bluuebunny/crossref_metadata_2025_split huggingface dataset:
Rancang Bangun Lengan Robot Pembaca pH untuk Preparasi Radiofarmaka 153 Samarium-EDTMP
Authors: Yoga Diandono Kuntjoro , Akbar Muhammad Hafidz , Suroso Suroso , Yulianto Edy , Muhtadan Muhtadan 
Published: June 2024

153Samarium-EDTMP adalah radiofarmaka yang dimanfaatkan dalam pengobatan kanker tulang metastasis. Sifat radioaktif dapat mengakibatkan pekerja, yang membuat radiofarmaka ini, akan terkena paparan radiasi radioaktif. Sistem otomasi dikembangkan untuk membuat proses produksi yang lebih aman. Salah satu tahapan dalam proses produksi adalah pengukuran tingkat keasaman (pembacaan pH) ketika penandaan Samarium dengan EDTMP. Otomasi pengukuran tingkat keasaman dilakukan menggunakan kertas indicator pH kemudian citra kertas indikator dihasilkan menggunakan kamera. Sistem mekanik lengan robot dirancang untuk melakukan otomasi pengambilan kertas indikator serta proses pengukuran tingkat keasaman menggunakan kamera tersebut. Perancangan awal dibuat menggunakan gambar model 3 dimensi. Pada gambar yang dibuat dilakukan analisa kekuatan desain menggunakan Ansys. Setelah didapat rancangan yang aman, selanjutnya lengan robot difabrikasi dan dibuat menggunakan CNC miling, bubut dan printer 3 dimensi. Komponen yang telah dirakit digerakan dengan motor stepper dan motor servo dan sistem kendali berbasis Arduino. Hasil pengujian gerak lengan robot diperoleh akurasi 98,21% serta tingkat presisi gerakan 98,03%
Influence of social capital on the stunting incidence in the south region of Cikarang sub-district, Bekasi regency, in 2022: a cross- sectional study
Authors: Setianingsih Triseu , Suharso Eddy , Hussain Nervana 
Published: June 2024

ABSTRACT Introduction: The problem of stunting is caused by many factors, including geographical, social, and political problems. The role of social capital has been shown to impact economic development and health in some countries, including the problem of stunting, but has not been widely studied. The purpose of this study is to analyze the effect of social capital on the incidence of stunting in South Cikarang Sub District, Bekasi Regency. Methods: The type of study is observational with a cross-sectional design. The population had 106 neighborhoods as respondents, with simple random sampling technique, and a total sample of 91 people. The research instrument uses a questionnaire whose validity and reliability have been tested. The independent variables studied were 7 variables. Univariate in the form of frequency distribution, Bivariate analysis using chi square followed by logistic regression to obtain a predictive model using SPSS Version 24. Result: 65.9% of neighborhoods have stunting rates in their area. This figure is still above the government's target. Of the 7 variables studied, all of them are related to the incidence of stunting. Suprastructure variables with p=0.001, community participation with p=0.004, community empowerment in development with p=0.001, community control in development and stunting events with a value of p=0.001, motives of empowerment in development with p=0.004, the existence of cadres as agents of change with p=0.001, involvement of various stakeholders with p=0.001. The most dominant factor is the suprastructure of various stakeholders, with p=0.001. The most dominant factor is the t variable, with OR=49.398 at 95% of CI (3.623–673.6). Predictive models are produced so that preventive efforts are expected to reduce the incidence of stunting. Conclusion: The high incidence of stunting in the neighborhood area shows that the social capital of the community still needs to be improved in handling stunting. Community groups in the neighborhoods that have poor suprastructure will be at risk of their area having a stunting incidence.Keywordsocial capital, stunting, incidence
Pharmaceutical Pricing and Reimbursement Information (PPRI): a European Union project
Authors: Arts Danielle , Habl Claudia , Rosian Ingrid , Vogler Sabine 
Published: June 2024

