bluuebunny/crossref_metadata_2025_split huggingface dataset:
Concept for enhanced intuition in development management through exploratory data analysis using an extended factor analysis of mixed data
Authors: Riesener Michael , Kuhn Maximilian , Lender Benjamin Nils Johannes , Schuh Günther 
Published: May 2024

AbstractWith the shift from mechanical value delivery to mechatronic value delivery, development environments are becoming more complex. Intuitive decision-making in development management is becoming increasingly challenging. Meanwhile, the use project management software is spreading, bringing about a new level of project data for development projects, holding to potential to enhance human decision making. To this end, the paper presents an extension to factor analysis of mixed data, which can facilitate usage of exploratory data analysis to improve decision-making in development project planning.
A conceptual MCDA-based framework for machine learning algorithm selection in the early phase of product development
Authors: Sonntag Sebastian , Pohl Erik , Luttmer Janosch , Geldermann Jutta , Nagarajah Arun 
Published: May 2024

AbstractDespite the potential to enhance efficiency and improve quality, AI methods are not widely adopted in the context of product development due to the need for specialized applications. The necessary identification of a suitable machine learning (ML) algorithm requires expert knowledge, often lacking in companies. Therefore, a concept based on a multi-criteria decision analysis is applied, enabling the identification of a suitable ML algorithm for tasks in the early phase of product development. The application and resulting advantages of the concept are presented through a practical example.
Designers’ perceptions of a sensor-enabled diary method for enhancing user research
Authors: Taoka Yuki , Tanaka Tomoyuki , Nakatani Momoko , Saito Shigeki 
Published: May 2024

AbstractThis study proposes a diary method enabled with IoT sensors for user research in design. It addresses the limitations of diary methods by incorporating sensor data to trigger user self-reports. The focus is on how sensor data influences self-reports and designers' perceptions. Results show that sensor-enabled diaries offer more diverse content and overview of users’ lives and designers perceived the proposed method potentials, suggesting significant potential for IoT in user research.
Characterising the low-tech approach through a value-driven model
Authors: Gaultier Alexandre , Masclet Cédric , Boujut Jean-François 
Published: May 2024

AbstractIn this article, we argue that the low-tech narrative redefined by a French low-tech movement in recent years can be considered as a legitimate research object for design research. Based on the French low-tech movement's literature, we present the definitions of the low-tech concept as an approach driven by principles and highlight two theorical limitations of this type of definition. Based on a value-sensitive design approach, we present transdisciplinary research results through a value-driven low-tech model and discussed its limitations and possible use as a tool for engineers.
The connection between impressions, user experience and design specifications in technology-driven products
Authors: Zeynali Fatma Nur Gokdeniz , Alppay Ekrem Cem 
Published: May 2024

AbstractIn this study, the relationship between user experience, product appearance and emotional impressions generated by the user are examined through electric concept cars introduced by automotive companies in motor shows. The focus of the research is on the measurement of the emotional experiences that the interior design of the electric concept cars awakens in the user. The main purpose of the study is to open a discussion on the relation between the emotional impressions and product appearance.
Into the wonder – exploring the design of playables
Authors: Legaard Jesper Falck 
Published: May 2024

AbstractThis paper explores the concept of 'playables,' defined as tangible objects intentionally designed for immersive play, distinct from traditional utilitarian objects. It delves into how playables, unlike everyday items, transcend functionality, fostering creativity and curiosity in immersive play. It explores how playables differ from acknowledged design principles, drawing upon Dieter Rams and Don Norman. By recognizing the need for distinct design perspectives for playables, the paper contributes to unlocking their potential to enable wonder in immersive play experiences.
Demystifying the design process of demonstrators: contextual inquiry of two cases
Authors: Sviridova Aleksandra , Verlinden Jouke Casper 
Published: May 2024

AbstractOver years of practice, industrial designers have developed three steps that always lead to a design solution: inspiration, ideation, and implementation. Usually, the result is a product, but sometimes it is a demonstrator, a versatile concept, combining design, engineering, and art. However, designers usually are not aware of this notion. But if the result is different, how does it affect the design process? The analysis of the contextual inquiry study of two demonstrators shows that the transformation should happen during the ideation phase, where abstract concept becomes a story.
Justice-Embedded Requirements Engineering (JERE) for system design
Authors: Arkhurst Bettina K. , Fu Katherine 
Published: May 2024

AbstractWe have a unique opportunity to consider justice in our design of a cleaner energy system. This paper introduces the Justice-Embedded Requirements Engineering (JERE) process, which was created to enable engineers to consider project goals, requirements, and potential project impacts on historically marginalized, climate-vulnerable communities. Given JERE's focus on energy technologies, we demonstrate the process using a concentrating solar power example. JERE provides engineers with a tool to better ensure justice is embedded in the system design process from the beginning.
Tailored metrics for assessing the quality of MBSE models
Authors: Graessler Iris , Wiechel Dominik , Oezcan Deniz , Taplick Patrick 
Published: May 2024

