bluuebunny/crossref_metadata_2025_split huggingface dataset:
Usage Behavior on Digital Wallet: Perspective of the Theory of Unification of Acceptance and Use of Technology Models
Authors: Sukaris Sukaris , Renedi Wiki , Rizqi Maulidyah Amalina , Pristyadi Budiyono 
Published: February 2021

Abstract
At present the phenomena what is happening is on the use of financial technology in particular with regard to digital payments. In recent years a new technological innovation has emerged called financial technology. Financial technology is a combination of financial services and technology, where this technology has changed the behavior of the community, which was originally made by face to face payment transactions and carry a nominal amount of money, but now can be processed quickly without being limited by distance. This paper aims to examine the behavior of using a digital wallet based application: the perspective of the unified theory of acceptance and use of technology perspective. The current research design is based on survey data collected from 200 respondents from all generations who have used a digital wallet based application. The data analysis procedure uses structural equation modeling with PLS. The research findings show that performance expectancy, social influence, facilitating condition, hedonic motivation and trust influence behavioral intention of digital wallets and effort expectancy does not affect the behavioral intention of a digital wallet. While behavioral intention has a positive effect on the use of behavior of digital wallets. This paper tries to shed new light on the use of application-based digital wallets for all generations. In addition, this model needs to be extended to the external factors of the user and consider the location of each user, in the context of this study the use of an application-based digital wallet is more often used for culinary shopping
PPDB Online As Innovation of Education Services
Authors: Mursyidah Lailul , Rodiyah Isnaini , Ramadhan Hafidz A’inur 
Published: February 2021

Abstract
Education is the most important aspect of the process of empowering and developing the quality of the State. Innovations in education services must be made to keep up with technological developments and the demands of society. One of the innovations in education services is PPDB Online. PPDB online is an electronic-based service system used in the process of admitting new students in high school. This paper explains the application of PPDB Online as an educational service innovation in East Java Provincial Education Office, Surabaya Branch. The application of PPDB Online in East Java Provincial Education Office, Surabaya Branch, as innovation in education service defined through the five e-service dimensions there is ease of use, e-scape, customization, responsiveness, and assurance. Ease of use means that the application of PPDB online makes it easy to register online. E-scape means that the application design created by East Java Provincial Education Office, Surabaya Branch provides comfort and convenience for PPDB users online. Customization means that the application makes it easy for users to convey constraints regarding PPDB online. Responsiveness means that the consumer inquiries and requests can be responded to quickly. Assurance means the data of the user is safe because to access the user must register and have a password to access PPDB online.
The Development of Teaching Material For Popular Writing Based On Creative Industry Using M-Learning For College Students of Faculty of Language and Literature
Authors: Ansoriyah Siti 
Published: February 2021

Abstract
The objective of the research is to produce proper teaching material for popular writing subject based on creative industry using M-learning for college students of faculty of language and literature in FBS UNJ. This research applies research and development method by Borg and Gall which consists of introduction, model development, and evaluation. This research reveals that (1) Popular writing subject which based on creative industry using M-4learning is applied with text based learning approach, (2) the text used are: books review, opinion, features, and commercials, (3) field test in both small and large scale shows that there is a significant differences between average pre-test score and average post-test score achieved by the students. Therefore, creative industry based teaching material using M-learning with text based learning approach is feasible and effective in improving students’ capability in popular writing in PBSI FBS UNJ.
Estimation of Biresponse Multipredictor Model using Local Linear Estimator in Case of Scholastic Aptitude and Islamic Tests Modeling
Authors: Nidhomuddin  , Chamidah N , Kurniawan A 
Published: February 2021

Abstract
Scholastic aptitude test (SAT) and Islamic test are tests that used by state Islamic colleges (SIC) in Indonesia to select new students on the admission test. Both of them are taken from the same subjects, so they are correlated each other. The behavior patterns of both test scores are change because they were observed from 2016 to 2018. In that period, SAT and Islamic test scores of SIC in western Indonesia are higher than those in eastern Indonesia. So the locally modeling is appropriate for this case. There is a significant correlation between both of the tests then they can be modeled simultaneously by using biresponse nonparametric model. In this research, estimating parameter of biresponse multipredictor nonparametric regression model by using weighted least square method. The results show that in average, the increasing public senior high schools percentage and first choice percentage would increase the SAT scores and Islamic test scores of SIC in western Indonesia. Otherwise, in eastern Indonesia the increasing public senior high school percentage and first choice percentage would decrease the SAT scores and Islamic test scores. It means that there are different patterns of SAT and Islamic test scores between western Indonesia and eastern Indonesia.
Modelling Scholastic Aptitude Test of State Islamic Colleges in Indonesia using Least Square Spline Estimator in Longitudinal Semiparametric Regression
Authors: Setyawati M , Chamidah N , Kurniawan A 
Published: February 2021

