title: ÐÑÐ¾ÐµÐºÑ ÑÐ°Ð·ÑÐ°Ð±Ð¾ÑÐºÐ¸ Ð¼ÐµÑÐ¾Ð´Ð¸ÑÐµÑÐºÐ¸Ñ ÑÐµÐºÐ¾Ð¼ÐµÐ½Ð´Ð°ÑÐ¸Ð¹ Ð´Ð»Ñ ÑÐ»ÑÑÑÐµÐ½Ð¸Ñ ÐºÐ°ÑÐµÑÑÐ²Ð° Ð¿ÑÐ¾ÑÐµÑÑÐ° Ð²Ð·Ð°Ð¸Ð¼Ð¾Ð´ÐµÐ¹ÑÑÐ²Ð¸Ñ Ð·Ð°ÐºÐ°Ð·ÑÐ¸ÐºÐ° ÑÐ¾ ÑÑÑÐ´ÐµÐ½ÑÐµÑÐºÐ¾Ð¹ ÐºÐ¾Ð¼Ð°Ð½Ð´Ð¾Ð¹ Ð¿ÑÐ¸ ÑÐ¾Ð·Ð´Ð°Ð½Ð¸Ð¸ ÑÐ¸ÑÑÐ¾Ð²ÑÑ Ð¿ÑÐ¾Ð´ÑÐºÑÐ¾Ð² (Ð½Ð° Ð¿ÑÐ¸Ð¼ÐµÑÐµ ÐºÑÑÑÐ° "ÐÑÐ½Ð¾Ð²Ñ Ð¿ÑÐ¾ÐµÐºÑÐ½Ð¾Ð¹ Ð´ÐµÑÑÐµÐ»ÑÐ½Ð¾ÑÑÐ¸" Ð¡ÐÐ±ÐÐ£)
title: Ð²ÑÐ¿ÑÑÐºÐ½Ð°Ñ ÐºÐ²Ð°Ð»Ð¸ÑÐ¸ÐºÐ°ÑÐ¸Ð¾Ð½Ð½Ð°Ñ ÑÐ°Ð±Ð¾ÑÐ° Ð±Ð°ÐºÐ°Ð»Ð°Ð²ÑÐ°
titleType: Subtitle
title: A project to develop methodological recommendations to improve the quality of the customers interaction with the student team when creating digital products (using the example of the course "Fundamentals of project activity" of SPbPU)
Creators: name: Ð¨Ð²ÐµÑÐ¾Ð²Ð°, ÐÐ½Ð°ÑÑÐ°ÑÐ¸Ñ
Publisher: name: Ð¡Ð°Ð½ÐºÑ-ÐÐµÑÐµÑÐ±ÑÑÐ³ÑÐºÐ¸Ð¹ Ð¿Ð¾Ð»Ð¸ÑÐµÑÐ½Ð¸ÑÐµÑÐºÐ¸Ð¹ ÑÐ½Ð¸Ð²ÐµÑÑÐ¸ÑÐµÑ ÐÐµÑÑÐ° ÐÐµÐ»Ð¸ÐºÐ¾Ð³Ð¾
Year: 2024
Subjects: ÑÐ¸ÑÑÐ¾Ð²Ð¾Ð¹ Ð¿ÑÐ¾Ð´ÑÐºÑ
Ð¿ÑÐ¾ÑÐµÑÑ Ð²Ð·Ð°Ð¸Ð¼Ð¾Ð´ÐµÐ¹ÑÑÐ²Ð¸Ñ
Ð·Ð°ÐºÐ°Ð·ÑÐ¸Ðº
ÑÑÑÐ´ÐµÐ½ÑÐµÑÐºÐ°Ñ ÐºÐ¾Ð¼Ð°Ð½Ð´Ð°
Ð¶Ð¸Ð·Ð½ÐµÐ½Ð½ÑÐ¹ ÑÐ¸ÐºÐ» Ð¿ÑÐ¾ÐµÐºÑÐ°
Ð²Ð½ÐµÐ´ÑÐµÐ½Ð¸Ðµ ÑÐµÑÐµÐ½Ð¸Ñ
digital product
interaction process
customer
student team
project life cycle
