title: ÐÐµÐ¹Ð¼Ð¸ÑÐ¸ÐºÐ°ÑÐ¸Ñ Ð² Ð¾Ð±ÑÑÐµÐ½Ð¸Ð¸ Ð¸Ð½Ð¾ÑÑÑÐ°Ð½Ð½Ð¾Ð¼Ñ ÑÐ·ÑÐºÑ: Ð¾ÑÐ¾Ð±ÐµÐ½Ð½Ð¾ÑÑÐ¸ Ð¿ÑÐ¸Ð¼ÐµÐ½ÐµÐ½Ð¸Ñ
title: Ð²ÑÐ¿ÑÑÐºÐ½Ð°Ñ ÐºÐ²Ð°Ð»Ð¸ÑÐ¸ÐºÐ°ÑÐ¸Ð¾Ð½Ð½Ð°Ñ ÑÐ°Ð±Ð¾ÑÐ° Ð±Ð°ÐºÐ°Ð»Ð°Ð²ÑÐ°
titleType: Subtitle
title: Gamification in the process of teaching a foreign language: features of using
Creators: name: ÐÐ°Ð»ÑÐ³Ð¸Ð½Ð°, ÐÐ²Ð³ÐµÐ½Ð¸Ñ
Publisher: name: Ð¡Ð°Ð½ÐºÑ-ÐÐµÑÐµÑÐ±ÑÑÐ³ÑÐºÐ¸Ð¹ Ð¿Ð¾Ð»Ð¸ÑÐµÑÐ½Ð¸ÑÐµÑÐºÐ¸Ð¹ ÑÐ½Ð¸Ð²ÐµÑÑÐ¸ÑÐµÑ ÐÐµÑÑÐ° ÐÐµÐ»Ð¸ÐºÐ¾Ð³Ð¾
Year: 2023
Subjects: Ð³ÐµÐ¹Ð¼Ð¸ÑÐ¸ÐºÐ°ÑÐ¸Ñ
ÑÑÐ¾Ðº Ð¸Ð½Ð¾ÑÑÑÐ°Ð½Ð½Ð¾Ð³Ð¾ ÑÐ·ÑÐºÐ°
Ð²Ð¾Ð²Ð»ÐµÑÑÐ½Ð½Ð¾ÑÑÑ ÑÑÐ°ÑÐ¸Ñ ÑÑ
Ð¼Ð¾ÑÐ¸Ð²Ð°ÑÐ¸Ñ
Ð¼Ð¾Ð±Ð¸Ð»ÑÐ½Ð¾Ðµ Ð¿ÑÐ¸Ð»Ð¾Ð¶ÐµÐ½Ð¸Ðµ
Ð¾Ð±ÑÑÐ°ÑÑÐ¸Ð¹ ÑÐ°Ð¹Ñ
ÑÐ¿ÑÐ°Ð¶Ð½ÐµÐ½Ð¸Ðµ Ñ Ð¿ÑÐ¸Ð¼ÐµÐ½ÐµÐ½Ð¸ÐµÐ¼ Ð³ÐµÐ¹Ð¼Ð¸ÑÐ¸ÐºÐ°ÑÐ¸Ð¸
gamification
foreign language lesson
student engagement
motivation
mobile app
education website
gamification exercise

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description: This work considers the use of gamification during foreign language lessons, namely English, as well as the features of its application. Digital technologies have long been used in various fields of human activity, including education. The subject of the research is the use of gamification in the process of teaching a foreign language. The aim of the work is to reveal, characterize and substantiate the features of gamification as a modern way of teaching in the field of a foreign language. During the study, we used the analysis of scientific literature, articles and studies and established the difference between gamification and other gaming technologies, and also the advantages and disadvantages of the phenomenon. The goals and functions of using gamification in teaching were also established, and an important side of gamification was considered as increasing student engagement in the classroom with the help of gamification. Furthermore, the most important components for teaching vocabulary and compiling exercises for learning foreign words were considered. In the course of our study, we analyzed the FORWARD ENGLISH 7 teaching materials for 7th grade students and developed a set of exercises using gamification based on the student book and using mobile applications and education websites that can be used when teaching English in 7th grade.