bluuebunny/crossref_metadata_2025 huggingface dataset:
Analisis Penerimaan Pengguna terhadap Layanan Mobile Ticketing dengan Pendekatan TAM dan TRA (Studi Kasus: KAI ACCESS)
Authors: Fitriana Yemi , Indriyanti Aries Dwi
Published: March 2022

Abstrak— KAI Access merupakan sebuah aplikasi mobile yang digunakan untuk pemesanan tiket kereta api baik jarak dekat atau jarak jauh secara online. KAI Access juga merupakan solusi pada masa covid-19 untuk meminimalisir kontak fisik antara petugas dan customer. Saat ini perusahaan berupaya untuk terus melakukan pengembangan terkait dengan fitur-fitur supaya KAI Access menjadi solusi yang efektif dan efisien untuk pemesanan tiket secara online. Penelitian ini dilakukan untuk mengetahui faktor yang memberikan pengaruh penerimaan pengguna layanan KAI Access menggunakan metode Technology Acceptance Model (TAM) dan Theory of Reasoned Action (TRA) menggunakan metode penelitian kuantitatif. Untuk mengetahui seberapa produk tersebut untuk dapat diterima oleh konsumen maka perlu dilakukan penelitian terkait dengan penerimaan teknologi. Penerimaan pengguna tersebut dapat diketahui melalui respon yang baik  terhadap niat pengguna dan perilaku dalam menggunakan produk yang diketahui dari jawaban 95 responden yang merupakan pengguna KAI Access, berdomisili di Jawa Timur dan rata-rata penggunanya adalah seorang mahasiswa. Analisis data pada penelitian ini menggunakan uji outer model, uji inner model, dan uji hipotesis. Pengolahan data dilakukan dengan menggunakan program SmartPls 3.0. Penilaian mengenai indikator menggunakan skala likert yang dimulai dari angka 1 yang berarti sangat tidak setuju hingga angka 5 sangat setuju. Sehingga diperoleh hasil penelitian bahwa Perceived Ease of Use berpengaruh positif dan signifikan terhadap Perceived Usefulness, Perceived Usefulness memberikan pengaruh positif dan signifikan terhadap Attitude Toward Using, Perceived Ease of Use memberikan pengaruh positif dan signifikan terhadap Attitude Toward Using, dan Behavior Intention berpengaruh positif dan signifikan terhadap Attitude Toward Using.
Implementasi Algoritma Fisher-Yates pada Game Pembelajaran LBB YSYPRIVATE Berbasis Website
Authors: Yuono Yessy Septiani , Qoiriah Anita
Published: March 2022

Abstrak - LBB YSY Private merupakan Lembaga Bimbingan Belajar (LBB) yang khusus memberikan pelajaran tentang Matematika dengan tingkatan kelas SD, SMP hingga SMA. Pada masa pandemi saat ini seluruh sekolahan menggunakan metode pembelajaran secara daring, sehingga internet sangat berperan dalam proses pembelajaran saat ini. Oleh karena itu LBB YSY Private membuat Game edukasi berbasis Website yang diimplementasikan dalam bentuk game who wants to be a millioner master. Dalam pengembangan Game Edukasi tersebut juga terdapat sistem limit timer pada setiap soal yakni setiap soal yang ada di dalam suatu sub level akan mendapatkan waktu batasan dalam mengerjakanya. Game Edukasi tersebut menggunakan metode Fisher-Yates sebagai pengacak jawaban dan soal dalam setiap sub level yang ada di dalam game tersebut, agar setiap siswa tidak bergantung pada kunci jawaban dan meminimalisir kecurangan pengerjaan soal ketika mengerjakan soal secara berkelompok pada satu ruang dan waktu yang sama. Proses yang dilakukan dalam Algoritma Fisher-Yates adalah dengan cara mengacak nilai integer antara min dan max dan setiap bilangkan yang diacak akan dibulatkan ke bawah dan dikali dengan nilai min dan max yang ada pada sistem tersebut. Apabila siswa merasa kesulitan dalam menjawab soal, maka siswa bisa menggunakan beberapa bantuan yang telah disediakan oleh sistem, yaitu Bantuan Telpon Temn, Kesempatan Salah, Next Soal, 50:50 dan Bantuan Satu Soal 2 Jawaban. Setelah dilakukan perancangan dan pembuatan pada aplikasi. Maka aplikasi akan di uji coba dan di dapat kesimpulan bahwa Soal dan pilihan ganda ditampilkan secara acak dalam game tersebut dan Soal yang diacak hanya akan muncul satu kali saja (tidak berulang).

Kata Kunci : Lembaga Bimbingan Belajar, Fisher-Yates, Website, Game Edukasi, Limit Timer, YSY Private
Pengukuran Probabilitas Berita Hoax Berdasarkan Judul Clickbait Menggunakan Metode Adaptive Neuro Fuzzy Inference System Berbasis Web
Authors: Ashari Muhammad Aris , Putra Ricky Eka
Published: March 2022

