As for overclocking, the standard speed for Neon250 is 125MHz with a standard heatsink for cooling. For review purposes, we were provided with an overclocking utility which allowed us to push it up to a maximum of 150MHz. This it did without complaint, however we added a small fan to assist cooling for extended periods. We will be adding benchmark information for overclocked units in future articles at PVR-NET . Of course this is where it all matters.
Benchmarks are one thing, but in-game is another.
As you can see from our screenshots, we've tested many current titles with Neon250, all of which have worked without any hassle whatsoever. No additional patching or setup is required to get the Neon going under DirectX titles. For OpenGL we had to copy in the latest PowerVR OpenGL DLL, but that's about it. One thing that really hits you about Neon250 in games is the colour definition and clarity. If you're upgrading from an older 16-bit only accelerator, you'll be in heaven with the new PowerVR hardware.