The environment is broken up into three sections, connected by teleporters. A few more connections between each section would have been good, as it stands its quiet easy to camp the teleporter destinations or lay Proximity Mines around them. The texturing and aesthetic are simple and effective. Overload and CTF games are pretty cool except for the location of the Proximity Mines. Limited access into the base makes it way to easy to defend.
Bots play the level with out any real issues.