bluuebunny/crossref_metadata_2025 huggingface dataset:
A VIOLAÇÃO AO DIREITO À SAÚDE REPRODUTIVA ATRAVÉS DA INSTRUMENTALIZAÇÃO DO CORPO DA MULHER:O CASO JANAÍNA APARECIDA QUIRINO E A ESTERILIZAÇÃO FEMININA NO BRASIL
Authors: Nielsson Joice Graciele , Sturza Janaína Machado , Andrade Estela Parussolo de
Published: November 2020

O presente artigo tem como objetivo analisar o fenômeno da esterilização eugênica e racista de mulheres no Brasil, a partir do caso Janaína Aparecida Quirino. Neste contexto,  evidencia-se os contornos de um controle e instrumentalização da capacidade reprodutiva dos corpos femininos capazes de permitir formas concretas de violação ao direito à saúde reprodutiva, mesmo que este direito permaneça solenemente declarado em textos normativos. Para tanto, inicialmente analisa-se a violência perpetrada em face de Janaína a partir de todo um contexto histórico, passando pela legislação nacional que rege o tema, bem como sua análise a partir dos documentos internacionais. Em um segundo momento, aponta como o direito ao planejamento familiar tem sido violentamente retirado de mulheres consideradas fora dos padrões aceitos pela sociedade, a fim de que não venham a produzir vidas indesejadas, mostrando a violação da dignidade humana destas vidas. O artigo foi perspectivado a partir da hermenêutica fenomenológica, seguindo o método hipotético dedutivo, através de uma construção bibliográfica. Verificou-se que a violação ao acesso à saúde reprodutiva, demonstrado especialmente pela esterilização de mulheres negras e pobres, representa uma possibilidade para o controle da população de menor potencial econômico – são eles os os responsáveis pelo (sub)desenvolvimento do país, e por este motivo justifica-se negar-lhes um dos mais importantes direitos de todo e qualquer ser: a dignidade da pessoa humana.
ENTRE A HISTÓRIA MEDIEVAL E O DIREITO AGRÁRIO:ASPECTOS DO PROBLEMA DA POSSE E DA PROPRIEDADE NA PROVENÇA MEDIEVAL E NO BRASIL CONTEMPORÂNEO
Authors: Salles Bruno Tadeu , Vidotte Blanco Tárrega Maria Cristina
Published: November 2020

Nossa experiência e diálogo no interior do Programa de Pós-Graduação em Direito Agrário da UFG, entre 2014 e 2015, proporcionou considerações interessantes acerca dos problemas do medievalista e do pesquisador jurista ao lidar com fenômenos de posse e propriedade. Notadamente, observamos que ambos partilham a inquietação de lidar com os limites das ferramentas contemporâneas para construir uma compreensão das experiências dos sujeitos históricos, seja nos senhorios da Provença do Século XIII ou nas comunidades tradicionais do Brasil do Século XXI. A partir dessa inquietação, o presente artigo se propõe a delinear algumas possibilidades para se pensar aquelas experiências. Elas alicerçam-se na compreensão de conceitos como o de sentido social da propriedade e de agrariedade. Eles se revelariam fundamentais para superar a redução da diversidade dos fenômenos e das experiências de posse e propriedade às perspectivas e modelos da modernidade ocidental.
MOVIMENTOS SOCIAIS, VIOLÊNCIA E DESOBEDIÊNCIA CIVIL: ANÁLISE A PARTIR DE DECISÕES DO STF
Authors: Berbel Vanessa Vilela , Massi Vicente Isis Carolina
Published: November 2020

o sistema jurídico, em uma “modernidade periférica” marcada por graves problemas estruturais na distribuição de bens e riquezas, é cotidianamente chamado a superar as falhas operativas de outros sistemas sociais. Não raras vezes seu centro decisório responde a estas invocações com comunicações que espelham a “judicialização da vida”. Não parece ser o caso dos conflitos fundiários que, conforme atestam estudos do CNJ, culminam em atos de violência. O presente estudo visa analisar os eventuais motivos pelos quais o centro decisório do direito não é visto como arena eficiente para solucionar os conflitos fundiários encampados pelos movimentos sociais, bem como quais as oportunidades de abertura cognitiva a aproximação do movimentos sociais fundiários com o centro decisório do direito podem proporcionar.
A JUSTIÇA ENTRE GERAÇÕES: PENSAR SOCIEDADES JUSTAS, IGUALITÁRIAS E SUSTENTÁVEIS AO LONGO DO TEMPO
Authors: Bagetti Zeifert Anna Paula , Cenci Daniel Rubens
Published: November 2020

O presente artigo examina a possibilidade de preservar uma concepção de justiça entre gerações e o valor dignidade, considerando que ao longo do tempo a sociedade evolui e novos interesses e objetivos entram em cena. Como hipótese, sustentamos que as diretrizes devem ser práticas e públicas, suficientes para manter a estabilidade e a justiça no interior das sociedades, considerando que a fundação de um Estado com o passar do tempo apresentar deformações devido a contingências históricas, tendências sociais, oportunidades individuais entre outras, que podem solapar os ideais de um acordo justo e razoável em torno de um projeto de sociedade justa e sustentável. Nesse contexto, a formação de uma razão púbica se faz fundamental a fim de fortalecer os vínculos entre os indivíduos, o diálogo de saberes e as ideias que irão nortear os projetos para o presente e o futuro das gerações. Trabalhando a partir da teoria liberal-igualitária de John Rawls e demais teóricos da filosofia política contemporânea, a pesquisa é do tipo exploratória e utiliza como método de abordagem o hipotético-dedutivo.
DIREITO DE PREEMPÇÃO NA FRANÇA E A IMPLEMENTAÇÃO DE MORADIAS SOCIAIS
Authors: Fernandes Letícia Alves , Gaio Daniel
Published: November 2020

