bluuebunny/crossref_metadata_2025 huggingface dataset:
AL-GHAZALI: REPUTASI DAN PENGARUHNYA DI PESANTREN
Authors: Mubarok Ghozi
Published: October 2017

Al-Ghazali is a ulama who has more interest in knowledge, has more accurate and polemic arguments, and has more abilities in syntheses of impossible thing to correlated. It can be looked how al-Ghazali’s concept has role more important in Islamic boarding school of Indonesia, especially in fiqh, philosophy, Kalam and Sufism (tasauf). Even if al-Ghazali was just known in Islamic boarding school by Ihya’ Ulum ad-Din, but it was an encyclopedic and giving more explanations about Islamic knowledge, so the influences of al-Ghazali’s concept of this book (ihya’ ulum ad-Din) can be felt outside tasauf. This journal use content analyzing method, especially al-Ghazali’s book in detail of fiqh such as; al-Basith, al-Wasith, al-Wajiz and al-Khulashah. And also in principle of fiqh, such as; al-Mankhul and al-Mustashfa. Besides that, al-Ghazali wrote about philosophy which called by Maqasid al-Falasifah, Tahafut al-Falasifah and al-Munqidz min adh-Dhalal. In Kalam, al-Ghazali wrote some books; al-Iqtishad fi al-I’tiqad and Iljam al-‘Awwam ‘an ‘ilm al-Kalam. One of his monumental book in tasawuf is Ihya’ ‘Ulum ad-Din.
AISYAH BINTI ABU BAKAR RA : WANITA ISTIMEWA YANG MELAMPAUI ZAMANNYA
Authors: Tidjani Aisyah
Published: October 2017

Aisyah binti Abu Bakar Woman figure in Islam which was said passing her era, and known by her intelligence. Her act in Islamic history was so strategic and giving more real contribution to development of Islamic science. It was become references by an intellectual of Muslim and Rasulullah’s friends. Her intelligence was getting the better than other woman in her era, especially in qur’anic interpretation (tafsir), prophetic traditional (hadits), fiqh, medical and literature. She has sensitivity in understanding about some medicines that given to Rasulullah, until she could know well about it. Besides that, Aisyah was the only one girl who was married by Rasulullah.
Influential Factors of Collaborative Networks in Manufacturing: Validation of a Conceptual Model
Authors: Wee Hock Quik Danny , Wright Nevan , Rashid Ammar , Thiruchelvam Sivadass
Published: October 2017

The purpose of the study is to identify influential factors in the use of collaborative networks within the context of manufacturing. The study aims to investigate factors that influence employees’ learning, and to bridge the gap between theory and praxis in collaborative networks in manufacturing. The study further extends the boundary of a collaborative network beyond enterprises to include suppliers, customers, and external stakeholders. It provides a holistic perspective of collaborative networks within the complexity of the manufacturing environment, based on empirical evidence from a questionnaire survey of 246 respondents from diverse manufacturing industries. Drawing upon the socio-technical systems (STS) theory, the study presents the theoretical context and interpretations through the lens of manufacturing. The results show significant influences of organizational support, promotive interactions, positive interdependence, internal-external learning, perceived effectiveness, and perceived usefulness on the use of collaborative networks among manufacturing employees. The study offers a basis of empirical validity for measuring collaborative networks in organizational learning and knowledge/information sharing in manufacturing.
Packet Sniffer – A Comparative Characteristic Evaluation Study
Authors: Awodele Oludele , Oluwabukola Otusile , Ogbonna Chibueze , Ajayi Adebowale
Published: October 2017

As network continue to grow it is increasingly important that network administrators are aware of the different types of traffic that is traversing their networks as well as provides sufficient means for decision making process. Traffic monitoring and analysis is essential in order to more effectively troubleshoot and resolve issues when they occur, so as not to bring network services to a stand still for extended periods of time. Numerous tools are available to help administrators with the monitoring and analysis of network traffic.
This paper present a comparative analysis of five existing packet sniffers vis-à-vis their performance.
IT teachers’ experience of teaching-learning strategies to promote critical thinking
Authors: Mentz Elsa , Bailey Roxanne
Published: October 2017

