bluuebunny/crossref_metadata_2025_split huggingface dataset:
¿Cuál es el vínculo entre las estrategias de cuidado infantil y la inserción laboral de las cuidadoras?
Authors: Genta Natalia , Batthyany Karina , Perrotta Valentina , Scavino Sol , Katzkowicz Sharon 
Published: December 2021

El presente artículo tiene como objetivo analizar cómo son las estrategias de cuidado infantil en relación a la participación de las mujeres y los varones en el trabajo remunerado. Los datos surgen de la Encuesta de Estrategias de Cuidados para Montevideo y Área Metropolitana. Los hallazgos principales dan cuenta de dos casos de riesgo para la autonomía económica de las mujeres. En 1 de cada 3 hogares del NSE bajo encontramos hogares tradicionales de Único proveedor y Única cuidadora, lo que implica vulnerabilidad en el acceso a derechos al trabajo para las mujeres y ausencia de los varones en la responsabilidad de cuidado. En casi 1 de cada 4 hogares de los sectores medios responden al modelo de Doble proveedor Unica cuidadora, mujeres que trabajan a jornada completa pero que solo ellas dedican tiempo al cuidado, lo cual riesgo la capacidad de mantener su autonomía económica.
The Influence of the Sport Drajat Training Method with the Sport Drajat Series of Playing on the Basic Skills of a Fighter
Authors: Sari Desi Purnama 
Published: December 2021

Based on the results of research observations, it turns out that the basic skills of combatants are still low. The low basic technical skills of this fighter is thought to be due to the use of training methods by the coach in coaching. This study aims to reveal the effect of the Play Sequence Method and the Exercise Series Method in Drajat Sport on the Basic Technique Skills of Derajat Fighting Martial Arts. This research method is quasi-experimental (quasi-experimental). The population of this study was 263 people, while the sample was determined by purposive sampling, namely: fighter kurata III. The test used is a quick punch skill test, inner circle punch, outer ring punch and side kick skill test, back kick, inner circle kick which aims to determine the basic technical skills skills of Tarung Derajat martial arts fighters, while the data analysis used is the t-test. . The results of the study showed that: (1) the playing circuit method in the Drajat Sport gave a significant influence on the basic technical skills of the fighters from an average of 54.52 in the pre test to 56.10 in the post test (22.72> 1.729 th) (2) The Exercise Series Method in Sport Drajat has a significant effect on basic technical skills of fighters from an average of 54.59 in the pre test to 56.79 in the post test (th 4.06> tt 1.729). (3) The playing sequence method in Drajat Sport is more effective than the Drajat Sport series method to improve the basic technical skills of Tarung Derajat martial arts fighters (th 8.92> tt 1.734).
Teknik Dasar Pemain SSB Tuah Sakato
Authors: Akbar Akbar , Maidarman Maidarman , Irawan Roma , Soniawan Vega 
Published: December 2021

Masalah dalam penelitian ini adalah masih rendahnya prestasi yang diraih SSB Tuah Sakato. Tujuan penelitian ini adalah untuk mengetahui kemampuan teknik dasar sepakbola yang meliputi, passing control, dribbling, shooting dan heading pemain SSB Tuah Sakato.Jenis penelitian ini adalah penelitian deskriptif. Penelitian ini dilaksanakan pada bulan Juli 2020 di lapangan SSB Tuah Sakato. Populasi dalam penelitian ini adalah semua pemain SSB Tuah Sakato yang berjumlah 18 orang pemain. Teknik penarikan sampel menggunakan teknik total sampling, maka jumlah sampel dalam penelitian ini berjumlah 18 orang pemain. Instrument dalam penelitian ini adalah: 1) tes kemampuan passing kontrol dengan tes passing bola berpasangan, 2) tes kemampuan dribbling dengan tes menggiring bola, 3) tes kemampuan shooting dengan tes shooting ke gawang, dan tes heading dengan tes kemampuan heading. Teknik analisis data menggunakan analisis statistik deskriptif persentatif. Hasil penelitian ini adalah: Kemampuan teknik dasar passing control pemain SSB Tuah Sakato berada pada kategori sedang, Kemampuan teknik dasar dribbling pemain SSB Tuah Sakato berada pada kategori sedang, Kemampuan teknik dasar shooting pemain SSB Tuah Sakato berada pada kategori sedang. Kemampuan teknik dasar heading pemain SSB Tuah Sakato berada pada kategori sedang.
Aktivitas Berburu Babi
Authors: Z Agus Salim , Barlian Eri , Irawan Roma , Mardela Romi 
Published: December 2021

