The most popular games Doom and Quake spring to mind tend to be the work of a single, very strong-minded visionary, or at most a very small, directed team. The industry's most popular magazine, Game Developer, devotes thousands of words in every issue to post-mortems, exhaustively documenting what went wrong. Adding open source development methods to this already-volatile situation could improve code quality, or it could lead to a proliferation of games that no one in their right mind would ever want to play. In practice, it will probably do a little of both. The outlook for Indrema remains doubtful.
Console manufacturers lose money on hardware, hoping to make it back by taking a cut of games.
Whether games developed on IDN will have that elusive playability that makes games companies rich is a wide open question. What's more, even the best games may not yield revenue for Indrema. The developers could always release them for free. About CollabNet CollabNet provides companies with solutions for collaborative software development by combining a comprehensive Web-based environment and a suite of consulting services. CollabNet develops collaborative networks that enable companies to share code within an enterprise, to give select customers and business partners access to code, or to open the code to the wider open source community.