[The final form of this paper was published in the journal Issues in Informing Science and Information Technology.] Information Technology (IT) high school learners are constantly struggling to cope with the challenges of succeeding in the subject. IT teachers therefore need to be empowered to utilize appropriate teaching-learning strategies to improve IT learners’ success in the subject. By promoting critical thinking skills, IT learners have the opportunity to achieve greater success in the most difficult part of the curriculum, which is programming. IT teachers received a once-of face-to-face professional development where some teachers received professional development in critical thinking strategies and other IT teachers received professional development in critical thinking strategies infused in pair programming. To determine how teachers experience these suggested strategies, teachers participated in initial interviews as well as follow-up interviews after they had implemented the suggested strategies. From the interviews it became evident that teachers felt that their learners benefited from the strategies. Teachers in the pair programming infusing critical thinking strategies focused more on the pair programming implementation. Although teachers are initially willing to change their ways, they are not always willing to implement new teaching-learning strategies.
Putting Personal Knowledge Management under the Macroscope of Informing Science
Authors: Schmitt Ulrich
Published: October 2017

The paper introduces a novel Personal Knowledge Management (PKM) concept and prototype system. The system’s objective is to aid life-long-learning, resourcefulness, creativity, and teamwork of individuals throughout their academic and professional life and as contributors and beneficiaries of organizational and societal performance. Such a scope offers appealing and viable opportunities for stakeholders in the educational, professional, and developmental context.
To further validate the underlying PKM application design, the systems thinking techniques of the transdiscipline of Informing Science (IS) are employed. By applying Cohen’s IS-Framework, Leavitt’s Diamond Model, the IS-Meta Approach, and Gill’s and Murphy’s Three Dimensions of Design Task Complexity, the more specific KM models and methodologies central to the PKMS concept are aligned, introduced, and visualized. The extent of this introduction offers an essential overview, which can be deepened and broadened by using the cited URL and DOI links pointing to the available resources of the author’s prior publications.
The paper emphasizes the differences of the proposed meme-based PKM System compared to its traditional organizational document-centric counterparts as well as its inherent complementing synergies. As a result, it shows how the system is closing in on Vannevar Bush’s still unfulfilled vison of the ‘Memex’, an as-close-as-it-gets imaginary ancestor celebrating its 70th anniversary as an inspiring idea never realized. It also addresses the scenario recently put forward by Levy which foresees a decentralizing revolution of knowledge management that gives more power and autonomy to individuals and self-organized groups. Accordingly, it also touches on the PKM potential in terms of Kuhn’s Scientific Revolutions and Disruptive Innovations.
Business Intelligence in a Local Government Unit
Authors: Ewa Nycz Malgorzata , Polkowski Zdzislaw
Published: October 2017

Business Intelligence is important tools to improve business processes. More and more companies, government units use BI. But there are not still so many solutions which can be applied in local government units. From this reason the paper has been devoted to the supporting managerial decision-making processes in the Polkowice commune, Poland using BI technology. It consists of the following parts. After a brief introduction to the matter of local government units, the problem statement, the goal of study, research questions, methodology were presented. The next part has been devoted to short presentation of main tasks of the local government units on the example of the Polkowice Community. Then the role of BI in a local government units has been shown. In the next part Business Intelligence is recommended as a modern technology supporting management within local government units and it is shown where, which area of their activity should be supported by the BI technology. The conclusion and contribution end the paper.
An Enhanced Graphical Password Technique Using Fake Pointers
Authors: Kayode Alese Boniface , Adewale Omojowo Adewumi , Akinwale Adesuyi Tosin , Favour-Bethy Thompson Aderonke , Olumide Adewale Sunday , A. Osuolale Festus
Published: October 2017

Security is the degree of resistance to, or protection from harm. It applies to any vulnerable and valuable asset, such as person, community, nation, or organization. Thus, the determination of a user being allowed access to a resource(s) is done cautiously. Alphanumeric password has been used for authentication, however, it is inherently limited. Graphical password is a possible alternative. Consequently, this paper designs a new graphical password technique based on images, rather than alphanumeric strings. Although, graphical password technique is more secure than textual password. It is also vulnerable to attacks. The most common problem therefore with Graphical Password is the Shoulder Surfing problem, also called “PEEPING ATTACK”. In this paper, we proposed a user authentication technique called “FAKEPOINTER”- a user authentication technique that conceals users’ authentication secret regardless of a shoulder surfer success by video camera(s). In the software designed, a graphical password fake indicator (pointer) is incorporated to enhance users’ login (password) against attack. The system is designed to run on windows platform with .Net support with Microsoft Structured Query Language Server as the back end, C# as front end. The system performs better when compared to existing system.
Can IT Prototyping Enhance Business School Education?
Authors: Wong Jacqueline , Du Timon
Published: October 2017

