bluuebunny/crossref_metadata_2025_split huggingface dataset:
PRISÃO PARA ALÉM DA FRONTEIRA FÍSICA, FAZ-SE FRONTEIRA AFETIVA
Authors: Chaves Karine Belmond 
Published: February 2024

O Brasil é um país com uma das maiores populações carcerárias do mundo e embora seja de conhecimento geral a falência da prisão, o aprisionamento ainda continua sendo utilizado como estratégia de punição e controle da criminalidade. Este texto revisita as funções e o funcionamento das prisões, retomando referências clássicas da temática, apresentando a prisão, de modo geral vista como instituição de controle dos corpos, que separa as pessoas elencadas como “infratores” ou “criminosos” e que, por sua própria estrutura, afasta-os do convívio de outras pessoas sob a justificativa de proteção social. Entretanto, também os afasta daqueles que consideram seus “entes queridos”, portanto, fazendo fronteira afetiva que impede ou limita a interação dos mesmos, compreendidas muitas vezes como figuras importantes no processo de reintegração social. Através da comunicação que se estabelece por carta/ correspondência e visitação (de forma presencial ou virtual), o contato familiar é possível e é por meio desses recursos, que os vínculos afetivos são mantidos, contribuindo para a diminuição do sofrimento e para a reintegração social. Conclui-se que, na existência ainda da prisão, esta pode se estabelecer como fronteira permeável, permitindo o fluxo, o contato com pessoas que sejam figuras afetivas, mesmo que selecionadas, preservando assim vínculos essenciais para o desenvolvimento humano.
PERAN HUKUM ADAT DAN HUKUM ISLAM DALAM HUKUM PERDATA DI INDONESIA
Authors: Ghoniah Dellia , Rohmah Siti Ngainnur 
Published: February 2024

The character of customary law and Islamic law on Indonesian civil law provides a rich backdrop for the cultural and religious values that form the country’s legal framework. Customary law, with roots in local traditions, presents local wisdom principles integrated into civil regulations, while Islamic law provides a deep normative dimension based on religious teachings. These two systems contribute to civil law in Indonesia, creating a unique and complex legal foundation that combines cultural heritage and religious values.
Análisis de Gestión Territorial, Social, Ambiental, Urbanístico del Gad del Cantón Arenillas
Authors: Vilela Pincay Wilson Exson 
Published: February 2024

Este articulo tiene como objetivo caracterizar la dimensión multicultural desde una perspectivas social, cultural, ambiental del cantón Arenillas, la metodología responde a una investigación descriptiva de tipo de revisión bibliográfica con enfoque cualitativo, sistematizada mediante los métodos histórico – lógico, análisis documental, los hallazgos evidencian la contextualización de esta dimensión develando su carácter multicultural no obstante el análisis de los documentos observan la existencias de asimetrías entre el discurso, social, ambiental, intercultural, plurinacional en el quehacer histórico a la diversidad de culturas que se asentaron en el cantón Arenillas, en la provincia de El Oro, Ecuador que tiene su origen en la asociación de sus primeros habitantes con la arena de su río. La tradición sugiere que el nombre proviene de la extracción de oro de la "arenilla" plomiza en las riberas del río. La historia del cantón se remonta a la prehistoria, con vestigios arqueológicos de tribus indígenas en el valle. En 1869, Arenillas fue reconocida como parroquia rural de Jambelí, convirtiéndose en cantón en 1955.Económicamente, experimentó un auge agrícola a principios del siglo XX, destacando en tabaco, naranjas, cacao y café. La creación de la Junta Administrativa Municipal en 1900 respondió a la gestión de tributos y desarrollo local. Con un crecimiento demográfico significativo, la infraestructura incluye escuelas, la Casa Parroquial, el Cuartel Militar, el Hospital y un Parque. Aunque deficitarios, existen servicios de agua potable y energía eléctrica.La estructura vial, compuesta por carreteras y línea férrea, facilita el transporte de productos agrícolas. La actividad cultural ha generado individuos capacitados, contribuyendo al desarrollo de la comunidad. En resumen, el Cantón Arenillas tiene una rica historia ligada a su nombre, desarrollo económico y evolución como entidad autónoma desde su creación como parroquia hasta su estatus actual como cantón.
PENINGKATAN PENGGUNAAN APLIKASI TEACHMINT SEBAGAI MEDIA PEMBELAJARAN MATEMATIKA BAGI WARGA DAN SISWA-SISWI TANJUNG SELAMAT
Authors: Nainggolan Arisan Candra , Panjaitan Sondang Noverica 
Published: February 2024

