bluuebunny/crossref_metadata_2025 huggingface dataset:
KUALITAS AIR MINUM ISI ULANG DITINJAU BERDASARKAN MPN COLIFORM DAN ESHERICHIA COLI DI KECAMATAN SUKAWATI, KABUPATEN GIANYAR, PROVINSI BALI
Authors: I P Putra Sedhana , N.L.G. Sudaryati
Published: January 2024

Air minum merupakan air yang kualitasnya memenuhi syarat kesehatan dan dapat dikonsumsi. Berkembangnya teknologi membuat air minum sangat mudah untuk didapatkan tetapi dalam proses pengolahannya sangat rawan terjadi kontaminasi bahaya kimia, fisik dan bakteri. Kualitas air minum yang buruk ditandai dengan kandungan total bakteri Coliform dan Esherichia coli di dalam air. Penelitian ini bertujuan untuk mengetahui kualitas air minum isi ulang ditinjau berdasarkan MPN Coliform dan Escherichia coli di Kecamatan Sukawati, Kabupaten Gianyar, Provinsi Bali. Metode yang digunakan pada penelitian ini adalah MPN dengan pengambilan sampel dilakukan sebanyak 4 kali Pengulangan pada 6 DAMIU. Hasil yang didapatkan adalah Kualitas air minum isi ulang di Kecamatan Sukawati Kabupaten Gianyar, Provinsi Bali di tinjau dari MPN Coliform dan Escherichia coli terdapat 6 DAMIU (100%) sudah memenuhi persyaratan Peraturan Menteri Kesehatan Republik Indonesia No. 492/MENKES/PER/IV/2010 tentang Persyaratan Kualitas Air Minum.
PAPARAN UNSUR RADIOAKTIF DALAM MENINGKATKAN PENYAKIT SINDROM RADIASI AKUT (ARS): ULASAN NARATIF
Authors: Ariastuti Indria , Dwi Mertha Adnyana I Made , Wahyudi I Wayan , Ari Sundari Ni Luh Putu , Winda Savitri Ida Ayu Gede , Wahyu Purnama Dewi Gusti Ayu Putu , Aditya Ryan Nuartha Pande Komang
Published: January 2024

Paparan unsur radioaktif telah mengakibatkan peningkatan kejadian sindrom radiasi akut (ARS). Penelitian ini bertujuan untuk memberikan ulasan komprehensif berkaitan dengan paparan unsur radioaktif dalam meningkatkan kejadian sindrom radiasi akut. ARS adalah penyakit radiasi pengion dosis tinggi yang mengakibatkan toksikokinetik dalam waktu singkat. Terjadinya ARS diperantarai oleh paparan unsur radioaktif seperti partikel alfa, beta, proton, neutron dan gamma. Partikel yang terakumulasi di dalam tubuh akan melewati lima tahapan utama yakni paparan awal radiasi pengion tingkat tinggi, tahap prodromal, tahap laten, tahap manifest yang disertai sindrom hematopoietik, sindrom gastrointestinal, sindrom serebrovaskular dan diakhiri oleh tahap pemulihan atau kematian. Mekanisme kerusakan sel terjadi akibat proses ionisasi langsung yang meningkatkan akumulasi radikal bebas dan berimplikasi pada kerusakan genetik dan kematian sel.  Kerusakan DNA terjadi pemutusan single-strand breaksi (SSB), kerusakan pada double-strand breaks serta adanya DNA Cross-Linking menyebabkan kematian sel secara parsial maupun simultan. Selain itu, radiasi pengion berdampak terhadap kinerja saraf melalui pelepasan molekul pro-inflamasi dan aktivasi sel kekebalan yang mengakibatkan adanya bencana mitotik yang mengarah pada komplikasi sekunder berupa infeksi, kegagalan multi-organ, dan kematian. Tingkat keparahan ARS tergantung pada faktor-faktor seperti dosis radiasi, durasi paparan, jenis radiasi, dan sensitivitas individu. Memahami mekanisme yang mendasari hubungan antara elemen radioaktif dan ARS sangat penting untuk merancang strategi manajemen yang efektif di masa depan.
THE INTENTION OF ESCAPISM ON BINGE-WATCHING AMONG PENANGITES
Authors: Jumrah Mohd Hanafi , Ooi Kay Qi , Zaharin Muhammad Su’ud Zhariff
Published: January 2024

In this advanced society, people are inseparable from technology. Smartphones, tablets, computers, TVS have all become necessities for modern people. The way we use media has recently changed dramatically. The purpose of this research is to study the intention of escapism on binge-watching among Penangites. Video on demand allows viewers to watch anytime and anywhere because of modern technology breakthroughs. More and more viewers are choosing to enjoy the video by subscribing to streaming services or online rather than on conventional broadcast networks. The rise of binge-watching is a result of technological advancement which has resulted in a shift away from routine programming and towards more flexible viewership. Despite the fact that there are severalresearchers who have performed in diverse contexts, only a few studies have focused on the intention of binge-watching among Malaysians, particularly Penangites. This conceptual study examines previous research and aims to study the intention of escapism binge-watching among Penangites. There were 200 respondents from Penang using the Raosoft sample size calculator and they were given online survey questionnaires as part of a quantitative research project. The acquired data were then examined in SPSS to determine the correlations (Pearson's coefficient) and reliability (Cronbach's Alpha). The result of the study indicates that most of the respondents show a positive view of the factor of escapism affecting their desire to binge-watch. It can be seen that the majority of the respondents agree that binge-watching may help them to escape from everyday life, seek relief from the unpleasant reality of everyday life, help them to temporarily get away from the grind, immerse themselves in the unreal world as well as give them more pleasure than other activities. Other than that, this research may help in showing that new advancements in media entertainment and the ensuing alterations in usage patterns bring opportunities as well as obstacles to media consumers. In addition, it may also help in future research to gain a deeper understanding of binge-watching as a novel form of media enjoyment as well as fresh perspectives on the intricate relationship between well-being and media use in general.
CONSUMER PERCEPTION OF VISUAL INNOVATION IN CHINA TIME-HONORED BRANDS: A CONCEPTUAL PAPER
Authors: Fan Xinying , Ismail Adzrool Idzwan
Published: January 2024

