bluuebunny/crossref_metadata_2025_split huggingface dataset:
PENGARUH PENGGUNAAN METODE PEMBELAJARAN CONTEXTUAL TEACHING AND LEARNING (CTL) PADA MATA PELAJARAN TEKNIK LISTRIK TERHADAP HASIL BELAJAR SISWA KELAS X DI SMK N 1 PADANG
Authors: Winanda Randi , Hanesman Hanesman , Almasri Almasri 
Published: June 2021

This research is aimed to know the difference between Contextual Teaching and Learning model and Cooperative model in learning ouput in Teknik Listrik for grade X Electronic Engineering of SMKN 1 Padang on entire semester, academic year 2014/2015. This type of research is quasi experimental. Participant were slected by non-probability sampling technique with purposive sampling. 30 students from Class X AVB, which served as a controling class, used Cooperative model. 30 students from Class X AVA, which served as experimental class, used student cooperative type Contextual Teaching and Learning model. Data is collected from the final test then was analyzed for homogeneity testing, normality and hypothesis testing. The result indicates that experimental class has mean 79,6, while controlling class has mean 77,4. The result of hypothessis testing on significant level α=0,05 is 2,01 > 1,70 and the percentage effect 2.84 %. Since the tcount is higher than the t table, then Ho is rejected and Ha is accepted. It can be inferred that Contextual Teaching and Learning model is better than Cooperative model. Keywords: Contextual Teaching and Learning model, Cooperative model, Learning outcomes
PENERAPAN METODE TEMPLATE MATCHING DALAM MENGANALISA CACAT PADA KEPING PCB
Authors: Sonsank Mustika , Huda Yasdinul , Budayawan Khairi 
Published: June 2021

Template matching is one of the techniques in digital image processing function to match each part of an image with an image into a template (reference). Template matching method is often used to identify the image of the character of letters, numbers, fingerprints, and other matching applications. In this final project will be made on the damage detection applications PCB track, this is due to PCB circuit paths that are too small and tight, so the detection manually, by using on the human eye will take a long time and a high degree of exhaustion. Making an application is intended to speed up the process detection of damage to the PCB track. The method used in this application is a method of Template Matching with Delphi programming language. Algorithms method Template Matching will classify the object, by comparing the image with a reference PCB with PCB input image. The results of applications showed that PCB track damage detection method can detect with Template Matching damage on the PCB track, which is marked by a red rectangular box if there is damage on the PCB. If there is no damage on the PCB, then a warning box appears informing the PCB in good condition, without any defects. Keywords: PCB, Template Matching Method, Image Processing, Delphi
PERANCANGAN DAN PENGEMBANGAN APLIKASI JAM PENGINGAT WAKTU SHOLAT ARAH KIBLAT DAN REKOEMNDASI MASJID TERDEKAT
Authors: Utama Yuda Putra , Tasrif Elfi , Hendriyani Yeka 
Published: June 2021

People nowdays have a high mobility that make some of obligation had been forgotten.the most important obligation for muslim is praying five times a day limited information about praying time sometime make the obligation had been neglected or even forgotten.usually when the condition is for far from mosque and/or in a trip.the information of qibla is needed for avoid this problem,especially in places or areas are far from mosque. This application is a mobile application technology based Location Based Service (LBS) that is built on the Android platform, using Android Studio IDE and Google APIs in its development. In determining the time of prayers used two methods, by determining the time the degree of the sun and using a formula that is expressed with the time / clock, in determining the direction of the Qibla used two methods with the formula triangles ball and the position of the sun and the method of application also utilizes the Global Positioning System (GPS) which are applied with the help of Google Map. This application is able to display Qibla direction and prayer schedules wherever the location of the nearest mosque user is located. Users can download the prayer schedule and location-based Qibla direction and displays the nearest mosque on user location is equipped with navigation features to reach the mosque by using the Google Map. Keywords: Android Applications , Mosque , Prayer Times , Qibla Direction , GPS , Google Map
PENGARUH PEMANFAATAN FASILITAS WI-FI TERHADAPSIKAP BELAJAR MAHASISWA DAN KONTRIBUSINYA TERHADAP INDEKS PRESTASI MAHASISWA PROGRAM STUDI PENDIDIKAN TEKNIK ELEKTRONIKA UNIVERSITAS NEGERI PADANG
Authors: Asdi Renol Fitria , Almasri Almasri , Sukaya Sukaya 
Published: June 2021

