bluuebunny/crossref_metadata_2025_split huggingface dataset:
PENGOPTIMALAN SEL ELEKTRODA (MAGNESIUM AIR BATTERY) PADA LAMPU EMERGENCY SEBAGAI SOLUSI ENERGI ALTERNATIF
Authors: Lestari Diah Aryati Puji , Derman Derman 
Published: August 2024

<p>Pemerintah telah mulai melaksanakan pemadaman bergilir, dengan adanya pemadaman bergilir masyarakat menggunakan lilin untuk penerangan. Tetapi lilin kurang efektif digunakan karena lilin terbuat dari bahan parafin, dimana parafin merupakan senyawa hidrokarbon dan senyawa alkana. Lilin parafin yang kebanyakan digunakan masyarakat pada jaman sekarang ini merupakan zat yang terbuat dari hasil penyulingan minyak bumi, pada jaman sekarang ini juga dapat diperoleh dari hasil sintesis.</p><p>Selain adanya pemadaman bergilir dan pengurangan penggunaan lilin. Ada hal lain yang mendorong adanya inovasi yaitu sebagian besar kebutuhan listrik menggunakan sumber energi minyak bumi. Sebagian besar kebutuhan listrik menggunakan sumber energi minyak bumi. Cadangan minyak bumi semakin menipis, sehingga harga bahan bakar minyak mengalami kenaikan. Untuk menghemat listrik dan minyak bumi diperlukan penggunaan lampu emergency. Lampu emergency memiliki daya listrik yang cukup lama, ia akan tetap menyala hingga lima jam. Pada penelitian ini dihasilkan pengoptimalan sel elektroda (magnesium air battery) pada lampu emergency paling besar didapatkan jika sel elektroda tersebut disusun secara seri sebanyak 4 sel yang menghasilkan tegangan dan arus listrik paling besar. Tegangan dan arus listrik masing-masing yang dihasilkan sel elektroda 4 sel ini adalah 3,982 volt dan 0,02667 ampere. </p>
IMPLEMENTASI SISTEM INFORMASI KEPEGAWAIAN DENGAN REVO FF-183 BERBASIS WEB MENGGUNAKAN FRAMEWORK LARAVEL
Authors: Basofi Agus , Nugroho Atmoko 
Published: August 2024

Implementasi Sistem Informasi Kepegawaian Dengan Revo FF-183 Berbasis Web Menggunakan Framework Laravel pada CV.Lastrini Ungaran merupakan sistem dengan tujuan mudah untuk digunakan dan dari efektifitas pengerjaanya jauh lebih efektif, dan data bisa secara langsung ter update baik data pegawai, slip gaji maupun rekapitulasi gaji pegawai. Sistem ini di bangun dengan bahasa pemrograman Framework Laravel dan mysql untuk databasenya. Pengembangan sistem ini menggunakan pemodelan waterfall. Metode pengumpulan datanya menggunakan 3 cara yaitu wawancara, observasi, dan studi pustaka. Dengan adanya sistem ini maka perusahaan lebih mudah dalam melakukan pengolahan data kepegawaian, absensi pegawai, cuti pegawai, perhitungan gaji pegawai.
APLIKASI AUGMENTED REALITY PEMBELAJARAN PENGENALAN WAYANG KULIT BERBASIS ANDROID DENGAN IMPLEMENTASI ALGORITMA LINEAR CONGRUENT METHOD
Authors: Ulfa Ira Maria 
Published: August 2024

