bluuebunny/crossref_metadata_2025_split huggingface dataset:
SPORT CENTER DI PEKANBARU DENGAN PENDEKATAN ARSITEKTUR HIGH TECH CHARLES JENCKS
Authors: Muthiah Raisya , Firzal Yohannes , Aldy Pedia 
Published: February 2022

Pekanbaru merupakan salah satu pusat ekonomi terbesar di Sumatra, sehingga meningkatnya kegiatan penduduk di segala bidang, salah satunya olahraga. Berdasarkan data RPJMD Pekanbaru tahun 2012-2017, infrastruktur olahraga di Pekanbaru masih kurang dimana hanya tersedia 0,82 gedung olahraga setiap 10.000 penduduk. Dengan sangat terbatasnya fasilitas untuk menunjang kegiatan olahraga di kota Pekanbaru, maka dibutuhkan sarana olahraga yang mampu menampung berbagai kegiatan olahraga. Sport center dapat mewadahi berbagai kegiatan olahraga dalam satu fungsi bangunan sehingga merupakan solusi yang tepat dalam pengembangan infrastruktur olahraga di Pekanbaru. Arsitektur High Tech dipilih karena melambangkan keterbukaan terhadap desainnya, sehingga memberikan daya tarik terhadap lingkungan sekitar yang dibutuhkan Sport Center dalam memunculkan semangat berolahraga. Sport Center ini diharapkan bisa menjadi sarana olahraga yang diminati masyarakat dalam memfasilitasi berbagai kegiatan olahraga yang terintegrasi dan juga dapat dijadikan sebagai tempat rekreasi baru bagi masyarakat. Pekanbaru is one of the largest economic centers in Sumatra, so there is an increase in population activities in all fields, one of which is sports. Based on data from the 2012-2017 Pekanbaru RPJMD, sports infrastructure in Pekanbaru is still lacking where there are only 0.82 sports buildings per 10,000 population. With very limited facilities to support sports activities in the city of Pekanbaru, we need sports facilities that can accommodate a variety of sports activities. Sport Centers can accommodate a variety of sports activities in one building function so that it is the right solution in developing sports infrastructure in Pekanbaru. The Architecture High Tech was chosen because it symbolizes openness to its design, thus providing an appeal to the surrounding environment needed by the Sports Center in eliciting the spirit of exercise. The Sport Center is expected to be a sporting facility that is of public interest in facilitating various integrated sports activities and can also be used as a new recreational area for the community.
Kepuasan Individu Terhadap Preferensi Tempat Duduk di Perpustakaan Universitas Gadjah Mada
Authors: Haryono Fadhilah Siti Aniisah , Tristanto Kartika , Melinda Norma , Marcillia Syam Rachma 
Published: February 2022

Perpustakaan merupakan tempatp yang pada umumnya digunakkan untuk meminjam buku, aktivitas belajar dan mengerjakan tugas. Aktivitas belajar dan mengerjakan tugas membutuhkan kenyamanan, sehingga dapat meningkatkan produktivitas karena pengguna bisa lebih fokus dan berkonsentrasi. Tujuan penelitian ini adalah untuk mengetahui tingkat kepuasan individu terhadap prefensi tempat duduk di perpustakaan Universitas Gadjah Mada. Studi penelitian ini menggunakan kuesioner yang dibagikan kepada responden yang berjumlah 20 orang yang terdiri dari 10 orang laki-laki dan 10 orang perempuan yang kemudian hasil data tersebut diolah menggunakan skala diferensial semantik 5 poin. Kemudian data tersebut disesuaikan dengan tempat duduk yang dipilih pengguna. Hasil dari penelitian ini menunjukkan bahwa pengguna perpustakaan dalam melakukan kegiatan belajar mandiri, lebih puas menggunakan tipe kursi individu dibandingkan dengan kursi grup. Data menunjukkan bahwa tingkat privasi memiliki defisit yang cukup tinggi, sedangkan furnitur dianggap tidak begitu penting karena memiliki defisit yang rendah. Berdasarkan data pemilihan tempat duduk, hasil terbanyak adalah yang jauh dari jalur sirkulasi yang memungkinkan adanya gangguan terhadap privasi. Meski begitu pada kenyataanya, tempat duduk tersebut masih belum memenuhi harapan mereka.
Glucagon-Like Peptide 1 Receptor Agonists and Sodium–Glucose Cotransporter 2 Inhibitors and Risk of Nonalcoholic Fatty Liver Disease Among Patients With Type 2 Diabetes
Authors: Pradhan Richeek , Yin Hui , Yu Oriana , Azoulay Laurent 
Published: February 2022

