ccccEsion/IMUG-Bench huggingface dataset:
Domain: Weather / rain_gradient_visuals

turn: 1
modality: image
input: text: Based on the original input image, generate the scene with light rain.
output: evaluation_points: Fine rain visible in the air.

Ground is slightly wet with no obvious splashes.

The image is modified from the Turn 1 input image, maintaining the same scene structure (e.g., buildings, roads, trees) as depicted in the Turn 1 input image.

turn: 2
modality: image
input: Based on the original input image, generate the scene with heavy rain.
output: evaluation_points: Dense rain curtain causes background blurring and dimmer lighting.

Ground has noticeable water mist and splashing, with visible puddles.

The image is modified from the Turn 1 input image, maintaining the same scene structure (e.g., buildings, roads, trees) as depicted in the Turn 1 input image.
Domain: Weather / rain_gradient_visuals

turn: 1
modality: image
input: text: Based on the original input image, generate the scene with light rain.
output: evaluation_points: Fine rain visible in the air.

Ground is slightly wet with no obvious splashes.

The image is modified from the reference image, maintaining the same scene structure.

turn: 2
modality: image
input: Based on the original input image, generate the scene with heavy rain.
output: evaluation_points: Dense rain curtain causes background blurring and dimmer lighting.

Ground has noticeable water mist and splashing, with visible puddles.

The image is modified from the Turn 1 input image, maintaining the same scene structure as the original input image (Weather__rain_gradient_visuals__26__img_0.jpg).
Domain: Weather / rain_gradient_visuals

turn: 1
modality: image
input: text: Based on the original image, generate the scene with light rain. Ensure fine raindrops are visible in the air, the ground is slightly wet without noticeable splashes, and the scene structure remains consistent with the reference.
output: evaluation_points: Fine raindrops are visible in the air.

The ground is slightly wet without noticeable splashes.

The image is modified from the reference, and the scene structure remains consistent with the reference.

turn: 2
modality: image
input: Based on the original image, generate the scene with heavy rain. Ensure a dense rain curtain causes background blurring and dimmer light, the ground has visible water mist and splashes, and the scene structure remains consistent with the reference.
output: evaluation_points: A dense rain curtain causes background blurring and dimmer light.

The ground has visible water mist and splashes, with noticeable water accumulation.

The image is modified from the Turn 1 input image, and the scene structure remains consistent with the Turn 1 input image.
Domain: Weather / rain_gradient_visuals

turn: 1
modality: image
input: text: Based on the original input image, generate the scene with light rain.
output: evaluation_points: Fine rain visible in the air.

Ground is slightly wet with no obvious splashes.

The image is modified from the reference image, maintaining the same scene structure.

turn: 2
modality: image
input: Based on the original input image, generate the scene with heavy rain.
output: evaluation_points: Dense rain curtain causes background blurring and dimmer lighting.

Ground has noticeable water mist and splashing, with visible puddles.

The image is modified from the Turn 1 input image, maintaining the same scene structure as the original input image (the scene in `Turn 1 input image`).
Domain: Weather / rain_gradient_visuals

turn: 1
modality: image
input: text: Based on the original input image, generate the scene with light rain.
output: evaluation_points: Fine rain is visible in the air.

The ground is slightly wet with no obvious splashes.

The image is modified from the reference image, and the scene structure remains consistent.

turn: 2
modality: image
input: Based on the original input image, generate the scene with heavy rain.
output: evaluation_points: Dense rain curtain causes the background to be blurry and the light to be dimmer.

The ground has obvious water mist and splashing, with obvious puddles.

The image is modified from the Turn 1 input image, and the scene structure remains consistent with the original scene in the Turn 1 input image.
Domain: Weather / rain_gradient_visuals

turn: 1
modality: image
input: text: Based on the original input image, generate the scene with light rain.
output: evaluation_points: Fine rain visible in the air.

Ground is slightly wet with no obvious splashes.

The image is modified from the reference image, maintaining the same scene structure.

turn: 2
modality: image
input: Based on the original input image, generate the scene with heavy rain.
output: evaluation_points: Dense rain curtain causes background blurring and dimmer lighting.