Penelitian ini merupakan penelitian kualitatif untuk meneliti Aktivitas Berburu Babi di Kecamatan Lubuk Alung Nagari Salibutan. Dalam penelitian ini berfokus pada proses olahraga Aktivitas Berburu Babi di Kecamatan Lubuk Alung Nagari Salibutan. Tujuan dari penelitian ini untuk menggambarkan Aktivitas Berburu babi di Kecamatan Lubuk Alung Nagari Salibutan.aktivitas fisik yang terdapat pada berburu babi di Kecamatan Lubuk Alung Nagari Salibutan dan manfaat buru babi bagi penggiat serta bagi masyarakat Nagari Salibutan. Metode penelitian adalah kualitatif dengan metode deskriptif. Metode pengumpulan data yang digunakan adalah observasi, wawancara dan dokumentasi. Data yang di paparkan sesuai dengan hasil yang ditemukan di lapangan. Adapun informan dalam penelitian ini meliputi muncak, ketua PORBI Nagari Salibutan, dan serta penggiat buru babi yang berperan aktif dalam kegiatan ini. Hasil penelitian ini menunjukan bahwa Aktivitas Berburu Babi di Kecamatan Lubuk Alung Nagari Salibutan biasanya di laksanakan pukul 10.00 sampai 16.00 WIB pada hari Minggu yang mana berpindah-pindah dari korong ke Korong setiap minggunya secara bergiliran. Aktivitas fisik penggiat terlihat aktif ketika penggiat melaksanakan perburuan dimulai dari berjalan, berlari, melompat dan melempar ketika mengejar buruan (babi) dan selama aktivitas olahraga berlangsung.
Video Pembelajaran pada Materi Teknik Dasar Footwork Bulutangkis
Authors: Aryanti Silvi , Victorian Ahmad Richard , Solahuddin Soleh 
Published: December 2021

Penelitian ini bertujuan untuk membuat model pembelajaran berbasis video materi teknik dasar footwork bulutangkis bagi mahasiswa program studi pendidikan jasmani dan kesehatan Fakultas Keguruan dan Ilmu Pendidikan Universitas Sriwijaya. Penelitian ini merupakan penelitian dan pengembangan (Research and Development). Prosedur penelitian dengan mengadopsi tahapan-tahapan penelitian dari Borg and Gall. Prosedur penelitian dan pengembangan menurut Borg and Gall yaitu sepuluh langkah-langkah. Prosedur dalam penelitian ini memiliki empat langkah yaitu pengumpulan informasi di lapangan, melakukan analisis terhadap informasi yang telah dikumpulkan, membuat draft model, dan validasi ahli. Produk penelitian dilakukan validasi pada ahli permainan bulutangkis dan ahli media. Subjek penelitian adalah mahasiswa program studi Penjaskes FKIP Universitas Sriwijaya. Hasil validasi ahli permainan bulutangkis diperoleh rata-rata persentase sebesar 76,78 dengan kategori layak. Hasil penelitian dari validasi ahli media diperoleh persentase sebesar 74,38 dengan kategori layak. Implikasi dalam penelitian ini adalah produk penelitian berupa model pembelajaran berbasis video materi teknik dasar footwork bulutangkis telah dinyatakan valid sehingga dapat digunakan.
Rancang Bangun Sistem Informasi Monitoring Pelanggaran Siswa Berbasis Android
Authors: Yulita Fina , Huda Asrul 
Published: December 2021

