bluuebunny/crossref_metadata_2025 huggingface dataset:
HIT BY WEIBULL: PLAY TO LEARN NOW!
Authors: Grosu Corina , Grosu Marta
Published: February 2023

A major goal of today's teaching pedagogy is to fine-tune the acquired theoretical Mathematics models in order to address hands-on problems. More specifically, among the probability distribution laws which students are supposed to know, the Weibull distribution plays a very important role, due to its versatility and wide range of real-life applications. In order to stress the importance of the specific scientific uses of the Weibull distribution, we have designed an e-learning game which confronts students with some of the real life problems to which this distribution law can be successfully applied. In fact, the player's role in applying the Weibull distribution is to correctly determine the parameters which correspond to the recorded data of an observed system. Since this distribution law characterizes issues associated to the reliability and survival rate of the components of a system, we have imagined a game scenario featuring a catastrophic computer virus attack. The challenge of the unresponsive software systems and the failure of all performant antivirus programs, demands the urgent intervention of a competent student team. The fictional second year Politehnica students' team steps in and analyzes the situation by making use of their acquired Mathematical statistics skills. The students' team discovers, by means of the Weibull distribution law, that there is a hidden batch file which infected the PCs, a file associated with the visualization of a certain web page. The malign website is meant to hack personal data out of end users' computers. This aggression, in turn, is needed in order to determine users to move their files in a newly launched cloud storage app. The aim of the cloud storage app is unlawful data mining in order to serve the ambitious marketing purposes of a big fashion label.
DIGITAL BADGES AT NATO SCHOOL OBERAMMERGAU
Authors: Roman Gigi , Geiss Tanja , Tremblay Remi
Published: February 2023

As NATO School Oberammergau (NSO) is continuously looking into implementing new tools and methods in training and education, student's skills recognition, competencies and achievements through digital badges has been adopted for resident courses from NATO School Oberammergau Academic Departments. In 2017 NATO School Oberammergau introduced digital badges to selected courses; however the idea to reward students' accomplishments is not new. When NATO School Oberammergau implemented the "Gender Sticker" earlier, in 2015, the first step towards a new way of recognizing students' efforts was made. While the "Gender Sticker", a special designed NATO School Oberammergau sticker any student can earn who is successfully completing the ADL 169 (Gender Awareness) course online, was simply added to the classic NSO course certificates, the digital badges are an online recognition system. In addition to the traditional "Certificate of Completion", the NSO offers a digital badge for selected courses to students who met all course requirements. Currently digital badges at NSO are used to help quantify the amount of formal time spent in training, or by participation in a program. However, digital badges have the potential to bridge both formal and informal learning in NATO. So far NATO School Oberammergau is currently the only NATO Education and Training Facility to provide their students digital badges. In this this paper the authors will demonstrate some initial findings following the implementation of the Digital Badging Project by NATO School Oberammergau and recommendations for other military organizations that may be looking to implement similar programs.
SEMANTIC AUTHOR RECOMMENDATIONS BASED ON THEIR BIOGRAPHY FROM THE GENERAL ROMANIAN DICTIONARY OF LITERATURE
Authors: Neagu Laurentiumarian , Cotet Teodormihai , Dascalu Mihai , Trausanmatu Stefan , Badescu Laura , Simion Eugen
Published: February 2023

The Romanian Language Dictionary is a centralized text repository which contains detailed biographies of all Romanian authors and can be used to perform various subsequent analyses. The aim of this paper is to introduce a novel method to recommend authors based on their biography from the Romanian Language Dictionary. Starting from multiple PDF input files made available by the "G. C?linescu" Institute of Literary History and Theory, we extracted relevant information on Romanian authors which was indexed into Elasticsearch, a non-relational database optimized for full-text indexing and search. The relevant information considers author's full name, their pseudonym (if any), year of birth and of death (if applicable), brief description (including studies, cities they lived in, important people they met, brief history), writings, critical references of others, etc. The indexed information is easily accessible through a RESTful API and provides a powerful starting point which may contribute to future Romanian cultural findings. Based on this consistent database, our aim is to create an interactive map showing all Romanian literature contributors, enabling the identification of similarities and differences between them based on specific features (e.g., similar writing styles, time periods, or similar text descriptions in terms of semantic models). In order to have a clearer image on how authors relate one to another, we employed the k-Means and agglomerative clustering algorithms from the Scikit-learn machine learning library. The results depict the distribution of Romanian authors throughout history and enable the identification of correlations between them based on the emerging clusters. This paper is a proof of concept that makes use of only the first volume of the Romanian Language Dictionary and represents the first step for follow-up analyses performed using the indexed dictionary.
COLLABORATIVE OBJECT RECOGNITION FOR PARKING MANAGEMENT
Authors: Vasilescu Cristian , Beceanu Cristian , Hussain Ijaz
Published: February 2023

