bluuebunny/crossref_metadata_2025_split huggingface dataset:
Model Pemberdayaan Suku Anak Dalam Bidang Kesehatan Di Kecamatan Batin XXIV Kabupaten Batanghari
Authors: Ridwan M. , Lesmana S. Oka 
Published: March 2021

Permasalahan kesehatan suku anak dalam sangat kompleks terutama perilaku hidup bersih dan sehat (kondisi jamban, gizi, kebersihan diri, cuci tangan pakai sabun serta kondisi lingkungan pemukiman serta beberapa penyakit (kekurangan gizi, muntaber, malaria dan penyakit kulit). Tujuan penelitian ini untuk mengembangkan suatu model pemberdayaan yang tepat pada suku anak dalam (SAD). Penelitian kualitatif dengan rancangan studi kasus. Pengambilan sampel dilakukan dengan pendekatan purposive sampling sebanyak 27 orang (10 orang masyarakat SAD, 1 Orang petugas puskesmas, 1 orang petugas dinas kesehatan dan 4 orang tumenggung/ketua adat). Pengumpulan data melalui wawancara mendalam dan FGD. Analisis data menggunakan pendekatan content analysis. Kondisi geografis. kebiasaan berpindah pemukiman pasca kedukaan dan kebiasaan menyebar serta akses jalan yang kurang baik merupakan hambatan petugas dalam memberikan pelayanan kesehatan. Temuan dalam penelitian ini bahwa adat larangan seorang perempuan SAD bertemu dengan seorang lelaki diluar rumah menjadi permasalahan bagi petugas kesehatan. “SAD Care” merupakan bentuk pelayanan berbasis mobil terpadu yang menggabungkan upaya promotif dan preventif (posyandu dan posbindu), kuratif dan pengobatan tradisional oleh masyarakat SAD berbasis gender. Penggabungkan empat upaya pelayanan kesehatan berbasis mobil terpadu merupakan model pemberdayaan masyarakat SAD. Pemerintah Daerah agar mengalokasikan anggaran dengan menyediakan mobil bus sebagai pelayanan Kesehatan Tingkat Pertama (FKTP) yang dapat memudahkan masyarakat jika harus dirujuk menggunakan kartu BPJS.
Understanding Material vs. Immaterial in Conceptual and Digital Art
Authors: Khazam Rahma 
Published: March 2021

In the history of twentieth-century art, we can identify two key moments when the notion of the immaterial became a focus of attention. The first, spanning the period from the mid-1960s to the mid-1970s, was the dematerialization of the art object in the context of conceptual art, famously described in Lucy Lippard's Six Years: The Dematerialization of the Art Object from 1966 to 1972. The second was digital art, which likewise emerged in the 1960s, foregrounding the use of technological means to produce immaterial artworks. Yet in both cases, the claim of immateriality was unfounded. Building on accumulating evidence, the conference “Conceptualism and Materiality. Matters of Art and Politics” held at The Courtauld Institute of Art in London in 2019 drew attention to the importance of materials and materiality in conceptual art, countering its reputation as idea-centred. As for digital art, it has become increasingly obvious that the infrastructure and tools required to produce and maintain it are firmly grounded in the physical world, thereby challenging its alleged immateriality.
The first part of this essay explores dematerialization and its aftermath in the context of conceptual art, while the second highlights the analogous developments taking place in digital art. My aim will be to shed light on these shifts from material to immaterial and back again in both conceptual and digital art, and map their similarities and differences. As I will show, both tried – and failed – to satisfy art's recurring but unrealizable yearning to rid itself of the material.
The Accuracy of Complex-Procedures Texts Material in Bahasa Indonesia Textbook for the First Grade of Senior High School
Authors: Rahmawati Laili Etika , Octaviani Putri , Kusmanto Hari , Nasucha Yakub , Huda Miftakhul 
Published: March 2021

It is obvious that the textbooks play a key role in enhancing the quality of teaching and learning. The good quality textbooks must meet the criteria or standard as a textbook. This paper aims to describe the accuracy of materials provided in the Bahasa Indonesia textbook for the first grade of Senior High School curriculum of 2013. This study adopted the content analysis method to analyze the data. The findings deriving from this study reveal that the accuracy of learning material provided in Bahasa Indonesia textbook for the first grade of Senior High School (Sekolah Menengah Atas) curriculum of 2013 published by Erlangga has adequately met the standard requirements of Board of National Education Standards (Badan Standar Nasional Pendidikan, BSNP) for the accuracy of learning material of a textbook. However, this study found some weaknesses in the textbook as follows: (1) The textbook has not provided a ‘Competency Map’ containing principles used by students to achieve their learning goals and understand the learning materials provided in each chapter in order that the materials delivered can be well-structured. (2) The examples provided in the textbook are less relevant to the characteristics of diverse backgrounds and social statuses; contain the issues of ethnicity, religion, race, intergroup relations; and do not suit the needs.

Keywords: Curriculum of 2013, The accuracy of learning materials, Textbooks.
University-school cooperation: Perspectives of pre-service teachers, practice teachers and faculty members
Authors: Selen Kula Sultan , Demirci Güler Mutlu Pınar 
Published: March 2021

The research aimed to determine the views and expectations of pre-service teachers studying in the field of classroom teaching, practice teachers in practice schools, and faculty members responsible for courses related to teaching practice regarding teaching practice processes. The research was designed as a case study from qualitative research designs. The study group consists of 36 female and 9 male, aged between 21 and 25, totally of 45 pre-service teachers; 16 female and 30 male, aged between 30 and 51, totally of 46 practice teachers; 4 female and 7 male, aged between 30 and 51, totally of 11 faculty members. The data was collected in writing with separate forms for pre-service teachers, practice teachers, and faculty members. The data was analyzed by thematic analysis. The results of the research suggest that the existing operation regarding the university-school collaboration is insufficient and those pre-service teachers have the expectation to increase the practice courses in terms of number and duration. It is thought that the interaction between the university and the school should be improved in all aspects. This research is expected to be a guide for revealing expectations of related parties and improving the process during the teaching practice.

Keywords: Pre-service teacher, Teacher training, Teaching practice, University-school cooperation.
Discovering Students’ Strategies in Learning English Online
Authors: Abdul Halim Norhajawati , Ariffin Kamisah , Darus Norizul Azida 
Published: March 2021

Online learning poses challenges that students might never have encountered in a face-to-face learning environment. In learning English, students may confront more challenges as they need both cognitive and metacognitive skills in dealing with the dynamic lessons involving interaction, online exercises, and audio, video and text downloads. The challenges faced in online learning have led students to employ learning strategies to help them learn more efficiently and effectively. This paper examined students’ strategy use in learning English online and the correlation of the strategies with their academic performance in the subject. Using the Online Language Learning Strategy Questionnaire (OLLSQ) to gauge students’ strategy use in the domains of cognitive, metacognitive, resource-management and affective, the findings indicated that all students were high users of OLLS in English online learning with the highest preference for metacognitive as the strategies were helpful to students in planning and organizing their studies. However, there was low correlation between the strategies use and performance. Overall, the strategies have impacted the students positively and helped them to cope with the new learning mode that is different from the traditional learning. It is hoped that the discovery of the strategies could provide some important insights into how students can be more successful in learning online, and help others to achieve their study goals and overcome any challenges confronting them in learning English online.

Keywords: E-learners, Learning strategies, Online learning, Performance
BALAI BENIH IKAN DI CENGKARENG
Authors: Rakafsya Jihand Setyani , Sutanto Agustinus 
Published: March 2021

