bluuebunny/crossref_metadata_2025 huggingface dataset:
TaRCoS: Providing a Combat Simulation Tool for Tabletop Role-Playing Games
Authors: Silva Junior Alberto Manoel dos Santos , Sarinho Victor Travassos
Published: May 2022

Role-Playing Game (RPG) is a game where players pretend to be a character acting in an environment and story created by the narrator and the players. During a tabletop RPG game, there are events, usually battles, in which players waste a lot of time to get a result for the action they choose to perform. To optimize this aspect, this paper presents the Tabletop RPG Combat Simulator (TaRCoS), a software tool able to perform tabletop RPG combat and show the winner of modeled matches in a tabletop RPG system. It eliminates the expenditure of time to get a battle result, such as the excessive calculations of dice rolls, and provides data for balancing purposes of specific characters during an initial combat configuration for modeled matches. As a result, TaRCoS improves the dynamics of playing tabletop RPG games, avoiding unnecessary efforts to define battle results and allowing players and narrators to be concerned with the description of the scene, the construction of desired game elements, and the player immersion in an amazing game story.
Inclusão das Avaliações Formativa e Somativa no Processo de Desenvolvimento de um Jogo Educacional: Um Estudo de Caso no Projeto do Jogo Castaways
Authors: Souza Henrique Cristovão de , Junior Maurílio Martins Campano , Felinto Alan Salvany
Published: May 2022

Jogos educacionais são ferramentas de ensino que proporcionam uma alternativa lúdica e interativa de transmitir um conteúdo pedagógico específico. A maioria dos métodos de avaliação são realizados posteriormente ao contato do aluno com a ferramenta. Este artigo visa incluir diretrizes de avaliação formativa e somativa de aprendizagem durante o processo de desenvolvimento de jogos educacionais, a fim de avaliar aspectos pedagógicos, de forma quantitativa e qualitativa, durante a experiência do usuário com o jogo. As diretrizes de avaliação foram aplicadas no projeto do jogo Castaways, que aborda a matéria de Linguagens Formais e Autômatos, mais especificamente, Linguagens Regulares e Autômatos Finitos Determinísticos.
Jogos de tabuleiro modernos e a divulgação científica: as potencialidades do jogo Cytosis para alinhar diversão e conhecimento
Authors: Ribeiro Mariana Sayde de A. S. , Santos Thaís Sanches , Spiegel Carolina Nascimento
Published: May 2022

Especialmente após a pandemia do novo coronavírus, conteúdos de biologia celular e molecular têm cada vez se destacado mais nos meios de comunicação e, esses conhecimentos científicos são fundamentais para incluir a população leiga no debate sobre temas que podem impactar sua vida. Para tanto, analisamos o potencial do jogo de tabuleiro comercial Cytosis: A Cell Biology Game na divulgação científica de biologia celular e molecular a partir das diferentes perspectivas do modelo MDA (Mechanics, Dynamics and Aesthetics). Chegamos à conclusão de que o jogo analisado tem o potencial de proporcionar ao jogador experienciar processos celulares a partir de um modelo simplificado do funcionamento de uma célula humana, possibilitando a difusão desse conhecimento científico para o público leigo de forma lúdica. Embora ainda não lançado no Brasil, pode ser jogado de forma online. Pode ainda ser utilizado em espaços não-formais de educação, como museus e ludotecas.
Transdisciplinaridade na criação de jogos digitais por crianças na escola
Authors: Alves Adriana Gomes , Magagnin Nicole Migliorini
Published: May 2022

A criação de jogos digitais como possibilidade de uma abordagem pedagógica transdisciplinar é discutida neste artigo. Apresenta-se um relato de experiência de criação de um jogo digital por crianças do ensino fundamental, mediadas por professores e acadêmicos do ensino superior. A pesquisa realizada em uma escola da rede municipal de Itajaí - SC, envolveu 25 crianças do 4º ano, dentre elas, três com deficiência. A metodologia de abordagem qualitativa é baseada no Design Based Research e na aplicação do framework “Eu fiz meu game”, e contou com a realização de oficinas semanais de criação de jogos na escola, num período de oito meses. Os resultados revelam o potencial de uma aprendizagem por resolução de problemas, as possibilidades de aplicação de conhecimentos de diversificadas áreas e o desenvolvimento de competências e habilidades favorecidas pelo trabalho coletivo e colaborativo entre crianças, acadêmicos e professores.
Um Jogo Educacional para Estímulo de Mudança de Hábito Oral Deletério
Authors: Oliveira Andrea Ferreira de , Rodrigues Maria Andréia Formico , Ribeiro Isabel Magalhães Pinto
Published: May 2022

O ato de sucção do recém-nascido corresponde a um reflexo natural frente a algum objeto que se aproxime de seus lábios. Qualquer sentimento de desconforto, irritabilidade e/ou fome parece mais tolerável com o ato de sucção do bebê, mesmo após os primeiros meses de vida. Quando persiste após os três anos de idade, é chamado hábito oral deletério. Muito comumente, este hábito causa uma série de problemas físicos e psicológicos na criança, afetando o crescimento e o desenvolvimento dos músculos e dos ossos da mandíbula. Para que a criança seja estimulada a abandonar tal hábito, de forma consciente e consentida, é importante que seja devidamente orientada e acompanhada. Este trabalho apresenta um jogo educacional para estímulo de mudança de hábito oral deletério, concebido para entreter e divertir ao mesmo tempo que educa e transforma, auxiliando a criança, seus familiares e os profissionais da Odontologia a atuarem colaborativamente e de forma consciente em prol da saúde.
Ambiente de edição de jogos digitais educacionais como fonte de dados para EDM
Authors: Almeida Marcos Paulo Cardoso de , Mendes Leonardo
Published: May 2022

