It explains, in terms laymen can understand, the general principles that underlie all 3D computer animation systems, without recourse to mathematical equations or programming code. There's nothing more boring than meeting a predictable VR character. Especially when compared with the thrill of chancing upon an enigmatic character that thinks and learns and always offers new challenges. This is the type of artificial character that this book shows users how to create. Synopsis Written in a snidely humorous style, this practical book teaches all the basic skills needed to program good PC games.
CD contains complete source code and sample games.
This book explains Direct 3D and its demos in clear, understandable language. The book is bundled with a CD-ROM filled with code, examples, textures, meshes, animations, graphic modelers, and miscellaneous utilities and games, plus lots of shareware and freeware. Learn how to create and run your own game server, a complete framework for introducing game players to each other, enabling them to play games across the Internet, and charging for play time. Key topics featured include how to find jobs in the interactive gaming field, how to start your own game company, how to protect your ideas and creative properties, how to find talented people to work on your creations, how to design killer games, how to negotiate contracts that work, and much more. Synopsis Inside Electronic Game Design opens the secret world inhabited by designers of computer, multimedia, and video games.