bluuebunny/crossref_metadata_2025_split huggingface dataset:
Evaluation of AI generation interface element layout based on aesthetics model
Authors: Hu Jincheng , Wu Wenyu , Xia Zhijie 
Published: June 2022

AI-generated interface has been widely used in the field of e-commerce, however, the quality of the AI-generated interface cannot be guaranteed. In order to objectively evaluate the aesthetic quality of the elements layout of AI-generated interface, an aesthetic model was proposed based on graphics and psychological theories. The factor analysis method was used to analyze the 13 kinds of Aesthetic indicators proposed by Ngo, therefore the design variables that affect the overall interface aesthetics was reduced to balance, overall, conciseness, and rhythm, which simplifies the aesthetic model. In order to verify the feasibility of the model, took the interface generated by Alibaba Luban AI as an example, and used the Likert scale method to subjectively evaluated the interface. The experimental results show that the fit degree between the aesthetic model and the subjective evaluation result is high, which verify the important role of the aesthetic model in the optimization potential of the AI generated interface, and provide Rational basis for the interface design.
The Influence Factors of Standby Sign on User Shutdown Behavior
Authors: Li Weiyi , Liu Sha , Zhang Zichen 
Published: June 2022

We observe that many users often don’t turn off their laptops after using it, so that the device stays in standby for a long time, which not only causes damage to the battery, but also causes energy waste. We tried to find a simple and effective way to prompt users to shut down timely. Therefore, we conducted following research:(1) Find the reasons why users don’t shut down timely; (2) Find cost-effective ways to let them to shut down in time. First, through a questionnaire survey of 50 users, we found that the main reasons for users not to shut down timely include forgetting to shut down, the second reason is unawareness of disadvantages of not shutting down, and the third reason is they think keeping laptop standby can improve work efficiency (return to work faster). Therefore, we suppose that a prominent standby sign may solve these problems.Then, we study the main factors of standby sign affecting user shutdown behavior through experiments, and then design standby sign according to experimental results to test its effect on user shutdown behavior. We first investigated about 50 college students through a hierarchical scale, analyzed the influence of sign shape, size, position, flashing and text prompt on users' shutdown behavior, and conducted data analysis, and came to the following conclusions:1. In terms of shape, triangle, ring, circle, diamond and square were taken as independent variables, and user awareness of signs was taken as dependent variables(p<0.05). Triangle has the highest awareness degree, followed by ring.2. In terms of size, we conducted a curve fitting between sign size and the user's awareness of sign, and found user's awareness of sign was the best when the proportion of the triangle sign size was 1/1200-1/600 of laptop screen size.3. In terms of position, when the sign is placed in different locations of the laptop computer, including the bottom center of the screen, the center of the keyboard and the left side of the keyboard, it is found that there is a significant difference in user awareness (p<0.05), the effect is best in the bottom center of the screen, and in the subjective question, most users suggest adding another sign on laptop’s back.4. We compared the user awareness of the flashing sign with a text prompt with that of the sign only(p<0.05), significant difference was found between two signs, and the flashing sign with text prompt had higher awareness.Finally, we designed according to these results the standby sign, and no standby sign laptop sample awareness of contrast experiment, found that 90% of users when there is the sign can be timely shutdown, far higher than situation without sign, prove the validity of results of the study, the standby sign, can effectively reduce users untimely shutdown behavior. The result of this experiment is beneficial to reduce the energy consumption and equipment damage caused by users' untimely shutdown behavior.
How Does Color Matching of Web-based Courseware Affect Learners' Satisfaction
Authors: Zhang Zichen , Liu Sha , Li Weiyi 
Published: June 2022

