title: ÐÐ½ÑÐµÑÑÐµÐºÑÑÑÐ°Ð»ÑÐ½Ð¾ÑÑÑ Ð² Ð²Ð¸Ð´ÐµÐ¾Ð¸Ð³ÑÐ°Ñ
title: Ð²ÑÐ¿ÑÑÐºÐ½Ð°Ñ ÐºÐ²Ð°Ð»Ð¸ÑÐ¸ÐºÐ°ÑÐ¸Ð¾Ð½Ð½Ð°Ñ ÑÐ°Ð±Ð¾ÑÐ° Ð±Ð°ÐºÐ°Ð»Ð°Ð²ÑÐ°
titleType: Subtitle
title: Intertextuality in video games
Creators: name: ÐÐ²ÑÐ°ÑÐ¾Ð²Ð°, ÐÐ°Ð»ÐµÐ½ÑÐ¸Ð½Ð°
Publisher: name: Ð¡Ð°Ð½ÐºÑ-ÐÐµÑÐµÑÐ±ÑÑÐ³ÑÐºÐ¸Ð¹ Ð¿Ð¾Ð»Ð¸ÑÐµÑÐ½Ð¸ÑÐµÑÐºÐ¸Ð¹ ÑÐ½Ð¸Ð²ÐµÑÑÐ¸ÑÐµÑ ÐÐµÑÑÐ° ÐÐµÐ»Ð¸ÐºÐ¾Ð³Ð¾
Year: 2020
Subjects: Ð¸Ð½ÑÐµÑÑÐµÐºÑÑÑÐ°Ð»ÑÐ½Ð¾ÑÑÑ
Ð¸Ð½ÑÐµÑÑÐµÐºÑÑÑÐ°Ð»ÑÐ½ÑÐµ Ð²ÐºÐ»ÑÑÐµÐ½Ð¸Ñ
Ð²Ð¸Ð´ÐµÐ¾Ð¸Ð³ÑÑ
ÑÑÐ½ÑÐµÐ·Ð¸
Ð¸Ð½ÑÐµÑÑÐµÐºÑÑ
intertextuality
intertextual inclusions
video games
fantasy
intertext

description: Ð¢ÐµÐ¼Ð° Ð²ÑÐ¿ÑÑÐºÐ½Ð¾Ð¹ ÐºÐ²Ð°Ð»Ð¸ÑÐ¸ÐºÐ°ÑÐ¸Ð¾Ð½Ð½Ð¾Ð¹ ÑÐ°Ð±Ð¾ÑÑ: Â«ÐÐ½ÑÐµÑÑÐµÐºÑÑÑÐ°Ð»ÑÐ½Ð¾ÑÑÑ Ð² 
Ð²Ð¸Ð´ÐµÐ¾Ð¸Ð³ÑÐ°ÑÂ». 
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Ð²ÑÐ¿Ð¾Ð»Ð½ÑÑÑ. ÐÐ°Ð´Ð°ÑÐ¸, ÐºÐ¾ÑÐ¾ÑÑÐµ ÑÐµÑÐ°Ð»Ð¸ÑÑ Ð² ÑÐ¾Ð´Ðµ Ð¸ÑÑÐ»ÐµÐ´Ð¾Ð²Ð°Ð½Ð¸Ñ: 
1. ÐÑÐ¾Ð²ÐµÐ´ÐµÐ½Ð¸Ðµ Ð°Ð½Ð°Ð»Ð¸Ð·Ð° ÑÑÑÐµÑÑÐ²ÑÑÑÐ¸Ñ Ð¿Ð¾Ð½ÑÑÐ¸Ð¹ Ð¸Ð½ÑÐµÑÑÐµÐºÑÑÑÐ°Ð»ÑÐ½Ð¾ÑÑÐ¸. 
2. ÐÐ·ÑÑÐµÐ½Ð¸Ðµ ÑÐ¿Ð¾ÑÐ¾Ð±Ð¾Ð² ÑÑÐ½ÐºÑÐ¸Ð¾Ð½Ð¸ÑÐ¾Ð²Ð°Ð½Ð¸Ñ Ð¸Ð½ÑÐµÑÑÐµÐºÑÑÑÐ°Ð»ÑÐ½ÑÑ 
Ð²ÐºÐ»ÑÑÐµÐ½Ð¸Ð¹. 
3. Ð Ð°ÑÑÐ¼Ð¾ÑÑÐµÐ½Ð¸Ðµ Ð²Ð¸Ð´ÐµÐ¾Ð¸Ð³Ñ ÐºÐ°Ðº Ð¾Ð±ÑÐµÐºÑÐ° Ð»Ð¸Ð½Ð³Ð²Ð¸ÑÑÐ¸ÑÐµÑÐºÐ¸Ñ Ð¸ÑÑÐ»ÐµÐ´Ð¾Ð²Ð°Ð½Ð¸Ð¹. 
