bluuebunny/crossref_metadata_2025 huggingface dataset:
E- LEARNING LESSONS FOR TEACHING DIFFERENT CAD SYSTEMS IN ORDER TO INCREASE THE DESIGNER'S ADAPTABILITY
Authors: Avadanei Manuela , Loghin Emil constantin
Published: February 2023

In each area of activity, an employer must face and deal with novelties concerning materials, technologies, equipment, know- how, IT applications and software, which help him/ her complete specific tasks. Also, companies are struggling to diversify their products, to adapt them to the market demands and to cope with competition. For this reason, companies need to invest, develop and update their technology, equipment and to train their employees. In clothing companies, there is a big variety of CAD systems which are used for the same purpose: the elaboration of the technical documentation. Under these circumstances, the employees must learn the new functions and tools specific to the new software in a very short time and solve their usual activities by using the new software, with accuracy and professionalism. This paper presents interactive lessons about how to teach/ learn different software (for clothing industry), suitable for all persons who are working in the design field and who are forced to adapt to new situations in their professional life. As these lessons contain comparative demonstrations, learners can understand how to select and use the commands for designing clothes or apparel products in a proper manner, and which are the correct sequences of commands used for doing the same task in the CAD systems taken into consideration. These e-learning lessons offer learners the possibility of achieving their goals by themselves or in small groups, according to their purpose or needs.
DESIGN FOR MANUFACTURE MATRIX FOR OLDER WOMEN SHOES - CASE STUDIES
Authors: Costea Mariana , Mihai Aura , Seul Arina
Published: February 2023

The Design for Manufacture (DSM) method allows product development and presentation of several other alternatives in a comparative form (matrix). It gives also the opportunity for the product to be analysed and to produce a flexible method to optimize it, by significantly reducing the costs. The process analysis by DSM requires data collection through technical document inspection and interviews with shoe designers. This could be an iterative and time consuming process. A deeper understanding of the system, usually results in changing the relationships between parameters. However, once the initial model is produced, it will be the basis for future developments. The analysed data for DSM were more accurate and fast collected because of the 3D and 2D CAD software used. Based on designed models for elderly women, the initial set of system/ model’s parameters were identified. The system’s elements are not only physical components, but also performance requirements. The reason for including performance requirements in DSM matrix was to find their relationship with design parameters and to compare from this point of view, different model’s design and finally to improve it. The selected products are more difficult to be designed because of their destination and the elderly feet characteristics. The main objectives of this study were to: determine the relationships among design parameters of the shoes for the elderly; obtain the DSM matrix which will be the basis for developing an algorithm to reorder design steps by following the specific parametric restrictions. To achieve an optimal parametric order and to identify the transition process, a partitioning algorithm developed by Pektas, S.T. in 2003 was used.
E-LEARNING FOR INNOVATION IN TEXTILE ENTERPRISES
Authors: Radulescu Ionrazvan , Ghituleasa Carmen , Visileanu Emilia , Salistean Adrian , Almeida Luis , Blaga Mirela , Stjepanovic Zoran , Vannucci Roberto
Published: February 2023

The question if technology supports learning efficiency, could be answered by the following showcase: textile enterprises need to cope with innovation, rapid change and adaptation of their assets by means of modern ICT instruments. E-learning is a powerful instrument to reach decision-making staff for improving innovation within own enterprise. The data prepared for e-learning is called knowledge matrix for innovation. It contains the intangible assets of a textile enterprise by two dimensions: the horizontal dimension includes the intangible assets on current and envisaged assets and the vertical dimension includes categories and factors, such as: innovation strategy / culture, informational resources, training methodology, relationships portfolio, IP rights etc. These and similar intangible assets are going to be fostered by research providers in textiles. The Erasmus Plus – strategic partnership VET project – TexMatrix: “Matrix of knowledge for innovation and competitiveness in textile enterprises” has a duration of 2 years (2016-2018) and 5 European partners: INCDTP – Bucharest (coordinator), TecMinho – Portugal, Centrocot – Italy, University Maribor, Slovenia, Technical University “Gh. Asachi” Iasi. These five research providers in textiles are going to complete the following redline of the project: defining a knowledge matrix for textile enterprises, performing a benchmarking study accordingly to a related questionnaire, elaborating a guide with solutions based on the gap analysis of the benchmarking study and organizing blended courses based on the guide. Moreover, the 5 research providers in textiles will contribute with own innovation solutions for the textile enterprises. The TexMatrix project envisages the implementation of a Moodle e-learning tool with the following main functionalities: Hosting the benchmarking questionnaire regarding the Knowledge matrix for innovation for online completion by 50 textile enterprises; Hosting the Guide with solutions for innovation in e-learning format for further education and training of 95 young trainees. We would like to focus within this paper on the implementation of the benchmarking questionnaire on the Moodle e-learning tool. The knowledge matrix will be transformed in questions regarding the innovation capability of a textile enterprise: these questions will be configured as questionnaire activity with multiple answers in Moodle. The received answers will be statistically processed and graphs and charts will be provided with the relative position of each textile enterprise on regional, national and European level.
EDUCATIONAL SOFTWARE FOR THE OPTIMIZATION OF SAFETY IN OPERATION IN THE TEXTILE PROCESSES
Authors: Vilcu Adrian , Verzea Ion , Cojan Mihaela , Vilcu Adrian
Published: February 2023

