cometadata/datacite-rtg-text-other-reclassification-records huggingface dataset:
title: Patient Adherence and Challenges in a Weight Loss Study: Smartphone Data Stream and Gamification
Creators: name: Ivezić, Dijana
name: Keppel, Jonas
name: Schneegass, Stefan
name: Amft, Oliver
Publisher: name: Gesellschaft für Informatik e.V.
Year: 2024

description: This paper presents findings from our implementation of a context aware health guidance system for obese individuals, with a focus on smartphone- and smartwatch-based health monitoring and participant adherence. To aid participants in weight loss, our system utilizes data from wearables and smartphones, integrating nutrition tracking and gamification elements into a smartphone application and a web-based health dashboard for health coaches. Eight participants completed a 120-day field study to evaluate the system and examine user adherence to health monitoring and the effectiveness of gamification in a weight loss program. Data on steps, sleep, heart rate, weather, and manually logged meals were collected. Adherence varied across data types, with step counts being the most consistently collected, while sleep and heart rate data were limited due to inconsistent smartwatch usage.
title: Bridging Hearts: Leveraging AI for Emotional Connection in Long-Distance Relationships
Creators: name: Pankhuri, Pankhuri
name: Aghamohammadian, Nasim
Publisher: name: Gesellschaft für Informatik e.V.
Year: 2024
Subjects: subject: Long Distance Relationships(LDRs)
subject: Emotional Intimacy
subject: AI-Mediated Communication(AI-MC)
subject: AI-driven Persnolization
subject: Divergent and Convergent Thinking

description: In today's interconnected world, long-distance relationships (LDRs) present distinct challenges in maintaining emotional intimacy across geographical separations. This study investigates the dynamics of intimate communication within LDRs and examines the potential of AI-driven personalization to enhance emotional connections. Design workshops employing divergent and convergent thinking allowed participants to identify challenges and propose solutions across three themes: Enhancing Communication and Connection, Supporting Well-being and Engagement, and Addressing Technology Proficiency and Accessibility. Participants stressed the importance of personalized communication tools, AI-mediated interventions, and strategic planning to bridge emotional gaps in LDRs. The findings highlight the role of AI-driven technology in fostering emotional bonds and well-being in LDRs, emphasizing the need for inclusive and user-friendly technologies to support diverse user populations. By leveraging AI-driven personalization, this research aims to improve communication satisfaction, strengthen emotional connections, and enhance overall well-being in long-distance relationships, underscoring AI's potential to facilitate communication, deepen emotional bonds, and promote well-being and engagement for individuals navigating the complexities of distant connections.
title: Towards an Online Hate Speech Classification Scheme for German Law Enforcement and Reporting Centers: Insights from Research and Practice
Creators: name: Bäumler, Julian
name: Kaufhold, Marc-André
name: Voronin, Georg
name: Reuter, Christian
Publisher: name: Gesellschaft für Informatik e.V.
Year: 2024

description: In Germany, both law enforcement agencies and dedicated reporting centers engage in various activities to counter illegal online hate speech. Due to the high volume of such content and against the background of limited resources, their personnel can be confronted with the issue of information overload. To mitigate this issue, technologies for information filtering, classification, prioritization, and visualization offer great potential. However, domain-specific classification schemes that differentiate subtypes of online hate speech are a prerequisite for the development of such assistive tools. There is a gap in research with regard to an empirically substantiated classification scheme for subtypes of hate speech for the German law enforcement and reporting center domain. Based on a review of relevant computer science publications (N=24) and qualitative interviews with practitioners (N=18), this work investigates practice-relevant subtypes of hate speech and finds that it is primarily differentiated with regard to targeted group affiliations, the conveyance of an immediate security threat, and criminal relevance. It contributes to the state of research with an empirically grounded online hate speech classification scheme for German law enforcement agencies and reporting centers (C1) and five implications for the user-centered design of hate speech classification tools (C2).
title: Actual Versus Attributed Consciousness: Studying AI From a User Perspective
Creators: name: Hein, Ilka
name: Ullrich, Daniel
name: Diefenbach, Sarah
Publisher: name: Gesellschaft für Informatik e.V.
Year: 2024
Subjects: subject: Consciousness in AI
subject: Technology Design
subject: User Perceptions
subject: Ethical Quandary
subject: Human-Computer Interaction

description: Besides questions relating to technical implementations, the research field of consciousness in AI should focus on users’ perceptions of conscious technologies. From a UX perspective, not only the actual capabilities of a technology are decisive, but also what users see in it. Moreover, it is important to consider if consciousness attributions to AI are desirable. The position paper highlights upsides and downsides of such attributions and comes to the conclusion that a quandary evolves, which is described using the example of a therapy robot.
title: V/AR-Technologie für die digitale Gesellschaft: Partizipation und Teilhabe
Creators: name: Tröge, Jana
name: Stepczynski, Jan
name: Wiesner, Heike
Publisher: name: Gesellschaft für Informatik e.V.
Year: 2024

