bluuebunny/crossref_metadata_2025 huggingface dataset:
Determinants of the Elderly Employment in Latvia
Authors:   Daugavpils University, Kudins Janis
Published: September 2021

In Latvia, from 2011 to 2020 the number of people 65+ increased by 2.7 %, but the number of the employed people 65+ increased by 94.4 %. The aim of this research is to identify the determinants of the elderly employment in the context of active ageing. The author analysed secondary data collected by the international and Latvia’s institutions as well as by Latvia’s researchers who have studied the elderly. The results of these studies and the data of Latvia’s statistics show that the rapid growth of the elderly employment in Latvia is more likely not an indicator of active ageing, but the elderly’s attempt to overcome poverty. 60.3 % of the elderly in Latvia continue to work in order to increase their current income, and only 10.2 % – for non-financial reasons, which is one of the lowest values in the EU. The gap between the average income of Latvia’s population and the income of people 65+ is increasing over the past 10 years. The elderly in Latvia work mainly in education and health care. These sectors have relatively lower average wages and are therefore less attractive to young people, so the elderly employment in them shows not only the importance of knowledge and experience, but also the difficulties in attracting new employees. The author concludes that Latvia is still far from real active ageing, which is typical for the most competitive EU countries. In order to move in this direction, it would be useful to use the experience of the EU’s active ageing initiatives.
Economic Benefits of Remote Work from the Employer Perspective
Authors:   Latvia University of Life Sciences and Technologies, Licite-Kurbe Lasma , Leonovica Ruta ,   Latvia University of Life Sciences and Technologies
Published: September 2021

In recent years, remote work, driven by mobile technology, the availability of the Internet and the spread of COVID-19 limiting work to be done at the workplace, has become increasingly popular. Although it is very easy nowadays to do many kinds of work remotely, many companies still do not want to introduce such practices on a permanent basis. Therefore, the research aims to examine the experience of companies in remote work to identify the economic benefits of remote work as well as develop scenarios for remote work. The research methodology is based on case study analysis, comparative analysis, economic analysis and the scenario method. The results of the research revealed that potential financial savings from applying remote work practices in companies varied, depending on the specifics of the industry and jobs, as well as the funds that the company was initially willing to invest in its employees. For companies, the largest economic savings from applying remote work practices came from maintenance of premises, as well as electricity and Internet bills, while the provision of equipment to their employees accounted for the smallest proportion of preliminary cost savings. However, the main disadvantages of remote work were the difficulty of controlling employees, communicating effectively with each other and ensuring successful teamwork. Companies could introduce part-time work practices if a large proportion of the tasks could be performed remotely, yet only the companies with a high level of automation of tasks might fully switch to remote work.
The Role of Family Education in Forming the Independent Character of Students in Elementary School
Authors: Handayani Rekno , Purbasari Imaniar , Setiawan Deka , Ahmadi Farid , Praswanti Ramadhani Putri
Published: September 2021

The character value of elementary school students' independence is one of the problems that becomes a problem for students. The formation of the character value for independence is not only a school task, but the role of the family is also expected to form a character of independence. The purpose of this study was to analyze in depth the role of family education in shaping the independent character values syudents of class IV elementary school. Independence becomes a character value that must be embedded in students, so that independence becomes one of the attitudes needed in the implementation of learning. Descriptive qualitative is the method used in conducting research. The informants used as data sources included parents, students of class IV elementary school, and also class teachers. The techniques used in collecting data include observation, interviews, and documentation. The data analysis used was Milles Huberman's interactive model. The results showed that good family education has a positive role in the formation of the character values for the independence students of class IV elementary school. This can be seen from the independent attitude shown by students both in the family and school environment. Through good family education such as habituation that reflects independence will shape student character. The positive impact of instilling the value of independence is that students are able to fully participate in the learning process at school. The benefits that can be conveyed from the results of the research should be for parents to be able to apply proper family education to elementary school age children, because this education will have a positive impact on children.
The Effectiveness of Problem Based Learning-Based Interactive Multimedia for Elementary School Students
Authors: Sekarwangi Tunjung , Sartono Kus Eddy , Mustadi Ali , Abdulah Abdulah
Published: September 2021

Learning activities carried out online have several drawbacks. In online learning activities, teachers experience problems carrying out learning activities. These obstacles include the lack of appropriate media to be used in learning activities. The problems that occur indicate that in learning activities students have difficulty in understanding learning materials and learning motivation is still low. Therefore, in learning activities, teachers must prepare quality learning. One of the efforts that can be done to overcome these problems is through the use of appropriate learning media. So that it can improve the process and better learning outcomes. This study uses a research and development (R&D) approach. The purpose of this research is to develop learning technology in the form of interactive multimedia based on problem-based learning. The steps used in this research and development is the ADDIE development model. The research data was obtained through a media validation sheet instrument by an expert. Data analysis was carried out quantitatively descriptively. The results of the media feasibility test based on the validation results obtained a value of 80%. Based on the results of the research that has been done, it can be concluded that interactive multimedia based on problem-based learning is feasible to be used in learning activities. The results of this study imply that the use of interactive multimedia based on problem-based learning plays an important role in the effectiveness of learning activities.
Mathematical Representation of Students in Solving Mathematic Problems Reviewed from Extrovert-Introvert Personality
Authors: Awaludin Aulia Ar Rakhman , Selvia Noni , Andrari Finata Rastic
Published: September 2021

In implementing mathematics learning in schools, educators must pay attention to five main competencies, namely problem solving, communication, connection, reasoning, and representation. Mathematical representation is a tool to convey students' algebraic thinking as an aid to construct their ideas about patterns and functions. This study aims to examine the mathematical representation of students in terms of introvert and extrovert personality types. To see the characteristics of mathematical representations in solving mathematical problems when viewed from the personality type of each student. This research method is descriptive qualitative. The number of schools and students who were sampled from this study was taken using a multistage sampling technique. The data collection instruments in this study were personality questionnaires, problem-solving tests, interviews, observations, and documents obtained from research subjects. The problem-solving analysis used is based on the Krulik and Rudnik steps. The personality types of extroverted students and introverted students do have different mindsets so that even though in some steps they use the same representation, their tendencies or habits represent problem-solving using different forms of representation. The personality types of extroverted students represent them more symbolically and almost all answers from extroverted students are closer to true when compared to introverted students.
Comparison of Print Modules and E-Modules to the Tolerance Character of Students
Authors: Syahrial Syahrial , Asrial Asrial , Kurniawan Dwi Agus , Damayanti Latipia
Published: September 2021

Nowadays, the character of tolerance in elementary school students is experiencing degradation. Whereas the character of tolerance is one of the important characters possessed by students in their social life. This study aims to analyze the comparison of responses and tolerance characteristics of students who learn to use two different learning modules, namely the electronic module and the printed module. This research is quantitative descriptive. The population in this study amounted to 243 students. Determination of the sample is done by using the purposive sampling technique, to obtain a sample of 32 students. Data collection in this study used instruments in the form of student response questionnaires and tolerance character questionnaires. The instrument used has been tested for validity and reliability. The collected data were then analyzed using descriptive and inferential statistics, assumption tests (normality and homogeneity), and hypothesis testing (t-test). The results showed that students' responses were more dominant when using the electronic module based on local wisdom than the printed module. The tolerance character that appears is also more visible when using an electronic module based on the local wisdom instead of a printed module. Based on these findings, it was concluded that students' responses when using the electronic module were better than using the print module. Students' tolerance character can also be seen in the application of electronic modules and print modules. So it is recommended that the electronic module based on local wisdom be used as additional teaching materials in learning in elementary schools.
Learning Video Media Based on the Powtoon Application on Solar System Learning Topics
Authors: Sanjaya Gede Edo Wahyu , Yudiana Kadek , Japa I Gusti Ngurah
Published: September 2021

The lack of availability of innovative learning media that is able to contain material effectively results in low learning motivation and students' understanding of the material. It takes innovative learning media that can improve the quality of learning and create a more meaningful learning process for students. This development research aims to develop instructional video media based on the powtoon application on the topic of the 6th grade solar system whose validity has been tested. This development research uses the ADDIE model. The subjects in this study were instructional video media based on the powtoon application on the topic of the 6th grade solar system with the validity of the media as objects in the study. The data were collected using a questionnaire method and a rating scale instrument in the form of an assessment sheet given to 2 material experts, 2 media experts, and 2 practitioner experts to determine the validity of the powtoon application-based instructional video media on the topic of the solar system. The percentage of scores obtained was 84% and 88% from material experts, 80% and 86% from media experts, 89% and 87% from good predicate practitioners. So, based on this analysis, the instructional video media based on the powtoon application on the topic of the 6th grade solar system is valid and suitable for use in learning.
Optimization of Online Learning with A Combination of Offline Practices in The Post-Pandemic Era
Authors: Koeswanti Henny Dewi
Published: September 2021

The Covid-19 pandemic has had various impacts on all aspects of human life. One aspect that is affected is the education aspect. The Covid-19 pandemic has led to a transformation of learning methods. Learning that was originally carried out face-to-face has been transformed into distance learning, namely through online learning. The learning transformation certainly has obstacles that can hinder the implementation of the learning process. This study aims to describe educational problems that occur during the implementation of online learning. This research is a qualitative research using descriptive method. This study provides an overview of the implementation of online learning as well as solutions and efforts to optimize learning both online and offline. Data collection was carried out using the literature study method, namely reviewing references in the form of books and scientific articles related to the topic being studied. The data analysis technique used in this research is descriptive analysis technique. The results of this study indicate that during the Covid-19 pandemic, online learning can be carried out combined with offline activities for students. The implementation of these activities is of course by implementing strict health protocols and carried out in their respective homes.
Learn Single Substance and Mixed Substances with Demonstration Based Videos: Learning Media Feasibility
Authors: Hadiwinata Simon , Wibawa I Made Citra
Published: September 2021

This research is motivated by the ineffectiveness and innovation of the teacher to create instructional video media during the pandemic era that uses an online learning model. This study aims to produce demonstration-based learning videos that have been tested for their validity on the topic of single substances and mixed substances in fifth-grade elementary schools. This research is development research carried out using the 4D model with the following stages: define, design, develop, disseminate. The subjects of this study were two material experts, two media experts, and two practitioner experts. At the same time, the object of this research is the development of demonstration-based learning videos on the topic of single substances and mixed substances for fifth-grade elementary school students. This development research using qualitative and quantitative descriptive analysis methods. The data obtained were then analyzed to determine the validity score of demonstration-based learning videos. The average value of demonstration-based learning videos from material experts was 97.5% in the very good category, from the media experts by 95% with the very good category, and from the practitioners by 87% with the good category. Based on this analysis, it can be said that demonstration-based learning videos developed on the topic of single substances and mixed substances are declared valid and can be used in learning in fifth-grade elementary schools.
Pengklasifikasian Pada Data Echocardiogram Dengan Menggunakan Support Vector Machine dan Analisis Diskriminan
Authors: Suwardika Gede
Published: September 2021