More and more network teaching activities make the visual design of multimedia courseware become more and more important. As the main means and tools of auxiliary teaching, multimedia courseware carries a large amount of information, and because of the important influence of color on the audience's attention, recognition, pleasure and other aspects, it is particularly important to choose the right color and collocation of courseware. This paper discusses the influence of different combinations of courseware background color and text color on audience satisfaction in multimedia network teaching. In this experiment, 56 undergraduates were tested by scale, and the hue, lightness, purity and text color of background color were taken as experimental variables. Firstly, taking the hue of the background color as the independent variable, the experiments are carried out when the text color is black and white respectively. Then, in accordance with the same method, the purity and brightness of background color were taken as independent variables respectively, and the experimental data were analyzed by one-way ANOVA, fitting curve, paired sample T test and other methods. The results showed that :(1) different background colors had significant influence on viewers' satisfaction (P< 0.05), and due to different text colors (black and white), audience satisfaction is different. Among them, when the text color is black, under different hue background, the audience's satisfaction is ranked from high to the bottom: orange, yellow-green, green, blue-green; When the text color is white, blue, bluish purple are preferred. In addition, the greater the difference between background color and text color, the clearer the visual presentation of content and the higher the satisfaction (P< 0.05). (2) Under the change of brightness of different background colors, viewers' satisfaction also showed significant difference (P< 0.05), the higher the brightness of background color, the higher the satisfaction degree, showing an exponential relationship basically. (3) There was no significant difference in viewer satisfaction between different background colors (P> 0.05). The result of this study, through the data, provides the basis for the color design of network multimedia courseware, which is beneficial to improve the learning experience of the audience in the network teaching.
Building Better Community: A You-centralized Experience
Authors: Terpstra Glenn 
Published: June 2022

Through a metaverse hosted art show we use novel mechanisms to control access to content in virtual spaces. In these spaces where anonymity is the standard, and requiring interaction is secondary to being viewed or received, we explore unique means of service deployment by requiring viewers to create “content” in the form of survey responses and other interactions prior to accessing the show’s content. To strengthen the connection to the virtual space we offer POAP’s to participants to add a layer of accountability and a way of monitoring attendance and interaction on the blockchain. Content moderation is only part of the picture, community moderation viewed as a holistic space is central to evolving sustainable groups which can grow and thrive. Successful meta-worlds still require the translation of real world social practices and constructs to their virtual systems -- not necessarily in the same way they are used in real life, but perhaps in innovative and authentic ways that improve on current practice. The metaverse in its infancy is a perfect place to make large changes to social structures before they are cemented in place. The focus of this research is to explore new ways to provide inclusive education opportunities, invest in the democratization of virtual spaces, and to promote computer skills and literacy. In many current forms, metaverses are inherently non-inclusive because of economic and technological inequality as well as lack of access to Computer Science education resources. We look to disincentivize predatory practices in UX/UI design and service blueprinting, such as dark patterning that subtly create non-inclusive structures. Designing inclusion into a framework implies that a framework or service is inherently non-inclusive. This project challenges this view, and suggests instead that a virtual service should be inherently inclusive, and must be designed in such a way that it avoids the addition of non-inclusive features.
KÜRESEL ÖLÇÜDE SANSASYON YARATAN SQUID GAME DİZİSİNDEKİ SANATSAL YANSIMALAR
Authors: TINGIR Merve , TARLAKAZAN Burak Erhan 
Published: June 2022

