bluuebunny/crossref_metadata_2025 huggingface dataset:
Learning Machine Learning with a Game
Authors: Lürig Christoph
Published: October 2022

AIs playing strategic games have always fascinated humans. Specifically, the reinforcement learning technique Alpha Zero (D.Silver, 2016) has gained much attention for its capability to play Go, which was hard to crack problem for AI for a long time. Additionally, we see the rise of explainable AI (xAI), which tries to address the problem that many modern AI decision techniques are black-box approaches and incomprehensible to humans. Combining a board game AI for the relatively simple game Connect-Four with explanation techniques offers the possibility of learning something about an AI's inner workings and the game itself. This paper explains how to combine an Alpha-Zero-based AI with known explanation techniques used in supervised learning. Additionally, we combine this with known visualization approaches for trees.  Alpha-Zero combines a neuronal network and a Monte-Carlo-Search-Tree. The approach we present in this paper focuses on two explanations. The first explanation is a dynamic analysis of the evolving situation, primarily based on the tree aspect, and works with a radial tree representation (Yee et al., 2001). The second explanation is a static analysis that tries to identify the relevant situation elements using the Lime (Local Interpretable Model Agnostic Explanations) approach (Christoforos Anagnostopoulos, 2020). This technique focuses primarily on the neuronal network aspect. The straightforward application of Lime towards the Monte-Carlo-Search-Tree approach would be too compute-intensive for interactive applications. We suggest a modification to accommodate search trees and sacrifice the model agnosticism specifically. We use a weighted Lasso-based approach on the different board constellations analyzed in the search tree by the neuronal network to get a final static explanation of the situation. Finally, we visually interpret the resulting linear weights from the Lasso analysis on the game board. The implementation is done in Python using the PyGame library for visualization and interaction implementation. We implemented the neuronal networks with PyTorch and the Lasso analysis with Scikit Learn. This paper provides implementation details on an experimental approach to learning something about a game and how machines learn to play a game.
Marie’s ChemLab: A Mobile Augmented Reality Game to Teach Basic Chemistry to Children
Authors: Arztmann Michaela , Domínguez Alfaro Jessica Lizeth , Blattgerste Jonas , Jeuring Johan , Van Puyvelde Peter
Published: October 2022

Digital games are widely used in education to motivate students for science. In parallel, the role of augmented reality (AR) in education is increasing. This paper introduces Marie’s ChemLab: a marker-less handheld AR application in which K-12 students learn about science. In Marie’s ChemLab, users perform interactions in their physical environment using virtual AR objects displayed on a handheld device. The utilized interaction concept is based on the TrainAR framework (Blattgerste et al, 2021), which originally was envisioned for procedural AR training and layered feedback mechanisms. The original framework has been enhanced to support gamified interactions with virtual objects, specifically for K-12 students. In total, 239 early secondary school students played the final application as part of a larger study. The usability score indicated marginally acceptable usability, and the application was successfully implemented in a classroom setting.
Toward a learning game on Computational Thinking Driven by Competencies
Authors: KANAAN Malak , MAILLOS Sébastien , MURATET Mathieu
Published: October 2022

There are many learning games related to the theme of programming and computational thinking (CT) that exist nowadays. However, the main problem currently in France is that teachers lack training to teach K-12 learners to modern computer concepts. Teachers understand the competencies of referential but are not comfortable with and don’t know how to develop teaching sessions for these competencies. Our proposition is: a learning game (LG) driven by competencies will assist teachers to develop teaching sessions with learners. Our main objective is to help teachers to appropriate learning games on CT. To do this, we conducted an analysis based on the PIAF (Pensée informatique et Algorithmique dans l’enseignement Fondamental - Computational Thinking in primary school) reference framework which aims at developing CT in elementary school. It lists a set of competencies related to the development of algorithmic thinking in fundamental education. We chose to analyse three existing learning games on CT with this framework. We selected these three learning games ("Blockly Maze", "Compute-it" and "Kodu") from 48 learning games identified on CT. These analyses show that many competencies aren’t present in the games. Then we study how to link the PIAF framework in a LG. We work on the learning game named SPY in which the player has to program an agent to escape a maze. Our contribution for this paper is double: (1) an analysis of existing learning games and (2) propositions how to express PIAF competencies in gameplay features.
A Custom-Made Board Game to Familiarise Primary School Children With Atoms
Authors: Dumin Michael , Cermak-Sassenrath Daniel , Haeusler Carole , Smets Ilse
Published: October 2022

