title: Ð Ð°Ð·ÑÐ°Ð±Ð¾ÑÐºÐ° Ð¸Ð½ÑÑÑÑÐ¼ÐµÐ½ÑÐ° Ð´Ð»Ñ Ð°Ð½Ð°Ð»Ð¸Ð·Ð° Ð¸ Ð¾Ð¿ÑÐ¸Ð¼Ð¸Ð·Ð°ÑÐ¸Ð¸ Ð¾Ð±ÑÐµÐºÑÐ¾Ð² Ð½Ð° ÑÑÐµÐ½Ðµ Ð¿ÑÐ¸ ÑÐ°Ð·ÑÐ°Ð±Ð¾ÑÐºÐµ Ð¿ÑÐ¾Ð³ÑÐ°Ð¼Ð¼Ð½Ð¾Ð³Ð¾ Ð¾Ð±ÐµÑÐ¿ÐµÑÐµÐ½Ð¸Ñ Ñ Ð¸ÑÐ¿Ð¾Ð»ÑÐ·Ð¾Ð²Ð°Ð½Ð¸ÐµÐ¼ Ð³ÑÐ°ÑÐ¸ÑÐµÑÐºÐ¾Ð³Ð¾ Ð´Ð²Ð¸Ð¶ÐºÐ° Unity
title: Ð²ÑÐ¿ÑÑÐºÐ½Ð°Ñ ÐºÐ²Ð°Ð»Ð¸ÑÐ¸ÐºÐ°ÑÐ¸Ð¾Ð½Ð½Ð°Ñ ÑÐ°Ð±Ð¾ÑÐ° Ð¼Ð°Ð³Ð¸ÑÑÑÐ°
titleType: Subtitle
title: Development of a tool for analysis and optimization of objects on the scene in software development using the Unity graphics engine
Creators: name: Ð¨ÐµÑÐµÐ¿Ð°, ÐÐ¸ÐºÐ¸ÑÐ°
Publisher: name: Ð¡Ð°Ð½ÐºÑ-ÐÐµÑÐµÑÐ±ÑÑÐ³ÑÐºÐ¸Ð¹ Ð¿Ð¾Ð»Ð¸ÑÐµÑÐ½Ð¸ÑÐµÑÐºÐ¸Ð¹ ÑÐ½Ð¸Ð²ÐµÑÑÐ¸ÑÐµÑ ÐÐµÑÑÐ° ÐÐµÐ»Ð¸ÐºÐ¾Ð³Ð¾
Year: 2024
Subjects: Ð¾Ð¿ÑÐ¸Ð¼Ð¸Ð·Ð°ÑÐ¸Ñ Ð¸Ð³ÑÐ¾Ð²Ð¾Ð¹ ÑÑÐµÐ½Ñ
Ð°Ð½Ð°Ð»Ð¸Ð· Ð¾Ð±ÑÐµÐºÑÐ¾Ð²
ÑÐ°Ð·ÑÐ°Ð±Ð¾ÑÐºÐ° Ð¿ÑÐ¸Ð»Ð¾Ð¶ÐµÐ½Ð¸Ñ
game scene optimization
object analysis
application development

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description: This work is a development of a tool for analyzing and optimizing objects in a scene during software development using Unity graphics engine. This development will help to optimize the game scene in the final stages of development by combining different game objects on the scene according to different criteria, thus reducing the number of rendering calls in the final application. Tasks that were solved in the course of development 1. Study of existing solutions for optimization of rendering calls 2. Analysis of existing solutions for optimization of rendering calls 3. Development of a tool for analysis and optimization of objects on the scene during software development using the Unity graphics engine 4. Testing of the developed functionality As a result, a tool for analyzing and optimizing objects on the scene for software development using the Unity graphics engine was created. The developed functionality was also tested on the game scene. According to the test results, it was possible to increase the overall performance by several times.