bluuebunny/crossref_metadata_2025_split huggingface dataset:
Analisis Kesiapan Guru dalam Menerapkan Pembelajaran Tematik di Madrasah Ibtidaiyah
Authors: Dhari Putri Wulan , Wajnah Wajnah , Susanti Nova 
Published: November 2021

AbstrakPenelitian ini bertujuan untuk menganalisis dan menjabarkan kesiapan guru Madrasah Ibtidaiyah dalam melaksanakan pembelaran tematik berdasarkan standar yang berlaku. Penelitian ini menggunakan metode kualitatif deskriptif. Subjek penelitiannya adalah guru Madrasah Ibtidaiyah Negeri 10 Aceh Tengah. Data penelitian ini telah diuji keabsahannya menggunakan triangulasi data dan member check, dan dianalisis melalui tahap reduksi data, sajian data, dan penarikan kesimpulan. Hasil penelitian ini menemukan bahwa: 1) sebagian guru yang telah memahami konsep pembelajaran tematik tidak dapat menearapkan pembelajaran tematik; 2) guru telah mampu menyusun rencana pembelajaran tematik dengan baik; 3) guru melaksanakan kegiatan pembelajaran tematik sesuai dengan RPP yang disusunnya, 4) dan metode dan media pembelajaran yang digunakan guru dalam pembelajaran tematik kurang bervariasi, dan 5) guru kurang terampil dalam menyusun rubrik penilaian autentik. Kesulitan guru dalam mengimplementasikan pembelajaran tematik adalah; 1) kondisi sarana belajar yang tidak memadai; 2) sumber belajar dan media yang digunakannya masih sangat terbatas, 3) kesulitan dalam menyusun rubrik penilaian sikap; dan 4) guru kesulitan dalam menguraikan kegiatan pembelajaran yang sesuai dengan pendekatan saintifik. AbstractThis study aims to analyze and describe the readiness of Madrasah Ibtidaiyah teachers in carrying out thematic learning based on applicable standards. This research uses descriptive qualitative method. The research subject is a teacher at Madrasah Ibtidaiyah Negeri 10 Central Aceh. The validity of this research data has been tested using data triangulation and member check, and analyzed through the stages of data reduction, data presentation, and drawing conclusions. The results of this study found that: 1) some teachers who had understood the concept of thematic learning were unable to apply thematic learning; 2) the teacher has been able to develop a thematic lesson plan well; 3) teachers carry out thematic learning activities in accordance with the RPP they have compiled, 4) and the methods and learning media used by teachers in thematic learning are less varied, and 5) teachers are less skilled in compiling authentic assessment rubrics. The difficulties of teachers in implementing thematic learning are; 1) conditions of inadequate learning facilities; 2) learning resources and media used are still very limited, 3) difficulties in compiling an attitude assessment rubric; and 4) the teacher has difficulty in describing learning activities that are in accordance with the scientific approach.
Impact of COVID-19 emergency on residential water end-use consumption measured with a high-resolution IoT system
Authors: Di Mauro A. , Santonastaso G. F. , Venticinque S. , Di Nardo A. 
Published: November 2021

Abstract
In the era of Smart Cities, in which the paradigms of smart water and smart grid are keywords of technological progress, advancements in metering systems allow for water consumption data collection at the end-use level, which is necessary to profile users' behaviors and to promote sustainable use of water resources. In this paper, a real case study of residential water end-use consumption monitoring shows how data collected at a high-resolution rate allow for the evaluation of consumption profiles. The analysis was carried out by calculating consumption statistics, hourly consumption patterns, daily use frequency, and weekly use frequency. Then, the comparison of two consumption profiles, computed before and after the COVID-19 lockdown, allows us to understand how a change in social and economic factors can affect users' behavior. Finally, new perspectives for water demand modeling and management, based on data with high temporal frequency, are presented.
Seasonal hydrological and water quality performance of individual and in-series stormwater infrastructures as treatment trains in cold climate
Authors: Brodeur-Doucet Caroline , Pineau Béatrice , Corrivault-Gascon Juliette , Arjoon Diane , Lessard Paul , Pelletier Geneviève , Duchesne Sophie 
Published: November 2021

