title: Ð Ð°Ð·ÑÐ°Ð±Ð¾ÑÐºÐ° Ð¸Ð³ÑÐ¾Ð²Ð¾Ð³Ð¾ Ð¿ÑÐ¸Ð»Ð¾Ð¶ÐµÐ½Ð¸Ñ Ð² Ð¶Ð°Ð½ÑÐµ Action Ñ Ð¸ÑÐ¿Ð¾Ð»ÑÐ·Ð¾Ð²Ð°Ð½Ð¸ÐµÐ¼ ÑÑÐµÐ´Ñ ÑÐ°Ð·ÑÐ°Ð±Ð¾ÑÐºÐ¸ Unity
title: Ð²ÑÐ¿ÑÑÐºÐ½Ð°Ñ ÐºÐ²Ð°Ð»Ð¸ÑÐ¸ÐºÐ°ÑÐ¸Ð¾Ð½Ð½Ð°Ñ ÑÐ°Ð±Ð¾ÑÐ° Ð±Ð°ÐºÐ°Ð»Ð°Ð²ÑÐ°
titleType: Subtitle
title: Development of an action genre game application using the Unity development environment
Creators: name: ÐÐ½ÑÑÐ¸Ð½, ÐÐ°ÑÐ¸Ð»Ð¸Ð¹
Publisher: name: Ð¡Ð°Ð½ÐºÑ-ÐÐµÑÐµÑÐ±ÑÑÐ³ÑÐºÐ¸Ð¹ Ð¿Ð¾Ð»Ð¸ÑÐµÑÐ½Ð¸ÑÐµÑÐºÐ¸Ð¹ ÑÐ½Ð¸Ð²ÐµÑÑÐ¸ÑÐµÑ ÐÐµÑÑÐ° ÐÐµÐ»Ð¸ÐºÐ¾Ð³Ð¾
Year: 2024
Subjects: ÑÐ°Ð·ÑÐ°Ð±Ð¾ÑÐºÐ° Ð¸Ð³Ñ
Unity
ÑÐºÑÐµÐ½
Ð°ÑÑ Ð¸ÑÐµÐºÑÑÑÐ°
ÑÐ¸ÑÑÐµÐ¼Ð° ÐºÐ»Ð°ÑÑÐ¾Ð²
game development
action
architecture
class system

description: ÐÑ ÑÐµÐ»Ñ Ð·Ð°ÐºÐ»ÑÑÐ°ÐµÑÑÑ Ð² ÑÐ¾Ð·Ð´Ð°Ð½Ð¸Ð¸ ÑÐ½Ð¸Ð²ÐµÑÑÐ°Ð»ÑÐ½Ð¾Ð¹ Ð°ÑÑÐ¸ÑÐµÐºÑÑÑÑ Ð¸ ÑÐ¸ÑÑÐµÐ¼ ÐºÐ»Ð°ÑÑÐ¾Ð² Ð´Ð»Ñ ÑÐ¾Ð·Ð´Ð°Ð½Ð¸Ñ ÑÐ°ÐºÐ¸Ñ Ð¿ÑÐ¸Ð»Ð¾Ð¶ÐµÐ½Ð¸Ð¹. ÐÐµÑÐ¾Ð´Ð¾Ð»Ð¾Ð³Ð¸Ñ ÑÐ°Ð±Ð¾ÑÑ Ð²ÐºÐ»ÑÑÐ°ÐµÑ Ð¾Ð±Ð·Ð¾Ñ Ð¸ ÐºÑÐ¸ÑÐ¸ÑÐµÑÐºÐ¸Ð¹ Ð°Ð½Ð°Ð»Ð¸Ð· ÑÑÑÐµÑÑÐ²ÑÑÑÐ¸Ñ Ð¿ÑÐ¾Ð³ÑÐ°Ð¼Ð¼Ð½ÑÑ Ð¼Ð¾Ð´ÐµÐ»ÐµÐ¹ Ð¸ ÑÐ¸ÑÑÐµÐ¼ ÐºÐ»Ð°ÑÑÐ¾Ð² Ð´Ð»Ñ ÑÐºÑÐµÐ½-Ð¸Ð³Ñ Ð½Ð° Unity. Ð ÑÐ¾Ð´Ðµ Ð²ÑÐ¿Ð¾Ð»Ð½ÐµÐ½Ð¸Ñ ÑÐ°Ð±Ð¾ÑÑ Ð±ÑÐ»Ð° ÑÐ°Ð·ÑÐ°Ð±Ð¾ÑÐ°Ð½Ð° Ð°ÑÑÐ¸ÑÐµÐºÑÑÑÐ° Ð¸ ÑÐ¸ÑÑÐµÐ¼Ð° ÐºÐ»Ð°ÑÑÐ¾Ð² Ð´Ð»Ñ ÑÐ¾Ð·Ð´Ð°Ð½Ð¸Ñ Ð¿Ð¾Ð´Ð¾Ð±Ð½ÑÑ Ð¿ÑÐ¸Ð»Ð¾Ð¶ÐµÐ½Ð¸Ð¹ Ð² ÑÐ°Ð¼ÐºÐ°Ñ ÐºÐ¾Ð½ÐºÑÐµÑÐ½Ð¾Ð³Ð¾ ÑÐµÑÐ½Ð¸ÑÐµÑÐºÐ¾Ð³Ð¾ Ð·Ð°Ð´Ð°Ð½Ð¸Ñ. ÐÐ°Ð½Ð½Ð°Ñ ÑÐ¸ÑÑÐµÐ¼Ð° ÑÑÑÑÐ°Ð½ÑÐµÑ Ð²ÑÐµ Ð½ÐµÐ´Ð¾ÑÑÐ°ÑÐºÐ¸ Ð¸Ð³ÑÐ¾Ð²ÑÑ Ð¿ÑÐ¾ÐµÐºÑÐ¾Ð², ÐºÐ¾ÑÐ¾ÑÑÐµ Ð±ÑÐ»Ð¸ Ð²ÑÑÐ²Ð»ÐµÐ½Ñ Ð¿ÑÐ¸ ÐºÑÐ¸ÑÐ¸ÑÐµÑÐºÐ¾Ð¼ Ð°Ð½Ð°Ð»Ð¸Ð·Ðµ. Ð ÐµÐ·ÑÐ»ÑÑÐ°ÑÑ ÑÐ°Ð·ÑÐ°Ð±Ð¾ÑÐºÐ¸ Ð±ÑÐ»Ð¸ Ð¿ÑÐ¸Ð¼ÐµÐ½ÐµÐ½Ñ Ð´Ð»Ñ ÑÐ¾Ð·Ð´Ð°Ð½Ð¸Ñ Ð¸Ð³ÑÐ¾Ð²Ð¾Ð³Ð¾ Ð¿ÑÐ¸Ð»Ð¾Ð¶ÐµÐ½Ð¸Ñ Fire Keeper, ÐºÐ¾ÑÐ¾ÑÐ¾Ðµ ÑÑÐ¿ÐµÑÐ½Ð¾ Ð¿ÑÐ¾Ð´ÐµÐ¼Ð¾Ð½ÑÑÑÐ¸ÑÐ¾Ð²Ð°Ð»Ð¾ Ð¶Ð¸Ð·Ð½ÐµÑÐ¿Ð¾ÑÐ¾Ð±Ð½Ð¾ÑÑÑ Ð¿ÑÐµÐ´Ð»Ð¾Ð¶ÐµÐ½Ð½Ð¾Ð¹ Ð°ÑÑÐ¸ÑÐµÐºÑÑÑÑ Ð¸ ÑÐ¸ÑÑÐµÐ¼Ñ ÐºÐ»Ð°ÑÑÐ¾Ð². ÐÑÐ¾Ð¼Ðµ ÑÐ¾Ð³Ð¾, Ð±ÑÐ»Ð¾ Ð¿ÑÐ¾Ð²ÐµÐ´ÐµÐ½Ð¾ ÑÐµÑÑÐ¸ÑÐ¾Ð²Ð°Ð½Ð¸Ðµ ÑÐ¿ÑÐ¾ÐµÐºÑÐ¸ÑÐ¾Ð²Ð°Ð½Ð½Ð¾Ð³Ð¾ Ð¿ÑÐ¾ÑÐ¾ÑÐ¸Ð¿Ð°, Ð¿Ð¾Ð´ÑÐ²ÐµÑÐ¶Ð´Ð°ÑÑÐµÐµ ÐµÐ³Ð¾ ÑÐ°Ð±Ð¾ÑÐ¾ÑÐ¿Ð¾ÑÐ¾Ð±Ð½Ð¾ÑÑÑ Ð¸ ÑÐ¾Ð¾ÑÐ²ÐµÑÑÑÐ²Ð¸Ðµ Ð·Ð°ÑÐ²Ð»ÐµÐ½Ð½ÑÐ¼ Ð² ÑÐµÑÐ½Ð¸ÑÐµÑÐºÐ¾Ð¼ Ð·Ð°Ð´Ð°Ð½Ð¸Ð¸ ÑÑÐµÐ±Ð¾Ð²Ð°Ð½Ð¸ÑÐ¼. Ð ÐµÐ·ÑÐ»ÑÑÐ°ÑÑ ÑÐ°Ð±Ð¾ÑÑ Ð¼Ð¾Ð³ÑÑ Ð±ÑÑÑ Ð¿ÑÐ¸Ð¼ÐµÐ½ÐµÐ½Ñ Ð² Ð¸Ð½Ð´ÑÑÑÑÐ¸Ð¸ ÑÐ°Ð·ÑÐ°Ð±Ð¾ÑÐºÐ¸ Ð¸Ð³Ñ, Ð¾ÑÐ¾Ð±ÐµÐ½Ð½Ð¾ Ð´Ð»Ñ ÑÐ¾Ð·Ð´Ð°Ð½Ð¸Ñ ÑÐºÑÐµÐ½-Ð¸Ð³Ñ Ñ Ð¸ÑÐ¿Ð¾Ð»ÑÐ·Ð¾Ð²Ð°Ð½Ð¸ÐµÐ¼ Unity. ÐÑÐµÐ´Ð»Ð¾Ð¶ÐµÐ½Ð½Ð°Ñ Ð°ÑÑÐ¸ÑÐµÐºÑÑÑÐ° Ð¸ ÑÐ¸ÑÑÐµÐ¼Ñ ÐºÐ»Ð°ÑÑÐ¾Ð² Ð¿Ð¾Ð¼Ð¾Ð³ÑÑ Ð¸Ð·Ð±ÐµÐ¶Ð°ÑÑ ÑÐ°ÑÐ¿ÑÐ¾ÑÑÑÐ°Ð½ÑÐ½Ð½ÑÑ Ð¾ÑÐ¸Ð±Ð¾Ðº, ÑÐ¾ÐºÑÐ°ÑÐ¸ÑÑ Ð²ÑÐµÐ¼Ñ ÑÐ°Ð·ÑÐ°Ð±Ð¾ÑÐºÐ¸, Ð¿Ð¾Ð²ÑÑÐ¸ÑÑ Ð¼Ð¾Ð´ÑÐ»ÑÐ½Ð¾ÑÑÑ Ð¸ ÑÐµÑÑÐ¸ÑÑÐµÐ¼Ð¾ÑÑÑ Ð¿ÑÐ¾Ð³ÑÐ°Ð¼Ð¼Ð½Ð¾Ð³Ð¾ ÐºÐ¾Ð´Ð°.
description: Its goal is to create a universal architecture and class systems for the development of such applications. The methodology of the work includes a review and critical analysis of existing programming models and class systems for action games on Unity. In the course of the work, an architecture and class system were developed for creating similar applications within the framework of a specific technical task. This system eliminates all the shortcomings of game projects that were identified during critical analysis. The development results were applied to create the Fire Keeper gaming application, which successfully demonstrated the reliability of the proposed structure and class system. In addition, the prototype was tested to confirm its functionality and compliance with the stated technical specifications. The results of the work can be applied in the game development industry, especially for creating action games using Unity. The proposed architecture and class systems will help avoid common mistakes, reduce development time, and increase the modularity and testability of the program code.