bluuebunny/crossref_metadata_2025 huggingface dataset:
Smart Cities Strategies in Developing Countries: The Case of Lusail City, Qatar
Authors: Adalbi Mohamed , Salim Ferwati M , Mohammad Ahmad Ahmad , Cheol Lee Yong
Published: April 2022

The last decade has witnessed a rapid technological development that contributed to improving the quality of life in many aspects. As new technologies come to life, more innovations evolve. Many of these innovations have been effectively translated into large-scale applications, creating an initiative called “Smart Cities”, which aims to make cities more sustainable and reliable to adapt to the increasing needs and challenges associated with the growing urbanization. Some developing countries have adopted these “Smart Cities” initiatives to serve their strategic development visions. Qatar, for example, is a developing country in the Middle East with a comprehensive nation-al vision by 2030 that defines the framework in which national strategies and implementation plans can be developed to make Qatar an advanced society capable of sustaining its development and providing a high standard of living for its people. As the Smart Qatar journey evolves and expands, a comprehensive e-government system and digital infrastructure have been launched along with the initiation of two large Real Estates projects as an insight to Smart Cities, Msheireb Downtown Doha, with $5.5 billion investment, and Lusail City, that was introduced on the momentum of 2022 FIFA World Cup. This paper takes Qatar as an example of developing country and studies how Lusail Smart City strategy contributed to tangible real-life applications that were contextual and relevant to Qatar’s current and future challenges, aspirations and needs as part of its national vision in 2030, in addition to summarizing some lessons that can benefit other developing countries that would take similar steps.
Comparing design behaviours between teams with the same design background and teams with different design backgrounds during brainstorming
Authors: Teng Shih Yi
Published: April 2022

This study concerned about cross-disciplinary team design behaviours in the brainstorming process. The aim was to better understand the similarities and differences in design behaviours between cross-disciplinary design teams and the same discipline design teams, and how cross-disciplinary designers may impact on team design processes. Protocol analysis was used to facilitate controlled observations and experimental analyses to investigate the research questions and objectives. All teams were required to think-aloud, verbally describing their activities during the design sessions. The preliminary findings were discussed in the following sections.
Movement Recognition to Analyze Disease-Related Changes in Motor Skills of Dementia Patients
Authors: Staab Sergio , Martin Ludger
Published: April 2022

Currently, about 46.8 million people worldwide have dementia. More than 7.7 million new cases occur every year. Causes and triggers of the disease are currently unknown and a cure is not available. This makes dementia, along with cancer, one of the most dangerous diseases in the world. In the field of dementia care, this work attempts to use machine learning to classify the activities of individuals with dementia in order to track and analyze disease progression and detect disease-related changes as early as possible.In collaboration with several care communities, exercise data is measured using the Apple Watch Series 6. Consultation with several care teams that work with dementia patients on a daily basis revealed that many dementia patients wear watches. Thus, smartwatches provide an unobtrusive way to measure data.These devices have the following functions: global positioning system, accelerometer, inclinometer, gyroscope, magnetometer, heart rate monitor, oximetry sensor, skin conductivity sensor, and skin temperature sensor.The goal of this project is to gain knowledge about locating, providing, and documenting motor skills during the course of dementia.Caregivers will document patient activities while wearing the watch. Data from the aforementioned sensors are sent to the database at 20 data packets per second via a socket.DecisionTreeClassifier, KNeighborsClassifier, logistic regression, GaussianNB, RandomForestClassifier, Support Vector Machine, and Multilayer Perceptron classification algorithms are used. The test and training data are generated from different subjects to eliminate possible overfitting.The system transmits the labeled data on a six-second frequency (beams), in which 120 data sets are compressed from the previously mentioned sensors. Thus, it is possible to detect minute changes in arm positions. This methodology, after a six-month series of training and testing runs, shows results of over 90% probability for arm positions and over 80% probability for very fine granular activities (reading, playing games, eating), depending on the classification algorithm.
Future Footprint: Explore the Unexpected Future from the Existing Signals Through the Prototype Inspiration
Authors: Zhu Lin , Huang Wentong , Zhiyong Fu
Published: April 2022

Under the exponential growth of the computing power of artificial intelligence, the revolution of thinking that designers pursue turn to qualitative rather than quantitative. Instead of trying to capture as many signals as possible, it's judging and internalizing the signals. Design and art practitioners are widely considered to be the most divergent thinkers, and the early stages of design thinking include a variety of heuristic tools to guide users through brainstorming and propose as many solutions as possible in a short period. We analyzed the research of creativity generation on designers, restored and summarized their commonalities upward, and established the basic format of design signals. Based on this, we explored how to inspire designers to pull out from the rigid thinking system, to discover more unknown connotations, more perspectives, and possibilities for understanding. This paper attempts to promote a path of inspiration to explore the desirable future. By exploring and analyzing the path of designers to generate design inspiration, we propose the Prototype Inspiration tool of the future footprint and start from three dimensions of future signals, values, and personal experience. Inspire the design team to generate a quality conception of the future based on the separation, integration, and reorganization of real signals in a short time. And introduce the prototype inspiration tool with future thinking through the application and verification in the real teaching environment, which expands the dimension and depth of design ideas in the early stage of design. We inclined to think future ideas not as being created out of thin air but as being stimulated, as breaking down stereotypes by reconstructing vague, scattered information. This requires developing sensitivity to information and an accurate sense of trends. The prototype heuristic is a preliminary solution proposed by us at the present stage. In the following sections, we will apply the prototype heuristic to a more specific design context to test the effective range of the tool and discuss how the interactive effects and heuristic effects change when multiple people use AR tools remotely. We have several directions for our future work. One direction is to recognize the impact of our proposed prototype heuristic tools on the design concept in new or existing tools, and to examine the impact of creative output on the overall design process. Second, we will further quantify the designer's propensity and familiarity with the various signals, and how they use affects design activities. Third, try to bring both the input of creative inspiration and the output of creative ideas into the prototype inspiration system, that is, to realize the whole thinking process in AR. Fourth, build a community and an open platform for future resources to support online and offline collaboration among team members from multiple backgrounds.
Evaluation of the Readability and Legibility of Fonts on the Cockpit Interface
Authors: Shuang Xia , Shan Huang , Wang Haiyan
Published: April 2022

The fonts on the aircraft interface play a vital role in the speed and accuracy of the pilot's decision-making process. In this paper, we create a new type-face to display textual information on the aircraft interfaces, then compare it with two fonts (Futura and Helvetica) widely used in aeronautical context. The font/background contrast threshold measurement and eye movement experiment for visual search of target characters are used to evaluate the readability and legibility of fonts. From this evaluation, we find that the leg-ibility and readability of Air are better than the other two fonts in the case of low contrast. The results produced by Helvetica and Futura are not much different but have advantages over Air in some characters. The experimental conclusions and data provide important scientific basis for the development and evaluation of cockpit fonts.
Comparative Study on Implicit Guidance in Game Design
Authors: Yu Ziyi , Liu Fang
Published: April 2022

As mobile phones become more common among players of all ages, the popularity of mobile games is also increasing, and players’ experience is of-ten influenced by the explicit and implicit guidance of the game. The use of direct tutorials in modern mainstream mobile games makes the experience less enjoyable. This study aims to conduct a comparative study by building game samples of implicit and explicit versions of game guidance, collecting players’ test data to explore the influence of different levels of guidance on players’ sense of experience, and analyzing and comparing the differences and connections between implicit guidance in game design. The study sup-ports three main findings. First, players prefer implicit guidance because it is fun. Second, different levels of game guidance have significant applicability to other players. For advanced gamers, the tutorial has relatively little im-pact. Third, in the context of complex game teaching, explicit guidance may be more effective.
Application of Genetic Algorithm in data Visualization color matching realized by front-end
Authors: You Chuyu , Sun Beibei
Published: April 2022

Aiming at the problems of low efficiency, difficulty in expansion and lack of standardization in the process of realizing data visualization in the front-end, a set of automatic color matching schemes suitable for various chart types is proposed. This method is implemented in combination with Genetic Algorithm. First, a color selection function is used to randomly select colors from qualified color intervals to construct multiple palettes to improve the efficiency of the algorithm. Then, the fitness function is constructed from the two aspects of perceptibility and harmony between colors to judge the quality of the palette, and to screen out the groups that can be inherited to the next generation. Finally, this method is combined with the front-end chart library (ECharts) to apply to the construction of charts with multiple indicators of fire risk indicators, and multi-dimensional surveys of users are carried out. The results show that the chart drawn by this method has higher recognition efficiency and color harmony.
Feasibility Study of the Implementation of IR Technology for the Recognition of Covid-19 Carriers in Public Places
Authors: Angel Quiroz Martinez Miguel , Claudett Villalba Daniela , Daniela Gomez Rios Monica , Yelandi Leyva Vázquez Maikel
Published: April 2022

