bluuebunny/crossref_metadata_2025_split huggingface dataset:
Determinan of Exchange Market Pressure in ASEAN Inflation Targeting Countries
Authors: Gusmanita Lisa , Effendi Nury , Kurniawan Rudi 
Published: June 2020

Abstract: The global economic turmoil on domestic economy was seen in 1997/1998 crisis which led to Thailand, Philippines and Indonesia implementing Inflation Targeting (IT). Empirically, IT was able to reduce foreign exchange market pressure but crisis occurred again in 2008 and large foreign exchange market pressure in 2018. This study uses Exchange Market Pressure (EMP) to examines foreign exchange market pressure in ASEAN IT countries. According to Panday (2015), EMP is percentage change in exchange rate, foreign exchange reserve, interest rate or combinations. This study aims to find determinant of EMP which can be used by monetary authority controlling pressure on foreign exchange market. Panel data analysis during 2010.Q1-2018.Q4 shows that domestic credit has significant negatively effect to EMP which indicates that domestic credit growth is in line with increasing net capital flows. Current account and US inflation have significant negatively effect while real GDP does not have significant.Keywords: Exchange Market Pressure, EMP, Exchange Rate, Monetary PolicyDeterminan Exchange Market Pressure Negara Inflation Targeting di ASEANAbstrak: Gejolak perekonomian global terhadap perekonomian domestik terlihat pada krisis 1997/1998 yang menyebabkan Thailand, Filipina dan Indonesia menerapkan Inflation Targeting (IT). Secara empiris, IT mampu menurunkan tekanan pasar valas akan tetapi krisis kembali terjadi di 2008 dan tekanan pasar valas yang besar di 2018. Penelitian ini menggunakan Exchange Market Pressure (EMP) untuk melihat seberapa besar tekanan terhadap pasar valas negara IT di ASEAN. Menurut Panday (2015), EMP adalah persentase perubahan nilai tukar, perubahan cadangan devisa, perubahan suku bunga dan atau kombinasinya. Penelitian ini bertujuan ingin mengetahui faktor-faktor apa saja yang memengaruhi EMP sehingga dapat dijadikan masukan bagi otoritas moneter dalam mengendalikan tekanan terhadap pasar valas. Penelitian ini menggunakan analisis regresi data panel periode 2010.Q1-2018.Q4. Penelitian menunjukkan kredit domestik signifikan negatif memengaruhi EMP. Hal ini tidak sesuai teori yang mengindikasikan bahwa pertumbuhan kredit domestik sejalan dengan peningkatan net capital flows. Transaksi neraca berjalan dan inflasi AS berpengaruh signifikan negatif sedangkan PDB riil tidak berpengaruh signifikan terhadap EMP.Kata kunci: Exchange Market Pressure, EMP, Nilai Tukar, Kebijakan Moneter
The Role of Cognitive Skills, Non-Cognitive Skills, and Internet Use on Entrepreneurs’ Success in Indonesia
Authors: Gustina Lia , Utami Diah Ayu , Wicaksono Padang 
Published: June 2020