description: In vielen gesellschaftlichen Bereichen gewinnt die virtuelle und augmentierte Realität (V/AR) als Technologie zunehmend an Bedeutung. In unserer demokratischen und digitalen Gesellschaft sollen neue Anwendungsfelder für Nutzergruppen unter partizipativen Gesichtspunkten geschaffen und nachhaltig eingebunden werden. Hierzu hat das Bundesministerium für Bildung und Forschung (BMBF) das Förderprogramm „Interaktive Systeme im virtuellen und realen Raum – Innovative Technologien für die digitale Gesellschaft“ (2022-24) aufgelegt. 15 Projekte und das Begleitprojekt „Living Lab – XR-Interakt“ werden gefördert. Das Begleitprojekt initiiert, moderiert und fördert die Zusammenarbeit zwischen den Projekten. Die Schaffung „immersiver und effektiver Wissensräume“ und die Ermöglichung sozialer und kultureller Teilhabe werden von den geförderten Projekten angestrebt. Der Fokus liegt auf die Einbindung der Nutzenden, Bürgerinnen und Bürger unter Beachtung von Genderund Diversity Aspekten (D21 Standards) bei der Entwicklung und Gestaltung der V/AR-Technologie und ihrer Anwendungsszenarien (iterativer Prozess). „Das Living Lab – XRInterakt“ entwickelte eine gemeinsame Projekt-übergreifende Partizipative Evaluationsstrategie. Das Evaluationskonzept umfasst die Partizipative Evaluation der interaktiven Systeme (1), die Partizipative Evaluation der (Good-Practice-) Beispiele aus den Projekten, Partizipative Evaluation der (Good-Practice-) Praxisbeispiele in der digitalen Gesellschaft (3) und die Partizipative übergreifende Projektevaluation.
title: memTUI - Tangible memories. Digital Support for Dementia.
Creators: name: Leyendecker, Matthia
name: Breuninger, Jurek
Publisher: name: Gesellschaft für Informatik e.V.
Year: 2024
Subjects: subject: Demenz
subject: Psychosoziale Interventionen
subject: Tangible User Interface
subject: Reminiszenztherapie
subject: Musiktherapie

description: Mit der demografischen Entwicklung steigt nicht nur der Anteil älterer Menschen in der Gesellschaft, sondern auch derer mit körperlichen und/oder geistigen Beeinträchtigungen wie Demenzen, die auf Unterstützung, beispielsweise in Pflegeheimen, angewiesen sind. Dies stellt auch eine große Herausforderung für Betreuungskräfte, insbesondere in Hinblick auf die Kommunikation und soziale Interaktion mit den Betroffenen, dar. Musik- und Reminiszenztherapie haben sich in diesem Kontext als wirksame Ansätze erwiesen. Während in der Praxis bislang kaum digitale Medien zum Einsatz kommen, zeigt die Forschung bereits Ansätze auf, wie entsprechende Therapien durch deren Verwendung unterstützt werden können. Die vorliegende Arbeit legt dar, wie Tangible User Interfaces gestaltet und eingesetzt werden können, um die aktive Teilhabe und selbstbestimmte Nutzung durch Demenzerkrankte zu fördern.
Climate policies that achieved major emission reductions: Global evidence from two decades
Creators: name: Stechemesser, Annika
Publisher: name: Zenodo
Year: 2023

description: This repository contains information and instructions for the code associated with the paper titled
"Climate policies that achieved major emission reductions: Global evidence from two decades" by Annika Stechemesser, Nicolas Koch, Ebba Mark, Elina Dilger, Patrick Klösel, Laura Menicacci, Daniel Nachtigall, Felix Pretis, Nolan Ritter, Moritz Schwarz, Helena Vossen, and Anna Wenzel.
Provided are files to reproduce the main analytical steps, including running the break detection models, preprocessing and coding the CAMPF data, matching the break detection results with policy data, producing Fig. 1-4. As the CAPMF data has not yet been published by the OECD, files marked with (*) are not yet publicly available and will be added as soon as the data are public (end of 2023).
Climate policies that achieved major emission reductions: Global evidence from two decades
Creators: name: Stechemesser, Annika
Publisher: name: Zenodo
Year: 2024

description: This repository contains information and instructions for the code associated with the working paper titled

"Climate policies that achieved major emission reductions: Global evidence from two decades" by Annika Stechemesser, Nicolas Koch, Ebba Mark, Elina Dilger, Patrick Klösel, Laura Menicacci, Daniel Nachtigall, Felix Pretis, Nolan Ritter, Moritz Schwarz, Helena Vossen, and Anna Wenzel.
title: Sustainability in tourism: developments, approaches and clarification of terms
title: Sustainability in tourism: developments, approaches and clarification of terms
titleType: AlternativeTitle
Creators: name: Balaš, Martin
name: Strasdas, Wolfgang
Publisher: name: Umweltbundesamt
Year: 2019
Subjects: subject: Fremdenverkehr
subject: Nachhaltigkeit
subject: Ökologie
subject: Umweltverträglichkeit
subject: Sanfter Tourismus
subject: Freizeitverkehr
subject: sustainable tourism
subject: leisure travel
subject: SDG
subject: Agenda 2030
subject: Sustainability | Strategies | International matters

description: Sustainability is understood as an ethically motivated guiding principle for future-oriented social development, which is constantly subject to trade-offs between different interests. In this process, tourism is seen both as an ally of sustainable development and as a cause of undesired ecological and socio-cultural effects. First applied to tourism in connection with a number of alternative niche markets, an integrated view of sustainability relating to the entire tourism industry has since emerged. Nevertheless, the multi-faceted interactions with a range of social and economic processes has precluded the formulation of a tourism-specific definition of sustainability. For this reason, the authors advocate the term "sustainability in tourism", which describes tourism as a component of a wider sustainable development. This interpretation permits a systemic approach within which different, mutually influencing economic sectors and levels of action interact and under which all principles of sustainability can be classified. Quelle: Foschungsbericht
description: The concepts of sustainability and tourism are both highly complex. Tourism is defined by the activities of travellers and all related economic sectors as well as the resulting effects on the environment and society. Sustainability, on the other hand, encompasses at least the three dimensions of environment, social affairs and economy, and sometimes also other dimensions such as management. The paper deals with the question of how tourism can be classified and described in the context of sustainability. It also presents models and concepts for measuring and rating sustainability in tourism. Furthermore, it presents which governance instruments are available for sustainability in tourism.
title: Exploring an Architecture of an Adaptable GenAI-Driven Multimodal User Interface for Third-Party Systems
Creators: name: Münch, Tobias
name: Gaedke, Martin
Publisher: name: Gesellschaft für Informatik e.V.
Year: 2024

description: Nowadays, Generative Artificial Intelligence (GenAI) can outperform humans in creative professions, such as design. As a result, GenAI attracted a lot of attention from researchers and industry. However, GenAI could used to augment humans with a multimodal user interface, as proposed by Ben Shneiderman in his recent work on Human-Centred Artificial Intelligence (HCAI). Most studies of HCAI have mainly focused on greenfield projects. In contrast to existing research, we describe a brownfield software architecture approach with a loosely coupled GenAI-driven multimodal user interface that combines human interaction with third-party systems. A domain-specific language for user interaction connects natural language and signals of the existing system through GenAI. Our proposed architecture enables research and industry to provide user interfaces for existing software systems that allow hands-free interaction.
Evolution in Quantum Realm, Mathematica plots
Creators: name: Roy, Archisman
name: Mustafa, Syed Khalid
name: Ajmal, Mohammad Rehan
name: Ahmad, Mohammad Ayaz
Publisher: name: Zenodo
Year: 2022
Subjects: Mathematical Modelling; Environmental pressure; Psychology; Evolutionary State; Quantum Statistics; Entanglement.

description: The publication cloud contains graphical plots of 3 parameters simultaneously corresponding to the boundary equation of the Quantum Modeling of Biological Evolution as devised by Mr. Archisman Roy. It also includes all the image files to be attached with the research article 'A Mathematical Modelling of Biological Evolution: A Quantum Statistical Perspective'. Further, there is a coding file of Mathematica ensuring novel formulation of the graphics and its additional use.
title: Game-Design: Das Mathe-Bootcamp
Creators: name: Hower, Walter
Publisher: name: Gesellschaft für Informatik e.V.
Year: 2024
Subjects: subject: Spiele-Entwurf
subject: Kombinatorik
subject: Informatik-Mathematik

description: Das Tutorium bietet Einblicke in die Diskrete Mathematik, Schwerpunkt Kombinatorik, Grundlage zum Spiele-Entwurf.
title: Digital Female Health: Advancing Women-Centric Human-Computer Interaction Research
Creators: name: Nißen, Marcia
name: Sou, Davinny
name: Kowatsch, Tobias
Publisher: name: Gesellschaft für Informatik e.V.
Year: 2024

description: Hormonal changes in the female body function much like an underlying operating system on a computer – constantly running in the background, influencing every aspect of operation, often unnoticed yet crucially impactful. Hormonal dynamics over the life course such as those associated with the menstrual cycle, pregnancy, or the menopausal transition orchestrate a myriad of physiological and psychological processes that shape women’s health , well-being, and behavior, influencing everything from cognitive function and emotional regulation to pain perception, energy levels, and mood, which can also significantly impact individuals’ behavior and thus their interactions with digital health technologies (DHTs). This position paper discusses the need for systematically integrating female-specific data into human-computer interaction (HCI) research in general and the development of DHTs in particular. It further discusses some of the challenges associated with collecting such data and argues for the methodological standardization of sex- and gender-sensitive research methodologies in HCI to enhance the inclusivity and accuracy of DHTs.
How start-ups progress into the post-start-up stage
Creators: name: Hingal, Chandraprakash Surendra
Publisher: name: Swinburne
Year: 2024

description: This PhD research examined the critical success factors of start-ups transitioning from their initial formation to a more mature, post-start-up stage. The study identified factors that significantly influenced the success or failure of start-ups during this transition. The research findings provide a roadmap for start-ups seeking to enhance their likely success and survival, along with providing deep insights for supporting actors such as policymakers. The research fills a significant gap in the existing literature, primarily focusing on start-up networking and human, financial, and knowledge resources. Overall, the study provides deep insights into the factors that influence the success or failure of start-ups during the post-start-up transition period.
title: Midjourney Caveats: Exploring the Limitations of Text-to-Image Generative AI
Creators: name: Haupt, Josef
name: Nischwitz, Lena
name: Weigelt, Aurora
name: Chuang, Lewis
Publisher: name: Gesellschaft für Informatik e.V.
Year: 2024

