bluuebunny/crossref_metadata_2025_split huggingface dataset:
PENGARUH PENERAPAN MODEL PEMBELAJARAN KOOPERATIF TIPE TEAM GAMES TOURNAMENT TERHADAP HASIL BELAJAR SISWA PADA MATA PELAJARAN TEKNIK ELEKTRONIKA DASAR KELAS X JURUSAN TEKNIK ELEKTRONIKA DI SMK NEGERI 1 SUMATERA BARAT
Authors: Fajril Risqi , Almasri Almasri , Syukur Andris 
Published: June 2021

AbstractThis research is aimed to know the difference between Team Games Tournament model and Cooperative model in learning ouput in Teknik Elektronika Dasar for grade X Electronic Engineering of SMKN 1 Sumatera Barat on entire semester, academic year 2014/2015. This type of research is quasi experimental. Participant were slected by non-probability sampling technique with purposive sampling. 24 students from Class X TAV, which served as a controling class, used Cooperative model. 28 students from Class X Mechatronic, which served as experimental class, used student cooperative type Team Games Tournament model. Data is collected from the final test then was analyzed for homogeneity testing, normality and hypothesis testing. The result indicates that experimental class has mean 79,29, while controlling class has mean 70,17. The result of hypothessis testing on significant level α=0,05 is 4,583 > 1,676 and the percentage effect 12.997 %. Since the tcount is higher than the t table, then Ho is rejected and Ha is accepted. It can be inferred that Team Games Tournament model is better than Cooperative model. Keywords: Team Games Tournament model, Cooperative model, Learning outcomes
Perancangan dan Implementasi Sistem Pendukung Keputusan Untuk Penjurusan Siswa Menggunakan Metode Jaringan Saraf Tiruan Studi Kasus di MAN 2 Padang Panjang
Authors: Rachman Bobby , Hendriyani Yeka , Budayawan Khairi 
Published: June 2021

A Constraint in education order to produce qualified graduates is a traditional mindset of many schools in students’ majoring which only emphasizes on students’ grades. The fact is similar to ideas that expressed by Seto Mulyadi (2003), a practitioner of the child's education. He said that it was a big mistake if student achievement only measured on grades at the end of the semester.Senior High school is upper level of formal education in Indonesia, after graduating from junior high school. Students study at senior high school within 3 years as they study at Islamic senior high school (MAN) 2 Padang Panjang, ranging from grade 10 to grade 12. In the second year or at the grade 11, students may choose one of the majors that exist in schools, namely, science, social, and Religious. In designing the decision support system for students’ majoring at MAN 2 Padang Panjang, an artificial neural network based on Multiple Intelligence is needed. Furthermore, Java programming and MySQL are also required. The results of the data analysis showed that the design of a decision support system for students’ majoring at MAN 2 Padang Panjang by using artificial neural network was successfully implemented, and the system can help the teachers to simplify the implementation of students’ majoring. Keywords: Students’ majoring, Multiple Intelligence, Artificial Neural Networks, Java and MySQL
KONTRIBUSI MINAT BELAJAR DAN GAYA BELAJAR TERHADAP HASIL BELAJAR MELAKUKAN INSTALASI PERANGKAT JARINGAN LOKAL (LAN) SISWA KELAS 1 TKJ SMK NEGERI 1 LHOKSUKON
Authors: Furqan Erry , Rukun Kasman , Hamid Yusri Abdul 
Published: June 2021