Abstract
Scholastic aptitude test is one of tests used to select student candidates who want to enroll to the state Islamic colleges (SIC) in Indonesia. This test is affected by some factors for instances percentage of student candidates who pass to enroll in that enrolment year (t), and place of these colleges (SIC) where the student candidates enroll (X). Association between t and scholastic aptitude test score (Y) have no certain pattern (as nonparametric component). One of estimator in nonparametric regression is least square spline that include knots which can accommodate locally properties and give good flexibility. Place of SIC is dummy variable, so we can use parametric regression approach. To investigate Y from year to year we can use longitudinal data. Therefore, in this research model Y affected by t (as nonparametric component) and X (as parametric component) use longitudinal semiparametric regression based on least square spline estimator. The results give an estimated order one semiparametric regression model of scholastic aptitude test scores with three knots of 70.64; 80.32, and 90.67, and minimum generalized cross validation value of 204.42. Also, the results show that average of Y in western Indonesia is greater than in eastern Indonesia with difference of 20.45.
Introduction of traditional lebak musical instruments through aplikasi android for early childhood
Authors: Setiawati Eka , Karyaningsih Dentik , Ruiyat SuciAprilyati , Sutiawan Hadi , Sampurna Iman , Susilawati Eneng Sri 
Published: February 2021

Abstract
Traditional musical instruments are cultural heritage that must be preserved. This is done so that the existence of this instrument is not extinct and can continue to be known until the next generation. Lebak is one area that has several diverse traditional musical instruments, traditional musical instruments such as lojor dogs, angklungbuhun, and lisung which play various ways and produce different sounds. The introduction of musical instruments early is needed to preserve culture in childhood requires methods and ways for the introduction of this instrument can be done with fun. One method that can be used is to present the knowledge of this musical instrument by utilizing animation media based on Android applications. This application not only presents the visual form of musical instruments, but also displays the sounds of each ethnic musical instrument. The purpose of this research is to increase children’s knowledge about traditional musical instruments. This research produces an Android-based application animation media that will present information about a typical Lebak musical instrument that is presented to be understood by early childhood. So that their understanding of traditional musical instruments increased.
Development of Vocational Learning Video Based on Local account in PKN Learning in Elementary School
Authors: Adiputra Dede Kurnia , Karyaningsih Dentik , Ruiyat Suci Aprilyati , Heryadi Yadi , Sampurna Iman , Solihatulmillah Elih 
Published: February 2021

Abstract
Civics is one of the subjects in primary schools that include or incorporate character values in their learning activities so that it is felt appropriate to be made as research material that is related to local wisdom. However, Civics learning that has been taught so far does not provide strong character to students because of the lack of innovation in learning and is too textual, so it tends to be boring for students. In addition, teachers in the class lack linking local wisdom that is happening in the community so that students are less able to solve problems such as cooperation / mutual cooperation, morals, respect for shared decisions, delinquency that occurs. The learning applied by the teacher also seems to be lacking integration, both with other subjects and the selection of models and learning strategies. One effort to overcome these problems is to develop learning media in accordance with the demands and needs of learning activities. This research is a development study whose purpose is to develop learning videos with material respecting shared decisions. The advantages of this research are shown in the video that contains or accentuates the forms of local wisdom in the Lebak Regency, Banten Province. The purpose of this study was to find out: (1) how to develop media models and character education for students in Civics; (2) the effectiveness of instructional videos as an alternative model of instructional media and the development of student character education in Civics subjects; and (3) learning outcomes and character education of students after using the product of the development of learning videos on Civics subjects. The research method used is the research and development of the Borg and Gall model. The assessment results show that (1) expert assessment of subject matter is in the very good category with a mean score of 3.85; (2) learning media expert evaluation in the excellent category with a mean score of 3.80; (3) small group trials are in the very good category with an average score of 3.83; and (4) field trials are in the very good category with an average score of 3.84. The results showed that by using a Civics quartet card, Civics learning activities could take place actively, creatively, and fun, able to improve student learning outcomes with an average value of 79.72, and proven effective can develop the values of character education of students.
Comic Strip Project in the M-Comic Application for Mandarin Vocabulary Learning
Authors: Jureynolds  , Rosalin K , Ying Y 
Published: February 2021

