title: Ð¡Ð¾Ð·Ð´Ð°Ð½Ð¸Ðµ ÑÐ¸Ð½ÐµÐ¼Ð°ÑÐ¸ÐºÐ° Ð´Ð»Ñ ÐºÐ¾Ð¼Ð¿ÑÑÑÐµÑÐ½Ð¾Ð¹ Ð¸Ð³ÑÑ Ð² ÑÐµÑÑÐ¸Ð½Ð³Ðµ Ð´ÑÐµÐ²Ð½ÐµÐ¹ Ð¯Ð¿Ð¾Ð½Ð¸Ð¸
title: Ð²ÑÐ¿ÑÑÐºÐ½Ð°Ñ ÐºÐ²Ð°Ð»Ð¸ÑÐ¸ÐºÐ°ÑÐ¸Ð¾Ð½Ð½Ð°Ñ ÑÐ°Ð±Ð¾ÑÐ° Ð±Ð°ÐºÐ°Ð»Ð°Ð²ÑÐ°
titleType: Subtitle
title: Creating cinematics for a game in the setting of ancient Japan
Creators: name: Ð¡ÑÐµÐ¿Ð°Ð½ÐµÐ½ÐºÐ¾, ÐÐ¸ÐºÐ¸ÑÐ°
Publisher: name: Ð¡Ð°Ð½ÐºÑ-ÐÐµÑÐµÑÐ±ÑÑÐ³ÑÐºÐ¸Ð¹ Ð¿Ð¾Ð»Ð¸ÑÐµÑÐ½Ð¸ÑÐµÑÐºÐ¸Ð¹ ÑÐ½Ð¸Ð²ÐµÑÑÐ¸ÑÐµÑ ÐÐµÑÑÐ° ÐÐµÐ»Ð¸ÐºÐ¾Ð³Ð¾
Year: 2024
Subjects: Ð´Ð¸Ð·Ð°Ð¹Ð½-ÐºÐ¾Ð½ÑÐµÐ¿ÑÐ¸Ñ
3D-Ð¸Ð³ÑÐ°
ÑÐ¸Ð½ÐµÐ¼Ð°ÑÐ¸Ðº
ÑÐ°Ð·ÑÐ°Ð±Ð¾ÑÐºÐ° Ð¿ÐµÑÑÐ¾Ð½Ð°Ð¶ÐµÐ¹
Ð»Ð¾ÐºÐ°ÑÐ¸Ð¸
design concept
3d game
cinematics
character development
location development

description: Ð¦ÐµÐ»ÑÑ Ð²ÑÐ¿ÑÑÐºÐ½Ð¾Ð¹ ÐºÐ²Ð°Ð»Ð¸ÑÐ¸ÐºÐ°ÑÐ¸Ð¾Ð½Ð½Ð¾Ð¹ ÑÐ°Ð±Ð¾ÑÑ ÑÐ²Ð»ÑÐµÑÑÑ ÑÐ¾Ð·Ð´Ð°Ð½Ð¸Ðµ ÑÐ¸Ð½ÐµÐ¼Ð°ÑÐ¸ÐºÐ° Ð´Ð»Ñ ÐºÐ¾Ð¼Ð¿ÑÑÑÐµÑÐ½Ð¾Ð¹ Ð¸Ð³ÑÑ Ð¾Ñ ÑÑÐµÑÑÐµÐ³Ð¾ Ð»Ð¸ÑÐ° Ð² ÑÐµÑÑÐ¸Ð½Ð³Ðµ Ð´ÑÐµÐ²Ð½ÐµÐ¹ Ð¯Ð¿Ð¾Ð½Ð¸Ð¸. ÐÐ°Ð´Ð°ÑÐ¸ Ð¸ÑÑÐ»ÐµÐ´Ð¾Ð²Ð°Ð½Ð¸Ñ: 1. ÐÑÐ¾Ð²ÐµÑÑÐ¸ Ð¿ÑÐµÐ´Ð¿ÑÐ¾ÐµÐºÑÐ½Ð¾Ðµ Ð¸ÑÑÐ»ÐµÐ´Ð¾Ð²Ð°Ð½Ð¸Ðµ. 2. Ð Ð°Ð·ÑÐ°Ð±Ð¾ÑÐ°ÑÑ Ð´Ð¸Ð·Ð°Ð¹Ð½-ÐºÐ¾Ð½ÑÐµÐ¿ÑÐ¸Ñ Ð»Ð¾ÐºÐ°ÑÐ¸Ð¹ Ð¸ Ð¿ÐµÑÑÐ¾Ð½Ð°Ð¶Ð°. 3. Ð¡Ð¾Ð·Ð´Ð°ÑÑ ÑÐ°ÑÐºÐ°Ð´ÑÐ¾Ð²ÐºÑ Ð¸ Ð¿ÑÐ¾ÑÐ¾ÑÐ¸Ð¿ Ð²Ð¸Ð´ÐµÐ¾ÑÐ¾Ð»Ð¸ÐºÐ°. 4. ÐÑÐ¾Ð¸Ð·Ð²ÐµÑÑÐ¸ Ð¼Ð¾Ð½ÑÐ°Ð¶ Ð¸ Ð´Ð¾Ð±Ð°Ð²Ð¸ÑÑ Ð°ÑÐ´Ð¸Ð¾Ð²Ð¸Ð·ÑÐ°Ð»ÑÐ½ÑÐµ ÑÑÑÐµÐºÑÑ. 