bluuebunny/crossref_metadata_2025 huggingface dataset:
A Heuristic Evaluation of a Shariah-Compliant Fashion E-Commerce Prototype
Authors: Abdul Wahab Nadia , Zulkifli Syafiqa Amira
Published: March 2021

Every Muslim should wear shariah-compliant clothes as admonished in the Holy Quran and Hadith. Covering awrah is a command from Allah for all Muslims and they should obey this Islamic Shariah Law. This paper discusses the heuristic evaluation of a shariah-compliant fashion e-commerce prototype for Muslim women. The prototype aims to help Muslim women to find and purchase shariah-compliant clothes easily and furthermore allows more Muslim women to cover their awrah. Besides, the fashion e-commerce also has the capability in giving suggestion to the users based on their body shapes and size.The prototype was evaluated using heuristic evaluation technique with three software ergonomic experts. Although the evaluation indicates that the information provided is useful and the prototype is well-designed, it also revealed few design issues that should be refined in order to improve its usability before testing it on the real user.
Approach of Simple Linear Sequential Techniques for Examination Venues Placement in UiTM Pulau Pinang Branch
Authors: Othman Jamal , Abdul Wahab Naemah , Kadar Rozita , Mokhtar Hanisah Haszirah
Published: March 2021

Amongst the important module of Examination Management Systems (EMS) is the process of examination venues placement for the courses and students. At Universiti Teknologi MARA(UiTM) Pulau Pinang Branch (Permatang Pauh Campus), this task will be started whenever the timetable of the courses has been announced on the student portal website. The manual method of assigning the venues for each course using Microsoft Excel leads to some major problems such as the unconsciousness of excessive student load in an examination hall and the examination of the same course code was distributed at separate examination halls. Simple Linear Sequential Approach has been introduced to solve the problems and improve the examination management process. The Simple Linear Sequential Approach has been modified by embedding additional variables such as determination of total students by each session of examination and separation of different duration of examination at the same venue of examination. This approach improves and produce better placement of examination venues for the courses and students.
Development of Personal Injury Claim Mobile Applications using Odgen Table
Authors: Nik Mustapa Nik Ruslawati , Abd Hamid Hussin
Published: March 2021

Personal injury claim can be found if any accident occurs such as road accident. After the accident occur the victim which is humankind can claim the compensation to himself regarding to injury in that accident. This claim involve law to determine the compensation amount to the victim. Unfortunately, in Malaysia multiplier-multiplicand approach still used by the court. This approach is outdated and unfair to victim as it’s not seen through the victim personal condition. So, the personal injury claim application which is it using Ogden table were implemented to calculate the compensation amount to victim. This Ogden table is special since it’s seen through in all aspect of victim personal condition. This application is build using Android Studio and Atom. This application has information about claimant, court and lawyer. It also can calculate the compensation amount more accurately to claimant. The target users of this application are claimant which is the victim, lawyer and court.
An Evaluation of Quran Memorization Mobile App among Middle-Aged Adults and Early Elderly
Authors: Abd Raof Siti Fatimah , Hashim Nor Azzyati , Zainuddin Noor Azura
Published: March 2021

There are many mobile applications that help to boost Quran memorization, but the target users are normally for general people without specifically consider the design for ageing people. This becomes imperative since ageing people need to face with the cognitive and physical decline as they are getting older. Hence, to enhance Quran memorization, a mobile app known as E-Hafazan was developed. For the interface design, the researchers integrated the mobile design guidelines for ageing people that comprise of seven categories: cognitive, content, navigation, visual, audio, perception and dexterity. The aims of this paper are to investigate the usability of mobile interface design and user acceptance on E-Hafazan mobile app for Quran memorization. A total of 30 people around Arau, Perlis participated in the system evaluation. The participants were in the category of middle-aged adults and early elderly, between the ages of 40-74 years old. From the findings, most of the respondents are satisfied with the E-Hafazan app since it is effective, interactive and ubiquitous for memorizing Al-Quran although there is a slight lack in the result of the visual category for the mobile interface design.
Security Performance Analysis of Photography Service System
Authors: Kamarudin Nur Khairani , Ismail Farah Shazwani , Othman Mahfudzah , Ahmad Zukri Nurul Hidayah , Mohd Fuzi Mohd Faris
Published: March 2021

Photography business become more popular and trending among the most of people who likes photography. Photography Service System was developed to help photography companies to deliver photos and videos to their customers. The use of the system have its advantages such as easiness of accessing data and also make users share the data faster. The purpose of the system was developed to ease the daily works and can be used frequently by photography companies as a method to send photos and videos to their customers. A penetration testing was conducted in order to test the security performance by conducting four security attacks which were Denial of Service (DoS), SQL injection, Cross Site Scripting, and sniffing password. The purpose of these attacks were conducted is to testing and finding the vulnerabilities of the system because the system deals with the customers’ privacy data which is the photos and the videos owned by the customers. This is crucial to secure a system where the first step taken as a prevention to introduce the system to the public, vulnerability assessments was performed to determine the weaknesses of the system. Scanning and vulnerability assessment are done using tools which is Vega Scanning Tool, Wireshark, and Low Orbit Ion Cannon (LOIC). All results are collected and have been analyze. As a summary of the result, it shows that the system are vulnerable to DoS attack, SQL injection attack, cross site scripting and also password sniffing.
A Review of MOOCs Implementation in Malaysian Higher Education System
Authors: Abdul Wahab Naemah , Othman Jamal , Kadar Rozita , Warris Saiful Nizam
Published: March 2021

