bluuebunny/crossref_metadata_2025 huggingface dataset:
Klasifikasi Profesi Berdasarkan Hobi Dengan Metode Minimum Spanning Tree
Authors: Josua Leonardo , Herwindiati Dyah Erny , Sutrisno Tri
Published: June 2022

Application to classify the hobbies of final year students in determining their profession with the Minimum Spanning Tree is a method for classification. Tests carried out are to collect weighted data on hobbies obtained from users and later will be grouped based on the specified assessment table. There are 2 programming languages used to create this application, namely PHP and Python. PHP for user interface and python for calculations. Based on the tests carried out, it can be seen that the results of clustering testing of 21 sample data values for hobbies given by users who will be in the 7th cluster of intellectual intelligence can be concluded that the results of the cluster distance value are determined by referring to the 14 iterations carried out. After calculating the distance from each centroid, the cluster determination is carried out using the Minimum Spanning Tree which is represented by a graph, where the data points or vertices are taken from the minimum cluster distance in each iteration. Determination of clusters with the Minimum Spanning Tree is represented by a graph.
PENGENALAN TULISAN TANGAN HANGUL MENGGUNAKAN CONVOLUTIONAL NEURAL NETWORK
Authors: Oktavianus Oktavianus , Lubis Chairisni , Hendryli Janson
Published: June 2022

The effect of the Korean Culture for the past few years has been increasing whereas the culture has been a part of the people’s daily lives especially for the youth. Unlike the Latin alphabet, the Hangul alphabet has the characteristics resembling strokes that’re written in blocks that make a syllable. Therefore, on this occasion a system will be made to recognize Hangul as an alternative for learning Hangul. The application design uses pre-processing such as grayscaling, thresholding, dilation and contouring. The data collected in this design uses as much as 3.960 images of the Hangul Alphabet. After GAN is used to generate images as well as Data Augmentation, the dataset reaches a total of 5.303 images which are separated into training set and testing set. The testing is done 2 times whereas the first test is tested on single letters and reached 55,58% accuracy. The second test is done with the letters that got segmented by the application which consists of 1-4 syllables whereas it reached 55,7-60% accuracy.
PEMBUATAN GAME RHYTHM “BEAT SPACE” DENGAN MENGGUNAKAN ALAT MIDI CONTROLLER PADA PLATFORM PC
Authors: Matthew Robert , Pragantha Jeanny , Haris Darius Andana
Published: June 2022

Beat Space is a PC platform based Rhythm game that uses MIDI Controller. The game is developed with Unity Game Engine and C# programming language for writing scripts in the game. It consists of 12 songs including the Indonesian traditional songs. The concept of the game is to gain points by pressing the buttons on the MIDI Controller device to hit the falling Notes that sync with the song rhythm. The score will be calculated from the number of notes that have been successfully pressed accurately. Testing in this game is carried out by the Blackbox testing method, Alpha testing by the supervisor, and Beta testing by distributing surveys to 31 respondents. The test results show that musical instruments in the form of a MIDI Controller can be used to play a game. This shows that the game "Beat Space" has unique controls and is quite entertaining.
PENDETEKSIAN KEMIRIPAN TEKS DESKRIPSI DIRI PADA E-RECRUITMENT KARYAWAN DENGAN METODE RABIN KARP DAN JARO WINKLER DISTANCE
Authors: Stephanie Stephanie , Naga Dali Santun , Mawardi Viny Christanti
Published: June 2022

E-recruitment is a web-based application that is used to recruit employees for several available companies. The e-recruitment system has a plagiarism checker feature. Plagiarism itself has the meaning of actions that are considered fraud by taking someone's idea or writing without mentioning a reference and claiming it as their own. So that the e-recruitment application requires a plagiarism detector which functions to make it easier for companies to assess the characteristics of their prospective employees. The plagiarism checker feature applies a string matching algorithm to a text to search for common words between texts. There are several algorithms used for string matching, two of which are the Rabin-Karp and Jaro-Winkler algorithms. The Rabin-Karp algorithm is one of the algorithms that is suitable for solving multi-string pattern problems, while the Jaro Winkler Distance algorithm has advantages in terms of accuracy. An e-recruitment application with a plagiarism detection feature is developed and tested on various types of text, namely in the form of a self-description text of the prospective employee. From the experimental results, it was found that the two algorithms can be used to detect plagiarism in the applicant's self-description text, but it still has shortcomings in checking it.
PEMBUATAN GAME SHOOT ‘EM UP “STOP THE ALIENS” DENGAN FITUR ACCELEROMETER MENGGUNAKAN UNITY BERBASIS ANDROID
Authors: Tania Victor Christian , Pragantha Jeanny , Haris Darius Andana
Published: June 2022

In this game players act as an airplane which shoots and avoids aliens. This game is developed for Android based smartphones. This game was made using the Unity game engine with C# as the programming language. This game is endless with difficulty increasing as time goes by. The goal is to get the highest score. The player has to tilt the smartphone to control the character. Testing is done by the blackbox method, alpha testing, and beta testing. The test results show that "Stop The Aliens" is a game that is not too hard and fun with interesting controls.
PEMBUATAN GAME 3D HORROR ESCAPE ROOM “THINK OR RUN ?” PADA PLATFORM ANDROID
Authors: Vincent Vincent , Pragantha Jeanny , Haris Darius Andana
Published: June 2022