Ground has noticeable water mist and splashing, with visible puddles.

The image is modified from the Turn 1 input image, maintaining the same scene structure as the original scene in the Turn 1 input image.
Domain: Weather / rain_gradient_visuals

turn: 1
modality: image
input: text: Based on the original input image, generate the scene with light rain.
output: evaluation_points: Fine rain streaks are visible in the air.

The ground is slightly wet with no obvious water splashes.

The image is modified from the reference, and the scene structure remains consistent with the original.

turn: 2
modality: image
input: Based on the original input image, generate the scene with heavy rain.
output: evaluation_points: A dense rain curtain causes the background to be blurry and the overall light to be dimmer.

The ground has obvious water mist, splashing, and visible puddles.

The image is modified from the Turn 1 input image, and the scene structure remains consistent with the original scene in the Turn 1 input image.
Domain: Weather / rain_gradient_visuals

turn: 1
modality: image
input: text: Based on the original input image, generate the scene with light rain.
output: evaluation_points: Fine rain is visible in the air.

The ground is slightly wet with no obvious splashes.

The image is modified from the reference, and the scene structure remains consistent.

turn: 2
modality: image
input: Based on the original input image, generate the scene with heavy rain.
output: evaluation_points: A dense rain curtain makes the background blurry and the light darker.

The ground has noticeable mist, splashing water, and visible puddles.

The image is modified from the Turn 1 input image, and the scene structure (e.g., building layout, road, trees) remains consistent with the Turn 1 input image.
Domain: Weather / rain_gradient_visuals

turn: 1
modality: image
input: text: Please generate the scene of light rain based on the original image.
output: evaluation_points: Fine rain is visible in the air.

The ground is slightly wet with no obvious splashes.

The scene structure (gas station, fuel pumps, restaurant) remains consistent with the original image.

turn: 2
modality: image
input: Please generate the scene of heavy rain based on the original image.
output: evaluation_points: A dense rain curtain is present, causing the background to be blurry and the lighting to be dimmer.

The ground has significant water mist, splashes, and puddles.

The scene structure (gas station, fuel pumps, restaurant) remains consistent with the `Turn 1 输入图像`.
Domain: Weather / rain_gradient_visuals

turn: 1
modality: image
input: text: Based on the original image, generate the scene with light rain.
output: evaluation_points: Fine rain streaks are visible in the air.

The ground is slightly wet with no obvious splashes.

The image is modified from the reference image, maintaining the same scene structure.

turn: 2
modality: image
input: Based on the original image, generate the scene with heavy rain.
output: evaluation_points: Dense rain curtain causes the background to blur and the light to darken.

The ground has obvious water mist and splashing, with noticeable puddles.

The image is modified from the Turn 1 input image, maintaining the same scene structure as the original scene (the park bench and tree).
Domain: Weather / rain_gradient_visuals

turn: 1
modality: image
input: text: Based on the original input image, generate the scene with light rain.
output: evaluation_points: Fine rain streaks are visible in the air.

The ground is slightly wet with no obvious splashes.

The scene structure is consistent with the reference image.

turn: 2
modality: image
input: Based on the original input image, generate the scene with heavy rain.
output: evaluation_points: A dense rain curtain causes the background to be blurry and the light to be dimmer.

The ground has obvious water mist and splashing, with noticeable puddles.

The scene structure (e.g., buildings, roads, trees) is consistent with the `Turn 1 input image` (the original scene without rain).
Domain: Weather / solar_lighting

turn: 1
modality: image
input: text: Based on the input reference image, adjust the scene's time to 12:00 noon.
output: evaluation_points: 1. The scene's lighting should reflect the bright conditions of noon, with short, minimal shadows cast by objects.

2. All elements and the overall structure of the scene must remain consistent with the input reference image; only the time-of-day lighting should be modified.

turn: 2
modality: image
input: Based on the image from Turn 1, advance the time by 6 hours and depict the scene after this change.
output: evaluation_points: 1. The scene's lighting should reflect the state of 6:00 PM (dusk), with dimmer, warmer light and longer shadows.

