cometadata/datacite-titles-descriptions-related-identifiers huggingface dataset:
DOI: 10.25606/surf.578c6039-a602e8b0
title: The Cosmogrid Simulation: Statistical Properties of Small Dark Matter Halos (2048-176)

description: We present the results of the "Cosmogrid" cosmological N-body simulation suites based on the concordance LCDM model. The Cosmogrid simulation was performed in a 30 Mpc box with 2048³ particles. The mass of each particle is 1.28x10^5 Msun, which is sufficient to resolve ultra-faint dwarfs. We found that the halo mass function shows good agreement with the Sheth & Tormen fitting function down to ~10^7 Msun. We have analyzed the spherically averaged density profiles of the three most massive halos which are of galaxy group size and contain at least 170 million particles. The slopes of these density profiles become shallower than -1 at the inner most radius. We also find a clear correlation of halo concentration with mass. The mass dependence of the concentration parameter cannot be expressed by a single power law, however a simple model based on the Press-Schechter theory proposed by Navarro et al. gives reasonable agreement with this dependence. The spin parameter does not show a correlation with the halo mass. The probability distribution functions for both concentration and spin are well fitted by the log-normal distribution for halos with the masses larger than ~10^8 Msun. The subhalo abundance depends on the halo mass. Galaxy-sized halos have 50% more subhalos than ~10^11 Msun halos have. This is snapshot 176 of the 2048³ resolution collection.
DOI: 10.25606/surf.578c6039-d7d50131
title: The Cosmogrid Simulation: Statistical Properties of Small Dark Matter Halos (2048-439)

description: We present the results of the "Cosmogrid" cosmological N-body simulation suites based on the concordance LCDM model. The Cosmogrid simulation was performed in a 30 Mpc box with 2048³ particles. The mass of each particle is 1.28x10^5 Msun, which is sufficient to resolve ultra-faint dwarfs. We found that the halo mass function shows good agreement with the Sheth & Tormen fitting function down to ~10^7 Msun. We have analyzed the spherically averaged density profiles of the three most massive halos which are of galaxy group size and contain at least 170 million particles. The slopes of these density profiles become shallower than -1 at the inner most radius. We also find a clear correlation of halo concentration with mass. The mass dependence of the concentration parameter cannot be expressed by a single power law, however a simple model based on the Press-Schechter theory proposed by Navarro et al. gives reasonable agreement with this dependence. The spin parameter does not show a correlation with the halo mass. The probability distribution functions for both concentration and spin are well fitted by the log-normal distribution for halos with the masses larger than ~10^8 Msun. The subhalo abundance depends on the halo mass. Galaxy-sized halos have 50% more subhalos than ~10^11 Msun halos have. This is snapshot 439 of the 2048³ resolution collection.
DOI: 10.5281/zenodo.3457626
title: Global Biotic Interactions: Taxon Graph Patches

description: Global Biotic Interactions: Taxon Graph Patch 20190920-01 2019-09-20 Abstract / Introduction This is an improved version of patch 20190816-01 [1], fixing a minor bug that prevented patching of multiple EOL_V2 ids in the taxonCache file. The patch was generated from GloBI Taxon Graph v0.3.15 [2] and the most recent EOL Dynamic Hierarchy Active Version [3]. Methods Repeating an improved script used in patch 20190816-01 [1], <br> to prevent pointing to no longer present EOL web pages from GloBI, <br> an automated precedure was implemented to do the following: for each of <br> the page ids referenced in the current active version of the EOL <br> Dynamic Taxon Hierarchy, make sure that the GloBI Taxon Graph maps to <br> EOL page id with prefix "EOL:". For EOL pages ids that do *not* appear<br> in the EOL Dynamic Taxon Hierarchy, ensure that that GloBI Taxon Graph maps<br> to EOL page id with prefix "EOL_V2:". To apply the patch, run the "patch" program against the original<br> taxonCache/taxonMap files with the .patch files on any linux-y system. Patch files taxonMap.tsv.patch.gz and taxonCache.tsv.patch.gz were <br> created using: create_patch.sh in period 2019-09-20/2019-09-22 . Result/Discussion The resulting improved patch re-mapped previously assumed deprecated links<br> back to active EOL page ids. Also, assumed active pages were labeled<br> as deprecated by prefixing them with EOL_V2: . References [1] Poelen, Jorrit H. (2019). Global Biotic Interactions: Taxon Graph Patches (Version 0.3) [Data set]. Zenodo. http://doi.org/10.5281/zenodo.3371634 [2] Poelen, Jorrit H. (2019). Global Biotic Interactions: Taxon Graph <br> (Version 0.3.15) [Data set]. Zenodo. http://doi.org/10.5281/zenodo.3378125 [3] "EOL Dynamic Hierarchy Active Version",<br> https://editors.eol.org/other_files/DWH/TRAM-809/DH_v1_1.tar.gz<br> with hash://sha256/81d59d2225e61ed76f62daa4d213609fb53f30e42c7c80fbb400723c728eafa2 . Accessed on 2018-08-16 .
DOI: 10.6084/m9.figshare.9890816
title: MuhFigshareTitle

