title: ÐÑÐ¾Ð±ÐµÐ½Ð½Ð¾ÑÑÐ¸ ÑÐ°Ð·Ð²Ð¸ÑÐ¸Ñ Ð¸Ð³ÑÐ¾Ð²Ð¾Ð¹ Ð¸Ð½Ð´ÑÑÑÑÐ¸Ð¸ Ð¤ÐµÐ´ÐµÑÐ°ÑÐ¸Ð²Ð½Ð¾Ð¹ Ð ÐµÑÐ¿ÑÐ±Ð»Ð¸ÐºÐ¸ ÐÐµÑÐ¼Ð°Ð½Ð¸Ñ Ð¸ Ð Ð¾ÑÑÐ¸Ð¹ÑÐºÐ¾Ð¹ Ð¤ÐµÐ´ÐµÑÐ°ÑÐ¸Ð¸ Ð² ÑÐ¾Ð²ÑÐµÐ¼ÐµÐ½Ð½Ð¾Ðµ Ð²ÑÐµÐ¼Ñ
title: Ð²ÑÐ¿ÑÑÐºÐ½Ð°Ñ ÐºÐ²Ð°Ð»Ð¸ÑÐ¸ÐºÐ°ÑÐ¸Ð¾Ð½Ð½Ð°Ñ ÑÐ°Ð±Ð¾ÑÐ° Ð±Ð°ÐºÐ°Ð»Ð°Ð²ÑÐ°
titleType: Subtitle
title: Features of the development of the gaming industry of the Russian Federation and Federal Republic of Germany at the present stage
Creators: name: ÐÐµÐºÐµÑÐ¾Ð²Ð°, ÐÐ¸ÐºÑÐ¾ÑÐ¸Ñ
Publisher: name: Ð¡Ð°Ð½ÐºÑ-ÐÐµÑÐµÑÐ±ÑÑÐ³ÑÐºÐ¸Ð¹ Ð¿Ð¾Ð»Ð¸ÑÐµÑÐ½Ð¸ÑÐµÑÐºÐ¸Ð¹ ÑÐ½Ð¸Ð²ÐµÑÑÐ¸ÑÐµÑ ÐÐµÑÑÐ° ÐÐµÐ»Ð¸ÐºÐ¾Ð³Ð¾
Year: 2023
Subjects: Ð¸Ð³ÑÐ¾Ð²Ð°Ñ Ð¸Ð½Ð´ÑÑÑÑÐ¸Ñ
Ð Ð¾ÑÑÐ¸Ñ
ÐÐµÑÐ¼Ð°Ð½Ð¸Ñ
ÑÑÐ½Ð¾Ðº Ð²Ð¸Ð´ÐµÐ¾Ð¸Ð³Ñ
Ð²Ð¸Ð´ÐµÐ¾Ð¸Ð³ÑÑ
ÑÐ°Ð·Ð²Ð¸ÑÐ¸Ðµ Ð¸Ð³ÑÐ¾Ð¿ÑÐ¾Ð¼Ð°
game industry
Russia
Germany
video game merket
video games
game industry development

description: ÐÐ°Ð½Ð½Ð°Ñ ÑÐ°Ð±Ð¾ÑÐ° Ð¿Ð¾ÑÐ²ÑÑÐµÐ½Ð° Ð¸ÑÑÐ»ÐµÐ´Ð¾Ð²Ð°Ð½Ð¸Ñ Ð´Ð²ÑÑ ÐºÑÑÐ¿Ð½ÑÑ Ð¸Ð½Ð´ÑÑÑÑÐ¸Ð¹ Ð²Ð¸Ð´ÐµÐ¾Ð¸Ð³Ñ: Ð Ð¾ÑÑÐ¸Ð¸ Ð¸ ÐÐµÑÐ¼Ð°Ð½Ð¸Ð¸, Ð° ÑÐ°ÐºÐ¶Ðµ Ð¸Ð·ÑÑÐµÐ½Ð¸Ñ Ð¸Ñ Ð¾ÑÐ¾Ð±ÐµÐ½Ð½Ð¾ÑÑÐµÐ¹ ÑÐ°Ð·Ð²Ð¸ÑÐ¸Ñ Ð´Ð»Ñ Ð°Ð½Ð°Ð»Ð¸Ð·Ð° ÐµÐµ ÑÐµÐºÑÑÐµÐ³Ð¾ ÑÐ¾ÑÑÐ¾ÑÐ½Ð¸Ñ. Ð ÑÐ¾Ð´Ðµ ÑÐ°Ð±Ð¾ÑÑ Ð¿Ð¾ÑÑÐ°Ð²Ð»ÐµÐ½Ñ ÑÐ»ÐµÐ´ÑÑÑÐ¸Ðµ Ð·Ð°Ð´Ð°ÑÐ¸: ÑÑÐ¾ÑÐ¼Ð¸ÑÐ¾Ð²Ð°ÑÑ Ð¿ÑÐµÐ´ÑÑÐ°Ð²Ð»ÐµÐ½Ð¸Ðµ Ð¾ Ð¼ÐµÑÑÐµ ÐºÐ¾Ð¼Ð¿ÑÑÑÐµÑÐ½ÑÑ Ð¸Ð³Ñ Ð² ÑÑÐµÑÐµ ÐºÑÐ»ÑÑÑÑÑ; Ð¸Ð·ÑÑÐ¸ÑÑ Ð²Ð»Ð¸ÑÐ½Ð¸Ðµ Ð²Ð¸Ð´ÐµÐ¾Ð¸Ð³Ñ Ð½Ð° ÑÐµÐ»Ð¾Ð²ÐµÐºÐ° Ð¸ ÑÐ¾, ÐºÐ°ÐºÐ¸Ð¼ Ð¾Ð±ÑÐ°Ð·Ð¾Ð¼ Ð»ÑÐ´Ð¸ ÑÐ¾ÑÐ¼Ð¸ÑÑÑÑ ÑÐ¾ÑÐ¸Ð°Ð»ÑÐ½ÑÐ¹ Ð·Ð°Ð¿ÑÐ¾Ñ Ð½Ð° Ð¾Ð¿ÑÐµÐ´ÐµÐ»ÐµÐ½Ð½ÑÐµ Ð²Ð¸Ð´ÐµÐ¾Ð¸Ð³ÑÑ; ÑÐ°ÑÑÐ¼Ð¾ÑÑÐµÑÑ Ð¸ÑÑÐ¾ÑÐ¸Ñ ÑÐ°Ð·Ð²Ð¸ÑÐ¸Ñ Ð¸Ð³ÑÐ¾Ð²Ð¾Ð¹ Ð¸Ð½Ð´ÑÑÑÑÐ¸Ð¸ Ð Ð¾ÑÑÐ¸Ð¸ Ð¸ ÐÐµÑÐ¼Ð°Ð½Ð¸Ð¸; Ð¿ÑÐ¾Ð°Ð½Ð°Ð»Ð¸Ð·Ð¸ÑÐ¾Ð²Ð°ÑÑ Ð¸Ð³ÑÐ¾Ð²ÑÐµ Ð¿ÑÐ¾ÐµÐºÑÑ, Ð²ÑÐ¿ÑÑÐµÐ½Ð½ÑÐµ ÑÐ¾ÑÑÐ¸Ð¹ÑÐºÐ¸Ð¼Ð¸ Ð¸ Ð½ÐµÐ¼ÐµÑÐºÐ¸Ð¼Ð¸ ÐºÐ¾Ð¼Ð¿Ð°Ð½Ð¸ÑÐ¼Ð¸; Ð¸ÑÑÐ»ÐµÐ´Ð¾Ð²Ð°ÑÑ Ð²Ð·Ð°Ð¸Ð¼Ð¾Ð´ÐµÐ¹ÑÑÐ²Ð¸Ðµ Ð¾ÑÐµÑÐµÑÑÐ²ÐµÐ½Ð½ÑÑ Ð¸ Ð½ÐµÐ¼ÐµÑÐºÐ¸Ñ Ð³ÐµÐ¹Ð¼Ð´ÐµÐ² ÑÑÑÐ´Ð¸Ð¹ Ñ ÑÐ°Ð·ÑÐ°Ð±Ð¾ÑÑÐ¸ÐºÐ°Ð¼Ð¸ Ð¸ ÐºÐ¾Ð¼Ð¿Ð°Ð½Ð¸ÑÐ¼Ð¸ Ð¸Ð· Ð´ÑÑÐ³Ð¸Ñ ÑÑÑÐ°Ð½; ÑÑÐ¾ÑÐ¼Ð¸ÑÐ¾Ð²Ð°ÑÑ ÐºÑÐ¸ÑÐµÑÐ¸Ð¸ ÑÑÐ¿ÐµÑÐ° Ð¸ Ð¿Ð¾Ð¿ÑÐ»ÑÑÐ½Ð¾ÑÑÐ¸ Ð¸Ð³ÑÐ¾Ð²ÑÑ Ð¿ÑÐ¾ÐµÐºÑÐ¾Ð² Ð¸ ÐºÐ¾Ð¼Ð¿Ð°Ð½Ð¸Ð¹, ÐºÐ¾ÑÐ¾ÑÑÐµ Ð¸Ñ Ð²ÑÐ¿ÑÑÐºÐ°ÑÑ; Ð¸Ð·ÑÑÐ¸ÑÑ ÑÐ°ÐºÑÐ¾ÑÑ, ÐºÐ¾ÑÐ¾ÑÑÐµ Ð²Ð»Ð¸ÑÑÑ Ð½Ð° ÑÐ¾Ð·Ð´Ð°Ð½Ð¸Ðµ Ð¸Ð³ÑÐ¾Ð²Ð¾Ð³Ð¾ Ð¿ÑÐ¾ÐµÐºÑÐ°; ÑÐ¾Ð¿Ð¾ÑÑÐ°Ð²Ð¸ÑÑ Ð¸ ÑÑÐ°Ð²Ð½Ð¸ÑÑ Ð¿Ð¾ Ð²ÑÐ´ÐµÐ»ÐµÐ½Ð½ÑÐ¼ ÐºÑÐ¸ÑÐµÑÐ¸ÑÐ¼ Ð½Ð°Ð¸Ð±Ð¾Ð»ÐµÐµ Ð¸Ð·Ð²ÐµÑÑÐ½ÑÐµ Ð³ÐµÐ¹Ð¼Ð´ÐµÐ² ÐºÐ¾Ð¼Ð¿Ð°Ð½Ð¸Ð¸ Ð Ð¤ Ð¸ Ð¤Ð Ð Ð¸ Ð¸Ñ Ð¿ÑÐ¾ÐµÐºÑÑ; Ð¢ÐµÐ¾ÑÐµÑÐ¸ÑÐµÑÐºÐ°Ñ Ð¸ Ð¿ÑÐ°ÐºÑÐ¸ÑÐµÑÐºÐ°Ñ Ð±Ð°Ð·Ñ ÐÐÐ  ÑÐ¾ÑÑÐ¾ÑÑ Ð¸Ð· ÑÐ°Ð±Ð¾Ñ ÑÐ¾ÑÑÐ¸Ð¹ÑÐºÐ¸Ñ Ð¸ Ð¸Ð½Ð¾ÑÑÑÐ°Ð½Ð½ÑÑ Ð¸ÑÑÐ»ÐµÐ´Ð¾Ð²Ð°ÑÐµÐ»ÐµÐ¹, Ð³Ð¾Ð´Ð¾Ð²ÑÑ Ð¾ÑÑÐµÑÐ¾Ð² Ð¸ Ð»Ð¸ÑÐµÑÐ°ÑÑÑÑ, Ð° ÑÐ°ÐºÐ¶Ðµ Ð¾ÑÐ¸ÑÐ¸Ð°Ð»ÑÐ½ÑÑ ÑÐ°Ð¹ÑÐ¾Ð² ÐºÐ¾Ð¼Ð¿Ð°Ð½Ð¸Ð¹. Ð ÑÐ¾Ð´Ðµ ÑÐ°Ð±Ð¾ÑÑ Ð±ÑÐ»Ð¸ Ð¸ÑÐ¿Ð¾Ð»ÑÐ·Ð¾Ð²Ð°Ð½Ñ Ð¾Ð±ÑÐµÐ½Ð°ÑÑÐ½ÑÐµ Ð¼ÐµÑÐ¾Ð´Ñ: Ð°Ð½Ð°Ð»Ð¸Ð·, ÑÑÐ°Ð²Ð½ÐµÐ½Ð¸Ðµ, Ð¾Ð¿Ð¸ÑÐ°Ð½Ð¸Ðµ Ð¸ ÐºÐ»Ð°ÑÑÐ¸ÑÐ¸ÐºÐ°ÑÐ¸Ñ. Ð ÑÐ¾Ð´Ðµ ÑÐ°Ð±Ð¾ÑÑ Ð±ÑÐ»Ð¸ Ð²ÑÑÐ²Ð»ÐµÐ½Ñ Ð¾ÑÐ¾Ð±ÐµÐ½Ð½Ð¾ÑÑÐ¸ ÑÐ°Ð·Ð²Ð¸ÑÐ¸Ñ Ð¸Ð³ÑÐ¾Ð²Ð¾Ð¹ Ð¸Ð½Ð´ÑÑÑÑÐ¸Ð¸ Ð Ð¤ Ð¸ Ð¤Ð Ð, Ð¿ÑÐ¾Ð°Ð½Ð°Ð»Ð¸Ð·Ð¸ÑÐ¾Ð²Ð°Ð½Ñ Ð¾ÑÐ½Ð¾Ð²Ð½ÑÐµ ÑÐµÐ½Ð´ÐµÐ½ÑÐ¸Ð¸ Ð¸Ñ ÑÐ°Ð·Ð²Ð¸ÑÐ¸Ñ, Ð° ÑÐ°ÐºÐ¶Ðµ Ð²ÑÐ´ÐµÐ»ÐµÐ½Ñ ÐºÐ»ÑÑÐµÐ²ÑÐµ ÑÐ°ÐºÑÐ¾ÑÑ, ÐºÐ¾ÑÐ¾ÑÑÐµ Ð²Ð»Ð¸ÑÑÑ Ð½Ð° Ð¸Ñ ÑÑÐ¿ÐµÑ.
description: This study is dedicated to exploring two major video game industries: Russian and German, as well as examining their development characteristics to analyze their current state. In the course of work, the following tasks were set: to form an idea of the place of computer games in the field of culture; to study the influence of video games on a person and how people form a social request for certain video games; to consider the history of the development of the gaming industry in Russia and Germany; to analyze game projects released by Russian and German companies; to explore the interaction of domestic and German game development studios with developers and companies from other countries; to form criteria for the success and popularity of game projects and the companies that produce them; to study the factors that influence the creation of a game project; to compare the most famous gamedev companies of the Russian Federation and Germany and their projects according to the selected criteria; The theoretical and practical bases of the work consist of the works of Russian and foreign researchers, annual reports and literature, as well as official websites of companies. In the course of the work, general scientific methods were used: analysis, comparison, description and classification. As a result, the peculiarities of the game industry development in Russia and Germany, analyzed the main trends of their development, and identified key factors that contribute to their success.