bluuebunny/crossref_metadata_2025 huggingface dataset:
URBAN GAMES IN PANDEMIC TIMES
Authors: Ungureanu Teodora , Mandea Maria
Published: February 2023

The Covid 19 pandemic crisis has restarted the debate on how can we use the urban space as citizens in a safe and caring way. This research presents our explorations in human-scale board-games developed during the second part of 2020. Not only we had to rethink the rules of the games to cope with the current pandemic situation and create a safe environment for the players, but also the concepts played in the games started to have a deeper understanding of processes that create or are created by the urban environment.

The two games are `far to close` developed within LIFE LONG BURNING 2020, at WASP Working Art Space and Production Bucharest and `The System in the Room` created during Simultan Festival 15, Timi?oara.

The first game explores urban situations and how the players deal and react to some trivial city-happenings. To win the game, they have to use the physical distancing rules to `move` in the board-game city and tell the story of their trip.
The second game centres more on dialogue than on winning. This time the players move in a board-game that represents the system behind housing developments. They have to explain the concepts presented in this system and create together a narrative on how housing developments should work. While, at first glance, the games can appear different in concept, the hypothesis behind them was the same: how can we use games as a tool of understanding the relationship between the citizens and the urban environment. This paper will present our observations derived from playing and observing the two games.
ARE COMPANY SOFTWARE MANAGEMENT PRACTICES SUITED FOR VOLUNTARY STUDENT ORGANIZATIONS?
Authors: Boiangiu Costin anton , Ionescu Ioana , Boboc Madalina
Published: February 2023

Developing software inside an organization can be a valuable experience for students in their early careers as software engineers. Delivering code written by more than one person means extra work on organizing, communicating, tracking progress, and assessing results. As skills like team management, leadership, teamwork, and communication are not taught as a main course in computer science or engineering universities, a good question to ask is how students learn to be effective? An adequate assumption would be that they see successful companies as models. If a corporation developing software projects uses a certain set of tools, schemes, and concepts to organize their work, then the same things should work for student projects as well. However, even if programs and strategies designed for good teamwork and management have the best intentions in mind, this assumption is not always true. This could result in a poor organization with limited performance. As such consequences are to be avoided, a study focusing on identifying good practices for students could establish the needs of voluntary student organizations in order to meet them without the unnecessary corporate overhead. To correctly assess student voluntary organization status, data describing several team management strategies have been collected both via forms and interviews. The following paper presents a research conducted on student voluntary organizations. This work identifies key tools and management practices that are commonly used by teams of students and how they compare to the tools used inside a company with paid employees. The final purpose is to identify good management practices inside student voluntary organizations that can be used as a reference by students when establishing new teams. The paper starts by analyzing each side's motivation for working inside a company/organization, continues with setting key performance metrics for collecting data, and ends with a comparative discussion. This study's contribution represents a series of recommendations of tools and approaches that suit student voluntary organizations the most.
COMPARATIVE ANALYSIS BETWEEN MAINSTREAM SOFTWARE DEVELOPMENT METHODOLOGIES
Authors: Boiangiu Costin anton , Dinu Andrei adrian , Duican Mihaela aura , Raducu Roberto catalin
Published: February 2023

A lot of companies lost money because they chose the wrong software development methodology. For example, Knight Capital Group lost $440 million in 30 minutes when its trading software flooded the market with erratic trades. The bug was the result of a faulty development cycle that did not account for communication about possible errors and adequate testing before the product was launched. That's why choosing the right system and style of management is the key to successful software development. Today, we have many approaches, and they all have their advantages and disadvantages. It's a difficult and crucial task for future or ongoing projects to choose the most suitable strategy as well as define objectives, budget, and deadlines. The following article analyses the main differences and characteristics of the most popular software development methodologies with emphasis on performance, meeting deadlines, and team morale. The results are synthesized from a survey completed by more than 100 IT&C domain professionals based on their expertise and will be interpreted using a statistical approach. The objective of this study is to determine which methodologies tend to produce the best results regarding the team's main goals. It was targeted a wide array of IT professionals, emphasizing their experience level in the industry, regarding both the time in which they applied a certain methodology to a project and how applying it affected the project's success. Through this research, we hope to provide a clearer view of the outcome of the usage of different methodologies in various endeavors, so that, before starting a software development project, the best way for organizing it will be chosen.
E-LEARNING ECONOMIC CRISIS
Authors: Gifu Daniela
Published: February 2023