Penggunaan platform digital membawa pengaruh terhadap minat konsumsi berita di masyarakat karena memiliki nilai lebih dari sisi visual dan realtime.  Bentuk berita berupa baris-baris tulisan telah banyak berubah menjadi bentuk gambar-gambar informatif yang memuat isi berita secara keseluruhan dan perubahan informasi yang dapat dilaporkan secara langsung tanpa memiliki jadwal terbit tertentu. Dari banyaknya pengaruh positif, terdapat sebuah cela dari  penggunaan platform digital sebagai media penyebaran berita, yaitu kebebasan membuat dan menyebarkan informasi di dunia maya. Semua orang dapat menulis artikel atau berita kemudian mengunggah dan membagikannya untuk mendapat keuntungan pribadi dari jumlah klik maupun kunjungan pada hasil unggahannya. Praktik clickbait santer digunakan untuk mendapatkan perhatian pembaca melalui pemilihan kata-kata yang bersifat provokatif, ambigu dan tidak jarang mengandung unsur hoaks. Banyak ditemukan kasus isi muatan berita yang berbeda atau bahkan tidak berhubungan sama sekali dengan judul yang dibuat. Hal ini jelas sangat meresahkan pembaca karena dapat menimbulkan kesalahpahaman antara judul dengan berita yang dibaca. Penelitian ini merupakan suatu bentuk upaya untuk mengurangi tersebarnya berita-berita bohong dan meminimalisir kesalahpahaman pembaca terhadap isi muatan berita. Sistem yang dibuat pada penelitian ini akan mampu mendeteksi probabilitas hoaks yang terkandung pada berita-berita yang diunggah pada platform digital melalui analisis linguistik judul berita. Dengan kemampuan individual learning, algoritma ANFIS  akan melakukan proses learning tiap kali terdapat data inputan baru. Kemampuan ini membuat algoritma ANFIS dapat mendeteksi probabilitas hoaks dengan baik. Algoritma ANFIS mencapai tingkat akurasi tertinggi pada data testing sebesar 90% menggunakan threshold 60. Sedangkan akurasi tertinggi pada data training mencapai 75% menggunakan threshold 40 dan 50.
Implementasi Algoritma Collision Detection dan Markov Chain untuk Menentukan Behaviour NPC dan Karakter Player pada Game Higiea
Authors: R Sulistyanto Laili , Dermawan Dodik Arwin
Published: March 2022

Abstrak— Adventure Game menjadi salah satu genre game terbanyak yang dimainkan sejak video game dikembangkan. Di dalam adventure game player dilatih untuk berfikir menguraikan tempat secara visual, menyelesaikan permasalahan, dan juga merangkai kesimpulan dari peristiwa berdasarkan percakapan maupun benda-benda yang terdapat di dalam scene game. Penelitian ini bertujuan untuk membuat sebuah game dalam bentuk adventure game bertema kesehatan menggunakan Unity dengan nama game “Higeia”. Game ini dibuat menggunakan gabungan metode dari Markov Chain dan Collision Detection dimana metode Markov Chain digunakan sebagai klasifikasi perilaku penyerangan karakter NPC sedangkan metode Collision Detection digunakan untuk memberikan keputusan perilaku ketika karakter player menabrak obstacle di dalam gameplay. Dimana perilaku NPC akan dibagi menjadi tiga perilaku yaitu perilaku patrol, kejar dan serang. Variabel yang digunakan ialah kecepatan (Kc), jarak (Jr), dan nyawa (Ny) dari kondisi karakter player.  Dari hasil pengujian menggunakan perhitungan metode markov chain dengan masukan 15 data nilai awal kondisi player didapatkan hasil perilaku NPC 40% NPC melakukan patrol, 13,33% NPC melakukan kejar dan 46,67% NPC melakukan aksi tembak dengan event collision detection yang berfungsi sesuai dengan yang diharapkan.

 

Kata Kunci— Game, Collision Detection, Markov Chain, NPC, Artificial Intelligence
Analisis Quality of Service (QoS) pada Jaringan VLAN (Virtual Local Area Network)
Authors: Aditya Nurcahyo Krisna Bayu , Prihanto Agus
Published: March 2022

Kemajuan teknologi menyebabkan penggunaan jaringan internet semakin bertambah dan akan mewajibkan untuk meningkatkan infrastruktur pada jaringan yang sudah ada agar tidak terjadi penurunan performansi pada jaringan. VLAN merupakan suatu fungsi logik untuk membagi jaringan Local Area Network (LAN) yang terhubung secara fisik pada jaringan global dan dibagi dalam jaringan virtual pada switch. Penelitian ini bertujuan untuk menganalisis performansi jaringan sebelum dan sesudah menerapkan Virtual Local Area Network (VLAN). Skenario jaringan VLAN pada penelitian ini dibangun pada software GNS3 dan dilakukan 5 kali pengukuran parameter QoS yaitu bandwidth, throughput, packet loss, delay, dan jitter menggunakan Wireshark Network Analizer Tools. Hasil pengukuran bandwidth setelah menerapkan VLAN mendapatkan kecepatan download dan upload lebih kecil daripada tanpa menggunakan VLAN. Begitu juga dengan parameter throughput, saat menggunakan VLAN mendapatkan hasil throughput lebih kecil daripada tanpa menggunakan VLAN. Untuk parameter packet loss setelah menggunakan VLAN sangat bagus yaitu termasuk pada kategori TIPHON bernilai 4, sebelum menggunakan VLAN presentasi packet loss sedikit naik tetapi masih pada kategori TIPHON bernilai 4 yaitu sangat bagus. Untuk pengujian parameter delay sebelum dan sesudah menggunakan VLAN mendapatkan hasil yang sama yaitu termasuk pada kategori TIPHON bernilai 4 berarti sangat bagus. Dan untuk pengujian parameter jitter sebelum dan sesudah menggunakan VLAN juga mendapatkan hasil yang sama yaitu termasuk pada kategori TIPHON bernilai 3 berarti bagus. Sebelum penggunaan VLAN performansi jaringan pada topologi tersebut sangat buruk, jika semua komputer pada ruangan dijalankan secara bersamaan akan terjadi bentrok karena pada jaringan dengan topologi tersebut tidak cocok untuk multinetwork sehingga pengujian dilakukan secara bergantian tiap ruangan. Dan setelah menerapkan VLAN performansi jaringan pada topologi tersebut menjadi sangat bagus terutama pada broadcast dan resource sharing kabel, tetapi juga memiliki kelemahan pada bandwidth dan throughput.
The Different of Box Jump, Burpee, and Tuck Jump Exercise Effects to Enhance Power of Leg Muscles and Speed
Authors: Saputra Khoirul Rifki
Published: March 2022

