bluuebunny/crossref_metadata_2025_split huggingface dataset:
Development of Early Warning Systems to monitor e-learning progress
Authors: Arafiyah R , Hasibuan Z A , Santoso H B 
Published: March 2021

Abstract
Almost in every course, there are some successful learners and unsuccessful learners. There are many methods to reduce the number of unsuccessful learners. One of the methods is monitoring learning progress which can be used to recognize whether a learner will pass or not. In order to prevent unsuccessful learner, a modelling is needed on learning progress prediction. The modelling on learning progress prediction can be used as an early warning system (EWS) that can warn the learners throughout the learning process. Thus, it will decrease the number of unsuccessful learners and furthermore improve number of successful learners. This study aims to design the Early Warning System (EWS) in e-Learning. Decision making in EWS is a step-based function which is a prediction function of learning progress where the function consists of risk unsuccessful learner variables such as: the number of course accesses, files, URLs, attempted quizzes, and formative test scores. EWS will detect learner progress according to the progress and map the decision threshold.
DIVAYANA formula for determining priority ranking the recommendations in evaluation applications
Authors: Divayana D G H , Suyasa P W A , Widiartini N K 
Published: March 2021

Abstract
Determination of appropriate recommendations through an evaluation application greatly affects the quality of decisions resulting from evaluation activities. Therefore it is necessary to do an accurate calculation process in determining recommendations in the evaluation applications. The purpose of this study was to introduce one of the innovations in the form of the DIVAYANA formula, which can be used to determine priority recommendations in evaluation applications. The method was used in this research was quantitative by showing the results of calculations used the DIVAYANA formula. There were six experts involved in conducting the effectiveness test on the DIVAYANA formula. The testing tool used the questionnaires for a formula effectiveness test consisting of 10 questions. The analysis was done by interpreting the testing results of formula effectiveness with effectiveness standards. The test results showed that the DIVAYANA formula was very effective used to determine priority recommendations in evaluation applications with effectiveness score was 90.33%.
Development of Emotourist as a tourist face that reflects emotional response
Authors: Cahyana R , Supriatna A D , Tresnawati D , Fitriani L , Gunadhi E 
Published: March 2021

Abstract
The quality of tourism influences tourist visits. The government must improve the quality of tourism by overseeing the emotional experience of tourists. This study aims to develop an Emotourist software application. Emotourist is short for the emotional experience of tourists. Research methods include the formulation of an emotional experience index, as well as black-box testing using emotional experience data from three tourist destination locations. The computer randomly chooses emotional experiences for each tourist destination, and Emotourist records it as input data. The Emotourist uses the input data to determine its emotional experience index. The Emotourist successfully displays tourists’ faces according to the emotional experience index for each tourist destination location or tourist area. Emotion icons, including joy, love, and positive surprise, represent the tourist’s face. The government can use the emotional experience index and tourists’ faces as an indicator of improving the quality of tourism.
Development of digital animation as a learning media in primary schools
Authors: Rizkasari E , Huda M K , Marini A , Sumantri M S 
Published: March 2021

Abstract
Digital animation is an example of a concrete manifestation of a copyrighted work that combines computer applications in the multimedia field by combining images, text, audio, animation, and video so that it can modify a series of photographic images in such a way that they appear as if they are moving and making sounds and can become interesting story setting, especially for elementary school children. Also in modern times, digital animation can attract students’ attention and help them develop their understanding of certain subjects. One of the most important theories that reflects how people learn through text and illustrations is the cognitive theory which states that people store more verbal and visual information than students do through words. Digital animation can be used as an alternative learning medium that can be used to bridge learning to be more interesting and to provide a new environment for students. Media is very important to be present in learning to produce stimulation, activeness, new skills for students, and understand the real form of learning applications.
Identification of components for evaluation e-government governance framework according to regional government characteristics
Authors: Koniyo M H 
Published: March 2021

Abstract
At present, there are many frameworks used to evaluate IT governance in various organizations or institutions. But an organization certainly has unique characteristics by the goals and objectives of the organization to be achieved, besides the effective use of information technology with the involvement of all elements of the stakeholder can certainly help solve service problems in the community. This study aims to identify what components can influence to form a new framework that can later evaluate e-government governance in regional governments. Analysis of the formation of these components is carried out through various systematic literature by the characteristics of regional government. Hopefully, this research will contribute by providing a new framework for evaluating e-government by considering components that are relevant to the characteristics of regional government. This research has implications both in theory and practice. The theory of component identification can form a new framework specifically for regional governments. Practices and practitioners can be utilized for practice in evaluating e-government governance and other information technology-based services.
Android-based learning media design simulation license driving motor vehicles
Authors: Rahayu S , Sa’adillah D , Sodikin R A , Tresnawati D 
Published: March 2021

