bluuebunny/crossref_metadata_2025 huggingface dataset:
Implementasi Sistem Pakar dengan Model-Based Reasoning Pada Diagnosa Kerusakan Kendaraan Bermotor
Authors: Aslamiyah Suwaebatul
Published: October 2024

Penelitian ini berfokus pada implementasi model-based reasoning dalam sistem pakar untuk mendiagnosa kerusakan kendaraan bermotor. Dalam studi kasus ini, digunakan 19 gejala untuk mengidentifikasi 16 jenis kerusakan kendaraan bermotor. Model-based reasoning dipilih karena kemampuannya dalam memanfaatkan model sistem untuk memprediksi dan mendiagnosa kondisi kendaraan secara lebih akurat berdasarkan gejala yang diamati. Implementasi metode ini bertujuan untuk menguji efektivitas model-based reasoning dalam memberikan diagnosa yang tepat, meskipun tanpa mengembangkan sistem secara keseluruhan. Hasil penelitian menunjukkan bahwa pendekatan ini dapat diandalkan dalam mendukung proses diagnosa teknisi, memberikan kontribusi yang signifikan dalam meningkatkan akurasi dan efisiensi identifikasi kerusakan kendaraan bermotor.
Perkembangan Masa Anak-Anak, Kanak-Kanak, Remaja, dan Dewasa
Authors: Munthe Melda V. R. , Panjaitan Ripael , Julius Franky ivo , Sitorus Bella Octalin , Situmeang Haposan
Published: October 2024

Children are born into the world incomplete because their reflexes, physical and mental functions are not yet fully developed. Therefore, children have a long opportunity to develop freely. Late childhood or school children lasts from the age of 6 to 12 years. Psychologists call late childhood the age group, namely the period when a child's first attention is directed to the desire to become a member of a group that is accepted by his friends, especially a group that is respected by his friends. Likewise, with important periods, the period of life during adolescence has certain characteristics that differentiate it from the previous and subsequent periods
Prediksi Dini Penyakit Diabetes Pada Ibu Hamil Dengan Algoritma Random Forest
Authors: Prasetyo Resa Budi
Published: October 2024

Diabetes in pregnant women, otherwise known as gestational diabetes, is a serious health condition that can negatively affect the mother and fetus. Early detection and appropriate intervention are essential to reduce the risk of complications during pregnancy and childbirth. This study aims to develop a prediction model that can detect the risk of diabetes in pregnant women using the Random Forest algorithm. The data used in this study included relevant clinical and demographic parameters of pregnant women, such as age, body mass index, family history, and laboratory test results. The Random Forest model was chosen because of its ability to handle complex data and provide accurate prediction results. The results of this study show that the model developed has an accuracy rate of 98% in predicting the risk of gestational diabetes. In addition, important features that contribute to diabetes risk prediction have also been identified, providing additional insights for medical practitioners in conducting risk evaluations. The implementation of this model is expected to help in efforts to prevent and manage gestational diabetes, thereby improving maternal and infant health.
Deteksi Kesegaran Telur Ayam pada Citra Cangkang Menggunakan Metode Convolutional Neural Network (CNN)
Authors: Maulana Sincan
Published: October 2024

This research developed an egg freshness detection system using the Convolutional Neural Network (CNN) method to analyze egg shell images. A dataset consisting of 1,898 images of fresh and stale egg shells was used in this study. The pre-processing stage included resizing and labeling data, followed by training the CNN model using the SqueezeNet and AlexNet architectures. The results showed an accuracy of 90% in classifying egg freshness. The use of CNN proved to be more effective than conventional methods such as thresholding and K-Nearest Neighbor (KNN). This research makes a significant contribution to improving the efficiency and accuracy of egg sorting in Indonesia, reducing reliance on manual methods, and speeding up the sorting process.
NASIONALISME MULTIKULTURAL DALAM PENDIDIKAN MUSIK
Authors: Diah Uswatun Nurhayati
Published: October 2024

Multicultural nationalism is a paradigm or perspective that may affect the aspects of cognitive,
affective, and conative behaviour to build and shape students’ characters through the
framework of music education. Along with raising aesthetic awareness, the aim of
multicultural nationalism in music education is also leading the Indonesian students to be
more tolerant and respectful of other cultures in cultural diversity. The Indonesian nation,
comprising various cultures, should be able to learn the thoughts on cultural diversity and
construct scientific concepts fruitful for the creation of a national education system,
particularly the scheme of music education in Indonesia. Conceptual study on this issue
concludes that multicultural nationalism in music education is an integrated perspective of
cultural diversity to achieve altogether goals in music education.
KESIAPAN GURU SENI BUDAYA DALAM PELATIHAN ONLINE DI ERA INDUSTRI 4.0.
Authors: Wuryaningsih
Published: October 2024

Industrial era 4.0. implies major changes in all aspects of life, especially in the field of
education. Although web-based learning has been a major issue since the early of 21st century,
digital skills are still emerging as a constraint. The global pandemic has abruptly pushed
online training as an answer to sustainability within education. This study explores the
readiness of teachers in online training in the new adaptation era. The research subjects were
187 art and culture teachers of junior, senior, and vocational high schools attended online
training conducted by BBPPMPV Seni dan Budaya. The result of the study demonstrates
significant achievement of teachers’ scores in the test. However, some conditions were
recognized as teachers’ limitation during the online training, namely the access to the internet,
the availability of tools and materials of skills practice, and their mastery of Google
Classroom as learning management system. Teachers’ self-motivated action to join the online
training and the increase of their post-test scores reveal their readiness for attending the
online training. On the other hand, online training is not just an issue to learn something by
the means of internet, but it is also critical to reflect on how to bring classroom experiences
into the online platform by utilizing LMS features which support learning process itself
KONSEP NYUPAK DALAM KARAWITAN JAWA THE CONCEPT OF ‘NYUPAK’ IN JAVANESE TRADITIONAL MUSIC INSTRUMEN
Authors: Sito Mardowo
Published: October 2024

