The angle of incidence equals the angle of reflection. Small, furry creatures which evoke memories of Saturday morning cartoons shoot out of a small gun that is manipulated by the mouse. The physical aspect of this game is less taxing than traditional video games, as only a click of the index finger is required to send the small animals across the screen to dissolve each other. Once all the animals have been deleted, the player can continue on to the next level, with an even more complex configuration of creatures to dissipate before the snoods fall, en masse, to the level of the gun and turn from little forest friends to grinning skulls. Points are accumulated as the player ascends through the levels.
Continuous play is limited only to the amount of time the player can go without using the bathroom.
Video games are not entirely a waste of time. The angle of incidence equals the angle of reflection. While this statement might confuse students with less experience in physics and math, the implications of it are clear. College should not be about academia, but about learning for the sake of being an educated, well-rounded person.