HTML5 Canvas - Create Gradients

HTML5 canvas allows us to fill and stroke shapes using linear and radial gradients using the following methods −
addColorStop(offset, color)
This method adds a color stop with the given color to the gradient at the given offset. Here 0.0 is the offset at one end of the gradient, 1.0 is the offset at the other end.
createLinearGradient(x0, y0, x1, y1)
This method returns a CanvasGradient object that represents a linear gradient that paints along the line given by the coordinates represented by the arguments. The four arguments represent the starting point (x1,y1) and end point (x2,y2) of the gradient.
createRadialGradient(x0, y0, r0, x1, y1, r1)
This method returns a CanvasGradient object that represents a radial gradient that paints along the cone given by the circles represented by the arguments. The first three arguments define a circle with coordinates (x1,y1) and radius r1 and the second a circle with coordinates (x2,y2) and radius r2.
Following is a simple example which makes use of above mentioned methods to create Linear gradient.
<!DOCTYPE HTML>

<html>
   <head>
   
      <style>
         #test {
            width:100px;
            height:100px;
            margin:0px auto;
         }
      </style>
      
      <script type = "text/javascript">
         function drawShape() {
            
            // get the canvas element using the DOM
            var canvas = document.getElementById('mycanvas');
            
            // Make sure we don't execute when canvas isn't supported
            if (canvas.getContext) {
               
               // use getContext to use the canvas for drawing
               var ctx = canvas.getContext('2d');
               
               // Create Linear Gradients
               var lingrad = ctx.createLinearGradient(0,0,0,150);
               
               lingrad.addColorStop(0, '#00ABEB');
               lingrad.addColorStop(0.5, '#fff');
               
               lingrad.addColorStop(0.5, '#66CC00');
               lingrad.addColorStop(1, '#fff');
               
               var lingrad2 = ctx.createLinearGradient(0,50,0,95);
               lingrad2.addColorStop(0.5, '#000');
               lingrad2.addColorStop(1, 'rgba(0,0,0,0)');
               
               // assign gradients to fill and stroke styles
               ctx.fillStyle = lingrad;
               ctx.strokeStyle = lingrad2;
               
               // draw shapes
               ctx.fillRect(10,10,130,130);
               ctx.strokeRect(50,50,50,50);
            } else {
               alert('You need Safari or Firefox 1.5+ to see this demo.');
            }
         }
      </script>
   </head>
   
   <body id = "test" onload = "drawShape();">
      <canvas id = "mycanvas"></canvas>
   </body>
   
</html>
The above example would produce the following result −
Following is a simple example which makes use of the above-mentioned methods to create Radial gradient.
<!DOCTYPE HTML>
<html>
   <head>
      
      <style>
         #test {
            width:100px;
            height:100px;
            margin:0px auto;
         }
       </style>
       
       <script type = "text/javascript">
         function drawShape(){
             
            // get the canvas element using the DOM
            var canvas = document.getElementById('mycanvas');
             
            // Make sure we don't execute when canvas isn't supported
            if (canvas.getContext){
                
               // use getContext to use the canvas for drawing
               var ctx = canvas.getContext('2d');
                
               // Create gradients
               var radgrad = ctx.createRadialGradient(45,45,10,52,50,30);
               radgrad.addColorStop(0, '#A7D30C');
               radgrad.addColorStop(0.9, '#019F62');
               radgrad.addColorStop(1, 'rgba(1,159,98,0)');
                
               var radgrad2 = ctx.createRadialGradient(105,105,20,112,120,50);
               radgrad2.addColorStop(0, '#FF5F98');
               radgrad2.addColorStop(0.75, '#FF0188');
               radgrad2.addColorStop(1, 'rgba(255,1,136,0)');
                
               var radgrad3 = ctx.createRadialGradient(95,15,15,102,20,40);
               radgrad3.addColorStop(0, '#00C9FF');
               radgrad3.addColorStop(0.8, '#00B5E2');
               radgrad3.addColorStop(1, 'rgba(0,201,255,0)');
                
               var radgrad4 = ctx.createRadialGradient(0,150,50,0,140,90);
               radgrad4.addColorStop(0, '#F4F201');
               radgrad4.addColorStop(0.8, '#E4C700');
               radgrad4.addColorStop(1, 'rgba(228,199,0,0)');
                
               // draw shapes
               ctx.fillStyle = radgrad4;
               ctx.fillRect(0,0,150,150);
                
               ctx.fillStyle = radgrad3;
               ctx.fillRect(0,0,150,150);
                
               ctx.fillStyle = radgrad2;
               ctx.fillRect(0,0,150,150);
                
               ctx.fillStyle = radgrad;
               ctx.fillRect(0,0,150,150);
            }
             
            else {
               alert('You need Safari or Firefox 1.5+ to see this demo.');
            }
         }
      </script>
   </head>
    
   <body id = "test" onload = "drawShape();">
      <canvas id = "mycanvas"></canvas>
   </body>
</html>
The above example would produce the following result −

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