bluuebunny/crossref_metadata_2025 huggingface dataset:
E-LEARNING PLATFORM FOR PUBLIC ADMINISTRATION - CASE STUDY
Authors: Silvestru Ramona camelia , Nemes Lavinia , Silvestru Catalin ionut
Published: February 2023

E-learning holds a key position in ensuring the further development of information society, as it prepares people to address future challenges of knowledge and information society. In practice, ensuring the development and sustainability of e-learning approaches can be quite challenging in environments accustomed to traditional training approaches, such as public administration, where resistance to systemic changes can be quite powerful.
In this context, we intend to analyze and debate on aspects related to usage of blended learning in public administration in Romania, based on a case study that focuses on the development and usage of an e-learning platform resulted from a project implemented by the National Agency for Civil Servants (NACS) from Romania, with financial support from European Regional Development Fund and the national budget. We shall focus in particular on aspects related to ensuring the sustainability of such training approach in the civil service from Romania, after project finalization, while taking into consideration the increasing usage of ICT in public administration. The analysis is based on data from the NACS project "Implementing e-learning system for training programs for public administration in view of supporting the development of information society", within which an e-learning platform was developed, with 20 training modules adapted for e-learning. Moreover, we shall also take into consideration statistical data resulted from the e-learning platform, after project finalization.
Connecting projects and activities that include trainings and competence testing for public administration personnel from various levels in public administration can contribute significantly to ensuring efficiency and sustainability of e-learning in public administration, and eventually to further development of information society.
THE EFFECTIVENESS OF COMBINING E-LEARNING AND CLASSROOM INTERACTION IN DISTANCE EDUCATION AT THE BUCHAREST ACADEMY OF ECONOMIC STUDIES
Authors: Dumitrescu Virginia mihaela
Published: February 2023

The paper looks at the recent implementation of e-learning in distance education at the Academy of Economic Studies at a time when e-education is becoming an increasingly popular, and significantly less costly, training option all over the world. After considering the various advantages and disadvantages of e-learning compared to traditional education methods, it points out the benefits of combining technology-mediated learning with class-room activity even in distance education, in keeping with the specific cultural characteristics of a predominantly Romanian student population that still needs a minimum amount of face-to-face teacher-student interaction. Our cultural perspective is largely based on the work of well-known researchers in the area of interculturalism, as well as on the latest studies carried out by Romanian scholars Adina Luca, Ioan Mihut, Angelica Nicoleta Neculaesei and Maria Tatarusanu, who have examined the Romanian culture in the light of Western models of analysis, contributing to a better understanding of our culturally determined patterns of thought and behaviour. The Romanian authors? insights into their own culture help explain the effectiveness of blended learning (compared to other education methods) as applied in distance education at the Faculty of Economic Cybernetics, Statistics and Informatics of the Bucharest Academy of Economic Studies. The paper shows how the new impetus given to economic distance learning through the recently created Intranet e-learning platforms, coupled with the more ?personal touch? ensured by the course-room lecture converge towards the educational goals pursued by all teachers: engaging students, enhancing their learning experience and preparing them to meet the requirements of an ever more competitive labour market.
THE ROLE OF ONLINE FOREIGN LANGUAGE COURSES IN DEVELOPING INTERCULTURAL AND CROSS-CULTURAL COMPETENCE
Authors: Buluc Ruxandra , Costea Luiza , Tomescu Speranza
Published: February 2023

The given paper is aimed at tackling the on-going aspects of the culture of communication as an indicator of the individual's general knowledge. This type of culture should be taught and generated during foreign language classes through verbal stereotypes typical of bearers of other cultures.
The ability to identify and to appropriately react to the verbal stereotypes of the dialog partners allows the expert on intercultural communication to approach the communication act in its entire linguistic and content structure, and this will be in line with the cultural idiosyncrasies of the native speaker and will lead to a significant increase of the interactive power of the communication.
Within the online learning of the intercultural communication, learners have started showing a growing interest in acquiring the culture elements of the country whose language are learning, and in contrasting and comparing such elements with the cultural elements of their own country. Taking into account the given context, the language teacher should be ready to creatively integrate the most productive learning technologies into the online language courses, thus gaining future quality experts in intercultural communication within foreign language study programs run in universities. This is one of the most important current trends in learning foreign languages and intercultural communication.
The Internet, as the global information net, requires, besides communication skills, self control skills in alternating activities, in attention, in task fulfilling so as not to get lost in the great pool of information and data. While learning foreign languages online, getting a solution to the above mentioned issues is in the hands of the teacher (tutor), who should carefully organize the steps the learner has to follow in their tasks.
E-LEARNING, INTERCULTURAL DIMENSION AND DIFFERENCES
Authors: Zoltan Kato , Plesea Doru alexandru
Published: February 2023

