title: Ð¡Ð¸ÑÑÐµÐ¼Ð° Ð³ÐµÐ½ÐµÑÐ°ÑÐ¸Ð¸ Ð¿Ð°ÑÑÐµÑÐ½Ð¾Ð² Ð´Ð²Ð¸Ð¶ÐµÐ½Ð¸Ñ ÑÐµÐ»Ð¾Ð²ÐµÐºÐ¾Ð¿Ð¾Ð´Ð¾Ð±Ð½Ð¾Ð³Ð¾ Ð¿ÐµÑÑÐ¾Ð½Ð°Ð¶Ð° Ð½Ð° Ð¾ÑÐ½Ð¾Ð²Ðµ Ð½ÐµÑÐ°Ð·Ð¼ÐµÑÐµÐ½Ð½ÑÑ Ð²Ð¸Ð´ÐµÐ¾ÑÑÐ°Ð³Ð¼ÐµÐ½ÑÐ¾Ð²
title: Ð²ÑÐ¿ÑÑÐºÐ½Ð°Ñ ÐºÐ²Ð°Ð»Ð¸ÑÐ¸ÐºÐ°ÑÐ¸Ð¾Ð½Ð½Ð°Ñ ÑÐ°Ð±Ð¾ÑÐ° Ð±Ð°ÐºÐ°Ð»Ð°Ð²ÑÐ°
titleType: Subtitle
title: Movement pattern generation system for humanoid character based on unmarked video clips
Creators: name: ÐÐ°ÑÐ¿ÑÑÐºÐ¸Ð½Ð°, ÐÐ»ÑÐ³Ð°
Publisher: name: Ð¡Ð°Ð½ÐºÑ-ÐÐµÑÐµÑÐ±ÑÑÐ³ÑÐºÐ¸Ð¹ Ð¿Ð¾Ð»Ð¸ÑÐµÑÐ½Ð¸ÑÐµÑÐºÐ¸Ð¹ ÑÐ½Ð¸Ð²ÐµÑÑÐ¸ÑÐµÑ ÐÐµÑÑÐ° ÐÐµÐ»Ð¸ÐºÐ¾Ð³Ð¾
Year: 2021
Subjects: ÑÐ¸Ð½ÑÐµÐ·Ð¸ÑÐ¾Ð²Ð°Ð½Ð¸Ðµ Ð´Ð²Ð¸Ð¶ÐµÐ½Ð¸Ñ
Ð¾ÑÐµÐ½ÐºÐ° Ð¿Ð¾Ð·Ñ
Ð¸ÑÐºÑÑÑÑÐ²ÐµÐ½Ð½ÑÐµ Ð½ÐµÐ¹ÑÐ¾Ð½Ð½ÑÐµ ÑÐµÑÐ¸
Ð°Ð½Ð¸Ð¼Ð°ÑÐ¸Ñ
blender
motion synthesis
pose estimation
artificial neural networks
animation

description: ÐÐ°Ð½Ð½Ð°Ñ ÑÐ°Ð±Ð¾ÑÐ° Ð¿Ð¾ÑÐ²ÑÑÐµÐ½Ð° Ð¸ÑÑÐ»ÐµÐ´Ð¾Ð²Ð°Ð½Ð¸Ñ Ð²Ð¾Ð·Ð¼Ð¾Ð¶Ð½ÑÑ ÑÐ¿Ð¾ÑÐ¾Ð±Ð¾Ð² ÑÐºÑÐ¿Ð¾ÑÑÐ¸ÑÐ¾Ð²Ð°Ð½Ð¸Ñ ÑÑÐµÑÐ¼ÐµÑÐ½ÑÑ ÐºÐ¾Ð¾ÑÐ´Ð¸Ð½Ð°Ñ Ð¿Ð¾Ð·Ñ ÑÐµÐ»Ð¾Ð²ÐµÐºÐ° Ð¸Ð· Ð²Ð¸Ð´ÐµÐ¾ÑÑÐ°Ð³Ð¼ÐµÐ½ÑÐ° Ð² Ð°Ð½Ð¸Ð¼Ð°ÑÐ¸Ð¾Ð½Ð½ÑÐ¹ ÑÐ°Ð¹Ð». ÐÐ½Ð°ÑÐ¸Ð¼ÑÐ¼ Ð¾Ð³ÑÐ°Ð½Ð¸ÑÐµÐ½Ð¸ÐµÐ¼ Ð¿ÑÐ¸ ÑÐµÑÐµÐ½Ð¸Ð¸ Ð´Ð°Ð½Ð½Ð¾Ð¹ Ð·Ð°Ð´Ð°ÑÐ¸ ÑÐ²Ð»ÑÐµÑÑÑ ÑÐ¾, ÑÑÐ¾ Ð² ÐºÐ°ÑÐµÑÑÐ²Ðµ Ð²ÑÐ¾Ð´Ð½ÑÑ Ð´Ð°Ð½Ð½ÑÑ Ð´Ð¾Ð»Ð¶ÐµÐ½ Ð¸ÑÐ¿Ð¾Ð»ÑÐ·Ð¾Ð²Ð°ÑÑÑÑ Ð¼Ð¾Ð½Ð¾ÐºÑÐ»ÑÑÐ½ÑÐ¹ Ð²Ð¸Ð´ÐµÐ¾ ÑÐ¾Ð»Ð¸Ðº. ÐÐ»Ñ ÑÐ°Ð·ÑÐ°Ð±Ð¾ÑÐºÐ¸ ÑÐ¸ÑÑÐµÐ¼Ñ ÑÐ½Ð°ÑÐ°Ð»Ð° Ð±ÑÐ»Ð° Ð¸Ð·ÑÑÐµÐ½Ð° Ð¿ÑÐµÐ´Ð¼ÐµÑÐ½Ð°Ñ Ð¾Ð±Ð»Ð°ÑÑÑ Ð°Ð½Ð¸Ð¼Ð°ÑÐ¸Ð¸ Ð´Ð²Ð¸Ð¶ÐµÐ½Ð¸Ñ. Ð­ÑÐ¾ Ð¿Ð¾Ð·Ð²Ð¾Ð»Ð¸Ð»Ð¾ Ð¾Ð±ÑÐµÑÑÐ¸ Ð¿ÑÐµÐ´ÑÑÐ°Ð²Ð»ÐµÐ½Ð¸Ðµ Ð¾ Ð¿Ð¾Ð´ÑÐ¾Ð´Ð°Ñ Ð¸ Ð¼ÐµÑÐ¾Ð´Ð°Ñ, ÐºÐ¾ÑÐ¾ÑÑÐµ Ð¸ÑÐ¿Ð¾Ð»ÑÐ·ÑÑÑÑÑ ÑÐµÐ³Ð¾Ð´Ð½Ñ ÑÐ°Ð·ÑÐ°Ð±Ð¾ÑÑÐ¸ÐºÐ°Ð¼Ð¸ Ð¸ Ð¸ÑÑÐ»ÐµÐ´Ð¾Ð²Ð°ÑÐµÐ»ÑÐ¼Ð¸. ÐÐ¾ÑÐ»Ðµ Ð¿ÐµÑÐµÑÐ¾Ð´Ð° Ð½Ð° ÑÑÐ°Ð´Ð¸Ñ ÑÐµÐ°Ð»Ð¸Ð·Ð°ÑÐ¸Ð¸ Ð´Ð»Ñ ÐºÐ°Ð¶Ð´Ð¾Ð³Ð¾ ÑÑÐ°Ð¿Ð° Ð±ÑÐ» ÑÐ°ÑÑÐ¼Ð¾ÑÑÐµÐ½ Ð²Ð¾Ð·Ð¼Ð¾Ð¶Ð½ÑÐ¹ Ð¸Ð½ÑÑÑÑÐ¼ÐµÐ½ÑÐ°ÑÐ¸Ð¹ Ð¸ Ð²ÑÐ±ÑÐ°Ð½ Ð½Ð°Ð¸Ð±Ð¾Ð»ÐµÐµ Ð¿Ð¾Ð´ÑÐ¾Ð´ÑÑÐ¸Ð¹. ÐÐ°ÐºÐ»ÑÑÐ¸ÑÐµÐ»ÑÐ½Ð°Ñ ÑÐ°ÑÑÑ ÑÐ°Ð±Ð¾ÑÑ Ð²ÐºÐ»ÑÑÐ°ÐµÑ Ð² ÑÐµÐ±Ñ ÑÐ°Ð·ÑÐ°Ð±Ð¾ÑÐºÑ ÑÐºÑÐ¸Ð¿ÑÐ° Ð°Ð½Ð¸Ð¼Ð°ÑÐ¸Ð¸ Ð¸ ÑÑÑÐ½Ð¾Ðµ ÑÐµÑÑÐ¸ÑÐ¾Ð²Ð°Ð½Ð¸Ðµ Ð¿Ð¾Ð»ÑÑÐµÐ½Ð½Ð¾Ð¹ ÑÐ¸ÑÑÐµÐ¼Ñ. ÐÐ°Ð½Ð½Ð°Ñ ÑÐ°Ð±Ð¾ÑÐ° Ð¿Ð¾ÑÐ²ÑÑÐµÐ½Ð° Ð¸ÑÑÐ»ÐµÐ´Ð¾Ð²Ð°Ð½Ð¸Ñ Ð²Ð¾Ð·Ð¼Ð¾Ð¶Ð½ÑÑ ÑÐ¿Ð¾ÑÐ¾Ð±Ð¾Ð² ÑÐºÑÐ¿Ð¾ÑÑÐ¸ÑÐ¾Ð²Ð°Ð½Ð¸Ñ ÑÑÐµÑÐ¼ÐµÑÐ½ÑÑ ÐºÐ¾Ð¾ÑÐ´Ð¸Ð½Ð°Ñ Ð¿Ð¾Ð·Ñ ÑÐµÐ»Ð¾Ð²ÐµÐºÐ° Ð¸Ð· Ð²Ð¸Ð´ÐµÐ¾ÑÑÐ°Ð³Ð¼ÐµÐ½ÑÐ° Ð² Ð°Ð½Ð¸Ð¼Ð°ÑÐ¸Ð¾Ð½Ð½ÑÐ¹ ÑÐ°Ð¹Ð». ÐÐ½Ð°ÑÐ¸Ð¼ÑÐ¼ Ð¾Ð³ÑÐ°Ð½Ð¸ÑÐµÐ½Ð¸ÐµÐ¼ Ð¿ÑÐ¸ ÑÐµÑÐµÐ½Ð¸Ð¸ Ð´Ð°Ð½Ð½Ð¾Ð¹ Ð·Ð°Ð´Ð°ÑÐ¸ ÑÐ²Ð»ÑÐµÑÑÑ ÑÐ¾, ÑÑÐ¾ Ð² ÐºÐ°ÑÐµÑÑÐ²Ðµ Ð²ÑÐ¾Ð´Ð½ÑÑ Ð´Ð°Ð½Ð½ÑÑ Ð´Ð¾Ð»Ð¶ÐµÐ½ Ð¸ÑÐ¿Ð¾Ð»ÑÐ·Ð¾Ð²Ð°ÑÑÑÑ Ð¼Ð¾Ð½Ð¾ÐºÑÐ»ÑÑÐ½ÑÐ¹ Ð²Ð¸Ð´ÐµÐ¾ ÑÐ¾Ð»Ð¸Ðº. ÐÐ»Ñ ÑÐ°Ð·ÑÐ°Ð±Ð¾ÑÐºÐ¸ ÑÐ¸ÑÑÐµÐ¼Ñ ÑÐ½Ð°ÑÐ°Ð»Ð° Ð±ÑÐ»Ð° Ð¸Ð·ÑÑÐµÐ½Ð° Ð¿ÑÐµÐ´Ð¼ÐµÑÐ½Ð°Ñ Ð¾Ð±Ð»Ð°ÑÑÑ Ð°Ð½Ð¸Ð¼Ð°ÑÐ¸Ð¸ Ð´Ð²Ð¸Ð¶ÐµÐ½Ð¸Ñ. Ð­ÑÐ¾ Ð¿Ð¾Ð·Ð²Ð¾Ð»Ð¸Ð»Ð¾ Ð¾Ð±ÑÐµÑÑÐ¸ Ð¿ÑÐµÐ´ÑÑÐ°Ð²Ð»ÐµÐ½Ð¸Ðµ Ð¾ Ð¿Ð¾Ð´ÑÐ¾Ð´Ð°Ñ Ð¸ Ð¼ÐµÑÐ¾Ð´Ð°Ñ, ÐºÐ¾ÑÐ¾ÑÑÐµ Ð¸ÑÐ¿Ð¾Ð»ÑÐ·ÑÑÑÑÑ ÑÐµÐ³Ð¾Ð´Ð½Ñ ÑÐ°Ð·ÑÐ°Ð±Ð¾ÑÑÐ¸ÐºÐ°Ð¼Ð¸ Ð¸ Ð¸ÑÑÐ»ÐµÐ´Ð¾Ð²Ð°ÑÐµÐ»ÑÐ¼Ð¸. ÐÐ¾ÑÐ»Ðµ Ð¿ÐµÑÐµÑÐ¾Ð´Ð° Ð½Ð° ÑÑÐ°Ð´Ð¸Ñ ÑÐµÐ°Ð»Ð¸Ð·Ð°ÑÐ¸Ð¸ Ð´Ð»Ñ ÐºÐ°Ð¶Ð´Ð¾Ð³Ð¾ ÑÑÐ°Ð¿Ð° Ð±ÑÐ» ÑÐ°ÑÑÐ¼Ð¾ÑÑÐµÐ½ Ð²Ð¾Ð·Ð¼Ð¾Ð¶Ð½ÑÐ¹ Ð¸Ð½ÑÑÑÑÐ¼ÐµÐ½ÑÐ°ÑÐ¸Ð¹ Ð¸ Ð²ÑÐ±ÑÐ°Ð½ Ð½Ð°Ð¸Ð±Ð¾Ð»ÐµÐµ Ð¿Ð¾Ð´ÑÐ¾Ð´ÑÑÐ¸Ð¹. ÐÐ°ÐºÐ»ÑÑÐ¸ÑÐµÐ»ÑÐ½Ð°Ñ ÑÐ°ÑÑÑ ÑÐ°Ð±Ð¾ÑÑ Ð²ÐºÐ»ÑÑÐ°ÐµÑ Ð² ÑÐµÐ±Ñ ÑÐ°Ð·ÑÐ°Ð±Ð¾ÑÐºÑ ÑÐºÑÐ¸Ð¿ÑÐ° Ð°Ð½Ð¸Ð¼Ð°ÑÐ¸Ð¸ Ð¸ ÑÑÑÐ½Ð¾Ðµ ÑÐµÑÑÐ¸ÑÐ¾Ð²Ð°Ð½Ð¸Ðµ Ð¿Ð¾Ð»ÑÑÐµÐ½Ð½Ð¾Ð¹ ÑÐ¸ÑÑÐµÐ¼Ñ.
description: This work is aimed at researching the field of 3D human pose estimation and finding better way to export estimated pose into an animation file. One of the main constraint here is the format of the input data. It has to be a monocular video. At first, the field of human pose estimation was studied. It helped to gain an understanding of the approaches and methods that are used nowdays by developers and researchers. Secondly, for each stage of the systemâs lifecycle the available tools was studied and the appropriate one was selected. The final part of the work includes the development of the animation script and manual testing of the pattern generation system. This work is aimed at researching the field of 3D human pose estimation and finding better way to export estimated pose into an animation file. One of the main constraint here is the format of the input data. It has to be a monocular video. At first, the field of human pose estimation was studied. It helped to gain an understanding of the approaches and methods that are used nowdays by developers and researchers. Secondly, for each stage of the system's lifecycle the available tools was studied and the appropriate one was selected. The final part of the work includes the development of the animation script and manual testing of the pattern generation system.