Since you are limited to a maximum of four actions, characters with very high initiative scores will likely run out of actions, dodge dice and defence dice very early on in combat, leaving them open to multiple attacks resisted without aid. Change Increase Reaction spells to only gain one die for every TWO levels of the spell. Thus Inc. Reac. 4 is equiv to Wired 2. This example uses full Virtual Realities rules, including modes and load.
Decker loads all utils to start with.
Enters in Masking Mode with MPCP set at 6. The node wins if the same value is less than 0. The node wins if the same value is less than 0. Then as Opposed Success Test above. Pool does not refresh.