bluuebunny/crossref_metadata_2025_split huggingface dataset:
Public land leasing: an instrument of land value capture to promote urban development and housing in the GTHA
Authors: Papernick Joshua 
Published: May 2022

<p>Leasing public land has become an increasingly common practice for governments wishing to retain control over significant public assets while being able to capture land values, promote urban development, as well as create opportunities to address social needs in the community. Although several instruments of land value capture currently exist, there is limited implementation of public land leasing in the GTHA. The strategic use of land is needed in order to execute important city building initiatives, and there are few regions better positioned to take advantage of this tool. As population projections continue to rise sharply, public land will be a critical resource to sustainably grow these metropolitan areas. </p>
<p>Urban planners and public authorities can take advantage of ground leasing models to facilitate land redevelopment, affordable housing, and transit-oriented development. However, ideal conditions must still be instituted before cities can successfully capitalize these benefits. The research presented in this paper aims to provide an understanding of the land leasing model in a local and international context in order to help cities and urban planners better comprehend its potential and avoid missed opportunities in the GTHA. </p>
<p>Key words: public land leasing, urban development, land value capture, implementation policy</p>
Portals for planners: current state of open land development data in Canada
Authors: Henriques Santessa 
Published: May 2022

<p>As municipalities struggle to keep up with the rising amount of development applications and population growth, open data has been overlooked as a solution to improve the development review process. This paper explores the current role of open data portals in providing land development data in five large urban centres in Canada, assessing the issue of availability. A set of 10 land development datasets, from an urban planning perspective, was investigated, as well as a case-study analysis on the respective municipalities open data history and initiatives. It was found that land development data is more prevalent in larger populated cities; simple geographic location points are common; and there is inconsistency within each municipality on how information is released publicly. Through these findings, recommendations were made for various municipal staff members to address the challenges in opening essential land development data. Key words: open data; open data portal; open government; urban development <br>
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Searching for a Shoreline
Authors: Acharjee Sumi 
Published: May 2022

<p>Search theory has a long history that dates back to the 50’s. In this work, we focus on the two-dimensional search problem where n unit speed robots starting from the origin move along their own trajectories to find a line. The search algorithm terminates when any of the robots discovers the line for the first time. Our main objective is to minimize the worst case relative time until the first searcher hits the line. In this thesis, we do the competitive analysis of the two-dimensional search problem for n ≥ 2 and restudy the existing upper bounds for n ≥ 2. We improve the best lower bound known [8] for n = 2 robots from 1.5993 to 3. Also, we prove the first lower bound for n = 3 which is √ 3. For n ≥ 4 we prove the lower bound of 1 cos(π/n) which matches the best upper bound known.</p>
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A review of closed-loop supply chain and reverse logistics models
Authors: Eldali Miqdad Nidal 
Published: May 2022

<p>Closed-loop supply chains (CLSC) have been studied extensively in the literature due to the cost and environmental optimization in operations. CLSC consists of forward and reverse supply chains. This paper reviews the literature of CLSC networks. 223 peer-reviewed articles that have been published in international journals from 1997 to 2020 are gathered and analysed. The aim is to answer the following main questions: (i) What is the problem domain in CLSC? (ii) Which techniques are utilized frequently in CLSC? (iii) What elements, variables, and objectives are the main focus in the field? (iv) What are the gaps in the literature? After reviewing the literature, observations are provided. Finally, the evaluations conclude suggested improvements and potential future directions in the research field. Keywords: Supply chain management (SCM); Closed-loop supply chain (CLSC); Reverse logistics (RL); Uncertainty; Game theory</p>
Evaluation of Efficiency in Ontario Universities Using Data Envelopment Analysis
Authors: Ghimire Sarad 
Published: May 2022

<p>Data Envelopment Analysis (DEA) is a popular operation research technique for determining the relative efficiency of non-profit organizations. The main goal of this study is to develop a unique stochastic DEA model to evaluate the efficiency of Ontario universities using some inputs and outputs. It focuses on the stochastic measure because service industries like universities are interested in qualitative outputs whose measurement through deterministic model seems non-practicable. The results of this study show that the selection of inputs and outputs plays a crucial role in determining the ranks of universities using DEA. </p>
<p>Keywords: Data Envelopment Analysis (DEA); Universities; Canada; Stochastic models; Optimization</p>
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What can listening do?
Authors: Munro Kim 
Published: May 2022