description: In this work we describe out initial method of utilizing the textto-image AI Midjourney to generate stimulus material that is cute based on Lorenz Kindchenschema.
title: Leveling Up Gamification: Personalized Progress Indicators for Young Adults in Social Contexts - A Pre-Study
Creators: name: Lindemann, Leonie
name: Goldbach, Philipp
name: Jochems, Nicole
Publisher: name: Gesellschaft für Informatik e.V.
Year: 2024

description: Gamification, i.e., the use of game elements in non-game contexts, is used in various areas such as education, healthcare or in the context of work to increase users' motivation to perform certain actions. Commonly used game elements are points, badges, leaderboards. But these elements are not generic tools when aiming to increase the motivation and engagement of diverse target groups. The motivating effect of gamification is characterized by various individual facets of the context and the target group and therefore cannot be triggered by a universal setup of game elements. In order to achieve a sustainable effect in terms of long-term use and increased motivation, the individual needs and preferences of the target group should be taken into account in the design process. Within our research, we examined the target group of youth and young adults (aged 14 to 30) in the context of a project, which deals with digital participation processes for the youth. Youth and young adults are characterized by a strong preference for individualization in terms of self-expression and self-realization, which is reflected in their use of technology like apps. Adolescents are in a pivotal phase of discovering their interests and shaping their identities. Progress indicators like points, badges, leaderboards have the potential to enable youth and young adults to set goals according to the exploration of activities, interest and skills. As part of the development of a gamified app to empower youth and young adults engaging in social offers (e.g., leisure activities, participation offers), we examined how commonly used game elements like points, badges, leaderboards can be tailored to the context and target group of youth and young adults.
title: 10. Usable Security und Privacy Workshop – Proposal
Creators: name: Lo Iacono, Luigi
name: Schmitt, Hartmut
name: Feth, Denis
name: Heinemann, Andreas
Publisher: name: Gesellschaft für Informatik e.V.
Year: 2024
Subjects: subject: Usable Security
subject: Privacy
subject: Usability
subject: IT-Sicherheit

description: Ziel der zehnten Ausgabe des wissenschaftlichen Workshops "Usable Security und Privacy" auf der Mensch und Computer 2024 ist es, aktuelle Forschungs- und Praxisbeiträge auf diesem Gebiet zu präsentieren und mit den Teilnehmer:innen zu diskutieren. Getreu dem Konferenzmotto "Hybrid Worlds" soll mit dem Workshop ein etabliertes Forum fortgeführt und weiterentwickelt werden, in dem sich Expert:innen, Forscher:innen und Praktiker:innen aus unterschiedlichen Domänen transdisziplinär zum Thema Usable Security und Privacy austauschen können. Das Thema betrifft neben dem Usability- und Security-Engineering unterschiedliche Forschungsgebiete und Berufsfelder, z.~B. Informatik, Ingenieurwissenschaften, Mediengestaltung und Psychologie. Der Workshop richtet sich an interessierte Wissenschaftler:innen aus all diesen Bereichen, aber auch ausdrücklich an Vertreter:innen der Wirtschaft, Industrie und öffentlichen Verwaltung.
title: A QR Code Survey Platform that Links Digital Civic Engagement to Physical Places
Creators: name: Lindt, Dennis
name: Wolters, Maria K
name: Boll, Susanne
Publisher: name: Gesellschaft für Informatik e.V.
Year: 2024
Subjects: subject: QR-Codes
subject: civic engagement
subject: digital civics
subject: e-Participation

description: Place-based QR code surveys are a simple and intuitive way for collecting feedback and opinions from citizens about the places they live in. We present the initial design of a platform for designing and monitoring QR code surveys that will be used for civic engagement and feedback. We define civic engagement as actions people take to support their community and improve its future. We finish by discussing issues that need to be considered to ensure that brief QR code surveys can fulfil their potential for increasing engagement.
title: Kubinos — Interaktionsprototypen zur Entwicklung von crossmedialen Interaktionenen im Kita-Alltag
Creators: name: Schäfer, Antonia
name: Sewing, Felix
name: Müller-Rakow, Alexander
Publisher: name: Gesellschaft für Informatik e.V.
Year: 2024
Subjects: subject: Human Computer Interaction
subject: Prototyping
subject: Inklusion

