title: ÐÑÐ¾ÑÐ¾ÑÐ¸Ð¿ Ð¸Ð½ÑÐµÑÑÐµÐ¹ÑÐ° ÑÑÐ°Ð½ÑÑÐ¾ÑÐ¼Ð¸ÑÑÐµÐ¼Ð¾Ð³Ð¾ Ð²ÑÑÑÐ°Ð²Ð¾ÑÐ½Ð¾Ð³Ð¾ Ð¿ÑÐ¾ÑÑÑÐ°Ð½ÑÑÐ²Ð° Ð² ÑÑÐµÐ´Ðµ Ð²Ð¸ÑÑÑÐ°Ð»ÑÐ½Ð¾Ð¹ ÑÐµÐ°Ð»ÑÐ½Ð¾ÑÑÐ¸
title: Ð²ÑÐ¿ÑÑÐºÐ½Ð°Ñ ÐºÐ²Ð°Ð»Ð¸ÑÐ¸ÐºÐ°ÑÐ¸Ð¾Ð½Ð½Ð°Ñ ÑÐ°Ð±Ð¾ÑÐ° Ð¼Ð°Ð³Ð¸ÑÑÑÐ°
titleType: Subtitle
title: Prototype of the interface of a transformable exhibition space in a virtual reality environment
Creators: name: Ð§ÐµÐ½Ð°ÑÐ°Ð½Ð¸, Ð¡Ð°ÑÐ°Ð½
Publisher: name: Ð¡Ð°Ð½ÐºÑ-ÐÐµÑÐµÑÐ±ÑÑÐ³ÑÐºÐ¸Ð¹ Ð¿Ð¾Ð»Ð¸ÑÐµÑÐ½Ð¸ÑÐµÑÐºÐ¸Ð¹ ÑÐ½Ð¸Ð²ÐµÑÑÐ¸ÑÐµÑ ÐÐµÑÑÐ° ÐÐµÐ»Ð¸ÐºÐ¾Ð³Ð¾
Year: 2022
Subjects: ÐÐ¾Ð¼Ð¿ÑÑÑÐµÑÐ½Ð¾Ðµ Ð¼Ð¾Ð´ÐµÐ»Ð¸ÑÐ¾Ð²Ð°Ð½Ð¸Ðµ
ÐÑÑÐ¸ÑÐ»Ð¸ÑÐµÐ»ÑÐ½ÑÐµ Ð¼Ð°ÑÐ¸Ð½Ñ ÑÐ»ÐµÐºÑÑÐ¾Ð½Ð½ÑÐµ
Ð¸Ð½ÑÐµÐ»Ð»ÐµÐºÑÑÐ°Ð»ÑÐ½ÑÐ¹ Ð¸Ð½ÑÐµÑÑÐµÐ¹Ñ
Ð²Ð¸ÑÑÑÐ°Ð»ÑÐ½Ð°Ñ ÑÐµÐ°Ð»ÑÐ½Ð¾ÑÑÑ
ÑÑÐ°Ð½ÑÑÐ¾ÑÐ¼Ð¸ÑÑÐµÐ¼ÑÐµ Ð²ÑÑÑÐ°Ð²ÐºÐ¸
ÑÑÐ»Ð¾Ð²Ð¸Ñ Ð¸Ð¼Ð¼ÐµÑÑÐ¸Ð²Ð½Ð¾ÑÑÐ¸
intelligent interface
virtual reality
transformable exhibitions
immersiveness conditions

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description: The subject of the final masterâs graduate qualification work is âPrototype of the interface of a transformable exhibition space in a virtual reality environmentâ. The purpose of this work is to develop a prototype of the interface of a transformable exhibition space in a virtual reality environment, to determine the factors influencing the formation of an immersive environment in virtual reality applications. The research set and solve the following goals: 1.Â Analyze existing solutions for using info graphics in virtual reality environments. 2. Identify the main factors affecting the perception of graphic information. 3.Â To develop the design and location of the transformed exhibition space. 4.Â Develop an interface for managing the settings of the exhibition space. The novelty of Â the work lies in a new look at the presentation of information about the exhibits on display in a virtual environment for the user. From the point of view of the interactivity of the exhibition space, the user can perform such operations as capturing a 3D object (sculpture, assembly elements), creating his own gallery, changing the color and texture of the object. In this process, they not only get more functions and opportunities to explore what is inside the gallery but can also immerse themselves in the space of a two-dimensional image (paintings, concept art, etc.). There is a need to manage various settings of the exhibition space. Ease of management allows you to quickly access the interface and is an important condition for the development of interface elements, both individually and within the system.