bluuebunny/crossref_metadata_2025_split huggingface dataset:
Konflik Internal PPP Di Tengah Pilkada Jawa Barat 2018
Authors: Djuyandi Yusa , Suparman Sayid M. 
Published: January 2021

Penelitian ini bertujuan untuk menganalisis konflik internal di Partai Persatuan Pembangunan (PPP) di tengah Pilkada Jawa Barat tahun 2018, dengan alasan bahwa konflik di internal PPP yang memuncak sejak kasus Suryadharma Ali telah mengakibatkan adanya perpecahan kepengurusan partai sampai di tingkat daerah, di Jawa Barat perpecahan ini membuat beberapa kader dan fungsionaris partai mendukung pasangan calon gubernur dan wakil gubernur yang di usung oleh partai lain. Metode yang digunakan di dalam penelitian ini adalah kualitatif, dengan data primer bersumber dari hasil wawancara yang berdasarkan teknik purposive, serta data sekunder yang bersumber dari studi literatur, teknik analisis data dilakukan dengan memperhatikan dan memahami, mereduksi dan memilah, melakukan interpretasi, dan melakukan validasi data. Penelitian ini menganalisa bahwa sumber konflik PPP didominasi oleh perebutan suara dan perebutan kekuasaan agar mendapat posisi di kabinet nantinya, kedua pihak juga akhirnya menempuh penyelesaian konflik sesuai dengan prosedur yang tercantum di dalam undang-undang. Proses penyelesaikan konflik yang dilakukan adalah dengan: Pertama kooperatif, yaitu terkait dengan upaya perdamaian di antara pihak yang bertikai yang acap disebut dengan islah. Kedua, degeneratif merupakan gugatan melalui jalur hukum sebagai upaya saling menegasikan satu pihak teradap pihak lainnya. Serta ketiga, kompetitif yakni melalui instrumen muktamar untuk mencari pemimpin baru.
Characteristic of Teaching Materials for Arabic Reading Skill with Inductive Approach
Authors: Istiqomah Himatul , Al-Badrani Mohammad Jawad Habeeb 
Published: January 2021

Himmati is deliberately created as a textbook modification to recognize the Qur'an prepared for beginners. This research aimed to describe the characteristics of teaching material contained in Himmati. This research was a qualitative approach and content analysis of the perspective of Thu’aimah. It also belonged to library research with the main data source is a book, named Himmati: Modifikasi Pembelajaran Dasar Mengenali al-Qur’an from volume 1 to volume 5. The results showed that: 1) Generally, the teaching materials in Himmati were divided into 5 volumes which were presented inductively, namely the introduction of letters, words, tajweed, gharib, and verses in the Qur’an. Specifically, the teaching materials in Himmati were divided into 7 volumes which were presented with examples from the Qur'an and colored in the order of the frequency of visible light, from red to violet. The 1st volume focused on pronunciation, the 2ndA volume was on short vowels, long vowels, nunation (tanwin), and original sukuun, the 2ndB volume was on non-original sukuun and shadda, the 3rdA volume was on the law of nuun sukuun, nunation, germination nuun and miim, the 3rdB volume was on the law of miim sukuun, definite article al, and madd, the 4th volume was on the rule of exception, and the 5th volume was on the stop sign. The teaching materials in Himmati presented for beginners level
Analisis Pengetahuan Etnomatematika Guru Sekolah Dasar Di Kecamatan Muara Tembesi
Authors: Febriani Fitria 
Published: January 2021

Penelitian ini bertujuan untuk menganalisis bagaimana integrasi budaya daerah dalam pembelajaran matematika di Sekolah Dasar di Kecamatan Muara Tembesi. Fokus masalah pada penelitian ini adalah pengetahuan guru tentang etnomatematika di tingkat Sekolah Dasar. Penelitian ini menggunakan metode pendekatan kombinasi, yaitu pendekatan kuantitatif dan kualitatif. Sample yang didapat dari penelitian ini berjumlah 18 guru Sekolah Dasar dari total populasi 249 guru kelas Sekolah Dasar Negeri di Kecamatan Muara Tembesi. Hasil penelitian ini menunjukkan bahwa mayoritas guru tidak mengetahui tentang etnomatematika. Sebanyak 22% guru memiliki pengetahuan etnomatematika tinggi, 33% guru memiliki pengetahuan etnomatematika sedang, 45% guru memiliki pengetahuan etnomatematika rendah. Hasil penelitian ini dapat digunakan sebagai bahan referensi untuk mengatasi kendala yang ada, misalnya dalam pembuatan modul, bahan ajar dan pembelajaran.
MODERNIZAR EL ESTADO. PLAN Y AGENTES DEL CAMBIO EN LA ERA CAMBIEMOS. ARGENTINA, 2015-2019
Authors: Caravaca Jimena , Daniel Claudia , Lenarduzzi Julieta , Mattina Gabriela 
Published: January 2021

