bluuebunny/crossref_metadata_2025_split huggingface dataset:
Avaliação do estilo de vida e o impacto da pandemia da COVID-19 em estudantes de medicina e enfermagem
Authors: Tacahashi Dirce Setsuko , Rena Laura Moreira , Bueno Mateus Vinicius 
Published: February 2022

Introdução: O estilo de vida afeta diretamente a qualidade de vida de um indivíduo e, posteriormente, sua saúde. No ano de 2020 a sociedade enfrentou uma pandemia que causou impactos financeiros e de saúde em seu contexto físico e emocional. Objetivos: Analisar os impactos causados no estilo de vida de estudantes de Medicina e Enfermagem da Pontifícia Universidade Católica de São Paulo (PUC-SP) e verificar os efeitos do método de ensino-aprendizagem por atividades remotas. Métodos: Trata-se de estudo quantitativo, exploratório e descritivo. Os dados foram coletados por meio da ferramenta Google Forms, a amostra foi constituída de 45 estudantes dos cursos de Enfermagem e Medicina da instituição acima mencionada, e o questionário aplicado, intitulado “Estilo de vida fantástico”, tinha por objetivo de mensurar os principais elementos que caracterizam o estilo de vida adequado para a saúde. O método utilizado para a análise descritiva das variáveis foram as medidas de frequência absoluta e relativa. Resultados: Grande parte dos estudantes apresentou um estilo de vida consideravelmente bom de acordo com os parâmetros do instrumento aplicado, e as atividades remotas tiveram interferências de internet, de modo que houve dificuldades para o aproveitamento. Em relação ao índice de massa corpórea, os resultados mostraram que há um número considerável de estudantes em sobrepeso e obesidade. Conclusão: Espera-se que ocorram conscientização e reflexão acerca do estilo de vida e das alterações decorridas no período de isolamento social, reforçando que a qualidade de vida deve ser prioridade para pessoas que se preparam para cuidar de outras pessoas.
Perancangan Dan Simulasi Filter IIR Menggunakan Graphical User Interface (GUI)
Authors: Murdika Umi , Mulyani Yessi 
Published: February 2022

Intisari--- Pada makalah ini telah disajikan metode mensimulasikan filter IIR menggunakan GUI. Metode ini tidak hanya tergantung pada kode matlab, tetapi juga menampilkan control penggunaan yang dibangun berdasarkan GUI, sehingga semua operasi pemfilteran dapat diselesaikan oleh GUI. Makalah ini menggunakan metode Pole-zero placement, Impulse invariant, Matched z-transform , dan Bilinear z-transfor dalam merealisasikan filter IIR dan untuk sebagai contoh untuk merancang filter low-pass, high-pass and band-pass. Dari simulasi menunjukkan bahwa perancangan berdasrkan GUI ini sangatlah nyaman, cepat, dan fleksibelKata kunci--- GUI, IIR, Filter Digital, Simulasi Abstract--- A method to simulate the IIR filter based on GUI(Graphic User Interface) is introduced in this paper. This method not only depended on Matlab code, but also made use of controls which generate a GUI, All the operations have been done by GUI. This paper took Pole-zero placement, Impulse invariant, Matched z-transform method to realize IIR filter for example to design digital low-pass, high-pass and band-pass filters. The simulation results showthat the design based on GUI is convenient, fast, and flexible.Keywords--- GUI, IIR, Digital Filter, Simulation
RANCANG BANGUN ALAT CUCI TANGAN PINTAR MENGGUNAKAN SENSOR INFRARED BERBASIS ARDUINO
Authors: Aldofadilaputra  
Published: February 2022

