title: ÐÑÐ¸Ð¼ÐµÐ½ÐµÐ½Ð¸Ðµ ÑÐµÑ Ð½Ð¾Ð»Ð¾Ð³Ð¸Ð¹ Ð²Ð¸ÑÑÑÐ°Ð»ÑÐ½Ð¾Ð³Ð¾ Ð¿ÑÐ¾ÑÐ¾ÑÐ¸Ð¿Ð¸ÑÐ¾Ð²Ð°Ð½Ð¸Ñ Ð² Ð¼Ð°ÑÐ¸Ð½Ð¾ÑÑÑÐ¾ÐµÐ½Ð¸Ð¸ Ð´Ð»Ñ Ð¾Ð¿ÑÐ¸Ð¼Ð¸Ð·Ð°ÑÐ¸Ð¸ Ð±Ð¸Ð·Ð½ÐµÑ-Ð¿ÑÐ¾ÑÐµÑÑÐ¾Ð²
title: Ð²ÑÐ¿ÑÑÐºÐ½Ð°Ñ ÐºÐ²Ð°Ð»Ð¸ÑÐ¸ÐºÐ°ÑÐ¸Ð¾Ð½Ð½Ð°Ñ ÑÐ°Ð±Ð¾ÑÐ° Ð±Ð°ÐºÐ°Ð»Ð°Ð²ÑÐ°
titleType: Subtitle
title: Application of virtual prototyping technologies in engineering to optimize business processes
Creators: name: ÐÐ°ÐºÑÐ¸Ð¼Ð¾Ð², ÐÐ°ÐºÑÐ¸Ð¼
Publisher: name: Ð¡Ð°Ð½ÐºÑ-ÐÐµÑÐµÑÐ±ÑÑÐ³ÑÐºÐ¸Ð¹ Ð¿Ð¾Ð»Ð¸ÑÐµÑÐ½Ð¸ÑÐµÑÐºÐ¸Ð¹ ÑÐ½Ð¸Ð²ÐµÑÑÐ¸ÑÐµÑ ÐÐµÑÑÐ° ÐÐµÐ»Ð¸ÐºÐ¾Ð³Ð¾
Year: 2024
Subjects: Ð²Ð¸ÑÑÑÐ°Ð»ÑÐ½Ð°Ñ ÑÐµÐ°Ð»ÑÐ½Ð¾ÑÑÑ
Ð¼Ð°ÑÐ¸Ð½Ð¾ÑÑÑÐ¾ÐµÐ½Ð¸Ðµ
Ð¸Ð½ÑÐµÑÐ°ÐºÑÐ¸Ð²Ð½Ð¾Ðµ Ð²Ð¸ÑÑÑÐ°Ð»ÑÐ½Ð¾Ðµ Ð¿ÑÐ¾ÑÐ¾ÑÐ¸Ð¿Ð¸ÑÐ¾Ð²Ð°Ð½Ð¸Ðµ
Ð±Ð¸Ð·Ð½ÐµÑ-Ð¿ÑÐ¾ÑÐµÑÑ
ÑÐ°Ð·Ð²Ð¸ÑÐ¸Ðµ
VR ÑÐµÑ Ð½Ð¾Ð»Ð¾Ð³Ð¸Ð¸
Ð¾ÑÐ½Ð¾Ð²Ð½ÑÐµ ÑÑÐ°Ð´Ð¸Ð¸ Ð¶Ð¸Ð·Ð½ÐµÐ½Ð½Ð¾Ð³Ð¾ ÑÐ¸ÐºÐ»Ð°
ÑÐºÐ¾Ð½Ð¾Ð¼Ð¸ÑÐµÑÐºÐ°Ñ ÑÑÑÐµÐºÑÐ¸Ð²Ð½Ð¾ÑÑÑ
virtual reality
mechanical engineering
interactive virtual prototyping
business process
development
VR technologies
main stages of the life cycle
economic efficiency