The word ‘nyupak’ is a Javanese term which is often used in daily events or activities.
‘Nyupak’ is simply an activity of joining two objects so that the main object joined with
another object can be used again according to its function. As a matter of fact, the term
‘nyupak’ is also used in karawitan organology in the process of (1) the tuning of ‘gender
bumbungan’ (‘gender’ resonance) and (2) the tuning of gamelan, both in the form of blades
and in the form of ‘pencon’. The current study aims at exploring the concept of ‘nyupak’ in
Javanese traditional music instrument from acoustic perspective. The results of the study
demonstrate that ‘nyupak’ in the tuning on ‘gender bumbungan’ (‘gender’ resonance)
ranges from the intervals of 2 cents up to 12 cents, or written as 2 ≤ x ≤ 12 cents, and
‘nyupak’ in the tuning on gamelan ranges from the intervals of 10 cents up to 33 cents, or
written as 10 ≤ x ≤33 cents. The result of the study provides a referential formulation for the
tuning process of ‘gender bumbungan’ and gamelan, particularly to cope with ear sensitivity
in capturing the tone frequency.
PENINGKATAN KEMAMPUAN PESERTA DIDIK DALAM MENGIDENTIFIKASI AKOR MUSIK DENGAN TEKNIK ‘TUPATMA’
Authors: Rus Endarti
Published: October 2024

Identifying music chords is one of the students’ abilities in developing their creativity when
learning Cultural Arts as the school subject. The mostly encountered problem at school is
that students are less motivated to develop their ability to create music arrangement since
they consider Cultural Art as a school subject proposed for only talented students. The
current research aims at increasing the students’ ability to identify music chords using the
technique of ‘Tupatma’ through direct instruction model. The classroom action research was
carried out in two cycles including the stages of planning, implementation, observation, and
reflection in each cycle. Subjects were tenth graders of Food Technology Class 1 in SMKN 2
Godean in the academic year of 2017/2018. Data collection techniques included
observation, questionnaire, documentation, and field notes, while data analysis employed the
technique of quantitative descriptive analysis. The result of the study demonstrates that the
use of ‘Tupatma’ technique through direct instruction model can improve the average score
of students’ learning completion rate in each cycle. Students’ average score in cycle 1 is
76.72 with the mastery percentage of 72%; and in cycle II students’ average score becomes
81.75 with the mastery percentage of 100 %.
PENGGUNAAN SHAPES TOOLS PADA MICROSOFT WORD UNTUK MENINGKATKAN KEMAMPUAN MENGGAMBAR COMIC STRIPS SISWA KELAS VIII SMP NEGERI 1 PACITAN
Authors: Ninik Setyawati
Published: October 2024

Students’ boredom of drawing comic strips using manual techniques and the constraining
condition of digital drawing devices are the results of problem identification that bring about
the conduct of the current research. Hence, the research question proposed is how students’
ability in drawing comic strips can be improved by introducing them the ‘shapes tools’
available in Microsoft Word. Classroom action research of Kemmis and McTaggart model
(1990) is employed to answer the research question with the research subjects of the eighth
graders of SMP Negeri 1 Pacitan involved in two research cycles for three months comprising
four steps in each cycle, namely (1) planning, (2) implementing, (3) observing, and (4)
reflecting. Research results demonstrate that in pre-cycle condition, the average score of
comic strips drawing skill is below the score of minimum mastery criteria. Having been
introduced with shapes tools of Microsoft Word in research cycle 1 and 2, the average score
of students’ drawing skill and the classical mastery score increase significantly. The use of
‘shapes’ and ‘shapes styles’ offers some good points in color processing: the work resembles
a three-dimensional form, the process is fast, the work is easy to edit and to duplicate, the file
size is small, and the work is relatively equivalent to graphic applications.
LANTUNAN EB SUKU YAGHAI MAPPI PAPUA: HUBUNGAN MAKNA, BENTUK, DAN STRUKTUR
Authors: Septina Rosalina Layan
Published: October 2024

Eb is an oral tradition of singing that lives and develops in Yaghai tribe of Papua. Eb tells
the story of human life in their relationship with other human beings, nature, and God. Eb
tradition has been practiced and preserved up to now. The current study attempts to record,
study, and analyse the form and structure of Eb and the relationship with its meaning.
Sources of data are field observation notes, interviews, audio and video recordings, and
photos, collected from participatory observation and interviews. The result of the study
demonstrates that the chant forms of ordinary Eb and Oghob are without time signature,
while the Qaqau Eb has a definite beat. Ordinary Eb is associated with universal joy, Qaqau
Eb is associated with happy expression, while Oghob is associated with sorrow or sadness.
The form and structure of Eb chant, such as the flow of melody, tempo, harmony, are closely
related naturally to the meaning of the chant itself. Eb tradition has been inherited from
generation to generation signifying cultural values of human ideas of the Yaghai Tribe
ELEMEN DESAIN INTERIOR PADA VISUALISASI RUANG “PODCAST”
Authors: R. Haryadi Purnomo Raharjo
Published: October 2024

