Shooting off a rocket down a long hallway results in the dark corridor lighting up as the projectile speeds along. Also, it's now possible to see through water. One of the most important aspects of any first-person shooter is its framerate. Thankfully, Quake II's framerate is just as fluid in single-player mode as the original, if not marginally faster. Small sacrifices like sprite explosions on certain weapon impacts do their part to keep the framerate in check and the graphics still look fabulous.
Background noise starts out at a low hum and creeps up behind gamers as they play through the level.
When done right, these ambient effects are actually preferable to composed music. Random scare-noises are thrown in for good measure and I have to admit, I can't wait to play the game with my stereo cranked up good and loud and the lights off. Six different pre-set controller styles and the option to configure them. It's also possible to speed up or slow down the analog stick's vertical and horizontal settings. The game saves to Memory Pak between levels.