Pelanggaran siswa adalah masalah yang sering dilakukan siswa disekolah, mulai dari pelanggaran dengan point terendah sampai tertinggi. Disinilah dibutuhkan sistem informasi yang membantu pihak sekolah dalam menangani berbagai macam pelanggaran tata tertib yang dilakukan oleh siswa dalam proses pembelajaran, serta membantu pihak sekolah dalam memanajemen data absensi siswa. Sistem Informasi Monitoring Pelanggaran Siswa di SMK Negeri 8 Padang ini dibuat berbasis Android sebagai client dan web sebagai server, dengan adanya sistem ini setiap guru bisa menginputkan pelanggaran yang dilakukan oleh siswa dan secara otomatis pada setiap akhir semester, data absensi siswa dan data pelanggaran siswa bisa direkap secara cepat menjadi sebuah laporan. Sistem manual yang biasa dilakukan guru dan pihak sekolah lainnya bisa diganti dengan sistem informasi monitoring pelanggaran siswa yang telah bisa diakses secara cepat hanya dengan menggunakan telepon genggam.Kata kunci: Pelanggaran Siswa, Sistem Informasi, Monitoring, Android. Student violations are problems that are often done by students in schools, ranging from violations with the lowest to the highest points. This is where an information system is needed that helps the school in dealing with various kinds of disciplinary violations committed by students in the learning process, as well as assisting the school in managing student attendance data. The Student Violation Monitoring Information System at SMK Negeri 8 Padang was made based on Android as a client and web as a server, with this system every teacher can input violations committed by students and automatically at the end of each semester, student attendance data and student violation data can quickly recapitulated into a report. The manual system that is usually used by teachers and other schools can be replaced with an information system for monitoring student violations that can be accessed quickly using only a mobile phone.Keywords: Student Violations, Information Systems, Monitoring, Android.
Design of Vehicle Lifting Equipment Using Progressive Methods
Authors: Čuchor Matúš , Kučera Ľuboš , Lukáč Michal 
Published: December 2021

Abstract
The main objective of this article is to analyse the structural design of tire lifting equipment for tire services. To gain a better insight into the problem, several steps must be taken. The first step is to conduct a market analysis, which involves identifying all available equipment. Several types of lifting devices were distinguished within the development process, which differ from each other in terms of design and power supply. The type of structure and power unit represent the second steps in the design process. This is a critical aspect of the design since the forces necessary to move the system change as a result of these attributes. The design itself is the last step in the device’s design. Passenger cars differ from each other by their weight, which is limited to 3.5 tons. Based on the weight, basic strength calculation and dimensioning of the lifting device are carried out. Based on the calculations, the scissor lift device is selected. The lower frame, scissor legs, ramp, mechanical lock, and scissors drive mechanism are five main components of the device. This type of structure is best used with a hydraulic drive unit, which is calculated in the article.
Pulmonary rehabilitation following the 2019 novel Coronavirus infection
Authors: Haddaoui Safae El , Amekran Youssra , Hangouche Abdelkader Jalil El 
Published: December 2021

Abstract
The treatment of an infectious disease is only one step to a cure and, in many cases, infectious diseases can lead to short-and long-term impairments, including physical, cognitive and psycho-emotional complications. In this paper, we perform a literature review to identify the appropriate rehabilitation interventions for responding to COVID-19 consequences, taking into consideration the current standards for pulmonary rehabilitation and the COVID-19 literature which has been developed during the pandemic’s evolution. Pulmonary, neurological, cardiac, musculoskeletal, nutritional, cognitive and psychological disabilities, as well as dysphasia, have been observed among patients who recovered after needing time in the intensive care unit (ICU), related either directly to COVID-19 or critical care treatments. Some have also been reported in patients who were asymptomatic or recovered from a mild or moderate form of the disease. Patients who still have dyspnea, exercise intolerance and fatigue, are unable to conduct activities of daily living and/or have difficulty in managing or coping with their disease, despite optimised pharmacological therapy, are most likely to benefit from pulmonary rehabilitation. Contraindications should be considered during patient selection. Rehabilitation prescription should be individually tailored, based on patient assessment and outcome measurements. Pulmonary rehabilitation interventions may involve airway clearance therapy, breathing exercises, mobilisation and strength training, flexibility training, balance training, neuromuscular electrical stimulation (NMES), activities of daily living, aerobic training, dysphagia management, nutrition therapy, cognitive training and psychological support. Medical management of comorbidities and patient-family education are key factors for achieving optimal gains from pulmonary rehabilitation.
Adjustable Coins
Authors: Moran Shlomo , Yavneh Irad 
Published: December 2021

Abstract
In this paper we consider a scenario where there are several algorithms for solving a given problem. Each algorithm is associated with a probability of success and a cost, and there is also a penalty for failing to solve the problem. The user may run one algorithm at a time for the specified cost, or give up and pay the penalty. The probability of success may be implied by randomization in the algorithm, or by assuming a probability distribution on the input space, which lead to different variants of the problem. The goal is to minimize the expected cost of the process under the assumption that the algorithms are independent. We study several variants of this problem, and present possible solution strategies and a hardness result.
Gaya Bahasa Kiasan dalam Novel Hati Suhita Karya Khilma Anis dan Relevansinya sebagai Bahan Ajar di SMA
Authors: Normalita Aulia 
Published: December 2021

