bluuebunny/crossref_metadata_2025_split huggingface dataset:
A Optimalisasi Strategi Penanganan Sindrom Pramenstruasi: Studi Kasus di Desa Larangan RT.15 RW. 04 Sidoarjo
Authors: Purwanti Yanik , Adawiyah Robbiatul , Wisaksono Arief 
Published: January 2024

Serangkaian gejala fisik yang biasanya muncul beberapa hari hingga satu minggu sebelum menstruasi dan hilang setelah menstruasi dikenal sebagai Sindrom Pramenstruasi (PMS). Dari 10 remaja putri yang terlibat dalam penelitian, 8 (80%) di antaranya pernah mengalami sindrom pramenstruasi, menurut data survei yang dilakukan di Desa Larangan Sidoarjo. Angka kejadian yang tinggi ini menunjukkan bahwa sindrom pramenstruasi masih merupakan masalah kesehatan remaja putri di desa tersebut. Tujuan dari penelitian ini adalah untuk mendapatkan gambaran tentang apa yang diketahui remaja putri tentang sindrom pramenstruasi dan bagaimana menanganinya. Penelitian ini menggunakan metode survei deskriptif dengan melibatkan semua remaja putri (15 orang) di Desa Larangan RT 15/RW 04. Variabel yang diamati termasuk pengetahuan tentang sindrom pramenstruasi dan pengobatan yang digunakan. Untuk mengumpulkan data, Google Form digunakan untuk menyebarkan kuesioner secara online. Hasil penelitian menunjukkan bahwa sebagian besar (53,3%) remaja putri memiliki pengetahuan yang cukup tentang sindrom pramenstruasi. Selain itu, sebagian besar dari mereka (73,3%) melakukan penanganan ketika mengalami sindrom pramenstruasi, dan remaja putri yang melakukan penanganan lebih banyak (83,3%) menunjukkan pengetahuan yang kurang, sementara remaja putri yang tidak melakukan penanganan lebih banyak (37,7%) menunjukkan pengetahuan yang cukup. Hasil ini menunjukkan bahwa perlu ada upaya untuk meningkatkan pemahaman remaja putri tentang sindrom pramenstruasi dan cara penanganannya untuk mengurangi efek buruk dari praktik penanganan yang salah.
Kata Kunci:Penanganan, Pengetahuan, Remaja Putri, Sindrom Pramenstruasi
English Pragmatic Competence of Col Language Speakers in Using Directive Act at Lubuklinggau
Authors: Wahyuningsih Afifah , Seli Sastika , Syafitri Dewi 
Published: January 2024

This research aimed to explain the English Pragmatic Competence of Col language speakers in using directive act and to find out the extent to which Col language pragmatic competence influence the production of English pragmatic competence in directive act. The method used descriptive qualitative. The research subjects were 20 students who studied English consisting of students, collage students and graduates at Lubuklinggau. The data were collected by using questionnaire and pragmatic competence test. After that, the data were analyzed with description. The result of this research is that the pragmatic competence of Col language using directive acts is more understandable because respondents understand the use of language in the right situation may be different. The tests that have been carried out show that many of the respondents' answers are appropriate. They use English only in educational domains such as schools, colleges and courses. Therefore, the frequency of use of English is limited and other languages are used more frequently. In almost all expressions there is no significant negative transfer from L1 and L2 production to English, as all percentages below 50% except 57,5% command expressions have little influence on English production. These errors were found in the use of expressions in several formal situations, but they were not significant because not many pragmatic errors were found. In conclusion is that Col people understand how to use appropriate expressions in different situations, namely formal and informal situations, even though only the expressions of command have little influence.
Keywords: Col Language Speakers, Directive Act, Pragmatic Competence
University Students’ and Lecturers’ Needs in General English Subject at PGRI Silampari University
Authors: Yulfi Yulfi , Rizki Rahmatika Sri Dewi , Oktaviani Ayu 
Published: January 2024

