This means that the environment must readily accept and display abuse. Furthermore, shooting out the lights means nothing if the AI still knows exactly where you are. The layered AI in Oni must both be able to panic and make predictions regarding where Konoko should be. The AI is apparently able to communicate with other opponents. This throws a tasty element of stealth in the game, where Konoko will need to perform sneak attacks and silent neck-snapping actions in order to keep away reinforcements.
Confusion is a difficult emotion to model, but important for the dramatics of the story.
If Konoko is protected by an invisible force-field, the AI opponents should stop shooting her once it realizes that shooting isn't doing any good. Again, the AI should predict what ought to happen in the game, and when things do not happen as expected, they could either pause or start to panic. There you have it. If you happen to be a Bungie employee working on Oni, I would really like to hear from you, even if just to know that you had a good laugh. I also welcome the discussion of these opinions in the OniWeb forums.