cometadata/datacite-titles-descriptions-related-identifiers huggingface dataset:
DOI: 10.1285/i24995835v2025n22-1p44
title: Il gioco come veicolo di inclusione e trasformazione: il Progetto Micropolis

description: Il presente contributo esamina il ruolo del gioco come catalizzatore di cambiamento nei contesti educativi, focalizzandosi su una ricerca svolta dall'Università di Enna "Kore" nell'ambito del Progetto Micropolis. Quest'ultimo, attuato in aree della Sicilia caratterizzate da profonde disuguaglianze sociali, mira a contrastare la povertà educativa attraverso la creazione di micro-spazi dedicati all'infanzia. Adottando un approccio partecipativo, la ricerca esplora come le pratiche ludiche innovative possano favorire l'inclusione sociale e l'empowerment individuale. I risultati preliminari confermano il ruolo centrale del gioco nel promuovere lo sviluppo globale del bambino, potenziando competenze cognitive, emotive e relazionali, e contribuendo a generare cambiamenti educativi e sociali significativi nelle comunità coinvolte.
description: This paper examines the role of play as a catalyst for change in educational contexts, focusing on research carried out by the University of Enna "Kore" within the framework of the Micropolis Project. The latter, implemented in areas of Sicily characterized by deep social inequalities, aims to combat educational poverty through the creation of micro-spaces dedicated to early childhood. Taking a participatory approach, the research explores how innovative playful practices can foster social inclusion and individual empowerment. Preliminary results confirm the central role of play in promoting children's overall development, enhancing cognitive, emotional and relational skills, and helping to generate meaningful educational and social change in the communities involved.
DOI: 10.4121/ffb60dd6-e9e7-413b-bc33-dde661d17a32
title: Dataset from "A variable residue: meta-analysis on the nitrogen fertilizer replacement value of anaerobic digestate"

description: This dataset contains the data used for the manuscript "A variable residue: meta-analysis on the nitrogen fertilizer replacement value of anaerobic digestate", currently (20-03-2025) under revision for publication.<br>Highlights of the paper:· Global meta-analysis combined 103 paired treatments from 40 field and pot experiments· Anaerobic digestate (AD) and mineral fertilizer were compared at equal N application· N fertilizer replacement value (NFRV) of AD was 0.78 + 0.13 (95% CI)· Large variation was observed in the NFRV of digestate (range -0.54 to 1.97)· A combination of soil and AD characteristics best explained observed variation<br>Here we provide the dataset used for the analysis. Use the README file for additional information about the structure of the dataset, the data collection methodology, and references to publications used in the meta-analysis.
DOI: 10.4121/ffb60dd6-e9e7-413b-bc33-dde661d17a32.v1
title: Dataset from "A variable residue: meta-analysis on the nitrogen fertilizer replacement value of anaerobic digestate"

description: This dataset contains the data used for the manuscript "A variable residue: meta-analysis on the nitrogen fertilizer replacement value of anaerobic digestate", currently (20-03-2025) under revision for publication.<br>Highlights of the paper:· Global meta-analysis combined 103 paired treatments from 40 field and pot experiments· Anaerobic digestate (AD) and mineral fertilizer were compared at equal N application· N fertilizer replacement value (NFRV) of AD was 0.78 + 0.13 (95% CI)· Large variation was observed in the NFRV of digestate (range -0.54 to 1.97)· A combination of soil and AD characteristics best explained observed variation<br>Here we provide the dataset used for the analysis. Use the README file for additional information about the structure of the dataset, the data collection methodology, and references to publications used in the meta-analysis.
DOI: 10.5281/zenodo.15063022
title: Global DIY Eyelash Market 2025 To 2034

description: DIY Eyelash Market Size, Trends and Insights By Product Type (Strip Lashes, Individual Lashes, Lash Clusters), By Material Type (Synthetic, Human Hair, Mink), By Distribution Channel (Online, Specialty Stores, Hypermarkets & Supermarkets), and By Region - Global Industry Overview, Statistical Data, Competitive Analysis, Share, Outlook, and Forecast 2025 – 2034.

Reports Description

As per the DIY Eyelash Market analysis conducted by CMI Team, the global DIY Eyelash Market is expected to record a CAGR of 6.9% from 2025 to 2034. In 2025, the market size is projected to reach a valuation of USD 2 Billion. By 2034, the valuation is anticipated to reach USD 3.1 Billion.

