bluuebunny/crossref_metadata_2025_split huggingface dataset:
Effects of information sources on public preventive behaviors in health emergencies: Evidence from a digital epidemiologic study during the COVID-19 pandemic
Authors: Xue Benli , Wu Yibo , Zheng Xiao , Xue Yaqing , Dong Fang , Xiao Shujuan , Yin Mei , Wang Mingxu , Liu Yuxi , Zhang Chichen 
Published: October 2022

IntroductionIt has been approved that information sources would affect public behaviors. However, due to the outbreak of COVID-19, this influence was enhanced and showed a distinctive pattern among different populations, which has been less noticed before. We aimed to investigate the potential roles of different information sources in COVID-19 preventive behaviors of different publics.MethodsA cross-sectional online survey with 11,190 participants from 33 province-level regions in China was conducted during the COVID-19 pandemic. Sociodemographic characteristics, COVID-19 preventive behaviors, and information sources for COVID-19-related information were assessed. A mixed linear model was used to analyze risk factors of COVID-19 preventive behaviors. The effects of different information sources on COVID-19 prevention behaviors of different publics were analyzed.ResultsGenerally, the Chinese public had good COVID-19 preventive behaviors, and the top three COVID-19 preventive behaviors with the higher action rate were avoiding eat bushmeat (76.1%), a healthy diet (74.8%), and avoiding contact with people with symptoms of respiratory diseases (73.0%). About information sources, 12320 telephone (National Public Health Hotline) (−0.62, 95% CI: −0.94 to −0.31) and acquaintances consulting (−1.00, 95% CI: −1.31 to −0.69) were negatively associated with COVID-19 preventive behaviors, while internet resources, family doctors, hospitals, and community health centers were positively associated with COVID-19 preventive behaviors (1.00 vs. 0.47 vs. 0.46 vs. 0.33, P &lt; 0.05). For older adults, accessing to COVID-19-related information through family doctors and community health centers were positively associated with COVID-19 preventive behaviors. For the non-educated, family doctors and community health centers had positive effects on their COVID-19 preventive behaviors. Family doctors and internet resources were positively associated with COVID-19 preventive behaviors among those earning 5,000 yuans and above. The effects of family doctors, hospitals, and internet resources were higher for COVID-19 preventive behaviors of urban publics than for rural publics. Finally, the effect of internet resources on COVID-19 preventive behaviors of females was lower than males.ConclusionsObtaining COVID-19-related information through internet resources had the most significant effect on COVID-19 preventive behaviors, but was not significant among publics with old age, low education, low income, and living in rural area.
Developing an Evaluation Framework for Analysing Educational Simulation Games
Authors: Slyman Souad , Gillies Marco , Lytra Vally 
Published: October 2022

Despite the emergence of new methodologies for analysing and evaluating games using usability testing and heuristics evaluation frameworks, there is still lack of inclusive game heuristics for analysing educational simulation games. To address this, we conduct two case studies: professional critic game reviews and focus group interviews. We have looked at the effects of games on players’ gaming experiences in different gaming context (i.e. playing educational versus (vs.) entertaining simulation games). Findings show various game design similarities & differences between playing these simulation games. It also highlights game design issues. In this paper, we propose a new game evaluation heuristics model (GADDIE) that consists of Game Analysis (GA), Design (D), Development (D), Implementation (I) and Evaluation (E). These heuristics were compiled as a result of game design issues identified from the professional critic game reviews and the focus group interviews. On the basis of the data obtained it is argued that the GADDIE model could provide further guidance that leads on from previous research, since it encapsulates research findings, game design principles, human computer interaction, usability testing guidelines, educational perspectives and overall our experiences as educators and game researchers. Consequently, the proposed framework would support our ongoing research project in game evaluation process (educational vs. entertaining), and other researchers, more effectively.
Hack the Map 3D Video Game – Escaping your destiny through Rigas’ Charta
Authors: Diamantis Kostas , Gerontopoulou Vasiliki , Pazarli Maria 
Published: October 2022

