bluuebunny/crossref_metadata_2025_split huggingface dataset:
Potensi Objek Wisata Kabupaten Dairi
Authors: Siregar Sediati , Pinem Mbina 
Published: October 2024

Tujuan penelitian ini adalah untuk mengetahui informasi tentang potensi objek wisata dan upaya pemerintah dan masyarakat dalam peranannya mengembangkan objek wisata di Kabupaten Dairi. Penelitian ini dilaksanakan di 6 Kecamatan di Kabupaten Dairi. Pada bulan Desember 2010-2011. Populasi dalam penelitian ini adalah seluruh objek wisata di Kabupaten Dairi yang berjumlah 13 objek wisata dan sekaligus dijadikan total sampling. Teknik pengumpulan data menggunakan observasi, wawancara, analisa dokumen dan dokumentasi. Teknik analisa data digunakan dalam penelitian ini adalah teknik analisa deskriptif kualitatif yaitu menganalisis, menyajikan data secara sistematis dibantu dengan tabel penilaian interval potensi sehingga dapat mendeskripsikan kenyataan yang ada di lapangan. Hasil penelitian menunjukkan bahwa : 1) Potensi objek wisata (alam dan budaya) di Kabupaten Dairi kurang berkembang dengan baik. Dari hasil penelitian kurangnya kelengkapan fasilitas dan kurangnya atraksi wisata merupakan faktor utama yang mempengaruhi kurang berkembangnya objek wisata di Kabupaten Dairi. 2) Upaya pemerintah dan masyarakat dalam mengembangkan objek wisata dari hasil penelitian dapat diketahui bahwa kedua belah pihak belum optimal usahanya dalam mengembangkan objek wisata di Kabupaten Dairi. Kurangnya promosi mengakibatkan banyak lokasi objek wisata kurang dikenal oleh masyarakat. Upaya dari masyarakat dalam mengembangkan objek wisata di Kabupaten Dairi sudah baik dari hasil wawancara dengan pengelola objek wisata bahwa tidak pernah pengunjung mengeluhkan kepada pihak pengelola mengenai sikap masyarakat sekitar yang mengganggu kenyamanan pengunjung.Kata kunci : Potensi objek wisata
Keadaan Sosial Ekonomi Pengrajin Ikan Asin di Desa Hajoran Kecamatan Pandan Kabupaten Tapanuli Tengah
Authors: Simanjuntak Sarmindo , Pinem Kamarlin 
Published: October 2024

Penelitian ini bertujuan untuk mengetahui keadaan sosial ekonomi pengrajin ikan asin di Desa Hajoran Kecamatan Pandan Kabupaten Tapanuli Tengah. Penelitian ini dilakukan di desa Hajoran dengan populasi sebanyak 46 Pengrajin, sekaligus sampelnya. Data dikumpulkan melalui penyebaran angket, observasi, studi dokumentasi dan dianalisa dengan metode deskriptif kualitatif. Hasil penelitian ini menunjukkan : 1). Tingkat pendapatan pengrajin ikan asin di Desa Hajoran tergolong cukup, dimana hasil yang ditemukan dilapangan sebanyak 23 responden (50%) sudah memperoleh Rp. 868.000,- “ Rp. 1.137.000/orang/bulan sedangkan UMR Provinsi Sumatera Utara Tahun 2010 sebesar Rp. 965.000,-. Maka dapat dikatakan pendapatan pengrajin desa Hajoran sudah cukup karena sudah melebihi UMR Provinsi Sumatera Utara. 2). Tingkat pendidikan responden pada umumnya sangat rendah, karena sebagian besar dari mereka (47,83%) hanya tamat Sekolah Dasar, (28,26%) SMP, (17,39%) SMA dan hanya (6,52%) yang tamat Perguruan Tinggi sehingga belum mampu menyerap teknologi modern. 3). Tingkat pendidikan anak sudah tergolong sedang, dan hasil yang ditemukan sebagian besar pendidikan anak tamatan SMP dan SMA bahkan sampai tingkat Perguruan Tinggi, sehingga dapat dikatakan kesadaran orang tua akan pendidikan sangat tinggi. 4). Keadaan tempat tinggal/permukiman yang dimiliki masyarakat pengrajin ikan asin cukup baik, bila dilihat kondisi bangunannya sudah banyak yang memiliki semi permanen dimana lantainya terbuat dari semen, dinding setengah beton dan atap seng yaitu sebanyak (39,14%), status kepemilikan rumah milik sendiri. Fasilitas penerangan menggunakan listrik, sumber air bersih diperoleh dari sumur bor dan PAM, sampah rumah tangga dan tinja/kotoran lainnya dibuang langsung kelaut, sehingga dapat dikatakan kesadaran masyarakat akan kesehatan masih rendah.Kata Kunci : Keadaan sosial ekonomi, pengrajin ikan asin
ANALISIS PERILAKU BELAJAR SISWA DALAM KEGIATAN PEMBELAJARAN PADA MATA PELAJARAN EKONOMI KELAS X DI SMAN 6 KOTA BENGKULU
Authors: Bahrin Bahrin , Meirani Meirani , Kasturi Intan 
Published: October 2024