For more information, DOWNLOAD FREE SAMPLE Now at https://www.custommarketinsights.com/request-for-free-sample/?reportid=67662
DOI: 10.5281/zenodo.15063023
title: Global DIY Eyelash Market 2025 To 2034

description: DIY Eyelash Market Size, Trends and Insights By Product Type (Strip Lashes, Individual Lashes, Lash Clusters), By Material Type (Synthetic, Human Hair, Mink), By Distribution Channel (Online, Specialty Stores, Hypermarkets & Supermarkets), and By Region - Global Industry Overview, Statistical Data, Competitive Analysis, Share, Outlook, and Forecast 2025 – 2034.

Reports Description

As per the DIY Eyelash Market analysis conducted by CMI Team, the global DIY Eyelash Market is expected to record a CAGR of 6.9% from 2025 to 2034. In 2025, the market size is projected to reach a valuation of USD 2 Billion. By 2034, the valuation is anticipated to reach USD 3.1 Billion.

For more information, DOWNLOAD FREE SAMPLE Now at https://www.custommarketinsights.com/request-for-free-sample/?reportid=67662
DOI: 10.15468/dl.6ez7fn
title: Occurrence Download

description: A dataset containing 222 species occurrences available in GBIF matching the query:
{
 "and" : [
 "TaxonKey is Anthidium nanum Mocsáry, 1880",
 "HasGeospatialIssue is false",
 "HasCoordinate is true"
 ]
}

 The dataset includes 222 records from 3 constituent datasets; see https://api.gbif.org/v1/occurrence/download/0020099-250310093411724/datasets/export for details.
 
Data from some individual datasets included in this download may be licensed under less restrictive terms.
DOI: 10.1285/i24995835v2025n22-1p57
title: Il Gioco come ponte sociale. Valori, Inclusione e Interculturalità

description: Il presente studio esamina la funzione del Gioco come strumento essenziale per la coesione sociale e la valorizzazione dell'interculturalità, analizzando le sue applicazioni in contesti storici, educativi e attuali. Iniziando con una panoramica delle teorie classiche e contemporanee sul Gioco, si evidenzia la sua capacità di promuovere la cooperazione, la fiducia e la comunicazione, elementi fondamentali per la creazione di comunità unite e inclusive. Viene inoltre considerato come il Gioco possa servire da collegamento tra culture diverse, incoraggiando empatia e rispetto, specialmente in un contesto globale caratterizzato da flussi migratori e diversità culturale. La pandemia di COVID-19 ha messo in luce ulteriormente l'importanza del Gioco come pratica collettiva per la rigenerazione sociale e la resilienza delle comunità. In conclusione, il lavoro propone una riflessione sulla progettazione consapevole dei giochi e sull'integrazione del Gioco nei programmi educativi e nelle politiche pubbliche come mezzo per promuovere la cittadinanza globale e l'inclusione.
description: This study examines the function of Game as an essential tool for social cohesion and the enhancement of interculturality, analyzing its applications in historical, educational and current contexts. Starting with an overview of classical and contemporary theories on Game, it highlights its ability to promote cooperation, trust and communication, fundamental elements for the creation of united and inclusive communities. It also considers how Game can serve as a link between different cultures, encouraging empathy and respect, especially in a global context characterized by migratory flows and cultural diversity. The COVID-19 pandemic has further highlighted the importance of Game as a collective practice for social regeneration and community resilience. In conclusion, the work proposes a reflection on the conscious design of games and the integration of Game in educational programs and public policies as a means to promote global citizenship and inclusion.
DOI: 10.1285/i24995835v2025n22-1p69
title: Imparare a giocare

description: Il gioco offre un contributo di rilievo per il processo educativo dei bambini e si configura come un'attività fondamentale per il benessere della persona. Il gioco non rappresenta un semplice momento di svago e ricreazione da attività ritenute più serie, ma andrebbe inteso come uno strumento pedagogico ineludibile, capace di generare molteplici effetti a livello cognitivo, emotivo, motorio e sociale. Attraverso un'analisi della letteratura, questo articolo si propone di esplorare le numerose opportunità offerte dall'esperienza ludica, come mezzo importante per promuovere l'apprendimento attivo e stimolare lo sviluppo olistico dei più piccoli. Si sottolinea la necessità di ri-definire i contesti e le strategie educative più adatte per implementare efficacemente il gioco, sottolineando l'importanza dell'impegno degli educatori e delle istituzioni affinché si possano realizzare esperienze di apprendimento di qualità.
description: Play provides a significant contribution to the educational process of children and is an essential activity for personal well-being. Play should not be seen as a simple moment of leisure or recreation separate from more "serious" activities, but rather as an indispensable pedagogical tool, capable of generating multiple effects at cognitive, emotional, motor, and social levels. Through a review of the literature, this article aims to explore the numerous opportunities offered by play as an important means of promoting active learning and stimulating the holistic development of young children. It emphasizes the need to redefine the contexts and educational strategies most suitable for effectively implementing play, highlighting the importance of the commitment of educators and institutions in order to create high-quality learning experiences.
DOI: 10.15468/dl.xjsuhn
title: Occurrence Download

description: A dataset containing 1231 species occurrences available in GBIF matching the query:
{
 "and" : [
 "BasisOfRecord is one of (Human Observation, Observation)",
 "Country is Germany",
 "OccurrenceStatus is Present",
 "TaxonKey is Morchella Dill. ex Pers."
 ]
}

