Intelligence will affect how characters move in traveling - more intelligent characters will get lost less often. The monsters and characters are fully rendered bitmaps which accurately represent the armor and equipment carried by each. Dialogue is witty and humorous. They will critique the leader's actions, comment on the scenery, pick fights with each other, make passes at members of the opposite sex, and add to a character's understanding of the game story and world. Trees and mountains, lakes and streams will all be beautifully rendered.
Cities are equally impressive.
Every building is modeled and rendered in fine detail. There are taverns, temples, houses, arenas, stores and brothels. The alleys in the seedier parts of town will be dens of intrigue - dimly lit, with thieves wandering around waylaying unsuspecting travelers, and clandestine deals being made in the dark passages. Copyright 2000 Graphic Simulations Corporation.