bluuebunny/crossref_metadata_2025_split huggingface dataset:
Pengembangan Media Pembelajaran Papan Dart pada Materi Bangun Datar
Authors: Kurniawati Heni , Bekti Susilo 
Published: December 2022

Education is basically a process to help humans develop their potential so that they are able to deal with any changes that occur. Through education can make people from a state of ignorance to become, smart, creative, responsible and productive. While children are still at play, it is necessary to provide game-based learning to reduce feelings of difficulty and fear, the researchers made learning media in the form of Dart Board. The use of Dart Board learning media Dart Board is one example of learning media for mathematics.
This research is a developmental research which aims to produce learning media in the form of a dartboard called Dart Board on the subject of flat shapes and the validity of Dart Board media for class VII SMP. This media development process uses the 4D development model, namely: Define, Design, Develop and Disseminate. However, this research is limited to the develop stage.
This research was conducted at SMP Shalahuddin Malang. This study resulted in an average expert validation of 3.83, this value is included in the very valid criteria. For trials of this learning media product, it has not been carried out because of the Covid-19 pandemic.
Pengembangan Modul Sistem Pencernaan dengan Model Pembelajaran Make a Match Berbasis Digital Daily Assessment
Authors: Tanggu Emirensiana Dada , Prasmala Erfitra Rezqi 
Published: December 2022

The use of internet and digital technology occurs on a large scale in this era which is called the industrial revolution 4.0. The use of technology in the world of education, including in schools, also spurs teachers to continue to make learning innovations. The aim is to develop the module and find out the feasibility of the module. The research and development method is the 4D research method (Thiagarajan) which consists of: Define (definition), Design (Design), Develop (Development), and Disseminate (spread). The development of the digestive system module with the Make A Match learning model based on the Digital Daily Assessment developed by the author has been corrected by the validators, namely: Material Experts (76.8%), Media Experts (75.7%), Practitioners or subject teachers ( 91.3%), Readability Test (79%). Based on the results of data analysis, it can be concluded that the digestive system module with the Make A Match learning model based on the Digital Daily Assessment can be used by using the 4-D development model or the Thiagarajan model which includes 4 stages, namely Define Design, Develop (development). ), and Desseminate (spread). But this research is only up to the third stage. Based on the results obtained from the validator results, it can be concluded that 76.8% of material experts, 75.7% of media experts, 79% of readability test were declared feasible while practitioners / subject teachers were 91.8% , declared worthy. The use of internet and digital technology occurs on a large scale in this era which is called the industrial revolution 4.0. The use of technology in the world of education, including in schools, also spurs teachers to continue to make learning innovations. The aim is to develop the module and find out the feasibility of the module. The research and development method is the 4D research method (Thiagarajan) which consists of: Define (definition), Design (Design), Develop (Development), and Disseminate (spread). The development of the digestive system module with the Make A Match learning model based on the Digital Daily Assessment developed by the author has been corrected by the validators, namely: Material Experts (76.8%), Media Experts (75.7%), Practitioners or subject teachers ( 91.3%), Readability Test (79%). Based on the results of data analysis, it can be concluded that the digestive system module with the Make A Match learning model based on the Digital Daily Assessment can be used by using the 4-D development model or the Thiagarajan model which includes 4 stages, namely Define Design, Develop (development). ), and Desseminate (spread). But this research is only up to the third stage. Based on the results obtained from the validator results, it can be concluded that 76.8% of material experts, 75.7% of media experts, 79% of readability test were declared feasible while practitioners / subject teachers were 91.8% , declared worthy.
Analisis Code Switching dalam Proses Belajar Mengajar di SMP Negeri 7 Sukapura Probolinggo 2020
Authors: Arzilia Hikmah 
Published: December 2022