Massive Open Online Courses (MOOCs) is a present technological innovation of teaching and learning in the modern higher education landscape. MOOCs have reformed the manner of instructional delivery by the educators as well as the way learners acquire their knowledge. For this reason, this study explores the definitions of MOOCs, its characteristics, benefits as well as drawbacks and MOOCs practices in Malaysia. We also look into the assessments and grading practices in MOOCs as well as factors affecting learners’ readiness to MOOCs. Lastly, we discussed some suggestion and future directions for achieving a successful MOOCs implementation in higher education settings. From all the studies done in the recent years, we can perceive that Malaysia has taken the latest step in modernizing the method of instructional delivery in higher learning institutions through the implementation of MOOCs. Although at the moment, MOOCs in Malaysia uses its own mold by blending the traditional classroom setting with only 30 percent of MOOCs used as the online instructional approach, it still encourages learners to adapt with self-directed learning and exploring various ICT tools, inspires the educators to develop updated instructional skills and provide opportunity of lifelong learning experiences to diverse learners’ backgrounds. These lifelong learning practices offer open and flexible education for the entire population, either formally or informally. Recently, Malaysian MOOCs are seen progressing towards providing professional development and training courses in future that goes beyond the need of higher education and university students.
Monitoring and Evaluating Open Wireless LAN using Hybrid IDS
Authors: Abdul Malik Mohd Mirza , Osman Mohd Nizam , Maghribi Mushahadah
Published: March 2021

In this ever-growing wireless technology era, the number of Open Wireless Local Area Network (WLAN) are on the rise. From cafes to shopping areas, most of them offer users with a free-to-use WLAN which popularly known as Open Wi-Fi or Wi-Fi Hotspots. Although it is a convenient for them to access the Internet at these places, later they know it also makes them a vulnerable target for attackers that might be lurking in the same network they are connected. Therefore, a Hybrid IDS that combines both SNORT, a network-based IDS (NIDS) and OSSEC, a host-based IDS (HIDS) was developed to curb the problem. NIDS was used to monitor network traffics while HIDS monitor user’s system for any suspicious activities. Then, a system that can control and manage both IDS in the much easier and simpler way was developed using Python programming language. The system then can generate alerts with the help of both IDS to notify users for any suspicious activities that might occur in the network or user’s system. Several attacks were launched from the attacker’s laptop to test whether Hybrid IDS can generate alerts to notify the victim. As a result, the system breeze through the testing phase by showing necessary output. All the results were taken and then compared with other scenarios to determine whether they can give the same results as Hybrid IDS. From the comparison results, it can be said that Hybrid IDS can give the extra protection layer towards Open Wi-Fi users. Therefore, the Hybrid IDS was proven to provide vast tracking detection for suspicious activity in the network environments by monitor and alert the users about malicious activities.
Towards Designing A Hierarchical Fuzzy System for Early Diagnosis of Heart Disease
Authors: Razak Tajul Rosli , Mahadi Nurika Filzah , Abd Halim Iman Hazwam , Jamaluddin Muhammad Nabil Fikri , Ismail Mohammad Hafiz , Mohd Fauzi Shukor Sanim , JM Gining Ray Adderley
Published: March 2021

Heart disease may represent a range of conditions that affect our heart. Disease under heart diseases
umbrella include coronary heart disease, heart attack, congestive heart failure, and congenital heart
disease, is the leading cause of death.
Mor
eover, heart disease not only attacks the elderly. In the present
day, lots of younger people might be getting affected by the number of heart diseases. In order to
decrease the mortality rate caused by heart disease, it is necessary for the disease, to be
diagnosed at an
early stage. In this paper, we have proposed the use of hierarchical fuzzy systems (HFSs) for early
diagnosis of heart disease. However, to design the HFSs is challenging, especially for the complex
system. Therefore, in this paper, we foc
us on designing a hierarchical fuzzy system to handle the complex
medical application. The designed HFS consists of six key main steps implemented on heart disease. The
input variables of heart disease includes shortness of breath, discomfort, pressure, he
aviness, or pain in
the chest, arm, or below the breastbone, fatigue, nausea, difficulties in climbing stairs, swelling in ankles,
difficulty to sleep at night, irregular heartbeats, fullness, sweating, take frequent break during the day,
dizzy and depress
ed. Additionally, the output of heart disease is to classify whether the patient is healthy
or suspecting with heart disease.
The study contributes to providing insight into a way of designing the
HFSs, particularly for the complex medical application.
Imparting Gestalt Essence in Identifying User Preferences towards Interior Design
Authors: Othman Nur Syatirah , Osman Mohd Nizam , Othman Nor Arzami
Published: March 2021

We believe that interior design has becoming more popular in this century nowadays. The purpose of this study is to design and develop multimedia application that can identify human behavior and preferences in interior design. Alessi and Trollip Instructional Design Model has been utilized as a methodology in this study which consist of planning, design and development. Heuristic Evaluation and User Acceptance Test has been applied in completing this experiment. Three multimedia experts selected randomly to identify usability problems that occur in the user interface (UI) design. After the refinement was made to the application, the User Acceptance Test was conducted to the user. A total of 60 participants at random selected from certain district of Perlis and Langkawi as a target user to participate in this study. The results demonstrate this multimedia application is effective in satisfying the user needs and demand of the decoration of their dream house. Thus, the researcher was able to identify user behavior and preferences in interior design. With three dimensional (3D) features that were applied in this multimedia application, it helps the user to feel more self-assured with their interior design. At the end of this research, the development of this application bring numerous benefits for both parties either the users or the developer in many aspects. Thus, the society will be disclosing to the use of technology in the interior design in this sophisticated era.
The Department Team Teaching Assignment Problem Using Zero-One Integer Programming
Authors: Mat Saleh Syadatul Saeda binti , Awang Ali Najihan , Jamian Nurul Husna
Published: March 2021

