bluuebunny/crossref_metadata_2025_split huggingface dataset:
Body | Sense Experience: An Architecture of Atmosphere and Light
Authors:   , Amour Sol 
Published: November 2021

<p>This thesis explores notions of the immaterial and metaphysical in architecture. It seeks to ‘elicit a sense of wonder’ in a participant of experiential space by promoting awareness of the metaphysical through atmosphere, affect and light. Architecture is more than purely a physical tangible object - it also crosses into the realms of the intangible, ephemeral and perceptive. The immaterial within architecture is just as important as the physical, if not more so, where a participant’s perception of space is informed more by the swirling climate of atmospheric ephemera than that of material form. It is through light that architecture is enlivened and imbued with character and meaning and it is the immaterial aspect of light that evokes a sense beauty and wonder within built form. The body/sense experience, looked at through the lens of the affect, evokes an intimately humanistic response to architectural space that is unbound by race, religion, culture or creed. This allows for architecture to become the catalyst for an awareness of the metaphysical, evoked through atmosphere, affect and light. Ultimately this thesis argues that the intangible, elusive and transitory moments within architecture are just as important as the physically present tangible object. It stresses the importance of architecture that is understood and experienced holistically, where created atmospheres, interaction of light and bodily cognition of space shape the way in which the built world is perceived.</p>
Library Use and Information-Seeking Behaviour of Academics at Lincoln University
Authors:   , He Ying 
Published: November 2021

<p>Academics are an important user group for their university libraries. Academic libraries are trying very hard to balance limited funding and users’ needs, especially while the information-seeking behaviour of academics is being changed by electronic resources. This study was undertaken to discover the information-seeking behaviour of academics and their use of the library at Lincoln University of New Zealand. The results from this study will be useful to enhance the collection development and prioritise programs and services to meet academics’ needs more effectively. An online survey was used for this study. All academics from the Faculty of Agriculture and Life Sciences, the Faculty of Commerce and the Faculty of Environment, Society and Design were selected and 49 academics responded. The results indicated that a great number of academics depend on libraries for getting information. Academics are facing a big problem regarding the lack of time to obtain information. They also display great interest in using online journal articles and printed books from Lincoln University Library. However, academics are not interested in using the latest tools, such as smart phones, e-Pads etc. It was also established that academics from different disciplines have a very similar information-seeking behaviours. In addition, academics are satisfied with the library resources and services but they do not use it as much as they recommend it to students. Finally, academics have little contact with library staff. Based on these findings, it was recommended that library resources should continue to have both electronic resources and printed resources. Librarians and library systems must do better to improve the time lost in information-seeking by academics. There is a need to improve the communication and collaboration between librarians and academics to encourage academics to use more library resources in their teaching, and librarians should encourage academics to learn the latest information-seeking tools and skills, as well as promote the library services and resources more.</p>
Chaos Theory Is For Lovers
Authors:   , Hansell Jessica 
Published: November 2021

<p>This portfolio includes creative writing that was undertaken at the International Institute of Modern Letters in 2012. The project also features illustration, photography, cartoons and other graphic work alongside my writing. CHAOS THEORY IS FOR LOVERS subscribes to the DIY aesthetic I employ as a comic and self-published zinemaker. Once I completed this very challenging body of written work, I wanted to give the text a fun and experimental visual life. I hope this portfolio is as rewarding to read as it was to create.</p>
A Study of the Uptake of Cu²⁺ by Calcium Silicate by Batch and Continuous Reactors for Potential Commercialisation
Authors:   , Barassi Giancarlo 
Published: November 2021