Saat ini Teknologi Informasi (TI) mengalami perkembangan yang sangat pesat, sehingga kebutuhan akan media pembelajaran berbasis TI tidak terelakan. Salah satu media pembelajaran yang menggunakan TI adalah Aplikasi Android. Aplikasi Teachmint merupakan salah satu aplikasi pembelajaran all in one yang berpusat di India dan sudah mulai berkembang di mana-mana salah satunya di Indonesia, begitupula untuk bahasa yang digunakan juga tersedia dalam berbagai bahasa termasuk bahasa Indonesia. Masyarakat dan siswa-siswi yang bermukim di Desa Tanjung Selamat pada umumnya sudah memiliki Hand Phone (HP) android, namun mereka sebelumnya belum memahami bagaimana cara menggunakan aplikasi Teachmint sebagai media pembelajaran matematika. Implementasi kegitan ini adalah telah berhasil memberikan potensi baru dalam pembelajaran dan menciptakan pengalaman belajar baru bagi anak-anak yang berdomisili di Desa Tanjung Selamat. Warga secara umum dan siswa secara khusus sudah memahami cara menggunakan aplikasi Teachmint dalam pembelajaran matematika.
Social Eksklusion
Authors: Jensen Niels Rosendal 
Published: February 2024

Denne artikel er struktureret således, at den først tager livtag med selve begrebet social eksklusion og inddrager både de objektive og subjektive forhold. Forståelsen af social eks- klusion har betydning for socialpædagogik og socialt arbejde med børn, unge og ældre, der enten er på kanten eller på vej. For de profes- sionelle er det vigtigt og nødvendigt at have viden om, hvad social eksklusion kan forstås som, dens mange former og multidimensionale karakter. På den baggrund kan professionerne sammen med forskningen udvikle en “pro- blembevidsthed” om hvilke indsatser, der gør en forskel.
Artiklen indledes med en skitse af fem grundtendenser i det nutidige samfund med relevans for social eksklusion. Pointen er, at skiftet fra klassisk velfærdsstat til privatise- ring og markedsgørelse fører til et nyt syn på eksklusion. Derefter følger en indkredsning af begrebet social eksklusion, som munder ud i en arbejdsdefinition. På vej til afgræsningen af begrebet trækkes på nogle af de væsentlige teo- retiske bidrag, som gennemgående peger på, at eksklusion er et forhold mellem individ og samfund. Denne relationelle forståelse benyt- tes til at udrede begrebets historie og udvikling. Herunder belyses, at både politikere og forske- re anvender skiftende forståelser afhængigt af

formål. Efter at have afrundet den konceptuelle indkredsning præsenteres tre temaer om eks- klusion, nemlig (1) uddannelse, (2) fattigdom og arbejdsløshed og (3) diskriminering. Til sidst opsamles artiklens hovedpointer i kon- klusionen.
The Chinese Computer
Authors: Mullaney Thomas S. 
Published: February 2024

