title: ÐÐ½Ð°Ð»Ð¸Ð· Ð¿Ð¾Ð»ÑÐ·Ð¾Ð²Ð°ÑÐµÐ»ÑÑÐºÐ¾Ð³Ð¾ Ð¿Ð¾Ð²ÐµÐ´ÐµÐ½Ð¸Ñ Ð² Ð²Ð¸Ð´ÐµÐ¾Ð¸Ð³ÑÐ°Ñ Ð²Ð¸ÑÑÑÐ°Ð»ÑÐ½Ð¾Ð¹ ÑÐµÐ°Ð»ÑÐ½Ð¾ÑÑÐ¸
title: Ð²ÑÐ¿ÑÑÐºÐ½Ð°Ñ ÐºÐ²Ð°Ð»Ð¸ÑÐ¸ÐºÐ°ÑÐ¸Ð¾Ð½Ð½Ð°Ñ ÑÐ°Ð±Ð¾ÑÐ° Ð±Ð°ÐºÐ°Ð»Ð°Ð²ÑÐ°
titleType: Subtitle
title: Analysis of user behavior in virtual reality video games
Creators: name: ÐÐ¾Ð»Ð¾Ð´ÑÐ¾Ð², ÐÐ°Ð²ÐµÐ»
Publisher: name: Ð¡Ð°Ð½ÐºÑ-ÐÐµÑÐµÑÐ±ÑÑÐ³ÑÐºÐ¸Ð¹ Ð¿Ð¾Ð»Ð¸ÑÐµÑÐ½Ð¸ÑÐµÑÐºÐ¸Ð¹ ÑÐ½Ð¸Ð²ÐµÑÑÐ¸ÑÐµÑ ÐÐµÑÑÐ° ÐÐµÐ»Ð¸ÐºÐ¾Ð³Ð¾
Year: 2023
Subjects: Ð°Ð½Ð°Ð»Ð¸Ð· Ð¿Ð¾Ð»ÑÐ·Ð¾Ð²Ð°ÑÐµÐ»ÑÑÐºÐ¾Ð³Ð¾ Ð¿Ð¾Ð²ÐµÐ´ÐµÐ½Ð¸Ñ
unreal engine
Ð²Ð¸ÑÑÑÐ°Ð»ÑÐ½Ð°Ñ ÑÐµÐ°Ð»ÑÐ½Ð¾ÑÑÑ
ÑÐ·ÑÐº Ð¿ÑÐ¾Ð³ÑÐ°Ð¼Ð¼Ð¸ÑÐ¾Ð²Ð°Ð½Ð¸Ñ Python
user behavior analysis
virtual reality
python programming language

description: ÐÐ°Ð½Ð½Ð°Ñ ÑÐ°Ð±Ð¾ÑÐ° Ð¿Ð¾ÑÐ²ÑÑÐµÐ½Ð° Ð°Ð½Ð°Ð»Ð¸Ð·Ñ Ð¿Ð¾Ð»ÑÐ·Ð¾Ð²Ð°ÑÐµÐ»ÑÑÐºÐ¾Ð³Ð¾ Ð¿Ð¾Ð²ÐµÐ´ÐµÐ½Ð¸Ñ Ð² Ð²Ð¸Ð´ÐµÐ¾Ð¸Ð³ÑÐ°Ñ Ð²Ð¸ÑÑÑÐ°Ð»ÑÐ½Ð¾Ð¹ ÑÐµÐ°Ð»ÑÐ½Ð¾ÑÑÐ¸. ÐÐ°Ð´Ð°ÑÐ¸, ÐºÐ¾ÑÐ¾ÑÑÐµ ÑÐµÑÐ°Ð»Ð¸ÑÑ Ð² ÑÐ¾Ð´Ðµ Ð¸ÑÑÐ»ÐµÐ´Ð¾Ð²Ð°Ð½Ð¸Ñ: 1. ÐÐ·ÑÑÐµÐ½Ð¸Ñ ÑÐ±Ð¾ÑÐ° Ð´Ð°Ð½Ð½ÑÑ Ð¿Ð¾Ð»ÑÐ·Ð¾Ð²Ð°ÑÐµÐ»ÐµÐ¹ Ð²Ð¾ Ð²ÑÐµÐ¼Ñ Ð¸Ð³ÑÐ¾Ð²ÑÑ ÑÐµÑÑÐ¸Ð¹ Ð¿Ð¾ ÑÑÐµÐ´ÑÑÐ²Ð¾Ð¼ Ð¼ÐµÑÑÐ¸Ðº Ð¸ Ð¾Ð¿ÑÐ¾ÑÐ¾Ð². 2. ÐÑÐ¸Ð¼ÐµÐ½ÐµÐ½Ð¸Ðµ Ð¸ Ð¸ÑÐ¿Ð¾Ð»ÑÐ·Ð¾Ð²Ð°Ð½Ð¸Ðµ Ð¸Ð½ÑÑÑÑÐ¼ÐµÐ½ÑÐ¾Ð² Ð² Ð¿ÑÐ¾ÐµÐºÑÐµ Ð´Ð»Ñ ÑÐ±Ð¾ÑÐ° Ð´ÐµÐ¹ÑÑÐ²Ð¸Ð¹ Ð¿Ð¾Ð»ÑÐ·Ð¾Ð²Ð°ÑÐµÐ»Ñ Ð²Ð¾ Ð²ÑÐµÐ¼Ñ Ð¸Ð³ÑÑ. 3. ÐÐ½Ð°Ð»Ð¸ÑÐ¸ÐºÐ° Ð¿Ð¾ ÑÐ¾ÑÑÐ°Ð²Ð»ÐµÐ½Ð½ÑÐ¼ Ð³ÑÐ°ÑÐ¸ÐºÐ°Ð¼ Ð¸ Ð¼Ð°ÑÐµÐ¼Ð°ÑÐ¸ÑÐµÑÐºÐ¸Ð¼ Ð¼Ð¾Ð´ÐµÐ»ÑÐ¼ Ð´ÐµÐ¹ÑÑÐ²Ð¸Ð¹ Ð¿Ð¾Ð»ÑÐ·Ð¾Ð²Ð°ÑÐµÐ»ÐµÐ¹ Ð¿Ð¾ ÑÐ¾Ð±ÑÐ°Ð½Ð½ÑÐ¼ Ð´Ð°Ð½Ð½ÑÐ¼. 