To discover the link between the abstract concept of atoms and the macroscopic material world is often seen as one of the key challenges for new students in chemistry. Failing to make this connection results in low student grades, little interest, and eventually small numbers of graduates in chemistry or related disciplines. Science education research approaches this challenge by designing and creating new learning experiences and curricula for children without any prior knowledge about atoms. One promising approach is to introduce atoms and/or sub-microscopic particles in late primary school, such that children can start making connections between the macroscopic and the microscopic world. In this paper, an educational, custom-made board game that combines science content and fun for primary school children is presented to accomplish this difficult task. The board game features cooperative gameplay for 2 to 4 players, simple strategic elements, and play time between 20 and 30 minutes. Intrinsic integration of the learning content was the leading design idea and, as a result, concrete associations between sub-microscopic particles and macroscopic events related to material hardness lie at the core of the game. Another pivotal criterion was that the game is fully playable for children at home, like other board games, or in school lessons. This contribution, therefore, discusses: (i) how the game works, (ii) the essential design elements of the current game from a designer’s and educator’s perspective; and (iii) the basic atomic concepts which could be facilitated by playing the game. Preliminary play tests suggest that players, or learners, believe the game to be fun, and appreciate the balance between elements of strategy and luck. In summary, a compact, playful activity could trigger children to think of hardness of solid materials as a property that emerges from the strength of interactions between atoms. Such a change in conceptual thinking could in turn ease students’ pathway for future chemistry education.
Mind the gap: The 4M Bridge Between 4E-Cognition and Movement-Based Design
Authors: Elbæk Lars , Lekbo Søren , Engelhardt Hansen René , Kaos Maximus , Vestergaard Andersen Rasmus
Published: October 2022

Along with technology trends like extended reality, wearables, IoT, and exergames, new design approaches have emerged, focusing on full-body interactions by actively working with the lived body’s capacity to sense, feel, and create. Thus, designers are recommended to use movement as part of the design activity when designing for and of movement, regardless of the targeted application domain. However, designing for bodily experiences is challenging. We have identified a gap of no movement-based design framework available, including the moving body as the centre part and core material of the design processes. We recognise the human body is more than a physical object in the world, but a feeling, perceptualising body, that creates meaning in interaction with the environment. It thus frustrates and challenges us to reach a bodily grounded design process embracing the lived body. A common framework informed by the theoretical aspect of embodied cognition and the practical element of movement design can be a starting point for embodied design research. Recognising these challenges, we see a need for creating a bridge between practice and theory. Based on the bridging concept from Dalsgaard and Dindler, this paper presents a movement-based design framework to bridge the abstract idea of embodied cognition theory with the 4E perspectives of embodied, embedded, enactive and extended and concrete movement-based design practices. We created a movement-based design framework structuring the movement-based methods of different perspectives. The 4M model we propose contains three types of facilitator-mediated methods: 1) Mood-setters stimulating a creative body being, 2) Movement-based design methods for creating immersion in creative bodily activities, and 3) Movement concepts as knowledge and evidence for developing and validating movement artefacts. Besides the facilitator cards, the participants have access to Modifiers that can be used in conjunction with the other methods as creative inspiration for exploring, trying, or performing new movement possibilities.
Investigating Social Media Potential for Supporting Teachers’ Digital Games Literacy
Authors: Mathe Melinda , Verhagen Harko , Wiklund Mats
Published: October 2022

Digital games have the potential to address a variety of pedagogical objectives across a range of subject areas in education and research shows that teachers are interested to learn about the use of games in teaching. However, due to the lack of professional development opportunities, teachers typically learn about the use of games informally from their peers and on social media. This raises questions about the kind of knowledge that social media resources may be catering to teachers and their relevance for more formalized ways of game literacy development. Further, the reason for the lack of professional development options could be that research is lagging behind in testing and developing systemic models that frame teachers’ knowledge of game-based learning such as the recently proposed Game Literacy for Teacher Education (GLTE) framework. To address the research gap, we investigate the following question: How do social media resources address key literacy areas of the Game Literacy for Teacher Education framework? The study tests the GLTE framework to investigate the research question. Data has been collected between autumn 2021 to spring 2022 from YouTube, Twitch, and Twitter using 1) search words in English, German and Swedish, 2) built-in recommendations and discovery functions, and 3) following links and references. Data relevant to supporting teachers in Digital Game-based Learning (DGBL) at primary and secondary levels in education were included, and 150 multimedia resources were selected for further analysis. Data were deductively coded onto the broad categories of the GLTE framework and descriptive coding was used to explore new categories. Findings show that DGBL resources shared on social media address the key literacy areas of the GLTE framework at least partially while also indicating that conceptualisations of games literacy for teachers need to go beyond technological and pedagogical integration and consider the broader societal role of games and gaming. Based on the findings we propose that game literacy for teachers is conceptualised from a broader social-cultural, critical perspective, and we suggest an updated model and recommendations for future research
Training team creativity with Lego Serious Play: Upside and downside of team diversity
Authors: STEL Frans , Van den Berg Peter
Published: October 2022

We trained 40 teams using Lego Serious Play (LSP), a facilitated workshop method in which the aspects of visual­ization, com­mitment, fun and shared storytelling are used. LSP improves open and participatory communication, collaborative learning and intuitive imagination and reduced ‘free ridership’ in innovation teams; it was easier to achieve a ‘train of thought’ or ‘flow’ within a team. LSP is a promising creativity method, although its effi­cacy is influenced by conditions. Teams can enhance or disrupt creative performance. Different mindsets within creative teams may lead to a broader pallet of new per­spectives in the ideation phase of inno­vation in which divergent thinking is important to explore novel viewpoints. However, diversity may lead to relationship conflicts in a team. We address the dilemma of achieving synergistic benefits from team diversity while managing negative interpersonal tensions between heterogeneous team members in relation to motivational aspects and team climate and summarize this in a significant three-path mediation model. We found a highly significant path with team performance of team diversity, com­mitment, and ‘voice’ (i.e. the extent to which team members are encouraged to express their views in the team). Team diversity has a potentially upside effect on creative performance, as well as a practical down­side effect: it can be a source of interpersonal tension and intergroup biases and consequently less commitment leading to a less open team climate, resulting in lower team performance.

