title: ÐÐ¾Ð´ÐµÐ»Ð¸ÑÐ¾Ð²Ð°Ð½Ð¸Ðµ Ð¿Ð¾Ð³Ð¾Ð´Ð½ÑÑ ÑÑÑÐµÐºÑÐ¾Ð² Ð² ÑÐµÐ°Ð»ÑÐ½Ð¾Ð¼ Ð²ÑÐµÐ¼ÐµÐ½Ð¸ Ð´Ð»Ñ ÑÑÐ°Ð²ÑÐ½Ð¾Ð³Ð¾ Ð¿Ð¾ÐºÑÐ¾Ð²Ð° Ð½Ð° Ð»Ð°Ð½Ð´ÑÐ°ÑÑÐµ
title: Ð²ÑÐ¿ÑÑÐºÐ½Ð°Ñ ÐºÐ²Ð°Ð»Ð¸ÑÐ¸ÐºÐ°ÑÐ¸Ð¾Ð½Ð½Ð°Ñ ÑÐ°Ð±Ð¾ÑÐ° Ð±Ð°ÐºÐ°Ð»Ð°Ð²ÑÐ°
titleType: Subtitle
title: Real-time weather effects simulation for grassland
Creators: name: ÐÐ¾Ð·Ð»Ð¾Ð², ÐÐ¼Ð¸ÑÑÐ¸Ð¹
Publisher: name: Ð¡Ð°Ð½ÐºÑ-ÐÐµÑÐµÑÐ±ÑÑÐ³ÑÐºÐ¸Ð¹ Ð¿Ð¾Ð»Ð¸ÑÐµÑÐ½Ð¸ÑÐµÑÐºÐ¸Ð¹ ÑÐ½Ð¸Ð²ÐµÑÑÐ¸ÑÐµÑ ÐÐµÑÑÐ° ÐÐµÐ»Ð¸ÐºÐ¾Ð³Ð¾
Year: 2021
Subjects: ÐºÐ¾Ð¼Ð¿ÑÑÑÐµÑÐ½Ð°Ñ Ð³ÑÐ°ÑÐ¸ÐºÐ°
Ð²Ð¸Ð·ÑÐ°Ð»Ð¸Ð·Ð°ÑÐ¸Ñ
ÑÑÐ°Ð²Ð°
Ð»Ð°Ð½Ð´ÑÐ°ÑÑ
ÑÐ¸ÑÑÐµÐ¼Ð° ÑÐ°ÑÑÐ¸Ñ
ÑÐ½ÐµÐ³
ÑÑÑÐ±ÑÐ»ÐµÐ½ÑÐ½Ð¾ÑÑÑ
ÑÑÐ¼Ð¾Ð¼ÑÐµ ÑÑÐ½ÐºÑÐ¸Ð¸
ÑÐ¾ÑÐ½Ð°Ð´Ð¾
Ð·Ð°ÑÐ½ÐµÐ¶Ð¸Ð²Ð°Ð½Ð¸Ðµ
Ð¾Ð±Ð½Ð¾Ð²Ð»ÐµÐ½Ð¸Ðµ Ð² ÑÐµÐ°Ð»ÑÐ½Ð¾Ð¼ Ð²ÑÐµÐ¼ÐµÐ½Ð¸
computer graphics
visualization
grass
landscape
snow
particle system
turbulence
noise function
tornado
cover
real-time

description: ÐÐ°Ð½Ð½Ð°Ñ ÑÐ°Ð±Ð¾ÑÐ° Ð¿Ð¾ÑÐ²ÑÑÐµÐ½Ð° ÑÐ°Ð·ÑÐ°Ð±Ð¾ÑÐºÐµ Ð¸ ÑÐµÐ°Ð»Ð¸Ð·Ð°ÑÐ¸Ð¸ ÑÑÐ´Ð° Ð¼Ð¾Ð´ÐµÐ»ÐµÐ¹ Ð´Ð»Ñ Ð²Ð¸Ð·ÑÐ°Ð»Ð¸Ð·Ð°ÑÐ¸Ð¸ ÑÐ»ÐµÐ´ÑÑÑÐ¸Ñ Ð¿Ð¾Ð³Ð¾Ð´Ð½ÑÑ ÑÑÑÐµÐºÑÐ¾Ð² Ð² ÑÐµÐ°Ð»ÑÐ½Ð¾Ð¼ Ð²ÑÐµÐ¼ÐµÐ½Ð¸: â ÑÐ½ÐµÐ³Ð¾Ð¿Ð°Ð´; â