title: ÐÐ¾ÑÑÑÐ¾ÐµÐ½Ð¸Ðµ Ð´ÐµÑÐ°Ð»Ð¸Ð·Ð¸ÑÐ¾Ð²Ð°Ð½Ð½Ð¾Ð³Ð¾ Ð»Ð°Ð½Ð´ÑÐ°ÑÑÐ° Ñ ÑÑÐ¾Ð²Ð½ÑÐ¼Ð¸ Ð´ÐµÑÐ°Ð»Ð¸Ð·Ð°ÑÐ¸Ð¸ Ð½Ð° GPU
title: Ð²ÑÐ¿ÑÑÐºÐ½Ð°Ñ ÐºÐ²Ð°Ð»Ð¸ÑÐ¸ÐºÐ°ÑÐ¸Ð¾Ð½Ð½Ð°Ñ ÑÐ°Ð±Ð¾ÑÐ° Ð±Ð°ÐºÐ°Ð»Ð°Ð²ÑÐ°
titleType: Subtitle
title: Real-time realistic landscape rendering with dynamic level of details
Creators: name: ÐÐ¾Ð¿Ð¾Ð², ÐÐ²Ð°Ð½
Publisher: name: Ð¡Ð°Ð½ÐºÑ-ÐÐµÑÐµÑÐ±ÑÑÐ³ÑÐºÐ¸Ð¹ Ð¿Ð¾Ð»Ð¸ÑÐµÑÐ½Ð¸ÑÐµÑÐºÐ¸Ð¹ ÑÐ½Ð¸Ð²ÐµÑÑÐ¸ÑÐµÑ ÐÐµÑÑÐ° ÐÐµÐ»Ð¸ÐºÐ¾Ð³Ð¾
Year: 2023
Subjects: ÐºÐ¾Ð¼Ð¿ÑÑÑÐµÑÐ½Ð°Ñ Ð³ÑÐ°ÑÐ¸ÐºÐ°
Directx 11
Ð»Ð°Ð½Ð´ÑÐ°ÑÑ
ÑÑÐ¾Ð²Ð½Ð¸ Ð´ÐµÑÐ°Ð»Ð¸Ð·Ð°ÑÐ¸Ð¸
Ñomputer graphics
DirectX 11
terrain
level of detail

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description: This paper describes the development of an algorithm for realistic visualization of landscape with dynamic level of detail depending on the distance to the camera and the degree of surface roughness. Results of the development needs to be included in the original grass scene project. Source code of project was written in C++ using the DirectX 11 graphics library. Shaders were programmed using the HLSL language. In the final algorithm all parameter calculations for the landscape are calculated on the video card. In result it is suitable for use in computer games, virtual tourism, and real-time visualization of realistic and interactive plant ecosystems. Integration with the original grass scene project was made, the existing landscape in this project was replaced with the maintenance of all existing features: placement and movement of scene objectsÂ  occurs strictly along the landscape, support of shadows and lighting.