bluuebunny/crossref_metadata_2025_split huggingface dataset:
Unilateral left spontaneous adrenal haemorrhage in a middle aged male. A case report
Authors: Zulu Sphamandla 
Published: August 2021

ABSTRACT

Background:
Adrenal haemorrhage is a rare condition, traditionally diagnosed at autopsy. Aetiology of adrenal haemorrhage can be traumatic or non-traumatic related. Rare cases of spontaneous adrenal haemorrhage, mostly from the right adrenal gland have been documented without any identifiable predisposing aetiologies.

Case presentation:
A middle aged male with no comorbidities presented to the emergency department with non-specific signs and symptoms. There was no history of trauma and the haemoglobin was dropping. Initial investigations showed abdominal haematomas with no clear source. Taken to theatre, a diagnosis of a left spontaneous adrenal haemorrhage was made and left adrenalectomy was performed.

Conclusion:
Adrenal haemorrhage is associated with severe complications such as adrenal insufficiency, sepsis and death. The following report will explore one such case, of a patient diagnosed with spontaneous left adrenal haemorrhage that was complicated by sepsis and death.

Highlights
Une tradition d’innovation: Les Annales dans le paysage transnational des revues d’histoire, 1990-2020
Authors: Conrad Christoph 
Published: August 2021

Une tradition d’innovation: Les Annales dans le paysage transnational des revues d’histoire, 1990-2020Cet essai examine les Annales au prisme de revues d’histoire comparables et, parfois, concurrentes. En se concentrant sur leurs choix éditoriaux, notamment sur les titres de leurs numéros spéciaux et thématiques, il met en évidence la circulation transversale et transnationale des approches et des sujets de recherche. Une dizaine de revues provenant de différents pays sont analysées sur les trente dernières années ; elles partagent avec les Annales une même pratique, celle d’afficher leurs ambitions conceptuelles et leurs choix thématiques par le biais de mots-clefs et de titres. Considérées ensemble, ces revues d’histoire construisent un vaste texte où se trame l’agenda de l’historiographie internationale. De nouveaux thèmes de recherche comme la micro-histoire, l’histoire du quotidien, les identités religieuses et ethniques, les relations genrées et les inégalités sociales ou encore l’histoire globale et le changement climatique sont ainsi mis en circulation dans le dialogue et la compétition. Au sein de ce paysage dynamique, les Annales ont poursuivi et maintenu leur tradition d’innovation.
The Incident Management Response of the Emergency Departments in Belgium During the First Wave of the COVID-19 Pandemic
Authors: Haesendonck Ruben M , Verhoogen Tinne , Mortelmans Luc JM , Desruelles Didier , Van De Voorde Patrick , Sabbe Marc B 
Published: August 2021

AbstractThe COVID-19 pandemic has demonstrated that emergency departments (EDs) need to reorganize their operations rapidly. This study investigated the impact of the pandemic on structural and logistical issues at EDs and the measures taken. Belgian EDs were surveyed on the implemented changes at the start of the pandemic in relation to the 4 S’s in disaster medicine: Structure, Staff, Supplies, and System. The study demonstrated that Belgian EDs felt largely unprepared for this pandemic, but nevertheless dynamically restructured their organization. A 46% increase in ED beds was created in different types of structures and more than 50% of all ED beds were reserved for COVID-19 care, but overall the number of patient presentations dropped by 29%. EDs deployed extra personnel, additional training, and psychological support. More than 50% reported an acute shortage of personal protective equipment, and several reported a shortage of ventilatory equipment and medications.
Assessment of Hand Hygiene Practices of University Students in Vietnam Amid the COVID-19 Pandemic: A Brief Report
Authors: Duong Minh Cuong , Nguyen Hong Trang , Duong Bich Thuy , Vu Minh Thuy 
Published: August 2021