O direito de preempção é um instrumento que tem a potencialidade de viabilizar a realização de programas habitacionais de interesse social, e de evitar o processo de gentrificação em áreas que sofrem valorização imobiliária. Ele igualmente pode ser utilizado como um meio de recuperação de mais-valias imobiliárias, possibilitando políticas redistributivas tendentes a atenuar a desigualdade socioespacial. Em resposta à situação de injustiça proveniente do contexto da cidade neoliberal de apropriação desigual do solo urbano, a França tem se destacado pelos seus programas de moradia social que são destinados a pessoas que não têm condições de obtê-la por meios próprios, como é caso do direito de preempção — o qual pode ser utilizado como referência para o direito brasileiro. Adotou-se como metodologia a análise das legislações da França e de Paris, complementada pela pesquisa bibliográfica acerca do tema.
REFORMAS INSTITUCIONAIS NO SISTEMA DE SEGURANÇA PÚBLICA E O BRASIL NA CORTE INTERAMERICANA DE DIREITOS HUMANOS:UMA ANÁLISE A PARTIR DO CASO NOVA BRASÍLIA
Authors: Beserra Matheus Eduardo , Cabral Rafael Lamera Giesta
Published: November 2020

O objetivo deste trabalho é avaliar a ausência de reforma das instituições nas forças auxiliares, no contexto de justiça de transição no Brasil, a partir de um caso paradigma, processado na Corte Interamericana de Direitos Humanos, conhecido como Caso Favela Nova Brasília. Na transição entre o regime militar para a democracia, o direito à memória e à verdade, a reparação das vítimas, a perpetração dos violadores de direitos humanos e a reforma das instituições foram legadas a um segundo momento histórico. Sem reformas, muitas práticas não condizentes com o regime democrático continuam a subsidiar as atividades policiais, aumentando os desafios para a consolidação da democracia, dado os abusos excessivos no uso da força. O caso Favela Nova Brasília é exemplificativo deste movimento: em 1994 e 1995, 26 cidadãos foram executados pela polícia, sem que o Estado brasileiro promovesse uma investigação adequada. Sem julgamento no sistema de justiça interno, o caso foi denunciado a Corte Interamericana de Direitos Humanos em 2015, e em 2017, o Brasil foi responsabilizado por violar as prerrogativas de proteção aos Direitos Humanos previstos na Convenção internacional. Para que o objetivo fosse alcançado, essa pesquisa buscou avaliar a sentença condenatória (fontes documentais) e a partir de uma pesquisa bibliográfica, pautada no método historiográfico, promoveu reflexões sobre como a ausência de reformas institucionais nas forças policiais promovem desequilíbrios na consolidação da democracia.
Inicialização da marcha no desenvolvimento do andar independente em crianças de 1.3 anos a 4 anos: estudo preliminar
Authors: Da Silva Azevedo Nora Fernanda Grazielle , Pessoa de Souza Nilva , Silva de Paiva Franciele , Fraga Vieira Marcus , Hentschel Lobo da Costa Paula
Published: November 2020

Objetivo: compreender o desenvolvimento do ajuste postural antecipatório na inicialização da marcha no desenvolvimento do andar independente em crianças típicas. Participantes: 50 crianças divididas em: G1- 1.3 anos, G2- 2 anos, G3- 3 anos e G4- 4 anos. Variáveis: Amplitude de deslocamento anteroposterior (COPAP) e mediolateral (COPML) do centro de pressão (COP), velocidade média de deslocamento do COP nas direções anteroposterior e mediolateral (VELAP e VELML) durante as fases da inicialização do passo. Resultados: COPAP_1, COPAP_2 e COPAP_3 foram maiores no grupo G1, VELAP_1 e VELAP_2 no G1 são maiores. Conclusão: Com a experiência do andar independente a criança torna-se mais habilidosa devido ao aprimoramento de sua capacidade para avaliar as condições do ambiente.
Mulheres atletas e artes marciais mistas
Authors: Silva Grasiela oliveira santana da , Jaeger Angelita Alice , Silva Paula
Published: November 2020

A inserção das atletas nos esportes de combate rompe estereótipos sociais e revela novos olhares sobre a feminilidade. O estudo reflete o estado da arte da presença das mulheres atletas no Mixed Martial Arts. Realizamos uma busca de estudos em bases de dados com os descritores específicos MMA e Women, Qualitative/ Essay/ Interview/ Discourse. Após as leituras e seguindo critérios de inclusão e exclusão, oito estudos compuseram a amostra, resultando tais categorias: A masculinidade e o ser mulher; O corpo in/out no octógono; Fisicalidade das mulheres atletas. É possível verificar que que as lutadoras subvertem o discurso de heternonormatividade, lutam e constroem uma visibilidade social para além da espetacularização dos corpos.
Aspectos sobre a esportivização, mercantilização e espetacularização dos jogos eletrônicos
Authors: BORSATO MATHEUS , BRASIL MARCOS ROBERTO , MATTES VERONICA VOLSKI , DE OLIVEIRA VINICIUS MACHADO , DE SOUZA JULIANO
Published: November 2020

