cometadata/datacite-titles-descriptions-related-identifiers huggingface dataset:
DOI: 10.1285/i22840753n22p55
title: Storytelling the war. L'ascolto dei social come risorsa transmediale nel contesto della svolta algoritmica = Storytelling the war. Social media listening as a transmedia resource in the context of the algorithmic turn

description: In the context of the hybrid media system, the transmedia author develops his or her creative action through social platforms characterized by programmability, popularity, connectivity, and datafication (van Dijck and Poell, 2013). Such logics may constitute a limitation for the author with respect to the ability to manage the fruition of the content once it is placed on algorithmic platforms. However, they also open up new opportunities for listening to user engagement. This is important for transmedia storytelling of controversial issues such as war that could trigger polarization or rejection by connected audiences. From the perspective of production, film and television content that addresses such issues involves longer planning time frames than the social campaigns that will accompany distribution. For these, it becomes crucial for the transmedia author to analyze the ongoing debate on the topic of the primary text, so as to positively influence the online reception of the audiovisual work. Drawing from the analysis of transmedia projects on the wars of the new millennium, the essay identifies a crucial transitional phase in which social media assume an increasingly relevant role in the design of engagement. This context distinguishes the methodological approach to social listening based on digital methods and critical metrics (Rogers, 2019, Stewart and Arnold, 2018) described in the essay. The proposal aims to move beyond net-nographic or quantitative approaches to the analysis of interactions in social media to delineate "listening" as a resource not only for devising resonant engagement strategies with respect to the storytelling of war, but as a practice that can optimize transmedia design cycles.
DOI: 10.1285/i22840753n22p87
title: Pratiche creative e propaganda transmediale al tempo della guerra ibrida: il caso Ghost of Kyiv = Creative practices and transmedia propaganda at the time of hybrid warfare: the Ghost of Kyiv case

description: This paper delves into the analysis of an emblematic case of communication pertaining to the recent war in Ukraine, namely the Ghost of Kyiv: a Ukrainian fighter pilot who, according to reconstructions, reportedly shot down six Russian planes in the early stages of the conflict. This figure appears functional to Ukrainian propaganda, also and especially through participatory dynamics generated on social media. The work was set up using an ecological approach to the study of media, in order to interpret the phenomena generated in the process of hybridisation of the media system. The study is based on a transmedia process, applying the model of the creative chain, i.e. the co-creative practices that develop on the platforms were investigated. In this way, the creative and participatory capacity of individuals is highlighted, who, by inserting themselves into a public discourse, add content linked by semantic connectors such as hashtags (#ghostofkyiv). This expands shared transmedia narratives that also respond to the logic of social media, bringing stories to the fore and enhancing their spreadability. The analysis was designed using digital methods, identifying Twitter as the mothership of the narrative, search keys were set according to the characteristics of the platform (hashtags, keywords, accounts, etc.) in reference to the topic, extracting and analysing 52,944 tweets from 24/02 to 10/03/2022. Among the findings, a transmedia dimension of propaganda emerges, where the participatory worldbuilding process hybridises different imageries generating narrative and communicative lines (information, emotionality, spreadability). Moreover, bottom-up co-creation practices feed the propaganda narrative, users, in this way, can take an active role in hybrid warfare.
DOI: 10.1285/i22840753n22p109
title: Hideo Kojima: lo stealth game nel videogioco per trascendere la guerra = Hideo Kojima: stealth game in video game to transcend warfare