The background of this research problem is not the maximum grade students of Electronics Engineering Education UNP. This research is a correlational study. The research objective is to reveal how much contribution the use of Wi-Fi and students' attitudes toward student achievement index. The study population numbered 337 people and the sample amounted to 72 students Prodi Electronics Engineering Education at the Department of Electronics Engineering FT-UNP. The sampling technique is done nonprobability Sampling Design withdrawal technique is by incidental sampling technique. Data on student achievement index obtained from students Prodi Electronics Engineering Education at the Department of Electronics Engineering FT-UNP. While data Utilization Wi-Fi facilities and students' learning attitudes collected through questionnaires distributed to students by using a Likert scale has been tested for validity and reliability. The result showed that (1) the use of facilities WI-Fi Influential significantly influence the attitude of students' study program Engineering Education Elktronika UNP 11.32%, (2) use of WI-Fi facilities contribute significantly to the achievement index of Technical Education Study Program UNP Elktronika of 15.14%, (3) the attitude of student learning contribute significantly to the achievement index mahsiswa Education Study program Electrical Engineering UNP by 20.07%. So it can be concluded that the use of the facilities WI-Fi and Attitude of Student Learning Contribute to the achievement index mahsiswa Engineering Education Study program Elktronika UNP, the increasing use of Wi-Fi and the higher the students' learning attitude, the higher the grade the student%. KeyWord : students motivation, management of the class by the teacher, learning outcomes.
PENGARUH PENERAPAN MODEL PEMBELAJARAN KOOPERATIF TIPE STUDENT TEAMS ACHIEVEMENT DIVISION (STAD) TERHADAP HASIL BELAJAR SISTEM KOMPUTER SISWA KELAS X JURUSAN TEKNIK KOMPUTER JARINGAN DI SMK NEGERI 5 PADANG
Authors: Nasution Aprayanti , Azhar Nelda , Sukaya Sukaya 
Published: June 2021

The problem of the research is the low learning results of the students on the subjects of computer systems of SMK Negeri 5 Padang. This is due to several factors one of which is the method or strategy learning that is less innovative. The purpose of the research is to know the difference of result the study by using cooperative learning model of type Student Team Achievement Division (STAD) on the subjects of a computer system class X TKJ of SMK Negeri 5 Padang. This type of research is experimental. Where is to take the sampling by using random sampling technique. As the experimental class is class X TKJ A which will be treated by using cooperative learning model type STAD and control class is X TKJ B which will be treated by using inquiry model of learning. The technique of collecting data from post test, then analyzed for homogeneity test, normality test and hypothesis test. From the experimental class research results get the average value 82, 29, while the control class gets an average value of 76.93. The result of hypothesis calculation at significant level α = 0,05 got thitung> ttabel that is (2,182> 2,056) Because thitung is bigger than ttabel hence hypothesis (H0) rejected and hypothesis (Ha) accepted. From the calculation of the learning result Gain where O1 is the average of the experimental class and O2 is the control class, the percentage of learning result is increased by 6.79%. It can be concluded that by using cooperative learning model of Student Team Achievement Division (STAD) type has an effect on student learning result which proves from improvement of learning result. Keyword : Learning Resultss, Cooperative Learning Model TypeSTAD, Inquiry Learning Model.
PENGARUH MODEL PEMBELAJARAN KOOPERATIF TIPE TEAM ASSISTED INDIVIDUALIZATION TERHADAP HASIL BELAJAR PADA MATA PELAJARAN DASAR LISTRIK DAN ELEKTRONIKA KELAS X JURUSAN TEKNIK AUDIO VIDEO DI SMK NEGERI 1 KINALI
Authors: Mustika P. Sultan , Hanesman Hanesman , Sukaya Sukaya 
Published: June 2021

