Only for active units he must now pay maintenance. Non-active units may not move or fight this turn, but they can be activated again in subsequent turns. Port facilities do not require maintenance. Then orders for shipbuilding and the building of port improvements are given. Units may only be built according to the technology available and subject to the limits of the counter mix.
All units now receive written movement orders.
Battles are fought if ships end movement in the same hex. Ships may be withdrawn from battle as required by combat results or deemed wise. Players roll for one new technology to become available. This is random, within a historical context. The player to gain the technology has exclusive use of it for one turn, aftre that it becomes available to all.