title: Ð¡ÑÑÐ°ÑÐµÐ³Ð¸ÑÐµÑÐºÐ¾Ðµ ÑÐ¿ÑÐ°Ð²Ð»ÐµÐ½Ð¸Ðµ Ð¸Ð½Ð½Ð¾Ð²Ð°ÑÐ¸Ð¾Ð½Ð½ÑÐ¼ Ð±Ð¸Ð·Ð½ÐµÑÐ¾Ð¼ Ð² Ð¸Ð½Ð´ÑÑÑÑÐ¸Ð¸ Ð²Ð¸Ð´ÐµÐ¾Ð¸Ð³Ñ
title: Ð²ÑÐ¿ÑÑÐºÐ½Ð°Ñ ÐºÐ²Ð°Ð»Ð¸ÑÐ¸ÐºÐ°ÑÐ¸Ð¾Ð½Ð½Ð°Ñ ÑÐ°Ð±Ð¾ÑÐ° Ð¼Ð°Ð³Ð¸ÑÑÑÐ°
titleType: Subtitle
Creators: name: ÐÐ¾Ð²Ð° ÐÐ»Ð°ÑÐºÐ¾Ð½, ÐÐ¸ÑÐµÐ»Ñ
Publisher: name: Ð¡Ð°Ð½ÐºÑ-ÐÐµÑÐµÑÐ±ÑÑÐ³ÑÐºÐ¸Ð¹ Ð¿Ð¾Ð»Ð¸ÑÐµÑÐ½Ð¸ÑÐµÑÐºÐ¸Ð¹ ÑÐ½Ð¸Ð²ÐµÑÑÐ¸ÑÐµÑ ÐÐµÑÑÐ° ÐÐµÐ»Ð¸ÐºÐ¾Ð³Ð¾
Year: 2020
Subjects: ÐÑÐ»ÑÑÐ¸Ð¼ÐµÐ´Ð¸Ð°
Ð¿ÑÐ¾ÑÐ¿ÐµÐºÑÐ¸Ð²Ð°
Ð¸Ð½Ð½Ð¾Ð²Ð°ÑÐ¸Ð¸
Ð²Ð¸Ð´ÐµÐ¾Ð¸Ð³ÑÑ
ÑÑÑÐ°ÑÐµÐ³Ð¸Ñ
Ð¼Ð¾Ð´ÐµÐ»Ñ

description: Ð¢ÐµÐ¼Ð° Ð²ÑÐ¿ÑÑÐºÐ½Ð¾Ð¹ ÐºÐ²Ð°Ð»Ð¸ÑÐ¸ÐºÐ°ÑÐ¸Ð¾Ð½Ð½Ð¾Ð¹ ÑÐ°Ð±Ð¾ÑÑ Ð¼Ð°Ð³Ð¸ÑÑÑÐ°: Â«Ð¡ÑÑÐ°ÑÐµÐ³Ð¸ÑÑÑÐºÐ¾Ðµ ÑÐ¿ÑÐ°Ð¸Ð»ÐµÐ½Ð¸Ðµ Ð¸Ð½Ð½Ð¾Ð²Ð°ÑÐ¸Ð¾Ð½Ð½ÑÐ¼ Ð±Ð¸Ð·Ð½ÐµÑÐ¾Ð¼ Ð² Ð¸Ð½Ð´ÑÑÑÑÐ¸Ð¸ Ð²Ð¸Ð´ÐµÐ¾Ð¸Ð³ÑÂ». Ð¦ÐµÐ»ÑÑ Ð¸ÑÑÐ»ÐµÐ´Ð¾Ð²Ð°Ð½Ð¸Ñ ÑÐ²Ð»ÑÐµÑÑÑ: ÐÑÐµÐ´Ð»Ð¾Ð¶Ð¸ÑÐµ ÑÑÑÐ°ÑÐµÐ³Ð¸ÑÐµÑÐºÑÑ Ð¼Ð¾Ð´ÐµÐ»Ñ Ð² Ð¼Ð½Ð¾Ð³Ð¾Ð¼ÐµÑÐ½Ð¾Ð¼ Ð¿ÑÐ¾Ð³Ð½Ð¾Ð·Ðµ, ÐºÐ¾ÑÐ¾ÑÐ°Ñ ÑÐ»ÑÑÑÐ°ÐµÑ ÑÐ°Ð·Ð²Ð¸ÑÐ¸Ðµ ÐºÐ¾Ð¼Ð¿Ð°Ð½Ð¸Ð¹, Ð¸Ñ Ð¼ÐµÐ½ÐµÐ´Ð¶Ð¼ÐµÐ½Ñ Ð¸ ÑÑÐµÐ¿ÐµÐ½Ñ Ð¸Ð½Ð½Ð¾Ð²Ð°ÑÐ¸Ð¹ Ð² Ð¸Ð½Ð´ÑÑÑÑÐ¸Ð¸ Ð²Ð¸Ð´ÐµÐ¾Ð¸Ð³Ñ. ÐÐ°Ð´Ð°ÑÐ¸ Ð¸ÑÑÐ»ÐµÐ´Ð¾Ð²Ð°Ð½Ð¸Ñ: - ÐÐ¸Ð°Ð³Ð½Ð¾ÑÑÐ¸ÑÐµÑÐºÐ¸Ð¹ ÑÐ¸ÑÑÐµÐ¼Ð½ÑÐ¹ Ð°Ð½Ð°Ð»Ð¸Ð·; ÑÐ¾Ð²ÑÐµÐ¼ÐµÐ½Ð½Ð¾Ðµ ÑÐ¾ÑÑÐ¾ÑÐ½Ð¸Ðµ Ð¸Ð½Ð´ÑÑÑÑÐ¸Ð¸ Ð²Ð¸Ð´ÐµÐ¾Ð¸Ð³Ñ. ÐÑÐµÐ´Ð¸ÑÐµÐ»ÑÑÐºÐ¸Ð¹ Ð°Ð½Ð°Ð»Ð¸Ð· ÑÑÑÐ´Ð¸Ð¹ Ð²Ð¸Ð´ÐµÐ¾Ð¸Ð³Ñ Ð¸ Ð´ÐµÑÐµÐ²ÑÐµÐ² ÐºÐ¾Ð¼Ð¿ÐµÑÐµÐ½ÑÐ¸Ð¹. - ÐÐ½Ð°Ð»Ð¸Ð· ÐºÐ»ÑÑÐµÐ²ÑÑ Ð¿ÐµÑÐµÐ¼ÐµÐ½Ð½ÑÑ Ð¾ÑÑÐ°ÑÐ»Ð¸, Ð¾Ð¿ÑÐµÐ´ÐµÐ»ÑÑÑÐ¸Ñ ÑÑÐµÐ¿ÐµÐ½Ñ Ð¸Ð½Ð½Ð¾Ð²Ð°ÑÐ¸Ð¾Ð½Ð½Ð¾ÑÑÐ¸ Ð¸ Ð±ÑÐ´ÑÑÐµÐµ Ð¾ÑÑÐ°ÑÐ»Ð¸. - ÐÐ½Ð°Ð»Ð¸Ð· Ð¾ÑÐ½Ð¾Ð²Ð½ÑÑ Ð´ÐµÐ¹ÑÑÐ²ÑÑÑÐ¸Ñ Ð»Ð¸Ñ Ð¸ Ð·Ð°Ð´Ð°Ñ ÑÐ°Ð·Ð²Ð¸ÑÐ¸Ñ Ð¾ÑÑÐ°ÑÐ»Ð¸ Ð² Ð±ÑÐ´ÑÑÐµÐ¼. - ÐÐ¾ÑÑÐ¾Ð»Ð¾Ð³Ð¸ÑÐµÑÐºÐ¸Ð¹ Ð°Ð½Ð°Ð»Ð¸Ð· Ð¾ÑÑÐ°ÑÐ»Ð¸ Ð´Ð»Ñ ÑÐ°Ð·ÑÐ°Ð±Ð¾ÑÐºÐ¸ Ð±ÑÐ´ÑÑÐ¸Ñ ÑÑÐµÐ½Ð°ÑÐ¸ÐµÐ² ÑÐ°Ð·Ð²Ð¸ÑÐ¸Ñ. - Ð Ð°Ð·ÑÐ°Ð±Ð¾ÑÐ°ÑÑ Ð¿ÑÐµÐ´Ð»Ð¾Ð¶ÐµÐ½Ð¸Ðµ (ÑÑÑÐ°ÑÐµÐ³Ð¸ÑÐµÑÐºÑÑ Ð¿Ð¾Ð²ÐµÑÑÐºÑ Ð´Ð½Ñ) Ð¿Ð¾ Ð¿Ð¾Ð²ÑÑÐµÐ½Ð¸Ñ Ð¸Ð½Ð½Ð¾Ð²Ð°ÑÐ¸Ð¾Ð½Ð½Ð¾ÑÑÐ¸ Ð¸ ÐºÐ¾Ð¼Ð¿ÐµÑÐµÐ½ÑÐ½Ð¾ÑÑÐ¸ Ð¾ÑÑÐ°ÑÐ»Ð¸. ÐÑÑÐ»ÐµÐ´Ð¾Ð²Ð°Ð½Ð¸Ðµ Ð²ÑÐ¿Ð¾Ð»Ð½ÑÐ»Ð¾ÑÑ Ð½Ð° Ð±Ð°Ð·Ðµ Ð ÑÐµÐ°Ð»ÑÐ½Ð¾Ð¼ ÑÐ¾ÑÑÐ¾ÑÐ½Ð¸Ð¸ Ð¸Ð½Ð´ÑÑÑÑÐ¸Ð¸ Ð²Ð¸Ð´ÐµÐ¾Ð¸Ð³Ñ ÐÐµÑÐ¾Ð´Ñ Ð¸ÑÑÐ»ÐµÐ´Ð¾Ð²Ð°Ð½Ð¸Ñ: Ð¸ÑÐ¿Ð¾Ð»ÑÐ·Ð¾Ð²Ð°Ð»Ð¸ÑÑ Ð¾Ð±ÑÐµÐ½Ð°ÑÑÐ½ÑÐµ Ð¼ÐµÑÐ¾Ð´Ñ Ð¸ÑÑÐ»ÐµÐ´Ð¾Ð²Ð°Ð½Ð¸Ñ: ÐºÐ¾Ð½ÑÐµÐ½Ñ-Ð¸ ÑÑÐ°Ð²Ð½Ð¸ÑÐµÐ»ÑÐ½ÑÐ¹ Ð°Ð½Ð°Ð»Ð¸Ð·, ÑÐ±Ð¾Ñ Ð¸ Ð¾Ð±ÑÐ°Ð±Ð¾ÑÐºÐ° Ð´Ð°Ð½Ð½ÑÑ, Ð° ÑÐ°ÐºÐ¶Ðµ ÑÐ¿ÐµÑÐ¸ÑÐ¸ÑÐµÑÐºÐ¸Ðµ Ð¼ÐµÑÐ¾Ð´Ñ Ð¸ÑÑÐ»ÐµÐ´Ð¾Ð²Ð°Ð½Ð¸Ñ, Ð² ÑÐ°ÑÑÐ½Ð¾ÑÑÐ¸ SWOT-Ð°Ð½Ð°Ð»Ð¸Ð·, Ð¼Ð¾ÑÑÐ¾Ð»Ð¾Ð³Ð¸ÑÐµÑÐºÐ¸Ð¹ Ð°Ð½Ð°Ð»Ð¸Ð·, Ð°Ð½Ð°Ð»Ð¸Ð· ÑÐ¸ÑÐºÐ¾Ð². ÐÑÐ½Ð¾Ð²Ð½ÑÐµ ÑÐµÐ·ÑÐ»ÑÑÐ°ÑÑ Ð¸ÑÑÐ»ÐµÐ´Ð¾Ð²Ð°Ð½Ð¸Ñ: ÐÐ½Ð°Ð»Ð¸Ð· ÑÑÑÐ°ÑÐµÐ³Ð¸Ð¹, ÑÑÐ°Ð²Ð¾Ðº Ð² Ð¿Ð¾Ð»Ð¸ÑÐ¸ÑÐµÑÐºÐ¾Ð¹, ÑÐºÐ¾Ð½Ð¾Ð¼Ð¸ÑÐµÑÐºÐ¾Ð¹, ÑÐ¾ÑÐ¸Ð°Ð»ÑÐ½Ð¾Ð¹ Ð¸ ÑÐµÑÐ½Ð¾Ð»Ð¾Ð³Ð¸ÑÐµÑÐºÐ¾Ð¹ ÑÑÐµÑÐ°Ñ ÐºÐ°Ðº ÐºÐ¾Ð¼Ð¿ÐµÑÐµÐ½ÑÐ¸Ð¹ Ð´Ð»Ñ ÑÐ°Ð·Ð²Ð¸ÑÐ¸Ñ Ð¸ÑÑÐ»ÐµÐ´Ð¾Ð²Ð°Ð½Ð¸Ð¹ Ð¸ Ð¸Ð½Ð½Ð¾Ð²Ð°ÑÐ¸Ð¹ Ð¸Ð½Ð´ÑÑÑÑÐ¸Ð¸ Ð²Ð¸Ð´ÐµÐ¾Ð¸Ð³Ñ. ÐÑÐµÐ´Ð»Ð¾Ð¶ÐµÐ½Ð¸Ðµ Ð¿Ð¾ ÑÐ°Ð·ÑÐ°Ð±Ð¾ÑÐºÐµ ÑÑÑÐ°ÑÐµÐ³Ð¸ÑÐµÑÐºÐ¾Ð¹ Ð¿Ð¾Ð²ÐµÑÑÐºÐ¸ Ð´Ð½Ñ. ÐÐ°ÑÑÐ½Ð¾Ð¹ Ð½Ð¾Ð²Ð¸Ð·Ð½Ð¾Ð¹ Ð¸ÑÑÐ»ÐµÐ´Ð¾Ð²Ð°Ð½Ð¸Ñ Ð·Ð°ÐºÐ»ÑÑÐ°ÐµÑÑÑ Ð² Ð¿ÑÐ¸Ð¼ÐµÐ½ÐµÐ½Ð¸Ð¸ ÑÑÑÐ°ÑÐµÐ³Ð¸ÑÐµÑÐºÐ¾Ð³Ð¾ Ð¿ÑÐ¾ÑÐ¿ÐµÐºÑÐ¸Ð²Ð½Ð¾Ð³Ð¾ Ð¿ÑÐ¾Ð³Ð½Ð¾Ð·Ð¸ÑÐ¾Ð²Ð°Ð½Ð¸Ñ Ð¸ Ð¸ÑÐ¿Ð¾Ð»ÑÐ·Ð¾Ð²Ð°Ð½Ð¸Ð¸ ÑÑÐ°Ð½ÑÐ´Ð¸ÑÑÐ¸Ð¿Ð»Ð¸Ð½Ð°ÑÐ½ÑÑ Ð¸Ð½ÑÑÑÑÐ¼ÐµÐ½ÑÐ¾Ð² Ð¸ ÑÐ¾ÐºÑÑÐ¾Ð² Ð´Ð»Ñ ÑÐ°Ð·ÑÐ°Ð±Ð¾ÑÐºÐ¸ ÑÑÑÐ°ÑÐµÐ³Ð¸Ð¹.
description: The subject of the graduate qualification work is: âStrategic management of innovative business in the video game industryâ. The purpose of the study consists on: Offer a strategic model in a multi-dimensional forecast that improves the development of companies, their management, and the degree of innovation in the video game industry. The Research problem is: The diagnostic and systematic analysis; the current state of the video game industry. Pest analysis of video game studios and competency trees. - An analysis of key industry variables that determine the degree of innovation and the future of the industry. - An analysis of the main actors and challenges of the industry development in the future. - A morphological analysis of the industry to develop future development scenarios. - Develop a proposal (strategic agenda) to improve the innovation and competence of the industry. The study was performed on the basis of: About the real state of the video game industry The research methods used are: General scientific research methods were used: content and comparative analysis, data collection and processing, as well as specific research methods, in particular SWOT analysis, morphological analysis, and risk analysis. The main results of the research are: Analysis of strategies and bids in the political, economic, social and technological spheres as competencies for the development of research and innovation in the video game industry. Proposal for the development of a strategic agenda. The scientific novelty of the research is: The application of strategic long-term forecasting and the use of transdisciplinary tools and focuses for developing strategies.