In business school, students must learn essential communication, analytical, and problem-solving skills. In this study, we examine whether the prototyping project in our computer-based information system (CBIS) course enhances these three essential skills. The prototyping process, taught with an information system approach, is the focus of our project-centered teaching method. The pedagogy uses a system development life cycle model to define problems and to analyze, design, and develop computer systems. A questionnaire administered to 184 students who had taken the course suggests that the CBIS course improves communication skills and problem-solving skills than on analytical skills. The prototyping project does not enhance analytical skills, but does significantly enhance communication skills and problem-solving skills. These findings can help to improve the teaching of CBIS to business school students.
An Empirical Study of Online Discussion Forum by Library and Information Science (LIS) Postgraduate Students Using Technology Acceptance Model 3
Authors: Adetimirin Airen
Published: October 2017

E-learning is an important trend globally accepted to enhance the acquisition of knowledge by students within and outside the classroom to improve their academic pursuit. Online Discussion Forum (ODF) is one of the tools that are used for e-learning in Nigerian universities. It facilitates interaction among postgraduate students as they can communicate and share information sources with one another to promote learning. However, the optimum use of this forum is determined by anchor factors in TAM 3 such as computer self-efficacy, perceptions of external control, computer anxiety and computer playfulness. A conceptual model based on TAM 3 was proposed and empirically tested. Using the survey research design and an online questionnaire for 121 Library and Information Science (LIS) postgraduate students, the paper revealed that computer self-efficacy, perceptions of external control, computer anxiety and computer playfulness has significant influence on the use of ODF. The paper therefore proposes that Online Discussion Forum should be encouraged for learning in postgraduate education. 

A revised version of this paper was published in the Journal of Information Technology Education: Research
Volume 14, 2015
Using Technology To Support Discussions on Sensitive Topics
Authors: WL Fong Michelle
Published: October 2017

There is a dearth of research in teaching strategies and learning approaches for units involving sensitive topics. Sensitive topics could provoke an emotional response in students. In a business ethics unit, the attempt at striking a balance between conceptual knowledge and theory with that of skills training can be challenging because such unit can involve personal, sensitive or controversial topics. Students may unknowingly divulge personal opinions, when engaging in deep and meaningful face-to-face discussion, which they later regret or be identified with by other students for a longer period of time. Value-laden topics may also lead to clashes between students if face-to-face discussions are not managed properly. This paper considers the use of technology to provide an optimal learning environment for student discussion on sensitive topics via role-play and simulation in a first-year business ethics unit.

A revised version of this paper was published in Journal of Information Technology Education: Research
Volume 14, 2015
An Analysis of the Content, Policies and Assessment of ICT Curricula in the Final Years of Secondary Schooling in Australia and Vietnam: A Comparative Educational Study
Authors: Manh Tran Thang , Stoilescu Dorian
Published: October 2017

This paper explores and analyses similarities and differences in ICT curricula, policies, and assessment between the Vietnamese and Australian educational systems for the final years of secondary educational level. It was found that while having a common core set of tendencies, the Australian ICT curricula, policies, and assessments differ markedly from the Vietnamese counterparts. These differences can be explained by economic and cultural factors, national-wide educational trends, ICT strategies, and their degrees of implementation in schools. We found that limited constructivist implementations are used in ICT curricula in both countries, as Australian education has high expectations in national evaluations with an emphasis on standardized tests and Vietnamese education is still entrapped in prescriptive lessons of traditional pedagogy, emphasizing transmission model of information. We found that lack of opportunities in teacher professional development in ICT training is common for both countries. While the Australian educational system still struggles, especially in providing opportunities for learning theoretical and programming aspects, multiple challenging aspects were found in the ICT content and policies of the Vietnamese educational system that call for immediate change and improvement. In this sense, Vietnamese administrators are recommended to extensively follow up their educational strategies and policies, in order to make sure that their reforms are adequately implemented in schools. In order to bridge the gap and implement adequate ICT curricula, rigorous professional training in ICT teaching is essential for both Australian and Vietnamese teachers.
B2C E-Commerce Trust in Redress Mechanism (Cross Border Issues)
Authors: Chin Eang Ong
Published: October 2017

The rise of consumer concerns of trust issue in e-commerce is due to the fact that when disputes occur in the cross-border environment, what is the level of protections (redress) that is available and which jurisdictions that is applicable and enforceable. This paper discuss the issue that with the current three major redress mechanisms, Online Dispute Resolution (ODR), Country of Origin and Country of Destination. Yet, consumers trust still an issue. It is well recognized that Cross Border environment and Jurisdiction that give rise to the concerns. This paper raises perhaps more important issues that relate to the gap and loophole that be living in the three redress mechanisms and jurisdictions.
Influence of Internet and Information Technology on Work and Human Resource Management
Authors: Baloh Peter , Trkman Peter
Published: October 2017

