bluuebunny/crossref_metadata_2025_split huggingface dataset:
ASVCP guidelines: Allowable total error hematology
Authors: Nabity Mary B. , Harr Kendal E. , Camus Melinda S. , Flatland Bente , Vap Linda M. 
Published: February 2018

AbstractThe purpose of this document is to provide total allowable error (TEa) recommendations for commonly analyzed hematology measurands for veterinary personnel. These guidelines define relevant terminology and highlight considerations specific to hematology measurands. They also provide reasons and guidelines for using TEa in instrument performance evaluation, including recommendations for when the total observed error exceeds the recommended TEa. Biological variation‐based quality specifications are briefly discussed. The appendix describes the derivation of the hematology TEa recommendations and provides resources for external quality assurance/proficiency testing programs and a worksheet for implementation of the guidelines.
Changes in Motor Coordination Induced by Local Fatigue during a Sprint Cycling Task
Authors: BRØCHNER NIELSEN NIELS-PETER , HUG FRANÇOIS , GUÉVEL ARNAUD , COLLOUD FLOREN , LARDY JULIEN , DOREL SYLVAIN 
Published: February 2018

ABSTRACT

Purpose
This study investigated how muscle coordination is adjusted in response to a decrease in the force-generating capacity of one muscle group during a sprint cycling task.

Methods
Fifteen participants were tested during a sprint before and after a fatigue electromyostimulation protocol was conducted on the quadriceps of one leg. Motor coordination was assessed by measuring myoelectrical activity, pedal force, and joint power.

Results
The decrease in force-generating capacity of the quadriceps (−28.0% ± 6.8%) resulted in a decrease in positive knee extension power during the pedaling task (−34.4 ± 30.6 W; P = 0.001). The activity of the main nonfatigued synergist and antagonist muscles (triceps surae, gluteus maximus and hamstrings) of the ipsilateral leg decreased, leading to a decrease in joint power at the hip (−30.1 ± 37.8 W; P = 0.008) and ankle (−20.8 ± 18.7 W; P = 0.001). However, both the net power around the knee and the ability to effectively orientate the pedal force were maintained during the extension by reducing the coactivation and the associated negative power produced by the hamstrings. Adaptations also occurred in flexion phases in both legs, exhibiting an increased power (+17.9 ± 28.3 [P = 0.004] and +19.5 ± 21.9 W [P = 0.026]), associated with an improvement in mechanical effectiveness.

Conclusion
These results demonstrate that the nervous system readily adapts coordination in response to peripheral fatigue by (i) decreasing the activation of adjacent nonfatigued muscles to maintain an effective pedal force orientation (despite reducing pedal power) and (ii) increasing the neural drive to muscles involved in the flexion phases such that the decrease in total pedal power is limited.
Classification of Intensity in Team Sport Activity
Authors: POLGLAZE TED , HOGAN CRUZ , DAWSON BRIAN , BUTTFIELD ALEC , OSGNACH CRISTIAN , LESTER LEANNE , PEELING PETER 
Published: February 2018

ABSTRACT

Purpose
This study aimed to assess the efficacy of critical metabolic power derived from variable-speed movement for classifying intensity in team sport activity.

Methods
Elite male hockey players (n = 12) completed a series of time trials (100 yards, 400 yards, 1500 yards) and a 3-min all-out test to derive both critical speed (CS) and critical power (CP). Heart rate (HR), blood lactate, and rating of perceived exertion were measured during each protocol. Participants (n = 10) then played two competitive hockey matches. Time spent greater than 85% of maximum HR was compared with time spent above CS (from the time trials) and CP (from the 3-min test).

Results
Between protocols, there was a moderate and nonsignificant association for CS (r = 0.359, P = 0.252) and a very large association for CP (r = 0.754, P = 0.005); the association was very large for peak HR (r = 0.866, P < 0.001), large for blood lactate (r = 0.506, P = 0.093), and moderate for rating of perceived exertion (rho = 0.441, P = 0.152). Time trials produced higher CS (4.3 vs 2.0 m·s−1, P < 0.001) and CP (18.3 vs 10.5 W·kg−1, P < 0.001) values than did the 3-min test. In matches, there was a very large association between time spent above 85% of maximum HR and time spent above both CS (r = 0.719, P < 0.001) and CP (r = 0.867, P < 0.001). This relationship was stronger for CP compared with CS (Z = 3.29, P = 0.0007).

Conclusions
Speed is not an appropriate parameter for the classification of team sport activity comprising continual changes in speed and direction; however, critical metabolic power derived from variable-speed activity seems useful for this purpose.
Digital interaction as opening space for aesthetics of consciousness
Authors: Younes Elhem , Lioret Alain , Bardakos Ioannis 
Published: February 2018

Abstract
In this research we will examine the paradox nature of self-reference. This concept appears in the form of pure feedback loops in language and mathematics and naturally extends towards many different domains such as biology, sociology, art and philosophy. The basic elements of human experience show the manifestations of such loops. Their results are noticeable in internal or external, mental or body processes. Our interest with these loops focuses on the domain of brain processes in observing, thinking and interpreting as it is meticulously analysed in the books Gödel Escher Bach and I Am a Strange Loop. Through the interactive artistic experiments ‘Ouroboros VR Self-Reference Apparatus’ by John Bardakos (2015) and ‘Anima’ by Elhem Younes (2016) we explore applied and theoretical concepts and experiences in logic, dream aesthetics and the human creativity. These experiments were conducted using ‘perception’ as a natural model of aesthetics generator via self-reference. Within this model, the loops were enriched with an artistic metamorphose of data from measurements of the human space to the aesthetic objects in the virtual space. Through the quantifiable perception feedback loop and the digital interaction, the spectator changes his role and becomes an active artist expressing himself or herself to a digital output with the support of data. The now post-conscious artist, with the use of visual and audio-visual tool sets, observes the fusion of art technology and aesthetics being transformed into basic elements that form consciousness.
Avoid setup: Insights and implications of generative cinema
Authors: Grba Dejan 
Published: February 2018

Abstract
Motivated by the unconventional views on film and art in general, and often unrestrained by the commercial imperatives, generative artists engage the poetic and expressive potentials of film playfully and efficiently, with explicit or implicit critique of cinema in a broader cultural context. This article looks at the creative incentives, insights and implications of generative cinema. In six interrelated categories, it presents the art projects of generative cinema, which in various ways point to the algorithmic models for parametric, analytical and/or synthetic generation of the cinematic structure, narrative, composition, editing, presentation and interaction. The article states that the algorithmic essence of generative cinema significantly expands the realm of creative methodologies for the artists working with film, but also provides a platform for critical assessment of the algorithmic strategies and overall creativity in contemporary film industry. Exploring the algorithms on a multitude of levels, generative cinema is on its way of becoming the supreme art of the moving image in the early twenty-first century. Its poetic divergence, technical fluency and conceptual cogency successfully demonstrate that the authorship evolves towards ever more abstract reflection and cognition that equally treats the existing creative achievements as inspirations, knowledge sources and tools.
Phasmagraphy: A potential future for artistic imaging
Authors: Reinhuber Elke 
Published: February 2018

Abstract
In recent years, a rising interest in scientific imaging has become apparent, in art production and in thematic exhibitions, as well as in popular media and advertising. Images captured by, and supposedly read through, machines open up a new era – not only for an as-yet-undefined aesthetic journey, but also to reveal insight into a normally invisible layer of reality. A wide range of techniques is already well established – not only in science, but also in an artistic context. Based on an overview of different media and their applications, the term phasmagraphy is introduced to be applied to the expanded boundaries of the visible photographic spectrum to the adjacent wavelengths beyond full-spectrum photography.
To perceive, to conceive, to image: An attempt to reframe future designers’ preconceptions
Authors: Maggio Tommaso 
Published: February 2018