<p>Pengenalan tokoh wayang kepada siswa sekolah dasar sedikit sulit untuk dilakukan, dikarenakan siswa kurang tertarik dengan cerita dan tokoh wayang itu sendiri. Salah satu perkembangan teknologi dalam bidang pendidikan yaitu teknologi Augmented Reality (AR) yang mana dapat dimanfaatkan untuk media pembelajaran berbasis multimedia. Tujuan dari penelitian ini yaitu menghasilkan sebuah aplikasi pembelajaran pengenalan wayang kulit berbasis multimedia dengan teknologi Augmented Reality (AR). Dalam aplikasi pembelajaran pengenalan wayang kulit ini juga menerapkan algoritma Linear Congruent Method (LCM) sebagai metode pengacakan soal. Pengujian pertama adalah pengujian blackbox yang diperoleh persentase 100% yang artinya aplikasi layak digunakan dan berjalan sesuai fungsionalnya. Pengujian kedua yaitu whitebox diperoleh cyclomatic complexity sebesar 4, karena kurang dari 10 maka dapat dikategorikan dalam algoritma yang tidak kompleks. Pengujian ketiga adalah user acceptance test untuk guru memperoleh persentase 88% untuk aspek desain, 92% untuk aspek informasi aplikasi dan 90% untuk materi. Pengujian keempat adalah kompatibilitas aplikasi, tidak ada error yang terjadi saat aplikasi dijalankan pada beberapa versi android yang berbeda. Saran yang dapat disampaikan adalah aplikasi dapat dikembangkan lagi ke sistem operasi windows dan sistem operasi<br />IOS agar bisa diinstall di berbagai platform.</p><p><br />Kata Kunci : Wayang Kulit, Media Pembelajaran, Augmented Reality(AR), Linear Congruent Methode (LCM)</p>
Analisis Dan Rancang Bangun Kembali Hasil User Experience Aplikasi Shopee Menggunakan Metode Design Thinking
Authors: Pangesti Irinda Hanum , Sekarwati Kemal Ade 
Published: August 2024

<p>Shopee merupakan salah satu dari banyaknya <em>platform</em> belanja <em>online</em> yang ada di Indonesia. Shopee juga menjadi <em>platform</em> belanja <em>online</em> nomor satu dalam jumlah pengguna aktif bulanan <em>(monthly active user).</em> Hasil riset <em>SnapCart</em> juga semakin diperkuat menggunakan data yang berasal <em>SimiliarWeb for App Performance</em> perihal aplikasi <em>e-commerce</em> di Indonesia. Shopee mencatat nilai rata-rata 5,44 kali perbulan. Sementara itu, posisi berikutnya berturut-turut diisi oleh Tokopedia dengan rata-rata 3,99 kali serta Lazada dengan rata-rata 3,61 kali. Walaupun Shopee mencatat nilai rata-rata 5,44 kali perbulan, masih terdapat beberapa permasalahan pada aplikasi Shopee yang perlu dievaluasi seperti membuat tampilan aplikasi menjadi lebih <em>simple,</em> penyusunan kategori yang tidak rumit, fitur <em>live chat</em>, dan kredibilitas toko. Shopee dapat memaksimalkan fitur kategori kebutuhan agar pelanggan dapat dengan mudah mencari barang yang diinginkan dan fitur <em>live chat</em> agar pengguna dapat berkomunikasi dengan toko yang dituju. Penelitian ini dilakukan untuk menganalisis dan merancang kembali desain <em>UI/UX</em> aplikasi Shopee menggunakan metode <em>Design Thinking</em> yang terdiri dari 5 tahapan yaitu <em>Empathize, Define, Ideate, Prototype,</em> dan <em>Testing</em>. Hasil analisis dan rancang kembali <em>UI/UX</em> bertujuan untuk menyederhanakan fitur sesuai dengan kebutuhan pengguna agar dapat digunakan dengan mudah. Berdasarkan hasil perhitungan menggunakan <em>System Usability Scale (SUS)</em> mendapatkan nilai rata-rata sebesar 70 yang termasuk kedalam kategori <em>acceptable</em> dan menggunakan <em>Single Ease Question (SEQ)</em> mendapatkan nilai rata-rata sebesar 6 masuk ke dalam kategori mudah.</p><p> </p><p>Daftar Pustaka (2018 – 2022) </p>
IMPACTOS AO MEIO AMBIENTE ARTIFICIAL: APONTAMENTOS DA SITUAÇÃO DO PRESÍDIO DE ERVÁLIA-MG
Authors: Cal Eyder Caio , Da Silveira Geandre Oliveira 
Published: August 2024