Internet has transformed our lives and the way we communicate, how we learn, how we work and spend free time, in essence - it has more or less changed every aspect of human society one can think of. This paper deals with the influence of Internet and information technology on work and human resource management. It observes main novelties and (inevitably coming) changes in areas of staffing, motivating and leading and discusses possible adaptations of organization and business. To discover the mentioned changes and consequences, firstly we try to broadly assert present condition in the field, both globally and in Slovenia, and outline promising future trends. Finally, combining that with elements of human-resource management we try to predict basic consequences that IT will have on the way employees are rewarded and the way new employees are acquired.
Business Intelligence as a Key to Management of an Enterprise
Authors: Olszak Celina , Ziemba Ewa
Published: October 2017

The paper focuses on the Business Intelligence systems. At the beginning, knowledge as an important and strategic asset that determines a success of an enterprise is presented. Next, some characteristics of the Business Intelligence systems are discussed and their architecture is described. Purposefulness of applying such solutions in an enterprise is highlighted. An integrated approach to build and implement business intelligence systems is offered. The systems are shown in four dimensions: business, functional, technological and organisational
Ten Reasons for IT Educators to Be Early Adopters of IT Innovations
Authors: Gillard Sharlett , Nolan Ernest , Bailey Denice
Published: October 2017

Professionals in the information technology field are bombarded with an incessant stream of innovations in hardware and software as well as practices, methods, and techniques. IT educators are among the first targets in the market and must decide if and when to adopt these innovations in their instruction of students and professional endeavors. The risks are not small: educators must weigh the impact on budgets, time management schedules, instructional strategies, and student recompense. Some educators lag behind in adopting IT innovations and find that they have become pawns in the change process, vainly resisting the inevitable, while those on the front end of the adoption curve have eagerly embraced their role as change agents. This paper examines various factors that influence IT adoption among IT educators. More specifically, it presents ten reasons why educators should adopt, as soon as feasible, applicable IT innovations introduced into the marketplace.
E-Learning and Constructivism: From Theory to Application
Authors: Koohang Alex , Riley Liz , Smith Terry , Schreurs Jeanne
Published: October 2017

This paper presents a learner-centered model for designing e-leaming assignments/activities within e-learning environments. The model is based on constructivism learning theory. The model includes two categories - the learning design elements (comprised of fundamental design elements and collaborative elements) and the learning assessment elements (self-assessment, team assessment, and facilitator’s assessment). The application of the model is shown through various working examples. A factual situation using the model within an e-learning course is presented to further demonstrate the application of the model in an actual e-learning environment.
Development of Electronic Money and Its Impact on the Central Bank Role and Monetary Policy
Authors: Al-Laham Mohamad , Al-Tarawneh Haroon , Abdallat Najwan
Published: October 2017

In recent years there has been considerable interest in the development of electronic money schemes. Electronic money has the potential to take over from cash as the primary means of making small-value payments and could make such transactions easier and cheaper for both consumers and merchants. Electronic money is a record of the funds or "value" available to a consumer stored on an electronic device in his or her possession, either on a prepaid card or on a personal computer for use over a computer network such as the Internet. This paper argues that e-money, as a network good, could become an important form of currency in the future. Such a development would influence the effectiveness and implementation of monetary policy. If an increased use of e-money substantially limits demand for central bank reserves, it would require changes in the operational target of the central bank and a closer coordination of monetary and fiscal policies.
Phenomenon of Nasza Klasa (Our Class) Polish Social Network Site
Authors: Malachowski Andrzej
Published: October 2017

The phenomenal success and popularity of a new Polish social networking portal Nasza-klasa.pl (Our Class) is discussed. Essentials information on the portal, its functions and usability features are presented, together with an overview of technological platform employed. Statistical data is provided where appropriate to illustrate the phenomenon under study. The study attempts to provide a model method for success in the e-market and inspiration for prospective entrepreneurs in the world of virtual services.
Community Living Lab as a Collaborative Innovation Environment
Authors: van der Walt Jacobus , Buitendag Albertus , Zaaiman Jannie , C. Jansen van Vuuren J.
Published: October 2017

