title: ÐÐ½ÑÑÑÑÐ¼ÐµÐ½Ñ Ð¿Ð¾ Ð¼Ð¾Ð´ÐµÐ»Ð¸ÑÐ¾Ð²Ð°Ð½Ð¸Ñ Ð¿Ð¾Ð²ÐµÐ´ÐµÐ½Ð¸Ñ Ð½Ð°ÑÐ¾Ð´Ð½ÑÑ Ð¼Ð°ÑÑ
title: Ð²ÑÐ¿ÑÑÐºÐ½Ð°Ñ ÐºÐ²Ð°Ð»Ð¸ÑÐ¸ÐºÐ°ÑÐ¸Ð¾Ð½Ð½Ð°Ñ ÑÐ°Ð±Ð¾ÑÐ° Ð¼Ð°Ð³Ð¸ÑÑÑÐ°
titleType: Subtitle
title: A tool for modeling mass behavior
Creators: name: Ð§Ð¶Ð°Ð½ Ð¡Ð¸Ð½Ñ
Publisher: name: Ð¡Ð°Ð½ÐºÑ-ÐÐµÑÐµÑÐ±ÑÑÐ³ÑÐºÐ¸Ð¹ Ð¿Ð¾Ð»Ð¸ÑÐµÑÐ½Ð¸ÑÐµÑÐºÐ¸Ð¹ ÑÐ½Ð¸Ð²ÐµÑÑÐ¸ÑÐµÑ ÐÐµÑÑÐ° ÐÐµÐ»Ð¸ÐºÐ¾Ð³Ð¾
Year: 2021
Subjects: ÐÐ¾Ð´ÐµÐ»Ð¸ÑÐ¾Ð²Ð°Ð½Ð¸Ðµ
ÐÑÐºÑÑÑÑÐ²ÐµÐ½Ð½ÑÐ¹ Ð¸Ð½ÑÐµÐ»Ð»ÐµÐºÑ
Ð¿Ð¾Ð²ÐµÐ´ÐµÐ½Ð¸Ðµ Ð¼Ð°ÑÑ
ÑÐ¸Ð¼ÑÐ»ÑÑÐ¸Ñ
Ð½ÐµÑÐµÑÐºÐ°Ñ Ð»Ð¾Ð³Ð¸ÐºÐ°
crowd behavior
simulation
fuzzy logic

description: ÐÐ°Ð½Ð½Ð°Ñ ÑÐ°Ð±Ð¾ÑÐ° Ð¿Ð¾ÑÐ²ÑÑÐµÐ½Ð° Ð°Ð½Ð°Ð»Ð¸Ð·Ñ Ð¸ Ð¿Ð¾Ð¸ÑÐºÑ Ð´Ð¾Ð¼ÐµÐ½Ð° Ð¿ÑÐ¾Ð±Ð»ÐµÐ¼Ñ ÑÑÐµÐ´Ð¸ ÑÐ¾Ð²ÑÐµÐ¼ÐµÐ½Ð½ÑÑ ÑÑÐµÐ½Ð´Ð¾Ð² Ð² Ð¸ÑÐºÑÑÑÑÐ²ÐµÐ½Ð½Ð¾Ð¼ Ð¸Ð½ÑÐµÐ»Ð»ÐµÐºÑÐµ Ð¸ ÑÐ¼ÐµÐ¶Ð½ÑÑ Ð¾Ð±Ð»Ð°ÑÑÑÑ, Ð° ÑÐ°ÐºÐ¶Ðµ Ð¿ÑÐµÐ´Ð»Ð¾Ð¶ÐµÐ½Ð¸Ñ ÑÐµÑÐµÐ½Ð¸Ñ Ð² Ð²Ð¸Ð´Ðµ Ð¿ÑÐ¾Ð³ÑÐ°Ð¼Ð¼Ð½Ð¾Ð³Ð¾ Ð¾Ð±ÐµÑÐ¿ÐµÑÐµÐ½Ð¸Ñ, Ð¾ÑÐ½Ð¾Ð²Ð°Ð½Ð½Ð¾Ð³Ð¾ Ð½Ð° Ð¿ÑÐ¸Ð½ÑÐ¸Ð¿Ð°Ñ Ð½ÐµÑÐµÑÐºÐ¾Ð¹ Ð»Ð¾Ð³Ð¸ÐºÐ¸. ÐÑÐ»Ð¸ Ð¿Ð¾ÑÑÐ°Ð²Ð»ÐµÐ½Ñ ÑÐ»ÐµÐ´ÑÑÑÐ¸Ðµ Ð·Ð°Ð´Ð°ÑÐ¸: â¢ ÐÐ½Ð°Ð»Ð¸Ð· ÑÑÐµÐ½Ð´Ð¾Ð² Ð² Ð¾Ð±Ð»Ð°ÑÑÑÑ Ð¸ÑÐºÑÑÑÑÐ²ÐµÐ½Ð½Ð¾Ð³Ð¾ Ð¸Ð½ÑÐµÐ»Ð»ÐµÐºÑÐ° Ð¸ ÑÐ¼ÐµÐ¶Ð½ÑÑ Ð¾Ð±Ð»Ð°ÑÑÑÑ â¢ ÐÐ¾Ð¸ÑÐº Ð´Ð¾Ð¼ÐµÐ½Ð° Ð¿ÑÐ¾Ð±Ð»ÐµÐ¼Ñ, Ð¾ÑÐ½Ð¾Ð²ÑÐ²Ð°ÑÑÑ Ð½Ð° Ð°ÐºÑÑÐ°Ð»ÑÐ½ÑÑ Ð·Ð°Ð¿ÑÐ¾ÑÐ°Ñ Ð¸Ð½Ð´ÑÑÑÑÐ¸Ð¸ â¢ Ð ÐµÐ°Ð»Ð¸Ð·Ð°ÑÐ¸Ñ Ð¿ÑÐ¾Ð³ÑÐ°Ð¼Ð¼Ð½Ð¾Ð³Ð¾ Ð¾Ð±ÐµÑÐ¿ÐµÑÐµÐ½Ð¸Ñ Ñ Ð¿Ð¾Ð¼Ð¾ÑÑÑ C# Ð¸ Unity3D ÐÐ»Ñ Ð¿Ð¾Ð²ÑÑÐµÐ½Ð¸Ñ ÐºÐ°ÑÐµÑÑÐ²Ð° ÐºÐ¾Ð½ÐµÑÐ½Ð¾Ð³Ð¾ Ð¿ÑÐ¾Ð´ÑÐºÑÐ° Ð±ÑÐ» Ð¿ÑÐ¾Ð¸Ð·Ð²ÐµÐ´ÐµÐ½ Ð¿Ð¾Ð¸ÑÐº Ð¸Ð½ÑÑÑÑÐ¼ÐµÐ½ÑÐ¾Ð², ÐºÐ¾ÑÐ¾ÑÑÐµ ÑÐ¾ÑÑÐ°Ð²Ð¸Ð»Ð¸ Ð½ÐµÐºÑÑ ÑÐµÑÐ½Ð¸ÑÐµÑÐºÑÑ Ð±Ð°Ð·Ñ Ð´Ð»Ñ Ð¿ÑÐ¾ÐµÐºÑÐ°, Ð° ÑÐ°ÐºÐ¶Ðµ Ð±ÑÐ»Ð¾ Ð¿ÑÐ¾Ð²ÐµÐ´ÐµÐ½Ð¾ ÑÑÐ°Ð²Ð½ÐµÐ½Ð¸Ðµ Ð¼ÐµÐ¶Ð´Ñ Ð±Ð¸Ð±Ð»Ð¸Ð¾ÑÐµÐºÐ°Ð¼Ð¸ Ð¸ ÑÑÐµÐ¹Ð¼Ð²Ð¾ÑÐºÐ°Ð¼Ð¸, ÑÑÐ¾Ð±Ñ Ð²ÑÐ±ÑÐ°ÑÑ Ð½Ð°Ð¸Ð»ÑÑÑÐ¸Ð¹ Ð²Ð°ÑÐ¸Ð°Ð½Ñ. Ð ÑÐµÐ·ÑÐ»ÑÑÐ°ÑÐµ Ð±ÑÐ»Ð¾ ÑÐ°Ð·ÑÐ°Ð±Ð¾ÑÐ°Ð½Ð¾ ÑÐµÑÐµÐ½Ð¸Ðµ, Ð·Ð°ÐºÑÑÐ²Ð°ÑÑÐµÐµ Ð°ÐºÑÑÐ°Ð»ÑÐ½ÑÐ¹ Ð·Ð°Ð¿ÑÐ¾Ñ Ð½Ð° Ð¿ÑÐ¾Ð³ÑÐ°Ð¼Ð¼Ð½Ð¾Ðµ Ð¾Ð±ÐµÑÐ¿ÐµÑÐµÐ½Ð¸Ðµ Ð² ÑÑÐµÑÐµ ÑÑÐ±Ð°Ð½Ð¸Ð·Ð¼Ð° Ð¸ Ð¸ÑÐºÑÑÑÑÐ²ÐµÐ½Ð½Ð¾Ð³Ð¾ Ð¸Ð½ÑÐµÐ»Ð»ÐµÐºÑÐ°. ÐÐ Ð±ÑÐ»Ð¾ Ð½Ð°Ð¿Ð¸ÑÐ°Ð½Ð¾ Ð½Ð° Ð¡# Ð¸ Ð±Ð¸Ð±Ð»Ð¸Ð¾ÑÐµÐºÐ¾Ð¹ Magnetic Crowd Simulation, Ð½Ð° Ð´Ð²Ð¸Ð¶ÐºÐµ Unity3D. Ð¡Ð¸Ð¼ÑÐ»ÑÑÐ¸Ñ Ð¿ÑÐµÐ´Ð»Ð¾Ð¶ÐµÐ½Ð½Ð¾Ð³Ð¾ ÐÐ Ð±ÑÐ»Ð° Ð¾ÑÐµÐ½ÐµÐ½Ð° ÐºÐ°ÑÐµÑÑÐ²ÐµÐ½Ð½Ð¾ Ð¸ ÐºÐ¾Ð»Ð¸ÑÐµÑÑÐ²ÐµÐ½Ð½Ð¾, ÑÐµÐ·ÑÐ»ÑÑÐ°ÑÑ Ð±ÑÐ»Ð¸ Ð¿Ð¾Ð»ÑÑÐµÐ½Ñ, Ð° Ð²ÑÐ²Ð¾Ð´Ñ ÑÐºÐ°Ð·Ð°Ð»Ð¸ Ð½Ð° Ð¿Ð»ÑÑÑ Ð¸ Ð¼Ð¸Ð½ÑÑÑ ÑÐµÑÐµÐ½Ð¸Ñ, Ð° ÑÐ°ÐºÐ¶Ðµ Ð±ÑÐ»Ð¸ Ð¿ÑÐµÐ´Ð»Ð¾Ð¶ÐµÐ½Ñ Ð´Ð°Ð»ÑÐ½ÐµÐ¹ÑÐ¸Ðµ ÑÐ°Ð³Ð¸ ÑÐ°Ð·ÑÐ°Ð±Ð¾ÑÐºÐ¸.
description: This work focuses on the analysis of the modern trends in artificial intelligence and related topic, finding the problem domain based on the actual industry demands, as well as the suggestion of the fuzzy logic-based solution which aims to resolve the problem. The following tasks were set: â¢ Analysis of trends in artificial intelligence and related fields â¢ Search for the domain of the problem, based on current industry queries â¢ Software implementation using C # and Unity3D To improve the quality of the final product, a search was made for tools that formed a kind of technical basis for the project, and a comparison was made between libraries and frameworks to choose the best option. As a result, a solution was developed that covers the current demand for software in the field of urbanism and artificial intelligence. The software was written in C # and the Magnetic Crowd Simulation library, on the Unity3D engine. The simulation of the proposed software was evaluated qualitatively and quantitatively, the results were obtained, and the conclusions indicated the pros and cons of the solution, and further development steps were proposed.