title: Ð Ð°Ð·Ð²Ð¸ÑÐ¸Ðµ ÐºÐ¾Ð³Ð½Ð¸ÑÐ¸Ð²Ð½Ð¾Ð¹ ÐºÐ¾Ð¼Ð¿ÐµÑÐµÐ½ÑÐ¸Ð¸ ÑÑÑÐ´ÐµÐ½ÑÐ¾Ð² ÑÐµÑ Ð½Ð¸ÑÐµÑÐºÐ¾Ð³Ð¾ Ð²ÑÐ·Ð° Ð¿Ð¾ÑÑÐµÐ´ÑÑÐ²Ð¾Ð¼ ÐºÐ¾Ð½ÑÐµÐºÑÑÐ½Ð¾Ð³Ð¾ Ð¾Ð±ÑÑÐµÐ½Ð¸Ñ Ð¸Ð½Ð¾ÑÑÑÐ°Ð½Ð½Ð¾Ð¼Ñ ÑÐ·ÑÐºÑ
title: Ð²ÑÐ¿ÑÑÐºÐ½Ð°Ñ ÐºÐ²Ð°Ð»Ð¸ÑÐ¸ÐºÐ°ÑÐ¸Ð¾Ð½Ð½Ð°Ñ ÑÐ°Ð±Ð¾ÑÐ° Ð¼Ð°Ð³Ð¸ÑÑÑÐ°
titleType: Subtitle
title: Development of the cognitive competence of technical university students through contextual teaching of a foreign language
Creators: name: Ð¥Ð»ÑÑÑÑÐ½, ÐÐ°Ð´ÐµÐ¶Ð´Ð°
Publisher: name: Ð¡Ð°Ð½ÐºÑ-ÐÐµÑÐµÑÐ±ÑÑÐ³ÑÐºÐ¸Ð¹ Ð¿Ð¾Ð»Ð¸ÑÐµÑÐ½Ð¸ÑÐµÑÐºÐ¸Ð¹ ÑÐ½Ð¸Ð²ÐµÑÑÐ¸ÑÐµÑ ÐÐµÑÑÐ° ÐÐµÐ»Ð¸ÐºÐ¾Ð³Ð¾
Year: 2021
Subjects: ÐºÐ¾Ð³Ð½Ð¸ÑÐ¸Ð²Ð½Ð°Ñ ÐºÐ¾Ð¼Ð¿ÐµÑÐµÐ½ÑÐ¸Ñ
ÐºÐ¾Ð½ÑÐµÐºÑÑÐ½ÑÐ¹ Ð¿Ð¾Ð´Ñ Ð¾Ð´
Ð´ÐµÐ»Ð¾Ð²Ð°Ñ Ð¸Ð³ÑÐ°
Ð¼Ð¾ÑÐ¸Ð²Ð°ÑÐ¸Ñ ÑÑÑÐ´ÐµÐ½ÑÐ¾Ð²
Ð¿ÑÐ¾ÑÐµÑÑÐ¸Ð¾Ð½Ð°Ð»ÑÐ½Ð°Ñ Ð¾ÑÐ¸ÐµÐ½ÑÐ°ÑÐ¸Ñ
cognitive competence
contextual approach
business game
student motivation
professional orientation

description: ÐÐ°Ð½Ð½Ð°Ñ ÑÐ°Ð±Ð¾ÑÐ° Ð½Ð°ÑÐµÐ»ÐµÐ½Ð° Ð½Ð° ÑÐ¾ÑÐ¼Ð¸ÑÐ¾Ð²Ð°Ð½Ð¸Ðµ ÐºÐ¾Ð³Ð½Ð¸ÑÐ¸Ð²Ð½Ð¾Ð¹ ÐºÐ¾Ð¼Ð¿ÐµÑÐµÐ½ÑÐ¸Ð¸ ÑÑÑÐ´ÐµÐ½ÑÐ¾Ð² Ð½ÐµÑÐ·ÑÐºÐ¾Ð²Ð¾Ð³Ð¾ Ð²ÑÐ·Ð° Ð¿Ð¾ÑÑÐµÐ´ÑÑÐ²Ð¾Ð¼ ÑÐµÐ°Ð»Ð¸Ð·Ð°ÑÐ¸Ð¸ Ð¼ÐµÑÐ¾Ð´Ð¸ÐºÐ¸ Ð´ÐµÐ»Ð¾Ð²Ð¾Ð¹ Ð¸Ð³ÑÑ Ð² ÑÐ°Ð¼ÐºÐ°Ñ ÐºÐ¾Ð½ÑÐµÐºÑÑÐ½Ð¾Ð³Ð¾ Ð¿Ð¾Ð´ÑÐ¾Ð´Ð°. ÐÑÐ»Ð° ÑÐ°ÑÐºÑÑÑÐ° ÑÑÑÐ½Ð¾ÑÑÑ ÐºÐ¾Ð½ÑÐµÐºÑÑÐ½Ð¾Ð³Ð¾ Ð¿Ð¾Ð´ÑÐ¾Ð´Ð° ÐºÐ°Ðº Ð¿ÑÐ¾ÑÐµÑÑÐ¸Ð¾Ð½Ð°Ð»ÑÐ½Ð¾-Ð¾ÑÐ¸ÐµÐ½ÑÐ¸ÑÐ¾Ð²Ð°Ð½Ð½Ð¾Ð³Ð¾ Ð¾Ð±ÑÑÐµÐ½Ð¸Ñ Ð¸Ð½Ð¾ÑÑÑÐ°Ð½Ð½ÑÐ¼ ÑÐ·ÑÐºÐ°Ð¼ ÑÑÑÐ´ÐµÐ½ÑÐ¾Ð² ÑÐµÑÐ½Ð¸ÑÐµÑÐºÐ¾Ð³Ð¾ Ð²ÑÐ·Ð°. ÐÑÐµÐ´ÑÑÐ°Ð²Ð»ÐµÐ½Ð° Ð¼Ð¾Ð´ÐµÐ»Ñ ÐºÐ¾Ð³Ð½Ð¸ÑÐ¸Ð²Ð½Ð¾Ð¹ ÐºÐ¾Ð¼Ð¿ÐµÑÐµÐ½ÑÐ¸Ð¸, Ð¾ÑÐ½Ð¾Ð²Ð½Ð¾Ð¹ ÑÐ¾ÑÑÐ°Ð²Ð»ÑÑÑÐµÐ¹ ÐºÐ¾ÑÐ¾ÑÐ¾Ð¹ ÑÐ²Ð»ÑÐµÑÑÑ Ð¾Ð±ÑÑÐµÐ½Ð¸Ðµ ÑÑÑÐ´ÐµÐ½ÑÐ¾Ð² Ð¸Ð½ÑÐ¾ÑÐ¼Ð°ÑÐ¸Ð¾Ð½Ð½Ð¾Ð¼Ñ Ð¿Ð¾Ð¸ÑÐºÑ Ð² ÑÐµÐ¶Ð¸Ð¼Ðµ ÑÐ°Ð¼Ð¾ÑÑÐ¾ÑÑÐµÐ»ÑÐ½Ð¾Ð¹ ÑÐ°Ð±Ð¾ÑÑ. Ð¡Ð¾Ð·Ð´Ð°Ð½Ð° Ð¸Ð³ÑÐ¾Ð²Ð°Ñ Ð¼ÐµÑÐ¾Ð´Ð¸ÐºÐ° Ñ Ð²ÐºÐ»ÑÑÐµÐ½Ð¸ÐµÐ¼ Ð¿Ð¾Ð¸ÑÐºÐ¾Ð²ÑÑ Ð·Ð°Ð´Ð°Ð½Ð¸Ð¹ Ð¿Ð¾ ÑÐ°Ð±Ð¾ÑÐµ Ñ ÑÐ°Ð¹ÑÐ°Ð¼Ð¸ ÑÑÑÐ¾Ð¸ÑÐµÐ»ÑÐ½ÑÑ ÑÐ¸ÑÐ¼, Ð° ÑÐ°ÐºÐ¶Ðµ ÑÐ¾Ð»ÐµÐ²Ð¾Ð¹ Ð¸Ð³ÑÑ Ð¿Ð¾ Ð¿ÑÐ¸ÐµÐ¼Ñ Ð½Ð° ÑÐ°Ð±Ð¾ÑÑ. Ð­ÐºÑÐ¿ÐµÑÐ¸Ð¼ÐµÐ½ÑÐ°Ð»ÑÐ½Ð¾Ðµ Ð¾Ð±ÑÑÐµÐ½Ð¸Ðµ Ð±ÑÐ»Ð¾ Ð¿ÑÐ¾Ð²ÐµÐ´ÐµÐ½Ð¾ Ð³ÑÑÐ¿Ð¿Ð°Ñ Ð¸Ð½Ð¶ÐµÐ½ÐµÑÐ½Ð¾-ÑÑÑÐ¾Ð¸ÑÐµÐ»ÑÐ½Ð¾Ð³Ð¾ Ð¸Ð½ÑÑÐ¸ÑÑÑÐ° (ÐÐ¡Ð). ÐÐ»Ñ Ð¾ÑÐµÐ½ÐºÐ¸ ÑÑÑÐµÐºÑÐ¸Ð²Ð½Ð¾ÑÑÐ¸ ÑÐºÑÐ¿ÐµÑÐ¸Ð¼ÐµÐ½ÑÐ° Ð±ÑÐ»Ð¸ Ð¸ÑÐ¿Ð¾Ð»ÑÐ·Ð¾Ð²Ð°Ð½Ñ Ð¼ÐµÑÐ¾Ð´Ñ Ð¿Ð¾ÑÑÑÐºÑÐ¿ÐµÑÐ¸Ð¼ÐµÐ½ÑÐ°Ð»ÑÐ½Ð¾Ð³Ð¾ ÑÐµÑÑÐ¸ÑÐ¾Ð²Ð°Ð½Ð¸Ñ Ð² ÑÐ¾ÑÐ¼Ð°ÑÐµ ÑÑÑÐµ, Ð¿Ð¾ÑÐ²ÑÑÐµÐ½Ð½Ð¾Ð³Ð¾ Ð¿Ð¾Ð¸ÑÐºÑ ÑÐ°Ð±Ð¾ÑÑ Ð² ÑÑÑÐ¾Ð¸ÑÐµÐ»ÑÐ½Ð¾Ð¹ ÑÐ¸ÑÐ¼Ðµ, Ð¸ Ð°Ð½ÐºÐµÑÐ¸ÑÐ¾Ð²Ð°Ð½Ð¸Ñ Ð´Ð»Ñ Ð¾ÑÐµÐ½ÐºÐ¸ Ð¼Ð¾ÑÐ¸Ð²Ð°ÑÐ¸Ð¸ ÑÑÑÐ´ÐµÐ½ÑÐ¾Ð² Ð² ÐºÐ¾Ð½ÑÑÐ¾Ð»ÑÐ½Ð¾Ð¹ Ð¸ ÑÐºÑÐ¿ÐµÑÐ¸Ð¼ÐµÐ½ÑÐ°Ð»ÑÐ½Ð¾Ð¹ Ð³ÑÑÐ¿Ð¿Ð°Ñ. ÐÐ½Ð°Ð»Ð¸Ð· ÑÐµÐ·ÑÐ»ÑÑÐ°ÑÐ¾Ð² Ð¿Ð¾ÐºÐ°Ð·Ð°Ð», ÑÑÐ¾ ÑÐºÑÐ¿ÐµÑÐ¸Ð¼ÐµÐ½ÑÐ°Ð»ÑÐ½Ð¾Ðµ Ð¾Ð±ÑÑÐµÐ½Ð¸Ðµ Ð² ÑÐ¾ÑÐ¼Ð°ÑÐµ Ð´ÐµÐ»Ð¾Ð²Ð¾Ð¹ Ð¸Ð³ÑÑ Ð¿Ð¾Ð²ÑÑÐ¸Ð»Ð¾ ÑÑÐ¾Ð²ÐµÐ½Ñ ÑÑÐ¾ÑÐ¼Ð¸ÑÐ¾Ð²Ð°Ð½Ð½Ð¾ÑÑÐ¸ ÐºÐ¾Ð³Ð½Ð¸ÑÐ¸Ð²Ð½Ð¾Ð¹ ÐºÐ¾Ð¼Ð¿ÐµÑÐµÐ½ÑÐ¸Ð¸ Ð¸ Ð¼Ð¾ÑÐ¸Ð²Ð°ÑÐ¸Ñ Ðº Ð¸Ð·ÑÑÐµÐ½Ð¸Ñ Ð¸Ð½Ð¾ÑÑÑÐ°Ð½Ð½Ð¾Ð³Ð¾ ÑÐ·ÑÐºÐ° Ð² ÑÐºÑÐ¿ÐµÑÐ¸Ð¼ÐµÐ½ÑÐ°Ð»ÑÐ½Ð¾Ð¹ Ð³ÑÑÐ¿Ð¿Ðµ.
description: This work is aimed at the formation of the cognitive competence of technical university students through the implementation of the business game methodology within the contextual approach. The essence of the contextual approach as a professionally oriented teaching of foreign languages for students of a technical university was revealed. A model of cognitive competence is presented, the main component of which is teaching students information retrieval in the mode of independent work. A game technique was created with the inclusion of search tasks for working with the websites of construction companies, as well as a role-playing game for hiring. Experimental training was conducted in the groups of the Civil Engineering Institute (CEI). To assess the effectiveness of the experiment, the methods of post-experimental testing were used in the format of an essay devoted to finding a job in a construction company, and a questionnaire to assess the motivation of students in the control and experimental groups. The analysis of the results showed that experimental training in the business game format increased the level of cognitive competence formation and motivation for learning a foreign language in the experimental group.