title: Ð Ð°Ð·ÑÐ°Ð±Ð¾ÑÐºÐ° Ð´Ð¸Ð·Ð°Ð¹Ð½-ÐºÐ¾Ð½ÑÐµÐ¿ÑÐ¸Ð¸ Ð¾Ð±ÑÐ°Ð·Ð° ÑÐµÐ¼Ð¿Ð¸Ð¾Ð½Ð° Ð´Ð»Ñ ÐºÐ¾Ð¼Ð¿ÑÑÑÐµÑÐ½Ð¾Ð¹ Ð¸Ð³ÑÑ League of Legends
title: Ð²ÑÐ¿ÑÑÐºÐ½Ð°Ñ ÐºÐ²Ð°Ð»Ð¸ÑÐ¸ÐºÐ°ÑÐ¸Ð¾Ð½Ð½Ð°Ñ ÑÐ°Ð±Ð¾ÑÐ° Ð±Ð°ÐºÐ°Ð»Ð°Ð²ÑÐ°
titleType: Subtitle
title: Development of the design concept of the League Of Legends game for the computer
Creators: name: ÐÐ¾Ð½Ð°ÑÐ¾Ð²Ð°, ÐÐ»Ð¸Ð·Ð°Ð²ÐµÑÐ°
Publisher: name: Ð¡Ð°Ð½ÐºÑ-ÐÐµÑÐµÑÐ±ÑÑÐ³ÑÐºÐ¸Ð¹ Ð¿Ð¾Ð»Ð¸ÑÐµÑÐ½Ð¸ÑÐµÑÐºÐ¸Ð¹ ÑÐ½Ð¸Ð²ÐµÑÑÐ¸ÑÐµÑ ÐÐµÑÑÐ° ÐÐµÐ»Ð¸ÐºÐ¾Ð³Ð¾
Year: 2021
Subjects: Ð´Ð¸Ð·Ð°Ð¹Ð½ ÐºÐ¾Ð½ÑÐµÐ¿ÑÐ¸Ñ
ÑÐ°Ð·ÑÐ°Ð±Ð¾ÑÐºÐ° Ð¾Ð±ÑÐ°Ð·Ð°
ÑÐ°Ð·ÑÐ°Ð±Ð¾ÑÐºÐ° Ð¿ÐµÑÑÐ¾Ð½Ð°Ð¶Ð°
Ð¼Ð¾Ð´ÐµÐ»Ð¸ÑÐ¾Ð²Ð°Ð½Ð¸Ðµ
ÑÐµÐºÑÑÑÑÐ¸ÑÐ¾Ð²Ð°Ð½Ð¸Ðµ
3D Ð¼Ð¾Ð´ÐµÐ»Ñ
ÑÐµÑÑÐ¸Ð½Ð³
ÑÐºÐ¸Ð½
Ð»Ð¾ÐºÐ°ÑÐ¸Ñ
design concept
image developvent
character development
modeling
texturing
3D model
setting
skin
location

description: ÐÐ° 47 Ñ., 23 ÑÐ¸ÑÑÐ½ÐºÐ°, 2 Ð¿ÑÐ¸Ð»Ð¾Ð¶ÐµÐ½Ð¸Ñ. ÐÐ°Ð½Ð½Ð°Ñ ÑÐ°Ð±Ð¾ÑÐ° Ð¿Ð¾ÑÐ²ÑÑÐµÐ½Ð° ÑÐ°Ð·ÑÐ°Ð±Ð¾ÑÐºÐµ Ð´Ð¸Ð·Ð°Ð¹Ð½ ÐºÐ¾Ð½ÑÐµÐ¿ÑÐ¸Ð¸ Ð¾Ð±ÑÐ°Ð·Ð° ÑÐµÐ¼Ð¿Ð¸Ð¾Ð½Ð° Ð² ÑÐ°Ð¼ÐºÐ°Ñ Ð¸Ð³ÑÑ Â«League of LegendsÂ». Ð¡ ÑÐµÐ°Ð»Ð¸Ð·Ð°ÑÐ¸ÐµÐ¹ Ð¼Ð¾Ð´ÐµÐ»Ð¸ Ð¸ ÐºÐ¾Ð½ÑÐµÐ¿ÑÐ¸Ð¸ Ð»Ð¾ÐºÐ°ÑÐ¸Ð¸, ÑÐ»ÑÐ¶Ð°ÑÐ¸Ð¹ Ð¾ÐºÑÑÐ¶ÐµÐ½Ð¸ÐµÐ¼ Ð´Ð»Ñ Ð¿ÑÐµÐ·ÐµÐ½ÑÐ°ÑÐ¸Ð¸ ÑÑÐµÑÐ¼ÐµÑÐ½Ð¾Ð¹ Ð¼Ð¾Ð´ÐµÐ»Ð¸, Ð° ÑÐ°ÐºÐ¶Ðµ ÑÐ¾Ð·Ð´Ð°Ð½Ð¸Ðµ Ð¿ÑÐµÐ·ÐµÐ½ÑÐ°ÑÐ¸Ð¾Ð½Ð½Ð¾Ð³Ð¾ Ð¼Ð°ÑÐµÑÐ¸Ð°Ð»Ð° Ð² ÑÐ¾ÑÐ¼Ð°ÑÐµ Ð²Ð¸Ð´ÐµÐ¾ÑÐ¾Ð»Ð¸ÐºÐ°. Ð ÑÐ¾Ð´Ðµ ÑÐ°Ð·ÑÐ°Ð±Ð¾ÑÐºÐ¸ ÑÐµÑÐ°Ð»Ð¸ÑÑ ÑÐ»ÐµÐ´ÑÑÑÐ¸Ðµ Ð·Ð°Ð´Ð°ÑÐ¸: 1. ÐÐ·ÑÑÐµÐ½Ð¸Ðµ Ð¿ÑÐµÐ´Ð¼ÐµÑÐ½Ð¾Ð¹ Ð¾Ð±Ð»Ð°ÑÑÐ¸ (ÐÐ¸Ð·Ð°Ð¹Ð½ Ð¿ÐµÑÑÐ¾Ð½Ð°Ð¶Ð°, Ð¾ÑÐ¾Ð±ÐµÐ½Ð½Ð¾ÑÑÐ¸ Ð²Ð¸Ð·ÑÐ°Ð»Ð¸Ð·Ð°ÑÐ¸Ð¸) 2. ÐÐ±Ð·Ð¾Ñ Ð°Ð½Ð°Ð»Ð¾Ð³Ð¾Ð², ÑÑÑÐµÑÑÐ²ÑÑÑÐ¸Ñ Ð´Ð¸Ð·Ð°Ð¹Ð½ÐµÑÑÐºÐ¸Ñ ÑÐµÑÐµÐ½Ð¸Ð¹ ÐºÐ¾Ð½ÑÐµÐ¿ÑÐ¾Ð², Ð° ÑÐ°ÐºÐ¶Ðµ ÑÑÐµÑÐ¼ÐµÑÐ½ÑÑ Ð¼Ð¾Ð´ÐµÐ»ÐµÐ¹ Ð¸Ð³ÑÑ. 3.