If you don't know what this is for don't ask. FilmAt11 fails to load demos from certain levels included in the Hipnotic mission pack. The reason for this is the inclusion of seemingly useless spawnbaseline messages with modelindex 0 which can be removed with this option. Those blocks inter- fere with the operation of Remaic. Removes all sound messages.
Ambient sounds remain, and some sprites have sounds on their own.
Removes the palette changes induced by picking up powerups like the ring, pentagram, biosuit or quad. Removes all spawnstaticsound messages. To use it, just say reduce demo1 which will read demo1.dem and clean up its precache list. You can use wildcards in demo1. If you say reduce demo1 demo2 the result will be written to demo2.dem instead.