bluuebunny/crossref_metadata_2025 huggingface dataset:
Impact of metro vibrations on people: critical aspects of designing vibration mitigation interventions
Authors: ACQUATI MARCO , XHIXHA ELONA , FABIO GUARNIERI
Published: October 2024

A methodology for assessing and mitigating the impact of metro infrastructure generated vibration and ground-borne noise on people is described. This methodology combines techniques for analyzing vibration measurements and predictive modeling to identify effective mitigation interventions.
These interventions require working on existing railway track systems and involve interruption of service, unlike noise mitigation interventions that can be implemented without interfering with rail and road infrastructure. For this reason, it is important to identify the most effective mitigation
techniques to minimize the impact on the population and simplify on-site implementation. The methodology was applied in Milan metro lines where the vibration level was estimated, and a vibration mitigation system was designed. The vibration phenomenon was quantified through accelerometric
measurements taken in several buildings affected by the disturbance from vibration. The measured vibration levels were compared with reference level established by standards. The maximum difference obtained from this comparison was used as input data for the design of the mitigation intervention.
The vibration mitigation interventions involve increasing the total mass and elasticity of the existing system. Their effectiveness was verified through numerical calculation using parametric software confirming the required amount of mitigation.
ATD-300 an AI empowered miniature acoustic device for automatic gunshot attacks detection and image capture
Authors: PREUILH Julien , MAZOYER Thierry , CROS Jean-Florent
Published: October 2024

Built on over 30 years of acoustic source recognition expertise in transient impulsives signature, recently highly empowered by neural networks, and wave propagation model driven algorithms, ACOEM has developed the ATD-300, an acoustic sensor for automatic gunshot detection, identification
and localization. What sets this sensor apart from the competition is its reliability in terms of detection rate over false alarm and robust high resolution shooter pointing capability. Therefore it can be used directly by police departments without third-party human validation. Resulting
from the design effort to distribute intelligence among a collaborative sensor network, processing and artificial intelligence algorithms are fully embedded locally, enabling an alert to be raised in less than three seconds and a camera to be pointed at the shooter with only one sensor. In
addition, as the system is already installed in several American cities, we will show how a device-to-server distributed artificial intelligence approach continuously improves the performance of the solution, fed by real field data.
Using wave based SEA methods to model noise and vibration in underwater structures across a broad frequency range
Authors: KOVALEVSKY Louis , ERRICO Fabrizio , DUTTO Patrick
Published: October 2024

Modelling noise and vibration transmission in underwater structures is often challenging due to the large size of the structures and the need for analysis across a broad frequency range. Finite Element and Boundary Element methods are useful at lower frequencies but are typically not
computationally tractable for system level models at mid and high frequencies. Statistical Energy Analysis (SEA) methods are widely used for modeling structures in air at mid and high frequencies. However, traditional SEA methods often do not contain enough detail to describe wave propagation
in heavy fluid loaded structures in underwater applications. This paper discusses the use of a more general 'wave based' SEA method that uses periodic structure theory to accurately calculate the wavetypes of typical underwater structures. The paper illustrates the method by initially considering
simple structural sections and showing the effects of: curvature, heavy fluid-loading, panel stiffeners/ribs. The method is then applied to a simplified full scale submarine model and comparisons are made with a nodal finite element model. The domain of validity and the hypotheses of the method
are then discussed.
INFORMATION TECHNOLOGIES FOR MANAGING TRANSPORT SYSTEMS IN THE ARCTIC ZONE OF THE RUSSIAN FEDERATION TO ENSURE FOOD SECURITY
Authors:   Moscow Automobile and Highway State Technical  University, Filippova Nadezhda Anatolevna , Stepanov Saidam Fedotovich ,   Joint Stock Company «Arctic Trade and Logistics  Company»
Published: October 2024

The article examines the process of managing transport systems in the Arctic zone of the Russian Federation using the example of the Republic of Sakha (Yakutia). Due to the fact that most of the cargo volumes are delivered during the period of winter roads, motor transport is identified as the main participant in the region’s transport system. The key problems in the current cargo delivery system are reflected. The purpose of the study is to effectively manage the process of delivering goods to Arctic settlements with a complex transport and logistics scheme. Innovative solutions are presented regarding the implementation of an information and analytical system, which will improve the efficiency of northern delivery by reducing the likelihood of missed deadlines, reducing costs by optimizing the process, as well as improving the quality of management decisions made by improving the quality of information received in real time. The development of a transport and logistics system for the delivery of goods for the Arctic zone of the Russian Federation will become increasingly socially oriented as part of improving the quality of life of the local population and reducing their outflow from their places of residence.
DIAGNOSIS OF THE TIMING PHASES OF THE ENGINE IN THE CRANKSHAFT SCROLL MODE BY THE STARTER
Authors:   Saratov State Technical University, Grebennikov Sergey Alexandrovich , Baskov Vladimir Nikolaevich ,   Saratov State Technical University, Kiselyov Gleb Olegovich ,   Saratov State Technical University, Rogozhin Alexey Vasilyevich ,   Saratov State Technical University
Published: October 2024

