title: Ð Ð°Ð·ÑÐ°Ð±Ð¾ÑÐºÐ° Ð´Ð¸Ð·Ð°Ð¹Ð½Ð° Ð´Ð»Ñ Ð½Ð°ÑÑÐ¾Ð»ÑÐ½Ð¾Ð¹ Ð¸Ð³ÑÑ
title: Ð²ÑÐ¿ÑÑÐºÐ½Ð°Ñ ÐºÐ²Ð°Ð»Ð¸ÑÐ¸ÐºÐ°ÑÐ¸Ð¾Ð½Ð½Ð°Ñ ÑÐ°Ð±Ð¾ÑÐ° Ð±Ð°ÐºÐ°Ð»Ð°Ð²ÑÐ°
titleType: Subtitle
title: Development of a design for a board game
Creators: name: ÐÑÑÐ¸Ð»Ð¾, ÐÑÐ¸Ð½Ð°
Publisher: name: Ð¡Ð°Ð½ÐºÑ-ÐÐµÑÐµÑÐ±ÑÑÐ³ÑÐºÐ¸Ð¹ Ð¿Ð¾Ð»Ð¸ÑÐµÑÐ½Ð¸ÑÐµÑÐºÐ¸Ð¹ ÑÐ½Ð¸Ð²ÐµÑÑÐ¸ÑÐµÑ ÐÐµÑÑÐ° ÐÐµÐ»Ð¸ÐºÐ¾Ð³Ð¾
Year: 2025
Subjects: Ð¸Ð³ÑÐ¾Ð²Ð°Ñ Ð¼ÐµÑ Ð°Ð½Ð¸ÐºÐ°
ÑÐµÑÑÐ¸ÑÐ¾Ð²Ð°Ð½Ð¸Ðµ
Ð¿ÑÐ¾ÑÐ¾ÑÐ¸Ð¿Ð¸ÑÐ¾Ð²Ð°Ð½Ð¸Ðµ
Ð´Ð¸Ð·Ð°Ð¹Ð½ ÐºÐ¾Ð¼Ð¿Ð¾Ð½ÐµÐ½ÑÐ¾Ð²
Ð¸Ð³ÑÐ¾Ð²Ð°Ñ ÑÐµÐ¾ÑÐ¸Ñ
Ð±Ð°Ð»Ð°Ð½ÑÐ¸ÑÐ¾Ð²ÐºÐ°
Ð¸Ð³ÑÐ¾Ð²Ð¾Ðµ Ð¿Ð¾Ð»Ðµ
Ð²Ð¸Ð·ÑÐ°Ð»ÑÐ½ÑÐ¹ Ð´Ð¸Ð·Ð°Ð¹Ð½
game mechanics
testing
prototyping
component design
game theory
playfield
visual design
balancing

description: Ð¦ÐµÐ»ÑÑ Ð´Ð°Ð½Ð½Ð¾Ð¹ ÑÐ°Ð±Ð¾ÑÑ ÑÐ²Ð»ÑÐµÑÑÑ ÑÐ°Ð·ÑÐ°Ð±Ð¾ÑÐºÐ° Ð½Ð°ÑÑÐ¾Ð»ÑÐ½Ð¾Ð¹ Ð¸Ð³ÑÑ Ð¸ Ð´Ð¸Ð·Ð°Ð¹Ð½Ð° Ð´Ð»Ñ Ð½Ð°ÑÑÐ¾Ð»ÑÐ½Ð¾Ð¹ Ð¸Ð³ÑÑ. ÐÐ°Ð¶Ð½ÑÐ¼ Ð°ÑÐ¿ÐµÐºÑÐ¾Ð¼ ÑÐ²Ð»ÑÐµÑÑÑ ÑÐ°Ð·ÑÐ°Ð±Ð¾ÑÐºÐ° Ð¸Ð³ÑÐ¾Ð²Ð¾Ð¹ Ð¼ÐµÑÐ°Ð½Ð¸ÐºÐ¸, ÐºÐ¾ÑÐ¾ÑÐ°Ñ Ð¾Ð±ÐµÑÐ¿ÐµÑÐ¸Ñ Ð±Ð°Ð»Ð°Ð½Ñ Ð¼ÐµÐ¶Ð´Ñ ÑÐ»Ð¾Ð¶Ð½Ð¾ÑÑÑÑ Ð¸ Ð´Ð¾ÑÑÑÐ¿Ð½Ð¾ÑÑÑÑ Ð¸Ð³ÑÑ Ð´Ð»Ñ ÑÐµÐ»ÐµÐ²Ð¾Ð¹ Ð°ÑÐ´Ð¸ÑÐ¾ÑÐ¸Ð¸. Ð ÐµÑÐ°ÐµÐ¼ÑÐµ Ð² ÑÐ¾Ð´Ðµ ÑÐ°Ð±Ð¾ÑÑ Ð·Ð°Ð´Ð°ÑÐ¸: 1. ÐÐ½Ð°Ð»Ð¸Ð· ÑÑÐ½ÐºÐ° Ð½Ð°ÑÑÐ¾Ð»ÑÐ½ÑÑ Ð¸Ð³Ñ. ÐÐ·ÑÑÐµÐ½Ð¸Ðµ ÑÑÑÐµÑÑÐ²ÑÑÑÐ¸Ñ Ð½Ð°ÑÑÐ¾Ð»ÑÐ½ÑÑ Ð¸Ð³Ñ Ð´Ð»Ñ Ð¾Ð¿ÑÐµÐ´ÐµÐ»ÐµÐ½Ð¸Ñ Ð°ÐºÑÑÐ°Ð»ÑÐ½ÑÑ ÑÑÐµÐ½Ð´Ð¾Ð², Ð¿Ð¾Ð¿ÑÐ»ÑÑÐ½ÑÑ Ð¼ÐµÑÐ°Ð½Ð¸Ðº Ð¸ ÑÐµÐ»ÐµÐ²Ð¾Ð¹ Ð°ÑÐ´Ð¸ÑÐ¾ÑÐ¸Ð¸. 2. ÐÐ¿ÑÐµÐ´ÐµÐ»ÐµÐ½Ð¸Ðµ ÐºÐ¾Ð½ÑÐµÐ¿ÑÐ¸Ð¸ Ð¸Ð³ÑÑ. Ð¤Ð¾ÑÐ¼ÑÐ»Ð¸ÑÐ¾Ð²Ð°Ð½Ð¸Ðµ Ð¾ÑÐ½Ð¾Ð²Ð½Ð¾Ð¹ Ð¸Ð´ÐµÐ¸, ÑÐµÐ¼Ð°ÑÐ¸ÐºÐ¸ Ð¸Ð³ÑÑ, Ð° ÑÐ°ÐºÐ¶Ðµ ÑÐ¾Ð·Ð´Ð°Ð½Ð¸Ðµ Ð°ÑÐ¼Ð¾ÑÑÐµÑÐ½Ð¾Ð³Ð¾, ÑÐ½Ð¸ÐºÐ°Ð»ÑÐ½Ð¾Ð³Ð¾ Ð¸Ð³ÑÐ¾Ð²Ð¾Ð³Ð¾ Ð¼Ð¸ÑÐ°, ÐºÐ¾ÑÐ¾ÑÑÐ¹ Ð¿ÑÐ¸Ð²Ð»ÐµÑÐµÑ Ð²Ð½Ð¸Ð¼Ð°Ð½Ð¸Ðµ Ð¸Ð³ÑÐ¾ÐºÐ¾Ð². 