Os atuais sistemas de gerenciamento de aprendizagem digitais podem oferecer diversas funcionalidades para auxiliar professores no preparo e adequação de seus materiais pedagógicos para uso por seus alunos no ambiente de aprendizagem. Um recurso muito interessante que pode ser disponibilizado é o de atividades lúdicas e interativas organizadas em jogos digitais. No entanto, o desenvolvimento de jogos digitais é uma atividade complexa, o que dificulta seu uso pelos professores. Para facilitar esta tarefa, no presente trabalho apresentamos um ambiente de montagem de jogos digitais educacionais através de mecânicas modulares de jogos digitais tratando conteúdos pedagógicos como atividades virtuais interativas. Estas mecânicas oferecem não apenas um instrumento com que os professores podem “construir” jogos digitais personalizados com seus conteúdos temáticos, mas também uma ferramenta eficaz para a coleta de dados educacionais para analisar o processo de aprendizagem do aluno através de ferramentas como EDM (Educational Data Mining) e KDD (Knowledge Discovery in Databases).
Catálogo para Criação de Jogos Sérios para Sistemas Baseados em IoT
Authors: Silva Fernando N. R. da , de Souza Bruno P. , Werner Claudia M. L.
Published: May 2022

A Internet das Coisas (IoT) tem levado o mundo a um cenário inovador de interação entre humanos, máquinas e sistemas de software. Esses tipos de sistemas possuem como característica principal a tradução do mundo físico para dentro do virtual, utilizando tags de identificação, sensoriamento e atuação. Nesse contexto, tais sistemas trazem consigo desafios e preocupações no que diz respeito a sua construção. A engenharia de software (ES), por outro lado, é uma disciplina que trata de abordagens (métodos e técnicas) e tecnologias (framework e ferramentas) para construção de qualquer tipo de sistema. No entanto, as abordagens e tecnologias disponíveis na literatura técnica para construção de sistemas IoT ainda estão pouco difundidas na academia e indústria. Assim, considerando sistemas IoT e suas especificidades, é necessário entender sua necessidade e, possivelmente, propor ou evoluir abordagens e tecnologias da ES para lidar com sua construção. Tendo em vista esse cenário motivador, o uso de jogos (ou gamificação) pode ser uma alternativa de método para a construção de tais sistemas de maneira lúdica e eficaz. Portanto, este trabalho tem como objetivo propor um catálogo para apoiar a criação de jogos sérios específicos para sistemas baseados em IoT. Este catálogo está estruturado de forma que as características são agrupadas por domínios da IoT, com base em uma Revisão Estruturada da Literatura. Por fim, o catálogo construído visa apoiar os desenvolvedores na criação de jogos sérios de sistemas IoT levando em consideração suas características e propriedades.
Efeitos do serious game Nutrigame - seu guia alimentar no conhecimento alimentar de adolescentes: um estudo piloto qualitativo de avaliação formativa
Authors: Santos Carina de Sousa , Souza Ludiany Aparecida Moreira de , Gomes Marliane Ferreira , Garcia Bruna Caroline Chaves , Esteves Elizabethe Adriana , Rocha-Vieira Etel
Published: May 2022

Evidências apontam conhecimento insuficiente dos adolescentes brasileiros sobre o sistema de classificação NOVA dos alimentos que é a base das atuais diretrizes alimentares nacionais. Neste sentido, o objetivo deste estudo foi avaliar a compreensão de adolescentes sobre a classificação NOVA dos alimentos com o uso, em curto prazo, da versão beta do serious game “Nutrigame – seu guia alimentar”. Foi conduzida uma pesquisa piloto primária, de inferência observacional, seguimento transversal e avaliação qualitativa com adolescentes que jogaram a versão beta do referido jogo por 30 dias. Neste período, foram realizadas cinco entrevistas individuais, para a avaliação formativa. Participaram do estudo piloto 6 adolescentes com idade média de 15,83 ± 0,98 anos. De maneira geral, embora alguns conceitos do sistema de classificação NOVA dos alimentos não tenham sido completamente compreendidos, o jogo foi uma ferramenta capaz, em curto prazo, de melhorar o conhecimento de adolescentes sobre as atuais diretrizes alimentares brasileiras. Neste sentido, a próxima etapa é avaliar, por um período maior, a eficácia do jogo em sua versão completa como ferramenta de educação alimentar e nutricional.
Challenges for XR in Games
Authors: Clua Esteban W. G. , Trevisan Daniela , Porcino Thiago , Marques Bruno A. D. , Oliveira Eder , Barbosa Lucas D. , Lisboa Thallys , Ferrari Victor , Peres Victor
Published: May 2022

Extended Reality as a consolidated game platform was always a dream for both final consumers and game producers. If for one side this technology had enchanted and called the attention due its possibilities, for other side many challenges and difficulties had delayed its proliferation and massification. This paper intends to rise and discuss aspects and considerations related to these challenges and solutions. We try to bring the most relevant research topics and try to guess how XR games should look in the near future. We divide the challenges into 7 topics, based on extensive literature reviews: Cybersickness, User Experience, Displays, Rendering, Movements, Body Tracking and External World Information.
De volta ao parquinho: A busca da diversão no jogo digital
Authors: Tondorf Diego Fellipe , Hounsell Marcelo da Silva
Published: May 2022

