bluuebunny/crossref_metadata_2025_split huggingface dataset:
Study on Industrial Heritage Regeneration Design for Creative Industry Park in Nanchang City
Authors: Yang Guo 
Published: August 2019

Abstract
Along with the development of the urban economy and the society, some of the industries in the city cannot meet the economic demand in the late 21st century due to the technological progress, the economic transformation, the employment change and the social and political transformation. Therefore, some of the city’s space has lost its original function and meaning. Many factories and office buildings that are no longer suitable for the development of urban center need to be moved out of the center of the city. These urban spaces have the industrial memory of the city and are the historical heritage of industrialized cities. From the point of view of the layout of creative industry, this paper conducts planning study on the space of cultural and creative parks oriented to the reconstruction of industrial heritage, and explores the development mode of the cultural and creative industrial park, which is suitable for the cultural characteristics of Nanchang city and has a forward-looking vision to provide reference for the construction of cultural and creative park, the protection of industrial heritage, the adjustment of industrial structure and the improvement of urban competitiveness of Nanchang.
Discussion on the Aesthetic Concept of Chinese Traditional Culture in Modern Furniture Design
Authors: Wu Shuang , Liu Wenming 
Published: August 2019

Abstract
Chinese traditional culture is the source of cultural self-confidence. This article starts from the Chinese furniture design in the new era, through the collation and analysis of Chinese traditional culture, discusses its inherent power, expounds the inevitable demand of modern furniture design; From the perspective of the new expression of the traditional culture aesthetics, it provides new ideas for the design of Chinese furniture in the context of the new era.
Study on the Ecological Education of Product Design
Authors: Li Kunpeng , Meng Kaining , Zhong Yuli 
Published: August 2019

Abstract
At present, although the design of our country has made progress to a certain extent, in the process of its gradual development, there is still a waste of resources and the pseudo-ecological design emerges one after another. Therefore, this paper mainly analyses the problems existing in design education, and puts forward a new concept of design education based on the view of ecological education, and makes a useful supplement to deepen the concept of ecological design. Let students grasp the relationship between design and humanity, design and ecology, design and society, design and ethics comprehensively. On this basis, try hard to explore the teaching model which is beneficial to the development of product design education in our country, promote the development of product design education in our country to a greater extent, and cultivate innovative talents of ecological consciousness.
Research on innovative design of lamp mix-and-match based on “sense of dissonance”
Authors: Wang Cailian , Wang Jingran , Gan Lin , Gao Zhe 
Published: August 2019

Abstract
With the development of the times, the lamp design bring forth the new through the old every year. “Sense of dissonance” is mentioned in the book of DaiSato, but the reason for its formation is not explored in depth. Based on the induction and analysis of DaiSato’s related works, this paper defines the “sense of dissonance”, and studies the design trend of the lamps in the Milan design exhibition as the research object, so as to conclude that the main reasons for the “sense of dissonance” come from the mixing of materials, modelling, usage and experience. The design process of light fixture mix and match based on “sense of dissonance” is divided into the following four steps: defining the design content of “sense of dissonance”, determining the narrative design theme, determining the style, and completing the modelling. Following this step, a lamp design for «over the rainbow» is completed.
Sustainable Design of Cultural Creative Products Based on Museum Cultural Derivatives
Authors: Zhang Yuyao 
Published: August 2019

Abstract
China’s tourism industry has developed rapidly in recent years, but also promoted the rise of cultural and creative industries. However, due to the immature development of cultural and creative industries and inadequate market supervision, there are many deficiencies in cultural and creative products. At the same time, the quality of Museum souvenirs is uneven, and the utilization rate of resources is low. Given this phenomenon, the author puts forward the method of “PREACH March,” and applies this method and sustainable design theory to the development of creative products in the Terracotta Warriors Museum. Taking the Terra Cotta Warriors and Horses Museum as an example, this paper analyses the defects of the existing souvenirs, refers to the design of the cultural creation products of the Palace Museum, redesigns the souvenirs of its museum sustainably, and solves the problem of how to make the museum souvenirs no longer be placed. “PREACH March” is applied to the design of the museum souvenirs of Terra Cotta Warriors and Horses, and a sustainable and recyclable bookmark is successfully designed. The purpose of this paper is to put forward a practical method for the design of cultural and creative products in the future, and to guide future design to follow the concept of sustainable development.
Design of Intelligent Medicine Box for Elderly People Based on Context Awareness and FAST Theory
Authors: Chen Siyuan , Chen Ming , Lyu Jianhua 
Published: August 2019