Celebrating the two hundred years from the Greek Revolution of 1821 and the War of Independence, Onassis Library, in collaboration with the Cartographic Heritage Archives of General State Archives of Greece and the Department of Geography of Harokopio University, implemented a series of digital workshops on 3D video game design in order to motivate teenagers to interact with one of the most emblematic maps of the eighteenth century and a major artefact of the Greek cartographic heritage: Rigas Velestinlis’ Charta (map) of Greece (1796–1797).
In 2020, four (4) school teams consisting of sixty-five (65) students 13-17 years old, brought to life the map that inspired the Greek Revolution of 1821, transforming it into a 3D video game for PC or Android devices. By using innovative mixtures of history, geography, cartography, visual arts, and information technology, they managed to build a third-person puzzle game with one hero (Rigas) who had to run through the Charta region to escape imprisonment by solving twelve (12) riddles, collecting all the scattered sheets of the revolutionary map and unifying its parts.
This educational activity broke out of the traditional classroom routine, and enhanced the engagement, collaboration, and communication of the youngsters, fostering their creativity and their connection with the cartographic cultural heritage. Learning through game-making stimulated literacy development and improved the digital skills of the participants. The success of this innovative educational experience led to the development of an Augmented Reality (AR) application entitled “Rigas’ Charta,” available at Google Play for Android devices, and to the implementation of the game-developing course to an online National Student Competition entitled “Hack the Map: Rigas’ Charta” for the school year of 2020–2021.
Inclusive AR-games for Education of Deaf Children: Challenges and Opportunities
Authors: Westin Thomas , Neves José , Mozelius Peter , Sousa Carla , Mantovan Lara 
Published: October 2022

Game-based learning has had a rapid development in the 21st century, attracting an increasing audience. However, inclusion of all is still not a reality in society, with accessibility for deaf and hard of hearing children as a remaining challenge. To be excluded from learning due to communication barriers can have severe consequences for further studies and work. Based on previous research Augmented Reality (AR) games can be joyful learning tools that include activities with different sign languages, but AR based learning games for deaf and hard of hearing lack research. This paper aims to present opportunities and challenges of designing inclusive AR games for education of deaf children. Methods involved conducting a scoping review of previous studies about AR for deaf people. Experts were involved as co-authors for in-depth understanding of sign languages and challenges for deaf people. A set of AR input and output techniques were analysed for appropriateness, and various AR based game mechanics were compared. Results indicate that inclusive AR gameplay for deaf people could be built on AR based image and object tracking, complemented with sign recognition. These technologies provide input from the user and the real-world environment typically via the camera to the app. Scene tracking and GPS can be used for location-based game mechanics. Output to the user can be done via local signed videos ideally, but also with images and animations. Moreover, a civic intelligence approach can be applied to overcome many of the challenges that have been identified in five dimensions for inclusion of deaf people i.e., cultural, educational, psycho-social, semantic, and multimodal. The input from trusted, educated signers and teachers can enable the connection between real world objects and signed videos to provide explanations of concepts. The conclusion is that the development of an inclusive, multi-language AR game for deaf people needs to be carried out as an international collaboration, addressing all five dimensions.
Pendampingan dalam Sosialisasi Adminduk
Authors: Saparwadi Lalu 
Published: October 2022

