bluuebunny/crossref_metadata_2025 huggingface dataset:
Is a Board Game Suitable for Teaching Complex Natural Systems? Yes
Authors: Morel Maris , Terasmaa Jaanus , Jesmin Triinu
Published: October 2022

The quality of people’s daily lives is dependent on the functioning of natural systems - ecosystem services. These services are essential for social and economic development of our society and for ensuring the well-being of humans. This dependency is not easily understandable, as it is non-linear. The use of games has been proven a successful method in teaching complex systems. Games can improve, besides knowledge, students’ social and academic achievement, promote students’ motivation, improve their critical thinking and co-operation skills. In this research we assessed how an ecosystem services themed board game „End of the World Begins in Kurtna” supports students’ ability to understand the relationship between humans and nature. We evaluated the game’s potential as an educational tool to foster better comprehension of the concept of ecosystem services. To validate the game’s usability and learning value, game sessions were conducted with more than a hundred students. To collect their knowledge about both ecosystem services and nature, their attitudes towards the game and their subjective assessment of their own knowledge, pre-test and post-test questionnaires were used and the data was analysed using mixed methods. The results present that the game enhances the understanding of relations between humans and nature and helps to notice causality related to the subject. The game makes players perceive the human impact on nature and creates a positive attitude towards protecting the natural environment. The majority of respondents found the game to be interesting and engaging. Since interest and engagement are closely related to motivation we conclude that the game also has a positive effect on learning motivation. We conclude that board games can be suitable means for understanding complex terms such as ecosystem services. The game is applicable for enriching natural science education and is a good supporting material for teaching. However, since we did not measure knowledge retention over a long period of time we cannot confirm the game’s ability to enable deeper understanding of the subject. 

Keywords: ecosystem services, board game, natural sciences, GBL, educational games
A Game-based Approach for Open Data in Education: A Systematic Mapping Review
Authors: Celis Vargas Alejandra , Magnussen Rikke
Published: October 2022

Open Data is defined as digital data that is made available with the technical and legal characteristics necessary to be freely used, reused, and redistributed by anyone, anytime and anywhere. Examples of Open Data can be data on mobility or pollution, which an increasing number of cities are making available to citizens. In education, the novel field of Open Data has the potential of empowering a young generation with digital skills and critical thinking through work with real-life Open Data. However, the scarcity of methods and tools for skills development and insertion into educational designs reduces the possibility of achieving this potential. This study is part of the project ODECO, aimed at addressing challenges in the creation of Open Data ecosystems in several contexts, such as education. A systematic mapping review was conducted to uncover the research connections between Open Data education and educational games. Twenty-eight studies were identified and analysed through iterative searching and including keywords related to Gamification, Open Data and Education. In doing this, relevant themes and novel approaches in the current literature were found. This paper discusses how the fields of Open Data education and educational games methodologically and theoretically contribute to outline a game-based approach for Open Data in education. An Open Data Gamified Education Framework leads to authentic learning experiences for real-world problem solving in relation to eight actions: connecting classroom activities to real facts, empowering students to act with Open Data, supporting technical Open Data skills in the classroom, building literacy and developing skills, enhancing civic participation, creating more realistic and appealing narratives, extending teaching outside the classroom by collecting data in real time and local settings, and increasing engagement and motivation.
Finding Appropriate Serious Games in Vocational Education and Training: A Conceptual Approach
Authors: Rotter Elisabeth , Achenbach Philipp , Ziegler Birgit , Göbel Stefan
Published: October 2022

Stakeholders in vocational training are required to provide appropriate learning opportunities that can be used to develop the needed skills induced by technological change and thereto affected changes in the type of jobs, skill needs, activities, and other economic effects. In light of this, serious games have enormous poten­tial, as they can simulate complex real-life situations without disrupting operations, but in a playful and motivat­ing way, and with adaption to the individual needs of the users. This paper explores the question, how to find appropriate serious games matching the needs for a specific job and skill level. Within the research project “Serious Games for Vocational Education and Training” funded by the German Ministry for Science and Educa­tion, the Serious Games-Information Center (SG-IC, a classical web-based information system in form of a portal) and its under­lying Serious Games Metadata Format (SG-MDF), as semantic basis for the description and retrieval of serious games, is enhanced according to the characteristics and needs in the field of vocational education and training (VET). Educational stakeholders can use the search engine to identify personalized game-based learning oppor­tunities for their individual target groups. The identification of appropriate educational games is based on classifications of occupations, and skill levels on the learning side, and metadata information for the games on the gaming side (i.e. target user group, game genre, learning topics and additional keywords). The paper moti­vates the use of metadata and classification systems and presents the results of a literature search and overview of established classification systems of occupations, with a focus on Germany, but with correspondence to inter­national systems. Based on that analytic work, an application profile ‘vocational education and training’ as an added ‘variant’ of the SG-MDF has been elaborated and integrated within the SG-IC as search engine for educational games for vocational training. Hereto serious games are matched with a database of occupational fields as defined by the Federal Institute for Vocational Education and Training, and main activity as defined by the microcensus, the largest annual household survey of official statistics in Germany.
The Effectiveness of Playful Augmented Reality Media for Teaching Early-Primary Students
Authors: Fadhli Muhibuddin , Purnomo Rochmat , Utami Deka Dyah , Hastuti Betaria NAE , Mahon4 Dominic , Masters Alex
Published: October 2022

Hybrid learning has become the only solution to ensure the learning process still occurs in place of traditional classroom activities during the Covid-19 pandemic. Following this condition, the phenomenon of "Zoom Fatigue" has emerged. Some of the symptoms reported are decreased learning motivation, low attention, and reduced responses. Thus, a refresher process, including the use of new playful and frugal learning media is necessary for varying children's learning activities. A learning intervention was designed to teach anatomy playfully as part of a biology curriculum. The Augmented Reality technology used in this research is a Humanoid 4D+ mobile application with flashcards, developed by Octagon Studio. This media displays information virtually on a smartphone screen when the application uses the camera to scan flashcards containing visual markers. A hybrid learning space is formed as students can see information virtually. But, physically, they are in control because they run applications and choose the type of flashcard they want to scan.

