title: Ð Ð°Ð·ÑÐ°Ð±Ð¾ÑÐºÐ° Ð²ÑÑÐ¾ÐºÐ¾Ð½Ð°Ð³ÑÑÐ¶ÐµÐ½Ð½Ð¾Ð¹ Ð¸Ð³ÑÐ¾Ð²Ð¾Ð¹ ÑÐ¸ÑÑÐµÐ¼Ñ Ð½Ð° Ð±Ð°Ð·Ðµ Ð¿Ð»Ð°ÑÑÐ¾ÑÐ¼Ñ Minecraft
title: Ð²ÑÐ¿ÑÑÐºÐ½Ð°Ñ ÐºÐ²Ð°Ð»Ð¸ÑÐ¸ÐºÐ°ÑÐ¸Ð¾Ð½Ð½Ð°Ñ ÑÐ°Ð±Ð¾ÑÐ° Ð±Ð°ÐºÐ°Ð»Ð°Ð²ÑÐ°
titleType: Subtitle
title: Development of a high-load gaming system based on the Minecraft platform
Creators: name: ÐÐ½Ð´ÑÐµÐµÐ², ÐÐ»ÑÑ
Publisher: name: Ð¡Ð°Ð½ÐºÑ-ÐÐµÑÐµÑÐ±ÑÑÐ³ÑÐºÐ¸Ð¹ Ð¿Ð¾Ð»Ð¸ÑÐµÑÐ½Ð¸ÑÐµÑÐºÐ¸Ð¹ ÑÐ½Ð¸Ð²ÐµÑÑÐ¸ÑÐµÑ ÐÐµÑÑÐ° ÐÐµÐ»Ð¸ÐºÐ¾Ð³Ð¾
Year: 2024
Subjects: Minecraft
Ð¼Ð¾Ð´Ð¸ÑÐ¸ÑÐ¸ÑÑÐµÐ¼ÑÐµ Ð²Ð¸ÑÑÑÐ°Ð»ÑÐ½ÑÐµ Ð¿ÑÐ¾ÑÑÑÐ°Ð½ÑÑÐ²Ð°
Ð²ÑÑÐ¾ÐºÐ¾Ð½Ð°Ð³ÑÑÐ¶ÐµÐ½Ð½ÑÐµ Ð¸Ð³ÑÐ¾Ð²ÑÐµ ÑÐ¸ÑÑÐµÐ¼Ñ
Ð¾Ð±Ð»Ð°ÑÐ½Ð°Ñ Ð°ÑÑ Ð¸ÑÐµÐºÑÑÑÐ°
Kubernetes
modifable virtual environments
high-load game systems
cloud architecture

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description: The paper discusses methods for constructing high-load gaming systems. The goal of the final qualifying work is to develop a high-load gaming system based on the Minecraft platform, taking into account the requirements for its scalability, the ability to create personal virtual environments using it and the availability of an API. During the GQW, work was carried out in two directions. The first direction relates to building large systems using horizontal scaling and deploying the system in a Kubernetes cluster. The second direction looked at the problem of inefficient storage of virtual environments in persistent storage and explored the possibility of reducing data redundancy. As a result, a plug-in controller was developed for integrating various implementations of Minecraft server software into systems based on cloud architecture (in Kubernetes clusters), as well as a software module for building servers with the concept of personal virtual environments based on Minestom. Testing and approbation were carried out (in industrial conditions), which clearly demonstrated its practical applicability. The developed modules can be used to build various systems based on Minecraft that require maintaining a high load.