bluuebunny/crossref_metadata_2025 huggingface dataset:
THE LUDIC COMPONENT IN ARTIFICIAL INTELLIGENCE VERBAL INTERACTIONS
Authors: Asan Doina , Ionita Mirela
Published: February 2023

A verbal interaction is defined as a eurhystic method of learning. In artificial intelligence verbal interactions for teaching purposes, the ludic component may play the role of a catalyst in the process of knowledge acquisition. This variation from the purely cognitive standard may lend itself to different functions within the learning process, e.g. from providing tension relief between successive steps, or unusual memorizing solutions, to innovative ways of reinforcing knowledge, or from devising distractors for the evaluation stage, to certain unconventional learning strategies. The efficiency of the ludic element in didactic verbal interactions is unquestionable, and it can be achieved at any learning stage, as well as various levels of depth, e.g. from the stylistic, to the structural one. Within the interpersonal communication for teaching purposes, the pleasure of playing the game has already been acknowledged as an important element that supports the learning process. This paper tries to examine the ludic element within the process of e-learning, where changes in the nature and relationship between the participants in verbal interactions for teaching purposes highlight surprising aspects of educational impact on the human- artificial intelligence communication. The application part includes a brief analysis of the ludic elements, detectable in the process of learning foreign languages by means of commercially available software, both at the linguistic elementary level, as well as the structural one, in the design of the various types of exercises. The typology of didactic games will be approached particularly from the viewpoint of the exchange of replies in the register of diversion. The advantages, as well as potential disfunctions will be examined, less from the viewpoint of the unknown vocabulary, which can possibly cause involuntary, unintentional humour, but starting from the different perception of the ludic elements, depending on the cultural differences between the producers and the beneficiaries of the educational software for foreign language learning.
IMPLEMENTATION OF 3D MAPPING TECHNOLOGY IN THE PROCESS OF RACE TRACK SIMULATION - IMPLICATIONS IN THE TRAINING PROCESS AND THE COMPETITION
Authors: Cristea Orlando
Published: February 2023

Training and competition planning and designing is based on the collection and processing of computer information available via the Internet.
This work will refer to certain specialized applications, mainly, to 3D maps and GPS locating systems (Global Positioning System), which can be used for the training and live monitoring of athletes during a competition, this fact decisively influencing the results obtained.
These efficient technologies available on any IT terminal, with a high accuracy level, enable us to have a virtual approach of the competition tracks under an unlimited number of versions.
The simulation shows all the characteristics for covering the track under real conditions, the advantage consisting in the fact that the generated options can be changed depending on the competition-imposed strategy or depending on the weather conditions forecasted for the next period.
Such race scenarios can be achieved with the most different variables having good effects, especially, for the extreme sports being performed over thousand kilometres where it is practically impossible for the athletes to recon the terrain during the preliminary stage of the competition
In this study, we have imagined a virtual competition training method for the Romanian Team present at the start of the Red Bull x Alps Race, organized during 07.07.2013-21.07.2013, between Salzburg and Monaco.
The research methods used were: the documentation method, the virtual simulation method, data processing and interpretation method, the graphic method.
The computer-simulation application has enabled a decrease of training costs and a substantial time saving, the athletes being able to better focus in the field, in reality, on the key segments of the track.
COMPARATIVE TECHNIQUES ANALYSIS OF LOWER LIMB EXPLOSIVE POWER TO THE TRIPLE JUMPERS
Authors: Graur Cristian
Published: February 2023

The analysis of the lower limb explosive power was performed on two of the most valuable Romanian triple jumpers in 2013.One of the tested athletes was Marian Oprea,Olimpic silver medallist in 2004 Athena and in a same time Romanian record holder on senior triple jump event with a result of 17,81 m. The other tested athlete was Valentin Scanghel, Romanian record holder, also in triple jump event on IIIthJuniors category, with 14,70 m, as personal best.
The used device for the investigation of explosive power of lower limbs was Optojump Next System. In order to identify the level of explosive power of lower limb, each athlete performed three tests related to standing repetitive jumping of two legs and one test addressed to single maximal jump on two legs. The used tests were : 15 seconds repetitive jumps test; 30 seconds repetitive jumps test; stiffness jumps test and squat jump test. The order of test execution was:the first one,15sec. jump test, the second, 30 sec. jump test, then squat jump test and stiffness test. During the tests it was followed H-average height reached by center of mass, Tf- flying time, Tc- contact time, Pwr- power. Also, other parameters, such as: specific energy(J/Kg), specific power(w/kg), total energy (J) and total power(W)were determined by the Optojump Next System software on each performed test.
Comparing the results we are able to identify the level of anaerobic alactacid power, the level of maximal explosive power and the level of reactive power and muscular elasticity, which can be used in the training process.
ANALYSIS AND MEASUREMENT SYSTEM USING OPTOJUMP TO OPTIMIZE EXPLOSIVE FORCE AT THE JUNIOR GROUP LEVEL OF ALPINE SKIING
Authors: Pelin Raluca anca , Netolitzchi Mihaela , Rachita Iancu
Published: February 2023

