The need for scripture memorization is the most obviously Christian, and controversial, element of the game. I'll deal with this again later. These are called the Starlot and the Shadowstone, respectively. Well, kind of. The monsters tend to have some pretty beefy combat skills.
Damage is done in hit points.
A basic system, but easily grasped and understood. Despite the somewhat controversial premise of a game intended as an instruction tool for a specific religion, there is a lot to like about Dragonraid. First of all, you get a lot of bang for your buck. The boxed edition is jam packed full of goodies. Dragonraid first saw print in 1984, and so far as I can tell the version being sold today is simply left over from the original print run.