ccccEsion/IMUG-Bench huggingface dataset:
Domain: Weather / solar_lighting

turn: 1
modality: image
input: text: Based on the input reference image, modify the scene to depict the time as 12:00 PM (noon).
output: evaluation_points: 1. The scene's lighting should be bright and characteristic of noon, with short, minimal shadows cast by objects.

2. All elements and the overall structure of the scene must match the input reference image exactly; only the time-of-day lighting should be altered.

turn: 2
modality: image
input: Based on the image from Turn 1, advance the time by 6 hours and depict the resulting scene.
output: evaluation_points: 1. The scene's lighting should reflect 6:00 PM (dusk/twilight), with noticeably dimmer, warmer light compared to noon.

All elements and the overall structure of the scene must match the Turn 1 output image exactly; only the time-of-day lighting should be altered. (Note: The Turn 1 output image was generated based on the requirement to depict the time as 12:00 PM (noon) with bright lighting and minimal shadows, as per the Turn 1 input text.)

turn: 3
modality: image
input: Based on the image from Turn 2, advance the time by 6 hours and depict the resulting scene.
output: evaluation_points: 1. The scene should depict 12:00 AM (midnight), with a dark sky and any artificial lighting (e.g., street lamps, interior lights) appearing appropriately illuminated and realistic.

All elements and the overall structure of the scene must match the Turn 2 output image exactly; only the time-of-day lighting should be altered. (Note: The Turn 2 output image was generated based on the requirement to depict the time as 6:00 PM (dusk/twilight) with dimmer, warmer light, as per the Turn 2 input text.)

turn: 4
modality: image
input: Based on the image from Turn 3, advance the time by 6 hours and depict the resulting scene.
output: evaluation_points: 1. The scene should depict 6:00 AM (dawn/early morning), with a dark sky transitioning to pre-dawn light; artificial lights may still be visible but should be consistent with early morning.

All elements and the overall structure of the scene must match the Turn 3 output image exactly; only the time-of-day lighting should be altered. (Note: The Turn 3 output image was generated based on the requirement to depict the time as 12:00 AM (midnight) with a dark sky and realistic artificial lighting, as per the Turn 3 input text.)

turn: 5
modality: image
input: Based on the image from Turn 4, advance the time by 6 hours and depict the resulting scene.
output: evaluation_points: 1. The scene's lighting should return to a bright, noon-like state (12:00 PM), with short, minimal shadows cast by objects.

All elements and the overall structure of the scene must be highly consistent with the Turn 1 output image, with no structural changes, completing a full 24-hour cycle. (Note: The Turn 1 output image was generated based on the requirement to depict the time as 12:00 PM (noon) with bright lighting and minimal shadows, as per the Turn 1 input text. This final turn should return to that lighting condition.)
Domain: Weather / solar_lighting

turn: 1
modality: image
input: text: Based on the input reference image, adjust the scene's time to 12:00 noon.
output: evaluation_points: 1. The scene's lighting must reflect the bright conditions of noon, with short, minimal shadows cast by objects.

2. All scene elements and their structural layout must remain identical to the input reference image, with changes only to the time-of-day lighting state.

turn: 2
modality: image
input: Based on the image from Turn 1, advance the time by 6 hours and depict the resulting scene.
output: evaluation_points: 1. The scene's lighting must reflect the state of 6:00 PM (early evening/dusk), with noticeably dimmer, warmer light.

All scene elements and their structural layout must remain identical to the Turn 1 input image, with changes only to the time-of-day lighting state.

turn: 3
modality: image
input: Based on the image from Turn 2, advance the time by 6 hours and depict the resulting scene.
output: evaluation_points: 1. The scene's lighting must reflect the state of 12:00 AM (midnight), with a dark night sky and any artificial lighting (e.g., street lamps, interior lights) depicted logically and consistently.

All scene elements and their structural layout must remain identical to the Turn 1 input image, with changes only to the time-of-day lighting state.

turn: 4
modality: image
input: Based on the image from Turn 3, advance the time by 6 hours and depict the resulting scene.
output: evaluation_points: 1. The scene's lighting must reflect the state of 6:00 AM (dawn/early morning), with a pre-sunrise or early morning twilight glow, not the full brightness of noon.

