Making interaction active, social, and reflective. Recognizing that these challenges and opportunities represent an adult perspective, I shall discuss how we observe and evaluate children's wants and needs, and how their input can be reflected in the design of products. Children are the technologically-literate consumers of our age. Technology has irrevocably changed the way that children perceive, process and respond to their world. The best designs do not mimic technology, with 'look-alike' product, but rely on it.
Children are ready for the real thing.
Nowhere is this more evident than with computers. With them, we have forever altered the landscape of learning and of childhood, opening educational possibilities never before imagined. Unquestionable, computers offer a rare opportunity to integrate children's interests with an adult world. Yet, with no ergonomic standards available regarding children's specific user-interface needs, those interests are too often overlooked. These are the children of the information age and the design professionals of tomorrow.