Nowadays, it is more important to be as efficient as possible. Most of the teaching institutions, one of the essential tasks that is carried out every year or every semester are to allocate teaching workload. Teaching workload allocation refers to the teaching staff teaches which subject and group classes. The task is a time-consuming process. The best allocation will be one of the contributing factors to the teaching quality. In current practice to this department, the teaching load allocates manually through a trial-and-error manner using Microsoft Excel. This may lead to unfavourable results. In this study, we aim to propose an innovative approach to allocate teaching load to group courses using integer programming which able to optimize the teaching allocation while satisfying the teaching staff preferences and based on department policies as constraints. Primary data were gathered using google form among 12 lecturers with 8 courses and 45 group classes considered. A feasible solution will be solved using LINGO unlimited software and the model serves as the best tool to assist the head of the department to allocate teaching workload. It found that the model proposes as a suitable tool to be employed for teaching allocation.
La violencia escolar en Colombia, un análisis de la implementación de la Ley 1620 de 2013
Authors: Morcote González Olga Sofia , Rodríguez Burgos Karla Eugenia , López Leguizamón Héctor Alexánder
Published: March 2021

La Educación de los niños y su protección de cualquier forma de violencia que atente contra su dignidad e integridad física, hacen parte de los derechos fundamentales a los que constitucionalmente los diferentes estamentos de la sociedad están llamados a preservar. El libre desarrollo de la personalidad, la libertad de conciencia y en general, el desarrollo del menor en sus diversos contextos implica el establecimiento de una configuración institucional capaz de garantizar el respeto y la promoción de tales derechos. Indudablemente, las aulas de clase son uno de los escenarios de mayor trascendencia en el desarrollo de los niños, siendo los espacios de formación en los que tienen lugar la enseñanza, el aprendizaje, el desenvolvimiento social del individuo y consecuentemente, su coexistencia con otros.
The use of pantoprazole and famotidine in gastroesophageal reflux disease
Authors: Welończyk Joanna
Published: March 2021

Gastroesophageal reflux disease is one of the most common diseases of the gastrointestinal tract, the incidence is comparable in men and women and increases with age (especially after the age of 40). The essence of the disease is the reflux of acid gastric contents into the lumen of the esophagus and causing local irritation of the mucosa. The main symptom of gastroesophageal reflux disease is heartburn, i.e. a burning sensation behind the breastbone, often aggravated after a heavy and fatty meal or a change in body position (by bending down, lying down). Symptoms, including extra-esophageal symptoms, can also occur at night (even in 45–80% of gastroesophageal reflux disease patients) and are not always immediately associated with reflux. The mainstay of treatment are acid-inhibiting drugs. The purpose of this article is to discuss, on a case-by-case basis, the beneficial combination of pantoprazole with famotidine for symptom control and quality of life improvement.
What does the EMPA-REG OUTCOME study mean for a general practitioner?
Authors: Sapilak Bartosz J. , Mastalerz-Migas Agnieszka , Dzida Grzegorz
Published: March 2021

At work we discuss the conclusions of the three-year EMPA-REG OUTCOME study in which patients with second type diabetes with high cardiovascular risk were treated with addition of empagliflozin.
What does the EMPA-REG Outcome study mean for a cardiologist?
Authors: Gaciong Zbigniew , Dzida Grzegorz
Published: March 2021

Most of the currently used drugs in diabetes reduce only the risk of macrovascular complications. This effects in only a small reduction of total mortality. The article describes empagliflozin – the first drug that reduces total mortality in diabetic patients with high cardiovascular risk.
HUBUNGAN PERSONAL BRANDING PERUPA DENGAN ARTIST MERCHANDISE DALAM PROSES BERKARYA
Authors: Juanitasari Ifthinan
Published: March 2021

Penelitian yang berjudul Hubungan Personal Branding Perupa Dengan Artist Merchandise Dalam Proses Berkarya bertujuan untuk mengetahui: (1) pemahaman personal branding perupa di Yogyakarta, (2) keterkaitan personal branding dalam pengelolaan artist merchandise, (3) karya perupa diapresiasi dalam bentuk artist merchandise, serta personal branding yang baru-baru ini dilakukan seniman lewat media sosial. Berbicara tentang seniman hari ini, tidak hanya bekerja sebagai pembuat produk dan memproduksinya, tetapi juga menjual dirinya. Hal ini disebut juga personal branding, personal branding merupakan proses pembentukan kesan (image) yang ditetapkan dalam pikiran orang lain tentang individu kelompok atau organisasi. Artist merchandise juga berperan dalam usaha personal branding seniman, karena image karyanya dapat diaplikasikan pada media lain. Penelitian ini dikategorikan sebagai penelitian deskriptif kualitatif, dimana penelitian ini berupa wawancara dan observasi langsung ke seniman dan media sosialnya. Populasi dalam penelitian ini adalah perupa yang berdomisili di Yogyakarta yang aktif berpameran dan membuat karyanya pada media lain selain media konvensional dengan berkolaborasi dengan brand lain, serta dua seniman yang memutuskan berkarya bersama pada media konvensional maupun non konvensional atau yang disebut dengan duo artist, yaitu Ronald Apriyan dan juga Rara Kuastra (Tempa). Hal tersebut diteliti untuk memberikan gambaran bahwa artist merchandise di Yogyakarta banyak digemari. Kata kunci: Profesi Seniman, Personal Branding, Artist Merchandise
RUANG KREATIF DAN REKREASI DI PASAR BARU
Authors: Liong Kevin , Halim Martin
Published: March 2021

