cometadata/datacite-titles-descriptions-related-identifiers huggingface dataset:
DOI: 10.6084/m9.figshare.27880879
title: Effects of group-based virtual reality training on activities of daily living and functional outcomes in older adults: a randomised control trial

description: Virtual reality training (VRT), a fun, inexpensive and accessible technology, has the potential to improve activities of daily living (ADL) and functional status in older adults. The potential impact of VRT can be increased through group-based training. The aim of this study was to investigate the effect of group- based VRT on ADL and functional outcomes in older adults over 65 years of age. Forty-three older adults included in the study were randomized into three groups (group- based VRT, individual VRT and control group). VRT was performed with Xbox 360 Kinect twice a week for 8 weeks. Each session lasted 45 min. Physical activity level, satisfaction level with physical activity, mood, mobility and balance performance, functional exercise capacity and ADL were evaluated. 36 people completed the study. A significant group × time interaction was found in Timed Up and Go test (TUG) (F [2, 57] = 8.60; η<sup>2</sup>= 0.004, P= &lt;.001) and in Single Leg Stance Test (SLST)) (F [2, 57] = 5.69; η<sup>2</sup>= 8.509 × 10<sup>−4</sup>, P= &lt;.007). After 8 weeks group- based VRT showed better scores in overall TUG (<i>p</i> &lt; .001) and SLST (<i>p</i>= .015), whereas individual VRT and control group did not exhibit significant changes. Our results suggested that 8 weeks group- based VRT could improve mobility and balance performance in older adults. Traditional group exercises are frequently used in older population due to their health benefits, but group-based virtual reality training is rarely used in the older adults.Group- based VRT can improve mobility and balance performance in older adults.XBox Kinect technology can be safely used by older people living in nursing homes. Traditional group exercises are frequently used in older population due to their health benefits, but group-based virtual reality training is rarely used in the older adults. Group- based VRT can improve mobility and balance performance in older adults. XBox Kinect technology can be safely used by older people living in nursing homes.
DOI: 10.6084/m9.figshare.27880879.v1
title: Effects of group-based virtual reality training on activities of daily living and functional outcomes in older adults: a randomised control trial

description: Virtual reality training (VRT), a fun, inexpensive and accessible technology, has the potential to improve activities of daily living (ADL) and functional status in older adults. The potential impact of VRT can be increased through group-based training. The aim of this study was to investigate the effect of group- based VRT on ADL and functional outcomes in older adults over 65 years of age. Forty-three older adults included in the study were randomized into three groups (group- based VRT, individual VRT and control group). VRT was performed with Xbox 360 Kinect twice a week for 8 weeks. Each session lasted 45 min. Physical activity level, satisfaction level with physical activity, mood, mobility and balance performance, functional exercise capacity and ADL were evaluated. 36 people completed the study. A significant group × time interaction was found in Timed Up and Go test (TUG) (F [2, 57] = 8.60; η<sup>2</sup>= 0.004, P= &lt;.001) and in Single Leg Stance Test (SLST)) (F [2, 57] = 5.69; η<sup>2</sup>= 8.509 × 10<sup>−4</sup>, P= &lt;.007). After 8 weeks group- based VRT showed better scores in overall TUG (<i>p</i> &lt; .001) and SLST (<i>p</i>= .015), whereas individual VRT and control group did not exhibit significant changes. Our results suggested that 8 weeks group- based VRT could improve mobility and balance performance in older adults. Traditional group exercises are frequently used in older population due to their health benefits, but group-based virtual reality training is rarely used in the older adults.Group- based VRT can improve mobility and balance performance in older adults.XBox Kinect technology can be safely used by older people living in nursing homes. Traditional group exercises are frequently used in older population due to their health benefits, but group-based virtual reality training is rarely used in the older adults. Group- based VRT can improve mobility and balance performance in older adults. XBox Kinect technology can be safely used by older people living in nursing homes.
DOI: 10.6084/m9.figshare.28105783
title: Frame Running as a community-based exercise option for young people with moderate-to-severe walking impairments: a feasibility study

