title: Ð Ð°Ð·ÑÐ°Ð±Ð¾ÑÐºÐ° Ð´Ð¸Ð·Ð°Ð¹Ð½ÐµÑÑÐºÐ¾Ð¹ ÐºÐ¾Ð½ÑÐµÐ¿ÑÐ¸Ð¸ Ð¾Ð±ÑÑÐ°ÑÑÐµÐ¹ Ð»Ð¾ÐºÐ°ÑÐ¸Ð¸ Ð½Ð° ÑÐµÐ¼Ñ Â«ÐÐ¸ÑÑÑÐ¸Ðµ ÑÐ°Ð´Ñ ÐÐ°Ð²Ð¸Ð»Ð¾Ð½Ð°Â»
title: Ð²ÑÐ¿ÑÑÐºÐ½Ð°Ñ ÐºÐ²Ð°Ð»Ð¸ÑÐ¸ÐºÐ°ÑÐ¸Ð¾Ð½Ð½Ð°Ñ ÑÐ°Ð±Ð¾ÑÐ° Ð±Ð°ÐºÐ°Ð»Ð°Ð²ÑÐ°
titleType: Subtitle
title: Development of a design concept for a learning location on the theme Â«Hanging Gardens of BabylonÂ»
Creators: name: Ð¡Ð¾Ð»ÑÐ°Ð½, ÐÐºÐ°ÑÐµÑÐ¸Ð½Ð°
Publisher: name: Ð¡Ð°Ð½ÐºÑ-ÐÐµÑÐµÑÐ±ÑÑÐ³ÑÐºÐ¸Ð¹ Ð¿Ð¾Ð»Ð¸ÑÐµÑÐ½Ð¸ÑÐµÑÐºÐ¸Ð¹ ÑÐ½Ð¸Ð²ÐµÑÑÐ¸ÑÐµÑ ÐÐµÑÑÐ° ÐÐµÐ»Ð¸ÐºÐ¾Ð³Ð¾
Year: 2021
Subjects: ÑÐµÐºÐ¾Ð½ÑÑÑÑÐºÑÐ¸Ñ
Ð²Ð¸ÑÑÑÐ¸Ðµ ÑÐ°Ð´Ñ Ð²Ð°Ð²Ð¸Ð»Ð¾Ð½Ð°
Ð³ÐµÐ¹Ð¼Ð¸ÑÐ¸ÐºÐ°ÑÐ¸Ñ
Ð¸Ð³ÑÐ°
Ð»Ð¾ÐºÐ°ÑÐ¸Ñ
3Ð´ Ð¼Ð¾Ð´ÐµÐ»Ð¸ÑÐ¾Ð²Ð°Ð½Ð¸Ðµ
ÑÐµÐºÑÑÑÑÐ¸ÑÐ¾Ð²Ð°Ð½Ð¸Ðµ
Ð´Ð²Ð¸Ð¶Ð¾Ðº
Ð½Ð¾Ð´Ð¾Ð²Ð¾Ðµ Ð¿ÑÐ¾Ð³ÑÐ°Ð¼Ð¼Ð¸ÑÐ¾Ð²Ð°Ð½Ð¸Ðµ
reconstruction
hanging gardens of babylon
gamification
game
location
3d modeling
texturing
low poly
high poly
game engine
gameplay
node programming

description: ÐÐ°Ð½Ð½Ð°Ñ ÑÐ°Ð±Ð¾ÑÐ° Ð¿Ð¾ÑÐ²ÑÑÐµÐ½Ð° ÑÐµÐºÐ¾Ð½ÑÑÑÑÐºÑÐ¸Ð¸ Ð°ÑÑÐ¸ÑÐµÐºÑÑÑÐ½Ð¾Ð³Ð¾ ÑÐ¾Ð¾ÑÑÐ¶ÐµÐ½Ð¸Ñ, ÐÐ¸ÑÑÑÐ¸Ñ ÑÐ°Ð´Ð¾Ð² ÐÐ°Ð²Ð¸Ð»Ð¾Ð½Ð° Ð¸ Ð½Ð° ÑÑÐ¾Ð¹ Ð¾ÑÐ½Ð¾Ð²Ðµ, ÑÐ°Ð·ÑÐ°Ð±Ð¾ÑÐºÐµ Ð´Ð¸Ð·Ð°Ð¹Ð½ ÐºÐ¾Ð½ÑÐµÐ¿ÑÐ° Ð¸Ð³ÑÐ¾Ð²Ð¾Ð¹ Ð»Ð¾ÐºÐ°ÑÐ¸Ð¸, Ð° ÑÐ°ÐºÐ¶Ðµ ÑÐ¾Ð·Ð´Ð°Ð½Ð¸Ñ Ð¿ÑÐµÐ·ÐµÐ½ÑÐ°ÑÐ¸Ð¾Ð½Ð½Ð¾Ð³Ð¾ Ð¼Ð°ÑÐµÑÐ¸Ð°Ð»Ð°, Ð² ÑÐ¾Ð¼ ÑÐ¸ÑÐ»Ðµ Ð¸ Ð²Ð¸Ð´ÐµÐ¾ÑÐ¾Ð»Ð¸ÐºÐ°. ÐÐ°Ð´Ð°ÑÐ¸, ÐºÐ¾ÑÐ¾ÑÑÐµ ÑÐµÑÐ°Ð»Ð¸ÑÑ Ð² ÑÐ¾Ð´Ðµ Ð²ÑÐ¿Ð¾Ð»Ð½ÐµÐ½Ð¸Ñ ÑÐ°Ð±Ð¾ÑÑ: 1. ÐÐ·ÑÑÐµÐ½Ð¸Ðµ Ð¸ÑÑÐ¾ÑÐ¸ÑÐµÑÐºÐ¾Ð¹ Ð¸Ð½ÑÐ¾ÑÐ¼Ð°ÑÐ¸Ð¸ Ð¾ ÑÐ¾Ð¾ÑÑÐ¶ÐµÐ½Ð¸Ð¸. 