Ha muito tempo a diversão tem sido considerada inerente ao ato de jogar. Há autores que defendem que ela é elemento presente nos jogos e outros que ela não é necessária, que há vários tipos de diversão e vários fatores que alteram a percepção da diversão, mas ela é sempre considerada um resultado positivo para o jogador. Por ser um termo subjetivo, dependente de contexto e da experiência do jogador, garantir a diversão em jogos é um desafio para os desenvolvedores. Com o crescimento da indústria e da pesquisa em jogos digitais, se torna necessária a criação de novos artefatos para a criação e validação da diversão. Por isso, entender melhor sobre a diversão e como obtê-la é um grande desafio, mas cujo benefícios se estendem a todas as áreas onde se aplicam jogos digitais (educacional, saúde, dentre outras).
Jogos Digitais como Mediadores da Estimulação das Funções Executivas no Contexto Escolar
Authors: de Cerqueira Bernardo Benites , Barbosa Débora Nice Ferrari , Mossmann João Batista
Published: May 2022

As Funções Executivas são um grupo de habilidades cognitivas que orientam o comportamento dos indivíduos para realização de objetivos, além de serem relacionadas à regulação e controle dos pensamentos, emoções e inibição de tendências comportamentais. Investigações demonstram que é possível trabalhar especificamente com a estimulação de componentes das Funções Executivas, de modo que indivíduos possam obter ganhos cognitivos, promovendo benefícios em diversas áreas da vida. A estimulação tem maior potencial benéfico quando ocorre na infância e juventude, de maneira especial no ambiente escolar. Os jogos digitais se constituem de um artefato cultural presente na vida de crianças e adolescentes, e cada vez mais utilizados em processos educativos. Portanto, são necessárias investigações baseadas em evidências robustas acerca da estimulação cognitiva através do uso de jogos digitais no contexto escolar, dadas as consequências benéficas do amadurecimento cognitivo saudável na vida adulta. Este artigo apresenta os desafios na área do desenvolvimento e uso jogos digitais voltados à estimulação das Funções Executivas em aplicações com crianças e adolescentes, bem como a avaliação dos resultados de aplicações no contexto escolar.
Zur Dogmatik des Verhältnismäßigkeitsgrundsatzes im Völkerrecht der bewaffneten Konflikte und im Völkerstrafrecht
Authors: Agi Michael
Published: May 2022

Launching a manifestly excessive attack is criminal according to Art. 8 II b) ICC-Statute. But what if non-necessary weapons are being used even though military advantage and collateral damage seem to be in proportion? The book explores this question. First, the theory of principles is applied to IHL and the legal-theoretical character of the rule of proportionality is examined. Then, the history of the development of AP I is analyzed with regard to the connection between necessity and proportionality in the narrow sense. Finally, the results of both approaches lead to a model of a "targeting cycle" from which it follows that those who use non-necessary weapons commit a war crime, too.
Hepatitis B Virus Infection Flare Induced Acute-on-chronic Liver Failure After COVID-19 Vaccination: A Case Report
Authors: Hu Chih Yao , Tsou Yi-Fan , Chung Meng-Hsuan , Lin Niang-Cheng , Chen Cheng-Yen , Lee Pei-Chang , Liu Chin-Su
Published: May 2022

Introduction: During the coronavirus disease 2019 (COVID-19) pandemic, COVID-19 vaccination is essential for controlling the outbreak and preventing severe disease. However, there are still uncertainties about the safety of COVID-19 vaccination in individuals with chronic liver disease. Case Presentation: Three patients with hepatitis B virus (HBV) infection presented to our hospital with acute-on-chronic liver failure (ACLF) due to HBV flare after COVID-19 vaccination (mRNA-1273 and ChAdOx1 nCoV-19). Their COVID-19 antibodies were tested by Elecsys Anti-SARS-CoV-2 S immunoassay, which showed good response after full two-dose course of vaccine. One patient refused the test. The patients’ clinical conditions deteriorated during hospitalization. Patient 1 received Entecavir (Baraclude) 1 mg/day upon presentation, but the serum bilirubin level and international normalized ratio (INR) kept increasing. He was comatose in one week and underwent urgent living donor liver transplantation. Patient 2 was on regular Entecavir (Baraclude) 0.5 mg/day and was increased to 1 mg/day upon admission. The serum bilirubin level and INR kept increasing, and he developed grade 3 hepatic encephalopathy in three weeks. The patient then received urgent living donor liver transplantation. Patient 3 received Entecavir (Baraclude) 1 mg/day upon presentation. Her serum bilirubin and INR kept increasing, and her mental status altered in a week. She did not undergo liver transplantation for her old age. Conclusions: It is unclear whether there is a cause-and-effect relationship between COVID-19 vaccination and HBV infection flare. Furthermore, the mechanism of COVID-19 vaccine-induced HBV reactivation is not established. Further studies are needed in this regard. However, during the COVID-19 pandemic, prophylactic antiviral therapy for HBV infection before COVID-19 vaccination should be considered.
Microsatellite Signature of Reference Genome Sequence of SARS-CoV-2 and 32 Species of Coronaviridae Family
Authors: Laskar Rezwanuzzaman , Jilani Md Gulam , Nasrin Taslima , Ali Safdar
Published: May 2022