"Think or Run?" is a 3D game with the Horror genre on the Android platform. This game was designed by Unity as a game engine with the C# programming language. The game has 15 stages consisting of a word puzzle stage and a question and answer stage. The concept of this game is that players must complete each stage to continue to the next stage. The controls used in this game are gyroscope sensors. Testing was carried out by conducting the Blackbox, alpha, and beta testing through a questionnaire filled by 35 respondents. The results show that the game has high-difficulty and quite creepy with unique control.
PEMBUATAN GAME PLATFORMER “INTERVAL” DENGAN FITUR AUTO JUMPING
Authors: Subetha Zinpo , Pragantha Jeanny , Haris Darius Andana
Published: June 2022

Interval is a 2D platformer game made using the Unity game engine. The game tells the story of a treasure hunter finding a ruin that no one else has ever explored. Interval has a game mechanic called auto jumping. Auto jumping makes the player can’t control the character jumping ability. The game controls the timing when the character jumps in a certain interval. The time interval is determined by the game. Game testing is done by using the blackbox method, alpha testing and beta testing. The test results show that the game has features that are rarely found in other games, moderate difficulty level, and replayability.
KINERJA METODE MAHALANOBIS DISTANCE YANG DIBENTUK DARI DUA UKURAN PUSAT DAN DUA DISPERSI MULTIVARIAT (UNTUK UKURAN SIMILARITAS KLASIFIKASI IMAGE)
Authors: Kantacarini Tania , Herwindiati Dyah Erny , Hendryli Janson
Published: June 2022

Distance is a space that connects two points or two locations which can be calculated by length and time. Distance is used to measure the similarity of two objects (for example, an image object). An image can be considered to be similar to another image if the similarity size value is small. On the contrary, if the value of the similarity distance between the training object and the object being tested is large, the object can be said to be different or not. In this design, the image classification of Lakes, Forests and Settlements will be carried out by taking the Color feature using the Color Moment extraction method and the Texture feature using the GLCM (Gray Level Co-occurrence Matrix) extraction method and taking the method of calculating the distance between one data and another data that has High similiarity using the Mahalanobis Distance calculation method with two center sizes namely Mean and Median and three multivariate dispersions, namely the covariance matrix formed by the mean center value, the covariance matrix formed by the value of Median, and the covariance matrix formed by the value of Grand Median. From the research conducted, the performance results that can be considered for use are the Mahalanobis Distance with a median center size with a covariance matrix formed by the Median center value with an accuracy of 69.855% and a covariant matrix formed by the Grand Median center value with an accuracy of 69.565%. In this case the percentage is taken from testing images based on color characteristics using the Color Moment extraction method.
PEMBUATAN WEBSITE BAHAN BELAJAR TRANSORMASI GEOMETRI
Authors: Sebastian Nicko , Herwindiati Dyah Erni , Lauro Manatap Dolok
Published: June 2022

Developing a website to be used as a medium of learning mathematics. The material presented on the website discusses transformation geometry which includes translation, rotation, and dilation. In the process of making this website, it will be explained how the stages of development and how users respond to the website. The development process is carried out starting with (1) needs analysis (2) media design (3) expert validation (4) media testing (5) until new products are created in the form of learning media. The expert validation stage is carried out by lecturers and mathematics teachers. The questionnaire analysis is carried out in a descriptive qualitative manner using form filling.
Pembuatan Game 2D Tower Defense “My Monster Tower” Pada Android
Authors: Tryharyanto Reinardus Tirto , Pragantha Jeanny , Haris Darius Andana
Published: June 2022

Game "My Monster Tower" adalah sebuah game bergenre tower defense. Game ini dibuat dengan menggunakan Unity dan ditargetkan untuk platform smartphone Android. Perancangan sprite pada game ini menggunakan Aseprite sebuah aplikasi untun membuat gambar. Pemain dapat memilih 8 stage yang disediakan. Setiap stage memiliki tingkat kesulitan yang berbeda. Game ini memberikan sudut pandang lain yaitu bermain sebagai monster yang berusaha bertahan hidup dari keserakahan manusia. Tujuan dari game “My Monster Tower” adalah menghancurkan tower lawan dengan menggunakan karakter yang ada sambil berusaha untuk melindungi agar tower pemain tidak dihancurkan. Kondisi kemenangan dalam game ini adalah disaat tower dari lawan atau tower dari pemain hancur, pemenang dalam game ini adalah pihak yang berhasil menghancurkan tower. Pengujian dilakukan dengan metode blackbox testing, alpha testing oleh dosen pembimbing, dan beta testing dengan melalui survei pada 40 responden. Hasil pengujian menunjukkan bahwa My Monster Tower merupakan game yang cukup menarik oleh banyak orang. Hal ini dikarenakan karena My Monster Tower memiliki banyak variasi monster yang dapat dimainkan dan dikumpulkan untuk melawan musuh pada setiap stage.
PERANCANGAN SISTEM INFORMASI PEMINJAMAN DAN PENGEMBALIAN MOBIL PADA RENT CAR 168
Authors: Natanael Hizkia , Rusdi Zyad , Perdana Novario Jaya
Published: June 2022