As social beings, humans really need space for interaction. This interaction space can be a background for the development of life, both in economic, social and entertainment activities. Lack of appropriate interaction space causes the community to handle it independently. In the Pasar Baru community there are problems in terms of providing interaction space facilities as well as problems in the productive age unemployment. So in this project will focus on these two problems. The program design in the Creative Recreative Place is divided into two, recreational program and educational support program, where the recreational program accommodates the community's need for social interaction space which also accommodates micro, small and medium businesses undertaken by the community in culinary business sector by creating a culinary area. Then the support program which consists of education, will facilitate the public access to informal education that will increase community expertise through creative industry training, especially in fashion and handicraft which is based on the concentration of industries in Pasar Baru where fashion and handicraft products can be easily found here. In addition, the education program also places the film industry as one of the educational programs offered. Keywords:  economy; expertise; interaction AbstrakSebagai makhluk sosial, manusia amatlah membutuhkan ruang interaksi. Dimana ruang interaksi ini dapat menjadi latar bagi perkembangan kehidupan, baik dalam kegiatan ekonomi, sosial dan juga hiburan. Kurangnya ruang interaksi yang layak mengakibatkan masyarakat mengatasinya secara mandiri. Pada Kelurahan Pasar Baru didapati permasalahan dalam hal penyediaan fasilitas ruang interaksi serta permasalahan pada pengangguran usia produktif. Sehingga dalam rancangan akan fokus pada kedua permasalahan tersebut. Secara garis besar rancangan program pada Ruang Kreatif dan Rekreasi dibagi menjadi dua yaitu program utama yang bersifat rekreasi dan program penunjang yang bersifat edukasi, dimana program utama merupakan program rekreasi yang mengakomodir kebutuhan masyarakat akan ruang interasksi sosial yang juga mewadahi usaha mikro kecil menengah yang dijalani masyarakat pada sektor usaha kuliner dengan membuat area kuliner. Kemudian program penunjang yang berupa fasilitas edukasi, akan memfasilitasi masyarakat terhadap akses pendidikan informal yang akan menambah keahlian masyarakat melalui pelatihan industri kreatif terutama bidang fashion dan kria yang didasarkan pada konsentrasi industri yang ada di Pasar Baru dimana produk fashion dan kria ini dapat mudah ditemui disini. Selain itu program edukasi juga menawarkan industri perfilman sebagai salah satu program edukasi yang ditawarkan.
TAMAN REKREASI OLAHRAGA DI SUNTER PERMAI
Authors: Dharmadi Dennis , Halim Martin
Published: March 2021

Health has been one of the greatest problem that Jakarta faced for years. According to RisKesDas (Basic Health Research) 2018, health issue in Jakarta has been increasing drastically in physical health and mental health or as we call it stress issue. Those health issue share the same solution, as doing routine exercises or sports, healthy lifestyle, communicating with each other, or consultate with other person. Open sports and new sports can be an invitation for today’s millennials and generation Z to do sports and starting healthy lifestyle. Sunter Permai Sports Park can be a new sports facility for people in Jakarta. Sports Park here means that everyone in the facility has to be energetic, doing sports, or communicating with each other, the vibes is sporty and playful. Sunter Permai Sports Park is using biophilic as design principal, by using natural materials, as in vegetations, rocks and stones, pond and waterfall. The highlighted programs in this project are futuristic or e-sports, and sports that are liked by Sunter Agung neighborhoods. Aside sport activities, there are healthy culinary foodstreet, health consultation, yoga and meditation. Healthy culinary foods are dedicated to educate people to start a healthy lifestyle by consuming healthy foods.  Keywords: Health; Interaction; Up-to-date AbstrakKesehatan merupakan salah satu masalah terbesar yang dihadapi Jakarta saat ini. Bedasarkan Riset Kesehatan Dasar, masalah kesehatan tertinggi yaitu penyakit tidak menular dan penyakit mental atau stress. Penyakit yang mengalami kenaikan pesat mulai dari hipertensi, diabetes,  ginjal, stroke, dan penyakit mental atau stress. Penyakit-penyakit tersebut dapat diselesaikan dengan berbagai solusi yang melibatkan kegiatan berolahraga, aktif berkomunikasi dengan sesama, konsumsi makanan sehat, melakukan pola hidup sehat, dan berkonsultasi pada ahlinya. Menerapkan berolahraga terbuka dan gaya olahraga baru dapat mengundang minat masyarakat generasi Z dan milenial untuk berolahraga. Sunter Permai Sports Park hadir sebagai sarana berolahraga bagi masyarakat Jakarta, khususnya masyarakat Jakarta Utara.  Sports Park yang dimaksud sendiri merujuk pada kegiatan olahraga yang menghubungkan olahraga dengan alam sekitar dan komunikasi antar pengguna didalamnya. Energetic sendiri berarti pengguna didalam taman ini diharuskan berenergi dan melakukan aktivitas olahraga atau berinteraksi dengan sesama. Metode perancangan yang digunakan sendiri adalah biophilic design concept, yaitu konsep yang memasukan alam kedalam program ruang  dengan kegiatan olahraga didalam proyeknya. Park sendiri memiliki arti tempat berkumpul masyarakat suatu daerah dengan bentuk taman. Program utama dalam proyek ini yaitu olahraga dengan tema kekinian dan olahraga yang disukai masyarakat kelurahan Sunter Agung. Selain program olahraga, program yang ditawarkan juga ada kuliner makanan sehat dan konsultasi psikologis, serta meditasi, program kuliner makanan sehat ini ditujukan untuk memberi pengetahuan bagi masyarakat untuk memulai pola hidup sehat dengan konsumsi makanan sehat.
PLATARAN REMPUG RAWA BELONG
Authors: Angela Christabella Nadia , Liauw Franky
Published: March 2021

