bluuebunny/crossref_metadata_2025 huggingface dataset:
Penetapan Sanksi Pidana Dan Tindakan Sebagai Sistem Pemidanaan Di Indonesia
Authors: Harsya Rabith Madah Khulaili , Fatakh Abdul , Aulia Rohmah Umdah
Published: December 2022

Abstract— The purpose of the dam punishment is how criminal sanctions and actions act as a criminal system that applies in Indonesia where the pattern of punishment as a reference can be immediately followed up by the established assessment system because of the guidelines made by the legislators so as not to cause confusion or overlap between the forms of sanctions from the type of criminal sanctions to the form of action, the sanctions for actions that are applied in actions considering the forms of additional sanctions are more open and more oriented to the basic ideas of criminal sanctions. The dual track system must be the basis for the policy of determining sanctions in laws and regulations, this system allows the utilization of types of criminal sanctions and proportional actions for comprehensive countermeasures. The basic idea of ??the expected double track system is that criminal sanctions and actions must be accommodated in every existing statutory regulation.
Problematika Dan Implikasi Omnibus Law Cipta Kerja Pada Perseroan Terbatas
Authors: Yitawati Krista , Haryani Anik Tri , Subadi  , Krusita Adilla Nila
Published: December 2022

Abstract— Despite the various controversies, the presence of the Omnibus Law on Job Creation have repealed at least two regulations and changed at least 80 (eight twenty) other laws. One of those affected is the Law Number 40 of 2007 concerning Limited Liability Companies (UU PT). Study This study intends to examine what the existing concepts and problems look like on the Omnibus Law on Job Creation, as well as its implications for the regulation and the basic concept of a Limited Liability Company. This study is a normative research (doctrinal) to secondary data obtained from literature studies (library research), which consists of primary and secondary legal materials. Research result shows that the Omnibus Law is a legislative method by unites various types of laws into one specific law. This has the potential to negate the diverse interests of each laws in the name of one interest only. In addition, the practice of drafting it in Indonesia does not have a juridical basis and violates the principle of openness and participation. In terms of its implications for the PT Law, a number of the provisions in the Omnibus Law on Job Creation have expanded the meaning of the Company Limited by presenting the Sole Proprietorship model which gives birth to a number of contradictions in the basic concept of a Limited Liability Company, in addition to removing the minimum capital limit of the Company which is feared will cause vulnerabilities for business continuity.
Konsep Kebijakan Pariwisata Berbasis Kerakyatan (Studi Pariwisata Di Pulau Lombok)
Authors: Munir Usman
Published: December 2022

Abstract— The islands of Lombok and Bali have been designated as national tourism gateways in the MP3EI Corridor V (Masterplan for the Acceleration and Expansion of Indonesian Economic Development). Lombok Island, one of the national tourist destinations with the nickname Island of a Thousand Mosques, has a very diverse and potential tourist attraction. The choice to develop tourism does not always have a positive impact on the community, so a policy concept is needed which is expected to provide positive changes and impacts on the people of Lombok in particular and Indonesia in general. This article is an empirical normative research, meaning that the problems raised, discussed and described in this study are focused on the application of rules or norms in positive law and seeing phenomena in the field. This type of normative juridical research is carried out by examining various kinds of formal legal rules such as laws, literature which are theoretical concepts which are then linked to the problems that are the subject of discussion. The results of this study are to formulate the concept of people-based tourism, namely firstly the presence of policies that are prosperous, secondly policies that protect local wisdom, thirdly policies that protect community participation, fourthly policies that limit foreign investment, fifth, namely policies that optimize corporate social responsibility (CSR). )for tourism development.
Rancang Bangun Human Resource Information System Berbasis Web
Authors: Nugraha M Aldi , Septiana Yosep , Fatimah Dini Destiani Siti
Published: December 2022

Klinik memiliki sumber daya manusia yang bertujuan untuk menunjang kebutuhan pelayanan kesehatan untuk memberikan pelayanan kesehatan kepada pasien. Pada Klinik Medika Cempaka Garut, pengelolaan data pegawai sedang berjalan memakai cara pencatatan dan pengarsipan untuk tiap data pegawai serta belum dilakukan secara terkomputerisasi, dengan menggunakan metode pengarsipan dalam bentuk buku dan ditulis di dalam kertas bisa saja data hilang dan melakukan aktivitas pencarian data memakan waktu yang lama, serta pelayanan kesehatan dirasa kurang karena sumber daya manusia kurang terampil dan kurangnya pelayanan terhadap keinginan pasien, sehingga dapat mengurangi kepercayaan dan mengurangi citra klinik di mata masyarakat. Berdasarkan masalah tersebut Human Resouce Information System (HRIS) merupakan solusi yang bisa diterapkan untuk mengelola sistem informasi sumber daya manusia. Maka dari permasalah tersebut dibuatkan sebuah sistem yang dapat mengelola sumber daya manusia untuk klinik, dengan adanya Human Resouce Information System dapat memberikan kontribusi yang optimal dalam hal mengelola data sumber daya manusia. Dalam penyusunan penelitian ini untuk pengumpulan data melakukan observasi, wawancara, dan sistem informasi Human Resouce Information System memakai metode Rational Unified Process metode ini mempunyai empati fase yaitu inception, elaboration, contruction dan transition, di mana pemodelan dengan Unified Modeling Language, sedangkan untuk pembuatan aplikasi memakai bahasa PHP berserta framework Yii2 dan untuk database memakai MySql. Pada akhirnya penelitian ini menghasilkan sebuah aplikasi Human Resouce Information System bisa diakses via web browser. Aplikasi ini diharapkan bisa membantu Klinik Medika Cempaka Garut untuk pengelolaan data SDM.
FENOMENOLOGI VOTE BUYING DALAM PELAKSANAAN PEMILU DIKALANGAN SANTRI PONPES NASRUDIN DESA SUMURBER
Authors: Falahiyah Khilda Nurul , Fauzi Agus Machfud
Published: December 2022