Background: Simple sequence repeats (SSRs) are 1 - 6 bp repeat motif sequences present across both prokaryotic and eukaryotic genomes with various clinical implications besides being tools for conservation and evolutionary studies. Objectives: Analysis of 33 Coronavirus genomes, including severe acute respiratory syndrome coronavirus 2 (SARS-CoV-2), for incidence, distribution, and complexity of SSRs patterns to understand their role in host divergence and evolution. Methods: Full-length genome sequences were extracted from National Center for Biotechnology Information (NCBI). Extraction of microsatellites was done using imperfect microsatellite extractor (IMEx) in “Advanced Mode”. Sequences were aligned with MAFFT v6.861b and the maximum likelihood tree was inferred using RAxML v8.1.20 of the GTR + GAMMA+I model with default specifications. Results: A total of 3,442 SSRs and 136 complex sequence repeats (cSSRs) were extracted from the studied 33 genomes. SSR incidence ranged from 82 (CV09) to 144 (CV60). cSSR incidence ranged from 1 (CV42, CV43, CV53) to 11 (CV32). CV61 (SARS-CoV-2) had 107 SSRs and 6 SSRs. Di-nucleotide motifs were the most prevalent followed by tri- and mono-nucleotide motifs. TG/GT was the most represented di-nucleotide motif, followed by CA/AC. In tri-nucleotide SSRs, ACA/TGT was the most represented motif followed by CAA/GTT, whereas in mono-nucleotide SSRs, T was the most observed nucleotide, followed by A. About 94% of SSRs were localized to the coding region. Twenty species, including CV61 (SARS-CoV-2), exhibit mono-nucleotide repeats exclusively in the A/T region, which were clustered in phylogenetic analysis. The sequence similarity of the genomes was assessed through heat map analysis and revealed similar sequences are expectedly placed in proximity on the phylogenetic tree. Conclusions: Mono-nucleotide exclusivity to A/T region and SSR genome signature can be a possible basis for predicting the evolution of viruses in terms of host range.
Practical Strategies for Advanced Practitioners Streamlining the Integration of Oncology Biosimilar Therapies Into Practice
Authors: D. Mayden, DNP, APRN-FNP, AOCNP Kelley , M. Kelton, PharmD John , C. Ryan, PhD, RN Joanne , McBride, PharmD, MS, BCPS Ali
Published: May 2022

In oncology practices across the United States, biosimilars—highly similar versions of licensed, innovator (reference) biological medicines—are currently emerging as more affordable therapeutic options. Only after a rigorous product development program, during which a proposed biosimilar is analyzed and compared with its reference biologic to demonstrate comparable clinical efficacy, safety, and tolerability, is biosimilarity supported and licensure granted by the US Food and Drug Administration. Coincidentally, many advanced practitioners (APs) are finding themselves at the forefront of introducing monoclonal antibody (mAb) biosimilars in their oncology practice. Advanced practitioners are often tasked with building the confidence of colleagues and patients who may be unfamiliar with biosimilars, skeptical about integrating them, or have yet to consider mAb biosimilars as a viable and more sustainable cancer treatment option. With this responsibility comes a number of challenges that require APs to become knowledgeable about biosimilars and approaches to their implementation. This review aims to highlight the practical implications of streamlining the integration of biosimilar therapies in an oncology practice.
Heus tu! Promittis ad cenam, nec venis? Dicitur ius! The Relationship between Pliny Ep. 1.15 and Several Carmina Catulli
Authors: Hogenmüller Boris
Published: May 2022

Various studies have already shown that Catullus is one of many authors whose work Pliny the Younger preferred to read and to whom he often referred in his letters. An interesting example of this intertextual reference is found in Ep. 1.15. It is obvious that Pliny refers to the specific contents and motifs from three different poems of Catullus, which the addressee of the letter should easily have been reminded of when reading the letter. That Catullus’ poems are the underlying (or superordinate) hyper-texts to which Pliny refers is what this paper aims to prove.
Corona-krisens betydning for livskvalitet
Authors: Ibsen Bjarne , Bundgaard Iversen Evald
Published: May 2022

‘Lukningen af Danmark’ i foråret 2020 ændrede på mange borgeres hverdagsliv: På arbejde eller uddannelse, i fritiden og i de sociale relationer til andre. Artiklen undersøger, om Corona-krisen også ændrede på borgernes selvvurderede livskvalitet. Analysen bygger på data fra en spørgeskemaundersøgelse, som er gennemført i Faaborg-Midtfyn Kommune i maj og juni måned i 2018, 2019 og 2020. Analysen kan ikke påvise væsentlige ændringer i den selvvurderede livskvalitet. Hverken selvvurderet livstilfredshed, selvvurderet helbred og vurderingen af mulighederne for at leve det liv, man gerne vil, er i 2020 signifikant forskellig fra vurderingen i 2019 og 2018.
Idræt i Danmark under Corona
Authors: Eske Mette , Rask Steffen , Storm Rasmus K.
Published: May 2022

Coronakrisen satte sit tydelige præg på danskernes idrætsvaner. Under nedlukningen Danmark faldt aktivitetsniveauet betydeligt pga. forsamlingsforbuddet, angsten for smitte og nedlukningen af foreningsaktiviteter, fitnesscentre og idrætsanlæg. Nogle danskere omstillede sig og begyndte at være aktive selvorganiseret, på egen hånd eller med (få) venner. Særligt de, der var aktive selvorganiseret og på egen hånd før krisen, var gode til at fastholde deres aktiviteter, mens de, der var aktive i organiserede sammenhænge, var mere tilbøjelige til at indstille deres idrætsaktiviteter. Denneartikel undersøger konsekvenserne af coronakrisen, og konkluderer, at et differentieret idrætsliv kan vise sig gunstigt i krisesituationer, som under en pandemi.
Temanummer om corona og idræt
Authors: Ibsen Bjarne , Jensen Jens-Ole
Published: May 2022

Det siges, at man aldrig skal lade en god krise gå til spilde. Derfor tog redaktionen for Forum for Idræt i januar 2021 initiativ til et temanummer om Corona-epidemien og dens betydning for idrætten. Denne indledende artikel præsenterer de enkelte artikler i tema-nummeret.
Organisationsdesigns betydning for kvaliteten af patientbehandling
Authors: Duvald Iben , Konzag Henrike , Obel Børge
Published: May 2022

