title: Ð Ð°Ð·ÑÐ°Ð±Ð¾ÑÐºÐ° Ð¸ Ð¸ÑÑÐ»ÐµÐ´Ð¾Ð²Ð°Ð½Ð¸Ðµ Ð¼ÐµÑÐ¾Ð´Ð¸ÐºÐ¸ Ð¿ÑÐ¸Ð¼ÐµÐ½ÐµÐ½Ð¸Ñ ÑÐµÑ Ð½Ð¾Ð»Ð¾Ð³Ð¸Ð¸ PBR Ð´Ð»Ñ ÑÐµÐ¹Ð´Ð¸Ð½Ð³Ð° 3d-Ð¾Ð±ÑÐµÐºÑÐ¾Ð² Ð°Ð½Ð¸Ð¼Ð°ÑÐ¸Ð¾Ð½Ð½Ð¾Ð³Ð¾ ÑÐµÑÐ¸Ð°Ð»Ð°
title: Ð¼Ð°Ð³Ð¸ÑÑÐµÑÑÐºÐ°Ñ Ð´Ð¸ÑÑÐµÑÑÐ°ÑÐ¸Ñ
titleType: Subtitle
Creators: name: Ð¡ÑÑ, ÐÐ°ÑÐ¸Ñ
Publisher: name: Ð¡Ð°Ð½ÐºÑ-ÐÐµÑÐµÑÐ±ÑÑÐ³ÑÐºÐ¸Ð¹ Ð¿Ð¾Ð»Ð¸ÑÐµÑÐ½Ð¸ÑÐµÑÐºÐ¸Ð¹ ÑÐ½Ð¸Ð²ÐµÑÑÐ¸ÑÐµÑ ÐÐµÑÑÐ° ÐÐµÐ»Ð¸ÐºÐ¾Ð³Ð¾
Year: 2017
Subjects: ÐÐ°ÑÐ¸Ð½Ð½Ð°Ñ Ð³ÑÐ°ÑÐ¸ÐºÐ°
ÐÑÑÐ¸ÑÐ»Ð¸ÑÐµÐ»ÑÐ½ÑÐµ Ð¼Ð°ÑÐ¸Ð½Ñ ÑÐ»ÐµÐºÑÑÐ¾Ð½Ð½ÑÐµ Ð¿ÐµÑÑÐ¾Ð½Ð°Ð»ÑÐ½ÑÐµ
ÑÐ¸Ð·Ð¸ÑÐµÑÐºÐ¸ ÐºÐ¾ÑÑÐµÐºÑÐ½ÑÐ¹ ÑÐµÐ¹Ð´Ð¸Ð½Ð³
ÑÐ¸Ð·Ð¸ÑÐµÑÐºÐ¸ ÐºÐ¾ÑÑÐµÐºÑÐ½ÑÐ¹ ÑÐµÐ½Ð´ÐµÑÐ¸Ð½Ð³
ÑÐµÐºÑÑÑÑÐ¸ÑÐ¾Ð²Ð°Ð½Ð¸Ðµ
Ð²Ð¸Ð·ÑÐ°Ð»Ð¸Ð·Ð°ÑÐ¸Ñ
Ð°Ð½Ð¸Ð¼Ð°ÑÐ¸Ð¾Ð½Ð½ÑÐ¹ ÑÐµÑÐ¸Ð°Ð»

description: ÐÐ±ÑÐµÐºÑÐ¾Ð¼ Ð¸ÑÑÐ»ÐµÐ´Ð¾Ð²Ð°Ð½Ð¸Ñ ÑÐ²Ð»ÑÐµÑÑÑ ÑÐµÐ¹Ð´Ð¸Ð½Ð³ Ð¾Ð±ÑÐµÐºÑÐ¾Ð² ÑÑÐµÑÐ¼ÐµÑÐ½Ð¾Ð¹ ÐºÐ¾Ð¼Ð¿ÑÑÑÐµÑÐ½Ð¾Ð¹ Ð³ÑÐ°ÑÐ¸ÐºÐ¸. Ð¦ÐµÐ»Ñ Ð´Ð°Ð½Ð½Ð¾Ð¹ ÑÐ°Ð±Ð¾ÑÑ - ÑÐ°Ð·ÑÐ°Ð±Ð¾ÑÐºÐ° Ð¸ Ð¸ÑÑÐ»ÐµÐ´Ð¾Ð²Ð°Ð½Ð¸Ðµ Ð¼ÐµÑÐ¾Ð´Ð¸ÐºÐ¸ Ð¿ÑÐ¸Ð¼ÐµÐ½ÐµÐ½Ð¸Ñ ÑÐµÑÐ½Ð¾Ð»Ð¾Ð³Ð¸Ð¸ PBR Ð´Ð»Ñ ÑÐµÐ¹Ð´Ð¸Ð½Ð³Ð° Ð¾Ð±ÑÐµÐºÑÐ¾Ð² Ð°Ð½Ð¸Ð¼Ð°ÑÐ¸Ð¾Ð½Ð½Ð¾Ð³Ð¾ ÑÐµÑÐ¸Ð°Ð»Ð°. Ð Ð¿ÑÐ¾ÑÐµÑÑÐµ ÑÐ°Ð±Ð¾ÑÑ Ð¿ÑÐ¾Ð¸Ð·Ð²Ð¾Ð´Ð¸Ð»ÑÑ Ð¾Ð±Ð·Ð¾Ñ ÑÐ°Ð·Ð»Ð¸ÑÐ½ÑÑ Ð¸ÑÑÐ¾ÑÐ½Ð¸ÐºÐ¾Ð² Ð¿Ð¾ ÑÐµÐ¹Ð´Ð¸Ð½Ð³Ñ Ð¸ ÑÐµÐ½Ð´ÐµÑÐ¸Ð½Ð³Ñ, Ð¿ÑÐ¾Ð²Ð¾Ð´Ð¸Ð»Ð¾ÑÑ ÑÐ°ÑÑÐ¼Ð¾ÑÑÐµÐ½Ð¸Ðµ Ð¿ÑÐ°ÐºÑÐ¸Ðº