bluuebunny/crossref_metadata_2025 huggingface dataset:
'"Human Swarms” of novice sports fans beat professional handicappers when forecasting NFL football games
Authors: Schumann Hans , Rosenberg Louis , Willcox Gregg
Published: June 2023

The biological phenomenon of Swarm Intelligence (SI) enables social species to converge on group decisions by interacting in real-time systems. Studied in schools of fish, bee swarms, and bird flocks, biologists have shown for decades that SI can greatly amplify group intelligence in natural systems. Artificial Swarm Intelligence (ASI) is a computer-mediated technique developed in 2015 to enable networked human groups to form real-time systems that can deliberate and converge on decisions, predictions, estimations, and prioritizations. A unique combination of real-time HCI methods and AI algorithms, ASI technology (also called “Human Swarming” or “Swarm AI”) has been shown in many studies to amplify group intelligence in forecasting tasks, often enabling small groups of non-professionals to exceed expert level performance. In the current study, small groups of approximately 24 amateur sports fans used an online platform called Swarm to collaboratively make weekly predictions (against the spread) of every football game in four consecutive NFL seasons (2019 - 2022) for a total of 1027 forecasted games. Approximately 5 games per week (as forecast by the human swarm) were identified as “predictable” using statistical heuristics. Performance was compared against the Vegas betting markets and measured against accepted performance benchmarks for professional handicappers. It is well known that professional bettors rarely achieve more than 55% accuracy against the Vegas spread and that top experts in the world rarely exceed 58% accuracy. In this study the amateur sports fans achieved 62.5% accuracy against the spread when connected as real-time “swarms.” A statistical analysis of this result (across 4 NFL seasons) found that swarms outperformed the 55% accuracy benchmark for human experts with significance (p=0.002). These results confirmed for the first time that groups of amateurs, when connected in real-time using ASI, can consistently generate forecasts that exceeded expert level performance with a high degree of statistical certainty.Keywords: Swarm Intelligence, Artificial Swarm Intelligence, Collective Intelligence, Wisdom of Crowds, Hyperswarms,
Situation Awareness Monitoring by Behaviour Detection and Model’s Processes Retroaction for Crew Member of Nuclear Power Plant
Authors: Liu Yanfei , Shen Chao , Liu Junsong , Fu Feng , Liu Yuzhou
Published: June 2023

Based on on-site operator’s control behavior and model’s consequential behavior & cognitive process’ retroaction (MBPR), a situation awareness detection method is proposed for crew members of nuclear power plant control room. Firstly, the cognitive models are built depending on of operator’s control knowledge, cognitive characteristic parameters and working environment’s. The cognitive model itself reflects the cognitive process and cognitive characteristics of the operator under that specific working conditions, and model’s consequential behavior embodies the operator’s cognitive characteristic and the selected procedural knowledge. From this point, the model’s consequential behavior is the representation of the operator’s procedural knowledge and operator’s certain cognitive characteristics. With this method, the on-site operator’s behavior can be captured and applied to compare model’s behaviour. Then by retroacting the model’s procedure, the operator’s cognitive characteristic and selected procedural knowledge at the moment can be obtained through tracing back the model’s behavior to its procedure. Finally, the operator’s cognitive characteristic and selected procedural knowledge are unearthed, and it can be as the representation of crew member’s cognitive status.
Trust: the Vital Fluid of Interactions
Authors: M Chaudron Laurent , Burkhardt Jean-Marie , Chouchane Lisa , Munoz Pauline , Maille Nicolas , Marchand Anne-Lise
Published: June 2023

In this paper we present a multidimensional approach to the concept of Trust in complex technical environments. A survey allows to focus on the two main types: Interpersonal Trust (IT) and Trust in Automation (TA), an extended generic conceptual modeling based on a grounded theory methodology is proposed; finally the first phase of an experimental campaign is presented. The whole project aims at a better understanding of the role of the various components of Trust during the decision process of a human operator in cooperation with sophisticated systems and human partners.
Needs Matter: A Detailed Typology of Fundamental Needs for Human-Centered Design
Authors: Huang Siyuan , Desmet Pieter
Published: June 2023

The relevance of human needs is generally recognized in human-centered design research and practice. However, a challenge of working with needs is that the word “need” can be interpreted in various ways, which can hinder effective communication and collaboration. Need typologies, in such cases, can serve as a shared language by providing an overview of distinct human needs. Building on a design-focused typology of thirteen fundamental needs, this paper introduces a detailed version in which two complementary but distinct facets explain each need. We envision this fine-grained vocabulary of basic human needs can support initiatives in human-centered design research and practice, particularly facilitating and enriching conversations among people from different backgrounds. Furthermore, we propose three directions for future research on this topic.
Hybrid Intelligence - how to gain competitive advantages and process innovations in challenging times
Authors: Vocke Christian , Bauer Wilhelm , Constantinescu Carmen , Popescu Daniela
Published: June 2023

