bluuebunny/crossref_metadata_2025_split huggingface dataset:
Bonded design: Children as co‐designers of an educational tool for students involved in an inquiry‐based project
Authors: AlGhamdi Mohammed J. , Beheshti Jamshid , Cole Charles , Abuhimed Dhary , Lamoureux Isabelle 
Published: May 2014

AbstractThis paper reports on the use of the bonded design methodology with an intergenerational research team in the development of an educational tool to assist students engaged in an inquiry‐based project. Bonded design was used to achieve two objectives: (1) Identify the process each student used to complete the inquiry‐based project and (2) design an educational tool to help future students engaged in the same project. Initial findings suggest that the process identified by the team members is in accordance with Kuhlthau's (2004) Information Search Process (ISP) model, which formed the foundation of the proposed educational tool.
Crowdsourcing health literacy: The case of an online community
Authors: Rubenstein Ellen L. 
Published: May 2014

AbstractDrawing on data from 31 semi‐structured, in‐depth interviews, participant observation, and online archives analysis, this paper examines the health information interactions that participants in an online breast cancer community experienced as they progressed through breast cancer and survivorship. The findings reveal … This research highlights patients' perceptions of information gaps, how patients navigated through their information gaps with the help of the community, and the significance of peer interaction in the comprehension of medical information and medical decision‐making.
Information horizons of college students: Source preferences and source referrals in academic contexts
Authors: Tsai Tien‐I , Kim Kyung‐Sun 
Published: May 2014

AbstractAn information horizon (IH) is a mental map where individuals position various sources according to their preferences in specific contexts. IH not only highlights the roles of contexts, situations, and social networks in individuals' information behavior, but also emphasizes the importance of examining the relationships among sources used by individuals. This study investigates undergraduate students' source use preferences in academic contexts—course‐related, program‐related, and coursework‐related moral‐support situations. The study also investigates the referral networks among sources used by students. Interviews were conducted with twenty undergraduate students. Each participant was also asked to draw their IH maps. Based on existent IH literature, the study used innovative methods to analyze and present the data. Results show that students had different source preferences in different situations in academic contexts. While peers were consulted across all situations, most of the other sources were typically consulted only in certain situations. As to source referrals, interpersonal sources (e.g., peers) were more likely to direct students to other sources than to receive referrals from other sources, and experts tended to direct students to a wide range of sources, especially to official sources. The findings suggest that universities should facilitate students' use of both official sources and experts as academic sources.
Time pressure, user satisfaction and task difficulty
Authors: Crescenzi Anita , Capra Robert , Arguello Jaime 
Published: May 2014

AbstractIn this paper, we explore the question of whether or not perceived time pressure and task difficulty are predictors of users' satisfaction with their search strategies. We conducted a crowd‐sourced user study in which 269 participants completed a total of 600 information‐seeking tasks. Based on self‐reported data gathered from post‐task questionnaires, we found that both perceived time pressure and task difficulty were significant predictors of satisfaction with search strategy. No interaction effect was found. This exploratory analysis suggests that time pressure can influence search processes and is a dimension that should be investigated in more depth. We propose future research to investigate the impact of time pressure on other contextual factors and search outcome measures.
Representation patterns for cultural heritage resources
Authors: Urban Richard J. 
Published: May 2014

AbstractThe universe of available cultural heritage metadata schemas grows more complex every day. Existing schemas are optimized for use in the library, archive, or museum domains and to fit the needs of shared services and applications. Emerging Linked Data approaches introduce additional challenges for metadata designers and creators responsible for implementing these standards. In other domains, design patterns are used to clearly articulate problems, their contexts, and available solutions. This poster introduces preliminary research to identify such patterns in cultural heritage metadata standards using content analysis and a participatory design methodology.
User perception of 4 hierarchical layouts
Authors: Merc̆un Tanja , Z̆umer Maja 
Published: May 2014

AbstractInformation visualization offers an opportunity to provide quick overviews and support exploration of the information landscape. However, there are many visualization techniques and layouts to choose from and some designs work better than others. The poster presents four hierarchical layouts developed in our FrbrVis prototype to display bibliographic work families and looks at user's perceptions of the layouts gathered through a usability study. The results of reaction cards and interviews show that the radial layout was perceived least favorably while sunburst received the highest number of positive comments.
Compassion at a distance: How ordinary people are enabling their compassion to self‐organize disaster relief efforts remotely and collaboratively
Authors: Takazawa Aiko 
Published: May 2014