ÑÑÑÐ±ÑÐ»ÐµÐ½ÑÐ½Ð¾Ðµ Ð´Ð²Ð¸Ð¶ÐµÐ½Ð¸Ðµ ÑÐ½ÐµÐ¶Ð¸Ð½Ð¾Ðº; â Ð·Ð°ÑÐ½ÐµÐ¶Ð¸Ð²Ð°Ð½Ð¸Ðµ Ð»Ð°Ð½Ð´ÑÐ°ÑÑÐ°. Ð ÐºÐ°ÑÐµÑÑÐ²Ðµ Ð¸ÑÑÐ¾Ð´Ð½Ð¾Ð¹ ÑÑÐµÐ½Ñ Ð¸ÑÐ¿Ð¾Ð»ÑÐ·ÑÐµÑÑÑ Ð»Ð°Ð½Ð´ÑÐ°ÑÑ, Ð¿Ð¾ÐºÑÑÑÑÐ¹ Ð³ÑÑÑÑÐ¼ ÑÑÐ°Ð²ÑÐ½ÑÐ¼ Ð¿Ð¾ÐºÑÐ¾Ð²Ð¾Ð¼. ÐÐ°Ðº Ð¸ÑÑÐ¾Ð´Ð½ÑÐ¹ Ð¿ÑÐ¾ÐµÐºÑ, ÑÐ°Ðº Ð¸ Ð²ÑÐµ Ð´Ð¾ÑÐ°Ð±Ð¾ÑÐºÐ¸, Ð½Ð°Ð¿Ð¸ÑÐ°Ð½Ñ Ð½Ð° ÑÐ·ÑÐºÐµ C++ Ñ Ð¿ÑÐ¸Ð¼ÐµÐ½ÐµÐ½Ð¸ÐµÐ¼ Ð³ÑÐ°ÑÐ¸ÑÐµÑÐºÐ¾Ð¹ Ð±Ð¸Ð±Ð»Ð¸Ð¾ÑÐµÐºÐ¸ DirectX 11. Ð¡ÑÐµÐ´ÑÑÐ²Ð¾Ð¼ Ð´Ð»Ñ Ð¿ÑÐ¾Ð³ÑÐ°Ð¼Ð¼Ð¸ÑÐ¾Ð²Ð°Ð½Ð¸Ñ ÑÐµÐ¹Ð´ÐµÑÐ¾Ð² ÑÐ²Ð»ÑÐµÑÑÑ HLSL. ÐÐ°Ð¸Ð±Ð¾Ð»ÐµÐµ Ð·Ð½Ð°ÑÐ¸Ð¼ÑÐ¼ ÑÐµÐ·ÑÐ»ÑÑÐ°ÑÐ¾Ð¼ ÑÐ²Ð»ÑÐµÑÑÑ ÑÐ°Ð·ÑÐ°Ð±Ð¾ÑÐºÐ° ÑÑÑÐµÐºÑÐ¸Ð²Ð½Ð¾Ð³Ð¾ Ð°Ð»Ð³Ð¾ÑÐ¸ÑÐ¼Ð° ÑÐ°ÑÑÐµÑÐ° ÑÑÑÐ±ÑÐ»ÐµÐ½ÑÐ½Ð¾Ð³Ð¾ Ð´Ð²Ð¸Ð¶ÐµÐ½Ð¸Ñ Ð´Ð»Ñ ÑÐ¾ÑÐµÐ½ ÑÑÑÑÑ ÑÐ°ÑÑÐ¸Ñ ÑÐ½ÐµÐ³Ð°. ÐÐ¾Ð¼Ð¸Ð¼Ð¾ ÑÑÐ¾Ð³Ð¾, Ð¾ÑÐ¾Ð±Ð¾Ðµ Ð²Ð½Ð¸Ð¼Ð°Ð½Ð¸Ðµ ÑÐ´ÐµÐ»ÐµÐ½Ð¾ Ð²Ð·Ð°Ð¸Ð¼Ð¾Ð´ÐµÐ¹ÑÑÐ²Ð¸Ñ Ð½Ð¾Ð²Ð¾Ð²Ð²ÐµÐ´ÐµÐ½Ð¸Ð¹ Ñ Ð¸ÑÑÐ¾Ð´Ð½ÑÐ¼Ð¸ Ð¼Ð¾Ð´ÐµÐ»ÑÐ¼Ð¸, Ð½Ð°Ð¿ÑÐ¸Ð¼ÐµÑ, Ð½Ð°ÐºÐ¾Ð¿Ð»ÐµÐ½Ð¸Ñ ÑÐ½ÐµÐ³Ð° Ð½Ð° Ð»Ð°Ð½Ð´ÑÐ°ÑÑÐµ, Ð¸Ð»Ð¸ Ð²Ð»Ð¸ÑÐ½Ð¸Ñ Ð²Ð¾Ð·Ð¼ÑÑÐµÐ½Ð¸Ð¹, ÑÐ¾Ð·Ð´Ð°Ð²Ð°ÐµÐ¼ÑÑ ÐºÐ²Ð°Ð´ÑÐ¾ÐºÐ¾Ð¿ÑÐµÑÐ¾Ð¼, Ð½Ð° Ð¿Ð¾ÑÑÐ°ÑÑÐ¸Ðµ ÑÐ½ÐµÐ¶Ð¸Ð½ÐºÐ¸. ÐÑÐµ Ð¿ÑÐµÐ´Ð»Ð¾Ð¶ÐµÐ½Ð½ÑÐµ Ð¼Ð¾Ð´ÐµÐ»Ð¸ Ð¿ÑÐ¸Ð³Ð¾Ð´Ð½Ñ Ð´Ð»Ñ Ð²Ð¾ÑÐ¿ÑÐ¾Ð¸Ð·Ð²ÐµÐ´ÐµÐ½Ð¸Ñ Ð² Ð³ÑÐ°ÑÐ¸ÑÐµÑÐºÐ¸Ñ Ð¿ÑÐ¸Ð»Ð¾Ð¶ÐµÐ½Ð¸ÑÑ Ð² ÑÐµÐ°Ð»ÑÐ½Ð¾Ð¼ Ð²ÑÐµÐ¼ÐµÐ½Ð¸ Ñ ÑÑÑÑÐ¾Ð¼ Ð¸ÑÐ¿Ð¾Ð»ÑÐ·Ð¾Ð²Ð°Ð½Ð¸Ñ ÑÐ¾Ð²ÑÐµÐ¼ÐµÐ½Ð½ÑÑ Ð³ÑÐ°ÑÐ¸ÑÐµÑÐºÐ¸Ñ ÑÑÐºÐ¾ÑÐ¸ÑÐµÐ»ÐµÐ¹.
description: The work aims to develop and implement several models for the visualization of the following weather effects: â snowfall; â turbulent motions of snowflakes in the wind; â tornado. The landscape covered with a dense grass cover is used as the initial scene. Both the original project and new features are written in C++ using the DirectX 11 graphics library. HLSL is an instrument to program shaders. The most remarkable discovery is an effective algorithm for calculating the turbulent motion for hundreds of thousands of snowflakes. In addition, special attention is paid to the interaction between added and the original models, for example, the snow accumulation on the landscape, or quadcopter airflow and snowflakes interactive effect. All the proposed models are acceptable for use in real-time graphics applications, taking into account the use of nowadays graphics adapters.