So we cheated. Copied the MOO db that JHM runs with, and recycled or disabled most of the things we did not need. So we copied JHM's db and ripped out all the stuff we didn't need. This gave us a lot of good features much faster than porting out of JHM into a LambdaCore based MOO would have. That was good, since there wasn't much time.
All MOOs have topography.
In this case, we wanted a small model convention center. Now it was time to add objects to make it more alive and into a place that was usable, instead of just scenery. We added some furniture, VR objects that let characters sit down. Now, however, it was time to get some more cool demonstrations going. Gateways to extra-MOO information One of the cool things about MOO is that it can access information outside the server and present it in the virtual environment.