description: ENGLISCH – Educational professionals in daycare centres are confronted with a variety of challenges, including unanswered questions from children, language barriers and different behaviours. The PIIQUE research project has the objective of promoting the professionalisation of these professionals. In preliminary studies, the challenges in the working and learning process of the professionals were identified, and the development of small support objects for everyday daycare centre work was initiated. In this context, five interaction prototypes, designated as Kubinos, were developed, each equipped with a variety of sensors and actuators. The aforementioned prototypes were employed in workshops with professionals, during which they collaborated to develop cross-media objects designed to facilitate the day-to-day operations of the daycare centre. This indicated that functions such as RFID and visual pictogram displays were particularly desired. The results demonstrate the potential of the Kubinos to enrich the day-to-day work of the daycare centre and support the professionals in their work. The insights gained allow for the targeted further development of the Kubinos in order to further improve their practical suitability and educational effectiveness. DEUTSCH – Pädagogische Fachkräfte in Kindertagesstätten (Kitas) sind mit einer Vielzahl von Herausforderungen konfrontiert, darunter unbeantwortete Fragen der Kinder, Sprachbarrieren und unterschiedliche Verhaltensweisen. Das Forschungsprojekt PIIQUE zielt darauf ab, die Professionalisierung dieser Fachkräfte zu fördern. In Vorstudien wurden die Herausforderungen im Arbeits- und Lernprozess der Fachkräfte identifziert. Auf deren Grundlage sollen kleine Unterstützungsobjekte entwickelt werden. In diesem Zusammenhang wurden fünf Interaktionsprototypen, sogenannte Kubinos, entwickelt, die mit verschiedenen Sensoren und Aktoren ausgestattet sind. Diese Prototypen wurden in Workshops mit Fachkräften eingesetzt, um gemeinsam crossmediale Objekte zur Unterstützung im Kita-Alltag zu entwickeln. Dabei zeigte sich, dass insbesondere Funktionen wie RFID und visuelle Piktogrammdarstellungen gewünscht werden. Die Ergebnisse zeigen das Potenzial der Kubinos, den Kita-Alltag pädagogisch zu bereichern und die Fachkräfte in ihrer Arbeit zu unterstützen. Die gewonnenen Erkenntnisse ermöglichen eine gezielte Weiterentwicklung der Kubinos, um ihre Praxistauglichkeit und pädagogische Wirksamkeit weiter zu verbessern.
title: Salbei :
title: Richtlinien für die Durchführung der Prüfung auf Unterscheidbarkeit, Homogenität und Beständigkeit.
titleType: Subtitle
Creators: name: International Union For The Protection Of New Varieties Of Plants,
Publisher: name: International Union for the Protection of New Varieties of Plants,
Year: 0
Subjects: Plants
New Varieties of Plants
Salvia
Sage

description: Zweck dieser Richtlinien („Prüfungsrichtlinien“) ist es, die in der Allgemeinen Einführung (Dokument TG/1/3) und deren verbundenen TGP-Dokumenten enthaltenen Grundsätze in detaillierte praktische Anleitung für die harmonisierte Prüfung der Unterscheidbarkeit, der Homogenität und der Beständigkeit (DUS) umzusetzen und insbesondere geeignete Merkmale für die DUS-Prüfung und die Erstellung harmonisierter Sortenbeschreibungen auszuweisen.
title: Integrating Values into Data-Intensive Software Development: Tangible Design Methods for Responsible Innovation
Creators: name: Riebel, Jasmin
name: Nass Bauer, Claudia
Publisher: name: Gesellschaft für Informatik e.V.
Year: 2024

description: Data-intensive software-systems, especially in form of recommendation systems, is becoming more pervasive in everyday life, influencing how we act and perceive. To ensure that they benefit humanity, it is not only crucial that they are built ethically - the applications themselves must be driven by the values that matter to those who either use or are affected by them. Although ethical principles are of great importance, they can often lack practical applicability, and translating them into actionable design remains a challenge. Therefore, we propose a practical approach to ethics that is grounded in individual human values. The HYBRIDA project focuses on two aspects: infusing values into design processes and fostering interdisciplinary collaboration in data - intensive development settings. The HYBRIDA framework particularly supports the ideation processes and consists of three phases ('Dive In', 'Tune In', 'Look Out') for responsible design, which emphasize team and stakeholder alignment. Identifying values and user needs early on guides ideation and helps anticipate and mitigate potential issues.
Without Sanctuary:  Lynching Photography in America, A Case Study on a Higher Education Partnership for Social Justice Education
Creators: name: Haydel, Nia
Publisher: name: Georgia State University
Year: 2008

description: The social purpose of American higher education is a question that has frequently surfaced.  The Atlanta showing of the Without Sanctuary: Lynching Photography In America Exhibit provided a unique opportunity for an institution of higher education, a government agency, and private citizens to collaborate on a reconciliatory project related to the social justice issue of lynching.  The role of higher education has varied over the course of history, but the foundation for this study was laid when higher education institutions first developed an interconnectedness with the communities in which they resided, with higher education serving in a key capacity in the development and training of community leaders.  

This case study was designed to examine how Emory University, a private, prestigious, Southern research university, collaborated with external entities to provide educational opportunities for members of the Atlanta community to engage in discourse related to the lynchings that occurred in the United States from the 1870s to the 1960s.  The case study method allowed for the exploration of complex social conditions from multidimensional perspectives. Interviews of individuals involved with the Exhibit and Emory University as well as document analysis were used to investigate the problem.  The partnership was examined through a social justice framework, allowing for a full examination of the process and the outcome of the partnership in relation to the treatment of the subject matter. As a result of this study, a greater understanding of the role institutions of higher education can have in reconciliatory acts related to racial oppression and social injustice is provided.
title: SenseCube: Evaluating Visual and Vibration Feedback in a Peripheral Tangible Notification Device
Creators: name: Koopmann, Antonia
name: Khadse, Susmita
name: Halaharavi, Hemanth Kumar
name: Ruiz, Nicolás
name: Putze, Susanne
name: Döring, Tanja
Publisher: name: Gesellschaft für Informatik e.V.
Year: 2024
Subjects: subject: Human Computer Interaction
subject: notification
subject: peripheral user interfaces
subject: tangible user interfaces