AbstractThe continuity in technologically mediated environments relentlessly reconfigures the temporal nature of disaster impacts and facilitates emergent behavior of ordinary people coming into being as a group for humanitarian efforts. This study looks at forms of remote collaborative action, especially ones among ordinary people with rudimentary knowledge and skills who utilize appropriate technologies and other resources that are available to them even though they do not have any prior experiences of this kind or pre‐disaster histories of collaboration among themselves. There is a need for better understanding of how ordinary people are able to self‐organize relief work and how technologies leverage their compassion and distance for such action. I am exploring these issues in the context of a group of Japanese women living in Finland as they responded to the 2011 Japanese disaster. Despite their distance from the disaster site, the seven Japanese women living in Finland orchestrated people, information, and technologies through interactions in digital and physical social spaces learning by doing how to deliver Finnish baby formula directly to the disaster‐affected mothers and families in Japan.
Wikipedians from Mars: Female students' perceptions toward wikipedia
Authors: Kim Jinyoung 
Published: May 2014

AbstractThis paper presents the results of a preliminary study on non‐contributing behaviors among college‐aged Wikipedia users. By focusing on female freshmen, I investigated how college‐aged female students start establishing certain attitudes toward Wikipedia, how previous experience influences these perceptions, and how a new social environment has an impact on their perceptions. Based on in‐depth interviews with 9 female college freshmen and 4 non‐freshmen students, the results suggest that experience, subjective norms, and their social position as a college student influenced female freshmen to establish negative perceptions and constrain them from contributing to Wikipedia. The present study is significant in that it provides multifaceted aspects of perceptions that discourage contributions from young female students to Wikipedia, and design implications for promoting their participation.
Applying the stratified model of relevance interactions to music information retrieval
Authors: Weigl David M. , Guastavino Catherine 
Published: May 2014

AbstractWhile research on the notion of relevance has a long and rich history in information retrieval for textual documents, formal considerations of relevance concepts in Music Information Retrieval (MIR) remain scarce. We discuss the application of Saracevic's stratified model of relevance interactions to the music information domain. This model offers a tool for deliberation on the development of user‐oriented MIR systems, and a framework for the aggregation of findings on the music information needs and behaviours of potential users.
Bilingual researcher profiles: Modeling dutch researchers in both english and dutch using the VIVO ontology
Authors: Chambers Tamy , Shah Sahil , Urankar Ashish , Kalyan Venkat , Scharnhorst Andrea , Reijnhoudt Linda , Rideour Laura , Guéret Christophe , Ding Ying 
Published: May 2014

AbstractIn this paper we describe the process of mapping researcher information from the Dutch National Academic Research and Collaborations Information System (NARCIS) to the VIVO ontology. Our goal is to use the VIVO ontology to accurately represent these researchers and their organizations, while remaining true to the native language and structure of the Dutch university. To achieve this, we first created an extension ontology to account for differences in the Dutch naming structure and differences in university position description and alignment. Secondly, through the use of language attribute tags, we recorded data in both English and Dutch to achieve better access by both the native Dutch population and the larger English based research community. Finally, we leveraged the SKOS ontology to take advantage of a classification structure, already created by NARCIS, to describe researcher expertise uniformly across the system.
Comparing user experience in a news website across three devices: iPhone, iPad, and desktop
Authors: Lu Yunhui , Wang Xin , Ma Yanfei 
Published: May 2014

AbstractMobile devices are becoming an increasingly important access channel for news resources and services. Even though providing a mobile site for mobile device users may greatly enhance their news reading experience, many news organizations cannot afford such an additional option due to limited funding and staffing resources. Therefore, an alternative approach is to design a full website with careful consideration of both desktop users and mobile users. This study compared user experiences in a news website accessed via mobile devices (iPhone & iPad) as well as desktop computers. We aimed to discover similar and different design requirements across desktop, iPad, and iPhone users. Users across three types of devices reported to have similar perspectives on the organization schemes of news, the importance of currency of news, the need for more powerful image search functions and algorithms, and better visibility of menus/buttons. Meanwhile, differences between mobile users and desktop users have also been identified: mobile users reported requirements of making more efficient use of space on web pages, less typing, more user control and flexibility, and more sharing options via social media. Based on the findings, we provided a series of recommendations for improving the design of a full site which can meet the needs of both mobile and desktop users.
A comparison of a hierarchical tree to an associative map interface for the selection of classification terms
Authors: Buzydlowski Jan W. , Lin Xia , Zhang Mi , Cassel Lillian N. 
Published: May 2014

