Below is the report of my adventures. This yearly event is where game designers, programmers, artists, producers, audio professionals and others converge to share ideas, network and chart the future of the computer games industry. There was also a keynote session for each track. There were also courses on 3D Studio Max, Advanced OpenGL Game Development, Direct3D Programming and Maya 2.5 Real-Time Content Creation. There I learned about the concept of convexity for game design.
Convexity is the notion that one option or choice expands into many and then back to one again.
The GDC 2000 event seemed to have its own convexity structure where the crisis points of convergence for attendees were breakfasts, lunches and receptions. The GDC Classic Conference defined the various papers and panels presented Friday through Sunday. Tom Dusenberry of Hasbro Interactive Bill Gates delivered the opening keynote session on Friday morning where he announced the Microsoft s X-Box gaming console that will become available in 2001. Danny Hills of Walt Disney Imagineering delivered the official conference keynote session. The GDC 2000 Expo included demonstrations of over 150 services, tools and platforms for computer games.