title: ÐÐµÐ½ÐµÑÐ°ÑÐ¸Ñ Ð¸Ð½ÑÐ¾ÑÐ¼Ð°ÑÐ¸Ð²Ð½ÑÑ Ð²Ð¾Ð¿ÑÐ¾ÑÐ¾Ð² Ð² Ð¸Ð½ÑÐ¾ÑÐ¼Ð°ÑÐ¸Ð¾Ð½Ð½Ð¾ Ð°ÑÑÐ¸Ð¼ÐµÑÑÐ¸ÑÐ½ÑÑ Ð±ÐµÑÐµÐ´Ð°Ñ
title: Ð²ÑÐ¿ÑÑÐºÐ½Ð°Ñ ÐºÐ²Ð°Ð»Ð¸ÑÐ¸ÐºÐ°ÑÐ¸Ð¾Ð½Ð½Ð°Ñ ÑÐ°Ð±Ð¾ÑÐ° Ð¼Ð°Ð³Ð¸ÑÑÑÐ°
titleType: Subtitle
title: Generation of informative questions in information asymmetric conversations
Creators: name: ÐÐ¾Ð·ÐµÐ»ÑÑÐºÐ¸Ð¹, ÐÐ³Ð¾Ñ
Publisher: name: Ð¡Ð°Ð½ÐºÑ-ÐÐµÑÐµÑÐ±ÑÑÐ³ÑÐºÐ¸Ð¹ Ð¿Ð¾Ð»Ð¸ÑÐµÑÐ½Ð¸ÑÐµÑÐºÐ¸Ð¹ ÑÐ½Ð¸Ð²ÐµÑÑÐ¸ÑÐµÑ ÐÐµÑÑÐ° ÐÐµÐ»Ð¸ÐºÐ¾Ð³Ð¾
Year: 2021
Subjects: ÐÑÐºÑÑÑÑÐ²ÐµÐ½Ð½ÑÐ¹ Ð¸Ð½ÑÐµÐ»Ð»ÐµÐºÑ
ÐÑÑÐ¸ÑÐ»Ð¸ÑÐµÐ»ÑÐ½ÑÐµ Ð¼Ð°ÑÐ¸Ð½Ñ ÑÐ»ÐµÐºÑÑÐ¾Ð½Ð½ÑÐµ
ÐÐ½ÑÐ¾ÑÐ¼Ð°ÑÐ¸Ñ
Ð´Ð¸Ð°Ð»Ð¾Ð³Ð¾Ð²ÑÐµ ÑÐ¸ÑÑÐµÐ¼Ñ
Ð³ÐµÐ½ÐµÑÐ°ÑÐ¸Ñ
dialogue systems
auto generation

description: Ð Ð´Ð°Ð½Ð½Ð¾Ð¹ Ð´Ð¸Ð¿Ð»Ð¾Ð¼Ð½Ð¾Ð¹ ÑÐ°Ð±Ð¾ÑÐµ Ð¸Ð·ÑÑÐ°ÐµÑÑÑ Ð³ÐµÐ½ÐµÑÐ°ÑÐ¸Ñ Ð²Ð¾Ð¿ÑÐ¾ÑÐ¾Ð² Ð´Ð»Ñ Ð¿Ð¾Ð¸ÑÐºÐ° Ð¸Ð½ÑÐ¾ÑÐ¼Ð°ÑÐ¸Ð¸ Ð² Ð¾ÑÐºÑÑÑÐ¾Ð¹ ÐºÐ¾Ð¼Ð¼ÑÐ½Ð¸ÐºÐ°ÑÐ¸Ð¸, ÐºÐ¾ÑÐ¾ÑÐ°Ñ Ð²ÐºÐ»ÑÑÐ°ÐµÑ Ð² ÑÐµÐ±Ñ ÑÐ»Ð¾Ð¶Ð½ÑÐµ Ð¿ÑÐ¾Ð±Ð»ÐµÐ¼Ñ NLP, Ð½Ð°Ð¿ÑÐ¸Ð¼ÐµÑ, Ð¾ÑÐµÐ½ÐºÑ Ð³ÐµÐ½ÐµÑÐ°ÑÐ¸Ð¸ Ð¾ÑÐºÑÑÑÐ¾Ð³Ð¾ ÑÐ·ÑÐºÐ° Ð¸ Ð¿ÑÐ°Ð³Ð¼Ð°ÑÐ¸ÑÐµÑÐºÐ¾Ð³Ð¾ Ð¼ÑÑÐ»ÐµÐ½Ð¸Ñ. ÐÐ»Ñ ÑÐµÑÐµÐ½Ð¸Ñ ÑÑÐ¸Ñ Ð¿ÑÐ¾Ð±Ð»ÐµÐ¼ Ð¿ÑÐµÐ´Ð»Ð°Ð³Ð°ÑÑÑÑ Ð°Ð²ÑÐ¾Ð¼Ð°ÑÐ¸ÑÐµÑÐºÐ¸Ðµ Ð¼ÐµÑÑÐ¸ÐºÐ¸ Ð´Ð»Ñ ÐºÐ¾Ð»Ð¸ÑÐµÑÑÐ²ÐµÐ½Ð½Ð¾Ð¹ Ð¾ÑÐµÐ½ÐºÐ¸ Ð¸Ð½ÑÐ¾ÑÐ¼Ð°ÑÐ¸Ð²Ð½Ð¾ÑÑÐ¸ Ð¸ ÑÐ¿ÐµÑÐ¸ÑÐ¸ÑÐ½Ð¾ÑÑÐ¸ Ð²Ð¾Ð¿ÑÐ¾ÑÐ¾Ð², ÐºÐ¾ÑÐ¾ÑÑÐµ Ð½ÐµÐ¾Ð±ÑÐ¾Ð´Ð¸Ð¼Ñ Ð´Ð»Ñ ÑÑÑÐµÐºÑÐ¸Ð²Ð½Ð¾Ð¹ Ð¸ÑÐµÑÐ°ÑÐ¸Ð²Ð½Ð¾Ð¹ ÑÐ°Ð·ÑÐ°Ð±Ð¾ÑÐºÐ¸ ÑÐ¸ÑÑÐµÐ¼Ñ. ÐÑÐ» Ð¿ÑÐ¾Ð²ÐµÐ´ÐµÐ½ Ð°Ð½Ð°Ð»Ð¸Ð· ÑÑÑÐµÑÑÐ²ÑÑÑÐ¸Ñ Ð°Ð½Ð°Ð»Ð¾Ð³Ð¾Ð² Ð´Ð»Ñ Ð¿Ð¾Ð½Ð¸Ð¼Ð°Ð½Ð¸Ñ Ð¾ÑÐ½Ð¾Ð²Ð½ÑÑ ÑÐµÐ½Ð´ÐµÐ½ÑÐ¸Ð¹ ÑÐ°Ð·ÑÐ°Ð±Ð¾ÑÐºÐ¸ Ð¸ Ð¿Ð¾ÑÐµÐ½ÑÐ¸Ð°Ð»ÑÐ½ÑÑ Ð¿Ð»ÑÑÐ¾Ð² Ð¿ÑÐ¾ÐµÐºÑÐ¸ÑÑÐµÐ¼Ð¾Ð³Ð¾ Ð¿ÑÐ¾Ð³ÑÐ°Ð¼Ð¼Ð½Ð¾Ð³Ð¾ Ð¿ÑÐ¾Ð´ÑÐºÑÐ°. ÐÑÐ»Ð° ÑÐ°Ð·ÑÐ°Ð±Ð¾ÑÐ°Ð½Ð° Ð´Ð¸Ð°Ð»Ð¾Ð³Ð¾Ð²Ð°Ñ ÑÐ¸ÑÑÐµÐ¼Ð°, ÑÐ¿Ð¾ÑÐ¾Ð±Ð½Ð°Ñ Ð²ÑÑÐ¸ÑÐ»ÑÑÑ Ð¾Ð±ÑÐ°Ð±Ð°ÑÑÐ²Ð°ÑÑ Ð²ÑÐ¾Ð´Ð½Ð¾Ð¹ ÑÐµÐºÑÑ Ð¸ Ð³ÐµÐ½ÐµÑÐ¸ÑÐ¾Ð²Ð°ÑÑ Ð¿ÑÐ°Ð³Ð¼Ð°ÑÐ¸ÑÐµÑÐºÐ¸ Ð°ÐºÑÑÐ°Ð»ÑÐ½ÑÐµ Ð²Ð¾Ð¿ÑÐ¾ÑÑ Ð´Ð»Ñ Ð¿Ð¾Ð»ÑÑÐµÐ½Ð¸Ñ Ð½Ð¾Ð²Ð¾Ð¹ Ð¸Ð½ÑÐ¾ÑÐ¼Ð°ÑÐ¸Ð¸. ÐÑÐµÐ´Ð»Ð°Ð³Ð°ÐµÐ¼ÑÐ¹ Ð¼ÐµÑÐ¾Ð´ Ð¿ÑÐµÐ´ÑÑÐ°Ð²Ð»ÑÐµÑ ÑÐ¾Ð±Ð¾Ð¹ Ð¿ÑÐ°ÐºÑÐ¸ÑÐµÑÐºÑÑ ÑÐµÐ°Ð»Ð¸Ð·Ð°ÑÐ¸Ñ Ð¿ÑÐ°Ð³Ð¼Ð°ÑÐ¸ÐºÐ¸ Ð² ÑÑÐ»Ð¾Ð²Ð¸ÑÑ Ð¾ÑÐºÑÑÑÐ¾Ð³Ð¾ Ð¾Ð±ÑÐµÐ½Ð¸Ñ Ð·Ð° Ð¿ÑÐµÐ´ÐµÐ»Ð°Ð¼Ð¸ Ð¿ÑÐ¾ÑÑÑÑ ÑÑÐ°Ð»Ð¾Ð½Ð½ÑÑ Ð¸Ð³Ñ.
description: This thesis work describes the generation for information retrieval in open communication, which includes complex NLP problems such as evaluating open language generation and pragmatic thinking. To solve these problems, automatic metrics are proposed to quantify the informativeness and specificity of questions, which are necessary for effective iterative system development. An analysis of existing analogues was carried out to understand the main development trends and potential advantages of the designed software product. A dialogue system has been developed that can generate pragmatically relevant and specific questions to gain new information about the invisible source of textual knowledge. The proposed method is a practical implementation of pragmatics in the context of open communication outside of simple reference games.