Keywords:
Unlock Financial Knowledge in Managers Through Games
Authors: Reuter Jéssica , Ferreira Dias Marta , Jose Souza Maria , Ryad Soobhany Ahmad , Hendi Amjed
Published: October 2022

Financial literacy for managers and owners of Micro, Small and Medium Enterprises (MSMEs) is defined as the combination of awareness, knowledge, skills, attitudes, and behaviours that a potential entrepreneur or business owner should have to make effective financial decisions to start a business, run a business, and ensure its sustainability and growth (OECD, 2020). To ensure this combination of financial knowledge and skills, different educational perspectives may emerge as the solution. The use of gamification and digital game-based learning (DGBL) are educational methodologies largely used in formal and informal environments, for different target audiences and different fields of knowledge, including finance. However, it is largely used by children and younger people in the same contexts described above. We find a gap that justifies further research on the formal use of DGBL in the adult population, namely for the development of financial literacy. For the use of gamification in this context to be effective is essential to identify which knowledge, skills and attitudes are required for MSMEs managers. The OECD (2020) questionnaire is an example of an instrument used to measure adult financial knowledge namely in managers, owners and future entrepreneurs of MSMEs. The financial literacy content for managers includes questions on basic concepts of asset management, inflation, investments, cash flows and risk analysis. However, at the top of our knowledge, we find little research to support how can we actively develop this awareness and knowledge through games. In this study, through exploratory analysis of government documents and literature, we sought to understand the three scales for measuring financial literacy, namely, financial knowledge, financial attitudes, and financial behaviour, which are the main contents that should be included in the pre-game’s assessment and on the learning objectives. The second concern is how to include these scales in the game to positively impact the behaviour, attitudes and knowledge of the managers of MSMEs. Thus, the contribution of the study is to create through the metrics used to measure financial literacy and the game mechanisms used a proposal for a model for designing digital games for financial literacy. Policymakers, private associations connected to MSMEs, and other players may take, for sure, lessons to be learned to prepare better managers to guarantee stable and sustainable enterprise support.
ASSESSMENT OF THE CONDITION AND PRODUCTIVITY OF HIGH PINE PLANTATIONS IN THE SUBTAIGA FOREST-STEPPE REGION OF CENTRAL SIBERIA
Authors: Vays Andrey , Mihaylov Pavel , Melnik Alexandra , Chanchikova Svetlana , Gerasimova Olga , Anuev Evgeniy , Nepovinnykh Artem
Published: October 2022

Forest ecosystems, in particular pine plantations, are currently experiencing a complex of negative factors that

affect both the condition of plantations and their growth indicators. The purpose of the study was to determine the condition and productivity of suburban pine forests of Krasnoyarsk, as well as statistical regression assessment of carbon

concentration in the growing, dying and dried part of the forest stands. The object of research is pine forests of natural

origin of Karaulnoe area forestry of experimental forestry of M.F. Reshetnev Siberian State University, located in the

suburban area of Krasnoyarsk. Evaluation of sanitary category of pine forests allowed to state mainly "weakened" their

condition. Regression analysis ascertained a reliable one-coefficient linear relationship between the carbon of different

parts of pine forests and the supply of trunk wood and the completeness of forest stands. In this case, when predicting

the carbon of the deadwood part of the stand, it must be divided into two parts: caused by external influences (forest

fires, the stage of obsolescence, phyto-pathological conditions) more than 20 tS*ha-1 and caused by natural fall-off to 20

tS*ha-1. As a result, it was found that in high-density, dense pine forests of the subtaiga forest-steppe region of Middle

Siberia, the stability of pine forests is due to a complex of factors: age structure (when the active phase of growth in

plantations is terminated, indicators of vitality decrease); completeness (high density worsens the condition of trees);

stock (growth of the number of trunk wood per unit area contributes to an increase in the drying part of the pine stand);

climatic conditions (an increase in temperature during the growing season and a decrease in the amount of precipitation).
Impact of Intergovernmental Fiscal Transfer on Inter-Provincial Fiscal Disparity in Pakistan
Authors: Ahmed Shabbir , Fatima Ambreen
Published: October 2022