This research aimed to find out the University Students’ Needs in Learning General English Subject at PGRI Silampari University and the lecturer needs in designing RPS. The method in this research was descriptive qualitative. The population of this research was non English education study program students especially history education study program consist of 130 students. The sample of this research was sixth semester students with 28 students that was choosen by using purposive sampling. The data were collected by using questionnaire and interview. After that, the data were analyzed with description. The results showed that the purpose most of students learn English is being able to communicate with English and can speak English fluently. The students’ want from the lecturer were to help them to mastering English skills, make an enjoyable class, and give them interesting teaching method. Students’ wants of using English skills were they can being able to communicate with English, they can understand what the lecturer said in English, and can help them in applying job in the future. Furthemore, the students’ lacks were in speaking English, lack in writing, lack in listening and less of confidence with their skills. As the conclusion, the students’ needs more spesific English material that related to their major and interesting learning method from the lecturer to fulfil their needs. The lecturers’ need in designing syllabus were the lecturer should know the used of curiculum and what do the students usually learn. From those aspect the lecturer looking for the references that can be used to design materials to be given in one semester, which are on the syllabus add English components and English skills that related to their need and major. And also the material is more adapted to topics related to history education study program.
Keywords: General English Subject, Lecturers, Need Analysis, Students
Analisis Sentimen Twitter Terhadap Opini Masyarakat Pada Sea Games Kamboja 2023 Menggunakan Algoritma Support Vector Machine
Authors: Akbar Yuma , Ihsan Aldino Nur 
Published: January 2024

SEA Games merupakan ajang olahraga terbesar di kawasan Asia Tenggara yang diadakan setiap dua tahun sekali. Pada tahun 2023, SEA Games diadakan di Kamboja, dan opini masyarakat terhadap acara ini memiliki dampak besar terhadap persepsi dan keberhasilan penyelenggaraan. Penelitian ini bertujuan untuk melakukan analisis sentimen terhadap opini masyarakat tentang SEA Games Kamboja 2023 menggunakan algoritma SVM (Support Vector Machine). Data yang digunakan yaitu tweet dengan kata “Sea Games Kamboja” dan ”Timnas Day Sea Games Gamboja”. Data berjumlah 1220 tweet yang diambil dengan bantuan jupyter notebook. Data yang digunakan Memiliki 921 sentimen positif dan 299 sentimen negatif. dengan Algoritma Support Vector machine menghasilkan performa terbaikdengan nilai accuracy 92,08%, precision 91,55%, recall 86,50%, f1-score 88,65%. Hasil analisis sentimen ini akan memberikan wawasan yang berharga tentang opini masyarakat terkait SEA Games Kamboja 2023.
Description of Nurse's Knowledge, Attitude and Competence in Social Media
Authors: Hardiansyah Muhammad , Arif Yulastri , Putri Zifriyanthi Minanda 
Published: January 2024

This study aims to describe nurses' knowledge, attitude, and competence in using social media. The research method used is quantitative descriptive research. The results showed that the average respondent's understanding of social media was 5.87, with a minimum score of 1 and a maximum score of 11 out of a total score of 0-25. The average altitude of respondents to social media is 80.39, with a minimum score of 64 and a maximum score of 96 out of a total score of 25-125. The average nurse competency in social media is 68.19, with a minimum score of 50 and a maximum score of 94 out of a total score of 30-150. In conclusion, nurses' knowledge, attitude, and competence in social media still need to be added to the expected total score.

Keywords: Competence, Social Media, Knowledge, Nurse, Attitude
Application of Diabetic Foot Spa Procedure to Optimize Foot Function Post-Creating Diabetic Foot Ulcer
Authors: Idramsyah Idramsyah , Putri Bella Samya Dwi , Annisa Rahma 
Published: January 2024

This study aims to provide an overview of the application of diabetic foot spa procedures to optimize foot function after healing diabetic foot wounds. This qualitative research method uses a descriptive case study design. The results of the study indicate that the diabetic foot spa procedure can be applied to people with diabetes mellitus by using therapeutic communication stages which consist of a pre-interaction phase for conducting assessments, diagnoses, and learning action procedures. The introduction orientation phase builds trusting relationships, explanations of actions, and approval of activities. The interaction phase is to carry out the preparation of equipment, environment, patients, and nurses, as well as all implementation of action procedures, and the termination phase is for evaluation, as well as future contracts and follow-up plans. In conclusion, diabetic foot spa can be used as a nursing intervention in foot care to fulfill security and protection needs, focusing on nursing problems and the risk of disrupting skin/tissue integrity.

