To make a game that truly is innovative, you've got to simply code for what you'd like to have, and then once the game is there, see what you can do to it. The idea that the Amiga has some effect in the difficulty of finding anybody is true. That's why Origin took off so easily. The other people weren't working for me, but I was coming in as a musician, trying to break some known ground. To establish myself so that I could be in a position to make the game a reality with that group.
Composer is the better name.
I've had people say that while the users seemed to have a strong vision of the Amiga, somewhere along the line, the programmers lose it. Fear is the answer to your question. ARTech Very Kosh-ish of you. So, you think that it's the times we live in, then, and not a general attitude. Many programmers in the Amiga market are afraid to do what Origin did because they aren't sure of Amiga users will upgrade for a new and spectacular game, such as in the PC market.