title: ÐÑÑÐ»ÐµÐ´Ð¾Ð²Ð°Ð½Ð¸Ðµ Ð¸ ÑÐ°Ð·ÑÐ°Ð±Ð¾ÑÐºÐ° Ð¼ÐµÑÐ¾Ð´Ð¾Ð² Ð¼Ð¾Ð´ÐµÐ»Ð¸ÑÐ¾Ð²Ð°Ð½Ð¸Ñ Ð¿ÐµÑÑÐ¾Ð½Ð°Ð¶ÐµÐ¹ Ð´Ð»Ñ Ð¿Ð¾ÑÐ»ÐµÐ´ÑÑÑÐµÐ³Ð¾ ÑÐ³Ð»Ð°Ð¶Ð¸Ð²Ð°Ð½Ð¸Ñ
title: Ð¼Ð°Ð³Ð¸ÑÑÐµÑÑÐºÐ°Ñ Ð´Ð¸ÑÑÐµÑÑÐ°ÑÐ¸Ñ
titleType: Subtitle
Creators: name: ÐÐ¸ÑÐ²Ð¸Ð½Ð¾Ð²Ð°, ÐÐ°ÑÐ¸Ð½Ð°
Publisher: name: Ð¡Ð°Ð½ÐºÑ-ÐÐµÑÐµÑÐ±ÑÑÐ³ÑÐºÐ¸Ð¹ Ð¿Ð¾Ð»Ð¸ÑÐµÑÐ½Ð¸ÑÐµÑÐºÐ¸Ð¹ ÑÐ½Ð¸Ð²ÐµÑÑÐ¸ÑÐµÑ ÐÐµÑÑÐ° ÐÐµÐ»Ð¸ÐºÐ¾Ð³Ð¾
Year: 2017
Subjects: ÐÐ°ÑÐ¸Ð½Ð½Ð°Ñ Ð³ÑÐ°ÑÐ¸ÐºÐ°
ÐÐ¾Ð´ÐµÐ»Ð¸ÑÐ¾Ð²Ð°Ð½Ð¸Ðµ
Ð¿ÐµÑÑÐ¾Ð½Ð°Ð¶Ð¸
Ð°Ð»Ð³Ð¾ÑÐ¸ÑÐ¼Ñ ÑÐ³Ð»Ð°Ð¶Ð¸Ð²Ð°Ð½Ð¸Ñ
Ð¿Ð¾Ð»Ð¸Ð³Ð¾Ð½Ð°Ð»ÑÐ½ÑÐµ Ð¼Ð¾Ð´ÐµÐ»Ð¸

description: ÐÐ±ÑÐµÐºÑ Ð¸ÑÑÐ»ÐµÐ´Ð¾Ð²Ð°Ð½Ð¸Ñ - Ð°Ð»Ð³Ð¾ÑÐ¸ÑÐ¼Ñ ÑÐ³Ð»Ð°Ð¶Ð¸Ð²Ð°Ð½Ð¸Ñ ÑÑÐµÑÐ¼ÐµÑÐ½ÑÑ Ð¿Ð¾Ð»Ð¸Ð³Ð¾Ð½Ð°Ð»ÑÐ½ÑÑ Ð¿Ð¾Ð²ÐµÑÑÐ½Ð¾ÑÑÐµÐ¹. ÐÑÐµÐ´Ð¼ÐµÑ Ð¸ÑÑÐ»ÐµÐ´Ð¾Ð²Ð°Ð½Ð¸Ñ -Ð¼ÐµÑÐ¾Ð´Ñ ÑÑÐ¾Ð²ÐµÑÑÐµÐ½ÑÑÐ²Ð¾Ð²Ð°Ð½Ð¸Ñ Ð¼Ð¾Ð´ÐµÐ»Ð¸ÑÐ¾Ð²Ð°Ð½Ð¸Ñ ÑÑÐµÑÐ¼ÐµÑÐ½ÑÑ Ð¿ÐµÑÑÐ¾Ð½Ð°Ð¶ÐµÐ¹ Ð´Ð»Ñ Ð¿Ð¾ÑÐ»ÐµÐ´ÑÑÑÐµÐ³Ð¾ ÑÐ³Ð»Ð°Ð¶Ð¸Ð²Ð°Ð½Ð¸Ñ. Ð¦ÐµÐ»Ñ ÑÐ°Ð±Ð¾ÑÑ - ÑÐ°Ð·ÑÐ°Ð±Ð¾ÑÐºÐ° Ð¼ÐµÑÐ¾Ð´Ð¸ÐºÐ¸ Ð¿Ð¾Ð´Ð³Ð¾ÑÐ¾Ð²ÐºÐ¸ ÑÑÐµÑÐ¼ÐµÑÐ½ÑÑ Ð¿ÐµÑÑÐ¾Ð½Ð°Ð¶ÐµÐ¹ Ð´Ð»Ñ Ð¿Ð¾ÑÐ»ÐµÐ´ÑÑÑÐµÐ³Ð¾ ÑÐ³Ð»Ð°Ð¶Ð¸Ð²Ð°Ð½Ð¸Ñ. Ð Ð¿ÑÐ¾ÑÐµÑÑÐµ ÑÐ°Ð±Ð¾ÑÑ Ð¿ÑÐ¾Ð²Ð¾Ð´Ð¸Ð»Ð¸ÑÑ Ð¸ÑÑÐ»ÐµÐ´Ð¾Ð²Ð°Ð½Ð¸Ñ Ð°Ð»Ð³Ð¾ÑÐ¸ÑÐ¼Ð¾Ð² ÑÐ³Ð»Ð°Ð¶Ð¸Ð²Ð°Ð½Ð¸Ñ Ð¾Ð±ÑÐµÐ¼Ð½ÑÑ Ð¼Ð¾Ð´ÐµÐ»ÐµÐ¹ Ð¸ ÑÐ¿Ð¾ÑÐ¾Ð±Ñ Ð¿Ð¾Ð»ÑÑÐµÐ½Ð¸Ñ ÑÐ³Ð»Ð°Ð¶ÐµÐ½Ð½ÑÑ Ð¼Ð¾Ð´ÐµÐ»ÐµÐ¹ Ð² Ð¿ÑÐ¾Ð³ÑÐ°Ð¼Ð¼Ðµ AutodeskMaya. Ð ÑÐµÐ·ÑÐ»ÑÑÐ°ÑÐµ Ð¸ÑÑÐ»ÐµÐ´Ð¾Ð²Ð°Ð½Ð¸Ñ Ð±ÑÐ»Ð¸ Ð²ÑÑÐ²Ð»ÐµÐ½Ñ Ð½Ð°Ð¸Ð»ÑÑÑÐ¸Ðµ Ð°Ð»Ð³Ð¾ÑÐ¸ÑÐ¼Ñ Ð´Ð»Ñ ÑÐ¾Ð·Ð´Ð°Ð½Ð¸Ñ Ð¼Ð¾Ð´ÐµÐ»ÐµÐ¹ Ð¿ÐµÑÑÐ¾Ð½Ð°Ð¶ÐµÐ¹, Ð° ÑÐ°ÐºÐ¶Ðµ ÑÐµÐºÐ¾Ð¼ÐµÐ½Ð´Ð°ÑÐ¸Ð¸ Ð¿Ð¾ Ð¸ÑÐ¿Ð¾Ð»ÑÐ·Ð¾Ð²Ð°Ð½Ð¸Ñ Ð¸Ð½ÑÑÑÑÐ¼ÐµÐ½ÑÐ¾Ð² Ð¿ÑÐ¾Ð³ÑÐ°Ð¼Ð¼Ñ Ð´Ð»Ñ ÑÑÐºÐ¾ÑÐµÐ½Ð¸Ñ Ð¿ÑÐ¾ÑÐµÑÑÐ° Ð¼Ð¾Ð´ÐµÐ»Ð¸ÑÐ¾Ð²Ð°Ð½Ð¸Ñ ÑÑÐµÑÐ¼ÐµÑÐ½Ð¾Ð¹ Ð¼Ð¾Ð´ÐµÐ»Ð¸ Ð´Ð»Ñ Ð¿Ð¾ÑÐ»ÐµÐ´ÑÑÑÐµÐ³Ð¾ ÑÐ³Ð»Ð°Ð¶Ð¸Ð²Ð°Ð½Ð¸Ñ. ÐÐ¾Ð»ÑÑÐµÐ½Ð½ÑÐµ ÑÐµÐ·ÑÐ»ÑÑÐ°ÑÑ Ð±ÑÐ»Ð¸ ÑÐ²ÐµÐ´ÐµÐ½Ñ Ð² Ð¼ÐµÑÐ¾Ð´Ð¸ÐºÑ, Ð´Ð°ÑÑÑÑ Ð²Ð¾Ð·Ð¼Ð¾Ð¶Ð½Ð¾ÑÑÑ Ð±ÑÑÑÑÐ¾ Ð¸ Ð¿ÑÐ°Ð²Ð¸Ð»ÑÐ½Ð¾ Ð¸ÑÐ¿Ð¾Ð»ÑÐ·Ð¾Ð²Ð°ÑÑ Ð²Ð¾Ð·Ð¼Ð¾Ð¶Ð½Ð¾ÑÑÐ¸ ÑÐ³Ð»Ð°Ð¶Ð¸Ð²Ð°Ð½Ð¸Ñ ÑÑÐµÑÐ¼ÐµÑÐ½ÑÑ Ð¼Ð¾Ð´ÐµÐ»ÐµÐ¹ Ð¿ÐµÑÑÐ¾Ð½Ð°Ð¶ÐµÐ¹. ÐÐ°Ð½Ð½Ð°Ñ Ð¼ÐµÑÐ¾Ð´Ð¸ÐºÐ° Ð¿ÑÐ¸Ð¼ÐµÐ½Ð¸Ð¼Ð° Ð´Ð»Ñ ÑÐ¾Ð·Ð´Ð°Ð½Ð¸Ñ Ð¼Ð¾Ð´ÐµÐ»ÐµÐ¹ Ð¿ÐµÑÑÐ¾Ð½Ð°Ð¶ÐµÐ¹ Ñ ÑÐµÐ»ÑÑ ÑÐ¼ÐµÐ½ÑÑÐµÐ½Ð¸Ñ Ð·Ð°ÑÑÐ°Ñ Ð¿Ð¾ Ð²ÑÐµÐ¼ÐµÐ½Ð¸ Ð¼Ð¾Ð´ÐµÐ»Ð¸ÑÐ¾Ð²Ð°Ð½Ð¸Ñ.
description: Object of research - the smoothing algorithms of three-dimensional polygonal surfaces. Subject of research - techniques of improvingthe modeling of three-dimensional characters for further antialiasing. Objective - development of the methodology for three-dimensional characters for further antialiasing. During the workflow there were made researches of smoothing algorithms of solid models andmethods for producing the smoothed models in Autodesk Maya software. The research identified the best algorithms for creating character models, as well as recommendations for the use of program's tools in case to speed up the process of modeling a three-dimensional model for further antialiasing. The results were summarized in technique, which made possible to quickly and properly use the possibilities of smoothing three-dimensional characters models. This technique is useful for creating character models in order to reduce the time for modeling.