The research was undertaken in several learning parks in Solo City, Central Java Province, Indonesia, with a total of 43 volunteer teachers and 132 early primary students participating. Previously, the ACES team (part of a UKRI funded project) had provided online training on the use of this media with teachers. Each teacher would then implement the media for all students in each learning park. The teachers demonstrate the media and each student takes turns running the application to view information virtually, therefore experiencing interactive learning. The qualitative approach was conducted for capturing teachers’ perceptions of Augmented Reality media. A survey using the JISC online platform was distributed to capture participants’ reflections on the activities and media used. Based on findings, the media appears beneficial, effective, and efficient for teaching anatomy concepts. Its virtual features can attract the children’s attention and teachers do not need to bring a lot of physical teaching aids, just one application to explain all organ system concepts. Students can learn playfully on their own and feel new learning experiences. The results indicated that the intervention could create playful and frugal activities which build student engagement as a potential solution to address issues of Zoom Fatigue. The next stage of the project will involve volunteer teachers implementing the technology more widely in their classes.
Pure Gamification: An Energy Case
Authors: Van der Neut Laura , Spil Ton , Van Delden Robby
Published: October 2022

Dutch energy suppliers are obliged to cooperate in reducing consumption by stimulating energy saving behaviours among their customers. One important strategy for this context is personalized gamification. We investigate how a personalized gamified energy saving application can be designed based on individual preferences within the context of an energy supplier. To design a personalized gamification application the proposed method of Knutas et al. was adapted by leaving out the parts about machine learning and adding an evaluation phase. We show that customization by users can be a valuable alternative for using machine learning personalization strategies. We used this iterative design process to focus on personalizing, in this use case for the three main user types of the customer base of a Dutch energy supplier. The design of the gamified application was adapted using feedback of both stakeholders and customers using interviews and focus groups. This resulted in two final designs designed to stimulate energy saving behaviour among customers. The design had a dashboard which allowed for personalization within gamified elements, and an energy editor in which users can change characteristics in their households to learn about the effects of actions on their energy consumption. These two final designs were validated using an interactive prototype along with interviews. The added value of this study is that it shows that the Hexad framework with its proposed gamification user types is suitable to understand the main motivations of a target group. Results suggest that designing within gamified mechanics based on a user type’s main motivation is an effective strategy for personalization. Motivation-based design is not the only successful personalization design strategy but adapting designs to personal situation and existing energy saving behaviour might also motivate users.
Missions with Monty: A Game-Based Learning Environment to Promote Comprehension Monitoring and Science Achievement
Authors: Sperling Rayne , Nietfeld John , Syal Samira , Young Taylor
Published: October 2022

While game-based learning environments (GBLE) are an increasingly popular means to engage learners, there remains limited research on the benefits of GBLEs for students’ learning and metacognitive skills in classroom contexts. Missions with Monty is a GBLE developed to engage students as they learn comprehension strategies to support their scientific literacy with targeted Next Generation Science Standards content. The current missions focus on ecosystems, earth and human activity, molecules, and organisms. Students navigate through the game to solve challenges that require the application and transfer of science knowledge. One primary and unique focus of Missions with Monty is to benefit students’ metacognition through comprehension monitoring. Comprehension monitoring is an essential strategy to support literacy and is measured through students’ accuracy in rating their performance on comprehension items. In the game, students are explicitly taught and subsequently practice essential comprehension monitoring strategies. Additional key educational outcomes for students playing Missions with Monty include reading achievement, science knowledge, and transfer of science learning.

In this study we examined 10 and 11 year old students’ outcomes as they either played the game (n = 144) or learned the content via a computer-based learning environment (CBLE) without game elements in a comparison condition (n = 80) within classrooms of diverse learners in the United States. Significant gains for science learning were found across conditions, (t(223) = 13.67, p <.001). The primary research question of interest focused on whether students who played Missions with Monty were better able to monitor their understanding of science text after playing the game and therefore we compared monitoring, as measured by bias and accuracy, before and after the game play. Effective metacognition is demonstrated by low bias and high accuracy. Findings revealed that both conditions demonstrated improved bias (t(223) = 4.44, p < .001) and accuracy (t(223) = 11.81, p < .001). Thus, students were better able to monitor their science learning through the game, an essential skill for scientific literacy. Future research should continue to examine the benefits of GBLEs versus CBLEs in terms of benefits for motivation and learning.
Digital Escape Games in Educational Programs for Financial Literacy
Authors: Bisanti Matteo , Di Paolo Roberto , Pizziol Veronica , Accardi Sebastiano , Maggi Francesca , Paladino Giovanna , Ricciardi Emiliano , Bilancini Ennio
Published: October 2022