Aplikasi yang dibuat adalah aplikasi untuk melakukan pemesanan rental mobil pada 168Premiumcar atau juga RentCar 168. Rental 168Premiumcar sendiri adalah perusahaan yang bergerak di dalam bidang transportasi, yaitu melayani rental mobil. Aplikasi yang dibuat ini adalah aplikasi 168Premiumcar yang berfungsi sebagai media untuk memudahkan pelanggan dalam melakukan pesanan sewa mobil. Aplikasi ini dibuat menggunakan bahasa pemrograman Java Android, PHP serta menggunakan MySQL dan phpMyAdmin sebagai database nya. Pemilihan aplikasi mobile android sendiri juga dipilih karena mudah untuk pengoperasiannya dan dapat diakses dari mana saja. Aplikasi ini mempermudah pelanggan dalam melakukan pesanan sewa mobil,karena pelanggan dapat melakukan pesanan dan melihat pesanan secara virtual. Dan juga aplikasi ini sangat memudahkan pemilik dari rental untuk memberikan informasi mengenai harga sewa mobil dan lain-lain. Dan selama masa pandemi covid-19 ini dengan menggunakan aplikasi mobile ini, maka pelanggan bisa mengurangi waktu untuk berpergian keluar rumah dan bisa membantu mencegah penyebaran virus covid-19.
PEMBUATAN PROGRAM PEMESANAN DAN PENJADWALAN PENGGUNAAN LAPANGAN FUTSAL BERBASIS WEBSITE
Authors: Alkautsar Aditya Rizki , Dewayani Ery , Wasino Wasino
Published: June 2022

Olahraga indoor kian diminati karena memberikan kenyamanan bagi para pemainnya saat melakukan aktivitas olahraga tanpa harus terkena hujan ataupun terpapar sinar matahari secara langung, dan futsal merupakan salah satu olahraga indoor yang banyak diminati oleh berbagai kalangan. Sistem yang dibuat adalah Program Pemesanan dan Penjadwalan Penggunaan Lapangan Futsal Berbasis Website. Pembuatan sistem ini bertujuan untuk memudahkan proses pemesanan lapangan, pembayaran, pengaturan penjadwalan, serta pengelolaan penggunaan lapangan futsal. Metodologi pengumpulan data yang digunakan dalam penelitian ini yaitu wawancara dan observasi. Sedangkan, metode yang digunakan dalam pengembangan sistem ini adalah metode System Development Life Cycle (SDLC) dengan model Waterfall. Bahasa pemrograman yang digunakan dalam pembuatan sistem ini adalah bahasa pemrograman PHP, HTML, CSS, dan MySQL sebagai basis datanya. Kemajuan dalam bidang teknologi informasi telah berkembang dengan sangat pesat, hampir semua orang telah saling terhubung melalui koneksi internet. Dengan jaringannya yang berskala global dan kemudahan dalam mengaksesnya, internet memiliki peranan penting dalam kehidupan manusia saat ini, Salah satu peranan penting internet adalah internet dapat digunakan untuk berbagai macam aktivitas bisnis. Pembuatan sistem informasi berbasis website dipilih karna kemudahan dalam pengaksesan dan pengoperasiannya. Dengan adanya website ini juga dapat dimanfaatkan oleh pihak penyedia lapangan futsal untuk melakukan promosi serta menawarkan berbagai fasilitas yang ada
PEMBUATAN GAME QUIZ 2D PAHLAWAN MASA DEPAN PADA PLATFORM PC
Authors: Isammudin Isammudin , Pragantha Jeanny , Haris Darius Andana
Published: June 2022

Game  “Pahlawan Masa Depan” adalah sebuah game 2D bergenre Quiz dan single player. Game ini berisi sejarah kerajaan Hindu – Budha di Indonesia. Game ini dapat menjadi media belajar dan sumber informasi tentang sejarah kerajaan. Game ini dirancang dengan Unity 2D. Perangkat lunak Adobe Photoshop digunakan untuk pembuatan background dan asset game. Pengujian dilakukan dengan metode blackbox testing, alpha testing oleh dosen pembimbing, dan beta testing dengan kuesioner yang dibagikan kepada 33 responden. Hasil pengujian menunjukkan bahwa game yang memiliki gameplay menarik dan mudah dimainkan.
SISTEM PERANCANGAN ESTIMASI PENJUALAN EMAS MENGGUNAKAN METODE MOVING AVERAGE DAN METODE EXTREME STUDENTIZED DEVIATE
Authors: Leo Sugiarto , Herwindiati Dyah Erni , Lauro Manatap Dolok
Published: June 2022

Every sale must have problem. For example, in recording transactions at stores that are not neat and structured, not knowing how much expenses and income at the store or predicting gold sales in the future. “Happy” Gold Shop is one of the shops that sell gold and solve this problem. Based on the above problems, it is necessary to make a gold sales estimation design application using the moving average method and the extreme studentized deviate method. The application is not only able to predict heavy sales but can record transaction data on each sale and purchase making it easier for owners to get sales data in a structured manner. The extreme studentized method is used to eliminate outlier values that are considered to deviate from the average value of a data. After correcting the outlier data, the data from the process will be used to predict sales in the form of daily estimates. Accuracy is based on an assessment of the MAD comparison using a period of two to five. The test results are based on the smallest MAD value for necklaces, bracelets and anklets with a period of 3,2,2 with a value of 11.47, 11.90 and 2.42
PEMBUATAN ARCADE GAMES 2D ”BAGOUF” PADA PLATFORM WEB
Authors: Ivan Derrick , Pragantha Jeanny , Haris Darius Andana
Published: June 2022

“BagouF” is  a game that consists of 6 minigames with Arcade and Single-player genre. This game can be played on the web platform on any gadget that has browsers. This game is developed with Unity2D and game assets created with Adobe Photoshop. Each minigame has their own unique gameplay. Players can share their highscore to twitter to keep their scores. The game is tested using blackbox testing method, alpha testing by advisors and beta testing with 33 respondents. The responses show that “BagouF” has interesting gameplay and easy to play.
PEMBUATAN GAME AUGMENTED REALITY FIRST PERSON SHOOTER "APOCALYPTIC REALITY" DENGAN VUFORIA
Authors: Anderson Dwiky , Pragantha Jeanny , Haris Darius Andana
Published: June 2022