Abstract
Driving License has become an essential factor in traffic, is also one of the requirements that must be possessed by motorcyclists. In obtaining a Driving License is not as easy as it seems, not a few people who fail in making a Driving License. The reasons vary, most frequently found is due to the difficulty of the field for the practice test and lack of ignorance in completing each of the listing tests. Apart from problems, needs be a solution, such as a learning medium for people who often fail or even for those who first want to make a Driving License. The development method used is the Multimedia Development Life Cycle (MDLC) system, such as concepts, design, material collection, assembly, testing, and distribution. This article produces a simulation design of a motor vehicle driving license that can be used on an android smartphone. The instructional media for simulating motor vehicle driving licenses to be e pected to be able to illustrate making a driving license before a real practice test at the City Resort Police Station.
Computerized Adaptive Test based on Sugeno Fuzzy Inference System
Authors: Ridwan W , Wiranto I , Dako R D R 
Published: March 2021

Abstract
Along with the development of information and communication technology, assessment of student learning outcomes is no longer carried out in the form of written examinations but instead carried out with a Computerized Adaptive Test (CAT). CAT is adaptive because it allows the items given are selected according to the ability of students. Therefore, the CAT needs a method to estimate student ability. This research aims to design a Sugeno Fuzzy Inference System (SFIS) to estimate student ability. This fuzzy system consists of twelve IF-THEN rules, with four inputs, namely the student’s answer, the probability of students being able to answer correctly, the level of difficulty and discrimination of the questions. The output is an estimated ability, divided into five levels, namely very low, low, average, great, and excellent. Fuzzy system simulation is performed on linear algebra course (consist of six subject) with multiple-choice questions. The simulation results show that the SFIS can estimate the ability of students by working on a maximum of six items each subject. The estimated value of student ability obtained which is not much different from previous research (with twenty four rules). Therefore, this proposed system is more efficient.
Android based media for public speaking learning of Z generation containing humanistic value
Authors: Prasandha D , Pristiwati R , Yuniawan T , Hartono B , Sulistyaningrum S , Febriani M 
Published: March 2021

Abstract
Recently there have not been many studies examining Android-based media and humanistic values, especially in the context of learning to speak at universities. Whereas technology and humanity are the two important issues which are dichotomous in nature. The speed of information and digital technology brought about by the era of industry 4.0 does not only bring easy access to language learning resources, but also brings challenges to efforts to instill humanistic values in students as generation Z. This research aims to develop Android-based media to support learning of public speaking in students representing generation Z. The Borg & Galls version of Research and Development (RnD) is used as a research design. The research subjects were 30 students of Department of Indonesian Language and Literature, Languages and Arts Faculty, Universitas Negeri Semarang who were studying public speaking. The result of the research confirmed that Android-based media is needed in learning public speaking. This media was also proven effective in improving students’ competence in speaking in public spaces based on various indicators.
Comparison between genetic algorithm with Differential Evolution in study scheduling
Authors: Lukman N , Irfan M , Nugraha A , Jumadi J 
Published: March 2021

Abstract
This paper proposed to discuss the complexity of scheduling by comparing two optimization methods between genetic algorithms with differential Evolution. Genetic Algorithms can solve the simplest to complex problems as well. Therefore, the Genetic algorithm is precisely applied to the scheduling of subjects. Then another appropriate optimization method for completing optimization is the Differential Evolution (DE) algorithm. DE algorithm is a fast and effective search algorithm in solving numerical and finding optimal global solutions. The steps of the two algorithms are initialization, participation, mutation, crossover, and selection. The scheduling system produces non-optimal schedules for teacher conflicts and empty slot schedules. After the genetic algorithm and differential evolution are applied, an analysis of the results of the subject scheduling is then performed by comparing the fitness values and the execution speed of the two algorithms. the genetic algorithm found only 2 perfect schedules out of 10 experiments, whereas in the implementation of differential algorithms, there are 7 perfect schedules out of 10 experiments. Thus, it can be concluded that by determining the value of the producing parameters 5, generation 50, mutation 0.6, and crossover 0.2, the differential evolution produces better output or conformity values using genetics.
Development of geographic information systems for Small and Medium Enterprise centres
Authors: Satria E , Cahyana R , Bachtiar Y , Fatimah D D S 
Published: March 2021

