Expect more of your questions to be answered in the next issue of the Pharaoh Newsletter. Well, sort of, but I don't want to reveal too much at this point. Pharaoh is not a game about combat or conquest, and in fact this is even less appropriate given the Egyptian setting than it might have been for the Roman setting. Nevertheless there are a few occasions during which players are given some choices regarding foreign conquest. If a house doesn't need a supply of a certain good, or would not benefit from a supply of a certain good, none is purchased by the bazaar buyer.
Buyers can now pick up multiple commodities in a single trip.
This, in combination with the two other points above, allows the bazaar to be more adequately and appropriately stocked to serve the needs of its local community. Finally, for those of you who really crave that extra bit of control and precision, we've incorporated a special orders panel for the bazaar, allowing you to order the bazaar to 'buy' or 'don't buy' any items. Pharaoh is primarily a single player experience. A closely guarded secret. But seriously, we have a ton of ideas, and we've received a ton of requests and suggestions that we really haven't begun to narrow the field much yet.