Check if two line segments intersect

Let two line-segments are given. The points p1, p2 from the first line segment and q1, q2 from the second line segment. We have to check whether both line segments are intersecting or not.
We can say that both line segments are intersecting when these cases are satisfied:
When (p1, p2, q1) and (p1, p2, q2) have a different orientation and
(q1, q2, p1) and (q1, q2, p2) have a different orientation.
There is another condition is when (p1, p2, q1), (p1, p2, q2), (q1, q2, p1), (q1, q2, p2) are collinear.
Input:
Points of two line-segments
Line-segment 1: (0, 0) to (5, 5)
Line-segment 2: (2, -10) to (3, 10)
Output:
Lines are intersecting
direction(a, b, c)
Input: Three points.
Output: Check whether they are collinear or anti-clockwise or clockwise direction.
Begin
   val := (b.y-a.y)*(c.x-b.x)-(b.x-a.x)*(c.y-b.y)
   if val = 0, then
      return collinear
   else if val < 0, then
      return anti-clockwise
   return clockwise
End
isIntersect(l1, l2)
Input: Two line segments, each line has two points p1 and p2.
Output: True, when they are intersecting.
Begin
   dir1 = direction(l1.p1, l1.p2, l2.p1);
   dir2 = direction(l1.p1, l1.p2, l2.p2);
   dir3 = direction(l2.p1, l2.p2, l1.p1);
   dir4 = direction(l2.p1, l2.p2, l1.p2);

   if dir1 ≠ dir2 and dir3 ≠ dir4, then
      return true
   if dir1 =0 and l2.p1 on the line l1, then
      return true
   if dir2 = 0 and l2.p2 on the line l1, then
      return true
   if dir3 = 0 and l1.p1 on the line l2, then
      return true
   if dir4 = 0 and l1.p2 on the line l2, then
      return true
   return false
End
#include<iostream>
using namespace std;

struct Point {
   int x, y;
};

struct line {
   Point p1, p2;
};

bool onLine(line l1, Point p) {   //check whether p is on the line or not
   if(p.x <= max(l1.p1.x, l1.p2.x) && p.x <= min(l1.p1.x, l1.p2.x) &&
      (p.y <= max(l1.p1.y, l1.p2.y) && p.y <= min(l1.p1.y, l1.p2.y)))
      return true;
   
   return false;
}

int direction(Point a, Point b, Point c) {
   int val = (b.y-a.y)*(c.x-b.x)-(b.x-a.x)*(c.y-b.y);
   if (val == 0)
      return 0;     //colinear
   else if(val < 0)
      return 2;    //anti-clockwise direction
      return 1;    //clockwise direction
}

bool isIntersect(line l1, line l2) {
   //four direction for two lines and points of other line
   int dir1 = direction(l1.p1, l1.p2, l2.p1);
   int dir2 = direction(l1.p1, l1.p2, l2.p2);
   int dir3 = direction(l2.p1, l2.p2, l1.p1);
   int dir4 = direction(l2.p1, l2.p2, l1.p2);
   
   if(dir1 != dir2 && dir3 != dir4)
      return true; //they are intersecting

   if(dir1==0 && onLine(l1, l2.p1)) //when p2 of line2 are on the line1
      return true;

   if(dir2==0 && onLine(l1, l2.p2)) //when p1 of line2 are on the line1
      return true;

   if(dir3==0 && onLine(l2, l1.p1)) //when p2 of line1 are on the line2
      return true;

   if(dir4==0 && onLine(l2, l1.p2)) //when p1 of line1 are on the line2
      return true;
         
   return false;
}

int main() {
   line l1 = {{0,0}, {5, 5}};
   line l2 = {{2,-10}, {3, 10}};
   
   if(isIntersect(l1, l2))
      cout << "Lines are intersecting";
   else
      cout << "Lines are not intersecting";
}
Lines are intersecting