Missile Projectiles can no longer be fired through walls and around corners. Prices of Armour and Weapons now reflect their condition. Gold in chests or lying on the ground is now automatically picked up. The Neutralise Poison Option in the Temple will now be active if the Character is poisoned. When task switching, the Inventory no longer appears spuriously.
Characters can no longer die via poisoning when invulnerable.
AC Bonuses of Armour and Bracers of Defense are no longer cumulative. Reduced the size of the Character Creation Summary Screen. Halved the Chance of Certain Monsters splitting. Tidied up the Character Death Screen. Added some new and updated some existing graphic tiles.