Among winter sports, alpine skiing is one of the most popular and beloved disciplines because of the natural environment in which they are practiced and the satisfaction they offer.
Alpine skiing is based on the scientific basis of technique and methodology in order to continuously improve the technical processes.
Scientific research in sport has made large developments in recent years, alpine skiing adopting methods which are specific to the discipline.
This study was realized by using the OptoJump measurement and analysis system in order to optimize the explosive force.
It is an innovative system of analysis and measurement that brings a new philosophy of assessment and optimisation of performance to the world of competitive sport: it is designed for the development of a specific and customized training programme for the athlete, based exclusively on precise objective data.
In order to create the athletes' training program the initial testing of the explosive force was done by applying the Jupm Counter Movement.
Test which involves a single jump starting from an upright position with hands on hips and with counter movement.
- Rest hands on hips (to measure leg performance instead of arm performance)
- Stand straight up for 1-2 seconds
- Jump as high as you can!
- Land with normal flexion and stand still in neutral position for 1-2 seconds
Single jump starting with straight legs and performing a natural flexion before takeoff. In the counter movement jump during the breaking phase elastic energy is stored in the muscles and tendons and then utilized in the following propulsion (concentric) phase.
The OptoJump measurement and analysis system records the results directly during the test and displays them in the form of graphics, tables and video images.
MENTAL TRAINING ASSISTED BY NEUROFEEDBACK - AS A METHOD TO IMPROVE TECHNICAL LEVEL IN TENNIS
Authors: Stanescu Rares
Published: February 2023

Mental training has been used on a large scale during the latest decades, as a complementary method particularly valuable for the athletes' technical and tactical training. In tennis, this happened when some great athletes, such as Arthur Ashe, Billie-Jean King, Martina Navratilova, Tim and Tom Gullickson, shared to the others their opinions about the mental training. Because the training process has to be accomplished right on time, the specialists use many teaching strategies, including biofeedback, to improve the efficiency of mental training. In this paper we try to put in evidence that the visualization, as a mental training method assisted by neurofeedback, as a method of augmentation of internal feedback, reduce the time request by the correctness process of shots. The ameliorative experiment used as an independent variable the computer-assisted visualization exercises. The dependent variable was represented by the technical procedure aimed by the coach in order to be corrected. In this research we included 12 junior tennis players that participated in 10 psychological assistance lessons. The mental training exercises were assisted by the Peak Achivement Training (produced by NeuroTechnology, Inc., USA). We recorded as mental practice parameters the amplitude of cerebral waves, the duration of mental practice, the number of concentration - relaxation cycles, to establish the athletes progress on mental exercises. We also recorded the official games, in order to evaluate the efficiency of our method at the level of techniques, during the competition. The results permitted us to formulate some methodological recommendations concerning the mental training in tennis and to contribute in this way to the improvement of training methodology in this area.
COMPUTER-ASSISTED FUNCTIONAL TRAINING IN HIGH-LEVEL AEROBIC GYMNASTICS
Authors: Urzeala Constanta , Mezei Mariana
Published: February 2023

This study is correlated to the concerns of the Romanian specialists in top aerobic gymnastics with continuously optimizing the training process, in order to keep our gymnasts' supremacy in the World elite. Because of the increased difficulty of the competitive routines, required by the new FIG Code of Points and by the close value level of the medal aspirants, an essential aspect of the preparation management is represented by the assessment of the functional exertions imposed by the specific elements in different training stages. The aim of this paper is to highlight the efficiency of the electronic devices and software programs in monitoring the effort intensity level and in designing some training contents able to facilitate the athletes' body adaptation to the functional demands specific to the competitive events. The participants in this study were components of the senior national team of Romania (aged between 20 and 27), who were in the pre-competitive stage, before the World Championship - Sofia 2012. We used the following methods: bibliographical study, observation, the computerized method to assess the effort zones by means of the Polar ProTrainer S625X heart rate (HR) monitor and the graphical method. The computerized data analysis was rendered possible by using the Polar ProTrainer 5 software that emphasized the biological response of the training effort in the individual, mixed pairs and trio events. The collected data proved the existence of some maximal functional exertion picks, during some high plateaus with values comprised between 180 and 195b/min., a fact that provides a picture of the increased effort difficulty and of the athletes' higher adaptation capacity. By taking into account the exigencies related to the performance of technical elements involving the body and the segment positions, the movement amplitude, the execution speed, the action angles, directions and trajectories, the movement coordination and rhythm, it is necessary for the gymnast to have an increased effort capacity allowing the athlete to exert a good neuromuscular control in maximal and sub-maximal functional exertions. Thus, the coach can include computerized sequences in the training programs, by using heart rate monitors that enable him to make decisions about the effort administration. Depending on the HR values recorded with the Polar ProTrainer S625X and on the athlete's reactivity to the specific stimuli, the coach establishes the number of repetitions, the break duration and type, the exercise load, by permanently adjusting the preparation program in order to reach the expected adaptation of the gymnast's body.
INFORMATION TECHNOLOGIES IN DESIGN OF THE GEOTEXTILES BY FINITE ELEMENT ANALYSIS
Authors: Bashkova Galina
Published: February 2023