Perilaku belajar Siswa yang tidak sepenuhnya terlibat dalam kegiatan yang memberi mereka kesempatan belajar mungkin menghambat pertumbuhan dan keberhasilan mereka sendiri di kelas. Pembelajar di kelas ekonomi X di SMA Negeri 6 Kota Bengkulu menjadi fokus penelitian ini, yang bertujuan untuk mendapatkan pemahaman yang lebih baik tentang pembelajaran mereka. Tujuan dari penelitian ini adalah untuk melakukan penelitian kualitatif deskriptif dengan 35 siswa dari kelas X di SMAN 6 Kota Bengkulu sebagai subjek. Penelitian ini berfokus pada pembelajaran siswa dalam kurikulum ekonomi di tingkat kelas delapan. Metode pengumpulan data yang meliputi pengumpulan informasi melalui observasi interpretasi, dan dokumentasi. Menurut temuan penelitian, kinerja siswa di Area Pembelajaran Ekonomi X di SMAN 6 Kota Bengkulu dianggap dalam kategori baik. Berdasarkan hitungan secara keseluruhan soal, hasil yang didapatkan untuk perilaku belajar siswa ialah 65,71% dan masuk pada kategori baik. Kemudian, peneliti menjabarkan secara rinci sesuai dengan ketiga Indikator, sehingga dapat dilihat dari hasil indikator pertama yaitu siswa yang cepat dalam belajar sebesar 74,28% masuk padu kategori baik. Kemudian, pada indikator kedua yaitu siswa yang kreatif sebesar 45,71% masuk pada kategori baik. Dan pada Indikator ketiga yaitu siswa yang memiliki kapasitas mental sebesar 51,42% dan masuk pada kategori baik..
This research aims to determine students' learning behavior in learning activities in class X economics subjects at SMAN 6 Bengkulu City. This type of research is descriptive qualitative with the object of student learning behavior in learning activities in class X economics at SMAN 6 Bengkulu City and the research subjects are 35 students in class Data collection techniques use observation, interviews and documentation. The results of the research show that students' learning behavior in learning activities in class X economics subjects at SMAN 6 Bengkulu City is in the good category. This can be seen from the results of the first indicator, namely that 74.28% of students who learn quickly are in the good category. Then, the second indicator, namely creative students, was 45.71% in the good category. And the third indicator is that students have a mental capacity of 51.42% and are in the good category.
Artificial intelligence technology empowers visualization and teaching of digital news communication
Authors: Wang Xuejiao , Zhang Wenting 
Published: October 2024

