title: ÐÐ»Ð¸ÑÐ½Ð¸Ðµ ÑÐºÐ°Ð½Ð´Ð¸Ð½Ð°Ð²ÑÐºÐ¾Ð¹ Ð¼Ð¸ÑÐ¾Ð»Ð¾Ð³Ð¸Ð¸ Ð½Ð° Ð¼Ð¸ÑÐ¾Ð²ÑÑ Ð¿Ð¾Ð¿ÑÐ»ÑÑÐ½ÑÑ ÐºÑÐ»ÑÑÑÑÑ
title: Ð²ÑÐ¿ÑÑÐºÐ½Ð°Ñ ÐºÐ²Ð°Ð»Ð¸ÑÐ¸ÐºÐ°ÑÐ¸Ð¾Ð½Ð½Ð°Ñ ÑÐ°Ð±Ð¾ÑÐ° Ð±Ð°ÐºÐ°Ð»Ð°Ð²ÑÐ°
titleType: Subtitle
title: The influence of Scandinavian mythology on world popular culture
Creators: name: Ð¡Ð¼Ð¸ÑÐ½Ð¾Ð², ÐÐ¸ÑÐ°Ð¸Ð»
Publisher: name: Ð¡Ð°Ð½ÐºÑ-ÐÐµÑÐµÑÐ±ÑÑÐ³ÑÐºÐ¸Ð¹ Ð¿Ð¾Ð»Ð¸ÑÐµÑÐ½Ð¸ÑÐµÑÐºÐ¸Ð¹ ÑÐ½Ð¸Ð²ÐµÑÑÐ¸ÑÐµÑ ÐÐµÑÑÐ° ÐÐµÐ»Ð¸ÐºÐ¾Ð³Ð¾
Year: 2023
Subjects: Ð¼Ð¸ÑÐ¾Ð»Ð¾Ð³Ð¸Ñ
Ð¿Ð¾Ð¿ÑÐ»ÑÑÐ½Ð°Ñ ÐºÑÐ»ÑÑÑÑÐ°
ÐºÐ¸Ð½ÐµÐ¼Ð°ÑÐ¾Ð³ÑÐ°Ñ
Ð¸Ð³ÑÑ
Ð»Ð¸ÑÐµÑÐ°ÑÑÑÐ°
Ð²Ð»Ð¸ÑÐ½Ð¸Ðµ
ÑÐ°Ð·Ð²Ð¸ÑÐ¸Ðµ
mythology
popular culture
cinema
games
literature
influence
development

description: ÐÐ°Ð½Ð½Ð°Ñ ÑÐ°Ð±Ð¾ÑÐ° Ð¿Ð¾ÑÐ²ÑÑÐµÐ½Ð° Ð°Ð½Ð°Ð»Ð¸Ð·Ñ Ð²Ð»Ð¸ÑÐ½Ð¸Ñ ÑÐºÐ°Ð½Ð´Ð¸Ð½Ð°Ð²ÑÐºÐ¾Ð¹ Ð¼Ð¸ÑÐ¾Ð»Ð¾Ð³Ð¸Ð¸ Ð½Ð° ÑÐ°Ð·Ð²Ð¸ÑÐ¸Ðµ Ð¼Ð¸ÑÐ¾Ð²Ð¾Ð¹ Ð¿Ð¾Ð¿ÑÐ»ÑÑÐ½Ð¾Ð¹ ÐºÑÐ»ÑÑÑÑÑ Ð² XX-XXI Ð². Ð ÑÐ°Ð±Ð¾ÑÐµ Ð¸ÑÑÐ»ÐµÐ´ÑÑÑÑÑ Ð¿ÑÐ¸ÑÐ¸Ð½Ñ Ð¿Ð¾Ð¿ÑÐ»ÑÑÐ½Ð¾ÑÑÐ¸ ÑÐºÐ°Ð½Ð´Ð¸Ð½Ð°Ð²ÑÐºÐ¾Ð¹ Ð¼Ð¸ÑÐ¾Ð»Ð¾Ð³Ð¸Ð¸, Ð° ÑÐ°ÐºÐ¶Ðµ Ð¸Ð½ÑÐµÑÐ¿ÑÐµÑÐ°ÑÐ¸Ð¸ Ð¾Ð±ÑÐ°Ð·Ð¾Ð² Ð±Ð¾Ð³Ð¾Ð² Ð¸ Ð³ÐµÑÐ¾ÐµÐ² ÑÐºÐ°Ð½Ð´Ð¸Ð½Ð°Ð²ÑÐºÐ¸Ñ Ð¼Ð¸ÑÐ¾Ð² Ð² Ð¿ÑÐ¾Ð¸Ð·Ð²ÐµÐ´ÐµÐ½Ð¸ÑÑ Ð¿Ð¾Ð¿ÑÐ»ÑÑÐ½Ð¾Ð¹ ÐºÑÐ»ÑÑÑÑÑ. Ð ÑÐ¾Ð´Ðµ Ð¸ÑÑÐ»ÐµÐ´Ð¾Ð²Ð°Ð½Ð¸Ñ ÑÐµÑÐ°Ð»Ð¸ÑÑ Ð·Ð°Ð´Ð°ÑÐ¸: 1. ÐÐ·ÑÑÐµÐ½Ð¸Ðµ Ð¾ÑÐ½Ð¾Ð²Ð½ÑÑ ÑÐ±Ð¾ÑÐ½Ð¸ÐºÐ¾Ð² ÑÐºÐ°Ð½Ð´Ð¸Ð½Ð°Ð²ÑÐºÐ¾Ð¹ Ð¼Ð¸ÑÐ¾Ð»Ð¾Ð³Ð¸Ð¸; 2. ÐÐ¿Ð¸ÑÐ°Ð½Ð¸Ðµ Ð¾ÑÐ¾Ð±ÐµÐ½Ð½Ð¾ÑÑÐµÐ¹ ÑÑÑÑÐ¾Ð¹ÑÑÐ²Ð° ÑÐºÐ°Ð½Ð´Ð¸Ð½Ð°Ð²ÑÐºÐ¸Ñ Ð¼Ð¸ÑÐ¾Ð²; 3. ÐÑÐ´ÐµÐ»ÐµÐ½Ð¸Ðµ Ð¾ÑÐ½Ð¾Ð²Ð½ÑÐµ ÑÐµÐ½Ð´ÐµÐ½ÑÐ¸Ð¸ ÑÐ°Ð·Ð²Ð¸ÑÐ¸Ñ Ð¸ÑÐ¿Ð¾Ð»ÑÐ·Ð¾Ð²Ð°Ð½Ð¸Ñ ÑÐºÐ°Ð½Ð´Ð¸Ð½Ð°Ð²ÑÐºÐ¾Ð¹ Ð¼Ð¸ÑÐ¾Ð»Ð¾Ð³Ð¸Ð¸ Ð² Ð¿Ð¾Ð¿ÑÐ»ÑÑÐ½Ð¾Ð¹ ÐºÑÐ»ÑÑÑÑÐµ; 4. ÐÑÑÐ²Ð»ÐµÐ½Ð¸Ðµ Ð¿ÑÐ¸ÑÐ¸Ð½ Ð¿Ð¾Ð¿ÑÐ»ÑÑÐ½Ð¾ÑÑÐ¸ ÑÐºÐ°Ð½Ð´Ð¸Ð½Ð°Ð²ÑÐºÐ¾Ð¹ Ð¼Ð¸ÑÐ¾Ð»Ð¾Ð³Ð¸Ð¸; 5. ÐÑÐ±Ð¾Ñ Ð¿ÑÐ¸Ð¼ÐµÑÐ¾Ð² Ð¿ÑÐ¾Ð¸Ð·Ð²ÐµÐ´ÐµÐ½Ð¸Ð¹ Ð¼Ð¸ÑÐ¾Ð²Ð¾Ð¹ Ð¿Ð¾Ð¿ÑÐ»ÑÑÐ½Ð¾Ð¹ ÐºÑÐ»ÑÑÑÑÑ, Ð¸Ð¼ÐµÑÑÐ¸Ðµ Ð½Ð°Ð¸Ð±Ð¾Ð»ÑÑÑÑ Ð°ÐºÑÑÐ°Ð»ÑÐ½Ð¾ÑÑÑ Ð´Ð»Ñ Ð¸ÑÑÐ»ÐµÐ´Ð¾Ð²Ð°Ð½Ð¸Ñ; 6. ÐÐ½Ð°Ð»Ð¸Ð· Ð²ÑÐ±ÑÐ°Ð½Ð½ÑÑ Ð¿ÑÐ¾Ð¸Ð·Ð²ÐµÐ´ÐµÐ½Ð¸Ð¹ Ð½Ð° Ð¿ÑÐµÐ´Ð¼ÐµÑ Ð²Ð»Ð¸ÑÐ½Ð¸Ñ ÑÐºÐ°Ð½Ð´Ð¸Ð½Ð°Ð²ÑÐºÐ¾Ð¹ Ð¼Ð¸ÑÐ¾Ð»Ð¾Ð³Ð¸Ð¸; Ð Ð°Ð±Ð¾ÑÐ° Ð¿ÑÐ¾Ð²ÐµÐ´ÐµÐ½Ð° Ð½Ð° Ð¾ÑÐ½Ð¾Ð²Ðµ Ð°Ð½Ð°Ð»Ð¸Ð·Ð° Ð½ÐµÑÐºÐ¾Ð»ÑÐºÐ¸Ñ Ð¿ÑÐ¾Ð¸Ð·Ð²ÐµÐ´ÐµÐ½Ð¸Ð¹ Ð¿Ð¾Ð¿ÑÐ»ÑÑÐ½Ð¾Ð¹ ÐºÑÐ»ÑÑÑÑÑ Ð¸Ð· Ð¾ÑÐ½Ð¾Ð²Ð½ÑÑ Ð½Ð°Ð¿ÑÐ°Ð²Ð»ÐµÐ½Ð¸Ð¹ (ÐºÐ¸Ð½ÐµÐ¼Ð°ÑÐ¾Ð³ÑÐ°Ñ, Ð²Ð¸Ð´ÐµÐ¾Ð¸Ð³ÑÑ, Ð»Ð¸ÑÐµÑÐ°ÑÑÑÐ°, Ð¼ÑÐ·ÑÐºÐ°). Ð¡ Ð¿Ð¾Ð¼Ð¾ÑÑÑ Ð°Ð½Ð°Ð»Ð¾Ð³Ð¸Ð¸ Ð±ÑÐ»Ð¸ Ð²ÑÑÐ²Ð»ÐµÐ½Ñ ÑÑÐ¾Ð¶Ð¸Ðµ ÑÐµÑÑÑ Ð¼ÐµÐ¶Ð´Ñ Ð¾ÑÐ¸Ð³Ð¸Ð½Ð°Ð»ÑÐ½ÑÐ¼Ð¸ Ð¾Ð±ÑÐ°Ð·Ð°Ð¼Ð¸ Ð³ÐµÑÐ¾ÐµÐ² Ð¸ Ð¼Ð¸ÑÐ¾Ð² Ð² ÑÐºÐ°Ð½Ð´Ð¸Ð½Ð°Ð²ÑÐºÐ¾Ð¹ Ð¼Ð¸ÑÐ¾Ð»Ð¾Ð³Ð¸Ð¸ Ñ Ð¸Ñ Ð¸Ð½ÑÐµÑÐ¿ÑÐµÑÐ°ÑÐ¸ÑÐ¼Ð¸ Ð² Ð¿Ð¾Ð¿ÑÐ»ÑÑÐ½Ð¾Ð¹ ÐºÑÐ»ÑÑÑÑÐµ. ÐÐ»Ñ Ð¿Ð¾Ð½Ð¸Ð¼Ð°Ð½Ð¸Ñ ÐºÐ°ÐºÐ¸Ñ-Ð»Ð¸Ð±Ð¾ Ð¾ÑÑÑÐ»Ð¾Ðº Ðº ÑÐºÐ°Ð½Ð´Ð¸Ð½Ð°Ð²ÑÐºÐ¸Ð¼ Ð¼Ð¸ÑÐ°Ð¼ Ð² Ð¿Ð¾Ð¿ÑÐ»ÑÑÐ½Ð¾Ð¹ ÐºÑÐ»ÑÑÑÑÐµ Ð±ÑÐ´ÐµÑ Ð¸ÑÐ¿Ð¾Ð»ÑÐ·Ð¾Ð²Ð°ÑÑÑÑ Ð¼ÐµÑÐ¾Ð´ Ð³ÐµÑÐ¼ÐµÐ½ÐµÐ²ÑÐ¸ÐºÐ¸. Ð ÑÐµÐ·ÑÐ»ÑÑÐ°ÑÐµ Ð±ÑÐ»Ð¸ Ð²ÑÑÐ²Ð»ÐµÐ½Ñ Ð¿ÑÐ¸ÑÐ¸Ð½Ñ Ð¿Ð¾Ð¿ÑÐ»ÑÑÐ½Ð¾ÑÑÐ¸ ÑÐºÐ°Ð½Ð´Ð¸Ð½Ð°Ð²ÑÐºÐ¸Ñ Ð¼Ð¸ÑÐ¾Ð² Ð² Ð¿Ð¾Ð¿ÑÐ»ÑÑÐ½Ð¾Ð¹ ÐºÑÐ»ÑÑÑÑÐµ, Ð¾Ð¿ÑÐµÐ´ÐµÐ»ÐµÐ½Ñ ÑÐµÐ½Ð´ÐµÐ½ÑÐ¸Ð¸ ÑÐ°Ð·Ð²Ð¸ÑÐ¸Ñ Ð²Ð»Ð¸ÑÐ½Ð¸Ñ.
description: This work is dedicated to the analysis of the influence of Scandinavian mythology on the development of global popular culture in the 20th and 21st centuries. The paper explores the reasons for the popularity of Scandinavian mythology, as well as the interpretations of the gods and heroes from Norse myths in popular culture works. The research addresses the following objectives: 1. Studying the main collections of Scandinavian mythology. 2. Describing the characteristics of Norse myths. 3. Identifying the main trends in the use of Scandinavian mythology in popular culture. 4. Identifying the reasons for the popularity of Scandinavian mythology. 5. Selecting examples of works from global popular culture that are most relevant for the study. 6. Analyzing the selected works for the influence of Scandinavian mythology. The study was conducted based on the analysis of several popular culture works from major mediums such as film, video games, literature, and music. By drawing analogies, similarities were identified between the original characters and worlds in Scandinavian mythology and their interpretations in popular culture. The hermeneutic method will be used to understand any references to Norse myths in popular culture. As a result, the reasons for the popularity of Scandinavian myths in popular culture were identified, and the trends of influence development were determined.