This research aims to analyze the influence of difference exercise box jump, burpee, and tuck jump to power against the limb muscles and speed. Fifty-two students were selected according to criteria will be done pretest to determine the Division of the group by means of ordinal pairing. The process of retrieval of data is done with the test power limb muscles using Jump DF and speed tests using a 30-meter sprint at the time of pretest and posttest. Given the form of exercise for 6 weeks for each group and treatment 3 times in one week. The research results obtained is the percentage increase in limb muscles power of 11% and the speed of 2% on box jump exercises greater than a third group to another. It can be concluded that there are significant effects caused by box jump, burpee and tuck jump exercises to increased power and speed of limb muscles as seen from the test sample paired t-test and there is a difference significant influence between exercises and box jump, burpee and tuck jump to increased power and speed of limb muscles as seen from MANOVA test.
Pengaruh High Intensity Interval Training terhadap Daya Tahan Kardiovaskuler, Kecepatan dan Kelincahan pada Usia 13-15 Tahun
Authors: Wibowo Satria Puji Kurniawan
Published: March 2022

Exercise is a systematic and programmed process which carried out repeatedly with gradual loads for specific purposes such as increased agility, speed and cardiovascular endurance. HIIT is an exercise that uses high intensity with a training load above the anaerobic threshold in a short time with a resting time of 1: 2 (30 seconds: 60 seconds). The purpose of this study was to analyze the influence of the training methods of High Intensity Interval Training (HIIT) on agility, speed, and cardiovascular endurance. The type of research is quantitative with quasi experimental method using matching-only design and data analysis using t-test. This study was conducted at 20 students of the basketball team of Mawar Sharon Junior High School. The data was collected by pre-test and post-test of agility test using a squat thrust test, speed test using a 30 m run test and cardiovascular endurance test using Multistage Fitness Test (MFT). The results found that there was a significant increase in agility, speed, and cardiovascular of 14.3%, 5.2%, and 5.3%, respectively. In conclusion, HIIT training methods sessions can be used for increasing agility, speed, and cardiovascular endurance.
Pengaruh Lingkungan Keluarga, Prestasi Belajar, dan Kesejahteraan Guru Terhadap Minat Menjadi Guru Akuntansi
Authors: Indrianti Elsa Dwi , Listiadi Agung
Published: March 2022

Interest in becoming an educator arises because of a willingness from oneself and is strengthened by several other factors. This research was conducted to analyze the variables of the family environment, learning achievement and teacher welfare on the interest in becoming an accounting teacher. The type of research used in this study is quantitative with a population of 320 students in the Accounting Education Study Program, Faculty of Economics and Business, State University Of Surabaya. Data obtained from documents and distributing questionnaries to 178 respondents. This study used proportional random sampling technique. The data analysis technique used Multiple Linear Regression by IBM SPSS 20 for windows application. The results of the analysis show that the family environment, learning achievement and teacher welfare simultaneously have a significant influence on the interest in becoming an accounting teacher. Family environment has a direct influence on interest in becoming an accounting teacher. Learning achievement has a direct influence on interest in becoming an accounting teacher. And teacher welfare also has a direct influence on interest in becoming an accounting teacher.
Peran Religiusitas Sebagai Variabel Moderating Pembelajaran Perbankan Syariah, Literasi Keuangan Syariah, Product Knowledge Terhadap Keputusan Menabung Di Bank Syariah
Authors: Thohari Cindy , Hakim Luqman
Published: March 2022

The increasing development of Islamic financial institutions in Indonesia is accompanied by an increase in users of Islamic banking financial services in each period due to customer interest in their policy system that is guided by the Al-Quran and hadith. Not only limited to these factors, but there are also various factors that can encourage a person's decision to entrust their funds to be deposited or managed by the Islamic bank. This research was conducted for the analysis of Islamic banking learning materials, Islamic financial literacy and product knowledge with religiosity as a moderating variable on the decision to save in Islamic banking. This type of research uses a quantitative approach and the sampling technique uses purposive sampling with a sample size of 140 students. To measure the accurate results of this study using a questionnaire and test instruments that have been in the form of googleform. The collected data were analyzed using structural equation modeling techniques. From the results of the analysis of this study, it was found that Islamic banking learning and product knowledge had a positive and significant effect, while Islamic financial literacy was able to influence the decision to save in Islamic banks, although it was less significant to the variable of decision to save in Islamic banks. Then religiosity cannot moderate the learning of Islamic banking and Islamic financial literacy on the decision to save in a syariah bank, while religiosity is able to strengthen product knowledge of the decision to save in a syariah bank.
Peran Efikasi Diri Dalam Memediasi Pengaruh Pengenalan Lapangan Persekolahan (PLP) dan Persepsi Profesi Guru Terhadap Minat Menjadi Guru Akuntansi
Authors: Masrotin Masrotin , Wahjudi Eko
Published: March 2022