AbstractThis paper reports the results of a user study comparing the use of a traditional hierarchical tree interface with an associative graphical interface to select controlled vocabulary terms for document classification. The results suggest that users prefer to have both the hierarchical and associative map rather than the hierarchical tree alone and tend to ascribe more categories when using the experimental interface.
Building a framework for site‐based data curation
Authors: Palmer Carole L. , Thomer Andrea K. , Baker Karen S. , Wickett Karen M. , Varvel Virgil , Choudhury Sayeed , DiLauro Timothy , Fouke Bruce , Asangba Abigail E. , Rodman Ann 
Published: May 2014

AbstractThe Site‐Based Data Curation (SBDC) project is developing a framework of guidelines and processes for the curation of research data generated at scientifically significant sites. SBDC will advance the professional work of curation by articulating principles, workflows and inter‐institutional relationships essential for site‐based curation. Work to date has concentrated on stakeholder analysis, with results informing metadata guidelines for capture of essential site‐based specifics and clarifying the value in aggregating data around site factors for both scientist and YNP stakeholder groups.
Searchers switch tactics under increased mental load
Authors: Gwizdka Jacek 
Published: May 2014

AbstractEffects of mental demands on searchers were examined by controlling tasks complexity and by assessing searchers' working memory span (WM). The searchers were divided into low and high WM group. We expected that on more complex tasks all searchers would perform more searches to find more information. However, only high‐WM searchers performed more search actions. Low‐WM searchers performed about the same number of searches and switched their tactic by visiting significantly fewer search results.
Knowledge artefacts: Lessons learned and Stories as a means to transfer knowledge amongst cohorts of high school students working on an inquiry‐based project
Authors: Abuhimed Dhary , Beheshti Jamshid , Cole Charles , AlGhamdi Mohammed J , Lamoureux Isabelle 
Published: May 2014

AbstractThis paper briefly outlines the framework of an ongoing exploratory study on knowledge transfer (KT) between student cohorts working on an inquiry‐based project using knowledge artefacts (KA) mediated by a website. Three successive cohorts of grade 8 students completed a history project which led them to build knowledge about an historical topic of interest. While working on their inquiry‐based project, the students encountered obstacles and gained experiential knowledge of the research process. The researcher recorded the lessons learned and stories told by the students' in the form of knowledge artefacts (KA). The goal of this study is to transfer the experiential knowledge from previous cohorts, coded in the form of KAs and mediated by a website, to new students. The research rationale is based on the assumption that the transfer of experiential knowledge may improve the research processes and results of new students working on a similar project.
Guidelines for older‐adult‐friendly online tutorial for Facebook: Content, design, and training principles
Authors: Choi Wonchan , Carranza Julia , Fox Melissa 
Published: May 2014

AbstractThis poster reports preliminary findings from a research project, which attempts to suggest guidelines for developing an older‐adult‐friendly online tutorial for Facebook. An existing online tutorial for Facebook, Facebook 101, was analyzed to provide a more practical discussion. Weaknesses and improvement points of the tutorial were identified based on the literature regarding principles of design and training for older adults (OAs). Moreover, hierarchical task analyses (HTAs) were conducted to re‐design lessons (i.e., content of the tutorial) for popular Facebook activities by OAs. This poster includes a demo version of the OA‐friendly online tutorial for Facebook by reflecting the findings and experiences from the study. This paper also outlines future research directions.
Iterative design of a collaborative 3D virtual information management environment
Authors: Komlodi Anita , Hercegfi Karoly , Koles Mate , Hamornik Balazs 
Published: May 2014

AbstractThe goal of this paper is to describe the design of a collaborative 3D immersive virtual information management environment. This environment was developed in order to study collaborative information retrieval behavior by users. In the first phase of research we designed and developed this environment in the Virtual Collaboration Arena (VirCA) collaborative space.
Information seeking through social media: Impact of user characteristics on social media use
Authors: Kim Kyung‐Sun , Sin Sei‐Ching Joanna , He Yuqi 
Published: May 2014

AbstractThe study investigated how college students, including both undergraduate and graduate students, use different social media platforms for the purpose of information seeking in the academic context. A Web survey was used to collect data. A total of 1,286 students participated in the study. It was found that most of the social media platforms were used for the purpose of information seeking, although Wikis was the one most frequently used. Significant differences between undergraduate and graduate students were found in the use of social media for information seeking. In the academic context, the undergraduates used Social Q&A, Media‐sharing sites, and Wikis frequently. On the other hand, graduate students used Blogs more often than the undergraduates. Significant gender differences were also found. Male students tended to use Wikis and Internet forums more often than female students. Furthermore, significant differences in disciplines were found. Students in science and engineering tended to use Wikis and Social Q&A more often, and Blogs and Microblogs less often, than did students in humanities and social sciences. Humanities students used Online reviews more often than students in science and engineering. Implications of the findings were discussed in light of information literacy and user services for college students.
Children's information needs of a patient engagement system in a hospital room: Insights from usability testing in a simulation laboratory
Authors: Haggerty Kenneth , Yadamsuren Borchuluun , Kibaru Francis , Basic Josipa 
Published: May 2014

