title: Ð Ð°Ð·ÑÐ°Ð±Ð¾ÑÐºÐ° Ð´Ð¸Ð·Ð°Ð¹Ð½ÐµÑÑÐºÐ¾Ð¹ ÐºÐ¾Ð½ÑÐµÐ¿ÑÐ¸Ð¸ Ð»Ð¾ÐºÐ°ÑÐ¸Ð¸ Ð´Ð»Ñ ÐºÐ¾Ð¼Ð¿ÑÑÑÐµÑÐ½Ð¾Ð¹ Ð¸Ð³ÑÑ Â«ÐÑÑ Ð¸ÑÐ°ÐºÑÂ»
title: Ð²ÑÐ¿ÑÑÐºÐ½Ð°Ñ ÐºÐ²Ð°Ð»Ð¸ÑÐ¸ÐºÐ°ÑÐ¸Ð¾Ð½Ð½Ð°Ñ ÑÐ°Ð±Ð¾ÑÐ° Ð±Ð°ÐºÐ°Ð»Ð°Ð²ÑÐ°
titleType: Subtitle
title: Development of a design concept locations for the computer game "Arkhifakt"
Creators: name: Ð¡ÑÐ²Ð¾ÑÐ¾Ð²Ð°, ÐÐ½Ð°ÑÑÐ°ÑÐ¸Ñ
Publisher: name: Ð¡Ð°Ð½ÐºÑ-ÐÐµÑÐµÑÐ±ÑÑÐ³ÑÐºÐ¸Ð¹ Ð¿Ð¾Ð»Ð¸ÑÐµÑÐ½Ð¸ÑÐµÑÐºÐ¸Ð¹ ÑÐ½Ð¸Ð²ÐµÑÑÐ¸ÑÐµÑ ÐÐµÑÑÐ° ÐÐµÐ»Ð¸ÐºÐ¾Ð³Ð¾
Year: 2020
Subjects: Ð¸Ð³ÑÐ¾Ð²Ð°Ñ Ð»Ð¾ÐºÐ°ÑÐ¸Ñ
ÑÐµÑÑÐ¸Ð½Ð³
Ð°ÑÑÐµÑ
ÑÐµÑÐµÑÐµÐ½ÑÐ½ÑÐ¹ Ð¼Ð°ÑÐµÑÐ¸Ð°Ð»
Ð¿ÐµÐ¹ÑÐ¸Ð½Ð³
ÑÐ¼ÐµÑÐ´Ð¶ÐµÐ½ÑÐ½Ð¾ÑÑÑ
ÐºÐ¾Ð½ÑÐµÐ¿Ñ-Ð°ÑÑ
Ð±Ð»Ð¾ÐºÐ°ÑÑ
Ð±ÐµÐ¹ÑÐ¼ÐµÑ
Ð»Ð¾ÑÐ¿Ð¾Ð»Ð¸
Ñ Ð°Ð¹Ð¿Ð¾Ð»Ð¸
Ð·Ð°Ð¿ÐµÐºÐ°Ð½Ð¸Ðµ
ÑÐµÐºÑÑÑÑÐ¸ÑÐ¾Ð²Ð°Ð½Ð¸Ðµ
Ð´Ð²Ð¸Ð¶Ð¾Ðº
game location
setting
asset
reference material
pacing
emergence
concept art
blockout
base mesh
low poly
high poly
baking
texturing
engine

description: ÐÐ°Ð½Ð½Ð°Ñ ÑÐ°Ð±Ð¾ÑÐ° Ð¿Ð¾ÑÐ²ÑÑÐµÐ½Ð° ÑÐ°Ð·ÑÐ°Ð±Ð¾ÑÐºÐµ Ð´Ð¸Ð·Ð°Ð¹Ð½ÐµÑÑÐºÐ¾Ð¹ ÐºÐ¾Ð½ÑÐµÐ¿ÑÐ¸Ð¸ Ð»Ð¾ÐºÐ°ÑÐ¸Ð¸ Ð² Ð²Ð¸Ð´Ðµ Ð¾Ð´Ð½Ð¾Ð³Ð¾ ÑÑÐ¾Ð²Ð½Ñ Ð´Ð»Ñ ÐºÐ¾Ð¼Ð¿ÑÑÑÐµÑÐ½Ð¾Ð¹ Ð¸Ð³ÑÑ Â«ÐÑÑÐ¸ÑÐ°ÐºÑÂ». ÐÐ°Ð´Ð°ÑÐ¸, ÐºÐ¾ÑÐ¾ÑÑÐµ ÑÐµÑÐ¸Ð»Ð¸ÑÑ Ð² ÑÐ¾Ð´Ðµ Ð¸ÑÑÐ»ÐµÐ´Ð¾Ð²Ð°Ð½Ð¸Ñ: 1. ÐÑÐ¾Ð²ÐµÐ´ÐµÐ½Ð¸Ðµ Ð¾Ð±Ð·Ð¾ÑÐ° Ð¿ÑÐµÐ´Ð¼ÐµÑÐ½Ð¾Ð¹ Ð¾Ð±Ð»Ð°ÑÑÐ¸ Ð¸ ÑÐ±Ð¾Ñ ÑÐµÑÐµÑÐµÐ½ÑÐ¾Ð². 2. ÐÐ¾Ð´Ð±Ð¾Ñ Ð¾ÑÐ½Ð¾Ð²Ð½Ð¾Ð¹ ÑÐ²ÐµÑÐ¾Ð²Ð°Ñ Ð³Ð°Ð¼Ð¼Ñ Ð¸ ÑÐ¾Ð·Ð´Ð°Ð½Ð¸Ðµ ÐºÐ¾Ð½ÑÐµÐ¿-Ð°ÑÑÐ°. 