title: Ð Ð°Ð·Ð²Ð¸ÑÐ¸Ðµ Ð»Ð¸Ð´ÐµÑÑÐºÐ¸Ñ ÐºÐ°ÑÐµÑÑÐ² ÑÐºÐ¾Ð»ÑÐ½Ð¸ÐºÐ¾Ð² Ð½Ð° Ð¿ÑÐ¸Ð¼ÐµÑÐµ Ð¿ÑÐ¾ÐµÐºÑÐ° "Ð¢ÑÐµÐ½Ð°Ð¶ÐµÑ Ð´Ð»Ñ ÑÐ°Ð·Ð²Ð¸ÑÐ¸Ñ Ð»Ð¸Ð´ÐµÑÑÐºÐ¸Ñ ÐºÐ°ÑÐµÑÑÐ² Ð´Ð»Ñ ÑÐºÐ¾Ð»ÑÐ½Ð¸ÐºÐ¾Ð²"
title: Ð²ÑÐ¿ÑÑÐºÐ½Ð°Ñ ÐºÐ²Ð°Ð»Ð¸ÑÐ¸ÐºÐ°ÑÐ¸Ð¾Ð½Ð½Ð°Ñ ÑÐ°Ð±Ð¾ÑÐ° Ð¼Ð°Ð³Ð¸ÑÑÑÐ°
titleType: Subtitle
title: Development of leadership qualities of schoolchildren using the example of the project âTrainer for the development of leadership qualities for schoolchildrenâ
Creators: name: ÐÐ¾ÑÑÐ°ÐºÐ¾Ð²Ð°, ÐÐ¸ÐºÑÐ¾ÑÐ¸Ñ
Publisher: name: Ð¡Ð°Ð½ÐºÑ-ÐÐµÑÐµÑÐ±ÑÑÐ³ÑÐºÐ¸Ð¹ Ð¿Ð¾Ð»Ð¸ÑÐµÑÐ½Ð¸ÑÐµÑÐºÐ¸Ð¹ ÑÐ½Ð¸Ð²ÐµÑÑÐ¸ÑÐµÑ ÐÐµÑÑÐ° ÐÐµÐ»Ð¸ÐºÐ¾Ð³Ð¾
Year: 2024
Subjects: Ð»Ð¸Ð´ÐµÑÑÑÐ²Ð¾
Ð³ÐµÐ¹Ð¼Ð¸ÑÐ¸ÐºÐ°ÑÐ¸Ñ
Ð¾Ð±ÑÐ°Ð·Ð¾Ð²Ð°ÑÐµÐ»ÑÐ½ÑÐ¹ ÑÑÐµÐ½Ð°Ð¶ÐµÑ
Ð³Ð¸Ð±ÐºÐ¸Ðµ Ð¾Ð±ÑÐ°Ð·Ð¾Ð²Ð°ÑÐµÐ»ÑÐ½ÑÐµ ÑÑÐ°ÐµÐºÑÐ¾ÑÐ¸Ð¸
Ð¸ÑÐºÑÑÑÑÐ²ÐµÐ½Ð½ÑÐ¹ Ð¸Ð½ÑÐµÐ»Ð»ÐµÐºÑ
Ð±Ð¸Ð·Ð½ÐµÑ-Ð¼Ð¾Ð´ÐµÐ»Ñ
leadership
gamification
educational simulator
flexible educational trajectories
artificial intelligence
business model

description: ÐÐ°Ð½Ð½Ð°Ñ ÑÐ°Ð±Ð¾ÑÐ° Ð¿Ð¾ÑÐ²ÑÑÐµÐ½Ð° Ð¸ÑÑÐ»ÐµÐ´Ð¾Ð²Ð°Ð½Ð¸Ñ Ð¸ÑÑÐ»ÐµÐ´Ð¾Ð²Ð°Ð½Ð¸Ñ Ð¼ÐµÑÐ¾Ð´Ð¸Ðº ÑÐ°Ð·Ð²Ð¸ÑÐ¸Ñ Ð»Ð¸Ð´ÐµÑÑÐºÐ¸Ñ ÐºÐ°ÑÐµÑÑÐ² ÑÐºÐ¾Ð»ÑÐ½Ð¸ÐºÐ¾Ð² Ð¸ ÑÐ°Ð·ÑÐ°Ð±Ð¾ÑÐºÐµ Ð±Ð¸Ð·Ð½ÐµÑ-Ð¼Ð¾Ð´ÐµÐ»Ð¸ Ð´Ð»Ñ ÑÑÐµÐ½Ð°Ð¶ÐµÑÐ° ÑÐ°Ð·Ð²Ð¸ÑÐ¸Ñ Ð»Ð¸Ð´ÐµÑÑÐºÐ¸Ñ ÐºÐ°ÑÐµÑÑÐ² ÑÐºÐ¾Ð»ÑÐ½Ð¸ÐºÐ¾Ð² Ð½Ð° ÐÐ Ð½Ð° Ð¾ÑÐ½Ð¾Ð²Ðµ Ð¸ÑÐºÑÑÑÑÐ²ÐµÐ½Ð½Ð¾Ð³Ð¾ Ð¸Ð½ÑÐµÐ»Ð»ÐµÐºÑÐ°. ÐÐ°Ð´Ð°ÑÐ¸, ÐºÐ¾ÑÐ¾ÑÑÐµ ÑÐµÑÐ°Ð»Ð¸ÑÑ Ð² ÑÐ¾Ð´Ðµ Ð¸ÑÑÐ»ÐµÐ´Ð¾Ð²Ð°Ð½Ð¸Ñ: 1. Ð¡Ð´ÐµÐ»Ð°Ð½ ÑÐµÐ¾ÑÐµÑÐ¸ÑÐµÑÐºÐ¸Ð¹ Ð¾Ð±Ð·Ð¾Ñ Ð»Ð¸ÑÐµÑÐ°ÑÑÑÑ Ð¾ Ð¿Ð¾Ð´ÑÐ¾Ð´Ð°Ñ Ðº Ð»Ð¸Ð´ÐµÑÑÑÐ²Ñ. 