AbstractSystem models are used to merge relevant engineering artefacts and relationships. Therefore, a high model quality must be ensured. Currently, there is no method for defining company-specific metrics to assess system model quality. In a six-step research approach, a method is defined: (1) literature analysis on quality assessment approaches, (2) derivation of success factors, (3) evaluation of approaches, (4) development of a method, (5) application in automotive industry, and (6) evaluation. The method supports system engineers to derive tailored metrics to objectively assess the model quality.
Towards an ontology to capture human attributes in human-robot collaboration
Authors: Hall Stephanie , Dhanda Mandeep , Dhokia Vimal 
Published: May 2024

AbstractA core predicate of Industry 5.0 (I5.0) is the integration of human, environmental and social factors with new technologies. The integration of collaborative robots offers increased productivity but raises questions on safety and how robots can respond to varying cognitive and physical attributes. This paper discusses the significance of structured ontologies in managing complex information for proactive, safe, and productive human-robot collaboration. The paper highlights the future work to be undertaken to ensure the safe and fluid integration of humans and robots within I5.0.
Tool support for implementing a methodology in magnet development projects at CERN
Authors: Kaeske Jens , Wagner Erik , Albers Albert , Russenschuck Stephan 
Published: May 2024

AbstractAbstract product development models, such as the Integrated Product Engineering Model (iPeM), are insightful yet complex, hindering practical application. The paper introduces a prototypical tool designed to simplify the application of iPeM. A case study at CERN showcases the tool's capability in utilizing the iPeM to streamline the tailoring of standards into methodologies for research environments. The tool's impact is evaluated through interviews at CERN. The findings suggest the tool's benefits, especially for individuals without formal project management backgrounds.
Supporting circular economy strategies for design of sustainable mechatronic systems using MBSE
Authors: Lipšinić Zvonimir , Husung Stephan , Pavković Neven , Weber Christian 
Published: May 2024

AbstractThe paper investigates approaches for implementing circular economy strategies, such as designing mechatronic products for longer service life by replacing, upgrading, or remanufacturing subsystems. The research aims at applying MBSE to provide the necessary support for dealing with the complexity of these approaches. Requirements and challenges for the development of MBSE support in this context are examined. An example of an EV battery system model shows the benefits and challenges of comprehensive system modelling and traceability in the context of circular economy strategies.
Designing for systems-of-systems resilience: from the individual to the planet
Authors: Pannunzio Valeria , Kipouros Timoleon , Khan Amber , Friday Laurie , Brayne Carol , Clarkson P. John 
Published: May 2024

AbstractThis contribution builds on the Design Framework for System-of-Systems Resilience to investigate the potential of a new systems resilience measuring approach inspired by the Frailty Index. To explore this research direction, we provide a brief overview of the evolution of the notion of resilience, offer a characterisation of systems resilience as an opposite of systems frailty, and perform a rapid review to identify and inspect existing multi-domain indices of community resilience. Finally, we suggest piloting the proposed system-of-systems resilience index in the Fens in the United Kingdom.
Using product profiles for retrospective case studies in SGE – system generation engineering
Authors: Pfaff Felix , Schlegel Michael , Völk Thomas Alexander , Reinheckel Karl Thomas , Albers Albert 
Published: May 2024

AbstractSupporting product developers in innovating is an important task of design research. An invention and a valid need situation described through a product profile are necessary elements of innovation. But how can we derive recommendations on how to develop “innovative” products if the success of a product can only be measured retrospectively? Retrospective case studies are one approach to investigate relationships between context factors, variations in systems and product profiles, and innovation success. To investigate these, we use product profiles in case studies across system generations.
Automatic derivation of use case diagrams from interrelated natural language requirements
Authors: Schleifer Simon , Lungu Adriana , Kruse Benjamin , van Putten Sebastiaan , Goetz Stefan , Wartzack Sandro 
Published: May 2024

AbstractTransferring natural language requirements to use case diagrams helps to avoid inherent ambiguities. However, this is usually a manual, time-consuming task that can be accelerated by utilizing Artificial Intelligence in terms of Natural Language Processing. Thus, this contribution proposes a conceptual framework for automatically grouping interrelated functional requirements and deriving use case diagrams by combining formerly isolated approaches. Moreover, the latter are evaluated by a qualitative potential analysis to support their future industrial application.
Enabling the design for circularity through circularity measures: breaking down the R-strategies into useful design measures
Authors: Schwahn Marie , Potinecke Thomas , Block Lukas , Werner Maximilian Jakob , Tarlosy Florian Stephan 
Published: May 2024