Med udgangspunkt i de danske akutafdelinger belyses, hvordan organisationers design har betydning for organisationens målopfyldelse, herunder den kvalitet, organisationen leverer. Grundet få og ikke specifikke nationale retningslinjer er akutafdelingerne organiseret meget forskelligt. Nogle afdelinger ændrer også organisering i løbet af døgnet og ugen. Vi belyser, hvordan disse organisationsforskelle har betydning for kvaliteten af patientbehandlingen og risikoen for at dø efter en indlæggelse. Dødelighed er en hyppig anvendt parameter for kvalitet af patientbehandling. En patients risiko for at dø efter en indlæggelse bestemmes ud fra kliniske parametre. Risikoen er ligeledes afhængig af den behandlingskvalitet, hospitalet kan levere. Hospitalets ressourcer, organisering af ressourcerne, samt kommunikation og beslutningsprocesser spiller en væsentlig rolle. Vi giver i artiklen et overblik over de organisationsdesignelementer, der er væsentlige: den grundlæggende organisering, brug af IT-systemer og organisering på forskellige tidspunkter, herunder natte- og weekendskift. Vi præsenterer ligeledes et værktøj, der kan vurdere organisationsdesignet – et værktøj, alle kan anvende.
Incitamentssystemets betydning for organisationsdesign
Authors: Frederiksen Anders
Published: May 2022

Incitamentssystemet er et vigtigt element i organisationsdesign, som det fremgår af Galbraiths Star Model. Anvendelsen af et givent incitamentssystem er således et valg, som skal tages med øje for modellens andre elementer såsom strategien, strukturen, mennesker og processer. I denne artikel beskrives tre velkendte incitamentssystemer (fast løn, performanceaflønning og anciennitetsbaseret aflønning), og deres ligheder og forskelle synliggøres ved at illustrere konsekvenserne, når en organisation skifter fra ét incitamentssystem til et andet. Der er særlig fokus på en case, hvor en ændring i en organisations omgivelser medfører strategiske beslutninger, der leder til et skift af incitamentssystemet og dermed organisationsdesignet.
Uden for tema: Regional ulighed i økonomi og beskæftigelse – en uafvendelig tendens?
Authors: Etzerodt Søren Frank , Goul Andersen Jørgen
Published: May 2022

Artiklen analyserer regionale uligheder i OECD-landene siden årtusindeskiftet. En udbredt opfattelse er, at ulige regional udvikling er en uafvendelig tendens drevet af urbanisering, globalisering og stordriftsfordele i de store byer. Data peger imidlertid på, at den opfattelse er problematisk. På basis af OECD’s regionale database undersøger vi udviklingen i den regionale ulighed i BNP, disponibel indkomst, ledighed og langtidsledighed fra 2000 til 2017. Enten er der ingen gennemsnitlig tendens til stigende regional ulighed (ledighed, langtidsledighed), eller også er den koncentreret til en særlig gruppe lande – de øst- og mellemeuropæiske lande, der blev medlem af EU efter Sovjetblokkens sammenbrud, samt Irland og UK. For de øvrige lande er der ingen fælles tendens: Nogle lande har oplevet stigende ulighed, andre det modsatte. At der ikke er en universel tendens til stigende regional ulighed, indikerer, at de underliggende strukturelle kræfter er mere komplekse – og nok også i højere grad lader sig påvirke politisk – end almindeligvis antaget.
En verden af grænseoverskridende ideer
Authors: Hansen Lise Bach
Published: May 2022

Denne artikel udforsker sammenhængen mellem kunst, kultur, politik og demokratiudvikling. Med udgangspunkt i en serie af kulturbegivenheder med internationale hovednavne afholdt på Det Kgl. Bibliotek bringes en hel række statements i spil, der alle kommenterer på en af vor tids største udfordringer, nemlig klimakrisen. De mange internationale profiler, som alle har optrådt på International Forfatterscene på Det Kgl. Bibliotek, strækker sig lige fra præsident Macron, antropologen Bruno Latour og den amerikanske pop-artist performer Laurie Anderson m.fl. Og de kredser alle om det samme problem: nemlig spørgsmålet om hvorfor de politiske systermer ikke reagerer meget mere drastisk på den lurende klimakatastrofe. Tesen i artiklen er, at politik, kultur og klima er mere forbundne, end man tror. Og det politiske liv og kulturlivet har mere brug for hinanden, end vi normalt regner med! Demokratiet skaber rammerne for politik og kulturlivet, og den fri debat sætter demokratiet i proces. Derfor kan de store kulturarvsformidlende institutioner gøre en forskel. For her er den fri debat og uafhængige tænkning helt central, og den skal også være urørlig. Her sættes scenen for nye ideer, ny udforskning, nye visioner og kritik af det bestående. Den internationale debat har vi brug for, for alle de største samfundsmæssige udfordringer, vi kæmper med i dag, er fælles. Konklusionen er derfor, at kulturens producenter er de kulturelle strømningers diplomater. Vi i kultursektoren må påtage os et diplomatisk ansvar for at få formidlet ideer og strømninger fra en kultur til en anden.
Religionens betydning for økonomi og politik: Fra entydighed til kompleksitet
Authors: Kühle Lene , Christensen Henrik Reintoft
Published: May 2022

Temaredaktørernes forord
Færøerne mellem religiøs vækkelse og sekularisering: En nordisk undtagelse bliver til
Authors: Skorini Heini í , Albinus Herit , Sølvará Hans Andrias
Published: May 2022