Podcasts have been growing into a new trend in the development of digital communication
media in Indonesia. The public is interested in podcasts because the discussions presented are
relaxed but informative. What is more, the podcasters as the owners and the hosts of the event
are popular public figures in community. Podcasts usually take place in closed spaces or
indoors which are instagrammable with their attractive and artistic interior design. It implies
that podcast studios are built at great expense. The current study aims to examine interior
design elements essential for the existence of a podcast studio based on the viewpoint, the
principles of balance, elements of space, color, texture, lighting concepts, the use of furniture,
and other elements to fill the space. Observation results of podcast studios’ artistic layout
confirm that interior design elements are added values attached to the setting of the spaces.
Remarkably, there is a tendency in interior display of podcast studios to expose contemporary
lifestyles of the owners in conjunction with architecture development and urban interior
design.
PENINGKATAN PRESTASI BELAJAR SISWA DALAM MENGGAMBAR MELALUI PENGGUNAAN MEDIA PUZZLE MULTIFUNGSI BAGI SISWA SMP NEGERI 12 KOTA BIMA
Authors: Supriadi
Published: October 2024

Young teens at the age of 12-14 years old are in the pseudo-naturalism development phase of
drawing. At the range of the respective ages they are already able to draw by having attention
to details, understanding the concept of space, and producing drawings that look realistic. As
a matter of fact, the eight graders’ drawing works at SMP Negeri 12 Kota Bima have not yet
demonstrated the result of the expected target on that phase. Classroom action research was
conducted to fnd out about the problem and to help students increase the quality of their
drawing. The improvement of students’ learning achievement in drawing using multifunction
puzzle media in the learning process was investigated in the current classroom action
research. The subjects of the research were the eight graders of Class VIII-A in SMP Negeri
12 Kota Bima in the academic year of 2016/2017. Data were collected using assignment test
method. The learning achievement in drawing increases quantitatively if students can achieve
the minimum class average score of 75. The result of the research demonstrates that students’
scores increase significantly after experiencing the learning process using multifunction
puzzle media. The average students’ score increased from 72.58 in cycle 1 to 78.33 in cycle 2
PENGEMBANGAN PEMBELAJARAN PEMERANAN TEATER DAERAH MELALUI KETOPRAK PADA PROGRAM KEAHLIAN SENI TEATER SMKN 1 KASIHAN BANTUL
Authors: Eko Santoso
Published: October 2024

Theater Expertise Program of SMKN 1 Kasihan Bantul offers modern theater and local theater
in its learning program. “Ketoprak” is the major subject taught in the local theater. Hence,
the learning of acting also conforms to the acting of “ketoprak”. The objective of learning
development in grade X to grade XII is to provide students with the abilities needed to play
roles in various forms of “ketoprak”. The current research aims to expose the underlying
consideration of determining “ketoprak” as the major subject of local theater learning in
Theater Expertise Program at SMKN 1 Kasihan Bantul, and how the school attempts to
develop the learning process of this subject. Qualitative research was employed in August to
October 2021. Data collected through documentation study, interviews, and observation. The
sources of data were field notes, documentation of students’ work, and interview results.
Results of the study demonstrate that the popularity and the existence of “ketoprak” turn out
to be the essential justification of determining “ketoprak” as the major subject of the local
theater acting learning; besides, it is a form of local theater preservation and cultural
development in theater as well. Mixing modern theater acting techniques with “ketoprak”
acting style is done to improve local theater acting learning. The combined technique is
subsequently employed in the production of “ketoprak lesung”, “ketoprak ongkek”, and
“ketoprak pendapan” performances. The most recent attempt in this line of work is creating
cinematographic (film) “ketoprak” although the techniques of acting in front of the camera
have not yet been fully implemented
PEMBARUAN UBRUG SENTRA AGATA MELALUI KOLABORASI: TELAAH BENTUK ESTETIS THE “UBRUG” RENEWAL OF SENTRA AGATA THROUGH C
Authors: Zanuar Eko Rahayu
Published: October 2024

The current study aims at (1) describing any collaborated arts elements in the ubrug renewal
carried out by arts extracurricular activities of Sentra Agata in SMAN 2 Pandeglang Banten,
and (2) analysing the aesthetic form of "ubrug” renewal using the principles of unity, theme,
thematic variations, balance, evolution, and hierarchy. The techniques of analysis include
doing ubrug-related library research, interviewing ubrug doers and arts academics, and
applying aesthetic form theory to analyze the seen performances. The findings of this study
demonstrate that renewals are carried out through “ubrug” collaboration with the arts of
puppetry that is present as a source of stories, the narration of “murwa” puppet style in the
opening scene, the figure of Semar in the form of “golek” puppets, and the arts of “bedug” in
the composition of music for “tatalu” and “lalaguan”, the action of “ngadu bedug”, and
“bedug rampak” at the end of the performances. The “ubrug” renewal through collaboration,
correspondingly, justifies all principles of aesthetic form characteristic so that the blend of
performance could be produced.
PENINGKATAN MOTIVASI DAN HASIL BELAJAR SISWA PADA MATERI TARI KREASI MELALUI PROJECT-BASED LEARNING BERBANTUAN APLIKASI TIKTOK
Authors: Diah Purwandar
Published: October 2024

The aim of the current research project is to enhance students’ learning motivation and their
ability in developing creative dance choreography design through the employment of projectbased learning model assisted by TikTok application for 36 (thirty-six) eleventh graders of
SMA Negeri 5 Yogyakarta. Classroom Action Research using Kemmis and Targart model
(1988) was adopted in this study, in which there are four components in its design, namely
planning, action, observation, and reflection. Data were collected through observation with
its field notes, documentation, questionnaires, interviews, and product assessment, and were
analysed using qualitative descriptive technique. The result of the study demonstrates that the
implementation of project-based learning assisted by TikTok application can enhance
students’ motivation and their ability indicated by their learning achievement in developing
choreography design of creative dance materials.
ASPEK EKSTRAMUSIKAL PADA PADUAN SUARA VOCALISTA ANGELS KLATEN
Authors: Febrindo Luwiga Abraham Anton
Published: October 2024