The number of vehicles is constantly increasing and one of the challenges is efficient parking management. For this case, object recognition is required to detect and recognize cars, pedestrians, bicycles and obstacles in an indoor car parking. Cars must be recognized in order to indicate to drivers where to park their car, providing a semantic web of things. Vehicle recognition including car registration number must be followed by tracking, i.e., tracking the car in all subsequent image frames even if the image is partially obturated. Pedestrians should also be recognized for avoiding accidents, as well as being aware of different static objects/obstacles.
This paper deals with object recognition through the Deep Learning (DL) method with Convolutional Neural Network (CNN), this being the newest and most efficient method based on our results in project VIRTUOSE (Virtualized Video Services). The paper briefly introduces CNN, image databases, and performance metrics. Then, several collaborative web methods/programs for object recognition are analyzed and compared, namely YOLO (You only look once), Google Cloud Vision, Advanced Convolutional Neural Networks in the Tensorflow framework and OpenCV. We analyze how programs detect and recognize multiple types of objects in an image or video, in real time. In case of video analysis on a PC / laptop, it is necessary that it has an NVIDIA module with several GPUs.
The comparison refers especially to the precision of recognition, image resolution, the computation time (real-time response), viewpoint variations. The novelty of the work is the special structure of CNN suitable to the parking management application.
VIRTUAL INTERACTION FOR VISUALLY IMPAIRED AND SIGHTED PEOPLE
Authors: Ivascu Silviu , Moldoveanu Alin , Moldoveanu Florica , Morar Anca , Balan Oana
Published: February 2023

Virtual Reality is an emerging area and its core technologies advance rapidly. It is used mostly for training tools in many domains such as medicine, military, space, education and entertainment. The current paper is a state-of-the-art paper with the main goal of bringing people that are not visually impaired closer, from a social point of view, to the visually impaired community. The virtual environments are to be used as a point of interaction between these two categories of people. The strategy consists of developing highly interactive and immersive virtual environments, where multiple users need to work together in order to achieve that goal. The virtual environments are based on gamification principles and, in order to be consumer ready, the project needs to use consumer ready electronics and technology that is already used in the gaming industry or cost effective solutions.
Virtual Reality is an emerging area and its core technologies advance rapidly. It is used mostly for training tools in many domains such as medicine, military, space, education and entertainment. The current paper is a state-of-the-art paper with the main goal of bringing people that are not visually impaired closer, from a social point of view, to the visually impaired community. The virtual environments are to be used as a point of interaction between these two categories of people. The strategy consists of developing highly interactive and immersive virtual environments, where multiple users need to work together in order to achieve that goal. The virtual environments are based on gamification principles and, in order to be consumer ready, the project needs to use consumer ready electronics and technology that is already used in the gaming industry or cost effective solutions.
NEW TECHNOLOGIES IN MEDICAL EDUCATION: THE POTENTIAL OF VIDEO RESOURCES – YOUTUBE CHANNELING
Authors: Dascalu Cristina gena , Antohe Magda ecaterina , Boiculese Vasile lucian , Moscalu Mihaela
Published: February 2023

The recent researches showed that the multimedia content is a useful tool for the educational process, because it is dynamic, attractive and stimulates the students' engagement. The animations facilitate the learning of dynamic information and help the learners to understand better the changes in time. Last year we introduced the video presentations as teaching method during the practical stages at Medical Informatics and Biostatistics, Faculty of Dental Medicine, "Grigore T. Popa" University of Medicine and Pharmacy from Iasi, and, because the students' feedback was highly positive, this year we extended this method for all the stages, not only to solve certain practical problems, but also to explain theoretical concepts, from the biostatistical field. The videos were developed using Sony Vegas Movie Studio Platinum 14.0 and contain live demonstration, registered using CamStudio 2.7, with oral explanations recorded separately, static images and animations made in Microsoft PowerPoint. We intend to upload all these videos on YouTube, on a personal channel, because this resource has nowadays a huge popularity between youngers. The current paper presents a review regarding the efficacy of YouTube and other similar products in the educational process and shows the opinion of our students about this initiative. This information was obtained through an opinion survey among the students of our University. We used an anonymously questionnaire with 20 items and answers recorded on a five-level Likert scale of agreement; we used 3 samples of study in order to make comparisons: a sample of 75 students in the 1st year, Faculty of Dental Medicine (they had video presentations during the practical stages, being able to evaluate objectively the drawbacks and benefits), a sample of 90 students in the 1st year, Faculty of Medicine (they did not watch video presentations during the practical stages, but they know the concept) and a sample of 85 students in the 5th year, Faculty of Dental Medicine (they also did not watch video presentations during the practical stages, they know the concept and can make more mature evaluations, having a higher age).
APPLYING THE PRINCIPLES OF DIDACTICS TO THE E-LEARNING TEACHING OF ASTRONOMY AND ASTROPHYSICS
Authors: Boldea Afrodita liliana
Published: February 2023