Færøernes står midt i en værdipolitisk kulturkamp, hvor gamle normer bliver udfordret af nye krav og værdier – ofte med de homoseksuelles rettigheder som omdrejningspunkt. Denne kulturkamp handler i høj grad om kristendommens rolle og funktion i færøsk politik, kultur og samfund. Ved hjælp af kvantitative, komparative undersøgelser om folkelige holdninger til religion dokumenterer denne artikel, at Færøerne er en undtagelse i Norden. I lyset af både sekulariseringsparadigmet og dets kritikere undersøger artiklen, hvilke socio-demografiske faktorer der kan forklare religiøs vitalitet, og hvilke specifikke historiske processer der kan tænkes at have banet vejen for de protestantiske vækkelsesbevægelsers opblomstring. Det viser sig, at en periode i begyndelsen af det 20. århundrede er helt afgørende for at forstå Færøerne som en nordisk undtagelse og de polariserende kulturkampe, som kendetegner færøsk værdipolitik den dag i dag.
“At blinke for Kniven”
Authors: Iversen Stefan
Published: May 2022

Reading Jensen’s The Fall of the King, this essay pursues the idea that the novel’s descriptions of hate, hate speech and idiosyncrasies not only serve as insights into troubled subjectivities and dehumanizing social logics but that they are crucial elements of the particular aesthetic practices that have helped turn the novel into a key document in Danish literary history. Drawing on recent theoretical work on the relationships between hate, hate-speech and literature, the article argues that the novel owes much of its shocking and undecidable qualities, its ability to make its reader flinch at the knife, to its engagement with the rhetoric and phenomenology of hate.
På rådhuset, i kirken - eller helt ude i skoven? Vielsesbemyndigelse i Danmark
Authors: Kühle Lene
Published: May 2022

Bryllup: På rådhuset eller i kirken? Den beslutning står på huskelisten for mange kommende brudepar, når de gør sig overvejelser om, hvilke rammer der vil passe sig bedst for det ritual, der skal gøre dem til ’mand og kone’ i statens- og måske også Guds øjne. Men hvor valget mellem religiøst og borgerligt ægteskab i dag er et valg som parret træffer, har det ikke altid været sådan. Indtil 1922 var borgerligt ægteskab anset for et slags nødægteskab for blandede ægteskaber og for folk, der havde valgt at stå uden for et trossamfund (inklusiv Folkekirken).
Myter og realiteter i Jomfruøernes historie
Authors: Highfield Arnold , Nonbo Andersen Astrid
Published: May 2022

Oversat af Astrid Nonbo Andersen
"Let's Put the Background to the Foreground" - nostalgi, turisme og iscenesættelse af en dansk kolonial fortid på de tidligere vestindiske øer
Authors: Østegaard Hansen Pernille
Published: May 2022

“LET’S PUT THE BACKGROUND TO THE FOREGROUND” - NOSTALGIA, TOURISM AND THE EVOCATION OF A DANISH COLONIAL PAST ON U.S. VIRGIN ISLANDS 

When Denmark in 1917 sold the West Indies to the United States, official Danish colonialism came to an end. However, the transfer of the islands did not break Danish ties to its former colony. Instead, a group of Danish companies on the islands materialised the idea of an affective bond between the former colony and Motherland. Accordingly, ‘Island Danes’ on and off the islands expressed productive nostalgia and contributed to the creation of a space for tourism on the islands in the decades after 1917. For returnees to Denmark the nostalgia was often amplified. Through their heavy involvement in memory work, they came to form the national-romantic narrative of the colonial past in Danish public memory. Moreover, their efforts to remember – and remind Danes of - the history of Denmark on the islands, became entangled with the islands’ tourism strategy – developed by an inspired Danish tourist chief, and effected in part by the associations Friends of Denmark and The Danish West Indian Society. This way, by reproducing the past and staging a Danish culture on the islands, they indirectly attempted to take ownership over the history of the islands.
Teknologisk evolutionisme eller klassekamp? Kritiske refleksioner over Paul Masons ‘Postkapitalisme – en guide til vores fremtid’
Authors: Sørensen Curt
Published: May 2022

Kritiske refleksioner over Paul Masons ‘Postkapitalisme – en guide til vores fremtid’ af Curt Sørensen
Arbejdet som improvement - landbrug, husholdning og kapitalisme i 1500- og 1600-tallets England
Authors: Bøgh Sørensen Esben
Published: May 2022

WORK AS IMPROVEMENT - HUSBANDRY, HOUSEKEEPING AND CAPITALISM IN 16TH ANN 17TH CENTURY ENGLANDThis article traces the development of a new attitude to work as improvement in early modern England. By focusing on agricultural manuals from the period, the author shows how the attitude to work as improvement developed as a response by yeomen and gentleman farmers to their increasing subjection to market imperatives. In contrast to the ethics of housekeeping, which stressed the good maintenance and ordering of the ‘house’ in the broadest sense as the primary aim of social and economic activities, the new idea of improvement focused on activities directed at the market. This idea established new distinctions between good and bad work, and it created new criteria for valorizing different types of agricultural activities. The constant drive to measure the value of agricultural work in terms of market price, and to continually raise productivity and efficiency and make use of the latest techniques and inventions became pivotal for these agricultural writers. The idea of work as improvement had a wide range of new moral, cultural and political dimensions, all of which consolidated into a more coherent ideology of improvement by the late 16th century.
Fra væsen til stoftskfite - Marx' arbejdsbegreber
Authors: Mau Søren
Published: May 2022

