So if an enemy company comes too close to your city, the militia will emerge and engage the offenders. Even small towns have a decent level of protection through the militia, while large cities can field a very formidable force if attacked. Kohan's graphics are sprite-based and generally quite good. Individual units are well animated and easy to identify even with the game's somewhat distant view of the action. The terrain is very well rendered and hinders unit movement appropriately when you try to march your armies through thick forests or over hills.
Cities burn when damaged and crumble to ashen hulks when razed.
Dead units quickly but gradually fade to skeletons and then to nothing. Taken as a whole, the visual quality of Kohan is very impressive and very refined. Even the menu buttons are nicely designed, well laid out, and easily identified. The game's tutorial mode, which may or may not be complete, is well implemented as well. If this tutorial stays as it is in the demo version, newcomers to the game will have no problem picking up the various features and complexities of Kohan.