bluuebunny/crossref_metadata_2025_split huggingface dataset:
Personalised and self regulated learning in the Web 2.0 era: International exemplars of innovative pedagogy using social software
Authors: McLoughlin Catherine , Lee Mark J. W. 
Published: April 2016

<blockquote><p>Research findings in recent years provide compelling evidence of the importance of encouraging student control over the learning process as a whole. The socially based tools and technologies of the Web 2.0 movement are capable of supporting informal conversation, reflexive dialogue and collaborative content generation, enabling access to a wide raft of ideas and representations. Used appropriately, these tools can shift control to the learner, through promoting learner agency, autonomy and engagement in social networks that straddle multiple real and virtual learning spaces independent of physical, geographic, institutional and organisational boundaries. As argued in this article, however, in order for self-regulated learning to come to fruition, students need not only to be able to choose and personalise what tools and content are available, but also to have access to the necessary scaffolding to support their learning. Emerging practices with social computing technologies, a number of examples of which are showcased in this article, signal the need for pedagogies that are more personal, social and participatory. The authors conclude with a discussion of some of the key implications for practice, including an outline of the current challenges faced by tertiary educators.</p></blockquote><p> </p>
Building mathematical knowledge in an authentic mobile phone environment
Authors: Daher Wajeeh 
Published: April 2016

<blockquote>Although many researchers have examined knowledge building in traditional settings and distance learning, few have examined middle school students' building of mathematical knowledge using mobile phones. The present study uses two well-known models of knowledge building to carry out the examination: the interactive analysis model of knowledge building phases developed by Gunawardena, Lowe and Anderson (1997) and the six themes model of knowledge building characteristics developed by Scadamalia and Bereiter (2006). The findings show that the middle school students participating in this research went through all the knowledge building phases suggested by Gunawardena, Lowe and Anderson (1997). They further experienced other knowledge building phases that fit the authentic context in which they learned. Participants advanced their knowledge of ideas as a community, collaborating to carry out authentic activities using mobile phones. They demonstrated constructive and critical use of information in general and of authoritative information in particular. Participants worked as mathematicians, especially during the second part of the experiment, when they suggested real world phenomena to explore using the mobile phone. My conclusion suggests learning mathematics by carrying out authentic activities using mobile phones, to encourage and enrich the mathematics knowledge building of students in K-12.</blockquote><p> </p>
Web based projects enhancing English language and generic skills development for Asian hospitality industry students
Authors: Wang Mei-jung 
Published: April 2016

<blockquote>This study investigated hospitality students' responses toward their learning experiences from undertaking group projects based upon a College web platform, the <em>Ubiquitous Hospitality English Learning Platform</em> (U-HELP). Twenty-six students in the Department of Applied Foreign Languages participated in this study. Their attitudes toward the process oriented activity conducted in the platform were investigated through questionnaires and final reports. The findings showed that the subjects held positive views towards web based learning and the interface design of the platform. Moreover, students' responses revealed that the web based projects had the following advantages: (1) enhancing cooperation, (2) improving hospitality knowledge, (3) promoting cognitive skills, and (4) raising computer literacy. However, negative comments were classified as follows: (1) the time consuming nature of group work, (2) preference for traditional paperwork, and (3) problems with using the platform. Based on the findings, some pedagogical suggestions for web based activities are presented.</blockquote><p> </p>
Examining barriers in faculty adoption of an e-portfolio system
Authors: Swan Gerry 
Published: April 2016

<blockquote>This paper is a report on the findings of a study conducted on the implementation of a portfolio system at the University of Kentucky. Interviews were conducted with faculty members and university supervisors about the use of a portfolio management tool that had been implemented in the teacher education program. Factors such as small program size and ability to engage in frequent interpersonal communication decreased the perceived need for a management information system. Faculty placed more value in high resolution data sources, but tended to use low resolution data when program size increased.</blockquote><p> </p>
Developing an approach for comparing students' multimodal text creations: A case study
Authors: Levy Mike , Kimber Kay 
Published: April 2016

