Players receive one of each of these cards and can never lose them. At the beginning of a turn all players decide what action they want to take and place the appropriate card face down in front of them. In this order players complete each turn, which consists of the special action of the card played and their basic movement. The special action of each card is straight-forward. Ramming allows a player to smash her car into an opponent's car.
All rams do damage to both cars and some alter the speed of the cars.
The current speed marker is moved down the desired amount of speed. Also, although players may not use standard acceleration to increase the speed of their car above the car's maximum speed, turbo-boosts do not heed this rule. However, a boosted car must reduce its current speed to its maximum speed on the following turn. The last action card is the U-turn and used only in the advanced game. This action allows players to turn their cars 180 degrees by bootlegging or U-turning.