bluuebunny/crossref_metadata_2025_split huggingface dataset:
PENGGUNAAN MEDIA PEMBELAJARAN VIDEO GAME IPA UNTUK MENINGKATKAN PENGUASAAN KONSEP SISWA
Authors: Haerani Rosita Putri Rahmi 
Published: March 2020

AbstractIn education, many empirical studies have shown evidence that video games have the potential to improve student learning outcomes, but there is still great controversy in the literature regarding the impact of video game. More evidence is needed to convince educators and researchers regarding the actual value and the efficiency of video game in learning science. The purpose of this study was to examine the use of video game in learning to improve the mastery of concepts about the interaction of living beings and the environment of junior high school students who played the “Selamatkan Dunia Digital!” educational gaming application that has been developed by author in previous studies. This weak experimental study collected pretest and posttest results to determine students' mastery of concepts before and after Intervention. Normalized Gain of the pretest and posttest are assumed to be the effect of the intervention. The results show a low increasing mastery of concept by students who learned by playing game, so this study stated that learning science by using instructional video game media are still not able to facilitate mastery of concept of students.Keywords: interactive media; video game; mastery of conceptsAbstrakDalam dunia pendidikan, banyak penelitian empiris telah berhasil menunjukkan bukti bahwa video game memiliki potensi dalam meningkatkan hasil belajar siswa, tetapi kontroversi besar masih ada pada literatur mengenai pengaruh game yang sebenarnya. Dibutuhkan lebih banyak bukti untuk meyakinkan pendidik dan peneliti mengenai nilai aktual dan efisiensi pembelajaran menggunakan video game. Penelitian ini dilakukan untuk mengetahui penggunaan game dalam pembelajaran untuk meningkatkan penguasaan konsep tentang Interaksi makhluk hidup dengan lingkungan siswa SMP. Game yang digunakan dalam penelitian ini adalah game yang berjudul “Selamatkan Dunia Digital!” yang telah dikembangkan oleh peneliti pada penelitian sebelumnya. Penelitian ini merupakan penelitian eksperimen semu, dengan desain The one-Group Prettest-Posttest Design untuk memperoleh gambaran penguasaan konsep siswa sebelum dan sesudah perlakuan. Peningkatan nilai pada pretest dan posttest diasumsikan merupakan efek dari perlakuan. Hasil penelitian ini menunjukkan bahwa peningkatan nilai N-gain rata-rata siswa masih dalam kategori rendah, dan pencapaian skor posttest rata-rata siswa juga masih rendah, sehingga dapat disimpulkan bahwa pembelajaran IPA dengan menggunakan media pembelajaran media video game masih belum dapat memfasilitasi penguasaan konsep IPA siswa pada konsep Interaksi Makhluk Hidup dengan Lingkungan.Kata Kunci: media pembelajaran interaktif; video game; penguasaan konsep Permalink/DOI: http://dx.doi.org/10.15408/es.v8i2.1576
IMPLEMENTASI MODEL PEMBELAJARAN DISCOVERY UNTUK MENGEMBANGKAN KETERAMPILAN DASAR BEKERJA ILMIAH PADA MATERI INDERA PENGLIHATAN DAN ALAT OPTIK
Authors: Mirnawati Mirnawati , Rusdiana Dadi 
Published: March 2020