description: Throughout gaming's history, the idea of personal success has been associated with every type of video game. Originally, winning a game meant not having to "insert another coin"; later, beating another player in a fighting game was an example of such victory. Over the years, though, certain game developers have shifted this concept and gone down a different road. This is the case of Hideo Kojima - one of Japan's most famous game designers, visionary and original, the forerunner of a way of designing video games that is increasingly akin, in its visual approach and themes, to a 'cinematographic' one. The stylistic signature of his productions is less about resolving the conflict by defeating the opponent, but avoiding the conflict at all. To win, in the wake of Paul Virilio's Essay on Dromoscopy, one must disappear. This is the 'victory' in the video game genre first devised by Kojima: the stealth game. In this article, we will take a sociological approach to examine the close connection between production life and the works of the Japanese game designer. This means being able to connect ethical reflection, human nature, and anti-militarism without being banal or worse, didactic. The author's gaze, even before being sociological, is cinematic: the video game's protagonist, Snake, is a survivor undoubtedly inspired, even in his character design, by Bob 'Snake' Plissken, the protagonist of John Carpenter's cult film '1997: Escape from New York' (1986). Cutscenes, which are non-interactive, cinematic sections in contemporary video games, are engineered to be intense and extra stimulating to draw in viewers to the story of war. Kojima claims that anyone who gets involved in war has no chance of leaving without being psychologically shaken. Currently, players are becoming aware of how to find satisfaction beyond simply securing a win: these players, known as "conscious gamers," find enjoyment in games that put them in an immersive story. For instance, "This War of Mine" recreates the difficult choices one must make in an embattled city, and "Papers, Please" offers players a detailed insight into life under a totalitarian regime as they decide who to let in or force out of their city. Before Kojima's works, all this would have been, if not completely inconceivable, at least alien to the game-design tradition that originates from his works.
DOI: 10.1285/i22840753n22p135
title: L'arte nella guerra. La militanza della letteratura cilena allendista = Art in war. The militancy of Chilean allendist literature

description: The 1973 coup d'état against the Chilean government of Salvador Allende and the subsequent dictatorship of Pinochet represented strategic events of a international dirty war, conducted and financed by the USA against the danger of a Marxist epidemic. First of all, the contribution clarifies the particularity of this total war, conducted – in the so-called "Chilean Laboratory" - with the use of brutal violence and of propaganda. This war tortured and eliminated an entire generation of young people, but their revolutionary dream was not desaparecido. Before the dictatorship, in fact, Chile experienced an incredible cultural ferment: muralists, musicians, filmmakers and writers supported Allende and grew up with him, so much so that they could be called "Allende artists". Their artistic militancy resisted the cultural blackout imposed by the military and managed to spread - both underground and in exile - Allende's cultural legacy. After a brief analytical review of the main areas of Allende's art, the contribution focuses on the militancy of memory in Allende's literature.
DOI: 10.1285/i22840753n22p183
title: Esplosioni nucleari, bombe incendiarie e castelli erranti. Gli Anime giapponesi e gli orrori della guerra = Nuclear explosions, incendiary bombs and wandering castles. Japanese animation (Anime) and the horrors of war

description: The atomic bombs of Hiroshima and Nagasaki and the defeat in World War II are traumas that have marked the collective consciousness and the imagination of Japan. Since the post-war period, the Japanese cultural industry has produced many products dedicated to these events. This paper focuses on the analysis of some Japanese anime that have addressed the theme of war. This typical Japanese medium is a vehicle for cultural transmission and a useful tool for historical and social analysis. In this paper, the anime are questioned focusing on the objective of detecting the elements that have characterized the representations of the war theme. To the synopsis of the films, then, is added the detection of aspects that characterized the narrative of the war. The analysis of ten animated movies reveals the attention given to technology, pacifism and relationships within "atypical" families. Anime are suitable cultural products to be at the centre of a series of intellectual studies" (Napier 2000, p. 118), because they are historical documents; agents of social change, because of their capacity to (re)define the imaginary; they are useful cultural products for sociological analysis because they are valuable documents of complex phenomena and tell the reality and its relational practices, even if through the distorting mirror of the cartoon.
DOI: 10.1285/i22840753n22p227
title: Percorsi di Ricerca
DOI: 10.1285/i22840753n22p229
title: Noi, "loro" e "quelli": la ricontestualizzazione di popolo, ONG e rifugiati nel discorso sovranista = "We", "them" and "those": the recontextualisation of pepole, NGOs and refugees in sovereignst discourse

