If there is a garrison in a fortified city and a fleet or army in the surrounding province, and they do not belong to the same player, then no player may start a rebellion in that province. The controlling player may choose provinces to be taxed by force in the Military Unit Adjustment and Income Phase. This doubles the fixed income but may also give rise to rebellions in these provinces at the conclusion of this phase. Moreover, the player must control both the province and the city, if there is one in the province. Initial military units at the start of the game are not considered new.
Any variable income is unaffected by famine.
A famine relief order for a specified province may also be given preventively in the preceding Fall campaign. The cost is three ducats and will be expended even if a famine would not occur in that province. In the beginning of the Fall campaign there is a Storm phase which may afflict fleet units at sea. A die is thrown for each sea area containing a fleet. If the result is 6, a storm occurs.