bluuebunny/crossref_metadata_2025 huggingface dataset:
Penerapan model pembelajaran Tipe jigsaw berbantu video tutorial untuk meningkatkan hasil belajar siswa
Authors: Talib Faisal , Bouty Abd Aziz , Yassin Rochmad Mohammad Thohir
Published: February 2024

Berdasarkan hasil observasi peneliti pada bulan November 2022 di kelas X SMK Negeri 2 Limboto, menunjukan bahwa pencapaian hasil belajar siswa pada pembelajaran desain grafis masih kurang optimal. dikarenakan kurangnya model pembelajaran yang dilakukan oleh guru serta pembelajaran yang masih berpusat pada guru yang mengakibatkan kurangnya keterlibatan siswa dalam proses pembelajaran. Tujuan yang ingin dicapai dalam penelitian ini adalah untuk mengetahui peningkatan hasil belajar siswa pada materi mengolah grafis dan video. Metode yang digunakan adalah penelitian tindakan kelas (PTK). Penelitian tindakan kelas ini dilaksanakan dalam dua siklus yaitu siklus I dan II, setiap siklusnya teridiri atas 2 kali pertemuan. Yang terdiri dari empat tahap, yaitu perencanaan, pelaksanaan, observasi dan refleksi. Hasil penelitian menunjukan bahwa pada siklus I terjadi peningkatan hasil belajar siswa, dengan persentase hasil belajar siswa yang mencapai ketuntasan minimum yakni 44%. Namun hasil tersebut belum memenuhi capaian dari persentase hasil belajar yang telah di tentukan yaitu 80%, maka penelitian akan dilanjutkan ke siklus II. Pada siklus II terdapat peningkatan persentase terhadapt hasil belajar siswa secara keseluruhan mencapai 100%. Dari hasil penelitian dapat disimpulkan bahwa penerapan model pembelajaran Tipe jigsaw dapat meningkatkan hasil belajar siwa kelas X TKJ SMK Negeri 2 Limboto pada materi mengolah grafis dan video. Kata kunci : hasil belajar;Kooperatif type jigsaw
PENGEMBANGAN MEDIA PEMBELAJARAN INTERAKTIF PADA MATERI PENGELOLAAN E-BOOK KELAS X TKJ DI SMK NEGERI 1 BULANGO SELATAN
Authors: Rantung Deisy Almafira , Mulyanto Arip , Kadim Ahmad Azhar , Ashari Sri Ayu
Published: February 2024

Mata pelajaran Simulasi dan Komunikasi Digital merupakan salah satu mata pelajaran yang diberikan kepada siswa agar siswa dapat mengkomunikasikan suatu gagasan ataupun konsep melalui media digital. Ada beberapa materi yang ada pada mata pelajaran simulasi dan komunikasi digital, salah satunya materi pengelolaan e-book.Dari hasil observasi yang dilakukan ditemukan beberapa masalah yakni, proses pembelajaran yang masih kurang efektif, Pembelajaran yang masih sering menggunakan metode ceramah yang membuat kurangnya minat siswa dalam mengikuti proses pembelajaran, dan siswa kurang memahami materi pembelajaran yang diberikan, terutama pada materi pengelolaan e-book. Penelitian ini bertujuan untuk mengembangkan media pembelajaran interaktif pada materi pengelolaan e-book dengan menggunakan aplikasi Adobe Flash CS6, untuk mengetahui kelayakan media pembelajaran interaktif pada materi pengelolaan e-book kelas X TKJ, dengan menggunakan metode RD (Research and Development) dengan model pengembangan yang di gunakan yakni Model pengembangan ADDIE, untuk mengetahui Mengetahui kepraktisan media pembelajaran interaktif pada materi Pengelolaan E-book terhadap siswa kelas X TKJ. Adapun hasil penelitian data kelayakan dari media pembelajaran interaktif ini diperoleh dari data hasil uji kelayakan yang dilakukan oleh ahli media, ahli materi, dan juga responden (siswa). Hasil penelitian menunjukan bahwa, hasil persentase yang diperoleh dari ahli media adalah 84,50% dan dikategorikan Sangat Layak. Hasil persentase yang diporoleh dari ahli materi adalah 93% dan dikategorikan Sangat Layak. Sedangkan untuk respon/tanggapan dari siswa diperoleh skor 1418 dengan persentase 89% dan dikategorikan Sangat Praktis. Sehingga dapat disimpulkan media pembelajaran interaktif yang dikembangkan Layak untuk digunakan. Penggunaan media pembelajaran ini diharapkan dapat membantu guru dan juga siswa dalam proses pembelajaran yang dilakukan terutama pada materi pengelolaan e-book. Kata kunci: Media Pembelajaran; Simulasi dan Komunikasi Digital; Pengelolaan E-book;
IKHTISAR STRATEGI PEMBELAJARAN PEMROGRAMAN: SEBUAH INTEGRATIVE REVIEW
Authors: Rohandi Manda , Kadim Ahmad Azhar , Pakaja Jemmy
Published: February 2024