Abstract
The small and medium enterprises (SME) actors support the economic development in Indonesia. The number of SMEs is increasing rapidly every year. One obstacle faced by SME is the difficulty of consumers to get business information and find the location of the place of business. The aim of this research is to design and to develop a geographic information system regarding the mapping of business centres. The system developed provides information in the form of a visual display of the business profile and business location of the SME. The method used is the Rational Unified Process, which consists of inception, elaboration, construction and transition. The results of the study consisted of the design and prototype of the geographic information system of the SME business centre that made it easy for users to find location information and SME business profiles. The business centre searches feature displays business locations in the form of a map that is connected with google map technology. In addition, the system built displays the latest and most accessible information as well as the SME contact information of search results. For system users who are interested in becoming members of the business centre, registration features are provided so that they get the facilities provided by the business centre. Future studies are expected to be able to show the route of travel from the user’s position to the business centre by considering the closest distance or based on criteria determined by the user.
Gender in Artificial Intelligence (AI-Android) on Sophia and (AI-Virtual) on Lilmiquela
Authors: Furqon S , Busro B , Hambali R Y A , Albustomi A G , Hannah N 
Published: March 2021

Abstract
Artificial Intelligence (AI) in the 21st-century is growing rapidly. Now human life leaves very little boundary between the real and the artificial. AI intelligence over time becomes more organic and results in the melting of boundaries between humans and AI. In the last decade, AI-Android and AI-Virtual have emerged which have increasingly blended the boundaries of reality. Through analysis of the philosophy of artificial intelligence in the spectrum of post-phenomenological embodied Don Ihde and Vincent C. Müller, it was found that one of the things that increasingly fused human reality and AI was gender choice. This choice has been proven to result in the dissolution of human and AI realities, and will further challenge humans to develop a philosophy of transhumanism. Because, if AI has been so organic and fused, then the development of AI will be in accordance, as well as with human development. If not said to be human itself.
Multimedia system model for electrical circuits on android mobile devices
Authors: Kurniadi D , Fitriani L , Satria E , Rahman A 
Published: March 2021

Abstract
This article aims to design the multimedia system application model of electrical circuits to make it easier for everyone to learn and understand electrical circuits in support of completing the required electrical circuit learning practice activities. The learning material models are designed interactively, which includes basic knowledge about electrical circuits and electrical circuit simulations. The Multimedia Development Life Cycle (MDLC) method is used for the design of this multimedia system. The design phase consists of 6 stages, namely, concept, design, material collecting, assembly, testing, and distribution. The results of the study are the multimedia system application of electrical circuit that mainly can be applied on Android-based mobile devices.
Mobile Augmented Reality (mAR) blended learning application in animal cells learning
Authors: Rahmi J , Wibawa B , Khaerudin K 
Published: March 2021

Abstract
This paper develops the Augmented Reality (mAR) mobile application by combining augmented reality with mobile learning to exploit the characteristics of both elements using a blended learning approach, augmented mobile application (mAR) is designed to teach the structure and function of animal cells by combining virtual and real environments. The main contribution of this research is to enhance students learning experiences on animal cell material.
Virtual collaboration strategic planning process using balanced scorecard and critical success factors
Authors: Wahyudin A , Widodo W , Dwinanda G T , Megasari R 
Published: March 2021

Abstract
The role of systems and information technology in the enterprise is to supporting operational business processes, decisions making process and implementing strategies for competitive advantage. The information system strategic planning processes required to align between business strategy and information system strategy. This research focuses on virtual collaboration that aims to harmonize business strategies and information systems strategies, especially in determining the implementation hierarchy of the proposed system up to the implementation roadmap. The method used to align business strategy and information system strategy is a combination of the balanced scorecard and critical success factors. The list of information system requirements generated continued as an implementation roadmap and then a multi-criteria decision support system with the fuzzy-ahp algorithm used to help the shortlist process. This result can be an alternative in the preparation of a collaborative implementation roadmap, taking into account the weighting of participants according to their respective perspectives. The next development of this research is building a complete virtual collaborative model in information systems strategic planning.
Design of school development information system in the district
Authors: Fatimah D D S , Rahayu S , Muharom A , Andriansah C 
Published: March 2021

