bluuebunny/crossref_metadata_2025 huggingface dataset:
EKSPLOITASI ANAK: PELANGGARAN ETIKADESAIN PERIKLANAN TERIIADAP PERKEMBANGAN ANAK
Authors: - Pujiyanto
Published: February 2018

The advertising often uses the object of children as models to promote products/services.Exploitation of children in advertisements can effect a great pleasure for the role (model) or who saw it(the audience), so advertising gets a positive or negative response from consumers.The appearance of ads using the model children sometimes crosses the line advertising code ofethics or manners. Violation of a particular party is not unstoppable, so that indirectly affect growth andmental development of children.Keywords: advertising, children, exploitation, ethics, audience, psychology.
REALITAS SOSIAL DALAM SENI POSTER SEBUAH KAJIAN KARYA POSTER SHEPARD FAIRY
Authors: Haryanto Dwi
Published: February 2018

A poster, briefly dominated the visual element that is able to seize the attention of the audience ratherthan the verbal element. However, in fact that would be submitted by a poster is "i'!formation" or aparticular message. Obey Giant poster artwork which is the object of this study represent a designer,Shepard Frairy, in expressing ideas and imagination as part of the social environment in its own way.Though the visual imagination unusual phenomenon would lead to different design styles. Posters can bea medium of expression as a person over the sociological phenomenon.In describing a sociological study will be a lot of talk varied possibilities in understanding a work ofdesign, so that design work should be understood as a being who does not stand alone and require moreextensive exposure of the public support. Obey Giant poster-style works Shepar Fairy, in a sociologicalcontext does not appear out of nowhere and grows by itself into a large art construction. In the process,the work produced naturally through a social process.The process of creation of the work of Shepard Fairy gradually much influenced by several factorsthat are subjective (emotional factors, the nature, the power of images, and mental processes) as well asobjective factors that include factors of social institutions, society, geography, religion, and various otherfactors, so that the whole can be understood as a part of the components that build artistic construction ofthe designer.Keywords: Poster, Sociology, Social process
PERANCANGAN GAME "YUK, SUKSES UN!" SEBAGAI MEDIA PEMBELAJARAN PARA SISWA DALAM PERANGKAT SMARTPHONE
Authors: Saputro Godham Eko
Published: February 2018

Games are entertainment media with the highest growth among other smartphone features suchas music, Tv, and movies. Besides having a huge potential in the field of economic and entertainment, thegame also has the potentia/field of instructional media. The students assume the National Examinationas a fear factor can utilize the smartphone as a learning medium, especially students who come from ruralareas who have difficulty in accessing the textbook exercises.By utilizing the game functions as a medium of learning the game design " Yuk, UNSuccess! " In the android operating system which includes a question bank content package, asummary of the material, the lattice, and the discussion of the UN is expected to increase the graduationrate of students nationallyKeywords: Game, Medium of/earning, Android.
PERAN MARKETING COMMUNICATION DALAM MENDUKUNGSUSTAINABLECOMPANY (STUD I KASUS MARCOMM TOYOTA- NASMOCO GOMBEL)
Authors: Praja IGN. Wisnu Ananta
Published: February 2018

MarComm is a synergy, creativity, integration and integrated marketing communications byutilizing a variety of different communication elements in order to create coherence in each field to makeit more cohesive and coherent. Marcomm responsibility is to ensure proper communication is achieved;established corporate image, brand awareness is awakened, etc .. , If this can be achieved then Marcommcan be said to have goals and staying maintain the continuity of the activities I sustainable business withinthe company.Keywords: MarComm, Coherence, Sustainable Company,
PERANCANGAN BUKU SENJATA KURAMBIK KHAS MINANGKABAU SUMATERA BARAT
Authors: Fernando Ferry
Published: February 2018

The design of typical Minangkabau book kurambik weapon, aim to be expected to be acomplete visual documents about weapons kurambik I kerambit Minangkabau and can be used as areference in teaching and research. It also aims to maintain continuity kurambikweapons and maintainedon an ongoing basis as a product of the culture of Indonesia. This book is one way to be able to keepkurambik remain in the State of Indonesia.This book is based on the use of photo etnofotografi which is more likely than artistic. Becauseetnofotografi is the study of a culture of a society with the help of photos in it. Picture elements should beable to describe the social structure, dominance, social class and other cultural symbols. Etnofotografirooted in ethnography.Minangkabau kurambik book "IndakLakang DekPaneh, IndakLapuakDekHujan "comes as agap filler kurambik media about guns that had not been there. The book is expected to be a reference andteaching materials also stimulated interest in research to examine kurambikweapons.Keywords: Design books, Etnofotografi, Weapons kurambik
Seni Pixel
Authors: Surya Nurani Maria Tintun
Published: February 2018

In the digital world,,,,
SINERGI EKUITAS, LOYALITAS, MARCOM DALAM MEREK
Authors: Susanto Endro Tri
Published: February 2018

Creating and building a brand requires a long effort to bring forth. Brand that has built up andestablished businesses need to always be present in the hearts of the audience. The retention of the brand inthe minds of audiences require stratgei that consumers generally do not turn to other brands. Attempt toanswer the question of the building equity and customer loyalty to a brand is a necessity.Keywords: Brand Equity, Loyalty, Marketing Communication.
KOMUNITAS RERESIK SAMPAH VISUAL: MEMBANGUN KESADARAN BARU TATA VISUAL IKLAN MEDIA LUAR GRIYA DI YOGYAKARTA
Authors: Rahayu Hesti
Published: February 2018