Abstract
How to arrange sentences and reading texts often come from textbooks. The example sentences and text provided only display the meaning and position in the sentence. The procedures for using it grammatically in sentences are often unclear. The context of the conversation used as an example sentence often does not relate directly to the daily lives of students. So that students have difficulty in composing sentences with the vocabulary learned. This study aims to overcome difficulties in learning Mandarin vocabulary through the comic strip project in the M-Comic application. Through a survey method of 48 students, first-year Chinese literature, there are three difficulties for students in learning vocabulary, namely, the meaning of words, how to use, and the context of use in conversation. Therefore, the author sparked the idea of M-Comic as a new learning media. M-Comic requires a story update in each period. The author involved 24 students who were divided into 8 groups to create comic content following the instructor’s direction. The survey results show students can apply learning by doing, by collaborating with fellow group members, together creating their conversation context that is closely related to daily life, to help mastering Mandarin vocabulary in more exciting way.
Critical Multiliteration: An Alternative Learning Model for Developing Metacognition Skills in Elementary School Students
Authors: Hendriani A , Tri Herlambang Y , Rohayati E , Ernalis  , Setiawan D 
Published: February 2021

Abstract
The purpose of this study is to explain how the metacognition thinking skills of 5th grade elementary school students use a critical multiliteration learning model. This research is an experimental study using a Non equivalent pretest posttest control groups design. The critical multiliteration learning model is applied to the experimental group and the traditional model is applied to the control group. The two groups were chosen not randomly but were chosen based on certain considerations. The number of samples in this study were 220 students with different academic abilities (low, medium, high). Pretest and posttest data were collected using essay questions. The data analysis of this study used the normality test, homogeneity test, and t test / mann-whitney test. The results show that there are interesting findings that the critical multiliteration learning model can significantly develop metacognitive thinking skills of elementary school students compared to traditional models. The results of this study contribute to the field of curriculum design and educational practitioners to improve the gap in the quality of education and enhance students’ metacognitive thinking skills effectively.
Needs Analysis of Web-Based Performance Asessment of Network Administration Learning to Improve HOTS Competence
Authors: Ambiyar  , Efendi Raimon , Waskito  , Afifa Nur Zamalia , Wulandari Ratih Agustin 
Published: February 2021

AbstractThis study aims to describe the results of the needs analysis in the process of developing performance appraisal models in learning network administration in the faculty of computer science. This research is a qualitative descriptive study using survey methods to identify the needs of students and teachers in learning assessment. In this study, the analysis of needs is related to the achievement of student learning outcomes and increased ability of High Order Thinking Skills (HOTS), problems faced by students and the media needed by students in the learning assessment process. This study uses a questionnaire given to students who take the Network Administration course #. The results showed that: 1) the lack of learning assessment media that could be used as independent assessments for students; 2) interactive web-based assessment media needed on network administration subjects; 3) high expectations for improving HOTS competence by developing performance appraisal models. Based on these findings, it can be concluded that students and teachers need the development of a performance appraisal model that is interactive appraisal media that can be used as an independent appraisal medium and can improve students HOTS competencies. In addition, these findings will be used in designing performance assessments for courses that have the same characteristics in the Faculty of Computer Science.
An Analysis of Teacher Candidates Scientific Literacy through Nature of Science (NoS) in Inquiry-Based Learning
Authors: Wulandari F , Setiyawati E , Su’udiyah F 
Published: February 2021

Abstract
The purpose of this study is to determine the scientific literacy of teacher candidates through Nature of Science (NoS) in Inquiry-Based Learning. This research uses descriptive research method with quantitative approach. The subjects in this study were 24 students in the A4 class of Teacher Candidate study program. The researchers used the scientific literacy test, observation, and documentation instruments to analyze students’ scientific literacy. The indicators of scientific literacy that are used refer to the scientific literacy according to PISA. The results showed the achievement of scientific literacy of students with a high category of 62.5%, with a moderate category of 25%, and a low category of 12.5%. Meanwhile, the achievement of each indicator in each aspect of scientific literacy shows that student literacy related to the achievement of the scientific context aspect is 84.83%, the aspect of science knowledge is 86.32%, and the aspect of science competence is 81.99%. The mean percentage of students achieving scientific literacy from all aspects is 84.38% with a high category. Thus, it can be concluded that lectures through Nature of Science (NoS) in Inquiry-Based Learning can be used to improve students’ scientific literacy.
Need Analysis for Development of Web-Based Flipped Classroom Learning Models in Vocational Education
Authors: Ambiyar  , Efendi Raimon , Waskito  , Rojiyyah Iffah , Wulandari Ratih Agustin 
Published: February 2021