"Apocalyptic Reality" is a first-person shooter game that can be played on Android device. Augmented reality features make a three-dimensional display. This game is made using the Unity3D game engine and the Vuforia software development kit to detect the position and rotation of the device in the real world. There are nine stages available in this game. player must collect money to buy items in the Shop and fight zombies that arrives. The game was tested using black box testing, alpha testing, and beta testing with questionnaire to 30 respondents. The test results show that this game has provide a unique way to play First Person Shooter and this game can be played using minimal Android Version 5 or above.
PEMBUATAN GAME PLATFORM ENDLESS RUNNING “Ruiner” BERBASIS WEB
Authors: Fenturi Alex , Pragantha Jeanny , Haris Darius Andana
Published: June 2022

Ruiner is an endless running game with the perspestive of top down. This game use keyboard for pc and virtual button for smartphone. In this game, the character has to run as far as possible, while collecting the collectables and avoiding the monster and obstacles. Ruiner has 3D display and played in website. Ruiner was made using the Unity game engine with c# as programming language. This game has only one arena called endless stage. The purpose of this game is to reach high score as possible. Testing is done by Black Box testing, Alpha testing and Beta testing which was held by 37respondent. The test result shows that Ruiner level difficulty was normal, entertaining and has convinience control so the player can play with ease. Most of the respondent was interested to play the game again.
Methodology for evaluating the effectiveness of state cultural institutions (on the example of the Kostroma regional universal scientific library)
Authors: Abramova Ruta Sergeevna
Published: June 2022

Today, for cultural institutions, in particular, for libraries, the issue of evaluating the effectiveness of their activities is particularly relevant. There is still no single assessment methodology that takes into account the interests of all stakeholders: outside experts, library managers and staff, investors and sponsors of library activities. The purpose of the study is to develop an integrated methodology for evaluating the effectiveness of state cultural institutions (using the example of a library), taking into account the needs of all potential users. The scientific novelty lies in the development, based on the results of an empirical study, of an indicator for measuring the effectiveness of the activities of state cultural institutions (on the example of a library), as well as an integrated methodology for evaluating the effectiveness of the library, taking into account the economic and non-economic interest of the activity and providing a comprehensive application of financial and managerial, information and organizational, control and analytical measures, which together contribute to improving the effectiveness of the activity. As a result, the author proposed a unified methodology for evaluating the effectiveness of state cultural institutions on the example of the Kostroma Regional Universal Scientific Library
Analysis of enterprise architecture planning standards and methodologies
Authors: Koronatov Nikolay Nikolaevich , Ilyin Igor Vasilievich , Gurzhiy Anastasia Eugenevna
Published: June 2022

The article is devoted to the analysis of the existing leading methodologies for building enterprise architecture. The purpose of the study is to develop a more accurate understanding of what methodologies exist for building an enterprise architecture. Knowledge is important for analyzing the company's activities, building its architecture for effective work, as well as for using ready-made solutions in conducting business. Scientific novelty lies in the structuring of data within a single study. As a result, leading methodologies were analyzed (the TOGAF methodology, the federal structure, Zachman framework, the Gartner model, as well as the architectural framework of the European Space Agency, the Ministry of Defense and SAP methodology), described structurally, and for top management the main stages of planning are given.
Quality of life as the most important indicator of food security of the state (on the example of the Innocenti concept)
Authors: Kotenev Aleksandr Dmitrievich , Atmachev Sergey Igorevich , Burlova Yuliya Aleksandrovna
Published: June 2022

The purpose of the study is to scientifically and technically substantiate the mechanism for the development of food systems within the framework of building an algorithm for ensuring the availability of food products, taking into account the interests of the most vulnerable segments of society. The article focuses on the presence of a variety of available tools in solving the problems of ensuring economic accessibility and assortment sufficiency of food products. However, the authors revealed that the problem of balanced nutrition of children and adolescents has not been worked out due to the presence of both socio-economic and cultural-historical problems. Scientific novelty lies in the development of the theoretical foundations for building the food system of the state based on the application of the Innocenti concept, taking into account the interests of all sectors of society. As a result of the analysis, the need to amend the current legislation aimed at improving the quality of food products is argued.
Econometric modeling in the system assessment of the scope of public services provision
Authors: Osipov Alexander Leonidovich , Babeshko Vladimir Nikolaevich
Published: June 2022

The purpose of the study is to establish a causal relationship of job satisfaction depending on the average number of employees, the level of wages, the number of applications and the time factor. The article deals with the problem of modeling socio-economic satisfaction with the work of employees in the provision of public services. Based on the correlation analysis, linear and nonlinear models of the interrelationships of factors related to this problem are formed. Econometric models have been developed to effectively assess the level of satisfaction of employees in the provision of public services. The scientific novelty lies in the study of new models that are statistically superior to domestic developments in this field of activity. As a result, the most significant factors affecting the level of job satisfaction were identified.
Improving the efficiency of the personnel management system in the Ministry of Agriculture and Food of the Republic of Buryatia
Authors: Timofeeva Natalya Sergeevna , Ishigenov Ivan Valerievich
Published: June 2022