A Living Lab is a new way to deal with community-driven innovation in real-life contexts. The Living Lab concept is fuelled by knowledge sharing, collaboration and experimenting in open real environments. This research explores the sustainable development of community Living Labs within a South African context. The members of rural communities need sustainable development support in order to create jobs and alleviate poverty. In order to do so they need an open multidisciplinary research and systems thinking support environment which is facilitated in the Living Lab environment. The Living Lab approach provides its user group with an opportunity to develop a much deeper understanding of how the various components in their functional environment operate and interrelate. In the research community the Living Lab concept seems to be gaining increasing acceptance as a way to deal with innovation and to get insight into the innovation process. Several Living Labs are currently connected in a network of Living Labs, both in Europe and in South Africa aiming to share best practices and lessons learned. Creating an innovative software based management model for Living Labs for the greater South African region is also part of the research objectives. This paper presents two interrelated frameworks for the establishment of a Living Lab within a South African context. The paper also highlights the important role of holistic Systems thinking in a Living Lab environment.
A Conceptual Model for Learning to Program in Introductory Programming Courses
Authors: Ali Azad
Published: October 2017

The purpose of this paper is to develop a conceptual model for learning to program in entry level programming courses. The intended model is aimed at providing a framework to simplify learning to program at beginner or entry level programming courses. Learning to program is considered to be a difficult task to many students and it has been attributed to the continuous decline in enrollment in technology programs lately. The conceptual model being worked on in this paper is developed along another model widely used in program and systems development known as the Systems Development Life Cycle or SDLC. The SDLC model is used widely in academia to teach the planning of programs and systems. Hence, the SDLC model is used in this paper to guide in the creation of a new conceptual model that is aimed to provide a framework to simplify learning to program.
Developing a Multidimensional Checklist for Evaluating Language-Learning Websites Coherent with the Communicative Approach: A Path for the Knowing-How-To-Do Enhancement
Authors: Moncada Linares Sthephanny , Carolina Díaz Romero Andrea
Published: October 2017

As a result of the rapid development of Information and Communication Technology (ICT) and the growing interest in Internet-based tools for language classroom, it has become a pressing need for educators to locate, evaluate and select the most appropriate language-learning digital resources that foster more communicative and meaningful learning processes. Hence, this paper describes a mixed research project that, on the first hand, aimed at proposing a Checklist for evaluating language websites built on the principles of the Communicative Approach, and on the second hand, sought to strengthen the teachers’ Knowing-how-to-do skill as part of their digital competence. To achieve these goals, a four-phase research procedure was followed that included reviewing relevant literature and administering qualitative and quantitative research methods to participants (i.e., language teachers, an expert in the Computer-Assisted Language Learning (CALL) field and a college professor) in order to gain insights into problematic issues and, thereafter, to contribute to the creation and validation of the Checklist model and the Study Guide. The findings revealed that: (a) evaluating language websites leads to the enhancement of the teachers’ practical skills and their knowledge of the technological language; and (b) having an assessment instrument allows educators to choose the materials that best meet their communicative teaching purposes.
The Relationship between Social Presence and Critical Thinking: Results from Learner Discourse in an Asynchronous Learning Environment
Authors: Costley Jamie , Lange Christopher
Published: October 2017

Understanding the relationship between social presence and critical thinking is useful for gaining insight into the interaction and discourse of learners online. Further study of how these two presences interact is important because research has shown a wide variety of relationships, both positive and negative, between social presence and critical thinking. The aim of this study is to investigate social presence and critical thinking using discourse analysis in the hope that it will deepen and broaden our understanding of the relationship between these important facets of learner discourse. Using quantitative analysis, an online forum used by students at a national university in Korea (n=219) was analyzed by taking 900 forum posts to determine the levels of social presence and critical thinking in each post. The relationships between social presence and critical thinking were analyzed and the results show that social presence and critical thinking have a negative correlation. This highlights the need for awareness of learner discourse, as an increase in social presence may lead to a decrease in critical thinking and vice versa. The likely cause of this is that learners tend not to change the discourse once the discourse within a particular context has been set.
Significant Structuring Resources in the Reading Practices of a Digital Classroom
Authors: Molin Lisa , Lantz-Andersson Annika
Published: October 2017

Since reading and writing digitally demand partially different competencies, there is a change in some of the premises of related educational practices. This study aims to contribute to the knowledge of educational reading practices by scrutinizing how literacy events evolve in a digital classroom where each student has a personal digital device (1:1), iPads in this study. Our study is grounded in sociocultural theories of learning and focuses on the structuring resources utilized by students, namely the notion of multiple ongoing activities and the ways in which specific resources take precedence in shaping these activities. One class of 13–14 year-old students was studied for a week across several subjects through video-recordings and observations. The findings imply that the students moved among vast array of reading practices. However, the main structuring resource is a strong focus on task-solving and the practice of schooling, which mainly builds on principles emanating from traditional text. It is only occasionally that structuring resources that also include the opportunities associated with digital technology are utilized. This indicates the importance of further studies on how educational practices could be organized to scaffold the basis of traditional reading comprehension as well as other approaches required in digital environments.
Knowledge Management and Problem Solving in Real Time: The Role of Swarm Intelligence
Authors: W Callaghan Chris
Published: October 2017

