Creating render-ready 3D cell libraries with materials attached as an element attribute will be discussed in detail. An in-depth look at MicroStation s Animation Producer and Animation Tools. Topics include the creation of animation actors, key-framing and hierarchical motion. Students work with all Animation Camera and Actor Tools, learning how to define motion by attaching actors, cameras and targets to paths. Scripting animation using multiple actors, cameras, paths and targets is also covered.
Advanced animation exercises including animating with parametrics.
The animation of source lighting, global lighting and materials is also included. The radiosity class covers MicroStation s powerful yet underused technique for realistic lighting of rendered models. The second session provides in-depth coverage on getting sequential animation frames onto videotape through the use of nonlinear editing. This class also covers specific hardware and software options needed to achieve final animation. An office building designed by architectural firm Cooper Carry, Inc., Atlanta.