Total imbalance in terms of gameplay and item placement quickly kills off any fun that you could possibly tear from the corners of this map. I'm giving the author some credit for figuring out UnrealED, and for showing some thought in placing the miniguns, other than that don't confuse this map with the excellent CTF-Lost Falls . This is utterly forgettable. Blue base is ALL the way up on top of the waterfall, but it's just as small. This is the one and only way up the cliff.
Blue snipers claim another victim.
Kinda plain, don't you think. 3 of the 4 blue bots where just standing there, only shooting when someone entered the river, something that you don't want to do an awful lot. Loading this map in the editor, I noticed that that piece wasn't even a Zone at all. For those of you who can't read, or didn't bother to look, the name of the creator of this map is John McCormick. No, I do not know who this person is, I just read it off of the UT Practice Session screen.