The utter newbie might get disheartened quickly by a rapidly inflating experience table and few points for mob kills. It can be bought of course, but most objects I saw in the shops were for level 5 and above. As the first thing a new player sees it does a wonderful job teaching the basics but not in keeping a player's interest. The newbie training zone quickly became as difficult as any normal level beside the obvious disadvantage of good armor and weaponry. I would reccommend starting two characters to play together or you'll probably be in for a time consuming trip to the next level.
Clerics can be almost painfully difficult to level and warriors very simple.
Race also makes a big difference when it comes to how much experience is needed to level. Summary It seems that a lot effort has been put into making the Web safe for children. The admin are very friendly and the Web advertises a lot of very nice features, but it can be hard to level and explore them. While I feel the mud is more designed for the average to experienced leveller, the role-players will have only a slightly easier time finding people to interact with given the Web's small and often quiet playerbase. I don't think these pitfalls will last though.