Os esportes eletrônicos têm-se tornado uma prática esportiva relevante, tanto em sua organização na esfera profissional, quanto nas questões que desperta no âmbito acadêmico. Nesses termos, o objetivo do artigo foi apresentar indícios acerca do processo de esportivização, mercantilização e espetacularização dos e-Sports. Para dar conta da investigação, reunimos fontes a partir do método exploratório a caracterizar o desenvolvimento dos jogos eletrônicos como uma nova prática esportiva, especificamente como um subcampo esportivo, levantando dados históricos a respeito de sua evolução como prática social, tendo como suporte teórico as contribuições da sociologia de Pierre Bourdieu, aliadas às análises de Anthony Giddens como ponto de sustentação teórica complementar.
Desenvolvimento da capacidade de ensinar durante o PIBID na área de educação física
Authors: Costa Filho Roraima Alves , Iaochite Roberto Tadeu
Published: November 2020

Este estudo investigou o desenvolvimento da autoeficácia docente de futuros professores ao longo da participação em um programa de iniciação à docência na área de educação física. Participaram 16 licenciandos em educação física que responderam à escala de autoeficácia docente e de fontes de autoeficácia docente em três momentos distintos em 2015 e 2016. Os resultados de análises exploratórias e inferenciais mostraram um desenvolvimento positivo da autoeficácia docente, com diferenças significativas observadas nas dimensões de estratégias de ensino e engajamento dos estudantes quando considerados o ano e o nível de ensino em que as atividades foram realizadas. Essas evidências podem ajudar a traçar propostas formativas para estudantes em formação inicial em educação física.
Avaliação qualitativa das técnicas de natação
Authors: Vidal Jéssica , Novaes Renato Cavalcanti , Telles Silvio
Published: November 2020

O objetivo desta revisão sistemática é identificar os métodos de avaliação para a aprendizagem da natação que são utilizados/propostos na literatura. Foram avaliados estudos  nas bases Pubmed, Scielo e Lilacs. Quinze estudos foram selecionados e os resultados indicam que: os instrumentos avaliativos adotados atendem satisfatoriamente os critérios de validade científica; as amostras utilizadas são predominantemente de crianças; os estudos dão preferência aos questinários tipo checagem e à utilização de vídeos; os itens são demasiadamente longos para aplicação prática; a relação tempo/fadiga é desconsiderada na descrição. No final, realizamos sugestões para futuras pesquisas e para a avaliação da natação.
LIVRO LITERÁRIO NA FORMAÇÃODE LEITORES DOS ANOS FINAIS DO ENSINO FUNDAMENTAL
Authors: Macedo Maria do Socorro Alencar Nunes , Ramos da Silva Nathaly Cristina
Published: November 2020

Este artigo tem como questão principal a reflexão sobre práticas de educação literária ocorridas no âmbito de uma escola pública mediadas pelo livro. Buscamos compreender as estratégias de mediação de uma professora e evidenciar os critérios de seleção dos livros a serem lidos e suas formas de acesso. A perspectiva teórico-metodológica, de inspiração etnográfica, baseia-se nos conceitos de letramento ideológico, letramento literário, literatura e mediação. Os dados foram produzidos por meio de observações registradas em diário de campo, entrevistas com a professora e questionário aplicado aos alunos. Os resultados indicam que as formas de mediação da professora foram decisivas e adequadas na formação de um leitor autônomo e envolvido com o texto literário, rompendo com práticas de escolarização inadequada da literatura.
Fiscal Decentralization of the Government of the City of Surabaya Indonesia
Authors: Supriyatno Budi
Published: November 2020

Surabaya City Government is part of the regional government system in Indonesia which adopts a decentralized system. In line with these various regulations, regional fiscal or financial management consists of three main components, namely Regional Revenue, Regional Expenditure, and Regional Financing. This study aims to calculate the fiscal potential of the City of Surabaya for the 2017-2021 period. Furthermore, to obtain and complete optimal results, research uses a quantitative approach. The results showed that the economic growth of Syria showed good performance. However, in terms of inflation, the numbers also continue to increase. It is recommended to the Surabaya City Government that inflation control must be carried out through various policies that can increase economic growth that can improve people's welfare.
The Role of Bronchoscopy in Diagnosis of Chronic Cough in Adults: A Retrospective Single-Center Study
Authors: Sobczak Patryk , Sobczak Justyna M. , Majewski Sebastian , Miłkowska-Dymanowska Joanna , Kurmanowska Zofia , Szewczyk Karolina , Tyczkowska-Sieroń Ewa , Białas Adam J. , Antczak Adam , Górski Paweł , Piotrowski Wojciech J.
Published: November 2020

