bluuebunny/crossref_metadata_2025 huggingface dataset:
APLIKASI PENJUALAN PRODUK KECANTIKAN PADA PT. SINERGI GLOBAL SERVIS BERBASIS ANDROID
Authors: Chandra Jett Enrico , Rusdi Zyad , Lauro Manatap Dolok
Published: June 2022

Due to the pandemic, government were releasing a new rule about the restrictions that people could not go to public places like restaurants, shops, etc. It causes the sales on the PT. Sinergi Global Servis (SGS) since the beginning of the pandemic getting worse.Therefore I would love to help SGS and people that are loyal to the Martha Tilaar Group’s products to build an mobile-based application since they cannot visit and buy the product at the nearest store.For the development I used SDLC (System Development Life Cycle) method, with Waterfall  model, I also used Flutter as the Framework for the programming, Dart Programming Language, MySQL for the Database, and lastly PHP for the API (Application Programming Interface) that used for sending data from database to application.The application’s feature that I build were customers can search the catalogue’s product, make an order, review a product, etc. Then the orders that was made by a  customer, it went to the sales’s account and they could proceed the orders, the company also have an account and they could see transaction,absence, and stock reports.
ANALISIS SENTIMEN TANGGAPAN MASYARAKAT TERHADAPBANTUAN SOSIALPEMERINTAH DI MASA PANDEMI COVID-19 PADA PLATFORM TWITTER
Authors: Rosari Melani Asta , Wasino Wasino , Tony Tony
Published: June 2022

The study was conducted to analyze public opinion about the government's efforts in overcoming the Covid- 19 pandemic by providing social assistance (bansos) in the form of goods, money and or services. Through social media Twitter with the topic of social assistance, the classification of positive, neutral or negative sentiments will be carried out. The results of this classification will reveal what social assistance topics are often discussed on Twitter. This classification process uses the Naive Bayes method and uses the RapidMiner application. The data used in this analysis process is 747 Twitter comment text data with a data collection time span from October to November. The classification process is supported by the Term Frequency-Inverse Document Frequency feature as the word weighting stage. This classification produces 2,382 word attributes or word vectors from 747 data, with 370 sample data for model testing which produces an accuration value of 24.32%, a true neutral recall value of 100%, and a true neutral precision value of 24.32%. The word that most often appears from the results of this sentiment analysis is the word "bantuan".
IMPLEMENTASI METODE AGGLOMORATIVE HIERARCHICAL CLUSTERING PADA WEBSITE PEMILIHAN TEMPAT FUTSAL STUDI KASUS KOTA DEPOK
Authors: Pratama Aditya , Arisandi Desi , Perdana Novario Jaya
Published: June 2022

This application was made for the selection of futsal fields in the city of Depok. This application was made using the Agglomorative Hierarchical Clustering method which aims to recommend criteria for rental rates, distances, canteen facilities, toilet facilities and changing room facilities. This application will provide the recommended criteria based on the distance between the customer and the futsal location. Futsal place data is taken from futsal places in Depok City. The results of the Agglomorative Hierarchical Clustering method are the criteria values placed on the futsal field information.
SISTEM INFORMASI PENGGAJIAN KARYAWAN PT.LIONG EMAS ABADI PERKASA
Authors: Darson Darson , Naga Dali Santun , Dewayani Ery
Published: June 2022

The application program "Employee Payroll Information System of PT. Liong Emas Abadi Perkasa" aims to help the payroll system at PT. Liong Emas Abadi Perkasa from manual to computerized. This application program uses the Rapid Application Development (RAD) method which is carried out in several stages, namely the Initial Investigation, Make Prototype, the testing phase, the implementation phase and the maintenance phase. This application program uses several design tools, namely Flowcharts, Data Flow Diagrams, Entity Relationship Diagrams, Context Diagrams and Relationships Between Tables. This application program uses MySQL as a database, XAMPP as a link between the database and display, PHP as a programming language and display settings application Testing this application uses the Black box testing method and User Acceptance Test (UAT). Based on the trials conducted it can be concluded that the program created can be run and can help users in the company's payroll.
PERANCANGAN APLIKASI “BAGI BAGASI” DENGAN MENGGUNAKAN WEB DAN MOBILE
Authors: Sugiarto Ferdian , Arisandi Desi , Lauro Manatap Dolok
Published: June 2022

Service Application for Baggage using Mobile and Web is an application created aimed at making it easier for people to buy the needs of the community that are abroad or domestically. Often when traveling, we have excess baggage, from there BagiBagasi will help find potential buyers or prospective sellers and entrust the transaction process in this application. This application was designed using PHP and Android programming languages. The application design method uses the System Development Life Cycle. The test results are performed using the User Acceptance Test method and user satisfaction testing using the questionnaire method. With this application, the community is expected to be helped in meeting their needs for goods that cannot be bought by themselves.
SISTEM PENDUKUNG KEPUTUSAN BIBIT SAPI UNGGUL DENGAN METODE SIMPLE ADDITIVE WEIGHTING BERBASIS WEB
Authors: Filbert Ivan , Trisnawarman Dedi , Rusdi Zyad
Published: June 2022