Kebutuhan industri terhadap tenaga programmer yang semakin besar menyebabkan minat untuk mempelajari pemrograman juga semakin besar. Banyak siswa mengalami kesulitan dan bahkan gagal dalam mempelajari pemrograman komputer. Hal ini dikarenakan kurangnya pemahaman tentang pentingnya belajar pemrograman, lemah dalam kemampuan berpikir logis, kurangnya materi pembelajaran yang cocok, metode pengajaran yang masih tradisional, kurangnya praktik dalam pembelajaran pemrograman, metode pengujian yang masih dititikberatkan pada pengetahuan sintaks bahasa pemrograman, dan juga pemrograman komputer berhubungan yang dengan beberapa bidang teknologi. Artikel ini bertujuan untuk melihat sejauh mana strategi-strategi pembelajaran pemrograman yang telah di terapkan, efektif dalam meningkatkan kompetensi pemrograman siswa dan pengajar. Metode dalam artikel ini adalah metode integrative literature review. Terdapat 20 artikel hasil pencarian dan diseleksi berdasarkan kriteria inklusi dan eksklusi yang telah ditetapkan. Temuan dalam penelitian ini berupa pembagian strategi pembelajaran pemrograman kedalam tiga kelompok, yaitu dilihat dari orientasi elemen-elemen pemrograman, strategi pembelajaran dilihat dari pedagogiknya, dan strategi pembelajaran dilihat dari metode lainnya. Semua strategi pembelajaran yang dijabarkan dalam artikel ini, hanya menyangkut hardskill dan tidak menjabarkan softskill yang dibutuhkan industry. Oleh karena itu penelitian kedepannya perlu untuk membahas tentang bagaimana integrasi softskill kedalam strategi pembelajaran dan penerapannya.
Upaya Meningkatkan Kreativitas Anak Melalui Metode Menggambar Bebas Pada Kelompok BI di Taman Kanak – Kanak Tunas Harapan Seberida
Authors: Chindra Chindra , Wahyuni Elvi , Erniati Erniati
Published: February 2024

Children's low interest in creating their own work and not being able to complete their play activities well is the reason why this research was conducted. The researcher provided a solution in the form of increasing children's creativity through the free drawing method in the BI group at Tunas Harapan Seberida Kindergarten. The research applied is of the type collaborative Class Action Research. In this case, researchers collaborate with colleagues to find solutions to problems that occur. Researchers and collaborators work together to prepare learning methods and tools and discuss evaluating learning. The research stages are the planning, implementation, observation and reflection stages. The data collection technique used in this research is observation. Observation is the process of collecting data in research by observing every event that takes place and recording the things studied using observation tools. Research instruments are tools used to collect research data. The observation instruments used in this research were checklist instruments and work results. increase in the percentage of learning activity assessment results through drawing. Where in the pre-cycle the creative ability of children was found to be 7%, while in the first cycle 33% of children were creative and in the second cycle the optimal expected ability was 100%. Interesting media and learning strategies can stimulate children's interest in drawing. Apart from that, the teacher's role is very important as a model, as a motivator, and as a facilitator for children.
Keywords: creativity, Free Drawing Method, Classroom Action Research
Meningkatkan Kemampuan Interaksi Sosial Melalui Bermain Peran Pada Kelompok B Di Tk Aisyiyah Bustanul Athfal Margosari Kecamatan Pagelaran Utara Kabupaten Pringsewu Tahun Pelajaran 2023/2024
Authors: Komariyah Isti , Warni Destri , Jummiati Jummiati
Published: February 2024

The background of this study is that the social interaction skills of most students in group B at Aisiyiyah Bustanul Athfal Margosari Kindergarten are still relatively low, this is reflected when there are students seizing the play tools that are being seen by several children. They do not want to take turns to see the playground equipment. In an effort to improve the ability of social interaction, it can be done through the process of learning while playing which makes children feel happy, comfortable, and safe. This research applies the type of classroom action research with data collection techniques of observation and interview techniques, as well as Qualitative data analysis techniques and Quantitative analysis techniques. In the first cycle, the ability of children's social interaction in role playing is 40% capable category, for the second cycle the ability of children's social interaction in role playing is 65% capable category, while the ability of children's social interaction in role playing is 80% capable category. Through role playing, children are expected to develop their social interaction skills, behave according to the guidance of society and be able to adjust to the surrounding environment.
Keywords: Social Interaction Ability, Role Play, Classroom Action Research
Pentingnya Memahami Hadist Pendidikan Dalam Menanamkan Nilai-Nilai Moral Melalui Metode Kisah Pada Pembelajaran Agama Islam
Authors: Zulkhaidir Muhammad , Siregar Sawaluddin
Published: February 2024

This research aims to explore the importance of understanding hadith in designing Islamic and progressive learning methods. This research will discuss the relevance of hadith as a teaching source in the context of Islamic education and its impact on the development of learning methods that integrate Islamic values ​​and progressive concepts. This research will look at the extent of the contribution of hadith in forming a broad and comprehensive learning paradigm, covering scientific, moral and social aspects. Apart from that, this research also identifies challenges and opportunities in integrating hadith into learning methods that are appropriate to current developments. It is hoped that the results of this research can contribute to a deep understanding of the importance of hadith in the context of modern Islamic education and provide a basis for developing learning methods that are more effective and relevant to Islamic values ​​and the demands of the times.
Keywords:  Understanding Hadith, Story Methods, Islamic Education
Optimalisasi Hasil Belajar Peserta Didik Melalui Pembelajaran Covid-19 Tema Pekerjaan di Kelas B1 Tk Negeri Percontohan Kota Payakumbuh Semester Genap Tahun Pelajaran 2020/2021
Authors: Warni Destri , Jummiati Jummiati , Komariyah Isti
Published: February 2024