Technological advancements that were followed by millennial era made people start busy with their respective activities, while humans are social creatures who need each other and cannot live alone. The city began to congested along with its human growth, as if it were not allowed to rest. The skyscrapers and the density that piled up seemed to be a witness to the development of the city itself. People who are busy in their activities begin to lose time to rest for a moment, the density on the road and the route of the road that is passed every day starts to make people tired, bored, and often become stressed. This study aims to reduce the level of individualism in urban society with the role of architecture that can accommodate activities of chatting, with places that have an open system in general, safe, and comfortable without having to distinguish social strata. With the descriptive analysis design method,”Fish Farming in Cengkareng” tries to fill the third space for the West Cengkareng Village. Contribute to the government activities of the West Jakarta Office in improving the quality of freshwater ornamental fisheries production, and making it an open place for new people and enthusiasts of ornamental fish, making it an educational content and improving the local economy. Keywords: architecture; decorative fish; human; production; third place; troutAbstrakKemajuan teknologi yang diikuti oleh dominasi generasi milenial membuat manusia mulai sibuk dengan kegiatannya masing-masing, sementara manusia sendiri merupakan makhluk sosial yang saling membutuhkan dan tidak dapat hidup sendiri. Kota mulai padat beriringan dengan pertumbuhan manusianya, seolah-olah tidak diizinkan beristirahat. Gedung-gedung pencakar langit dan kepadatan yang menumpuk seolah menjadi saksi bagi perkembangan kota itu sendiri. Masyarakat yang sibuk dalam kegiatannya mulai kehilangan waktu untuk beristirahat sejenak. Kepadatan di jalan dan rute perjalanan harian yang setiap hari dilalui terasa membuat penat, bosan, dan tak jarang mengakibatkan stress. Studi ini bertujuan untuk mengurangi tingkat individualis dalam masyarakat kota dengan peran arsitektur yang dapat mewadahi kegiatan bercengkrama, dengan tempat yang memiliki sistem terbuka secara umum, aman, dan nyaman tanpa harus membedakan strata sosial. Dengan metode perancangan analisis deskriptif, “Balai Benih Ikan di Cengkareng” berusaha memenuhi ruang ketiga bagi Kelurahan Cengkareng Barat. Usulan proyek ini berupaya untuk memberikan kontribusi dalam kolaborasi kegiatan pemeritah Suku Dinas Jakarta Barat dalam meningkatkan kualitas produksi perikanan hias air tawar dan menjadikannya tempat terbuka bagi masyarakat umum atau penggemar ikan hias. Harapannya usulan proyek ini turut menjadi wadah edukasi serta peningkatan ekonomi daerah.
RUANG KOMUNAL KUE TRADISIONAL DI SENEN
Authors: Agustina Astrid , Sutisna Sutarki 
Published: March 2021

The Indonesian people should be proud, because Indonesian food has been named the most delicious food in the world for several years. Other nations even recognize our ancestral heritage. Indonesian traditional foods such as rendang, satay and fried rice are already well-known and recognized by other countries, but traditional snacks and cakes are still less popular in Indonesia's young generation. Throughout culinary development, we often encounter cakes like tarts, brownies, or pies compared to traditional cakes such as bugis, apem cake, bikang cake. It is not wrong if Indonesian wants to know about cakes from the west country, but we must also preserve culture as the identity of the Indonesian people in the eyes of the world. Do not let the traditional cakes that can still be found in the market have decreased. Therefore, Third Place as a forum that can be used to provide knowledge and preparation is needed in the midst of the younger generation. Third place as a space to support is needed by humans. Humans need social assistance between other humans. Lack of social connections can damage human health more than obesity, smoking, and high blood pressure. In addition to socializing, Third Place can also be made for education purposes, with the aim that all people particularly young people have knowledge of their own culture and traditional foods, especially traditional cakes.Keywords: Indonesian foods, social, third place, traditional cakesAbstrakBangsa Indonesia patut berbangga, pasalnya makanan Indonesia dinobatkan sebagai makanan terenak di dunia selama beberapa tahun. Bangsa lain saja bahkan mengakui kelezatan warisan nenek moyang kita. Makanan tradisional Indonesia seperti rendang, sate, dan nasi goreng memang sudah dikenal dan diakui oleh negara lain, namun camilan dan kue tradisional masih kurang populer bahkan di generasi muda Indonesia sendiri. Seiring perkembangan kuliner, lebih sering kita temui kue-kue seperti tart, brownies, atau pie dibandingkan kue tradisional seperti kue bugis, kue apem, kue bikang. Tidak salah bila masyarakat Indonesia ingin terbuka dan mempelajari kue-kue asal barat, namun kita pun harus tetap melestarikan budaya sebagai identitas bangsa Indonesia di mata dunia. Jangan sampai kue-kue tradisional yang masih bisa ditemukan di pasar semakin menurun eksistensinya. Oleh karena itu, sebuah Third Place sebagai wadah yang dapat digunakan untuk memberikan pengetahuan dan pengenalan diperlukan di tengah-tengah generasi muda. Third Place sebagai ruang untuk berkumpul sangat diperlukan bagi manusia. Manusia sebagai makhluk sosial membutuhkan koneksi antara manusia lain. Kurangnya koneksi sosial bahkan dapat merusak kesehatan seorang manusia lebih besar dibandingkan obesitas, rokok, dan tekanan darah tinggi. Selain untuk bersosialisasi, Third Place juga dapat dijadikan sarana untuk edukasi, dengan tujuan agar semua masyarakat terutama generasi muda memiliki pengetahuan dan mengenal budaya memasak dan makanan tradisional mereka sendiri, khususnya kue tradisional.
RUANG REKREASI MUSIK DI PAPANGGO, TANJUNG PRIOK
Authors: Antonio Nicholas , Halim Martin 
Published: March 2021

