You also scrub speed when making a tight turn. It makes the space combat more interesting. Which is good, because the AI at the moment isn't particularly bright. It's all too easy to latch onto the tailpipe of an enemy fighter and shoot it down. At around mission 12 I began to see some group tactics by the enemy, but this is an area that could definitely do with a lot of work.
Close quarters combat.
Navigating through an asteroid belt. At times the game looks very polished, and at others it seems downright clumsy. Nice touches include refuelling and escorting, where you can see a little red cylinder in space indicating where to position your ship. There's a separate key command for targeting torpedoes, so no more cycling through all the bad guys to find them. One thing I couldn't check out is the multiplayer, which works over a LAN or Microsoft 's Internet Gaming Zone .