This Research background is still many students in class 1 TKJ obtaining result of learning below KKM, although flatten of class have exceeded KKM skor at the subject of Installation Peripheral of Local Area Network (LAN).The specified KKM in the school is ≥ 70,00 with the spanned 0 - 100. The purpose of this research is to express there are any contribution between enthusiasm learn and style learn to result of learning outcame of subject Installation Peripheral of Local Area Network ( LAN) Class 1 SMKN 1 Lhoksukon. Type of this research is descriptive korelasional. Type of the data in this research is primary and sekunder data. Primary data obtained data direct from responden concerning enthusiasm learn and style learn, while data of sekunder is students learning outcomes obtained from a teacher Installation Peripheral of Local Area Network ( LAN). Population in this research is 83 students class 1 TKJ SMKN 1 Lhoksukon that divided into two class. Technique to take a sampel in this research is random sampel technique by using formula of Taro Yamane obtained sampel counted 46 students. Data analysed by using program of SPSS ( Statistic Product Service Solution and) version 16.0. from result of this research got (1) Enthusiasm Learn (X1) give contribution to result learning outcome 28,94%.(2) Style Learn (X2) give contribution to result learning outcome 16,97% and (3) Level of pesentase of enthusiasm variable contribution learn (X1) and style learn (X2) collectively together is 33,64%. It can be concluded that Enthusiasm Learn and Style Learn give contribution to learning outcome, if students enthusiasm learn and style learn is high learning outcome will be increase. Keyword : Contribution, enthusiasm learn, style learn, learn outcome of subject Installation peripheral of local Area network ( LAN)
PENCARIAN RUTE TERPENDEK MENGGUNAKAN ALGORITMA DIJKSTRA PADA SISTEM INFORMASI GEOGRAFIS PEMETAAN STASIUN PENGISIAN BAHAN BAKAR UMUM
Authors: Junanda Berry , Kurniadi Denny , Huda Yasdinul 
Published: June 2021

The capital city of West Sumatera, Padang, had so many event to increase its tourism. Every year, the domestic tourist coming and passing by to Padang, increasing the consumption of fuel in Padang. However, the information about location of gas station in Padang is not easy-to access. The focus of this project is to provide the information about location of gas station in Padang. This project aims to help people to find track between gas station. The systems are designed with a web-based map layers represented by MapServer. The data (maps) was made with ArcGIS and MapInfo, digitized into shapefile form (vector model), the track finder using Dijkstra’s Algorithm. As well as general contained in the database storage system using the application postresql and PostGIS, implemented into web pages via PHP. This outcomes of this project is a geographic information system that provides general information of gas station in Padang. Visitors can find the location based on the name of the gas station. Then the system provide the track between gas station and track from the point that visitor decide. General information will be displayed in tabular form and location information is displayed in the form of maps showing the location of the point. Keywords: Geograpic Information System, Algorithm, Dijkstra, MapServer, OpenLayer, PostgreSQL/PostGis.
PENGARUH PENGGUNAAN MODEL PEMBELAJARAN DEMONSTRASI TERHADAP HASIL BELAJAR TEKNIK PERAKITAN ELEKTRONIKA (TPE) KELAS X TEKNIK AUDIO VIDEO DI SMK NEGERI 5 PADANG
Authors: Ardiansah Peri , Hanesman Hanesman , Azhar Nelda 
Published: June 2021

The problem in this study is the low learning outcomes achieved by students on the subjects of Electronics Assembly Techniques which is below the minimum completeness criteria (KKM) set a school that is 75. This is presumably because they are learning is often used during the learning direct model is applied directly proven yet effective.The purpose of this research is to reveal how much influence the Demonstrasion learning model to study the results of class X TAV students on subjects Electronics Assembly Techniques (TPE).This research is an experimental study. The sample were students of class X TAV at SMKN5 Padang Academic Year 2014 / 2015.Class experiment is treated using Demonstrasion Learning Model and the control group is a class that uses the direct teaching model.The data is taken from the test results in the form of student practicum. Data were analyzed manually to test for normality, homogenity testing, and hypothesis testing. The research test result obtained value of average student which using model demonstrasion is 80,06 while student who use learning direct model lower is 71,60 with the percentage effect is 11,81%. The result of the calculation hypothesis at significance level α = 0.05 was found that t count> t table is 2,36>2,048. The results of these tests give an interpretation that H0 is rejected and H1 is accepted, this means that on average significantly experimental class learning outcomes greater than the average control class learning outcomes. Key Words: Demonstrasion Learning Model, Learning Direct, Control and Exsperiment
KONTRIBUSI KREATIVITAS SISWA DAN SARANA PRASARANA TERHADAP HASIL BELAJAR MENERAPKAN DASAR-DASAR ELEKTRONIKA SISWA KELAS X TEKNIK ELEKTRONIKA INDUSTRIDI SMKN 4 PARIAMAN
Authors: Mutiya Rahyuni , Almasri Almasri , Azhar Nelda 
Published: June 2021

The background of this research is there are students acquire the learning outcomes below the minimum completeness criteria (KKM) is as much as 55.22%. KKM set schools on the subjects implementing the basics of electronics techniques is 75. The purpose of this study is to reveal the contribution of creativity of students and infrastructure against on learning outcomes.Type of this research is Descriptive Correlational. The study population numbered 67 students and a sample is 41 students. The technique of sampling was done randomly (Simple Random Sampling). Data on student learning outcomes obtained from the teachers implementing the basics of electronics grade X TEI in SMK Negeri 4 Pariaman, and data on creativity of students and infrastructure against collected through question naires distributed to students of class X TEI using the Likert Scale which has been tested for validity and reliability.The data is analyzed using statistical methods with software SPSS Version 16.0. The result showed that: 1) creativity of students and infrastructure jointly contributed 35.2% to the learning outcomes, 2) the creativity of students contributed 10.21% to the learning outcomes, 3) infrastructure against contributed 15,63% on learning outcomes. So the conclude is that creativity of students and infrastructure against together and partially contribute to student learning outcomes, its means that better creativity of students and infrastructure against, then the student learning outcomes obtained would increased. Keywords: Creativity of Students, Infrastructure Against, Learning Outcomes, and Simple RandomSampling.
RANCANG BANGUN SISTEM INFORMASI LAYANAN REKAM MEDIS PRAKTIK DOKTER GIGI BERSAMA DI TABING
Authors: Zaroh Annisa Aulia , Irfan Dedy , Tasrif Elfi 
Published: June 2021

The most important thing in the medical world is entering a history of the patient’s health, and this is known as the medical records. The medical records patients are used as references to the doctor for examination of the patient’s health, as well as records of a diagnosis of a disease patients and medical services. According to with the purpose of this final task, to provide design data supporting the medical records is complete and structured to facilitate action. The design of this web based information system using the codeigniter framework, programming PHP (Hypertext Preprocessor) with XAMPP as a Database Management System (DBMS), and sublime Text 3 as editor. Medical record service information system providing data supporting a complete medical record and structured in order to facilitate doing of medical, simplify data searches of patient medical record along with its report. The design of this information systems is performed to produce an information system that can create your medical record is tored neatly and securely in a database, facilitate the search process patient medical record data when data is needed, minimize errors in data processing of patient medical record. The design of the information system displays data, patient medical record, making the reference and the doctor's license. Keywords : Medical Record, Web, PHP
ANALISIS KEPUASAN PENGGUNA TERHADAP KUALITAS WEBSITE SMK SMTI PADANG BERDASARKAN METODE WEBQUAL 4.0
Authors: Lailia Febi , Irfan Dedy , Jaya Putra 
Published: June 2021

This study aims to determine the level of user satisfaction on the quality of SMK SMTI Padang’s website and to determine what factors that affect the level of user satisfaction through webqual 4.0 instrument consisting of usability variables, information qualilty, and service interaction. This reseacrh uses quantitative research method with multiple linear regression. The results of the analysis shows that the best quality of usability is the suitability with the type of website with the achievement of 43.71% while the worst is the attractive website appearance with the achievement of 20.87%, the best quality of information is the presentation of information with the appropriate format with a performance of 43.71%, while the worst is easy information to understand with the achievement of 20.13%, and the best quality of service interaction is personal information security with a performance of 42.71% while the worst is the reputation website 27,87%, and third variable webqual 4.0 usability, information quality, and service interaction have positive and significant effect to user satisfaction with correlation coefficient number 0,778. Keywords: user satisfaction, smtipdg.sch.id, webqual 4.0, multiple linear regression
KONTRIBUSI MOTIVASI MEMASUKI DUNIA KERJA DAN PENGALAMAN PRAKERIN TERHADAP HASIL UKK
Authors: Alvi A. Fajri , Efrizon Efrizon 
Published: June 2021