Current influences such as the Corona pandemic, war in Ukraine and the resulting energy crisis, delivery and supply bottlenecks, and climate change are calling on the state, society, and business to deliver cooperative and sustainable concepts in response. In addition to developments in the areas of demography and decarbonization, in particular potentials of internal as well as cross-company digitalization of processes and structures lead to a profound transformation of our working world. Promising innovations are also promised by hybrid AI approaches, new network architectures and AI simulations using quantum computers. The presentation will show how hybrid AI methods can be used to combine the knowledge and experience of experts (e.g., specialists) with data-based approaches that use machine learning methods to analyze statistical correlations and derive recommendations for new business models and forms of human-machine interaction for process optimization.
Comparisons of kinesiology tapes: Raw materials, fabric structure, physical strength and comfort properties
Authors: Hasan Kamrul , Luximon Ameersing , Luximon Yan
Published: June 2023

Kinesiology tape is a thin, flexible relatively new intervention for treating a variety of injuries such as relieving pain, reducing swelling and inflammation, and providing support to joints and muscles. However, there is little study to support the material composition and structural properties as well as the physical strength and comfort properties of different kinds of kinesiology tapes. Therefore, in this study, numerous testing was conducted to measure the structural, physical strength, and comfort properties. The experimental results show that kinesiology tapes are non-linear elastic fabric where the backsides of the fabrics are coated with an acrylic adhesive. It was also found that warp yarns of the fabrics are mostly based on core-spun elastic yarns and weft yarns are rigid cotton yarns. The physical strength of the kinesiology tapes were found from 104N to 272N which is unusual due to their structural material properties and fabric thickness. Air permeability, water vapor permeability, and thermal conductivity characteristics are mainly affected by the compact layer of acrylic adhesive on the surface of the fabric that might be significantly increased under tensile extension resulting in air permeability, water vapor, and thermal conductivity properties will be increasing that can positively affect wearer comfort.
Tokyo Sensory Safari: Experience Innovation & Human Factors Immersion
Authors: Clark Kevin , Yamazaki Kazuhiko , Kwolyk James , Vijaykumar Sruti
Published: June 2023

The intention: Bring people to Japan to learn about human senses and cognition. This was just before the world locked down for the COVID-19 pandemic. The plan: Conduct a Sensory Safari that coincides with the Tokyo 2020 Olympics. An opportunity for people to experience Tokyo at peak form and Japan at the top of its hosting spirit. An immersive way to expose participants to all human senses and methods for making offerings that are more understandable and fully human compatible. This curated experience is inspired by Proctor & Gamble CEO A.G. Lafley and his visit to Japan decades earlier. After this visit he invests heavily in design and human factors seeking Japan-unique innovation in product packaging and placement. Uniqueness found only in Japan that persists to this day. Three years later, the country reopens for business and tourist travel and the renewed Tokyo 2023 Sensory Safari is again set in motion. Behind the safari is the Content Evolution SenseMapping practice team, with pioneering members of the now 30-year-young ThinkPad notebook computer, including the first IBM designer collaborating with the legendary industrial designer Richard Sapper, and the first named brand steward for IBM ThinkPad (today Lenovo). SenseMapping is a process and perspective to create coherence at the intersection of an organization (how it behaves and what it makes) with its value chain, customers, and stakeholders, and the intersection of human sensory perception and sense-making in the head, heart, and gut. The outcome: This paper documents the design of this immersive action learning experience, the framework for both observing and documenting product and service experiences while in Tokyo and sending participants home with a draft plan for action.
Fashion Designers' Creativity inside Organizations & Job Satisfaction – A case study
Authors: Barata João , Miguel Rui
Published: June 2023

