bluuebunny/crossref_metadata_2025 huggingface dataset:
Construire et proposer un espace-temps de soin dans un établissement pénitentiaire pour mineurs
Authors: Bracq-Leca Herminie , Pitel-Buttez Marie-Anouck
Published: January 2013

Résumé Depuis juin 2007, une équipe médico-psychologique (UCSA-SMPR) intervient au sein de l’établissement pénitentiaire pour mineurs de la région Rhône-Alpes. Psychiatre et psychologue proposent de revenir sur cette expérience en questionnant la temporalité du soin et les enjeux spécifiques à ce cadre institutionnel. Quels sont les objectifs du soin ? Comment penser la place des soignants dans une structure d’enfermement où le soin serait souhaité comme « auxiliaire » du système répressif-éducatif ? Comment permettre une élaboration des agirs du sujet et de l’institution ? Voici une réflexion en cheminement qui est au cœur d’une pratique où l’identité professionnelle est souvent malmenée.
Le diagnostic de « Dyslexie » et ses effets sur le sujet
Authors: Vernhes Stéphanie , Suau Laurence
Published: January 2013

L’utilisation du signifiant « Dyslexie » croît de plus en plus afin de qualifier les enfants en grandes difficultés d’apprentissage de la lecture. La neurologie, la psychologie cognitive et les sciences de l’éducation tentent d’en déceler l’étiologie sans s’étonner pour autant de l’ambivalence des résultats. Nous montrons à travers notre thèse les effets de l’utilisation du concept de dyslexie sur le symptôme de l’enfant, mais aussi sur l’entourage. La psychanalyse vient mettre en évidence la difficulté de l’enfant à être considéré en tant que sujet avec un tel signifiant. Ceci évite de l’interroger, lui et l’Autre, en tant que sujet responsable de ce qui lui arrive.
De la dissidence avec le freudisme à l'émergence de la Chose freudienne
Authors: Squverer Amos
Published: January 2013

Cet article cherche à saisir l’effet de transmission qui se dégage de la tension entre le freudisme et les dissidences de la théorie freudienne. L’auteur proposera un axe autour duquel il est possible de décliner les différentes déviations du freudisme. Ce qui lui permettra de déterminer le lien et la dynamique qu’elles entretiennent avec le texte freudien. À partir d’une organisation topographique du champ épistémologique se dégagera une méthode, un usage, des théories, afin de dessiner les bords de la Chose freudienne.
A 9-Year-Old Boy with a Hyper-Pigmented Patch on the Right Chest
Authors: Bohaty Benjamin , Chamlin Sarah L.
Published: January 2013

CME Educational Objectives

1.

Understand the clinical presentation of a Becker nevus.

2.

Describe the differential diagnosis for Becker nevus.

3.

Be able to discuss the appropriate management for a Becker nevus.

A 9-year-old healthy male presented to the dermatology clinic for evaluation of lesions on his chest. The lesions were unilateral and had been present for at least 1 year. No lesion had been previously noted in the affected area. No treatments had been tried prior to presentation. The patient denied pruritus or pain. Review of systems, medical history, and family history were unremarkable.
A 13-Year-Old Girl with Recurrent Localized Bruising and Hemorrhagic Skin Papules
Authors: Mercy Katherine M. , Chamlin Sarah L.
Published: January 2013

CME Educational Objectives

1.

Identify clinical features of a microcystic lymphatic malformation (MLM).

2.

Understand evaluation and treatment options for MLM.

3.

Identify symptom-based management approach for MLM.

A 13-year-old white female presented to the pediatric dermatology clinic for a lesion on her right proximal upper extremity. The lesion initially appeared at 5 years of age as a cluster of skin-colored and erythematous papules. Following their appearance, the patient developed recurrent episodes of pain and swelling in the area, followed by bruising and the color of the papules changing to dark red. The symptoms and signs typically progressed over 1 week, spontaneously resolved over several more weeks, but then recurred every 4 to 6 months.
A 3-Year-Old Girl with a Painful Skin Eruption
Authors: Hasbún Trinidad , Chamlin Sarah L.
Published: January 2013

CME Educational Objectives

1.

Identify clinical lesions of shingles.

2.

Describe the importance of the attenuated varicella vaccine and its impact on shingles presentation.

3.

Discuss treatment options for patients with shingles.

A 3-year-old, otherwise healthy female, presented to the dermatology clinic for evaluation of a painful eruption on her right arm and back. It had been present for 6 days, and had started as a single blister on her right fourth digit. Over several days, new lesions appeared on her right hand, forearm, arm, and back. All lesions were painful and pruritic. She was afebrile and otherwise felt well. Her vaccinations were all up to date. A review of systems was unremarkable; family history was noncontributory.
A 12-Year-Old Boy with Foot Lesions
Authors: Zimmerman Bree , Chamlin Sarah L.
Published: January 2013

CME Educational Objectives

1.

