bluuebunny/crossref_metadata_2025_split huggingface dataset:
Pengaruh Kabut Asap Terhadap Proses Belajar Mengajar Matematika Kelas VI di MIS NU Palangka Raya
Authors: Islamiyah Ulfah , Islamiyah Ulfah , Mahmudah Istiyati 
Published: August 2024

ABSTRACT
Mathematics is a subject at the elementary, middle and high school levels of education. Mathematics includes the study of abstract concepts or abstract mathematical objects. This research aims to determine the effect of haze on the teaching and learning process of class VI mathematics. The methods used in this research are qualitative and quantitative analysis. Qualitative data in this research was carried out by collecting data from interviews with class VI Mathematics teachers. Meanwhile, the quantitative data in this research is data from differences in students' learning outcomes during face-to-face learning and distance learning (PJJ). The learning outcomes of students during face-to-face meetings are between 65% complete and 35% incomplete with an average score of 64.8. Meanwhile, the learning outcomes of distance students are between 32% complete and 68% incomplete with an average score of 60.

ABSTRAK
Matematika merupakan mata pelajaran yang ada pada jenjang pendidikan dasar, menengah pertama, dan menengah atas. Matematika mencakup studi tentang konsep-konsep abstrak atau objek matematika yang bersifat abstrak.. Penelitian ini bertujuan untuk mengetahui pengaruh kabut asap terhadap proses belajar mengajar matematika kelas VI. Adapun metode yang digunakan dalam penelitian ini yaitu analisis kualitatif dan kuantitatif. Data kualitatif pada penelitian ini dilakukan dengan cara pengumpulan data dari hasil wawancara guru Matematika kelas VI. Sedangkan data kuantitatif pada penelitian ini adalah data dari perbedaan hasil belajar peseta didik saat pembelajaran tatap muka dan pembelajaran jarak jauh (PJJ). Adapun hasil belajar peserta didik saat tatap muka yaitu dengan interval nilai tuntas 65% dan tidak tuntas 35% dengan nilai rata – rata 64,8. Sedangkan hasil belajar peserta didik jarak jauh yaitu dengan interval nilai tuntas 32% dan tidak tuntas 68% dengan nilai rata – rata 60.
Kesesuaian Taman Bermain Anak Di Alun-Alun Kota Malang Sebagai Ruang Publik Terpadu Ramah Anak
Authors: Ahmad Nafilah Salim 
Published: August 2024

The concept of structuring open spaces and public spaces is now all based on the concept of child-friendly integrated public spaces. The concept has the aim that the provision of public space can be enjoyed by all groups including children. According to article 22 of Permen PPPA Number 12 of 2022, it is necessary to provide services to fulfill children's rights and provide special protection for children. Fulfilling children's needs and rights is also related to the Child Friendly City program, where every city and district in Indonesia has directions to create a child-friendly environment. In this case, Malang City needs to carry out the suitability of child-friendly city parks to support the realization of a child-friendly city. In this study, an analysis will be carried out regarding the application of the concept of child-friendly integrated public space in the design of a children's playground in Malang City Square based on child-friendly criteria. The results of the discussion illustrate that the children's playground in Malang City Square has not met the criteria for child-friendly integrated public spaces. This condition shows that the attention and efforts of the local government to improve and improve the quality of the park are still needed in order to meet child-friendly criteria.
Abstrak
Konsep penataan ruang terbuka dan ruang publik kini semua berlandaskan atas konsep ruang publik terpadu ramah anak. Konsep tersebut memiliki tujuan agar pengadaan ruang publik ini dapat dinikmati oleh semua kalangan termasuk anak-anak. Menurut pasal 22 Permen PPPA Nomor 12 Tahun 2022, perlu memberikan pelayanan pemenuhan hak anak dan memberikan perlindungan khusus bagi anak. Pemenuhan kebutuhan dan hak anak berkaitan juga dengan program Kota Layak Anak, yang mana setiap kota dan kabupaten di Indonesia memiliki arahan untuk mewujudkan lingkungan yang ramah bagi anak. Dalam hal ini Kota Malang perlu melakukan kesesuaian taman kota yang ramah anak untuk mendukung terwujudnya kota layak anak. Dalam penelitian ini akan dilakukan analisis mengenai penerapan konsep ruang publik terpadu ramah anak pada perancangan taman bermain anak di Alun-alun Kota malang berdasarkan kriteria ramah anak. Hasil pembahasan menggambarkan bahwa taman bermain anak di Alun-alun Kota Malang belum memenuhi kriteria ruang publik terpadu ramah anak. Kondisi tersebut menunjukkan bahwa perhatian dan upaya pemerintah setempat untuk memperbaiki dan meningkatkan kualitas taman masih diperlukan agar dapat memenuhi kriteria ramah anak.
PENGARUH LATIHAN SEPAK BOLA TERHADAP PERKEMBANGAN MOTORIK KASAR ANAK USIA 5-6 TAHUN
Authors: Zamawi Muhammad Nur Farish 
Published: August 2024