This study aims to see and analyze the improvement of student Learning Outcomes through Covid 19 Learning on the theme of work in Class B1 of the Pilot State Kindergarten of Payakumbuh City Even Semester TP 2020/2021, This research was conducted using the Classroom Action Research method which consists of two cycles, where each cycle consists of planning, action, reflection, and evaluation. It was carried out from January to March 2021. The data is processed in each cycle and then analyzed using percentages. The results obtained from this study are able to improve student learning outcomes. This is evidenced by the increase in student learning outcomes in the field of motoric development for 5 activity points. In the implementation of the pre-cycle the learning outcomes of students ranged from 30% to 50%, cycle I began to increase ranging from 50%, to 60% and in the implementation of cycle II the learning outcomes of students have experienced a better increase, ranging from 70% to 80% with the value category Developing As Expected (BSH).   The conclusion obtained from this research is that through Covid Learning 19 Offline Methods can improve student learning outcomes.
Keywords: Covid 19 learning, student learning outcomes, offline methods.
Meningkatkan Kemampuan Bahasa Keaksaraan Anak Melalui Media Loose Part Pada Anak Usia 5-6 Tahun di Tk Mutiara Bongkal Malang Kecamatan Kelayang Kabupaten Indragiri Hulu
Authors: Erniati Erniati , Chindra Chindra , Wahyuni Elvi
Published: February 2024

Abstract
This study aims to improve children's literacy through the loose part method in group B children at Mutiara Bongkal Kindergarten Malang, the object of this research is early childhood creativity through activities to recognize letters and numbers using used materials or seeds to improve children's abilities in literacy. Data collection techniques used are observation to determine aspects and interviews. Data analysis techniques in this study are descriptive and quantitative. Increasing the creativity of young children through literacy activities carried out by giving tasks using loose parts to improve children's ability in literacy, namely there are 4 stages, namely: planning, implementation, observation, and reflection, which have been carried out at Mutiata Bongkal Kindergarten in Malang.
Keywords: Language, Literacy, Loose Part
Meningkatkan Keterampilan Motorik Halus Melalui Kegiatan Menggunting Pada Kelompok A di Tk St. Theresia I Pangkalpinang Bangka
Authors: Bulan Imelda Indah
Published: February 2024

Classroom action research is based on the low Fine Motor Skills of children, so the implementation of this study aims to improve children's fine motor skills through pattern cutting activities in group A at St. Theresia I Pangkalpinang Kindergarten. The method used in this research is classroom action research which is carried out as an effort to overcome problems that arise in the classroom. This method is carried out with three stages, namely planning, implementation, and reflection. The research subjects were group A students of St. Theresia 1 Pangkalpinang Bangka Belitung Kindergarten, totaling 22 children. The object of this research is fine motor skills. The data collection method used was observation. Technical data analysis is done descriptively qualitative. The success indicator set is at least 85% of 22 children reach the category of developing as expected. This research was conducted in two cycles. The results showed that cutting activities can improve the fine motor skills of 22 children in group A of St. Theresia I Pangkalpinang Kindergarten. The improvement can be seen from the observation of learning outcomes where there was an increase in the category of developing as expected (BSH) from originally only 3 children (as much as 14%) at the beginning of Cycle I increased to 19 children or 86% at the end of Cycle II. Based on the minimum success indicator set at 85%, this shows success in improving fine motor skills through cutting activities in group A at St. Theresia I Pangkalpinang Kindergarten.Keywords: fine motor skills, cutting activities, early childhood
Peningkatan Kemampuan Anak Kelompok B dalam Berhitung Melalui Permainan Karpet Angka di TK Islam Al Ishlah Kota Bukittinggi
Authors: Wahyuni Elvi , Chindra Chindra , Erniati Erniati
Published: February 2024

This study aims to improve children's counting skills in group B in counting. Through the number carpet game at Al Ishlah Islamic Kindergarten, Mandiangin Koto Selayan District, Bukittinggi City. Departing from the low ability of children to count, in this case the researcher is interested in trying to improve learning activities to increase children's interest and motivation so that children's understanding of learning becomes better. The learning improvement process is carried out using the game method which is carried out in two cycles. Researchers collect initial data, data on the development of the learning improvement process and children's learning outcomes which are then reflected on to draw conclusions to determine and plan actions in the next cycle. Then conclude the results of the implementation of the learning improvement process after the cycle ends. The findings of researchers after carrying out corrective actions show that there has been a significant increase, this can be seen from the increase in the average score obtained by children from Starting to Develop (MB) in cycle I, to Developing As Expected (BSH) and Developing Very Well (BSB) in cycle II. With this increase, it can be said that the implications of classroom action research by applying number carpet games have improved children's counting skills in group B. Islamic Kindergarten Al Ishlah Bukittinggi City.
Keywords: Counting Ability, Number Carpet Media, Game Method
Pengembangan Bahasa Ekspresif Anak Melalui Metode Bercerita Gambar Seri di Taman Kanak-Kanak Santa Theresia 1 Pangkalpinang
Authors: Bulan Imelda Indah
Published: February 2024