Perubahan undang-undang tentang administrasi kependudukan dapat diinformasikan kepada semua masyarakan melalui kegiatan sosialisasi mulai dari tingkat Desa atau lurah sampai ke tingkat RT dan RW. Perubahan undang-undang Nomor 23 Tahun 2006 menjadi undang-undang Nomor 24 Tahun 2013 tentang administrasi kependudukan adalah (1) masa berlaku e-KTP, (2) penggunaan data kependudukan kementerian dalam negeri, (3) pencetakan dokumen yang selama ini dilaksanakan terpusat di jakarta akan diserahkan kepada dinas kependudukan dan pencatatan sipil kabupaten/kota, (4) penerbitan akta kelahiran, (5) penerbitan akta pencatatan sipil penerbitannya di tempat domisili penduduk, (6) pengakuan dan pengesahan anak, (7) pengurusan dan penerbitan dokumen kependudukan tidak dipungut biaya, (8) pencatatan kematian menjadi kewajiban RT, (9) stelsel aktif diwajibkan kepada pemerintah melalui petugas, (10) petugas registrasi membantu kepala desa atau lurah dan instansi pelaksana dalam pendaftaran penduduk dan pencatatan sipil, (11) pejabat struktural pada unit kerja yang menangani administrasi kependudukan di provinsi, diangkat dan diberhentikan oleh menteri dalam negeri atas usulan gubernur, (12) pendanaan program dan kegiatan adminduk dibebankan pada APBN, (13) Penambahan sanksi. pengurusan adminduk tidak lagi memerlukan pengantar dari RT/RW setempat, kecuali bagi yang belum memiliki NIK tetap wajib untuk melampirkan surat keterangan RT/RW.
PERAN PEREMPUAN TERHADAP PEMANFAATAN LAHAN PEKARANGAN DESA SABURA
Authors: Irmayani Naim , Sukmawati Sukmawati , Elgawati Kiki 
Published: October 2022

Pemanfaatan lahan pekarangan ini bertujuan Untuk mengetahui Pemberdayaan Kelompok Wanita Melalui Pemanfaatan Pekarangan di Desa Sabura Kecamatan Bulo kabupaten polewali Mandar. Kuliah Kerja Nyata (KKN) Multimatik angkatan XXXIII Edisi Covid-19 Universitas Al Asyariah Mandar tahun 2020 dirancang khusus sebagai solusi pelaksanaan KKN selama masa Covid-19. KKN Multimatik ini dilaksanakan secara berkelompok oleh setiap mahasiswa untuk menciptakan produk- produk yang dapat dimanfaatkan atau dapat mengedukasi masyarakat sasaran. Desa Paku Kecamatan Binuang Kabupaten Polewali Mandar menjadi salah satu lokasi Kuliah Kerja Nyata (KKN) Multimatik ini. Proses pelaksanaan KKN dilakukan dengan melakukan pendekatan kepada masyarakat yang ada di desa Sabura untuk melakukan Kegiatan pemanfaatan pekarangan sudah di laksanakan, bukan hanya sebagai penyedia bahan makanan yang beranekaragam akan tetapi juga dapat berfungsi sebagai tambahan keluarga/tabungan keluarga dari hasil pengamatan selama ini, ternyata belum semua pekarangan di manfaatkan secara baik, karena. Pekarangan kalau ditanami dengan berbagai jenis tanaman dan tumbuhan sangat banyak manfaatnya karena pekarangan dapat menghasilkan berbagai bahan pangan yang bergizi tinggi, pekarangan diusahakan dengan baik dapat sebagai sumber pendapatan keluarga karena hasil pekarangan bukan hanya untuk dikonsumsi tetapi juga dapat dijual sebagai sumber pendapatan keluarga (Pusat Konsumsi dan Keamanan Pangan, Badan Ketahanan Pangan).
INFLUENCE OF THE HEIFER GENOTYPE ON THE MORPHOLOGICAL COMPOSITION OF THE CARCASS
Authors: Косилов В. И. , Миронова И. В. 
Published: October 2022

