bluuebunny/crossref_metadata_2025 huggingface dataset:
ASPECTS CONCERNING THE EFFECTIVENESS OF E-LEARNING IN HIGHER TECHNICAL EDUCATION
Authors: Mihalache Marius andrei , Nagit Gheorghe , Ripanu Marius ionut
Published: February 2023

An e-learning system has been implemented for a number of years inside a computer-aided technological design laboratory from the Technical University of Iasi. Over the years many aspects arose using such a system. They were both technical and human related. Results offered a different perspective from the one expected in terms of effectiveness, software performance, skills and knowledge. It produced such an impact on the laboratory related activity that we were able to pinpoint some of the pros and cons after the implementation. The paper presents an inside view from within a higher educational technical department which operates with different software solutions. We believe that it may develop into as a steady base study for future researchers or teachers who would like in the near future to implement also such a learning system. It also contains solutions to the problems encountered during and after implementation of the e-learning system as well as its effective use. Those can prove very helpful especially in case of "not to do" issues because even from early implementation a certain roadmap would come to great use. Student feedbacks, networking and plagiarism issues are among the concerned problems which do not have a specific solution and must be tackled individually. Working online and offline rises a vast array of technical problems. The offline is used primarily for gaining technical computer related design skills. The results are then measured by means of quizzes and other forms of testing. A significant part is played by the e-learning system's forum which allows teachers to actively interact with students and answer specific problems encountered by those. Tests however must be cycled on regular basis with new content added each time because students tend to save them offline for later use. This practice makes the testing environment very vulnerable to copying and plagiarism related issues. Grades include participation to the online forum, tests and practical skills. Similar disciplines of study which rely on an e-learning system may be modelled in such a way to avoid some of the missed calculations or implementation errors or even develop themselves as better solutions to the mentioned problems from this paper.
ENHANCING EDUCATIONAL EFFORTS BY IMPLEMENTING A STUDENT-CENTERED WEBSITE FOR AN ENGINEERING DEPARTMENT
Authors: Raduica Florinfelix , Enache Catalina , Simion Ionel , Nicolau Ana maria
Published: February 2023

This paper describes the methods used to further enhance our educational efforts by implementing a student-centered website for our department. The main objective of the work is to describe the process and survey carried in order to achieve a good web presence.
Our structured survey questionnaire helped us prove our hypothesis. The survey hypothesis was that well-formated and mobile friendly websites encourage students to do better reaserch, to check webpages more often and share information more.
Our survey objective is to prove that multi-device accessibility to websites aids students in their research. Another goal is to find if students check the site more often if its responsive. The third research point underlines if students tend to share the information more if its on a well-formated and mobile-friendly website. The targeted survey population are students enrolled in engineering degrees beginning with first year students and up top PhDs. The survey demographics includes young adults in their twenties located in South-East Europe from Romania.
Our results show that an increasing number of students are looking for information on their university website and efforts need to be made to provide availability and screen-friendly web-applications. Our research also shows an important increase in screen time versus indoor library reading time amoung our students.
The survey questionnaire is structured so that we can better understand our students' needs when they log on to our web application. This work was looking for student feedback in order to modify the parts of the websites to suit our students' needs.
MIND MAPS IN ELECTRONIC AND CLASSICAL FORMAT IN MATHEMATICS TEACHING
Authors: Samarescu Nicoleta
Published: February 2023

Nowadays there is an international tendency of maths study encouragement, of the realistic/technical field generally, by the big amount of projects focused on students aa well as on their parents.
There is, in today researches, a perment preoccupation in what regards the improvement of teaching and learning by different methods and instruments. Many researches have shown the fact that the assimilation of different knowledge, by their connections with ols, basic concepts, already learned is more efficient.
The present research is aprt of an ample project and has as main issue the comparaison between the efficiency based on mind maps the teaching- learning process. Besides the leaning theories which support the efficient learning method through visual instruments and a literature review, the present research also assesses the opinion questionnaires (respects thequestionnaire length rules, its design, avoiding the halo effect)meant to primary school teachers. The research will also answer the questions: Is there a high level of receptivity in what concerns the maths lessons when are used mind maps?, Is it great the atractiveness of building and also of an active participation in teaching ? what are the use recommandation of mind maps during the maths lessons at primary school , what are the advantages and disadvantages of their use both in classical style and in the electronic one? What are the experiences and opinions of primary teachersregading the the teaching by mind maps? What are the platforms which could help modern teachers? At the same time, students will be able to present their ideas and concepts correctly assimilated.
DIGITAL METHODS VS EXPERIENTIAL LEARNING METHODS. DIDACTIC APPLICATIONS
Authors: Stanciu Mihaela
Published: February 2023