China time-honored brands have been favored by consumers because of their unique cultural attributes. In the era of modern commerce, China has numerous time-honored brands. Yet, very few of them remain evergreen and thrive consistently over time. Therefore, it is very important to explore the innovative ways of China time-honored brands. After reviewed the research of China time-honored brands and existing literature on consumers' perception of brand visual innovation, this work obtained the function diagram of the visual innovation of brands perceived by consumers. This perception pertains to consumers' recognition of the visual imagery, craftsmanship, innovative services, and creativity of these brands, as well as the perception of whether there will be ongoing innovative activities and potential for innovation in the future. On this basis, combined with the characteristics of China time-honored brands, the theoretical model proposed in this paper can further develop the measurement of consumer perception of the visual innovation of China time-honored brands in the future, and carry out empirical research to provide theoretical support for the revitalization of China time-honored brands.
Prediction of Translation Quality by Risk-Taking and Critical Thinking Among Translation Learners
Authors: Pahlavani Pantea , Ghanbari Samira
Published: January 2024

The main objective of the present study was to investigate the relationship between Iranian translation learners’ critical thinking (CT), risk-taking (RT), and their English-to-Persian translation quality. To achieve this aim, a group of 120 male and female university students majoring in English translation (ET) were selected based on convenience sampling. Then, two questionnaires, namely CT and RT, were administered to them. Along with the questionnaires, two texts were given to all participants to translate. The quality of translations was assessed based on Farahzad’s (1992) model by two raters. After data collection and analysis, it was revealed that there was a positive and significant relationship between participants’ CT and RT and their translation quality. Moreover, further data analysis showed that RT was a better predictor of translation quality than CT. The findings of this study would be applicable to translation learners, teachers, and translation training courses.
STUDENT DROPOUT PREDICTION USING MACHINE LEARNING
Authors: Osemwegie Eric E. , Amadin Frank I. , Uduehi O. M.
Published: January 2024

In a higher education environment, we considered the likelihood of probable dropouts from a first-year undergraduate Computer Science program. In order to achieve this, data from five academic sessions were obtained from the Department of Computer Science, University of Benin, Nigeria. Out of nine hundred and forty seven (947) data obtained, only a total of nine hundred and six (906) was usable after cleaning and preprocessing. Six distinct classifiers including Naive Bayes (NB), Logistic Regression (LR), Support Vector Machine (SVM), Decision Tree (DT), K-Nearest Neighbor (KNN), and Artificial Neural Networks (ANN) were modeled for the prediction of student success and dropouts. The performance six were stated to have performed on average at 90.4%, 98.9%,  98.5%, 97.4%, 96.0% and 97.3% respectively. Although there wasn't much of a performance difference between the DT, SVM, and LR, the LR model was chosen for deployment since it performs better than the other two models in terms of F1_score and Recall.
La evaluación de los profesores desde la percepción de los estudiantes
Authors: Sierra Santiesteban Nadia Elvira , Gutiérrez Duarte Socorro Alonso
Published: January 2024

El presente aporte es generado a partir del proyecto de investigación “La percepción de los estudiantes de la LIE sobre el desempeño docente de los profesores”, desarrollado durante el periodo enero-junio y agosto-diciembre de 2015. Es un informe final de investigación con enfoque cualitativo y con carácter fenomenológico, que busca identificar en los sujetos involucrados aquellas experiencias e imaginarios con que cuentan. En el proceso de la toma de datos se utilizan diversos instrumentos: Entrevista Semiestructurada realizada a estudiantes de la LIE del Campus Parral; Encuestas aplicadas a 212 alumnos a través de la plataforma que emplea la Rectoría de la Universidad para evaluar a los docentes; finalmente se analizan 10 escritos grupales donde manifiestan el desempeño de los profesores. Paralelamente se revisan documentos varios del diseño de la licenciatura donde se establecen los indicadores que se han de considerar en la evaluación. Los hallazgos de la investigación permiten identificar tres diferentes tipos de maestros; el plano quien posee una actitud acartonada y enfocada únicamente al aspecto teórico del conocimiento, obstaculizando el aprendizaje del alumno; el maestro yoyo es egoísta que cree tener la razón en todo lo que hace; y el maestro altruista se caracteriza por su gran disponibilidad de ayudar al alumno para alcanzar su aprendizaje.
Conociendo a los docentes a través de la función de Asesora Técnica Pedagógica: el inicio de la experiencia
Authors: Navarro Ayala Arlette del Rocío
Published: January 2024

Se presenta la función del Asesor Técnico Pedagógico como una fuente de información sobre la práctica docente cotidiana y como medio para realizar investigación sobre la docencia en educación primaria en México.  Asimismo, se muestran los primeros resultados de una investigación realizada desde esta nueva función en torno a las concepciones de los docentes en torno a las asignaturas que trabajan día a día en el aula y sus implicaciones en su práctica profesional.
Pemilihan Bibit Padi yang Tepat untuk Musim Hujan Menggunakan Algoritma MOORA dalam Sistem Pendukung Keputusan
Authors: Muhammad Alwi Badal  , Supriatin
Published: January 2024