Identify the clinical presentation of granuloma annulare.

2.

Describe the differential diagnosis for granuloma annulare.

3.

Discuss the appropriate management for granuloma annulare.

A 12-year-old healthy male presented to the dermatology clinic for evaluation of lesions on his feet. The lesions were bilateral and had been present for at least 6 months. Multiple topical treatments had been prescribed in the past, including miconazole nitrate 2% cream, oxiconazole 1% cream and alclometasone dipropionate 0.05% ointment. Each had been used for several weeks without improvement. Because of this, the referring doctor prescribed griseofulvin microsize 250 mg twice daily for 4 weeks and referred the patient to dermatology. The patient denied pruritus or pain. Review of systems, medical history, and family history were unremarkable.
A 22-Month-Old Girl with Lesions on the Face and Extremities
Authors: Rosenblatt Adena E. , Stein Sarah L.
Published: January 2013

CME Educational Objectives

1.

Diagnose Gianotti-Crosti syndrome (GCS) based on the clinical presentation.

2.

Understand the various etiologies (viral, immunizations, bacterial) associated with GCS.

3.

Know the natural course of GCS.

A 22-month-old black girl presented to the emergency department with a 5-day history of an itchy rash. Her family reported that the rash started as itchy bumps on the extremities and spread to the face and buttocks and was associated with a runny nose and cough. There was no history of fevers, abdominal pain, vomiting or diarrhea. The patient had a medical history significant for pyleonephritis, pneumonia, and meningitis. She did not have any allergies to medications and was not taking any medications.
Developing a Statewide Nursing Consortium, Island Style
Authors: Magnussen Lois , Niederhauser Victoria , Ono Charlene K. , Johnson Nancy Katherine , Vogler Joyce , Ceria-Ulep Clementina D.
Published: January 2013

This article describes the transformational changes in the scope and pedagogy of nursing education within a state university system through the development of the Hawaii Statewide Nursing Consortium (HSNC) curriculum. Modeled after the Oregon Consortium for Nursing Education, the HSNC used a community-based participatory approach to develop the curriculum to support all students within the state who are eligible to earn a baccalaureate degree. The curriculum was designed as a long-term solution to the anticipated shortage of nurses to care for Hawaii’s diverse population. It is also an effort to increase capacity in schools of nursing by making the best use of resources in the delivery of a baccalaureate curriculum that offers exit opportunities after the completion of an associate degree. Finally, it provides new ways of educating students who will be better prepared to meet Hawaii’s health needs.
Writing Requirements Across Nursing Programs in Canada
Authors: Andre Jo-Anne D. , Graves Roger
Published: January 2013

The emphasis on scholarship in nursing, demands for evidence-based practice, and attention to writing have raised the profile of academic writing within nursing curricula. This article provides a comprehensive review of English and writing course requirements across 81 English-language baccalaureate nursing programs in Canada. The data were gathered from a review of nursing programs and curriculum information from university and college Web sites. Of the 81 programs, 39 (48.1%) require neither an English literature course nor a writing course, 15 (18.5%) require an English literature course, and 32 (39.5%) require a writing course, including five programs that require a discipline-specific writing course. Discipline-specific writing courses appear to be useful adjuncts to writing-across-the-curriculum initiatives in nursing and will help students to develop the research and writing skills needed to succeed both academically and in a career in which nursing scholarship and evidence-informed practice are increasingly valued and expected.
Clinical Correlations of Dry Eye Syndrome and Allergic Conjunctivitis in Korean Children
Authors: Kim Tae hyung , Moon Nam ju
Published: January 2013

Purpose:

Clinical patterns in pediatric patients with dry eye syndrome and allergic conjunctivitis were investigated.

Methods:

Children aged 6 to 15 years with dry eye symptoms were included. Slit-lamp examinations including tear film break-up time, Schirmer’s test, and fluorescent staining were performed, and subjective symptoms were investigated. Patients with allergic conjunctivitis were subjected to skin prick tests.

Results:

Tear film break-up time was shorter and the number of symptoms related to dry eyes was higher in pediatric patients with allergic conjunctivitis than in those without allergic conjunctivitis. Patients with allergic conjunctivitis who had higher numbers of positive allergens on the skin prick test also had shorter tear film break-up time.

Conclusion:

Because pediatric patients with dry eye syndrome tend to complain less about their symptoms than adult patients, dry eye syndrome is commonly overlooked. This study showed that dry eyes tended to be more severe with the presence of allergic conjunctivitis; the more allergens present, the more severe the dry eyes. More attention should be paid to the treatment of pediatric patients with dry eyes accompanied by allergies.

