title: Ð Ð°Ð·ÑÐ°Ð±Ð¾ÑÐºÐ° Ð´Ð¸Ð·Ð°Ð¹Ð½-ÐºÐ¾Ð½ÑÐµÐ¿ÑÐ¸Ð¸ ÐºÐ¾Ð¼Ð¿ÑÑÑÐµÑÐ½Ð¾Ð¹ Ð¸Ð³ÑÑ Ð² Ð¶Ð°Ð½ÑÐµ Ð½Ð°ÑÑÐ½Ð¾Ð¹ ÑÐ°Ð½ÑÐ°ÑÑÐ¸ÐºÐ¸
title: Ð²ÑÐ¿ÑÑÐºÐ½Ð°Ñ ÐºÐ²Ð°Ð»Ð¸ÑÐ¸ÐºÐ°ÑÐ¸Ð¾Ð½Ð½Ð°Ñ ÑÐ°Ð±Ð¾ÑÐ° Ð±Ð°ÐºÐ°Ð»Ð°Ð²ÑÐ°
titleType: Subtitle
title: Development of a design concept for a computer game in the genre of science fiction
Creators: name: Ð©Ð¸Ð¿Ð°Ð»ÐºÐ¸Ð½Ð°, ÐÐ»Ð¸ÑÐ°
Publisher: name: Ð¡Ð°Ð½ÐºÑ-ÐÐµÑÐµÑÐ±ÑÑÐ³ÑÐºÐ¸Ð¹ Ð¿Ð¾Ð»Ð¸ÑÐµÑÐ½Ð¸ÑÐµÑÐºÐ¸Ð¹ ÑÐ½Ð¸Ð²ÐµÑÑÐ¸ÑÐµÑ ÐÐµÑÑÐ° ÐÐµÐ»Ð¸ÐºÐ¾Ð³Ð¾
Year: 2024
Subjects: ÐºÐ¾Ð¼Ð¿ÑÑÑÐµÑÐ½Ð°Ñ Ð¸Ð³ÑÐ°
Ð»Ð¾ÐºÐ°ÑÐ¸Ñ
Ð¿ÐµÑÑÐ¾Ð½Ð°Ð¶
Ð´Ð¸Ð·Ð°Ð¹Ð½-ÐºÐ¾Ð½ÑÐµÐ¿ÑÐ¸Ñ
3D-Ð¼Ð¾Ð´ÐµÐ»Ð¸ÑÐ¾Ð²Ð°Ð½Ð¸Ðµ
Ð¸Ð½ÑÐµÑÑÐµÐ¹Ñ
computer game
location
character
design concept
3D modeling
interface

description: Ð¦ÐµÐ»ÑÑ Ð´Ð°Ð½Ð½Ð¾Ð¹ ÑÐ°Ð±Ð¾ÑÑ ÑÐ²Ð»ÑÐµÑÑÑ Ð¸Ð·ÑÑÐµÐ½Ð¸Ðµ Ð¸ Ð¿Ð¾ÑÑÐ°Ð¿Ð½Ð¾Ðµ ÑÐ¾Ð·Ð´Ð°Ð½Ð¸Ðµ Ð´Ð¸Ð·Ð°Ð¹Ð½ ÐºÐ¾Ð½ÑÐµÐ¿ÑÐ¸Ð¸ ÐºÐ¾Ð¼Ð¿ÑÑÑÐµÑÐ½Ð¾Ð¹ Ð² Ð¶Ð°Ð½ÑÐµ Ð½Ð°ÑÑÐ½Ð¾Ð¹ ÑÐ°Ð½ÑÐ°ÑÑÐ¸ÐºÐ¸: Ð ÐµÑÐ°ÐµÐ¼ÑÐµ Ð² ÑÐ¾Ð´Ðµ ÑÐ°Ð±Ð¾ÑÑ Ð·Ð°Ð´Ð°ÑÐ¸: 1. ÐÑÐ¾Ð°Ð½Ð°Ð»Ð¸Ð·Ð¸ÑÐ¾Ð²Ð°ÑÑ Ð°Ð½Ð°Ð»Ð¾Ð³Ð¸ ÐºÐ¾Ð¼Ð¿ÑÑÑÐµÑÐ½ÑÑ Ð¸Ð³Ñ Ð² Ð¶Ð°Ð½ÑÐµ Ð½Ð°ÑÑÐ½Ð¾Ð¹ ÑÐ°Ð½ÑÐ°ÑÑÐ¸ÐºÐ¸ Ð¸ Ð²ÑÑÐ²Ð¸ÑÑ ÑÐµÐ»ÐµÐ²ÑÑ Ð°ÑÐ´Ð¸ÑÐ¾ÑÐ¸Ñ. 2. Ð Ð°Ð·ÑÐ°Ð±Ð¾ÑÐ°ÑÑ Ð³ÑÐ°ÑÐ¸ÑÐµÑÐºÑÑ ÐºÐ¾Ð½ÑÐµÐ¿ÑÐ¸Ñ ÐºÐ¾Ð¼Ð¿ÑÑÑÐµÑÐ½Ð¾Ð¹ Ð¸Ð³ÑÑ. 3. Ð Ð°Ð·ÑÐ°Ð±Ð¾ÑÐ°ÑÑ Ð´Ð¸Ð·Ð°Ð¹Ð½ Ð¿ÐµÑÑÐ¾Ð½Ð°Ð¶Ð°. 