The problem in this study is the low average student learning outcomes in the Elementary Electrical and Electronics subjects is under the completeness of Learning (KB) which has been established SMK Negeri 1 Kinali is 75. This study aims to determine the influence of cooperative learning model type Assisted Team Individualization with Problem Based Learning learning model on learning outcomes in Electrical and Electronics Elementary subjects of X class students majoring in audio video engineering at SMK Negeri 1 Kinali. This type of research is an experimental research with Post-Test Design Only Group Design. The research sample is class X TAV.1 as experiment class using Team Assisted Individualization and class X TAV.2 model as control class using Problem Based Learning model. Technique of collecting data from post-test every meeting in experiment class and control class, then analyzed for homogeneity test, normality test and hypothesis test. From the experimental class research results obtained an average value of 83.57, while the control class get an average value of 76.67. The result of hypothesis calculation at significant level α = 0,05 got tcount> ttable that is 6,24> 1,674, because big tcount of ttable, null hypothesis (H0) rejected and alternative hypothesis (Ha) accepted. Can be concluded means at the real level, this study shows that, there is influence of positive learning outcomes between the use of cooperative learning model type Assisted Individualization Team with the model of Problem Based Learning in Electrical and Electronics Elementary students X class students majoring in audio video engineering at SMK Country 1 Kinali. So the results of student learning Team Assisted Individualization better in comparison with the results of student learning Problem Based Learning.. Keywords: Team Assisted Individualization, Problem Based Learning, Post-Test Only Group Design, Learning Outcomes, Experiments, Controls.
PENGARUH MODEL PEMBELAJARAN KOOPERATIF TIPE NUMBERED HEADS TOGETHER (NHT) TERHADAP HASIL BELAJAR SIMULASI DIGITAL SISWA KELAS X TAV SMKN 2 GUNUNG TALANG
Authors: Yuliani Richi , Hanesman Hanesman , Almasri Almasri 
Published: June 2021

The problem in this study is the low average learning outcomes of learners in the subjects of Digital Simulation is under Minimum Criteria of completeness (KKM) which has been established SMKN 2 Mount Talang is 75. This study aims to determine the influence of cooperative learning model type Numbered Heads Together with direct learning model on student learning outcomes in Digital Simulation subjects students Audio Video Engineering at SMKN 2 Mount Talang. The type of this research is experimental research with the design of quasy-experiment with Posttest-Only Control Design design. The research sample is class X TAV 2 as experiment class using cooperative learning model type Numbered Heads Together and class X TAV 1 as control class using direct learning model. Data collection techniques from post-test in the experimental class and control class, then analyzed for homogeneity test, normality test and hypothesis test. From the experimental class research results obtained an average value of 81.15, while the control class get an average value of 76.50. Result of hypothesis calculation at significant level α = 0,05 got titung> ttable that is 3.05> 2.02, because big tcount of ttable, null hypothesis (H0) rejected and alternative hypothesis (Ha) accepted. Can be concluded mean at the real level, this research show that, there is influence of student learning result which signifikan between use of model of cooperative learning model type Numbered Heads Together with direct instruction model on Digital Simulation subject of class X student Audio Video Technique at SMKN 2 Gunung Talang. So the model of learning Numbered Heads Together better in comparison with direct learning model. Keywords: Numbered Heads Together, direct learning model, quasy experimental, learning outcome, eksperimen, control
ANALISIS KEPUASAN PENGGUNA E-LEARNING SEBAGAI PENDUKUNG AKTIVITAS PEMBELAJARAN MENGGUNAKAN METODE EUCS
Authors: Darwi Apris Robi , Efrizon Efrizon 
Published: June 2021

In this research to make the improvement of convenience that would later give also the satisfaction of any user that has used and be active in e-learning information systems which have been applied in engineering Electronics ft unp. This research using the method of end user computing satisfaction that in short EUCS are used to measure the level of user satisfaction with knowing the contribution factors of content, accuracy, shape, ease of usage and timeliness to be thorough by the author to apply to the scope of the Department of electronics engineering ft unp. This research using quantitative research, then conducted a descriptive analysis, inductive analysis, multiple regression and hypothesis testing. The results of the analysis of the data indicates that the variable in the method of EUCS jointly contribute the same significance of 45% to the satisfaction of users of the e-learning information systems in the Department of electronics engineering achievements in the unp ft. from research that has been done, is expected to be contributed to the Administration's e-learnngi in order to improve the quality of e-learning on the campus of the State University of padang in General and in the Electrical Engineering Universitas Negeri Padang in particular. Keywords: information systems, End User Computing Satisfaction, E-learning.
PERANCANGAN SISTEM E-COMMERCE BERBASIS WEB PADA TOKO INDAH SURYA FURNITURE
Authors: Saharna Nana , Rukun Kasman 
Published: June 2021

