title: ÐÑÐ¿Ð¾Ð»ÑÐ·Ð¾Ð²Ð°Ð½Ð¸Ðµ Ð¼ÐµÑÐ¾Ð´Ð° Ð³ÐµÐ¹Ð¼Ð¸ÑÐ¸ÐºÐ°ÑÐ¸Ð¸ Ð¿ÑÐ¸ Ð¾Ð±ÑÑÐµÐ½Ð¸Ð¸ Ð³ÑÐ°Ð¼Ð¼Ð°ÑÐ¸ÐºÐµ Ð°Ð½Ð³Ð»Ð¸Ð¹ÑÐºÐ¾Ð³Ð¾ ÑÐ·ÑÐºÐ° ÑÑÑÐ´ÐµÐ½ÑÐ¾Ð² Ð±Ð°ÐºÐ°Ð»Ð°Ð²ÑÐ¸Ð°ÑÐ° Ð½ÐµÑÐ·ÑÐºÐ¾Ð²ÑÑ Ð½Ð°Ð¿ÑÐ°Ð²Ð»ÐµÐ½Ð¸Ð¹ Ð¿Ð¾Ð´Ð³Ð¾ÑÐ¾Ð²ÐºÐ¸
title: Ð²ÑÐ¿ÑÑÐºÐ½Ð°Ñ ÐºÐ²Ð°Ð»Ð¸ÑÐ¸ÐºÐ°ÑÐ¸Ð¾Ð½Ð½Ð°Ñ ÑÐ°Ð±Ð¾ÑÐ° Ð±Ð°ÐºÐ°Ð»Ð°Ð²ÑÐ°
titleType: Subtitle
title: Using the gamification method in teaching English grammar to junior bachelor students of non-language institutions
Creators: name: Ð¢ÑÑÑ, ÐÐ½Ð½Ð°
Publisher: name: Ð¡Ð°Ð½ÐºÑ-ÐÐµÑÐµÑÐ±ÑÑÐ³ÑÐºÐ¸Ð¹ Ð¿Ð¾Ð»Ð¸ÑÐµÑÐ½Ð¸ÑÐµÑÐºÐ¸Ð¹ ÑÐ½Ð¸Ð²ÐµÑÑÐ¸ÑÐµÑ ÐÐµÑÑÐ° ÐÐµÐ»Ð¸ÐºÐ¾Ð³Ð¾
Year: 2024
Subjects: Ð¾Ð±ÑÑÐµÐ½Ð¸Ðµ Ð¸Ð½Ð¾ÑÑÑÐ°Ð½Ð½ÑÐ¼ ÑÐ·ÑÐºÐ°Ð¼
Ð¾Ð±ÑÑÐµÐ½Ð¸Ðµ ÑÑÑÐ´ÐµÐ½ÑÐ¾Ð² ÑÐµÑÐµÐ· Ð¸Ð³ÑÑ
Ð¾Ð±ÑÑÐµÐ½Ð¸Ðµ Ð³ÑÐ°Ð¼Ð¼Ð°ÑÐ¸ÐºÐµ Ð¼ÐµÑÐ¾Ð´Ð¾Ð¼ Ð³ÐµÐ¹Ð¼Ð¸ÑÐ¸ÐºÐ°ÑÐ¸Ð¸
Ð³ÐµÐ¹Ð¼Ð¸ÑÐ¸ÐºÐ°ÑÐ¸Ñ
Ð¸Ð³ÑÐ¾ÑÐ¸ÐºÐ°ÑÐ¸Ñ
teaching foreign languages
student learning through the game
teaching grammar using gamification method
gamification

description: Ð Ð°Ð±Ð¾ÑÐ° Ð¿Ð¾ÑÐ²ÑÑÐµÐ½Ð° ÑÐµÐ¼Ðµ Ð¸ÑÐ¿Ð¾Ð»ÑÐ·Ð¾Ð²Ð°Ð½Ð¸Ñ Ð¼ÐµÑÐ¾Ð´Ð° Ð³ÐµÐ¹Ð¼Ð¸ÑÐ¸ÐºÐ°ÑÐ¸Ð¸ Ð¿ÑÐ¸ Ð¾Ð±ÑÑÐµÐ½Ð¸Ð¸ Ð³ÑÐ°Ð¼Ð¼Ð°ÑÐ¸ÐºÐµ Ð°Ð½Ð³Ð»Ð¸Ð¹ÑÐºÐ¾Ð³Ð¾ ÑÐ·ÑÐºÐ° ÑÑÑÐ´ÐµÐ½ÑÐ¾Ð² Ð¼Ð»Ð°Ð´ÑÐ¸Ñ ÐºÑÑÑÐ¾Ð² Ð² Ð½ÐµÑÐ·ÑÐºÐ¾Ð²ÑÑ Ð²ÑÐ·Ð°Ñ. Ð Ð´Ð°Ð½Ð½Ð¾Ð¼ Ð¸ÑÑÐ»ÐµÐ´Ð¾Ð²Ð°Ð½Ð¸Ð¸ Ð±ÑÐ»Ð¸ Ð¿ÑÐ¾Ð°Ð½Ð°Ð»Ð¸Ð·Ð¸ÑÐ¾Ð²Ð°Ð½Ñ Ð¼ÐµÑÐ¾Ð´Ñ Ð¸ Ð¿Ð¾Ð´ÑÐ¾Ð´Ñ Ðº Ð¾Ð±ÑÑÐµÐ½Ð¸Ñ Ð³ÑÐ°Ð¼Ð¼Ð°ÑÐ¸ÐºÐµ Ð¸Ð½Ð¾ÑÑÑÐ°Ð½Ð½Ð¾Ð³Ð¾ ÑÐ·ÑÐºÐ°, Ð¸, Ð²Ð¿Ð¾ÑÐ»ÐµÐ´ÑÑÐ²Ð¸Ð¸, Ð´Ð»Ñ ÑÐ¾Ð·Ð´Ð°Ð½Ð¸Ñ ÑÑÐµÐ½Ð°Ð¶ÑÑÐ° Ð±ÑÐ» Ð²ÑÐ±ÑÐ°Ð½ Ð´Ð¸ÑÑÐµÑÐµÐ½ÑÐ¸ÑÐ¾Ð²Ð°Ð½Ð½ÑÐ¹ Ð¿Ð¾Ð´ÑÐ¾Ð´ Ðº Ð¾Ð±ÑÑÐµÐ½Ð¸Ñ Ñ Ð¿ÑÐµÐ²Ð°Ð»Ð¸ÑÐ¾Ð²Ð°Ð½Ð¸ÐµÐ¼ ÑÐºÑÐ¿Ð»Ð¸ÑÐ¸ÑÐ½Ð¾Ð³Ð¾ Ð¿Ð¾Ð´ÑÐ¾Ð´Ð°. ÐÑÐ»Ð¸ ÑÐ°ÐºÐ¶Ðµ ÑÐ°ÑÑÐ¼Ð¾ÑÑÐµÐ½Ñ Ð¾ÑÐ½Ð¾Ð²Ð½ÑÐµ Ð¿Ð¾Ð½ÑÑÐ¸Ñ, ÑÐ²ÑÐ·Ð°Ð½Ð½ÑÐµ Ñ Ð³ÐµÐ¹Ð¼Ð¸ÑÐ¸ÐºÐ°ÑÐ¸ÐµÐ¹ Ð² ÑÐ¾Ð²ÑÐµÐ¼ÐµÐ½Ð½Ð¾Ð¼ ÑÐ¾ÑÑÐ¸Ð¹ÑÐºÐ¾Ð¼ Ð¾Ð±ÑÐ°Ð·Ð¾Ð²Ð°Ð½Ð¸Ð¸. ÐÑÐ°ÐºÑÐ¸ÑÐµÑÐºÐ°Ñ Ð·Ð½Ð°ÑÐ¸Ð¼Ð¾ÑÑÑ Ð¸ÑÑÐ»ÐµÐ´Ð¾Ð²Ð°Ð½Ð¸Ñ Ð·Ð°ÐºÐ»ÑÑÐ°ÐµÑÑÑ Ð² ÑÐ¾Ð¼, ÑÑÐ¾ Ð² ÐµÐ³Ð¾ ÑÐ¾Ð´Ðµ Ð±ÑÐ» ÑÐ°Ð·ÑÐ°Ð±Ð¾ÑÐ°Ð½ Ð¾Ð±ÑÑÐ°ÑÑÐ¸Ð¹ ÑÑÐµÐ½Ð°Ð¶ÑÑ Ð¸ Ð¿ÑÐ¾Ð²ÐµÐ´ÐµÐ½ ÑÑÐ°Ð²Ð½Ð¸ÑÐµÐ»ÑÐ½ÑÐ¹ ÑÐºÑÐ¿ÐµÑÐ¸Ð¼ÐµÐ½Ñ, Ð´Ð¾ÐºÐ°Ð·ÑÐ²Ð°ÑÑÐ¸Ð¹ ÑÑÑÐµÐºÑÐ¸Ð²Ð½Ð¾ÑÑÑ Ð³ÐµÐ¹Ð¼Ð¸ÑÐ¸ÐºÐ°ÑÐ¸Ð¸ Ð² Ð¾Ð±ÑÑÐµÐ½Ð¸Ð¸ ÑÑÑÐ´ÐµÐ½ÑÐ¾Ð². Ð ÑÐ¾Ð¾ÑÐ²ÐµÑÑÑÐ²Ð¸Ð¸ Ñ Ð¿ÑÐ¾Ð²ÐµÐ´ÐµÐ½Ð½ÑÐ¼Ð¸ ÑÐ°ÑÑÐµÑÐ°Ð¼Ð¸, Ð¿Ð¾Ð»Ð¾Ð¶Ð¸ÑÐµÐ»ÑÐ½Ð°Ñ Ð´Ð¸Ð½Ð°Ð¼Ð¸ÐºÐ° ÑÐµÐ·ÑÐ»ÑÑÐ°ÑÐ¾Ð² Ð¿Ð¾ÑÐ»Ðµ Ð¿ÑÐ¾ÑÐ¾Ð¶Ð´ÐµÐ½Ð¸Ñ Ð³ÐµÐ¹Ð¼Ð¸ÑÐ¸ÑÐ¸ÑÐ¾Ð²Ð°Ð½Ð½Ð¾Ð³Ð¾ ÑÑÐµÐ½Ð°Ð¶ÑÑÐ° Ð¾ÐºÐ°Ð·Ð°Ð»Ð°ÑÑ Ð² Ð¿ÑÐ¸Ð¼ÐµÑÐ½Ð¾ Ð´Ð²Ð° ÑÐ°Ð·Ð° Ð²ÑÑÐµ, ÑÐµÐ¼ Ð¿Ð¾ÑÐ»Ðµ Ð¿ÑÐ¾ÑÐ¾Ð¶Ð´ÐµÐ½Ð¸Ñ ÑÑÐµÐ½Ð°Ð¶ÑÑÐ° Ð±ÐµÐ· ÑÐ»ÐµÐ¼ÐµÐ½ÑÐ¾Ð² Ð³ÐµÐ¹Ð¼Ð¸ÑÐ¸ÐºÐ°ÑÐ¸Ð¸. ÐÐ¾Ð»ÑÑÐµÐ½Ð½ÑÐ¹ ÑÐ¸ÑÑÐ¾Ð²Ð¾Ð¹ Ð¿ÑÐ¾Ð´ÑÐºÑ Ð¼Ð¾Ð¶ÐµÑ Ð±ÑÑÑ Ð¿ÑÐµÐ´Ð»Ð¾Ð¶ÐµÐ½ ÐºÐ°Ðº Ð¸Ð½ÑÑÑÑÐ¼ÐµÐ½Ñ Ð´Ð»Ñ Ð³ÐµÐ¹Ð¼Ð¸ÑÐ¸ÐºÐ°ÑÐ¸Ð¸ Ð¸ ÑÐ°ÑÐ¸Ð»Ð¸ÑÐ°ÑÐ¸Ð¸ Ð¿ÑÐ¾ÑÐµÑÑÐ° Ð¾Ð±ÑÑÐµÐ½Ð¸Ñ Ð¸Ð½Ð¾ÑÑÑÐ°Ð½Ð½Ð¾Ð¼Ñ ÑÐ·ÑÐºÑ.
description: The research is dedicated to the topic of using the gamification method when teaching grammar to junior students in non-linguistic universities. In this study, methods and approaches to teaching foreign language grammar were analyzed, and, subsequently, a differentiated approach to teaching with a predominance of the explicit approach was chosen to create a simulator. The basic concepts related to gamification in modern Russian education were also discussed. The practical significance of the study lies in the fact that during its course, a training simulator was developed and a comparative experiment was conducted to prove the effectiveness of gamification in teaching students. In accordance with the calculations, the positive dynamics of results after passing the gamified simulator turned out to be approximately two times higher than after passing the simulator without gamification elements. The resulting digital product can be offered as a tool for gamification and facilitation of the process of teaching a foreign language.