cometadata/datacite-rtg-text-other-reclassification-records huggingface dataset:
Identifying national conservation status, legislation and priorities for syngnathid fishes globally
Creators: name: Stanton, Lily M.
name: Foster, Sarah J.
name: Vincent, Amanda C. J.
Publisher: name: The University of British Columbia
Year: 2021

description: Conservation assessments are central to determining the extinction risk of species. They help drive effective management plans and regulations to protect threatened species. The IUCN Red List has led the way in assessing over 120,000 species worldwide. Given that conservation of threatened species is the legal purview of national governments around the world, it is vital that we understand species assessments and protective measures at a national scale. However, national assessments are often lacking in many countries, particularly for marine fishes, and even more so for syngnathid fishes (seahorses, pipefishes, pipehorses, seadragons). About 40% of the 278 species of syngnathid fishes are included in the IUCN Red List, on a global scale as threatened or Data Deficient. We must, therefore, ensure that national governments are engaged with the conservation of these species. We drew on databases, expert knowledge, scientific and grey literature, and other documentation to investigate national engagement with conservation of syngnathid fishes, and to identify gaps in knowledge and action. We have thus far been able to uncover information on 64 of the 140 range states with syngnathids and determined that 28 countries had completed a total of 98 national conservation assessments for 52 distinct species (16 seahorses, 34 pipefishes and 2 pipehorses). Our study found that approximately 20% of range states had completed national assessments for syngnathids. Focusing on priority species that are classified globally as threatened or Near Threatened, our gap analysis discovered that only 13% of range states had assessed syngnathids at a national level. No range states in Africa, the Middle East, and North America had such national assessments for priority syngnathid species. Specific regulations for the protection of syngnathids at the national level were identified for half of the 64 range states with information, but were patchy and unpredictable with many prominent gaps. Legislation, where it existed, either covered all seahorses or a few species found within their waters, and some even included all syngnathids. Measures varied from constraints on fishing and/or trade to protection of syngnathid habitats. It was notable that many assessments and protective measures had been often developed in a rather arbitrary manner, without good data or comprehensive analysis. Very few countries were found to have government-led monitoring of syngnathids. In order to determine if rules and regulations are helping the conservation status of syngnathids at the national level, laws need to be implemented and monitoring programs need to be initiated. For effective management, conservation assessments need to be grounded in data and analysis, and management-tailored accordingly.
Deep Survival Modelling for Shared Mobility
Creators: name: Kostic, Bojan
name: Pryds Loft, Mathilde
name: Rodrigues, Filipe
name: Borysov, Stanislav S.
Publisher: name: Proceedings from the Annual Transport Conference at Aalborg University
Year: 2020

description: With an increased focus on minimizing traffic externalities in metropolitan areas, a growing interest in environmentally friendly and shared mobility systems has emerged, such as electric car-sharing systems. However, increasing demand and larger area coverage often make it difficult to keep cars available where and when customers need them. This problem can be alleviated by predicting for how long cars stay vacant at given pick-up/drop-off locations. To maximize their usage, it can be more beneficial to relocate the cars at certain periods to more desired locations. In this paper, we tackle the problem of predicting time-to-pickup for shared cars in a probabilistic way as a function of time by applying time-to-event modelling through survival analysis. Both statistical and deep neural network approaches to survival regression were investigated. The Cox proportional hazards model (CPH) is compared to the deep neural network model DeepSurv. To predict survival times, a two-step approach was formulated, where in the upper level a classification is used to classify cars into two groups based on idle time duration, whereas in the lower level for each given group time-to-event modelling is applied. DeepSurv method demonstrated a stronger fit compared to CPH. The two-step approach resulted in over 15% improvement in performance, comparing to the one-step approach, where no classification is used.
description: Proceedings from the Annual Transport Conference at Aalborg University, Vol. 27 No. 1 (2020): Proceedings from the Annual Transport Conference at Aalborg University
title: Potable water reuse - a sustainable water management option
Creators: name: Lahnsteiner, Josef
name: Pillai, S.
name: Chopra, R.
name: van Rensburg, P.
name: Panglisch, Stefan
Publisher: name: DuEPublico: Duisburg-Essen Publications online, University of Duisburg-Essen, Germany
Year: 2019
Subjects: subject: Direct potable reuse
subject: indirect potable reuse
subject: water supply security
subject: multi barrier approach
subject: 62
subject: 620

