So few, in fact, that I can't actually name any off the top of my head. A nice touch is that the game's load screen changes every time you start up the game. There are about 5 or so different shots that it cycles through, so at least you don't have to be bored staring at the same start up image every time you play the game. Even though I was glad the game itself was more realistic and gritty, this unique blend of humor and history was a welcome addition that will be long remembered. Isometric overhead views are nothing new, but the attention to graphical detail in this game is sometimes astounding.
Animations are smooth and realistic.
With their skill system and interface, the game does not require every player to be a combat-oriented powerhouse. In fact, you can also choose to be a more quiet, stealthy character, more likely to pick locks and pockets than to kill, or a negotiator, relying on your ability to bluff your way through situations and talk your way out of a fight. The great thing about skill-based systems is that you can combine these abilities in any ration you want, and improve any of your talents as the game progresses. Like most RPG's, you gain experience points for skill improvement through the killing of enemies, but in Fallout, you will also progress by solving various puzzles and quests, most of which are not necessary to the completion of the game. The characters you meet throughout the wasteland are varied and interesting.