The potency of e-learning varies from context to context, however, has also been shown to become a valuable method of predicting an economic crisis. Basically, e-learning becomes an accessible and efficient method to avoid financial and social blockages worldwide. Due the popularity of deep learning for analysing text data, with really promising results, for instance, in financial forecasting from news focused on specific topics, a new vision of predicting an economic crisis may be the foundation of an intelligent economic theory. This study explores machine learning algorithms to predict different economic stressful events. Also, it addresses the problem of correlating the open information provided by economic publications and social media with impact on the economic behaviour. The goal of this paper is to implement an e-learning system able to provide a set of valid information about a potential economic crisis, using a dataset of financial and economic topics. Consequently, there is a need to evaluate the performance of e-learning in the domain of financial economics as part of ongoing quality of life improvements efforts. The results can be seen as a starting point for broader research in the same field. The entire research was based on history of previous economic crisis and the entire chain of events extracted from the dataset consisting of economic news. Based on these results, using a newspaper collection chronologically ordered from 2008 to 2018, with an error margin of approximately one or two years, the signs of the next economic crisis can be already observed.
LEARNING METHODS AND TRANSFERABLE APPROACHES
Authors: Albeanu Grigore , Moloiu Alexandra stefania
Published: February 2023

Learning to learn, an ability common to humans and animals, implies that the more knowledge is acquired, the better a new field can be investigated. Knowledge transfer is also a well known paradigm applied both for individuals and groups (networks). Mainly, the transfer of knowledge across individuals, groups and organizational units, is possible in our e-society, through repositories, e-learning platforms, social networks, specialized blogs, online courses etc. Self-learning, auto-didacticism, is based also on strong principles investigated by psychologists working for education. This is an opportunity to think of augmented intelligence: man-machine hybrid. Integrating human knowledge into machine learning portals will increase the robustness of machine learning, and provide explanations on selected decisions. In this paper we investigate a large plethora of learning approaches, self-learning models, domain adaptation techniques, and transferable approaches to machines in order to solve real life problems like detection, recognition,and understanding. The topics are common for people making use of emotional, behavioral, and cognitive self-regulation aspects. However, the machines have to learn more to discover the behavior of users, connected machines, and artificial messages received from an artificial environment. The transferred knowledge can be in the form of input data (signals), feature representations (extracted from signal), or model parameters (discovered through algorithms). Some concepts like self, non-self, convenient environment, sources of learning, adaptation to new domains, adaptation to new environments, and challenging transferable strategies are discussed in the first part. Some applications from the machine learning field are presented in the second part from the viewpoint of learning methods and transferable approaches.
PROJECT-BASED LEARNING APPROACH APPLIED IN THE COURSE "CODING IN TELECOMMUNICATION SYSTEMS"
Authors: Borodzhieva Adriana
Published: February 2023

The paper describes the application of the project-based learning approach, one of the trends of Education 4.0, for increasing students' motivation for learning the material studied in the course "Coding in Telecommunication Systems" on the topic of Hamming codes by using different computer-based tools, such as MS Excel, Logisim, ISE Project Navigator, creating bilingual interactive multimedia testing exercises, etc. The applications are used in the educational process in the course "Coding in Telecommunication Systems" for Bachelors in the specialty "Internet and Mobile Communications" in our University.
Nowadays, the progress of Information and Communication Technologies (ICT) and the educational innovations have provoked the university professors to develop more effective teaching and learning approaches for attracting students' attention and motivating them to learn the material. The university professors are trained to transform the "conventional teacher-centred approach" into the "innovative student-centred approach" using ICT and project-based learning approach. ICT in education are applied with the aim of providing more facilities to students to learn the issues. The use of ICT in learning will improve the efficiency, motivation, critical, logical and analytical thinking and facilitate the active, experimental and consistent learning [2].
The paper describes different approaches applied in the course "Coding in Telecommunication Systems" for increasing students' motivation using project-based learning on the topic of Hamming codes solving the following problems: 1) studying the theory of Hamming codes in advance based on the idea of flipped-classroom; 2) building MS Excel-based applications for illustrating the principle of operation of encoders and decoders of Hamming (7, 4) codes, 3) building the circuits of encoders and decoders of Hamming (7, 4) codes in Logisim; 4) creating bilingual multimedia interactive applications in English and Bulgarian, with various types of testing exercises, allowing students to learn basic concepts in the theory of Hamming codes.
AUGMENTED REALITY IN EDUCATION - A MULTI-PERSPECTIVE SURVEY
Authors: Dragan Emil , Moldoveanu Alin , Moldoveanu Florica
Published: February 2023

Augmented reality is a fairly new technology and it has only recently started to be introduced on a large scale. We can find augmented reality applications in a variety of domains, such as entertainment, games, industry, science, tourism, culture, education. In the education system, the mobile phone, as a standalone tool that can be used at any stage of teaching, it is used on a very low scale. Moreover, students are often forced to turn off the phones or put them in a special place at the beginning of a class. Interactive teaching and presenting abstract notions is already achieved through the use of whiteboards or projectors linked to a computer. Similarly, the mobile phone can serve the same teaching purpose.

