The plot is colorful and filled with extensive details of the history of Phlan which extends back several thousand years, dripping with interesting anecdotes. A nice feature is the ability to paint your characters with a dozen colors on six separate body parts and customize the icon seen in battle. Another nice touch is the ability to pick the icon that appears when examining the character attributes while in camp. The grapics are standard 4-color EGA graphics with 320 x 240 pixel resolution. In battle, the arrows move across the battle field, fireballs explode with a red cloud that expands to engulf the defined area effect, lightning bolts move throw characters and crackle with life and even ricochet off walls.
Characters turn to face attacks from monsters who move into their zones of control.
No voice actors are used for the game. There is no human speech. The offline paragraphs can be read making it easier to take notes in the game. The mapping system reveals itself once the level is explored, save in certain areas where mapping is inexplicably impossable. The lack of fog of war in some areas and automapping in others is a serious detriment to game play.