title: Ð Ð°Ð·ÑÐ°Ð±Ð¾ÑÐºÐ° Ð¿Ð»Ð°Ð³Ð¸Ð½Ð° Unity Ð´Ð»Ñ ÑÐµÐ°Ð»Ð¸Ð·Ð°ÑÐ¸Ð¸ Ð¿Ð°ÑÑÐµÑÐ½Ð° State Machine
title: Ð²ÑÐ¿ÑÑÐºÐ½Ð°Ñ ÐºÐ²Ð°Ð»Ð¸ÑÐ¸ÐºÐ°ÑÐ¸Ð¾Ð½Ð½Ð°Ñ ÑÐ°Ð±Ð¾ÑÐ° Ð±Ð°ÐºÐ°Ð»Ð°Ð²ÑÐ°
titleType: Subtitle
title: Development of the Unity plugin for implementing the State Machine pattern
Creators: name: ÐÑÑÐ·Ð½Ð¾Ð¹, ÐÐ»ÐµÐºÑÐ°Ð½Ð´Ñ
Publisher: name: Ð¡Ð°Ð½ÐºÑ-ÐÐµÑÐµÑÐ±ÑÑÐ³ÑÐºÐ¸Ð¹ Ð¿Ð¾Ð»Ð¸ÑÐµÑÐ½Ð¸ÑÐµÑÐºÐ¸Ð¹ ÑÐ½Ð¸Ð²ÐµÑÑÐ¸ÑÐµÑ ÐÐµÑÑÐ° ÐÐµÐ»Ð¸ÐºÐ¾Ð³Ð¾
Year: 2023
Subjects: ÑÐ°Ð·ÑÐ°Ð±Ð¾ÑÐºÐ° Ð¿Ð»Ð°Ð³Ð¸Ð½Ð°
State Machine
Ð³ÑÐ°ÑÑ
C#
Unity
game development
plugin development
graphs

description: Ð¦ÐµÐ»ÑÑ Ð´Ð°Ð½Ð½Ð¾Ð¹ ÑÐ°Ð±Ð¾ÑÑ ÑÐ²Ð»ÑÐµÑÑÑ ÑÐ°Ð·ÑÐ°Ð±Ð¾ÑÐºÐ° Ð¿Ð»Ð°Ð³Ð¸Ð½Ð° Unity, Ð¾Ð±Ð»ÐµÐ³ÑÐ°ÑÑÐµÐ³Ð¾ ÑÐ¾Ð·Ð´Ð°Ð½Ð¸Ðµ Ð¸ ÑÐ¿ÑÐ°Ð²Ð»ÐµÐ½Ð¸Ðµ ÑÐ¾ÑÑÐ¾ÑÐ½Ð¸ÑÐ¼Ð¸ Ð¸Ð³ÑÐ¾Ð²ÑÑ Ð¾Ð±ÑÐµÐºÑÐ¾Ð² Ð½Ð° Ð¾ÑÐ½Ð¾Ð²Ðµ Ð¿Ð°ÑÑÐµÑÐ½Ð° State Machine. Ð ÐµÐ°Ð»Ð¸Ð·Ð°ÑÐ¸Ñ Ð¿ÑÐ¸Ð·Ð²Ð°Ð½Ð° Ð¿ÑÐµÐ´Ð¾ÑÑÐ°Ð²Ð¸ÑÑ ÑÐ´Ð¾Ð±Ð½ÑÐ¹ Ð¸ Ð¸Ð½ÑÑÐ¸ÑÐ¸Ð²Ð½Ð¾ Ð¿Ð¾Ð½ÑÑÐ½ÑÐ¹ ÑÐµÐ´Ð°ÐºÑÐ¾Ñ, ÐºÐ¾ÑÐ¾ÑÑÐ¹ Ð¿Ð¾Ð·Ð²Ð¾Ð»Ð¸Ñ ÐºÐ°Ðº ÑÐ°Ð·ÑÐ°Ð±Ð¾ÑÑÐ¸ÐºÐ°Ð¼, ÑÐ°Ðº Ð¸ Ð³ÐµÐ¹Ð¼-Ð´Ð¸Ð·Ð°Ð¹Ð½ÐµÑÐ°Ð¼ Ð±ÑÑÑÑÐ¾ ÑÐ¾Ð·Ð´Ð°Ð²Ð°ÑÑ Ð¸ ÑÐµÐ´Ð°ÐºÑÐ¸ÑÐ¾Ð²Ð°ÑÑ Ð³ÑÐ°ÑÑ Ð¼Ð°ÑÐ¸Ð½Ñ ÑÐ¾ÑÑÐ¾ÑÐ½Ð¸Ð¹ Ð¸ Ð´Ð¾Ð±Ð°Ð²Ð»ÑÑÑ ÑÑÐ»Ð¾Ð²Ð¸Ñ Ð¿ÐµÑÐµÑÐ¾Ð´Ð° Ð¼ÐµÐ¶Ð´Ñ ÑÑÐ¸Ð¼Ð¸ ÑÐ¾ÑÑÐ¾ÑÐ½Ð¸ÑÐ¼Ð¸. ÐÐ¾Ð»ÑÑÐµÐ½Ð½ÑÐ¹ Ð½Ð° Ð¾ÑÐ½Ð¾Ð²Ðµ Ð¿Ð¾ÑÑÑÐ¾ÐµÐ½Ð½Ð¾Ð³Ð¾ Ð³ÑÐ°ÑÐ° ÑÐ°Ð±Ð»Ð¾Ð½ Ð¸ÑÐ¿Ð¾Ð»ÑÐ·ÑÐµÑÑÑ Ð´Ð»Ñ Ð´Ð°Ð»ÑÐ½ÐµÐ¹ÑÐµÐ¹ Ð½Ð°ÑÑÑÐ¾Ð¹ÐºÐ¸ Ð¸Ð³ÑÐ¾Ð²Ð¾Ð¹ Ð¼ÐµÑÐ°Ð½Ð¸ÐºÐ¸. Ð ÑÐ°Ð±Ð¾ÑÐµ Ð¸Ð·Ð»Ð¾Ð¶ÐµÐ½Ð° Ð¾ÑÐ½Ð¾Ð²Ð½Ð°Ñ Ð»Ð¾Ð³Ð¸ÐºÐ° Ð¿ÑÐ¸Ð½ÑÐ¸Ð¿Ð° Ð¿Ð°ÑÑÐµÑÐ½Ð° State