The purpose of this research is to evaluate the disparity in the intergovernmental fiscal transfers to the sub-national governments, in the last four NFC awards specifically in the 7thNFC award in Pakistan. This study measures the disparity by employing two different approaches. Firstly coefficient of variation (C.V) approach i.e. variation in the regional own-source revenues to the variation in the total resource of regional government after inclusion of federal transfer and the own-source revenue, secondly, In addition, to estimate the impact of intergovernmental transfers on the fiscal disparity among the sub-national government this study uses panel data technique i.e. least square dummy variable (LSDV). The Results of fiscal disparity reflect that in Pakistan the disparity in combined regional own source revenue increases from 0.52 to 0.83 points during the last four NFC awards. However, at the sub-national level, the values of disparity remain constant at 0.16 in Sindh province which reflects fiscal efforts for the collection of own-source revenues among provinces. In contrast to this, the disparity increases in KPK, and its value reaches 0.240 in the existing award. The results of the empirical analysis also reveal that when the intergovernmental transfer increases by 1 percent the disparity ratio increases by 1.19percent. While the expenditure of the government increases the disparity at the sub-national level as the positive sign of the model reflects. Based on the findings this study suggests that Pakistan still needs to devise a revenue-sharing formula that encourages the efforts of optimal resource generation from the regional governments.
ОЦІНКА АНТРОПОМЕТРИЧНИХ ТА ЦЕФАЛОГРАФІЧНИХ ПОКАЗНИКІВ У ПАЦІЄНТІВ ІЗ ДИСТАЛЬНИМ ПРИКУСОМ ПРИ НОРМАЛЬНІЙ ТА ПОРУШЕНІЙ ФУНКЦІЇ ЗОВНІШНЬОГО ДИХАННЯ
Authors: Дрогомирецька М.С. , Мохаммед Садек Абу Сулейман
Published: October 2022

Вступ. Дистальний прикус є однією з найпоширеніших проблем в ортодонтичній практиці і супроводжується певними морфологічними, функціональними та естетичними змінами: порушенням динамічної рівноваги м’язів навколоротової ділянки і язика, при яких страждає низка функцій дитини: спостерігаються порушення функції зовнішнього дихання, мовлення, функцій жування та ковтання. Мета роботи. Вивчення особливостей антропометричних та телерентгенографічних показників у пацієнтів 7-13 років із скелетними формами дистальної оклюзії при нормальній та порушеній функції зовнішнього дихання. Методи дослідження. Нами було обстежено 231 дітей віком від 7 до 13 років з дистальним прикусом, у періоді змінного прикусу, на піку зростання (CS3 і CS4 – Пубертальні стадії). Пубертатний пік визначали шляхом аналізу рентгенограми рук- зап'ястя, методу CVM (дозрівання шийного хребця) та хронологічного віку. Цефалометричний аналіз із визначенням анатомічних орієнтирів, ліній і параметрів для оцінки основи черепа, положення щелеп, під’язикової кістки, м’якого піднебіння, шийного хребця, глотки (носоглотки, ротоглотки та гортаноглотки). Антропометричні вимірювання ширини зубної дуги за методом A. Pont, довжини фронтального відрізку зубної дуги – за методом G. Korkhaus. Результати дослідження. За результатами проведеного дослідження усі антропометричні та ТРГ показники виявилися значно гіршими у пацієнтів із порушенням функції зовнішнього дихання, особливо у пацієнтів при ІІ класі ІІ підкласі за Енглем, що веде до погіршення перебігу захворювання та прогнозування ефективності його лікування. Висновки. З метою визначення ефективності ортодонтичного лікування дистального прикусу необхідно проводити антропометричне та цефалометричне дослідження до та після проведеного лікування з метою визначення його ефективності.
ПАРОДОНТОЛОГІЧНИЙ СТАТУС ДІТЕЙ БУКОВИНИ
Authors: Котельбан А.В. , Ратушняк А.І.
Published: October 2022

Карієс − захворювання тканин пародонта, зубо- щелепні аномалії і деформації незалежно від віку є найпоширенішими стоматологічними нозологіями як в Україні, так і в світі. Ураження пародонта є другою за чисельністю групою захворювань після карієсу. Мета дослідження. Вивчити поширеність та клінічні особливості перебігу захворювань тканин пародонта в дітей Буковини. Матеріали і методи. Для встановлення пародонтологічного статусу дітей Буковини нами було обстежено 839 дітей різного віку. Виділено такі групи спостереження: І – 306 дітей віком 6 років, ІІ – 298 дітей віком 12 років, ІІІ – 235 дітей віком 15 років. Оцінювали стан тканин пародонта за індексами РМА (1960) в модифікації Парма та СРІ (1997). Гігієнічний стан ротової порожнини визначали за допомогою індексів Silness- Loe та Stallard.Статистично оцінили ступінь вірогідності одержаних результатів. Результати. У результаті проведеного стоматологічного дослідження дітей різного віку встановлено високу поширеність захворювань тканин пародонта у дітей Буковини. Виявлено вірогідно гірші показники індексів РМА та СРІ в дітей 12 та 15 років порівняно із дітьми 6 років. Зокрема, значення проби Шиллера- Писарєва вищі на 10,56 % в 12-річних та на 11,80 % в 15-річних дітей, секстантів із зубним каменем та кровоточивістю більше в 12-річних відповідно на 86,27 % та 50,57 %, а в 15-річних – на 82,05 % та 57,54 %. Висновок. Таким чином, враховуючи встановлену нами високу поширеність захворювань тканин пародонта в дітей різного віку на Буковині виникає необхідність детального параклінічного вивчення патогенетичних механізмів їх формування, що стане підґрунтям для удосконалення методів діагностики та розробки адаптованих лікувально- профілактичних програм.
Global Citizenship Education through a Partnership between Schools and NGOs, and Its Dilemma: Exploring the Perspectives of NGO Lecturers
Authors:   INSTITUTE FOR EDUCATIONAL RESEARCH, Kim Kang Cheol , Kim Min Seo , Kim Sung Won
Published: October 2022

