But I got a lot of good, indirect ideas from the Internet and a few other sources, and this week's issue is all about how I managed to create some great clues for my campaign and how you can too. What You Can Use Clues For Clues are a wonderful game master tool. They help you to tell interesting stories and create exciting adventures. They are great at capturing player attention and imagination. And they can serve to keep the whole group focused.
Clues are also an incredible roleplaying device because they can create a lot of conversation.
Players will want to talk and try to piece the clues together, figure out what they mean and wonder where they can find more. Your goal is to hand out information, one little bit at a time, until all the information is revealed by the end of the story. To create clues then, you just need to come up with important little bits of information that the characters don't know yet and can discover during the adventure. Clues are simply small secrets. Your goal is to fill your game with many small secrets that lead up to a big secret.