Keywords: Diabetic Wounds, Diabetic Foot Disease, Foot Spa Treatment Procedures
Pengembangan Lembar Kerja Peserta Didik (LKPD) Berbasis Kearifan Lokal pada Pembelajaran Tematik
Authors: Isnaini Fajar , Fitriyana Nur , Egok Asep Sukenda 
Published: January 2024

This research aims to develop or create thematic Student Worksheets products based on local wisdom. Testing the validity and practicality of the Thematic LKPD products based on local wisdom for class IV SD Negeri Suban Jaya. This type of research is Research and Development with a 4-D development model. The subjects in this study were fourth grade students at SD Negeri Suban Jaya. Data collection techniques using interviews, observation and questionnaires. Based on the results of the validity assessment from language, media, and material experts, it shows that thematic LKPD based on local wisdom obtains an average score of 3.5. From the analysis of the practicality sheets of students and teachers of Thematic LKPD based on local wisdom, a practicality level of 90.8% was obtained. Based on the research results, it can be interpreted that thematic LKPD based on local wisdom is proven to be valid and practical and can be used in learning.

Keywords: LKPD, Thematic, Local Wisdom
Pengembangan Media Pembelajaran Komik Berbasis Qr Code pada Mata Pelajaran PPKn Kelas III SD
Authors: Haryanto Faizal Tri , Charli Leo , Yuneti Armi 
Published: January 2024

This study aims to develop a comic learning media design based on Qr Code. Testing the validity and practicality of Qr Code based comic media in Class III PPKn lessons at SD N 1 Marga Sakti. This type of research is Research and Development with a 4-D (Four-D) development model. The subjects of this study were media experts, linguist, material expert, teachers, third grade students at SD N 1 Marga Sakti. Data collection techniques using interviews and questionnaires. Based on the results of the validity assessment conducted by the three experts, namely media experts who scored 0.76 with the classification "Quite high", linguists who scored 0.85 with the classification "High", and material experts who scored 0.84 with the classification “Tall”. These results shows that the Or Code-based comic learning media meets the valid criteria with an average score of 0.83. Meanwhile, the results of the analysis of the practicality assessment sheet for teachers and students show that the Qr Code-based comic learning media meets the practical criteria with an average score of 92%. Based on the results from the validity and practicality trials, it can be concluded that Qr Code-based comic media meets the validity and practical criteria and can be used in learning activities

Keywords: PPKn, Qr Code, Learning Media, Development, Comics
Pengembangan Media Kotak Berhitung Penjumlahan dan Pengurangan
Authors: Aulia Sandy , Egok Asep Sukenda , Lestari Fitria 
Published: January 2024

This research aims to develop a product in the form of Addition and Subtraction Counting Box Media Development in Grade I Mathematics Learning at SD Negeri Nawangsasi which is valid, practical and effective for use in learning. This research is a development research with four-D development model. Data collection techniques used interviews, observations, questionnaires and tests. Based on the results of the assessment analysis by the three validity experts with an average score of 0.81, it shows that the Addition and Subtraction Counting Box Media in Mathematics Learning meets very valid criteria. While the results of the teacher and student practicality sheet research obtained an average score of 81% that the Addition and Subtraction Counting Box Media in Mathematics Learning practical criteria. And the results of the effectiveness research of all first grade students obtained that the Addition and Subtraction Counting Box Media in Mathematics Learning meets the High criteria with a final score of 0.72 so that it can be concluded that the Addition and Subtraction Counting Box Media in Mathematics Learning meets the valid, practical and effective criteria, and is suitable for use in learning.
Keywords: Counting Box, Mathematics, Addition, Subtraction.
Studi Tentang Pelaksanaan Pembelajaran Penjasorkes di Sekolah Dasar Negeri 85 Lubuklinggau
Authors: Supriyadi Muhammad 
Published: January 2024