All scene elements and their structural layout must remain identical to the Turn 1 input image, with changes only to the time-of-day lighting state.

turn: 5
modality: image
input: Based on the image from Turn 4, advance the time by 6 hours and depict the resulting scene.
output: evaluation_points: 1. The scene's lighting must reflect the bright conditions of 12:00 noon, with short, minimal shadows cast by objects.

All scene elements and their structural layout must be highly consistent with the Turn 1 input image, with no structural changes, completing a full 24-hour cycle.
Domain: Weather / solar_lighting

turn: 1
modality: image
input: text: Based on the input reference image, adjust the scene's time to 12:00 PM (noon).
output: evaluation_points: 1. The scene's lighting should reflect the bright conditions of noon, with short, minimal shadows cast by objects.

2. All scene elements and structures must match the input reference image exactly, with changes only to the time-of-day lighting state.

turn: 2
modality: image
input: Based on the image from Turn 1, advance the time by 6 hours and depict the resulting scene.
output: evaluation_points: 1. The scene's lighting should reflect the state of 6:00 PM (dusk), with dimmer, warmer light approaching twilight.

All scene elements and structures (e.g., buildings, roads, vegetation) must match the Turn 1 output image exactly, with changes only to the time-of-day lighting state.

turn: 3
modality: image
input: Based on the image from Turn 2, advance the time by 6 hours and depict the resulting scene.
output: evaluation_points: 1. The scene's lighting should reflect the state of 12:00 AM (midnight), with a completely dark sky and appropriately placed artificial lights.

All scene elements and structures (e.g., buildings, roads, vegetation) must match the Turn 1 output image exactly, with changes only to the time-of-day lighting state.

turn: 4
modality: image
input: Based on the image from Turn 3, advance the time by 6 hours and depict the resulting scene.
output: evaluation_points: 1. The scene's lighting should reflect the state of 6:00 AM (dawn), with the sky beginning to brighten and a soft, early morning light.

All scene elements and structures (e.g., buildings, roads, vegetation) must match the Turn 1 output image exactly, with changes only to the time-of-day lighting state.

turn: 5
modality: image
input: Based on the image from Turn 4, advance the time by 6 hours and depict the resulting scene.
output: evaluation_points: 1. The scene's lighting should reflect the bright conditions of 12:00 PM (noon), with short, minimal shadows cast by objects.

All scene elements and structures (e.g., buildings, roads, vegetation) must be highly consistent with the Turn 1 output image, with no structural changes whatsoever.
Domain: Weather / solar_lighting

turn: 1
modality: image
input: text: Based on the input reference image, adjust the scene's time to noon (12:00 PM).
output: evaluation_points: 1. The scene's lighting should reflect a bright midday sun, with short, minimal shadows cast by objects.

2. All scene elements, objects, and their spatial arrangement must be identical to the input reference image; only the lighting and time of day should be altered.

turn: 2
modality: image
input: Based on the image from Turn 1, advance the time by 6 hours and depict the resulting scene.
output: evaluation_points: 1. The scene should depict early evening (6:00 PM), with dimmer, warmer light characteristic of dusk or twilight.

All scene elements, objects, and their spatial arrangement must be identical to the Turn 1 input image; only the lighting and time of day should be altered.

turn: 3
modality: image
input: Based on the image from Turn 2, advance the time by 6 hours and depict the resulting scene.
output: evaluation_points: 1. The scene should depict midnight (12:00 AM), with a dark night sky and any artificial lighting (e.g., street lamps, interior lights) appearing appropriately illuminated and realistic.

All scene elements, objects, and their spatial arrangement must be identical to the Turn 1 input image; only the lighting and time of day should be altered.

turn: 4
modality: image
input: Based on the image from Turn 3, advance the time by 6 hours and depict the resulting scene.
output: evaluation_points: 1. The scene should depict dawn (6:00 AM), with a pre-sunrise or early morning glow, where the sky is beginning to lighten but remains relatively dark, and any artificial lights may still be on but appear less dominant.

