Alliances may be broken. The following rules determine how this is done. A player may declare an alliance broken. It takes 1 full turn before the alliance is broken. During that time neither player can attack or help the other player.
Conquered allies break alliances by revolting.
When an enemy capitol falls, the owning player has 1 turn to recapture it. If he falls, his fate is in the hands of the conqueror, known as the Overlord. Nations incorporated into the Overlord's holdings provide only city points for the replacement pool. The Overlord takes control of ALL cities owned by the conquered nation. The original player moves and fights with these elements.