All across Europe, schools and universities have been setting up new training methods in order for students to develop intercultural skills and competence. In multilingual societies the pedagogical assumptions of e-learning environments need to be made explicit.
World Wide Web with the rapid development of Information and
Communication Technologies in Romania has caused changes in the way teaching and learning is viewed increasing the diversity of the beneficiary population.
Romania is a country with a multicultural and multilingual society. In these societies the implicit pedagogical assumptions of e-learning environments need to be made explicit. Two different cultural dimensions of educational practices are more specifically concerned: the pedagogical culture and the values, beliefs, attitudes, theories
and models involved; and the digital culture and the emerging
transformations related to knowledge and pedagogical modeling.
This article focuses on examining the various effects of cultural factors regarding the e-learning process in Romania.
An e-learning environment is one where the educational practices are based on information and communication technology. There can be a combination of online and offline, solitary and group learning. As Internet culture existing in cyberspace is not geographically tied, learning through e-learning is no longer bound by location (school, training center) or time, but is actually dependent on technology.
Examining the relationship between culture and language we discover that they are closely linked to the issue of national identity. After the Dutchman Geert Hofstede, researcher of corporate culture, national culture is the software of the mind, specific and learned patterns of thought and behavior, relatively clear limiting potential answers to basic questions of existence, sets the example, modus operandi for survival, and it is necessary for us to be successful persons.
Overviews of cultural considerations (linguistic, national and individual aspects) can help build and implement effective e-learning.
After examining the sociolinguistic distribution will explore the learning process in terms of culture-dependent characteristics, and possible ways of customization.
The development of intercultural abilities can lead the way to an enhanced experience of learning.
Considering that ensuring equal opportunities is important to know what to do with e-learning software - acquired abroad or produced locally - by introducing a limited market (the speakers of Hungarian / Rromani).
Finally, the paper analyses the e-learning platforms offered by the major Romanian Universities and the way they respond to the needs of Hungarian and Romani minorities, taking in account their cultural and pedagogical peculiarity.
The aimed scope of this paper is to submit to the universities and to the Ministry of National Education some solutions to increase the access of Hungarian and Rromani minorities to on-line learning higher education.
CULTURAL CHALLENGES OF E-LEARNING
Authors: Condruzbacescu Monica
Published: February 2023

The article deals with e-learning? cultural challenges. The first part emphasizes the notion of e-learning.
E-learning means learning in a virtual world where technology cooperates with human creativity to accelerate and facilitate deep knowledge of the area studied. In a broad sense, e-learning means all learning situations where the resources of information and communication technology are used. Online education is, to a certain extent, different from traditional education that we are all accustomed to. Once the access to a computer is done, who wants to study online must be used to search the Internet, e-mail, send and receive attachments, word processing. Writing is the main method of communication in online classes. I also underlined the advantages and disadvantages of e-learning in comparison to the traditional education system. One of the major advantages of e-learning is the geographical independence, mobility, accessibility, flexibility; the user can decide the time he/she will involve in training activities. A disadvantage of e-learning is the fact that the trainees can drop out online courses easier due to a lack of motivation. Finally, the article ends up with the concept of blended learning, a combination of e-learning and traditional education. Blended learning responds to a wide variety of learning styles and needs through flexibility, high adaptability, economy of space and time, taking advantage both of cognitive resources and human resources. The conclusion is that the new information and communication technologies change the perspective on educational practice, completing the education system with modern learning methodologies specific to the information society.
LEARNING IN THE CONTEXT OF EDUCATIONAL INTEGRATION OF THE NEW TECHNOLOGIES STUDY CASE-ROMANIA
Authors: Sabo Helena maria
Published: February 2023