This research aims to determine the implementation of Physical Education and Orchestra Learning at State Elementary School 85 Lubuklingggau; the implementation of physical education learning consists of several problems, namely the factors of Physical Education Teachers, Facilities and Infrastructure, and Student Motivation at School. The method used in this research is descriptive research. Sampling used a purposive sampling technique, namely representatives of school principals and physical education teachers from each of the 85 Lubuklinggau State Elementary Schools used as research samples. Data collection techniques using observation and distributing questionnaires to students at State Elementary School 85 Lubuklinggau who were selected as research samples. The research results show that motivation is reasonable. This is caused by several causes, one of which is the high enthusiasm and motivation of physical education teachers in providing physical education learning materials in class. Student motivation is also an essential factor in influencing the implementation of physical education learning in schools. Apart from that, the conclusion of the discussion above regarding modifications is reasonable. The facilities and infrastructure assessed by the class teacher as modified in Physical Education, from the assessment results, are reasonable. This is because the facilities and infrastructure at SDN 85 Lubuklinggau can still be used. In conclusion, implementing physical education learning in terms of motivation, modification, and infrastructure is in the excellent category.
Keywords: motivation, physical education, infrastructure
Budaya Religius Serta Implikasinya terhadap Kebiasaan Beribadah Siswa
Authors: Yolanda Pera Mona Okta , Mustar Saidil , Sari Dewi Purnama , Monicha Ririn Eka , Qodri Ahmad , Pratama Surya Adi 
Published: January 2024

Penelitian ini bertujuan untuk mengetahui budaya religius dan bagaimana implikasinya terhadap kebiasaan beribadah siswa MAN Rejang Lebong. Metode penelitian ini menggunakan penelitian kualitatif dengan menggunakan case study. Hasil penelitian ini meliputi pelaksanaan shalat Dhuha, shalat zuhur, shalat Jum’at, zikir, doa, keputrian, berpakaian syar’i dan sopan, 5S (Senyum, Salam, Sapa, Sopan, Santun), dan membaca Al-Qur’an. Adapun implikasi penerapan budaya religius yang dilakukan secara berulang-ulang akan membentuk kebiasaan siswa baik dari segi shalat, seperti shalat Dhuha secara rutin, menjadikan siswa lebih sopan dalam berbicara, berpakaian syar’i dengan penerapan budaya religius diharapkan dapat membentuk siswa yang agamis, berakhlak mulia. Simpulan penelitian ini bahwa terdapat beberapa budaya religius terhadap kebiasaan beribadah siswa diantaranya implikasi shalat Dhuha terhadap kebiasaan beribadah siswa pagi hari, implikasi Shalat Zuhur terhadap kebiasaan beribadah siswa, implikasi 5S serta implikasi zikir terhadap kebiasaan beribadah siswa dengan merupakan budaya zikir religius.

Kata Kunci: Budaya Religius, Implikasi, Kebiasaan Beribadah Siswa
Pengembangan Media Miniatur Berbasis Kontekstual pembelajaran IPS Siswa Kelas V SDN
Authors: Putri Winda Sintia , Charli Leo , Rosalina Elya 
Published: January 2024

Penelitian ini bertujuan mengembangkan sebuah produk berupa media miniatur berbasis kontekstual pada pembelajaran IPS materi lingkungan sahabat kita yang valid dan praktis untuk dapat digunakan dalam proses pembelajaran. Penelitian ini menggunakan metode pengembangan Research and Development (R&D). Teknik pengumpulan data menggunakan angket validasi ahli bahasa, ahli materi, ahli media dan angket kepraktisan guru dan siswa. Hasil penelitian menunjukkan analisis oleh ketiga ahli yaitu skor yang diperoleh ahli bahasa 0, 72, ahli media 0,66 dan ahli materi 0,79 rata-rata keseluruhannya 0,72 dengan kategori valid. Sedangkan hasil analisis lembar kepraktisan guru dan siswa memperoleh 0,84% dengan kategori sangat praktis. Sehingga media miniatur berbasis kontekstual memenuhi kriteria valid dan praktis serta dapat digunakan dalam proses pembelajaran. Simpulan penelitian ini bahwa komik dapat dikatakan valid, hal ini ditunjukkan dari validasi ahli yang meliputi ahli media, bahasa, dan materi. Validator memberikan penilaian berupa revisi yang dilakukan oleh peneliti yang terdapat kritik dan saran pada penilaian komik

Kata Kunci: Media Miniatur, Model Pengembangan 4D, Pembelajaran IPS.
Pengembangan Media Pembelajaran IPS Berbasis Multimedi Interaktif Siswa Kelas V SD
Authors: Hadi Novian , Aswarliansyah Aswarliansyah , Yuneti Armi 
Published: January 2024

