I think if the detractors were to actually observe gamers of all ages for a time and actually be one as well they would likely come to the same conclusion. But Semioticians and Psychologists observing from a distance would only see the language and images of violence when it is actually people enjoying very different things about it. People say if the games didn t have the violent imagery then they wouldn t sell. This may be true but it doesn t make the games violent or the people who play them. And long after the imagery is put into the background the game remains, for a long time if it is good enough.
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