And the weapons selection alone is awesome, ranging from a gun, rocket launcher, and a flame-thrower, to a sword, crowbar, stick, and hammer, to timed bombs and roman candles. These appear any time players run by a chest. If you prefer using inanimate objects, your choices are still bountiful. Chairs, tables, urns, sandwich boards, boxes, crates, and barrels, among others, are easily picked up by pressing B. Jump while holding a weapon to intensify combat, and then hurl them. Finally, there are the finesse attacks, created by jump moves, but also implemented by the use of the environments.
Characters can swing off poles, columns, and pillars to move into the offensive.
They can leap-frog boxes, crates, and barrels to knock opponents down. And they can hang from the ceiling or stick to the walls and jump attack. The amount of interactivity is staggering at first, but this is where PowerStone truly shines. Actually, that's a partial lie. This game, while more cartoon in style, is a visual stunner, too.