Abstract This study aimed to reveal the difference of the basic ability of scientific work development between students who are teached using discovery learning and conventional learning. This study used quasy experiment with The Non Equivalent Pretest-Posttest Design. The subyek which are 58 VIII grade students in one of junior high school in Palu City are chosen with simple random sampling. Data were collected by observation sheets (check list) and were analyzed by normality, homogenity, and t-test using IBM SPSS Statistic 22 program. The result shows that the significance of Sig (2-tailed) is 0.00 < 0.005, which means that H0 is rejected and H1 was accepted. In addition, the data of the basic ability of scientific work development showed that the value for students teached by the discovery learning model is 58.28% and students teached by the conventional learning model is 47.13%, so it can be concluded that there is a significant difference on the basic ability of scientific work development between students who are teached using discovery learning and conventional learning in the material of sight and optical devices. Keywords: discovery learning; basic skills of scientific work; optic Abstrak Penelitian ini bertujuan untuk mengungkapkan perbedaan perkembangan keterampilan dasar bekerja ilmiah pada siswa di kelas yang mendapat model pembelajaran discovery dibandingkan dengan kelas konvensional. Penelitian ini menggunakan metode quasi eksperiment dengan desain penelitian the non equivalen, pretest-postest design. Sampel penelitian terdiri dari 58 orang siswa kelas VIII dari salah satu SMPN di Kota Palu. Teknik pengambilan sampel yang digunakan adalah simple random sampling. Teknik pengumpulan data yaitu menggunakan lembar observasi penilaian (daftar cek). Teknik analisis data menggunakan uji Normalitas, uji Homogenitas, uji t dengan menggunakan program IBM SPSS Statistics 22. Hasil penelitian menunjukkan nilai signifikansi Sig (2-Tailed) adalah 0.00 < 0,05 yang berarti H0 ditolak dan H1 diterima. Diperoleh dari data perbedaan perkembangan keterampilan dasar bekerja ilmiah untuk siswa yang menggunakan model pembelajaran discovery sebesar 58.28% dan untuk siswa yang menggunakan model pembelajaran konvensional sebesar 47.13% Sehingga dapat disimpulkan bahwa terdapat perbedaan perkembangan yang signifikan terhadap keterampilan dasar bekerja ilmiah siswa yang menggunakan model pembelajaran konvensional dengan siswa yang menggunakan model pembelajaran discovery pada materi indera penglihatan dan alat optik. Kata Kunci: discovery learning; keterampilan dasar bekerja ilmiah; optik Permalink/DOI: http://dx.doi.org/10.15408/es.v8i2.1817
Risk Factors for Child Maltreatment Fatalities in a National Pediatric Inpatient Database
Authors: Kennedy Juliana M. , Lazoritz Stephen , Palusci Vincent J. 
Published: March 2020

BACKGROUND AND OBJECTIVES:
Child maltreatment (CM) is recognized as a major public health concern, and an important number of children suffer injuries related to abuse and neglect that result in death. We sought to identify risk factors for CM fatalities among hospitalized children that can provide clinicians with information to recognize at-risk children and reduce further death.

METHODS:
In this study, we included cases from the 2012 Kids’ Inpatient Database with diagnosis codes related to CM who were &lt;5 years of age and were not transferred to another facility. Potential demographic and clinical risk factors were identified and compared to child fatality in the hospital by using bivariate and multivariate analyses. To assess how cases coded specifically for maltreatment differed from similar cases that only suggested maltreatment, a reduced-model multivariable logistic regression for fatality was created.

RESULTS:
We found 10 825 children &lt;5 years who had inpatient diagnoses coded in their medical record for CM. Most demographic variables (age, race, and sex) were not significantly associated with fatality, whereas clinical variables (transferring in, drowning, ingestions, and burns) were significantly associated with fatality. There were regional differences on the basis of hospital location as well as significantly more chronic conditions, procedure charges, and longer lengths of stay among children who died. Controlling for significant risk factors, those with diagnoses specific for physical abuse had ∼3 times the odds of dying (odds ratio = 2.797; 95% confidence interval: 1.941–4.031).

CONCLUSIONS:
In this study, although infancy and decreased income were associated with increased risk for fatality, more important factors were the types of injuries the child endured and whether the inpatient clinician had identified specific injuries indicating physical abuse.
Development and Validation of a Web-Based Pediatric Readmission Risk Assessment Tool
Authors: Taylor Thom , Altares Sarik Danielle , Salyakina Daria 
Published: March 2020

OBJECTIVES:
Accurately predicting and reducing risk of unplanned readmissions (URs) in pediatric care remains difficult. We sought to develop a set of accurate algorithms to predict URs within 3, 7, and 30 days of discharge from inpatient admission that can be used before the patient is discharged from a current hospital stay.

METHODS:
We used the Children’s Hospital Association Pediatric Health Information System to identify a large retrospective cohort of 1 111 323 children with 1 321 376 admissions admitted to inpatient care at least once between January 1, 2016, and December 31, 2017. We used gradient boosting trees (XGBoost) to accommodate complex interactions between these predictors.

RESULTS:
In the full cohort, 1.6% of patients had at least 1 UR in 3 days, 2.4% had at least 1 UR in 7 days, and 4.4% had at least 1 UR within 30 days. Prediction model discrimination was strongest for URs within 30 days (area under the curve [AUC] = 0.811; 95% confidence interval [CI]: 0.808–0.814) and was nearly identical for UR risk prediction within 3 days (AUC = 0.771; 95% CI: 0.765–0.777) and 7 days (AUC = 0.778; 95% CI: 0.773–0.782), respectively. Using these prediction models, we developed a publicly available pediatric readmission risk scores prediction tool that can be used before or during discharge planning.

