title: ÐÐ»Ð³Ð¾ÑÐ¸ÑÐ¼ Ð½Ð° Ð¾ÑÐ½Ð¾Ð²Ðµ Ð¼Ð°ÑÐ¸Ð½Ð½Ð¾Ð³Ð¾ Ð¾Ð±ÑÑÐµÐ½Ð¸Ñ Ð´Ð»Ñ Ð¿Ð¾Ð²ÑÑÐµÐ½Ð¸Ñ ÑÐ°Ð·ÑÐµÑÐµÐ½Ð¸Ñ ÑÐµÐºÑÑÑÑ
title: Ð²ÑÐ¿ÑÑÐºÐ½Ð°Ñ ÐºÐ²Ð°Ð»Ð¸ÑÐ¸ÐºÐ°ÑÐ¸Ð¾Ð½Ð½Ð°Ñ ÑÐ°Ð±Ð¾ÑÐ° Ð±Ð°ÐºÐ°Ð»Ð°Ð²ÑÐ°
titleType: Subtitle
title: Machine learning basedalgorithm for increasing of texture resolution
Creators: name: ÐÐ½Ð¸ÐºÐ¸Ð½, ÐÐ»ÐµÐºÑÐ°Ð½Ð´Ñ
Publisher: name: Ð¡Ð°Ð½ÐºÑ-ÐÐµÑÐµÑÐ±ÑÑÐ³ÑÐºÐ¸Ð¹ Ð¿Ð¾Ð»Ð¸ÑÐµÑÐ½Ð¸ÑÐµÑÐºÐ¸Ð¹ ÑÐ½Ð¸Ð²ÐµÑÑÐ¸ÑÐµÑ ÐÐµÑÑÐ° ÐÐµÐ»Ð¸ÐºÐ¾Ð³Ð¾
Year: 2022
Subjects: ÐºÐ°ÑÑÐ° Ð¿ÑÐ¸Ð·Ð½Ð°ÐºÐ¾Ð²
Ð¿Ð¾Ð²ÑÑÐµÐ½Ð¸Ðµ ÑÐ°Ð·ÑÐµÑÐµÂ­Ð½Ð¸Ñ
Ð°ÑÑ Ð¸ÑÐµÐºÑÑÑÐ° Ð½ÐµÐ¹ÑÐ¾Ð½Ð½Ð¾Ð¹ ÑÐµÑÐ¸
Ð³ÐµÐ½ÐµÑÐ°ÑÐ¸Ð²Ð½Ð¾-ÑÐ¾ÑÑÑÐ·Ð°ÑÐµÐ»ÑÂ­Ð½ÑÐµ ÑÐµÑÐ¸
Ð³ÐµÐ½ÐµÑÐ°ÑÐ¾Ñ
Ð´Ð¸ÑÐºÑÐ¸Ð¼Ð¸Ð½Ð°ÑÐ¾Ñ
ÑÐ¶Ð°ÑÐ¸Ðµ ÑÐµÐºÑÑÑÑ
feature map
super-resolution
neural network architecture
generated adversional networks
generator
discriminator
texture compression

description: Ð¢ÐµÐ¼Ð° Ð²ÑÐ¿ÑÑÐºÐ½Ð¾Ð¹ ÐºÐ²Ð°Ð»Ð¸ÑÐ¸ÐºÐ°ÑÐ¸Ð¾Ð½Ð½Ð¾Ð¹ ÑÐ°Ð±Ð¾ÑÑ: Â«ÐÐ»Ð³Ð¾ÑÐ¸ÑÐ¼ Ð½Ð° Ð¾ÑÐ½Ð¾Ð²Ðµ Ð¼Ð°ÑÐ¸Ð½Ð½Ð¾Ð³Ð¾ Ð¾Ð±ÑÑÐµÐ½Ð¸Ñ Ð´Ð»Ñ Ð¿Ð¾Ð²ÑÑÐµÐ½Ð¸Ñ ÑÐ°Ð·ÑÐµÑÐµÐ½Ð¸Ñ ÑÐµÐºÑÑÑÑÂ». ÐÐ°Ð½Ð½Ð°Ñ ÑÐ°Ð±Ð¾ÑÐ° Ð¿Ð¾ÑÐ²ÑÑÐµÐ½Ð° ÑÐ°Ð·ÑÐ°Ð±Ð¾ÑÐºÐµ Ð°Ð»Ð³Ð¾ÑÐ¸ÑÐ¼Ð° Ð¼Ð°ÑÐ¸Ð½Ð½Ð¾Ð³Ð¾ Ð¾Ð±ÑÑÐµÐ½Ð¸Ñ Ð´Ð»Ñ Ð¿Ð¾Ð²ÑÑÐµÐ½Ð¸Ñ ÑÐ°Ð·ÑÐµÑÐµÐ½Ð¸Ñ ÑÐµÐºÑÑÑÑ Ñ ÑÐµÐ»ÑÑ Ð°Ð²ÑÐ¾Ð¼Ð°ÑÐ¸Ð·Ð°ÑÐ¸Ð¸ Ð¿ÑÐ¾ÑÐµÑÑÐ° Ð¿ÐµÑÐµÑÐ¸ÑÐ¾Ð²ÐºÐ¸ ÑÐµÐºÑÑÑÑ Ð¿ÑÐ¸ Ð¿ÐµÑÐµÐ²ÑÐ¿ÑÑÐºÐµ Ð¸Ð³Ñ Ð½Ð° Ð¾ÑÐ½Ð¾Ð²Ðµ ÑÑÑÐµÑÑÐ²ÑÑÑÐ¸Ñ Ð°Ð»Ð³Ð¾ÑÐ¸ÑÐ¼Ð¾Ð², Ð¸ÑÐ¿Ð¾Ð»ÑÐ·ÑÐµÐ¼ÑÑ Ð´Ð»Ñ ÐµÑÑÐµÑÑÐ²ÐµÐ½Ð½ÑÑ Ð¸Ð·Ð¾Ð±ÑÐ°Ð¶ÐµÐ½Ð¸Ð¹. ÐÐ°Ð´Ð°ÑÐ¸, ÐºÐ¾ÑÐ¾ÑÑÐµ ÑÐµÑÐ°Ð»Ð¸ÑÑ Ð² ÑÐ¾Ð´Ðµ ÑÐ°Ð±Ð¾ÑÑ: A. ÐÑÑÐ»ÐµÐ´Ð¾Ð²Ð°Ð½Ð¸Ðµ ÑÑÑÐµÑÑÐ²ÑÑÑÐ¸Ñ Ð°Ð»Ð³Ð¾ÑÐ¸ÑÐ¼Ð¾Ð² Ð´Ð»Ñ Ð·Ð°Ð´Ð°ÑÐ¸ Ð¿Ð¾Ð²ÑÑÐµÐ½Ð¸Ñ ÑÐ°Ð·ÑÐµÂ­ÑÐµÐ½Ð¸Ñ, Ð¸ÑÐ¿Ð¾Ð»ÑÐ·ÑÐµÐ¼ÑÑ Ð½Ð° ÐµÑÑÐµÑÑÐ²ÐµÐ½Ð½ÑÑ Ð¸Ð·Ð¾Ð±ÑÐ°Ð¶ÐµÐ½Ð¸ÑÑ. B. Ð Ð°Ð·ÑÐ°Ð±Ð¾ÑÐºÐ° Ð¸ ÑÐµÐ°Ð»Ð¸Ð·Ð°ÑÐ¸Ñ Ð°Ð»Ð³Ð¾ÑÐ¸ÑÐ¼Ð° Ð´Ð»Ñ Ð¿Ð¾Ð²ÑÑÐµÐ½Ð¸Ñ ÑÐ°Ð·ÑÐµÑÐµÐ½Ð¸Ñ ÑÐµÐºÑÑÑÑ Ð½Ð° Ð¾ÑÐ½Ð¾Ð²Ðµ Ð¸ÑÑÐ»ÐµÐ´Ð¾Ð²Ð°Ð½Ð¸Ñ. Ð¢ÐµÑÑÐ¸ÑÐ¾Ð²Ð°Ð½Ð¸Ðµ Ð¸ Ð´ÐµÐ¼Ð¾Ð½ÑÑÑÐ°ÑÐ¸Ñ ÑÐ°Ð±Ð¾ÑÑ Ð°Ð»Ð³Ð¾ÑÐ¸ÑÐ¼Ð°. Ð ÑÐµÐ·ÑÐ»ÑÑÐ°ÑÐµ Ð±ÑÐ» ÑÐ°Ð·ÑÐ°Ð±Ð¾ÑÐ°Ð½ Ð°Ð»Ð³Ð¾ÑÐ¸ÑÐ¼ Ð½Ð° Ð¾ÑÐ½Ð¾Ð²Ðµ Ð°ÑÑÐ¸ÑÐµÐºÑÑÑÑ ÑÐµÑÐ¸ SRGAN, ÑÐµÑÑ Ð¾Ð±ÑÑÐµÐ½Ð° Ð½Ð° ÑÐµÐºÑÑÑÑÐ°Ñ Ð¸Ð³ÑÑ Halo: Combat Evolved, Ð°Ð»Ð³Ð¾ÑÐ¸ÑÐ¼ Ð¿ÑÐ¾ÑÐµÑÑÐ¸ÑÐ¾Ð²Ð°Ð½ Ð¸ Ð¿ÑÐ¸Ð²ÐµÐ´ÐµÐ½Ñ ÑÐµÐ·ÑÐ»ÑÑÐ°ÑÑ ÑÐ°Ð±Ð¾ÑÑ Ð½Ð° ÑÐµÐºÑÑÑÑÐ°Ñ Ð¸Ð³ÑÑ The Elder Scrolls 3: Morrowind Ñ Ð¸ÑÐ¿Ð¾Ð»ÑÐ·Ð¾Ð²Ð°Ð½Ð¸ÐµÐ¼ OpenMW.
description: The subject of the graduate qualification work is Â«Machine learning basedalgorithm for increasing of texture resolutionÂ». This work is devoted to the development of an machine learning algorithm forincrease the resolution of textures for the purpose of automation texture redrawingprocess when re-released games based on existing algorithms used on natural images.The research set the following goals: A. Research of existing algorithms for the problem resolution enhancementsused on natural images. B. Development and implementation of an algorithm for increasing textureresolution based on research. Testing and demonstrating the operation of thealgorithm. As a result, an algorithm was developed based on the SRGAN network architecture, thenetwork is trained on the textures of the Halo: Combat Evolved game, the algorithm istested on the textures of the game The Elder Scrolls 3: Morrowind using OpenMW.