Squid Game, Netflix platformunda yer alan dokuz bölümlük Güney Kore yapımı bir dizidir. Gerilim-dram türünün bir örneği olan dizide oyun sahnelerinde çocuksu masum temalar gösterilmesine rağmen gerçekte çokça kan ve şiddet unsuru yer almaktadır. Söz konusu dizide, birçok sahnede bilinçaltına yönelik etkileme yöntemleri uygulanmaktadır. Bilinçaltındaki bilgiler çağrışımlar yoluyla izleyici hem sorgulatıp hem de merak ettirmektedir.
Dijital platformların sıklıkla kullanıldığı günümüzde Squid Game dizisi; gerek sosyal medya paylaşım ve tartışmaları gerek konusu gerek içerdiği şiddet sahneleri ve gerekse küçük yaşta izleyiciler tarafından da izlenmesi gibi unsurlar nedeniyle dünya çapında adından söz ettirerek gündemde kalmayı başarmaktadır. Son dönemlerdeki popüler dizilerden olan Squid Game şiddet sahneleriyle çok tartışılsa da, bazı bölümlerde sanatsal göndermeler de bulunmaktadır. Rene Magritte, Van Gogh, Picasso, Claude Monet, Maurits Cornelis Escher, Friedrich Nietzscheve ve Jacaques Lacan gibi sanatçı ve düşünürlerin eserlerinden izler barındıran dizi bu bakımdan incelenmiştir. Bu amaçla araştırmada dizide yer verilen ve kimi sahnelerde kullanılan sanatsal yansımalar ve bu yansımalarla ilgili sanatçı eserlerine yapılan göndermeler ele alınmıştır.
Penanggulangan Human Trafficking Di Indonesia
Authors: Syugiarto Syugiarto 
Published: June 2022

This study aims to determine the causes of human trafficking by using the hierarchical analysis scheme proposed by Dunn (2003 & 2018) and to find solutions to these problems by mapping the actors involved in the process of formulating policies for overcoming human trafficking. This research itself uses a type of qualitative research with a literature study method.
The results of the study indicate that the causes of human trafficking are economic factors, education of victims of human trafficking and the government. Economic factors are the reason for people to become TKI / TKW abroad, but there are some distribution agents who are not responsible so that the level of human trafficking is getting higher. The low level of education and lack of public knowledge related to human trafficking are the main causes that cause human trafficking in Indonesia to reach 582 people in 2019. The weak implementation of Law Number 21 of 2007 carried out by the government is one of the factors for the high level of human trafficking. in Indonesia. In addition, it is also known that the process of formulating policies to combat Human Trafficking in Indonesia involves several actors, including: Ministry of Women's Empowerment and Child Protection, Legislators / Politicians, Ministry of Education and Culture, Academics, TNI / POLRI, Mass Media, Manpower Distribution Agencies Overseas, NGOs / NGOs and the community as parties who have a high probability of becoming victims of human trafficking.
Breast feeding in refugee context: a scoping review
Authors: Vieira Guerra Dr. Juliana Vidal 
Published: June 2022

Identification

Author

Year

Country which study was conducted

Idiom

Population of the study

A1

Jino e col.(14)

2013

Ghana

English

Refugees from Kigali and Rwanda

A2

Jessri e col.(15)

2013

Canada

English

Migrants e refugees from Middle East

A3

Denis e col.(16)

2014

Canada

English

Refugees and migrants living in Canada

A4

Gallegos e col.(17)

2015

Australia

English

Refugees from Liberia, Sierra Leone, Burundi and Democratic Republic of Congo

A5

Jessri e col.(18)

2015

Canada

English

Migrantes e Refugiadas Árabes e Iranianas

A6

Hufton e col.(19)

2016

England

English

Refugees in Liverpool and Manchester

A7

Hunter-adams e col.(20)

2016

South Africa

English

Migrants And refugees from Democratic Republic of Congo Somalia e Zimbabwe

A8

Woldeghebrie col.(21)

2017

Ghana

English

Liberian Refugees
Penggunaan Media Perendaman dari Daun Kelor (Moringa oleifera L.) dengan Konsentrasi yang Berbeda Terhadap Daya Rekat dan Daya Tetas Ikan Lele Mutiara (Clarias gariepinus)
Authors: Yohanes Erry Angga Andwityo , Jumiati Jumiati , Rahmaningsih Sri 
Published: June 2022