Echocardiogram (seringkali disebut "echo") adalah garis luar grafik dari gerakan jantung. Selama tes ini, gelombang-gelombang suara frekwensi tinggi, disebut ultrasound, menyediakan gambar-gambar dari klep-klep dan kamar-kamar jantung. Dalam penelitian ini dilakukan tes terhadap 132 pasien dengan respon meninggal atau hidup. Hasil ketepatan klasifikasi antara data training dengan data testing dengan analisis diskriminan adalah 96% sedangkan dengan menggunakan SVM diperoleh sebesar 88%. Pengelompokan dengan menggunakan K-Means dan Kernel K-Means menghasilkan ketepatan pengelompokan yang sama persis. Ini menunjukkan bahwa data echocardiogram memiliki pengelompokan yang baik. Kemudian hasil pengelompokan pada K-Means dibandingkan dengan data aktual yang diklasifikasikan dengan menggunakan diskriminan, SVM dan CART dimana dihasilkan bahwa data hasil dari K-Means memiliki ketepatan klasifikasi yang lebih baik dibandingkan dengan hasil klasifikasi pada data aktual.
PEMANFAATAN TANAH PERKEBUNAN SEBAGAI BENTUK BUDIDAYA TANAMAN PEPAYA CALIFORNIA DI DESA MALAKA KECAMATAN PEMENANG KABUPATEN LOMBOK UTARA
Authors: Junaidin Junaidin , Arif Arif , Gufran Gufran
Published: September 2021

Pengabdian ini bertujuan untuk memberikan pengetahuan baru warga masyarakat Desa Malaka dan pemuda berupa penambahan wawasan tentang bagaimana proses penelitian Budidaya Tanaman Pepaya California sebagai Bentuk Pemanfaatan Tanah Perkebunan. Pepaya California adalah tanaman buah berupa herba yang berasal dari kawasan di Asia Tenggara (termasuk Indonesia). Tanaman ini kemudian menyebar ke Afrika (Madagaskar), Amerika Selatan dan Tengah. Solusi yang ditawarkan setelah mengikuti kegiatan penelitian Budidaya Tanaman Pepaya California sebagai Bentuk Pemanfaatan Tanah Perkebunan diharapkan kepada masyarakat Desa Malaka yang menjadi subjek penelitian: masyarakat Mengerti dan memahami arti pentingnya penelitian Budidaya Tanaman Pepaya California sebagai Bentuk Pemanfaatan Tanah Perkebunan. Menumbuhkan sikap tanggung jawaban disiplin diri. emperoleh bekal keterampilan dan pengetahuan dasar tentang penelitian Budidaya Tanaman Pepaya California sebagai Bentuk Pemanfaatan Tanah Perkebunan. Meningkatkan ilmu pengetahuan dan penelitian sehingga menciptakan peluang usaha. Menciptakan prodak yang berkualitas. Adapun hasil dari pengabdian ini: Kegiatan-kegiatan pengabdian pada masyarakat menjadi garda terdepan dalam mendekatkan Universitas/Perguruan Tinggi, sehingga masyarakat tidak hanya menatap Perguruan Tinggi sebagai sebuah Lembaga Pendidikan yang besar dengan kemampuan mencetak para sarjan, namun juga dapat berkontribusi langsung para masyarakat. Pelaksanaan kegiatan Pelatihan Budidaya Tanaman Pepaya California sebagai Bentuk Pemanfaatan Tanah Perkebunan  Tahun 2017, berupa penambahan wawasan, perolehan pengalaman pengembangan, minat, bakat dan pengetahuan tentang penyusunan RTRW Desa. Bahwa dengan dilaksanakannya kegiatan Pelatihan Budidaya Tanaman Pepaya California sebagai Bentuk Pemanfaatan Tanah Perkebunan Tahun 2017 sangat terbantu, baik dari sisi pengetahuan dasar juga dengan pemahaman Bagaimanakah Budidaya Tanaman Pepaya California yang baik dan sukses.
MEDIA GEOGEBRA DALAM PEMBELAJARAN MATEMATIKA
Authors: Japa Ngurah , Suarjana I Made , Widiana Wayan
Published: September 2021

The aims of research are : (1) for knowing the differences in the result of geometry learning between the student that follow realistic mathematic education by media geogebra and the student that follow conventional learning, (2) The interaction between realistic mathematic education by media geogebra with spatial ability related geometry learning, (3) The differences in the result result of geometry learning between the student that follow realistic mathematic education by media geogebra and the student that follow conventional learning in the group of student have the high of spatial ability, (4) The differences in the result of geometry learning between the student that follow realistic mathematic education by media geogebra and the student that follow conventional learning in the group of student have the low of spatial ability. The research in SMP N 2 Kuta Utara with the sample of the population amounted to 110 eighth of all students in grade VIII in learning year of 2013/2014 is as many as 330 students. The type of research is ouasi eksperiments. Before taking samples ANOVA test equality with one way. As for the data analysis carried out tests of normality and homogeneity of variance test. And then the date of spatial and the research of geometry learning with use by descriptive statistic and Anava with two way. Based on the result of analysis found the result as following : (1) Have the differences in the result of geometry learning between the the student that follow realistic mathematic education by media geogebra and the student that follow conventional learning by grade VIII at SMP N 2 Kuta Utara, (2) Have interaction realistic mathematic education by media geogebra with spatial ability for the result of geometry learning in grade VIII  SMP N 2 Kuta Utara (F = 5,937 (p < 0,05), (3) Have the significant difference on the result of geometry learning between the student that follow realistic mathematic education by media geogebra and the student that follow conventional learning in the group of student have the high of spatial ability in SMP N 2 Kuta Utara, (4) Have the significant difference on the result of geometry learning between the student that follow realistic mathematic education by media geogebra and the student that follow conventional learning in the group of student have the low of spatial ability in SMP N 2 Kuta Utara.
PEMETAAN AKTIFITAS KONSUMEN TOKO MENGGUNAKAN METODE BACKGROUND SUBTRACTION
Authors: Listartha I Made Edy , Indrawan Gede , Aryanto Kadek Yota Ernanda
Published: September 2021

