Perfect for taking out large groups. It does, however, stun your opponents and sets you up nicely to deliver a powerful attack or make a retreat. The Scram Cannon is the most indescriminate weapon of terror in the Syndicate's arsenal. Note that this weapon is nearly useless at close or long ranges, as the missiles will not be able to lock onto their target. Use it to best effect at medium distances and against groups of opponents to significantly weaken them.
Damage comes both from the initial trauma of impact, and subsequet mercury poisoning.
The Mercury Bow is perfect for long-distance sniping. The fact that it will kill most enemies in one shot makes it good for instantly thinning out packs when opponents decide to gang up on you. This weapon fires capsules that release a mysterious entity known as a Screaming Cell. These creatures seem to exist out of Earth phase, but feed on human lifeforce and are drawm to it when freed. You will be immune to the Screaming Cell at first, but it will eventually turn on you when released.