Each weapon on a aircraft may fire once per turn. The Left weapon may fire from 7 o'clock to 11 o'clock, the right weapon may fire from 1 o'clock to 5 o'clock and the rear weapon may fire from 7 o'clock to 5 o'clock. All weapons have a normal range of 4 to 9 inches. Roll 1 die. On a roll of 6, the weapon on that side of the targeted aircraft is destroyed.
All damage is applied immediately.
This idea came courtesy of B.G. Langley of Sweden. Below is a couple of counters as designed by him. By using simple card counters one can set up a game in next to no time and get started. Most graphic programmes now have libraries of aircraft drawings available and the net has many aircraft pics which are easily downloadable so quite detailed airforces can be made up from scratch. Which brings me back to the rules and being able to use counters instead of models in air to air combat gives the possibility of not only using aircraft in large numbers for the first time, but also one can use obscure aircraft unavailable in kit form.