bluuebunny/crossref_metadata_2025_split huggingface dataset:
Industrial design for aircraft: models and usability for comfort in the cabin
Authors: Buono Mario , Capece Sonia , Cascone Francesca 
Published: July 2016

This contribution introduces an innovative model of assessment and validity of the formal-dimensional-functional structure for passenger seats in economy class in the Aerospace industry. In fact in this field, the design, ergonomics and engineering determine unpublished cooperation scenarios where roles are inverted, merge and recur repeatedly, in order to establish progress in the different planning and subject areas, having a synergistic and proactive perspective. The research activities have been developed within the framework of there search project “IMM_Interiors with Multifunctional Materials_DAC_Distretto Aerospaziale Campania” (Campania Aerospace District), in which experts from different branches of knowledge such as designers, innovative materials engineers, mechanical engineers, biologists and technical physicists from the Second University of Naples were involved. The use of new methodological dimensions resulted in the identification of common activity protocols, which were used as foundations in the planning stage, interdisciplinary and shared. The aim was to obtain a passenger seat configuration suitable to meet the demands and needs of the greatest number of individuals, according to their specifications and through the integration of innovative technologies and materials. The impact of different cultural factors, the mixture of roles and subjects, the layering of competences and heterogeneous and contradictory operational references have contributed towards a shared narrative where knowledge and experience have established the key principles in the course of evaluation and validity (methodological-designing inclusive). This route has allowed the acquisition of interdisciplinary skills and expertise qualified to obtain tangible results from the identification of methodological and design issues useful to optimize, innovate and streng then the design process. The goal was to make the acquisition of user needs systematic, through investigation and evaluation methods aimed at translating them into a structured format noted on the design process according to the principles of good design. In particular studies and research of prior art patents and thorough investigation literature regarding the state of the art of existing seat configurations and structures were carried out. Feasibility, comfort and reliability of the existing solutions in order to analyse and evaluate each component of ergonomics, human factors (physical ergonomics), user centred design and new human factors (pleasantness of use), where characteristics and specific meanings of quality, understood as a user-seat interaction quality are preferred.DOI: http://dx.doi.org/10.4995/IFDP.2016.3296
Design and Digital Manufacturing: an ergonomic approach for Industry 4.0
Authors: Laudante Elena , Caputo Francesco 
Published: July 2016

The contribution proposes innovative methods for design and ergonomic configuration of tools, equipment and manual workplaces for automobile assembly tasks, in order to increase the worker’s welfare and the system’s performance by improving general safety conditions. Developed activities are part of the research project “DEWO – Design Environment for WorkPlace Optimization”, financed by Italian Government to the Second University of Naples. The aim of this project is to identify new methods for optimization of assembly tasks in a virtual environment in terms of overall integration among materials management, working tasks organization and layout, starting from the principles of "WorkPlace Organization" and the modern theories of "Lean Production ". The manufacturing industry is heading to the ever more pushed use of digital technologies in order to achieve very dynamic production environments and to be able to develop continuous process and product innovations to fit into the so called Fourth Industrial Revolution, Industry 4.0. The main goal of Industry 4.0 is to “rethink” companies through the use of digital, to reconsider the design approach and to monitor the production process in real time. The research addresses the evolution of innovation 4.0 in relation to the discipline of design, where the management of knowledge in the production process has led to the strengthening and improvement of tangible goods. Starting by current ergonomic analysis models and innovative approaches to the process of industrial production line, the manufacturing processes in the virtual environment were defined and optimized with the use of innovative 3D enjoyment technologies. The constant interaction among the different disciplines of design, engineering and occupational medicine, enables the creation of advanced systems for simulating production processes based on virtual reality and augmented reality, mainly focused on the needs and requirements of the workers on a production line where it is possible to bring out the interaction between real and virtual factory (Cyber-Physical System). The objective is to define new models of analysis, of development and testing for the configuration of ergonomic processes that improve and facilitate the human-machine interaction in a holistic view, in order to protect and enhance human capital, transferring the experiences and knowledge in the factory system, key factors for the company and for the sustainability of workers welfare levels.DOI: http://dx.doi.org/10.4995/IFDP.2016.3297
Harnessing User Knowledge In The Construction Of Rating Flows: The Design Of A Collaborative System Applied To Academic Repositories
Authors: Azevedo Monteiro Bruno Miguel , Silva Helder , Tortosa Rubén 
Published: July 2016

