title: ÐÑÐ¾ÐµÐºÑÐ¸ÑÐ¾Ð²Ð°Ð½Ð¸Ðµ Ð¸ ÑÐ°Ð·ÑÐ°Ð±Ð¾ÑÐºÐ° Ð¾Ð±ÑÑÐ°ÑÑÐµÐ¹ Ð¸Ð³ÑÑ Ñ Ð¿ÑÐ¸Ð¼ÐµÐ½ÐµÐ½Ð¸ÐµÐ¼ ÑÑÐµÐ´Ñ Unity3D
title: Ð²ÑÐ¿ÑÑÐºÐ½Ð°Ñ ÐºÐ²Ð°Ð»Ð¸ÑÐ¸ÐºÐ°ÑÐ¸Ð¾Ð½Ð½Ð°Ñ ÑÐ°Ð±Ð¾ÑÐ° Ð±Ð°ÐºÐ°Ð»Ð°Ð²ÑÐ°
titleType: Subtitle
title: Design and development of an educational game using the Unity3D environment
Creators: name: ÐÐ°ÐºÐµÐµÐ², Ð Ð¾Ð´Ð¸Ð¾Ð½
Publisher: name: Ð¡Ð°Ð½ÐºÑ-ÐÐµÑÐµÑÐ±ÑÑÐ³ÑÐºÐ¸Ð¹ Ð¿Ð¾Ð»Ð¸ÑÐµÑÐ½Ð¸ÑÐµÑÐºÐ¸Ð¹ ÑÐ½Ð¸Ð²ÐµÑÑÐ¸ÑÐµÑ ÐÐµÑÑÐ° ÐÐµÐ»Ð¸ÐºÐ¾Ð³Ð¾
Year: 2022
Subjects: Ð³ÐµÐ¹Ð¼Ð¸ÑÐ¸ÐºÐ°ÑÐ¸Ñ
Ð¸Ð³ÑÐ°
Ð¾Ð±ÑÐ°Ð·Ð¾Ð²Ð°Ð½Ð¸Ðµ
ÑÐ°ÐºÑÐ¾ÑÐ¸Ð·Ð°ÑÐ¸Ñ ÑÐµÑÐ¼Ð°
gamification
game
education
fermatâs factorization method

description: Ð Ð´Ð°Ð½Ð½Ð¾Ð¹ ÑÐ°Ð±Ð¾ÑÐµ ÑÐ°ÑÑÐ¼Ð°ÑÑÐ¸Ð²Ð°ÑÑÑÑ Ð²Ð¾Ð¿ÑÐ¾ÑÑ, ÑÐ²ÑÐ·Ð°Ð½Ð½ÑÐµ Ñ Ð¿ÑÐ¾ÐµÐºÑÐ¸ÑÐ¾Ð²Ð°Ð½Ð¸ÐµÐ¼ Ð¸ ÑÐ°Ð·ÑÐ°Ð±Ð¾ÑÐºÐ¾Ð¹ Ð¾Ð±ÑÑÐ°ÑÑÐµÐ¹ Ð¸Ð³ÑÑ Ð½Ð° Ð±Ð°Ð·Ðµ Ð¸Ð³ÑÐ¾Ð²Ð¾Ð³Ð¾ Ð´Ð²Ð¸Ð¶ÐºÐ° Unity. Ð ÑÐ¾Ð´Ðµ ÑÐ°Ð±Ð¾ÑÑ ÑÐµÑÐ°Ð»Ð¸ÑÑ ÑÐ»ÐµÐ´ÑÑÑÐ¸Ðµ Ð·Ð°Ð´Ð°ÑÐ¸: 1. ÐÐ½Ð°Ð»Ð¸Ð· ÑÑÐ½ÐºÐ° Ð²Ð¸Ð´ÐµÐ¾Ð¸Ð³Ñ Ð¸ ÑÑÑÐµÑÑÐ²ÑÑÑÐ¸Ñ Ð¸Ð³ÑÐ¾Ð²ÑÑ Ð´Ð²Ð¸Ð¶ÐºÐ¾Ð². 2. ÐÐ½Ð°Ð»Ð¸Ð· Ð³ÐµÐ¹Ð¼Ð¸ÑÐ¸ÐºÐ°ÑÐ¸Ñ ÐºÐ°Ðº Ð¿Ð¾Ð´ÑÐ¾Ð´Ð° Ð² Ð¾Ð±ÑÐ°Ð·Ð¾Ð²Ð°ÑÐµÐ»ÑÐ½ÑÑ Ð¿ÑÐ¾ÑÐµÑÑÐ°Ñ. 3. ÐÑÐ¾ÐµÐºÑÐ¸ÑÐ¾Ð²Ð°Ð½Ð¸Ðµ Ð¸ ÑÐ°Ð·ÑÐ°Ð±Ð¾ÑÐºÐ° Ð¸Ð³ÑÐ¾Ð²Ð¾Ð³Ð¾ Ð¾Ð±ÑÑÐ°ÑÑÐµÐ³Ð¾ Ð¿ÑÐ¸Ð»Ð¾Ð¶ÐµÐ½Ð¸Ñ. 4. ÐÑÐ¸Ð¼ÐµÐ½ÐµÐ½Ð¸Ðµ Ð¼ÐµÑÐ¾Ð´Ð° ÑÐ°ÐºÑÐ¾ÑÐ¸Ð·Ð°ÑÐ¸Ð¸ Ð¤ÐµÑÐ¼Ð° Ð² ÐºÐ°ÑÐµÑÑÐ²Ðµ Ð¾Ð´Ð½Ð¾Ð¹ Ð¸Ð· Ð¾ÑÐ½Ð¾Ð²Ð½ÑÑ Ð¼ÐµÑÐ°Ð½Ð¸Ðº Ð¸Ð³ÑÑ. 5. ÐÑÐ¾Ð±ÐµÐ½Ð½Ð¾ÑÑÐ¸ ÑÐ°Ð·ÑÐ°Ð±Ð¾ÑÐºÐ¸ Ð½Ð° Unity. Ð Ð°Ð±Ð¾ÑÐ° Ð¿ÑÐ¾Ð²Ð¾Ð´Ð¸Ð»Ð°ÑÑ Ð½Ð° Ð±Ð°Ð·Ðµ Ð¿ÑÐ¾ÐµÐºÑÐ°, ÑÐ¾Ð·Ð´Ð°Ð½Ð½Ð¾Ð³Ð¾ Ð² ÑÐ°Ð¼ÐºÐ°Ñ ÑÑÐ°ÑÑÐ¸Ñ Ð² ÑÐ°ÐºÐ°ÑÐ¾Ð½Ðµ Y4HACK. Ð¥Ð°ÐºÐ°ÑÐ¾Ð½ Ð¿ÑÐ¾Ð²Ð¾Ð´Ð¸Ð»ÑÑ Ð½Ð° Ð±Ð°Ð·Ðµ Ð¿ÑÐ¾ÐµÐºÑÐ° Â«ÐÑÐ°ÐºÑÐ¸ÐºÐ¸ Ð±ÑÐ´ÑÑÐµÐ³Ð¾Â», Ð¾ÑÐ½Ð¾Ð²Ð½Ð¾Ð¹ ÑÐµÐ»ÑÑ ÐºÐ¾ÑÐ¾ÑÐ¾Ð³Ð¾ ÑÐ²Ð»ÑÐµÑÑÑ Ð¾Ð±ÑÐµÐ´Ð¸Ð½ÐµÐ½Ð¸Ðµ Ð¿ÐµÑÐµÐ´Ð¾Ð²ÑÑ ÑÐµÑÐ½Ð¾Ð»Ð¾Ð³Ð¸Ð¹ ÑÐ¾ ÑÐºÐ¾Ð»ÑÐ½Ð¸ÐºÐ°Ð¼Ð¸. ÐÐ¾ ÑÐµÐ·ÑÐ»ÑÑÐ°ÑÐ°Ð¼ ÑÐ°Ð±Ð¾ÑÑ Ð±ÑÐ»Ð¸ Ð²ÑÐ¿Ð¾Ð»Ð½ÐµÐ½Ñ Ð°Ð½Ð°Ð»Ð¸ÑÐ¸ÑÐµÑÐºÐ¸Ðµ Ð¸ÑÑÐ»ÐµÐ´Ð¾Ð²Ð°Ð½Ð¸Ñ ÑÑÐ½ÐºÐ° Ð²Ð¸Ð´ÐµÐ¾Ð¸Ð³Ñ Ð² ÑÐµÐ»Ð¾Ð¼, Ð¸Ð³ÑÐ¾Ð²ÑÑ Ð´Ð²Ð¸Ð¶ÐºÐ¾Ð², Ð¿ÑÐ¾ÑÐµÑÑÐ¾Ð² Ð³ÐµÐ¹Ð¼Ð¸ÑÐ¸ÐºÐ°ÑÐ¸Ð¸ Ð² Ð¾Ð±ÑÐ°Ð·Ð¾Ð²Ð°Ð½Ð¸Ð¸. ÐÑÐ»Ð¸ ÑÐ°ÑÑÐ¼Ð¾ÑÑÐµÐ½Ñ Ð¿ÑÐ¾ÑÐµÑÑÑ Ð¿ÑÐ¸ Ð¿ÑÐ¾ÐµÐºÑÐ¸ÑÐ¾Ð²Ð°Ð½Ð¸Ð¸ Ð¸ ÑÐ°Ð·ÑÐ°Ð±Ð¾ÑÐºÐµ Ð¾Ð±ÑÑÐ°ÑÑÐµÐ¹ Ð¸Ð³ÑÑ Ð½Ð° Ð´Ð²Ð¸Ð¶ÐºÐµ Unity.
description: This work examines issues related to the design and development of an educational game based on the Unity game engine. In the course of the work, the following tasks were solved: 1. Analysis of the video game market and existing game engines. 2. Analysis of gamification as an approach in educational processes. 3. Design and development of a game educational application. 4. Application of Fermat's factorization method as one of the main game mechanics. 5. Features of development on Unity. The work was carried out on the basis of a project created within the participation in the Y4HACK hackathon. The hackathon was held on the basis of the Â«Practices of the FutureÂ» project, the main goal of which is to combine advanced technologies with schoolchildren. Based on the results of the work, analytical studies of the video game market in general, game engines, and gamification processes in education were carried out. The processes in the design and development of an educational game on the Unity engine were considered.