Abstract
Gary Zukav suggested that we consider reality what we take to be true, what we believe and that is based on our perception (1979). If we assume that this is the case, then we might try to use tangible and intangible tools to reframe our preconception. As human beings we are trying to maintain the relation between our body and soma. In the same way someone might try to understand the body–mind coupling as oneness of duality, in other words not two and not one. Furthermore, we can only use our senses to fulfil what is the present, the now. The now action will lead us to a specific scenario. As history has taught us, social and technological innovations have driven human beings to often perceive themselves as the spark of industrial revolution: an ideal salvation for the most urgent issues. Then, it might be acceptable to consider the marriage between art and science as a tool to achieve a sort of soteriological reward. In the same way, if additive art is object oriented then we might be allowed to explore how the applied arts under the design dimension, as practice and research, are struggling in the search for a new spirituality. Moreover the quest for design education, combined with the analysis of post-dramatic theatre and participatory design, has raised the question of how an alternative basic design course could heighten self- and collective consciousness through an approach based on the relation of body–soma. It is noted that design education, since the initiation of Bauhaus Art School, was considered the ideal path to deliver a physical outcome that represented the balance between art, technology and science, while from a philosophical point of view we can recognise the following as a subtle suggestion on what design education should expand its search: ‘to perceive, to conceive, to image: such are indeed the three types of consciousness by which the same object can be given to us’ (Sartre 1940: 8). Tracing connections between Sartre’s idea and the blend of post-dramatic theatre with participatory design into arts education, this article will describe experiments that aim to break down design students’ preconception: a dimension where the process of fabricated realities became the main outcome, the body–soma dialogues struggling to gain the perpetual unbalance. Experiments were conducted at the micro–macro scale, in a non-tactile society, where, for most people, the practice of Buddhism is embedded in daily life. This article aims to underline how an alternative approach to design education in South East Asia could be the building blocks to develop a reflection, an open-ended dialogue on network effect and the self.
The bird in brackets: Arguments for artistic research from a writer’s perspective
Authors: Dürig Regina 
Published: February 2018

Abstract
What can writing, the literary perspective, contribute towards the academic discourse? How can literature describe or explore the world we experience? In this article I argue that the essential porousness, the cuts and in-betweens of the world that are embodied in the poetic writing (and reading as writing) process not only embrace the absence of an objective reality or truth but also the subjectivity, the ephemeral and the ineffable as a general (postmodern) condition.
Post-human affects and the biopolitics of eroticism: Emerging bio-art movements in Taiwan
Authors: Chen Hung-Han , Lin Pei-Ying 
Published: February 2018

Abstract
BioArt has become an umbrella term for art practices utilizing biotechnology and living matter. Pioneering BioArt creations erode the boundaries between science and art, provoking a series of social and cultural debates. BioArtists deprive the pragmatic function of biotechnology and alter life itself. However, BioArt is an art practice strongly tied to the development of biotechnologies and evolving bio-media. The increasing familiarity of biotechnologies enables the creative works to evolve as technologies evolve. This article aims to contextualize the issues presented in the artworks by two artists based in Taiwan, Kuang-Yi Ku and Pei-Ying Lin, who adapted emerging biotechnologies for their artworks. This article attempts to use affect theory as a lens to observe post-biological artworks and suggests that the Autonomy of Affect, the postmodern power after ideology, should play a significant role in their works.
Augmented humanity
Authors: Moritz Juergen 
Published: February 2018

Abstract
Augmented Reality (AR) is commonly defined as a digital layer of information viewed on top of the physical world through a smartphone, tablet or eyewear. Increasingly, this understanding of AR is shifting to a dynamic framework of ‘smart things’, including wearable technology, sensors and artificial intelligence (AI), with the ability to intercede in key moments and to deliver contextual and meaningful experiences. The things that come into context are the logical next steps in an evolutionary development towards computers that are better able to show empathy in relation to people: even more human-oriented, anticipative and ubiquitous. Thus, this outsourcing of meaning to empathic technologies points to one of the fundamental questions concerning the relation of human and technology – the nature of the trust that users place in technology.
Meta-reference in media arts and the interactive instantiation of non-digital artworks
Authors: Kelomees Raivo 
Published: February 2018