The subject of this research is the Reresik Sampah Visual (RSV) community, its efforts andactivities in building new awareness of Yogyakarta people about the importance of a visual managementshould be applied to the out of home (OOH) advertising in Yogyakarta. New awareness will result in a newculture; a culture that is more environmentally friendly. It is hoped that this culture will finally restore theaesthetic and visual management of the OOH advertising that is more comfortable for the public.A qualitative method of research is employed to descriptively analyze the data gathered from observations,interviews, documentations and library study.To gain its objective, the RSV community incessantly campaigns its opinions based on the Five Percepts ofRSV. The opinions are buzzed by raiding the OOH ads placed on streets, forming community via socialmedia networking, writing on the mass media, and undertaking discussion forums. The RSV activity is alocal movement that is similar to the New Social Movement fighting for the improvement of the quality oflife and focuses on the non economy redistribution and non violence issues.Keywords: Community, Reresik Sampah Visual, Visual management, New awareness, Out of homeAdvertising.
Perancangan Iklan Gim Mobile Activia Sebagai Media Periklanan Android
Authors: Hakim Mochammad Amirul
Published: February 2018

Age of information require people to think fast. Slowly, both electronic ads and print ads are losttheir attraction. So that new media for advertise need to renew somehow.Game isn’t kind of luxurious toys these days. Most people can play it freely or buy with their smartphones,everywhere at anytime. They can play, share, update, even play in a group on different state with internettechnology features on mobile phone.This design is try to combine advertise with mobile game as media. Using the addictive of the game, peoplecan get more features to win the game with buy then scanning QR code within product package. The objectof this design is Activia. Activia is healthy yogurt product. The goal is this design is using mobile game foradvertising to sell product more effective and efficiently.Keywords: Activia, Gim, Food, Mobile, Yogurt.
“Teman Terang Creative Project” – Visual Communication Design Aspect in a Creative Charity Movement for Children in No Electricity Remote Area
Authors: Bestari Riskhi
Published: February 2018

“Teman Terang Creative Project” is a creative charity project which held by students/visualartistsaround Visual Communication Design environment under the authority of StudioDiskom (Program Organization) and lead by Riskhi Bestari. This charity project involvingstudents/visual-artists to dedicates their artworks to the children (elementary school gradestudent) in no electricity remote area as an act of care and attention. By choosing Semprong,The-traditional-lantern-kind-of-lamp as the design object, with some innovation and designideas, but still keeping its unique traditional look; we try to use this Semprong Lamp as a mediafor applying our arts, to deliver our ideas, shows up our expression and as a symbol of spirit andmotivation, care and attention to the children in remote & no electricity for their education.
Pengembangan Custom Made Signage sebagai Sarana Informasi dalam Struktur Desain Sistem Tanda di Pasar Jrakah Semarang
Authors: Senoprabowo Abi - , Islam Muh. Ariffudin
Published: February 2018

Recently, the Government of Semarang City has been providing public facilities for societyseriously. One of public facilities that is improved namely market of Jrakah. Jrakah market is one oftraditional markets in Semarang which is finished renovated for the interest of society. Visually, thedevelopment concept of Jrakah market already looks good. The problem arises when the seriousness ofgovernment in developing of public facilities only focus on phisical building. Detail of facilities andinfrastructures on Jrakah market is not considered seriously.One of problem which visible is the absence ofgood sign system as information facility for visitors, especially buyers. The Sign system which is notcommunicative can make them be confused. This research is carried out to understand effectiveness of theexisting sign system, and to propose the design of new sign system which more communicative than onesbefore on Jrakah market. To solve that problem, the sign system design method which will be used is YongkiSafanayong’s ones, that is begun from breakdowning backgrounds, identifying problem, analizing, choosingstrategy, executing, and until finishing. The result of this research is design proposal of sign system which canbe applied on Jrakah market.
WEB SERIES OLAH NALAR (Perancangan Kampanye Sosial Seputar Isu Remaja Indonesia)
Authors: Utama Aditya
Published: February 2018

Olah Nalar is a social campaign trying to engage Indonesian youth to think more critically, smartly, andrationally in dealing with social issues that exist in their surrounding. The concepts that will be realized in this creationare divided into three parts, each of which represents three different social issues, namely: fanaticism, technologicaldeterminism, and violent behavior.The format of these works is using communication campaign format and choosing web series as a medium platform.Simply put, web series is chosen because it is considered capable of accommodating the needs of the creator; from thecommunication aspect, the freedom of creativity, as well as the financial considerations.In the process, these works try to present the aspects of novelty in the persuasion area by performing some experimentssuch as the use of soft persuasion style in the delivery of the message, relying on the aspects of logic as the foundationfor the credibility of the message, and the use of visual closing at the end of each video.Hopefully, the logical perspectives that are contained in the video are able to provide new awareness that can organizethe perspective and behavior of the adolescent to become a better person individually and socially.
RESENSI BUKU Komik. Dari Wayang Beber Sampai Komik Digital
Authors: Banindro Baskoro Suryo
Published: February 2018

Buku ini tersusun atas 6 (enam) bagian bahasan seputar komik, pada bagian kata pengantar,Maharsi menyampaikan pokok gagasan pemikiran tentang buku ini, dikatakannya bahwapengamatannya akan komik dari berbagai sudut pandang memberikan kesan yang amatmendalam, mengingat komik ternyata berbicara erat akan waktu sebagai bagian fragmen masalalu dan masa kini. Komik akan menjadi penonggak sejarah yang berulang dan menjadikannyasemakin bermakna mengingat komik dalam eksistensinya senantiasa memberikan gambaranutuh dunia visual naratif yang berkelanjutan, ada perubahan dari masa ke masa sehingga mampumenghiasi peradaban umat manusia. Hasil refleksi kontemplatifnya akan komik, diyakininyabahwa komik merupakan medium jejak sejarah yang sejak dulu sarat akan cerita dan ilmu yangluar biasa banyaknya. Menurutnya energi dari komik yang ada di dalamnya akan semakinbanyak tersebar luas kepada siapa saja yang bisa memahami sekaligus mencintai hasil budaya ini.Pada bagian pertama buku ini dipaparkan tentang pengertian komik menurut para maestro
The Principles of Layout and How Those Apply to Digital Electronic Book Publication
Authors: Yulianto Yusuf Hendra
Published: February 2018