Creativity leads to innovation hence to new ways to be more competitive in the current economic situation. Fashion brands and organizations have been improving this magic formula since decades and studies on organizational creativity have bloomed. Originally published in 1939, the Hawthorne experience from Roethlisberger and William (2003), highlighted the importance of the workers’ job satisfaction (JS) to augment the levels of productivity inside organizations (Judge et al., 2001; Őnday, 2016). Regardless of how satisfied a given fashion designer is, one cannot deny that the level of JS will provoke a wave of behaviors and attitudes which will influence every element within the organizational system. In this study, validated correlations are presented to prove and showcase the importance of the fashion designers’ JS, and how it is connected to micro and macro contexts inside the workplace. The 114 (n=114) valid answers to an enquiry aiming to understand the role of different variables influencing the fashion designers’ self-perceived creativity (SPC) inside the organizations, unveiled several and statistical relevant correlations connecting different organizational contexts with workers’ JS. Organizational climate and culture (OCC) and SPC showcased strong correlations with JS (Barata & Miguel, 2022) as well as individual motivation (IM), as suggested by Amabile (1997) when referring that creativity has much to do with loving the work one does and Judge et al., (2001) regarding the role of passion to predict JS. The group climate (GC) presented a moderate influence in the JS rates (Rs=0,547) once group climate can influence trust, autonomy, safety, behaviors, workflow, among other topics within the working teams. As stated in the theory, models and instruments to measure organizational creative climate and innovation (e.g., Amabile & Pratt, 2016; Blomberg & Kallio, 2017; Ekvall, 1996), well defined goals and criteria for excellence (GCE) are correlated to JS in a positive moderate sense (Rs=0,472). The existence of resources (RE) within the workplace are directly linked to increased JS; they are correlated in a moderate and positive way (Rs=0,514) as they are tied to the perception and feeling of how far one’s creative developments may reach (T. M. Amabile & Pratt, 2016; Andriopoulos & Lewis, 2010; Epstein et al., 2013; Woodman et al., 1993).Considering the positive correlations (0 to 1), the study provides clear evidence of unidirectional symbiotic ratio between JS, IM, SPC, OCC, GC, GCE and RE.
Inclusive clothing design: workshops based on case studies
Authors: Marteli Leticia , Trigueiros Paula , Moreira Da Silva Fernando , Carlos Paschoarelli Luis
Published: June 2023

Inclusive clothing design emerges from users' need to use products to their fullest. Despite being a segment with a wide variety of models, the great dysfunctionality of uses for people with movement restrictions still shows. Discussing this situation with designers is necessary to change perspectives toward inclusion when approaching unconventional scenarios in product development. For a preliminary approach to the subject, workshops can generate reflections for inclusive product development from the perspective of dressing-related problems. For this purpose, workshops were held at IDEGUI in Guimarães (Portugal) on practical approaches to discuss ideas and create inclusive alternatives. The results of the discussion were proposals like alternatives for the clothing market. These proposals can already be found in the clothing market, but still, the results are not entirely obsolete since they were not presented as an option from the beginning. The participants' interest, added to previous experiences, brought exciting complements to the discussion and dissemination of inclusive clothing design through a systemic perception of product development.
Research Experiences and Perspectives of inclusive Virtual Learning Systems
Authors: Brischetto Alessia , Iacono Ester
Published: June 2023

In contemporary society, the spread of media and online learning has generated on one hand new forms of complexity and opportunities for the development and dissemination of knowledge, on the other, new forms of social exclusion. Learning in the digital age means having user-friendly and interactive systems capable of creating a series of new relationships between man and technology. In this regard, the Design is called to face, more and more strongly, with different disciplines, from the engineering-informatics to the humanistic-social ones. Therefore, it is necessary to adopt a bottom-up multidisciplinary approach, within which the design field interfaces with increasingly complex design dimensions. In recent years, computer accessibility and aspects regarding the use, distribution and visualization of contents, not only informative but also educational, became issues of great importance within the technology market, particularly within the Educational Technologies sector. The objective of this work is the presentation of a design tool useful for the development of an e-learning platform (i.e. Virtual Learning System) for the university educational sector. The work focused on an exploratory analysis phase of the current e-learning systems through the application of Human-Centred Design evaluation methods to identify critical issues and to define design and tools assessment requirements for Inclusive Design studies. In particular, User Observation, Heuristic Evaluation and exclusion calculator were the methods used during the evaluation sessions. The latter involved a sample of 100 users between 19 and 24 years of age, affected by specific learning disabilities (SLD) and visual and hearing disabilities of medium severity. Subsequently, through co-design activities involving users and education experts, functionalities and new design solutions were developed. The final result of the work is to illustrate an operational strategy of evaluation and design and an experimental platform for inclusive learning. The research has highlighted the need to strengthen educational tools in terms of accessibility and usability, and in particular collaborative learning. The assessment of many tools for specific categories of users has led to enhance and develop in key for all integrated functionalities to stimulate and support all students, regardless of their individual condition. Moreover, the research highlighted the need for systems based on social networking, supporting not only accessibility but also autonomy, socialization and the ability to collectively build new meanings.
Building a Healthy Family Atmosphere: a Hybrid Toy System Design Based on the "Zone of Proximal Development" Theory
Authors: He Xuan , Sun Shuai , Lin Xiaoling
Published: June 2023

The lack of family sex education is a major issue in the development of comprehensive sex education for Chinese children. Three significant obstacles stand in the path of the development of family sex education. The first is the lack of effective parent-child participation in the practice of the family; the second is the mismatch between the parent’s sexual knowledge reserve and the sex education required by the child; third, the lack of quality of parental sex education has led to difficulties in grasping the timing and depth of development. Therefore, children's family sex education requires effective design patterns to intervene. This study proposes a model of design theory for family sex education based on the " zone of proximal development " education theory. This paper also yields an interactive hybrid toy system based on Dida products to help parents teach children about sex and boundaries. The design prototype has been tested and received positive appraisal and feedback, indicating that the designed theoretical model is effective in the promotion of family sex education.
The emotional impact of cultural heritage on the public: physiological and psychological effects of multisensorial experiences
Authors: D'Agostino Gianluca , Serra Hilary , Zavattaro Claudio
Published: June 2023

Accessibility and inclusion are nowadays consolidated concepts in Cultural Heritage management and enhancement. In this regard, attention has long been focused only on audiences with disabilities, translating into projects and actions that involve people with disabilities while excluding a broader approach that takes into account the specificities of each individual. Since Cultural Heritage belongs to every individual, it represents an opportunity to apply “design for all” principles, considering the variety of publics and “non-publics”, each with different interests and needs. With the knowledge that vision is widely considered the primary sense in communication, the paper aim to investigate the role of other senses in creating an enjoyable and emotional experience of the Cultural Heritage that can enrich its perception, knowledge and memory. Though non-visual and multisensorial cultural experiences are conceived to include publics with visual difficulties, they can become enriching and valuable ways of approaching Cultural Heritage for all visitors.The study aims to investigate arousal changes related to the emotional activation of an adequate sample of visitors during Cultural Heritage experiences through different senses, except for vision. Participants will be blinded and will undergo the cultural experience with various sensorial modalities through three counterbalanced conditions that will involve, respectively, one (auditory), two (auditory and tactile) and three (auditory, tactile, and olfactory) senses. Previous international studies have already enlightened physiological measures as a reliable indicator of the visitor’s body reaction related to the emotional state of the experience. Therefore, during all the experimental sessions, non-invasive wearable devices will register cardiovascular and skin conductance measures as quantitative physiological data. Instead, regarding qualitative measures, self-reported evaluation of both emotional state and visit experience will be collected through an online questionnaire.Authors hypothesize that also when vision does not play a significant role, the more the senses involved, the more the participants’ emotional state will enhance positively. Therefore, an increase in both physiological activation and perceived positive emotions is expected in the three-senses condition compared with the one and two-senses conditions. In general, the multisensory experience is foreseen to be associated with greater emotional involvement, enjoyment, and appreciation of the cultural visit. The impacts and results of this study can be helpful in improving cultural enjoyment in a plurality of publics, opening up new scenarios for the knowledge, perception and enhancement of Cultural Heritage to strengthen the binding between heritage and people.
Housing in Japan toward a Super-ageing Society: How Far Have We Accomplished and What Remains to Be Done?
Authors: Kose Satoshi
Published: June 2023

Japan started policy preparation to cope with its ageing in mid-1980s when alarming forecast told that a quarter of population would be 65 and over in 2030. Housing policy was no exception, and the author was involved in the development of dwelling design guidelines for an ageing society (not for aged persons) at a research institute. A proposal of design guidelines was drafted in 1991/92, which included three essential requirements: elimination of unnecessary step differences; installation of hand/grab rails for securing stability; and widening of corridors/doors for temporary use of an indoor wheelchair. The application of guidelines started in the early 1990s, and the government introduced a policy to make the design recommendation to work – extra subsidies for housing mortgages in 1996 if the dwelling design was prepared for the ageing. Although the scheme was terminated in about ten years, major housing providers were persuaded to abide by the requirements since they were fairly easy to follow for new construction compared to other requirements. Afterwards, similar policy measures were introduced intermittently to give incentives for new housing construction (but difficult to modify after the dwellings were once completed). An optimistic forecast was that existing housing will be demolished and replaced at a speed of one million dwelling units per year. The reality was that roughly only half a million were demolished every year, the other half survived with poorer quality in many aspects, and they tended to accommodate graying frail seniors – newly constructed ones were mostly occupied by younger generations. As of 2022, people aged 65 and over is nearly 30% of total population, but housing survey conducted in 2018 suggests that about 42.4 %% of seniors live in dwellings complying at least one of three key requirements. However, only about 8.8 % of seniors live in dwellings that meet all three requirements, suggesting that the situation is less than satisfactory.Will Japan need another 25 years to eliminate the mismatch between the ageing/aged residents and design? My reference to 25 years is that almost all Japanese baby-boomer generation, i.e., those who were born between 1947-1950, will have passed away by that time, and quite a large portion of sub-standard dwellings would have been demolished as well due to deterioration.
Inclusiveness in the Design of Mobile Payment Products for Chinese Elderly Users
Authors: Bao Liyuan , Xu Le , Ying Liu
Published: June 2023