Penelitian ini bertujuan untuk mengembangkan sebuah produk berupa multimedia interaktif siswa kelas V SD Negeri 32 Lubuklinggau sesuai dengan kurikulum 2013 serta untuk menghasilkan Multimedia Interaktif yang valid, praktis dan memiliki efek potensial. Penelitian ini merupakan penelitian pengembangan dengan model pengembangan model Four-D. Subjek dalam penelitian ini menggunakan 6 orang siswa. Instrumen untuk mengukur kualitas multimedia interaktif yaitu: lembar validasi, angket kepraktisan dan tes. Berdasarkan hasil analisis penilaian oleh ketiga ahli yaitu: ahli bahasa, ahli materi, dan ahli media menunjukkan bahwa Multimedia Interaktif memenuhi kriteria valid dengan rata-rata skor 0,80. Sedangkan hasil analisis penilaian lembar kepraktisan guru dan siswa yang terdiri dari 6 orang diperoleh bahwa Multimedia Interaktif memenuhi kriteria praktis dengan rata-rata skor 98%,dan mempunyai efek potensial 96,42%. Simpulan penelitian ini bahwa multimedia interaktif memenuhi kriteria valid dan praktis dan bisa digunakan dalam pembelajaran.

Kata Kunci: Ilmu Pengetahuan Sosial, Multimedia Interaktif, Pengembangan.
Ikon, Indeks dan Simbol dalam Iklan Scarlett Whitening di Youtube
Authors: Nensiliati Nensilianti , Damat Yultriani , Ridwan Ridwan 
Published: January 2024

Penelitian ini bertujuan mendeskripsikan ikon, indeks dan simbol dalam iklan Scarlett Whitening di YouTube menggunakan pendekatan semiotika Charles Sanders Pierce. Sementara itu metode penelitian pada artikel ini menggunakan metode penelitian kualitatif dengan teknik pengambilan data dengan cara mengamati secara cermat video iklan. Simpulan penelitian ini menunjukkan bahwa seluruh trikotomi ikon, indeks, dan simbol yang terdapat pada video iklan Scarlett merujuk pada strategi pemasaran yang dimanfaatkan untuk menonjolkan keaslian dari produk Scarlett Whitening, serta produk yang dapat membuat hari-hari kita bersinar seperti Twice (girl group asal Korea Selatan, Kpop) dan juga memberitahukan bahwa Scarlett produk kecantikan ini sudah terjamin dan terpercaya yang dapat mencerahkan kulit. Dengan pemilihan Twice sebagai star brand ambassador dapat meningkatkan popularitas produk Scarlett sehingga dari penayangan iklan tersebut membuat para masyarakat tertarik memilih Scarlett Whitening sebagai produk kecantikan mereka.
Kata Kunci: Iklan, Ikon, Indeks, Simbol, Semiotika
Kajian Sosiologi Sastra: Faktor Penyebab Terjadinya Konflik Sosial dalam Cerpen Pengemis dan Shalawat Badar Karya Ahmad Tohari
Authors: Anggraini Dwi Susi , Faktiah Harummi , Aulia Sindy , Prayogi Rahmat 
Published: January 2024

Sastra merupakan seni yang lahir akibat adanya minat manusia terhadap kehidupan manusia dan interaksinya dengan masyarakat. Sastra mengkaji tentang kehidupan bermasyarakat, begitu pula dengan sosiologi. Sosiologi sastra dapat dipahami sebagai ilmu yang berfokus pada hubungan antar masyarakat dengan kehidupan sosialnya. Tujuan penelitian ini untuk menghimpun dan menganalisis artikel yang berhubungan dengan faktor penyebab terjadinya konflik sosial. Metode dalam penelitian ini berupa literature review dengan menghimpun artikel menggunakan mesin pencari berupa Harzing’s Publish or Perish. Artikel yang dipakai terbit sekitar tahun 2018-2023. Berbagai artikel tersebut mengacu pada factor penyebab terjadinya konflik sosial.
Kata Kunci: Cerpen, Konflik, Sastra, Sosiologi
Analisis Kevalidan Modul IPA Berbasis Problem Based Learning
Authors: Lovisia Endang , Febrianti Yuli 
Published: January 2024

Abstract: This research aims to 1) Design a Problem Based Learning based science module 2) Measure the feasibility of a Problem Based Learning based science module in terms of validity, practicality and effectiveness. The method used is a research and development approach which is usually known as the R&D research method. The development design used is a 4D model development design. The research results show that from the analysis of the three validators, namely material, media and language experts, they obtained a value of 0.89, which is in the very valid category.
Key word: Analysis, Science Module, Problem Based Learning