Introduction: Cough is one of the most frequent symptoms reported to pulmonologists. The role of bronchoscopy in the diagnostic work-up of chronic cough is not clearly defined. The aim of this study was to evaluate the utility of fiberoptic bronchoscopy (FOB) and additional testing of samples collected during FOB in the differential diagnosis of chronic cough in adults. Material and methods: This was a single-center retrospective study. Out of 7115 conventional white light FOB examinations, we finally selected 198 with cough as the only indication. Results: In 40.9% of bronchoscopic examinations, no visible cause of cough was found. Visual signs of chronic bronchitis (CB) were detected in 57.6% of reports. Only in 3 cases (1.5%) bronchoscopy revealed a potential cause of chronic cough other than CB. Mycobacterium tuberculosis or other mycobacteria were spotted in none of the samples. In 91.1% of bronchoalveolar lavage (BAL) cytologic examinations, at least one cell count abnormality was detected, but only in case of increased percentage of eosinophils, it might be considered clinically relevant. In 53% of bacteriological culture results, at least one potentially pathogenic bacterium was isolated. Conclusions: The present study results strengthen the evidence that FOB combined with additional testing of airway specimens obtained during FOB is not a powerful tool in the differential diagnosis of chronic cough, and FOB as a diagnostic tool may be overused. The appropriate timing and decision regarding referral for FOB and additional testing of achieved material requires careful clinical consideration.
Using a Simple Open-Source Automated Machine Learning Algorithm to Forecast COVID-19 Spread: A Modelling Study
Authors: Asfahan Shahir , Gopalakrishnan Maya , Dutt Naveen , Niwas Ram , Chawla Gopal , Agarwal Mehul , Garg Mahendera Kumar
Published: November 2020

Introduction: Machine learning algorithms have been used to develop prediction models in various infectious and non-infectious settings including interpretation of images in predicting the outcome of diseases. We demonstrate the application of one such simple automated machine learning algorithm to a dataset obtained about COVID-19 spread in South Korea to better understand the disease dynamics. Material and methods: Data from 20th January 2020 (when the first case of COVID-19 was detected in South Korea) to 4th March 2020 was accessed from Korea’s centre for disease control (KCDC). A future time-series of specified length (taken as 7 days in our study) starting from 5th March 2020 to 11th March 2020 was generated and fed to the model to generate predictions with upper and lower trend bounds of 95% confidence intervals. The model was assessed for its ability to reliably forecast using mean absolute percentage error (MAPE) as the metric. Results: As on 4th March 2020, 145,541 patients were tested for COVID-19 (in 45 days) in South Korea of which 5166 patients tested positive. The predicted values approximated well with the actual numbers. The difference between predicted and observed values ranged from 4.08% to 12.77% . On average, our predictions differed from actual values by 7.42% (MAPE) over the same period. Conclusion: Open source and automated machine learning tools like Prophet can be applied and are effective in the context of COVID-19 for forecasting spread in naïve communities. It may help countries to efficiently allocate healthcare resources to contain this pandemic.
Optimization of the completion process
Authors: Głodowska Katarzyna , Świderski Andrzej
Published: November 2020

The picking process is one of four processes that are carried out in the entire warehouse. The correctness and the time of its execution have a large and direct impact on the entire warehouse process. In the aspect of time, one should strive to minimize it while maintaining appropriate quality and diligence of performed activities. The purpose of this article is to present the need for continuous improvement of pro-cesses taking place in the enterprise. An example of the picking process was developed and discussed and a solution was proposed to improve its functioning.
Low-emission vehicles in public transport - selected aspects
Authors: Pyza Dariusz , Buczkowska Monika , Ziembicki Marek
Published: November 2020

The European Union's transport policy assumes limiting the negative impact of transport on the environment. In this aspect, several actions are undertaken to achieve this goal. One of the priorities in this area is developing zero-emission transport systems in urban public transport. The article presents selected aspects of low-emission vehicles and their use in urban transport systems. Besides, the state of development of low-emission transport systems in public transport in Poland was presented, with particular emphasis on the system in the Warsaw agglomeration.
Project and logistic task in relation to logistic planning
Authors: Staniuk Wiesław , Staniuk Michał , Chamier-Gliszczyński Norbert
Published: November 2020

The logistic project resulting from technological progress and social and economic transformations is no longer just a one-off event in the company's life. More and more often, it is a process that sanctions the company's development and investment activity. It can also be a continuous process, aiming at the company's adaptation to the changing environment and market requirements. A process-oriented approach to a logistics project requires a new methodology and a new approach to logistics design and planning. This article is a critical analysis of the literature on logistics projects and project management methods. The authors attempt to redefine the logistic project and describe its basic elements, such as logistic tasks, logistics resources, and other, important for supporting and managing a logistic project employing IT technologies.
Transferring pupils with profound intellectual disabilities from special schools. Preliminary studies considered in the context of pupil resistance
Authors: Gumienny Beata
Published: November 2020

The article presents the author’s preliminary research on the phenomenon of transferring pupils with profound intellectual disability from special schools to rehabilitation, education and upbringing centres. Directors of centres from eight voivodships took part in the study, giving opinions on the situation of pupils, including the reasons for changing the institution. The presented analyses enable the identification of categories of pupil behaviour defined in the literature as resistance to school. This study is located in the paradigm of critical pedagogy, as well as critical emancipation, which allows the recognition of elements, phenomena and activities that impede the proper functioning of pupils in the school environment.
A child with achondroplasia – interdisciplinary approach from the perspective of biology and pedagogy
Authors: Wojda Iwona , Mikler-Chwastek Anna
Published: November 2020