A realidade evidenciada nos presídios brasileiros é catastrófica. Superlotação, estrutura precária, transmissão de doenças e poucas iniciativas relativas à ressocialização que acabam culminando na reincidência pela prática criminal são as principais evidências de tão gravosa é a situação, ou seja, a constatação de que Direitos Humanos são violados e que impera a Injustiça Ambiental. Dessa forma, as Unidades Prisionais, que constituem um meio ambiente artificial, acabam sendo um espaço em que se evidenciam impactos ao meio ambiente, tanto o interno que acomete diretamente aos reclusos, como a disseminação de doenças, más condições estruturais e de higiene/limpeza, bem como o externo, às regiões circundantes, como aumento da taxa de criminalidade/violência em regiões pouco desenvolvidas, a maior necessidade de políticas públicas assistencialistas, com o intuito de mitigar esse problema multifacetado, e o consumo exacerbado de recursos naturais. Assim, foi analisado de que maneira o Presídio de Ervália-MG impacta a vida dos internos e daqueles que residem no município e foram apontadas alternativas como a educação formal na unidade prisional, a prática de leitura e atividade laboral como meios de proporcionarem a remissão da pena pelos internos e principalmente na superação do ciclo vicioso, que fomenta os problemas sociais que impactam o meio ambiente artificial do referido município.
Pembelajaran Mobile Learning dengan Bantuan SmartApp Creator pada Pembelajaran IPA Kelas VIII Materi Sistem Pernafasan
Authors: Adn Mutiara Melati Jannatul , Rahmadhani Kharisma Dwinda 
Published: August 2024

Digital learning media currently open opportunities to increase the variety of teaching and learning processes. Digital learning media or mobile learning is a term used to describe a learning media model that adopts the development of mobile technology as a learning medium, by presenting images, audio, and text. SmartApp Creator as one of the links to create mobile learning-based media. The purpose of this article is to describe digital media innovations in empowering 21st century critical thinking skills in science learning in junior high schools. Digital learning media developed with the help of SmartApp Creator software, then tested on seven junior high school students. This small-scale trial uses a survey and a written test. The survey was conducted to measure students' interest and motivation after trying learning media and teachers' opinions regarding digital learning media, while the written test was to measure students' understanding before and after being given digital learning media. The survey results show that the majority of students are interested and motivated after using digital learning media. The teachers stated that the digital learning media was in accordance with the aspects of learning suitability, audio-visual communication, and software engineering. The results of the written test showed a significant difference between before and after using this digital learning media. Based on these results, the developed digital learning media prototype was able to attract students' interest and motivation to learn. The results of this small-scale trial show that the media development research process can be continued into a large-scale trial to measure the effects of digital learning media on 21st century skills.
Keywords: interest, mobile technology, motivation, SmartApp Creator.
Implementasi Experiential Learning pada Materi Proses Pembentukan Urine Manusia
Authors: Nugroho Manasye Viony Kasih , Nurandini Anggelia 
Published: August 2024

Teaching aids in the learning process can help students understand the material being taught. The purpose of this study was to describe the interests and motivation of students after using teaching aids. The teaching aids were developed using the Borg & Gall research model which was limited to five stages, namely information gathering, planning, product draft development, initial field trials, and test results reports. This research was conducted on a small scale involving five students of class VIII. Students' interest in teaching aids is described when students enjoy using teaching aids as learning media, while student motivation is known that students' understanding of the process of forming human urine increases. The students' interest and motivation towards the use of teaching aids from the questionnaire obtained the highest scores of 100%, 96%, 92%, respectively, which indicates that the teaching aids are very good and have a positive influence on student motivation. The results of the small-scale research indicate that the teaching aids developed can attract students' interest and motivation to learn. This reflects the experiential learning process, especially in the material for the process of forming human urine.
Keywords: teaching aids, urine formation process, Experiential Learning, motivation
PENGARUH LITERASI KEUANGAN TERHADAP PERILAKU KEUANGAN DENGAN FINANCIAL TECHNOLOGY (FINTECH) SEBAGAI VARIABEL INTERVENING PADA MAHASISWA PROGRAM STUDI KEPERAWATAN UNIVERSITAS MUHAMMADIYAH GOMBONG
Authors: Cahyani Rizky Nur , Syifathania Salsabila Nasywa , Hidayatulloh Hafid Syarif , Barokah Siti 
Published: August 2024

