bluuebunny/crossref_metadata_2025_split huggingface dataset:
Implementation of Naive Bayes Algorithm in Analyzing Acceptance of Poor Student Assistance
Authors: Nur Amri Muliawan , Wazdi Muhammad Farid , Harianto Bambang , Zaini Muhammad Farid 
Published: July 2020

Abstract
The cost of education that is not insignificant is felt by the community, especially among the lower-middle-class people who have low-income levels. MA Hizbul Wathan NW Semaya Sikur is one of the schools where some students still have a lower-middle economic level. To overcome the existing problems the government provides assistance to poor students (BSM) in schools, but the problems felt in schools are still difficult in analyzing students who are entitled to receive BSM, therefore it is necessary to build a data processing system using the principles of data mining with the aim of helping the school in analyzing students who are entitled to receive assistance. The Naive Bayes method was chosen because it can predict future opportunities based on experience. The test results obtained were 95.27% of 169 student data with an AUC value of 1,000. This value is categorized as an excellent classification. Therefore the Naive Bayes method can be used as a reference in analyzing poor student assistance data very well.
The Impact Of Wonder Share Quis Creator Application To Improve Cognitive Abilities in Early Childhood
Authors: Yuliastri Nur Adiyah , Firdaus Jannatul , Ashari Moh Alwi 
Published: July 2020

Abstract
This study aims to know the effect of the Wonder Share Quis Creator Application towards the Children’ Cognitive Ability of Aged 5-6 Years in B2.. This studywas experimental research, with the form of one-group pretest-posttest design. The study population was B1 and B2. The sample of the study included a B2 group consisting of 16 children. The study instruments used in the study were tests and documentation. The test in the form of a Wonder Share Quis Creator game that used a computer consists of 15 items that have been valid. Data analysis techniques using the normality test, and hypothesis testing using t-test. The results of calculation of hypothesis testing which showed that tcount (11.17) > ttable (2,131). Where the table was calculated with a 5% confidence level was 2,131. So, the results of testing the hypothesis were significant, then Ho was rejected and Ha was accepted. So from the results of these test data it can be concluded that the Wonder Share Quis Creator Application Affects The Children’s Cognitive Abilities of Aged 5-6 old.
Development Of Interactive Physics Learning Media Macromedia Flash 8 Based On Straight Motion Material
Authors: Fartina  , Hizbi Tsamarul , Syahidi Khaerus 
Published: July 2020

Abstract
This study aims to produce interactive physics learning media based on macromedia flash 8 straight motion material for Class VII Students of SMP / MTs. This type of research uses the Research and Depelopment (R&D) approach by adopting the ADDIE (Analyze, Design, Depelopment, Implementation, and Evaluation) development model. Design a learning media trial using the Post-Test Only Control Group Design. Data collection instruments in the form of material expert evaluation questionnaire, media expert evaluation questionnaire, natural science teacher evaluation questionnaire, student response questionnaire, multiple choice tests and student learning activity questionnaire, data collection techniques namely test techniques and observation techniques. Data analysis techniques are media feasibility test, normality test, variance homogeneity test and hypothesis test. The results of the study of the feasibility aspects of instructional media, media experts declared worthy of an actual score of 75, material experts declared worthy of an actual score of 73, the subjects of Natural Sciences stated worthy of an actual score of 66, and the average score of actual responses of 4 students was 58.25 . While the results of research on the aspect of learning media testing shows that interactive physics learning media based on macromedia flash 8 is effective on student learning outcomes with an average experimental class score of 70.38 and classical learning completeness of 71.42%. The percentage of active students in the good category with a percentage of 69.09%. When compared with the control class with an average value of 50.37 and classical learning completeness 22.22%. The percentage of active students in the category is sufficient with a percentage of 41.82%..
The application of Usability Testing Method for Evaluating the New Student Acceptance (NSA) System
Authors: Uska Muhammad Zamroni , Wirasasmita Rasyid Hardi , Fahrurrozi Muh 
Published: July 2020

Abstract
The new student acceptance (NSA) system is a design system to automate the selection of new student admissions, starting from the registration process, and the selection process to announce the results of online elections. It executes usability evaluation to determine the level of effectiveness, efficiency, and user satisfaction. This study focuses on testing the usability of the NSA system using usability testing methods on aspects of effectiveness, efficiency, and user satisfaction at SMAN 1 Pringgarata. This study is quantitative with a descriptive research method approach. The population in this study was 40 people and the number of samples in this study was eight people. Performance measurements, retrospective think-aloud, and questionnaire techniques are techniques used for data collection. The task scenario and System Usability Scale (SUS) questionnaire with a Likert scale is the instrument used. Data analysis used descriptive statistics, user success rates and Mann Whitney U-tests. The results showed that, (1) the NSA system is effective with value 98.5%, (2) it system is efficient with the value 6 over 0, (3) after implementing the NSA system, it satisfies users (80 >68). The recommendation given is the addition of images and icons on the main page of verification so that the pages on the system are more interesting and varied.
Application of K-Nearest Neighbor Algorithm for Classification of Mental Disabilities Patients Based on Age
Authors: Nurhidayati  , Suhartini  
Published: July 2020

