Each group created during set up must have at least two soldiers, but not more than ten soldiers. The game is played in alternating turns. Players receive cards from the action deck, which is a different type of card than those used to represent soldiers. The number of cards received and guidelines for their use differ by nationality. The action deck dictates what actions you may instruct your men to take during the course of a turn.
Common cards are movement, fire, and terrain.
If you do not have a movement card, you cannot move your troops. If you don't have a fire card, your troops either cannot see the enemy, or they are not brave enough to pop their heads up to fire. In general, you can take only one action per group per turn. Overall, an average scenario, between players who understand the game, takes less than an hour to complete. It's definitely a game where players must accept the representation of the system.