title: Ð Ð°Ð·ÑÐ°Ð±Ð¾ÑÐºÐ° ÑÐ¸ÑÑÐµÐ¼Ñ ÑÑÐµÑÐ° ÑÑÐµÐ½Ð¸ÑÐ¾Ð²Ð¾Ðº Ð¸ ÑÑÐ°ÑÐ¸ÑÑÐ¸ÐºÐ¸ Ð´Ð»Ñ ÐºÐ¾Ð¼Ð°Ð½Ð´Ñ Ð¿Ð¾ ÐºÐ¸Ð±ÐµÑÑÐ¿Ð¾ÑÑÑ
title: Ð²ÑÐ¿ÑÑÐºÐ½Ð°Ñ ÐºÐ²Ð°Ð»Ð¸ÑÐ¸ÐºÐ°ÑÐ¸Ð¾Ð½Ð½Ð°Ñ ÑÐ°Ð±Ð¾ÑÐ° Ð±Ð°ÐºÐ°Ð»Ð°Ð²ÑÐ°
titleType: Subtitle
title: Development of a Training and Statistics Tracking System for Esports Teams
Creators: name: Ð¡Ð°ÑÐ¾Ð½Ð¾Ð²Ð°, ÐÑÐ¸Ð½Ð°
Publisher: name: Ð¡Ð°Ð½ÐºÑ-ÐÐµÑÐµÑÐ±ÑÑÐ³ÑÐºÐ¸Ð¹ Ð¿Ð¾Ð»Ð¸ÑÐµÑÐ½Ð¸ÑÐµÑÐºÐ¸Ð¹ ÑÐ½Ð¸Ð²ÐµÑÑÐ¸ÑÐµÑ ÐÐµÑÑÐ° ÐÐµÐ»Ð¸ÐºÐ¾Ð³Ð¾
Year: 2024
Subjects: JavaScript
TypeScript
REST API
Steam
NestJS
react
OAuth2
PostgreSQL

description: Ð¢ÐµÐ¼Ð° Ð²ÑÐ¿ÑÑÐºÐ½Ð¾Ð¹ ÐºÐ²Ð°Ð»Ð¸ÑÐ¸ÐºÐ°ÑÐ¸Ð¾Ð½Ð½Ð¾Ð¹ ÑÐ°Ð±Ð¾ÑÑ: Â«Ð Ð°Ð·ÑÐ°Ð±Ð¾ÑÐºÐ° ÑÐ¸ÑÑÐµÐ¼Ñ ÑÑÐµÑÐ° ÑÑÐµÐ½Ð¸ÑÐ¾Ð²Ð¾Ðº Ð¸ ÑÑÐ°ÑÐ¸ÑÑÐ¸ÐºÐ¸ Ð´Ð»Ñ ÐºÐ¾Ð¼Ð°Ð½Ð´Ñ Ð¿Ð¾ ÐºÐ¸Ð±ÐµÑÑÐ¿Ð¾ÑÑÑÂ». ÐÐ°Ð½Ð½Ð°Ñ Ð²ÑÐ¿ÑÑÐºÐ½Ð°Ñ ÑÐ°Ð±Ð¾ÑÐ° Ð±Ð°ÐºÐ°Ð»Ð°Ð²ÑÐ° Ð¿Ð¾ÑÐ²ÑÑÐµÐ½Ð° ÑÐ°Ð·ÑÐ°Ð±Ð¾ÑÐºÐµ Ð¸ Ð¸ÑÑÐ»ÐµÐ´Ð¾Ð²Ð°Ð½Ð¸Ñ ÑÐ¸ÑÑÐµÐ¼Ñ ÑÑÐµÑÐ° ÑÑÐµÐ½Ð¸ÑÐ¾Ð²Ð¾Ðº Ð¸ ÑÑÐ°ÑÐ¸ÑÑÐ¸ÐºÐ¸ Ð´Ð»Ñ ÐºÐ¾Ð¼Ð°Ð½Ð´Ñ Ð¿Ð¾ ÐºÐ¸Ð±ÐµÑÑÐ¿Ð¾ÑÑÑ. ÐÑÐ¾ÐµÐºÑ Ð¿ÑÐµÐ´ÑÑÐ°Ð²Ð»ÑÐµÑ ÑÐ¾Ð±Ð¾Ð¹ Ð²ÐµÐ±-Ð¿ÑÐ¸Ð»Ð¾Ð¶ÐµÐ½Ð¸Ðµ, ÑÐ¾Ð·Ð´Ð°Ð½Ð½Ð¾Ðµ Ñ Ð¸ÑÐ¿Ð¾Ð»ÑÐ·Ð¾Ð²Ð°Ð½Ð¸ÐµÐ¼ ÑÐ¾Ð²ÑÐµÐ¼ÐµÐ½Ð½ÑÑ ÑÐµÑÐ½Ð¾Ð»Ð¾Ð³Ð¸Ð¹, ÑÐ°ÐºÐ¸Ñ ÐºÐ°Ðº