I hope you enjoy this week's issue. It's more theory than specifics. Let me know if you have an opinion about theory articles vs. practical articles, content-wise or frequency wise. Having Fun Is The Biggest Reward I believe the best reward in roleplaying is having fun and enjoying the roleplaying experience. It doesn't matter whether you are playing a hack 'n slash dungeon crawl, a political diceless Amber game or a serious World of Darkness horror game, if you and your players do not enjoy yourselves then you won't play again.
Different games require different behaviors, playing styles and GMing styles.
You need to attune yourself to your group's overall wants and desires. So, make sure your game tries to cater to everyone's preferences to ensure you all have fun. Having fun is a key to feeling rewarded for roleplaying, and so is success. I'd make sure all group efforts and plans were met with almost overwhelming complications. And every success was tainted with a secret hitch.