Steel Panthers is a beautiful gaming experience. For each battle, you command a number of units. This makes battles a relatively small affair, but gives the player a greater sense of tactical challenge and flavor. A platoon of 5 Shermans cost 50 points, while a platoon of 4 Tigers cost 120 points. Armor and infantry is how good of a leader that particular person is leading the respective types of troops.
Artillery is how skilled the leader is in bringing the off-map artillery support.
In single scenarios, you can command anywhere between 20 to 40 units. The battles you fight can be broken into three categories. Of these, the defensive ones are by far the easiest, especially as Germans. Basically, you dig in in your prepared and entrenched positions, hidden from the enemy sight, until some poor, unsuspecting fool of an enemy unit comes within range, and then proceed to blast it to bits and pieces. And the worst that happened to my units is that one of my Panthers was immobilized by a hit to its tracks when it got out of the prepared position to pursue the fleeing enemy tanks.