description: Direct and indirect potable reuse (DPR and IPR respectively) is needed in many cases in order to secure a
sustainable drinking water supply.The Windhoek/Namibia experience shows that treated domestic sewage can be
successfully used for direct potable reuse. The advanced process employed produces reclaimed water of a
quality that constantly meets all the required drinking water standards. Approximately 25 % of the potable water
supply consists of reclaimed water. Therefore, this source is an essential part of integrated water resource
management and has contributed greatly to the social and economic development of the city.A multiple barrier
strategy is employed in order to attain the highest possible safety levels. There are three types of barriers
comprised by non-treatment, treatment and operational barriers.The main reasons for public acceptance of
potable reclamation and reuse are the lack of other affordable choices and the fact that since the beginning of
potable reuse, no reclaimed water related health problems have been experienced. Further important factors
have been the open information policy employed from the start of the project in 1968, the excellent public
education practice and the consumer confidence in both the quality management and the advanced water
treatment technology employed.
In recent years, indirect potable water reuse has also been a topic in India. Operational experience from the
Windhoek New Goreanagab Water Reclamation Plant (NGWRP) and results from lab scale tests conducted with
municipal tertiary effluent from an Indian sewage treatment plant is used for the design of an IPR treatment train
employing ozone (H2O2 optional), ceramic membranes, biological active carbon filters (BAC), activated carbon
adsorption (GAC) and disinfection.Although the used water (tertiary effluent) under study contained large amounts
of bromide (700 – 1,350 μg/L), when dosed stepwise in low concentrations, ozone can be applied without the
massive formation of bromate. This is due to the fact that hardly any ozone is available for reactions with bromine
species. Nevertheless, micro-pollutants are degraded by nearly 50 %. This is the result of the formation of highly
reactive hydroxyl radicals during the reaction of ozone with the organic matter of the tertiary effluent.
In many water stressed regions, potable reuse (DPR and IPR)has beensustainablypracticed,and also in Indiait
constitutes a great opportunity for a safe and secured drinking water supply.
Det lange seje træk: Udviklingen i brugen af cykelhjelm 2004-2019
Creators: name: Olsson, Bjørn
Publisher: name: Proceedings from the Annual Transport Conference at Aalborg University
Year: 2020

description: Siden 2004 har Rådet for Sikker Trafik foretaget systematiske tællinger af brugen af cykelhjelm i Danmark. I den første tælling i 2004 anvendte 33 % af de observerede børn i ”skoletrafikken” (cyklende børn på vej til skole) cykelhjelm, mens 6 % af de observerede cyklister på hverdage i ”bytrafikken” (cyklende i alle aldersgrupper på almindelige bygader) brugte hjelm. Siden da er der sket meget. I 2014 var hjelmbrugen steget til 60 % i skoletrafikken og 28 % i bytrafikken og i 2019 var hjelmbrugen steget til henholdsvis 78 % i skoletrafikken og 46 % i bytrafikken. Tallene dækker over markante aldersmæssige forskelle. De yngste børn har igennem hele perioden haft den højeste hjelmbrug, mens de unge (16-25-årige) har den laveste hjelmbrug.
description: Proceedings from the Annual Transport Conference at Aalborg University, Vol. 27 No. 1 (2020): Proceedings from the Annual Transport Conference at Aalborg University
title: Just the Normal Fluff: The Wheel Of Plush as an Example for Human Centric Data Normalization
Creators: name: Stephan, Klaus
name: Eibl, Maximilian
name: Kurze, Albrecht
Publisher: name: Gesellschaft für Informatik e.V.
Year: 2024

description: How do we translate acceleration into color or the temperature of your skin into something that feels like a heartbeat? Those questions and many more came up when we designed the Wheel of Plush, our Co-Design toolkit for smart plush toys. It features 8 sensors and 8 actuators that had to be mapped in a meaningful way so that every combination can be experienced. This article shows how we utilized normalization to answer them in a functional and easily explicable way and what we can learn from those normalization functions.
Apparatus for Creating Big Time Crystals Based on Bouncing Ultracold Atoms
Creators: name: Shah, Syed Muhammad Ali Zaheer
Publisher: name: Swinburne
Year: 2024

description: This thesis describes the design and construction of a dedicated optics apparatus to create a new state of quantum matter, a time crystal. Time crystals are a quantum-physics related phenomenon in which a periodically driven many-body system, such as a Bose-Einstein condensate of ultracold atoms, spontaneously self-reorganises its motion so that it evolves with a period longer than the driving period. These systems are predicted to reveal novel condensed matter phenomena in the time domain. Possible practical applications of time crystals include quantum information processing, sensitive magnetic field sensors and atomic clocks.
title: Usability and Understanding of Individual Verifiability in the 2023 GI-Election
Creators: name: Hilt, Tobias
name: Matheis, Philipp
name: Volkamer, Melanie
Publisher: name: Gesellschaft für Informatik e.V.
Year: 2024

description: Individual verifiability allow the voter to check that their vote left their voting device and arrived at the election server in the way they intended and therefore allows to detect possible vote manipulation by the voting device. In order for individual verifiability to be useful it is crucial that voters understand how and under which assumptions it work. We conducted an online user study to examine voter understanding and perceived usability of individual verifiability. The results hint at an insufficient understanding but attest good usability.
title: Morigami: Exploring Control Schemes in Narrative-driven Gaming Contexts
Creators: name: Hauser, Marlien
name: Hauser, Johann
name: Kocur, Martin
name: Lankes, Michael
Publisher: name: Gesellschaft für Informatik e.V.
Year: 2024
Subjects: subject: Narrative game controls
subject: video games
subject: immersion