 The dataset includes 1231 records from 11 constituent datasets; see https://api.gbif.org/v1/occurrence/download/0020100-250310093411724/datasets/export for details.
 
Data from some individual datasets included in this download may be licensed under less restrictive terms.
DOI: 10.1285/i24995835v2025n22-1p80
title: Il gioco e l'apprendimento nella scuola primaria: storia e tecniche di didattica ludica

description: Il gioco svolge un ruolo evolutivo basilare nello sviluppo del bambino, facilitando il suo apprendimento cognitivo, sociale ed emotivo. L'attività ludica è un'esperienza diretta e non astratta dell'apprendimento che, quando associato alla didattica, ne amplifica gli effetti. Attraverso una prospettiva storica e pedagogica, nel presente contributo si analizzano dapprima le principali teorie di autori come Fröbel, Piaget e Vygotskij, in relazione al gioco e all'apprendimento educativo. In seguito, assumendo una prospettiva didattica, si evidenziano i vantaggi che l'attività ludica può apportare all'interno del ciclo scolastico primario. L'associazione tra gioco e attività didattica in questo periodo di sviluppo, infatti, migliora l'acquisizione di competenze specifiche e trasversali del discente, sia nel breve che nel lungo termine. In tal senso, tecniche come il game-based learning e la gamification, oltre ad attività ludiche più classiche, si dimostrano particolarmente efficaci nel potenziare la motivazione ad apprendere degli studenti, rendendo l'esperienza didattica (ed educativa) più coinvolgente.
description: Play plays a fundamental evolutionary role in child development, facilitating cognitive, social, and emotional learning. Play-based activity provides a direct, non-abstract learning experience which, when combined with teaching, amplifies its effects. Through a historical and pedagogical perspective, this contribution first analyzes the main theories of authors such as Fröbel, Piaget, and Vygotsky in relation to play and educational learning. Then, adopting a didactic perspective, it highlights the advantages that play activities can bring within the primary school cycle. The association between play and teaching activities during this developmental period improves the acquisition of both specific and transversal skills in the student, in both the short and long term. In this sense, techniques such as game-based learning and gamification, in addition to more traditional play activities, prove particularly effective in enhancing students' motivation to learn, making the educational (and teaching) experience more engaging.
DOI: 10.1285/i24995835v2025n22-1p96
title: Motor play: inclusive value, strategies for learning

description: La scuola primaria ha come obiettivo l'"alfabetizzazione" degli alunni in diversi linguaggi, inclusa quella motoria. L'obiettivo dell'alfabetizzazione motoria è quello di sviluppare in modo completo ed efficace le competenze motorie fondamentali, permettendo a tutti i bambini di acquisire un repertorio linguistico-motorio in base ai loro ritmi di crescita individuali e alle opportunità offerte dall'ambiente circostante.Questo processo di apprendimento avviene mediante l'utilizzo di schemi motori e con il gioco motorio. Durante la fase che va dalla scuola dell'infanzia ai primi anni di scuola primaria, i bambini acquisiscono competenze motorie di base che permettono loro di interagire efficacemente con gli altri, con l'ambiente e con gli oggetti. Questo processo è influenzato da variazioni spaziali, temporali, quantitative e qualitative, così come dalle relazioni reciproche che favoriscono lo sviluppo motorio (Varalda, 2017). Vi è la necessità da parte degli insegnanti di orientare la loro azione didattica verso la physical literacy tenendo in considerazione l'acquisizione di capabilities adeguate alle proprie possibilità, volgendo un attento sguardo agli alunni con disabilità ed alle nuove tecnologie.
description: The primary school aims to "literacy" pupils in different languages, including motor literacy. The aim of motor literacy is to develop fundamental motor skills in a comprehensive and effective manner, enabling all children to acquire a motor-linguistic repertoire according to their individual growth rates and the opportunities offered by their environment. This learning process takes place through the use of motor schemes and motor play. During the phase from pre-school to the first years of primary school, children acquire basic motor skills that enable them to interact effectively with others, the environment and objects. This process is influenced by spatial, temporal, quantitative and qualitative variations, as well as reciprocal relationships that foster motor development (Varalda, 2017). There is a need for teachers to orient their didactic action towards physical literacy, taking into consideration the acquisition of capabilities appropriate to one's own possibilities, turning an attentive eye to pupils with disabilities and new technologies.
DOI: 10.34740/kaggle/dsv/11114008
title: LUFlow Network Intrusion Detection Data Set
DOI: 10.5281/zenodo.15063118
title: Classes Mapping
DOI: 10.5281/zenodo.15063119
title: Classes Mapping
DOI: 10.5281/zenodo.15063120
title: Multiple DJI drone flights with hyperspectral camera over forests in Lithuania #10