The optimal selection of rice seedlings is a key factor in enhancing rice farming productivity during the rainy season. To achieve this goal, this research utilizes a Decision Support System (DSS) based on the MOORA Algorithm (Multi-Objective Optimization by Ratio Analysis). This study explores the selection of the best rice seedlings for the rainy season using the MOORA Algorithm. Evaluation criteria include plant height, harvesting time, tolerance to waterlogging, resistance to pests, disease resistance, and average yield per hectare. The research results identify Inpari 30 Ciherang Sub-1 (BP07) as the top choice for the rainy season with a Yi (max) value of 0.2998. This is followed by Inpara 4 (BP03) in second place with a Yi (max) value of 0.2913, and Ciherang (BP02) in third place with a Yi (max) value of 0.2849. We hope that the research findings will provide a positive contribution to improving agricultural productivity in the future and assisting farmers in better facing the challenges of the rainy season.
Design of Conveyor System Based on Microcontroller
Authors: Wulandari Rindi
Published: January 2024

Conveyor is a transport system that can move objects from one point to another. This study aims to make a conveyor system based on mikrokontroller by testing several materials for the conveyor base, and testing the performance of the conveyor system. The microcontroller used is Arduino Uno. The sensor used is an infrared sensor, as a sensor for detecting objects on the conveyor. The research method used is an applied research method with experimental techniques. The first stage is to create a mechanical design for the conveyor, and the second is make an automation design. The results of the study show that the most effective material for the conveyor belt base is a 1.5 cm thick mattress material. The system test results show that the infrared sensor can be used to detect objects on the conveyor. When an object is detected, the conveyor stops for 0.5 seconds and is detected on the LCD monitor in the control box. The range of the infrared sensor is 15 cm – 50cm.
Efektivitas Model Pembelajaran Project Best Learning (PjBL) Berbantuan ICT pada Mata Kuliah Manajemen Event untuk Meningkatkan Softskill Mahasiswa
Authors: Astuti Murni , Novrita Sri Zulfia , Giatman  , Ambiyar  , Mukhlidi Muskhir  , Hansi Effendi  , Nurhasan Syah  , Syahril
Published: January 2024

Pemahaman mahasiswa yang kurang terhadap materi, Buku teks yang tidak memadai, serta bahasa buku yang tidak komunikatif sebagai faktor penyebab rendahnya hasil belajar mahasiswa. Tujuan penelitian ini adalah untuk menghasilkan E-modul berbasis Project Based Learning. erintegrasi Information and Computer Technology/ICT yang efektif. Model penelitian yang digunakan adalah Model Plomp yaitu preliminary research, prototyping phase dan assessment phase. Populasi pada penelitian ini adalah Mahasiswa Program Studi Pendidikan Tata Rias dan Kecantikan Fakultas Pariwisata dan Perhotelan Universitas Negeri Padang. Subjek penelitian diambil secara Purposive Sampling. Instrumen yang digunakan adalah tes berbentuk essay yang terdiri dari soal pre-test dan post-test. Penelitian ini menggunakan metode deskriptif kuantitatif. Desain penelitian ini adalah One Group Pretest-Postest Design. Teknik análisis dari hasil belajar tentang keefektifan E-modul menggunakan uji t tipe dua arah. Hasil analisis tes menunjukkan bahwa rata-rata nilai post-test yang diperoleh mahasiswa lebih baik daripada rata-rata nilai pre-test yang diperolehnya. Disimpulkan bahwa penggunaan E-modul berbasis Project Based Learning terintegrasi ICT efektif dalam meningkatkan hasil belajar mahasiswa pada mata kuliah Manajemen event sehingga efektif digunakan untuk proses pembelajaran. Diharapkan E-modul ini dapat dijadikan salah satu sumber belajar yang mampu mengembangkan potensi kemampuan mahasiswa dan meningkatkan hasil belajar mahasiswa.
Analisis Sentimen Ulasan Aplikasi TikTok Shop Seller Center di Google Playstore Menggunakan Algoritma Naive Bayes
Authors: Cahyono Nuri , Anggista Oktavia Praneswara
Published: January 2024

In the rapidly developing digital era, users' views on mobile applications are a key factor in the success of an application. Understanding user sentiment can help application developers and management to improve service quality and user satisfaction. One of the social media that is experiencing a revolution is TikTok, a short video sharing platform that presents e-commerce innovations through the TikTok Shop Seller Center. Therefore, sentiment analysis was carried out to find out whether user reviews of the TikTok Shop Seller Center application tended to be positive or negative based on the Naïve Bayes algorithm. The research methodology involves data scrapping, data cleaning, preprocessing (case folding, stopword removing, tokenization, stemming), labeling, TF-IDF, data testing using confusion matrix and visualization using wordcloud. The results of research regarding sentiment analysis of reviews of the TikTok Shop Seller Center application on Google Playstore totaling 5000 data, it was concluded that user reviews were classified as negative with a percentage of 86.3% accuracy value, 83.7% precision value, 94.6% recall value and 88.7% % F1-Score value.
Efektivitas Variabel Demografi Pengguna Twitter dalam Prediksi Pilpres Indonesia 2014 dan 2019
Authors: Effendy Muhammad Misbah , Taufik Edy Sutanto  , Muhaza Liebenlito
Published: January 2024

Twitter menjadi platform media sosial yang digunakan untuk menyuarakan dukungan terhadap calon pada Pemilihan Presiden (Pilpres) Indonesia 2014 dan 2019. Meskipun banyak analisis telah dilakukan pada Twitter, penelitian mengenai demografi pengguna masih jarang dilakukan. Masalah yang dihadapi dalam analisis demografi adalah keterbatasan informasi di Twitter. Selain analisis sentimen, penelitian ini menggunakan informasi demografi yaitu lokasi dan jenis kelamin yang diprediksi melalui nama pengguna Twitter. Menggunakan model BERT untuk analisis sentimen dan Random Forest untuk prediksi, data Pilpres 2014 diolah untuk memprediksi Pilpres 2019, yang kemudian dibandingkan dengan data resmi Komisi Pemilihan Umum (KPU). Dengan menggunakan variabel demografi, model memprediksi lebih baik 13.34% dibandingkan dengan model tanpa variabel demografi, dari 63.33% menjadi 76.67%. Berdasarkan hasil analisis variabel indikator, jumlah penduduk menjadi variabel demografi dengan nilai importance tertinggi. Hasil penelitian ini dapat digunakan sebagai acuan untuk meningkatkan hasil prediksi permasalahan lain yang serupa dan belum menggunakan informasi demografi.
Pemanfaatan Multimedia Interaktif Berbasis Android Untuk Meningkatkan Pemahaman Mahasiswa di Perguruan Tinggi
Authors: Fitri Rahmadani Ade , Suryani Karmila , Widyastuti Rini , Suhaida Jihan , Habibullah Hafizh
Published: January 2024