<p>This study presents a significant advancement in the understanding of the uptake of Cu2+ by nanostructured calcium silicate (NCaSil) and to develop a strategy of using it in a continuous manner using packed columns. The NCaSil structure consists of micro-sized agglomeration of nanometre-sized platelets of calcium silicate. This arrangement grants the material a large surface area of 400 to 600 m2 g-1. The kinetics and thermodynamics of the adsorption of Cu2+ onto NCaSil in batch were studied at temperatures ranging from 277 to 333 K. The reaction between Cu2+ and NCaSil occurred rapidly, being endothermic and exhibiting an increase in the entropy meaning that the adsorption process became more spontaneous when the temperature was increased. Furthermore, the uptake resulted in the formation of copper sulfate hydroxide minerals in the form of Cu4(OH)6SO4·nH2O, where n is equal to 2 for wroewolfeite, 1 for posnjakite and 0 for brochantite. Using powder X-ray diffraction and scanning electron microscopy it was proven that at temperatures between 293 and 313 K wroewolfeite and posnjakite were intermediates in the formation of brochantite. Specifically at high temperatures of 333 K and Cu2+ concentrations higher than 15.7 mmol L-1 the reaction proceeded directly to the formation of the thermodynamically stable compound brochantite. A kinetic study of the crystal growth was carried out using powder-XRD which showed that the rate determining step towards the formation of brochantite is the nucleation of SO4 2-. Additionally, a value for the activation energy of 42 kJ mol-1 using powder-XRD data was obtained for the formation of the crystallographic plane 420 in the brochantite crystal. A sample of a real mining waste was collected and analysed. Based on this sample an emulated waste was generated. The NCaSil was tested for the uptake of Cu2+ ions from this emulated mining waste, showing that the use of NCaSil is feasible at pH values greater than 3. The production and use of NCaSil may be coupled to existing mining waste treatment processes in order to remove dissolved copper from solution and produce a copper rich solid as the by-product. NCaSil was packed inside a conventional axial flow column and a radial flow column, which was developed as part of this project. The former proved to be impractical due to a large pressure drop through the column, while the latter was impractical due to short operational times before breakthrough. Nonetheless, the radial flow column was operated by immersion in a tank exhibiting similar kinetics of copper ions uptake to those observed in batch processes. Therefore, the scale-up of this process was proposed including the necessary equations keeping the ratio of the tested radial flow column.</p>
Nonprobative Photos Inflate the Truthiness and Falsiness of Claims
Authors:   , Newman Eryn J. 
Published: November 2021

<p>When people evaluate claims they often rely on what comedian Stephen Colbert calls truthiness, judging claims using subjective feelings of truth, rather than drawing on facts. Over seven experiments I examined how nonprobative photos can manufacture truthiness in just a few seconds. I found that a quick exposure to a photo that relates to, but does not provide any probative evidence about the accuracy of claims can systematically bias people to conclude claims are true. In Experiments 1A and 1B, people saw familiar and unfamiliar celebrity names and, for each, quickly responded "true" or "false" to the claim "This famous person is alive" or (between subjects) "This famous person is dead." Within subjects, some names appeared with a photo of the celebrity engaged in his/her profession whereas other names appeared alone. For unfamiliar celebrity names, photos increased the likelihood that subjects judged the claim to be true. Moreover, the same photos inflated the truth of "Alive" and "Dead" claims, suggesting that photos did not produce an "alive bias," but a "truth bias." Experiment 2 showed that photos and verbal information similarly inflated truthiness, suggesting that the effect is not peculiar to photographs per se. Experiment 3 demonstrated that nonprobative photos can also enhance the truthiness of general knowledge claims (Giraffes are the only mammals that cannot jump). In Experiments 4-6 I examined boundary conditions for truthiness. I found that the semantic relationship between the photo and claim mattered. Experiment 4 showed that in a within-subject design, related photos produced truthiness, but unrelated photos acted just like the no photo condition. But unrelated photos were not always benign, Experiment 5 showed that their effects depended on experimental context. In a mixed design, related photos produced truthiness and unrelated photos produced falsiness. Although the effect of related photos was robust across materials and variation in experimental context, when I used a fully between-subjects design in Experiment 6, the effect of photos (related and unrelated) was eliminated. These effects add to a growing literature on how nonprobative information can influence people’s decisions and suggest that nonprobative photographs do more than simply decorate, they can rapidly manufacture feelings of truth. As with many effects in the cognitive psychology literature, the photo-truthiness effect depends on the way in which people process and interpret photos when evaluating the truth of claims.</p>
Glance Vs. Gaze
Authors:   , Craig Duncan 
Published: November 2021

<p>This research investigates the phenomenology of vision in response to the following question: What is a way of looking through architecture that can cultivate a positive connection with the landscape? Two modes of vision the glance and the gaze are explored. This research argues that the glance allows one to see more of the landscape than the gaze. The predominance and negative implications of the gaze are highlighted and the position of the glance as an overlooked act of vision is established. This research proposes that the visual act of glancing, through strategically placed and sized window frames, is capable of creating an image that can connect the tourist with the landscape. The glance can then be used to promote landscape regeneration and tourist wellbeing. These ideas are tested in the design of a tourist retreat. The design of the tourist retreat provides the conditions necessary for seeing in particular ways. The visual performance of the tourist is carefully considered in the design. The tourist is treated as the subject and the landscape as the object. This research proposes the tourist’s relationship to landscape can be manipulated through a variety of frames. A comparison between horizontal and vertical frames is made that demonstrates the vertical frame can connect better with the landscape. The proportions of the frames are altered to suit the programme of the tourist retreat. In doing so the tourist retreat transforms the visual performance of the tourism, the tourist and the landscape.</p>
Modelling the Melting of Gallium Clusters: A Path to Understanding Molecular Solids
Authors:   , Steenbergen Krista Grace 
Published: November 2021