In the choir, two essential aspects, namely intramusical and extramusical aspects, playimportant roles in developing someone’s ability of singing and doing his or her dancemovements. Intramusical aspects are attached with a person’s ability in producing andarticulating the tones properly and accurately. These aspects are also related to a person’sability to do movements flexibly in line with the tempo and the rhythm of the song.Extramusical aspects are related to one’s desire, motivation, and passion to follow the processof acquiring singing ability and doing dance movements (choralography). As a matter of fact,some choirs currently focus on simply building and developing intramusical aspects; hence,they do not take into account the extramusical aspects. The current qualitative research aimsat exploring how extramusical aspects or non-technical aspects have an effect on the abilityof singing and doing dance movement (choralography) in the choir. The results of the researchdemonstrate that parts of extramusical aspects such as physical exercise, environmentalexploration, management of emotion, and mental building, take part in manipulating one’sability in singing and doing dance movements, particularly in a choir.
Dalam paduan suara, terdapat dua aspek penting yang memiliki peran yang cukup besar dalammembentuk kemampuan bernyanyi dan gerak tari seseorang, yaitu aspek intramusikal danekstramusikal. Aspek intramusikal berkaitan dengan kemampuan seseorang dalammemproduksi dan membunyikan nada dengan baik dan benar, dan dengan kemampuanseseorang dalam melakukan gerakan dengan luwes dan lentur sesuai dengan tempo atau ritmelagu yang dibawakan. Aspek ekstramusikal berkaitan dengan keinginan, motivasi dan tekaddari seseorang untuk berproses hingga memperoleh kemampuan bernyanyi dan gerak tari(choralography). Permasalahannya, saat ini banyak paduan suara yang hanya berfokus padamembangun dan mengembangkan aspek intramusikal saja dan mengesampingkan aspekekstramusikal. Penelitian kualitatif ini bertujuan untuk menelaah pengaruh aspekekstramusikal terhadap kemampuan bernyanyi dan gerak tari (choralography) dalam paduansuara. Dari hasil penelitian ditemukan bahwa olah fisik, eksplorasi lingkungan, pemanfaatanemosi, dan pembentukan mental, yang merupakan bagian dari aspek ekstramusikal memilikipengaruh dalam membentuk kemampuan bernyanyi dan gerak tari seseorang, khususnyadalam paduan suara
TAFSIR PERIODISASI GARA-GARA: ANALISIS PENGUBAHAN GARA-GARA DALAM EMPAT LAKON WAYANG KULIT
Authors: Kuncoro Ikun Sri
Published: October 2024

“Gara-gara” is an important scene in the plot of shadow puppet plays. The diversity of playsperformed or documented in the written texts tends to result in a comparison study of the playswhich is based on the time or the period of the appearance of “gara-gara”. Time dimensionsof the appearance of “gara-gara” provide opportunities for the presence of similarities anddifferences. The current article puts forward the result of content analysis in a qualitativeresearch comparing and contrasting “gara-gara” of “Antasena Gugur” performed by KiSugino Siswocarito from Banyumas, “Gancaring Palasara”, a shadow puppet play fromSurakarta, “Bogadhenta Gugur” performed by Ki Hadi Sugito, and “Abimanyu Gugur”performed by Ki Timbul Cermomanggolo from Yogyakarta. The result of the content analysisdemonstrates that there is a tendency of creating differences through the alteration in “garagara” which hides the values of just a need to look different. Hence, the alteration of the coreof the pre-scene of the play and the composition of the “panakawan” in “gara-gara” can beinterpreted as a sign of periodization.
“Gara-gara” is an important scene in the plot of shadow puppet plays. The diversity of playsperformed or documented in the written texts tends to result in a comparison study of the playswhich is based on the time or the period of the appearance of “gara-gara”. Time dimensionsof the appearance of “gara-gara” provide opportunities for the presence of similarities anddifferences. The current article puts forward the result of content analysis in a qualitativeresearch comparing and contrasting “gara-gara” of “Antasena Gugur” performed by KiSugino Siswocarito from Banyumas, “Gancaring Palasara”, a shadow puppet play fromSurakarta, “Bogadhenta Gugur” performed by Ki Hadi Sugito, and “Abimanyu Gugur”performed by Ki Timbul Cermomanggolo from Yogyakarta. The result of the content analysisdemonstrates that there is a tendency of creating differences through the alteration in “garagara” which hides the values of just a need to look different. Hence, the alteration of the coreof the pre-scene of the play and the composition of the “panakawan” in “gara-gara” can beinterpreted as a sign of periodization.
KENNA, DESAIN KARAKTER DALAM “SAJI”: SEBUAH FILM ANIMASI BERBASIS KEARIFAN LOKAL
Authors: Yulianti Ika
Published: October 2024

The current research aims at acquiring data for character design of “Kenna”in an animationfilm entitled “Saji” based on the values of local genius. The character name of “Kenna” itselfrefers to ylang-ylang flower, one of the mixed sweet flowers (“kembang setaman”) used forJavanese offerings. Data collection techniques include observation, interviews, anddocumentation. Results of data analysis are used for designing the character of “Kenna” usingthree-dimensional development theory involving psychological aspect, physiological aspect,and sociological aspect. The subsequent result is animation character design of “Kenna.Through the animation film, character design of “Kenna” puts forward the importance ofremembering and preserving cultural identity inherited from our ancestors.
Penelitian ini bertujuan untuk mendapatkan data bagi perancangan karakter “Kenna” dalamfilm animasi “Saji” yang berbasis local genius. Nama karakter “Kenna” sendiri mengacukepada bunga kenanga, yang menjadi salah satu dari bunga setaman pada sesaji yangdilakukan oleh orang Jawa. Teknik pengambilan data dilakukan melalui observasi,wawancara, dan dokumentasi. Data yang diperoleh dianalisis untuk melakukan perancangankarakter “Kenna” dengan menggunakan teori three-dimensional development yang meliputiaspek psikologis, fisiologis, dan sosiologis dalam mendesain karakter. Hasil yang diperolehadalah desain karakter animasi “Kenna” yang digunakan dalam film animasi “Saji”. Pesanyang disampaikan melalui desain karakter “Kenna” melalui film animasi ini adalah pentingnyamengingat dan melestarikan warisan budaya leluhur yang merupakan identitas budaya.
SEMIOTIKA WAYANG BEBER PANCASILA: WAHANA KOMUNIKASI VISUAL UNTUK MENYAMPAIKAN PESAN VISUAL DAN PESAN VERBAL PANCASILA BAGI GENERASI Z
Authors: Tinarbuko Sumbo
Published: October 2024