AbstractImplementing a product design that incorporates circular economy aspects is a highly intricate task. Its complexity stems from various aspects, such as the interdependent solution space and the challenge to evaluate the impact of circular design in early development phases. To facilitate informed decision-making, a support system is necessary that integrates product-oriented circular measures, and derives their effect on the product's design and its circularity. We present an approach for such a support system, including its evaluation on the design of an automotive center console.
Merging agent-based simulation and vehicle dynamics: a hybrid approach for value exploration in the mining industry
Authors: Toller Melén Carl Nils Konrad , Machchhar Raj Jiten , Bertoni Alessandro 
Published: May 2024

AbstractInnovation plays a vital role in ensuring sustainable mining operations. Electrification and autonomy are two significant trends, but their implementation brings complexity at vehicle and site levels. Therefore, it is crucial to understand how these technologies impact the overall site value creation. This paper suggests a hybrid approach that combines Agent-Based Simulation and vehicle dynamics modeling to explore site configurations. By regarding a mining site as a System-of-Systems, designers can concurrently test different designs to find the optimal combination for a specific scenario.
“This is MY PhD project… or is it?” Understanding perceived doctoral project ownership through psychological ownership mapping
Authors: Cedeno Michelle Rose , Porat Talya , Baxter Weston 
Published: May 2024

AbstractThis paper investigates PhD student's perceived feeling of project ownership and how it influences their project management. Drawing on psychological ownership (PO) theory and the PO mapping method, this study identifies distinct project ownership paths among students, revealing how project engagement can be improved. The findings demonstrate the importance of carefully considered and timely student-supervisor expectation discussions to help influence project ownership. To this end, the paper offers several routes of ownership that can influence project ownership among PhD students.
Towards simulation games in engineering design education – design and evaluation of a SE simulation game
Authors: Inkermann David , Ammersdörfer Theresa 
Published: May 2024

AbstractSimulation games (SG) present a learning environment allowing 'what-if' analysis of solutions and decisions that may not be feasible in reality. Positive effects of SG are affected by the context of use, users, and the game design itself. Aim of our research is to investigate to which extent it is possible to represent interdependencies occurring between activities, methods, tools, and roles in real engineering projects by a SG and which prior knowledge is needed for the intended learning outcomes. Our research uses a SG prototype and interviews with industry experts and graduated students.
Scientometric exploration of responsible innovation: mapping the knowledge landscape
Authors: Fain Nuša , Vukašinović Nikola , Kastrin Andrej 
Published: May 2024

AbstractWhile research into responsible innovation is not new, there have been recent calls to explore responsible product development, across different development stages and pillars of responsible innovation. In this paper, we use scientometric analysis to explore how the responsible innovation knowledge structure has evolved over the past 50 years. Our aim is to explore the relevance of the topic and propose future research orientations. Findings show that responsible innovation is an emerging topic warranting further investigation.
Gaps between reflection frameworks and students’ practice: implications for design education
Authors: Ito Akira , Taoka Yuki , Wan Echo , Sadek Malak , Mougenot Celine , Saito Shigeki 
Published: May 2024

AbstractThis paper aims to identify gaps between the reflection frameworks and students’ practice. Through a systematic literature review (PRISMA) and a qualitative survey of students, 12 reflection frameworks were reviewed, and the 13 challenges students faced at design projects in two design schools were identified. The results indicate three gaps between theory and students’ practice: skills of designers, granularities of reflection items, and supports of bridging reflection to next actions. This study provides insights for future development of support tools to bridge the gaps in design education.
Descriptive study of the integration of sustainability through the doughnut in an engineering training material
Authors: Lalevée Alexis , Gillot Claudine , Troussier Nadège , Blanco Eric 
Published: May 2024

AbstractWe need to integrate socioecological issues into our activities. Engineers and designers need to develop competencies in sustainability, but it exists a lack of support in an academic context and for the training of professionals. The aim of this article is to demonstrate that the Doughnut is a support for developing sustainability competencies. In the literature, these competencies are identified and pedagogical experiences on their integration in engineering curricula are reported. We use the doughnut in a workshop as an element of understanding and developing competencies for sustainability.
Fostering innovation through bio-inspired projects in engineering design education
Authors: Nagel Jacquelyn , Pidaparti Ramana 
Published: May 2024

AbstractThis paper discusses the C-K theory approach and developing templates for student's use in design courses, specifically for the conceptual design phase. Examples of C-K templates are reviewed to demonstrate the process leading to a design solution. Analysis of student's work using these templates are presented and discussed with respect to design learning attributes and design innovation during the conceptual design. Student reflections from their final design reports indicated that students did develop knowledge and skills in bio-inspired design, collaboration, and interdisciplinary mindsets.
Bridging the green talent gap: a case study of product design education
Authors: Weiss Bernd Michael , Elnourani Mohamed , Obilanade Didunoluwa , Rönnbäck Anna Öhrwall , Arjoo Arjoo 
Published: May 2024