When designing a layout, the designer must be aware of fundamental principles so as to make the design structured and consistent. When planning layout, a designer cannot be random and must consider essential factors, such as the media type, the readers, the design elements and so on. Electronic media, like web pages and electronic books, is a newer media than the print media, and is different in several aspects. Yet, the basic principles of the design are still identical. A solid layout is a great tool in communicating messages visually.
Input : Output Exploring Participatory Art Practice from Within
Authors: Kent Elly
Published: February 2018

This paper explores the theory, practice and ongoing outcomes of two projects in relational/dialogical/participative art, narrated from two subjective perspectives: that of a participant, and that of artist. The two projects explored are FX Harsono’s “In Memory of a Name Curatorium” and my own resulting project “Nee (Born As).” This paper positions contemporary participatory art practice as a medium, through which differing cultural perspectives can be explored. In this model, methodology is a kind of a neutral construction -uncultured- to which artists and participants apply their own experiences of culture and context, extracting raw data from which creative responses emerges. Input: output.
Effect of Color Composition in Work Space Against Job Performance
Authors: Prasetya Rahmawan Dwi
Published: February 2018

This study investigates the influence of the physical environment on the work performance, regarding the composition of the colors used in the workspace.Thirty students of Academy of Management and Secretary were recruitedthrough announcements on their campus and are grouped into three, namelythe harmonious, disharmonic, and the control group. An experimental taskthat must be done is to copy the article to a computer for 2x2 hour, interspersedwith rest for 1 hour. Results of their work in the form of typing is calculatedbased on the number of pages, rows, and the number of words with WordCount on Microsoft Word program. By using SPSS software version 17, thedata were analyzed using Analysis of Variance Model. The results showedthat there were significant differences in performance influenced by thecomposition of colors in the workspace based on the number of pages asindicator. But the other measurements based on the number of lines showedno significant difference. The measurement based on the number of wordsalso showed no significant difference. With these results we can concludethat the work performance resulting in a workspace using harmonious colorcomposition on the floor, walls, and windows has no significant differencewith the performance produced in the work space with disharmonic andneutral color composition. Argumentation and future research suggestionsare discussed.
Soliloquies: A Movement-based Approach towards Beckett’s Waiting for Godot
Authors: Sitharesmi Riana Diah
Published: February 2018

The research entitled “Soliloquies: a movement-based approach towards Beckett’s Waiting for Godot” examines my understanding of the play, which is manifested in the form of a dance piece along with a writing component. The conceptual foreground is drawn from the circumstantial analysis of a duality of human’s strategies confronting the difficult situation in their waits. “Waiting for Godot” (WfG), the biggest iconic of modern theatre, is the baseline to address the pragmatic understanding towards human condition and human self-reflection. The research aims to discover an alternative way bringing the abstract concept of human condition into a tacit understanding of the dance performance as well as the writing component. Both literary investigation and artistic-based research are processed simultaneously to discover the coherence, through which the creative process would find the equilibrium in both practical and academic. The observation of WfG’s dramatic tension leads the choreographic process in focusing kinesthetic exploration to represent ‘body and mind’. The idea is manifested through the dance performance entitled “Soliloquies”, which uses the presence of Balinese and Javanese elements as a starting point as well as the development of individual aesthetic experiences of the dancers. The results of the research generate distinctive movement vocabularies to convey its choreographic structure, while they also challenge an intercultural dialogue in the process of studio research. It draws the conclusion that such investigation could articulate the manifestation of movement-based approach towards Beckett’s WfG, that is the absurd of human condition. It also brings out a hermeneutic sphere in the art process, which works for me, as a female Indonesian dancer, to reconstruct identity within Indonesia contemporary state.
Making Wayang Along Anthropology and Art
Authors: Panfili Giulia
Published: February 2018

Practices of art and anthropology are interlacing a dynamic dialog especially for the methodology of research, the process for awakening knowledge. Historically anthropology treated art in its various expressions as privileged field of study for being in a certain way caught up in social and cultural relations. Nowadays more and more the both practices share ways of thinking through making and making through thinking in processes of active going along, engagement with the surroundings and self-discovery. In researching how wayang kulit is being alive in Yogyakarta at the present on going time, art to be intended as creative doing and practical understanding became all in one object, subject and process of the research. Learning by making and performing wayang kulit as well as observing, sharing and discussing with people gives path to experience and question some issues about ways of knowledge and skill transmission; practices of growing between forces, materials and gestures; borders of completion of never-finished objects and practices; relations between practitioners, materials and surroundings; projections of imaginative design between local and global dynamics.
Pergerakan Pasukan Untuk Mengejar Musuh Bergerak Menggunakan D* Lite Berbasis Algoritma Pathfinding
Authors: Kholil Mochamad
Published: February 2018

