Virtually all the setups are the same as its three predecessors that appeared on the Sony PlayStation. Players take control of an individual character and try to escape a desolate location decimated by a viral outbreak that causes people to change into zombies. Music and sounds remain mostly visceral and character relationships and scripting are still shallow and horribly underwritten. And, of course, in grand Resident Evil tradition, the voice acting is atrocious. Not surprisingly, the visuals and the way they are presented are the most innovative and noteworthy aspects of the game.
Backgrounds are convincingly lively with amazing detail and richly diverse textures.
Character models and designs were also equally detailed and diverse in just about every respect, from facial expression to clothing patterns. Furthermore, these characters animated and moved with silky smooth precision. The quality of the models even reminded me of imagery from Sega s up and coming preordained masterpiece, Shenmue, and felt like a preview of better things to come. While the presentation received a shot in arm and everything looks fairly realistic, the same can t be said of the gameplay mechanics, which has remained unbelievably ridiculous. The same style of play has been carried over from prior releases and remains largely unchanged.