bluuebunny/crossref_metadata_2025_split huggingface dataset:
تأثير مراكز الأبحاث في المفاوضات السياسيّة بشأن حل الصراعات والنزاعات المفاوضات الفلسطينيّة-الإسرائيليّة أنموذجًا
Authors: مطر أ. محمد عبد 
Published: September 2023

The study aims to shed light on the impact of research centers on political negotiations related to resolving conflicts, with a focus on their influential role in the Palestinian-Israeli negotiations. The study dealt with practical examples of influential roles played by international, regional, Palestinian and Israeli research centers in those negotiations, and suggested a practical vision for establishing a research center specialized in negotiation affairs, to serve the Palestinian issue and its resistance project.
The study used the descriptive analytical approach. The study's results: that research centers play an important role in negotiations to resolve the conflict, and that Western and Israeli centers have a major role in the Palestinian-Israeli negotiations and influencing their results, and the role of Arab and Palestinian centers was characterized by weakness in playing such roles. The study recommended: The need to improve and pay attention to what the research centers produce, and to open effective channels between the Palestinian centers with each other, and with other Arab and international centers, in order to support the Palestinian issue in all international forums.
Perilaku Konsumen di Era Digital Tinjauan terhadap Pembaca HAI Online
Authors: Nurhablisyah Nurhablisyah 
Published: September 2023

Hai magazine announced that Hai Juli 2017 edition is the last printed magazine being published. This meant, Hai as one of the oldest teenage magazine in Indonesia has to follow the other printed media, which being vanished. This magazine has gained 35 years published but have to gave up and choose online publishing. Before Hai magazine, onather printed media such as Sinar Harapan, Tempo, Femina, etc has to stop printing. In order to survice in mass media field, Hai must understand marketing strategy in digital era by understanding consumer behavior in digital era. This research is using qualitative methods and collecting data by literature and observation technique to www.hai.grid.id. The research was done in Jakarta in June to Juli 2017. The result showed, hai online readers are teenage boy, has an online acitivity in dayli life, having smartphone or other device connected to internet, have special budget to stay connected online, love to hang out with friends and community or peer group. This youngsters are also concern about their looks and having interest on music, sports, movie, art or aoutomotive. Life style is basic principle of the magazine. By using simple visual style on their sites, Hai online, more focus on information content. On the online site, Hai provide comments column and invites the readers to send their creation such as videos, photos, graphics, etc. This effort is to stay connect with readers and gained more readers around Indonesia.
Tinjauan Desain Karakter Komik Mice terhadap Kesesuaian Karakter Indonesia
Authors: Hasian Irene , Utami Anissa Jiwojati 
Published: September 2023

The increase in popularity of Indonesian comics happens after many print and webcomic presence comics as a medium of communication between the author with the reader. Growth of Indonesian comic starts as expression media of authorâ€™s frustration about Indonesian politic and nowadays comic as a sliceâ€ofâ€life comic or in order to tell certain situation.
Cartoonist Muhammad Misrad commonly called Mice is a comic artist who is already struggling in the comic world for a dozen years and successfully communicating the Indonesian people's lives and many people call it as soâ€ Indonesian comic. The character by Mice is perceived by writer as a soâ€Indonesian character. This reinforces the author desire to examine the character of Mice comic and the suitability with Indonesian character. The method used in this research is a qualitative approach. The explanation of the research methods for the required data will be divided into several different sub chapters. Phases of the research starting from data collection, sampling process, analyzing process, to conclusion.
The writer uses a sample based on the comic book that tells the story of Indonesia people daily life from 2011 to 2015 as many as two samples of comic books. The analysis focuses on the visual character that covers the body shape, manner of dress, facial expressions and body gestures. The conclusions drawn by the overall visual analysis of the characters in the comic as well as compliance with reality.
Penerapan Metode Role Play Storytelling dengan Menggunakan Media Poster Pada Kemampuan Berbahasa Inggris Mahasiswa Desain Komunikasi Visual
Authors: Yohana Fenti Mariska , Pratiwi Heppy Atma , Susanti Khikmah 
Published: September 2023

Role play storytelling method is a method to mastery the lesson of studying with how to gaining your imagination and appreciation that do by the act as a living figures or inanimated objects. The students of SMPN 1 Bojonggede has learn in English langunge by this method and using the poster as a media to storytelling, because the media that they use is interesting, colorful, and by the figures, so the students can raise their imagination by this poster. Poster is a strong combination of design, blending color, and the intention to capture the attention for those who see it. In this globalization era, teachers must be creative to do teaching and learning activities, by this method learning activities are going to interesting.