Applying the Principles of Didactics to the E-learning teaching of Astronomy and Astrophysics
Boldea Afrodita Liliana1, 2
1 Horia Hulubei National Institute for R&D in Physics and Nuclear Engineering M?gurele, 2University of Craiova, ROMANIA

Abstract: The recent development of the Internet, associated with the new facilities for dissemination of scientific information in the world, have produced a deep change in the approach and the learning of some scientific fields. Teaching principles are general, systemic, normative and open concepts that underpin the attainment of educational objectives and govern the design, organization and conduct of teaching. In this paper it will exemplify the application of Principles of Didactics in the teaching of Computational Astronomy and Astrophysics. For perfect organization and development of the educational process, the teacher should observe and apply the correct principles of teaching with using modern teaching methods. The informal environment of the Observational Astronomy represents a significant reservoir of knowledge and can be a major source of innovation for new methods of teaching and learning sciences in schools and universities. In this context, the paper presents some informal e-learning methods, adapted for teaching and learning the Observational and the Computational Astronomy and tested recently on groups of students from University of Craiova. The finality of the experiment was to insert the students directly into some hot topics of astronomical research, starting only with the basically knowledge derived from astronomy and astrophysics popularisation sites and studying in small interactive autonomous groups. The role of the teacher was reduced to a long distance documentation selector and at a mediator between divergent approaches of different groups or different interpretation of astronomy notions. The methodology used was characteristically to the On-line Enriched (Driver) Model from E-learning, where the learning process is largely delivered on-line, with only rare periodically physical contact with a teacher. The approach, derived from Inquiry-Based Learning (IBL) philosophy, included three steps: a formalization of some recent problems in Astronomy, with a continuous feed-back inside the testes group of students, an extended individual documentary research, based on the virtual lab principle, and a final analysis of the results of this investigation, when the students were asked to propose and sustain a planning of lessons in astronomy for teaching the studied concepts and facts to secondary level scholars.
DIGITAL SUPPORT OF DEVELOPING NARRATIVE COMPETENCE AMONG CHILDREN FROM EXCLUDED RURAL COMMUNITIES IN SLOVAKIA
Authors: Jursova zacharova Zlatica
Published: February 2023

Children from excluded rural communities in Slovakia are at permanent risk of low school achievement, which is often related to social, language and digital exclusion. A closed circle of social exclusion and childhood poverty usually leads to school attrition, adult exclusion, and unemployment. One way how to break this circle is helping these children to succeed at school from pre-primary and primary education. As far as the language of instruction (Slovak language) is often not their first language, these children fail to fulfill school requirements very early. To develop their narrative competence in the Slovak language we adopted a set of materials for the teaching of Slovak as a second language (Hocus & Lotus narrative format programme, Taeschner, 2005). We prepared for teachers and children printed books and handouts as well as digital materials like audiobooks, videos, web-based colour books and handouts usable with an interactive board. These materials were available via the project website and can help children to develop both language and digital competences which may bridge the school achievement gap in later education. An experimental project was designed to verify the programme in 10 classes of children from 6 to 10 years of age (N = 104). The teachers were asked to evaluate the outcomes of using the digital materials in narrative format education and the further needs were analyzed. Based on these results further recommendations for socially disadvantaged children are discussed. This study is a part of the project KEGA 060UK-4/2017 Supporting narrative competence in the Slovak language for children from marginalized language environment - a set of teaching materials and of the project VEGA 1/0409/17 Teachers' personality and professional vision related to the dealing with challenging situations in the classroom during the transition into service.
PSYCHOLOGICAL IMPLICATIONS OF E-LEARNING PROCESSES
Authors: Museanu Elena , Birsanu Roxana
Published: February 2023