The motto of the conference "Let's build the future through learning innovation" is the best way to formulate the proper development strategy for higher education. First of all this motto is valid for engineering higher education. When training specialists, particularly in the period of economic distress, it is necessary to focus on the most promising the so-called "critical technologies" considering technological, economic and environmental components in the aggregate.Production and application of technical textiles and fibre-reinforced composites have a high importance for technological breakthroughs in many industries. In this direction the study was carried out.
A technical textile as the most dynamically developing innovative textiles requires new approaches in the designing. Geotextiles as a significant part of technical textiles are different depending on application, soil composition, raw materials used the structure and usage conditions. Developed a theoretical description of the interaction of geotextiles with the soil, the method of its calculation by numerical methods which allows to predict (simulate) the permeability properties with IT. This approach in the design of newly materials will be useful for students and researchers from theoretical, methodological and instrumental perspectives.
The research substantiates the use of warp-knitted mesh structures geotextiles from the flax yarn for prevention of surface soil erosion complex relief and slope.
The analytical analysis of fluid filtration across textile geomaterial multilayer structure which is laid inside a soil under overlay load is done. The technique has based on finite element method (FEM) makes it possible to forecast of geotextiles permeability properties which are necessary for granulated solids reinforcement.
The theoretical analysis of the transport properties of porous structures depending on the degree of contraction by external loads using finite elements method was done. Methods for calculating in MatLab the moisture permeability of multilayer porous materials depending on the contraction degree in relation to geotextiles were developed.
POSSIBILITIES OF APPLICATION OF OPEN SOURCE TOOLS XERTE FOR STUDYING TECHNICAL FABRICS.
Authors: Buhu Adrian , Buhu Liliana
Published: February 2023

The training engineer's work is about tuning software to provide undergraduate students with a practical learning method. It thus seems to sustain the interaction paradigm: learning is a dynamic of human actions and software reactions, similar to a serious game in a virtual world. Education of the engineers is to produce theoretical knowledge in the courses and carrying out practical activities to strengthen the information obtained. If practical activities require the physical presence of the student in the lab, the work of course, where it is not required, you can rely on the support of technology. The trend, at least in the textile, education is to participate less classes and to learn in a more familiar environment. The field of technical textiles requires knowledge of many stages of processing and phenomena's. Traditional approach to teaching these procedures has the disadvantage of a presentation largely of information not directly corresponding with the actual phenomenon. For this purpose requires the use of multimedia presentations for the connection between information and the phenomenon described. The goal of this paper is to present an LMS (Learning Management Systems) based on open source software that can be used to examine the processes of obtaining technical fabrics. Xerte is an e-learning environment created by authors at Nottingham University; it provides open source tools making it easy for both technical and non technical content authors to create very interactive learning resources. It is a stand-alone fully featured e-learning environment designed to allow the creation of rich interactive material for users who are familiar with scripting.
COMPARATIVE STUDY OF OPEN SOURCE SOFTWARE FOR THE LMS IN TEXTILE FIELD
Authors: Buhu Adrian , Buhu Liliana
Published: February 2023