Piecemeal diagnostics of the technical condition of the gas distribution mechanism of internal combustion engines in the modern development of motor transport by on-board means is not carried out due to the lack of reliable ways to implement them. The article presents the results of a study of a new method and device for diagnosing a gas distribution mechanism with the determi-nation of deviations in the values of the structural parameters of camshaft cams and valve timing phases from their normative indicators for instantaneous changes in the angular velocity of the crankshaft in the scroll mode by the starter of a decompressed engine.
COMPARISON OF URBAN PASSENGER TRANSPORT IN MEGACITIES BASED ON INDICATORS OF DIFFERENT YEARS AND WAYS TO OVERCOME THE CRISIS
Authors:   St. Petersburg State University of Architecture and Civil Engineering, Beshentsev Ivan Dmitrievich , Belekhov Alexander Alexandrovich ,   St. Petersburg State University of Architecture and Civil Engineering
Published: October 2024

. Various indicators of the transport systems of megalopolises – St. Petersburg and Moscow – are considered. The shortcomings of the existing transport system of St. Petersburg are revealed. The existing program for the development of the electric transport carrier St. Petersburg State Unitary Enterprise «Gorelektrotrans» was also studied. A step-by-step plan for overcoming the crisis based on various methods and practices is proposed: the separation of tram lines and the allocation of lanes for wheeled transport will increase the safety and average speed of transport, the use of the author's corridor-junction method of forming a route network to increase the availability of public transport and reduce individual mobility. The use of the expected results is planned to be expanded in the direction of the development of St. Petersburg, in the future - cities and megacities with negative indicators of the transport system.
THEORETICALBASISFORPASSENGERS' CHOICE OF A ROUTE VEHICLE IN CONDITIONS OF INCREASING INFORMATION ABOUT DYNAMIC INDICATORS OF THE TRANSPORT PROCESS
Authors:   Orel State University, Kulev Andrei Vladimirovich , Kulev Maksim Vladimirovich ,   Orel State University
Published: October 2024

The paper discusses issues related to the development of new scientific foundations for the choice of route vehicles by passengers in the conditions of increasing information content about the dynamic indicators of the transport process. A classification of passengers was carried out based on the importance of comfort and travel time, and the most significant categories of citizens for whom comfort is a priority were identified. It is proposed to modernize the passenger information system by providing them with information about the contents of vehicle interiors. The impact of the proposed measures on the quality indicators of passenger transportation is analyzed.
CONCEPTUAL DESIGN OF A FUEL CELL SYSTEM BASED ON MATERIALS WITH VARIABLE PHASE COMPOSITION
Authors:   St. Petersburg University of Architecture and Civil Engineering, Yevtyukov Sergey Arkadyevich , Vorobyov Sergey Alexandrovich ,   St. Petersburg University of Architecture and Civil Engineering, Trofimov Evgeny Sergeevich ,   St. Petersburg University of Architecture and Civil Engineering, Razumov Pavel Alexandrovich ,   St. Petersburg University of Architecture and Civil Engineering
Published: October 2024

A conceptual design of a fuel cell system model based on materials with variable phase composition, suitable for use in road transport, is considered. The article contains the results of re-search based on a fuel cell system with a nominal power of 50 kW operating at 80 °C. Variants with different materials suitable for a fuel cell system with variable phase composition are considered. The article provides a schematic view of the configuration of the thermal control design based on materials with a variable phase state for a fuel cell battery. The data on the minimum temperature of fuel cells and the minimum temperature of heat storage are highlighted.
PHYSICAL AND CHEMICAL CHARACTERISTICS OF CATFISH FLOUR BY FREEZE-DRYING METHOD
Authors: Hastuti Widi , Pramintarto Eko Mulyo Gurid , Assalam Syarif , Moviana Yenny , Nur Aeni Muna , Judiono Judiono
Published: October 2024

Introduction: Catfish is a fish that contains high protein and has bioactive fatty acid components that can increase immunity. Catfish is widely available in Indonesia, so it is necessary to make flour to be used in a variety of processed products. Making flour using freeze-drying has the advantage of maintaining various original physical and chemical characteristics.
Objectives: The study aimed to determine catfish flour's physical and chemical characteristics by the freeze-drying method
Method: This research was conducted in January-October 2022 at the Food Technology Laboratory, Department of Nutrition, Health Polytechnic of the Ministry of Health Bandung and a chemical analysis on catfish flour at Saraswanti Laboratory, Bogor. Catfish flour is made using the freeze-drying method with a freeze-dryer. The Saraswanti Laboratory conducts the chemical analysis of moisture, ash, energy, protein, fat, carbohydrates, iron, dietary fiber content, and shelf life
Result: 100 g of catfish flour contains a moisture content of 3,90%, ash content of 3.21%, 396.71 Kcal of energy, 69.95% protein, 10.19% fat, 6.30% carbohydrates, 5.62% dietary fiber, and 1.87 mg of iron with a shelf life of 312 days. The yield of catfish flour is 25.5%.
Conclusion: Catfish flour made using the freeze-drying method already meets the requirements of SNI fish flour. Catfish flour can affect the product's physical and chemical characteristics. Catfish flour can increase the product's nutritional value for the better because it contains high protein and is a source of fiber.
Máquinas para o processo de fenação: estado da arte dos equipamentos disponibilizados no Brasil
Authors: Ferreira Mauro Fernando , Alonço Airton dos Santos
Published: October 2024