It was found in the area of North Jakarta has a fairly high level of labor force participation. It can be concluded from this data that all levels of society in North Jakarta have jobs. With the changes from manual technology to high technology, It is through these circumstances that people must revolutionize technology that’s actually not ready to be faced by the community. This condition creates a lot of pressure on the community. According to North Jakarta BPS data, the labor force in Tanjung Priok reaches 66% and the rest are part of the non-workforce. So, the solution to reduce the level of saturation at work, namely providing a place for intermediary space, between the first and second places in the form of music and culinary recreation. "Why is music used as a medium to reduce one's level of saturation?" According to research by the British Journal of Psychiatrist, this journal describes that music good for a variety of health problems, and music is also a medium that can reduce one's saturation level. "Music Is Liquid Architecture, Architecture Is Frozen Music" Johann Wolfgang von Goethe. As the main values that facilitate the project are music recreation and street food snacks that related to relaxation and eliminating saturation as part of the response to problems experienced by the community. Keywords: Labor Force; Music; Recreation AbstrakDidapati bahwa daerah Jakarta Utara memiliki tingkat partisipasi Angkatan kerja yang cukup tinggi. Kondisi tersebut ternyata banyak menimbulkan terjadinya stress pada masyarakat. Menurut data BPS Jakarta Utara, Angkatan kerja di Tanjung Priok mencapai 66% dan selebihnya merupakan bagian dari bukan angkatan kerja. Bisa disimpulkan lewat data ini bahwa hampir seluruh lapisan masyarakat daerah Jakarta Utara memiliki pekerjaan. Dengan adanya perubahan-perubahan dari teknologi manual menjadi teknologi tinggi. Melalui keadaan tersebutlah yang membuat masyarakat harus mengalami revolusi teknologi yang sebetulnya belum siap untuk dihadapi oleh masyarakat. “Mengapa musik dipakai sebagai media untuk mengurangi tingkat jenuh seseorang?” Menurut penelitian British Journal of Phsychiatrist, dalam jurnal ini dipaparkan bahwa musik berdampak baik untuk berbagai macam gangguan kesehatan, dan musik juga merupakan media yang dapat mengurangi tingkat jenuh seseorang. “Music Is Liquid Architecture, Architecture Is Frozen Music”- Johann Wolfgang von Goethe. Adapun nilai utama yang memfasilitasi proyek ini yaitu rekreasi musik dan jajanan makanan jalanan yang berhubungan dengan relaksasi serta menghilangkan jenuh sebagai bagian dari respon masalah yang dialami masyarakat. Jadi sebagai solusi untuk mengurangi tingkat jenuh pada saat bekerja, yaitu menyediakan wadah berupa ruang perantara, antara first place dan second place dalam bentuk rekreasi musik dan kuliner jalanan.
EKSPLORASI RUANG EDUKASI KREATIF DALAM WUJUD THIRD PLACE DENGAN METODE KONTEKSTUAL DI KAWASAN HUNIAN PADAT MANGGARAI
Authors: Shelo Cakra Wirabuana , Liauw Franky 
Published: March 2021

