PENGEMBANGAN E-MODUL BERBASIS EXE – LEARNING BEBANTUAN VIDEOSCRIBE TERHADAP PEMAHAMAN KONSEP SISWA MATERI BANGUN RUANG SISI DATAR
Authors: Naadinna Dina 
Published: March 2024

ABSTRAK

Penelitian dan pengembangan ini bertujuan 1) untuk mengetahui kelayakan E-modul berbasis Exe – learning bebantuan Videoscribe 2) untuk mengetahui kepraktisan E-modul berbasis Exe – learning bebantuan Videoscribe 3) untuk mengetahui keefektifan E-modul berbasis Exe – learning bebantuan Videoscribe. Penelitian ini merupakan penelitain research and development (R&D) mengadaptasi dari Plomp (2010). Penelitian ini terdiri dari 3 fase.Teknik pengumpulan data dengan metode validasi, metode angket dan metode tes. Instrumen penelitian yang digunakan berupa lembar validasi, angket respon, serta instrumen tes berupa soal pretest dan posttest untuk mengetahui keefektifan. Hasil penelitian menunjukkan bahwa persentase kelayakan E-modul pada aspek materi 85,60 % dan media 87, 50 yang berarti sangat layak dan dapat digunakan dengan revisi dari masukan validator. Persentase kepraktisan oleh guru pada aspek performa tampilan 78 %, aspek relevansi tes 87,5 % dan kebermanfaatan 87, 5 %  dan angket respon siswa dengan hasil data analisis yang diperoleh persentase pada aspek  performa tampilan sebesar 81,08 %, dari aspek relevansi materi test sebesar 87,17 % dan dari aspek kebermanfaat sebesar 80,76 %  sehingga dinyatakan sangat praktis. Serta uji T-test  memiliki pengaruh yang signifikan karena memiliki nilai Sig.< 0,05 yaitu 0,000 dan t hitung > t tabel yaitu 8,062 > 2,060 sehinga dinyatakan efektif.

Kata Kunci : Pengembangan; E-modul; Exe-learning; Videoscribe.

 

ABSTRACT

This research and development aims 1) to determine the feasibility of Exe-based E-modules – Videoscribe-assisted learning 2) to determine the practicality of Exe-based E-modules – Videoscribe-assisted learning 3) to determine the effectiveness of Videoscribe-assisted Exe-based E-modules. This research is a research and development (R&D) study adapted from Plomp (2010). This research consists of 3 phases. Data collection techniques are validation methods, questionnaire methods and test methods. The research instruments used were validation sheets, response questionnaires, and test instruments in the form of pretest and posttest questions to determine effectiveness. The results showed that the percentage of feasibility of the E-module in the material aspect was 85.60% and the media was 87.50 which means it is very feasible and can be used with revisions from the validator's input. The percentage of practicality by the teacher in the display performance aspect is 78%, the relevance aspect of the test is 87.5% and the usefulness is 87.5% and the student response questionnaire with the results of the data analysis obtained is a percentage in the display performance aspect of 81.08%, from the aspect of the relevance of the test material of 87.17% and from the usefulness aspect of 80.76% so that it is declared very practical. And the T-test has a significant effect because it has a Sig. value <0.05, which is 0.000 and t count > t table, namely 8.062 > 2.060 so that it is declared effective.

Keywords: Development; E-module; Exe-learning; Videoscribe.