This allows you to hammer an opponent with several Alpha Strikes until your heat moves into the critical area, hit the coolant button in order to quickly drop it back down, and then slam him with a couple more. Since the uses of the cooling systems are limited, it's pretty hard to abuse as well. Since the game isn't finished yet, there's no way to be sure of a complete list, but I have managed to get a hold of quite a few different units that I'm pretty sure will be in the game. All of them have been reproduced as close to the original as possible and all look amazingly good. Not only is the motion smooth, but each of the units looks like it would actually work in real life.
Controls are actually pretty smooth as well.
Although the keyboard isn't the bet way to play the game, the default keys are laid out in a manner that makes it possible to hold your own once you get used to the control. In this setup, you use your left hand on the joystick to control the basic movement of your Battlemech while you use your right hand with the mouse to aim at targets. The movement of your torso is tied to the movement of the mouse, so the horrible problem that was often present in earlier games of trying to figure out exactly which way your body was moving and which way your torso is aimed has been eliminated. Those who have the technology will also be able to use the 'hat' on their joystick to look around the cockpit handy for spotting foes without having to actually draw a bead on them. In my April update I'll let you know a great deal more about the individual weapons in the game, and I'll give you a quick tour of the 'mech bay.