The movement of agents in the Real Time Strategy game influenced by several factors, one of which is the technique of agent movement within the game environment. Pathfinding in a video game is an artificial intelligence algorithm how to find an agent moves the optimal way in which there are obstacles in the environment. This can be achieved by implementing a pathfinding algorithm to the game. This study of the D* Lite algorithm is able to plan a search path in an game environment, change the environment and moving target to be efficient, optimal and complete for agents and will describe some way of planning applications and provides a solid foundation for further research on methods of search re in artificial intelligence.Keywords: Agent Movement, Real Time Strategy, Pathfinding, D* Lite AbstrakPergerakan agen pada permainan Real Time Strategy dipengaruhi oleh beberapa faktor salah satunya adalah teknik pergerakan agen didalam lingkungan permainan. Pathfinding dalam video game merupakan algoritma kecerdasan buatan bagaimana cara sebuah agen bergerak menemukan jalan optimal dengan usaha minimal sampai pada tujuan. Hal ini bisa dicapai dengan mengimplementasikan suatu algoritma pathfinding pada game. Penelitian ini mengenai algoritma D* Lite yang mampu merencanakan pencarian jalur di lingkungan game dengan environment yang berubah sekaligus objek yang sebagai target bergerak dan menjadikan proses pengejaran target menjadi efisien bagi agen serta memberikan dasar yang kuat untuk penelitian lebih lanjut tentang metode pencarian ulang dalam kecerdasan buatanKata kunci: Agent Movement, Real Time Strategy, Pathfinding, D* Lite
Kajian Inertial Measurement Unit Berbasis Arduino Untuk Dokumentasi Digital Motion Capture Tarian Tradisional
Authors: Nugroho FX. Satriyo Dwi
Published: February 2018

Visual digital documentation of traditional dance in Indonesia is still limited to photographs and videos recording. Motion capture technology has the potential to add more depth documenting traditional dances. This technology maps the position of the model (in this case the human body) and its motion in three dimensions. There are two popular ways in recording motion capture, using Vision Based Camera and Inertial measurement unit. Inertial Measurement Unit works by combining accelerometer and gyroscope to detect changes in the rotation axis relative lateral and angular. Those changes will be interpreted Arduino micro-controller platform as functions of motions that recorded as a motion capture data. Motion capture data that was obtained from traditional dance in Indonesia can be applied for many things such as education, standardization, documentation, and preservation of cultural assetsKeywords: digital documentatuion, motion capture, inertia measurement unit, angular relative, digital heritage. Abstrak Dokumentasi digital secara visual untuk tari tradisional di Indonesia masih terbatas pada perekaman secara fotografis dan videografis. Teknologi motion capture memiliki potensi untuk menambah kekayaan dokumentasi untuk tari tradisional. Teknologi ini memetakan posisi model (dalam hal ini tubuh manusia) dan pergerakannya secara 3 dimensi. Ada dua cara yang populer dalam perekaman motion capture, menggunakan Vision Based Camera dan Inertial measurement unit. Inertial Measurement Unit bekerja dengan menggabungkan accelerometer dan gyroscope untuk mendeteksi perubahan sumbu rotasi secara lateral dan angular relative. Perubahan ini yang oleh platform mikro-kontroler Arduino akan diterjemahkan sebagai fungsi gerakan yang nantinya akan direkam sebagai data motion capture. Data dokumentasi digital motion capture yang didapat dari perekaman gerak tari tradisional di Indonesia dapat diaplikasikan untuk banyak hal seperti edukasi, standarisasi, pembuatan animasi, game, dan pelestarian aset budaya. Kata kunci: dokumentasi digital, motion capture, inertia measurement unit, angular relative, pelestarian asset budaya
Penciptaan Film Animasi 2D Diadaptasi Dari Puisi “Engkau”
Authors: Hibatullah Muhamad Hadi , Harthoko Tanto , Atmani Agnes Karina Pritha
Published: February 2018

Abstract Literary works adapted to the film are familiar to the general public. In response to the problem, the animated film "Engkau" is made with the intention to make it easier for a poet to deliver the message of his poems in audiovisual form to the reader in an interesting and unique way through the animated film which is one of the popular media as a medium of delivery. The animated film " Engkau " is a film adapted from a poem entitled "Engkau" in a collection of poems "Aku Ingin Mencumbu Waktu" with 2D animation techniques.The poem entitled " Engkau " from the collection of poems "Aku Ingin Mencumbu Waktu " tells a feeling of someone who admires and loves someone deeply, no matter how long it can prevent and keep him from loving. The poem " Engkau " in each verse will later be adapted into a 2D animated film, making this animation different from the others. Keywords: poetry, adaptation of literary works, poetry animation, poem "engkau"Abstrak Karya sastra yang diadaptasi ke film sudah tidak asing lagi bagi masyarakat umumnya. Menyikapi masalah tersebut, film animasi “Engkau” dibuat dengan maksud untuk mempermudah seorang penyair menyampaikan pesan dari puisinya dalam bentuk audiovisual kepada pembaca secara menarik dan unik melalui film animasi yang merupakan salah satu media yang populer sebagai media penyampaian. Film animasi “Engkau” merupakan film yang diadaptasi dari puisi yang berjudul sama “Engkau” dalam kumpulan puisi “Aku Ingin Mencumbu Waktu” dengan teknik animasi 2D.Puisi yang berjudul “Engkau” dari kumpulan puisi “Aku Ingin Mencumbu Waktu” menceritakan sebuah perasaan seseorang yang mengagumi dan mencintai seseorang secara mendalam, tidak memperdulikan waktu dapat mencegah dan menghambatnya untuk tetap mencintai. Puisi “Engkau” dalam setiap baitnya nanti akan adaptasi menjadi sebuah film animasi 2D, menjadikan animasi ini berbeda dengan yang lain. Kata kunci: puisi, adaptasi karya sastra, animasi puisi, puisi “engkau”
“Burnout” Animasi Dua Dimensi Dengan Teknik Rotoscope
Authors: Rahman Fuazi
Published: February 2018