Abstract
People with mental disabilities have the same position, rights and obligations as the non-disabled community. As part of Indonesian citizens, it is not appropriate for men and women with mental disabilities to be treated bad and experience discrimination. In Sukamulia Subdistrict, East Lombok, it is noted that the number of people with disabilities at the end of 2018 recorded 358 sufferers where people with disabilities are dominated by people over 18 years who are categorized as persons with disabilities. To find out the number of patients categorized as persons with disabilities, classification is needed. The purpose of this study was to classify people with disabilities based on age using the classification of KNN (K-Nearest Neighbor) Algorithm based on Age. Validity test is used to determine the best and most accurate level of accuracy. In this study the level of accuracy obtained is that in testing using K-Fold Validation 3 with a value of k = 3, the accuracy result is 97.49%.
Normalization of Facial Pose and Expression to Increase the Accuracy of Face Recognition System
Authors: Djamaluddin Muhammad , Martua Hamonangan N , Aswian Editri S 
Published: July 2020

Abstract
Normalization of face poses and expressions is one of the critical steps to restore the raw appearance of faces in uncontrolled conditions (in the wild) and help improving the performance of face recognition systems. Researchers in the field of computer vision has for a long time trying to find methods to normalize of poses and expressions to gain accuracy improvement for the face recognition process. The process of normalization is related to the face alignment stage, which aims to find face landmarks (point markers of facial features). From this face landmarks, the poses and facial expressions that are different from canonical face obtained for later transformation. This paper discusses the method of normalizing poses and facial expressions that have been proposed by researchers from geometrical-based transformation to the current state of the art, which is a deep learning-based system.
Blended Learning based on Problem Based Learning to Improve Critical Thinking Ability of Prospective Counselors
Authors: Zamroni Edris , Muslihati  , Lasan Blasius Boli , Hidayah Nur 
Published: July 2020

AbstractThis study determines the effectiveness of the application of blended learning with problem-based learning methods to improve the critical thinking skills of prospective counselors. The subjects chosen were 40 guidance and counseling students taking counselor personal development courses. I conducted the study through a true experimental design with one experimental class and one control class containing 20 students each. The t-test result of students’ critical thinking skills resulted in the t count of 2.41> t table of 2.03. This shows that the students’ critical thinking skills taught using PBL-based blended learning are better than those taught with conventional PBL. Therefore, we can conclude that Blended Learning based on Problem Based Learning is effective for Improving the Critical Thinking Skills of Prospective Counselors.
Authentic-Peer Assessment Instrument To Measure The Ability Of A Chemistry Teacher Candidate Evaluation On Basic Chemistry Small Skill Laboratory Works
Authors: Hakim Fachri , Zammi Muhammad 
Published: July 2020

Abstract
The dominance of paper and pencil assessment tests in chemistry small skill laboratory works make assessments in the affective and psychomotor less attention. This research aims to develop an authentic-peer assessment instrument to measure the ability of a prospective evaluation of chemistry teachers on basic chemistry small skill laboratory works. The method used research and development. The subjects were students of the second semester of chemistry education 2018 at Walisongo State Islamic University Semarang. Data collection instrument in the form of sheets validation instrument to measure the validity and reliability of peer assessment and questionnaire responses sheet learners. The results of authentic-peer assessment developed very validly in the category with a value of 31. The internal consistency reliability Spearman-Brown gained 0.78 means indicates that the authentic assessment instruments developed have a strong level of consistency. The measurement results evaluation capabilities candidate chemicals are known educator excellent ability group with a percentage of 31.45%, a good ability with the percentage of 47.48%, enough ability with the percentage of 15.79%, and less ability with the percentage of 5.28%. The questionnaire results obtained by 82 percentage points. The results of that study concluded that authentic assessment developed meet the category of valid, reliable, and practical.
Identification of Sport Talents with The Sport Search Methods
Authors: Suryadia Lalu Erpan 
Published: July 2020