В статье приведены показатели морфологического состава туши тёлок чёрно-пёстрой породы (I группа) и её помесей с голштинами первого поколения (½голштин × ½ чёрно-пёстрая – II группа) и второго поколения (¾ голштин × ¼ чёрно-пёстрая – III группа). Установлено положительное влияние апробируемого варианта межпородного скрещивания на изучаемый признак. Так, чистопородные тёлки чёрно-пёстрой породы I группы уступали помесным сверстницам II и III групп по массе полутуши на 5,57 и 8,28%, удельному весу съедобной части полутуши – на 0,98 и 1,38%, выходу мышечной ткани – на 0,66 и 1,04% соответственно. Лидирующее положение по величине изучаемых показателей занимали помесные тёлки второго поколения III группы. Их преимущество над помесными сверстницами первого поколения II группы по массе полутуши составляло 2,62%, относительной массе съедобной части полутуши – 0,40%, мышечной ткани – 0,38%, жировой ткани – 0,02%.
The article presents indicators of the morphological composition of the carcass of Black-and-White breed heifers (group I) and its crossbreeds with Holsteins of the first generation (½ Holstein × ½ Black-and-White – group II) and the second generation (¾ Holstein × ¼ Black-and-White – group III). The positive influence of the tested variant of interbreeding on the studied trait was established. Thus, purebred heifers of the Black-and-White breed of group I were inferior to crossbred herdmates of groups II and III in terms of half carcass weight by 5.57 and 8.28%, the specific weight of the edible part of the half carcass – by 0.98 and 1.38%, muscle tissue yield – by 0.66 and 1.04% respectively. The leading position in terms of the value of the studied indicators was occupied by crossbred heifers of the second generation of group III. Their advantage over crossbreed herdmates of the first generation of group II in terms of half carcass weight was 2.62%, the relative weight of the edible part of the half carcass was 0.40%, muscle tissue was 0.38%, and adipose tissue was 0.02%.
Identifikasi Siklamat Pada Teh Manis Yang diJual di Pasar Bojong Rawa Buaya
Authors: Desi Desi 
Published: October 2022

The merupakan minuman yang cukup popular dikalangan masysrakat.Rata-rata konsumsi the penduduk dunia yaitu 120 ml/ hari per kapita.Tingginya konsumsi the menyebabkan pedagang sering melakukan kecurangan dalam pengolahan the yaitu dengan menggunakan pemanis buatanya itu siklamat untuk penambah rasa manis karena harganya yang relative murah dari gula murni sehingga menambah keuntungan pedagang. Penggunaan siklamat yang berlebihan akan menyebabkan tumor dan kanker. Peraturan Mentri Kesehatan Republik Indonesia Nomor 772/Menkes/Per/IX/1988 menetapkan kadar maksimum penggunaan siklamat untuk jenis pangan dan minuman adalah 3 g/ kg bb.Tujuan penelitian ini untuk mengetahui persentase pedagang yang menggunakan siklamat pada teh.Identifikasi siklamat menggunakan metode pengendapan dengan pereaksi HCl 10%, BaCl2 10%, NaNO2 10%. Jumlah sampel yang digunakan adalah 32 sampel menggunakan metode total sampling. Hasil penelitian menunjukan 75% pedagang positif menggunan siklamat Siklamat.
Identifikasi Telur Cacing Pada Feses Anak
Authors: Kartika Lely Aprilia 
Published: October 2022

Helminthiasis atau kecacingan adalah suatu penyakit infeksi yang disebabkan oleh parasit cacing. Penyakit ini banyak terjadi di dunia, termasuk di Indonesia. Parasit cacing yang sering menyebabkan kecacingan adalah kelompok Soil Transmitted Helminths (STH), yakni cacing gelang (Ascaris lumbricoides), cacing cambuk (Trichuris trichiura), cacing kait (Hookworm) dan cacing benang (Strongyloides stercoralis). Penelitian ini bertujuan Untuk mengetahui ada tidaknya telur cacing pada sampel feses anak di RT.01 RW.09 Kelurahan Kamal. Penelitian ini bersifat deskriptif analitik terhadap 30 sampel yang dilakukan dengan observasional untuk memberikan gambaran tentang pengidentifikasian telur cacing pada anak usia 4-10 tahun di RT. 01 RW. 09 Kelurahan Kamal. Penelitian ini dilakukan di Laboratorium Klinik STIKes KESOSI, Jakarta pada bulam Juli 2018. Berdasarkan hasil penelitian tidak ditemukan telur cacing pada sampel feses.
PELATIHAN BUSINESS PLAN BAGI PELAKU UMKM DI KELURAHAN SUKALUYU KECAMATAN CIBEUNYING KOTA BANDUNG
Authors: Hanifa Fanni , Sastika Widya , Disastra Ganjar , Wahyuningtyas Ratri , Dewi Andrieta Shintia , Muslih Muhammad , Kusumahadi Krishna , Dillak Vaya Juliana , Kurnia Kurnia 
Published: October 2022