This study aims to heat mapping the consumer’s movement using background subtraction techniques. The mapping is built using the coordinate information obtained from the consumer location that detected from the video where the separation of the consumer object and the background is done by background subtraction technique. Tests were performed on eleven video of consumer data activity that have different activity characteristics that were created using Microsoft PowerPoint application. Simulated activities include walking straight, staying, walking back to the path that had been passed, pacing, disturbance from another object, the influence of color, the consumer walks meet and coincide with other consumers. From the test of video discovery is obtained accuracy of 96.07% for the detection process of consumer movement, where the lack of detection process occurs due to the absence of techniques used to perform the introduction of characteristics of consumer objects. The mapping process is very much in line with the number of coordinates generated in the motion detection process, but the inaccurate detection of movement in the entrance and exit areas makes the coordinates high. By filtering with Region of Interes (ROI) in the survey area, creating disturbances in the area of doors and areas with objects that produce movements other than consumers can be eliminated.
IMPLEMENTASI METODE C4.5 DAN NAIVE BAYES BERBASIS ADABOOST UNTUK MEMPREDIKSI KELAYAKAN PEMBERIAN KREDIT
Authors: Nugraha Putu Gede Surya Cipta , Dantes Gede Rasben , Aryanto Kadek Yota Ernanda
Published: September 2021

At PT. BPR XYZ credit problems is a very vital issue, where if many debtors are delinquent in payment it will increase the NPL value of the bank itself. Increasing the NPL value above 5% indicates that the bank is not healthy. From the above problems, then in this study aims to perform the implementation process of data mining methods to determine the accuracy level of prediction of creditworthiness at PT. BPR XYZ, so that the future of credit problems can be overcome. Data mining methods used in the prediction process are C4.5 and Naïve Bayes methods, where both methods are implemented and the accuracy level comparison process is used to see which method is more accurate in predicting creditworthiness. Both methods are also embedded AdaBoost method with the aim of increasing the accuracy in the process of prediction of creditworthiness feasibility. The result obtained from the comparison of method accuracy level, stated that the better accuracy is C4.5 method that is 90.00% with the precision level of 86.67%. As for the accuracy of Naïve Bayes method that is equal to 70.00% with the precision level of 79.71%. Then with the addition of AdaBoost method in predicting creditworthiness proved to increase the higher accuracy value of 91.54% in method C4.5 and by 78.13% in Naïve Bayes method. From the description above, with the implementation of AdaBoost method on the method of C4.5 and Naïve Bayes can improve the accuracy of the prediction of creditworthiness of PT. BPR XYZ. In addition, the implementation of the AdaBoost-based C4.5 method can be a recommendation for PT. BPR XYZ in conducting predictive process of credit worthiness in the future.
PLANT SPECIES MAPPING AND DENSITY IN THE VILLAGE FOREST OF PENGLIPURAN, BANGLI, BALI, INDONESIA AND ITS USE IN LEARNING MEDIA
Authors: Wijana Nyoman , Setiawan I Gusti Agung Nyoman
Published: September 2021

The objectives of this research are to acknowledge the relative density index of plant species and the distribution of the plant species in the village forest of Penglipuran, Bangli, Bali, Indonesia, and (2) the utilization of his research results in instructional media. The population of this study is the whole area of Penglipuran village forest and all the plant species in it. The samples of this study are all plant species covered in 100 quadratics of size 10x10m. The sampling technique used is systematic sampling. The data are analyzed descriptively. Population utilization of research result in instructional media use student of Department of Biology Education FMIPA Undiksha, Semester V class A, B, and C. The sample is student class V class A with number of student counted 25 people. The sampling technique is by using random sampling technique. The method of data collection is interview and observation. The data are analyzed descriptively. Result of this research are (1) The plant species distribution mapping result shows that the plant species have wide, medium, and narrow distribution. (2) From the 34 species which are included into 21 families, 10 of them have the highest relative density index. (3) The results of this research can be used as a media in learning Biology, especially in Plant Ecology
PENGEMBANGAN APLIKASI PENGENDALIAN PERSEDIAAN OBAT DI APOTEK MENGGUNAKAN METODE HYBRID PERIODIC ORDER QUANTITY - MOVING AVERAGE
Authors: Pradnyana Gede Aditra , Sunarya I Made Arisetiawan , Divayana Dewa Gede Hendra
Published: September 2021

A pharmacy is a place of health service but indirectly also an effort to get the benefit. From the business point of view, of course, the pharmacy requires a system of processing inventory of goods, especially drugs - drugs in order to avoid losses. One of the pharmacies that have not optimally utilized the technology is at Apotek Karunia Asih located in Canggu Badung Bali. To overcome the problem of inventory control, at Apotek Karunia Asih requires inventory control application. The purpose of this research is to develop inventory control application with hybrid periodic order quantity - moving average method in Apotek Karunia Asih which gives benefit to the controlling of goods in pharmacies so that the goods and drugs sold in another are no longer past the expiration date, dead stock, stacking or stock shortages. Development of inventory control application with hybrid periodic order quantity - moving average method in Apotek Karunia Asih uses SDLC (Software Development Life Cycle) process to describe the stages in software development. SDLC process used is waterfall model. Waterfall model is a model that is systematic and sequential in building software, starting from the analysis, design, coding, testing, and support or maintenance. Implementation of this research is applied by using PHP programming language with the help of Codeigniter framework. For the testing process, five (5) test process stages are performed: (1) white box test which states that the source code implementation is appropriate and there is no error, (2) black box test to find out whether all software functional is appropriate, (3) test the suitability of the system to find out the correctness of the calculation process performed by the application, (4) the user response test which states the application and the methods used are very appropriate in controlling the supply of drugs in pharmacies; (5) the previous training test on forecasting that the previous training score will be used to predict the need is 6 because it has the smallest MAPE and MSE so that the forecasting results can be in accordance with the actual data.
Tantangan Analisis Kebijakan Pencegahan Kekerasan Seksual Terhadap Anak Dengan Mengembangkan Media Teknologi Informasi
Authors: Siswati Sri , Hartati Yulia , Jalinus Nizwardi
Published: September 2021