Documentary has traditionally been used and understood as a communicative tool to frame and impart knowledge about a subject matter. For Paula Rabinowitz, documentary’s “purpose is to speak and confer value on the objects it speaks about” (1994). But what other functions might documentary have if it were to draw attention to how we can also listen?
Over the past twenty-five year, listening scholarship has focused on a number of domains including the public sphere (Lacey 2013), participatory democracy (Bickford 1996; Couldry 2010), and media practices (Dreher 2009). Yet, while ‘voice’ as authorship and social participation has been well theorised in documentary, there has been little scholarly attention given to how audiences listen, and what strategies creators can use to evoke different ways of listening. The possibilities for listening as an active role in documentary have further been enhanced through interactive technologies.
In this presentation, I draw on my current research and practice around the possibilities for interactive and expanded documentary to promote listening as a way to attend to ethical and political questions. Listening is not a singular action, rather, it can fulfill multiple functions. I propose that practices of listening can reframe the self as collective, reveal multiple co-existing narratives, counter erasure, promote engagement with difference and destabilise a anthropocentric perspective. Drawing on frameworks which include political, non-representational and sound theory, I ground my propositions through a range of interactive and immersive documentaries from the past ten years, each of which attempts to implicate the audience in new and responsible relationships to the historical and phenomenological world.
Hybridity and Agency in Interactive Comic Books
Authors: Sayılgan Özge 
Published: May 2022

This paper focuses on interactive and animated comic books as visual storytelling medium. With the rise of digital media, previous forms and methods of storytelling has been changed and reformed in hybridity and/or as emerging medium. Like movies, documentaries, games; comic books gained digital, moving, and interactive levels to be described and examined.
This research aims to analyze interactivity maps to reach forms of interactivity used in selected comic books as examples representing emerged types of this media under various names such as motion comics, interactive comics, hyper comics, interactive game comics and web comics.
As Goodbrey (2007) states different types of comics in the scope of hybridization and digitality of the medium, a distinction between levels of interactivity in video games is offered in digital game theory. Digital types of comic books are not all interactive in the sense of content and may be more linear than a printed “choose your own adventure” comic book like Eight Grade Witch (Gaska et. al, 2021). With digitality of the medium, interactivity is set firstly in form providing an agency for the interactor by turning the pages or making the reader click on pages. Some examples, such as web comics expands the medium to develop an interactivity between text and audience; some of them became more interactive providing more agency on the page; some are interactive in content and others converge comics books with games and redefine the medium with play at the center. Main question guiding the research is how they provide different forms of interactive of storytelling. Meanwhile: An Interactive Comic Book (Zarfhome Software, 2018), Framed (Noodlecake Studios, 2014), Florence (Mountains Studio, 2018) and Our Plague Year (Burton, 2022) are selected examples representing different forms of digital comic books and interactive – sequential storytelling to be analyzed comparatively within the scope of this research. In conclusion interactivity forms and maps are exposed and discussed through Sheldon’s interactivity categories. The epistemology of interactivity is reconsidered with an analysis of interactive and animated comic books which combine various media and provide distinct ways of hybridity.
Exhibition of a VR Experimental Documentary
Authors: Schillaci Rossella , D’Onofrio Alexandra 
Published: May 2022

During the exhibition session, we propose to view a VR experimental documentary of 20’. The VR film is made after a three-year practice-based collaborative research on mothers and children living together in a condition of imprisonment. The objective is to understand their different points of view about the confined spaces they are - or have been living - and how they endured the challenges of raising children in prison, and also which are their hopes and dreams for the future. This Ph.D. research mixes theory and practice, with the intent to analyze the production of the VR film, made combining live-action shooting and animation
Objectives and methodology: The aim is to discuss which are the potentialities and also limitations of immersive storytelling applied to visual anthropology in closed contexts such as prisons, with the collaboration of multiple approaches and forms of art, like animation.
VR filmmaking process helped to research confinement - in confined places - during the pandemic.
The objective is to understand their different points of view about the confined spaces where they have been living in the past, and how they endured the challenges and the crises they faced during their childhood and motherhood, worsened by the pandemic. The attempt to hear their own voices and their perspective following Mirzoeff’s ideas (Mirzoeff 2011, 2015) brought me and a group of artists and practitioners to experiment and employ different forms of art and methodologies, such as illustration, animation, digital storytelling, photo-elicitation and anthropological observational fieldwork.
My hypothesis is that the VR filmmaking process – more than the normal ‘flat’ documentary cinema – helped to build and share a collaborative process (between academics, practitioners and the protagonists of the research). Furthermore, I (Rossella Schillaci) think VR technology helped to support the participation of children and youth, envisioning new possibilities for interdisciplinary collaborations and to better listening to children’s ideas of participation, and expression of their point of view about the present, past and mostly future, representing their thoughts, fears and dreams.
Intended results: reflection and debate about ethical problems, the potentiality of using new technology in the research and also in the dissemination of the results. How new media can facilitate and open a broad discussion about the topics that involved not only academics but also practitioners and decision-makers?
The VR film will be available for participants. An excerpt will be available for publication, together with a paper about the making process, the methodology, the challenges faced and the results obtained.
HIBRIDITAS KEBUDAYAAN JAWA SURINAME PADA ALAT MUSIK GAMELAN
Authors: Wahyudi Tri 
Published: May 2022