Abstract
Identification of Sport Talent With the Sport SearchMethod at SDN 1 Rempung in 2019. Physical Education and Recreation at Hamzanwadi University. The problem of this research Is the talent possessed by 1 Rempung Elementary School students in 2019? Research Objectives To find out what sports talents possessed by elementary school students in 1 Rempung 2019. The research method uses a descriptive method with a sport search model talent scouting survey survey technique. The sample in this study amounted to 23 children, taken using a purposive sample technique. The research instrument used a sport search model scouting scout test. Analysis of research data using quantitative descriptive analysis of percentages. The results showed the results of the identification of sports talent in SDN 1 Rempung were Diving, Gymnastics, Long and Triple Jump, Sprint Running, Table Tennis, High Jump, Indor Cricket, Cricket and Power Lifting. The dominant sports talent in SDN 1 Rempung is Diving. Research Suggestions. 1) In order to develop deeper research on identifying the talent of prospective sportsmen in Negeri 1 Rempung students using the sport search method. 2) In order to develop deeper research on the importance of knowing student talent from an early age. 3) The importance of the teacher Physical education and sports socialize the talent scouting method with the Sport Search method.
EFL Students’ Ability in Answering TOEFL Reading Comprehension Section
Authors: Adib Nazri M. , Wijaya Herman , Zainurrahman  
Published: July 2020

Abstract
This study aimed at finding out the students’ ability in answering TOEFL reading comprehension section of the English Language Education Study Program of Hamzanwadi University. This study was categorized as a descriptive quantitative research. This study was conducted at the fourth semester students of Hamzanwadi University. The population of this study was 96 students from 3 classes and the sampling method was purposive sampling. The sample of this study was 32 students. The research instrument used to collect the data was reading comprehension of TOEFL. The collected data were submitted by using SPSS 22 for windows. The mean score of the test was 39.2. It was categorized into low. Based on the result, the present researcher found that the students of English Language Education Study Program of Hamzanwadi University had low ability in answering TOEFL reading comprehension section.
WILMO (Web-based Interactive Learning Module), E-learning Design for Vocational School
Authors: Arianti Baiq Desi Dwi , Wirasasmita Rasyid Hardi , Mustamiuddin  
Published: July 2020

Abstract
Today, technology and learning have synergized with each other among educators. A learning media, specifically designed with the application of technology, can contribute to effective teaching for all students and can help them reach their highest potential. This study aims to design a learning module named WILMO (Web-based Interactive Learning Module) with ADDIE (Analysis Design Development Implementation and Evaluation) as the development model. This design comprises the depiction of Flowcharts, Data Flow Diagrams, and Deployment diagrams of WILMO.
Implementation of Discovery Based Learning and Talking Chips to Improve Attitudes Appreciating the Others Opinion
Authors: Hadi Hasrul , Rahmaningsih Henny , Subhani Armin 
Published: July 2020

Abstract
This study aims to determine results of implementation the discovery based learning models and talking chips to improving the attitude of respecting the others opinion on geography learning. To achieve these objectives, this study design was used by the Classroom Action Research (CAR). This research activity is a series of Lecturer Assignment Programs in Schools (LAPS). This research was conducted on geography learning in class XI IPS 5 of SMAN 1 Selong, East Lombok. The research carried out included six meetings on basic competencies in understanding regional conditions and Indonesia’s strategic position as the world’s maritime axis. From the six times the meeting was divided into three cycles. The method of data collection is done by observing the students learning activities. Data analysis in this study was done by descriptive analysis of percentages. The results showed an increase in the average percentage of attitudes respecting the opinions of others in each cycle. In the first cycle the average percentage showed a score of 69.5%, while in the second and third cycles it increased to 76% and 84%. So it can be concluded that the implementation of the discovery based learning model and talking chips succeeded in increasing the attitude of respecting the others opinion for students in learning geography.
Increased Student Interest in Learning through the Application of Active Learning Methods in the Thematic Learning
Authors: Fadilah Dina , Alwi Mijahamuddin 
Published: July 2020

Abstract
The purpose of this study is to find out whether the implementation of active learning methods can increase the interest in learning of fifth-grade elementary school students and find out the results of increased interest in learning for fifth-grade elementary school students through the application of active learning methods in thematic learning. This research is a Classroom Action Research (CAR) which was conducted in six meetings in two cycles. Data collection techniques include test and non-test with the conceptual understanding test instrument and observation of learning interest sheet. Data analysis was performed with qualitative descriptive. The results showed that the application of the method of active learning could increase the interest in learning of fifth-grade elementary school students in thematic learning. Based on the results of the observation sheet of 17 in the pre-cycle; 18.4 in cycle 1; and 18.9 in cycle 2. In addition, there was an increase in the average test results of students’ understanding of concepts by 74 in the pre-cycle; 75 in cycle 1; and 78 in cycle 2.
The Influence of Problem Based Learning Model Using Lesson Study Patterns on Creative Thinking Ability of Students
Authors: Marhamah  , Jannah Baiq Miftahul 
Published: July 2020