description: <b>Purpose:</b> Frame Running is an adapted community-based exercise option for people with moderate-to-severe walking impairments. This mixed-methods study aimed to examine the feasibility of 1) community-based Frame Running by young people with moderate-to-severe walking impairments and 2) conducting future studies on the impact of Frame Running on functional mobility and cardiometabolic disease risk factors. <b>Materials and Methods:</b> Weekly training sessions and data collection occurred in two sites. Quantitative data were collected at baseline, and after 12 (both sites) and 24 (one site) weeks of training, followed by interviews or focus groups. Consent and retention rates, attendance and outcome measure completion rates were calculated. Qualitative data were analysed abductively using concurrent inductive and deductive thematic content analysis. Data for the assessments at baseline, 12 and 24 weeks were available for 23, 15 and 5 participants respectively. <b>Results:</b> Participants were aged 5-25 with most diagnosed with cerebral palsy (GMFCS II-IV). Consent, intervention drop-out and adherence rates were 55%, 17% and 83% respectively with no serious adverse events. Outcome measure completion rates ranged between 60% and 98%. Themes related to facilitators to participating in Frame Running were mostly identified in the personal and social domains with barriers more common in the environmental and policy domains. <b>Conclusions:</b> The study results support the existing evidence that Frame Running is a safe and acceptable community-based exercise option for those with moderate-to-severe walking impairments. Themes identified in personal, social, environmental and policy domains can guide the implementation of community-based Frame Running participation. Our feasibility data can inform the design of future definitive studies. Frame Running is a safe and acceptable community-based exercise option for young people with moderate-to-severe walking impairments.The identified key themes related to personal, social, environmental and policy domains will aid clinicians, sports officials and policy makers with the implementation of Frame Running in community settings.Participants observed improvements in their activities of daily living related performance after participating in Frame Running for 12 weeks or more. Frame Running is a safe and acceptable community-based exercise option for young people with moderate-to-severe walking impairments. The identified key themes related to personal, social, environmental and policy domains will aid clinicians, sports officials and policy makers with the implementation of Frame Running in community settings. Participants observed improvements in their activities of daily living related performance after participating in Frame Running for 12 weeks or more.
DOI: 10.6084/m9.figshare.28105783.v1
title: Frame Running as a community-based exercise option for young people with moderate-to-severe walking impairments: a feasibility study

description: <b>Purpose:</b> Frame Running is an adapted community-based exercise option for people with moderate-to-severe walking impairments. This mixed-methods study aimed to examine the feasibility of 1) community-based Frame Running by young people with moderate-to-severe walking impairments and 2) conducting future studies on the impact of Frame Running on functional mobility and cardiometabolic disease risk factors. <b>Materials and Methods:</b> Weekly training sessions and data collection occurred in two sites. Quantitative data were collected at baseline, and after 12 (both sites) and 24 (one site) weeks of training, followed by interviews or focus groups. Consent and retention rates, attendance and outcome measure completion rates were calculated. Qualitative data were analysed abductively using concurrent inductive and deductive thematic content analysis. Data for the assessments at baseline, 12 and 24 weeks were available for 23, 15 and 5 participants respectively. <b>Results:</b> Participants were aged 5-25 with most diagnosed with cerebral palsy (GMFCS II-IV). Consent, intervention drop-out and adherence rates were 55%, 17% and 83% respectively with no serious adverse events. Outcome measure completion rates ranged between 60% and 98%. Themes related to facilitators to participating in Frame Running were mostly identified in the personal and social domains with barriers more common in the environmental and policy domains. <b>Conclusions:</b> The study results support the existing evidence that Frame Running is a safe and acceptable community-based exercise option for those with moderate-to-severe walking impairments. Themes identified in personal, social, environmental and policy domains can guide the implementation of community-based Frame Running participation. Our feasibility data can inform the design of future definitive studies. Frame Running is a safe and acceptable community-based exercise option for young people with moderate-to-severe walking impairments.The identified key themes related to personal, social, environmental and policy domains will aid clinicians, sports officials and policy makers with the implementation of Frame Running in community settings.Participants observed improvements in their activities of daily living related performance after participating in Frame Running for 12 weeks or more. Frame Running is a safe and acceptable community-based exercise option for young people with moderate-to-severe walking impairments. The identified key themes related to personal, social, environmental and policy domains will aid clinicians, sports officials and policy makers with the implementation of Frame Running in community settings. Participants observed improvements in their activities of daily living related performance after participating in Frame Running for 12 weeks or more.
DOI: 10.6084/m9.figshare.27181106
title: Approaches to manufacturing affordable 3D printed modules to improve the durability of white canes for visually impaired people