description: Ð Ð´Ð°Ð½Ð½Ð¾Ð¹ ÑÐ°Ð±Ð¾ÑÐµ ÑÐ°ÑÑÐ¼Ð°ÑÑÐ¸Ð²Ð°ÐµÑÑÑ Ð²ÑÐµÑÑÐ¾ÑÐ¾Ð½Ð½Ð¸Ð¹ Ð¾Ð±Ð·Ð¾Ñ Ð¸ Ð°Ð½Ð°Ð»Ð¸Ð· ÑÑÑÐµÑÑÐ²ÑÑÑÐµÐ¹ Ð»Ð¸ÑÐµÑÐ°ÑÑÑÑ, Ð¿Ð¾ÑÐ²ÑÑÐµÐ½Ð½Ð¾Ð¹ Ð¸ÑÐ¿Ð¾Ð»ÑÐ·Ð¾Ð²Ð°Ð½Ð¸Ñ ÑÐµÑÐ½Ð¾Ð»Ð¾Ð³Ð¸Ð¹ Ð²Ð¸ÑÑÑÐ°Ð»ÑÐ½Ð¾Ð¹ ÑÐµÐ°Ð»ÑÐ½Ð¾ÑÑÐ¸ (VR) Ð¸ ÐµÑ ÑÐ°Ð·Ð»Ð¸ÑÐ½ÑÑ Ð½Ð°Ð¿ÑÐ°Ð²Ð»ÐµÐ½Ð¸Ð¹ Ð² ÑÐ°Ð·Ð»Ð¸ÑÐ½ÑÑ Ð¾ÑÑÐ°ÑÐ»ÑÑ Ð¿ÑÐ¾Ð¼ÑÑÐ»ÐµÐ½Ð½Ð¾ÑÑÐ¸. Ð¦ÐµÐ»ÑÑ ÑÐ°Ð±Ð¾ÑÑ ÑÐ²Ð»ÑÐµÑÑÑ Ð¾Ð¿Ð¸ÑÐ°Ð½Ð¸Ðµ Ð¾ÑÐ¸Ð³Ð¸Ð½Ð°Ð»ÑÐ½ÑÑ Ð¼ÐµÑÐ¾Ð´Ð¸Ðº: Ð¿ÐµÑÐ²Ð°Ñ Ð¼ÐµÑÐ¾Ð´Ð¸ÐºÐ° Ð·Ð°ÑÑÐ°Ð³Ð¸Ð²Ð°ÐµÑ Ð¿Ð¾Ð²ÑÑÐµÐ½Ð¸Ðµ ÑÑÑÐµÐºÑÐ¸Ð²Ð½Ð¾ÑÑÐ¸ Ð¾Ð±ÑÑÐµÐ½Ð¸Ñ Ð¸ ÑÐ°Ð·Ð²Ð¸ÑÐ¸Ðµ Ð½Ð°Ð²ÑÐºÐ¾Ð² ÑÐ¾ÑÑÑÐ´Ð½Ð¸ÐºÐ¾Ð² Ñ Ð¿Ð¾Ð¼Ð¾ÑÑÑ VR, Ð²ÑÐ¾ÑÐ°Ñ Ð¼ÐµÑÐ¾Ð´Ð¸ÐºÐ° Ð¾Ð¿Ð¸ÑÑÐ²Ð°ÐµÑÑÑ Ð²Ð½ÐµÐ´ÑÐµÐ½Ð¸Ðµ Ð²Ð¸ÑÑÑÐ°Ð»ÑÐ½Ð¾Ð³Ð¾ Ð¿ÑÐ¾ÑÐ¾ÑÐ¸Ð¿Ð¸ÑÐ¾Ð²Ð°Ð½Ð¸Ñ Ð½Ð° ÑÐ°Ð·Ð½ÑÑ ÑÑÐ°Ð¿Ð°Ñ Ð¶Ð¸Ð·Ð½ÐµÐ½Ð½Ð¾Ð³Ð¾ ÑÐ¸ÐºÐ»Ð° Ð¿ÑÐ¾Ð´ÑÐºÑÐ°. ÐÐµÑÐ¾Ð´Ð¸ÐºÐ¸ Ð±ÑÐ»Ð¸ Ð¾Ð¿Ð¸ÑÐ°Ð½Ñ Ñ Ð¿Ð¾Ð¼Ð¾ÑÑÑ Ð³Ð»ÑÐ±Ð¾ÐºÐ¾Ð³Ð¾ Ð°Ð½Ð°Ð»Ð¸Ð·Ð° Ð»Ð¸ÑÐµÑÐ°ÑÑÑÑ. ÐÑÐ¸Ð³Ð¸Ð½Ð°Ð»ÑÐ½Ð¾ÑÑÑ Ð¼ÐµÑÐ¾Ð´Ð¸ÐºÐ¸ Ð·Ð°ÐºÐ»ÑÑÐ°ÐµÑÑÑ Ð² Ð¸Ñ ÑÐ½Ð¸ÐºÐ°Ð»ÑÐ½Ð¾ÑÑÐ¸, ÑÐ¾ ÐµÑÑÑ Ð¾Ð½Ð¸ Ð¼Ð¾Ð³ÑÑ Ð¿ÑÐ¸Ð¼ÐµÐ½ÑÑÑÑÑ Ð½Ð° ÑÐ°Ð·Ð»Ð¸ÑÐ½ÑÑ Ð¿ÑÐµÐ´Ð¿ÑÐ¸ÑÑÐ¸ÑÑ Ð½ÐµÐ·Ð°Ð²Ð¸ÑÐ¸Ð¼Ð¾ Ð¾Ñ ÑÐ»Ð¾Ð¶Ð½Ð¾ÑÑÐ¸ Ð¼ÐµÑÐ°Ð½Ð¸Ð·Ð¼Ð¾Ð², Ð¸ÑÐ¿Ð¾Ð»ÑÐ·ÑÐµÐ¼ÑÑ Ð½Ð° Ð¿ÑÐµÐ´Ð¿ÑÐ¸ÑÑÐ¸Ð¸. ÐÐ»Ð°Ð²Ð½ÑÐ¼ ÑÐµÐ·ÑÐ»ÑÑÐ°ÑÐ¾Ð¼ ÑÐ°Ð±Ð¾ÑÑ ÑÑÐ°Ð» ÑÐ°Ð·ÑÐ°Ð±Ð¾ÑÐ°Ð½Ð½ÑÐ¹ Ð¿Ð¾ÑÐ°Ð³Ð¾Ð²ÑÐ¹ Ð¼ÐµÑÐ¾Ð´, Ð±Ð»Ð°Ð³Ð¾Ð´Ð°ÑÑ ÐºÐ¾ÑÐ¾ÑÐ¾Ð¼Ñ Ð¿Ð¾Ð²ÑÑÐ°ÐµÑÑÑ ÑÑÑÐµÐºÑÐ¸Ð²Ð½Ð¾ÑÑÑ Ð¾Ð±ÑÑÐµÐ½Ð¸Ñ ÑÐ¾ÑÑÑÐ´Ð½Ð¸ÐºÐ¾Ð² Ð½Ð° Ð¿ÑÐµÐ´Ð¿ÑÐ¸ÑÑÐ¸Ð¸ Ð¸ Ð¿Ð¾ÑÑÐ°Ð¿Ð½Ð¾Ð³Ð¾ Ð²Ð½ÐµÐ´ÑÐµÐ½Ð¸Ñ Ð²Ð¸ÑÑÑÐ°Ð»ÑÐ½Ð¾Ð³Ð¾ Ð¿ÑÐ¾ÑÐ¾ÑÐ¸Ð¿Ð¸ÑÐ¾Ð²Ð°Ð½Ð¸Ñ Ð½Ð° ÑÐ°Ð·Ð»Ð¸ÑÐ½ÑÑ ÑÑÐ°Ð¿Ð°Ñ Ð¶Ð¸Ð·Ð½ÐµÐ½Ð½Ð¾Ð³Ð¾ ÑÐ¸ÐºÐ»Ð° Ð¿ÑÐ¾Ð´ÑÐºÑÐ°.
description: This paper provides a comprehensive review and analysis of the existing literature on the use of virtual reality (VR) technologies and its various directions in various industries. The purpose of the work is to describe original techniques: the first technique concerns improving the effectiveness of training and developing employee skills using VR, the second technique describes the introduction of virtual prototyping at different stages of the product lifecycle. The methodologies were described through an in-depth analysis of literature. Their uniqueness lies in their versatility, allowing them to be applied in various enterprises regardless of the complexity of the mechanisms used in the enterprise. The main result of the work was the developed step-by-step method, which increases the effectiveness of employee training at the enterprise and the phased implementation of virtual prototyping at various stages of the product lifecycle.