All of the groups will be affected by the RPS stats of the leader of the group, so you'll need to choose wisely when assigning positions. Some nice little additions into the battle dynamic include realistic zones of vision and hearing. This means that you'll be able to set up ambushes in dark forests, crawl around behind houses, spy, capture detected scouts, get together groups of rangers for scouting, and attack suddenly in order to scare your opponents. Which is also a neat little feature. The outcome of battles won't always be decided by who has the bigger sword arm.
Characters have the chances to panic, go berserk, surrender, and run away to heal.
All of this should keep you firmly planted in the edge of your seat. All of this will revolve around the adventure that you'll undertake through the Fatherdale valley. All of the characters will be able to travel from one end of the valley to the other, which means that random encounters can happen. The environment will also change as the time changes. Gameplay will be effected in different light through the way things look, characters behave, and events happen.