Film sebagai media kominikasi massa mempunyai andil yang cukup besar pada masyarakat era digital ini. Animasi merupakan jenis film yang menaik sebagai alternative dari film live shot. Pembuatan film animasi sebagai media komunikasi yang menarik diharapkan mampu menyampaikan gagasan cerita serta memberikan kontribusi positif bagi penonton.Penggunaan teknik rotoscope dalam produksi film animasi ini dikarenakan gagasan atau konsep yang ingin disampaikan dalam cerita mempunyai kesesuaian. Cerita yang disampaikan merupakan kehidupan nyatan dan teknik rotoscope menghasilkan visual yang cukup realis. Teknik ini juha mempunyai kelebihan efisiensi waktu produksi karena teknik ini merupakan teknik menjiplak gambar dari video aslinya. Penggunaan teknik ini pada karya film ini dapat menambah keberagaman teknik pada produksi film khusunya animasi di Indonesia.Produksi film animasi Burnout ini menceritakan tentang pelarian seseorang terhadap masalah-masalah pribadinya yang hanya ada didalam pikirannya. Membangun motivasi diri untuk menghadai masalah ayng ada menjadi tujuan dalam film animasi Burnout ini. Kata kunci: Film, Animasi, Rotoscope, Burnout  Abstract Film as a medium of mass communication has a considerable share in this digital era society. Animation is an upgraded movie type as an alternative to a live shot movie. Making animated films as an interesting communication media is expected to convey the idea of the story as well as make a positive contribution to the audience.The use of rotoscope techniques in the production of animated film is because the idea or concept to be conveyed in the story has a suitability. The story delivered is a life nyotos and rotoscope techniques produce fairly realistic visuals. This technique has the advantage of efficiency time juha production because this technique is a technique to trace the image of the original video. The use of this technique in the work of this film can increase the diversity of techniques in film production especially animation in Indonesia.Burnout animated film production is about a person's escape to his personal problems that only exist in his mind. Building your self-motivation to come into trouble is a goal in this Burnout animated film. Keywords: Film, Animation, Rotoscope, Burnout
EFEKTIVITAS PROMOSI ATRAKSI SAPU LIDI PADA PENINGKATAN WISATAWAN DI DESA MAMALA DAN MORELLA MALUKU TENGAH
Authors: V. F Pesulima Merry
Published: February 2018

Pengembangan potensi pariwisata telah terbukti mampu memberi dampak positif dengan adanyaperubahan yang besar dalam kehidupan masyarakat. Secara ekonomi pariwisata memberi dampak dalamperluasan lapangan usaha dan kesempatan kerja, meningkatan income dan terjadinya interaksi sosial budayaantara pendatang dan penduduk setempat. Salah satu sektor di Maluku yang mendukung sumber devisa bagipemerintah Maluku adalah sektor kepariwisataan. Perencanan dan program pengembangan dan perluasaninformasi yang tepat dan penuh perhatian serius dari Pemerintah diharapkan dapat meningkatkan“Efektivitas Promosi Atraksi Sapu Lidi (Pukul Manyapu) Pada Peningkatan Wisatawan di Desa Mamala danMorela, Kabupaten Maluku Tengah”.Berdasarkan masalah yang dikemukakan bisa diketahui apakah ada efektivitas promosi wisata padatingkat kunjungan wisatawan untuk menyaksikan Atraksi Sapu Lidi (Pukul Manyapu) di Desa Mamala danMorela, Kabupaten Maluku Tengah? Jumlah kunjungan wisatawan untuk menyaksikan event Atraksi SapuLidi (Pukul Manyapu) di Desa Mamala dan Morela, dari tahun 2006 sampai dengan tahun 2012 yangmengalami peningkatan pada jumlah kunjungan wisatawan sehingga perlu adanya tambahan biaya promosi.Ini dibuktikan dari hasil analisis nilai signifikan lebih kecil 5% (lima persen).Kontribusi terbesar adanya efektivitas promosi pada kunjungan wisatawan (Y) dengan nilai thitungsebesar 6,054 dengan tingkat signifikansi 0,002 (p<0,05). Hasil analisis regresi sederhana untukmembuktikan secara statistik bahwa keseluruhan koefisien regresi dari indikator variabel bebas yangdigunakan dalam analisis ini berdasarkan nilai Fhitung. Hasil pengujian diperoleh nilai Fhitung hitung sebesar36,654 dengan signifikansi sebesar 0,002. Nilai signifikansi tersebut lebih kecil dari 5% (p<0,05), makamodel regresi dengan variabel biaya promosi wisata (X) berpengaruh signifikan terhadap kunjunganwisatawan untuk menyaksikan Atraksi Sapu Lidi (Pukul Manyapu) di Desa Mamala dan Morella, KabupatenMaluku Tengah.Kata kunci: efektivitas, promosi wisata, wisatawan, Atraksi Sapu Lidi
FISIOLOGI SISTEM KESEIMBANGAN PADA TEKNIK GERAK TARI KLANA TOPENG GAYA YOGYAKARTA
Authors: Candra Maulida Ika
Published: February 2018

Tari Klana Topeng Gaya Yogyakarta merupakan salah satu bentuk tari tunggal yang bersumber daribentuk pertunjukan wayang topeng. Setiap tarian memiliki teknik gerak dan kesulitan yang berbeda. TariKlana Topeng menjadi salah satu materi pembelajaran di pusat pendidikan baik formal maupun non formal.Tingkat kesulitan yang terdapat pada tari Klana Topeng menjadikan tarian ini diberikan bukan sebagaimateri tingkat dasar.Penglihatan merupakan salah satu faktor yang mempengaruhi keseimbangan tubuh. Topeng yangdikenakan oleh penari tari Klana Topeng merupakan penghambat penglihatan dan juga menjadi penghambatmasuknya suplai oksigen yang dibutuhkan oleh tubuh untuk melakukan aktivitas, dalam hal ini adalahmenarikan tari Klana Topeng. Latihan dengan mempergunakan topeng diperlukan untuk menemukan teknikkunci sehingga penari dapat melakukan gerak tari dengan baik tanpa merasa terbebani dengan topeng yangdikenakan.Menari merupakan suatu aktivitas fisik yang membutuhkan koordinasi dari bagian-bagian tubuh,ketahanan, dan kelenturan. Penari membutuhkan latihan untuk memperkuat hafalan, teknik dan keterampilangerak, serta untuk meningkatkan ketahanan tubuh dan melatih organ-organ yang dibutuhkan untukmenggerakkan bagian tubuh. Penari tidak hanya memiliki teknik gerak yang baik, namun membutuhkanketahanan tubuh untuk dapat menyajikan tarian dengan baik.Kata kunci: Tari Klana Topeng, keseimbangan, gerak tubuh.
Fungsi Tari Nyambai Pada Upacara Perkawinan Adat Nayuh Pada Masyarakat Saibatin Di Pesisir Barat Lampung
Authors: Ningrum Cintia Restia
Published: February 2018

