title: Ð Ð°Ð·ÑÐ°Ð±Ð¾ÑÐºÐ° Ð»Ð¾ÐºÐ°ÑÐ¸Ð¸ Ð´Ð»Ñ Ð¸Ð³ÑÑ Ð² Ð¶Ð°Ð½ÑÐµ adventure
title: Ð²ÑÐ¿ÑÑÐºÐ½Ð°Ñ ÐºÐ²Ð°Ð»Ð¸ÑÐ¸ÐºÐ°ÑÐ¸Ð¾Ð½Ð½Ð°Ñ ÑÐ°Ð±Ð¾ÑÐ° Ð±Ð°ÐºÐ°Ð»Ð°Ð²ÑÐ°
titleType: Subtitle
title: Adventure game location development
Creators: name: ÐÐ°Ð¹Ð½ÑÐ»Ð¸Ð½Ð°, ÐÐ°Ð»Ð¸Ð½Ð°
Publisher: name: Ð¡Ð°Ð½ÐºÑ-ÐÐµÑÐµÑÐ±ÑÑÐ³ÑÐºÐ¸Ð¹ Ð¿Ð¾Ð»Ð¸ÑÐµÑÐ½Ð¸ÑÐµÑÐºÐ¸Ð¹ ÑÐ½Ð¸Ð²ÐµÑÑÐ¸ÑÐµÑ ÐÐµÑÑÐ° ÐÐµÐ»Ð¸ÐºÐ¾Ð³Ð¾
Year: 2022
Subjects: Ð³ÐµÐ¹Ð¼Ð´Ð¸Ð·Ð°Ð¹Ð½
Ð´Ð¸Ð·Ð°Ð¹Ð½ Ð¾ÐºÑÑÐ¶ÐµÐ½Ð¸Ñ
Ð¿ÑÐ¾ÐµÐºÑÐ¸ÑÐ¾Ð²Ð°Ð½Ð¸Ðµ Ð¸Ð³ÑÐ¾Ð²ÑÑ Ð¼ÐµÑ Ð°Ð½Ð¸Ðº
Ð²Ð·Ð°Ð¸Ð¼Ð¾Ð´ÐµÐ¹ÑÑÐ²Ð¸Ðµ Ñ Ð¾ÐºÑÑÐ¶ÐµÐ½Ð¸ÐµÐ¼
Ð¿ÑÐ¾ÐµÐºÑÐ¸ÑÐ¾Ð²Ð°Ð½Ð¸Ðµ Ð¸Ð½ÑÐµÑÑÐµÐ¹ÑÐ°
Ð¶Ð°Ð½Ñ adventure
game design
level design
environment design
game mechanics design
interaction with environment
user interface design
3rd person adventure

description: Ð¦ÐµÐ»ÑÑ Ð´Ð°Ð½Ð½Ð¾Ð¹ ÑÐ°Ð±Ð¾ÑÑ ÑÐ²Ð»ÑÐµÑÑÑ ÑÐ¾Ð·Ð´Ð°Ð½Ð¸Ðµ Ð¸Ð³ÑÐ¾Ð²Ð¾Ð¹ Ð»Ð¾ÐºÐ°ÑÐ¸Ð¸ Ñ ÑÑÐµÑÐ¾Ð¼ Ð¶Ð°Ð½ÑÐ¾Ð²ÑÑ Ð¾ÑÐ¾Ð±ÐµÐ½Ð½Ð¾ÑÑÐµÐ¹. Ð ÑÐ¾Ð´Ðµ Ð¿ÑÐ¾Ð²ÐµÐ´ÐµÐ½Ð¸Ñ Ð¸ÑÑÐ»ÐµÐ´Ð¾Ð²Ð°Ð½Ð¸Ñ Ð±ÑÐ»Ð¸ Ð¾Ð¿ÑÐµÐ´ÐµÐ»ÐµÐ½Ñ Ð¸ ÑÐµÑÐµÐ½Ñ ÑÐ»ÐµÐ´ÑÑÑÐ¸Ðµ Ð·Ð°Ð´Ð°ÑÐ¸: 1. ÐÐ¿ÑÐµÐ´ÐµÐ»Ð¸ÑÑ Ð½Ð°Ð¸Ð±Ð¾Ð»ÐµÐµ ÑÑÑÐµÐºÑÐ¸Ð²Ð½ÑÐµ Ð¿ÑÐ¸ÐµÐ¼Ñ Ð¼Ð¾Ð´ÐµÐ»Ð¸ÑÐ¾Ð²Ð°Ð½Ð¸Ñ Ð»Ð¾ÐºÐ°ÑÐ¸Ð¸ Ð´Ð»Ñ Ð¸Ð³ÑÑ Ð² Ð¶Ð°Ð½ÑÐµ adventure. 