The fascinating, untold story of how the Chinese language overcame unparalleled challenges and revolutionized the world of computing.
A standard QWERTY keyboard has a few dozen keys. How can Chinese—a language with tens of thousands of characters and no alphabet—be input on such a device? In The Chinese Computer, Thomas S. Mullaney sets out to resolve this paradox, and in doing so, discovers that the key to this seemingly impossible riddle has given rise to a new epoch in the history of writing—a form of writing he calls “hypography.” Based on fifteen years of research, this pathbreaking history of the Chinese language charts the beginnings of electronic Chinese technology in the wake of World War II up through to its many iterations in the present day.
Mullaney takes the reader back through the history and evolution of Chinese language computing technology, showing the development of electronic Chinese input methods—software programs that enable Chinese characters to be produced using alphanumeric symbols—and the profound impact they have had on the way Chinese is written. Along the way, Mullaney introduces a cast of brilliant and eccentric personalities drawn from the ranks of IBM, MIT, the CIA, the Pentagon, the Taiwanese military, and the highest rungs of mainland Chinese establishment, to name a few, and the unexpected roles they played in developing Chinese language computing. Finally, he shows how China and the non-Western world—because of the hypographic technologies they had to invent in order to join the personal computing revolution—“saved” the Western computer from its deep biases, enabling it to achieve a meaningful presence in markets outside of the Americas and Europe.
An eminently engaging and artfully told history, The Chinese Computer is a must-read for anyone interested in how culture informs computing and how computing, in turn, shapes culture.
Quantum Ecology
Authors: Calzati Stefano , de Kerckhove Derrick 
Published: February 2024

An exploration of the emerging quantum technological paradigm and its effects on human consciousness and cultures.
In Quantum Ecology, Stefano Calzati and Derrick de Kerckhove identify three technological ecologies—linguistic, digital, and quantum—to better understand today's shattered globalized contemporaneity and navigate the impact of soon-to-come quantum information technologies. Today's societies, based as they are on language and writing, face disruption brought on by digital transformation, which is not predicated on sharing meaning but on sheer computability. This produces what the authors call an “epistemological crisis.” From here, the book explores how emerging quantum computers and communication will trigger an even deeper existential shift based on quantum physics' principles of discreteness, uncertainty, and entanglement.
Enriched with evidence from biology, anthropology, sociolinguistics, and information and cognitive sciences, the authors draw upon diverse case studies to sustain a convincing philosophical and political argument. The book's chapters move from a discussion about the coevolution of humans and language to the codependence of writing, thinking, and innovation, then proceed to investigate “datacracy,” the power of algorithms. Finally, the authors outline the looming psychocultural effects and geopolitical challenges of the nascent quantum technological paradigm.
Toy Theory
Authors: Giddings Seth 
Published: February 2024

A novel interpretation of the history and theory of technology from the perspective of toys, play, and play objects.
Toy Theory addresses the relationships between toys and technology in two distinct but overlapping ways: first, as underexamined cultural artifacts and behaviors with significant technical attributes and, second, as playful and toylike dimensions of technology at large. Seth Giddings sets out a “toy theory” of technology that emphasizes the speculative, experimental, and noninstrumental in technological paradigms and argues that children's playthings, rather than being the most ephemeral and inconsequential of technical devices, instead offer analytical and anthropological resources for understanding the materiality and imaginaries of technology over time.
After defining toy theory in general and conceptual terms, Giddings examines different types of toys to explore shifting relationships between the microcosmic symbolic or mimetic content, material and technical constitution, and modes of play of toys and toy-related artifacts, on the one hand, and prevailing, macrocosmic, technological paradigms and imaginaries, on the other. Taking a broad historical and genealogical view, Giddings traces contemporary postdigital toy and play culture to precedents from the neolithic through to the Enlightenment to consumer culture from the early nineteenth century to the present day.
Gaming Democracy
Authors: Massanari Adrienne L. 
Published: February 2024

How play and gaming culture have mainstreamed far right ideology through social media platforms.
From #Gamergate to the ongoing Big Lie, the far right has gone mainstream. In Gaming Democracy, Adrienne Massanari tracks the flames of toxicity found in the far right and “alt-right” movements as they increasingly take up oxygen in American and global society. In this pathbreaking contribution to the fields of internet studies, game studies, and gender studies, Massanari argues that Silicon Valley's emphasis on meritocracy and free speech absolutism has driven this rightward slide. These ideologies have been coded into social media spaces that implicitly silence marginalized communities and subject them to rampant abuse by groups that have learned to “game” the ecology of platforms, algorithms, and attention economies.
While populist movements are not new, phenomena such as QAnon, parental rights activism, and COVID denialism are uniquely “of the internet,” with supporters demonstrating both technical acumen and an ability to use memes and play as a way of both building community and fomenting dissent. Massanari explores the ways that the far right uses memetic humor and geek masculinity as tools both to create a sense of community within these leaderless groups and to obfuscate their intentions. Using the lens of play and game studies as well as the concept of “metagaming,” Gaming Democracy is a novel contribution to our understanding of online platforms and far right political activism.
Collaborative Intelligence
Authors: Chappell Arellano Karen 
Published: February 2024

