Facial details are especially impressive and the character's eyes follow their adversaries as they move around the arena. The quality of texture mapping is superb, with highly detailed clothes and realistic movements easily generated by the Dreamcast 's cutting edge 3D technology. The only discernible difference between the home version and the arcade machine is that the character's clothes don't flow quite as much as in the arcade version. The arenas in which the fighters duke it out are modelled in true 3D and are very impressive. There's a good range of 3D background detail, as well as different heights of floor in the main rings.
Different arenas demand slightly different fighting styles.
For example, one level sees you fighting on the roof of a building. It's easy to throw your opponents and see them slide off the slanted edge of the roof, thus allowing you to win by a ring out. The island level hints at some of the Dreamcast 's more advanced 3D effects with some nicely modelled water. One of the most impressive demonstrations of the hardware is the level set on the great wall of China. The wall is modelled in 3D and forms a stunning background to the action.