Amid the growing interest in Global Citizenship Education (GCE) with the rise of the international reputation of Korea, Korean schools have been collaborating with NGOs to implement GCE. This study aims to explore the characteristics of GCE delivered by NGO lecturers, how they understand GCE, and the limitations in carrying out GCE through a partnership between NGOs and schools. This study conducted a Focus Group Interview, and we found three main points. First, the NGO lecturers understood global citizenship education as an education that pursues ethics via the utilization of knowledge regarding the world. Second, the NGO lecturers were experiencing both conflicts and compromises when practicing global citizenship in Korea. Third, the cooperation between NGOs and schools is implemented in the form of outsourcing; and the NGO lecturers expressed concerns about the danger of certain GCE education providers monopolizing the education and the risk of varying education quality. This article makes a significant contribution as it helps understand the NGO lecturers who are the active participants of GCE but are often ignored; and the GCE delivered from them. Moreover, it contributes by providing a thorough understanding of how the partnership between NGOs and Schools played out and discussing its limitations.
ALGORITMA DECISION TREE C.45 DALAM ANALISA KELULUSAN MAHASISWA PROGRAM STUDI MANAJEMEN INFORMATIKA UMPP
Authors: Fatkhudin Aslam , Febrianto M. Yusuf , Artanto Fenilinas Adi , Hadinata M. Waffa Najib , Fahlevi Riza
Published: October 2022

Sebuah Program Studi pada perguran tinggi dapat dinilai dari bagaimana ketepatan lulusan mahasiswanya. Apakah banyak mahasiswa yang dapat menyelesaikan pendidikan tepat pada waktunya atau malah terdapat mahasiswa yang terlambat bahkan sampai tidak dapat menyelesaikan pendidikananya pada program studi tersebut. Oleh karena hal tersebut makan dilakukanlah penelitian agar dapat diketahui penyebab kelulusan mahasiswa pada Program Studi Diploma Tiga Manajemen Informatika. Dikarenakan denagan meningkatkan kelulusan mahasiswa dengan tepat waktu juga akan berpengaruh terhadap akreditasi Progra Studi tersebut. Pada analisa kelulusan mahasiswa digunakan algoritma decision tree C4.5  dikarenakan algortima tersebut cukup populer, selain mudah untuk digunakan algoritma tersebut juga mempunyai tampilan estimasi berupa pohon keputusan yang mudah untuk dipahami. Dari analisa yang dilakukan didapatkan bahwa tahun masuk mahasiswa menjadi faktor variabel utama dalam kelulusan mahasiswa dengan didapatkan akurasi algoritma decision tree sebesar 73,48%. Dengan adanya hasil analisis ini diharapkan Program Studi Diploma Tiga Manajemen Informatika Universitas Muhammadiyah Pekajangan Pekalongan dapat meningkatkan ketepatan waktu untuk kelulusan mahasiswanya.
PENDAMPINGAN SISWA DALAM MENUMBUHKAN KEMAMPUAN LITERASI SAINS MELALUI EKSPERIMEN HUJAN PELANGI DI RUMAH LITERASI
Authors: Supriatin Atin , Anita Intan Wahyu
Published: October 2022

Rumah Literasi merupakan salah satu program pemberdayaan yang berfokus pada pengembangan pendidikan anak di kelurahan Habaring Hurung, dalam pendampingan ini literasi yang diterapkan yaitu lterasi sains. Literasi Sains merupakan kemampuan untuk memahami sains,  mengkomunikasikan sains, serta menerapkan   kemampuan  sains   untuk   memecahkan masalah. Berdasarkan hasil pengamatan yang telah dilakukan di rumah literasi banyak anak-anak Kelurahan Habaring Hurung yang masih belum mengenal tentang sains itu sendiri, mereka belum pernah melakukan eksperimen dan percobaan yang berkaiatan dengan sains. Maka dari itu untuk menumbuhkan kemampuan lterasi sains anak usia sekolah dasar maka diadakan pendampingan berupa ekspermen hujan pelangi dalam gelas oleh kelompok Kuliah Kerja Nyata (KKN) Tematik Kelurahan Habaring Hurung. Adapun tahapan pada pendampngan ini yaitu yang pertama tahap persiapan, kedua pelaksanaan meliputi; (eksperimen, penyampaian materi, tannya jawab), dan yang ketiga  yaitu evaluasi. Dari pendampingan yang telah di lakukan kepada siswa sekolah dasar yang tergabung dalam rumah literasi melalui eksperimen hujan pelangi dalam gelas dapat menumbuhkan kemampuan literasi sains siswa sekolah dasar dengan cara sederhana dan mudah di pahami.
PENGOLAHAN PASCA PANEN KOPI "PENYEDUHAN (BARISTA)" DI KAMPONG KOPI BAWAKARAENG
Authors: Lina Rini Er , Karim Harli A , Kandatong Hasanuddin
Published: October 2022

