Game two saw a closed position where the computer tended to drift shuffling pieces and getting a lost position. These computer weaknesses and strengths are not revelations but it is interesting to note that they still exist even at the highest levels and knowledge of them is essential for one using a computer. Strategys in matches or tournaments where computers are allowed or being used could be weighted one way or the other accordingly. You contribute more to a game the less assistance of any type that you use but this has to be weighed with practicality and quality and judged according to your specific reasons for playing correspondence chess. Creation , accomplishment and competition are key reasons to play correspondence chess and these are enhanced the more of oneself that is put into each game but the computer pushes these to a new level and those that want to compete on equal footing have to realize it.
Computers are here and they are being used.
They necessarily must be allowed in world class play because their use can't be stopped. We have to deal with the situation and realize that the computer, like it or not, is a part of correspondence chess, to think otherwise is delusional. This requires a definition of morality. I think morality is defined as what is acceptable to the individual as being appropriate and ethical but, since there is a dependence on opinion, morality is a changing entity. In a situation so dependent on opinion we can only inform ourselves and make a choice.