The artifacts developed over several ages, such as libraries, encyclopedias, and databases, show the cultural evolution of information systems. Compiling, organizing and visualizing information is a task carried out by mankind for thousands of years. The added difficulty in effectively communicating information in various sectors and services of our society reveals that an efficient communication of information is of the utmost importance in the current network society. The glut of information is directly related to the fact that the information that we are exposed, is not subject to a filtering and organization process. This reveals an urgency to develop strategies that not only prioritize the organization and searching, but also increase the efficiency of the communication process, in order to promote an efficient framework in the user’s cognitive and perceptual field. Therefore the task of designing complex information systems in an accessible manner, currently represents an important goal and an imperative task of the Design/er (Wurman, 2001), (Bonsiepe, 1997; 2000) (Rheingold, 2005), (Thackara, 2006), (Wright, 2008), (Castells, 2010), (Gleick, 2011), (Lima, 2011; 2014), (Meirelles, 2013), (Börner, 2010; 2014; 2015). The publication and the querying of articles, papers, journals, books, are an integral part of the research process. However, the querying and information visualization process in a scientific academic repository often proves to be a hard and inefficient task, because the wide range of results hardly fits in the user’s specific subject. However, if we equate that the knowledge objects are accessed by a significant number of users with a specific interest in a topic, and in the course of their research, each user handles a significant amount of results. It is then possible to consider the existence of a hierarchical and relational structure of evidences that emerges from the relationship established between the users, their specific interests and knowledge in a topic and the querying performed. Therefore, it is fundamental to consider the user’s experience and the leading role that it represents in the information filtering process.This paper aims to present key insights on the information glut problematic and proposes a new approach/system applied to the academic scientific repositories. A collaboration system is designed, in order to filter and visualize the rating flows based in the user’s experience, instead of the usual citation "object" centered approach. The focus of this work is to describe one part of the system, that is the experimental implementation of an interactive hierarchical structure.DOI: http://dx.doi.org/10.4995/IFDP.2016.3308
Designing in the IoT Era: role and perspectives in design practices
Authors: Arquilla Venanzio , Vitali Ilaria 
Published: July 2016

In the IoT Era technology is ubiquitous (Kuniavski, 2010) and redundant; in 2009 for the first time in history the number of devices connected to the internet surpassed the number of humans on earth initiating Web's first true evolution (Evans, 2011). New waves of tech gadgets are starting to populate the global markets and the big players are competing with startups and DIY people to commercialize the most innovative and efficient gears. Thanks to the digital fabrication and the open source culture, smart connected objects can be easily prototyped and sometimes crowdfunded (Jenkins, Bogost, 2014): this configures a Babel of black-boxed, plastic, gadget-like products and services, a first experiment of what is possible and feasible, that in some ways could be defined as an avant-garde trend. But what about users and their lives? What about the utility and meaning? of these objects in real life, with their material qualities and agency of interactions? With a bottom-up approach the paper reflects on a case study in which we started to analyze connected products, reflecting on how technology can “enchant” (Rose, 2014) and augment a smart object while giving value to its materical and tangible part. The result demonstrate that design can define a balance between tangible and intangible functions of IoT devices, making them desirable providing new meanings and functions through its physicity, reinterpretating traditional artifacts. Some consumers/prosumers are progressively accepting these new connected devices, monitoring health, behaviors and the environment around us, creating big data and modern scenarios for products and services (Acquity Group, 2014). Physical products pervasively gain a new dimension made of intangible digital avatars (Semmelhack, 2013) able to be freely updated and offer different experiences. However, technology is often seen as the core of these smart products, resulting in first naive solutions that merely apply electronic components and wireless capabilities to existing objects and in which designers, if presents, only manage the aestethical part.This is an opportunity to apply Design methods and tools to create advanced desiderable scenarios for technological objects, bringing users and their interactions back as the nucleus of the product development. Design practices are applied to mediate between users' behaviors and technology, generating devices that leave the gadget-dimension of useless accessories and create more involvement.This means changing the actual design perspective adding new skills and actitudes useful to design research, design education and for professional practices.DOI: http://dx.doi.org/10.4995/IFDP.2016.3311
Scrap denim-PP composites as a material for new product design
Authors: Gómez Gómez Jaime Francisco , González Madariaga Francisco Javier , Rosa Sierra Luis Alberto , León Morán Ruth Maribel 
Published: July 2016