The purpose of this paper is to present several open source solutions that can be used to study the processes of obtaining technical fabrics. This software (like eXe Learning, Hot Potatoes, Xerte and so on) can be used for creating an LMS (Learning Management Systems), and can be used to create interactive courses that the student may approach based on complexity. In the case of eXe Learning and Xerte can be generated courses which have a similar structure to that of the classic course, but that can be approached as a web page. Information is structured so that they comply with the requirements of a weaving technology. The teacher can generate in the same course, a number of subsections which the student can learn in the same order or according to his need. Can be attached multimedia materials, its own teacher, and reference may be made to the existing materials on the Internet. The course can be saved in different formats, so it can be loaded on an e-learning platform. The two open source software is built on different platforms (Linux, Windows) for a fairly large number of variations. The development of eXe Learning has been stopped, Xerte reached at version 3.0 (beta). Both programs are developed by the universities (from New Zealand and England). If eXe is based on his experience during use, Xerte requires some knowledge of programming into Action Script. Both software has bibliographic resources quite confined, but can also be used easily as soon as it gains experience. The software's have the possibility to generate tests, but in the case of eXe Learning the answers that have the disadvantage that the order is the same and it is necessary to use special software to test for generating (like Hot Potatoes). The Xerte can generate the quizzes with random answers. The course can be saved in different formats so it can be uploaded on a platform of e-learning or may be used independently, without access to the Internet (with saving multimedia materials to another medium), etc.
SOFTWARE PACKAGE FOR TEACHING STUDENTS, ALLOWING THE VIRTUAL OPTIMIZATION IN TEXTILES
Authors: Harpa Rodica
Published: February 2023

The STATISTICA software package was developed by conducting a national research grant to facilitate the getting of cotton mixtures and their processing in a cotton spinning mill, ensuring effectiveness and efficiency in an important link of the textile supply chain. The objectives underlying the software package have required the accomplishment of two programs entitled STAT_ADT and STAT_ADM. The STAT-ADM is software corresponding to the algorithm developed for the multicriteria decision analysis and has been developed to optimize the technological flow of fiber processing of cotton spinning and the spinning by means of different spinning systems, based on the high performance establishment of 100% cotton mixture recipes. The STAT-ADT is software corresponding to the algorithm developed for the trifactorial variance analysis and was developed to facilitate the analysis of experimental results (i.e. yarns characteristics) depending on the overall quality of various mixtures of fibers in cotton spinning mill. Currently, at the Faculty of Textiles, Leather and Industrial Management of Iasi, the STATISTICA software package is included in the teaching and research activities as a functional laboratory system. In context, we started from the computer simulation of the fiber mixtures optimization with STAT_ADM, respectively, the computer simulation of the spinning optimization in cotton spinning with STAT_ADT; ultimately, the two software are also used in simulating the optimization of other processes and quality textile products. To work with these programs, users (students, teachers, textile companies partners) require minimal knowledge of computer use and also, minimal knowledge about the practical use of the two complex statistical tools for processing numerical data (multi-criteria decision analysis and analysis of trifactorial variance).
ACCESSIBLE OPEN SOURCE WITH KNOWLEDGE AND APPLICATIONS IN TEXTILE, AS AN E-LEARNING TOOL
Authors: Harpa Rodica
Published: February 2023

The paper is presenting a short overview of some tools developed within the Uster Technologies website. Recognized as a world leader in textile quality control, because of the equipment and technical solutions brand Uster(R) for measuring, monitoring and analyzing characteristics of fibers, slivers, rovings and yarns, Uster Technologies shows a continuous concern for improving the quality of all products for specific end use. The Uster Technologies website has a complex structure but it is quite easy to navigate even though, besides important information for the manufacturers and customers niches from the textile supply chain (i.e. description of the portfolio and technical facilities of the own equipment and testing systems), it includes almost excessive sources of knowledge and practical applications. The Uster Technologies website also contains a reference tool in assessing quality for worldwide textile field, namely Uster(R) Statistics. All this can be accessed by students, and represent an important source as e-learning tools. The Quality Assurance in Spinning Mill and Quality Assurance in Weaving Mill from the curriculum delivered at the Faculty of Textile, Leather and Industrial Management from Iasi, are disciplines for Bachelor students (4th year of study). In both, course material and laboratory applications of the disciplines mentioned above, were included important elements for educational level, from the Uster Technologies website. Therefore, students come in contact with one of the latest achievements of the corporation: the online system for benchmarking and for defining quality of the main products categories. For this goal, several options are possible: to make use of online characteristic nomograms or, of online interactive tables. Interactive tables can be accessed through an user account and allow the benchmarking of the global quality level, corresponding to experimental data obtained by test reports or, the benchmarking of the characteristic values to be obtained corresponding to a global quality level specified by the client. One of the interactive practical applications for teaching students consists of accessing the USTER(R) Statistics online from Uster Technologies website and refers to the identification of customer specifications and/or simulation of the yarns quality profiles according to end use.
E-LEARNING INSTRUMENTS USED TO SIMULATE THE MECHANISMS OF A SEWING MACHINE
Authors: Ionesi Dorin , Ciobanu Luminita , Dulgheriu Ionut
Published: February 2023

