DOI: 10.5061/dryad.2547d7x14
title: Enhancing pay quality: Development of a physical environment rating scale for children's folk games in chinese neighborhoods

description: The purpose of this study is to develop a scale for evaluating the
 physical environment of children’s folk games in Chinese neighborhoods,
 emphasizing that modern residential environments should be designed to
 accommodate folk games, thereby ensuring their sustainable development.
 Data was collected through semi-structured interviews with parents, and
 thematic analysis was used to identify folk games’ names and environmental
 characteristics. This was followed by an assessment of content validity
 and a pilot study to refine the scale’s items and dimensions.
  Finally, confirmatory factor analysis was conducted to validate
 the scale’s reliability and validity by data collected from 434 urban
 parents with children aged 3 to 12 to establish the scale’s structure. The
 analysis identified a three-factor scale consisting of Usable Natural
 Elements, Flexible Planar Arrangements, and Usable Boundaries, each with
 three to five measurement items. The scale demonstrated robust fit indices
 (χ²/df = 1.823, RMSEA = 0.044, SRMR = 0.034, CFI = 0.979, IFI = 0.979, NFI
 = 0.954). Cronbach’s alpha coefficients for these factors were 0.844,
 0.837, and 0.854, respectively. The Children’s Folk Games Physical
 Environment Rating Scale (CFGS) provides an effective tool for
 understanding perceptions of folk game environments. It offers practical
 guidance for designing more engaging play folk game spaces. Future
 research should explore the scale’s applicability across different
 cultural contexts and deal with the diversified adaptability of children’s
 folk game behaviors.
description: # Enhancing pay quality: Development of a physical environment rating
 scale for children's folk games in chinese neighborhoods
 [https://doi.org/10.5061/dryad.2547d7x14](https://doi.org/10.5061/dryad.2547d7x14) ## Description of transcription_of_an_interview_en This dataset comprises interview results related to the physical environment of children's folk games, originally conducted in Chinese and translated here into English. A total of 21 participants were interviewed using the same semi-structured format. Researchers manually coded the interview content, annotating it to provide initial conceptual information for the development of items and dimensions in subsequent scale research. ## Description of large_sample_data_434 This dataset pertains to the measurement items and dimensions of a physical environment scale for children's folk games, encompassing data from four representative residential neighborhoods in Taiyuan, Shanxi Province, China. A valid sample of 434 parents, whose children range from 3 to 12 years old, was collected for this study. Researchers conducted basic descriptive statistical analyses and multivariate linear regression analyses using the acquired data, successfully identifying three characteristic dimensions of the physical environment for children's folk games: Usable natural elements (UN), Flexible planar arrangements (FP), Usable boundaries (UB). The structured questionnaire was then developed using a nominal continuous scale and incorporated a 5-point Likert scale for conceptual measurements. Participants were asked to rate the quality of your outdoor play environment for folk games, with 1 representing "not met", 2 representing "slightly met", 3 representing "moderately met", 4 representing "met", and 5 representing "totally met". Note: The dataset also includes some extraneous variables that are not directly related to this study. Although these variables are not immediately relevant, researchers plan to conduct further studies to refine the relationships among variables related to children's folk games. Therefore, the following content will only explain the data names and variables that are pertinent to this study. Table 1 Dimensional Variable Abbreviations | **Abbreviation** | **Full Term** | **Items** | | :--------------- | :--------------------------- | :---------------------- | | UN | Usable natural elements | UN1, UN2, UN3, UN4, UN5 | | FP | Flexible Planar Arrangements | FP1, FP2, FP3 | | UB | Usable boundaries | UB1, UB2, UB3, UB4, UB5 | Table 2 Measurement item content | **Items** | **Item content** | | :-------- | :------------------------------------------------------------------------------------------------------------------------------------------------------------- | | UN1 | The environment here offers a variety of plants to pick from (e.g., flowers, branch, leaves, etc.). | | UN2 | The outdoor environment features soft ground or sand that is suitable for children's play. | | UN3 | Insects that can be captured are occasionally found in the outdoor environment. | | UN4 | The outdoor environment naturally features scattered small pebbles or gravel. | | UN5 | The environment can utilize natural phenomena such as fallen leaves, rain puddles, accumulated snow, and icy surfaces. | | FP1 | The environment here includes road spaces suitable for outdoor activities. | | FP2 | The environment here features loop spaces that are available for outdoor activities. | | FP3 | The environment here includes open spaces available for outdoor activities. | | UB1 | The pedestrian pathways on both sides allow children to cross without obstruction. | | UB2 | The floors of the outdoor public spaces are designed with accessible boundaries and can be easily traversed by children. | | UB3 | The environment here includes accessible vertical interfaces such as wall surfaces and structures. | | UB4 | Artificial structures, such as architectural walls and other constructions, are strategically placed to provide cover or concealment during gaming activities. | | UB5 | Natural landscapes, such as shrubbery, trees, and uneven terrain, can obstruct sight or provide hiding spots during gaming activities. |