description: testing publish feature
DOI: 10.6084/m9.figshare.9890816.v1
title: MuhFigshareTitle

description: testing publish feature
DOI: 10.6084/m9.figshare.9890822
title: MuhSecondFigshareTitle

description: testing publish to figshare feature
DOI: 10.6084/m9.figshare.9890822.v1
title: MuhSecondFigshareTitle

description: testing publish to figshare feature
DOI: 10.6084/m9.figshare.9890828
title: CutomTitle3

description: testing publish
DOI: 10.6084/m9.figshare.9890828.v1
title: CutomTitle3

description: testing publish
DOI: 10.6084/m9.figshare.9890849
title: TheBestTitle

description: Testing the publish feature
DOI: 10.6084/m9.figshare.9890849.v1
title: TheBestTitle

description: Testing the publish feature
DOI: 10.18112/openneuro.ds002185.v1.0.2
title: Human Olfaction Without Apparent Olfactory Bulbs
DOI: 10.6084/m9.figshare.9890858
title: Please

description: Testing the damn thing
DOI: 10.6084/m9.figshare.9890858.v1
title: Please

description: Testing the damn thing
DOI: 10.7910/dvn/kiw6vx/0pvlaj
title: Log_file_for_FPA_article.smcl

description: Log file for descriptive statistics in article
DOI: 10.7910/dvn/kiw6vx/8k2qmk
title: Replication_do_file_for_FPA_article.do

description: Do file for replicating descriptive statistics in article
DOI: 10.7910/dvn/kiw6vx/ikefuj
title: congressional_sanctions_legislation_1983-2014.tab

description: Data set of congressional sanctions legislation from 1983-2014
DOI: 10.7910/dvn/kiw6vx/liymra
title: Note for FPA editors.txt

description: :unav
DOI: 10.7910/dvn/kiw6vx/mxsnae
title: readme.txt

description: :unav
DOI: 10.6084/m9.figshare.9890867
title: PleaseGod

description: testing DIME
DOI: 10.6084/m9.figshare.9890867.v1
title: PleaseGod

description: testing DIME
DOI: 10.25606/surf.578c6039-9a3f802c
title: The Cosmogrid Simulation: Statistical Properties of Small Dark Matter Halos (2048-536)

description: We present the results of the "Cosmogrid" cosmological N-body simulation suites based on the concordance LCDM model. The Cosmogrid simulation was performed in a 30 Mpc box with 2048³ particles. The mass of each particle is 1.28x10^5 Msun, which is sufficient to resolve ultra-faint dwarfs. We found that the halo mass function shows good agreement with the Sheth & Tormen fitting function down to ~10^7 Msun. We have analyzed the spherically averaged density profiles of the three most massive halos which are of galaxy group size and contain at least 170 million particles. The slopes of these density profiles become shallower than -1 at the inner most radius. We also find a clear correlation of halo concentration with mass. The mass dependence of the concentration parameter cannot be expressed by a single power law, however a simple model based on the Press-Schechter theory proposed by Navarro et al. gives reasonable agreement with this dependence. The spin parameter does not show a correlation with the halo mass. The probability distribution functions for both concentration and spin are well fitted by the log-normal distribution for halos with the masses larger than ~10^8 Msun. The subhalo abundance depends on the halo mass. Galaxy-sized halos have 50% more subhalos than ~10^11 Msun halos have. This is snapshot 536 of the 2048³ resolution collection.
DOI: 10.6073/pasta/f7ba0d637f25c4a118c67030daa1611a
title: A Long-Term Micrometeorological and Hydrological Dataset Across an Elevation Gradient in Sagehen Creek, Sierra Nevada, California