Escape from the Castle is a digital escape game created with the collaboration of the Museum of Saving in Turin (Italy), Neuroscience Lab Intesa Sanpaolo Innovation Center, and the GAME Science Research Center of IMT School for Advanced Studies Lucca. In the escape game, players must help Mica, the mascot of the Museum, to run away from the Ghost of the Baroness, from its Castle. To do that, every player has to solve four puzzles in four different rooms. Each room is correlated to a financial issue, such as saving strategies and planning. The game aims to increase the awareness that money represents a means for achieving a purpose (i.e., use value of money) and not an end, from a behavioural and neuroscientific point of view. So we built a study about the behaviour of teenagers. According to the literature, the cooperative approach proposes emotional and cognitive involvement as a tool to strengthen learning, increases awareness of self-efficacy and, when applied to money management, increases the self-perception of being able to make consumption choices. To better understand the mechanisms of cooperation, we built an experiment with 118 students from eleven to fourteen years old, that played the game during a visit to the Museum. We divided students into two groups: one in which students could collaborate with each other in solving the puzzles (treatment) and one in which they had to play individually (control), and we collected score and time of play (behavioural data). In each group, two students wore eye-trackers to record pupil dilation to collect neurophysiological data. Here we present mainly the behavioural results that show that the students who were allowed to collaborate obtained, on average, double the score compared to those who played individually. Furthermore, those who collaborated finished the game in less time than those who have not played as a group. Moreover, combining behavioural data with neurophysiological data, there are indications that high pupil dilation is correlated with high engagement in play, and this is often true in collaborating groups.
Influence of Carbon Emission Trading Policy on the Optimization of Urban Industrial Structure and Its Mechanism Analysis
Authors:   Korean Association of Regional Sociology, HU Shiqian , LI Dan , RUI Donggen
Published: October 2022

The disorderly increase in carbon emissions has led to increasingly serious climate problems. The Chinese government has scientifically introduced and implemented carbon emission trading policies to achieve the “doublecarbon” goal. This paper uses DID (difference-in- difference), based on the 2010~2019 urban panel data, and empirically study the effect of the carbon emission trading policy on the urban industrial structure. The empirical results show that the carbon emission trading policy can effectively promote the optimization of urban industrial structure; The effects of carbon emission trading policies show significant heterogeneity among different regions.
At the level of municipalities directly under the central government, the effects of carbon emission trading policies in Beijing and Shanghai are significantly better than those in Tianjin and Chongqing, and the effects of carbon trading policies in eastern China are better than those in central and western China; The further analysis shows that technological innovation, foreign investment and human resources influence the optimization of urban industrial structure. This study provides a new idea for building a national carbon trading market, optimizing the urban industrial structure, and realizing green economic development.
Civil Society Organizations’ Strategies for Interests Representation and Organizing of Unorganized Workers in Gyeongsangnam-do Province
Authors:   Korean Association of Regional Sociology, Cho Hyorae
Published: October 2022

This study examines how civil society organizations(CSOs) in Gyeongsangnam-do Province have pursued the strategies for improving labor rights and organizing of unorganized workers, focusing on their relationship with labor unions, central and local governments.
Many civil society organizations(CSOs) in local community have focused on counseling services, research and campaigns for vulnerable workers. Many CSOs working for labor rights in local community have been established after institutionalization of labor union system and IMF economic crisis in the late 1990s.
They have tried to make the best use of ‘political opportunities’ of democratization and expansion of local self-government for solving the difficulties of vulnerable workers in local community. Whereas the CSOs have their roots in the union struggles have focused on expanding working class solidarity in cooperation with labor unions, the CSOs are based on local community have tried to empower and organize vulnerable workers by means of employment services which have been supported by central and local governments.
Organizing of vulnerable workers by CSOs has various forms including a new general union outside the established union system, a workers’ cooperative, a mutual aid organization, and an immigrant workers’ organization. Now, they are faced with some difficulties of reproduction of leadership and financial stability of CSOs. Also, they should keep a balance between members participation and vulnerable worker-centered business in their organizational objectives
ПОШИРЕНІСТЬ ВРОДЖЕНОЇ АДЕНТІЇ ВЕРХНІХ БІЧНИХ РІЗЦІВ У ПІДЛІТКІВ ЗА ДАНИМИ АНАЛІЗУ ОРТОПАНТОМОГРАМ
Authors: Мельник В.С. , Ізай М.Е. , Мельник С.В.
Published: October 2022

