title: ÐÐ½ÑÐµÐ»Ð»ÐµÐºÑÑÐ°Ð»ÑÐ½Ð°Ñ Ð¸Ð³ÑÐ° ÐºÐ°Ðº ÑÐ»ÐµÐ¼ÐµÐ½Ñ Ð²Ð½ÐµÐ°ÑÐ´Ð¸ÑÐ¾ÑÐ½Ð¾Ð¹ ÑÑÐµÐ±Ð½Ð¾Ð¹ Ð´ÐµÑÑÐµÐ»ÑÐ½Ð¾ÑÑÐ¸ Ð¸ ÑÑÐµÐ´ÑÑÐ²Ð¾ Ð°ÐºÑÐ¸Ð²Ð¸Ð·Ð°ÑÐ¸Ð¸ Ð¿Ð¾Ð·Ð½Ð°Ð²Ð°ÑÐµÐ»ÑÐ½Ð¾Ð³Ð¾ Ð¸Ð½ÑÐµÑÐµÑÐ° Ð¸Ð½Ð¾ÑÑÑÐ°Ð½Ð½ÑÑ Ð¾Ð±ÑÑÐ°ÑÑÐ¸Ñ ÑÑ
title: Intellectual game as an element of extracurricular learning activities and a means of activation of cognitive interest of foreign students
Creators: name: ÐÐ³Ð½Ð°ÑÑÐµÐ²Ð°, ÐÐ°ÑÑÑ
name: ÐÐ¸ÑÐ¾ÑÐ½Ð¸ÑÐµÐ½ÐºÐ¾, Ð¯Ð½Ð°
name: ÐÐµÐ´ÐµÐ»ÑÐºÐ¾, ÐÐ°Ð²ÐµÐ»
name: Ð¡Ð°Ð½ÐºÑ-ÐÐµÑÐµÑÐ±ÑÑÐ³ÑÐºÐ¸Ð¹ Ð¿Ð¾Ð»Ð¸ÑÐµÑ Ð½Ð¸ÑÐµÑÐºÐ¸Ð¹ ÑÐ½Ð¸Ð²ÐµÑÑÐ¸ÑÐµÑ ÐÐµÑÑÐ° ÐÐµÐ»Ð¸ÐºÐ¾Ð³Ð¾. ÐÑÑÑÐ°Ñ ÑÐºÐ¾Ð»Ð° Ð¼ÐµÐ¶Ð´ÑÐ½Ð°ÑÐ¾Ð´Ð½ÑÑ  Ð¾Ð±ÑÐ°Ð·Ð¾Ð²Ð°ÑÐµÐ»ÑÐ½ÑÑ  Ð¿ÑÐ¾Ð³ÑÐ°Ð¼Ð¼
name: "ÐÐµÐ´ÐµÐ»Ñ Ð½Ð°ÑÐºÐ¸ ÐÑÑÑÐµÐ¹ ÑÐºÐ¾Ð»Ñ Ð¼ÐµÐ¶Ð´ÑÐ½Ð°ÑÐ¾Ð´Ð½ÑÑ  Ð¾Ð±ÑÐ°Ð·Ð¾Ð²Ð°ÑÐµÐ»ÑÐ½ÑÑ  Ð¿ÑÐ¾Ð³ÑÐ°Ð¼Ð¼", Ð½Ð°ÑÑÐ½Ð¾-Ð¼ÐµÑÐ¾Ð´Ð¸ÑÐµÑÐºÐ°Ñ ÐºÐ¾Ð½ÑÐµÑÐµÐ½ÑÐ¸Ñ (2022; Ð¡Ð°Ð½ÐºÑ-ÐÐµÑÐµÑÐ±ÑÑÐ³)
Publisher: name: ÐÐÐÐÐ¢ÐÐ¥-ÐÐ ÐÐ¡Ð¡
Year: 2022
Subjects: Ð¸Ð½Ð¾ÑÑÑÐ°Ð½Ð½ÑÐµ ÑÑÑÐ´ÐµÐ½ÑÑ
Ð²Ð½ÐµÐ°ÑÐ´Ð¸ÑÐ¾ÑÐ½Ð°Ñ ÑÑÐµÐ±Ð½Ð°Ñ Ð´ÐµÑÑÐµÐ»ÑÐ½Ð¾ÑÑÑ
Ð¼ÐµÑÐ¾Ð´Ð¸ÐºÐ° Ð¿ÑÐµÐ¿Ð¾Ð´Ð°Ð²Ð°Ð½Ð¸Ñ
Ð¸Ð³ÑÐ¾Ð²ÑÐµ ÑÐµÑ Ð½Ð¾Ð»Ð¾Ð³Ð¸Ð¸
Ð¼Ð¾Ð´ÐµÑÐ½Ð¸Ð·Ð°ÑÐ¸Ñ Ð¾Ð±ÑÐ°Ð·Ð¾Ð²Ð°Ð½Ð¸Ñ