This article presents the constructivist perspective and the collaborative Learning (CSCL) in the context of the theoretical foundations of implementation and use of new educational technologies.
Computer-Supported Collaborative Learning (CSCL) is a newly emerging branch of science learning, concerned with the study how people can learn with the help of computers. It proposes to develop the programs and applications that bring students together and the creative activities, which can provide intellectual exploration and social interaction.
The new technologies have made changes at all levels of society and it was expected to affect the education, forcing her to adapt to new needs and expectations. Students will have to learn to manage a huge number of information to analyze and make decisions, to develop their knowledge to face the challenges to the current reality.
We collected the data?s from this study and created a working group for students who have announced their interest in working in this way and to make a blog, which will support the proposed online collaborative learning program. The address is http://pippbn.blog-blog spot.com. This was built to improve the quality of learning and the collaboration between the students of groups, to help them to study online some educational themes.
Using the new information and communication technologies in schools provides a unique dimension to the teaching - learning. The uses of ICT incite a paradigm shift in teaching and learning, visible in every part of the teaching process.
This approach is more than learning a new method, we propose a complex strategy involving multitude of issues, including active participation of students in building their own learning, empowering them to use various applications that can help to solve topics that concern them, through a permanent and very important intellectual training, practice collaboration in student groups, with their orientation toward resolving issues of common interest.
EXTENSION OF THE PERCEPTION RANGE BY TARGETING THE UNIQUE REALITY-A NEW TREND IN E-LEARNING EDUCATION MANAGEMENT.
Authors: Nita Mircea aurel
Published: February 2023

This paper deals with an extension of the perceived reality by human mind. After introducing levels of reality, the term of converted reality is helping the knowledge management just to develop a new awareness state of what are we looking for by a new trend in education. To apply the levels of reality and operations of the Human Mind is essential for a new education in Middle School and University, being the background of the future human evolution. Developing the intuition becomes easy by accepting the dualism of the mind and the transition from an opaque mind to a permissive one, thus towards a new knowledge. Transdisciplinary approach together with interdisciplinary quantum approach such as energetical-vibrational-informational one represents logic-rational algorithm for changing the way of thinking and teaching in order to assure the evolution by transcending the intellectual knowledge.
Transdisciplinarity, besides integration of dualism and the generalization of quantum physics, is a way to evolution towards a new unitary knowledge and a change in the pattern of thinking and living oriented towards getting rid of Ignorance.
In the consumerism society that we live, technology and science may prove, with the help of trans-disciplinarity, that we have the qualities of co-creator; we just need to dare to believe, as the human mind has unlimited resources.
The state of awareness is perceived as corresponding to a certain level of evolution of each person and has as engine the process of acquiring consciousness over the different reality levels in which we operate;
Only through positive emotions and behaviours based on love and compassion can trans-disciplinary communication be developed and Man adapt to Nature, and not vice versa.
The generalization of the paradigm based on different reality levels helps us to integrate among normal people also those so called 'paranormal'; they are in fact as normal as we are, only that they have fought and won over in the battle against ignorance.
COLLABORATIVE AUTHORING AND MEASURING THE AUTHOR'S TEAM ASSESSMENT IN AN E-LECTURING ENVIRONMENT - A CASE STUDY
Authors: Zheliazkova Irina , Borodzhieva Adriana
Published: February 2023

The traditional course materials (lectures, tests, exercises, instructions, and so on) in higher education are often result of the teaching team's work. At this stage of the field of the web-based teaching systems and in comparison with the collaborative learning the literature found mainly in INTERNET (Bauwens & Hourcade, 1997; Flanagan, 2001; Corwin, 2004) is little but with an increasing trend of interest. With this connection the collaborative authoring and measurement of the author's team assessment also presents a research issue from both theoretical and practical points of view. With this aim in parallel of the previous study another natural experiment has been carried out at Ruse University with the same participants. The experimental results are presented and discussed in this paper structured as follows: 1) A detail description of the experiment?s organization, in which the author of the lecture notes in "Intelligent Teaching Systems" was playing the instructor's role, and the participant students ? the author's role; 2) The structure and content of the word document with lecture notes given to the students; 3) Short instructions for their uploading by means of the authoring tool of the e-lecturing subsystem by each student; 4) Raw data including time and collected in an Excel table for this first stage; 5) Raw data including time and collected in an Excel table for the next teams working stage; 6) Proposed analytical model for the author's team assessment and its graphical interpretation; 7) Verification of the model computing the correlation with the six-points scale mark, given by the instructor, and 8) Benefits of embedding the proposed model in the authoring tool for e-lecturing.
METAPHORS IN DIGITAL GAME CULTURE
Authors: Cirnu Carmen elena , Tuncay Nazime
Published: February 2023

METAPHORS IN DIGITAL GAME CULTURE

Nazime Tuncay, PhD.
Ministry of Education, Youth and Sports, North Cyprus,
drnazimetuncay@gmail.com,