Learning is a process that relies on numerous psychological processes and mechanisms such as motivation, need for collaborative experiences and for positive reinforcement, as well as an innate drive to look for new experiences. E-learning has already proven its usefulness at both educational and corporate level. But in order to maximize its outcomes, consideration should be given to all the psychological aspects that enhance the learning process, all the more so in the challenging e-learning environment. This paper looks into factors such as the psychological characteristics of e-learning users (learning style, openness to innovation, acceptance of technological devices involved in the process), previous (e-)learning experiences), as well as features of the learning process in order to determine the degree to which they impact the outcome of virtual imparting of information in a formal classroom. In doing so, it relies on the main learning theories that explain the extent to which various influences (emotional, cognitive, developmental) contribute to how people acquire and retain information. Thus, the cognitive approach focuses on the features of the learner with particular emphasis on memory, since it pinpoints that individual learners are more important than the environment; the behaviourist theory considers learning from the perspective of the constant interplay of reward and targets as a motivational factor for achieving success in the learning process; constructivists such as Jean Piaget advocate that learners should rely largely on the knowledge already acquired and should be actively involved in designing the content they wish to learn. These theories will be revisited in the context of virtual learning, so as to deduct their relevance for this innovative form of the teaching-learning paradigm.
ONTOLOGIES - FACILITATORS FOR CURRICULUM DESIGN IN CENTERS OF EXCELLENCE FOR ENGINEERING EDUCATION
Authors: Dascalu Maria iuliana , Lazarou Elisabeth , Nitu Melania , Stanica Iulia  cristina , Bodea Constantanicoleta , Dobrescu Alexandramaria
Published: February 2023

Ontologies are engineering artefacts which reduce conceptual and terminological confusion by providing a unified framework for describing the concepts of the world and their relations. Thus, they improve communication and cooperation between people and organizations. Also, ontologies are cross-platforms, cross-applications, thus they are facilitators for software interoperability, and they provide reusability, reliability, specification. In e-learning, ontologies are used to improve personalization, search and retrieval, learning domain description, learner profile modelling, feedback implementation, assessment, but also curriculum modelling and management. In this paper, we focus on this last-mentioned application of ontologies. In curriculum development, ontologies foster the transparency, collaboration, exchangeability and interoperability, support the alignment, classification, comparison, and matching between universities, educational systems or relevant disciplines, help in managing the educational offerings of an institution, revealing useful information like course overlapping, uncovered or less covered areas, possible synergies between courses, support course recommendation. Besides highlighting the best practices of ontologies in curriculum development (e.g. the Bowlogna Ontology, the BBC Curricula Ontology or the CCSO ontology), we propose an ontological model for curriculum design in centres of excellence in engineering education developed within the Erasmus+ Capacity Building EXTEND project and underline the possible advantages brought by them in the network of centres - knowledge transfer between centres in different countries and regions, exchange activities between those centres, double graduation certificates and so on. Also, our proposed ontology contains the competences which are considered necessary results for a teacher training program in engineering education within EXTEND framework and facilitates the interrogation of the curriculum via dedicated SPARQL queries.
LEARNING OF SUPPORTING-MOTOR SYSTEM
Authors: Kirina Elena , Stroganov Iurii
Published: February 2023

Desktop application for teaching the structure of the musculoskeletal system. Contains information about all bones and muscles and how to connect them. The application should run on Windows, Linux and MasOS. Visual representation in the form of a 3D model based on Unity. Realistic three-dimensional human model can be rotated and viewed from any angle. Select items by mouse click for detailed information about them. The ability to add your notes and signatures to parts of the system, so you can keep your own notes and make only the necessary information. All information is stored in a database. Latin will help to unify knowledge. Also all names will be given in accordance with international anatomical terminology (FIAT). Provide a function that allows you to select and study the desired system in isolation. For example, show only bones or only muscles. This will help to better understand the structure of individual systems. The application will be useful for both school and University studies. Due to the 3D view can learn and people who do not have a high medical or biological education. In recent decades, many software systems have been developed to systematize information about human anatomy. Using such programs is much more convenient than the usual paper collection. In addition, they can always take with you and quickly find what you need. Interactive interaction facilitates the learning process, provides mobility of access to information, makes it clearer and more understandable. Also, these systems can be used to develop mechanical analogues of the human body, which is currently a popular and promising direction of technology development.
THE POTENTIAL OF DEVELOPING STRATEGIC THINKING SKILLS THROUGH STRATEGIC GAMES WITH PHYSICAL VS. ELECTRONIC PARTICIPATION
Authors: Mustata Ioan cristian , Guica Ioana raluca , Juliacifre Miquel
Published: February 2023

