title: Ð¡Ð¾Ð·Ð´Ð°Ð½Ð¸Ðµ Ð´Ð¸Ð·Ð°Ð¹Ð½ÐµÑÑÐºÐ¾Ð¹ ÐºÐ¾Ð½ÑÐµÐ¿ÑÐ¸Ð¸, Ð¾Ð±ÑÑÐ°ÑÑÐµÐ¹ ÐºÐ¾Ð¼Ð¿ÑÑÑÐµÑÐ½Ð¾Ð¹ 3D Ð¸Ð³ÑÑ Ñ ÑÐ»ÐµÐ¼ÐµÐ½ÑÐ°Ð¼Ð¸ ÐºÐ²ÐµÑÑÐ° Ð¿Ð¾ ÑÐµÐ¼Ðµ Â«Ð Ð¾Ð¼Ð°Ð½ÑÐºÐ¾Ðµ Ð¸ÑÐºÑÑÑÑÐ²Ð¾Â»
title: Ð²ÑÐ¿ÑÑÐºÐ½Ð°Ñ ÐºÐ²Ð°Ð»Ð¸ÑÐ¸ÐºÐ°ÑÐ¸Ð¾Ð½Ð½Ð°Ñ ÑÐ°Ð±Ð¾ÑÐ° Ð±Ð°ÐºÐ°Ð»Ð°Ð²ÑÐ°
titleType: Subtitle
title: Creation of a design concept teaching computer 3D games with elements of a quest on the topic of Roman art
Creators: name: ÐÐ¾Ð¿Ð¾Ð²Ð¸ÑÐµÐ²Ð°, ÐÑÐ¸Ð½Ð°
Publisher: name: Ð¡Ð°Ð½ÐºÑ-ÐÐµÑÐµÑÐ±ÑÑÐ³ÑÐºÐ¸Ð¹ Ð¿Ð¾Ð»Ð¸ÑÐµÑÐ½Ð¸ÑÐµÑÐºÐ¸Ð¹ ÑÐ½Ð¸Ð²ÐµÑÑÐ¸ÑÐµÑ ÐÐµÑÑÐ° ÐÐµÐ»Ð¸ÐºÐ¾Ð³Ð¾
Year: 2021
Subjects: ÐºÐ¾Ð½ÑÐµÐ¿Ñ-Ð°ÑÑ
3D Ð¸Ð³ÑÐ°
Ð¸Ð³ÑÐ¾Ð²Ð°Ñ Ð»Ð¾ÐºÐ°ÑÐ¸Ñ
Ð¼Ð¾Ð´ÐµÐ»Ð¸ÑÐ¾Ð²Ð°Ð½Ð¸Ðµ
ÑÐµÐºÑÑÑÑÐ¸ÑÐ¾Ð²Ð°Ð½Ð¸Ðµ
Ð¸Ð³ÑÐ¾Ð²Ð¾Ð¹ Ð´Ð²Ð¸Ð¶Ð¾Ðº
ÐºÐ²ÐµÑÑ
ÑÐ¾Ð¼Ð°Ð½ÑÐºÐ¾Ðµ Ð¸ÑÐºÑÑÑÑÐ²Ð¾
concept-art
3D game
game location
modeling
texturing
game engine
quest
roman art

description: ÐÐ°Ð½Ð½Ð°Ñ ÑÐ°Ð±Ð¾ÑÐ° Ð¿Ð¾ÑÐ²ÑÑÐµÐ½Ð° ÑÐ¾Ð·Ð´Ð°Ð½Ð¸Ñ Ð¿ÐµÑÑÐ¾Ð½Ð°Ð¶Ð° Ð¸ Ð»Ð¾ÐºÐ°ÑÐ¸Ð¸, Ð½Ð°Ð¿ÑÐ°Ð²Ð»ÐµÐ½Ð½Ð¾Ð¹ Ð½Ð° Ð¿Ð¾Ð²ÑÑÐµÐ½Ð¸Ðµ Ð¸Ð½ÑÐµÑÐµÑÐ° Ðº Ð¸Ð·ÑÑÐµÐ½Ð¸Ñ Ð Ð¾Ð¼Ð°Ð½ÑÐºÐ¾Ð³Ð¾ Ð¸ÑÐºÑÑÑÑÐ²Ð°. ÐÐ°Ð´Ð°ÑÐ¸, ÐºÐ¾ÑÐ¾ÑÑÐµ ÑÐµÑÐ°Ð»Ð¸ÑÑ Ð² ÑÐ¾Ð´Ðµ Ð¸ÑÑÐ»ÐµÐ´Ð¾Ð²Ð°Ð½Ð¸Ñ: 1. ÐÑÐ¾Ð²ÐµÑÑÐ¸ Ð¾Ð±Ð·Ð¾Ñ Ð¸Ð³Ñ Ð² Ð¶Ð°Ð½ÑÐµ ÐºÐ²ÐµÑÑ Ñ ÑÐ¾ÑÐºÐ¸ Ð·ÑÐµÐ½Ð¸Ñ ÑÐµÐ°Ð»Ð¸Ð·Ð°ÑÐ¸Ð¸ Ð¸ Ð¸ÑÐ¿Ð¾Ð»ÑÐ·Ð¾Ð²Ð°Ð½Ð½ÑÑ Ð´Ð¸Ð·Ð°Ð¹Ð½ÐµÑÑÐºÐ¸Ñ ÑÐµÑÐµÐ½Ð¸Ð¹; 2. ÐÑÐ¾Ð²ÐµÑÑÐ¸ Ð¾Ð±Ð·Ð¾Ñ ÑÑÑÐµÑÑÐ²ÑÑÑÐ¸Ñ Ð°ÑÑÐ¸ÑÐµÐºÑÑÑÐ½ÑÑ Ð¿Ð°Ð¼ÑÑÐ½Ð¸ÐºÐ¾Ð²; 3. Ð Ð°Ð·ÑÐ°Ð±Ð¾ÑÐ°ÑÑ ÐºÐ¾Ð½ÑÐµÐ¿ÑÐ¸Ñ Ð»Ð¾ÐºÐ°ÑÐ¸Ð¸ Ð¸ Ð¿ÐµÑÑÐ¾Ð½Ð°Ð¶ÐµÐ¹; 4. ÐÐ¾Ð´ÐµÐ»Ð¸ÑÐ¾Ð²Ð°Ð½Ð¸Ðµ Ð¾Ð±ÑÐµÐºÑÐ¾Ð² Ð»Ð¾ÐºÐ°ÑÐ¸Ð¸; 5. Ð¡Ð¾Ð·Ð´Ð°Ð½Ð¸Ðµ ÑÐ»ÐµÐ¼ÐµÐ½ÑÐ¾Ð² Ð¸Ð³ÑÐ¾Ð²Ð¾Ð³Ð¾ Ð¸Ð½ÑÐµÑÑÐµÐ¹ÑÐ°; 6. ÐÐ¸Ð·ÑÐ°Ð»Ð¸Ð·Ð°ÑÐ¸Ñ Ð»Ð¾ÐºÐ°ÑÐ¸Ð¸ Ð² Unreal Engine 4. Ð ÑÐµÐ·ÑÐ»ÑÑÐ°ÑÐµ ÑÐ¾Ð·Ð´Ð°Ð½Ð½Ð¾Ð³Ð¾ Ð¿ÑÐ¾ÐµÐºÑÐ° Ð¿ÑÐ¾ÐµÐºÑÐ¾Ð¼ Ð±ÑÐ»Ð° Ð¸Ð·ÑÑÐµÐ½Ð° Ð¿Ð¾ÑÐ»ÐµÐ´Ð¾Ð²Ð°ÑÐµÐ»ÑÐ½Ð¾ÑÑÑ ÑÐ¾Ð·Ð´Ð°Ð½Ð¸Ñ Ð¸Ð³Ñ, ÑÐ°ÑÑÐ¼Ð¾ÑÑÐµÐ½Ñ Ð¾ÑÐ½Ð¾Ð²Ð½ÑÐµ Ð¿ÑÐ¸Ð½ÑÐ¸Ð¿Ñ Ð¿Ð¾ÑÑÑÐ¾ÐµÐ½Ð¸Ñ Ð»Ð¾ÐºÐ°ÑÐ¸Ð¸, Ð°ÑÑÐ¸ÑÐµÐºÑÑÑÐ° Ð Ð¾Ð¼Ð°Ð½ÑÐºÐ¾Ð³Ð¾ Ð¿ÐµÑÐ¸Ð¾Ð´Ð°, Ð¿ÑÐ¾Ð°Ð½Ð°Ð»Ð¸Ð·Ð¸ÑÐ¾Ð²Ð°Ð½Ñ Ð¸Ð³ÑÑ Ð¶Ð°Ð½ÑÐ° Â«ÐºÐ²ÐµÑÑÂ», Ð° ÑÐ°ÐºÐ¶Ðµ Ð¸Ð³ÑÑ Ñ ÑÐµÐ°Ð»ÑÐ½Ð¾Ð¹ Ð°ÑÑÐ¸ÑÐµÐºÑÑÑÐ¾Ð¹, Ð²Ð¿Ð¸ÑÐ°Ð½Ð½Ð¾Ð¹ Ð² ÑÐµÐ½ÑÐµÐ·Ð¸Ð¹Ð½ÑÐ¹ Ð¼Ð¸Ñ, Ð¸ Ð±ÑÐ»Ð° ÑÐ°Ð·ÑÐ°Ð±Ð¾ÑÐ°Ð½Ð° Ð´Ð¸Ð·Ð°Ð¹Ð½ÐµÑÑÐºÐ°Ñ ÐºÐ¾Ð½ÑÐµÐ¿ÑÐ¸Ñ Ð´Ð»Ñ 3D Ð¸Ð³ÑÑ Ð² Ð¶Ð°Ð½ÑÐµ ÐºÐ²ÐµÑÑ.
description: This work is devoted to the creation of a character and location, aimed at increasing interest in the study of Roman art. The tasks that were solved in the course of the study: 1. Conduct a review of games in the quest genre in terms of implementation and design solutions used; 2. Conduct a review of existing architectural monuments; 3. Develop the concept of location and characters; 4. Modeling of objects of location; 5. Creation of elements of the game interface; 6. Visualization of the location in Unreal Engine 4. As a result of the created project, the project studied the sequence of creating games, the basic principles of building a location, the architecture of the Romanesque period were considered, analyzed games of the "quest" genre, as well as games with real architecture inscribed in a fantasy world, and a design concept was developed for a 3D quest game.