description: We compile and release ~55 years of daily and ~20 years of hourly Micrometeorological and hydrological data from Sagehen Creek a 28 km???^2??? watershed with observation sites spanning 1771 to 2670 m. A USGS gauging station measures streamflow at the catchment outlet. There are three Snow Telemetry (SNOTEL) stations: Independence Camp(2128 m), Independence Creek (1962 m) and Independence Lake (2541 m) that measure hourly precipitation, temperature, soil moisture (at 5, 20, and 50 cm), as well as daily snow water equivalent (SWE) and snow depth. A new method was used to estimate hourly precipitation data using quality controlled daily totals. A NOAA cooperative observer (COOP) station measures daily precipitation, temperature, SWE, and snow depth from 1953-1997 and then measures hourly precipitation, temperature, SWE, and snow depth, relative humidity, and solar radiation from 2001 through 2017 2001-present. There are an additional three towers with data beginning in 2009 measuring snow depth, SWE, solar radiation, barometric pressure, precipitation, relative humidity, and temperature: Tower 1 (1934m), Tower 3 (2114 m), and Tower 4 (2350 m). Wind speed, temperature, and relative humidity measured at 7.6 and 30.5 m at each site. Data from all stations were checked for poor QA/QC and substantial and sophisticated gap-filling techniques were deployed. This dataset holds potential for improving understanding of orographic processes and their implications for streamflow generation in a groundwater-dominated watershed. This data package mirrors the one available at https://doi.org/10.5281/zenodo.2590799. Please check this link for updates and additional information.
DOI: 10.5284/1056622
title: Abundance (Abundance H.Q.)

description: Abundance H.Q. was the 3rd base investigated by Andrew Reinhard for the No Man's Sky Archaeological Project. It is noteworthy for being the first glitched base to be documented levitating above the Atlas Rises-era planet's topography. Communication stations are both buried under bedrock out of reach, in topsoil, and suspended 5-20m above ground-level. The settlement is also the first to be documented relocating and rebuilding itself after player interference. The published site report was read by the base's architect, himshieland, who was able to add to the history of Abundance, complementing the archaeological record. The base was also temporarily missing because of a nearby squatter, something made possible by game mechanics in an early iteration of the Atlas Rises update.
DOI: 10.5284/1056623
title: Hova Rises (Bez-Harr Embassy)

description: The Bez-Harr Embassy is a civic building in the shape of an inverted glass pyramid created by player art-nik. Despite the fact that this is another example of a buried, glitched base that relocated and rebuilt itself between the first visit by Andrew Reinhard in 2017 and final visit post-Atlas Rises in 2018, the site is of extreme significance to the early history of the Galactic Hub player enclave. In 2017, KingJamesHova created the so-called Empire of Hova, which encroached on Galactic Hub space resulting in escalating hostilities between Hova and the Hub. Communication station inscriptions placed in a cave adjacent to the original site of the embassy contain messages of both threat and compromise. A monument erected by KingJamesHova and THEKINGSNAKE hint at peacemaking, which would ultimately be signed by treaty in the Legacy Hub's Serenity system. This was the 6th site visited by Andrew Reinhard for the No Man's Sky Archaeological Project, and the 2nd example marking his return to Legacy Hub sites visited prior to embarking upon the survey formally. This record includes a detailed site report and history, plus research questions, as well as videos, photos, and a manifest of communication station inscriptions.
DOI: 10.5284/1056624
title: Pr (Kogiirouk Outpost)

description: Andrew Reinhard's discovery of the buried Kogiirouk Outpost base in the old Galactic Hub after the Atlas Rises Cataclysm in 2017 was what inspired the No Man's Sky Archaeological Project to study human settlement and abandonment in a digital space. What set this base apart was its ironic simplicity, the fact that its base identifier was glitched, and that ultimately everything was buried under bedrock ranging from the settlement itself to dozens of communication stations, the inscriptions of which could only be read for some. In the game players can rename the places they visit, and one player renamed a waypoint after a bitcoin agency, an example of natural world advertising intrusion into a synthetic environment. This site was both the 1st and 31st site investigated by Reinhard. He returned on 20 June 2018 to the original dig site he established on 1 October 2017 to see what, if anything had changed. Site report, images, and video accompany this record.
DOI: 10.5284/1056625
title: Hesperides (Beecham's Pearl Island)