[J Pediatr Ophthalmol Strabismus 2013;50:124–127.]
Minimización del impacto ambiental en la ejecución de fachadas mediante el empleo de materiales reciclados
Authors: Marrero M. , Martínez-Escobar L. , Mercader M. P. , Leiva C.
Published: January 2013

Nuevos materiales de construcción reciclados, desarrollados por los autores entre otros, han sido propuestos para minimizar el impacto ambiental y económico de las fachadas. Para medir dicha minimización se ha empleado un modelo de cuantificación de recursos consumidos en construcción basado en la clasificación sistemática de la medición y del presupuesto de obras de edificación del Banco de Costes de la Construcción de Andalucía. Se ha analizado la fachada de una vivienda compuesta principalmente por fábrica de ladrillo y trasdosado de paneles de yeso laminado, materiales comúnmente empleados en las viviendas en Andalucía, que controlan tanto el impacto ambiental como el económico de la solución y han sido sustituidos por paneles reciclados de yeso y placas recicladas de hormigón. Finalmente se ha comprobado mediante el modelo de cuantificación como se reduce significativamente el impacto ambiental sin incrementar el económico, quedando demostrada la sensibilidad del modelo.
Online Experimentation @ REV2012
Authors: Restivo Maria Teresa , Cardoso Alberto
Published: January 2013

In conferences, a participant is supposed to present his/her work to the audience in around 15-20 minutes.

When the topics are in the experimental field multimedia components like pictures, video clips or animations are recommended to give to the experimental issues as much realism as possible.

In topics like online engineering it is mandatory to have real resource demonstrations.

A new model for specific conferences like those on online engineering topics, has been implemented. Participants are invited to get together and try to demonstrate their online resources.
Technology PLC - Power Line Communication, Used in Monitoring Systems Online
Authors: Gruber Vilson , Marcelino Roderval , Da Silva Juarez Bento
Published: January 2013

This paper is developing a system for monitoring, supervision and acquisition parameters using Power Line Communication technology. The system consists of a web microserver using the power grid for the transmission and reception of data through technology PLC (Power Line Communication), as a solution for remote monitoring of temperature parameters of a mini turbine bench. In this article were performed comparative tests between the PLC and LAN technology in two distinct environments: residential and industrial. The analysis of network behavior was conducted through a network analysis software, which were established parameters that represent network performance when sending and receiving data from the monitoring system. Data obtained from this study show satisfactory results of PLC technology in relation to LAN, confirming the possibility of using this technology as an alternative to online monitoring systems.
The Portuguese Contribution for lab2go - pt.lab2go
Authors: Restivo Maria Teresa , Cardoso Alberto
Published: January 2013

Online experimentation provides innovative and valuable tools for use in academy, in high schools, in industry and in medical areas. It has also become a precious tool for educational and training purposes in any of those areas. Looking at online experimentation as a pure distance learning tool it represents a very efficient way of sharing hands-on capabilities, for example with developing countries. In Portugal a new consortium of online experimentation was created for fostering the national potential, using the Portuguese version of lab2go web platform, pt.lab2go. The authors pretend to demonstrate some of capabilities of the consortium in sharing online labs.
flock.uc.pt – A Web Platform for Online Educational Modules with Online Experiments
Authors: Cardoso Alberto , Restivo Maria Teresa , Cioga Pedro , Delgado Miguel , Monsanto José Nuno , Bicker João , Nunes Eduardo , Gil Paulo
Published: January 2013

Emerging technologies provide the necessary means to develop online learning programs with online experimental setups through web platforms for educational and training purposes. Combining design techniques with virtual and augmented reality, templates, contents and interfaces can improve usersâ?? analytical capabilities of perception and cognition. In addition, it will allow the development of more attractive online courses, while promoting the learning process. This paper briefly describes some relevant features of the platform flock.uc.pt under development at the University of Coimbra, including some application examples. The authorsâ?? intension is to demonstrate the main characteristics of this platform presenting some examples of online educational modules.
Co-Modeling of Embedded Networks Using SystemC and SDL
Authors: Balandin Sergey , Gillet Michel , Lavrovskaya Irina , Olenev Valentin , Rabin Alexey , Stepanov Alexander
Published: January 2013

Today, SDL and SystemC are two very popular languages for embedded systems modeling. SDL has specific advanced features that make it good for reflection of the multi-object systems and interactions between modules. It is also good for system model validation. The SystemC models are better suitable for tracing internal functions of the modeled modules. The hypothetical possibility of combined use of these two languages promises a number of benefits for researchers. This article specifically addresses and discusses the integration of SDL and SystemC modeling environments, exchange the data and control information between the SDL and SystemC sub-modules and the real-time co-modeling aspects of the integrated SDL/SystemC system. As a result, the mechanisms of SDL/SystemC co-modeling is presented and illustrated for an embedded network protocols co-modeling case study. The article gives an overview and description of a co-modeling solution for embedded networks protocols simulation based on experience and previous publications and research.
Design and Implementation of a Firmware Update Protocol for Resource Constrained Wireless Sensor Networks
Authors: Laukkarinen Teemu , Määttä Lasse , Suhonen Jukka , Hämäläinen Timo D. , Hännikäinen Marko
Published: January 2013

