Shield generators modify this roll. So in the example, if the target had a shield generator protecting the side you were targeting, your odds would be reduced by one, and you would need to roll a 5 or 6. Roll a six sided die to determine which of those columns the shot hit. If the damage brick cannot fit because an existing damage brick is in the way, move the new damage brick one stud deeper into the ship, removing equipment if necessary, until armor the new damage brick will fit. If damage ever goes all the way through a ship, the ship is destroyed.
Damage passes all the way through a ship.
Varients Extra equipment Players can make up special equipment for their ships, add bricks to represent the equipment on the baseplate, and define the effects if the equipment is damaged. Destroying thrusters on left side of ship prevent the ship from turning right, and vice verse. The object of the game is for the ship with the camera to fly past some object, such as a base or asteroid, take pictures, and escape before destroyed by ships guarding the object. The mission fails if the camera is destroyed. To balance out a scenario, allow one side to use a four-sided die for determining hit location if they have higher skilled crew, such as a dedicated gunner, or sophisticated tracking system.