bluuebunny/crossref_metadata_2025_split huggingface dataset:
“Beauty is truth”: Carlos Clementson, traductor de los románticos ingleses
Authors: Torralbo Juan de Dios 
Published: March 2022

This paper examines the translations of the English Romantics by the Cordoban poet Carlos Clementson, who put works by these eight poets into Spanish: William Blake, Robert Burns, William Wordsworth, Samuel Taylor Coleridge, Joseph Blanco White, Lord Byron, Percy Bysshe Shelley and John Keats. For their study, the analysis models proposed by James Holmes (1970) and Armin Paul Frank (1990) are applied, with the aim of exploring not only morphosyntactic and semantic correlations between the original texts and their translations, but also the prosodic patterns of the target texts with respect to the external form of the source texts. In addition, in order to draw contrasts and to enrich the work, other translations of the same poems are cited, by Alberto Lista, Marià Manent, Ángel Rupérez, Antonio Ballesteros González, Santiago Corugedo, José Luis Chamosa, José María Valverde and Leopoldo Panero.
Este capítulo investiga las traducciones de los románticos ingleses realizadas por el poeta cordobés Carlos Clementson, las cuales proceden del legado de estos ocho autores: William Blake, Robert Burns, William Wordsworth, Samuel Taylor Coleridge, Joseph Blanco White, Lord Byron, Percy Bysshe Shelley y John Keats. Para su estudio, se aplican los modelos de análisis propuestos por James Holmes (1970) y Armin Paul Frank (1990) con el objetivo de explorar no solamente las correlaciones morfosintácticas y semánticas, sino también los esquemas prosódicos de los textos meta respecto a la forma externa de los textos fuente. Asimismo, por razones de contraste y para enriquecer el trabajo, se aportan otras traducciones de los mismos poemas realizadas por Alberto Lista, Marià Manent, Ángel Rupérez, Antonio Ballesteros González, Santiago Corugedo y José Luis Chamosa o José María Valverde y Leopoldo Panero.
Trilce, con desparpajo y en comunión: La celebración del cuerpo y de los afectos
Authors: Chen Sham Jorge 
Published: March 2022

Trilce, in that verbal game and visionary images charged with a strangeness, makes language into a celebration of the word, just as the avant-garde intended, and presents us some key poems for the disruption of desire and the search for the female body. Poems like the “IX”, the “XIII” mark this ascent of a loving invitation that begins in the body, so that others like the “XV” establish the place of “love bed” and end in “XLV” in a praise of space for coexistence and affection. This work will develop this itinerary that, strategically, marks the placement of the poems within the collection as progression and desire.
Trilce, en ese juego verbal y de imágenes visionarias cargadas de un extrañamiento, hace del lenguaje una celebración de la palabra, tal y como pretendían también las vanguardias, y nos presenta unos poemas claves para el trastocamiento del deseo y la búsqueda del cuerpo femenino. Poemas como el “IX”, el “XIII” marcan este ascenso de una invitación amorosa que comienza en el cuerpo, para que otros como el “XV” establezca el lugar de “lecho amoroso” y termine en “XLV” en un elogio de espacio de convivencia y de afectos. Este trabajo desarrollará este itinerario que, estratégicamente, marca la colocación de los poemas en la sucesión del poemario en tanto progresión y deseo.
Video Game Play Effects on Dreams: Self-Evaluation and Content Analysis
Authors: Gackenbach Jayne Isabel , Kuruvilla Beena 
Published: March 2022

Recent dreams were collected over a year’s period from college undergraduates. In addition to providing self-evaluations of the dreams, participants were also asked to answer a variety of media use questions. These were both in terms of their media use the day before the dream and in terms of their historical media use with the most interactive and absorbing media available today, video games. High-end gamers’ dreams were content-analyzed using the Hall and Van de Castle system. These were compared to dreams from a similar population that were collected by interview but were not necessarily recent. There was some replication and some differences in these two different dream samples from individuals with the same gamer history. The second analysis examined day before electronic media use more specifically by loading all the gamer history and media use information with two types of dream variables: sum scores from the Hall and Van de Castle scale and self-evaluations of the dream. Seven of nine factors loaded some combination of media and dream content. This study further supports the idea that general electronic media use and game play in particular are affecting how we process and store information by demonstrating changes at the source of such processes, in dreams.
I HEART LocoRoco – a reading of a gameplay experience
Authors: Westecott Emma 
Published: March 2022

