How to make an Android device vibrate programmatically using Kotlin?

This example demonstrates how to make an Android device vibrate programmatically using Kotlin.
Step 1 − Create a new project in Android Studio, go to File ⇒ New Project and fill all required details to create a new project.
Step 2 − Add the following code to res/layout/activity_main.xml.
<?xml version="1.0" encoding="utf-8"?>
<RelativeLayout xmlns:android="http://schemas.android.com/apk/res/android"
   xmlns:tools="http://schemas.android.com/tools"
   android:layout_width="match_parent"
   android:layout_height="match_parent"
   tools:context=".MainActivity">
   <TextView
      android:layout_width="wrap_content"
      android:layout_height="wrap_content"
      android:layout_centerHorizontal="true"
      android:layout_marginTop="70dp"
      android:background="#008080"
      android:padding="5dp"
      android:text="TutorialsPoint"
      android:textColor="#fff"
      android:textSize="24sp"
      android:textStyle="bold" />
   <TextView
      android:id="@+id/textView"
      android:layout_width="wrap_content"
      android:layout_height="wrap_content"
      android:layout_centerInParent="true"
      android:textColor="@android:color/holo_blue_dark"
      android:textSize="24sp"
      android:textStyle="bold" />
</RelativeLayout>
Step 3 − Add the following code to src/MainActivity.kt
import android.content.Context
import android.os.Build
import android.os.Bundle
import android.os.VibrationEffect
import android.os.Vibrator
import androidx.appcompat.app.AppCompatActivity
@Suppress("DEPRECATION")
class MainActivity : AppCompatActivity() {
   override fun onCreate(savedInstanceState: Bundle?) {
      super.onCreate(savedInstanceState)
      setContentView(R.layout.activity_main)
      title = "KotlinApp"
      val v = (getSystemService(Context.VIBRATOR_SERVICE) as Vibrator)
      // Vibrate for 500 milliseconds
      // Vibrate for 500 milliseconds
      if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.O) {
         v.vibrate(VibrationEffect.createOneShot(500,
         VibrationEffect.DEFAULT_AMPLITUDE))
      }
      else {
         v.vibrate(500)
      }
   }
}
Step 4  − Add the following code to androidManifest.xml
<?xml version="1.0" encoding="utf-8"?>
<manifest xmlns:android="http://schemas.android.com/apk/res/android"
   package="com.example.q11">
   <application
      android:allowBackup="true"
      android:icon="@mipmap/ic_launcher"
      android:label="@string/app_name"
      android:roundIcon="@mipmap/ic_launcher_round"
      android:supportsRtl="true"
      android:theme="@style/AppTheme">
      <activity android:name=".MainActivity">
         <intent-filter>
            <action android:name="android.intent.action.MAIN" />
            <category android:name="android.intent.category.LAUNCHER" />
         </intent-filter>
      </activity>
   </application>
</manifest>
Let's try to run your application. I assume you have connected your actual Android Mobile device with your computer. To run the app from android studio, open one of your project's activity files and click the Run icon from the toolbar. Select your mobile device as an option and then check your mobile device which will display your default screen.
TRY THIS IS ON OWN DEVICE FOR BETTER RESULTS