In Lightwave, or other 3d software, polygon count isn't the critical issue as it is in vrml. In vrml, high polygon count can quickly lead to large slow loading file sizes. Chirico's work was an early influence on my own work, as a young teen aged aspiring artist, I was very much entranced by the lonely and somewhat frightening aspect of his visionary worlds. With vrml I can come closer to that imagined experience. I have had a disabling illness for several years now, a condition that involves in it's many symptoms, intense chronic pain.
Chronic pain is defined as pain that lasts for at least several months.
My pain has traveled with me for over thirty years. The condition has progressively slowed me down from a one who had hiked the Grand Canyon of Arizona, twenty one times, to a more sedentary life, that at many times, even keeps me from getting out of bed. This transition from leading a very active hard working lifestyle to a more limited life of resting and meditation, and being forced to ask for help, has taken it's toll on my pride, my enthusiasm to hike in the wilderness and my assessment of my own self worth. It has been a difficult time of dealing Federal agencies that don't want to help people in need and the constant, unrelenting struggle with pain and monetary poverty. The long staircase to the top, to true inner peace, is winding and treacherous, one could fall off easily at any time, unexpectedly and die or be seriously wounded.