Kemajuan ilmu pengetahuan dan teknologi yang telah mendorong manusia untuk berusaha mengatasi segala permasalahan yang timbul disekitarnya. Salah satunya Pencuci Tangan Pintar berperan sebagai alat bantu manusia untuk mencuci tangan tanpa harus menyentuh agar dapat meminimalisir tertularnya bakteri dan virus. Komponen yang digunakan dalam pembuatan alat sistem pencuci tangan pintar sangat banyak dipasaran. Alat pencuci tangan pintar menggunakan sensor infrared dan timer,sehingga air dan sabun bisa kontrol intesitas pengeluaran air dan sabun,sehingga alat akan bekerja bila sensor infrared mendeteksi adanya tangan atau benda lain yang menghalanginya dan akan berhenti bekerja bila sesuai waktu yang sudah di tentukan. pada saat ada tangan yang ingin dibersihkan sehingga air bisa mengalir dan mengeluarkan cairan sabun secara otomatis. Arduino memeriksa koding program apakah terdapat sinyal tangan atau tidak. Apabila ada maka arduino akan mengirimkan sinyal ke modul relay agar mengaktifkan perangkat pompa air, pompa sabun.
Pengembangan Modul Berbasis Flip and Pop Up Full GamesTerintegrasi Keislaman pada Konsep Sistem Pertahanan Tubuh Kelas XI
Authors: Nida Ervina Maharani , Lestariningsih Nanik 
Published: February 2022

Tujuan penelitian ini adalah untuk mengetahui deskripsi, validitas, dan kepraktisan modul berbasis flip dan pop up full games terintegrasi keislaman yang dikembangkan pada konsep sistem pertahan tubuh untuk peserta didik kelas XI MA Darul Ulum Palangka Raya. Selain itu penelitian ini bertujuan untuk memenuhi analisis kebutuhan terhadap bahan ajar untuk peserta didik kelas XI MA Darul Ulum Palangka Raya. Jenis penelitian ini adalah penelitian dan pengembangan. Tahap penelitian yang dilakukan meliputi potensi masalah, analisis kebutuhan, pengumpulan data, desain produk, pengembangan, validasi, revisi desain, dan, uji coba produk skala kecil. Pengumpulan data pada penelitian ini menggunakan teknik observasi, wawancara, dan angket dengan peserta didik kelas XI MA Darul Ulum Palangka Raya sebagai subjek penelitian. Hasil dari penelitian menunjukan bahwa modul yang dikembangkan memiliki deskripsi berupa modul cetak ukuran 210 mm 250 mm yang dicetak pada kertas glossy dengan jilid perfect binding. Modul yang dikembangkan memiliki basis flip dan pop up serta memuat konten permainan edukatif berupa teka-teki silang, temu kata, puzzle, dan ular tangga. Adapun isi modul memuat integrasi keislaman dengan konsep yang dibahas serta biosupplement. Hasil penelitian menunjukkan persentase tingkat kevalidan materi modul 94,66% valid, kevalidan media (desain) modul 85,83% valid, dan kevalidan integrasi keislaman 86,09% valid. Adapun kepraktisan modul diperoleh rata-rata persentase sebesar 93,4% dengan kategori praktis. Berdasarkan hasil penelitian disimpulkan bahwa modul berbasis flip dan pop up full games terintegrasi keislaman pada konsep sistem pertahanan tubuh dinyatakan valid dan praktis serta layak digunakan di lapangan.
Penerapan Model Guided Inquiry Berbantukan Program One Day One Diary For Science Terhadap Hasil Belajar Dan Aktivitas Belajar Siswa Materi Suhu Dan Kalor
Authors: Susanty Wiwit , Suhartono Suhartono 
Published: February 2022

Tujuan dari penelitian ini adalah untuk untuk mengetahui adanya perbedaan yang signifikan dalam kemampuan hasil belajar siswa ranah kognitif dan psikomotorik dan aktivitas belajar siswa menggunakan model pembelajaran guided inqury berbantukan program one day one diary for science. Penelitian ini menggunakan metode Quasy Experiment dengan model matching pretest-posttest comparation group design dengan pengambilan sampel menggunakan purposive sampling. Instrumen yang digunakan adalah hasil belajar psikomotorik, hasil belajar kognitif siswa, aktivitas belajar siswa, dan lembar pengelolaan pembelajaran. Hasil penelitian menunjukkan bahwa terdapat peningkatan pada kemampuan hasil belajar kognitif dan psikomotorik siswa yang cukup sigifikan. Hasil berikutnya menunjukkan perbedaan yang signifikan terhadap aktivitas belajar siswa.
Pengaruh Metode Jelajah Alam Sekitar (JAS) Berbasis Inkuiri Terhadap Hasil Belajar Peserta Didik Materi Spermatophyta k Kelas VII MTs Darul Amin Palangka Raya
Authors: Ulvah Rohayati , Nirmalasari Ridha 
Published: February 2022