Мета дослідження: Визначення поширеності частоти вродженої відсутності бічних різців верхньої щелепи і з'ясування її варіабельності по відношенню до статі. Методи дослідження. Проведено ретроспективне дослідження аналізу 360 ортопантомограм з адентією зубів: 112 чоловіки (31%) та 248 жінки (69%), віковий діапазон від 12 до 18 років, середній вік 15 років на базі архіву рентгенологічного відділення «Університетської клінічної стоматологічної поліклініки» Ужгородського національного університету. Статистична обробка даних виконувалася на персональному комп'ютері за допомогою ліцензованого програмного забезпечення для операційної системи Windows та стандартного програмного пакету Statsoft. Inc STATISTICA 6.0 2300 East 14th Street Tulsa, ОК 74104 США. Об’єкт дослідження: аналіз поширеності адентії зубів у підлітків за даними ортопантомограм у віці від 12 до 18 років. Предмет дослідження: оцінка поширеності адентії зубів у підлітків за даними ортопантомограм. Наукова новизна. Важливість ранньої діагностики адентії зубів та адекватного і своєчасного втручання, міждисциплінарний підхід до лікування може вберегти пацієнта від зменшення кількості ускладнень, які можуть впливати на функцію та естетику. Висновки. На підставі отриманих даних рівень поширеності врожденно відсутніх верхніх бічних різців в ортодонтичній популяції підлітків у віці від 12 до 18 років склав 3,77%, в той час як у жінок був виявлений більш високий відсоток агенезії верхніх бічних різців (2,8%) в порівнянні з чоловіками (0,9%). Крім того, 62,16% мали двостороннє вираження, 16,21% – ліве одностороннє і 21,62% мали праве одностороннє вираження відсутніх верхніх бічних різців в залежності від статі.
PERKEMBANGAN KOGNITIF ANAK MELALUI PERMAINAN POHON PINTAR PADA KELOMPOK A (USIA 4-5TAHUN) DI RA RAUDLATUL ULUM KOTALON BATAH TIMUR KWANYAR BANGKALAN
Authors: Martiningsih Tri Wahyu , Mahmudah Wardatul
Published: October 2022

This research is motivated by the low cognitive ability of children in group a. the problem is that there are still many children who have not been able to achieve the indicators of cognitive ability, some children still have difficulty in counting. based on the background of that problem, the problem formulation emerged: how the process of increasing cognitive development through smart tree games in group a. smart tree games can be done by means of children sticking fruit shapes on trees so that children can think when doing these activities and their cognitive development can be further improved. the kind of research used is classroom action research, to find and solve learning problems in the classroom and is carried out cyclically. each cycle consists of planning, action, observation, and reflection with the aim of improving the quality and learning outcomes in the classroom. the results obtained from improving children's cognitive development through smart tree games at ra raudlatul ulum kotalon batah timur kwanyar bangkalan in the first cycle reached 64%, while in the second cycle it reached 85.71% which was able to reach the kkm of a total of 14 students. suggestions that can be given include: the principal must provide the facilities needed by students, such as games, the goal is that children do not feel bored when teaching and learning activities take place. meanwhile, for the teachers is to always encourage their students.
UJI VALIDITAS WEBSITE PENDATAAN EKSTRAKURIKULER MENGGUNAKAN METODE CORRELATION PEARSON DAN KAPPA COHEN
Authors: Rizky Parlika  , Rayhan Rizal Mahendra  , Muhammad Rafli Aulia Rojani Lutfi  , Rizqy Khoirul Waritsin  , Ramadhan Humam Maulana Tsubasanofa
Published: October 2022

Pengujian validitas pada website merupakan kegiatan yang digunakan untuk mengukur sejauh mana perangkat lunak apakah sudah layak dipakai atau valid tidaknya suatu kuesioner. Pada pengujian website ini, penulis ingin menguji pada website pendataan ekstrakurikuler pada sekolah SMAN Surabaya. Tidak hanya pendataan ekstrakurikuler melainkan terdapat beberapa nilai dari seorang siswa beserta absensi pada suatu ekstrakulikuler.   Untuk menguji pengujian validitas ini, penulis menggunakan kuesioner menggunakan tabel R dan validitas kappa cohen.
KLASIFIKASI PENYAKIT PERNAPASAN BERBASIS VISUALISASI SUARA MENGGUNAKAN METODE SUPPORT VECTOR MACHINE
Authors: Rijal Muhammad , Adnan  , Achmad Andani
Published: October 2022

Suara merupakan parameter yang sangat penting dalam sistem kesehatan pernapasan. Proses klasifikasi pernapasan dipengaruhi oleh dukungan tubuh dalam mendapatkan oksigen yang menghasilkan keadaan normal dan abnormal. Keadaan abnormal yang dimaksud adalah penyakit asma, bronkitis dan tuberkolosis. Tujuan paper ini adalah menerapkan metode Support Vector Machine untuk mengklasifikasi penyakit asma, bronkitis dan tuberkolosis. Pemilihan metode Support Vector Machine berdasarkan keunggulan dalam proses generalisasi dengan meminimalkan terjadinya salah prediksi dan estimasi parameter agar ditemukan hyperplane yang terbaik untuk memisahkan kelas. Hasil pengujian mengemukakan bahwa metode Support Vector Machine berhasil diterapkan dalam mengklasifikasi penyakit asma, bronkitis dan tuberkolosis dengan akurasi sebesar 46.37%.
Оптика влади: соціально-філософські аспекти репрезентації груп у спільнотах
Authors: Balinchenko Svitlana
Published: October 2022

У статті наведено сучасні соціально-філософські дискусії, що стосуються автентичності і автономії, з огляду на реалізацію оптики влади – регулювання маркованості акторів і доступу до влади представників окремих груп у спільнотах, а також їхньої репрезентації у медіа- та правових дискурсах. Проблеми асиметрії зримості (visibility) розглянуто через соціальну репрезентацію груп, з урахуванням концепцій визнання, екзотизації й адаптації, влади і безвладдя, в яких враховано миттєвий і відтермінований комунікативний вплив зримості на соціальну згуртованість й інтеграційні процеси у спільнотах. На прикладі положень проєкту «Стратегії інтеграції внутрішньо переміщених осіб та впровадження довгострокових рішень щодо внутрішнього переміщення на період до 2023 року», наведено оцінку деформацій зримості в українському суспільстві, а також прогнозовано ймовірний вплив стану медіа-зримості внутрішньо-переміщених осіб та мешканців непідконтрольних уряду територій України на формування сценаріїв реінтеграції тимчасово окупованих територій.
Основні цінності етико-філософських засад критичного раціоналізму
Authors: Anatska Natalia , Svidlo Tatyana
Published: October 2022