Carmen Elena Cirnu, PhD
National Institute for Research & Development in Informatics Bucharest, Romania
carmen.cirnu@ici.ro

Abstract
A nation's culture is in the soul of its digital games. In this century, nearly all of the teenagers use digital devices. Digital games play an innovative method in sharing global cultural awareness among the teenagers. What are the differences in students' choices of digital games? Is there a relation between students' digital game choices and their sex or their culture? How much digital games are indispensable for students? How much of their time they spend using digital machines? Most importantly what are their metaphors? Nonetheless, metaphors help people to talk about the inner thoughts and sometimes the unspeakable ones. This research study aims to find out Turkish and Romanian students digital game metaphors and the relationship of these with their cultural values. Online questionnaire was prepared in English language and translated to two different cultures native language: Turkish and Romanian. About 500 questionnaires were distributed to lyceum students, ages between 15 and 17, and students answered 400 questionnaires. As a result of this study, some of the students metaphors were not changing according to the culture and some were remarkably different. Differences about two different cultures digital games were explored, and reasoning has followed in the article.

Keywords: Game Culture, Romanian Students, Cypriot Students, Metaphors
Keywords: Game Culture, Romanian Students, Cypriot Students, Metaphors
ENGLISH FOR LAW STUDENTS: THE CASE STUDY METHOD
Authors: Magiru Anca , Magiru Ionel
Published: February 2023

The paper intends to prove that the English lesson for the law students of English should be special, productive and also fun in order to get good results and personal satisfaction, to exercise the students' minds and their reasoning powers. Taken into account these purposes, the paper will focus on the case study method which has got an emphatic active-participatory and formative effect, being a dynamic way of learning which wants special conditions for an efficient solving of the case. What we really should do in the class is to select cases from the 20th century which are the subjects of appeal to a higher court indicating that the point of law involved is difficult and causes reasonable jurists to disagree over the result. On appeal, many of the judgments are not unanimous, this further showing that the legal issues are not easy. The cases should be consistent with the general current of the law in the United States of America and in the other common law countries. The results in the cases should not be arbitrary.The method, with a bilateral, interactive and reciprocal character, will make students love ruling as judges and/or jury on true courtroom cases that give them a chance to defend the accused. The method will help students develop and improve: a. their legal conscience and thinking, b.their legal principles, feelings and attitudes, c. and their legal ability, practice and usage. It will motivate the students to love the truth and be honest and correct people.
CHALLENGES OF INTEGRATING LEARNING GAMES INTO E-LEARNING ENVIRONMENTS
Authors: Codreanu Aura , Vasilescu Cezar , Popa Maria brandusa
Published: February 2023

In traditional educational and training environments learning games play a major role in experiential learning, regardless of their target audience: children, teenagers or adults. However, given the current trends in education and training initiatives world-wide (e.g. blended learning, distributed learning), as well as the requirements of those seeking training and education, words like cost-effectiveness, time-efficiency, outcome oriented actions have become the cornerstone for any provider of educational and training programs. Consequently, to adapt to this new world is to be able to merge the useful with the inciting in one or several virtual/e- package. Consequently, this article will start by identifying the role of learning games in traditional environments. Next, by focusing on the features of e-learning environments, it will attempt to short-list these roles in accordance with the purposes served by these environments. Worth reminding in this respect is that the design and use of learning games may prove a cumbersome task for trainers and educators. Thus, if in the case of young learners flashy cards, posters, rhymes and chants, etc. can be easily integrated into e-learning environments, with adults finding the right tools for transferring knowledge into a meaningful, easy funny and yet not simplistic manner may prove a conundrum. To do that, several key roles and responsibilities of the people involved in educational programs (i.e. teachers, trainers, educators, etc.) need revisiting. In this respect, another goal of this article is to discuss the way these roles change and what the new prerequisites for fulfilling them are. Last but not the least, the article will also discuss the characteristics of the disciplines that have actually allowed integrating learning games into e-learning environments. In the end, based on the findings, the authors will overview the lessons learned in the field and make suggestions as to how to best entice e-learners through learning games depending on the discipline, level and age.
M-LEARNING IN ENGINEERING EDUCATION
Authors: Penev Ivaylo , Antonov Anatolii , Mitev Mitko
Published: February 2023