OBJECTIVE
To determine whether glucagon-like peptide 1 receptor agonists (GLP-1 RA) and sodium–glucose cotransporter 2 (SGLT-2) inhibitors, separately, are associated with a decreased risk of nonalcoholic fatty liver disease (NAFLD) compared with dipeptidyl peptidase 4 (DPP-4) inhibitors among patients with type 2 diabetes.

RESEARCH DESIGN AND METHODS
We assembled two new-user, active comparator cohorts using the U.K. Clinical Practice Research Datalink. The first included 30,291 and 225,320 new users of GLP-1 RA and DPP-4 inhibitors, respectively. The second included 41,184 and 148,421 new users of SGLT-2 inhibitors and DPP-4 inhibitors, respectively. Cox proportional hazards models weighted using propensity score fine stratification were fit to estimate hazard ratios (HRs) with 95% CIs of NAFLD. We also determined whether the study drugs were associated with a decreased risk of hepatic transaminase elevation within restricted subcohorts.

RESULTS
GLP-1 RA were associated with a lower incidence of NAFLD with a wide CI compared with DPP-4 inhibitors (3.9 vs. 4.6 per 1,000 person-years, respectively; HR 0.86, 95% CI 0.73–1.01). SGLT-2 inhibitors were associated with a decreased risk of NAFLD (5.4 vs. 7.0 per 1,000 person-years, respectively; HR 0.78, 95% CI 0.68–0.89). In the restricted subcohorts, both GLP-1 RA and SGLT-2 inhibitors were associated with a decreased risk of hepatic transaminase elevation (HR 0.89, 95% CI 0.83–0.95, and HR 0.66, 95% CI 0.61–0.71).

CONCLUSIONS
SGLT-2 inhibitors, and possibly GLP-1 RA, may be associated with a decreased incidence of NAFLD and hepatic transaminase elevation among patients with type 2 diabetes.
Self-directed learning using VR
Authors: Alizadeh Mehrasa , Cowie Neil 
Published: February 2022

Virtual reality (VR) is capable of immersing users in a simulated environment that creates a heightened sense of presence (Baños et al., 2004) and embodiment (Kilteni et al., 2012), both of which play essential roles in the learning process (Makransky & Peterson, 2021). However, VR use in education is still at a preliminary stage and limited to early adopters. With the advent of standalone VR head-mounted displays (HMDs) and the shift to remote education due to COVID-19, it is now the right time to integrate VR into education and to explore its benefits and shortcomings.
To this end, the two teacher researchers launched a small scoping longitudinal study with a group of five volunteer participants (4 undergraduate and 1 high school student, 4 males and 1 female) to explore their perceptions and evaluation of VR for educational purposes. Following a self-directed approach to learning (Hammond & Collins, 1991) and an exploratory practice approach to research (Allwright, 2003; Hanks, 2017), the five students led by the two teachers contributed to the current study in three stages that began with immersive VR and moved to WebVR.
In stage 1, all the participants were given Oculus Quest 2 HMDs and trained how to use them. The students then looked for free VR apps that they found educationally worthwhile, explored them on their own, and documented their findings. During weekly meetings, they joined a shared virtual space on Engage, where they presented and discussed their findings. Through this activity, the researchers compiled a list of free apps that could be useful for education and investigated the affordances and challenges of HMD-powered VR. The students’ responses in online surveys and focus group interviews revealed that the benefits of VR over traditional forms of EdTech included higher engagement, improved focus on task, lower anxiety, and more effective collaboration and team building. However, HMD-based VR induced varying degrees of cybersickness for most of the participants (Authors, 2021).
To tackle these challenges, the researchers switched to Mozilla Hubs, an open source WebVR platform. The students were asked to create their own Hubs rooms to introduce an aspect of their academic discipline to the group. They welcomed this change since Mozilla Hubs, although not as immersive, did not cause cybersickness but there was one primary concern regarding the excessive processing load on students’ devices. Some had trouble entering Hubs rooms or could not turn on their audio. These issues led to stage 3 in which the participants used 360-degree cameras to take spherical photos and videos and create virtual tours on ThingLink. Three out of five students contributed to this stage creating virtual tours of a university campus, a park, and a horse ranch. They expressed positive opinions of ThingLink saying that it was intuitive, user-friendly and did not require much processing power. However, the degree of immersion and sense of presence was perceived as the lowest of all. This study provides valuable insights for educators willing to adopt VR.
La persona es estado embrionario. Una propuesta al debate sobre el estatuto antropológico del embrión humano desde el personalismo integral
Authors: Bermeo Antury Elias 
Published: February 2022