description: We developed a 2.5D game Morigami that won an Austrian game award and is being prepared to be published at Steam. Our game demonstrates how control schemes, which emphasize the connection between the player and the characters through direct impact of player inputs, can extend beyond gameplay functionality to become crucial elements of the narrative. We present how we developed narrative controls as mechanisms that link player inputs with the game narrative, enhancing emotional involvement and engagement. The game Morigami employs these controls to reflect character development and story progression. A qualitative analysis with players shows that narrative controls can enhance the gaming experience, making narratives more compelling and immersive. This demo paper presents a game and suggests pathways for further investigation into narrative controls across different gaming contexts and underscores their potential in enhancing storytelling in interactive media.
title: 17th Workshop "Be-greifbare Interaktion"
Creators: name: van Koningsbruggen, Rosa
name: Delgado Rodriguez, Sarah
name: Maierhöfer, Vitus
name: Waldschütz, Hannes
name: Youssef, Yara
name: Kullmann, Max
name: Nischwitz, Lena
Publisher: name: Gesellschaft für Informatik e.V.
Year: 2024
Subjects: subject: Be-greifbare Interaktion
subject: Workshop
subject: Human-Computer Interaction
subject: Tangible Interaction
subject: Embodied Interaction
subject: Mixed Reality

description: Tangible interaction centers around the manipulation of physical objects and the usage of our bodies, thus involving the environment and physical context stronger than visual or speech-based interfaces. The wide range of possibilities for integrating sensors and computing systems into the physical environment provides ample design space. The research field of Tangible Interaction investigates this scope, to enable meaningful and human-oriented applications. In this workshop, the German Informatics Society (GI) specialist group “Be-greifbare Interaktion” of the Department of Human-Computer Interaction offers a forum for scientific discourse and interdisciplinary discussion. Contributions range from theoretical, critical and forward-looking reflections, to design work and practical implementations. This year’s theme is “Back to Basics”, exploring how tangibles can be used for learning and how to design for them. The workshop opens the discussion to a broader audience of experts and students, to disclose current developments and generate new impulses for the research field.
Berkeley at GeoCLEF
Creators: name: Larson, Ray R.
name: Gey, Fredric C.
name: Petras, Vivien
Publisher: name: Humboldt-Universität zu Berlin
Year: 2006
Subjects: subject: 020 Bibliotheks- und Informationswissenschaften

description: In this paper we will describe the Berkeley (groups 1 and 2 combined) submissions and approaches to the GeoCLEF task for CLEF 2005. The two Berkeley groups used different systems and approaches for GeoCLEF with some common themes. For Berkeley group 1 (Larson) the main technique used was fusion of multiple probabilistic searches against different XML components using both Logistic Regression (LR) algorithms and a version of the Okapi BM-25 algorithm. The Berkeley group 2 (Gey and Petras) employed tested CLIR methods from previous CLEF evaluations using Logistic Regression with Blind Feedback. Both groups used multiple translations of queries in for cross-language searching, and the primary geographically-based approaches taken by both involved query expansion with additional place names. The Berkeley1 group used GIR indexing techniques to georeference proper nouns in the text using a gazetteer derived from the World Gazetteer (with both English and German names for each place), and automatically expanded place names in topics for regions or countries in the queries by the names of the countries or cities in those regions or countries. The Berkeley2 group used manual expansion of queries, adding additional place names.
title: Increasing Large Language Models Context Awareness through Nonverbal Cues
Creators: name: Schmidmaier, Matthias
name: Harrich, Cedrik
name: Mayer, Sven
Publisher: name: Gesellschaft für Informatik e.V.
Year: 2024

description: Today, interaction with LLM-based agents is mainly based on text or voice interaction. Currently, we explore how nonverbal cues and affective information can augment this interaction in order to create empathic, context-aware agents. For that, we extend user prompts with input from different modalities and varying levels of abstraction. In detail, we investigate the potential of extending the input into LLMs beyond text or voice, similar to human-human interaction in which humans not only rely on the simple text that was uttered by a conversion partner but also on nonverbal cues. As a result, we envision that cameras can pick up facial expressions from the user, which can then be fed into the LLM communication as an additional input channel fostering context awareness. In this work we introduce our application ideas and implementations, preliminary findings, and discuss arising challenges.
title: Unseen Work: Leveraging Generative AI for Invisible Academic Labour
Creators: name: Mella, Jonathan
name: Frampton, Sarah
name: Cox, Anna
Publisher: name: Gesellschaft für Informatik e.V.
Year: 2024

description: This paper discusses the pressures faced by academics, particularly women and non-binary academics, due to the increasing demands of teaching, service, and administrative tasks, that leave them with insufficient time for research-related activities. It draws parallels between the invisible labour carried out by academics and parents, and suggests that models of mental workload from the field of family work could be applied to the academic sphere. The paper also explores the potential of Large Language Models (LLMs) to alleviate some of these burdens, particularly those of invisible labour. We conclude by proposing a research agenda to further investigate this topic.
title: ChatSEC - Towards Enhancing Security Vulnerability Reports for Non-Experts
Creators: name: Hoffmann, Mario
name: Buchmann, Erik
Publisher: name: Gesellschaft für Informatik e.V.
Year: 2024

