title: ÐÐ¾Ð½ÑÐµÐ¿Ñ Â«ÑÐ²ÐµÑÐ¾ÐºÂ» Ð² Ð¿Ð¾ÑÑÐ¸ÑÐµÑÐºÐ¾Ð¼ Ð´Ð¸ÑÐºÑÑÑÐµ (Ð½Ð° Ð¼Ð°ÑÐµÑÐ¸Ð°Ð»Ðµ Ð°Ð½Ð³Ð»Ð¸Ð¹ÑÐºÐ¾Ð³Ð¾ Ð¸ ÐºÐ¸ÑÐ°Ð¹ÑÐºÐ¾Ð³Ð¾ ÑÐ·ÑÐºÐ¾Ð²)
title: Ð²ÑÐ¿ÑÑÐºÐ½Ð°Ñ ÐºÐ²Ð°Ð»Ð¸ÑÐ¸ÐºÐ°ÑÐ¸Ð¾Ð½Ð½Ð°Ñ ÑÐ°Ð±Ð¾ÑÐ° Ð±Ð°ÐºÐ°Ð»Ð°Ð²ÑÐ°
titleType: Subtitle
title: Postmodernist game in the work of the Scottish writer Iain Banks (based on the novel "Walking on Glass")
Creators: name: Ð¡Ð°Ð²Ð¸ÑÐºÐ°Ñ, ÐÑÐµÐ½Ð¸Ñ
Publisher: name: Ð¡Ð°Ð½ÐºÑ-ÐÐµÑÐµÑÐ±ÑÑÐ³ÑÐºÐ¸Ð¹ Ð¿Ð¾Ð»Ð¸ÑÐµÑÐ½Ð¸ÑÐµÑÐºÐ¸Ð¹ ÑÐ½Ð¸Ð²ÐµÑÑÐ¸ÑÐµÑ ÐÐµÑÑÐ° ÐÐµÐ»Ð¸ÐºÐ¾Ð³Ð¾
Year: 2023
Subjects: Ð¿Ð¾ÑÑÐ¼Ð¾Ð´ÐµÑÐ½Ð¸Ð·Ð¼
Ð¿Ð¾ÑÑÐ¼Ð¾Ð´ÐµÑÐ½Ð¸ÑÑÑÐºÐ°Ñ Ð¸Ð³ÑÐ°
ÑÐ¾Ð²ÑÐµÐ¼ÐµÐ½Ð½Ð°Ñ Ð»Ð¸ÑÐµÑÐ°ÑÑÑÐ°
Ð. ÐÑÐ½ÐºÑ
Ð¸Ð½ÑÐµÑÑÐµÐºÑÑ
Ð³Ð¸Ð¿ÐµÑÑÐµÐºÑÑ
postmodernism
postmodernists game
contemporary literature
Iain Banks
intertext
hypertext

description: Ð ÐºÐ°ÑÐµÑÑÐ²Ðµ Ð¾Ð±ÑÐµÐºÑÐ° Ð¸ÑÑÐ»ÐµÐ´Ð¾Ð²Ð°Ð½Ð¸Ñ Ð²ÑÑÑÑÐ¿Ð°ÐµÑ ÑÐ¾Ð±ÑÑÐ²ÐµÐ½Ð½Ð¾ Ð¿ÑÐ¸Ð½ÑÐ¸Ð¿ Ð¿Ð¾ÑÑÐ¼Ð¾Ð´ÐµÑÐ½Ð¸ÑÑÑÐºÐ¾Ð¹ Ð¸Ð³ÑÑ Ð² ÑÐ¾Ð²ÑÐµÐ¼ÐµÐ½Ð½Ð¾Ð¹ Ð°Ð½Ð³Ð»Ð¾ÑÐ·ÑÑÐ½Ð¾Ð¹ Ð»Ð¸ÑÐµÑÐ°ÑÑÑÐµ, Ð° Ð² ÐºÐ°ÑÐµÑÑÐ²Ðµ Ð¿ÑÐµÐ´Ð¼ÐµÑÐ° â ÑÑÐ½ÐºÑÐ¸Ð¾Ð½Ð¸ÑÐ¾Ð²Ð°Ð½Ð¸Ðµ ÑÑÐ¾Ð³Ð¾ Ð¿ÑÐ¸Ð½ÑÐ¸Ð¿Ð° Ð² ÑÐ²Ð¾ÑÑÐµÑÑÐ²Ðµ ÐÑÐ½Ð° ÐÑÐ½ÐºÑÐ° Ð½Ð° Ð¼Ð°ÑÐµÑÐ¸Ð°Ð»Ðµ ÑÐ¾Ð¼Ð°Ð½Ð° Â«Ð¨Ð°Ð³Ð¸ Ð¿Ð¾ ÑÑÐµÐºÐ»ÑÂ». Ð¦ÐµÐ»Ñ Ð¸ÑÑÐ»ÐµÐ´Ð¾Ð²Ð°Ð½Ð¸Ñ â Ð¾Ð¿Ð¸ÑÐ°ÑÑ Ð¿ÑÐ¾ÑÐµÑÑ Ð¸Ð½ÑÐµÑÐ°ÐºÑÐ¸Ð²Ð½Ð¾Ð³Ð¾ Ð²Ð·Ð°Ð¸Ð¼Ð¾Ð´ÐµÐ¹ÑÑÐ²Ð¸Ñ ÑÐ¸ÑÐ°ÑÐµÐ»Ñ Ñ ÑÑÐ´Ð¾Ð¶ÐµÑÑÐ²ÐµÐ½Ð½ÑÐ¼ ÑÐµÐºÑÑÐ¾Ð¼ Ð¸ Ð²ÑÑÐ²Ð¸ÑÑ ÑÐ°ÑÐ°ÐºÑÐµÑÐ½ÑÐµ Ð¾ÑÐ¾Ð±ÐµÐ½Ð½Ð¾ÑÑÐ¸ Ð¿Ð¾ÑÑÐ¼Ð¾Ð´ÐµÑÐ½Ð¸ÑÑÑÐºÐ¾Ð¹ Ð¸Ð³ÑÑ Ð² Ð°Ð½Ð³Ð»Ð¾ÑÐ·ÑÑÐ½Ð¾Ð¹ Ð»Ð¸ÑÐµÑÐ°ÑÑÑÐµ Ð¥Ð¥âÐ¥Ð¥I Ð²ÐµÐºÐ°. Ð ÑÐ¾Ð´Ðµ Ð¸ÑÑÐ»ÐµÐ´Ð¾Ð²Ð°Ð½Ð¸Ñ Ð±ÑÐ» Ð¿ÑÐ¾Ð²ÐµÐ´ÑÐ½ Ð»Ð¸ÑÐµÑÐ°ÑÑÑÐ¾Ð²ÐµÐ´ÑÐµÑÐºÐ¸Ð¹ Ð°Ð½Ð°Ð»Ð¸Ð· ÑÐµÐºÑÑÐ° ÑÐ¾Ð¼Ð°Ð½Ð° Â«Ð¨Ð°Ð³Ð¸ Ð¿Ð¾ ÑÑÐµÐºÐ»ÑÂ» Ð½Ð° Ð¿ÑÐµÐ´Ð¼ÐµÑ ÑÑÐ½ÐºÑÐ¸Ð¾Ð½Ð¸ÑÐ¾Ð²Ð°Ð½Ð¸Ñ Ð² Ð½ÑÐ¼ ÑÐ°Ð·Ð½ÑÑ Ð²Ð¸Ð´Ð¾Ð² Ð¿Ð¾ÑÑÐ¼Ð¾Ð´ÐµÑÐ½Ð¸ÑÑÑÐºÐ¾Ð¹ Ð¸Ð³ÑÑ, Ð° ÑÐ°ÐºÐ¶Ðµ Ð½ÐµÐºÐ¾ÑÐ¾ÑÑÑ Ð¿ÑÐ¸Ð½ÑÐ¸Ð¿Ð¾Ð² Ð¿Ð¾ÑÑÐ¼Ð¾Ð´ÐµÑÐ½Ð¸Ð·Ð¼Ð°. ÐÑÐ»Ð¾ Ð²ÑÑÐ²Ð»ÐµÐ½Ð¾, ÑÑÐ¾ Ð¸Ð½ÑÐµÑÐ°ÐºÑÐ¸Ð²Ð½Ð¾Ðµ Ð²Ð·Ð°Ð¸Ð¼Ð¾Ð´ÐµÐ¹ÑÑÐ²Ð¸Ðµ Ñ Ð¿Ð¾ÑÑÐ¼Ð¾Ð´ÐµÑÐ½Ð¸ÑÑÑÐºÐ¾Ð¹ ÑÐµÐ°Ð»ÑÐ½Ð¾ÑÑÑÑ ÑÐµÐºÑÑÐ°, Ð¿ÑÐµÐ´ÑÑÐ°Ð²Ð»ÑÑÑÐµÐ³Ð¾ ÑÐ¾Ð±Ð¾Ð¹ Ð¸Ð½ÑÐµÑ- Ð¸ Ð³Ð¸Ð¿ÐµÑÑÐµÐºÑÑ, Ð¸ Ð¿Ð¾Ð¸ÑÐº ÐµÐ³Ð¾ Ð¸Ð½ÑÐµÑÐ¿ÑÐµÑÐ°ÑÐ¸Ð¹ ÑÐµÑÐµÐ· Ð¸Ð³ÑÑ ÑÐ¾ÑÑÐ°Ð²Ð»ÑÑÑ Ð¾ÑÐ½Ð¾Ð²Ð½Ð¾Ð¹ Ð¼Ð¾ÑÐ¸Ð² Ð´Ð»Ñ ÑÑÐµÐ½Ð¸Ñ Ð¿Ð¾ÑÑÐ¼Ð¾Ð´ÐµÑÐ½Ð¸ÑÑÑÐºÐ¾Ð³Ð¾ ÑÐ¾Ð¼Ð°Ð½Ð°. Ð ÐµÐ·ÑÐ»ÑÑÐ°ÑÑ Ð´Ð°Ð½Ð½Ð¾Ð³Ð¾ Ð¸ÑÑÐ»ÐµÐ´Ð¾Ð²Ð°Ð½Ð¸Ñ Ð¼Ð¾Ð³ÑÑ Ð±ÑÑÑ Ð¸ÑÐ¿Ð¾Ð»ÑÐ·Ð¾Ð²Ð°Ð½Ñ Ð² ÑÐ°Ð¼ÐºÐ°Ñ Ð¸Ð·ÑÑÐµÐ½Ð¸Ñ Ð°Ð½Ð³Ð»Ð¸Ð¹ÑÐºÐ¾Ð³Ð¾ Ð¿Ð¾ÑÑÐ¼Ð¾Ð´ÐµÑÐ½Ð¸Ð·Ð¼Ð° Ð½Ð° Ð·Ð°Ð½ÑÑÐ¸ÑÑ Ð¿Ð¾ Ð¸ÑÑÐ¾ÑÐ¸Ð¸ Ð·Ð°ÑÑÐ±ÐµÐ¶Ð½Ð¾Ð¹ Ð»Ð¸ÑÐµÑÐ°ÑÑÑÑ, ÑÑÐ¸Ð»Ð¸ÑÑÐ¸ÐºÐµ Ð¸ ÑÑÐµÐ½Ð¸Ñ.
description: The object of the research is the principle of the postmodernist game in contemporary English literature, and the subject of the research is the functioning of this principle in the work of Iain Banks based on the material of the novel âWalking on Glassâ. The purpose of the study is to describe the process of game interaction with the fiction and to identify the characteristic features of the postmodernist game in the English literature of the XXâXXI century. During the research, a literary analysis of the text of the novel âWalking on Glassâ was carried out for the functioning of various types of postmodernist game in it, as well as some principles of postmodernism. It was revealed that game interaction with the postmodern reality of the text, which is either an inter- or hypertext, and the search for its interpretations through game is the main motive for reading postmodern novel. The results of this research can be used as part of the study of English postmodernism on the courses such as history of foreign literature, stylistics and reading.