Abstract
The development of primary schools in a district needs to be monitored to make it easier for the education office to manage primary school resources effectively. This monitoring can be done through a system that provides information about the profiles of principals, teachers, and students in each elementary school in the district area. Documents containing primary school data are sometimes so numerous that a paper-free computerized information system can be chosen to overcome them. Based on these problems, the purpose of this study is to build an information system for elementary school development in web-based districts. This information system is designed using the Unified Approach method which consists of stages of object-oriented analysis, design and programming. The results of the study are systems that can store school data, school principals, teachers and students to make school progress reports per school year. The resulting system can be studied by users in the education office in about two hours with an absorption rate of 87%. The benefit gained is that it is known that the development of elementary school conditions in all districts is used to plan further development of primary schools.
Evaluate of digital book criteria using fuzzy analytical hierarchy process
Authors: Yasa A D , Wadu L B , Chrisyarani D D , Wibawa A P , Kuswandi D , Utama D M 
Published: March 2021

Abstract
Recently, digital technology is developing rapidly. Digital technology also needs to be developed in the field of education, especially Digital Book. In evaluating digital books, stakeholders need appropriate criteria. Therefore, this study aims to evaluate the criteria of an excellent digital book by using a fuzzy analytical hierarchy process. A digital book evaluated is elementary school mathematics learning books by considering aspects of Azaz Pancasila. The criteria evaluation method uses a fuzzy analytical hierarchy process. Evaluation criteria used are easy to use, multimedia, interaction. The evaluation results of digital book criteria show that easy criteria have the highest importance. Furthermore, multimedia and interaction criteria have the importance of the second and third importance. This research implies that the selection of the right criteria can be a reference in the development of digital books.
Interactive educational games assisted Construc 2: A systematic perspective of design reviews
Authors: Chrisyarani D D , Yasa A D , Hakim A R , Putra F M 
Published: March 2021

Abstract
Educational games are increasingly being used, it is very important for designers to recognize the quality and reliability of the software. The purpose of this article is to describe the results of game evaluations at the level of ease of use of the software. The research method used is descriptive qualitative with Heuristic evaluation. Testing by involving experts in the process. The assessment instrument consists of ten statements. The assessment results show the game only has cosmetic problems (score 0 and 1 point from the total HE instruments). However, in error prevention, an average of 2.33 is obtained which means it has a small usability problem. So, the game application is declared eligible to be distributed to end users.
Educational game analysis
Authors: Purwanti Y , Nasrulloh I , Imania K A N , Rahadian D , Bariah S H 
Published: March 2021

Abstract
Game is one of the media currently popular with various groups. In the field of education one of the most widely made is an educational game. The method used in this study is to include data collection and analysis of needs. The purpose of this study is to analyse a learning game. This research produces an educational game analysis that has a challenge and has one level, equipped with instructions and buttons to repeat.
Measuring mobile applications user’s satisfaction: A closer look into the appropriate information systems user’s satisfaction
Authors: Prastyo E , Budiyanto C W , Yuana R A 
Published: March 2021

Abstract
The growth of mobile devices drives the use of the mobile app in every aspect of life. Mobile applications are known for their flexibility and speed and accounted for user experience and interactivity. The assessment over user satisfaction, however, remains an essential aspect for measuring the success of an information systems implementation. This paper aims to be a reference in measuring the level of user satisfaction pertinent to The End-User Computing Satisfaction (EUCS) model on mobile applications. A systematic literature review carried out to investigate the reports on the measurement of user satisfaction over mobile applications. The understanding over the justification to migrate into mobile applications perceived benefits of the mobile app over desktop/web application, and the cost and benefit of the mobile application drawn from papers published in SCOPUS, Web of Science, and DOAJ between 2010 up to early 2020. End-User Computing Satisfaction (EUCS) model has been displayed as a valid model for measuring user satisfaction with an integrated system. It’s can combined with other system success measurement models and can develop more variables as needed.
Planning and installation vertical electric transportation system
Authors: Taufiqurrahman R , Trisno B , Soemantri M 
Published: March 2021

Abstract
The construction of high-rise buildings in big cities, especially in Bandung is increasing. The elevator is a vertical electrical transportation system used to transport people or goods and serves to facilitate the activities of human life whose routines are more often inside buildings or high-rise buildings. vertical electric elevator transportation is following SNI standards and knows the needs for elevator capacity in multi-story buildings which include empty train loads, draw weight loads, motor power, motor speed, and electricity costs. In this research, the problems to be discussed are regarding the load of the empty train, the load weighting, motor power, motor speed, and power costs. The results of this planning obtained important things such as the required empty trainload (Qk) = 1000 kg, the load weight used (Qp) = 1225 kg, motor power is used when the train is filled with maximum capacity (P output) = 3, 15 kW = 4.22 hp, the traction motor rotational speed when the elevator is upward with full load = 913.5 rpm, the traction motor rotational speed when the elevator goes down with full load = 228.37 rpm, and the cost of electricity to be paid is Rp.23,765 / unit/day.