Tujuan penelitian ini untuk mengetahui pengaruh ekstrak daun kelor (Moringa oleifera L.) sebagai media perendaman dengan konsentrasi yang berbeda terhadap daya tetas ikan lele mutiara (Clarias gariepinus). Parameter yang diamati yaitu daya rekat dan daya tetas telur.. Metode yang digunakan dalam penelitian ini adalah eksperimen. Rancangan Acak Lengkap (RAL) dengan 4 perlakuan dan 3 ulangan. Data dianalisis menggunakan uji F. Hasil dari penelitian menunjukkan nilai daya rekat telur pada perlakuan K (kontrol), A (15 ppt), B (20 ppt) dan C (25 ppt) yaitu Fhitung (121,83) > F5% (4,07) dan F1% (7,59) terdapat perbedaan sangat nyata (P<0,01) diantara keempat perlakuan. Nilai rata-rata daya rekat telur pada perlakuan K (kontrol) 2,13%, A (15 ppt) 2%, B (20 ppt) 1,47% dan C (25 ppt) 1%. Dosis terbaik pada perlakuan C (25 ppt). Nilai Nilai daya tetas pada perlakuan (kontrol), A (15 ppt), B (20 ppt) dan C (25 ppt) yaitu Fhitung (40,67) > F5% (4,07) dan F1% (7,59) terdapat perbedaan sangat nyata (P<0,01) diantara keempat perlakuan. Nilai rata-rata daya tetas telur pada perlakuan K (kontrol) 50%, A (15 ppt) 73,3%, B (20 ppt) 80% dan C (25 ppt) 83,3%,. Dosis terbaik pada perlakuan C (25 ppt).
Case Study: Luna — Reactivity to Other Dogs Part 1
Authors: Gumas Jennifer 
Published: June 2022

A case of dog-dog reactivity in an energetic older dog, is made more complicated by the client's specific situation and set of needs, and then turns into human-directed aggression as their living situation becomes more stressful. Working within Luna's adoptive caregiver's capacities requires patience and creative thinking. Recommending the client make some difficult decisions in the short-term for the sake of their health proves challenging but necessary. Part 1 of a 2-part case study.
Influencia de la pluripatología y comorbilidad en el ingreso hospitalario en una cohorte de pacientes de una unidad de continuidad asistencial Primaria-Interna
Authors: Fernández Bosch Alba , del Campo Giménez María , Hermida Lazcano Ignacio , Rodríguez Marín Yulema , Camarena Navarro Lucía , Párraga Martínez Ignacio 
Published: June 2022

Objetivo: estimar la frecuencia de pluripatología y comorbilidad en pacientes seguidos en una unidad de continuidad asistencial Primaria-Interna, así como conocer sus características clínicas y la relación entre pluripatología y comorbilidad con el ingreso hospitalario.

Diseño: estudio observacional retrospectivo de casos y controles.

Emplazamiento: Unidad de Continuidad Asistencial de Atención Primaria y Medicina Interna (UCAPI) del Complejo Hospitalario Universitario de Albacete.

Participantes: Se analizaron 1.591 pacientes atendidos en una unidad de continuidad asistencial Primaria-Interna (292 con algún ingreso hospitalario en el último año y 1.299 sin ingresos).

Mediciones principales: edad, sexo, problemas de salud, índice de Charlson, consumo de medicamentos y utilización de servicios sanitarios los 3 años previos.

Resultados: del total de la muestra, un 18,4% (IC 95%:16,4-20,3) eran casos con algún ingreso. Presentaba pluripatología un 23,3% (IC 95%: 21,1-25,4) y comorbilidad (índice de Charlson ≥ 2) un 32,6% (IC 95%: 30,2-34,9). Fueron variables asociadas de forma independiente a ingreso hospitalario la pluripatología (OR: 2,51; IC 95%: 1,64-3,83; p < 0,001), comorbilidad (índice de Charlson ≥ 2) (OR: 1,81; IC 95%:1,18-2,78; p = 0,006), tener más de tres problemas de salud (OR: 1,49; IC 95%: 1,07-2,07; p = 0,017), contar con mayor número de consultas de Atención Primaria (AP) (OR: 1,01; IC 95%: 1,00-1,02; p = 0,005), de hospital (1,03; IC 95%: 1,01-1,05), p < 0,001) y realizar más visitas a urgencias hospitalarias (OR: 1,12, IC 95%: 1,07-1,17).

