title: Ð ÐµÐºÐ¾Ð½ÑÑÑÑÐºÑÐ¸Ñ Ð¸ÑÑÐ¾ÑÐ¸ÑÐµÑÐºÐ¾Ð³Ð¾ ÐºÐ¾Ð½ÑÐµÐ½ÑÐ° Ð´Ð»Ñ Ð¸ÑÐ¿Ð¾Ð»ÑÐ·Ð¾Ð²Ð°Ð½Ð¸Ñ Ð² Ð¸Ð³ÑÐ¾Ð²ÑÑ Ð»Ð¾ÐºÐ°ÑÐ¸ÑÑ
title: Ð²ÑÐ¿ÑÑÐºÐ½Ð°Ñ ÐºÐ²Ð°Ð»Ð¸ÑÐ¸ÐºÐ°ÑÐ¸Ð¾Ð½Ð½Ð°Ñ ÑÐ°Ð±Ð¾ÑÐ° Ð±Ð°ÐºÐ°Ð»Ð°Ð²ÑÐ°
titleType: Subtitle
title: Reconstruction of historical content for use in game locations
Creators: name: ÐÐ¸Ð³Ð°Ð´Ð»Ð¾, Ð®Ð»Ð¸Ñ
Publisher: name: Ð¡Ð°Ð½ÐºÑ-ÐÐµÑÐµÑÐ±ÑÑÐ³ÑÐºÐ¸Ð¹ Ð¿Ð¾Ð»Ð¸ÑÐµÑÐ½Ð¸ÑÐµÑÐºÐ¸Ð¹ ÑÐ½Ð¸Ð²ÐµÑÑÐ¸ÑÐµÑ ÐÐµÑÑÐ° ÐÐµÐ»Ð¸ÐºÐ¾Ð³Ð¾
Year: 2020
Subjects: Ð¸Ð³ÑÐ¾Ð²Ð¾Ð¹ Ð¿ÐµÑÑÐ¾Ð½Ð°Ð¶
Ð¸Ð³ÑÐ¾Ð²Ð°Ñ Ð»Ð¾ÐºÐ°ÑÐ¸Ñ
ÐºÐ¾Ð½ÑÐµÐ¿Ñ
Ð»Ð¾ÑÐ¿Ð¾Ð»Ð¸
Ñ Ð°Ð¹Ð¿Ð¾Ð»Ð¸
Ð¼Ð¾Ð´ÐµÐ»Ð¸ÑÐ¾Ð²Ð°Ð½Ð¸Ðµ
ÑÐµÐºÑÑÑÑÐ¸ÑÐ¾Ð²Ð°Ð½Ð¸Ðµ
Ð²Ð¸Ð·ÑÐ°Ð»ÑÐ½ÑÐ¹ ÑÐ·ÑÐº
Ð¸ÑÑÐ¾ÑÐ¸ÑÐµÑÐºÐ°Ñ ÑÐµÐºÐ¾Ð½ÑÑÑÑÐºÑÐ¸Ñ
Ð´Ð¸Ð·Ð°Ð¹Ð½
game character
game location
concept
lowpoly
highpoly
modelling
texturing
visual language
historical reenactment

description: ÐÐ°Ð½Ð½Ð°Ñ ÑÐ°Ð±Ð¾ÑÐ° Ð¿Ð¾ÑÐ²ÑÑÐµÐ½Ð° ÑÐ¾Ð·Ð´Ð°Ð½Ð¸Ñ Ð´Ð¸Ð·Ð°Ð¹Ð½ÐµÑÑÐºÐ¾Ð¹ ÐºÐ¾Ð½ÑÐµÐ¿ÑÐ¸Ð¸ Ð¿ÐµÑÑÐ¾Ð½Ð°Ð¶Ð° Ð¸ Ð»Ð¾ÐºÐ°ÑÐ¸Ð¸ Ð½Ð° Ð¾ÑÐ½Ð¾Ð²Ðµ Ð¸ÑÑÐ¾ÑÐ¸ÑÐµÑÐºÐ¾Ð¹ ÑÐµÐºÐ¾Ð½ÑÑÑÑÐºÑÐ¸Ð¸. ÐÐ°Ð´Ð°ÑÐ¸, ÐºÐ¾ÑÐ¾ÑÑÐµ ÑÐµÑÐ°Ð»Ð¸ÑÑ Ð² ÑÐ¾Ð´Ðµ Ð¸ÑÑÐ»ÐµÐ´Ð¾Ð²Ð°Ð½Ð¸Ñ: 1. ÐÐ·ÑÑÐµÐ½Ð¸Ðµ Ð¸Ð³ÑÐ¾Ð²ÑÑ Ð°Ð½Ð°Ð»Ð¾Ð³Ð¾Ð² Ð½Ð° Ð¿ÑÐµÐ´Ð¼ÐµÑ Ð¸Ð½ÑÐµÐ³ÑÐ°ÑÐ¸Ð¸ Ð¸ÑÑÐ¾ÑÐ¸ÑÐµÑÐºÐ¾Ð¹ ÑÐµÐºÐ¾Ð½ÑÑÑÑÐºÑÐ¸Ð¸ Ð² Ð²Ð¸Ð´ÐµÐ¾Ð¸Ð³ÑÑ. 2. ÐÐ·ÑÑÐµÐ½Ð¸Ðµ Ð¾Ð±ÑÐµÐºÑÐ¾Ð² Ð¸ÑÑÐ¾ÑÐ¸ÑÐµÑÐºÐ¾Ð¹ ÑÐµÐºÐ¾Ð½ÑÑÑÑÐºÑÐ¸Ð¸. 