title: Ð¡Ð¾Ð²Ð¼ÐµÑÑÐ½Ð¾Ðµ Ð¸ÑÐ¿Ð¾Ð»ÑÐ·Ð¾Ð²Ð°Ð½Ð¸Ðµ VR-ÑÐµÑ Ð½Ð¾Ð»Ð¾Ð³Ð¸Ð¹ Ð¸ 3D-Ð¿ÐµÑÐ°ÑÐ¸
title: Ð²ÑÐ¿ÑÑÐºÐ½Ð°Ñ ÐºÐ²Ð°Ð»Ð¸ÑÐ¸ÐºÐ°ÑÐ¸Ð¾Ð½Ð½Ð°Ñ ÑÐ°Ð±Ð¾ÑÐ° Ð±Ð°ÐºÐ°Ð»Ð°Ð²ÑÐ°
titleType: Subtitle
title: Joint use of VR and 3D printing technologies
Creators: name: ÐÐ²Ð°Ð½Ð¾Ð², ÐÐ°ÐºÑÐ¸Ð¼
Publisher: name: Ð¡Ð°Ð½ÐºÑ-ÐÐµÑÐµÑÐ±ÑÑÐ³ÑÐºÐ¸Ð¹ Ð¿Ð¾Ð»Ð¸ÑÐµÑÐ½Ð¸ÑÐµÑÐºÐ¸Ð¹ ÑÐ½Ð¸Ð²ÐµÑÑÐ¸ÑÐµÑ ÐÐµÑÑÐ° ÐÐµÐ»Ð¸ÐºÐ¾Ð³Ð¾
Year: 2021
Subjects: 3D-Ð¿ÐµÑÐ°ÑÑ
Ð²Ð¸ÑÑÑÐ°Ð»ÑÐ½Ð°Ñ ÑÐµÐ°Ð»ÑÐ½Ð¾ÑÑÑ
Ð°Ð´Ð´Ð¸ÑÐ¸Ð²Ð½ÑÐµ ÑÐµÑ Ð½Ð¾Ð»Ð¾Ð³Ð¸Ð¸
ÐºÐ¾Ð¼Ð¿Ð¾Ð½Ð¾Ð²ÐºÐ°
SLS-Ð¿ÐµÑÐ°ÑÑ
Unity
3D-printing
virtual reality
addictive technoligies
compounding
SLS-printing

description: ÐÑÐµÐ´Ð¼ÐµÑÐ°Ð¼Ð¸ Ð¸ÑÑÐ»ÐµÐ´Ð¾Ð²Ð°Ð½Ð¸Ñ ÑÐ²Ð»ÑÑÑÑÑ VR-ÑÐµÑÐ½Ð¾Ð»Ð¾Ð³Ð¸Ð¸ Ð¸ 3D-Ð¿ÐµÑÐ°ÑÑ, Ð° ÑÐ°ÐºÐ¶Ðµ Ð¸Ñ ÑÐ¾Ð²Ð¼ÐµÑÑÐ½Ð¾Ðµ Ð¿ÑÐ¸Ð¼ÐµÐ½ÐµÐ½Ð¸Ðµ Ð² Ð¿ÑÐ¾Ð¼ÑÑÐ»ÐµÐ½Ð½Ð¾ÑÑÐ¸. ÐÑÐ½Ð¾Ð²Ð½Ð¾Ð¹ ÑÐµÐ»ÑÑ ÑÐ°Ð±Ð¾ÑÑ ÑÐ²Ð»ÑÐµÑÑÑ ÑÐ°Ð·ÑÐ°Ð±Ð¾ÑÐºÐ° ÐÐ, Ð¿Ð¾Ð·Ð²Ð¾Ð»ÑÑÑÐµÐ³Ð¾ ÑÐ¾Ð²Ð¼ÐµÑÑÐ½Ð¾ Ð¸ÑÐ¿Ð¾Ð»ÑÐ·Ð¾Ð²Ð°ÑÑ VR-ÑÐµÑÐ½Ð¾Ð»Ð¾Ð³Ð¸Ð¸ Ð¸ 3D-Ð¿ÐµÑÐ°ÑÑ. Ð ÑÐ¾Ð¾ÑÐ²ÐµÑÑÑÐ²Ð¸Ð¸ Ñ Ð½Ð°Ð¼ÐµÑÐµÐ½Ð½Ð¾Ð¹ ÑÐµÐ»ÑÑ ÑÐ°Ð±Ð¾ÑÑ Ð±ÑÐ»Ð° Ð¾Ð¿ÑÐµÐ´ÐµÐ»ÐµÐ½Ð° Ð¼ÐµÑÐ¾Ð´Ð¾Ð»Ð¾Ð³Ð¸Ñ, Ð·Ð°ÐºÐ»ÑÑÐ°ÑÑÐ°ÑÑÑ Ð² Ð¸ÑÑÐ»ÐµÐ´Ð¾Ð²Ð°Ð½Ð¸Ð¸ ÑÐµÐºÑÑÐµÐ³Ð¾ ÑÑÐ½ÐºÐ° ÐÐ, ÐµÐ³Ð¾ Ð°Ð½Ð°Ð»Ð¸Ð·Ð°, Ð¿Ð¾ÑÐ»ÐµÐ´ÑÑÑÐµÐ³Ð¾ Ð¿ÑÐ¾ÐµÐºÑÐ¸ÑÐ¾Ð²Ð°Ð½Ð¸Ñ Ð½Ð¾Ð²Ð¾Ð³Ð¾ ÑÐµÑÐµÐ½Ð¸Ñ, ÐµÐ³Ð¾ ÑÐ°Ð·ÑÐ°Ð±Ð¾ÑÐºÐ¸ Ð¸ ÑÐµÑÑÐ¸ÑÐ¾Ð²Ð°Ð½Ð¸Ñ. Ð ÑÐ°Ð±Ð¾ÑÐµ Ð±ÑÐ»Ð¸ Ð¸ÑÑÐ»ÐµÐ´Ð¾Ð²Ð°Ð½Ñ ÑÐµÐºÑÑÐ¸Ðµ Ð¼ÐµÑÐ¾Ð´Ñ ÑÐ¾Ð²Ð¼ÐµÑÑÐ½Ð¾Ð³Ð¾ Ð¸ÑÐ¿Ð¾Ð»ÑÐ·Ð¾Ð²Ð°Ð½Ð¸Ñ ÑÐµÑÐ½Ð¾Ð»Ð¾Ð³Ð¸Ð¹ VR Ð¸ 3D-Ð¿ÐµÑÐ°ÑÐ¸. ÐÑÐ» Ð¿ÑÐµÐ´Ð»Ð¾Ð¶ÐµÐ½ Ð½Ð¾Ð²ÑÐ¹ ÑÑÐµÐ½Ð°ÑÐ¸Ð¹ Ð¸ÑÐ¿Ð¾Ð»ÑÐ·Ð¾Ð²Ð°Ð½Ð¸Ñ Ð² Ð²Ð¸Ð´Ðµ Ð¿Ð°ÐºÐµÑÐ° ÐÐ, ÑÐµÐ°Ð»Ð¸Ð·Ð¾Ð²Ð°Ð½Ð½Ð¾Ð¼ Ð² VR. ÐÑÐ¿Ð¾Ð»ÑÐ·ÑÑ ÑÑÐ¾ ÐÐ, Ð¿Ð¾Ð»ÑÐ·Ð¾Ð²Ð°ÑÐµÐ»Ñ Ð¼Ð¾Ð³ Ð±Ñ ÐºÐ¾Ð¼Ð¿Ð¾Ð½Ð¾Ð²Ð°ÑÑ Ð´ÐµÑÐ°Ð»Ð¸, ÐºÐ¾ÑÐ¾ÑÑÐµ Ð½ÐµÐ¾Ð±ÑÐ¾Ð´Ð¸Ð¼Ð¾ Ð½Ð°Ð¿ÐµÑÐ°ÑÐ°ÑÑ, Ð² Ð²Ð¸ÑÑÑÐ°Ð»ÑÐ½Ð¾Ð¹ ÐºÐ°Ð¼ÐµÑÐµ 3D-Ð¿ÑÐ¸Ð½ÑÐµÑÐ°. Ð ÐµÐ·ÑÐ»ÑÑÐ°ÑÐ¾Ð¼ ÑÐ°Ð±Ð¾ÑÑ ÑÑÐ°Ð»Ð¾ Ð¿ÑÐ¸Ð»Ð¾Ð¶ÐµÐ½Ð¸Ðµ, ÑÐ¾Ð·Ð´Ð°Ð½Ð½Ð¾Ðµ Ð² ÑÑÐµÐ´Ðµ Unity, Ð¸Ð¼ÐµÑÑÐµÐµ ÑÑÐ½ÐºÑÐ¸Ð¸ Ð¸Ð¼Ð¿Ð¾ÑÑÐ° Ð¼Ð¾Ð´ÐµÐ»ÐµÐ¹ Ð² ÑÑÐµÐ´Ñ, Ð²Ð·Ð°Ð¸Ð¼Ð¾Ð´ÐµÐ¹ÑÑÐ²Ð¸Ñ Ñ Ð¿Ð¾Ð»ÑÐ·Ð¾Ð²Ð°ÑÐµÐ»ÐµÐ¼ Ð¸ ÑÐºÑÐ¿Ð¾ÑÑÐ° Ð³Ð¾ÑÐ¾Ð²Ð¾Ð¹ ÑÐ±Ð¾ÑÐºÐ¸ Ð² stl-ÑÐ¾ÑÐ¼Ð°ÑÐµ. Ð ÐµÐ°Ð»Ð¸Ð·Ð¾Ð²Ð°Ð½Ð½ÑÐµ ÑÑÐ½ÐºÑÐ¸Ð¸ Ð±ÑÐ»Ð¸ ÑÑÐ¿ÐµÑÐ½Ð¾ Ð¿ÑÐ¾ÑÐµÑÑÐ¸ÑÐ¾Ð²Ð°Ð½Ñ Ñ ÑÐ¸ÑÑÐµÐ¼Ð¾Ð¹ Ð²Ð¸ÑÑÑÐ°Ð»ÑÐ½Ð¾Ð¹ ÑÐµÐ°Ð»ÑÐ½Ð¾ÑÑÐ¸ HTC Vive. ÐÑÐ°ÐºÑÐ¸ÑÐµÑÐºÐ°Ñ Ð·Ð½Ð°ÑÐ¸Ð¼Ð¾ÑÑÑ ÑÐ°Ð±Ð¾ÑÑ. Ð¡Ð¾Ð·Ð´Ð°Ð½Ð½Ð°Ñ Ð´ÐµÐ¼Ð¾-Ð²ÐµÑÑÐ¸Ñ Ð¼Ð¾Ð¶ÐµÑ Ð±ÑÑÑ Ð¸ÑÐ¿Ð¾Ð»ÑÐ·Ð¾Ð²Ð°Ð½Ð° Ð² ÑÐµÐ»ÑÑ ÐºÐ¾Ð¼Ð¿Ð¾Ð½Ð¾Ð²ÐºÐ¸ ÐºÐ°Ð¼ÐµÑÑ 