D2,2 RURITAGE Serious Game Kit
Creators: name: Koch, Anna
name: Anthony, Amanda
name: Pająk, Michał
name: Naprawa, Bartosz
name: Magnuszewski, Piotr
Publisher: name: Zenodo
Year: 2020

description: The RURITANIA game was built upon the Role model Good Practices and Lessons learned coming from WP1 and the six RURITAGE Systemic Innovation Areas (SIAs) namely Pilgrimage, Landscape, Migration, Local Food Production, Resilience and Integrated Landscape Management. The RURITANIA game represented the first step of the co-development process of RURITAGE Replicators and it was the first activities implemented into the local Rural Heritage Hubs (RHH) of the Replicators with their local stakeholders. Indeed, RURITANIA aims at building connection and trust between stakeholders as well as illuminate the interconnections between different aspects of rural regeneration. It generated a better understanding of the territory, of the challenges and of the needs of local stakeholders and it supported Replicators to build a shared vision to develop their heritage led strategies. Within this document we start with an explanation of the concept and objectives of serious games (social simulations) and show how they relate to the work done in Work Package 2 and Work Package 3, in particular D2.1 RURITAGE Methodology for Community Based Heritage Management and Planning (CHMP), and D3.4 RURITAGE heritage led regeneration Plans for Replicators . Secondly, we describe the game development process, explaining its iterative nature and ways the tool is connected to the WP 1 output deliverables - D1.1. RURITAGE Practices Repository and D1.2. RURITAGE Inventory of Lessons Learned. Further, we provide information about the implemented game-based workshops into the Replicators’ RHH, their outcomes and results, drawing insights and lessons from each event. A total number of 76 participants took part in the evaluation of the implemented RURITANIA games, providing us with valuable comments and reflections on the project and its outputs. Three key aspects emerge from surveys that are of high relevance to the RURITAGE further success and the game exploitation: 1. The fundamental importance of communication in order to exchange knowledge and to become aware; 2. The importance of the managerial perspective; 3. The ability to think in a creative way. Next, we highlight who the Serious Game Kit was created for and how one can benefit from using the Ruritania Game in rural development activities. The serious game kit is intended to be a useful guideline to replicate the Ruritania Game developed within the project and implemented in the six RURITAGE Replicators. We also introduce the whole structure of the Serious Game Kit package that was realized during the first years of the project with an aim to replicate the project’s outputs, exploit and disseminate them beyond the project’s direct target audiences. Finally, we provide an outlook for the future application of the deliverable and possible development of the tool during the remaining months of the project and after its completion. Although work on the Serious Game Kit has ended, interest in the tool is still growing. Its potential applicability for the project’s promotion and dissemination activities is thus being discussed between partners.