description: Due to the self-governing, heterogeneous structure, the enforcement of IT-security policies at universities is different from that in business and industry. Fast pacing positional changes and limited IT knowledge result in lost information of systems, configurations and responsibilities. Different needs of the research groups require locally managed IT systems that are not under control of the IT department. In this paper, we describe ChatSEC our approach to help local system admins to close security vulnerabilities. ChatSEC improves vulnerability reports generated by a security appliance. In particular, we utilize AI to intuitively explain vulnerability reports. We also integrate the threat intelligence and mitigation steps needed to understand and close the vulnerabilities. The focus of this paper is on implementation options. Our preliminary findings are essentially positive: Key components can be readily implemented, and have the potential to greatly support local system administrators.
title: Co-Creation in Action: Navigating Online Collaboration in a Diverse Remote Team
Creators: name: Sellin, Edda
name: Marsden, Nicola
Publisher: name: Gesellschaft für Informatik e.V.
Year: 2024

description: The GILL project, funded under the European Union’s Horizon Europe Research & Innovation Investment Programme, aims to create a pan-European collaboration and learning hub based on Living Lab principles to foster gender-responsive smart innovation and entrepreneurship (GRSIE). This paper presents the development and implementation of new GRSIE methods through a comprehensive co-creation process involving four iterative workshops: Understanding, Co-Creation, Implementation, and Evaluation. These workshops engaged diverse stakeholders in a participatory approach to develop practical, gender-responsive methods. The co-creation process leveraged interactive tools and collaborative practices to ensure active participation and equitable contribution from all partners. Despite challenges such as varying levels of participation and the need for better preparation, the workshops effectively harnessed the consortium partners’ expertise. The resulting methods are currently being refned and implemented across various contexts, with a focus on creating a sustainable platform to disseminate these methodologies widely. This iterative and inclusive approach serves as a model forfuture collaborative projects aimed at fostering gender equity in various domains.
title: Rejection of Mobile AI-enabled Health Technologies: First Results from an Interview-based Study
Creators: name: Laumer, Sven
name: Horneber, David
Publisher: name: Gesellschaft für Informatik e.V.
Year: 2024
Subjects: subject: mobile health
subject: rejection
subject: trial period
subject: obesity

description: Overweight and obesity are common health problems. To address these problems, mobile health technologies based on artificial intelligence (AI) have emerged. These technologies aim to encourage healthy behaviors by helping individuals monitor their exercise and dietary behavior and providing personalized recommendations to support their weight loss. Despite their potential, research has shown that users often abandon these apps prematurely. To address this, our research-in-progress investigates user resistance during the trial phase of mobile health AI-based technology adoption. We propose several factors that explain trial-period rejection, occurring when individuals either fully embrace or reject the technology. This rejection can manifest at the service, digital, or device level. By understanding these sources of resistance, we can enhance the effectiveness of mobile AI-enabled health technologies.
title: 7th International Workshop "Gam-R – Gamification Reloaded"
Creators: name: Mazarakis, Athanasios
name: Sailer-Frank, Sabrina
name: Voit, Thomas
Publisher: name: Gesellschaft für Informatik e.V.
Year: 2024
Subjects: subject: Gamification
subject: Game-based Learning
subject: Game-Based Learning
subject: Serious Games
subject: Pervasive Games

description: The 7th International Workshop, "Gam-R – Gamification Reloaded," explores gamification and its related concepts, aiming to identify current trends and future directions in the field. Through presentations and interactive sessions, participants will discuss new research, debate emerging concepts, and foster collaborations. In addition, the workshop seeks to foster networking opportunities among researchers and practitioners interested in gamification. It will feature presentations of selected papers followed by interactive sessions designed to facilitate dialogue and knowledge exchange. Accepted papers will be published in the GI Digital Library, ensuring wide dissemination of insights. The workshop’s goals include facilitating knowledge exchange, promoting interdisciplinary discussions, and advancing the application of gamification in various domains. The workshop website, including a full Call for Papers, can be found at https://www.gamification-reloaded.com/ or https://www.gam-r.de/.
title: Can HCI Lead the Way? Workshop on Exploring Conscious AI
Creators: name: Moradi, Hamid
name: Flaucher, Madeleine
name: Ott, Tabea
name: Ringgold, Veronika
name: Eskofier, Björn
name: Leutheuser, Heike
Publisher: name: Gesellschaft für Informatik e.V.
Year: 2024
Subjects: subject: Consciousness
subject: Artificial Intelligence
subject: Artificial General Intelligence
subject: Strong AI
subject: Ethics in AI