Penelitian ini berlatar belakang dari kurangnya pemahaman peserta didik terhadap materi Spermatophyta yang dianggap banyak terdapat ciri-ciri yang berbeda-beda pada setiap jenisnya. Penelitian ini bertujuan untuk mengetahui terdapat atau tidaknya pengaruh dalam keterampilan proses sains dan hasil kognitif peserta didik MTs Darul Amin Palangka Raya yang diberikan perlakuan dengan metode jelajah alam sekitar berbasis inkuiri terbimbing pada kelas VII a. Penelitian ini menggunakan metode kuasi eksperimen dan desain penelitiannya menggunakan Pretest-Posttest Control Group Design. Teknik pengambilan sampel menggunakan Purposive Sampling. Instrumen yang digunakan yaitu berupa soal objektif untuk mengukur kemampuan kognitif dan rubrik penilaian untuk mengukur keterampilan proses sains. Analisis data menggunakan uji hipotesis. Hasil penelitian menunjukkan bahwa: 1) Hasil kognitif peserta didik memiliki rata-rata nilai postes yaitu 74 sehingga berkategori sedang. 2) Hasil kognitif peserta didik dengan metode ceramah memiliki rata-rata nilai postes yaitu 65, sehingga berkategori rendah. 3) Berdasarkan analisis uji hipotesis menunjukkan bahwa terdapat pengaruh yang signifikan antara hasil kognitif peserta didik yang menggunakan metode jelajah alam sekitar berbasis inkuiri terbimbing dengan metode ceramah pada materi Spermatophyta dimana thitung > ttabel yaitu 3,095>1,67252 sehingga Ho ditolak dan Ha diterima. Keterampilan proses sains peserta didik berdasarkan rubrik penilaian menunjukkan bahwa kelas eksperimen lebih baik dibandingkan dengan kelas kontrol.
Use of the Chemical SWOT Methodology to Enable Students to Analyse and Discuss the Socio-scientific Issues in the Classroom
Authors: Jeongho Cha , Su-Yin Kan , Wai Chia Poh , San Chia Poh 
Published: February 2022

Abstract: One of the challenges that science teachers face is the lack of strategy/method to train students in data collection and developing analytical skills, which are pre-requisites to resolve socio-scientific problems and an important element in scientific literacy. In this activity, the SWOT analysis proposed by the Stanford Research Institute in the United States is modified and carried out in a class of university students to teach them how to analyse data and make decisions in the context of socio-scientific issues related to the use of parabens and triclosan, which are chemicals with potential adverse effects that are widely used in everyday products. The participants consist of 31 students, who are enrolled in the environmental and analytical chemistry programme at Universiti Malaysia Terengganu in Malaysia. Data is gathered from the essays submitted by the students to the course coordinator at week seven of their lessons. The findings show that students have positive response towards the implemented activity. After weighing all strength, weakness, opportunity and threat attributes, most students seem to support the use of those chemicals despite their risks and implications to health and the environment, albeit with greater awareness and prudence. This SWOT activity may potentially be used as an alternative instructional tool to promote discussion and resolution of socio-scientific issues in the classroom.
Keywords: Organic chemistry, controversial chemicals, socio-scientific issues, SWOT analysis
Relationship Between Cardiovascular Endurance and Mental Toughness among Academy Mokhtar Dahari (AMD) Football Players
Authors: Abdul Latif Rozita , Ghazali Muhammad Syakir , Ab Rahman Zarizi , Mohamed Ani Mazlina Dewi , Fauzee Mohd Sofian Omar 
Published: February 2022