Abstract: This study aims to analyze the effect of cognitive skills, non-cognitive skills, and internet use on the entrepreneur's success in Indonesia. Using the Indonesian Family Life Survey (IFLS) conducted in 2014 (IFLS-5), this study observed people of 15-64 years old who work as entrepreneurs which amounted to 4.111 observations. The model used is Ordinary Least Square (OLS) Regression. The results showed that cognitive and non-cognitive skills will determine the entrepreneur's success by profit measure. The higher the cognitive and non-cognitive skills possessed by the entrepreneur, the higher the profit obtained. Entrepreneurs who use the internet will also get higher profits than entrepreneurs who do not use the internet. In addition, the profit earned by the entrepreneur will be even higher if: age increases, of male sex, is highly educated and is living in urban areas. Keywords: Entrepreneur, Cognitive Skills, Non-Cognitive Skills, Internet, OLS Peran Kemampuan Kognitif dan Nonkognitif serta Penggunaan Internet terhadap Kesuksesan Wirausaha di Indonesia Abstrak: Penelitian ini bertujuan untuk mengetahui peranan variabel kemampuan kognitif, kemampuan nonkognitif, dan penggunaan internet terhadap kesuksesan seorang wirausaha. Data yang digunakan bersumber dari Indonesian Family Life Survey (IFLS) tahun 2014 (IFLS-5) dan unit analisisnya adalah individu usia 15-64 tahun yang bekerja sebagai wirausaha dengan observasi berjumlah 4.111 individu. Metode yang digunakan adalah Ordinary Least Square (OLS) Regression. Hasil penelitian menunjukkan bahwa kemampuan kognitif dan nonkognitif akan menentukan kesuksesan wirausaha yang diukur dengan profit yang diperoleh. Semakin tinggi kemampuan kognitif dan nonkognitif yang dimiliki wirausaha menunjukkan profit yang diperoleh semakin tinggi. Wirausaha yang menggunakan internet juga akan memperoleh profit yang lebih tinggi dibanding wirausaha yang tidak menggunakan internet. Selain itu, profit yang diperoleh wirausaha akan semakin tinggi jika: usia semakin bertambah, berjenis kelamin laki-laki, berpendidikan tinggi (SMA ke atas), dan tinggal di daerah perkotaan. Kata kunci: Wirausaha, Kemampuan Kognitif, Kemampuan Nonkognitif, Internet, OLS
PERAN KELUARGA DAN MEDIA SOSIAL DALAM PEMBENTUKAN KARAKTER SANTUN SISWA DI SEKOLAH DASAR
Authors: Amaruddin Hidar , Atmaja Hamdan Tri , Khafid Muhammad 
Published: June 2020

Banyak kasus yang menunjukkan lunturnya karakter santun di kalangan siswa di Sekolah Dasar akibat kurangnya perhatian keluarga terhadap sikap dan perilaku anak juga akibat pengaruh negatif yang ditimbulkan oleh media sosial. Tujuan penelitian ini adalah mengategorikan peran keluarga dan media sosial dalam membentuk karakter santun siswa di Sekolah Dasar serta menyanggah atau menyetujui teori habitus Pierre Bordieu. Penelitian ini menggunakan metode deskriptif dengan pendekatan kualitatif. Subjek penelitian adalah empat siswa kelas lima Sekolah Dasar Supriyadi dan Sekolah Dasar Primadana Semarang beserta orang tua mereka. Pengumpulan data menggunakan teknik wawancara, observasi, dan dokumentasi. Analisis data menggunakan teknik induktif interaktif. Hasil penelitian menunjukkan bahwa keluarga berperan dalam mendidik, mengajarkan pengetahuan, dan mengevaluasi setiap sikap dan perilaku siswa Sekolah Dasar selama ia berada di lingkup keluarga, sekolah, dan masyarakat. Sedangkan media sosial tidak berperan positif dalam pembentukan karakter santun siswa, akan tetapi justru berperan mengganggu dan merusak karakter santunnya. Oleh karena itu, keluarga harus berperan melakukan manajemen penggunaan media sosial untuk anak dalam berbagai fungsinya, seperti manajemen sebagai sarana edukasi, sarana hiburan, dan alat komunikasi untuk mempertahankan karakter santunnya. Kata Kunci: Peran, keluarga, media sosial, karakter santun THE ROLE OF FAMILY AND SOCIAL MEDIA IN BUILDING STUDENT'S POLITE CHARACTER IN ELEMENTARY SCHOOL Abstract: Many cases show the declining character of politeness among students in elementary school due to the lack of family attention to their attitudes and behavior as well as the negative influence caused by social media. The purpose of this study is to categorize the role of family and social media in shaping the polite character of students in elementary schools and refuting or agreeing with habitus theory of Pierre Bordieu. This research uses a descriptive method with a qualitative approach. The research subjects were four fifth grade students of Supriyadi Elementary School and Primadana Elementary School in Semarang and their parents. Data collection uses interview, observation, and documentation techniques. Data analysis uses interactive inductive techniques. The results show that the family has a role in educating, teaching knowledge, and evaluating every attitude and behavior of elementary school students as long as he was in the scope of the family, school, and community. Whereas social media does not play a positive role in shaping students' polite character, but instead plays a role in disrupting and damaging their polite characters. Therefore, the family must play a role in managing the use of social media for children in a variety of functions, such as management as a means of education, entertainment, and communication tools to maintain their polite character. Keywords: Role, family, social media, polite character
Clinical Genomic Sequencing Reports in Electronic Health Record Systems Based on International Standards: Implementation Study
Authors: Ryu Borim , Shin Soo-Yong , Baek Rong-Min , Kim Jeong-Whun , Heo Eunyoung , Kang Inchul , Yang Joshua SungWoo , Yoo Sooyoung 
Published: June 2020

