bluuebunny/crossref_metadata_2025_split huggingface dataset:
PENERAPAN NILAI-NILAI NORMA DAN MORAL KEBANGSAAN PADA ANAK DAN PENERAPAN MEDIA DIGITALISASI PADA BANK SAMPAH KELURAHAN SUMBER JAYA
Authors: Nogi Wikarnaen Putra  , Ahmad Fakhri Nur Rahman  , Denacha Aqfa Isfandari  , Putri Suci Asriani  , Putri Ayu Maharani  , Rahmat Hidayat  , Arca Wijaya  , Albert Manalu  
Published: September 2023

Universitas Bengkulu dalam menjalankan salah satu Tri Dharma Perguruan Tinggi yaitu pengabdian kepada masyarakat melalui kegiatan KKN dilakukan secara mandiri. Kuliah Kerja Nyata (KKN) merupakan proses pembelajaran bagi mahasiswa S1 Universitas Bengkulu yang sudah menempuh semester 6 atau mencapai SKS minimal 100 SKS dikembangkan melalui kegiatan pengabdian kepada masyarakat dalam berbagai sudut kehidupan bermasyarakat. Pelaksanaan Kuliah Kerja Nyata (KKN) Periode 99 Universitas Bengkulu tahun 2023 bertemakan KKN Tematik One Students Save One Family (OSSOF).
Program kerja yang dilaksanakan oleh Kelompok Satu terdiri dari dua program kerja, yaitu Penerapan Nilai-Nilai Norma & Moral Kebangsaan pada Anak dan Penerapan Digitalisasi Bank Sampah. Tujuan dari kegiatan ini yaitu dapat membantu memberikan pemahaman terkait pentingnya nilai-nilai kebangsaan untuk anak-anak dalam membekali untuk kehidupan di masa depan dan meningkatkan kemampuan serta ketertarikan anak-anak belajar memahami nilai-nilai kebangsaan.
Program tersebut ditujukan kepada masyarakat RT.03 / RW.01 dan donatur bank sampah di sekitar Kelurahan Sumber Jaya Kecamatan Kampung Melayu Kota Bengkulu.
Luaran yang didapat yaitu melaksanakan pembimbingan dan pengarahan terhadap pentingnya nilai religius dan kebangsaan bagi orang tua dan anak dalam mendidik tanpa harus menggunakan kekerasan, serta memberikan sosialisasi tentang pentingnya media digitalisasi untuk menjaga dan mengelola lingkungan dengan memanfaatkan bank sampah yang telah tersediakan.
Pembentukan Watak Tokoh melalui Representasi Ekspresi Wajah dalam Animasi Isle Of Dogs (2018)
Authors: Khairunnisaa Karlina , Irfansyah Irfansyah , Ratri Dianing 
Published: September 2023

Abstrak Ekspresi wajah merupakan elemen yang berperan besar dalam menghidupkan karakter animasi. Dengan ekspresi wajah, animasi mampu menyampaikan perasaan dan pemikiran dari karakternya sehingga menghadirkan watak yang lebih kuat. Adanya dualitas pada tokoh manusia dan tokoh anjing di film animasi “Isle of Dogs” (2018) menarik untuk dikaji karena ekspresi wajah pada anjing dan perwatakannya yang lebih humanis membuatnya terkesan lebih hidup dibandingkan dengan tokoh manusia. Analisis dilakukan untuk mengetahui penggunaan ekspresi wajah terhadap pembentukan watak tokoh anjing dan manusia dalam film animasi “Isle of Dogs” (2018). Tokoh yang dikaji yaitu tokoh Chief dan tokoh Mayor Kobayashi. Data diambil melalui observasi lalu dianalisis dengan metode analisis visual menggunakan teori ekspresi wajah dan teori Believability. Ditemukan bahwa meskipun memiliki fitur wajah yang menonjol, penggunaan ekspresi wajah yang minim oleh tokoh Mayor Kobayashi menyebabkan keterbatasan untuk memahami emosi dan pola pikirnya. Watak yang dapat dibentuk menjadi terbatis, mengakibatkan kesan karakter yang kaku dan dangkal. Tokoh Chief lebih ekspresif dengan emosi yang beragam, sehingga karakterisasinya pun lebih humanis dan terbentuk perkembangan watak yang dinamis. Penggunaan ekspresi wajah yang menonjol juga memudahkan penonton untuk menerima pesan emosi dari tokoh, menjadikan tokoh believable. Kata Kunci: animasi stop-motion, ekspresi wajah, emosi, karakter, tokoh animasi AbstractFacial expressions are a significant role element in bringing animated characters to life. With facial expressions, the animation can convey the feelings and thoughts of the characters to present a stronger characteristic. The existence of duality in human and dog characters in the animated film "Isle of Dogs" (2018) is interesting to study since the facial expressions of dogs and their more humane demeanor make them seem livelier than human characters. The analysis was carried out to discover the use of facial expressions in shaping dog and human characters in the animated film "Isle of Dogs" (2018). The figures studied are the Chief and Major Kobayashi figures. The data was taken through observation and then analyzed by visual analysis using the facial expressions and Believability theory. It was discovered that even though he has prominent facial features, the use of minimal facial expressions by the character Major Kobayashi causes limitations in understanding his emotions and thought patterns. The available formed characters are limited, making an impression of a rigid and shallow character. Chief's character is more expressive and has various emotions so his characterization is more humane and creates a dynamic character development. The use of prominent facial expressions also makes it easier for the audience to receive emotional messages from the characters, making the characters believable. Keywords: animation character, character, emotion, facial expression, stop-motion animation
Desain User Interface Ramah bagi Austism Spectrum Disorder melalui Pengembangan Website Aplikasi "Teman Inklusi”
Authors: Gumulya Devanny 
Published: September 2023