The paper addresses several issues related to the use of several strategic games, especially the advantages and disadvantages of two different forms of playing them: by meeting in person vs. remote using online multiplayer versions. Both methods have important quantitative and qualitative advantages. The analysis in the paper is based on the experience of a small focus group of management and engineering professionals interested in strategic thinking testing several strategic games in the board game version or the online version, related to their potential of developing strategic thinking and other related competencies over the last 5 years within the strategic thinking circle organized at the University Politehnica of Bucharest. Thus the paper answers the following questions: which are the best games from the tested set in order to develop, train and improve strategic thinking and other relevant related competencies; which are the advantages and disadvantages of playing those games as physical board games by meeting together vs. using their online versions and which of these alternatives promises a better development of strategic thinking; is the development of strategic thinking by using strategic games useful for the career path and if yes in which ways? The analysed issues have the purpose of inspiring other professionals who seek motivational ways of improving their strategic thinking competencies while having fun in the same time and by giving insights for the best options from the ones tested by the focus group. The paper is concluded with some recommendations for organizers of strategic games based on the experience of the members of the strategic thinking circle.
SIMULATION OF WATER VAPOURS DIFFUSION THROUGH TEXTILE STRUCTURES
Authors: Codau Teodor cezar , Codau Elena , Cioara Ioan
Published: February 2023

Over the last decade, modeling of heat and mass transfer through textile materials has become a constant concern of researchers and has been directly influenced by the development of computing systems. The importance of heat and moisture transfer properties of clothing is in particular crucial in high-risk professions like firefighting or sportswear.
While some analytical and numerical models have been developed about these materials, the most approaches are at the macroscopic level, where microscopic details are filtered out to reduce numerical and physical complexity. When unsteady transfer occurs the results can have significant errors. On the other hand, the simulation is a cheaper method to obtain the static or dynamic characteristics of porous materials.
The goal of this paper is to model a simple textile structure and to perform a water vapour diffusion simulation using the Comsol Multiphysics(R).
Comsol(R) is a software environment that allows the simulation of physical phenomena using the geometric models. The appropriate module for water vapour transfer is the Transport of Diluted Species. By applying the standard boundary conditions a comparison between the simulated and experimental value can be made.
In order to have a significant results for entire system the dimension of sample was chosen so that it becomes a Representative Elementary Volume.
Starting from the properties of the yarns and a geometric model of the textile structure, by simulation were acquired the global characteristics of the material such as: evaporation resistance, porosity, diffusion coefficient, diffusion flux, tortuosity and relative times for which the transfer becomes stationary. Global values were obtained by volumetric average methode, using predefined functions in Comsol(R).
INTERACTIVE APPLICATION FOR KNITTED STRUCTURES BASED ON 3D PRINTED MACROMODELS
Authors: Ionesi Savin dorin , Ciobanu Luminita , Avadanei Manuela , Ursache Mariana , Loghin Emil constantin
Published: February 2023

A significant number of students in the textile engineering programs have problems understanding and viewing the 3D geometry of complex shapes such as yarn evolutions specific to the knitted structures. Therefore, the lectures in knitting engineering must include specific instruments to explain and characterize the textile structures in a direct visual manner.
The current application is intended to simplify the students' understanding of fabric geometry and to enhance their capacity of 3D modelling based on their graphic skills and competencies previously acquired.
The current application applies 3D development and printing technologies for modelling to explain basic fabric structure to 2nd year students. Through this application the student acquire skills in analyzing the knitted fabric structure, to develop 3D models and to use 3D printing techniques applied to textile industry. It shows the steps to be followed for creating different 3D macromodels of knitted structures using Autocad, to export them and to produce the macromodels using Prusa MK3 3D printing equipment and Prusa Slic3r application. Also the application present the main parameters that must be set in order to ensure an adequate support layer for printed geometry of the structure.
The interactive aspects are ensured by the direct implication in development of 3D geometrical aspect of the stitch models. The students are able to understand the modelling and macromodels developing process in real time. By creating the macromodels, they can better understand possible errors with regard to fabric structure. For academic purposes, the steps were recorded with the explanations and the students can watch and repeat them in their own rhythm.
STUDENT’S PERCEPTIONS REGARDING LEARNING SPACES WITHIN THE E-LEARNING CONTEXT
Authors: Rusu Bogdan , Tudose Mihaela brindusa
Published: February 2023

