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title: Ð²ÑÐ¿ÑÑÐºÐ½Ð°Ñ ÐºÐ²Ð°Ð»Ð¸ÑÐ¸ÐºÐ°ÑÐ¸Ð¾Ð½Ð½Ð°Ñ ÑÐ°Ð±Ð¾ÑÐ° Ð±Ð°ÐºÐ°Ð»Ð°Ð²ÑÐ°
titleType: Subtitle
title: Development of a plugin for procedural generation of levels based on graphs for the unity
Creators: name: ÐÐ°ÑÑÐ°Ð½Ð¾Ð², ÐÐ»ÐµÐ±
Publisher: name: Ð¡Ð°Ð½ÐºÑ-ÐÐµÑÐµÑÐ±ÑÑÐ³ÑÐºÐ¸Ð¹ Ð¿Ð¾Ð»Ð¸ÑÐµÑÐ½Ð¸ÑÐµÑÐºÐ¸Ð¹ ÑÐ½Ð¸Ð²ÐµÑÑÐ¸ÑÐµÑ ÐÐµÑÑÐ° ÐÐµÐ»Ð¸ÐºÐ¾Ð³Ð¾
Year: 2022
Subjects: Ð³ÐµÐ½ÐµÑÐ°ÑÐ¸Ñ ÑÑÐ¾Ð²Ð½ÐµÐ¹
ÑÐ¿ÑÐ°Ð²Ð»ÐµÐ½Ð¸Ðµ ÐºÐ¾Ð½ÑÐµÐ½ÑÐ¾Ð¼
Ð³ÑÐ°ÑÑ
C#
Unity
Ð°ÑÑ Ð¸ÑÐµÐºÑÑÑÐ° ÑÐ¸ÑÑÐµÐ¼Ñ
level generation
content management
graphs
Ð¡#
system architecture

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description: The subject of the graduate qualification work is Â«Development of a plugin for procedural generation of levels based on graphs for the unityÂ». The goal of this work is to create an approach that allows you to combine different methods of generating game content, and further develop an extension based on this approach for the Unity game engine, which allows you to separate the work tasks of a programmer who develops the game logics and a game designer who creates a level structure. The paper outlines the essence of the approach to generating game levels in Unity based on the use of graphs. General concepts and classification of existing methods for generating levels are given. The analysis of existing plug-ins for generating game content for Unity was carried out. Studied the technology of creating extensions for the Unity game engine. An algorithm has been developed that allows combining existing methods for generating game content and also a specific software implementation of the extension for the management of graphs has been developed.