Актуальність теми дослідження зумовлена потребою сучасних реалій творити нові цінності, які є засобом самовираження людини, та створювати запити соціально-етичної практики саме через розуміння етико-філософських аспектів критичного раціоналізму. У цьому контексті етичне виховання формує життєво-ціннісні орієнтації особистості, що є досить важливим аспектом сучасних реалій. У статті розкрито питання творчого підходу до основних етичних цінностей, які потрібно включити у процес пізнання, в якому належить досягнути єдності знання про суще і належне як однієї зі змістовних характеристик сучасної етики. Водночас, емпірична методологія критичного раціоналізму дає можливість з урахуванням нової фалібілістичної логіки процесу пізнання визначити раціоналістичну співвіднесеність сущого і належного. Показано, що сучасні філософсько-методологічні системи призначені для формування в етиці ціннісно-зорієнтованого знання, яке насамперед має набути статус раціонально-обґрунтованого, щоб нести у собі не абстрактні морально-імперативні нормативи, а цілісно-змістовні аксіологічні елементи наукової теорії. Доцільність її постійно зростає, тому що здійснює на засадах критичного раціоналізму методологічний та раціональний підхід до розв’язання етичних питань, які можуть бути досліджені і пояснені не догматично, а планомірно і раціонально. Водночас уточнено, що критичний раціоналізм як науковий підхід і спосіб філософського мислення має головним своїм завданням на нових емпіричних засадах (порівняно з кантівським трактуванням його місця в гносеології) формувати нову методологію етики як науки, що трансформується в етичну наукову теорію.
Біоморфний урбанізм. Філософія розумного міста
Authors: Orel Anton
Published: October 2022

Стаття присвячена сучасним викликам охорони довкілля в урбо-просторі, що є водночас соціальними та екзистенціальними викликами людству. Розкрито суть біоморфного урбанізму як стратегії поєднання технологічного розвитку міст та збереження і розвитку потенціалу живої природи в містах. Наведено приклади такого поєднання у провідних смарт-сіті світу, проведено огляд футуристичних проектів біоморфної трансформації міст. Показано, що біоморфний урбанізм має глибинний філософський сенс, оскільки повертає сучасну людину не лише до оточуючої природи, а й до своєї власної, роблячи міське життя більш гуманним, гармонійним, естетичним, спонукаючи міських мешканців до соціальної активності. Окремо визначено перспективи втілення «синтетичного» рослинного світу у міський дизайн як частини біоморфної стратегії, «зеленої хвилі» майбутнього. Наголошується на необхідності колаборації прогресивних сил міста (влади, містобудівників, креативного класу, громадського активу) задля реалізації проектів біоморфного урбанізму.
Питання етики та моралі у соціальних мережах
Authors: Oleinyk Anastasiia
Published: October 2022

Сьогоднішнє інформаційно-цифрове століття пропонує широке використання соціальних мереж. Їх застосування є повсюдним і зачіпає всі вікові групи, соціальні класи та культури. Однак, ширше використання цих засобів масової інформації супроводжується проблемами конфіденційності та етичними проблемами. Актуальність дослідження полягає у висвітленні проблеми моральної ролі людини в соціальних мережах. Мета полягає в аналізі сучасних етичних та моральних проблем, що виникли у соціальних мережах. Таким чином, об'єктом дослідження постають проблеми етики та моралі у соціальних мережах. Для досягнення мети були використані філософські та загальнонаукові методи. Серед загальнонаукових слід виокремити методи теоретичного (аналіз, узагальнення, класифікація та синтез) та емпіричного (опис та порівняння) рівнів. Також, для узагальнення аналізу літературних та власних експериментальних даних, використано бібліосемантичний метод. Доводиться, що соціальні мережі стали невід'ємною частиною життя майже кожної людини. Матеріали статті являють собою практичну цінність у низці сфер, зокрема політичній, соціальній роботі, педагогічній, освітній, кримінальному правосудді та праві.
Determination of torque and power of internal combustion engine using gasoline magna, ethanol blend with gasoline magna and E85 biogasol
Authors: TEJEDA-DEL CUETO María Elena , VIDAL-LINALDI Alexis , MONTEJO-ARROYO Diana Ivette , ARROYO-FLORES María
Published: October 2022

The present research focuses on the study of the power generated in a 105 hp four-stroke in-line reciprocating internal combustion engine (MCIA) using three different renewable and non-renewable fuels: E85 biogasol and gasoline-oxyfuel. The power and torque generated with the blends were compared for the three fuels. The device used to measure torque and power was a dynamometer based on the prony brake principle. According to the results obtained, the power and torque generated using E85 biogasol are 16% lower than those generated using 100% gasoline. This is due to the fact that in the case of renewable fuels, the lower powers obtained were generated by the use of a poor mixture in the combustion chamber of the engine due to lack of calibration of the fuel map. In the case of the magna gasoline-oxyfuel blend, a torque value similar to that of the magna gasoline was obtained but at lower rpm, this effect indicates an advantage for the implementation of renewable fuels in a MCIA.
Orientaciones para la elaboración del Trabajo Fin de Estudios en Psicología y ciencias afines. Orientaciones generales.
Authors: Jiménez García Lucía
Published: October 2022

Concretamente, este vídeo ofrece orientaciones generales para la elaboración del Trabajo Fin de Estudios (TFE) que pueden resultar de utilidad para estudiantes cuyo trabajo consista en un informe científico. En el vídeo se reflexiona acerca de qué se espera de un TFE, se aportan algunas consideraciones a la hora de desarrollar el trabajo, se describe la estructura habitual de un TFE, se ofrecen orientaciones para redactar cada apartado del trabajo y se aportan algunas referencias para saber más sobre el tema.

