title: ÐÐ¸Ð·Ð°Ð¹Ð½ÐµÑÑÐºÐ°Ñ ÐºÐ¾Ð½ÑÐµÐ¿ÑÐ¸Ñ ÐºÐ¾Ð¼Ð¿ÑÑÑÐµÑÐ½Ð¾Ð¹ Ð¸Ð³ÑÑ Ð¿Ð¾ Ð¼Ð¾ÑÐ¸Ð²Ð°Ð¼ ÑÐºÐ°Ð½Ð´Ð¸Ð½Ð°Ð²ÑÐºÐ¾Ð¹ Ð¼Ð¸ÑÐ¾Ð»Ð¾Ð³Ð¸Ð¸
title: Ð²ÑÐ¿ÑÑÐºÐ½Ð°Ñ ÐºÐ²Ð°Ð»Ð¸ÑÐ¸ÐºÐ°ÑÐ¸Ð¾Ð½Ð½Ð°Ñ ÑÐ°Ð±Ð¾ÑÐ° Ð±Ð°ÐºÐ°Ð»Ð°Ð²ÑÐ°
titleType: Subtitle
title: A design concept of a computer game based on Scandinavian mythology
Creators: name: ÐÐ²Ð°Ð½Ð¾Ð²Ð°, ÐÐ°ÑÐ¾Ð»Ð¸Ð½Ð°
Publisher: name: Ð¡Ð°Ð½ÐºÑ-ÐÐµÑÐµÑÐ±ÑÑÐ³ÑÐºÐ¸Ð¹ Ð¿Ð¾Ð»Ð¸ÑÐµÑÐ½Ð¸ÑÐµÑÐºÐ¸Ð¹ ÑÐ½Ð¸Ð²ÐµÑÑÐ¸ÑÐµÑ ÐÐµÑÑÐ° ÐÐµÐ»Ð¸ÐºÐ¾Ð³Ð¾
Year: 2022
Subjects: Ð»ÐµÐ²ÐµÐ» Ð´Ð¸Ð·Ð°Ð¹Ð½
Ð¾Ð±ÑÑÐ°ÑÑÐ¸Ðµ ÑÐ¸ÑÑÐµÐ¼Ñ
Ð¸Ð½ÑÐµÑÑÐµÐ¹Ñ
ÐºÐ¾Ð¼Ð¿ÑÑÑÐµÑÐ½Ð°Ñ Ð¸Ð³ÑÐ°
ÑÐ¿Ð¾Ñ Ð° Ð²Ð¸ÐºÐ¸Ð½Ð³Ð¾Ð²
ÑÐºÐ°Ð½Ð´Ð¸Ð½Ð°Ð²ÑÐºÐ¸Ð¹ ÑÐ¿Ð¾Ñ
Ð½ÐµÐ¾Ð±ÑÐ°ÑÐ¸Ð¼ÑÐµ ÑÑÐ½Ñ
ÑÑÐ½Ð¸ÑÐµÑÐºÐ¾Ðµ Ð¿Ð¸ÑÑÐ¼Ð¾
Ð¡ÐºÐ°Ð½Ð´Ð¸Ð½Ð°Ð²Ð¸Ñ
training systems
interface
computer game
the age of the vikings
the scandinavian epos
irrivable runes
rune letter
Scandinavia

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description: The theme of the final qualifying work: "The design concept for a computer game based on scandinavian mythology ".The goal of my graduate qualification work is to create a unique computer game (in the Unreal Engine 4) that allows people to captivate people with the culture and mythology and legends of Scandinavia, as well as to arouse the interest of the target audience in the study of runic writingTasks solved in the course of the study:1. Creation of a scenario of the game and gameplay;2. The embodiment of the objects of the game;3. Development of the menu;4. Proposals for the design of a computer game;5. Adding sounds and music.Â  To achieve this goal, a comparative analysis and critical assessment of existing computer games in the Viking era were carried out.As a result of this work, criteria for comparing computer games for a given era were determined, an educational computer game was developed, which allows arousing the interest of the target audience in the study of runic writing and the Norwegian language, as well as captivating them with the culture and mythology of Scandinavia.This game can be used in ethnographic museums, in the expositions of which the history of Scandinavia is presented, in museums that tell in detail about the heroes of Scandinavian or Norwegian fairy tales. At the entrance to such a museum, a person will be able to get an access code to the game and in any room, tired and sitting down to rest at the computer, he will be able to use it and play this game. The product can be in demand in children's art studios that study history and ethnography in a playful way - as an introduction to the topic in the lesson or at home fixing the material. The game can also be used for entertainment purposes at the Norwegian Embassy - for children whose parents, when receiving a visa at the Norwegian Embassy, go through the fingerprinting and photographing procedures and submit documents for the first visit to the country.The relevance of the work undertaken is to create a unique computer game that allows you to combine the study in a playful way of myths, legends and culture of Scandinavia of the Viking Age, as well as runic writing and the Norwegian language. Indeed, today there is a situation where many are interested in medieval Northern Europe, there is not enough reliable evidence of which, and there are practically no educational games for this era that objectively examine the Scandinavian world from different angles. This historical gap is in the form of a plot and the developed game is trying to fill it. It will be able to satisfy the user's needs in knowledge of the life and culture of Scandinavia of that mysterious era, it will become an important link in acquaintance with the runic script and Scandinavian myths, it will make it possible to understand and feel those distant events and what people were like then, awaken imagination and give food for the heart and mind.Â