DOI: 10.57760/sciencedb.11541
title: DIPSEER: A Dataset for In-Person Student Emotion and Engagement Recognition in the Wild
title: DIPSEER: A Dataset for In-Person Student Emotion and Engagement Recognition in the Wild

description: Data DescriptionThe DIPSER dataset is designed to assess student attention and emotion in in-person classroom settings, consisting of RGB camera data, smartwatch sensor data, and labeled attention and emotion metrics. It includes multiple camera angles per student to capture posture and facial expressions, complemented by smartwatch data for inertial and biometric metrics. Attention and emotion labels are derived from self-reports and expert evaluations. The dataset includes diverse demographic groups, with data collected in real-world classroom environments, facilitating the training of machine learning models for predicting attention and correlating it with emotional states.Data Collection and Generation ProceduresThe dataset was collected in a natural classroom environment at the University of Alicante, Spain. The recording setup consisted of six general cameras positioned to capture the overall classroom context and individual cameras placed at each student’s desk. Additionally, smartwatches were used to collect biometric data, such as heart rate, accelerometer, and gyroscope readings.Experimental SessionsNine distinct educational activities were designed to ensure a comprehensive range of engagement scenarios:News Reading – Students read projected or device-displayed news.Brainstorming Session – Idea generation for problem-solving.Lecture – Passive listening to an instructor-led session.Information Organization – Synthesizing information from different sources.Lecture Test – Assessment of lecture content via mobile devices.Individual Presentations – Students present their projects.Knowledge Test – Conducted using Kahoot.Robotics Experimentation – Hands-on session with robotics.MTINY Activity Design – Development of educational activities with computational thinking.Technical SpecificationsRGB Cameras: Individual cameras recorded at 640×480 pixels, while context cameras captured at 1280×720 pixels.Frame Rate: 9-10 FPS depending on the setup.Smartwatch Sensors: Collected heart rate, accelerometer, gyroscope, rotation vector, and light sensor data at a frequency of 1–100 Hz.Data Organization and FormatsThe dataset follows a structured directory format:/groupX/experimentY/subjectZ.zip
Each subject-specific folder contains:images/ (individual facial images)watch_sensors/ (sensor readings in JSON format)labels/ (engagement & emotion annotations)metadata/ (subject demographics & session details)Annotations and LabelingEach data entry includes engagement levels (1-5) and emotional states (9 categories) based on both self-reported labels and evaluations by four independent experts. A custom annotation tool was developed to ensure consistency across evaluations.Missing Data and Data QualitySynchronization: A centralized server ensured time alignment across devices. Brightness changes were used to verify synchronization.Completeness: No major missing data, except for occasional random frame drops due to embedded device performance.Data Consistency: Uniform collection methodology across sessions, ensuring high reliability.Data Processing MethodsTo enhance usability, the dataset includes preprocessed bounding boxes for face, body, and hands, along with gaze estimation and head pose annotations. These were generated using YOLO, MediaPipe, and DeepFace.File Formats and AccessibilityImages: Stored in standard JPEG format.Sensor Data: Provided as structured JSON files.Labels: Available as CSV files with timestamps.The dataset is publicly available under the CC-BY license and can be accessed along with the necessary processing scripts via the DIPSER GitHub repository.Potential Errors and LimitationsDue to camera angles, some student movements may be out of frame in collaborative sessions.Lighting conditions vary slightly across experiments.Sensor latency variations are minimal but exist due to embedded device constraints.CitationIf you find this project helpful for your research, please cite our work using the following bibtex entry:@misc{marquezcarpintero2025dipserdatasetinpersonstudent1,
   title={DIPSER: A Dataset for In-Person Student Engagement Recognition in the Wild}, 
   author={Luis Marquez-Carpintero and Sergio Suescun-Ferrandiz and Carolina Lorenzo Álvarez and Jorge Fernandez-Herrero and Diego Viejo and Rosabel Roig-Vila and Miguel Cazorla},
   year={2025},
   eprint={2502.20209},
   archivePrefix={arXiv},
   primaryClass={cs.CV},
   url={https://arxiv.org/abs/2502.20209}, 
}
Usage and ReproducibilityResearchers can utilize standard tools like OpenCV, TensorFlow, and PyTorch for analysis. The dataset supports research in machine learning, affective computing, and education analytics, offering a unique resource for engagement and attention studies in real-world classroom environments.
description: Data DescriptionThe DIPSER dataset is designed to assess student attention and emotion in in-person classroom settings, consisting of RGB camera data, smartwatch sensor data, and labeled attention and emotion metrics. It includes multiple camera angles per student to capture posture and facial expressions, complemented by smartwatch data for inertial and biometric metrics. Attention and emotion labels are derived from self-reports and expert evaluations. The dataset includes diverse demographic groups, with data collected in real-world classroom environments, facilitating the training of machine learning models for predicting attention and correlating it with emotional states.Data Collection and Generation ProceduresThe dataset was collected in a natural classroom environment at the University of Alicante, Spain. The recording setup consisted of six general cameras positioned to capture the overall classroom context and individual cameras placed at each student’s desk. Additionally, smartwatches were used to collect biometric data, such as heart rate, accelerometer, and gyroscope readings.Experimental SessionsNine distinct educational activities were designed to ensure a comprehensive range of engagement scenarios:News Reading – Students read projected or device-displayed news.Brainstorming Session – Idea generation for problem-solving.Lecture – Passive listening to an instructor-led session.Information Organization – Synthesizing information from different sources.Lecture Test – Assessment of lecture content via mobile devices.Individual Presentations – Students present their projects.Knowledge Test – Conducted using Kahoot.Robotics Experimentation – Hands-on session with robotics.MTINY Activity Design – Development of educational activities with computational thinking.Technical SpecificationsRGB Cameras: Individual cameras recorded at 640×480 pixels, while context cameras captured at 1280×720 pixels.Frame Rate: 9-10 FPS depending on the setup.Smartwatch Sensors: Collected heart rate, accelerometer, gyroscope, rotation vector, and light sensor data at a frequency of 1–100 Hz.Data Organization and FormatsThe dataset follows a structured directory format:/groupX/experimentY/subjectZ.zip
Each subject-specific folder contains:images/ (individual facial images)watch_sensors/ (sensor readings in JSON format)labels/ (engagement & emotion annotations)metadata/ (subject demographics & session details)Annotations and LabelingEach data entry includes engagement levels (1-5) and emotional states (9 categories) based on both self-reported labels and evaluations by four independent experts. A custom annotation tool was developed to ensure consistency across evaluations.Missing Data and Data QualitySynchronization: A centralized server ensured time alignment across devices. Brightness changes were used to verify synchronization.Completeness: No major missing data, except for occasional random frame drops due to embedded device performance.Data Consistency: Uniform collection methodology across sessions, ensuring high reliability.Data Processing MethodsTo enhance usability, the dataset includes preprocessed bounding boxes for face, body, and hands, along with gaze estimation and head pose annotations. These were generated using YOLO, MediaPipe, and DeepFace.File Formats and AccessibilityImages: Stored in standard JPEG format.Sensor Data: Provided as structured JSON files.Labels: Available as CSV files with timestamps.The dataset is publicly available under the CC-BY license and can be accessed along with the necessary processing scripts via the DIPSER GitHub repository.Potential Errors and LimitationsDue to camera angles, some student movements may be out of frame in collaborative sessions.Lighting conditions vary slightly across experiments.Sensor latency variations are minimal but exist due to embedded device constraints.CitationIf you find this project helpful for your research, please cite our work using the following bibtex entry:@misc{marquezcarpintero2025dipserdatasetinpersonstudent1,
   title={DIPSER: A Dataset for In-Person Student Engagement Recognition in the Wild}, 
   author={Luis Marquez-Carpintero and Sergio Suescun-Ferrandiz and Carolina Lorenzo Álvarez and Jorge Fernandez-Herrero and Diego Viejo and Rosabel Roig-Vila and Miguel Cazorla},
   year={2025},
   eprint={2502.20209},
   archivePrefix={arXiv},
   primaryClass={cs.CV},
   url={https://arxiv.org/abs/2502.20209}, 
}
Usage and ReproducibilityResearchers can utilize standard tools like OpenCV, TensorFlow, and PyTorch for analysis. The dataset supports research in machine learning, affective computing, and education analytics, offering a unique resource for engagement and attention studies in real-world classroom environments.