cometadata/datacite-titles-descriptions-related-identifiers huggingface dataset:
DOI: 10.34973/md39-dn93
title: Examining food intake similarities in adolescent best friend dyads using longitudinal Actor-Partner Interdependence Models

description: Included in this collection are the following files:
- The final paper: “van den Broek et al. 2022 - Final APIM paper Appetite.pdf”
- Four data files: The dyadic datafile “W1W2_analytic_sample_inclnothome.sav” includes both the new and enduring dyads combined. Of this dataset, there is also a pairwise dataset "W1W2_questionnaire_children_merged_completedyadsonly_inclnothome.sav”, where dyads are represented seperately, in two rows, which was used to detect multivariate outliers. Additionally, in two separate datafiles, the enduring and new dyads were included separately (“W1W2_analytic_sample_enduring_inclnothome.sav” and "W1W2_analytic_sample_new_inclnothome.sav”). All datafiles included both the total food intake scores and the intake of food that is obtained from outside the home (“nothome”). 
- Analytic code: “R_Code_APIMs_NvdBroek.R”
- Materials: The codebook for the measures used in this paper can be found on https://osf.io/bysgq/ 
- Pre-registration: The pre-registration for this paper can be found on https://doi.org/10.17605/OSF.IO/8T95Y

Abstract: Little is known about how adolescent best friends may affect each other's food intake. This study explored whether friendship selection and socialization mechanisms explained potential food intake similarities in adolescent reciprocated best friend dyads. We also tested whether socialization processes were moderated by dyad member's relative zBMI. Members of 145 same-gender best friendship dyads (56% female; Mage = 12.79; SDage = 0.61) reported on their intake of food obtained from home and from outside the home at the beginning and the end of the school year through food frequency questionnaires. Longitudinal Actor-Partner Interdependence Models results showed no indication of selection or socialization, and very limited evidence for the moderation of socialization processes by relative zBMI. These findings indicate that focusing on adolescent reciprocated best friends in dietary interventions may not be valuable.
DOI: 10.15468/dl.k9iogd
title: Occurrence Download

description: A dataset containing 875 species occurrences available in GBIF matching the query:
{
 "TaxonKey" : [
 "is Balearica pavonina (Linnaeus, 1758)"
 ]
}

 The dataset includes 875 records from 79 constituent datasets; see https://api.gbif.org/v1/occurrence/download/0005263-171219132708484/datasets/export for details.
 
Data from some individual datasets included in this download may be licensed under less restrictive terms.
DOI: 10.34973/2x3v-qj98
title: Adolescents’ food intake changes during the COVID-19 pandemic: The moderating role of pre-pandemic susceptibility, COVID-19 related stressors, and the social food context

description: Included in this collection are the following files:
- The final paper: “van den Broek et al. 2022 - Final food COVID paper EJDP.pdf”
- Four data files: One for each type of food intake 1) Sugar-sweetened beverages (W3W4_analyticfile_SSBs.sav), 2) Sweet snacks (W3W4_analyticfile_SWEET.sav), 3) Savory snacks (W3W4_analyticfile_SAVORY.sav) and 4) Fruit and vegetables (W3W4_analyticfile_FandV.sav)
- Analytic code: “R_Code_MixedModels.R”
- Materials: The codebook for the measures used in this paper can be found on https://osf.io/bysgq/ 
- Pre-registration: The pre-registration for this paper can be found on https://doi.org/10.17605/OSF.IO/N6M7Z
DOI: 10.15468/dl.qf8j6k
title: Occurrence Download

description: A dataset containing 222702 species occurrences available in GBIF matching the query:
{
 "and" : [
 "Country is one of (United States of America, Mexico)",
 "HasCoordinate is true",
 "HasGeospatialIssue is false",
 "TaxonKey is Bivalvia",
 "Year 2006-2023"
 ]
}

 The dataset includes 222702 records from 158 constituent datasets; see https://api.gbif.org/v1/occurrence/download/0028363-231002084531237/datasets/export for details.
 
