title: ÐÐ»Ð³Ð¾ÑÐ¸ÑÐ¼ Ð°Ð²ÑÐ¾Ð³ÐµÐ½ÐµÑÐ°ÑÐ¸Ð¸ Ð¸Ð½ÑÐµÑÐ°ÐºÑÐ¸Ð²Ð½ÑÑ Ð·Ð°Ð´Ð°Ð½Ð¸Ð¹ Ð½Ð° Ð¸Ð·ÑÑÐµÐ½Ð¸Ðµ Ð¸Ð½Ð¾ÑÑÑÐ°Ð½Ð½ÑÑ ÑÐ·ÑÐºÐ¾Ð² Ð¾ÑÐ½Ð¾Ð²Ð°Ð½Ð½ÑÐ¹ Ð½Ð° GPT
title: Ð²ÑÐ¿ÑÑÐºÐ½Ð°Ñ ÐºÐ²Ð°Ð»Ð¸ÑÐ¸ÐºÐ°ÑÐ¸Ð¾Ð½Ð½Ð°Ñ ÑÐ°Ð±Ð¾ÑÐ° Ð±Ð°ÐºÐ°Ð»Ð°Ð²ÑÐ°
titleType: Subtitle
title: Algorithm of autogeneration of interactive tasks for learning foreign languages based on GPT
Creators: name: ÐÐ°Ð¹ÑÐ°Ð¼Ð¾Ð², Ð¡Ð°Ð¼Ð¸Ñ
Publisher: name: Ð¡Ð°Ð½ÐºÑ-ÐÐµÑÐµÑÐ±ÑÑÐ³ÑÐºÐ¸Ð¹ Ð¿Ð¾Ð»Ð¸ÑÐµÑÐ½Ð¸ÑÐµÑÐºÐ¸Ð¹ ÑÐ½Ð¸Ð²ÐµÑÑÐ¸ÑÐµÑ ÐÐµÑÑÐ° ÐÐµÐ»Ð¸ÐºÐ¾Ð³Ð¾
Year: 2024
Subjects: Ð¸Ð³ÑÐ¾ÑÐ¸ÐºÐ°ÑÐ¸Ñ
GPT
Ð°Ð²ÑÐ¾Ð¼Ð°ÑÐ¸Ð·Ð°ÑÐ¸Ñ
Ð¾Ð±ÑÐ°Ð·Ð¾Ð²Ð°Ð½Ð¸Ðµ
gamification
automatization
education

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description: The use of large language models is currently being actively used to automate the creation of interactive educational content that promotes foreign language learning and practice. Although language practice is considered to be the most effective method of learning a foreign language, many students often lack motivation for independent work, and developing interactive tasks from scratch requires considerable time and material resources on the part of the teacher. The use of game elements is one of the most effective ways to increase students motivation when studying in any field of knowledge. The present work aims to stimulate students to practice language skills independently and automatically create appropriate tasks using the GPT model. In this research, an algorithm based on the GPT model was designed and implemented to generate game tasks for foreign language learning. The generated tasks allow practicing different aspects of the language being learned. A simple user interface has also been developed to facilitate the use of this algorithm for task generation. Experiments have been conducted using the generated tasks for foreign language learning.