This interface makes this process a little easier and up front than before. The combat phase now has a couple of extra options as well. Instead of a Skip button, you now have the defend button, which gives creatures an added bonus to their defense, rather than giving them nothing. The Wait function is really interesting and I asked Greg to explain how it fit into combat. This splits each turn into two invisible phases.
Creatures move fastest to slowest in the first phase.
If a creature stack chooses not to act, it can 'wait' into the second phase of the turn. In the second phase, creatures move slowest to fastest, and there is no additional waiting. I've been using the wait function and while combat can last a little longer, it functions seamlessly. One final addition worthy of mention is the ability to move your units prior to the first round of combat if your hero has the tactics skill. Another thing you'll notice about the interface is how it's changed with regard to keeping track of your heroes and your kingdom.