description: ## Hyperspectral

Hyperspectral data in all of the datasets consist of processed hyperspectral data cubes to radiance values.all data cubes with _radiance.dat and ._radiance.hdr files are for ENVI format data file. While _rect.dat and _rect.hdr files are ENVI files with georectification applied.

Hyperspectral data also contain calculated RGB and NDVI png and tiff images. PNG images are generated from _radiance.dat files and tiff images are generated from _rect.dat files that have georectification.

All hyperspectral data was collected using the Specim hyperspectral pushbroom camera.

### Hyper 10

https://art21-icaerus.s3.eu-central-1.amazonaws.com/Hyper_10.zip

Dataset consists of 17 flight lines filmed over a forest patch.

Each flight folder denoted by fl# contains processed hyperspectral data cubes and "processed" folder with RGB and NDVI images. 

Dataset zip size: 54.5 GB
DOI: 10.5281/zenodo.15063121
title: Multiple DJI drone flights with hyperspectral camera over forests in Lithuania #10

description: ## Hyperspectral

Hyperspectral data in all of the datasets consist of processed hyperspectral data cubes to radiance values.all data cubes with _radiance.dat and ._radiance.hdr files are for ENVI format data file. While _rect.dat and _rect.hdr files are ENVI files with georectification applied.

Hyperspectral data also contain calculated RGB and NDVI png and tiff images. PNG images are generated from _radiance.dat files and tiff images are generated from _rect.dat files that have georectification.

All hyperspectral data was collected using the Specim hyperspectral pushbroom camera.

### Hyper 10

https://art21-icaerus.s3.eu-central-1.amazonaws.com/Hyper_10.zip

Dataset consists of 17 flight lines filmed over a forest patch.

Each flight folder denoted by fl# contains processed hyperspectral data cubes and "processed" folder with RGB and NDVI images. 

Dataset zip size: 54.5 GB
DOI: 10.1285/i24995835v2025n22-1p106
title: Ludus et Sapientia: il Ruolo del Gioco Educativo nella Pedagogia di Alcuino da York

description: Alcuino di York (735-804), grande maestro e figura centrale del rinascimento carolingio, attribuì un'importanza fondamentale all'educazione, considerandola uno strumento essenziale per la formazione dell'individuo e il miglioramento della società. Sebbene il concetto di "gioco educativo" come lo intendiamo oggi non fosse esplicitamente elaborato nelle sue opere, l'approccio pedagogico di Alcuino rivela una concezione del sapere che si avvicina alla dimensione ludica dell'apprendimento, soprattutto nella sua attenzione per l'interattività, la curiosità e il coinvolgimento degli studenti.
description: Alcuin of York (735-804), great master and central figure of the Carolingian Renaissance, attributed fundamental importance to education, considering it an essential tool for the formation of the individual and the improvement of society. Although the concept of "educational game" as we understand it today was not explicitly elaborated in his works, Alcuin's pedagogical approach reveals a conception of knowledge that comes close to the playful dimension of learning, especially in his attention to interactivity, students' curiosity and involvement.
DOI: 10.5281/zenodo.15063048
title: Multiple DJI drone flights with hyperspectral camera over forests in Lithuania #9

description: ## Hyperspectral

Hyperspectral data in all of the datasets consist of processed hyperspectral data cubes to radiance values.all data cubes with _radiance.dat and ._radiance.hdr files are for ENVI format data file. While _rect.dat and _rect.hdr files are ENVI files with georectification applied.

Hyperspectral data also contain calculated RGB and NDVI png and tiff images. PNG images are generated from _radiance.dat files and tiff images are generated from _rect.dat files that have georectification.

All hyperspectral data was collected using the Specim hyperspectral pushbroom camera.

### Hyper 9

https://art21-icaerus.s3.eu-central-1.amazonaws.com/Hyper_9.zip

Dataset consists of 15 flight lines filmed over a forest patch.