Abstract This study aims to examine the effect of financial literacy on financial behavior with financial technology (Fintech) as an intervening variable. This study uses quantitative methods and data collection through surveys with questionnaire media. Respondents in this study were 115 students of the Nursing Study Program of the Muhammadiyah Gombong University Undergraduate Program who were taken from a population of 582 students. The data analysis technique used in this research is quantitative data analysis technique with a test tool using Smart PLS (Partial Least Square). The results of this study indicate that financial literacy has a positive and significant effect on the financial behavior of students of the Nursing Study Program of the Muhammadiyah Gombong University Undergraduate Program, and financial literacy has a positive and significant effect on financial behavior through financial technology variables in Nursing Study Program students of the Muhammadiyah Gombong University Undergraduate Program.Keywords: Financial Literacy, Financial Technology, Financial BehaviorAbstrakPenelitian ini bertujuan untuk meneliti pengaruh literasi keuangan terhadap perilaku keuangan dengan financial technology (Fintech) sebagai variabel intervening. Penelitian ini menggunakan metode kuantitatif dan pengumpulan data melalui survei dengan media kuesioner. Responden dalam penelitian ini sebanyak 115 mahasiswa Program Studi Keperawatan Program Sarjana Universitas Muhammadiyah Gombong yang diambil dari populasi sebanyak 582 mahasiswa. Teknik analisis data yang digunakan dalam penelitian ini adalah teknik analisis data kuantitatif dengan alat uji menggunakan Smart PLS (Partial Least Square). Hasil penelitian ini menunjukkan Literasi keuangan berpengaruh positif dan signifikan terhadap perilaku keuangan mahasiswa Program Studi Keperawatan Program Sarjana Universitas Muhammadiyah Gombong, dan literasi keuangan berpengaruh positif dan signifikan terhadap perilaku keuangan melalui variabel financial technology pada mahasiswa Program Studi Keperawatan Program Sarjana Universitas Muhammadiyah Gombong.Kata kunci: Literasi Keuangan, Financial Technology, Perilaku Keuangan
Penerapan Kahoot dalam Peningkatan Kosakata Bahasa Mandarin Siswa Kelas X SMA Celebes Global School
Authors: Nurfadila Nurfadila , Usman Misnawaty , Achmad Abd. Kasim 
Published: August 2024

ABSTRACT This research aims to improve students' Chinese vocabulary through the kahoot application. The sample of this research is 10 students of class X. This research is a classroom action research which consists of two cycles. Each cycle consists of two meetings. The instrument used is a test of increasing Chinese vocabulary and observation sheets. This study consisted of two, namely qualitative and quantitative. The results showed that the application of kahoot could increase students' Chinese vocabulary. This can be proven by the increase in students' Chinese vocabulary from the first cycle, the average obtained is 66.5 and in the second cycle with an average of 82. These results indicate that the students' Mandarin vocabulary has increased by 15.5.
Analisis Kesalahan Penulisan Kalimat Tanya Bahasa Mandarin Siswa Kelas VI SD Frater Thamrin Makassar
Authors: Permatasari Thirsa Indah , Usman Misnawaty , Junaeny Arini 
Published: August 2024