This study bases on previous research on student perceptions regarding e-learning. Enhancing IT integration in scholar activities compelled the providers of educational services to adapt and redesign their "learning spaces". The aim of this research is to identify how the students perceived the new architecture and design of the new learning spaces through positive and negative feedback. Validation of the first hypothesis (that students own a laptop/ PC, mobile phone, etc.) enabled us to analyse an array of independent variables. These include the degree of use of electronic resources during teaching (blended teaching), their usage and easiness to be accessed, students' interest to increase learning efficiency by accessing such resources on learning platforms and through virtual classes (that enable them to synchronise the learning "rhythm" with student possibilities, provision of self-assessment based on learning progress and interaction with colleagues during the learning process) and learning efficiency based on visual and audio memory. Dependent variables considered in the analysis are student grades and duration on navigation in virtual environment (on the internet). There are two interesting results identified from data analysis. During teaching, the time spent in the virtual space (in order to access various electronic resources) is very important to ensure superior scholar results. Student grades improve with the student's interest (as declared in the survey) to use platforms and access virtual classes for various stages of the learning process. Such outcome may be explained due to the possibility of students to adapt learning to their own rhythm and circumstances, opportunity to assess their own learning progress and communicate with colleagues. Such instant communication with classmates from other locations and/or geographical localities supports learning through peer discussions about what they are studying. Considering the disadvantages associated with e-learning we extended the research to include student's perceptions regarding the importance of academic environment on learning. Results reveals that only the students with good and excellent grades (bursary and grades closed to bursary) and those that navigates a very large amount on the internet considers this variable to be very important. The results of this research are valuable and may be used by scholars and University administrators to redesign the learning spaces and provide solutions that will better serve needs of the students.
POLAR TEAM PRO – THE ULTIMATE DIAGNOSIS TOOL IN COMPETITIVE FOOTBALL
Authors: Bota Aura , Teodorescu Silvia , Mezei Mariana , Alexe Ilie
Published: February 2023

This study emphasizes the way Polar Team Pro technical solution is being implemented in competitive football training process, in terms of evaluation and monitoring the official games' parameters of football teams. This ultimate wearable technology allows tracking everyone's performance in the team, in real time, throughout the whole season.
Informative reports using different filtering and search criteria are available for the coaching staff, so that a comprehensive image can be revealed about the team as a whole, and about each player performance, according to his position. The continuous flow of information provides an accurate picture of the team evolution during official games, on different components related to a successful performance.
The functional, spatial and motor -related parameters, such as GPS player's positioning, speed and distances covered, distances within individual speed zones, accelerations, number of sprints and running speeds, along with heart rate monitoring are recorded by means of a Polar Team Pro sensor (which collects data about heart rate and movements tracked by GPS), a Polar Team Pro web service (cloud-based tracking system) and a Polar Team Pro app (monitoring real-time data, comparing players performance, getting game summaries etc). The individual and team data are stored in a Cloud system, allowing creating athletes profiles, team dynamics and diagnosis of performance level.
This paper focuses on revealing a way of using a data base, by means of the Polar Team Pro technology, as a starting point to conceiving training guidelines, for different age groups or/and position of the players, within the team.
WAYS OF EXPLOITATION THE POLAR TEAM PRO DATA IN CONDUCTING THE TRAINING PROCESS IN A COMPETITIVE FOOTBALL TEAM
Authors: Teodorescu Silvia , Bota Aura , Mezei Mariana , Curelea Costin
Published: February 2023

Every coach has to be one step ahead of the competition so technological support is a must in this attempt. In the last decade, sophisticated analytics of the athletes' objective data has been a constant resource for improving the training process, thanks to advanced technology which has increasingly become a key-factor in pursuing this goal.
The purpose of this study is to use Polar Team Pro data from Academica Clinceni football team, in order to plan the working loads of the players during training sessions, according the their positions and physiological-physical demands, related to the official game requirements.
The parameters recorded during competitional period training sessions were: heart rate-percent of the HR max, the maximal and average speed, the total distance covered in each speed zone and number of sprints.
The subjects belong to the Academica Clinceni football team, playing in League 2, all wearing the Polar Team Pro equipment, including the Polar Team Pro shirt, comprising sensors which transmits individual data to the iPad and the corresponding web service. After each training session, collected data fit into longitudinal reports, which help trainers and coaches to understand the evolution of the team in terms of physiological responses and physical preparation level.
We analysed the data collected during training sessions, in October 2018, within the competitive season. Monitoring the players took place throughout the whole sessions, the data being collected and transmitted to the Polar Pro iPad on the field. The large array of variables recorded gives the possibility to compare and identify the relationships among them, individually and per team, so that precious guidelines can be drawn up and implemented on a regular basis during training sessions.
CHALLENGES OF KNOWLEDGE MANAGEMENT IN THE CULTURE OF OVERFLOW - JAGIELLONIAN LIBRARY CASE STUDY
Authors: Kubic Zaneta
Published: February 2023