Indah Surya Furniture Shop still uses simple media in carrying out its business activities. Product promotion still uses brochures, banners and radios. While the product ordering process still uses WhatsApp and telephone, and for the sales report it is still made manually so that simply the media used indicates that the sales results have not been optimized. In order to increase sales results the system should be able to promote products easily and can order products quickly. Therefor, a web-based e-commerce system is used to help owners promote and market their products. The presence of an e-commerce system is expected to help owners market their products, and can help consumers buy products according to their needs. The design of the e-commerce system uses UML modeling (Unified Modeling Language) by using object-oriented visualization diagrams. The programming language used is the PHP (PHP Hypertext Preprocessor) programming language based on CodeIgniter and Javascript, with MySQL as the Database Management System (DBMS) and Sublime Text 2 as editors. The resulting web-based e-commerce system can market products in a wider area and can provide information about products quickly, and with this e-commerce system consumers will be easier to order products. Keywords: E-commerce system, Web, Codeigniter.
RANCANG BANGUN MEDIA PEMBELAJARAN INTERAKTIF KOMPUTER DAN JARINGAN DASAR DI SMK
Authors: Rahmat Rahmat , Irfan Dedy 
Published: June 2021

This study was discussed about the design of interactive learning media on Computer and Basic Network subject at the first year students. The purpose of this study was developed a valid and practical interactive learning media by using Adobe Director Software on Computer and Basic Network subject at SMKS Mahyal Ulum Al-Aziziyah. This type of study used the IDI model (Instructional Development Institute). The step of this study consists of three steps, namely (1) define, (2) develop, and (3) evaluate. To collect the data, some instruments are used to analyze such as validation questionnaire, and practical questionnaire. The data analysis were used the Aiken's V formula. Based on the results of the study, it can be concluded that the design was produced interactive learning multimedia products by using Adobe Director Software in Computer and Basic Network subjects at the class X TKJ of SMKS Mahyal Ulum Al-Aziziyah. It could be seen based on the Aiken's V coefficient value of 0.78 which is declared valid and practical with an average value of 83.72% after going through the development step which are analyzed based on validity and practicality. Keywords: Interactive Learning Media, Adobe Director, Instructional Development Institute, Aiken’s V.
ANALISIS KUALITAS LAYANAN JARINGAN INTERNET WIFI.ID MENGGUNAKAN PARAMETER QOS (Quality Of Service)
Authors: Pusvita Westi Yulia , Huda Yasdinul 
Published: June 2021

This research originated from the quality of the wifi.id internet network in the area of Air Tawar which is varied and more suitable for locations that are farther away than the access points. This study aims to find the quality of the wifi.id internet network in the Air Tawar area, and to obtain the results of delay, packet loss, and throughput generated in measuring the quality of the wifi.id network and compare it with the TIPHON standard. This research is a descriptive research. The population of this study is the wifi.id access point in the Air Tawar area with a research sample of three wifi.id access point locations on Air Tawar. This research was conducted by measuring the quality of wifi.id using the axence nettols 5 application for 10 days in the morning, afternoon and evening. From the results of the research after analysis obtained: (1) The best delay measurement is on Jl. Gajah TP 1 with a value of 8.5 ms and the worst on Jl. Parkit TP 4 with a value of 64.8 ms. (2) The best packet loss measurement is on Jl. Gajah TP 1 with a value of 0.1% and the worst on Jl. Parkit TP 4 with a value of 25.2%. (3) The best throughput measurements can be found at Jl. Gajah TP 1 with a value of 93.04% and the worst on Jl. Parkit TP 4 with a value of 45.21%. Keywords: Delay, Packet loss, Throughput, TIPHON, Axence Nettols 5
REKAYASA SISTEM INFORMASI PROMOSI DAN PENGELOLAAN JASA STUDIO FOTO BERBASIS WEB
Authors: Rosdiana Rosdiana , Kurniadi Denny , Huda Asrul 
Published: June 2021

