bluuebunny/crossref_metadata_2025_split huggingface dataset:
PENGEMBANGAN MEDIA PEMBELAJARAN INTERAKTIF MENGGUNAKAN SIMULASI ANIMASI PADA MATAKULIAH CHASIS OTOMOTIF
Authors: Bahar Andi , Sibuea Abdul Muin 
Published: May 2019

Abstrak: Tujuan penelitian ini adalah untuk menghasilkan media pembelajaran interaktif menggunakan simulasi animasi pada matakuliah chasis otomotif yang berkualitas, mudah dipelajari dan dipahami mahasiswa serta dapat digunakan untuk pembelajaran individual. Penelitian ini adalah penelitian pengembangan yang menggunakan model pengembangan produk Borg dan Gall yang dipadu dengan desain pengembangan pembelajaran Dick dan Carey. Hasil penelitian menunjukkan bahwa (1) Secara keseluruhan media pembelajaran interaktif yang dikembangkan layak untuk digunakan sebagai media pembelajaran pada matakuliah chasis otomotif untuk mahasiswa program studi Pendidikan Teknik Otomotif Jurusan Teknik Mesin Fakultas Teknik Universitas Negeri Medan dengan persentase rata-rata “sangat baik”, (2) uji ahli materi matakuliah chasis otomotif berada pada kriteria sangat baik, (3) uji ahli desain pembelajaran berada pada kriteria sangat baik, (4) uji ahli media berada pada kriteria sangat baik, (5) uji coba perorangan termasuk pada kriteria sangat baik, (6) uji coba kelompok kecil berada pada kriteria sangat baik, dan (7) uji coba lapangan berada pada kriteria sangat baik. Kata Kunci: Media Pembelajaran, Interaktif, Simulasi Animasi, Chasis Otomotif Abstract: The purpose of this study is to produce an interactive learning media using animated simulation on course quality automotive chassis, easy to learn and understand the students and can be used for individual learning. This study is the development of the model Borg and Gall product development combined with the design of learning development Dick and Carey. The results showed that (1) Overall media interactive learning developed feasible for use as a medium of learning in the course of the chassis of automotive for students of Education of Automotive Engineering Department of Mechanical Engineering, Faculty of Engineering, State University of Medan with the average percentage of "very good", ( 2) test material experts courses chassis automotive are in very good criteria, (3) test expert instructional design that are in very good criteria, (4) test media experts are in very good criteria, (5) individual testing included in the criteria very well , (6) small group trial was on the criteria very well, and (7) are in the field trial criteria very well. Keywords: Learning Media, Interactive, Animation Simulation, Automotive Chassis
PENGARUH MODEL PEMBELAJARAN DAN MINAT BELAJAR MENGGUNAKAN KOMPUTER TERHADAP HASIL BELAJAR SISWA PADA MATA PELAJARAN MELAKUKAN PROSEDUR ADMINISTRASI
Authors: Munthe Herlin , Mukhar . , Napitupulu Efendi 
Published: May 2019

Abstrak: Tujuan penelitian ini adalah untuk mengetahui peningkatan hasil belajar siswa pada mata pelajaran produktif kompetensi kejuruan sub kompetensi Melakukan Prosedur Administrasi yang diajar dengan model pembelajaran Quantum Learning dan model Direct Teaching pada Jurusan Pendidikan Administrasi Perkantoran SMK PAB 12 Saentis. Metode penelitian ini adalah metode eksperimen yang melibatkan dua kelompok belajar, yaitu kelompok eksperimen pertama pembelajaran dengan Quantum Learning menggunakan komputer dan kelompok eksperimen kedua pembelajaran dengan Langsung (Direct Teaching) serta siswa yang memiliki minat belajar tinggi dan rendah. Rancangan penelitian disajikan dalam desain faktorial 2x2 dengan teknik analisis varian (Anava). Hasil penelitian diperoleh hasil bahwa pembelajaran dengan menggunakan model pembelajaran Quantum Learning memberi pengaruh yang lebih baik terhadap hasil belajar dibandingkan dengan model pembelajaran Direct Teaching. Tinggi rendah tingkat minat belajar memberi pengaruh yang berbeda secara signifikan terhadap hasil belajar dan tidak ada interaksi antara pembelajaran dengan menggunakan model pembelajaran dengan minat belajar siswa terhadap hasil