title: ÐÑÐ½Ð¾ÑÐµÐ½Ð¸Ðµ Ðº Ð³ÐµÐ¹Ð¼Ð¸ÑÐ¸ÐºÐ°ÑÐ¸Ð¸ Ñ ÑÑÐ°ÑÑÐ½Ð¸ÐºÐ¾Ð² Ð¾Ð±ÑÐ°Ð·Ð¾Ð²Ð°ÑÐµÐ»ÑÐ½Ð¾Ð³Ð¾ Ð¿ÑÐ¾ÑÐµÑÑÐ° Ð²ÑÐ·Ð°
title: Ð²ÑÐ¿ÑÑÐºÐ½Ð°Ñ ÐºÐ²Ð°Ð»Ð¸ÑÐ¸ÐºÐ°ÑÐ¸Ð¾Ð½Ð½Ð°Ñ ÑÐ°Ð±Ð¾ÑÐ° Ð¼Ð°Ð³Ð¸ÑÑÑÐ°
titleType: Subtitle
title: Students and teachersâ attitude to gamification in the higher education learning process
Creators: name: ÐÑÐ»ÑÐµÐ²Ð°, Ð¡Ð¾ÑÑÑ
Publisher: name: Ð¡Ð°Ð½ÐºÑ-ÐÐµÑÐµÑÐ±ÑÑÐ³ÑÐºÐ¸Ð¹ Ð¿Ð¾Ð»Ð¸ÑÐµÑÐ½Ð¸ÑÐµÑÐºÐ¸Ð¹ ÑÐ½Ð¸Ð²ÐµÑÑÐ¸ÑÐµÑ ÐÐµÑÑÐ° ÐÐµÐ»Ð¸ÐºÐ¾Ð³Ð¾
Year: 2024
Subjects: Ð³ÐµÐ¹Ð¼Ð¸ÑÐ¸ÐºÐ°ÑÐ¸Ñ
Ð¾ÑÐ½Ð¾ÑÐµÐ½Ð¸Ðµ
Ð²ÑÑÑÐµÐµ Ð¾Ð±ÑÐ°Ð·Ð¾Ð²Ð°Ð½Ð¸Ðµ
Ð¾Ð±ÑÐ°Ð·Ð¾Ð²Ð°ÑÐµÐ»ÑÐ½ÑÐ¹ Ð¿ÑÐ¾ÑÐµÑÑ
ÑÑÑÐ´ÐµÐ½ÑÑ
Ð¿ÑÐµÐ¿Ð¾Ð´Ð°Ð²Ð°ÑÐµÐ»Ð¸
gamification
attitude
higher education
educational process
students
teachers

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description: The purpose of this research is to study the motivational and semantic attitude of the higher education learning process participants to gamification after learning the basics of gamification in online education through an online course with gamification elements. The results of the study have shown that a deeper understanding of gamification is demonstrated by those participants of the university educational process who have learnt the basics of gamification in online education through an online course with gamification elements (Masterâs degree students and teachers). They also demonstrate more positive attitude to gamification, express their desire to apply it in practice. Undergraduate students who have not taken the course tend to understand gamification as the use of games in education and doubt its relevance and effective-ness in higher education. Thus, it has been shown that attitude to gamification is influenced by the degree of awareness of gamification and the level of mastery of algorithms for incorporating it into learning activities. Gamification is a currently important tool of instructional design, which can in-crease the level of motivation and involvement of university students in the learning process. Competent mastery of this tool will allow the teacher to optimise the learning process. However, before the direct implementation of gamification, it is necessary to determine the attitude of all participants of the educational process to it, so that learning would bring benefit and pleasure to both teachers and students. Moreover, the students who took part in this study are studying on psychological and pedagogical training programmes, i.e. they are future teachers, pedagogical psychologists, and mastery of modern pedagogical technologies, approaches, tools is the key to their development as professionals. That is why it is important to include gamification knowledge in the process of students professional training. The course âGamification in Online Educationâ developed in the course of the research can be used for this purpose. In order to improve the learning process using gamification, guidelines were developed and posted on the course.