Identifying COVID-19 carriers has become the first need worldwide, especially in crowded airports, stores, etc. There are systems based on infrared vision that can help recognize one of the most common symptoms of this pandemic disease: body temperature. The study presented here aims to analyze the feasibility of implementing infrared (IR) technology in public places for the effective and efficient recognition of people with symptoms of elevated temperature or fever. As a result, the best solution (IR) was obtained in terms of time, accuracy, and ergonomics, depending on the user. Sampling was also conducted to measure the feasibility, with a sample of approximately 400 users who visited the COVID-19 vaccination center, located at the Salesian University of Guayaquil-Ecuador. A percentage of time and error is presented, using 2 of the most used technologies in the technological market, thermographic technology and thermopile, considering the proposal as very feasible.
High performance micromixers by 3D printing based on split-and-recombine modules and twisted-architecture microchannel
Authors: Jiang Yuan , Zhang Yan
Published: April 2022

Micromixers present essential roles in providing homogeneous mixtures in microfluidic systems. As the typical passive micromixers, the split-and-recombine (SAR) micromixer and twisted-architecture micromixer have the advantages of high mixing efficiency and low mixing consumption.To enhance the mixing performance , the twisted-architecture micromixer was optimized and improved by introducing 1 to 4 split-and-recombine modules. All micromixers in this work could be fabricated by LCD 3D printers, a rapid prototyping technology. Combined with mixing experiments and numerical simulation, it is proved that the mixing speed and mixing efficiency of these new micromixers are enhanced greatly. Among these new provided micromixers with a 10 mm mixing distance, the torsional micromixer with 4 split-and-recombine modules has the best mixing efficiency of more than 60% as well as a low mixing cost in the Reynolds number range of 0.1 to 100, which shows a quite good application prospects in the accurate and rapid microfluidic devices.
Unsupervised Machine Learning for Pattern Identification in Occupational Accidents
Authors: Davoudi Kakhki Fatemeh , A Freeman Steven , A Mosher Gretchen
Published: April 2022

Creating safe work environment is significant in saving workers’ lives, improving corporates’ social responsibility and sustainable development. Pattern identification in occupational accidents is vital in elaborating efficient safety counter-measures aiming at improving prevention and mitigating outcomes of future incidents. The objective of this study is to identify patterns related to the occurrence of occupational accidents in non-farm agricultural work environments based on workers’ compensation claims data, using latent class clustering method as an un-supervised machine learning modeling approach. The result showed injury profiles and incident dynamics have low, average, and high levels of risks based on the main causes and outcomes of the injuries and the affected body part(s).
Conceptual Proposal of a Technological Application to Improve the Decision Making Process
Authors: Silva-Barragán Micaela , Acosta Rodas Pamela , Bolaños-Pasquel Mónica , Ramos-Galarza Carlos
Published: April 2022

Brain’s functions imply the necessary cognitive processing to solve daily life problems. In this context, the frontal lobe has a predominant role in the decision-making process, and, when its functioning is not accurate, it generates severe problems in the person suffering of it. As a technological solution to help adolescents to take the best decisions, the aim of this article is to propose the conceptual development of a mobile application to compensate frontal lobe role and allow a person to improve the decision-making process, considering the diversity of implications and consequences that this action encompasses.
Technological Proposal to Stimulate Memory and Attention: DR. LOBUS
Authors: Ramos-Galarza Carlos , Jadán-Guerrero Janio , Arias-Flores Hugo , Acosta Rodas Pamela , Bolaños-Pasquel Mónica
Published: April 2022

The executive functions that are at the core of human neuropsychological functioning are attention and memory. Attention encompasses a series of brain subprocesses that allow an individual to focus his/her state of consciousness on a determined stimulus of internal and external reality. On the ohter hand, memory refers to the capacity to store and recall information. The aim of the research was to develop a smartphone application that allows stimulate memory and older adults. This artiche describes the conceptual proposal that was followed to develop a smartphone application that seeks to improve the functioning of these two brain abilities named DR. LOBUS. This application includes a series of exercises that stimulate various sub-levels of attention and memory, such as selective and sustained attention, as well as immediate memory capacity.
An AI-based Assistance System for Determining the Risk of Disease and for Preventive Measures
Authors: Maleki Samira , Jazdi-Motlagh Nasser
Published: April 2022

Prevention of widespread diseases can make an important contribution to improving the quality of human life. Furthermore, disease prevention can serve to avoid future demands for medical rehabilitation due to demographic change. In this paper, a literature review on the state of the art in disease prevention through machine learning will be presented first. Subsequently, it was concluded that no previous applications have focused on determining the extent of the influencing factors on the risk of disease and thus identifying preventive measures to reduce the risk of disease. To address this research gap, this paper presents a concept for generating a personalized prediction model for a given disease, using machine learning algorithms for the automated analysis of a wide range of input data. To realize this concept, an assistance system is implemented be presented, which includes prediction models for the three diseases cold, hypertension and hypercholesterolemia to determine disease risks and preventive measures. After entering the user's health data, the assistance system determines the risk for each disease and the preventive measures to reduce the disease risks. Thereafter, the evaluation of the assistance system is presented by testing it on 5 people who used it daily for 4 months.
Multi-camera Face Tracking for Estimating User’s Discomfort with Automated Vehicle Operations
Authors: Beggiato Matthias , Rauh Nadine , Krems Josef
Published: April 2022