description: In digital environments, on-screen notifications tend to be highly disruptive and distracting but at the same time necessary to keep an overview over the current and upcoming tasks. In this context, we developed two versions (light-based and vibration-based) of a tangible notification manager called SenseCUBE and ran a within subject study with 9 participants to evaluate which version was perceived to be less disruptive. Participants had to solve a task while being notified by the SenseCUBEs and complete a TLX questionnaire to measure the task workload. Results suggest that there is no difference in the disruptiveness between the light SenseCUBE and the vibration SenseCUBE. Nonetheless, the light notifications were experienced as more effective in communicating the level of urgency of the notifications.
title: 2nd International Workshop on Co-Creation of Hybrid Interactive Systems for Healthcare
Creators: name: Weiler, Tim
name: Müller, Claudia
name: Struzek, David
name: Huldtgren, Alina
name: Klapperich, Holger
name: Grosskopp, Sabrina
name: Fischer, Florian
name: Osterheider, Angela
name: Gaertner, Wanda
Publisher: name: Gesellschaft für Informatik e.V.
Year: 2024
Subjects: subject: Healthcare
subject: patient perspectives
subject: real-world data
subject: medical AI
subject: telemedicine
subject: patient-generated outcome
subject: co-creation
subject: healthcare innovation
subject: personalized medicine
subject: hybrid medical systems

description: Recent advancements in data science and AI-driven healthcare technologies are bringing up novel opportunities for innovations, such as personalized medicine, self-diagnostic tools for everyday use, or hybrid healthcare models. However, the development of these technologies often overlooks the perspectives of patients and their families and socio-cultural surroundings, posing significant social, technological, and ethical challenges related to data bias, empowerment or surveillance, respectively. Bringing together interdisciplinary, interprofessional, and intersectoral collaboration in a systematic way seems to be a crucial element for adressing these issues and ensuring the meaningful integration of sensitive data and AI technologies into patient-centred healthcare arrangements. In this workshop, researchers and practitioners from diverse related disciplines, including HCI, AI, social and cultural sciences, healthcare, gerontology, etc., are invited to share their case studies on innovative health technologies and medical AI. Drawing from contextual best practices, as well as challenges and failures, the workshop organizers aim to collectively devise a systematic approach for co-designing and implementing telemedical innovations in real-world healthcare settings.
title: Towards Privacy-friendly Telepresence Robots for Schoolchildren with Long-term Illnesses – User Needs of Relevant User Groups
Creators: name: Büttner, Sebastian Thomas
name: Neumann, Paul
name: Hernández Acosta, Luca
name: Reinhardt, Delphine
name: Prilla, Michael
Publisher: name: Gesellschaft für Informatik e.V.
Year: 2024

description: Remote participation in school is possible today with the help of telepresence robots. Such technologies can offer great opportunities for children with long-term illnesses to continue attending school. Consequently, telepresence robots are already used in some schools when children are absent for long periods. However, despite their positive impact, such robots also create challenges for the privacy of people involved in such a setting. Therefore, in this paper, we discuss the user needs of such robots in this specific and privacy-sensitive application field. We held three workshops with different user groups with and without experience with the robots. Among them were formerly and currently ill children, parents, teachers, head teachers, media educators, and supporting personnel. We discussed their experiences (if any), ideas, expectations, and concerns with a focus on privacy aspects to find out about the user needs of different user groups. Our results reveal various interrelationships and conflicts between the individual actors. They serve as a basis to discuss the implications for the design of future telepresence robots for schoolchildren.
title: Lessons Learned from Co-Designing with Cardiac Patients and Healthcare Professionals in the Acute Hospital Setting to Inform Future Health Technologies
Creators: name: Höppchen, Isabel
name: Kulnik, Stefan Tino
name: Meschtscherjakov, Alexander
name: Wurhofer, Daniela
Publisher: name: Gesellschaft für Informatik e.V.
Year: 2024

description: Our work provides insights into how digital health technologies (DHTs) can support patient pathways in cardiac rehabilitation (CR). Therefore, we conducted three co-design workshops together with 17 participants who were cardiac patients and healthcare professionals. Paper prototyping activities were situated in the acute hospital setting to provide the physical context where patients’ CR journeys usually start. In this workshop contribution, we outline our co-design approach and lessons learned to inform and inspire further research about co-creating interactive systems for healthcare.
title: Human Centered Approach for Designing Data Enabled Tools: Exploring the potential of patient generated data for CVD Prevention and Rehabilitation.
Creators: name: V S Pakianathan, Pavithren
Publisher: name: Gesellschaft für Informatik e.V.
Year: 2024
Subjects: subject: digital health
subject: patient generated health data
subject: health data interaction
subject: human ai interaction
subject: pghd
subject: pgd

description: The PhD thesis explores the integration of patient generated health data into healthcare systems. At a broader level, I explore challenges to integration of patient generated health data from the perspectives of Healthcare professionals and patients while engaging in shared decision making. This resulted in a 10 stage workflow model for integrating patient generated health data in healthcare settings. Next I focus on how patient generated health data can be integrated into clinical pathways involving physical activity planning of cardiovascular disease patients during cardiac rehabilitation. Preliminary findings emphasise the need to focus on HCP data and information needs to effectively integrate patient generated health data in clinical workflows. As a followup, I explore the use of generativeAI to support sensemaking of patient generated health data amongst patients and HCPs. Finally, I focus on the privacy preferences of patient generated health data by designing for dynamic consent while they share their data with HCPs or researchers.
title: Ein Prozess zur ressourcensensiblen Auswertung von Co-Design-Workshops im Rahmen des VernetzBar-Projekts
Creators: name: Volkmann, Torben
name: Weiß, Katharina
name: Gruber, Ehmi
name: Jochems, Nicole
Publisher: name: Gesellschaft für Informatik e.V.
Year: 2024

