title: Ð ÐµÐ°Ð»Ð¸Ð·Ð°ÑÐ¸Ñ Ð¼ÐµÑÐ¾Ð´Ð¾Ð² Ð¼Ð°ÑÐ¸Ð½Ð½Ð¾Ð³Ð¾ Ð¾Ð±ÑÑÐµÐ½Ð¸Ñ Ð´Ð»Ñ Ð¸Ð³ÑÐ¾Ð²Ð¾Ð³Ð¾ Ð´Ð²Ð¸Ð¶ÐºÐ° Unreal Engine 4
title: Ð²ÑÐ¿ÑÑÐºÐ½Ð°Ñ ÐºÐ²Ð°Ð»Ð¸ÑÐ¸ÐºÐ°ÑÐ¸Ð¾Ð½Ð½Ð°Ñ ÑÐ°Ð±Ð¾ÑÐ° Ð±Ð°ÐºÐ°Ð»Ð°Ð²ÑÐ°
titleType: Subtitle
title: Implementation of machine learning methods for the game engine Unreal Engine 4
Creators: name: Ð¢ÐµÑÐ»ÐµÐ½ÐºÐ¾, ÐÐ½Ð°ÑÑÐ°ÑÐ¸Ñ
Publisher: name: Ð¡Ð°Ð½ÐºÑ-ÐÐµÑÐµÑÐ±ÑÑÐ³ÑÐºÐ¸Ð¹ Ð¿Ð¾Ð»Ð¸ÑÐµÑÐ½Ð¸ÑÐµÑÐºÐ¸Ð¹ ÑÐ½Ð¸Ð²ÐµÑÑÐ¸ÑÐµÑ ÐÐµÑÑÐ° ÐÐµÐ»Ð¸ÐºÐ¾Ð³Ð¾
Year: 2024
Subjects: ÐºÐ¾Ð¼Ð¿ÑÑÑÐµÑÐ½Ð°Ñ Ð¸Ð³ÑÐ°
top-down shooter
Unreal Engine 4
Visual Studio
Ð¸ÑÐºÑÑÑÑÐ²ÐµÐ½Ð½ÑÐ¹ Ð¸Ð½ÑÐµÐ»Ð»ÐµÐºÑ
Ð´ÐµÑÐµÐ²Ð¾ Ð¿Ð¾Ð²ÐµÐ´ÐµÐ½Ð¸Ñ
Ð¿Ð¾Ð²ÐµÐ´ÐµÐ½Ð¸Ðµ Ð±Ð¾ÑÐ¾Ð²
computer game
artificial intelligence
behavior tree
bot behavior

description: ÐÐ°Ð½Ð½Ð°Ñ ÑÐ°Ð±Ð¾ÑÐ° Ð¿Ð¾ÑÐ²ÑÑÐµÐ½Ð° ÑÐ¾Ð·Ð´Ð°Ð½Ð¸Ñ ÐºÐ¾Ð¼Ð¿ÑÑÑÐµÑÐ½Ð¾Ð¹ Ð¸Ð³ÑÑ Ð² Ð¶Ð°Ð½ÑÐµ top down shooter Ñ Ð¸ÑÐ¿Ð¾Ð»ÑÐ·Ð¾Ð²Ð°Ð½Ð¸ÐµÐ¼ Ð¸Ð³ÑÐ¾Ð²Ð¾Ð³Ð¾ Ð´Ð²Ð¸Ð¶ÐºÐ° Unreal Engine 4 Ð¸ Ð¸Ð½ÑÐµÐ³ÑÐ¸ÑÐ¾Ð²Ð°Ð½Ð½Ð¾Ð¹ ÑÑÐµÐ´Ñ ÑÐ°Ð·ÑÐ°Ð±Ð¾ÑÐºÐ¸ Visual Studio. ÐÑÐ¾Ð±Ð¾Ðµ Ð²Ð½Ð¸Ð¼Ð°Ð½Ð¸Ðµ ÑÐ´ÐµÐ»ÑÐµÑÑÑ ÑÐ°Ð·ÑÐ°Ð±Ð¾ÑÐºÐµ Ð¸ ÑÐµÐ°Ð»Ð¸Ð·Ð°ÑÐ¸Ð¸ Ð¸ÑÐºÑÑÑÑÐ²ÐµÐ½Ð½Ð¾Ð³Ð¾ Ð¸Ð½ÑÐµÐ»Ð»ÐµÐºÑÐ° (ÐÐ) Ð´Ð»Ñ Ð±Ð¾ÑÐ¾Ð²-Ð¿ÑÐ¾ÑÐ¸Ð²Ð½Ð¸ÐºÐ¾Ð², Ñ ÐºÐ¾ÑÐ¾ÑÑÐ¼Ð¸ Ð²Ð·Ð°Ð¸Ð¼Ð¾Ð´ÐµÐ¹ÑÑÐ²ÑÐµÑ Ð¸Ð³ÑÐ¾Ðº. ÐÐ°Ð´Ð°ÑÐ¸, ÑÐµÑÐ°ÐµÐ¼ÑÐµ Ð² ÑÐ¾Ð´Ðµ Ð²ÑÐ¿Ð¾Ð»Ð½ÐµÐ½Ð¸Ñ ÑÐ°Ð±Ð¾ÑÑ: 1. ÐÐ·ÑÑÐµÐ½Ð¸Ðµ Ð²Ð¾Ð·Ð¼Ð¾Ð¶Ð½Ð¾ÑÑÐµÐ¹ Ð¸ Ð¾ÑÐ¾Ð±ÐµÐ½Ð½Ð¾ÑÑÐµÐ¹ ÑÐ°Ð·ÑÐ°Ð±Ð¾ÑÐºÐ¸ Ð¸Ð³Ñ Ð½Ð° Ð´Ð²Ð¸Ð¶ÐºÐµ Unreal Engine 4. 