El artículo estudia la creación y la propuesta del primer Ministerio de Modernización de la Nación (MMN) de la Argentina. A poco de asumir la gestión a fines de 2015, el presidente Macri colocó a la modernización del Estado en el máximo escalafón institucional. El objetivo de este trabajo es comprender el carácter político de la empresa de modernización estatal encarada por la alianza Cambiemos en Argentina, a partir de conocer el contenido que le dio a la tarea modernizadora, las funciones y roles institucionales que construyó, y el perfil sociológico de los funcionarios que formaron parte del proyecto. Se presentan dos apartados: el primero dedicado a la estructura, recursos y líneas de acción del ministerio; el segundo enfocado en un estudio de trayectorias de sus funcionarios a partir de una base de datos de 192 perfiles que contempla tanto a las autoridades superiores, como a la Alta Dirección Pública.
EL humanismo del cristianismo primitivo, la patrística y la Edad Media.
Authors: Cañas Quirós Roberto 
Published: January 2021

Esta investigación versa sobre el concepto de “humanismo” enfocado desde diversas aristas: 1) la del cristianismo primitivo, que incorpora los ideales de la cultura griega con el modelo de Cristo y la nueva concepción de la divinidad (siglo I); 2) el de la patrística, que defiende mediante las categorías de la filosofía griega el cristianismo de sus adversarios (hasta el siglo II); 3) el último gran sistema filosófico griego representado por Plotino; 4) la formulación doctrinal de las creencias cristianas mediante la cultura griega (siglo II hasta el siglo V); y 5) el humanismo que se manifestó durante la Edad Media y el que propiciaron las Universidades medievales.
Educación a distancia y trasmisión de valores.
Authors: López Valverde Carlos Eduardo 
Published: January 2021

El artículo analiza los valores que transmite la Educación a Distancia, considerando que enfatiza valores individuales y no sociales, consecuencia de las características metodológicas utilizadas y también de la concepción teórica de este modelo de enseñanza, en donde el elemento central lo constituye el autoaprendizaje. Se relacionan características del modelo de aprendizaje a distancia con tesis propias del neoliberalismo, que responden de manera adecuada a este paradigma totalizador, en donde las nuevas tecnologías y medios de comunicación establecen un modelo telemático, que algunos consideran el medio idóneo para expandir la educación a distancia, pero sin preocuparse por fortalecer valores como justicia, tolerancia, solidaridad, fundamentales en una sociedad en donde tiende a prevalecer el individualismo y el egoísmo.
No te muevas que ahorita vuelvo: lugares y tiempos para mujeres.
Authors: Gamboa Barbosa María Isabel 
Published: January 2021

La imposición de deseos, movimientos, necesidades, interpretaciones y demandas, que más hablan de intereses hegemónicos sexistas, se da mediante estrategias que incluyen la construcción de espacios y tiempos diferentes para mujeres y para hombres. Más allá de la voluntad y la conciencia de las personas, dependiendo de su sexo, su clase, su edad, se les relega a tiempos y lugares como deberes establecidos, mientras se les expropia de otros considerados dominio ajeno. Este escrito recupera algunas expresiones de dicha división, específicamente lo relacionado con los denominados espacios públicos/privados que encierran a las mujeres en las casas y colocan a los hombres en las calles; las contradicciones y resistencias que genera el orden espacio-temporal tradicional, el cual incluye cierta flexibilidad que puede mirarse con sospecha; también se desarrollan algunos ejemplos de la disposición espacio-temporalen las calles y los baños públicos; y finalmente se reflexiona sobre el espacio que llevamos siempre: el de el cuerpo, el de las mujeres, como espacio de culpas, transgresiones y alegrías.
Skeletal width changes after mini-implant–assisted rapid maxillary expansion (MARME) in young adults
Authors: Tang Hongyi , Liu Panpan , Liu Xueye , Hou Yingyue , Chen Wenqian , Zhang Liwei , Guo Jing 
Published: January 2021

ABSTRACT

Objectives
To observe skeletal width changes after mini-implant–assisted rapid maxillary expansion (MARME) and determine the possible factors that may affect the postexpansion changes using cone-beam computed tomography (CBCT) in young adults.

