title: ÐÐ½Ð¶Ð¸Ð½Ð¸ÑÐ¸Ð½Ð³ ÑÑÐµÐ±Ð¾Ð²Ð°Ð½Ð¸Ð¹ Ðº Ð¼Ð¾Ð±Ð¸Ð»ÑÐ½Ð¾Ð¼Ñ Ð¿ÑÐ¸Ð»Ð¾Ð¶ÐµÐ½Ð¸Ñ Ð´Ð»Ñ ÑÐ°Ð¼Ð¾ÑÑÐ¾ÑÑÐµÐ»ÑÐ½Ð¾Ð³Ð¾ Ð¾Ð±ÑÑÐµÐ½Ð¸Ñ ÑÐºÑÑÑÐµÐ¼Ð°Ð»ÑÐ½ÑÐ¼ Ð²Ð¸Ð´Ð°Ð¼ ÑÐ¿Ð¾ÑÑÐ°
title: Ð²ÑÐ¿ÑÑÐºÐ½Ð°Ñ ÐºÐ²Ð°Ð»Ð¸ÑÐ¸ÐºÐ°ÑÐ¸Ð¾Ð½Ð½Ð°Ñ ÑÐ°Ð±Ð¾ÑÐ° Ð¼Ð°Ð³Ð¸ÑÑÑÐ°
titleType: Subtitle
title: Mobile application requirements engineering for a self-training in extreme sports
Creators: name: ÐÐ²ÐµÑÐµÐ²Ð°, Ð¢Ð°ÑÑÑÐ½Ð°
Publisher: name: Ð¡Ð°Ð½ÐºÑ-ÐÐµÑÐµÑÐ±ÑÑÐ³ÑÐºÐ¸Ð¹ Ð¿Ð¾Ð»Ð¸ÑÐµÑÐ½Ð¸ÑÐµÑÐºÐ¸Ð¹ ÑÐ½Ð¸Ð²ÐµÑÑÐ¸ÑÐµÑ ÐÐµÑÑÐ° ÐÐµÐ»Ð¸ÐºÐ¾Ð³Ð¾
Year: 2024
Subjects: ÑÐ°Ð·ÑÐ°Ð±Ð¾ÑÐºÐ° Ð¼Ð¾Ð±Ð¸Ð»ÑÐ½Ð¾Ð³Ð¾ Ð¿ÑÐ¸Ð»Ð¾Ð¶ÐµÐ½Ð¸Ñ
ÑÐ°Ð·ÑÐ°Ð±Ð¾ÑÐºÐ° Ð¸Ð½ÑÐµÑÑÐµÐ¹ÑÐ°
Ð¿Ð¾Ð»ÑÐ·Ð¾Ð²Ð°ÑÐµÐ»ÑÑÐºÐ¸Ð¹ Ð¸Ð½ÑÐµÑÑÐµÐ¹Ñ
Ð´Ð¸Ð·Ð°Ð¹Ð½
Ð¼Ð¾Ð½ÐµÑÐ¸Ð·Ð°ÑÐ¸Ñ
ÑÑÐµÐ¹Ð¼Ð²Ð¾ÑÐºÐ¸ Ð´Ð»Ñ ÐºÑÐ¾ÑÑÐ¿Ð»Ð°ÑÑÐ¾ÑÐ¼ÐµÐ½Ð½Ð¾Ð¹ ÑÐ°Ð·ÑÐ°Ð±Ð¾ÑÐºÐ¸
mobile app development
interface development
user interface
design process
monetization
cross-platform development methodologies

description: Ð¦ÐµÐ»ÑÑ Ð¸ÑÑÐ»ÐµÐ´Ð¾Ð²Ð°Ð½Ð¸Ñ ÑÐ²Ð»ÑÐµÑÑÑ ÑÐ°Ð·ÑÐ°Ð±Ð¾ÑÐºÐ° ÑÑÐµÐ±Ð¾Ð²Ð°Ð½Ð¸Ð¹ Ðº Ð¿Ð»Ð°ÑÑÐ¾ÑÐ¼Ðµ, Ð¾Ð±ÑÐµÐ´Ð¸Ð½ÑÑÑÐµÐ¹ Ð¸Ð½ÑÐ¾ÑÐ¼Ð°ÑÐ¸Ñ Ð´Ð»Ñ ÑÐ°Ð¼Ð¾ÑÑÐ¾ÑÑÐµÐ»ÑÐ½Ð¾Ð³Ð¾ Ð¾Ð±ÑÑÐµÐ½Ð¸Ñ ÑÐºÑÑÑÐµÐ¼Ð°Ð»ÑÐ½ÑÐ¼ Ð²Ð¸Ð´Ð°Ð¼ ÑÐ¿Ð¾ÑÑÐ°. ÐÑÑÐ»ÐµÐ´Ð¾Ð²Ð°Ð½Ð¸Ðµ Ð²ÑÐ¿Ð¾Ð»Ð½ÑÐ»Ð¾ÑÑ Ð½Ð° Ð¾ÑÐ½Ð¾Ð²Ðµ Ð¾Ð±Ð·Ð¾ÑÐ° Ð»Ð¸ÑÐµÑÐ°ÑÑÑÑ, ÑÑÐ°Ð²Ð½Ð¸ÑÐµÐ»ÑÐ½Ð¾Ð³Ð¾ Ð°Ð½Ð°Ð»Ð¸Ð·Ð°, Ð¸Ð·ÑÑÐµÐ½Ð¸Ñ ÐºÐµÐ¹ÑÐ¾Ð², Ð¿ÑÐ¾ÑÐ¾ÑÐ¸Ð¿Ð¸ÑÐ¾Ð²Ð°Ð½Ð¸Ñ. ÐÑÐµÐ´Ð¼ÐµÑ ÐÐÐ : Ð¸Ð½Ð¶Ð¸Ð½Ð¸ÑÐ¸Ð½Ð³ ÑÑÐµÐ±Ð¾Ð²Ð°Ð½Ð¸Ð¹ Ðº Ð¼Ð¾Ð±Ð¸Ð»ÑÐ½Ð¾Ð¼Ñ Ð¿ÑÐ¸Ð»Ð¾Ð¶ÐµÐ½Ð¸Ñ Ð´Ð»Ñ ÑÐ°Ð¼Ð¾ÑÑÐ¾ÑÑÐµÐ»ÑÐ½Ð¾Ð³Ð¾ Ð¾Ð±ÑÑÐµÐ½Ð¸Ñ ÑÐºÑÑÑÐµÐ¼Ð°Ð»ÑÐ½ÑÐ¼ Ð²Ð¸Ð´Ð°Ð¼ ÑÐ¿Ð¾ÑÑÐ°, ÐºÐ¾ÑÐ¾ÑÐ¾Ðµ Ð´ÐµÐ»Ð°ÐµÑ Ð¾Ð±ÑÑÐµÐ½Ð¸Ðµ Ð±Ð¾Ð»ÐµÐµ Ð´Ð¾ÑÑÑÐ¿Ð½ÑÐ¼ Ð¸ ÑÑÑÐµÐºÑÐ¸Ð²Ð½ÑÐ¼. ÐÐµÑÐ¾Ð´Ñ Ð¸ÑÑÐ»ÐµÐ´Ð¾Ð²Ð°Ð½Ð¸Ñ: Ð¾Ð¿ÑÐ¾ÑÑ, Ð°Ð½ÐºÐµÑÐ¸ÑÐ¾Ð²Ð°Ð½Ð¸Ðµ, Ð¸Ð½ÑÐµÑÐ²ÑÑ, Ð¿ÑÐ¾ÑÐ¾ÑÐ¸Ð¿Ð¸ÑÐ¾Ð²Ð°Ð½Ð¸Ðµ, Ð¼ÑÐ»ÑÑÐ¸ÐºÑÐ¸ÑÐµÑÐ¸Ð°Ð»ÑÐ½ÑÐ¹ Ð°Ð½Ð°Ð»Ð¸Ð·. ÐÑÐ½Ð¾Ð²Ð½ÑÐµ ÑÐµÐ·ÑÐ»ÑÑÐ°ÑÑ Ð¸ÑÑÐ»ÐµÐ´Ð¾Ð²Ð°Ð½Ð¸Ñ: Ð¾Ð¿ÑÐµÐ´ÐµÐ»ÐµÐ½Ñ ÐºÐ»ÑÑÐµÐ²ÑÐµ ÑÑÐµÐ±Ð¾Ð²Ð°Ð½Ð¸Ñ Ð¿Ð¾Ð»ÑÐ·Ð¾Ð²Ð°ÑÐµÐ»ÐµÐ¹, Ð²ÑÐ±ÑÐ°Ð½Ð° Ð¼ÐµÑÐ¾Ð´Ð¾Ð»Ð¾Ð³Ð¸Ñ ÑÐ°Ð·ÑÐ°Ð±Ð¾ÑÐºÐ¸ Ð¸ ÑÑÐµÐ¹Ð¼Ð²Ð¾ÑÐº, ÑÐ¾Ð·Ð´Ð°Ð½ MVP Ð² Figma, Ð¾Ð¿ÑÐµÐ´ÐµÐ»ÐµÐ½Ð° ÑÑÑÐ°ÑÐµÐ³Ð¸Ñ Ð¼Ð¾Ð½ÐµÑÐ¸Ð·Ð°ÑÐ¸Ð¸. ÐÐ±Ð»Ð°ÑÑÑ Ð¿ÑÐ¸Ð¼ÐµÐ½ÐµÐ½Ð¸Ñ ÑÐµÐ·ÑÐ»ÑÑÐ°ÑÐ¾Ð² ÐÐÐ : ÑÐ»ÐµÐºÑÑÐ¾Ð½Ð½ÑÐ¹ Ð±Ð¸Ð·Ð½ÐµÑ, Ð¼Ð¾Ð±Ð¸Ð»ÑÐ½Ð°Ñ ÑÐ°Ð·ÑÐ°Ð±Ð¾ÑÐºÐ°. ÐÐ°ÑÑÐ½Ð°Ñ Ð½Ð¾Ð²Ð¸Ð·Ð½Ð° Ð·Ð°ÐºÐ»ÑÑÐ°ÐµÑÑÑ Ð²Ð¾ Ð²ÐºÐ»Ð°Ð´Ðµ Ð² Ð¾Ð±Ð»Ð°ÑÑÑ ÑÐ°Ð¼Ð¾Ð¾Ð±ÑÑÐµÐ½Ð¸Ñ ÑÐºÑÑÑÐµÐ¼Ð°Ð»ÑÐ½ÑÐ¼ Ð²Ð¸Ð´Ð°Ð¼ ÑÐ¿Ð¾ÑÑÐ°, Ð¿Ð¾ÑÐºÐ¾Ð»ÑÐºÑ Ð½Ð° ÑÐ¾ÑÑÐ¸Ð¹ÑÐºÐ¾Ð¼ ÑÑÐ½ÐºÐµ Ð½ÐµÑ Ð°Ð½Ð°Ð»Ð¾Ð³Ð¸ÑÐ½ÑÑ Ð¿ÑÐ¸Ð»Ð¾Ð¶ÐµÐ½Ð¸Ð¹. ÐÑÐ²Ð¾Ð´Ñ: Ð¿ÑÐ¸Ð»Ð¾Ð¶ÐµÐ½Ð¸Ðµ Ð±ÑÐ´ÐµÑ Ð¡2Ð¡ Ð¿Ð»Ð°ÑÑÐ¾ÑÐ¼Ð¾Ð¹; ÑÑÐµÐ±Ð¾Ð²Ð°Ð½Ð¸Ñ Ð¿Ð¾Ð»ÑÐ·Ð¾Ð²Ð°ÑÐµÐ»ÐµÐ¹ ÑÐ°Ð·Ð±Ð¸ÑÑ Ð½Ð° 4 ÐºÐ°ÑÐµÐ³Ð¾ÑÐ¸Ð¸ Ð¿Ð¾ ÑÑÐµÐ¿ÐµÐ½Ð¸ Ð½ÐµÐ¾Ð±ÑÐ¾Ð´Ð¸Ð¼Ð¾ÑÑÐ¸, ÐºÐ°ÑÐµÐ³Ð¾ÑÐ¸Ñ Â«Must haveÂ» Ð±ÑÐ´ÐµÑ ÑÐµÐ°Ð»Ð¸Ð·Ð¾Ð²Ð°Ð½Ð° Ð² Ð¿ÐµÑÐ²ÑÑ Ð¾ÑÐµÑÐµÐ´Ñ; UX Ð¸ UI Ð¿ÑÐ¸Ð»Ð¾Ð¶ÐµÐ½Ð¸Ñ ÑÐ°Ð·ÑÐ°Ð±Ð¾ÑÐ°Ð½Ñ Ð² Figma; Ð´Ð¸Ð·Ð°Ð¹Ð½ Ð¿ÑÐ¸Ð»Ð¾Ð¶ÐµÐ½Ð¸Ñ Ð²ÐºÐ»ÑÑÐ°ÐµÑ Ð¼Ð¾Ð´ÐµÐ»Ñ Ð½Ð°Ð²Ð¸Ð³Ð°ÑÐ¸Ð¸, Ð¼ÑÐ´Ð±Ð¾ÑÐ´, Ð¿Ð°Ð»Ð¸ÑÑÑ ÑÐ²ÐµÑÐ¾Ð², Ð»Ð¾Ð³Ð¾ÑÐ¸Ð¿ Ð¸ Ð¼Ð¸ÐºÑÐ¾Ð²Ð·Ð°Ð¸Ð¼Ð¾Ð´ÐµÐ¹ÑÑÐ²Ð¸Ñ Ð²Ð½ÑÑÑÐ¸ Ð¿ÑÐ¸Ð»Ð¾Ð¶ÐµÐ½Ð¸Ñ; Ð¾ÑÐ½Ð¾Ð²Ð½Ð¾Ð¹ ÑÐ¿Ð¾ÑÐ¾Ð± Ð¼Ð¾Ð½ÐµÑÐ¸Ð·Ð°ÑÐ¸Ð¸ Ð¿ÑÐ¸Ð»Ð¾Ð¶ÐµÐ½Ð¸Ñ ÑÐµÑÐµÐ· Ð¼Ð¾Ð´ÐµÐ»Ñ freemium; Ð¿ÑÐ¸Ð»Ð¾Ð¶ÐµÐ½Ð¸Ðµ ÑÐ²Ð»ÑÐµÑÑÑ ÐºÑÐ¾ÑÑÐ¿Ð»Ð°ÑÑÐ¾ÑÐ¼ÐµÐ½Ð½ÑÐ¼; Flutter ÑÐ²Ð»ÑÐµÑÑÑ Ð½Ð°Ð¸Ð±Ð¾Ð»ÐµÐµ Ð¿Ð¾Ð´ÑÐ¾Ð´ÑÑÐ¸Ð¼ ÑÑÐµÐ¹Ð¼Ð²Ð¾ÑÐºÐ¾Ð¼ Ð´Ð»Ñ ÑÐ°Ð·ÑÐ°Ð±Ð¾ÑÐºÐ¸.
description: The purpose of the research is to develop requirements for a platform that consolidates information for self-learning in extreme sports. The research was carried out based on a literature review, comparative analysis, case studies, and prototyping. The subject of the thesis is the engineering of requirements for a mobile application that makes self-learning of extreme sports more accessible and effective. Research methods: surveys, questionary, interviews, prototyping, multi-criteria analysis. The main results of the study: identified key user requirements, established the development methodology and framework, created MVP in Figma, defined the monetization strategy. The field of application of results: new e-business, mobile app development. The scientific novelty is a unique contribution to the field of self-learning in extreme sports as there are no similar applications on the Russian market. Conclusions: â The app will be a consumer-to-consumer platform. â Â«Must haveÂ» user requirements are going to be implemented first. â UX and UI are prototyped in Figma. â The design includes a navigation model, a mood board, a color palette, a logo, and the appâs microinteractions. â Monetization is primarily achieved through a freemium model. â The app is cross-platform. â Flutter is the most suitable development framework.