title: ÐÑÐ¾ÑÐµÐ´ÑÑÐ½Ð°Ñ Ð³ÐµÐ½ÐµÑÐ°ÑÐ¸Ñ Ð»Ð°Ð½Ð´ÑÐ°ÑÑÐ° Ð´Ð»Ñ Ð²Ð¸Ð´ÐµÐ¾Ð¸Ð³ÑÑ
title: Ð²ÑÐ¿ÑÑÐºÐ½Ð°Ñ ÐºÐ²Ð°Ð»Ð¸ÑÐ¸ÐºÐ°ÑÐ¸Ð¾Ð½Ð½Ð°Ñ ÑÐ°Ð±Ð¾ÑÐ° Ð±Ð°ÐºÐ°Ð»Ð°Ð²ÑÐ°
titleType: Subtitle
title: The topic of the Procedural landscape generation for a video game
Creators: name: ÐÑÑÐ·Ð°ÐºÐ°Ð½Ð¾Ð², ÐÑÐ»Ð°Ð¼
Publisher: name: Ð¡Ð°Ð½ÐºÑ-ÐÐµÑÐµÑÐ±ÑÑÐ³ÑÐºÐ¸Ð¹ Ð¿Ð¾Ð»Ð¸ÑÐµÑÐ½Ð¸ÑÐµÑÐºÐ¸Ð¹ ÑÐ½Ð¸Ð²ÐµÑÑÐ¸ÑÐµÑ ÐÐµÑÑÐ° ÐÐµÐ»Ð¸ÐºÐ¾Ð³Ð¾
Year: 2024
Subjects: Ð¿ÑÐ¾ÑÐµÐ´ÑÑÐ½Ð°Ñ Ð³ÐµÐ½ÐµÑÐ°ÑÐ¸Ñ
Ð»Ð°Ð½Ð´ÑÐ°ÑÑ
Ð²Ð¸Ð´ÐµÐ¾Ð¸Ð³ÑÑ
ÑÑÐ¼ Ð¿ÐµÑÐ»Ð¸Ð½Ð°
ÑÑÐ°ÐºÑÐ°Ð»ÑÐ½ÑÐ¹ ÑÑÐ¼
Ð´Ð¸Ð°Ð³ÑÐ°Ð¼Ð¼Ñ Ð²Ð¾ÑÐ¾Ð½Ð¾Ð³Ð¾
unreal engine 5
C++
Ð¿ÑÐ¾ÑÐµÐ´ÑÑÐ½ÑÐ¹ Ð¼ÐµÑ
procedural generation
landscape
video games
perlin noise
fractal noise
voronoi diagrams
procedural mesh

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description: The object of the study is the procedural generation of landscapes for video games. The aim of the work is to develop and implement an algorithm for generating a landscape using procedural methods. In the course of the work, various methods of procedural generation were investigated, including Perlin noise, fractal noise (FBM), Voronoi diagrams, as well as their combinations. The algorithm is implemented using the C++ programming language and the Procedural Mesh Component tool in Unreal Engine 5. In addition, an algorithm for procedural landscape generation has been developed and implemented, which allows you to create realistic and detailed game worlds. Unlike existing solutions, the algorithm uses a combined approach, including various methods of noise generation and smoothing, which allows to achieve a high degree of detail and diversity of landscapes. The algorithm includes generating a basic texture using Perlin noise, adding fine details using fractal noise, and creating unique structures and boundaries using Voronoi diagrams. Smoothing and interpolation ensure smooth transitions and high realism of the landscape. The field of application includes the gaming industry, the creation of large and diverse game worlds, terrain modeling in geoinformation systems, as well as architectural and landscape visualization. Procedural generation allows you to significantly reduce the time and cost of creating game worlds, improve the user experience due to the uniqueness and diversity of landscapes, which increases the competitiveness of game projects. The algorithm has the potential for further development and improvement, including the integration of more complex generation methods, performance optimization for various platforms, and the creation of tools for visual adjustment of generation parameters.