MEASURE OF THE RATIONALITY OF THE VIRTUAL WORLD
Creators: name: Elkhova, Oxana
Publisher: name: figshare
Year: 2021
Subjects: subject: 220312 Philosophy of Cognition
subject: FOS: Philosophy, ethics and religion
subject: FOS: Philosophy, ethics and religion

description: Virtual reality is characterized by a mixture of types or other components of a multi-layered typology of being. The complexity and variety of virtual reality makes you think about the extent of its rationality. The sphere of the virtual for the user contains numerous possibilities of deviation from its rational understanding. At the same time, it is quite acceptable to assume that the complexity and irrationality of the virtual world does not displace the reverse side of the processes that occur, which consists in a certain rationality of the virtual world. On the one hand, the irrational features inherent in the integrity of the entire virtual world are evidenced, for example, by the following arguments: on a global scale, all network communication is not intelligible to an individual user; on a local scale, he is always threatened with potential memory loss, as the basis for the inability to unravel the tangle of his network wanderings. On the other hand, there are arguments of the opposite content, for example: rationality, which initially characterizes human communication, serves as a context for communication, is a resource that creates opportunities for mutual understanding, coordination and integration of communication participants. In addition, it is always possible to return to the world of your «I» from the virtual «not-I». The original type of being for all users of the network is the same: it is the existence of the «I» in the unity of the bodily and spiritual components. Probably, in order not to lose their «I», the network user just needs to keep their memory of the difference between this «I» and any «not-I», so that they are always ready to solve the problem of self-identification. Probably, common sense should be able to cope with her decision. But the point is that you should not trust common sense too much in this case. The individual does not have a criterion of his own that would allow him to distinguish sanity from recklessness on his own. It is always necessary to doubt your correct choice between «I» and «not-I», especially in virtual reality there is a plurality of identities, that is, a set of representations of the multi-faceted «I» of the user. It can be assumed that a measure of rationality, in a certain sense, is doubt. Moreover, its complete absence is tantamount to a form of insanity, while total doubt gives rise to another form of the same. Doubt captures the uncertainty of alternativeness and awareness of the need for choice. The role of memory is extremely important: I remember all the way from the real world to the virtual world. Total immersion in the labyrinth of the virtual world, when the subject’s doubt tends to «curl up» and disappear altogether, is based on the loss of memory of the path traveled and is akin to the loss of Ariadne’s saving thread. And if a player in virtual games ceases to doubt his identity «I» or «not-I», then this should mean the loss of his reflexive ability to distinguish where «I» and where «not-I». The lack of physicality in the virtual world allows the user to try on various masks, create any image and get used to it, which indicates the carnival nature of virtual communication. However, the infinite change of one's own identity in accordance with the desires of one's Self, the unlimited freedom to model situations, can lead to the loss of one's own Self. Impressions of being in a network communication in some aspects exceed reality, a person is more and more immersed in virtual reality, stays in it, loses the ability to distinguish between the real and illusory worlds. This substitution is one of the obvious reasons for the significant complexity of the network and the formation of irrational components in it. It is very likely that short-term, i.e. reversible memory loss, as opposed to longterm and irreversible loss, is not dangerous for a virtual user. But if this happens quite often, and even with an increase in its intensity, the risk of turning the reversible process into an irreversible one with corresponding adverse consequences increases. While maintaining non-zero volumes of rational components responsible for doubt and reason, there is a connection between them of the following type: the more doubts, the less results of the activity of the mind, and Vice versa, i.e., the less doubts, the more traces of the work of the rational. More precisely, there is an inverse proportionality relationship between doubt and rationality. Reason, being a more integrative entity, complements the intellectual activity of man in the sense that it appears as a unity of reason and doubt. If doubt is a necessary condition for everything that is directly related to rationality, then the human will and the emotional sphere of consciousness should be named as other important conditions for the rational activity of the subject. Emotions and related experiences can interfere with correct conclusions, as well as a balanced choice between alternative possibilities. Since this confusion occurs consciously, it can be taken, in essence, as a rationally understood activity. At the same time, for example, «walks» in the depths of the Internet social network with their unexpected turns and «jumps» are not explained only by a logical choice at each step taken. This means that the human mind cannot always cope with «unraveling» the intricate web of multi-way wandering in the network maze. So, in general, the network, as such, is a hyperspace in which many thousands of users simultaneously wander, which makes it a supergiant monster, which is inevitably perceived by an individual user as an irrational entity. The number of regular users of communication network interactions is currently in the millions. Communication in the network between users occurs through the communication environment created by them, which is not only created, but also modified by the participants of interaction who perceive it. This environment not only gives the impression of a giant chaotic formation, but actually has irrational features that make you think about the real place of its rational content and its relation to the irrational block. As a result of the above arguments, we can conclude that the rational consideration of modern virtual reality is directly related to the user's doubt about the reality of the virtual world. <br>