Using smooth curves, you can easily warp a texture map to match any 3D surface. RubberMap uses a proprietary texture warping algorithm modeled on how elastic surfaces deform. Simply draw smooth curves on the bitmap texture and corresponding curves on the model and click Remap. The texture coordinates will be warped to align the image with the model. Define any number of smooth curves.
Curves are fully editable, and they can have corners and straight line segments if needed.
Curves on the model can be easily edited in any MAX viewport. They are drawn and exist on the surface of the model. Define single control points along with curves. Single points can be used to further refine the remapping. RubberMap can be used on multiple object selections to warp texture vertices for two or more objects simultaneously.