title: ÐÑÑÐ»ÐµÐ´Ð¾Ð²Ð°Ð½Ð¸Ðµ Ð¸ ÑÐµÐ°Ð»Ð¸Ð·Ð°ÑÐ¸Ñ Ð¼ÐµÑ Ð°Ð½Ð¸Ð·Ð¼Ð° Ð²Ð¾Ð·Ð²ÑÐ°ÑÐ° Ð²Ð¾ Ð²ÑÐµÐ¼ÐµÐ½Ð¸ Ð´Ð»Ñ Ð¾Ð±ÑÐµÐºÑÐ¾Ð² Ð¿Ð»Ð°ÑÑÐ¾ÑÐ¼Ñ Unity
title: Ð²ÑÐ¿ÑÑÐºÐ½Ð°Ñ ÐºÐ²Ð°Ð»Ð¸ÑÐ¸ÐºÐ°ÑÐ¸Ð¾Ð½Ð½Ð°Ñ ÑÐ°Ð±Ð¾ÑÐ° Ð¼Ð°Ð³Ð¸ÑÑÑÐ°
titleType: Subtitle
title: Research and implementation of the back in time mechanism for Unity objects
Creators: name: Ð¤ÐµÐ´Ð¾ÑÐ¾Ð², ÐÐ½Ð´ÑÐµÐ¹
Publisher: name: Ð¡Ð°Ð½ÐºÑ-ÐÐµÑÐµÑÐ±ÑÑÐ³ÑÐºÐ¸Ð¹ Ð¿Ð¾Ð»Ð¸ÑÐµÑÐ½Ð¸ÑÐµÑÐºÐ¸Ð¹ ÑÐ½Ð¸Ð²ÐµÑÑÐ¸ÑÐµÑ ÐÐµÑÑÐ° ÐÐµÐ»Ð¸ÐºÐ¾Ð³Ð¾
Year: 2024
Subjects: ÐÐ½ÑÐ¾ÑÐ¼Ð°ÑÐ¸ÐºÐ°
Ð²Ð¸Ð´ÐµÐ¾Ð¸Ð³ÑÑ
Ð¿ÐµÑÐµÐ¼Ð¾ÑÐºÐ° Ð²ÑÐµÐ¼ÐµÐ½Ð¸
Ð²Ð¾Ð·Ð²ÑÐ°Ñ Ð²Ð¾ Ð²ÑÐµÐ¼ÐµÐ½Ð¸
Ð¸Ð³ÑÐ¾Ð²Ð°Ñ Ð¼ÐµÑ Ð°Ð½Ð¸ÐºÐ°
videogame
time rewind
back in time
game mechanic

description: Ð¦ÐµÐ»ÑÑ Ð´Ð°Ð½Ð½Ð¾Ð¹ ÑÐ°Ð±Ð¾ÑÑ ÑÐ²Ð»ÑÐµÑÑÑ Ð¸ÑÑÐ»ÐµÐ´Ð¾Ð²Ð°Ð½Ð¸Ðµ Ð¸ ÑÐ°Ð·ÑÐ°Ð±Ð¾ÑÐºÐ° Ð±Ð¸Ð±Ð»Ð¸Ð¾ÑÐµÐºÐ¸ Ð´Ð»Ñ ÑÐµÐ°Ð»Ð¸Ð·Ð°ÑÐ¸Ð¸ Ð¼ÐµÑÐ°Ð½Ð¸ÐºÐ¸ Ð²Ð¾Ð·Ð²ÑÐ°ÑÐ° Ð¾Ð±ÑÐµÐºÑÐ¾Ð² Ð² ÑÑÐµÐ´Ðµ Unity. ÐÐ±ÑÐµÐºÑ Ð¸ÑÑÐ»ÐµÐ´Ð¾Ð²Ð°Ð½Ð¸Ñ â Ð¸Ð³ÑÐ¾Ð²Ð°Ñ Ð¼ÐµÑÐ°Ð½Ð¸ÐºÐ° Ð²Ð¾Ð·Ð²ÑÐ°ÑÐ° Ð²Ð¾ Ð²ÑÐµÐ¼ÐµÐ½Ð¸. ÐÑÐµÐ´Ð¼ÐµÑ Ð¸ÑÑÐ»ÐµÐ´Ð¾Ð²Ð°Ð½Ð¸Ñ â ÑÐ½Ð¸Ð²ÐµÑÑÐ°Ð»ÑÐ½Ð°Ñ Ð°ÑÑÐ¸ÑÐµÐºÑÑÑÐ° Ð´Ð»Ñ ÑÐµÐ°Ð»Ð¸Ð·Ð°ÑÐ¸Ð¸ Ð¼ÐµÑÐ°Ð½Ð¸ÐºÐ¸ Ð²Ð¾Ð·Ð²ÑÐ°ÑÐ° Ð²Ð¾ Ð²ÑÐµÐ¼ÐµÐ½Ð¸. Ð ÑÐ°Ð¼ÐºÐ°Ñ Ð¸ÑÑÐ»ÐµÐ´Ð¾Ð²Ð°Ð½Ð¸Ñ ÑÐ°ÑÑÐ¼Ð°ÑÑÐ¸Ð²Ð°ÑÑÑÑ ÐºÐ¾Ð¼Ð¿Ð¾Ð½ÐµÐ½ÑÑ Unity Ð¸ ÑÐ¿Ð¾ÑÐ¾Ð±Ñ Ð¸Ñ Ð²Ð¾Ð·Ð²ÑÐ°ÑÐ° Ð²Ð¾ Ð²ÑÐµÐ¼ÐµÐ½Ð¸. ÐÑÐ¾Ð²ÐµÐ´ÐµÐ½ Ð¾Ð±Ð·Ð¾Ñ Ð¸ Ð°Ð½Ð°Ð»Ð¸Ð· ÑÑÑÐµÑÑÐ²ÑÑÑÐ¸Ñ Ð½Ð° Ð´Ð°Ð½Ð½ÑÐ¹ Ð¼Ð¾Ð¼ÐµÐ½Ñ ÑÐµÑÐµÐ½Ð¸Ð¹, ÑÐ°ÑÑÐ¼Ð¾ÑÑÐµÐ½Ñ Ð¸Ñ Ð°ÑÑÐ¸ÑÐµÐºÑÑÑÑ Ð¸ Ð²ÑÑÐ²Ð»ÐµÐ½Ñ Ð½ÐµÐ´Ð¾ÑÑÐ°ÑÐºÐ¸. ÐÐ¾ Ð¸ÑÐ¾Ð³Ð°Ð¼ Ð¿ÑÐ¾ÐµÐºÑÐ¸ÑÐ¾Ð²Ð°Ð½Ð¸Ñ Ð¸ ÑÐ°Ð·ÑÐ°Ð±Ð¾ÑÐºÐ¸ ÑÐµÐ°Ð»Ð¸Ð·Ð¾Ð²Ð°Ð½Ð° ÑÐ½Ð¸Ð²ÐµÑÑÐ°Ð»ÑÐ½Ð°Ñ Ð±Ð¸Ð±Ð»Ð¸Ð¾ÑÐµÐºÐ° Ð´Ð»Ñ Ð²Ð½ÐµÐ´ÑÐµÐ½Ð¸Ñ ÑÐ°Ð·Ð½Ð¾Ð¾Ð±ÑÐ°Ð·Ð½ÑÑ Ð¸ÑÐ¿Ð¾Ð»ÑÐ·Ð¾Ð²Ð°Ð½Ð¸Ð¹ Ð¼ÐµÑÐ°Ð½Ð¸ÐºÐ¸ Ð²Ð¾Ð·Ð²ÑÐ°ÑÐ° Ð¾Ð±ÑÐµÐºÑÐ¾Ð² Ð²Ð¾ Ð²ÑÐµÐ¼ÐµÐ½Ð¸ Ð² ÑÑÐµÐ´Ðµ Unity. ÐÐ¾ Ð¸ÑÐ¾Ð³Ð°Ð¼ ÑÐµÑÑÐ¸ÑÐ¾Ð²Ð°Ð½Ð¸Ñ Ð²ÑÑÐ²Ð»ÐµÐ½Ñ Ð¿ÑÐµÐ¸Ð¼ÑÑÐµÑÑÐ²Ð° Ð¸ Ð½ÐµÐ´Ð¾ÑÑÐ°ÑÐºÐ¸ ÑÐ°Ð·ÑÐ°Ð±Ð¾ÑÐ°Ð½Ð½Ð¾Ð³Ð¾ Ð¸Ð½ÑÑÑÑÐ¼ÐµÐ½ÑÐ° Ð² ÑÑÐ°Ð²Ð½ÐµÐ½Ð¸Ð¸ Ñ ÑÑÑÐµÑÑÐ²ÑÑÑÐ¸Ð¼Ð¸. Ð ÐºÐ°ÑÐµÑÑÐ²Ðµ Ð¾ÑÐ½Ð¾Ð²Ð½Ð¾Ð³Ð¾ Ð¿ÑÐµÐ¸Ð¼ÑÑÐµÑÑÐ²Ð° ÑÐ°Ð·ÑÐ°Ð±Ð¾ÑÐ°Ð½Ð½Ð¾Ð¹ Ð±Ð¸Ð±Ð»Ð¸Ð¾ÑÐµÐºÐ¸ Ð²ÑÑÑÑÐ¿Ð°ÐµÑ ÑÐ¼ÐµÐ½ÑÑÐµÐ½Ð¸Ðµ Ð·Ð°Ð½Ð¸Ð¼Ð°ÐµÐ¼Ð¾Ð¹ Ð·Ð°Ð¿Ð¸ÑÑÐ¼Ð¸ ÑÐ¾ÑÑÐ¾ÑÐ½Ð¸Ð¹ Ð¾Ð±ÑÐµÐºÑÐ¾Ð² Ð¿Ð°Ð¼ÑÑÐ¸.
description: The purpose of this work is to research and develop a library for implementing the mechanics of returning objects in the Unity environment. The object of study is the game mechanics of going back in time. The subject of the research is a universal architecture for implementing the mechanics of returning in time. The main research methods are study and generalization, comparison, abstraction and classification. The scope of application of the results of the work is video game projects, the proposed architecture can be used in various game engines, the implementation results are applicable in game projects on Unity. The study looks at Unity components and how they go back in time. A review and analysis of currently existing solutions was carried out, their architectures were examined and shortcomings were identified. Based on the results of design and development, a universal library was implemented for introducing various uses of the mechanics of returning objects in time in the Unity environment. Based on the testing results, the advantages and disadvantages of the developed tool in comparison with existing ones were identified. The main advantage of the developed library is the reduction in the memory space occupied by records of object states.