Abstract
The development of artificial intelligence and the rise of online education have accelerated the process of intelligent education, and knowledge tracking is one of the most basic and important tasks. The study introduces the knowledge tracking model into journalism and communication teaching to innovate journalism and communication teaching. A personalized, in-depth knowledge tracking model PKT integrating students’ differences is established, which fully considers the continuous change of students’ abilities in the process of learning and the variability among different individuals and uses the K-means clustering algorithm for dynamic grouping. Based on this model, a smart-adaptive journalism and communication auxiliary teaching system is designed to visualize and analyze students’ learning status of journalism and communication knowledge. The results of the model application show the effectiveness of explicit modeling of students’ abilities in the proposed PKT model, which can better ensure the rationality and interpretability of personalized news communication teaching. In addition, the mean values of students’ satisfaction with the three dimensions of the effectiveness of smart digital news communication teaching, the efficiency of remedial teaching, and satisfaction with the teaching effect are all above 4 points, which can realize the diversity of news communication teaching methods.
Cross-cultural English text translation strategy based on the Transformer model
Authors: Zhang Lijuan 
Published: October 2024

Abstract
The development of science and technology makes the cooperation and cultural exchanges between various countries more and more frequent. Machine translation has the advantages of high translation efficiency and low cost, and the research devoted to machine translation has become the current trend in the cross-cultural field. Based on the application form of cross-cultural perspective transformation in English text translation, this paper proposes cross-cultural text features using the Glove model and puts forward a neuro-machine translation strategy of optimizing the Transformer model with a multi-attention mechanism, which is used to solve the task of cross-cultural English text translation. In the Chinese translation task of cross-cultural English text, the translation accuracy of the model is negatively correlated with the sequence length. The average SER is 0.551, which has good anti-confusion performance. Furthermore, it appears to have a greater lexical richness and the number of idioms used when performing the translation task. Based on this study, the proposed English text translation technique achieves better results. It can replace manual translation to accomplish complex tasks and promote the development of translation cognition.
Exploring Innovative Teaching Methods for the Integration of Interactive Digital Media and Traditional Drawing Techniques
Authors: Liu Jingxin 
Published: October 2024

Abstract
Digital media is an important technological symbol of the new era, presenting significant technological support in the development of various industries. This project demonstrates an innovative method of teaching painting by integrating interactive digital media. Two art classes at a university are chosen to conduct experiments. In order to explore the quality of painting classroom interaction after integrating interactive digital media, a speech-based classroom speaking behavior measurement method is designed by using the effective speech detection algorithm based on Bi-LSTM, the speaker change point detection algorithm based on Bi-LSTM, and the speaker recognition algorithm based on TDNN and AP clustering. After the teaching experiment, comparing the drawing works, learning self-discipline performance and learning satisfaction of students in two classes, it was found that students who were taught drawing using interactive digital media were 6.4%, 10.94% and 14.44% higher in the corresponding dimensions. Meanwhile, in the analysis of classroom speaking behavior, the ratio of teacher and student speech fluctuated frequently, presenting a good quality of classroom interaction. The drawing teaching method integrating interactive digital media can enhance students’ drawing level and learning satisfaction, promote classroom atmosphere, and promote teacher-student interaction in drawing teaching.
Research on the Application of Dynamic Simulation and 3D Modeling Technology for Ink Animation Performance
Authors: Ma Xiaojing 
Published: October 2024

Abstract
This paper mainly discusses the combination of 3D modeling technology and traditional characteristics of ink animation to promote the innovation and development of Chinese traditional animation. Aiming at the characteristics of ink painting, the 3D model construction algorithm of ink animation is proposed, which realizes the establishment of algorithms such as transforming the 2D model into a 3D model, constructing the 3D animation scene, imitating the virtual reality of ink painting and rendering the virtual reality of ink animation. The basic model of the particle system is proposed, including modules for particle generation, particle properties, particle motion change, particle extinction, and particle drawing. Combined with the basic principles based on the particle system model, randomly distributed particles break the regular rectangular shape in the overall distribution. More realistically simulates a variety of different animation forms for ink animation. The simulation speed and convergence time of this paper’s model are better than the other two models. The simulation results fulfill the demands of real-time ink animation performance. The FPS of the most complex animation image, the color ink staining of the cow, is 31FPS, which also meets the requirements of the animation image. It shows that the combination of 3D modeling technology, particle system-based dynamic simulation, and ink animation is perfect and has a broad application prospect.
Research on the Construction and Application of Music Education Knowledge System in Colleges and Universities Based on Knowledge Map
Authors: Jiang Li 
Published: October 2024

