If this method produces a number you think is too high, subtract 1 from the new Legend number. If this number is too low for the situation, add 1 to it. The chart provides a more accurate conversion. The Legend modifier equals one for every five in the Classic modifier. The chart gives some examples.
All modifiers are for plus or minus the number listed.
Some versions of D6 split a character's ability to withstand injury and his physical power into two attributes, such as Endurance and Strength. Others lump them under one attribute, such as Strength or Physique. For simplicity in this conversion guide, we'll assume the system uses one attribute to cover body durability and power and call it Strength. Be sure to substitute the correct attribute or attributes for the world you are using. If you are converting a few characters from one D6 world using one D6 system to another world using a different variation, you'll need to change attributes, skills, and die codes.