I love setting the charges on the bridge, and the sequence for opening the second spawnpoint kicks. Noticed one or two teeny texturing problems. Looks like the textures didn't stitch right or something, but that's minimal and hardly noticeable with all the action going on around you. Bot pathing is stunning. If you play anything above Average bots then you're going to really have to work for success.
Bots know what and where to defend, and are very good at it.
The only problem I really had with this one was the fact that it can be a tad easy to slip past the bots at some points. I was once able to run past the bots while they were defending another objective and complete 3 other objectives before the rest of my team pushed past. That's an oddity on this map. Bots will defend the two 'assault spawnpoints' that can be opened, and while doing so will totally disregard the other objectives. I think so.