bluuebunny/crossref_metadata_2025_split huggingface dataset:
Assessing the benefits of real-time control to enhance rainwater harvesting at a building in Cape Town, South Africa
Authors: Malesela Michael Mogano  , John Okedi  
Published: July 2023

In the period 2015–2017, the City of Cape Town, South Africa, faced the possibility of taps running dry due to a prolonged drought. To mitigate the impacts of water scarcity, many households installed rainwater tanks to harvest water to use for non-potable purposes such as toilet flushing and washing. The installation of the rainwater tanks was mainly arbitrary, in response to perceived impact of water scarcity rather than a systematic needs assessment. This study was thus undertaken to determine the available opportunity to optimise the use of these rainwater tanks using real-time control (RTC) techniques. Many studies have demonstrated the potential of rainwater harvesting (RWH) systems to supplement potable water supply and minimize stormwater flows to downstream drainage networks. RTC technology can be used to enhance the performance of RWH systems in achieving these two objectives, by receiving a rainfall forecast and initiating pre-storm release in real time. In this study, RTC was applied on the RWH system at the New Engineering Building, University of Cape Town (UCT) to enhance water supply and increase rainwater retention period. The performance with RTC was compared with the conventional management of the RWH system. It was determined that RWH with RTC technology was generally superior in simultaneously achieving water supply and rainwater retention benefits compared to the conventional management approach. RTC provides an active operation which optimizes the performance of the system across varying conditions but requires an assiduous management process designed to meet set objectives. It was concluded that the active release mechanism employing RTC exhibited great potential; the system opens up the possibility of delivering a more robust and reliable system due to its ability to provide failure detection and centralised control. The system can readily be adapted to variation of local climatic conditions in the short and long term.
Internal Motivation and Attitude in Implementation of Inclusive Education Program between General Education and PPKI Teachers
Authors: Idris Nur Huda , Tahar Mohd Mokhtar 
Published: July 2023

Collaboration between teachers of the Special Integration Education Program (PPKI) and general education teachers is a key factor in the successful implementation of the inclusive education. Internal motivation factors and the attitude of teachers involved in inclusive education are vital to ensure the smooth implementation of inclusive education. Therefore, the objective of this study is to identify the internal motivation and attitude toward collaboration between PPKI teachers and general education teachers in the implementation of inclusive education. This study is a survey study using quantitative methods. The theory used in this study is Glasser's Choice Theory. The instrument of this study is a questionnaire adapted from a thesis entitled A Case Study of Collaboration Between General Education Teachers and Special Education Teachers in a Southern Rural High School by Oassie Jean Daniels in 2017. This study involves PPKI teachers and general education teachers in a primary school with a Special Education Integration Program of Learning Disabilities in the district of Pasir Gudang, Johor. The data was analysed using SPSS version 26 software. The findings of the study show that the highest mean score for internal motivation is a sense of belonging while the attitude towards collaboration is teacher cooperation and openness. There is a significant relationship between internal motivation and attitude toward collaboration between PPKI teachers and general education teachers in the implementation of inclusive education. In the future, this study can be conducted on a larger population and use different research theories.
Pengembangan Multimedia Interaktif Berbasis Articulate Storyline pada Pembelajaran Tematik Abad 21 bagi Siswa Sekolah Dasar
Authors: Halimah Itsnaani Nur , Indriani Fitri 
Published: July 2023