This classroom action research aims to develop children's expressive language skills through the serial picture storytelling method at St. Theresia I Pangkalpinang Kindergarten. The method used in this research is classroom action research which is carried out as an effort to overcome problems that arise in the classroom. This method is carried out with three stages, namely planning, implementation, and reflection. The subject of the research was the students of St. Theresia 1 Pangkalpinang Bangka Belitung Kindergarten, totaling 13 children. The object of this research is expressive language skills. The data collection method used was observation. Technical data analysis is done descriptively qualitative. This research was conducted in two cycles. The results showed that from the aspect of assessing children's ability to repeat simple sentences at the beginning of the cycle there were 54% (7 people) who were considered less or not able, but at the end of the cycle after being treated using the serial picture storytelling method, only 8% (1 person) was found who had not been able to repeat simple sentences properly. For the aspect of assessing children's ability to express opinions to others at the beginning of the cycle there were 77% (10 people) who were considered less or not able, but at the end of the cycle only 23% (3 people) of 13 children were found who were not able to express opinions to others. For the aspect of assessing children's ability to retell stories that have been told by the teacher, at the beginning of the cycle there were 69% (9 people) who were considered less or not able, but at the end of the cycle only 15% (2 people) of 13 children who have not been able to retell stories that have been told by the teacher properly.
Keywords: expressive language skills, storytelling method, picture series
Dampak Perceraian Orang Tua Terhadap Psikis dan Aktivitas Belajar Anak
Authors: Wulandayu Nurya Putri , Putri Hanifa Sahaja , Martina Nur Hanyk , Yulianingsih Wahyu Feby
Published: February 2024

The background of this research is to analyze the impact of parental divorce on children. Divorce itself is defined as the end of the relationship between husband and wife which is carried out in several stages based on law and religion. Changes in attitude, emotional stability, and responsibility are the psychological impacts of divorce as well. Changes in children's attitudes, namely feeling inferior, children becoming shy, difficult to socialize with, and like to be alone. This kind of attitude shows that the child's psychology is disturbed due to depression because his parents are divorced. Apart from changes in attitudes, children's responsibilities also change, where a child should have responsibility for education, like to lighten or help parents, after divorce children become more like playing and lose responsibility. On the emotional side, kuja children are disturbed, their minds are depressed and suffering, they feel guilty, they feel embarrassed about their environment, all of which gives rise to inner conflict.
Keywords: impact of divorce, children, parents
The Effect of Automated Written Corrective Feedback (AWCF) on Students’ Writing at SMP 47 Pekanbaru
Authors: Ofrita Helfianora , Darmis Alfina , Rosmanizar Rosmanizar
Published: February 2024

Nowadays, English is one of the languages that must be mastered, especially for students. One of the skills that must be mastered by students is writing. However, students have some problems in writing, such as a lack of ideas and creativity in writing, lack of motivation in writing, and there are still many grammatical errors in writing. To overcome this problem, researchers used Grammarly as a treatment to provide feedback on students' writing. Therefore, this study aims to determine whether Automated Written Corrective Feedback using Grammarly significantly affects Students' Writing Ability at SMP Negeri 47 Pekanbaru. The type of research used in this research is the pre-test-post-test group quasi-experimental design. This research involved tenth-grade students of SMP Negeri 47 Pekanbaru Kota. The sampling technique used is purposive sampling. The number of samples in this study amounted to 74 people divided into two classes, namely 37 people from class IX 9 as the experimental class and 37 from class IX 10 as the control class. The data collected in this study were analyzed using the t-test. Based on the results of statistical calculations, the t-table value is 1.666, and the t-count value is 2.192, which shows that the t-value is greater than the t-table (2.192 > 1.674). Furthermore, based on independent sample t-test on p-value or sig. (2-tailed) is 0.005. These results reject the null hypothesis (H0), and the alternative hypothesis (Ha) is accepted. It concluded that using Grammarly as Automated Written Corrective Feedback has a significant effect on students writing skills of tenth-grade students at SMP 47 Pekanbaru
Keyword: Writing Skill, Quasi Experimental, Automated Writing Corrective Feedback, Grammarly
An Analysis On Students Ability in Translating From Indonesian To In English At The 2th Grade Of SMA Negeri 1 Kuantan Mudik
Authors: Darmis Alfina , Rosmanizar Rosmanizar , Ofrita Helfianora
Published: February 2024

The aim of this research was to know the students’ ability to translate the Indonesian texts into English at the second grade of SMA Negeri 1 Kuantan Mudik. The researcher used test as the instrument to collect the data. This test aimed to examine the ability to translate the paragraphs of the Indonesian texts into English, which the texts consisted of three genres of texts such us, descriptive, narrative, and recount text. Every genre of text consisted of a paragraph. The data was collected through descriptive qualitative research Qualitative research is an approach for exploring and understanding the meaning individuals or groups ascribe to a social or human problem. The participants were all classes at the The 2th Grade Of SMA Negeri 1 Kuantan Mudik and it consisted of 40 students as sample. The analysis of the data collected through test for students. The result of the research showed the dominant percentage of students’ ability in translating Indonesian texts into English texts was in recount text category, Research her found that total score of students’ ability in changing yes – no question of Indonesian to yes – no question English the average test average 84,52 , from 21 students who completed 20 students and students who did not complete as many as 1 child. This means that the increase in learning outcomes on this test is influenced by the increase in the teacher's ability in English so that students become motivated, enthusiastic, active and enthusiastic in working on the test questions that have been given and explain a little about the purpose of the test. So that students more easily understand the material that has been given to students. Based on the test results that have been given, students are very active and enthusiastic during the test process, and the test results of students have completed well individually
Keyword: Translation ability, text, Qualitative research
An Analysis of Students’ Problems in Writing Descriptive Text at Ninth Grade SMP Negeri 42 Pekanbaru
Authors: Rosmanizar Rosmanizar , Ofrita Helfianora , Darmis Alfina
Published: February 2024