Data from some individual datasets included in this download may be licensed under less restrictive terms.
DOI: 10.34973/d6jk-5g53
title: Een cohortvergelijking van eetgedrag, leefstijl en sociaal- emotionele gezondheid bij jongeren vóór en tijdens de coronacrisis

description: Included in this collection are the following files:
- The final paper: “van den Broek et al. 2022 - Final cohortvergelijking paper TSG.pdf”
- One data files: “W3_W4_cohort_short.sav”
- Analytic code: “Analytic_Syntax.sps”
- Materials: The codebook for the measures used in this paper can be found on https://osf.io/bysgq/

Abstract: The COVID-19 pandemic can be considered a ‘natural experiment’, in which the social context has changed dramatically. It is largely unknown how adolescents respond to this, and which behaviors change. We have compared a cohort of ninth graders (N = 177, Mage = 15.00) from secondary schools before the COVID-19 pandemic (Spring 2019) with a demographically comparable group of ninth graders (N = 188, Mage = 14.95) during the first lockdown (Spring 2020). We compared the domains food intake, lifestyle, and social-emotional health between both cohorts, and we examined the associations within and between the domains for both cohorts. Sweet snack intake from home, alcohol use, and loneliness were higher in the COVID-19 cohort compared to before the COVID-19 pandemic (non-significant after correction). The intake of fruit from home, of sugar-sweetened beverages and unhealthy snacks from outside the home, and of moderate and vigorous physical activity occurred less frequently during the lockdown. Relationship satisfaction with parents, happiness, and stress from school were lower compared to before the lockdown. Smoking, stress at home, and relationship satisfaction with their best friend were equal in both cohorts. The pattern of associations within and between domains differed. More research is needed to delineate how resilient youth are on the long-term, and which youth need support to bounce back.
DOI: 10.15468/dl.hmgbmh
title: Occurrence Download

description: A dataset containing 105218 species occurrences available in GBIF matching the query:
{
 "and" : [
 "TaxonKey is Carduelis flavirostris (Linnaeus, 1758)",
 "HasCoordinate is true",
 "HasGeospatialIssue is false"
 ]
}

 The dataset includes 105218 records from 84 constituent datasets; see https://api.gbif.org/v1/occurrence/download/0005264-160118175350007/datasets/export for details.
 
Data from some individual datasets included in this download may be licensed under less restrictive terms.
DOI: 10.34973/j4qn-np63
title: RCT Indicated Depression Prevention School-Based and Computerized

description: This version of the collection with identifier https://doi.org/10.34973/j4qn-np63  is no longer available. It is substituted by a new version that can be found at the top left of this page. The DOI of the collection - which may have been used to reference the collection - did not change.

A randomized controlled trial of the effectiveness of the effectiveness of the school-based Cognitive Behavioral Therapy (CBT) prevention program ‘Op Volle Kracht (OVK)’ and the computerized/video game-based CBT program ‘SPARX’ was conducted among Dutch female adolescents (n = 208, mean age = 13.35) with elevated depressive symptoms. Participants were randomly assigned to one of four conditions: OVK only (n = 50), SPARX only (n = 51), OVK and SPARX combined (n = 56) and a monitoring control condition (n = 51). Participants in the first three conditions received OVK lessons and/or the SPARX game. Depressive symptoms were assessed before interventions started, weekly during the interventions, and immediately after the interventions ended, with follow-up assessments at 3, 6 and 12 months.
DOI: 10.15468/dl.d7j3s5
title: Occurrence Download

description: A dataset containing 459 species occurrences available in GBIF matching the query:
{
 "TaxonKey" : [
 "is Ceratina sequoiae Michener, 1936"
 ]
}

 The dataset includes 459 records from 11 constituent datasets; see https://api.gbif.org/v1/occurrence/download/0028308-231002084531237/datasets/export for details.
 
Data from some individual datasets included in this download may be licensed under less restrictive terms.
DOI: 10.34973/pcj8-bp23
title: Impact of Explicit Mental Health Messages

description: Serious games aimed at promoting well-being in youth have promising effects and potential for far-reaching impact. Considering that most mental health disorders remain untreated in youth, therapeutic games may be most valuable when they are aimed at untreated youth with internalizing symptoms. However, when targeting youth outside of a clinical setting, the first impression of therapeutic video games may determine whether and how a game is played. Thus, understanding the influence of messaging used in the promotion of therapeutic games on game choice and experience is critical. The current study examined two alternatives in promoting mental health games: one included explicit mental health messaging (e.g., learn to manage stress) and the other was a stealth promotion that did not mention mental health but highlighted the entertainment value. Young adults (n = 129, Mage = 21.33, SDage = 3.20) with mild to severe internalizing mental health symptoms (i.e., depressive, anxiety, and stress symptoms) were shown two distinct trailer designs, with random assignment determining which design held which message. In addition, we assessed motivation to change, emotion mindset, stress mindset, and game engagement to examine their interaction with mental health messaging.
DOI: 10.15468/dl.ongyxm
title: Occurrence Download

description: A dataset containing 176 species occurrences available in GBIF matching the query:
{
 "and" : [
 "TaxonKey is Anthurium andraeanum Linden ex André",
 "HasGeospatialIssue is false",
 "HasCoordinate is true"
 ]
}

 The dataset includes 176 records from 28 constituent datasets; see https://api.gbif.org/v1/occurrence/download/0005264-160623103540712/datasets/export for details.
 