2. ÐÐ¿ÑÐµÐ´ÐµÐ»Ð¸ÑÑ ÑÐµÑÐ½Ð¸ÑÐµÑÐºÐ¸Ðµ ÑÑÐµÐ´ÑÑÐ²Ð° Ð¼Ð¾Ð´ÐµÐ»Ð¸ÑÐ¾Ð²Ð°Ð½Ð¸Ñ Ð»Ð¾ÐºÐ°ÑÐ¸Ð¸. 3. Ð Ð°Ð·ÑÐ°Ð±Ð¾ÑÐ°ÑÑ Ð´Ð¸Ð·Ð°Ð¹Ð½-ÐºÐ¾Ð½ÑÐµÐ¿ÑÐ¸Ñ Ð¸Ð³ÑÑ Ð² Ð¶Ð°Ð½ÑÐµ adventure; 4. Ð Ð°Ð·ÑÐ°Ð±Ð¾ÑÐ°ÑÑ ÑÐ»ÐµÐ¼ÐµÐ½ÑÑ Ð»Ð¾ÐºÐ°ÑÐ¸Ð¸ (Ð°ÑÑÐµÑÑ). 5. Ð¡Ð¾Ð·Ð´Ð°ÑÑ Ð¿ÑÐ¾ÑÑÑÐ°Ð½ÑÑÐ²Ð¾ Ð»Ð¾ÐºÐ°ÑÐ¸Ð¸. 6. Ð¡Ð¾Ð·Ð´Ð°ÑÑ ÑÑÐ¾Ð²ÐµÐ½Ñ Ð´Ð»Ñ Ð¸Ð³ÑÑ Ð² Ð¶Ð°Ð½ÑÐµ adventure. ÐÑÐµÐ´Ð¼ÐµÑÐ¾Ð¼ Ð¸ÑÑÐ»ÐµÐ´Ð¾Ð²Ð°Ð½Ð¸Ñ ÑÐ²Ð»ÑÐµÑÑÑ Ð´Ð¸Ð·Ð°Ð¹Ð½ Ð¸Ð³ÑÐ¾Ð²Ð¾Ð¹ Ð»Ð¾ÐºÐ°ÑÐ¸Ð¸ ÐºÐ°Ðº ÐºÐ¾Ð½ÑÑÑÑÐºÑÐ¸Ð²Ð½ÑÐ¹ Ð¿ÑÐ¸Ð½ÑÐ¸Ð¿ Ð¶Ð°Ð½ÑÐ°. ÐÐ»Ñ Ð´Ð¾ÑÑÐ¸Ð¶ÐµÐ½Ð¸Ñ Ð¿Ð¾ÑÑÐ°Ð²Ð»ÐµÐ½Ð½Ð¾Ð¹ ÑÐµÐ»Ð¸ Ð±ÑÐ» Ð¸ÑÐ¿Ð¾Ð»ÑÐ·Ð¾Ð²Ð°Ð½ Ð¼ÐµÑÐ¾Ð´ ÑÑÐµÐ½Ð°ÑÐ½Ð¾Ð³Ð¾ Ð¿ÑÐ¾ÐµÐºÑÐ¸ÑÐ¾Ð²Ð°Ð½Ð¸Ñ, Ð¿ÑÐ¸Ð¼ÐµÐ½ÑÐµÐ¼ÑÐ¹ ÐºÐ°Ðº Ð´Ð»Ñ Ð²ÑÑÐ°Ð±Ð¾ÑÐºÐ¸ ÑÐµÑÐ½Ð¸ÐºÐ¸ Ð¸ Ð¿Ð¾ÑÐ»ÐµÐ´Ð¾Ð²Ð°ÑÐµÐ»ÑÐ½Ð¾ÑÑÐ¸ Ð²Ð·Ð°Ð¸Ð¼Ð¾Ð´ÐµÐ¹ÑÑÐ²Ð¸Ñ Ð¿Ð¾Ð»ÑÐ·Ð¾Ð²Ð°ÑÐµÐ»Ñ Ñ Ð²Ð½ÑÑÑÐ¸Ð¸Ð³ÑÐ¾Ð²ÑÐ¼Ð¸ Ð¾Ð±ÑÐµÐºÑÐ°Ð¼Ð¸, ÑÐ°Ðº Ð¸ Ð´Ð»Ñ Ð¿Ð¾Ð¸ÑÐºÐ° Ð½ÑÐ¶Ð½Ð¾Ð³Ð¾ Ð¾Ð±ÑÐ°Ð·Ð° Ð¿ÑÐ¸ Ð´Ð¸Ð·Ð°Ð¹Ð½Ð¿ÑÐ¾ÐµÐºÑÐ¸ÑÐ¾Ð²Ð°Ð½Ð¸Ð¸ Ð»Ð¾ÐºÐ°ÑÐ¸Ð¸ Ñ ÑÑÐµÑÐ¾Ð¼ Ð¾ÑÐ¾Ð±ÐµÐ½Ð½Ð¾ÑÑÐµÐ¹ ÑÐµÐ»ÐµÐ²Ð¾Ð¹ Ð°ÑÐ´Ð¸ÑÐ¾ÑÐ¸Ð¸. Ð ÑÐ¾Ð´Ðµ Ð´Ð°Ð½Ð½Ð¾Ð¹ ÑÐ°Ð±Ð¾ÑÑ Ð±ÑÐ»Ð¸ Ð¾Ð¿ÑÐµÐ´ÐµÐ»ÐµÐ½Ñ Ð¿ÑÐ¸ÐµÐ¼Ñ ÑÐ¾Ð·Ð´Ð°Ð½Ð¸Ñ Ð»Ð¾ÐºÐ°ÑÐ¸Ð¸, Ð° Ð¸Ð¼ÐµÐ½Ð½Ð¾: