DOI: 10.6084/m9.figshare.25414150.v2
title: Untitled IteData Description for "Role of Working Memory in Creative Thinking: Episodic Simulation in Effectiveness Evaluation"m

description: <b>Title of Dataset</b>: Episodic Simulation and Working Memory in Creative Idea Evaluation Dataset<b>Authors and Affiliations</b>:Kymbat Sovetova, ELTE, Institute of Psychology<b>Date of Publication</b>: 15.03.2024<b>Abstract</b>:<br>This dataset comprises evaluation scores and demographic information from a study examining the role of working memory in the effectiveness evaluation stage of creative thinking. Participants, including both general individuals and specialists, evaluated medical gadget ideas from Kickstarter considering cinemagraphic and third-party perspectives. The dataset supports findings related to the influence of demographic factors on evaluation scores and the relationship between episodic simulation and creative idea evaluation.<b>Context and Collection Methods</b>:<br>Data were collected through structured evaluation tasks and a demographic questionnaire administered via the Qualtrics platform. Participants evaluated medical gadget ideas based on criteria of novelty, workability, relevance, and thoroughness, reflecting both cinemagraphic and third-party perspectives.<b>Data Description</b>:<br>The dataset includes:Evaluation scores for each medical gadget idea from both perspectives.Demographic information of participants (age, educational background, etc.).<br>Files are provided in CSV format, with a separate file for qualitative feedback in TXT format.<b>Variable List</b>:Participant_ID: Unique identifier for each participant.Age_Group: Categorical age range of participants.Education_Level: Highest completed education level of participants.Cinemagraphic_Score: Evaluation scores from the cinemagraphic perspective.Third-Party_Score: Evaluation scores from the third-party perspective.Feedback: Qualitative feedback on gadget ideas (linked to separate TXT files).<b>Test Response Data</b>:<b>Description</b>: The dataset includes detailed responses from participants who engaged in evaluation tasks assessing the creativity of medical gadget ideas. These tasks were designed to explore the role of working memory in the effectiveness evaluation stage of creative thinking. Participants evaluated the ideas based on four criteria: novelty, workability, relevance, and thoroughness, reflecting their perceptions from both cinemagraphic and third-party perspectives.<b>Format and Structure</b>: Each participant's responses are recorded across multiple variables:<b>Evaluation Criteria Scores</b>: For each gadget idea, participants provided scores from 1 (low) to 5 (high) for the criteria of Novelty, Workability, Relevance, and Thoroughness. These scores are presented separately for the cinemagraphic and third-party perspectives, allowing for a comparative analysis of how different episodic simulation perspectives influence the effectiveness evaluation.Questions from 1 to 5 are from cinemagraphic subjectivity, questions from 6 to 9 are from third-party subjectivity.<b>Data Collection Method</b>: Responses were collected through an online survey platform (Qualtrics), with participants recruited via Prolific. This allowed for a diverse range of perspectives in the evaluation process.<b>Use Cases</b>: This test response data is valuable for researchers interested in cognitive psychology, specifically those studying creative thinking, working memory, and decision-making processes. It provides empirical evidence on how different dimensions of episodic simulation affect the subjective evaluation of creative ideas.<b>Analysis Applied</b>: Quantitative analysis involved ANOVA and correlation analyses to investigate demographic influences and differences between cinemagraphic and third-party perspective evaluations. Qualitative responses underwent thematic analysis to identify common patterns and insights into the cognitive processes underlying creative idea evaluation.<b>Quality Assurance</b>:<br>Data were checked for completeness and consistency. <b>Data Processing</b>:<br>Analysis involved ANOVA and correlation analyses to explore the influence of demographic factors and perspectives on evaluation scores. Qualitative feedback was analyzed thematically.<b>Known Limitations</b>:<br>The study's focus on medical gadgets may limit the generalizability of findings to other domains of creative idea evaluation.<br><br>