This page lists some of our design decisions and some of the observations we made about writing interactive stories for children as we implemented the system. The primary mode of perceptual feedback is rich sound and narration. Graphics and animations are limited to simple, 2-D storybook images. The KidsRoom enhances a real physical space instead of creating a virtual space. The room only responds to large body actions.
Characters stay consistent throughout the story.
The children are encouraged to work collaboratively. Sensor constraints are built into the story in a natural way. The only object is a moveable bed. The perceptual systems should fail gracefully. A working exploratory space is difficult to achieve by a system that must rely on computational algorithms for processing perceptual input.