AbstractObjective:Effective handwashing practices help prevent the spread of coronavirus disease 2019 (COVID-19). This study examined the knowledge, frequency, and characteristics of handwashing practices among Vietnamese university students.Methods:An analytic cross-sectional study was conducted on all students enrolling at Phenikaa University in Vietnam. A self-developed questionnaire was used to collect information on the participants’ knowledge regarding the effectiveness of handwashing as a COVID-19 preventive measure, the moments for hand hygiene, the most appropriate practices in different situations, and frequency.Results:Among 728 study participants, 460 (63.2%) were from health-related faculties. Almost (97.9%; 713/728) all participants knew that handwashing could protect against the spread of infection, but less than half performed handwashing often in a normal day (47.4%; 345/728), after sneezing or coughing (48.9%; 356/728), and 7.4% (54/728) only washed hands when hands are visibly dirty. Health students used alcohol-based handrub in all situations, including those requiring handwashing with water and soap (P < 0.05).Conclusions:The levels of knowledge regarding the effectiveness of handwashing among study participants are high, but actual practices of handwashing are suboptimal. It is crucial to improve community education to help reinforce correct hand hygiene behaviors, including when to wash hands and which method should be used.
DESIGNING A DATA VISUALISATION AND ANALYSIS TOOL FOR SUPPORTING DECISION-MAKING WITH PUBLIC TRANSPORTATION NETWORK
Authors: Vallet Flore , Khouadjia Mostepha , Amrani Ahmed , Pouzet Juliette 
Published: August 2021

AbstractMassive data are surrounding us in our daily lives. Urban mobility generates a very high number of complex data reflecting the mobility of people, vehicles and objects. Transport operators are primary users who strive to discover the meaning of phenomena behind traffic data, aiming at regulation and transport planning. This paper tackles the question "How to design a supportive tool for visual exploration of digital mobility data to help a transport analyst in decision making?” The objective is to support an analyst to conduct an ex post analysis of train circulation and passenger flows, notably in disrupted situations. We propose a problem-solution process combined with data visualisation. It relies on the observation of operational agents, creativity sessions and the development of user scenarios. The process is illustrated for a case study on one of the commuter line of the Paris metropolitan area. Results encompass three different layers and multiple interlinked views to explore spatial patterns, spatio-temporal clusters and passenger flows. We join several transport network indicators whether are measured, forecasted, or estimated. A user scenario is developed to investigate disrupted situations in public transport.
A FUZZY FRONT-END PRODUCT DEVELOPMENT FRAMEWORK FOR START-UPS
Authors: Martins Pacheco Nuno Miguel , Vazhapilli Sureshbabu Anand , Nürnberger Masaru Charles , Durán Noy Laura Isabel , Zimmermann Markus 
Published: August 2021

AbstractStart-ups tend to form with a central idea that differentiates them from their competitors in the market. It is crucial for them to efficiently transform the idea into a marketable product. Prototyping helps to iteratively achieve a minimum viable product and plays a crucial role by enabling teams to test their ideas with limited resources early on. However, the prototyping process may have wrong focus leading to a suboptimal allocation of resources. Previously, we proposed role-based prototyping for fuzzy front-end development in small teams. It supports (1) resource allocation, (2) the definition of responsibilities, and (3) structuring the development process with milestones. In recent research this was a promising yet incomplete approach. We extend the previous work by refining the prototyping process by adding a prototyping matrix with two dimensions (purpose and lens), a prototyping cycle (plan, execute, test, reflect, assimilate), and a modified Kanban board (Protoban) for planning, managing, and reflecting cycles. This process, named PETRA was tested with a start-up developing an autonomous trash picking robot. The extended approach supported the team significantly in providing a clear idea of what to do at what time.
DIFFERENCES BETWEEN BEGINNING AND ADVANCED STUDENTS USING SPECIFIC ANALOGICAL STIMULI DURING DESIGN-BY-ANALOGY
Authors: Xu Jiang , Lu Han , Jiang Yu 
Published: August 2021