TThe current research aims at reading symbolic interaction of visual communication narratives inthe “Taferil of Wayang Beber Pancasila”. Research employing semiotics theory approach, visualcommunication semiotics theory, and visual communication design theory also seeks to find andunderstand the connotative meanings of visual and verbal signs as well as verbal messages andvisual messages in the ideological narrative of “Wayang Beber Pancasila”. It is an essential effortto build new civilization by practicing five principles of “Pancasila”. This kind of cultural workmust always be echoed in order to build an ideological basis for Generation Z in Indonesia. It isexpected that the results of the current research will contribute to some theoretical thoughts aswell as practical guidance for visual communication designers, reviewers, or researchers, for thedevelopment of visual communication design itself as a particular area of study or discipline
Penelitian ini bertujuan membaca interaksi simbolik atas narasi komunikasi visual yang ada didalam taferil Wayang Beber Pancasila. Penelitian dengan pendekatan teori semiotika, teorisemiotika komunikasi visual, dan teori desain komunikasi visual ini juga berupaya untukmenemukan sekaligus memahami makna konotasi tanda visual dan tanda verbal, serta pesan verbaldan pesan visual pada narasi ideologis Wayang Beber Pancasila. Hal ini penting dilakukan dalamupaya membangun peradaban baru dengan mengamalkan kelima sila Pancasila. Kerja budayasemacam ini harus senantiasa didengungkan guna membangun landasan ideologis bagi Generasi Zdi Indonesia. Hasil penelitian diharapkan dapat menyumbangkan pemikiran teoretis sekaliguspanduan praktis bagi desainer komunikasi visual dan pengkaji atau peneliti komunikasi visual, demiperkembangan ilmu desain komunikasi visual itu sendiri.
PENERAPAN TEKNIK SKETSA DENGAN KERTAS KARBON PADA PEMBELAJARAN SENI LUKIS REALIS UNTUK MENINGKATKAN HASIL BELAJAR SISWA DI SMK NEGERI 1 SUKAWATI BALI
Authors: Bambang Juliarta I Putu
Published: October 2024

Realism painting is a competence that should be mastered to recognize students’ ability in oilpainting. Online learning in Covid-19 pandemic time required students to learn independentlyalthough teachers’ assistance was still needed. Through early observation, the average ofstudents’ completion level in realism painting of eleventh graders in SMK Negeri 1 Sukawatiwas 40%. Classroom action research was subsequently carried out to improve the learningresults for thirty students in realism painting. Primary data was students’ learning results,while secondary data was obtained from field observation. Data was analyzed usingdescriptive qualitative method. The result of the study demonstrates that sketching techniqueapplication using carbon paper has improved the learning results of eleventh graders of SMKNegeri 1 Sukawati in realism painting in the academic year of 2021/2022. The averagelearning results in Cycle I was 79 which accordingly increased into 85 in Cycle II; students’completion level in Cycle I was 77% which increased into 87% in Cycle II for twenty-sixstudents.
Seni lukis realis merupakan salah satu kompetensi yang harus dikuasai oleh siswa dalamketeknikan melukis dengan cat minyak. Kondisi pembelajaran daring pada masa Covid-19menuntut siswa untuk belajar secara mandiri meskipun bimbingan dari guru tetap diperlukan.Melalui pengamatan awal, rata-rata persentase tingkat ketuntasan hasil belajar melukis realissiswa kelas XI di SMK Negeri 1 Sukawati adalah 40%. Penelitian tindakan kelas perludilakukan untuk meningkatkan hasil belajar 30 (tiga puluh) siswa dalam melukis realis. Hasilbelajar siswa menjadi data primer, sedangkan data sekunder diperoleh dari observasi lapangan.Metode analisis data menggunakan analisis deskriptif kualitatif. Hasil penelitian menunjukkanbahwa penerapan teknik sketsa dengan kertas karbon dapat meningkatkan hasil belajarmelukis realis siswa kelas XI di SMK Negeri 1 Sukawati pada tahun pelajaran 2021/2022.Hasil belajar siswa pada Siklus I menunjukkan nilai rata-rata sebesar 79, yang kemudianmeningkat menjadi nilai rata-rata sebesar 85 pada Siklus II; persentase ketuntasan belajarsebesar 77% pada Siklus I, yang kemudian meningkat pada Siklus II menjadi 87% untuk 26(dua puluh enam) siswa yang dinyatakan tuntas.
“GALANG”: MEDIA BELAJAR BAGI AUDITORY LEARNERS
Authors: Hayati Kulsum Nur
Published: October 2024

