title: ÐÐ¾Ð´ÐµÐ»Ð¸ÑÐ¾Ð²Ð°Ð½Ð¸Ðµ ÑÐ²Ð»ÐµÐ½Ð¸Ð¹ Ð²Ð¾Ð»Ð½Ð¾Ð²Ð¾Ð¹ Ð¾Ð¿ÑÐ¸ÐºÐ¸ Ð² Ð³Ð¸Ð±ÑÐ¸Ð´Ð½Ð¾Ð¼ Ð³ÑÐ°ÑÐ¸ÑÐµÑÐºÐ¾Ð¼ ÐºÐ¾Ð½Ð²ÐµÐ¹ÐµÑÐµ
title: Ð²ÑÐ¿ÑÑÐºÐ½Ð°Ñ ÐºÐ²Ð°Ð»Ð¸ÑÐ¸ÐºÐ°ÑÐ¸Ð¾Ð½Ð½Ð°Ñ ÑÐ°Ð±Ð¾ÑÐ° Ð¼Ð°Ð³Ð¸ÑÑÑÐ°
titleType: Subtitle
title: Modeling of wave optics phenomena in a hybrid graphics pipeline
Creators: name: ÐÐ¸ÑÐ¸Ð»Ð»Ð¾Ð²Ð°, ÐÑÐ¸Ð½Ð°
Publisher: name: Ð¡Ð°Ð½ÐºÑ-ÐÐµÑÐµÑÐ±ÑÑÐ³ÑÐºÐ¸Ð¹ Ð¿Ð¾Ð»Ð¸ÑÐµÑÐ½Ð¸ÑÐµÑÐºÐ¸Ð¹ ÑÐ½Ð¸Ð²ÐµÑÑÐ¸ÑÐµÑ ÐÐµÑÑÐ° ÐÐµÐ»Ð¸ÐºÐ¾Ð³Ð¾
Year: 2024
Subjects: ÐÐ¿ÑÐ¸ÐºÐ° Ð²Ð¾Ð»Ð½Ð¾Ð²Ð°Ñ
ÐÐ¾Ð¼Ð¿ÑÑÑÐµÑÐ½Ð¾Ðµ Ð¼Ð¾Ð´ÐµÐ»Ð¸ÑÐ¾Ð²Ð°Ð½Ð¸Ðµ
ÑÑÐ°ÑÑÐ¸ÑÐ¾Ð²ÐºÐ° Ð»ÑÑÐµÐ¹
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Ð¿Ð»ÐµÐ¾Ñ ÑÐ¾Ð¸Ð·Ð¼
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Ð²Ð¸Ð·ÑÐ°Ð»Ð¸Ð·Ð°ÑÐ¸Ñ Ð² ÑÐµÐ°Ð»ÑÐ½Ð¾Ð¼ Ð²ÑÐµÐ¼ÐµÐ½Ð¸
ray tracing
thin film interference
crystals
birefringence
pleochroism
hybrid graphics pipeline
real-time visualization

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description: This work aims to implement hybrid graphics pipeline, integrate it into the original project, develop and implement algorithms for visualization of wave optics phenomena, such as: thin film interference, birefringence in anisotropic media, pleochroism of anisotropic substances. To present the results of the developed algorithms, using the implemented graphics pipeline in the original project, demonstration scenes were created consisting of various three-dimensional objects. The entire source code of the project is written in C++ using the DirectX 12 graphics library. HLSL is used for shaders code. The most significant result is the proposed physically correct ray tracing algorithm that renders some wave optics phenomena, including light propagation in anisotropic media. In addition, a significant part of the work is devoted to the integration of a hybrid graphics pipeline taking into account the architectural features of the original project. The proposed algorithm is suitable for use in modern three-dimensional computer graphics systems and can be further developed.