I used to watch the credits at the end of movies and wonder how people ended up with bizarre job titles like Best Boy and Chief Grip. Now I know. In the credits for Wizardry 8, I am listed as Writer, Designer and, of all things, Monster and Item Wrangler.
Designer is a less specific category that spans a huge variety of tasks.
My own design contributions ranged from specifying game features to dreaming up spell ideas to working out exact monster generation formulae with the programmers. Like most games, Wizardry 8 has monsters you can kill, characters you can meet, and items you can pick up. What makes Wizardry 8 different is the sheer variety - there are more than 500 types of monster encounters, and over 700 types of items. As Monster and Item Wrangler, it was my job to create, place, tweak, and generally ride herd over this unruly mass of data. Creating the monsters was the easy part.