The current study aims to analyse audio learning media “Galang” (Geography AudioLearning), particularly the product of media entitled “Benua Merah” developed by BalaiPengembangan Media Radio Pendidikan dan Kebudayaan (BPMRPK) Kemendikbudristek in2020. The study attempts to look closely at how “Benua Merah” in “Galang”—produced asaudio learning media—is in line with the characteristics of students whose learning style isauditory in order to understand the presented learning materials. The aspects being analysedare elements constructing “Galang”, namely verbal or oral text, music, and sound effect,integrated as audio learning material. The results of the study demonstrate that “BenuaMerah” as part of “Galang” series puts forward the strengths of audio media: (1) usingidentification of instruments presented by Lincoln Land Community College, oral text as thelearning material in “Benua Merah” contains some instruments beneficial for auditorylearners; and (2) music and sound effect as the components of audio learning media offer thefunctions of audio program identical to audio programs developed by Open Learning Institutein British Columbia, as identified by Power (1990).
Kajian ini dilakukan terhadap media belajar audio “Galang” (Geography Audio Learning),khususnya produk media yang berjudul “Benua Merah” yang telah dikembangkan oleh BalaiPengembangan Media Radio Pendidikan dan Kebudayaan (BPMRPK) Kemendikbudristekpada tahun 2020. Kajian ini mencoba untuk mencermati apakah “Benua Merah” dalam“Galang”—yang diproduksi sebagai media belajar audio—selaras dengan karakteristik siswayang memiliki gaya belajar auditory untuk dapat memahami materi belajar yang disajikan.Aspek yang dikaji adalah unsur-unsur pembentuk “Galang” yang diintegrasikan menjadimedia belajar audio, yaitu teks verbal (lisan), musik, dan efek suara. Hasil kajian terhadapmedia audio “Benua Merah” dalam seri “Galang” ini mengetengahkan kekuatan dari mediaaudio, yang menunjukkan bahwa (1) dengan menggunakan identifikasi yang dikemukakanoleh Lincoln Land Community College, aspek teks verbal lisan yang merupakan materipembelajaran pada “Benua Merah” mengandung beberapa instrumen yang bermanfaat bagiauditory learners; (2) musik serta efek suara yang menjadi komponen pada media audiomemiliki fungsi-fungsi program audio yang identik dengan program-program audio yangdikembangkan oleh Open Learning Institute di British Columbia sebagaimana diidentifikasioleh Power (1990).
REALITAS SOSIAL DALAM VIDEO PERTUNJUKAN “UBRUG” BERJUDUL “HALIWU”
Authors: Rahayu Zanuar Eko
Published: October 2024

The purpose of the study is to find out and to describe social reality in the video of “ubrug”performance with the story of "Haliwu" performed by Ubrug Sentra Agata in the agenda ofLongser Festival in West Java and Banten in 2019. The content analysis based on Berger andLuckmann’s social construction theory was conducted putting forward 3 (three) forms ofreality, namely objective, symbolic, and subjective. Through the study, objective and symbolicrealities of performance are interpreted into subjective reality. Techniques of collecting datainclude video observation, interviews, and literature reviews. Data collected is subsequentlygrouped according to the discussion to be analysed. The result of the analysis demonstratesthat social reality in the story of “Haliwu” reveals the structure of high, middle, and lowerclass society. These three classes of society are involved in constructing social issues relatedto financier society, hoax, politeness principles in society, and the world of love amongteenagers. Symbolic reality presented is merely replicating objective reality and so it givesinsufficient space for subjective interpretation.
GEJOG LESUNG SANGGAR SANGIR MEMANFAATKAN KISAH MASA LALU DAN MASA KINI DARI SANGIRAN
Authors: Hermanto Wiwit
Published: October 2024

The aim of this study is to introduce gejog lesung by Sanggar Sangir at the Sangiran Site. Theresults of the study revealed that; (1) The studio was founded in 2015 with the initiation of theRuang Theater community and the agreement of several residents of Ngampon, Krikilan Village,Kalijambe District, Sragen Regency, (2) Every problem that occurs in the studio is resolved usinga deliberative approach and returned to the principle of self-actualization through the art of gejoglesung in free time, (3) Work in the form of songs sung other than those which are commonlyknown to the public as well as their own work as a creative effort to make the performance uniqueby combining stories from the past and daily life in Sangiran, (4) The uniqueness of the workmakes Sanggar Sangir's gejog lesung receive invitations to perform both in the surrounding areaand outside the city, and (5) Sanggar Sangir's seriousness in developing gejog lesung receivedfacilitation from the Sangiran Ancient Human Museum in 2017 and 2018 in the form of developingknowledge and improving art quality.
Tujuan dari kajian ini adalah mengenalkan gejog lesung Sanggar Sangir yang ada di di SitusSangiran. Hasil kajian mengungkapkan bahwa; (1) Awal berdiri sanggar adalah tahun 2015 atasinisiasi komunitas Teater Ruang dan kesepakatan beberapa warga Dusun Ngampon, DesaKrikilan, Kecamatan Kalijambe, Kabupaten Sragen, (2) Setiap permasalahan yang terjadi di dalamsanggar diselesaikan dengan pendekatan musyawarah dan dikembalikan pada prinsip aktualisasidiri melalui seni gejog lesung dengan memanfaatkan waktu luang, (3) Karya berupa lagu yangdibawakan selain yang sudah umum dikenal masyarakat juga karya sendiri sebagai upaya kreatifuntuk membuat pementasan menjadi khas melalui pemaduan kisah masa lalu dan kehidupansehari-hari di Sangiran, (4) Kekhasan karya menjadikan seni gejog lesung Sanggar Sangirmendapatkan undangan pentas baik di wilayah sekitar maupun luar kota, dan (5) KeseriusanSanggar Sangir dalam mengembangkan seni gejog lesung mendapatkan fasilitasi dari Museum
PENGUASAAN KOMPETENSI KRIYA KERAMIK PASCA PELATIHAN DALAM TINJAUAN FASET PEMAHAMAN WIGGINS DAN TIGHE
Authors: Sulistya Rohmat
Published: October 2024

Teachers attain a higher level of competency after participating in training. However, due to the short duration of training, not all  aspects of competence are fully mastered by teachers. An effective strategy is needed to complement the lacking aspects of competence. This study aims to provide an overview of the mastery of competencies among teachers specializing in ceramic craft after training and how the concept of understanding according to Wiggins and Tighe is used to map the aspects of competencies that should be learned to achieve complete mastery. The research method involves reviewing journal references and books, supported by objective observations of several participating teachers.The results indicate that the mastery of competencies (both hard and soft skills) during training serves as a solid foundation, which can then be supplemented with self-directed learning strategies using the self-determined learning approach as a logical choice in the learning process. To facilitate the in-depth understanding of specific competency aspects, a mapping of competency aspects is proposed using the 6 (six) facets of understanding according to Wiggins and Tighe. This approach is alternative, allowing teachers to determine which facets to focus on based on their interests, characteristics, and academic arguments.
Keywords: competency mastery, ceramic craft, post-training, understanding, Wiggins and Tighe
ABSTRAK
Guru memiliki level kompetensi yang lebih tinggi pascapelatihan yang diikuti. Tetapi dengan durasi pelatihan yang pendek, tidak seluruh aspek kompetensi dikuasai secara utuh oleh guru. Diperlukan strategi yang efektif untuk melengkapi aspek-aspek kompetensi yang kurang. Kajian ini bertujuan memberikan gambaran penguasaan kompetensi guru konsentrasi keahlian kriya keramik pascapelatihan dan bagaimana konsep pemahaman (understandings) menurut Wiggins dan Tighe digunakan untuk memetakan aspek-aspek kompetensi yang sebaiknya dipelajari agar diperoleh penguasaan kompetensi utuh. Metode kajian menggunakan telusur referensi jurnal dan buku diperkuat dengan pengamatan objektif kepada beberapa guru peserta pelatihan. Hasil kajian menunjukkan penguasaan kompetensi (hardskill dan softskill) selama diklat menjadi bekal yang baik  untuk kemudian dilengkapi dengan strategi belajar mandiri sesuai pendekatan pembelajaran self-determined learning sebagai pilihan logis dalam belajar.
Untuk memudahkan aspek-aspek kompetensi yang perlu diperdalam, diajukan pemetaan aspek kompetensi untuk dikuasai dengan pendekatan 6 (enam) faset pemahaman menurut Wiggins dan Tighe. Pendekatan ini bersifat alternatif, guru dapat menetapkan faset-faset mana yang dipilih sesuai kepentingan, karakter, dan argumentasi akademisnya.
Kata kunci: penguasaan kompetensi, kriya keramik, pascapelatihan, pemahaman, Wiggins dan Tighe
SENI RUPA SEBAGAI MEDIA PENGEMBANGAN KETERAMPILAN METAKOGNITIF DAN NEUROSAINS PADA ANAK
Authors: Ismoyo Sindu Lintang
Published: October 2024

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This study explores the role of visual arts in developing children's metacognitive skills based on a neuroscience approach. Metacognition, which refers to an individual's awareness and control over their thinking processes, is a crucial skill in children's education to enhance problem-solving, critical thinking, and creativity. This research employs a descriptive-analytical approach through a literature review of various academic sources to analyze the relationship between visual arts, metacognition, and neuroscience in the context of children's education. The findings indicate that visual arts, through their explorative and expressive processes, effectively stimulate neuron development and neural connections in children's brains, as well as enhance metacognitive skills such as self-monitoring and learning strategy evaluation. Activities like drawing and painting not only boost creativity but also improve children's reflection and planning abilities. Integrating arts into the educational curriculum is expected to create a more holistic and effective learning environment, providing significant benefits for children's cognitive, emotional, and social development. This research underscores the importance of arts as an integral component in learning strategies to comprehensively develop students' potential.
Penelitian ini mengeksplorasi peran seni rupa dalam pengembangan keterampilan metakognitif anak berdasarkan pendekatan neurosains. Metakognitif, yang merujuk pada kesadaran dan kontrol individu terhadap proses berpikirnya, merupakan keterampilan penting dalam pendidikan anak untuk meningkatkan pemecahan masalah, berpikir kritis, dan kreatif. Studi ini menggunakan pendekatan deskriptif analitis melalui tinjauan literatur dari berbagai sumber akademik untuk menganalisis hubungan antara seni rupa, metakognitif, dan neurosains dalam konteks pendidikan anak. Hasil penelitian menunjukkan bahwa seni rupa, melalui proses eksploratif dan ekspresifnya, efektif dalam merangsang perkembangan neuron dan koneksi saraf di otak anak, serta meningkatkan keterampilan metakognitif seperti pemantauan diri dan evaluasi strategi belajar. Aktivitas seni seperti menggambar dan melukis tidak hanya meningkatkan kreativitas tetapi juga kemampuan refleksi dan perencanaan anak. Integrasi seni dalam kurikulum pendidikan diharapkan dapat menciptakan lingkungan pembelajaran yang lebih holistik dan efektif, memberikan manfaat signifikan bagi perkembangan kognitif, emosional, dan sosial anak. Penelitian ini menegaskan pentingnya seni sebagai komponen integral dalam strategi pembelajaran untuk mengembangkan potensi siswa secara menyeluruh.
PRODUKSI MUSIK DIGITAL DALAM KURIKULUM PEMBELAJARAN SMK SENI MUSIK
Authors: Nugroho Thomas Dedi Suryo
Published: October 2024