This researchwas conducted to find out how much motivation contribution entered the world of work and industrial work practice experience (PRAKERIN) on the results of the Expertise Competency Test (UKK) from Electronics Engineering Students in 2019 at SMK Negeri 1 West Sumatra. The population of this research is as many as 58 students of class XII majoring in electronics engineering (audio video engineering expertise program and mechatronic engineering program) SMK Negeri 1 West Sumatra 2018/2019 academic year. Sampling in this research was carried out by simple random sampling technique, so as to get as many as 37 students as the sample. The questionnaire shared and filled out by these students is a method used by the writer to collect data. Multiple regression analysis is the main analysis technique used in this research. From this research, it was found that (1) Motivation to enter the workforce and industry work experience experience together contributed 30.14% to the results of the expertise competency test, (2) Motivation to enter the workforce contributed 15.05% to expertise competency test results, (3) Industrial work practice experience contributes 14.67% to the results of expertise competency test. So it can be concluded that Motivation entering the workforce and the industrial work practice experience (PRAKERIN) contribute to the results of the Expertise Competency Test (UKK) of Electronics Engineering students in 2019 at SMK Negeri 1 West Sumatra. Keywords:Motivation Entering the Workforce, Industrial Work Practice Experience, Expertise Competency TestKONTRIBUSI MOTIVASI MEMASUKI DUNIA KERJA DAN PENGALAMAN PRAKERIN TERHADAP HASIL UKK
SIX-STEP INVERTER UNTUK MENGENDALIKAN MOTOR 3 FASA ARUS SEARAH TANPA SIKAT BERBASIS ARDUINO
Authors: Daputra Mamal , Zulwisli Zulwisli 
Published: June 2021

This research is motivated by the many needs in the use of electric motors. Electric motors with DC voltages that are often used today are less effective and efficient because of the use of brushes that will run out when used. To overcome the weaknesses of this DC motor, then used Brushless Direct current Motor (MASTS). MASTS is a three phase AC motor. In a fixed application, a three phase AC voltage source can be used directly. In a mobile application, it takes an AC voltage sourced from a DC voltage. For this reason, an inverter is designed to convert DC voltage into three phase AC. The method in controlling MASTS is a six-step inverter that is changing the DC voltage to AC voltage in the form of a box or trapezoid. This inverter uses MOSFET IRF3205 and Arduino microcontroller. To find out the performance of the inverter, MOSFET driver voltage measurements, measurement of the output current, and measurement of the resulting MASTS speed. From the measurement results, when the voltage is increased the current in the circuit and the speed of the MASTS will increase. Keywords: Inverter, MASTS, Phase, Six-Step.
INVERTER PWM UNTUK MENGGERAKKAN MESIN ARUS SEARAH TANPA SIKAT BERBASIS ARDUINO
Authors: Putra Sony Prakarsa , Zulwisli Zulwisli 
Published: June 2021

This study aims to create a PWM inverter that can drive the Brushless Unidirectional Flow Machine (MASTS). PWM inverters are intended to correct deficiencies in six-step inverters. Inverter is a circuit that is used to convert a DC voltage source into an AC voltage with a certain frequency. The use of inverters is found in electric vehicles. The system often used to control an inverter is a Pulse Width Modulation (PWM) based control, where pulse width is used to regulate speed. The inverter is tested using 3 pairs of mosfets as a switch to control the three-phase output of the inverter. In the inverter, PWM is used to adjust the width of the frequency pulse that will be given to the mosfet. This research used 3 variations of duty cycle 30%, 60%, 90% to determine the effect of MASTS speed on PWM by using a PWM inverter. The results of this study the speed of MASTS can be influenced by changes in duty cycle, with increasing value of the duty cycle, the faster the speed of MASTS, and vice versa. Keywords:Mosfet, Sensor Hall, MASTS, PWM, Inverter.
PENGARUH PENGGUNAAN MEDIA PEMBELAJARAN VIDEO TERHADAP HASIL BELAJAR SISWA MATA PELAJARAN KBGT
Authors: Rini Yayuk Sulistio , Hanesman Hanesman 
Published: June 2021

This study aims to determine the effect of video-based learning media on class X student learning outcomes in Technical Drawing subjects. This research was conducted in class X TAVI and X TAV2 SMK Negeri 5 Padang. The research took place in April 2019. The research method used was a quasi-experimental design with posttest-only control design and purposive sampling technique. The instrument used was a multiple choice objective test. Data from test instruments were analyzed quantitatively. Based on data analysis, the value of thitung > ttabel which is 1.99>1.685, which means Ha is accepted. Then the use of video learning media has a positive influence on student learning outcomes. The average class of student learning outcomes is 80.1> Kontrol class is 74.9. There is an increase in the average value of the class of cement after treatment. Learning using video has an influence on the learning process with a percentage of 6.94% Keywords: video based learning media, engineering drawings, KBGT learning outcomes.
ASSOCIATION RULE DALAM MENENTUKAN CROSS-SELLING PRODUK MENGGUNAKAN ALGORITMA FP-GROWTH
Authors: Melati Delila , Wahyuni Titi Sri 
Published: June 2021