FROM ESSENCE TO METABOLISM - MARX'S CONCEPTS OF WORKThe Marxist tradition is marked by a persistent conflict about the analytical as well as tactical use of the concept of labour: Is labour a trans-historical necessity, or is it rather a specific capitalist phenomenon that should be abolished along with capital and the state? The article shows how these theoretical and tactical conflicts can be traced back to certain ambiguities in the writings of Marx, taken as a whole. Furthermore, the article argues that Marx’s use of the concept can be divided into three periods: (I) In 1844, the concept of labour was a anthropological notion designating the trans-historical essence of the human being and occupying an explanatory and critical function in the critique of bourgeois society. (II) In 1845-48, the trans-historical use of the concept disappears and gives way to a distinction between activity and labour. The latter is now conceptualised as something specific to capitalism. (III) From 1857 onwards, Marx develops a new trans-historical concept of labour, inspired by the concept of metabolism. However, this concept does not have the explanatory and critical function that the early concept of labour had.
Indledning til “Om spørgsmålet: Hvad er oplysning?” af Moses Mendelssohn
Authors: Harnow Klausen Søren , Hee Nørbjerg Poulsen Anders
Published: May 2022

Indledning til “Om spørgsmålet: Hvad er oplysning?” af Moses Mendelssohn
Drømmen om middelalderen
Authors: Eco Umberto , Frandsen Finn
Published: May 2022

Umberto Eco oversat af Finn Frandsen, første gang bragt i Slagmark #5
Det stof som middelalderen er gjort af – Om Game of Thrones-tapetets middelaldermediering
Authors: Preisler Skovgaard Ane
Published: May 2022

The Game of Thrones Tapestry is a hand-woven and hand-embroidered tapestry which depicts key moments from the HBO TV series Game of Thrones in the style of the Bayeux Tapestry. By analysing particular aspects of its imagery and materiality, the article states that the Game of Thrones Tapestry confirms the way that the Middle Ages are also depicted in the TV series as a time of brutality, barbarism and permeable grotesque bodies, or in short, as the contrast to Modernity. With reference to Art historian Hans Belting’s image theory, it is suggested that one way in which the tapestry confirms this idea of the Middle Ages is through the properties of its medium because as a symbolic body it resembles the Grotesque Body by being permeable and transformable. Because of the tapestry’s ability to mediate the conception of the Middle Ages that characterises the fictional world of Game of Thrones in general, the article proposes that the tapestry can be regarded as a very suitable medium for the images of Game of Thrones which may also explain why this tapestry was created.
Modernitetens sine qua non – Islamisk middelalderfilosofi og moderne reformisme
Authors: Gori Olesen Mattias
Published: May 2022

The trope that modern Europe , emerging from its Dark Ages, is indebted to the Islamic Middle Ages is widespread. The article traces this ‘Islamic medievalism’ back to Muslim discourses of the late 19th  and early 20th  century. Focusing on the Egyptian intellectual Muhammad Lutfi Jum’a’s (1886-1953) portrayal of medieval Islam and its philosophers as well as his mobilization of these within a reformist ideology, it argues the following: Firstly, that Jum’a’s medievalism, perceiving medieval Islamic philosophy as the sine qua non  of European modernity, is indebted to readings of European orientalist histories of philosophy, demonstrating how medievalism emerged from a global discursive formation. Secondly, that Jum’a mobilized the medievalist argument and the philosophers to argue for the possibility of an alternative counter-modern Muslim and Eastern modernity where the materialist and disenchanting tendencies of European modernity are negated – a vision he shared with other so-called Easternist thinkers, who conceived of Muslim countries as belonging to a broader East ranging from North Africa to Japan.
Stenderupslaget
Authors: Nielsen Leif Hansen
Published: May 2022

Under den økonomiske krise i starten af 30’erne blev gårdejer Jørgen Nissen i Stenderup på Sundeved sat ud af sin gård ”Vestervang” af kongens foged den 4. april 1932. Et efterfølgende protestmøde dagen derpå med omkring 1.500 deltagere arrangeret af Landbrugernes Sammenslutning (LS), endte med tumult, stenkast og trukne politistave. Stenderupslaget, som det senere blev kaldt, var den hidtil største konfrontation mellem gældstyngede bønder og politi i mellemkrigstiden. I denne artikel skal baggrunden for protestmødet, dets forløb og de omkringliggende begivenheder beskrives og analyseres.
Karl Otto Meyer
Authors: Nissen Mogens Rostgaard
Published: May 2022

Karl Otto Meyer var den politiske leder for det danske mindretal i Sydslesvig gennem fire årtier. Han havde nogle meget stærke holdninger til mange forskellige emner, hvilket blandt andet kom til udtryk i de mange lederartikler, han skrev, mens han var chefredaktør på Flensborg Avis. I denne artikel undersøges det på grundlag af hans avisledere, hvilke holdninger og hvilket grundsyn han forfægtede omkring den sydslesvigske danskhed og det danske mindretal.
Vidensflow
Authors: Jensen Jens-Ole , Lund Jens H.
Published: May 2022

In 2013, the University Colleges in Denmark was legalized as research-based institutions and the nexus between research and education is therefore rather unexplored in the area of universities of applied science. The demand of being research based educations combined with limited research based knowledge of nexus between research and education call upon development of clear concepts. The study show that the arena of education is mainly positioned as recipient in relation to the arena of research and the article argues for a mutual optic on the nexus. In the research literature there is a lack of systematic conceptualization of the different types of connections between the two areas. The article suggests a three-piece typology: a materialized, an actor and an organizational connection.
Praksisnær viden og refleksion over religion og dannelse
Authors: Andersen Kirsten M. , Sigurdsson Lakshmi
Published: May 2022

The article considers how the teacher’s practice in the school subject Religious Education can be included in teacher education with a double purpose 1) scaffolding the preparation of the student’s internship and 2) qualifying the didactic dialogue among the students by insight into the results from an action research project and thus integrate practice-oriented knowledge in the vocational studies at a university college. We suggest a framework for a pedagogical reflection of teaching practice in RE, which is defined as educating towards religious competence.
Stedssensitive interviews
Authors: Sand Anne-Lene
Published: May 2022