Very quickly, the phone becomes the second nature of children. If we think about the latest augmented reality technology that will be fully experienced by the next generations, smart glasses will probably take control. Over the reality we will be able to see different types of information in real time, overlapped and accessible with voice commands. What we want to emphasize is not a discussion about whether we will have or not the opportunity of accepting these technologies. Instead, we want to raise the awareness that they will exist in a short timeframe and it is important to focus on understanding how they can help in the process of educating children.

Regardless of the age or occupation, using a touch screen or classic screen has become as natural as speaking. Augmented reality adopted all the interactions which regular mobile applications have and users can interact with simple and complex touch interactions, natural gestures or speech recognition.
This paper will focus on education, technology and augmented reality and tries to point out the advantages and disadvantages of using this technology in a class. Also, it will talk about researches and studies that focused on different applications and experiments using augmented reality and the mobile phone, in different fields of study.
USING POWER PLATES MATTS TO FOUNDATION OF SPECIFIC PHYSICAL TRAINING IN FEMALE ARTISTIC GYMNASTICS
Authors: Hantau Cezar , Morosan Corina , Stoica Marius
Published: February 2023

Certain parameters that condition sports performance cannot be changed. This category includes genetic parameters, which are hereditary. Instead, other factors, such as the maximum force level and the level of the explosive force, can be changed. The use in the testing of the athletes of the software for the analysis of the different forces and contact times with the ground helped us a lot to individualize the training of the gymnasts, starting from concrete data and with a high degree of objectivity. Women's artistic gymnastics is a discipline in which jumps and landings appear in large numbers when performing various technical elements. Jumps and landings can be made on one or both legs. If the force indices differ between the two legs, there is a risk that the landings or detachments on the gymnastics apparatus will be unbalanced, which will increase the risk of injury. The use of this technology contributes to the realization of a specific physical training customized to the strength indices of each leg, which leads to the elimination of these imbalances. Based on the recordings made through power plate matts we will analyze the forces that develop in gymnasts when they jump from one or both legs and we will analyze the differences in strength between the two legs. Depending on the data obtained, we will carry out a specific physical training program for power development. After a period of 9 weeks of application of this program, we will re-register the strength parameters and we will see if we managed to eliminate the imbalances that appear between the legs in the case of female artistic gymnastics athletes.
THE POSSIBILITY OF DEVELOPING AN E-LEARNING PLATFORM USING CLOUD ERP SOFTWARE: A CASE STUDY ON ODOO
Authors: Mihalcescu Cezar , Iordache Ana maria mihaela , Sion Beatrice
Published: February 2023

E-Learning portals are large data warehouses that allow the interconnection of various types of activities in order to automate and streamline of the decision-making process. Distributed learning allows the realization of an educational process of the best quality, based on a modern education and a very high perspective, customized according to the increasingly demanding and complex individual needs. In the paper we studied the possibility of using the Odoo ERP program, implemented in the Cloud environment for the development of an e-learning platform. For a company that offers paid qualification courses, we have implemented the whole e-learning process, starting from the moment a student enrolls in a certain course and until the issuance of the participation certificate. All activities are carried out automatically, via email. The payment of the courses can be done with the card or bank transfer and is automatically registered in the accounting, the invoice being issued automatically, reaching to the recipient by email. Technology has changed the way we live our lives, the way we communicate and the way we learn. The continuous evolution of technology allows humanity to communicate and learn in a virtual environment similar to that of real world interaction. These changes at the educational level, where eLearning is becoming more dynamic and socially interactive, there are still some weaknesses regarding the successful implementation of these platforms among educational institutions. Schools with a traditional education system find it difficult to adapt or embrace these much-needed changes without resisting the new trends and preferences of society. There is a growing trend for educational institutions to successfully implement eLearning efficiently.
STUDENTS' OPINIONS ON DIGITAL LIBRARIES IN EDUCATION - LITERATURE REVIEW
Authors: Pavlovic Dragana
Published: February 2023

