Roll 1d10, 2d6 for entry and, if required, exit point. Determine the number of features to be laid before placing any items, defender completing before invader starts. For each feature, the player chooses a valid type from the defender s list, then dices for location, size, and orientation as above. If the defender s list contains mandatory area features each player must place at least one of each of these before placing optional items. Final Notes Having laid out terrain, proceed as per the rules for choice of sides and deployment.
Any sensible suggestions welcome.
An historical invader chose the season and route of invasion, which might be beside a waterway, along a river or trade route, or, if nervous of a mounted enemy, through hilly country. The defender chose where on that route to oppose him, such as on a transverse river or line of hills, in ambush country or near a city or fortress. The following rules are designed to represent this whilst providing a significant random element in order to produce a challenge in on table games, and remove cheesy terrain choosing tactics. Terrain features can be linear such as a waterway, rivers or external roads, or realistically shaped area features such as hills, woods or a built up area. Only terrain features specified in the DBM army list books as available for the defender s army can be used, except that a BUA can always include 0 - 2 connecting internal roads, and can have 1 contiguous field feature.