3. Ð Ð°Ð·ÑÐ°Ð±Ð¾ÑÐºÐ° Ð¸Ð³ÑÐ¾Ð²Ð¾Ð¹ Ð¼ÐµÑÐ°Ð½Ð¸ÐºÐ¸. Ð¡Ð¾Ð·Ð´Ð°Ð½Ð¸Ðµ Ð¸ ÑÐµÑÑÐ¸ÑÐ¾Ð²Ð°Ð½Ð¸Ðµ ÑÐ°Ð·Ð»Ð¸ÑÐ½ÑÑ Ð¸Ð³ÑÐ¾Ð²ÑÑ Ð¼ÐµÑÐ°Ð½Ð¸Ðº, ÐºÐ¾ÑÐ¾ÑÑÐµ Ð¾Ð±ÐµÑÐ¿ÐµÑÐ°Ñ Ð¸Ð½ÑÐµÑÐµÑÐ½ÑÐ¹ Ð¸ ÑÐ²Ð»ÐµÐºÐ°ÑÐµÐ»ÑÐ½ÑÐ¹ Ð¸Ð³ÑÐ¾Ð²Ð¾Ð¹ Ð¿ÑÐ¾ÑÐµÑÑ. 4. Ð¡Ð¾Ð·Ð´Ð°Ð½Ð¸Ðµ Ð´Ð¸Ð·Ð°Ð¹Ð½Ð° ÐºÐ¾Ð¼Ð¿Ð¾Ð½ÐµÐ½ÑÐ¾Ð² Ð¸Ð³ÑÑ. Ð Ð°Ð·ÑÐ°Ð±Ð¾ÑÐºÐ° Ð²Ð¸Ð·ÑÐ°Ð»ÑÐ½Ð¾Ð³Ð¾ Ð¾ÑÐ¾ÑÐ¼Ð»ÐµÐ½Ð¸Ñ Ð¸Ð³ÑÐ¾Ð²ÑÑ ÑÐ»ÐµÐ¼ÐµÐ½ÑÐ¾Ð² (ÑÐ¸ÑÐµÐº, ÐºÐ°ÑÑ, Ð¸Ð³ÑÐ¾Ð²Ð¾Ð³Ð¾ Ð¿Ð¾Ð»Ñ Ð¸ Ñ.Ð´.), Ñ ÑÑÑÑÐ¾Ð¼ Ð¿ÑÐ¸Ð½ÑÐ¸Ð¿Ð¾Ð² ÑÑÑÐµÑÐ¸ÐºÐ¸ Ð¸ ÑÐ´Ð¾Ð±ÑÑÐ²Ð° Ð¸ÑÐ¿Ð¾Ð»ÑÐ·Ð¾Ð²Ð°Ð½Ð¸Ñ. 5. ÐÑÐ¾Ð²ÐµÐ´ÐµÐ½Ð¸Ðµ ÑÐµÑÑÐ¸ÑÐ¾Ð²Ð°Ð½Ð¸Ñ Ð¿ÑÐ¾ÑÐ¾ÑÐ¸Ð¿Ð°. 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description: The purpose of this work is to develop a board game and design for a board game. An important aspect is the development of game mechanics that will ensure a balance between the complexity and accessibility of the game for the target audience. Tasks solved during the work: 1. Board game market analysis. Studying existing board games to determine current trends, popular mechanics and target audience. 2. Defining the game concept. Formulation of the main idea, the theme of the game, as well as the creation of an atmospheric, unique game world that will attract the attention of players. 3. Development of game mechanics. Creating and testing various game mechanics that will provide an interesting and exciting gameplay. 4. Creating the design of the game components. Development of visual design of game elements (chips, cards, playing field, etc.), taking into account the principles of aesthetics and ease of use. 5. Conducting prototype testing. Organizing gaming sessions with participants to receive feedback on the gameplay and identify possible improvements. 6. Preparation of documentation. Drawing up the rules of the game, describing the components and other materials necessary for the successful presentation of the game to potential players. The object of the study is the process of developing a board game, including its concept, design, game mechanics and interaction with the audience, based on the analysis of which the stages of development and the iterative process were formulated, in which constant testing and feedback from players play a key role. In the process of work, a comparative study of the closest analogues was conducted, which helped to identify the most attractive mechanics of board games and common mistakes made in the development of their design. Knowledge of game theory and an understanding of its principles were also studied and applied. Knowledge in the field of graphic design and illustration, which helped to create visually attractive components of the game, which contributes to the involvement and interest of the target audience. And also gained experience in creating prototypes and conducting tests, which allowed us to quickly test ideas and improve the game based on feedback. As a result of the work, a full-fledged board game was developed, which combines an exciting gameplay, original mechanics and an attractive visual style, reflecting the original idea to make the game gloomy but attractive. The game was developed taking into account feedback, which allowed us to balance the rules and improve interaction between players, as well as understand whether it is convenient to use various components of the game and add possible improvements to the design of the board game. During the development of the game, digital technologies and various programs were used for a high-quality presentation of the project, with the help of which it was possible to achieve the necessary results.