Rawa Belong is one of the village in Jakarta’s density. Then this village was filled by social interactions that give a life to the city. A public space that everyone can relax and leisure also express themselves freely. With a cultural background and plants, Rawa Belong began to be seen as something special. Various communities and people with a different background are in it. Freedom that should be in a public space is not happen here, because of the density both in the interaction between people and their environment. This project is based on “Everyday Urbanism” method to observe and analysis the urban life in Rawa Belong. Then this project was created to resolve what people in Rawa Belong needs such as a place to recreation and leisure where will be seen as a connection between lost spaces also to create a space that combine all the people and community that should be in a public space.   Keywords:  community; cultural; plants; public space; social interactioAbstrakRawa Belong merupakan salah satu kelurahan ditengah kepadatan kota Jakarta. Suatu kelurahan yang diisi oleh interaksi social yang memberi kehidupan bagi kota. Sebuah wadah dan ruang public dimana setiap orang dapat melakukan aktivitas rekreasi dan mengekspresikan dirinya secara bebas. Dengan latar belakang sejarah budaya betawi dan juga tanaman hias, daerah Rawa Belong dipandang sebagai sesuatu yang khas dan istimewa. Berbagai macam komunitas dengan berbagai latar belakang ada di dalamnya, kebebasan yang seharusnya ada dalam sebuah ruang public tidak terlihat di daerah ini karena begitu padatnya satu dengan yang lainnya baik dalam interaksi antar manusia maupun interaksi dengan lingkungannya. Proyek ini didasari  menggunakan metode “Everyday Urbanism” untuk melakukan pengamatan dan analisa terhadap kehidupan di Rawa Belong. Kemudian proyek ini diciptakan untuk menjawab kebutuhan wadah rekreasi yang ada, dimana wadah ini akan dilihat sebagai sebuah koneksi antar ruang-ruang yang hilang dan menggabungkan semua komunitas dan masyarakat yang seharusnya ada dalam sebuah ruang terbuka.
PENGGUNAAN KONSEP REDESAIN TERHADAP GELANGGANG REMAJA SEBAGAI TEMPAT KETIGA DI KAWASAN BULUNGAN, JAKARTA SELATAN
Authors: Wijaya I Dewa Nyoman Artha , Carina Nina
Published: March 2021

Bulungan Area, South Jakarta is a very busy area that is always crowd with young people everyday. There are commercial buildings and schools which are a source of crowd in Bulungan area. At night, Beef Curry Rice at Junction (Gultik) become one of the strong characters who create crowds in Bulungan area. Bulungan Youth Arena (GRB) has the potential to become a Third Place, but the existing GRB’s design does not accommodate the requirement to become a third place for young people now. The layout of GRB’s public space makes an exclusive impression because GRB seems to accommodate only arts and sports youth activities. Redesign GRB needs to be done to become the Third Place that has the characteristics of the times and young people from different circle can interact comfortably. The use of the redesign concept is used with the aim of preserving the old memory of GRB, because GRB is a historic building as the first Youth Arena in Indonesia and has a strong relationship with the community that has existed since the 80s, the community is Kelompok Penyanyi Jalanan (KPJ). Performing arts activities, the existence of cafes, relocation of Beef Curry Rice at Junction (gultik) into the site will be inviting more people to come in . The existence of a grand ramp  make circulation be easier and interesting space experiences are expected to increase the interest of young people in exploring GRB.  Keywords:  Beef Curry Rice, Bulungan Youth Arena; Redesign AbstrakKawasan Bulungan, Jakarta Selatan merupakan kawasan yang sangat ramai dan dipenuhi oleh anak muda setiap harinya. Keberadaan bangunan-bangunan komersial dan sekolah menjadi sumber keramaian di kawasan Bulungan. Pada malam hari, pedagang Gulai Tikungan menjadi salah satu karakter kuat yang menjadi pemikat keramaian di kawasan ini dan kawasan ini dapat menjadi sebuah Third Place bagi masyarakat. Gelanggang Remaja Bulungan (GRB) memiliki potensi dijadikan sebuah Third Place, tetapi desain eksisting GRB kurang mewadahi kebutuhan untuk menjadi third place bagi anak-anak muda saat ini. Tata letak bangunan dan ruang publiknya membuat kesan ekslusif karena seolah hanya mewadahi aktivitas kelompok remaja tertentu di bidang seni dan olahraga. Redesain GRB perlu dilakukan agar sesuai sebagai Third Place yang memiliki ciri anak muda dari semua kalangan saat ini. Penggunaan konsep redesain digunakan dengan tujuan mempertahankan memori akan bangunan lama, karena GRB merupakan bangunan yang bersejarah sebagai Gelanggang Remaja pertama di Indonesia dan memiliki hubungan kuat dengan komunitas yang sudah ada sejak tahun 80an yakni Kelompok Penyanyi Jalanan (KPJ). Kegiatan pentas seni, keberadaan kafe, relokasi gulai tikungan (gultik) ke dalam tapak akan menjadi pemikat. Sirkulasi yang mudah dengan keberadaaan grand ramp serta pengalaman ruang menarik diharapkan dapat meningkatkan minat anak muda dalam mengeksplor tempat ini.
FASILITAS MATERIAL BANGUNAN INTERAKTIF DI PINANGSIA
Authors: Julianto Kelvin
Published: March 2021

