First Touristic City use case results
Creators: name: Vignaroli, Luca
Publisher: name: Zenodo
Year: 2020

description: This deliverable is a design document covering the use cases of the Touristic City (media production and distribution, safety and security in smart cities, museum and education, robotics) and their implementation on the 5G-TOURS platform within the Turin site. The Touristic City of 5G-TOURS is a place where visitors of museums and outdoor attractions are provided with 5G-based applications to enhance their experience while visiting the city. This includes VR/AR applications to complement the physical visit with additional content, involving interactive tactile communications. The visitors’ experience is further enhanced with robot-assisted services, telepresence to allow for remote visits, as well as live events enabled by mobile communications such as multi-party concerts and also taking into account the high-quality video and content distribution. The scope of this document is to describe the progress in the implementation of the use cases in terms of network deployment and equipment, application and terminal equipment components and interfaces. In addition, the integration end test in labs and tests in the network are introduced in relevant sections of each of the five vertical use cases also taking into account the integration with the 5G-EVE infrastructure and platform. In particular, the Turin “Touristic city” site will develop and test 5G-enabled services regarding the following use cases: • UC 1 - Augmented tourism experience This use case aims to provide visitors of targeted museums with an improved and more engaging experience based on the use of an Application inside and outside the Palazzo Madama Museum and on the use of an interactive wall dedicated to children and students in GAM (Galleria d'Arte Moderna) Museum. Users’ experience will be enhanced by augmented content such as: interactive 3-Dimensional (3D) models, virtual avatars and scenarios, immersive (360 degrees) videos and interactive walls. • UC 2 - Telepresence The main goal of this use case is to test and employ a robot located inside the museum and controlling it from remote location. Telepresence robots have the potential to contribute to accessibility and inclusiveness by extending access to previous excluded audiences. • UC 3 - Robot-assisted museum guide This use case foresees the use of the robotic technology to provide an enhanced museum visit experience, the R1 robot will be able to: provide basic information about collection highlights and temporary exhibitions as well as assist visitors during queuing time at ticket desk; guide visitors moving through the museum and describing the artworks. This guided tour will be performed autonomously by the robot following a precomputed path. • UC 4 - High quality video services distribution This use case targets the distribution of enhanced high-quality video services for tourists to improve the user experience when visiting a city. It is directly related to the media and entertainment vertical. Users will be able to use their smartphones, tablets or VR devices to receive educational and informative content during their visits to the city and museums. The use case is based on use of 5G broadcast delivery services using the broadcasting network, and the development of a 5G core multicast component. • UC 5 - Remote and distributed video production The objective of the use case is to exploit the 5G TOURS network features for remote television production, in a distributed TV video production context, the content needs to be produced by mixing local and remote audio and video contributions in the TV studio. The remote contributions are thus delivered to the main editing site via the 5G network in real time. This document provides descriptions of the use cases implementations, the revision of the whole WP4 work plan and the analysis of critical project risks are given taking in to account main impacts due to the COVID-19 sanitary emergency.