title: Ð Ð°Ð·ÑÐ°Ð±Ð¾ÑÐºÐ° Ð¸Ð³ÑÑ Ñ Ð¿ÑÐ¾ÑÐµÐ´ÑÑÐ½Ð¾Ð¹ Ð³ÐµÐ½ÐµÑÐ°ÑÐ¸ÐµÐ¹ ÑÑÐ¾Ð²Ð½ÐµÐ¹ Ð½Ð° Unity
title: Ð²ÑÐ¿ÑÑÐºÐ½Ð°Ñ ÐºÐ²Ð°Ð»Ð¸ÑÐ¸ÐºÐ°ÑÐ¸Ð¾Ð½Ð½Ð°Ñ ÑÐ°Ð±Ð¾ÑÐ° Ð±Ð°ÐºÐ°Ð»Ð°Ð²ÑÐ°
titleType: Subtitle
title: Development of a game with pro- procedural level generation on Unity
Creators: name: ÐÐ°Ð¹ÑÐµÐ²Ð°, ÐÐ°ÑÐ¸Ñ
Publisher: name: Ð¡Ð°Ð½ÐºÑ-ÐÐµÑÐµÑÐ±ÑÑÐ³ÑÐºÐ¸Ð¹ Ð¿Ð¾Ð»Ð¸ÑÐµÑÐ½Ð¸ÑÐµÑÐºÐ¸Ð¹ ÑÐ½Ð¸Ð²ÐµÑÑÐ¸ÑÐµÑ ÐÐµÑÑÐ° ÐÐµÐ»Ð¸ÐºÐ¾Ð³Ð¾
Year: 2024
Subjects: Ð¸Ð³ÑÐ°
Ð¸Ð³ÑÐ¾Ð²Ð¾Ð¹ Ð´Ð²Ð¸Ð¶Ð¾Ðº
Ð¿ÑÐ¾ÑÐµÐ´ÑÑÐ½Ð°Ñ Ð³ÐµÐ½ÐµÑÐ°ÑÐ¸Ñ ÑÑÐ¾Ð²Ð½ÐµÐ¹
game
game engine
procedural level generation

description: Ð¦ÐµÐ»ÑÑ ÑÐ°Ð±Ð¾ÑÑ ÑÐ²Ð»ÑÐµÑÑÑ ÑÐ°Ð·ÑÐ°Ð±Ð¾ÑÐºÐ° Ð¸Ð³ÑÑ 2D Ð² Ð¶Ð°Ð½ÑÐµ ROGUELIKE Ñ Ð¿ÑÐ¾ÑÐµÐ´ÑÑÐ½Ð¾Ð¹ Ð³ÐµÐ½ÐµÑÐ°ÑÐ¸ÐµÐ¹ ÑÑÐ¾Ð²Ð½ÐµÐ¹. ÐÑÐµÐ´Ð¼ÐµÑÐ¾Ð¼ Ð¸ÑÑÐ»ÐµÐ´Ð¾Ð²Ð°Ð½Ð¸Ñ ÑÐ²Ð»ÑÑÑÑÑ ÑÑÐµÐ´ÑÑÐ²Ð° Ð¸ ÑÐµÑÐ½Ð¾Ð»Ð¾Ð³Ð¸Ð¸ ÑÐ°Ð·ÑÐ°Ð±Ð¾ÑÐºÐ¸ ÐºÐ¾Ð¼Ð¿ÑÑÑÐµÑÐ½ÑÑ Ð¸Ð³Ñ Ñ Ð¿ÑÐ¾ÑÐµÐ´ÑÑÐ½Ð¾Ð¹ Ð³ÐµÐ½ÐµÑÐ°ÑÐ¸ÐµÐ¹. ÐÐ°Ð´Ð°ÑÐ¸, ÑÐµÑÐ°ÐµÐ¼ÑÐµ Ð² ÑÐ¾Ð´Ðµ Ð¸ÑÑÐ»ÐµÐ´Ð¾Ð²Ð°Ð½Ð¸Ñ: Ð¸ÑÑÐ»ÐµÐ´Ð¾Ð²Ð°Ð½Ð¸Ðµ ÑÐ°Ð·Ð»Ð¸ÑÐ½ÑÑ ÑÑÐµÐ´ÑÑÐ² ÑÐ°Ð·ÑÐ°Ð±Ð¾ÑÐºÐ¸ ÐºÐ¾Ð¼Ð¿ÑÑÑÐµÑÐ½ÑÑ Ð¸Ð³Ñ Ð¸ Ð¸Ð·ÑÑÐ¸ÑÑ Ð¸Ñ ÑÑÐ½ÐºÑÐ¸Ð¾Ð½Ð°Ð», Ð¸ÑÑÐ»ÐµÐ´Ð¾Ð²Ð°Ð½Ð¸Ðµ Ð°Ð»Ð³Ð¾ÑÐ¸ÑÐ¼Ð¾Ð² Ð¿ÑÐ¾ÑÐµÐ´ÑÑÐ½Ð¾Ð¹ Ð³ÐµÐ½ÐµÑÐ°ÑÐ¸Ð¸, ÑÐ°Ð·ÑÐ°Ð±Ð¾ÑÐºÐ° Ð´Ð¸Ð·Ð°Ð¹Ð½Ð° ÑÑÑÐµÑÑÐ² Ð¸ Ð½Ð°ÑÐ¸ÑÐ¾Ð²Ð°ÑÑ Ð¸Ñ Ð² Ð³ÑÐ°ÑÐ¸ÑÐµÑÐºÐ¾Ð¼ ÑÐµÐ´Ð°ÐºÑÐ¾ÑÐµ, ÑÐ°Ð·ÑÐ°Ð±Ð¾ÑÐºÐ° Ð¿ÑÐ¾ÑÐ¾ÑÐ¸Ð¿Ð° Ð¸Ð³ÑÑ Ñ Ð¿ÑÐ¾ÑÐµÐ´ÑÑÐ½Ð¾Ð¹ Ð³ÐµÐ½ÐµÑÐ°ÑÐ¸ÐµÐ¹ ÑÑÐ¾Ð²Ð½ÐµÐ¹. Ð ÑÐ¾Ð´Ðµ ÑÐ°Ð·ÑÐ°Ð±Ð¾ÑÐºÐ¸ Ð¸Ð³ÑÑ Ñ Ð¿ÑÐ¾ÑÐµÐ´ÑÑÐ½Ð¾Ð¹ Ð³ÐµÐ½ÐµÑÐ°ÑÐ¸ÐµÐ¹ ÑÑÐ¾Ð²Ð½ÐµÐ¹ Ð±ÑÐ»Ð¸ Ð¿ÑÐ¾-Ð²ÐµÐ´ÐµÐ½Ñ Ð¸ÑÑÐ»ÐµÐ´Ð¾Ð²Ð°Ð½Ð¸Ñ, Ð¾ÑÐ²Ð°ÑÑÐ²Ð°ÑÑÐ¸Ðµ Ð°Ð»Ð³Ð¾ÑÐ¸ÑÐ¼Ñ Ð³ÐµÐ½ÐµÑÐ°ÑÐ¸Ð¸ ÑÑÐ¾Ð²Ð½ÐµÐ¹ Ð¸ Ð°ÑÑÐ¸ÑÐµÐºÑÑÑÑ Ð¸Ð³ÑÐ¾Ð²Ð¾Ð³Ð¾ Ð¿ÑÐ¾ÐµÐºÑÐ°. ÐÑÐ» Ð²ÑÐ¿Ð¾Ð»Ð½ÐµÐ½ Ð°Ð½Ð°Ð»Ð¸Ð· ÑÑÑÐµÑÑÐ²ÑÑÑÐ¸Ñ Ð¿Ð¾Ð´ÑÐ¾Ð´Ð¾Ð² Ð¸ ÑÐ¾Ð²ÑÐµÐ¼ÐµÐ½Ð½ÑÑ ÑÐµÐ½Ð´ÐµÐ½ÑÐ¸Ð¹ Ð² Ð¾Ð±Ð»Ð°ÑÑÐ¸ Ð¿ÑÐ¾ÑÐµÐ´ÑÑÐ½Ð¾Ð¹ Ð³ÐµÐ½ÐµÑÐ°ÑÐ¸Ð¸. Ð ÑÐµÐ·ÑÐ»ÑÑÐ°ÑÐµ Ð´Ð°Ð½Ð½Ð¾Ð¹ ÑÐ°Ð±Ð¾ÑÑ Ð±ÑÐ» ÑÐ¾Ð·Ð´Ð°Ð½ Ð¿ÑÐ¾ÑÐ¾ÑÐ¸Ð¿ Ð¸Ð³ÑÑ, Ð²ÐºÐ»ÑÑÐ°ÑÑÐ¸Ð¹ Ð¼ÐµÑÐ°Ð½Ð¸Ð·Ð¼ Ð¿ÑÐ¾ÑÐµÐ´ÑÑÐ½Ð¾Ð¹ Ð³ÐµÐ½ÐµÑÐ°ÑÐ¸Ð¸ ÑÑÐ¾Ð²Ð½ÐµÐ¹. ÐÑÐ¾ÑÐ¾ÑÐ¸Ð¿ Ð´ÐµÐ¼Ð¾Ð½ÑÑÑÐ¸ÑÑÐµÑ ÑÑÑÐµÐºÑÐ¸Ð²Ð½Ð¾ÑÑÑ Ð¸ÑÐ¿Ð¾Ð»ÑÐ·Ð¾Ð²Ð°Ð½Ð¸Ñ Ð¿ÑÐ¾ÑÐµÐ´ÑÑÐ½Ð¾Ð¹ Ð³ÐµÐ½ÐµÑÐ°ÑÐ¸Ð¸ Ð´Ð»Ñ ÑÐ¾Ð·Ð´Ð°Ð½Ð¸Ñ ÑÐ°Ð·Ð½Ð¾Ð¾Ð±ÑÐ°Ð·Ð½ÑÑ Ð¸ ÑÐ²Ð»ÐµÐºÐ°ÑÐµÐ»ÑÐ½ÑÑ Ð¼Ð¸ÑÐ¾Ð². ÐÐ¾Ð»ÑÑÐµÐ½Ð½ÑÐ¹ Ð¾Ð¿ÑÑ Ð¸ ÑÐµÐ·ÑÐ»ÑÑÐ°ÑÑ Ð¼Ð¾Ð³ÑÑ ÑÐ»ÑÐ¶Ð¸ÑÑ Ð¾ÑÐ½Ð¾Ð²Ð¾Ð¹ Ð´Ð»Ñ Ð´Ð°Ð»ÑÐ½ÐµÐ¹ÑÐµÐ³Ð¾ ÑÐ°Ð·Ð²Ð¸ÑÐ¸Ñ Ð¸ ÑÐ¾Ð·Ð´Ð°Ð½Ð¸Ñ Ð¿ÑÐ¾ÐµÐºÑÐ¾Ð² Ñ Ð¸ÑÐ¿Ð¾Ð»ÑÐ·Ð¾Ð²Ð°Ð½Ð¸ÐµÐ¼ Ð¿ÑÐ¾ÑÐµÐ´ÑÑÐ½Ð¾Ð¹ Ð³ÐµÐ½ÐµÑÐ°ÑÐ¸Ð¸ ÑÑÐ¾Ð²Ð½ÐµÐ¹ Ð² Ð¸Ð³ÑÐ¾Ð²Ð¾Ð¹ Ð¸Ð½Ð´ÑÑÑÑÐ¸Ð¸.
description: The purpose of the study is to develop a 2D game in the genre ROGUELIKE with procedural generation of levels. The subject of the work is the means and technologies of computer game development with procedural genera-tion. The research set the following goals: exploring various computer game de-velopment tools and studying their functionality, exploring procedural generation algorithms, developing creature designs and drawing them in a graphic editor, developing a prototype of a game with procedural generation of levels. During the work of a game with procedural level generation, research was carried out covering level generation algorithms and game project architecture. The existing approaches and current trends in the field of procedural generation were analyzed. The work resulted in a prototype game that incorporates a procedural level generation mechanism. The prototype demonstrates the effectiveness of using procedural generation to create diverse and exciting worlds. The obtained experi-ence and results can serve as a basis for further development and creation of pro-jects using procedural level generation in the game industry.