The purpose of the article is to rethink interviews methods through an attention to where the interview takes place and through this develop interview method that nuance sensory aspects of practices. Through Michel de Certeau’s anthropological understanding of everyday practices, a place-sensitive perspective, inspired by place phenomenologist Edwards Casey and anthropologist Sarah Pink's concept of emplacement, the article reflects and explore what these concepts make us achieve when it comes to constructing a deeper understanding for practices. The article analyzes empirical material of an interview situation and argues that sensory aspects of practice can be generated through a place-sensitive interview. The author points at a tendency within interview methodology where the place of the interview often is understood and treated as tabula rasa and reduced to considerations of convenience and comfort. This tendency reveals an insufficient methodological recognition of the significance of place for interview knowledge constructions. Based on an empirical material generated in an ethnographic field work, the article nuances how researchers can activate his body and senses in interview contexts, create concrete grasp of place and at the same time ask practice specific questions in situ. The article aims towards professionals who work with interviews as methodological approach and the author of the article calls for place to be the subject of reflection, on equal level with interview dimensions such as questions and ethics.
I et spejl, i en gåde
Authors: Frederiksen Jan Thorhauge
Published: May 2022

This paper examines and compares two models of quality, which are very influential in the professional work in Danish childcare institutions: The database of Nordic Research in Early Childhood Education and Care, NB-ECEC, and the international quality measurement tool for Early Childhood Education, ECERS-3. The empirical data consists in the observation manuals and guides for both models, along with a number of documents from social educational practice, training and administrative, which refer to the two models. I show the two models to have methodological common ground, methodological positivism, which enable them to function as state simplifications, and have constitutive effects in early childhood education and care practice, as well as research. The two models combine in (re)producing methodological positivism as a naturalized methodology in research into professional practices.
Forestillinger om anvendelse inden for professionsfeltet
Authors: Andersen Peter Østergaard
Published: May 2022

In the last decade, expectations to applied knowledge and social changes have grown. But what is meant by applying? What will be the significance of applicable knowledge? What becomes important, and what is neglected? The article illustrates these questions with the educational area as an example, and concludes with a discussion of possible methodological consequences.
Pædagogers faglige meningsdannelser
Authors: Aabro Christian
Published: May 2022

There has been an emergence of a variety of programs, systems and ‘concepts’ in Danish ECE centers, imposed by the municipalities, as attempts to secure quality, learning progress and to monitor developmental and social problems. Quite a substantial amount of critical research have emerged, arguing that this development can be seen as a new form of governmentality, not adequately aligned with the nature of pedagogical work in ECE institutions, and thus regarded as a process of deprofessionalization. The aim of this article is to offer a supplementary perspective, proposing that the widespread – and popularity – of these new “concepts” cannot be explained in terms of governmentality alone, but also in terms of meaning. Drawing on interviews with pedagogues in 15 ECE centers, it is demonstrated how the professional pedagogues is actively receiving these concepts, trying to make them meaningful in their practice – as new forms of professionalism.
Stunder av ingenting, der alt kan skje
Authors: Pedersen Ida Pape , Orset Ann Karin
Published: May 2022

Bodily communication with children is a central aspect of kindergarten teachers’ professional practice. In this article, the authors explore how bodily knowledge is practiced in kindergartens, and suggest perspectives and concepts that may enrich research within early childhood education and care, and the wider research field of professional practice. Theoretically the study is positioned in Maurice Merleau-Ponty's phenomenology of perception (1994), whereas methodologically it is designed as a sensory ethnography study (Pink, 2015) with place-sensitive interviews (Sand, 2019). During the analysis, three chiasm-stories (Olaussen, 2018) have been created as examples of situations where bodily knowledge is crucial for what unfolds in moments where everything can happen.
Det ubemærkede
Authors: Rosenberg Charlotte
Published: May 2022

This article is a reflection on how resocialization in a low security ’open’ prison can be done. By focusing on the unnoticed, the analytical method I make use of here, I become aware of how resocialization is done in the interactions between prison inmates and employees. The article attempts to address how resocialization work in a low security ‘open’ prison can pass unnoticed and be difficult to describe. My purpose with the article is to create insight into additional ways the understanding of profession can express itself. The research takes its point of departure in a Norwegian low-security ‘open’ prison and is based on qualitative empirical material consisting of interviews, shadowing of employees, and ethnographic fieldwork. First, I will describe some of the informal relationships that arise in the formal forums and relational spaces of a prison, and how they may affect the creation of the framework for resocialization work when the prison has a focus on both the individuals and the community in their efforts to bring about lasting changes for the inmates. Then I will focus on how the prison employees make use of their knowledge of the criminal offences of the inmates in order to create a framework for change for them. My main theoretical framework is Deleuze and Guattari’s (Deleuze & Guattari, 2005) understandings of how space for change can be created.
Racialisering og viljen til det gode i børnehavens sprogarbejde
Authors: Stage Josefine Lee
Published: May 2022

In this article, an egalitarian project concerning children’s language in kindergartens is explored through the concepts racialization and doing good. The investigation is based on analyses of language testing material and an interview with a social educator. It is argued that the language test implies racial expectations, and that bilingual children are being embedded and interpreted within an understanding of monolingual, danish children’s development history. Furthermore, it is argued that the social educator’s urge to do good is performed through emotional investments in racial understandings of bilingual children. Finally, it is concluded that the project concerning children’s language contains racial debris, which does not constitute an unambiguous figure, but activates processes, which are initiated and maintained through racializing logics and emotional investments.