title: Ð Ð°Ð·ÑÐ°Ð±Ð¾ÑÐºÐ° Ð¸ ÑÐµÐ°Ð»Ð¸Ð·Ð°ÑÐ¸Ñ Ð±Ð¸Ð±Ð»Ð¸Ð¾ÑÐµÐºÐ¸ Ð¿Ð°ÑÐ°Ð¼ÐµÑÑÐ¸Ð·Ð¸ÑÐ¾Ð²Ð°Ð½Ð½ÑÑ Ð¼Ð°ÑÐµÑÐ¸Ð°Ð»Ð¾Ð² Ñ Ð²Ð¾Ð·Ð¼Ð¾Ð¶Ð½Ð¾ÑÑÑÑ ÑÐµÐ´Ð°ÐºÑÐ¸ÑÐ¾Ð²Ð°Ð½Ð¸Ñ Ð´Ð»Ñ Ð³ÑÐ°ÑÐ¸ÑÐµÑÐºÐ¾Ð³Ð¾ Ð´Ð²Ð¸Ð¶ÐºÐ° Unity
title: Ð²ÑÐ¿ÑÑÐºÐ½Ð°Ñ ÐºÐ²Ð°Ð»Ð¸ÑÐ¸ÐºÐ°ÑÐ¸Ð¾Ð½Ð½Ð°Ñ ÑÐ°Ð±Ð¾ÑÐ° Ð±Ð°ÐºÐ°Ð»Ð°Ð²ÑÐ°
titleType: Subtitle
title: Development and implementation of a library of parameterized materials with the ability to edit for the graphics engine Unity
Creators: name: Ð¡ÐµÐ½ÑÐºÐ¸Ð½Ð°, ÐÐ½Ð³ÐµÐ»Ð¸Ð½Ð°
Publisher: name: Ð¡Ð°Ð½ÐºÑ-ÐÐµÑÐµÑÐ±ÑÑÐ³ÑÐºÐ¸Ð¹ Ð¿Ð¾Ð»Ð¸ÑÐµÑÐ½Ð¸ÑÐµÑÐºÐ¸Ð¹ ÑÐ½Ð¸Ð²ÐµÑÑÐ¸ÑÐµÑ ÐÐµÑÑÐ° ÐÐµÐ»Ð¸ÐºÐ¾Ð³Ð¾
Year: 2024
Subjects: unity
Ð³ÑÐ°ÑÐ¸ÑÐµÑÐºÐ¸Ð¹ Ð¿ÑÐ¾ÑÐµÑÑÐ¾Ñ
Ð±Ð¸Ð±Ð»Ð¸Ð¾ÑÐµÐºÐ° Ð¼Ð°ÑÐµÑÐ¸Ð°Ð»Ð¾Ð²
ÑÐµÐ¹Ð´ÐµÑÑ
Ð²Ð¸Ð·ÑÐ°Ð»ÑÐ½ÑÐµ ÑÑÑÐµÐºÑÑ
Ð´Ð¸Ð½Ð°Ð¼Ð¸ÑÐµÑÐºÐ°Ñ Ð³ÐµÐ½ÐµÑÐ°ÑÐ¸Ñ
Ð¾Ð¿ÑÐ¸Ð¼Ð¸Ð·Ð°ÑÐ¸Ñ Ð¿ÑÐ¾Ð¸Ð·Ð²Ð¾Ð´Ð¸ÑÐµÐ»ÑÐ½Ð¾ÑÑÐ¸
3d-Ð¼Ð¾Ð´ÐµÐ»Ñ
ÑÐµÐ´Ð°ÐºÑÐ¸ÑÐ¾Ð²Ð°Ð½Ð¸Ðµ Ð¼Ð°ÑÐµÑÐ¸Ð°Ð»Ð¾Ð²
graphics engine
material library
shaders
visual effects
dynamic generation
performance optimization
3d-model
material editing

description: ÐÐ°Ð½Ð½Ð°Ñ ÑÐ°Ð±Ð¾ÑÐ° Ð¿Ð¾ÑÐ²ÑÑÐµÐ½Ð° ÑÐ°Ð·ÑÐ°Ð±Ð¾ÑÐºÐµ Ð¸ Ð²Ð½ÐµÐ´ÑÐµÐ½Ð¸Ñ Ð±Ð¸Ð±Ð»Ð¸Ð¾ÑÐµÐºÐ¸ Ð¿Ð°ÑÐ°Ð¼ÐµÑÑÐ¸Ð·Ð¸ÑÐ¾Ð²Ð°Ð½Ð½ÑÑ Ð¼Ð°ÑÐµÑÐ¸Ð°Ð»Ð¾Ð² Ð´Ð»Ñ Ð³ÑÐ°ÑÐ¸ÑÐµÑÐºÐ¾Ð³Ð¾ Ð´Ð²Ð¸Ð¶ÐºÐ° Unity. Ð¦ÐµÐ»ÑÑ Ð¸ÑÑÐ»ÐµÐ´Ð¾Ð²Ð°Ð½Ð¸Ñ ÑÐ²Ð»ÑÐµÑÑÑ ÑÐ¾Ð·Ð´Ð°Ð½Ð¸Ðµ ÑÑÑÐµÐºÑÐ¸Ð²Ð½Ð¾Ð³Ð¾ Ð¸Ð½ÑÑÑÑÐ¼ÐµÐ½ÑÐ° Ð´Ð»Ñ ÑÐ¿ÑÐ°Ð²Ð»ÐµÐ½Ð¸Ñ Ð²Ð¸Ð·ÑÐ°Ð»ÑÐ½ÑÐ¼Ð¸ ÑÑÑÐµÐºÑÐ°Ð¼Ð¸ Ð² ÐºÐ¾Ð¼Ð¿ÑÑÑÐµÑÐ½Ð¾Ð¹ Ð³ÑÐ°ÑÐ¸ÐºÐµ. Ð ÑÐ¾Ð´Ðµ Ð²ÑÐ¿Ð¾Ð»Ð½ÐµÐ½Ð¸Ñ ÑÐ°Ð±Ð¾ÑÑ Ð±ÑÐ»Ð¸ Ð¸Ð·ÑÑÐµÐ½Ñ ÑÑÑÐµÑÑÐ²ÑÑÑÐ¸Ðµ ÑÐµÑÐµÐ½Ð¸Ñ, Ð¿ÑÐ¾Ð²ÐµÐ´ÐµÐ½ Ð°Ð½Ð°Ð»Ð¸Ð· Ð¼ÐµÑÐ¾Ð´Ð¸Ðº Ð¿Ð°ÑÐ°Ð¼ÐµÑÑÐ¸Ð·Ð°ÑÐ¸Ð¸ Ð¼Ð°ÑÐµÑÐ¸Ð°Ð»Ð¾Ð², Ð²ÑÐ¿Ð¾Ð»Ð½ÐµÐ½Ð¾ Ð¿ÑÐ¾ÐµÐºÑÐ¸ÑÐ¾Ð²Ð°Ð½Ð¸Ðµ, ÑÐµÐ°Ð»Ð¸Ð·Ð°ÑÐ¸Ñ, ÑÐµÑÑÐ¸ÑÐ¾Ð²Ð°Ð½Ð¸Ðµ Ð¸ Ð¾Ð¿ÑÐ¸Ð¼Ð¸Ð·Ð°ÑÐ¸Ñ Ð±Ð¸Ð±Ð»Ð¸Ð¾ÑÐµÐºÐ¸. Ð ÑÐ°Ð±Ð¾ÑÐµ Ð¸ÑÐ¿Ð¾Ð»ÑÐ·Ð¾Ð²Ð°Ð½Ñ Ð¼ÐµÑÐ¾Ð´Ñ Ð¿Ð°ÑÐ°Ð¼ÐµÑÑÐ¸Ð·Ð°ÑÐ¸Ð¸ Ð¼Ð°ÑÐµÑÐ¸Ð°Ð»Ð¾Ð², ÑÐ¾Ð·Ð´Ð°Ð½Ð¸Ðµ ÑÐµÐ¹Ð´ÐµÑÐ¾Ð², Ð° ÑÐ°ÐºÐ¶Ðµ ÑÐ°Ð·ÑÐ°Ð±Ð¾ÑÐ°Ð½ ÑÐ´Ð¾Ð±Ð½ÑÐ¹ Ð³ÑÐ°ÑÐ¸ÑÐµÑÐºÐ¸Ð¹ Ð¸Ð½ÑÐµÑÑÐµÐ¹Ñ Ð¿Ð¾Ð»ÑÐ·Ð¾Ð²Ð°ÑÐµÐ»Ñ (GUI) Ð´Ð»Ñ Ð²Ð·Ð°Ð¸Ð¼Ð¾Ð´ÐµÐ¹ÑÑÐ²Ð¸Ñ Ñ Ð±Ð¸Ð±Ð»Ð¸Ð¾ÑÐµÐºÐ¾Ð¹. Ð ÐµÐ·ÑÐ»ÑÑÐ°ÑÑ Ð¸ÑÑÐ»ÐµÐ´Ð¾Ð²Ð°Ð½Ð¸Ñ Ð¿Ð¾ÐºÐ°Ð·Ð°Ð»Ð¸, ÑÑÐ¾ ÑÐ¾Ð·Ð´Ð°Ð½Ð½Ð°Ñ Ð±Ð¸Ð±Ð»Ð¸Ð¾ÑÐµÐºÐ° Ð¿Ð¾Ð·Ð²Ð¾Ð»ÑÐµÑ Ð´Ð¸Ð½Ð°Ð¼Ð¸ÑÐµÑÐºÐ¸ Ð³ÐµÐ½ÐµÑÐ¸ÑÐ¾Ð²Ð°ÑÑ Ð¼Ð°ÑÐµÑÐ¸Ð°Ð»Ñ Ð² ÑÐµÐ°Ð»ÑÐ½Ð¾Ð¼ Ð²ÑÐµÐ¼ÐµÐ½Ð¸, ÑÐ¾Ð·Ð´Ð°Ð²Ð°Ñ ÑÐ°Ð·Ð½Ð¾Ð¾Ð±ÑÐ°Ð·Ð½ÑÐµ Ð²Ð¸Ð·ÑÐ°Ð»ÑÐ½ÑÐµ ÑÑÑÐµÐºÑÑ Ð¸ ÑÑÐµÐ½Ñ. ÐÐ¸Ð±Ð»Ð¸Ð¾ÑÐµÐºÐ° Ð¾Ð¿ÑÐ¸Ð¼Ð¸Ð·Ð¸ÑÐ¾Ð²Ð°Ð½Ð° Ð´Ð»Ñ Ð²ÑÑÐ¾ÐºÐ¾Ð¹ Ð¿ÑÐ¾Ð¸Ð·Ð²Ð¾Ð´Ð¸ÑÐµÐ»ÑÐ½Ð¾ÑÑÐ¸ Ñ Ð±Ð¾Ð»ÑÑÐ¸Ð¼ ÐºÐ¾Ð»Ð¸ÑÐµÑÑÐ²Ð¾Ð¼ Ð¼Ð°ÑÐµÑÐ¸Ð°Ð»Ð¾Ð² Ð¸ Ð¾Ð±ÑÐµÐºÑÐ¾Ð² Ð² Unity, ÑÑÐ¾ Ð¿ÑÐ¸Ð¼ÐµÐ½Ð¸Ð¼Ð¾ Ð² ÑÐ°Ð·ÑÐ°Ð±Ð¾ÑÐºÐµ Ð²Ð¸Ð´ÐµÐ¾Ð¸Ð³Ñ, Ð²Ð¸ÑÑÑÐ°Ð»ÑÐ½ÑÑ ÑÑÐµÐ½Ð°Ð¶ÐµÑÐ¾Ð² Ð¸ Ð´ÑÑÐ³Ð¸Ñ Ð¿ÑÐ¸Ð»Ð¾Ð¶ÐµÐ½Ð¸Ð¹ Ñ Ð²ÑÑÐ¾ÐºÐ¾ÐºÐ°ÑÐµÑÑÐ²ÐµÐ½Ð½Ð¾Ð¹ Ð³ÑÐ°ÑÐ¸ÐºÐ¾Ð¹.
description: This work is devoted to the development and implementation of a library of parameterized materials for the Unity graphics engine. The purpose of the study is to create an effective tool for managing visual effects in computer graphics. In the course of the work we studied existing solutions, analyzed methods of parameterization of materials, performed design, implementation, testing and optimization of the library. In the work, the methods of materials parameterization, shader creation were used, and a convenient graphical user interface (GUI) for interaction with the library was developed. The results of the study showed that the created library allows dynamic generation of materials in real time, creating a variety of visual effects and scenes. The library is optimized for high performance with many materials and objects in Unity, which is applicable in the development of video games, virtual simulators and other applications with high-quality graphics.