description: The discourse of consciousness in AI is as old as the field of artificial intelligence itself. With the substantial progress of AI in recent years and emerging models, the conversation about conscious AI is becoming even more crucial. Although theories try to define consciousness, there is no reliable common ground among scientists. In this workshop, we want to take a different approach by presenting the issue to the HCI community as the connecting point between human interaction and AI models. We want to collect information on how participants perceive a conscious AI, discuss methods to measure consciousness in these systems, and consider how to ethically interact with a conscious AI. We believe that this can be a starting point for opening up the discussion among people who are practically more involved with AI.
title: "Pass auf!" - Child-Oriented Cyber Safety & Security Educational Content
Creators: name: Bopp, Karen
name: Heinemann, Andreas
name: Renaud, Karen
Publisher: name: Gesellschaft für Informatik e.V.
Year: 2024

description: A significant number of online users are underage. Hence, their caregivers and the children themselves should know how to keep themselves safe and secure online. Our aim is to understand which cyber risks children and parents identify through independent research, whether these cyber risks are in line with the state of research and official recommendations and whether risk informed learning materials for children, parents and teachers would be beneficial. We identified a list of cyber risks that affect children online. We examined German advisory websites and research publications to determine coverage of these. We then developed a website to provide comprehensive coverage specifically for German children, which we evaluated with a sample of children, their parents and teachers. German advisory websites, official bodies and researchers do not agree on what is considered a cyber risk for children. Researchers mention many risks that are not mentioned by advisory websites. Targeted risk-informed learning content should improve the situation. This research is a first step towards providing German children, their parents, and teachers with coherent, up-to-date and easily understandable advice about online safety and security risks and the mitigations that can be used to prevent them. More cooperation between stakeholders is urgently needed ensure children are protected.
title: ChatAnalysis: Can GPT-4 undermine Privacy in Smart Homes with Data Analysis?
Creators: name: Jüttner, Victor
name: Fleig, Arthur
name: Buchmann, Erik
Publisher: name: Gesellschaft für Informatik e.V.
Year: 2024

description: Interacting with Large Language Models (LLMs) has become as easy as sending a text message to a friend, contributing to their widespread use in various fields. We can ask them questions, instruct them to imitate characters, or have them generate images with just a few sentences. Document loaders for LLMs allow us to send tables or raw sensor data, which can then be analyzed to answer any questions we may have. Historically, such data analysis required specialized knowledge of statistics, programming, and data handling, which has been a barrier for many. This study examines the extent to which this barrier is falling due to the capabilities of LLMs, and to which extent it facilitates the misuse of data to undermine privacy. We examine the ability of GPT-4 to interpret human activity through smart home sensor data. Specifically, we evaluate how effectively GPT-4 can infer daily activities, generalize behavior, and detect anomalies in human behavior. Our methodology utilizes sensor data collected over time from wide-spread connected devices such as lamps, motion sensors, doors, and thermometers, which are adapted from the CASAS project dataset. Our key findings show that while GPT-4 can infer certain daily activities and detect anomalies, its ability to generalize behavior patterns over a week is notably limited.
title: Integraal Plan Boven-Zeeschelde: sub report 9. Effect of B-alternatives on mud transport
Creators: name: Bi, Qilong
name: Smolders, Sven
name: De Maerschalck, Bart
name: Vanlede, Joris
Publisher: name: Flanders Hydraulics Research
Year: 2021

description: A new mud transport model was developed based on the SCALDIS- hydrodynamic model for the (tidal) Scheldt estuary and Upper Sea Scheldt. Calibration of the mud transport model is described in Smolders et al. (2018). The calibrated mud transport model is used to analyse the effects of three potential alternative bathymetries that allow accessibility for CEMT1 class Va ships: Chafing (Schaaf), Va “Geul” (VaG) and Va “Hybrid” (VaH). This report describes the effects against a future reference situation (2050). The focus is on expected effects on mud transport and suspended sediment concentrations in the Upper Sea Scheldt. The model results are described in terms of suspended sediment concentration (SSC), the residual transport of sediment due to tidal asymmetry and sediment flux through transects in the area of interest.
description: Title : FHR reports. Flanders Hydraulics Research: Antwerp Volume : 13_131_9 Issue : Pagination : VIII, 156
title: PictographAI: Interactive Generation of Stylized Pictographs for Presentations
Creators: name: Makarem, Sarah
name: Röddiger, Tobias
name: Riedel, Till
name: Beigl, Michael
Publisher: name: Gesellschaft für Informatik e.V.
Year: 2024
Subjects: subject: pictographs
subject: generative AI
subject: LLM agent
subject: inpainting
subject: visulization
subject: image generation
subject: presentations

