Using magic is somewhat different from standard MERP or Rolemaster. I abolished the untouchable division between realms so that everyone still has a realm of their own but is, nevertheless, able to learn spells from other realms as well. It is just a bit harder. Casting spells is not just as complicated either as it was before. There is again a separate page describing my Rules of Magic .
Battles are another thing that obviously needed revisioning.
As you can easily waste two hours of real time on playing a two-minute battle I tried to make the process faster. This requires two rolls to be made in the beginning, both of them determine the clockwise angle of the strike relative to upward direction from targeted area. The first roll determines the distance from targeted area into the direction determined by the abovementioned angle. The second roll determines the strength of the strike. Operations during a round are simultaneous from now on.