Knowledge management research applied to the development of real-time research capability, or capability to solve societal problems in hours and days instead of years and decades, is perhaps increasingly important, given persistent global problems such as the Zika virus and rapidly developing antibiotic resistance. Drawing on swarm intelligence theory, this paper presents an approach to real-time research problem-solving in the form of a framework for understanding the complexity of real-time research and the challenges associated with maximizing collaboration. The objective of this research is to make explicit certain theoretical, methodological, and practical implications deriving from new literature on emerging technologies and new forms of problem solving and to offer a model of real-time problem solving based on a synthesis of the literature. Drawing from ant colony, bee colony, and particle swarm optimization, as well as other population-based metaheuristics, swarm intelligence principles are derived in support of improved effectiveness and efficiency for multidisciplinary human swarm problem-solving. This synthesis seeks to offer useful insights into the research process, by offering a perspective of what maximized collaboration, as a system, implies for real-time problem solving.
Inside the Minds of Doctoral Students: Investigating Challenges in Theory and Practice
Authors: Bamgboje Adeola , Ye Michelle , Almond Helen , Sakulwichitsintu Songlak
Published: October 2017

This is a report on a qualitative investigation into the challenges and solutions for Information Systems PhD candidature in Australia by conducting a three-phase research process. Information Systems doctoral theses approved within the past 10 years in Australia were identified in three areas of research, using structured evidence-based search and review methods. This was followed by two focus groups. The first focus group provided a forum where participants engaged and contributed by sharing and reflecting on experiences during their candidature. The data generated was thematically analyzed. The second focus group provided a forum to compare, contrast, and combine findings from the first focus group and the theses review. This was then conceptually organized into a SWOT framework for discussion. The findings imply that there is a need, not only for an inclusive candidature research pathway now provided by most Australian universities, but also an integrated research and personal support pathway. The investigation resulted in defining a conceptual framework of value in Australia and internationally, which acknowledges and bridges the academic-practice gap, offering a considerable step for future PhD candidature investment.
The Characteristics of Successful MOOCs in the Fields of Software, Science, and Management, According to Students’ Perception
Authors: Holstein Simona , Cohen Anat
Published: October 2017

The characteristics of successful MOOCs were explored in this study. Thousands of student reviews regarding five xMOOCs (Massive Open Online Course) in the fields of software, science, and management were extracted from the Coursetalk website and analyzed by quantitative and qualitative methods using the Garrison, Anderson, and Archer (2000) Community of Inquiry (CoI) model. The 14 characteristics found to contribute to the success of MOOCs (e.g., teacher, atmosphere, exercise) were partitioned into the teaching, social, and cognitive presence elements. In addition, cluster analysis revealed five types of learners, based on the characteristics they mentioned for course success: atmosphere, exercise, teacher, exam, and unspecified. This divides learners into groups that may prefer social, cognitive, or teaching presence. The findings of this study negate the perception that xMOOCs mostly contain teaching presence elements. This research contributes to the understanding of characteristics that contribute to successful MOOCs and sheds light on the students, too. Listening to the voices of the students and the types of characteristics that they chose to mention, enables further exploration of their preferences and expectations regarding MOOCs and, accordingly, to future adaptation between students’ preferences and MOOC characteristics.
The Use of Kanban to Alleviate Collaboration and Communication Challenges of Global Software Development
Authors: Tanner Maureen , Edgar Dauane Marcelo
Published: October 2017

[This Proceedings paper was revised and published in the journal Issues in Informing Science and Information Technology]

Aim/Purpose : This paper aims to describe how various Kanban elements can help alleviate two prominent types of challenges, communication and collaboration in Global Software Development (GSD).

Background: Iterative and Lean development methodologies like Kanban have gained significance in the software development industry, both in the co-located and globally distributed contexts. However, little is known on how such methodologies can help mitigate various challenges in that occur in a globally distributed software development context.

Methodology: The study was conducted using a single-case study based on a general inductive approach to analysis and theory development. Through the literature review, collaboration and communication challenges that GSD teams face were identified. Data collected through semi-structured interviews was then inductively analyzed to describe how the case-study teams employed various Kanban elements to mitigate communication and collaboration challenges they face during GSD.

Findings: The study found that some Kanban elements, when properly employed, can help alleviate collaboration and communication challenges that occur within GSD teams. These relate to Inclusion Criteria, Reverse Items, Kanban Board, Policies, Avatars, and Backlog.