In modern times, the flow of scientific information is significantly conditioned by the development of modern digital technologies. In that context, the digitalization of university libraries is especially important, which, along with the changes in higher education, has introduced significant changes in the promotion of scientific knowledge. Compared to traditional, digital libraries have a number of advantages for sharing scientific data, especially when it comes to accessibility. This was most pronounced during the Kovid-19 pandemic, when physical access to libraries was difficult for many scientists and students. Accordingly, an increasing number of research papers appear in the relevant literature in which significant attention is paid to the research of attitudes towards digital libraries. The aim of this paper is to provide a systematization of papers based on research studies that examine the relationship of students to digital libraries and to point out various aspects of studying this topic. Accordingly, the paper presents the issues that the authors dealt with in the research: the level of information and communication competencies of students for adequate use of digital libraries, ie information literacy; different types of resources that students use in digital libraries; student perceptions of the usefulness of digital library resources, as well as mobile learning and digital libraries. In the concluding part of the paper, it is stated that digital libraries have a significant role in the process of modern study, that they represent a valuable source of scientific information for students. The conclusion is that the topic of students' attitudes towards digital libraries is very current and that with the development of new digital technologies, it will be increasingly important for researchers of different fields and orientations.
GOOGLE CLASSROOM IN COMMUNICATION WITH STUDENTS
Authors: Pavlovic Dragana , Stanisavljevic petrovic Zorica
Published: February 2023

The appearance of the Covid 19 pandemic has caused numerous changes in the work of the universities around the world, among which the greater use of digital tools in teaching and learning stands out. In a short period of time, face-to-face teaching was replaced by online teaching, and communication between teachers and students moved to the network. Faculties faced the challenges of adequate selection and use of digital applications, which until then were not or were used to a lesser extent. During this period, the Google Classroom application experienced its actualization and became the choice of many faculties, including the Faculty of Philosophy of the University of Nis. As the widespread use of the entire Google Apps for Education package began with the advent of Covid 19, there was a need for more serious research into its usefulness. The aim of this research is to determine students' perceptions about the use of the Google Classroom application at the Faculty of Philosophy, University of Nis. The descriptive method and scaling technique is used in the research. The research instrument is a five-point Likert assessment scale. The research sample is intentional and consists of 200 students of the Faculty of Philosophy in Nis who actively use this application. The results of the research indicate that students have a positive attitude towards the use of this application, as well as that there are no statistically significant differences in relation to the independent variables such as year of study, average grade, gender and study program.
DISTANCE LEARNING IN NMSTU UNDER THE COVID-19 PANDEMIC: ENGINEERING STUDENTS SATISFACTION ANALYSIS
Authors: Bosik Galina , Butova Anne , Dubskikh Angelina , Kisel Olesja
Published: February 2023

The forced transition to learning with using online training technologies, which took place in the spring of 2020, generates a request for assessing the readiness of students and educational institutions in the higher education system to study in new conditions. The authors of the article describe the experience of a complete transition to a distance education format at Nosov Magnitogorsk State Technical University during the COVID-9 pandemic. The main issues that have arisen when organizing this form of training for engineering students are described. The authors also noted and characterized the positive and negative aspects of distance learning. The main goal of the study is to determine of NMSTU engineering students' attitude to the COVID-19 pandemic, the organization of distance learning in self-isolation, as well as the level of their digital literacy. A questionnaire, conducted among 786 first and second year engineering students became the research method. The analysis of the responses revealed, that students have good skills in working with modern technology, in the Internet, software, which contributes to quick adaptation to a new learning form. The vast majority of students have up-to-date information (obtained mainly from official sources) on the ways of spread and methods of preventing the spread of the new coronavirus infection. Most of the students are satisfied with the learning process in the distance mode; highly appreciate the educational content and its presentation by university teachers. Difficulties arising in the course of mastering educational programs in a new form are mainly associated with technical problems due to the high load on the university server. The conclusion is made about the possibility to use this form of education in the pandemic as a balanced alternative to traditional in-class education. Correctly selected course materials, based on the learning goals and objectives and the characteristics of the educational process in the online environment, provided the students with the educational process continuity, and the teachers - positive feedback.
VIRTUAL AND AUGMENTED REALITY TECHNOLOGIES IN TRAINING ESP FOR TECHNICAL STUDENTS
Authors: Bosik Galina , Butova Anne , Kisel Olesja , Dubskikh Angelina
Published: February 2023