2. All elements and the overall structure of the scene must remain consistent with the Turn 1 input image; only the time-of-day lighting should be modified.

turn: 3
modality: image
input: Based on the image from Turn 2, advance the time by 6 hours and depict the scene after this change.
output: evaluation_points: 1. The scene's lighting should reflect the state of 12:00 AM (midnight), with a dark sky and appropriately placed artificial lights (e.g., street lamps, building lights).

2. All elements and the overall structure of the scene must remain consistent with the Turn 1 input image; only the time-of-day lighting should be modified.

turn: 4
modality: image
input: Based on the image from Turn 3, advance the time by 6 hours and depict the scene after this change.
output: evaluation_points: 1. The scene's lighting should reflect the state of 6:00 AM (dawn), with a dim, pre-sunrise glow or early morning light, not the darkness of midnight.

2. All elements and the overall structure of the scene must remain consistent with the Turn 1 input image; only the time-of-day lighting should be modified.

turn: 5
modality: image
input: Based on the image from Turn 4, advance the time by 6 hours and depict the scene after this change.
output: evaluation_points: 1. The scene's lighting should reflect the bright conditions of 12:00 noon, with short, minimal shadows cast by objects.

2. All elements and the overall structure of the scene should be highly consistent with the Turn 1 input image, with no structural changes, completing a 24-hour cycle.
Domain: Weather / solar_lighting

turn: 1
modality: image
input: text: Based on the input reference image, adjust the scene's time to 12:00 PM (noon).
output: evaluation_points: 1. The scene's lighting should reflect a bright midday sun, with short, minimal shadows cast by objects.

2. All scene elements, objects, and structures must remain identical to the input reference image; only the time-of-day lighting state should be modified.

turn: 2
modality: image
input: Based on the image from Turn 1, advance the time by 6 hours and depict the resulting scene.
output: evaluation_points: 1. The scene's lighting should reflect 6:00 PM (dusk/twilight), with noticeably dimmer, warmer light and longer shadows.

All scene elements, objects, and structures must remain identical to the Turn 1 output image; only the time-of-day lighting state should be modified. (Note: The Turn 1 output image was generated based on the instruction to adjust the scene's time to 12:00 PM (noon) from the original input image.)

turn: 3
modality: image
input: Based on the image from Turn 2, advance the time by 6 hours and depict the resulting scene.
output: evaluation_points: 1. The scene should depict 12:00 AM (midnight), with a completely dark sky and any artificial light sources (e.g., street lamps, interior lights) turned on and placed logically.

All scene elements, objects, and structures must remain identical to the Turn 2 output image; only the time-of-day lighting state should be modified. (Note: The Turn 2 output image was generated based on the instruction to advance the time by 6 hours from the Turn 1 output image, depicting 6:00 PM.)

turn: 4
modality: image
input: Based on the image from Turn 3, advance the time by 6 hours and depict the resulting scene.
output: evaluation_points: 1. The scene should depict 6:00 AM (dawn), with a pre-sunrise or early morning twilight glow, where the sky is beginning to lighten but is not yet fully bright.

All scene elements, objects, and structures must remain identical to the Turn 3 output image; only the time-of-day lighting state should be modified. (Note: The Turn 3 output image was generated based on the instruction to advance the time by 6 hours from the Turn 2 output image, depicting 12:00 AM.)

turn: 5
modality: image
input: Based on the image from Turn 4, advance the time by 6 hours and depict the resulting scene.
output: evaluation_points: 1. The scene's lighting should reflect a bright midday sun (12:00 PM), with short, minimal shadows cast by objects.

All elements and the structure of the scene must be highly consistent with the Turn 1 output image, with no structural changes, only the time-of-day lighting state. (Note: The Turn 1 output image was generated based on the instruction to adjust the scene's time to 12:00 PM (noon) from the original input image.)
Domain: Weather / solar_lighting

turn: 1
modality: image
input: text: Based on the input reference image, adjust the scene's time to 12:00 noon.
output: evaluation_points: 1. The scene's lighting must reflect the bright conditions of noon, with short, minimal shadows cast by objects.