AbstractPatient engagement systems are an emerging area in health information systems. These systems aim to involve patients in health care communication allowing them to access their electronic health records, order food, watch educational videos and play games. Little research has been performed on the information needs of children when using patient engagement systems. This poster presents the preliminary findings of a study which evaluated the usability of myStation, a patient engagement system in a simulated hospital room. In order to identify the information needs of children, we conducted think aloud interviews with 10 children ages 7–12. The findings of this study suggest that children expect more fun and entertainment‐oriented features in patient engagement system design. They want to be provided with multiple options for customizing the interface and the ability to search for information rather than to browse. In addition, children want to have social media features when using a patient engagement system.
Contribution of wiki trace and wiki resource use variables towards quality of game design in a guided discovery‐based program of game design learning
Authors: Baik Eun Jung , Reynolds Rebecca B. 
Published: May 2014

AbstractThis in‐progress research study investigates students' use of a wiki‐based e‐learning platform as a coordinating representation in the context of their guided discovery‐based game design work. This study sets out to preliminarily investigate young students' engagement in project‐based game design teamwork in a blended learning context. Here we report that exploratory and descriptive results on the analysis of wiki trace log data and resource use post‐survey data to predict the quality of students' game design. This research holds implications for instructional design optimization of the e‐learning system under investigation, curriculum and professional development support for educators involved, for quality of actual student learning outcomes (i.e., the quality of game design), and, for the wider field of e‐learning systems design and learning analytics.
Measuring happiness of US cities by mining user‐generated text in Flickr.com: A pilot analysis
Authors: You Sukjin , DesArmo Joel , Joo Soohyung 
Published: May 2014

AbstractThis poster describes a methodology to numerically represent the happiness of a city by mining user generated terms in Flickr.com. As a pilot analysis, we collected 15,000 text records consisting of titles, tags, descriptions, and comments for the thirty most populous cities in the United States. Parsed text was utilized to calculate happiness scores (H‐Score) by matching text extracted from Flickr.com with a happiness index dictionary. In addition, we examined the relationships between the calculated H‐scores and real world phenomena including population, crime rate, and climate. Based on this pilot analysis, a future study is planed that involves a large dataset with prediction analysis.
Medical image users' search tactics across different search tasks
Authors: Wang Xin , Erdelez Sanda 
Published: May 2014

AbstractImage searching behaviors are complex interactions among many factors. This study sheds light on the effects of two key factors (domain knowledge and search tasks) on search tactics in order to provide implementation guides for designing medical image information systems. 41 participants were recruited to perform on three types of image search tasks. The preliminary results demonstrated that domain knowledge and search tasks have significant effects on two types of search tactics: Term Selection Tactics and Search Monitoring Tactics. More specifically, domain experts are more likely to use self‐generated queries, spend longer time in reading instructions (preparation for searching). Novices were found to use more given or derived queries and to re‐read instructions most in order to compensate for their inability to understand and memorize search topics. This study found that Specific Tasks result in more use of search tactics such as Re‐reading Instructions than General Tasks and Abstract Tasks.
Information behavior shift: How and why medical students use Facebook
Authors: Saparova Dinara , Williams Jayne A. , Inabnit Christopher K. , Fiesta Michelle 
Published: May 2014

AbstractThe poster offers a unique opportunity to learn about the information behavior of a group of medical students using a social networking site (SNS) group over the period of almost three, full, consecutive, academic years without faculty supervision to facilitate their learning. Mixed methods approach to data collection and analysis allowed us to obtain a comprehensive overview of the SNS group usage and conclude that it played an important role in student learning. Patterns of the group utilization became the evidence of extending the classic principles of PBL in medical education into a digital learning environment, which, in its turn, results in gradual transformation of medical students' information behavior. By shifting from more traditional forms of communication and information technology to using content available through social media, medical students incorporate SNS in their learning as an online environment that supplements their face‐to‐face interactions and facilitates acquisition and/or exchange of school‐related information in easier, more efficient ways.