bluuebunny/crossref_metadata_2025_split huggingface dataset:
Study on Social Cohesion of The Salafi Group in Banyumas District
Authors: Rohman Abdul 
Published: April 2019

The title of this article: "Study on Social Cohesion of the Salafi group in Banyumas". The purpose of this study was to determine and find out on social cohesion in the group of Salafi.The methods of this research was used by qualitative approach and its analysis of data using interactive methods. Results from this study: 1) That the Salafist Group came in Banyumas region approximately the 1980s. Formally, this group has no organization, so they do not have a leader, despite having members of the congregation. If a person be a leader, then the informal nature, and designated are their teachers. 2) Salafi groups are hard to get back to the Qur'an and Sunnah and follow what is done by the as-Salaf as-Ṣāliḥ (السلف الصالح ) as generation of Companions, Tabi'in and Tabi'it Tabi'in in conducting all activities of life; 3) The social cohesion within the Salafi group is so strong. It is caused by the similarity in following the teachings of which are known to them, recognition of the truths taught by their teachers, and intellectual relationship (study) conducted with its members continuously and do not want to learn except to their teachers.
On Statistical Testing of Block Ciphers
Authors: Klyucharev P. G. 
Published: April 2019

Block ciphers form one of the main classes of cryptographic algorithms. One of the challenges in development of block ciphers, like any other cryptographic algorithms, is the analysis of their cryptographic security. In the course of such analysis, statistical testing of block ciphers is often used. The paper reviews literature on statistical testing of block ciphers.The first section of the paper briefly and informally discusses approaches to the definition of the concept of a random sequence, including the Kolmogorov, von Mises, and Martin-Löf approaches and the unpredictability-related approach. However, all these approaches to the definition of randomness are not directly applicable in practice.The second section describes statistical tests of binary sequences. It provides brief descriptions of the tests included in the DieHard, NIST STS, RaBiGeTe statistical test suites.The third section provides the appropriate information to present further the operation modes of block ciphers.The fourth section deals with techniques for statistical testing of block ciphers. Usually such techniques lie in the fact that based on the block cipher under test, various generators of the pseudorandom sequences are built, with their output sequences being tested using any suite of statistical tests. The approaches to the construction of such generators are given.The paper describes the most known statistical test technique for block ciphers among the submitted for the AES competition. It is a technique the NIST uses for statistical testing of ciphers. In addition, there are other techniques mentioned in the literature.In conclusion the paper states that there is a need to develop new techniques for statistical testing of block ciphers.The paper support was provided from the Russian Foundation for Basic Research in the framework of the research project No. 16-07-00542 supported
Analysis of Geometric Obstacles Avoidance in Assembling Complex Products as a Decision-making Problem
Authors: Bozhko A. N. 
Published: April 2019

Computer aided assembly planning (CAAP) of complex products is an important and urgent problem of state-of-the-art information technologies. A configuration of the technical system imposes fundamental restrictions on the design solutions of the assembly process. The CAAP studies offer various methods for modelling geometric constraints. The most accurate results are obtained from the studies of geometric obstacles, which prohibit the part movement to the appropriate position in the product, by the collision analysis methods. An assembly of complex technical systems by this approach requires very high computational costs, since the analysis should be performed for each part and in several directions.The article describes a method for minimizing the number of direct checks for geometric obstacle avoidance. Introduces a concept of the geometric situation to formalize such fragments of a structure, which require checking for geometric obstacle avoidance. Formulates two statements about geometric heredity during the assembly. Poses the task of minimizing the number of direct checks as a non-antagonistic two-person game on two-colour painting of an ordered set. Presents the main decision criteria under uncertainty. To determine the best criterion, a computational experiment was carried out on painting the ordered sets with radically different structural properties. All the connected ordered sets are divided into 13 subclasses, each of which includes structurally similar instances. To implement the experiment, a special program has been developed that creates a random ordered set in the selected subclass, implements a game session on its coloration, and also collects and processes statistical data on a group of the homogeneous experiments.The computational experiment has shown that in all subclasses of the partial orders, the Hurwitz criterion with a confidence coefficient of 2/3 and that of Bayes-Laplace demonstrate the best results. The Wald and Savage criteria have demonstrated the worst results. In the experiment, a difference between the best and worst results reached 70%. With increasing height (maximum number of levels) of an ordered set, this difference tends to grow rapidly. In the subclass of pseudo-chains, all criteria showed approximately equal results.The game model of geometric obstacles avoidance allows formalizing data on geometric heredity and obtaining data on the composition and the minimum number of configurations, the test of which objectifies all existing-in-the-product geometric constraints on the movements of parts during assembly.
Abordajes actuales para el estudio de los paisajes arqueológicos: prácticas, cultura material y lugares
Authors: Hermo Darío Omar , Miotti Laura Lucía , Marques Marcelia 
Published: April 2019