A sewing machine is textile equipment used to assemble different types of materials together using stitches. One of the most important components of a sewing machine is represented by the sewing needle that fits into the needle bar. In order to ensure the movement of the needle bar, a connecting rod crank mechanism is used to transmit force and motion from the power source to the needle.
The connecting rod crank mechanism is widely used in textile industry. The paper presents the driving mechanism of the sewing needle, emphasising the influence of velocity of the main shat on the acceleration and velocity of the sewing needle in the penetration area.
This simulation contributes to a better understanding how the sewing machine works and its specific conditions. The dynamics simulation model and the kinematics are exemplified for the driving mechanism of the sewing needle. The simulation has been carried out using the Google SketchUp application and the Sketchy Physics plug-in.
The students learn how the needle movement takes place and is controlled. Because Google Sketch Up creates 3D models, the students can view the sewing needles from different angles and can understand how the system is built. The animation helps them see the sewing cycle, while this can be difficult on a sewing machine. They can also use the animations at home, without being connected necessarily to the internet. Meanwhile, it provides a foundation for the further research in the simulation of the mechanisms specific to sewing machines in the future.
SOFTWARE SYSTEM FOR THE DEVELOPMENT OF MORPHOLOGICAL MATRIXES USED IN TECHNICAL CREATION
Authors: Seghedin Neculai eugen , Dragos Chitariu
Published: February 2023

Morphological matrixes are one of the best means, instruments, methods of structuring, systematization, classification, generation, combination, evaluation and selection of information used in science and technique. The morphological matrixes it constitutes, thus, as a intellectual work method with the purpose of improving scientific research activities, scientific and technical creation, conception, design etc. American astronomer Fritz Zwicky was the scientist who used the notion of matrix, not in a mathematical sense, but as mean of graphical containment of all combination that can occur between the elements of a structure (of morphology). He referred to the morphological matrix as a "morphological box". In the paper is presented a software application which allows the development of morphological matrices by covering a methodology, elaborated by the authors. This methodology contains the following stages: S1 - listing and codification of the forming assemblies elements; S2 - establishing the simplified graphics for each element of forming assemblies; S3 - listing of the morphological matrix, S4 - the elimination of the known and the divergent-incompatible solutions; S5 - establishing a decision method for the ranking of the new solutions; S6 - application of an decision method and determining the optimal solution.Morphological matrixes are associated to a morphology which characterizes a certain product. By the morphological approach through matrixes, the aim is to obtain all combinations of elements morphology, for discovering new products with superior technical and economical characteristics. The system allows selection of a certain type of morphological matrix, depending on the number of groups in which the morphology elements can be divided. So, the matrixes can be linear, planar, spatial, row of spatial matrixes, planes of spatial matrixes, matrixes of spatial matrixes etc. Further, we proceed to the completion with components of the forming assemblies which compose the morphology of the product. The system allows identification and visualization of the combinations of the forming assemblies elements, after which it can be evaluated and classification.
A COMPARATIVE STUDY OF THE ASYNCHRONOUS E-LEARNING SYSTEMS IN THE ROMANIAN AND GERMAN ACADEMIC SYSTEM - DIDACTIC AND METHODOLOGICAL ASPECTS
Authors: Istrate Ana mihaela , Rochter Angelika
Published: February 2023

A Comparative Study of the Asynchronous E-learning Systems in the Romanian and German Academic System - didactic and methodological aspects

Beginning from a comparative study of the asynchronous E-learning platforms used in the Paderborn, Fachhohschule der Wirtschaft Nordrhein-Westfalen, Germany and the Romanian-American University in Bucharest, Romania, we would like to develop a limited empirical research, followed by a questionnaire, targeted at the Bachelor and Master students enrolled at our two universities, which could provide the background of the comparability mode of our E-learning systems. The purpose of the study is to understand the behavior of the Romanian and German Business School students using the E-learning platforms, how the E-learning systems affect their learning behavior in general, as well as draw comparisons on the didactical and methodological aspects applied in our universities. Considering the importance of the educational processes which can be enhanced with the help of e-learning systems of education, we would like to develop a comparative cultural study of the most relevant information used by our two universities on their e-learning platforms. The deeper purpose of the study is to explore the relationships between the national cultures, given the visible differences between the Germanic and Latin people, and the usability of the e-learning system in our countries. We will make appeal to Geert Hofstede's cultural dimensions, and J. Nielsen's usability attributes, in order to draw a conclusion on the importance of individual cultural backgrounds, which play an important role in shaping the usability of online learning systems.
DEVELOPING ARGUMENTATIVE DOCUMENTS IN ENGINEERING: A CASE STUDY THROUGH THE CURRICULUM
Authors: Calle Maria , De castro Adela , Soto Jose , Torres Luis , Garcia Lucy , Candelo John , Gonzalez Ricardo
Published: February 2023

