title: ÐÐ¾Ð¸ÑÐº Ð¿ÑÑÐ¸ Ð½Ð° Ð³ÑÐ°ÑÐµ Ñ Ð¿Ð¾Ð¼Ð¾ÑÑÑ Ð°Ð»Ð³Ð¾ÑÐ¸ÑÐ¼Ð° A* Ð½Ð° Ð¾ÑÐ½Ð¾Ð²Ðµ Ð±Ð¸Ð½Ð°ÑÐ½ÑÑ ÑÐµÑÐ°ÑÑÐ¸Ñ Ð´Ð¸Ð°Ð³ÑÐ°Ð¼Ð¼
title: Ð²ÑÐ¿ÑÑÐºÐ½Ð°Ñ ÐºÐ²Ð°Ð»Ð¸ÑÐ¸ÐºÐ°ÑÐ¸Ð¾Ð½Ð½Ð°Ñ ÑÐ°Ð±Ð¾ÑÐ° Ð±Ð°ÐºÐ°Ð»Ð°Ð²ÑÐ°
titleType: Subtitle
title: Path finding on a graph using the A* algorithm based on binary decision diagrams
Creators: name: Ð¢ÐºÐ°ÑÑÐº, ÐÐ½Ð´ÑÐµÐ¹
Publisher: name: Ð¡Ð°Ð½ÐºÑ-ÐÐµÑÐµÑÐ±ÑÑÐ³ÑÐºÐ¸Ð¹ Ð¿Ð¾Ð»Ð¸ÑÐµÑÐ½Ð¸ÑÐµÑÐºÐ¸Ð¹ ÑÐ½Ð¸Ð²ÐµÑÑÐ¸ÑÐµÑ ÐÐµÑÑÐ° ÐÐµÐ»Ð¸ÐºÐ¾Ð³Ð¾
Year: 2021
Subjects: Ð±Ð¸Ð½Ð°ÑÐ½ÑÐµ ÑÐµÑÐ°ÑÑÐ¸Ðµ Ð´Ð¸Ð°Ð³ÑÐ°Ð¼Ð¼Ñ
Ð¿ÑÐ¾Ð³ÑÐ°Ð¼Ð¼Ð¸ÑÐ¾Ð²Ð°Ð½Ð¸Ðµ Ð² Ð¾Ð³ÑÐ°Ð½Ð¸ÑÐµÐ½Ð¸ÑÑ
Ð»Ð¾Ð³Ð¸ÑÐµÑÐºÐ¸Ð¹ Ð°Ð³ÐµÐ½Ñ
Ð¼Ð¸Ñ ÐÐ°Ð¼Ð¿ÑÑÐ°
Ð¿Ð¾Ð¸ÑÐº Ð¿ÑÑÐ¸
binary decision diagrams
restricted programming
logical agent
Vampus world
path finder

description: Ð Ð°Ð±Ð¾ÑÐ° Ð¿Ð¾ÑÐ²ÑÑÐµÐ½Ð° ÑÐ¾Ð·Ð´Ð°Ð½Ð¸Ñ Ð¼Ð¾Ð´ÑÐ»Ñ ÑÐ¾ÑÑÐ°Ð²Ð»ÐµÐ½Ð¸Ñ Ð¼Ð°ÑÑ-ÑÑÑÐ° Ð¼ÐµÐ¶Ð´Ñ Ð´Ð²ÑÐ¼Ñ ÑÐ·Ð»Ð°Ð¼Ð¸ Ð² Ð³ÑÐ°ÑÐµ, ÑÐ¸Ð¼Ð²Ð¾Ð»Ð¸Ð·Ð¸ÑÑÑÑÐµÐ¼ ÐºÐ°ÑÑÑ Ð¸Ð³ÑÑ Â«ÐÐ¸Ñ ÐÐ°Ð¼Ð¿ÑÑÐ°Â». ÐÑÐ¸ Ð¾Ð±ÑÑÐµÐ½Ð¸Ð¸ Ð¼Ð°ÑÐµÐ¼Ð°ÑÐ¸ÑÐµÑÐºÐ¾Ð¹ Ð»Ð¾Ð³Ð¸ÐºÐµ Ñ Ð¿Ð¾Ð¼Ð¾ÑÑÑ ÑÑÐµÐ´ÑÑÐ² Ð´Ð¸ÑÑÐ°Ð½ÑÐ¸Ð¾Ð½Ð½Ð¾Ð¹ Ð¿Ð»Ð°ÑÑÐ¾ÑÐ¼Ñ ÑÑÑÐµÑÑÐ²ÑÐµÑ Ð½ÐµÐ¾Ð±ÑÐ¾Ð´Ð¸Ð¼Ð¾ÑÑÑ Ð½Ð°Ð³Ð»ÑÐ´Ð½Ð¾Ð¹ Ð´ÐµÐ¼Ð¾Ð½ÑÑÑÐ°ÑÐ¸Ð¸ Ð¿ÑÐ¸Ð¼ÐµÐ½ÐµÐ½Ð¸Ñ ÑÐµÐ¾ÑÐµÑÐ¸ÑÐµÑÐºÐ¸Ñ ÐºÐ¾Ð½ÑÐµÐ¿ÑÐ¸Ð¹ Ð¼Ð°ÑÐµÐ¼Ð°ÑÐ¸ÑÐµÑÐºÐ¾Ð¹ Ð»Ð¾Ð³Ð¸ÐºÐ¸ Ð½Ð° Ð¿ÑÐ°ÐºÑÐ¸ÐºÐµ. ÐÐ»Ñ ÑÑÐ¸Ñ ÑÐµÐ»ÐµÐ¹ ÑÑÐµÐ´Ð¸ Ð¿ÑÐ¾ÑÐµÐ³Ð¾ ÑÑÑÐµÑÑÐ²ÑÐµÑ Ð»Ð¾Ð³Ð¸ÑÐµÑÐºÐ¸Ð¹ Ð°Ð³ÐµÐ½Ñ Ð´Ð»Ñ Ð¾Ð±ÑÑÐ°ÑÑÐµÐ³Ð¾ ÑÑÐµÐ½Ð°Ð¶ÐµÑÐ° Â«ÐÐ¸Ñ ÐÐ°Ð¼Ð¿ÑÑÐ°Â», Ð½Ð¾ ÑÐºÐ¾ÑÐ¾ÑÑÑ ÐµÐ³Ð¾ Ð¼Ð¾Ð´ÑÐ»Ñ Ð¿Ð¾Ð¸ÑÐºÐ° Ð¿ÑÑÐ¸ Ð½Ð¸Ð·ÐºÐ°Ñ Ð´Ð»Ñ Ð±Ð¾Ð»ÑÑÐ¸Ñ ÑÐ°Ð·Ð¼ÐµÑÐ¾Ð² Ð¿Ð¾Ð»ÐµÐ¹. Ð ÑÐ°Ð¼ÐºÐ°Ñ Ð´Ð°Ð½Ð½Ð¾Ð¹ Ð½Ð°ÑÑÐ½Ð¾-Ð¸ÑÑÐ»ÐµÐ´Ð¾Ð²Ð°ÑÐµÐ»ÑÑÐºÐ¾Ð¹ ÑÐ°Ð±Ð¾ÑÑ Ð±ÑÐ»Ð¸ Ð¿ÑÐ¾Ð°Ð½Ð°Ð»Ð¸Ð·Ð¸ÑÐ¾Ð²Ð°Ð½Ñ ÑÐ°Ð·Ð»Ð¸ÑÐ½ÑÐµ ÑÐ¿Ð¾ÑÐ¾Ð±Ñ Ð¿Ð¾Ð¸ÑÐºÐ° Ð¿ÑÑÐ¸, Ð° Ð¸Ð¼ÐµÐ½Ð½Ð¾ Ð½ÐµÐ¸Ð½ÑÐ¾ÑÐ¼Ð¸ÑÐ¾Ð²Ð°Ð½Ð½ÑÐµ Ð°Ð»Ð³Ð¾ÑÐ¸ÑÐ¼Ñ Ð¿Ð¾Ð¸ÑÐºÐ°, ÑÐ°ÐºÐ¸Ðµ ÐºÐ°Ðº Ð¿Ð¾Ð¸ÑÐº Ð² Ð³Ð»Ñ-Ð±Ð¸Ð½Ñ Ð¸ Ð¿Ð¾Ð¸ÑÐº Ð² ÑÐ¸ÑÐ¸Ð½Ñ, Ð°Ð»Ð³Ð¾ÑÐ¸ÑÐ¼ ÐÐµÐ¹ÐºÑÑÑÑ, Ð¸ Ð¸Ð½ÑÐ¾ÑÐ¼Ð¸ÑÐ¾Ð²Ð°Ð½-Ð½ÑÐµ Ð°Ð»Ð³Ð¾ÑÐ¸ÑÐ¼Ñ: Ð¿Ð¾Ð¸ÑÐº Ð¿Ð¾ Ð¿ÐµÑÐ²Ð¾Ð¼Ñ Ð½Ð°Ð¸Ð»ÑÑÑÐµÐ¼Ñ ÑÐ¾Ð²Ð¿Ð°Ð´ÐµÐ½Ð¸Ñ Ð¸ Ð°Ð»Ð³Ð¾ÑÐ¸ÑÐ¼ Ð*. ÐÑÐ»Ð¾ Ð²ÑÑÑÐ½ÐµÐ½Ð¾, ÑÑÐ¾ Ð½Ð°Ð¸Ð±Ð¾Ð»ÐµÐµ ÑÑÑÐµÐºÑÐ¸Ð²Ð½ÑÐµ ÑÐµ-Ð·ÑÐ»ÑÑÐ°ÑÑ ÑÐ»ÐµÐ´ÑÐµÑ Ð¾Ð¶Ð¸Ð´Ð°ÑÑ Ð¾Ñ Ð¿Ð¾ÑÐ»ÐµÐ´Ð½ÐµÐ³Ð¾. ÐÑÐ¾Ð³ÑÐ°Ð¼Ð¼Ð½Ð°Ñ ÑÐ°ÑÑÑ ÑÐ°Ð±Ð¾ÑÑ, Ð·Ð°ÐºÐ»ÑÑÐ°ÑÑÐ°ÑÑÑ Ð² ÑÐµÐ°Ð»Ð¸Ð·Ð°ÑÐ¸Ð¸ Ð²ÑÐ±ÑÐ°Ð½Ð½Ð¾Ð³Ð¾ Ð°Ð»Ð³Ð¾ÑÐ¸ÑÐ¼Ð° Ð½Ð°Ð¿Ð¸ÑÐ°Ð½Ð° Ð½Ð° ÑÐ·ÑÐºÐµ C++ Ñ Ð¿ÑÐ¸Ð¼ÐµÐ½ÐµÐ½Ð¸ÐµÐ¼ Ð±Ð¸Ð±Ð»Ð¸Ð¾ÑÐµÐºÐ¸ BuDDy, ÐºÐ°Ðº Ð¸ Ð¾ÑÐ¸Ð³Ð¸Ð½Ð°Ð»ÑÐ½ÑÐ¹ Ð»Ð¾Ð³Ð¸ÑÐµÑÐºÐ¸Ð¹ Ð°Ð³ÐµÐ½Ñ, Ð² ÑÑÐµÐ´Ðµ ÑÐ°Ð·ÑÐ°Ð±Ð¾ÑÐºÐ¸ Visual Studio Ñ Ð¿ÑÐ¸Ð¼ÐµÐ½ÐµÐ½Ð¸ÐµÐ¼ ÑÐ¸ÑÑÐµÐ¼Ñ ÐºÐ¾Ð½ÑÑÐ¾Ð»Ñ Ð²ÐµÑÑÐ¸Ð¹ git. Ð ÑÐµÐ·ÑÐ»ÑÑÐ°ÑÐµ Ð¼Ð¾Ð´ÑÐ»Ñ Ð¿Ð¾Ð¸ÑÐºÐ° Ð¿ÑÑÐ¸ Ð´Ð»Ñ Ð»Ð¾Ð³Ð¸ÑÐµÑÐºÐ¾Ð³Ð¾ Ð°Ð³ÐµÐ½ÑÐ° Ð±ÑÐ» Ð¿ÑÐ¾ÑÐµÑÑÐ¸ÑÐ¾Ð²Ð°Ð½ Ð½Ð° ÑÐ³ÐµÐ½ÐµÑÐ¸ÑÐ¾Ð²Ð°Ð½Ð½Ð¾Ð¹ Ð²ÑÐ±Ð¾ÑÐºÐµ ÑÑÐ¾Ð²Ð½ÐµÐ¹ Ð¸ Ð¿Ð¾-ÐºÐ°Ð·Ð°Ð» ÑÐ¾ÐºÑÐ°ÑÐµÐ½Ð¸Ðµ Ð¾Ð±ÑÐµÐ³Ð¾ Ð²ÑÐµÐ¼ÐµÐ½Ð¸ ÑÐ°Ð±Ð¾ÑÑ.
description: The work is devoted to the creation of a module for drawing up a route between two nodes in a graph symbolizing the map of the game "Wampus World". When teaching mathematical logic using the means of a remote platform, there is a need for a visual demonstration of the application of theoretical concepts of mathematical logic in prac-tice. For these purposes, among other things, there is a logical agent for the Wampus World training simulator, but the speed of its pathfinding module is low for large fields. As part of this research work, various pathfinding methods have been analyzed, namely uninformed search algorithms such as depth-first search and breadth-first search, Dijkstra's algorithm, and informed algorithms: best-first search and BUT*. It was found that the most effective results should be expected from the latter. The software part of the work, which consists in imple-menting the selected algorithm, is written in C ++ using the BuD-Dy library, like the original logical agent, in the Visual Studio de-velopment environment using the git version control system. As a result, the implemented module for finding the path for this logical agent was tested on the generated test sample of lev-els and showed a reduction in the total operating time of the logical agent.