This research is a qualitative descriptive study aimed at obtaining data about the error rate and forms of errors in writing Chinese interrogative sentences for the sixth-grade students of SD Frater Thamrin Makassar. The population in this study were all students of class VI SD Frater Thamrin Makassar with a total of 28 students. The sampling technique was carried out using total sampling, so that the entire population was used as the research sample, namely 28 people. The research data was obtained by giving a sentence writing test and a sentence composing test. Data analysis techniques using percentages. The results showed that there were 33 errors in preparing interrogative sentences with a percentage of 14.3% and errors in writing interrogative sentences as many as 39 errors with a percentage of 16.9%. The total errors in writing interrogative sentences are 72 items, including in the category of Fairly High with a percentage of 31.3%. There are three forms of errors in this study, namely the form of errors in the use of vocabulary, the form of errors in sentence structure, and the forms of errors in the use of question words. Keywords: Error Analysis, Writing, Introgative Sentences, Chinese
CROSS CULTURE COMMUNICATION DI PERUSAHAAN TONGKOK
Authors: Lusiana Lusiana , Azizah Mir'ah 
Published: August 2024

Intercultural communication (cross cultural communication) is increasingly important in multinational companies in China because of the increasing number of foreign employees working there. This research aims to analyze the intercultural communication challenges that arise in Chinese companies and how to overcome them. The research was conducted through in-depth interviews with 15 foreign employees and 15 Chinese employees who worked in 5 Chinese multinational companies from various industries. The research results show that differences in communication styles, social norms and cultural values often lead to misunderstandings and conflicts between Chinese and foreign employees.Foreign employees often feel Chinese employees are too direct, not open enough and self-centered, while Chinese employees feel foreign employees are too blunt and disrespectful to superiors. Misunderstandings also often occur regarding decision making and problem solving. It is recommended that companies organize cross-cultural training, encourage open communication between departments and a culture of mutual respect to overcome these challenges. Intercultural communication skills need to be trained to all employees so that cooperation and productivity increase. Keyword: Cross Culture, Communication, Chinese Company
PENGARUH KOMBINASI PENAMBAHAN TEPUNG GURITA (Octopus sp.) SEBAGAI BAHAN BAKU PAKAN IKAN LELE (Clarias sp.)
Authors: Fahrurozi  , Lumbessy Salnida Yuniarti , Dewi Putri Lestari  
Published: August 2024

Tujuan dilakukan penelitian ini adalah untuk malakukan analisa pengaruh kombinasi penambahan tepung gurita terhadap laju pertumbuhan ikan lele (Clarias sp). Rancangan penelitian yang digunakan dalam penelitian ini adalah Rancangan Acak Lengkap (RAL). Aspek yang diteliti adalah pengaruh Aspek yang di teliti adalah melihat laju pertumbuhan benih ikan lele dengan menggunakan kombinasi pakan yang dicampurkan dengan tepung daging gurita. Parameter yang diteliti adalah bagaimana pengaruh kombinasi penambahan tepung gurita sebagai bahan baku ikan lele, sehingga diperoleh 12 percobaan. Perlakuan 1: Penambahan 100% pakan komersil, 0% tepung gurita Perlakuan 2 : Penambahan 98% pakan komersil, 2% tepung gurita, Perlakuan 3 : Penambahan 96% pakan komersil, 4% tepung gurita, Perlakuan 4: Penambahan 94% pakan komersil, 6% tepung gurita. Hasil penelitian menunjukan nilai laju pertumbuhan bobot mutlak pada perlakuan 4 senilai 5,44 gram, laju pertumbuhan berat spesifik senilai 2,60%, nilai laju pertumbuhan panjajng mutlak sebesar 3,30 cm, laju pertumbuhan Panjang spesifik senilai 0,81%, dan pada tingkat kelangsungan hidup tertinggi pada perlakuan 3 dan 4 sebesar 100%, nilai efisiensi pakan tertinggi pada perlakuan 4 sebesar 87,54%, dan rasio konversi pakan terendah pada perlakuan 4 senilai 1,13. Untuk hasil parameter kualitas air suhu 26,8-30,10C, DO 3,6-5,2 mg/L, dan pH 7,5-8,4.
The Effectiveness of Collaborative E-Learning-Based Learning in Reducing Student Misconceptions on Heat in East Java High Schools During Merdeka Belajar
Authors: Haryono Heny Ekawati , Zayyadi Moh , Marzuqi Iib , Kaniawati Ida 
Published: August 2024

