bluuebunny/crossref_metadata_2025_split huggingface dataset:
The development of android-based learning media on vibrations and waves topic for junior high school students
Authors: Mahfudz A Z , Billah A 
Published: July 2020

Abstract
Instilling abstract concept of vibrations and waves into students requires proper learning media and this research intended to develop such learning media. The Android-based learning media on Vibrations and Waves topic for VIII grade junior high school students have been successfully created through the ADDIE (Analysis, Design, Development, Implementation, and Evaluation) model. The interactive research product entitled “Vibrations and Waves” packed in Application Package File (.apk) is downloadable on Google Play Store. The application contains texts, figures, and animations that can be accessed on the Objective, Materials, Simulation, Exercise, and Evaluation menu. This product has been through a validation test and product trial. The validation was performed by materials expert, media expert, and teachers while the trial was done to VIII grade junior high school students. There were three students in the One-to-One Trial, twelve students in the Small-Scale Trial, and twenty-eight students in the Field Trial. The validity and practicality of the product were respectively 4.24 (excellent); and 4.43 (excellent). Also, the students stated that this learning media could be used as an independent learning source while the teachers convinced that this product is a supportive school learning source.
Developing instructional media of Labyrinth adventure to train problem solving and teamworking skills in inclusive school
Authors: Laksamana S I , Pamelasari S D , Wusqo I U 
Published: July 2020

Abstract
Problem solving skills are one of the skills that are expected to be possessed in each student through learning process. This ability will be difficult to train when the learning process is only memorizing the material or it is not based on existing phenomena. Solving a question or phenomenon can be done not only by individually, but also through groups. Solving problem in group is requiring interaction between group members, including general students and students with special needs. Instructional media of Labyrinth Adventure is one of the innovations that can be used to train problem solving skills and teamworking in inclusive schools. The purpose of this study was to find out the feasibility of instructional media of Labyrinth Adventure and the effectiveness of instructional media of Labyrinth Adventure to train problem solving and teamworking skills in inclusive school. The collecting data methods used in this study are method of questionnaire, Method of test, and method observation. The results obtained from the structural media feasibility test of Labyrinth Adventure are follows 93.75% in the media aspect, 98.44% in the subject aspect, 100% in the aspect of language, and 95.50% in the aspect of inclusion. The effectiveness of the instructional media of Labyrinth Adventure has an average N-gain score of 0.75 on training problem solving skills and 0.79 N-gain in team working skills.
Improving concept understanding and motivation of learners through Phet simulation word
Authors: Gani A , Syukri M , Khairunnisak K , Nazar M , Sari R P 
Published: July 2020

Abstract
This study was aimed at determining the improvement of concept understanding and motivation of learners through physics education technology (PhET) simulation. Quantitative approach and quasi experimental technic were employed in this research. The populations in the study were four classes of 8th grade students of MTs Insan Qur’ani, while two samples were class VIIIc and class VIIId. The sample was determined by simple random sampling technic where VIIIc was treated as experimental group and taught using PhET while class VIIId was simulated as control group and was taught using a simple lecture method. 15 valid and reliable multiple choice questions were used as instrument to evaluate the concept understanding and motivation. While leaners motivation was measured using 7 questions and was quantitatively analyzed. The test results of concept understanding undergo normality test, homogeneity test and hypothesis evaluation. The data show that the average result for the class of experiment was found to be 9,75% while for the control class was found to be 8,81%. Motivation questionnaire analysis results showed the significant increase in each item of statement, for the experimental class was found to be 85.6 while control class was 64.6, the score indicated that the students in the experimental class were more motivated in learning physics compared to the students of the control class. Based on the research findings, we conclude that PhET implementation in the classroom would enhance both concept understanding and motivations of students
The Effect of science learning bases-STEM assisted by augmented reality toward scientific attitudes and science outcomes
Authors: Wahyu Y , Sadia I W , Suarni N K , Suastra I W 
Published: July 2020

Abstract
STEM-based science learning assisted by augmented reality can answer 21st-century education challenges by characterizing the interdisciplinary approach of the four fields of study. 21st-century learning requires students to be literate in science, technology literacy, creativity, and have a good scientific attitude. STEM-based science learning aided by augmented reality is a learning approach that can develop scientific attitudes and improve the learning outcomes of the basic concept science of students. This research was conducted to find out the effectiveness of the application of STEM-based science learning models assisted by augmented reality on scientific attitudes and science of PGSD students’ learning outcomes of STKIP Santo Paulus Ruteng. The research design used was quasi-experimental in the form of a non-equivalent pre-post control group design. Based on the results of the effectiveness test, it is known that the experimental class n-gain value is greater than the control class. It can be concluded that STEM-based science learning can develop scientific attitudes and improve students’ science learning outcomes.
The effectiveness of science experiment through multimedia teaching materials to improve students’ critical thinking
Authors: Yakob M , Saiman  , Sofiyan  , Sari R P , El Islami R A Z 
Published: July 2020