Jagiellonian Library in Cracow is the oldest and the biggest university library in Poland. The complicated history of the country meant that the library has to play different roles: as an academic, research, public and, in some aspects, also the role of a national library. This variety of functions causes that JL must face the increasing number of tasks carried out in the area of science, culture and access to information. Technological development, resulting in a culture of overflow, brings further complications to this difficult situation. Then it is worth to reconsider and change the direction of development. To look for unexpected partners. For JL, National Library of Poland became such a partner. In 2017, both institutions signed the agreement on strategic cooperation. According to this agreement, the parties agreed to strengthen and develop cooperation in fields related to the activities of both Libraries, in particular in providing modern forms of access to the resources of Polish and world science and culture, creating and developing an advanced information workshop supporting research scientific, protection of the national library resource and scientific research on historical collections and book culture. The article will discuss the reasons for making this important choice and discuss common tasks that will fundamentally change the approach to information and knowledge management. In particular, two important projects will be described, the implementation of which is a consequence of the signed contract: "Patrimonium" and "OMNIS e-service". The first one is connected with creating the national digital library, the second one with creating one cataloguing environment.
SECURITY VULNERABILITIES IN CLOUD BASED E-LEARNING
Authors: Bruma Livia maria
Published: February 2023

In recent years, the use of the Internet together with the technologies that make possible the process of task automation has been adopted in all sectors of activity, in production, administration and education. Thus, the information revolution has also generated changes in the way of carrying out the daily activities of the contemporary society, characterized by dynamism and dependence on information, so that it was necessary to develop new technologies that would meet the demands of modern people. Cloud technology offers many benefits to users, fast and simplified deployment methods, reduced costs, continuous availability of resources, scalability and elasticity, and it can be easily adapted to the needs of organizations. The use of cloud computing technology in e-learning domain represents an ongoing process, through which the teaching and learning methods adapt to the current technology-based society. Both students and teachers can benefit by the features offered by this type of architecture, using the electronic environment in a dynamic and interactive process of learning, teaching and evaluation. The migration of the services used in the educational framework in the cloud involve certain challenges from the point of view of data and information security. One of the most important challenges for cloud service providers is the need to ensure data security, mainly ensuring confidentiality, integrity and availability. Increasingly frequent cyber-attacks can cause significant material damage if no specific security measures are configured. Most attacks occur by exploiting security breaches caused by technology vulnerabilities and misconfigured network equipment. This article analyzes the main vulnerabilities of cloud technology, compared to current security methods, which can cause critical security issues, such as data breach. Also, an additional security policy applicable to both public and private cloud architectures, specific to the educational environment, is proposed to offer additional protection against threats.
LIFELONG LEARNING THROUGH E-LEARNING OF THE PERSONNEL FROM SECURITY AND DEFENCE INSTITUTIONS
Authors: Mitrea Ioan
Published: February 2023

Continuous training of personnel from security and defense institutions through e-learning is an effective alternative for continuous training of employees in order to adapt to the demands of the changes inherent in the global society in which we live. The opportunity to participate in lifelong learning through e-learning brings some benefits for both the employer and the employee in the field of security and defense. In the case of the employer we can say that it allocates small amounts, completely eliminating the need to travel to a specific location for the course and to incur expenses for the accommodation and the employee's meal; the possibility of participating as many employees at the same time as it is not required the complete absence from the daily activity; the opportunity to enroll employees to as many such courses in different fields thus ensuring interdisciplinarity. From the employee's perspective, the advantage is that he does not have to stay away from the family during the training period through e-learning; can benefit from the expertise of well-known reading experts in certain areas for which travel is not allowed because of the busy schedule. Like any alternative of lifelong learning also e-learning it has its own disadvantages or better said limits, among which we mention: limiting the human interaction of the employees, otherwise said eliminates the classical socialization during the break of an clasic course.
E-learning as an eficient strategy of lifelong learning continues to gain more and more ground, demonstrating that it has real benefits for society and for making time for all the actors involved in the training process: trainer, employee, employer.
THE DISTANCE E-LEARNING TRAINING COURSES FOR RPAS PILOTS
Authors: Popescu Laurentiuraducu
Published: February 2023