Resource constrained Wireless Sensor Networks (WSNs) require an automated firmware updating protocol for adding new features or error fixes. Reprogramming nodes manually is often impractical or even impossible. Current update protocols require a large external memory or external WSN transport protocol. This paper presents the design, implementation, and experiments of a Program Image Dissemination Protocol (PIDP) for autonomous WSNs. It is reliable, lightweight and it supports multi-hopping. PIDP does not require external memory, is independent of the WSN implementation, transfers firmware, and reprograms the whole program image. It was implemented on a node platform with an 8-bit microcontroller and a 2.4 GHz radio. Implementation requires 22 bytes of data memory and less than 7 kilobytes of program memory. PIDP updates 178 nodes within 5 hours. One update consumes under 1‰ of the energy of two AA batteries.
Asymmetric Geographic Forwarding
Authors: Mitra Pramita , Poellabauer Christian
Published: January 2013

Geographic Forwarding (GF) algorithms typically employ a neighbor discovery method to maintain a neighborhood table that works well only if all wireless links are symmetric. Recent experimental research has revealed that the link conditions in realistic wireless networks vary significantly from the ideal disk model and a substantial percentage of links are asymmetric. Existing GF algorithms fail to consider asymmetric links in neighbor discovery and thus discount a significant number of potentially stable routes with good one-way reliability. This paper introduces Asymmetric Geographic Forwarding (A-GF), which discovers asymmetric links in the network, evaluates them for stability (e.g., based on mobility), and uses them to obtain more efficient and shorter routes. A-GF also successfully identifies transient asymmetric links and ignores them to further improve the routing efficiency. Comparisons of A-GF to the original GF algorithm and another related symmetric routing algorithm indicate a decrease in hop count (and therefore latency) and an increase in successful route establishments, with only a small increase in overhead.
Requirements Traceability within Model-Based Testing
Authors: Grosch Vanessa
Published: January 2013

Requirements traceability enables the linkage between all development artifacts during the development process. Within model-based testing, requirements traceability links the original requirements with test model elements and generated test cases. Current approaches are either not practical or lack the necessary formal foundation for generating requirements-based test cases using model-checking techniques involving the requirements trace. This paper describes a practical and formal approach to ensure requirements traceability. The descriptions of the requirements are defined on path fragments of timed automata or timed state charts. The graphical representation of these paths is called a computation sequence chart (CSC). CSCs are automatically transformed into temporal logic formulae. A model-checking algorithm considers these formulae when generating test cases.
Model-Based Testing of Highly Configurable Embedded Systems in the Automation Domain
Authors: Streitferdt Detlef , Kantz Florian , Nenninger Philipp , Ruschival Thomas , Kaul Holger , Bauer Thomas , Hussain Tanvir , Eschbach Robert
Published: January 2013

This article reports the results of an industrial case study demonstrating the efficacy of a model-based testing process in assuring the quality of highly configurable systems from the automation domain. Escalating demand for flexibility has made modern embedded software systems highly configurable. This configurability is often realized through parameters and a highly configurable system possesses a handful of those. Small changes in parameter values can account for significant changes in the system’s behavior, whereas in other cases, changed parameters may not result in any perceivable reaction. This case study addresses the challenge of applying model-based testing to configurable embedded software systems to reduce development effort. As a result of the case study, a model-based testing process was developed and tailored toward the needs of the automation domain. This process integrates existing model-based testing methods and tools, such as combinatorial design and constraint processing. The testing process was applied as part of the case study and analyzed in terms of its actual saving potentials, which reduced the testing effort by more than a third.
Adoption of Model-Based Testing and Abstract Interpretation by a Railway Signalling Manufacturer
Authors: Ferrari Alessio , Magnani Gianluca , Grasso Daniele , Fantechi Alessandro , Tempestini Matteo
Published: January 2013

Introduction of formal model-based practices into the development process of a product in a company implicates changes in the verification and validation activities. A testing process that focuses only on code is not comprehensive in a framework where the building blocks of development are models, and industry is currently heading toward more effective strategies to cope with this new reality. This paper reports the experience of a railway signalling manufacturer in changing its unit level verification process from code-based testing to a two-step approach comprising model-based testing and abstract interpretation. Empirical results on different projects, on which the overall development process was progressively tuned, show that the change paid back in terms of verification cost reduction (about 70%), bug detection, and correction capability.
Checkpointing SystemC-Based Virtual Platforms
Authors: Kraemer Stefan , Leupers Rainer , Petras Dietmar , Philipp Thomas , Hoffmann Andreas
Published: January 2013