description: In today’s data-driven world, effective data visualization is crucial for communication. Recent studies have shown that meaningful and relevant visual embellishments and decorations can significantly enhance data visualization memorability and comprehension. Hence, we introduce PictographAI, a generative tool integrated into presentation software to transform traditional bar charts into Pictographic visualizations. Utilizing a multimodal AI pipeline, PictographAI processes text, images, and raw data from presentation slides to automatically generate contextually appropriate pictographs. Our pipeline uses an Large language model agent, a text-guided image-inpainting model, and algorithmic post-processing to make sense of the slide contents and generate pictographs. As users update their presentation slides, the AI pipeline automates the generation of new pictographs that represent the respective contents. In this work, we demonstrate the concept and working principle that motivates the system architecture and the generative AI pipeline on a bar chart generation use case that integrates into a presentation slide creation workflow.
title: Limitations and uncertainties of acute fish toxicity assessments can be reduced using alternative methods
title: Limitations and uncertainties of acute fish toxicity assessments can be reduced using alternative methods
titleType: AlternativeTitle
Creators: name: Paparella, Martin
name: Scholz, Stefan
name: Belanger, Scott E.
name: Walter-Rohde, Susanne
Publisher: name: My University
Year: 2021
Subjects: Chemikaliensicherheit
Tierversuch

description: Information about acute fish toxicity is routinely required in many jurisdictions for environmental risk assessment of chemicals. This information is typically obtained using a 96-hour juvenile fish test for lethality according to OECD test guideline (TG) 203 or equivalent regional guidelines. However, TG 203 has never been validated using the criteria currently required for new test methods including alternative methods. Characterization of the practicality and validity of TG 203 is important to provide a benchmark for alternative methods. This contribution systematically summarizes the available knowledge on limitations and uncertainties of TG 203, based on methodological, statistical, and biological considerations. Uncertainties stem from the historic flexibility (e.g., use of a broad range of species) and constraints of the basic test design (e.g., no replication). Other sources of uncertainty arise from environmental safety extrapolation based on TG 203 data. Environmental extrapolation models, combined with data from alternative methods, including mechanistic indicators of toxicity, may provide at least the same level of environmental protection. Yet, most importantly, the 3R advantages of alternative methods allow a better standardization, characterization, and an improved basic study design. This can enhance data reliability and thus facilitate the comparison of chemical toxicity, as well as the environmental classifications and prediction of no-effect concentrations of chemicals. Combined with the 3R gains and the potential for higher throughput, a reliable assessment of more chemicals can be achieved, leading to improved environmental protection. Source: https://www.altex.org
title: What is a control room? In search of a definition using Word Embeddings
Creators: name: Pöhler, Jonas
name: Flegel, Nadine
name: Mentler, Tilo
name: Van Laerhoven, Kristof
Publisher: name: Gesellschaft für Informatik e.V.
Year: 2024

description: Definitions are hard. But they provide valuable insight into the subject at hand. This paper presents a comprehensive analysis of the term "control room" using word embeddings to provide a nuanced definition. The study leverages the ACM Digital Library to compile a corpus of texts related to control rooms, generating word embeddings to capture semantic relationships. Key aspects identified include the physical space, ergonomic design, multimodal information presentation, warning systems, contextual awareness, and command functions of control rooms. The analysis also explores adjacent clusters, highlighting tactile interfaces, interactive surfaces, and the use of large displays to enhance operator performance and situational awareness. The findings underscore the technological, ergonomic, and operational dimensions critical to the definition and functionality of control rooms.
title: Photo Studio - A VR learning environment for Design Students.
Creators: name: Reckter, Holger
name: Lüttich, Thomas
Publisher: name: Gesellschaft für Informatik e.V.
Year: 2024
Subjects: subject: Virtual Reality Leaning Environments
subject: User Centered Design

description: This demo paper presents "Photo Studio - A learning environment for design students". Photo Studio is an Virtual Reality (VR) application, which focuses on important learning aspects of design students in various university courses of fine art, like communication design and media design, as well as in photography and architectural programs. Photo Studio is based on our experiences with VRoom, which we evaluated and developed further. The results of the evaluation are given in the chapter Motivation and were the reason to develop Photo Studio, which is used to learn lighting and pre production for photography sessions in a real photographic studio. This VRLE has higher standards for interaction and user interface, like spacial manipulation of objects for different use cases. Some of our solutions regarding user interface and interaction are presented in the chapters Design and Results in more detail. The demo paper is sublemented by a video which briefly presents the use interface as well as one use case.
title: “Data Protection Can Sometimes Be a Nuisance” A Notification Study on Data Sharing Practices in City Apps
Creators: name: Drescher, Jan Niklas
name: Moser, Jakob
name: Strangmann, Nicolas
name: Spinner, Jonas
name: Herrmann, Dominik
name: Volkamer, Melanie
Publisher: name: Gesellschaft für Informatik e.V.
Year: 2024