Ð¿ÐµÑÐµÐ´Ð¾Ð²ÑÑ Ð¼Ð¸ÑÐ¾Ð²ÑÑ ÑÑÑÐ´Ð¸Ð¹, Ð¾Ð±Ð·Ð¾Ñ Ð¿ÑÐ¾Ð³ÑÐ°Ð¼Ð¼Ð½ÑÑ Ð¿ÑÐ¾Ð´ÑÐºÑÐ¾Ð². ÐÐ°Ð´Ð°ÑÐ¸, ÑÐµÑÑÐ½Ð½ÑÐµ Ð² ÑÐ°Ð¼ÐºÐ°Ñ Ð´Ð°Ð½Ð½Ð¾Ð¹ ÑÐ°Ð±Ð¾ÑÑ: Ð°Ð½Ð°Ð»Ð¸Ð· Ð¿ÑÐµÐ´Ð¼ÐµÑÐ½Ð¾Ð¹ Ð¾Ð±Ð»Ð°ÑÑÐ¸ Ñ ÑÐ°ÑÑÐ¼Ð¾ÑÑÐµÐ½Ð¸ÐµÐ¼ Ð¾ÑÐ¾Ð±ÐµÐ½Ð½Ð¾ÑÑÐµÐ¹ ÑÐµÐ¹Ð´Ð¸Ð½Ð³Ð° Ð¾Ð±ÑÐµÐºÑÐ¾Ð² Ð°Ð½Ð¸Ð¼Ð°ÑÐ¸Ð¾Ð½Ð½Ð¾Ð³Ð¾ ÑÐµÑÐ¸Ð°Ð»Ð°, Ð¾Ð±Ð·Ð¾ÑÐ¾Ð¼ ÑÑÑÐµÑÑÐ²ÑÑÑÐ¸Ñ Ð¼ÐµÑÐ¾Ð´Ð¸Ðº ÑÐµÐ¹Ð´Ð¸Ð½Ð³Ð°; ÑÐ¸ÑÑÐµÐ¼Ð°ÑÐ¸Ð·Ð°ÑÐ¸Ñ ÑÐµÐ¾ÑÐµÑÐ¸ÑÐµÑÐºÐ¸Ñ Ð°ÑÐ¿ÐµÐºÑÐ¾Ð² Ð¸ Ð¾ÑÐ¾Ð±ÐµÐ½Ð½Ð¾ÑÑÐµÐ¹ PBR-Ð¿Ð¾Ð´ÑÐ¾Ð´Ð°, ÑÐ°ÑÑÐ¼Ð¾ÑÑÐµÐ½Ð¸Ðµ ÑÐµÐ¾ÑÐµÑÐ¸ÑÐµÑÐºÐ¾Ð¹ ÑÐµÐ»ÐµÑÐ¾Ð¾Ð±ÑÐ°Ð·Ð½Ð¾ÑÑÐ¸ Ð¸ÑÐ¿Ð¾Ð»ÑÐ·Ð¾Ð²Ð°Ð½Ð¸Ñ ÐµÐ³Ð¾ Ð¿ÑÐ¸ Ð¿ÑÐ¾Ð¸Ð·Ð²Ð¾Ð´ÑÑÐ²Ðµ Ð°Ð½Ð¸Ð¼Ð°ÑÐ¸Ð¾Ð½Ð½Ð¾Ð³Ð¾ ÑÐµÑÐ¸Ð°Ð»Ð°, Ð¾Ð±Ð·Ð¾Ñ Ð¿ÑÐ¾Ð³ÑÐ°Ð¼Ð¼Ð½ÑÑ Ð¿ÑÐ¾Ð´ÑÐºÑÐ¾Ð², Ð¿Ð¾Ð´Ð´ÐµÑÐ¶Ð¸Ð²Ð°ÑÑÐ¸Ñ Ð¸ÑÐ¿Ð¾Ð»ÑÐ·Ð¾Ð²Ð°Ð½Ð¸Ðµ PBR-Ð¿Ð¾Ð´ÑÐ¾Ð´Ð°; ÑÐ°Ð·ÑÐ°Ð±Ð¾ÑÐºÐ° Ð¼ÐµÑÐ¾Ð´Ð¸ÐºÐ¸ Ð¿ÑÐ¸Ð¼ÐµÐ½ÐµÐ½Ð¸Ñ ÑÐµÑÐ½Ð¾Ð»Ð¾Ð³Ð¸Ð¸ PBR Ð¿ÑÐ¸ ÑÐµÐ¹Ð´Ð¸Ð½Ð³Ðµ Ð¾Ð±ÑÐµÐºÑÐ¾Ð² Ð°Ð½Ð¸Ð¼Ð°ÑÐ¸Ð¾Ð½Ð½Ð¾Ð³Ð¾ ÑÐµÑÐ¸Ð°Ð»Ð°; Ð¿ÑÐ°ÐºÑÐ¸ÑÐµÑÐºÐ°Ñ ÑÐµÐ°Ð»Ð¸Ð·Ð°ÑÐ¸Ñ ÑÐ¾Ð·Ð´Ð°Ð½Ð½Ð¾Ð¹ Ð¼ÐµÑÐ¾Ð´Ð¸ÐºÐ¸. ÐÑÐ¿Ð¾Ð»ÑÐ·Ð¾Ð²Ð°Ð½Ð¸Ðµ Ð¾Ð¿Ð¸ÑÐ°Ð½Ð½Ð¾Ð¹ Ð¼ÐµÑÐ¾Ð´Ð¸ÐºÐ¸ Ð¿Ð¾Ð·Ð²Ð¾Ð»ÑÐµÑ ÑÐ¿ÑÐ¾ÑÑÐ¸ÑÑ ÑÐ¾Ð·Ð´Ð°Ð½Ð¸Ðµ ÑÐµÐ¹Ð´ÐµÑÐ¾Ð² Ð´Ð»Ñ Ð¾Ð±ÑÐµÐºÑÐ¾Ð² Ð°Ð½Ð¸Ð¼Ð°ÑÐ¸Ð¾Ð½Ð½Ð¾Ð³Ð¾ ÑÐµÑÐ¸Ð°Ð»Ð°, Ð¼Ð¸Ð½Ð¸Ð¼Ð¸Ð·Ð¸ÑÐ¾Ð²Ð°ÑÑ ÐºÐ¾Ð»Ð¸ÑÐµÑÑÐ²Ð¾ Ð¿ÑÐ°Ð²Ð¾Ðº Ð¿Ð¾ÑÐ»Ðµ ÑÑÐ²ÐµÑÐ¶Ð´ÐµÐ½Ð¸Ñ Ð¼Ð°ÑÐµÑÐ¸Ð°Ð»Ð¾Ð², Ð° ÑÐ°ÐºÐ¶Ðµ Ð¼Ð¸Ð½Ð¸Ð¼Ð¸Ð·Ð¸ÑÐ¾Ð²Ð°ÑÑ ÐºÐ¾Ð»Ð¸ÑÐµÑÑÐ²Ð¾ ÑÐµÐºÑÑÑÑÐ½ÑÑ ÐºÐ°ÑÑ.
description: The object of the study is shading of computer graphic 3D-objects. Objective - to develop and research on methods of using PBR technology for shading of 3D-objects in animatedseries. In the process,different sources of information about using of shading and rendering were reviewed,practices of the world's leading animation studios and reviews of software products were considered. Problems solved in this work: subject area analysis with review of specificities of objects shading in animated series, an overview of existing shading method; systematization of the theoretical aspects and features of the PBR-method, consideration of theoretical advisability of its use in the production of the animated series, a review of software products supporting the use of PBR- method; development of methods of PBR technology application forobjects shading in animated series; practical implementation of established methods. Using the described methods allows to simplify the creation of shaders for objects in animated series, to minimize the number of corrections after the confirmation of using materials and minimize the amount of texture maps.