Background
To implement standardized machine-processable clinical sequencing reports in an electronic health record (EHR) system, the International Organization for Standardization Technical Specification (ISO/TS) 20428 international standard was proposed for a structured template. However, there are no standard implementation guidelines for data items from the proposed standard at the clinical site and no guidelines or references for implementing gene sequencing data results for clinical use. This is a significant challenge for implementation and application of these standards at individual sites.

Objective
This study examines the field utilization of genetic test reports by designing the Health Level 7 (HL7) Fast Healthcare Interoperability Resources (FHIR) for genomic data elements based on the ISO/TS 20428 standard published as the standard for genomic test reports. The goal of this pilot is to facilitate the reporting and viewing of genomic data for clinical applications. FHIR Genomics resources predominantly focus on transmitting or representing sequencing data, which is of less clinical value.

Methods
In this study, we describe the practical implementation of ISO/TS 20428 using HL7 FHIR Genomics implementation guidance to efficiently deliver the required genomic sequencing results to clinicians through an EHR system.

Results
We successfully administered a structured genomic sequencing report in a tertiary hospital in Korea based on international standards. In total, 90 FHIR resources were used. Among 41 resources for the required fields, 26 were reused and 15 were extended. For the optional fields, 28 were reused and 21 were extended.

Conclusions
To share and apply genomic sequencing data in both clinical practice and translational research, it is essential to identify the applicability of the standard-based information system in a practical setting. This prototyping work shows that reporting data from clinical genomics sequencing can be effectively implemented into an EHR system using the existing ISO/TS 20428 standard and FHIR resources.
Beliefs and Information Seeking in Patients With Cancer in Southwest China: Survey Study
Authors: Xie Juan , Xie Shi , Cheng Ying , He Zhe 
Published: June 2020

Background
Although previous studies have reported the cancer information-seeking behaviors among patients in high-income countries, the cancer information-seeking practices of patients living in low- and middle-income areas are less known.

Objective
This study investigated the beliefs and information-seeking patterns of cancer patients in southwest China.

Methods
A questionnaire was designed, and data were collected in two hospitals (N=285) in southwest China. Statistical analyses included bivariate analyses and regressions.

Results
Patients’ attitudes towards cancer fatalism were significantly influenced by marital status (P<.001), education (P<.001), and household income (P<.001). Moreover, endorsing fatalistic belief was positively associated with age (r=0.35, P<.001). The regression model showed that younger patients (odds ratio [OR] 0.96, 95% CI 0.93-0.99) and those with higher education (OR 1.75, 95% CI 1.09-2.81) were more likely to seek information. Additionally, patients who were less confident in getting information were more likely to find information (OR 1.70, 95% CI 1.15-2.52), while fatalism belief was not significant in the regression (OR 0.65, 95% CI 0.22-1.95).

Conclusions
This study explored the information-seeking patterns of cancer patients in southwest China. It was found that many Chinese people endorsed cancer fatalism. These pessimistic beliefs about the potential to prevent and to cure cancer correlate with rather than cause cancer-related information seeking. However, self-efficacy about the confidence in finding needed cancer information was a significant predictor of information-seeking.
Serious Games for Nutritional Education: Online Survey on Preferences, Motives, and Behaviors Among Young Adults at University
Authors: Holzmann Sophie Laura , Schäfer Hanna , Plecher David Alexander , Stecher Lynne , Klinker Gudrun Johanna , Groh Georg , Hauner Hans , Holzapfel Christina 
Published: June 2020

Background
Data on nutritional information and digital gameplay are limited among young adults in Germany.

Objective
This survey aimed to gather data on nutritional information sources and digital games for nutritional education (preferences, motives, and behaviors) among young adults at both Munich universities in Germany.

