ccccEsion/IMUG-Bench huggingface dataset:
Domain: Weather / wind_force_modification

turn: 1
modality: text
input: text: Please observe the state of the scene in the input image and estimate the approximate wind force level. A. 3, B. 0, C. 6, D. 9, E. None of the above.
output: answer: B

turn: 2
modality: image
input: Please generate the scene from the original image as it would appear under wind force level 6 (a strong breeze).
output: evaluation_points: Elements such as trees and the fountain's water spray must exhibit the characteristics expected at wind force 6 (e.g., trees bent by the wind, water spray blown sideways).

The basic composition and elements of the scene (e.g., the fountain, trees, buildings, and their relative positions) must remain consistent with the `Turn 1 input image`, modified for wind effects rather than creating a completely new scene.
Domain: Weather / wind_force_modification

turn: 1
modality: text
input: text: Observe the state of the scene in the input image and estimate the approximate wind force level. A. 0 (Calm), B. 2 (Light Breeze), C. 5 (Fresh Breeze), D. 8 (Gale), E. None of the above.
output: answer: B

turn: 2
modality: image
input: Based on the original input image, generate the scene under 6 (Strong Breeze) conditions.
output: evaluation_points: Clothes hanging on the lines must show significant billowing or flapping, indicating stronger wind than the Turn 1 input image (which depicted Light Breeze conditions).

Trees and other vegetation in the scene should display noticeable movement, such as swaying branches, consistent with Strong Breeze conditions. This movement must be more pronounced than in the Turn 1 input image (which depicted Light Breeze conditions).
Domain: Weather / wind_force_modification

turn: 1
modality: text
input: text: Please observe the state of the scene in the input image and estimate the current wind force level. Options: A. 3, B. 0, C. 6, D. 9, E. None of the above.
output: answer: B

turn: 2
modality: image
input: Based on the original image, generate the scene under a wind force level of 6 (strong breeze).
output: evaluation_points: The clothes and other hanging elements in the image should show the characteristic movement of a strong breeze (e.g., significant flapping, billowing, or being blown away from their original position).

The basic composition and elements of the scene (e.g., buildings, fence, background) should remain consistent with the Turn 1 input image, with only the wind effect on dynamic elements modified.
Domain: Weather / wind_force_modification

turn: 1
modality: text
input: text: Observe the state of the scene in the input image and estimate the approximate wind force level. A. 1, B. 2, C. 5, D. 8, E. None of the above.
output: answer: B

turn: 2
modality: image
input: Based on the original input image, generate the scene under Beaufort scale 6 (strong breeze) conditions.
output: evaluation_points: The clothes hanging on the line must show significant flapping or billowing, consistent with the effects of a strong breeze (Beaufort scale 6).

The overall scene composition—including buildings, clothes, and layout—remains identical to the `Turn 1 input image`, with only the wind effect modified (not a completely new image).
Domain: Weather / wind_force_modification

turn: 1
modality: text
input: text: Please observe the state of the scene in the input image and estimate the approximate wind force level. A. 3, B. 0, C. 6, D. 9, E. None of the above.
output: answer: B

turn: 2
modality: image
input: Please generate the scene in the input original image as it would appear under a wind force level of 6 (moderate breeze, significantly different from the original calm conditions).
output: evaluation_points: Elements such as the flag and trees must display characteristics consistent with a moderate breeze: the flag should be blowing moderately (not hanging straight), and trees should show slight swaying or movement.

The basic composition and elements of the scene (playground structures, fence, grass, buildings) must remain unchanged from the `Turn 1 input image`, with modifications limited to wind-induced effects (e.g., flag movement, tree sway) rather than new elements or altered layouts.
Domain: Weather / wind_force_modification

turn: 1
modality: text
input: text: Please observe the state of the scene in the input image and estimate the current wind force level. Options:
A. 5
B. 0
C. 2
D. 8
E. None of the above.
output: answer: C

turn: 2
modality: image
input: Please generate the scene from the original image with a wind force level of 5 (fresh breeze).
output: evaluation_points: The clothes on the line should be flapping more vigorously, with increased movement to reflect the fresh breeze.

