Otherwise, it has another chance to recover on its next turn. The ability to stay in one place while airborne. The ability to fly backward. The angle at which the creature can climb. The angle at which the creature can descend.
Any flier can begin descending after a climb without an intervening distance.
Swim A creature with a swim speed can move through water at the listed speed without making Swim checks. The creature always can choose to take 10, even if rushed or threatened when swimming. Creatures can use the run action while swimming, provided they swim in a straight line. Local Movement Characters exploring an area use local movement, measured in minutes. A character can hustle without a problem on the local scale.