Sales transaction data at Bigmart stored in a database will be able to become new knowledge if processed using the data mining process. In addition, inventory is also a problem that is being faced by Bigmart. Data mining is able to analyze data into information in the form of transaction patterns that are useful in increasing revenue, one of which is Cross-Selling products. Association rule is one of the data mining methods included in the Market Basket Analysis method. The algorithm used is the FP-Growth algorithm because it has the virtue of shorter time processing data. The pattern obtained is determined by the value of support (support) and the value of confidence (confidence). To find the association rules the FP-Growth algorithm is used. To get more accurate association rules, use the Weka 8.3 tool. There are 11 association rules obtained using the Weka 8.3 tool which is classified as a Stong Rule that meets the Minimum support value of 10% and Minimum confidence 80%. Keywords: Database, Cross-selling, Market Basket Analysis, Association Rule, FP-Growth
PENGARUH PENGGUNAAN MACROMEDIA FLASH 8.0 TERHADAP HASIL BELAJAR DASAR LISTRIK DAN ELEKTRONIKA
Authors: Pratiwi Muthie Anggyt , Jasril Ilmiyati Rahmy 
Published: June 2021

The purpose of this study was to determine how much influence the use of interactive learning media based on Macromedia Flash 8.0 on learning outcomes Basic Electricity and Electronics (DLE) Audio Video Engineering class X in SMK Negeri 5 Padang. Researchers use the Quasi Eksperiment Design. The subject of this study consisted of 2 classes, namely class X TAV1 as an experimental class and class X TAV2 as a control class. The sampling technique in this study was conducted by purposive sampling or based on certain considerations. How to retrieve data use posttest at the end of learning after each class is given treatment. This can be seen from the learning outcomes of experimental class students who obtained an average of 81,90 higher while the value of the control class that got an average 70,20. Based on the hypothesis test, the value of tcount 5,879 > ttable 1,677, it can be said that there is a significant effect on the implementation of learning using macromedia flash 8.0. Keywords: Interactive learning media, macromedia flash 8.0, learning outcomes.
Nephroprotective Effect of Coenzyme Q10 alone and in Combination with N-acetylcysteine in Diabetic Nephropathy
Authors: Mahajan Manojkumar S. , Upaganlawar Aman B. , Upasani Chandrashekar D. 
Published: June 2021

Abstract

Aim
Oxidative stress due to chronic hyperglycaemia is a key factor in the development and progression of various microvascular complications including diabetic nephropathy (DN) and associated renal injury. Treatment with antioxidants is one of the strategies to protect the kidney from oxidative tissue damage to improve renal physiology during DN. The investigation, therefore, was designed to assess the nephroprotective effect of coenzyme Q10 (CoQ10) and N-acetylcysteine (NAC), either alone or in combination in streptozotocin (STZ)-nicotinamide (NAD) induced diabetic nephropathy (DN) in rats.

Methods
T2DM induced by STZ (55 mg/kg, i.p.)-NAD (110 mg/kg, i.p.) in Sprague-Dawley rats (220–250 g) was confirmed by the elevated blood glucose level and glycated haemoglobin. DN was assessed by renal function tests. The diabetic rats were treated with CoQ10 (10 mg/kg, p.o.) and/or NAC (300 mg/kg, p.o.) for 8 weeks after confirmation of DN. Oxidative tissue damage due to STZ-NAD was estimated by malondialdehyde (MDA), superoxide dismutase (SOD) and catalase (CAT), reduced glutathione (GSH), myeloperoxidase (MPO) and nitric oxide (NO) in the renal homogenate.

Results
Data showed significant alteration in serum and urinary creatinine, total protein, albumin, serum urea, blood urea nitrogen (BUN) and uric acid in diabetic animals as compared to the control rats. CoQ10 and/or NAC effectively alleviated the disturbances in renal function. Diabetic rats showed increased MDA, decreased SOD and CAT activities and decreased GSH along with a significant increase in MPO activity and nitrite content. Treatment with the aforementioned antioxidants and their combination ameliorated the kidney damage as indicated by the reduced OS with improved renal function.

Conclusion
The investigation suggests that the chronic hyperglycaemia-induced OS leads to the development and progression of DN. The combined treatment with CoQ10 and NAC has shown a remarkable nephroprotective effect suggesting that combined antioxidant therapy with CoQ10 and NAC may be useful in the attenuation of DN.