Abstract: The main purpose of this study was to examine the relationship between cardiovascular endurance and mental toughness among football players of Academy Mokhtar Dahari (AMD). Twenty players were selected as respondents. Data were collected using Yo-Yo test level 1 and Mental Emotional Bodily Toughness (MeBTough) Questionnaires (Mark, 2008). This study showed that cardiovascular endurance parameters were good (M=2064.00, SD=251.45), while mental toughness measures appeared moderate (M=126.55, SD=15.10). Moreover, this study has indicated no significant relationship between cardiovascular endurance and mental toughness (r=0.38, p>0.05). Analyze showed that a 10-week athlete’s training does not significantly influence the relationship between cardiovascular endurance and mental toughness even if the athletes have attained high cardiovascular endurance. The result showed that the duration of the training, experience, and effort to enhance both physiological and psychological skills needed to improve mental toughness among sports players.

Keywords: Academy Mokhtar Dahari (AMD), Cardiovascular endurance, footballer under-16, mental toughness
Comparison of Individual and Collaborative Game-Based Learning Using Tablet In Improving Students’ Knowledge In Primary Classroom Environment
Authors: Azhar Sheikh Ahmad Firdaus Jamil , Ab Jalil Habibah 
Published: February 2022

Abstract: In the 21st century, mobile games have become a growing interest among children, including primary school students. This can be a great opportunity for instructors to utilize mobile games approaches and students' interest in games for education teaching and learning purposes, specifically in the primary classroom environment. However, there is no study yet considering the effect between individual and collaborative game-based learning (GBL) on students' knowledge. Experimental research was conducted in a public primary school to address the issue. The present study successfully determined the effectiveness of individual and collaborative GBL using tablets in improving students' knowledge in a primary classroom environment. Three groups of Standard Five students were given a pre-test before the intervention, followed by each group were taught using different approaches of conventional learning, individual and collaborative GBL, respectively. Subsequently, the students were given a post-test after the intervention. The test of homogeneity results indicated that the model was normally distributed and could be used for the intervention. The results of analysis of covariance (ANCOVA) on students' post-test scores show the collaborative GBL had the highest mean, which was 9.324 at Day 4. Additionally, the collaborative group also had the highest mean of trials and success rate during intervention among the three groups as the days increased, which were 3.8 and 0.6, respectively. The collaborative GBL was the most effective among three different approaches. The students had a group discussion to share and organize ideas and critical thinking between their group members on what they have learned from previous intervention days into the current intervention session. The major findings of the present study revealed the potential of collaborative GBL using the tablet in the primary classroom environment in improving students' understanding, knowledge, problem-solving, communications and critical thinking skills.

Keywords: collaborative; game-based learning; primary education; teaching strategies
Perfil de qualidade de vida e felicidade dos moradores de um assentamento rural na Amazônia Brasileira
Authors: Souza Karolaine Lima , Vieira Géssica Yanne Brasil , Portella Diego Guilherme Santos , Costa Wagner do Carmo , Vital Marcos José Salgado , Costa Bianca Jorge Sequeira 
Published: February 2022