ÐÐ±Ð·Ð¾Ñ Ð¸ÑÐ¿Ð¾Ð»ÑÐ·ÑÐµÐ¼ÑÑ ÑÐµÑÐ½Ð¾Ð»Ð¾Ð³Ð¸Ð¹ (Ð¢ÐµÑÐ½Ð¾Ð»Ð¾Ð³Ð¸Ñ ÑÐ¾Ð·Ð´Ð°Ð½Ð¸Ñ ÐºÐ¾Ð½ÑÐµÐ¿Ñ Ð°ÑÑÐ¾Ð², Ð¼Ð¾Ð´ÐµÐ»Ð¸ÑÐ¾Ð²Ð°Ð½Ð¸Ðµ, ÑÐ¾Ð·Ð´Ð°Ð½Ð¸Ðµ ÑÑÐµÑÐ¼ÐµÑÐ½Ð¾Ð¹ Ð¼Ð¾Ð´ÐµÐ»Ð¸). 4. Ð Ð°Ð·ÑÐ°Ð±Ð¾ÑÐºÐ° Ð¾Ð±ÑÐ°Ð·Ð° (ÐºÐ¾Ð½ÑÐµÐ¿Ñ-Ð°ÑÑ, ÑÐ¿Ð»ÐµÑ-Ð°ÑÑ, ÑÑÑÑÐ¼ÐµÑÐ½Ð¾Ð¹ Ð¼Ð¾Ð´ÐµÐ»Ð¸) Ð¿ÐµÑÑÐ¾Ð½Ð°Ð¶Ð° Ð¸ Ð¿ÑÐ¾ÑÐ¾ÑÐ¸Ð¿Ð° ÐºÐ¾Ð½ÑÐµÐ¿ÑÐ¸Ð¸ Ð»Ð¾ÐºÐ°ÑÐ¸Ð¸ Ð² ÑÐ°Ð¼ÐºÐ°Ñ Â«League of LegendsÂ». ÐÑÑÐ²Ð»ÐµÐ½Ñ ÑÐ°ÑÐ°ÐºÑÐµÑÐ½ÑÐµ ÑÐµÑÑÑ Ð²ÑÐ±ÑÐ°Ð½Ð½Ð¾Ð¹ ÑÐµÐ¼Ð°ÑÐ¸ÐºÐ¸ Ð² ÑÐ°Ð¼ÐºÐ°Ñ Ð¸Ð³ÑÑ, Ð½Ð° Ð¾ÑÐ½Ð¾Ð²Ðµ Ð°Ð½Ð°Ð»Ð¾Ð³Ð¸ÑÐ½ÑÑ ÑÑÑÐµÑÑÐ²ÑÑÑÐ¸Ñ ÑÐµÑÐµÐ½Ð¸Ð¹ Ð²Ð¸Ð·ÑÐ°Ð»ÑÐ½Ð¾Ð³Ð¾ Ð¾ÑÐ¾ÑÐ¼Ð»ÐµÐ½Ð¸Ñ. ÐÑÐ»Ð° Ð²ÑÑÐ²Ð»ÐµÐ½Ð° ÑÐµÐ»ÐµÐ²Ð°Ñ Ð°ÑÐ´Ð¸ÑÐ¾ÑÐ¸Ñ Ð¸ Ð¿ÑÐ¾Ð²ÐµÐ´ÑÐ½ Ð°Ð½Ð°Ð»Ð¸Ð· Ð°ÐºÑÑÐ°Ð»ÑÐ½ÑÑ ÑÐµÐ¼Ð°ÑÐ¸Ðº Ð² ÑÐ°Ð¼ÐºÐ°Ñ Ð¸Ð³ÑÑ Â«League of LegendsÂ» ÐÐ·ÑÑÐµÐ½Ñ Ð¿ÑÐ¾ÑÐµÑÑÑ ÑÐ¾Ð·Ð´Ð°Ð½Ð¸Ñ 2D ÐºÐ¾Ð½ÑÐµÐ¿ÑÐ¾Ð², ÑÐ¿Ð»ÐµÑ-Ð°ÑÑÐ¾Ð², 3D Ð¼Ð¾Ð´ÐµÐ»ÐµÐ¹, ÑÐµÐºÑÑÑÑÐ¸ÑÐ¾Ð²Ð°Ð½Ð¸Ðµ, Ð° ÑÐ°ÐºÐ¶Ðµ Ð¿ÑÐ¾ÑÐµÑÑ ÑÐ±Ð¾ÑÐºÐ¸ Ð¸Ð³ÑÐ¾Ð²Ð¾Ð¹ Ð¼Ð¾Ð´ÐµÐ»Ð¸ Ð² Ð´Ð²Ð¸Ð¶ÐºÐµ, Ð² ÑÐ¾Ð·Ð´Ð°Ð½Ð½Ð¾Ð¹ Ð»Ð¾ÐºÐ°ÑÐ¸Ð¸. Ð¡Ð¾Ð·Ð´Ð°Ð½ Ð¿ÑÐµÐ·ÐµÐ½ÑÐ°ÑÐ¸Ð¾Ð½Ð½ÑÐ¹ Ð²Ð¸Ð´ÐµÐ¾ÑÐ¾Ð»Ð¸Ðº. Ð ÑÐµÐ·ÑÐ»ÑÑÐ°ÑÐµ ÑÐ¾Ð·Ð´Ð°Ð½Ð½ÑÑ ÑÑÐµÑÐ¼ÐµÑÐ½ÑÑ Ð¼Ð¾Ð´ÐµÐ»Ñ Ð¼Ð¾Ð¶Ð½Ð¾ Ð¸ÑÐ¿Ð¾Ð»ÑÐ·Ð¾Ð²Ð°ÑÑ Ð¸ Ð²Ð½ÐµÐ´ÑÑÑÑ Ð² Ð¸Ð³ÑÐ¾Ð²ÑÐµ Ð»Ð¾ÐºÐ°ÑÐ¸Ð¸ (ÑÑÐµÐ»ÑÑ Ð¿ÑÐµÑÑÐ²Ð°ÑÐµÐ»ÐµÐ¹), ÑÐ°Ðº ÐºÐ°Ðº Ð²ÑÐµ ÑÑÐµÐ±Ð¾Ð²Ð°Ð½Ð¸Ñ Ð±ÑÐ»Ð¸ Ð²ÑÐ¿Ð¾Ð»Ð½ÐµÐ½Ñ Ð² ÑÐ¾Ð¾ÑÐ²ÐµÑÑÑÐ²Ð¸Ð¸ Ñ ÑÑÑÐ°Ð½Ð¾Ð²Ð»ÐµÐ½Ð½ÑÐ¼Ð¸ Ð½Ð¾ÑÐ¼Ð°Ð¼Ð¸.
description: Theme of the final qualifying work: "Development of the design concept of the League Of Legends game for the computer. This work is devoted to the design of the concept of the champion's image in the framework of the game "League of Legends". With the implementation of the model and the concept of location, serving as an environment for the presentation of a three-dimensional model, as well as the creation of presentation material in the format of a video. During the development, the following tasks were solved: 1. Study of the subject area (Character design, visualization features) 2. An overview of analogs, existing design solutions of concepts, as well as three-dimensional models of the game. 3. An overview of the technologies used (Technology for creating concept art, modeling, creating a three-dimensional model). 4. Development of the image (concept art, splash art, three-dimensional model) of the character and the prototype of the location concept in the framework of "League of Legends". The characteristic features of the chosen theme within the game were revealed, based on similar existing visual design solutions. The target audience was identified and an analysis of current topics within the framework of the game "League of Legends" was carried out. The processes of creating 2D concepts, splash art, 3D models, texturing, as well as the process of assembling a game model in the engine, in the created location were studied. A presentation video has been created.