description: In partizipativen Technikentwicklungsprozessen ist es essenziell, Beteiligungsgebnisse sichtbar zu machen. Eine ressourcensensible Auswertung von Co-Design-Workshops spielt dabei eine zentrale Rolle. In diesem Beitrag wird die Auswertung solcher Workshops im Rahmen des VernetzBar-Projekts beschrieben. Ein wesentliches Merkmal des Projekts ist die aktive Einbindung der Zielgruppe durch Co-Design-Workshops, in denen gemeinsam Low-Fidelity Mockups entwickelt werden. Die Workshops werden in einem dreistufigen Prozess ausgewertet, der das umgesetzte Artefakt und die Workshopdynamik berücksichtigt. In diesem Beitrag werden insbesondere die drei im Projek
Survey of mercury, cadmium and lead content of household batteries
Creators: name: Recknagel, Sebastian
name: Radant, Hendrik
name: Kohlmeyer, Regina
Publisher: name: My University
Year: 2014
Subjects: Blei
Quecksilber
Cadmium
Schwermetall
Elektrische Batterie
Analyse
Zinkchlorid
Lithium
Batteriegesetz

description: The objective of this work was to provide updated information on the development of the potentialimpact of heavy metal containing batteries on municipal waste and battery recycling processes followingtransposition of the new EU Batteries Directive 2006/66/EC. A representative sample of 146 differenttypes of commercially available dry and button cells as well as lithium-ion accumulators for mobilephones were analysed for their mercury (Hg)-, cadmium (Cd)- and lead (Pb)-contents. The methods usedfor preparing the cells and analysing the heavy metals Hg, Cd, and Pb were either developed during a formerstudy or newly developed. Several batteries contained higher mass fractions of mercury or cadmiumthan the EU limits. Only half of the batteries with mercury and/or lead fractions above the markingthresholds were labelled. Alkaline-manganese mono-cells and Li-ion accumulators, on average, containedthe lowest heavy metal concentrations, while zinc-carbon batteries, on average, contained thehighest levels.Quelle: Waste Management 34 (2014) 156-161
title: On the Journey to Inclusive Mobility: A Solution for Neurodivergent Public Transport Users
Creators: name: Bao, Lining
name: Maybauer, Finn Nils
name: Hartz, Katrin
name: Pelzer, Leonard
name: Lang, Patrick Raul
Publisher: name: Gesellschaft für Informatik e.V.
Year: 2024
Subjects: subject: ability based design
subject: value sensitive design
subject: public transit
subject: neurodiversity
subject: empirical research
subject: design process
subject: human-centred design

description: An accessible design is necessary for a system that is inclusive to all users regardless their abilities. Systems for public transportation often do not address the needs of neurodivergent people. Therefore a combination of Ability-Based Design (ABD) and Value-Sensitive Design (VSD) was used to elaborate a list of features to make planning and navigation apps for public transportation more supportive for neurodivergent users including people with dyslexia or ADHD. A designed solution is a travel assistant that can react to unplanned external influences and support users during their travels. A first prototype was developed and evaluated by several experts. Due to the lack of freely usable live information and disturbance messages during navigation, the development of a new navigation system is not effective. Therefore, we have generated a set of features that practitioners can integrate into existing navigation apps.
title: Personalized Complementarity in Human-AI Collaboration
Creators: name: Breckner, Karin
name: Neumayr, Thomas
name: Streit, Marc
name: Augstein, Mirjam
Publisher: name: Gesellschaft für Informatik e.V.
Year: 2024

description: Uncertainty and the potential for complementarity between humans and AI have shaped a new kind of interaction, typically referred to as a collaborative relationship. In this paper, we pick up on the discussion of common issues in human-AI collaboration based on a literature review and further discuss ways to and challenges of personalized complementarity in human-AI relations. We hypothesize that a combination of reciprocal, mixed-initiative communication may support up-to-date mental models and therefore strengthen appropriate trust and reliance, ultimately leading to a higher chance of effectively exploiting existing complementarity potentials.
title: Engaging Citizens in AI Development and Application: Participatory Methods Designed for Community Events and Science Festivals
Creators: name: Rothe-Wulf, Annelie
name: Marsden, Nicola
Publisher: name: Gesellschaft für Informatik e.V.
Year: 2024

description: The field of artificial intelligence (AI) is rapidly evolving, bringing significant changes and challenges to communities, businesses, and individuals. Engaging local communities and businesses in this transformative process is essential for designing fair and trustworthy AI and for creating innovative training and qualification programs. Participatory approaches, such as interactive discussions and hands-on experiences, are crucial for enhancing the understanding and acceptance of AI technologies. We have developed a set of participatory methods to be applied at community events and scientific festivals to reach a diverse audience. The participatory approach is part of a larger project that aims to combine regional AI development and application with training and qualification. Prominent among the methods are prompting quests, which invite local community members to engage with generative AI by completing tasks of varying difficulty and evaluating their results. By applying principles of active engagement and social interaction, we aim to involve community members and business partners in our AI project, to foster their commitment, and to facilitate a broad availability of AI knowledge as well as easy and fair access to AI benefitss.
title: Crafting Usable Security: Enhancing Public Understanding of Security and Privacy
Creators: name: Balthasar, Mandy
name: Gerber, Nina
name: Jakobi, Timo
Publisher: name: Gesellschaft für Informatik e.V.
Year: 2024

