The Vapor engine is my latest engine, and the most complete of any engine I have written in the past. My goals in writting this engine are to create an astheticly pleasing, but relatively fast, real-time 3D environment. I want it to look the same on all 3D hardware. Mostly I want it to be a learning experience for myself. The engine is called Vapor as none of my other engines have been in a complete form after many claims that I would make games with them.
Cartoon rendering or raytracing are likely topics.
The engine currently requires a high end machine with an OpenGL implementation that doesn't do any software emulation. I don't claim that the engine will run well on anything less than this. It really is a fill-rate monster, requiring anywhere from 2 to 6 passes across all the geometry that is drawn. Copyright 2000, Luke Hodorowicz. All Rights Reserved.