title: ÐÐµÑÐ¾Ð´Ñ Ð¿ÑÐ¾ÑÐµÐ´ÑÑÐ½Ð¾Ð³Ð¾ Ð¿Ð¾ÑÐ¾Ð¶Ð´ÐµÐ½Ð¸Ñ ÑÐ¾Ð´ÐµÑÐ¶Ð¸Ð¼Ð¾Ð³Ð¾ Ð´Ð»Ñ ÐºÐ¾Ð¼Ð¿ÑÑÑÐµÑÐ½ÑÑ Ð¸Ð³Ñ
title: Ð²ÑÐ¿ÑÑÐºÐ½Ð°Ñ ÐºÐ²Ð°Ð»Ð¸ÑÐ¸ÐºÐ°ÑÐ¸Ð¾Ð½Ð½Ð°Ñ ÑÐ°Ð±Ð¾ÑÐ° Ð±Ð°ÐºÐ°Ð»Ð°Ð²ÑÐ°
titleType: Subtitle
title: Methods of procedural content generation for computer games
Creators: name: ÐÐ°Ð¹ÐºÐµÐ½Ð¾Ð²Ð°, ÐÐ°ÑÐ¸Ð½Ð°
Publisher: name: Ð¡Ð°Ð½ÐºÑ-ÐÐµÑÐµÑÐ±ÑÑÐ³ÑÐºÐ¸Ð¹ Ð¿Ð¾Ð»Ð¸ÑÐµÑÐ½Ð¸ÑÐµÑÐºÐ¸Ð¹ ÑÐ½Ð¸Ð²ÐµÑÑÐ¸ÑÐµÑ ÐÐµÑÑÐ° ÐÐµÐ»Ð¸ÐºÐ¾Ð³Ð¾
Year: 2021
Subjects: Ð¿ÑÐ¾ÑÐµÐ´ÑÑÐ½Ð¾Ðµ Ð¿Ð¾ÑÐ¾Ð¶Ð´ÐµÐ½Ð¸Ðµ ÑÐ¾Ð´ÐµÑÐ¶Ð¸Ð¼Ð¾Ð³Ð¾
Ð¿ÑÐ¾ÑÐµÐ´ÑÑÐ½Ð°Ñ Ð³ÐµÐ½ÐµÑÐ°ÑÐ¸Ñ ÑÐ¾Ð´ÐµÑÐ¶Ð¸Ð¼Ð¾Ð³Ð¾
Ð¿ÑÐ¾ÑÐµÐ´ÑÑÐ½ÑÐ¹ Ð³ÐµÐ½ÐµÑÐ°ÑÐ¾Ñ ÑÑÐ¾Ð²Ð½ÐµÐ¹
Ð¿ÑÐ¾ÑÐµÐ´ÑÑÐ½ÑÐ¹ Ð³ÐµÐ½ÐµÑÐ°ÑÐ¾ÑÐ¹ Ð¿Ð¾Ð´Ð·ÐµÐ¼ÐµÐ»Ð¸Ð¹
procedural content generation
procedural level generator
procedural dungeon generator

description: Ð¢ÐµÐ¼Ð° Ð²ÑÐ¿ÑÑÐºÐ½Ð¾Ð¹ ÐºÐ²Ð°Ð»Ð¸ÑÐ¸ÐºÐ°ÑÐ¸Ð¾Ð½Ð½Ð¾Ð¹ ÑÐ°Ð±Ð¾ÑÑ: Â«ÐÐµÑÐ¾Ð´Ñ Ð¿ÑÐ¾ÑÐµÐ´ÑÑÐ½Ð¾Ð³Ð¾ Ð¿Ð¾ÑÐ¾Ð¶Ð´ÐµÐ½Ð¸Ñ ÑÐ¾Ð´ÐµÑÐ¶Ð¸Ð¼Ð¾Ð³Ð¾ Ð´Ð»Ñ ÐºÐ¾Ð¼Ð¿ÑÑÑÐµÑÐ½ÑÑ Ð¸Ð³ÑÂ». ÐÑÐ¿ÑÑÐºÐ½Ð°Ñ ÐºÐ²Ð°Ð»Ð¸ÑÐ¸ÐºÐ°ÑÐ¸Ð¾Ð½Ð½Ð°Ñ ÑÐ°Ð±Ð¾ÑÐ° Ð±Ð°ÐºÐ°Ð»Ð°Ð²ÑÐ° Ð¿Ð¾ÑÐ²ÑÑÐµÐ½Ð° Ð¸ÑÑÐ»ÐµÐ´Ð¾Ð²Ð°Ð½Ð¸Ñ Ð¼ÐµÑÐ¾Ð´Ð¾Ð² Ð¿ÑÐ¾ÑÐµÐ´ÑÑÐ½Ð¾Ð³Ð¾ Ð¿Ð¾ÑÐ¾Ð¶Ð´ÐµÐ½Ð¸Ñ ÑÐ¾Ð´ÐµÑÐ¶Ð¸Ð¼Ð¾Ð³Ð¾ Ð² ÐºÐ¾Ð½ÑÐµÐºÑÑÐµ ÐºÐ¾Ð¼Ð¿ÑÑÑÐµÑÐ½ÑÑ Ð¸Ð³Ñ. Ð Ð´Ð°Ð½Ð½Ð¾Ð¹ ÑÐ°Ð±Ð¾ÑÐµ ÑÐ°ÑÑÐ¼Ð¾ÑÑÐµÐ½Ð¾ Ð¿ÑÐ¾ÑÐµÐ´ÑÑÐ½Ð¾Ðµ Ð¿Ð¾ÑÐ¾Ð¶Ð´ÐµÐ½Ð¸Ðµ, Ð° ÑÐ°ÐºÐ¶Ðµ ÑÐ°Ð·Ð»Ð¸ÑÐ½ÑÐµ Ð¿Ð¾Ð´ÑÐ¾Ð´Ñ Ðº ÑÐµÐ°Ð»Ð¸Ð·Ð°ÑÐ¸Ð¸ Ð¿ÑÐ¾ÑÐµÐ´ÑÑÐ½Ð¾Ð³Ð¾ Ð¿Ð¾ÑÐ¾Ð¶Ð´ÐµÐ½Ð¸Ñ. Ð¦ÐµÐ»ÑÑ ÑÐ°Ð±Ð¾ÑÑ ÑÐ²Ð»ÑÐµÑÑÑ Ð¿ÑÐ¾Ð²ÐµÐ´ÐµÐ½Ð¸Ðµ Ð¸ÑÑÐ»ÐµÐ´Ð¾Ð²Ð°ÑÐµÐ»ÑÑÐºÐ¾Ð¹ ÑÐ°Ð±Ð¾ÑÑ, Ð° ÑÐ°ÐºÐ¶Ðµ Ð¿ÑÐ¾Ð³ÑÐ°Ð¼Ð¼Ð½Ð°Ñ ÑÐµÐ°Ð»Ð¸Ð·Ð°ÑÐ¸Ñ Ð¿ÑÐ¾ÑÐµÐ´ÑÑÐ½Ð¾Ð³Ð¾ Ð³ÐµÐ½ÐµÑÐ°ÑÐ¾ÑÐ° ÑÑÐ¾Ð²Ð½ÐµÐ¹. Ð ÑÐ¾Ð´Ðµ ÑÐ°Ð±Ð¾ÑÑ Ð±ÑÐ»Ð¸ ÑÐ°ÑÑÐ¼Ð¾ÑÑÐµÐ½Ñ Ð¼ÐµÑÐ¾Ð´Ñ Ð¿ÑÐ¾ÑÐµÐ´ÑÑÐ½Ð¾Ð³Ð¾ Ð¿Ð¾ÑÐ¾Ð¶Ð´ÐµÐ½Ð¸Ñ, ÑÑÐ¾ÑÐ¼ÑÐ»Ð¸ÑÐ¾Ð²Ð°Ð½Ñ ÑÐµÑÐ½Ð¸ÑÐµÑÐºÐ¸Ðµ ÑÑÐµÐ±Ð¾Ð²Ð°Ð½Ð¸Ñ Ðº ÑÐµÐ°Ð»Ð¸Ð·Ð°ÑÐ¸Ð¸, Ð° ÑÐ°ÐºÐ¶Ðµ ÑÐµÐ°Ð»Ð¸Ð·Ð¾Ð²Ð°Ð½ Ð¿ÑÐ¾ÑÐµÐ´ÑÑÐ½ÑÐ¹ Ð³ÐµÐ½ÐµÑÐ°ÑÐ¾Ñ ÑÑÐ¾Ð²Ð½ÐµÐ¹ Ñ Ð¿Ð¾Ð¼Ð¾ÑÑÑ Ð¸Ð³ÑÐ¾Ð²Ð¾Ð³Ð¾ Ð´Ð²Ð¸Ð¶ÐºÐ° Unreal Engine 4. Ð ÐÐ»Ð°Ð²Ðµ 1 ÑÐ°ÑÑÐ¼Ð°ÑÑÐ¸Ð²Ð°ÐµÑÑÑ Ð¿ÑÐ¾ÑÐµÐ´ÑÑÐ½Ð¾Ðµ Ð¿Ð¾ÑÐ¾Ð¶Ð´ÐµÐ½Ð¸Ðµ, Ð° ÑÐ°ÐºÐ¶Ðµ Ð¿Ð¾Ð»Ð¾Ð¶Ð¸ÑÐµÐ»ÑÐ½ÑÐµ Ð¸ Ð¾ÑÑÐ¸ÑÐ°ÑÐµÐ»ÑÐ½ÑÐµ Ð°ÑÐ¿ÐµÐºÑÑ Ð´Ð°Ð½Ð½Ð¾Ð³Ð¾ Ð¿Ð¾Ð´ÑÐ¾Ð´Ð°. Ð ÐÐ»Ð°Ð²Ðµ 2 ÑÐ°ÑÑÐ¼Ð¾ÑÑÐµÐ½Ñ ÑÐ°Ð·Ð»Ð¸ÑÐ½ÑÐµ Ð¼ÐµÑÐ¾Ð´Ñ Ð¿ÑÐ¾ÑÐµÐ´ÑÑÐ½Ð¾Ð³Ð¾ Ð¿Ð¾ÑÐ¾Ð¶Ð´ÐµÐ½Ð¸Ñ ÑÐ¾Ð´ÐµÑÐ¶Ð¸Ð¼Ð¾Ð³Ð¾. Ð ÐÐ»Ð°Ð²Ðµ 3 Ð¾Ð¿Ð¸ÑÑÐ²Ð°ÑÑÑÑ ÑÐ°Ð·ÑÐ°Ð±Ð¾ÑÐ°Ð½Ð½ÑÐµ ÑÐµÑÐ½Ð¸ÑÐµÑÐºÐ¸Ðµ ÑÑÐµÐ±Ð¾Ð²Ð°Ð½Ð¸Ñ Ðº ÑÐµÐ°Ð»Ð¸Ð·Ð°ÑÐ¸Ð¸ Ð¿ÑÐ¾ÑÐµÐ´ÑÑÐ½Ð¾Ð³Ð¾ Ð³ÐµÐ½ÐµÑÐ°ÑÐ¾ÑÐ° ÑÑÐ¾Ð²Ð½ÐµÐ¹, Ð° ÑÐ°ÐºÐ¶Ðµ Ð°ÑÐ³ÑÐ¼ÐµÐ½ÑÐ¸ÑÑÐµÑÑÑ Ð²ÑÐ±Ð¾Ñ Ð¸Ð½ÑÑÑÑÐ¼ÐµÐ½ÑÐ¾Ð². Ð ÐÐ»Ð°Ð²Ðµ 4 Ð¾Ð¿Ð¸ÑÑÐ²Ð°ÑÑÑÑ ÑÑÐ°Ð¿Ñ ÑÐµÐ°Ð»Ð¸Ð·Ð°ÑÐ¸Ð¸ Ð¿ÑÐ¾ÑÐµÐ´ÑÑÐ½Ð¾Ð³Ð¾ Ð³ÐµÐ½ÐµÑÐ°ÑÐ¾ÑÐ° ÑÑÐ¾Ð²Ð½ÐµÐ¹.
description: The subject of bachelor thesis is âProcedural content generation for computer gamesâ. The bachelor thesis is dedicated to the study of various procedural content generation techniques in the context of computer games. In this thesis procedural content generation and its methods were examined. The main purpose of this work was to explore various procedural techniques and to implement procedural level generator. While working on this thesis procedural content generation methods were examined, technical requirements were designed, and procedural level generator using Unreal Engine 4 was developed. In Chapter 1 procedural content generation is examined, as well as pros and cons of this approach. In Chapter 2 various procedural content generation methods are explored. In Chapter 3 technical requirements for the procedural level generator and toolset are described. In Chapter 4 development stages of procedural level generator are outlined.