title: Ð Ð°Ð·ÑÐ°Ð±Ð¾ÑÐºÐ° Ð¿Ð¾Ð»Ð½Ð¾Ð³Ð¾ ÑÐ¸ÐºÐ»Ð° Ð´Ð¸Ð·Ð°Ð¹Ð½Ð° ÑÑÐ¸Ð»Ð¸Ð·Ð¾Ð²Ð°Ð½Ð½Ð¾Ð³Ð¾ Ð¿ÐµÑÑÐ¾Ð½Ð°Ð¶Ð° Ð² ÑÑÐ¸Ð»Ð¸ÑÑÐ¸ÐºÐµ ÑÑÐ°Ð´Ð¸ÑÐ¸Ð¹ Ð°ÑÑÐ¸ÐºÐ°Ð½ÑÐºÐ¸Ñ Ð½Ð°ÑÐ¾Ð´Ð¾Ð²
title: Ð²ÑÐ¿ÑÑÐºÐ½Ð°Ñ ÐºÐ²Ð°Ð»Ð¸ÑÐ¸ÐºÐ°ÑÐ¸Ð¾Ð½Ð½Ð°Ñ ÑÐ°Ð±Ð¾ÑÐ° Ð±Ð°ÐºÐ°Ð»Ð°Ð²ÑÐ°
titleType: Subtitle
title: The development of a full cycle of stylized character design in the style of African traditions.
Creators: name: ÐÑÐ°ÑÑÐºÐ¸Ð¹, ÐÐ¸ÑÐ¸Ð»Ð»
Publisher: name: Ð¡Ð°Ð½ÐºÑ-ÐÐµÑÐµÑÐ±ÑÑÐ³ÑÐºÐ¸Ð¹ Ð¿Ð¾Ð»Ð¸ÑÐµÑÐ½Ð¸ÑÐµÑÐºÐ¸Ð¹ ÑÐ½Ð¸Ð²ÐµÑÑÐ¸ÑÐµÑ ÐÐµÑÑÐ° ÐÐµÐ»Ð¸ÐºÐ¾Ð³Ð¾
Year: 2024
Subjects: Ð¸Ð½ÑÐ¾ÑÐ¼Ð°ÑÐ¸Ð¾Ð½Ð½ÑÐ¹ Ð´Ð¸Ð·Ð°Ð¹Ð½
Ð¿Ð°Ð¹Ð¿Ð»Ð°Ð¹Ð½
Ð²ÑÑÐ¾ÐºÐ¾Ð¿Ð¾Ð»Ð¸Ð³Ð¾Ð½Ð°Ð»ÑÐ½Ð°Ñ Ð¼Ð¾Ð´ÐµÐ»Ñ
Ð½Ð¸Ð·ÐºÐ¾Ð¿Ð¾Ð»Ð¸Ð³Ð¾Ð½Ð°Ð»ÑÐ½Ð°Ñ Ð¼Ð¾Ð´ÐµÐ»Ñ
ÑÐµÐºÑÑÑÑÐ½ÑÐµ ÐºÐ°ÑÑÑ
ÑÐ¸Ð³ Ð¿ÐµÑÑÐ¾Ð½Ð°Ð¶Ð°
Ð°Ð½Ð¸Ð¼Ð°ÑÐ¸Ñ
Ð¸Ð³ÑÐ¾Ð²Ð¾Ð¹ Ð´Ð²Ð¸Ð¶Ð¾Ðº
Ð¿ÑÐ¾ÑÐ¾ÑÐ¸Ð¿
information design
pipeline
high-poly model
low-poly model
texture maps
character rig
animation
game engine
prototype

description: Ð Ð´Ð°Ð½Ð½Ð¾Ð¹ ÑÐ°Ð±Ð¾ÑÐµ Ð¾Ð¿Ð¸ÑÐ°Ð½ Ð¿ÑÐ¾ÑÐµÑÑ ÑÐ¾Ð·Ð´Ð°Ð½Ð¸Ñ Ð¿ÐµÑÑÐ¾Ð½Ð°Ð¶Ð° Ð´Ð»Ñ Ð²Ð¸Ð´ÐµÐ¾Ð¸Ð³ÑÑ, Ð° ÑÐ°ÐºÐ¶Ðµ ÑÐ¾ÑÐ¼Ð¸ÑÐ¾Ð²Ð°Ð½Ð¸Ðµ ÑÐ²Ð¾ÑÑÐµÑÐºÐ¾Ð³Ð¾ Ð¸ ÑÐµÑÐ½Ð¸ÑÐµÑÐºÐ¾Ð³Ð¾ Ð¼ÐµÑÐ¾Ð´Ð¾Ð² Ð´Ð¸Ð·Ð°Ð¹Ð½Ð° ÑÑÐ¸Ð»Ð¸Ð·Ð¾Ð²Ð°Ð½Ð½Ð¾Ð³Ð¾ Ð¿ÐµÑÑÐ¾Ð½Ð°Ð¶Ð°. Ð Ð¿ÑÐ¾ÑÐµÑÑÐµ ÑÐ°Ð·ÑÐ°Ð±Ð¾ÑÐºÐ¸ Ð±ÑÐ»Ð¸ ÑÐµÑÐµÐ½Ñ ÑÐ»ÐµÐ´ÑÑÑÐ¸Ðµ Ð·Ð°Ð´Ð°ÑÐ¸: 1. Ð Ð°Ð·ÑÐ°Ð±Ð¾ÑÐ°ÑÑ ÐºÐ¾Ð½ÑÐµÐ¿ÑÐ¸Ñ Ð¾Ð±ÑÐ°Ð·Ð°. 2. ÐÑÐ¾Ð²ÐµÑÑÐ¸ Ð°Ð½Ð°Ð»Ð¸Ð· Ð°Ð½Ð°Ð»Ð¾Ð³Ð¾Ð². 3. Ð Ð°Ð·ÑÐ°Ð±Ð¾ÑÐ°ÑÑ Ð²ÑÑÐ¾ÐºÐ¾Ð¿Ð¾Ð»Ð¸Ð³Ð¾Ð½Ð°Ð»ÑÐ½ÑÑ Ð¸ Ð½Ð¸Ð·ÐºÐ¾Ð¿Ð¾Ð»Ð¸Ð³Ð¾Ð½Ð°Ð»ÑÐ½ÑÑ Ð¼Ð¾Ð´ÐµÐ»Ñ. 4. Ð¡Ð¾Ð·Ð´Ð°ÑÑ Ð¼Ð°ÑÐµÑÐ¸Ð°Ð»Ñ Ð¸ ÐºÐ¾Ð¼Ð¿Ð»ÐµÐºÑ ÑÐµÐºÑÑÑÑÐ½ÑÑ ÐºÐ°ÑÑ. 5. Ð Ð°Ð·ÑÐ°Ð±Ð¾ÑÐ°ÑÑ ÑÐ¸Ð³ Ð¸ Ð°Ð½Ð¸Ð¼Ð°ÑÐ¸Ñ. 6. Ð¡Ð¾Ð·Ð´Ð°ÑÑ Ð¿ÑÐµÐ·ÐµÐ½ÑÐ°ÑÐ¸Ð¾Ð½Ð½ÑÐ¹ ÑÐ¾Ð»Ð¸Ðº. Ð ÑÐ¾Ð´Ðµ ÑÐ°Ð±Ð¾ÑÑ Ð±ÑÐ»Ð° Ð¸Ð·ÑÑÐµÐ½Ð° Ð²Ð·Ð°Ð¸Ð¼Ð¾ÑÐ²ÑÐ·Ñ Ð´Ð¸Ð·Ð°Ð¹Ð½Ð° Ð¸ ÑÐµÑÐ½Ð¾Ð»Ð¾Ð³Ð¸Ð¸ ÑÐ¾Ð·Ð´Ð°Ð½Ð¸Ñ ÑÑÐ¸Ð»Ð¸Ð·Ð¾Ð²Ð°Ð½Ð½ÑÑ Ð¿ÐµÑÑÐ¾Ð½Ð°Ð¶ÐµÐ¹ Ð½Ð° Ð¿ÑÐ¸Ð¼ÐµÑÐµ Ð¼Ð¾Ð´ÐµÐ»ÐµÐ¹ Ð¸Ð· Ð¿Ð¾Ð¿ÑÐ»ÑÑÐ½ÑÑ Ð²Ð¸Ð´ÐµÐ¾Ð¸Ð³Ñ. ÐÐ° Ð¾ÑÐ½Ð¾Ð²Ðµ ÑÑÐ°Ð²Ð½Ð¸ÑÐµÐ»ÑÐ½Ð¾Ð³Ð¾ Ð°Ð½Ð°Ð»Ð¸Ð·Ð° Ð¸ ÐºÑÐ¸ÑÐ¸ÑÐµÑÐºÐ¾Ð¹ Ð¾ÑÐµÐ½ÐºÐ¸ ÑÑÑÐµÑÑÐ²ÑÑÑÐ¸Ñ Ð¿ÑÐ¸Ð¼ÐµÑÐ¾Ð² Ð±ÑÐ» ÑÐ°Ð·ÑÐ°Ð±Ð¾ÑÐ°Ð½ Ð½Ð¾Ð²ÑÐ¹ Ð¿Ð°Ð¹Ð¿Ð»Ð°Ð¹Ð½. Ð ÑÐµÐ·ÑÐ»ÑÑÐ°ÑÐµ Ð±ÑÐ» ÑÐ¾Ð·Ð´Ð°Ð½ Ð¿Ð¾Ð»Ð½Ð¾ÑÐµÐ½Ð½ÑÐ¹ Ð¸Ð³ÑÐ¾Ð²Ð¾Ð¹ Ð¿ÐµÑÑÐ¾Ð½Ð°Ð¶ â ÑÐµÐ¼Ð½Ð¾ÐºÐ¾Ð¶Ð°Ñ Ð´ÐµÐ²ÑÑÐºÐ° Ð¿Ð¾ Ð¸Ð¼ÐµÐ½Ð¸ ÐÐ°Ð¾Ð¼Ð¸. ÐÐ»Ñ ÑÐ¾Ð·Ð´Ð°Ð½Ð¸Ñ Ð¼Ð¾Ð´ÐµÐ»Ð¸, Ð° ÑÐ°ÐºÐ¶Ðµ Ð´ÐµÐ¼Ð¾Ð½ÑÑÑÐ°ÑÐ¸Ð¾Ð½Ð½Ð¾Ð³Ð¾ Ð¸Ð»Ð»ÑÑÑÑÐ°ÑÐ¸Ð²Ð½Ð¾Ð³Ð¾ Ð¼Ð°ÑÐµÑÐ¸Ð°Ð»Ð° Ð¸ÑÐ¿Ð¾Ð»ÑÐ·Ð¾Ð²Ð°Ð»Ð¸ÑÑ ÑÐ°Ð·Ð»Ð¸ÑÐ½ÑÐµ Ð¿ÑÐ¾Ð³ÑÐ°Ð¼Ð¼Ð½ÑÐµ Ð³ÑÐ°ÑÐ¸ÑÐµÑÐºÐ¸Ðµ ÑÐµÐ´Ð°ÐºÑÐ¾ÑÑ.
description: This paper describes the process of creating a character for a video game, as well as the formation of creative and technical methods for the design of a stylized character. During the development process, the following tasks were solved: 1. Create a concept of a character. 2. Conduct an analysis of analogues. 3. To develop a high poly and low poly model. 4. Create materials and a sets of texture maps. 5. Develop a character rig and animation. 6. Create a presentation video. In the course of the work, the relationship between design and technology for creating stylized characters was studied using the example of models from popular video games. Based on a comparative analysis and critical evaluation of existing examples, a new pipeline was developed. As a result, a full-fledged game character was created â a dark-skinned girl named Naomi. Various software graphic editors were used to create the model, as well as demonstration illustrative material.