For Atlantis , this enabled Disney to show characters with illustrative warmth alongside spectacular action shots spawned by computer sophistication. For this film, we wanted the audience not to see where one set of hands left off and another picked up. We wanted one animated world. He and Trousdale wanted a flat, angular, almost comic-book look, like the work of comics artist Mike Mignola. That's not something computer graphics tend to provide.
Animation is slow and painstaking.
But we have trust and confidence in what we've done. The Spirits Within , a space saga due in July. Hahn is unimpressed by the latter, which almost looks live-action. I think photo-realism may lose its luster. The computer should help us not to create life exactly, as in a photo, but to enhance our impressions of real life, as Impressionist painters did.