The study below is a component of didactic research that aims to adapt the teaching methods and tools used in the Romanian Language and Literature lesson to software applications in the education field. As it was an optional subject for the high-school students, during a semester I studied, the transition from experiential learning methods inspired by the art of theatre to the digital ones such as the clicker response system, using the Mentimeter app. The purpose of the research was to observe the students' level of involvement in the lesson. I was able to monitor it clearly by creating different constructivist learning situations. The subjects of this study were 10th-grade students from two distinct classes, a sample of 55 students. The mixed research methodology used in this study highlights both quantitative and qualitative methods, pursuing a balance in data collection, analysis and interpretation. The first research method was the survey, two questionnaires were analyzed, the first one aimed the students' opinion on digital methods, and the second one, the experiential methods. Another method of applied research was qualitative observation which materialized in the analysis of students' activity results. In order to interpret the collected data from the two methods there were considered the analysis of the time distribution, the level of students' participation and the type of learning tasks. After being statistically processed, the data collected led to preliminary results of the research showing a substantial involvement of the students in accomplishing tasks. Regarding the interdisciplinary strategies, where were used the dramatic methods and techniques, the students reacted well from the point of view of the new knowledge acquisition, but several hours were needed to reach the objectives. On the other hand, students reacted positively to the digital clicker response system, at the same time, an important amount of time was saved in the lesson. The comparative observation of the two examples of collaborative work showed that through the use of methodological interdisciplinarity, in particular the interaction through the dramatic game and the response system Mentimeter, based on the use of the smartphone, students can make connections with life situations and their own experience, which translates to active participation and involvement. Moreover, by using the Mentimeter app we discovered that the use of smartphones during the lesson can become an opportunity for students to cultivate a positive attitude towards school and the values and beliefs taught in the Romanian Language and Literature lesson. Dramatic games and technology remain two areas of maximum interest for students and contribute to the optimization of the teaching methods.
THE COMPARISON OF THE RESULTS OF THE CORRESPONDENCE AND THE FULL-TIME TRAINING.
Authors: Udvaros Jozsef , Guban Akos
Published: February 2023

Based on statistics members of the correspondence training are mostly people who are working, so in most cases this decision for them is forced. The least of them choose this because of personal reasons (for example: unfinished full-time trainings, individual researches, living far away from school, etc.). Nowadays most of the universities offer classic full time-training as well as correspondence trainings. There is no difference between the diploma earned with full-time training and correspondence training. Compared to the full-time training there are less members of the correspondence training, so the lecturers can attend to somebody more individually. Most universities require from students in correspondence training to complete internships where they gain experience. Based on their experience, they prepare their diploma works.
It often happens that correspondence training provides less valuable education than full-time education. However, this is already denied by the trainers, and employers do not raise this issue. Both type of trainings has valuable people with different benefits. Correspondents usually stand out for their purposefulness and life experience, which makes them unique not only at university but also later in the workplace. Because contact hours are on Friday afternoons and weekends, they are usually blocked.
In this article we present the results of a research where we examine the exam results of correspondents and full-time students for several years. In the research we analyze the exam results of hundreds of students from which we draw conclusions. We want to show you what the students of the correspondence training are better and where their results are worse.
VULNERABILITY ANALYSIS PIPELINE USING COMPILER BASED SOURCE TO SOURCE TRANSLATIONS AND DEEP LEARNING
Authors: Vaduva Janalexandru , Dascalu Stefan , Culic Ioana , Radovici Alexandru , Rughinis Razvan
Published: February 2023

A major problem in modern systems are vulnerable application. With modern operating systems becoming more user friendly, a huge part of its users are inexperienced and are not trained to prevent the exploitation of their system from vulnerabilities. Many users do not update their system regularly, which makes them vulnerable to public vulnerabilities that have been exploited. Forecasts show that security related expenditure are becoming extremely expensive. This only reiterates the fact that prevention is a key business plan for multiple corporations and exploitable vulnerabilities tend to cost a lot more. One such example is a report from IBM where an analysis between July 2018 and April 2019 based on 507 companies concluded the fact that the average data breach cost is 8.19 million dollars.
In this context, the need for automatic vulnerability detection has risen, especially given the large array of available libraries and open source programs. When an application is written, a trust is placed in any of the libraries it links to and also in any other application that is communicating with it. This paper aims to improve the results obtained for code vulnerability detection with an implementation of a C/C++ vulnerability detection method based on project source code lexicon normalization with the help of tokens and classification with the help of deep learning approaches. The proposed pipeline is a three staged process which includes: scraping source files from GitHub using a static analyzer to produce labels, training the deep learning model on the previous labeled and normalized samples and analyzing the results based on different deep learning methods. We supplement available labeled vulnerability datasets from an array of labeled open-source projects gathered with a web-crawler from GitHub. We improve the vulnerability detection tool implementation with binary crossentropys, and adam. We evaluated our implementation with real software packages, NIST SATE IV and Draper VDISC benchmark datasets and obtained 96% accuracy with our analysis.
THE FEASIBILITY OF ARTIFICIAL INTELLIGENCE IN EMULATING HUMAN BEHAVIOR: AN ANALYSIS
Authors: Zamfira Andrei
Published: February 2023

