Unix Socket - Server Examples

To make a process a TCP server, you need to follow the steps given below −
Create a socket with the socket() system call.
Create a socket with the socket() system call.
Bind the socket to an address using the bind() system call. For a server socket on the Internet, an address consists of a port number on the host machine.
Bind the socket to an address using the bind() system call. For a server socket on the Internet, an address consists of a port number on the host machine.
Listen for connections with the listen() system call.
Listen for connections with the listen() system call.
Accept a connection with the accept() system call. This call typically blocks until a client connects with the server.
Accept a connection with the accept() system call. This call typically blocks until a client connects with the server.
Send and receive data using the read() and write() system calls.
Send and receive data using the read() and write() system calls.
Now let us put these steps in the form of source code. Put this code into the file server.c and compile it with gcc compiler.
#include <stdio.h>
#include <stdlib.h>

#include <netdb.h>
#include <netinet/in.h>

#include <string.h>

int main( int argc, char *argv[] ) {
   int sockfd, newsockfd, portno, clilen;
   char buffer[256];
   struct sockaddr_in serv_addr, cli_addr;
   int  n;
   
   /* First call to socket() function */
   sockfd = socket(AF_INET, SOCK_STREAM, 0);
   
   if (sockfd < 0) {
      perror("ERROR opening socket");
      exit(1);
   }
   
   /* Initialize socket structure */
   bzero((char *) &serv_addr, sizeof(serv_addr));
   portno = 5001;
   
   serv_addr.sin_family = AF_INET;
   serv_addr.sin_addr.s_addr = INADDR_ANY;
   serv_addr.sin_port = htons(portno);
   
   /* Now bind the host address using bind() call.*/
   if (bind(sockfd, (struct sockaddr *) &serv_addr, sizeof(serv_addr)) < 0) {
      perror("ERROR on binding");
      exit(1);
   }
      
   /* Now start listening for the clients, here process will
      * go in sleep mode and will wait for the incoming connection
   */
   
   listen(sockfd,5);
   clilen = sizeof(cli_addr);
   
   /* Accept actual connection from the client */
   newsockfd = accept(sockfd, (struct sockaddr *)&cli_addr, &clilen);
	
   if (newsockfd < 0) {
      perror("ERROR on accept");
      exit(1);
   }
   
   /* If connection is established then start communicating */
   bzero(buffer,256);
   n = read( newsockfd,buffer,255 );
   
   if (n < 0) {
      perror("ERROR reading from socket");
      exit(1);
   }
   
   printf("Here is the message: %s\n",buffer);
   
   /* Write a response to the client */
   n = write(newsockfd,"I got your message",18);
   
   if (n < 0) {
      perror("ERROR writing to socket");
      exit(1);
   }
      
   return 0;
}
To allow the server to handle multiple simultaneous connections, we make the following changes in the above code −
Put the accept statement and the following code in an infinite loop.
Put the accept statement and the following code in an infinite loop.
After a connection is established, call fork() to create a new process.
After a connection is established, call fork() to create a new process.
The child process will close sockfd and call doprocessing function, passing the new socket file descriptor as an argument. When the two processes have completed their conversation, as indicated by doprocessing() returning, this process simply exits.
The child process will close sockfd and call doprocessing function, passing the new socket file descriptor as an argument. When the two processes have completed their conversation, as indicated by doprocessing() returning, this process simply exits.
The parent process closes newsockfd. As all of this code is in an infinite loop, it will return to the accept statement to wait for the next connection.
The parent process closes newsockfd. As all of this code is in an infinite loop, it will return to the accept statement to wait for the next connection.
#include <stdio.h>
#include <stdlib.h>

#include <netdb.h>
#include <netinet/in.h>

#include <string.h>

void doprocessing (int sock);

int main( int argc, char *argv[] ) {
   int sockfd, newsockfd, portno, clilen;
   char buffer[256];
   struct sockaddr_in serv_addr, cli_addr;
   int n, pid;
   
   /* First call to socket() function */
   sockfd = socket(AF_INET, SOCK_STREAM, 0);
   
   if (sockfd < 0) {
      perror("ERROR opening socket");
      exit(1);
   }
   
   /* Initialize socket structure */
   bzero((char *) &serv_addr, sizeof(serv_addr));
   portno = 5001;
   
   serv_addr.sin_family = AF_INET;
   serv_addr.sin_addr.s_addr = INADDR_ANY;
   serv_addr.sin_port = htons(portno);
   
   /* Now bind the host address using bind() call.*/
   if (bind(sockfd, (struct sockaddr *) &serv_addr, sizeof(serv_addr)) < 0) {
      perror("ERROR on binding");
      exit(1);
   }
   
   /* Now start listening for the clients, here
      * process will go in sleep mode and will wait
      * for the incoming connection
   */
   
   listen(sockfd,5);
   clilen = sizeof(cli_addr);
   
   while (1) {
      newsockfd = accept(sockfd, (struct sockaddr *) &cli_addr, &clilen);
		
      if (newsockfd < 0) {
         perror("ERROR on accept");
         exit(1);
      }
      
      /* Create child process */
      pid = fork();
		
      if (pid < 0) {
         perror("ERROR on fork");
         exit(1);
      }
      
      if (pid == 0) {
         /* This is the client process */
         close(sockfd);
         doprocessing(newsockfd);
         exit(0);
      }
      else {
         close(newsockfd);
      }
		
   } /* end of while */
}
The following code seqment shows a simple implementation of doprocessing function.
void doprocessing (int sock) {
   int n;
   char buffer[256];
   bzero(buffer,256);
   n = read(sock,buffer,255);
   
   if (n < 0) {
      perror("ERROR reading from socket");
      exit(1);
   }
   
   printf("Here is the message: %s\n",buffer);
   n = write(sock,"I got your message",18);
   
   if (n < 0) {
      perror("ERROR writing to socket");
      exit(1);
   }
	
}

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