Abstract
Constructing the knowledge system of music education in colleges and universities based on knowledge mapping can not only provide teachers and students with a quick way to retrieve knowledge but also structure all kinds of knowledge elements, which can help teachers and students systematically master the content of music subjects. This paper constructs and designs a music education knowledge system based on knowledge mapping and verifies the effectiveness of the music education knowledge system constructed in this paper through the analysis of the centrality of knowledge points and the analysis of student’s satisfaction with the education knowledge system. In the knowledge point centrality analysis, the learning path generated in this paper is v1-v4-v3-v10-v13-v14-v15-v16-v21-v22, and after using the knowledge graph proposed in this paper for learning, the learners are able to learn more knowledge with faster efficiency.
Research on Service Quality Improvement Strategies of Rural Tourism
Authors: Zhang Ke 
Published: October 2024

Abstract
Rural tourism, as an indispensable part of rural revitalization, has attracted more and more attention, and deficiencies have been exposed while in the ascendant. During his research on rural tourism service quality, the author develops a rural tourism service quality evaluation scale using the SERVQUAL model and designs a questionnaire accordingly. Q county is selected as the empirical research object of rural tourism service quality, and tourist satisfaction is taken as the entry point to analyze the overall evaluation of rural tourism service quality in Q county so as to carry out factor analysis. Taking rural tourism service quality as the difference between perceived service quality and expected service quality, correlation analysis and regression analysis of the two and tourists’ satisfaction were conducted respectively to explore the relationship between rural tourism service quality and tourists’ satisfaction. The highest score in the comprehensive evaluation of tourists’ satisfaction with rural tourism service quality is reliability (3.49), and the lowest is responsiveness (3.36). The cumulative variance contribution of tangibility, reliability, responsiveness, assurance and empathy was 81.426%. The correlation coefficients of expected tangibles, reliability, responsiveness, assurance and empathy with tourist satisfaction were all less than 0.3, while perceived tangibles, reliability, responsiveness, assurance and empathy were all greater than 0.5. Tourist satisfaction was positively correlated with tangibles, reliability, and responsiveness, but had little correlation with assurance and empathy.
Research on the Innovation of Enterprise Accounting Management under the Financial Shared Service Model
Authors: Yang Rujun 
Published: October 2024

Abstract
Financial shared services not only improve operational efficiency and reduce management costs but also realize auxiliary data analysis and management decision-making work, creating more value for enterprises. This paper builds a financial shared service system based on image recognition and extraction of financial bills to realize the functions of financial content recognition, voucher generation, application recognition, and administrative approval. We perform pre-processing tasks like binarization and edge detection on the financial bill image to identify the form lines. We then use the Hough transform to solve the function of the form lines, rotate, and correct the tilt angle. The form structure and financial text detection method are created based on the accurate form line detection. Analysis of two companies using the system of this paper reveals that the number of entered field information can be reduced by 91.48% of the entry workload after optimizing the system of this paper. The economic efficiency of labor costs can be significantly improved by reducing the time spent by reimbursement personnel in the reimbursement process by approximately 4,400 hours per month. By using the system in this paper, a new document can be created and submitted for approval in just 11 minutes, which reduces the document time by 86.25%. The constructed scores for the four first-level indicators, A, B, C, and D, range from 80 to 90 points, resulting in a total score of 87.417 points for the comprehensive evaluation. The construction of the financial shared service system in this paper consolidates the enterprise financial business into a centralized processing system, thereby enhancing the quality and efficiency of enterprise accounting management.
Research on Intelligent Resource Recommendation and Evaluation Mechanisms in the Field of Media Education Technology
Authors: Luo Qi 
Published: October 2024