The purpose of this study is to develop a Decision Support System for Selection of superior beef cattle based on criteria with existing parameters. There are five criteria used in this study, namely Weight, Height, Age, Price, and Feed Consumption. These criteria were obtained from the results of interviews with Mutiara Halim Trading Business and a literature study that had been conducted. The method used is the Simple Additive Weighting (SAW) method. The result obtained is a Decision Support System that can be accessed by the Admin and User to select the desired cow. The program is run by using XAMPP as Localhost and PHPMyAdmin as Database. Based on the trials that have been carried out, it can be concluded that the system created can be run and can assist the User in making decisions to determine superior cow breeds
PERANCANGAN APLIKASI E-COMMERCE DENGAN METODE COLLABORATIVE FILTERING DAN APRIORI
Authors: Jacky Jacky , Arisandi Desi , Lauro Manatap Dolok
Published: June 2022

This e-Commerce application is an application for Rajawali Electric Store. This application is made using Collaborative Filtering and Apriori method to recommend products from Rajawali Electric Store. This Application will give product recommendations based on user transactions and user rating. Transaction data used in Apriori method were taken from Rajawali Electric store transaction data, while rating data in Collaborative Filtering method were taken from several websites that have product rating. Results from Apriori method shows that with 50% support value, user that buys Recessed White 66664 and Bulb 19w CDL E27 A80 have the possibility of buying Bulb 14.5W E27 220-240V A67 with confidence value of 89.47%. Results from Collaborative Method produced different results based on users and types of products
PEMBUATAN MARKETPLACE DENGAN FITUR SISTEM PENUNJANG KEPUTUSAN UNTUK MENENTUKAN KAYU TENIS MEJA YANG SESUAI DENGAN GAYA PERMAINAN MENGGUNAKAN METODE SMART BERBASIS WEB
Authors: Suryapranata James , Arisandi Desi , Lauro Manatap Dolok
Published: June 2022

Table tennis is a very popular sport in the world, including Indonesia. Table tennis Sports in Indonesia is headed by the All-Indonesia Table Tennis Association (PTMSI). In addition, Indonesia also has the largest table tennis community, Table Tennis Mania, consisting of 25,000 members who are active in social media Facebook. The purpose of making this application is to help the experienced table tennis players to choose the appropriate table tennis blade using the decision support system the SMART method. This Method allows the system to calculate player`s playing frequency with the blade`s spesification resulting the best recommendation for the player. Also this website can be used by the players of table tennis or table tennis sellers to do the sale of table tennis blade through the marketplace. This website has been tested by several people in various table Tennis Union (PTM) in Jakarta and produce positive feedback.
PEMBUATAN GAME RHYTHM “RHYTHM HOLIC!” PADA PLATFORM ANDROID
Authors: Ng Jastin , Pragantha Jeanny , Haris Darius Andana
Published: June 2022

“Rhythm Holic” is a 2D Rhythm game for Android. This game uses Unity2D as it game engine and targeted to Android mobile phone. The game design are designed using Unity as it platform and Microsoft Visual Studio for the game script. Player can select all of the 10 song in-game that include EDM, Pop, Art and indie song. In the game the song Beats Per Minute(BPM) varies from as low as 85BPM to as high as 179BPM. All of the song inside the game were unlocked so player can choose which song the player want to play. Player can save the high score by offline service and can be reset via option menu to reset it. Testing was done by the blackbox testing, alpha testing by lecturer, and beta testing by surveying 32 respondens. Test results show that responden got interest while playing because the game was fun, entertaining and the background is interesting. Although the game are fun and entertaining for some player it got some cons that was the tap area was not strategic enough and the appearing not was too little and scroll speed was not fast enough.
PENERAPAN ALGORITMA C4.5 UNTUK PENERIMAAN KELAYAKAN KREDIT PADA KOPERASI (STUDI KASUS:KOPERASI XYZ)
Authors: Kelvin Kelvin , Mulyawan Bagus , Sutrisno Tri
Published: June 2022

In this developing era, competent human resources are still needed. Therefore, human resources is one of the factor in determining the successful implementation of organizations and companies. Despite having facilities and infrastructure as well as human resources with expected performance, the activities cannot be completed as they should. Based on this, a company, organization and cooperative must be able to manage existing human resources so that they can be obtained as needed.C4.5 algorithm is a group of decision tree algorithms that have input in the form of training samples and samples. Training samples are sample data that is used to build a tree that has been tested for correctness. While samples are data fields which will be used as parameters in classifying data. C4.5 algorithm aims to reduce and minimize errors in the provision of credit worthiness in cooperatives to the wider community.In this process we need an algorithm that is used to manage credit worthiness in cooperatives in order to facilitate the credit worthiness process. With this algorithm C4.5, it can be easier for admin to assess creditworthiness quickly and accurately.
PERBANDINGAN KINERJA ALGORITMA NAÏVE BAYES DAN C4.5 UNTUK MENDETEKSI PENGELABUAN UNIFORM RESOURCE LOCATOR (PHISHING URL)
Authors: Jonathan Kevin Marcello , Mulyawan Bagus , Perdana Novario Jaya
Published: June 2022