Communication skills are very important for engineers, especially when they need to justify professional choices by developing arguments in written documents. Engineering students at Universidad del Norte learn how to write argumentative documents in the second semester. However, when students reach their senior year, their communication skills do not show their previous training. The paper presents preliminary results of a diagnosis of this skill in engineering students of different programs, different semesters and two different universities. The methodology for the diagnosis consisted in asking students to first read documents on a particular subject, and then, in the classroom, to write an argumentative essay about the same topic. All students used computers and submitted their essays digitally. The professors evaluated the essays by using a predefined rubric. Results show the students have a low level in academic writing and argument developing. Few students properly cited their sources and no essay fulfilled the minimum requirements for an argumentative document. Noticeably, even though all students employed word processor software, they did not use grammar or style check features. As a consequence, the research team believes that students may not be familiar with these tools. Additionally, students do not allow time for the text to settle before verifying the document, or they do not correct it before submission. Regarding formal aspects of the argument document, fifty percent of the students do not include a thesis in the introduction. Nonetheless, in most cases the research team identified some statements that could form or be understood as a pseudo-thesis. Essays in general lack evidences and facts to support the arguments. Moreover, most essays did not provide a conclusion where they clearly set the reader in a context and they did not resume the thesis.
HOW COULD INTERNET OF THINGS CHANGE THE E-LEARNING ENVIRONMENT
Authors: Georgescu Mircea , Popescul Daniela
Published: February 2023

The Internet of Things is almost a new paradigm that is revolutionizing our society and our life. It is intended that all objects around us are connected to the network, providing worldwide access to information. This concept is gaining space, thanks to the large number of devices connected to the web, ranging from mobile devices to appliances. In the same time, the development of Internet of Things (IoT) give rise to a number of security-related and ethical issues which gain a new dimension in the light of the increased complexity of these technologies. The biggest problem is that IoT does not concern objects only; it is about the relations between the everyday objects surrounding humans and humans themselves. It`s important to emphasize that the majority of connected objects are not personal (as smartphones and PCs) and are unattended. Their physical security is not guaranteed (especially for the public networks) and the control of the objects may be lost sometimes. Cascade failures may appear, caused by the interconnectivity of a large number of devices, difficult to be simultaneously protected over the air transmission, with all the related problems. Despite all this problems, in this paper, we focus on the education area, where Internet of Things can be used to create new trends and tools for Long Life Learning process. Following a person - centred design process, the powerful possibilities opened by the Internet of Things are being included to eLearning in order to enhance the learning experience, and will bring more significant learning spaces and tangibility to the learning process.
CREATIVE MLEARNING APPS AVAILABLE ON MOBILE MARKETS
Authors: Popa strainu Roxana marina , Mircea Georgescu
Published: February 2023

In the context of everyday use of technology, mobile phones are not a scary thing like a PC or a laptop. Our work provides an insight into education trends and collaborative efforts to afford leadership in these domain. Now almost everyone, from 2 years old babies to 70-80 years old people, can use a smartphone or tablet without any further experience. The fact that a smartphone or a tablet can be used anywhere and anytime, makes much more easier informal learning which is part of m-learning or mobile learning. In fact, M-learning is the acquisition of any knowledge or skill through using mobile technology, anywhere, anytime. Ussually, M-learning happens when people are away from their offices or classrooms. M-learning does not replace traditional learning, but is just another way of learning using a new technology. Mobile learning or m-learning, a relatively new concept, has attracted the interest of all the actors: educators, researchers, and companies developing learning systems and instructional materials. The purpose of this article is to identify creative applications available on mobile markets with impact on m-learning, to establish some apps' categories, age categories, platforms and necessary skills for using them. The result should be useful to students, parents and teachers as well, due to the fact that the available apps or directions in those markets can help a lot personal and professional development of each one of them. With the help of our results, the teachers can determine much easier what type of app available on mobile markets can they use to improve their classes and teaching methods.
PLACE AND ROLE OF NATIONAL COLLEGE OF HOME AFAIRS WITHIN SPECIAL LEARNING ENVIRONMENTS
Authors: Tical Georgemarius , Panfil Georgica
Published: February 2023

