One such careful use is stopping bug-exploitation. To stop the player from racking up massive scores, the AI cheats and pulls the correct defense whenever it sees exploitive behavior. This is realistic behavior, thus providing a better entertainment experience, but the AI had to cheat to do it. Some work is being done here. The areas of use were planning decisions and creating music solos.
Console games benefit from having good graphics throughput.
NLP requires substantial semantic as well as syntactic processing for both input and output. The measurement is to time how long users can stand to hear TTS before they slit their wrists to put themselves out of their misery. I moved us to the next topic before discussion was over to allow other topics that might be thought of as closer to AI to have some time. Reacting to player input. While everyone would like a Holy Grail, for this, currently none exists.