title: ÐÑÑÐ»ÐµÐ´Ð¾Ð²Ð°Ð½Ð¸Ðµ Ð¾ÑÐ¾Ð±ÐµÐ½Ð½Ð¾ÑÑÐµÐ¹ ÑÐ¾Ð·Ð´Ð°Ð½Ð¸Ñ ÐºÐ¾Ð¼Ð¿ÑÑÑÐµÑÐ½ÑÑ 3D-Ð¿ÐµÑÑÐ¾Ð½Ð°Ð¶ÐµÐ¹ ÑÐ»Ð°Ð²ÑÐ½ÑÐºÐ¾Ð¹ Ð¼Ð¸ÑÐ¾Ð»Ð¾Ð³Ð¸Ð¸ Ð² Ð¿Ð¾Ð»Ð½Ð¾Ð¼ÐµÑÑÐ°Ð¶Ð½ÑÑ Ð°Ð½Ð¸Ð¼Ð°ÑÐ¸Ð¾Ð½Ð½ÑÑ ÑÐ¸Ð»ÑÐ¼Ð°Ñ
title: Ð²ÑÐ¿ÑÑÐºÐ½Ð°Ñ ÐºÐ²Ð°Ð»Ð¸ÑÐ¸ÐºÐ°ÑÐ¸Ð¾Ð½Ð½Ð°Ñ ÑÐ°Ð±Ð¾ÑÐ° Ð¼Ð°Ð³Ð¸ÑÑÑÐ°
titleType: Subtitle
title: Research of features of creation of computer 3D-characters of Slavic mythology in full-length animated films
Creators: name: Ð¨ÐµÑÑÐ°ÐºÐ¾Ð², ÐÐ»ÐµÐºÑÐµÐ¹
Publisher: name: Ð¡Ð°Ð½ÐºÑ-ÐÐµÑÐµÑÐ±ÑÑÐ³ÑÐºÐ¸Ð¹ Ð¿Ð¾Ð»Ð¸ÑÐµÑÐ½Ð¸ÑÐµÑÐºÐ¸Ð¹ ÑÐ½Ð¸Ð²ÐµÑÑÐ¸ÑÐµÑ ÐÐµÑÑÐ° ÐÐµÐ»Ð¸ÐºÐ¾Ð³Ð¾
Year: 2018
Subjects: ÐÐ°ÑÐ¸Ð½Ð½Ð°Ñ Ð³ÑÐ°ÑÐ¸ÐºÐ°
3D-Ð¼Ð¾Ð´ÐµÐ»Ð¸ÑÐ¾Ð²Ð°Ð½Ð¸Ðµ
Ð°Ð½Ð¸Ð¼Ð°ÑÐ¸Ñ
ÑÐ»Ð°Ð²ÑÐ½ÑÐºÐ°Ñ Ð¼Ð¸ÑÐ¾Ð»Ð¾Ð³Ð¸Ñ

description: ÐÐ±ÑÐµÐºÑÐ¾Ð¼ Ð¸ÑÑÐ»ÐµÐ´Ð¾Ð²Ð°Ð½Ð¸Ñ ÑÐ²Ð»ÑÑÑÑÑ Ð¼Ð¸ÑÐ¾Ð»Ð¾Ð³Ð¸ÑÐµÑÐºÐ¸Ðµ ÐºÐ¾Ð¼Ð¿ÑÑÑÐµÑÐ½ÑÐµ Ð¿ÐµÑÑÐ¾Ð½Ð°Ð¶Ð¸ Ð´Ð»Ñ Ð°Ð½Ð¸Ð¼Ð°ÑÐ¸Ð¾Ð½Ð½ÑÑ ÑÐ¸Ð»ÑÐ¼Ð¾Ð². Ð¦ÐµÐ»Ñ ÑÐ°Ð±Ð¾ÑÑ â Ð²ÑÑÐ²Ð¸ÑÑ Ð¾ÑÐ¾Ð±ÐµÐ½Ð½Ð¾ÑÑÐ¸ ÑÐ¾Ð·Ð´Ð°Ð½Ð¸Ñ ÐºÐ¾Ð¼Ð¿ÑÑÑÐµÑÐ½ÑÑ 3D-Ð¿ÐµÑÑÐ¾Ð½Ð°Ð¶ÐµÐ¹ ÑÐ»Ð°Ð²ÑÐ½ÑÐºÐ¾Ð¹ Ð¼Ð¸ÑÐ¾Ð»Ð¾Ð³Ð¸Ð¸. Ð Ð¿ÑÐ¾ÑÐµÑÑÐµ ÑÐ°Ð±Ð¾ÑÑ Ð¿ÑÐ¾Ð²Ð¾Ð´Ð¸Ð»Ð¾ÑÑ Ð¸ÑÑÐ»ÐµÐ´Ð¾Ð²Ð°Ð½Ð¸Ñ Ð°Ð½Ð¸Ð¼Ð°ÑÐ¸Ð¾Ð½Ð½ÑÑ ÑÐ¸Ð»ÑÐ¼Ð¾Ð² Ð¾ÑÐ½Ð¾Ð²Ð°Ð½Ð½ÑÑ Ð½Ð° Ð¼Ð¸ÑÐ¾Ð»Ð¾Ð³Ð¸Ð¸. ÐÐ½Ð°Ð»Ð¸Ð· ÑÐ»Ð°Ð²ÑÐ½ÑÐºÐ¸Ñ Ð±Ð¾Ð¶ÐµÑÑÐ², Ð² Ð¸ÑÐ¾Ð³Ðµ Ð±ÑÐ»Ð° Ð²ÑÐ±ÑÐ°Ð½Ð° Ð±Ð¾Ð³Ð¸Ð½Ñ ÐÐ°ÑÐ°, ÐºÐ°Ðº Ð¿ÑÐ¸Ð¼ÐµÑ Ð¿ÑÐ¾ÑÐ¸Ð²Ð¾ÑÐµÑÐ¸Ð²Ð¾Ð³Ð¾ Ð±Ð¾Ð¶ÐµÑÑÐ²Ð°, ÑÐ°Ðº ÐºÐ°Ðº Ð² ÑÐ°Ð·Ð½ÑÑ Ð¸ÑÑÐ¾ÑÐ½Ð¸ÐºÐ°Ñ ÐµÐ¹ Ð¿ÑÐ¸ÑÐ²Ð°Ð¸Ð²Ð°ÑÑ ÑÐ°Ð·Ð½ÑÐµ ÑÐµÑÑÑ ÑÐ°ÑÐ°ÐºÑÐµÑÐ°. ÐÑÐ¾Ð³Ð°Ð¼ ÑÐ°Ð±Ð¾ÑÑ ÑÑÐ°Ð» Ð¼ÐµÑÐ¾Ð´Ð¸ÑÐµÑÐºÐ¸Ðµ ÑÐµÐºÐ¾Ð¼ÐµÐ½Ð´Ð°ÑÐ¸Ð¸ Ð¿Ð¾ Ð¼Ð¾Ð´ÐµÐ»Ð¸ÑÐ¾Ð²Ð°Ð½Ð¸Ñ Ð¿ÐµÑÑÐ¾Ð½Ð°Ð¶ÐµÐ¹ Ð¼Ð¸ÑÐ¾Ð»Ð¾Ð³Ð¸Ð¸ Ð¸Ð·ÑÑÐµÐ½Ð½ÑÐµ Ð² ÑÑÐ¾Ð¹ ÑÐ°Ð±Ð¾ÑÐµ, ÑÐ°Ðº Ð¶Ðµ ÑÐµÐ·ÑÐ»ÑÑÐ°ÑÐ¾Ð¼ ÑÑÐ¾Ð³Ð¾ Ð¸ÑÑÐ»ÐµÐ´Ð¾Ð²Ð°Ð½Ð¸Ñ ÑÐ²Ð»ÑÐµÑÑÑ Ð²ÑÑÐ¾ÐºÐ¾Ð¿Ð¾Ð»Ð¸Ð³Ð¾Ð½Ð°Ð»ÑÐ½ÑÐ¹ ÐºÐ¾Ð¼Ð¿ÑÑÑÐµÑÐ½ÑÐ¹ 3D-Ð¿ÐµÑÑÐ¾Ð½Ð°Ð¶, ÑÐ¾Ð·Ð´Ð°Ð½Ð½ÑÐ¹ Ð½Ð° Ð¾ÑÐ½Ð¾Ð²Ðµ Ð¸ÑÑÐ¾ÑÐ½Ð¸ÐºÐ¾Ð² Ð¾Ð¿Ð¸ÑÑÐ²Ð°ÑÑÐ¸Ð¹ Ð²Ð½ÐµÑÐ½Ð¾ÑÑÑ Ð±Ð¾Ð³Ð¸Ð½Ðµ. Ð Ð°Ð·ÑÐ°Ð±Ð¾ÑÐ°Ð½ ÑÐ½Ð¸ÐºÐ°Ð»ÑÐ½ÑÐ¹ Ð²Ð½ÐµÑÐ½Ð¸Ð¹ Ð²Ð¸Ð´, Ð¾Ð´ÐµÐ¶Ð´Ð° Ð¸ Ð°ÑÑÐ¸Ð±ÑÑÑ Ð¿ÐµÑÑÐ¾Ð½Ð°Ð¶Ð°, Ð¿ÑÐ¸ ÑÑÐ¾Ð¼ Ð²ÑÐµ Ð¾Ð½Ð¸ Ð¿Ð¾ÐºÐ°Ð·ÑÐ²Ð°ÑÑ, ÑÑÐ¾ Ð¸Ð¼ÐµÑÑ Ð¾ÑÐ½Ð¾ÑÐµÐ½Ð¸Ñ ÐºÐ¾ Ð²ÑÐµÐ¼ÐµÐ½Ð¸ ÑÐ»Ð°Ð²ÑÐ½ÑÐºÐ¾Ð³Ð¾ ÑÐ·ÑÑÐµÑÑÐ²Ð°.
description: The object of the research is mythological computer characters for animated films. The aim of the work is to reveal the peculiarities of creation of computer 3D â characters of Slavic mythology. In the course of the work, studies of animated films based on mythology were conducted. The analysis of the Slavic deities, in the end, was selected by the goddess Mara, as an example of a contradictory deity, as different sources are assigned different traits. The results of the work was the guidelines for modeling the characters of mythology studied in this work, as the result of this study is a high-poly computer 3D-character created on the basis of sources describing the appearance of the goddess. Developed a unique appearance, clothing and attributes of the character, with all of them show that they are related to the time of Slavic paganism.