As the world is facing a sudden public health crisis and an aging population, mobile payment products are widely used in the epidemic because of their ease of transaction and contactless security. However, data show that there are few mobile payment users over 60 years old in China, and this emerging digital technology has excluded many silver-haired generations. Through market research, product analysis, and user interviews, this study finds that the reasons for the low usage of mobile payment products by older users in Chinese society include: poor product inclusiveness and the lack of acceptance of digital products by older people. Most research in this area has focused on using technology acceptance model (TAM) and creating "elder models" specifically for the elderly. However, traditional TAM and polarized "normal model" and "elderly model" product models have made it difficult to expand the inclusiveness of products. This study innovatively introduces an inclusive design approach to constructing a TAM to optimize existing mobile payment products. The study selects WeChat Pay, which has the highest usage rate in China, as the research object. Through qualitative and quantitative survey methods, the study deeply investigates the pain points and needs of silver-haired people and integrates them with the needs of regular users, distills the key influencing elements in the new model to build an inclusive TAM, and finally gives recommendations for inclusive and age-appropriate design. The optimized design of WeChat Payments is based on the recommendations. Finally, the usability test is conducted with 15 elderly and 15 normal users to verify that the optimized design is inclusive.
Good practices in implementing senior-friendly design in selected public institutions across the European Union
Authors: Fabisiak Beata , Kłos Robert , Jankowska Anna , Hrovatin Jasna , Deloso Ryann
Published: June 2023

Societies in various parts of the world face social and economic challenges caused by a silver tsunami. Nonetheless, the accelerated aging processes also constitute a trigger for a positive change in the way public and private spaces are designed. The research task aimed to identify and analyze good practices in the design of furniture and interior design elements in selected public spaces adapted to the needs of seniors in selected countries of the European Union. The geographical scope included: Poland, Lithuania, Latvia, Estonia, Finland, Sweden, Denmark, Germany, Slovakia, and Slovenia. Taking into account the principles of universal design, field research was carried out in selected public institutions. Existing solutions were assessed in the context of their accessibility and safety for seniors. Photographic documentation was prepared, which constituted the source material. Moreover, interviews with owners and creators of the spaces have been performed. Based on the research a set of good practices was identified to support the process of designing furniture and interior design elements adapted to the needs of seniors, taking into account both functional and aesthetic aspects. These good practices do not only serve seniors but also other public space users with diverse abilities and needs.
Effects of Back Postures on Driving Positions as Measured with DHMs
Authors: Reynolds Mac , Scataglini Sofia
Published: June 2023

Drivers use a range of back postures that affect seated positions. Standards in seat design and safety tests assume drivers sit in fully supported back postures which this investigation finds invalid for small females. Twenty-two cars and 20 utility vehicles from Europe, USA, and Asia were measured and evaluated with the ERL Digital Human Models. In these vehicles, the head restraint interferes with upright postures in small females and requires an average neck flexion that is 2.9X greater than optimal for driving positions in these DHMs. Small women’s thighs penetrate the linear elastic region of front of cushion an average of -5.7 ±5.9 mm which would require muscle contractions to compress for holding the heel on the floorboard. Postural adaptations move small women into unsupported backs for driving. Consequently, improvements in vehicle and seat designs for back posture variability are needed for comfort, ergonomics, and safety.
Assessment of wine bottle packaging based on design aesthetics: An eye-tracking experiment
Authors: Zhang Lingyan , Chen Xinyi , Wang Yun , Zhang Zuyao , Zhu Jihong , Dong Xuan
Published: June 2023

