DOI: 10.5281/zenodo.6389320
title: VR Locomotion Taxonomies

description: Publication of JSON-modelled VR locomotion taxonomies and sources for the extracted locomotion taxonomies (see references).
description: {"references": ["M. Slater and M. Usoh, \"Body centred interaction in immersive virtual environments,\" in Artificial Life and Virtual Reality, N. M. Thalmann and D. Thalmann, Eds. John Wiley and Sons, 1994.", "M. R. Mine, \"Virtual environment interaction techniques,\" Department of Computer Science, University of North Carolina, Chapel Hill, NC 27599-3175, Tech. Rep. TR95-018, 1995.", "D. A. Bowman, D. Koller, and L. F. Hodges, \"Evaluation of movement control techniques for immersive virtual environments,\" Graphics, Visualization, and Usability Center, College of Computing, Georgia Institute of Technology, Atlanta, GA, Tech. Rep., 1996.", "C. Hand, \"A survey of 3d interaction techniques,\" Computer Graphics Forum, vol. 16, no. 5, pp. 269\u2013281, 1997.", "D. A. Bowman, E. T. Davis, L. F. Hodges, and A. N. Badre, \"Maintaining spatial orientation during travel in an immersive virtual environment,\" Presence: Teleoperators and Virtual Environments, vol. 8, no. 6, pp. 618\u2013631, 1999.", "J. N. Templeman, P. S. Denbrook, and L. E. Sibert, \"Virtual locomotion: Walking in place through virtual environments,\" Presence: Teleoperators and Virtual Environments, vol. 8, no. 6, pp. 598\u2013617, 1999.", "D. S. Tan, G. G. Robertson, and M. Czerwinski, \"Exploring 3d navigation: Combining speed-coupled flying with orbiting,\" in Proceedings of the SIGCHI Conference on Human Factors in Computing Systems, ser. CHI '01. New York, NY, USA: Association for Computing Machinery, 2001, p. 418\u2013425. [Online]. Available: https://doi.org/10.1145/365024.365307", "L. L. Arns, \"A new taxonomy for locomotion in virtual environments,\" Ph.D. dissertation, Department of Computer Science, Iowa State University, 2002.", "J. M. Hollerbach, Handbook of Virtual Environments: Design, Implementation, and Applications, 1st ed. 10 Industrial Avenue, Mahwah, New Jersey 07430: Lawrence Erlbaum Associates, 2002, ch. 11: Locomotion Interfaces, pp. 239\u2013254.", "S. L. Stoev and D. Schmalstieg, \"Application and taxonomy of through-the-lens techniques,\" in Proceedings of the ACM Symposium on Virtual Reality Software and Technology, ser. VRST '02. New York, NY, USA: Association for Computing Machinery, 2002, p. 57\u201364. [Online]. Available: https://doi.org/10.1145/585740.585751", "D. A. Bowman, E. Kruijff, J. J. LaViola Jr, and I. Poupyrev, 3D User interfaces: Theory and Practice, 1st ed. 75 Arlington Street, Suite 300, Boston, MA 02116: Addison-Wesley, Pearson Education Inc., 2004.", "C. A. Zanbaka, B. C. Lok, S. V. Babu, A. C. Ulinski, and L. F. Hodges, \"Comparison of path visualizations and cognitive measures relative to travel technique in a virtual environment,\" IEEE Transactions on Visualization and Computer Graphics, vol. 11, no. 6, pp. 694\u2013705, 2005.", "F. Steinicke, G. Bruder, L. Kohli, J. Jerald, and K. Hinrichs, \"Taxonomy and implementation of redirection techniques for ubiquitous passive haptic feedback,\" in 2008 International Conference on Cyberworlds, 2008, pp. 217\u2013223.", "E. A. Suma, S. L. Finkelstein, S. Clark, P. Goolkasian, and L. F. Hodges, \"Effects of travel technique and gender on a divided attention task in a virtual environment,\" in 2010 IEEE Symposium on 3D User Interfaces (3DUI), 2010, pp. 27\u201334.", "J. D. Wendt, \"Real-walking models improve walking-in-place systems,\" Ph.D. dissertation, Department of Computer Science, College of Arts and Sciences, University of North Carolina at Chapel Hill, 2010.", "E. A. Suma, G. Bruder, F. Steinicke, D. M. Krum, and M. Bolas, \"A taxonomy for deploying redirection techniques in immersive virtual environments,\" in 2012 IEEE Virtual Reality Workshops (VRW), 2012, pp. 43\u201346.", "N. C. Nilsson, S. Serafin, M. H. Laursen, K. S. Pedersen, E. Sikstr \u00a8om, and R. Nordahl, \"Tapping-in-place: Increasing the naturalness of immersive walking-in-place locomotion through novel gestural input,\" in 2013 IEEE Symposium on 3D User Interfaces (3DUI), 2013, pp. 31\u201338.", "N. C. Nilsson, \"Walking without moving: An exploration of factors influencing the perceived naturalness of walking-in-place techniques for locomotion in virtual environments,\" Ph.D. dissertation, Department of Architecture, Design and Media Technology, Aalborg University, Denmark, 2015.", "J. Jerald, The VR Book: Human-Centered Design for Virtual Reality, 1st ed. New York, NY, USA: Association for Computing Machinery and Morgan & Claypool, 2015.", "A. Ferracani, D. Pezzatini, J. Bianchini, G. Biscini, and A. Del Bimbo, \"Locomotion by natural gestures for immersive virtual environments,\" in Proceedings of the 1st International Workshop on Multimedia Alternate Realities, ser. AltMM '16. New York, NY, USA: Association for Computing Machinery, 2016, p. 21\u201324. [Online]. Available: https://doi.org/10.1145/2983298. 2983307", "M. Nabiyouni and D. A. Bowman, \"A taxonomy for designing walking-based locomotion techniques for virtual reality,\" in Proceedings of the 2016 ACM Companion on Interactive Surfaces and Spaces, ser. ISS '16 Companion. New York, NY, USA: Association for Computing Machinery, 2016, p. 115\u2013121. [Online]. Available: https://doi.org/10.1145/3009939.3010076", "C. Boletsis, \"The new era of virtual reality locomotion: A systematic literature review of techniques and a proposed typology,\" Multimodal Technologies and Interaction, vol. 1, no. 4, 2017.", "J. A. Fisher, A. Garg, K. P. Singh, and W. Wang, \"Designing intentional impossible spaces in virtual reality narratives: A case study,\" in 2017 IEEE Virtual Reality (VR), 2017, pp. 379\u2013380.", "T.Wei\u00dfker, A. Kunert, B. Fr\u00a8ohlich, and A. Kulik, \"Spatial updating and simulator sickness during steering and jumping in immersive virtual environments,\" in 2018 IEEE Conference on Virtual Reality and 3D User Interfaces (VR), 2018, pp. 97\u2013104.", "E. Bozgeyikli, A. Raij, S. Katkoori, and R. Dubey, \"Locomotion in virtual reality for room scale tracked areas,\" International Journal of Human-Computer Studies, vol. 122, pp. 38\u201349, 2019.", "T. G\u00a8 unther, L. Engeln, S. J. Busch, and R. Groh, \"The effect of elastic feedback on the perceived user experience and presence of travel methods in immersive environments,\" in 2019 IEEE Conference on Virtual Reality and 3D User Interfaces (VR), 2019, pp. 613\u2013620.", "H. Cherni, N. M\u00b4etayer, and N. Souliman, \"Literature review of locomotion techniques in virtual reality,\" International Journal of Virtual Reality, vol. 20, no. 1, p. 1\u201320, Mar. 2020."]}