The current work is an attempt to look at the problem of achondroplasia in a holistic and thus interdisciplinary way. Achondroplasia is a genetically determined disease caused by a mutation in the gene encoding the FGFR3 receptor. We have attempted to describe the biological causes of achondroplasia, addressing those issues in human biology that are necessary to understand the reasons for short stature. We also describe the chances and mechanisms of inheriting this disease. In addition, the description of the structure of a small child and his or her physical abilities which is included in the article will be helpful for the parents and in educational institutions. The children can function well in pre-school and school environments, as there are no indications for individual teaching. However, they may struggle with social and emotional difficulties, as short stature may cause problems with self-esteem, and may also be a barrier in building peer relationships. A holistic view of a child affected by achondroplasia is important to honestly support their development and education.
Fertility-sparing treatment in women with endometrial cancer
Authors: Won Seyeon , Kim Mi Kyoung , Seong Seok Ju
Published: November 2020

Endometrial cancer (EC) in young women tends to be early-stage and low-grade; therefore, such cases have good prognoses. Fertility-sparing treatment with progestin is a potential alternative to definitive treatment (i.e., total hysterectomy, bilateral salpingo-oophorectomy, pelvic washing, and/or lymphadenectomy) for selected patients. However, no evidence-based consensus or guidelines yet exist, and this topic is subject to much debate. Generally, the ideal candidates for fertility-sparing treatment have been suggested to be young women with grade 1 endometrioid adenocarcinoma confined to the endometrium. Magnetic resonance imaging should be performed to rule out myometrial invasion and extrauterine disease before initiating fertility-sparing treatment. Although various fertility-sparing treatment methods exist, including the levonorgestrel-intrauterine system, metformin, gonadotropin-releasing hormone agonists, photodynamic therapy, and hysteroscopic resection, the most common method is high-dose oral progestin (medroxyprogesterone acetate at 500–600 mg daily or megestrol acetate at 160 mg daily). During treatment, re-evaluation of the endometrium with dilation and curettage at 3 months is recommended. Although no consensus exists regarding the ideal duration of maintenance treatment after achieving regression, it is reasonable to consider maintaining the progestin therapy until pregnancy with individualization. According to the literature, the ovarian stimulation drugs used for fertility treatments appear safe. Hysterectomy should be performed after childbearing, and hysterectomy without oophorectomy can also be considered for young women. The available evidence suggests that fertility-sparing treatment is effective and does not appear to worsen the prognosis. If an eligible patient strongly desires fertility despite the risk of recurrence, the clinician should consider fertility-sparing treatment with close follow-up.
Jogo Digital Educacional como Ferramenta de Auxílio na Conscientização e Prevenção às Drogas
Authors: Almeida Igor Pereira de , Lima Joselice , Melo Luciana Oliveira , Nunes Edlaine Rodrigues , Gonçalves Willian Renan Rodrigues , Nunes Danilo Magalhães
Published: November 2020

Given the current interests of a generation of connected youth and teens, Generation Z has a great ally in drug prevention as educational digital games, since one of the main interests of this generation is games. It is feasible that the implementation of technological and educational solutions in the process of preventing the use of licit and / or illicit drugs, have as main objective to demonstrate the educational digital game Exterminating Drugs which portrays such daily situation.
Relato de uma Experiência Inovadora em um Curso EJA na Modalidade EAD Semipresencial no ensino fundamental
Authors: Kuhn Igor , Santos Jr Francisco Dutra dos , Wives Leandro , Ferrari Mariete
Published: November 2020

Um dos maiores desafios da Educação de Jovens e Adultos (EJA) no ensino fundamental, ao longo dos anos de funcionamento na escola em que o projeto é realizado, tem sido reduzir os índices que envolvem a defasagem escolar, bem como combater níveis elevados de evasão e reprovação. Para tanto, a EJA EAD Semipresencial foi estruturada como uma proposta pedagógica mais flexível que leva em consideração as particularidades e as experiências dos educandos sem com isso abrir mão da qualidade. Para isso foi desenvolvida uma estrutura própria quanto à organização curricular, duração, regime escolar e metodologia.
Ecossistemas de Aprendizagem e o Futuro da Educação
Authors: Silveira Pedro Netto , Cury Davidson , Tavares Orivaldo , Menezes Crediné De , Aragón Rosane , Castro Alberto , Castro Thais
Published: November 2020

Neste artigo discutimos o que se espera da educação nos próximos 10 anos sob o ponto de vista do fomento aos ecossistemas de aprendizagem. Acreditamos que no futuro, a educação será pautada pela personalização e informalidade da aprendizagem e o desafio está em fazer isso acontecer de forma sistêmica e com qualidade.
Experiências do uso de novas Tecnologias no Ensino
Authors: Aguiar Deymes , Araujo Francisco Marcelino Almeida de , Sampaio Lucas , Portela Kauan , Castro Victor , Costa Rian , Dantas Matheus
Published: November 2020