O objetivo deste trabalho foi verificar a oferta das máquinas para o processo de fenação no Brasil, buscando-se as informações técnicas disponibilizadas pelos fabricantes de segadoras, ancinhos e enfardadoras. Para isso se construiu um banco de dados com os seguintes parâmetros: marca, modelo, potência de acionamento na tomada de potência (TDP), peso da máquina e largura de trabalho. De acordo com as informações obtidas se procedeu a análise estatística descritiva calculando-se os valores mínimo, médio e máximo, amplitude, número de dados e amplitude de classes, desvio padrão e coeficiente de variação quando, então, se obteve as frequências absolutas e relativas e a construção dos histogramas. Os resultados mostraram que no Brasil existe 9 marcas que proporcionam 274 modelos distribuídos 37,6% em segadoras (com ou sem mecanismo acondicionador), 32,5% ancinhos e 29,9% enfardadoras. Foram buscadas 792 variáveis respostas, mas foram encontradas 543 pela falta de padronização e inexistência dos dados nas especificações técnicas dos fabricantes. As máquinas para o corte e acondicionamento no Brasil, mais disponibilizadas são do tipo disco sem o mecanismo acondicionador indicadas para tratores com potência na TDP inferior a 81,4 kW, peso abaixo de 1.631,4kg e normalmente de 1,6m a 3,9m de largura de trabalho. Para o revolvimento, espalhamento e enleiramento do feno são do tipo rotativo indicadas para tratores com potência na TDP inferior a 48,5 kW, peso menor do que 1.336,7kg e largura de trabalho até 10,8m. As máquinas para o enfardamento mais ofertadas são projetadas para realizarem fardos retangulares pequenos e cilíndricos grandes indicados para tratores com potência na TDP até 79,6kW, peso inferior a 4.404,0kg e largura de trabalho de 2,0m a 2,4m. Conclui-se que existe no mercado nacional para cada tarefa do processo de fenação a oferta de diversos equipamentos, mas predominam máquinas com menores potência de acionamento na TDP, peso e largura de trabalho.
Perfil comportamental das crianças pós-pandemia COVID-19
Authors: Moraes Cassandra Amaral de Medeiros , Nóbrega Nayanne Medeiros , Carvalho Ana Clara Rebouças Teixeira de , Aires Ana Beatriz Lira , Hypácio Maria Liz Celani , Saraiva Fernanda Alves , Roldán Marta Morenas , Sousa Daniela Heitzmann Amaral Valentim de
Published: October 2024

A pandemia provocada pela doença de coronavírus 2019 (COVID-19) está tendo um efeito profundo em diversos aspectos da sociedade, incluindo a saúde mental e a saúde física. Neste artigo, analisaremos os efeitos psicológicos, sociais e neurocientíficos da pandemia com o objetivo de compreender como o isolamento social afetou no desenvolvimento cognitivo e emocional das crianças e qual perfil comportamental pode ser traçado diante do cenário caótico promovido pela pandemia. Para tal, abordaremos aspectos conceituais do comportamento físico e mental, visando subsidiar reflexões, do ponto de vista da medicina, sobre os efeitos potenciais da condição adversa da pandemia no desenvolvimento infantil. Temos como recorte metodológico a análise dos aspectos comportamentais e saúde mental em crianças na faixa etária de 2 a 5 anos. Acreditamos que há um senso de urgência em pesquisas para abordar tal temática e que a descoberta, avaliação e refinamento de intervenções mecanicamente orientadas para abordar os aspectos psicológicos, sociais e neurocientíficos da pandemia são necessários diante de uma doença tão nova e da grave crise contemporânea. Enfrentar esse desafio exigirá integração entre disciplinas, mas acima de tudo, irá contribuir para que, no futuro, se possa traçar um perfil.
Atenção primária em saúde ao adolescente: prevenção de violência autoinfligida e de suicídio, uma revisão bibliográfica
Authors: Santos José Victor Dantas dos , Nicolau Vitória Guedes Rodrigues Nunes , Souza Laura Oliveira Silva e , Moutinho Júnior João Antonio , Serenato Luiza Sarti , Hueb Lara Rocha , Pavan Beatriz , Oliveira Arthur Gomes Afonso , Santos Júlia Silva Batista Barbosa dos , Lima Francisca Layane Albuquerque Conceição , Santos Jeane Sousa , Meneses Ana Paula Rodrigues Araújo de Sousa , Inushi Mayra Emi Guinoza , Brito Inês Beatriz Caldas Sendas do Nascimento , Pivatto Felipe Ian Mota , Kimura Yuri Yukio de Sá , Martins Gustavo Henrique Almeida , Rodrigues Ana Carolina Loureiro , Bastos Igor Castro de Oliveira , Feitosa Francisco Jackson Andrade , Pivatto Alanna Rosa Mota Carvalho
Published: October 2024