Abstract
The performance of stormwater treatment trains and of their individual green infrastructures was evaluated near Montreal, Canada. Three treatment trains were studied: Train 1 – five bioretention cells in series with a wet retention pond; Train 2 – an infiltration trench in series with a dry detention pond; and Train 3 – Train 2 in series with a wet retention pond. A total of 47 rain events were monitored to quantity the hydrological performance, while water quality samples were taken during 24 rainfall events. During the summer, the bioretention cells led to a reduction in runoff volumes varying from 8 to 100%. Overall, the three studied treatment trains and all of the individual infrastructures, except for the dry pond, provided reductions in the mean concentrations of total suspended solids, chemical oxygen demand, total nitrogen and total phosphorous. Results also showed that the use of a train of stormwater infrastructures can be more effective to reach Quebec's legislated targets than single infrastructures, but only if the infrastructures are sequenced properly. Indeed, the addition of a dry basin at the end of Train 2 affected negatively the removal efficiency of the four studied contaminants.
User Experience Design Practices in Industry (Case Study from Indonesian Information Technology Companies)
Authors: Nugraha Isnan , Fatwanto Agung 
Published: November 2021

User Experience (UX) is a term that has received a lot of attention in the last decade. The number of industries whose consider the importance of implementing the UX design process within their development cycle has increased. Therefore, we think it is important to investigate how UX design processes are implemented in the industries. In this research, we take a qualitative approach with descriptive methods by investigating six information technology companies in Indonesia. As a result, we found that most of these information technology companies implement the UX design process as part of their operation and consider that the UX design process is an important part of software development. Each company has its order and priorities in regard to the UX design processes and only follows their established UX design process framework in order to meet their product development requirements. We also found that there are different UX design process approaches from these six companies.
Pengembangan modul pop-up berbasis inkuiri terbimbing pada tema tata surya untuk kelas VII SMP
Authors: Ningrum Mia Novita , Dewi Novi Ratna , Parmin Parmin 
Published: November 2021

Penelitian ini bertujuan untuk mengetahui kelayakan dan keefektifan modul pop-up berbasis inkuiri terbimbing tema tata surya. Penelitian ini merupakan penelitian pengembangan yang terdiri dari sepuluh langkah dalam pelaksanaannya. Modul yang dikembangkan kemudian divalidasi oleh 3 ahli materi dan 3 ahli media untuk mengetahui kelayakan produk. Hasil penelitian menunjukkan bahwa penilaian kelayakan modul pop-up berbasis inkuiri terbimbing oleh ahli materi dan media memperoleh skor rata-rata 54 dan 39 dengan kriteria sangat layak. Uji coba skala kecil untuk mengetahui keterbacaan modul mendapatkan rata-rata skor 36,89 dari siswa dan 11,9 dari guru dikategorikan sangat baik. Hasil skor N-gain diperoleh kriteria sedang sampai tinggi sebesar 93,75% dan siswa mendapatkan nilai posttest ≥75 sebesar 84,4%. Berdasarkan hasil penelitian dapat disimpulkan bahwa modul pop-up berbasis inkuiri terbimbing tema tata surya layak dan efektif digunakan dalam proses pembelajaran. Development of pop-up module with inquiry guided-based in the solar system’s theme for 7th grade students AbstractThis research aims to determine the feasibility and effectiveness of pop-up module with the inquiry guided based in the solar system’s theme. This research is a development research using research model that cited from Sugiyono (2015) which consists of ten steps in the implementation. Then, the modules which developed were validated by 3 material experts and 3 media experts to determine the feasibility of the product. The results show that the feasibility assessment of pop-up module with inquiry guided based is guided by material and the media experts obtain an average score of 54 and 39 with very reasonable criteria. Small-scale experiment aims to determine the legibility of the module earned an average score of 36.89 from students and 11.9 from teachers. The classical exhaustiveness obtained is 84,4%, the average og gain normality is 0,55 with medium criterion. Based on the results of the research can be concluded that the pop-up module with inquiry guided-based in the solar system’s theme is feasible and effective use in the learning process.
Pengembangan LKPD mobile learning guided discovery untuk meningkatkan penguasaan kompetensi dasar ekosistem Kurikulum 2013
Authors: Puspitasari Asri , Handziko Rio Christy 
Published: November 2021