Hati Suhita which is set in Java contains some philosophical and figurative languages. This research aims to describe some figurative languages of Khilma Anis’s Hati Suhita and its relevance as a teaching material in high school. This is a descriptive qualitative research. The research data are in the form of words or sentences. The source of the data is the novel Hati Suhita and high school syllabus. The data collection techniques are read and note-taking techniques. The data analysis is then applied to the lists of figurative style passage dialogue using content analysis. The results showed that in the novel there were 32 styles of figurative languages. There are 6 data in the form of simile, 1 metaphorical, 12 personifications, 6 allusions, 6 eponymous data, and 1 data in the form of irony. Style that dominates the invention was the personification. Overall, the distinctive figurative language styles used in various forms of parables and comparisons in the novel are Javanese puppet characters and proverbs. This is unique in the discovery of language styles in this study. The results of the analysis of the language style in this novel have relevances as teaching materials with three KD, among them found in KD 3.9.4.9, 3.4.4.4, 3.9.4.9 of XI and XII degrees.AbstrakDalam novel Hati Suhita ditemukan gaya bahasa kiasan yang sarat akan budaya dan filosofi Jawa yang terkandung di dalamnya. Penelitian ini bertujuan untuk mendeskripsikan gaya bahasa kiasan yang terdapat dalam novel Hati Suhita karya Khilma Anis dan relevansinya sebagai bahan ajar di SMA. Penelitian ini bersifat deskriptif kualitatif. Data berupa kata atau kalimat yang menunjukkan gaya bahasa kiasan. Sumber data berupa novel Hati Suhita dan silabus bahasa Indonesia pada jenjang SMA. Teknik pengumpulan data menggunakan teknik simak dan catat, pencatatan dilakukan untuk menuliskan petikan dialog yang mengandung gaya bahasa kiasan. Teknik analisis menggunakan analisis isi. Hasil analisis menunjukkan bahwa dalam novel tersebut terdapat 32 gaya bahasa kiasaan, yaitu 6 data gaya bahasa simile atau persamaan, 1 data metafora, 12 data personifikasi, 6 data alusi, 6 data eponimi, dan 1 data ironi. Gaya bahasa kiasan yang mendominasi adalah personifikasi. Kekhasan gaya bahasa kiasan yang digunakan dalam berbagai bentuk perumpamaan dan perbandingan pada novel tersebut adalah tokoh-tokoh pewayangan dan peribahasa Jawa. Hal tersebut merupakan keunikan dalam penelitian ini. Hasil analisis gaya bahasa dalam novel ini memiliki relevansi sebagai bahan ajar dengan tiga KD, di antaranya terdapat pada KD 3.9.4.9, 3.4.4.4, 3.9.4.9. yang terdapat pada kelas XI dan XII.
Through the Looking Glass
Authors:   , Moh Kimberly 
Published: December 2021

<p>This thesis questions, what characteristics constitute architecture and how can a design based body of research push the boundaries to question standard convention of architecture? My research proposes that there is a lost opportunity in conventional architecture design when the limitation of two-dimensional images cannot fully convey the reality of space. Conventionally architecture is viewed as static and unchanging however, this research disagrees with this proposition and explores the opportunity for there to be an immersive experience throughout the design stage. This research project asks how can we bridge the gap between the architecture created in the physical world versus the virtual? Scaled physical modeling is traditionally the key visual representation of architectural design. However, people often can’t fully understand the intricacies of a scaled model. Through my research, I explore how VR technology could provide solutions to let people experience the materiality and craft of a real-life model. Restrictions in perception of scale, materiality and circulation hinder the thorough understanding of experience in space. There is an opportunity to collaborate and merge the experience of physical modeling in the digital realm. By using handcrafted physical models, my work brings the imperfection of real life into the digital realm. Allowing the materiality from the real world to ground the project with the familiarity that only real space can induce. Papercraft and modeling by card are the chosen material and method of constructing these real-life scaled models. Photogrammetry is used as a process to translate these physical “objects” into digital mesh. The physical and virtual world can work together harmoniously to create interesting results. The material properties of physical models are highlighted but have the advantage of being able to be easily manipulated (scale, multiply, move etc) in the digital realm. By using VR in order to explore these created environments allows the users to grasp the full nature of the materials and craftsmanship of physical models in a 1:1 scale. This hybrid way of designing celebrates the benefits and advantage of both the physical and virtual world and is a start to bridge the gap between them.</p>
Playces: Architecture That Affords Play
Authors:   , Villareal Karla 
Published: December 2021

