title: ÐÐ³ÑÐ¾Ð²ÑÐµ ÑÐµÑ Ð½Ð¾Ð»Ð¾Ð³Ð¸Ð¸ ÐºÐ°Ðº ÑÑÐµÐ´ÑÑÐ²Ð¾ Ð¿Ð¾Ð²ÑÑÐµÐ½Ð¸Ñ Ð¼Ð¾ÑÐ¸Ð²Ð°ÑÐ¸Ð¸ Ðº Ð¾Ð½Ð»Ð°Ð¹Ð½ Ð¾Ð±ÑÑÐµÐ½Ð¸Ñ ÑÑÑÐ´ÐµÐ½ÑÐ¾Ð² Ð²ÑÐ·Ð°
title: Ð²ÑÐ¿ÑÑÐºÐ½Ð°Ñ ÐºÐ²Ð°Ð»Ð¸ÑÐ¸ÐºÐ°ÑÐ¸Ð¾Ð½Ð½Ð°Ñ ÑÐ°Ð±Ð¾ÑÐ° Ð¼Ð°Ð³Ð¸ÑÑÑÐ°
titleType: Subtitle
title: Game technologies as a means of increasing motivation for online learning of University students
Creators: name: ÐÐ¾Ð¿ÑÐ»Ð¾Ð²Ð°, ÐÐ°ÑÐ¸Ð»Ð¸ÑÐ°
Publisher: name: Ð¡Ð°Ð½ÐºÑ-ÐÐµÑÐµÑÐ±ÑÑÐ³ÑÐºÐ¸Ð¹ Ð¿Ð¾Ð»Ð¸ÑÐµÑÐ½Ð¸ÑÐµÑÐºÐ¸Ð¹ ÑÐ½Ð¸Ð²ÐµÑÑÐ¸ÑÐµÑ ÐÐµÑÑÐ° ÐÐµÐ»Ð¸ÐºÐ¾Ð³Ð¾
Year: 2020
Subjects: Ð¸Ð³ÑÐ¾Ð²ÑÐµ ÑÐµÑ Ð½Ð¾Ð»Ð¾Ð³Ð¸Ð¸
ÑÑÐµÐ±Ð½Ð°Ñ Ð¼Ð¾ÑÐ¸Ð²Ð°ÑÐ¸Ñ
Ð¸Ð³ÑÐ¾Ð²ÑÐµ Ð¼Ð¾ÑÐ¸Ð²Ð°ÑÐ¾ÑÑ
Ð¾Ð½Ð»Ð°Ð¹Ð½ Ð¾Ð±ÑÑÐµÐ½Ð¸Ðµ
ÑÑÑÐ´ÐµÐ½ÑÑ Ð²ÑÐ·Ð°
game technologies
educational motivation
game motivators
online training
University students

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description: The theme of WRC: "Game technologies as a means of increasing motivation for online education of University studentsÂ»Goal: based on the study of the motives of game learning, to determine the method of using game technologies to increase motivation for online learning of University students.Object: students of Saint Petersburg Polytechnic University Petr Velikiy.Subject: educational motivation of students in the conditions of application of game educational online technologies.Research problem:to analyze the scientific literature on the research topic; to study the concept and give a description of game technologies in training; to summarize the experience of using games technologies in online learning; to conduct empirical research to identify educational Moti-world war II University students, their attitude to learning the game; to identify the relationship of educational games motives and motivators; develop recommendations for the use of game technologies in constructing online educational course.Method of research:theoretical, empirical, and data processing methods.As a result of the research work, the main problems of students ' motivation to study were identified; factors that positively and negatively affect the increase of educational motivation are identified and taken into account; pedagogical conditions that contribute to the development of students ' motivation as a result of the use of game technologies are identified; game technologies are selected and recommended in online educational courses