Methods
An online survey was developed by an multidisciplinary research group using EvaSys, an in-house survey software. The questionnaire (47 items) covered questions about baseline characteristics (eg, housing situation and weight), nutrition (eg, nutritional information sources), and digital (nutritional) gameplay (eg, preferences, motives, and behaviors). A feedback field was also provided. This publication is based on a selection of 20 questions (7 baseline characteristics, 2 nutrition, 11 gameplay). Young adults, primarily Munich university students aged from 18 to 24 years, were invited to participate by digital and nondigital communication channels between 2016 and 2017. Statistical analyses were performed using Excel 2013 (Microsoft Corp) and R version 3.1.3 (R Foundation for Statistical Computing).

Results
In total, 468 young adults (342/468, 73.1% women; 379/468, 81.0% university students) participated. Most of the participants (269/468, 57.5%) were aged 18 to 24 years with a BMI in the normal weight range (346/447, 77.4%). Mean body weight was 65.5 [SD 14.0] kg. Most participants reported getting nutritional information from the internet (372/467, 79.7%) and printed media (298/467, 63.8%), less than 1.0% (2/467, 0.4%) named digital games. Apps (100/461, 21.7%) and university/workplace (146/461, 31.7%) were the most desired sources for additional information about nutrition, while 10.0% (46/461, 10.0%) of participants stated wanting digital games. Almost two-thirds (293/468, 62.6%) of participants played digital games, while one-fifth (97/456, 21.3%) played digital games daily using smartphones or tablets. Finally, most respondents (343/468, 73.3%), mainly women, expressed interest in obtaining nutritional information during digital gameplay. However, significant gender differences were shown for nutritional acquisition behaviors and digital gameplay preferences, motives, and behaviors.

Conclusions
Our survey population reported playing digital games (especially men) and wanting nutritional information during digital gameplay (especially women). Furthermore, university or workplace are named as preferred settings for nutritional information. Therefore, a digital game app might have the potential to be a tool for nutritional education among young adults within the university or workplace environment.
Understanding Time Series Patterns of Weight and Meal History Reports in Mobile Weight Loss Intervention Programs: Data-Driven Analysis
Authors: Kim Junetae , Kam Hye Jin , Kim Youngin , Lee Yura , Lee Jae-Ho 
Published: June 2020

Background
Mobile apps for weight loss provide users with convenient features for recording lifestyle and health indicators; they have been widely used for weight loss recently. Previous studies in this field generally focused on the relationship between the cumulative nature of self-reported data and the results in weight loss at the end of the diet period. Therefore, we conducted an in-depth study to explore the relationships between adherence to self-reporting and weight loss outcomes during the weight reduction process.

Objective
We explored the relationship between adherence to self-reporting and weight loss outcomes during the time series weight reduction process with the following 3 research questions: “How does adherence to self-reporting of body weight and meal history change over time?”, “How do weight loss outcomes depend on weight changes over time?”, and “How does adherence to the weight loss intervention change over time by gender?”

Methods
We analyzed self-reported data collected weekly for 16 weeks (January 2017 to March 2018) from 684 Korean men and women who participated in a mobile weight loss intervention program provided by a mobile diet app called Noom. Analysis of variance (ANOVA) and chi-squared tests were employed to determine whether the baseline characteristics among the groups of weight loss results were different. Based on the ANOVA results and slope analysis of the trend indicating participant behavior along the time axis, we explored the relationship between adherence to self-reporting and weight loss results.

Results
Adherence to self-reporting levels decreased over time, as previous studies have found. BMI change patterns (ie, absolute BMI values and change in BMI values within a week) changed over time and were characterized in 3 time series periods. The relationships between the weight loss outcome and both meal history and self-reporting patterns were gender-dependent. There was no statistical association between adherence to self-reporting and weight loss outcomes in the male participants.

Conclusions
Although mobile technology has increased the convenience of self-reporting when dieting, it should be noted that technology itself is not the essence of weight loss. The in-depth understanding of the relationship between adherence to self-reporting and weight loss outcome found in this study may contribute to the development of better weight loss interventions in mobile environments.
Evidence Regarding Automatic Processing Computerized Tasks Designed For Health Interventions in Real-World Settings Among Adults: Systematic Scoping Review
Authors: Jayasinghe Harshani , Short Camille E , Braunack-Mayer Annette , Merkin Ashley , Hume Clare 
Published: June 2020

Background
Dual process theories propose that the brain uses 2 types of thinking to influence behavior: automatic processing and reflective processing. Automatic processing is fast, immediate, nonconscious, and unintentional, whereas reflective processing focuses on logical reasoning, and it is slow, step by step, and intentional. Most digital psychological health interventions tend to solely target the reflective system, although the automatic processing pathway can have strong influences on behavior. Laboratory-based research has highlighted that automatic processing tasks can create behavior change; however, there are substantial gaps in the field on the design, implementation, and delivery of automatic processing tasks in real-world settings. It is important to identify and summarize the existing literature in this area to inform the translation of laboratory-based research to real-world settings.

