Several areas where powerful monsters thrive are accessible initially when they should've been closed off until the party has gained experience. Working your way up to the high-caliber weaponry and armor grades required for investigation of these locales represents a significant time investment, so letting heroes wander freely in danger zones is completely inexcusable. Sadly, memory must serve as a guide, because no notation features are offered through the underlying interface or mini-map. Put bluntly, veteran warriors will comprehend the virtue of saving frequently. Aesthetically, Konung suffers from an old-world decor.
Characters move stiffly, animations seem forced and unnatural, while objects lack chrome.
The faded color palette is disturbing as well, and all landscapes are severely hampered by a grainy presentation. Playing more than a few hours in one session can cause eyestrain and headaches. Sound effects are also of low quality, echoing through your speakers with scant personality. Thankfully, speech samples were kept to a minimum, as the introductory narrator doesn't set a good tone for future audio blurbs. The game was made in Russia and retails for less than a talking Christina Aguilera doll, so draw whatever conclusions you like.