Nowadays, phone or smartphone and internet are something that cannot be separated with human. One of negative effects of using internet is cyber crime like a phishing url. Phishing url is usually used to collecting personal information like pin number, credit card etc. There are many type of classification algorithm, two of them is Naïve Bayes and C4.5. Both of the alogithm is good for recognizing a phishing url. This website created are used to classify a unkown url with Naïve Bayes and C4.5 algorithm. The accuracy of C4.5 algorithm is 87.11% and 78.48% for Naïve Bayes. The average time needed to processing one url is 21.78 second for C4.5 and 23.31 second for Naïve Bayes.
SISTEM PENDUKUNG KEPUTUSAN PEMILIHAN LAPTOP DAN KOMPUTER BERBASIS WEBSITE MENGGUNAKAN METODE ANALYTICAL HIERARCHY PROCESS DAN WEIGHTED PRODUCT
Authors: Cahya Renaldy , Mulyawan Bagus , Sutrisno Tri
Published: June 2022

The development of science and technology is now increasingly advanced and increasing rapidly, the use of laptops in the present times that are needed for everyday needs. Many choices of laptops and computers available on the market make people difficult to make choices. People usually only consider prices without regard to specifications. Analytical Hierarchy Process method is one method to help the calculation of selection criteria and Weighted Product methods to facilitate the community in choosing laptops and computers by ranking. The way it works is that the user chooses the 5 criteria provided, namely price, processor, ram, hdd, vga after choosing according to needs, the 10 best laptop ranking will appear based on the user's selection.
SISTEM INFORMASI GEOGRAFIS PEMETAAN TEMPAT PEMBUANGAN SEMENTARA
Authors: Gozal Ricki , Trisnawarman Dedi
Published: June 2022

Geographic Information System (GIS) is a computer based system used to storing and manipulating geographic information. GIS can also merge data, manage data, and analyze data and produce an output to support a decision making.The purpose of this thesis is to make a GIS application that maps a location of each temporary dumpsite in Jakarta. The development of this GIS is using System Development Life Cycle (SDLC) method includes of Planning, Analyze, Design, and Implementation. This GIS will using ArcGIS program to make a map of the temporary dumpsite's location. The output would be showed with map of temporary dumpsite distribution with ArcGIS, and the output will embedded to a website.
PEMBUATAN GAME ARCADE 2D “WEAPOWIZE” BERBASIS ANDROID
Authors: Antonio Roberto , Pragantha Jeanny
Published: June 2022

Game “Weapowize” adalah game 2D dengan genre arcade yang bertujuan agar para pengguna ponsel dan tablet dapat menikmati permainan di saat bosan atau di saat menunggu seseorang karena permainan didesain untuk platform Android yang berada di ponsel sehingga dapat dimainkan di mana saja dan kapan saja. Pemain harus bertahan hidup selama mungkin dengan cara menghindari musuh dan membunuh semua musuh dengan power up yang tersedia dan game ini menggunakan kontrol accelerometer. Game ini dirancang menggunakan Game Engine Unity2D dengan C# sebagai bahasa pemrograman. Pengujian dilakukan dengan kuesioner yang telah diisi oleh 30 responden. Hasil dari pengujian menunjukan bahwa game “Weapowize” berhasil menjadi game yang menarik dan seru dengan genre arcade yang menggunakan kontrol accelerometer. Pengujian yang dilakukan pada setiap modul berjalan dengan baik tanpa ada error. Game “Weapowize” dapat dimainkan dengan lancar pada perangkat smartphone Android dengan versi OS minimal 4.4 (Kit Kat) dan RAM 2GB. Pada saat pengujian pada perangkat yang berbeda tidak terdapat perbedaan yang signifikan.
SISTEM PENUNJANG KEPUTUSAN UNTUK MENENTUKAN PENERIMA BEASISWA PENINGKATAN PRESTASI AKADEMIK DI UNIVERSITAS TARUMANAGARA
Authors: Giovano Steven Federico , Trisnawarman Dedi , Rusdi Zyad
Published: June 2022

The distribution of scholarship sometimes is not relevant. The main cause of this problem is because the selection process of the scholarship awardee is not using the right method and tools. The purpose of this research is to develop a decision support system to determine the Peningkatan Prestasi Akademik scholarship (PPA Scholarship) awardee using a few criteria from Students and Alumni Directorate. The methods that are being used is Simple Additive Weighting (SAW). A few criteria that are being used in this system are GPA score, student’s total credit, parents earning, and student’s achievement. The calculation using SAW methods have increase the speed and accuracy in determining the right scholarship awardee.
SISTEM INFORMASI WARISAN BUDAYA TAKBENDA STUDI KASUS: BALAI PELESTARIAN NILAI BUDAYA (BPNB) JAWA BARAT
Authors: Pratama William , Dewayani Ery , Rusdi Zyad
Published: June 2022

Application program "Intangible Cultural Heritage Information System Case Study: Balai Pelestarian Nilai Budaya (BPNB) West Java aims to complete the intangible cultural heritage data documentation system at the West Java Cultural Preservation Hall (BPNB) and help provide media for recording heritage data intangible culture. This application program uses the Rapid Application Development (RAD) method which is carried out in several stages, namely the planning phase, the analysis phase, the design phase, and the implementation phase.This application program uses several design tools, namely Flowcharts, Data Flow Diagrams, Entity Relationship Diagrams, Context Diagrams and Relationships Between Tables. This application program uses MySQL as a database, XAMPP as a link between the database and display, PHP as a programming language and display settings application Testing this application uses the Black Box Testing method and User Acceptance Test (UAT). Based on the trials conducted it can be concluded that the program created can be run and can assist users in completing the documentation of intangible cultural heritage data.
SISTEM PENUNJANG KEPUTUSAN PEMILIHAN KARYAWAN DENGAN MENGGUNAKAN ANALYTICAL HIERARCHY PROCESS
Authors: Stevan Stevan , Trisnawarman Dedi , Sutrisno Tri
Published: June 2022

