title: Ð Ð°Ð·ÑÐ°Ð±Ð¾ÑÐºÐ° Ð´Ð¸Ð·Ð°Ð¹Ð½ÐµÑÑÐºÐ¾Ð¹ ÐºÐ¾Ð½ÑÐµÐ¿ÑÐ¸Ð¸ Ð¿ÐµÑÑÐ¾Ð½Ð°Ð¶Ð° Ð¸ Ð»Ð¾ÐºÐ°ÑÐ¸Ð¸ Ð´Ð»Ñ Ð¿ÑÐ¾ÐµÐºÑÐ° Ð³ÐµÐ¹Ð¼Ð¸ÑÐ¸ÐºÐ°ÑÐ¸Ð¸ Ð¡ÐÐÐÐ£
title: Ð²ÑÐ¿ÑÑÐºÐ½Ð°Ñ ÐºÐ²Ð°Ð»Ð¸ÑÐ¸ÐºÐ°ÑÐ¸Ð¾Ð½Ð½Ð°Ñ ÑÐ°Ð±Ð¾ÑÐ° Ð±Ð°ÐºÐ°Ð»Ð°Ð²ÑÐ°
titleType: Subtitle
title: Development of a design concept for a character and location for a gamification project of SPBPU
Creators: name: Ð Ð¾Ð¼Ð°ÑÐ¾Ð², ÐÑÑÐµÐ¼
Publisher: name: Ð¡Ð°Ð½ÐºÑ-ÐÐµÑÐµÑÐ±ÑÑÐ³ÑÐºÐ¸Ð¹ Ð¿Ð¾Ð»Ð¸ÑÐµÑÐ½Ð¸ÑÐµÑÐºÐ¸Ð¹ ÑÐ½Ð¸Ð²ÐµÑÑÐ¸ÑÐµÑ ÐÐµÑÑÐ° ÐÐµÐ»Ð¸ÐºÐ¾Ð³Ð¾
Year: 2020
Subjects: Ð¸Ð³ÑÐ¾Ð²Ð°Ñ Ð»Ð¾ÐºÐ°ÑÐ¸Ñ
ÑÑÐ¸Ð»Ð¸Ð·Ð°ÑÐ¸Ñ
Ð¼Ð¾Ð´ÐµÐ»Ð¸ÑÐ¾Ð²Ð°Ð½Ð¸Ðµ
ÑÐµÐºÑÑÑÑÐ¸ÑÐ¾Ð²Ð°Ð½Ð¸Ðµ
Ð¸Ð³ÑÐ¾Ð²Ð¾Ð¹ Ð´Ð²Ð¸Ð¶Ð¾Ðº
Ð²Ð¸Ð·ÑÐ°Ð»ÑÐ½ÑÐ¹ ÑÐ·ÑÐº
ÐºÐ²ÐµÑÑ
game location
stylization
modeling
texturing
game engine
visual language
quest

description: ÐÐ°Ð½Ð½Ð°Ñ ÑÐ°Ð±Ð¾ÑÐ° Ð¿Ð¾ÑÐ²ÑÑÐµÐ½Ð° ÑÐ¾Ð·Ð´Ð°Ð½Ð¸Ñ Ð¿ÐµÑÑÐ¾Ð½Ð°Ð¶Ð° Ð¸ Ð»Ð¾ÐºÐ°ÑÐ¸Ð¸, Ð½Ð°Ð¿ÑÐ°Ð²Ð»ÐµÐ½Ð½Ð¾Ð¹ Ð½Ð° Ð¿Ð¾Ð²ÑÑÐµÐ½Ð¸Ðµ Ð¸Ð½ÑÐµÑÐµÑÐ° Ðº Ð¸Ð·ÑÑÐµÐ½Ð¸Ñ ÑÐ¸Ð»Ð¾ÑÐ¾ÑÐ¸Ð¸ ÑÐ¿Ð¾ÑÐ¸ ÐÐ¾Ð·ÑÐ¾Ð¶Ð´ÐµÐ½Ð¸Ñ. ÐÐ°Ð´Ð°ÑÐ¸, ÐºÐ¾ÑÐ¾ÑÑÐµ ÑÐµÑÐ°Ð»Ð¸ÑÑ Ð² ÑÐ¾Ð´Ðµ Ð¸ÑÑÐ»ÐµÐ´Ð¾Ð²Ð°Ð½Ð¸Ñ: 1. ÐÑÐ¾Ð²ÐµÑÑÐ¸ Ð¾Ð±Ð·Ð¾Ñ ÑÑÑÐµÑÑÐ²ÑÑÑÐ¸Ñ Ð´Ð¸Ð·Ð°Ð¹Ð½ÐµÑÑÐºÐ¸Ñ ÑÐµÑÐµÐ½Ð¸Ð¹ Ð² ÐºÐ¾Ð½ÑÐµÐºÑÑÐµ ÑÐ¸Ð»Ð¾ÑÐ¾ÑÐ¸Ð¸ ÑÐ¿Ð¾ÑÐ¸ ÐÐ¾Ð·ÑÐ¾Ð¶Ð´ÐµÐ½Ð¸Ñ. 2. ÐÐ·ÑÑÐ¸ÑÑ Ð¸Ð½ÑÑÑÑÐ¼ÐµÐ½ÑÑ Ð´Ð»Ñ Ð¾Ð±ÑÑÐµÐ½Ð¸Ñ Ð¿Ð¾ÑÑÐµÐ´ÑÑÐ²Ð¾Ð¼ ÐºÐ¾Ð¼Ð¿ÑÑÑÐµÑÐ½Ð¾Ð¹ Ð¸Ð³ÑÑ. 3. Ð Ð°Ð·ÑÐ°Ð±Ð¾ÑÐ°ÑÑ ÐºÐ¾Ð½ÑÐµÐ¿ÑÐ¸Ñ Ð´Ð¸Ð·Ð°Ð¹Ð½Ð° Ð¸Ð³ÑÐ¾Ð²Ð¾Ð¹ Ð»Ð¾ÐºÐ°ÑÐ¸Ð¸. 4. Ð Ð°Ð·ÑÐ°Ð±Ð¾ÑÐ°ÑÑ Ð¸ ÑÐµÐ°Ð»Ð¸Ð·Ð¾Ð²Ð°ÑÑ Ð¸Ð³ÑÐ¾Ð²ÑÐµ Ð¼ÐµÑÐ°Ð½Ð¸ÐºÐ¸. 5. ÐÑÐ¾Ð°Ð½Ð°Ð»Ð¸Ð·Ð¸ÑÐ¾Ð²Ð°ÑÑ ÑÑÑÐµÐºÑÐ¸Ð²Ð½Ð¾ÑÑÑ ÑÐ°Ð·ÑÐ°Ð±Ð¾ÑÐ°Ð½Ð½Ð¾Ð¹ Ð¸Ð³ÑÐ¾Ð²Ð¾Ð¹ Ð»Ð¾ÐºÐ°ÑÐ¸Ð¸ Ð² ÐºÐ¾Ð½ÑÐµÐºÑÑÐµ Ð¿Ð¾Ð²ÑÑÐµÐ½Ð¸Ñ Ð¸Ð½ÑÐµÑÐµÑÐ° Ðº Ð¸Ð·ÑÑÐµÐ½Ð¸Ñ ÑÐ¸Ð»Ð¾ÑÐ¾ÑÐ¸Ð¸ Ð²Ð¾Ð·ÑÐ¾Ð¶Ð´ÐµÐ½Ð¸Ñ. ÐÐ·ÑÑÐµÐ½Ñ Ð¿Ð¾Ð½ÑÑÐ¸Ñ Â«ÑÐºÑÐ½-ÐºÐ²ÐµÑÑÂ», Â«Ð¸Ð¼Ð¼ÐµÑÑÐ¸Ð²Ð½Ð¾ÑÑÑÂ», Â«Ð²Ð¸Ð·ÑÐ°Ð»ÑÐ½ÑÐ¹ ÑÐ·ÑÐºÂ» Ð² ÐºÐ¾Ð¼Ð¿ÑÑÑÐµÑÐ½ÑÑ Ð¸Ð³ÑÐ°Ñ. ÐÑÐ¿Ð¾Ð»Ð½ÐµÐ½ Ð°Ð½Ð°Ð»Ð¸Ð· ÑÑÐ´Ð° ÐºÐ¾Ð¼Ð¿ÑÑÑÐµÑÐ½ÑÑ Ð¸Ð³Ñ. ÐÐ·ÑÑÐµÐ½ Ð¿ÑÐ¾ÑÐµÑÑ ÑÐ°Ð·ÑÐ°Ð±Ð¾ÑÐºÐ¸ Ð¸Ð³ÑÐ¾Ð²Ð¾Ð¹ Ð»Ð¾ÐºÐ°ÑÐ¸Ð¸. ÐÑÐ¾Ð°Ð½Ð°Ð»Ð¸Ð·Ð¸ÑÐ¾Ð²Ð°Ð½Ñ Ð¿Ð¾Ð´ÑÐ¾Ð´Ñ Ðº Ð¾Ð±ÑÐ°Ð±Ð¾ÑÐºÐµ Ð³ÑÐ°ÑÐ¸ÐºÐ¸ Ð² Ð¸Ð³ÑÐ¾Ð²ÑÑ Ð´Ð²Ð¸Ð¶ÐºÐ°Ñ. ÐÑÐ²Ð¾ÐµÐ½ Ð¿ÑÐ¾ÑÐµÑÑ Ð¿ÑÐ¾Ð¸Ð·Ð²Ð¾Ð´ÑÑÐ²Ð° ÑÑÐµÑÐ¼ÐµÑÐ½ÑÑ Ð¼Ð¾Ð´ÐµÐ»ÐµÐ¹ Ð´Ð»Ñ Ð¸Ð³ÑÐ¾Ð²ÑÑ Ð»Ð¾ÐºÐ°ÑÐ¸Ð¹. ÐÐ·ÑÑÐµÐ½Ñ ÑÐµÑÐ½Ð¾Ð»Ð¾Ð³Ð¸Ð¸ ÑÐµÐºÑÑÑÑÐ¸ÑÐ¾Ð²Ð°Ð½Ð¸Ñ ÑÑÐµÑÐ¼ÐµÑÐ½ÑÑ Ð¼Ð¾Ð´ÐµÐ»ÐµÐ¹. Ð Ð°Ð·ÑÐ°Ð±Ð¾ÑÐ°Ð½Ð° Ð¸ ÑÐ¾Ð·Ð´Ð°Ð½Ð° Ð¸Ð³ÑÐ¾Ð²Ð°Ñ Ð»Ð¾ÐºÐ°ÑÐ¸Ñ. Ð¡Ð¾Ð·Ð´Ð°Ð½ Ð´ÐµÐ¼Ð¾Ð½ÑÑÑÐ°ÑÐ¸Ð¾Ð½Ð½ÑÐ¹ Ð²Ð¸Ð´ÐµÐ¾ÑÐ¾Ð»Ð¸Ðº.
description: The given work is devoted to making character and game location for increase interesting in studying Renaissance philosophy. The research set the following goals: 1. Review the design context in Renaissance philosophy. 2. Learn computer game learning tools. 3. Develop a design concept for a game location. 4. Design and implement game mechanics. 5. To analyze the effectiveness of the developed gaming location in the context of increasing interest in studying the philosophy of rebirth. The concepts of "action-quest", "immersiveness", "visual language" in computer games have been studied. Analysis of a number of computer games have been made. The process of game location development has been studied. The process of creating an artistic image for computer games has been studied. The process of production of three-dimensional models for game locations has been studied. Technologies of texture of three-dimensional models have been studied. Game location has been developed and created. A demo video has been created.