Usually 94 warriors, al least when executing their clear, have many process running, so the attack power of the spiral isn't great, but the main strenght of the spiral is its thoughness. The spiral will die only when its processes are reduced to less than the number of points Considering that the spiral is usually coupled with a process building comrade, usually a stone, only the tail is vulnerable till the partner is alive. So the more processes, the slower it will move and the harder will be killing it, the drawback is that it will steal more cycles to its partner. The tricky part of imps is starting them running, launching it. In practice placing the wanted number of processess in the right core locations to make it run.
Binary launch is the faster.
I don't know how to do it, but there is a c program, makeimp by Jay Han, that does the job very well. Binary launch has the problem of being very long, an easy prey for qscanners if we are launching but a 16 processes spiral. There is no need to have a dat after vjmp, this line isn't to be executed, all processes jump away. Tsu's launch is more compact, using also the a-fields of the vector. We create many spirals filled of processes, that are very difficult to kill, even if not too much deadly.