Sustainable Teaching and Learning E-learning Model towards Redesigning Transformative Learning Model for Knowledge Sharing & Infrastructure Enhancements Post COVID-19
Authors: M.R.M. Veeramanickam , Kaur Gaganpreet , Acakpovi Amevi , Vadrevu Pavan Kumar , Rodriguez R. Ciro , Kalpana A. V. 
Published: November 2023

Background:
Recently, e-learning has become a very basic, integral part of technologybased
learning. Wide trends are increasing day by day because of the demands and its usage based
on working remotely due to highly penetrated mobile handheld devices and digital media. The smart
campus infrastructure has played a vital role to its full extent towards Z millennium students in the
20th century. The teaching and learning accessibility depends on terms of various cost-based affordable
platforms, either with synchronous learning or asynchronous mode of learning.

Methods:
The current research explores the changeling leading to infrastructural reforms as per
the need for digital media for e-learning during and after COVID-19 spreads. The perspectives in
2 forms of research study are: 1st working on infrastructural needs and demands for the smart
campuses and online learning challenges and 2nd is working on platforms technology utilization
for better accessible resources for all learners. This work studied different aspects during and after
COVID-19, leading to the importance of uninterrupted internet access, phone, hardware and reliability,
etc. In this work, the importance of gamification study and flipped classrooms for enhancing
learner performance to highly engage them in learning environments focused research model
on learner engagement on Gamified perceiving study with Smart PLS-SEM was investigated.
Promoting sustainability in its entirety through knowledge transfer and contributions to address
various challenges in the redesign of learners' syllabi to meet educational needs, emphasizing
online learning to integrate various modes of learner platforms, personalized teaching and learning,
peer-to-peer communication for learner enhancement, and student engagement through gamification
are studied.

Results:
Learners who are enrolled at the school, college, and university levels of education increased
exponentially post-COVID-19. More than 90% responded to school closures with different
learning abilities. Nearly 50% of countries in the world are merging guidance with faculty
training. The enrolment in online courses has surged to more than 80%, and the success rates for
online courses have increased to more than 70%. The eventual outcome is to emphasize the two
aspects of the online platform of teaching and learning by giving students higher outcomes and
intelligent aspects of a smart campus. The learners progress in terms of less network connectivity
loss, efficient chat system, knowledge sharing, online assessments, micro-learning, increasing engagement,
and gamification rewards in online learning. PLS-SEM results indicate the fitness values
for a fit model with x2/df as 1.50 and RMSEA as 0.059.

Conclusion:
From the learning prospective, the research focuses on inferring the importance of
gamified learning applications for student learning satisfaction levels. This enhances and improves
their fun learning competence.