Pinangsia is a business district in West Jakarta that known as the center of economy from a long time ago. Now, Pinangsia is known as a place that sell building material. People from Pinangsia has an unique habit of leaving Pinangsia after business closing hour. Pinangsia doesn’t have another activity or function after business closing hour and leaves the district to become a dark and silent place. This situation causing the crime rate in Pinangsia to rise and change the community character from social to individualist and become caution with each other. If this condition doesn’t change, Pinangsia will become a dead and danger area at night. The purpose of this project is to revive the night activity in Pinangsia, and change the community character from individualist back to socialist who care about each other. The design method of this project start from collecting data by observation and urban study, the next step is analysing the data and design the building by referencing pattern language method. The goal of the project is creating a third place that use pinangsia’s genius loci such as building material and interactive technology as the main concept. Interactive Third Place will help the community to socialize with each other through games about  building material as the image of Pinangsia. Keywords:  interactive building material; Pinangsia; third placeAbstrakPinangsia adalah kawasan bisnis di Jakarta Barat yang terkenal sebagai kawasan sentra ekonomi sejak zaman dahulu. Pinangsia yang terkenal akan pusat perdagangan material bangunan di Jakarta, mempunyai pola penduduk yang memilih untuk berpindah meninggalkan kawasan saat aktivitas perdagangan sudah selesai. Pinangsia tidak memiliki fungsi dan aktivitas lain yang dapat menghidupkan kawasan saat malam hari. Hal ini berdampak kepada meningkatnya angka kriminalitas saat malam di kawasan Pinangsia, serta merubah sifat penduduk yang bertempat tinggal disana menjadi tertutup dan individualistis. Jika hal ini terus berlanjut, mungkin saja kawasan Pinangsia akan benar – benar menjadi kota mati di malam hari. Tujuan dari proyek ini adalah menghidupkan aktivitas masyarakat Pinangsia di malam hari, dan merubah sikap masyarakat dari tertutup dan individualis menjadi terbuka dan sosial satu dengan yang lainnya. Metode perancangan dan desain dari proyek ini dimulai dari mengumpulkan data menggunakan observasi dan studi kota, tahap berikutnya berupa analisis data dan perancangan yang mengacu kepada metode pattern language. Hasil dari perancangan ini adalah proyek third place yang mempunyai konsep yang mengambil tema Material Bangunan sebagai genius loci kawasan dan dikemas dalam teknologi interaktif. Third place interaktif akan membantu masyarakat dalam bersosialisasi lewat permainan yang menyenangkan berkaitan dengan material bangunan sebagai citra kawasan yang harus dipertahankan.
SENI DAN BUDAYA SEBAGAI RUANG KETIGA DAN WADAH BEREKSPRESI DI PONDOK KELAPA: RUANG EKSPRESI
Authors: Dewi Wewin Febriana , Gandha Maria Veronica
Published: March 2021

Pondok Kelapa is an area located on the edge of East Jakarta and is dominated by settlements, according to data from BKKBN the dominance of age in Pondok Kelapa ranges from 6 years old to 22 years old, the age at which people prefer to gather to exchange information with their friends. The third place is a space for humans to meet and exchange information, this research of Third Place uses criteria from The Great Good Place, a book by Ray Oldenburg(1999). It is not home and it is not a place to work, the third place is often used as teenagers to gather. The third place has an important role for humans, therefore all humans have the right to have it in the environment they live. The lack of a third place in the Pondok Kelapa causes its citizens to go downtown where the third room is better and this causes traffics on weekends. The purpose of this research is to apply the criteria of the third place in the arts and culture building as a positive container as well as a community forum for the environment. Keywords:  Art and Culture; Expression; Third place Abstrak Pondok Kelapa adalah Kelurahan yang berada di tepi Jakarta Timur dan didominasi oleh pemukiman, menurut data dari Badan Kependudukan dan Keluarga Berencana Nasional (disingkat BKKBN)[1] dominasi umur di pondok kelapa berkisar 6 tahun hingga 22 tahun, umur dimana lebih suka berkumpul bertukar informasi dengan teman seusianya. Ruang ketiga adalah ruang untuk manusia bertemu dan bertukar informasi, penilitian ini menggunakan kriteria dari buku Ray Olderburg tahun 1999 yang berjudul The Great Good Place. Ruang ketiga bukan rumah dan bukan tempat berkerja, Ruang Ketiga sering dijadikan remaja untuk berkumpul. Ruang Ketiga memiliki peran penting untuk manusia, maka dari itu semua manusia berhak memilikinya di lingkungan Ia tinggal. Kurangnya ruang ketiga di pondok kelapa menyebabkan warganya pergi ke pusat kota dimana ruang ketiga lebih baik dan hal ini menyebabkan kemacetan di akhir minggu. Tujuan dari penilitian ini adalah menerapkan kriteria ruang ketiga pada bangunan seni dan budaya sebagai wadah positif juga wadah komunitas bagi lingkungan.
TEMPAT KESEHATAN HOLISTIK DI PURI KEMBANGAN
Authors: Barnessa Laurencia , Hadiwono Alvin
Published: March 2021

