title: Ð Ð°Ð·ÑÐ°Ð±Ð¾ÑÐºÐ° Ð´Ð¸Ð·Ð°Ð¹Ð½ÐµÑÑÐºÐ¾Ð¹ ÐºÐ¾Ð½ÑÐµÐ¿ÑÐ¸Ð¸ Ð¸Ð³ÑÑ Ð² Ð¶Ð°Ð½ÑÐµ Action/RPG Ñ ÑÐ»ÐµÐ¼ÐµÐ½ÑÐ°Ð¼Ð¸ Ð¡ÐºÐ°Ð½Ð´Ð¸Ð½Ð°Ð²ÑÐºÐ¾Ð¹ Ð¼Ð¸ÑÐ¾Ð»Ð¾Ð³Ð¸Ð¸
title: Ð²ÑÐ¿ÑÑÐºÐ½Ð°Ñ ÐºÐ²Ð°Ð»Ð¸ÑÐ¸ÐºÐ°ÑÐ¸Ð¾Ð½Ð½Ð°Ñ ÑÐ°Ð±Ð¾ÑÐ° Ð±Ð°ÐºÐ°Ð»Ð°Ð²ÑÐ°
titleType: Subtitle
title: Development of a design concept for an Action / RPG game with elements of Scandinavian mythology
Creators: name: ÐÐ°ÑÑÐµÐ½ÐºÐ¾, ÐÐ¾Ð»Ð¸Ð½Ð°
Publisher: name: Ð¡Ð°Ð½ÐºÑ-ÐÐµÑÐµÑÐ±ÑÑÐ³ÑÐºÐ¸Ð¹ Ð¿Ð¾Ð»Ð¸ÑÐµÑÐ½Ð¸ÑÐµÑÐºÐ¸Ð¹ ÑÐ½Ð¸Ð²ÐµÑÑÐ¸ÑÐµÑ ÐÐµÑÑÐ° ÐÐµÐ»Ð¸ÐºÐ¾Ð³Ð¾
Year: 2021
Subjects: Ð¸Ð³ÑÐ¾Ð²Ð°Ñ Ð»Ð¾ÐºÐ°ÑÐ¸Ñ
Ð¼Ð¾Ð´ÐµÐ»Ð¸ÑÐ¾Ð²Ð°Ð½Ð¸Ðµ
action/RPG
ÑÐºÐ°Ð½Ð´Ð¸Ð½Ð°Ð²Ð¸Ñ
Ð²Ð¸ÐºÐ¸Ð½Ð³Ð¸
Ð¸Ð³ÑÐ¾Ð²Ð¾Ð¹ Ð´Ð²Ð¸Ð¶Ð¾Ðº
Ð³ÐµÐ¹Ð¼Ð¿Ð»ÐµÐ¹
Ð»ÐµÐ²ÐµÐ»-Ð´Ð¸Ð·Ð°Ð¹Ð½
unreal engine
blueprint
game location
simulation
scandinavia
vikings
game engine
gameplay
level design

description: ÐÐ°Ð½Ð½Ð°Ñ ÑÐ°Ð±Ð¾ÑÐ° Ð¿Ð¾ÑÐ²ÑÑÐµÐ½Ð° ÑÐ°Ð·ÑÐ°Ð±Ð¾ÑÐºÐµ Ð²Ð¸Ð·ÑÐ°Ð»ÑÐ½Ð¾Ð³Ð¾ Ð´Ð¸Ð·Ð°Ð¹Ð½Ð° ÐºÐ¾Ð½ÑÐµÐ¿ÑÐ¸Ð¸ Ð¸Ð³ÑÑ Ð¶Ð°Ð½ÑÐ° Action/RPG, Ð² ÑÐµÑÑÐ¸Ð½Ð³Ðµ Ð¡ÐºÐ°Ð½Ð´Ð¸Ð½Ð°Ð²ÑÐºÐ¾Ð¹ Ð¼Ð¸ÑÐ¾Ð»Ð¾Ð³Ð¸Ð¸. ÐÑ ÑÐµÐ°Ð»Ð¸Ð·Ð°ÑÐ¸Ð¸, Ð² ÑÐ¾ÑÐ¼Ð°ÑÐµ Ð¿ÑÐ¾ÑÐ¾ÑÐ¸Ð¿Ð°, Ð² Ð¿ÑÐ¾Ð³ÑÐ°Ð¼Ð¼Ð½Ð¾Ð¼ Ð¾Ð±ÐµÑÐ¿ÐµÑÐµÐ½Ð¸Ð¸ Unreal