: In modern conditions, when the whole world is faced with the coronavirus pandemic, digital educational technologies have become an effective way of organizing the learning process, which has forced all educational institutions to revise this process radically in many ways. Currently, there is an active process of informatization in the education field, aimed at the formation of an intellectually developed creative person, information-oriented, ready for self-development and application of these knowledge in future professional activities. Therefore, it is important for teachers to know what services and for what didactic purposes they can also use in their teaching practice when applying modern technologies. VR and AR are some of the emerging elements that can be used in the modern learning process, including FL. The relevance of the work is due to the fact that the use of VR and AR technologies in foreign languages teaching is a relatively new direction in humanitarian knowledge, but, nevertheless, it is a rather interesting area for research. The purpose of the study is to show the advantages in using VR and AR technologies for the development of students' professional foreign language competence. To solve the set purpose, the methods of description, analysis, and forecasting are used. The article deals with the main stages in the historical background and development of virtualistics; definitions to the basic concepts used in this area are given. The authors present virtual reality as a new technical means in FL learning, as well as analyze the benefits of introducing VR and AR technologies into the teaching process. It is emphasized that VR and AR technologies make learning more visual, enable students to become more active, and involve them in the training process more fully. These technologies make it easier for people who are at a distance to work together. For example, students can meet using virtual reality tools, prepare joint presentations, lead projects, and do much other work almost as effectively as with face-to-face contact in the real world. As a result of the study, material was obtained, the analysis of which made it possible to conclude that now teachers, students and researchers are expected a decisive step to accept the advantages of VR and AR in FL education, so that these breakthrough technologies can become a truly effective tool in FL teaching for students of technical universities.
TECHNICAL COMMUNICATION ELEMENTS EMBEDDED IN BUSINESS SIMULATIONS: CASE STUDY TOPSIM GENERAL MANAGEMENT
Authors: Mustata Cristian , Mustata Ioana , Ghenghea Voichita , Guica Ioana raluca , Trifan Elena laura , Lazarou Elisabeth , Soare Ioanlaurian
Published: February 2023

The paper intends to analyse the technical communication elements embedded in a very successful serious game - the Topsim General Management simulation game. This simulation has been successfully implanted in education within the domain industrial engineering and management even before the pandemic context and proved its success also in the online teaching context. Thus, the paper looks at the user experience elements of technical communication embedded within the Topsim General Management simulation game and describes the possible effects on the learners and their motivation in the context of prolonged online teaching and learning. In the pandemic context this is of great relevance, as in March 2020 we began a period of online education that proved to last one whole year and we still don't know when it will end. Professors as well as students had to find ways to keep both teaching and learning motivation at a level as high as possible even though their direct contact was either not possible at all or very limited - the predominant or even exclusive form of contact taking place via online communication instruments and online platforms. Relying on the case study method the research has an exploratory nature. It describes the user experience elements embedded within the business simulation game Topsim General Management - a business simulation game highly rated by students regarding both the learning motivation as well as the acquired competencies. These elements consist of the Handbook, the scenarios of each game period as well as the business reports after each game period.
THE POWER OF REWARDS - CASE STUDY
Authors: Balanescu Ramona cristina
Published: February 2023

We live in a modern, dynamic and ever-changing society. Thus, the organisations, the Managers, as well as the Employees must adapt. The change is an on-going challenge, materialised through modernisation/ progress / development. The 21st century employee provides modern working spaces, state-of-the-art technology, new management and communication strategies, as well as modern employee incentivising and rewarding methods.
Throughout their personal or professional pathway, the individuals are motivated by certain goals and objectives they set for themselves. The Manager's task is to identify the Employees' reasons and coordinate them towards reaching performance. Furthermore, appropriately rewarding the Employees can lead to recording better results within the organisation they are a part of. The employees may be motivated by being granted both financial and non-financial rewards by the Employers. If, for certain employees, the financial rewards are enough, for others, receiving non-financial rewards may increase their intrinsic satisfaction. Some indicators of such are: satisfying their needs of affiliation to a group or to a team, understanding and successfully accomplishing the allocated work tasks. Receiving encouragements will lead to an increase in the Employee's confidence, which will determine, in turn, an increase in the degree of complexity of the performed tasks, and their climbing the corporate ladder, respectively. Which are the best solutions for the Managers who wish their company survived by providing high-quality product/services, while counting on the high-quality of their employees? How are the ones staying with the firm motivated not to leave for the competition or go West, where the financial, political and social stability leads to a safer and more relaxing life? These are the focus of the case study described in the article herein.
LEARNING BY DOING: CHALLENGES AND ACHIEVEMENTS DURING A YEAR OF ONLINE TEACHING
Authors: Ivanciu Lauranicoleta , Sipos Emilia
Published: February 2023

As academia with over 10 years' experience in teaching students and having benefited from technological advances, we thought we were on top of things, as the methods we used proved to be successful, in onsite education. Then, the lockdown imposed by the pandemic forced us to redefine our instructor profiles, and to adapt resources, methods and means of communication to online education. By maintaining a constant connection with our students and asking for feedback, we were able to gradually develop the most appropriate methods, in order to provide them with a complete learning experience. The paper presents practices developed and applied in online teaching of electronics to 1st and 2nd year students.