Background: In the European Member States, the systems for pharmaceutical pricing and reimbursement differ significantly. Amongst the administration and policy-makers at both national and European levels there is a lot of interest in the different pharmaceutical systems of the Member States as a means of learning from their experiences in pricing and reimbursement.
Objectives: The general objective of the PPRI–Project – started in April 2005 - is to develop a network of authorities and institutions in order to improve information and knowledge on the pharmaceutical systems in the enlarged European Union. This network should facilitate a regular exchange of information and allow a process of learning from each other.
Project description: The PPRI project team consists of the main partner (ÖBIG), an associated partner (WHOEURO) and a network of partners and observers which represent national stakeholders from almost all EU Member States and a number of international stakeholders. The information on pharmaceutical pricing and reimbursement will be collected and summarised in country reports (“Pharma Profiles”) which follow a homogenous structure. The individual country’s information will be analysed and compared on the basis of a set of indicators (benchmarks).
Deliverables:The main deliverables of the project are:
• Pharma Profiles, • a benchmarking report, in which pharmaceutical pricing and reimbursement in the Member States is compared,
• a website containing information on the project and on pricing and reimbursement in the Member States, and
• a conference at the end of the project during which the study results will be disseminated.
Comparison between six-week exergaming, conventional balance and no exercise training program on older adults’ balance and gait speed
Authors: Hashim J. , Campelo A.M. , Doyle-Baker P.K. , Cossich V.R.A. , Katz L. 
Published: June 2024

Abstract
We evaluated differences between a six-week exergame-training and a conventional balance training program on the balance and gait speed of older adults’ (>65 years). Forty-two healthy participants were recruited from independent living and community centers and randomized to one of three groups: exergaming balance training (EBT), conventional balance training (CBT), or control (no training). The participants completed two balance measurements (Fullerton Advanced Balance Scale (FAB) and center of pressure (COP) excursion), and gait speed at pre, post-intervention, and after a three-week follow-up. Both EBT and CBT groups improved their scores on the FAB, COP displacement, and gait speed post-intervention (p<0.05) and these changes were maintained and did not return to pre-training values after three weeks of detraining. The control group scores for FAB and gait velocity values declined (p<0.001) but not COP excursions during the study. This six-week exergame training program improved balance control and gait speed in community-dwelling seniors in a similar fashion to conventional training. Participants’ physical abilities scores improved and were maintained following three weeks of detraining. Exergame-based training therefore may be considered as an intervention that can address balance control and gait speed in older adults. As well improved scores can be maintained with transient or sporadic activity.
The application of Machine and Deep Learning for technique and skill analysis in swing and team sport-specific movement: A systematic review
Authors: Leddy Chloe , Bolger Richard , Byrne Paul J. , Kinsella Sharon , Zambrano Lilibeth 
Published: June 2024

Abstract
There is an ever-present need to objectively measure and analyze sports motion for the determination of correct patterns of motion for skill execution. Developments in performance analysis technologies such as inertial measuring units (IMUs) have resulted in enormous data generation. However, these advances present challenges in analysis, interpretation, and transformation of data into useful information. Artificial intelligence (AI) systems can process and analyze large amounts of data quickly and efficiently through classification techniques. This study aimed to systematically review the literature on Machine Learning (ML) and Deep Learning (DL) methods applied to IMU data inputs for evaluating techniques or skills in individual swing and team sports. Electronic database searches (IEEE Xplore, PubMed, Scopus, and Google Scholar) were conducted and aligned with the PRISMA statement and guidelines. A total of 26 articles were included in the review. The Support Vector Machine (SVM) was identified as the most utilized model, as per 7 studies. A deep learning approach was reported in 6 studies, in the form of a Convolutional Neural Network (CNN) architecture. The in-depth analysis highlighted varying methodologies across all sports inclusive of device specifications, data preprocessing techniques and model performance evaluation. This review highlights that each step of the ML modeling process is iterative and should be based on the specific characteristics of the movement being analyzed.
PERENCANAAN PEMANFAATAN RUANG PARTISIPATIF SECARA DIGITAL: SEBUAH INOVASI DALAM PEMETAAN PARTISIPATIF
Authors: Ratnasari Dessy , Astiani Dwi , Prayogo Hari , Tjawikrama Darkono 
Published: June 2024