Engine 4, Ð° ÑÐ°ÐºÐ¶Ðµ Ð² ÑÐ¾Ð·Ð´Ð°Ð½Ð¸Ð¸ Ð¿ÑÐµÐ·ÐµÐ½ÑÐ°ÑÐ¸Ð¾Ð½Ð½Ð¾Ð³Ð¾ Ð¼Ð°ÑÐµÑÐ¸Ð°Ð»Ð°. ÐÐ°Ð´Ð°ÑÐ¸, ÐºÐ¾ÑÐ¾ÑÑÐµ ÑÐµÑÐ°Ð»Ð¸ÑÑ Ð² Ð¿ÑÐ¾ÑÐµÑÑÐµ ÑÐ°Ð·ÑÐ°Ð±Ð¾ÑÐºÐ¸: 1. ÐÑÐ¾Ð²ÐµÐ´ÐµÐ½Ð¸Ðµ Ð¿ÑÐµÐ´Ð¿ÑÐ¾ÐµÐºÑÐ½Ð¾Ð³Ð¾ Ð¾Ð±Ð·Ð¾ÑÐ° Ð¿ÑÐµÐ´Ð¼ÐµÑÐ½Ð¾Ð¹ Ð¾Ð±Ð»Ð°ÑÑÐ¸, Ð¾Ð¿ÑÐµÐ´ÐµÐ»ÐµÐ½Ð¸Ðµ Ð³Ð»Ð°Ð²Ð½ÑÑ Ð¾ÑÐ»Ð¸ÑÐ¸ÑÐµÐ»ÑÐ½ÑÑ Ð¾ÑÐ¾Ð±ÐµÐ½Ð½Ð¾ÑÑÐµÐ¹ Action/RPG Ð¸Ð³Ñ, Ð°Ð½Ð°Ð»Ð¸Ð· Ð¾ÑÐ¾Ð±ÐµÐ½Ð½Ð¾ÑÑÐµÐ¹ Ð´Ð¸Ð·Ð°Ð¹Ð½Ð° Ð»Ð¾ÐºÐ°ÑÐ¸Ð¸ Ð¸ Ð¿ÐµÑÑÐ¾Ð½Ð°Ð¶Ð°; 2. ÐÑÑÐ»ÐµÐ´Ð¾Ð²Ð°Ð½Ð¸Ðµ Ð¿ÑÐµÐ´Ð¼ÐµÑÐ½Ð¾Ð¹ Ð¾Ð±Ð»Ð°ÑÑÐ¸ Ð¸ Ð¿ÑÐ¾Ð²ÐµÐ´ÐµÐ½Ð¸Ðµ Ð¾Ð±Ð·Ð¾ÑÐ° ÑÐµÑÐ½Ð¾Ð»Ð¾Ð³Ð¸Ð¹; 3. Ð Ð°Ð·ÑÐ°Ð±Ð¾ÑÐºÐ° ÑÑÐµÐ½Ð°ÑÐ¸Ñ Ð³ÐµÐ¹Ð¼Ð¿Ð»ÐµÑ Ð¸ ÑÐ»ÐµÐ¼ÐµÐ½ÑÐ¾Ð² Ð²Ð¸Ð·ÑÐ°Ð»ÑÐ½Ð¾Ð³Ð¾ ÑÐ·ÑÐºÐ°, Ð¾Ð±Ð¾Ð·Ð½Ð°ÑÐµÐ½Ð¸Ðµ ÑÐµÑÑÐ¸Ð½Ð³Ð° Ð¸Ð³ÑÑ; 4. Ð Ð°Ð·ÑÐ°Ð±Ð¾ÑÐºÐ° Ð³ÑÐ°ÑÐ¸ÑÐµÑÐºÐ¾Ð¹ ÐºÐ¾Ð½ÑÐµÐ¿ÑÐ¸Ð¸ Ð¸ Ð¿ÑÐ¾ÑÐ¾ÑÐ¸Ð¿Ð° Ð¸Ð³ÑÐ¾Ð²Ð¾Ð³Ð¾ Ð¿ÐµÑÑÐ¾Ð½Ð°Ð¶Ð°; 5. Ð Ð°Ð·ÑÐ°Ð±Ð¾ÑÐºÐ° Ð³ÑÐ°ÑÐ¸ÑÐµÑÐºÐ¾Ð¹ ÐºÐ¾Ð½ÑÐµÐ¿ÑÐ¸Ð¸ Ð¸ Ð¿ÑÐ¾ÑÐ¾ÑÐ¸Ð¿Ð° Ð¸Ð³ÑÐ¾Ð²Ð¾Ð¹ Ð»Ð¾ÐºÐ°ÑÐ¸Ð¸; 6. Ð Ð°Ð·ÑÐ°Ð±Ð¾ÑÐºÐ° Ð³ÑÐ°ÑÐ¸ÑÐµÑÐºÐ¾Ð¹ ÐºÐ¾Ð½ÑÐµÐ¿ÑÐ¸Ð¸ Ð¸ Ð¿ÑÐ¾ÑÐ¾ÑÐ¸Ð¿Ð° Ð¸Ð½ÑÐµÑÑÐµÐ¹ÑÐ°; 7. Ð¡Ð¾Ð·Ð´Ð°Ð½Ð¸Ðµ Ð¿ÑÐµÐ·ÐµÐ½ÑÐ°ÑÐ¸Ð¾Ð½Ð½Ð¾Ð³Ð¾ ÑÐ¾Ð»Ð¸ÐºÐ°; Ð¡ Ð¿Ð¾Ð¼Ð¾ÑÑÑ Ð¿ÑÐ¾Ð²ÐµÐ´ÐµÐ½Ð½Ð¾Ð³Ð¾ Ð¿ÑÐµÐ´Ð¿ÑÐ¾ÐµÐºÑÐ½Ð¾Ð³Ð¾ Ð¸ÑÑÐ»ÐµÐ´Ð¾Ð²Ð°Ð½Ð¸Ñ Ð±ÑÐ» Ð¿ÑÐ¾Ð¸Ð·Ð²ÐµÐ´ÐµÐ½ Ð°Ð½Ð°Ð»Ð¸Ð· Ð°Ð½Ð°Ð»Ð¾Ð³Ð¾Ð² Ð¸ Ð¾ÑÐ¾Ð±ÐµÐ½Ð½Ð¾ÑÑÐµÐ¹ ÐºÐ¾Ð¼Ð¿ÑÑÑÐµÑÐ½ÑÑ Ð¸Ð³Ñ, Ð² Ð¶Ð°Ð½ÑÐµ Action/RPG Ð¸ Ð² ÑÐµÑÑÐ¸Ð½Ð³Ðµ Ð¡ÐºÐ°Ð½Ð´Ð¸Ð½Ð°Ð²ÑÐºÐ¾Ð¹ Ð¼Ð¸ÑÐ¾Ð»Ð¾Ð³Ð¸Ð¸. ÐÐ·ÑÑÐµÐ½ Ð¿ÑÐ¾ÑÐµÑÑ ÑÐ¾Ð·Ð´Ð°Ð½Ð¸Ñ ÑÑÐµÑÐ¼ÐµÑÐ½Ð¾Ð³Ð¾ Ð¿ÐµÑÑÐ¾Ð½Ð°Ð¶Ð°, Ð¸Ð³ÑÐ¾Ð²Ð¾Ð¹ Ð»Ð¾ÐºÐ°ÑÐ¸Ð¸, Ð¸ Ð¿ÑÐ¸Ð½ÑÐ¸Ð¿Ñ ÑÐ°Ð·ÑÐ°Ð±Ð¾ÑÐºÐ¸ Ð¸Ð³ÑÐ¾Ð²Ð¾Ð³Ð¾ Ð¸Ð½ÑÐµÑÑÐµÐ¹ÑÐ°. ÐÐ·ÑÑÐµÐ½Ñ Ð»Ð¾Ð³Ð¸ÑÐµÑÐºÐ¸Ðµ ÑÐ¸ÑÑÐµÐ¼Ñ Ð¸ ÑÑÐ½ÐºÑÐ¸Ð¸, Ð¾ÑÐ²ÐµÑÐ°ÑÑÐ¸Ðµ Ð·Ð° Ð¿ÑÐ¾Ð³ÑÐ°Ð¼Ð¼Ð¸ÑÐ¾Ð²Ð°Ð½Ð¸Ðµ Ð¸ÑÐºÑÑÑÑÐ²ÐµÐ½Ð½Ð¾Ð³Ð¾ Ð¸Ð½ÑÐµÐ»Ð»ÐµÐºÑÐ°, Ð±Ð¾ÐµÐ²Ð¾Ð¹ ÑÐ¸ÑÑÐµÐ¼Ñ Ð¸ Ð²Ð¸Ð´Ð¶ÐµÑÐ¾Ð² Ð² Unreal Engine 4. Ð Ð°Ð·ÑÐ°Ð±Ð¾ÑÐ°Ð½ Ð¸ ÑÐ¾Ð·Ð´Ð°Ð½ Ð¿ÑÐ¾ÑÐ¾ÑÐ¸Ð¿ Ð¸Ð³ÑÑ: Ð¸Ð³ÑÐ¾Ð²Ð°Ñ Ð»Ð¾ÐºÐ°ÑÐ¸Ñ, Ð¿ÐµÑÑÐ¾Ð½Ð°Ð¶ Ð¸ Ð¸Ð½ÑÐµÑÑÐµÐ¹Ñ. Ð¡Ð¾Ð·Ð´Ð°Ð½ Ð´ÐµÐ¼Ð¾Ð½ÑÑÑÐ°ÑÐ¸Ð¾Ð½Ð½ÑÐ¹ Ð²Ð¸Ð´ÐµÐ¾ÑÐ¾Ð»Ð¸Ðº.
description: This work is devoted to the development of the visual design of the concept of an Action / RPG game in the setting of Scandinavian mythology. Its implementation, in prototype format, in the Unreal Engine 4 software, as well as in the creation of presentation material. Tasks that were solved during the development process: 1. Conducting a pre-project review of the subject area, determining the main distinctive features of Action / RPG games, analyzing the design features of the location and character; 2. Domain research and technology review; 3. Development of the gameplay scenario and elements of the visual language, designation of the game setting; 4. Development of the graphic concept and prototype of the game character; 5. Development of the graphic concept and prototype of the game location; 6. Development of the graphic concept and interface prototype; 7. Creation of a presentation video; With the help of the pre-project study, an analysis was made of the analogs and features of computer games in the Action / RPG genre and in the setting of Scandinavian mythology. Studied the process of creating a three-dimensional character, game location, and the principles of developing a game interface. The logical systems and functions responsible for programming the artificial intelligence, combat system and widgets in Unreal Engine 4 have been studied. A prototype of the game has been developed and created: game location, character and interface. A demo video has been created.