Decision support systems are made to facilitate users in determining a decision that will be made with the help of a system. The purpose of this study is to facilitate Porence owner in selecting prospective teachers who want to apply as a teacher at Porence. Porence is a course institution engaged in English education. Data collection for this system is collected by using interviews with Porence owner. This system uses the Analytical Hierarchy Process method to determine the decisions made. This system is implemented in the form of a website so as to facilitate program accessibility by using a common browser such as Google Chrome and Mozilla Firefox. The results of the Analytical Hierarchy Process-based Decision Support system are displayed directly to the Porence owner after the data entered has met the standard method used. The results of the decision support system can be used to provide recommendations to applicants who can be accepted and who will be considered.
PEMBUATAN GAME ARCADE “CITY PROTECTOR” DENGAN MENGGUNAKAN TOUCH GESTURE RECOGNIZER
Authors: Danawan Andrean , Pragantha Jeanny , Haris Darius Andana
Published: June 2022

City Protector is an Arcade Tower Defense Game with endless element. This game implements touch gesture recognizer feature. This game is developed with Unity game engine and playable in Android-based smartphone. To kill zombies, players must draw the symbols contained in the explosives that brought by zombies. Testing is done by blackbox testing, alpha testing, and beta testing through a survey of 32 respondents. The results indicate that City Protector has interesting features and gameplay concepts. It is provides new experiences because the Touch Gesture Recognizer feature is rarely found in general.
KLASIFIKASI EMPLOYABILITY MAHASISWA PENERIMA BEASISWA DI UNIVERSITAS TARUMANAGARA DENGAN GRAPH THEORY (MINIMUM SPANNING TREE)
Authors: Leonardo Edwin , Sutrisno Tri , Herwindiati Dyah Erny
Published: June 2022

The application for classifying the employability of scholarship recipients with Graph Theory is a method for the classification of student employability. This method was made for Tarumanagara University which is used to replace the Tarumanagara University method which is still manual. There are 2 programming languages used to create this application, namely Visual Studio and Python. Visual Studio for the user interface and python for calculations. Testing is carried out by User Acceptance Testing (UAT) and amount testing. UAT test to check buttons and features and calculate testing to check whether the results of the manual method are the same as the K-Nearest Neighbor (K-NN) method before making it in a graph. From the two tests carried out it can be seen that the results of the mixed test data testing with an average accuracy of 92.5%, whereas for all scholarship test data with an average accuracy of 97.5%
APPLICATION OF OPINION CLASSIFICATION FOR FASTFOOD RESTAURANT POPULARITY USING INSTAGRAM
Authors: Frinandy Elvandio , Trisnawarman Dedi , Dewayani Ery
Published: June 2022

The purpose of this study is to identify several opinions regarding Instagram account of fast food restaurant in Indonesia. By using a system that can provide the information about the popularity ranking of fast food restaurants, researcher conduct an analysis using Naïve Bayes Classifier. To identify the popularity ranking, researcher collected restaurants data from Instagram, preprocessing text, using Naïve Bayes classification, and implementing the programing. The design of this system be able to determine the popularity ranking of fast food restaurants using collected data (number of likes and comments on Instagram’s post). All of the predictions obtained exceeds of 90%, indicating a fairly accurate prediction of the popularity ranking, where all results almost touch the maximum score. Data collected from the restaurants’ Instagram account, indicating positive results and ratings, based on number of likes and comments per post. The result of this research shows that, Burger King restaurants are the most popular, second is Kentucky Fried Chicken, third is McDonalds, fourth is Hokben, and fifth are Wingstop..
Pembuatan Game Musical Puzzle “Music Puzzle” Pada Platform Android
Authors: Filbert Ewaldo , Pragantha Jeanny , Haris Darius Andana
Published: June 2022

“Music Puzzle” is a musical puzzle game for Android. Player will try to arrange the puzzle piece by listening to the music in each puzzle and correct the order of the music. This game use classical music as the theme of the game. This game is developed by Unity game engine with C# as the programming language. Testing has been done with Black Box Testing, Alpha Testing by lecturer and Beta Testing by survey to 30 respondents. The results show that the “Music Puzzle” is an interesting game to play and encourage respondents to interest in classical music.
PEMBUATAN GAME EDUKASI “HAFIZ QURAN” PADA PLATFORM ANDROID
Authors: Larasati Kirey , Pragantha Jeanny , Haris Darius Andana
Published: June 2022

This game was made using Unity Game Engine with C# as a programming language and Photoshop for animation. This game consist of 5 mini games that are: Drag and Drop, Memory, Connect Verses, Guess Pictures and Puzzles. In the drag and drop game, the player must match the questions in the form of the existing Al-Quran writing with the existing picture. In the Memory, the player can only open the clue twice to choose the same picture. In the Connect Verse game, the player must connect the verse by selecting one of the multiple choices. In the Guessing Games, players must match an image with the corresponding name. In the Puzzle Game, players must completed the Al-Quran verses by choosing the right picture. This game is designed for Muslim children aged 3 to 8 years who are in the process of learning the Al-Quran. The testing of this game is done by using black box testing, alpha testing and beta testing with a survey distributed to 23 children under 8 years. The test results show "Hafiz Quran" game has an attractive design, and is easy to use.
PEMBUATAN GAME ARCADE-STYLE RACING “CARSTIME” DENGAN TEMA ANTIGRAVITASI BERBASIS ANDROID
Authors: Michael Michael , Pragantha Jeanny , Haris Darius Andana
Published: June 2022

