Garrisoned infantry and pikemen increase the ram's speed and attack vs. buildings. Units garrisoned inside a ram are not damaged during an attack, and garrisoned archers do not attack. Battering rams and capped rams can garrison four units. Siege rams can garrison six units. A flag appears on rams with garrisoned units.
Allied players can garrison units inside each other's rams.
Units are automatically ejected if the ram is destroyed, converted by a monk or missionary, or if allied players change their diplomatic stance. When a garrisoned ram is loaded aboard a transport ship, the ram and each garrisoned unit count toward your ship's capacity. For example, if three units are garrisoned inside a ram, then four units are loaded onto the transport ship. Smart Villagers Villagers work smarter, build walls more intelligently, and automatically gather resources after constructing a drop-off building. Villagers automatically begin gathering resources that are nearby after building a mill, mining camp, lumber camp, or town center.