ABSTRAK
Metode role play storytelling adalah suatu cara penguasaan bahan-bahan pelajaran melalui pengembangan imajinasi dan penghayatan yang dilakukan siswa dengan memerankannya sebagai tokoh hidup atau benda mati. Para siswa SMPN 1 Bojonggede lebih mudah bercerita berbahasa Inggris dengan menggunakan media Poster, karena media yang digunakan menarik, berwarna, dan dengan gambar sehingga siswa mampu bermain dengan imajinasinya melalui media tersebut. Poster merupakan kombinasi yang kuat antara rancangan, paduan warna, pesan yang terkandung, serta maksud untuk menangkap perhatian orang yang melihatnya. Era globalisasi saat ini mengharuskan pengajar lebih kreatif dalam kegiatan belajar mengajar, karena dengan metode tersebut di harapkan kegiatan pembelajaran bermakna dan menyenangkan serta tidak membosankan, dengan metode dan penggunaan media tersebut diharapkan kemampuan bahasa anak tercapai dengan baik.
Analisis Pesan Visual pada Media Kampanye Luar Ruang Caleg 2019
Authors: Nurhablisyah Nurhablisyah , Susanti Khikmah 
Published: September 2023

Campaign moment in Indonesia means every place near the road or meeting point was covered by legislative campaignâ€™s banner (out of home media). In 2019, this campaign media was overloaded which could covered others belonging from different party. Not only roads, trees, homeâ€™s gate and wall was becoming a random target for placing the media. Another phenomenon that was caught by eyes was too many message attributes which applied into the media by using AIDA Model (attention, interest, desire, action), therefore riders and pedestrian could not see the meaning clearly. Those visual message consists of texts, illustration (photos), color, layout etc. This descriptive research is trying to analyze visual message in legislative out of home media campaign 2019 in East Jakarta and Depok. Analysis method is using out of home principals messages. The result of this research showed, mostly legislative candidates didnâ€™tâ€™ applied the ideals principals about out of home media characters. Designing message for out of home media should base on this principals; (1) out of home provide a very limited information space, therefor choose the most important message and conduct mission and vision,(2) pedestrian and riders donâ€™t have enough time to read all the information, choose the readable and clear text, illustration and color, (3) the frequency and size of the media is also influence the attention, (4) media was not only to attract people but also to influence to people around it.
Analisis Perkembangan Elemen Desain Cover Majalah Gogirl!
Authors: Hasian Hasian , Adam Dreanu 
Published: September 2023

Gogirl! Magazine is a teen magazine for girl and still exists. Gogirl! Magazine Cover has many changed from first published until now and has own special characteristic. This research explain identification design element of typography, illustration, colour until layout from cover Gogirl! Magazine. See transformation and evolution Gogirl! Magazine such of application design element as matter visualization. Research method use kualitatif base on data interview, observation and literature review . The object is Gogirl! Magazine Cover from 2005-2017. Of the results of the analysis results showed that gogirl! visual data undergo a change design Cover from American Pop Fun to be Australian Fun.

ABSTRAK
Majalah Gogirl! merupakan sebuah majalah remaja untuk perempuan yang hingga kini masih tetap eksis. Sampul majalah Gogirl! memiliki banyak perubahan sejak awal terbit hingga sekarang dan memiliki daya tarik tersendiri. Penelitian ini bertujuan untuk mengidentifikasi elemen desain berupa tipografi, ilustrasi, warna dan tata letak dari sampul majalah Gogirl!, melihat perubahan dan perkembangan dari majalah Gogirl! berupa penerapan elemen desain sebagai unsur visualnya. Metode penelitian ini menggunakan pendekata kualitatif, data yang dikumpulkan berasal dari wawancara, observasi dan studi pustaka. Obyek penelitian ini adalah sampul muka majalah Gogirl! dari tahun 2005-2017. Dari hasil analisis data visual yang diperoleh bahwa Gogirl! mengalami perubahan gaya tampilan sampul dari konsep American Pop Fun menjadi konsep Australian fun
Analisis Desain Cover Buku Anak Ayo Sekolah Lukisan Aini
Authors: Galingging Rumbel 
Published: September 2023