The advancement of digital technology has permeated every aspect of life, including the field of music. Introducing digital music production in the curriculum of vocational high schools specializing in music is not just important anymore, but urgent. Mastery of basic digital music production aims not only to address the challenges of modern times but also to open up entrepreneurship opportunities for its graduates. With these skills, students can create music content for social media, build personal brands, and even create new business opportunities. Thus, the integration of digital music production into education is not only relevant but also essential in preparing the future generation for the digital era. This article aims to delve deeper into the fundamental aspects that underscore the importance of learning digital music production in the curriculum of vocational high schools specializing in music.
Perkembangan teknologi digital telah merambah ke seluruh aspek kehidupan, termasuk dalam bidang musik. Pengenalan produksi musik digital dalam kurikulum pendidikan SMK kompetensi seni musik bukan lagi hanya penting, namun mendesak. Penguasaan dasar produksi musik digital tidak hanya bertujuan menjawab tantangan perkembangan zaman, tetapi juga membuka peluang entrepreneurship bagi para lulusannya. Dengan keterampilan ini, siswa dapat menghasilkan konten musik untuk media sosial, membangun branding, dan bahkan menciptakan peluang bisnis baru. Dengan demikian, integrasi produksi musik digital dalam pendidikan tidak hanya relevan, tetapi juga esensial dalam menyiapkan generasi masa depan untuk era digital. Artikel ini bertujuan mengkaji lebih dalam aspek-aspek yang menjadi dasar pentingnya pembelajaran produksi musik digital dalam kurikulum pendidikan SMK kompetensi seni musik.
PENGEMBANGAN INSTRUMEN EVALUASI TEACHING FACTORY SEKOLAH MENENGAH KEJURUAN BIDANG SENI DAN EKONOMI KREATIF
Authors: Yunanto Dwi , Retnowati Tri Hartiti , Wening Sri
Published: October 2024

The research was motivated by the Teaching Factory (TEFA) program which had not yet undergone a comprehensive evaluation. One of them is the lack of a comprehensive evaluation instrument. In this regard, this research aims to 1) Find the instrument construct used to evaluate SMK teaching factories, 2) Determine the quality characteristics of SMK teaching factory instruments, 3) Find the results of analysis of SMK teaching factory instruments. The research method used is development research. This research is in the form of instrument development research for implementing TEFA in schools. Based on the results of the analysis of the 57 questions on the Input assessment instrument, it can be concluded that all the items are suitable for the model or model fit. Because the item has fulfilled the requirements, it is said to be fit for the model in the Winstep program, for example, if the Outfit MNSQ value is 0.5 to 1.5 or the Outfit ZSTD value is -2 to 2, or the Pt-measure Corr is positive then it can be said to be an item. is fit or suitable for the model
Penelitiaan dilatarbelakangi oleh program Teaching Factory (TEFA) yang belum dilakukan evaluasi yang komprehensif. Salah satunya belum adanya instrument evaluasi yang komprehensif. Sehubungan dengan itu penelitian ini bertujuan untuk 1) Menemukan konstruk instrumen yang digunakan untuk mengevaluasi teaching factory SMK, 2) Menentukan karakteristik kualitas instrumen teaching factory SMK, 3) Menemukan hasil analisis instrumen teaching factory SMK. Metode penelitian yang digunakan adalah penelitian pengembangan. Penelitian ini berupa penelitian pengembangan instrument untuk pelaksanaan TEFA di sekolah. Berdasarkan hasil analisis dari 57
butir pertanyaan instrumen penilaian Input, dapat disimpulkan bahwa keseluruhan butir cocok terhadap model atau model fit. Karena telah memenuhi syarat butir dikatakan fit terhadap model pada program winstep, antara lain jika nilai Outfit MNSQ sebesar 0,5 sampai dengan 1,5 atau nilai Outfit ZSTD sebesar -2 sampai dengan 2, atau Pt-measure Corr bernilai positif maka dapat dikatakan butir tersebut fit atau cocok terhadap model
Classification of Breast Cancer Tumors from Histopathological Images through a Modified ResNet-50 Architecture
Authors: Voncilă Mihai Lucian , Tarbă Nicolae , Oblesniuc Ștefana , Boiangiu Costin Anton , Nimineț Valer
Published: October 2024

The diagnosis of malignant or benign breast cancer tumors from histopathological images is challenging due to human error, which may lead to the patient undergoing additional, often painful, procedures to collect new data. Utilizing a supervised, pre-trained ResNet-50 model as a second opinion for doctors can help eliminate the need for repeated procedures. One main challenge faced by doctors and machine learning models is image blurriness. Applying various data preprocessing and augmentation techniques, such as resizing, Gaussian blurring, histogram equalization, and color space conversions, can improve the model’s performance. The model achieved its best results with an accuracy of 95.61%, precision of 96%, recall of 94%, and an F1-score of 95%.
Artificial Intelligence in Accessible Museums
Authors: Islek Didem , Altinay Fahriye , Altinay Zehra , Shadiev Rustam , Danju İpek
Published: October 2024

This research aims to conduct a bibliometric analysis of published research on the use of artificial intelligence in accessible museums in the Web of Science Core Collection database. Through bibliometric research, the general framework of research on specific subject areas can be determined. A total of 30 articles were reached in the research. The research findings were analyzed and visualized through the "Analyze Results" option provided in the WOS viewer and Bibliometric tool and ten articles were selected from a systematic review. The findings of the research revealed that research on the use of "artificial intelligence in accessible museums" started in 1997, and then continued to be published with an increase in 2017 after a twenty-year break. The year with the most publications was 2022. The vast majority of research has been published in English. Research on this topic has also been published across Europe. Research has been widely disseminated in the USA, Italy, Spain, France, Romania, India, Bulgaria, Greece, and the Netherlands. However, the majority of the research is indexed in Springer and some in IEEE and MDPI. Most of the studies were prepared in the form of papers and some of them were prepared in the form of articles. Finally, the findings reveal that the research prepared on this subject has been addressed every year since 1997 with the keyword "artificial intelligence" until 2022, while the keyword "cultural heritage" has been mostly used since 2008. As a result, the results obtained from the bibliometric research show that the use of artificial intelligence in museums has become increasingly widespread year by year.