This study aims to determine the effect of soccer training on gross motor development of children aged 5-6 years at Dharma Bakti Kindergarten Turipinggir, Jombang Regency.. This research was conducted experimentally by involving educators as collaborators. The research subjects consisted of 12 boys, who were students in group B TK Dharma Bakti. The object of this research is the development of children's gross motor skills through soccer training activities. This research uses a quantitative type approachLike an experimentresearch design "One-Group Pretest-Posttest Design”. Researchers choose the type of researchQuasi ExperimentalServes as a comparison before receiving treatment and after receiving treatment(pretest-posttest) soccer training on gross motor development. Data was collected through observation, pretest, posttest, and documentation. Data analysis used the method of data normality test and homogeneity test and hypothesis testing. Based on the results of this study, it can be concluded that soccer training can be used as a physical learning strategy to help children develop gross motor skills, increase their ability to move more actively, improve basic movement skills, improve health, and improve intelligence. Plus, soccer practice can be a fun activity for kids.
PENGARUH KESELAMATAN DAN KESEHATAN KERJA (K3), PELATIHAN DAN KOMPENSASI TERHADAP KINERJA KARYAWAN
Authors: Cahyaniwati Aprillia Rizka , Sedyastuti Kristina , Suharso Arien Anjar Puspitosari , Graha Andi Nu 
Published: August 2024

Penelitian ini merupakan penelitian kuantitatif yang dilakukan dengan tujuan mengetahui apakah ada pengaruh Keselamatan dan Kesehatan Kerja (K3), Pelatihan dan Kompensasi terhadap Kinerja Karyawan pada PT. Budi Karta. Data yang diperoleh pada penelitian ini adalah data primer diperoleh dari penyebaran kuesioner kepada para karyawan. Sampel yang digunakan sejumlah 40 responden pegawai PT. Budi Karta. Analisis data menggunakan regresi linier berganda serta menggunakan uji asumsi klasik dan uji hipotesis menggunakan bantuan program SPSS. Hasil penelitian ini menunjukkan bahwa secara simultan Keselamatan dan Kesehatan Kerja (K3), Pelatihan dan Kompensasi terhadap Kinerja Karyawan pada PT. Budi Karta berpengaruh positif signifikan dan secara parsial Keselamatan dan Kesehatan Kerja (K3) berpengaruh positif signifikan terhadap kinerja karyawan, pelatihan berpengaruh positif signifikan terhadap kinerja karyawan dan kompensasi berpengaruh positif signifikan terhadap kinerja karyawan PT. Budi Karta.
Metabolite biomarkers present in serum and urine predict alterations in skeletal muscle associated with sarcopenia.
Authors: Andrade-Vieira Rafaela , Feridooni Hirad , Teixeira Alyne , Deska-Gauthier Dylan , Chang Xingjian , Karakach Tobias , Moyer Rebecca , Frampton John 
Published: August 2024