2. All scene elements and their spatial arrangement must remain identical to the input reference image; only the time-of-day lighting state should be modified.

turn: 2
modality: image
input: Based on the image from Turn 1, advance the time by 6 hours and depict the scene after this change.
output: evaluation_points: 1. The scene's lighting must reflect the state of 6:00 PM (early evening/dusk), with noticeably dimmer, warmer light.

All scene elements and their spatial arrangement must remain identical to the Turn 1 input image; only the time-of-day lighting state should be modified.

turn: 3
modality: image
input: Based on the image from Turn 2, advance the time by 6 hours and depict the scene after this change.
output: evaluation_points: 1. The scene's lighting must reflect the state of 12:00 AM (midnight), with a dark sky and any artificial lighting (e.g., street lamps, interior lights) depicted appropriately.

All scene elements and their spatial arrangement must remain identical to the Turn 1 input image; only the time-of-day lighting state should be modified.

turn: 4
modality: image
input: Based on the image from Turn 3, advance the time by 6 hours and depict the scene after this change.
output: evaluation_points: 1. The scene's lighting must reflect the state of 6:00 AM (dawn/early morning), with a dark sky and any artificial lighting (e.g., street lamps, interior lights) depicted appropriately.

All scene elements and their spatial arrangement must remain identical to the Turn 1 input image; only the time-of-day lighting state should be modified.

turn: 5
modality: image
input: Based on the image from Turn 4, advance the time by 6 hours and depict the scene after this change.
output: evaluation_points: 1. The scene's lighting must reflect the bright conditions of 12:00 noon, with short, minimal shadows cast by objects.

All scene elements and their spatial arrangement must be highly consistent with the Turn 1 input image, with no structural changes.
Domain: Weather / solar_lighting

turn: 1
modality: image
input: text: Based on the input reference image, adjust the scene's time to 12:00 PM (noon).
output: evaluation_points: 1. The scene's lighting must reflect the bright conditions of noon, with short, minimal shadows cast by objects.

2. All elements and the overall structure of the scene must remain consistent with the input reference image; only the time-of-day lighting state should be modified.

turn: 2
modality: image
input: Based on the image from Turn 1, advance the time by 6 hours and depict the resulting scene.
output: evaluation_points: 1. The scene's lighting must reflect the state of 6:00 PM (dusk), with dimmer, warmer light characteristic of early evening.

All elements and the overall structure of the scene must remain consistent with the Turn 1 output image; only the time-of-day lighting state should be modified to reflect 6:00 PM (dusk).

turn: 3
modality: image
input: Based on the image from Turn 2, advance the time by 6 hours and depict the resulting scene.
output: evaluation_points: 1. The scene's lighting must reflect the state of 12:00 AM (midnight), with a fully dark sky and any artificial light sources (e.g., street lamps, interior lights) placed logically and consistently.

All elements and the overall structure of the scene must remain consistent with the Turn 1 output image; only the time-of-day lighting state should be modified to reflect 12:00 AM (midnight).

turn: 4
modality: image
input: Based on the image from Turn 3, advance the time by 6 hours and depict the resulting scene.
output: evaluation_points: 1. The scene's lighting must reflect the state of 6:00 AM (dawn), with the sky beginning to brighten, showing early morning light.

All elements and the overall structure of the scene must remain consistent with the Turn 1 output image; only the time-of-day lighting state should be modified to reflect 6:00 AM (dawn).

turn: 5
modality: image
input: Based on the image from Turn 4, advance the time by 6 hours and depict the resulting scene.
output: evaluation_points: 1. The scene's lighting must reflect the bright conditions of 12:00 PM (noon), with short, minimal shadows cast by objects.