One of the present challenges of the textile production management consists in correlating the production- quality policies corroborated with the need to control and optimize the manufacturing process from the standpoint of the times of good operation and maintenance respectively. The studies undertaken until now have proved the necessity of a new approach of the causal relationship between safety in operation and production strategies, based on mathematical and neuronal modelling. The objective of our research consists in the determination of reliability/ maintainability relationship for a manufacturing process (dependent output variables), and production/resulted quality (independent input variables). In this connection, we propose a unitary software instrument applied to this optimization problem, able to refine qualitatively the results and to combine the algorithmic character of this mathematical approach with the neuronal networks learning based one. In order to reach the proposed objective, one resorted to the application of quantitative learning techniques (numerical measurement of parameters), qualitative research (proposing the working hypotheses), mathematical modelling, and research in artificial intelligence field (neuronal modelling- generation of test patterns, definition of internal network structure). The two correlation models are comprised in a unitary software application that validates experimentally the hypotheses on causality relationships between variables, and can be proposed as a decision instrument for the operational management problem concerning the Safety in Operation, to support production-quality policies. The application has been tested in the concrete case of spinning process, being in process of validation. The obtained results are used at present in teaching activity (educational software used in practical classes for the disciplines "Maintenance Management" and "Optional Research"), meaning to be extended in the practice of textile production management
SOFTWARE APPLICATION FOR THE ANALYSIS OF THE RELIABILITY OF A TEXTILE EQUIPMENT
Authors: Vilcu Adrian , Verzea Ion , Vilcu Catalin
Published: February 2023

The comparative analysis of data predicted for the reliability of a technical system with data determined during the operation within a time period represents a permanent challenge for the engineering design in the field of integrity of systems in general, and the textile processes in particular. The basic and unitary understanding of these concepts is mainly connected with statistical techniques for the measurement and/or estimation of system's reliability, as well as with predicting techniques from artificial intelligence field. Researches performed until now, based in an overwhelming proportion on statistic methods that imply collecting data sometimes hard to determine and obtain on large time horizons, often prohibited, and with predicted results that need validation, lead to the necessity of a new approach for the calculation of this parameter from the management of safety in operation. The main objective of our research consists in the determination of an alternative technique for reliability statistic calculation. In this connection, we propose an integrated software application that comparatively determines and evaluates the values of the reliability function determined both statistically and by a neuronal system. Within the work structure, one defines the management problem of safety in operation, one applies quantitative research on a system from textile spinning (determining the good operation time and mean intensity of technical system failures within an established time horizon), and determines statistically the values of reliability function, by correlating the theoretical and experimental repartitions; one generates the neuronal pattern for function and compares the results. The two approaches are correlated in a unitary software application that can be used as a tool in decision problems from the disciplines of Maintenance Management and in practical cases of technical textile processes.
DETERMINATION OF GEOMETRICAL PARAMETERS THAT CHARACTERIZE TRANSFEMURAL STUMP
Authors: Rotariu Mariana , Ionite Catalin , Gheorghita Andrei , Arotaritei Dragos
Published: February 2023