foreign students
extra-curricular educational activities
teaching methods
gaming technologies
modernization of education

description: ÐÐ²ÑÐ¾ÑÑ ÑÑÐ°ÑÑÐ¸ Ð¿ÑÐµÐ´ÑÑÐ°Ð²Ð»ÑÑÑ Ð¿ÑÐµÐ´Ð»Ð¾Ð¶ÐµÐ½Ð¸Ñ Ð¿Ð¾ Ð¾ÑÐ³Ð°Ð½Ð¸Ð·Ð°ÑÐ¸Ð¸ Ð¸ Ð¿ÑÐ¾Ð²ÐµÐ´ÐµÐ½Ð¸Ñ Ð²Ð½ÐµÑÑÐµÐ±Ð½Ð¾Ð¹ Ð´ÐµÑÑÐµÐ»ÑÐ½Ð¾ÑÑÐ¸ Ð´Ð»Ñ Ð¸Ð½Ð¾ÑÑÑÐ°Ð½Ð½ÑÑ Ð¾Ð±ÑÑÐ°ÑÑÐ¸ÑÑÑ, ÑÐµÐ°Ð»Ð¸Ð·ÑÐµÐ¼Ð¾Ð¹ Ð² Ð¡Ð°Ð½ÐºÑ-ÐÐµÑÐµÑÐ±ÑÑÐ³ÑÐºÐ¾Ð¼ Ð¿Ð¾Ð»Ð¸ÑÐµÑÐ½Ð¸ÑÐµÑÐºÐ¾Ð¼ ÑÐ½Ð¸Ð²ÐµÑÑÐ¸ÑÐµÑÐµ ÐÐµÑÑÐ° ÐÐµÐ»Ð¸ÐºÐ¾Ð³Ð¾, Ð° ÑÐ°ÐºÐ¶Ðµ ÐµÑ Ð²Ð°Ð¶Ð½Ð¾ÑÑÑ Ð² ÑÐ¾ÑÐ¼Ð¸ÑÐ¾Ð²Ð°Ð½Ð¸Ð¸ ÐºÐ¾Ð¼ÑÐ¾ÑÑÐ½Ð¾Ð¹ Ð¾Ð±ÑÐ°Ð·Ð¾Ð²Ð°ÑÐµÐ»ÑÐ½Ð¾Ð¹ ÑÑÐµÐ´Ñ Ð¸ Ð¿Ð¾Ð·Ð¸ÑÐ¸Ð²Ð½Ð¾Ð¹ Ð°ÑÐ¼Ð¾ÑÑÐµÑÑ Ð´Ð»Ñ ÑÐ°Ð·Ð²Ð¸ÑÐ¸Ñ Ð»Ð¸ÑÐ½Ð¾ÑÑÐ½ÑÑ ÐºÐ°ÑÐµÑÑÐ² ÐºÐ°Ð¶Ð´Ð¾Ð³Ð¾ ÑÑÑÐ´ÐµÐ½ÑÐ°. Ð£ÑÐµÐ±Ð½Ð°Ñ Ð´ÐµÑÑÐµÐ»ÑÐ½Ð¾ÑÑÑ Ð½Ð° Ð¿Ð¾Ð´Ð³Ð¾ÑÐ¾Ð²Ð¸ÑÐµÐ»ÑÐ½Ð¾Ð¼ Ð¾ÑÐ´ÐµÐ»ÐµÐ½Ð¸Ð¸ ÐÑÑÑÐµÐ¹ ÑÐºÐ¾Ð»Ñ Ð¼ÐµÐ¶Ð´ÑÐ½Ð°ÑÐ¾Ð´Ð½ÑÑ Ð¾Ð±ÑÐ°Ð·Ð¾Ð²Ð°ÑÐµÐ»ÑÐ½ÑÑ Ð¿ÑÐ¾Ð³ÑÐ°Ð¼Ð¼ Ð¿ÑÐµÐ´ÑÑÐ°Ð²Ð»ÑÐµÑ ÑÐ¾Ð±Ð¾Ð¹ Â«Ð¼Ð¾Ð½Ð¾ÑÐ¾Ð½Ð½ÑÑ ÑÑÑÐ¸Ð½ÑÂ» Ð¸Ð· Ð¿Ð¾ÑÐ¾ÐºÐ¾Ð²ÑÑ Ð»ÐµÐºÑÐ¸Ð¹ Ð¸ Ð¿ÑÐ°ÐºÑÐ¸ÑÐµÑÐºÐ¸Ñ Ð·Ð°Ð½ÑÑÐ¸Ð¹ Ð¿Ð¾ ÑÐ°Ð·Ð»Ð¸ÑÐ½ÑÐ¼ Ð´Ð¸ÑÑÐ¸Ð¿Ð»Ð¸Ð½Ð°Ð¼. ÐÐ»Ñ ÑÐ¾Ð·Ð´Ð°Ð½Ð¸Ñ Ð¿Ð¾Ð»Ð¾Ð¶Ð¸ÑÐµÐ»ÑÐ½Ð¾Ð¹ Ð¼Ð¾ÑÐ¸Ð²Ð°ÑÐ¸Ð¸ Ð¸Ð½Ð¾ÑÑÑÐ°Ð½Ð½ÑÑ Ð¾Ð±ÑÑÐ°ÑÑÐ¸ÑÑÑ Ð¸ Ð¿Ð¾Ð²ÑÑÐµÐ½Ð¸Ñ Ð¸Ð½ÑÐµÑÐµÑÐ° Ðº ÑÑÐµÐ±Ð½Ð¾Ð¹ Ð´ÐµÑÑÐµÐ»ÑÐ½Ð¾ÑÑÐ¸ Ð°Ð²ÑÐ¾ÑÑ Ð¿ÑÐµÐ´Ð»Ð°Ð³Ð°ÑÑ Ð¿ÑÐ¾ÐµÐºÑ Ð¸ ÑÑÐµÐ½Ð°ÑÐ¸Ð¹ Ð¿ÑÐ¾Ð²ÐµÐ´ÐµÐ½Ð¸Ñ Ð¸Ð½ÑÐµÐ»Ð»ÐµÐºÑÑÐ°Ð»ÑÐ½Ð¾Ð¹ Ð¸Ð³ÑÑ Ð² ÑÐ°Ð¼ÐºÐ°Ñ Ð¿Ð»Ð°Ð½Ð° Ð²Ð½ÐµÑÑÐµÐ±Ð½Ð¾Ð¹ ÑÐ°Ð±Ð¾ÑÑ Ð´Ð»Ñ ÑÐµÑÐ½Ð¸ÑÐµÑÐºÐ¾Ð³Ð¾ Ð¸ Ð³ÑÐ¼Ð°Ð½Ð¸ÑÐ°ÑÐ½Ð¾Ð³Ð¾ Ð¿ÑÐ¾ÑÐ¸Ð»ÐµÐ¹ Ð¾Ð±ÑÑÐµÐ½Ð¸Ñ.
description: The authors of the article present proposals for organizing and conducting extracurricular activities for foreign students, implemented at Peter the Great St. Petersburg Polytechnic University, as well as its importance in creating a comfortable educational environment and a positive atmosphere for the development of the personal qualities of each student. Educational activity at the preparatory department of the Higher School of International Educational Programs is a Â«monotonous routineÂ» of streaming lectures and practical classes in various disciplines. To create a positive motivation for foreign students and increase interest in educational activities, the authors propose a scenario for holding an intellectual game as part of an extracurricular activity plan for technical and humanitarian education.