belajar. Kata Kunci: model pembelajaran, quantum learning, direct teaching, minat belajar Abstract: The purpose of this study was to determine the improvement of student learning outcomes on productive subjects in sub-competence vocational competencies Conducting Administrative Procedures which were taught using Quantum Learning learning models and Direct Teaching models in Education Department Office Administration SMK PAB 12 Saentis. This research method is an experimental method that involves two study groups, namely the first experimental group learning with Quantum Learning using a computer and the experimental group both Direct Teaching and students who have high and low learning interests. The research design is presented in a 2x2 factorial design with variance analysis technique (Anava). The results showed that learning using the Quantum Learning learning model had a better influence on learning outcomes compared to the Direct Teaching learning model. High low level of interest in learning gives a significantly different influence on learning outcomes and there is no interaction between learning using learning models with student learning interest in learning outcomes. Keywords: learning model, quantum learning, direct teaching, interest in learning
PENGEMBANGAN MEDIA BELAJAR INTERAKTIF DALAM PEMBELAJARAN BERBASIS CONTEXTUAL TEACHING AND LEARNING PADA BIDANG STUDI EKONOMI
Authors: Sirumapea Marizal , Sibuea Abdul Muin , Mursid R 
Published: May 2019

Abstrak: Penelitian bertujuan untuk mengembangkan media pembelajaran Contextual Teaching And Learning. Media pembelajaran interaktif berbasis CTL ini tentang materi Pembangunan Ekonomi dan Pertumbuhan Ekonomi dengan subjek penelitian pada SMA Negeri 20 Medan. Tahap perancangan media berupa naskah media yang akan dikembangakan. Tahap pengembangan dilakukannya penilaian pada hasil media kemudian diuji cobakan terhadap siswa skala kecil dan skala besar. Berdasarkan hasil penelitian pengembangan media pembelajaran media interaktif berbasis CTL sangat layak digunakan dalam pembelajaran. Terbukti dengan penilaian oleh ahli materi mendapat nilai rata-rata 3,69 dengan tingkat kelayakan 74,00% dengan kategori “Layak”, ahli media mendapat nilai rata-rata 4,36 dengan tingkat kelayakan 89% dengan kategori “Sangat Layak”, ahli desain pembelajaran 4,00 dengan tingkat kelayakan 80% dengan kategori “Layak” dan guru ekonomi 3,87 dengan tingkat kelayakan 77,34% dengan kategori “Sangat Layak” serta pendapat siswa pada uji skala kecil 4,26 dengan tingkat kelayakan 85% dengan kategori “Sangat Layak” selanjutnya uji skala besar 4,30 dengan tingkat persentase kelayakan 86 % dengan kategori “Sangat Layak”. Kata Kunci : media belajar interaktif, contextual teaching and learning, ekonomi. Abstract: Research aims to develop Contextual Teaching And Learning learning media. CTL-based interactive learning media is about the material of Economic Development and Economic Growth with research subjects at Medan State High School 20. The media design stage is in the form of a media script that will be developed. The stage of developing assessment on media results was then tested on small and large scale students. Based on the results of research on the development of CTL-based interactive media learning media it is very feasible to use in learning. Evidenced by the assessment by material experts got an average score of 3.69 with a feasibility level of 74.00% with the category "Eligible", media experts got an average score of 4.36 with an eligibility rate of 89% with the category "Very Worthy", experts 4.00 learning design with 80% feasibility level with "Eligible" category and economic teacher 3.87 with a feasibility level of 77.34% with "Very Eligible" category and student opinion on small scale test 4.26 with 85% feasibility level with the "Very Worthy" category then tested a large scale of 4.30 with a percentage level of 86% eligibility in the "Very Worthy" category. Keywords: interactive learning media, contextual teaching and learning, economics.