Rural area development is carried out as an effort to accelerate and improve quality of services, development, and empowerment of the village communities. Rural area development should notice the aspirations of the community, especially related to the land use by communities in the village. This research aims to assess the community's ability to use digital participatory mapping techniques. Data collection was carried out through village deliberations using focus group discussion (FGD) techniques and supported by Geographic Information System (GIS). The research results show that the process of land use planning in villages can be carried out using digital mapping technology using the principles of participatory mapping. The community able to understand digital mapping techniques and can transfer mental map knowledge into digital map language with the help of a facilitator. Each village succeeded in producing recommendations for land use planning according to the needs in their respective villages.Keywords: digital mapping, land use planning, rural area development, participatory mapping.AbstrakPembangunan Kawasan Perdesaan dilakukan sebagai upaya mempercepat dan meningkatkan kualitas pelayanan, pembangunan dan pemberdayaan masyarakat di desa. Pembangunan Kawasan Perdesaan hendaklah memperhatikan aspirasi yang berkembang di tengah masyarakat, terutama yang terkait dengan penggunaan dan pemanfaatan lahan oleh masyarakat di desa. Penelitian ini bertujuan untuk menilai kemampuan masyarakat dalam menggunakan teknik pemetaan partisipatif secara digital. Pengumpulan data dilakukan melalui musyawarah desa dengan teknik diskusi kelompok terarah (Focus Group Discussion, FGD) dan didukung bantuan Sistem Informasi Geografis (SIG). Hasil penelitian menunjukkan bahwa proses pemetaan perencanaan pemanfaatan ruang di desa dapat dilakukan melalui teknologi perpetaan digital dengan memperhatikan prinsip pemetaan partisipatif. Masyarakat mampu memahami teknik pemetaan digital dan dapat melakukan transfer of knowledge mental map ke dalam bahasa peta digital dengan bantuan seorang fasilitator. Setiap desa berhasil menghasilkan rekomendasi perencanaan alokasi pemanfaatan ruang sesuai dengan kebutuhan di desanya masing-masing. Kata kunci: pemetaan digital, perencanaan penggunaan ruang, pembangunan kawasan perdesaan, pemetaan partisipatif.
IMPLEMENTASI PEMBELAJARAN BAHASA INGGRIS MENGGUNAKAN MOBILE ASSISTED LANGUAGE LEARNING (MALL) DALAM MENYAMBUT KURIKULUM MERDEKA BELAJAR
Authors: Zainuddin Moh , Zumrudiana Ainu 
Published: June 2024

AbstractAccording to the survey data of east java community groups with 92,29% of student respondents of east java, almost all students wanted creative and innovative online learning methods to make student study more comfortable, the basis of this research is the same as Indonesian efforts to receive industrial era 4.0. this research is classified as classroom action research with two-cycle. In the early stage of the entry behaviorist test, the student scored good, excellent, and perfect is 0%, and after the activities of cycle one and cycle two implemented, a student there was in grades good score. They got a pore score of 30 students, 25 students got a good score, 30 students got an excellent score, and 15 students got a perfect score. we can conclude, students have increased almost 30 % in every cycle. Keywords: Mobile-Assisted Language Learning (MALL), Kurikulum Merdeka Belajar, English Learning. AbstrakSesuai hasil data survey kelompok masyarakat Jawa Timur dengan responden pelajar Jawa Timur sebanyak 92,29 persen, hasil dari kegiatan tersebut hampir seluruh siswa menginginkan pembelajaran kreatif dan inovatif agar siwa mampu belajar dengan nyaman. Hal tersebut yang melandasi dilaksanakanya penelitian ini. Implementasi Penelitian Ini sejalan dengan upaya Indonesia menyongsong era industri 4.0, Penelitian ini tergolong penelitian Tindakan kelas dengan 2 siklus. Pada tahapan awal atau Entry Behavioris Tes, siswa yang mendapat nilai dengan standat baik, sangat baik dan sempurna masih 0%, dan setelah dilakuknya kegiatan siklus 1 dan siklus 2 dengan Mall (mobile assisted language leraning), siswa-siswi mulai ada peningkatan nilai, yakni siswa yang berhasil mendapatkan nilai cukup ada 30 siswa, siswa yang berhasil mendapatkan nilai baik terdapat 25 siswa, sedangkan siswa yang memperoleh nilai sangat baik terdapat 30 siswa, dan siswa yang mendapatkan nilai sempurna terdapat 15 siswa, dalam setiap sikulsnya nilai ulangan siswa – siswi mengalami peningkatan hampir 30%. Kata Kunci: Mobile-Assisted Language Learning (MALL), Kurikulum Merdeka Belajar, Pembelajaran Bahasa Inggris
Academic Integrity in Existing Classroom Resources and Teaching Learning Process for Children with Vision Impairment in Government Special Education Institutions of Punjab Pakistan
Authors: Jahanzaib Muhammad , Fatima Ghulam , Raza Ayesha 
Published: June 2024