A automutilação, caracterizada como um ato fisicamente prejudicial, intencional e não necessariamente suicida, tem se mostrado crescente entre crianças e adolescentes, refletindo em um aumento dos índices de suicídio em jovens ao redor do mundo. Este estudo trata-se de uma revisão bibliográfica, o qual destaca a importância da ampliação e implementação de serviços profiláticos contra a violência autoinfligida na atenção primária à saúde. A adolescência, fase marcada por intensas transformações biopsicossociais, exige uma abordagem diferenciada por parte da Atenção Primária à Saúde, focada na prevenção de comportamentos de risco como a automutilação e o suicídio, além de garantir acesso a condições básicas de vida e qualidade de vida. A prática de automutilação entre adolescentes representa um problema de saúde pública com repercussões clínicas, sociais e na saúde mental, sendo a atenção primária um ponto crucial para incentivar o autocuidado e, consequentemente, reduzir os casos de automutilação e suicídio.
Complicações cardiovasculares associadas à hipertensão arterial sistêmica: uma revisão crítica
Authors: Barroso Taciane Miranda , Martins Rebeca da Gama Cerqueira Ferraz , Vilela Dalila Morais , Carmo Guilherme Bragança Pereira do
Published: October 2024

A hipertensão arterial sistêmica (HAS) é um dos principais fatores de risco para o desenvolvimento de complicações cardiovasculares graves, como infarto agudo do miocárdio (IAM), acidente vascular encefálico (AVE), insuficiência cardíaca (IC), doença arterial periférica (DAP) e doença arterial coronariana (DAC). Estas condições impactam de forma significativa a saúde pública, sendo responsáveis por altas taxas de mortalidade e morbidade no Brasil e no mundo. A HAS contribui para alterações estruturais e funcionais nos órgãos-alvo, especialmente no coração, vasos sanguíneos e sistema nervoso central. Este artigo revisa a literatura sobre as complicações cardiovasculares mais comuns associadas à hipertensão arterial, abordando os mecanismos fisiopatológicos que ligam a HAS às doenças cardíacas e vasculares. A revisão também destaca a importância do controle rigoroso da pressão arterial na prevenção de eventos cardiovasculares fatais e na redução da carga de doenças crônicas. Conclui-se que a identificação precoce e o manejo adequado da hipertensão são essenciais para prevenir complicações graves e melhorar a qualidade de vida dos pacientes.
Transtorno Afetivo Bipolar: uma revisão abrangente
Authors: Figueira André Marinho de Andrade , Pinto Cristiana Machado Colares , Andrade José Pedro Lima Marinho de , Silva Dandara Leite da
Published: October 2024

O Transtorno Afetivo Bipolar (TAB) tem uma etiologia multifatorial, envolvendo componentes genéticos, neurobiológicos e ambientais, sendo fortemente hereditário, com alterações na neurotransmissão e na estrutura cerebral, além de ser influenciado por fatores como traumas e uso de substâncias. Sua prevalência global é de 1 a 2%, afetando ambos os sexos, com maior incidência entre 18 e 25 anos, e está associado a altas taxas de suicídio e comorbidades psiquiátricas. A fisiopatologia abrange desequilíbrios nos neurotransmissores e disfunções em regiões cerebrais ligadas à regulação emocional, como a amígdala e o córtex pré-frontal, além de marcadores inflamatórios e disfunção mitocondrial. O diagnóstico é clínico, baseado em critérios do DSM-5 e CID-11, e envolve a exclusão de condições psiquiátricas e médicas similares. O tratamento combina estabilizadores de humor, antipsicóticos, antidepressivos e psicoterapia, com foco na estabilização dos sintomas e reabilitação psicossocial, sendo crucial o diagnóstico precoce para melhorar a qualidade de vida dos pacientes.
Desenvolvimento de um protótipo web para caderneta da criança
Authors: Moresco Isadora , Pinto Jéssica Caroline , Roa Leonardo Matheus de Freitas , Melo Rafael , Ratke Cláudio , Oss Fabiano
Published: October 2024

O presente trabalho trata-se de uma pesquisa bibliográfica exploratória com aplicação de questionário para usuários da Caderneta da Criança. Com objetivo de desenvolver um protótipo com aplicação Web para disponibilizar a Caderneta da Criança digital e facilitar o acesso e centralização dos dados para os usuários. Esse estudo se enquadra como pesquisa exploratória quantitativa, com levantamento de dados e opinião por meio de questionários, aplicados no mês de maio a junho de 2023, o público de estudo foram usuários da Caderneta da Criança e profissionais da saúde. Em 1950 foi criado uma curva de acompanhamento juvenil por Morley e colaboradores onde, deu início as primeiras premissas da Caderneta da Criança, atualmente ela conta com várias atualizações, para auxiliar no acompanhamento da saúde da criança, cobertura vacinal e desenvolvimento infantil. Entretanto o sistema atual de acompanhamento do desenvolvimento infantil possui algumas fragilidades com integridade e armazenamento dos dados, apresentando a necessidade de um sistema Web informativo, capaz de conter todos os dados e informações referentes a saúde e desenvolvimento infantil.
نحو مفهوم عملي لطبيعة الشركة العائلية وفق بيئة الأعمال المصرية
Authors: زيدان عمرو علاء الدين
Published: October 2024