All scene elements, objects, and their spatial arrangement must be identical to the Turn 1 input image; only the lighting and time of day should be altered.

turn: 5
modality: image
input: Based on the image from Turn 4, advance the time by 6 hours and depict the resulting scene.
output: evaluation_points: 1. The scene's lighting should reflect a bright midday sun (12:00 PM), with short, minimal shadows cast by objects, identical to the conditions in Turn 1.

All scene elements, objects, and their spatial arrangement must be pixel-perfectly identical to the Turn 1 input image, with no structural, compositional, or object changes—only the lighting and time of day should match the 'bright midday sun (12:00 PM)' condition specified in Turn 1.
Domain: Weather / solar_lighting

turn: 1
modality: image
input: text: Based on the input reference image, adjust the scene's time to 12:00 noon.
output: evaluation_points: 1. The scene's lighting must reflect the bright conditions of noon, with short, minimal shadows cast by objects.

2. All scene elements, objects, and their spatial arrangement must be identical to the input reference image, with changes only to lighting and shadow states to indicate the time shift.

turn: 2
modality: image
input: Based on the image from Turn 1, advance the time by 6 hours and depict the resulting scene.
output: evaluation_points: 1. The scene's lighting must reflect the state of 6:00 PM (dusk), with significantly dimmer, warmer light and longer shadows.

All scene elements, objects, and their spatial arrangement must be identical to the Turn 1 output image, with changes only to lighting, shadow length/direction, and ambient color to indicate the time progression.

turn: 3
modality: image
input: Based on the image from Turn 2, advance the time by 6 hours and depict the resulting scene.
output: evaluation_points: 1. The scene must depict midnight (12:00 AM), with the sky fully dark. Any artificial light sources (e.g., street lamps, interior lights) should be visibly illuminated and cast light realistically.

All scene elements, objects, and their spatial arrangement must be identical to the Turn 1 output image, with changes only to lighting (transition to night) and the activation/visibility of light sources.

turn: 4
modality: image
input: Based on the image from Turn 3, advance the time by 6 hours and depict the resulting scene.
output: evaluation_points: 1. The scene must depict 6:00 AM (dawn), with a dark sky beginning to brighten on the horizon, suggesting early morning twilight. Artificial lights may still be faintly visible or turning off.

All scene elements, objects, and their spatial arrangement must be identical to the Turn 1 output image, with changes only to the lighting state (transition from night to dawn) and the corresponding adjustment to ambient light and shadows.

turn: 5
modality: image
input: Based on the image from Turn 4, advance the time by 6 hours and depict the resulting scene.
output: evaluation_points: 1. The scene's lighting must return to the bright conditions of 12:00 noon, with short, minimal shadows, completing the 24-hour cycle.

All elements, objects, and the entire scene structure must be highly consistent with the Turn 1 output image, with no structural, compositional, or object placement changes—only the lighting and shadow state should match the bright noon conditions with short, minimal shadows as required in Turn 1.
Domain: Weather / solar_lighting

turn: 1
modality: image
input: text: Based on the input reference image, modify the scene to depict the time as 12:00 PM (noon).
output: evaluation_points: 1. The scene's lighting should be bright and consistent with midday, with short, minimal shadows cast by objects.

2. All elements and the overall structure of the scene must remain identical to the input reference image; only the time-of-day lighting conditions should be altered.

turn: 2
modality: image
input: Based on the image from Turn 1, advance the time by 6 hours and depict the resulting scene.
output: evaluation_points: 1. The scene's lighting should reflect 6:00 PM (evening/dusk), with noticeably dimmer, warmer light and longer shadows.

All elements and the overall structure of the scene must remain identical to the Turn 1 output image; only the time-of-day lighting conditions should be altered to reflect 6:00 PM (evening/dusk).

turn: 3
modality: image
input: Based on the image from Turn 2, advance the time by 6 hours and depict the resulting scene.
output: evaluation_points: 1. The scene should depict 12:00 AM (midnight), with a dark night sky and any artificial light sources (e.g., street lamps, interior lights) appearing appropriately illuminated.

All elements and the overall structure of the scene must remain identical to the Turn 1 output image; only the time-of-day lighting conditions should be altered to depict 12:00 AM (midnight).

turn: 4
modality: image
input: Based on the image from Turn 3, advance the time by 6 hours and depict the resulting scene.
output: evaluation_points: 1. The scene should depict 6:00 AM (dawn/early morning), with a pre-sunrise or early morning twilight ambiance, where the sky is beginning to lighten but remains relatively dark.

