bluuebunny/crossref_metadata_2025_split huggingface dataset:
Racial/Facial Discrimination in Malcolm Bradbury’s Eating People Is Wrong
Authors: Friji Noureddine 
Published: October 2020

Abstract
As unprecedented waves of immigrants poured into Britain in the wake of World War Two, racism reared its ugly head. Literary works, like several branches of learning, made a considerable contribution towards bringing the problems of otherness and foreignness to the forefront of public attention. Malcolm Bradbury’s academic novel, Eating People Is Wrong (1959), is a typical case in point. This essay attempts to turn the spotlight on the unjust and unjustifiable racist judgments and practices inflicted on black African students in the said novel’s provincial redbrick university and, by extension, in the social universe. Unlike previous scholarly research on Bradbury’s work, the present paper pursues a new line of investigation by leaning on George Lakoff and Mark Johnson’s analysis of metonymy in their Metaphors We Live By (1980). This interdisciplinary venture aims to gauge the extent to which metonymic concepts involving skin colour and certain body parts inform race-related attitudes and demeanour. More precisely, I maintain that by purposely boiling the appearance and identity of a Nigerian student called Eborebelosa down to a “black face” or a “black head,” some prejudiced white academics cast him in the role of an inferior other and an unwelcome alien. This is all the more lamentable as intellectuals are supposed to ensure the prominence and permanence of tolerance, equality, and justice, instead of assuming the role of complacent and complicit social actors.
Mi-24 Helicopter Full Scale Fatigue Test Concept
Authors: Reymer Piotr , Zieliński Wojciech , Piątkowski Łukasz , Dziendzikowski Michał , Kurnyta Artur , Wrąbel Rafał , Cichocki Tomasz , Leśniczak Andrzej , Kurdelski Marcin , Dragan Krzysztof 
Published: October 2020

Abstract
This paper presents a general concept of the Full Scale Fatigue Test of the Mi-24 helicopter including the test layout and load distribution, as well as describes the milestones to be achieved. Additionally, some initial work conducted in order to determine both the mass and load distribution in the structure is described. The main goal of the test is to verify the low cycle fatigue life of the helicopter structure (fuselage, tail boom, wings and landing gear). The test will be divided into two main stages at which flight and landing loads will be applied. The authors demonstrate the general test concept, the helicopter’s structure fixture and the arrangement of the hydraulic actuators at both stages in order to achieve representative loads during the test. The proposed concept is based on AFIT’s previous experience in full scale structural testing, available literature and the experience of the test staff.
Exogenous shore processes in water reservoirs of Belarus
Authors: Levkevich Viktor E. , Kirvel Ivan , Parfomuk Sergey I. 
Published: October 2020

Abstract
The article presents the results of observations and research on the dynamics of exogenous erosion processes on the shores of lowland reservoirs in Belarus. Features and regularities of the dynamics of development of exogenous shores subject to abrasion-processing and an assessment of planned and profile stability of coastal slopes on the basis of proposed criteria are presented. The relationship between exogenous processes and accumulation processes was determined, the approaches and criteria for determining the stability of reservoir shores based on the hydrological regime of reservoirs and ground conditions were developed.
Iatrogenic deaths: A 25-year retrospective study of medicolegal autopsies
Authors: Petersen Pernille Østergaard , Boel Lene Warner Thorup 
Published: October 2020

Abstract
Background: It is stipulated in the Danish Health Act that any death which could be caused by a mistake, neglect or accident in relation to treatment or prophylaxis should be reported to the police. It is then within the power of the police to request a medicolegal autopsy. Aim: To profile the possible iatrogenic deaths in relation to different characteristics.
Methods: All cases from 1992 to 2015 registered as doctor’s malpractice were selected. Cases from 2016 were selected based on the autopsy introduction. Included cases were analyzed focusing on different characteristics: type of iatrogenic event, responsible medical professional, place of death, cause of death.
Results: A total of 275, i.e. 2.5% possible iatrogenic deaths out of a total of 11,143 autopsies were included. The most frequent type of iatrogenic event was negligence (42.2%). Most often a hospital doctor was the responsible party including surgeons (40%) and physicians (13.5%). The three most common causes of death were cardiovascular disease (22.2%), infection/inflammation (17.8%) and hemorrhage (16%).
Conclusion: The results from this study can contribute to the knowledge of what to be aware of when dealing with the death of a person who has been in contact with the health care system.
Penyusunan Kerangka Konseptual Pengukuran Kualitas Sistem Informasi Akademik di Kampus STIKI Malang Berdasarkan Standart ISO 9126
Authors: Aditya Addin , Purwiantono Febry Eka 
Published: October 2020