Pengabdian ini termasuk dalam kategori magang industri, program magang industri merupakan bagian dari program kerja Merdeka Belajar Kampus Merdeka  (MBKM) yang di rancang oleh kemendikbud Nadiem Makariem yang bertujuan untuk memberikan kebebasan mahasiswa dalam mengembangkan minat serta memenuhi kebutuhan SDM yang kemudian bisa menciptakan inovasi- inovasi baru dalam kopi. meningkatnya peminat kopi dari berbagai kalangan dan hampir semua kalangan menjadikan kopi sebagai minuman wajib kinsumsi setiap harinya, namun di tengah peningkatan yang terjadi sumberdaya manusia (Barista) kurang, sehingga profesi barista saat ini sangat di butuhkan untuk memenuhi kebutuhan SDM. Keterampilan barista bisa di peroleh melalui, pelatihan, sekolah barista, dan kursus barista. Selain itu keterampilan barista bisa didapatkan melalui kegiatan magang. Magang merupakan salah satu kegiatan skema dalam program Merdeka Belajar Kampus Merdeka (MBKM). Kegiatan ini menggunakan metode Observasi, Wawancara, Praktek, Pelatihan.
Концепти гуманізації освіти, політики, влади в соціально-турбулентній парадигмі ХХІ століття
Authors: Kubalskyi Oleh
Published: October 2022

Актуалізується проблематика дегуманізаційних впливів глобального соціально-турбулентного простору на такі традиційні форми суспільної життєдіяльності, як освіта, політика, влада. Відзначається необхідність формування нових світоглядно-аксіологічних концептів у системі поглядів молоді, що виховується і формується з особистісної точки зору в середовищі нестабільності, відсутності моральної бази та етичних орієнтирів, постійної зміни сутнісних елементів життєтворчості. Доводиться, що лише потужна смисло-ціннісна основа нової парадигми гуманізації освіти і політики спроможна до уповільнення та протидії негативним тенденціям соціально-турбулентного простору. Підсумовується, що сучасні концепції гуманізації освіти, науки, політики, влади суспільства відповідають оновленій версії гуманізму – постгуманізму, яка вводить у сферу науково раціонального пошуку поряд з людиною суспільство і природу. Ці концепції трансформуються у концептуальні підходи до формування гуманістичної парадигми XXI ст. Під впливом постнекласичної науки та тенденцій постіндустріалізму вона ґрунтується на розумінні людини засобами науки, використовує апробовані досвідом знання й покладається на можливості логічної рефлексії, орієнтує на розгляд наукових досягнень крізь призму людини, в контексті становлення технологічно зручного для людини світу. Під впливом феноменології, екзистенціалізму й гуманістичної психології вона розглядає світ як автономний, цілісний і самодостатній, що здатний вільно детермінувати людську діяльність, й одночасно підкорений загальнолюдським цінностям.
Examination of death concerns of physical education and sports school students
Authors: USTAOĞLU-HOŞVER Pelin , SARIKOL Eyyüp
Published: October 2022

Although it has been the subject of many studies in recent years, death and death anxiety emerges as one of the least clear areas. Death has been in the lives of human beings from the moment human beings are born. In this context, it is thought that determining the death anxiety levels of the students of the faculty of sports sciences and examining their relations with different variables will contribute to the field. This study aims to determine the death anxiety levels of the students of the faculty of sports sciences and to discuss them in light of the findings. The study sample consists of 293 (97 female, 196 male) volunteer participants studying at physical education and sport college. While scale was preferred as a data collection tool, a descriptive survey model was used to determine "Death Anxiety Levels". The scale used in the research consists of two parts. In the first part of the scale, the "Personal Information Form" was used to determine the demographic information of the students. In the second part, the "Death Anxiety Scale" was used to determine the death anxiety levels of the participants. As a result of the analysis of the data obtained, it was determined that there was no statistically significant difference between the gender, age, income status, marital status, chronic disease status and smoking status of the physical education and sports school students, and the death anxiety scale total and all sub-dimensions mean scores. As a result, It can be said that death anxiety emerges with the existence of human beings and is a multidimensional concept. The similarities and differences of the findings that occurred as a result of the research made show that death anxiety affects many variables. In this context, it will be essential to carry out studies in which the athletes participate to contribute to the field.
Contexto sob o viés da Sociocognição em livros didáticos de Língua Portuguesa
Authors: De Melo Guimarães Lílian Noemia Torres
Published: October 2022

Tomando por base os pressupostos teóricos da Sociocognição, contexto constitui-se em uma construção (re)elaborada entre os participantes de uma interação a partir de variados elementos em uma situação social específica que os interlocutores tomam como relevantes para a compreensão e produção de discursos (VAN DIJK, 2012). A partir disso, o artigo tem por objetivo geral averiguar a relação que se estabelece entre contexto e compreensão nas seções de abertura das unidades temáticas dos livros didáticos de Língua Portuguesa de Ensino Fundamental anos finais.  Especificamente, pretendemos elencar os modelos de contexto ativados pelos autores dos livros didáticos através do trabalho realizado na seção de abertura das unidades, com o intuito de entender o(s) discurso(s) que essas obras revelam para os alunos sobre o tema adolescentes. Como metodologia, analisamos a coleção Vontade de Saber Português aprovada pelo PNLD (2014). Os resultados gerais levaram-nos a considerar que a coleção analisada procurou adotar estratégias que tentassem colocar em cena um leitor ativo no processo de compreensão. Tais estratégias indicaram a relação intrínseca existente entre os modelos de  contexto ativados e o processo de compreensão discursiva acerca da temática trabalhada na unidade.
Discussão sobre a prática escolar de análise linguística em perspectiva dialógica
Authors: Neves Herbertt , Lima Evanielle Freire , Gomes Lindiane Maria , Oliveira Larissa Evelyn Santos
Published: October 2022