Abstract
Based on context awareness and FAST (Function Analysis System Technique) theory, this paper explored the needs of elderly users and designed an intelligent medicine box for them to provide more comprehensive health services. It defined context through context analysis method, combined four context factors to obtain human-machine interaction model, and built a functional tree through the FAST theory to analyze product design factors and functional transformation forms. Finally, this paper established a product shape matrix upon functional combination and human-machine relationship, and selected the best design scheme. Through a practical application to a case, the validity of context awareness and FAST theory hybrid approach and their technical feasibility and effectiveness was demonstrated, and an accurate mapping relationship between objective product performance and user needs was formed.
Greenhouse and Field: Two Field Domains that Cultivate Designers
Authors: Sun Hu , Wu Yueqin , Li Wei 
Published: August 2019

Abstract
Based on the Ruskin’s comparison of the designer, the design education and the national environment to the seed, soil and climate respectively, and combining with the background of industry and design development in our country at the present stage, this paper analyzes the internal and external causes of the designer’s growth and development, and puts forward the comparison of greenhouse and field that the professional education and social practice in colleges and universities is the two field domains for the designer’s growth, emphasizes the importance of integration of higher education and social practice, proposes that social practice is the main field for designers to grow up. The enlightenment to the development and growth of designers in our country at this stage is discussed.
Product Design Decision Oriented by Hierarchical Relevance of User’s First Perceptual Demand
Authors: Wang Yi , Lin Siyin 
Published: August 2019

Abstract
The characteristics of “multi-dimensions, multi-hierarchy and correlation” of users towards the same product are shown in their perceptual demands. However, one or two perceptual expressions cannot precisely describe users’ comprehensive perceptual demands for products. A semantic-associated multiple perceptual demand model is proposed in this paper, focusing on the multiple perceptual demand model oriented by users characteristics. Through feature analysis of users and perception evaluation test to product, different perceptual demands for products corresponding to the typical characteristics of different users are established. Then the n-dimensional perceptual demand information of users to product plan and the corresponding position in the semantic space with typical features of user groups can be comprehensively described. By taking the design of electric scooters as the example, the “Product Design Decision Oriented by Hierarchical Relevance of User’s First Perceptual Demand” is verified and a hierarchical classification method for first perceptual demand is proposed.
Research on Image Modeling Design of Oxygenerator under the Guidance of Symbolic Semantic Thinking
Authors: Su Jianning , Li Jing , Lv Yun , Bai Ruisheng 
Published: August 2019

Abstract
Based on the core theory of Semeiology, the transmission mechanism that product as an information carrier is simulated. From the perspective of symbolic semantics, on the basis of analyzing the signified and signifier of product image, the semantic and symbol of product image are excavated, and the fuzzy set analysis method in Kansei Engineering is used to establish the quantitative correlation mechanism for abstract image semantics and concrete image symbols. Taking the oxygenerator design of Lan Fei Co., Ltd. as an example, it helps the enterprise to grasp consumer’s image demand accurately, guides it to complete the image form design of the oxygenerator and enhances the competitiveness of the enterprise.
Investigating the Advantages and Disadvantages of Taiwan’s Industrial Design Education from Department Evaluation Data
Authors: Lin Mei-Ting , Chen Xian-Wang , Huang Liang-Peng , Chen Jheng-Han 
Published: August 2019

Abstract
With Taipei being nominated for the World Design Capital 2016, an event that emphasize “design thinking,” issues such as identifying Taiwan’s design education development trends and crucial factors influencing Taiwan’s design industry development must be addressed for Taiwan’s future design education. This study conducted a pilot study to investigate design department objectives, analysed designer abilities required by businesses, and referred to the design department evaluations. The results showed that for industrial design departments, issues that required most improvements were: (a) concerning those to better implement self-improvement mechanisms so that course learning objectives are adjusted to meet business expectations; and (b) Space and equipment should be upgraded. In addition to the upgrade, the actual requirements of the enterprise should be consulted for planning. In addition to making such changes, design departments should plan design education according to the actual requirements of businesses. The results of this study may be used as reference when engaging in department planning for the development of industrial design education in Taiwan.
Research on Internet Mutual Assistance Model of Art Education in Colleges and Universities
Authors: Liu Xiaojing , Liu Ying , Lin Peng 
Published: August 2019