It is essential to evaluate the volume and the size of the residual limb in order to design and implement a high-quality prosthesis, which can ensure optimal patient comfort. There is a wide collection of articles dealing with this issue. The blunt point wears out over time in terms of volume in the sense of growth - edema and in the sense of decrease - atrophy. The assessment of wear and tear over time of the contact surfaces belonging to blunt-prosthesis joint, as well as the tribological implications concerning the durability and damage of the prosthesis are absolutely necessary. The damage occurs in the modification of the tissues' vascularization (nutrition). All of these changes result in imperfect contact between the blunt and prosthesis. There are several methods - more or less different in complexity?- of measuring. We have identified 26 studies in this field: the volume of circulating water, anthropometric measurements, ultrasound, x-rays, laser scanning, MRI, bio-impedance, etc. One of the most widely used method is the commercial software package CAD/CAM (e.g. CAPOD system) for prosthetic sockets (higher cost) but also measurements using traditional tools (meter, tape measure, etc.). A common approximation of the residual limb is the one with trunks of cone and spherical segment with one base (spherical top) for a region of amputation that is close to that of this experimental paperwork. Besides the estimation of the volume, the area of demands (area and perimeter) of the curvilinear polygons are approximated by two methods: by considering a given polygon with the apex designed on the foreground and the area of the 3D points for a curvilinear polygon located on the trunks of cones and/or the apex. The selection of the points is done interactively by pointing with the mouse to the polygon's vertexes on the bitmap image displayed by graphical user interface.
SIMULATION AND MODELLING IN EDUCATION OF BIOMEDICAL ENGINEERS
Authors: Rozanek Martin , Kudrna Petr
Published: February 2023

We have designed a few laboratory exercises within the course "Respiratory therapy" which is taught as an elective course in the studying programme "Biomedical engineer". The aim of the course was to prepare practically oriented education with the use of modern medical devices commonly used in the clinical practice. High fidelity simulators and models were involved into the education to maximally increase an interest of students about the education. The graduates of the course should gain theoretical and practical knowledge from ventilator technique and its use in the clinical practice. A laboratory exercise with a special model of the respiratory system based on the human anatomy was prepared. The developed model has five compartments and each compartment is represented by a demijohn with a proper volume. Each compartment has a unique time constant according to the volume of the demijohn and resistance of the tubes representing airways. A device for synchronous measurement of the pressure in eight places and flow was designed to study pressure and flow distribution in different places of the model. Regional ventilation can be evaluated in the exercise. Another exercise is based on the use of respiratory simulator ASL 5000 (Ingmar Medical, USA). The simulator allows to simulate different values of the respiratory system mechanics. It allows to study the interaction between the ventilator and the simulator. The airway resistance and alveolar compliance can be changed in running scenario and immediate effect can be studied. Also a script that allows studying assistive ventilatory regimens was designed for ASL 5000 simulator. The spontaneous breathing generated by the simulator is combined with a support by connected ventilator. We have also prepared an exercise with a life-size mannequin HPS (CAE Healthcare, USA) supporting intubation and connection of the lung ventilator with the mannequin. Students are supposed to intubate the patient and properly connect the ventilator in the scenario of severe desaturation. It is necessary to watch the values of blood gases and find a settings of the ventilator to provide a proper ventilation and maintain a physiological values of blood gases. A set of practical laboratory exercises with modern medical devices, simulators and models of the respiratory system was designed to ensure maximally practical education within the course “Respiratory therapy".
E-LEARNING IN BIOENGINEERING IN ORDER TO ACQUIRE THE TOOLS CHARACTERISTICS USED IN LAPAROSCOPIC SURGERY
Authors: Seghedin Neculai eugen , Munteanu Adriana
Published: February 2023

In biomedical engineering field there is a very important area dedicated to medical instruments. These instruments are used in almost all branches of medicine, taking into account the technological developments that in recent years have really accelerated. These medical devices are the results of research, development and innovation in interdisciplinary level in medicine and engineering. In engineering there are the work efforts of specialists from various fields of engineering, such as fine mechanics, medical electronics, optics, optometry, information technology, robotics etc. The paper presents an e-learning application dedicated to train the students in the field of fine mechanics and nanotechnologies. The application was build considered transferring knowledge related to the medical instruments used in laparoscopic surgery. This type of surgery is recognized as a result of technological development in the last 25 years. The application is divided into two sections: one dedicated to the laparoscopic instruments and second to the usability of these tools. In the first section, laparoscopic instruments are grouped in different category, such as light sources, telescopes, video cameras, monitors, systems insufflations, irrigation, aspiration systems, cautery systems, lasers, trocars, cannulae, instruments gripping forceps, scissors, retractors, suture instruments etc. For each category of instruments are presented the various variants and significant technical data, plus the advantages, the disadvantages and the situations of use. Students have thus the possibility to know the details of constructive and functional technological tools presented in the virtual environment and compare them with the tools they can study directly on the experimental stands of the university laboratory. In the second section of the app students can pursue various applications of laparoscopic instruments. These are grouped into different types of surgical instruments so that are used those presented in the first section. Finally, students are subjected to a test of knowledge about construction, operation and use of those instruments used in laparoscopic surgery.
USING GAMIFICATION FOR THE DEVELOPMENT OF SOFT SKILLS. SKILL GENERATOR ASSESSMENT GAME CASE STUDY
Authors: Dochie Elena , Herman Cosmin , Epure Carmen
Published: February 2023

