This is due to the high intensity of the glitch. It is a non-linear multiresolution transform, and is particularly useful every time we have structures with large dynamics. This is the case for the deglitching problem. Figure 8.1 shows the results of such a treatment. These data were collected during a raster observation, and the satellite remained at the same position for about 20 frames, and the integration time was equal to 2.1s.
All peaks are due to cosmic ray impacts.
We see that the noise and the signal are not modified during this operation. The method is robust and works for non-stabilized data. The only real limitation is that we cannot detect glitches which last for a time longer than or equal to . That means that the more frames we have per camera configuration, the better the deglitching will be. In both cases, the stabilization can be very slow, and the deglitching method presented here does not correct for this effect.