<p>Gallium is a molecular solid with many unique properties. Comprised of Ga2 dimers but exhibiting metal-like electronic characteristics, gallium may be deemed a molecular metal. The role of this dual covalent-metallic nature may explain gallium’s fascinating thermodynamic behaviour. While bulk gallium melts at 303 K, clusters with only 10’s of atoms melt at temperatures between 500 and 800 K, according to experiment. The measured specific heat curves exhibit a strong size-sensitivity, where the addition of a single atom can alter the melting temperature by up to 100 K. This research addresses the relationship of electronic structure to the melting behaviour in small gallium clusters through a parallel tempering implementation of first-principles molecular dynamics simulations. These simulations cover 11 cluster sizes and two charge states, including neutral clusters sized 7-12 atoms and cationic clusters sized 32-35 atoms. The modelling of small clusters sets a lower size limit for melting and illustrates that greater-than-bulk melting is not universal for small gallium clusters. The larger cluster sizes allow for a direct comparison to experimental data. Each simulation reveals that the clusters have a non-covalent nature more similar to the metallic surface structure of bulk gallium than its covalently bonded interior. The dramatic lowering of melting temperatures and cluster stabilities with single atom additions supports the conclusion that the difference in the nature of bonding between bulk and clusters accounts for the melting temperature discrepancy. Finally, in order to gain additional insight into the nature of bonding in molecular solids, the cohesive energies of the solid halogens are calculated by the method of increments. These calculations investigate the relative N-body correlation energy contributions to the total cohesive energy for solid Cl2, Br2 and I2.</p>
Functionality and Usability Requirements for a Crowdsourcing Task Interface that Supports Rich Data Collection and Volunteer Participation: A Case Study: The New Zealand Reading Experience Database
Authors:   , McKinley Donelle 
Published: November 2021

<p>Research problem: The New Zealand Reading Experience Database (NZ-RED) is a crowdsourced history of reading project based on the UK-RED launched in 1996. The purpose of this study is to produce high-level functionality and usability requirements for a NZ-RED task interface that supports volunteer participation and rich data collection, and to determine the extent to which the UK-RED task interface meets these requirements. Methodology: The case study takes a mixed-methods approach informed by grounded theory. Data was collected from RED project documentation and research, a usability inspection of the UK-RED task interface using evidence-based heuristics developed by Petrie & Power (2012), an online questionnaire of 112 current and potential RED contributors, an examination of recent crowdsourcing projects, and literature on crowdsourcing and human-computer interaction. Results: This study established seven functionality and usability requirements for a NZ-RED task interface that supports volunteer participation and rich data collection: minimize user effort; support integration of the task with research processes; enable new visitors and contributors to understand what the task involves quickly and easily; support accurate and controlled data entry; be easy to use for people reasonably confident with the Web; support flexible, structured data entry; and support bilingual data entry. The UK-RED task interface partially meets four of the seven requirements. Implications: Evidence-based requirements that inform project development and evaluation contribute to the social sustainability of crowdsourcing projects driven by academic and cultural heritage institutions. Future research could review the requirements produced by this study and consider their impact on the social sustainability of the NZ-RED and, potentially, World-RED partners. An increase in published requirements documentation could help to inform the requirements activity of other crowdsourcing projects, thereby reducing the time and expertise required. Future research could also investigate the value of studies like this one for other crowdsourcing projects.</p>
The Adaptive Reuse of Warehouse and Factory Buildings into Residential Living Spaces in Wellington, New Zealand
Authors:   , Kouzminova Anya 
Published: November 2021