Resenha da obra PEREIRA, Rodrigo Acosta; COSTA-HÜBES, Terezinha da Conceição (Orgs.). Prática de análise linguística nas aulas de língua portuguesa. São Carlos: Pedro & João, 2021. 529 p.
Investigating the relationship between knowledge management and social capital
Authors:   Governmental Management, Payame Noor University, Mahdasht, Iran, Azimi Hossein
Published: October 2022

Abstract: Purpose: The purpose of this study is to establish the relationship between knowledge management and social capital in education from the perspective of human resource managers of Tehran industrial companies. Research methodology: A knowledge management questionnaire and social capital questionnaire were used to collect data. The reliability of the questionnaires was 0.909 and 0.912 by Cronbach's alpha method, respectively. Kolmogorov-Smirnov tests, regression, and Pearson coefficient were used to analyse the data. Results: The results show that there is a significant relationship between social trust and knowledge management, also there is a significant relationship between networks and knowledge management; In addition to the above, it was shown that there is a significant relationship between cooperation and knowledge management and between relationships and knowledge management. Limitations: The practical and usable environment for the results of this study is the educational environment. Contribution: Our research can be very useful for researchers in this field due to the accuracy we had in doing the work and using its results in the educational environment and industrial companies. Keywords: 1. Social capital 2. knowledge management 3. human resource
The Indigeneity Clause and the Mismanagement of Ethnic Diversity in Nigeria
Authors:   Department of Political Science, Federal University Oye Ekiti, Nigeria, Adenuga Gbeke
Published: October 2022

Abstract: Purpose: Nigeria is characterized by ethnic diversity and the quest to achieve ‘unity in diversity’ led to its adoption of federalism as the basic structure and principle of governance. Over six decades after independence, the country remains sharply divided along ethnic lines, and national unity remains a mirage. While there is a burgeoning body of research on the causes, manifestations, and consequences of ethnic diversity mismanagement in Nigeria, few attempts have been made to analytically study the effects of constitutional provisions on the phenomenon. The study, thus, examined the effects of the indigeneity clause in the Nigerian constitution on ethnic diversity management in the country. Research methodology: The study is based on a review of secondary data on Nigeria’s constitutional provisions and institutional processes. Results: It identified that the indigeneity clause in the country’s constitutions has created different notions of citizenship and further exacerbated differences between ethnic groups in the country. The clause established two classes of Nigerians, indigenes, and settlers, and the ensuing ‘us against them’ culture lies at the root of ethnic tensions witnessed in the country. Limitations: Other issues, apart from the indigeneity clause, may also lead to the mismanagement of ethnic diversity in the country. Contribution: The findings and recommendations of the study provide a veritable template to help ensure good ethnic diversity management in Nigeria and other multi-ethnic states. Keywords: 1. citizenship 2. ethnicity 3. indigenes 4. indigeneity clause 5. settlers
Performa Metode Klasifikasi Tunggal dan Ensemble Model dalam Identifikasi Baku Mutu Air
Authors: Prasetya Widiharso  , Siti Sendari  , Anik Nur Handayani  , Nastiti Susetyo Fanani Putri
Published: October 2022

Water quality classification for the needs of recreational facilities, livestock, fisheries, and plantations is needed to determine utilization based on water quality according to national water quality standards. The methods used in this research are K-Nearest Neighbors (KNN), Support Vector Machine (SVM), Naïve Bayes (NB), and Ensemble Model. The parameters measured consisted of temperature, TDS, TSS, pH, COD, BOD, DO, and rainfall. The main objective of this research is to discover the performance of a single classification method and ensemble model on data types with unbalanced class distributions. Classification objects are divided into two classes. First, is the class for the designation of recreational facilities, fisheries, and livestock. Second, the class for the allotment of crop cultivation. The test results of the application of the KNN obtained 86%, SVM obtained 87%, and NB obtained 90.57%. Meanwhile, through the ensemble model, the results obtained are 94.43% Bagging Classifier, 94.96% Gradient Boosting Classifier, and 95.94% Adaboost Classifier
Rancang Bangun Mesin Pencacah Rumput dan Pelepah Kelapa Sawit dengan Penggerak Motor Bensin Sebagai Pakan Ternak
Authors: Hasbi Assiddiq S  , Asrul  , Pratama Hermanto
Published: October 2022

In increasing cattle productivity by using the cage method, adequate feed availability is needed. Farmers in Mandala Village still use the traditional method of chopping feed during the process of providing feed, which requires a lot of energy and time. The purpose of this research is to make a chopping machine for animal feed and to find out the results of the machine chopping. The method used is observation, literature review, experimental method, and design method. The grass chopper machine as a result of the research has a chopping chamber size of 360 x 360 x 490 mm, blade 270 x 50 x 10 mm, with a gasoline motor drive of 5,5 HP, transmission pulley, and V-belt type A-45. The chopping results obtained were 5,75 kg of palm fronds and leaves, 19,25 kg of trees and banana leaves, and 5 kg of grass in the chopping time of 02.00 minutes each at an average engine speed of 2100 rpm with the size of the chopped results between 3-6 cm
Uji Kinerja Metode Deep Convolutional Neural Networks Untuk Identifikasi Gangguan Daya Listrik
Authors: Sunneng Sandino Berutu
Published: October 2022