Introdução: qualidade de vida (QV) é a percepção do indivíduo de sua posição na vida, no contexto cultural e no sistema de valores. Objetivo: avaliar a QV e o nível de felicidade da comunidade do Projeto de Assentamento Nova Amazônia (PANA). Metodologia: estudo, observacional, transversal, prospectivo, descritivo, quantitativo e qualitativo, envolvendo 184 moradores do PANA. A coleta de dados foi realizada entre novembro de 2019 e setembro de 2020, por meio da aplicação do questionário WHOQOL-100 e de uma escala de felicidade desenvolvida por Lyubomirsky e Lepper. Resultados: evidenciou-se associação entre ser homem e ter melhor escore no domínio Físico (p= 0,014), ser mulher e melhor escore no domínio Espiritualidade/ Crenças (p= 0,030), ter maior renda e melhor escore no domínio Ambiente (p= 0,0003), ter maior nível de escolaridade e melhor avaliação global de QV (p= 0,008) e melhores escores nos domínios Independência (p= 0,023) e Ambiente (p= 0,015), ter de 18 a 39 anos e melhor escore no domínio Independência (p= 0,007) e entre morar no assentamento há menos tempo e ter mais independência (p=0,023). Não foi evidenciada associação entre os dados sociodemográficos e o nível de felicidade. Conclusão: Apesar de toda a dificuldade econômica e social vivenciada pela população estudada, tanto os escores de QV quanto de felicidade encontram-se em um patamar mediano. Os domínios Físico e Ambiental foram os mais fragilizados, apresentando os menores escores e os principais problemas apontados pelos participantes foram a ocorrência de dores osteomusculares, o ambiente do lar, ausência de lazer/recreação e a ineficiência do transporte público
Palavras-chave: Qualidade de vida; Felicidade; População rural.
Extended Feedback Linearisation Control of Non-ideal DCDC Buck Converter in Continuous-conduction Mode
Authors: Csizmadia Miklos , Kuczmann Miklos 
Published: February 2022

Abstract
This paper presents an extended form of Feedback Linearisation Control (FBLC), which is tested in a non-ideal buck converter in Continuous-conduction Mode (CCM). The FBLC is often used in power electronics to control a non-linear system, due to its advantageous properties. The application of the error integrator shows better steady-state and transient properties, such as a decrease of inrush current. The linearised system has been controlled by the pole placement and the technique is illustrated through an example and simulated via Matlab. The results have been compared by using a classical PID controller, allowing the benefits of FBLC to be highlighted.
Efektivitas Terapi Relaksasi Benson untuk Meningkatkan Kualitas Hidup Lansia: Telaah Literatur
Authors: Sari Dewati Wahyu Indah , Syarafina Farah Zhafirah , Ayuningtias Kristina , Rindiani Nidia Ainun , Setianingrum Putri Balgis , Febriyanti Shabrina , Pradana Anung Ahadi 
Published: February 2022

Latar belakang: Lanjut usia merupakan seseorang yang telah berusia lebih dari 60 tahun. Setiap lansia akan mengalami penurunan fungsi tubuh dan penurunan kesehatan serta penurunan kualitas hidup. Terapi relaksasi benson merupakan gabungan dari relaksasi nafas dalam, pikiran dan sistem keyakinan. Tujuan: Untuk mengetahui efektivitas terapi relaksasi benson pada kualitas hidup lansia. Metode: Metode dalam penelitian ini menggunakan metode Review Literature yang diambil dari e-resources Google Scholar, Science Direct dan Pubmed. Kata kunci yang digunakan “benson relaxation technique”, “elderly” “terapi relaksasi benson”, “lansia” dengan kriteria inklusi artikel terapi benson terhadap lansia yang menggunakan metodologi randomized controlled trial (RCT), artikel bahasa indonesia dan inggris, terbit di rentang tahun 2018 – 2021 serta kriteria eksklusi yaitu artikel bukan menggunakan terapi benson terhadap lansia, artikel dengan metodologi Review atau bukan RCT dan artikel terbit sebelum tahun 2018. Hasil: Berdasarkan pencarian artikel sesuai kriteria inklusi dan eksklusi didapatkan 10 artikel yang ditemukan bahwa teknik relaksasi benson efektif untuk mengatasi masalah gangguan tidur, kecemasan, darah tinggi dan gula darah tinggi pada lansia dengan waktu intervensi selama 10-30 menit dalam sehari. Simpulan: Berdasarkan telaah review 10 artikel tersebut menyatakan bahwa Terapi relaksasi benson efektif untuk menurunkan kesulitan tidur, kecemasan, tekanan darah, gula darah, stres, dan cemas depresi kualitas tidur pada pasien hemodialisa pada lansia. Teknik relaksasi benson ini juga efektif dilakukan selama 10 – 30 menit dalam sehari. Bagi peneliti selanjutnya, hasil penelitian ini dapat digunakan sebagai bahan referensi untuk memperdalam penelitian berikutnya, seperti mencari sumber yang lebih banyak, akurat dan spesifik. Ilmu tersebut mampu diupgrade khususnya terapi benson yang merupakan terapi nonfarmakologi sehingga dapat membantu guna mengatasi banyak permasalahan lansia.
Desain Media Pembelajaran Berbasis Powtoon dalam Teks Iklan untuk Siswa Kelas VIII SMP
Authors: Rofifah Oktavia Dhiya , Rahayu Triwati 
Published: February 2022