Learning soft-skills is a challenge in current public education system where all the subjects are focused on knowledge and facts. This means that soon-to-be graduate of a VET school will not be sufficiently prepared for a working life. Being at the barrier between adulthood and childhood, gamification is the best solution for introduction of new skills, especially it can profit out off life and work related contexts. So special environment, content and interactions together with game elements create an optimal stage for learning in an easy and fun way. Online learning developers are focused more and more on developing great learning experiences, both to motivate learners and to facilitate the learning process. Some ways to develop great learning experiences are to include interactive content and to use gamification, either for motivating students or for creating a game-like experience. Using gamification for online courses involves using game/play elements and/or using game-design techniques for facilitating learning and motivating the learners. Online learning platforms, such as Moodle, include numerous game elements, such as score and points, challenges, progress bar and leaderboards, which are very helpful in gamifying online courses. Game-design techniques are frequently used to develop interactive content for game-like experiences, content that is then uploaded into the course. On the other hand, a common complaint of many teacher and trainers refers to the fact that soft skills are very difficult to be thought in an online course. When online courses focus on developing soft skills they often use scenario based learning to attain their goals. Combining the two aspects, gamification and scenario-based learning, seemed a good idea for developing a course on soft skills: Skill Generator Assessment Game. In this paper we discuss the strategies and the process we used to develop the course, the gamification elements we used and the learning experience that we created. The project includes both, a traditional online learning part, based on course presentations, and a game-like assessment that aims to create a game-like experience for the learners. The assessment uses interactive content and scenario-based learning to simulate the game experience. Also, gamification elements such as points and leaderboards are used to motivate learners.
THE ROLE OF MODELS PROMOTED THROUGH THE MEDIA IN THE BUILD OF PERSONALITY
Authors: Marin Dramnescu , Enachescu Vladimir
Published: February 2023

The phenomenology of observing the behavior of others can provide learning contexts similar to direct experimentation. In other words, we are put in the framework of learning to behave and become, in various situations of life, by being careful and observing various behaviors of others. The method of modelling or appealing to the behavior of a model is based on the use of analogy, that is to understand, reproduce or reproduce in a simplified, schematically approximated form of manifestations or phenomena that are more difficult or impossible to detect or to observe through direct observation. The ability of educators to use symbols, understood as an intrinsic quality and as a specific resource, gives them the opportunity to represent their events, analyse their experiences, communicate with each other, anticipate their future through the act of to plan, to innovate, or to be creative in the educational environment. As a result, for a model to be imitated, its behaviors, actions, operations must be perceived and memorized in a symbolic form and the necessary skills are available. However, fulfilling these conditions does not necessarily mean that these behaviors will develop, because the performance of a person is conditioned by strengthening mechanisms, many of which are also indirect action. Our paper is based on a research conducted through teenager students regarding the role of mass-media in building their personality. Our findings and recommendations are student centred aiming their personal and academic performance in addition with the optimization of their behaviour and of the quality of life.
PROJECT BASED LEARNING. PRACTICAL STEPS IN COMPLETING A LEARNING ASSIGNMENT
Authors: Dumitrache Anisoara , Gheorghe Mihaela
Published: February 2023

The aim of the paper is to present best practices in project based learning emphasizing the use of new online technologies. We focus on distance learning students but the best practices can be replicated in different learning systems. As teachers we strive to improve our students’ learning experience. Learning by doing is one of the best options, and project based learning is a great approach to engage students in investigation of complex problems or challenges. Encouraging our students to work in teams, will add value to the learning experience, the key being collaboration and cooperation, possible through the use of technology and appropriate tools. During time, we were able to improve this experience and to make good choices in using technology, each experience being better than previous. Based on our own experience and on the researches in the field, for each project there are four practical steps in order to successfully complete the task at hand. We believe that any research can be completed by: understanding the requirements; shaping a study plan; implementing the plan; preparing the presentation. Once a project is assigned, every student is instructed to follow the four steps in order to ensure the quality of work, the best possible grade and meet all milestones and deadlines. We also include examples of good practices, copyright infringements, and bibliographical references. The project’s template is available online, on the elearning platform and can be customized on each subject/discipline. The first template draft must be approved by the teacher via online learning platform. The students follow the approved plan with regards to the materials, online resources, and weekly milestones. The final evaluation is based on the project presentation, peer review and teachers criteria on establishing the final grade.
ONLINE ASYNCHRONOUS COLLABORATION FOR ENHANCING TEACHER PROFESSIONAL KNOWLEDGES AND COMPETENCIES
Authors: Marchisio Marina , Fioravera Michele , Fissore Cecilia , Rabellino Sergio , Brancaccio Anna , Esposito Massimo , Pardini Claudio , Barana Alice
Published: February 2023