Abstract

Sarcopenia, the progressive loss of muscle mass and strength with age, is associated with many adverse health outcomes in aging populations decreasing greatly health span. Early detection of sarcopenia is critical for initiating preventative strategies to stop muscle deterioration. Current methods for detecting the onset of sarcopenia are inaccessible and costly, creating a barrier to routine screening. Here, we examine serum samples from a group of 360 community-dwelling individuals aged 50 to 70 who previously completed the international physical activity questionnaire (IPAQ). We further analyze urine samples from a group of 60 individuals, who completed standard physical performance battery (SPPB) tests, dual-energy x-ray absorptiometry (DEXA), IPAQ, and an additional questionnaire. We demonstrated for the first time that a panel of biomarkers composed by glutamate, xanthine, taurine, succinate, and carnitine are linked to early alterations in muscle metabolism and can be used to monitor muscle degeneration. These metabolites are detectable in urine and are predictive of sarcopenia as compared to DEXA and physical assessments. This panel serves as a sensitive and objective monitoring tool for assessing muscle metabolism, enabling more effective and accessible management of muscle-wasting conditions such as sarcopenia.
Clinical outcomes of endovascular treatment in patients with M2 segment occlusion of the middle cerebral artery of different etiologies: A retrospective study
Authors: Xu Yaning , Jin Wangsheng , Liu Chengchun , Zhao Qiuju , Li Wei , Zhang Meng 
Published: August 2024

Abstract

Background
Distal medium vessel occlusion may lead to severe neurological deficits. The aim of this study was to investigate the differences in endovascular treatment (EVT) procedure and their impact on clinical outcomes in patients with different etiologies of the M2 segment of the middle cerebral artery (M2-MCA) occlusion.
Methods
We conducted a retrospective analysis of patients with M2-MCA occlusion treated with endovascular treatment at Army Medical Center from January 2015 to July 2023. Patients were divided into atherosclerosis group and embolization group, and we determined the etiology of stroke based on the imaging features during EVT. Procedure-related outcomes included recanalization rates, treatment modalities, and procedural complications. Clinical outcomes included the good outcome (modified Rankin Scale score 0–2) at 90 days, incidence of symptomatic intracranial hemorrhage (sICH) and any intracranial hemorrhage within 24 hours, and mortality at 90 days.
Results
A total of 81 patients were included in the analysis, and the numbers of patients in the atherosclerosis and embolization groups were 20 and 61, respectively. Patients in the embolization group treated with more number of mechanical thrombectomy (2 [1–3] vs 1 [1–2], P = 0.028). However, the total number of EVT (2.5 [1–4] vs 2 [1–3], P = 0.036) and the proportion of patients treated with rescue therapy (50.0% vs 1.6%, P<0.001) were significantly greater in the atherosclerosis group. The recanalization rate and incidence of procedural complications were not significantly different between the two groups. The good outcome at 90 days, incidence of sICH and any intracranial hemorrhage within 24 hours, and mortality at 90 days were also no statistical difference between the two groups.
Conclusion
For patients with M2-MCA occlusion of different etiologies, neurointerventionalists may choose different EVT modalities. There were no significant differences in recanalization rates, procedural complications, or clinical outcomes.
Analisis Kemampuan Berpikir Kreatif Guilford Berdasarkan Gaya Berpikir Siswa
Authors: Syifa' Ani'mah Ma'rifatu , Rohman Ahmad Aunur 
Published: August 2024