The ability to restore a virtual platform from a previously saved simulation state can considerably shorten the typical edit-compile-debug cycle for software developers and therefore enhance productivity. For SystemC based virtual platforms (VP), dedicated checkpoint/restore (C/R) solutions are required, taking into account the specific characteristics of such platforms. Apart from restoring the simulation process from a checkpoint image, the proposed checkpoint solution also takes care of re-attaching debuggers and interactive GUIs to the restored virtual platform. The checkpointing is handled automatically for most of the SystemC modules, only the usage of host OS resources requires user provision. A process checkpointing based C/R has been selected in order to minimize the adaption required for existing VPs at the expense of large checkpoint sizes. This drawback is overcome by introducing an online compression to the checkpoint process. A case study based on the SHAPES Virtual Platform is conducted to investigate the applicability of the proposed framework as well as the impact of checkpoint compression in a realistic system environment.
Redefining the Information Technology in the 21st Century
Authors: Xing Ruben , Wang Zhongxian , Peterson Richard L.
Published: January 2013

As one of the most influential and beneficial developments today, Information Technology (IT) is quickly transforming business infrastructures and reshaping the way how people are affected in context to how they work and live. In order to meet the fast and changing trends in the 21st century, Information Technology should be redefined in five major areas, i.e., Power of Computing, Internet-working and Telecommunications, New Features with Emerging Trends, Security and Disaster Recovery, and Green IT.
The Duality of Information Technology Roles
Authors: Hunter M. Gordon
Published: January 2013

This investigation documented the interpretation of the Chief Information Officer (CIO) and Chief Technology Officer (CTO) roles on the senior management team of a financial organization. Confidential one-on-one interviews were conducted to document research participant’s interpretations. A qualitative approach was adopted, employing Narrative Inquiry to document these interpretations. Results suggest that the organization benefits in many ways with these two roles as members of the senior management team. The team is more collaborative and is able to approach planning in a proactive manner, while decision making is both efficient and effective because of the immediate consideration for both the affect on business processes and the availability of technological support.
Social Media Intelligence in the Exploration of National Cultural Dimensions for Online Social Communities
Authors: Dill Sharon F. , Calongne Cynthia , Howard Caroline , Beazley Debra
Published: January 2013

Companies are increasingly embracing the use of social media in global online communities as an important part of their business strategies. Use of social media enables organizations to extend their reach and engage with customers in a shared community. These provide forums for interacting with customers and collecting information so that companies can better make informed decisions that directly relate to customer needs. However, effective use of social media requires matching both organizational and user requirements with the features of the social media. To support the development of successful social communities, this research uses Hofstede’s dimensions to examine the impact of user’s national culture on social media feature preference in a global international scuba diving online community. Specifically, this paper focuses on the Hofstede’s Individualism and Collectivism (IC) dimension which the study found is a significant determinant of feature preferences.
Citizen Journalism
Authors: Aborisade Olubunmi P. , Howard Caroline , Beasley Debra , Livingood Richard
Published: January 2013

Recent national and international developments are demonstrating the power of technology to transform communication channels, media sources, events, and the fundamental nature of journalism. Technological advances now allow citizens to record and instantly publicize information and images for immediate distribution on ubiquitous communication networks using social media such as Twitter, Facebook, and Youtube. These technologies are enabling non-journalists to become “citizen reporters” (also known as “citizen journalists”), who record and report information over informal networks or via traditional mass media channels. Against the background of media repression in Nigeria, the article reports on a study that examined the impacts of technology on the journalism business as a way of understanding how citizen-reporters impact the journalism business in Nigeria. Specifically, the focus of the study was on Nigerian citizen-reporters (bloggers, social media, online news, and online discussion groups), their roles, and the impacts on Nigeria’s political struggle, free press, and free speech.
Representation Type Preferences in Operational Business Process Redesign
Authors: Kock Ned
Published: January 2013

This paper reports on a quasi-experimental field study in which business process redesign groups in four different US organizations used two different business process representation types. One of the representation types emphasized an activity flow (or workflow) view of business processes, which appears to currently be the most prevalent in actual operational-level business process redesign projects; the other emphasized a communication flow view. The study suggests that, contrary to assumptions likely underlying most of the current business process redesign practice, communication flow-oriented representations of business processes are perceived by those involved in their redesign as significantly more useful in the following aspects than activity flow-oriented representations: identification of opportunities for process improvement, application of process redesign guidelines, visualization of process changes, and development of generic information technology solutions to implement new business processes. Important implications for managers and researchers stemming from these results are discussed.
Studies on Utilizing the Three Famous International Index Systems to Evaluate Scientific Research Level of Higher Learning Institutions
Authors: Liu Xun , Huang Changyu , Qian Wei-Liang , Huang Yong-Chang
Published: January 2013

