Each has a movement factor. Rome also gets some forts. 14 game turns. Units move one space per move. To win, Rome must fall.
Counters hold symbol, turn of entry note and move.
Mongols start on east map edge. Europe units begin in certain areas. Turns 2-4 roll for intervention by Poland, Bugaria, Hungary. However one rolls a pair of color dice and reads the result as 11 to 66, compares to elim-range on map chart. DRMs for numerical superiority.