While this is due, in part, to the fact that they are billed as Alternate Reality Adventures I would still think that the author's would try to capture at least some of the tone. Besides, if I want to play with vampires and werewolves I'll pull out my Shadowrun books. I'm glad my players talked me into it. This set of four interconnected scenarios takes the players through the mean and dirty streets of Northern California's most infamous city. While each can be played separately I would highly recommend running them all in sequence for a very fulfilling campaign.
Conspiracies abound and playing it cool is the name of the game.
In addition, everything is laid out for the GM so he or she won't have to rummage through the rulebook looking for charts, difficulty numbers, and modifiers. When a certain situation warrants a skill check, it's provided for the GM along with difficulty numbers and the outcome depending on the level of success. All NPC's are fully mapped out with complete statistics, gear, and even personalities for added realism. Area and building maps, player handouts, data forts, Net sub-grids, even hardcopy files pulled from a netrun are all included for an even more immersive experience. Netrunning is also handled quite well.