The growing interest of manufacturing companies to use its scraps as raw material to design and develop alternate products has led them to news ways of processing them. The present project arises from a jeans manufacturing company’s interest on making an effort to reuse its daily denim scrap to manufacture a different kind of product without diversifying its capabilities. Some studies on denim-binder mixtures have been previously performed, amongst which binders such as corn starch and vinyl adhesives were used. In the present work some preliminary findings are shown using denim in its woven form combined with polypropylene, a common waste worldwide. The goal of this project is based on the assessment of some of the mechanical properties from the obtained mixtures in order to determine their attributes and possible fields of application in the process of designing new products. For that purpose, the materials’ testing was structured in four stages regarding the variables linked to the diversification of the mixes. In the first stage a sandwich-like material was prepared, consisting of two denim skins and a polypropylene core. In the second stage a multilayered “film-stacking” material was developed. In the third stage, a combination was developed consisting of polypropylene mixed with 5% weight of shredded denim. Based on these preliminary findings and the inherent attributes of denim, the fourth stage is a first attempt to use the obtained materials to design new products. In this process an introductory material-product mapping was used in order to provide early insights and define scenarios and user profiles. The results of the whole process yield a first approach to configure future experiments using combinations of denim scrap and other thermoplastic polymers in order to use them in new product development.DOI: http://dx.doi.org/10.4995/IFDP.2016.3360
Percepción de la confiabilidad de un producto agroindustrial
Authors: Goiran Andrés Roque 
Published: July 2016

Las máquinas que trabajan en la agricultura y sus partes componentes están predestinadas a cumplir las funciones asignadas en determinadas condiciones de producción y explotación técnica. El estado técnico de las maquinas durante el proceso de explotación cambia, así como cambian de nominal al límite los valores de los parámetros que lo caracterizan. Una forma de caracterizar la maquinaria agrícola que se produce, es aplicando el concepto de sistemas, el cual según la cantidad de sistemas que la conforman y el grado de nivel tecnológico de los mismos podemos definir: Productos de alta tecnología: Tractores, Cosechadoras; Productos de media Tecnología: Sembradoras, embutidora de granos, extractora de granos; Productos de baja tecnología: Implementos observándose una estrecha relación entre la confiabilidad y la caracterización tecnológica. Productos de alta tecnología son más confiables que productos media y baja por razones múltiples entre ellas gestión del diseño, procesos de fabricación, acceso a tecnología del conocimiento, nivel de facturación de la empresa origen, organización empresarial, valor del producto, competencia. El interés de este trabajo es profundizar el concepto mecánico de confiabilidad, investigando como tal la percepción de la misma en el usuario, como concepto globalizador donde estará implícito el concepto mecánico; abordándose la problemática desde dos puntos de vista: la confiabilidad como factor de compra y la confiabilidad en función de la operatividad de la máquina.DOI: http://dx.doi.org/10.4995/IFDP.2016.3675
Evaluación y estudio comparativo mediante modelos sistémicos de la implantación del sistema APPCC aplicado al sector agroalimentario.
Authors: Hernandis de Haro Cristina , Esnal Angulo Iñaki 
Published: July 2016