description: Beecham's Pearl Island used to be sited on a literal island on a lush, watery world. After the Atlas Rises cataclysm, the pearl farm was relocated several meters in the air surrounded by a ring of communication station inscriptions left by players to express both thanks for the crop and admiration for the base's construction. Upon Andrew Reinhard's arrival, the first visit yielded communication stations only in a floating ring. The second visit saw the farm appear suspended in mid-air. The third and final site visit witnessed the base relocate to ground-level several kilometers away in a completely reconstructed state reflecting the very sensitive and glitched nature of these Pathfinder-era settlements. This was the 7th site investigated by Andrew Reinhard for the No Man's Sky Archaeological Project, which includes videos and images of the farm past and present, plus maps and photogrammetry, as well as a manifest of communication station inscriptions and a history of the site and description of its major glitched behaviors.
DOI: 10.5284/1056626
title: Onsifi (BotFodder's Base)

description: BotFodder's Base is unique in the old Galactic Hub of No Man's Sky because of being double-glitched. In the Pathfinder era, the player BotFodder2 snapped an image of his base suspended in mid-air, a rare occurrence pre-Atlas Rises. Once the update occurred in August 2017, the elevated base found itself perched atop a procedurally generated trading post populated by several NPC's. This new positioning, unique as far as the Galactic Hub is concerned, is much like an apartment above a shop in either Roman or modern times, and provides instant access to commercial activity. Although a central base unit icon was present under the trading post, it was unable to be discovered through excavation. This site was the 20th visited by Andrew Reinhard for the No Man's Sky Archaeological Project and includes archival and Atlas Rises-era photos and video, site report, and manifest of communication station inscriptions.
DOI: 10.17632/wptmgm7zk2.1
title: Data on a new neurorehabilitation approach targeting functional recovery in stroke patients

description: In this dataset we report clinical scores recording before and after experimental and conventional neurorehabilitation treatment in patients with stroke
DOI: 10.5284/1056627
title: Red Death (Radar Rat Race)

description: The settlement on Red Death (the planet's Pathfinder-era name earned because of its red desert and extreme heat, changed in Atlas Rises to an extremely cold and icy world) is not known for the base created by player tragedyfish, but because of its Galactic Hub-famous, diabolical racecourse, Radar Rat Race. All that remains of the track are 8 communication stations mentioning its presence, how difficult (and fun) it was, along with course completion times. Radar Rat Race is one of a handful of Hub settlements that included a racecourse for visitors to enjoy, but the track is long gone after the v1.3 update. As for the base itself, it appeared only after the second NMS Archaeology visit, the first time only a generic base unit was present. Both are illustrated in this site record. No Man's Sky's "Online Discovery Services" connected players with central servers to ensure that people could see what others had discovered, named, and built. Notoriously glitchy, these services, when inactive, allowed for planets and entire settlements to be overwritten. When active, players can see old bases, inscriptions, etc. Online Services for NMS remain in a constant flux of up or down in the Beyond era, August 2019. This site was the 15th visited by Andrew Reinhard for the No Man's Sky Archaeological Project and includes, videos, archival photos, a site report, and manifest of communication station inscriptions.
DOI: 10.5284/1056628
title: Verikondor (Sanctuary)

description: Sanctuary is 1,080 light years from Lennon, capital of the old Galactic Hub, in an area of space called the "huburbs." Remote and not named according to Hub convention, it remained largely undiscovered, and is only briefly noted in the No Man's Sky Gamepedia wiki. The base unit occupies a flat, grassy patch of ground, and to its right is a two-tiered stack of decorative Trade Terminals, three on the top row and seven on the bottom. Adjacent to the base unit is a signal booster. The most notable feature of the base is a floating platform consisting of eight domes and a landing pad accessed via a long ramp. It would appear that the base rested on a floating platform of rock, but with the v1.3 reset, that platform is gone (although there is another, higher rocky plinth hovering above and behind the base). The base unit is plain and simple containing a base ID ("Sanctuary") and Korvax vendor. Outside the base unit and next to the ramp is a single comm station welcoming travelers. This site is the 16th visited by Andrew Reinhard for the No Man's Sky Archaeological Project.
DOI: 10.5284/1056629
title: Sojainnedy Kibits (Binoscopes Pad)