The scope of education itself is recognizing letters to being able to read and write, recognizing numbers to counting correctly, and recognizing colors and shapes in order to get to know the surrounding environment. This should have been learned from an early age or kindergarten age, because at that time children easily absorb the information given to them. It is for this reason that children must be facilitated with things that can facilitate their learning process, one of which is by providing books. To make it easier and to make children interested in understanding the contents of the reading, books are made with attractive illustrations and colors for children, so that they are interested in reading and understanding the contents of the book. One of the media for channeling education is through picture story books. Picture story books are one way of shaping childrenâ€™s personalities, picture story books also provide many other benefits such as rhythm, rhymes, pictures that can stimulate language development and listening skills for children.
ABSTRAK
Ruang lingkup pendidikan itu sendiri adalah mengenal huruf hingga dapat membaca dan menulis, mengenal angka hingga dapat berhitung dengan benar, serta mengenal warna dan bentuk agar dapat mengenal lingkungan sekitarnya. Hal ini seharusnya sudah dipelajari sejak usia dini atau usia taman kanak-kanak, karena pada masa itu anak mudah menyerap informasi yang diberikan kepada mereka, karena alasan inilah anak harus difasilitasi dengan hal-hal yang dapat mempermudah proses pembelajaran mereka, salah satunya adalah dengan menyediakan buku. Untuk mempermudah dan membuat anak tertarik dalam memahami isi bacaan, maka buku dibuat dengan ilustrasi dan warna yang menarik untuk anak, sehingga mereka tertarik untuk membaca dan memahami isi buku tersebut. Salah satu media untuk menyalurkan pendidikan adalah melalui buku cerita bergambar. Buku cerita bergambar merupakan salah satu cara membentuk kepribadian anak, buku cerita bergambar juga memberikan banyak manfaat lainnya seperti, irama, sajak, gambar yang dapat merangsang pengembangan bahasa dan ketrampilan mendengar bagi anak-anak.
Kemampuan Menulis Teks Fungsional Pendek Dalam Tugas Membuat POP UP Greeting Card Pada Mahasiswa Desain Komunikasi Visual
Authors: Yohana Fenti Mariska , Iswari Fitria , Sukarwo Wirawan 
Published: September 2023

Writing is an inseparable activity in human life in general. Almost in everyday require writing skills. Writing is a productive skill that require practice because it need ideas, knowledge, and language skills. It becomes a challenge when you have to write in a foreign language. Short functional texts are often used in social life, one of which is greeting cards. In reality , some students find the difficult to make greeting cards. This study aims to determine the ability to write short functional texts on greeting cards. The method used is qualitative by taking a sample of 40 greeting cards in the English class, of Visual Communication Design program at Indraprasta PGRI University . The results showed students with there are 40% of students in sufficient categories (C), students with very good categories (A) and good (B) each 28%, and students with less categories (D) by 5%. In addition, the ability to write text functional text in grammatical aspects points (C), the effectiveness of sentences is good grades (B), the amount produced in writing is enough (C), and the choice of words gets points B (good). From the data need more training in writing to improve students' writing abilities.

ABSTRAK
Menulis adalah kegiatan yang tidak dapat dipisahkan dalam kehidupan manusia pada umumnya. Hampir kegiatan sehari hari membutuhkan keahlian menulis. Menulis termasuk productive skill yang membutuhkan latihan karena membutuhkan ide, gagasan, pengetahuan, dan kemampuan bahasa yang baik. Hal tersebut menjadi tantangan ketika harus menulis dengan bahasa asing yaitu Bahasa Inggris. Teks fungsional pendek sering digunakan dalam kehidupan bermasyarakat salah satunya greeting cards atau dikenal sebagai kartu ucapan pada kenyataannya beberapa siswa merasa kesulitan dalam membuat greeting cards hal ini ditunjukan oleh lamanya proses mereka menulis greeting cards, serta ditemukan beberapa siswa yang mendapat skor sedikit. Penelitian ini bertujuan untuk mengetahui kemampuan menulis teks fungsional pendek pada greeting cards . Metode yang digunakan ialah kulitatif dengan mengambil sampel hasil belajar 40 siswa berupa greeting cards Pada kelas Bahasa Inggris Prodi DKV Universitas Indrasta PGRI. Hasilnya ditemukan siswa dengan kategori cukup (C) 40%, siswa dengan kategori sangat baik (A) dan baik (B) masing â€“ masing 28%, dan siswa dengan kategori kurang (D) sebesar 5%. Selain itu kemampuan menulis dari aspek tata bahasa mendapat poin cukup (C), efektifitas kalimat dengan nilai baik (B), Jumlah yang dihasilkan dalam tulisan cukup (C), dan pemilihan kata mendapat poin B ( baik). Dari data yang didapat dibutuhkan pelatihan dalam menulis guna meningkatkan kemampuan menulis siswa.
Perancangan Identitas Visual Another Creative Studio
Authors: Suyanto Budi , Daniel Kurniawan Antonius 
Published: September 2023