O presente trabalho relata experiências vividas por professores e alunos do IFPI, fazendo uso de projetos educacionais com softwares Open Source com a manipulação de conhecimentos de programação e eletrônica, proporcionando a integração do currículo dos estudantes do ensino médio ao uso de tecnologias computacionais, possibilitando ao aluno uma aprendizagem mais significativa e atuante na produção de conhecimento. É discutida a necessidade de fazer uso de novas metodologias de ensino utilizando principalmente as tecnologias dentro do currículo escolar como uma necessidade real para uma mudança significativa da educação como também uma mudança na postura do professor e da escola.
Combinando Metodologias Ágeis e Ativas no Ensino de Introdução a Programação a Estudantes do Ensino Médio
Authors: Moreno Bruno
Published: November 2020

Teaching introductory programming is a challenge regardless the audience of students. For high school students, this challenge could be even greater. Active learning methodologies have been shown as an acceptable approach to teach this topic. It has been observed that these methodologies are very similar to the agile methodologies of software development. This is the point of our discussion: how both approaches can be related to focus on the teaching and learning process of introductory programming to a specific public of students.
Projeto Arcade: Desenvolvimento de Jogos Na Atuação De Um Futuro Melhor Através da Informática e Cidadania.
Authors: Araujo Francisco Marcelino Almeida de , Aguiar Deymes , Dantas Matheus , Silva Luize , Soares Wellynson , Castelo Marcos
Published: November 2020

O Projeto Arcade e uma maquina de fliperama, que visa através do entretenimento fomentar a produção local de desenvolvimento de jogos eletrônicos (games). Acompanhando um curso de desenvolvimento de games para alunos de escolas publicas, curso esse não encontrado facilmente, ao fim os alunos terão de criar um jogo, afim de ser introduzido na maquina, proporcionando o ensino sobre criação de jogos abrangendo conhecimentos da computação, empreendedorismo, marketing e trabalho em equipe, dando ao aluno formado uma visão empreendedora. Acompanhado de um sistema de IoT (Internet Of Things), informando total transparência de todos os recursos adquiridos e métricas dos jogos servindo de feedback para os desenvolvedores.
As Habilidades e Competências a Necessárias ao Professor em Modalidade Blended Learning
Authors: Diniz Rafael
Published: November 2020

O presente artigo apresenta o relato de experiência vivenciada envolvendo a coordenação de um núcleo de Educação a Distância de uma Faculdade particular do interior de Minas Gerais. Nele serão listados os desafios encontrados e as melhorias a serem implementadas com relação ao papel do professor com relação a formação de estudantes em algumas disciplinas em formato blended learning.
Exploring the Design of Transitional Hybrid User Interfaces
Authors: Carvalho Felipe , Trevisan Daniela G. , Raposo Alberto , Freitas Carla M.D.S. , Nedel Luciana
Published: November 2020

The idea of hybrid user interfaces (HUI) does not rely only on the use of different devices but also on different interactive environments with the goal of bringing together the advantages of each environment. The main challenge regarding the development of such systems is to know which are the design aspects that should be taken into account in order to promote smooth and continuous interactions. In this way our work reinforces the importance of interactions continuity and dimensional task congruence as design principles to guide the development and interaction analysis within HUI. An example scenario was conceived from splitting a previous single desktop application for 3D volume sculpture into three different interactive environments (Wimp, Augmented Reality and Head-Mounted Immersive Virtual Reality). To achieve such goal we employ the OpenInterface platform to allow the management of several modalities for user interaction within and along the three environments. Finally, we discuss the outcomes of the analysis of interactions within our HUI according to the design principles proposed.
Computer Vision based Machine Interaction
Authors: Morimoto Carlos Hitoshi , Coutinho Flávio , Silva Jefferson , Ghirotti Silvia , Santos Thiago
Published: November 2020

This paper introduces the Laboratory of Technologies for Interaction(LaTIn) and briefly describes its current main projects. The mainfocus of LaTInhas been developing new ways of human-machineinteraction using computer vision techniques. The projects arecathegorized according to the distance between the human user and themachine being operated. For close distances, appropriate forinteraction with desktop computers for example, we have developed eye-gazebased interfaces. We have also built hand and body gestures interfacesappropriate for kiosks and virtual reality settings and, for largedistances, we have developed novel multiple people tracking techniquesthat have been used for surveillance and monitoring applications.
LApIS: developing research applied to health care area
Authors: Nunes Fátima L S , Bíscaro Helton H , Delamaro Márcio E , Tori Romero , Nakamura Ricardo
Published: November 2020

The Laboratory of Computer Applications for Health Care is a Brazilian lab researching in the virtual reality, Content-based image retrieval, and image processing areas, mainly developing applications to the health care area, although many of the techniques and tools extrapolate this application scope. . In this paper we present a brief history of the laboratory, its mission as well as current projects and collaborations. All the projects developed at LApIS have some relevant aspects for researches in the graphics area, which can become new opportunities for student’s integration and new collaborations.
Visual Programming for Virtual Reality Applications Based on InTml
Authors: Figueroa Pablo A
Published: November 2020