Materials and Methods
Thirty-one patients (mean age 22.14 ± 4.76 years) who were treated with MARME over 1 year were enrolled. Four mini-implants were inserted in the midpalatal region, and the number of activations ranged from 40 to 60 turns (0.13 per turn). CBCT was performed before MARME (T0), after activation (T1), and after 1 year of retention (T2). The mean period between T1 and T0 was 6 ± 1.9 months and between T2 and T1 was 13 ± 2.18 months. A paired t-test was performed to compare T0, T1, and T2. The correlations between the postexpansion changes and possible contributing factors were analyzed by Pearson correlation analysis.

Results
The widths increased significantly after T1. After T2, the palatal suture width decreased from 2.50 mm to 0.75 mm. From T1 to T2, decreases recorded among skeletal variables varied from 0.13 mm to 0.41 mm. This decrease accounted for 5.75% of the total expansion (2.26 mm) in nasal width (N-N) and 19.75% at the lateral pterygoid plate. A significant correlation was found between postexpansion change and palatal cortical bone thickness and inclination of the palatal plane (ANS-PNS/SN; P &lt; .05).

Conclusions
Expanded skeletal width was generally stable after MARME. However, some amount of relapse occurred over time. Patients with thicker cortical bone of the palate and/or flatter palatal planes seemed to demonstrate better stability.
Peran United Nations Human Rights Council (UNHRC) dalam Menangani Diskriminasi Terhadap Zainichi Koreans di Jepang
Authors: Anandhini Fildza Nabila 
Published: January 2021

Penelitian ini membahas tentang peran organisasi internasional yaitu UNHRC dalam mengatasi permasalahan diskriminasi terhadap zainichi Koreans di Jepang. Jenis penelitian ini adalah deskriptif dengan rumusan masalah “bagaimana peran UNHRC dalam mengatasi permasalahan diskriminasi terhadap zainichi Koreans di Jepang?”. Peneliti menggunakan teori organisasi internasional dan konsep minority rights sebagai konsep pendukung yang menjelaskan mengenai masalah hak-hak terhadap minoritas. Teknik pengumpulan data yang digunakan yaitu telaah kepustakaan dengan pengumpulan data-data terkait melalui media online maupun offline. Berdasarkan hasil penelitian menunjukan bahwa UNHRC sebagai organisasi internasional yang bergerak dalam bidang hak asasi manusia memiliki tiga peran dalam mengatasi permasalahan zainichi Koreans di Jepang, yaitu inisiator, fasilitator dan mediator. Sebagai inisiator artinya UNHCR mendorong penegakan hukum terhadap zainichi Koreans di Jepang. Sedangkan sebagai fasilitator artinya UNHCR menjadi wadah untuk memfasilitasi aktor-aktor negara maupun non-negara untuk melakukan kerjasama. Dan yang terakhir, peran mediator yaitu sebagai perantara dalam menyelesaikan masalah antara Jepang dan Korea Selatan.
The Use Effects of Interactive Multimedia Edutainment on The Achievement Improvements in Mathematics
Authors: Saepudin Ade , Saluky Saluky , Misri Muhammad Ali 
Published: January 2021