Usaha Mikro Kecil dan Menengah (UMKM) merupakan salah satu bagian penting dari perekonomian di Indonesia, karena selain berperan dalam pertumbuhan ekonomi dan penyerapan tenaga kerja, juga berperan dalam pendistribusian hasil hasil pembangunan. Permasalahan UMKM di Indonesia antara lain berkaitan dengan aspek pemasaran, modal dan pendanaan, inovasi dan pemanfaatan teknologi informasi, pemakaian bahan baku, peralatan produksi, penyerapan dan pemberdayaan tenaga kerja, rencana pengembangan usaha, dan kesiapan menghadapi tantangan lingkungan eksternal. Berdasarkan hasil wawancara dengan pihak Kelurahan Sukaluyu, ternyata permasalahan tersebut juga terjadi pada UMKM yang berada di kelurahan Sukaluyu. kegiatan abdimas ini berupaya untuk membantu pemilik bisnis dalam mengembangkan business plan pada usahanya. Bentuk kegiatan yang akan dilakukan terbagi menjadi dua bagian yaitu: pengumpulan data, Pelatihan dari berbagai bidang ilmu untuk pembuatan business plan itu sendiri. Sebagai luaran dalam kegiatan pengabdian kepada masyarakat ini adalah para pemilik usaha dapat membuat business plan sehingga bermanfaat untuk keberlangsungan usahanya. Hasil yang diperoleh dari kuesioner kepuasan atas pelaksanaan bahwa kegiatan ini sangat bermanfaat dan kegiatan ini diharapkan dapat berkelanjutan agar para pelaku UMKM dapat membuat business plan.
PELATIHAN PEMASARAN SECARA ONLINE HASIL RAJUT UMKM IBU – IBU PKK KABUPATEN BELITUNG
Authors: Saputra Edwin , Yudiastika Novy , Safitri Dina , Meri Meri , Mayyoan Visca , Sapitry Sela , Handayani Rindu 
Published: October 2022

Partisipasi aktif ibu – ibu PKK Desa Cerucuk Kecamatan Badau kabupaten Belitung masih kurang dalam pemasaran produk yang di produksi apalagi dalm pemasaran online di mana ibu – ibu PKK didesa Cerucuk masih menjual produk dengan cara manual. Maka dari itu perlu di adakan pelatihan tentang proses pemasaran secara online khusu kepasa ibu – ibu PKK yang berasal dari desa Cerucuk tersebut. Dalam kegiatan ini diharapkan bisa berkontribusi dalam meningkatkan kemampuan penjualan secara online sehingga bisa membuat pemasukan prekonomian. Kegiatan ini dapat dilakukan dengan lebih afektif apabila ibu – ibu PKK sudah bisa menggunkan media social sebagai pemsaran produk yang mereka buat. Sedangkan alokasi waktu untuk latihan penjualan secara online minimal 2 jam permingu. Pada akhir kegiatan dapat disimpulkan bahwa facebook dan Instagram adalah dua platform digital yang bisa menambah pemasaran agar lebih mudah dan berkembang.
Apsidal Motion and Physical Parameters in the Eclipsing System V490 Sct
Authors: Volkov Igor M. , Kravtsova Alexandra S. 
Published: October 2022