El debate sobre el estatuto antropológico del embrión humano ha tenido dos corrientes contrapuestas: la teoría de la gradualidad y la personalista. Que colisionan en la definición de persona y en la comprensión concedida al embrión humano. Ahora bien, aunque ambas teorías están yuxtapuestas comparten que el centro de atención lo han focalizado en definir el qué es el embrión humano, desde sus posturas filosóficas. Y esa ahí, en este escenario de discusión, que propongo analizar al embrión humano desde el personalismo integral y salir de una descripción focalizada en el qué es, a una lectura que pone el acento en identificar el quién es, como una vía alterna que resalta lo irreductible de la persona desde el momento de la fecundación.
Homo Juridicus and Homo Ludens: An Approach in Affective Jurilinguistics
Authors: Veleanu Corina 
Published: February 2022

Abstract
This paper offers a multilingual perspective from the point of view of affective jurilinguistics on the link between the concepts of justice and play through media and literary discourses. The emotional impact of social norms on the members of any social group is highlighted, while individual and collective identity is built by playing. Playing is construed as a socializing activity per se, be it under an explicit or hidden form. Homo ludens is, by definition, a homo juridicus, too, as he complies with the rules of the social games which characterize life in a community. Researchers in the field of affective neurosciences have demonstrated that our perception of the world is first and foremost affective. The rational construction of concepts and discourse follows affective perception and is rooted in it. In the field of justice, this means that a person needs to feel safe within the group they belong to and make sure that their life and the group’s will go on. Perception is the result of a permanent social contract which is renewed regularly and cathartically through arts. Alain Supiot stated that man is a metaphysical animal, adding that “the life of the senses in a human being is intertwined with the meaning of life” (Supiot 2005: 7). By perceiving the world through his senses, the human being must bond with the other human beings, being thrown to the others through words. Thus, “the bond of the Law and the bonds of the words are intertwined in order to introduce every new-born baby to humanity, that is to give meaning to their life, in the double sense, general and juridical, of this word” (Supiot 2005: 8). Affective jurilinguistics appears to be a privileged area of multidisciplinary research in pragmatics, discourse analysis, history of mentalities and neurosciences, as well as a useful instrument for the observation of language and discourse phenomena within legal texts and texts which are related to the field of law and justice (journalistic and literary texts, etc.)
Human Activity Recognition using Smartwatch and Smartphone: A Review on Methods, Applications, and Challenges
Authors: Lateef Rana Abdulrahman , Abbas Ayad Rodhan 
Published: February 2022

Recently, Human Activity Recognition (HAR) has been a popular research field due to wide spread of sensor devices. Embedded sensors in smartwatch and smartphone enabled applications to use sensors in activity recognition with challenges for example, support of elderly’s daily life . In the aim of recognizing and analyzing human activity many approaches have been implemented in researches. Most articles published on human activity recognition used a multi -sensors based methods where a number of sensors were tied on different positions on a human body which are not suitable for many users. Currently, a smartphone and smart watch device combine different types of sensors which present a new area for analysis of human attitude. This paper presents a review on methodologies applied to solve problems related to human activity recognition that use the equipped sensors in smartphone and smartwatch with the employ of Machine Learning and the advance of deep learning approaches. The literature is summarized from four aspects: sensors types, applications, Machine Learning (ML) and Deep Learning (DL) models, results and challenges.
DIMENSI TRANSENDENSI DALAM NOVEL BUMI CINTA KARYA HABIBURRAHMAN EL SHIRAZY
Authors: Fatmawati NFN , Andayani NFN , Suhita Raheni 
Published: February 2022

