In the Trek universe, the stories deal with many shades of gray and human interactions. Other differences are the pacing of the battles, size of the ships and, in Star Trek, an increased emphasis on characters working with each other to accomplish goals. Their similarities are that both have strong, well-developed characters and worlds and, of course, space combat. Our previous titles have focused on the player controlling a small, fighter-type craft. This alone changes the tenor and feel of the game, specifically in combat.
Characters are more realized than in any of our previous games.
The player will interact with his bridge crew in order to command his vessel. These bridge characters will be a central part of the story and engage in dialogue with the player and each other, offering their viewpoints on the situations that will spring up during the game. Another difference from our previous titles is that the player is never removed from the story or the game world. From start to finish the player is immersed, no longer going out to an interface screen to select new missions. The story and the gameplay flow seamlessly from start to finish.