Whether this is a limitation of the hardware, or of the drivers remains to be seen. Image quality in 3DMark was very good as all DirectX blending modes are fully supported. Also, Neon250's filtering for bilinear, trilinear and anisotropic tests, seems to be very clean. However, there was further noticeable slowdown for the anisotropic tests compared with standard n-linear processes. The image quality is out of this world.
Colours are rich and vibrant and it moves like the proverbial off a shovel.
We did the same for Massive1 and Crusher . Again, these are very respectable scores which show how, despite a relatively low pure fill rate, the Neon250's deferred rendering and hidden surface removal performs given the amount of overdraw in Quake-style games. These are really ideal conditions in which the PowerVR can shine. You can see just how good the image quality is from our QuakeII screenshots . Similarly, QuakeII Arena Test runs very smoothly and looks every bit as good as its predecessor.