There really is very little strategic in the game. You generally react to incidents, choose squad members, equip squad members, but very little strategy is required. I thought it was quite ironic that a section in the manual is labeled planning your strategy with a section called reacting to missions underneath it. You will do a whole lot of reacting in Abomination . Strategically influencing the enemy in Abomination essentially boils down to reacting to the strategic screen as best you can.
Abomination is, interestingly, a game that also abhors tactics.
You are given an array of stances, positions, and levels of aggression that all seem to lead to erratic behavior by the agents. Firefights usually involve a lot of enemy erratic behavior, lots of explosions and gunfire, and much mouse clicking and pausing. You will find nothing like the deliberate positioning required in Jagged Alliance 2 . Weapons ranges in Abomination are very unrealistic. I am not asking for a simulation, but something in the realm of possibility would be nice.