4. ÐÑÐ¿Ð¾Ð»ÑÐ·Ð¾Ð²Ð°Ð½Ð¸Ðµ ÑÐµÐ·ÑÐ»ÑÑÐ°ÑÐ¾Ð² ÑÐ°Ð±Ð¾ÑÑ Ð´Ð»Ñ ÑÐ»ÑÑÑÐµÐ½Ð¸Ñ Ð¿ÑÐµÐ¿Ð¾Ð´Ð°Ð²Ð°Ð½Ð¸Ñ ÑÐ¾Ð·Ð´Ð°Ð½Ð¸Ñ Ð²Ð¸Ð´ÐµÐ¾Ð¸Ð³Ñ Ð¸ Ð¿ÑÐ¸Ð»Ð¾Ð¶ÐµÐ½Ð¸Ð¹ Ð²Ð¸ÑÑÑÐ°Ð»ÑÐ½Ð¾Ð¹ ÑÐµÐ°Ð»ÑÐ½Ð¾ÑÑÐ¸. Ð Ð°Ð±Ð¾ÑÐ° Ð¿ÑÐ¾Ð²ÐµÐ´ÐµÐ½Ð° Ð½Ð° Ð±Ð°Ð·Ðµ ÐÐµÑÑÐºÐ¾Ð³Ð¾ ÑÐµÑÐ½Ð¾Ð¿Ð°ÑÐºÐ° Â«ÐÐ²Ð°Ð½ÑÐ¾ÑÐ¸ÑÐ¼Â», Ð³Ð´Ðµ ÑÐ¾Ð±Ð¸ÑÐ°Ð»Ð°ÑÑ Ð·Ð½Ð°ÑÐ¸ÑÐµÐ»ÑÐ½Ð°Ñ ÑÐ°ÑÑÑ ÑÐ°ÐºÑÐ¸ÑÐµÑÐºÐ¾Ð³Ð¾ Ð¼Ð°ÑÐµÑÐ¸Ð°Ð»Ð°: ÑÐ±Ð¾Ñ Ð´Ð°Ð½Ð½ÑÑ Ð¿Ð¾Ð»ÑÐ·Ð¾Ð²Ð°ÑÐµÐ»ÑÑÐºÐ¸Ñ ÑÐµÑÑÐ¸Ð¹, Ð¿ÑÐ¸Ð¼ÐµÐ½ÐµÐ½Ð¸Ðµ Ð¸Ð³Ñ Ð²Ð¸ÑÑÑÐ°Ð»ÑÐ½Ð¾Ð¹ ÑÐµÐ°Ð»ÑÐ½Ð¾ÑÑÐ¸ Ð² Ð¾Ð±ÑÑÐµÐ½Ð¸Ð¸ Ð¸ Ð°Ð½Ð°Ð»Ð¸Ð·Ðµ. ÐÐ½Ð°Ð»Ð¸Ð· Ð¿ÑÐ¾Ð²Ð¾Ð´Ð¸Ð»ÑÑ Ð¼ÐµÑÐ¾Ð´Ð¾Ð¼ Ð¼Ð°ÑÐµÐ¼Ð°ÑÐ¸ÑÐµÑÐºÐ¾Ð³Ð¾ Ð¼Ð¾Ð´ÐµÐ»Ð¸ÑÐ¾Ð²Ð°Ð½Ð¸Ñ Ð¸ ÑÐ¾ÑÑÐ°Ð²Ð»ÐµÐ½Ð¸Ñ Ð³ÑÐ°ÑÐ¸ÐºÐ¾Ð² Ñ Ð¿Ð¾Ð¼Ð¾ÑÑÑ ÑÐ·ÑÐºÐ° Ð¿ÑÐ¾Ð³ÑÐ°Ð¼Ð¼Ð¸ÑÐ¾Ð²Ð°Ð½Ð¸Ñ Python Ð¸ Ð±Ð¸Ð±Ð»Ð¸Ð¾ÑÐµÐº NumPy Ð¸ Pandas. Ð ÑÐµÐ·ÑÐ»ÑÑÐ°ÑÐµ Ð±ÑÐ»Ð¸ Ð¸Ð·ÑÑÐµÐ½Ñ Ð¼ÐµÑÐ¾Ð´Ñ ÑÐ±Ð¾ÑÐ° Ð¿Ð¾Ð»ÑÐ·Ð¾Ð²Ð°ÑÐµÐ»ÑÑÐºÐ¾Ð³Ð¾ Ð¿Ð¾Ð²ÐµÐ´ÐµÐ½Ð¸Ñ Ð² Ð²Ð¸Ð´ÐµÐ¾Ð¸Ð³ÑÐ¾Ð²Ð¾Ð¹ Ð¸Ð½Ð´ÑÑÑÑÐ¸Ð¸, ÑÐ°ÐºÐ¶Ðµ ÐºÐ¾Ð½ÐºÑÐµÑÐ½Ð¾ Ð² Ð½Ð°Ð¿ÑÐ°Ð²Ð»ÐµÐ½Ð½Ð¾ÑÑÐ¸ Ð²Ð¸ÑÑÑÐ°Ð»ÑÐ½Ð¾Ð¹ ÑÐµÐ°Ð»ÑÐ½Ð¾ÑÑÐ¸. Ð Ð°Ð·ÑÐ°Ð±Ð¾ÑÐ°Ð½Ð° Ð´ÐµÐ¼Ð¾Ð²ÐµÑÑÐ¸Ñ Ð¸Ð³ÑÑ SpiderManVR, Ð´Ð»Ñ ÑÐ±Ð¾ÑÐ° Ð¸ Ð°Ð½Ð°Ð»Ð¸Ð·Ð° Ð´Ð°Ð½Ð½ÑÑ Ð¿Ð¾Ð»ÑÐ·Ð¾Ð²Ð°ÑÐµÐ»ÐµÐ¹, Ð¸ Ð¿ÑÐ¾Ð°Ð½Ð°Ð»Ð¸Ð·Ð¸ÑÐ¾Ð²Ð°Ð½Ð¾ Ñ Ð¿Ð¾Ð¼Ð¾ÑÑÑ Ð³ÑÐ°ÑÐ¸ÐºÐ¾Ð² Ð¸ Ð¼Ð°ÑÐµÐ¼Ð°ÑÐ¸ÑÐµÑÐºÐ¸Ñ Ð¼Ð¾Ð´ÐµÐ»ÐµÐ¹ ÑÐ°Ð·ÑÐ°Ð±Ð¾ÑÐ°Ð½Ð½ÑÑ Ð½Ð° ÑÐ·ÑÐºÐµ Ð¿ÑÐ¾Ð³ÑÐ°Ð¼Ð¼Ð¸ÑÐ¾Ð²Ð°Ð½Ð¸Ñ Python.
description: This work is devoted to the analysis of user behavior in virtual reality video games. The tasks that were solved during the research: 1. To study the collection of user data during gaming sessions by means of metrics and surveys. 2. Application and use of tools in the project to collect user actions during the game. 3. analyzing the generated graphs and mathematical models of user actions on the collected data. 4. Using the results of the work to improve teaching the creation of video games and virtual reality applications. The work was conducted on the basis of the "Quantorium" Childrens technopark, where much of the factual material was collected: data collection of user sessions, application of virtual reality games in teaching and analysis. The analysis was conducted by mathematical modeling and graphing using the Python programming language and the NumPy and Pandas libraries. As a result, methods of collecting user behavior in the video game industry were studied, also specifically in the virtual reality orientation. Developed a demo version of the game SpiderManVR, to collect and analyze user data, and analyzed with the help of graphs and mathematical models developed in the programming language Python.