As a result of the European legislation, it is necessary to put in the educational offer of the educational institutions, the distance eLearning training courses for the pilots of the aircraft without human pilot on board. The problem at the moment is therefore not the acquisition of the RPAS, but the training of the staff. The paper highlights the importance of organizing the distance eLearning training courses for RPAS pilots. The big development of the RPAS predicted, will be in First Class, where the payloads are not so complex and therefore the purchase price is greatly reduced. Thus, accessibility has now become possible for SMEs as well as for the general public. The dangers are even greater from the perspective of the flight in the same airspace and of the aircraft with human pilot on board, but also of the problems related to the security of some objectives within the critical infrastructure. And not only once have there been reported incidents of drones flying near airports, nuclear power stations or military targets. In order to prevent such incidents from occurring, it is necessary to train RPAS remote pilots' through online courses.
The professional training of the military personnel for these RPAS, including the remote pilots, is carried out through specialized courses organized at the Air Force Application School "Aurel Vlaicu". There are detailed the aspects of the content of these courses. The introductory course for UAS operators is intended to prepare, both theoretically and practically the trainees, to be able to perform operating activities with aircraft without human pilot on board from the state. Also, is mentioned the Professional Re-qualification Program within the European Union ERASMUS + Program, "Educational for drone (eDrone)". With the support of the European funds received and the expertise achieved in the project by the partners, at the end of 2017 a laboratory at the Moldova State University of Chi?in?u (Republic of Moldova) was created at the level of European standards and in accordance with the current requirements of a modern education. Consequently, the same can be done to us.
DOES ACTIVE SOCIAL MEDIA USE IMPROVE SUBJECTIVE WELL-BEING? - A MEDIATION MODEL
Authors: Stanculescu Elena
Published: February 2023

media use is inherently linked to everyday life in the digital world, from professional contexts to leisure time. Prior research focused on antecedents of social media use such as personality traits, age, gender, social skills, and also on broad range of its various effects. Positive effects include extension of friendship network, diminishing anxiety in social interaction, and improving exercise motivation. Problematic social media use and addiction are related to stress, depression, suicidal thoughts, loneliness, and scarce school engagement. Less attention has been paid to the relationship between social media use and well-being. Inconsistent results were obtained; being emphasized either small relationship between time spent using social media and psychological well-being, or absence of significant correlation.
Aims: Therefore, we analyzed in this research the relationship between social media use and subjective well-being. Starting from the necessary distinction between the passive and active social media use, the aim of this research was to analyze the direct and indirect effects of active use and self-esteem on subjective well-being.
Method: Based on a cross-sectional design, the survey data was collected from a sample consisted of 653 participants (male = 274; Mage= 21.52; SD = 4.33). To verify the hypothesized direct and indirect effects included in the multiple mediation model, a path analysis was performed.
Results: The findings showed positive association between active social media use, self-esteem, affective engagement in social media use, sense to belong to online community, and subjective well-being, The path analysis revealed excellent fit between proposed multiple mediation model and sample data. Active social media use and self-esteem have directly effects on subjective well-being, and indirectly via affective engagement in social media use and sense to belong to online community. The relationship between affective engagement in social media use and sense to belong to online community is mediated by number of friends or followers on social media platforms.
Conclusion: The findings of this study extend the previous research, providing support for the relationship between active social media use and subjective well-being.
MULTIMEDIA AND DIGITAL TOOLS. BASICS OF CIVIC AND ETHICAL EDUCATION IN PRE-PRIMARY AND PRIMARY SCHOOL
Authors: Neacsu Mihaela gabriela , Bucuroiu Florentina
Published: February 2023

This paper presents the findings of a psycho-pedagogical study on the effectiveness of certain multimedia apps and of a software program for civic and ethical education in pre-primary and primary school. The purpose of this study is both the analysis of the capitalization of various forms of multimedia, audio, image, animation, video content, interactive content forms and of the new educational software for shaping the social-civic skills of young pupils. The methodology employed is qualitative. The specific objectives of this study are:
? An analysis of the pedagogical ways of integration of the multimedia and digital tools in the didactic process of civic and ethical education for young pupils;
? An analysis of the complementarity of education forms and capitalisation of the multimedia and digital tools for shaping the social-civic skills of young pupils;
? Best-practice reflections on integrating multimedia education means in Romanian pre-university education.
The conclusions of this study highlight the importance of integrating multimedia means in the civic and ethical education of young pupils so as to enable greater engagement of students in their own civic shaping, capitalisation of the differentiated and personalized content of civic education, a flexible structuring of the learning times, understanding civic reality based on case studies reflecting reality, the formation of pro-social attitudes and behaviours based on concrete examples. The advantages and limitations of using these formative tools and means are highlighted: multisensory stimulation in presenting the information, stimulation of critical thinking, purpose-oriented learning, individual exploration/search of information and operating on it, contributions to the knowledge of the immediate civic reality etc.