We've only started developing it, so don't bother asking us when it'll be finished. We're developing it with multiplayer gaming in mind, but without neglecting the single player abilities. We used to do design the game simultaneously for Linux and Windows, but that took too much time, so for now, we're focusing on the Windows environment. It's main purpose is to exchange information among interested readers, and the developers. Yes, you read it right, this site is also used to exchange information about the game design among the game developers because we all live in different cities and have different jobs, so we don't see eachother very often.
Any help is welcome.
Although we hava about a quadrillion ideas we'd like to put in the game, we can't possibly implement them all. This will make for a more flexible game engine, where the User Interface is separated completely from the Game Engine. Multiplayer capabilities from the start. Problems will inevitabely arise what player synchronisation concerns, because this is after all a turn-based game. It will be possible to write your own AI's using a script language , or just download one from the Internet or use one your friend made.