The use of interactive multimedia in the 21st-century era in learning is necessary to enable students to develop various skills, especially 21st-century skills. This research aims to produce interactive multimedia products based on articulate storylines on the thematic understanding of the 21st century for elementary school students. This type of research is Research and Development with ADDIE (Analysis, Design, Development, Implementation, Evaluation) research model. A team of experts assess the product quality test: material experts, media experts, learning experts, and linguists, assessments from teachers, and student response questionnaires. The evaluation results have obtained as follows; Material expert assessment results in 90 (very good), media experts 90 (very good), learning experts 85 (very good), linguists (good), teacher ratings 95 (very good), and student response 84 (excellent). The average score of the evaluation results is 86.04, thus, the product can be declared worthy as a medium and support learning with the category "very good." Penggunaan multimedia interaktif di era abad 21 dalam pembelajaran sangatlah diperlukan dalam rangka mengaktifkan siswa serta mengembangkan berbagai keterampilan terutama keterampilan abad 21. Penelitian ini bertujuan menghasilkan produk multimedia interaktif berbasis articulate storyline pada pembelajaran tematik abad 21 bagi siswa sekolah dasar. Jenis penelitian ini adalah Research and Development dengan model penelitian ADDIE (Analysis, Design, Development, Implementation, Evaluation). Adapun uji kualitas produk dinilai oleh tim ahli yaitu; ahli materi, ahli media, ahli pembelajaran, dan ahli bahasa, penilaian dari guru dan angket respon siswa. Hasil penilaian diperoleh sebagai berikut; hasil penilaian ahli materi 90 (sangat baik), ahli media 90 (sangat baik), ahli pembelajaran 85 (sangat baik), ahli bahasa (baik), penilaian guru 95 (sangat baik), dan respon siswa 84 (sangat baik). Rata-rata hasil penilaian produk 86,04, sehingga produk dapat dinyatakan layak sebagai media dan penunjang belajar dengan kategori “sangat baik”.
PENGEMBANGAN BUKU AJAR BERBASIS AUGMENTED REALITY (AR) MENGGUNAKAN ASSEMBLR APPS PADA TEMA 9 “MENJELAJAH ANGKASA LUAR” KELAS VI SEKOLAH DASAR
Authors: Santi Lilis Novia , Nuriman Nuriman , Mahmudi Kendid 
Published: July 2023

This study aims to determine the results of the validity and effectiveness of the textbooks. The research used is the research and development research of the Borg and Gall model with 10 stages of research, namely preliminary research, planning and development, initial product design development, product validation, initial product revision, use trials, product development revisions, effectiveness trials, final product, dissemination. The results of data analysis for sixth grade students at SDN 1 Grajagan, SDN 4 Grajagan, and SDN 8 Grajagan during validation showed the average percentage of validity was 91.72 percent so that it was in the very valid category. The effectiveness of the product is seen based on student responses and learning outcomes tests. The results of the data during the limited trial showed a positive response to the product by 88.4 percent. Meanwhile, the results of the product effectiveness trial at SDN 1 Grajagan, SDN 4 Grajagan, SDN 8 Grajagan were 80 percent, 72.22 percent, 90 percent respectively. This shows that Augmented Reality (AR) based textbooks are very feasible and effective to use when learning. Penelitian ini bertujuan mengetahui hasil validitas dan efektivitas dari buku ajar yang dikembangkan. Penelitian yang digunakan ialah penelitian pengembangan Research and Development model Borg and Gall dengan 10 tahapan penelitian, yaitu penelitian pendahuluan, perencanaan dan pengembangan, pengembangan desain produk awal, validasi produk, revisi produk awal, uji coba penggunaan, revisi produk pengembangan, uji coba keefektifan, produk final, Dissemination. Hasil analisis data siswa kelas VI SDN 1 Grajagan, SDN 4 Grajagan, dan SDN 8 Grajagan saat validasi menunjukkan persentase rata-rata tingkat kevalidan sebesar 91,72 persen sehingga masuk kategori sangat valid. Keefektifan produk dilihat berdasarkan respons siswa dan tes hasil belajar. Hasil data saat uji coba terbatas menunjukkan respons positif terhadap produk sebesar 88.4 persen. Sedangkan hasil uji coba keefektifan produk di SDN 1 Grajagan, SDN 4 Grajagan, SDN 8 Grajagan secara berturut-turut ialah 80 persen, 72,22 persen, 90 persen. Hal tersebut menunjukkan buku ajar berbasis Augmented Reality (AR) sangat layak dan efektif digunakan saat pembelajaran.
Vocational High School Building Village Program as Link and Match for Community Economic Development
Authors: Purwaningsih Siswanti , Yoto Yoto 
Published: July 2023