Purpose: The objective of this qualitative study was to evaluate the level of academic integrity in the provision and utilization of classroom resources and flow of the teaching-learning process for children with vision impairment (CWVI) at primary level.
Design/Methodology/Approach: Non-participant classroom observations were conducted. Eight special education institutions working in various districts of Punjab were randomly selected. A self-developed, field experts validated classroom observation checklist was applied to conduct the classroom observations. All observations were carried out personally by the principal author. Researchers analyzed the data by descriptive statistics percentages of observed indicators for academic integrity. After that, a thematic analysis was carried out.
Findings: The study showed that most observed classes had satisfactory classroom arrangement, teacher competence and classroom illumination. However, many observed classrooms were found with inadequate classroom arrangements and disturbing physical environment. There is a severe lack about effective use of need-based equipment, assistive aids, low-vision devices, lesson plans, student portfolios and any record of Students’ previous performance.
Implications/Originality/Value: The study suggested that special education institutions should make all lacking facilities available. Refresher courses should be provided to teachers to improve their personality and teaching skills. The presence of Students’ portfolios and lesson plans should be assured.
The Plague Check: Population Culling as Pandemic Realpolitik
Authors: Ghosh Bishnupriya 
Published: June 2024

The COVID pandemic presented a bioeconomic opportunity to re-entrench extant differences (racial, sexual, ethnic, religious, or otherwise) and to escalate the ongoing engineering of imagined communities. This paper examines how this general paradigm unfolded in India’s lockdown of March 2020, and the consequent “long walk home” for migrant laborers. Narendra Modi’s decision exemplifies an autoimmune drive that splits the national body-politic into a visible citizenry, groomed as electorate, and the teeming masses, marked as threat and slated for expulsion from a unified body politic. Such a drive draws on moral and science-based sanctions for rationalizing what Christina Sharpe has named premature and preventable deaths. The moral sanction draws psychic force from dominant cultural symbols that mystify, sometimes sacralize, the body politic (Modi’s “Lakshman Rekha metaphor), while science-based biosecurity measures sort and segregate populations for the management of health. Plotting Malthusian historical resonances between war, famine, and disease, I characterize the Modi regime’s readiness to countenance migrant deaths as a “population culling” that is, unfortunately, an iterative feature in the archives of global pandemics.
Dietary Sugar and Anthropometrics among Young Children in the Guelph Family Health Study: Longitudinal Associations
Authors: Mahajan Anisha , Duncan Alison M. , Darlington Gerarda , Haines Jess , MA David W.L. , Buchholz Andrea C. ,   On behalf of the Guelph Family Health Study
Published: June 2024

Purpose: Our understanding of the influence of sugar intake on anthropometrics among young children is limited. Most existing research is cross-sectional and has focused on sugar-sweetened beverages. The study objective was to investigate longitudinal associations between young children’s total, free, and added sugar intake from all food sources at baseline with anthropometric measures at baseline and 18 months. Methods: The Guelph Family Health Study (GFHS) is an ongoing randomized controlled trial and a family-based health promotion study. Food records and anthropometric data were collected at baseline (n = 109, 55 males; 3.7 ± 1.1 y, mean ± SD) and 18 months (n = 109, 55 males; 5.1 ± 1.1 y) of the GFHS pilots. Associations between sugar intakes and anthropometrics were estimated using linear regression models with generalized estimating equations adjusted for age, sex, household income, and intervention status. Results: Total sugar intake was inversely associated with body weight at 18 months (P = 0.01). There was no effect of time on any other associations between total, free, and added sugar intakes and anthropometrics. Conclusions: Early life dietary sugar intakes may not relate to anthropometric measures in the short term. Further investigation into potential associations between dietary sugar intakes and anthropometric variables over longer time periods is warranted.
Perancangan Aplikasi Pemesanan Angkringan Kanca Berbasis Mobile Web
Authors: Ilhamsyah Raditya Rizki , Tony Tony 
Published: June 2024

Angkringan Kanca merupakan sebuah Angkringan Modern yang menyediakan Communal Space yang dapat mewadahi aktivitas customer dari berbagai generasi. Tahun 2020 merupakan awal dari terbentuknya Angkringan Kanca ini menjadi tempat tersebut, namun karena adanya pandemi Covid-19 yang memaksa Angkringan Kanca untuk tutup selama masa pandemi covid ini. Namun seiring berjalannya waktu yang bergerak dari pandemi menjadi endemi, Angkringan Kanca dapat bangkit Kembali sebagaimana mestinya. Demi meningkatkan pelayanan dan efisiensi layanan penelitian ini dibuat dan memiliki tujuan meningkatkan kenyamanan dan pelayanan dari karyawan Angkringan Kanca dapat lebih efisien. Perancangan Aplikasi Pemesanan Mobile Web Angkringan Kanca Berbasis ini menggunakan metodologi Agile Development, serta bahasa pemrograman terkini, dan user interface yang user friendly agar dapat digunakan oleh user.
Kata Kunci: Aplikasi, Mobile Web, Agile Development
Sistem Pendukung Keputusan Pembelian Laptop Gaming Dengan Metode AHP dan TOPSIS
Authors: Christianto Jeffrey , Santi Rina Candra Noor 
Published: June 2024