AbstractStudies reported the effects of different types and different levels of abstraction of analogical stimuli on designers. However, specific, single visual analogical stimuli on the effects of designers have not been reported. We define this type of stimuli as specific analogical stimuli. We used the extended linkography method to analyze the facilitating and limiting effects of specific analogical stimuli and free association analogical stimuli (nonspecific analogical stimuli) on the students' creativity at different design levels. The results showed that: (1) Advanced students focused on exploring the depth of the design problem while beginning students tended to explore the breadth of the design problem. (2) Nonspecific analogical stimuli enhanced the creativity of beginning students. However, its impact on advanced students is less pronounced. (3) The specific analogical stimuli attract the students into design fixation. Furthermore, it has a more pronounced effect on advanced students. These results illustrate the differences in the effects of specific analogy stimuli on the students at different design levels. It clarifies the use of analogical stimuli in design and the teaching of analogical design methods in design education.
DIGITAL TRANSFORMATION TYPES FOR PRODUCT-SERVICE SYSTEMS
Authors: Kim Yong Se 
Published: August 2021

AbstractDigital transformation has become a mega trend topic for many enterprises globally. For some companies, customer interactions have been digitalized. But many companies still rely on physical interactions of customers with their products in the core value creation processes. Thus the key challenges for digital transformation efforts would be associating product-centered value propositions with digitalized services. In other words, the transformation of product-centered values into experience values co-created by customers with services supporting customers. The research goal of this paper is to identify different strategies for digital transformation in product-service systems (PSS) design so that diverse paths for digital transformation can be considered in designing PSSs. Three types for digital transformation strategies have been identified from PSS design cases conducted in a manufacturing servitization support framework project where PSSs have been designed for 15 manufacturing companies including SMEs and large companies with varying levels of digital technology. A classification for digital transformation strategies could be postulated with three primary dimensions and two supplementary dimensions.
DYSLEXIA AND SELF-DEVELOPMENT; A PRODUCT FOR PRIMARY SCHOOL CLASSROOMS TO ENCOURAGE SOCIAL INTERACTION WITH THE INTENT OF IMPROVING SELF-ESTEEM.
Authors: Laschok Zac Michael , Lim Younghun 
Published: August 2021

AbstractWith an ever-increasing body of primary school children and the degradation of mental health among young people, the development of a high self-esteem at a primary school level has been recognised as a huge driving force towards the wellbeing of the next generation. Although the poor mental health of young people in their teenage years is widely talked about and addressed, it is often missed that this stems from a much younger age. The people most likely to suffer with a lower self-esteem at a young age are those with a learning differences, weather mild, diagnosed or undiagnosed. This paper will explore how emerging cognitive differences, and positive social interaction can help steer a child’s self-development away from problems later in life such as anxiety and depression. Using these findings, a physical classroom-based game was conceived, designed and tested on the end users in the classroom environment.
EMBRACING NEW VISUALISATION TOOLS IN EDUCATION: HOW THE LEARNING EXPERIENCE OF DIGITAL SKETCHING INFLUENCES ITS USE IN DESIGN PRACTICE
Authors: Zhang Wenwen , Ranscombe Charlie 
Published: August 2021

AbstractNumerous visualisation tools based on digital and cross-reality (XR) platforms are emerging in industrial design. They offer new possibilities and promising advantages to the designers but also raise challenges for design education. This study investigates the learning experience of emerging tools in education and its influences on tool-use behaviours and attitudes in design practice. Digital sketching is selected for the case study as the emerging tool compared to more established tools (e.g., traditional sketching and CAD). Semi-structured interviews were conducted with 12 practising designers to compare their learning experience of digital sketching versus traditional sketching and CAD modelling in formal education. Results indicate that designers’ learning experience in education can have an influence on not only their skill sets but also attitudes towards engaging with emerging visualisation tools as they progress in their careers. The study suggests that embracing emerging design visualisation tools in education now is essential for helping our future designers be more resilient and flexible with tool selection and use in their future design practice.
A MODELLING FRAMEWORK FOR DATA-DRIVEN DESIGN FOR SUSTAINABLE BEHAVIOUR IN HUMAN-MACHINE INTERACTIONS
Authors: Montecchi Tiziano , Becattini Niccolo' 
Published: August 2021