In this paper the functional possibilities of modern smartphones and tablets, as multi-touch screen, accelerators, navigation, geo positioning are considered. An analysis of the main components of the educational process is done, oriented towards the engineering subjects, for example algorithms, schemas, tables, processes and so on. The possibilities of modern mobile devices for organizing and carrying out education process in the field of the engineering education are commented from functional and methodological point of view.M-learning is a relatively new form of e-learning. The process of learning is based on the functional possibilities of modern devices for mobile communication. In the paper the main objects of the engineering education and the possibilities of the mobile devices for technical support of the education process are reviewed. The comparison of these two factors requires adaptation of the learning methodology and the control of the knowledge according to the new possibilities.
In this paper the functional possibilities of modern smartphones and tablets, as multi-touch screen, accelerators, navigation, geo positioning are considered. An analysis of the main components of the educational process is done, oriented towards the engineering subjects, for example algorithms, schemas, tables, processes and so on. The possibilities of modern mobile devices for organizing and carrying out education process in the field of the engineering education are commented from functional and methodological point of view.M-learning is a relatively new form of e-learning. The process of learning is based on the functional possibilities of modern devices for mobile communication. In the paper the main objects of the engineering education and the possibilities of the mobile devices for technical support of the education process are reviewed. The comparison of these two factors requires adaptation of the learning methodology and the control of the knowledge according to the new possibilities.
NEW DIGITAL TECHNOLOGIES IN THE EDUCATION OF JOURNALISTS
Authors: Pralica Dejan , Barovic Vladimir
Published: February 2023

The aim of this paper is to show how new digital technologies create opportunities for improving education of journalists at undergraduate level. The case study on the example of Department of Media Studies at the Faculty of Philosophy in Novi Sad should show that most students are digitally literate and capable of understanding the new concept of education. The research that will be conducted among the students of the third year (53 subjects), the forth year (38 subjects), and the fifth year (master) (17 subjects), will show the students? expectations and their abilities during the lectures and workshops.
Since the subjects in which the students can use their mobile phones as tools in the practical part of their pre exam obligations (Radio journalism, Television journalism, Internet journalism, Investigative journalism, Public services) are at the third, fourth and fifth year, those students are marked as the target group for the questionnaire. All the participants (100%) have at least one mobile phone. Although 57% of them do not have the improved versions of mobile phones, i.e. android, almost all (90% ) can connect to wireless internet. Most of them can listen to the radio via internet and can record voice and/or videos on their phones, which can facilitate fulfilling of the practical assignments, i.e. pre exam obligations for the above-mentioned subjects.
The objective obstacle is the financial crisis and the fact that not all the subjects have the latest versions of mobile phones, tablets or laptop computers. The paper will offer several solutions how to successfully overcome this problem.
USING AUTOMATIC SPEECH RECOGNITION TECHNOLOGIES IN E-LEARNING PROCESS
Authors: Schiopu Daniela
Published: February 2023

This paper highlights the importance of incorporating automatic speech recognition technologies in e-learning process for Romanian language, from two points of view. First, we bring into focus the necessity of using speech recognition technologies especially for persons with physical disabilities, such as difficulties of manual dexterity. Like any technology designed to improve human life, speech recognition technologies can support persons who cannot use their arms to use the computer keyboard, for example, but they can give voice commands for browsing websites or even for dictation applications required in e-learning process. Thus, speech recognition facilitates the access to information, refines learning and reduces the risk of social exclusion. Also, the other point of view is that of using successfully speech recognition in mobile technologies aiming education. This direction is named m-learning (mobile learning), is an extension of e-learning and its goal is to let the learner the possibility to assimilate learning from any location and any time, with portable devices (smart-phones, tablets, PDAs), because of their flexibility. M-learning also allows developing applications that complement classroom or distance learning. The user interfaces can increase with speech recognition technology, from two aspects: command and control (interactive voice recognition can be used for activate user navigation by voice) and dictation (voice signal containing user message can be converted into text, for send it to the discussion board). The two aspects presented in the paper complement each other. They can be used both separately and together. Therefore authoress emphasizes the role of speech recognition higher education.
INTEGRATING SERIOUS GAMES INTO E-LEARNING PLATFORMS, PRESENT AND FUTURE
Authors: Martinezortiz Ivan , Del blanco Angel , Serrano Angel , Fernandezmanjon Baltasar , Stefan Ioana andreea
Published: February 2023