Abstract
The art education of colleges and universities, which has a natural connection with various folk art forms and groups, undertakes the important mission of carrying forward the traditional culture confidence. Using Internet technologies to make different regions and groups absorb art nutrient from each other provides a new opportunity for the art education of colleges and universities with talents and innovations. Taking the art education of colleges and universities as the research subject, this essay tries to explore the characteristics, advantages, and formation mechanism of the mutual-assistance model between “Internet plus art education” of colleges and urban and rural areas by observing and analyzing the cultural demands and artistic resources of urban and rural areas, and provides a reference path for the construction of cultural confidence in colleges and universities’ art education in a new era by discussing the adaptability through practical cases.
Application Research of AR Technology Based on Ergonomic Theory in Mining Industry
Authors: Jiang Haiyang , Mei Yun , Lin Ying , Wang Fang , Nie Qimeng 
Published: August 2019

Abstract
In order to make the planning, design and production activities of mining parks more efficient, simple, safe and people-oriented, these processes are optimized and innovated from the perspective of workers. Based on the theory of ergonomics, combing a series of design and production process with AR technology in mining area, making the advantages of AR technology to reach its full potential. Using the ideas and methods of industrial design to establish the solving model of problems and proposing new design methods for mineral industry, so that advanced technology and the traditional industrial model can be highly connected, and in the end it must meet the consequence of human and machine with environment.
Smart TV Terminal Interface Design for the Elderly Based on User Experience
Authors: Chen Yejun , Li Mingzhu 
Published: August 2019

Abstract
With the advent of aging society and intelligent era, designing smart product interfaces for the elderly is positively significant to improve their experience and life. Combined with the ideas and methods of user experience, an in-depth study on the elderly using smart TV terminal is conducted through interview, observation, questionnaire, etc. It constructs the personas and user experience map to excavate the pains and opportunities of the products. The current products and interfaces in the market are taken as the case to construct the relationship between the product opportunities and the five elements of user experience to analyze the terminal interface of smart TV and propose the optimal design scheme. It meets the needs of users, improves their experience and offers reference for the design of homogeneous interface.
The impact of design competition on design education
Authors: Wang Shao-Feng 
Published: August 2019

Abstract
Traditional design education needs to keep pace with the times when it comes to changing the ever-changing job market. It is the key to avoiding the pains and mistakes of transformation in the face of various opportunities and temptations. Taking the design competition as an example, this paper analyzes the game relationship between design education and design competition from the perspective of historical background and development trend of the design competition. Combine the case study method with the case method to summarize, analyze and discuss different design competitions. It is finally concluded how design education should objectively treat design competitions. Let design competitions better serve the strategy of design education.
Application Research of Design Geometry in the Design of High Speed Trains
Authors: Liu Ying , Chen Yi , Yuan Chao , Liu Xiaojing 
Published: August 2019

Abstract
The visual characteristics of high-speed trains in China are comparatively not at an advantage, while vehicle serialization and product identification remains to be a major problem. From the perspective of design geometry, This paper analyzes the mathematical composition of modeling curves in foreign excellent models, summarizes the geometric proportional relationship of the vehicle system, innovates a design and operation method of the vehicle body shape, and establishes a new generation of model design based on the geometric law of the line shape of vehicle body so as to enhance the viability of vehicle serialization, and provide a basic premise for design strategy research.
Analysis on the Establishment of Bionic Design Thinking Model in Design Innovation
Authors: Wang Meina 
Published: August 2019

Abstract
Our purpose was to evaluate the usefulness of the Bionic Design Thinking Model. On the basis of previous studies, a set of innovative product design thinking models have formed, based on the theoretical basis of product modeling design thinking and the theories of bionics, design psychology and thinking science. This paper calls for a high degree of harmony and unity between human society and nature through bionic philosophy of design, and calls for a reasonable symbiotic dialogue platform between human and machine, ecological nature and artificial nature.
Research on Service Design of Community Medical Facilities Based on Aging-appropriate and Elderly-centered
Authors: Yao Yangfan , Zhou Xiaoru , Zhu Tianyang 
Published: August 2019

Abstract
Research on urban community medical service facilities, from the perspective of service design methods, combined with the community medical service system, according to the needs of the community elderly, analyze the needs of community elderly for community medical service facilities, and seek contact points between community elderly and medical facilities. Conceive community health services and build medical service facilities that meet the needs of the elderly in the community. Through the optimal design of the urban community medical facilities service system, the effectiveness of community medical service facilities will be further improved, thereby improving the satisfaction of community elderly people on community public medical service facilities, and providing reference for the research of community medical facilities service system and service mode design.
Realizing product serialization by Grasshopper parametric design
Authors: Sun Binbin , Huang Shangyou 
Published: August 2019