description: Despite the strict requirements regarding the justification of data sharing imposed by the General Data Protection Regulation (GDPR), many mobile apps, even those provided by European states, share user data with third parties without justification or consent. To assess data sharing of city apps, we analyzed 138 apps from German cities for non-compliance with the GDPR. We found that 70 of these apps contacted third-party services outside the European Union without user consent, making them potentially non-compliant with current European privacy regulations. To investigate what information helps app vendors to remediate the issue, we sent three types of notifications to potentially non-compliant vendors: A generic one, one with detailed technical guidance to achieve compliance, and one with a detailed legal explanation. We observed a response rate of 37% and fix rates of approximately 17% for the two groups that received detailed notifications. Thereby, we found that both technical guidance and legal explanations significantly increase the number of fixed apps, compared to just sending generic notifications. While the response rate was higher than during comparable studies, we observed high distrust in our messages, similar to related work. Surprisingly, we found that many of the app vendors who promised to remediate the issue, did not do so successfully, while others silently patched their app.
title: Ich sehe das, was Du nicht siehst: Spuren einfacher Sensordaten im smarten Zuhause erleben und reflektieren.
Creators: name: Köpferl, Karola
name: Lehmann, Tanja
name: Börner, Andy
name: Becker, Alexa
name: Berger, Arne
name: Bischof, Andreas
name: Kurze, Albrecht
Publisher: name: Gesellschaft für Informatik e.V.
Year: 2024

description: Die Nutzung smarter Technik im privaten Wohnraum verspricht Komfort, Effizienz und Sicherheit. Die in diesen Geräten verbauten Sensoren erzeugen Datenspuren, die oft nicht bewusst wahrgenommen werden. Ziel unseres Projektes Simplications ist es, Implikationen einfacher Sensordaten insbesondere für Privatsphäre partizipativ zu erforschen. Dazu stellen wir unseren Ansatz Privacy by Co-Design vor, welcher es ermöglicht, mittels unseres Sensorkits Sensordaten im eigenen Zuhause einfach und praktisch zu erleben, zu interpretieren und über die Auswirkungen zu reflektieren. Wir präsentieren exemplarische Ergebnisse aus einer ersten Feldstudie und ordnen diese ein. Unsere Ergebnisse aus dieser und weiteren Erhebungen werden in Implications for Use und Design überführt, was Informations- und Bildungsmaterialien sowie Beiträge für die privatsphärefreundliche Entwicklung smarter Technik für das Zuhause umfasst.
CSCCE Community Manager Case Study: Anne Kornahrens
Creators: name: Kornahrens, Anne
name: Pratt, Katie
name: Sidik, Saima
name: Woodley, Lou
Publisher: name: Zenodo
Year: 2022
Subjects: CSCCE
CSCCE Community Manager Case Study
scientific community manager
Hertz Foundation

description: This case study features Anne Kornahrens, Director of Community at the Hertz Foundation. It is part of an ongoing collection created by the Center for Scientific Collaboration and Community Engagement. It is part of our research into the nature of community manager roles and how they vary across the STEM ecosystem. You can find out more about the project, and view additional case studies in the collection, on our website. To find the case studies on Zenodo, click here. About CSCCE The Center for Scientific Collaboration and Community Engagement (CSCCE) champions the importance of human infrastructure for effective collaboration in STEM. We provide training and support for the people who make scientific collaborations succeed at scale - and we also research the impact of these emerging roles. Find out more about us on our website: CSCCE.org.
title: Participative Co-Design for inclusive AI: Challenges and Initial Steps for the Development of Inclusive Voice User Interfaces
Creators: name: Busch, Matthias
name: Pongratz, Katharina
name: Dörner, Olaf
name: Siegert, Ingo
Publisher: name: Gesellschaft für Informatik e.V.
Year: 2024

description: This paper highlights the challenges of developing AI systems, especially Voice User Interfaces (VUIs), and the need to include the perspectives of individuals with disabilities from the early stages of the development process. The "AI and Educational Sciences Seminar" at Otto-von-Guericke Uni-versity examines the involvement of participants from the regular workshop "Werkstatt Uni" as a focus group for future co-design processes and VUI research. Additionally, the seminar allows edu-cational science students, who do not have programming knowledge, to participate in the design of VUIs. This workshop paper discusses the process and challenges encountered during this initial exploration into inclusive VUI development.
What Can You Say to a Robot? Capability Communication Leads to More Natural Conversations
Creators: name: Reimann, Merle M.
name: Hindriks, Koen V.
name: Kunneman, Florian A.
name: Oertel, Catharine
name: Skantze, Gabriel
name: Leite, Iolanda
Publisher: name: arXiv
Year: 2025
Subjects: subject: Robotics (cs.RO)
subject: Human-Computer Interaction (cs.HC)
subject: FOS: Computer and information sciences

description: When encountering a robot in the wild, it is not inherently clear to human users what the robot's capabilities are. When encountering misunderstandings or problems in spoken interaction, robots often just apologize and move on, without additional effort to make sure the user understands what happened. We set out to compare the effect of two speech based capability communication strategies (proactive, reactive) to a robot without such a strategy, in regard to the user's rating of and their behavior during the interaction. For this, we conducted an in-person user study with 120 participants who had three speech-based interactions with a social robot in a restaurant setting. Our results suggest that users preferred the robot communicating its capabilities proactively and adjusted their behavior in those interactions, using a more conversational interaction style while also enjoying the interaction more.
description: Accepted at HRI '25 (the IEEE/ACM International Conference on Human-Robot Interaction)
title: AI and Health: Using Digital Twins to Foster Healthy Behavior
Creators: name: Keppel, Jonas
name: Ivezić, Dijana
name: Gruenefeld, Uwe
name: Lukowicz, Paul
name: Amft, Oliver
name: Schneegass, Stefan
Publisher: name: Gesellschaft für Informatik e.V.
Year: 2024
Subjects: subject: artificial intelligence
subject: digital twin
subject: physical activity
subject: dietary behavior
subject: health assistant

