An array of SFRotation values. An array of SFString values. 2.5 Transformation VRML use a World Coordinate System. To move, scale or rotate shapes is used the Transform node. If there will be only one shape you do not have to use the brackets.
Center field sets a point through the axis of rotation goes.
ScaleOrientation field determinates the axis along the object scales. The IndexedFaceSet VRML allows you define patches of flat surfaces. Two rules govern the definition of these faces. First, all the points of the patch must be coplanar. If they don t, some of browsers will render them wrong and some of them doesn t render them at all.