Perkembangan teknologi yang begitu cepat terutama dalam bidang digital, memberi pengaruh yang sangat besar pada perkembangan fitur dan spesifikasi laptop saat ini. Dengan perkembangan fitur dan spesifikasi yang semakin beragam, sering kali membuat pengguna kebingungan didalam memilih membeli laptop gaming yang sesuai dengan yang dibutuhkan pengguna. Berdasarkan hal tersebut penulis tertarik untuk membuat sebuah sistem pendukung keputusan membantu pengguna dalam memilih laptop yang sesuai dengan kriteria yang diinginkan menggunakan Laptop Gaming Dengan Metode Metode Ahp Dan Topsis. Jenis data yang digunakan penulis adalah data primer yang diperoleh melalui observasi secara langsung pada pengguna laptop. Adapun tujuan dari penelitian ini adalah untuk membantu para pembeli laptop gaming dalam memilih laptop yang sesuai dengan yang dibutuhkan. berdasarkan hasilobservasi yaitu Melakukan perbandingan berpasangan sehingga diperoleh nilai judgement seluruhnya yaitu sebanyak buah dengan n adalah banyaknya elemen yang dibandingkan. Menghitung nilai eigen dan menguji konsistensinya jika tidak konsisten maka pengambilan data diulangi. Mengulangi langkah 3, 4 dan 5 untuk seluruh tingkat hirarki. Data sekunder diperoleh melalui studi literatur dan tulisan ilmiah yang berhubungan dengan Keputusan Pemilihan Pembelian Laptop Gaming Dengan Metode Metode Ahp Dan Topsis laptop dan metode Topsis. Penelitian ini menghasilkan output yang memenuhi tujuan yaitu
dapat membantu pengguna dalam Keputusan Pemilihan Pembelian Laptop Gaming Dengan Metode Metode Ahp Dan Topsis sehingga menghasilkan informasi yang akurat efektif dan efisien.
Kata Kunci -Sistem Pendukung Keputusan, Pembelian Laptop, Metode Ahp , Metode TOPSIS .
Aplikasi Berbasis Mobile Sebagai Sarana Pembelajaran Dasar Bahasa Isyarat
Authors: Rodhiyah Berliana Isyatin , Wulandari Sri 
Published: June 2024

Pandangan masyarakat terhadap komunikasi dengan para penyandang disabilitas tuna rungu masih sangat terbatas, kita dapat mengatasi hal ini dengan mencoba mempelajari dan mengenal bahasa isyarat yang dapat mempermudah komunikasi, baik untuk diri kita sendiri maupun orang lain, dan segala sesuatu atau informasi apapun yang ingin kita sampaikan melalui bahasa isyarat. Oleh karena itu, diperlukan kesadaran diri untuk menambah pengetahuan diri tentang komunikasi dengan bahasa isyarat. Pembelajaran mengenai bahasa isyarat sendiri belum cukup banyak di kalangan masyarakat, hal itu membuat masyarakat umum kesulitan mempelajari bahasa isyarat. Minimnya pengetahuan masyarakat umum tentang bahasa isyarat membuat penulis memilih teknologi mobile untuk membuat media pembelajaran dasar bahasa isyarat karena dirasa cukup tepat, hal ini dikarenakan teknologi mobile pada masa sekarang sedang berkembang pesat. Dengan membuat Aplikasi Berbasis Mobile sebagai Sarana Pembelajaran Dasar Bahasa Isyarat ini diharapkan dapat membantu masyarakat umum dan penyandang tunarungu untuk belajar berkomunikasi dengan baik. Aplikasi ini akan membantu pengguna mempelajari dasar-dasar bahasa isyarat dengan metode Sistem Isyarat Bahasa Indonesia (SIBI).

Kata kunci: Tuna Rungu, Bahasa Isyarat, SIBI, Pembelajaran, Aplikasi Mobile.