Fenomena vote buying dalam pelaksanaan pemilihan umum bukan menjadi hal yang tabuh melainkan sudah menjadi praktik yang sering dilakukan menjelang pelaksanaan pemilu. Praktik vote buying merupakan salah satu bentuk pelanggaran utama yang sering terjadi dalam proses pemilu. Penelitian ini bertujuan untuk menganalisis fenomena vote buying yang terjadi dalam pelaksanaan pemilu di kalangan santri Ponpes Nasrudin Desa Sumurber. Penelitian ini menggunakan teori fenomenologi Alfred Schutz tentang motif tindakan kadidat pemilu dalam pelaksanaan pemilu. Penelitian menggunakan metode kualitatif dengan pendekatan fenomenologi. Teknik pengumpulan data menggunakan data primer dan sekunder, data primer berasal dari observasi, dan wawancara mendalam sedangkan data sekunder berasal dari jurnal, artikel dan skripsi. Analisis data menggunakan reduksi data, penyajian data, dan verifikasi data untuk  menarik kesimpulan. Hasil penelitian praktik vote buying menjadi marak di kalangan santri pondok pesantren nasrudin saat proses pemilu dengan berbagai bentuk ketika pemilu sedang terlaksana dengan kemiskinan, rendahnya tingkat Pendidikan, dan sikap politik yang rendah. Praktik vote buying yang terjadi secara sigmifikan mendistori prisnsip keadilan, kebebasan dan komptensi dalam pemilu yang berintegritas
PEMBERDAYAAN PENDIDIKAN PEREMPUAN PESISIR MELALUI KEBIJAKAN PENGEMBANGAN EKONOMI KREATIF ECENG GONDOK PADA GAMPONG KUALA TUHA
Authors: Safrida Safrida , Kesha Cut Nabilla , Mardhatillah Muntaha , Najamuddin Najamuddin
Published: December 2022

Penelitian ini mengenai pemberdayaan pendidikan perempuan pesisir melalui kebijakan pengembangan ekonomi kreatif eceng gondok di wilayah Kabupaten Nagan Raya, tepatnya di Gampong Kuala Tuha. Penelitian ini didasari dari kurangnya pemberdayaan pendidikan dan kebijakan untuk kelompok perempuan di daerah potensi ekonomi kreatif. Tujuan penelitian ini mendeskripsikan kendala dan upaya yang dilakukan pemerintah dalam melakukan pemberdayaan untuk mengembangkan ekonomi kreatif dengan memaksimalkan potensi desa yang dimiliki Gampong Kuala Tuha, Kecamatan Seunagan, Kabupaten Nagan Raya. Metode yang digunakan pada penelitian ini menggunakan kualitatif deskriptif dengan subjek penelitian Kelompok Perempuan “Mawar” sebagai pengrajin eceng gondok di Gampong Kuala Tuha. Hasil yang ditemukan dari penelitian ini adanya potensi besar pada Kelompok Perempuan Mawar terhadap ekonomi kreatif, hanya saja perlu pemberdayaan, komitmen dan tanggung jawab bersama para stakeholder dalam mewujudkan pengembangan ekonomi kreatif di Gampong Kuala Tuha. Oleh karena itu, disimpulkan pada penelitian ini bahwa peran perempuan dalam mengembangkan perekonomian bahkan suatu wilayah sangat memungkinkan, hanya saja perlu diberdayakan melalui pendampingan berkelanjutan, motivasi, dan difasilitasi.
Bagaimana MRP efficiency memperlihatkan seberapa baik perusahaan sukses mengontrol Inventory
Authors: Redantan Dadang
Published: December 2022

Penelitian ini bertujuan untuk mengukur dan menjelaskan bagaimana MRP efficiency memperlihatkan seberapa baik perusahaan sukses dalam hal pengontrolan terhapap inventory. Saat ini masalah utama yang dihadapi perusahaan PT. CMB adalah inventory yang berlebih yakni mencapai USD 100JT yang setara dengan 4 bulan nilai penjualan rata-rata. Perusahaan sudah menggunakan salah satu system MRP terbaik yang umum digunakan oleh perusahaan manufacturing yaitu SAP R3. MRP efficiency yang bisa dicapai perusahaan saat ini berada pada kisaran 50%, dimana angka ini masih dibawah target yang ditetapkan yakni 60%. Hal ini disebabkan oleh beberapa hal, terutama kekurangan bahan baku yang dihadapi didunia saat ini terutama pada komponen aktif seperti IC.
PENERAPAN SISTEM MANAJEMEN KESELAMATAN DAN KESEHATAN KERJA (SMK3) UNTUK MEMINIMALKAN KECELAKAAN KERJA DENGAN METODE FAULT TREE ANALYSIS DI PT. SUMBER SUKSES GANDA
Authors: Arifin Zaenal
Published: December 2022