AbstractAs the society is already permeated by data, a data-driven approach to inform design for sustainable behaviour can help to identify misbehaviours and target sustainable behaviours to achieve, as well as to select and implement the most suitable design strategies to promote a behavioural change and monitor their effectiveness. This work addresses the open challenge of providing designers with a model for Human-Machine Interactions (HMI) that helps to identify relevant data to collect for inferring user behaviour related to environmental sustainability during product use.We propose a systematic modelling framework that combines constructs from existing representation techniques to identify the most critical variables for resources consumption, which are the determinants of potential misbehaviours related to HMI. The analysis is represented as a Behaviour-Inefficiency Model that graphically supports the analyst/designer to link user behaviours with a quantitative representation of resources consumption.The paper describes the model through an example of the use of a kettle and an additional application of the same approach to a washing machine, in order to point out its versatility for modelling more complex interactions.
A RELIABILITY INSPIRED STRATEGY FOR INTELLIGENT PERFORMANCE MANAGEMENT WITH PREDICTIVE DRIVER BEHAVIOUR: A CASE STUDY FOR A DIESEL PARTICULATE FILTER
Authors: Doikin Aleksandr , Campean Felician , Priest Martin , Lin Chunxing , Angiolini Emanuele 
Published: August 2021

AbstractThe increase availability of operational data from the fleets of cars in the field offers opportunities to deploy machine learning to identify patterns of driver behaviour. This provides contextual intelligence insight that can be used to design strategies for online optimisation of the vehicle performance, including compliance with stringent legislation. This paper illustrates this approach with a case study for a Diesel Particulate Filter, where machine learning deployed to real world automotive data is used in conjunction with a reliability inspired performance modelling paradigm to design a strategy to enhance operational performance based on predictive driver behaviour. The model-in-the-loop simulation of the proposed strategy on a fleet of vehicles showed significant improvement compared to the base strategy, demonstrating the value of the approach.
A STUDY INTO DESIGNING AN AMBIENT WATER BOTTLE THAT SUPPORTS USERS' WATER-INTAKE TRACKING PRACTICES
Authors: Coskun Aykut , Yildiz Mert , Yilmazer Hakan , Genç Hüseyin Uğur 
Published: August 2021

AbstractTaking on the challenge of motivating users to drink water regularly, we designed a smart water bottle that can track water intake behavior and inform users about this behavior through ambient feedback. We then conducted two studies to explore the bottle's feedback design from the perspective of users and designers. First, we conducted semi-structured interviews with 10 prospective users and found that they would like to receive personalized, precise, gamified and reminding feedback. Second, we conducted a design workshop with 13 professional designers to explore the range of visualizations that can be used to give feedback. Analyzing these visualizations, we identified three reminder types (augmenting, restoring and balancing) and six visualization styles grouped according to three dimensions of ambient displays (representation fidelity, notification level, aesthetic emphasis). In this paper, we first explain our water bottle concept along with existing solutions. Then, we report the results of these studies. Finally, we discuss the potential implications of the results for our own work as well as for designing ambient displays aimed at supporting users' water intake tracking practices.
A SYSTEM DESIGN OPTIMIZATION MODEL FOR INTEGRATED NATURAL RESOURCE CONSERVATION AND DEVELOPMENT IN AN AGRICULTURAL COMMUNITY
Authors: Barlow Thomas , Biddanda Mandappa , Mendke Samarth , Miyingo Emmanuel , Sicko Anabel , Papalambros Panos Y. , Chien Cheng-Chun , O'Neal William 
Published: August 2021

AbstractIntegrated Natural Resource Conservation and Development (INRCD) Projects are efforts at worldwide locations to promote economic development of local communities consistent with conservation of natural resources. This umbrella term includes Integration Conservation and Development Projects (ICDPs) introduced by the World Wide Fund to combine social development and conservation s through the use of socio-economic investments, and the Integrated Natural Resource Management (INRM) research and development efforts that have employed a systems approach for quantitative modeling and optimization. In the spirit of the INRCD framework, we describe the development of a system-level agriculture and energy model comprising engineering and economic models for crop, irrigation, and energy subsystem designs for a community in Central Uganda. The model architecture is modular allowing modifications for different system configurations and project locations. We include some initial results and discuss next steps for system optimization, refining model assumptions, and modeling community social benefits as drivers of such projects.
A SYSTEMATIC COLLECTION OF NATURAL INTERACTIONS FOR IMMERSIVE MODELING FROM BUILDING BLOCKS
Authors: Harlan Jakob , Schleich Benjamin , Wartzack Sandro 
Published: August 2021