This study aims to describe the dimension of transcendence in the Bumi Cinta novel by Habiburrahman El Shirazy. The data of this research are sentences from the Bumi Cinta novel text which contains a transcendence dimension. The identification of the text of the transcendence dimension, giving meaning, as well as careful exploration of the meaning is carried out using the hermeneutic method. The results of the research are as follows: First, there are three elements of transcendence in the Bumi Cinta novel, namely (1) recognition of human dependence on God seen from worship rituals in the form of prayer and remembrance, (2) there is an absolute difference between God and humans, and (3) the acknowledgment of absolute norms from God that do not come from human reason. Second, the transcendence dimension as the basis for humanization and liberation activities.Penelitan ini bertujuan untuk mendeskripsikan dimensi transendensi dalam novel Bumi Cinta karya Habiburrahman El Shirazy. Data penelitian ini ialah kalimat-kalimat dari teks novel Bumi Cinta yang mengandung dimensi transendensi. Pengidentifikasian teks dimensi transendensi, pemberian makna, serta penggalian cermat atas makna dilakukan dengan menggunakan metode hermeneutika. Hasil penelitiannya ialah sebagai berikut: Pertama, terdapat tiga unsur transendensi dalam novel Bumi Cinta, yakni (1) pengakuan tentang ketergantungan manusia pada Tuhan dilihat dari ritual ibadah dalam bentuk doa dan zikir, (2) ada perbedaan mutlak antara Tuhan dan manusia, dan (3) pengakuan adanya norma-norma mutlak dari Tuhan yang tidak berasal dari akal manusia. Kedua, dimensi transendensi sebagai dasar kegiatan humanisasi dan liberasi.
UNSUR BUDAYA DAN NILAI MORAL DALAM CERITA RAKYAT KOMERING SEHARUK: SEBUAH TINJAUAN SOSIOLOGI SASTRA
Authors: Sunarti Iing , Febriyanto Dedi , Widodo Mulyanto 
Published: February 2022

This study aims to explore and describe the cultural elements and moral values contained in the Komering Seharuk folklore. This study used a qualitative descriptive method with a sociological literature approach. The research data source is in the form of Komering Seharuk folklore written by Usman Nurdin. Through these data sources, research data is obtained in the form of sentence quotations collected through the reading-note technique. The analysis of the research data was carried out using content analysis techniques. The results showed that the Komering Seharuk folklore contains elements of Komering culture and quite diverse moral values. The Komering cultural elements in question include; (1) the use of the Komering language, (2) the adoption of the Komering Umbai Akas folk song, (3) the background of the Komering river as one of the cultural sources of the Komering people, and (4) Tala Balak which is used as a means of destroying the tyranny of the authorities. The moral values in question include; (1) obedience, (2) wisdom, (3) willingness to take responsibility, (4) hard work, (5) religiosity, (6)optimism, (7) social care, and (8) peace-loving. The cultural elements and moral values contained in the folklore of Komering Seharuk can be used as a motivational guide for social life.Penelitian ini bertujuan menggali dan mendeskripsikan unsur budaya dan nilai moral yang terkandung dalam cerita rakyat Komering Seharuk. Penelitian ini menggunakan metode deskriptif kualitatif dengan pendekatan sosiologi sastra. Sumber data penelitian berupa cerita rakyat Komering Seharuk yang ditulis oleh Usman Nurdin. Melalui sumber data tersebut diperoleh data penelitian berwujud kutipan kalimat yang dikumpulkan melalui teknik baca-catat. Adapun analisis terhadap data penelitian dilakukan menggunakan teknik analisis isi. Hasil penelitian menunjukkan bahwa cerita rakyat Komering Seharuk mengandung unsur budaya Komering dan nilai moral yang cukup beragam. Unsur budaya Komering yang dimaksud meliputi; (1) penggunaan bahasa Komering, (2) pengangkatan lagu daerah Komering Umbai Akas, (3) latar Sungai Komering sebagai salah satu sumber kebudayaan masyarakat Komering, dan (4) Tala Balak yang digunakan sebagai sarana penghancur kelaliman penguasa. Adapun nilai-nilai moral yang dimaksud meliputi; (1) kepatuhan, (2) kebijaksanaan, (3) kesediaan bertanggung jawab, (4) bekerja keras, (5) religiusitas, (6) optimisme, (7) peduli sosial, dan (8) cinta damai. Unsur budaya dan nilai moral yang terkandung di dalam cerita rakyat Komering Seharuk dapat dijadikan salah satu pedoman dan motivasi dalam kehidupan bermasyarakat.
Utility of 2D Video Analysis for Assessing Frontal Plane Trunk and Pelvis Motion during Stepping, Landing, and Change in Direction Tasks: A Validity Study
Authors: Straub Rachel K , Powers Christopher M 
Published: February 2022