The main purpose of this paper is to conduct a study and make analysis regarding the techniques, technologies and systems that have been evolved in the recent decades as branches of the broadest domain, which is Artificial Intelligence (AI) having as main objective to emulate the similar processes found in nature at living beings, especially those human cognitive. We will survey techniques such as pattern matching, learning and evolving from stimulus that make computer programs behave like humans. We'll state what the Turing test is and who was the first computer program to pass it, ELIZA, that relied mainly on pattern matching. This is only the beginning of our research in the domain previously stated, and we will focus here on natural language processing, the grammatical constraints that determine how natural language is generated and understood. The desire to explain language comes from ancient world, but not even today, after centuries of thought, a complete understanding of language seems to be a long way off. We'll see that engaging a computer program into a dialog is a very complex process that requires multiple types of knowledge from the following categories: phonetics and phonology, morphology, syntax, (compositional) semantics, pragmatics and politeness (discourse). The grammatical constraints that determine the understanding and generation of natural language phrases are expressed using a technique called X-bar Schema, which breaks a phrase into groups based on their word types (noun, verb, adjective, preposition, pronoun etc.) and represents them as a tree structure composed of maximal projection nodes and intermediate nodes. We will show what are the rules of this type of representation in order for the phrase to remain correct and give concrete examples of trees representations. We proposed to connect our examples with intelligent agents from famous Hollywood movies, such as HAL from 2001: A Space Odyssey, Joi from Blade Runner 2049, Ava from Ex Machina, and many more, all these with the goal to emphasize what does it mean for an intelligent computer program to imitate human behavior that we do daily without being aware of the complexity of processes it involves.
AN INVESTIGATION OF MIND-CONTROLLED PROSTHETIC ARM INTELLIGENT SYSTEM
Authors: Ali Haider abdullah , Goga Nicolae , Marian Constantin viorel , Abdullah ali Liwa
Published: February 2023

Brain-Computer Interface (BCI) is a connection path that directly connects the system of central nervous and external devices without the reliance of peripheral nerves. The applications of brain-computer interface attain beyond medical applications where it used to improve the life of patients. Many achievements were established during the latest years in the prosthetics field particularly using the latest achievements of technology into these products. However, some problems have emerged in the prosthetics like being cost-expensive, difficult to install and maintain, or the need for surgical procedures. The medical issue here is the need to develop an affordable and functional prosthetic arm that has an intuitive and natural control that permits the patient to adapt effortlessly to his/her new limb. We intend to develop low-cost, accurate, easy to use and smart functional upper body prosthetic arm controlled by non-invasive BCI and made of lightweight materials aiming to give the patients comfortable and easiness to handle the artificial arm. The arm will be controlled through commands of the brain obtained by an electroencephalography (EEG) headset without any surgical invasion. The system will be used by the patients who will learn how to train and control the prosthetic using their brain commands. The prosthetic arm can be considered as an e-learning system for educational purposes for persons that are in touch with some medical fields such as medical students, medical engineering students, physicians, researchers, etc., who needs to study the technology of prosthetics in an easy approach and to set goals for such systems.
SELF-ASSESSMENT ACTIVITIES AS A FACTOR FOR DRIVING THE LEARNING PERFORMANCE: ANALYSIS AND MODELS
Authors: Ivanova Malinka
Published: February 2023