The aim of this study was 1) to determine the students 'response to the use of interactive multimedia-based edutainment 2) the improvement of students' mathematics achievement 3) to determine the effect of the use-based interactive multimedia edutainment to increase student mathematics achievement. This research is a quantitative method used was experimental research design pretest posttest control group. The population in this study were students of class VII MTs.KHAS Kempek Cirebon 2015-2016 school year. Sample class VII E as the control class VII and class C as the experimental class. Data collection techniques in this study a questionnaire and tests. Based on the results of data processing, showed that students responded very well to the use of interactive multimedia-based edutainment. This is evidenced by the average percentage of each indicator by 84%. Mathematics achievement test results of students in the experimental class to change the value of an average of 48,75 while in the control group experienced changes in the average value of 34,04. Based on the results of regression testing using SPSS 21.00 correlation coefficient (r) = 0,777 which is included in the category of strong and coefficient of determination () = 0,603, or 603%. The regression equation is Y = -114,714 + 1,561X. This equation has a coefficient of linear regression direction (b) = 1,561 is positive, meaning that the response of students moved up one unit, then the student achievement in mathematics will increase 1,561 times. Statistical analysis showed that tcount> table = 8,273> 1,68. This means there is significant influence based interactive multimedia edutainment use to increase student mathematics achievement. The magnitude of effect was 60,3% and the rest influenced by other factors.
Key Words: Based Interactive Multimedia Edutainment, Learning Achievement
Effect of Fun Teaching Methods Using Flash Card on Motivation and Learning Mathematics
Authors: Aisah Iis 
Published: January 2021

Teachers as a source of learning is obliged to provide a creative learning environment for students learning activities in the classroom. One of the teachers should do is pick and choose methods and media that will be used in learning activities. Less precise in selecting methods and learning media can be fatal to the students so that the students' motivation to learn mathematics to be low. Learning is packed with mood full of joy can motivate students to learn mathematics. The process of learning by playing eliminating pressures and boredom that learning activities can be run well. Fun bembelajaran teaching is a method that can make a pleasant atmosphere so that learning and teaching did not become monotonous and boring. Instructional media Flash cards is the right medium to help students / children remember and learn new information. In its implementation, the method fun teaching using instructional media flash card not only degan play or storytelling but the method fun teaching using instructional media flash card to make students become more creative, and the atmosphere of intimacy between students and teachers more closely so that the study of mathematics was not be a scary lesson for students. This study aimed to see whether fun method of teaching using instructional media flash card can affect motivation for mathematics students. And to know the students' motivation to learn math using Fun Teaching and learning media Flash Card. The research method used was experimental research design pretest-posttest control group design. The population in this study were all students in class VIII SMP Sindangjawa Academic Year 2013/2014 comprising four classes totaling 141 students. While the sampling technique used was simple random sampling technique by means raffle. The sample in this study was VIIIB class numbering 36 students as an experimental class and class VIIIC the 36 students as the control class. This study used questionnaires. Before analyzing the data, performed first prerequisite test analysis is the normality test and homogeneity test. Then proceed with the regression, coefficient of determination and significance test / t-test to look for the influence fun method of teaching using instructional media flash card on motivation to learn math students. Based on the results of the study, showed that the fun method of teaching using instructional media in learning math flash cards received good response. Motivation to learn mathematics students increased by 17.306. Data analysis techniques used in this study is a t-test, and based on the t-test is obtained t_hitung t_tabel = 6.151 and 1.697. Based on the significant value of 5%, which means t_hitung> t_tabel, thus H_0 H_a rejected and accepted. So it can be concluded that there are significant fun method of teaching using instructional media flash card on motivation to learn math students.
Penerapan Teknologi Augmented Reality untuk Pengenalan Komponen Jaringan dan Cara Kerja TCP/IP berbasis Android
Authors: Magdalena Lena , Kusnadi Kusnadi , Kahfi Muhammad 
Published: January 2021

Augmented reality is a term for combining real-world environment with virtual worlds. Augmented reality is becoming very popular today because besides interesting, also can be displayed in realtime. In general, augmented reality adds a digital object in reality with reference to specific objects in the real world, for example by using a marker. Therefore, in this thesis aims to create an application that displays a 3D object that contains information about the network components and the workings of TCP / IP by making use of the concept of augmented reality marker technique. A marker is a reference object in the real world as a marker so that the information can be displayed. The marker is made to function to call the 3D objects appear on the screen smartphone that uses the technique of introduction of basic colors of red, green and blue. The method used consists of several stages of research, namely data collection, analysis and system design and system implementation. Data collection method used is literature. Methods of analysis and design of systems using the Unified Modeling Language (UML). The programming language used for software development are C # (C-Sharp) with Unity applications and software SketcUp to create 3D objects as well as Android SDK to convert the file into the form of android. This application is successfully created by displaying a 3D object that can make users excited to get to know the physical network components and requires only an internet connection to download the initial marker.
Pengaruh Penggunaan Media Pembelajaran dengan Software Prezi Terhadap Minat Belajar Matematika Siswa
Authors: Alviyaturrohmah Alviyaturrohmah , Saluky Saluky , Muchyidin Arif 
Published: January 2021