<blockquote>Classroom teachers routinely make judgments on the quality of their students' work based on their recognition of how effectively the student has assembled key features of the genre or the medium. Yet how readily can teachers talk about the features of student-created multimodal texts in ways that can improve learning and performance? This article aims to address this issue by describing an approach developed by the authors for analysing and comparing the salient features of two multimodal texts created by the same secondary school student, one while in Year 8 (thirteen years) and one in Year 10 (fifteen years). Firstly, the criteria of design, content and cohesion are introduced as framing for the analysis. Next, these criteria are applied to the title slide, the slide headings and the knowledge representation in each multimodal text. The choice of the criteria and the product elements to which they are applied are central to our approach which aims to be practical and to provide sufficient coverage of key elements for descriptive and comparative purposes, especially the key multimodal features of the products. This approach has potential for wider application when two multimodal products are to be described and compared.</blockquote><p> </p>
Discourses in conflict: The relationship between Gen Y pre-service teachers, digital technologies and lifelong learning
Authors: Donnison Sharn 
Published: April 2016

<blockquote>This paper analyses Gen Y pre-service primary school teachers' conceptualisations of lifelong learning. It is situated within a context of improving the provision and delivery of pre-service teacher education. This paper argues that Gen Y's understanding of lifelong learning has been influenced by their engagements with digital technologies and that while they may have appropriated the Discourse of change in this context, it does not necessarily indicate an overall capacity for change agency. This is a concern for programs of teacher education whose mission, arguably, is to prepare future activist teaching professionals. This paper argues that higher education and teacher education programs of study need to consider the relationship between Gen Y, lifelong learning and change agency when aligning pedagogy and curriculum with the new generation of students.</blockquote><p> </p>
Reconciling university teacher beliefs to create learning designs for LMS environments
Authors: Steel Caroline 
Published: April 2016

<blockquote>Learning management systems (LMS) serve as the primary online technology for student learning in many universities. Although they are only one 'solution', they are often regarded as all encompassing. How university teachers reconcile their beliefs about such technologies with their pedagogical beliefs remains a relatively unexplored area. This study draws on three cases from various disciplines to uncover faculty beliefs about the roles, affordances and limitations of these technologies and how each teacher adapted these to their learning designs within an LMS environment. The overall aim is to reveal the relationship between teacher beliefs and learning designs for web technologies such as LMS. This research contributes to the conceptual understandings that underpin faculty teacher development for technology integration. It provides insightful accounts of the kinds of teacher beliefs that underlie effective learning designs for quite large classes. The resultant stories themselves hold great potential to promote reflection and discourse on the use of technologies in university teaching.</blockquote><p> </p>
Learning with and from Facebook: Uncovering power asymmetries in educational interactions
Authors: Rambe Patient , Ng'ambi Dick 
Published: April 2016

<span style="font-family: Times New Roman; font-size: small;"> </span><p>Although social networking sites (SNS) are increasingly popular among students, their academic application is unfolding on trial basis and best practices for integration into mainstream teaching are yet to be fully realised. More importantly, is the need to understand how these sites shape academic relations and participation of heterogeneous students, particularly in resource-constrained African environments. The speculation about meaningful educational uses of SNS possibly rests on the complexity of grasping the multiple horizontal and vertical interactions that unfold via these sites. This study examines academic relations on Facebook with a view to generating a nuanced account of how power is reinforced or disrupted in interactions mediated by Facebook. The paper analyses the Facebook wall and forum postings of 165 first year Information Systems students and employs Anderson’s model of six types of interactions to explore student experiences of the enactments of social power in Facebook engagements. Issues relating to power that emerged from Facebook interactions concerned asymmetrical engagements based on gender, breaching of hierarchical boundaries, compulsive academic use of Facebook, perceptions of vertical surveillance, lecturer and student projection of themselves and impression management. The paper recommends that learning with and from Facebook demands identification of leverage points in various stages of Facebook interaction.</p><p class="MsoBodyText" style="margin: 0cm 1cm 0pt; text-align: left;"> </p><span style="font-family: Times New Roman; font-size: small;"> </span>
Converged social media: Identity management and engagement on Facebook Mobile and blogs
Authors: Rambe Patient 
Published: April 2016