Tari Nyambai adalah tari kelompok berpasangan yang dilakukan oleh gadis (muli) dan bujang (mekhanai) sebagai ajang pertemuan atau ajang silahturahmi untuk mencari jodoh. Sebagai tarian adat pada masyarakat saibatin (pesisir), kehadirannya menjadi bagian dari rangkaian upacara perkawinan yang disebut dengan upacara Nayuh/Penayuhan. Upacara Nayuh/Penayuhan adalah upacara perkawinan adat besar-besaran yang diadakan oleh masyarakat Lampung yang beradat Saibatin/pesisir. Metode analisisis bersifat deskriptif analisis dengan pendekatan teori fungsi dan teori sosio-budaya. Ada tiga kategori fungsi dalam kebudayaan yakni, 1). Kebudayaan harus memenuhi kebutuhan biologis, seperti kebutuhan akan pangan dan prokreasi, 2) Kebudayaan harus memenuhi kebutuhan instrumental, seperti kebutuhan akan hukum dan pendidikan, dan 3). Kebudayaan harus memenuhi kebutuhan integratif, seperti agama dan kesenian. Dalam sosiologi budaya ada tiga komponen pokok, yaitu 1). Institution atau lembaga budaya yang menanyakan: siapa yang mengontrol, dan bagaimana kontrol itu dilakukan, 2) Isi budaya menanyakan produk atau simbol apa yang dihasilkan, dan 3). Efek budaya menanyakan apa yang diusahakan. Tari Nyambai dan upacara Nayuh pada masyarakat Saibatin di Pesisir Barat Lampung mencerminkan adanya keharmoinisan komunikasi masyarakat dan bentuk peneguhan upacara pernikahan sebagai kebijakan adat yang harus dipatuhi seluruh warga pesisir Barat, Lampung sebagai basis sosialnya.  Nyambai is a pair group dance composition mekhanai (unmarried) and muli (virgin) as a site of get along or hospitality and seeking true love. As traditional dance in society of saibatin ( coastal area), the presence as the part of chain of wedding ritual of coastal society that is called asNayuh/Penayuhan ceremony. Nayuh/Penayuhan ceremony is an enormous wedding ritual which is hold by Lampung society which has saibatin/coastal tradition. The analysis method is analysis descriptive with function and sosio-culture theoris as approachment. There are there levels of function on culture, they are: 1) Culture must fulfill the need of biologist, as the needs of eating and procreation, 2) Culture must fulfill the need of instrumental, as the needs of law and education, and 3) Culture must fulfill the need of integrative, such as religion and art. Within culture sosiology there are there main components, they are 1) institutution or culture institution that questioning: who is controller, and how the control is done ( culture institution), 2) Culture contain, is product or symbol that will be produced ( Nyambai dance ), and 3) Culture Effect, is what is worked for. Elaboration between fungtion and sosio-cultural that reflect or harmony of societal communication and the form of Wedding ritual as the policy of culture that must be obeyed to all coastal society of west Lampung as basic social.
TARI KLANA ALUS SRI SUWELA GAYA YOGYAKARTA PERSPEKTIF JOGED MATARAM
Authors: Supriyanto Mr.
Published: February 2018

Tari Klana Alus Sri Suwela gaya Yogyakarta yang dikenal sampai sekarang ini merupakan tipe tari putra dengan karakter halus, dan hal ini dapat dilihat dari volume gerak serta visualisasi karakternya. Tari Klana Alus Sri Suwela gaya Yogyakarta merupakan salah satu dari beberapa bentuk tari yang bersumber dari wayang wong di Keraton Yogyakarta. Tari ini menggambarkan seorang raja atau kesatria yang sedang jatuh cinta kepada seorang wanita yang menjadi kekasihnya. Di dalam adegan jejeran wayang wong lakon Sri Suwela di Keraton Yogyakarta terdapat komposisi tari nglana, kemudian dilepas tersendiri menjadi bentuk tari tunggal. Penulisan ini untuk mengetahui pengaruh wayang wong di Keraton Yogyakarta terhadap tari Klana Sri Suwela, dan membahas penerapan konsep jogèd Mataram dalam tari Klana Sri Suwela. Penulisan ini menggunakan dua pendekatan yang melatarbelakanginya, yaitu pendekatan tekstual dan pendekatan konstektual. Secara tekstual pemberlakuan tari berkaitan dengan bentuk, struktur, dan gaya tarinya. Secara kontekstual pemberlakuan tari sebagai teks kebudayaan, dapat ditelaah melalui kedudukannya di masa sekarang kaitannya dengan catatan yang ada di masa lampau. Pencermatan tari Klana Alus Sri Suwela melibatkan unsur-unsur yang mendasari penjelasan tentang konsep tari Jawa gaya Yogyakarta. Unsur- unsur wiraga, wirama, dan wirasa merupakan unsur-unsur yang sangat penting dalam menjelaskan konsep tari Jawa. Di dalam pelaksanaan menari unsur wiraga, wirama, dan wirasa harus dibekali suatu ilmu yang disebut jogèd Mataram. Jogèd Mataram sekarang ini dikenal dengan konsep jogèd Mataram, terdiri dari empat unsur yaitu, sawiji, greged, sengguh, dan ora mingkuh. Bentuk dan struktur tari mengacu pada tata hubungan dalam struktur tari, sistem pelaksanaan teknik dan cara bergerak dalam bagian-bagian tubuh penari sebagai perwujudan tari yang utuh. Kata Kunci: Konsep Joged Mataram
REOG OBYOGAN SEBAGAI PROFESI
Authors: Hendro Martono Mr.
Published: February 2018