Este recurso está pensado para ayudar a estudiantes de Psicología y otras Ciencias Sociales que vayan a cursar o estén cursando la asignatura de Trabajo Fin de Estudios, en Grado o Posgrado, a elaborar su trabajo.

Se espera que el recurso capacite al alumnado en una comprensión más profunda acerca de en qué consiste un Trabajo Fin de Estudios, cómo elaborarlo y, muy particularmente, cómo redactarlo. El recurso ofrece tanto información acerca de en qué debe consistir el informe de un Trabajo Fin de Estudios como estrategias de utilidad para su elaboración y redacción.

El profesorado tutor de Trabajos Fin de Estudios puede beneficiarse de este recurso empleándolo como documento auto-formativo para el alumnado o bien como material para visionar en el aula.
Deberes funcionales de la policía ante la violencia familiar
Authors: Cuevas-Montes Franklin , Quispe-Ayala Cesar , Quispe Juan De Dios , Flores-Apaza Esteban
Published: October 2022

El presente libro es una adaptación de una investigación presentada a la Universidad Nacional Hermilio Valdizán, que tuvo como objetivo determinar la relación que existe entre la omisión de los deberes funcionales de la policía con la violencia familiar. Para ello, estudiamos la relación que existe entre la violencia familiar física y psicológica con los deberes funcionales de la policía. La técnica utilizada es la encuesta, aplicando un instrumento a las mujeres afectadas por violencia familiar en la ciudad de Huancavelica, siendo una población estimada en promedio de veinte afectadas al mes. Los resultados obtenidos muestran una relación significativa de 0,975. En Conclusión, podemos decir que existe omisión de los deberes funcionales de la policía ante las denuncias por violencia física y psicológica que sufren las mujeres en la ciudad de Huancavelica.
Caminhos do Parkour em Vitória/ES
Authors: Silva Paula Cristina da Costa , Araújo Vitor Ferreira
Published: October 2022

O Parkour é uma prática que vem ganhando espaço nas cidades brasileiras, uma vez que o mobiliário urbano apresenta um cenário perfeito para essa manifestação. O objetivo deste trabalho foi investigar o surgimento e o desenvolvimento do Parkour em Vitória, Espírito Santo. Trata-se de uma pesquisa qualitativa exploratória, na qual se utilizou para a coleta de dados a entrevista estruturada com um praticante de reconhecido envolvimento com o Parkour. Com base nos resultados, estabeleceram-se as categorias que trataram da história do Parkour na capital capixaba, os aspectos pedagógicos de seu ensino-aprendizado e o perfil de seus praticantes. Foi possível constatar que o Parkour surgiu em Vitória em 2004 sob forte influência midiática. Seus participantes são na maioria jovens e seu desenvolvimento ocorreu por meio da divulgação empírica entre os grupos de praticantes e como forma de lazer e confraternização.
Relações entre Políticas Sociais e o Direito ao Lazer
Authors: Athayde Pedro Fernando Avalone
Published: October 2022

A Pandemia da COVID-19, doença infecciosa causada pelo vírus SARS-CoV-2, ampliou desigualdades e assimetrias, agravando a “questão social”, cujas expressões contemporâneas condensam as múltiplas desigualdades e expressões desta ordem capitalista. A luz deste contexto pandêmico, este ensaio apresenta como objeto a relação entre as políticas sociais e o direito ao lazer. O texto se propõe a refletir e compreender esta relação na América Latina e, mais profunda e especificamente, na realidade contemporânea brasileira. Conclui-se que, frente à omissão estatal, o lazer ocupa uma não-lugar na agenda governamental, cenário que, somado à ampliação das desigualdades, consubstancia o lazer como um não-direito.
Pyramid-shaped ultra-stable gold-helix metamaterial as an efficient mid-infrared circular polarizer
Authors: Zhang Fengchun , Liu Bing , Tian Zhaowu , Zhu Ning
Published: October 2022

Gold-helix metamaterials play a crucial role in tailoring chiral light-matter interactions. However, conventional gold helices with weak mechanical stability are easy to break or collapse, resulting in device failure. Here, we propose a novel ultra-stable pyramid-shaped gold-helix metamaterial in which we utilize photoresist walls to support tapered gold helices to address this challenge. Numerical results show that the proposed ultra-stable metamaterial can work as an efficient mid-infrared circular polarizer in almost two octaves (from 5.82 to 16.76 μm) with a maximum extinction ratio greater than 25 dB. The device has many potential applications in circular polarization-dependent optical systems without worrying about vibrations.
Using the Possibilities of in Vitro Culture for the Preparation of Dietary Supplements from Alfalfa Tissues
Authors:   S. Seifullin Kazakh Agrotechnical University, Nur-Sultan, Kazakhstan., S. S. Bekkuzhina , A.B. Bekenova ,   S. Seifullin Kazakh Agrotechnical University, Nur-Sultan, Kazakhstan., A.B. Begenova ,   S. Seifullin Kazakh Agrotechnical University, Nur-Sultan, Kazakhstan., E.V. Kukhar ,   S. Seifullin Kazakh Agrotechnical University, Nur-Sultan, Kazakhstan., A. Manabaeva Sh. A., ,   National Center for Biotechnology of the Republic of Kazakhstan, Kazakhstan
Published: October 2022