This project is located in Puri Kembangan’s region which known as a Central Business District,, entertainment and residential area .In life, healthiness is one of the most important thing in life that sometime still poorly understood by the society. In the modern era today, society have a different point of view and attitude towards healthiness. In order to maintain the balance of modernization, there are health treatment called holistic healing that had been popular recently. Holistic healing space is a healthiness comprehensive that not only focus on one aspect only, but to a lot of aspect such as body, mind and soul. The growth of diseases have increasingly diverse from time to time and possess a deadly impact that affect the complexity of the urban society lives. Therefore, it is very important to notice holistic healthiness, not only physicall aspect but mind and soul as well. In everyday life, espicially work routine tend to cause a high level of stress in the society that drive the urge to be free from daily routine or be refreshed to fulfill psychological needs. As for social needs, human needed the time to socialize with friends and communicate with other people. The Holistic Healing Space project is expected to be a vessel for the society to fulfill the condition of their Holistic Healthiness and manage a healthier urban life pattern, because maintaining healthiness is not an ordinary thing but had already become the lifestyle of urban society. Keywords: healthy; holistic; urban Abstrak Proyek ini terletak di kawasan masyarakat menengah keatas daerah Puri Kembangan yang merupakan kawasan perkantoran, hiburan dan hunian. Dalam kehidupan, kesehatan merupakan salah satu hal utama yang terkadang masih kurang dipahami oleh masyarakat. Di era modernisasi saat ini, masyarakat memiliki cara pandang dan sikap yang berbeda terhadap kesehatan. Untuk mengimbangi modernisasi, ada pelayanan kesehatan yaitu kesehatan holistik, yang belakangan ini mulai populer. Kesehatan Holistik ini merupakan kesehatan menyeluruh tidak hanya pada satu aspek saja, tetapi pada banyak aspek seperti tubuh, pikiran dan jiwa. Perkembangan penyakit dari waktu ke waktu semakin beraneka ragam yang memiliki dampak mematikan, sehingga mempengaruhi kompleksitas kehidupan masyarakat urban. Maka dari itu, pentingnya memperhatikan kesehatan secara holistik, tidak hanya pada fisik saja tapi juga kesehatan pikiran dan jiwa.  Selain itu dalam kehidupan sehari-hari, terutama rutinitas pada pekerjaan menyebabkan tingkat stres yang cukup tinggi di kalangan masyarakat, sehingga menimbulkan keinginan untuk keluar dari rutinitas atau refresing untuk memenuhi kebutuhan psikologis. Sehingga proyek Holistic Healing Space ini berharap bisa menjadi wadah untuk memenuhi kebutuhan masyarakat akan kondisi kesehatan holistik serta mengusahakan pola hidup urban yang lebih sehat, karena menjaga kesehatan bukan sesuatu hal yang biasa tetapi sudah menjadi gaya hidup masyarakat urban.
Sinema Terbuka Sebagai Ruang Ketiga di Jakarta
Authors: Utami Tramilia Salsabila , Carina Nina
Published: March 2021

Cinema in Jakarta generally located in a shopping mall in Jakarta. Cinema nowadays becomes a destination for people but not yet become a third place. The lack of third place in Jakarta that can provide a place for gathering, as a meeting point, and entertainment makes Jakarta residents used commercial building as a third place. Looking at the design and program a cinema that can meet the conditions and characteristics of a third place by looking at the phenomenon cinema in Jakarta. Open cinema takes layar tancap concept or "misbar" that have been established in Indonesia. The purpose of layar tancap is to give an entertainment in areas that are difficult to reach, apparently can be applied in the city. Under the discussion, a cinema should be able to become the third place so that makes the visitor feel comfortable, with the main activity is watching a movie. Open cinema is expected to become a third place that can provide entertainment watching a movie in Jakarta without having to come to a cinema in a shopping center. Cinema that can become a third place in Jakarta. Giving a cinema with a different atmosphere, trying to give space for people to interact while providing entertainment. Keywords: Entertainment; Open Cinema; Third place AbstrakBioskop di Jakarta umunya berada di dalam pusat perbelanjaan besar di Jakarta. Bioskop saat ini menjadi tujuan namun belum menjadi sebuah third place. Minimnya third place di Kota Jakarta yang dapat memberikan wadah untuk berkumpul, titik temu, dan menyediakan sebuah hiburan membuat warga Jakarta menjadikan bangunan komersil sebuah third place. Bagaimana desain dan program sebuah bioskop yang dapat memenuhi syarat dan ketentuan sebuah third place dengan melihat fenomena bioskop di Jakarta saat ini. Open cinema atau sinema terbuka mengambil konsep layar tancap atau misbar yang dari dulu sudah ada di Indonesia. Layar tancap yang tujuan utamanya adalah untuk memberikan hiburan di daerah yang sulit dijangkau ternyata dapat diterapkan di kota besar. Dalam pembahasan sebuah bioskop seharusnya dapat menjadi ruang ketiga sehingga dapat membuat penggunanya merasa nyaman, dengan memberikan aktivitas utama menonton film. Open Cinema diharapkan dapat menjadi third place yang dapat menyediakan hiburan menonton di Jakarta tanpa harus datang ke bioskop di pusat perbelanjaan kota seperti bioskop saat ini. Open Cinema dapat menjadi sebuah third place di kota Jakarta, yang memberikan hiburan menonton dengan suasana yang berbeda, berusaha memberikan ruang hiburan dan interaksi bagi masyarakat.
SINGGAH KULINER RAWA BUAYA
Authors: Johan Julio Aristo , Winata Tony
Published: March 2021