Penelitian ini bertujuan (1) mengembangkan produk aplikasi LKPD Mobile Learning berbasis Guided Discovery yang layak sebagai bahan ajar dan (2) mengetahui keefektifan penggunaannya terhadap peningkatan penguasaan kompetensi dasar (KD) peserta didik pada pokok bahasan ekosistem dalam kurikulum 2013. Penelitian pengembangan ini merupakan Design and Development Research (D & D R) menurut Ellis dan Levy. Subjek coba penelitian sebanyak 126 peserta didik kelas X dari SMA N 1 Sentolo dan SMA N 1 Temon Kabupaten Kulon Progo. Data dikumpulkan dengan menggunakan instrumen validasi ahli, instrumen tes pengukuran kompetensi pengetahuan, dan lembar observasi penguasaan kompetensi keterampilan. Hasil penelitian menunjukkan bahwa (1) aplikasi LKPD Mobile Learning berbasis Guided Discovery pada pokok bahasan Ekosistem ditinjau dari penilaian pada aspek kelayakan materi, tampilan, bahasa, dan kehandalan termasuk dalam kategori baik, dan (2) penerapan LKPD Mobile Learning berbasis Guided Discovery pada pokok bahasan Ekosistem dalam proses pembelajaran secara signifikan mampu meningkatkan penguasaan kompetensi dasar peserta didik. Developing guided discovery mobile learning worksheet to improve student’s mastery of basic competence in Curriculum 2013 AbstractThe aims of this research were (1) to produce Guided Discovery mobile learning worksheet on Ecosystem subject matter, (2) to know the effectiveness on student’s Mastery of Basic Competence in Curriculum 2013. This research is Design and Development Research (D & D R) according to Ellis and Levy. Product as the result of this development research was tested to subject of this research, 126 ten grade students of SMA N 1 Sentolo and SMA N 1 Temon, Kulon Progo. Data were collected through validation instrument set, basic competence instrument test, and observation sheet to assest process skill competence. The result of this recearch showed that (1) Guided Discovery mobile learning worksheet on Ecosystem subject matter was appropriate for students based on the contain, interface, language, and reliability and got good catergory rating, and (2) was effective and significant to improve student’s mastery of Basic Competence in Curriculum 2013.
The development of science comic to improve student’s understanding in elementary school
Authors: Maryani Ika , Amalia Luluk 
Published: November 2021

This study aims to: (1) understand the steps of science comic development for grade V elementary school students, (2) understand the feasibility of comic science from learning aspect, materials aspect, and instructional media aspect, (3) understand the effectiveness of science comics to increase students understanding in elementary school. This is a research and development by using ADDIE model (Analysis, Design, Development, Implementation, and Evaluation). Product validation tests are carried out by material experts, learning experts, media experts, teacher response, and students respond. Product implementation is conducted on the grade V students of Muhammadiyah Ngijon 1 elementary school. Data collection is used questionnaire and test. The results showed that the assessment from media experts is 81.25 (high feasibility); from the science, material expert is 85.00 (high feasibility); from learning experts is 93.18 (high feasibility). Teachers and students in the small group obtained a value of 97.50 (high feasibility) and in large group trials obtained a value of 94.58 (high feasibility). The effectiveness of science comic is tested by Wilcoxon signed test and the result of Z value at -3.903 on the asimp significance of 0.000 on two-tailed test. The tets result show that the significance value is smaller than alpha (0.05); then it can be concluded that "Ho is rejected and Ha accepted". It means that there are differences in students' understanding of pre-test and post-test in science learning, so it can be concluded that science comis is effective to improve the understanding
Pengembangan handout fluida dinamik terintegrasi metakognisi untuk meningkatkan kemampuan aplikasi siswa SMA dan MA
Authors: Koswara Atep , Mundilarto Mundilarto 
Published: November 2021

