Well, the bumper column update is pretty much done, and shall soon be off into the hands of Kurt. But, I thought since I've done all I can do there, and seems I still have 1.5 hours to go etc, etc, I would update here. Work in the industry, as I've discovered is tough, and not all beating defensless old ladies.
Deadlines can be very hard to meet, and often require super human effort.
I like what I'm doing most of the time. I like working on an engine, and would be still doing it if I was un-employed. Firstly before I go off on my big tangent, I wanna talk mainly about lightmap texture coordinate generation. In generating lightmaps, you need to have the 3d X,Y and Z value for each UV coordinate, and you have to finish mapping the UV coordinates to the edges. If you restrict yourself to triangles, rectangular grid bezier surfaces or quads, this is much less of a problem.