During his team turn, the coach is allowed to make one action with each of the players in his team. When all of the players on a side have performed an action the team turn ends and the opposing coach is allowed to have his go. The actions that a player can take are Move, Block, Pass and Blitz. Move allows the player to move a number of squares equal to his movement allowance. Block allows him to attack an opposing player in an adjacent square.
Blitz allows a player to move and make a block.
Blitz and Pass are special actions, and may only be used by one player per team turn, though a coach is allowed to have one player Blitz and another Pass. Blocks are resolved using the special Blocking Dice provided with the game. This can range from the player making the block being knocked over by his opponent, both players going down, through to the defender being pushed back a square and knocked over. If a player knocks another player over, he is allowed to make an armour roll to see if he has injured his opponent. Passing is handled in a similarly straightforward manner.