This paper presents our work on a visual programming environment (VPE) for portable, implementation-independent, virtual reality (VR) applications. Previously, we have defined InTml, the Interaction Techniques Markup Language , a domain specific language for VR applications, and some initial, command-line based development tools. By using the concept of Model Driven Development (MDD) and with the aid of tools from the Eclipse Graphical Modeling Project (GMF), we built an IDE for VR applications, that allows the visual description of components, application creation, and code generation to targeted runtime environments in C++, Java, and ActionScript. We report some advantages and shortcomings in this approach for tool development, some results from our preliminary user studies and lessons learned. In general, an MDD based approach to VPE is challenging both in terms of learning curve and usability of the final IDE.
Guest Editorial
Authors: Machado Liliane S. , Soares Luciano P.
Published: November 2020

Foreword to the Special Issue of the XIV Symposium on Virtual and Augmented Reality
Extending an Existing VR Software Framework to support AR Applications - With an Example from Physics Classes
Authors: Mannuss Florian , Bingel Florian , Hinkenjann André
Published: November 2020

We present our approach to extend a Virtual Reality software framework towards the use for AugmentedReality applications. Although VR and AR applications have very similar requirements in terms of abstract components(like 6DOF input, stereoscopic output, simulation engines), the requirements in terms of hardware and software varyconsiderably. In this article we would like to share the experience gained from adapting our VR software framework forAR applications. We will address design issues for this task. The result is a VR/AR basic software that allows us toimplement interactive applications without fixing their type (VR or AR) beforehand. Switching from VR to AR is a matterof changing the configuration file of the application. We also give an example of the use of the extended framework:Augmenting the magnetic field of bar magnets in physics classes. We describe the setup of the system and the realtimecalculation of the magnetic field, using a GPU.
ViMeTGame: A serious games for virtual medical training of breast biopsy
Authors: Torres Rafael Siqueira , Bíscaro Helton Hideraldo , Araújo Luciano Vieira , Nunes Fátima L S
Published: November 2020

Serious games can provide an attractive way for training procedures. Some applications for simulating training in the health area are available, but most of them do not include ludic aspects. This article presents a serious games to simulate breast biopsy exam using Virtual Reality. Immersive aspects were included to increase users engagement. An evaluation with users indicated that ludic aspects increase motivation for playing, haptic device was suitable for interaction, colors and illumination techniques were appropriate to provide visual realism and this type of application can present a successful use among students.
A Survey of Interactive Systems based on Brain-Computer Interfaces
Authors: Ferreira Alessandro Luiz Stamatto , De Miranda Leonardo Cunha , De Miranda Erica Esteves Cunha , Sakamoto Sarah Gomes
Published: November 2020

Brain-Computer Interface (BCI) enables users to interact with a computer only through their brain biological signals, without the need to use muscles. BCI is an emerging research area but it is still relatively immature. However, it is important to reflect on the different aspects of the Human-Computer Interaction (HCI) area related to BCIs, considering that BCIs will be part of interactive systems in the near future. BCIs most attend not only to handicapped users, but also healthy ones, improving interaction for end-users. Virtual Reality (VR) is also an important part of interactive systems, and combined with BCI could greatly enhance user interactions, improving the user experience by using brain signals as input with immersive environments as output. This paper addresses only noninvasive BCIs, since this kind of capture is the only one to not present risk to human health. As contributions of this work we highlight the survey of interactive systems based on BCIs focusing on HCI and VR applications, and a discussion on challenges and future of this subject matter.
Creating 3D Scenarios with OGRE Creativity Labs
Authors: Sampaio Paulo Maia , Teixeira Duarte Ornelas , Fernandes Duarte
Published: November 2020

Currently, there are several languages and tools to provide the creation of virtual scenarios. However, the existing approaches are not intuitive and require further knowledge of the user. This paper introduces an application to allow the creation of virtual scenarios with high graphical quality called OGRE Creativity Labs (OGRE-CL). OGRE-CL provides OGRE application developers with a graphical environment for the rapid prototyping of 3D scenarios, and the subsequent automatic generation of the respective OGRE code. With this tool, developers can have their development time optimized since they rather focus on the codification of the dynamics and strategies of the application being developed without spending much time with the design of its graphical components.
Editor's Note
Authors: Raposo Alberto
Published: November 2020

Editorial for vol. 5, issue 1, 2014.
An Augmented Reality Platform inside PURESAFE project
Authors: Martínez Héctor , Laukkanen Seppo
Published: November 2020

This paper presents the results of a three-year research project inside PURESAFE project. PURESAFE contains 15 research projects and aims to enhance the life-cycle management of facilities emitting ionizing radiation. The research project presented in this paper focuses in Augmented Reality solutions for maintenance purposes. The outcome of the research project is a new platform containing an Augmented Reality engine and an authoring tool for the creation of Augmented Reality applications for maintenance in large scientific facilities emitting ionizing radiation. The platform has been developed and tested in real conditions.
Which features matter to make a successful mobile game?
Authors: Moreira Átila Valgueiro Malta , Filho Vicente , Ramalho Geber
Published: November 2020

As mobile game distribution costs gets near zero, the number of available games on app stores, which is already enormous, continues to grow. It gets increasingly difficult for game developers to build a mobile game and achieve the top positions on charts. With it in mind, this paper’s main purpose is to investigate the relationship between game features and the performance achieved by mobile games in terms of number of downloads and gross revenue. A total of 37 game features were analyzed in order to study how each of them influence mobile games’ performance on app stores. The performance of mobile games is measured based on their current position in download and revenue charts on Google Play store. A linear regression model that maps game features and charts performance is trained using a M5 prime classifier and data from 64 mobile games. Results show how each game feature influences the download and revenue performance of successful mobile games.
Accessibility Study of Touch and Gesture Interaction with Seniors.
Authors: Abrahao Andre Luiz , Cavalcanti Amanda , Pereira Luis , Roque Licínio
Published: November 2020