CONCLUSIONS:
Risk of pediatric UR can be predicted with information known before the patient’s discharge and that is easily extracted in many electronic medical record systems. This information can be used to predict risk of readmission to support hospital-discharge–planning resources.
Enhanced optical absorption and pollutant adsorption for photocatalytic performance of three-dimensional porous cellulose aerogel with BiVO4 and PANI
Authors: Wang Lele , Chen Shanshan , Wu Pengcheng , Wu Keliang , Wu Jianning , Meng Guihua , Hou Juan , Liu Zhiyong , Guo Xuhong 
Published: March 2020

Abstract
The first experience of implantation of the transcatheter aortal valve prosthesis “MedLab-KT”
Authors: Bogachev-­Prokofiev A. V. , Sharifulin R. M. , Zubarev D. D. , Karaskov A. M. 
Published: March 2020

Aim. Transcatheter aortic valve replacement in patients with high and extremely high risk has become a routine procedure in many cardiac surgery clinics. Until recently, there were no transcatheter prostheses produced within Russia. This article analyzes the results of applying the first domestic transcatheter aortic valve prosthesis MedLab­KT. Material and methods. In the period from June 2018 to October 2018, 7 operations of transcatheter aortic valve replacement were made using the MedLabKT prosthesis. In all cases, implantation was performed by transapical access.Results. We noted one death. In all cases, paraprosthetic regurgitation was not registrated or was not significant. There are no cases of dislocation of the prosthesis. There were no complications associated with access. In one case, implantation was complicated by myocardial infarction.Conclusion. The first experience of implantation demonstrated the efficacy and safety of using the MedLab­LT prosthesis for transcatheter aortic valve replacement. The analysis of long­term results is required.
Burnout and Emotional Well-Being among Nephrology Fellows: A National Online Survey
Authors: Agrawal Varun , Plantinga Laura , Abdel-Kader Khaled , Pivert Kurtis , Provenzano Anthony , Soman Sandeep , Choi Michael J. , Jaar Bernard G. 
Published: March 2020

Background
Physician burnout and emotional distress are associated with work dissatisfaction and provision of suboptimal patient care. Little is known about burnout among nephrology fellows.

Methods
Validated items on burnout, depressive symptoms, and well being were included in the American Society of Nephrology annual survey emailed to US nephrology fellows in May to June 2018. Burnout was defined as an affirmative response to two single-item questions of experiencing emotional exhaustion or depersonalization.

Results
Responses from 347 of 808 eligible first- and second-year adult nephrology fellows were examined (response rate=42.9%). Most fellows were aged 30–34 years (56.8%), male (62.0%), married or partnered (72.6%), international medical graduates (62.5%), and pursuing a clinical nephrology fellowship (87.0%). Emotional exhaustion and depersonalization were reported by 28.0% and 14.4% of the fellows, respectively, with an overall burnout prevalence of 30.0%. Most fellows indicated having strong program leadership (75.2%), positive work-life balance (69.2%), presence of social support (89.3%), and career satisfaction (73.2%); 44.7% reported a disruptive work environment and 35.4% reported depressive symptoms. Multivariable logistic regression revealed a statistically significant association between female gender (odds ratio [OR], 1.90; 95% confidence interval [95% CI], 1.09 to 3.32), poor work-life balance (OR, 3.97; 95% CI, 2.22 to 7.07), or a disruptive work environment (OR, 2.63; 95% CI, 1.48 to 4.66) and burnout.

Conclusions
About one third of US nephrology fellows surveyed reported experiencing burnout and depressive symptoms. Further exploration of burnout—especially that reported by female physicians, as well as burnout associated with poor work-life balance or a disruptive work environment—is warranted to develop targeted efforts that may enhance the educational experience and emotional well being of nephrology fellows.
Nutritional supplements use, cost, source of information, and practices by Johannesburg North gym goers
Authors: Gabriels Gary , Coopoo Yoga , Mc Creanor Xavier 
Published: March 2020