Simulations and Serious Games (SGs) are very promising educational tools as they include new powerful characteristics such as learner engagement or authentic environment for learning. Therefore SGs offer to the teachers an innovative and interactive instrument that can be used to support new models of teaching. Currently, there is a discussion about what are the contexts and educational settings where SGs can be more adequate and cost-effective. But it is clear that the interactions of students while playing SGs can generate a tremendous amount of valuable information that can be useful to teachers. If this interaction data is available is available and presented in an coherent way it can be used with different purposes such as learner assessment, to evaluate the usefulness of the game in the curricula or to discover game design errors. To achieve these goals there are several open issues that should be addressed: (i) how is the SG delivered and how the learner access to it?, (ii) what data is gathered and how is stored? and, (iii) how this data can be used for learner assessment?. This paper presents our experience integrating SGs into existing e-learning platform and which are the models we have applied to be compliant with the existing e-learning specifications and standards. Moreover the paper proposes how the current trends in the area of technical e-learning standards will affect the integration of serious games on the existing and future educational platforms. The paper also presents two use cases of the most prominent integration methodologies of both present and future using the e-adventure platform.
THE E-LEARNING PARTICULARITIES FOR MARITIME TRAINING AND EDUCATION. STUDY CASE ON TRAINING SIMULATOR FOR INTEGRATED SHIP MANAGEMENT
Authors: Catalin Popa
Published: February 2023

The technological advance recorded throughout last period, often requires the simulation of those activities associated to the higher risk professions appointed in different sectors (e.g. nuclear industry, air transports, naval transport). Therefore, in training or education processes the students are taking advantages from specific educational and teaching techniques that develop together abilities and professional competences, for which the education costs and associated risks are prohibitive one. Related to this framework, the maritime industry is a proper example, the technical and organizing complexity level specific to maritime operational systems, being considered as very high. On the other hand, the consequences associated to this kind of maritime system are immeasurable, the cases of Deep-Horizon, Erika or Prestige, being relevant from this point of view, as events from a long line of naval disasters.
In order to assume the developing of functional and practical competencies, that are able to provide safety in naval technical system operation, there were created integrated simulators for navigation that are simulating a complete instruction environment, very close to practical activities worked out on board of merchant ships. This kind of simulators is offering the training options in the real facing environment of physical and psychological life on board. The Training Integrated Simulator for Ship Management that is functioning in Naval Academy "Mircea cel Batran" endowment is a good example about the manner of creating a particular virtual training resources. Considering these objectives, the proposed paperwork is approaching the relation between technical and technological evolutions recorded within international maritime transport, facing the professional and training standards imposed by the maritime sector, related to inter-active teaching systems and e-Learning techniques.
CONSIDERATIONS ON REVERSED TEACHING IN THE MILITARY EDUCATION SYSTEM
Authors: Constantinescu Maria
Published: February 2023

Reversed teaching poses a challenge for any system of education and training focused on resource efficiency and the increased competitiveness of the educational / instructional process. This concept is based on constant access to information technology, on the joint effort of teachers / instructors in developing appropriate teaching materials and of those that are educated / trained at achieving the educational / training purposes. Reversed teaching does not exclude the interaction between teachers and the participants to the learning process, but also provides new points of view to the process of acquiring knowledge and forming skills. Reversed teaching allows the educator / trainer to fully express their imagination, creativity, innovative spirit in organizing, transmitting and assessing the subjects' knowledge and skills, using other learning methods than the traditional lecture, while the subjects of learning are no longer required to learn by heart, based solely on the memory.
This paper includes some considerations on the possibility of implementing this concept in the context of military courses or to complement the existing systems of education / training. These considerations are based both on the experience gained by the author as well as that gained by other educators / trainers of military and civilian during the development of online courses. It will analyze the impact that reversed teaching may have on specialized training, but also on the continuous development of the subjects' information technology skills. The paper also examines issues concerning the security of military data and information, that may be transited in the preparation process under the intensive use of the Internet.
UNIFIED MANAGEMENT SYSTEM OF E-LEARNING IN WEST UNIVERSITY OF TIMISOARA
Authors: Herman Cosmin , Iordan Marinel
Published: February 2023