The purpose of the study is to determine measures to improve the efficiency of the personnel management system in the civil service. The article highlights the issues of improving the personnel management system in the civil service, identifies the features of personnel management in the civil service, touches upon the moments of motivation and incentives for civil servants. The authors carried out a sociological study among the employees of the Ministry of Agriculture and Food of the Republic of Buryatia. Scientific novelty lies in the proposed personnel management system, which, in contrast to the existing ones, reflects the specifics of the civil service and allows the most effective management decisions of personnel management. As a result, measures were identified that are aimed at efficient, fast and convenient work of the Ministry's employees, at retaining young specialists, effective motivation and interest of personnel in labor activities.
Integrated application of strategic analysis methods
Authors: Akimova Elena Mikhailovna , Kisel Tatiana Nikolaevna
Published: June 2022

The purpose of the study is to propose the author's approach to the complex application of strategic analysis methods based on SWOT analysis. The article discusses the well-known and presented in various sources methods of strategic analysis. Special attention is paid to SWOT-analysis, various points of view on its role are investigated. The scientific novelty lies in the determination of the logical connection between the methods of strategic analysis and SWOT-analysis and the development of the author's approach to the procedure for conducting strategic analysis based on their integrated use. As a result, found that a strategic analysis of stepwise character. In this case, the result of one step of analysis simultaneously serves as the initial information for conducting another step of analysis. To systematize the information obtained during the analysis, a SWOT analysis matrix is used.
Current trends and threats in the provision of medicines to the population of Russia
Authors: Toluzakov Artur Konstantinovich
Published: June 2022

The purpose of the study is to analyze trends and threats in the provision of medicines to the population of Russia. Recently, Russia has been facing an acute threat to the economic security of the pharmaceutical industry, due to the likelihood of increasing influence on the Russian industry by world players. Therefore, the analysis of trends in the development of the pharmaceutical industry and threats to the medicinal supply of the Russian population has now become particularly relevant. The scientific novelty lies in the justification of the need to develop innovative import substitution of medicines in Russia. As a result, the key problems and factors that hinder the development of the domestic pharmaceutical industry at the present stage are identified.
Modern methods and algorithm for assessing corporate competitiveness
Authors: Yakushev Anatoly Alekseevich , Krainova Daria Vitalievna , Baranchugova Tatyana Alekseevna
Published: June 2022

The purpose of the study is to propose a mechanism for assessing the competitiveness of an enterprise. The article deals with modern methods of assessing the competitiveness of an enterprise, the existing methods are classified into economic and managerial. The scientific novelty of the research lies in the fact that this paper attempts to form a mechanism for assessing the competitiveness of an enterprise based on the systematization of methods for assessing the competitiveness of an enterprise and the formulated algorithm for their effective application. As a result, it is revealed that with the help of the proposed algorithm, a step-by-step methodological assessment of the competitiveness of the enterprise is carried out and its alternative competitiveness is evaluated. The algorithm allows you to identify the weaknesses of the operation of the enterprise, their causes and ways to eliminate them.
Problems and prospects for the development of strategic management of regions in the Russian Federation
Authors: Vasyukova Viktoriya Alekseyevna , Karibdzhanyan Artur Samvelovich , Ionova Asya Chagbanovna
Published: June 2022

The purpose of the study is to reveal the main determinants for improving quantitative criteria in the future of improving the strategic management of a regional territory, based on the developed mechanism of a structured approach in a strategic plan for each participant in the construction of territorial indicators. The work highlights the problems of strategic management in a regional context, special attention is paid to research in the field of evaluation criteria in strategic planning. In particular, the problems of determining the effectiveness of making and implementing management decisions are considered. Particular attention is paid to the preparation and development of the process of strategic forecasting, namely the use of the quantitative forecasting method in assessing strategic management. Obviously, when developing a strategic direction, the adapted elements require adjustments and additions, which is being carried out at the present time. Such changes and additions are promoted not only through legislative and regulatory activities, but also by scientific research, which, in turn, develop new directions of strategies for the development of the country's territories. Scientific novelty lies in the disclosure of the main determinants for improving quantitative criteria in assessing the strategic management of a regional territory, based on the developed mechanism of a structured approach for all participants in territorial indicators. As a result of the study, a new approach to solving the problem of quantitative assessment of strategic management for economic entities and sectors of the economy of the territories was developed.
Problems and ways of transformation of digital support in state structures of municipal administration of the Russian Federation
Authors: Vorobyov Nikolay Nikolaevich , Bogacheva Elena Aleksandrovna
Published: June 2022

The purpose of the study is to reveal the essence of digital technologies in the municipal government system, to identify the main problems of their transformation in the territory of the subjects, and to develop directions for the mechanism of adaptation of the relationship between different management structures in the conditions of digitalization of processes. The article considers the author's vision of the development of digital technologies in the territorial aspect. In particular, the problems of technical equipment of remote territories are considered, in particular, the problems of training personnel and territorial access to Internet resources are touched upon. When evaluating the legislative and regulatory acts of the Russian Federation, it is clear that digital technologies require a separate approach to solving problems of both legal and economic nature, while we focus on their relationship. It is obvious that when developing the strategic direction of digital technologies, the adapted elements require some adjustments and additions, which is currently being carried out. Such changes and additions are promoted not only through legislative and regulatory activities, but also on the basis of scientific research, which in turn develop new directions that contribute to solving problems in the development of digital technologies, not only in the management system, but also in the areas of business, professional education, training and retraining of personnel, etc. As a result, the identified problems in the resource provision of digital technologies allowed us to develop measures that specify the strategic direction.
Pricing the Right to Renew House Lease Contracts Using the Black-Scholes Option Pricing Model
Authors:   Korean Association for Housing Policy Studies, Ahn Seryoong
Published: June 2022

