Expect all of the bells and whistles including everything rendering in real time, like shadows and light sourcing. The multiple terrains keep the levels completely different. They range from outer space to flying over planets to squeezing through tight canyons. There are plenty though they may be a tad easy and the variety helps propel the story along and makes for a great change of pace. It's not to often that a space-based simulator can also render excellent ground graphics, and do them both really well.
Control is intuitive although the dual analog does take a bit of getting used to.
The ZOOM feature absolutely rocks, it's just like sniping wamprats on Tatooine. The sound is also really sharp, with familiar tunes of Star Wars and unique compositions compliment the visuals. Most sound effects are fitting and keep the tradition of other titles. The sample library must have been huge, since each craft you can fly sounds different than the previous and there's plenty of action to fill up the multiple channels of the PS2. There isn't much to say about the sound, since LucasArts consistently get this aspect right and this title is no exception.