description: Binoscopes Pad, built by player sunaru2 on the planet Sojainnedy Kibits during the Pathfinder era, is an echinocactus farm. Unlike other farms that use hydroponic technology, sunaru2 opted to plant several rows of cactus, which could be harvested every hour as a cash crop to be sold via galactic trade terminal. The crop is sustainable, and is an example of communal farms open to the public to share wealth and resources. Communication stations with words of thanks occupy the original site of the farm several hours' walk distant. This farm is unusual in that after the Atlas Rises cataclysm the planet turned into an "exotic" one with strange geological formations and atmospheric bubbles, unable to sustain life, yet the crops continued to grow. A monument also exists on-site to commemorate the meeting of sunaru2 with another player in a time when human player meetings were very rare and difficult to achieve, also dating to the Pathfinder era. This is the 19th site visited by Andrew Reinhard for the No Man's Sky Archaeological Project. Upon first arrival, the farm site was occupied only by a central base unit, but no farm. Restarting the game made the farm appear, half-buried, which required excavation. Most communication stations remain buried under bedrock, unable to be excavated and read.
DOI: 10.5281/zenodo.3457384
title: Dataset: Occupancy Detection, Tracking, and Estimation Using a Vertically Mounted Depth Sensor [Sample Dataset]

description: [Sample Dataset File.] Occupancy detection, tracking, and estimation has a wide range of applications including improving building energy efficiency, safety, and security of the occupants. As depth sensors are getting cheaper, they offer a viable solution to estimate occupancy accurately in a non-privacy invasive manner. Even though there are publicly available depth datasets, they do not consider placing the sensor in the ceiling looking downwards to estimate occupancy. We deployed four Kinect for XBOX One in four CMU classrooms and conference rooms for a period of four weeks in 2017 and collected over 6 TB of depth data. We annotate this huge dataset by labelling bounding boxes around occupants and release the annotated dataset.
description: Appears in the Proceedings of the 2nd Workshop on Data Acquisition To Analysis (DATA '19)
DOI: 10.5281/zenodo.3457385
title: Dataset: Occupancy Detection, Tracking, and Estimation Using a Vertically Mounted Depth Sensor [Sample Dataset]

description: [Sample Dataset File.] Occupancy detection, tracking, and estimation has a wide range of applications including improving building energy efficiency, safety, and security of the occupants. As depth sensors are getting cheaper, they offer a viable solution to estimate occupancy accurately in a non-privacy invasive manner. Even though there are publicly available depth datasets, they do not consider placing the sensor in the ceiling looking downwards to estimate occupancy. We deployed four Kinect for XBOX One in four CMU classrooms and conference rooms for a period of four weeks in 2017 and collected over 6 TB of depth data. We annotate this huge dataset by labelling bounding boxes around occupants and release the annotated dataset.
description: Appears in the Proceedings of the 2nd Workshop on Data Acquisition To Analysis (DATA '19)
DOI: 10.5284/1056630
title: Horner ("Tohoulvaldou"-Au�enposten)

description: "Tohoulvaldou"-Au�enposten is one of the rare player constructions that can be identified as a tomb. It is an astonishingly intricate construction hinting at the level of creativity No Man's Sky players could achieve. Six communication stations rest in a row, buried by the Atlas Rises update. The tomb itself was buried halfway by the cataclysm. Halfway through the exploration of the site, a system crash repositioned the tomb halfway across the planet, restoring it to its full height. No Man's Sky legacy structures are quite fragile, and player agency and glitches can have adverse effects. In this case the restored base allows one to see it in its original state. One other thing to note about the tomb is that its underground architecture caused the game interface to stutter and glitch offering a new method of remote sensing, the lag produced by unseen complexity of a large player construction. This is the fourth site excavated by Andrew Reinhard for the No Man's Sky Archaeological Project.