All elements and the overall structure of the scene must remain identical to the Turn 1 output image; only the time-of-day lighting conditions should be altered to depict 6:00 AM (dawn/early morning).

turn: 5
modality: image
input: Based on the image from Turn 4, advance the time by 6 hours and depict the resulting scene.
output: evaluation_points: The scene's lighting should return to a bright midday state (12:00 PM), with short, minimal shadows, matching the description from Turn 1's input text: "depict the time as 12:00 PM (noon)".

All elements and the scene's structure must be highly consistent with, if not identical to, the Turn 1 output image, with no structural changes, confirming a full 24-hour cycle. The lighting should match the Turn 1 input text requirement: "depict the time as 12:00 PM (noon)".
Domain: Weather / visibility_obscuration

turn: 1
modality: image
input: Please generate a clear scene of an oil pipeline inspection road deep in the desert.
output: evaluation_points: 1. The scene in the image matches the description: an oil pipeline inspection road located deep in a desert environment.

turn: 2
modality: image
input: Based on the image from Turn 1, modify the picture: make the air throughout the entire space appear with a dense, orange-yellow tint, with flying particles significantly reducing visibility.
output: evaluation_points: 1. The color tone of the scene matches the description of an orange-yellow tint associated with reduced visibility.

2. Visibility is significantly reduced, with distant objects almost disappearing.

3. The composition and elements visible in the image (specifically the oil pipeline inspection road in a desert environment) remain consistent with the Turn 1 output image, indicating it is a modification of that image and not a completely new generation.

turn: 3
modality: text
input: Observing the image generated in Turn 2, what natural weather phenomenon or disaster is most likely the cause of this visibility drop and color change?

Options:
A. Heavy snowfall
B. Dense fog
C. A severe sandstorm
D. Volcanic ash cloud
E. None of the above.
output: answer: C

turn: 4
modality: text
input: Under natural conditions, what weather condition is most conducive to rapidly dispersing this phenomenon and restoring visibility?

Options:
A. A strong, steady wind
B. Intense, prolonged rainfall
C. A sudden drop in temperature
D. The arrival of a high-pressure system with calm air
E. None of the above.
output: answer: A
Domain: Weather / visibility_obscuration

turn: 1
modality: image
input: Please generate a clear scene at the base of a volcano in Iceland.
output: evaluation_points: 1. The scene in the image matches the description: the base of a volcano in Iceland.

turn: 2
modality: image
input: Based on the image from Turn 1, modify the picture so that the air in the entire space appears filled with a deep gray, sky-obscuring haze that drastically reduces visibility.
output: evaluation_points: 1. The overall color tone of the image matches the deep gray hue described for the visibility-reducing phenomenon.

2. Visibility is significantly reduced, with distant objects almost disappearing.

The visible structures and elements in the image (e.g., the volcano base, terrain features) remain consistent with the `Turn 1 output image` (which depicted the base of a volcano in Iceland), showing it is a modification of that image and not a completely new generation.

turn: 3
modality: text
input: Observing the image generated in Turn 2, what is the most likely natural meteorological or disaster-related cause for this visibility drop and color change?
Options:
A. Heavy snowfall
B. Volcanic ash cloud
C. Dense morning fog
D. Sandstorm from a desert
E. None of the above.
output: answer: B

turn: 4
modality: text
input: Under natural conditions, which meteorological condition is most conducive to rapidly dispersing this phenomenon and restoring visibility?
Options:
A. A strong, steady wind
B. Intense, prolonged rainfall
C. A sudden drop in atmospheric pressure
D. An increase in humidity and calm air
E. None of the above.
output: answer: A
Domain: Weather / visibility_obscuration

turn: 1
modality: image
input: Please generate a clear image of a wheat field on the North China Plain in spring.
output: evaluation_points: 1. The scene in the image matches the description: a wheat field on the North China Plain in spring.

turn: 2
modality: image
input: Based on the image from Turn 1, modify the picture so that the air throughout the entire scene appears yellowish and hazy, with strong winds visibly affecting the environment.
output: evaluation_points: 1. The overall color tone of the image is yellowish, matching the description of reduced visibility.