description: This workshop brings researchers together to discuss and explore how artificial intelligence (AI) can be used to improve general health. During our workshop at the MuC conference, we will focus on three main areas: developing ethical AI health recommendations, exploring how smart technologies in our homes can influence our health habits, and understanding how different types of feedback can change our health behaviors. The workshop aims to be a space where various research areas meet, encouraging a shared understanding and creating new ways to use AI to encourage healthy living. By focusing on real-world applications of AI and digital twins, we seek to guide our discussions toward strategies that have a direct and positive impact on individual and societal health.
An exploratory study of the sustainability practices of multinational enterprises in Malaysia
Creators: name: Pranugrahaning Rismardiyanti, Agnes
Publisher: name: Swinburne
Year: 2024

description: This thesis examines how companies operating in Malaysia are engaging with sustainable development within their business activities and operation. The findings are presented through four published academic papers, each addressing different aspects of the topic. The first paper establishes a conceptual framework for corporate sustainability assessment, drawing from a systematic literature review and synthesising previous theoretical and empirical studies. This framework serves as a basis to examine the actual management practices adopted by multinational companies in Malaysia when addressing sustainable development. The second paper presents a case study, focusing on a multinational company in the ICT sector. The third paper explores the corporate sustainability practices of a Malaysian bank, operating across South East Asia. Lastly, the fourth paper examines the corporate sustainability practices of a multinational insurance company headquartered in Europe and operating in Malaysia. Through these papers, the thesis provides foundational knowledge on three key aspects of corporate sustainability, supported by empirical examination that span different in different industries.
title: Social Gamification in Team Sports - Design Concept and Preliminary Evaluation
Creators: name: Birnstiel, Sandra
Publisher: name: Gesellschaft für Informatik e.V.
Year: 2024

description: Gamification, the use of game design elements to increase user engagement and motivation in any activity, has evolved in several areas, including sports. However, while the use of gamification in individual sports and fitness contexts has been extensively studied, the potential of gamification in team sports remains poorly explored. This paper addresses this gap by designing and evaluating social gamification features tailored to support team unity in sports teams. Therefore, a gamification concept was designed, consisting primarily of a virtual team mascot that can be unlocked and enhanced by completing team-based performance challenges, aimed at supporting the social relationship within the team. Subsequently, a within-subjects field experiment was conducted with an amateur women's soccer team over a four-week period to assess whether the presented features would increase social identification within the team. The preliminary evaluation revealed that although team members' participation in the given team challenges was moderate, there was a significant increase in social identity, confirming the hypothesis. This study extends the understanding of gamification in team sports, provides preliminary empirical evidence on the effectiveness of social gamification features in this context, and identifies avenues for future research on social gamification in team sports.
title: Sculpting Images: Exploring a Clay-Based Sculpting Interaction to Create Images with Generative AI
Creators: name: Hesselbarth, Lisa
name: Wenig, Nina
name: Döring, Tanja
name: Malaka, Rainer
Publisher: name: Gesellschaft für Informatik e.V.
Year: 2024

description: Interacting with clay offers creative, intuitive, and playful ways to generate 3D objects and sceneries. This paper explores an approach to interact with an AI image generator tool by providing a clay-based tangible sculpting prototype. In our work, we explore whether a clay-based input mechanism improves the user experience, the creative process, as well as the feeling of control and authorship when interacting with generative image generators. This workshop paper presents our prototype for "Sculpting Images", the concept for a planned user study, and first insights from early informal prototype tests. Our work contributes to the discussion of how users can use generative AI as a creative tool to express themselves and feel like a (co-)creator of the results.
title: Towards a Conscious Use of Energy: Designing a Web Application for Leveraging Insights from Energy-Data Analytics
Creators: name: Zechner, Nikolas
name: Güldenpfennig, Florian
name: Thalmann, Lionel
name: Zeiß, Joachim
Publisher: name: Gesellschaft für Informatik e.V.
Year: 2024

description: The digitalization of the energy market in the European Union is progressing rapidly. A central aspect of this transformation is the introduction of intelligent electricity meters, known as smart meters, which provide citizens with direct access to data on their personal household energy consumption. However, how users can be supported in understanding this data remains an under-researched topic in Human-Computer Interaction (HCI). For this reason, we have initiated a user-centered design process to explore how personal energy data can best be processed and visualized for their benefit. In this paper, we present our approach and initial results for a web application called N-Ergy-View, which is an energy monitoring and analysis tool utilizing AI/ML algorithms for forecasting. Specifically, we conducted interviews with potential users (n=5) and performed qualitative analysis to derive user requirements. We have translated these requirements into an initial system architecture for N-Ergy-View which we are currently implementing.