سعت هذه الدراسة الاستكشافية للتوصل إلى مفهوم للشركة العائلية في ظل المتغيرات الحاكمة لبيئة الأعمال المصرية. وفى سبيل ذلك، قام الباحث بمراجعة الدراسات السابقة التي تصدت لتعريف الشركة العائلية في البيئات الغربية، كما قام باستعراض المعايير والمداخل المختلفة التي اعتمدت عليها الدراسات السابقة للتوصل إلى التعريفات المختلفة. واعتمد الباحث في تعريفه للشركة العائلية في بيئة الأعمال المصرية على مدخل "عناصر المشاركة العائلية"، حيث تمركز هذا التعريف حول "نمط الملكية" و "نمط الإدارة" السائد في عائلات الأعمال المصرية، معتمدا على ثمانية معايير هي: النسبة الفعلية (والمتوقعة) لملكية العائلة في رأس مال الشركة، والمشاركة الفعلية (والمتوقعة) للعائلة في إدارة الشركة، والعمر التنظيمي للشركات العائلية المصرية، والأجيال المالكة والمديرة لهذه الشركات، والأشكال القانونية الحالية وعند التأسيس للشركات العائلية المصرية. واستخدم الباحث قائمة استقصاء لجمع البيانات الخاصة بمتغيرات الدراسة من عينة مكونة من ١٣٧ شركة عائلية مصرية تنتمى لشركات القطاع الخاص المصري. وقد توصل الباحث إلى تعريف عملي (ميداني) للشركة العائلية المصرية. واختتمت الدراسة بمناقشة النتائج ودلالاتها، كما قدم الباحث المجالات البحثية التى تتطلب مزيدا من الدراسة فى هذا المجال.
Development of the Acute Coronary Syndrome Predictive Scale
Authors: Elyaszadeh Shahla , Gardashkhani Sevda , Heidarzadeh Mehdi
Published: October 2024

Introduction: The use of a predictive scale for acute coronary syndrome (ACS) can play an essential role in screening high-risk individuals. This study aimed to develop the ACS predictive scale (ACS-PS) and investigate its construct validity, reliability, sensitivity and specificity. Methods: This was a retrospective methodological study with the aim of developing a predictive scale for ACS in Iran in 2019. In this study, the content validity (content validity index [CVI] and content validity ratio [CVR]), construct validity, sensitivity, specificity, cutoff point and internal consistency of the 13-item scale for predicting ACS (in Persian) were investigated. Participants included patients with a definite diagnosis of ACS (n=150) and a healthy group without ACS (n=143). Results: The score range of the 13-item scale was 0-130, and with a cutoff point of 11.5, both the sensitivity and specificity of the scale were 0.75. Cronbach’s alpha coefficient was 0.80. Conclusion: The present study introduced a sensitive and specific scale for predicting ACS. The ACS-PS is a partially short-form scale and requires less time to complete.
Children’s Expressed Emotions During Playful Learning Games
Authors: Volden Thomas V. S. , Burelli Paolo
Published: October 2024

Studies on software tutoring systems for complex learning have shown that confusion has a beneficial relationship with the learning experience and student engagement (Arguel et al., 2017). Causing confusion can prevent boredom while signs of confusion can serve as a signal of genuine learning and as a predecessor for frustration. There is little to no research on the role of confusion in early childhood education and playful learning, as these studies primarily focus on high school and university students during complex learning tasks. Despite that, the field acknowledges that confusion may be caused by inconsistency between information and a student’s internal model referred to as cognitive disequilibrium known from the theory of cognitive development, which was originally theorized based on observational studies on young children (D’Mello and Graesser, 2012). Therefore, there is reason to expect that the virtues of confusion also apply to young children engaging in learning activities, such as playful learning. To investigate the role of confusion in playful learning, we conducted an observational study, in which the behavior and expressed emotions of young children were collected by familiar pedagogues, using a web app, while they engaged with playful learning games designed for kindergartens. The expressed emotions were analyzed using a likelihood metric to determine the likely transitions between emotions (D’Mello and Graesser, 2012). The preliminary results showed that during short play sessions, children express confusion, frustration, and boredom. Furthermore, the observed emotional transitions were matched with previously established models of affect dynamics during complex learning. We argue that games with a learning objective can benefit by purposely confusing the player and how the player’s confusion may be managed to improve the learning experience.
Leveling Up Learning: Game Based Learning Initiatives in Canadian Higher Education
Authors: Garbati Jordana , Skrepnek Nicole
Published: October 2024

Game based learning (GBL), the use of game design elements within non-game contexts such as education, became increasingly popular in the early 2000s, yet empirical evidence about the benefit of games on student learning remains inconclusive. The potential impact of GBL can be influenced, for example, by design elements, context, and discipline. In Canadian higher education, GBL may be housed within departments, the library, or centres for teaching and learning. At our institution, GBL initiatives have only recently begun to surface; for example, the Department of English and Drama has recently launched a games studies minor for undergraduate students, the library has an extensive collection of video games available to borrow, and the academic skills centre has a large collection of board games that are used primarily for social game cafés. While opportunities for curricular connections may exist, our academic skills centre currently lacks staff who have both capacity and expertise in GBL pedagogy. Exploring possibilities for expansion, we aimed to understand the landscape of GBL initiatives across Canadian post-secondary institutions. To achieve this aim, we conducted an environmental scan of over 100 Canadian post-secondary institutions, gathering data such as the existence of GBL programs, category and level of programming (curricular, co-curricular, or research), initiative types, research development, faculty involvement, and availability of additional resources. Findings indicate inconsistencies in definitions used to promote GBL and a concentration of GBL initiatives at the curricular and research levels. The majority of GBL in Canada is led by faculty through course and degree-level programs at both undergraduate and graduate levels. This research gives us insight into GBL program development, challenges, and opportunities for higher education in Canada and globally.
The Ludo-Learning Matrix: A Framework for Understanding Learning in Games
Authors: Callaghan Peadar
Published: October 2024

