Despite an extremely busy schedule and ECTS to contend with, we managed to track down Shiny Entertainment president Dave Perry. While his list of credit's include Earthworm Jim and the original MDK, we spoke exclusively with Dave regarding plans to translate Messiah to the Dreamcast and a variety of other topics. We wanted to create a title that was diverse in many ways. A game that was beyond 'state of the art,' and immerse the player in a world where anything goes if you're cruel. While discussing plans for the main character, we wanted one that appeared weak.
Babies appear so innocent, and it's strange to think of a baby killing in cold blood.
So while we used the baby, we gave them the ability to possess people in the game. I have to admit that the graphic engine is so good that other developers have expressed an interest in using it. We made use of Real Time Deformation and Tessellation for the characters in the engine. One of the game's characters, Behemoth, really showcases it. We used actual bone structures and then carefully textured skin afterwards.