If the object parameter is the number of an existing object, the contents of that object are deleted. When the makeobj subroutine executes, the object number is entered into a symbol table and memory is allocated for a display list . Subsequent graphics routines are then compiled into the display list instead of executing.
Compilation continues until the closeobj subroutine is called.
This editing subroutine itself cannot be added to a display list . Parameter object Specifies the numeric identifier for the object being defined. The example C language program depthcue.c uses the makeobj subroutine to specify the beginning of a display list defining a graphical object. Related Information Drawing an instance of an object with the callobj subroutine. Specifying the amount of memory allocated for an object with the chunksize subroutine.