Multiple development stages and at least one test with the target audience are usually necessary when developing multimedia. The strategy will define not only what parts of the technology most need to be tested, but also what part of the design needs to be tested before full development begins. This is the most labor-intensive part of the process. Like building a house, coordination is key. The project leader must know how to mesh each team member's contribution to produce a working program.
Communication breakdowns can sidetrack or undermine the project.
The instructional designer is a major team player, generating the actual program nuggets. He or she is responsible for ensuring the integrity of the content and the program's accessibility to its users. Multimedia training development is more complex than traditional development and requires sophisticated decision making. The learning mission must be kept in focus to avoid veering off-track into technology issues, at the expense of the project's true purpose. A good strategy is to involve the instructional designer at each development step as a representative of the content, the endusers, and the learning purpose.