ABSTRAKPenerapan Sistem Manajemen Keselamatan dan Kesehatan Kerja (SMK3) Untuk Meminimalkan Kecelakaan Kerja Dengan Metode FTA. Program Sarjana. Program Studi Teknik Industri. Universitas Riau Kepulauan.PT. Sumber Sukses Ganda dalam produktivitasnya tidak terlepas dari masalah yang dihadapi misalnya adanya kecelakaan kerja, penyakit akibat kerja dan akibat negatif industri terhadap lingkungan sekitarnya, jadi tingkat keselamatan kerja manusia sebagai faktor produksi sangat penting agar produktivitas yang optimal dapat dicapai.Judul dari penelitian ini adalah “Penerapan Sistem Manajemen Keselamatan dan Kesehatan Kerja (SMK3) untuk Meminimalkan Kecelakaan Kerja Dengan Metode Fault Tree Analysis pada PT. Sumber Sukses Ganda”. Tujuan dari penelitian ini ialah untuk menganalisis  sejauh mana penerapan Program Kesehatan dan Keselamatan Kerja di PT. Sumber Sukses Ganda dan untuk mengetahui faktor-faktor apa saja yang mempengaruhi penerapan Program Keselamatan dan Kesehatan Kerja di PT. Sumber Sukses Ganda. Metode yang digunakan pada penelitian ini yaitu metode kualitatif, dimana pengumpulan data dilakukan dengan cara membagikan kuesioner kepada karyawan PT. Sumber Sukses Ganda. Objek penelitian ini adalah karyawan yang sudah bekerja lebih dari 1 tahun. Hasil dari pada penelitian ini merupakan Penerapan Program Kesehatan dan Keselamatan Kerja di PT. Sumber Sukses Ganda belum terlakasana dengan maksimal, dikarenakan ada faktor yang mempengaruhi Penerapan Program Keselamatan dan Kesehatan Kerja pada PT. Sumber Sukses Ganda, yaitu penggunaan APD, penggunaan rambu-rambu K3, SDM, dan Teknologi. Kata Kunci: Penerapam SMK3, Resiko Kecelakaan Kerja, Fault Tree Analysis
PENERAPAN PRINSIP ANTHROPOMETRI DAN QFD UNTUK REDESAIN ALAT BANTU PENGAIT TONG ASPAL
Authors: Putera Dimas Akmarul , Oktavia Puspita Rini Rosie , Mulyadi Tirta , Dermawan Aulia Agung , Ilham Wahyudi
Published: December 2022

PT. XYZ merupakan perusahaan yang bergerak di bidang produksi aspal panas (hotmix). Proses produksi pada perusahaan yaitu pengenceran tar, penuangan material, pengeringan material dan pencampuran material kemudian dipindahkan ke dalam truk pengantar. Alat pengait digunakan untuk memindahkan tong aspal pada stasiun pengenceran tar yang dimana tong yang berisi tar yang dipindahkan memiliki berat 15 kilogram dan bersuhu 200ᵒC. Alat pengait aktual memiliki dimensi panjang 80 cm dan tidak memiliki pegangan. Hasil pengamatan visual secara langsung menunjukkan bahwa alat pengait ternyata tidak memiliki dimensi yang sesuai dengan data antropometri operator dan operator merasakan panas. Tujuan penelitian ini adalah mendapatkan desain alat pengait ergonomis berdasarkan antropometri operator dan menilai karakteristik teknik alat pengait tong aspal dengan menggunakan QFD. Kemudian untuk mengolah data berikutnya adalah  menyebarkan data kebutuhan operator menggunakan kuesioner terbuka dan tertutup, kemudian diuji kenormalan data antropometri operator dengan SPSS 19. Hasil dari penelitian ini adalah dimensi alat pengait sepanjang 100 cm, memiliki pegangan yaitu dengan busa setebal 3,3 cm menggunakan dimensi Diameter Genggaman Tangan (DGT).
PERANCANGAN TUNGKU PELEBURAN ALUMUNIUM KAPASITAS 3 KG BAHAN BAKAR GAS LPG
Authors: Ryadin Agus Umar , Rusmanto Rusmanto , Masakim Andi
Published: December 2022

Pada dasarnya industri pengecoran logam sangat diperlukan dalam pengembangan suatu produk, baik itu permesinan maupun alat rumah tangga, Tungku peleburan logam adalah suatu alat yang sangat penting untuk menghasilkan suatu produk, mengingat tungku yang dijual dipasaran sangat mahal dan susah untuk di peroleh karena harus diimpor dari luar negeri. Maka untuk menjawab permasalahan tersebut dalam makalah ini perlu merancang dan membuat tungku peleburan kapasitas 3 kg, untuk itu dilakukan mulai dari proses perancangan dan pembuatan. Gambar kerja terdiri dari bagian tungku yaitu tutup tungku bagian atas, tutup tungku bagian samping, burner, rangka burner, rangka tungku, serta dimensi – dimensi inti dari tungkuDimana mudah pengerjaanya, pemindahan dan biayanya,sehingga mudah untuk didapat oleh industri-indutri dan kerajinan-kerajinan rumah tangga. Tungku peleburan ini mengunakan bahan bakar gas LPG, karena mudah diperoleh dan murah harganya, Batu tahan api merupakan batu peredam panas, Material yang dilebur adalah alumunium yang titik leburnya 660oC.Kinerja dari hasil tungku peleburan aluminium 3 kg, dimana tungku dipanaskan dengan menggunakan bahan bakar gas LPG, diperoleh hasil temperatur lebur rata-rata tertinggi 685 oC, dan terendah 680 oC, waktu lebur tertinggi 33 menit, terendah 26 menit, dan konsumsi bahan bakar rata-rata tertinggi 0,96 kg dan terendah 0,84 kg.
PERANCANGAN MUSEUM B.J. HABIBIE DENGAN PENDEKATAN GREEN ARCHITECTURE SEBAGAI WISATA EDUKASI DI KOTA BATAM
Authors: Farell Evan , Ngurah Anom Gunawan I Gusti
Published: December 2022