Zaman telah berubah, penari seni rakyat tidak lagi dilirik orang karena tidak dapat menjadi profesi yangmenguntungkan dalam mengais uang. Tidak demikian di reog Obyogan yang hidup di desa-desa sekitar kotaPonorogo Jawa Timur, penari Obyogan bisa menjadi profesi yang lumayan mendatangkan rejeki bagi paragadis remaja. Profesi penari Obyogan bersifat sementara sampai kondisi fisik penari tidak menarik lagi atausudah menikah. Obyogan berbeda dengan reog Festivalan yang sudah dikenal masyarakat luas, justru penariObyog menjadi penari utama dengan bergerak goyang pinggul sensual, mirip goyang ngebor dan gergaji didangdut. Peran Jathil ditransformasikan menjadi peran wanita yang seksi, peran lain dihilangkan. PemainDadak Merak masih dipertahankan sebagai ikon reog. Tulisan ini menyoroti upaya-upaya dan manajemenpenari Obyog yang terdiri dari: berlatih tari Obyog, mengubah karakter tari, pencitraan, strategi persaingan,pendapatan, pengeluaran dan pemasaran. Profesi penari Obyog yang temporer tetap harus dihargai sebagaipelaku pelestari dan pengembang seni tradisional. Penari Obyog juga membuka lapangan kerja non formaldan mengurangi urbanisasi serta migrasi. Pemerintah wajib memberi penghargaan berupa pelatihan kerjauntuk masa datang, dan beasiswa sekolah hingga perguruan tinggi. Keyword: reog, obyog, profesi Abstract
Kicak Shrogol
Authors: Wedaringtyas Aprilia
Published: February 2018

Kicak Shrogol diambil dari gabungan suku kata nama motif yang dikembangkan yaitu kirig, cakilan, shrokal, dan megol. Motif gerak yang menjadi dasar karya tari ini adalah motif gerak kirig, cakilan, shrokal, dan megol. Karya tari Kicak Shrogol merupakan jenis koreografi kelompok dengan menggunakan dua puluh lima penari. Tidak ada makna khusus dalam jumlah penari Kicak Shrogol, koreografer hanya ingin mencoba dan membuat pola lantai yang bervariasi dengan menggunakan dua puluh lima penari. Selain itu, pembawaan yang lebih maskulin maupun feminin juga ditekankan. Tipe karya tari Kicak Shrogol adalah studi motif gerak kirig, cakilan, megol,dan shrokal. Pencarian pengembangan atau kemungkinan-kemungkinan dalammengembangkan esensi motif gerak tersebut, misalnya esensi gerak kirig pada bahu di pindah ke pantat dan dada, maka akan menghasilkan gerak yang baru. Formasi karya tari Kicak Shrogol menggunakan titik kuat dan titik lemah pada proscenium stage. Kicak Shrogol name taken from dance movement namely kirig, cakilan , shrokal , and megol. Those movements had been the basic movement for this coreography. This dance performed by group with twenty five dancers .There is no special meaning in the number of Kicak Shrogol dancers , choreographer just wanted to try and made a dance floor pattern varies with twenty five dancers . In addition , masculine and feminine character were emphasized. Kicak Shrogol had a study dance type from kirig,cakilan , megol , and shrokal movements. Choreographer search how the possibility and develop of the essence movement, for example the essence of kirig was on the shoulder than thrive to bottom and cest, so it create a new movement. Choreographer used strong and weak proscenium stage point for the dance floor pattern.
Nyerok Nanggok
Authors: Luthfiyanti Ayudha
Published: February 2018

Koreografi Nyerok Nanggok merupakan bentuk pengulangan dari ekspresi masyarakat Desa Kemiri (sebuah desa yang masih termasuk dalam kawasan wilayah Kabupaten Belitung) pada saat menangkap ikan di musim kemarau panjang dengan menggunakan properti. Koreografi ini kemudian disusun dalam bentuk komposisi kelompok besar (Large Group Compotition) dan termasuk ke dalam tipe tari studi dramatik. Tema karya tari ini ialah tentang rasa kebersamaan, semangat, dan gotong-royong warga desa pada saat menangkap ikan. Untuk memperkuat adegan-adegan yang ditampilkan maka terdapat properti yang digunakan dan memang ada hubungannya dengan karya, properti tersebut dibagi menjadi 3, yaitu tanggok, dulang, dan tudung saji. Karya tari “Nyerok Nanggok” ini mempunyai 5 bagian, bagian introduksi merupakan rangkuman dari semua adegan, pada bagian ini semua properti ditampilkan di atas panggung. Adegan 1 merupakan bagian musim kemarau panjang, dilanjut dengan bagian 2 yang mengekspresikan masyarakat desa Kemiri pada saat mengadakan ritual dan do’a bersama sebelum masuk ke dalam sungai atau rawa. Pada bagian 3 menggambarkan seekor ikan yang dilakukan oleh salah satu penari yang sedang diburu oleh beberapa penangkap ikan dengan menggunakan “tanggok”. Bagian ending dari karya ini ialah tentang rasa kegembiraan dan rasa syukur terhadap permohonan yang telah dikabulkan oleh Tuhan Yang Maha Esa.Proses penggarapan koreografi ini dicapai melalui beberapa tahapan seperti menyampaikan topik kepada para penari sekaligus sebagai rangsangan yang berlanjut pada proses kreatif pencarian gerak seperti eksplorasi dan improvisasi. Penata juga merangsang para penari melalui properti serta musik untuk memicu daya imajinasi dan kreativitas para penari. Perwujudan musik yang digunakan sebagai pengiring dari koreografi ini ialah musik etnik (musik tradisional) yang membantu mengkespresikan suasana serta membuat dramatik dalam karya tari ini.
Eksistensi Kesenian Jepin Di Dusun Bandungan Desa Darmayasa Kecamatan Pejawaran Kabupaten Banjarnegara
Authors: Herawati Ika Prawita
Published: February 2018