<p>Perkembangan sistem dan teknologi informasi yang pesat telah membawa perubahan yang signifikan terhadap dunia Pendidikan khususnya Pendidikan tinggi. Hampir seluruh perguruan tinggi di Indonesia sudah mengadopsi teknologi informasi sebagai media untuk melakukan proses belajar mengajar. Salah satu teknologi yang sudah sering diadopsi adalah Sistem Informasi Akademik (SIA) yang berfungsi sebagai fasilitator IT dalam menyelenggarakan kegiatan yang bersifat akademik. Namun demikian, dengan penerapan Sistem Informasi Akademik ini pun masih meninggalkan berbagai macam pertanyaan terkait dengan pemanfaatan SIA tersebut. Tujuan dari penelitian ini adalah untuk membuat sebuah kerangka yang dapat memfasilitasi untuk mengukur kualitas sebuah perangkat lunak dari sisi Functionality (Fungsionalitas), Reliability (Keandalan), Usability (Kebergunaan), Efficiency (Efisiensi), Maintainability (Pemeliharaan) dan Portability (Portabilitas) dimana semua unsur ini terdapat pada ISO 9126 sebagai dasar acuan untuk menguji kualitas. Adapun metode pengumpulan data yang dilakukan adalah dengan menyebar kuesioner serta melakukan wawancara terhadap beberapa stakeholder sistem. Atribut-atribut yang digunakan dalam pembuatan kuesioner nantinya akan dijadikan dasar untuk perbaikan kualitas pada perangkat lunak. Diharapkan model yang diusulkan dapat dijadikan kerangka acuan untuk perbaikan kualitas bagi perangkat lunak di lingkup akademik perguruan tinggi khususnya bagian akademik dan unit penunjang lain pada umumnya. Hasil analisis menunjukkan bahwa sistem dinilai baik ditinjau dari semua karakteristik software berdasarkan ISO 9126.</p><p> </p><p><em><strong>Abstract</strong></em></p><p> </p><p><em>The rapid growth of information technology has brought a significant change to academic institution, especially to higher education. Almost all of Indonesia higher education has adopted the information technology as a learning media. Academic Information System is one of the technologies that adopted for academic purposes. However, there are still many gaps in developing and implementing the system. This research aims to build a conceptual framework that can measure the quality based on its functionality, reliability, usability, efficiency, maintainability and portability where all this element is exist in ISO 9126 as our guide for measuring the quality. We use a questionnaire and interview the stakeholders to collect data. The attributes in the questionnaire will used as a guidance to build a baseline framework. We hope this will be a good proposed model that can be a main reference for academic and other related units. The result shows that all system characteristic has a good point based on ISO 9126.</em></p>
Penerapan Artificial Intelligence pada Non Player Character Menggunakan Algoritma Collision Avoidance System dan Random Number Generator pada Game 2D "Balap Egrang"
Authors: Milak Asep Saeful , Hidayat Eka Wahyu , Aldya Aldy Putra 
Published: October 2020

Game adalah salah satu media teknologi yang populer di kalangan masyarakat baik dari anak kecil maupun orang dewasa sebagai media hiburan. game itu sendiri memiliki banyak sekali genre atau jenisnya. Penelitian ini mengembangkan game dengan menerapkan Artificial Intelligence pada game racing. Game sejenis yang telah diobservasi memiliki kelemahan bersifat endless run dan juga tidak memiliki NPC (Non-Player Character) didalamnya. Selain itu, alasan penelitian ini dibuat karena untuk mengangkat permainan tradisional yang hampir dilupakan, untuk itu perlu dibuat game sejenis yang berbeda dari sebelumnya dengan menambahkan NPC didalam game dengan menerapkan beberapa Algoritma. Di dalam penelitian ini menerapkan Algoritma Collision Avoidance System untuk membuat NPC dapat menghindari Obstacle dan Algoritma Random Number Generator untuk membuat Obstacle muncul secara acak. Dalam penelitian ini berhasil membuat “Balap Egrang” dengan Metode Game Development Life Cycle (GDLC). Berdasarkan pengujian yang telah dilakukan, hasil pengujian alpha sudah sesuai secara fungsional dan dari pengujian beta hasil uji fungsionalitas User Acceptence Test (UAT) didapat nilai sebesar 82,58% dinyatakan layak untuk digunakan dengan interpretasi “Baik” yang berarti game ini layak digunakan dan dapat dikembangkan. AbstractEgrang game is one of the traditional games in Indonesia that uses two meters of bamboo material and is given a footing below. This game can be played by all ages by stepping on the footing and maintaining balance when walking at a certain distance and time. This game has begun to erode the era and needs to be preserved. This study tries to revive traditional games into digital-based games by implementing Artificial Intelligence. Similar games that have been observed, such as the Balap Karungs Game from Playstore which is in the racing genre, have endless run weaknesses and also have no Non-Player Character NPCs. The results of this study are Android-based games by applying the Collision Avoidance System Algorithm to make NPCs avoid the Obstacle and Random Number Generator Algorithms to make the Obstacle appear randomly. The development of the Balap Egrang Game uses the Game Development Life Cycle (GDLC) method. Based on the tests that have been carried out, the alpha test results are functionally appropriate and from the beta testing the results of the User Acceptence Test (UAT) functionalities obtained a value of 82.58% which is declared feasible to use with the interpretation of "Good" which means that the game is feasible developed..
Penerapan Euclidean Probability dalam Mendiagnosis Atopik Dermatis
Authors: Ramadhan Puji Sari 
Published: October 2020