Contribution: The paper contributes to knowledge by proposing two simple concept maps that detail the specific types of communication and collaboration challenges which can be alleviated by the aforementioned Kanban elements in GSD.

Recommendations for Practitioners: This paper is relevant to GSD teams who are seeking ways to enhance their team collaboration and communication as these are the most important elements that contribute to GSD project success. It is recommended that relevant Kanban elements be used to that effect, depending on the challenges that they aim to alleviate.

Future Research: Future research can investigate the same research questions (or similar ones) using a quantitative approach.
Innovating and Entrepreneurial Initiatives: Some Cases of Success
Authors: Machín Marta , De Pablos Heredero Carmen
Published: October 2017

[This Proceedings paper was revised and published in the journal Issues in Informing Science and Information Technology]

Aim/Purpose : To understand the change of entrepreneurial initiatives by analysing some new initiatives that came up the last years based on IT enabled business models

Background: The theme is described from an educational perspective by offering examples of successful entrepreneurship initiatives

Methodology: Description of some cases: Waynabox, Lock up, Uber, Pinterest

Contribution: This project tries to become a guide for youth in order to understand various aspects: first, the entrepreneurial aspects that have to be considered before starting a business; secondly, the characteristics that successful businesses have in common; and finally how an entrepreneur can be innovative and how they can achieve the success

Findings: Only the 10% of the start-ups exist more than three years. Among the causes of failure are the high saturation of the market and the market competition, which are connected to the ignorance of the real necessity of customers. The company has to identify the needs of customers. They have to define and target their customers by observing and analyzing the market and, above all, getting in touch with the customers. The business plan is something that has to be carried out before the beginning of the project, and has to exist on paper. Everything has to be planned and organised, and the objectives have to be clearly stated in order to stay focused

Recommendations for Practitioners: To use existent business models as an inspiration for the creation of a new business model. It is really important to avoid copying the business model itself. One thing that a company needs to do is to make the difference offering new characteristics adapted to the current customer’s experiences

Recommendation for Researchers: It is really important to have a good relation with the customer, to attend their needs and to help them with all the doubts that they can have about the company. An entrepreneur cannot be guided by his own interests. He has to invest in order to know the needs of the potential customers

Impact on Society: Customer experience is key to have success in new business models
Doctoral Students’ Experiences of Feeling (or not) Like an Academic
Authors: Emmioglu Sarikaya Esma , McAlpine Lynn , Amundsen Cheryl
Published: October 2017

Aim/Purpose: This paper examined the balance and meaning of two types of experiences in the day-to-day activity of doctoral students that draw them into academia and that move them away from academia: ‘feeling like an academic and belonging to an academic community;’ and ‘not feeling like an academic and feeling excluded from an academic community.’

Background: As students navigate doctoral work, they are learning what is entailed in being an academic by engaging with their peers and more experienced academics within their community. They are also personally and directly experiencing the rewards as well as the challenges related to doing academic work.

Methodology : This study used a qualitative methodology; and daily activity logs as a data collection method. The data was collected from 57 PhD students in the social sciences and STEM (Science, Technology, Engineering, and Mathematics) fields at two universities in the UK and two in Canada.

Contribution: The current study moves beyond the earlier studies by elaborating on how academic activities contribute/hinder doctoral students’ sense of being an academic.

Findings: The participants of the study generally focused on disciplinary/scholarly rather than institutional/service aspects of academic work, aside from teaching, and regarded a wide range of activities as having more positive than negative meanings. The findings related to both extrinsic and intrinsic factors that play important roles in students’ experiences of feeling (or not) like academics are elaborated in the study.

Recommendations for Practitioners: Supervisors should encourage their students to develop their own support networks and to participate in a wide range of academic activities as much as possible. Supervisors should encourage students to self-assess and to state the activities they feel they need to develop proficiency in.

Future Research: More research is needed to examine the role of teaching in doctoral students’ lives and to examine the cross cultural and cross disciplinary differences in doctoral students’ experiences.
Improving Information Technology Curriculum Learning Outcomes
Authors: L Anderson Derrick
Published: October 2017

Aim/Purpose
Information Technology students’ learning outcomes improve when teaching methodology moves away from didactic behaviorist-based pedagogy toward a more heuristic constructivist-based version of andragogy.

Background
There is a distinctive difference, a notable gap, between the academic community and the business community in their views of the level of preparedness of recent information technology program graduates. Understanding how Information Technology curriculum is developed and taught along with the underpinning learning theory is needed to address the deficient attainment of learning outcomes at the heart of this matter.