This game is made using Unity3D game engine with C# programming language. This game is developed for Android platform. In this game, player will race against bots on track that is not bound by gravity so each car can move even on upside down track. There are three cars that can be used by players, namely C.car, Sonic and Magnum. There are three stages, namely. Map Aspal which doesn’t have any additional difficulties, Map Pasir which makes player’s car move slower and Map Salju which makes player’s car slip. There are three items that player can collect or interact while racing, namely coin which player can collect for buying car, boost can which player can collect to fill boost meter which can be used when full to increase player’s speed for a certain time, and boost pad which will increase player’s and bots speed for certain time when touched. This game is tested by using three methods which are blackbox testing, alpha testing and beta testing. Based on the result, it can be concluded that “CarsTime” has an interesting racing gameplay with hard difficutly on Map Salju and easy difficulty on Map Aspal and Map Pasir
PEMBUATAN GAME ACTION “I AM ...” MENGGUNAKAN GYROSCOPE DAN AUGMENTED REALITY PADA ANDROID
Authors: Yulianto Ricky , Pragantha Jeanny , Haris Darius Andana
Published: June 2022

“I am” is an action game with Gyroscope to directing player according to smartphone’s orientation and Augmented Reality to scan markers to obtain skills and items. “I am” is made with Unity Game Engine, C# to program, Adobe Photoshop and Illustrator to design User Interface and buttons. “I am” tells the story of a witch named Rogana which lost his memories with severe wounds. Rogana was defeated by Karan who can leap through dimension as he wish to. Karan has the ambition to become the strongest magician. Rogana survived and tried to take revenge on Karan. Testing on this game done by blackbox, alpha testing and beta testing through a questionnaire conducted by 31 people. Test results show that the game I am has a unique gameplay with Gyroscope and Augmented Reality features
PEMBUATAN GAME PARTY MULTIPLAYER 2D “ARCATE MANIA” PADA PLATFORM PC
Authors: Virginia Virginia , Pragantha Jeanny , Haris Darius Andana
Published: June 2022

“Arcate Mania” is a two-dimenional arcade party game which contains 10 minigames that can be played by two to four players. The game was created using Unity 2D game engine for PC platform. Rewired are used as plugins to configure multiplayer feature and control for minigames. Photoshop were used to design characters and other 2D images for the game. Each minigames have different gameplay and theme. Players have to compete to collect points by winning minigames. Testing was done by blackbox testing method, alpha testing method by lecturers, and beta testing method by survey form given to 44 respondents. The results show that “Arcate Mania” is a multiplayer game with interesting graphic that is easy to play for people with range from teenage to adult and support different kinds of controllers.
PEMBUATAN E-COMMERCE BERBASIS WEB MENGGUNAKAN TIME SERIES MODEL DOUBLE MOVING AVERAGE UNTUK PREDIKSI
Authors: Willy Willy , Arisandi Desi , Sutrisno Tri
Published: June 2022

PT. Sugi Jaya Mandiri adalah sebuah perusahaan perseroan terbatas yang bergerak dalam bidang penjualan barang-barang industri seperti kabel, pipa, kabel networking, perangkat lunak, besi konstruksi, suku cadang mesin produksi, dan lain sebagainya. Perusahaan memiliki masalah dalam mengelola data penjualan dan memberikan pelayanan terhadap pelanggan. Data transaksi yang diolah oleh perusahaan menggunakan sistem manual untuk pembuatan invoice dengan menggunakan Microsoft Excel. Cara ini menyulitkan perusahaan dalam merekapitulasi data transaksi dalam jumlah besar. Selain itu, pelayanan pelanggan yang dilakukan perusahaan terbatas pada penyampaian pertanyaan atau konsultasi mengenai produk melalui email, telepon, maupun whatsapp. Tidak adanya sarana dari perusahaan untuk memasarkan produk secara eifisien Mengingat jumlah pelanggan yang cukup banyak dan tidak adanya pemasaran langsung dari perusahaan, maka potensi penjualan hilang terhitung besar. Melalui aplikasi e-Commerce ini diharapkan dapat mempermudah perusahaan untuk mengolah data transaksi penjualan dengan menggunakan metode Double Moving Average. Data yang digunakan adalah data perusahaan periode 1 tahun, yaitu tahun 2017. Hasil evaluasi menggunakan metode Double Moving Average untuk mendapatkan prediksi penjualan kotor dari transaksi yang terjadi, dari hasil prediksi tersebut di datapati error hanya sebesar 4%.
PEMBUATAN GAME ADVENTURE PUZZLE “DARK SPIRIT ADVENTURE” BERBASIS WINDOWS PC
Authors: Sena Arya , Pragantha Jeanny , Haris Darius Andana
Published: June 2022

Dark Spirit Adventure is a 2D puzzle platform game developed for Windows PC. This game was created using Unity game engine with C# as a programming language. The goal of this game is to complete all the stages and collect all the collectibles. At each stage, players will face various obstacles such as enemies, puzzles, and lights. Testing is done by blackbox testing, alpha testing by the supervisors, and beta testing by 31 respondents through an online questionnaire. The test results show that the game Dark Spirit Adventure entertains players, challenging players and has high replay value.
Identifikasi Berita HOAX Berbasis Web Menggunakan Algoritma C4.5
Authors: Edward Edward
Published: June 2022