PENGEMBANGAN MEDIA PEMBELAJARAN INTERAKTIF PADA MATA PELAJARAN KIMIA SMK
Authors: Harliana Isma , K Abdul Hamid , Mursid R 
Published: May 2019

Abstrak: Penelitian ini bertujuan untuk: (1) Menghasilkan media pembelajaran interaktif yang layak digunakan, (2) Untuk mengetahui keefektifan media pembelajaran interaktif yang dikembangkan. Jenis penelitian ini adalah penelitian pengembangan model Borg dan Gall dengan model rancangan pembelajaran Dick and Carey. Hasil penelitian menunjukkan; (1) uji ahli materi dalam kategori sangat layak (89,83%), (2) uji ahli desain pembelajaran kategori sangat layak (84,38%), (3) uji ahli rekayasa perangkat lunak kategori sangat layak (88,15%), (4) uji coba perorangan kualifikasi sangat layak (92,92%), uji coba kelompok kecil berada pada kualifikasi sangat layak (95,00%), uji coba lapangan kualifikasi sangat layak (95,46%).Hasil pengujian hipotesis membuktikan bahwa terdapat perbedaan yang signifikan antara hasil belajar siswa yang dibelajarkan dengan menggunakan media interaktif dengan hasil belajar siswa yang dibelajarkan dengan dengan menggunakan media Presentasi. Hal ini ditunjukkan dengan hasil pengolahan data dimana diperoleh thitung sebesar 3,76 sedangkan ttabel = 1,98 pada α=0,05 dengan dk 70. Hasil perhitungan dimana thitung > ttabel, yaitu 3,76>1,98. Efektifitas penggunaan media interaktif dalam pembelajaran Kimia adalah sebesar 76,90% dan dikategorikan layak digunakan. Kata Kunci: media pembelajaran interaktif, mata pelajaran kimia Abstract: This study aims to: (1) Produce interactive learning media that are feasible to use, (2) To determine the effectiveness of interactive learning media developed. This type of research is the development of Borg and Gall models with Dick and Carey's learning design model. The results of the study show; (1) material expert test in very feasible category (89.83%), (2) learning design expert test in very feasible category (84.38%), (3) software engineering expert test in very feasible category (88.15% ), (4) a very feasible individual qualification trial (92.92%), a small group trial is in a very decent qualification (95.00%), the qualification field trial is very feasible (95.46%). prove that there is a significant difference between the learning outcomes of students who are taught by using interactive media with student learning outcomes learned by using Presentation media. This is indicated by the results of data processing which obtained tcount of 3.76 while ttable = 1.98 at α = 0.05 with dk 70. The calculation results where tcount> ttable, which is 3.76> 1.98. The effectiveness of the use of interactive media in Chemistry learning is 76.90% and is categorized as appropriate to use. Keywords: interactive learning media, chemistry subjects
PENGEMBANGAN MEDIA PEMBELAJARAN DENGAN APLIKASI MACROMEDIA FLASH PADA MATA PELAJARAN MATEMATIKA
Authors: Wulandari Try Junita , Siagian Sahat , Sibuea Abdul Muin 
Published: May 2019

Abstrak: Penelitian ini bertujuan untuk: menghasilkan produk media pembelajaran berbasis multimedia interaktif yang layak digunakan, mudah dipelajari pebelajar dan dapat dipakai untuk pembelajaran individual. Jenis penelitian pengembangan model pengembangan produk Borg dan Gall model desain pembelajaran Dick dan Carey. Hasil penelitian menunjukkan: (1) uji ahli materi kualifikasi sangat baik (88,88%), (2) uji ahli desain pembelajaran kualifikasi sangat baik (87,77%), (3) uji ahli media pembelajaran kualifikasi sangat baik (84,44%), (4) uji coba perorangan kualifikasi sangat baik (84,12%), (5) uji coba kelompok kecil kualifikasi sangat baik (89,97%), dan (6) uji coba lapangan terbatas kualifikasi sangat baik (92,02%), dan layak untuk digunakan dalam proses pembelajaran Matematika. Hasil pengujian hipotesis membuktikan bahwa terdapat perbedaan yang signifikan antara hasil belajar siswa yang dibelajarkan dengan menggunakan buku ajar dengan hasil belajar siswa yang dibelajarkan dengan menggunakan buku teks. Hal ini ditunjukkan dengan hasil pengolahan data diperoleh thitung = 6,557 > ttabel= 2,024, dengan dk = (n1+n2-2) pada taraf signifikansi α =0,05. Disimpulkan bahwa hasil belajar kelompok siswa yang dibelajarkan dengan menggunakan buku ajar sebesar 78,38% lebih tinggi dari kelompok siswa yang dibelajarkan dengan menggunakan buku teks sebesar 65,71%. Kata Kunci: media pembelajaran, macromedia flash, matematika Abstract: This study aims to: produce interactive multimedia-based learning media products that are feasible to use, easily learned by students and can be used for individual learning. This type of research is developing the Borg and Gall product development model of Dick and Carey's learning design model. The results of the study showed: (1) the expert test was very good qualification (88.88%), (2) the learning design expert test was very good qualifications (87.77%), (3) the test media learning expert qualifications were very good (84 44%), (4) individual qualification trials are very good (84.12%), (5) small group trials of very good qualifications (89.97%), and (6) field trials are limited to very good qualifications (92 , 02%), and is suitable for use in the process of learning Mathematics. The results of hypothesis testing prove that there are significant differences between student learning outcomes learned by using textbooks with student learning outcomes learned by using textbooks. This is indicated by the results of data processing obtained by tcount = 6.557> t table = 2.024, with dk = (n1 + n2-2) at the significance level α = 0.05. It was concluded that the group learning outcomes of students who were taught using textbooks were 78.38% higher than the group of students who were taught using textbooks of 65.71%. Keywords: learning media, flash macromedia, mathematics
PENGARUH METODE PEMBELAJARAN DAN GAYA BELAJAR TERHADAP HASIL BELAJAR PENDIDIKAN KEWARGANEGARAAN
Authors: Tumanggor Novalina Evodya 
Published: May 2019

Abstrak: Penelitian ini bertujuan untuk mengetahui: (1) hasil belajar Pendidikan Kewarganegaraan siswa yang diajar dengan metode pembelajaran simulasi lebih tinggi daripada hasil belajar Pendidikan Kewarganegaraan siswa yang diajar dengan metode pembelajaran ekspositori, (2) hasil belajar pendidikan kewarganegaraan siswa yang memiliki gaya belajar kinestetik lebih tinggi daripada siswa yang memiliki gaya belajar auditori, dan (3) interaksi antara metode pembelajaran dan gaya belajar dalam mempengaruhi hasil belajar Pendidikan Kewarganegaraan. Metode penelitian ini adalah kuasi eksperimen dengan desain faktorial 2 x 2. Teknik analisis yang digunakan adalah analisis varian dua jalur (ANAVA) dengan taraf 15Î±"> = 0,05, dan diuji dengan menggunakan uji Tukey. Hasil penelitian menunjukkan bahwa: (1) Metode pembelajaran simulasi memberikan hasil belajar Pendidikan Kewarganegaraan siswa yang lebih baik bila dibandingkan dengan metode pembelajaran ekspositori, (2) Kelompok siswa yang memiliki gaya belajar kinestetik memperoleh skor hasil belajar Pendidikan Kewarganegaraan yang lebih baik bila dibandingkan dengan kelompok siswa yang memiliki gaya belajar auditori, (3) Terdapat interaksi antara metode pembelajaran dengan gaya belajar dalam mempengaruhi hasil belajar Pendidikan Kewarganegaraan. Kata Kunci: metode pembelajaran, gaya belajar, pendidikan kewarganegaraan Abstract: This study aims to find out: (1) learning outcomes of Citizenship Education of students who are taught by simulation learning method is higher than learning outcomes of Civic Education students are taught by expository learning method, (2) learning outcomes of citizenship education of students who have kinestetik learning style higher than students who have an auditory learning style, and (3) the interaction between learning methods and learning styles in