title: Ð Ð°Ð·ÑÐ°Ð±Ð¾ÑÐºÐ° Ð´Ð¸Ð·Ð°Ð¹Ð½Ð° Ð¿ÐµÑÑÐ¾Ð½Ð°Ð¶Ð° Ð´Ð»Ñ RPG Ð¸Ð³ÑÑ Ð² Ð¶Ð°Ð½ÑÐµ ÐºÐ¸Ð±ÐµÑÐ¿Ð°Ð½Ðº
title: Ð²ÑÐ¿ÑÑÐºÐ½Ð°Ñ ÐºÐ²Ð°Ð»Ð¸ÑÐ¸ÐºÐ°ÑÐ¸Ð¾Ð½Ð½Ð°Ñ ÑÐ°Ð±Ð¾ÑÐ° Ð±Ð°ÐºÐ°Ð»Ð°Ð²ÑÐ°
titleType: Subtitle
title: Character design development for an RPG game in the cyberpunk genre
Creators: name: ÐÐ²Ð°Ð½Ð¾Ð²Ð°, ÐÑÐ¸ÑÑÐ¸Ð½Ð°
Publisher: name: Ð¡Ð°Ð½ÐºÑ-ÐÐµÑÐµÑÐ±ÑÑÐ³ÑÐºÐ¸Ð¹ Ð¿Ð¾Ð»Ð¸ÑÐµÑÐ½Ð¸ÑÐµÑÐºÐ¸Ð¹ ÑÐ½Ð¸Ð²ÐµÑÑÐ¸ÑÐµÑ ÐÐµÑÑÐ° ÐÐµÐ»Ð¸ÐºÐ¾Ð³Ð¾
Year: 2022
Subjects: 3D Ð¼Ð¾Ð´ÐµÐ»Ð¸ÑÐ¾Ð²Ð°Ð½Ð¸Ðµ
Ð¸Ð³ÑÐ¾Ð²Ð¾Ð¹ Ð¿ÐµÑÑÐ¾Ð½Ð°Ð¶
rpg
ÐºÐ¾Ð½ÑÐµÐ¿Ñ
ÐºÐ¸Ð±ÐµÑÐ¿Ð°Ð½Ðº
3d modeling
game character
concept
sculpting
textures
cyberpunk

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description: ThÐµ subject of the final masterâs graduate qualification work is "Character design development for the RPG game in the cyberpunk genre".The aim of the work is to create a three-dimensional character model in the style of cyberpunk, suitable for the gameplay, but which will differ from the usual clichÃ©s inherent in this genre. To achieve the goal of the work, tasks were set, such as:1. Studying the algorithm for creating game models2. Study, identification, and analysis of the features of the cyberpunk genre3. Development of a unique character4. Location development5. Development of patterns and ornaments6. Corporate identity development7. Setting up the render modelThe first section of the work reflects theoretical knowledge in the subject area, an analysis of the gaming computer industry; the features of games of the RPG genre are revealed and the process of creating a three-dimensional model of a character suitable for the gameplay is disassembled.In the second section, the analysis of the cyberpunk genre is carried out, the features of the genre are revealed, the designs of characters and locations from various games are analyzed, the history of the genre is studied; describes the programs that will be used to create the character and his environment.The third section is devoted to the development of the design concept of the character, the scenario is shown, the developments are presented: character models, locations, corporate identity. This chapter describes the process of creating a game model and its animation and set up the scene render, set up the render.