To evaluate the aesthetic characteristics of wine bottle packaging pattern design, this study conducted an eye-tracking experiment. 10 participants were invited to accept the experiment using a within-subjects multi-factor experimental method. The subjects' browsing time, fixation duration, eye-movement sweeping path, and subjective evaluation were collected during the experiment and analyzed in combination with hotspot maps. The data showed that: (1) in graphic dimension, wine bottle packaging design without bottom cover (total browsing time=2562ms), with texture (t=4813ms), and irregular composition (t=3516ms) can better attract users' attention time. (2) in color dimension, wine bottle packaging design with high brightness, high saturation, and warm colors can better attract users' attention time (t=5578ms). (3) in text dimension, the wine bottle packaging design with serif fonts (t=4328ms) is more attractive to users' attention time. (4) in modeling dimension, the wine bottle packaging design with rounded shape (t=3891ms) is more attractive to users' attention time. The results show that wine bottle packaging with no bottom cover, textured, irregular composition, serif fonts, and rounded shape attracts users' attention more and receives higher scores on users' subjective evaluation of aesthetic indicators. This study provides an empirical study of wine bottle packaging design based on design aesthetic elements, which provides a guiding basis for enhancing the competitiveness of wine bottle packaging in the market.
User Requirement Matching Model for Distributed Conferencing Systems in the Post-Epidemic Era
Authors: Liu Jianan , Xiong Na , Gu Ruoyu , Zhang Lingyan , Wu Yichen
Published: June 2023

The epidemic (COVID-19) has incredibly released the demand for teleconferencing, creating conditions for developing distributed conferencing systems. However, due to the complexity of distributed conferencing systems, there needs to be more clarity regarding matching product supply with user demand. In addition, the currently adopted product evaluation methods are mostly single-view assessments, which do not fully represent the degree of matching between them and user needs. Therefore, this study will take academic conferences as an example and explore and construct a user-demand matching model for distributed conference systems from the perspective of conference organizers. This model's construction can help decision-makers get feedback on user requirements matching degrees quickly and provide design strategies for product system development and iteration.
The Effects of Gender Differences on User Experience of Smartphone Vibration
Authors: Liu Yuxuan , Nie Xinmiao , Zhou Jing , Xiao Xing , Wang Haining
Published: June 2023

Smartphone vibration is widely used in a variety of scenarios to provide information to users through the sense of touch. The user experience of smartphones is greatly influenced by haptic feedback. In this study, an experiment and an interview were conducted to investigate the effects of gender differences on the smartphone vibration experience. The vibrations of 5 smartphones were compared in 4 different scenarios, with 30 participants (16 males and 14 females) taking part in the study. Based on evaluation dimensions, the analysis showed that females were more sensitive and more accepting of smartphone vibrations than males. In certain scenarios, significant differences were found between males and females in their evaluation of vibration comfort. Based on the comparison and analysis of smartphone vibration, different preferences for males and females were identified for each scenario. The specific preferences were summarized based on the content of the interviews.
User Experience Design of Hand-Held Beauty Device
Authors: Shi Dai , Zhang Ai , Ou Jing , Wang Haining
Published: June 2023

With the development of the economy and the improvement of people's living standards, the use of beauty instrument demand gradually increased, the beauty instrument market is also booming on this basis. However, in the process of rapid development of beauty devices, there are obvious shortcomings in terms of functions and user experience, such as the inability to meet the holding experience of female users when matching with nail accessories. Therefore, this paper conducts a user experience study on hand-held beauty devices for home use in order to improve the awareness and experience of hand-held beauty devices. Based on the experience design theory, this paper analyzes the user's use process to find out the user's pain points through experience measurement. At the same time, the correlation between user hand size, beauty device shape and user experience is studied to provide a basis for the design of beauty device shape. Finally, based on the conclusion of the two experiments, the design of hand-held beauty device is proposed, which provides reference for the development of beauty device products and also provides reference for the application of product design and experience design methods.
Optimization of interior design process on the basis of human factors standard
Authors: Lin Qianqian , Sun Yuanbo , Gao Jing
Published: June 2023

Interior design is based on the use nature of buildings, environmental standards, use material and technical means and architectural aesthetic principles, to create reasonable function, comfortable and beautiful indoor environment, to meet people ‘s material and spiritual needs. At present, the mainstream interior design process is dominated by the implementation process of engineering projects, focusing on engineering efficiency and paying less attention on human factors. With the development of society, people have higher requirements in the living environment, and a number of interior environment evaluation contents based on human factors are also set up in the architectural evaluation standards. Based on human factor engineering, this paper optimizes the current mainstream interior design process, in order to achieve the integration of engineering efficiency and human factor standards and provides a new idea for interior design.
Strategies to improve the student engagement of Vocational College class based on design thinking
Authors: Lin Qianqian , Sun Yuanbo , Liu Zhenghong
Published: June 2023