Orang dengan Autism Spectrum Disorder (ASD) menghadapi masalah yang berbeda ketika berinteraksi dengan informasi di situs web. Penelitian ini menginvestigasi rekomendasi desain User Interface (UI) yang dapat diakses untuk ASD melalui panduan UI ramah ASD serta pedoman easy to read information untuk orang dengan gangguan belajar. Penelitian ini berjenis kualitatif, dan mengikuti lima tahap design thinking: berempati, definisi masalah, ideasi, prototipe, dan pengujian. Hasil penelitian ini adalah rancangan User Interface "Teman Inklusi" yaitu aplikasi situs web pembelajaran assitif untuk ASD. Hasil penelitian merekomendasikan bahwa saat membuat situs web untuk ASD, desainer harus dengan seksama mengatur variabel presentasi dan interaksi UI. Komponen UI harus memiliki lebih sedikit animasi, lebih sedikit jenis dan sedikit perbedaan ukuran font, lebih sedikit gambar kompleks, lebih banyak area putih, dan pembahasan suatu topik yang kompleks dibuat dengan penyajian informasi disertai contoh yang disampaikan secara visual dan audio. Dengan mengimplentasikan prinsip – prinsip UI ramah ASD dan pedoman easy to read information untuk orang dengan gangguan belajar, website aplikasi Teman Inklusi berhasil mendapatkan rata-rata penilaian 96 (dari skala 1-100) dari uji coba pada 9 mahasiswa ASD. Penelitian ini berkontribusi pada pengembangan tentang prinsip-prinsip User Interface untuk mengembangkan situs web ramah autisme untuk konteks digital. Kata Kunci: design thinking, User Interface, web ramah autisme AbstractPeople with Autism Spectrum Disorder (ASD) encounter distinct issues when interacting with information on websites. We investigate the requirements for developing an accessible User Interface for users with autism spectrum disorders (ASD) as well as the rules for producing easy-to-read material for people with learning difficulties in this work. The research is qualitative, and it follows the five stages of design thinking: empathize, define, ideate, prototype, and test. The study's outcome is the User Interface of "Teman Inklusi," a learning assistive website application for people with autism spectrum disorder. According to the study, while creating a website for ASD, designers should carefully arrange the UI presentation and interaction. It must have less animation, fewer font types and sizes, fewer complex pictures, more white space, and an example that is conveyed both visually and audibly when discussing complex topics. By implementing the UI for ASD and easy to read and the guidelines for the production of easy-to-read information for people with learning disabilities, the proposed website application "Teman Inklusi" got an average score of 96 from scale 1–100 from user Testing with 9 ASD. This research contributes to a better knowledge of the User Interface principles for developing autism-friendly websites in the digital world. Keywords: austism spectrum disorder friendly website, design thinking, User Interface
Analisis Color Palette Berdasarkan Rasa Warna sebagai Penguat Daya Tarik Emosional dalam Video Anak
Authors: Erlyana Yana , Everlin Shierly , Yuwono Inez Fiona 
Published: September 2023