Kesenian Jepin merupakan salah satu kesenian rakyat yang masih bertahan hingga sekarang di dusun Bandungan. Eksistensi kesenian tersebut di dusun Bandungan desa Darmayasa disajikan dalam berbagai acara yaitu acara dusun seperti pesta nadar, dan acara hajatan seperti khitanan, dan pernikahan. Selain itu, keseniaan Jepin juga disajikan dalam acara peringatan hari kemerdekaan Republik Indonesia dan penyambutan tamu.Kesenian Jepin sampai sekarang masih eksis dalam masyarakat dusun Bandungan terbukti dari banyaknya penonton dan frekuensi pertunjukan atau banyaknya tawaran pentas. Kesenian ini memiliki fungsi yang penting yaitu sebagai hiburan. Sejak awal terbentuknya hingga sekarang, kesenian ini telah mengalami perkembangan baik dari gerak dan penambahan alat musik. Hal tersebut merupakan salah satu upaya untuk mempertahankan keberadaan kesenian Jepin agar dapat bertahan, tetap eksis dan diminati oleh masyarakat.Masyarakat dusun Bandungan merasa bahwa mereka membutuhkan kesenian Jepin sebagai hiburan dan sebagai bagian dari budaya yang patut dibanggakan. Kesenian Jepin dapat bertahan sampai sekarang menunjukan bahwa kesenian ini mempunyai kedudukan dalam masyarakat dusun Bandungan. Tanggapan yang baik dari masyarakat ditunjukkan pula dengan semakin menyebar luasnya kesenian Jepin di berbagai daerah di kecamatan Pejawaran dan sekitarnya.Kesenian Jepin tetap bertahan dan diminati oleh masyarakat serta eksis juga karena kesenian ini sejalan dengan adat-istiadat yang berlaku dalam masyarakat dusun Bandungan.
PENGARUH KOMPOSISI WARNA PADA RUANG KERJA TERHADAP STRES KERJA
Authors: Prasetya Rahmawan Dwi
Published: February 2018

his study is the result of an investigation of the influence of physical work environmenttoward stress at work place, particularly the color composition used. The research subjectswere thirty students of ASMI (Secretary and Management Academy) who were divided intothree groups, namely the Harmonious group, The Disharmonious group, and the Controlledgroup. The Work Stress Scale was used in the measurement process. The measurement wasdone three times: before the experiment, in the middle of the experiment (first 2 hours), and afterthe experiment (last 2 hours). The result was analysed using the Analysis of Variance (ANAVA)A-Mix-B model of SPS-2000 software application. The result of this study illustrated that therewas a significant difference on work stress level impacted by color composition applied at workspace (F = 4.149, p = 0.026). The graphic of work stress average of the Harmonious groupshowed that Harmonious color composition did not affect the work stress significantly (t =0.520, p = 0.306). The dominantly white color composition that played a role as the Controlledgroup was in fact able to reduce the work stress. The graphic showed that the Controlled grouptended to decrease significantly with these values t = 1.825, p = 0.035, and the initial work stressaverage was (0.000) higher than the final one (- 22.800). The Disharmonious group showed thatthe color composition increased the work stress level (t = 3.177, p = 0.001). It was concluded thatHarmonious color composition at work space did not influence the work stress level, dominantlywhite color composition could reduce the work stress level, and inharmonious (Disharmonious)color composition application had chances to elevate the work stress level.keywords﻿﻿: color composition, work space, work stresKeywords
PERUBAHAN DAN KONTINUITAS POLA SPASIAL PADA RUMAH TINGGAL CINA DI SODITAN, KARANGTURI, DAN BABAGAN, LASEM
Authors: Prasetyaningsih Yulyta Kodrat
Published: February 2018

The study would analyze some factors underlying the spatial changes on Chinese houses and interprets what has influenced them. The focusing of study is interacting the Chinese houses's layout fromSoditan, Karangturi, and Babagan that has different periods. The study based on the field observation and in-depth interview has done in June 2004 is used toanalyze Chinese houses in Lasem. There is no hypothesis, this study is to increase understanding of the spatial pattern on Chinese houses where has gone through in life's changes. Spatial Syntax is used for analysis and interpretation of Chinese houses's layout. The spatial pattern was found by interacting the irreducible objects and related to each other onhuman spatial organization in all its variability.This part would discuss factor which implicate the changes of spatial pattern on Chinese houses in Soditan, Karangturi, and Babagan. The analysis generally found that first, the changing of time periods no implicate to spatial pattern onChinese houses in Lasem. There has still keeped of using main spatial pattern on their layout. Second, the changing orientation of Chinese houses from river to roads has no influenced the spatial pattern. Third, the changes of space just has been reducing space fromhigh complexityto bemore simplicity. Regularity spatial pattern on Chinese houses is the main spatial pattern that always on ringness dimension which are six spaces : front courtyard, front terrace, praying room (Ngetiya), living room, back terrace, and back courtyard. The pattern shows in a symmetric and distributed relationship, the higher hieararchi of space is located in living room (space F).Keyword: spatial pattern, chinese house