AbstractThe aims of this study is to explore the effects of three different forms multimedia teaching to critical thinking skills of students in the context of the science laboratory. The three forms of multimedia teaching materials are static images, videos, and animations, that used to teach science trial for 120 students from Elementary School teacher education university of Samudra, Langsa. The method used in this study is a quasi-experiment with pretest to posttest control group design. The pretest method was given to college students to determine their learning achievement before given the application multimedia to experiment science during learning process for the experimental group and also the implementation multimedia and learning feedback from a list of several questions. Descriptive statistics and ANOVA were also given to analyze data that have been collected. This study shows that videos and animations have bigger effects in critical thinking skills in the context of science laboratories rather than static images and observation performance. In addition, animation video in presentation can help students to understand the experiment and learning science easily.
Establishing an android-based physics glossary for junior high school students
Authors: Hardiyanto I , Pangestuti J R , Billah A 
Published: July 2020

Abstract
Understanding Physics term accurately is exceedingly essential in supporting the achievement of Physics learning objectives. Android-based software has many advantages starting from a large number of users, practicality, to the ease in the spread of the application as a means of pinning learning media. The purpose of this study was to develop an Android-based physics glossary. The research steps referred to the Four-D (Define, Design, Develop and Disseminate). The finished product has been declared valid and practical by material experts, media experts, and teachers. The product’s validity value was 4.25 and categorised as “excellent” while the practicality score was 4.53 and categorised as “excellent”. The product testing was carried out through three stages, namely One-to-One Trial involving 3 students, Small-Scale Trial including 12 students, and Field Trial involving 28 students. The developed product, “Physics Glossary”, is in an Application Package File (.apk) format and has been published so that it can be downloaded for free through the Google Play Store. The glossary was designed interactively, making it easier for users to search for physical terms and explanations. Another plus is that the application includes explanations in two languages, Indonesian and English.
7th grade student’s creativity analysis on science learning
Authors: Rosyida U N , Sukarmin  , Sunarno W 
Published: July 2020

Abstract
Creativity is one of some competencies needed in the 21st Century, therefore creativity is something that people should have to face challenges in the 21st Century. The aim of this research was to 1) find the creativity’s level which measured based on aspects Fluency, Flexibility, Elaboration, Originality, and Problem Solving; 2) find the percentage of each creativity’s indicators. This research was held in SMP Negeri 1 Kawedanan Magetan on second semester 2017/2018. This research’s subject were 55 7th grade students, determined with the random sampling technique. This research was descriptive quantitative research. Data were collected using observation technique. Analysis technique of observation sheet with quantitative analysis. The outcomes showed that: 1) student’s creativity in the high level was 31, in the medium level were 17, in the low level were 7; 2) the percentage of each creativity’s indicators in Fluency 74.55%, Flexibility 78.64%, Elaboration 77.42%, Originality 87.73%, and Problem Solving 88.41%. The conclusion was the level of student’s creativity on Science learning was at high level seen on each aspect which gets the result over 50%. Creativity analysis in this research can be used as a reference for further research about measuring deeper creativity.
The development of android-based science learning media on human eyes topic
Authors: Sajidan  , Billah A , Masykuri M , Sarwanto  
Published: July 2020

AbstractEither field or literature studies recommended the need of learning media on human eyes topic which present learning objectives, materials, evaluations, and assessments. Also, the learning media should be able to support independent, interactive, and fun learnings. Learning media is developed through the steps of research and development. The developed product was an android application named “Human Eye Optics.” The product characteristics were: providing menus: learning objectives, materials, simulations, exercises, and evaluations; each menu has sub-menus such as eye parts, viewing process, and eye disorders; having five interactive and communicative simulation submenus; materials are described attractively through the use of full-color text and images; the teacher can use it as a learning device since it has covered learning objectives, materials, quizzes, exercises, and evaluations with assessment; the application could be referred to as an independent and repeatable learning source; and usable at anywhere and anytime. The product feasibility was categorized as “excellent” with a score of 4,60. The same thing went with the practicality which belonged to the “excellent” category with a score of 4,51. The effectivity achieved “high” with an n-gain of 0,76 while the average student activity was 89,02% and declared to be “very good.”.
Development of lesson plan device based on inquiry based learning to improve learning outcome and critical thinking skill
Authors: Zaini M , Ita  , Zannah F 
Published: July 2020

