PYGLET – Sprite Scale - GeeksforGeeks

21 Aug, 2021
In this article, we will see how we can access scale of the sprite in PYGLET module in python. Pyglet is easy to use but powerful library for developing visually rich GUI applications like games, multimedia, etc. A window is a “heavyweight” object occupying operating system resources. Windows may appear as floating regions or can be set to fill an entire screen (fullscreen). A sprite is an instance of an image displayed on-screen. Multiple sprites can display the same image at different positions on the screen. Sprites can also be scaled larger or smaller, rotated at any angle and drawn at a fractional opacity. Image is loaded with the help of image module of pyglet. Sprite scale is base scaling factor. A scaling factor of 1 (the default) has no effect. A scale of 2 will draw the sprite at twice the native size of its image.
We can create a window and sprite object with the help of commands given below 
# creating a window
window = pyglet.window.Window(width, height, title)

# creating a sprite object
sprite = pyglet.sprite.Sprite(img, x, y)
In order to create window we use scale attribute with sprite objectSyntax : sprite.scaleArgument : It takes no argumentReturn : It returns float value  
Below is the implementation  
Python3
# importing pyglet moduleimport pygletimport pyglet.window.key as key   # width of windowwidth = 500   # height of windowheight = 500   # caption i.e title of the windowtitle = "Geeksforgeeks"   # creating a windowwindow = pyglet.window.Window(width, height, title)   # text text = "Welcome to GeeksforGeeks"  # creating label with following properties# font = cooper# position = 250, 150# anchor position = centerlabel = pyglet.text.Label(text,                          font_name ='Cooper',                          font_size = 16,                          x = 250,                           y = 150,                          anchor_x ='center',                           anchor_y ='center')  # creating a batchbatch = pyglet.graphics.Batch() # loading geeksforgeeks imageimage = pyglet.image.load('gfg.png')   # creating sprite object# it is instance of an image displayed on-screensprite = pyglet.sprite.Sprite(image, x = 200, y = 230)   # on draw event@window.eventdef on_draw():           # clear the window    window.clear()           # draw the label    label.draw()         # draw the image on screen    sprite.draw()       # key press event    @window.eventdef on_key_press(symbol, modifier):       # key "C" get press    if symbol == key.C:                 # printing the message        print("Key : C is pressed")         # image for iconimg = image = pyglet.resource.image("gfg.png") # setting image as iconwindow.set_icon(img) # accessing scale of the spritevalue = sprite.scale = 2.5 # creating text from spritetext = "Scale : " + str(value) # setting text to the labellabel.text = text    # start running the applicationpyglet.app.run()
Output : 
 
varshagumber28
sweetyty
Python-gui
Python-Pyglet
Python
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