Jakarta is growing rapidly especially in infrastructure. In 2019 the MRT is inaugurated by President Jokowi Dodo on 24 March 2019. The MRT officially operates for the Lebak Bulus – Hotel Indonesia route. With the development of this public transport, it becomes a vital element of Jakarta. Therefore, the need for integration of public transport and public buildings has become a matter of concern. Trends like this have actually emerged in more developed countries. Rawa Buaya Culinary Stop By comes as a public building that is integrated with one of the available public transport, which is Rawa Buaya Station. Rawa Buaya Culinary Stop by is directly adjacent to the Rawa Buaya station. The culinary theme os taken the people who is going to the station or from the station of Rawa Buaya have a habit of buying some food nor snacks before and after taking the train. However, the available merchants around the station are scattered because they don’t have a dedicated place to vend. This is also supported by the desire of the local people to relocate people who vends along of Kali Semanan to a new and dedicated place that is well zoned. In this project, culinary becomes a magnet for people to come and stop by the project. So the people could interact with the building and be visited by everybody. Keywords:  Culinary; Jakarta; Stop by; Transportation; Third placeAbstrakKota Jakarta kian berkembang, terutama dalam bidang infrastruktur. Mrt pertama di Jakarta dengan rute Lebak Bulus – Bundaran Hotel Indonesia diresmikan oleh Presiden Jokowi Dodo pada tahun 2019. Dengan berkembangnya moda transportasi publik ini, maka moda transportasi publik pun menjadi sebuah unsur yang vital dalam keberlangsungan kota Jakarta. Oleh karena itu kebutuhan akan keterintegrasian moda transportasi publik dan bangunan sekitarnya pun menjadi hal yang perlu diperhatikan. Tren seperti ini sebenarnya sudah muncul pada negara-negara yang sudah lebih mutakhir moda transportasi publiknya. Singgah Kuliner Rawa Buaya hadir untuk menjadi bangunan publik yang terintegrasi dengan salah satu moda transportasi yang ada, yaitu Stasiun Rawa Buaya. Perancangan Singgah Kuliner Rawa Buaya berbatasan langsung dengan Stasiun KRL Rawa Buaya. Tema kuliner diambil karena orang yang hendak naik atau turun dari kereta yang berhenti di Stasiun KRL Rawa Buaya memilki kebiasaan untuk jajan. Namun, tempat berjualan di sekitar daerah stasiun terpencar karena mereka tidak memilki tempat yang khusus untuk berjualan. Hal ini juga didukung oleh keinginan warga setempat untuk merelokasi pedagang yang berjualan pada area sempadan sungai ke suatu tempat yang baru agar lebih tertib dan terzonasi dengan baik. Kuliner disini hadir menjadi sebuah magnet untuk orang-orang agar datang untuk singgah ke proyek. Proyek juga berinteraksi dengan sekitarnya dengan adanya program green belt serta ruang-ruang komunal yang bisa didatangi oleh siapapun. Proyek Singgah Kuliner Rawa Buaya diharapkan dapat menjadi sebuah third place bagi kawasan sekitarnya serta menjadi bangunan yang netral bagi siapapun.
GELANGGANG DIA.LO.GUE, DI KELURAHAN MERUYA UTARA
Authors: Hartanto Kevin , Pangestu Tatang Hendra
Published: March 2021

The issue on the North Meruya Urban Area is the visible splitting of 2 urban housing areas of Taman Aries and Taman Meruya. The visible splitting was due to an old problem that has changed the perception of both people living in those areas. Because it is an old problem that most people had forgotten, the resentment still follows on to the next generation, creating a never ending splitting issue due to hate. I have a dream that one day, this project maybe able to help reunite those two urban housing areas and live together as a big North Meruya Family. Taking concept from Roman and Greek Forums, a Forum is a Large open area surronded by a couple of buildings, and could be use as an area for small to big meetings, open theaters, music performance, generally a place where people can gather and interact socially, and exchange thoughts. The main focus of this project is to make a “Forum” for the people of North Meruya to voice their opinion, communicate, and solve problems together instead of saving resentment, a place where the people of North Meruya can showcase art, a place for a majority of North Meruya people (consisting of 40% students and increasing) to work together. And become a comfortable thirdplace for the people of North Meruya. Keywords:  communication, forum, reunite, splitting  AbstrakPada kelurahan meruya ada sebuah masalah yakni perpecahan antara warga Taman Aries dan Taman Meruya yang susah diselsaikan karena kurangnya kesadaran akan warga masyarakat sehingga kejadian konflik yang di teruskan dan di sebarluaskan hanya kebencian, kurangnya interaksi sosial secara fisik dan lainya, saya bermimpi dan memiliki sebuah kerinduan untuk merangkul dan membantu mempersatukan kembali kedua belah pihak warga. Mengambil konsep dari Forum Romawi dan Yunani, pada jamannya kerajaan Romawi dan Yunani memiliki sebuah area terbuka dan diapit beberapa bangunan, yang di gunakan untuk rapat antar kepala keluarga, rapat antar kepala desa, bahkan rapat untuk perang. Tetapi saat tidak digunakan untuk perang tempat itu merupakan tempat berkumpul para warga untuk berinteraksi sosial, bertukar pikiran, menampilkan karya seni, hingga menyediakan beragam makanan. Yang akan menjadi tujuan utama dari proyek ini adalah untuk menciptakan “forum” untuk warga agar dapat menyuarakan pendapat, bermusyawarah bertukar pikiran dan pendapat. Tujuan lainnya adalah untuk menampung kegiatan warga yang sekarang tidak pada tempatnya. Menyediakan tempat bekerja untuk mayoritas penduduk untuk mengerjakan tugas (40% siswa dan mahasiswa, dan terus bertambah tiap tahunnya). Dan dibuatkan third place yang nyaman bagi warga masyarakat Meruya Utara.