AbstrakYouTube memperkenalkan YouTube Kids pada tahun 2015, menciptakan platform menonton yang lebih aman untuk anak-anak. Khususnya, "Baby Shark" milik Pinkfong pada tahun 2016 dan "Bath Song" milik Cocomelon pada tahun 2018 telah mengumpulkan banyak penonton. Aspek menarik dari animasi ini adalah penggunaan warna, yang dikenal sebagai alat bagi anak-anak untuk mengekspresikan emosi. Urgensi penelitian ini muncul dari dampak media digital terhadap anak-anak, khususnya YouTube Kids, yang menekankan peran warna dalam membentuk respons emosional dalam animasi. Kemajuan teknologi yang pesat menggarisbawahi perlunya mengeksplorasi dampak emosional warna. Studi ini menganalisis palet warna video untuk melihat pengaruhnya terhadap emosi penonton. Dengan menggunakan pengamatan kualitatif berdasarkan teori warna Eko Nugroho dan psikologi warna Molly E. Holzschlag, penelitian ini mengungkap bahwa "Baby Shark" menggunakan warna dominan panas dan dingin, sedangkan "Bath Song" cenderung ke arah nada netral. Khususnya, warna panas dan dingin yang lebih menonjol menarik perhatian, tercermin dalam penayangan "Baby Shark" yang lebih tinggi. Temuan ini memandu para pembuat konten yang ingin merancang konten anak-anak yang beresonansi secara emosional, serta para pendidik dan orang tua dalam menavigasi dampak stimulasi visual terhadap emosi anak-anak. Kata Kunci: anak, animasi, video, warna, YouTube AbstractYouTube introduced YouTube Kids in 2015, creating a safer viewing platform for children. Notably, Pinkfong's 2016 "Baby Shark" and Cocomelon's 2018 "Bath Song" have garnered substantial viewership. An intriguing facet of these animations is their use of color, recognized as a tool for children to express emotions. The urgency of this research arises from digital media's impact on children, particularly YouTube Kids, emphasizing the role of color in shaping emotional responses in animation. Rapid technological progress underscores the need to explore color's emotional impact. This study analyzes video color palettes to discern their effect on audience emotions. Using qualitative observations based on Eko Nugroho's color theory and Molly E. Holzschlag's color psychology, the study unveils that "Baby Shark" employs dominant hot and cold colors, while "Bath Song" leans towards neutral tones. Notably, the more prominent hot and cold colors attract attention, reflected in "Baby Shark's" higher viewership. These findings guide content creators aiming to design emotionally resonant children's content, along with educators and parents navigating the impact of visual stimulation on children's emotions. Keywords: animation, children, color, video, YouTube
Perancangan Komik Digital sebagai Modul Pengenalan Mata Kuliah Animasi 3D
Authors: Arianti Andini Setya 
Published: September 2023

AbstrakAnimasi merupakan salah satu cabang seni yang memiliki peran di banyak aspek kehidupan, mulai dari bisnis, hiburan hingga pendidikan. Besarnya prospek animasi di dunia industri menjadikannya sebagai salah satu mata kuliah untuk program studi Pendidikan Komputer. Dalam proses pembelajaran animasi sendiri diperlukan berbagai media yang dapat menunjang kemampuan praktek dan kreativitas mahasiswa, salah satu caranya adalah dengan memanfaatkan Digital Storytelling. Digital storytelling kemudian diterapkan ke dalam modul dengan format komik digital yang masih digemari di kalangan mahasiswa. Perancangan komik digital ini dilakukan menggunakan metode Research and Development (R&D) yang dikaitkan dengan pendekatan narasi visual. Penelitian dilakukan dengan tahapan: 1) Tahap riset dan pengumpulan informasi melalui pembagian kuisioner minat kepada mahasiswa untuk tahap testing, 2) Tahap perencanaan melalui perancangan komik digital berdasarkan hasil kuisioner tersebut, 3) Membagikan hasil rancangan berupa komik kepada mahasiswa, 4) Membagikan kuisioner tanggapan terhadap komik digital yang telah dibuat, dan 5) Menganalisis hasil kuisioner tanggapan. Penelitian menghasilkan modul dalam format komik digital, dan hasil kuisioner menunjukan adanya antusiasme mahasiswa terhadap modul berbasis komik untuk belajar animasi 3D. Kata Kunci: animasi, edukasi, digital storytelling, komik, modul AbstractAnimation is a branch of art which plays a role in many aspects of life, from business, entertainment to education. The huge prospect of animation in the industrial world makes it one of the subjects for the Computer Education study program. In its learning process, various media are needed to support students' practical abilities and creativity, and to do so, using digital storytelling. The digital storytelling aspect is then applied to a digital comic-formatted module which is popular among students. Designing the digital comics was carried out using the Research and Development (R&D) method combined with visual-narration approach. This research is conducted with several stages such as 1) Research and information collection is done by distributing questionnaires to students 2) Planning and designing digital comics based on the results of the questionnaire 3) Distributing the digital comic among the student as testing phase 4) Conducting questionnaires in response to the digital comic that have been made 5) analyze the result of the questionnaire. This research produced a module in digital comic format, and the results of the questionnaire showed the enthusiasm of students towards comic-based modules for learning 3D animation. Keywords: animation, comic, digital storytelling, education, module
Penanaman Nilai Gotong Royong dalam Redesain Identitas Visual Séndang Geulis Kahuripan dengan Pendekatan Desain Harmoni
Authors: Johari Arief , Masunah Juju , Soetedja Zakarias S. , Prawira Nanang Ganda 
Published: September 2023

