A Dark Vengeance 1.2 patch supports more camera modes and character combat transparency, which corrects some of these issues. The levels are huge, boast lots of square feet to explore and sports just enough architectural wrinkles to keep things unpredictable. These passages are usually hidden by thin sections of stone wall that can be smashed through with a weapon like Nanoc's Thunder Hammer. Finding these hidden passages is essential to discover the additional keys and weapons necessary to complete your journey. Ambient light dances off the varied textures and gives the environment a beautifully eerie atmosphere.
Animation is generally clean and realistic, especially enemy death animations.
Enemy models are simple early on, but later in the game enemies like the lava rolling rock and stained glass knight look downright wicked. Very, very cool. Like most 3D games, Dark Vengeance runs best with hardware rendering enabled, although the software rendering does the trick for those without a 3D card. On my G3 with 6MB RAGE Pro, the game ran like a champ with highest details on, so most Mac gamers should be able to squeeze decent performance out of this game. The sounds and music in Dark Vengeance add to the evil atmosphere.