Science Citation Index (SCI), The Engineering Index (EI), and Index to Scientific & Technical Proceeding (ISTP) are widely accepted and used to evaluate the scientific research level of higher learning institutions by many countries’ science and technology field currently. After research, the authors point out the blemishes in this method and put forward the problems that need to be noticed, and then, under current conditions, bring forward brand-new standards and methods to estimate research level, efficiency, and fund exploitation. One shouldn’t over-emphasize the total amount of papers collected in SCI, EI & ISTP when evaluating the scientific research level of higher learning institutions, whereas using ‘comprehensive factor’ analysis method can make it more scientific and efficient.
Finding the Role of Time Lags in Radio Frequency Identification Investment
Authors: Lee Cheon-Pyo , Eun Hee-Kwan
Published: January 2013

Radio Frequency Identification (RFID) is a highly beneficial technological advancement which could eventually change the way of doing business. However, the difficulty in assessing the potential benefits of RFID has been delayed RFID related investment decisions within organizations. Especially, time lag, or payback time from RFID investment, has been one of key barriers in RFID investment. This study provides a conceptual framework for time lags in RFID to enhance the understanding of RFID pay-offs. Time lags are determined by IT type and a firm’s IT capability. Therefore, it takes longer for firms to realize the value of RFID since it requires more efforts and changes to implement and utilize. Also the expected time lags of RFID may be modified by the level of IT capability of each firm. The stronger IT capability the firm has, the shorter time lags the firm experiences.
Service Quality Dimensions Within Technology-Based Banking Services
Authors: Alkibsi Sharaf , Lind Mary
Published: January 2013

Technology-based banking services (TBBS) are quickly expanding and provide cost reductions per transaction, given increasing labor costs. However, TBBS can be very costly if not introduced correctly. It is critical to have a clear understanding regarding how to best implement, manage, and promote TBBS for success. The purpose of this quantitative correlational descriptive research study is to determine if a set of technology-based banking service quality dimensions have an association with customer satisfaction and behavioral intentions toward TBBS in Yemen. Findings revealed evidence that seven service quality dimensions—functionality, enjoyment, security, assurance, design, convenience, and customization—suggested by Lin and Hsieh (2006) were significantly associated with customer satisfaction and behavioral intentions toward TBBS in Yemen. The findings contain descriptive and inferential statistical analysis to describe service quality dimensions and predict customer perceptions of TBBS. The study includes a recommendation that bank leaders focus on service enjoyment and customization to enhance customers’ experience using TBBS. Additional research venues are discussed to improve self-service technologies within the banking industry in Yemen.
Use of Technology in the Household
Authors: Jackson Barcus , Howard Caroline , Laplante Phillip
Published: January 2013

Since the 1980s, personal computer ownership has become ubiquitous, and people are increasingly using household technologies for a wide variety of purposes. Extensive IS research has resulted in useful models to explain workplace technology acceptance and household technology adoption. Studies have also found the determinants underlying technology acceptance in the workplace and household adoption are very different from the determinants of household use. Thus, while a great deal is known about workplace acceptance and household adoption, less is known about household technology use. As home computer use becomes prevalent, fewer households are left to adopt and it becomes increasingly important to understand household use. This paper presents the results of an exploratory study of 202 users of household personal computers to test a new model derived from the Model of Acceptance of Technology in the Household (MATH) and another behavior model based on a Decomposed Theory of Planned Behavior.
A Proposed Architecture for Autonomous Mobile Agent Intrusion Prevention and Malware Defense in Heterogeneous Networks
Authors: Seale Robert O. , Hargiss Kathleen M.
Published: January 2013

This paper proposes an architecture that can support autonomous mobile agents performing intrusion prevention activities on a heterogeneous network. The division of duties performed by the agents in the system ensures the agents are able to remain distributed throughout the network architecture to eliminate single points of failure. The distributed nature of the architecture reduces the workload on network clients and eliminates duplication of effort wherever possible. The use of virtual machine interfaces between the hardware and the network connection isolates the hardware interface in order to maintain trust and integrity of the connection and reduce the potential for an attacker using a trusted resource to damage network assets. Virtual machine connections allow a potential malware infection that invades the network environment to be safely observed for unusual behavior patterns using heuristic analysis to provide new evidentiary indicators that can be used to identify the malware during future outbreaks.
“Come Fly with Us”
Authors: Velazquez Maria
Published: January 2013

Pixie Hollow provides a series of useful, accessible examples for discussing gender, the mechanics of community building, and the interconnections between technological fluency and community norms. This game also provides an opportunity to talk about literacy as a fundamentally social act. Also, the overall assignment and its emphasis on journaling as a research tool meant to encourage critical self-reflexivity helps students grasp concepts central to the course as a whole, including race, class, and gender.
Are Wii Having Fun Yet?
Authors: Badman Christina , DeNote Matthew
Published: January 2013