3. Ð Ð°Ð·ÑÐ°Ð±Ð¾ÑÐºÐ° Ð´Ð¸Ð·Ð°Ð¹Ð½ÐµÑÑÐºÐ¾Ð¹ ÐºÐ¾Ð½ÑÐµÐ¿ÑÐ¸Ð¸ Ð¿ÐµÑÑÐ¾Ð½Ð°Ð¶Ð° Ð¸ Ð»Ð¾ÐºÐ°ÑÐ¸Ð¸ Ð½Ð° Ð¾ÑÐ½Ð¾Ð²Ðµ Ð¸ÑÑÐ¾ÑÐ¸ÑÐµÑÐºÐ¾Ð¹ ÑÐµÐºÐ¾Ð½ÑÑÑÑÐºÑÐ¸Ð¸. 4. ÐÐ·ÑÑÐµÐ½Ð¸Ðµ ÑÐµÑÐ½Ð¾Ð»Ð¾Ð³Ð¸Ð¹ Ð¸ Ð¼ÐµÑÐ¾Ð´Ð¾Ð² Ð¼Ð¾Ð´ÐµÐ»Ð¸ÑÐ¾Ð²Ð°Ð½Ð¸Ñ. 5. ÐÐ¾Ð´ÐµÐ»Ð¸ÑÐ¾Ð²Ð°Ð½Ð¸Ðµ Ð¿ÐµÑÑÐ¾Ð½Ð°Ð¶Ð° Ð¸ Ð»Ð¾ÐºÐ°ÑÐ¸Ð¸. ÐÑÐ» Ð¿ÑÐ¾Ð²ÐµÐ´ÐµÐ½ ÑÑÐ´ Ð°Ð½Ð°Ð»Ð¸Ð·Ð¾Ð², Ð²ÐºÐ»ÑÑÐ°ÑÑÐ¸Ð¹ Ð² ÑÐµÐ±Ñ Ð¸Ð·ÑÑÐµÐ½Ð¸Ðµ Ð¸Ð³ÑÐ¾Ð²ÑÑ Ð°Ð½Ð°Ð»Ð¾Ð³Ð¾Ð², ÑÐµÑÐ½Ð¾Ð»Ð¾Ð³Ð¸Ð¹ Ð¼Ð¾Ð´ÐµÐ»Ð¸ÑÐ¾Ð²Ð°Ð½Ð¸Ñ Ð¸ Ð¿ÑÐ¾Ð³ÑÐ°Ð¼Ð¼ Ð´Ð»Ñ ÑÐ°Ð±Ð¾ÑÑ Ñ 3Ð´-Ð¼Ð¾Ð´ÐµÐ»ÑÐ¼Ð¸. ÐÐ¾Ð´ÐµÐ»Ð¸ Ð±ÑÐ»Ð¸ ÑÐ¾Ð·Ð´Ð°Ð½Ñ Ð² Ð¿ÑÐ¾Ð³ÑÐ°Ð¼Ð¼Ð°Ñ Maya, ZBrush Ð¸ Marvelous Designer, ÑÐµÐºÑÑÑÑÐ¸ÑÐ¾Ð²Ð°Ð½Ñ Ð² Ð¿ÑÐ¾Ð³ÑÐ°Ð¼Ð¼Ðµ Substance Painter. ÐÐ°Ð½Ð½ÑÐ¹ Ð¼ÐµÑÐ¾Ð´ ÑÐ°Ð±Ð¾ÑÑ Ð±ÑÐ» Ð²ÑÐ±ÑÐ°Ð½ ÐºÐ°Ðº Ð½Ð°Ð¸Ð±Ð¾Ð»ÐµÐµ ÑÑÑÐµÐºÑÐ¸Ð²Ð½ÑÐ¹. ÐÐ°ÑÐµÑÐ¸Ð°Ð»Ñ Ð´Ð»Ñ Ð¿ÑÐµÐ·ÐµÐ½ÑÐ°ÑÐ¸Ð¾Ð½Ð½Ð¾Ð³Ð¾ Ð²Ð¸Ð´ÐµÐ¾ÑÐ¾Ð»Ð¸ÐºÐ° Ð±ÑÐ»Ð¸ ÑÐ¾Ð·Ð´Ð°Ð½Ñ Ð² Ð¿ÑÐ¾Ð³ÑÐ°Ð¼Ð¼Ð°Ñ Unreal Engine Ð¸ Marmoset Toolbag 3. Ð Ð°Ð±Ð¾ÑÐ° Ð½Ð°Ð´ Ð²Ð¸Ð´ÐµÐ¾ÑÐ¾Ð»Ð¸ÐºÐ¾Ð¼ Ð²ÐµÐ»Ð°ÑÑ Ð² Adobe AfterEffects. Ð ÑÐµÐ·ÑÐ»ÑÑÐ°ÑÐµ Ð¾Ð±ÑÐµÐºÑÑ Ð¸ÑÑÐ¾ÑÐ¸ÑÐµÑÐºÐ¾Ð¹ ÑÐµÐºÐ¾Ð½ÑÑÑÑÐºÑÐ¸Ð¸ Ð±ÑÐ»Ð¸ Ð¸ÑÐ¿Ð¾Ð»ÑÐ·Ð¾Ð²Ð°Ð½Ñ Ð´Ð»Ñ ÑÐ¾Ð·Ð´Ð°Ð½Ð¸Ñ Ð´Ð¸Ð·Ð°Ð¹Ð½ÐµÑÑÐºÐ¾Ð¹ ÐºÐ¾Ð½ÑÐµÐ¿ÑÐ¸Ð¸ Ð¿ÐµÑÑÐ¾Ð½Ð°Ð¶Ð° Ð¸ Ð»Ð¾ÐºÐ°ÑÐ¸Ð¸. ÐÐ°ÑÐµÐ¼ Ð´Ð°Ð½Ð½Ð°Ñ ÐºÐ¾Ð½ÑÐµÐ¿ÑÐ¸Ñ Ð±ÑÐ»Ð° Ð¸ÑÐ¿Ð¾Ð»ÑÐ·Ð¾Ð²Ð°Ð½Ð° Ð´Ð»Ñ ÑÐ¾Ð·Ð´Ð°Ð½Ð¸Ñ 3Ð´-Ð¼Ð¾Ð´ÐµÐ»ÐµÐ¹. ÐÐ¾Ð´ÐµÐ»Ð¸ Ð±ÑÐ»Ð¸ Ð°Ð´Ð°Ð¿ÑÐ¸ÑÐ¾Ð²Ð°Ð½Ñ Ð¿Ð¾Ð´ Ð¸ÑÐ¿Ð¾Ð»ÑÐ·Ð¾Ð²Ð°Ð½Ð¸Ðµ Ð² ÐºÐ¾Ð¼Ð¿ÑÑÑÐµÑÐ½ÑÑ Ð¸Ð³ÑÐ°Ñ, Ð¿Ð¾ÑÐ»Ðµ ÑÐµÐ³Ð¾ Ð±ÑÐ»Ð¸ Ð¿Ð¾Ð¼ÐµÑÐµÐ½Ñ Ð² Ð¿ÑÐ¾ÑÑÑÐ°Ð½ÑÑÐ²Ð¾ Ð´Ð²Ð¸Ð¶ÐºÐ°. ÐÑÐ» ÑÐ¾Ð·Ð´Ð°Ð½ Ð´ÐµÐ¼Ð¾Ð½ÑÑÑÐ°ÑÐ¸Ð¾Ð½Ð½ÑÐ¹ Ð²Ð¸Ð´ÐµÐ¾ÑÐ¾Ð»Ð¸Ðº.
description: The given work is devoted to the creating a design concept of the character and location based on the historical reenactment. The research set the following goals: 1. Exploration of game analogues in terms of an integration of the historical reenactment and videogames. 2. Study of the historical reenactment objects. 3. Development of the design concept of the character and location based on the historical reenactment. 4. Study of the technologies and modelling methods. 5. Modelling of the character and location. A number of analyses were carried out, including the study of game analogues, modeling technologies and programs for working with 3d-models. The models were created using Maya, ZBrush and Marvelous Designer and textured in the Substance Painter. This method of work was chosen as the most effective. Materials for demo video were created with Unreal Engine and Marmoset Toolbag 3. The video was edited with Adobe AfterEffects. The study resulted into a design concept for the character and location using objects of historical reenactment. Then the concept was used to create 3D models. The models were adapted for use in computer games, and then placed in the engine space. A demo video was created.