Universities are trying to push forward the limits of the teaching process they offer, implementing an e-Learning solution is mandatory. Regarding the costs, e-Learning technologies are savings of approximately 30% and could be achieved by using standards (SCORM, AICC, IMS), content packages and course scenarios tailored on the specific matter. To have a complete success story we will have to mark all the key elements regarding; human side, machine, educational process and organizational management.
Teachers at firs find difficult to cope with the emerging technologies, but after a short training, following some good practice examples all the questions on "how to do it" or "where do I find it" are gone.
The infrastructure implemented is built on creating content in-house, courses developed by teachers in a reasonable and expeditious manner. The goal is to have a flexible and secure infrastructure capable of accommodating future technical changes to increase productivity, improve quality of the teaching/learning process and feeding students needs of knowing and achieving their goals.
Building on a good strategy, the outcomes are yet to come after some time. The present days students are more involved in online interaction with the teachers using the internet or the mobile technology, asking more and more content, now depends on teachers vision how to provide them good learning objects, a good lecture planing and assessments. The teaching materials could have different data format, but these days any device connected to the internet could display any document format.
The focus is on improving hardware performance regarding the new shape of the infrastructure.
PREDICTING THE STATE OF SECURITY USING NEURAL NETWORKS
Authors: Grigoras Razvan , Mustata Adimarinel , Teodorescu Cristian
Published: February 2023

This article proposes the use of neural networks as a solution with encouraging results in making predictions in the fields of security and international relations. It tries to bind the Copenhagen Security Model with neural networks, thus creating a holist course consisting of variables united by a fitting tool problem. These elements could indicate us through a scientific approach if the insecurity is inherent. The paper mainly refers to Tangredi, Kahn and Schwartz analysis in this field. One uses some datasets which are widely spread in the academic community (Correlates of war and Polity 4) in order to test the model. The results obtained from Eugene and Matlab Neural Network Toolbox are compared with the results of H. Kahn and B. Russet. Of course, it is shown that flexibility of the neural network models is able to reach important empirical relations drawn between democracy and conflict which aren't seen with other means. Finally, the paper tries to emphasize the importance of the scenarios and neural networks in security. One chooses to agree with supporting the neural networking because their usage opens a new age in the field of predictions. One demonstrates that this fact is happening because the neural model offers us the possibility of learning. It means that as long as the model roles it will correct its errors and become more accurate. It represents a valuable option for future studies which changes the meaning of the scenario from the tool used for developing simple tales of possible futures to description with "full ramifications" which are designed to change and modify our leaders' view of reality.
KNOWLEDGE POOLING AND SHARING. UNITY IN DIVERSITY FOR DEFENCE AGAINST TERRORISM DISCIPLINE
Authors: Topor Sorin
Published: February 2023

Application of principle of unity in diversity in university education, the principle promoted in the European Union, strengthens the Romanian school education ideal of creating a higher education oriented on values, knowledge, creativity, competitiveness and skills of directly benefit, in profession and society. We should note that this freedom of knowledge has generated a wide variety of informational sources both in terms of information technology and thematically approaches. It is obvious that all this generate new information whose foundation is not so well done, accepting the premise that previous data have a high level of credibility. Furthermore, the free Internet access in addition to the enormous benefits brings to knowledge based society allows propagation of incorrect information which may distort greatly the accumulation process of new knowledge.
Our paper aims to present some aspects of the effort to analyze the information indicative benchmarks for best curriculum form for Defense against terrorism discipline in the National Defence University "Carol I". It is noted that some educational materials are highly developed but due to the large volume of information there are students who do not have time to consult. Alternative of media files can be a temporary solution but with limits. Therefore, we consider that the role of the professor in guiding students increase both in terms of rapidly identifying the directions of interest and to inform related areas. Finally we propose exploring methods of information transfer and whether it should be replaced by the method of information exchange. Finally, we make some conclusions that can be placed in the principles of modernization of an education plan for any other academic discipline.
INNOVATIVE E-LEARNING BENEFITS FOR UNIVERSITIES AND COMPANIES
Authors: Pamfilie Rodica , Bumbac Robert , Orindaru Andreea
Published: February 2023