In the diverse landscape of modern gaming it is rare to find specific games that are universally described in affectionate terms. Allegiances to form and genre identify the various tribes and often the divide between gaming sub-cultures runs deep. Passionate players pride themselves both by the longevity of their status and via signifiers of skill acquired. These traits typify what has become known as the “hardcore” player; in popular gaming culture the hardcore is often positioned contra the “casual” player with hours and type of game played as the main criteria for qualification. However these terms are ludicrous at best and fall short in describing the multitude of people who play digital games. The following is focussed on one particular Sony PSP game franchise that has received widespread critical acclaim, LocoRoco. This is a 2D platform game initially released in Europe in Summer 2006 and although it has not gone platinum this title got to No 5 in the UK Charts and has won 2 BAFTA’s for character design and children’s game in 2006. LocoRoco 2 was released in the U.K. in November 2008. Sony’s Tsutomu Kouno, the Director of LocoRoco, has stated that one of his design intentions was to make a game that appealed to those who didn’t normally play games (Kouno, 2006). This statement is key in my selection of this game. As a hugely lucrative yet nascent industry, it is of interest to study the ways in which commercial developers attempt to attract new players to part with their hard-earnt entertainment dollar. My investigation looks to explicate game design decisions that entice a player into dialogue with the ongoing game experience. I will look at issues including pleasure and seduction within the action and reward cycle inherent to gameplay.
The Role of Fantasy in Video Games: A Reappraisal
Authors: Murray Liam , Maher John 
Published: March 2022

The majority of videogames as they are currently constituted seem to display a mechanistic repetitiveness in conception, development and production. A creative shallowness in games, a lack of innovation, and a tendency to clone successful titles, are in part attributable to the hegemonic control exerted by game producers. This situation persists despite the intense frustration from the creative talent within the industry: “design documents are worked out by the marketing department; effectively as an artist or programmer you do what you’re told” (Wade 2007, p.687). This article approaches Fantasy as an underlying structuring element capable of energising the creative evolution of video games. Fantasy is interpreted as persisting throughout all game forms, and not confined to its own recognisable genre.
From NES-4021 to moSMB3.wmv: Speedrunning the Serial Interface
Authors: LeMieux Patrick 
Published: March 2022

Although play is irreducible, games repeat. Beyond the serial repetition that characterizes industrial forms of mechanical reproduction like newspapers, comics, novels, and films, in the case of videogames the microtemporal speed of serial interfaces and massive scale of serial distribution operate both below and above the horizon of conscious experience. As such, the serial operations of videogames structure, enclose, and ultimately alienate the technical processes of play from the conscious knowledge of the player. In their essay, “Digital Seriality: On the Serial Aesthetics and Practice of Digital Games,” Shane Denson and Andreas Jahn-Sudmann characterize the diachronic sequencing of serial interfaces and synchronic consumption of videogames as “digital seriality.” This essay explores digital seriality through the history and practice of tool-assisted speedrunning, a form of metagaming that stages a ludic intervention at the level of serial interfacing and subsequently disrupts the collective serialization of videogames as a mass medium. From the operations of the NES-4021, a parallel-to-serial shift register that governs controller input in Nintendo Entertainment System, to the history of moSMB.wmv, an early speedrunning video by Morimoto that went viral in 2003, tool-assisted speedruns transform twitch-based platform games into turn-based puzzles and single player experiences into massively multiplayer online games by playing the serial interface.
The Ontology of Incremental Games: Thinking Like the Computer in Frank Lantz’s Universal Paperclips
Authors: Schmalzer Matthew 
Published: March 2022

Incremental games merge the game's system and guise, casting the player in the role of a computer. This paper analyzes incremental games to show how the specific features of the genre cause the player to engage in machinic thinking. It begins with a brief overview of the incremental game genre. Then shifts to an analysis of one game in particular: Frank Lantz’s Universal Paperclips (2017). Universal Paperclips puts the player in the role of an AI tasked with producing paperclips, making it a perfect example to show how the player learns to think like the machine through the overlapping roles of the player and computer, which will be elaborated through a comparison of the ways both incremental games and slot machines encourage what Natasha Dow Schüll’s (2012) calls the “machine zone” in players. The study concludes by complicating these arguments with an examination of the ways in which, despite the machinic thinking that incremental games engender, the player and computer actually withdraw from each other which makes incremental games a critique of human computer interactions and a meta-game about the construction of videogames, instead of purely a speculative ontological representation of computers.
Eternal Recurrence of All Bits
Authors: Winnerling Tobias 
Published: March 2022