Machine learning proposes innovative methods for students' learning analysis and new ways for modeling the learning process and its realization. Learning analytics takes advantages from this fact and processes data according to accepted or emerged algorithms that leads to creation of understandable analytical and predictive models.
Learning performance is connected to a set of behavioral activities in educational environment concerning improvement of knowledge and skills. It is a very important criteria for students' progress and for the formation of the final students' outcomes. For achieving better learning performance, the activities should lead to the learning optimization in context of time duration, educational tasks organization, content presentation and management. Activities that support learning are oriented to self-depended and self-regulated learning as well as to socially-oriented and group-driven learning.
The aim of the paper is to present an exploration focusing on influence of self-depended activities in the form of self-assessment on learning performance. An experiment is conducted with students who have had possibility to direct and organize their self-assessment activities in learning management system. Self-assessment activities are not graded and they are not included in the formation of the final course mark. The students' behavior is traced during one semester and machine learning algorithms are utilized to analyze the quality and quantity of the taken self-assessment activities. On this base analytical and predictive models regarding learning performance and the achieved academic results are created. The patterns and anomalies are outlined and they are used to point out the directions for learning performance and final outcomes improvement.
STUDY ABOUT THE YOUTUBE DIDACTIC MOVIES FEATURES PREFERRED BY STUDENTS IN DENTAL MEDICINE
Authors: Dascalu Cristina gena , Antohe Magda ecaterina , Moscalu Mihaela , Purcarea Victor lorin
Published: February 2023

The didactic movies uploaded on YouTube are a very popular learning resource used in the academic environment, because it stimulates the students' engagement and motivation. We conducted an opinion survey among 170 students (average age 20.93 ? 2.751) at the Faculty of Dental Medicine, "Grigore T. Popa" University of Medicine and Pharmacy, Romania, about their interest in using educational movies as didactic tools, and the features they prefer in such materials. We used an anonymously questionnaire with 15 items to investigate the students' opinion about certain features of the didactic movies, which can be included or avoided in order to stimulate the learning and are highly responsible for the educational videos' cognitive value. For the statistical processing of collected data we used the Two-Step Clustering procedure, for qualitative data. The procedure identified 5 distinct clusters, with sizes between 30 (17.6%) and 43 (25.3%) from the total number of cases. The clusters quality wasn't the best, but still we were able to identify among the investigated features the most important predictors, which are: the presence of background music in the movies; the presence of images used to fill the breaks; the movie's total length shorter than 6 minutes; the using of explicative notes for charts and drawings displayed directly on the drawing and the movie's design as a PowerPoint presentation, with images, diagrams and animated schemes. The scientific literature provides many information about the features recommended to be used in didactic movies but, as far as we know, a classification regarding the relevance of these features was not discussed yet. That is why our study brings useful information in this area, helping the content developers to improve the quality and the popularity of the didactic materials.
SOFTWARE INSTRUMENT FOR TEACHING INDUSTRY 4.0 FUNDAMENTALS WITH APPLICATION IN BEARING MANUFACTURE
Authors: Dragos Chitariu , Dogan Gures , Ilhan Mehmet , Dumitras Catalin
Published: February 2023

With the development and diffusion of recent manufacture technologies subordinated to the Industry 4.0, a multitude of fields merge and are applied simultaneous in production. Bachelor engineers have to make first step in assimilating technologies and solutions for digitizing current manufacturing processes. Different concepts must be known in depth such Smart Factory, Digital Factory, Internet of Things (IoT), Cyber-physical production systems (CPPS). Smart integration of manufacturing process starting from 3D design, computer aided manufacturing and inspection, are allowing improved manufacturing cycles, reducing cost and increase profit. In the paper a software application is developed to teach basic Industry 4.0 principles and models to bachelor and master students. The application will guide the student by presenting different pages where student must complete a series of information. From the start a series of Key Enabling and Industrial Technologies are listed and additional clarification must be introduced by the student. The information technology (IT) and operational technology (OT) are defined and students must adapt the main concept and particularize for the bearing manufacture field. Basic examples are presented considering the work flow from the bearing manufacture and students must enter information for all the steps found in the manufacture process. Information about cost, implementation, resources, impact and expected results, from application of such solution for operation digitization must be added. The application will have links to main suppliers for the equipment and solutions in general that available on the market, to allow students information. At the end the proposed model can be listed and exported.
TOWARD TO AUTOMATION THE EVALUATION OF STUDENTS MINDMAPS QUALITY
Authors: Dubinsky Alexey
Published: February 2023

Mind mapping is the well-known approach for visualization the complex topics in education. In [1] we propose the synthesis of active and passive ways for using mind maps in education practice. By this way we need construct the software tool for building mind maps with special requirements.
First of all, this is the limitations for the set of mind map nodes. Student will select for placement on mind map only nodes from the set of items from dictionary of current lesson topic. And may be from the course main glossary.
This limitation is necessary for automatic pre-evaluation the quality of student's mind maps. The value of quality will calculate on the base of the measurement of distance between original teacher's and student's mind maps.
So we need to make the three solutions:
1. Haw to find the set of termins for the actual topic?
Glossary is the one of typical course resource in the learning management system Moodle. In [2] we present the simple tool "wordstat 2.0" for term selections from the course content documents set.
2. Provide the easy tool for mind mapping.
We assume that the fast solution can be reached on the basis of modifying the open source software. The allowable opportunity is about using text-only environment, like Text2MindMap online tool.
3. Evaluation the maps structure (dis)similarities.
The mind map has the graph structure. So the mind maps quality measurement can be estimate via comparison the graph structure similarities. It is well known task. There is no problem for getting the graph structure from outline text or from XML mind map file.