Penelitian ini dilatar belakangi oleh fakta bahwa siswa cenderung kesulitan dalam memberikan beragam jawaban dan cara dalam menyelesaikan permasalahan Matematika. Kemampuan tersebut merupakan bagian dari kemampuan berpikir kreatif yang dipengaruhi gaya berpikir siswa. Oleh karena itu, peneliti melakukan penelitian ini untuk menganalisis kemampuan berpikir kreatif Guilford berdasarkan gaya berpikir siswa. Subjek penelitian berjumlah 8 siswa kelas XI MIPA 2 di SMA Negeri Kendal dengan rincian 2 siswa pada masing-masing gaya berpikir. Instrumen yang digunakan yaitu angket, tes, dan pedoman wawancara. Hasil penelitian menunjukkan bahwa siswa dengan gaya berpikir sekuensial konkret masuk dalam kategori berpikir kreatif tingkat 3 yaitu kreatif. Hal itu karena mereka memenuhi 3 dari 4 indikator kemampuan berpikir kreatif Guilford. Siswa dengan gaya berpikir sekuensial abstrak, accak konkret, dan acak abstrak masuk dalam kategori berpikir kreatif tingkat 2 yaitu cukup kreatif. Hal itu karena mereka mampu memenuhi 2 dari 4 indikator kemampuan berpikir kreatif Guilford.Kata Kunci: gaya berpikir, kemampuan berpikir kreatif Guilford, hasil belajar.
Analisis Tingkat Kepuasan Dengan Menggunakan Varibel Logistic Service Quality (LSQ)
Authors: Juwita Anggraini , Restuti Sri , Noviasari Henni 
Published: August 2024

This study aims to determine the level of customer satisfaction at PT. Pos Indonesia at PT. Pos Indonesia using the Logistic Service Quality Variables in Kuantan Singingi District. The population in this study were customers who had used the services of PT. Pos Indonesia Kuantan Hilir branch, totaling 94 people.. Primary data was collected by means of observation, distribution of questionnaires and interviews to prove the research results. To test the hypothesis in this study is the method Customer Satisfaction Index (CSI) to determine the level of customer satisfaction and methodsImportance Performance Analysis (IPA) with the help of the SPSS program. The sampling technique that has been chosen is using the techniquePurposive Sampling (94 service users of PT. Pos Indonesia Kuantan Hilir Branch) The results of the study show that customers aged 17-26 years, customers with the last high school education level are the dominant consumers. The level of customer satisfaction withLogistic Service Quality (LSQ) based on CSI of 83.24%. Based on the IPA method in quadrant A that needs improvement, namely handling order discrepancies that occur after they reach the customer, having a contact suggestion/call center to accommodate customer problems and making deliveries on time.

Abstrak
Penelitian ini bertujuan untuk mengetahui tingkat kepuasan pelanggan pada PT. Pos Indonesia pada PT. Pos Indonesia menggunakan variabel Logistic Service Quality di Kabupaten Kuantan Singingi. Populasi dalam penelitian ini adalah pelanggan yang pernah menggunakan jasa PT. Pos Indonesia cabang Kuantan Hilir yang berjumlah 94 orang. Da-ta primer dikumpulkan dengan cara observasi, penyebaran kuesioner dan wawancara un-tuk membuktikan hasil penelitian. Untuk menguji hipotesis dalam penelitian ini adalah dengan metode Customer Satisfaction Index (CSI) untuk mengetahui tingkat kepuasan konsumen dan metode Importance Performance Analysis (IPA) dengan bantuan program SPSS. Teknik pengambilan sampel yang telah dipilih adalah menggunakan teknik Purpos-ive Sampling (94 orang pengguna jasa PT. Pos Indonesia Cabang Kuantan Hilir). Hasil penelitian diketahui bahwa pelanggan berusia 17-26 tahun, pelanggan dengan tingkat pen-didikan terakhir SMA merupakan konsumen yang dominan. Tingkat kepuasan pelanggan terhadap Logistic Service Quality (LSQ) berdasarkan CSI sebesar 83,24%. Berdasarkan metode IPA pada kuadran A yang perlu adanya perbaikan yaitu menangani ketidaks-esuaian pesanan yang terjadi setelah sampai ke tangan pelanggan, Memiliki contact saran/ call center untuk menampung permasalahan pelanggan dan Melakukan pengiriman tepat waktu.
Pengaruh Viral Marketing, Product Quality, Dan Price Terhadap Purchase Decision
Authors: Laily Faridatul , Yulianti Ida 
Published: August 2024