Ð¾Ð¿Ð¸ÑÐ°Ð½Ð¸Ðµ ÑÑÐ¾Ð²Ð½Ñ, ÐºÐ»ÑÑÐµÐ²Ð°Ñ Ð¸Ð»Ð»ÑÑÑÑÐ°ÑÐ¸Ñ Ð¸ ÑÐ°ÑÐºÐ»Ð°Ð´ÐºÐ° ÐºÐ°ÑÑÑ, Ð±Ð»Ð¾ÐºÐ¸Ð½Ð³, ÐºÐ¾Ð½ÑÐµÐ¿Ñ Ð°ÑÑ Ð¸ ÑÐ¾Ð·Ð´Ð°Ð½Ð¸Ðµ Ð·Ð°Ð³Ð»ÑÑÐµÐº, ÑÐ¾Ð·Ð´Ð°Ð½Ð¸Ðµ Ð¸ Ð¿Ð¾Ð´Ð±Ð¾Ñ Ð¸Ð³ÑÐ¾Ð²ÑÑ Ð°ÑÑÐµÑÐ¾Ð², ÑÐ±Ð¾Ñ Ð¸ Ð¿Ð¾Ð»Ð¸ÑÐ¾Ð²ÐºÐ° ÑÑÐ¾Ð²Ð½Ñ, ÑÐ°Ð±Ð¾ÑÐ° Ð½Ð°Ð´ Ð¾ÑÐ²ÐµÑÐµÐ½Ð¸ÐµÐ¼, Ð° ÑÐ°ÐºÐ¶Ðµ Ð±ÑÐ» ÑÐ¾ÑÑÐ°Ð²Ð»ÐµÐ½ ÑÐ¿Ð¸ÑÐ¾Ðº ÑÐ¾ÑÑÐ°, ÑÐ¸ÑÑÐµÐ¼, Ð¼Ð¾Ð´ÑÐ»ÐµÐ¹ Ð¸ Ð±Ð¸Ð±Ð»Ð¸Ð¾ÑÐµÐº, ÐºÐ¾ÑÐ¾ÑÑÐµ Ð¸ÑÐ¿Ð¾Ð»ÑÐ·Ð¾Ð²Ð°Ð»Ð¸ÑÑ Ð´Ð»Ñ ÑÐ¾Ð·Ð´Ð°Ð½Ð¸Ñ Ð»Ð¾ÐºÐ°ÑÐ¸Ð¸. Ð ÐµÐ·ÑÐ»ÑÑÐ°ÑÐ¾Ð¼ ÑÐ°Ð±Ð¾ÑÑ Ð½Ð°Ð´ Ð´Ð¸Ð¿Ð»Ð¾Ð¼Ð½ÑÐ¼ Ð¿ÑÐ¾ÐµÐºÑÐ¾Ð¼ ÑÑÐ°Ð»Ð¾ ÑÐ¾Ð·Ð´Ð°Ð½Ð¸Ðµ Ð±Ð°Ð·Ð¾Ð²Ð¾Ð³Ð¾ Ð¸Ð½ÑÐµÑÑÐµÐ¹ÑÐ°, Ð²ÐºÐ»ÑÑÐ°ÑÑÐµÐ³Ð¾ Ð² ÑÐµÐ±Ñ Ð½Ð°Ð²Ð¸Ð³Ð°ÑÐ¸Ñ Ð¿Ð¾ Ð³Ð»Ð°Ð²Ð½Ð¾Ð¼Ñ Ð¼ÐµÐ½Ñ, Ð¾ÐºÐ½Ð° Ð´Ð¸Ð°Ð»Ð¾Ð³Ð¾Ð², Ð¿Ð¾Ð´ÑÐºÐ°Ð·ÐºÐ¸ Ð¸ Ð²ÑÐ¿Ð»ÑÐ²Ð°ÑÑÐ¸Ðµ Ð½Ð°Ð´Ð¿Ð¸ÑÐ¸ Ñ Ð½Ð°Ð·Ð²Ð°Ð½Ð¸ÐµÐ¼ Ð¸Ð³ÑÐ¾Ð²ÑÑ Ð·Ð¾Ð½, NPC (Ð½ÐµÐ¸Ð³ÑÐ¾Ð²ÑÑ Ð¿ÐµÑÑÐ¾Ð½Ð°Ð¶ÐµÐ¹) Ð¸ Ð¾Ð±ÑÐµÐºÑÐ¾Ð².
description: The purpose of this graduation project consists in developing video game location considering genre specificity. During this research following objectives were defined and completed: 1. Analyze the most effective methods of a video game location modelling. 2. Analyze software means of a video game location modelling. 3. Develop design concept of an adventure video game. 4. Develop a game location assets. 5. Create a game location environment. 6. Create an adventure video game level. The subject of this research is a game environment design as a constructive genre principle. To achieve a determined goal the script design method was used to establish interaction techniques and sequences as well as to find a necessary visual image meeting the needs of the project target audience. During this research the following methods of creating game location were used: level description, key art and map layout, gray boxing, assets concept art and dummies creation, assets development and selection, map assembly and polishing, light design. Also, a list of necessary software, modules and libraries was composed. The result of this graduation project is a video game level that includes a game environment divided in several different zones, assets, basic user interface and an array of game mechanics which allows different types of interactions between game character, NPCs and environment.