2. ÐÐ±Ð·Ð¾Ñ Ð°ÑÑÐ¸ÑÐµÐºÑÑÑÐ½ÑÑ Ð¸ÑÑÐ¾ÑÐ½Ð¸ÐºÐ¾Ð² Ð½Ð° ÑÐµÐ¼Ñ Â«ÐÐ¸ÑÑÑÐ¸Ðµ ÑÐ°Ð´Ñ ÐÐ°Ð²Ð¸Ð»Ð¾Ð½Ð°Â». 3. Ð Ð°Ð·ÑÐ°Ð±Ð¾ÑÐºÐ° Ð´Ð¸Ð·Ð°Ð¹Ð½ÐµÑÑÐºÐ¾Ð¹ ÐºÐ¾Ð½ÑÐµÐ¿ÑÐ¸Ð¸ Ð¸ Ð»Ð¾ÐºÐ°ÑÐ¸Ð¸ Ð½Ð° Ð¾ÑÐ½Ð¾Ð²Ðµ ÑÐµÐºÐ¾Ð½ÑÑÑÑÐºÑÐ¸Ð¸ ÑÑÑÐ°ÑÐµÐ½Ð½Ð¾Ð³Ð¾ Ð¿Ð°Ð¼ÑÑÐ½Ð¸ÐºÐ° Ð°ÑÑÐ¸ÑÐµÐºÑÑÑÑ. 4. Ð Ð°Ð·ÑÐ°Ð±Ð¾ÑÐºÐ° Ð¿ÑÐ¾ÑÐ¾ÑÐ¸Ð¿Ð° Ð»Ð¾ÐºÐ°ÑÐ¸Ð¸ Ð½Ð° Ð¸Ð³ÑÐ¾Ð²Ð¾Ð¼ Ð´Ð²Ð¸Ð¶ÐºÐµ Ð¸ Ð²Ð¸Ð·ÑÐ°Ð»Ð¸Ð·Ð°ÑÐ¸Ð¸ Ð´Ð¸Ð·Ð°Ð¹Ð½ ÐºÐ¾Ð½ÑÐµÐ¿ÑÐ° Ð² ÑÐ¾ÑÐ¼Ðµ Ð²Ð¸Ð´ÐµÐ¾ ÑÐ¾Ð»Ð¸ÐºÐ°. Ð Ð°Ð±Ð¾ÑÐ° Ð¿ÑÐ¾Ð²ÐµÐ´ÐµÐ½Ð° Ð½Ð° Ð±Ð°Ð·Ðµ Ð¡ÐÐ±ÐÐ£, ÐÐ¨ ÐÐ¸Ð, Ð³Ð´Ðµ ÑÐ¾Ð±Ð¸ÑÐ°Ð»Ð°ÑÑ Ð·Ð½Ð°ÑÐ¸ÑÐµÐ»ÑÐ½Ð°Ñ ÑÐ°ÑÑÑ Ð¿ÑÐ°ÐºÑÐ¸ÑÐµÑÐºÐ¾Ð¹ ÑÐ°Ð±Ð¾ÑÑ Ð¸ ÑÐ°ÐºÑÐ¸ÑÐµÑÐºÐ¾Ð³Ð¾ Ð¼Ð°ÑÐµÑÐ¸Ð°Ð»Ð°. Ð Ð¿ÑÐ¾ÑÐµÑÑÐµ ÑÐ°Ð±Ð¾ÑÑ Ð¸Ð·ÑÑÐµÐ½Ð° Ð¸ÑÑÐ¾ÑÐ¸Ñ ÐÐ°Ð²Ð¸Ð»Ð¾Ð½ÑÐºÐ¾Ð³Ð¾ ÑÐ°ÑÑÑÐ²Ð° Ð¸ ÐÐ¸ÑÑÑÐ¸Ñ ÑÐ°Ð´Ð¾Ð² ÐÐ°Ð²Ð¸Ð»Ð¾Ð½Ð°. ÐÑÐ¿Ð¾Ð»Ð½ÐµÐ½ Ð°Ð½Ð°Ð»Ð¸Ð· ÑÑÐ´Ð° Ð°Ð½Ð°Ð»Ð¾Ð³Ð¾Ð² ÑÑÐµÐ´Ð¸ Ð¸ÑÑÐ¾ÑÐ¸ÑÐµÑÐºÐ¸Ñ Ð¸ Ð¾Ð±ÑÑÐ°ÑÑÐ¸Ñ Ð¸Ð³Ñ. ÐÐ·ÑÑÐµÐ½ Ð¿ÑÐ¾ÑÐµÑÑ ÑÐ°Ð·ÑÐ°Ð±Ð¾ÑÐºÐ¸ ÑÑÐµÑÐ¼ÐµÑÐ½Ð¾Ð¹ Ð¸Ð³ÑÐ¾Ð²Ð¾Ð¹ Ð»Ð¾ÐºÐ°ÑÐ¸Ð¸. ÐÐ·ÑÑÐµÐ½ Ð¸ Ð²ÑÐ¿Ð¾Ð»Ð½ÐµÐ½ Ð¿ÑÐ¾ÑÐµÑÑ Ð½Ð¾Ð´Ð¾Ð²Ð¾Ð³Ð¾ Ð¿ÑÐ¾Ð³ÑÐ°Ð¼Ð¼Ð¸ÑÐ¾Ð²Ð°Ð½Ð¸Ñ Ð»Ð¾ÐºÐ°ÑÐ¸Ð¸ Ð² Ð´Ð²Ð¸Ð¶ÐºÐµ. Ð Ð°Ð·ÑÐ°Ð±Ð¾ÑÐ°Ð½Ð° Ð¸ ÑÐ¾Ð·Ð´Ð°Ð½Ð° ÑÐµÐºÐ¾Ð½ÑÑÑÑÐºÑÐ¸Ñ Ð°ÑÑÐ¸ÑÐµÐºÑÑÑÐ½Ð¾Ð³Ð¾ ÑÐ¾Ð¾ÑÑÐ¶ÐµÐ½Ð¸Ñ ÐÐ¸ÑÑÑÐ¸Ñ ÑÐ°Ð´Ð¾Ð² ÐÐ°Ð²Ð¸Ð»Ð¾Ð½Ð°.
description: This work is devoted to the reconstruction of the architectural building the Hanging Gardens of Babylon and on this basis, the development of the design concept of the game location, as well as the creation of presentation material, including a video. Tasks that were solved during development: 1. Study of historical information about the building and all aspects of its existence. 2. Review of architectural sources on the theme "Hanging Gardens of Babylon". 3. Development of a design concept and location based on the reconstruction of a lost architectural monument. 4. Development of a prototype and visualization of the design concept in the form of a video clip. The work was carried out on the basis of SPBSPU, VHS DIA, where a significant part of the actual material was collected. In the course of the work, the history of the Babylonian Kingdom and the Hanging Gardens of Babylon is studied. The analysis of analogs among historical and educational games is carried out. The method of 3D modeling and texturing is studied. The process of location code programming in the engine is studied and executed. The reconstruction of the architectural structure of the Hanging Gardens of Babylon was developed and created by means of a collective image, the game interface, the game location and game levels. A demo video was created.