The scene’s core composition (background landscape, buildings) must remain unchanged from the Turn 1 input image, but wind-affected elements (clothes, any visible vegetation) must show the distinct effects of a 5-level wind force (fresh breeze).
Domain: Weather / wind_force_modification

turn: 1
modality: text
input: text: Please observe the state of the scene in the input image and estimate the current wind force level. A. 1, B. 4, C. 7, D. 10, E. None of the above.
output: answer: B

turn: 2
modality: image
input: Please generate the scene from the original image with a wind force level of 1.
output: evaluation_points: The flag in the image should exhibit the characteristic state of wind force 1 (e.g., slightly fluttering, not fully extended or billowed).

The basic composition and elements of the scene (flagpole, sky, flag design) remain consistent with the Turn 1 input image, with only the wind effect modified to reflect wind force level 1.
Domain: Weather / wind_force_modification

turn: 1
modality: text
input: text: Observe the state of the scene in the input image and estimate the approximate wind force level. A. 1 (Light Air), B. 7 (Strong Breeze), C. 4 (Moderate Breeze), D. 10 (Storm Force), E. None of the above.
output: answer: C

turn: 2
modality: image
input: Based on the original input image, generate the scene under Light Air (Force 1) conditions.
output: evaluation_points: The windsock appears limp and hangs vertically or slightly droops, consistent with very light wind (Force 1) conditions.

The scene's basic composition—including the sky, metal pole, and windsock structure—remains unchanged from the Turn 1 input image, with only the windsock's orientation and tension modified to reflect the target wind force (Light Air, Force 1).
Domain: Weather / wind_force_modification

turn: 1
modality: text
input: text: Observe the state of the scene in the input image and estimate the approximate wind force level. A. 0, B. 6, C. 3, D. 9, E. None of the above.
output: answer: C

turn: 2
modality: image
input: Based on the original input image, generate the scene under a calm wind (Beaufort scale 0) where there is no noticeable movement of elements like the umbrella, hair, or decorations.
output: evaluation_points: Elements affected by wind (e.g., the umbrella, the person's hair, any hanging objects) should appear still or show no significant movement, consistent with a calm wind (Beaufort scale 0) where wind speed is negligible.

The scene's basic composition, including the person's position, background buildings, and other static elements, must remain identical to the `Turn 1 input image`.
Domain: Weather / wind_force_modification

turn: 1
modality: text
input: text: Observe the state of the scene in the input image and estimate the approximate wind force level. A. 0 (Calm), B. 5 (Fresh breeze), C. 2 (Light breeze), D. 8 (Gale), E. None of the above.
output: answer: C

turn: 2
modality: image
input: Based on the original input image, generate the scene under the 8 (gale) condition.
output: evaluation_points: The windsock in the image must be fully extended and taut, displaying the characteristic behavior of a gale (strong wind).

The basic composition of the scene—including the pole, sky, and overall layout—remains unchanged from the Turn 1 input image, with only the windsock's state modified to reflect the target wind force (gale).
Domain: Weather / wind_force_modification

turn: 1
modality: text
input: text: Observe the state of the scene in the input image and estimate the approximate wind force level. A. 0 (Calm), B. 2 (Light Breeze), C. 5 (Fresh Breeze), D. 8 (Gale), E. None of the above.
output: answer: B

turn: 2
modality: image
input: Based on the original input image, generate the scene as it would appear under a wind force level of 8 (Gale).
output: evaluation_points: Elements such as the flag must display the characteristic states of a Gale (e.g., the flag should be fully extended and flapping violently).