The information system appear give support and advantages in all areas of life. One of them is on economic. Photo studio is a part of economic field. Photo studio that offer photography and video recording service have a broad target market. Photo studio still use manual system and have not utilized the information system optimally in promote and manage it system that can causes many problems. For example, the problem in inform service packages, problem in booking that has impact to report. The purpose of information system is to minimize mistakes and optimize the promotion that offer by provider photograph services (photo studio, photographer and freelance videographer). Show detail information such as : portfolio and art gallery. So, customers can order easily. Information system also can give order report in periodic time for provider services. Information systems designed by waterfall method. Developed with php language, laravel framework and Mysql database.Keywords : Information systems, Photo Studio, Management, Laravel Framework.
PENGEMBANGAN MODUL BAGI SISWA TEKNIK KOMPUTER JARINGAN PADA MATA PELAJARAN PEMROGRAMAN DASAR
Authors: Nofrianti Rengga , Anwar Muhammad Anwar 
Published: June 2021

This study explains how the learning module is developed on basic programming of Computer Network Engineering students. This study aims to determine the validity, practicality, and effectiveness of the basic programming module of Computer Network Engineering class X at SMK N 5 developed by problem solving strategy. This study is Research and Development (R & D) research by 4D modul implementation. The Development of instructional module using ADDIE model which consist of five stages such as Analysis, Design, Development, Implementation and Evaluation. There were three instruments that is used to collect the data in this research like validity questionnaire, practicality questionnaire and and effectiveness sheets. Based on the result carried out, this research has shown that the score for module validity from expert of learning material development is 0,82 and expert of learning media development is 0,77. Then for practicality, based on teacher responses the average score of 87% and 88% for students responses. So instead, it can be concluded that the module on basic programming is effective based on the average scores of experimental class that it was 80, compared by the average score of control class of 72. Keywords: Module, Basic Programming, Research and Development, ADDIE.
RANCANG BANGUN PENGAMAN PINTU PERSONAL ROOM MENGGUNAKAN SENSOR SIDIK JARI BERBASIS ARDUINO
Authors: Yalandra Hengky , Jaya Putra 
Published: June 2021

The development of a personal room door security system needs to be improved, due to the high crime rate of theft. Personal room is a room that is private and feels to have important things in it. The design and manufacture of this tool aims to create a personal room door security system that uses fingerprint sensors and touch sensors as input functions. This system uses Arduino as the system's main controller. The output component uses a doorlock solenoid, 16x2 LCD and buzzer. The doorlock solenoid functions as a personal room door lock, 16x2 LCD monitors the work process of the system, and buzzer as a sound indicator. Based on the testing and analysis conducted, it was concluded that the personal room door security system could work well. The system can open the door using a fingerprint sensor or touch sensor, so it can improve the personal room door security system. Keywords: Fingerprint sensor, Touch sensor, Arduino, Doorlock Solenoid, 16x2 LCD.
KONTRIBUSI LAYANAN PERPUSTAKAAN DAN MOTIVASI BELAJAR TERHADAP HASIL BELAJAR SISWA
Authors: Yulandari Riri Tri , Hanesman Hanesman 
Published: June 2021

This research is motivated by the problem of less optimal learning outcomes in DLE subjects in grade X Audio Video Engineering of SMK 1 Koto XI Tarusan, where 51.42% of students get learning outcomes below the Minimum Competency Standards (SKM). The purpose of this study is to reveal the extent of library services and learning motivation towards learning outcomes of DLE subjects in SMK 1 students Koto XI Tarusan 2018/2019 academic year. This research is a descriptive correlational study. The results of the data analysis showed that library services and learning motivation together contributed 25.70% to student learning outcomes in SMK 1 Koto XI Tarusan, library services contributed 69.55% to student learning outcomes in SMK 1 Koto XI Tarusan, Motivation learning contributed 16.32% to student learning outcomes in SMK 1 Koto XI Tarusan. So it can be concluded that library services and motivation to learn contribute to learning outcomes. The more optimal library services and the higher motivation to learn, the more optimal learning outcomes will be. Keywords: Library Services, Learning Motivation, Learning Outcome,