It also means that people who are very unpopular will actually have something to worry about. This issue will continue to dog the Shadowbane Dev team probably through Beta. Since the official details on death have not been released, it is difficult to imagine a death penalty that would be acceptable to both sides of the argument. Players that die a great deal, will champion milder penalties and experience loss, while those who prefer a safer environment and harsher penalties for anti-social players will continue to call for more stringent measures to curb that play style and nurture their own. Wolfpack 's official word on the FAQ describes their philosophy behind character death.
Death needs to be in some way detrimental, of course.
Losing experience, levels, partially or fully losing your equipment or permanent death of the character are all detrimental aspects that many games associate with death. Now, on our game we are actively promoting PvP combat. Characters will lose some equipment and experience but nothing substantially horrible. As the character gets stronger and stronger, death will become more detrimental.