Tujuan penelitian ini melihat  tantangan dari hasil analisis pencegahan kekerasan seksual terhadap anak. Desain penelitian  adalah metode kualitatif, dilakukan di P2TP2A pada bulan Oktober 2017 sampai Maret 2018. Pengumpulan data dilakukan dengan wawancara mendalam, FGD,  observasi dan telaah dokumen. Informan penelitian ditentukan berdasarkan purposive sampling. Analisis data dilakukan dengan triangulasi metode, dan sumber. Tantangan ke depan dibahas  berdasarkan referensi  dan hasil analisis penelitian. Hasil penelitian  diperoleh tenaga   mencukupi, dana dan  sarana prasarana masih  kurang. Pencegahan primer  dan sekunder belum semua sekolah  seperti deteksi dini kasus, pemberian konseling  serta penanganan korban kekerasan. Kesehatan adalah sehat fisik, mental, social dan spiritual. Dari hasil penelitian, tantangan ke depan   pecegahan primer tidak terbatas pada anak, tetapi juga guru dan orang tua, dan dimulai sejak anak-anak masih kecil  yang disesuaikan dengan perkembangan teknologi. Teknologi yang berkembang pada zaman revolusi industri 4.0 adalah teknologi informasi melalui berbagai aplikasi media sosial, seperti instagram, facebook, washapp, ad modo, I learning dan sebagainya.
Seleksi Pemilihan Calon Penerima Beasiswa Bidikmisi Mahasiswa Universitas Terbuka dengan Metode TOPSIS
Authors: Suwardika Gede , Suniantara I Ketut Putu
Published: September 2021

Proses seleksi penerima beasiswa bidikmisi melibatkan banyak pertimbangan/syarat sebagai suatu kriteria. Oleh karena banyaknya kriteria yang digunakan hal ini menjadi permasalahan tersendiri, sehingga memerlukan penyelesaian, sebagai pendukung keputusan dengan multikriteria. Salah satu konsep dasar pendukung keputusan dengan multikriteria adalah metode TOPSIS, yang didasarkan pada konsep dimana alternatif terpilih yang terbaik tidak hanya memiliki jarak terpendek dari solusi ideal positif, namun juga memiliki jarak terpanjang dari solusi ideal negatif. Penelitian ini bertujuan untuk menerapkan metode TOPSIS pada penyeleksian penerima beasiswa bidikmisi yang dapat digunakan untuk membantu bagian kemahasiswaan dalam menentukan rekomendasi penerimaan beasiswa di Universitas Terbuka dengan mempertimbangkan berbagai kriteria yang telah ditentukan. Adapun kriteria yang digunakan dalam penelitian ini yaitu potensi akademik dan prestasi, kemampuan ekonomi, komitmen, urutan kualitas sekolah, representasi sekolah dan representasi asal daerah. Hasil penelitian menunjukkan bahwa metode TOPSIS dapat digunakan untuk membantu proses seleksi dan menentukan penerima beasiswa yang tepat. Perbedaan rangking yang terjadi disebabkan oleh nilai skor dari beberapa kriteria yang saling berdekatan.
Pengaruh Inovasi Kuliner Pada Jajanan Cacalan Terhadap Keputusan Pembelian di Kecamatan Sidemen
Authors: Alit Pujawan A.A Ketut
Published: September 2021

Tujuan penelitian ini adalah untuk mengetahui bagaimana pengaruh inovasi kuliner pada jajanan cacalan terhadap keputusan pembelian pembelian di Kecamatan Sidemen.  Metode analisis pada penelitian ini yang tepat adalah analisis regresi sederhana untuk mengetahui pengaruh inovasi pada Jajanan Cacalan terhadap keputusan pembelian konsumen. Metode penelitian yang digunakan adalah metode penelitian kuantitatif untuk mencari hubungan antara dua variabel. Metode pengumpulan sampel non probability sampling yaitu purposive sampling, dengan penentuan jumlah sampel menggunakan rumus slovin. Berdasarkan hasil perhitungan dari 37.488 orang jumlah populasi, diambil secara 100 konsumen pembeli jajanan cacalan. Metode analisis pada penelitian ini yang tepat adalah analisis regresi sederhana untuk mengetahui pengaruh inovasi pada Jajanan Cacalan terhadap keputusan pembelian konsumen, proses analisis statistik dikomputasi dengan SPSS. Berdasarkan hasil penelitian dan pembahasan dapat disimpulkan bahwa terdapat pengaruh yang signifikan inovasi kuliner pada jajanan cacalan  terhadap keputusan pembelian pembelian. Variabel inovasi kuliner berpengaruh 75,6% keputusan pembelian dengan persamaan garis regresi Y = 4,646 + 2,948X.  Berdasarkan hal tersebut disarankan kepada para pedagang jajanan cacalan agar melakukan inovasi agar keputusan pembelian konsumen meningkat
Pengaruh Metode Mind Mapping Menggunakan Aplikasi mi-Mind Serta Edmodo Terhadap Prestasi Belajar Komputer dan Jaringan Dasar
Authors: Hermawati Komang Lilis , Sugihartini Nyoman , Santyadiputra Gede Saindra
Published: September 2021