This study aims to determine the effectiveness of Collaborative E-learning-Based Learning (KABEL) to remedy student misconceptions for heat in high schools in East Java during merdeka belajar. The study used a pre-experimental design, specifically a one-group pre-test post-test design. The study includes a sample of 290 10th-grade students who were randomly chosen from different high schools in East Java. The data collection instrument consists of 20 multiple-choice questions, each with 3 alternative answers and open-ended reasons. The average percentage of student misconceptions was 94.67% before and 39.33% after remediation. The Mc Nemar test showed a significant improvement in student conceptual understanding after remediation, as evidenced by a chi-square value (X2) of 11.16, which exceeded the critical chi-square value (X2table) of 3.84 for a degree of freedom (df) of 1 and a significance level (α) of 5%. The obtained proportion value of 0.56 shows a moderate effectiveness of the direct instruction model with animation media in addressing student misconceptions.
Aplikasi Kacang Koro Pedang ( Canavalia ensiformis L.) Terfermentasi Rhizopus oligosporus terhadap Kinerja Produksi dan Kualitas Telur Burung Puyuh
Authors: Utami Sri , Fatmona Sariffudin , Wahyuni Sri 
Published: August 2024

Kelangkaan dan mahalnya bahan baku pakan unggas merupakan permasalahan utama yang dapat menghambat produksi unggas. Bahan alternatif yang dapat digunakan dalam pakan adalah kacang koro. Tujuan untuk mengetahui pengaruh ransum yang mengandung kacang koro fermentasi Rhizopus oligosporus terhadap performa produksi dan kualitas telur puyuh. Analisis menggunakan rancangan acak lengkap terdiri dari 5 perlakuan; setiap perlakuan diulang sebanyak 4 kali dan setiap ulangan terdiri dari 15 ekor puyuh. Empat macam ransum mengandung kacang koro pedang fermentasi sebesar 7,5, 15,0, 22,5 dan 30,0% dan ransum kontrol tidak mengandung kacang koro pedang fermentasi. Parameter yang diamati meliputi konsumsi ransum, produksi telur, konversi ransum, tebal kerabang, warna kuning telur dan kolesterol kuning telur. Tingkat kacang koro pedang terfermentasi dalam ransum puyuh petelur tidak memberikan pengaruh nyata (p>0,05) terhadap konsumsi pakan dan tebal kerabang telur. Namun, berat telur, produksi telur harian, konversi pakan, intensitas warna kuning telur dan kolesterol kuning telur dipengaruhi secara nyata oleh perlakuan terfermentasi (p<0,05). Kacang koro pedang terfermentasi oleh R. oligosporus dapat digunakan sebagai bahan makanan dalam formulasi pakan puyuh petelur untuk meningkatkan kuantitas dan kualitas telur puyuh.
Penggunaan Bagian Stek Umbi Tanaman Gembili (Dioscorea esculenta) dan Model Lanjaran Terhadap Produksinya
Authors: Walsen Anthony , Lawalata Imelda J , Nazara Firman D 
Published: August 2024

Lesser yam (Dioscorea esculenta) is a root crop which grows and spreads in various parts of Indonesia, from Papua to Sumatra. Plant support technique using stakes is a way to support physical plant growth to control shape, size, and direction of plants. This study aimed to obtain the tuber parts as propagules of lesser yam plant (Dioscorea esculenta) and the of stakes as plant support on lesser yam yield. The research experiment was carried out using a randomized block design (RBD) which consisted of 2 treatment factors; the first factor being the plant support techniques consisted of no support, single support, and pyramidal support model, and the second factor tuber parts as propagules consisted of root, middle, and tip root cuttings. The results showed that the interaction between the tuber cuttings and the plant support model was not significant or there was no synergistic in supporting the growth and yield in the form tubers, whereas the effect of tuber cutting treatments was significant on number of tubers (12 planted tubers) and highly significant on tuber weight (1864.9 g), tuber diameter (5.84 cm) and tuber length (6.11 cm). The effect of plant support models was not significant on number and weight of tubers, however was significant on the tuber diameter (5,54cm), and highly significant on the tuber length (6.05 cm).