Salah satu kemungkinan yang dapat dilakukan untuk mendorong pembelajaran mobile virtual dalam proses pembelajaran adalah penggunaan Android baik oleh pendidik maupun peserta didik sebagai alat dalam melakukan interaksi belajar mengajar. Dalam pembelajaran dasar Elektronika belum ada media pembelajaran yang digunakan dengan memanfaatkan android. Seperti yang kita tahu bahwa di perguruan tinggi mahasiswa di bebaskan dalam penggunaan gadget dalam proses pembelajaran sehingga sarana ini bisa digunakan sebagai salah satu alat penunjang proses pembelajaran baik dikelas maupun secara mandiri. Selain itu masih banyak mahasiswa yang belum mengetahui terkait komponen-komponen elektronika diantaranya adalah komponen resistor, hal ini disebabkan karena latar belakang pendidikan yang mayoritas berasal dari jurusan sosial pada saat pendidikan SMA/SMK dan sederajat sehingga dapat mempengaruhi kemampuan kognitif dalam pembelajaran. Untuk meningkatkan motivasi peserta didik terhadap pembelajaran Dasar Elektronika khususnya materi resistor, maka peneliti pengembangkan pada sebuah bahan ajar berupa multimedia interaktif berbasis Android. Metode penelitian yang digunakan adalah R&D (Research and Development), dengan menggunakan model pengembangan 4D yang dikemukakan oleh Borg and Gall yang terdiri dari mendefinisikan, merancang, mengembangkan, dan menyebarkan. Mahasiswa program studi PTIK Universitas Bung Hatta yang terdaftar pada pada perkuliahan Dasar Elektronika dijadikan sebagai subjek penelitian yang dalam penelitian ini bertindak sebagai subjek dalam mengukur tingkat kepraktisan media yang dikembangkan. Pada tahap pengembangan peneliti akan menguji kevalidan dari media melalui uji validitas media dan uji validitas materi. Instrumen yang digunakan untuk uji validitas dan uji praktikalitas adalah dengan menggunakan angket. Hasil analisis data menunjukkan nilai validitas multimedia interaktif dari aspek medianya diperoleh nilai sebesar sebesar 90,5% dan dari aspek validitas kontennya adalah 90,45%. Kedua aspek yang dinilai validitasnya oleh pakar media dan materi dikategorikan sangat valid. Untuk uji praktikalitas hasil analisa data menunjukkan nilai sebesar 84,38 %. Hal ini menunjukkan bahwa media yang dikembangkan dikategorikan sangat praktis oleh pengguna. Berdasarkan hasil yang diperoleh dapat disimpulkan bahwa media yang dikembangkan sudah valid dan sangat praktis sehingga dapat digunakan dalam proses pembelajaran.
Komparasi Algoritma Supervised Learning dan Feature Selection pada Klasifikasi Penyakit Gagal Jantung
Authors: Kusnawi Kusnawi , Khrisna Irham Fadhil Pratama
Published: January 2024

Penyakit gagal jantung merupakan penyakit yang mematikan yang ada di dunia, gagal jantung terjadi karena kondisi atau adanya kelainan otot-otot pada jantung. Pada tahun 2021 data yang ada pada WHO kematian dikarenakan penyakit jantung mencapai 17,8 juta jiwa. Salah satu cara yang dapat dilakukan yaitu dengan klasifikasi dengan menggunakan dataset public kaggle. Penelitian ini bertujuan mengkomparasi algoritma supervised learning dan metode feature selection yang terbaik, guna memperoleh hasil analisis data dengan akurasi yang baik dalam klasifikasi. Penerapan algoritma SVM, KNN, Naïve Bayes tanpa menggunakan feature selection algoritma SVM unggul menghasilkan accuracy 88.41%. Penerapan forward selection pada algoritma SVM, KNN, Naïve Bayes, algoritma SVM unggul dengan nilai accuracy 89.86%. Penerapan pearson corellation pada algoritma SVM, KNN, Naïve Bayes, algoritma KNN unggul menghasilkan accuracy 90.58%. Penerapan feature selection baik forward selection dan pearson corellation mampu meningkatkan performa akurasi, akan tetapi penerapa pearson corellation pada penelitian ini lebih baik dalam meningkatkan akurasi.
The Mapping of Vegetation Density Changes Based on the Normalized Difference Vegetation Index Using Landsat OLI in The Coastal Region of Aceh Barat
Authors: Putri Andriani , Hayatun Maghfirah
Published: January 2024

Damage to coastal vegetation caused by the tsunami occurred rapidly, despite the critical role of vegetation in supporting life. Vegetation density is quantified through the use of an index known as the NDVI (Normalized Difference Vegetation Index). This index can be applied to assess changes in vegetation density over several years in coastal regions. The focus of this study was to analyze the changes in vegetation density along the coast of West Aceh in the years 2013, 2015, and 2020. The findings indicated that vegetation density in 2013 was notably low, with NDVI values falling within the range of -0.1495 to 0.1591, indicating a lack of vegetation. Furthermore, the percentage of areas with moderate vegetation density appears to have increased steadily year by year, with values of 26.73% in 2013, 27.50% in 2015, and a notable acceleration to 37.61% in 2020.
Strategi Pemasaran Online terhadap Kepuasan Konsumen Penggemar Fresh Milk
Authors: Widyastuti Rini , Ganefri  , Yulastri Asmar , Suryani Karmila , Fitri Rahmadani Ade
Published: January 2024

Penelitian bertujuan mengetahui dan menganalisis strategi pemasaran online, meliputi produk, harga, pelayanan konsumen dan keamanan terhadap kepuasan konsumen. Pengumpulan data dilakukan menyebarkan kuesioner dan wawancara terhadap konsumen yang membeli produk secara online sebagai sampel penelitian. Pengambilan sampel dengan metode purposive sampling yang telah membeli minuman secara online minimal 3 kali yaitu 20 orang pelanggan. Hasil penelitian menunjukkan kepuasan konsumen ditentukan dari strategi pemasaran online. Kesesuaian produk terkait dengan 95% kepuasan konsumen menyatakan sangat setuju dari produk yang sesuai dengan gambar, informasi produk, dan desain kemasan produk yang menarik serta unik. Respon harga mendapatkan tanggapan 90%, bahwa harga produk yang dijual sesuai dengan kualitasnya. Pelayanan konsumen hampir 95% responden menyatakan pelaku usaha cepat merespon chat dalam bertransaksi, keamanan terjaminnya produk yang diterima sesuai dengan desain dan kemasan yang masih bagus mendapatkan tanggapan sekitar 95%. Inilah yang menjadi motivasi pelaku usaha dalam memasarkan produknya secara online untuk mendapatkan kepuasan konsumen.
Implementasi Convolutional Neural Network Untuk Klasifikasi Jenis Beras Berdasarkan Citra Digital
Authors: Ardiansyah Robi , Itje Sela Enny
Published: January 2024

Beras memegang peran utama sebagai kebutuhan pokok bagi mayoritas penduduk Indonesia, dan setiap varietasnya memiliki perbedaan dalam ciri bentuk dan tekstur. Keanekaragaman jenis beras di Indonesia membuatnya semakin sulit dibedakan hanya dengan menggunakan penglihatan manusia karena setiap jenis memiliki ciri bentuk dan tekstur yang relatif berbeda. Tujuan dari penelitian untuk mengidentifikasi jenis-jenis beras melalui pemanfaatan pengolahan citra digital. Sebanyak 200 citra digunakan dalam penelitian ini, dan melalui teknik augmentasi citra, jumlah data diperluas menjadi 1200 citra. Metode pelatihan yang diterapkan adalah CNN (Convolutional Neural Network) dengan memanfaatkan nilai bentuk dan tekstur citra. Hasil pengujian menunjukkan tingkat akurasi testing tertinggi menggunakan metode CNN mencapai 98,06%.
Penerapan User Centered Design Pada Perancangan Website Inovasi Pelayanan Publik Rumah Inovasi Kesehatan Di Dinas Kesehatan Provinsi Sumatera Selatan
Authors: Anggraini Febrina Hedy , Ruskan Endang Lestari
Published: January 2024

Saat ini, tak bisa dipungkiri bahwa penyebaran informasi menjadi serba digital adalah hasil dari pesatnya perkembangan teknologi informasi contohnya adalah penerapan Website Sistem Informasi Inovasi Pelayanan Publik Rumah Inovasi Kesehatan yang telah berjalan di Dinas Kesehatan Provinsi Sumatera Selatan. Namun, dalam implementasinya sistem yang digunakan belum dimaksimalkan dengan baik dan memiliki beberapa masalah yang menyulitkan pengguna dari segi tampilan, fitur, dan penyampaian informasi, sehingga perlu dilakukan perbaikan desain antarmuka. Strategi yang digunakan adalah User Centered Design (UCD) yang bertujuan untuk membantu peneliti merancang sistem yang dapat memenuhi kebutuhan  user dan memastikan penelitian dilakukan sesuai target. Hasilnya, perancangan dengan pendekatan UCD terbukti mampu memfasilitasi kebutuhan pengguna dan meningkatkan usability sistem. Dengan menggunakan System Usability Scale (SUS), didapatkan nilai rata - rata sebesar 87,625 dan dinyatakan bahwa website inovasi pelayanan publik berada pada Grade A, Best Imaginable pada kategori Adjective, Acceptable, dan Promoter pada kategori Net Promotore Score.
ISO 9001:2015 and Capability Maturity Model Integration 3.0 in Software Development Project
Authors: Fariz Achmad Arzal , Raharjo Teguh , Genia Venera
Published: January 2024

Integration between Capability Maturity Model Integration (CMMI) 3.0 and ISO 9001 can provide several significant benefits to organizations seeking to improve the quality, efficiency, and maturity of their processes. CMMI and ISO 9001 can be integrated framework as guidance and evaluation. ISO 9001 promotes a risk-based approach, while CMMI helps in measuring process capability. Literature review conducted between 2018-2023 that indicates five researches regarding ISO 9001 and CMMI for software development.  This study aims to integrate the ISO 9001:2015 standard with the CMMI 3.0 model. Selected CMMI 3.0 Practice Area PLAN, EST, CM, RDM, SAM, PQA, and MC are mapped in clause 8, while only RSK is mapped in clause 6.  This study can be developed by mapping other Practice Area of CMMI and other standard.
Rancang Bangun Alat Ukur Kadar Gula Darah, Kolestrol, dan Asam Urat Non-Invasif Berbasis Internet of Things (IoT)
Authors: Gusti Agrippina Waya Rahmaning , Kemalasari  , Rochmad Mochammad , Az Zahro Fatimah
Published: January 2024

