Domain: Object_Inference / furniture_and_interior

turn: 1
modality: image
input: Please generate an object that looks very similar to a tall filing cabinet, but: 1. Unlike a filing cabinet, it does not have wide, deep drawers; 2. Instead, it has a vertical array of narrow, individual lockable compartments.
output: evaluation_points: 1. The object's overall silhouette is indeed easily confused with a tall filing cabinet.

2. The image clearly does NOT contain the typical wide, deep drawers of a filing cabinet.

3. The image clearly DOES contain a vertical array of narrow, individual lockable compartments.

turn: 2
modality: image
input: Based on the previous context, further distinguish this object through its physical attributes: 1. It has a uniquely tall and slender silhouette; 2. It is typically made of painted sheet metal.
output: evaluation_points: 1. Maintains the previously established distinguishing features from Turn 1: it has a vertical array of narrow, individual lockable compartments and does NOT have the typical wide, deep drawers of a filing cabinet.

2. The object's proportions and silhouette are tall and slender, matching the description.

3. The object's material rendering is correct, appearing as painted sheet metal.

turn: 3
modality: image
input: Based on the previous context, add this object's exclusive scenario feature: This object is specifically used in a school hallway or locker room for students to store personal items, a scenario where a standard bookshelf is unusable.
output: evaluation_points: 1. Maintains all physical features from previous turns: tall and slender silhouette (Turn 2), made of painted sheet metal (Turn 2), has a vertical array of narrow, individual lockable compartments and no wide drawers (Turn 1).

2. The background or object's state suggests a school hallway or locker room setting.

3. The overall visual clearly points to a school locker, eliminating the possibility of it being a standard bookshelf.

turn: 4
modality: text
input: Based on all the previous prompt steps and the final image you generated, please select which object you have generated (output the chosen option directly):
Options:
A. Tall Filing Cabinet
B. School Locker
C. Metal Wardrobe
D. Office Storage Cabinet
E. None of the above.
output: answer: B

turn: 5
modality: image
input: Based on the previous prompts and the image you generated, now modify this object into a digital smart locker. Please keep its appearance features (like color, pattern) unchanged while updating the necessary components to fit this variant's characteristics.
output: evaluation_points: 1. The item's color and pattern remain largely consistent with the Turn 5 输入图像 (即 Turn 3 的输出图像，其中包含了最终确定的学校储物柜).

2. The core features of the school locker from previous turns are retained: tall and slender silhouette (Turn 2), and a vertical array of narrow, individual lockable compartments (Turn 1).

3. New or modified key structural components, such as digital keypads or electronic locks on the doors, are added to match the 'digital smart locker' variant.

turn: 6
modality: text
input: Comparing the variant version you drew with the original item, what is the biggest physical structural change made to enable the variant's function?
Options:
A. Changing the overall height and width
B. Replacing the metal with wood
C. Adding a digital keypad/electronic lock to the door
D. Adding more internal shelves
E. None of the above.
output: answer: C