description: Gaps in knowledge lead to misunderstandings and uncertainty, including when dealing with IT. However, existing security and data protection advice has not yet been able to resolve these uncertainties. Even experts sometimes find it difficult to assess what is actually relevant for users. In order to raise awareness and understanding, relevant content from security and data protection advice materials should be identified and prioritized for users, take away uncertainties and thus enable successful usable security & privacy.
Mechanical Properties of Graphene-Reinforced Mortar and Concrete under Quasi-Static and Dynamic Loadings
Creators: name: Alagawani, Besan
Publisher: name: Swinburne
Year: 2024

description: This study investigated the effects of adding graphene to mortar and concrete and found that it improves their quasi-static and dynamic mechanical properties. Microstructure analyses and finite element analysis models were used to understand the behaviour of the materials at the nanoscale, and a parametric study explored the effects of beam size and impact velocity on the flexural response of graphene-reinforced concrete beams. The study is crucial for safe and resilient structures and can lead to the development of more durable nanomaterial-reinforced construction materials, safer structural designs, reduced emissions, lower ecological impact, and reduced maintenance costs.
title: Cultivating Interest: Mitigating Plant Awareness Disparity Through Augmented Reality Design
Creators: name: Semple, Lauren August
Publisher: name: Gesellschaft für Informatik e.V.
Year: 2024
Subjects: subject: Plant Awareness Disparity
subject: HCI in Nature
subject: Augmented Reality
subject: Expert Interview
subject: Walk-and-Talk Interview

description: This study addresses Plant Awareness Disparity, a significant barrier to fostering interest in plants, by exploring the potential of technology, specifically Augmented Reality, to mitigate PAD. Through expert interviews with specialists in plant education, the study identified key challenges and potentials in current plant education. Additionally, walk-and-talk interviews with potential users provided insight into elements of interest and disinterest in plants. The findings suggest that AR applications can enhance plant awareness by integrating plant education with natural settings, directing attention to plants and relating plants back to the human experience. Proposed AR features include interactive local maps, in situ plant identification, virtual plant mentors, and traditional knowledge integration. These insights lay the groundwork for future development and testing of AR-based plant education tools aimed at increasing public engagement in environmental protection.
title: Die Kunst der Kommunikation: Unterstützungsprozess zur Einigung auf Begriffe im interdisziplinären Kontext zur Schaffung eines gemeinsamen Verständnisses
Creators: name: Focken, Mareike
name: Großkopp, Sabrina
name: Huldtgren, Alina
Publisher: name: Gesellschaft für Informatik e.V.
Year: 2024
Subjects: subject: Partizipatives Design
subject: Anforderungsanalyse
subject: Interdisziplinäre Zusammenarbeit
subject: Gemeinsames Verständnis

description: In der partizipativen Technikentwicklung im Gesundheitsbereich wird interdisziplinär gearbeitet. Ein disziplinübergreifendes und gemeinsames Verständnis über den Forschungsgegenstand, verwendete Fachbegriffe und das gewünschte Ergebnis zu schaffen, ist für das Erreichen von Projektzielen essenziell. Herausforderungen sind die Verwendung von Begriffen, deren Bedeutung je nach Disziplin variieren kann, implizites Wissen, das nur Expert*innen zur Verfügung steht, und unbewusst vorausgesetztes Wissen über den eigenen disziplinären Kontext. Ein unterstützender Prozess zur Begriffsfindung kann zum Schaffen eines gemeinsamen Verständnisses und den Projekterfolg beitragen. Im Rahmen des Begleitforschungsprojekts CoCre-HIT soll eine Ontologie zur Wissensvermittlung in Form einer Webseite erstellt werden. Wir reflektieren unsere Erfahrungen mit einem unterstützenden Prozess zur Identifizierung und Definition interdisziplinär verständlicher Begriffe, um die Erstellung dieser Webseite zu ermöglichen.
title: Indoor Navigation for People with Special Requirements: Results of a User-Centered Design Approach and Possible Design Solutions
Creators: name: Hattstein, Jette
name: Molthahn, Jan-Phillip
Publisher: name: Gesellschaft für Informatik e.V.
Year: 2024
Subjects: subject: indoor navigation systems
subject: visual impairments
subject: senior users
subject: user-centered design
subject: user research

description: With aging demographics and a large population of visually impaired individuals already, there is an increasing need for inclusive design solutions. This contribution aims to address the challenges individuals with visual impairments and older adults face navigating indoor environments. Through iterative user research and by including different perspectives and expertise, requirements were collected and analyzed. Based on these, possible design solutions for a guidance system that ensures high accessibility were developed. The proposed design solutions will leverage advanced technologies such as indoor positioning systems, tactile interfaces and audio cues to provide real-time navigation assistance tailored to the specific needs of users with visual impairments and older adults. With this the project aims to empower individuals with visual impairments and older adults to navigate indoor environments with confidence and independence, thereby promoting social inclusion and improving overall well-being.