<span style="font-family: Times New Roman; font-size: small;"> </span><span style="font-family: Times New Roman; font-size: small;"> </span><p class="MsoNormal" style="margin: 0cm 0cm 0pt; text-align: justify; line-height: normal;"><span style="font-family: &quot;Times New Roman&quot;,&quot;serif&quot;; font-size: 10pt;" lang="EN-GB"><strong> </strong><span style="font-size: small;"> </span></span></p><p>There is scant evidence to demonstrate that researchers grasp the social dimensions of convergence, and particularly, the academic and social implications of converged media on students' lives. Despite a surge in student appropriation of social media-enabled mobile phones for exchanging educational resources and social practices, little is known about this collapsing of academic and social contexts. Twelve purposively selected postgraduate students who used Facebook Mobile for exchanging learning resources and micro-management of their daily lives were interviewed to unravel the influence of converged social media on students' lives. Identity construction and convergence as theoretical constructs were drawn upon to examine student narratives of their Facebook interactions and navigation of their identities. The findings suggest that Facebook Mobile enhanced the students’ networked exchange of knowledge and meaningful participation in learning communities. However, students expressed uncertainty about educators' judgements of their online personae, invasion of their privacy, information security and fears of jeopardising future career prospects. The study recommends best-practice pedagogical designs that emphasise deep engagement, safe communication, measures to deal with plagiarism and policy interventions to address privacy and information security.</p><p class="MsoNormal" style="margin: 0cm 0cm 0pt; text-align: justify; line-height: normal;"> </p><p class="MsoNormal" style="margin: 0cm 0cm 0pt; text-align: justify; line-height: normal;"><span style="font-size: small;"> </span></p><p class="MsoNormal" style="margin: 0cm 0cm 0pt; text-align: justify; line-height: normal;"><span style="font-family: &quot;Times New Roman&quot;,&quot;serif&quot;; font-size: 10pt;" lang="EN-GB"><strong> </strong></span></p><p class="MsoNormal" style="margin: 0cm 0cm 0pt; text-align: justify; line-height: normal;"><span style="font-size: small;"> </span></p><span style="font-family: Times New Roman; font-size: small;"> </span>
A context-aware knowledge map to support ubiquitous learning activities for a u-Botanical museum
Authors: Wang Shu-Lin , Chen Chia-Chen , Zhang Zhe George 
Published: April 2016

<p>Recent developments in mobile and wireless communication technologies have played a vital role in building the u-learning environment that now combines both real-world and digital learning resources. However, learners still require assistance to control real objects and manage the abundance of available materials; otherwise, their mental workload could become so high that learning becomes less effective. The learner is the priority in every learning situation and is, therefore, a crucial factor in executing u-learning. This study presents a u-learning system that integrates context awareness and ontological technology to design a context-aware knowledge map (CAKM) to improve learning efficiency. A case study of an Orchid Island botanical ecosystem course was conducted in classrooms and at the Botanical Garden of National Museum of Natural Science in Taiwan. Participants were university teachers and students. A questionnaire based on the technology acceptance model (TAM) theory was designed and used to measure the willingness for adoption or usage of the proposed system. The results demonstrate that this innovative approach can enhance learning intention. The results also indicate that this CAKM not only substantially improves the effectiveness of subject learning but also enhances the usability of u-learning systems in the museum environment.</p><p> </p>
ICT in the secondary visual arts classroom: A study of teachers' values, attitudes and beliefs
Authors: Phelps Renata , Maddison Carrie 
Published: April 2016

<blockquote>For some 20 years the literature has been highlighting a range of benefits to be gained from integrating information and communication technology (ICT) in the teaching of visual arts. However, little research has depicted the 'state of play' regarding visual arts teachers' approaches to technology within the Australian context. This paper reports on a study of 14 visual arts teachers from a rural area of Australia and reveals broad diversity in individual teachers' social, artistic and educational values, attitudes and beliefs about ICT, leading to widely diverse approaches to both their personal and professional use of technology. The paper explores a number of key issues, including: whether teachers perceive dissonance between ICT and visual arts; whether teachers believe it is important to integrate ICT in their teaching; the role ICT is currently playing in classrooms; the issues teachers are experiencing and how teachers approach their own ICT learning. It is argued that effective ICT professional development for teachers must take account of teachers' values, attitudes, beliefs and perceptions not only regarding ICT, but in relation to teachers' own approaches to their personal and professional learning.</blockquote><p> </p>
Achieving synergies through generic skills: A strength of online communities
Authors: Clarkson Barnard , Brook Chris 
Published: April 2016

<blockquote>Educators are often torn between impositions of the institution in which they work and the imperatives of their individual courses or units and the impact this tension might have on student satisfaction with the learning experience. It is common to hear that students must graduate with multiple generic attributes or skills, yet these skills may not be within the gamut normally required in a specific undergraduate unit. This paper reports on an attempt to integrate both University sanctioned or top down generic skills and an instructor's organic or bottom up desirable skills in a multimedia unit at an Australian university, and the impact this has on student satisfaction. Specifically both asynchronous and synchronous tools were used to facilitate online community characteristics, in turn usable to foster the generic skills of collaboration, communication and problem solving. Results reveal synergies between the possibly divergent and potentially opposed goals of the university and the classroom. This paper demonstrates the ways that the conscious promotion of an online community to simultaneously assist achieving both the unit learning outcomes and prescribed generic skills, caused no evident conflict for student participants.</blockquote><p> </p>
Beyond the classroom: WebCT and learning Modern Hebrew
Authors: Gilead Yona 
Published: April 2016