Today’s students live and thrive in a digital environment, and educators need to help them succeed in the present, as well as their impossible to predict future. Using elements of gaming in the classroom, the authors of this case have provided their students with a challenging and engaging classroom setting where creative and critical thought processes are encouraged and rewarded. This chapter is based on two years’ worth of work (still ongoing today) incorporating the Nintendo Wii gaming platform into multiple subjects and grade levels. Since there is no way to know what our world will have to offer when the youth of today graduate from college, it is vital to focus on helping students learn how to think creatively and critically, adapt to different situations, and work collaboratively with others to solve problems and complete tasks. The authors feel gaming in the classroom allows students the opportunity to practice and refine these important life skills.
QRienteering
Authors: Horne Christopher
Published: January 2013

This chapter presents a case study on the use of Quick Response (QR) technologies in learning. It examines how these technologies can be applied to create an affordable learning game, which provides learners with a more active and student-led collaborative approach to campus inductions, whilst also familiarising them with the use of mobile technologies within a learning environment. The study focuses upon the design principles and development of the mobile based game itself and learner response to the effectiveness and validity of the game in enhancing the campus induction process.
“Sell Your Bargains” or Playing a Mixed-Reality Game to Spice-Up Teaching in Higher Education
Authors: Nerantzi Chrissi
Published: January 2013

This case study relates to a mixed-reality game that has been developed and used by the author in the area of Academic Development and specifically within the Learning and Teaching in Higher Education (LTHE) module of the Postgraduate Certificate in Academic Practice (PGCAP). The game aims to provide a highly immersive learning experience to the players and opportunities to enhance their teaching in more creative ways as a result of their engagement and participation. The author shares details about this mixed-reality game and the pedagogical rationale on which it is based with other practitioners. The following also explores how this approach could be adapted and used in different learning and teaching contexts to transform learning in Higher Education into a more playful and creative experience which has potentially the power to motivate and connect individuals and teams combining physical and virtual spaces.
Strategies for Effective Digital Games Development and Implementation
Authors: Lim T. , Louchart S. , Suttie N. , Ritchie J.M. , Aylett R.S. , Stanescu I. A. , Roceanu I. , Martinez-Ortiz I. , Moreno-Ger P.
Published: January 2013

Digital technologies have increased the pace of knowledge creation, sharing, and the way in which learning is being undertaken. This chapter considers how Serious Games (SGs) as a digital technology endeavours to support effective lifelong learning. Three fundamental characteristics of the SG ecosystem, namely, game mechanics, interoperability, and assessment, are considered here as strategic elements that impact upon how SGs are to support learning, how they affect the learning environment, and ultimately, the SG development process. A prospective deconstruction of SGs into its pedagogical elements and its game mechanic nodes is presented to make aware the interoperability modus from which topical (domain) frameworks or architectures can be structured and assessed. To this end, the chapter explores the conceptual underpinnings through a case study on the eAdventure platform and argues that the key elements form the foundation for strategic development and implementation of SGs.
Elements of Game Design
Authors: Herro Danielle
Published: January 2013

This case examines the development of a game design curriculum offered to high school students as an in-school elective course in the Oconomowoc Area School District (OASD), a Wisconsin suburban school district of 5,200 students. Elements of Game Design (EOGD) was created by an Instructional Technology Administrator (ITA), Technical Education (TE) teacher, and Visual Arts (VA) teacher in 2010, and implemented 9 times during the 2011-12 school year. The rationale for proposing the course was based on the overlap of research, trends, and experience studying game-design and game-based learning environments. To that end, it is important to note the ITA was simultaneously completing an educational technology doctoral degree focused on digital media and learning and engaged in research involving Massively Multiplayer Online Games (MMOG) and Augmented Reality Games (ARG).
Death in Rome
Authors: Kennedy-Clark Shannon , Galstaun Vilma , Anderson Kate
Published: January 2013

This chapter presents a case study that used an online game in a pre-service science teacher training course in the context of computer-supported inquiry learning. Numerous studies have shown that pre-service teachers complete their education with an inadequate range of skills and knowledge in the use of technology in the classroom. In this study, the authors focus on developing pre-service teachers’ skills in using a game to teach students through inquiry-based learning. The game used in this study was Death in Rome, a free to access point-and-click game. In the workshop, the participants were required to complete an inquiry-based learning activity using an online game. Overall, this study shows a positive change in attitudes towards game-based learning in science education.
Games, Models, and Simulations in the Classroom
Authors: Ahern Terence C. , Dowling Angela
Published: January 2013

Games, models, and simulations have been suggested as an effective classroom activity for the middle school. This chapter describes the use of a teacher created simulation targeted to one unit of the science curriculum. The authors found the key feature in playing games in the classroom is for each student to commit to the effort of playing the game. Given the cultural importance of video games, students understand the underlying requirements of playing games. Once the students commit wholeheartedly to playing the game they are able to engage their imagination and creativity while understanding that “failure” is simply a part of the game. The key to the authors’ success was the use of a whole class scaffolding technique that allowed the teacher and her students an opportunity to play.
Challenges of Introducting Serious Games and Virtual Worlds in Educational Curriculum
Authors: Ribeiro C. , Pereira J. , Calado C. , Ferreira C.
Published: January 2013