Face tracking as innovative and unobtrusive sensor technology offers new possibilities for driver state monitoring regarding discomfort in automated driving. To explore the potential of automated facial expression analysis, video data of two driving simulator studies were analyzed using the Visage facial features and analysis software. A gender-balanced sample of 81 participants between 24 and 84 years took part in the studies. All participants were driven in highly automated mode on the same standardized track, consisting of three close approach situations to a truck driving ahead. By pressing the lever of a handset control, all participants could report perceived discomfort continuously. Tracking values for 23 facial action units were extracted from multiple video camera streams, z-transformed and averaged from 10 s before pressing the handset control until 10 s after to show changes over time. Results showed situation-related pressing and stretching of the lips, a push-back movement of the head, raising of inner brows and upper lids as well as reduced eye closure. These patterns could be interpreted as visual attention, tension and surprise. Overall, there is potential of facial expression analysis for contributing information about users’ comfort with automated vehicle operations. However, effects became manifest on aggregated data level; obtaining stable and reliable results on individual level remains a challenging task.
Aesthetic Influences of Different Functional Elements Layout on Shopping Website Interfaces
Authors: Su Yue , Wencheng Tang
Published: April 2022

In order to objectively evaluate the aesthetic influence of the layout of different functional elements on mobile phone client interface of shopping websites, five aesthetic indexes were extracted and quantified including balance, sequence, unity, simplicity and density. The analytic hierarchy process, questionnaire method and user interview were introduced to calculate the weight of each index in different functional elements, and a synthetic aesthetic evaluation method of layout design for different functional elements was proposed. Taking the home page interface of four popular Chinese online shopping apps as an example, this paper verifies the objectivity and accuracy of the method for measuring the impact of different func-tional elements layout on interface beauty, and reflects the influence of each index on the aesthetic of the whole interface, which will be of instructive significance for future design．
MR and Senor Application in the folding Experience Exhibition of Chinese Traditional Furniture
Authors: Dehua Yu
Published: April 2022

The study focuses on the display and interaction of Chinese traditional furni-ture including shape, structure and its ancient usage scenarios. The aim of the interaction mixed with real and virtual scene is to direct the participants to experience the ancient living scene of Chinese traditional furniture, learn the background of Chinese unique shape and structure of Chinese traditional furniture. The study is the attempt of design application of MR technology, sensor technology, and interaction of Chinese cultural heritage study and protection. A digital scene of selected Chinese ancient painting would be constructed with real and virtual Chinese ancient furniture and living things. With the help of MR technology, the participants would join in the digital scene of ancient living scene, directed by virtual waiter to experience the fix process of Chinese traditional furniture, set up literati exchange scene of an-tique appreciation, poetry and painting, and so on.
Application of Kansei Engineering Techniques to the Redesign of a Turkish Coffee Maker
Authors: Göken Müge , Cem Alppay Ekrem
Published: April 2022

Turkish Coffee Maker is a well-known product that was invented and first manufactured in Turkey. Although it is a novel product, there is a huge demand for these machines as well as competition among the manufacturers. These companies are already implementing many innovation strategies. However, the study aims to carry out a computer-aided innovation method named Kansei Engineering in the Turkish Coffee Maker domain. Furthermore, many sub-methods were conducted in this research. These are extracting Kansei words, selecting specimens, choosing product properties, conducting affinity diagrams, SD Surveys, Factor, QT1, Descriptive and Multiple Linear Regression Analysis. In total, 257 Turkish people have participated in the study. It is expected that the findings will be beneficial for design experts who are redesigning Turkish Coffee Maker.
Ontology-based Approaches to Medical Data Integration
Authors: Obradovic Ines , Milicevic Mario , Vrdoljak Boris , Zubrinic Krunoslav
Published: April 2022

Medical data come in a variety of forms and are stored in different types of databases. Some are structured relational database stores, while others are semi-structured and unstructured, such as the emerging NoSQL data stores. A lot of valuable data can be found in the form of unstructured text, such as clinical notes and discharge letters. To analyze and discover hidden patterns and extract knowledge from the data, they should be integrated. In the field of medicine, many ontologies have been created to provide a common basis for information exchange and to improve semantic interoperability. In this paper, we provide an overview of ontology-based integration approaches for various sources of medical data. We also identify current challenges and provide directions for future research.
Comparison of Accessibility in EU Public Sector Websites
Authors: Kešelj Ana , Bego Petra , Zubrinic Krunoslav , Milicevic Mario
Published: April 2022