Education Workforce Education Institutions (LPTK) is institutions that produce graduates to be a teacher. But not all students have an interest become a teacher, because growing interest is influenced by many factors. Several factors that are throught to influence growing interest in becoming an accounting teacher is School Field Introduction (PLP), teacher profession perceptions and self-efficacy. The purpose of study to find out self-efficacy as mediation to impact of School Field Introduction (PLP) and teacher profession perceptions on the interest become an accounting teacher. Quantitative research type. The population is active student from department of accounting education 2017, Universitas Negeri Surabaya a total of 96 students with saturated sampling technique. The data collection using a questionnaire. The data analysis method used is SEM-PLS. The acquisition proves 1) PLP has a positive significant effect the interest become an accounting teacher, 2) teacher profession perception has a positive significant effect the interest become an accounting teacher, 3) PLP has a positive significant effect the self-efficacy, 4) teacher profession perception has a positive significant effect the self-efficacy, 5) self-efficacy has a positive significant effect the interest become an accounting teacher, 6) PLP towards the interest become an accounting teacher through self-efficacy, 7) teacher profession perception towards the interest become an accounting teacher through self-efficacy.
Pengaruh Penerapan Pembelajaran Daring, Tingkat Pendidikan Orangtua Dan Kecerdasan Emosional Terhadap Hasil Belajar Komputer Akuntansi
Authors: Fathimatuzzaro Siti , Rochmawati Rochmawati
Published: March 2022

The success of humans in obtaining education can be supported from several aspects, because the measure of human quality is determined by the level of learning outcomes. This research was conducted with the aim of analyzing the effect of learning, parental education levels and intelligence on learning outcomes of accounting computers. This type of research is quantitative using a sample of Surabaya state university students in the accounting education program class 2018 with purposive sampling technique and collecting data through a questionnaire. The results of regression analysis, partial test (t test) on variables X1, X3 are greater than t table, respectively 2.127 and 3.657. Whereas for the variable X2 t count is smaller than t table which is equal to 0.570. Which means the variable application of online learning (X1), emotional intelligence (X3) has a positive effect on the learning variable (Y) so Ho is rejected, Ha is accepted. The parental education level variable (X2) has no effect on the learning outcome variable (Y) so Ho is accepted, Ha is rejected. Simultaneous test results (f test) showed a result of 37.877 with a significance of 0.000, so Ho is rejected, Ha which says there is a positive influence between the application of learning outcomes of learning computer accounting is accepted. The result of the coefficient of determination (R ^ 2) obtained 0.666 shows that all independent variables affect the variable by 66.6%, while the other 33.4% are obtained from other variables outside the research.
Pengaruh Literasi Keuangan, Sikap Keuangan, dan Pendidikan Keuangan Keluarga Terhadap Manajemen Keuangan Pribadi dengan Locus Of Control Sebagai Variabel Intervening
Authors: Khoirunnisa Ihda Rohmatin , Rochmawati Rochmawati
Published: March 2022

Personal financial management needs to be done by every individual including students. However, not all individuals are accustomed to doing personal financial management. Personal financial management in students is thought to be influenced by financial literacy, financial attitudes, and family financial education through locus of control as an intervening variable. The purpose of this study was to analyze the direct and indirect effects of financial literacy, financial attitudes, and family financial education on personal financial management with locus of control as an intervening. Quantitative research is the type of research used. Questionnaires are used as data collection. The total population of the study was 158 students of Accounting Education, State University of Surabaya, class of 2017 and 2018. Purposive sampling was used for sampling. Classical assumption test, regression analysis, path analysis and Sobel test were used as data analysis techniques and used SPSS 16.0 software. This study resulted in 1) the direct influence of financial literacy, financial attitudes, and family financial education on personal financial management. 2) There is an indirect effect of locus of control on personal financial management. 3) There is an indirect influence of financial literacy, financial attitudes, and family financial education on locus of control 4) Locus of control is not an intervening variable of financial literacy on personal financial management . 5) locus of control is an intervening variable of financial attitudes and family financial education on personal financial management.
Pengembangan Bahan Ajar Elektronik Mata Pelajaran Praktikum Akuntansi Lembaga/ Instansi Pemerintah Kelas XI SMK Berbasis Kontekstual
Authors: Pratiwi Nur Aisyah , Listiadi Agung
Published: March 2022

The use of teaching materials has an important influence in achieving learning objectives. Teaching materials for learning must be appropriate and as needed. This research aims to produce contextual-based electronic teaching materials product, analyze the feasibility of contextual-based electronic teaching materials, and analyze students' responses to contextual-based electronic teaching materials. The 4D model by Thiagarajan, Semmel, and Semmel was used in the development process. The stages consist of define, design, and up to the development, because the disseminate stage is not carried out. The research subjects were material, linguistic, graphic expexrt, and students of class XI competency in accounting at SMKN 1 Surabaya. The types of data uses quantitative and qualitative data. Data analysis was carried out by quantitative and qualitative analysis. The results of the research from expert validation meet very feasible criteria based on the average feasibility of material, language, and graphics. The results after the product trial obtained that students responses met very understandable criteria.
Pengembangan Media Pembelajaran Electronic Book (E-Book) Pada Mata Pelajaran Praktikum Akuntansi Perusahaan Dagang
Authors: Maulida Deby Rahmita , Susilowibowo Joni
Published: March 2022

The rapid development of learning resources following the times to support and support learning in schools, sometimes there are still many school there are not able to provide adequate and complete learning resources. Emergence of an innovative solution to overcome to problem to the SMK. Therefore, the developer tries to develop learning media with e-book teaching materials. This research was conducted with the aim of e-book product. With the selection of recording material and summarizinf the accounting practicum of trading companies. This study uses a 4D research model, but only up to the development stage. The result of the expert validation assessmenton the e-book obtained the “Very Eligible” criteria.
Determinan Hasil Belajar Praktikum Akuntansi Perusahaan Jasa, Dagang, dan Manufaktur Siswa SMK Negeri 1 Ngawi Melalui Google Classroom
Authors: Apriyana Lisa , Nuraina Elva , Sulistyowati Nur Wahyuning
Published: March 2022