influencing the outcomes of Civic Education. This research method is quasi experiment with 2 x 2 factorial design. The analysis technique used is two way variance analysis (ANOVA) with level = 0,05, and tested by using Tukey test. The result of the research shows that: (1) The simulation learning method gives better learning outcomes of Civic Education students when compared with the expository learning method, (2) The group of students who have kinesthetic learning style get better result of Civic Education learning scores compared to the group students who have an auditory learning style, (3) There is an interaction between learning methods with learning styles in influencing the learning outcomes of Civic Education. Keywords: learning method, learning style, civic education
PENGARUH STRATEGI PEMBELAJARAN DAN GAYA BELAJAR SISWA TERHADAP HASIL BELAJAR MATEMATIKA SISWA
Authors: Pandiangan Winner Macson , Siagian Sahat , Sitompul Harun 
Published: May 2019

Abstrak: Penelitian ini bertujuan untuk mengetahui: (1) perbedaan hasil belajar Matematika antara siswa yang dibelajarkan dengan menggunakan Strategi TGT dan Strategi Ekspositori, (2) mengetahui perbedaan hasil belajar siswa yang memiliki Gaya Belajar Kinestetik dan Gaya Berpikir Visual (3) interaksi antara penggunaan Strategi pembelajaran dan Gaya belajar dalam mempengaruhi hasil belajar Matematika siswa. Populasi penelitian ini adalah siswa kelas XI SMK Pharmaca Medan sebanyak 3 kelas dengan jumlah 122 orang. Teknik penarikan sampel dilakukan dengan cluster random sampling. Metode penelitian menggunakan metode quasi eksperimen dengan disain penelitian faktorial 2x2, sedangkan teknik analisis data menggunakan ANAVA dua jalur pada taraf signifikansi a = 0.05. Syarat ANAVA adalah data berdistribusi normal dengan Lilifors dan data harus memiliki varians populasi homogen dengan uji Bartlett dan uji Fisher. Hasil penelitian diperoleh: (1) hasil belajar Matematika siswa yang dibelajarkan dengan menggunakan Strategi Pembelajaran TGT lebih tinggi dibandingkan dengan menggunakan Strategi Ekspositori, (2) hasil belajar Matematika siswa yang memiliki Gaya belajar Kinestetik lebih tinggi dibandingkan dengan Gaya belajar Visual dan (3) terdapat interaksi antara penggunaan Strategi pembelajaran dengan Gaya belajar dalam mempengaruhi hasil belajar Matematika. Kata Kunci: strategi pembelajaran, gaya belajar, hasil belajar matematika Abstract: This study aims to determine: (1) differences in mathematics learning outcomes between students who are taught using the TGT Strategy and Expository Strategy, (2) knowing the differences in learning outcomes of students who have Kinesthetic Learning Styles and Visual Thinking Styles (3) interactions between uses Learning strategies and learning styles in influencing students' mathematics learning outcomes. The population of this study were 3 class students of Pharmaca Medan Vocational High School as many as 3 classes with a total of 122 people. The sampling technique was carried out by cluster random sampling. The research method uses a quasi-experimental method with 2x2 factorial research design, while the data analysis technique uses two-way ANOVA at a significance level a = 0.05. ANOVA requirements are normally distributed data with Lilifors and data must have homogeneous population variance with the Bartlett test and Fisher's test. The results of the study were obtained: (1) the students 'mathematics learning outcomes that were learned using the TGT Learning Strategy were higher than using the Expository Strategy, (2) the students' mathematics learning outcomes who had a Kinesthetic Learning Style were higher than the Visual learning styles and (3) there were interaction between the use of learning strategies and learning styles in influencing mathematics learning outcomes. Keywords: learning strategies, learning styles, mathematics learning outcomes