The use of media in learning activity can be a solution for teachers to overcome the problems that arise in learning. One of the problem is learning interest. It is important for teachers to cultivate students' learning interests. One of the media that can be used in learning is learning media with Prezi software. Learning media with Prezi software can be inserted with images, videos, music that can stimulate students' interest in learning. Population in this research is all class VIII SMP Negeri 4 Palimanan Kabupaten Cirebon while sampling using cluster random sampling technique and elected class VIII E as experiment class. Based on the results of the data obtained; the results of questionnaire analysis of students' responses to learning mathematics using Prezi software showed strong criteria with an average of 71% and the results of student interest in mathematics questionnaire analysis also showed strong criteria with an average of 80%. Based on the results of the hypothesis, it can be seen that the value of thitung > t_tabel, that is 4.546> 1.7011. Because t_hitung> t_tabel, then the decision to be taken is to reject H0 and accept Ha, it means that the hypothesis is accepted. The writer takes the conclusion that there is significant influence between learning media with Prezi software to the students' learning interest in mathematics.
Pengaruh Penerapan Teori Van Hiele Berbantuan Software Wingeom Terhadap Kemampuan Penalaran Matematika Siswa pada Materi Geometri
Authors: Izzati Fitri Amalia , Kusmanto Hadi , Toheri Toheri 
Published: January 2021

One of the purpose of mathematics is to develop students’ mathematical reasoning abilities. But in the fact indicate that objective can’t be realized optimally. This research aims to determine the effect of application Van Hiele theory aided software wingeom to mathematical reasoning ability students on geometry. This research is case study with a sample of 40 students and using technique purposive sampling. The technique of collecting data used questionnaire and essay tests. Based on analysis of questionnaire obtained an average percentage of 63,04%, that means the student responded strongly. While mathematical reasoning ability is quite an average of 67,25%. Based on the hypothesis test analysis whit significance 5% show there is the effect of application Van Hiele theory aided software wingeom to mathematical reasoning ability on geometry. From the regression equation obtained = 8,482 + 0,847 X. The coefficient is positive, that means there is a positive correlation between the application Van Hiele theory aided software Wingeom and mathematical reasoning ability. The coefficient of determination 0,166 meaning that 16% variable mathematical reasoning ability is determined by the Van Hiele theory aided application software wingeom, while the remaining 84% is explained by other variable. The application of Van Hiele theory aided Wingeom software significantly affect students’ mathematical reasoning ability on geometry.
The Influence of Android-Based Mobile Learning on Students' Learning Independence on the Subject of Derivative Algebraic Functions
Authors: Kurniasih Siti 
Published: January 2021

The purpose of this research are: 1) to find out how much student’s self regulated learning in using android-based mobile learning, 2) to determine students’ responses about the using of android-based mobile learning in mathematics learning, and 3) to determine whether or not there is an influence of android-based mobile learning on students’ self regulated learning. Metodology in this research is using the experimental method with data collection techniques in the form of questionnaires for the two variables. The population in this research are all students of the clas XI Science in SMAN 1 Astanajapura, while the research sample is XI Science 4 class which was selected using cluster random sampling technic. Based on the results of the research, it can be concluded that the results of the student response questionnaire in using android-based mobile learning show strong criteria with an average percentage of 70.7% and the results of the students’ self regulated learning questionnaire show strong criteria with an average percentage of 73.7%. After hypothesis testing with , it can be seen that the value of is . Because then is rejected and is accepted, meaning that there is a significant influence between the using android-based mobile learning on students’ self regulated learning. The magnitude of the coefficient of determination obtained is 0.423 or 42.3% which means that the using of android-based mobile learning has an effect of 42.3% on students’ self regulated learning and the rest in influenced by other factors.

Keywords: Instructional Media, Android-Based Mobile Learning, Self Regulated Learning