Each flight folder denoted by fl# contains processed hyperspectral data cubes and "processed" folder with RGB and NDVI images. 

Dataset zip size: 48.6 GB
DOI: 10.5281/zenodo.15063049
title: Multiple DJI drone flights with hyperspectral camera over forests in Lithuania #9

description: ## Hyperspectral

Hyperspectral data in all of the datasets consist of processed hyperspectral data cubes to radiance values.all data cubes with _radiance.dat and ._radiance.hdr files are for ENVI format data file. While _rect.dat and _rect.hdr files are ENVI files with georectification applied.

Hyperspectral data also contain calculated RGB and NDVI png and tiff images. PNG images are generated from _radiance.dat files and tiff images are generated from _rect.dat files that have georectification.

All hyperspectral data was collected using the Specim hyperspectral pushbroom camera.

### Hyper 9

https://art21-icaerus.s3.eu-central-1.amazonaws.com/Hyper_9.zip

Dataset consists of 15 flight lines filmed over a forest patch.

Each flight folder denoted by fl# contains processed hyperspectral data cubes and "processed" folder with RGB and NDVI images. 

Dataset zip size: 48.6 GB
DOI: 10.15468/dl.j9n2nb
title: Occurrence Download

description: A dataset containing 48733034 species occurrences available in GBIF matching the query:
{
 "and" : [
 "BasisOfRecord is one of (Specimen, Fossil, Living Specimen)",
 "NetworkKey is 17abcf75-2f1e-46dd-bf75-a5b21dd02655"
 ]
}

 The dataset includes 48733034 records from 620 constituent datasets; see https://api.gbif.org/v1/occurrence/download/0020083-250310093411724/datasets/export for details.
 
Data from some individual datasets included in this download may be licensed under less restrictive terms.
DOI: 10.15468/dl.hefu3u
title: Occurrence Download

description: A dataset containing 276 species occurrences available in GBIF matching the query:
{
 "and" : [
 "BasisOfRecord is one of (Material sample, Human Observation, Specimen, Occurrence evidence)",
 "TaxonKey is Apocheima cinerarius (Erschoff, 1874)"
 ]
}

 The dataset includes 276 records from 6 constituent datasets; see https://api.gbif.org/v1/occurrence/download/0020101-250310093411724/datasets/export for details.
 
Data from some individual datasets included in this download may be licensed under less restrictive terms.
DOI: 10.15468/dl.uenej2
title: Occurrence Download

description: A dataset containing 62 species occurrences available in GBIF matching the query:
{
 "and" : [
 "Country is China",
 "OccurrenceStatus is Present",
 "TaxonKey is Ormosia glaberrima Y.C.Wu"
 ]
}

 The dataset includes 62 records from 12 constituent datasets; see https://api.gbif.org/v1/occurrence/download/0020102-250310093411724/datasets/export for details.
 
Data from some individual datasets included in this download may be licensed under less restrictive terms.
DOI: 10.15468/dl.4rufvg
title: Occurrence Download

description: A dataset containing 1 species occurrences available in GBIF matching the query:
{
 "and" : [
 "Geometry POLYGON((63.35764 57.5887,65.5357 57.95837,65.196 60.616,63.64738 60.53607,63.35764 57.5887))",
 "HasGeospatialIssue is false",
 "PublishingOrg is 9d8de7ef-a571-4bc3-985a-86a9b8dddd77",
 "TaxonKey is Castor fiber Linnaeus, 1758"
 ]
}

 The dataset includes 1 records from 1 constituent datasets; see https://api.gbif.org/v1/occurrence/download/0020103-250310093411724/datasets/export for details.
 
Data from some individual datasets included in this download may be licensed under less restrictive terms.
DOI: 10.5281/zenodo.15063150
title: Global Chromebook Market 2025 To 2034

description: Chromebook Market Size, Trends and Insights By Product Type (Traditional Laptops, 2-in-1 Devices, Tablets), By Screen Size (Less than 11", 11"–13", More than 13"), By End User (Less than 11", 11"–13", More than 13"), and By Region - Global Industry Overview, Statistical Data, Competitive Analysis, Share, Outlook, and Forecast 2025 – 2034.

Reports Description

As per the Chromebook Market analysis conducted by the CMI Team, the global Chromebook market is projected to grow from USD 14.70 Billion in 2025 to USD 42.85 Billion by 2034, exhibiting a CAGR of 12.62% during the forecast period 2025 – 2034. 

For more information, DOWNLOAD FREE SAMPLE Now at https://www.custommarketinsights.com/request-for-free-sample/?reportid=67653