The Ministry of Education and Culture created a synergy between VHS and the village administrators with the support of industry partners.The policy of link and matchis considered to be a strategy for exploring potencies and competencies demanded in the job market and social life.This research is intended to provide a handy reference for VHS and related parties engaged in the VHS Building Village. The kind was descriptive research with a case study design. The findings showed that this program was conducted on the basis of a collaboration of expertise program of 1 of Boyolangu, industry partners, and the administrator of Kepuh Village. This was carried out throught procedures: mapping potency and ecosystme services/integrated patterns, planning the program, fostering collaboration, developing implementation strategies and making performance measurement. The efforts to strenthen the role of VHS in improving village economy were made in the strategies involving education, entrepreneurship, innovation of appropriate technologies, and community empowerment. The performance measurement of the program was made by analyzing its effectiveness and influence on the economic condition before and after the conduction of the program, which can be seen form the program’sinputs, processes, outputs, outcomes and impacts
Improving Skills at Calculating Giro Account Balance Using the Snowball Throwing Model in the Subject of Basic Banking at Public Vocational High School 1 of Boyolangu
Authors: Sukmasari Titin , Marsono Marsono 
Published: July 2023

The quality of learning needs to be improved periodically, but not all teachers cannot carry out its improvement. An alternative to be developed to overcome this problem by using active learning strategies is what is called the snowball throwing method. The purpose of this research was to know the improvement of skills at calculating giro account balance by implementing the snowball throwing model to the tenth-grade students of Accounting 1 of Public Vocational High School (PVHS) 1 Boyolangu in the academic year of 2019/2020.This was a classroom action research conducted in four stages in three cycles. The four stages included planning, action, observation, and reflection. For the accurate result of the research, the data collected were statistically analyzed using the mean formula. Based on the result of the analysis and observation during action taking, it can be concluded that the implementation of the snowball throwing model to the 2019/2020 tenth-grade students of Accounting 1 of PVHS 1 Boyolangu helped improve their skills at calculating giro account balance. The conclusion was based on the fact that the average score increased from 67.08 in cycle I to 87.22 in cycle II. In the same way, classical learning completeness increases from 55,56% in cycle I to 100 percent in cycle II
Entrepreneurship Development Based on Teaching Factory in Fashion Design Skill Program at Vocational High School
Authors: Iliani Ana Isro , Nurhadi Didik , Zahro Siti , Ching Su Jo 
Published: July 2023

Vocational education development must be based on the required skills from the workplace to create creative and skilled laborers with Indonesian government programmed a BMW (Bekerja, Melanjutkan studi, dan Wirausaha, or working, further studying, and being entrepreneurs) program for this matter. This study aimed to explore entrepreneurship learning based on teaching factory for students with fashion design skills in vocational high schools. This research used a descriptive method and qualitative approach. The data was analyzed using the interactive model and was validated using triangulation and member checking. The finding showed that entrepreneurship learning based on teaching factory in vocational high schools was conducted through the development stage, implementation, and evaluation. The effect was a 20 percent increase in graduates' absorption in industries and entrepreneurship. Thus, it can be concluded that entrepreneurship learning based on teaching factory in vocational high schools significantly influenced graduates to work
Analisis metode PID pada mini plant pasteurisasi susu berbasis sistem DCS (Distributed Control System)
Authors: M Rifa’i M Rifa’i , Aripriharta Aripriharta , Edo Daniel 
Published: July 2023

Pasteurization is one of the standard processes generally used in a dairy processing industry where a pasteurization process needs to be carried out to obtain bacteria-free milk. The pasteurization method is to heat milk at a certain temperature and for a certain period. In an industry, temperature is controlled using an automation system to obtain the appropriate parameters because temperature is one of the parameters that can easily change depending on the temperature of the food and beverage raw materials needed in the industry. In this study the control system used is DCS (Distributed Control System) with the PID (Proportional Integral Derivative) control method and uses an RTD PT 100 temperature sensor as a temperature detector. Based on the test results, the process of heating milk using PID control with a capacity of 6 liters of milk takes 913 seconds with Kp equals 22, Ti equals 1857.72 and Td equals 97.22 with the graphic results showing rise time (Tr) equals 913 s, delay time (Td) equals 456.5 s, peak time (Tp) equals 926s, descent time (Ts) equals 1650s, maximum overshoot (Mp) equals 1.3°C and steady state error 0.66 percent.
Pasteurisasi merupakan salah satu proses standar yang umumnya digunakan dalam sebuah industri pengolahan susu dimana proses pasteurisasi perlu dilakukan untuk mendapatkan susu yang bebas bakteri. Metode pasteurisasi adalah dengan memanaskan susu pada suhu tertentu dan dalam jangka waktu tertentu. Pada sebuah industri suhu dikontrol menggunakan sistem otomasi agar didapatkan parameter yang sesuai karena suhu merupakan salah satu parameter yang mudah berubah-ubah tergantung pada suhu bahan baku makanan dan minuman yang di butuhkan di dalam perindustrian. Pada penelitian ini sistem kontrol yang digunakan adalah DCS (Distributed Control System) dengan metode kontrol PID (Proporsional Integral Derivative) dan menggunakan sensor suhu RTD PT 100 sebagai pendeteksi suhu. Berdasarkan hasil pengujian, proses pemanasan susu menggunakan kontrol PID dengan kapasitas susu 6-liter dibutuhkan waktu sebanyak 913 detik dengan nilai Kp sama dengan 22, Ti sama dengan 1857.72 dan Td sama dengan 97.22 dengan hasil grafik menunjukkan waktu naik (Tr) sama dengan 913 s, waktu tunda (Td) sama dengan 456.5 s, waktu puncak (Tp) sama dengan 926 s, waktu turun (Ts) sama dengan 1650 s, maksimal overshoot (Mp) sama dengan 1.3°C dan error steady state 0.66 persen.
Desain Meja Belajar dengan Pengingat Waktu Belajar Berbasis Arduino Uno untuk Kenyamanan Anak dalam Belajar
Authors: Abdullah Akbar , Hasanuddin Tasrif 
Published: July 2023