AbstractThis research examines how sustainable product design education can address the deficit in green talent. It presents a framework for a structured curriculum in product design, with hands-on activities, industry-specific case studies, and best practices in alternative design development. The impact of technologies like additive manufacturing on design is considered. Findings demonstrate that knowledge of technological capabilities, industry specific understanding, and proficiency in analytical tools such as Life Cycle Assessments contribute to sustainable designs mitigating a green talent gap.
Challenges in product variant costing – a case study
Authors: Nørgaard Morten , Grønvald Jakob Meinertz , Christensen Carsten Keinicke Fjord , Mortensen Niels Henrik 
Published: May 2024

AbstractThis study explores challenges in decision-making for product design due to insufficient cost transparency because of product variety across the value chain. Utilizing a literature review and a case study on a company, it delves into issues such as value chain consideration, product family assessment, linking effects to specific product levels, and converting measured effects. Highlighting the critical need to address these challenges for decision-making. Future research should focus on a comprehensive costing framework, explore effect interdependencies, and expand the value chain analysis.
Approaches to reducing gear mass and their effects on gearing stresses and deformations
Authors: Vlašićek Dorian , Miler Daniel , Mašović Robert , Žeželj Dragan 
Published: May 2024

AbstractThis study compares empirical and topology optimization methods for reducing gear body mass. Specimens produced via empirical guidelines and topology optimization were compared to referent full-disc gear, focusing on stresses and deformations. Values were determined numerically (Ansys was used) and the calculation method was verified using ISO 6336. The empirical approach exhibited substantial increases in stress and deformation while topology optimization method had promising outcomes. While decreasing mass, it also diminished tooth root stress on the tensile side by 17.1%.
Computing solution spaces for gear box design
Authors: Ziegler Klara , Demir Kutay , Luft Thomas , Mucks Thomas , Fürst Marius , Otto Michael , Stahl Karsten , Vogel-Heuser Birgit , Zimmermann Markus 
Published: May 2024

AbstractThe design of gear boxes is a complex challenge characterized by conflicting requirements and seemingly circular dependencies. Existing tools support engineers but focus on a single predefined design, often leading to costly iterative processes and non-optimal solutions. Solution Space Engineering (SSE) alleviates this by generating multiple designs represented by solution spaces. For this, a particular model structure is needed, and thus restructuring existing models, e.g., from industry standards. The application of solution spaces to a two-stage gear box is presented.
Gamification as an innovative method in user experience design
Authors: Kessing David , Katzwinkel Tim , Löwer Manuel 
Published: May 2024

AbstractThe growing research field of gamification promises new insights and innovative methods for the active design of user experience. This article examines the extent to which gamification complements the established methods of user experience design in the context of product development. To this end, assessment criteria are proposed that can be used to evaluate human-centred design methods. A qualitative comparison is then used to determine the added value of the innovative field of gamification for future user experience design in consumer products.
Relation between purpose of individual agile elements and the need for their adaptation in product design & development
Authors: Michalides Marvin , Weiss Stefan , Gadzo Emir , Paetzold-Byhain Kristin , Koch Alexander 
Published: May 2024

AbstractEmpirical studies show that adaptations of existing agile methods are necessary for developing physical products creating obstacles and challenges. This paper aggregates the gathered findings from several cross-sectional industry surveys and establishes a relationship between the extent of utilization of individual agile elements based on Scrum and the need to adapt these elements in applying agile procedural models. The emphasis of examination resides in the purpose perspective of agile elements with the aim of facilitating context-specific adaptations more effectively.
Drivers and barriers for design and designers in interdisciplinary product development – a literature-based conceptual model
Authors: Stoehr Bernd , Koldewey Christian , Dumitrescu Roman 
Published: May 2024

AbstractDesign is associated with many benefits for businesses, ranging from successful products and brands to greater economic success. However, companies still have difficulties in unlocking the potential of design. This publication develops a literature-based conceptual model that outlines necessary organizational factors and their interrelation to create an environment for design and designers to thrive. At the same time, it explains why companies are having difficulties in leveraging the benefits of design. Further research directions are derived to strengthen the role of design and designers.
Design delusions and prototyping: eliciting the link between prototypes and product performance
Authors: Ege Daniel Nygård , Goudswaard Mark , Gopsill James , Hicks Ben , Steinert Martin 
Published: May 2024

AbstractThis study investigates the relationship between the number and type of prototypes developed in rapid prototyping contexts, a team's performance self-estimations, and final actual performance. Findings suggest a strong correlation between each of these elements, with the converse also found to be true, motivating the introduction of the concept of Design Delusion - a type of cognitive dissonance due to differences between perceived and actual states. The paper suggests that early prototyping helps identify and mitigate design delusion, improving design decisions and preventing technical debt.