The WorldForge game engine has many features that attract developers. We have an excellent system for stimulating our players. What's more, we have an excellent system for stimulating AI creations. What makes atlas and the world-forge server system different is that it's designed to simulate real life experience. The richness of our game engine provides an AI character a depth to its existence.
Bots can exist in a number of environments.
In almost all, their existence is one dimensional. In games, bots are similarly type cast - sell magic potion, guard door. On the other hand, the motions of the World-Forge team are in the direction of bots which are the peers of player characters. Indeed the line is blurred in regard to what is a bot, and what isn't. I've had a hand in designing is designed to allow control to pass seamlessly between AI and human players.