AbstrakSéndang Geulis Kahuripan merupakan salah satu objek wisata tersembunyi yang berada di ujung Kabupaten Bandung Barat. Keberadaannya yang masih belum diketahui para wisatawan menjadikan objek wisata ini memerlukan identitas dan media promosi untuk dapat menjangkau khalayak luas. Selain itu, potensi yang berasal dari sumber mata air dan produk olahan warga sekitar juga memiliki potensi untuk dijadikan sebagai produk unggulan objek wisata. Metode yang dilakukan dalam perancangan identitas visual ini adalah metode eksploratif dengan pendekatan harmoni. Berdasarkan serangkaian proses eksplorasi melalui observasi, wawancara dan diskusi dengan pemangku kepentingan setempat didapat bahwa identitas visual menjadi hal yang penting untuk di redesain guna menambah exposure dari objek wisata. Nilai gotong royong para pemangku kepentingan yang menjadi pondasi dalam keberlangsungan objek wisata dapat di representasikan melalui identitas visual. Hasil perancangan berupa guideline identitas visual yang terdiri dari logo, warna, tipografi, supergrafis dan sign system, beserta pengaplikasian pada media merchandise dan desain kemasan produk Séndang Geulis Kahuripan. Diharapkan dengan hadirnya luaran tersebut dapat membantu dalam mendongkrak perekonomian warga sekitar khususnya objek wisata Séndang Geulis Kahuripan. Kata Kunci: gotong royong, identitas visual, redesain, Séndang Geulis Kahuripan AbstractSéndang Geulis Kahuripan is a hidden tourist attraction located at the end of West Bandung Regency. Its existence, which is still unknown to tourists, makes this tourist attraction require an identity and promotional media to be able to reach a wide audience. In addition, the potential that comes from springs and processed products by local residents also has the potential to be used as a superior product for tourist attractions. The method used in designing this visual identity is an explorative method with a harmony approach. Based on a series of exploratory processes through observation, interviews and discussions with local stakeholders, it was found that visual identity redesign is important to design in order to increase the exposure of tourist objects. The value of mutual cooperation between stakeholders which is the foundation for the sustainability of a tourist attraction can be represented through a visual identity.The results of the design are in the form of visual identity guidelines along with Séndang Geulis Kahuripan product packaging designs. It is hoped that the presence of this output can help boost the economy of local residents, especially the Séndang Geulis Kahuripan tourist attraction. Keywords: mutual cooperation, visual identity, redesign, Séndang Geulis Kahuripan
LACK OF GUARANTEE RIGHT TO HIGHER EDUCATION FOR MIGRANT WORKERS: LEARNİNG FROM UNIVERSITAS TERBUKA
Authors: Nurani Isfarin Nadia , Apriandhini Megafury , Dzakiyyah Chairunnisa Madiha 
Published: September 2023

As part of social rights, the fulfillment and the protection of the right to higher education is guaranteed through positive state action. The State is responsible for developing and maintaining an education system and educational institutions for everyone without discrimination. The State ensures the fulfillment of the right of education, including higher education, which must respond to students' needs different social and cultural conditions. Migrant workers are one of the groups with special needs for higher education. The lack of availability and accessibility (distance and time) of higher education in the destination country leads to the neglect of the migrant workers' more elevated education rights. Migrant workers have equal rights with other Indonesian citizens to get the right to non-discrimination education. This study addresses the protection of the right to higher education for Indonesian migrant workers in Hong Kong. Through a normative juridical approach, this research discusses the right to higher education, the guarantee of the right to higher education for migrant workers in international treaties, and the effort of Universitas Terbuka to fulfill requests to higher education for Indonesian Migrant Worker the higher education through distance learning for Indonesia migrant workers who are Universitas Terbuka's students in Hong Kong.
Characterization of changes in the intestinal microbiome following combination therapy with zinc preparation and conventional treatment for children with rotavirus enteritis
Authors: Xu Ning , Zhang Wen , Huo Jingjing , Tao Rui , Jin Taicheng , Zhang Yuanmou , Wang Yanjiao , Zhu Lei , Li JiaJia , Yao Qi , Ge Li 
Published: September 2023