The right to renew house lease contracts, introduced with the amendment of the Housing Lease Protection Act in July 2020, refers to the right to renew the lease contract only if the lessee wishes to do so upon expiration of the initial lease contract. This study presents Korea’s first model that can directly evaluate the appropriate value of this right to renew house lease contracts. Specifically, this study presents a pricing model using the Black-Scholes model focusing on the characteristics of the renewal right as a call option. Unlike general stock options, these renewal rights are not traded separately in the market, so a model in which the value of renewal contract is included in the chonsei price is also presented. Subsequently, this model is expanded and examined wherein the chonsei price can be increased at a certain rate when the contract is renewed. In addition, the numerical results are presented by applying the baseline parameter values, although they largely depend on the volatility of the chonsei price.
A Study on the Impact of Inheritance and Gift on the Housing Tenure Choice of Tenant Households
Authors:   Korean Association for Housing Policy Studies, Jung Jae-Ho , Shin Seungwoo
Published: June 2022

In this study, the probit model explains the effect of inheritance and gift amounts on renters’ choice in housing tenure. The data is from the Korea National Survey of Tax and Benefit (NaSTaB). After left-censoring the renters as of 2010, we estimate the panel probit model to explore the effect of the amount of inheritance and gifts on people's tenure choices. As a result of the estimation, inheritance and gift amount variables have a statistically significant positive effect on the home buying behavior of rental households. When comparing their marginal effects, we find that the amount of inheritance has a more substantial effect when the total sample is used. In contrast, the gift amount variable has a more considerable effect when using the sub-sample that consists of either inheritance or gift or both. In the case of the renters’ home purchase decision, the financial support of parents and third parties may serve as an equity down payment. We present the policy recommendations to encourage behaviors related to inheritance and gifts that affect the redistribution of assets between generations.
Security System Analysis against Flood Attacks Using TCP, UDP, and ICMP Protocols on Mikrotik Routers
Authors: Yunus Warid , Lasulika Mohamad Efendi
Published: June 2022

Advances in information technology today require all existing computer networks to be able to show that the security system model continues to be considered very important for users who want security both from inside and outside the network. An attack on a network server can occur at any time, as for an attack that can cause a dangerous effect on a router, namely DDOS / flood by flooding the router with very many data packets so that the router can be paralyzed in terms of handling the network system. In this study, descriptive research was applied to obtain data directly by conducting flooding techniques and analyzing and designing flooding prevention techniques with filtering techniques. The application of filtering on the firewall on MikroTik can minimize attacks and prevention directly by dropping flooding packets automatically so that MikroTik performance remains stable
Reconfiguration of 20 kV Substance Connection Network LG-04 Lhokseumawe City Using Digsilent Power Factory 15.1 Software Simulation
Authors: Hasibuan Arnawan , Kartika Kartika , Mahfudz Sahal
Published: June 2022

In this final project, we describe the study of reconfiguring the distribution network at the LG-04 feeder at the Lancang Garam substation, Lhokseumawe, to improve the performance of the distribution system. The focus of the parameters considered includes continuity, voltage, and power loss. The reconfiguration is to change the initial network topology which is in the form of radial into a loop. After reconfiguration, the calculation of power flow, voltage drop, power loss, and short circuit calculation is also carried out which becomes a reference for whether or not the quality of the network is good. The results of the simulation of the existing conditions show that continuity is not good, after reconfiguration and fault testing, the network does not experience blackouts like the network before reconfiguration. The power loss generated in the network after reconfiguration is 0.507 kW or a decrease of ±84% from the previous form of the network.
Socioeconomic and environmental impact of exploitation of hydrocarbons in maritime areas: A case of Greece
Authors:   Department of Economics, University of Thessaly, Volos, Greece, Stergiou Andreas
Published: June 2022

The exploration and exploitation of hydrocarbons in a maritime area have considerable social, economic and environmental impact. Despite the relevance of the topic, accurate analyses on the exact social and environmental impact of the extraction of hydrocarbons are sparse. Companies-shareholders are mainly concerned about the profit deriving from such kind of activities, while national leaders are mainly concerned about their national constituencies, since they preside over national economies and pursue national interests. On the other side, NGO’s are mainly focused on the downsides of natural resources development. Taking into account some characteristic examples of extraction and monetisation of hydrocarbons discovered in maritime areas similar to Greece, the paper tries to identify their impact in the specific circumstances of Greece and to contribute the highly topical discussion about the utility of development of hydrocarbons resources in Greece.
Distribución geográfica de Neoleucinodes elegantalis (Lepidoptera: Crambidae) en Colombia
Authors: DÍAZ-M. ANA ELIZABETH , SOLIS ALMA , BROCHERO HELENA L.
Published: June 2022

Neoleucinodes elegantalis es un insecto considerado como la plaga más limitante para la producción y comercialización de frutas y hortalizas solanáceas. El presente estudio actualiza la distribución geográfica de N. elegantalis en relación con las áreas de mayor producción agrícola de Solanum lycopersicum, S. melongena, S. betaceum, S. quitoense y Capsicum annuum de Colombia. Se eleva a 18 los departamentos con registro geográfico de la especie y su distribución en el piso térmico frío, templado y cálido en seis zonas de vida según Holdridge, correspondientes a bosque seco tropical (bs-T), bosque seco premontano (bs-PM), bosque húmedo premontano (bh-PM), bosque muy húmedo premontano (bmh-PM), bosque húmedo montano bajo (bh-MB) y bosque muy húmedo montano bajo (bmh-MB).
Perspectivas epidemiológicas, clínicas e terapêuticas do transtorno bipolar em comorbidade com o uso de drogas: revisão de literatura em língua portuguesa
Authors: Garcia Bruno Nogueira , Melgaço Thayusa Rayan Passos , Trajano Andreza Gonçalves
Published: June 2022