The practices refer to the weekly activities during the semester (course, lab, seminar), as well as to the final exam. Throughout the entire semester, the focus was on cultivating students' abilities to apply, synthesize, and interpret the information, knowing that the resources are always available, even during the exam.

Challenges that occurred when shifting to online education were addressed by making changes in scheduling, knowledge transfer, weekly assignments, exam structure and method, student activity monitoring, resource availability, collecting feedback, student-student and student-teacher interaction.

Comparing the results of the final evaluation to the ones from previous years, when all the activities were face-to-face, shows an increase of the pass rates with 10% for the open-book exam. The percentage of high grades (9 and 10) remains similar. These values, together with the positive feedback received from the students, prove that we successfully managed to turn the challenges of online teaching into achievements.
PROFESSIONAL COUNSELLING ACTIVITIES FOR DOCTORAL AND POST-DOCTORAL STUDENTS IN TECHNICAL UNIVERSITIES
Authors: Litoiu Nicoleta , Oproiu Gabriela carmen
Published: February 2023

Life's changes and maturation will require continued growth, personally and professionally. In the last period of time this objective has became really hard to achieve, not only because of pandemic conditions around the world in terms of health protection and the volatility of work labor lately, but also because the social side of our personalities and the spiritual aspect of human identity have been severely tested. Nowadays, the majority of Romanian universities are coping to these challenges. In these trouble times, we all started looking for ways in which we could be more efficient or "work smarter" in order to maintain the feeling of normality in our lives. The need for counselling is constantly increasing for all participants to education (students and teachers) as well as for the employees, as general. Before any other reframing levels of analysis, the first step in someone's career counselling process begins from analyzing the self-perspective, in terms of personal qualities (strong points and weaknesses), personal needs, aspirations and professional interests. According to these issues, this paper is aimed to present the good experience of implementation a career counselling training program, included in the project "Scholarships for entrepreneurial education of doctoral students and post-doctoral researchers", financed through the European structural funds. The project has been implemented in University POLITEHNICA of Bucharest in partnership to University DUNAREA DE JOS from Galati. Despite the fact that the focus of project's activities has been on entrepreneurial competences' development, as the title of project emphasized, the career counselling activities represented one of the most important and appreciated project's activity. The target group's level of satisfaction regarding this project's activity has been analyzed in the research described in this paper, proving its authentic value in order to highly increase the awareness of participants for continuous need of reflection on their motivation and aspirations about career. The quantitative research-based is aimed to analyze the participants' perceptions and opinions referring to professional counselling program's implementation, in terms of topics approached, effect and impact on developing their key abilities, such as: communication, planning and evaluation, decision making, management of socio-emotional skills, information about labor market etc.
OBJECTIVE ONLINE EVALUATION
Authors: Samarescu Nicoleta
Published: February 2023

The present work is part of a wider research project which aim is the obtaining of an evaluation as objective as possible, obligatory nowadays of on-line evaluation (with Moodle platform). Despite the fact that, at university level, spy software hasn't been integrated yet in Moodle platform, both teachers and students wish an evaluation as objective as possible meant to maintain their scholarships etc. The research is based on an investigation and a comparison of the grades got at programming tests on Moodle platform as well as the grades got at direct questions in online discussions. After the use of Bayesian Correlation between the two types of grades and the online questionnaires' analysis, we recommend a certain way to obtain an objective evaluation. The work offers an answer to the following questions: What combined ways ensure nowadays an objective evaluation? What supplementary preparation do teachers desire? What are the recommendations for the next evaluations?