At a time when there is the widespread use of new applications with touch and gesture interfaces, it is important to question whether these represent a positive differential to the accessibility of the senior population or whether they are yet another excluding info artifact. The purpose of this article is to present preliminary results for the potential and limitations of touch and gesture interfaces, through the proposal of usability heuristics for this audience, which subsequently will be proven, rebutted and calibrated by a prototype game for tablets with features based on cognitive and motor rehabilitation. The intention is that the game prototype based on the activities of harvesting, collecting of bunches of ripe grapes, carrying baskets and crushing grapes to make wine prove or refute the proposed heuristics.
Kinect Projection Mapping
Authors: Motta Thiago , Loaiza Manuel , Raposo Alberto , Soares Luciano
Published: November 2020

Spatial augmented reality allows users to create a projected virtual environment on irregular surfaces. This demands an accurate Camera-Projector calibration process in order to produce precise 3D information to match the real object. This paper presents a framework to process data achieved from a calibration of a Kinect-Projector system in visualization applications, allowing the user to create an augmented reality environment without having extensive process of the Camera-Projector calibration, while maintaining a precise calibration to the projection on irregular surfaces. Additionally, different calibration techniques were evaluated in order to demonstrate the better approaches.
An Exploratory Qualitative Study on People’s Attitudes towards Offline and Online Social Networks: A Case Study at a Brazilian University
Authors: Villela Maria Lucia B. , Xavier Simone I. R. , Prates Raquel Oliveira , Prates Marcos O. , Prates Antonio A. P. , Cardoso Alexandre A.
Published: November 2020

Social networks have emerged as a new medium for sharing and exchanging information. As such, it brings new possibilities and challenges to people’s interaction. In this work, we have investigated through a qualitative study one of these challenges: how people perceive and deal with privacy in online networks, as opposed to the physical world. Our findings from interviewing Facebook users show that although they perceive the online and offline worlds as connected, there is a significant discrepancy between their attitudes towards privacy in online and offline social networks, as well as strategies developed to deal with some of the experienced issues. Based on these findings, we discuss how design decisions are related to privacy issues identified through the interviews and considerations for the design and evaluation of online social networks.
Investigating the Case-Based Reasoning Process During HCI Design
Authors: Gonçalves Motta José Antonio , Diniz Junqueira Barbosa Simone
Published: November 2020

Given that the design activity makes use of previous design knowledge, we turned to case-based reasoning (CBR) to help identify opportunities to support the design of human-computer interaction (HCI). Using interviews with professional designers and Semiotic Engineering, we developed a CBR tool called CHIDeK (Computer-Human Interaction Design Knowledge), with which we conducted a study to observe how it influenced the HCI design activity. We found that the cases recorded in CHIDeK supported design by motivating the designers’ reflective process, triggering their memories of experiences with similar systems, and helping to generate new ideas. We have also identified limitations in our case representation and case access methods, which offer opportunities for further research.
Why and how to investigate interaction design of software development tools
Authors: Ferreira Juliana Jansen , De Souza Clarisse Sieckenius , Cerqueira Renato
Published: November 2020

The existence of some relationship between the usability of software development tools and the quality of end users’ interaction with the product these tools contribute to build would not be surprising. Should this be the case, a developer's problematic use experience with these tools would increase the workload of HCI experts, whose aim is to promote high quality user experience with software products. Yet, this connection has not deserved much attention from researchers, and it is unclear how investigations should be conducted to verify if it is true. Our contribution in this paper is a first step in this direction. We propose an inspection method to characterize communicability and usability aspects of software modeling tools. By combining both aspects and articulating our analysis around tool, notations and people, we provide valuable conceptual links that, we argue, may in the long run of subsequent research contribute significantly to verify the (extent of the) relation between HCI quality of development tools and developed products.
Gesture-Driven Interaction Using the Leap Motion to Conduct a 3D Particle System: Evaluation and Analysis of an Orchestral Performance
Authors: Fonteles Joyce Horn , Silva Édimo Sousa , Rodrigues Maria Andréia Formico
Published: November 2020

In this work, we present and evaluate an interactive simulation of 3D particles conducted by the Leap Motion, for an orchestral arrangement. A real-time visual feedback during gesture entry is generated for the conductor and the audience, through a set of particle emitters displayed on the screen and the path traced by the captured gesture. We use two types of data input: the captured left and right hand conducting gestures (some universal movements, such as the beat patterns for the most common time signatures, the indication of a specific section of the orchestra, and the cutoff gestures), which are responsible for setting the tempo and dynamics of the orchestra; and a MIDI file, which contains information about the score of an orchestral arrangement, defining which notes each musical instrument should play. As regards the gestural input of the conductor, we have considered two musical elements of expression: tempo and dynamics. Besides performing functional testing, we analyzed the simulation results focusing on the occurrence of false positives, false negatives, positional deviations and latency. Moreover, a professional conductor evaluated our system and provided qualitative feedback about it.