4. Ð¡Ð¾Ð·Ð´Ð°ÑÑ Ð´Ð¸Ð·Ð°Ð¹Ð½ Ð¸Ð½ÑÐµÑÑÐµÐ¹ÑÐ° Ð¸ ÑÐ»ÐµÐ¼ÐµÐ½ÑÑ Ð´Ð¸Ð·Ð°Ð¹Ð½Ð° Ð»Ð¾ÐºÐ°ÑÐ¸Ð¸ ÐºÐ¾Ð¼Ð¿ÑÑÑÐµÑÐ½Ð¾Ð¹ Ð¸Ð³ÑÑ. 5. Ð¡Ð¾Ð·Ð´Ð°ÑÑ Ð¿ÑÐµÐ·ÐµÐ½ÑÐ°ÑÐ¸Ð¾Ð½Ð½ÑÐ¹ Ð²Ð¸Ð´ÐµÐ¾ÑÐ¾Ð»Ð¸Ðº. Ð ÑÐ¾Ð´Ðµ ÑÐ°Ð±Ð¾ÑÑ Ð±ÑÐ»Ð¸ Ð¾Ð¿ÑÐµÐ´ÐµÐ»ÐµÐ½Ñ Ð¾ÑÐ½Ð¾Ð²Ð½ÑÐµ Ð¸Ð´ÐµÐ¸ Ð¸ Ð¾ÑÐ¾Ð±ÐµÐ½Ð½Ð¾ÑÑÐ¸ ÑÐ°Ð·ÑÐ°Ð±Ð¾ÑÐºÐ¸ Ð´Ð¸Ð·Ð°Ð¹Ð½-ÐºÐ¾Ð½ÑÐµÐ¿ÑÐ¸Ð¸ ÐºÐ¾Ð¼Ð¿ÑÑÑÐµÑÐ½Ð°Ñ Ð¸Ð³ÑÑ Ð² Ð¶Ð°Ð½ÑÐµ Ð½Ð°ÑÑÐ½Ð¾Ð¹ ÑÐ°Ð½ÑÐ°ÑÑÐ¸ÐºÐ¸, Ð¿ÑÐ¾Ð²ÐµÐ´ÑÐ½ Ð°Ð½Ð°Ð»Ð¸Ð· ÑÐµÐ»ÐµÐ²Ð¾Ð¹ Ð°ÑÐ´Ð¸ÑÐ¾ÑÐ¸Ð¸, Ð° ÑÐ°ÐºÐ¶Ðµ Ð²ÑÑÐ²Ð»ÐµÐ½Ñ Ð´Ð¾ÑÑÐ¾Ð¸Ð½ÑÑÐ²Ð° Ð¸ Ð½ÐµÐ´Ð¾ÑÑÐ°ÑÐºÐ¸ ÑÑÑÐµÑÑÐ²ÑÑÑÐ¸Ñ Ð°Ð½Ð°Ð»Ð¾Ð³Ð¾Ð² ÐºÐ¾Ð¼Ð¿ÑÑÑÐµÑÐ½ÑÑ Ð¸Ð³Ñ. Ð ÑÐµÐ·ÑÐ»ÑÑÐ°ÑÐµ Ð¿ÑÐ¾Ð´ÐµÐ»Ð°Ð½Ð½Ð¾Ð¹ ÑÐ°Ð±Ð¾ÑÑ Ð±ÑÐ»Ð° ÑÐ°Ð·ÑÐ°Ð±Ð¾ÑÐ°Ð½Ð° Ð´Ð¸Ð·Ð°Ð¹Ð½-ÐºÐ¾Ð½ÑÐµÐ¿ÑÐ¸Ñ ÐºÐ¾Ð¼Ð¿ÑÑÑÐµÑÐ½Ð¾Ð¹ Ð¸Ð³ÑÑ Ð² Ð¶Ð°Ð½ÑÐµ Ð½Ð°ÑÑÐ½Ð¾Ð¹ ÑÐ°Ð½ÑÐ°ÑÑÐ¸ÐºÐ¸. Ð Ð¿ÑÐ¾ÑÐµÑÑÐµ Ð±ÑÐ»Ð¸ Ð¸ÑÐ¿Ð¾Ð»ÑÐ·Ð¾Ð²Ð°Ð½Ñ ÑÐ°ÐºÐ¸Ðµ Ð¿ÑÐ¾Ð³ÑÐ°Ð¼Ð¼Ñ ÐºÐ°Ðº: Adobe Substaince 3D Painter, ZBrush, 3ds Max, Marmoset Toolbag, 3D Coat, Blender, Adobe Illustrator Adobe Premiere Pro Ð¸ Unreal Engine 5. Ð¡Ð¾Ð·Ð´Ð°Ð½ Ð¿ÑÐµÐ·ÐµÐ½ÑÐ°ÑÐ¸Ð¾Ð½Ð½ÑÐ¹ Ð²Ð¸Ð´ÐµÐ¾ÑÐ¾Ð»Ð¸Ðº, ÐºÐ¾ÑÐ¾ÑÑÐ¹ Ð´ÐµÐ¼Ð¾Ð½ÑÑÑÐ¸ÑÑÐµÑ Ð¾ÑÐ½Ð¾Ð²Ð½ÑÐµ ÑÐ»ÐµÐ¼ÐµÐ½ÑÑ Ð³ÐµÐ¹Ð¼Ð¿Ð»ÐµÑ, Ð²Ð¸Ð·ÑÐ°Ð»ÑÐ½ÑÐµ ÑÑÑÐµÐºÑÑ Ð¸ ÑÐ½Ð¸ÐºÐ°Ð»ÑÐ½ÑÐµ Ð¾ÑÐ¾Ð±ÐµÐ½Ð½Ð¾ÑÑÐ¸ Ð¸Ð³ÑÐ¾Ð²Ð¾Ð³Ð¾ Ð¼Ð¸ÑÐ°.
description: The purpose of this work is to study and stage-by-stage create a computer design concept in the science fiction genre: Problems solved during the work: 1. Analyze analogues of computer games in the science fiction genre and identify the target audience. 2. Develop a graphic concept for a computer game. 3. Develop a character design. 4. Create an interface design and design elements for a computer game location. 5. Create a presentation video. In the course of the work, the main ideas and features of the development of a design concept for a computer game in the genre of science fiction were identified, an analysis of the target audience was carried out, and the advantages and disadvantages of existing analogues of computer games were identified. As a result of the work done, a design concept for a computer game in the science fiction genre was developed. The following programs were used in the process: Adobe Substaince 3D Painter, ZBrush, 3ds Max, Marmoset Toolbag, 3D Coat, Blender, Adobe Illustrator Adobe Premiere Pro and Unreal Engine 5. A presentation video was created that demonstrates the main gameplay elements, visual effects and unique features of the game world.