Expanded Class in Flutter - GeeksforGeeks

21 Feb, 2022
When we create any child of a row or column we provide the size of the widget according to the screen size but sometimes when we provide more size of child as compare to screen size we get a warning and our widget goes out of the screen for resolving this we put a child of a row or column in an expanded widget so that the child occupies only the available space along the main axis. When we create multiple children then the available space between the children will divide according to the flex factor. An expanded widget contains only the stateful widget or stateless widget not another kind of widgets like RenderObjectWidgets.
Syntax:
Expanded(
         {
          Key key, 
          int flex: 1,
          @required Widget child,
         }
)
child: This is the widget present below the expanded class
Flex factor: Flex factor is the ratio in which available space is divided between the children to occupy in the main axis. If the flex factor is zero or NULL the child will allocate its size by own.
Key: It manages how one widget is replaced by another widget
FlexFit: It defines how flexible one widget to acquire available space.
Example:
Dart
import 'package:flutter/material.dart';void main() { return runApp(   MaterialApp(     home: Scaffold(       backgroundColor: Colors.green,               // App Bar is used to create       // a bar to give a title for our app       appBar: AppBar(         centerTitle: true,         title: Text('GeeksforGeeks',                               // TextStyle is a class         // where we can modify our text         style: TextStyle(                       //To assign the color to our text             color: Colors.green,          ),    //Text Style         ),     //Text                   // backgroundColor is used to change         // the color of our app bar background         backgroundColor: Colors.white,       ),      //AppBar               // Calling the function DicePage()       body: DicePage(),     ),      //Scaffold   ),        //Material App );} class DicePage extends StatefulWidget { @override _DicePageState createState() => _DicePageState();} class _DicePageState extends State<DicePage> { @override Widget build(BuildContext context) {  return Center(         //Here we are using the row.    // Instead of row we can also use    // column only the alignment of icon    // will change and other function remains same     child: Row(       children:<Widget> [         Expanded(                       // FlatButton is used to make           // are image as a button which we can press.          child: FlatButton(                          //Image.asset is used to import the image            // from our project files only in brackets            // we are providing the name of our image.             child: Image.asset('images/dice1.png'),           ),  //flat button         ),   //Expanded       ],     //<Widget>     ),       //Row   );         //center }          }
  
Output:
 
In the below image the image of dice goes out of the screen because the required size for the image is more than the screen size.
 
Without using Expanded class
 
We have used the Expanded class to make our image more flexible so that it can fit the screen size.  
 
Image after using Expanded class
 
By using the Expanded class our image has fitted to available space only.
 
Example: For Inserting Multiple images 
 
Dart
import 'package:flutter/material.dart';void main() { return runApp(   MaterialApp(     home: Scaffold(       backgroundColor: Colors.green,               // App Bar is used to create       // a bar to give a title for our app       appBar: AppBar(         centerTitle: true,         title: Text('GeeksforGeeks',                                  // TextStyle is a class            // where we can modify our text         style: TextStyle(                       //To assign the color to our text             color: Colors.green,          ),    //Text Style         ),     //Text                   // backgroundColor is used to         // change the color of our         // app bar background         backgroundColor: Colors.white,       ),      //AppBar               //Calling the function DicePage()       body: DicePage(),     ),      //Scaffold   ),        //Material App );} class DicePage extends StatefulWidget { @override _DicePageState createState() => _DicePageState();} class _DicePageState extends State<DicePage> { @override Widget build(BuildContext context) {  return Center(         // Here we are using the row.    // Instead of row we can also use column only    // the alignment of icon will change and other    // function remains same     child: Row(       children:<Widget> [                   // For Image 1         Expanded(                       // Flex is used to allocate           // available space in the ratio           // of one child to another child           // it can be any value.           flex: 2,                       // FlatButton is used to make           // are image as a button which we can press.          child: FlatButton(                         // Image.asset is used to import            // the image from our project files only            // in brackets we are providing the name of our image.             child: Image.asset('images/dice1.png'),           ),  //flat button         ),          // For image 2.         Expanded(           child: FlatButton(             child: Image.asset('images/dice2.png'),           ),  //flat button         ),   //Expanded       ],     //<Widget>     ),       //Row   );         //center }          }
Output:
In this, we have inserted the multiple-image of dice. By default, the flex size is 1, but we can change it to our requirement.
Multiple Images
This Flex factor is set to 2 and image 1 is twice the size of image two.
Multiple images with Flex factor
sagartomar9927
simranarora5sos
android
Flutter
Flutter UI-components
Dart
Flutter
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