Atopik Dermatis atau yang lebih dikenal dengan istilah Eksim Susu merupakan penyakit yang terjadi pada anak pada bagian kulit. Tingginya penyebaran penyakit ini terhadap bayi atau anak-anak, maka perlu melakukan antisipasi dengan cara membangun sebuah sistem yang mampu menghasilkan pengetahuan dan informasi tentang Atopik Dermatis, sehingga dapat mengurangi resiko penyebaran penyakit ini serta dapat sesegera mungkin untuk dapat dilakukan penanganan dini terhadap penderita. Sistem yang akan dibentuk adalah dengan cara memindahkan segala bentuk informasi dan pengetahuan tentang Atopik Dermatis ke dalam aplikasi diagnosis dengan menerapkan keilmuan Sistem Pakar yang menggunakan analisa Euclidean Probability. Penggunaan metode ini dalam melakukan diagnosis nantinya dapat memberikan kontribusi dalam pengembangan dan kebaruan dalam penggunaan metode pada keilmuan sistem pakar dalam menghasilkan kesimpulan diagnosis. Selain itu dengan penerapan metode ini kedalam aplikasi diagnosis dapat membantu masyarakat luas dalam melakukan diagnosis tentang Atopik Dermatis, hal ini didasari dengan banyaknya penggunaan metode ini dalam penelitian sebelumnya, serta terlihat dari hasil pengujian yang telah dilakukan maka dapat diketahui bahwa Euclidean Probability menghasilkan nilai akurasi 100% dari data yang tervalidasi dan hasil diagnosis Euclidean Probability lebih optimal dibanding dengan teknik konvensional serta metode sistem pakar lainnya. AbstractAtopic Dermatitis, better known as Milk Eczema, is a disease that occurs in children on the skin. The high spread of this disease to infants or children, it is necessary to anticipate by building a system that can produce knowledge and information about Atopic Dermatitis, to reduce the risk of spreading this disease and early treatment for sufferers as soon as possible. The system that will be formed is by transferring all forms of information and knowledge about Atopic Dermatitis into the diagnosis application using Euclidean Probability analysis. The use of this method in making a diagnosis later can contribute to the development and novelty of the use of techniques in scientific expert systems in generating diagnosis conclusions. Also, by applying this method into the application of diagnosis can help the broader community in making a diagnosis of Atopic Dermatitis. This is based on the many uses of this method in previous studies, and it can be seen from the results of testing that Euclidean Probability produces an accuracy value of 100 % of validated data and the effects of Euclidean diagnosis Probability is more optimal compared to conventional techniques and other expert system methods.
Analisis Kesiapan Kerja Mahasiwa di Era Revolusi Industri 4.0 Menggunakan Soft - System Methodology
Authors: Anthony Anthony , Sediyono Eko , Iriani Ade 
Published: October 2020