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ÑÐ¾Ð²ÑÐµÐ¼ÐµÐ½Ð½ÑÑ Ð°Ð½Ð³Ð»Ð¾ÑÐ·ÑÑÐ½ÑÑ ÑÐ¾Ð»ÐµÐ²ÑÑ Ð²Ð¸Ð´ÐµÐ¾Ð¸Ð³ÑÐ°Ñ Ð¸ Ð¸Ñ Ð¸ÑÑÐ»ÐµÐ´Ð¾Ð²Ð°Ð½Ð¸Ðµ Ð½Ð° 
Ð¿ÑÐ¸Ð¼ÐµÑÐµ ÑÐµÑÐ¸Ð¹ Ð¸Ð³Ñ Bioshock, TES, Fallout Ð¸ Dragon age. 
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ÑÐ°Ð¼Ð¸Ñ Ð²Ð¸Ð´ÐµÐ¾Ð¸Ð³Ñ. 
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ÐºÐ¾Ð½ÐµÑÐ½ÑÑ Ð¿ÑÐ¾Ð´ÑÐºÑÐ°Ñ. Ð ÑÐµÐ·ÑÐ»ÑÑÐ°ÑÐµ Ð°Ð½Ð°Ð»Ð¸Ð·Ð° ÑÑÐ°Ð»Ð¾ Ð¾ÑÐµÐ²Ð¸Ð´Ð½Ð¾, ÑÑÐ¾ 
Ð¸ÑÐ¿Ð¾Ð»ÑÐ·Ð¾Ð²Ð°Ð½Ð¸Ðµ ÑÐ°ÐºÐ¸Ñ Ð²ÐºÐ»ÑÑÐµÐ½Ð¸Ð¹ Ð¿Ð¾Ð»Ð¾Ð¶Ð¸ÑÐµÐ»ÑÐ½Ð¾ Ð²Ð»Ð¸ÑÐµÑ Ð½Ð° Ð²Ð¿ÐµÑÐ°ÑÐ»ÐµÐ½Ð¸Ðµ Ð¾Ñ 
Ð¸Ð³ÑÑ, ÑÐ²ÐµÐ»Ð¸ÑÐ¸Ð²Ð°ÐµÑ Ð²ÐµÑÐ¾ÑÑÐ½Ð¾ÑÑÑ ÐµÐµ Ð¿Ð¾Ð²ÑÐ¾ÑÐ½Ð¾Ð³Ð¾ Ð¿ÑÐ¾ÑÐ¾Ð¶Ð´ÐµÐ½Ð¸Ñ Ð¸ Ð¾Ð±Ð»ÐµÐ³ÑÐ°ÐµÑ 
Ð¿Ð¾Ð²ÐµÑÑÐ²Ð¾Ð²Ð°Ð½Ð¸Ðµ, Ð° ÑÐ°ÐºÐ¶Ðµ Ð²Ð¾Ð²Ð»ÐµÐºÐ°ÐµÑ Ð¸Ð³ÑÐ¾ÐºÐ¾Ð² Ð² Ð¿ÑÐ¾ÑÐµÑÑ Ð¸ÑÑÐ»ÐµÐ´Ð¾Ð²Ð°Ð½Ð¸Ñ Ð¼Ð¸ÑÐ° Ð¸ 
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Ð¿Ð¾Ð»Ð¾Ð¶Ð¸ÑÐµÐ»ÑÐ½ÑÑ Ð¾ÑÐ·ÑÐ²Ð¾Ð² Ð¸ ÑÐ°ÑÑÐ¸ÑÐµÐ½Ð¸Ñ Ð°ÑÐ´Ð¸ÑÐ¾ÑÐ¸Ð¸.
description: The subject of the graduate qualification work is âIntertextuality in video 
gamesâ. 
This work is devoted to studying intertextual inclusions used in video 
games, their types, functions, and the roles that they perform. The research set the 
following goals: 
1. Analysis of the existing concepts of intertextuality.. 
2. The study of functioning intertextual inclusions. 
3. Contemplation of video games as an object of linguistic research. 
4. Identification of features and types of implemented intertextuality in 
modern American role-playing video games and their study illustrated by the 
series of Bioshock, TES, Fallout and Dragon age. 
The work was fulfilled on the material of fantasy, steampunk, post-
apocalypse and anti-utopia video games. The research is based on textbooks, 
scientific articles, an English dictionary of definitions, quotes from world-famous 
books and movies, as well as digital manuals from the video games themselves. 
Intertextual inclusions and their functions were identified that are specific to 
the above-mentioned video games. The possibility of improving the quality of a 
video game through the use of intertextuality, its advantages and reasons for 
appearing in final products was considered. As a result of the analysis, it became 
apparent that the use of such inclusions positively affects the impression of the 
game, increases its replay value, facilitates narration, and also involves players 
deeper in the process of exploring the world and characters, which only increases 
game sales, chances of positive reviews and audience expansion.