The following research aims to partially and simultaneously test the level of participation, discipline, family environment, learning motivation, and learning facilities on the learning outcomes of the Accounting Practicum for Service, Trade, and Manufacturing Companies of SMK Negeri 1 Ngawi students. This type of research uses quantitative methods with data collection techniques using questionnaires and documentation. This research was carried out on class XI students of SMK Negeri 1 Ngawi with a population of 139 respondents as well as being used as samples. The results prove that partially only the level of participation, family environment, and learning motivation simultaneouslyaffect learning outcomes, while partially all variables affect learning outcomes.
LEARNING SCIENCE PROCESS SKILLS (SPS) IN JUNIOR HIGH SCHOOL WATULIMO DURING THE PANDEMIC COVID-19
Authors: Marviyani Ericha Ayusepta , Erman Erman
Published: March 2022

This study aims to determine the application of learning science that involves science process skills (SPS) during the pandemic Covid-19. This research uses case study method with the research subject 5 science teacher and 15 students from 3 junior high school in Watulimo. The instrument of this study consists of questionnaire of teachers and students, with data collection techniques used were interviews, observation, and documentation. Results showed a decline in the application of SPS from learning offline to online. The decline is most obvious elements of the SPS integrated to formulating hypotheses, interpreting data, and conducting experiments with 1 of the 5 teacher respondents who apply it in science learning. These results indicate a low integrated SPS students. Factors that influence the low integrated SPS the term learning material used by teachers and not specific instruments to assess SPS. The results of this study as input for the junior high school science teacher to adjust the term learning material used to be used in online learning and special instruments to assess SPS (student worksheet that contain SPS material), so that students are able to develop.
Levels of Students Mathematics Literacy Using Indonesian Culture Context
Authors: Murdy Ratri , Ekawati Rooselyna
Published: March 2022

Mathematics literacy becomes an important component to be able to build 21st century skills. Indonesian culture contexts is used because culture is closely related to the environment and daily lives of students. The aim of this research was to describe the achieving level of mathematics literacy of students using Indonesian culture contexts. This was descriptive research with a qualitative approach. Four students in eighth grade with high mathematical ability and average mathematical ability were chosen to be the subjects from this research. The data was collected by test and interview. The instrument in this research was mathematics literacy test used Indonesian culture context with level 1 to 6 and interview guidelines. The analysis result showed that A1 and A2 (students with average mathematical ability) can achieve at level 3 mathematics literacy indicators. While H1 (student with high mathematical ability) achieve at level 3 mathematics literacy indicators, then H2 (student with high mathematical ability) can achieve at level 4 mathematics literacy indicators. In this research all of the students still cannot achieve at level 5 and level 6 mathematics literacy.
Desain LKS Matematika Menggunakan Model Reciprocal Teaching Berbasis Karakter Kreatif Matematis
Authors: Madu Melania Oktaviani , Hartati Sulis Janu , Hatip Ahmad
Published: March 2022

Penelitian ini bertujuan untuk menghasilkan desain Lembar Kerja Siswa (LKS) dengan menggunakan model reciprocal teaching berbasis karakter kreatif matematis siswa yang layak menurut validator ahli materi, ahli media, guru matematika SMA, dan siswa kelas X SMK. Jenis penelitian ini adalah penelitian Research and Development (R & D) dengan menggunakan model pengembangan ADDIE (Analysis, Design, Development, Implementation and Evaluation). Namun penelitian ini hanya terbatas pada dua tahap yakni tahap analysis dan tahap design. Penelitian ini diawali dengan analisa kebutuhan, analisa kurikulum, penyusunan desain LKS, dan validasi desain LKS. Teknik pengumpulan datanya menggunakan angket validasi ahli, serta angket respon guru dan siswa. Subyek penelitian ini adalah validator ahli materi sebanyak 1 orang, ahli media sebanyak 1 orang, guru matematika SMA/SMK/sederajat  sebanyak 16 orang, serta 17 orang siswa/i kelas X  SMK tahun ajaran 2019/2020. Hasil yang diperoleh menunjukan bahwa desain LKS yang dikembangkan sudah layak menurut ahli materi, ahli media, respon guru dan siswa.
Profil Kemampuan Pemecahan Masalah Matematika Siswa berdasarkan Tahapan Polya Ditinjau dari Gaya Kognitif Reflektif Dan Impulsif
Authors: Rohadatul Aisy Fairuz Aufa , Trapsilasiwi Dinawati , Setiawani Susi
Published: March 2022

The research objective was to describe the profile of students' mathematical problem solving abilities based on Polya's stages in terms of reflective cognitive style and impulsive cognitive style. This type of research is a qualitative descriptive study. Data collection methods in this study were tests and interviews. The instruments in this study were the MFFT test and problem-solving tests. The subjects in this study were students of class IXD SMP Nuris Jember with 25 students consisting of 6 fast accurate students, 5 slow inaccurate students, 10 reflective students and 4 impulsive students. This study focuses on reflective and impulsive students. The results showed that at the stage of understanding the problem, reflective students were able to write down what was known and asked the questions using sentences based on their understanding. Impulsive students are able to write down what is known and be asked on the questions using sentences that are similar to the questions. At the planning stage, reflective students are able to model problems into mathematical models and write settlement plans and write settlement methods, while impulsive students are able to model problems but do not write completion plans and do not write settlement methods. At the stage of implementing the plan, reflective students tend to solve the problem to the end correctly. Impulsive students are able to solve problems until the end but the results obtained are wrong, impulsive students also experience errors in counting and tend to rush in solving problems. At the re-examination stage, reflective students are able to determine the final solution by utilizing data at the planning stage and are able to explain the final conclusion of the problem but do not write down the solution, while impulsive students have not been able to determine the final solution by utilizing data at the planning stage and have not been able to explain the final conclusion problems and not writing solutions. In general, reflective students in solving problems are more thorough and considerate so that the resulting answers are more accurate. Students with impulsive cognitive style in solving problems tend to rush without examining the problem in depth, so that many make mistakes in the answers. Keywords: Problem Solving, Polya Stages, Reflective and Impulsive Cognitive Style
Kemampuan Berpikir Kritis Siswa dalam Menyelesaikan Soal TIMSS Konten Geometri Dilihat dari Tipe Keperibadian Extrovert di Kelas VIII SMP
Authors: Hidayatullah Ikbal , Agustiani Riza , Efriani Arvin
Published: March 2022

