All well and good . Before the packet telling his computer that you moved gets through , he fires at where he thinks you are. That firing packet travels to your computer which checks to see if in fact you are in the path of his weapon. But you've moved by this time, so you're in the clear. Even though it looked to your attacker like you were right in his crosshairs when he pulled the trigger, you escape without a scratch.
Attackers have to hose down an area with weapons in the hopes of scoring a hit.
Fortunately, the nature of the weapons in Outlaws allowed the designers to implement a different multiplayer method . Because the guns in Outlaws imitate traditional firearms where you can't see the path of the bullet in flight, the designers didn't have to worry about the defender being able to dodge visible weapon fire. This means that whatever you can see on your screen , you can shoot. The hit may take a while to get through to your victim and register as a hit , but it WILL get there if you had them dead to rights on your screen . Games like Quake and Jedi Knight HAVE to use the first method discussed because their weapons manifest themselves visibly.