Web accessibility means ensuring that a wide range of people can easily access digital information and functions on the Internet. The European Parliament stresses that today the Internet is not only an essential tool for accessing information and communicating with others, but also tool for many other daily activities, as it allows access to many services. Therefore, it is very important in the process of enabling participation in democracy and social inclusion. The importance of internet accessibility is confirmed by various initiatives and programs, as well as laws and policies around the world that include implementing regulations for the accessibility of websites for people with disabilities. As a public sector organization, European Parliament has ensured to meet the current standards for its products and content, including those to be heard in the EU Web Accessibility Directive, which came into force in December 2016. The directive is based on the most recent version of the guidelines, the Web Content Accessible Guidelines (WCAG) 2.1, compliance level AA. According to the EU standard, users should atleast be able to magnify most of the website up to 300% without problems, navigate most of thewebsite using only a keyboard, and navigate most of the website using assistive devices such as a screen reader or magnifying glass. Most EU members, and the EU have committed to taking appropriate measures to ensure access for people with disabilities on an equal basis with others as of September 2018. One of member countries is the Republic of Croatia, whose Parliament has adopted the Law on the Regulation of Public Facilities with strict deadlines. Almost three years have passed since this law came into force and it is questionable how the law has been interpreted and applied to public facilities and services websites. This paper investigates the extent to which legislation has affected the accessibility of public sector websites not only in Croatia, but also in other EU member countries. Selected public sector websites from EU and EU member countries are analyzed using accessibility assessment tools and the results are compared and interpreted. The analysis considered the number of measures that each country has legislated.
How an Incorrect Decision Caused by Peer Pressure and Personality Affects Regret
Authors: Matsumae Akane , Hadano Sei
Published: April 2022

The authors conducted experimental research using two examinee groups, one with peer pressure and one without, to compare the intensity of regret for an incorrect decision. The results show statistically significant differences between the two groups, depending on whether they submitted to peer pressure. Those who changed their decision due to peer pressure showed significantly greater regret for their decision than those who did not change their answer, while there was no significant difference between those who changed and those who did not change where no peer pressure was involved. The authors also analyzed the results from the perspective of each examinee’s Big Five personality characteristics, and the results suggested a negative correlation between an extraverted personality and the intensity of regret among those who did not change their decision despite peer pressure to do so.
How ICT affects business processes
Authors: Koraca Daglas
Published: April 2022

Throughout my work experience, I realized that ICT generates changes on the business processes in a way management has not expected. Such changes have a big impact on the company, subsequently the importance to understand them is extremely important. This motivated me to contribute to ICT and economic science, and to generalize conclusions that will help managers in similar situations. Descriptive method, quantitative and qualitative analysis, statistical methods, generalization and specialization, comparative analysis, mathematical and graphical methods were used in this paper. The research included 209 companies from all Croatian regions, 61% small, 21% medium and 18% large enterprises, classified by total revenue, number of employees and all types of business sectors defined by the national classification. The research search for data on how much the implementation of ICT has led to changes in business processes of the Companies The aim was to find out whether the introduction of computers, computer networks, the Internet, wireless internet, e-mail, common databases or electronic business has led to a change in the business processes of the Company. An affirmative answer was received from 79% companies and a negative answer from 12% companies, while 9% of them answered that it was not certain whether there was a change. Therefore, in 79% of the surveyed companies, changes in business processes occurred due to the implementation of some of the ICT. Whether there is a relationship between the presence / absence of changes in business processes and individual independent variables in this study was analyzed here by the chi-square test. As independent variables suitable for this test, the following four variables were used, as in the previous chapter: firm size (small, medium, large); total revenue (smaller, larger, large); business sector of the company (manufactoring, utility); number of employees in the company (smaller, medium, larger). Nine percent of the Companies that gave the answer "I'm not sure" were excluded from these analyzes. The practical contribution of the paper is reflected in the ability to use the research results in the real sector. The paper provides information from previous researches, author's views, conclusions and practical data consequently, that other researchers will be able to critically process, replicate, modify or apply. In addition, this paper may be an incentive to explore the impacts of ICT in other areas of the economy.
Trends in specialization for health infrastructures: design of a hospital for the elderly in in the parish of Calderón, Quito
Authors: Zumarraga Daniela , Bernal Frank , Darquea Cristian , Unda Mauricio
Published: April 2022

