I passed on the third game, Ardennes, as I reached saturation point in battle of the bulge games a long time ago. Dispite having dissenters, both Africa and Ardennes were well received. I was looking for Yom Kippur to live up to the promise that the first game in the series seemed to promise. Added to the basic sequence of play, Yom Kippur has chrome added to give it a unique feel. Each player has hard hitting artillery units able to barrage enemy units within range.
Artillery is very effective, possibly too much so, and can inflict steps losses quite easily.
Israeli artillery is mechanised and fast moving whilst Egyptian artillery isjust the opposite. This enables Israeli artillery to move within range of Egyptian units, barrage them, and then move out of range of retaliation. On the otherhand, the slow moving Arab artillery risks being eliminated if too close to the front when an Israeli breakthrough occurs. However, Egyptian H.Q and S.A.M's are prohibited from crossing in Suez into Israel during the historical scenario. This encourages the Egyptian player to adopt the Arabs historical strategy of crossing the Suez, establishing a bridgehead, and then awaiting the Israeli counterattack.