Although the impact that Virtual Worlds and Serious Games can have on learning efficacy and efficiency has been recognized, there is still many open questions related to this issue. Specifically there aren’t guidelines or standards to help practitioners introduce this kind of technologies in a learning environment. In this chapter, the authors describe two experiments involving virtual worlds and serious games in a learning environment. These experiments allowed the authors to understand the real potential of this kind of technology, but also some of the difficulties one can come across. The authors hope that the experiments described in this chapter can serve as a basis for similar experiments done by other practitioners. Finally, some of the pitfalls that should be avoided are described as a set of lessons learnt at the end of the chapter.
Evaluating Games in Classrooms
Authors: Wallner Günter , Kriglstein Simone , Biba Johannes
Published: January 2013

Educational games have gained wide acceptance over the years and have found their way into many classrooms. Numerous evaluations of such games have been published, but mostly evaluations were carried out in controlled environments, with a small sample size or over a short period of time. However, the particular context where playing takes place has been established as a critical factor for game-based learning. Moreover, educational games are often considered as black box, measuring only input and output variables but neglecting the intermediate process. Many researchers have therefore argued that evaluations of educational games have to go beyond testing the learning outcomes only and should also show how and why it works. In this chapter the authors describe the evaluation of the game DOGeometry, which was carried out in a classroom environment over a four month period. They report the development process, the design of the evaluation, results, challenges, and problems faced.
Learning with the Support of a Digital Game in the Introduction to Finance Class
Authors: Romero M. , Usart M.
Published: January 2013

This chapter aims to introduce the case of the eFinance Game (eFG), from the Serious Games’ design to an analysis of the learning experience resulting from the use of the game, as well as its use in the context of the Introduction to Finance course in ESADE Law and Business School. After an overall description of the game, the chapter turns attention to the Serious Games (SG) learning experience, considering students’ perception of both ease of use and usefulness, but also the implications for teaching and learning assessment that arise with the utilization of this game. Considering the students’ performance and their perception of the game, the chapter then analyzes the current challenges and transfers the knowledge generated by this case to practitioners aiming to design, develop, and use digital games in their schools.
Cloud Computing in Academia, Governments, and Industry
Authors: Shawish Ahmed , Salama Maria
Published: January 2013

Cloud Computing is gaining a considerable attention in the past few years, where hardware and software are provided on-demand as a service through internet following the simple pay-as-you-go financial model. Using such powerful technology, several projects, in different areas, have been built like supporting academic and scientific researches, providing governmental services, and developing business applications. Unfortunately, the previous works and ongoing researches in these areas are scattered among the literature, on the internet, and from research groups, which makes it hard for researchers to be involved in such vast wave of researches. This chapter carefully reviews the emergence of the Cloud in all of the above mentioned areas through a wide range of well classified researches, projects, and applications that have been either innovated or improved due to the Cloud disclosure. Moreover, the chapter comparatively discusses the previous work done in these fields and explores the opened research points.
IT Security and Governance Compliant Service Oriented Computing in Cloud Computing Environments
Authors: Al-Aqrabi Hussain , Liu Lu
Published: January 2013

The authors present the key security challenges and solutions on the Cloud with the help of literature reviews and an experimental model created on OPNET that is simulated to produce useful statistics to establish the approach that the Cloud computing service providers should take to provide optimal security and compliance. The literature recommends the concept of unified threat management for ensuring secured services on the Cloud. Through the simulation results, the authors demonstrate that UTM may not be a feasible approach to security implementation as it may become a bottleneck for the application Clouds. The fundamental benefits of Cloud computing (resources on demand and high elasticity) may be diluted if UTMs do not scale up effectively as per the traffic loads on the application Clouds. Moreover, it is not feasible for application Clouds to absorb the performance degradation for security and compliance because UTM will not be a total solution for security and compliance. Applications also share the vulnerabilities just like the systems, which will be out of UTM Cloud’s control.
An Efficient, Robust, and Secure SSO Architecture for Cloud Computing Implemented in a Service Oriented Architecture
Authors: Ahmed Khandakar , Hussain Altaf , Gregory Mark A
Published: January 2013

Implementing Single Sign-On (SSO) in a Cloud space for a spectrum of services and applications is an interesting research avenue for scientific communities in the field of secure identity and access management for Cloud Computing. Using an SSO implementation, in the backend, users can navigate any or all of the supported applications or resources without the need to repeatedly provide credentials. In this chapter, the authors present an efficient and robust Cloud Single Sign-On Architecture (CSSOA) model based on a token security mechanism. Service Oriented Architectures (SOAs) are one of the enabling technologies for solving complex service oriented real world challenges, and hence, CSSOA has been implemented using SOAs. In the authors’ CSSOA model, a CSSO SOAP authentication service is distributed among the Cloud servers while the CSSO database service is centralized.