This blurs the pixels, thereby reducing the blockiness when viewing the texture up close. Adjusting textures so that they converge correctly with distance, giving them a more realistic appearance when viewed from various angles. Dithering uses pixels of similar colors to create the effect of a different color that's unavailable at the current color depth. Blending objects in the distance with a fixed color to yield a haze or foggy appearance. Methods for blending texture maps so that parts appear transparent.
Alpha transparency is pictured here.
They are swapped accordingly as the distance between the viewer and the object changes. 1999 ZD Inc. All rights reserved. ZDNet and the ZDNet logo are trademarks of ZD Inc.