Video games that feature historical content – what I term ‘historicizing’ video games – often come in series. Civilization (I – V), Age of Empires (I – IV), Anno (5 pts.), Monkey Island (5 pts.), Total War (7 pts.), Assassin’s Creed (I – IV), to name but a few, are heavily serialized in that they all, save for their respective first incarnations, point continuously to the other titles in their series’, be it on a structural level or with regard to content. That they do so has many reasons that are totally unconnected with everything they represent, economic ones foremost, but also the need to meet genre- and audience-imposed expectations as well as technical limitations. This aside, given that players who liked one in a bundle are likely to play the rest also, the mere factuality of the series carries implications for the content worth mentioning. First, semiotically such a set of game titles is aptly described in Deleuze/Guattari-terms as an instance of the paranoid-despotic regime of signs, where signs signify nothing but other signs, bound up in an endless virtual cycle. And second, philosophically this may be taken as a prime instance of the Nietzschean ‘eternal recurrence of all things’. Both readings converge in the implication that as these games’ series seemingly stage ‘history’, they unlink history and temporality, installing a chron-alogical framing. Thus, they effectively replave in themselves any factual history as the concept is traditionally understood in Western discourse since the middle of the 19th century with affective historicity. In this, they may reflect (as other media featuring historical content as literature, film, TV, radio, comics, re-enactment, ‘living history’, LARP etc.) popular demands not satisfied by academia, or foreshadow a conceptual transition as part of the digital revolution. Time will tell – if this will still be possible, then.
No Tillage Cultivation of Mustard Requires Definite Boron Dose for Optimizing Seed Yield
Authors: Chowhan Sushan , Islam Majharul , Nahar Kamrun , Ali Md. Khan Jahan , Husain Muhammad Maruf 
Published: March 2022

Boron (B) is an essential plant nutrient which plays a key role during plant seed formation and quality seed development. No tillage (NT) or zero tillage mustard (Brassica sp.) production has already received remarkable attention by the farmers mainly due to time, cost effectiveness and profitability. Vast growers only apply NPK fertilizers and avoid boron (B) or other micronutrient fertilizers; which imbalances nutrient translocation, mobilization, utilization in plants and ultimately affects seed quality, yield and maturity duration. Considering this drawback, the present investigation was done to ascertain the role of B in attaining desirable seed yield of mustard in no tillage condition. Experiment was set during winter season (Rabi) at BINA Sub-station farm, Ishurdi, Pabna. A factorial RCBD with three replications were followed for the trial. Two varieties (V1: Binasarisha-9 and V2: BARI Sarisha-17) and six B doses (T1: 0 kg/ha, T2: 1 kg/ha, T3: 2 kg/ha, T4: 3 kg/ha, T5: 4 kg/ha, T6: 5 kg/ha) were used as treatments. Data on yield and yield attributes were collected at different phenological stage and upon harvest. Findings depicted that, treatment combinations V1 × T4 beared maximum siliqua length (8.43 cm), highest seed yield (2.34 t/ha), straw yield (3.01 t/ha), 100 grain weight (HGW) (0.32 g) and days to maturity (90.67 days). V1 × T3 and V2 × T4 treatment combinations gave the greatest number of siliqua/plant (82.55) and number of seeds per siliqua (36.33). Contrary, least seed yield (0.82 t/ha) and number of seeds per siliqua (22.89) was recorded with combination in V1 × T1. Minimum number of siliquae per plant (21.37), straw yield (1.17 t/ha), days to harvest (82.00 days) and HGW (0.20 g) was found with combination in V2 × T1. Results obtained suggest that, B doses between 2 kg/ha to 3 kg/ha might be accurate with B responsive mustard varieties for achieving higher seed yield of mustard under NT.
Review and Synthesis of Literature on Single and Multizone Thermodynamic Combustion in a Diesel Engine
Authors: Téré Dabilgou , Christian Tubreoumya Guy , Kayaba Haro , Sidiki Zongo , Zakarie Kam S. , Sayouba Sandwidi , Léonard Ouédraogo T. , Tizane Daho , Jean Koulidiati , Oumar Sanogo , Belkacem Zeghmati , Antoine Bere 
Published: March 2022