Another Creative Studio as a creative studio based on Visual Communication Design which has a vision to consistently be a new color in the Indonesian creative industry by becoming a leading creative agency company accompanied by the best service and quality. In order to compete with competitors and have an image as a leading agency in the eyes of the public, it is necessary for the community to design a visual identity as a broad visual form. The method used in this study uses a qualitative method. Data collection techniques through interviews, observation, documentation, and literature study. In this design, the resulting Graphic Standard Manual (GSM) as a reference for the companyâ€™s visual identity, as well as supporting media such as posters, stationery equipment, tote bags, masks, lanyards, and name tags.
Abstrak
Another Creative Studio sebagai studio kreatif berbasis Desain Komunikasi Visual yang memiliki visi yaitu secara konsisten selalu menjadi warna baru di dalam industri kreatif Indonesia dengan menjadi perusahaan kreatif agensi terkemuka yang disertai dengan pelayanan serta kualitas jasa terbaik. Agar dapat bersaing dengan pesaing dan memiliki image sebagai agensi terkemuka dimata masyarakat maka diperlukan adanya perancangan identitas visual sebagai bentuk visual masyarakat luas. Metode yang digunakan pada penelitian ini menggunakan metode kualitatif. Teknik pengumpulan data melalui wawancara, observasi, dokumentasi, dan studi pustaka. Pada perancangan ini yang dihasilkan berupa Graphic Standar Manual (GSM) sebagai acuan identitas visual perusahaan, serta media pendukung seperti poster, peralatan ATK, tote bag, masker, lanyard, dan name tag.
Strategi Komunikasi Pemasaran Telkomsel dalam Meningkatkan Loyalitas Pelanggan
Authors: Tri Hudaya Dedy 
Published: September 2023

Internet packages have become a daily necessity and cannot be avoided, especially during the covid 10 pandemic considering that most people carry out teaching and learning activities, offices, business, seminars, workshops by online services and work from home (WFH).Rezeki Combo Sakti package can be purchased and obtained on modern channels such as Alfamart, Indomaret and Alfamidi, where the modern channel has a nationwide network of up to 14,000 outlets. The Combo Sakti package offers competitive prices and data quotas for its customers accompanied by good quality. To make the Combo Sakti package more attractive to customers, program Combo Sakti Rezeki is made for the period October â€“ December 2021 and various prizes are available. The prizes consist of 1 Honda Mobilio car, 4 beat motorbikes, 12 Samsung Galaxy A52 handphone and 30 iSaku vouchers @ IDR 1,000,000 which are drawn every month and the Grand Prize 1 Honda Mobilio.
Abstrak
Paket Internet menjadi suatu kebutuhan harian dan tidak dapat di hindarkan khususnya saat pademi covid 10 mengingat sebagian besar masyarakat melakukan kegiatan belajar mengajar, perkantoran, bisnis, seminar, workshop, pelayanan melalui daring serta work from home (WFH). Paket combo sakti dapat dibeli dan diperoleh di modern channel seperti Alfamart, Indomaret dan Alfamidi yang mana modern channel memiliki jaringan yang tersebar secara nasional hingga 14.000 outlet. Paket Combo Sakti menawarkan harga dan kuota data yang kompetitif bagi pelangganya disertai dengan kualitas yang baik. Agar paket Combo sakti lebih menarik bagi pelanggan maka dibuat suatu program dengan Rezeki Combo Sakti dengan periode Oktober â€“ Desember 2021 serta tersedia berbagai macam hadiah. Hadiahnya terdiri 1 buah mobil honda Mobilio, 4 buah motor beat, 12 Handphone Samsung Galaxy A52 serta 30 voucher iSaku@ Rp 1.000.000 yang mana di undi setiap bulan dan Grand Prizenya berupa 1 Honda Mobilio.
Identification of anthropogenic debris in the stomach and intestines of giant freshwater prawns from the Trang River in southern Thailand
Authors: Tee-hor Kanyarat , Nitiratsuwan Thongchai , Pradit Siriporn 
Published: September 2023