JavaScript, Steam, NestJS, React, OAuth2 Ð¸ Ð±Ð°Ð·Ñ Ð´Ð°Ð½Ð½ÑÑ PostgreSQL. Ð¦ÐµÐ»Ñ ÑÐ°Ð±Ð¾ÑÑ Ð·Ð°ÐºÐ»ÑÑÐ°ÐµÑÑÑ Ð² ÑÐ¾Ð·Ð´Ð°Ð½Ð¸Ð¸ Ð¸Ð½ÑÐµÐ³ÑÐ¸ÑÐ¾Ð²Ð°Ð½Ð½Ð¾Ð¹ ÑÐ¸ÑÑÐµÐ¼Ñ, Ð¿Ð¾Ð·Ð²Ð¾Ð»ÑÑÑÐµÐ¹ Ð¾ÑÑÐ»ÐµÐ¶Ð¸Ð²Ð°ÑÑ ÑÑÐµÐ½Ð¸ÑÐ¾Ð²Ð¾ÑÐ½ÑÐµ Ð°ÐºÑÐ¸Ð²Ð½Ð¾ÑÑÐ¸ ÑÐ»ÐµÐ½Ð¾Ð² ÐºÐ¾Ð¼Ð°Ð½Ð´Ñ, Ð° ÑÐ°ÐºÐ¶Ðµ ÑÐ¾Ð±Ð¸ÑÐ°ÑÑ Ð¸ Ð°Ð½Ð°Ð»Ð¸Ð·Ð¸ÑÐ¾Ð²Ð°ÑÑ ÑÑÐ°ÑÐ¸ÑÑÐ¸ÐºÑ Ð¸Ñ Ð¸Ð³ÑÐ¾Ð²ÑÑ Ð²ÑÑÑÑÐ¿Ð»ÐµÐ½Ð¸Ð¹. ÐÐ»Ñ Ð´Ð¾ÑÑÐ¸Ð¶ÐµÐ½Ð¸Ñ ÑÑÐ¾Ð¹ ÑÐµÐ»Ð¸ Ð±ÑÐ´ÑÑ ÑÐ°ÑÑÐ¼Ð¾ÑÑÐµÐ½Ñ Ð¾ÑÐ¾Ð±ÐµÐ½Ð½Ð¾ÑÑÐ¸ Ð¸Ð½ÑÐµÐ³ÑÐ°ÑÐ¸Ð¸ Ñ Ð¿Ð»Ð°ÑÑÐ¾ÑÐ¼Ð¾Ð¹ Steam Ð´Ð»Ñ Ð¿Ð¾Ð»ÑÑÐµÐ½Ð¸Ñ Ð°ÐºÑÑÐ°Ð»ÑÐ½ÑÑ Ð´Ð°Ð½Ð½ÑÑ Ð¾ ÑÑÐµÐ½Ð¸ÑÐ¾Ð²ÐºÐ°Ñ Ð¸ Ð¸Ð³ÑÐ°Ñ. ÐÐ»ÑÑÐµÐ²ÑÐµ ÐºÐ¾Ð¼Ð¿Ð¾Ð½ÐµÐ½ÑÑ ÑÐ¸ÑÑÐµÐ¼Ñ: - JavaScript Ð¸ TypeScript: Ð¯Ð·ÑÐº Ð¿ÑÐ¾Ð³ÑÐ°Ð¼Ð¼Ð¸ÑÐ¾Ð²Ð°Ð½Ð¸Ñ Ð¸ Ð½Ð°Ð´ÑÑÑÐ¾Ð¹ÐºÐ° Ðº Ð½ÐµÐ¼Ñ, Ð¸ÑÐ¿Ð¾Ð»ÑÐ·ÑÐµÐ¼ÑÐµ ÐºÐ°Ðº Ð´Ð»Ñ ÑÑÐ¾Ð½ÑÐµÐ½Ð´Ð°, ÑÐ°Ðº Ð¸ Ð´Ð»Ñ Ð±ÑÐºÐµÐ½Ð´Ð°, Ð¾Ð±ÐµÑÐ¿ÐµÑÐ¸Ð²Ð°ÑÑ Ð³Ð¸Ð±ÐºÐ¾ÑÑÑ Ð¸ ÑÑÐ°ÑÐ¸ÑÐµÑÐºÑÑ ÑÐ¸Ð¿Ð¸Ð·Ð°ÑÐ¸Ñ Ð´Ð»Ñ Ð¿Ð¾Ð²ÑÑÐµÐ½Ð¸Ñ Ð½Ð°Ð´ÐµÐ¶Ð½Ð¾ÑÑÐ¸ ÐºÐ¾Ð´Ð°; - NestJS â Ð¿ÑÐ¾Ð³ÑÐµÑÑÐ¸Ð²Ð½ÑÐ¹ Node.js ÑÑÐµÐ¹Ð¼Ð²Ð¾ÑÐº Ð´Ð»Ñ ÑÐ¾Ð·Ð´Ð°Ð½Ð¸Ñ ÑÑÑÐµÐºÑÐ¸Ð²Ð½ÑÑ, Ð½Ð°Ð´ÐµÐ¶Ð½ÑÑ Ð¸ Ð¼Ð°ÑÑÑÐ°Ð±Ð¸ÑÑÐµÐ¼ÑÑ ÑÐµÑÐ²ÐµÑÐ½ÑÑ Ð¿ÑÐ¸Ð»Ð¾Ð¶ÐµÐ½Ð¸Ð¹; - React â Ð±Ð¸Ð±Ð»Ð¸Ð¾ÑÐµÐºÐ° Ð´Ð»Ñ Ð²ÐµÐ±-Ð¸Ð½ÑÐµÑÑÐµÐ¹ÑÐ¾Ð² Ð¸ ÑÐ¾Ð±ÑÑÐ²ÐµÐ½Ð½ÑÑ Ð¿Ð¾Ð»ÑÐ·Ð¾Ð²Ð°ÑÐµÐ»ÑÑÐºÐ¸Ñ Ð¸Ð½ÑÐµÑÑÐµÐ¹ÑÐ¾Ð²; - OAuth2 - Ð¿ÑÐ¾ÑÐ¾ÐºÐ¾Ð» Ð´Ð»Ñ Ð°Ð²ÑÐ¾ÑÐ¸Ð·Ð°ÑÐ¸Ð¸, Ð¾Ð±ÐµÑÐ¿ÐµÑÐ¸Ð²Ð°ÑÑÐ¸Ð¹ Ð±ÐµÐ·Ð¾Ð¿Ð°ÑÐ½Ð¾Ðµ Ð²Ð·Ð°Ð¸Ð¼Ð¾Ð´ÐµÐ¹ÑÑÐ²Ð¸Ðµ Ð¼ÐµÐ¶Ð´Ñ Ð¿ÑÐ¸Ð»Ð¾Ð¶ÐµÐ½Ð¸ÐµÐ¼ Ð¸ Ð¿Ð»Ð°ÑÑÐ¾ÑÐ¼Ð¾Ð¹ Steam; - PostgreSQL - ÑÐµÐ»ÑÑÐ¸Ð¾Ð½Ð½Ð°Ñ Ð±Ð°Ð·Ð° Ð´Ð°Ð½Ð½ÑÑ, Ð¸ÑÐ¿Ð¾Ð»ÑÐ·ÑÐµÐ¼Ð°Ñ Ð´Ð»Ñ ÑÑÐ°Ð½ÐµÐ½Ð¸Ñ Ð¸Ð½ÑÐ¾ÑÐ¼Ð°ÑÐ¸Ð¸ Ð¾ ÑÑÐµÐ½Ð¸ÑÐ¾Ð²ÐºÐ°Ñ, ÑÑÐ°ÑÐ¸ÑÑÐ¸ÐºÐµ Ð¸Ð³ÑÐ¾ÐºÐ¾Ð² Ð¸ Ð´ÑÑÐ³Ð¸Ñ ÑÐ²ÐµÐ´ÐµÐ½Ð¸ÑÑ. Ð ÑÐ¾Ð´Ðµ ÑÐ°Ð±Ð¾ÑÑ Ð±ÑÐ´ÑÑ ÑÐµÐ°Ð»Ð¸Ð·Ð¾Ð²Ð°Ð½Ñ ÑÐ»ÐµÐ´ÑÑÑÐ¸Ðµ ÑÑÐ½ÐºÑÐ¸Ð¾Ð½Ð°Ð»ÑÐ½ÑÐµ ÑÐ»ÐµÐ¼ÐµÐ½ÑÑ ÑÐ¸ÑÑÐµÐ¼Ñ: - Ð ÐµÐ³Ð¸ÑÑÑÐ°ÑÐ¸Ñ Ð¸ Ð°Ð²ÑÐ¾ÑÐ¸Ð·Ð°ÑÐ¸Ñ Ð¸Ð³ÑÐ¾ÐºÐ¾Ð² ÑÐµÑÐµÐ· Ð¿Ð»Ð°ÑÑÐ¾ÑÐ¼Ñ Steam Ñ Ð¿ÑÐ¸Ð¼ÐµÐ½ÐµÐ½Ð¸ÐµÐ¼ OAuth2. - ÐÐµÐ´ÐµÐ½Ð¸Ðµ ÐºÐ°Ð»ÐµÐ½Ð´Ð°ÑÑ ÑÑÐµÐ½Ð¸ÑÐ¾Ð²Ð¾Ðº Ð¸ Ð¸Ñ Ð¾ÑÑÐ»ÐµÐ¶Ð¸Ð²Ð°Ð½Ð¸Ðµ. - Ð¡Ð¸ÑÑÐµÐ¼Ð° ÑÐ±Ð¾ÑÐ° Ð¸ Ð°Ð½Ð°Ð»Ð¸Ð·Ð° ÑÑÐ°ÑÐ¸ÑÑÐ¸ÐºÐ¸ Ð¸Ð³ÑÐ¾ÐºÐ¾Ð² Ð² ÑÐµÐ°Ð»ÑÐ½Ð¾Ð¼ Ð²ÑÐµÐ¼ÐµÐ½Ð¸. - ÐÐµÐ½ÐµÑÐ°ÑÐ¸Ñ Ð¾ÑÑÐµÑÐ¾Ð² Ð¸ ÑÑÐ°ÑÐ¸ÑÑÐ¸ÑÐµÑÐºÐ¸Ñ Ð´Ð°Ð½Ð½ÑÑ Ð´Ð»Ñ ÑÑÐµÐ½ÐµÑÐ¾Ð² Ð¸ ÑÑÐ°ÑÑÐ½Ð¸ÐºÐ¾Ð² ÐºÐ¾Ð¼Ð°Ð½Ð´Ñ. ÐÑÑÐ»ÐµÐ´Ð¾Ð²Ð°Ð½Ð¸Ðµ Ð±ÑÐ´ÐµÑ Ð²ÐºÐ»ÑÑÐ°ÑÑ Ð² ÑÐµÐ±Ñ Ð°Ð½Ð°Ð»Ð¸Ð· Ð¿ÑÐ¾Ð¸Ð·Ð²Ð¾Ð´Ð¸ÑÐµÐ»ÑÐ½Ð¾ÑÑÐ¸, ÑÐ´Ð¾Ð±ÑÑÐ²Ð° Ð¸ÑÐ¿Ð¾Ð»ÑÐ·Ð¾Ð²Ð°Ð½Ð¸Ñ Ð¸ ÑÑÑÐµÐºÑÐ¸Ð²Ð½Ð¾ÑÑÐ¸ ÑÐ¸ÑÑÐµÐ¼Ñ. ÐÐ¾Ð»ÑÑÐµÐ½Ð½ÑÐµ ÑÐµÐ·ÑÐ»ÑÑÐ°ÑÑ Ð¿Ð¾Ð·Ð²Ð¾Ð»ÑÑ ÑÐ´ÐµÐ»Ð°ÑÑ Ð²ÑÐ²Ð¾Ð´Ñ Ð¾ Ð¿ÑÐ¸Ð¼ÐµÐ½Ð¸Ð¼Ð¾ÑÑÐ¸ Ð²ÑÐ±ÑÐ°Ð½Ð½ÑÑ ÑÐµÑÐ½Ð¾Ð»Ð¾Ð³Ð¸Ð¹ Ð´Ð»Ñ ÑÐ¾Ð·Ð´Ð°Ð½Ð¸Ñ ÑÐ¸ÑÑÐµÐ¼Ñ ÑÑÐµÑÐ° ÑÑÐµÐ½Ð¸ÑÐ¾Ð²Ð¾Ðº Ð¸ ÑÑÐ°ÑÐ¸ÑÑÐ¸ÐºÐ¸ Ð² ÐºÐ¸Ð±ÐµÑÑÐ¿Ð¾ÑÑÐ¸Ð²Ð½Ð¾Ð¹ ÑÑÐµÐ´Ðµ.
description: Bachelors thesis topic: "Development of a Training and Statistics Tracking System for Esports Teams" This bachelors thesis focuses on the development and investigation of a training and statistics tracking system for esports teams. The project involves the creation of a web application using contemporary technologies such as Steam, Nest.js, React, OAuth2, and the PostgreSQL database. The objective of this work is to create an integrated system capable of monitoring the training activities of team members and analyzing statistics from their gaming performances. To achieve this goal, the specific integration features with the Steam platform will be examined to obtain real-time data on training sessions and matches. Key components of the system include: - JavaScript and TypeScript: Programming language and its plugin used for both frontend and backend development, providing flexibility and static typing for enhanced code reliability; - NestJS: A progressive Node.js framework for building efficient, reliable and scalable server-side applications; - React: The library for web and native user interfaces; - OAuth2: A protocol for authorization, ensuring secure interaction between the application and the Steam platform; - PostgreSQL: A relational database used for storing information about training sessions, player statistics, and other relevant data. The functional elements to be implemented during the project include: - Registration and authorization of players through the Steam platform using OAuth2. - Management and tracking of training schedules. - Real-time collection and analysis of player statistics. - Generation of reports and statistical data for coaches and team members. The research will encompass performance analysis, usability evaluation, and the overall effectiveness of the system. The obtained results will contribute to conclusions regarding the applicability of the chosen technologies for creating a training and statistics tracking system within the esports environment.