In the city of Quito-Ecuador, the public health system does not have specialized infrastructure to treat certain conditions of the elderly, in addition to this, the COVID 19 pandemic has collapsed health systems around the world. In this context, this article presents an architectural design proposal for a specialization hospital for the elderly with the aim of responding from academia to this problem. A mixed research methodology is applied with socio-spatial analysis of the health care reality of the elderly and exploration in a hospital prototype design according to the needs detected in the socio-spatial analysis. As a result, it is found that the Calderon Parish in Quito is the area with the greatest deficit of hospitals for the elderly and digital design is an indispensable tool when viewing innovative architectural projects with a specialized function.
Determining the Relevance of Quality Dimensions Concerning Video Conferencing Applications Used in Educational Ecosystem
Authors: Orehovački Tihomir , Babić Snježana , Etinger Darko
Published: April 2022

With the emergence of the COVID-19 pandemic, video conferencing applications have become an indispensable asset of educational ecosystems worldwide. These applications nowadays serve as a backbone of all educational activities, including delivering lectures and practical lab sessions as well as conducting exams. It is therefore of great importance to identify to what extent they comply with the quality requirements. The objective of this paper is to examine the psychometric features of the measuring instrument designed for measuring quality in the context of applications used for delivering lectures online and to determine if there are any significant differences among them when quality attributes and items are considered. For this purpose, an empirical study was carried out in which a representative sample of users was composed of students from two Croatian higher education institutions. The research adopted a within-subjects design contrasting applications designed for video interaction and used in educational settings. Reported findings revealed which dimensions of quality are the most relevant in the context of applications meant for video meetings. Implications for both researchers and practitioners were presented and discussed.
Influence of Brightness and Saturation of the Background Color of the Computer Icons on the Matching Color Aesthetics
Authors: Lu Kexin , Zhou Lei , Xue Chengqi
Published: April 2022

This article mainly explores the influence of the brightness and saturation of the background color of the computer icons on the matching color aesthetic. The color of an icon has a crucial effect on its aesthetics. In this study, a total of 72 icons were experimentally evaluated. The experimental results are compared with the conclusions of the matching color aesthetic calculation model. Finally, from this pilot study, we can receive a conclusion that the saturation of the background color has a certain effect on the matching color aesthetic of the icon. However, due to the discrepancy between the results of the brightness experiment and the conclusions of the model, the effect of the brightness on the matching color aesthetic of the icon still needs further research and exploration. Besides, the experimental results show that changes in the shape of the logo in the icon will also have an impact on the evaluation of the aesthetic.
Gamification in the Teaching-Learning Process for Initial Education Children
Authors: Zapata Rodríguez Mireya , Cajamarca Silvia
Published: April 2022

The main objective of this research is to carry out an analysis of the impact of this didactic strategy in the teaching-learning process through a quasi-experimental study and a comparative analysis in initial education students, aimed at generating an innovative proposal for the educational field The present investigation began with the application of a pretest, to determine the knowledge before the intervention with the gamification tool designed for mobile devices. After the intervention, a post-test was applied to both control and experimental groups. The result was that the experimental group achieved better results compared to the control group. Finally, it is concluded that the learning obtained when working with a technological tool is significant, as part of a didactic strategy.
Smart grid security challenges and approach at substation level automation
Authors: Šverko Mladen , Etinger Darko , Tanković Nikola
Published: April 2022

This paper identifies the emerging cybersecurity issues of the smart grid ICT component in the implementation of control and monitoring systems at the substation level.The attack surface originates from a local network across different levels of interoperability, communication (data) model standard, and digital data collection. Given the level of complexity and overall exposure, the system is vulnerable to numerous cyber threats, resulting in significant consequences for system stability and availability. Since there is no absolute security or ultimately safe methods of cyber threat protection, an appropriate approach must be applied that will focus on prevention from the very design of the system, regular operation, and maintenance. In this paper, we propose a set of security measures that can be applied to elevate the security at the substation level.
Behavior patterns detection in the interaction with flat screen technology work-systems
Authors: Olmos Pineda Lorena , Gil Tejeda Jorge
Published: April 2022

The most common work systems with flat screen technology in learning environments of Public Universities in Mexico are mainly determined by mobile devices and laptops. From comparative analysis with mathematical models, it was observed the existence of behavior patterns from the interaction processes that a group of users with normal vision performs on these technological devices. It has been detected from these studies that the interaction processes with a work system are not continuous, they are integrated by a large number of temporary interaction micro-processes which are grouped into sub-systems and they tend to vary depending on the work system in which the user interacts. In addition, it was observed that these processes are hierarchically preceded by two stages: The first stage refers to the location, where factors of spatiality and the focal attentional subsystem are involved. The second stage is integrated of temporary micro-processes of gross motor interaction. It is from the precise spatial location that the processes of fine motor interaction start and the interaction with the work system is executed. Therefore, it is concluded that they are work systems that require visuospatial skills of precision from the user. At the same time, it was detected that the continuous repetition of these patterns tends to generate in the user an habituation to these work systems, which could generate repercussions in various dimensions on the user, highlighting those mentioned as follow: accessibility, psychological and cognitive factors, health and inclusion of user groups. These studies are intended to promote reflections on the design of work systems considering user groups and the behavior models that these systems generate, as well as the inclusion of users whose dominant system is not the vision.
The activation of the focal attention sub-system as a product of a hierarchical process during the interaction with virtual products
Authors: Olmos Pineda Lorena , Gil Tejeda Jorge
Published: April 2022

In studies related to the behavior patterns that are generated from the interaction processes of a group of users with virtual products., It was detected that the acti-vation of Focal Attention sub-system is a constant not only for persons with normal vision also for persons with vision weakness. However, there are behav-ioral differences depending on the user´s dominant sensory mechanism related with physio-anatomical and cognitive characteristics of the user. The effects are observed in the time of execution of the tasks, number of sensory mechanisms used during the process, stress responses generated by the fulfillment of objec-tives among others.The aim of these studies is to promote reflections on the attentional processes that are carried out from the interaction of a user with virtual products and their work systems. And explore how Focal Attention processes change with the personal characteristics of a person.
The exhibition catalogue as an editorial design object
Authors: Rolo Elisabete , Nunes Marta
Published: April 2022

In the field of communication design, editorial design is one of the most rele-vant areas and, in this context, exhibition catalogues are prominent publica-tions. Generally, these are medium or large format books, intended to perpetu-ate the information present in the (ephemeral) exhibitions to which they relate. So, they require great care in the design and graphic production process. In this article, we consider exhibition catalogues, aiming to register their main characteristics and understand how they evolved over time. To achieve this, we base our study on bibliographic research, on the analysis of catalogues from the Calouste Gulbenkian Foundation – a reference institution in the Por-tuguese cultural panorama – and on interviews with experts in the field.
Physical and Mental Workload Assessment in Human-Robot Collaboration Workplaces - a Review
Authors: Deola Borges Guilherme , Cardoso André , Gonçalves Hatice , Colim Ana , Carneiro Paula , Arezes Pedro
Published: April 2022

Human-Robot Collaboration (HRC) systems are often chosen to improve ergonomics in manual tasks. There are many metrics available to quantify the ergonomic benefits when implementing a HRC. It is important to understand which metrics (ergonomic methods, tests, questionnaires) are being used by researchers in terms of physical and mental workloads assessment. Therefore, the aim of this work was to review the literature on the subject and to provide key information for further investigations. A literature review was carried out in four databases and the findings were categorized into theoretical surveys and empirical studies from the last five years. Results show the emerging research fields that were identified and analyzed. The metrics used to assess physical and mental workloads were discussed and a new meaning for these results is proposed in the sense of using a global ergonomic risk assessment as input in simulation models.
Musculoskeletal Injuries which Masapan Craftsmen are Exposed
Authors: Suárez Del Villar Labastida Alexis , Zapata Rodríguez Mireya , Alvarez Ana
Published: April 2022

The results of repetitive and prolonged trauma are reflected in most musculoskeletal injuries, which are pathologies that can be articular, due to the maintenance of forced postures or the excessive use of the affected joint; and bone when the relationship is with the bones. Regardless of the classification, these injuries affect the intervertebral ligaments or discs, tendons, bones, and muscles. The study was carried out on marzipan artisans in the Calderón parish in Ecuador (located north of 277 Quito canton), a place where these figures have survived over time; The results associated four risks in this regard: Lifting weights with overexertion very frequently; Operate the marzipan sheeter manually until the dough reaches the consistency necessary to develop the crafts; Maintain forced or fixed postures for hours, and perform the same movement pattern every few seconds for hours at a time. With the BIOMEC Software application, the areas of the body that have overload were determined: Shoulder and Hip. To maintain and manipulate the 4kg load, the posture must be corrected since the limitation, in this case, is the ankle, which is the joint that can least support these conditions with repetitive levels in inappropriate postures.
Semi-automatic kneading machine for the prevention of occupational diseases in marzipan artisans
Authors: Alvarez Ana , Navarrete Andres , Zapata Rodríguez Mireya
Published: April 2022