<p>This research portfolio examines the nature of play and its relationship with architecture. It researches how play is afforded by, and affords, the design of public space, rendering them places of play: Playces. Although play is an important component of everyone’s lives, this research portfolio focuses on adult play. Like art, music, dance and literature, play is a way of engaging and expressing our being in the world. It is a pleasurable activity that also serves a biological function. Play nurtures the mind and challenges our physical capabilities. It is a critical component of human development. Play is largely associated with childhood but maintaining a sense of playfulness is also a critical component of fulfilling adult lives. As we become adults, however, we tend to devalue the significance of play, relegating it to specific times and setting. We usually play in structured settings, solely dedicated to playing, unlike when we were children; we make very little distinction between play and other activities. A person’s propensity to play depends not only on their physiological and emotional state, but also on their environment. Play, unfortunately, is rarely encouraged in urban spaces and even more seldom is it integrated in the design of architecture. As a result, it has generated a society of disconnection, comfortable in the predictability of their surroundings. Architecture has the potential to design for a ludic environment. It can establish a new and ever-changing relationship with adults and re-engage them to the built environment through design for play. A playful framework can allow spaces to inspire new states of mind and detach adults from their everyday reality. Spaces can invite new relationship with the built environment, one of participation and ambiguity, allowing social interactions to thrive, routine to be interrupted and adults to become spontaneously engaged. These areas are investigated following a research through design methodology to provide an understanding of the qualities that can pave way for the ideas of playful urban design. Through a design as research methodology, Playces aims to discover how it can design a play-space that is not specifically created to accommodate play but invites players to appropriate that space through play. Play is explored at four designs phases, which implement a range of playful design techniques. Phase one serves as a preliminary exploration of play through the design of an installation. Phases two and three explore how architecture can possess the same playful interaction in the magnitude of a medium-scale and large-scale public space. The final design is a journey through space where conditions essential for play become evident.</p>
Desirable and Sustainable: Consolidating strategies for developing sustainable products
Authors:   , Wylie Kere 
Published: December 2021

<p>Society’s consumption, economic systems, and exponential population growth is creating more material waste than it can process. Mass production plays a large part in this unsustainable material consumption resulting in ecosystems collapsing. This thesis was done in partnership with SUPER Design Studios (SUPER), a registered design company founded by the author. The thesis was started in response to the need for everyone and everything to be waste-free while acknowledging that current sustainable alternatives were not bringing us closer to this goal. The objective of this thesis is to explore and propose a new Sustainable Product Development Strategy (SPDS) to create products that are effortlessly and enjoyably sustainable. The research starts with an analysis of current sustainable product development practices; followed by interviews with sustainability industry experts focusing on the opportunities, barriers and difficulties they find working within the field. The research found that the perceived issues with sustainable products are not inherent in the products but can be attributed to flawed approaches typically used in their development. To address this issue a new SPDS was identified, by combining successful product development strategies. The SPDS encompasses a focus on three key domains. Firstly, the development team needs to be empowered and encouraged in a sustainable mindset. Secondly, the project brief needs to put the customer and environmental needs at equal importance. Thirdly, a business mindset which motivates collaboration with external individuals including stakeholders, customers and other key disciplines, needs to be developed. The SPDS was trialled through validating and conceptualising a sustainable toothbrush product using a hybrid circular economy and subscription business model. This development encompassed strategies that utilised the SPDS methodology including design thinking, competitor analysis, a thematic analysis of secondary research, case studies, tree analysis, expert interviews and customer surveys. Overall a strong case was made for using the SPDS for the development of successful and sustainable products. The sustainable toothbrush concept is presented in the accompanying business case which proposes that SUPER goes ahead with further development and research to create the first of a new generation of sustainable products utilising the SPDS methodology. The hope is that applying the SPDS will create successful sustainable products that outcompete conventional products, leading to industry competitors following suit and in doing so replace the sustainable product industry.</p>