Revolusi industri 4.0 membawa dampak yang cukup besar untuk sekarang ini, seperti untuk pekerjaan dan pendidikan. Banyak siswa ditemukan sekarang, berkuliah tidak sesuai dengan minat dan bakat mereka, salah di jurusan mereka atau tidak memiliki basis pengetahuan yang cukup, sehingga membuat mereka terlihat seperti tidak memiliki niat mengikuti kuliah. Hal ini menjadi salah satu hambatan untuk mahasiswa dalam mempersiapkan diri lebih baik sebelum memasuki dunia kerja. Dari permasalahan diatas, peneliti menggunakan pendekatan Soft-System Methodology (SSM) untuk mendeskripsikan masalah kesiapan kerja mahasiswa di era Revolusi Industri 4.0. Untuk mendukung penelitian ini, peneliti juga menerapkan literasi revolusi industri 4.0 yang dapat digunakan oleh mahasiswa agar semakin siap menghadapi dunia kerja industri 4.0. Untuk data collection dalam penelitian ini, dilakukan dengan teknik observasi, wawancara serta penyebaran angket. Selanjutnya setelah proses SSM dilakukan peneliti melakukan analisa statistik dari data angket yang telah disebarkan. Hal ini bertujuan untuk mengetahui berapa banyak mahasiswa yang sudah siap dan kurang siap. Hasil dari penelitian ini adalah solusi serta rekomendasi mengenai tindakan yang perlu dilakukan mahasiswa agar lebih siap memasuki dunia kerja revolusi industri 4.0 AbstractIndustrial Revolution 4.0 brings considerable impacts for now, such as for work and education. Many students are found studying in the major that is not suitable with their interest and talent, take the wrong major, or don’t have sufficient basic knowledge. Therefore it makes them seem not to have intention in following the lectures. It becomes an obstacle for the university students to prepare themselves better before entering the workforce. From the above problems, the researcher uses Soft System Methodology approach to describe the working readiness of university students in Industrial Revolution 4.0 era. In order to support this research, the researcher also applies Industrial Revolution 4.0 literacy which can be used by the students to make them better prepared to face the workforce of Industrial Revolution 4.0. Meanwhile for the data collection in this research, it is done by observation, interview and questionnaire. Furthermore, after SSM process is done, the researcher conducts statistical analysis from the questionnaire that has been spread before. It is intended to find out how many students are ready and not ready. Result of this research is solutions and recommendations about actions that should be taken by the students to be more prepared to enter the workforce of Industrial Revolution 4.0.
Lumbosacral extradural extramedullary hematopoiesis in thalassemia major causing spinal canal stenosis
Authors: Suresh Sumatha Channapatna , Raju Bharath , Jumah Fareed , Nanda Anil 
Published: October 2020

Background:
Extramedullary hematopoiesis (EH) is common in patients with ineffective erythropoiesis like thalassemia major (TM). EH commonly involves intra-abdominal organs (e.g., spleen and liver), but rarely involves vertebral bodies. Here, we reviewed images of EH contributing to spinal canal stenosis.

Case Description:
A 19-year-old male with beta-thalassemia major (TM) presented with pain and bilateral lower extremity neurogenic claudication. Bilaterally, on examination, he had positive straight leg raising to 30°, a loss of the Achilles responses, and decreased pain appreciation in the L5S1 distributions. The lumbar MR showed anterior epidural lobulated mass lesions at L5 and S1, contributing to marked canal stenosis. Following an L5/S1 laminectomy for decompression, the biopsy revealed extramedullary hematopoietic tissue.

Conclusion:
Patients presenting with the lower extremity symptoms/signs, ranging from low back pain to neurogenic claudication and even paraplegia, may have EH secondary to TM. Treatment options include hypertransfusion, local radiation therapy, and/or surgical decompression.
OS	PROCESSOS	DE	FORMAÇÃO	DO	REGISTRO	ARQUEOLÓGICO	NO	SÍTIO	ARQUEOLÓGICO	LAGOA	DA	JUREMA,	RIO	GRANDE	DO	NORTE,	BRASIL
Authors: dos	Santos Júnior Valdeci , Jaciguara	Dantas	de	Alencar	Martins Alano , Lima	de	Oliveira Daline 
Published: October 2020

Este	artigo	apresenta	os	resultados	do	resgate	do	sítio	arqueológico	Lagoa	da	Jurema,	localizado	na	região	do	Vale	do	Assú,	Estado	do	Rio	Grande	do	Norte,	analisando	os contextos	de	deposição	dos	vestígios	culturais	que	possibilitaram	a	construção	de	inferências	sobre	os	processos	de	formação	do	registro	arqueológico	daquela	ocupação	humana	pretérita.	A	metodologia	utilizada	constou	de	intervenções	sistemáticas	com	escavações	para	a	coleta	de	dados	dos	registros	arqueológicos,	sendo	efetuadas	pesquisas	bibliográficas,	imagéticas	e	elaboração	de	mapas	temáticos.	A	análise	dos	resultados	indicou	uma	quase	exclusividade	dos	vestígios	líticos	lascados	coletados	em	nível	de	superfície,	permitindo	supor	ocupações	temporárias	diacrônicas	por	grupos	humanos	pretéritos	para	obtenção	de	água,	aliadas	a	possíveis	atividades	de	pesca	e	caça	da	pequena	fauna	local.
Out-of-season increase of puerperal fever with group A Streptococcus infection: a case–control study, Netherlands, July to August 2018
Authors: van den Boogaard Jossy , Hahné Susan JM , te Wierik Margreet JM , Knol Mirjam J , Balasegaram Sooria , de Gier Brechje 
Published: October 2020

