It will mean something different to human than any of the remaining races. Their influence will be visible in such aspects of the play like blessings, curses, death and change of statistics connected with it. We can t also forget of social value of the cult. It s power to organize whole societies, to give ideals for the wholes communities of players. We want it to be something living and influencing people.
Camping is both a social and engine problem.
In the first meaning, it happens when people do not feel the game or just want to earn some points of experience in the least tiresome way. But this problem is as old as the hills. It dates back to MUD s times. You found the place to score you used it up to the end. Of course, t here is nothing bad in gaining points, but eventually it may become the main reason to play what in turn it kills the feel.