Now we can get news from anywhere and anytime, for example, such as news sites or social media that are commonly used, there are many social media options such as Facebook, Twitter, WhatsApp, and many other. But the information that is disseminated does not really contain some news that does not match the truth or is often called HOAX. HOAX is information that is untrue or real, but it is made to appear as if it were. The author's goal in creating HOAX classification system news is to help potential users to be able to identify a news item whether the news is HOAX news or not. This system is designed based on a website using the Python programming language. The C4.5 algorithm will be used to classify or determine whether a news is HOAX news or not. The results of the C4.5 method have an excellent accuracy value with an accuracy value of 99.6%
PEMBUATAN GAME 2D RHYTHM RUNNING “CATCH THE BEAT” PADA PLATFORM ANDROID
Authors: Grandy Grandy , Pragantha Jeanny , Haris Darius Andana
Published: June 2022

The game is developed using Unity Game Engine and C# language as a script maker. The game consist of 15 music with 4 music genres. The concept of this game is that the player must complete the stage containing various obstacles that can be passed or destroyed according to music’s beat and tempo. Touchscreen is used to control the game. The test results show that the game "Catch The Beat" is a game with moderate difficulty level, can be entertaining and easy to control. Some players are interested to play this game again.
Tracking Aktivitas Manusia Dalam Ruangan Menggunakan Kalman Filter
Authors: Jessica Jessica , Lina Lina
Published: June 2022

With the increase of many households using surveillance systems for security, unlike office and mall buildings which own security human resources, house owners make time to manually check security footages. This gives house owners inconvenience and owning a security system seems more tedious, therefore inefficient if the footage is rarely seen. AI makes it possible to automatically check security footages. Using footage taken from a special room in home, susceptible for security breach and strategic, for example living room. This App works as a tool for homeowners, giving information about indoor activity. Information is given in a form of video footage of human tracking results containing trajectory line and activity log. Hence home owners will be able to supervise certain rooms and human behavior. Adopting point tracking as a detecting method, the target object is detected using background subtraction and image preprocessing to obtain centroid point, an input for statistical prediction of Kalman filter. Testing results showed that RMSE of Kalman filter prediction is higher than background subtraction when compared to true location, therefore background subtraction is used for Kalman filter’s RMSE. Resulting in RMSE for two scenarios are 85,08 and 89,28, this app also shows overall accuracy of 65,43%, precision of 70,56% and recall of 63,18% in total.
PERANCANGAN GAME TOP DOWN ROGUELIKE SHOOTER “ARCANA MEMORIES” PADA PC
Authors: Andersen Johny , Pragantha Jeanny , Haris Darius Andana
Published: June 2022

This game was created using the C# programming language with the Unity Engine development program. In this game, the player will act as a young man who tries to recover his lost memories. The goal of this game is to regain the character's memory by completing tasks such as exploring the dungeon that always changes its shape, defeating all the enemies that exist, going to the last level, and defeating the final boss. The testing of this game is done by using blackbox testing method, alpha testing by supervisor, and beta testing by 37 respondents through a questionnaire. The survey shows that "Arcana Memories'' has unique and interesting gameplay with a room shuffling feature so that players can enjoy exploring dungeons that shapes and rooms are always changing.
PEMBUATAN GAME 2D ONLINE CROSS-PLAY MULTIPLAYER CO-OP PLATFORMER “SHAPE SURVIVOR”
Authors: Sunarjo Jonathan , Pragantha Jeanny , Haris Darius Andana
Published: June 2022

This game was created using the Unity game engine with C# as programming language. The goal of this game is to complete stages by playing cooperatively with 2 to 4 players. At each stage players will have to dodge various enemy attack to survive and clear the stage. Testing is done by blackbox testing, alpha testing by the supervisor, and beta testing by 32 respondents through a questionnaire. The test results show that players enjoy the multiplayer aspect and have fun with the game.
PENGAMANAN WEBSITE E-COMMERCE MENGGUNAKAN MULTI-FACTOR AUTHENTICATION
Authors: Nugraha Muhammad Adi , Arisandi Desi , Perdana Novario Jaya
Published: June 2022

Data security is very important and privacy for every user because there is sensitive information so it must be safe from irresponsible parties. One method that can secure user account data is Multi-Factor Authentication. E-commerce applications using Multi-Factor Authentication can secure their user accounts. This discussion is about creating website-based e-commerce applications that users can use to buy smart phone products. This E-commerce website application can secure users through 3 login steps. The login mechanism presented in this e-commerce website application is login with password, login with OTP code, and finally login with personal questions. The experimental results show that using the multi-factor authentication method provides good security for user accounts
SISTEM INFORMASI JASA FOTO COPY DAN PRINT SECARA ONLINE BERBASIS WEB
Authors: Ishak Refindo
Published: June 2022

Web-based online photocopy and print services are photocopy and print services that  can be used via websites and smartphones and can be delivered by online motorcycle taxi services so that customers or service users do not need to come to the service place, in the process of developing a photo copy system and print is still manual, therefore the author wants to make a computerized online photocopy and print service. The WEB languages used are php and mysql as the database and uses the SDLC methodology by Dennis Barbara and Roberta (2012)
PENGGUNAAN SPELLING CORRECTION DENGAN METODE PETER NORVIG DAN N-GRAM
Authors: Martin Ricky , Naga Dali Santun , Mawardi Viny Christanti
Published: June 2022