1. Dubinsky, A. (2019) Mind maps for education. In: Exploring the Mind's Eye: An Interdisciplinary Conference on Imagination, October 25-26, 2019, Bilkent University, Bilkent, Ankara, Turkey. (Submitted) http://repo.dma.dp.ua/4447/
2. Dubinsky, A. (2019) The preparation of terminological glossary for the educational course [in russian]. In: MoodleMoot Ukraine 2019, Kyiv, 24 May 2019 http://2019.moodlemoot.in.ua/course/view.php?id=23
TEACHER TRAINING FOR THE DEVELOPMENT OF COMPUTATIONAL THINKING AND PROBLEM POSING & SOLVING SKILLS WITH TECHNOLOGIES
Authors: Fissore Cecilia , Barana Alice , Marchisio Marina , Pulvirenti Marta
Published: February 2023

The new generations of students use technologies very much in everyday life and it is important that they do the same also for educational purposes to develop key competences, such as problem solving and computational thinking. Teachers are therefore called to develop digital skills to update their teaching methods using modern technologies. This can allow them to prepare new incentives, provided with disciplinary and educational coherence in well-organized digital environments. This paper shows the results of a 32-hour training course for STEM teachers in lower secondary school. The aim of the course was to consolidate a "Problem Posing & Solving" culture through the use of new technologies, such as an advanced computing environment (ACE) and a digital learning environment integrated with an automatic assessment system, which allow the creation of interactive educational activities. During the course participants worked in groups on real-world problems through the technologies presented, with the purpose of creating digital materials to be used with their students. The didactic approaches adopted in the teacher training were problem-based learning, project-based learning and laboratory teaching and the main topics covered during the course were: problem solving and computational thinking with an ACE; automatic formative assessment; problem solving and automatic assessment activities in a digital learning environment. The effectiveness of the course was assessed through questionnaires. Through the analysis of the questionnaires and the works produced by the teachers, two editions of the training course, involving a total of 40 teachers, will be analyzed. The results that will be presented in this article show that the teachers really liked the course. A very important goal that has been achieved is that the teachers got involved in preparing teaching materials to be used with the students with the methodologies shown in the training course.
MATHCAD DIDACTIC TOOL FOR STUDYING THE ELLIPTICAL OSCILLATOR
Authors: Grigore Ionel , Radu Adriana , Barna Valentin
Published: February 2023

This paper describes an interactive teaching tool developed with the aid of the Mathcad program for studying the elliptical oscillator. For the tool creation we explored the equations of motion of a point mass in a central force field with a spring potential energy. The motion of a point body attached to a spring can be mathematically modeled when to the body is given a velocity in a certain direction relative to the spring. We considered as input data the characteristics of the oscillator, the mass and the spring constant, the initial conditions and an arbitrary moment of time. The initial conditions were specified by the position vector represented in polar coordinates and the velocity vector characterized by the magnitude and orientation towards the direction of the vector radius. The position, velocity and acceleration of the oscillator were calculated at the time specified in the input data. The calculations were performed using both the Cartesian and the polar coordinates. The graph showing the elliptical trajectory of the point mass was placed next to the numerical results. For the characterization of the trajectory, the amplitudes and initial angles phases corresponding to the motion on the two coordinate axes were determined. By modifying the time moment in the input data we can track the motion of the point mass on the trajectory compared to the initial position. At the same time, the modification of the initial conditions allows for the observation of the feedback on the oscillator trajectory. Thus, the particular situations of orientation of the ellipse can be obtained with respect to the reference frame and the cases when the ellipse change into a straight line. The use of this tool in the classroom helps the students to extend the study of the oscillatory motion from the one-dimensional case to the two-dimensional one. Students can interactively observe the influence of initial conditions on the trajectory and analyze a number of particular cases. Furthermore, the students have the opportunity to understand more easily the role of the coordinate transformations, from Cartesian coordinates to polar coordinates, when tackling a problem related to the motion in a central force field. The students can be also encouraged to develop their own Mathcad tools for solving various physics problems.
APPLIED CRYPTOGRAPHY IN DESIGNING E-LEARNING PLATFORMS
Authors: Mihailescu Marius iulian , Nita Stefania loredana , Pau Valentin corneliu
Published: February 2023