Los estudios de paisaje en arqueología cuentan ya con varias décadas de desarrollo en las que se generaron aportes de diferentes campos que nutrieron lo que denominamos arqueologías del paisaje. Durante el XIX Congreso Nacional de Arqueología Argentina, en 2016, tuvo lugar el simposio ?Del paisaje natural al paisaje humanizado: prácticas, cultura material y lugares?, evento en el que participaron colegas de diferentes puntos de Sudamérica. En este trabajo presentamos una revisión de los trabajos presentados en dicha reunión y publicados en este dossier. Más allá de las diferentes ontologías involucradas en los artículos, hay tres conceptos que atraviesan las narrativas arqueológicas sobre el paisaje: habitus, taskscape y patrimonio. A través de estos términos es posible obtener una mirada actualizada de los estudios arqueológicos sobre el paisaje en el sur de América.
Peran Guru Pendidikan Agama Islam Dalam Mengantisipasi Dampak Penggunaan Media Sosial Bagi Siswa Sekolah Menengah Pertama
Authors: Ismail Ismail 
Published: April 2019

This study aims to describe the existence of social media on student behavior and the inhibiting factors of PAI teachers in various social media at North Belopa State Middle School. This research is qualitative research that uses pedagogical, psychological, sociological, and theological normative approaches. Data sources are primary data sourced from principals, PAI teachers, and students through interviews, while data in the form of existing documents with research. The results of the study show that in the role of the teacher in using social media in junior high school students in the sub-district as follows: 1. Dutch Middle School students use social media as a place to show the outside world. Everyone is competing to display and make branding about the World World. There is nothing that can be done for others and 2. As for the PAI teacher's inhibitors in various social media at the North Belopa State Middle School, they are not working with teachers and parents in using social media. Community environment (association) association of students outside the school is also very large on the behavior and behavior of students in everyday life. Ineffective regulations made by schools.
Learners’ Attitudes towards Teachers’ switching to the mother tongue. The Case of Secondary school learners in Algeria
Authors: Manel Mouleme , Hassan Ahdi , Buriro Hakim Ali 
Published: April 2019

The current study investigated learners views towards the teachers' switching to the mother tongue in English as a foreign language (EFL) classes in secondary school in Algeria. It aimed at shedding some light on learners’ views towards the teachers’ switching to the mother tongue and different functions of code-switching (CS). A total of 120 secondary school learners participated in the study. The study concluded that learners have positive views toward the teachers' use of their mother tongue in EFL classes. It is used mainly to translate unknown vocabulary and explain grammar lessons.
APROVEITAMENTO DE TRABALHOS ACADÊMICOS EM LABORATÓRIO DE DESENVOLVIMENTO DE PROJETOS SUSTENTÁVEIS
Authors: Taba da Silva Thais 
Published: April 2019