BackgroundRotavirus (RV) is one of the most common pathogens causing diarrhea in infants and young children worldwide. Routinely, antiviral therapy, intestinal mucosa protection, and fluid supplementation are used in clinic, however this is not efficacious in some severe cases. Zinc supplementation has previously been shown to improve resolution of symptoms from infectious diarrhea.MethodsIn this study differences in response rate, duration of hyperthermia, vomiting, and diarrhea, and the persistence time of cough and lung rales in groups were compared. 16SrDNA gene sequencing technology was used to analyze and compare changes in the intestinal microflora of children with RV enteritis who received the conventional treatment with or without the zinc preparation. In addition, the correlations between the differential bacterial species and the related inflammatory factors were determined.ResultsConventional therapy combined with the zinc preparation significantly shortened the duration of hyperthermia, vomiting, and diarrhea compared with the conventional treatment alone. In addition, the time to symptom relief showed that the absorption time of cough and lung rales was significantly shorter in the combination treatment group than that in the conventional treatment group in the children with pneumonia. Further, compared with the conventional treatment, the combined treatment significantly increased the diversity and abundances of florae as compared with the conventional treatment. This combination therapy containing zinc preparation markedly increased the abundances of Faecalibacterium, Bacteroidales, Ruminoccoccoccus, and Lachnospiraceae at the genus level. The LEfSe analysis suggested that Clostridiumbolteae were most significantly altered after the combination therapy. In addition, a correlation analysis revealed significantly negative correlations between the inflammatory factors especially IL-6, TNF-a, CRP and some intestinal florae such as Bacteroides, Faecalibacterium, Blautia, Parabacteroides, Subdoligranulum, and Flavonifractor.ConclusionCompared with the conventional therapy alone, the combined therapy with the zinc preparation significantly improves symptoms caused by RV. The combination therapy containing the zinc preparation significantly increases the diversity and abundances of some beneficial groups of bacteria. Further, The presence of these groups was further negatively correlated with relevant inflammatory factors. More importantly, this combination therapy containing the zinc preparation provides a reference for the clinical management of children with RV enteritis.
High expression of P-selectin induces neutrophil extracellular traps via the PSGL-1/Syk/Ca2+/PAD4 pathway to exacerbate acute pancreatitis
Authors: Xu Qi , Shi Ming , Ding Lu , Xia Yu , Luo Liang , Lu Xiaofang , Zhang Xiaoying , Deng David Y. B. 
Published: September 2023

BackgroundExcessive neutrophil extracellular traps (NETs) is involved in the progression of acute pancreatitis (AP) but the mechanisms controlling NETs formation in AP are not fully understood. Therefore, our study sought to investigate the mechanism of the highly expressed P-selectin stimulating the formation of NETs in AP.MethodsNETs formation was detected by flow cytometry, immunofluorescence staining, and cf-DNA and MPO-DNA complexes were measured as biomarkers of NETs formation. Neutrophils treated with P-selectin and pharmacological inhibitors were examined by western blot, immunofluorescence staining and flow cytometry. Mouse model of AP was established by caerulein and the effect of inhibiting P-selectin by PSI-697 on the level of NETs and PAD4 in pancreatic tissue was observed. The severity of AP was evaluated by histopathological score and the detection of serum amylase and lipase.ResultsPatients with AP had elevated levels of NETs and P-selectin compared with healthy volunteers. Stimulation of P-selectin up-regulated the expression of PSGL-1, increased the phosphorylation of Syk, mediated intracellular calcium signal and led to the activation and expression of PAD4, which modulated NETs formation in neutrophils. Pretreament with PSI-697 blunted NETs formation and PAD4 expression in the pancreatic tissue, and ameliorated the severity of AP in mice.ConclusionTaken together, these results suggest that P-selectin induces NETs through PSGL-1 and its downstream Syk/Ca2+/PAD4 signaling pathway, and that targeting this pathway might be a promising strategy for the treatment of AP.