Background: Nutritional supplements are defined as any dietary supplement manufactured product that is generally intended to supplement the diet when taken by mouth as a pill, capsule, tablet, or liquid. Currently, the use of nutritional supplements is on the increase worldwide, predominantly in Western countries but also more recently expanding to other parts of the world for what has become a multibillion-dollar global industry. As a result, consumer demand has caused the increase in the advertising and marketing of these products. This contributes to early exposure to nutritional supplements by potential consumers and is an influencing factor for the use of performance-enhancing and/or appearance substances by adolescents. For the nutritional supplement industry the container is thus the manifestation of innovative ideas for the enterprising business-minded mogul. For the consumer, body image and ideal body discrepancy, and social influences manifest in the belief that the perfection of body development cannot be achieved without the use of nutritional supplements. This makes the consumer a captive audience for the industry and a challenge for the health care provider when suggesting alternatives to nutritional supplements, based on cost- benefit, and risk assessment.
Objective: To determine the association between commercial gym goers and nutritional supplements, in particular the commencement of use, reasons and purpose for use, and the financial and risk implications of use.
Methods: A self-administered questionnaire based on a cross-sectional quantitative design and systematic convenience sampling was given to the 364 recruited males and female gym goers.
Results: This study’s finding shows that the main reasons why females attend gyms are for muscle gain (57%), weight loss (48%), staying healthy (47%), and a ‘spiritual motive’ (39%) In males, it is predominantly for muscle gain (54%). Protein supplements were the most popular products that were consumed (84%) followed by carbohydrates (72%) and vitamins (71%). It was found that the consumption of nutritional supplements often starts at high school age and continues into adulthood. The analysis shows that natural source protein products are better priced than nutritional supplement products.
Conclusion: The study shows the importance of educating gym goers, the general public, and the guardians of minors to make a behaviour change towards nutritional supplement consumption. The change should also incorporate a cost-benefit risk assessment which is practical for the consumer when comparing supplement use as alternative sources of protein.
Keywords: alternative protein, body image, cost, gender, spiritual motives
PERAN KONTEKSTUALITAS KAWASAN DALAM DESAIN TOURISM INFORMATION CENTER BOROBUDUR MAGELANG
Authors: Kirana Wibisono Adi , Pamungkas Luhur Sapto 
Published: March 2020

Abstract: Magelang is a district in Central Java. Magelang has many tourist attractions, including natural and cultural tourism and temples. Therefore, many foreign and local tourists visit Magelang. The number of tourists coming to Magelang from 2013 to 2017 experienced a significant increase. One of the tourists’ favorite destinations was Borobudur Temple in 2017. Thus, tourists who visit need an information place to facilitate tourism information, give them new and broad insights, and provide them with up-to-date information. The Tourism Information Center itself is already available in Borobudur, Magelang, and has some rooms to support activities. However, some functions of the rooms have problems of inadequacy, so that visitors are reluctant to come there. The contextual architecture approach is used because the site area is near the tourist area of Borobudur Temple, so that the contextual architecture approach is very appropriate to apply. The concept of the mass composition which tells the composition of the Borobudur master stupa is applied and the materials identical to Borobudur Temple are also used as well. The landscape concept from the history of Borobudur Temple which used to be a lake is applied into several ponds, so that the Tourism Information Center has an identity in the area as a means of tourism information.Keywords: Borobudur, Contextual Architecture, Magelang, Redesign, Tourism Information Center. Abstrak: Magelang merupakan sebuah kabupaten di Jawa Tengah. Magelang mempunyai banyak tempat wisata, baik wisata alam, budaya, serta candi. Sehingga banyak wisatawan asing maupun lokal yang berkunjung ke Magelang. Diagram wisatawan yang datang ke Magelang dari tahun 2013 sampai 2017 mengalami peningkatan yang signifikan. Salah satu tujuan favorit wisatawan yaitu Candi Borobudur. Pada tahun 2017.Dengan demikian wisatawan yang berkunjung memerlukan tempat informasi untuk mempermudah informasi wisatawan, memberi wawasan baru dan luas terhadap wisatawan, memberikan informasi up date kepada wisatawan. Tourism Information Center. Tourism Information Center sendiri sudah tersedia di Borobudur Magelang, dan mempunyai beberapa ruang untuk menunjang kegiatan. Namun dari beberapa fungsi ruang mempunyai permasalahan yang dianggap kurang layak, sehingga pengunjung enggan untuk datang ke sini. Pendekatan arsitektur kontekstual digunakan karena area site berada di dekat kawasan wisata Candi Borobudur, sehingga pendekatan arsitektur kontekstual sangat layak digunakan. Konsep gubahan masa yang menceritakan gubahan stupa induk borobudur diterapkan, material yang identik dengan Candi Borobudur juga digunakan pula. Pengambilan konsep lanskap dari sejarah Candi Borobudur yang dulunya danau diterapkan menjadi beberapa kolam. Sehingga Tourism Information Center ini mempunyai identitas pada kawasan sebagai sarana informasi turis.Kata Kunci: Arsitektur Kontekstual, Borobudur, Magelang, Redesain, Tourism Information Center
REVITALISASI PASAR PRAWIROTAMAN MENJADI PASAR KREATIF DENGAN PENDEKATAN ARSITEKTUR KONTEKSTUAL SEBAGAI KONSEP DESAIN
Authors: Adhirya Kurn Adhirya Kurn , Kurniawan Muhammad Arief 
Published: March 2020

