Regrettably I have to agree about the Gameplay section It comes off more like an academic discourse on the incorporation of multiple characters and changes from previous franchise entries in video games using Mother 3 as an example than a proper encyclopedic entry I won t quickfail just for this but I do want it fixed before I ll pass I d prefer the section to be rewritten entirely but some glaring points follow Mother 3 is presented in eight chapters with rotating player characters including the protagonist s cowboy father the family dog an inept thief and abused monkey So is the protagonist not playable How large is the party Why are these descriptions in quotes it suggests equivocation in your understanding of the characters Actually why isn t the protagonist named in this section Again I completely understand the desire to approach this from an out of universe perspective but only to the point where the prose doesn t trip over its own detachment Mother 3 begins with naming the members of the player character s family along with questions of the player s favorite food and thing 3 and opens to a pastoral forest village soon interrupted by a forest fire and the Pig Mask Army who impose police state like conditions on the village 2 With the fire s outbreak the father ventures out to protect his family twin sons Lucas and Claus and wife Hinawa but the rest of the world is eventually implicated in the plot 1 They set out to take down the Pig Mask Army 4 Lucas the game s hero does not become prominent until the fourth chapter The game features a lighthearted plot with enemies like partying ghosts and talking rope snakes 5 Porky a character from EarthBound appears as the leader of the Pig Mask Army and is the game s main antagonist In addition other EarthBound characters such as Dr Andonuts and Mr Saturn also appear Why isn t this stuff in Plot The cast of characters does need to be introduced better but jamming plot details into Gameplay isn t the way to do that The second paragraph is better it s more in line with what I expect from a GA gameplay section At least it s good until Apart from this rhythm and combo mechanic the battle system is similar to that of its predecessor What s the predecessor s battle system like Remember not everyone reading this has played EarthBound There is no need to grind for experience and it has no random battles First of all this should start off with a However or something of the like as its predecessor does have those things The information is also lacking though why isn t there a need to grind for experience I think of this as one of the central love it or hate it JRPG mechanics and I m curious as to how the genre might work without it Imagine reading a Pok mon game article that simply states that you can change your party as needed which is unusual for a JRPG without giving a brief overview of how the PC and Day Care systems work that s how I feel reading this and lets the player see their magic PSI power abilities Viewing your abilities probably isn t a necessary gameplay detail but why isn t there anything on the abilities themselves and their use in battle And do they have uses outside battle like HMs Rock Smash Secret Power and Softboiled do in Pok mon While Mother 3 s music is both similar in tone to its predecessors and completely new it features similar sound effects By completely new do you mean it isn t recycled wholesale or that the style is somehow new Also this bit probably doesn t belong in Gameplay If you re up to rewriting this which I encourage especially if you re shooting for FA I d recommend a structure like the following Paragraph 1 It s a top down JRPG there s an overworld you explore towns with your team of characters yada yada yada Paragraph 2 There are battles they re not random with an explanation of the conditions under which you do encounter battles is it like in Pok mon Colosseum where you only fight other Trainers or like in Dragon Ball Z Buu s Fury where you can see the enemies on the overworld before fighting them this is how the battle system works this is how items work this is how experience points leveling work again how is this the case without grinding Or is a different system used entirely Paragraph 3 Your team consists of such and such a number of characters they change with different events in the story characters do don t return once they leave here are examples of the characters and how they differ in and out of battle Stuff like items and saving can you save anywhere work in wherever you want I m not picky 21 47 25 September 2014 UTC