Games have been widely recognized as methods of making learning more engaging. This has proven to be very attractive to those attempting to get complex fields such as cybersecurity training to a wider audience. Unfortunately, there is a failure to understand that each type of game serves a different educational purpose, leading to the situation where the games are being selected incorrectly and are failing to fulfill their promise. To address this issue, key concepts in learning and games were identified from the literature and then operationalized into an analytical framework. The concepts of player agency, message broadcasting, the transfer of learning and the type of challenges present in the game were selected. This generated a framework that is player-focused rather than content-focused and could be applied to any potential learning game. To validate the framework, three cybersecurity games were selected and analyzed using a ludo-textual approach. Cyberciege, a single player game aimed at university students, Spoofy, a kids’ web browser game and Tallinn Soldier, a seminar wargame, were selected to give as wide a sample as possible. The paper goes on to report on the results of the analysis and discuss how this may be used to examine and design learning games for cybersecurity in the future. Each of the selected games focus on different mechanisms for learning and engagement, highlighting the design tradeoffs that were made in the creation of the game. The proposed analytical framework can be applied not just to cybersecurity training games but theoretically to understanding any game that has learning as its objective.
Game-based Learning for History: Student Perceptions and Preferences
Authors: Hellerstedt Andreas , Mozelius Peter
Published: October 2024

With the rapid development of games in the 21st century, the panoply of games on history shows a wide variety. Backstories from most historical eras have been implemented in different game genres and modalities. Furthermore, a growing number of studies have pointed to the didactic potential of historical games as learning tools. This study aims at investigating university students' perceptions of gaming and their game preferences, with a particular focus on history. The research question to answer was: "What types of games do history students play, and how can games, in their view, contribute to learning in their subject?" Educational action research was used as the overall strategy in a study where data was collected from five different university course groups in general history at the basic level. Students answered questionnaires with open ended questions about gaming preferences and their perceptions of games. The answers were then analysed in an inductive thematic analysis. Findings show that the students play a mix of analogue board games, digital games and hybrid forms. In the transmedial array of games available, important genres include role playing games, strategy games, quizzes and first-person action games. The students frequently provide arguments for the use of games in history education, and they give reasons why they find a particular game useful for this purpose. They describe how these games have a potential to add value to history education. To some extent, they also discuss how this can be implemented. In conclusion, the authors argue that so-called technology tree games are particularly relevant to learning history from a structural perspective, while RPG:s can strengthen interpretive approaches through a subjective historical experience.
Game at School? Italian Teachers' Perceptions of the Introduction of Games in the Classroom
Authors: Andreoletti Massimiliano , Tinterri Andrea , Dipace Anna
Published: October 2024

The growing awareness that games can be a very valuable training support, both as a resource to engage and motivate and to promote acquisition of disciplinary knowledge and skills, has not been accompanied by an effective diffusion of games in Italian schools. From primary school to university, an ambivalent behaviour is manifested: a widespread appreciation of games as a learning environment is contrasted with a limited application, often reduced to the use of games or online software of a behavioural matrix. An analysis of research on the use and diffusion of games in Italian schools and universities highlights the lack of recent studies on the basic didactic-pedagogical knowledge, level of acceptance and confidence of teachers regarding the introduction of games in the classroom. The goal of this contribution is to provide an updated understanding of Italian teachers' competencies related to the formative use of games. To this aim, we developed a survey adapting to the Italian context one of the most established competence frameworks for game-based learning (GBL): the Technological Pedagogical Content Knowledge-Games (TPACK-G), a variant of TPACK specifically modified for the analysis of games. This new tool extends to non-digital games and integrates the sections on aspects related to game-based instructional design, game scenarios, and the role of the teacher in the instructional activity. This research will not only provide an updated look at how the prevalence of play in the classroom is changing, beyond simple manifestations of interest and trends, but also reveal how the approach to games is changing in the design of educational activities and what is the degree of awareness of the game pedagogical-educational skills necessary for the introduction of games in education. This, in turn, is instrumental for the development of new and more focused teacher training programs to promote the use of games in classrooms.
Game-based Learning Assessment: Quantifying Educational Efficacy of the EDURINO App
Authors: Ding Ning , Sidarto Nastassia , Klemm Irene , Meyer Franziska , Clayton Nicola
Published: October 2024