Teachers need, in a lifelong learning dimension, occasions that provide them with opportunities to reflect on the activities done by themselves, to learn how to use the newest and most advanced technologies in their teaching, to exchange ideas, to confront themselves on the updated didactic methodologies. Only in this way can they enhance their professional competences and keep the motivation for their job high. Online contexts seem to be the most appropriate option for in-service teacher training because teachers work fulltime in school and, having personal and family responsibilities, it is difficult to find time for scheduled meetings. In this paper we will discuss online asynchronous collaboration within the virtual community of the Italian teachers of Mathematics of secondary schools who participate to the national Problem Posing and Solving (PP&S) Project of the Italian Ministry of Education. One of the main goals of PP&S, which started in 2012, is to enhance teaching and learning Mathematics and Informatics using new methodologies and technologies. The community lives on an e-learning Moodle platform integrated with several tools. Using a multi-method approach, we analyse the online forum discussions among teachers and tutors collected in the last three years; in particular, we explore which kind of activities they suggest to adopt in their real-world classes and the nature of the interactive processes activated in the community. This collaboration among teachers is a peer support and facilitates the process of transformation of practices and of construction of new professional knowledge and competences. Some implications for the training of teachers in pre-service are discussed.
THE DESIGN AND IMPLEMENTATION OF GAMIFIED CLASSROOM THROUGH SCHOOLOGY PLATFORM
Authors: Ismail Noor hanim , Abdul rabu Siti nazleen
Published: February 2023

The use of gamification in educational context has attracted increasing interest and reports on gamification in education are generally positive. However, not a lot of information has been written about the design and implementation of a gamified classroom, as well as the theoretical foundations and standards for practice. Accordingly, this topic requires further study. With the intention to improve students' participation, engagement, motivation, enjoyment, and learning achievement, this study redesigned and gamified Instructional Design and Delivery course with 16 master's level students that is normally conducted in a traditional two-hour frontal lecture approach. The Instructional Design and Delivery course aimed to introduce students to the various instructional design theories and models from the objectivist and constructivist perspectives. The gamified classroom for this course was designed based on the MDA framework which had been adapted and utilised to balance the gamification design. The design of the gamified classroom was guided by three foundation components in the MDA framework, namely game mechanics, game dynamics, and aesthetics. Moreover, the ARCS model of motivation, model of learner engagement, and flow theory were also integrated into the design. This study reported how six game mechanics – challenges, teams, leaderboard, badges, level points (LPs), and experience points (XPs) – were applied and structured in this gamified classroom using Schoology learning management system. This study will help educators to have a deeper understanding of the design and implementation of a gamified classroom. Educators may refer to this study as their guideline to effortlessly plan, design and develop gamified classroom learning experience in the future that would allow them to control and anticipate the students’ desired behaviours and outcomes.
ONLINE SUPERVISION FOR PH.D. STUDENTS IN SAUDI ARABIA: A REVIEW BETWEEN IDEALISM AND REALISM
Authors: Alshahrani Amer , Mohamad Mariam
Published: February 2023

Supervision is the process of guiding postgraduates throughout their research by engaging in active communication to understand a concept. Ph.D supervisors help the student to decide on clear topics with manageable objectives. Students interact with supervisors with the aim of getting the necessary guidance related to their research works. Online supervision is a comparably new form of student-teacher interaction, the rules of this kind of supervision are not yet fully defined. This paper provides a review of PhD supervision importance as a fundamental part in the preparation of Ph.D students for research both at postgraduate level and in the wider community. The role and responsibilities of the research supervisor differ from one university to another, and there are many different forms of supervision. It is necessary to attain a balance between supporting a new researcher and making them self-independent. Internet-based supervision is the process of interacting between the supervisor and the researcher to discuss the progress of research, where online supervision is the process of communicating and discussing pre-defined goals that involves student-instructor active participation and interaction through online means. Idealism is an educational philosophy concept that concentrates on thinking and how human beings produce knowledge from within. Supervision realism is the relatively conflict-free, transference-free, undistorted interactions or experiences (internal and external) of supervisor and supervisee that occur by means of the supervisory relationship. This article will focus on the online supervision of PhD students in Saudi Arabia, it will also conduct a review of online supervision idealism and realism.
ONLINE THERAPY FOR AGORAPHOBIA. A CASE STUDY
Authors: Dimitriu Iuliaodette
Published: February 2023

