title: Ð Ð°Ð·ÑÐ°Ð±Ð¾ÑÐºÐ° Ð¸Ð½ÑÐµÑÐ°ÐºÑÐ¸Ð²Ð½Ð¾Ð³Ð¾ ÐºÐ²ÐµÑÑÐ°, ÑÐ¾ÑÐ¼Ð¸ÑÑÑÑÐµÐ³Ð¾ ÐºÑÐ»ÑÑÑÑÑ Ð¿ÑÐ¸Ð¼ÐµÐ½ÐµÐ½Ð¸Ñ ÑÑÐµÐ´ÑÑÐ² Ð¸Ð½Ð´Ð¸Ð²Ð¸Ð´ÑÐ°Ð»ÑÐ½Ð¾Ð¹ Ð·Ð°ÑÐ¸ÑÑ Ð¾ÑÐ³Ð°Ð½Ð¾Ð² Ð´ÑÑ Ð°Ð½Ð¸Ñ
title: Ð²ÑÐ¿ÑÑÐºÐ½Ð°Ñ ÐºÐ²Ð°Ð»Ð¸ÑÐ¸ÐºÐ°ÑÐ¸Ð¾Ð½Ð½Ð°Ñ ÑÐ°Ð±Ð¾ÑÐ° Ð±Ð°ÐºÐ°Ð»Ð°Ð²ÑÐ°
titleType: Subtitle
title: Development of an interactive quest that forms a culture of using personal respiratory protection equipment
Creators: name: ÐÐ¾ÑÑÐºÐ¾Ð², ÐÐ»ÐµÐºÑÐ°Ð½Ð´Ñ
Publisher: name: Ð¡Ð°Ð½ÐºÑ-ÐÐµÑÐµÑÐ±ÑÑÐ³ÑÐºÐ¸Ð¹ Ð¿Ð¾Ð»Ð¸ÑÐµÑÐ½Ð¸ÑÐµÑÐºÐ¸Ð¹ ÑÐ½Ð¸Ð²ÐµÑÑÐ¸ÑÐµÑ ÐÐµÑÑÐ° ÐÐµÐ»Ð¸ÐºÐ¾Ð³Ð¾
Year: 2024
Subjects: Ð²Ð¸ÑÑÑÐ°Ð»ÑÐ½Ð°Ñ ÑÐµÐ°Ð»ÑÐ½Ð¾ÑÑÑ
Ð´ÐµÑÐºÑÐ¾Ð¿
Ð¿Ð¸ÑÐ°Ð¼Ð¸Ð´Ð° Ð­Ð´Ð³Ð°ÑÐ´Ð° ÐÐµÐ¹Ð»Ð°
Ð¼ÐµÑÐ¾Ð´Ñ Ð¾Ð±ÑÑÐµÐ½Ð¸Ñ
ÑÑÑÐµÐºÑÐ¸Ð²Ð½Ð¾ÑÑÑ
ÑÑÐ°Ð´Ð¸ÑÐ¸Ð¾Ð½Ð½ÑÐµ
ÑÐ¾Ð²ÑÐµÐ¼ÐµÐ½Ð½ÑÐµ
Ð¸Ð½ÑÐµÑÐ°ÐºÑÐ¸Ð²Ð½ÑÐµ
VR
desktop
Edgar Dale pyramids
methods of education
effectiveness
traditional
modern
interactive

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description: This work is devoted to the interactive method of formation of culture of application of means of individual protection of respiratory organs. The object of the study is the culture of application of personal protective equipment. The subject of the study is the possibility of using an interactive quest (in VR) in the formation of the culture of application of personal protective equipment of respiratory organs. The purpose of the work is to develop an interactive quest designed to form a culture of PPE application among staff and students. Tasks accomplished in the course of the work: 1. Methods of motivation and training of students and staff were analyzed, their advantages and disadvantages were identified. 2. Advantages and disadvantages of the virtual quest are determined. 3. Types of personal respiratory protection equipment, rules of their use were studied. 4. Developed an interactive quest in 3D format and desktop version. 5. The attitude of trainees to the proposed format was evaluated. As a result of the work were analyzed normative and legal acts in the field of education, in the direction of training Â«Technosphere safetyÂ», a review of teaching methods was made. An interactive quest was developed. To achieve these results in the work were used such information technologies as the database Consultant Plus, GARANT, The Blender program was used to create models. Textures were developed in Photoshop; content integration was based on the Unity platform. Speech voicing was carried out in the Zvukogram service. Approbation was carried out on students of St. Petersburg Polytechnic University; during participation in the competition of young scientists Â«Smart PPE of respiratory organs 2023/2024Â», competition of National Association for Occupational Safety and Health projects with the support of State Labour Inspectorate, at the regional stage of the Student All-Russian Olympiad on life safety, as well as during the survey conducted at the enterprise. Based on the conducted research, it was decided that it would be advisable to develop an interactive quest, as a result of which the necessary competencies in the field of safety application are acquired.