Methodology
The case study research methodology has been selected to conduct the inquiry into this phenomenon. This empirical inquiry facilitates exploration of a contemporary phenomenon in depth within its real-life context using a variety of data sources. The subject of analysis will be two Information Technology classes composed of a combination of second year and third year students; both classes have six students, the same six students.

Contribution
It is the purpose of this research to show that the use of improved approaches to learning will produce more desirable learning outcomes.

Findings
The results of this inquiry clearly show that the use of the traditional behaviorist based pedagogic model to achieve college and university IT program learning outcomes is not as effective as a more constructivist based andragogic model.

Recommendations
Instruction based purely on either of these does a disservice to the typical college and university level learner. The correct approach lies somewhere in between them; the most successful outcome attainment would be the product of incorporating the best of both.

Impact on Society
Instructional strategies produce learning outcomes; learning outcomes demonstrate what knowledge has been acquired. Acquired knowledge is used by students as they pursue professional careers and other ventures in life.

Future Research
Learning and teaching approaches are not “one-size-fits-all” propositions; different strategies are appropriate for different circumstances and situations. Additional research should seek to introduce vehicles that will move learners away from one the traditional methodology that has been used throughout much of their educational careers to an approach that is better suited to equip them with the skills necessary to meet the challenges awaiting them in the professional world.
Why ERP Implementations Fail – A Grounded Research Study
Authors: George Saadé Raafat , Nijher Harshjot , Chandra Sharma Mahesh
Published: October 2017

Aim/Purpose: A grounded research study to understand ERP implementation failure. This study was done in a United Nations agency.

Background: An organization mid-size ERP system (AGRESSO) was implemented over a period of 6 years in a United Nations agency, under conditions of political pressures and limited budget.

Methodology : Observations and quasi-structured interview method was used to collect the data.

Contribution: ERP implementation success is still difficult to frame. This study looks at this problem in terms of the causes of failure. Moreover, ERP research studies are relatively few and dispersed, especially for the UN context – which to our knowledge has not been published.

Findings: The major finding is that the political nature of the UN fosters a hierarchical culture that is detrimental for Information Systems implementation in general, excluding the end-user from the functional requirements engineering process. There seems to be a lack of vision and strategic direction for ERP implementation in the UN. The context of the UN makes the strategic direction the more difficult of formulate and implement.

Recommendations for Practitioners: For the UN, a cultural paradigm shift is necessary whereby the end-user must be included in any information systems development and implementation initiative. End-user development (although not a new approach) needs to be adopted for the UN.

Recommendation for Researchers: Information systems development and deployment studies for the UN should take front stage as it represents an underlying stream of high complexity on all research in the field. Understanding ERP implementation in the UN has the potential to enhance its success in all other industries.

Impact on Society: Any progress of the UN impacts positively the whole world since 193 countries are members of the UN. As such, ERP implementation is primarily about increasing operational efficiencies, it and promises transparency with regards to the member states financial contributions.

Future Research: More ERP implementation studies on the different types of UN organizations. Also studies that address appropriate ERP systems for the various types of UN organization do not exist. The UN provides many research opportunities as it is hardly being studied.
Vietnam Run: An Alternative Approach to Mobile Learning
Authors: McCauley Brian , Ping  Thong Li , Nkhoma Mathews , Nguyen Nhan
Published: October 2017

Aim/Purpose: How to spread an anti-littering message amongst Vietnamese youth.

Background: We outline the design of a mobile game aimed at educating the target audience on the value of not littering.

Methodology : We use key theory from the literature to inform the design of the game.

Contribution: This paper outlines an approach to education that could provide value in re-conceptualizing mobile learning in future. A unique mobile game, Vietnam Run, was designed and developed for the Vietnamese audience, and its game design considerations outlined. There is a lack of studies conducted in the area of mobile serious games within the context of Vietnam. This paper addresses the existing gap in the present literature from that perspective. The game design considerations outlined in this paper could be adapted and applied to the future development of similar mobile serious games in Vietnam.

Findings: Localization as a starting point increases value when a key problem and target audience has been identified. Social cognitive theory and elaboration likelihood model forms the overarching theory that defines game design to sustain player interest and engagement.

Recommendations for Practitioners: Academic theory can provide a conceptual starting point for designing educational tools.

Recommendation for Researchers: Application of theory in real world applications lends credence and delivers measurable impact in order to demonstrate value of previous work.

Impact on Society: It is anticipated that Vietnam Run will have value in spreading positive anti-littering message within Vietnam and provide a starting point for future projects that can expand the aims of this project further.

Future Research: The future success of the game will be analyzed through media reach, game downloads and in-game analytics in order to provide a strong conceptual basis
for future work in this area.