Card in the good row is a community card and may be used by anyone as part of their hand. If a player has a hole card with the same rank as the newly exposed card in the evil row, that card is dead and player must turn that card face up in front. Cards with the same rank as a card in the evil row may not be used in evaluating hands at the showdown. Once a card is considered evil, that rank is always evil. If card in evil row is the same rank as a previously or subsequently exposed good card, good card is moved to the evil row and is considered evil, as are all of similar rank.
Dealer exposes another good card and another evil card.
Players holding hole cards with same rank as evil card must again turn those cards face up in front and not consider them in constructing final hands. Continue alternating bets with the exposing of center cards until all ten center cards are exposed. Hands are constructed based on the remaining hole cards plus the community cards in the good row. If a player loses all five cards because they all match cards exposed in the evil row, the game is immediately declared over and that player wins the whole pot. Use and Lose Pot is split between the player with the high hand as above, but the other half goes to the player with the lowest total score among his or her hole cards.