Abstract
We report long-term UBVRIR

c

I

c
photometry of the highly eccentric 12.04 day detached eclipsing binary V490 Sct (V = 13.1, B9.5+A0, e = 0.40), which we use to determine its relative and absolute parameters. The absolute masses, radii, and temperatures are M

A
= 2.33 ± 0.07 M⊙, R

A
= 1.90 ± 0.04 R
⊙, and T

A
= 9960 ± 60 K for the primary and M

B
= 2.23±0.07 M⊙, R

B
= 1.86 ± 0.04 R
⊙, and T

B
= 9700 ± 80 K for the secondary. The system displays a slow periastron advance that is dominated by General Relativity (GR). Our measurement,

ω

̇

=
0.86

deg century−1, is 32% less then the expected rate,

ω

̇

=

1.24

deg century−1, which has an 83% contribution from GR. A comparison with current stellar evolution models shows a good match to the measured properties at an age of about 130 Myr and Solar abundance. The photometric parallax of the system π = 0.73 ± 0.04 mas, matches the GAIA DR2 value, π = 0.76 ± 0.04 mas.
MAGIC: Microlensing Analysis Guided by Intelligent Computation
Authors: Zhao 赵 Haimeng 海萌 , Zhu 祝 Wei 伟 
Published: October 2022

Abstract
The modeling of binary microlensing light curves via the standard sampling-based method can be challenging, because of the time-consuming light-curve computation and the pathological likelihood landscape in the high-dimensional parameter space. In this work, we present MAGIC, which is a machine-learning framework to efficiently and accurately infer the microlensing parameters of binary events with realistic data quality. In MAGIC, binary microlensing parameters are divided into two groups and inferred separately with different neural networks. The key feature of MAGIC is the introduction of a neural controlled differential equation, which provides the capability to handle light curves with irregular sampling and large data gaps. Based on simulated light curves, we show that MAGIC can achieve fractional uncertainties of a few percent on the binary mass ratio and separation. We also test MAGIC on a real microlensing event. MAGIC is able to locate degenerate solutions even when large data gaps are introduced. As irregular samplings are common in astronomical surveys, our method also has implications for other studies that involve time series.
Fully Kinetic Shearing-box Simulations of Magnetorotational Turbulence in 2D and 3D. I. Pair Plasmas
Authors: Bacchini Fabio , Arzamasskiy Lev , Zhdankin Vladimir , Werner Gregory R. , Begelman Mitchell C. , Uzdensky Dmitri A. 
Published: October 2022

Abstract
The magnetorotational instability (MRI) is a fundamental mechanism determining the macroscopic dynamics of astrophysical accretion disks. In collisionless accretion flows around supermassive black holes, MRI-driven plasma turbulence cascading to microscopic (i.e., kinetic) scales can result in enhanced angular-momentum transport and redistribution, nonthermal particle acceleration, and a two-temperature state where electrons and ions are heated unequally. However, this microscopic physics cannot be captured with standard magnetohydrodynamic (MHD) approaches typically employed to study the MRI. In this work, we explore the nonlinear development of MRI turbulence in a pair plasma, employing fully kinetic particle-in-cell (PIC) simulations in two and three dimensions. First, we thoroughly study the axisymmetric MRI with 2D simulations, explaining how and why the 2D geometry produces results that differ substantially from 3D MHD expectations. We then perform the largest (to date) 3D simulations, for which we employ a novel shearing-box approach, demonstrating that 3D PIC models can reproduce the mesoscale (i.e., MHD) MRI dynamics in sufficiently large runs. With our fully kinetic simulations, we are able to describe the nonthermal particle acceleration and angular-momentum transport driven by the collisionless MRI. Since these microscopic processes ultimately lead to the emission of potentially measurable radiation in accreting plasmas, our work is of prime importance to understand current and future observations from first principles, beyond the limitations imposed by fluid (MHD) models. While in this first study we focus on pair plasmas for simplicity, our results represent an essential step toward designing more realistic electron–ion simulations, on which we will focus in future work.