2. Visibility is significantly reduced, with distant objects almost disappearing.

The composition and elements visible in the image (e.g., the wheat field on the North China Plain in spring) remain consistent with the `Turn 1 output image`, showing it is a modification of that image rather than a completely new generation.

turn: 3
modality: text
input: Observing the image generated in Turn 2, what is the most likely natural meteorological or disaster-related cause for this reduction in visibility and change in color tone?
Options:
A. Heavy Fog
B. Blowing Sand
C. Heavy Rain
D. Volcanic Ash
E. None of the above.
output: answer: B

turn: 4
modality: text
input: Under natural conditions, which meteorological condition is most conducive to rapidly dispersing this phenomenon and restoring visibility?
Options:
A. A strong, sustained wind
B. A sudden drop in temperature
C. An increase in humidity
D. A period of calm, still air
E. None of the above.
output: answer: A
Domain: Weather / visibility_obscuration

turn: 1
modality: image
input: Please generate a clear image of a late-night highway toll booth.
output: evaluation_points: 1. The image depicts a scene matching the description: a highway toll booth at night.

turn: 2
modality: image
input: Based on the image from Turn 1, modify the picture: make the air throughout the entire space appear as if filled with a localized, dense patch of white fog that severely reduces visibility. Do not name the weather phenomenon, only depict its visual characteristics.
output: evaluation_points: 1. The overall color tone of the scene has shifted to a muted, hazy, or whitish-gray palette consistent with a severe visibility reduction.

2. Visibility is significantly reduced, with distant objects (e.g., road, lights, structures) becoming faint or nearly disappearing into the fog.

The composition and core elements (toll booth structure, lane markings, lighting, vehicle positions) remain consistent with the Turn 1 output image (which depicted a late-night highway toll booth), clearly showing this is a modification of that original scene and not a completely new generation.

turn: 3
modality: text
input: Observing the image generated in Turn 2, what is the most likely natural weather phenomenon or hazard causing this severe visibility drop and color tone change?

Options:
A. A widespread, uniform fog bank.
B. A patch of dense, localized white fog (a fog bank).
C. Heavy rainfall.
D. A dust storm.
E. None of the above.
output: answer: B

turn: 4
modality: text
input: Under natural conditions, which weather condition is most conducive to rapidly dispersing this phenomenon and restoring visibility?

Options:
A. An increase in wind speed.
B. A drop in air temperature.
C. The onset of steady, light rain.
D. An increase in relative humidity.
E. None of the above.
output: answer: A
Domain: Weather / visibility_obscuration

turn: 1
modality: image
input: Please generate a clear scene of an Antarctic research station.
output: evaluation_points: 1. The scene in the image matches the description of an Antarctic research station.

turn: 2
modality: image
input: Based on the image from Turn 1, modify the scene so that the air throughout the space appears filled with low-flying, wind-driven snow particles, creating a hazy, white-grayish filter that reduces visibility. The sky above may still appear clear.
output: evaluation_points: 1. The overall color tone of the image is a hazy, white-grayish, consistent with reduced visibility due to airborne snow.

2. Visibility is significantly reduced, with distant objects nearly or completely obscured.

The composition and visible elements (e.g., buildings, terrain) remain consistent with the `Turn 1 output image` of the Antarctic research station scene.

turn: 3
modality: text
input: Observing the image generated in Turn 2, what is the most likely natural meteorological or hazard-related cause for this type of visibility reduction and color tone change?

Options:
A. A thick, low-altitude fog bank.
B. A severe blizzard with heavy snowfall and high winds.
C. A dense sandstorm.
D. A volcanic ash plume.
E. None of the above.
output: answer: E

turn: 4
modality: text
input: Under natural conditions, which meteorological condition would most likely cause this phenomenon to dissipate rapidly, leading to a quick recovery in visibility?

Options:
A. A significant drop in temperature.
B. The arrival of a strong, steady wind from a consistent direction.
C. An increase in atmospheric humidity.
D. The onset of calm, completely windless conditions.
E. None of the above.
output: answer: B