Excessive population growth and urbanization to the city are causing a dense residential area in the city of Jakarta. In this discussion, the area that is the center of attention is Manggarai, South Jakarta, seen from the number of dense residential that stands along the banks of the river and around the station. The problem of limited area in the residential causes terraces and the local road to be used as a place of interaction between citizens, which can cause disturbance to the area of residential privacy and resident movement. Garbage collection facilities in the area are also not well managed in terms of the number of garbage piles in residential areas. The study of the discussion is a recreational public building that can accommodate the interaction of dense residential communities. The purpose and benefits of this project are to create a form of space to interact and release stress between communities by responding to the issue of waste management in the form of Open Architecture and Third Place. Data methods were obtained from field observations, as well as literature studies on contextual architecture as a response to design in dense residential areas. The results of this study produced an architectural building with a program of a creative workshop from waste recycling that could accommodate community interactions in a creative way as well as waste management education for the community. Keywords: contextual; creative; dense residential; education; recreation Abstrak Pertumbuhan penduduk dan urbanisasi ke pusat kota yang berlebih menyebabkan terjadinya area hunian padat di Kota Jakarta. Dalam pembahasan ini, wilayah yang menjadi perhatian adalah kawasan Kelurahan Manggarai, Jakarta Selatan, terlihat dari banyaknya hunian padat kumuh yang berdiri di sepanjang pinggiran sungai dan sekitar stasiun. Permasalahan keterbatasan lahan pada permukiman menyebabkan teras hunian serta jalan lalu lintas setempat dijadikan tempat berinteraksi antar warganya yang dapat menimbulkan gangguan terhadap area privasi hunian maupun lalu lintas pergerakan warga. Fasilitas penampungan sampah pada kawasan padat juga belum terkelola dengan baik ditinjau dari banyaknya titik penumpukan sampah pada kawasan hunian padat. Lingkup pembahasannya adalah mengenai bangunan publik rekreatif yang dapat menampung interaksi masyarakat hunian padat. Tujuan dan manfaat dari proyek ini, adalah menciptakan wujud ruang antara untuk berinteraksi dan melepas penat antar masyarakat dengan merespon isu manajemen sampah pada kawasan dalam wujud Open Architecture dan Third Place. Metode pengumpulan data diperoleh dari observasi lapangan, serta studi literatur mengenai arsitektur kontekstual sebagai respon perancangan desain pada kawasan hunian padat. Hasil dari penelitian ini sendiri menghasilkan suatu bangunan arsitektur dengan program fungsi lokakarya kreatif dari daur ulang sampah yang dapat menampung interaksi warga secara rekreatif sekaligus edukasi manajemen sampah bagi masyarakat.
Taman Rekreasi Digital Kebon Jeruk (Kebon Jeruk Digital Recreation Park)
Authors: Sebastian Ronaldo , Sutisna Sutarki 
Published: March 2021

Media information continues to grow with the presence of technology that increasingly brings convenience for humans. Communication can be conveyed quickly and effectively. One of the technological developments that support information media is Virtual Reality (VR). But the effect of this technology sometimes has a negative impact on health and society. With technology, people are increasing distance and tend to enjoy technology rather than having interaction with other people. Therefore, Kebon Jeruk Digital Recreation Park project gives the idea of openness with open architecture theme . The concept given is in accordance with the trend of this VR technology. The technology program is designed so that it can provide positive social, educational and recreational aspects. This project provides recreational education to the community about technological development.VMost of all the programs are developed with VR technology and open architecture. Visitors can enjoy educational and recreative facilities provided by technology. There are also different types of VR such as AR. The method used is the transprogramming method by combining all programs around the area combined with digital concepts. The existing program around the area suck as food and drinks that are available but not quality processed well will be designed integrated with other educational recreation programs. Keywords: open architecture; technology; transprogramming; virtual reality Abstrak Media informasi terus berkembang dengan hadirnya teknologi yang semakin membawa kemudahan bagi manusia. Komunikasi dapat tersampaikan secara cepat dan efektif. Salah satu perkembangan teknologi yang mendukung media informasi adalah Virtual Reality (VR). Namun perkembangan teknologi ini terkadang memberi dampak negatif untuk kesehatan dan sosial di masyarakat. Dengan adanya teknologi, orang-orang semakin menjauh dan cenderung menikmati teknologi dibanding harus berinteraksi dengan orang lain. Maka dari itu, proyek Taman Rekreasi Digital Kebon Jeruk memberi ide dalam hal keterbukaan yang bertemakan Arsitektur Terbuka. Konsep yang diberikan sesuai dengan trend kemajuan teknologi VR ini. Teknologi di dalamnya dirancang sehingga dapat memberikan aspek sosial, edukasi dan rekreatif yang positif. Proyek ini bertujuan untuk memberikan edukasi yang bersifat rekreatif kepada masyarakat tentang kemajuan teknologi. Program yang dibawakan dikembangkan dengan teknologi VR yang ada sekarang dan bersifat Arsitektur Terbuka. Pengunjung dapat menikmati sarana edukasi dan rekreasi yang diberikan dari program teknologi yang ada. VR yang digunakan juga berbeda jenis dan juga ada yang menggunakan AR. Metode yang digunakan yaitu metode transprogramming dengan menggabungkan seluruh program yang disekitar kawasan dan juga dibutuhkan masyarakat digabungkan dengan konsep digital yang dirancang. Program disekitar kawasan yang ada berupa makanan dan minuman yang ada namun tidak terolah akan dirancang terintegrasi dengan program bangunan rekreasi edukatif lainnya.