Conclusiones: casi una cuarta parte de los pacientes seguidos en una unidad de continuidad asistencial entre Medicina interna y de Familia presenta pluripatología y un tercio, comorbilidad. La presencia de pluripatología y comorbilidad son características relacionadas con el ingreso hospitalario, junto con la mayor utilización de servicios sanitarios.

Palabras clave: multimorbilidad, comorbilidad, hospitalización, utilización de servicios de salud.
Pemanfaatan Model Tutorial Berbasis Komputer di SMP Islam Terpadu Ibnu Halim Kec. Medan Deli
Authors: Novanty Icha , Wahyuni Sri , Sijabat Sutoni , Zulfahmi Zulfahmi 
Published: June 2022

Computer-based learning is complete learning, so students must understand the material delivered through computer media. Computer-based learning consists of four types. Namely training and practice models, tutorial models, simulation models, and game models. Of the four types of models, the tutorial model has its own advantages compared to other types of models. Keywords : computer-based learning, tutorial models, types
Pemanfaatan Aplikasi Paint Di TK Aisyiyah Bustanul Athfal Ar-Ridho Medan Amplas
Authors: Marwah Khaliza , Arysandi Hasibuan Anggi , Tambunan Afrizan , Gunawan Fahmi 
Published: June 2022

The purpose of this community service activity is to provide skills for the use of computer-based learning media, especially the use of the Paint application in Kindergarten Aisyiyah Bustanul Athfal Ar-Ridho Medan Amplas.Learning media are all things that teachers use to make it easier to deliver learning materials. The learning media studied are paint-based computer learning media applications that are used to stimulate children's cognitive abilities, especially in the aspects of learning and problem solving, logical thinking, and symbolic thinking. Keywords: Utilization, Paint Application,
Implementasi Pendidikan Agama Islam di Masa Pandemi Covid-19
Authors: Yusuf Muhammad , Hamdani Hamdani , Putri Siregar Annisa , Nadia Siregar Fatin 
Published: June 2022

The hard work of the teaching staff so far really must be appreciated. Because in the midst of social restrictions due to the 19th plague, we are still interested in teaching and pursuing knowledge, almost no one thought, the face of education would change drastically due to the covid-19 outbreak. To break the spread of this epidemic, the government is making a change from formal education in school to learning from home, with an online system.This research is a research study conducted online as well, with 3 men and 6 women interviewed. Technical analysis of the data used interviews. Based on the results of these studies it can be stated that with the application of education in the co-19 pandemic period is using online or online learning, which has advantages and disadvantages. Keywords : Education, Islamic Religious Education, and Covid 19
Pendidikan Karakter dalam Pemikiran Buya Hamka
Authors: Noor Athiyah Inayati Siti , Ramadhani Rohdearna , Ramadhani Rizka , Hardianti Hardianti 
Published: June 2022

Pendidikan karakter pemikiran buya hamka adalah sebagai sarana yang dapat menunjang dan menimbulkan serta menjadi dasar bagi kemajuan dan kejayaan hidup manusia dalam berbagai keilmuan. Masalah yang fundamental dalam pelaksanaan pendidikan. Dasar pendidikan itulah yang akan menentukan corak, isi, dan hasil dari pendidikan. Peningkatan mutu pendidikan suatu kebutuhan bangsa yang berkeyakinan bahwa pendidikan yang bermutu akan dapat menunjang pembangunan disegala bidang. Karakter yang kuat, berani, dan tidak mudah menyerah akan sangat membantu siapapun dan menjalani hidup. Tujuannya agar tersampainya pemikiran karakter buya hamka untuk menunjang karakteristik dunia pendidikan. Keyword : pendidikan, karakter, pemikiran, Buya Hamka
Program Pengenalan Ilmu Tajwid Melaui Media Pembelajaran Pohon Ilmu
Authors: Anggriani Rambe Arfa , Nurkholiza Siti , Rahma Fatima 
Published: June 2022