El origen del sistema APPCC (Análisis de Peligros y Puntos de Control Críticos) se sitúa en el año 1959. La compañía norteamericana Pillsbury, junto con la NASA, idearon un sistema para garantizar la inocuidad de los alimentos que los astronautas consumirían en el espacio.A lo largo de la década de los noventa, las crisis alimentarias, provocaron un cambio de rumbo de la política de protección de los consumidores y de la seguridad alimentaria, por lo que se introdujo la obligatoriedad de establecer y poner en marcha programas y procedimientos de seguridad alimentaria basados en los principios del APPCC, en establecimientos alomentarios.Actualmente, se encuentran implantados los sistemas basados en APPCC en la mayoría de empresas del sector agroalimentario. No obstante, en muchos casos el desarrollo del sistema no se realiza correctamente, siendo inefectivo y no garantizando la seguridad alimentaria.El objetivo de este trabajo se centra en demostrar que la introducción de los modelos sistémicos aplicados en la optimización de sistemas jerarquizados, puede mejorar la implantación y efectividad de los sistemas APPCC, así como detectar los posibles fallos, y por tanto, garantizar la producción de alimentos seguros.Para ello, se ha llevado a cabo un estudio retrospectivo de índole cualitativo, en cuatro industrias pertenecientes al sector agroalimentario, obteniendo datos relativos a diversas variables necesarias para la implantación del sistema de control APPCC, con objeto de generar un modelo sistémico, que permita su posterior análisis comparativo con los sistemas de implantación tradicionales.Se ha determinado en los casos estudiados, que se producen fallos en cuanto a la determinación de variables a controlar, por exceso o defecto, en cuyo caso perjudica los intereses productivos de la empresa alimentaria y no garantiza una correcta protección de la salud de los consumidores.Finalmente, la evaluación mediante modelos sistémicos del APPCC permite detectar los fallos de implantación en las industrias implicadas, y obtener una herramienta, tanto para los operadores de empresas alimentarias como para los servicios de control oficial, que permite garantizar una correcta aplicación del sistema de autocontrol.DOI: http://dx.doi.org/10.4995/IFDP.2016.3709
Teaching service design in a multi-disciplinary educational context
Authors: Akoglu Canan 
Published: July 2016

Designing services include participation of users and stakeholders at different levels varying from minimum participation to co-creating with these actors to form a holistic perspective. Values are created collaboratively with people, but the intensity, the extent, the timing of involving people and their roles vary widely. Since such a context has a diverse nature in terms of including people with different backgrounds, mind-sets, and communication approaches, it is important to find a common platform for communicating with the design ideas and visualizing those design ideas in a group of students from different disciplines. Opening up the design process for others and finding a common platform for teams to communicate and prototype services especially in the early design process and might contribute to creating better services with higher qualities. Co-creation is in the focus of this paper as an approach in education because it allows people to communicate and cooperate among each other regardless of their backgrounds. Based on this perspective, the aim of this paper is to explore how to create initial design ideas in a group of students from different disciplines by getting all the students participate actively in the early design process. This exploration was made by conducting a series of workshops with students from industrial design undergraduate program as well as with students at different levels from entrepreneurship, business, psychology and engineering undergraduate programs. Depending on this exploration, enactment and mock-ups are found to be most effective tools during the early design process to fuel participation and creativity. Applying co-creation as an approach have benefits in terms of playing a role as a background for improving and increasing the creativity, thinking out-of-the-box and developing innovative solutions in the future.DOI: http://dx.doi.org/10.4995/IFDP.2016.3783
Aplicación del Método Sistémico al Diseño de un Modelo Conceptual para Sistemas Integrales de Gestión QHSE3+ en PYMES
Authors: Poveda Orjuela Pedro Pablo , García-Díaz Juan Carlos , Hernandis Ortuño Bernabé 
Published: July 2016

