Yet, after one sequel, the legend just seemed to disappear, and last year Forsaken almost eclipsed the Descent games with its competence and modern looks. That's all you need to know or care about. Fifteen missions is only half as many as Descent II had, but D3's brilliant design makes up for it. Should the intricacy of these sprawling levels prove daunting, the designers have added a Guidebot that can do anything from put you out if you're on fire, to lead you to the next objective. Brilliant addition, guys.
Control remains unique and frantic.
Best of all, stick players will have an easier time with support for all those nifty buttons, throttles, and hat switches. The better mode of control is the mouselook function, which works as well as it does in your standard shooter, except that down is a more useful axis with this particular title. In short, all controls can be remapped with a cumbersome, non-intuitive, but workable interface. These corridors are crammed with tubes, pipes, and other obstacles, and you'll find your enemies dodging, hiding, ambushing, and flanking you at all times. With action as thoughtful, freewheeling, and frantic as this, the game excels like few others in the pure-gameplay department.