This research investigates a sociolinguistic phenomenon called code switching in teaching learning process in the seventh grade of SMP negeri 7 Sukapura Probolinggo. It aims to describe the used and types of code switching in teaching learning process. Moreover, the researchers find the probable reasons for the seventh grade SMP Negeri 7 Sukapura Probolinggo to switch English into Indonesian and Tenggerese in teaching learning process. This research used descriptive qualitative method. This research was conducted in the teaching learning process to retrieve data with data sources from the material delivered by the teacher. The three types of code switching were presented by the percentage acquisition. The researcher analyzed that 66% data were included intra-sentential code switching, 27% data were included inter-sentential code switching, and 7% data were inclided tag-switching. In this research, the teacher used three languages there are English, Indonesian and Tenggerese in the teaching and learning process. The researcher found three factors regarding to the reasons for code switching in this research, namely speaker factor, addressee factor, and topic factor.
Keefektifan Strategy SQRACT Berbasis HOTS (Higher Order Thinking Skills) untuk Meningkatkan Keterampilan Membaca Pemahamn Wacana Ilmiah
Authors: Andriani Rina 
Published: December 2022

The emergence of the universal era requires people to be skilled at absorbing and digesting information that flows rapidly. Therefore, the ability to read a high understanding is important for everyone. In reading comprehension, there is a process of understanding the meaning contained in a reading in a detailed, complete, and comprehensive manner, besides that someone is not only active thinking but to a higher level, namely critically and creatively thinking so as to be able to create. SQRACT strategy based HOTS is a learning strategy based on scientific learning steps that explore a person's cognitive abilities to the highest realm, namely creating. This study aims to describe learning reading comprehension of scientific discourse using SQRACT strategy based HOTS for class X high school students. The design of this study was a 2x2 factorial design, this design was used to examine the main effect of using SQRACT strategy based HOTS on reading comprehension of scientific discourse. The results of the research findings were differences in learning outcomes read significant understanding of scientific discourse between the control group that did not use the SQRACT strategy based HOTS and the experimental group who used the SQRACT strategy based HOTS. This is indicated by a significance value of 0.009 <0.05.
Pengembangan Metode Analisis Wacana Teun Van Dijk melalui News Feed Instagram sebagai Upaya Meningkatkan Kemampuan Berpikir Kritis dan Menulis Kreatif Peserta Didik Kelas IX SMP KARTINI YASRI Tahun 2020
Authors: Pratama Anggi , Rachman Anita Kurnia 
Published: December 2022

This study examines the basic aspects of the development of Teun Van Dijk's discourse analysis method on Instagram caption text as an effort to improve students' critical thinking and creative writing skills. The objectives of this study are: a) describe the mechanism of Teun Van Dijk's discourse analysis method and b) describe the role of Teun Van Dijk's discourse analysis method in improving critical thinking skills and c) describe the role of Teun Van Dijk's discourse analysis method in improving students' creative writing skills. Researchers used a qualitative approach with participatory observation data collection techniques, interviews and documentation. The results of this study indicate that the method used by Van Dijk applies three principles of analysis, namely the macrostructure, superstructure and microstructure. This study also makes social cognition the main element in analyzing a text because a text is not made sufficiently based on text analysis alone because the text is only the result of a production practice that must be observed. Therefore, the text must also be seen how a text is produced. In other words, the production of a text, on the one hand, shows how the process of the text is produced and on the other hand, describes how the values ​​of the community are spread and absorbed by the cognition of the text writer, then used to create texts. This model is very instrumental and effective in helping students improve their ability to think critically and motivate students to write creatively because it is inspired by texts on an Instagram timeline.
Pengembangan Bahan Ajar Teks Deskripsi dengan Memanfaatkan Media Gambar Motif Kain Sumba Barat Daya Siswa Kelas VII SMPN I Kodi Tahun Ajaran 2020
Authors: Hono Carlina Aryance , Sorraya Artifa 
Published: December 2022

