title: ÐÑÑÐ»ÐµÐ´Ð¾Ð²Ð°Ð½Ð¸Ðµ Ð²ÑÐ±Ð¾ÑÐ° ÑÑÐµÐ´Ñ Ð¿ÑÐ¾Ð³ÑÐ°Ð¼Ð¼Ð¸ÑÐ¾Ð²Ð°Ð½Ð¸Ñ Ñ Ð¿Ð¾Ð¼Ð¾ÑÑÑ Ð¡ÐÐÐ
title: Ð²ÑÐ¿ÑÑÐºÐ½Ð°Ñ ÐºÐ²Ð°Ð»Ð¸ÑÐ¸ÐºÐ°ÑÐ¸Ð¾Ð½Ð½Ð°Ñ ÑÐ°Ð±Ð¾ÑÐ° Ð±Ð°ÐºÐ°Ð»Ð°Ð²ÑÐ°
titleType: Subtitle
title: The study of the choice of programming environment using DSS
Creators: name: ÐÐ¸ÑÑÐ°Ð½Ð¾Ð², Ð¢Ð¸Ð¼ÑÑ
Publisher: name: Ð¡Ð°Ð½ÐºÑ-ÐÐµÑÐµÑÐ±ÑÑÐ³ÑÐºÐ¸Ð¹ Ð¿Ð¾Ð»Ð¸ÑÐµÑÐ½Ð¸ÑÐµÑÐºÐ¸Ð¹ ÑÐ½Ð¸Ð²ÐµÑÑÐ¸ÑÐµÑ ÐÐµÑÑÐ° ÐÐµÐ»Ð¸ÐºÐ¾Ð³Ð¾
Year: 2020
Subjects: ÑÐ¿Ð¿Ñ
Ð±Ð¸Ð½Ð°ÑÐ½ÑÐµ Ð¾ÑÐ½Ð¾ÑÐµÐ½Ð¸Ñ
Ð¼Ð½Ð¾Ð¶ÐµÑÑÐ²Ð¾ Ð²Ð°ÑÐ¸Ð°Ð½ÑÐ¾Ð² ÑÐµÑÐµÐ½Ð¸Ð¹
ÑÑÐµÐ´Ð° Ð¿ÑÐ¾Ð³ÑÐ°Ð¼Ð¼Ð¸ÑÐ¾Ð²Ð°Ð½Ð¸Ñ
Ð¼Ð°ÑÑÐ¸ÑÑ Ð±Ð¾
Ð¼ÐµÑ Ð°Ð½Ð¸Ð·Ð¼ Ð´Ð¾Ð¼Ð¸Ð½Ð¸ÑÐ¾Ð²Ð°Ð½Ð¸Ñ
Ð¼ÐµÑ Ð°Ð½Ð¸Ð·Ð¼ Ð±Ð»Ð¾ÐºÐ¸ÑÐ¾Ð²ÐºÐ¸
ÑÑÑÐ½Ð¸ÑÐ½ÑÐ¹ Ð¼ÐµÑ Ð°Ð½Ð¸Ð·Ð¼
Ðº-Ð¼Ð°ÐºÑÐ¸Ð¼Ð°Ð»ÑÐ½ÑÐµ
binary relations
many variants of solutions
programming environment
br matrix
domination mechanism
locking mecha-nism
tournament mechanism
k-maximum

description: ÐÐ°Ð½Ð½Ð°Ñ ÑÐ°Ð±Ð¾ÑÐ° Ð¿Ð¾ÑÐ²ÑÑÐµÐ½Ð° Ð¸ÑÑÐ»ÐµÐ´Ð¾Ð²Ð°Ð½Ð¸Ñ Ð²ÑÐ±Ð¾ÑÐ° ÑÑÐµÐ´Ñ Ð¿ÑÐ¾Ð³ÑÐ°Ð¼Ð¼Ð¸ÑÐ¾Ð²Ð°Ð½Ð¸Ñ Ñ Ð¿Ð¾Ð¼Ð¾ÑÑÑ Ð¡Ð¸ÑÑÐµÐ¼Ñ ÐÐ¾Ð´Ð´ÐµÑÐ¶ÐºÐ¸ ÐÑÐ¸Ð½ÑÑÐ¸Ñ Ð ÐµÑÐµÐ½Ð¸Ð¹ Ð½Ð° Ð¾ÑÐ½Ð¾Ð²Ðµ ÐºÐ°ÑÐµÑÑÐ²ÐµÐ½Ð½Ð¾Ð³Ð¾ Ð¿Ð¾Ð´ÑÐ¾Ð´Ð°. ÐÐ°Ð´Ð°ÑÐ¸, ÐºÐ¾ÑÐ¾ÑÑÐµ ÑÐµÑÐ°Ð»Ð¸ÑÑ Ð² ÑÐ¾Ð´Ðµ Ð¸ÑÑÐ»ÐµÐ´Ð¾Ð²Ð°Ð½Ð¸Ñ:
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description: The given work is devoted to the study of the choice of a pro-gramming environment using the Decision Support System based on a qualitative approach. The research set the following goals:
1. Decide on a variety of solutions
2. Determined with binary relations (BR)
3. Compose BR matrix
4. For all BR matrices determine the weight coefficients
5. Select results fora specific solution.
6. Write a program for the dominance and blocking mecha-nism, the tournament mechanism and for determining the K-Maximal decision options and get results for making a decision.

The work was done with the object-oriented JAVA language in IntelliJ IDEA. A Decision Support System was implemented based on a qualitative approach, which includes the Dominance and Block-ing Mechanism, the Tournament Mechanism, as well as the determi-nation of K-maximum solution options. In addition, to work withDSS, it was necessary to determine the choice of programming environ-ments (languages) as a set of solutions and their Binary Relations, as well as to compile Binary Relations matrices based on them.

Next, thanks to the implemented DSS mechanisms, the neces-sary calculations were done, and the results were obtained for the de-cision maker, which indicate which programming environment is the most leading in the creation of a video game project.