title: Backend-ÑÐµÑÐ²ÐµÑ Ð´Ð»Ñ Ð¼Ð½Ð¾Ð³Ð¾Ð¿Ð¾Ð»ÑÐ·Ð¾Ð²Ð°ÑÐµÐ»ÑÑÐºÐ¾Ð¹ Ð¸Ð³ÑÑ
title: Ð²ÑÐ¿ÑÑÐºÐ½Ð°Ñ ÐºÐ²Ð°Ð»Ð¸ÑÐ¸ÐºÐ°ÑÐ¸Ð¾Ð½Ð½Ð°Ñ ÑÐ°Ð±Ð¾ÑÐ° Ð±Ð°ÐºÐ°Ð»Ð°Ð²ÑÐ°
titleType: Subtitle
title: Backend-server for multiplayer game
Creators: name: ÐÐ²Ð¾ÐµÐ³Ð»Ð°Ð·Ð¾Ð², ÐÐ¸ÑÐ¸Ð»Ð»
Publisher: name: Ð¡Ð°Ð½ÐºÑ-ÐÐµÑÐµÑÐ±ÑÑÐ³ÑÐºÐ¸Ð¹ Ð¿Ð¾Ð»Ð¸ÑÐµÑÐ½Ð¸ÑÐµÑÐºÐ¸Ð¹ ÑÐ½Ð¸Ð²ÐµÑÑÐ¸ÑÐµÑ ÐÐµÑÑÐ° ÐÐµÐ»Ð¸ÐºÐ¾Ð³Ð¾
Year: 2020
Subjects: ÑÐ°Ð·ÑÐ°Ð±Ð¾ÑÐºÐ° ÑÐµÑÐ²ÐµÑÐ° Ð´Ð»Ñ Ð¼Ð½Ð¾Ð³Ð¾Ð¿Ð¾Ð»ÑÐ·Ð¾Ð²Ð°ÑÐµÐ»ÑÑÐºÐ¾Ð¹ Ð¸Ð³ÑÑ
ÑÐ°Ð·ÑÐ°Ð±Ð¾ÑÐºÐ° Ð¸Ð³ÑÑ
Ð¼Ð½Ð¾Ð³Ð¾Ð¿Ð¾ÑÐ¾ÑÐ½Ð¾ÑÑÑ
ÐÐÐ Ð¸Ð³ÑÐ°
Ð°ÑÑ Ð¸ÑÐµÐºÑÑÑÐ° Ð¸Ð³ÑÐ¾Ð²Ð¾Ð³Ð¾ ÑÐµÑÐ²ÐµÑÐ°
server development for multiplayer game
game development
multithreading
MMO game
game server architechture

description: Ð Ð´Ð°Ð½Ð½Ð¾Ð¹ ÑÐ°Ð±Ð¾ÑÐµ Ð¿ÑÐµÐ´ÑÑÐ°Ð²Ð»ÐµÐ½ Ð¿ÑÐ¾ÑÐµÑÑ Ð¿ÑÐ¾ÐµÐºÑÐ¸ÑÐ¾Ð²Ð°Ð½Ð¸Ñ Ð¸ ÑÐ°Ð·ÑÐ°Ð±Ð¾ÑÐºÐ¸ Ð¼Ð½Ð¾Ð³Ð¾Ð¿Ð¾Ð»ÑÐ·Ð¾Ð²Ð°ÑÐµÐ»ÑÑÐºÐ¾Ð¹ ÐºÐ¾Ð¼Ð¿ÑÑÑÐµÑÐ½Ð¾Ð¹ Ð¸Ð³ÑÑ Ð² Ð¶Ð°Ð½ÑÐµ MMO. Ð Ð°Ð·ÑÐ°Ð±Ð¾ÑÐºÐ° Ð¿ÑÐ¾Ð¸ÑÑÐ¾Ð´Ð¸Ð»Ð° Ð¿ÑÐ¸ Ð¿Ð¾Ð¼Ð¾ÑÐ¸ ÑÐ·ÑÐºÐ° Ð¿ÑÐ¾Ð³ÑÐ°Ð¼Ð¼Ð¸ÑÐ¾Ð²Ð°Ð½Ð¸Ñ Ð¡#. ÐÐ¾Ð´ Ð½Ð°Ð¿Ð¸ÑÐ°Ð½ Ð² ÑÑÐµÐ´Ðµ ÑÐ°Ð·ÑÐ°Ð±Ð¾ÑÐºÐ¸ IntelliJ Rider. ÐÑÐ»Ð° ÑÐ¾Ð·Ð´Ð°Ð½Ð° Ð¸Ð³ÑÐ° Ð¿Ð¾Ð´Ð´ÐµÑÐ¶Ð¸Ð²Ð°ÑÑÐ°Ñ Ð¾Ð´Ð½Ð¾Ð²ÑÐµÐ¼ÐµÐ½Ð½ÑÑ Ð¸Ð³ÑÑ Ð±Ð¾Ð»ÑÑÐ¾Ð³Ð¾ ÐºÐ¾Ð»Ð¸ÑÐµÑÑÐ²Ð° Ð¸Ð³ÑÐ¾ÐºÐ¾Ð². ÐÐ°Ð´Ð°ÑÐ¸ ÑÐµÑÐµÐ½Ð½ÑÐµ Ð²Ð¾ Ð²ÑÐµÐ¼Ñ ÑÐ°Ð·ÑÐ°Ð±Ð¾ÑÐºÐ¸:
ÐÑÑÐ»ÐµÐ´Ð¾Ð²Ð°Ð½Ð¸Ðµ Ð²Ð¾Ð·Ð¼Ð¾Ð¶Ð½ÑÑ ÑÐ¿Ð¾ÑÐ¾Ð±Ð¾Ð² Ð¿ÐµÑÐµÐ´Ð°ÑÐ¸ Ð¸Ð½ÑÐ¾ÑÐ¼Ð°ÑÐ¸Ð¸, ÑÐ¾Ð³Ð»Ð°ÑÐ¾Ð²Ð°Ð½Ð¸Ðµ ÑÐ¾ÑÐ¼Ð°ÑÐ¾Ð² Ð¸ Ð¾Ð³ÑÐ°Ð½Ð¸ÑÐµÐ½Ð¸Ð¹ Ð¿Ð¾ Ð¿ÐµÑÐµÐ´Ð°ÑÐµ Ð´Ð°Ð½Ð½ÑÑ Ð¼ÐµÐ¶Ð´Ñ ÐºÐ»Ð¸ÐµÐ½ÑÐ¾Ð¼ Ð¸ ÑÐµÑÐ²ÐµÑÐ¾Ð¼.