Teaching materials are a set of learning materials arranged systematically, showing a complete figure of the competencies that will be mastered by students in learning activities. The formulation of the problems in this study include: 1) how to develop teaching materials for descriptive text using Sumba cloth motif image media that has a language eligibility test ?, 2) How to develop teaching materials for descriptive text using Sumba cloth motif image media that has a material feasibility test ?, 3) how is the development of descriptive text teaching materials using the Sumba cloth motif image media that has a design feasibility test? The research objectives correlate with the formulation of the problem. The type of research used in this research is research and development (R & D) with the 4D development model consisting of four stages, namely: 1) Define, 2) Design, 3) Development and 4) Disseminate, research is carried out with the aim of producing a product in the form of descriptive textbooks, students of SMPN I Kodi were the samples. The instruments in this study used questionnaires, interviews, and documentation. The book is said to be feasible from the results of the validation by material, language and design experts, as for the evaluation of the validator, namely the material expert validator obtains a total score of 10.08 and an average value of 3, the total score of the linguist validator gets a total score of 9.5 with average value 3, design expert validator with a total score of 12.5 a mean value of 4 and obtaining the results of student trials with a total score of 23.49 a mean value of 4, so that the teaching material is declared feasible to be implemented in Indonesian language learning using image media Southwest Sumba cloth motif suitable for grade VII junior high school students.
Pengembangan Video Animasi Stop Motion Materi Keragaman Suku Bangsa dan Agama di Negeriku IV SD
Authors: Meitasari Intan , Suyoto Suyoto , Ngazizah Nur 
Published: December 2022

This study aims to: (1) develop stop motion animation video learning media on the material of ethnic and religious diversity in my country for grade IV SD and (3) knowing the response of students to the stop motion animation video learning media on the material of ethnic and religious diversity in my country in grade IV Elementary School.
This research is an R&D (Research and Development) study. The implementation of this research uses the 4D model steps, namely: (1) Define, (2) Design, (3) Development, (4) Dissemination. Based on the results of the interviews obtained, it was obtained that: (1) the learning media were still thematic books, pictures of ethnic diversity, and assignments for making clippings. (2) learning activities have not used media that attract the attention of students. (3) not using audio-visual learning media in the learning process.
Based on the research that has been done 1) Produce a stop motion animation video learning media of ethnic and religious diversity in my country. 2) The results of the validation by material experts get the final result percentage of 89.25% with very feasible criteria. The results of the validation by media experts obtained a percentage of the final result, namely 81.25% with very decent criteria. 3) The results of the response of students in limited trials get a percentage of the final result that is 100% with very feasible criteria. Due to the COVID-19 pandemic, students responses are only limited to trial activities.
Analisis Kebutuhan Media Pembelajaran Adobe Flash CS 6 Berbasis STEM-PjBL Materi Sistem Ekskresi pada Manusia untuk Kelas XI SMA Islam NU Pujon
Authors: Maghfiroh Syifa'ul , Hidayati Nuril 
Published: December 2022

This Research aims to know learning media Adobe Flash CS 6 that need to be improved on the excretion system material at the eleven grade of SMA Islam NU Pujon. The subject of this research are 25 students of eleven grade of science. The analyst based on the first step from Thiagarajan model that is define . The data were obtained by observation while teaching learning activity, interview, and distributing questionnaire to teacher and students. The result showed that discussion and presentation activity on biology learning were not attractive about 55%, biology learning used information technology about 74%, media used was module which integrated by multimedia can make the students easy to understand the material about 80%, biology learning integrate whether science, technology, engineering, and mathematics about 60%, and teaching learning activity use multimedia about 40%. The teachers were not used multimedia which integrated learning model. Finally the multimedia is very much needed to improve learning media of Adobe Flash CS 6 based on STEM-PjBL as a learning media on the excretion system on humans
Pengembangan Permainan Bolavoli 3 ON 3
Authors: Mu’arifuddin Mohammad Ali , Aris Tria Muhamad , Budijanto Budijanto 
Published: December 2022