This work is largely devoted to a review of existing works in the literature on single and multi-zone models of thermodynamic combustion in a diesel engine. It is found that numerical simulations of diesel engine operation based on thermodynamic models are of great interest in predicting engine performance and developing new concepts. Also, the advantages and disadvantages of the different models of a multi-zone are given. This study summarises several studies over several years of these thermodynamic models in use by presenting the different results. The limitations of the single-zone model led to the development of the multi-zone thermodynamic combustion model. This work therefore suggests a comprehensive study that takes into account the different models (kinetics, fuel flow, injection, heat transfer, etc.) to better appreciate the performance of the diesel engine. This will give a clear idea of how to develop new concepts for single-zone or multi-zone thermodynamic modelling that will help car manufacturers, for example.
Plastic/Ferroelectric Crystals with Distorted Molecular Arrangement: Ferroelectricity in Bulk Polycrystalline Films through Lattice Reorientation
Authors: Harada Jun , Takehisa Mika , Kawamura Yuto , Takahashi Haruka , Takahashi Yukihiro 
Published: March 2022

AbstractPlastic/ferroelectric crystals have attracted increasing attention as emerging functional molecular materials with unique features. In this study, a new plastic/ferroelectric crystal is developed from ionic molecules, which exhibits three solid phases: a paraelectric plastic crystal phase and two ferroelectric phases. Owing to the malleability in the plastic crystal phase, by applying pressure to the powder at a high temperature, transparent polycrystalline films are easily fabricated, exhibiting ferroelectric performance at room temperature. The crystal structures of the three solid phases are determined by single‐crystal X‐ray diffraction analysis. The arrangement of anions and cations in the ferroelectric crystal is significantly distorted from the CsCl‐type structure in the paraelectric cubic crystal. The large distortion results in distinct splitting of the diffraction peaks that are equivalent in the cubic phase, which enables the observation of electric‐field‐induced lattice reorientation using powder X‐ray diffraction measurements. These results broaden the range of compounds for which plastic/ferroelectric crystals can be developed and provide a solid understanding of the switching process in their bulk polycrystals, which will facilitate their application to a variety of device elements.
Digitizing Chemical Synthesis in 3D Printed Reactionware
Authors: Bubliauskas Andrius , Blair Daniel J. , Powell‐Davies Henry , Kitson Philip J. , Burke Martin D. , Cronin Leroy 
Published: March 2022

AbstractChemistry digitization requires an unambiguous link between experiments and the code used to generate the experimental conditions and outcomes, yet this process is not standardized, limiting the portability of any chemical code. What is needed is a universal approach to aid this process using a well‐defined standard that is composed of syntheses that are employed in modular hardware. Herein we present a new approach to the digitization of organic synthesis that combines process chemistry principles with 3D printed reactionware. This approach outlines the process for transforming unit operations into digitized hardware and well‐defined instructions that ensure effective synthesis. To demonstrate this, we outline the process for digitizing 3 MIDA boronate building blocks, an ester hydrolysis, a Wittig olefination, a Suzuki–Miyaura coupling reaction, and synthesis of the drug sulfanilamide.
Nickel‐Catalyzed Reductive C(sp2)−Si Coupling of Chlorohydrosilanes via Si−Cl Cleavage
Authors: Zhao Zhen‐Zhen , Pang Xiaobo , Wei Xiao‐Xue , Liu Xue‐Yuan , Shu Xing‐Zhong 
Published: March 2022