Data from some individual datasets included in this download may be licensed under less restrictive terms.
DOI: 10.34973/yyc0-8588
title: Interplay Between Momentary Wellbeing and Social Media Use

description: Study concerning the bi-directional association between wellbeing and social media use. Data from our stimulated recall experiment, focusing on the comparison of the stress and neutral conditions.
DOI: 10.34973/gyn7-v554
title: Descriptives of emerging adults’ smartphone and social media use

description: Data and scripts associated with the paper "Everyone does it—differently: A window into emerging adults' smartphone use".
DOI: 10.15468/dl.9favdq
title: Occurrence Download

description: A dataset containing 22 species occurrences available in GBIF matching the query:
{
 "TaxonKey" : [
 "is Raphidiopsis raciborskii (Wołoszyńska, 1912) Aguilera et al., 2018"
 ]
}

 The dataset includes 22 records from 6 constituent datasets; see https://api.gbif.org/v1/occurrence/download/0028364-231002084531237/datasets/export for details.
 
Data from some individual datasets included in this download may be licensed under less restrictive terms.
DOI: 10.15468/dl.gnpg6o
title: Occurrence Download

description: A dataset containing 380 species occurrences available in GBIF matching the query:
{
 "TaxonKey" : [
 "is Solanum richardii Dunal"
 ]
}

 The dataset includes 380 records from 19 constituent datasets; see https://api.gbif.org/v1/occurrence/download/0005264-160910150852091/datasets/export for details.
 
Data from some individual datasets included in this download may be licensed under less restrictive terms.
DOI: 10.34973/1jfx-8d32
title: Visualization, Self-efficacy, and Locus of Control in a Virtual Reality Biofeedback Video Game

description: The current study aimed to identify specific feedback mechanics and psychological processes that may contribute to positive outcomes in biofeedback applications for anxiety regulation. Specifically, using a dismantling study design, the unique impact of visualizations that directly mirror users’ breathing was examined in relation to anxiety regulation as well as locus of control and self-efficacy. Following an anxiety induction, participants (N = 67) were randomly assigned to play one of two variations of a biofeedback video game. In both versions, players’ in-game movement was contingent on their breathing; however, the experimental condition additionally included visualizations that directly mirrored players’ breathing. Changes in self-reported state anxiety and physiological arousal were measured as well as the level of internal control and self-efficacy participants experienced while playing the game. Results showed that all participants were able to effectively reduce their anxiety and arousal, but no condition differences were found. Implementing mirroring visualizations did not contribute to individuals’ ability to self-regulate nor their self-efficacy or locus of control above and beyond receiving feedback based on their in-game movement. Overall, individuals who experienced higher self-efficacy and a stronger internal locus of control were better able to regulate their anxiety, but no clear links were found with changes in self-reported physiological arousal. In light of these results, we recommend the continued exploration of the role of specific design choices and intervention components as well as underlying mechanisms of change in biofeedback interventions, especially pertaining to how individuals perceive themselves and their ability to change.
DOI: 10.34973/ve8v-ff13
title: Exploring the Role of Self-efficacy in Biofeedback Video Games

description: Biofeedback training and game-based biofeedback are increasingly used to improve mental health. When evaluating the effects of biofeedback however, the focus often lies solely on therapeutic outcomes. Meanwhile, it is known that psychological factors such as perceptions of competence, also known as self-efficacy, can significantly influence one's experience and psychological wellbeing. The current paper examined the role of self-efficacy in the context of biofeedback video games. A pilot study was conducted with DEEP, a Virtual Reality video game that uses respiratory-based biofeedback to help individuals cope with stress and anxiety. Self-efficacy was found to be a significant predictor of physiological regulation, highlighting the importance of taking psychological factors such as self-efficacy into account in the development and evaluation of biofeedback games designed to improve mental wellbeing.
DOI: 10.15468/dl.6de55a
title: Occurrence Download

description: A dataset containing 64 species occurrences available in GBIF matching the query:
{
 "TaxonKey" : [
 "is Conchocarpus adenantherus (Rizzini) Kallunki & Pirani"
 ]
}

 The dataset includes 64 records from 14 constituent datasets; see https://api.gbif.org/v1/occurrence/download/0033847-231002084531237/datasets/export for details.
 
