title: Ð¡Ð¸ÑÑÐµÐ¼Ð° ÑÐ¸Ð½ÑÐµÐ·Ð° Ð¸ ÐºÐ¾Ð½Ð²ÐµÑÑÐ¸Ð¸ Ð³Ð¾Ð»Ð¾ÑÐ° Ð´Ð»Ñ ÑÐµÐ»ÐµÐ¹ Ð³ÐµÐ½ÐµÑÐ°ÑÐ¸Ð¸ Ð½ÐµÐ¸Ð³ÑÐ¾Ð²ÑÑ Ð¿ÐµÑÑÐ¾Ð½Ð°Ð¶ÐµÐ¹
title: Ð²ÑÐ¿ÑÑÐºÐ½Ð°Ñ ÐºÐ²Ð°Ð»Ð¸ÑÐ¸ÐºÐ°ÑÐ¸Ð¾Ð½Ð½Ð°Ñ ÑÐ°Ð±Ð¾ÑÐ° Ð¼Ð°Ð³Ð¸ÑÑÑÐ°
titleType: Subtitle
title: Voice synthesis and conversion system for purposes of generating non-playable characters
Creators: name: ÐÐ¾Ð¶ÐµÐ²Ð½Ð¸ÐºÐ¾Ð², ÐÐ½Ð´ÑÐµÐ¹
Publisher: name: Ð¡Ð°Ð½ÐºÑ-ÐÐµÑÐµÑÐ±ÑÑÐ³ÑÐºÐ¸Ð¹ Ð¿Ð¾Ð»Ð¸ÑÐµÑÐ½Ð¸ÑÐµÑÐºÐ¸Ð¹ ÑÐ½Ð¸Ð²ÐµÑÑÐ¸ÑÐµÑ ÐÐµÑÑÐ° ÐÐµÐ»Ð¸ÐºÐ¾Ð³Ð¾
Year: 2020
Subjects: TTS
ÐºÐ»Ð¾Ð½Ð¸ÑÐ¾Ð²Ð°Ð½Ð¸Ðµ Ð³Ð¾Ð»Ð¾ÑÐ°
ÑÐ¸Ð½ÑÐµÐ· ÑÐµÑÐ¸
NLP
Ð¼Ð°ÑÐ¸Ð½Ð½Ð¾Ðµ Ð¾Ð±ÑÑÐµÐ½Ð¸Ðµ
ÐºÐ¾Ð½Ð²ÐµÑÑÐ¸Ñ Ð³Ð¾Ð»Ð¾ÑÐ°
text-too-speech
voice synthesis
voice cloning
voice conversion
ML
machine learning

description: Ð¦ÐµÐ»ÑÑ Ð´Ð°Ð½Ð½Ð¾Ð¹ Ð²ÑÐ¿ÑÑÐºÐ½Ð¾Ð¹ ÐºÐ²Ð°Ð»Ð¸ÑÐ¸ÐºÐ°ÑÐ¸Ð¾Ð½Ð½Ð¾Ð¹ ÑÐ°Ð±Ð¾ÑÑ ÑÑÐ°Ð»Ð° ÑÐ°Ð·ÑÐ°Ð±Ð¾ÑÐºÐ° Ð¸ ÑÐµÐ°Ð»Ð¸Ð·Ð°ÑÐ¸Ñ ÑÐ¸ÑÑÐµÐ¼Ñ Ð´Ð»Ñ ÑÐ¸Ð½ÑÐµÐ·Ð° Ð¸ ÐºÐ¾Ð½Ð²ÐµÑÑÐ¸Ð¸ Ð³Ð¾Ð»Ð¾ÑÐ° Ð´Ð»Ñ ÑÐµÐ»ÐµÐ¹ Ð³ÐµÐ½ÐµÑÐ°ÑÐ¸Ð¸ Ð½ÐµÐ¸Ð³ÑÐ¾Ð²ÑÑ Ð¿ÐµÑÑÐ¾Ð½Ð°Ð¶ÐµÐ¹ Ñ Ð²Ð¾Ð·Ð¼Ð¾Ð¶Ð½Ð¾ÑÑÑÑ Ð¿Ð¾ÑÐ»ÐµÐ´ÑÑÑÐµÐ³Ð¾ Ð¸Ñ Ð¸Ð¼Ð¿Ð¾ÑÑÐ° Ð½ÐµÐ¿Ð¾ÑÑÐµÐ´ÑÑÐ²ÐµÐ½Ð½Ð¾ Ð² Ð¸Ð³ÑÐ¾Ð²Ð¾Ðµ Ð¿ÑÐ¾ÑÑÑÐ°Ð½ÑÑÐ²Ð¾. ÐÐ»Ñ Ð´Ð¾ÑÑÐ¸Ð¶ÐµÐ½Ð¸Ñ ÑÑÐ¾Ð¹ ÑÐµÐ»Ð¸ Ð±ÑÐ» Ð¿Ð¾ÑÑÐ°Ð²Ð»ÐµÐ½ ÑÑÐ´ Ð·Ð°Ð´Ð°Ñ, ÐºÐ¾ÑÐ¾ÑÑÐµ Ð²ÑÐ¿Ð¾Ð»Ð½ÑÑÑÑÑ Ð² ÑÐ°Ð¼ÐºÐ°Ñ Ð´Ð°Ð½Ð½Ð¾Ð¹ ÑÐ°Ð±Ð¾ÑÑ: Ð¾Ð±Ð·Ð¾Ñ ÑÑÑÐµÑÑÐ²ÑÑÑÐ¸Ñ Ð¼ÐµÑÐ¾Ð´Ð¾Ð² Ð¸ Ð°Ð»Ð³Ð¾ÑÐ¸ÑÐ¼Ð¾Ð², ÑÐµÐ°Ð»Ð¸Ð·Ð°ÑÐ¸Ñ Ð°Ð»Ð³Ð¾ÑÐ¸ÑÐ¼Ð¾Ð² ÑÐ¸Ð½ÑÐµÐ·Ð° Ð¸ ÐºÐ¾Ð½Ð²ÐµÑÑÐ¸Ð¸ Ð³Ð¾Ð»Ð¾ÑÐ°, ÑÐ°Ð·ÑÐ°Ð±Ð¾ÑÐºÐ° Ð°Ð»Ð³Ð¾ÑÐ¸ÑÐ¼Ð° ÑÐ¼Ð¾ÑÐ¸Ð¾Ð½Ð°Ð»ÑÐ½Ð¾Ð³Ð¾ Ð¾ÐºÑÐ°ÑÐ¸Ð²Ð°Ð½Ð¸Ñ Ð³Ð¾Ð»Ð¾ÑÐ°, ÑÐµÐ°Ð»Ð¸Ð·Ð°ÑÐ¸Ñ ÑÐ°Ð·ÑÐ°Ð±Ð¾ÑÐ°Ð½Ð½Ð¾Ð³Ð¾ Ð°Ð»Ð³Ð¾ÑÐ¸ÑÐ¼Ð°. ÐÐºÑÑÐ°Ð»ÑÐ½Ð¾ÑÑÑ Ð¸ Ð·Ð½Ð°ÑÐ¸Ð¼Ð¾ÑÑÑ Ð¸ÑÑÐ»ÐµÐ´Ð¾Ð²Ð°Ð½Ð¸Ð¹ Ð² Ð´Ð°Ð½Ð½Ð¾Ð¼ Ð½Ð°Ð¿ÑÐ°Ð²Ð»ÐµÐ½Ð¸Ð¸ Ð¾Ð±Ð¾ÑÐ½Ð¾Ð²Ð°Ð½Ð° ÑÐµÐ½Ð´ÐµÐ½ÑÐ¸ÑÐ¼Ð¸ ÐÐ¢ Ð¾ÑÑÐ°ÑÐ»Ð¸ Ð¿Ð¾ Ð°ÐºÑÐ¸Ð²Ð½Ð¾Ð¼Ñ Ð²Ð½ÐµÐ´ÑÐµÐ½Ð¸Ñ Ð³Ð¾Ð»Ð¾ÑÐ¾Ð²ÑÑ Ð¸Ð½ÑÐµÑÑÐµÐ¹ÑÐ¾Ð² Ð²Ð¾ Ð²ÑÐµ ÑÑÐµÑÑ Ð¶Ð¸Ð·Ð½ÐµÐ´ÐµÑÑÐµÐ»ÑÐ½Ð¾ÑÑÐ¸, Ð° ÑÐ°ÐºÐ¶Ðµ Ð½Ð°Ð»Ð¸ÑÐ¸ÐµÐ¼ Ð°Ð½Ð°Ð»Ð¾Ð³Ð¸ÑÐ½ÑÑ Ð½ÐµÐ·Ð°Ð²Ð¸ÑÐ¸Ð¼ÑÑ Ð¸ÑÑÐ»ÐµÐ´Ð¾Ð²Ð°Ð½Ð¸Ð¹ Ð² Ð´Ð°Ð½Ð½Ð¾Ð¹ ÑÐµÐ¼Ðµ. ÐÑÐ°ÐºÑÐ¸ÑÐµÑÐºÐ°Ñ Ð·Ð½Ð°ÑÐ¸Ð¼Ð¾ÑÑÑ ÑÐ°Ð±Ð¾ÑÑ Ð·Ð°ÐºÐ»ÑÑÐ°ÐµÑÑÑ Ð² ÑÐ¾Ð·Ð´Ð°Ð½Ð¸Ð¸ Ð²Ð¾Ð·Ð¼Ð¾Ð¶Ð½Ð¾ÑÑÐ¸ Ð´Ð»Ñ ÐºÐ¾Ð¼Ð¿Ð°Ð½Ð¸Ð¹âÑÐ°Ð·ÑÐ°Ð±Ð¾ÑÑÐ¸ÐºÐ¾Ð² Ð¸Ð³Ñ ÑÑÑÐµÑÑÐ²ÐµÐ½Ð½Ð¾ ÑÐ½Ð¸Ð¶Ð°ÑÑ Ð·Ð°ÑÑÐ°ÑÑ Ð½Ð° Ð¾Ð·Ð²ÑÑÐºÑ Ð¿ÐµÑÑÐ¾Ð½Ð°Ð¶ÐµÐ¹, ÑÑÐ¾ Ð¼Ð¾Ð¶ÐµÑ Ð¿Ð¾Ð¼Ð¾ÑÑ Ð½Ð°ÑÐ¸Ð½Ð°ÑÑÐ¸Ð¼ ÐºÐ¾Ð¼Ð¿Ð°Ð½Ð¸ÑÐ¼ ÑÐ´ÐµÐ»Ð°ÑÑ ÑÐ²Ð¾Ð¹ Ð¿ÑÐ¾Ð´ÑÐºÑ Ð±Ð¾Ð»ÐµÐµ Ð·Ð°Ð¼ÐµÑÐ½ÑÐ¼ Ð½Ð° ÑÑÐ½ÐºÐµ, Ð° Ð±Ð¾Ð»ÑÑÐ¸Ð¼ ÐºÐ¾ÑÐ¿Ð¾ÑÐ°ÑÐ¸ÑÐ¼ ÑÐ´ÐµÑÐµÐ²Ð¸ÑÑ Ð¸ ÑÑÐºÐ¾ÑÐ¸ÑÑ Ð¿ÑÐ¾ÑÐµÑÑ ÑÐ°Ð·ÑÐ°Ð±Ð¾ÑÐºÐ¸ Ð¸ Ð»Ð¾ÐºÐ°Ð»Ð¸Ð·Ð°ÑÐ¸Ð¸. Ð ÐµÐ·ÑÐ»ÑÑÐ°ÑÐ¾Ð¼ Ð´Ð°Ð½Ð½Ð¾Ð¹ Ð²ÑÐ¿ÑÑÐºÐ½Ð¾Ð¹ ÐºÐ²Ð°Ð»Ð¸ÑÐ¸ÐºÐ°ÑÐ¸Ð¾Ð½Ð½Ð¾Ð¹ ÑÐ°Ð±Ð¾ÑÑ ÑÑÐ°Ð»Ð° ÑÐ¸ÑÑÐµÐ¼Ð°, ÐºÐ¾ÑÐ¾ÑÐ°Ñ Ð¿Ð¾Ð·Ð²Ð¾Ð»ÑÐµÑ Ð²ÑÐ¿Ð¾Ð»Ð½ÑÑÑ ÑÐ¸Ð½ÑÐµÐ· ÑÐµÑÐ¸ Ð½Ð° ÑÑÑÑÐ¾Ð¹ÑÑÐ²Ð°Ñ Ñ GPU Ð½Ð° ÑÐºÐ¾ÑÐ¾ÑÑÐ¸, ÑÑÐ°Ð²Ð½Ð¸Ð¼Ð¾Ð¹ ÑÐ¾ ÑÐºÐ¾ÑÐ¾ÑÑÑÑ Â«ÑÐµÐ°Ð»ÑÐ½Ð¾Ð³Ð¾ Ð²ÑÐµÐ¼ÐµÐ½Ð¸Â», Ð° Ð½Ð° ÑÑÑÑÐ¾Ð¹ÑÑÐ²Ð°Ñ Ñ CPU â Ð²ÑÐ¿Ð¾Ð»Ð½ÑÑÑ ÑÐ¸Ð½ÑÐµÐ· Ð·Ð° Ð¿ÑÐ¸ÐµÐ¼Ð»ÐµÐ¼Ð¾Ðµ Ð²ÑÐµÐ¼Ñ.
description: The goal of this graduation qualification work was the development and implementation of a system for synthesizing and converting voice for the purpose of generating non-player characters with the possibility of their subsequent import directly into the game space. To achieve this goal, a number of tasks were set that are performed within the framework of this work: a review of existing methods and algorithms, implementation of voice synthesis and conversion algorithms, development of an algorithm for emotional voice coloring, implementation of the developed algorithm. The relevance and importance of research in this area is justified by the trends of the IT industry in the active implementation of voice interfaces in all spheres of life, as well as the availability of similar independent research in this topic. The practical significance of the work is to create opportunities for game development companies to significantly reduce the cost of voice acting, which can help indie companies make their product more attractive on the market, and reduce the cost and speed up the development and localization process for large corporations. The result of this final qualification work was a system that allows you to perform speech synthesis on devices with a GPU at a speed comparable to the speed of "real time", and on devices with a CPU - to perform synthesis in an acceptable time.