Scoring A number of factors determine scoring. To increase your score, be mindful of each of these factors. The first factor is the number of turns it takes you to complete the mission. Each mission type for every location has a par number of turns based on the difficulty of the mission. This par number is divided by the number of turns played and then multiplied by 1000 to give you a time score.
Contact is the second factor.
If your Operatives can complete a mission without setting off the alarm, the Contact Score is 500 points. If the alarm is set off, the Contact Score is 0. This is due to the fact that you were excessive. They key to a good score is stealth. Damage is the third factor.