Cryptography plays an important role when we are designing and implementing electronic systems. Two directions will be covered, providing privacy and securing e-learning. First one will cover the necessary tools for offering protection over personal information of learner. The second one will focus on securing the environment in order to provide integrity, confidentiality, authentication, authorization and last but not least the proof of origin. The paper will go through the problem of security for eLearning platforms and how cryptography algorithms are able to ensure the integrity and confidentiality. Delivering knowledge, feedback from and to student/professor and secure assessments represents one of the most important aspect on which we need to focus. The current work is based on a project meant to develop cryptographic modules to be able to be implemented in e-learning systems. The implemented algorithms are modern and they are: Rivest-Shamir-Adleman (RSA), Advanced Encryption Standard (AES), Data Encryption Standard (DES), Searchable Encryption algorithm adapted for eLearning (entitled SEEL), Elliptic Curve Digital Signature Algorithm (ECDSA) and Russian Federal Standard for Digital Signatures (GOST 34.311-95). The modules are implemented in C#, Python and Haskell, offering in this way a large pallet of technologies from which the developers can choose and adapt easily to different trends on the market. The applications for the user (web and desktop application - where is necessary) are able to be implemented using technologies such as ASP.NET, PHP and Haskell YESOD. As database management systems (DBMS) we will use Microsoft SQL Server 2017, mariaDB, and Firebase.
AN INTELLIGENT EMDR SYSTEM FOR HELPING STUDENTS WITH PSYCHOLOGICAL PROBLEMS
Authors: Popovici Alexandrufilip , Gancea Ionatan octavian , Dragoi Mariusvalentin , Goga Nicolae , Dragomir Ramona , Goga Maria , Dinu Marinel cornelius
Published: February 2023

A main problem for the development of students is to have some psychological problems. Such disorders can pose a serious treat to the learning and educational process of the students. In this article we present an intelligent Android system that can help students with such disorders or the psychotherapists that are treating them. The implemented technique is based on Eye Movement Desensitization and Reprocessing - a recent developed technique in psychology. To the best of our knowledge, there is no such system reported in the existing literature. We are the first to report it. The system can have also an educational role, for example, for the students in psychology. Eye Movement Desensitization and Reprocessing (EMDR) is a psychotherapy treatment designed to cure distress associated with traumatic events and the memories associated with them. Through EMDR the subject must keep his attention on two things, the traumatic event that remained in his memory and a rhythmic bilateral stimulation. This process induces some changes and can stimulate brain areas associated with information processing.
The purpose of this technique is to access the traumatic memory network in order to facilitate a new association between the traumatic event and more adaptive information about the event. After a successful treatment distress is relieved, negative thoughts are reinterpreted and physiological arousal is reduced. During the therapy, the client is encouraged to relive, throughout memories, his emotionally disturbing material while focusing on external stimuli like: directed lateral eye movement, hand-tapping or audio sounds. The implications of this procedure are multiple and can be applied both in the field of mental health and education.
Our implementation consists of a AI personal assistant who performs EMDR in the form of an Android application. The project has multiple features such as a trained chatbot connected with a speech-to-text engine, an audio EMDR headset, Android app for video EMDR stimulation, etc. In the paper we present the AI engine together with a small pilot student study made for the validation of the tool.
DISCOVERY LEARNING BY INTERACTIVE ANIMATION MODELS
Authors: Stoffova Veronika
Published: February 2023

Discovery learning refers to pedagogical methods, in which students learn through their own exploration in a certain topic. The goals are usually threefold: acquire deep knowledge, develop cognitive skills increase engagement. Deep knowledge in this sense means that the applied information, concepts and methods have very strong roots in the long-term memory, thus the person has a higher level of understanding the subject and can apply this knowledge not only to solve standard problems but also more effectively use them for solving new tasks problem situations. Students by discovery learning actively create their own knowledge system and become an expert in the field of learning topic.
During the learning process students spend most of the time actively working individually (or in groups), their knowledge is constructed by themselves through these activities. This requires immerse brain capacities used in a variety of forms, through which cognitive skills develop highly. Students' joy and curiosity-driven learning are a key values in the whole process, to motivate them for further participation and increase their endurance. By an example of the didactic game where the task for student is to sort the subjects into a right order is demonstrated the method of discovery learning. The result of playing the game is to found of a winning strategy that guarantees the (optimal) solution the problem of sorting. The player continuously makes his/her solution more correct and effective by repetition of game and elaborate an effective strategy which results an exact sorting algorithm. The second task for student is to recognize the algorithm, which his/her use during game, to describe it verbally and express it in a (meta-) program language or/and by flow diagram.
SMART SHOPPING PLATFORM BASED ON DIGITAL MAP GENERATION AND INDOOR LOCALIZATION SERVICES
Authors: Suciu George , Pasat Adrian , Balanean Cristian , Istrate Cristiana
Published: February 2023

