Influence Mechanism of the Affordances of Chronic Disease Management Apps on Continuance Intention: Questionnaire Study (Preprint)
Authors: Liu Yongmei , Jiang Fei , Lin Peiyang 
Published: July 2020

BACKGROUND

Mobile health apps are becoming increasingly popular, and they provide opportunities for effective health management. Existing chronic disease management (CDM) apps cannot meet users’ practical and urgent needs, and user adhesion is poor. Few studies, however, have investigated the factors that influence the continuance intention of CDM app users.

OBJECTIVE

Starting from the affordances of CDM apps, this study aimed to analyze how such apps can influence continuance intention through the role of health empowerment.

METHODS

Adopting a stimulus-organism-response framework, an antecedent model was established for continuance intention from the perspective of perceived affordances, uses and gratifications theory, and health empowerment. Perceived affordances were used as the “stimulus,” users’ gratifications and health empowerment were used as the “organism,” and continuance intention was used as the “response.” Data were collected online through a well-known questionnaire survey platform in China, and 323 valid questionnaires were obtained. The theoretical model was tested using structural equation modeling.

RESULTS

Perceived connection affordances were found to have significant positive effects on social interactivity gratification (<i>t</i><sub>717</sub>=6.201, <i>P</i>&lt;.001) and informativeness gratification (<i>t</i><sub>717</sub>=5.068, <i>P</i>&lt;.001). Perceived utilitarian affordances had significant positive effects on informativeness gratification (<i>t</i><sub>717</sub>=7.029, <i>P</i>&lt;.001), technology gratification (<i>t</i><sub>717</sub>=8.404, <i>P</i>&lt;.001), and function gratification (<i>t</i><sub>717</sub>=9.812, <i>P</i>&lt;.001). Perceived hedonic affordances had significant positive effects on function gratification (<i>t</i><sub>717</sub>=5.305, <i>P</i>&lt;.001) and enjoyment gratification (<i>t</i><sub>717</sub>=13.768, <i>P</i>&lt;.001). Five gratifications (<i>t</i><sub>717</sub>=2.767, <i>P</i>=.005; <i>t</i><sub>717</sub>=4.632, <i>P</i>&lt;.001; <i>t</i><sub>717</sub>=7.608, <i>P</i>&lt;.001; <i>t</i><sub>717</sub>=2.496, <i>P</i>=.012; <i>t</i><sub>717</sub>=5.088, <i>P</i>&lt;.001) had significant positive effects on health empowerment. Social interactivity gratification, informativeness gratification, and function gratification had significant positive effects on continuance intention. Technology gratification and enjoyment gratification did not have a significant effect on continuance intention. Health empowerment had a significant positive effect on continuance intention. Health empowerment and gratifications play mediating roles in the influence of affordances on continuance intention.

CONCLUSIONS

Health empowerment and gratifications of users’ needs are effective ways to promote continuance intention. The gratifications of users’ needs can realize health empowerment and then inspire continuance intention. Affordances are key antecedents that affect gratifications of users’ needs, health empowerment, and continuance intention.