Elderly people are a very vulnerable group to perform any work; as the years go by, the individual progressively loses body functions and for this reason profes-sional diseases are increasingly recurrent when we are in advanced age. The study population consisted of fourteen artisans, ninety-six percent of whom were in the age range of 65 to 80 years who live in the Association of artisans in the parish of Calderón in Quito, Ecuador; the work sampling method was applied where 20 minutes were obtained as standard time for the Kneading operation, which is per-formed in a manually operated machine, processing 5 kg of marzipan in each pro-duction cycle, during which time the workers remain standing and performing re-petitive movements; the objective of the research is to design an appropriate tech-nology used in the Kneading operation. With the previous study of modern man-ual kneading equipment, information was obtained on concepts such as shear force, bending moment, and tensile strength, used to proceed with the sketch and then simulate in SolidWorks Software for Windows. At the end of the data col-lection, we proceeded to design a dough mixer with AISI 1050 steel rollers, with HR processing; which allowed to reduce the repetitive movements of the right and left hand in 25000 TMU when processing the dough, reducing the current risk of contracting occupational diseases by repetitive movements such as Bursi-tis, which some people present nowadays because they are kneading manually. The bursas that are present in the joints of the human body become inflamed, an-other disease that was avoided is the Syndrome of the metacarpal tunnel that inca-pacitates the functionality of the hand. In the psychological area, these artisans are demotivated by the impossibility of developing activities when they were young-er. With the present research it is foreseen to give them a better quality in the han-dling of the operations, because in the design special attention was paid to the er-gonomic aspects and to the principle of the least effort.
Design Driven by Sensory Perceptive Variability
Authors: Naz Asma
Published: April 2022

Fear, anxiety, and stress of perceived or real threats of ailment, unemployment, lack of physical contacts and isolation, and movement restrictions leading to remote work and education are some of the new realities arising from the Covid-19 pandemic. New and exacerbated existing mental and physical health concerns are crucial when rethinking living spaces. This paper presents the de-sign concept for an architectural “intelligent” system that will adapt to the user. It will generate, in real time, variable “affective environments” by manipulating space perceptual parameters in order to accommodate a user’s wants, needs, and desires. Machine Learning (ML) provides the data that drives perceptual variability. The concept can be applied in healthcare (e.g., recovery rooms, care units) where sensory stimulation is key to treatment.
Big Data Predictive Analytics in Educational Database Systems
Authors: Angel Quiroz Martinez Miguel , Enmanuel Torres Secaira Gabriele , Teodoro Castro Arias Santiago , Yelandi Leyva Vazquez Maikel
Published: April 2022

Through computer algorithms, daily face-to-face or online classes knowledge can be transmitted efficiently by improving student performance in knowledge assessments. The critical success factor is a management term for an element necessary for a project to achieve its mission, and it is essential to model and analyze them in big data projects. This document presents a critical framework for success factor analysis for Big Data Predictive Analytics in educational databases defining an appropriate architecture and the availability of data in that order are the main factor. The document concludes with the conclusion and recommendation of future work.
Work experience of the psychological diagnosis and training technologies center "Іnsight
Authors: Kravchenko Oksana , Koliada Natallia , Polishchuk Olena , Lysenko Julia
Published: April 2022

The article is devoted to the disclosure of the work of the Psychological Diagnosis and Training Technologies Center "Insight". An analysis of the work of the center's specialists in the conditions of quarantine restrictions, conducting professional diagnostics, webinars, and trainings to help high school students professionally self-determine is performed. It is noted that the provision of online services is a promising area of the center in terms of distance learning. Given the requests of concerned parties for career guidance diagnosis, acquisition of skills necessary for testing, understanding their own emotions and managing emotional state, the center can work effectively remotely in quarantine as well as in the usual mode.
Mangrove Parks as Alternative Urbanscapes in Desert Environments: Abu Dhabi as a Case Study
Authors: El Amrousi Mohamed , Elhakeem Mohamed , Paleologos Evan
Published: April 2022

Mangroves in Abu Dhabi have allowed the creation of green coastlines and the development of bare land intrusions into appealing environments in desert landscapes. The Abu Dhabi coastline is currently being connected at the Eastern Mangroves on the main island of Abu Dhabi to newly urbanized islands such as Al Jubail Island via an extensive bridge that will cross Umm Lafina Island and vast mangrove landscapes. This is part of a broader plan to create connections to new urban islands to mainland Abu Dhabi such as Al Reem and Al Maryah islands through a series of bridges, roads, and related infrastructure. The most challenging aspect in Gulf state cities is creating green open spaces and parks due to the scarcity of water and extreme heat. Mangroves offer Abu Dhabi an alternative venue to connect urbanism and the environment because mangrove landscapes can be developed without the need for fresh water. Mangrove habitations are shaped by leisure and urban clusters, and have become destinations for expatriate communities to enjoy the view and watersports such as Kayaking. This research studies Mangrove waterfront landscapes in Abu Dhabi and new urban developments created in the Eastern Mangroves and Al-Jubail Island.