Typing errors in a document are human errors that are difficult to avoid as a result of which the message to be conveyed is not optimal. Using the Spelling Corrector feature is one way to check typing errors. The Spelling Corrector feature is able to provide only one word suggestion and correct it immediately. The combination of Peter Norvig and Ngram's methods was able to come up with one word suggestion and correct it right away. Both methods of looking for word suggestions use the probability value of the words that appear most frequently in the dictionary. The difference between the two methods is that Peter Norvig uses an algorithm that combines the delete, insert, replace, and transpose processes for the wrong word. Meanwhile, Ngram uses an algorithm that pays attention to the words before and after them based on the sentences in the dictionary. The dictionary used is a dictionary of word lists from KBBI and also a dictionary of sentences taken from several articles on the internet. This combination of methods was tested using 55 documents containing sentences that had one misspelled word. The test results show that the combination of the two methods provides an accuracy rate of 73,684% and a success rate of 37,037% for the total accuracy of this application is 69.09%. These two methods can be used to correct typing errors, although they cannot correct words with an error rate of two or more letters. This is because Peter Norvig was unable to correct a word with a two-letter error rate and needed a good corpus.
PEMBUATAN GAME THIRD PERSON ENDLESS RUNNING “NO END RUN” DENGAN FITUR ACCELEROMETER DAN SHARE SCORE KE MEDIA SOSIAL
Authors: Fernando Vicko , Pragantha Jeanny , Haris Darius Andana
Published: June 2022

No End Run is a 3D endless running game with the perspective of a third person and developed for Android smartphones. This game uses a touch screen and accelerometer sensor in the smartphone to control the character. As a running game, the character can run as far as possible, collect the collectables and avoid the monsters and obstacles. No End Run was made using the Unity game engine with C# as a programming language. Testing is done by Black Box testing, Alpha Testing and Beta Testing. The test results show that No End Run is an endless running game with interesting gameplay and has unique accelerometer controls so players are interested to play it again.
IMPLEMENTASI APLIKASI JUAL BELI MOBIL BEKAS DENGAN METODE ANALYTICAL HIERARCHY PROCESS DAN NAIVE BAYES
Authors: Santoso Widi , Mawardi Viny Christanti , Sutrisno Tri
Published: June 2022

One area of life that is affected by the rapid development and advancement of technology is the automotive sector. Information technology bridges various groups who participate in automotive transaction activities. Therefore, the physical condition and performance of an automotive are determining factors for a buyer who wants to make a purchase.Not all types of automotive offered meet the buyers' standards, nor do they have a selling price in accordance with the quality described by the seller. The Analytical Hierarchy Process (AHP) method helps determine the type of automotive that suits the buyers' wishes and the Naïve Bayes method helps determine the selling price according to the quality of the automotive offered.The Analytical Hierarchy Process (AHP) method is a decision support model that describes a complex multi-factor or multi-criteria problem into a hierarchy, which in turn can organize complex problems into a more orderly and systematic manner. The Naïve Bayes method is a classification using probability and statistical methods that predict future opportunities based on past experiences. Naïve Bayes calculates a set of probabilities by adding up the frequency and value combinations from the given dataset. Based on the comparison of the calculation results with the tests carried out, the AHP method obtains an accuracy rate of 100% in displaying the criteria for cars being sold. Meanwhile, the Naïve Bayes method obtains an accuracy rate of 100% in determining whether a dealer is interested in buying a car or not.
SISTEM PENGGAJIAN BERBASIS WEBSITE PADA KANTOR DESA SUKAMEKAR
Authors: Hermawan William , Rusdi Zyad , Wasino Wasino
Published: June 2022

Sukamekar Village is a village located in Sukawangi District, Bekasi Regency, West Java which has a village head as the village leader, Sukamekar village has employees who serve as secretaries who are in charge of recording employee data and employee attendance who are still using the absent form, using the form frequently there is an error such as missing paper, no attendance data and the financial officer in charge of making salary data is also still manual with a letter of responsibility, therefore the author wants to create a payroll system for the Sukamekar village to assist in the process of computerized attendance and salary management, the web language used is php and mysql as the base data. The payroll system has employee data, attendance data, salary data, tax data and salary data.
MARKETPLACE CHINESE FOOD DENGAN SISTEM REKOMENDASI MENGGUNAKAN ITEM-BASED COLLABORATIVE FILTERING
Authors: Yanto Yanto , Herwindiati Dyah Erny , Lauro Manatap Dolok
Published: June 2022

Chinese food (typical Chinese cuisine) which is one of the most popular foods in the world. Almost all over the earth, there are always residing Chinese restaurants. Along with the development of culinary in Indonesia, Chinese food restaurant owners began to carry out certain specifications on the menus on offer. As customers will definitely be confused in the choice of food, when the Restaurants have more than one menu. Therefore we need a Marketplace with a recommendation system with the Item-based Collaborative Filtering method. Marketplace is an inter-organizational information system where buyers and sellers in the market communicate information about prices, products and are able to complete transactions via electronic communication channels. There are several stages in using this method, based on first assessing the data, then entering the calculation phase of the similarity between items and then calculating the prediction of item ratings for users.
PEMBUATAN APLIKASI OPTIMASI PENJUALAN PRODUK PADA TOKO LANCAR ABADI BLORA DENGAN MENGGUNAKAN METODE LINEAR PROGRAMMING METODE SIMPLEKS
Authors: Pratama Yonico Ariando , Herwindiati Dyah Erny , Sutrisno Tri
Published: June 2022