ABSTRAK
Penelitian ini membahas tentang hibriditas budaya masyarakat Suriname Jawa yang tercermin dari fenomena kegiatan kesenian yang dilakukan salah satunya adalah tradisi memainkan gamelan Jawa yang masih dapat disaksikan disebagian kecil lingkungan sosial masyarakat Suriname keturunan Jawa. yang menarik, bentuk, proses penciptaan, aturan, dan cara memainkannya cukup berbeda dengan gamelan Jawa di tanah leluhurnya, Jawa. Perbedaan ini tidak lepas dari sejarah awal migrasi orang Jawa ke Suriname yang pertama kali tiba pada tanggal 9 Agustus 1890, dimana sebagian besar pendatang adalah orang Jawa dalam sistem pendidikan kolonial Hindia Belanda. Penelitian ini menggunakan jenis penelitian kualitatif dengan teknik pengumpulan data melalui observasi wawancara dan dokumentasi dengan cara datang ke negara Suriname untuk bertemu langsung dengan narasumber, serta analisis data melalui reduksi, penyajian data, verifikasi dan kesimpulan mengenai aspek hibriditas pada instrumen gamelan yang ada di Suriname dan Indonesia.
Kata Kunci : Budaya Hibrid, Jawa Suriname, Gamelan

ABSTRACT
This study discusses the hybrid culture of Javanese Surinamese people which is reflected in the phenomenon of artistic activities carried out, one of which is the tradition of playing Javanese gamelan, which can still be witnessed in a small part of the social environment of the Javanese Surinamese descendants. What is interesting is that the form, the process of creation, the rules, and the way of playing are quite different from Javanese gamelan in their ancestral land, Java. This difference cannot be separated from the early history of Javanese migration to Suriname which first arrived on August 9, 1890, where most of the immigrants were Javanese in the Dutch East Indies colonial system. this research uses qualitative research with data collection techniques through observation, interviews, and documentation by coming to Suriname to meet directly with respondents, as well as data analysis through reduction, data presentation, verification, and conclusions regarding the hybridity aspect of a set of gamelan instruments in Suriname and Indonesia.
Keywords : Hybridity Culture, Javanese Suriname, Gamelan
DEVELOPMENT OF CHARACTERISTIC MOTIFS ON PRINTING MASKS AS PROMOTIONAL MEDIA FOR VISUAL CAMPAIGN IN PRODUCT DESIGN STUDY PROGRAM, ESA UNGGUL UNIVERSITY
Authors: Widyastuti Putri Anggraeni , Pertiwi Ratih , Huddiansyah Huddiansyah 
Published: May 2022

The condition of the covid-19 virus pandemic gave to the term “new normal” lifestyle in society., They must wear a fabric mask who can be produces by digital printing as one of the visual promotional media. Therefore, the product is used as part of the lecture assignments for product design students at Esa Unggul University. It uses the process to development characteristic motifs as a visual material for printing masks. The goal is that they can apply the result of process to include a new visual aesthetic in a product. The applied research method was carried out by involving product design students from Esa Unggul University who were involved in similar course through questionnaire data collection. The result was found that the development creating characteristics motifs to produce new visuals or patterns. It can be used as a promotional media for a visual campaign for a printing mask product. In other words, the development creating process base of human image triangular can be used as experience developing characteristic motifs for designing printing masks. It is suggested to train the sensitive of product design student in visualizing the characteristics of visual campaign printing masks.
Machine Learning Approach for Degradation Path Prediction Using Different Models and Architectures of Artificial Neural Networks
Authors: Shaheen Basheer , Németh István 
Published: May 2022

Degradation and failure prediction has become more and more crucial for maintenance planning and scheduling, the decision-making process, and many other areas of manufacturing systems. This paper presents an approach where different artificial neural network models were developed to predict the degradation path of a machine component using different architectures, including fully connected networks (FCN) and arbitrarily connected networks (ACN). These models were trained using the Neuron-by-Neuron (NBN) training algorithm with forward-backward computations, where NBN is an improved form of the Levenberg-Marquardt (LM) algorithm, combined with FCN and ACN architectures, which can be trained efficiently, it can give more accurate predictions with a fewer number of neurons used. The developed models were evaluated using the statistical performance measure of the sum of squared error (SSE). The results show that the used networks are successfully able to predict the degradation path; the 8-neurons model of FCN architecture and the 3-neurons model of ACN architecture with tanh (mbib) hidden layers activation function and linear function (mlin) of the outputs have the lowest prediction error (SSE) among all the developed models. The use of such architectures combined with NBN training algorithm can easily model manufacturing systems with complex component structures that provide a vast amount of data.
Gambaran Mikrobiologi pada Ruang Isolasi Imunitas Menurun dan Ruang Operasi (Studi di Rumah Sakit Kanker “Dharmais” Jakarta, 2013-2014)
Authors: ARYADNYANI NI PUTU , MAHARANI EVA AYU , ASTUTI DEWI , TOBING DEMAK LUMBAN 
Published: May 2022