Abstract
His study aims to determine the effect of the Problem Based Learning model on the ability to think creatively with Lesson Study patterns in class X students of SMA Negeri 2 Selong. This type of research uses the experimental method. Lesson study is applied in Class X IPA4 as an experimental class and class X IPA 5 as a control class of one cycle which includes the plan, do, and see stages. The study design uses Pretest-Posttest Control Group Design. Data collection techniques using creative thinking tests in the form of essays. Based on data analysis, the average value of students’ creative thinking abilities in the experimental class was 72.57 and the control class was 56.59. While the results of hypothesis testing at a significant level of 5% obtained t count (9.85)> t table (1.988). The conclusion of this research is that there is an influence of problem based learning model with Lesson Study pattern on the ability of creative thinking in class X students of SMA Negeri 2 Selong
Development of Science Learning with Project Based Learning on Science Process Skill : A Needs Analysis Study
Authors: Nuraini  , Muliawan Wawan 
Published: July 2020

Abstract
The purpose of this study are: (1) To determine the characteristics of science learning that have been carried out by junior high school teachers in East Lombok, (2). Developing a science learning design model for junior high school by learning Science Process Skill-based Projects, (3) Science teaching materials are arranged in the form of student books. This type of research is the research development of the Dick and Carey model, which is planned for 2 (two) years. The research design in the first year was a needs analysis conducted through a survey to obtain data on the needs for the characteristics and models of junior high school science teaching that have been carried out by teachers in East Lombok as well as compiling a draft of a student’s learning design and book draft (LKS) with learning based on a Science Process Skill Project. The instrument used was a questionnaire with research subjects of science teachers and junior high school students in East Lombok. The data collected was then analyzed using descriptive analysis techniques. Based on the results of a survey of student characteristics, it can be concluded that (1) 75% of students said that science learning in the classroom was less enjoyable and 13.9% pleasant and 11.1% even tended to be boring, (2) 77.8%. Students have difficulty in solving problems that are abstract, (3) 95% of students are more interested in learning science associated with everyday problems, (4) 75% of students have not been able to think about science problems..
The Effect Of Project-Based Learning Model Using Three Dimensional Media And Computation On Achievement Of Study Reviewed based of Student’s Creativity
Authors: Ariandani Nunung , Ermanda Sandy , Fajri Nurul 
Published: July 2020

Abstract
The aim of this study is to know: (1) effect of project-based learning using 3D and computational media on student achievement of study in material of molecular shape, (2) effect of creativity (low and high) on student achievement of study in material of molecular shape, (3) interaction of students learning creativity and project-based learning model using 3D and computational media on student achievement of study in material of molecular shape. The method used in this study is experimental method with factorial research design 2×2 and data collection was done by test techniques for achievement of study and questionnaire for students’ creativity. Samples were collected randomly so that 4 experimental classes were obtained, the first 2 experimental classes used 3D media, and the last 2 experimental classes used computational media. Samples dispersion based on student creativity level which categorized as high or low creativity. The hypothesis was tested using two-way anava. The result of the study shows the score average of student achievement of study with low creativity using computational media is 67.75, score average of student achievement of study with low creativity using 3D media is 69.75, and score average of student achievement of study with high creativity using 3D media is 78.25. The result of statistical analysis shows that there was effect of project-based learning using 3D and computational media and student creativity (p<0.05), and there was no interaction between project-based learning using 3D and computational media and student creativity (p<0.05). based on the result it can be concluded, (1) there was effect of project-based learning using 3D and computational media on student achievement of study, (2) there was effect of creativity (high and low) on student achievement of study, and (3) there is no interaction between student creativity and project-based learning using 3D and computation media on student achievement of study.
Application of Probing Prompting Method in Physics Course
Authors: Ismatulloh Kholida , Hr Bq. Malikah , Lutfi Samsul 
Published: July 2020

Abstract
The aims to determine research are: (1) The Application of probing prompting methods on physic; (2) The Positive impact of using probing prompting methods on physic; and (3) The Weaknesses found in the application of probing prompting methods on physics. This research used an experiment approach. These researches were located in Universitas Hamzanwadi. The time of the research was held from April to May 2019. The population in this research were second students of Informatics Education Program, while the sample was students of Informatics Education Program who were taking physics courses students totalling 48 peoples. The data collection techniques used is observation and final grade calculation. Based on the results of the research, it was concluded that: (1) The application of probing prompting methods on physics learning starts from the assignment phase, the implementation and accountability of the tasks that have been made; (2) The positive impact of using probing prompting methods on physics learning includes: increasing student creativity, fostering student responsibility, improving students’ physics skills, and providing new experiences to students; (3) Weaknesses found in the application of probing prompting methods on physics learning appear in the lack of student participation, difficulty in controlling and supervising tasks done by students, different levels of student intelligence, and limited supporting capacity or infrastructure available on campus.