AbstractThe increased availability of affordable virtual reality hardware in the last years boosted research and development of such systems for many fields of application. While extended reality systems are well established for visualization of product data, immersive authoring tools that can create and modify that data are yet to see widespread productive use. Making use of building blocks, we see the possibility that such tools allow quick expression of spatial concepts, even for non-expert users. Optical hand-tracking technology allows the implementation of this immersive modeling using natural user interfaces. Here the users manipulated the virtual objects with their bare hands. In this work, we present a systematic collection of natural interactions suited for immersive building-block-based modeling systems. The interactions are conceptually described and categorized by the task they fulfil.
A USER-CENTRED DESIGN FRAMEWORK FOR THE DEVELOPMENT OF SPEECH AND LANGUAGE THERAPEUTIC TOYS
Authors: Balzan Emanuel , Farrugia Philip , Casha Owen 
Published: August 2021

AbstractTherapy in early childhood is facilitated through toys and play. While mainstream toys are designed for children, therapeutic toys need to satisfy requirements from clinicians, caregivers, and children. The study presented in this paper investigated the challenges that 22 international toy designers encounter during the design process and whether support is required when developing products for speech and language therapy, through a mixed-method approach. Results show that considerable challenges are encountered during the early design stages. Nonetheless, the toy design process remains unsupported, while no support is available for designers to consider therapeutic needs. Based on the feedback received, eleven requirements were identified upon which a user-centred design support framework was proposed to assist toy designers during the task clarification stage, taking into account the affordances that therapeutic toys should have without inhibiting the creative process.
ADDITIVE MANUFACTURING – ENABLING DIGITAL ARTISANS
Authors: Rautray Priyabrata , Eisenbart Boris 
Published: August 2021

AbstractNew technologies have always been disruptive for established systems and processes. Additive Manufacturing (AM) is proving to be one such process which has the potential to disrupt handicraft and its manufacturing processes. AM is customisable, adopt multiple materials and is not restricted by the manufacturing process. Our research discusses this global phenomenon with case studies to highlights the growth of a new kind of professionals known as ‘Digital Artisans’. These artisans will assimilate the latest technologies with the cultural practices of the societies to create a new genre of products. The evolution of such artisans will be majorly led by people who have an equal inclination towards art and science and can act as the bridge between the handicrafts and technology. The development of such artisans will be supported by academics that will serve as a cradle and expose them to AM, design and handicraft. Its will also help in paving the growth of contemporary artisans who will utilise the strength of algorithms, artificial intelligence, CAD software and traditional aesthetics to create handicrafts of the future.
EXPLORING LOCAL RECIRCULATION OF PAPER WASTE THROUGH UPCYCLING AND ARTISTIC RECYCLING
Authors: Rohsig Lopez Nicole Sofia , Faucheu Jenny 
Published: August 2021

AbstractLocal recirculation of materials is a key aspect for a green transition, as it enables materials to be reused in new life cycles locally. In this article, we use the material “paper” as a case study to explore how this material recirculates at the local scales. This article aims at observing and evaluating upcycling scenarios as part of an expansion of local end-of-life possibilities compared to the current situation where paper end-of-life is reduced to a few recycling plants in France and abroad. This work relies on interviews and questionnaires that aim at understanding how paper is used and explored by artists to be recirculated in products. Indicators were tested to provide a methodology to compare different material circulation scenarios in terms of material use, environmental impact and value perception. Collaboration among multiple actors, artists, community centres, schools and industrial players is crucial for scaling up such recirculation loops.