This study aims to analyze students' critical thinking skills in solving TIMSS questions on Geometry content seen from the extrovert personality in Class VIII Junior High School. The research method used is descriptive qualitative by involving six students, each of which is three students with extrovert personality who are classified as students with low, medium and high abilities as research subjects. The data collection carried out were questionnaires, tests, and interviews. The results of data analysis showed that the critical thinking skills of extroverted students were divided into three groups, namely the high group which was able to pass the interpretation, analysis and evaluation stages, the medium group was able to pass the interpretation and analysis stage, and the low group was able to pass the interpretation stage.
Keywords : Critical Thinking, Extrovert, TIMSS.
Pengaruh Sektor Industri Pengolahan Terhadap PDRB Kabupaten Kediri Periode Tahun 2015-2019
Authors: Dewandaru Bothy , Sudjiono Sudjiono , Purnamaningsih Nining , Susilaningsih Nunung
Published: March 2022

This research aims to find out the influence of the processing industry sector on The Gross Regional Domestic Product (PDRB) of Kediri Regency for the period 2015-2019. This study uses data on the processing industry and GDP growth rate on the basis of the constant price of Kediri Regency according to the business field for five (5) years, namely from 2015 to 2019. Data analysis methods use Simple Regression Analysis, t-test, and coefficient of determination (R²). From the test obtained the results of variable X (processing industry) partially have a significant effect on variable Y (PDRB) with a value of t calculate > t table, for t table of 28,564 with the significance of 0.000 < 0.05 while t calculate 3,683 (df 3 with the significance of 0.000). So it can be concluded that the processing industry has a significant influence on the Gross Regional Domestic Product (PDRB) of Kediri Regency.
Korelasi Antara Persepsi Mahasiswa Tentang Profesi Keguruan dan Adversity Intelligence Dengan Minat Menjadi Guru
Authors: Motiara Ica , Dewi Retno Mustika
Published: March 2022

This study aims to examine the relationship between student perceptions of the teaching profession and adversity intelligence with interest in becoming a teacher at the 2018 State University of Surabaya State University Economics Department Students. The type of research used is quantitative associative research. The data collection technique used was by using a questionnaire distributed to all samples collected by 153 JPE students at the State University of Surabaya in 2018 obtained through the slovin formula. This study uses data analysis techniques that include prerequisite analysis and hypothesis testing (Pearson correlation test and multiple correlation analysis) through the SPSS application. The results of this study indicate: 1) Partially, student perceptions of the teaching profession have a positive and significant relationship with interest in becoming a teacher, 2) Partially, adversity intelligence has a positive and significant relationship with interest in becoming a teacher, 3) Simultaneously, student perceptions about the teaching profession and adversity intelligence have a positive and significant relationship with interest in becoming a teacher.
Pengaruh Kompensasi, Kepuasan Kerja, dan Stress Kerja Terhadap Prestasi Kerja Pegawai RSUD Suradadi Kabupaten Tegal
Authors: Erianto Wahyu , Mahanani Estu
Published: March 2022

This study aims to determine the effect of compensation, work satisfaction and work stress on work at RSUD SURADADI Kab. Tegal. In this study, primary data and secondary data were used. This study uses quantitative methods, using a questionnaire technique for data collection with a sample of 58 respondents, consisting of employees of RSUD SURADADI Kab. Tegal. The data analysis used begins with a data quality test consisting of a data validity test and a data reliability test, then continued with descriptive statistics, a classical assumption test consisting of a regression normality test, a multicollinearity test, and a heteroscedasticity test. Hypothesis testing using a significant partial and simultaneous regression test, the coefficient of determination using the SPSS version 25.0 for windows program. Based on the results of the study, the analysis of the coefficient of determination showed that the variables of Compensation, Work Satisfaction, Job Stress Affecting Work Achievement was 77.2%. In addition, it was found that the compensation and activity variables partially have a significant relationship to Work Achievement, while the work stress variable does not have a significant relationship to Work Achievement. In addition, the variables of compensation, work satisfaction, and work stress simultaneously have a significant effect on work Achievement.
MENGEMBANGKAN KETERAMPILAN MEMECAHKAN MASALAH MELALUI PEMBELAJARAN BERDASAR MASALAH
Authors: Rahayu Imami Arum Tri
Published: March 2022