In vitro methods have environmental advantages of preparing bio additives as harmful chemicals such as fertilizers, herbicides, pesticides are used. In addition, obtaining biomass does not depend on seasonality and a long growing season. In this series of experiments, an accelerated method for obtaining a sterile alfalfa culture was developed by adding 1% potassium humate to the explant culture. From 4 varieties of alfalfa, 3 cell lines were selected, characterized by heterogeneity of callus tissues. 1 - line morphogenic structures; 2 - line - without meristematic foci and brown and dark brown in color, which were not further differentiated; 3- line forming polymerogenic tissues. In addition, it was possible to induce denser tissues from loose callus by passaging on the Risting medium in the Ray khan variety. Structured tissues with meristematic foci induced on Risting medium were lyophilized and the dried biomass was prepared for further biochemical analyses. Thus, we have optimized the conditions for obtaining biomass from alfalfa culture and carried out the selection of cell lines, and we assume that callus lines, upon receipt of positive biochemical analyzes, can be used as feed additives.
Efektivitas Program Rehabilitasi dan Rekonstruksi Pasca Bencana Banjir Bandang di Kabupaten Luwu Utara
Authors: Wahyuni Irma , Aziz Fuad , Budiharto Tri
Published: October 2022

Abstract. This study aims to analyze the effectiveness of the rehabilitation and reconstruction program after the flash flood disaster in North Luwu Regency, to analyze the obstacles to the post-flood rehabilitation and reconstruction program in North Luwu Regency, as well as to identify the direction of recommendations in increasing the effectiveness of the post-flood rehabilitation and reconstruction program. Flash flood disaster in North Luwu Regency.
This research uses a qualitative approach and a quantitative approach with the data collection process through observation, documentation and questionnaire surveys where the sample is drawn using the purpose sampling method. The data obtained were then analyzed using desctiptive and weighting.
From the results of qualitative and quantitative analysis the effectiveness of the rehabilitation and reconstruction program was found, that the post-disaster rehabilitation program in North Luwu Regency was effective with an effectiveness score of 80,75 percent while the post-disaster reconstruction program in North Luwu Regency was categorized as quite effective with a score of 68,58 percent. From the effectiveness value, it is obtained that the constraints of the rehabilitation and reconstruction program are the need for funds for rehabilitation and reconstruction of infrastructure which is high so that direction is needed, namely the budget that has been estimated according to the damage to existing infrastructure is quickly realized on time.
 
Abstrak. Penelitian ini bertujuan untuk menganalisis mengetahui efektivitas program rehabilitasi dan rekonstruksi pasca bencana banjir bandang di Kabupaten Luwu Utara, menganalisis apa saja kendala program rehabilitasi dan rekonstruksi pasca bencana banjir bandang di Kabupaten Luwu Utara, serta untuk mengidentifikasi arahan rekomendasi dalam meningkatkan efektivitas program rehabilitasi dan rekonstruksi pasca bencana banjir bandang di Kabupaten Luwu Utara.
Penelitian ini menggunakan metode pendekatan kualitatif dan pendekatan kuantitatif dengan proses pengambilan data melalui kegiatan observasi, dokumentasi dan survey kuesioner dimana penarikan sampelnya menggunakan metode purpose sampling. Data yang diperoleh selanjutnya dianalisis menggunakan deskriptif dan pembobotan.
Dari hasil analisis deskriptif kualitatif dan kuantitatif diperoleh efektivitas program rehabilitasi dan rekonstruksi, bahwa program rehabilitasi pasca bencana di Kabupaten Luwu Utara sudah efektif dengan nilai skor efektivitas 80,75 persen sedangkan program rekonstruksi pasca bencana di Kabupaten Luwu Utara dikategorikan sudah cukup efektif dengan skor nilai 68,58 persen. Dari nilai efektivitas tersebut diperoleh kendala program rehabilitasi dan rekonstruksi yaitu kebutuhan dana rehabilitasi dan rekonstruksi infrastruktur yang tinggi sehingga dibutuhkan arahan yaitu anggaran yang telah diestimasikan sesuai kerusakan infrastruktur yang ada cepat terealisasikan pada tepat waktu.
Pengaruh Sudut Sudu Turbin Jenis Taper Terhadap Tip Speed Ratio (TSR) dan Power Coefficient (CP) pada Turbin Angin Horisontal Berbasis Q-Blade
Authors: Aries Permana Tarigan Roy , Ariawan Radhi , Jauza Maulana Adam , Al Khorni Wais
Published: October 2022