All elements and the overall scene structure must be highly consistent with the Turn 1 output image, with no structural changes, completing a full 24-hour cycle.
Domain: Weather / solar_lighting

turn: 1
modality: image
input: text: Based on the input reference image, adjust the scene's time to 12:00 noon.
output: evaluation_points: 1. The scene's lighting should reflect a bright midday sun, with short, minimal shadows cast by objects.

2. All scene elements, objects, and their spatial arrangement must remain identical to the input reference image; only the lighting and time-of-day atmosphere should be altered.

turn: 2
modality: image
input: Based on the image from Turn 1, advance the time by 6 hours and depict the resulting scene.
output: evaluation_points: 1. The scene should depict 6:00 PM (dusk/twilight), with noticeably dimmer, warmer light and longer shadows compared to noon.

All scene elements, objects, and their spatial arrangement must remain identical to the Turn 1 input image; only the lighting and time-of-day atmosphere should be altered.

turn: 3
modality: image
input: Based on the image from Turn 2, advance the time by 6 hours and depict the resulting scene.
output: evaluation_points: 1. The scene should depict 12:00 AM (midnight), with a dark night sky. Any artificial light sources (e.g., street lamps, interior lights) should be logically illuminated.

All scene elements, objects, and their spatial arrangement must remain identical to the Turn 1 input image; only the lighting and time-of-day atmosphere should be altered.

turn: 4
modality: image
input: Based on the image from Turn 3, advance the time by 6 hours and depict the resulting scene.
output: evaluation_points: 1. The scene should depict 6:00 AM (dawn/early morning), with a pre-sunrise or early morning twilight glow, not the full brightness of noon.

All scene elements, objects, and their spatial arrangement must remain identical to the Turn 1 input image; only the lighting and time-of-day atmosphere should be altered.

turn: 5
modality: image
input: Based on the image from Turn 4, advance the time by 6 hours and depict the resulting scene.
output: evaluation_points: The scene's lighting should reflect a bright midday sun (12:00 PM), with short, minimal shadows cast by objects, identical to the lighting conditions required in Turn 1 (i.e., '12:00 noon' with 'bright midday sun').

The entire scene, including all objects, their positions, and the scene structure, must be visually identical to the Turn 1 input image, with no structural changes.
Domain: Weather / solar_lighting

turn: 1
modality: image
input: text: Based on the input reference image, modify the scene to show the time as 12:00 noon.
output: evaluation_points: 1. The scene's lighting should reflect the bright conditions of midday, with short, minimal shadows cast by objects.

2. All elements and the overall structure of the scene must remain consistent with the input reference image; only the time-of-day lighting state should be altered.

turn: 2
modality: image
input: Based on the image from Turn 1, advance the time by 6 hours and depict the resulting scene.
output: evaluation_points: 1. The scene's lighting should reflect the state of 6:00 PM, approaching dusk with noticeably dimmer, warmer light.

All elements and the overall structure of the scene must remain consistent with the Turn 1 input image; only the time-of-day lighting state should be altered.

turn: 3
modality: image
input: Based on the image from Turn 2, advance the time by 6 hours and depict the resulting scene.
output: evaluation_points: 1. The scene's lighting should reflect the state of 12:00 AM (midnight), with the sky completely dark and any artificial lighting (e.g., street lamps, interior lights) depicted logically and consistently.

All elements and the overall structure of the scene must remain consistent with the Turn 1 input image; only the time-of-day lighting state should be altered.

turn: 4
modality: image
input: Based on the image from Turn 3, advance the time by 6 hours and depict the resulting scene.
output: evaluation_points: 1. The scene's lighting should reflect the state of 6:00 AM (dawn), showing the early morning light with a dim, cool, pre-sunrise or just-after-sunrise quality.

All elements and the overall structure of the scene must remain consistent with the Turn 1 input image; only the time-of-day lighting state should be altered.

turn: 5
modality: image
input: Based on the image from Turn 4, advance the time by 6 hours and depict the resulting scene.
output: evaluation_points: 1. The scene's lighting should reflect the bright conditions of 12:00 PM (noon), with short, minimal shadows cast by objects.

All elements and the overall scene structure must be highly consistent, with no structural changes, matching the Turn 1 input image.