Este artigo tem por objetivo fazer com que os trabalhos acadêmicos sejam aplicados diretamente em pequenas e médias empresas, por meio da criação de um laboratório de desenvolvimento de projetos sustentáveis. Realizar parcerias com instituições de ensino, para que os trabalhos acadêmicos sejam aplicados em pesquisas que colaborem com o desenvolvimento de médias, pequenas e empresas juniores, dentro do Laboratório de Desenvolvimento de Projetos Sustentáveis em uma propriedade em Mogi das Cruzes. A justificativa deste artigo dá-se pela busca de novas metodologias de soluções de problemas centrado no ser humano. As hipóteses levantadas são que alunos aplicam poucas vezes a metodologia de pesquisa-ação, tornando assim os trabalhos menos resultantes, somente com base bibliográfica, não aproveitados nas reais necessidades para o desenvolvimento do país; Outras hipóteses a serem levantadas por meio de levantamento, se as instituições de ensino oferecem auxílio ao aluno para realizar o tipo de pesquisa; Se os alunos possuem a consciência do tamanho impacto que poderiam ter no desenvolvimento de empresas e colaborar diretamente com a solução de problemas baseados de acordo com as reais necessidades das pessoas. A metodologia empregada neste trabalho, será tipo survey, com levantamento de dados e desejos de estudantes para aplicar os conhecimentos adquiridos na faculdade e aplicar diretamente nas reais necessidades das pessoas através da criação do Laboratório de Desenvolvimento de Projetos Sustentáveis.

Palavras-chave: trabalhos acadêmicos, empresas, pesquisa-ação.
PLATAFORMAS DIGITAIS COMO MODELOS DE NEGÓCIO: UMA PESQUISA EXPLORATÓRIA
Authors: Gomes Jaqueline Geisa Cunha , Okano Marcelo T. 
Published: April 2019

As rápidas transformações das tecnologias estão fazendo com que os modelos de negócios e os valores das pessoas mudem rapidamente. A dependência pelos dispositivos móveis e aplicativos exigem o uso de smartphone diariamente. Esta evolução deve-se ao fato que as empresas estão adaptando-se as novas tecnologias e tornando-se digitalizadas e organizadas em uma nova forma de organização digital do futuro denominada de DOOTF (digital organizations of the future). O objetivo deste trabalho é conceituar as plataformas de negócios digitais como modelo de negócio e verificar se os usuários percebem o valor neste novo cenário tecnológico. Para a coleta das informações necessárias a análise, optou-se pelo uso da pesquisa exploratória de natureza qualitativa. Justifica-se a adoção da pesquisa exploratória, pois há poucos estudos voltados para o tema Modelos de Negócio como Plataforma de Negócios Digitais. O uso das plataformas digitais já é um fato e dificilmente deixará de ser utilizado. Na nossa pesquisa, a metade dos usuários mantêm os serviços básicos como Facebook e WhatsApp. Outros 40% mantêm os serviços básicos e usufruem de outros serviços como Spotify, e-mails, Skype, entre outros. Somente 10%, tem mais de 50 aplicativos instalados permitindo utilizar o Smartphone como um computador pessoal.
UM ESTUDO DE CASO: PETRÓPOLIS ESTÁ NA ROTA DO VALE DO SILÍCIO BRASILEIRO?
Authors: De Oliveira Rodrigo Cardoso , Rosa Vania , Nunes Daniela 
Published: April 2019

Muito se tem publicado acerca da rota do Vale do Silício Brasileiro, mas os artigos publicados sobre o tema, e mesmo os acadêmicos, fazem pouca menção à inserção da cidade de Petrópolis. Ainda assim, esta cidade vem divulgando sua pretensão, fundamentando-a em muitas empresas instaladas, desejando demonstrar a vocação para tanto. Partindo da premissa que alguns fatores são essenciais para que essa inclusão de Petrópolis na rota do Vale do Silício Brasileiro seja reconhecida, este trabalho pretende investigar, através de estudo de caso por fontes bibliográficas, se as condições necessárias estão presentes na região. Para tanto, visando uma contribuição prática com objetivo descritivo, utilizou-se o método hipotético-dedutivo, através de confronto bibliográfico de pesquisas e de outras fontes de informação sobre a região, tendo ainda como paradigma o Vale do Silício da Baia de São Francisco, Califórnia, Estados Unidos da América. A análise de informações colhidas se guiou por elementos já consolidados por estudiosos como fortes e determinantes para o surgimento de arranjos tecnológicos produtivos locais.
Palavras-chave: vale do silício brasileiro, Petrópolis.
Farmers’ proclivity to use soap opera for sourcing agricultural information in Southwest Nigeria
Authors: Ladigbolu Tope Adejoju , Olajide Bamidele Rasak 
Published: April 2019