<blockquote>The developments of new technologies over the last decades provide some answers to the limited exposure imposed on second/foreign language (L2) learners, who study a target language in an academic setting in countries where that language is not actively used. Not only are such learners restricted in their exposure to the L2 in the formal academic framework, due to the limited face to face learning time, but, more significantly, they lack the exposure to the language's 'real world' as it exists outside the language classroom. They are isolated from the target language's authentic discourse communities and its native speakers. Instead, learners mainly experience the language in its 'modified format' as manifested within the classroom itself.<p>This paper analyses the rationale for, and the process of, the development of the Modern Hebrew Beginners <em>WebCT</em>site at the University of Sydney as a means of increasing students' exposure to the language and especially enhancing their communication in Hebrew through the use of technologies.</p></blockquote><p> </p>
Hypermedia and discovery based learning: What value?
Authors: Jacobs Gabriel 
Published: April 2016

<blockquote>In 1992, I published a paper entitled 'Hypermedia and discovery based learning: A historical perspective'. It traced the swings in the history of educational thinking between, on the one hand, support for conventional curriculum based learning and, on the other, the non-linear approach expressed by many educational commentators over the centuries. As I saw things, hyperlink technology would finally allow learning truly to mesh with the free association characteristics of the human mind. Once the technology had matured, it would be a teaching resource that would transform passive learners into active thinkers. Thirteen years on, I take a critical look at those optimistic conclusions. Are students better equipped to learn than previously? Are they able to think reflectively to a greater degree than their counterparts of a decade or two ago? This present paper addresses such questions, the result being that the guarded optimism of 1992 has turned to a deep pessimism.</blockquote><p> </p>
Teaching IP networking fundamentals in resource constrained educational environments
Authors: Armitage Grenville , Harrop Warren 
Published: April 2016

<blockquote>Many educational institutions suffer from a lack of funding to keep telecommunications laboratory classes up to date and flexible. This paper describes our Remote Unix Lab Environment (RULE), a solution for exposing students to the latest Internet based telecommunications software tools in a Unix like environment. RULE leverages existing PC laboratories (often based on Microsoft's Windows) to enable student access to Internet Protocol (IP) networked hosts for telecommunications coursework and research projects. Re-use of existing PC labs substantially decreases the cost of introducing hands on teaching of Unix based Internet services into curricula. We discuss our experiences of deploying, using and provisioning RULE since early 2003. RULE itself is a handful of FreeBSD hosts, mounted in a small back room, utilising FreeBSD's "jail" functionality to create multiple virtual hosts.</blockquote><p> </p>
Online interaction impacts on learning: Teaching the teachers to teach online
Authors: Wilson Gail , Stacey Elizabeth 
Published: April 2016

<blockquote>This paper explores the importance of interaction in the online teaching environment and the important role of staff development in developing teacher presence online. Professionally developing staff to use information and communication technologies is viewed from the standpoint of diffusion of innovation, moving from early adopters to mainstream majority, and targeting staff development at this latter group. Approaches to staff development using information and communication technologies are described, and recommendations for staff development for online teaching are made.</blockquote><p> </p>
Teachers and ICT: Exploring a metacognitive approach to professional development
Authors: Phelps Renata , Graham Anne , Kerr Berenice 
Published: April 2016

<blockquote>Professional development for teachers in information and communication technology (ICT) is currently a major priority for school systems in Australia and internationally. The metacognitive and reflective approach to professional development described in this paper is a response to the limitations of directive approaches to ICT learning within a context of rapid technological change. It proposes a capability based approach which strives to develop lifelong computer learning strategies. An important characteristic of the metacognitive approach is that, rather than specific objectives or outcomes being 'imposed' on learners, participants are encouraged to identify, articulate and pursue personally relevant goals, including those related to skills, attitudes, confidence, values and understandings, integration and school leadership. This paper reports on a research project which investigated the applicability of such an approach to teacher professional development. The approach was found to have significant outcomes in terms of computer skill development, and in influencing teachers' approaches to their own and their students' learning.</blockquote><p> </p>