title: ÐÐ¾ÐºÐ°Ð»Ð¸Ð·Ð°ÑÐ¸Ñ ÐºÐ¾Ð¼Ð¿ÑÑÑÐµÑÐ½ÑÑ Ð¸Ð³Ñ: Ð¶Ð°Ð½ÑÐ¾Ð²Ð¾Ðµ ÑÐ²Ð¾ÐµÐ¾Ð±ÑÐ°Ð·Ð¸Ðµ, ÑÑÐ¸Ð»Ð¸ÑÑÐ¸ÑÐµÑÐºÐ¸Ðµ Ð¾ÑÐ¾Ð±ÐµÐ½Ð½Ð¾ÑÑÐ¸ Ð¸ Ð¿ÑÐ¾Ð±Ð»ÐµÐ¼Ñ ÑÐµÐ´Ð°ÐºÑÐ¾ÑÑÐºÐ¾Ð¹ Ð¿ÑÐ°Ð²ÐºÐ¸
title: Ð²ÑÐ¿ÑÑÐºÐ½Ð°Ñ ÐºÐ²Ð°Ð»Ð¸ÑÐ¸ÐºÐ°ÑÐ¸Ð¾Ð½Ð½Ð°Ñ ÑÐ°Ð±Ð¾ÑÐ° Ð±Ð°ÐºÐ°Ð»Ð°Ð²ÑÐ°
titleType: Subtitle
title: Localization of computer games: genre specificity, stylistic features and problems of editorial editing
Creators: name: ÐÐ»Ð°ÑÐ¾Ð²Ð°, ÐÐ°ÑÐ¸Ð½Ð°
Publisher: name: Ð¡Ð°Ð½ÐºÑ-ÐÐµÑÐµÑÐ±ÑÑÐ³ÑÐºÐ¸Ð¹ Ð¿Ð¾Ð»Ð¸ÑÐµÑÐ½Ð¸ÑÐµÑÐºÐ¸Ð¹ ÑÐ½Ð¸Ð²ÐµÑÑÐ¸ÑÐµÑ ÐÐµÑÑÐ° ÐÐµÐ»Ð¸ÐºÐ¾Ð³Ð¾
Year: 2023
Subjects: Ð»Ð¾ÐºÐ°Ð»Ð¸Ð·Ð°ÑÐ¸Ñ
ÑÐµÐ´Ð°ÐºÑÐ¾Ñ
ÐºÐ¾Ð¼Ð¿ÑÑÑÐµÑÐ½ÑÐµ Ð¸Ð³ÑÑ
ÑÐµÐ´Ð°ÐºÑÑÑÐ° ÑÐµÐºÑÑÐ° Ð»Ð¾ÐºÐ°Ð»Ð¸Ð·Ð°ÑÐ¸Ð¸
localization
editor
computer games
localization text editing

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description: The aim of the research is to study the peculiarities of localization of video games, to analyze the influence of the genre of the game on the editors work with its localization, to consider the stylistic features and problems of localization editing on the material of computer games. The tasks that were solved in the course of the study are: 1. To disclose the concepts of "localization", "translation", "computer game", to consider the localization of games more extensively; 2. To identify the criteria for separating the amount of necessary information; 3. To consider the problems of working with localizations; 4. To consider the genre specificity and stylistic features of localization; 5. To analyze the labor market (the demand for video game editors). The object of the research is the localization of computer games, and the subject is the problems of editing video game localizations. Methods of research in this case are: - Analysis of various scientific literature (articles, publications, monographs, etc.); - Quantitative-statistical and comparative analyses; As a result, the problems of editing localization of computer games were formulated, a comparative analysis of the editing of book editions and localization, the stylistic features inherent in localizations were considered, the labor market in the studied profession and audience feedback on localizations of popular video games were analyzed. The results of the study can be applied in the field of editing: after our study of the problems of editing, the study of the dependence of game genres and methods of working with text, we can derive recommendations for the editing of this particular type of content. It is also possible to apply them to the marketing of computer games, as we raise the topic of the dependence of the quality of text editing and subsequent sales and ratings of computer games.