<p>Adaptive reuse does not only mean successfully putting new uses into an old shell. At best the impression is given that a building at the moment of its conversion has finally achieved its true destiny. Constructed during the industrial era, often utilitarian and non-descript in their design, warehouse and factory buildings were constructed to store and manufacture goods. Upon their obsolescence, due to containerisation, the closure of business, and subsequent dereliction through disrepair or disuse, these largely structurally sound buildings were left vacant until a cultural movement began in America, converting them into living and studio spaces. The adaptive reuse of these buildings resulted in a new programme, which was to provide residence and ‘store’ people. Much later, in the 1990s this movement spread to Wellington, New Zealand. This delay raises the issue of what makes a successful conversion of a warehouse or factory building to loft-style living space, and through which architectural approaches, criteria and methods may we examine these buildings? This thesis first examines pioneering examples of loft and warehouse living in SoHo, New York, from the initial subversive beginnings of the movement, when artists illegally occupied these spaces. It looks at the gentrification of neighbourhoods and how the loft eventually emerged as a highly sought after architectural living space, first in SoHo, New York before spreading globally to Wellington, New Zealand. Four Wellington warehouse and factory buildings that were converted into residential living spaces are examined and compared. The aim is to understand the conversion process and necessary strategies required to instil a new architectural programme within an existing warehouse or factory building, recognising the unique conditions in such converted architectural spaces. A reused, converted warehouse or former factory can acquire characteristics unique to that building: a certain patina of age, a residue of industrial history, imbedded qualities of surface, a unique architectural structure, as well as the location of the building itself. The case studies show how these imbedded characteristics, can be preserved when the building is converted, thereby retaining the building’s former history while providing a new function. This thesis then analyses whether any commonalities and differences in warehouse and factory living existed between Wellington and SoHo New York, in terms of the evolution of the cultural movement and architectural design. The thesis shows that successful approaches to conversion of factories or warehouses can both save the buildings from demolition, preserve and highlight their heritage and create an architecturally unique space, with inherent qualities that cannot be recreated in a new building. Thus, only upon conversion, can the building gain a sense that it has achieved its true destiny.</p>
Globalización, Civilización, Americanización: cabos sueltos / Globalization, Civilization and Americanization: Loose Ends
Authors: Laguna-Díaz Elpidio 
Published: November 2021

Este trabajo es una exposición de los conceptos de Globalización, Civilización y Americanización que está basado en algunos estudios sobre dichos conceptos escritos por investigadores estadounidenses. En su conjunto, exhiben los mismos problemas conceptuales y de síntesis histórica de que participan los colegas de otras latitudes. De ahí que el autor los designe como “cabos sueltos” dentro de la generalidad de la problemática que el empleo de dichos términos conlleva.Palabras clavesGlobalización, americanización, civilización. AbstractThis work is an exposition of the concepts of Globalization, Civilization, and Americanization as discussed in several works by US scholars. These studies present the same problems of conceptualization and historical synthesis that can be found in the work of scholars from other latitudes. For this reason the author refers to them as conceptual “loose ends” within the generality of their problematic treatment and use in different disciplinary contexts.Key wordsGlobalization, Americanization, civilization.
KAMUS ISTILAH ILMU KOMPUTER DENGAN ALGORITMA BOYER MOORE BERBASIS WEB
Authors: Handayani Dwipa , Hiswara Abrar 
Published: November 2021

A dictionary is a reference book that contains words and phrases that are usually arranged in alphabetical order along with an explanation of their meaning, usage and translation and function to help recognize new terms. The field of computer science certainly has specific terms related to computers, so it is needed a dictionary of computer terms, currently the existing dictionary is still conventional in its use ineffective and inefficient. The design and manufacture of applications using algorithms by performing a sequence of logical steps in solving problems that are arranged systematically. Algorithms for searching are now growing day by day. Boyer Moore algorithm is one of the search algorithms that is considered to have the best results, namely the algorithm that moves matching strings from right to left. With this web-based dictionary the user is expected to be able to get information quickly, without any limitations on space and time. Keywords: Boyer Moore's Algorithm, Computer Science, Glossary of Terms, Web.
AUGMENTED REALITY PENGENALAN OBJEK WISATA TAMAN MUMBUL SANGEH BERBASIS ANDROID
Authors: Wirawan Kadek Agus , Harsemadi I Gede , Sukerti Ni Kadek 
Published: November 2021

Mumbul Park Tourism Object is a tourist attraction located in Sangeh Village, Abiasemal District, Badung Regency. In Mumbul Park there are two temples named Pura Luhur Mumbul (Puru Ulun Siwi) and Pura Ulun Mumbul. In addition to the temple in the Mumbul Sangeh Park Tourism Object, there is a pengelukatan called Pancoran Solas and there is a pond (lake) with thousands of fish. The Mumbul Park Tourism Object has its own charm for tourists, but the lack of information regarding the Mumbul Sangeh Park Tourism Object makes not many people know about the tourist area. Therefore, we need an introduction media regarding the object of the Mumbul Sangeh park which is more modern with Android based Augmented Reality media. This application contains direct information about the history of the Mumbul Park Tourism Object, Pancoran Solas 3D Penglukatan Object, Ulun Danu Temple and the Queen Niang Sakti Statue, Videos and Photos of the introduction of Mumbul Park. The method used in this research is the MDLC (Multimedia Development Life Cycle) method and the C # programming language. The making of this application uses Unity3D, CorelDraw and Adobe Illustrator as the interface designer, Adobe Premiere to edit the introduction video. Based on the results of tests carried out using two testing methods, namely blackbox testing and questionnaires. This application is distributed via Google Drive.. Keywords—Mumbul Sangeh Park, Pancoran Solas, Ulun Danu Temple, Ratu Niang Sakti Statue, Augmented Reality, Android