3. ÐÑÐ²Ð¾ÐµÐ½Ð¸Ðµ Ð¿ÑÐ¾ÑÐµÑÑÐ° ÑÐ°Ð·ÑÐ°Ð±Ð¾ÑÐºÐ¸ Ð°ÑÑÐµÑÐ¾Ð² Ð´Ð»Ñ Ð¸Ð³ÑÐ¾Ð²ÑÑ Ð»Ð¾ÐºÐ°ÑÐ¸Ð¹. 4. Ð Ð°Ð·ÑÐ°Ð±Ð¾ÑÐ°Ð½Ð° Ð¸ ÑÐ¾Ð·Ð´Ð°Ð½Ð° Ð¸Ð³ÑÐ¾Ð²Ð°Ñ Ð»Ð¾ÐºÐ°ÑÐ¸Ñ. 5. ÐÐ·ÑÑÐµÐ½Ð¸Ðµ Ð¿ÑÐ¾ÑÐµÑÑÐ° ÐºÐ¾Ð¼Ð¿Ð¾Ð½Ð¾Ð²ÐºÐ¸ Ð¼Ð¾Ð´ÐµÐ»ÐµÐ¹, ÑÐ±Ð¾ÑÐ° Ð»Ð¾ÐºÐ°ÑÐ¸Ð¸ Ð¸ Ð½Ð°Ð¿Ð¸ÑÐ°Ð½Ð¸Ðµ Ð»Ð¾Ð³Ð¸Ðº Ð² Ð¸Ð³ÑÐ¾Ð²Ð¾Ð¼ Ð´Ð²Ð¸Ð¶ÐºÐµ. 6. Ð¡Ð¾Ð·Ð´Ð°Ð½Ð¸Ðµ Ð´ÐµÐ¼Ð¾Ð½ÑÑÑÐ°ÑÐ¸Ð¾Ð½Ð½Ð¾Ð³Ð¾ Ð²Ð¸Ð´ÐµÐ¾ÑÐ¾Ð»Ð¸ÐºÐ°. ÐÑÑÐ²Ð»ÐµÐ½Ð° Ð°ÐºÑÑÐ°Ð»ÑÐ½Ð¾ÑÑÑ Ð¸ Ð¿ÑÐ¾Ð±Ð»ÐµÐ¼Ð°ÑÐ¸ÐºÐ° ÑÐ°Ð±Ð¾ÑÑ. ÐÑÐ²Ð¾ÐµÐ½Ñ Ð¸ Ð¿ÑÐ¸Ð¼ÐµÐ½ÐµÐ½Ñ Ð½Ð° Ð¿ÑÐ°ÐºÑÐ¸ÐºÐµ Ð¿Ð¾Ð½ÑÑÐ¸Ñ ÑÐ¼ÐµÑÐ´Ð¶ÐµÐ½ÑÐ½Ð¾ÑÑÑ Ð¸ Ð¿ÐµÐ¹ÑÐ¸Ð½Ð³ Ð² ÐºÐ¾Ð¼Ð¿ÑÑÑÐµÑÐ½ÑÑ Ð¸Ð³ÑÐ°Ñ. ÐÑÑÐ»ÐµÐ´Ð¾Ð²Ð°Ð½ ÑÑÐ´ Ð°Ð½Ð°Ð»Ð¾Ð³Ð¾Ð²ÑÑ Ð²Ð¸Ð´ÐµÐ¾ Ð¸Ð³Ñ. Ð Ð°Ð·ÑÐ°Ð±Ð¾ÑÐ°Ð½Ñ Ð¸ ÑÐºÐ¾Ð¼Ð¿Ð¾Ð½Ð¾Ð²Ð°Ð½Ñ Ð¾ÑÐ½Ð¾Ð²Ð½ÑÐµ Ð°ÑÑÐµÑÑ. ÐÑÐ¾Ð¿Ð¸ÑÐ°Ð½Ñ Ð»Ð¾Ð³Ð¸ÐºÐ¸ Ð² Ð´Ð²Ð¸Ð¶ÐºÐµ. Ð¡Ð¾Ð·Ð´Ð°Ð½Ð° Ð¸Ð³ÑÐ¾Ð²Ð°Ñ Ð»Ð¾ÐºÐ°ÑÐ¸Ñ. Ð¡Ð¼Ð¾Ð½ÑÐ¸ÑÐ¾Ð²Ð°Ð½ Ð¿ÑÐµÐ·ÐµÐ½ÑÐ°ÑÐ¸Ð¾Ð½Ð½ÑÐ¹ Ð²Ð¸Ð´ÐµÐ¾ÑÐ¾Ð»Ð¸Ðº.
description: This work is dedicated to the development of design concepts location in a single level for the computer game "Arkhifakt". Tasks that were solved during the research: 1. conducting a review of the subject area and collecting references. 2. Selecting the main color scheme and creating concept art. 3. Mastering the process of developing assets for game locations. 4. Designed and developed game locations. 5. Study the process of building models, collecting locations, and writing logic in the game engine. 6. Create a demo video. The relevance and problems of the work are revealed. The concepts of emergence and pacing in computer games are mastered and applied in practice. A number of analog video games have been studied. The main assets were developed and compiled. Logics are registered in the engine. Created a game location. A presentation video was edited.