Lucrarea face parte dintr-un proiect mai mare de cercetare care urmareste obtinerea unei evalu?ri cat mai obiective, in cazul obligatoriu astazi al evaluarii online (cu platforma Moodle). Chiar daca la nivel universitar softurile de tip spy software nu sunt integrate inca in platforma Moodle, atat profesorii cat si studentii isi doresc o evaluare obiectiv?, pentru mentinerea burselor etc.
Cercetarea are la baza o investigare si o comparare a notelor din testele programate pe platforma Moodle ?i notele ob?inute din intreb?ri adresate direct ?n discu?iile sincrone online. Dup? utilizarea Bayesian Correlation intre cele doua tipuri de note si analiza chestionarelor adresate online recomandam o cale de urmat pentru a ob?ine o evaluare obiectiv?.
Lucrarea raspunde la intrebarile: Ce variate combinate duc in conditiile de astazi la obiectivitate in evaluare?, Ce pregatire suplimentar? isi doresc profesorii? Care sunt recomandarile pentru evaluarile viitoare? Toate aceste raspunsuri sunt formulate astfel incat profesorii sa se poata orienta, tinand cont de disciplina si de alte conditii personalizate, catre o evaluare in care nota sa reflecte pe deplin pregatirea studentului si a fie eliminate alte efecte secundare care pot aparea (incalcarea regulamentelor universitare etc.) .
Platformele de timp LMS (Learning Management System) fiind astazi baza activitatilor de invatare si evaluare in universitati sunt cele care sunt vizate, in viitor, sa fie imbogatite cu programe ce folosesc inteligenta artificiala si monitorizeaza, de la distanta studentii, prin intermediul camerelor web si a microfoanelor. Peste 400 de universitati au apelat astazi la astfel de software-uri integrate platformei Moodle.
CHATBOT TECHNOLOGY FOR SUPPORT LEARNING ACTIVITIES IN THE COVID-19 PANDEMIC
Authors: Sarbulatov Sergey , Kisel Olesya , Dubskikh Anheliena , Butova Anna v.
Published: February 2023

Most countries in the world have experienced the shock of the first three months during the COVID-19 pandemic. Lockdown affected all economic realms, turned the usual mode of life upside down, taught everyone, without exception, to live in a new way. Surprisingly, many spheres of personal, social and professional life have not only been able to resist, but also to adapt to the new reality. It is fair to say that Higher Education (HE) has become one of those that the pandemic has had the greatest impact on a global scale. Moreover, HE has become one of those prepared to move most of its processes online. Due to the popularization and growth of the mobile device market, as well as the convenience of using modern messengers, communication between people has become easier. Distance learning presupposes fast and efficient information transfer and feedback. The use of chatbots these days is reflected in almost all spheres: from e-commerce to industry and education. In the study, we will highlight some important features in the chatbots use in the learning process, get acquainted with their applicativity in universities to identify the main advantages and disadvantages of their use, as well as to form general recommendations aimed at improving the effectiveness of their appliance in the learning process. Among other things, the article will consider the prospects and theoretical aspects of applicability and effectiveness of chatbots in the learning process, acting as a tool to improve the interaction between teachers and students in organizational and methodological issues. The purpose of the study is to assess the effectiveness of modern messengers and chatbots. The authors conclude that the chatbot is a useful tool in organizing the learning process, as well as interesting and convenient to use for both students and teachers. Besides, it caters to the needs of the younger generation who are gaining knowledge in the context of digitalization.
E-LEARNING - ALTERNATIVE OR NEED?
Authors: Stanciu Cristianoctavian , Enache Petrerazvan
Published: February 2023

The pandemic caused by the new Covid-19 imposed at international level a series of measures to protect and limit human interaction, measures that also had effects in the education system. The starting point of the analysis is the fact that previously alternative methods were applied in the educational process that did not require physical attendance at courses. In front of the new challanges, states have been forced to continue and develop these methods and, at the same time, to identify new ones so that the educational process can be completed with at least the same expected effects. This article aims to analyze the effects of the pandemic on the educational process and how to implement the lessons identified during this period to streamline the educational process in the future when the effects of the pandemic will cease. For this, applying heuristic research methods, both classical and unconventional, we analyzed the different approaches of some states and proposed uniformity measures at regional level to obtain maximum effects in the educational process. Documentary research and content analysis allowed us highlight some positive aspects of the application of alternative methods. Moreover, the comparative analysis and the study of the actions undertaken allowed the identification of the need to combine in the future the classic methods of conducting the educational process with the specific e-learning ones. This could be the key to a more efficient path in terms of improving and achieving the highest possible results in the education system with the minimum use of the necessary resources.
TECHNOLOGY IMPACT ON STUDENT'S GENDER AND AGE FOR REAL-TIME
Authors: Verma Chaman , Illes Zoltan , Stoffova Veronika , Bakonyi Viktoria
Published: February 2023