AbstractWe report here a new method for the synthesis of organohydrosilanes from phenols and ketones. This method is established through reductive C−Si coupling of chlorohydrosilanes via unconventional Si−Cl cleavage. The reaction offers access to aryl‐ and alkenylhydrosilanes with a scope that is complementary to those of the established methods. Electron‐rich, electron‐poor, and ortho‐/meta‐/para‐substituted (hetero)aryl electrophiles, as well as cyclic and acyclic alkenyl electrophiles, were coupled successfully. Functionalities, including Grignard‐sensitive groups (e.g., primary amine, amide, phenol, ketone, ester, and free indole), acid‐sensitive groups (e.g., ketal and THP protection), alkyl‐Cl, pyridine, furan, thiophene, Ar‐Bpin, and Ar‐SiMe3, were tolerated. Gram‐scale reaction, incorporation of ‐Si(H)R2 into complex biologically active molecules, and derivatization of formed organohydrosilanes are demonstrated.
Oligomer‐Assisted Photoactive Layers Enable >18 % Efficiency of Organic Solar Cells
Authors: Cheng Yujun , Huang Bin , Huang Xuexiang , Zhang Lifu , Kim Seoyoung , Xie Qian , Liu Chao , Heumüller Thomas , Liu Zuoji , Zhang Youhui , Wu Feiyan , Yang Changduk , Brabec Christoph J. , Chen Yiwang , Chen Lie 
Published: March 2022

AbstractAlthough ternary organic solar cells (OSCs) have unique advantages in improving device performance, the morphology assembly in the ternary‐phase would be more uncertain or complex than that in the binary‐phase. Here, we propose a new concept of oligomer‐assisted photoactive layers for high‐performance OSCs. The formed alloy‐like phase of the oligomer : host polymer blend enabled the oligomer‐assisted OSCs to fuse the advantages of both binary and ternary devices, exhibiting substantially enhanced performance and stability compared to the control devices. With the addition of oligomers, outstanding efficiencies of 17.33 % for a PM6 : Y6 device, 18.32 % for a PM6 : BTP‐eC9 device, and 17.13 % for a PM6/Y6 pseudo‐bilayer device were achieved, all of which are one of the highest values in their corresponding fields. The improved performance originated from the downshift energy levels, enhanced light absorption, optimized blend morphology, favorable charge dynamics, and reduced non‐radiative energy loss.
A New Platform of B/N‐Doped Cyclophanes: Access to a π‐Conjugated Block‐Type B3N3 Macrocycle with Strong Dipole Moment and Unique Optoelectronic Properties
Authors: Li Pengfei , Shimoyama Daisuke , Zhang Niu , Jia Yawei , Hu Guofei , Li Chenglong , Yin Xiaodong , Wang Nan , Jäkle Frieder , Chen Pangkuan 
Published: March 2022

AbstractWe herein describe a new design principle to achieve B/N‐doped cyclophane where an electron‐donor block of three triarylamines (Ar3N) and an acceptor block of three triarylboranes (Ar3B) are spatially separated on opposite sides of the π‐extended ring system. DFT computations revealed the distinct electronic structure of the block‐type macrocycle MC‐b‐B3N3 with a greatly enhanced dipole moment and reduced HOMO–LUMO energy gap in comparison to its analogue with alternating B and N sites, MC‐alt‐B3N3. The unique arrangement of borane acceptor Ar3B and amine donor Ar3N components in MC‐b‐B3N3 induces exceptionally strong intramolecular charge transfer in the excited state, which is reflected in a largely red‐shifted luminescence at 612 nm in solution. The respective linear open‐chain oligomer L‐b‐B3N3 was also synthesized for comparison. Our new approach to donor–acceptor macrocycles offers important fundamental insights and opens up a new avenue to unique optoelectronic materials.
Modular Generation of (Iodinated) Polyarenes Using Triethylgermane as Orthogonal Masking Group
Authors: Kreisel Tatjana , Mendel Marvin , Queen Adele E. , Deckers Kristina , Hupperich Daniel , Riegger Julian , Fricke Christoph , Schoenebeck Franziska 
Published: March 2022

AbstractWhile the modular construction of molecules from suitable building blocks is a powerful means to more rapidly generate a diversity of molecules than through customized syntheses, the further evolution of the underlying coupling methodology is key to realize widespread applications. We herein disclose a complementary modular coupling approach to the widely employed Suzuki coupling strategy of boron containing precursors, which relies on organogermane containing building blocks as key orthogonal functionality and an electrophilic (rather than nucleophilic) unmasking event paired with air‐stable PdI dimer based bond construction. This allows to significantly shorten the reaction times for the iterative coupling steps and/or to close gaps in the accessible compound space, enabling straightforward access also to iodinated compounds.