A lot goes in to the final stages of a game, and while Ben Smedstad's last developer journal entry gave us a glimpse at what the producer needs to do for his team at the end of a long game development process, this week Ray tells us about some of the final bug checks that occur right before a product ships. Baldur's Gate II Developer Journal, pt. The Search for Bugs Baldur's Gate II is getting very close to being done. We're now in the final stages of quality assurance testing, which means we're aggressively looking for new bugs. I'll update everyone on where things are at for art, programming and design, then I'll spend the remainder of this developer diary describing the QA process for BG2 - how it works.
Art is generally complete, aside from minor tweaks and bug fixes.
The final portraits are now complete except for a few generic portraits. The graphic user interface is complete except for enlarging a few screen areas so foreign text can fit inside. Movies are now complete and await their final audio. All backgrounds and character and monster animations are done. I think our fans will be very pleased with the graphic improvements in BG2 compared with BG1 and Tales.