The basic composition and elements of the scene (e.g., the flagpole, background sky, and tree) must remain unchanged, being a modification of the `Turn 1 input image` rather than a completely new image.
Domain: Weather / wind_force_modification

turn: 1
modality: text
input: text: Observe the state of the scene in the input image and estimate the current wind force level. A. 3
B. 5
C. 0
D. 7
E. None of the above.
output: answer: C

turn: 2
modality: image
input: Based on the original input image, generate the scene under a strong wind (force 7) condition.
output: evaluation_points: The smoke plume must exhibit strong wind characteristics, such as significant lateral movement or distortion, instead of rising vertically.

The scene's core elements (e.g., buildings, smokestack, street signs) must remain consistent with the `Turn 1 input image`; only wind-related effects are modified.
Domain: Weather / wind_force_modification

turn: 1
modality: text
input: text: Observe the state of the scene in the input image and estimate the approximate wind force level. A. 2, B. 8, C. 5, D. 11, E. None of the above.
output: answer: C

turn: 2
modality: image
input: Based on the original input image, generate the scene under 1 (light air) conditions.
output: evaluation_points: Flags should be barely fluttering or hanging loosely, not fully extended as in the Turn 1 input image.

The windsock should be drooping or only slightly inflated, not stretched out like in the Turn 1 input image, to match the light air condition.
Domain: Weather / wind_force_modification

turn: 1
modality: text
input: text: Please observe the state of the scene in the input image and estimate the approximate wind force level. A. 1, B. 7, C. 10, D. 4, E. None of the above.
output: answer: D

turn: 2
modality: image
input: Based on the original image, generate the scene under a wind force level of 0 (calm), which is a significant contrast to the original (moderate breeze, level 4).
output: evaluation_points: Elements like the windsocks must be deflated (no wind) to reflect the calm wind force level.

The basic composition and elements of the scene (e.g., poles, background buildings, sky) remain unchanged from the Turn 1 input image, only the windsocks' state is modified to reflect wind force level 0 (calm).
Domain: Weather / wind_force_modification

turn: 1
modality: text
input: text: Please observe the state of the scene in the input image and estimate the approximate wind force level. A. 3 (Gentle Breeze), B. 9 (Strong Gale), C. 6 (Strong Breeze), D. 12 (Hurricane), E. None of the above.
output: answer: C

turn: 2
modality: image
input: Please generate the scene from the original image as it would appear under a wind force of 2 (Light Breeze).
output: evaluation_points: The flags in the image should be fluttering gently (not fully extended or billowing) to match the characteristics of a light breeze (Beaufort Scale 2).

The overall scene composition—including the arrangement of people, background landscape, and other static elements—remains consistent with the `Turn 1 input image`, with only the wind effect on flags and similar movable elements modified.
Domain: Weather / wind_force_modification

turn: 1
modality: text
input: text: Observe the state of the scene in the input image and estimate the approximate wind force level. A. 0, B. 6, C. 3, D. 9, E. None of the above.
output: answer: C

turn: 2
modality: image
input: Based on the original input image, generate the scene under a strong breeze (Beaufort scale 6) where large branches move and the water has large waves.
output: evaluation_points: Elements like reeds and water must show characteristics of a strong breeze (e.g., reeds bent significantly, water with large waves).

The basic composition and elements (lake, reeds, trees in background) must remain unchanged from the `Turn 1 input image`, not a new image.
Domain: Weather / wind_force_modification

turn: 1
modality: text
input: text: Observe the state of the scene in the input image and estimate the approximate wind force level. A. 0, B. 3, C. 6, D. 8, E. None of the above.
output: answer: B

turn: 2
modality: image
input: Based on the original input image, generate the scene under a calm wind (level 0) condition.
output: evaluation_points: The koinobori (carp streamers) should be hanging limply or not flying, as they would in calm wind (level 0).

The trees and other elements in the background should appear still, with no visible movement from wind, maintaining the composition of the scene as depicted in the Turn 1 input image but reflecting the calm condition.
Domain: Weather / wind_force_modification

turn: 1
modality: text
input: text: Observe the state of the scene in the input image and estimate the approximate wind force level. A. 0, B. 2, C. 5, D. 8, E. None of the above.
output: answer: B

turn: 2
modality: image
input: Based on the original input image, generate the scene under a wind force level of 7 (gale), which differs significantly from the original (light breeze).
output: evaluation_points: Elements like the hanging clothes must show characteristics of a gale: significant billowing, movement, or displacement (e.g., clothes stretched taut, blowing strongly to one side).