description: The paper is aimed at understanding whether and how the criminalisation of NGOs has affected the discursive construction of identity and representations of migrants, Italians and NGOs themselves, assessing which aspects have consolidated and which have changed. The study considers Twitter as a privileged arena to understand public debate: the paper is focused on "common users", by analysing their linguistic, paratextual and discursive strategies. The research is based on a corpus of over 800,000 tweets published between 2017 and 2020, adopting a combination of digital corpus linguistics and critical discourse analysis methods. The combination of these analyses has shown that the emergence of criminalising rhetoric towards NGOs entails the following outputs: on the one hand, it sheds light on the relations between identity and otherness by re-articulating the relationship between 'us' and 'them' within media representations of migratory phenomena; on the other hand, it allows us to understand the development of the sovereignist political imagery, as an evolution of nationalism and right-wing populism. Research outputs highlight a strong de-humanisation of migrants through passivisation, impersonalisation and objectification. Through the study of the criminalisation of NGOs, this work contributes to shed new light on the static and dynamic elements of the media representation of migration in Italy and migrants' identities.
DOI: 10.1285/i22840753n22p259
title: Modelli Narrativi del Post-Femminismo: Il Mito di Persefone nel Female-Centered Drama = Narrative Models of Post-Feminism: The Myth of Persephone in the Female-Centered Drama

description: In the context of what Lotz has defined as the female-centered drama, contemporary seriality is strongly characterized by the recurrence of female protagonists (2006). It is a vast set of series, but it is possible to identify common elements, which can be traced back to the same mythical matrix, as some scholars point out. The myth of Persephone is a very present narrative model in post-feminism (Horbury 2015) and series like Alias, Veronica Mars, Orphan Black, Revenge, and Jessica Jones are examples. The myth's oldest literary source, the Hymn to Demeter, has been interpreted as an allegory of the seasonal cycle, initiation rites, and sexual maturity, and as such, the structure is best suited for putting on stage the plot related to the discovery of female identity. Furthermore, it appears that the formation of this identity is inextricably linked to the work on time, which is another key component of contemporary seriality. These characteristics can be detected to the greatest extent in series from the experimental and authorial traits, such as The OA (2016-2019) and The Queen's Gambit (2020), which we intend to investigate in the aforementioned theoretical framework.
DOI: 10.1285/i22840753n22p281
title: Colophon
DOI: 10.48425/0030510
title: V_rodents_cameratraps_annual_metadata_lemming_blocks

description: Annual metadata of small mammal cameras on the Varanger peninsula. The dataset contains information recorded during the annual camera check, such as the serial number of the camera, the condition of the camera and other relevant comments. The dataset includes five different types of files and all data files are saved as ;-separated txt-files: * One data file per year with metadata from the annual camera check (_YEAR.txt) * One data file per year with observations on the images during the annual camera check (only for 2016 and 2017) (_observations_YEAR.txt) * One coordinate file with coordinates of all sites (_coordinates.txt) * One auxiliary file with information about which sites are included in the study design (_aux.txt) * One readme file with additional information (_readme.pdf) Image metadata is available in the dataset 'V_rodents_cameratraps_image_metadata_lemming_blocks'. Classification of all images is available in the datasets 'V_rodents_cameratraps_image_classification_lemming_blocks' and 'V_rodents_cameratraps_manual_image_classification_lemming_blocks'.
DOI: 10.6084/m9.figshare.21687488.v8
title: AGU_SuppInfo

description: paleomagnetic results calculated by PMGSC
DOI: 10.18154/rwth-2022-10458
title: Supplementary Dataset — Investigation of ultrafine particulate matter formation during turbulent combustion of biomass and lignite