La alta vulnerabilidad y el elevado porcentaje de quiebra de las PYME, pone en evidencia la necesidad de diseñar un modelo que con un enfoque básico funcional e integral de riesgos y calidad, permita a los actores de las PYME conocer, apropiar y aplicar las Buenas Prácticas en los ciclos de Planificación, Operación, Control y Mejora de sus productos, procesos y negocios. Los autores presentan en este documento el enfoque y los resultados de la aplicación del Método Sistémico en el Diseño de un Modelo Conceptual para los Sistemas de Gestión Integral de las PYMEs, configurado a partir de la conjugación de las Buenas Prácticas relacionadas con: i) El Ciclo de Gestión de Riesgos Estratégicos y Operacionales, ii) La Efectividad en el Manejo de los Procesos Directivos, de la Cadena de Valor y de Apoyo. iii) El éxito sostenible del negocio PYME, entendido desde la eco eficiencia, la competitividad y la rentabilidad. Las Buenas Prácticas se direccionan desde el cuerpo del conocimiento contenido en la familia de normas (ISO 31000:2009)”Risk Management. Principles and Guidelines”, al igual que en los referenciales para la Gestión de Calidad (ISO 9001:2015), Salud y Seguridad (ISO 45000:2016), Gestión Ambiental (ISO 14001:2015), Eficiencia Energética (ISO 50001:2011); y de otras componentes de riesgo del acrónimo QHSE3+,- asociado a las iniciales de las anteriores-, según se requiera. El modelo ha sido objeto de realimentación y validación mediante su aplicación en varias PYME del Caribe Colombiano, desde actividades de consultoría, y con grupos de investigación en asignaturas de Posgrado. Los resultados obtenidos permiten: i) Ratificar la utilidad e importancia de poner a disposición de los emprendedores un Modelo con Instrumentos Básicos para la Planificación y la Gestión Integral de Riesgos de afectación de la Calidad, la Salud y la Seguridad, el Medio Ambiente, los Recursos y el Desempeño Energéticos, al igual que otras componentes particulares de riesgos aplicables al tema particular de cada negocio PYME.ii) Destacar el beneficio asociado a disponer de instrumentos sencillos que aplicando la Gestión Integral de Riesgos QHSE3+ contribuyan en la perspectiva estratégica del éxito sostenible y la competitividad de los negocios PYME.iii) Demostrar con valoraciones específicas, que mediante la aplicación del Modelo y sus instrumentos de Planificación y Operación, es posible traducir el éxito sostenible, en la disminución de la vulnerabilidad estratégica global y de cada proceso, con magnitudes entre el 15% y el 37%.DOI: http://dx.doi.org/10.4995/IFDP.2016.4144
Knowledge, Attitude, and Practices of Pediatricians toward Oral Health of Asthma Patients
Authors: Shahapur Roopa P , Shahapur Praveen R 
Published: July 2016

ABSTRACT

Background
Asthma is a multifactorial disease affecting the airways. Though it is a benign disorder, the treatment with medications such as bronchodilators, corticosteroids, and anticholinergic drugs may cause adverse effects on oral health.

Materials and methods
A questionnaire consisting of 16 closed-ended questions were mailed to pediatricians of Bijapur and Belgaum district. Of a total of 316, 96 duly filled questionnaires were collected.

Results
About 30 to 50% of the doctors were aware of the ill effects of medication and disease on the oral cavity. About 30% of the doctors advised preventive measures to their patients.

Conclusion
A multidisciplinary approach for treatment of the affected children is the key to improved health care delivery and better quality of life among these patients.

How to cite this article
Shahapur RP, Shahapur PR. Knowledge, Attitude, and Practices of Pediatricians toward Oral Health of Asthma Patients. World J Dent 2016;7(2):92-94.