The purpose of this study was to develop a 3 on 3 volleyball game using the following procedures: (1) conducting a needs analysis, (2) developing an initial product form, (3) evaluation by volleyball experts, sports experts, physical education teachers (4) First trial (12 players), (5) first product revision, (6) second trial (36 players), (7) final product revision, (8) Socialization stage. The results of this development research indicate that the product developed is suitable for use, namely the 3 on 3 Volleyball Game Rules with the following details: Volleyball Rules Expert, about 83.33%, Volleyball Game Expert, about 81.25%, small group test (n = 12), about 86 , 67%, the result of the large group test (n = 36) was 87.27% with the predicate very good.
Analysis Effect of BI Rate, Inflation, GRDP, Export Growth and Non-Performing Loans to Rural Bank (BPR) ROA in Lampung Province
Authors: Subiyanto Heru , Damiri Johannis , Wardini Amalia Kusuma 
Published: December 2022

Rural Credit Bank (BPR) is a financial institution that has an intermediation function with the activity of collecting funds from the public, in the form of Savings and Time Deposits, and channeling them back to the public in the form of credit. Businessly, the purpose of BPR is to make a profit. BPR's efforts to obtain profit are faced with problems, namely external problems in the form of unfavorable economic conditions and internal problems in the form of credit risk as indicated by the high Non-Performing Loans. This study aims to analyze the macroeconomic influence that is represented by BI Rate, Inflation, GRDP and Export Growth as well as Non-Performing Loans on BPR ROA in Lampung Province.
This study uses multiple linear regression analysis tools with the Ordinary Least Square (OLS) method carried out using a time span from 2007 to 2017 and hypothesis testing uses t-statistics to test the partial regression coefficients and the significance of the overall effect with a level of significance of 5%. Because the data used are secondary data in the form of time series data that has wide fluctuations or instability, then testing ARCH (Autoregressive Conditional Heteroscedasticity) and GARCH (Generalized Autoregressive Conditional Heteroscedasticity) and to determine the accuracy of the model need to be tested on several classic assumptions that are underlying regression model. Testing the classic assumptions used in this study include tests of normality, heteroscedasticity, autocorrelation, and multicollinearity.
During the observation period showed that the research data were normally distributed. Based on the heteroscedasticity test and the multicollinearity test, no variables found that deviate from the classical assumptions, but based on the autocorrelation test found a positive autocorrelation. This autocorrelation problem is most likely due to the small amount of data (n). Overall this shows that the available data meets the requirements to use the multiple linear regression equation model.
Based on the test results the coefficient of determination obtained R2 value of 0.5164 which means that the closeness of the overall independent variable to the dependent variable is 51.64%, while the remaining 48.36% is influenced by other variables outside this regression model. Based on the F statistical test at the 95% confidence level, the calculated F value is 1.28 and the F-Prob value is 0.3805> Î± 5%, so it can be concluded that the overall variables of BI Rate, Inflation, GRDP, Export Growth and NPL influence ROA. Based on the t test it was concluded that the BI rate, inflation, GRDP and NPL did not have a significant negative effect on ROA, while export growth had no significant positive effect on ROA.
Implementation of Strategik Management, Human Resources for the Increase Perfomance in State Owned Corporation Enterprises (SOES) in Indonesia
Authors: Kusumawati Indah , Yulistiyono Agus , Badrianto Yuan 
Published: December 2022

This study aims to determine the dominan factors in implementation of strategic management for the increase performance in S0E,s Indonesia . The study was conducted in organization company with my country Indonesia, in state owned corporation (S0Eâ€™s) will make Soe more transparent reliability between clean soe with land agencies Soeâ€™s prosecutors of state owned . Definition S0Eâ€™s UU No.19. 2003 years S0Eâ€™s source of wealth the country for the prosperity Indonesia people The description of S0Eâ€™s so far has not been in line with what is expected to still be a lot of politicization and birocraci managingâ€™s, this can still be seen from the low level of profitability, not market-oriented, low quality , productivity, and results of performance need to be improved, to improve performance and productivity then there is a need for strategic management in order to improve the performance of towards a better direction. This is influenced by human resources, strategic management, and performance organizations
Optimization for the efficient recovery of poly(3-hydroxybutyrate) using the green solvent 1,3-dioxolane
Authors: Wongmoon Chanakarn , Napathorn Suchada Chanprateep 
Published: December 2022