Abstract
The aim of this article is to analyse interactive reinterpretations of two of Raul Meel’s artworks. They were created after the original works were made; they reference the original artworks and are meta-referential. These reinterpretations allow the original artworks to be opened and explained and become instantiations of their algorithmic content. The questions that arise in this article are as follows: how can physical artworks be opened up for audiences by means of interactive emulations? How can this serve to document and preserve the unique experience of the artist? The aim of this article, in addition to the practical analysis of the two case studies, is to discuss the wider context of the problems of meta-artworks and the following direct questions that arise out of analysing them as research objects. I analyse in detail a selection of media artworks in which meta-referentiality is foregrounded. A focal point of my discussion is an interactive emulation of Raul Meel’s Under the Sky, which was created for his biggest retrospective exhibition entitled Dialogues with Infinity (2014) at the Kumu Art Museum in Tallinn. My second object of interest is the mobile app ‘seeESE’ based on Meel’s installation The Dice, shown in the same exhibition at the Kumu museum in 2014, of which the original version dates back to 1969.
Investigating the relationship between college students’ views of reality and their usage of photographic manipulation
Authors: Huang Yi-hui 
Published: February 2018

Abstract
Some photography students choose to manipulate their photographs with computers to come closer to expressing their vision; others, despite having the option to modify their photographs, avoid post-editing and leave their photographs as is. Prior research has suggested that artists’ epistemologies are manifested in their artwork; this study investigates how the views of young college students or the so-called Generation Z regarding reality lead to their manipulation styles in photographs. This study presents four college students from my photography manipulation classes from 2013 to 2015. It describes their work, interprets their layers of reality and seeks relationships between their views and work. The study provides philosophical grounding for students’ choices of style, which have implications for how manipulated photographs can be studied and how photographic manipulation can be taught.
Open art education: Analysis of visual art teaching and learning websites
Authors: Wang Tingting Windy 
Published: February 2018

Abstract
A review of the literature has indicated that visual art learners and art teachers frequently use website resources in art teaching and learning activities. However, questions such as what websites art learners and art teachers are using and what technologies and tools are utilized in these websites remains unclear. This study offered insights into how use of technologies and tools actually took place, which might change how people teach and learn about art. Over 70 visual art teaching and learning-related websites were collected and evaluated using seven structured criteria. The top ten rated art teaching and learning websites were described and the common characteristics of technological features of these websites were analysed.
Challenging the cult of normalcy: Arts education and transdisciplinary practices
Authors: Tobias-Green Karen 
Published: February 2018

Abstract
I am interested in art education as a transdisciplinary practice that embraces a variety of mediums and world-views and in how, through transdisciplinarity, art education challenges the cult of normalcy. The normalization of the individual is a limiting, destructive and pedagogically unsound basis from which to pursue any kind of education and particularly one where the contribution of the individual is as central as it is in art education. The adoption of a transdisciplinary practice can be liberating on a personal, an artistic and a pedagogic level.
From the Editor in Chief
Authors: Doğanay Ahmet 
Published: February 2018