Assessing the potential and efficacy of educational apps is crucial for parents, educators and EdTech stakeholders. This paper presents evidence from two quantitative studies on EDURINO, a game-based learning app targeting children aged 4-8. It features seven subject areas and is designed to be used with an ergonomic pen that facilitates fine motor skill development and pen-holding gesture. In Study 1, parents (N = 45) used a validated index (Kolak et al., 2021) to evaluate the app’s educational potential across 10 features. In study 2, a larger cohort of parents (N = 235) reported on their children’s school readiness and fine motor skills. Specifically, we adapted the Brief Early Skills and Support Index (BESSI) to measure changes in behaviours and cognition. We also included items from the Child Development Inventory and Ages and Stages Questionnaire to assess fine motor skills. Study 1 results indicated high ratings for EDURINO’s meaningful learning and social interactions, but lower for adaptive learning. Parents’ evaluation of EDURINO did not differ by child gender, age, or subject area, but varied with parental education level (the higher the educational attainment, the lower the ratings). Study 2 found that there were statistically significant improvements in children’s behavioural and cognitive development as well as fine motor skills after playing EDURINO. Changes in those areas were independent of children’s age, gender, and subject area. Moreover, children’s improvements were positively correlated with the length of playing. However parental engagement level influenced and was negatively associated with children’s improvements in EDURINO targeted area. Overall, these studies provide evidence on EDURINO’s efficacy while highlighting the necessity for improvement with personalised and adaptive learning. The importance of transparency and collaboration between academia and industry, along with the influence of demographic factors are discussed.
Reflecting on Current State and Future Research of Empathy Assessment and Development within the Game- Based Learning Community
Authors: Muravevskaia Ekaterina
Published: October 2024

There are decades of growing interest in social-emotional learning (Muravevskaia, 2023; Hoffman, 2009). According to the founders of the SEL concept, Cherniss, Goleman, et al. (2006), SEL is “the process of acquiring a set of social and emotional skills—self-awareness, self-management, social awareness, relationship skills, and responsible decision-making within the context of a safe, supportive environment.” One of the most popular SEL frameworks is CASEL (2003), which includes five aspects: self-awareness, social awareness, self-management, decision-making skills, and relationship skills. The social awareness aspect includes competencies related to empathy: (taking others’ perspectives, demonstrating empathy, and showing concern for the feelings of others). Empathy is widely used and mentioned in SEL and other literature across the research fields of game-based learning, design research, social psychology, neuroscience, affective computing, artificial intelligence, educational technologies, and others. Design thinking methodology and user experience research claim empathy is the first step in user research and developing multiple tools and measures (Dorst, 2011; Wright, 2008). Virtual reality is suggested as an “empathy machine” and promoted as a good tool for empathy development (Ventura, 2020). Affective computing works on modeling and measuring empathy in artificial agents to create systems that would scaffold the learning experience using SEL components (Gebhard, 2021). Empathy games are emerging as a new separate sub-domain (Muravevskaia,2023). Such situation multiplies many different definitions, methodologies, and measures for empathy. Such an active and divided interest in empathy across different domains can cause potential research confusion and challenges for educational technology and game-based research communities. We invite the GBL Research community to gather together as an interdisciplinary community to be able to discuss what empathy means for our community, how we define it and which methods use, which role it plays in the GBL, and which emerging future research in this area we envision together.
Gamification for Sustainable Management Education: Prosper Management Edition's Role in South Africa's Climate Policy Engagement
Authors: Bunt Lance , Bunt Byron , Van Tonder Deon
Published: October 2024

The escalating climate crisis necessitates inventive strategies to engage diverse stakeholders in sustainable management and policy-making, particularly in regions like South Africa. "Prosper Management Edition," developed under the GREAT project, leverages gamification to foster communication between future corporate leaders, citizens, and policy stakeholders. This educational game connects sustainability principles with their practical application in management and policy, focusing on the integration of Sustainable Development Goals (SDGs) into business operations. This paper presents the initial design stages, implementation strategy, expected outcomes, and theoretical underpinnings of the game, aiming to enhance participants' awareness of sustainability and strategic thinking.
What is “Learning” in Serious Game Jams? A Systematic Literature Review
Authors: Gonçalves Maria , Nunes Inês , Fernandes Pedro , Costa Conceição
Published: October 2024

Game jams, events where participants collaboratively create games within a limited time frame, have gained popularity as engaging and educational activities. Numerous studies highlight learning as a significant motivator for participation, positioning game jams at the intersection of pedagogy, design research, and game studies. A systematic literature review (SLR) using the PRISMA 2020 method was conducted to explore the state-of-the-art in game jams and game-making co-creation practices amongst Cultural Heritage Institutions, Creative Industries, Higher Education Institutions, and Youth Citizens in the context of X project. Out of the 68 eligible sources, 10 explicitly addressed the learning goals associated with game jams and constitute the sample of this study. The present article focuses on exploring what conceptualizations of learning can be found in the sources and how that learning process was structured throughout the game jams; specifically, what participants are learning, the methodologies employed, and how the learning was measured. A comprehensive understanding of the educational potential of game jams is important for game jam organisers as well for formal, non-formal and informal Education. The results show that although some articles use game analysis or questionnaires to measure learning, these results are not analysed or presented in depth. Furthermore, it could be noticed that serious game jams, explicitly designed to teach something, usually featuring more time consuming, due to the specific nature of an added layer to game jam: a serious theme that needs to be learned by the participants but also reflected in a game for educational purposes. This underscores the potential use of (adapted) game jams to promote learning regarding social issues, culture, or science in an engaging and dynamic way. This article reflects on those processes and the different conceptualisations of learning that can be found in sources that tackle this topic with regards to Serious and Cultural Game Jams.
Exploring How Education Can Leverage Artificial Intelligence for Social Good
Authors: Leddy Marie , Mc Creanor Niall
Published: October 2024