solution implementation

description: Ð¦ÐµÐ»ÑÑ ÑÐ°Ð±Ð¾ÑÑ ÑÐ²Ð»ÑÐµÑÑÑ ÑÑÐ¾Ð²ÐµÑÑÐµÐ½ÑÑÐ²Ð¾Ð²Ð°Ð½Ð¸Ðµ Ð¿ÑÐ¾ÑÐµÑÑÐ° Ð²Ð·Ð°Ð¸Ð¼Ð¾Ð´ÐµÐ¹ÑÑÐ²Ð¸Ñ Ð·Ð°ÐºÐ°Ð·ÑÐ¸ÐºÐ° ÑÐ¾ ÑÑÑÐ´ÐµÐ½ÑÐµÑÐºÐ¾Ð¹ ÐºÐ¾Ð¼Ð°Ð½Ð´Ð¾Ð¹. ÐÐ±ÑÐµÐºÑÐ¾Ð¼ ÑÐ²Ð»ÑÐµÑÑÑ Ð¿ÑÐ¾ÑÐµÑÑ Ð²Ð·Ð°Ð¸Ð¼Ð¾Ð´ÐµÐ¹ÑÑÐ²Ð¸Ñ Ð·Ð°ÐºÐ°Ð·ÑÐ¸ÐºÐ¾Ð² ÑÐ¾ ÑÑÑÐ´ÐµÐ½ÑÐµÑÐºÐ¾Ð¹ ÐºÐ¾Ð¼Ð°Ð½Ð´Ð¾Ð¹ Ð¿ÑÐ¸ ÑÐ°Ð·ÑÐ°Ð±Ð¾ÑÐºÐµ ÑÐ¸ÑÑÐ¾Ð²ÑÑ Ð¿ÑÐ¾Ð´ÑÐºÑÐ¾Ð², Ð¿ÑÐµÐ´Ð¼ÐµÑÐ¾Ð¼ - ÐÐ°ÑÐµÑÑÐ²Ð¾ Ð¿ÑÐ¾ÑÐµÑÑÐ° ÑÐ°Ð±Ð¾ÑÑ Ð·Ð°ÐºÐ°Ð·ÑÐ¸ÐºÐ° Ñ ÐºÐ¾Ð¼Ð°Ð½Ð´Ð¾Ð¹ ÐÐÐ. Ð ÑÐµÐ·ÑÐ»ÑÑÐ°ÑÐµ ÑÐ°Ð±Ð¾ÑÑ Ð±ÑÐ»Ð¸ ÑÐµÑÐµÐ½Ñ ÑÐ»ÐµÐ´ÑÑÑÐ¸Ðµ Ð·Ð°Ð´Ð°ÑÐ¸: Ð¾Ð¿Ð¸ÑÐ°Ð½ Ð¶Ð¸Ð·Ð½ÐµÐ½Ð½ÑÐ¹ ÑÐ¸ÐºÐ» Ð¿ÑÐ¾ÐµÐºÑÐ° Ñ ÑÐ¾ÑÐºÐ¸ Ð·ÑÐµÐ½Ð¸Ñ Ð·Ð°ÐºÐ°Ð·ÑÐ¸ÐºÐ° Ð¸ ÑÑÑÐ´ÐµÐ½ÑÐµÑÐºÐ¾Ð¹ ÐºÐ¾Ð¼Ð°Ð½Ð´Ñ, Ð¿ÑÐ¾Ð°Ð½Ð°Ð»Ð¸Ð·Ð¸ÑÐ¾Ð²Ð°Ð½Ñ Ð¿ÑÐ¾Ð±Ð»ÐµÐ¼Ñ Ð½Ð° ÐºÐ°Ð¶Ð´Ð¾Ð¼ ÑÑÐ°Ð¿Ðµ Ð¶Ð¸Ð·Ð½ÐµÐ½Ð½Ð¾Ð³Ð¾ ÑÐ¸ÐºÐ»Ð°, ÑÐ°ÑÑÐ¼Ð¾ÑÑÐµÐ½Ñ ÑÐµÑÐµÐ½Ð¸Ñ ÑÑÐ¸Ñ Ð¿ÑÐ¾Ð±Ð»ÐµÐ¼, Ð½Ð° Ð¾ÑÐ½Ð¾Ð²Ðµ Ð²ÑÐ±ÑÐ°Ð½Ð½ÑÑ ÑÐµÑÐµÐ½Ð¸Ð¹ ÑÐ°Ð·ÑÐ°Ð±Ð¾ÑÐ°Ð½Ñ Ð°ÑÑÐµÑÐ°ÐºÑÑ, Ð¸ Ð¿ÑÐ¾Ð²ÐµÐ´ÐµÐ½Ð° Ð°Ð¿ÑÐ¾Ð±Ð°ÑÐ¸Ñ Ð¿Ð¾Ð»ÑÑÐµÐ½Ð½ÑÑ Ð°ÑÑÐµÑÐ°ÐºÑÐ¾Ð². ÐÐ»Ñ Ð¿ÑÐ¾ÐµÐºÑÐ° Ð±ÑÐ» ÑÐ°Ð·ÑÐ°Ð±Ð¾ÑÐ°Ð½ Ð¿Ð»Ð°Ð½ ÑÐ¿ÑÐ°Ð²Ð»ÐµÐ½Ð¸Ñ, Ð²ÐºÐ»ÑÑÐ°ÑÑÐ¸Ð¹ Ð² ÑÐµÐ±Ñ ÐºÐ°Ð»ÐµÐ½Ð´Ð°ÑÐ½ÑÐ¹ Ð¿Ð»Ð°Ð½ ÑÐ°Ð±Ð¾Ñ, Ð±ÑÐ´Ð¶ÐµÑ Ð¿ÑÐ¾ÐµÐºÑÐ°, ÑÐµÐµÑÑÑ ÑÐ¸ÑÐºÐ¾Ð². Ð Ð·Ð°Ð²ÐµÑÑÐµÐ½Ð¸Ð¸ Ð¿ÑÐ¾ÐµÐºÑÐ° Ð±ÑÐ»Ð° Ð¾ÑÐµÐ½ÐµÐ½Ð° ÑÐºÐ¾Ð½Ð¾Ð¼Ð¸ÑÐµÑÐºÐ°Ñ ÑÑÑÐµÐºÑÐ¸Ð²Ð½Ð¾ÑÑÑ Ð²Ð½ÐµÐ´ÑÐµÐ½Ð½ÑÑ Ð¸Ð·Ð¼ÐµÐ½ÐµÐ½Ð¸Ð¹ Ð² Ð´ÐµÑÑÐµÐ»ÑÐ½Ð¾ÑÑÑ ÑÐ°Ð±Ð¾ÑÑ ÐºÐ¾Ð¼Ð¿Ð°Ð½Ð¸Ð¸.
description: The purpose of the work is to improve the process of interaction between the customer and the student team. The object is the process of interaction between customers and the student team in the development of digital products, the subject is the quality of the customers work process with the OPD team. As a result of the work, the following tasks were solved: the life cycle of the project was described from the point of view of the customer and the student team, problems at each stage of the life cycle were analyzed, solutions to these problems were considered, artifacts were developed based on the selected solutions, and the obtained artifacts were tested. A management plan was developed for the project, which includes a work schedule, a project budget, and a risk register. At the end of the project, the economic efficiency of the implemented changes in the companys operations was assessed.