He and his family form part of a village community on the coast of Greenland whom have come upon hard times with harsh weather conditions ruining their harvest. One day, a comet comes crashing to Earth, splitting into six pieces as it enters the atmosphere. Convinced that this is a sign from their Gods, the villagers make the necessary preparations to embark on a mission to recover the six pieces in the hope that this will bring them prosperity. The story unfolds across thirteen scenarios, and during the adventure, they come into contact with several other cultures such as Eskimos, Indians, and Mayans. Multiplayer is supported for up to six players across the Internet or a local area network.
All players assume the role of the Vikings.
Trying to be different As with all games of this genre, the objective is to create a settlement, develop and nurture your villagers into a thriving colony. What makes Cultures different is that success depends on balancing the traditional management of resources whilst meeting the needs of the individual villagers themselves. Each has a different physical appearance and an AI profile that models individual personality, characteristics, and talents. Villager interaction is far more significant than in other games with the emphasis placed on family and relationships. Villagers marry, have children, and learn different vocations.