THE EFFECT OF APPLYING VENN DIAGRAM STRATEGY ON STUDENTS’ ACHIEVEMENT IN READING COMPREHENSION
Authors: Berlin Sibarani Emi Agusriani Samosir And 
Published: May 2019

This study was aimed at finding out the effect of applying Venn Diagram Strategy on students’ achievement in reading comprehension. This study was conducted with an experimental design. The population of this study was the first year students in the academic year 2012/2013 at SMK Prayatna-1 Medan. There were sixty students taken as the sample of the research. The sample was divided into two groups: the first group (30 students) as the experimental group and the second group (30 students) as the control group. The experimental group was taught by applying the Venn Diagram Strategy, while the control group was taught without the Venn Diagram Strategy. The instrument for collecting data was a multiple choice test which consisted of 40 items. To obtain test reliability, the researcher used the Kuder -Richardson (KR-21) formula. The calculation showed that the reliability of the test was 0.66. The data were calculated by using the t-test formula. The result of the analysis showed that the t-observed (5.02) was higher than t-table (2.00) at the level of significance (α) 0.05 and the degree of freedom (df) 58. Therefore, the null hypothesis (H0) was rejected and the alternative hypothesis (Ha) was accepted. It means that teaching reading comprehension through the Venn Diagram Strategy significantly affected reading comprehension. Key Words: Venn Diagram Strategy, Reading Comprehension, Student Achievement.
Improving the Students Achievement in Speaking By Using Project-Based Learning Method
Authors: Humaimah Humaimah 
Published: May 2019

This study deals with the improvement of the vocational school students’ achievement through Project-Based Learning Method. This research was conducted by applying classroom action research in two cycles. The subject of this research was a class in the second year student of SMK TKJ HARAPAN STABAT. There were 35 students that participated in this research. The quantitative and the qualitative data were gathered by administering oral test and diary notes. The result of the quantitative data indicated that the score of the students improved from cycle I to cycle II with a pre-test mean of 59,5, the test of cycle I was 70, and the test of cycle II was 83,8. The result of the qualitative data indicated that the use of Project-Based Learning Method helped to improve the students’ achievement in speaking English. Key Words: Speaking, Project-Based Learning, Oral Test, Diary Notes
IMPROVING STUDENTS’ ACHIEVEMENT IN READING DESCRIPTIVE TEXT THROUGH ACCELERATED LEARNING
Authors: Bachtiar Nur Asiah Manik And 
Published: May 2019

This research concerns on improving students’ achievement in reading descriptive text through accelerated learning. The objective was to find out the improvement of students’ achievement in reading descriptive text. This research was conducted by using action research method. The subject of the research was VIII-2 students of SMP Taman Harapan Medan. The numbers of students were thirty students. They were taught reading descriptive text through accelerated learning. The instruments used were reading descriptive text test, diary notes, interview sheets, and observation sheets. In analyzing data, the mean of students’ score for the first competency test was 49,67, for the second competency test was 68,67 and for the third competency test was 82,6 and the total percentage of improvement from the first competency test to the third competency test was 66,6%. The conclusion is that through accelerated learning can improve the students’ reading achievement in descriptive text. It is suggested that teachers should apply accelerated learning as one of strategy to improve students’ reading achievement in descriptive text.