3D-Ð¿ÑÐ¸Ð½ÑÐµÑÐ° Ð´Ð»Ñ SLS-Ð¿ÐµÑÐ°ÑÐ¸. ÐÐ»Ð°Ð½Ð¸ÑÑÐµÑÑÑ Ð¸Ð½ÑÐµÐ³ÑÐ¸ÑÐ¾Ð²Ð°ÑÑ ÑÐµÐ°Ð»Ð¸Ð·Ð¾Ð²Ð°Ð½Ð½ÑÐµ ÑÑÐ½ÐºÑÐ¸Ð¸ Ð² ÑÑÑÐµÑÑÐ²ÑÑÑÐ¸Ðµ CAD-Ð¿ÑÐ¾Ð³ÑÐ°Ð¼Ð¼Ñ, ÑÐ°Ð±Ð¾ÑÐ°ÑÑÐ¸Ñ Ð² VR.
description: The subjects of researching are VR technologies and 3D printing, their application in industry in conjunction. The main goal of the bachelorâs work is to develop software that allows to use VR technologies and 3D printing in conjunction. In accordance with the intended purpose of the work, the methodology was defined, which consists in the study of the current software market, its analysis, subsequent design of a new solution, its development and testing. The result of the work was an application created in the Unity environment, which has the functions of importing models into the environment, interacting with the user, and exporting the finished assembly in stl-format. The implemented features were successfully tested with the HTC Vive virtual reality system. Practical significance of the work. The created demo version can be used to build a 3D printer camera for SLS printing. It is planned to integrate the implemented functions into existing CAD programs running in VR.