description: Coal and biomass-fired power plants significantly contribute to particulate matter (PM) emissions. So far, there has been extensive research on PM formation under simplified solid fuel combustion conditions (flat flame burner, laminar flows, early combustion stage), and only a few studies have concentrated on the entire combustion process under turbulent conditions. Thus, measurements of ultrafine PM size distributions are carried out in this study using a scanning mobility particle sizer (SMPS). The combustion conditions were produced by means of a swirl burner system designed for the investigation of methane-assisted pulverized solid fuel flames. A systematic variation of combustion conditions (temperature, residence time, turbulence, fuel mass flow) revealed that less swirled flows lead to more pronounced shear zones in the flame, higher axial velocities, and higher flame temperature that can promote coagulation. As future energy supply is expected to rely to a larger extent on bioenergy instead of solid fossil fuels, PM formation during the combustion of an abundant lignite from China (Zhundong coal) and biomass (walnut shells) is compared. The use of biomass causes smaller precursor particles and an overall higher particle concentration. CFD simulations are used to evaluate the conversion behavior of solid fuel particles of different size classes up to the position until those are captured by the sampling device of the SMPS measurements. The significantly different degree of conversion within the solid fuel size classes can be successfully used to interpret the measured ultrafine PM size distributions. The data presented in this paper provide an important basis for further studies to validate CFD simulations using the measurements and to further develop existing PM formation models for the different cases (swirl degree, stoichiometry, etc.) of biomass and lignite combustion.
DOI: 10.4121/21588189.v2
title: Dataset on surface water features of the Júcar River Basin, Valencia (Spain) to predict nitrate concentration.

description: Dataset on water quality composition, ecological indicators, weather, hydrological and hydrogeological, features to predict nitrate concentration in the Júcar River Basin, Valencia (Spain)
DOI: 10.4121/21588189
title: Dataset on surface water features of the Júcar River Basin, Valencia (Spain) to predict nitrate concentration.

description: Dataset on water quality composition, ecological indicators, weather, hydrological and hydrogeological, features to predict nitrate concentration in the Júcar River Basin, Valencia (Spain)
DOI: 10.4121/21517878.v1
title: Data underlying the publication: Retrieving pulsatility in ultrasound localization microscopy

description: General information This simulation data belongs to the article: Retrieving pulsatility in ultrasound localization microscopy DOI: 10.1109/OJUFFC.2022.3221354 This information is also available in README.txt, included in this repository. Code availability The scripts that should be used to process this data can be found at: https://github.com/qnano/ulm-pulsatility Data description The simulation data in this repository, is contained in several .zip files: DataSetFig3.zip: This dataset contains the simulation data needed to reproduce Fig. 3 of the article. DataSetR1.zip: This dataset contains the simulation data corresponding to the lateral vessel location R1. It is needed to reproduce Fig 4 and Fig. 6b. DataSetR2.zip: This dataset contains the simulation data corresponding to the lateral vessel location R2. It is needed to reproduce Fig 4 and Fig. 6b. DataSetR3.zip: This dataset contains the simulation data corresponding to the lateral vessel location R3. It is needed to reproduce Fig 4 and Fig. 6b. The .zip folders contain the following: LOTUS_INPUT: This folder contains the input simulated ultrasound images, of which the file names are parametrized as: chunk***.mat: Data set containing IQ variable of size 180x240x1000, containing 1000 B-mode images of dimension 9mmx12mm ULM_results: This folder is initially empty. Results of running the scripts will be stored in this folder. PAR.mat: Parameters with which the ultrasound images are simulated. See scripts for further details. TOTAL_MB.mat: Contains the variable MB_loc_conc that describes the simulated (ground truth) location of the MBs at each frame (z, x) [mm]. Saved MB tracks used for visualization. One of the following options: RAW_tracks.mat Track_r1_illustration.mat Track_r2_illustration.mat Track_r3_illustration.mat GT_theta.mat: Ground truth orientation of the simulated vessels velAv.mat: Average velocity in the simulated vessels during the simulation. Download the desired .zip file and see the documentation at https://github.com/qnano/ulm-pulsatility for instructions on processing the data.
DOI: 10.4121/21517878
title: Data underlying the publication: Retrieving pulsatility in ultrasound localization microscopy