Introdução: O transtorno bipolar (TB) é uma patologia que apresenta alto coeficiente de comorbidade com outros quadros em Saúde Mental, implicando considerável complexidade no manejo clínico. Objetivo: O objetivo desta pesquisa foi analisar a condição psicopatológica de comorbidade entre TB e uso de drogas a partir de aspectos epidemiológicos, clínicos e terapêuticos em artigos científicos em português. Método: Utilizou-se a revisão integrativa de literatura como delineamento metodológico. Na seleção dos manuscritos, adotou-se como critérios: intervalo temporal de 15 anos (2005 a 2020), idioma português, tipologia de produção artigos e área temática Ciências da Saúde. Foram acessadas as bases de dados Lilacs, Pepsic, Pubmed e Scielo. Resultado: Foram obtidos 13 artigos, os quais tiveram seus resultados analisados e debatidos. Observou-se que o TB é uma condição psicopatológica grave e com elevado coeficiente de comorbidades. A presença de uma condição comórbide por uso de drogas intensifica o quadro, bem como torna a condução terapêutica de difícil manejo. Aponta-se que 60% a 85% dos pacientes com diagnóstico de TB já fez uso abusivo de alguma droga durante o curso de vida. Dentre as mais utilizadas por pessoas com TB, o álcool representa a substância lícita de maior associação, atingindo cinco vezes mais o paciente com TB frente à população geral. Verificou-se escassez de pesquisas sobre a temática em língua portuguesa. Conclusão: Sugere-se o desenvolvimento de estudos que apontem dados clínico-terapêuticos específicos do TB em comorbidade com distintas drogas, analisando os efeitos das diferentes substâncias sobre a sintomatologia e condução terapêutica.
The problem of the relationship between applied and theoretical culturology
Authors: Beskov Andrey
Published: June 2022

The purpose of the study is to determine how the relationship between theoretical (fundamental) and applied (practical) culturology is understood in the Russian scientific literature. Based on the analysis of the works of Russian cultural scientists, the article raises the issues of the relevance of cultural knowledge, the necessity and possibility of cultural theory, the prognostic possibilities of the science of culture. Increased attention is paid to the consideration of such an aspect of the topic as the insufficient saturation of cultural concepts with empirical data and the blurring of the conceptual apparatus of culturology. The author attempts to substantiate the opinion that excessive theory, isolation from the living realities of culture harms culturology as a scientific discipline. The novelty of the research lies in the criticism of the position insufficiently reflected by the scientific community, according to which applied culturology is based on some fundamental knowledge about culture. The vulnerability of ideas about the existence of such knowledge is shown, which, however, does not detract from the importance of culturology. It is concluded that culturology can be a science in demand by society only by being primarily an applied discipline. Time will tell whether it will be able to acquire a theoretical superstructure that works in practice. But the theory should grow on the basis of specific empirical research, and not be invented speculatively.
VARIAN METODE SECANT HALLEY NEWTON BEBAS TURUNAN KEDUA DENGAN ORDE KONVERGENSI ENAM DAN KONVERGEN EMPAT
Authors: Wungguli Djihad , Mokoagow Ghivahri Sidik , Nurwan Nurwan , Nuha Agusyarif Rezka
Published: June 2022

Artikel ini membahas varian metode Secant Halley bebas turunan kedua yang di modifikasi dari kombinasi metode Secant dan modifikasi prediktor-korektor Halley. Metode baru yang dihasilkan adalah metode Secant-Halley dan metode Secant-Halley-Newton dengan orde kekonvergenan kedua metode tersebut adalah konvergen empat  dan enam.   Metode Secant-Halley memiliki total evaluasi fungsi sebanyak empat kali per iterasi, sedangkan metode Secant-Halley Newton memiliki total evaluasi fungsi sebanyak lima kali per iterasi dengan indeks efisiensi sebesar 1.414 untuk metode Secant-Halley dan sebesar 1.431 untuk metode Secant-Halley-Newton. Selanjutnya dari hasil uji komputasi menunjukkan bahwa kedua metode yang diusulkan lebih baik dari metode pembandingnya. Metode yang diusulkan unggul dari segi orde konvergensi dan tanpa menggunakan turunan kedua dari suatu fungsi
ANALISIS PERTUMBUHAN IKAN LELE DENGAN MODEL VON BERTALANFFY DI KOLAM PETERNAK, DESA MEKARJAYA, KUNINGAN, JAWA BARAT
Authors: Herlinawati Elin , Khotimah Aam
Published: June 2022