Objective
This scoping review aims to explore the effectiveness of automatic training tasks, types of training tasks commonly used, mode of delivery, and impacts of gamification on automatic processing tasks designed for digital psychological health interventions in real-world settings among adults.

Methods
The scoping review methodology proposed by Arskey and O’Malley and Colquhoun was applied. A scoping review was chosen because of the novelty of the digital automatic processing field and to encompass a broad review of the existing evidence base. Electronic databases and gray literature databases were searched with the search terms “automatic processing,” “computerised technologies,” “health intervention,” “real-world,” and “adults” and synonyms of these words. The search was up to date until September 2018. A manual search was also completed on the reference lists of the included studies.

Results
A total of 14 studies met all inclusion criteria. There was a wide variety of health conditions targeted, with the most prevalent being alcohol abuse followed by social anxiety. Attention bias modification tasks were the most prevalent type of automatic processing task, and the majority of tasks were most commonly delivered over the web via a personal computer. Of the 14 studies included in the review, 8 demonstrated significant changes to automatic processes and 4 demonstrated significant behavioral changes as a result of changed automatic processes.

Conclusions
This is the first review to synthesize the evidence on automatic processing tasks in real-world settings targeting adults. This review has highlighted promising, albeit limited, research demonstrating that automatic processing tasks may be used effectively in a real-world setting to influence behavior change.
Financializing authoritarian capitalism: Chinese fintech and the institutional foundations of algorithmic governance
Authors: Gruin Julian 
Published: June 2020

AbstractDigital credit scoring is driving a number of significant transformations in Chinese economy and society, catalyzing financial liberalization, deepening financial inclusion, and shifting economic power beyond the previously state-controlled commercial banking system. Yet the significance of financial technology is informed in turn by locally specific traditions of governance and regulation. This article critically interrogates the rise of Chinese fintech, reconceptualizing it as a process of financialization that is embedded in a Chinese systems-oriented authoritarian governance tradition. On the basis of documentary sources, Chinese-language secondary literature, and fieldwork conducted from 2016-18, it argues that in addition to disrupting existing practices of financial intermediation, the emergence of novel digital credit scoring technologies is enabling new forms of algorithmic governance to be exercised over the process of financialization, which in turn represents an important component in the construction of China's neo-statist authoritarian capitalism. These findings have broader implications for how we understand the importance of new financial technologies in an era of big data, contributing to contemporary debates in international political economy, economic sociology, and Chinese studies.
Statecraft strategies and housing financialization at the periphery: Post-socialist trajectories in Russia and Poland
Authors: Büdenbender MIrjam , Lagna Andrea 
Published: June 2020

AbstractA new literature on housing and financialization has emerged in recent years, but scholars have yet to examine how political actors shape national trajectories of housing financialization. In this article, we address this shortcoming by examining the cases of Russia and Poland in the 1990-2018 period. We argue that in both contexts political elites implemented a radical market-oriented reshaping of housing finance. However, by pursuing distinct statecraft strategies and modes of integrating the domestic economy into global markets, Russian and Polish political elites created two divergent trajectories of housing financialization. Russian political elites pursued patrimonial statecraft strategies and a mode of global economic integration based on raw material exports. The Putin administration channeled revenues from raw material exports into the securitization-based housing finance system and used this infrastructure as an instrument of hegemonic power. In doing so, the Russian government shielded homeowners from exposure to financial risk. In contrast, Polish political elites pursued liberal statecraft strategies and a mode of global economic integration based on foreign capital inflows. Polish political parties therefore enabled foreign banks to dominate the housing finance system and sell foreign currency mortgages, which exposed homeowners to considerable financial risk. In light of these findings we call for further research into the political factors that shape the process of housing financialization, both in the post-socialist space and beyond.