In this study, a simple non-toxic recovery process of biodegradable poly(3-hydroxybutyrate) (PHB) using the green solvent 1,3-dioxolane and water was successfully developed. The critical parameters were optimized, and the process platform was scaled up from 2 ml to 1,000 ml for the efficient recovery of PHB. The physical parameters including continuous shaking, ultrasonication, extraction using the Soxhlet extractor, diluted 1,3-dioxolane, reused 1,3-dioxolane, and cell rupture by steam explosion prior to solvent extraction were carefully investigated. The results showed that continuous shaking played a major role in increasing the recovery efficiency during the scale-up process. The PHB extraction at 2 ml from dried cells at 80°C with 100 rpm of shaking speed for 5 h resulted in a recovery yield of 96.6 ± 0.1% with purity up to 99.1 ± 0.6% and that from wet cells under the same condition resulted in a recovery yield of 94.6 ± 4.8% and purity of 97.0 ± 0.1%. It should be noted that the PHB extracted from wet cells at room temperature with 150 rpm of shaking speed for 36 h resulted in a recovery yield of 93.5 ± 0.7% and purity of 97.7 ± 1.3% and had an MW of 3.1×105, MN of 2.7×105, and polydispersity index of 1.1. The direct scale-up process at 1,000 ml showed comparable results in purity, recovery yield, molecular weight distribution, thermal properties, and mechanical properties. The PHB extraction from dried cells gave the highest purity of 99.3 ± 0.5% and recovery of 94.0 ± 0.3%, whereas the PHB extraction from wet cells gave a purity of 90.3 ± 1.5% and recovery of 92.6 ± 1.0%. The novel recovery process showed its feasibility to be applied on an industrial scale.
A blended e-health intervention for improving functional capacity in elderly patients on haemodialysis: A feasibility study
Authors: Zemp Damiano D. , Baschung Pfister Pierrette , Knols Ruud H. , Quadri Pierluigi , Bianchi Giorgia , Giunzioni Davide , Lavorato Soraya , Giannini Olivier , de Bruin Eling D. 
Published: December 2022

IntroductionPhysical exercise showed to be beneficial for frail older adults on haemodialysis (HD). However, there are several obstacles hindering the regular practice of exercise, such as transportation difficulties, lack of time, fatigue and comorbidities. E-health in this regard has many potential advantages and could be useful for motivating HD patients to increase their level of physical activity. The aim of this study was to evaluate the feasibility of a blended e-health intervention for elderly HD patients who individually exercise at home while under remote supervision of a physiotherapist.Material and methodsPatients over 60 years of age with sufficient cognitive and motoric resources to perform a simple physical test battery and to use a tablet-computer were recruited from four HD outpatient facilities. Following baseline assessment at home, the participants were visited by a physiotherapist (PT). The PT set an individual exercise programme and explained how to use the web-based interface. During the 12 weeks of training, the PTs remotely supervised the patients' progress. At 12 weeks follow-up a second assessment took place.ResultsTwenty-two patients were recruited to participate in the study. Seven patients dropped out of the blended programme and 15 patients concluded the programme. The average training frequency of the 15 participants concluding the study was 1.5 times a week [range 0.2–5.8]. The duration of a training session was between 20 and 40 min. The usability of the system was deemed positive. Regarding the efficacy of the intervention, no significant improvement of any measured parameter was found, and effect sizes were small to medium.ConclusionA blended e-health intervention supported by a web-based application for exercising at home under remote supervision of a PT is feasible in a HD population including older patients. However, before planning a randomized controlled trial, strategies to increase the recruitment rate and the adherence to such a blended intervention should be further developed, e.g., to improve the recruitment procedures and lower the expectable drop-out rate. Furthermore, the dosage of the blended programme should be adapted to the patients' physical performance levels in future trials.The study was registered on the website clinicaltrials.gov with ID NCT04076488.