Kota Batam merupakan salah satu kota yang terletak di Kepulauan Riau dan bertetangga dengan Singapura. Tidak terpungkiri bahwa banyak wisatawan yang keluar masuk ke Kota Batam, Kota Batam sendiri di bawah olahannya Otorita Batam yang pernah di pimpin oleh B.J. Habibie. Sosok B.J. Habibie pun sangat berkontribusi besar pada kota ini, beliau sudah merencankan bahwa suatu saat Singapura akan penuh dan para investor akan masuk ke Kota Batam. Namun Kota Batam sendiri masih sangat kurang dalam objek wisata di kota ini. Dari permasalahan tersebut diakukan penelitian secara cross-sectional dan kualitatif dengan survey langsung serta pengenalan dekat dengan site. Dengan dilakukan penelitian ini diharapkan dapat menghasilkan desain museum sebagai wisata edukasi yang inovatif, sustain, berkonsep Green Architecture dan layak sebagai Ikon Kota Batam. Serta perancangan ini menjadi suatu bentuk penghormatan bagi almrh B.J. Habibie atas jasanya di Kota Batam. Kata kunci : Museum; Wisata Edukasi; Green Architecture
Penataan Gedung Serbaguna sebagai Bagian Ruang Publik Melalui Konsep Arsitektur Analogi (Studi Kasus: Kampung Tua Tiangwangkang, Batam, Indonesia)
Authors: Gunawan I Gusti Ngurah Anom , Leonardo Leonardo , Syurianis Nur
Published: December 2022

Ruang publik merupakan elemen kota yang wajib ada pada tiap kawasan tempat tinggal masyarakat setempat, termasuk di area perkampungan Batam. Semakin bertambahnya jumlah penduduk mengharuskan ketersediaan ruang publik juga ikut bertambah. Namun, di perkampungan Batam, terutama Kampung Tua Tiangwangkang hampir tidak menyediakan sebuah ruang publik sehingga dapat mengganggu aktivitas utama dari suatu bangunan publik lainnya, seperti tempat ibadah, pelantar, dan sebagainya. Penelitian ini bertujuan untuk memberikan rekomendasi desain berupa gedung serbaguna sebagai bangunan penunjang aktivitas sosial masyarakat setempat dengan desain massa bangunan yang simbolik dengan merepresentasikan kehidupan suku Laut di atas permukaan laut. Metodologi yang digunakan dalam penelitian ini adalah metode deskriptif kualitatif yang berfokus pada solusi untuk permasalahan yang ada dengan pengumpulan data berupa wawancara, observasi, arsip, serta bantuan aplikasi digital khusus arsitektur atau serupa untuk memberikan gambaran terhadap desain gedung. Hasil kajian dalam penelitian ini menyimpulkan bahwa bangunan terapung, salah satunya yakni gedung serbaguna untuk Kampung Tua Tiangwangkang dapat direalisasikan dengan susunan struktur Very Large Floating Structure. Dari kajian struktur tersebut dapat diasumsikan bahwa struktur terapung ini juga dapat diterapkan ke dalam skala kecil, seperti rumah apung atau fasilitas lainnya yang mengapung. Dengan ini, inovasi dari puluhan tahun lalu dapat dijadikan solusi untuk masa depan bila wilayah daratan mulai minim lahan kosong.
Drugs territorialization in the era of PNRR: perspectives, opportunities and considerations from a panel of experts
Authors: Marata Anna Maria , Marrocco Walter , Arcangeli Emanuela , Battistini Mattia , Buzzetti Giuliano , Candido Riccardo , Casadei Gianluigi , Cattel Francesco , Cavaliere Arturo , Consoli Agostino , Corrao Giovanni , Didoni Guido , Di Gesù Mauro , Giovanzana Alberto , Lenzi Matteo , Medaglia Massimo , Meloncelli Marta , Palcic Stefano , Pani Marcello , Patarnello Francesca , Pria Emanuele , Scaduto Dario , Tozzi Valeria , Zibellini Marco , Crovato Elisa
Published: December 2022

This document illustrates the results of the work of two interdisciplinary and multistakeholder panels (researchers, public institutions, and industry representatives) on drug territorialization and digitalization, organized as part of a residential seminar held on 30 September and 1st October 2021. Arising from some considerations about the demand for health and the provisions of the National Recovery and Resilience Plan (PNRR), the discussion touched various aspects of managing the transition from current to future management models. The importance of identifying criteria for prioritizing interventions in the area emerged: different methods of drug delivery, scientific information and measurement, re-evaluation of pathologies that can be managed in this area. Finally, the role of digitization within this change was explored. The opinions provided by the experts move towards making the most of the opportunities arising from PNRR, in terms of investments in healthcare and data application, with a view to improve health system efficiency, patient care and related outcomes.
BEYİN YAŞLANMASINDA MOLEKÜLER MEKANİZMALAR
Authors: ÖZDEK Esra , HAN Sevtap
Published: December 2022

Amaç: Bu derlemede beyinde yaşlanmayla birlikte oluşan moleküler değişimlerin anlatılması amaçlanmıştır. Beyin yaşlanmasının moleküler mekanizmaları; oksidatif stres, mitokondriyal disfonksiyon, endoplazmik retikulum stres, otofaji, inflamasyon, lizozom ve proteazom işlevinin bozulması, bozulmuş DNA onarımı başlıkları altında toplanmış ve bu konulara odaklanılmıştır.

Sonuç ve Tartışma: Yaşlanma, muhtemelen organizmalardaki hasar birikiminden ve/veya bakım ve onarım mekanizmalarındaki düşüşten kaynaklanan çok faktörlü bir süreçtir. Yaşlanmayla birlikte beyinde de yapısal ve fonksiyonel birçok değişim meydana gelmektedir. Bu değişiklikler nörodejeneratif bozukluklarla birlikte Alzheimer, Parkinson gibi hastalıklara yatkınlık oluşturmaktadır. Beyin yaşlandığında öğrenme, karar verme, hafıza gibi yeteneklerinde azalmalar görülmektedir. Beyin yaşlanmasına bağlı hastalıklara ve fonksiyonel bozukluklara karşı terapötik veya koruyucu yaklaşımlar geliştirmek için beyin yaşlanmasının moleküler düzeydeki mekanizmalarının aydınlatılmasına ihtiyaç vardır.
REBOKSETİN’İN DİYABETİK SIÇANLARDA BOZULMUŞ DAVRANIŞ PARAMETRELERİ ÜZERİNDEKİ YARARLI ETKİLERİ
Authors: TURAN YÜCEL Nazlı , KANDEMİR Ümmühan , ÜÇEL Umut İrfan , CAN Özgür Devrim , DEMİR ÖZKAY Ümide
Published: December 2022

Amaç: Diyabetik hastalarda duygu-durum hastalıklarının ve kognitif bozukluk insidansının genel popülasyona oranla daha yüksek olduğu bilinmektedir. Bu çalışmada, klinikte antidepresan etkinliği için reçete edilen reboksetin’in sıçanlarda diyabet ile indüklenen davranışsal ve bilişsel değişiklikler üzerine etkinliğinin araştırılması amaçlanmıştır.