AbstractThis research is a development research that aims to evaluate the validity, practicality, and effectivity of lesson plan device based on inquiry based learning which has been developed on interaction of living things and its environment topic in junior high school. This research adapts Tessier’s model to developed the lesson plan device include syllabi, lesson plan, worksheet, learning material, and media. The instruments used in this research were validation sheet, response questionnaire, learning outcome test, and critical thinking skills observation sheet. The results showed that:1) the validity of lesson plan device based on expert assessment was in a valid category, b) the practically of the lesson plan device categorized as very good and c) the effectiveness based on learning outcome and critical thinking skills. The subjects for the field test were 29 grade VII students at Public Junior High School 13 Banjarmasin, South Kalimantan. The learning outcome result showed that has exceeded the passing grade and the critical thinking skill was in a very good category. This result concluded that the lesson plan device based on inquiry based learning developed have been proved worthy for biology learning, especially on on interaction of living things and its environment topic.
Utilization of multiple representations in science learning
Authors: Syahmel  , Jumadi  
Published: July 2020

Abstract
This study aims to develop a science teaching model by utilizing multiple representations in each syntax to be implemented by science teachers in order to improve understanding of science concepts, science process skills, and critical thinking skills of students. This study is a research and development (R & D), adapting R & D model of Borg and Gall which consists of 10 developing stages, specifically: 1) research and information collection; 2) planning; 3) develop preliminary form of product; 4) preliminary field testing; 5) main product revision; 6) main field testing; 7) operational product revision; 8) operational field testing; 9) final product revision; 10) dissemination and implementation. This research was carried out until the main product revision stage (5th stage). Revisions were conducted after the experts’ judgments obtained. The result of this study is the framework of Discovery Learning using Multiple Representations (DLMRs). Based on experts judgments, this model is suitable to be implemented in science learning to improve science process skills, critical thinking skills, and students’ curiosity.
Identification of the indigenous science concepts in the batik-manufacturing process to develop STEM integrated ethnoscience learning
Authors: Izzah S N , Sudarmin S , Wiyanto  , Prasetyo A P B 
Published: July 2020

Abstract
The aim of the study was to identify the scientific concept in the batik manufacturing processes as learning resources for developing science teaching learning grounded in STEM-approaches and ethnoscience. The research method was one of qualitative ethnographic studies. Data were collected by observation, interviews, and documentation studies at Pekalongan Municipality and Regency. The results showed that in the process of batik-manufacturing by indigenous people in Pekalongan, the concept of science was successfully identified and related to science teaching learning for junior high schools. Furthermore, these scientific concepts were integrated into science learning using the Science, Technology, Engineering and Mathematics (STEM) approach.
Kauniyah verse-based science learning: reconstruction of the 21th century science learning program
Authors: Fadly W , Rochmahwati P 
Published: July 2020

Abstract
This study aims to determine the effectiveness of the Kauniyah Verse Based Science Learning (KVBSL) program in optimizing student scientific communication skills. The KVBSL program is the result of the reconstruction of science learning in accordance with 21st century learning and it integrates the Islamic values stated in the Al-Qur’an. It employed developmental research. The population of this research was 436 students at three colleges, and it assigned 112 students by using cluster random sampling. The data was obtained through observation and test. It, then analysed by using t-test formula. The results showed that the KVBSL program significantly improved students’ scientific communication skill. It was characterized by: 1) the scientific communication skills is increased significantly (α=0,05); 2) there is consistent improvement of scientific communication skills in each college; 3) among the aspects of scientific communication skills, the highest average score is on the ability of representation and scientific writing.
The effect of problem-based learning model to students’ cognitive achievement on high and low students’ problem-solving abilities
Authors: Suciati  , Imaningtyas C D , Octovi C , Yuliawanti E 
Published: July 2020

Abstract
This study aimed to determine the effect of PBL model on students’ cognitive achievement on high and low students’ problem solving abilities. This study was quasi experiment research by using posttest only non-equivalent control group design with 22 students of X(3) grader science class as control class (conventional model) and 21 students of X(4) as experiment class (using PBL model) at one of senior high school in Surakarta. Students’ problem solving abilities illustrated as abilities in four aspects: identification the problem, identification the cause of problem, create the method of problem solution, examine the result of problem solving by using 40 items of multiple choice question refers to Problem Solving Skill Test [12]. Students’ problem solving abilities measured before the research is done and divided into high and low categories. Students’ cognitive achievement illustrated as students’ concept understanding and measured by using essay test was given after the PBL model used. Instrument had been validated by expert judgment and students. Data analyze by using t-test. The result showed: 1) Sig. (0,00<0,05) Ho rejected, there was difference of students’ achievement between experiment class and control class; 2) Sig (0,683 >0,05) H0 accepted, there wasn’t difference students’ achievement with high problem solving abilities between low problem solving abilities.
Developing assessment of higher order thinking skills in physics learning based on local wisdom
Authors: Bahtiar  , Sukmawati A , Setiawan T 
Published: July 2020