Data from some individual datasets included in this download may be licensed under less restrictive terms.
DOI: 10.34973/xpzb-ff29
title: Efficacy of a virtual reality biofeedback game (DEEP) to reduce anxiety and disruptive classroom behavior: single-case study

description: Many adolescents in special education are affected by anxiety in addition to their behavioral problems. Anxiety leads to substantial long-term problems and may underlie disruptive behaviors in the classroom as a result of the individual’s inability to tolerate anxiety-provoking situations. Thus, interventions in special needs schools that help adolescents cope with anxiety and, in turn, diminish disruptive classroom behaviors are needed. This study aimed to evaluate the effect of a virtual reality biofeedback game, DEEP, on daily levels of state-anxiety and disruptive classroom behavior in a clinical sample. In addition, the study also aimed to examine the duration of the calm or relaxed state after playing DEEP. A total of 8 adolescents attending a special secondary school for students with behavioral and psychiatric problems participated in a single-case experimental ABAB study. Over a 4-week period, participants completed 6 DEEP sessions. In addition, momentary assessments (ie, 3 times a day) of self-reported state-anxiety and teacher-reported classroom behavior were collected throughout all A and B phases. From analyzing the individual profiles, it was found that 6 participants showed reductions in anxiety, and 5 participants showed reductions in disruptive classroom behaviors after the introduction of DEEP. On a group level, results showed a small but significant reduction of anxiety (d=–0.29) and a small, nonsignificant reduction of disruptive classroom behavior (d=−0.16) on days when participants played DEEP. Moreover, it was found that the calm or relaxed state of participants after playing DEEP lasted for about 2 hours on average. This study demonstrates the potential of the game, DEEP, as an intervention for anxiety and disruptive classroom behavior in a special school setting. Future research is needed to fully optimize and personalize DEEP as an intervention for the heterogeneous special school population.
DOI: 10.15468/dl.a4g60y
title: Occurrence Download

description: A dataset containing 4318 species occurrences available in GBIF matching the query:
{
 "DatasetKey" : [
 "is Registro de Fauna Silvestre en el Inventario Nacional Forestal y de Fauna Silvestre-SERFOR, Perú"
 ]
}

 The dataset includes 4318 records from 1 constituent datasets; see https://api.gbif.org/v1/occurrence/download/0005264-171025204727650/datasets/export for details.
 
Data from some individual datasets included in this download may be licensed under less restrictive terms.
DOI: 10.15468/dl.q4xss5
title: Occurrence Download

description: A dataset containing 0 species occurrences available in GBIF matching the query:
{
 "TaxonKey" : [
 "is Appendicula latifolia (Schltr.) J.J.Sm."
 ]
}

 The dataset includes 0 records from 0 constituent datasets; see https://api.gbif.org/v1/occurrence/download/0158721-230224095556074/datasets/export for details.
DOI: 10.15468/dl.iotjwe
title: Occurrence Download

description: A dataset containing 1216 species occurrences available in GBIF matching the query:
{
 "and" : [
 {
 "or" : [
 "BasisOfRecord is Observation",
 "BasisOfRecord is Literature Occurrence",
 "BasisOfRecord is Specimen",
 "BasisOfRecord is Living Specimen",
 "BasisOfRecord is Human Observation",
 "BasisOfRecord is Machine Observation",
 "BasisOfRecord is Material sample"
 ]
 },
 "Country is United States of America",
 "Year 1901-2017",
 "HasCoordinate is true",
 "TaxonKey is Baiomys taylori (Thomas, 1887)",
 "HasGeospatialIssue is false"
 ]
}

 The dataset includes 1216 records from 23 constituent datasets; see https://api.gbif.org/v1/occurrence/download/0005264-171124123535762/datasets/export for details.
 
Data from some individual datasets included in this download may be licensed under less restrictive terms.
DOI: 10.15468/dl.5h2f4m
title: Occurrence Download

description: A dataset containing 5 species occurrences available in GBIF matching the query:
{
 "TaxonKey" : [
 "is Appendicula parvifolia (Schltr.) J.J.Sm."
 ]
}

 The dataset includes 5 records from 4 constituent datasets; see https://api.gbif.org/v1/occurrence/download/0158723-230224095556074/datasets/export for details.
 