Abstract: Revitalization of Prawirotaman Market through Contextual Architecture to Become a Creative Market is to redesign a building, which functions as a purchase and sale area with such commodities as basic needs, food, vegetables, glassware, and others. The redesign is motivated by a number of problems, such as the many inefficient and ineffective spaces, lack of sale areas, and minimum parking lots. In addition, it will improve the market status from a traditional market to a Class II market. The growing population and location of Prawirotaman market that is close to tourist accommodations and tourism village provide an opportunity for the market to operate 24 hours, particularly as a culinary market. To revitalize Prawirotaman Market, the author applies the concept of Contextual Architecture as a creative market. Such approach aims to create a new atmosphere, especially in Prawirotaman Village, to make it better known as a market with a contextual concept as a creative market. The revitalization of Prawirotaman Market to solve a number of problems is conducted by analyzing the problems, planning the design concept, and analyzing the results to obtain the proper concept and response.Keywords: Social relationship, Space Problem, Traditional Abstrak: Revitalisasi Pasar Prawirotaman Dengan Pendekatan Arsitektur Kontekstual Sebagai Pasar Kreatif adalah perancangan kembali sebuah bangunan yang berfungsi sebagai tempat jual beli dengan jenis barang dagang meliputi kebutuhan pokok, makanan, sayuran, barang pecah belah dan masih banyak lagi. Perencanaan ulang ini dilatar belakangi oleh beberapa permasalahan seperti banyak ruang yang tidak efisien dan efektif, kurangnya tempat berdagang, kurangnya lahan parkir, selain itu akan meningkatkan status pasar menjadi pasar tradisional menjadi tingkat kelas II. Pertumbuhan penduduk yang semakin bertambah dan lokasi Pasar Prawirotaman berdekatan dengan kampung turis atau kampung wisata yang mampu menjadi peluang untuk menjadikan pasar ini beroperasi selama 24 jam terutama di bidang kulinernya. Dalam merevitalisasi Pasar Prawirotaman penulis menerapkan konsep dengan “ Pendekatan Arsitektur Kontekstual sebagai pasar kreatif ” Pemilihan pendekatan ini bertujuan untuk menciptakan suasana baru khususnya di kampung prawirotaman supaya menjadi lebih dikenal lagi oleh masyarakat sebagai pasar yang memiliki konsep kontekstual sebagai pasar kreatif. Solusi yang diterapkan dalam Revitalisai Pasar Prawirotaman untuk mengatasi semua permasalahan yang timbul dengan cara menganalisa permasalahan kemudian membuat konsep perancangan yang setiap hasil analisisnya mendapatkan konsep dan responnya masing – masing.Kata Kuunci : Hubungan dengan masyarakat, Permasalahan Ruang, Tradisional
Translating Metonymies of the Incarcerated Female Self in Pasos bajo el agua/Steps Under Water, by Argentine Writer Alicia Kozameh
Authors: Yañez Gabriela Luisa 
Published: March 2020

Mediante un estudio de caso, este artículo aborda el potencial evocativo de la metonimia en la traducción para reposicionar las subjetividades femeninas en otra lengua y cultura desde una perspectiva transnacional de la traducción feminista. En el campo literario, la metonimia se define como una figura retórica mediante la cual un término se emplea para evocar una serie de asociaciones culturales que se encuentran íntimamente vinculadas a la experiencia. El artículo persigue dos objetivos: (1) analizar el rol de la metonimia en la traducción para observar la recreación y reconfiguración de la compleja red de relaciones de poder en el texto feminista; y (2) examinar aspectos geopolíticos de la traducción en torno a las relaciones de poder instauradas en la traducción de un texto argentino escrito en español al inglés. Para ello, se estudia la traducción de metonimias específicas que revelan la condición femenina encarcelada en Pasos bajo el agua (1987), un relato testimonial sobre la última dictadura militar argentina escrito por Alicia Kozameh. Los resultados muestran que los mecanismos evocativos de la metonimia contribuyen a revelar las relaciones de género y, por tanto, requieren especial consideración para la traducción de textos feministas desde una perspectiva transnacional.