Artificial intelligence (AI) is rapidly transforming society and industries, presenting both opportunities and ethical challenges. AI enables machines to perform tasks traditionally done by humans, such as natural language processing, pattern recognition, decision-making, and problem-solving (Brookings, 2023). In education, AI enhances teaching methodologies, student assessment, and administrative tasks through tools like intelligent tutoring systems, adaptive learning platforms, and educational chatbots. These tools offer customised learning experiences, immediate feedback, and data-driven insights. This research aims to investigate how AI can be leveraged within education to promote social good by identifying how familiar educators and students are with AI tools, identify how educators and students perceive the role of AI in education and what are the current applications of AI technologies in educational settings and how widely are they used. Finally, discuss the opportunities and ethical considerations of integrating AI in education. AI technologies can address critical social challenges such as inequality, accessibility, and personalised learning. According to Luckin et al. (2016), "AI can provide tailored educational experiences that adapt to individual learning needs, thus promoting equity in education." This exploratory research begins with an overview of AI's role and tools in education, followed by a discussion of the challenges, opportunities, and ethical considerations associated with AI integration. Understandings are drawn from educator’s response to a questionnaire and a focus group with first year and final-year third level students. This qualitative data, analysed using NVivo software, reveals key themes and significant findings on effectively utilising AI in education.
Bibliometric Analysis of Studies on Chat GPT with Vosviewer
Authors: Bulut Selma
Published: October 2024

Chat GPT, which suddenly entered our lives at the end of 2022, is a large language model and has attracted the attention of people from all walks of life. Following this, researchers have also conducted studies in many areas related to Chat-GPT in the literature. For this purpose, bibliometric data of different types of works scanned in the Web of Science database and published between 2020-2024 was taken as basis. When we look at the distribution of 415 works related to Chat GPT according to publication years, it is seen that the most were produced in 2024 (222 works), 2023 (186 works) and in each of other years (2 works). It is seen that there has been a concentration in the last two years; the authors who produced the most works are Viroj Wiwanitkit, and Wisit Cheungpasitporn and Jerome R. Lechien; The publication type is mainly journal article (286), paper (48), early appearance (45), review article (30) and letter(6); When the top five research fields are examined, it is found that works are published in the fields of computer science (101), general medicine (50), educational research (32), and surgery (26); the leadership in the distribution of publications by country is with publishers from the USA (123), China (47), and India (33); works are published primarily in English (405), Spanish (6), and Portuguese (3); and publications scanned in SCI-E (227), ESCI (115), and SSCI (45) indexes predominate. When the most frequently used keywords in publications related to Chat GPT are examined, the following are the leading expressions: “artificial intelligence” with 101 occurrences, “Chat gpt” with 90 occurrences, “large language models” with 43 occurrences, “chat gpt” with 42 occurrences, “ai” with 29 occurrences, “chat-gpt” with 27 occurrences, and “chatbot” with 17 occurrences.
The Possibilities of Integrating Career Guidance into Teacher Training
Authors: Olteanu Lucián Liviusz
Published: October 2024

Society and the profession formulate complex professional expectations for career guidance professionals. Possessing an interdisciplinary approach and having the necessary social competencies is important. The development of the teaching profession is closely related to social expectations. The effective functioning of school-based career education can only be successful if this activity is integrated into the system of daily pedagogical tasks.
Gambaran Hematologi dari Pemberian Anestesi Kombinasi Ketamin-Xilazin dan Ketamin-Diazepam pada Pelaksanaan Kastrasi Anjing
Authors: Utami Tri , Tophianong Tarsisius Considus , Semarabawa I Gede , Darang Calvin Lummu
Published: October 2024

Carrying out castration on dogs requires anesthesia to prevent movement and relieve pain during the operation. The aim of this study was to determine the effect of administering two combinations of general anesthesia, ketamine - xylazine and ketamine-diazepam on the blood features of dogs undergoing castration procedures. The dogs used in this study were 6 dogs, domestic breed, male and aged between six months and one year. Blood sampling from the cephalic antebrachii vein of 1 ml was carried out twice, thirty minutes before surgery and sixty minutes after surgery. The average results of post-operative complete blood tests in dogs given ketamine (10 mg/kg body weight, iv) – xylazine (1 mg/kg body weight, iv) anesthesia, include: total erythrocyte count 5.84 x 106/µL, haemoglobin 12.27 g/dL, haematocrit 36.7%, and leukocytes 15.4 x 103/µL. The average results of post-operative complete blood tests in dogs given ketamine (10 mg/kg body weight, iv)–diazepam (0.2 mg/kg body wight, iv) anesthesia, include: total erythrocyte count 5.98 x 106/µL, haemoglobin 11.77 g/dL, haematocrit 36.23%, and leukocytes 16.4 x 103/µL. Based on the results of statistical analysis using the independent t-test, the number of erythrocytes, haemoglobin, haematocrit and post-operative leukocytes between the two groups was not significantly different (P>0.05). The use of the combination of ketamine-xylazine and ketamine - diazepam during castration did not cause changes in the number of erythrocytes, haemoglobin, haematocrit and leukocytes.