A deep look into the multifaceted landscape of artificial intelligence, considering AI's ethical and societal implications and celebrating its diverse and innovative applications.
In this edited collection Collaborative Intelligence, Mira Lane and Arathi Sethumadhavan embark on a captivating exploration of artificial intelligence. The book delves deeply into the dynamic interplay between theory and practice, shedding light on the transformative potential and complexities of AI. For practitioners deeply immersed in the world of AI, Lane and Sethumadhavan offer firsthand accounts and insights from technologists, academics, and thought leaders, as well as a series of compelling case studies, ranging from AI's impact on artistry to its role in addressing societal challenges like modern slavery and wildlife conservation.
As the global AI market burgeons, this book enables collaboration, knowledge sharing, and interdisciplinary dialogue. It caters not only to the practitioners shaping the AI landscape but also to policymakers striving to navigate the intricate relationship between humans and machines, as well as academics. Divided into two parts, the first half of the book offers readers a comprehensive understanding of AI's historical context, its influence on power dynamics, human-AI interaction, and the critical role of audits in governing AI systems. The second half unfolds a series of eight case studies, unraveling AI's impact on fields as varied as healthcare, vehicular safety, conservation, human rights, and the metaverse. Each chapter in this book paints a vivid picture of AI's triumphs and challenges, providing a panoramic view of how it is reshaping our world.
Enacting Platforms
Authors: Malazita James 
Published: February 2024

An analysis of the game engine Unreal through feminist, race, and queer theories of technology and media, as well as a critique of the platform studies framework itself.
In this first scholarly book on the Unreal game engine, James Malazita explores one of the major contemporary game development platforms through feminist, race, and queer theories of technology and media, revealing how Unreal produces, and is produced by, broader intersections of power. Enacting Platforms takes a novel critical platform studies approach, raising deeper questions: what are the material and cultural limits of platforms themselves? What is the relationship between the analyst and the platform of study, and how does that relationship in part determine what “counts” as the platform itself? Malazita also offers a forward-looking critique of the platform studies framework itself.
The Unreal platform serves as a kind of technical and political archive of the games industry, highlighting how the techniques and concerns of games have shifted and accreted over the past 30 years. Today, Unreal is also used in contexts far beyond games, including in public communication, biomedical research, civil engineering, and military simulation and training. The author's depth of technical analysis, combined with new archival findings, contributes to discussions of topics rarely covered in games studies (such as the politics of graphical rendering algorithms), as well as new readings of previously “closed” case studies (such as the engine's entanglement with the US military and American masculinity in America's Army). Culture, Malazita writes, is not “built into” software but emerges through human practices with code.
Prior Art
Authors: Christensen Peter H. 
Published: February 2024

A groundbreaking text on the history of the use of patents in architecture.
Although patents existed in Renaissance Italy and even in Confucian thought, it was not until the middle third of the nineteenth century that architects embraced the practice of patenting in significant numbers. Patents could ensure, as they did for architects' engineering brethren, the economic and cultural benefits afforded by exclusive intellectual property rights. But patent culture was never directly translatable to the field of architecture, which tended to negotiate issues of technological innovation in the context of the more abstract issues of artistic influence and formal expression. In Prior Art, scholar Peter Christensen offers the first full-scale monographic treatment of this complex relationship between art and invention.
Christensen's method, a site-oriented approach steeped in multinational and multilingual archival work, is geared toward unifying fractured global histories of architectural patents through the distinct union of architectural, cultural, and legal history. Prior Art offers a record of the marriage of intellectual property and architectural invention—a momentous, understudied, and still underutilized aspect of architectural culture in the nineteenth and twentieth centuries—and the ways in which it influenced how buildings are conceived, designed, engineered, constructed, and promoted.
The Feeling of Space
Authors: Bardt Christopher 
Published: February 2024