We observed an increase in notifications of puerperal group A Streptococcus (GAS) infections in July and August 2018 throughout the Netherlands without evidence for common sources. General practitioners reported a simultaneous increase in impetigo. We hypothesised that the outbreak of puerperal GAS infections resulted from increased exposure via impetigo in the community.
We conducted a case–control study to assess peripartum exposure to possible, non-invasive GAS infections using an online questionnaire. Confirmed cases were recruited through public health services while probable cases and controls were recruited through social media. We calculated odds ratios (OR) and 95% confidence intervals (95% CI) with logistic regression analysis.
We enrolled 22 confirmed and 23 probable cases, and 2,400 controls. Contact with persons with impetigo were reported by 8% of cases and 2% of controls (OR: 3.26, 95% CI: 0.98–10.88) and contact with possible GAS infections (impetigo, pharyngitis or scarlet fever) by 28% and 9%, respectively (OR: 4.12, 95% CI: 1.95–8.68). In multivariable analysis, contact with possible GAS infections remained an independent risk factor (aOR: 4.28, 95% CI: 2.02–9.09).
We found an increased risk of puerperal fever after community contact with possible non-invasive GAS infections. Further study of this association is warranted.
STRATEGI KONFLIK KOGNITIF (COGNITIVE CONFLICTS) DALAM MENGATASI MISKONSEPSI SISWA
Authors: Puspasari Ratih 
Published: October 2020

<p class="Default"><em>Konflik kognitif adalah keadaan dimana terdapat ketidak cocokan antara struktur kognitifÂ yang dimiliki oleh seseorang dengan informasi yang baru di dapat dari luar. Ketidakyakinan, keraguan, kebingungan, kontradiksi, yang bertentangan dengan hal yang ada dalam pikirannya, maka hal tersebut menjadi tanda-tanda dari konflik kognitif. Piaget menyatakan bahwa struktur kognitif didalam otak manusia berkembang melalui interaksi dengan lingkungannya melalui asimilasi dan akomodasi. Jika asimilasi dan akomodasi terjadi secara bebas (tanpa konflik), maka dikatakan bahwa struktur kognitif barada dalamÂ keadaan equilibrium dengan lingkungannya. Sebaliknya, jika hal ini tidak terjadi pada diri seseorang, maka dikatakan ia mengalami ketidakseimbangan kognitif atau mengalami konflik kognitif (cognititive disequilibrium). Berdasarkan hal ini, maka dapat dikatakan bahwa konflik kognitif perlu dikondisikan agar terjadi suatu equilibrium pada tingkat yang lebih tinggi daripada equilibrium yang sebelumnya.</em></p>
The Effect of Application Guessing Game Pic-Pow Strategy Towards Students’ Speaking Mastery at the First Class of SMA Mathla’ul Anwar Menes
Authors: Karlina Karlina , Sudirman Ade 
Published: October 2020

This research aims to investigate the effect of application guessing game pic-pow strategy towards students’ speaking mastery at the first class of SMA Mathla’ul Anwar Menes. It employs the quantitative research with the characteristics of the true experimental design. It uses achievement test in collecting data involving orally pre and post tests. The findings reveal that application guessing game pic-pow strategy is able to help students to improve their speaking skill mastery. In the pre-test, the mean of experimental class is 38 and the mean of control class is 39, 13 while in the post-test the mean of experimental class is 92,75 and mean of control class is 79, 29. In the post test of t-test, the researcher can conclude that tcount ≥ ttable or 3, 0858 ≥ 1, 672 therefore Ha is accepted and there is a significant effect of application guessing game pic-pow strategy towards students’ speaking mastery.
Student Teachers’ Acceptance towards Blended Learning in Teaching and Learning Psycholinguistics
Authors: Rima Rosmania 
Published: October 2020

This study aimed at examining student teachers’ acceptance toward blended learning in teaching and learning Psycholinguistics. It focuses on students’ attitudes toward using SPADA at spada.untirta.ac.id as learning management system combined with face to face learning. The survey involves 118 undergraduate students enrolled in Psycholinguistics course of English Department Untirta. Technological Acceptance Model (TAM), questionaire and interview are used to obtain the data. The learners’ acceptance toward the blended learning in Psycholinguistics course in overall is at a very good level, including the perceived usefulness and the perceived ease of use. For further research, it is suggested to explore the factors that influence teachers' acceptance with blended learning and the proportion between online and face to face learning.