ABSTRAKKemampuan pemecahan masalah merupakan salah tujuan pembelajaran level tinggi dalam ranah kognitif. Beberapa penelitian menunjukkan bahwa dengan menggunakan model pembelajaran tertentu memberikan dampak peningkatan yang signifikan terhadap peningkatan hasil belajar kognitif. Penelitian ini merupakan penelitian tindakan kelas kolaboratif yang bertujuan untuk mengetahui bagaimana pengaruh penggunaan model pembelajaran berbasis masalah terhadap kemampuan pemecahan masalah dan sikap sosial pebelajar. Penerapan model pembelajaran berbasis masalah dilakukan selama dua siklus dan pengukuran hasil belajar dilakukan dengan menggunakan instrumen penilaian non-test berupa lembar penilaian. Analisis data selanjutnya dilakukan dengan menggunakan metode penskoran. Hasil penelitian menunjukkan bahwa pada siklus satu kemampuan pemecahan masalah siswa belum optimal karena 75% subyek tidak berhasil menyelesaikan permasalahan. Selain itu, masih banyak ditemukan sikap yang tidak relevan dengan proses pembelajaran. Pada siklus kedua terjadi peningkatan kemampuan pemecahan masalah dengan indikasi bahwa 75% siswa mampu menyelesaikan permasalahan yang diberikan dan disertai dengan penurunan sikap yang tidak relevan.                                                                                                                                                       Kata Kunci: problem solving, social behavior, hasil belajar kognitif. ABSTRAKProblem solving ability is one of the goals of high level learning in the cognitive domain. Several studies have shown that using a particular learning model provides a significant improvement impact on improving cognitive learning outcomes. This research is a collaborative class action research that aims to find out how the influence of the use of problem-based learning model to problem solving ability and social attitude of learners. Implementation of problem-based learning model is done during two cycles and measurement of learning result is done by using non-test assessment instrument in the form of assessment sheet. Further data analysis is done by using scoring method. The results showed that in the one cycle problem solving ability students have not optimal because 75% of subjects did not successfully solve the problem. In addition, there are still many attitudes that are not relevant to the learning process. In the second cycle there is an increase in problem-solving abilities with an indication that 75% of students are able to resolve the given problem and accompanied by a decrease in irrelevant attitudes. Keywords: problem solving, social behavior, cognitive learning outcomes
RESTRUKTURISASI KURIKULUM PROGRAM STUDI D3 TEKNIK LISTRIK FAKULTAS TEKNIK UNESA SURABAYA
Authors: Firmansyah Rifqi , Rijanto Tri , Widyartono Mahendra
Published: March 2022

ABSTRAKKerangka Kualifikasi Nasional Indonesia adalah salah satu rujukan nasional untuk meningkatkan mutu dan daya saing bangsa Indonesia di sektor SDM melalui pencapaian kualifikasi sumber daya manusia Indonesia yang dihasilkan oleh sistem pendidikan dan sistem pelatihan kerja nasional, serta sistem penilaian kesetaraan capaian pembelajaran. Penelitian ini bertujuan untuk melakukan  restrukturisasi kurikulum dan menghasilkan kurikulum Program Studi D3 Teknik Listrik Fakultas Teknik Unesa berbasis Standart Nasional Dikti (SN-Dikti) dan Kerangka Kualifikasi Kerja Nasional Indonesia (KKNI). Penelitian dilakukan semester gasal tahun akademik 2018/2019. Langkah restrukturisasi dilakukan melalui 1) perumusan profil lulusan berdasarkan analisis SWOT dan tracer study, 2) perumusan learning outcome (capaian pembelajaran) program studi mengacu pada KKNI dan SN-Dikti, 3) perumusan bidang kajian dan kedalaman mata kuliah, 4) penyusunan struktur kurikulum dan silabus ke dalam dokumen kurikulum, dan 5) hasil penyusunan kurikulum selanjutnya dilakukan FGD guna memperoleh masukan yang lebih banyak untuk digunakan sebagai bahan penyempurnaan. Teknik analisis data menggunakan SWOT Analisis.                                                                                                                 Kata Kunci: restrukturisasi, kurikulum, SN-Dikti, KKNI. ABSTRACTIndonesian Qualifications Framework is one of the national references to improving the quality and competitiveness of the Indonesian people in the HR sector through the achievement of the qualifications of Indonesian human resources produced by the education system and national job training system, as well as the equivalence learning achievement system. This study aims to restructure the curriculum and produce the curriculum of the Electrical Engineering D3 Study Program Faculty of Engineering UNESA based on National Higher Education Standards (SN-Dikti) and Indonesian Qualifications Framework (KKNI). The study was conducted on odd semester of 2018/2019 academic year. Restructuring steps are carried out through 1) formulation of graduate profiles based on SWOT analysis and tracer study, 2) formulation of learning outcomes (learning outcomes) study programs referring to KKNI and SN-Dikti, 3) formulation of study fields and depth of courses, 4) preparation the structure of the curriculum and syllabus into curriculum documents, and 5) the results of the curricula compilation were then carried out by FGD in order to obtain more input for use as a refining material. Data analysis techniques use SWOT Analysis.                                                                                                 Keywords: restructuring, curriculum, SN-Dikti, KKNI..
REVITALISASI POLTEKBA ERA INDUSTRI 4.0
Authors: Gozali Gozali , Amaliah Nur , Milaningrum Elisabeth
Published: March 2022

