Master Lights to control groups of lights with one click. You can easily animate all factors of any model or many models all at once. Bones - Put even more character into your animation by adding as many bones as you want of any length to a model.
Bones now affects selection sets also.
They no longer have to affect a single Poly Mesh. Inverse Kinematics - True 3D IK puts your characters into motion with multiple links and chains, multiple constraints, multiple linkage types, rotation and translation parameter limits, center of angle or stiffness, gravity, and forward kinematics with locked children. Built in for all users . All this is done via the simple morph window. Glowing Objects - Add a glow to a scene, set its attributes and assign the glow attribute to any desired objects in the scene.