title: Ð Ð°Ð·ÑÐ°Ð±Ð¾ÑÐºÐ° Ð¿ÑÐ¸Ð»Ð¾Ð¶ÐµÐ½Ð¸Ñ Ñ Ð¸ÑÐ¿Ð¾Ð»ÑÐ·Ð¾Ð²Ð°Ð½Ð¸ÐµÐ¼ ÑÐµÑ Ð½Ð¾Ð»Ð¾Ð³Ð¸Ð¹ Ð¼Ð½Ð¾Ð³Ð¾Ð¿Ð¾ÑÐ¾ÑÐ½Ð¾Ð³Ð¾ Ð¿ÑÐ¾Ð³ÑÐ°Ð¼Ð¼Ð¸ÑÐ¾Ð²Ð°Ð½Ð¸Ñ
title: Ð²ÑÐ¿ÑÑÐºÐ½Ð°Ñ ÐºÐ²Ð°Ð»Ð¸ÑÐ¸ÐºÐ°ÑÐ¸Ð¾Ð½Ð½Ð°Ñ ÑÐ°Ð±Ð¾ÑÐ° Ð±Ð°ÐºÐ°Ð»Ð°Ð²ÑÐ°
titleType: Subtitle
title: Application development using multithreaded programming technologies
Creators: name: ÐÐ¾Ð¿Ð¾Ð², ÐÐ°Ð²ÐµÐ»
Publisher: name: Ð¡Ð°Ð½ÐºÑ-ÐÐµÑÐµÑÐ±ÑÑÐ³ÑÐºÐ¸Ð¹ Ð¿Ð¾Ð»Ð¸ÑÐµÑÐ½Ð¸ÑÐµÑÐºÐ¸Ð¹ ÑÐ½Ð¸Ð²ÐµÑÑÐ¸ÑÐµÑ ÐÐµÑÑÐ° ÐÐµÐ»Ð¸ÐºÐ¾Ð³Ð¾
Year: 2022
Subjects: Ð¿ÑÐ¾Ð³ÑÐ°Ð¼Ð¼Ð¸ÑÐ¾Ð²Ð°Ð½Ð¸Ðµ
Ð¾Ð±ÑÐµÐºÑÐ½Ð¾-Ð¾ÑÐ¸ÐµÐ½ÑÐ¸ÑÐ¾Ð²Ð°Ð½Ð½Ð¾Ðµ Ð¿ÑÐ¾Ð³ÑÐ°Ð¼Ð¼Ð¸ÑÐ¾Ð²Ð°Ð½Ð¸Ðµ
Ð¼Ð½Ð¾Ð³Ð¾Ð¿Ð¾ÑÐ¾ÑÐ½Ð¾Ðµ Ð¿ÑÐ¾Ð³ÑÐ°Ð¼Ð¼Ð¸ÑÐ¾Ð²Ð°Ð½Ð¸Ðµ
ÑÐµÑÐµÐ²Ð¾Ðµ Ð¿ÑÐ¾Ð³ÑÐ°Ð¼Ð¼Ð¸ÑÐ¾Ð²Ð°Ð½Ð¸Ðµ
programming
object-oriented programming
multithreaded programming
network programming

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description: The topic of the final qualifying work: "Application development using multithreaded programming technologies" This article is devoted to the study of multithreaded technology and software development using multithreaded technology. The paper will consider options for using multithreaded programming in the development of network and graphics software, as well as conclusions and the difference between the sequential operation of software. The work was carried out using the C++ programming language of the 2017 ISO/IEC 14882:2017 standard and the implementation of the following libraries: Standard Template Library, WINSOCK, DIRECTX and POSIX THREADS. When developing the software, the Microsoft Visual Studio 2019 development environment was chosen, for the Microsoft Windows operating system. The following methods were chosen for the study: observation, comparison and measurement. As a result of the final qualifying work, we found out that multithreaded programming is relevant not only today, but also in the future. In our work, examples of the development of two types of software using multithreading were given and can be used in the development of network and graphical applications. Our research can be applied not only in the development of network and graphics applications, but also in a wide range of types of applications in need of optimization using multithreaded programming. The conclusion of our work is calculations and statistical data when using multithreaded technology in the development of network and graphics software.