The identification model development of the power disturbance signals with the deep convolutional neural networks (CNNs) method involves a large amount of data. However, the real signal data is limited. Therefore, researchers employ synthetic signal data. These signals can be generated by the formula IEEE standardized. In these formulas, two categories have a similar formula i.e interruption and sag. The difference is only in the intensity parameter (α). This paper analyzed the model performance of identifying those disturbances where the intensity values are set differently for training and testing datasets based on the upper bound value α of sag and the lower bound value α of interruption. Several noise levels are included in the signals. So, there are several datasets with noises in this simulation. Furthermore, those datasets are trained using the model based on deep CNN. The test results show that the true positive (TP) of the model's performance in identifying the interruption signal is 93.54% and the sag signal is 78.78%. In addition, the performance of the model using a dataset without noise obtained a high percentage in accuracy, precision, and f1-score parameters with 92.4%, 97.4%, and 92,76%, respectively.
Evaluasi Sistem Pencahayaan Gedung Pendidikan Perkuliahan Sesuai Standar Nasional Indonesia (SNI)
Authors: Vicky Prasetia  , Supriyono  , Purwiyanto
Published: October 2022

The lighting system is one of the aspects of assessing the function of the building. The building lighting system is included in the health aspect of the building. To achieve proper function, the building lighting system must meet the illumination value of each room according to the type of utilization in accordance with SNI 6197:2011, SNI 6197:2011, SNI 03-2396-2001, dan SNI 03-6575-2001. This study aims to analyze the lighting system in the Gedung Kuliah Bersama at the Politeknik Negeri Cilacap. This study uses a quantitative method by comparing the amount of light intensity based on field measurements, calculation results, and the SNI 6197:2011 standard. Based on the results of observations, data processing, and measurements, it was found that there were still some rooms in the Gedung Kuliah Bersama that did not meet SNI. Rooms that have fulfilled SNI include classrooms, library rooms, language laboratories, lecturer transit rooms, multipurpose rooms, terrace, and warehouses. It is necessary to carry out maintenance and repair of lamps for rooms that do not meet SNI. Maintenance and repair of lighting systems are carried out by replacing, adding, and/or repositioning lamps.
Exloratory Data Analysis Untuk Data Belanja Pelanggan dan Pendapatan Bisnis
Authors: Widi Hastomo  , Adhitio Satyo Bayangkari Karno  , Sudjiran  , Dodi Arif  , Eka Sally Moreta
Published: October 2022

A more quantifiable perspective is assuming the role of mechanistic management in an effort to enhance business based on its capacity to transform data into knowledge and insight. The industry has not completely supported its business strategy also with driven data. Using a transaction dataset taken from one of the Kaggle.com challenges, this experiment attempts to determine consumer spending patterns and Retail Fashion business revenues (H&M Personalized Fashion Recommendations). The results of the experiment are the number of transactions based on customer age, the most sales product and one-time purchased item, and the type of product that generates the highest and smallest income. The approach employed is EDA using the Python language. In order for businesses to generate analytical findings that provide future perspectives and to help identify the gap by delivering analytical results in the form of suggestions that can be perpetuated, the findings of this experiment are intended to support the capabilities of simulation. The challenge in this experiment is the abundance of datasets, which necessitates a suitable operating environment.
A Supermarket Anti-Theft RFID Scanner : digiSCAN
Authors: Kommey Benjamin , Tamakloe Elvis , Keelson Eliel
Published: October 2022

Supermarket shopping is an essential part of the livelihood of most people around the world. Consumers can acquire items essential for their daily activities. However, in an ever-evolving world with an increasing population and increasing crime rates, supermarket theft is becoming a prevalent problem with supermarket owners spending large sums of money on hiring security often with little effect. Organized Retail Crime (ORC) costs the retail industry approximately $30 billion each year, with 71.3% of retailers reporting an increase in ORC year-over-year. With the current global economic conditions, high labor costs are longer feasible. Consumers also face the issue of paying for items they did not select. Advanced camera systems, for some, may be an escape however, this approach is not feasible for all aspects of shopping and in underdeveloped countries that have technical constraints. The advent of digitization has helped improve the livelihood of consumers in Ghana. Currently, many large-scale retailers are oblivious to some of these advancements. The oblivion of the management of such retail services results in the loss of products, customer dissatisfaction and the mismanagement of untracked products by employees. To reduce theft and the mismanagement of products by employees, a smart antitheft system should be deployed in supermarkets; at the till and before the exit of supermarkets to ensure all products leaving the store are paid for and accounted for. The system consists of a deactivation and theft detection system. The product is deactivated by the store attendant at the till when the customer pays for the product. However, if a customer crosses the initial warning zone without paying, a warning sound is triggered and after the customer crosses the final warning zone, the alarm is triggered indicating an attempted theft by the customer. A log of products is also kept ensuring employees are not stealing products. This paper presents a smart way of detecting theft during supermarket shopping using Radio Frequency Identification (RFID) readers and tags, microcontroller-based control system, a database server and an Integromat