PENGEMBANGAN MEDIA PERMAINAN BOLA AJAIB DALAM BIMBINGAN KLASIKAL TERHADAP PERENCANAAN KARIR SISWA KELAS XI SMA N 1 KEDUNGWUNI
Authors: Muzaki Fathul 
Published: February 2025

AbstrakKondisi masih banyak anak muda yang belum memiliki pekerjaan dikarenakan kurangnya informasi terkait karir yang didapatkan. Hasil studi awal dengan Angket Kebutuhan Peserta Didik (AKPD) pada 323 siswa kelas XI SMA, sejumlah 157 siswa belum mengetahui hubungan bakat, minat dan pekerjaan, 158 siswa belum mengetahui jenis-jenis pekerjaan dan 240 siswa ragu dengan pilihan karirnya. Kurangnya informasi terkait karir menyebabkan siswa mengalami kesulitan dan keraguan da;am menentukan arah karirnya. Kebutuhan informasi siswa dikembangkan berdasarkan SKKPD SMA pada aspek perkembangan wawasan dan kesiapan karir, sebagai upaya preventif permasalahan karir siswa. Tujuan penelitian pengembangan ini adalah menghasilkan media permainan bola ajaib dalam bimbingan klasikal terhadap perencanaan karir siswa kelas XI. Penelitian pengembangan ini menggunakan model Borg and Gall, dengan menggunakan emat tahap yaitu: perencanaan, pengembangan, uji coba dan revisi produk hasil validasi ahli. Intrumen pemgumpulan data menggunakan angket yang di validasi oleh ahli media, ahli materi dan Guru BK. Berdasarkan hasil analisis ahli media sebesar â€œ97,76%â€, ahli materi â€œ96,67%â€ dan guru BK â€œ89,2% dengan kriteria â€œBaik Sekaliâ€. Hasil uji coba terbatas mendapatkan skor rata-rata keseluruhan â€œ96,2%â€ masuk dalam kategori â€œSangat Baikâ€. Berdasrkan pada hasil validasi disimpulkan bahwa media permainan bola ajiab layak digunakan dalam layanan bimbingan dan konseling kepada siswa SMA. Peneliti selanjutnya bisa mengembangkan penelitioan serupa dengan menambahkan media permainan bola ajaib dalam format yang lebih interaktif. Sehingga proses layanan bimbingan dan konseling menjadi lebih inovatif dan dapat menambah wawasan karir dalam membantu perencanaan karir siswa.Kata Kunci: Media Permainan Bola Ajaib, Bimbingan Klasikal, Perencanaan KarirAbstractThe current situation shows that many young people still lack employment due to insufficient career-related information. An initial study using the Student Needs Questionnaire (AKPD) on 323 11th grade students at SMA revealed that 157 students were unaware of the relationship between talents, interests, and jobs, 158 students did not know about the types of jobs available, and 240 students were uncertain about their career choices. The lack of career information has led students to face difficulties and uncertainties in determining their career paths. To address this issue, the development of student information needs is based on the SMA School Counseling and Career Development Program SKKPD, focusing on career awareness and readiness aspects as a preventive measure for students' career-related problems.The objective of this development research is to create a media tool in the form of a magic ball game for classical counseling related to career planning for 11th grade students. This development research follows the Borg and Gall model, which includes four stages: planning, product development, product testing, and product revision based on expert validation. The data collection instrument used was a questionnaire validated by media experts, content experts, and guidance and counseling teachers. The expert analysis results showed 97.76% from the media expert, 96.67% from the content expert, and 89.2% from the guidance and counseling teacher, all falling under the "Excellent" category. The limited trial results yielded an overall average score of 96.2%, which is categorized as "Very Good." Based on these validation results, it can be concluded that the magic ball game media is suitable for use in guidance and counseling services for SMA students.Future researchers can develop similar studies by adding a more interactive format to the magic ball game. This would make the guidance and counseling process more innovative and help expand career awareness, ultimately aiding in students' career planning.Keywords: Magic Ball Game Media, Classical Guidance, Career Planning