This study aims to analyze students' problems in writing descriptive texts. This research uses qualitative descriptive analysis. The population of this research is the 10th grade students SMP Negeri 42 Pekanbaru in the 2022/2023 academic year, especially in class X Building Drawings. The sample was selected using a random cluster sampling technique, with only 1 class as the research sample. Data were collected using a written test, the results of the test were analyzed using descriptive qualitative. The result of this study also showed that the students faced several problems in writing descriptive text. There were two kinds of problems found in students' writing; they were linguistic problems including grammar and vocabulary related problems, and nonlinguistic problems which include organization of ideas, content and mechanical problems. The most frequently found problems in students' writing were related to grammar and mechanical. To overcome these problems, there are some suggested solutions which include using cooperative learning or rapid writing strategy in teaching writing descriptive text. In addition, it is also suggested that a teacher should be a good teaching and learning facilitator and should also have a well-prepared teaching material which is appropriate and inspiring to the topic of teaching.
Keywords: Descriptive text, Problems in Writing, qualitative descriptive analysis
An Analysis Students’ Problems in Writing Recount Text at The Eighth Grade Students of SMPN 1 Pangkalan Koto Baru
Authors: Fakhruzi Fakhruzi , Purba Friska Ratna Sari , Aryuadi Aryuadi
Published: February 2024

This research is motivated by the low ability of students in writing recount texts at SMAN 2 Kuok. This study aims to determine students' problems in writing recount text in class XI students at SMAN 2 Kuok. This study uses a qualitative research design. Class X SMPN 1 Pangkalan Koto Baru consists of 21 students. The sampling technique used was purposive sampling. The instrument used in this research is a questionnaire. Data were analyzed by describing students' problems in writing recount text based on the results of the questionnaire. the researcher found that students had 4 problems in writing recount text, namely vocabulary, organization, mechanics and grammar. Based on the results of the analysis of the questionnaire, 81% of students had difficulty using grammar while 56.2% of students had difficulty understanding concept of vocabulary.
Keywords: Writing Problem, Recount Text, Junior High School
Improving Students’ Writing Ability through Clustering in the Second Year of SMPN 03 Bonai Darussalam
Authors: Sinaga Dewi Yupita , Susanti Fitri , Rinanda Amelia
Published: February 2024

This study was carried out to improve the students’ writing ability through Clustering Technique in the second year of SMPN 03 Bonai Darussalam academic year 2022 - 2023. The subjects of this study were consisted of 31 students. The method used in this study was Classroom Action Research (CAR). The classroom action research design applied in this study was a collaborative classroom action research. It meant that the writer collaborated with the English teacher of MPN 03 Bonai Darussalam as an observer and collaborator. This study was conducted following Kurt Lewin model with the following procedures of the action research: planning, acting, observing, and reflecting. The study was carried out in two cycles. Each cycle consisted of two meetings. The data were gathered in this study through interview, field notes, questionnaire, and test. The result of the study showed that there was improvement of students’ writing ability. Most of the students gradually gained good scores at the end of each cycle. The score of Minimum Mastery Criterion- Kriteria Ketuntasan Minimal (KKM) of English lesson was 70 (seventy). The students’ mean score in preliminary study was 55.85. The mean score in the first cycle was 66.13. The mean score in the second cycle was 73.19. In addition, there was a positive response from the English teacher about implementing the action. In conclusion Clustering Technique could improve students’ writing ability.
Key words: Students’ Writing Ability, Clustering Technique, Classroom Action Research
Meningkatkan Kemampuan Mengenal Konsep Bilangan Anak Usia 4-5 Tahun Dengan Bermain Kartu Domino di TK Ar-Rasyid Batam
Authors: Solikah Solikah , Sari Fitria Mareta , Arisandi Devi
Published: February 2024

