The Terrans have the brute force, the Mantis are carrier based, prefering fighters to attack, while the Celareon have the distinct technological advantage over both of them. This means they will move up or down to get over or under the ship in their way. Supply works just as you might expect if you were playing with a real military, you must keep your ships supplied with food, water, and ammo, and you must also make sure your platforms are in supply as well. All planets have a cache of resources on them, which are harvested with use of the Refinery. There are Small to Large Asteroid Fields which varie in how much you will get for ore out of them.
Asteroids slow every ship but fighters down to a crawl and are great for defense.
If CFW sells well, Fever Pitch Studios will release a map editor, and we can then make our own maps. There is a very well made Random Map Generator that has a variety of choices that you can pick to your liking. Command Points are what limits your ship count, they are essentially the capacity of your staff to keep track of the ships, and when you hit the limit you will not be able to build anymore ships. Command Points are amassed by building Sensor Towers and Headquarters. As seen in the trailer, the Terrans find a wormhole and travel through to see whats there when a Civil War among the Mantis' causes the destructions of a Terran ship on a scout run.