Gereç ve Yöntem: Sıçanlarda deneysel diyabet modeli 50 mg/kg tek doz streptozotosin enjeksiyonu (i.v.) ile oluşturulnuştur. Reboksetin tedavisine diyabetik komplikasyonların oluşması için 4 hafta beklendikten sonra başlanmıştır. Deney hayvanlarının depresyon ve anksiyete düzeyleri sırasıyla modifiye zorlu yüzme ve yükseltilmiş artı şekilli labirent testleri ile araştırılmış; kognitif performansları ise Morris su tankı ve pasif sakınma testleri ie değerlendirilmiştir. Hayvanlarının motor aktiviteleri de aktivite kafesi ve Rota-rod testleri ile incelenmiştir.

Sonuç ve Tartışma: Deneyler sonucunda, diyabetik sıçanların depresyon ve anksiyete düzeylerinin yükseldiği ve bilişsel performanslarının zayıfladığı belirlenmiştir. İki hafta süre ile uygulanan reboksetin tedavisi (8 ve 16 mg/kg) diyabetik sıçanların yüksek depresyon ve anksiyete düzeylerini azaltırken, zayıflamış olan bilişsel performanslarını kayda değer ölçüde güçlendirmiştir. Elde edilen bulgular reboksetin’in diyabete bağlı olarak ortaya çıkan davranışsal ve bilişsel bozuklukların tedavisinde terapötik bir potansiyele sahip olabileceğine işaret etmiştir.
Penerapan Model Pembelajaran Kontekstual Berbantukan Media Pop-Up Book untuk Meningkatkan Pemahaman Konsep IPA Siswa Sekolah Dasar
Authors: Marlina Diyan
Published: December 2022

The purpose of this research is to improve the understandaing of the concept of science learning of grade sixth students of SDN Jabung 2 Panekan Magetan by implementing contextual learning model with the help of pop-up book media.  The approach used in this study is a qualitative approach and this type of research is a classroom action research (CAR). The subjects of the research in this study were students of class VI SDN Jabung 2 Panekan Magetan with amounted to 18 students. The data collection in this research is the learning implementation plan (RPP), student activity observation sheet, teacher activity observation sheet, student worksheet, test, anda interview. The results showed that the percentage of cycle 1 test results was 66,67% and the percentage of cycle 2 test result was 88,89%. So that the contextual learning model with the pop-up book media on the earth and space theory can improve student concept understanding of science learning from cycle 1 to cycle 2 that is 22,22%.
Analisis Kesalahan Siswa dalam Menelesaikan Soal Cerita Matematika pada Materi Aritmatika Sosial di Tinjau dari Gaya Belajar Berdasarkan Prosedur Newman pada Siswa Kelas VII di SMP Swasta Wee Wella
Authors: Ndakularak Kalimbung , Sulikan Sulikan
Published: December 2022

Tujuan analisis adalah mengidentifikasi kesalahan-kesalahan paling dominan dilakukan siswa menyelesaikan soal cerita ditinjau dari gaya belajarnya serta mendiskripsikan faktor penyebabnya. Jenis penelitian deskriptif kualitatif. Pengambilan data meliputi alembar tes, dan wawancara dan dokumentasi. Hasil penelitian adalah siswa visual 1 orang tidak menuliskan diketahui dan ditanyakan, siswa tidak mentransformasikan, siswa salah menyelesaikan soal. Siswa auditorial 1 orang tidak menuliskan diketahui dan ditanya, siswa tidak mentransformasikan, tidak memeriksa kembali jawaban dan menarik kesimpulan. Siswa kinestetik 1 orang tidak mentransformasikan, siswa salah menyelesaikan soal. Faktor penyebabnya ialah tidak terbiasa menuliskan diketahui dan ditanyakan, kurang pahamnya siswa mengubah kalimat soal kedalam kalimat matematika, kurang teliti sehingga salah operasi aljabar, salah menentukan langkah penyelesaian soal dan lupa memeriksa kembali jawaban.
Pengembangan Game Up Down pada Materi Aljabar SMP
Authors: Rozak Abdul
Published: December 2022

This study discusses the game development media on al-Jabar operation material. This study aims to: 1) develop learning media for a game up down games, 2) the feasibility of Game Up Down learning media, 3) increase motivation to learn mathematics in class VIIA SMP Raudlatul Ulum Gondanglegi 2018/2019 academic year. This type of research is research and development (R&D) using the ADDIE development model. The subjects in this study were 26 students of class VIIA SMP Raudlatul Ulum Gondnaglegi. The data collection technique is done by using a questionnaire or questionnaire. Data analysis techniques on the feasibility of media with quantitative descriptive and motivation to learn using t-test paired sample test. The results showed: 1) Development of Up Down Game Learning Media through five stages, namely: a) Analysis Phase, b) Design Phase, c) Development Phase, d) Implementation Stage, e) Evaluation Stage. 2) Feasibility Level of Up Down Game Learning Media based on an assessment by 2 Material Experts (Junior High School Lecturers and Teachers) and 1 Media Expert. The Up Down Game Learning Media is very feasible, it is known that based on the assessment of the Material Expert, the average score of Lecturers is 4.8 and SMK Teachers are 4.5 in the "Very Appropriate" category, Media Experts with a score of 4.3 in the "Very Appropriate" category. 3) Up Down Game Learning Media can increase Learning Motivation marked by the average score per child increasing from 73% to 83%. Increased Mathematics Learning Motivation by 9%. In the paired-sample t-test results obtained a correlation of 0.542 and count of -6.890 which shows a significant difference between before and after using Up Down Game Learning Media.
Pengembangan Media Stop Motion pada Materi Alat Pembayaran Tunai (Uang) Siswa IPS Kelas X SMAN 01 Banyuke Hulu
Authors: Megalista Megalista , Fandyansari Melisa Wahyu
Published: December 2022