Diabetes and cardiovascular disease are examples of non-communicable diseases with the highest prevalence. One way to prevent this deadly disease is by carrying out regular health checks. Blood sugar, cholesterol and uric acid level detection devices on the market are invasive, causing discomfort with needles when drawing blood. The aim of this research is to design a tool to measure blood sugar, cholesterol and uric acid levels non-invasively using the MAX30105 sensor. The MAX30105 sensor will read the infrared value on the fingertip which is then converted into a calculation of blood sugar, cholesterol and uric acid values using the linear regression method. This method will compare the IR value from the sensor output with the results of invasive readings of glucose, cholesterol and uric acid levels to form a regression equation. The measurement data will then be sent via WiFi to the application for easy reading. Based on the experimental results, the accuracy value for glucose reading was 91.44%, cholesterol 84.94% and uric acid 84.91%. More sample variations are needed to map variables that can cause errors in reading values. Apart from that, the amount of light and finger placement procedures also need to be considered to get better accuracy.
Startup Sebagai Upaya Meningkatkan Jiwa entrepreneurship Di Kalangan Generasi Muda
Authors: Maiyana Efmi , Yulastri Asmar , Ganefri  , Giatman  , Effendi Hansi , Muskhir Mukhlidi
Published: January 2024

Strategies used by startups to support young people in the business world, in the digital era and the ever-evolving global economy, business ethics have become more important than ever before. The high unemployment rate and the difficulty of finding a job are expected to be resolved by utilizing startup technology.

Startups are the right place for the younger generation to develop and utilize the entrepreneurial spirit, with innovative, risky, and fast-moving characteristics. Various strategies can be used by startups to inspire and encourage young people to take calculated risks, be innovative and create their own business opportunities. Some successful startups that have inspired and prepared young people to become business owners. Through this analysis, the purpose of this article is to show how the younger generation can utilize the opportunities presented by startups to develop their own businesses, using qualitative descriptive methods creating a positive economic impact and bringing steady long-term change in the business world
Evaluasi Usability Dan User Experience Pada Aplikasi Transportasi Online Lokal Berdasarkan Karakteristik Generasi Z Menggunakan Metode User Experience Questionnaire Dan Cognitive Walkthrough
Authors: Salsabila Aqiyla Silmy  , Dedy Kurniawan
Published: January 2024

Ojin adalah aplikasi trasportasi online di Indralaya yang dibuat oleh putra putri Ogan Ilir. Potensi ketidakpuasan pengguna tidak dapat diabaikan hanya berdasarkan jumlah pengguna aplikasi. Oleh karena itu, sangat penting untuk menilai aplikasi ojin melalui metode seperti kuesioner pengalaman pengguna dan kognitif walkthrough. Penelitian ini bertujuan untuk memancarkan pengalaman pengguna dan mengukur tingkat kegunaan aplikasi Ojin berdasarkan karakteristik generasi Z menggunakan metode User Experience Questionnaire dan Cognitive Walkthrough. Hasil penelitian ini menemukan 31 masalah kegunaan. Masalah usability terbanyak ditemukan oleh responden 2 sejumlah 27 masalah. Enam skala penilaian UEQ mendapatkan hasil buruk pada lima kategori yaitu daya tarik (0,532), efisiensi (0,498), presisi (0,574), stimulasi (0,372), dan kebaruan (-0,109). Satu kategori pada tingkat kurang baik yaitu kejelasan (0,739). Perlu dilakukan perbaikan dan peningkatan kualitas aplikasi ojin mengacu pada saran rekomendasi perbaikan.
BISINDO Sign Language Recognition: A Systematic Literature Review of Deep Learning Techniques for Image Processing
Authors: Sanjaya Samuel Ady , Faustine Ilone Hadinata
Published: January 2024

This study uses the Systematic Literature Review (SLR) method to examine the application of deep learning techniques focusing on BISINDO (Bahasa Isyarat Indonesia) image recognition. This is crucial for enhancing communication accessibility for the hearing-impaired community. The SLR process involves three stages: planning, conducting, and reporting. During the planning stage, research topics, questions, and search criteria are established, while the conducting stage involves comprehensive article retrieval and rigorous filtering. In the reporting stage, the study highlights the significance of various deep learning methodologies, including the implementation of several algorithms that ace in image recognition. For example, Convolutional Neural Network (CNN), Long Short Term Memory (LSTM), and a combination of the two methods, each with unique advantages and limitations. Along with that, this paper aims to find gaps in previous research and act as a guide for future deep learning model development. Moreover, the research outlines the development of a high-performance model, emphasizing key phases such as image augmentation and data preprocessing, as well as model optimization. These efforts contribute to a better understanding of BISINDO image recognition, offering valuable insights for researchers and practitioners aiming to support easier accessibility and communication for the hearing-impaired community through advanced deep learning approaches.
Validitas Video Tutorial Teknik Dasar Pengolahan Makanan pada Mata Kuliah Dasar Boga
Authors: Andriani Cici , Intan Sari Yolanda
Published: January 2024

Mata kuliah dasar boga adalah mata kuliah pratikum, mahasiswa cendrung kesulitan mengikuti pratikum secara baik. Tujuan penelitian yaitu menghasilkan vidio tutorial teknik dasar pengolahan makanan (mayonaise) mata kuliah dasar boga. Mode penelitian yang dipakai percobaan dengan cara Research and Development. Subjek penelitian yaitu mahasiswa Departemen Tata Boga FPP-UNP, mahasiswa yang mengambil mata kuliah dasar boga. Jenis data yang digunakan data primer. Data primer ini diberi masukan oleh dosen ahli. Instrumen penelitian yang digunakan berbentuk Kuesioner. Mode analisis deskriptif digunakan untuk mengambarkan kevalidan video tutorial secara bentuk validasi materi video dan bentuk video sudah dilakukan validasi. Hasil dari validasi isi/materi video tutorial yaitu 0,90 secara kategori benar dan hasil validasi penyajian video tutorial yaitu 0,86 secara kategori benar. Kesimpulan penelitian ialah membuat video tutorial teknik dasar pengolahan makanan (Mayonaise) yang baik dan memadai digunakan untuk mahasiswa yang mengambil mata kuliah Dasar Boga.
Differences In Learning Concentration of Students Taught with Whiteboard Animation Media
Authors: Prasetya Febri , Yulastri Asmar , Ganefri  , Giatman  , Efendi Hansi , Muskhir Mukhlidi
Published: January 2024