Dear producers and consumers of knowledge,
I would like to share the happiness of being with you again with 8th Volume 2nd Issue of Pegem Journal of Education and Instruction (PEGEGOG). I hope you could find time to have a rest after your busy schedule. Initially, I want to thank you for the increasing interest for our journal.
There has been 51 articles sent for publication to our journal. I'm pleased to inform you in this issue that the journal's h-index rose to 16. This is good news for our journal and country. On the other hand, I have to indicate that there were critical problems in terms of format within these articles as stated in the previous issue. First of all, unfortunately we had to reject some articles as in many of them there were texts very similar to ones in different articles. At first step, we scan all articles in i-Thenticate program to determine the exact quotations from other resources. After this scan, we reject the articles detected to have exact quotations at a high rate without initiating peer-review process. Apart from that, we also send back the articles not written in an academic format not to disturb our reviewers unnecessarily.
One of the problems with the articles submitted to our journal and we had to reject was about data analysis. The data is the raw information collected from related resources through research aims. These should be analyzed in parallel with these aims. It is necessary to analyze them using statistics for quantitative data and methods such as content analysis or descriptive analysis for qualitative data. Analysis provides the data being transformed into findings and make sense. Especially, in some of document analysis and some qualitative studies, it is seen that data are presented as findings. In some others, data are presented being only described. It is essential that the studies are formed in an article format obeying the rules by the journal and presented for publication afterwards.
As always, we present the six articles got through peer-review process and given DOI number to you dear producers and consumers of knowledge. I wish these studies conducted in various fields of educational sciences will be useful and contribute to theoretical knowledge within the field. Hope to meet within the next issue.
Sincerely yours,
Research on correlation and relationship between graphic literacy activities, decision making abilities and concept learning of third grade students<p>Ortaokul 7. Sınıf öğrencilerinin grafik okuryazarlığı etkinlikleri ile karar verme becerileri ve kavram öğrenmeleri arasındaki ilişkinin incelenmesi
Authors: Talaslıoğlu Seyide Senanur , Şahin Fatma 
Published: February 2018

A period in which we are in that the information is becoming increasingly important. Today, progress and development follow each other. Thus literacy concepts have gained importance and have begun to diversify in line with the needs of individuals. One of these varied literacy is graphic literacy. Visual literacy is at the forefront together with graphic literacy. The aim of this study was to improve the graphic literacy of 7th grade students of middle school with Graphic literacy activities. In the study, pre-test-post-test control group research model was used from the quasi-experimental research models. In 2015-2016 academic year, study was conducted on the students in the central school in Yunak, Konya. A total of 45 students were surveyed, consisting of 21 students in the experimental group and 24 students in control groups. While the control group learns as the curriculum requires, in the experimental group students continued to use the graphic literacy activities besides the courses. A study was conducted by a researcher for a total of 8 weeks. It is seen that the relationship between decision making skills and concept learning in this study, which is made by using graphical literacy activities, is in a positive direction.Extended English summary is in the end of Full Text PDF (TURKISH) file. Özetİçinde bulunduğumuz dönem bilginin giderek arttığı ve önem kazandığı bir devirdir. Günümüzde ilerleme ve gelişmeler birbirini takip etmektedir. Böylece okuryazarlık kavramları önem kazanmaya ve bireylerin ihtiyaçları doğrultusunda çeşitlenmeye başlamıştır. Bu çeşitlenen okuryazarlıklardan birisi de grafik okuryazarlığıdır. Grafik okuryazarlığı ile birlikte görsellik ön plana çıkmaktadır. Bu çalışmanın amacı, Grafik okuryazarlık etkinlikleri ile ortaokul 7. sınıf öğrencilerinin grafik okuryazarlığının geliştirilmesi olarak belirlenmiştir. Araştırma yarı deneysel araştırma modellerinden biri olan ön test- son test kontrol gruplu araştırma modeli kullanılmıştır.2015-2016 Eğitim öğretim yılı Konya ili Yunak ilçesinde merkez okulda öğrenim gören öğrenciler üzerinde çalışma gerçekleştirilmiştir. Deney grubu içerisinde 21 kontrol grubu içerisinde 24 öğrenci olmak üzere toplam 45 öğrenci üzerinde araştırma gerçekleştirilmiştir. Kontrol grubu öğrencileri müfredatın gerektirdiği gibi öğrenim görürken deney grubu öğrencilerinde ise derslerin yanında grafik okuryazarlık etkinlikleri kullanılarak ders işlenmeye devam edilmiştir. Toplam 8 hafta süren bir çalışma araştırmacı tarafından gerçekleştirilmiştir. Grafik okuryazarlık etkinliklerinden yararlanılarak yapılan bu çalışmada karar verme becerileriyle ve kavram öğrenmeleriyle olan ilişkinin olumlu yönde olduğu görülmüştür.