The paper presents the main characteristics and related issues to National College of Home Affairs, a leading institution in the field of continuous training on matters directly related to home affairs area. The presence of National College of Home Affairs - ranked as faculty and functioning under the subordination of Alexandru Ioan Cuza Police Academy - within Romanian educational environment is a definite necessity for all the personnel from the superior layers of management, law enforcement, administration and other target groups, providing the support and training required by the new realities generated by dynamics of risks and threats from European an global security area. The creation of the College itself was a challenge required by the realities, as well as by the existence of similar institutions in the field of Intelligence training and National Defense training. Beyond this aspect, National College of Home Affairs follows the tendencies of other European institutions, together with new threats and risks emerging from societal dynamics and realities. The implications of changes within European security climax are also affecting the basic needs for training in the area of home affairs. The conclusions are underlining the importance and the usefulness of this special learning environment - because of its specificity, sensitivity and complexity for the domain of Internal Affairs. The research methods used within the content of the article are mainly the case study (assessment of the institution itself), as well as transversal (present situation) / longitudinal (evolution and history) analysis, in order to identify the main characteristics and to provide a better understanding of the specificity of this type of institution characterized by unicity.
A LITERATURE REVIEW ON IMMERSIVE VIRTUAL REALITY IN EDUCATION: STATE OF THE ART AND PERSPECTIVES.
Authors: Freina Laura , Ott Michela
Published: February 2023

Since the first time the term "Virtual Reality" (VR) has been used back in the 60s, VR has evolved in different manners becoming more and more similar to the real world. Two different kinds of VR can be identified: non-immersive and immersive. The former is a computer-based environment that can simulate places in the real or imagined worlds; the latter takes the idea even further by giving the perception of being physically present in the non-physical world.
While non-immersive VR can be based on a standard computer, immersive VR is still evolving as the needed devices are becoming more user friendly and economically accessible. In the past, there was a major difficulty about using equipment such as a helmet with goggles, while now new devices are being developed to make usability better for the user.
VR, which is based on three basic principles: Immersion, Interaction, and User involvement with the environment and narrative, offers a very high potential in education by making learning more motivating and engaging. Up to now, the use of immersive-VR in educational games has been limited due to high prices of the devices and their limited usability. Now new tools like the commercial "Oculus Rift", make it possible to access immersive-VR in lots of educational situations.
This paper reports a survey on the scientific literature on the advantages and potentials in the use of Immersive Virtual Reality in Education in the last two years (2013-14). It shows how VR in general, and immersive VR in particular, has been used mostly for adult training in special situations or for university students.
It then focuses on the possible advantages and drawbacks of its use in education with reference to different classes of users like children and some kinds of cognitive disabilities (with particular reference to the Down syndrome). It concludes outlining strategies that could be carried out to verify these ideas.
MINIGL: GAME AND LEARNING
Authors: Florea Adrian , Burghelea Elimelec , Florea Delilah , Gellert Arpad
Published: February 2023

"Learning may be boring! Try different games in the morning!" We just paraphrased a radio formula in order to explain that it is not need to force students to learn, but we can offer them attractive ways of acquiring knowledge, for example a game. Because nowadays almost every person has a smartphone, and students use smartphones more than PCs, we build games available to mobile devices (smartphone, tablets). Thus, even if they play simple exercises, their brain is working. Furthermore, by a mechanism of reward, they are motivated and want to play again in order to improve their performance, skills, understand solving methods and discover new things. This project targets a large audience. It contains easy games for children, hard games for adults, but those share a thing in common: learning in a pleasant way. It also targets new developers who would like to make their first game application, but starting from scratch is hard for them. By easily adding new features they will be motivated to do something more. Others can play various games while testing their knowledge and can improve their performance because this application provides some training levels. It doesn't matter how they use this game, in the end everybody wins. The purpose of this paper is both to develop enhanced skills of computing, attention and memorizing for games' users and to create programming skills on portable media devices for coders, namely developing the first game for smartphone by a beginner. We implemented in Java under Eclipse framework some educational games for math learning and for testing the cognitive capacity of memory. The applications run on Android mobile phone or on desktop computers having Android emulator with a newer version than 2.2 (Froyo). Our choice is motivated by the fact that, according to market research 49.2% of mobile devices sold worldwide in 2012 have used Android System Architecture. The implemented games are time-dependent straight influencing the score. The MiniGL tool is currently used by students and teachers at Java and Games Programming laboratories from academia especially belonging to "Samuel von Brukenthal" National College and "Lucian Blaga" University (LBUS), both from Sibiu. MiniGL assures the following features specific to almost all educational tools: free availability for use, open-source, flexibility, extensibility and partial portability. The application's source code can be found at https://github.com/coloredflare/MiniGL. The results of a survey on second year students of the Computer Science and Electrical Engineering department LBUS about MiniGL usefulness shows that our students consider MiniGL a valuable learning tool.
ACCELERATION PLATFORM BASED ON CLOUD COMPUTING AND VALIDATED LEARNING FOR INNOVATION IN INDUSTRY
Authors: Suciu George , Butca Cristina , Suciu Victor , Todoran Gyorgy
Published: February 2023