Penelitian ini bertujuan untuk mengembangkan handout fluida dinamik terintegrasi metakognisi. Jenis penelitian ini adalah penelitian dan pengembangan. Subyek penelitian ini adalah guru fisika dan siswa kelas XI IPA pada SMAN 8 Yogyakarta dan MAN Laboratorium UIN Yogyakarta. Instrumen yang digunakan berupa lembar penilaian kualitas handout oleh ahli pendidikan fisika dan guru fisika, lembar tanggapan siswa terhadap kualitas handout, tes awal dan tes akhir kemampuan menerapkan prinsip fluida dinamik, lembar tanggapan guru fisika dan siswa terhadap penggunaan handout. Teknik analisis data yang digunakan adalah analisis deskriptif, analisis gain score, dan analisis varians dua jalur. Hasil penilaian ahli dan guru menunjukkan bahwa handout memiliki kualitas yang sangat baik. Hasil uji lapangan menunjukkan bahwa handout memiliki kualitas yang baik menurut tanggapan siswa, penggunaan handout menghasilkan peningkatan kemampuan menerapkan prinsip fluida dinamik siswa SMA dan MA yang signifikan, dan handout sangat praktis digunakan menurut guru fisika SMA dan praktis menurut siswa SMA. Developing handout of fluid dynamics integrated by metacognition to improve application ability of SMA and MA students AbstractThis research aims to develop a handout of fluid dynamics integrated by metacognition. This type of research is research and development. The subjects of this study were a SMA/MA physics teacher and XI IPA grade students at SMAN 8 Yogyakarta and MAN Laboratory UIN Yogyakarta. The instruments used in this study were in the form of quality assessment sheet of teaching materials handout by physics education experts and SMA/MA physics teachers, students response sheet on the quality of teaching materials handout, initial and final test of application competence of the principles of fluid dynamics, and SMA/MA physics teacher and students response sheet on the use of the teaching materials handout. The data analysis technique used in this research was descriptive analysis, analysis of gain score, and two way analysis of variance. The expert and physics teacher assessment results show that the handout developed has a very good quality. Field testing results show that the handout developed has good quality according to student responses, the use of this handout can result significant improvement on the students ability to apply the principles of fluid dynamics at SMAN 8 Yogyakarta and MAN Laboratory UIN Yogyakarta, and the use of the handout is very practical according to SMA physics teacher and practical according to SMA students.
Pengaruh servant leadership learning dengan concept mapping terhadap pemahaman konsep dan berpikir kritis siswa
Authors: Nugroho Robertus Arifin , Suryadarma I Gusti Putu 
Published: November 2021

Penelitian ini bertujuan mengetahui pengaruh model pembelajaran Servant Leadership Learning dengan strategi Concept Mapping (SLL+CM) terhadap kemampuan pemahaman konsep dan berpikir kritis siswa kelas X SMA Kolese De Britto Yogyakarta. Penelitian ini merupakan eksperimen semu dengan desain nonequivalent subject, control group-pretest posttest design. Pendekatan ini menggunakan tiga kelas eksperimen, yaitu kelas SLL+CM, kelas SLL, kelas CM, dan satu kelas kontrol menggunakan pendekatan konvensional. Populasi infinite siswa kelas X yang terbagi dalam 7 kelas. Sampel menggunakan 4 kelas dengan penarikan sampling teknik samples of convenience. Sungai Gajah Wong digunakan sebagai objek pembelajaran. Untuk menguji pengaruh model pembelajaran digunakan uji Analysis of Covariance (ANCOVA) dengan asumsi dasar normalitas, homogenitas, dan regresi. Hasil penelitian menunjukkan bahwa model pembelajaran SLL+CM memiliki pengaruh signifikan terhadap kemampuan pemahaman konsep dan berpikir kritis siswa. The Effect of the Servant Leadership Learning with Concept Mapping on the Concept Understanding and Critical Thinking Students AbstractThis study aimed to find out the effect of the Servant Leadership Learning model with the Concept Mapping strategy (SLL+CM) on the concept understanding and critical thinking skill of Grade X students of SMA Kolese De Britto Yogyakarta. This was a quasi-experimental study using the nonequivalent subject, control group-pretest posttest design. This approach involved three experimental classes, namely the SLL+CM class, SLL class, and CM class, and one control class using the convenience approach. Gajah Wong river was used as a learning object. Population infinite all Grade X students in seven classes. The research sample, consisting of four classes, was samples convenience. To test the effect of the learning models, the Analysis of Covariance (ANCOVA) with normality, homogenity, and regression asumptions. The results of the study was SLL+CM had significant effect on the concept understanding and critical thinking skill students.
A Serious Puzzle Game to Enhance Adherence to Antirheumatic Drugs in Patients With Rheumatoid Arthritis: Systematic Development Using Intervention Mapping
Authors: Pouls Bart PH , Bekker Charlotte L , van Dulmen Sandra , Vriezekolk Johanna E , van den Bemt Bart JF 
Published: November 2021

Background
Patients’ implicit attitudes toward medication need and concerns may influence their adherence. Targeting these implicit attitudes by combining game-entertainment with medication-related triggers might improve medication adherence in patients with rheumatoid arthritis (RA).

