The yurt could be quickly assembled and disassembled for transport by oxen. Yurts cannot be built during the course of a scenario, but throwing down a few yurts amid brown grass and pine trees can make a map look and feel like the Mongolian steppes. Last time, we talked about the power of the trigger system in AOK scenarios. Age of Kings uses a completely rebuilt Artificial Intelligence system that is much more powerful and easier to use than in Age of Empires. When AI files are used along with triggers, it is possible to create some really interesting scenario events.
AI files can fire triggers.
You can instruct the AI file to build a certain number of units or buildings or advance to a certain age, and then fire a trigger in the editor, perhaps to taunt an enemy or signal an attack. Likewise, the trigger system can send flags to the AI script. Perhaps once a certain building is destroyed, you want the computer players to change strategies. In the official AOK scenarios, these flags are used to start making advanced siege weapons if the human player makes a Wonder. Another improvement to the AOK Scenario Editor is the addition of several new types of terrain.