ABSTRAKHadirnya revolusi industri 4.0 telah menggeser beberapa aktifitas manusia, otomasi teknologi hampir di semua bidang pekerjaan berdampak pada keterampilan yang dibutuhkan industri. Politeknik sebagai pendidikan vokasi perlu menyiapkan langkah strategis untuk menyiapkan lulusannya agar mampu menghadapi tantangan pada era tersebut. Tujuan penelitian ini untuk mengkaji revitalisasi Politeknik Negeri Balikpapan di era industri 4.0.  Metode pengumpulan data dalam penelitian ini melalui observasi, wawancara, dan fokus grup diskusi (FGD). Data yang diperoleh dianalisis secara deskriptif kualitatif. Berdasarkan analisis yang dilakukan dapat simpulkan terdapat 7 indikator revitalisasi Politeknik untuk menjawab tantangan revolusi industri 4.0 yaitu (1) Relevansi kurikulum, (2)  Dual system 3-2-1, (3) Penyiapan dosen industry, (4) Teaching factory, (5) Sertifikasi dosen dan retooling, (5) TUK dan LSP, dan (7) Sertifikasi lulusan.  Revitalisasi Politeknik Negeri Balikpapan perlu dilakukan dengan harapan kelak pada gilirannya dapat menghasilkan lulusan yang siap menghadapi dan memiliki peluang memenangkan tantangan kehidupan yang semakin kompleks di abad 21 hususnya untuk menghadapi gempuran revolusi industry 4.0.                                                                                                                 Kata Kunci: dual system, industri 4.0, pendidikan vokasi,revitalisasi politeknik, teaching factory. ABSTRACTThe industrial revolution 4.0 has shifted some human activities, technology automation in almost of all work fields that has impacts with the skills which are needed by industry. Polytechnic as higher vocational education needs to prepare strategic steps  in creating creditabel graduates in order to  face the challenges in that era. The aims of this study is to examine the revitalization of Balikpapan State Polytechnic in industrial era 4.0. The collecting the data  were done through observation, interviews, and focus group discussions (FGD). The data obtained were analyzed with descriptively qualitative. Based on the analysis, it can be concluded that there are 7 indicators of Polytechnic revitalization to answer the challenges of the industrial revolution 4.0, such as : (1) Relevance of  curriculum, (2) Dual system 3-2-1, (3) Preparation of industrial lecturers, (4) Teaching factory, (5) Lecturer certification and retooling, (6) TUK and LSP, and (7) Graduate certification. The revitalization of Balikpapan State Polytechnic  needs to be done and hopefully it will  create graduates who are ready to face and have the opportunity to win  the complex life challenges in the 21st century  especially in industrial revolution 4.0.                                                                                                 Keywords: Dual System, Higher Vocational Education, Industry 4.0, Revitalization of Polytechnic, Teaching factory.
Eksplorasi Bunga Rafflesia Arnoldi dalam Pembuatan Busana Pesta Malam
Authors: Hediningsih Ara Fitria , Tresna P Pipin
Published: March 2022

Busana merupakan kebutuhan pokok manusia untuk melindungi dan menutupi tubuhnya. Busana seiiring berjalannya waktu memiliki desain dan mode yang beranekaragam. Oleh karena itu dalam pembuatan busana harus disesuaikan dengan kesempatan, jenis kelamin, waktu dan fungsi dari busananya. Salah satu busana yang memiliki beragam desain dan siluet adalah busana pesta malam. Tanaman rafflesia arnoldi atau yang sering di kenal dengan bunga rafflesia arnoldi merupakan tanaman raksasa terbesar di dunia dengan diameter mencapai ±1m. Rafflesia arnoldi juga termasuk ke dalam tumbuhan asli dari Indonesia. Keberadaan tanaman rafflesia arnoldi sangat sulit ditemukan dan tidak dapat tumbuh di sembarang tempat  sehingga tanaman rafflesia arnoldi termasuk ke dalam tanaman yang langka. Kondisi demikian menuntut kita untuk menjaga, melindungi, dan melestarikan tanaman rafflesia arnoldi. Upaya untuk menjaga, melindungi dan melestarikan tanaman rafflesia arnoldi salah satunya dengan mengeksplorasi bunga rafflesia arnoldi pada bentuk busana pesta malam. Kelopak bunga rafflesia arnoldi yang besar dengan warnanya yang merah dan bintik-bintik yang menyebar di seluruh bagian kelopak menjadi inspirasi penulis sebagai sumber ide dalam pembuatan busana pesta malam. Metode yang dilakukan dalam penelitian ini adalah metode Project Based Learning yang merupakan model pembelajaran inovatif yang melibatkan kerja proyek dimana peserta didik bekerja secara mandiri dalam mengrekonstruksi pembelajarannya dang mengkulminasikannya dalam produk nyata. Penggunakan metode tersebut dilakukan melalui beberapa tahapan yaitu mulai dari sumber ide, desain, pengembangan produk dan terakhir evaluasi. Hasil dari penelitian ini yaitu produk fashion yang inovatif yaitu busana pesta malam dengan eksplorasi bunga Rafflesia Arnoldi, artikel ilmiah yang dapat dijadikan penulis lain dalam mengeksplor kekayaan alam yang ada di Indonesia, dan sebagai bentuk pelestarian bunga Rafflesia Arnoldi sebagai salah satu bunga Nasional Indonesia.
Analisis Usability Penggunaan Platform Google Classroom Pada Mata Pelajaran PPKP Di SMKN 1 Jakarta
Authors: Rizkiani Nadia Aulia , Iriani Tuti , Mutinugraha R Eka
Published: March 2022

Penelitian ini bertujuan untuk mengetahui usabilitas penggunaan platform Google Classroom pada kompetensi keahlian bisnis konstruksi dan properti di SMKN 1 Jakarta. Usability dalam penelitian ini dilihat pada indikator efektivitas, efisien dan kepuasan dari segi pengguna. Populasi penelitian ini adalah peserta didik kompetensi keahlian bisnis konstruksi dan properti tahun ajaran 2020 pada mata pelajaran pelaksanaan dan pengawasan kosntruksi dan properti yang berjumlah 43 responden. Teknik pengumpulan data menggunakan instrumen kuesioner dan pedoman wawancara. Hasil uji reliabilitas instrumen adalah 0,968. Hasil dari penelitian ini menunjukan bahwa pada indikator efisien dan efektif memiliki presentase lebih dari 80% yang berarti bahwa Google Classroom dapat mempermudah peserta didik untuk menemukan informasi pembelajaran maupun penugasan dan kemudahan penggunaan fitur fitur yang telah tersedia di dalamnya. Sedangkan untuk indikator kepuasan pengguna memiliki presentase lebih dari 95% karena Google Classroom memiliki tampilan yang menarik dan sederhana untuk digunakan oleh peserta didik. Dengan demikian dapat disimpulkan bahwa usability penggunaan platform Google Classroom sudah sangat baik karena hasil presentase semua indikator hampir mencapai 100%.