description: In this study, 3D printing-based solutions are sought to improve the durability of guide canes of visually impaired individuals. The financial inaccessibility of technological white canes is a challenge that this study addresses by integrating additive manufacturing. The proposed solutions are designing a ball caster tip with a suspension mechanism, manufacturing a barrier detection and vibration alert system, and a 3D-printed flexible cover for the guide cane. Each solution is specially prototyped for this study using Computer-Aid Design (CAD). It aims to produce accessories that can upgrade any regular cane to a more durable and comfortable state by easily clipping them onto any cane. The solutions were assessed under three criteria, for which the visually impaired consultee of the research was assigned weights for further evaluation. The assessment has been conducted based on each solution’s effectiveness, cost, and comfort. According to the evaluation of the visually impaired consultee, the ball caster with suspension mechanism yielded the highest score for the assessment criteria. Further recommendations have been made for each solution to decrease the volume occupancy and increase lifespan, durability, and comfort. Modular Computer-Aid Designing (CAD) of white cane accessories Novel ball caster module with a suspension mechanism Sensitive barrier detection with ultrasonic sensors and alerting with vibration 3D printing flexible thermoplastic polyurethane (TPU) cover for cane segment
DOI: 10.6084/m9.figshare.27181106.v1
title: Approaches to manufacturing affordable 3D printed modules to improve the durability of white canes for visually impaired people

description: In this study, 3D printing-based solutions are sought to improve the durability of guide canes of visually impaired individuals. The financial inaccessibility of technological white canes is a challenge that this study addresses by integrating additive manufacturing. The proposed solutions are designing a ball caster tip with a suspension mechanism, manufacturing a barrier detection and vibration alert system, and a 3D-printed flexible cover for the guide cane. Each solution is specially prototyped for this study using Computer-Aid Design (CAD). It aims to produce accessories that can upgrade any regular cane to a more durable and comfortable state by easily clipping them onto any cane. The solutions were assessed under three criteria, for which the visually impaired consultee of the research was assigned weights for further evaluation. The assessment has been conducted based on each solution’s effectiveness, cost, and comfort. According to the evaluation of the visually impaired consultee, the ball caster with suspension mechanism yielded the highest score for the assessment criteria. Further recommendations have been made for each solution to decrease the volume occupancy and increase lifespan, durability, and comfort. Modular Computer-Aid Designing (CAD) of white cane accessories Novel ball caster module with a suspension mechanism Sensitive barrier detection with ultrasonic sensors and alerting with vibration 3D printing flexible thermoplastic polyurethane (TPU) cover for cane segment
DOI: 10.6084/m9.figshare.28617132
title: NavWear: design and evaluation of a wearable device for obstacle detection for blind and visually impaired people

description: Wearable devices have been developed to improve the outdoor mobility of blind and visually impaired (BVI) people. While the functionality of these solutions has been widely evaluated, research on user-device interaction remains scarce. This study describes the development and evaluation of the Navigation Wearable System (NavWear), a wearable device for obstacle detection to assist the outdoor mobility of BVI people. The system is based on an RGB-D camera and haptic feedback, integrated into a backpack developed to improve usability and user interaction. Ten blindfolded participants were recruited to evaluate the prototype and completed obstacle courses in three conditions: (i) NavWear; (ii) white cane, and (iii) both devices combined to compare their performance and perceived usability. The results indicate that using the NavWear with the white cane resulted in fewer obstacle collisions, less frustration, and a higher perception of safety. These findings suggest that the prototype can potentially assist the outdoor mobility of BVI people. The results also provide new insights into improving the prototype, including contributions to the design of assistive technology devices that can lead to the engaged use of these devices. Wearable systems have been proposed for obstacle detection for blind and visually impaired people; however, they mainly focus on functionality, neglecting other aspects that influence usability such as comfort and ease of use.We designed and evaluated a wearable system for obstacle detection for blind and visually impaired people considering the functionality, ergonomics, and usability.The evaluation of the prototype involved mixed methods, including participant feedback and performance metrics, in a controlled environment simulating daily mobility activities and real obstacles.Participants reported feeling less frustrated, safer, and more confident using the prototype with the white cane.Using the wearable system with the white cane showed the potential to improve mobility and contribute to social participation. Wearable systems have been proposed for obstacle detection for blind and visually impaired people; however, they mainly focus on functionality, neglecting other aspects that influence usability such as comfort and ease of use. We designed and evaluated a wearable system for obstacle detection for blind and visually impaired people considering the functionality, ergonomics, and usability. The evaluation of the prototype involved mixed methods, including participant feedback and performance metrics, in a controlled environment simulating daily mobility activities and real obstacles. Participants reported feeling less frustrated, safer, and more confident using the prototype with the white cane. Using the wearable system with the white cane showed the potential to improve mobility and contribute to social participation.
DOI: 10.6084/m9.figshare.28617132.v1
title: NavWear: design and evaluation of a wearable device for obstacle detection for blind and visually impaired people