The problems found in students are a lack of understanding of the material properly and the lack of use of learning media in the learning process. This study aims to produce valid, practical and effective learning media to support student learning. The media is said to be valid if it meets the validity criteria of learning devices, the media is said to be practical if it meets the criteria for assessing student responses, and is said to be effective if it meets the standard criteria of learning completeness. The media developed in this research is stop motion video media on the material of Cash Payment Instruments. The method used in this research is the ADDIE method with a development stage by analyzing, designing, developing, implementing and ending with an assessment. This assessment was carried out on students of SMAN 1 Banyuke Hulu involving 30 students to be researched. The results showed that the quality of the media was valid, where media development got a percentage value of 75% for media experts and 75% for material experts according to the criteria which was quite valid, namely 70.00% <V≤85.00%. Then for the practicality of the media through the response of students, the percentage value was 82.4% with very good criteria 80% <RS≤100%. Likewise for the effectiveness of the media with the results of the students' learning completeness obtained by means of the post-test getting an average value of 76.7 with the criteria above the completeness value of learning, namely 76.7 65. Based on the results of the analysis of the research conducted, it can be stated that the media Stop motion videos are valid and feasible for use in economic studies, especially on cash payment instruments.
Khazanah Passenger’s Utterence Train Department Of Malang-Bandung (Sosiopragmatic Study)
Authors: Kurniasari Sofia Eka , Santosa Vrestanti Novalia
Published: December 2022

This research aims to (1) describe code-switching utterences of train passenger’s Malang-Bandung, (2)describe the meaning of utterences of train passenger’s Malang-Bandung, (3) describe the effect of utterances of train passenger’s Malang-Bandung. This type of the research is a descriptive qualitative research. The research methodeused case study that lead to phenomenology approach. The subjects of of the research are the train passengers with form of utterences. The technique used of collecting data are SBLC, record, notes, and documentation technique.The instrument are notes, recording devices containing audio, visual, and audio-visual. The result of the research is a khazanah of utterences of train pasengers Malang-Bandung route with some factors that being background of code-switching occurred. This research uses siciopragmatic in analyzing the data to find the meaning of the utterence on the use of language in certtain cultural societies and social conditions.
Analisis Kesalahan Siswa Dalam Menyelesaikan Soal Cerita Kedalam Model Matematika Materi Bangun Datar Berdasarkan Pemecahan Masalah Dikelas IV MI KH. Romly Tamim Poncokusumo
Authors: Rizaq Mohammad Amir , Sulikan Sulikan
Published: December 2022

Mathematics is a very important science in everyday life. As a teacher, they must know the level of ability of their students in learning mathematics, and this can be known by giving questions or tests to students with the material they have learned. Then the researcher needs to identify the students 'mistakes in working on story problems in mathematics. So based on the above context, there is a formulation of the problem that is concluded, namely: About how students' mistakes in solving story form problems in flat-shape mathematics for grade IV students at MI KH. Romly Tamim Poncokusumo based on problem solving? So according to this perception the researcher conducted this research using a qualitative approach. This type of research is a case study. In this study, the results and discussion of students' mistakes in the story problem were found, namely the first was not being able to understand the problem in the problem, the second was the error at the stage of making the solving plan, the third was the error at the calculation stage, the fourth was the error at the re-checking stage.
Respon Mahasiswa dalam Pembelajaran Blended Learning pada Matakuliah Ilmu Gizi
Authors: Lestari Purwaning Budi , Hartati Tri Asih Wahyu
Published: December 2022

Responding to developments in information and technology at this time universities are implementing blended learning in learning activities. The purpose of this study was to determine the response of students in Blended Learning learning in nutrition science courses. The research method used is descriptive qualitative through survey methods. The instrument used was a student response questionnaire to blended learning in nutrition science subjects. The subjects of this study were students of the PJKR class of 2016. Based on the results of the questionnaire survey as many as 6 question indicators, an average of 72.80% was obtained in the agreeing category and respondents who answered disagree were 27.19%. The conclusion in this study is that there is a positive response from students in learning using Blended Learning in Nutrition Science Subject
Pengembangan Buku Ajar Pramuka Berbantuan Virtual Learning Environment (VLE)
Authors: Setyawan Trinovandhi , Istiawan Nurcholis
Published: December 2022

Scouting is categorized as a new course which is compulsory in Physical Education, Health, and Recreation Study Program of IKIP Budi Utomo Malang. The development of a textbook for this course was triggered by the limited amount of modules as the students’ sources in learning. The adoption of technology in learning has fostered new ways and thoughts in teaching and learning process, thus it drives shifting in learning paradigm. The emergence of new paradigm causes changes in instructional design and media development. Virtual Learning Environment (VLE) is a place where information and knowledge gathered from books can be accessed online, therefore it has flexibility value on its implementation. This study aimed at designing and developing coursebook of Scouting Course based on VLE as companion material. This Research & Developmental (R&D) study applied Alessi and Trollip’s development procedure with three stages, namely planning, designing, and developing. Quantitative analysis was applied to process and interpret the result of observation and product’s try out as the data collection technique.
Peningkatan Kualitas Pembelajaran Model Flipped Classroom dalam Meningkatkan Karakter Siswa Melalui Lesson Study
Authors: Permana Fendy Hardian , Setyawan Dwi
Published: December 2022

