The danger is that the developers will fail to recognize what makes the license attractive to its fans and miss the mark with the game. It's a tricky rope to walk. It's so trite and clich to remark how the Star Trek license has become almost synonymous with an awful computer game that you won't see that comment here. Everything about Armada shows that the development team knew exactly what makes Star Trek appealing. While the underlying game is fairly derivative and mediocre, the way in which it is implemented is guaranteed to make any fan of the series forget about anything other than Alpha Quadrant and the Dominion Wars within the first five minutes.
Armada is a real-time strategy game that makes no apologies.
Any hint of original or inventive gameplay is completely illusory. There are crew and officer resources as well, but these are passively gathered by proximity to planets and number of starbases. Various structures are available, and the expanding tech tree allows for increasingly advanced weapons and ships. Once these are built, of course, they are meant to be thrown into combat. Armada unfolds on a flat, 2D expanse of space.