Abstract
Given the soap opera’s potential to engender behaviour learning and meet the information needs of farmers, this paper sought to establish farmers’ propensity to use soap opera for sourcing agricultural information in Southwest Nigeria. A multi-stage sampling procedure was used to draw representative samples (150 farmers) in this study. Using interview schedule, data were elicited on farmers’ personal characteristics, awareness about the use of soap opera, perceived benefits of soap opera and proclivity to use it for sourcing agricultural information. Data were analysed using descriptive (frequencies, percentages, means) and inferential (Chi-square and PPMC) statistics at P = 0.05. Farmers’ age, years of schooling and household size were 52.1 ± 11.4 years, 10.5 ± 4.6 years and 5.9 ± 2.4 persons, respectively. Majority of the farmers (86.0%) had heard about soap opera and 76.0% heard of different soaps in the last couple of years and more than half (53.3%) had heard of different soaps from both radio and television. However, 90.7% did not know any kind of soap opera that was used to promote agriculture. More than half of the farmers (56.7%) had high inclination for sourcing agricultural information using soap opera. There was a significant correlation between farmers’ perceived benefits (r = 0.36; P = 0.00) and proclivity to use soap opera for sourcing agricultural information. Farmers’ positive proclivity to use soap implies that soap opera strategy has potentials to benefit farmers as a source of agricultural information; therefore, soap opera should be considered as veritable avenue for agricultural information dissemination in Southwest Nigeria.
From Arkngthand to Wretched Squalor: Fictional place-names in The Elder Scrolls universe
Authors: Fekete Tamás , Porkoláb Ádám 
Published: April 2019

Abstract
In this article we would like to examine an area of onomastics that has not received much scholarly attention. We aim to provide an adequate linguistic analysis of the place-names found in The Elder Scrolls (ES) video game series. For our analysis, we rely chiefly on the methods of linguistic statistics, which have not yet gained widespread use in onomastic research. Our goal is to give a boost to linguistic and onomastic research into video games and to develop related aspects of its research methodology. Two main methods of place-name formation can be observed in our results: one is when the fictional names are coined on the basis of the lexical elements of already existing non-fictional languages (we call these mimetic names), and the other is when the game developers create so-called speaking names. In our article we demonstrate that the toponyms of the ES universe in part conform to the conventions of non-fictional place-name formation (e.g. they can be sorted into the two main categories of habitative names and topographical names), and in part they contradict such conventions, because around 14 percent of the names we analyzed are purposefully coined as semantically obscure toponyms, which does not happen in the case of non-fictional names.
Shakespeare and his contemporaries: Designing a genre classification scheme for Early English Books Online 1560–1640
Authors: Murphy Sean 
Published: April 2019

Abstract
The language of Early Modern texts can potentially reveal a lot about Shakespeare’s language. In this paper I describe the creation of a genre classification scheme for a segment of Early English Books Online – Text Creation Partnership (EEBO-TCP), covering the period 1560–1640. This categorisation permits meaningful comparison of the language of Shakespeare with that of his contemporaries and makes an integral contribution to The Encyclopaedia of Shakespeare’s Language project at Lancaster University. I outline the rationale behind the scheme, describe preliminary automatic genre classification work and present the prototype approach adopted for this categorisation. I also provide specific examples of classification in practice and discuss internal and external factors which influenced genre selection. I finish by suggesting how a range of scholars might benefit from this research.
Iassy – Sourse of Local, National and International Talents
Authors: Ștefănescu Mirela 
Published: April 2019