Student engagement is an important factor affecting the educational outcomes of colleges, which can help colleges better understand the quality of students' learning and the mechanism of students' effective learning to help colleges make corresponding improvements. While previous research and literature studies have found that students in vocational colleges class have low student engagement. Design thinking is a comprehensive thinking with mature concepts, methods, and tools, which has been widely used in the field of education. This study introduced the design thinking in the vocational colleges class, proposed the teaching activity mode and strategy based on design thinking, tried to use design thinking to intervene students' class behavior, and conducted the strategy by empirical research. The results show that the teaching mode based on design thinking has a positive effect on improving student engagement in class.
Analysis of the Interactivity of Font Design Application in User Interface
Authors: Zeng Yichen , Zheng Chao , Zhang Xinlei , Qiu Bingkun , Zhan Xinhao , Cheng Xie Li
Published: June 2023

Driven by the information age, the development of screen display technology has brought new opportunities and challenges for typeface design. Font design has gradually realized multi-dimensional presentation forms and interactive interaction properties. Starting from the application of fonts in user interfaces, this paper analyzes the factors constituting text interactivity and the basic characteristics of font interactivity. It summarizes the expression form of font interactivity in user interface design and its feedback effect. The study shows that, as a fundamental element of user interface design, standardizing the interactive properties in fonts and reading text can ensure the readability of text and improve the efficiency of information communication. At the same time, the application of new digital technologies further expands people's access to text information. The rich media and information dissemination channels have given rise to new patterns of font interactivity applications, shifting the representation of text from static to dynamic, enriching visual variables and application scenarios, and generally broadening the design field. Finally, this paper believes that immersive and interactive typeface design is the future development trend, and the typeface design in user interface should actively break the barriers to seek boundaries and development. The interactive application of fonts with the intervention of new technologies and devices enables designers to convey information and emotions more fully and completely, thus enabling users to obtain a better reading experience and efficient information resources.
Improvement Design of Household Medical Nebulizer for Children Based on Ergonomics
Authors: Zhou Shiyi , Wei Jiajun , Zhu Zhijuan
Published: June 2023

The purpose of this paper is to study the user needs of household children’s nebulizers from the perspective of Ergonomics, and to provide a basis for the improved design of products, so as to help children carry out nebulization treatment more efficiently and safely. The user research method was used to analyze the pain points and needs of users in the use of children's home nebulizers. Through the literature research, this paper studied the relevant human-machine size and psychological characteristics of children were, and discussed the demand-orientation of children's nebulizer shape, color and material were. Through the above research, this study analyzed the needs of children's nebulizers in terms of the experience of use and man-machine dimensions, and improved the product. The improved design of household children’s nebulizers could not only soothe children's anxiety in the treatment to a certain extent, but also promote children’s healthy growth and help improve the system of children's household medical products.
Stories in a shoe box - Entangled narratives of Nature
Authors: Silva Jose , Navarro Marques Tiago , Silva Ema
Published: June 2023

The present climate challenges require the development of different tactics and some outside the realm of pure rationalisation, strategies that focus on emotional and romantic relationships with the space of Nature. The investigation follows a descriptive case methodology. The narratives developed by Hans Christian Andersen were the starting point for the project developed in Learning Settings at the University of Évora in the Course of Technologies of Vector Drawing, curricular year of 2022/23. This project starts from the assumption presented by (Supriya, 2020). According to the author, the stories of Hans Christian Anderson build a romantic relationship with Nature being fundamental for a relationship of protection by the human agent. The students involved in the current project chose one of the stories of Hans Christian Anderson, followed by the development of a scenic representation in Tunnel book for the story in an area of 15x30x15. The compositions of the various students later formed a wall of stories. When the students presented the project, the authors conducted a thematic analysis of the project descriptions to assess how students interpreted the stories and whether a romantic relationship with Nature was perceptible.
Future Information Input Mode and Case Study of Intelligent Operation Cabin of Construction Machinery
Authors: Li Dongxinyi , Yi Jun
Published: June 2023

Intelligence is an inevitable trend in the construction machinery industry. Under this trend, the interaction, spatial pattern, and information transmission of the operation cabin will all change. The intelligent operation cabin is an important space for information interaction between people and construction machinery. It is a complex workplace with a large number of information input interfaces. It is necessary to understand how information is entered in current and future intelligent operation cabins. Through the analysis of the current situation and the study of relevant cases, combined with the characteristics of the construction machinery itself, the future information input mode of the intelligent operation cabin of the construction machinery is summarized and discussed. This research can provide some reference and thinking for the design of the future intelligent operation cabin of construction machinery.
Spatial views in intelligent cabin interaction behavior and touchpoints design
Authors: Meng Chang , Zhao Danhua
Published: June 2023

