title: ÐÑÐ¸Ð¼ÐµÐ½ÐµÐ½Ð¸Ðµ Ð¾Ð±ÑÑÐµÐ½Ð¸Ñ Ñ Ð¿Ð¾Ð´ÐºÑÐµÐ¿Ð»ÐµÐ½Ð¸ÐµÐ¼ Ð´Ð»Ñ ÑÐ¾Ð·Ð´Ð°Ð½Ð¸Ñ ÐÐ Ð¿ÑÐ¾ÑÐ¸Ð²Ð½Ð¸ÐºÐ° Ð² ÐºÐ¾Ð¼Ð¿ÑÑÑÐµÑÐ½ÑÑ Ð¸Ð³ÑÐ°Ñ
title: Ð²ÑÐ¿ÑÑÐºÐ½Ð°Ñ ÐºÐ²Ð°Ð»Ð¸ÑÐ¸ÐºÐ°ÑÐ¸Ð¾Ð½Ð½Ð°Ñ ÑÐ°Ð±Ð¾ÑÐ° Ð±Ð°ÐºÐ°Ð»Ð°Ð²ÑÐ°
titleType: Subtitle
title: Using Reinforcement Learning to create enemy AI in computer games
Creators: name: ÐÐ°Ð½Ð¸ÑÐµÐ², ÐÐ¼Ð¸ÑÑÐ¸Ð¹
Publisher: name: Ð¡Ð°Ð½ÐºÑ-ÐÐµÑÐµÑÐ±ÑÑÐ³ÑÐºÐ¸Ð¹ Ð¿Ð¾Ð»Ð¸ÑÐµÑÐ½Ð¸ÑÐµÑÐºÐ¸Ð¹ ÑÐ½Ð¸Ð²ÐµÑÑÐ¸ÑÐµÑ ÐÐµÑÑÐ° ÐÐµÐ»Ð¸ÐºÐ¾Ð³Ð¾
Year: 2020
Subjects: ÑÐ°Ð·ÑÐ°Ð±Ð¾ÑÐºÐ° Ð¸Ð³ÑÑ
ÑÐ¾Ð·Ð´Ð°Ð½Ð¸Ðµ Ð¸Ð³ÑÑ
windows Ð¿ÑÐ¸Ð»Ð¾Ð¶ÐµÐ½Ð¸Ðµ
RPG Ð¸Ð³ÑÐ°
Ð¸ÑÐºÑÑÑÑÐ²ÐµÐ½Ð½ÑÐ¹ Ð¸Ð½ÑÐµÐ»Ð»ÐµÐºÑ
game development
game creation
windows application
RPG game
artificial intelligence

description: Ð Ð´Ð°Ð½Ð½Ð¾Ð¹ ÑÐ°Ð±Ð¾ÑÐµ Ð¸Ð·Ð»Ð¾Ð¶ÐµÐ½ Ð¿ÑÐ¾ÑÐµÑÑ Ð¿ÑÐ¾ÐµÐºÑÐ¸ÑÐ¾Ð²Ð°Ð½Ð¸Ñ Ð¸ ÑÐ°Ð·ÑÐ°Ð±Ð¾ÑÐºÐ¸ ÐºÐ¾Ð¼Ð¿ÑÑÑÐµÑÐ½Ð¾Ð¹ Ð¸Ð³ÑÑ Ð² Ð¶Ð°Ð½ÑÐµ RPG Ñ Ð¸ÑÐºÑÑÑÑÐ²ÐµÐ½Ð½ÑÐ¼ Ð¸Ð½ÑÐµÐ»Ð»ÐµÐºÑÐ¾Ð¼ Ð¿ÑÐ¾ÑÐ¸Ð²Ð½Ð¸ÐºÐ¾Ð². Ð Ð°Ð·ÑÐ°Ð±Ð¾ÑÐºÐ° Ð¿ÑÐ¾Ð¸ÑÑÐ¾Ð´Ð¸Ð»Ð° Ð¿ÑÐ¸ Ð¿Ð¾Ð¼Ð¾ÑÐ¸ ÑÐ·ÑÐºÐ° Ð¿ÑÐ¾Ð³ÑÐ°Ð¼Ð¼Ð¸ÑÐ¾Ð²Ð°Ð½Ð¸Ñ C#, Ð° ÑÐ°ÐºÐ¶Ðµ Ð¿Ð»Ð°ÑÑÐ¾ÑÐ¼Ñ Ð´Ð»Ñ ÑÐ°Ð·ÑÐ°Ð±Ð¾ÑÐºÐ¸ Ð¸Ð³Ñ Unity. ÐÐ¾Ð´ Ð±ÑÐ» Ð½Ð°Ð¿Ð¸ÑÐ°Ð½ Ð² ÑÑÐµÐ´Ðµ ÑÐ°Ð·ÑÐ°Ð±Ð¾ÑÐºÐ¸ Visual Studio. ÐÑÐ»Ð° ÑÐ¾Ð·Ð´Ð°Ð½Ð° Ð¸Ð³ÑÐ°, Ð² ÐºÐ¾ÑÐ¾ÑÐ¾Ð¹ Ð¿ÑÐ¸ÑÑÑÑÑÐ²ÑÐµÑ Ð¿Ð¾Ð´Ð¾Ð±Ð¸Ðµ Ð¸ÑÐºÑÑÑÑÐ²ÐµÐ½Ð½Ð¾Ð³Ð¾ Ð¸Ð½ÑÐµÐ»Ð»ÐµÐºÑÐ°. Ð ÐµÐ°Ð»Ð¸Ð·Ð¾Ð²Ð°Ð½Ñ Ð¾ÑÐ½Ð¾Ð²Ð½ÑÐµ Ð¼Ð¾Ð¼ÐµÐ½ÑÑ, ÐºÐ¾ÑÐ¾ÑÑÐµ Ð´Ð¾Ð»Ð¶ÐµÐ½ Ð·Ð½Ð°ÑÑ Ð¿ÑÐ¾ÑÐ¸Ð²Ð½Ð¸Ðº, ÑÑÐ¾Ð±Ñ Ð±ÑÑÑ ÑÐ°Ð¼Ð¾ÑÑÐ¾ÑÑÐµÐ»ÑÐ½ÑÐ¼ Ð·Ð²ÐµÐ½Ð¾Ð¼. ÐÐ½ ÑÐ¿Ð¾ÑÐ¾Ð±ÐµÐ½ Ð¿ÑÐ¾Ð²Ð¾Ð´Ð¸ÑÑ Ð°ÑÐ°ÐºÑ Ð¿Ð¾ Ð¿ÐµÑÑÐ¾Ð½Ð°Ð¶Ñ, Ð° ÑÐ°ÐºÐ¶Ðµ Ð¿ÑÐµÑÐ»ÐµÐ´Ð¾Ð²Ð°ÑÑ ÐµÐ³Ð¾, ÐµÑÐ»Ð¸ ÑÐ¾Ñ Ð¿ÑÑÐ°ÐµÑÑÑ ÑÐºÑÑÑÑÑÑ. ÐÑÐ» Ð¿ÑÐ¾Ð¸Ð·Ð²ÐµÐ´ÐµÐ½ Ð°Ð½Ð°Ð»Ð¸Ð· ÑÐµÑÐ½Ð¾Ð»Ð¾Ð³Ð¸Ð¸ Ml-Agents Toolkit, ÐºÐ¾ÑÐ¾ÑÐ°Ñ Ð¸ÑÐ¿Ð¾Ð»ÑÐ·ÑÐµÑÑÑ Ð´Ð»Ñ ÑÐ¾Ð·Ð´Ð°Ð½Ð¸Ñ ÐÐ Ð¿ÑÐ¾ÑÐ¸Ð²Ð½Ð¸ÐºÑ. Ð­ÑÐ¾Ñ Ð°Ð½Ð°Ð»Ð¸Ð· Ð¿Ð¾Ð·Ð²Ð¾Ð»Ð¸Ð» Ð²ÑÑÐ²Ð¸ÑÑ ÑÐ¾, ÑÑÐ¾ Ð´Ð°Ð½Ð½Ð°Ñ ÑÐµÑÐ½Ð¾Ð»Ð¾Ð³Ð¸Ñ Ð¼Ð¾Ð¶ÐµÑ Ð¿Ð¾Ð´Ð¾Ð¹ÑÐ¸ Ð´Ð»Ñ Ð¾Ð±ÑÑÐµÐ½Ð¸Ñ ÐÐ. Ð ÑÐ°Ð±Ð¾ÑÐµ Ð¿ÑÐ¾Ð´ÐµÐ¼Ð¾Ð½ÑÑÑÐ¸ÑÐ¾Ð²Ð°Ð½ ÐºÐ¾Ð´, Ð¾ÑÐ¾Ð±ÑÐ°Ð¶Ð°ÑÑÐ¸Ð¹ Ð»Ð¾Ð³Ð¸ÐºÑ Ð²ÑÐµÐ¹ Ð¸Ð³ÑÑ, ÑÐ°Ð²Ð½Ð¾ ÐºÐ°Ðº Ð¸ Ð»Ð¾Ð³Ð¸ÐºÑ Ð¿ÑÐ¾ÑÐ¸Ð²Ð½Ð¸ÐºÐ¾Ð². ÐÑÐµÐ´Ð¾ÑÑÐ°Ð²Ð»ÐµÐ½ Ð²ÐµÑÑ ÑÑÐ°Ð¿ ÑÐ°Ð·ÑÐ°Ð±Ð¾ÑÐºÐ¸, Ð½Ð°ÑÐ¸Ð½Ð°Ñ Ð¾Ñ Ð´Ð¾Ð±Ð°Ð²Ð»ÐµÐ½Ð¸Ñ Ð¾Ð±ÑÐµÐºÑÐ° Ð¿Ð¾Ð²ÐµÑÑÐ½Ð¾ÑÑÐ¸ Ð´Ð»Ñ ÐºÐ°ÑÑÑ Ð¸ Ð·Ð°ÐºÐ°Ð½ÑÐ¸Ð²Ð°Ñ Ð²ÑÑÑÐ°Ð²Ð»ÐµÐ½Ð¸ÐµÐ¼ Ð½ÐµÐ¾Ð±ÑÐ¾Ð´Ð¸Ð¼ÑÑ Ð¿Ð°ÑÐ°Ð¼ÐµÑÑÐ¾Ð² Ð´Ð»Ñ Ð²Ð·Ð°Ð¸Ð¼Ð¾Ð´ÐµÐ¹ÑÑÐ²Ð¸Ñ Ñ Ð¾Ð±ÑÐµÐºÑÐ°Ð¼Ð¸.
description: In this work there has been revealed the process of designing and developing a computer game in the RPG genre with artificial intelligence of opponents is described. The component was developed using the C# programming language, as well as the Unity game development platform. The code was written in the Visual Studio development environment. A game was created in which there is a semblance of artificial intelligence. Implemented the main points that the enemy must know in order to be an independent link. He is able to carry out an attack on the character, as well as to pursue him if he tries to hide. An analysis was made of the ML-Agents Toolkit technology, which is used to create AI for the enemy. This analysis revealed that this technology may be suitable for AI training. The work demonstrates code that displays the logic of the entire game, as well as the logic of opponents. The entire development phase is provided, from adding a surface object to a map and ending with setting the necessary parameters for interacting with objects.