The utilization of wind energy as a power plant still needs to be improved by looking at the turbine performance, which is not always the same in different regional conditions. This study aims to determine the effect of the blade angle of the turbine on the tip speed ratio (TSR) and power coefficient (CP) by using a Q-Blade simulation. Q-Blade software can predict the value of the power generated at the blade rotation by comparing the CP and TSR values. The type of airfoil NACA 4412, taper blade, blade's numbers (4), blade radius (0.3 m), wind speed ± 3.6 m/s were fixed variables in this study. The simulation generated a graph of the relationship between CP and TSR changed and a simulation image of the load distribution ensued in the blade geometry. The blade angle of 30 at the TSR number 5 produced the highest CP values, which was ±0.4. The low loading value in the axis/rotor region, at a variation of the blade angle of 30, balances the centrifugal force on the rotating fluid. The centrifugal force produces thrust on the turbine so that the blade rotates with a high CP value in that area.
Pengaruh Variasi Suhu pada Aerator 10 Watt dengan Panel Surya 80 WP Terhadap Kandungan Oksigen Terlarut
Authors: Rachmawati Putri , Agistya Anugrah Rinasa , Ulikaryani
Published: October 2022

The fulfillment of energy for humans and animals is increasing day by day. This is evidenced by the fulfillment of electricity needs. This need is ab basic need, where humans and animals need electricity consumption 24 hours a day. So that renewable energy is needed with solar power generation for 12 hours of electricity. This research is focused on fulfilling electricity consumption in nile tilapia fish with 80 WP slar panels and 10 watt aerator power. The purpose of this study was to determine the level of dissolved oxygen in the water, the temperature in the water and the temperature in the surrounding environment. This research method uses a direct observation of dissolved oxygen with a predetermined data collection time using a dissolved oxygen measuring instrument that can be used in water. The result of this study indicate that the dissolved oxygen content produced is 14.61 mg/l with a thermal in water of 26.30C and thermal environment of around 280C.
Pengembangan Model Pembangkit Listrik Tenaga Picohydro Tipe Turbin Cross Flow Head Rendah
Authors: Gun Gun R Gunadi  , Jusafwar  , Candra Damis Widiawaty  , Machfud Priyo Utomo  , Ramdana Ajie Satria  , Muhammad Raihan Abimanyu  , Adi Syuriadi  , Dianta Mustofa Kamal  , Rosidi
Published: October 2022

The provision of food, energy supply, and the provision of information are The food provision, energy supply, and information delivery are controlled to improve people's welfare. In 2011, the national electricity production by PLN was 11% new and renewable energy. 6% hydropower and 5% geothermal. PLN plans the geothermal to be 13% and hydropower to be 6%. The availability of independent PhPP has been built by many communities. PhPP with a waterwheel drive provides a capacity of about 100 watts thus it is only enough for home lighting, whereas the hydro energy potential of the area is quite abundant. The development that has been carried out has several weaknesses; PhPP plump turbine type requires a high head which becomes a constraint for agricultural irrigation, in the other hand PhPP waterwheel type has low efficiency. The research was conducted to develop PhPP low head cross-flow turbine type, which is more efficient. The development begins with the experiment of the PhPP cross-flow turbine model to optimize the ratio of the diameter and width of the runner. A preliminary case study provides experimental results for a cross-flow turbine's torque and power parameters at a flow rate of 0.053 m3/s. Changes in the turbine diameter and width ratio are optimum at a runner width of 10 cm.
Studi Pendahuluan Sistem Akuakultur Cerdas Berbasis Online Monitoring Terhadap Unjuk Kerja Kincir Aerasi
Authors: Muh. Anis Mustaghfirin  , Priyambodo Nur Ardi Nugroho  , Dwi Sasmita Aji Pambudi  , Eky Novianarenti
Published: October 2022

This article discusses a preliminary study of developing a paddlewheel aerator for shrimp ponds using an integrated intelligent aquaculture system to support intensification. Two paddlewheel aerators with different phases have been successfully installed. The test was carried out on two different types of motors, which were intended to comprehend the performance of every motor on a paddlewheel aerator. The ratio of the speed values for a single-phase motor was 102 rpm and for a 3-phase motor was 110.3 rpm. The data from the performance observation of the aeration wheel motor can be viewed via a smartphone using a website application. The data displayed from the observations are in the form of data on voltage, current, frequency, power, power factor, and the power generated by the pinwheel motor. The test results show the performance of the aeration wheel motor that works under normal conditions with an average measurement error of 0.23%, below the acceptable error limit of 0.5%. This research forms the basis for a smart aquaculture system that can be developed domestically to support local industries in Indonesia.
Implementasi Manajemen Pengetahuan Pada Perusahaan Web Hosting Dengan Web Hosting Management Complete Solution
Authors: Angga Pramudianto  , Christina Juliane
Published: October 2022

The implementation of knowledge management in a company has become a necessity in the current 4.0 era. Therefore, the company's ability to manage existing knowledge is needed to survive the onslaught of competition. To implement knowledge management in one of the Web Hosting companies towards service to consumers is the aim of this research, as well as a solution to the problems experienced in the Customer Support division. Due to this, the problem-solving process is often hampered and the existing problems are not properly archived. In this study, knowledge of the organization is figured out by analyzing the support of existing information technology. Focus Group Discussion (FGD) method is used as a tool to find out the abilities and skills that exist in each of them, in order to figure out the extent to which a person's perspective is to see and assess something he observes. In this study, Web Hosting Management Complete Solution (WHMCS) is a system used in applying knowledge to web hosting companies for the knowledge-sharing process between customer support and consumers.