Understanding numbers is not only important in an academic context, but is also important in children's daily lives. This ability provides a solid foundation for children to solve problems, think critically, and make better decisions in various situations in their future lives. The aim of this research is to determine the application of playing domino cards to improve the ability to recognize number concepts in children aged 4-5 years at Ar-Rasyid Kindergarten Batam. The type of research is Classroom Action Research which is a strategic way for educators to improve and improve educational services in the context of classroom learning. The results of the research were that in cycle 1, 45% of children were in the Not Yet Developed category and in cycle II it was only 15% of 20 children. Furthermore, in cycle 1, 20% of children were in the Starting to Develop category, while in cycle II it was only 5%, which means that many children were familiar with the concept of numbers as a learning objective. Switching to the Developing According to Expectations category in cycle 1, 25% of children were in this category, whereas after cycle II it increased to 55%. Finally, in the Very Well Developed category in cycle 1 it was only 10%, whereas after cycle II it increased to 25%. The increase in the average ability to recognize number concepts for children aged 4-5 years is good, so the classroom action research is considered complete, because it has achieved indicators of success. The implication of the research results is that children will more easily accept information or learning if the teacher presents it in the form of learning and teaching activities that are fun and interesting for them.
Keywords: Concept of Numbers, Domino Cards, ECE
Meningkatkan Kreativitas Anak Usia Dini melalui Aktivitas Menggambar pada Anak Kelompok A di TK Tunas Karya Indragiri Hulu
Authors: Sari Fitria Mareta , Arisandi Devi , Solikah Solikah
Published: February 2024

Children's creativity provides the possibility that every child can improve his/her own development in the form of potential and personal qualities. With the natural creative potential that children have, they will foster creative ideas, curiosity and the desire to learn something new. The type of research is Classroom Action Research. The aim of this research is to increase creativity in early childhood through drawing activities for group A children at Tunas Karya Indragiri Hulu Kindergarten. The research results from the highest data are as follows: 72% of children were in the developing according to expectations category in the second cycle compared to only 22% in the first cycle. Furthermore, 17% of children obtained creativity scores in the Very Well Developed category in the second cycle, the previous tie obtained 11% from the first cycle. Finally, 11% of children were still in the Starting to Develop category in the second cycle, from previously obtaining an average score of 39% in the first cycle. Meanwhile, for the Undeveloped category in the first cycle it was 28% to 0% in the second cycle. The increase in the average creativity of group A children at Tunas Karya Indragiri Hulu Kindergarten has met the success indicators so that it does not require reflective action and the research is considered complete.
Keywords: Activities, Creativity, Drawing
Meningkatkan Perkembangan Sosial Melalui Bermain Balok Pada Anak Usia 5-6 Tahun di TK Kemala Bhayangkari 14 Mandailing Natal
Authors: Arisandi Devi , Solikah Solikah , Sari Fitria Mareta
Published: February 2024

Social emotional development is important to develop because it requires the ability to manage emotions and interact socially with others but in Kemala Bhayangkari 14 Kindergarten it has not developed properly so it needs to be given action in a study. The type of research is Classroom Action Research. The goal is to improve social development through playing blocks in children aged 5-6 years at Kemala Bhayangkari 14 Mandailing Natal Kindergarten. The results of cycle 1 research, namely children in the Not Developing category remaining 45%, then for the Starting to Develop category amounted to 30%. An increase also occurred in the Developing As Expected category which became 15%, and Developing Very Well obtained 10%. Furthermore, based on the results of the reflection in Cycle I, the researcher compiled a plan for implementing the action in Cycle II. With the acquisition of values as follows: Children who are in the Not Developing category become 0%, while children in the Starting to Develop category remain 5%. Furthermore, children who are in the Developing As Expected category become 75%, the rest are in the Very Good Developing category with the acquisition of 20%. Thus, increasing the average social-emotional in children aged 5-6 years at Kemala Bhayangkari 14 Mandailing Natal Kindergarten has met the success indicators so that it does not require reflection action and the research is considered complete.
Keywords: Social, Emotional, Playing Blocks
Upaya Meningkatkan Kemampuan Berbicara Melalui Metode Bermain Peran Pada Anak Usia 4-5 Tahun di TK IT Nurul Fikri Padangsidimpuan
Authors: Harahap Elva Wardani , Hasanah Hasanah , Harahap Hesi Kartikasari
Published: February 2024

With language, everyone will have the ability to express their thinking activities and feelings which can be understood and interpreted together by other people. The aim of this research is to improve speaking skills through role playing methods in children aged 4-5 years at TKIT Nurul Fikri Padangsidimpuan. The type of research is Classroom Action Research which is a strategic way for educators to improve and improve educational services in the context of classroom learning. The results of the research were that in cycle 1, 58% of children were still not developing, while 20% of children were starting to develop. Furthermore, in the category developing as expected, only 16%, followed by 6% in the category developing very well. The improvement figures obtained have not reached the standard of success, therefore the teacher tries again in the second cycle. The results of the research in the second cycle were that 42% of children had reached the developing category as expected. Furthermore, 34% of children had begun to develop their speaking abilities. And there are 14% of children who have developed very well in their speaking skills when learning through the role-playing method. However, there are still 10% of children remaining in the underdeveloped category. The increase in the average speaking ability of children aged 4-5 years at TKIT Nurul Fikri Padangsidimpuan in the second cycle has reached indicators of success, so that the classroom action research at TKIT Nurul Fitri Padangsidimpuan has been considered successful. Furthermore, consistency and a supportive environment is needed, where children feel safe and open to express their thoughts and feelings in the form of speaking skills.
Keywords : Speaking Ability, Role Playing, Children
Efektivitas Melipat Kertas Dalam meningkatkan Kemampuan Motorik Halus Pada Anak Usia 5-6 Tahun di TK Islam Sukoharjo 2 Lampung
Authors: Hasanah Hasanah , Harahap Elva Wardani , Harahap Hesi Kartikasari
Published: February 2024