Machine, ÑÐ°ÑÑÐ¼Ð¾ÑÑÐµÐ½Ñ Ð¾Ð±Ð»Ð°ÑÑÐ¸ Ð¿ÑÐ¸Ð¼ÐµÐ½ÐµÐ½Ð¸Ñ Ð´Ð°Ð½Ð½Ð¾Ð³Ð¾ Ð¿Ð¾Ð´ÑÐ¾Ð´Ð° Ð¸ ÑÐ°Ð·Ð¾Ð±ÑÐ°Ð½Ñ ÐºÐ¾Ð½ÐºÑÐµÑÐ½ÑÐµ Ð¿ÑÐ¸Ð¼ÐµÑÑ ÐµÐ³Ð¾ Ð¸ÑÐ¿Ð¾Ð»ÑÐ·Ð¾Ð²Ð°Ð½Ð¸Ñ. Ð¢Ð°ÐºÐ¶Ðµ Ð¿ÑÐ¾Ð²ÐµÐ´ÐµÐ½ Ð°Ð½Ð°Ð»Ð¸Ð· ÑÑÑÐµÑÑÐ²ÑÑÑÐ¸Ñ Ð¿Ð»Ð°Ð³Ð¸Ð½Ð¾Ð² Unity ÑÐµÐ°Ð»Ð¸Ð·ÑÑÑÐ¸Ñ Ð»Ð¾Ð³Ð¸ÐºÑ Ð¿Ð°ÑÑÐµÑÐ½Ð° State Machine, ÑÐ°ÑÑÐ¼Ð¾ÑÑÐµÐ½Ñ Ð¸Ñ Ð¿ÑÐµÐ¸Ð¼ÑÑÐµÑÑÐ²Ð° Ð¸ Ð½ÐµÐ´Ð¾ÑÑÐ°ÑÐºÐ¸. ÐÐ° Ð¾ÑÐ½Ð¾Ð²Ðµ Ð¿Ð¾Ð»ÑÑÐµÐ½Ð½Ð¾Ð¹ Ð¸Ð½ÑÐ¾ÑÐ¼Ð°ÑÐ¸Ð¸ Ð±ÑÐ»Ð° ÑÐ°Ð·ÑÐ°Ð±Ð¾ÑÐ°Ð½Ð° Ð¿ÑÐ¾Ð³ÑÐ°Ð¼Ð¼Ð½Ð°Ñ ÑÐµÐ°Ð»Ð¸Ð·Ð°ÑÐ¸Ñ Ð´Ð»Ñ ÑÐ¾Ð·Ð´Ð°Ð½Ð¸Ñ Ð¸ Ð½Ð°ÑÑÑÐ¾Ð¹ÐºÐ¸ ÑÐ¾ÑÑÐ¾ÑÐ½Ð¸Ð¹ Ð¸Ð³ÑÐ¾Ð²ÑÑ Ð¾Ð±ÑÐµÐºÑÐ¾Ð². ÐÑÐ½Ð¾Ð²Ð½ÑÐ¼Ð¸ Ð¼ÐµÑÐ¾Ð´Ð°Ð¼Ð¸ Ð¿ÑÐ¾Ð²ÐµÐ´ÐµÐ½Ð¸Ñ ÑÐ°Ð±Ð¾ÑÑ ÑÐ²Ð»ÑÑÑÑÑ ÑÐºÑÐ¿ÐµÑÐ¸Ð¼ÐµÐ½Ñ Ð¸ Ð¼ÐµÑÐ¾Ð´Ñ Ð¾Ð±ÑÐµÐºÑÐ½Ð¾-Ð¾ÑÐ¸ÐµÐ½ÑÐ¸ÑÐ¾Ð²Ð°Ð½Ð½Ð¾Ð³Ð¾ Ð¿ÑÐ¾Ð³ÑÐ°Ð¼Ð¼Ð¸ÑÐ¾Ð²Ð°Ð½Ð¸Ñ. Ð ÐµÐ·ÑÐ»ÑÑÐ°ÑÐ¾Ð¼ ÑÐ°Ð±Ð¾ÑÑ ÑÐ²Ð»ÑÐµÑÑÑ Ð³Ð¾ÑÐ¾Ð²ÑÐ¹ Ð¿Ð»Ð°Ð³Ð¸Ð½ Unity, ÑÐµÐ°Ð»Ð¸Ð·ÑÑÑÐ¸Ð¹ Ð»Ð¾Ð³Ð¸ÐºÑ ÑÐ°Ð±Ð¾ÑÑ Ð¿Ð°ÑÑÐµÑÐ½Ð° State Machine. ÐÐ¾ÑÐ¾Ð²ÑÐ¹ Ð¿Ð»Ð°Ð³Ð¸Ð½ Ð¼Ð¾Ð¶ÐµÑ Ð¿ÑÐ¸Ð¼ÐµÐ½ÑÑÑÑÑ Ð² Ð¿ÑÐ¾ÑÐµÑÑÐµ ÑÐ°Ð·ÑÐ°Ð±Ð¾ÑÐºÐ¸ Ð¸Ð³Ñ, Ð° Ð¸Ð¼ÐµÐ½Ð½Ð¾ Ð´Ð»Ñ ÑÐ¾Ð·Ð´Ð°Ð½Ð¸Ñ Ð¸ Ð½Ð°ÑÑÑÐ¾Ð¹ÐºÐ¸ ÑÐ¾ÑÑÐ¾ÑÐ½Ð¸Ð¹ Ð¸Ð³ÑÐ¾Ð²ÑÑ Ð¾Ð±ÑÐµÐºÑÐ¾Ð². Ð ÑÐµÐ·ÑÐ»ÑÑÐ°ÑÐµ ÑÐ°Ð±Ð¾ÑÑ Ð±ÑÐ» Ð¿ÑÐ¾Ð²ÐµÐ´ÑÐ½ Ð°Ð½Ð°Ð»Ð¸Ð· ÑÐ°Ð±Ð¾ÑÑ Ð¿Ð°ÑÑÐµÑÐ½Ð° State Machine, ÑÐ°Ð·ÑÐ°Ð±Ð¾ÑÐ°Ð½ Ð¿Ð»Ð°Ð³Ð¸Ð½ Unity Ð´Ð»Ñ ÑÐ¾Ð·Ð´Ð°Ð½Ð¸Ñ Ð¸ Ð½Ð°ÑÑÑÐ¾Ð¹ÐºÐ¸ ÑÐ¾ÑÑÐ¾ÑÐ½Ð¸Ð¹ Ð¸Ð³ÑÐ¾Ð²ÑÑ Ð¾Ð±ÑÐµÐºÑÐ¾Ð². Ð¢Ð°ÐºÐ¶Ðµ Ð±ÑÐ»Ð¾ Ð¿ÑÐ¾Ð²ÐµÐ´ÐµÐ½Ð¾ ÑÐµÑÑÐ¸ÑÐ¾Ð²Ð°Ð½Ð¸Ðµ Ð¸ Ð°Ð¿ÑÐ¾Ð±Ð°ÑÐ¸Ñ Ð³Ð¾ÑÐ¾Ð²Ð¾Ð³Ð¾ Ð¿Ð»Ð°Ð³Ð¸Ð½Ð°.
description: The purpose of this work is to develop a Unity plugin that facilitates the creation and management of game object states based on the State Machine pattern. The implementation is designed to provide a convenient and intuitive editor that will allow both developers and game designers to quickly create and edit graphs of state machines and add transition conditions between these states. The template obtained on the basis of the constructed graph is used to further customize the game mechanics. The work outlines the basic logic of the State Machine pattern principle, examines the areas of application of this approach and analyzes specific examples of its use. The analysis of existing Unity plugins implementing the logic of the State Machine pattern is also carried out, their advantages and disadvantages are considered. Based on the information received, a software implementation was developed for creating and configuring the states of game objects. The main methods of work are experiment and methods of object-oriented programming. The result of the work is a ready-made Unity plugin that implements the logic of the State Machine pattern. A ready-made plugin can be used in the process of game development, namely to create and configure the states of game objects. As a result of the work, an analysis of the State Machine pattern was carried out, a Unity plugin was developed to create and configure the states of game objects. Testing and approbation of the finished plugin was also carried out.