The old Elfking has died and the young princes must prove themselves as rightfull successors to the throne. Tradition demands the most wealthy elfprince to be the heir. Thus the elfprinces begin a journey to the capital. On their way they receive financial support from friendly elves while they at the same time will do anything to relieve their competitors from their monetary burden. Each player will then travel from his hometown around the clock, picking up Gold from each Town along his path, until he either runs out of cards or returns home - in which case he scores a bonus of 10 Gold.
All Towns have only one route into it, and it's value is connected with the type.
This Hometown is placed at the Sea, which means that it can only be reached by playing two Rafts, and it's worth 7 Gold. Yellow has placed a Seamonster obstacle on that Town. This means that all other players than Yellow must play an extra Raft card to visit this Town. The Town to the left will be the next one to visit. Whoever has the most Gold at the end of the game is the winner.