any node that has counters from opposing sides in it, there must be a battle. In addition, battle must occur between the moving side's commands and commands allied to the opposition. Play then passes to the next player-side. The nodes on the map serve not only to provide battlefields, but also to regulate movement.
Counters move from node to node along the indicated movement paths.
Counters may only move from one node to another that is connected by such a path. Each node moved into costs one movement point. A counter may move as many nodes as it has movement points. At the end of movement or post-combat movement, each node may contain no more than four counters of the same side, plus a naval counter. When a land counter enters a node occupied by an enemy land counter, it must halt.