C# - Switch Statement

A switch statement allows a variable to be tested for equality against a list of values. Each value is called a case, and the variable being switched on is checked for each switch case.
The syntax for a switch statement in C# is as follows −
switch(expression) {
   case constant-expression1  :
      statement(s);
      break;
   case constant-expression2  :
   case constant-expression3  :
      statement(s);
      break;
  
   /* you can have any number of case statements */
   default : /* Optional */
   statement(s);
}

The following rules apply to a switch statement −
The expression used in a switch statement must have an integral or enumerated type, or be of a class type in which the class has a single conversion function to an integral or enumerated type.
The expression used in a switch statement must have an integral or enumerated type, or be of a class type in which the class has a single conversion function to an integral or enumerated type.
You can have any number of case statements within a switch. Each case is followed by the value to be compared to and a colon.
You can have any number of case statements within a switch. Each case is followed by the value to be compared to and a colon.
The constant-expression for a case must be the same data type as the variable in the switch, and it must be a constant or a literal.
The constant-expression for a case must be the same data type as the variable in the switch, and it must be a constant or a literal.
When the variable being switched on is equal to a case, the statements following that case will execute until a break statement is reached.
When the variable being switched on is equal to a case, the statements following that case will execute until a break statement is reached.
When a break statement is reached, the switch terminates, and the flow of control jumps to the next line following the switch statement.
When a break statement is reached, the switch terminates, and the flow of control jumps to the next line following the switch statement.
Not every case needs to contain a break. If no break appears, then it will raise a compile time error.
Not every case needs to contain a break. If no break appears, then it will raise a compile time error.
A switch statement can have an optional default case, which must appear at the end of the switch. The default case can be used for performing a task when none of the cases is true.
A switch statement can have an optional default case, which must appear at the end of the switch. The default case can be used for performing a task when none of the cases is true.
using System;

namespace DecisionMaking {
   class Program {
      static void Main(string[] args) {
         /* local variable definition */
         char grade = 'B';
         
         switch (grade) {
            case 'A':
               Console.WriteLine("Excellent!");
               break;
            case 'B':
            case 'C':
               Console.WriteLine("Well done");
               break;
            case 'D':
               Console.WriteLine("You passed");
               break;
            case 'F':
               Console.WriteLine("Better try again");
               break;
               default:
            Console.WriteLine("Invalid grade");
               break;
         }
         Console.WriteLine("Your grade is  {0}", grade);
         Console.ReadLine();
      }
   }
}
When the above code is compiled and executed, it produces the following result −
Well done
Your grade is B


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