5. Ð Ð°Ð·ÑÐ°Ð±Ð¾ÑÐ°ÑÑ Ð¿ÑÐµÐ·ÐµÐ½ÑÐ°ÑÐ¸Ð¾Ð½Ð½ÑÐ¹ Ð²Ð¸Ð´ÐµÐ¾ÑÐ¾Ð»Ð¸Ðº.Â  ÐÐ¾ÑÐ»Ðµ Ð²ÑÐ¿Ð¾Ð»Ð½ÐµÐ½Ð¸Ñ Ð¸ÑÑÐ»ÐµÐ´Ð¾Ð²Ð°Ð½Ð¸Ñ ÑÑÐ½ÐºÐ° ÐºÐ¾Ð¼Ð¿ÑÑÑÐµÑÐ½ÑÑ Ð¸Ð³Ñ Ð¸ Ð°Ð½Ð°Ð»Ð¸Ð·Ð° Ð¾ÑÐ¾Ð±ÐµÐ½Ð½Ð¾ÑÑÐµÐ¹ Ð¶Ð°Ð½ÑÐ° Ð¿ÑÐ¸ÐºÐ»ÑÑÐµÐ½Ð¸Ð¹, Ð±ÑÐ»Ð° Ð¿ÑÐ¾Ð²ÐµÐ´ÐµÐ½Ð° ÑÐ°Ð±Ð¾ÑÐ° Ð¿Ð¾ ÑÐ°Ð·ÑÐ°Ð±Ð¾ÑÐºÐµ Ð¸Ð³ÑÐ¾Ð²Ð¾Ð³Ð¾ ÐºÐ¾Ð½ÑÐµÐ½ÑÐ°. Ð ÐµÐ·ÑÐ»ÑÑÐ°ÑÑ Ð¸ÑÑÐ»ÐµÐ´Ð¾Ð²Ð°Ð½Ð¸Ñ Ð²ÐºÐ»ÑÑÐ°ÑÑ ÑÐ¾Ð·Ð´Ð°Ð½Ð¸Ðµ ÑÑÐ¶ÐµÑÐ° Ð¸Ð³ÑÑ, Ð»Ð¾ÐºÐ°ÑÐ¸Ð¸ Ð¸ Ð¿ÐµÑÑÐ¾Ð½Ð°Ð¶Ð°, Ð° ÑÐ°ÐºÐ¶Ðµ ÑÐµÐ°Ð»Ð¸Ð·Ð°ÑÐ¸Ñ ÑÐ¸Ð³Ð³Ð° Ð¸ Ð°Ð½Ð¸Ð¼Ð°ÑÐ¸Ð¸ Ð´Ð»Ñ Ð¸Ð³ÑÐ¾Ð²Ð¾Ð³Ð¾ Ð¿ÐµÑÑÐ¾Ð½Ð°Ð¶Ð°. ÐÑÐ¾Ð¼Ðµ ÑÐ¾Ð³Ð¾, Ð² Ð¿ÑÐ¾ÑÐµÑÑÐµ ÐºÐ¾Ð¼Ð¿Ð¾Ð·Ð¸ÑÐ¸Ð½Ð³Ð° Ð´Ð¾Ð±Ð°Ð²Ð»ÐµÐ½Ñ Ð°ÑÐ´Ð¸Ð¾-Ð²Ð¸Ð·ÑÐ°Ð»ÑÐ½ÑÐµ ÑÑÑÐµÐºÑÑ, Ð° ÑÐ°ÐºÐ¶Ðµ ÑÐ°Ð·ÑÐ°Ð±Ð¾ÑÐ°Ð½Ð° ÐºÐ¾Ð½ÑÐµÐ¿ÑÐ¸Ñ ÑÐ¸ÑÐ¼ÐµÐ½Ð½Ð¾Ð³Ð¾ ÑÑÐ¸Ð»Ñ, ÑÐ¾Ð¾ÑÐ²ÐµÑÑÑÐ²ÑÑÑÐ°Ñ ÑÐµÐ¼Ð°ÑÐ¸ÐºÐµ Ð¸Ð³ÑÑ. Ð Ð¸ÑÐ¾Ð³Ðµ Ð±ÑÐ»Ð¾ ÑÐ¾Ð·Ð´Ð°Ð½Ð¾ Ð²Ð¸Ð´ÐµÐ¾-ÑÐ¸Ð½ÐµÐ¼Ð°ÑÐ¸Ðº. ÐÐ»Ñ Ð´Ð¾ÑÑÐ¸Ð¶ÐµÐ½Ð¸Ñ Ð´Ð°Ð½Ð½ÑÑ ÑÐµÐ·ÑÐ»ÑÑÐ°ÑÐ¾Ð² Ð² ÑÐ°Ð±Ð¾ÑÐµ Ð±ÑÐ»Ð¸ Ð¸ÑÐ¿Ð¾Ð»ÑÐ·Ð¾Ð²Ð°Ð½Ñ Ð¸Ð½ÑÐ¾ÑÐ¼Ð°ÑÐ¸Ð¾Ð½Ð½ÑÐµ ÑÐµÑÐ½Ð¾Ð»Ð¾Ð³Ð¸Ð¸, Ð² ÑÐ¾Ð¼ ÑÐ¸ÑÐ»Ðµ Ð¿ÑÐ¾Ð³ÑÐ°Ð¼Ð¼Ð½Ð¾Ðµ Ð¾Ð±ÐµÑÐ¿ÐµÑÐµÐ½Ð¸Ðµ Ð´Ð»Ñ Ð¿ÑÐ¾Ð³ÑÐ°Ð¼Ð¼Ð¸ÑÐ¾Ð²Ð°Ð½Ð¸Ñ ÐºÐ¾Ð¼Ð¿ÑÑÑÐµÑÐ½ÑÑ Ð¸Ð³Ñ, 3D-Ð¼Ð¾Ð´ÐµÐ»Ð¸ÑÐ¾Ð²Ð°Ð½Ð¸Ñ, Ð¾Ð±Ð»Ð°ÑÐ½ÑÐµ ÑÐµÑÐ²Ð¸ÑÑ, Ð³ÑÐ°ÑÐ¸ÑÐµÑÐºÐ¸Ðµ ÑÐµÐ´Ð°ÐºÑÐ¾ÑÑ, Ð±Ð°Ð·Ñ Ð´Ð°Ð½Ð½ÑÑ Ð¸ Ð¿ÑÐ¾ÑÐ¸Ðµ.
description: The purpose of the final qualifying work is to develop cinematics (trailer) for a third-person computer game in the setting of ancient Japan.Research objectives: 1. Analyze the market of computer games in the setting of ancient Japan. 2. Create a concept of a game location and a character. 3. Create a prototype of a storyboard video. 4. Edit and add audio-visual effects. 5. Develop a presentation video. After performing market research on computer games and analyzing the characteristics of the adventure genre, work was carried out to develop game content. The results of the study included the creation of the games plot, location and character, as well as the implementation of graphics and animation for the game character. In addition, audio-visual effects were added during the compositing process, and a corporate identity concept was developed that corresponds to the theme of the game. An important component was the creation of a cinematics video. To achieve these results, information technologies were used in the work, including software for programming computer games, 3D modeling, cloud services, graphic editors, databases and others.