They also follow the same activation rules as the energy pieces, being placed in any empty map location adjacent to one of the player's pieces. The distinguishing attribute of Defenders is that while they can not attack, they can intercept an enemy attack directed at another piece. If the Defender's blocking power is greater than zero, it has the ability to inflict damage on the attacking unit. Defender's get the same defensive bonus when placed on their Homeland terrain type as do other combat pieces. These are used to attack the opposing player's playing pieces and castle.
Combat units are the only physical playing piece that can be moved on the playing map.
They must enter play, when activated, in one of the map locations adjacent to the player's home castle. If there are no adjacent spaces open, no new combat units may enter the playing field. Study the individual attributes of each piece carefully. Finding a complementary collection of spirits for your dungeon is the key to success in SpiritWars. Each combat piece has the ability to perform one move event and participate in one combat event per turn of play.