Abstract
This study aims to develop an assessment of higher-order thinking skills in physics-based on local wisdom. This research through four (4) stages of development: defining, designing, developing, and distributing. The results show that the validity value of 3.94 on the rating scale of 3.0 ≤ SV ≤4.0 with a correct category and can be implemented with small revisions. The practicality of assessment is obtained from the readability of assessment instruments with a percentage of 81%, the level of difficulty of the instrument with a percentage of 72%, and responses from respondents with a percentage of 83%. Assessment effectiveness is obtained from learning completeness, where classical completeness is 100%, and indicator completeness is 90.5%. Thus the assessment of higher-order thinking skills in physics-based on local wisdom can be said to be feasible to be disseminated.
Implementation of blended project-based learning model on astronomy learning to increase critical thinking skills
Authors: Taufiq M , Wijayanti A , Yanitama A 
Published: July 2020

Abstract
This study aims to analyse the critical thinking skills of prospective science teacher students during astronomy lectures by applying a Blended Project Based Learning model. This research is a type of descriptive research with a quantitative approach. The study population was all semester 4 science students of science at one of the state universities of educational staff in Central Java, Indonesia. Students’ critical thinking skills experience a very good change after working on the project. The results of the average score of critical thinking skills that have significance values with medium and high N-Gain criteria. It was concluded that the implementation of Blended Project Based Learning model on astronomy learning able to increase critical thinking skills.
Review of learning strategies to improve creative thinking skills
Authors: Wiyanto  , Sumarni W , Sekarini A P 
Published: July 2020

Abstract
Creative thinking skills are one of the 21st century skills pursued in science learning. This study aims to analyze learning strategies that have been studied to improve students’ creative thinking skills. To achieve this goal, a meta-analysis was conducted on the results of research on students’ creative thinking skills that had been published in scientific journals from 2012 to 2018. A total of 30 relevant articles were obtained. All articles were analyzed using a qualitative approach, by identifying and classifying the objectives and research subjects used as well as learning strategies that had been studied to improve creative thinking skills. The results of the analysis can be concluded that problem-based learning is the most studied model to improve creative thinking skills, especially in senior high school students.
The effectiveness of multicultural education through traditional games-based inquiry toward improving student scientific attitude
Authors: Dewi N R , Saputri E , Nurkhalisa S , Akhlis I 
Published: July 2020

Abstract
Curriculum 2013 provides the opportunity for students to promote learning invites students to actively participate in learning activities, and fun for the learning activity. Lessons are taught by teachers also need to instill the character of the nation based on the principles of Pancasila. This is very important considering the development of information in the era of globalization led to the decline of morality in students, degradation students’ behaviour and identity of Indonesia. This study aimed to analyze the effectiveness of inquiry-based multicultural learning using traditional games in improving the student’s character. The results showed that the average grade higher than the grade experiment control with t-count at 16.0992 to 1.9944 T-Table (df = 70, α = 5%) therefore t-count > t-table then Ho is rejected and Ha accepted. It can be concluded from this study that multicultural education through inquiry-based traditional games can improve students’ character.
Development of plant reproduction props to increase motivation and communication of mentally retarded students in SLB Widya Bhakti Semarang
Authors: Rusilowati A , Khusniati M , Azizah R A 
Published: July 2020

Abstract
This research aims are to determine the development of plant reproduction props to increase the motivation and communication of mentally retarded students in SLB Widya Bhakti Semarang. This research is a research and development that produces development products in the form of plant reproduction props. In this research, the population in this research was eighth grade students of SLB C Widya Bhakti Semarang. Communication skills from 49.3% in the first meeting reached 93.75% in the sixth meeting, learning motivation from 49.5% in the first meeting to 93.5% in the sixth meeting, the average result of the pretest was 7.8 and average the average posttest value is 8.5, and the magnitude of the influence of plant reproduction props uses an effect size of 4,6 which is included in the category very large. Based on the results of the study, it can be concluded that there is a very large influence between plant reproduction props on communication skills and learning motivation of mentally retarded students at SMPLB C Widya Bhakti Semarang.