Are there strict rules as to what constitutes a Roguelike I mean say you have a game with an interface and graphics exactly like most roguelikes for the player letters for monsters s for potions et cetera But say this game s entire world is predetermined ie no random dungeons with an entire world pre built by the designer ADOM has an overworld like this but most of its dungeons are still randomly generated I m talking about 100 non random world Would it still be a Roguelike Would the non random dungeons disqualify such a game as being considered Roguelike even if the gameplay has the same flexibility and depth as NetHack Perhaps there s already a name for such in the middle games that borrow Roguelike elements that I don t know about