description: Wearable devices have been developed to improve the outdoor mobility of blind and visually impaired (BVI) people. While the functionality of these solutions has been widely evaluated, research on user-device interaction remains scarce. This study describes the development and evaluation of the Navigation Wearable System (NavWear), a wearable device for obstacle detection to assist the outdoor mobility of BVI people. The system is based on an RGB-D camera and haptic feedback, integrated into a backpack developed to improve usability and user interaction. Ten blindfolded participants were recruited to evaluate the prototype and completed obstacle courses in three conditions: (i) NavWear; (ii) white cane, and (iii) both devices combined to compare their performance and perceived usability. The results indicate that using the NavWear with the white cane resulted in fewer obstacle collisions, less frustration, and a higher perception of safety. These findings suggest that the prototype can potentially assist the outdoor mobility of BVI people. The results also provide new insights into improving the prototype, including contributions to the design of assistive technology devices that can lead to the engaged use of these devices. Wearable systems have been proposed for obstacle detection for blind and visually impaired people; however, they mainly focus on functionality, neglecting other aspects that influence usability such as comfort and ease of use.We designed and evaluated a wearable system for obstacle detection for blind and visually impaired people considering the functionality, ergonomics, and usability.The evaluation of the prototype involved mixed methods, including participant feedback and performance metrics, in a controlled environment simulating daily mobility activities and real obstacles.Participants reported feeling less frustrated, safer, and more confident using the prototype with the white cane.Using the wearable system with the white cane showed the potential to improve mobility and contribute to social participation. Wearable systems have been proposed for obstacle detection for blind and visually impaired people; however, they mainly focus on functionality, neglecting other aspects that influence usability such as comfort and ease of use. We designed and evaluated a wearable system for obstacle detection for blind and visually impaired people considering the functionality, ergonomics, and usability. The evaluation of the prototype involved mixed methods, including participant feedback and performance metrics, in a controlled environment simulating daily mobility activities and real obstacles. Participants reported feeling less frustrated, safer, and more confident using the prototype with the white cane. Using the wearable system with the white cane showed the potential to improve mobility and contribute to social participation.
DOI: 10.6084/m9.figshare.28420726
title: Durability and usability evaluation of a tilt-in-space manual wheelchair for children in India

description: Around 8 million children with functional disabilities in India need postural support wheelchair designs. This study tests the durability and usability of a new tilt-in-space, postural support wheelchair design for children. The International Organization for Standardization (ISO) wheelchair durability testing was followed by a mixed-method observational field with a purposively selected, diverse sample of children aged 3-17 with varying diagnoses needing a tilt-in-space wheelchair in the rural and urban community settings in South India. Children were fitted with appropriate size wheelchairs. Demographic information was collected at baseline. Customized rapid surveys and interviews evaluated usability, use satisfaction, and willingness to buy and use the wheelchair device at the 2- and 12-month follow-up visits. The wheelchair passed ISO durability testing without part failures. Twelve participants (<i>n</i> = 7 boys, <i>n</i> = 5 girls), aged 10.25 ± 2.67 years, reported high to moderate satisfaction of use. During follow-up, caregivers reported improvements in the child’s physical function, social interaction, and time spent in the chair. No part failures were reported. Themes were found regarding the inappropriateness of previous wheelchair designs and the benefits for children’s growth, function, and participation, as well as burden reduction for caregivers. The participants reported that they would buy the wheelchair for a price range of Rs. 15500-28751 ($186-346). The study results demonstrate the benefits of high-quality and usability of the postural support wheelchair design for children with functional disabilities. Such a design is necessary to promote growth, social skills, and reduced parental burden. Future studies should compare the design with wheelchairs currently prescribed in India. CUB is a durable and usable postural support wheelchair for children with intellectual and developmental disabilities in less-resourced settings.Wheelchair service providers and therapists in less-resourced settings are recommended to provide wheelchairs with appropriate features that enable appropriate growth, function, and participation of children with disabilities.Wheelchairs with postural support and tilt-in-space features must be part of wheelchair service provision schemes in less-resourced settings. CUB is a durable and usable postural support wheelchair for children with intellectual and developmental disabilities in less-resourced settings. Wheelchair service providers and therapists in less-resourced settings are recommended to provide wheelchairs with appropriate features that enable appropriate growth, function, and participation of children with disabilities. Wheelchairs with postural support and tilt-in-space features must be part of wheelchair service provision schemes in less-resourced settings.