We have fun testing ourselves outside of school, so why not create an atmosphere within a learning environment that makes learning fun. However, for now, I simply hope to share this exercise with other teachers interested in finding ways to increase student interest in learning. Now, imagine that game as a five-foot square displayed in front of the classroom. Game markers are lettered Ping-Pong balls that move and affix to the game board via Velcro. Music marks and limits time.
Competition occurs both between and within groups.
The primary object is for each team to score as many points as possible by correctly answering questions throughout the semester. Opponents are teams of 4-5 students. Student teams earn silly but fun prizes for reaching intermittent goals throughout the semester. Hidden agendas include, group dynamics, decision making, self-confidence, strategy, planning, and situational evaluations. I plan to lead a session with a mock game as played in my management classes.