The image on the left is the final image that the user sees. The image on the right is composed of all the objects that the OpenGL Optimizer API is not rendering for this view. Though model-dependent, complex assemblies may have 50 percent or more of their data removed as a result of occlusion culling. The Models used are from the SDRC I-DEAS Master Series. Coming soon will be more extensions that will add features and functionality necessary for other market segments.
Applications can use elements from any or all of the extensions as desired.
The OpenGL Optimizer API is built upon the Scene Graph API and is composed of several interoperable subsystems designed to be used alone or together. Each of these subsystems optimize or enhance performance for large scene graphs. Inc. All rights reserved. Specifications subject to change without notice. Inc. All other trademarks mentioned herein are the property of their respective owners.