description: General information This simulation data belongs to the article: Retrieving pulsatility in ultrasound localization microscopy DOI: 10.1109/OJUFFC.2022.3221354 This information is also available in README.txt, included in this repository. Code availability The scripts that should be used to process this data can be found at: https://github.com/qnano/ulm-pulsatility Data description The simulation data in this repository, is contained in several .zip files: DataSetFig3.zip: This dataset contains the simulation data needed to reproduce Fig. 3 of the article. DataSetR1.zip: This dataset contains the simulation data corresponding to the lateral vessel location R1. It is needed to reproduce Fig 4 and Fig. 6b. DataSetR2.zip: This dataset contains the simulation data corresponding to the lateral vessel location R2. It is needed to reproduce Fig 4 and Fig. 6b. DataSetR3.zip: This dataset contains the simulation data corresponding to the lateral vessel location R3. It is needed to reproduce Fig 4 and Fig. 6b. The .zip folders contain the following: LOTUS_INPUT: This folder contains the input simulated ultrasound images, of which the file names are parametrized as: chunk***.mat: Data set containing IQ variable of size 180x240x1000, containing 1000 B-mode images of dimension 9mmx12mm ULM_results: This folder is initially empty. Results of running the scripts will be stored in this folder. PAR.mat: Parameters with which the ultrasound images are simulated. See scripts for further details. TOTAL_MB.mat: Contains the variable MB_loc_conc that describes the simulated (ground truth) location of the MBs at each frame (z, x) [mm]. Saved MB tracks used for visualization. One of the following options: RAW_tracks.mat Track_r1_illustration.mat Track_r2_illustration.mat Track_r3_illustration.mat GT_theta.mat: Ground truth orientation of the simulated vessels velAv.mat: Average velocity in the simulated vessels during the simulation. Download the desired .zip file and see the documentation at https://github.com/qnano/ulm-pulsatility for instructions on processing the data.
DOI: 10.4121/21739355
title: Data underlying the master thesis: Exploring Copula-Based Models for the Stochastic Simulation of Information Retrieval Evaluation Data

description: This dataset contains the results of the experiments that I ran for my master thesis. The full code (and more) can be found at https://github.com/dimitris93/msc-thesis
DOI: 10.4121/21731552.v1
title: Data underlying the paper "What is the bankable potential of utility-scale solar PV in Indonesia and which policies could improve it?"

description: This dataset contains the MATLAB data and code and shapefiles used to calculate, report, and discuss the bankable potential of utility-scale solar PV in Indonesia.
DOI: 10.4121/21736967.v1
title: Data underlying the master thesis: Predicting cycling risk at intersections with natural cycling data for speed-controlled e-bikes

description: This dataset contains data that was gathered during a master's thesis project. During the project, e-bike cycling data was gathered during a natural cycling experiment. Five women and five men aged 20 to 30 years were asked to participate in the experiment. Participants are asked to cycle according to how they would cycle in their daily life. The experiment consists of two phases. First, participants are instructed to cycle to a random destination in Delft. In the second phase, participants are instructed to cycle two predetermined routes, each time returning to the starting location of the experiment. This results in around 40-45 minutes of cycling data per participant. The sensor setup of the experiment is tailored toward collecting data that is similar to the data collection capabilities of modern IoT modules carried by e-bikes. Data was recorded by various sensors (a high-frequency GNSS antenna, IMU data and power pedals) and correlated against detailed open-access traffic accident data. In this dataset, you will find the raw sensor data, processed sensor data, and script used to process the cycling data.