Objective
The aim of this study was to describe the systematic development of a serious game to enhance adherence to antirheumatic drugs by using intervention mapping.

Methods
A serious game was developed using the intervention mapping framework guided by a multidisciplinary expert group, which proceeded along 6 steps: (1) exploring the problem by assessing the relationship between medication adherence and implicit attitudes, (2) defining change objectives, (3) selecting evidence-based behavior change techniques that focused on adjusting implicit attitudes, (4) designing the intervention, (5) guaranteeing implementation by focusing on intrinsic motivation, and (6) planning a scientific evaluation.

Results
Based on the problem assessment and guided by the Dual-Attitude Model, implicit negative and illness-related attitudes of patients with RA were defined as the main target for the intervention. Consequently, the change objective was “after the intervention, participants have a more positive attitude toward antirheumatic drugs.” Attention bias modification, evaluative conditioning, and goal priming were the techniques chosen to implicitly target medication needs. These techniques were redesigned into medication-related triggers and built in the serious puzzle game. Thirty-seven patients with RA tested the game at several stages. Intrinsic motivation was led by the self-determination theory and addressed the 3 needs, that is, competence, autonomy, and relatedness. The intervention will be evaluated in a randomized clinical trial that assesses the effect of playing the serious game on antirheumatic drug adherence.

Conclusions
We systematically developed a serious game app to enhance adherence to antirheumatic drugs among patients with RA by using the intervention mapping framework. This paper could serve as a guideline for other health care providers when developing similar interventions.
Efektifitas Media Booklet Terhadap Pengetahuan Jenis Tumbuhan Paku Pada Mahasiswa Program Studi Pendidikan Biologi
Authors: Muswita Muswita , Yelianti Upik , Murni Pinta 
Published: November 2021

One of the obstacles faced by students in studying plant taxonomy is the difficulty of recognizing various types of ferns. The purpose of the study was to develop a media booklet on knowledge of fern species in Biology Education study program students. The research method is a quasi experimental design (Pretest-Posttest Control Group Design). The instrument is a written test sheet in the form of multiple choice. The pretest and posttest data were analyzed using SPSS using the paired sample t-test, then continued with the independent sample t-test. Test data independent sample t test obtained Sig. (2-tailed) of 0.000 < 0.05. N-Gain Score, shows the average value of N for the experimental class is 69.79 which is included in the "fairly effective" category. With a minimum N-gain score of 50% and a maximum of 87%. While the average value of the N-gain score in the control class is 55.05% which is included in the "less effective" category. With a minimum N-gain score of 33% and a maximum of 75%. The conclusion is that the use of booklets is more effective in learning to increase students' knowledge of the introduction of fern species.
Abstrak.
Salah satu kendala yang dihadapi mahasiswa dalam pempelajaran taksonomi tumbuhan adala kesulitan mengenal berbagai jenis tumbuhan paku. Tujuan penelitian adalah mengembangkan Media booklet terhadap pengetahuan jenis tumbuhan paku pada mahasiswa program studi Pendidikan Biologi. Metode penelitian adalah quasi experimental design (Pretest-Posttest Control Group Design). Instrumen berupa lembar tes tertulis berbentuk pilihan ganda. Data pretest dan posttest dianalisis menggunakan SPSS dengan menggunakan uji paired sample t-test, kemudian dilanjutkan dengan uji independent sample t-test. Data Uji independent sample t test diperoleh Sig. (2-tailed) sebesar 0,000 < 0,05. N-Gain Score, menunjukkan nilai rata-rata N untuk kelas eksperimen adalah 69,79 termasuk dalam kategori “cukup efektif”. Dengan nilai N-gain score minimal 50% dan maksimal 87%. Sedangkan nilai rata-rata N-gain score pada kelas kontrol adalah sebesar 55,05% termasuk dalam kategori “kurang efektif”. Dengan nilai N-gain score minimal 33% dan maksimal 75%. Simpulannya adalah penggunaan booklet lebih efektif digunakan dalam pembelajaran untuk meningkatkan pengetahuan mahasiswa terhadap pengenalan jenis tumbuhan paku.