Innovation in industry requires more than just creation of technology. It requires accelerated commercialization or aptly called go-to-market processes. To successfully accelerate, companies need a new type of product development, the so called validated learning process. Validated learning process systematically searches the fit between technology and market, by validating the mechanics of a business model. Validated learning consists of rapidly iterating between experiments, data collection, and informed decision making. Every company needs to implement its own version of the validated learning process, focused on its context and industry. In this paper we describe a cloud platform that will bring together several services and instruments that the companies usually rely on in their go-to-market process. The main contribution of this paper consists in the integration of several services in the platform, such as: awareness creation services, trainings, seminars, online courses, coaching and mentoring services, software tools that support specific parts of the acceleration process, services that provide access to data needed to speed up go-to-market, services to look for partners, project management tools.
The proposed platform will allow companies to bring their products to market faster and in a more successful manner, will be accessed via internet and will have to host the tools and virtual environments needed for the go-to-market accelerated process. The platform will be flexible enough to address the long working hours behind the sales, marketing, training, conferencing, product development activities that represent the usual go-to-market process. This will be achieved by developing a flexible loose coupled, n-tier architecture, easy to scale, capable to provide software as service. This type of architectural approach makes possible the addition of new software modules and services, without affecting the platform core functionalities. The software architecture will be backed-up by a high-availability hardware architecture that will be able to respond to the needs of the platform, being connected to the internet with a strong bandwidth.
A SEMANTIC APPROACH TO ANALYZE SCIENTIFIC PAPER ABSTRACTS
Authors: Paraschiv Ionut cristian , Dascalu Mihai , Trausanmatu Stefan , Dessus Philippe
Published: February 2023

Each domain and its underlying communities evolve in time and each period is centered on specific topics that emerge from textual sources that characterise the domain. In this paper we propose a semantic analysis of the article abstracts extracted from the citation index Web of Science, from the category Education and Educational Research, taken between the years 2000-2004. Our analysis represents an extension of other researches performed on the same corpora that were focusing more on evaluating co-citations between the articles in order to compute their importance score (Jensen & Grauwin and Jensen, Grauwin, Lund & Jeong). Our approach presents a general perspective of the domain by performing semantic comparisons between article abstracts using natural language processing techniques such as Latent Semantic Analysis, Latent Dirichlet Allocation or semantic distances in lexicalized ontologies, i.e. WordNet. Moreover, graph visual representations are generated using Gephi in order to highlight the keywords of each paper and of the domain, making nevertheless possible the comparison of the articles marked as important to the ones extracted by Jensen, Grauwin and their colleagues. Overall, the articles' abstracts contain more relevant semantic information than co-citations and are less prone to errors while capturing the specificity of the domain. Also, in order to further argue the benefits of our approach, a debate about the advantages and disadvantages of these complementary methods is presented, together with potential refinements of the methods for classification that can be performed as future improvements. We hope that our research will give a better comprehension of the domain of Education and Educational Research.
E- MENTORING IN OPERATIONAL NAVY LEADERSHIP
Authors: Cojocaru Carmen
Published: February 2023

The study aims to analyze the issue of mentoring and e-mentoring processes within the context of naval-operational Leadership, with a focus on individual, team and organizational peculiarities along with the socio-economic factors that influence the shipping industry. The "Mircea cel Batran" Naval Academy is a prestigious institution of higher education whose mission is to prepare effective leaders both in the navy, and in the merchant marine domains. What we understand by naval operational leadership is a process of social influence in which the leader causes changes in the attitude and behaviour of their followers in order to explicitly and efficiently achieve the tasks entrusted. Attitudinal changes are primarily based on cognitive, affective and motivational structures, at personality level; hence, the rhetorical interrogation whether the leader, be them military or merchant marine, is a mentor.
We include the processes of mentoring and e-mentoring in the broader area of social learning and life-long learning in an organizational framework, since we consider the military a "learning organization". We support this by checking the criteria proposed by Senge (1990): personal mastery, mental models, team learning, shared vision, systematic thinking. By further study of concepts, we believe that we can bring into question a certain type of learning, i.e. apogetic learning, as peak or innovative- anticipatory learning, opposed to constant and maintenance learning. In the formative educational process, mentoring and e-mentoring are valuable tools in shaping the character of students in accordance with the requirements of their profession, as well as in the career development and promotion.
The last part of the study advocates and exemplifies the need for e-mentoring by adapting traditional mentoring strategies to permanent changes in the shipping industry. We compare here the formal and informal organizational e-mentoring of the higher education military institution (e-learning platforms, tutoring, simulations, peer-mentoring ....) with the e-mentoring imposed by international missions (modern technology training-ECDIS, modern training technology including distance learning and web-based learning, etc.).