The practicians in the mental health field are living fascinating times. The potential clients of psychological services became more sophisticated while searching to obtain emotional or relationship help. They research their symptoms online and learn about psychiatric diagnosis from DSM, and about a multitude of treatments. Today, we wish to get immediate answers to a problem we are confronted with. Therefore, many of the potential clients want a rapid connection with a qualified and objective therapist who adjusts to their schedule. The time needed to go to the therapist’s office for a face-to-face session is increasingly considered a waste of time, being replaced with online therapy. Obviously, essential skills and abilities are necessary for becoming both an efficient online therapist and an efficient online client. In this study, we shall present the case of a 30 years old client, the reasons for asking online therapy being: agoraphobia, current difficulties in the relationship with her partner and professional difficulties. We shall present the experience of the client while looking for a therapist, her acceptance as online client and the assessment, as well as the scheduling of Skype sessions, and termination of the therapy. We shall illustrate the manner in which elements from Schema Therapy (Young, 2003) are incorporated into short-term exchanges. As a result of online therapy, the agoraphobia disappeared, and the client acquired a healthier repertoire of alternative responses to threats of abandonment. Finally, the client shall be able to benefit from a longer online or offline therapy, but the help of the few exchanges offered becomes clear, and the therapist was able to provide sufficient closure even within the short time-frame.
CREATING AND RECREATING NATO MILITARY EDUCATIONAL SYSTEM: A WAY TO EXPORT NORD ATLANTIC MODEL
Authors: Filip Liliana
Published: February 2023

The hypothesis I start from is that education, training, exercises, standardisation and technical support are basic "pillars" of NATO interoperability. Historically, NATO education has been focused on ensuring that military forces from member countries can work together effectively in operations and humanitarian assistance missions, construction and post-conflict reconstruction missions. Today, NATO education functions have expanded significantly. NATO has a network of schools and institutions, conducts regular exercises and runs training missions as far away as Afghanistan. The main purpose is to enhance the interoperability and effectiveness of NATO-led multinational forces. Military experts have repeatedly stressed the absolute importance of education and training considering interoperability as a mind-set that needs to be acquired as soon as possible in an educational training programme for military personnel or in the guide of their military career development. Interoperability remains a challenge for NATO due to the complex involvement of its 28 member nations having diverging political and economic interests. Nations try to support some of the ideas developed by the Alliance on the increase in "connectivity" but it seems that not all of them will have the same promising support. To be achieved, interoperability needs time to mature and it should be executed bottom-up and top-down, namely by national governments and NATO command structures. That the main reason why the educational system must be in line with all these changes and to be designed taking in account the new geopolitical trends. The continuous transformation is the constant of our times, we have to create agile systems and resilient to respond to the newest needs of education.
"COMMUNICATION MANAGEMENT" FOR EMPLOYEES OF PRESS-SERVICES OF STATE AND MUNICIPAL AUTHORITIES (CASE STUDY OF DISTANCE LEARNING ORGANIZATIONS)
Authors: Moreeva Elena , Shestun Julia
Published: February 2023

The article describes the experience of distance learning of specialists of the press-services of government bodies. Distance course "communication management" is aimed at training of press for the under-secretaries of state and municipal authorities, departments, agencies, district administrations and other structures. Despite the fact that professional activity in the field of public relations (including public sector) provides Federal State educational standard of higher education with respect to the "Advertising and public relations", for many practitioners in this area the most relevant is short-term (up to 6 months) program for retraining and improvement of professional skill. In this connection, it became necessary to develop such a course. This article provides review of the implementation of course "Communication management" for employees of press services of state and municipal authorities. Training program, technical means, methodical and didactic technologies and techniques, indicators of satisfaction of trainees according to program results, self-assessment of effectiveness course by instructors and organizers of learning are considered. The experience of the implementation of the distance course "Communication Management" made it possible to analyze the strengths and weaknesses in the training of press officers of state authorities, revise and update its content, improve the technical and technological part, improve the learning process as a whole.
MODERN TOOLS FOR CREATING AND MANAGING UML CHARTS IN ONLINE LEARNING PLATFORMS
Authors: Radescu Radu , Stoian Florin
Published: February 2023