Fine motor skills in children are different, there are delays and of course normal ones are skills that use the fingers, hands and wrist movements appropriately. In order not to experience developmental delays, attention needs to be given to this matter from an early age in the child's development. This research seeks to examine the effectiveness of paper folding in improving fine motor skills in children aged 5-6 years at the Islamic Kindergarten Sukoharjo 2 Lampung, by carrying out two cycles and each cycle being held three meetings, with research subjects being Group B aged 5-6 years. totaling 15 people, and data collection in this study used observation and documentation techniques. Paper folding activities to improve the fine motor skills of children aged 5-6 years at TK Islamiyah Sukoharjo 2, Lampung, gave positive results. This increase is clearly illustrated in the graph which shows the increase in children's developmental achievements, especially children's fine motor skills from Pre-Cycle, Cycle I, to Cycle II. The results are that at the pre-cycle stage, 67% of children were in the Undeveloped category, but after Cycle I, this figure fell to 33%. Likewise, the Beginning to Develop category experienced an increase, from 27% in the pre-cycle to 33% after Cycle I. This increase reflects the positive impact of research actions on the children's fine motor skills. An increase also occurred in the Developing According to Expectations category, which initially only reached 7%, after Cycle I it increased to 27%. Furthermore, the Very Well Developing category also experienced an increase, where previously it was only 0%, after Cycle I it increased to 7%. Even though there has been an increase, this achievement figure still has not reached the expected standard of success. So that cycle II was carried out, the results in percentage terms showed a significant increase. The highest percentage was 73% of children in the Developing According to Expectations category, followed by 20% of children in the Very Well Developing category, and 7% of children still in the Starting to Develop category. The increase seen in the diagram above shows that the average fine motor skills of children aged 5-6 years have increased, which can be considered an indicator of success in this classroom action research.
Keywords: Activities, Paper Folding, Children's Fine Motor
Efektivitas Media Gambar Dalam meningkatkan Kemampuan Berhitung Permulaan Pada Anak Usia 5-6 Tahun di TK Afdonal Padanglawas
Authors: Harahap Hesi Kartikasari , Harahap Elva Wardani , Hasanah Hasanah
Published: February 2024

One of the very important abilities for children that needs to be developed in order to equip them for life in the future and now is to provide them with the ability to count. Thus, the aim of this research is to improve the beginning numeracy skills of children aged 5-6 years through Image Media at Afdonal Padanglawas Kindergarten. This research was carried out in two cycles and each cycle held two meetings. This research was carried out at Afdonal Padanglawas Kindergarten with research subjects being Group B aged 5-6 years, totaling 28 people. Data collection in this research used observation and documentation techniques. The results of the research were that in cycle 1, 25% of children were in the Not Yet Developed category and in cycle II it was 5%. Furthermore, in cycle 1, 45% of children were in the Starting to Develop  category, while in cycle II it was 25%. Switching to the Developing According to Expectations category in cycle 1, 25% of children were in this category, whereas after cycle II it increased to 55%. Lastly, in the Very Well Developed category in cycle 1 it was only 5%, whereas after cycle II it increased to 15%. A follow-up to the results of this research is that image media is not only used for initial numeracy learning, but can also be used in other learning to optimize aspects of children's overall development.
Keywords: Beginning Numeracy, Image Media, ECE
Meningkatkan Kemampuan Menyimak Melalui Metode Bercerita Dengan Big Book Pada Anak Usia 5-6 Tahun di TK Nurul Huda Srikaton
Authors: Widaningsih Widaningsih , Nuryanah Nuryanah , Hariyanti Hariyanti , Sinambela Helen F
Published: February 2024

Developing good listening skills from an early age provides a strong foundation for children's future learning and interaction abilities. By providing the right attention and approach, a child's listening ability can be improved significantly, although it is difficult to measure the level of mastery directly. The aim of this research is to improve listening skills through the use of Bigbook media for group B children aged 5-6 years at Nurul Huda Srikaton Kindergarten. Furthermore, this research was carried out in two cycles and each cycle was held in two meetings. This research was carried out at Nurul Huda Srikaton Kindergarten with research subjects being Group B aged 5-6 years, totaling 11 people. Data collection in this research used observation and documentation techniques. The research results were that in cycle 1, 27.27% of children were still in the underdeveloped category, whereas after cycle 2 it was 0%. Furthermore, in cycle 1 there were 27.27% of children who were still in the beginning to develop category, then in the second cycle it was 9.09%. A significant increase occurred in the category developing as expected, namely from 18.18% increasing to 72.73% of children. Furthermore, the very well developed category in cycles 1 and 2 both received a score of 18.18%. This shows that the learning and development efforts carried out on children have provided positive results, with the majority of children showing improvements in listening skills in line with the expectations that have been set.
Keywords: Listening Ability, Bigbook Media, ECE
Pengaruh Permainan Ular Tangga Terhadap Kemampuan Kognitif Anak Usia 5-6 Tahun di TK Bintang Pertiwi, Batam – Kepulauan Riau
Authors: Sinambela Helen F , Nuryanah Nuryanah , Hariyanti Hariyanti , Widaningsih Widaningsih
Published: February 2024