The aim of this research is to develop and produce study tables that can be used to provide a conducive learning environment at home. The Likert Scale technique is used to determine with what degree of certainty a child feels comfortable learning. Tests conducted with a sample size of 6 children yielded an overall index score of 87.23 percent, indicating that they performed admirably on most of the measurements. Moreover, with the help of the push of the alarm clock, study time is running smoothly.
Tujuan dari penelitian ini adalah untuk mengembangkan dan menghasilkan meja belajar yang dapat digunakan untuk menyediakan lingkungan belajar yang kondusif di rumah. Teknik Skala Likert digunakan untuk menentukan dengan tingkat kepastian apa seorang anak merasa nyaman saat belajar. Tes yang dilakukan dengan ukuran sampel 6 anak menghasilkan nilai indeks keseluruhan sebesar 87,23 persen, yang menunjukkan bahwa mereka tampil mengagumkan di sebagian besar pengukuran. Selain itu, dengan bantuan dorongan dari jam weker, waktu belajar berjalan lancar.
Analisis Kecerdasan Buatan dalam Membantu Pemimpin Proyek Berkomunikasi dengan Tim Pengembang pada Era Society 5.0
Authors: Fahlevi Achmad 
Published: July 2023

Artificial intelligence is an important driver for all activities in the Society 5.0 era, including project management. The development team operates quickly and effectively under the direction of the project leader. In this case, effective communication between the project lead and the development team is essential. This study aims to investigate how artificial intelligence can help project leaders interact with their teams in the Society 5.0 era. Data was collected using a qualitative approach through the observation method. The findings of this study could help explain how artificial intelligence might facilitate efficient and timely project completion by accelerating communication between project managers and development teams.
Kecerdasan buatan merupakan pendorong penting bagi semua kegiatan dalam era Society 5.0, termasuk dalam manajemen proyek. Tim pengembang beroperasi dengan cepat dan efektif di bawah arahan pemimpin proyek. Dalam hal ini, komunikasi yang efektif antara pemimpin proyek dan tim pengembang sangat penting. Penelitian ini bertujuan untuk menyelidiki bagaimana kecerdasan buatan dapat membantu pemimpin proyek dalam berinteraksi dengan timnya di era Society 5.0. Data dikumpulkan dengan menggunakan pendekatan kualitatif melalui metode observasi. Diharapkan hasil penelitian ini akan menjelaskan bagaimana berkomunikasi secara efektif antara manajer proyek dan tim pengembang, yang memungkinkan manajemen proyek tepat waktu dan efektif.
Pengaruh Penggunaan Sistem Order Makanan Online Terhadap Kehidupan Mahasiswa di Era Society 5.0
Authors: Setyawan Anindito 
Published: July 2023