2. ÐÑÐ¾ÐµÐºÑÐ¸ÑÐ¾Ð²Ð°Ð½Ð¸Ðµ Ð¸Ð³ÑÐ¾Ð²Ð¾Ð¹ Ð¼ÐµÑÐ°Ð½Ð¸ÐºÐ¸, ÑÑÐ¾Ð²Ð½ÐµÐ¹ Ð¸ Ð¾ÑÐ½Ð¾Ð²Ð½ÑÑ ÑÐ¸ÑÑÐµÐ¼ Ð¸Ð³ÑÑ. 3. Ð Ð°Ð·ÑÐ°Ð±Ð¾ÑÐºÐ° Ð¸ Ð¿ÑÐ¾Ð³ÑÐ°Ð¼Ð¼Ð½Ð°Ñ ÑÐµÐ°Ð»Ð¸Ð·Ð°ÑÐ¸Ñ ÐÐ Ð±Ð¾ÑÐ¾Ð² Ñ Ð¸ÑÐ¿Ð¾Ð»ÑÐ·Ð¾Ð²Ð°Ð½Ð¸ÐµÐ¼ ÑÐ¸ÑÑÐµÐ¼Ñ Behavior Tree (Ð´ÐµÑÐµÐ²Ð¾ Ð¿Ð¾Ð²ÐµÐ´ÐµÐ½Ð¸Ñ). 4. Ð¢ÐµÑÑÐ¸ÑÐ¾Ð²Ð°Ð½Ð¸Ðµ, Ð¾ÑÐ»Ð°Ð´ÐºÐ° Ð¸ Ð¾Ð¿ÑÐ¸Ð¼Ð¸Ð·Ð°ÑÐ¸Ñ ÑÐ°Ð±Ð¾ÑÑ ÐÐ Ð² Ð¸Ð³ÑÐµ. ÐÑÐºÑÑÑÑÐ²ÐµÐ½Ð½ÑÐ¹ Ð¸Ð½ÑÐµÐ»Ð»ÐµÐºÑ Ð±Ð¾ÑÐ¾Ð² ÑÐµÐ°Ð»Ð¸Ð·Ð¾Ð²Ð°Ð½ Ñ Ð¿Ð¾Ð¼Ð¾ÑÑÑ ÑÐ¸ÑÑÐµÐ¼Ñ Behavior Tree, Ð¿Ð¾Ð·Ð²Ð¾Ð»ÑÑÑÐµÐ¹ Ð³Ð¸Ð±ÐºÐ¾ Ð½Ð°ÑÑÑÐ°Ð¸Ð²Ð°ÑÑ Ð¿Ð¾Ð²ÐµÐ´ÐµÐ½Ð¸Ðµ Ð²ÑÐ°Ð³Ð¾Ð². ÐÐ¾ÑÑ ÑÐ¿Ð¾ÑÐ¾Ð±Ð½Ñ Ð¾Ð±Ð½Ð°ÑÑÐ¶Ð¸Ð²Ð°ÑÑ Ð¸Ð³ÑÐ¾ÐºÐ° Ð¿Ð¾ Ð·Ð²ÑÐºÑ Ð¸ Ð·ÑÐµÐ½Ð¸Ñ, Ð¿Ð°ÑÑÑÐ»Ð¸ÑÐ¾Ð²Ð°ÑÑ Ð¾Ð±Ð»Ð°ÑÑÑ, Ð¿ÑÐµÑÐ»ÐµÐ´Ð¾Ð²Ð°ÑÑ Ð¸ Ð°ÑÐ°ÐºÐ¾Ð²Ð°ÑÑ Ð¸Ð³ÑÐ¾ÐºÐ°, Ð¸ÑÐ¿Ð¾Ð»ÑÐ·ÑÑ ÑÐ°Ð·Ð»Ð¸ÑÐ½ÑÐµ Ð²Ð¸Ð´Ñ Ð°ÑÐ°Ðº. ÐÑÐ¸ Ð¿Ð¾ÑÐµÑÐµ Ð¸Ð³ÑÐ¾ÐºÐ° Ð¸Ð· Ð²Ð¸Ð´Ñ Ð±Ð¾ÑÑ Ð¿ÑÐ¾Ð²Ð¾Ð´ÑÑ Ð¿Ð¾Ð¸ÑÐº Ð² Ð¿Ð¾ÑÐ»ÐµÐ´Ð½ÐµÐ¼ Ð¸Ð·Ð²ÐµÑÑÐ½Ð¾Ð¼ Ð¼ÐµÑÑÐµ. Ð ÐµÐ°Ð³Ð¸ÑÑÑÑ Ð½Ð° ÑÑÐ»ÑÑÐ°Ð½Ð½ÑÐµ Ð·Ð²ÑÐºÐ¸ Ð¸ Ð²ÐµÐ´ÑÑ Ð¿Ð¾Ð¸ÑÐº Ð² Ð±Ð»Ð¸Ð·Ð¸ Ð¸Ñ Ð¸ÑÑÐ¾ÑÐ½Ð¸ÐºÐ°. Ð ÐµÐ·ÑÐ»ÑÑÐ°ÑÐ¾Ð¼ ÑÐ°Ð±Ð¾ÑÑ ÑÐ²Ð»ÑÐµÑÑÑ Ð¿Ð¾Ð»Ð½Ð¾ÑÑÑÑ ÑÑÐ½ÐºÑÐ¸Ð¾Ð½Ð¸ÑÑÑÑÐ¸Ð¹ Ð¿ÑÐ¾ÑÐ¾ÑÐ¸Ð¿ Ð¸Ð³ÑÑ Ñ Ð¿ÑÐ¾ÑÐ°Ð±Ð¾ÑÐ°Ð½Ð½ÑÐ¼ ÐÐ Ð¿ÑÐ¾ÑÐ¸Ð²Ð½Ð¸ÐºÐ¾Ð². Ð Ð°Ð·ÑÐ°Ð±Ð¾ÑÐ°Ð½Ð½ÑÐµ Ð¿Ð¾Ð´ÑÐ¾Ð´Ñ Ð¸ Ð°Ð»Ð³Ð¾ÑÐ¸ÑÐ¼Ñ Ð¼Ð¾Ð³ÑÑ Ð±ÑÑÑ Ð¸ÑÐ¿Ð¾Ð»ÑÐ·Ð¾Ð²Ð°Ð½Ñ Ð¿ÑÐ¸ ÑÐ¾Ð·Ð´Ð°Ð½Ð¸Ð¸ ÐÐ Ð² Ð´ÑÑÐ³Ð¸Ñ Ð¿ÑÐ¾ÐµÐºÑÐ°Ñ Ð½Ð° Ð±Ð°Ð·Ðµ Unreal Engine 4.
description: This work is dedicated to creating a computer game in the top-down shooter genre using the Unreal Engine 4 game engine and the integrated development environment Visual Studio. Special attention is paid to the development and implementation of artificial intelligence (AI) for enemy bots that interact with the player. Tasks to be addressed in the course of the work: 1. Exploring the capabilities and features of game development on the Unreal Engine 4 engine. 2. Designing game mechanics, levels, and core game systems. 3. Development and programmatic implementation of AI bots using the Behavior Tree system. 4. Testing, debugging, and optimizing AI operation in the game. The artificial intelligence of the bots is implemented using the Behavior Tree system, which allows flexible adjustment of enemy behavior. Bots can detect the player by sound and sight, patrol the area, pursue, and attack the player using various types of attacks. When the player is lost from sight, bots search in the last known location. They react to sounds they hear and search near their source. The result of the work is a fully functioning prototype of the game with advanced AI for opponents. The developed approaches and algorithms can be used when creating AI in other projects based on the Unreal Engine 4.