title: ÐÐ¸Ð·Ð°Ð¹Ð½ Ð¿ÐµÑÑÐ¾Ð½Ð°Ð¶Ð° Ð´Ð»Ñ ÐºÐ¾Ð¼Ð¿ÑÑÑÐµÑÐ½Ð¾Ð¹ Ð¸Ð³ÑÑ Ð² ÑÐµÑÑÐ¸Ð½Ð³Ðµ Ð´ÑÐµÐ²Ð½ÐµÑÑÑÑÐºÐ¾Ð³Ð¾ Ð±ÑÐ»Ð¸Ð½Ð½Ð¾Ð³Ð¾ ÑÐ¿Ð¾ÑÐ°
title: Ð²ÑÐ¿ÑÑÐºÐ½Ð°Ñ ÐºÐ²Ð°Ð»Ð¸ÑÐ¸ÐºÐ°ÑÐ¸Ð¾Ð½Ð½Ð°Ñ ÑÐ°Ð±Ð¾ÑÐ° Ð±Ð°ÐºÐ°Ð»Ð°Ð²ÑÐ°
titleType: Subtitle
title: Character Design for a Computer Game Set in the Ancient Russian Epic Setting
Creators: name: Ð¨Ð¸ÑÑÐµÐ², Ð¡ÐµÑÐ³ÐµÐ¹
Publisher: name: Ð¡Ð°Ð½ÐºÑ-ÐÐµÑÐµÑÐ±ÑÑÐ³ÑÐºÐ¸Ð¹ Ð¿Ð¾Ð»Ð¸ÑÐµÑÐ½Ð¸ÑÐµÑÐºÐ¸Ð¹ ÑÐ½Ð¸Ð²ÐµÑÑÐ¸ÑÐµÑ ÐÐµÑÑÐ° ÐÐµÐ»Ð¸ÐºÐ¾Ð³Ð¾
Year: 2025
Subjects: Ð¸Ð½ÑÐ¾ÑÐ¼Ð°ÑÐ¸Ð¾Ð½Ð½ÑÐ¹ Ð´Ð¸Ð·Ð°Ð¹Ð½
Ð¿Ð°Ð¹Ð¿Ð»Ð°Ð¹Ð½
Ð²ÑÑÐ¾ÐºÐ¾Ð¿Ð¾Ð»Ð¸Ð³Ð¾Ð½Ð°Ð»ÑÐ½Ð°Ñ Ð¼Ð¾Ð´ÐµÐ»Ñ
Ð¸Ð³ÑÐ¾Ð²Ð¾Ð¹ Ð´Ð²Ð¸Ð¶Ð¾Ðº
Ð¿ÑÐ¾ÑÐ¾ÑÐ¸Ð¿
ÑÐ»Ð°Ð²ÑÐ½ÑÐºÐ°Ñ Ð¼Ð¸ÑÐ¾Ð»Ð¾Ð³Ð¸Ñ
Ð´Ð¸Ð·Ð°Ð¹Ð½ Ð¿ÐµÑÑÐ¾Ð½Ð°Ð¶Ð°
Ð¸Ð³ÑÐ¾Ð²Ð¾Ð¹ Ð¿ÐµÑÑÐ¾Ð½Ð°Ð¶
3d-Ð¼Ð¾Ð´ÐµÐ»Ð¸ÑÐ¾Ð²Ð°Ð½Ð¸Ðµ
information design
pipeline
high-poly model
game engine
prototype
slavic mythology
character design
3d modeling
game character

description: Ð¦ÐµÐ»ÑÑ ÑÐ°Ð±Ð¾ÑÑ ÑÐ²Ð»ÑÐµÑÑÑ ÑÐ°Ð·ÑÐ°Ð±Ð¾ÑÐºÐ° Ð´Ð¸Ð·Ð°Ð¹Ð½Ð° Ð¿ÐµÑÑÐ¾Ð½Ð°Ð¶Ð° Ð´Ð»Ñ Ð¿ÑÐ¸Ð²Ð»ÐµÑÐµÐ½Ð¸Ñ Ð²Ð½Ð¸Ð¼Ð°Ð½Ð¸Ñ Ðº ÑÐµÑÑÐ¸Ð½Ð³Ñ ÑÐ»Ð°Ð²ÑÐ½ÑÐºÐ¾Ð¹ Ð¼Ð¸ÑÐ¾Ð»Ð¾Ð³Ð¸Ð¸. ÐÐ°Ð´Ð°ÑÐ¸ Ð¸ÑÑÐ»ÐµÐ´Ð¾Ð²Ð°Ð½Ð¸Ñ: 1. ÐÑÐ¾Ð°Ð½Ð°Ð»Ð¸Ð·Ð¸ÑÐ¾Ð²Ð°ÑÑ ÑÑÑÐµÑÑÐ²ÑÑÑÐ¸Ðµ Ð¿Ð¾Ð´ÑÐ¾Ð´Ñ Ðº ÑÐ¾Ð·Ð´Ð°Ð½Ð¸Ñ Ð¿ÐµÑÑÐ¾Ð½Ð°Ð¶ÐµÐ¹ Ð´Ð»Ñ ÐºÐ¾Ð¼Ð¿ÑÑÑÐµÑÐ½ÑÑ Ð¸Ð³Ñ. 2. ÐÑÐ¾Ð°Ð½Ð°Ð»Ð¸Ð·Ð¸ÑÐ¾Ð²Ð°ÑÑ Ð¼Ð¸ÑÐ¾Ð»Ð¾Ð³Ð¸Ñ Ð¸ Ð¶Ð¸Ð·Ð½Ñ Ð»ÑÐ´ÐµÐ¹ ÐÑÐµÐ²Ð½ÐµÐ¹ Ð ÑÑÐ¸. 3. Ð Ð°Ð·ÑÐ°Ð±Ð¾ÑÐ°ÑÑ Ð´Ð¸Ð·Ð°Ð¹Ð½-ÐºÐ¾Ð½ÑÐµÐ¿ÑÐ¸Ñ Ð¿ÐµÑÑÐ¾Ð½Ð°Ð¶Ð° Ð¸ ÑÐ»ÐµÐ¼ÐµÐ½ÑÐ¾Ð² Ð»Ð¾ÐºÐ°ÑÐ¸Ð¸. 4. Ð¡Ð¾Ð·Ð´Ð°ÑÑ 3D Ð¼Ð¾Ð´ÐµÐ»Ñ Ð¿ÐµÑÑÐ¾Ð½Ð°Ð¶Ð°. 5. Ð¡Ð¾Ð·Ð´Ð°ÑÑ Ð¿ÑÐµÐ·ÐµÐ½ÑÐ°ÑÐ¸Ð¾Ð½Ð½ÑÐ¹ ÑÐ¾Ð»Ð¸Ðº. Ð ÑÐ¾Ð´Ðµ ÑÐ°Ð±Ð¾ÑÑ Ð±ÑÐ»Ð¸ Ð¸Ð·ÑÑÐµÐ½Ñ Ð¾ÑÐ¾Ð±ÐµÐ½Ð½Ð¾ÑÑÐ¸ ÑÐ¾Ð·Ð´Ð°Ð½Ð¸Ñ ÑÑÐ¸Ð»Ð¸Ð·Ð¾Ð²Ð°Ð½Ð½ÑÑ Ð¿ÐµÑÑÐ¾Ð½Ð°Ð¶ÐµÐ¹ Ð´Ð»Ñ ÐºÐ¾Ð¼Ð¿ÑÑÑÐµÑÐ½ÑÑ Ð¸Ð³Ñ, ÑÐ»Ð°Ð²ÑÐ½ÑÐºÐ°Ñ Ð¼Ð¸ÑÐ¾Ð»Ð¾Ð³Ð¸Ñ Ð¸ Ð¸Ð½Ð´ÑÑÑÑÐ¸Ñ ÐºÐ¾Ð¼Ð¿ÑÑÑÐµÑÐ½ÑÑ Ð¸Ð³Ñ. ÐÐ° Ð¾ÑÐ½Ð¾Ð²Ðµ Ð¸ÑÑÐ»ÐµÐ´Ð¾Ð²Ð°Ð½Ð¸Ð¹, Ð¾Ð¿Ð¸ÑÐ°Ð½Ð½ÑÑ Ð² Ð¿ÐµÑÐ²Ð¾Ð¹ Ð¸ Ð²ÑÐ¾ÑÐ¾Ð¹ Ð³Ð»Ð°Ð²Ð°Ñ, Ð±ÑÐ» ÑÐ°Ð·ÑÐ°Ð±Ð¾ÑÐ°Ð½ Ð´Ð¸Ð·Ð°Ð¹Ð½ Ð¿ÐµÑÑÐ¾Ð½Ð°Ð¶Ð°, 3D-Ð¼Ð¾Ð´ÐµÐ»Ñ, Ð¸Ð½ÑÐµÐ³ÑÐ¸ÑÐ¾Ð²Ð°Ð½Ð½Ð°Ñ Ð² Ð¸Ð³ÑÐ¾Ð²Ð¾Ð¹ Ð´Ð²Ð¸Ð¶Ð¾Ðº. ÐÐ»Ñ Ð´Ð¾ÑÑÐ¸Ð¶ÐµÐ½Ð¸Ñ Ð¿Ð¾ÑÑÐ°Ð²Ð»ÐµÐ½Ð½ÑÑ ÑÐµÐ»ÐµÐ¹ Ð² ÑÐ°Ð±Ð¾ÑÐµ Ð±ÑÐ»Ð¸ Ð¸ÑÐ¿Ð¾Ð»ÑÐ·Ð¾Ð²Ð°Ð½Ñ ÑÐ¾Ð²ÑÐµÐ¼ÐµÐ½Ð½ÑÐµ Ð¸Ð½ÑÐ¾ÑÐ¼Ð°ÑÐ¸Ð¾Ð½Ð½ÑÐµ ÑÐµÑÐ½Ð¾Ð»Ð¾Ð³Ð¸Ð¸: Ð¿ÑÐ¾Ð³ÑÐ°Ð¼Ð¼Ð½ÑÐµ ÑÑÐµÐ´ÑÑÐ²Ð° Ð´Ð»Ñ 3D-Ð¼Ð¾Ð´ÐµÐ»Ð¸ÑÐ¾Ð²Ð°Ð½Ð¸Ñ Ð¸ ÑÐµÐ´Ð°ÐºÑÐ¸ÑÐ¾Ð²Ð°Ð½Ð¸Ñ, Ð° ÑÐ°ÐºÐ¶Ðµ Ð³ÑÐ°ÑÐ¸ÑÐµÑÐºÐ¸Ðµ Ð¸ ÑÐµÐºÑÑÑÑÐ½ÑÐµ ÑÐµÐ´Ð°ÐºÑÐ¾ÑÑ.
description: The aim of the work is to develop a character design to draw attention to the setting of Slavic mythology. Research objectives: 1. Research existing techniques for character development in computer games 2. Research the mythology and the lifestyle of people in Ancient Russia. 3. Create a design concept for the character and environment elements. 4. Create a 3D model of the character. 5. Ð¡reate a presentation video. In the course of the work, the specifics of creating stylized characters for computer games, Slavic mythology, and the computer game industry were studied. Based on the research described in the first and second chapters, a character design was developed, a 3D model was created, and then integrated into a game engine. To achieve the stated goals, modern information technologies were used in the work: software tools for 3D modeling and editing, as well as graphic and texture editors.