If online console games with a keyboard and mouse succeed in becoming the dominant paradigm, they may as well not be console games at all. What they didn't consider is that nobody actually wanted what they were trying so hard to sell. Only when they stopped trying to unnecessarily tamper with a winning formula did they regain their past success. Nintendo, Sega, and Sony would do well to consider this example, and to stop trying to give console gamers what they don't want. Column by Nich Maragos , GIA Past Wiretaps 08.27.00 07.27.00 06.27.00 Special Ops Check out our other features.
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