The contemporaneous era has enhanced the accomplishment of new and complementary competencies eliminating borders between people and knowledge through the proliferation of e-learning worldwide. The e-learning system could and is bound to become one of the most efficient and accessible method for acquiring knowledge, a resource that has become companies' main active regardless of the acknowledgement or investment in this important asset. Based on the e-learning expansion, the paper evaluates if and how this new learning system with its alternative education methods has the capacity to create and sustain a genuine connection between universities and companies. Therefore, e-learning could prove to be the mean through which universities offer more flexible learning programs, while companies provide the former with real case studies, business games and instruments for a better understanding of business concepts and practices among students. The two random samples used in quantitative and qualitative researches among university student and private company employee offer a perspective on the university - company link opportunity through collaborative e-learning. These research instruments and the subsequent results assure a better understanding of the current situation and support defining future work hypothesis in order to increase the cooperation between universities and private companies. As a result, we expect that in the near future there will be generated a higher number of learning models and programs based on e-learning. This will enhance companies' interest and capacity in innovation, along with the increasing of learning programs established in partnership that join specialists and university professors worldwide. This initiative success depends critically on the educational marketing quality developed by universities in sustaining collaboration through e-learning. As a conclusion, the e-learning system, with the support of educational marketing techniques, is expected to encourage companies identify emerging opportunities for genuine innovation perspectives.
E-PORTFOLIO: A PEDAGOGICAL TOOL FOR PROFESSIONAL DEVELOPMENT OF FUTURE KINDERGARTEN AND PRIMARY SCHOOL TEACHERS
Authors: Masari Gianinaana
Published: February 2023

This experimental research is based on a main question: how can it be used an e-tool through the educational practicum by having as endpoint the professional development of students involved? I believe that professional development starts with the very first step of the training system. Therefore, this survey had 96 students from first year of study of being future kindergarten and primary school teachers. The main intervention was done during the educational teaching practicum by having the support of mentor teachers who were agreed to apply a collaborative learning model completed by developing an e-portfolio as a final instrument for formative and sumative assessment. So, 16 mentor teachers tried as a framework for the educational teaching practicum of students from kindergarten and primary school teachers pedagogy to apply on a limited group size the essential elements of the collaborative model: a positive interdependence, an individual and group responsibility, stimulating interactions, developing personal and team abilities, and group evaluation rather than individual one. All developed tasks were focused on the essential abilities of being a good teacher, like: values (generosity, faith, truth, justice, solidarity), vocation (self-awareness, self-mastery, emphaty, social abilities), common objectives, principles and rules, frequent interactions, building a trust environment, having well defined roles, using a common technology, and innovation. To trace the impact of this model of professional development, students had a weekly task to fill in a reflective journal by using an e-learning platform. All teachers involved had access to their anwers, and in this way they could re-design the activities for the next week for a better personal and social growning of students. The reflective journal was built on four categories related to the teaching activity: design and organising, activity developing, teacher personality, and ability of self-assessment. Also, all didactical materials used during the educational teaching practicum were part of the e-portfolio, and loaded on the e-plarform to build a network between students and mentor teachers. The final evaluation consisted in filling in an e-questionnaire, as a last element of the e-portfolio. This instrument was conceived on seven aspects, such as: relevance of learning process for teaching practice, impact of reflective thinking on future actions, level of interactive relationships, support level of teacher, support level of colleagues, level of developing the self-assessment, and other comments. The results of this experimental research show the importance of applying a collaborative model as a pedagogical tool for the professional development by using an e-portfolio.
DESIGNING AN E-COOPERATIVE GROUP PRESENTATION TOOL TO BE EMBEDDED IN E-LEARNING PLATFORMS: A SCHEMATIC STORYBOARD
Authors: Rezaei zadeh Morteza , O'reilly John , Hogan Michael , Cleary Brendan , Murphy Eamonn
Published: February 2023

Comparison of cognitive and affective gains between independent study and group presentations has been studied in some cases. They mostly approved the advantages of group presentation for students, enabling them to enhance their intellectual and cognitive abilities as well as their life-long learning in the specific courses. However, there is a more limited focus on e-learning environments in terms of activating these potentials in the e-learning settings of higher education. Conducting three focus groups with the related experts including 8 Irish master students, 6 academics and 6 entrepreneurs and as a part of a bigger research project, this study tries to design a specific tool for embedding in the current e-learning platforms, enabling students and tutors to organise some group presentations within their virtual classrooms. To do so, a Schematic Storyboard has been drawn after analysing the discussions and experiments of our focus groups? participants. Before drawing the storyboard four descriptive components named Functional Specifications (FS) have been written based on the participants? experiences, trying for defining different aspects of the storyboard. These FSs clarified the process of: creating the groups by students or their tutors, sharing the tasks amongst the group members, preparing and revising the group slides, and finally, doing the group presentation and getting feedback. This process has been done according to one of the Software Development Models, named: Prototypic Development. Finally, the features and capabilities of this designed storyboard have been compared with the previous published literature and experiences. While the paper is written from an e-learning perspective, the issues and processes raised are applicable to any higher education system that seeks to value and reward a student-centred educational system.