Penelitian ini bertujuan untuk mengetahui (1) perbedaan peningkatan prestasi belajar antara siswa dengan metode mind mapping menggunakan aplikasi mi-Mind serta Edmodo dan siswa dengan metode ceramah menggunakan media powerpoint (2) respon siswa setelah menggunakan metode mind mapping dengan aplikasi mi-Mind serta Edmodo. Jenis penelitian ini adalah eksperimen semu dengan desain Posttest-Only Control Design. Metode pengumpulan data yang digunakan yaitu metode tes untuk mengukur prestasi belajar dan metode angket untuk mengukur respon siswa. Data prestasi belajar kemudian dianalisis menggunakan t-tes dengan taraf signifikansi 0,05 dan uji prasyarat, yaitu uji normalitas dan uji homogenitas. Hasil penelitian menunjukkan (1) terdapat perbedaan peningkatan prestasi belajar antara siswa dengan metode mind mapping menggunakan aplikasi mi-Mind serta Edmodo dan siswa dengan metode ceramah menggunakan media powerpoint. Hasil analisis menunjukkan |thitung|>|ttabel| (20,084>2,2928) maka H0 ditolak dan H1 diterima. (2) respon siswa menunjukan nilai positif
Rancang Bangun Sistem Informasi Pengelolaan Surat Masuk dan Surat Keluar Berbasis Website pada Setum Polda Bali
Authors: Vera Handayani Ni Luh Putu Putri , Anindia Putra I Nyoman Tri
Published: September 2021

pemerintah yang melayani proses pengelolaan surat masuk dan keluar yang ada di Polda Bali. Pada Setum Polda Bali pengelolaan surat masuk dan keluar masih dilakukan secara konvensional yang masih memiliki beberapa kelemahan, seperti memerlukan waktu yang lama dalam pencarian data surat serta penyampaian informasi surat yang lambat karena terbatasnya tenaga kerja pada Setum Polda Bali. Tujuan dilakukan penelitian ini adalah untuk membangun sebuah sistem informasi berbasis komputer yang dapat membantu pegawai dalam pengelolaan surat masuk dan keluar serta dapat memberikan kemudahan dalam pencarian dan penyampaian informasi surat. Metode pengumpulan data yang digunakan pada penelitian ini adalah metode primer serta metode sekunder. Sistem informasi pengelolaan surat masuk dan keluar yang telah dibangun, menunjukan hasil bahwa sistem ini mampu menyelesaikan pelaksanaan proses pengelolaan dan pelaporan surat dengan efektif serta efisien dalam penyampaian informasi surat pada Setum Polda Bali.in
Analisis Sensitivitas AHP-SAW dan ROC-SAW dalam Pengambilan Keputusan Multikriteria
Authors: Sudipa I Gede Iwan , Puspitayani Ida Ayu Dwi
Published: September 2021

Beasiswa merupakan salah satu upaya yang dilakukan pemerintah dalam mendorong dan membantu potensi kemajuan pendidikan di negara Indonesia, salah satunya adalah beasiswa Peningkatan Prestasi Akademik(PPA) sehingga diperlukan seleksi penerima beasiswa untuk menentukan penerima beasiswa yang sesuai dengan kriteria penilaian. Permasalahan seleksi beasiswa termasuk kedalam permasalahan Multi Attribute Decision Making (MADM). Penelitian ini menganalisis masalah MADM yaitu pemberian beasiswa dengan menggunakan kombinasi metode Analytical Hierarchy Process (AHP), Simple Additive Weighting(SAW) dan model pemberian bobot Rank Order Centroid(ROC). Pengujian metode yang sesuai dilakukan dengan melakukan analisis sensitivitas untuk mengetahui kombinasi metode yang paling sensitif dalam menghasilkan perankingan akhir penerima beasiswa. Dari hasil pengujian analisis sensitivitas kombinasi ROC-SAW menghasilkan nilai sensitivitas terkecil dengan nilai 0.000144, dan dari 18 percobaan perubahan bobot yang dilakukan untuk mengetahui perubahan ranking hasil akhir didapatkan hasil bahwa metode AHP-SAW menghasilkan perubahan ranking dengan persentase 80,56% dari ranking awal, dan ROC-SAW menghasilkan perubahan ranking dengan persentase 90,83% dari ranking awal. Kata Kunci: Analisis Sensitivitas, AHP-SAW, ROC-SAW, Multikriteria
PENGARUH PENGGUNAAN MEDIA PEMBELAJARAN PENGENALAN HEWAN MAMALIA LAUT BERBASIS VIRTUAL REALITY TERHADAP PRESTASI BELAJAR ANAK KELOMPOK B DI TK NEGERI BANJAR
Authors: Dwariani Made Tia , Sugihartini Nyoman , Santyadiputra Gede Saindra
Published: September 2021