Every sale is bound to experience a problem. For example, the constraints of limited storage space, budget constraints and the number of goods sold. Toko Lancar Abadi Blora also experienced similar problems in selling its products, so that often the income generated from sales was less than optimal. Based on the above problems, a method in Operations Research is needed, namely Linear Programming, the Simplex Method to solve the above problems. Linear Programming Method Simplex method can determine the optimum value of a linear problem. In a linear problem there is a linear function which can be called an objective function or a constraint function. The requirements, constraints, and constraints in linear problems are systems of linear inequalities. The calculation accuracy of the Simplex method reaches 100% by comparison with the manual calculation of 12 trial cases that have been made with 12 different months. From these results it can be concluded that the Linear Programming method Simplex method can determine the optimum result of an inequality and can be applied in the sale of goods.
ANALISISTINGKATKEPUASANKONSUMEN PADA RESTORAN CEPATSAJI MENGGUNAKAN FUZZY MAMDANI
Authors: Wijaya Eko , Arisandi Desi , Sutrisno Tri
Published: June 2022

The development of technology is the root of the civilization of society in carrying out their daily activities. In its application, technology can make it easy to access information that helps people to find out certain information, one of which is the level of consumer satisfaction with fast food restaurants.Fast food restaurants have become an important factor in people's daily activities. To fulfill its role in people's lives, fast food restaurants serve food and services for their consumers. Fast food restaurants with decent service, as well as good food prices and quality will certainly result in a high level of satisfaction from consumers with these fast food restaurants.The Fuzzy Mamdani method is one part of the Fuzzy Inference System which is useful for drawing conclusions or the best decisions in uncertain problems. In its application, the criteria for fast food restaurants become variables to determine the level of consumer satisfaction with these fast food restaurants. The Fuzzy Mamdani method forms a fuzzy set of input variables, then implements the implication function, then composes the rules, then defuzzy to get the level of consumer satisfaction with fast food restaurants. In determining the level of customer satisfaction, Fuzzy Mamdani obtained an accuracy rate of 100%.
SISTEM REKOMENDASI DRAMA KOREA MENGGUNAKAN METODE USER-BASED COLLABORATIVE FILTERING
Authors: Kristianto William , Herwindiati Dyah Erny , Hendryli Janson
Published: June 2022

Korean drama is one of the entertainment that is very popular with the public, be it among children, teenager, adults and parents. There is a huge selection of dramas to watch, however, viewers have limited time. Therefore, a recommendation system is used to provide input to viewers in choosing Korean drama series that suits their respective profiles. This recommendation system is made using the User-Based Collaborative Filtering method, where the input of this method is in the form of rating data provided by the user for a list of available Korean dramas. Based on the results of interviews via video calls and questionnaires, this Korean drama application can provide different recommendation results based on user ratings of Korean dramas.
INOVASI KONTROL MENGGUNAKAN SUARA PADA GAME PLATFORMER “ENDLESS JETRIDE”
Authors: Haris Darius Andana , Pragantha Jeanny , Jason Jason
Published: June 2022

Dalam game ini pemain berperan sebagai astronot yang harus berlari sejauh mungkin dan menghindari monster. Game ini dikembangkan untuk smartphone berbasis Android. Game ini dibuat menggunakan engine game Unity dengan bahasa pemrograman C#. Game ini bersifat endless dengan meningkatnya kesulitan saat pemain berlari lebih jauh. Tujuannya adalah untuk mendapatkan skor setinggi mungkin. Pemain harus menghindari rintangan dengan melompat. Pemain harus menggunakan suaranya untuk mengontrol karakter. Pengujian dilakukan dengan metode blackbox, alpha testing, dan beta testing. Hasil pengujian menunjukkan bahwa “Endless Jetride” merupakan game yang tidak terlalu sulit dan menyenangkan dengan kontrol yang menarik. Beberapa pemain merasa tertarik untuk bermain, namun ada kekurangan di sisi lain yaitu kurangnya variasi objek tantangan, kendala yang cukup sulit bagi pemain yang belum terbiasa.
PENGENALAN JENIS MAKER DENGAN METODE COLOR HISTOGRAM DAN EUCLIDEAN DISTANCE
Authors: Gandhi Fattah Wijdjaya , Lina Lina
Published: June 2022

In the midst of the covid-19 virus pandemic the use of masks is increasing to prevent transmission, various types of masks are available among the public but not all types of masks are advised to avoid the transmission of the covid-19 virus. Among them the use of KN-95 masks is recommended to avoid transmission of the virus. This application program uses color histogram and euclidean distance methods to distinguish the types of medical and non-medical masks, the medical masks used in this application program are kn-95 masks that are white. Color histogram is a way to get color dissemination data in photos or images. While euclidean distance is used to get the distance difference between 2 points. A total of 97 photos of medical masks were used as training data, 59 photos of medical masks and 96 photos of non-medical masks were used as test data. The application program recognizes 38 medical masks and 49 non-medical masks, the success rate of this program for recognizing medical and non-medical masks is 58.27%.