This study originated from the lack of enthusiasm of students following the learning of milling machining in the classroom, because of the many distractions that make it difficult for students to concentrate. The purpose of this study is to determine whether there is a difference in students' learning concentration in the subject of milling machining techniques of vocational high school students when they are taught with whiteboard animation media and textbooks. This research design is a quasi-experiment with post-test only. Based on the researcher's consideration and initial interviews, the subjects of this study were formulated as two classes. The number of students for the experimental class XI TPM 1 (15 people) and the conventional class XI TPM 2 (15 people). The experimental class XI TPM 1 was given whiteboard animation learning media, while the conventional class XI TPM 2 was given conventional learning. To analyze the research data, t-test technique was used. The results of the t-test analysis showed that, compared to the conventional learning method, students learned milling machining techniques with higher concentration.
Analysis and Design of User Interface Private Tutor Mobile Application with Agile System Development Methodologies
Authors: Jansen Wiratama  , Melody Michelle , Krisnanto Obie , Johan Christian
Published: January 2024

Wijaya Learning Center in Gading Serpong faced challenges with low course participation due to an inefficient registration system, and to overcome these challenges, a UI analysis and design were conducted, leading to the development of a mobile application. This application allows clients to easily access class information, register online, and make payments. The backend, designed for the owner, supports schedule checks, transaction monitoring, and teacher management tasks. Class schedules, entered by the owner, remain consistent with changes permitted once a month. Clients can select their preferred schedule through the user interface. The study utilized Agile system development methodologies, known for their success in various fields. The research concludes that Agile methodologies significantly streamline the application design process, resulting in a functional mobile application that meets user requirements. Rigorous testing confirms the smooth usability of the application's four main functions, enhancing the private tutoring experience at Wijaya Learning Center.
Driving Educational in Management Excellence: The Interconnected Roles of Cautious Thinking and Cooperation Capability for Successfully in Cognitive Presence
Authors: Sisrayanti  , Asmar Yulastri  , M Giatman  , Fadhilah
Published: January 2024

In the realm of education, the dynamics of learning have always been a subject of keen interest and in-depth investigation. This research explores the intricate relationship between cautious thinking, cooperation capability, and cognitive presence within the educational context. The results of data analysis indicate that these three variables have a strong and significant relationship. Notably, cautious thinking plays a pivotal role in enhancing students' critical thinking abilities, while cooperation capability exerts a positive influence on their cognitive presence. These findings provide a solid foundation for understanding the pivotal roles of cautious thinking and cooperation capability in elevating the quality of students' learning experiences. Furthermore, the implications of this research resonate profoundly in the field of management, offering the promise of enhancing educational practices and human resource development. With a hopeful outlook, the researchers anticipate that the outcomes of this study will serve as a stepping stone for further research and will contribute substantially to the ongoing enhancement of educational standards and management practices in the future.
Effectiveness of Android-Based Learning Media in Digital Simulation Subjects
Authors: Saputri Renny Permata , Fransisca Monica
Published: January 2024

The increasingly rapid digital development demands that the learning media used can attract students' interest and attention. The research method used is Research and Development with 4D development stages (Define, Design, Develop, Disseminate). The aim of this research is to determine the effectiveness of Android-based learning media in digital simulation subjects at Padang City Vocational Schools. The research population was 73 Padang City Vocational High School students who were randomly selected from SMKN 1 Padang, SMKN 2 Padang, and SMKN 4 Padang. Based on data from the effectiveness test results, the average effectiveness was 84.96%. So it can be concluded that the use of Android-based learning media in digital simulation subjects at the Padang City Vocational High School is categorized as an effective media.
Analisis Pengaruh Perilaku Pengguna Terhadap Keberlanjutan Penerapan Aplikasi Sistem Informasi Kearsipan Dinamis Terintegrasi pada Pemerintah Kota Palembang
Authors: Isniaty Fitri , Putra Apriansyah
Published: January 2024

Era globalisasi turut membawa perubahan di arus teknologi dan telekomunikasi, terutama teknologi informasi di instansi pemerintah yang membawa perubahan positif pada pelayanan masyarakat. Salah satunya ialah diterapkannya layanan E-Government pada Dinas Pemerintah Kota Palembang, layanan tersebut ialah Aplikasi Sistem Informasi Kearsipan Dinamis Terintegrasi atau yang biasa disebut dengan SRIKANDI. Dalam penelitian yang bertujuan untuk menganalisis pengaruh perilaku pengguna terhadap keberlanjutan penerapan aplikasi tersebut, Theory of Planned Behavior menjadi teori dasar yang digunakan pada penelitian ini. Hasil Penelitian memperlihatkan bahwa variabel Social Influence, Trust E-Government dan Trust Propensity berpengaruh positif terhadap variabel Behavioral Intention yang kemudian variabel tersebut berpengaruh positif terhadap keberlanjutan penerapan aplikasi SRIKANDI
Correlation of Social Media Addiction to Academic Achievement in E-Learning
Authors: Sefriani Rini , Yunus Yuliawati , Ambiyar  , Syah Nurhasan , Fadhilah
Published: January 2024