Data from some individual datasets included in this download may be licensed under less restrictive terms.
DOI: 10.15468/dl.q369ew
title: Occurrence Download

description: A dataset containing 2 species occurrences available in GBIF matching the query:
{
 "TaxonKey" : [
 "is Appendicula collina (Schltr.) J.J.Sm."
 ]
}

 The dataset includes 2 records from 2 constituent datasets; see https://api.gbif.org/v1/occurrence/download/0158720-230224095556074/datasets/export for details.
 
Data from some individual datasets included in this download may be licensed under less restrictive terms.
DOI: 10.15468/dl.v60wa2
title: Occurrence Download

description: A dataset containing 39 species occurrences available in GBIF matching the query:
{
 "and" : [
 "TaxonKey is Acupalpus maculatus (Schaum, 1860)",
 "HasCoordinate is true"
 ]
}

 The dataset includes 39 records from 7 constituent datasets; see https://api.gbif.org/v1/occurrence/download/0005264-171219132708484/datasets/export for details.
 
Data from some individual datasets included in this download may be licensed under less restrictive terms.
DOI: 10.15468/dl.kphzks
title: Occurrence Download

description: A dataset containing 1670 species occurrences available in GBIF matching the query:
{
 "and" : [
 "TaxonKey is Miconia dodecandra (Desr.) Cogn.",
 "HasGeospatialIssue is false",
 "HasCoordinate is true"
 ]
}

 The dataset includes 1670 records from 69 constituent datasets; see https://api.gbif.org/v1/occurrence/download/0005265-160311141623029/datasets/export for details.
 
Data from some individual datasets included in this download may be licensed under less restrictive terms.
DOI: 10.15468/dl.r44drf
title: Occurrence Download

description: A dataset containing 756 species occurrences available in GBIF matching the query:
{
 "DatasetKey" : [
 "is (Table 2) Range chart of calcareous nannofossils in ODP Hole 122-762C"
 ]
}

 The dataset includes 756 records from 1 constituent datasets; see https://api.gbif.org/v1/occurrence/download/0068485-250525065834625/datasets/export for details.
 
Data from some individual datasets included in this download may be licensed under less restrictive terms.
DOI: 10.18738/t8/ixcuxk
title: Enceladus water plume modeling using DSMC

description: This dataset is the one used in the publication Enceladus water plume modeling using DSMC at Journal of Geographical Research: Planets.
DOI: 10.15468/6rhfkd
title: Orthomnion javense (Mniaceae, Bryophyta), new to India and Nepal

description: This dataset contains the digitized treatments in Plazi based on the original journal article Omar, Ichha, Nair, M. C., Asthana, A. K., Asthana, Geeta (2020): Orthomnion javense (Mniaceae, Bryophyta), new to India and Nepal. Phytotaxa 432 (3): 283-288, DOI: 10.11646/phytotaxa.432.3.5, URL: http://dx.doi.org/10.11646/phytotaxa.432.3.5AbstractDuring studies on family Mniaceae in India, plants of Orthomnion javense Koponen have been recognized which is a new record for India and East Nepal, earlier it was known from China, Indonesia, Japan, Laos, Papua New Guinea, Philippines and Vietnam. O. javense is characterized by its fragile leaves, costa ending below the leaf apex, 1–3 cells wide border extending near leaf apex. Morpho –taxonomic details of Indian plants of O. javense and paratype (NICH 2130; E. Nepal) of O. noguchii Koponen (identified as O. javense) are provided.
DOI: 10.5281/zenodo.16615588
title: Automated MATLAB Script for Systematic Literature Retrieval

description: A custom MATLAB script was developed to automate the search and filtering of relevant journal articles from scientific databases. The script uses predefined search strings, target keywords, and publication year filters to query literature sources, including the ability to restrict searches to specific publishers such as MDPI, Elsevier, or others, and to merge results from multiple queries into a single, deduplicated file. Metadata such as title, abstract, DOI, publication year, and source are retrieved and exported into structured formats for screening. The consolidated results are sorted chronologically by year, providing an organized overview of the literature. This tool significantly enhanced the efficiency and reproducibility of the literature collection phase, ensuring consistent application of inclusion criteria across multiple sources and producing a master file that is particularly suitable for systematic literature searches.