Pembudidayaan ikan lele menjadi salah satu pilihan bagi masyarakat baik untuk dikonsumsi maupun diperjualbelikan. Salah satu daerah yang ikut berkontribusi terhadap pembudidayaan ikan lele adalah Desa Mekarjaya, Kuningan, Jawa Barat. Analisis pertumbuhan ikan lele diperlukan untuk memprediksi masa panen. Oleh karena itu, dibutuhkan model Matematika yang dapat merepresentasikan pertumbuhan ikan lele. Salah satu model matematika yang dapat digunakan adalah model Von Bertalanffy. Pada artikel ini dibahas mengenai analisis pertumbuhan panjang dan berat ikan lele dengan menggunakan model Von Bertalanffy. Pengambilan data dilakukan di kolam peternak Desa Mekarjaya, Kuningan, Jawa Barat. Penelitian dimulai dengan observasi, proses pemodelan matematis, intrepetasi hasil, dan penarikan kesimpulan. Hasil yang diperoleh menyatakan bahwa masa panen ikan lele yang ideal dilakukan adalah saat ikan lele berumur 23 hingga 25 minggu dengan panjang maksimal yaitu 23 cm dan berat hampir mendekati berat maksimal 1000 gram.
KEMAMPUAN PEMAHAMAN KONSEP MATEMATIS PESERTA DIDIK KELAS IX TERHADAP MATERI PERSAMAAN KUADRAT MENGGUNAKAN MODEL PEMBELAJARAN BERBASIS MASALAH
Authors: Melinia Tri , Mulyono Budi
Published: June 2022

ABSTRAKPenelitian ini bertujuan untuk mendeskripsikan kemampuan pemahaman konsep matematis peserta didik menggunakan model pembelajaran berbasis masalah pada materi persamaan kuadrat. penelitian ini merupakan penelitian deskriptif. Adapun subjek penelitian ini adalah peserta didik kelas IX SMP IT Madani Kayuagung. Pengumpulan data menggunakan tes tertulis dan wawancara untuk mengukur kemampuan pemahaman konsep matematis peserta didik. Data yang diperoleh dianalisis menggunakan statistik deskriptif, yaitu: mean (rata-rata) dan persentase. Selanjutnya, hasil tes tertulis yang diperoleh akan diperiksa sesuai pedoman penskoran. Skor yang diperoleh dikategorikan berdasarkan kemampuan pemahaman konsep matematis peserta didik. Kemudian, akan ditentukan persentase peserta didik berdasarkan kategori kemampuan pemahaman konsep matematis (Sangat tinggi, Tinggi, Cukup, Rendah, atau Sangat rendah). Dari hasil penelitian menunjukkan bahwa kemampuan pemahaman konsep matematis peserta didik kelas IX SMP Madani Kayuagung berada pada kategori Cukup dengan nilai rata-rata sebesar 63,88. Kata kunci: Kemampuan pemahaman konsep matematis, pembelajaran berbasis masalah, persamaan kuadrat
IMPLEMENTASI ALGORITMA C5.0 DALAM MENGANALISA KELAYAKAN PENERIMA KERINGANAN UKT MAHASISWA ITK
Authors: Amalda Rizkya Nur , Millah Nashrul , Fitria Irma
Published: June 2022

COVID-19 tidak hanya merugikan dari sisi kesehatan saja, namun juga melemahkan berbagai sektor di Indonesia, khususnya sektor ekonomi. Kebijakan pemerintah yang membatasi aktivitas masyarakat berimbas pada melemahnya kegiatan ekonomi. Hal ini selaras dengan banyaknya pengajuan banding UKT (Uang Kuliah Tunggal) dari mahasiswa Institut Teknologi Kalimantan (ITK). Pihak birokrat telah memfasilitasi mahasiswa yang ingin mengajukan keringanan UKT. Namun, proses pengajuan tersebut masih dilakukan secara manual dan rentan terjadi human error. Dalam menganalisa pengajuan tersebut, diperlukan suatu metode yang dapat membantu dalam memberikan keputusan apakah pengajuan tersebut layak diterima atau tidak, salah satunya dengan metode Algoritma C5.0. Algoritma C5.0 merupakan algoritma decision tree yang dapat menganalisa data menjadi sekumpulan aturan yang nantinya dapat dijadikan masukan dalam pengambilan keputusan. Diharapkan dengan adanya sistem ini mampu membantu pihak ITK dalam mengambil keputusan dan menentukan besaran UKT secara lebih tepat dan objektif. Berdasarkan hasil evaluasi terhadap 108 data mahasiswa ITK yang mengajukan banding UKT diperoleh akurasi sebesar 91% pada sistem pengambilan keputusan, sedangkan pada sistem penentu UKT diperoleh akurasi sebesar 80%. Algoritma C5.0 menghasilkan pohon keputusan dengan 4 aturan klasifikasi pada sistem pengambilan keputusan dan 21 aturan klasifikasi pada sistem penentu UKT.
RUANG PROYEKTIF KOMPLEKS〖CP〗^n SEBAGAI RUANG FAKTOR S^(2n+1)⁄S^1
Authors: Agustito Denik , Irfan Muhammad , Taufiq Irham
Published: June 2022

Aksi dari sebuah grup  pada sebuah himpunan tak-kosong  adalah sebuah pemetaan  yang didefinisikan dengan  dan memenuhi sifat  dan  untuk semua  dan  dimana  adalah elemen identitas pada grup  dan ini ekuivalen dengan adanya suatu homomorfisma grup  yang didefinisikan dengan . Kemudian aksi suatu grup  pada suatu ruang topologi  memperoleh sebuah ruang topologi yang homeomorfik dengan ruang yang terdiri dari semua orbit-orbit pada ruang topologi  yaitu  . Jika grup  adalah grup lingkaran satuan yaitu  yang beraksi pada suatu ruang topologi  maka ruang faktornya akan homoemorfik pada ruang proyektif kompleks berdimensi-n yaitu .