This study examines the relationship between students' social media addiction and student academic achievement in online lectures that use e-learning platforms. The number of study participants was 79 psychology students, who were selected using purposive sampling. The findings show that there is a positive but not significant relationship between social media addiction and academic achievement. This condition indicates that student academic achievement will increase if students reduce their addiction to using social media. Online lectures provide space for students to access social media, so direction and guidance from lecturers is needed for students not to use social media during online lectures
Analisis Tingkat Kepuasan Pengguna Aplikasi Sistem Informasi Akademik (Siakad) Berbasis Website Menggunakan Metode End-User Computing Satisfaction (EUCS)
Authors: Ariska Annisa Salsabila , Rudi Sanjaya M
Published: January 2024

Sistem Informasi Akademik (SIAKAD) adalah suatu sistem yang diciptakan untuk menyederhanakan pengelolaan administrasi akademik di lembaga pendidikan, termasuk Politeknik Penerbangan Palembang. Kepuasan pengguna sangat dibutuhkan bagi pengembang suatu sistem karena dapat menjadi sebuah data penilaian yang penting bagi mereka dalam upaya meningkatkan layanan yang ditawarkan oleh sistem di masa mendatang. Penelitian ini bertujuan mengukur kepuasan pengguna melalui metode End-User Computing Satisfaction (EUCS) pada website SIAKAD Politeknik Penerbangan Palembang. Variabel yang dievaluasi mencakup isi, akurasi, bentuk, kemudahan penggunaan, dan ketepatan waktu. Hasil uji validitas dan reliabilitas kuesioner menunjukkan bahwa pengujian pertanyaan telah memberikan hasil yang valid dan reliable. Penelitian ini melibatkan 158 responden yang merupakan pengguna Sistem Informasi Akademik (SIAKAD) Politeknik Penerbangan Palembang. Berdasarkan teori perhitungan rata-rata kepuasan pengguna Kaplan Norton, rata-rata kepuasan pengguna terhadap isi, akurasi, bentuk, kemudahan penggunaan, dan ketepatan waktu adalah 4,63 yang dimana masuk kategori puas dan menjadi saran untuk terus meningkatkan serta mengembangkan kualitas website Sistem Informasi Akademik (SIAKAD), sehingga kepuasan pengguna dapat ditingkatkan secara menyeluruh.

Academic Information System (SIAKAD) is a system created to simplify the management of academic administration in educational institutions, including Palembang Aviation Polytechnic. User satisfaction is needed for the developers of a system because it can be an important assessment data for them in an effort to improve the services offered by the system in the future. This research aims to measure user satisfaction through the End-User Computing Satisfaction (EUCS) method on the Palembang Aviation Polytechnic SIAKAD website. The variables evaluated include content, accuracy, form, ease of use, and timeliness. The results of the validity and reliability tests of the questionnaire showed that the test questions had provided valid and reliable results. This study involved 158 respondents who were users of the Academic Information System (SIAKAD) of Palembang Aviation Polytechnic. Based on Kaplan Norton's average user satisfaction calculation theory, the average user satisfaction with content, accuracy, form, ease of use, and timeliness is 4.63 which is in the satisfied category and is a suggestion to continue to improve and develop the quality of the Academic Information System (SIAKAD) website, so that user satisfaction can be improved overall.
DeSci Advancement and Gamification – Virtual University as A Model
Authors: Mikhaylov Dmitry , Shafeeg Abdulla , Shazhaev Ilman
Published: January 2024

The existing model for knowledge dissemination that universities and research centers adopt relies on central funding and central repositories of publications and books which are for the most part guarded by pay walls. These central repositories manifest as for-profit Publishing houses. While the editing and peer review processes are fully voluntarily performed by experts in the scientific field, the outcome of the scientific work i.e. the publication remains under the publishing house ownership accessible only by paying an exorbitant fee. In conjunction, conventional brick and mortar universities nowadays stand as the main knowledge creation flocked by students. Again, access to these educational institutions and/or to research funding require substantial effort and/or cost from students and scientists alike. In this work we present a new model for the creation and dissemination of knowledge relying on the DeSci approach and crowd funding. The model circumvents many if not all of the deficiencies of the existing centralized approach.
Information Security Integration with Agile Software Development: Systematic Literature Review and Expert Judgement
Authors: Zagita Tengku Chavia , Raharjo Teguh
Published: January 2024

Many businesses are using the Agile Software Development (ASD) to react to changing needs and provide functional values quickly. Information security, on the other hand, is seen as a non-functional requirement. In consequence, information security is frequently ranked lower than functional needs in ASD. The goal of this study is to present a unified perspective on how researchers integrate information security into agile software development. This study uses Systematic Literature Review (SLR) approach from ACM, IEEE, ScienceDirect, and Scopus. This study identified several key groups related to the integration of information security with ASD: agile methodologies, agile ceremonies, advantages, and issues. According to the findings of this study, all agile ceremonies contain some form of enhancement in process or artifacts linked to security. These findings have also been validated by expert judgment who have experience working in the project team that have integrated information security into agile software development process.
Lean and Agile Software Development for Managing Technical Debt on A Large-scale Software: A Systematic Literature Review
Authors: Simangunsong Surya Seven Y , Raharjo Teguh , Anita Nur Fitriani
Published: January 2024

Agile methodologies are employed by software development teams for collaboration and adapting to changing requirements. However, this flexibility may lead to technical debt (TD), causing potential bugs in the long term. Lean principles, focusing on waste elimination and continuous process improvement, can be applied to manage TD in agile software development. This research conducts a systematic literature review on using lean and agile methodologies for TD management. The review identifies 34 papers, categorizing TD types, pinpointing lean and agile principles, and aligning technical debt categories with suitable lean and agile principles. Additionally, three existing technical debt management frameworks are identified: the TAP framework, the LTD framework, and the CoDVA framework. The study concludes that integrating lean principles into agile software development assists organizations in effectively managing technical debt. Furthermore, the research offers insights into selecting the most suitable TD management framework based on an organization's needs and available resources.