Ð Ð°Ð·ÑÐ°Ð±Ð¾ÑÐºÐ° Ð¼Ð°ÑÑÑÐ°Ð±Ð¸ÑÑÐµÐ¼Ð¾Ð¹ ÑÐ¸ÑÑÐµÐ¼Ñ Ð¸Ð³ÑÐ¾Ð²ÑÑ ÐºÐ»Ð°ÑÑÐ¾Ð² Ð¸ ÑÐ°Ð·Ð±Ð¸ÐµÐ½Ð¸Ðµ Ð¸Ñ Ð½Ð° Ð¾ÑÐ´ÐµÐ»ÑÐ½ÑÐµ Ð¿Ð¾ÑÐ¾ÐºÐ¸ Ð´Ð»Ñ Ð±Ð»Ð¾ÐºÐ¸ÑÑÑÑÐ¸Ñ Ð·Ð°Ð´Ð°Ñ.
Ð ÐµÐ°Ð»Ð¸Ð·Ð°ÑÐ¸Ñ ÐºÐ»ÑÑÐµÐ²ÑÑ Ð¸Ð³ÑÐ¾Ð²ÑÑ ÑÑÐ½ÐºÑÐ¸Ð¹ Ð¸ Ð¿ÑÐ¾Ð²ÐµÑÐºÐ° Ð¸Ð³ÑÐ¾Ð²ÑÑ Ð¾Ð±ÑÐµÐºÑÐ¾Ð² Ð½Ð° ÐºÐ¾Ð»Ð»Ð¸Ð·Ð¸Ð¸, Ð° ÑÐ°ÐºÐ¶Ðµ ÑÐµÐ°Ð»Ð¸Ð·Ð°ÑÐ¸Ñ Ð°Ð»Ð³Ð¾ÑÐ¸ÑÐ¼Ð° Ð½Ð°ÑÐ¾Ð¶Ð´ÐµÐ½Ð¸Ñ Ð¾Ð¿ÑÐ¸Ð¼Ð°Ð»ÑÐ½Ð¾Ð³Ð¾ Ð¿ÑÑÐ¸.
Ð ÑÐ°Ð±Ð¾ÑÐµ Ð¿ÑÐµÐ´ÑÑÐ°Ð²Ð»ÐµÐ½Ñ Ð¼Ð¾Ð´ÐµÐ»Ð¸ ÐºÐ»Ð°ÑÑÐ¾Ð² Ð¾ÑÑÐ°Ð¶Ð°ÑÑÐ¸Ðµ Ð»Ð¾Ð³Ð¸ÐºÑ Ð¸Ð³ÑÑ, Ð»Ð¾Ð³Ð¸ÐºÑ ÑÐ¾Ð¾Ð±ÑÐµÐ½Ð¸Ñ ÐºÐ»Ð¸ÐµÐ½Ñ-ÑÐµÑÐ²ÐµÑ, Ð»Ð¾Ð³Ð¸ÐºÑ ÑÐ°ÑÑÐµÑÐ° ÐºÐ¾Ð»Ð»Ð¸Ð·Ð¸Ð¹. ÐÑÐµÐ´Ð¾ÑÑÐ°Ð²Ð»ÐµÐ½Ñ Ð²ÑÐµ Ð²Ð°Ð¶Ð½ÑÐµ ÑÑÐ°Ð¿Ñ ÑÐ°Ð·ÑÐ°Ð±Ð¾ÑÐºÐ¸ Ð¿ÑÐ¾ÐµÐºÑÐ°.
description: This paper presents the process of designing and developing a multi-user computer game in the MMO genre. Development took place using the C# programming language. The code is written in the IntelliJ Rider development environment. A game that supports simultaneous play of a large number of players was created. 
Issues solved during development:
Research of possible ways of transmitting information, coordination of formats and restrictions on data transfer between the client and the server.
Developing a scalable system of game classes and dividing them into separate threads for blocking tasks.
Implementing key game functions and checking game objects for collisions, as well as implementation of the algorithm for finding the optimal path..
The paper presents class models that reflect the logic of the game, the logic of the client-server message, and the logic of calculating collisions. All important stages of project development are provided.