Technological developments provide many changes and impacts in various fields, including education. The integration of technology in education is essential so that the learning process can keep up with the times. Along with the development of this technology, it is also known that students' character is also getting worse, which is because technology has brought things closer, and there is a lack of control. This research's urgency is the need to design a modern learning model that can instill good character in students. Based on this, the purpose of this study is to determine the flipped classroom model through lesson study on student character. This research is a Lesson Study research. The population of this research is the students of MA Muhammadiyah 1 Malang class XI, and the sample is the students of class XI A. The data collection method is using the test, interview, questionnaire, and documentation. In cycle one, the results of the character scores of students who can keep promises (75%), help (76%), respect (75%), and are honest (74%). In cycle two, the results of the character scores of students who can keep promises (85%), help (87%), respect (86%), and are honest (86%). There is an increase or development of student character from cycle 1 to cycle 2. Based on this, it can be seen that the flipped classroom model through lesson study can affect the character development of students
Analisis Perbedaan Kemampuan Metacognitive Awareness Reading Startegy (MARSI) antara Siswa Laki-Laki dan Perempuan di Sekolah Menengah Pertama
Authors: Isa Mediatriks Esti , Mistianah Mistianah
Published: December 2022

This study aims to analyze the metacognitive ability in reading between male and female students at SMP Negeri 1 Karang Ploso, Upaten Malang Regency. Sample d nature of research is composed of 62 students , the 33 male students and 29 female students. Metacognitive awareness instruments in reading used the Metacognitive Awareness Reading Strategy (MARSI ) questionnaire adapted from Mokhtari and Reichard.The metacognitive ability in reading in the MARSI questionnaire consists of three sub strategies or factors, namely reading strategies in general, problem solving strategies and supporting strategies in reading . The results of the study of men unjukkan that there was no significant difference in the ability MARSI between girls and boys. The results also revealed that female students used metacognitive awareness in reading strategies more often than male students . The s ISWA implement mass-solving strategies ah most widely than k a n with other metacognitive reading strategies while most rarely used strategy is the global reading strategies. Students themselves must learn metacognitive awareness in reading strategies and apply it in subjects, one of which is biology science subject because it requires students to read a lot of references. Strategy m embaca be global also should be considered as the least used by students . A more balanced use of all metacognitive strategies will help students to improve their abilities, especially in studying biology science material.
Pengaruh Penerapan Model Pembelajaran Tipe Team Games Turnamen (TGT) Berbantuan Permainan QUACI Sebagai Media Pembelajaran pada Materi “Pasar” Terhadap Hasil Belajar
Authors: Kiswanti Hanny Mahasih , Purwati Titik
Published: December 2022

The purpose of this study was to determine the effect of the application of the TGT (Team Games Tournament) type of cooperative learning model assisted by the QUACI (Quartet Card Innovation) as a learning medium on market material on the learning outcomes of Grade VIII students of Middle School, Kertanegara Malang. This research uses a quantitative approach with an experimental research method. Research with experimental methods is intended to investigate the possibility of a causal relationship (Cause and Effect Relationship) by exposing one or more experimental groups and the results are compared with one or more control groups that are not subject to treatment. The analysis technique used is validity test, reliability test, normality test, paired t test. The results showed the data of social studies subject matter of market material in the pretest and posttest experimental class conducted on eighth grade students of Middle School Kertanegara, Malang showed there were differences in grades. In the control class it is known that students understand after knowing the questionnaire given, the average pretest value of 65.20% while the posttest value of 70.03%, this shows an increase of 4.83%. In the experimental class there are also differences in the results of the pretest and posttest. The average pretest value of 77.00% while the posttest value of 82.03%, this shows an increase of 5.03%. From the results of the control class and the experimental class there was an increase of 0.2%, this was due to students' interest in the TGT type cooperative learning model assisted by the QUACI game. The results of the study on the results of the independent sample t test of the control class and experimental class were 8,103 with a significant level of 0,000, which is <0.05, with an average value of the control class of 70.03 and the experimental class of 87.27, this shows that there are differences in the application of the cooperative learning model type TGT (Team Games Tournament) aided by QUACI games (Quartet Card Innovation) as learning media on "market" material.
Pengaruh Pembelajaran Experiential Learning terhadap Kemampuan Menulis Teks Bahasa Inggris Siswa pada Teks Descriptive di Kelas 10 SMKN 01 Biau Tahun 2020
Authors: Susanti Yuliana Susanti , Sari Ike Dian Puspita
Published: December 2022

This research aims is to determine the significant effect of using experiential learning to teach descriptive text. The research was conducted on 10th grade at SMK 1 Biau, Sulawesi. The data was taken on february 2020, which the observation proved that students at 10 grade have some obstacles in writing text such us; used passive learning method and less learning motivation. The used of teaching methods were not varied, thus made them felt bored to learn writing. These proved on students' questionnaire. The sample was consisted of 30 students, which divided into two classes, experimental class and  control class. AK1 as a experimental class and AK2 as  control class. Data technique used random sample data. Experimental class learning was applied experiential method and the control class used conventional teaching. This study used a quantitative experimental pretest posttest control group design. In the data collection technique for mean and STDEV, then t test was used SPSS formula. The results pretest and posttest showed, there were significant scores from both groups. On average the posttest score of the experimental class got 92.27 greater than average score of the control class got 82.00, on independent sample the  significant 2-tailed of the posttest class control and experiment  around 0.00 <0.05. Thus, Ha was accepted, so that the experiential learning method is effective used in 10 grade students majoring in accounting in writing English text.
Pengembangan Aplikasi Android Komik Interaktif Berbasis STEM-PjBL Sebagai Media Pembelajaran pada Materi Sistem Pernapasan pada Manusia
Authors: Tulniza Feni , Hidayati Nuril
Published: December 2022