Playing for children is a necessity like food, of course games are needed that lead children to achieve something that is useful for them in the future. Educational games are consciously designed to provide developmental benefits, but are they beneficial for children's cognitive development? This research will of course look at how children's cognitive development occurs by using the educational game Snakes and Ladders. This research was carried out in two cycles and each cycle held two meetings. This research was carried out at Bintang Pertiwi Kindergarten, Batam with research subjects being Group B aged 5-6 years, totaling 28 people. Data collection in this research used observation and documentation techniques. As many as 72% of children are in the BSH category after following a series of cycles, 17% of children are in the BSB category and only 11% are still in the MB category. Positive spike values were achieved by the subject from pre-cycle to cycle II, a progressive and consistent increase. During these cycles, it was concluded that the educational game snakes and ladders could stimulate the cognitive development of children aged 5-6 years at the Bintang Pertiwi Kindergarten Batam - Riau Islands. The implication of this research is that educational games really help the learning process and also the child's development process, especially cognitive development. So, it is hoped that PAUD teachers will be more creative in developing media to optimize the cognitive development of early childhood.
Keywords: Cognitive, Educational Game, Snakes and ladders Games
Peningkatan Kemampuan Kognitif Melalui Metode Bermain Mencampur Warna Pada Anak TK Barunawati Tanjungpinang
Authors: Supatmi Supatmi , Wasiah Wasiah , Resiyati Yuni
Published: February 2024

This study is motivated by the low ability of cognitive development aspects of recognizing colors in kindergarten children Barunawati Tanjungpinang. One solution to overcome this problem is to use the method of playing mixing colors. The purpose of this study was to describe the improvement of cognitive abilities of the ability to recognize colors through the method of playing mixing colors in kindergarten children Barunawati Tanjungpinang. This research method is Classroom Action Research (PTK) conducted in two (2) cycles, each cycle consists of 3 meetings with four stages namely planning, implementation, observation and reflection. The research time was from April to May 2022. The subjects in this study were Barunawati Tanjungpinang Kindergarten children consisting of 14 children, namely: 8 boys and 6 girls. The data collection technique in this study is through observation (observation) and documentation of activities. The conclusion of this study is that the ability to recognize the colors of Barunawati Tanjungpinang Kindergarten children has an average percentage in cycle I of 39.29%. In cycle II the ability to recognize children's colors increased by 62.98%. From the results of overall data analysis from pre-action to cycle II, it can be seen that the increase in children's ability to recognize colors obtained an average value of 79.94%. Thus it can be concluded that the method of playing mixing colors can improve the cognitive ability to recognize the colors of children at Barunawati Tanjungpinang Kindergarten.
Keywords: Cognitive Ability, Knowing Colors, Playing Mixing Colors.
Pendidikan Karakter di TK Pertiwi Batang Gansal (Studi Kualitatif)
Authors: Wasiah Wasiah , Resiyati Yuni , Supatmi Supatmi
Published: February 2024

Character education is moral education, character, values, character that aims to develop the ability of students to make good and bad decisions, as well as maintain the good and realize that goodness in everyday life wholeheartedly, based on the explanation above it is also known that teachers need to provide good character for children. This study uses a type of research with data collection in a natural setting, using natural methods, and conducted by a naturally interested researcher or researcher. In qualitative research, data collection is carried out in natural settings (natural conditions), primary data sources, and data collection techniques. The techniques for collecting this data consist of: Interview, Observation and Documentation. Data analysis is qualitative in nature described by words or sentences separated by category to obtain conclusions. Based on the results of research on "Implementation of character education in Pertiwi Batang Gansal Kindergarten can be implemented well. This can be seen from that child can be honest, disciplined, independent, high curiosity, care for the environment and children can cooperate with their friends both in learning and in playing. It can be explained that the purpose of character education in children is to improve the quality of educational outcomes that lead to the achievement of the formation of character and noble character of students as a whole, integrated, and balanced. Character education in schools is a vital need so that the next generation can be equipped with basic abilities as one of the important characters to live in the era of global information. In order for children to be honest, teachers and kindergarten managers provide honest boxes for children.
Keywords: Character Education, internalization, Qualitative Study
Pendekatan Suantifik Dengan Menggunakan Media Loose Parts Yang Berorientasi Pada Hots Dapat Meningkatkan Perkembangan Anak Pada Nilai Moral di TK Pelita Nusantara
Authors: Lisanti Darmanina , Yanti Eri , Sulastri Endang
Published: February 2024

This research is motivated by the facts in the field which show that children's ability to use loose parts media oriented to HOTS can improve children's moral development with a scientific approach at Pelita Nusantara Tanjungpinang Kindergarten there are still many children who are not right when using it. The purpose of this study was to improve scientific skills with loose parts media in group A at Pelita Nusantara Kindergarten. The improved ability is to be able to use loose parts media oriented Hots on children's moral development. This type of learning improvement is done by Classroom Action Research (PTK) with two learning cycles. Research activities were carried out at Tanman Kanak-Kanak Pelita Nusantara in group A children totaling 12 children consisting of 7 boys and 5 girls. After carrying out learning improvement activities, the sauntifik approach by using loose parts media oriented to Hots in improving children's moral development at Pelita Nusantara Kindergarten is very appropriate because these diverse activities raise children's interest and children can actively participate in activities.
Keywords: children's moral development, loose parts media, scientific approach model