The rapid development of skincare industry has created business rivalry in this sector. The dynamic consumer preferences and the possibility for variety seeking require companies in this business to recognize factors affecting purchase decision in order to win the competition. This research aims to identify the effects of viral marketing, product quality, and price on the decision to purchase Skintific products by studying the users of TikTok Shop. The respondents of this quantitative explanatory research were selected using non-probability sampling method and purposive sampling technique with the criteria of people with the minimum age of seventeen years who have seen Skintific ads in TikTok Shop and have bought and used the product after making purchases from the shop. The validity, reliability, and the classical assumption teste were conducted in the Statistical Package for Social Sciences (SPSS), while the data was analyzed using multiple linear regression. The results of the hypothesis testing concerning the partial and simultaneous effect have led to findings that viral marketing (X1), product quality (X2), and price (3) have positive and significant effects on the decision to purchase Skintific products.

Abstrak
Perkembangan industri skincare yang sangat pesat berdampak pada ketatnya rivalitas dalam sektor usaha perawatan kecantikan atau skincare. preferensi konsumen yang dinamis dan adanya kemungkinan untuk melakukan variety seeking membuat perusahaan skincare harus mengidentifikasi faktor yang mempengaruhi keputusan pembelian agar dapat memenangkan persaingan. Penelitian ini bertujuan untuk mengetahui pengaruh viral marketing, product quality dan price terhadap purchase decision produk Skintific (studi pada konsumen TikTok Shop). Jenis penelitian ini adalah explanatory research dengan metode kuantitatif. Penelitian ini menggunakan sampel sebanyak 100 responden, Pengambilan sampel menggunakan teknik non probability sampling dengan metode purposive sampling. Kriteria responden yang dibutuhkan dalam penelitian ini adalah berusia minimal 17 tahun, pernah melihat iklan Skintific di TikTok Shop dan pernah membeli dan menggunakan produk Skintific melalui TikTok Shop. Penelitian ini menggunakan Statistical Package for the Social Sciences (SPSS) untuk melakukan uji validitas, uji reliabilitas dan uji asumsi klasik. Teknik analisis data menggunakan uji regresi linear berganda. Uji hipotesis dilakukan untuk menguji hipotesis secara parsial dan simultan. Berdasarkan hasil pengujian hipotesis diperoleh data variabel viral marketing (X1), product quality (X2), dan price (X3) masing-masing berpengaruh secara positif dan signifikan secara parsial terhadap purchase decision produk Skintific.
Pengaruh Experiential Marketing Terhadap Brand Loyalty Melalui Customer Satisfaction
Authors: Maulana Kemal Anugrah , Moko Wahdiyat 
Published: August 2024

The large number of moviegoers in Indonesia indicates that cinema is an attractive means of entertainment for many groups. Cinema XXI, one of the largest cinema distribution companies in Indonesia, has been very reliable in offering the experience of watching movies in a cinema. Therefore, the influence of the viewing experience they offer on customer satisfaction and brand loyalty needs to be investigated. This type of research is descriptive with quantitative methods. Sampling used is non-probability sampling with purposive sampling method which is done through a questionnaire. The number of samples used was 130 respondents with a minimum age of 17 years, domiciled in South Tangerang, and had visited Cinema XXI Bintaro Jaya Xchange. Data were analyzed via SmartPLS 3.0. The results obtained are that Experiential Marketing influences Customer Satisfaction by 63.4%, while 36.6% is influenced by other variables not discussed in this study. In addition, Experiential Marketing and Customer Satisfaction also affect Brand Loyalty by 56.5%, the remaining 43.5% is influenced by other variables not discussed in this study.

