Cooperative Hexen II , as one might expect, carries through with the puzzle solving but adds a teamwork element, which is enhanced greatly by the multiple classes. I've a feeling that the conversion creators are going to have a blast playing around with Hexen's classes to create new team games. One thing that set Hexen apart from Doom II and continues to be a factor in differentiating Hexen II from Quake is hand to hand combat. Hexen handled this well, I thought. And since, in deathmatch, everyone moves at nearly the speed of light, it's nearly impossible to get a good shot in.
Difficulties also manifest themselves with the projectile weapons.
The projectiles don't move at the speed of shotguns, which gives quick players opportunities to dodge. But more importantly, it's hard to lead your fire. The self-aiming devices often fire at a player's location as opposed to where you're actually pointing, so that you can't aim in front of a person in the hopes of them running into your shot. Perhaps I was just mistaking the effects of netlag on my game, but this was terribly frustrating. Unless you got the jump on somebody and snuck up from behind, it was hard to earn a kill.