Background Excessive frontal plane motion of the trunk and/or pelvis has been implicated in numerous clinical conditions. To date, it is unclear whether 2D video is an appropriate surrogate for assessing frontal plane trunk and pelvis motion as a comprehensive validity study across a wide range of movements using a consistent methodology has not been performed. Hypothesis/Purpose The purpose of the current study was to assess the concurrent validity and agreement of frontal plane pelvis and trunk motion obtained with 2D video against the respective 3D angles during stepping, landing, and change in direction tasks. Design Crossover Study Design. Methods 3D kinematics and 2D frontal plane video were obtained from 39 healthy participants (15 males and 24 females) during five athletic tasks (step down, lateral shuffle, deceleration, triple hop, side-step-cut). Data were extracted at peak knee flexion. Pearson’s correlation analysis was used to assess the association between the 2D and 3D frontal plane angles at the trunk and pelvis. Bland Altman plots were used to assess the level of agreement between the 2D and 3D frontal plane angles at the trunk and pelvis. Results 2D and 3D frontal plane angles for all tasks were correlated in a positive direction at the pelvis (r = 0.54 to 0.73, all p < 0.001) and trunk (r = 0.81 to 0.92, all p < 0.001). Absolute agreement in the frontal plane for all tasks and angles was below 5°. However, the 95% limits of agreement across tasks ranged from -12.8° to 21.3° for the pelvis and -11.8° to 9.4° for the trunk. Conclusions The use of 2D video to assess frontal plane trunk and pelvis motion is appropriate during stepping, landing, and change of direction tasks, however caution is advised when high levels of agreement or accuracy is required.
Limb Dominance Does Not Affect Y-Balance Test Performance in Non-Athlete Adolescents
Authors: Stoddard Carissa A. , Wang-Price Sharon , Lam Satoko E. 
Published: February 2022

Background The Lower Quarter Y-Balance Test (YBT-LQ) has been shown to be reliable for assessing dynamic balance in children and adolescents. However, limited research is available about the effects of leg dominance on YBT-LQ performance in adolescents. In addition, there is no consensus on the use of maximum reach or mean reach distance being a better measure of YBT-LQ performance. Hypothesis/Purpose The purposes of this study were to determine if there is a difference in the YBT-LQ performance between the dominant and non-dominant limbs in non-athlete adolescents, and to compare the reliability of the maximum reach scores to that of the mean reach scores in this population. Study Design Prospective cohort study Methods Twenty-six healthy non-athlete adolescents (13.6 ± 1.0 years, 22 girls, 4 boys) performed the YBT-LQ on two separate days while the same investigator scored their performance. Paired t-tests were used to compare reach distances on dominant and non-dominate stance limbs. Intraclass correlation coefficients (ICC3,1) were calculated for the maximum and mean reach distances for three directions (anterior, posterolateral, posteromedial) and the composite scores on each limb. Results There was no significant difference in YBT-LQ performance between dominant and non-dominant stance limbs (p > 0.05). Overall, the between-day intra-rater reliability for maximum reach and mean reach scores was moderate-to-good for both limbs (ICC3,1 = 0.59 - 0.83), but was poor for the composite score on the dominant limb (ICC3,1 = 0.42) and maximum anterior reach on non-dominant limb (ICC3,1 = 0.48). Conclusion Limb dominance does not seem to be a factor for YBT-LQ performance in this population. The YBT-LQ appears to be a reliable tool for dynamic balance assessment in non-athlete adolescents using the individual score of each direction. The use of mean reach measures seems to slightly improve reliability, specifically the anterior reach direction, in this population. Level of Evidence Level 2b