The retail industry has come to a consensus on the use of new ICT technologies, such as Cloud Computing, Big Data, IoT and Artificial Intelligence (AI), to create innovative operational models. Customer targeting has been one of the main marketing dilemmas in the past years, and one of the solutions seems to rely on recent IoT advancement. This paper presents a smart shopping solution architecture that covers image processing techniques used for digital maps generation, smartphone indoor localization using BLE beacons, and indoor routing techniques for finding stores in a shopping center. We discuss the advantages and disadvantages of using BLE technology for indoor localization and the results after experimenting with several BLE devices and mobile application SDKs. Our objective was to advance an innovative solution based on computer vision techniques meant to ease the process of creating indoor maps by hand. Also, we focused on the development of best practices guide for using mobile applications in the retail industry and education of buyers, including an interactive questionnaire for getting feedback regarding improvement of Android application design. Furthermore, the solution can be used to orient and educate customers during their shopping activities for using smart mobile applications. Thus, our smart shopping platform is based on an enriched mobile application (MARA - Mobile Augmented Reality Applications) that offers a range of services and functions based on augmented reality through the implementation of communication interfaces with various IoT devices - beacons or smart parking sensors. WSNs plays a central role in the IoT environment, especially to the advancement of energy-efficient and low latency communications. Our smart shopping solution advances the integration of intelligent parking sensors based on LoRa communication. We will describe the integration of these sensors with TTN (The Things Network) global network and the methodology for LoRa data packages decoding and further integration with a WEB application.
THE IMPACT OF LEARNING THROUGH COGNITIVE LOAD ASSESSMENT AND EMOTIONAL STATE EVALUATION
Authors: Ungureanu Florina , Cimpanu Corina , Dumitriu Tiberius
Published: February 2023

The cognitive load (CL) and the emotion that encompasses each learning process, despite its type or level, represent very challenging aspects of a learning process, their assessment being difficult mainly due to the subjective appreciation. On the other hand, nowadays, students learn by spending the majority of their time on using digital devices. Therefore, analyzing the emotional state during learning, evaluating the visual effort, and assessing the cognitive load level, all induced by the use of software applications or electronic devices, becomes a necessity.
Emotions are defined as mental and physiological sensorial states that influence human perception, thinking, experience, learning, behavior, and decision making. They are apprehended as a short and conscious experience characterized by an intense mental activity classified between negative or unpleasant and positive or pleasant feelings. Some peripheral physiological signals as heart rate, arterial pressure, electrodermal activity, or body temperature reflect the excitement level, but they're unable to decern the positivity and the negativity relative to a reference state. A student's concentration effort or its emotional state could be evaluated as well by using precise measurements of the pupil dimension of the blinking frequency or the eye movement. Instruction should aim to reduce the extrinsic CL and to optimize the intrinsic CL enhancing the learning relevant CL. Nevertheless, only EEG signals offer precise information concerning the emotional state and the CL level through sensors placed on the scalp according to the functioning of the cerebral lobes and their reactions to certain short-term or long-term stimuli.
Recording and processing physiological signals or cerebral waves are some of the most explored solutions of the last decade that are leading to encouraging results. This paper mainly studies and illustrates some approaches to evaluating the cognitive load and emotional state of students during a learning process. Essentially, this paper focuses on elaborating experimental sessions, choosing the proper stimulus and equipment, exploiting adequate recording and preprocessing methods for the involved physiological information, and engaging artificial intelligence techniques for feature selection and data classification to achieve the best calibration, appreciation, and monitoring of a learning process.
ICT AS A MEANS OF DEVELOPING MOTIVATION OF LEARNING ACTIVITY IN THE PERSON-ORIENTED APPROACH
Authors: Butova Anna v. , Kisel Olesia , Dubskikh Angelina
Published: February 2023