Abstract
The purpose of this paper is to explore how to realize serialization with parameterization by studying the application of Grasshopper parameterization modeling technology in the modelling design of serialization products. With the method of formulating the basic parameter series and setting the parameter algorithm, combined with the inheritance relationship of digital evolution of product characteristics, to reflects the series sense of product modelling, and demonstrates the feasibility of the method with practical cases. The conclusion is that in the background of high-speed development of information age and computer numerical control technology, parameterization provides a new way to realize product serialization design, promotes the combination of art design and digital manufacturing, maximizes design efficiency, flexibly updates products, and timely meets market demand.
Research in the Design of Cloud Service Platform for Tea Product Design Based on Consumers’ Will in the Background of Blockchain
Authors: Peng Xin-Qin , Hu Fei , Peng Xin-Qin 
Published: August 2019

Abstract
Traditional tea sets are biased on the design, manufacture and sale of handicrafts. In the context of Blockchain, the comparison of tea makers’ consumer wishes and data statistics, combined with the design cloud service platform, will inevitably bring about a huge change in the design industry chain. Through two experiments, this paper reveals the relationship between consumer and product closeness, psychological distance and social distance. At the same time, based on the research and analysis of tea product design impact factor, it is uploaded to the product design cloud service platform. Let users mine design requirements, set up design teams, establish an open and shared industrial design, network interaction environment, and realize the design life cycle process through collaboration between front-end and back-end of the cloud service platform, combined with corresponding access technologies and virtualization technologies. Sharing and collaboration will also provide data and technical support for the breakthrough of the block industry chain in the later period.
Research on Train Exterior Design Oriented to Natural and Humanistic Environment-friendliness
Authors: Wang Zhan , Xu Gang , Yan Lei 
Published: August 2019

Abstract
Various types of rail transit trains have been integrated into the daily life of people. On the basis of meeting the technical indicators of safety, high efficiency and comfort, the exterior design of the trains should also have the natural and humanistic characteristics and theme of the environment in which it operates. This paper focuses on four aspects of the rail transit trains and their natural and humanistic environment: (1) the types, exterior characteristics and operating environment of the rail transit trains; (2) comparative study on the exterior design of the rail transit trains; (3) the identification and design application of natural and humanistic elements in the operating environment of rail transit trains; (4) the train exterior design program oriented towards natural and humanistic environment-friendliness.
Design and research of somatosensory wristband based on people with language barriers
Authors: Ma Dayong , Li Fan 
Published: August 2019

Abstract
Because of their physical defects, people with language barriers are difficult to communicate smoothly with ordinary people who are not familiar with sign language. Therefore, there is an urgent need for a tool that can realize the conversion between the sign language and normal language, so as to meet their needs of exchanging information with the outside world and freely expressing their emotions. Considering the plight faced by people with language barriers, this paper, based on the gesture recognition technology, proposes a set of solutions, which is the comprehensive application of the somatosensory wristband and mobile terminal APP.
Modern Product Image Design from the Perspective of Corporate Culture
Authors: Yao Guidan 
Published: August 2019

Abstract
Corporate culture is playing an increasingly important role in today’s society and has drawn attention from all walks of life. From the perspective of corporate culture, the article analyzes the relationship between corporate culture and modern product image design, and discusses the relevant content of corporate culture into modern product image design principles. The purpose is to reflect the value of corporate culture by studying the mutual integration of corporate culture and modern product image design, so that the product has its own characteristics, advanced nature, and the times, exploring the breakthrough point of modern product image design, promoting the design of modern product image in China, bringing new opportunities and challenges for the design of modern product image in China, and bringing different experiences to the public.
A New Way of Inheriting Traditional Culture: A Case Study of the Design of Cultural and Creative Products of Laolongkou Wine Industry in Shenyang City
Authors: Lyu Feng , Cheng Xiaoling , Yan Jinyan , Yang Xiaoqing 
Published: August 2019

Abstract
With the restructuring of commodity economy and society, the value of cultural and creative products in spreading the history and culture of the industry is increasing. By mixing culture and design, they have sufficient expressiveness in art. This paper explores the constructive significance of art language in cultural and creative products in terms of eliminating cultural dross, enhancing artistic self-confidence, and the social and market recognition by taking the national craft, expressions and artistic elements of cultural and creative products in Laolongkou wine industry.
The visual expression of strength in product form design
Authors: Deng Cong , Kan Fengyan 
Published: August 2019

Abstract
The visualization of power is an important part of the semantic expression in product form design. Take visual as the pointcut, the structure, color, material and emotion are infiltrated into the design of the product appearance. By considering the design factors such as structure, color and material, and applying these factors to the design of product form reasonably, the product will have beautiful shape and more reasonable functions.