ABSTRACTPatients treated at the ward in a hospital can get nosocomial infection through exposure of microbes that contaminate air and medical equipments. This study was conducted to determine the amount of air microbes and to identify bacterium found on a swab equipments at Isolation room on decrease immunity and operating theatre in “Dharmais” Cancer Hospital Jakarta. This study uses secondary data on a periode of 2013-2014. The amount of microbial colonies that meet the threshold value in accordance with a predetermined on Kepmenkes RI No. 1204 / Menkes / SK / X / 2004 on a Hospital Environmental Health Requirements in RIIM is at 100%, while at OK is 13:33%. Types of microbes found in the RIIM were E. gergoviae, A. baumanni, S. liquefaciens, C. freundii, Y. enterocolitica, C. diversus and fungi while the types of microbes found in the OK room were A. haemolyticus, M. morganii, A. baumanni, E. coli, A. Iwoffli, K. oxytoca, C. diversus, K. ozaenae, P. stuartii, S. marcescens, Y. enterocolitica, and fungi. ABSTRAKPasien yang dirawat di ruang rawat inap sebuah rumah sakit bisa mendapat infeksi nosokomial melalui paparan dengan mikroba udara maupun yang mengontaminasi peralatan medis. Penelitian ini dilakukan untuk mengetahui jumlah koloni mikroba udara dan identifikasi bakteri pada swab peralatan di Ruang Isolasi Imunitas Menurun (RIIM) dan ruang operasi (OK) di RS Kanker “Dharmais”, Jakarta. Penelitian ini menggunakan data sekunder periode 2013-2014. Jumlah koloni mikroba yang memenuhi nilai ambang batas sesuai dengan yang telah ditetapkan pada Kepmenkes RI nomor 1204/Menkes/SK/X/2004 tentang Persyaratan Kesehatan Lingkungan Rumah Sakit pada RIIM adalah sebesar 100%, sedangkan pada OK sebesar 13,33%. Jenis mikroba yang ditemukan pada ruang RIIM adalah E. gergoviae, A. baumanni, S. liquefaciens, C. freundii, Y. enterocolitica, C. Diversus, dan jamur, sedangkan jenis mikroba yang ditemukan pada ruang operasi adalah A. haemolyticus, M. morganii, A. baumanni, E.coli, A. Iwoffli, K. oxytoca, C. diversus, K. ozaenae, P. stuartii, S. marcescens, Y. enterocolitica, dan jamur.
Peran Terapi Akupunktur pada Nyeri Tulang Metastasis
Authors: MIHARDJA HASAN , AGUNG ZULHAFIZ MUFTI 
Published: May 2022

ABSTRACTBone pain caused by cancer is a common complication in bone metastasis. Bone pain has the characteristic triad of pain including continuous pain, spontaneous pain and incident pain. Various mechanisms that allow bone metastasis can cause pain have been reported. These mechanisms include the possibility of local production of growth factors and cytokines. The management of the pain bone metastasis include aspects of pharmacological and non-pharmacological therapies. Acupuncture can play a role in the treatment of bone metastasis pain through modulation of various neurotransmitters and increase the production of endogenous opioids that can cause analgesika effect. This paper describes a male patient aged 62 years old with painful bone metastasis who experience an improvement after acupuncture therapy, with the goal of providing information on the possible use of acupuncture for painful bone metastasis. ABSTRAKNyeri tulang yang disebabkan oleh kanker merupakan suatu komplikasi yang sering terjadi pada metastasis tulang. Nyeri tulang ini memiliki karakteristik trias nyeri, yaitu nyeri terus-menerus, nyeri spontan, dan nyeri insiden. Berbagai mekanisme yang memungkinkan metastasis tulang dapat menyebabkan rasa nyeri telah dilaporkan. Mekanisme ini termasuk kemungkinan adanya produksi lokal faktor pertumbuhan dan sitokin. Tata laksana pada nyeri tulang metastasis meliputi aspek terapi farmakologis dan nonfarmakologis. Akupunktur dapat berperan dalam terapi nyeri tulang metastasis melalui modulasi berbagai neurotransmitter dan meningkatkan pengeluaran endogen opioid sehingga menimbulkan efek analgesik. Makalah ini memaparkan pasien laki-laki berusia 62 tahun dengan nyeri tulang metastasis yang mengalami perbaikan setelah terapi akupunktur, dengan tujuan memberikan informasi kemungkinan penggunaan akupunktur pada nyeri metastasis tulang.