title: E-sports, virtual sport and real sport
title: Ð-ÑÐ¿Ð¾ÑÑ, Ð²Ð¸ÑÑÑÐ°Ð»ÑÐ½ÑÐ¹ Ð¸ ÑÐµÐ°Ð»ÑÐ½ÑÐ¹ ÑÐ¿Ð¾ÑÑ
Creators: name: Parry, J.
name: "Ð¡Ð¿Ð¾ÑÑ, ÑÐµÐ»Ð¾Ð²ÐµÐº, Ð·Ð´Ð¾ÑÐ¾Ð²ÑÐµ", Ð¼ÐµÐ¶Ð´ÑÐ½Ð°ÑÐ¾Ð´Ð½ÑÐ¹ Ð½Ð°ÑÑÐ½ÑÐ¹ ÐºÐ¾Ð½Ð³ÑÐµÑÑ
Publisher: name: ÐÐÐÐÐ¢ÐÐ¥-ÐÐ ÐÐ¡Ð¡
Year: 2021
Subjects: Ð²Ð¸ÑÑÑÐ°Ð»ÑÐ½ÑÐ¹ ÑÐ¿Ð¾ÑÑ
ÑÐµÐ°Ð»ÑÐ½ÑÐ¹ ÑÐ¿Ð¾ÑÑ
Ð¾Ð»Ð¸Ð¼Ð¿Ð¸Ð¹ÑÐºÐ¸Ðµ Ð²Ð¸Ð´Ñ ÑÐ¿Ð¾ÑÑÐ°

description: ÐÐ° Ð¼Ð¾Ð¼ÐµÐ½Ñ Ð½Ð°Ð¿Ð¸ÑÐ°Ð½Ð¸Ñ ÑÑÐ°ÑÑÐ¸, ÐÐÐ (Ð¼ÐµÐ¶Ð´ÑÐ½Ð°ÑÐ¾Ð´Ð½ÑÐ¹ Ð¾Ð»Ð¸Ð¼Ð¿Ð¸Ð¹ÑÐºÐ¸Ð¹ ÐºÐ¾Ð¼Ð¸ÑÐµÑ) Ð¿Ð¾ÑÑÐ°Ð½Ð¾Ð²Ð¸Ð», ÑÑÐ¾ Ðµ-ÑÐ¿Ð¾ÑÑ (ÑÐ»ÐµÐºÑÑÐ¾Ð½Ð½ÑÐ¹ ÑÐ¿Ð¾ÑÑ) Ð½Ðµ Ð¼Ð¾Ð¶ÐµÑ ÑÐ²Ð»ÑÑÑÑÑ Ð¾Ð»Ð¸Ð¼Ð¿Ð¸Ð¹ÑÐºÐ¸Ð¼ Ð²Ð¸Ð´Ð¾Ð¼ ÑÐ¿Ð¾ÑÑÐ°, Ð² ÑÐ²ÑÐ·Ð¸ Ñ ÑÐµÐ¼ Ð¸ÑÐ¿Ð¾Ð»ÑÐ·Ð¾Ð²Ð°Ð½Ð¸Ðµ ÑÐµÑÐ¼Ð¸Ð½Ð° Ð¿ÑÐµÐºÑÐ°ÑÐ¸Ð»Ð¾ÑÑ. ÐÑÐµÐ²Ð¸Ð´Ð½Ð¾, ÑÑÐ¾ Ðµ-ÑÐ¿Ð¾ÑÑ Ð½Ð¸ÐºÐ¾Ð³Ð´Ð° Ð½Ðµ ÑÑÐ°Ð½ÐµÑ ÑÐ°ÑÑÑÑ Ð¾Ð»Ð¸Ð¼Ð¿Ð¸Ð¹ÑÐºÐ¾Ð¹ Ð¿ÑÐ¾Ð³ÑÐ°Ð¼Ð¼Ñ (ÐÐµÑÑÐ¸, 2021). ÐÐµ ÑÐ¼Ð¾ÑÑÑ Ð½Ð° ÑÑÐ¾, ÐÐÐ Ð·Ð°Ð½Ð¸Ð¼Ð°ÐµÑÑÑ Ð¸ÑÑÐ»ÐµÐ´Ð¾Ð²Ð°Ð½Ð¸ÐµÐ¼ Ð¿ÑÐ¸ÑÐ¾Ð´Ñ Ð¸ ÑÐµÐ½Ð½Ð¾ÑÑÐ¸ Â«Ð²Ð¸ÑÑÑÐ°Ð»ÑÐ½Ð¾Ð³Ð¾ ÑÐ¿Ð¾ÑÑÐ°Â» Ð¸ Ð¸Ð½Ð¸ÑÐ¸Ð¸ÑÐ¾Ð²Ð°Ð» Ð¿ÐµÑÐ²ÑÐ¹ ÑÑÐ°Ð¿ Ð¿ÑÐ¾Ð³ÑÐ°Ð¼Ð¼Ñ Â«Olympic Virtual SeriesÂ» Ð² Ð¼Ð°Ðµ-Ð¸ÑÐ½Ðµ 2021 Ð³Ð¾Ð´Ð°, Ð¿Ð¾ÑÐ²ÑÑÐµÐ½Ð½ÑÐ¹ Ð´Ð°Ð½Ð½Ð¾Ð¹ ÑÐµÐ¼Ðµ. ÐÐ´Ð½Ð°ÐºÐ¾, Ð½ÐµÐ´Ð¾ÑÑÐ°ÑÐ¾Ðº ÐºÐ¾Ð½ÑÐµÐ¿ÑÑÐ°Ð»ÑÐ½Ð¾Ð³Ð¾ Ð¿Ð¾Ð½Ð¸Ð¼Ð°Ð½Ð¸Ñ Â«Ð²Ð¸ÑÑÑÐ°Ð»ÑÐ½Ð¾Ð³Ð¾ ÑÐ¿Ð¾ÑÑÐ°Â» Ð¿ÑÐ¸Ð²ÐµÐ» Ðº Ð½ÐµÐ¿Ð¾Ð»Ð½Ð¾Ð¼Ñ Ð¿Ð¾Ð½Ð¸Ð¼Ð°Ð½Ð¸Ñ ÑÐ²Ð»ÐµÐ½Ð¸Ñ Â«Ð²Ð¸ÑÑÑÐ°Ð»ÑÐ½Ð¾ÑÑÐ¸Â» Ð¸ Ðº Ð²Ð¾Ð¿ÑÐ¾ÑÑ Ð¾ ÑÐ¾Ð¼, ÑÐµÐ¼ Ð¾Ð¿ÑÐµÐ´ÐµÐ»ÑÐµÑÑÑ ÑÐ¿Ð¾ÑÑ. Ð¡ ÑÐ¾ÑÐºÐ¸ Ð·ÑÐµÐ½Ð¸Ñ Ð°Ð²ÑÐ¾ÑÐ°, Â«Ð²Ð¸ÑÑÑÐ°Ð»ÑÐ½ÑÐ¹ ÑÐ¿Ð¾ÑÑÂ» Ð¼Ð¾Ð¶ÐµÑ Ð¿Ð¾Ð´ÑÐ°Ð·ÑÐ¼ÐµÐ²Ð°ÑÑ Ð¿Ð¾Ð´ ÑÐ¾Ð±Ð¾Ð¹ Ð¾Ð¿ÑÐµÐ´ÐµÐ»ÐµÐ½Ð½ÑÐµ ÑÐ¾ÑÐ¼Ñ Ð´ÐµÑÑÐµÐ»ÑÐ½Ð¾ÑÑÐ¸, Ð½Ðµ Ð²ÑÐµ Ð¸Ð· ÐºÐ¾ÑÐ¾ÑÑÑ Ð²Ð¾Ð·Ð¼Ð¾Ð¶Ð½Ð¾ Ð¾ÑÐ½ÐµÑÑÐ¸ Ðº ÑÐµÐ°Ð»ÑÐ½Ð¾Ð¼Ñ ÑÐ¿Ð¾ÑÑÑ Ð¸ Ð¸Ð½ÑÐµÐ³ÑÐ¸ÑÐ¾Ð²Ð°ÑÑ Ð² Ð½ÐµÐ³Ð¾. Ð§ÑÐ¾Ð±Ñ Ð²ÑÐ´ÐµÐ»Ð¸ÑÑ ÑÐ¸Ð¿Ñ Â«Ð²Ð¸ÑÑÑÐ°Ð»ÑÐ½Ð¾ÑÑÐ¸Â», ÐºÐ¾ÑÐ¾ÑÑÐµ Ð²Ð¾Ð·Ð¼Ð¾Ð¶Ð½Ð¾ Ð¸Ð½ÑÐµÐ³ÑÐ¸ÑÐ¾Ð²Ð°ÑÑ Ð² ÑÐµÐ°Ð»ÑÐ½ÑÐ¹ ÑÐ¿Ð¾ÑÑ, Ð°Ð²ÑÐ¾Ñ ÑÑÐ¸ÑÐ°ÐµÑ Ð½ÐµÐ¾Ð±ÑÐ¾Ð´Ð¸Ð¼ÑÐ¼ Ð¾Ð¿ÑÐµÐ´ÐµÐ»Ð¸ÑÑ ÑÐµÑÑÑÐµ ÐºÐ¾Ð½ÑÐµÐ¿ÑÐ° Ð²Ð¸ÑÑÑÐ°Ð»ÑÐ½Ð¾ÑÑÐ¸: measurement virtuality (Ð²Ð¸ÑÑÑÐ°Ð»ÑÐ½ÑÐµ Ð¸Ð·Ð¼ÐµÑÐµÐ½Ð¸Ñ), controller virtuality (Ð²Ð¸ÑÑÑÐ°Ð»ÑÐ½Ð¾Ðµ ÑÐ¿ÑÐ°Ð²Ð»ÐµÐ½Ð¸Ðµ), simulation virtuality (Ð²Ð¸ÑÑÑÐ°Ð»ÑÐ½Ð°Ñ ÑÐ¸Ð¼ÑÐ»ÑÑÐ¸Ñ) and reality virtuality (ÑÐµÐ°Ð»ÑÐ½Ð°Ñ ÑÐ¸Ð¼ÑÐ»ÑÑÐ¸Ñ). ÐÐ°Ð½Ð½ÑÐµ ÐºÐ¾Ð½ÑÐµÐ¿ÑÑ Ð¿Ð¾Ð·Ð²Ð¾Ð»ÑÑÑ ÑÐ°Ð·Ð¾Ð±ÑÐ°ÑÑÑÑ Ð² ÑÐ¾Ð¼, ÑÑÐ¾ ÐÐÐ Ð¿Ð¾Ð´ÑÐ°Ð·ÑÐ¼ÐµÐ²Ð°ÐµÑ Ð¿Ð¾Ð´ Â«ÑÐ¸Ð·Ð¸ÑÐµÑÐºÐ¸Ð¼ Ð²Ð¸ÑÑÑÐ°Ð»ÑÐ½ÑÐ¼ ÑÐ¿Ð¾ÑÑÐ¾Ð¼Â» Ð¸ Â«Ð½ÐµÑÐ¸Ð·Ð¸ÑÐµÑÐºÐ¸Ð¼ Ð²Ð¸ÑÑÑÐ°Ð»ÑÐ½ÑÐ¼ ÑÐ¿Ð¾ÑÑÐ¾Ð¼Â», Ð½Ð° Ð¾ÑÐ½Ð¾Ð²Ðµ Ð¿Ð¾Ð»ÑÑÐµÐ½Ð½ÑÑ Ð²ÑÐ²Ð¾Ð´Ð¾Ð² Ð¿Ð¾ÑÐ²Ð»ÑÐµÑÑÑ Ð²Ð¾Ð·Ð¼Ð¾Ð¶Ð½Ð¾ÑÑÑ Ð¾Ð¿ÑÐµÐ´ÐµÐ»Ð¸ÑÑ, ÐºÐ°ÐºÐ¸Ðµ Ð°ÑÐ¿ÐµÐºÑÑ Ð¸ ÑÐµÑÐ½Ð¾Ð»Ð¾Ð³Ð¸Ð¸, Ð¿ÑÐ¸Ð¼ÐµÐ½ÑÐµÐ¼ÑÐµ Ð² Ð´Ð°Ð½Ð½ÑÑ Ð²Ð¸Ð´Ð°Ñ Ð´ÐµÑÑÐµÐ»ÑÐ½Ð¾ÑÑÐ¸, Ð¿ÑÐµÐ´ÑÑÐ°Ð²Ð»ÑÐµÑÑÑ Ð²Ð¾Ð·Ð¼Ð¾Ð¶Ð½ÑÐ¼ Ð¸Ð½ÑÐµÐ³ÑÐ¸ÑÐ¾Ð²Ð°ÑÑ Ð² Ð¾Ð»Ð¸Ð¼Ð¿Ð¸Ð¹ÑÐºÐ¸Ðµ Ð²Ð¸Ð´Ñ ÑÐ¿Ð¾ÑÑÐ°, Ð° ÐºÐ°ÐºÐ¸Ðµ Ð½ÐµÑ. ÐÐ°Ðº Ð² ÑÐ»ÑÑÐ°Ðµ Ñ ÑÐµÑÐ¼Ð¸Ð½Ð¾Ð¼ Â«Ðµ-ÑÐ¿Ð¾ÑÑÂ», Ð°Ð²ÑÐ¾Ñ Ð¿ÑÐ¾Ð³Ð½Ð¾Ð·Ð¸ÑÑÐµÑ Ð´Ð°Ð»ÑÐ½ÐµÐ¹ÑÐµÐµ Ð¿ÑÐµÐºÑÐ°ÑÐµÐ½Ð¸Ðµ Ð¿ÑÐ¸Ð¼ÐµÐ½ÐµÐ½Ð¸Ñ ÑÐµÑÐ¼Ð¸Ð½Ð° Â«Ð²Ð¸ÑÑÑÐ°Ð»ÑÐ½ÑÐ¹ ÑÐ¿Ð¾ÑÑÂ», Ð¸Ð»Ð¸ ÑÑÐ¾ÑÐ½ÐµÐ½Ð¸Ðµ ÐµÐ³Ð¾ Ð·Ð½Ð°ÑÐµÐ½Ð¸Ñ Ð´Ð»Ñ Ð´Ð°Ð»ÑÐ½ÐµÐ¹ÑÐµÐ³Ð¾ Ð¸ÑÐ¿Ð¾Ð»ÑÐ·Ð¾Ð²Ð°Ð½Ð¸Ñ.
description: The IOC has recently conceded that esports are not (Olympic) sports, and has dropped the use of the term. It is clear that esports will never be on the Olympic Programme (Parry 2021). Instead, the IOC is exploring the nature and value of âvirtual sportsâ, and has initiated a first edition of the âOlympic Virtual Seriesâ programme in May/June 2021. However, the lack of a conceptual understanding of âvirtual sportâ has led to confusion about what constitutes virtuality as well as what constitutes sport. In our view, âvirtual sportâ may refer to several different kinds of activity, and does not necessarily preclude the possibility that some forms of virtuality can be incorporated into ârealâ sport. In order to distinguish the types of virtuality that may be included in sport, we define four concepts of virtuality: measurement virtuality, controller virtuality, simulation virtuality and reality virtuality. Using these concepts, we reconsider what the IOC has meant by âphysical virtual sportâ and ânon-physical virtual sportâ, and make proposals that are inclusive of future technologies whilst maintaining a fundamental basis for Olympic-type sport. Just as the term âesportsâ had to be abandoned, we further predict that the term âvirtual sportsâ will also have to be abandoned, or at least have its use redefined.