Background
Anthropogenic waste, especially microplastics, is becoming more prevalent in the environment and marine ecosystems, where it has the potential to spread through food chains and be consumed by humans. Southeast Asian countries are home to giant freshwater prawns, a common freshwater species that is eaten around the world. Microplastic pollution in river water, sediment, and commercially significant aquatic species such as fish and mollusks has been observed, yet few studies have been conducted on giant freshwater prawns in the rivers of southern Thailand, where microplastics may contaminate prawns via the food they ingest. The purpose of this research was to investigate the accumulation of anthropogenic material in the organs of river prawns (Macrobrachium rosenbergii).

Methods
Microplastics in the stomachs and intestines of giant freshwater prawns were the focus of this study. Samples were digested with 30 ml of 10% potassium hydroxide (KOH), heated for 5 min at 60 °C, and then digested at room temperature. The quantity, color, and appearance of microplastics were assessed using a stereomicroscope after 12 h. Furthermore, polymers were examined using a Fourier transform infrared spectrophotometer (FTIR). Microplastic counts were compared between sexes. A T-test was used to compare male and female microplastic counts in the stomach and intestine, and the Pearson correlation was used to compare the association between microplastic counts in the stomach and intestine and carapace length (CL), length of abdomen (LA), and body weight (BW) of male and female giant freshwater prawns. The threshold of significance was fixed at p < 0.05.

Results
Based on the study results, a total of 370 pieces of anthropogenic debris were discovered in the stomachs and intestines of both female and male prawns. The average number of microplastics per individual was 4.87 ± 0.72 in female stomachs and 3.03 ± 0.58 in male stomachs, and 1.73 ± 0.36 in female intestines and 2.70 ± 0.57 in male intestines. The majority of microplastics found in females were within the <100 µm range, while males contained microplastics in the range of 100–500 µm. Both male and female prawns contained fibers (72.70%) and fragments (27.30%). Various polymers were identified, including cotton, rayon, and polyvinyl chloride (PVC). The study also explored the relationship between carapace length, length of abdomen, body weight, stomach weight, and the number of microplastics. The findings reveal a significant association between the number of microplastics and stomach weight in male prawns (R = 0.495; p = 0.005). These findings provide alarming evidence of anthropogenic debris ingestion in prawns and raise concerns about the future effects of anthropogenic pollution on giant freshwater prawns.
Deep Learning for Cardiovascular Imaging
Authors: Wehbe Ramsey M. , Katsaggelos Aggelos K. , Hammond Kristian J. , Hong Ha , Ahmad Faraz S. , Ouyang David , Shah Sanjiv J. , McCarthy Patrick M. , Thomas James D. 
Published: September 2023

ImportanceArtificial intelligence (AI), driven by advances in deep learning (DL), has the potential to reshape the field of cardiovascular imaging (CVI). While DL for CVI is still in its infancy, research is accelerating to aid in the acquisition, processing, and/or interpretation of CVI across various modalities, with several commercial products already in clinical use. It is imperative that cardiovascular imagers are familiar with DL systems, including a basic understanding of how they work, their relative strengths compared with other automated systems, and possible pitfalls in their implementation. The goal of this article is to review the methodology and application of DL to CVI in a simple, digestible fashion toward demystifying this emerging technology.ObservationsAt its core, DL is simply the application of a series of tunable mathematical operations that translate input data into a desired output. Based on artificial neural networks that are inspired by the human nervous system, there are several types of DL architectures suited to different tasks; convolutional neural networks are particularly adept at extracting valuable information from CVI data. We survey some of the notable applications of DL to tasks across the spectrum of CVI modalities. We also discuss challenges in the development and implementation of DL systems, including avoiding overfitting, preventing systematic bias, improving explainability, and fostering a human-machine partnership. Finally, we conclude with a vision of the future of DL for CVI.Conclusions and RelevanceDeep learning has the potential to meaningfully affect the field of CVI. Rather than a threat, DL could be seen as a partner to cardiovascular imagers in reducing technical burden and improving efficiency and quality of care. High-quality prospective evidence is still needed to demonstrate how the benefits of DL CVI systems may outweigh the risks.