title: ÐÐ²ÑÐ¾Ð¼Ð°ÑÐ¸Ð·Ð°ÑÐ¸Ñ ÑÐ¾Ð·Ð´Ð°Ð½Ð¸Ñ Ð¿Ð¸ÐºÑÐµÐ»Ñ-Ð°ÑÑ Ð°Ð½Ð¸Ð¼Ð°ÑÐ¸Ð¸ Ð½Ð° Ð¾ÑÐ½Ð¾Ð²Ðµ ÑÐ¿ÑÐ¾ÑÑÐ½Ð½Ð¾Ð¹ 3Ð-Ð¼Ð¾Ð´ÐµÐ»Ð¸
title: Ð²ÑÐ¿ÑÑÐºÐ½Ð°Ñ ÐºÐ²Ð°Ð»Ð¸ÑÐ¸ÐºÐ°ÑÐ¸Ð¾Ð½Ð½Ð°Ñ ÑÐ°Ð±Ð¾ÑÐ° Ð±Ð°ÐºÐ°Ð»Ð°Ð²ÑÐ°
titleType: Subtitle
title: Automation of pixel art animation creation using a simplified 3D-model
Creators: name: Ð¯ÐºÐ¾Ð²Ð»ÐµÐ², ÐÐ°ÑÐ¸Ð»Ð¸Ð¹
Publisher: name: Ð¡Ð°Ð½ÐºÑ-ÐÐµÑÐµÑÐ±ÑÑÐ³ÑÐºÐ¸Ð¹ Ð¿Ð¾Ð»Ð¸ÑÐµÑÐ½Ð¸ÑÐµÑÐºÐ¸Ð¹ ÑÐ½Ð¸Ð²ÐµÑÑÐ¸ÑÐµÑ ÐÐµÑÑÐ° ÐÐµÐ»Ð¸ÐºÐ¾Ð³Ð¾
Year: 2022
Subjects: ÐºÐ¾Ð¼Ð¿ÑÑÑÐµÑÐ½Ð°Ñ Ð³ÑÐ°ÑÐ¸ÐºÐ°
Ð¿Ð¸ÐºÑÐµÐ»Ñ-Ð°ÑÑ
Ð°Ð½Ð¸Ð¼Ð°ÑÐ¸Ñ
3d-Ð¼Ð¾Ð´ÐµÐ»Ñ
OpenGL
GLSL
C++
computer graphics
pixel art
animation
3d model

description: Ð¦ÐµÐ»ÑÑ Ð´Ð°Ð½Ð½Ð¾Ð¹ ÑÐ°Ð±Ð¾ÑÑ ÑÐ²Ð»ÑÐµÑÑÑ ÑÐ¾Ð·Ð´Ð°Ð½Ð¸Ðµ Ð¸Ð½ÑÑÑÑÐ¼ÐµÐ½ÑÐ° Ð´Ð»Ñ Ð³ÐµÐ½ÐµÑÐ°ÑÐ¸Ð¸ Ð²Ð¸Ð´ÐµÐ¾Ð¸Ð³ÑÐ¾Ð²ÑÑ 2Ð-Ð°ÑÑÐµÑÐ¾Ð² Ð² ÑÑÐ¸Ð»Ðµ Ð¿Ð¸ÐºÑÐµÐ»ÑÐ½Ð¾Ð¹ Ð³ÑÐ°ÑÐ¸ÐºÐ¸ Ñ Ð¸ÑÐ¿Ð¾Ð»ÑÐ·Ð¾Ð²Ð°Ð½Ð¸ÐµÐ¼ 3Ð-Ð¼Ð¾Ð´ÐµÐ»ÐµÐ¹ Ð² ÐºÐ°ÑÐµÑÑÐ²Ðµ Ð¿ÑÐ¾ÑÐ¾ÑÐ¸Ð¿Ð°, ÐºÐ¾ÑÐ¾ÑÑÐ¹ Ð¿Ð¾Ð·Ð²Ð¾Ð»Ð¸Ñ ÑÐ¿ÑÐ¾ÑÑÐ¸ÑÑ Ð¸ ÑÐ´ÐµÐ»Ð°ÑÑ Ð±Ð¾Ð»ÐµÐµ Ð³Ð¸Ð±ÐºÐ¸Ð¼ Ð¿ÑÐ¾ÑÐµÑÑ ÑÐ°Ð·ÑÐ°Ð±Ð¾ÑÐºÐ¸, Ð·Ð½Ð°ÑÐ¸ÑÐµÐ»ÑÐ½Ð¾ ÑÐ¾ÐºÑÐ°ÑÐ¸ÑÑ ÑÑÑÐ´Ð¾Ð·Ð°ÑÑÐ°ÑÑ. Ð ÑÐ¾Ð´Ðµ ÑÐ°Ð±Ð¾ÑÑ Ð±ÑÐ»Ð¸ Ð¾Ð±Ð¾ÑÐ½Ð¾Ð²Ð°Ð½Ñ Ð¿ÑÐµÐ¸Ð¼ÑÑÐµÑÑÐ²Ð° Ð¸ Ð°ÐºÑÑÐ°Ð»ÑÐ½Ð¾ÑÑÑ Ð´Ð°Ð½Ð½Ð¾Ð³Ð¾ Ð¿Ð¾Ð´ÑÐ¾Ð´Ð°, ÑÐ°ÑÑÐ¼Ð¾ÑÑÐµÐ½Ñ ÑÑÑÐµÑÑÐ²ÑÑÑÐ¸Ðµ ÑÐµÑÐµÐ½Ð¸Ñ. ÐÑÐ¾Ð²ÐµÐ´ÐµÐ½ Ð°Ð½Ð°Ð»Ð¸Ð· Ð¿ÑÐµÐ´Ð¼ÐµÑÐ½Ð¾Ð¹ Ð¾Ð±Ð»Ð°ÑÑÐ¸, Ð² ÑÐ¾Ð¼ ÑÐ¸ÑÐ»Ðµ Ð¸Ð·ÑÑÐµÐ½Ñ Ð¿ÑÐ¸Ð½ÑÐ¸Ð¿Ñ ÑÐ°Ð±Ð¾ÑÑ Ð³ÑÐ°ÑÐ¸ÑÐµÑÐºÐ¾Ð³Ð¾ ÐºÐ¾Ð½Ð²ÐµÐ¹ÐµÑÐ° Ð¸ Ð¼ÐµÑÐ¾Ð´Ñ Ð°Ð½Ð¸Ð¼Ð°ÑÐ¸Ð¸ 3Ð-Ð¼Ð¾Ð´ÐµÐ»Ð¸. Ð Ð°Ð·ÑÐ°Ð±Ð¾ÑÐ°Ð½ Ð¸ Ð¾Ð¿Ð¸ÑÐ°Ð½ Ð¾ÑÐ½Ð¾Ð²Ð½Ð¾Ð¹ Ð¿Ð¾Ð´ÑÐ¾Ð´ Ðº Ð¿Ð¸ÐºÑÐµÐ»Ð¸Ð·Ð°ÑÐ¸Ð¸ Ð¼Ð¾Ð´ÐµÐ»Ð¸, Ð° ÑÐ°ÐºÐ¶Ðµ ÑÐ¿Ð¾ÑÐ¾Ð±Ñ ÐµÐ³Ð¾ ÑÐ»ÑÑÑÐµÐ½Ð¸Ñ, ÑÐ°ÐºÐ¸Ðµ ÐºÐ°Ðº Ð´Ð¾Ð±Ð°Ð²Ð»ÐµÐ½Ð¸Ðµ Ð¾ÑÐ²ÐµÑÐµÐ½Ð¸Ñ, MIP-ÑÐµÐºÑÑÑÑÐ¸ÑÐ¾Ð²Ð°Ð½Ð¸Ðµ, Ð¾Ð³ÑÐ°Ð½Ð¸ÑÐµÐ½Ð¸Ðµ Ð¿Ð°Ð»Ð¸ÑÑÑ Ð¸ Ð´Ð¸Ð·ÐµÑÐ¸Ð½Ð³, Ð²ÑÐ´ÐµÐ»ÐµÐ½Ð¸Ðµ ÐºÐ¾Ð½ÑÑÑÐ¾Ð². Ð¡Ð¿ÑÐ¾ÐµÐºÑÐ¸ÑÐ¾Ð²Ð°Ð½Ð° Ð°ÑÑÐ¸ÑÐµÐºÑÑÑÐ° ÑÐ¸ÑÑÐµÐ¼Ñ Ð¸ Ð²ÑÐ¿Ð¾Ð»Ð½ÐµÐ½Ð° ÐµÐµ Ð¿ÑÐ¾Ð³ÑÐ°Ð¼Ð¼Ð½Ð°Ñ ÑÐµÐ°Ð»Ð¸Ð·Ð°ÑÐ¸Ñ, Ð² Ð¿ÑÐ¾ÑÐµÑÑÐµ ÐºÐ¾ÑÐ¾ÑÐ¾Ð¹ Ð±ÑÐ»Ð¸ ÑÐµÑÐµÐ½Ñ ÑÐ»ÐµÐ´ÑÑÑÐ¸Ðµ Ð·Ð°Ð´Ð°ÑÐ¸: Ð ÐµÐ°Ð»Ð¸Ð·Ð°ÑÐ¸Ñ Ð·Ð°Ð³ÑÑÐ·ÐºÐ¸ ÑÐµÐºÑÑÑÑ Ð¸ 3Ð-Ð¼Ð¾Ð´ÐµÐ»Ð¸ Ð¸Ð· ÑÐ°Ð¹Ð»Ð°; Ð ÐµÐ°Ð»Ð¸Ð·Ð°ÑÐ¸Ñ Ð°Ð½Ð¸Ð¼Ð°ÑÐ¸Ð¸ 3Ð-Ð¼Ð¾Ð´ÐµÐ»Ð¸; ÐÑÐ¾Ð³ÑÐ°Ð¼Ð¼Ð¸ÑÐ¾Ð²Ð°Ð½Ð¸Ðµ ÑÐµÐ¹Ð´ÐµÑÐ¾Ð²; Ð ÐµÐ°Ð»Ð¸Ð·Ð°ÑÐ¸Ñ Ð·Ð°ÐºÐ°Ð´ÑÐ¾Ð²Ð¾Ð³Ð¾ ÑÐµÐ½Ð´ÐµÑÐ¸Ð½Ð³Ð° Ð¸ Ð¿Ð¾ÑÑÐ¿ÑÐ¾ÑÐµÑÑÐ¸Ð½Ð³Ð°; Ð ÐµÐ°Ð»Ð¸Ð·Ð°ÑÐ¸Ñ Ð°Ð»Ð³Ð¾ÑÐ¸ÑÐ¼Ð¾Ð² Ð¿Ð¸ÐºÑÐµÐ»Ð¸Ð·Ð°ÑÐ¸Ð¸; Ð ÐµÐ°Ð»Ð¸Ð·Ð°ÑÐ¸Ñ Ð¿Ð¾Ð»ÑÐ·Ð¾Ð²Ð°ÑÐµÐ»ÑÑÐºÐ¾Ð³Ð¾ Ð¸Ð½ÑÐµÑÑÐµÐ¹ÑÐ°. Ð Ð·Ð°ÐºÐ»ÑÑÐ¸ÑÐµÐ»ÑÐ½Ð¾Ð¹ ÑÐ°ÑÑÐ¸ Ð¿ÑÐ¾Ð²ÐµÐ´ÐµÐ½ Ð°Ð½Ð°Ð»Ð¸Ð· Ð²ÑÐ¿Ð¾Ð»Ð½ÐµÐ½Ð½Ð¾Ð¹ ÑÐ°Ð±Ð¾ÑÑ Ð¸ Ð½Ð°Ð¼ÐµÑÐµÐ½Ñ Ð¿ÑÑÐ¸ Ð´Ð°Ð»ÑÐ½ÐµÐ¹ÑÐµÐ³Ð¾ ÑÐ°Ð·Ð²Ð¸ÑÐ¸Ñ Ð¿ÑÐ¾ÐµÐºÑÐ°, Ð¿ÑÐ¸Ð²ÐµÐ´ÐµÐ½ ÑÐ¿Ð¸ÑÐ¾Ðº Ð»Ð¸ÑÐµÑÐ°ÑÑÑÑ.
description: The goal of this work is to create a tool for generating 2D video game assets in the pixel art style using 3D models as a prototype, which will simplify and make the development process more flexible, significantly reducing labor costs. In the course of the work, the advantages and relevance of this approach were substantiated, and existing solutions were considered. The analysis of the subject area was carried out, including studying the structure of the graphics pipeline and methods of animating 3D models. A default approach to model pixelization has been developed and described, as well as ways to improve it, such as adding lighting, MIP-texturing, palette reduction and dithering, outlining. The architecture of the system was designed and its software implementation was developed, during which the following tasks were solved:Implementation of loading textures and 3D models from a file;Implementation of 3D model animation; Shader programming;Implementation of offscreen rendering and post-processing; Implementation of pixelization algorithms;Implementation of the user interface.In the final part, an analysis of the work performed is carried out and directions for the further development of the project are outlined, a list of references is given.