Campers use creative problem-solving techniques to survive a week of ZAKian storms.
Activities include constructing shelters and protective clothing, traveling across a ZAKian swamp for food, and rebuilding their spacecraft to blast off by Friday. Marbleous Inventions Marble games are the context for learning about motion. Campers design and test marble machines, experience the art of marblization and develop an appreciation for the attributes of marbles. Designing their own marble games, campers round out a week of inventive marble-ous ideas. In an archeological Dig and Rig, campers get to uncover artifacts that the Ancient Puebloans left behind, and then create an invention to simulate how the Ancient Puebloans might have lived in our western states hundreds of years ago.