Abstract
This study aims to determine the potential and needs of lecturers and students in studying computer network security which will be used as a basis for developing a web-based inverted classroom model in vocational education. This research is also based on 21st century learning competencies needed in the digital age such as critical thinking, communication, collaboration and creativity. This research needs analysis consists of field observations and literature studies. This research is a type of descriptive research. The results of this study indicate that lecturers and students need a learning environment that integrates technology in learning so as to enable students to communicate and get information from various sources. Based on the needs analysis conducted, learning innovation is needed in the form of developing web-based flipped classroom models that are expected to create learning competencies that are more effective, efficient, interesting, and able to improve learning competencies and learning abilities of 21st Century students.
Error analysis and its causal factors in solving mathematical literacy problems in terms of habits of mind
Authors: Ratnaningsih N , Hidayat E 
Published: February 2021

Abstract
Errors and factors causing mistakes in solving mathematical problems are important to be analyzed. This study aims to investigate the abilities, mistakes and factors that cause students to do mistake in solving mathematical literacy problems in terms of habits of mind. The study was conducted in junior high schools in Indonesia using a descriptive exploratory method. The participants are 3 students who have habits of mind limited, developing, and professional. Data were collected using mathematical literacy test and habits of mind questionnaire. All instruments used were tested for eligibility by two mathematics education experts. The conclusion shows that students who have habits of mind limited wrong in process skills that are wrong in interpreting and using different representations and expressing reasons, as well as communicating the results of interpretation and reason. While students who have habits of mind developing and proficient wrong in understanding that is wrong in combining different representations, symbols, connecting them to real situations, using a variety of limited skills and expressing various reasons, giving explanations and communicating with arguments. The factors causing errors are hesitation, inaccuracy, not doing calculations, unable to understand the information in the problem correctly, in a hurry in interpreting the problem without interpreting.
The Role of the Mandamonic Games in Supporting Mandarin Learning at Elementry School
Authors: Ying Yi , Susilo PM , Mei FR , Rahardjanti T 
Published: February 2021

Abstract
Foreign language education has begun to combine conventional education with mobile learning or “M-Learning”. M-Learning offers a modern way to support the learning process through mobile devices, such as handheld computers and tablets, MP3 players, smart phones and cellphones. This study explains Chinese learning through smart phones among elementary school students. Students’ interest in playing games, especially on smart phones, is the background of researchers designing Chinese learning applications by emphasizing game based learning. Before designing a smart phone game, researchers first conducted a survey of 129 elementary school students in grades 1-6 in two private primary schools in Jakarta about the use of smart phones and student interest in playing educational games. From the survey the researchers designed a game application called “Mandamonik”. This application consists of three types of games, namely memory games, puzzle games and word shoot games. The author asks 33 students to play the game. From student feedback, 85% of students consider Chinese learning, especially vocabulary mastery, can be fulfilled with the Chinese Character game.
Mathematical creative thinking process of the students: an analysis of Wallas stages and personality types
Authors: Ratnaningsih N 
Published: February 2021

AbstractThe process of creative thinking and personality types are two important things that must be considered but often overlooked. The purpose of this study to the investigated mathematical creative thinking process seen the stages of Wallas and personality types of Keirsey. This research is in junior high school in Indonesia with survey research methods. Participants 4 students with the guardian, artisan, rational, and idealist personality types. Data were collected with the Myers-Briggs Type Indicator (MBTI) tests, mathematical creative thinking tests, and interviews. The conclusion shows that mathematical creative thinking process of guardian and artisan type: the preparation stage tends to long to understand the problem and in the illumination, a phase is more focused on the ways that have been taught by teachers and less able to develop an idea. While the process of mathematical creative thinking rational type: the preparation phase tends to be faster in understanding the problem, the illumination stage can find ideas and build an idea to develop ideas and ideas unusually. The creative thinking process of idealistic type: in the preparation stage tends to be quick in understanding the problem, the illumination stage is more attached to the ways that teachers have taught.