Abstract
The development of technologies such as educational big data, artificial intelligence and adaptive learning provides technical support for the realization of intelligent learning resources. In this paper, the traditional collaborative filtering algorithm is improved to get an intelligent hybrid recommendation algorithm through a hybrid interest model, and the evaluation mechanism of teaching resources is realized by using the hierarchical analysis method. The intelligent resource recommendation and evaluation mechanism model in the field of media education technology has been constructed, and the media education teaching system is designed to assist students in their learning. The results of the system test show that the NDCG index (52.9%) of the intelligent resource recommendation model in this paper is improved compared to the RKGE model, and it can achieve effective teaching resource recommendations. It was also found that students in the experimental class with the application of the intelligent resource recommendation and evaluation system to assist teaching have a higher degree of participation in independent inquiry learning activities, and their learning ability is better than that of the control class under traditional teaching. The students in the experimental class had a mean satisfaction score of 4 or more on the resource recommendation system, considered the learning resources provided by the model useful, and were willing to use and share the learning system. The intelligent resource recommendation and evaluation mechanism proposed in this paper can be an effective way to meet learners’ media learning needs and improve their learning effect and interest.
A Study on Strategies for Improving Participation in Urban Recreational Sports Activities Based on Multidimensional Data Analysis
Authors: Yan Junhan , Wang Zihao , Su Dandan 
Published: October 2024

Abstract
Leisure sports, which aim to improve people’s health and quality of life, have vigorously developed with the continuous enrichment of social material wealth and the enhancement of people’s spiritual life needs. This paper uses multidimensional data analysis to measure the spatial vitality of urban residents’ leisure sports activities. We use distance decay and circle of life behavior theory to explain the behavioral basis of residents’ willingness to participate in leisure sports activities. We introduce a geographically weighted regression model, a geographic detector, a kernel density analysis method, and an accessibility index to study the specific characteristics of residents’ leisure sports activities, including spatial and temporal characteristics, leisure activity distribution, agglomeration characteristics, and preference selection. The research reveals distinct features in the spatial vitality of leisure and sports in Nanjing; the central urban area serves as the hotspot for activity intensity, and a discrepancy exists between the availability of sports and leisure resources and the overall spatial vitality. The average score for the spatial coordination of sports activities is 0.4928, with most communities falling below the medium threshold. The average reachable distance of residents’ sports activity space is 1732 m, significantly higher than the standard range of living circles (500~1500 m). Therefore, this paper proposes strategies for improving participation in urban leisure sports activities from five aspects: developing diversified activity contents, stimulating residents’ enthusiasm for leisure sports, media publicity and guidance, creating a good leisure sports consumption environment, and improving residents’ leisure sports space accessibility.
Application and construction of traditional cultural and creative product design platform based on digital art elements
Authors: Ding Chuanfeng 
Published: October 2024

Abstract
In recent years, using digital platforms as a carrier to promote the development of cultural and creative products has become a new trend in cultural and creative industries. After analyzing the application of traditional cultural and creative product design platforms, the study mines the audience comment text of traditional cultural and creative products based on the improved TF-IDF algorithm, logistic regression and sentiment analysis algorithm to analyze the consumer’s concern elements and sentiment tendency. Then, the user demand elements of the traditional cultural and creative product design platform are summarized, and the types and priorities of the user demand elements are determined by combining the questionnaire survey and the Kano model. The traditional cultural and creative product design platform is constructed on digital art elements and the platform’s system architecture design is carried out on this basis. Consumer satisfaction is supported by the attributes and services of traditional cultural and creative products. With the best performance in terms of services, the proportion of positive emotions is 90.64%, but there is still room for improvement in packaging, price, and design. The priority of user demand elements was determined, with service perceptibility, service process, and content being the important levels of demand. Based on the research needs of typical users of the platform, the construction of a traditional cultural and creative product design platform based on digital art elements has been realized.