Perkembangan Baca Tulis Al-Qur’an saat ini sangat luas, namun generasi zaman sekarang memiliki keterbatasan ilmu pengetahuan baik umum maupun ilmu agama. Menyadari pentingnya Al-Quran sebagai petunjuk dan pedoman bagi kaum muslimin, seorang muslim dituntut tidak hanya sekedar mampu membaca Al-Quran dengan fasih saja, akan tetapi bagaimana mampu memahami, menghayati, dan mengamalkan isinya dalam perilaku kehidupan. Maka dalam mempelajari Al-Quran dibutuhkan pemahaman baca tulis Al-Qur’an yang baik, karena pemahaman baca tulis Al-Quran menjadi syarat penting yang harus dikuasai dalam mengkaji dan memahami materi ayat-ayat Al-Quran. Baca Tulis Al-Qur’an merupakan suatu pelajaran yang mempelajari bagaimana cara membaca dan menulis Al-Qur’an sesuai dengan kaidah-kaidah yang baik dan benar. sedangkan tujuan pelajaran Baca Tulis Al-Qur’an adalah agar siswa dapat memahami dan mengamalkan isi kandungan Al Qur’an dalam kehidupan sehari-hari.Allah memerintahkan membaca Alquran secara tartil yaitu membaguskan bacaan huruf-huruf Alquran dengan jelas, teratur dan tidak terburu-buru serta mengenal wakaf sesuai dengan aturan-aturan tajwid. Hukum mempelajari ilmu tajwid adalah fardu ‘ain. Dengan hal ini dalam membaca Alquran kita akan menjumpai nun mati dan tanwin yang ada dalam setiap ayat. Hukum nun mati dan tanwin melalui penerapan ilmu tajwid dalam ayat-ayat pilihan dapat menanamkan kesadaran berperilaku sesuai dengan aturan dalam kehidupan. Kata Kunci: Baca Tulis Alquran, Ilmu Tajwid
Pemanfaatan Instrumen Astronomi Klasik Mizwala Dalam Pengukuran Dan Pengakurasian Arah Kiblat
Authors: Juli Rakhmadi Arwin , Rudi Setiawan Hasrian 
Published: June 2022

: Artikel ini membahas tentang satu instrumen astronomi modifikasi modern bernama Mizwala Qibla Finder hasil kreasi Hendro Setyanto. Alat ini sangat cocok dan akurat di gunakan di era modern karena akurasinya yang sangat tinngi. Alat ini juga direkomendasikan untuk digunakan karena fungsi dan urgensinya yang sangat penting yaitu menentukan arah kiblat. Seperti diketahui, menghadap kiblat adalah suatu keharusan (syarat) untuk sahnya shalat. Sedangkan dalam praktiknya ada banyak cara dan instrument yang dapat digunakan dalam menentukan arah kiblat, salah satunya adalah Mizwala Qibla Finder. Dalam praktiknya, pemanfaatan Mizwala Qibla Finder dalam penentuan arah kiblat memiliki akurasi yang cukup tinggi sehingga direkomendasikan untuk digunakan dalam menentukan dan mengakurasikan arah kiblat kapan saja dan dimana saja. Kata Kunci: Mizwala Qibla Finder, arah kiblat, fikih.
Pemanfaatan Google Classroom Sebagai Sistem Pendukung Pembelajaran Daring di Desa Pekan Bilah
Authors: Ulfa Hasibuanh Mardiah , Syahfitri Ela , Hutabarat Rinawati 
Published: June 2022

The purpose of implementing this Community Partnership Program (PKM) is to provide knowledge in utilizing Google Classroom as a support system for online learning activities in Pekan Bilah Village. The method used in this activity is the direct method, where the team directly provides training to the participants in Pekan Bilah Village, in utilizing Google Classroom as a support system for online learning activities. The results achieved from this program are 78% of the participants are able to use Google Classroom in learning activities. Keywords: Google Classroom, Learning, Online