They are, however, eliminated when alone in a hex adjacent to an enemy unit at the end of the Combat Phase. Advances can be made even into hexes for which advancing units would have insufficient movement points. No 'A'-result is necessary in order to place a beachhead marker and advance onto the beach. It is enough to have eliminated all defenders and survive. The Falaise Pocket II.B.4.b.
Artillery can spot for itself or another artillery unit.
Even artillery units firing from adjacent hexes are immune to losses in the Defensive Fire Phase. One range artillery units which have an inverted strength larger than two nevertheless do not have remnant counters. Reinforcements entering the game are in supply if the first hex they enter is one which can be considered to be supplied. HQ can move through other HQs in movement or advance. They may not end stacked with other HQs.