title: ÐÑÐ¸Ð½ÑÐ¸Ð¿Ñ ÑÐ°Ð·ÑÐ°Ð±Ð¾ÑÐºÐ¸ ÑÑÐ¸Ð»Ð¸ÑÑÐ¸ÐºÐ¸ ÑÑÐµÑ Ð¼ÐµÑÐ½ÑÑ ÐºÐ¾Ð¼Ð¿ÑÑÑÐµÑÐ½ÑÑ Ð¸Ð³Ñ Ð¸ Ð¸Ñ Ð¿ÑÐ¸Ð¼ÐµÐ½ÐµÐ½Ð¸Ðµ Ð½Ð° Ð¿ÑÐ¸Ð¼ÐµÑÐµ ÐºÐ¾Ð½ÑÐµÐ¿Ñ-Ð°ÑÑÐ¾Ð²
title: Ð²ÑÐ¿ÑÑÐºÐ½Ð°Ñ ÐºÐ²Ð°Ð»Ð¸ÑÐ¸ÐºÐ°ÑÐ¸Ð¾Ð½Ð½Ð°Ñ ÑÐ°Ð±Ð¾ÑÐ° Ð¼Ð°Ð³Ð¸ÑÑÑÐ°
titleType: Subtitle
title: Principles of developing the style of three-dimensional computer games and their application on the example of concept art
Creators: name: Ð©ÐµÐ¿Ð¸Ð½Ð°, ÐÐ»Ð¸Ð·Ð°Ð²ÐµÑÐ°
Publisher: name: Ð¡Ð°Ð½ÐºÑ-ÐÐµÑÐµÑÐ±ÑÑÐ³ÑÐºÐ¸Ð¹ Ð¿Ð¾Ð»Ð¸ÑÐµÑÐ½Ð¸ÑÐµÑÐºÐ¸Ð¹ ÑÐ½Ð¸Ð²ÐµÑÑÐ¸ÑÐµÑ ÐÐµÑÑÐ° ÐÐµÐ»Ð¸ÐºÐ¾Ð³Ð¾
Year: 2018
Subjects: ÐÐ°ÑÐ¸Ð½Ð½Ð°Ñ Ð³ÑÐ°ÑÐ¸ÐºÐ°
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description: ÐÐ±ÑÐµÐºÑÐ¾Ð¼ Ð¸ÑÑÐ»ÐµÐ´Ð¾Ð²Ð°Ð½Ð¸Ñ ÑÐ²Ð»ÑÑÑÑÑ ÑÐ°Ð¼ÑÐµ ÐºÑÐ»ÑÑÐ¾Ð²ÑÐµ, Ð¾Ð¶Ð¸Ð´Ð°ÐµÐ¼ÑÐµ Ð¸ ÑÐ½Ð¸ÐºÐ°Ð»ÑÐ½ÑÐµ Ð²ÑÑÐ¾ÐºÐ¾ Ð¾ÑÐµÐ½Ð¸Ð²Ð°ÐµÐ¼ÑÐµ ÑÑÐµÑÐ¼ÐµÑÐ½ÑÐµ ÐºÐ¾Ð¼Ð¿ÑÑÑÐµÑÐ½ÑÐµ Ð¸Ð³ÑÑ. Ð¦ÐµÐ»Ñ ÑÐ°Ð±Ð¾ÑÑ â ÑÐ°Ð·ÑÐ°Ð±Ð¾ÑÐºÐ° Ð¿ÑÐ¸Ð½ÑÐ¸Ð¿Ð¾Ð² Ð²ÑÐ±Ð¾ÑÐ° ÑÑÐ¸Ð»Ð¸ÑÑÐ¸ÐºÐ¸ Ð¸ Ð½ÐµÐ¿Ð¾ÑÑÐµÐ´ÑÑÐ²ÐµÐ½Ð½Ð¾ ÑÐ°Ð¼Ð¾Ð¹ ÑÑÐ¸Ð»Ð¸ÑÑÐ¸ÐºÐ¸ Ð´Ð»Ñ Ð¾Ð´Ð½Ð¾Ð¿Ð¾Ð»ÑÐ·Ð¾Ð²Ð°ÑÐµÐ»ÑÑÐºÐ¾Ð¹ ÑÑÐµÑÐ¼ÐµÑÐ½Ð¾Ð¹ ÐºÐ¾Ð¼Ð¿ÑÑÑÐµÑÐ½Ð¾Ð¹ Ð½Ð°ÑÑÐ½Ð¾-ÑÐ°Ð½ÑÐ°ÑÑÐ¸ÑÐµÑÐºÐ¾Ð¹ Ð¸Ð³ÑÑ Ð² Ð¿Ð¾Ð´Ð¶Ð°Ð½ÑÐµ ÑÐ¾ÑÐ¸Ð°Ð»ÑÐ½Ð¾Ð¹ ÑÐ°Ð½ÑÐ°ÑÑÐ¸ÐºÐ¸ Ñ ÑÐ½Ð¸ÐºÐ°Ð»ÑÐ½ÑÐ¼ ÐºÐ¾Ð»Ð¾ÑÐ¸ÑÐ¾Ð¼ ÑÐ¾Ð²ÐµÑÑÐºÐ¾Ð¹ Ð½Ð°ÑÑÐ½Ð¾Ð¹ ÑÐ°Ð½ÑÐ°ÑÑÐ¸ÐºÐ¸ Ð¸ ÑÐ»ÐµÐ¼ÐµÐ½ÑÐ°Ð¼Ð¸ ÑÑÐ½ÑÐµÐ·Ð¸. Ð Ð¿ÑÐ¾ÑÐµÑÑÐµ Ð¸ÑÑÐ»ÐµÐ´Ð¾Ð²Ð°Ð½Ð¸Ñ Ð±ÑÐ» Ð¿ÑÐ¾Ð¸Ð·Ð²ÐµÐ´ÐµÐ½ ÑÐ½Ð¸ÐºÐ°Ð»ÑÐ½ÑÐ¹ Ð°Ð½Ð°Ð»Ð¸Ð· ÑÐ¾ÑÐ½Ð¸ Ð¸Ð³Ñ, Ð½Ð° Ð¾ÑÐ½Ð¾Ð²Ð°Ð½Ð¸Ð¸ ÐºÐ¾ÑÐ¾ÑÐ¾Ð³Ð¾ ÑÐ¾ÑÑÐ°Ð²Ð»ÐµÐ½Ñ ÑÐ°Ð±Ð»Ð¸ÑÑ Ð¸ Ð³ÑÐ°ÑÐ¸ÐºÐ¸, Ð¾ÑÐ¾Ð±ÑÐ°Ð¶Ð°ÑÑÐ¸Ðµ Ð¾Ð±ÑÐµÐµ ÑÐ¾ÑÑÐ¾ÑÐ½Ð¸Ðµ Ð´ÐµÐ» Ð¿Ð¾ ÑÑÐ¸Ð»ÑÐ¼, Ð¶Ð°Ð½ÑÐ°Ð¼, ÑÐµÑÑÐ¸Ð½Ð³Ð°Ð¼, Ð¾ÑÐµÐ½ÐºÐ°Ð¼, ÐºÐ¾Ð»Ð¸ÑÐµÑÑÐ²Ñ Ð¿ÑÐ¾Ð´Ð°Ð½Ð½ÑÑ ÐºÐ¾Ð¿Ð¸Ð¹ Ð¸ Ð¾Ð±Ð¾ÑÐ¾ÑÑ Ð¾Ñ Ð¿ÑÐ¾Ð´Ð°Ð¶. Ð ÑÐµÐ·ÑÐ»ÑÑÐ°ÑÐµ Ð¸ÑÑÐ»ÐµÐ´Ð¾Ð²Ð°Ð½Ð¸Ñ Ð±ÑÐ»Ð¸ Ð²ÑÑÐ²Ð»ÐµÐ½Ñ Ð¾Ð¿ÑÐ¸Ð¼Ð°Ð»ÑÐ½ÑÐµ ÑÑÐ¸Ð»Ð¸ ÑÐ¾ ÑÑÐµÐ´Ð½ÐµÐ²ÑÑÐ¾ÐºÐ¸Ð¼Ð¸ Ð¿Ð¾ÐºÐ°Ð·Ð°ÑÐµÐ»ÑÐ¼Ð¸ Ð¿Ð¾ ÑÑÐµÐ´Ð½ÐµÐ¼Ñ Ð´Ð¾ÑÐ¾Ð´Ñ Ð¸ ÑÑÐµÐ´Ð½ÐµÐ¹ Ð¾ÑÐµÐ½ÐºÐµ Ð¸Ð³Ñ, Ð° Ð¸Ð¼ÐµÐ½Ð½Ð¾ Ð°Ñ-Ð´ÐµÐºÐ¾ Ð¸ ÑÐµÑÑÐ¾ÑÑÑÑÑÐ¸Ð·Ð¼. Ð¢Ð°ÐºÐ¶Ðµ ÑÑÐµÐ±ÑÐµÑÑÑ Ð²Ð²ÐµÑÑÐ¸ ÑÑÐµÑÐ¸Ð¹ ÑÐµÑÐµÑÐµÐ½ÑÐ½ÑÐ¹ ÑÑÐ¸Ð»Ñ, Ð½Ðµ Ð²ÑÑÑÐµÑÐ°ÑÑÐ¸Ð¹ÑÑ Ð½Ð¸ Ð² Ð¾Ð´Ð½Ð¾Ð¹ Ð¸Ð· Ð¸Ð³Ñ, Ðº Ð¿ÑÐ¸Ð¼ÐµÑÑ, ÑÑÑÐ¾Ð²ÑÐ¹ ÑÑÐ¸Ð»Ñ. ÐÐ° Ð¾ÑÐ½Ð¾Ð²Ðµ Ð¿Ð¾Ð»ÑÑÐµÐ½Ð½ÑÑ Ð´Ð°Ð½Ð½ÑÑ Ð¼Ð¾Ð¶Ð½Ð¾ Ð²ÑÑÐ°Ð±Ð°ÑÑÐ²Ð°ÑÑ Ð¿ÑÐ¸Ð½ÑÐ¸Ð¿Ñ ÑÐ°Ð·ÑÐ°Ð±Ð¾ÑÐºÐ¸ ÑÑÐ¸Ð»Ð¸ÑÑÐ¸ÐºÐ¸ Ð² Ð·Ð°Ð´Ð°Ð½Ð½ÑÑ ÑÐ°Ð¼ÐºÐ°Ñ Ð´Ð»Ñ ÑÐµÐ»ÐµÐ²Ð¾Ð¹ ÑÐ°Ð±Ð¾ÑÑ Ð¸ Ð¿ÑÐµÐ´Ð¿ÑÐ¸Ð½Ð¸Ð¼Ð°ÑÑ Ð´Ð°Ð»ÑÐ½ÐµÐ¹ÑÐ¸Ðµ ÑÐ°Ð³Ð¸ Ð¿Ð¾ ÐµÐµ ÑÐµÐ°Ð»Ð¸Ð·Ð°ÑÐ¸Ð¸ Ð¸ Ð²Ð½ÐµÐ´ÑÐµÐ½Ð¸Ñ Ð½Ð° ÑÑÐ½Ð¾Ðº.
description: The object of the study are the most iconic, expected and unique highly valued three-dimensional computer games.
The goal of the work is the development of principles for selecting stylistics and directly the style itself for a single-user three-dimensional computer science fiction game in the subgenre of social science fiction with a unique flavor of Soviet science fiction and elements of fantasy. In the process of research, a unique analysis of hundreds of games was made, on the basis of which tables and graphs were compiled reflecting the overall state of affairs in styles, genres, settings, estimates, the number of copies sold and turnover from sales. As a result of the study, optimal styles with medium-high average income and average game ratings were identified, namely art deco and retrofuturism. Also, you need to enter a third reference style that does not occur in any of the games, for example, a Â«harsh styleÂ». On the basis of the data obtained, it is possible to develop the principles for the development of stylistics in the given framework for targeted work and to take further steps to implement it and introduce it to the market.