Abstract
The city of Iaşi, one of the most important visual art centers in the country, is one with an extraordinary creative potential, this being the reason why in this paper we mentioned local artistic personalities of national and international value. In this context, we will present among the most relevant exhibiting events that are constantly organized in Iaşi and which bring together local, national and international creative values. We would like to mention the ArtIS Salons, the Drawing Salon, the Iasi Identity Exhibitions, the Visual Arts Exhibitions of the International Festival of Education, the Visual Arts Exhibitions of Euroinvent, Inventica, the International Triennial Texpoart, the International Biennale of Contemporary Engraving, as well as visual artists who have already integrated into the international circuit, being rewarded with numerous awards and distinctions among the most honored. Thus, local artistic life is in a continuous creative effervescence, supported by the numerous exhibitions of consecrated and young artists who come to the audience with a great variety of styles.
The Beginnings of The Modern Art
Authors: Ştefănescu Mircea 
Published: April 2019

Abstract
At the beginning of the 20th century visual artists found in the art the perfect field to experiment with different materials, combinations of new shapes and proportions to create new artistic currents. But this new trend has questioned the relation of classical arts with its perennial values which can not be overlooked, however radical the desire of young artists to “break” definitively with the past. Thus, in this new artistic context, many of the old art flagship techniques have been questioned and, as is always the case for predicting the “future of art”, the new artistic tendencies are absolutized and others are considered obsolete and declared “death”. The best known example is that of Marcel Duchamp, who, along with his famous ready-made exhibitions, strongly supported the death of art. Finally, the great creators of the past century felt at one point the need to relate to established art in order to better understand the “place” occupied by the generation of new artistic revolutions.
Interactive Academic Education and Its Impact on Urban Development - History and Contemporaneousness
Authors: Bajçinovci Bard , Bajçinovci Uliks , Bajçinovci Bujar 
Published: April 2019

Abstract
Education for urban development is a process with a primary role to preserve and use of environment, to manage spatial planning and urban development as a whole holistic system. In relation to education for sustainable development, creativity of urban planning and design can significantly improve quality of life of their urbanites. Ergo, students and teachers are an epic symbiosis in a process of teaching. Actually, this interaction can be more bonded and interdependent with high-tech didactic tools. The digital era has implemented in the education system new creative methods of learning, a new way style in schooling. The new turn of the century began a crucial activity for the city of Prishtina in terms of urban, demographic and education phenomena. The study and aim of this paper are to examine the teaching process, with the focus on creativity of interactive education. The research methods consist of empirical observation, and direct observation of teaching methods. Findings indicate that through an informal meeting places for interactive education, the teaching process in architectural studies can bring more: sustainable development and awareness of space, a didactic process which bonds multidimensional threads between students and teachers. Research concludes that uniform old teaching platform, cannot respond to all specific issues faced by students in this globalization era. Therefore, new teaching strategies must involve creativity of interactive education.
Methods of Individual Creativity Stimulation
Authors: Rusu Marinela 
Published: April 2019

Abstract
Creativity is one of the specific human traits. The development of personality is most often realized in close correlation with the creative dynamics of each one. The paper proposed by us brings into discussion the most important factors that contribute to the development of creativity. What makes us more creative, what are the conditions that unleash the creative forces of the individual’s mind? First, the cultural factors, inherited ideas about creativity, are critically analyzed. Thus, there are a number of “myths of creativity” that infuse our perception (sometimes in a wrong way) on the definition and understanding of creativity. The family also offers, through education and personal example, means of stimulating creativity. It is the first step towards performance creativity. In this paper, we also present the best-known techniques of creativity training, some of them, in the view of the “new age” trend. Creativity always interferes with a task, as we have to improvise, responding for moment to moment to the changing demands of the situation. Daily creativity improvise and is therefore, different from what the researchers of creativity have studied: creativity that results in a finished product. In order to become more creative, we will have to orient ourselves differently: to have a motivation for it, to choose a field in which we excel, to accept collaboration, to be confident and take risks. Creativity means rejecting the conventional, the routine and finding new solutions in personal development.