title: ÐÐ²ÑÐ¾Ð¼Ð°ÑÐ¸ÑÐµÑÐºÐ¾Ðµ Ð¿ÑÐµÐ¾Ð±ÑÐ°Ð·Ð¾Ð²Ð°Ð½Ð¸Ðµ Ð²Ð¸Ð´ÐµÐ¾ÑÑÐ°Ð³Ð¼ÐµÐ½ÑÐ¾Ð² Ð¸Ð³ÑÑ Ð² ÑÑÐµÐ½Ð°ÑÐ¸Ð¸ Ð´Ð»Ñ ÑÐ¾Ð±Ð¾ÑÐ¸Ð·Ð¸ÑÐ¾Ð²Ð°Ð½Ð½Ð¾Ð³Ð¾ ÑÐ¿Ð¾ÑÑÐ¸Ð²Ð½Ð¾Ð³Ð¾ ÑÑÐµÐ½Ð°Ð¶ÐµÑÐ°
title: Ð²ÑÐ¿ÑÑÐºÐ½Ð°Ñ ÐºÐ²Ð°Ð»Ð¸ÑÐ¸ÐºÐ°ÑÐ¸Ð¾Ð½Ð½Ð°Ñ ÑÐ°Ð±Ð¾ÑÐ° Ð¼Ð°Ð³Ð¸ÑÑÑÐ°
titleType: Subtitle
title: Automated conversion of video clips of the game into scenarios for a robotic sports simulator
Creators: name: ÐÐµÑÐ½Ð°ÐºÐ¾Ð², ÐÐ½Ð´ÑÐµÐ¹
Publisher: name: Ð¡Ð°Ð½ÐºÑ-ÐÐµÑÐµÑÐ±ÑÑÐ³ÑÐºÐ¸Ð¹ Ð¿Ð¾Ð»Ð¸ÑÐµÑÐ½Ð¸ÑÐµÑÐºÐ¸Ð¹ ÑÐ½Ð¸Ð²ÐµÑÑÐ¸ÑÐµÑ ÐÐµÑÑÐ° ÐÐµÐ»Ð¸ÐºÐ¾Ð³Ð¾
Year: 2023
Subjects: Ð¢ÑÐµÐ½Ð°Ð¶ÐµÑÑ
Ð Ð¾Ð±Ð¾ÑÑ
Ð¸Ð³ÑÐ¾Ð²Ð°Ñ ÑÑÐµÐ´Ð°
Ð°Ð»Ð³Ð¾ÑÐ¸ÑÐ¼ Ð¾ÑÑÐ»ÐµÐ¶Ð¸Ð²Ð°Ð½Ð¸Ñ Ð¾Ð±ÑÐµÐºÑÐ¾Ð²
Ð°Ð»Ð³Ð¾ÑÐ¸ÑÐ¼ ÑÐ°ÑÐ¿Ð¾Ð·Ð½Ð°Ð²Ð°Ð½Ð¸Ñ Ð¾Ð±ÑÐµÐºÑÐ¾Ð²
ÑÐ¸ÑÑÐµÐ¼Ð° ÐºÐ°Ð¼ÐµÑ
Ð¿ÑÐµÐ¾Ð±ÑÐ°Ð·Ð¾Ð²Ð°Ð½Ð¸Ðµ ÐºÐ¾Ð¾ÑÐ´Ð¸Ð½Ð°Ñ
ÑÐ¸ÑÑÐµÐ¼Ð° ÐºÐ¾Ð¼Ð¿ÑÑÑÐµÑÐ½Ð¾Ð³Ð¾ Ð·ÑÐµÐ½Ð¸Ñ
Ð¸Ð³ÑÐ¾Ð²Ð¾Ð¹ Ð´Ð²Ð¸Ð¶Ð¾Ðº
game environment
object tracking algorithm
object recognition algorithm
camera system
coordinate transformation
computer vision system
game engine

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description: The object of the research is an algorithm for converting a video recording of a soccer match into a computer simulation in a game environment. The aim of the work is to develop an algorithm for the automatic conversion of video fragments of the game into scenarios for a game simulator. This paper considers software solutions aimed at recognition, tracking participants in a soccer match, determining their positions on the field and generating statistical reports. The structure of video analysis algorithms using machine learning is described. A description of the developed algorithm is given, the problems of its work are defined and the ways of their possible solution are put forward. The developed algorithm is quite successful in detecting players and transferring their positions to a two-dimensional scheme in the Unity game environment. There are small deviations in determining the positions of players who are far away from the shooting point, but the general character of the mutual positioning of the game episode participants is preserved.