The activity of ordering food at a restaurant or restaurant has experienced a lot of rapid progress currently, more precisely the emergence of an online food ordering system. This progress was also experienced in information technology, especially in the Society 5.0 era where all technology became easier to access. Activities that initially had to be carried out at the restaurant and had to queue and wait for their turn where customers would receive their orders and the amount of time wasted waiting for orders became easier with the emergence of an online food ordering system that reduced the problem of manual ordering. With this online ordering system, customers can easily order and carry out other activities while waiting for their orders to be delivered. The advancement of information technology also has an influence on its use, both positive and negative, especially for students who don't have time to go out looking for food. This research was carried out to discover the influences that exist, why and how these influences exist, and how to overcome the influences that appear on students. The research methods used are qualitative and quantitative research.
Kegiatan memesan makanan pada suatu rumah makan atau restoran telah mengalami banyak kemajuan yang pesat di masa ini lebih tepatnya muncul sistem pemesanan makanan secara online. Kemajuan ini juga dialami pada teknologi informasi terutama di era Society 5.0 dimana segala teknologi menjadi lebih mudah untuk diakses. Kegiatan yang awalnya harus dilakukan pada rumah makan tersebut serta harus antri dan menunggu giliran dimana pelanggan akan mendapat pesanannya serta banyaknya waktu yang terbuang untuk menunggu pesanan menjadi lebih mudah dengan munculnya sistem pemesanan makanan online yang mengurangi masalah dari pemesanan secara manual tersebut. Dengan adanya sistem pemesanan online ini pelanggan dapat dengan mudah memesan dan melakukan kegiatan lain sambil menunggu pesanannya diantar. Kemajuan teknologi informasi ini juga memberikan pengaruh pada penggunaannya baik positif maupun negatif terlebih pada mahasiswa yang tidak ada waktu untuk keluar mencari makan. Penelitian ini dilakukan untuk mengetahui pengaruh yang muncul, mengapa dan bagaimana pengaruh tersebut muncul, serta bagaimana mengatasi pengaruh yang muncul pada mahasiswa. Metode penelitian yang digunakan adalah penelitian kualitatif dan kuantitatif.
Pelatihan Media Pembelajaran Berbasis Virtual Online untuk Guru Slb Tuna Rungu Kota Malang
Authors: Wibawa Aji , Sutikno Tri , Suswanto Hary 
Published: July 2023

YPTB SLB B Malang City is a unique school in the Oro oro dowo area of Malang City's Klojen sub-district, East Java Province. The status of the COVID 19 epidemic affects and disturbs a wide range of aspects of life, including education. This shifts the educational system from traditional to online. Learning outside of the network (offline) is not the same as learning in the network (online). In the current environment, using an online learning system is both a necessity and a choice. Not all teachers can use technology optimally for learning media, thus the author of this article conducts research on the usefulness of online learning systems utilizing various programs such as Google Classroom, Google Meet, and Zoom Meeting as learning media in the middle of a pandemic. COVID 19. This service activity seeks to provide training for deaf SLB teachers in Malang City, with the goal of improving learning activities during the COVID 19 epidemic by increasing knowledge, particularly in the field of technology, for YPTB SLB B instructors.
SLB B YPTB Kota Malang merupakan sekolah luar biasa yang berada di daerah Oro oro dowo, kecamatan Klojen, Kota malang, Provinsi Jawa Timur. Pada keadaan pandemi COVID 19 saat ini mengubah dan mengganggu berbagai aspek kehidupan, termasuk di dunia Pendidikan. Hal ini mengubah sistem pembelajaran dari konvensional menjadi online. Cara pembelajaran luar jaringan (luring) berbeda dengan pembelajaran dalam jaringan (daring). Sistem pembelajaran online adalah kewajiban dan pilihan yang harus dilakukan dalam situasi saat ini. Berbagai bentuk pola dan sistem yang ditawarkan, tidak semua guru bisa menggunakan secara maksimal teknologi untuk media pembelajaran, dalam artikel ini penulis melakukan penelitian tentang efektivitas sistem pembelajaran online dengan menggunakan berbagai aplikasi seperti Google Classroom, Google Meet, Zoom Meeting sebagai media pembelajaran di tengah pandemic COVID 19. Kegiatan pengabdian ini bertujuan untuk memberikan pelatihan terhadap guru SLB tuna rungu di Kota Malang yang diharapkan dapat menambah pengetahuan khususnya bidang teknologi pada guru SLB B YPTB dan dapat meningkatkan kegiatan pembelajaran di masa pandemic COVID 19.