Abstrak
Banyaknya jumlah penonton film di Indonesia menandakan bahwa bioskop merupakan suatu sarana hiburan yang menarik bagi banyak kalangan. Cinema XXI, salah satu perusahaan penyalur bioskop terbesar di Indonesia, sudah sangat handal dalam menawarkan pengalaman menonton film di bioskop. Oleh karena itu, pengaruh pengalaman menonton yang mereka tawarkan terhadap kepuasan pelanggan serta loyalitas merek perlu diteliti. Jenis penelitian ini adalah deskriptif dengan metode kuantitatif. Pengambilan sampel yang digunakan adalah non-probability sampling dengan metode purposive sampling yang dilakukan melalui kuesioner. Jumlah sampel yang digunakan sebanyak 130 responden dengan ketentuan berusia minimal 17 tahun, berdomisili di Tangerang Selatan, dan pernah mengunjungi Cinema XXI Bintaro Jaya Xchange. Data dianalisis melalui SmartPLS 3.0. Hasil yang didapat adalah Experiential Marketing memengaruhi Customer Satisfaction sebanyak 63.4%, sedangkan sebanyak 36.6% dipengaruhi oleh variabel lain yang tidak dibahas dalam penelitian ini. Selain itu, Experiential Marketing dan Customer Satisfaction juga memengaruhi Brand Loyalty sebesar 56.5%, sisanya sebesar 43.5% dipengaruhi oleh variabel lain yang tidak dibahas dalam penelitian ini.
Pengaruh Social Media Marketing, Price, Dan Celebrity Endorser Terhadap Purchase Intention
Authors: Akbar Shafy Zulvan , Basuki Ananto 
Published: August 2024

Nowadays beverages can be processed into variants and creations, which put companies in a race of making breakthroughs in culinary. With the support of technological advancements, culinary business develops further, and competition that can affect purchase intention escalates. This research was conducted to identify the effects of social media marketing, price, and celebrity endorser on people’s intention to purchase products of Menantea. This explanatory research explains the relationship between variables through hypothesis testing. Using non-probability sampling method and purposive sampling technique, 140 students of Faculty of Economics and Business of Universitas Brawijaya were selected as the respondents. The data analysis was performed in SPSS version 26.0. The test results of the three hypotheses have led to conclusions that social media marketing positively and significantly influences the purchase intention, that price positively and significantly affects the purchase intention, and that celebrity endorser also positively and significantly impacts the purchase intention.

Abstrak
Saat ini minuman dapat diolah dengan berbagai variasi dan kreasi yang membuat perusahaan berlomba-lomba untuk membuat terobosan baru dalam bidang kuliner. Hal ini didorong oleh perkembangan teknologi sehingga bisnis kuliner menjadi semakin berkembang dan terjadi persaingan yang dapat pempengaruhi purchase intention. Penelitian ini dilakukan untuk mengetahui pengaruh social media marketing, price, dan celebrity endorser terhadap purchase intention produk Menantea. Jenis penelitian ini adalah explanatory research yang menjelaskan hubungan antar variabel penelitian melalui pengujian hipotesis. Teknik pengambilan sampel menggunakan non-probability sampling dan metode purposive sampling. Ukuran sampel yang digunakan adalah 140 responden dengan ketentuan mahasiswa Fakultas Ekonomi dan Bisnis Universitas Brawijaya. Analisis data menggunakan SPSS ver. 26.0. Berdasarkan dari hasil pengujian terhadap ketiga hipotesis, dapat disimpulkan bahwa variabel social media marketing memiliki pengaruh yang positif dan signifikan terhadap purchase intention, variabel price memiliki pengaruh yang positif dan signifikan terhadap purchase intention, dan variabel celebrity endorser memiliki pengaruh positif dan signifikan terhadap purchase intention.