Intelligent cabin is a space that provides users with interaction information during vehicle movement, but in current research, the description model of intelligent cabin interaction design is framed by input-output and focuses only on actions and feedback, but in a multi-touchpoint cabin, the relationship between the interaction medium and the user's spatial location is equally important. Therefore, this paper attempts to refine the spatial description model of interaction touchpoints and interaction behaviors in the cabin based on the existing spatial model-related literature and the cabin interaction design practice to help interaction designers in related fields identify and solve the human-computer relationship issues in the intelligent cabin more comprehensively. The addition of the spatial dimension will expand the concept of interaction touchpoints in the cabin, which will be beneficial to the design of intelligent cabin interaction in both the concept development and design expression stages.
The design of short-term rest vehicle cabins based on light-induced sleep technology
Authors: Liu Tongyao , Zhang Junjie , Wang Zihao
Published: June 2023

The invention of artificial lighting makes people's work and rest gradually eliminate the constraints of natural light circadian rhythms. Sleep rhythm disorder and sleep loss are caused by the changing work schedule and long-term mental stress under the fast-paced life in modern society seriously, which affect people's health. With the development of technology in transportation, it is faster and more convenient to move between regions, people's living environments are changing, and the sleep scenario has become more complex. Studies have shown that the non-visual effects of light can induce sleep behavior by affecting melatonin secretion and the associated circadian rhythm system. Natural light is considered the most effective circadian rhythm synchronizer in humans. This study focuses on the short-term rest scene during travel and uses the induced effect of light to explore the instant effect of sound and light environment perception on promoting sleep. In the form of realization, the elements such as seats, interactive control systems, and semi-closed cabin bodies are integrated and reconstructed. The interior environment of the vehicle cabin is designed with somatosensory interaction and environment coordination. These vehicle cabins will be modularly combined to achieve an optimized combination of compact space layout and user privacy. In addition, these vehicle cabins will use photoelectric display technology to create a light environment with rhythmic changes in the cabin while meeting the differentiated needs of different users at the visual level. The design provides a new experience for resting during travel, making it possible for short-term and efficient rest in human living space and visual function. The research mainly focuses on the participatory experience of light-guided rest, explores the role of ambient light in improving sleep efficiency through quantitative methods, and explores public resting facilities for efficient rest with the consideration of the human body, sense, and control.
Prediction of purchase decision-making on digital live streaming Interface on MT: A comparative research of multi-modal Human-Machine Interaction
Authors: Zhao Qichao , Zhou Qian , Wang Qingju , Gao Ying , Wu Ping
Published: June 2023

In the emerging live-stream shopping, evaluating and establishing the best interface design for live streaming platform to improve user experience and effect transactions is essential. Nevertheless, traditional methods such as subjective interviews and task-observation have limitations to assess the neural mechanisms involved in this process. This study sought to apply neuroscience methods in analyzing and evaluate 3 different live streaming APP’s Human-machine Interaction with users and further use Support vector machine (SVM) classifiers based on different combination of users’ electrodermal activity, electroencephalogram and eye movement to predict users’ purchase decision. To this end, 35 participants were required to complete 4 shopping tasks on 3 live streaming APP respectably, and their multi-dimensional subjective and objective data were collected and analyzed. The results showed that the tonic SC was significantly smallest in the A APP than other two APP, and the B APP had smallest fixation frequency, implying that B App might need less effort in interaction with users and obtained more positive user experience. Moreover,the fusion of eye movements, EDA and EEG data could fairly improve the performance of design decision making classification. Then, it is possible that applying multi-modal physiological data synchronization would be an effective approach to assess live streaming platform and further improve the integration quality, or develop advanced tailor-made product recommendation system.
Design of an Intelligent Interactive Handgrip Training Device for the Elderly Based on Ergonomic Applications
Authors: Xu Le , Bao Liyuan
Published: June 2023

Currently, the world's population is aging significantly, and the need for society to promote and maintain healthy aging is expected to rise. Older adults need effective and targeted training products as their physical functions continue to decline with age, creating many complications. In this study, a total of 128 elderly subjects were invited to participate in the experiment using questionnaires, user journey maps, and in-depth interviews to obtain relevant data through in-depth analysis of the transformation and adaptation of the perceptual system, musculoskeletal system, thinking system and psychological characteristics of the elderly to understand their hand training modalities and exercise needs fully. The product uses ergonomic principles and integrated design theory to design an intelligent interactive hand grip training device for the elderly, whose core innovation is the multi-module training form and intelligent interactivity, covering four module functions such as finger pressure training, hand grip training, vibration massage relaxation, and visualization data and emotional interaction. This product's multi-functional overlay design cannot only effectively train the hand of the elderly but also adds humanized emotional interaction design, which significantly improves the user experience and provides design reference for the future development of intelligent interactive hand grip training devices for the elderly.