Recreation Algorithm: Teleportation
Authors: Bhattacharjee Deep 
Published: April 2020

‘Teleportation’ means to teleport an object from one place to other with the help of ‘portals’. This is a ‘2 way’ process involving the dissembling from one point to reassembling to the other point separated by a large distance in space and time. The ‘reassemble’ of one person in the other end is based on an algorithm which is solely a polynomial wavefunctions in correspondence with the ‘Minkowski metric’ and based on this ‘algorithm’ the produced image of the persons or the ‘exact copy’ of the persons being teleported is either very accurate or closed to accurate and all of this is the outcome of transforming the matter to energy by means of the Einstein’s famous mass-energy equivalence called E=mc2 as without the conversion of energy, an object ‘being in a state of matter can’t be teleported. There are certain parameters for the ‘teleportation to happen properly’ and these parameters are as follows… 1. The object needs to be ‘teleported’ through ‘hyperspace’ thereby enabling the need for ‘higher dimensional forces due to gravity’. 2. The cross section of the energy packets that will be teleported will be changed due to Fitz-Gerald Lorentz Contractions while moving through ‘hyperspace’. 3. The ‘time will be dilated infinitely’ for the own reference frame of the ‘packets of the objects’ being teleported as the speed of energy is very close to the speed of light. 4. There will be a pathway through hyperspace called as ‘link line’ which is the main highway of the ‘objects energy packets’ to move during teleportation from one portal to another. 5. The energy packets must be equal to 1 at the other end of the ‘link line’ or ‘portal’. That is no fragmentation can be done. All these parameters are very important to analyze in case of ‘teleportation’ and if the parameters are consistent with the theory and mathematics, then the teleportation would happen at the blink of an eye just as the ‘science fiction movies’ and its always instantaneous for small distance (by small, I mean within the range of at least some light seconds) and its always constant time or time has been dilated infinitely due to the ‘speed of the energy packet’ close to that of light’ from the own reference frame of the ‘teleported object’, however, some amount of time will pass for the observers at the other distant ends and that amount of passing time is proportional to the length of the ‘link line’ through hyperspace. The nature of ‘teleportation that I’m going to be discussing here is ‘classical teleportation’ and not ‘quantum teleportation’. Quantum teleportation although has been achieved in ‘laboratory’ however, they are restricted on a very tiny scale of a pair of electrons (up and down spin) or photons (vertical and horizontal polarizations). However, there is great difficulty in achieving this nature of ‘quantum teleportation’ in a very large scale objects. As because a tiny dot (.) contains more than 10^8 atoms and each atom have a number of electrons in different orbital’s depending on the nature of the element comprising the atoms. So, the number of individual electrons are exponentially large in a large scale cluster of a million atoms when taken to be a large objects. Moreover, in quantum teleportation, there is a need for a ‘classical channels’ to establish the contact as the particles are in ‘Bell’s state or entangled pairs’. So, what I would discuss here is a ‘classical’ approach of teleportation and we will proceed both theoretically and mathematically with the process. A complete metric would be derived in this paper to concatenate the proper channel of teleportation through the help of discrete mapping of both locations and coordinates and then the notion of cylindrical polar coordinates are being used in the metric.