Penelitian ini bertujuan untuk mengetahui (1) perbedaan prestasi antara anak yang belajar menggunakan media Virtual Reality dan anak yang belajar menggunakan LKA (Lembar Kerja Anak) di TK Negeri Banjar, (2) respon anak setelah menggunakan media Virtual Reality pada tema binatang. Jenis penelitian ini adalah penelitian eksperimen dengan desain Post Test Only Control Group Design. Populasi penelitian mencakup seluruh anak kelompok B yang berada di TK Negeri Banjar. Sampel penelitian yang digunakan yaitu kelompok B1 sebagai kelompok kontrol dan kelompok B2 sebagai kelompok eksperimen dengan jumlah sampel 32 orang. Teknik pengumpulan data yang digunakan yaitu tes, observasi, dan dokumentasi. Data prestasi belajar dianalisis melalui uji prasyarat yaitu uji normalitas dan uji homogenitas dengan hasil kedua kelompok berdistribusi normal dan homogen, dilanjutkan dengan uji hipotesis yang menggunakan uji t. Hasil penelitian menunjukkan bahwa (1) terdapat perbedaan yang signifikan skor rata-rata siswa pada tema pengenalan binatang mamalia laut anak yang menggunakan Media Virtual Reality dengan tanpa menggunakan media Virtual Reality pada anak kelompok B di TK Negeri Banjar. Hasil analisis uji-t memperolej thitung 3,968 yang lebih besar dari ttabel 2,359. Berdasarkan kriteria pengujian ini berarti H0 ditolak, (2) respon anak terhadap media Pengenalan hewan mamalia laut didapat persentase hasil angket respon siswa adalah 82,5% yang tergolong dalam kategori sangat efektif. Kata kunci : Virtual Reality, Prestasi Belajar, Respon Siswa
Dampak Game Online PUBG Terhadap Perilaku Prokrastinasi Siswa
Authors: Safitri Rezy , Purnamasari Veryliana , Wakhyudin Husni
Published: September 2021

Konteks penelitian yang melatar belakangi penelitian adalah banyaknya siswa yang bermain game online PUBG sehingga menyebabkan malas belajar serta menunda-nunda tugas yang diberikan guru. Penelitian dilakukan kepada siswa SDN 01 Wiroditan yang bermain PUBG yang terdiri dari kelas IV, V, V1. Permasalahan yang diungkap pada penelitian ini adalah bagaimanakah dampak game online PUBG terhadap perilaku prokrastinasi siswa SDN 01 Wiroditan Bojong Kabupaten Pekalongan. Tujuan penelitian ini adalah untuk mengetahui dampak game online PUBG terhadap perilaku Prokrastinasi siswa SDN 01 Wiroditan Bojong Kabupaten Pekalongan. Penelitian ini menggunakan metode kualitatif. Pendekatan yang dilakukan dalam penelitian ini adalah deskriptif kualitatif yang dilakukan dengan menguraikan fakta-fakta dan data-data yang diperoleh dari sumber data.  Pengambilan data melalui observasi angket, wawancara. Kesimpulan dalam penelitian ini adalah permainan game online PUBG berdampak pada perilaku prokrastinasi siswa, antara lain siswa menjadi lupa belajar sehingga tugas sekolah menjadi tertunda dan terbengkalai sehingga dapat menimbulkan perilaku prokrastinasi, masih banyaknya siswa yang  mengerjakan tugas secara tidak tepat waktu, banyak siswa yang mengabaikan tugas, serta siswa sering membicarakan game online PUBG dengan temannya.
Perancangan Media Sosialisasi Sistem Informasi Akademik Satya Wacana Berbasis Video Infografis
Authors: Tiasih Dian Mei , Wenas Michael Bezaleel
Published: September 2021

Kurangnya media sosialisasi yang komunikatif dan dinamis, yang dapat digunakan untuk menyampaikan informasi akademik satya wacana (SIASAT), sehingga mahasiswa kesulitan dalam mendapatkan informasi dengan cepat. Tujuan penelitian ini adalah untuk mengembangkan media sosialisasi sistem informasi akademik satya wacana berbasis video infografis. Penelitian ini menggunakan metode deskriptif kualitatif. Tahapan penelitian ini menggunakan strategi linear yang meliputi empat tahapan yaitu pengumpulan data, analisis data, perancangan media, dan pengujian. Pengumpulan data dilakukan menggunakan metode observasi, wawancara, serta dokumentasi. Hasil penelitian adalah pada tahap pengujian didapatkan bahwa video infografis sosialisasi SIASAT memiliki komponen konten cukup lengkap dan alurnya cukup jelas. Desain dan pewarnaan tiap komponen sudah baik dan menarik. Selain itu penggunaan audio untuk backsound sudah tepat sehingga mendukung pengisi suara menjadi cukup jelas dan enak didengar. Pengujian kepada mahasiswa diperoleh hasil bahwa video infografis sosialisasi SIASAT mudah dimengerti dan bermanfaat sehingga mahasiswa lebih paham dalam menggunakan SIASAT, serta pengunaan ilustrasi dan pengisi suara tidak membosankan untuk dinikmati sampai video selesai ditayangkan. Sehingga dapat disimpulkan bahwa media sosialisasi sistem informasi akademik satya wacana berbasis video infografis layak dan dapat digunakan untuk menyampaikan informasi akademik satya wacana (SIASAT).
Exploration and Utilization of Plant Species Based on Social Culture (Hindu Religion Ceremony) in Tenganan Pegringingan Village, Karangasem Regency, Bali Province, Indonesia
Authors: Wijana Nyoman , Mulyadiharja Sanusi , Riawan I Made Oka
Published: September 2021

This research aims to find out (1) the plants that were used in religious ceremonies (Hinduism) in accordance with the Bali Aga Tenganan Pegringsingan culture. 2) the making process of the various means needed in religious ceremonies (Hinduism) related to the utilization of useful plant species in Bukit Kangin Forest, Tenganan Pegringsingan Village. The Research was explorative (vegetation) and socio-system (community) research. The populations of this research were ecosystem aspects and sociosystem aspects. The ecosystem aspects included all of the useful plant species in Bukit Kangin Forest of Tenganan Pegringsingan village. Meawhile, the sociosystem aspects included the village officials, the village public figures and the community of Tenganan Pegringsingan village. The ecosystem sample (the vegetation) used in this research included the plant species in the forest of Tenganan Pegringsingan Village covered by the 1x1m2 sized seedling square, 10x10m2 sized sapling square and 20x20m2 sized square for trees (mature plants). There were 65 squares in total. The sociosystem samples in this research were the village officials, public figures, shamans, offerers, craftsmen, and the public in Tenganan Pegringsingan village. The methods applied in this research were (1) square method for ecosystem (vegetation) parameter. (2) Interview, questionnaire and observation for sociosystem parameter. The collected data were further analyzed descriptively. The results of the research showed that (1) of 46 useful plant species found in Bukit Kangin forest of Tenganan Pegringsingan, 29 of them were plant species that were utilized for religious ceremonies (Hinduism), meanwhile there were 17 plant species utilized for clothing, food, shelter, industry, medicine, and other household purposes. (2) The utilization of plant species for religious purposes was still in traditional method, in accordance with the socio-cultural of the local community.
Metode Forward Chaining pada Sistem Pakar Penilaian Kualitas Biji Kopi Berbasis Web
Authors: Raharjo Budi , Agustini Fajar
Published: September 2021