In order to increase the active role and interest in student learning, creativity is one of the things that teachers must have both in choosing methods and teaching materials, one of which is in biology subjects. One way to increase the active role and interest in student learning, teachers can use multimedia that has been integrated with the learning model, one of which is the STEM-PjBL learning model. This statement was strengthened by the results of the initial survey on 25 students of class XI IPA at SMA Islam NU Pujon which showed that 86% of students stated that learning biology by utilizing multimedia teaching materials based on learning models could attract them to learn the concept of biology, as many as 88% of students stated that they wanted biology learning. which is supported by the existence of multimedia teaching materials in order to bring abstract concepts into reality and as many as 85% of students think learning using multimedia can make it easier to learn abstract concepts about biology. Based on the survey results, the researcher wants to develop an interactive comic android application based on STEM-PjBL as a learning media on the respiratory system in humans.
Persepsi Guru Terhadap Hambatan dalam Meningkatkan High Order Thinking Skills (HOTS) Siswa di Sekolah Menengah Atas (SMA)
Authors: Ardila Istiqamah
Published: December 2022

High Order Thinking Skills (HOTS) in teaching and learning at school is a new regulation in education of Indonesia. Many teachers are still confused how to integrate HOTS in their teaching and learning activities. This study aims to to investigate teachers’ perception of constraints on improving students’ HOTS in senior high school and to find out whether there are differences in teachers’ perception of constraints based on their subject area, teaching experience, and gender. This study used survey method in descriptive quantitative approach. The questionnaire used adapted from Ozkan-Akan (2003) and distributed to 74 (seventy four) teachers of 3 (three) senior high schools located in Tabalong regency, South Kalimantan. The instrument used in this study is questionnaire. The questionnaire is used to explore the teacher-related constraints, student-related constraints, curriculum-related constraints, and external factors to classroom as constraints. Then, the data gathered are analyzed through descriptive and inferential statistic. The result of the study reveals that student-related constraints were the most agreed constraints (M=2.83) followed by teacher-related constraints (M=2.54), curriculum-related constraints (M=2.47), and external factors to classroom as constraints (M=2.42). The result also showed that there was no significant differences in teachers’ perceptions of the constraints on improving student thinking based on the subject area, teaching experience, and gender of teachers.
EFL Learning Via Smart TV in Junior High School
Authors: Pradipta Parahita , Mustofa Mutmainnah
Published: December 2022

The main objective of English Foreign Language learning via Smart TV in junior high school gives molestone improvement on the student capacity at interactive level of learning with the ongoing advancements in TV have offered ascend to the intelligent shrewd board innovation which can enhance student to learn english through new cutting-edge technology learning situation. The objective of this qualitative case study is to describe the implementation of Smart TV used in English Foreign Language Learning process in the classroom and Boarding School and the outputs of the implementation of Smart TV at SMP Unggulan Bilingual Boarding School (BBS) Zainul Hasan Genggong Probolinggo. The theory supporting utilization of TV as a general media apparatus in training is tangible incitement theory which has its essential reason that compelling learning happens when the senses are stimulated. TV assumes a huge job in preparing student for citizenship, encouraging the feeling of understanding, natural mindfulness and teaching of socio-political and social qualities. The eventual fate of TV in schools will rely upon whether there is adequate security to keep the device, stockpiling of these devices, wellsprings of electric supply, gracefully of internet facilities, streets to flexibly these devices in various schools and planning of teachers as an asset individual. To arrive at such a point, the researcher gathered the information by direct perception, in-depth interviewing and document review. Furthermore, the researcher examined the assembled data by using three huge periods of the data analysis: data reduction, data display, then drawing conclusion and verification.
Efektifitas Youtube sebagai Media Pembelajaran Digital terhadap Kemampuan Berbicara Siswa di Desa Inggris Singosari
Authors: Wulandari Sri , Hartatik Sri Fatmaning , Ifianti Trisnian
Published: December 2022

This study aimed at investigating the effectiveness of YouTube as digital learning media to improve students’ speaking proficiency at Desa Inggris Singosari. The participants of this study were 15 trainees of Desa Inggris Singosari. This study used a quantitative method with pre-experimental design. Data were collected using speaking tests and scoring rubric. The speaking tests were analyzed using IBM SPSS Version 22.0. Meanwhile, the scoring rubric the researcher adapted from Brown (2004). After applying YouTube in teaching speaking, it was found that the value of significance (two-tailed) it showed 0.000 was lower than the significant level of 0.05 (0.000 < 0.05). It presented that Ha was accepted and H0 was rejected, it means that YouTube as digital learning media was effective to improve students’ speaking proficiency. 

 

Keywords: YouTube, digital learning media, speaking proficiency
Analisis Kebutuhan Pengembangan Multimedia Pembelajaran Autoplay Berbasis Teams Games Tournament pada Materi Sistem Endokrin (Hormon)
Authors: Areski Deri , Anantyarta Primadya
Published: December 2022

Learning in this pandemic era has many variations of advantages and disadvantages. For example, it can help teachers and students can continue to carry out learning, even though they are not face to face directly. It also makes it easy to collect assignments and manage time. However, along with the convenience provided earlier, there are also things that must be considered. For example, limited learning time due to reduced learning time so that the material presented is not optimal. Cooperative learning is one of the learning models that can provide opportunities for students to learn and work together in small groups. And one of the cooperative learning models that can be used in the learning process is the TGT (Teams Games Tournament) learning model. One of the learning media that can be developed in the Pandemic era is Autoplay. Autoplay is software in which there are various types of media such as images, sound, video and text into the presentations made, also on the Autoplay media there is a quiz making application that can be used when evaluating students with the TGT (Teams Games Tournament) learning model.