title: ÐÑÑÐ»ÐµÐ´Ð¾Ð²Ð°Ð½Ð¸Ðµ Ð²Ð¾Ð·Ð¼Ð¾Ð¶Ð½Ð¾ÑÑÐµÐ¹ Ð¿Ð¾Ð²ÑÑÐµÐ½Ð¸Ñ Ð¿ÑÐ¸Ð²Ð»ÐµÐºÐ°ÑÐµÐ»ÑÐ½Ð¾ÑÑÐ¸ Ð¸Ð³ÑÐ¾Ð²Ð¾Ð³Ð¾ Ð¿ÑÐ¾ÑÐµÑÑÐ° ÑÑÑÐµÑÐ° Ð½Ð° Ð¾ÑÐ½Ð¾Ð²Ðµ ÑÐ°Ð·ÑÐ°Ð±Ð¾ÑÐºÐ¸ Ð¿Ð¾Ð»Ð½Ð¾ÑÐµÐ½Ð½Ð¾Ð³Ð¾ Ð¾Ð±ÑÐ°Ð·Ð° Ð³ÐµÑÐ¾Ñ Ñ ÐµÐ³Ð¾ Ð¿Ð¾ÑÐ»ÐµÐ´ÑÑÑÐ¸Ð¼ Ð¼Ð¾Ð´ÐµÐ»Ð¸ÑÐ¾Ð²Ð°Ð½Ð¸ÐµÐ¼
title: Ð²ÑÐ¿ÑÑÐºÐ½Ð°Ñ ÐºÐ²Ð°Ð»Ð¸ÑÐ¸ÐºÐ°ÑÐ¸Ð¾Ð½Ð½Ð°Ñ ÑÐ°Ð±Ð¾ÑÐ° Ð¼Ð°Ð³Ð¸ÑÑÑÐ°
titleType: Subtitle
title: Study of the possibilities of increasing the attractiveness of the gameplay of the shooter on the basis of developing a full-fledged image of the hero with his subsequent modeling Â
Creators: name: Ð¤ÐµÑÐµÐ½ÐºÐ¾, ÐÐµÑÐ°
Publisher: name: Ð¡Ð°Ð½ÐºÑ-ÐÐµÑÐµÑÐ±ÑÑÐ³ÑÐºÐ¸Ð¹ Ð¿Ð¾Ð»Ð¸ÑÐµÑÐ½Ð¸ÑÐµÑÐºÐ¸Ð¹ ÑÐ½Ð¸Ð²ÐµÑÑÐ¸ÑÐµÑ ÐÐµÑÑÐ° ÐÐµÐ»Ð¸ÐºÐ¾Ð³Ð¾
Year: 2018
Subjects: ÐÐ°ÑÐ¸Ð½Ð½Ð°Ñ Ð³ÑÐ°ÑÐ¸ÐºÐ°
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Ð¾Ð±ÑÐ°Ð· Ð¿ÐµÑÑÐ¾Ð½Ð°Ð¶Ð°

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description: The goal of the work is developing of a full-fledged hero image to enhance the attractiveness of the game process of shooter. The object of investigation: the process of creating a game character for the shooter genre. The subject of the study: the possibility of increasing the shooter attractiveness by develoing of a full-fledged image of the hero. During the research such elements of gaming design as process of creating characters, exploration shooter game genre and developing of character features have been investigated. In the theoretical part the features of character creation were explored, the finding a solution of creating a full-fledged character problem was studied, a review of the characters' analogs was made, the target audience of shooter games and its preferences were identified, game shooter analysis and overlooking the main opportunities for increasing the shooter games value were analyzed. As a result of the research the main stages of shooter game character creation were identified, and the most significant of them were identified in the framework of this topic; the main criteria for developing the shooter game character, ways and trends of their implementation were defined. The game character was created in the practical part of the work on the basis of this study.