The evaluation of the student's demographic features towards the institution's technology is challenging. The detailed statistical analysis may lead to a focus on selected human ecology in the institution. The present paper evaluated the technology's impact on students' demographic features (age and gender). The present study was conducted with both differential and inferential analysis using statistical parametric and non-parametric tests. We collected 331 primary samples from two country universities and, considering assumptions (data normality, homogeneity of variance, data independence), each test applied carefully. The evaluation was performed in software IBM SPSS Statistic 25. A self-structure instrument in Google-Form has been designed with focused four major technology parameters such as Development, Usability, Benefit, and Attitude. The reliability of the used instrument was tested with Cronbach alpha. The authors applied inferential analysis to explore students' age and gender with technology parameters using the Chi2 test. Moreover, the differential analysis was also performed with the Mann-Whitney test. The reliability of samples was tested with Cronbach's Alpha test and found acceptable for the examination. The research results may help the university administration understand technology awareness among students based on gender and age. We recommend our proposed significant statistical models to be deployed online on the university website to automate impact estimation to overcome traditional measurement. The paper results are useful to the university administration and technical support department to aware of the current situations about technology access. The specific group of students may emphasize who found lagged in technology awareness.
E-LEARNING PLATFORM OF ECO-DESIGN IN TEXTILE AND FASHION SECTORS TOWARDS A CIRCULAR TEXTILE
Authors: Avadanei Manuela , Belakova Dana , Martinez Raquel ortega , Souto Rita , Sivevska Natasa , Mouazan Erwan
Published: February 2023

In the fashion and textile industry, the manufacturing phase is when the design patterns are turned into a final product, using different materials, equipment, labour force, energy, water, etc. This industry makes lovely items, uses a significant amount of raw materials, water and energy, and produces waste and CO2 emissions. Under these circumstances, the companies and the consumers have to make some changes: to reduce the number of products that are purchased, used, and disposed of and to reintegrate the used products or waste in different steps of manufacturing processes to obtain new materials and other items (the linear business model becomes a circular model). The European Commission supports initiatives that aim to find sustainable resources, innovate the production flow, and preserve natural resources. The "Innovative design practices for achieving a new textile circular sector, Acronym Design4Circle" project, funded by the European Commission through the Erasmus+ program KA2 - Cooperation for Innovation and the Exchange of Good Practices, KA202 - Strategic Partnerships for vocational education and training, aims at covering the skill gaps in eco-innovation of European designers of textile and fashion products in order to enable them to adapt to the circular model. This paper presents the project's main objective: creating an innovative learning curriculum in line with the textile and fashion industry designers' needs incorporated into an e-learning platform. The platform content is well-suited for VET trainers, students, managers, technicians, and entrepreneurs who wish to acquire the competencies and skills necessary to implement new Eco-design practices and circular economy principles in the fashion and textile industry.
E-LEARNING AS A TOOL FOR IMPLEMENTING A SUSTAINABLE FASHION CURRICULUM IN TEXTILE UNIVERSITIES IN EUROPE
Authors: Blaga Mirela , Hofer Dirk , Grundmeier Annemarie , Koksal Deniz , Strahle Jochen , Kazlacheva Zlatina , Zlatev Zlatin
Published: February 2023

The strong demand to transform the textile and fashion industry towards sustainability requires continuous implementation of the Education for Sustainable Development (ESD) mission statement in education and industry. To achieve this goal, the European research project "Fashion DIET - Sustainable Fashion Curriculum at Textile Universities in Europe. Development, Implementation and Evaluation of a Teaching Module for Educators", co-funded by the Erasmus+ programme of the European Union (2020-1-DE01-KA203-005657), aims to create an ESD module for university lecturers and research-based teaching and learning materials delivered through an e-learning portal. First, an online questionnaire was rolled out to assess university faculty attitudes toward and needs for ESD content and methods. The feedback questionnaire enabled the selection of the most relevant data for the elaboration of an action and research-oriented professional development module for ESD in textile education, which will be accessible through an information & e-learning portal. The e-learning portal can be used as a web-based tool to apply and evaluate the project outcomes, e.g. the further education module and the teaching and learning materials for educators, such as manuals, broadcasts and the provision of interactive and physical materials. It thus ensures that the teaching materials can be used sustainably in the classroom. It also provides country-specific data for the fashion and textile industry and its market, taking into account the different perspectives of universities and schools. In any case, the portal represents (1) the web-based platform to support the dissemination of ESD as a guiding principle and (2) a central contact point for the target group to obtain relevant information on ESD. Fashion DIET explores the use of e-learning to improve teaching and learning on ESD, by training educators and empowering them as multipliers for a sustainable textile and fashion industry. At a higher level, the European project strengthens the quality and relevance of learning provision in education towards the latest developments in textile research and innovation in terms of a more sustainable fashion.