In the documents on the modernization of higher education, three priority areas of education in the modern information society are clearly identified: informatization of education, foreign languages teaching and mastering socio-economic knowledge. Today, many English teachers consider the person-oriented approach as a system-forming link in foreign languages teaching. Recently, ICTs have been widely used in educational institutions. This phenomenon contributed to the intensive development of educational software, which allows you to solve many problems in the modern educational system: a variety of forms in educational material presentation, access to education, the use of new technologies and methods in education, and many others.
The relevance of new ICT application is dictated, first of all, by pedagogical needs to increase the effectiveness of developing learning, in particular, the need to form skills of independent learning activity, a research, creative approach to learning, the formation of critical thinking, and a new culture. The use of new technologies in teaching English is not only determined by the desire for novelty, this learning allows you to implement a person-oriented approach, which is the main conceptual direction in XXI century education.
To organize various types of classes, it is necessary to take into account the peculiarities of ICTs. The problem of increasing the effectiveness in educational activities by means of ICTs addresses the issues of using person-oriented software to organize independent learning activities at home. Teachers consider the problem of motivation in the context of person-oriented learning, study the didactic possibilities of using ICTs in the learning process, some ICT software tools for influencing the motivation in learning activities.
Today, foreign languages and information technologies are necessary for specialists in any field of professional activity. Of particular importance is the knowledge of a foreign language. Thus, no matter what field of activity today's students are preparing themselves, they need knowledge of a foreign language to become good specialists, able to use modern information technologies and participate in international cooperation.
LINGUODIDACTIC ASPECT OF PROFESSIONALLY ORIENTED LEXICAL COMPETENCE FORMING TO TECHNICAL UNIVERSITY STUDENTS WITH USING ICT
Authors: Lomakina Yekaterina , Kisel Olesya , Zerkina Natalia
Published: February 2023

The modern society, state and the situation in such areas as economics, technology politics require a proper knowledge of foreign languages from the future specialist, which is undoubtedly a competitive advantage when applying for a job. The purpose of this paper is to consider the issue of vocabulary teaching to students at non-linguistic faculties and universities. The relevance of this study is up to the altering requirements for a future university graduate, who must be able to make a successful communication in different spheres speaking at least one foreign language. The novelty of the study is a comprehensive description of the problems associated with teaching the foreign language vocabulary. The vocabulary being the most important part of the language material, largely determines the content of training. Speaking about the forms of a word, there means not only its sound form. Material and methods of research are analysis of domestic and foreign literature in the field of linguistics, linguodidactics, methods of teaching the foreign language vocabulary; survey on the experience of teaching the foreign language professionally-oriented vocabulary at non-language faculties and generalization of the personal experience; The use of ICT at foreign language lessons at a non-linguistic university significantly simplifies the process of memorizing material (vocabulary and grammar material), increases the efficiency of interaction between a teacher and a student. The interactive forms of educational resources increase the motivation and interest of students in the subject. Such forms of work contribute to good learning of the material, increase the information and communication competencies of teachers and students.
THE USE OF ARTIFICIAL INTELLIGENCE TECHNOLOGIES TO IMPLEMENT A MULTI-FACTOR ANALYSIS OF A STUDENT'S ACTIONS DURING AN EXAM.
Authors: Ponomarev Andrey , Serebrennikov Oleg , Guglya Gleb , Korotkevich Oleg , Proletarskiy Andrey
Published: February 2023

Conducting an exam after the course is always a very complicated process, the main problem of which is the credibility of the student's knowledge evaluation. In this article, we will discuss the problem that affects the assessment most critically - cheating. The elimination of this factor will help to increase the quality of knowledge evaluation, and later the quality of the curriculum itself.
It is difficult for one teacher to maintain the procedure of examination during special verification activities. The more students taking the exam at the same time, the more difficult it is to control the process. In this article I would like to propose the idea of automating the process of controlling students during the exam using personal computers equipped with a camera and a microphone. This idea implies an increase in the quality of objective evaluation of students' actual knowledge using clear criteria inherent in this technology. In addition, such an approach eliminates disciplinary deviations from the training programs, appearing in the form of subjective attitude of the teaching staff to the exam and directly to the students.
The control will be carried out with the help of a complex software system with the use of the following technologies: an artificial intelligence module for the user's face recognition and also the direction of his attention based on eye gazement estimation technology; verification of the identity with the personal card of the student, with the help of a database system and a computing sub-program; voice recognition and the subsequent transformation of the voice into text, with accompanying analysis. Recognition of the direction of the gaze lets us allocate the "safe" and "dangerous" areas of attention around the student. Also, the article highlights the main criteria by which students can be suspected of cheating, such as the presence of people in the frame, the presence of unauthorized voices, distraction from the testing window, and other "suspicious" behavior. In addition, the Article will be presented the primary requirements to the technical provision of classrooms and personal workplaces for the exam.