There are adventure elements, so all of this falls within the context of an evolving storyline, but the emphasis is on action. Lots of running, jumping, sliding, diving summersaults, flips. As with the fighting animations, the movements will be very fluid. Because of the way many of the environments are designed to be multi-level, there will be plenty of opportunities to use the more acrobatic moves. We know that architects were employed to design the buildings in Oni.
Architects make the buildings look more believable and functional.
In Oni, the environments are not just a series of box shaped rooms. It gives the game a more believable feel, as you move around a building, for things to flow logically from one environment to another. Architects also think more aesthetically than level designers, so we think this will add a lot to our game environments. There are ten main character classes in the game, all of which can be armed or fight hand to hand, with different AI characteristics. Some enemies are more agile than others, some more aggressive, some more inclined towards self preservation.