In this paper we propose an online learning method for constructing and editing different types of UML diagrams, with details about their purpose and the technologies used to create the study application. It describes how to design and use the application and how to integrate it as an e-learning content in a virtual learning platform. The paper presents the UML notations, which will be grouped according to the diagrams corresponding to each notation. Analysis of an application implies the development of several categories of models: the use case model, the structural model and the behavior model. The following web technologies were used to build the application: HTML, Javascript, jQuery, CSS3, Ajax, PHP, and MySQL. The basic technology of the application is Javascript, namely the jsuml library. This library has a level-based architecture where graphics management (objects specific to UML charts) is done using application objects, separated into various files. The paper describes the actions in order of their appearance in the application menu. A new created UML chart (type: class, use case, status) generates a new work area, the specific elements of the selected diagram appearing in their dedicated areas. The paper presents case studies with generating and editing examples for all types of UML charts. The procedures the UML charts are created and modified with, as well as the definition of UML diagrams and their classification are described in the application. The Javascript technology was chosen because it allows work with the server without refreshing the page and because it has become more and more powerful, resulting in a more dynamic client-browser interaction. The paper presents examples of new created diagrams using the proposed UML chart management tool. The corresponding application is integrated as e-learning content into the Easy-Learning online learning platform in order to be used as a virtual learning module. Survey experimental results are presented.
HOW TO CREATE AND HOW TO USE DIDACTIC EDUCATIONAL SOFTWARE
Authors: Stoffova Veronika
Published: February 2023

The article summarizes the long-term experiences of the author in the field of creation, usage and evaluation of didactic computer applications in education. In this article, there are systematized principles of creation and effective usage of didactic software. Special attention is paid to visualized controllable interactive simulation model and simulation experiments oriented to acquisition of new knowledge based on the own observations of the learner. The author summarizes recommendations regarding the graphic design and the interactivity of the didactic simulation models for learning. The preparation of recommendations and advice on how to build and use educational application was based on the pedagogical and psychological knowledge about the learning process. It takes into account how an individual receives and processes new information - how he/she builds his knowledge system. It is also important to set up the questions and tasks correctly, therefore they can be answered or solved by implementing simulation experiments. Knowledge system of the learner is not a static storage of isolated information and information units in his/her memory, but their transformation into active knowledge which is integrated and ordered to a system – connected into logical hyper structures and forms. The actual knowledge system enables an individual to solve non-standard problems not only in science, technology and various research areas from which the necessary, suitable and useable knowledge system is built but also in everyday life. If a person wants to design and implement educational software to support learning, he/she must respect the rules of creating and building a knowledge system and the pedagogical, psychological and didactic rules and principles of learning.
EXTENDING PHYSICS LABORATORY IN SPACE: THE INTERNATIONAL SPACE STATION AS LEARNING ENVIRONMENT FOR STUDENTS
Authors: Bejan Diana cristina , Miron Cristina , Barna Emil stefan
Published: February 2023

This paper reveals how starting from a challenge proposed by several European scientific research centres, the International Space Station (ISS) becomes a learning environment for 9th grade students. They must write code for a platform of sensors named Sense HAT (Hardware Attached on Top) in order to “sense” some of the ISS characteristics, like onboard living conditions, crew presence, ISS movement and external factors, geomagnetic field at the ISS altitude. Using databases from similar platforms of sensors mounted onboard of the ISS, the students analyzed the data about pressure, temperature, acceleration and magnetic field. In the same time, they were documenting about the life conditions on ISS and they were modelling the ISS movement in different situations using Mechanics knowledge from 9th grade Physics curriculum. They made correlations between theoretical knowledge about movement or the air conditions and the variations of data and were able to identify events which happened on the ISS, like a re-boost, docking or undocking of the supply transport vehicle and re-pressurization. They also studied the geomagnetic field variations at the altitude of the ISS, looking to identify an eventual radial symmetry due to the Earth’s shape and volume disposal. The data analysis reveals anomalies in the geomagnetic field that students are tying to seismic and volcanic activity of the Earth. The entire project used multiple, various and complex methods of learning. The paper emphasizes the importance of critical and outside the box thinking methods and reveals the steps of a great learning experience for students. Although in the project was involved a small group of students, the learning activities were extended to the entire classroom.
USING ARTIFICIAL INTELLIGENCE IN AUGMENTED ENVIRONMENTS FOR COMPLEX TRAINING SCENARIOS IN THE DEFENCE INDUSTRY
Authors: Constantin Nica , Tanase Tiberiu
Published: February 2023