The basic composition and elements of the scene (building, windows, clothesline) must remain unchanged from the Turn 1 input image; the image is a modification of the original scene, not a new scene.
Domain: Weather / wind_force_modification

turn: 1
modality: text
input: text: Observe the state of the scene in the input image and estimate the approximate wind force level. A. 1, B. 3, C. 5, D. 7, E. None of the above.
output: answer: A

turn: 2
modality: image
input: Based on the original input image, generate the scene under a fresh breeze (wind force level 5).
output: evaluation_points: The willow branches and other elements in the image should exhibit the characteristic movement of a fresh breeze, such as branches swaying and leaves rustling.

The scene's basic composition—including the tree, water, grass, and background—must remain consistent with the Turn 1 input image, with only wind-induced changes applied (e.g., altered branch positions, increased water ripples).
Domain: Weather / wind_force_modification

turn: 1
modality: text
input: text: Observe the state of the scene in the input image and estimate the approximate wind force level. A. 3, B. 5, C. 0, D. 7, E. None of the above.
output: answer: C

turn: 2
modality: image
input: Based on the original input image, generate the scene under a wind force level of 6 (a significant difference from the original).
output: evaluation_points: Elements like trees and hanging objects in the image must exhibit the characteristics corresponding to the target wind force level (e.g., swaying branches, displaced smoke).

The basic composition and elements of the scene (e.g., the types and positions of objects, the overall layout) must remain unchanged from the Turn 1 input image; the image is a modification of that reference, not a new creation.
Domain: Weather / wind_force_modification

turn: 1
modality: text
input: text: Please observe the state of the scene in the input image and estimate the approximate wind force level. 
Options:
A. 4
B. 1
C. 5
D. 6
E. None of the above.
output: answer: B

turn: 2
modality: image
input: Please generate the scene as it would appear under a wind force of 5 (Fresh Breeze) based on the original input image.
output: evaluation_points: The trees and hanging elements (e.g., willow branches) must exhibit the characteristic movement of a Fresh Breeze (Beaufort Scale 5), such as noticeable swaying of branches and leaves being blown around.

The basic composition of the scene (lake, trees, grass) must remain consistent with the Turn 1 input image, with modifications only to reflect the increased wind force (5, Fresh Breeze), not a completely new scene.
Domain: Weather / wind_force_modification

turn: 1
modality: text
input: text: Observe the state of the scene in the input image and estimate the approximate wind force level. A. 5, B. 2, C. 8, D. 11, E. None of the above.
output: answer: B

turn: 2
modality: image
input: Based on the original image, generate the scene under a wind force of 5 (fresh breeze).
output: evaluation_points: Elements such as the flag, trees, and other wind-affected objects must display the characteristics of a wind force of 5 (e.g., the flag waves more strongly, trees sway slightly).

The scene's basic composition and elements (e.g., the flag, trees, background) must remain unchanged from the Turn 1 input image, with only the wind effects modified.
Domain: Weather / wind_force_modification

turn: 1
modality: text
input: text: Please observe the state of the scene in the input image and estimate the current wind force level. A. 0 (Calm), B. 5 (Fresh Breeze), C. 2 (Light Air), D. 8 (Gale), E. None of the above.
output: answer: C

turn: 2
modality: image
input: Please generate the scene from the original image as it would appear under a wind force of 5 (Fresh Breeze).
output: evaluation_points: The trees and hanging elements (e.g., the large banner) must exhibit the characteristic movement of a 5 (Fresh Breeze) wind, such as leaves rustling and the banner flapping more noticeably.

The basic composition and elements of the scene remain identical to the `Turn 1 input image`, modified only to reflect the new wind force of 5 (Fresh Breeze)—no new elements or major structural changes are introduced.