2. Ð¡Ð´ÐµÐ»Ð°Ð½ Ð¾Ð±Ð·Ð¾Ñ ÑÑÐ°Ð´Ð¸ÑÐ¸Ð¾Ð½Ð½ÑÑ Ð¼ÐµÑÐ¾Ð´Ð¾Ð² Ð¸ Ð¿Ð¾Ð´ÑÐ¾Ð´Ð¾Ð² Ðº ÑÐ°Ð·Ð²Ð¸ÑÐ¸Ñ Ð»Ð¸Ð´ÐµÑÑÐºÐ¸Ñ ÐºÐ°ÑÐµÑÑÐ² Ñ Ð´ÐµÑÐµÐ¹. 3. Ð¡Ð´ÐµÐ»Ð°Ð½ Ð¾Ð±Ð·Ð¾Ñ ÑÑÑÐµÑÑÐ²ÑÑÑÐ¸Ñ ÑÑÐµÐ½Ð°Ð¶ÐµÑÐ¾Ð² Ð¸ Ð¿ÑÐ¾Ð³ÑÐ°Ð¼Ð¼ ÑÐ°Ð·Ð²Ð¸ÑÐ¸Ñ Ð»Ð¸Ð´ÐµÑÑÐºÐ¸Ñ ÐºÐ°ÑÐµÑÑÐ² ÑÐºÐ¾Ð»ÑÐ½Ð¸ÐºÐ¾Ð². 4. Ð Ð°Ð·ÑÐ°Ð±Ð¾ÑÐ°Ð½Ð° Ð¼ÐµÑÐ¾Ð´Ð¸ÐºÐ° ÑÐ°Ð·Ð²Ð¸ÑÐ¸Ñ Ð»Ð¸Ð´ÐµÑÑÐºÐ¸Ñ Ð½Ð°Ð²ÑÐºÐ¾Ð² ÑÐºÐ¾Ð»ÑÐ½Ð¸ÐºÐ¾Ð². 5. ÐÑÐµÐ´ÑÑÐ°Ð²Ð»ÐµÐ½Ð¾ Ð¾Ð¿Ð¸ÑÐ°Ð½Ð¸Ðµ ÑÐ¾ÑÑÐ°Ð²Ð° Ð¸ ÐºÐ¾Ð¼Ð¿Ð¾Ð½ÐµÐ½ÑÐ¾Ð² ÑÑÐµÐ½Ð°Ð¶ÐµÑÐ°. 6. ÐÑÐ±ÑÐ°Ð½Ñ ÑÐ»ÐµÐ¼ÐµÐ½ÑÑ Ð³ÐµÐ¹Ð¼Ð¸ÑÐ¸ÐºÐ°ÑÐ¸Ð¸ Ð´Ð»Ñ Ð²Ð½ÐµÐ´ÑÐµÐ½Ð¸Ñ Ð² Ð¿ÑÐ¾Ð³ÑÐ°Ð¼Ð¼Ñ. 7. Ð Ð°Ð·ÑÐ°Ð±Ð¾ÑÐ°Ð½ Ð±Ð¸Ð·Ð½ÐµÑ-Ð¿Ð»Ð°Ð½ ÑÑÐµÐ½Ð°Ð¶ÐµÑÐ° ÑÐ°Ð·Ð²Ð¸ÑÐ¸Ñ Ð»Ð¸Ð´ÐµÑÑÐºÐ¸Ñ ÐºÐ°ÑÐµÑÑÐ² ÑÐºÐ¾Ð»ÑÐ½Ð¸ÐºÐ¾Ð². 8. ÐÑÐµÐ½ÐµÐ½Ð° ÑÑÑÐµÐºÑÐ¸Ð²Ð½Ð¾ÑÑÑ ÑÐ°Ð·ÑÐ°Ð±Ð¾ÑÐ°Ð½Ð½Ð¾Ð¹ Ð¼ÐµÑÐ¾Ð´Ð¸ÐºÐ¸. Ð ÑÐµÐ·ÑÐ»ÑÑÐ°ÑÐµ Ð±ÑÐ»Ð° ÑÐ°Ð·ÑÐ°Ð±Ð¾ÑÐ°Ð½Ð° Ð¼ÐµÑÐ¾Ð´Ð¸ÐºÐ° ÑÐ°Ð·Ð²Ð¸ÑÐ¸Ñ Ð»Ð¸Ð´ÐµÑÑÐºÐ¸Ñ ÐºÐ°ÑÐµÑÑÐ² ÑÑÑÐ´ÐµÐ½ÑÐ¾Ð², Ð²ÐºÐ»ÑÑÐ°ÑÑÐ°Ñ Ð³ÐµÐ¹Ð¼Ð¸ÑÐ¸ÐºÐ°ÑÐ¸Ñ Ð¾Ð±ÑÐ°Ð·Ð¾Ð²Ð°ÑÐµÐ»ÑÐ½Ð¾Ð¹ Ð¿ÑÐ¾Ð³ÑÐ°Ð¼Ð¼Ñ Ð¸ ÑÑÐºÐ¾ÑÐµÐ½Ð¸Ðµ Ð¾Ð±ÑÑÐµÐ½Ð¸Ñ ÑÐºÐ¾Ð»ÑÐ½Ð¸ÐºÐ¾Ð² Ð»Ð¸Ð´ÐµÑÑÑÐ²Ñ. Ð Ð°Ð·ÑÐ°Ð±Ð¾ÑÐ°Ð½Ñ ÑÐµÑÐ½Ð¸ÑÐµÑÐºÐ¸Ðµ Ð°ÑÐ¿ÐµÐºÑÑ Ð¼Ð¾Ð´ÐµÐ»Ð¸ Ð¸ÑÐºÑÑÑÑÐ²ÐµÐ½Ð½Ð¾Ð³Ð¾ Ð¸Ð½ÑÐµÐ»Ð»ÐµÐºÑÐ° Ð´Ð»Ñ ÑÑÐµÐ½Ð°Ð¶ÐµÑÐ° Ð½Ð° ÐÐ. ÐÑÐµÐ´ÑÑÐ°Ð²Ð»ÐµÐ½Ð° ÑÐºÐ¾Ð½Ð¾Ð¼Ð¸ÑÐµÑÐºÐ°Ñ Ð¼Ð¾Ð´ÐµÐ»Ñ ÑÑÐµÐ½Ð°Ð¶ÐµÑÐ°, Ð²ÐºÐ»ÑÑÐ°Ñ ÑÐµÐ»Ð¸, Ð·Ð°Ð´Ð°ÑÐ¸, Ð¿Ð»Ð°Ð½ ÑÐµÐ°Ð»Ð¸Ð·Ð°ÑÐ¸Ð¸, ÑÐ¸Ð½Ð°Ð½ÑÐ¾Ð²ÑÐ¹ Ð¸ Ð¼Ð°ÑÐºÐµÑÐ¸Ð½Ð³Ð¾Ð²ÑÐ¹ Ð¿Ð»Ð°Ð½Ñ, Ð° ÑÐ°ÐºÐ¶Ðµ Ð¾Ð¿ÐµÑÐ°ÑÐ¸Ð¾Ð½Ð½ÑÑ ÑÑÑÐ°ÑÐµÐ³Ð¸Ñ Ð¸ Ð¿Ð»Ð°Ð½Ñ Ð¿Ð¾ Ð·Ð°ÑÐ¸ÑÐµ ÑÐµÐ·ÑÐ»ÑÑÐ°ÑÐ¾Ð² Ð¸Ð½ÑÐµÐ»Ð»ÐµÐºÑÑÐ°Ð»ÑÐ½Ð¾Ð¹ Ð´ÐµÑÑÐµÐ»ÑÐ½Ð¾ÑÑÐ¸.
description: This work is devoted to the study of research methods for developing leadership qualities of schoolchildren and the development of a business model for a simulator for the development of leadership qualities of schoolchildren on a PC based on artificial intelligence. Tasks that were resolved during the study: 1. A theoretical review of the literature on approaches to leadership has been made. 2. A review of traditional methods and approaches to the development of leadership qualities in children is made. 3. A review of existing simulators and programs for developing leadership qualities of schoolchildren was made. 4. Development of methods for developing leadership skills of schoolchildren. 5. A description of the composition and components of the simulator is presented were selected for implementation in the program. 6. Development and business plan for a simulator for developing leadership qualities of schoolchildren. 7. The effectiveness of the developed method was assessed. As a result, a methodology was developed for developing studentsâ leadership qualities, including gamification of the educational program and accelerating the training of schoolchildren in leadership. Technical aspects of the artificial intelligence model for the PC simulator have been developed. An economic model of the simulator is presented, including goals, objectives, implementation plan, financial and marketing plans, as well as an operational strategy and plans for protecting the results of intellectual activity.