Classical training scenarios in exercises and practices in the defense industry, focus on realism, where complex scenarios are simulated to achieve maximum impact on unit training. Thousands of hours are being spent to train units and provide real-life scenarios, to improve on survivability and efficiency of units, if and when the time comes, for proven organizational and practical efficiency. Using Augmented Reality and Artificial Intelligence to create real-life simulated environments would create a totally new learning platform, which provides a new learning experience and approach, for specialized situations in the defense industry. Many other solutions have tried to provide for interactive content, without achieving the much needed interaction between subjects participating in training courses, where complex environmental relations need to be analyzed. Artificial Intelligence algorithms may help identify patterns and may be trained to provide for specific input on human interaction. The Augmented Reality environment may provide for the much needed interaction and practices that are normally required for real-life situations. Combining both elements into a single eLearning platform, may provide for a totally new paradigm in the training of military and intelligence units, by reducing costs on an already expansive military budget, providing a safer training environment and ultimately improving the available methods of training for a special domain. The present work makes an analysis of available technology, software and hardware, to provide for such a scenario where Artificial Intelligence and Augmented Reality is united to create a new e-learning concept. A functional architecture will be presented, with the identification of the most probable already existing technologies that could be used to reach a proof-of-concept solution.
HOW EDUCATIONAL PLATFORMS SUPPORT STUDENTS' ENTREPRENEURIAL PREOCCUPATION
Authors: Alexe Catalin george , Deselnicu Dana corina , Tiganoaia Bogdan , Mustata Cristian , Ioanid Alexandra
Published: February 2023

One of the most important factors that increase student's preoccupation towards entrepreneurship is the way they are inspired by university studies to take action in this direction. This exploratory research aims at determining how student's previous experience in using educational platforms helps them when deciding to become an entrepreneur. The authors analyze how able are students and graduates of University Politehnica of Bucharest to recognize business opportunities, what their motivations would be in starting their own company and also if they feel the university environment and educational program supports them. Based on students' perception of how the university environment with the curriculum design, teaching methods, and other facilities the authors want to find ways in order to improve the entrepreneurial preoccupation towards students. For this exploratory study, the authors used mixed method research, and the data was collected through a structured questionnaire. The authors gathered data from students and graduates of three faculties in University Politehnica of Bucharest in order to see the differences that come from the curricula, with majors in Computer Science, Engineering, and Entrepreneurship. Data were interpreted using SPSS Modeller and the results validated. The recommendations the authors make are useful both for the academia but also for the business development in Romania because of the investigation of what students need in order to start their own business in terms of education and support within the universities. One major result was that even if students from faculties where innovation is highly supported like Information Technology/ Computer Science have many ideas and would like to start a business, they are not doing so because they lack entrepreneurial education. On the other hand, students from faculties with several economic disciplines would like to start a business but are not supported and educated enough to come up with innovative products. In conclusion, the paper presents solutions for both situations in order to increase students’ entrepreneurial preoccupation.
USING AMBIENT INTELLIGENCE IN HEALTHCARE: CASE STUDIES AND SCENARIOS AND EMPLOYING E-TRAINING IN HEALTHCARE
Authors: Alhaijawy Feras sameer , Florea Adina magda
Published: February 2023

While there is a progress in different sciences, researchers in machine learning working to make the people life more comfortable by interpreting this progress in various life sphere, they introduced new field called Ambient Intelligence (AmI). The main idea behind AmI is to enroll technology in every aspect of our lives to interact with societies in a smooth manner and improves the quality of our lives. During the last two decades, Ambient Intelligence evolved fast toward suitable developing real-life solutions, causing mass evolutions in every aspect of life as learning, transportation, manufacturing, healthcare, etc. The paper constrained on the healthcare domain due to its exciting paradigm. In this paradigm, the digital environments will not only interact with human events through sensing and interpreting, but it will also learn and adapt actions to the inhabitant needs, gestures, habits, and emotions. This paper summarizes the requirements to achieve the vision of Ambient Intelligence in healthcare. The paper will analyze and compare some previous case studies and scenarios in the Ambient Intelligence area. Finally, the paper proposes a scenario that focuses on the slice of elderly and disabled people those who are physically disabled and have neurological problems to help them to enhance the facilities of using Ambient Intelligence technologies in healthcare and an associated architecture and support them to interact with the community. The paper proposes an architecture that converts the user’s home to look like smart-homes because of the scattered sensors and devices in it and connecting them all together with some sensors on the user’s body besides providing the user with giraff-robot with a screen with different tasks. Some of the giraff-robot responsibilities are to do some actions according to the sensed data, and to work as an online trainer by displaying videos or displaying an avatar tells the user how to do it. The paper tries to present the benefit of using the AmI and the advantage of E-learning -by providing the online training- to ease the life of this slice of people. The architecture tries to respond to the requirements needed by the user those identified during our work.