title: ÐÐ¾Ð·Ð´ÐµÐ¹ÑÑÐ²Ð¸Ðµ Ð¸Ð½Ð´ÑÑÑÑÐ¸Ð¸ Ð²Ð¸Ð´ÐµÐ¾Ð¸Ð³Ñ ÐÐ¸ÑÐ°Ð¹ÑÐºÐ¾Ð¹ ÐÐ°ÑÐ¾Ð´Ð½Ð¾Ð¹ Ð ÐµÑÐ¿ÑÐ±Ð»Ð¸ÐºÐ¸ Ð½Ð° ÑÐ°ÑÐ¿ÑÐ¾ÑÑÑÐ°Ð½ÐµÐ½Ð¸Ðµ ÐºÐ¸ÑÐ°Ð¹ÑÐºÐ¾Ð¹ ÐºÑÐ»ÑÑÑÑÑ
title: Ð²ÑÐ¿ÑÑÐºÐ½Ð°Ñ ÐºÐ²Ð°Ð»Ð¸ÑÐ¸ÐºÐ°ÑÐ¸Ð¾Ð½Ð½Ð°Ñ ÑÐ°Ð±Ð¾ÑÐ° Ð±Ð°ÐºÐ°Ð»Ð°Ð²ÑÐ°
titleType: Subtitle
title: The impact of the video game industry of the Peoples Republic of China on the spread of Chinese culture
Creators: name: ÐÐ°Ð¸Ð±Ð¾Ð²Ð°, Ð¡Ð°Ð±Ð¸Ð½Ð°
Publisher: name: Ð¡Ð°Ð½ÐºÑ-ÐÐµÑÐµÑÐ±ÑÑÐ³ÑÐºÐ¸Ð¹ Ð¿Ð¾Ð»Ð¸ÑÐµÑÐ½Ð¸ÑÐµÑÐºÐ¸Ð¹ ÑÐ½Ð¸Ð²ÐµÑÑÐ¸ÑÐµÑ ÐÐµÑÑÐ° ÐÐµÐ»Ð¸ÐºÐ¾Ð³Ð¾
Year: 2024
Subjects: Ð¸Ð³ÑÐ¾Ð²Ð°Ñ Ð¸Ð½Ð´ÑÑÑÑÐ¸Ñ
Ð²Ð¸Ð´ÐµÐ¾Ð¸Ð³ÑÑ
ÐÐ¸ÑÐ°Ð¹ÑÐºÐ°Ñ ÐÐ°ÑÐ¾Ð´Ð½Ð°Ñ Ð ÐµÑÐ¿ÑÐ±Ð»Ð¸ÐºÐ°
Genshin Impact
game industry
video games
Peoples Republic of China
chinese culture

description: ÐÐ°Ð½Ð½Ð°Ñ ÑÐ°Ð±Ð¾ÑÐ° Ð¿Ð¾ÑÐ²ÑÑÐµÐ½Ð° Ð¸ÑÑÐ»ÐµÐ´Ð¾Ð²Ð°Ð½Ð¸Ñ Ð²Ð¾Ð·Ð´ÐµÐ¹ÑÑÐ²Ð¸Ñ ÐºÐ¸ÑÐ°Ð¹ÑÐºÐ¾Ð¹ Ð¸Ð³ÑÐ¾Ð²Ð¾Ð¹ Ð¸Ð½Ð´ÑÑÑÑÐ¸Ð¸ Ð½Ð° Ð¼Ð¸ÑÐ¾Ð²Ð¾Ð¼ ÑÑÐ¾Ð²Ð½Ðµ, ÑÑÐ¾Ð±Ñ Ð¾ÑÑÐ»ÐµÐ´Ð¸ÑÑ ÐºÐ°Ðº Ð¸Ð³ÑÑ Ð¿Ð¾Ð²Ð»Ð¸ÑÐ»Ð¸ Ð½Ð° ÑÐ°ÑÐ¿ÑÐ¾ÑÑÑÐ°Ð½ÐµÐ½Ð¸Ðµ ÐºÑÐ»ÑÑÑÑÑ ÐÐ¸ÑÐ°Ñ. ÐÐ°Ð´Ð°ÑÐ¸, ÐºÐ¾ÑÐ¾ÑÑÐµ ÑÐµÑÐ°Ð»Ð¸ÑÑ Ð² ÑÐ¾Ð´Ðµ Ð¸ÑÑÐ»ÐµÐ´Ð¾Ð²Ð°Ð½Ð¸Ñ: 1. Ð Ð°ÑÑÐ¼Ð¾ÑÑÐµÑÑ Ð¸ÑÑÐ¾ÑÐ¸Ñ ÑÐ°Ð·Ð²Ð¸ÑÐ¸Ñ Ð²Ð¸Ð´ÐµÐ¾Ð¸Ð³ÑÑ Ð² ÑÐµÐ»Ð¾Ð¼; 2. ÐÐ¿ÑÐµÐ´ÐµÐ»Ð¸ÑÑ Ð¾ÑÐ½Ð¾Ð²Ð½ÑÐµ ÐºÐ»Ð°ÑÑÐ¸ÑÐ¸ÐºÐ°ÑÐ¸Ð¸ Ð²Ð¸Ð´ÐµÐ¾Ð¸Ð³ÑÑ; 3. Ð Ð°ÑÑÐ¼Ð¾ÑÑÐµÑÑ ÑÑÐ°Ð½Ð¾Ð²Ð»ÐµÐ½Ð¸Ðµ Ð²Ð¸Ð´ÐµÐ¾Ð¸Ð³ÑÑ Ð² ÐÐ¸ÑÐ°Ðµ; 4. ÐÐ¿ÑÐµÐ´ÐµÐ»Ð¸ÑÑ Ð¿Ð¾Ð»Ð¸ÑÐ¸ÑÐµÑÐºÐ¸Ðµ Ð¸ ÑÐºÐ¾Ð½Ð¾Ð¼Ð¸ÑÐµÑÐºÐ¸Ðµ Ð°ÑÐ¿ÐµÐºÑÑ Ð¸Ð³ÑÐ¾Ð²Ð¾Ð¹ Ð¸Ð½Ð´ÑÑÑÑÐ¸Ð¸ Ð² ÐÐÐ ; 5. Ð Ð°ÑÐºÑÑÑÑ Ð²Ð»Ð¸ÑÐ½Ð¸Ðµ Ð¸Ð½Ð´ÑÑÑÑÐ¸Ð¸ Ð½Ð° ÑÐ°ÑÐ¿ÑÐ¾ÑÑÑÐ°Ð½ÐµÐ½Ð¸Ðµ ÐºÐ¸ÑÐ°Ð¹ÑÐºÐ¾Ð¹ ÐºÑÐ»ÑÑÑÑÑ; 6. ÐÑÐ¾Ð°Ð½Ð°Ð»Ð¸Ð·Ð¸ÑÐ¾Ð²Ð°ÑÑ Ð¿Ð¾Ð¿ÑÐ»ÑÑÐ½Ð¾ÑÑÑ ÐºÐ¸ÑÐ°Ð¹ÑÐºÐ¸Ñ Ð²Ð¸Ð´ÐµÐ¾Ð¸Ð³Ñ Ð½Ð° Ð³Ð»Ð¾Ð±Ð°Ð»ÑÐ½Ð¾Ð¼ ÑÑÐ½ÐºÐµ; 7. Ð Ð°ÑÑÐ¼Ð¾ÑÑÐµÑÑ, ÐºÐ°Ðº Ð¸Ð³ÑÑ Ð²Ð»Ð¸ÑÑÑ Ð½Ð° ÑÐ°ÑÐ¿ÑÐ¾ÑÑÑÐ°Ð½ÐµÐ½Ð¸Ðµ Ð¼ÑÐ³ÐºÐ¾Ð¹ ÑÐ¸Ð»Ñ. Ð Ð°Ð±Ð¾ÑÐ° Ð±ÑÐ»Ð° Ð¿ÑÐ¾Ð²ÐµÐ´ÐµÐ½Ð° Ñ Ð¿Ð¾Ð¼Ð¾ÑÑÑ Ð¸Ð·ÑÑÐµÐ½Ð¸Ñ ÑÐ°Ð·Ð»Ð¸ÑÐ½ÑÑ Ð¸ÑÑÐ¾ÑÐ½Ð¸ÐºÐ¾Ð²: Baidu, The Guardian, The New York Times, South China Morning Post, Medium. ÐÑÐ» Ð¿ÑÐ¾Ð²ÐµÐ´ÐµÐ½ Ð°Ð½Ð°Ð»Ð¸Ð· Ð¸Ð·ÑÑÐµÐ½Ð½Ð¾Ð³Ð¾ Ð¼Ð°ÑÐµÑÐ¸Ð°Ð»Ð°. Ð ÑÐµÐ·ÑÐ»ÑÑÐ°ÑÐµ Ð±ÑÐ»Ð° Ð¿ÑÐ¾Ð°Ð½Ð°Ð»Ð¸Ð·Ð¸ÑÐ¾Ð²Ð°Ð½Ð° Ð¸Ð½Ð´ÑÑÑÑÐ¸Ñ Ð²Ð¸Ð´ÐµÐ¾Ð¸Ð³Ñ ÐÐ¸ÑÐ°Ð¹ÑÐºÐ¾Ð¹ ÐÐ°ÑÐ¾Ð´Ð½Ð¾Ð¹ Ð ÐµÑÐ¿ÑÐ±Ð»Ð¸ÐºÐ¸ Ð¸ ÑÐ°ÑÐ¿ÑÐ¾ÑÑÑÐ°Ð½ÐµÐ½Ð¸Ðµ ÐµÐµ ÐºÑÐ»ÑÑÑÑÑ Ð²Ð½Ðµ ÑÑÑÐ°Ð½Ñ. ÐÐ° Ð¾ÑÐ½Ð¾Ð²Ðµ Ð¸Ð·ÑÑÐµÐ½Ð½Ð¾Ð³Ð¾ Ð¼Ð°ÑÐµÑÐ¸Ð°Ð»Ð° Ð±ÑÐ» ÑÐ´ÐµÐ»Ð°Ð½ Ð²ÑÐ²Ð¾Ð´, ÑÑÐ¾ Ð±Ð»Ð°Ð³Ð¾Ð´Ð°ÑÑ ÐºÐ¸ÑÐ°Ð¹ÑÐºÐ¸Ð¼ Ð¸Ð³ÑÐ°Ð¼ ÐÐ¸ÑÐ°Ð¹ Ð°ÐºÑÐ¸Ð²Ð½Ð¾ ÑÐºÑÐ¿Ð°Ð½ÑÐ¸ÑÑÐµÑ ÑÐ²Ð¾Ñ ÐºÑÐ»ÑÑÑÑÑ Ð½Ð° Ð¼ÐµÐ¶Ð´ÑÐ½Ð°ÑÐ¾Ð´Ð½ÑÐ¹ ÑÑÐ¾Ð²ÐµÐ½Ñ.
description: The work is devoted to the study of the impact of the Chinese gaming industry on a global level to track how games have influenced the spread of Chinese culture. The research set the following goals: 1. Consider the history of the development of video games as a whole; 2. Identify the main classifications of video games; 3. Consider the emergence of video games in China; 4. Determine the political and economic aspects of the gaming industry in China; 5. Reveal the influence of the industry on the spread of Chinese culture; 6. Analyze the popularity of Chinese video games in the global market; 7. Consider how games influence the spread of soft power. The work was carried out by studying various sources: Baidu, The Guardian, The New York Times, South China Morning Post, Medium. An analysis of the studied material was carried out. As a result, the video game industry of the Peoples Republic of China and the spread of its culture outside the country were analyzed. Based on the material studied, it was concluded that thanks to Chinese games, China is actively expanding its culture to the international level.