A club is a club is a club. Pick up a thick tree stump, and you have a club. Or, have some smith make you a metal one. The damage is not that great, but the club is great for those nasty skeletons or clay golems. This is a good one for the cleric classes to get for that magic cudgel they can create with spells.
Daggers are great little weapons that do little damage with lots of speed.
When you must stop mages from casting spells, or you want to stab someone in the back as a thief, the dagger will get the job done quickly. Use your fighters for spell disruption, your thieves for backstabbing, and your mages for a backup. Those pesky critters that get in too close for comfort should feel the edge of your dagger. Zing a few darts at them and hope for the best. This little weapon is not heavy at all on damage, but the rate of fire is great.