Hornetking Apex is a map that was originally started on by Jeff Meyers, but as stated in the readme he had to quit mapping before completing this one. He picked up where Jeff Meyers left off, and has developed this map into something quite outstanding. There is a lot of similarity between this, and certain Scary maps - and this is definately not a bad thing. The architecture is very much in the style of such maps as Outcry, Remote Chance and Havoc. It could be argued that it's not quite on a par with those maps, not quite looking so crisp in some places, but still it is very well done with some excellent results.
Connectivity is excellent as well.
Apex is a very large level so it might take a while to learn the ins and outs of the it, but you should be able to navigate it comfortably after a while. I don't feel that the catapults featured on the map provide the best connection between floors, but more on that later. As with any LotW, gameplay is another plus point here. Things flow very nicely and a wide range of weapons get used. Item placement is also a benefit, the RPG and gauss are both well placed and very tricky to access mid-battle.