A richly illustrated exploration of humanity's drive to shape life as a spatial project, from Plato's time to the digital era.
Place is something real, but space is generally conceived as abstract and immaterial. In The Feeling of Space, Christopher Bardt explores this damaging modern binary and traces the contradictory impulses that have dematerialized our sense of space through history: fear and wonder; a yearning for the infinite and the intimate; and the need for autonomy and for belonging. Using rich illustrations and examinations of art, technology, and philosophy, Bardt argues that if we can get back to first feeling space, then we can treat space as the substance that gives agency to our intersubjectivity—our exchange of conscious and unconscious thoughts.
Expertly connecting ideas with clear examples from lived experiences, Bardt's revolutionary framework will appeal to a broad readership, particularly those who are interested in the theoretical and philosophical aspects of spaces. In an age when digital media have dissolved, not increased, our sense of connection, The Feeling of Space shows that when we learn to experience space as a medium as real as a place, we not only see ourselves as inherently spatialized beings but can rebuild the bonds that tie us together.
In through the Side Door
Authors: Malone Erin 
Published: February 2024

The vital story of how women designers and researchers pioneered the field of interaction and user experience design for software and digital interfaces.
Framed against the backdrop of contemporary waves of feminism and the history of computing design, In through the Side Door foregrounds the stories of the women working in the field of computing and the emergent discipline of interaction design as the graphical user interface was developed. Erin Malone begins with a handful of pioneers who brought to the field various methods from a variety of backgrounds including design, technical communication, social psychology, ethnography, information science, and mechanical engineering. Moving into the early days of desktop computing, the book highlights the women on the teams inventing contemporary desktop computer interfaces and related tools, including those at Xerox PARC, Apple's Human Interface Group, and Microsoft.
Malone takes the reader through the invention of the World Wide Web, the third wave of feminism, and the dot-com boom and bust. Coming up to contemporary times, the book features women working on the web, designing equipment interfaces, and working in voice UX, mobile design, and civic design, and continues with the up-and-coming leaders driving social impact, changing human-centered design and research, and working to be accountable for the harms of contemporary software products. Along the way, the author also touches on the challenges and biases women have faced in the workplace and continue to encounter despite cultural and sociological advancements.
Cities Made Differently
Authors: Graeber David , Dubrovsky Nika 
Published: February 2024

Full of playful graphics, provocative questions, and curious facts, this book asks what makes a city and how we might make them differently.
What makes a city a city? Who says? Drafted over decades out of a dialogue between artist and author Nika Dubrovsky, the late anthropologist David Graeber, and Nika's then four-year-old son, this delightful and provocative book Cities Made Differently opens a space for invention and collaboration. Fusing anthropology, literature, play, and drawing, the book is essentially a visual essay that asks us to reconsider our ideas about cities and the people who inhabit them. Drawing us into a world of history and myth, science and imagination, Graeber and Dubrovsky invite us to rethink the worlds we inhabit—because we can, and nothing is too strange or too wonderful to be true.
With inspired pictures and prompts, Cities Made Differently asks what a city is, or could be, or once was. Sleeping at the bottom of the ocean? Buried in lava? What were those cities of long ago, and what will the cities of the future be? They might be virtual, ruled by AI, or islands of beautiful architecture afloat in seas of greenery. They might be utopian places of refuge or refugee camps as far as the eye can see. On land, underground or aloft, excavated or imagined, cities, this book tells us in provocative and funny ways, can be anything we want them to be—and what we want them to be can tell us something about who we are, what it is to be human, and what's possible when we make way for wonder.
Cities Made Differently exists in two versions, one for reading and thinking, the other, downloadable at a4kids.org, for drawing and dreaming.