Persaingan antara coffeshop yang meningkat menyebabkan pentingnya pengelola coffeshop untuk menemukan cara agar dapat mempertahankan konsumen dan bertahan dalam persaingan. Pemilihan dan pemutuan biji kopi saat ini masih mengandalkan keahlian dan pengalaman seorang pakar sehingga masih bersifat manual. Tujuan diadakannya penelitian ini adalah mengembangkan Aplikasi Sistem Pakar untuk menentukan kualitas/mutu biji kopi dengan metode Forward Chaining. Penelitian ini termasuk penelitian pengembangan. Teknik yang digunakan dalam mengumpulkan data yaitu observasi, wawancara dan studi Pustaka. Penelitian ini menggunakan metode deskriptif kualitatif. Aplikasi yang dikembangkan menggunakan metode Forward Chaining dimana proses penarikan kesimpulan didasarkan pada informasi-informasi yang tersedia. Operator mengecek fisik biji kopi dan mencocokkannya dengan kriteria yang tersedia dalam web, setelah itu hasil pengecekkan akan ditampilkan. Hasil penelitian adalah Sistem pakar mendeteksi kualitas biji kopi ini dapat melakukan pegecekan awal terhadap suatu kualitas/mutu pada biji kopi, selain mendekteksi kualitas/mutu biji kopi juga memberikan informasi mengenai biji kopi, meminimalisir tercampurnya biji kopi kualitas/mutu baik dengan biji kopi dengan kualitas/mutu buruk yang akan mempengaruhi nilai jual biji kopi di pasar. Metode Forward Chaining sangat sesuai digunakan pada sistem pakar mendeteksi kualitas atau mutu pada biji kopi ini, karena Sistem pakar mendeteksi kualitas atau mutu pada biji kopi ini menghasilkan kesimpulan indentifikasi yang cukup akurat dengan metode tersebut.
Strength Analysis and Assessment of Ina-TEWS Wave Glider
Authors: Priohutomo Kusnindar , Nugroho Wibowo Harso , Yulfani Rosi Dwi
Published: September 2021

Indonesia as a country that often experiences tsunami disasters needs to have an early warning system against tsunami disasters. This system can use various existing technologies, one of which is the tsunami buoy system. The new tsunami buoy system does not use the natural mooring system but uses the wave glider system. This paper discusses the structural strength of the surface floater of wave glider using Eva Foam and Fiberglass material for skin and Alluminium material for frame and kell. The surface floater using 16 pieces for frame and 1 piece for keel. Enviromental loads is use in this paper like hydrodynamics load and weight load. The results from this paper is material from Eva Foam has a maximum principle stress is 12693 Pa and shear stress is 6114.6 Pa. For material from Fiberglass has maximum principle stress is 11.875 Pa and shear stress is 6076.3 Pa. Safety factor (SF) from maximum principle stress and shear stress for Eva Foams is up to 6x and SF for maximum principle and shear stress for Fiberglass is up to 26x. Conclusions for this paper is the desain for surface floater of wave glider it can be operated in the sea with draugh 0.18 m.
Analisis Sistem Informasi Eksekutif Menggunakan User Experience Questionnaire (UEQ)
Authors: Putra I Nyoman Tri Anindia , Kartini Ketut Sepdyana , Aditama Putu Wirayudi , Tahalea Sylvert Prian
Published: September 2021

Sistem informasi eksekutif merupakan salah satu sistem yang digunakan untuk menganalisa masalah yang ada dalam suatu organisasi, serta memfasilitasi kebutuhan informasi yang berkaitan dengan pemenuhan tujuan organisasi. Namun pada penggunaan SIE belum terdapat analisi kajian yang membahas mengenai tingkat kepuasan user terhadap sistem yang digunakan. Sehingga tujuan dari penelitian ini adalah untuk memberbaiki sistem yang ada serta meningkatkan kepuasan user terhadap sistem informasi. Penelitia ini menggunakan jenis penelitian deskriptif dengan jumlah populasi sebanyak 28 orang. Teknik sampling yang digunakan dalam penelitian ini adalah teknik teknik sampling jenuh, yakni menggunakan seluruh populasi sebagai sampel penelitian. Metode pengumpulan data dalam penelitian ini yang digunakan dalam penelitian ini yakni metode dilakukan dengan menggunakan metode User Experience Questionaire (UEQ), dengan tahapan pengumpulan data yang terdiri dari tahapan merancang konsep dan kajian pustaka, identifikasi masalah, pengumpulan data, analisis data dan menarik kesimpulan. Hasil dalam penelitian ini menunjukkan bahwa analisis hasil pengujian sistem informasi eksekutif dengan menggunakan metode User Experience Questionnaire memperoleh dua parameter yang dengan nilai Above Average yaitu stimulasi dan kebaruan, sehingga perlu dilakukan pengembangan penyegaran user interface terhadap sistem informasi eksekutif tersebut.