Penelitian ini dilatarbelakangi oleh adanya media pembelajaran yang kurang aktif, kreatif dan inovatif untuk penunjang proses belajar siswa agar tidak merasa bosan dan siswa mudah meminati untuk proses pembelajaran. Kelebihan media powtoon ini mencakup segala aspek indera suatu jenis media berbasis audio-visual. Tujuan penelitian ini adalah untuk mengembangkan desain media pembelajaran teks iklan berbasis Powtoon untuk siswa kelas VIII SMP. Metode penelitian ini menggunakan jenis penelitian pengembangan R & D (Research and Development) di mana jenis penelitian ini merupakan metode yang biasa digunakan dalam menghasilkan suatu produk. Hasil analisis media pembelajaran yang telah dikembangkan menunjukkan bahwa produk yang dikembangkan masuk ke dalam 3 tahap yaitu (analysis) yang terdiri dari analisis materi, analisis kurikulum dan analisis kebutuhan peserta didik , kedua yaitu (design) desain produk pada penelitian ini dimulai pada tahap penyusunan materi sesuai dengan KI dan KD yang telah dipilih, ketiga yaitu (development) dalam kegiatan pengembangan ini mempunyai beberapa tahap dengan menyiapkan alat dan bahan yang digunakan, mengembangkan kerangka media yang telah dibuat sebelumnya menjadi suatu produk media pembelajaran yang akan diterapkan.
Guy’s Stone Score: A Predictive Tool for Outcomes of Percutaneous Nephrolithotomy
Authors: Sharif Imran , Khalid Salman El , Shaikh Jahanzeb , Mithani Hammad , Siddiq Awan Adnan , Anis Khan Shariq 
Published: February 2022

Background: Predicting stone clearance before intervention can be useful to plan the modality of treatment and calculate the cost of procedures. Therefore, this study aims to determine the frequency of successful stone clearance in a patient undergoing percutaneous nephrolithotomy (PCNL) with different categories of Guy's Stone Score (GSS).
Methodology: A total of 115 patients undergoing standard PCNL from January to December 2018 were included in this study. According to GSS I-IV, patients were then categorized into four groups after having pre-operative Computed Tomography of Kidney, Ureter, and Bladder (KUB). All the patients received standard general anesthesia and underwent standard PCNL in a prone position. The Percutaneous nephrostomy 18-gauge needle is passed into the pelvis of the kidney, Pelvi-calyceal system opacified and confirmed using fluoroscopy, a guidewire is passed, and 30 Fr Amplatz sheath is introduced after serial dilatation. A 26 Fr nephroscope is then inserted through the working sheath, and the stone is fragmented and removed. Finally, a nephrostomy drain tube is kept at the puncture site. The outcome was accessed in terms of stone clearance rate after PCNL on the 2nd postoperative day using the radiological modality of CT-KUB.
Results: Among the 115 patients here were 48(41.7%) categorized as GSS I, 26(22.6%) categorized as GSSII, 20(17.4%) categorized as GSS III, and 21(18.3%) categorized as GSS IV. The overall stone clearance observed was 64.3%, individual stone clearance was GSS I=91.66%, GSS II=53.84%, GSS III=50%, and GSS IV=28.57%. Stone clearance among the different GSS categories was significantly different (p<0.01).
Conclusion: The Guy's Stone Score, based on CT scan findings, is a significant system in predicting successful stone-free rates. It is a convenient, quick, and efficient tool for pre-operative assessment, and it can be incorporated as a mandatory protocol before planning PCNL.