bluuebunny/crossref_metadata_2025 huggingface dataset:
Technology-enhanced Learning for Cultural Heritage
Authors: Draganov Lubomil , Paneva-Marinova Desislava , Pavlova Lilia , Luchev Detelin , László Márkus Zsolt , Szántó György , Szkaliczki Tibor
Published: September 2022

This paper demonstrates an approach for technology-enhanced learning, combining analysis, collaborative work, mobile learning (m-learning for short), discussion, and learning-by-authoring approaches in order to achieve more active participation of the learners during the reception of knowledge and to stimulate their creative thinking. The learners visit famous churches, monasteries, museums, etc., where they can see samples of Bulgarian Iconography supported by m-learning. They rely on the GUIDE@HAND platform containing personalized collections presenting location, historical data, pictures, etc.
Multimedia and other information resources are delivered through the Virtual
Encyclopaedia of the East-Christian Art digital library (BIDL)—a web-based environment for registration, documentation, access and exploration of Bulgarian iconographical artefacts. The main goal of the learners is to create their own learning material/project by analysing the available resources. The presented use case also involves collaborative work and discussion approaches in order to attract learners and support their more active participation in the learning process.
Visual Lifelogging in the Era of Outstanding Digitization
Authors: Dimiccoli Mariella , Radeva Petia
Published: September 2022

In this paper, we give an overview on the emerging trend of the digitized self, focusing on visual lifelogging through wearable cameras. This is about continuously recording our life from a first-person view by wearing a camera that passively captures images. On one hand, visual lifelogging has opened the door to a large number of applications, including health. On the other, it has also boosted new challenges in the field of data analysis as well as new ethical concerns. While currently increasing efforts are being devoted to exploit lifelogging data for the improvement of personal well-being, we believe there are still many interesting applications to explore, ranging from tourism to the digitization of human behavior.
The Multifunctional Thematic Database Lituanistika
Authors: Petrauskaitė Rūta
Published: September 2022

The paper presents Lituanistika , a multifunctional, multilingual, interdisciplinary (within the scope of social sciences and humanities) and international database in the area of Lithuanian studies. As Lithuanian studies involve
scholarly works on the past and present of the Lithuanian stat e, society, culture, nation, and language, the builders aim at collecting, digitizing, evaluating, preserving, analyzing and disseminating (providing access, Open Access included) current and earlier research of various genres of the selected topic from all over the world. The paper describes the historical context and the reasons for its compilation, its gradual growth and improvement during three phases of its formation in 2006-2014, as well as its status quo and plans for its further development and application. It also deals with the issue of multifunctionality and
tackles the question of compatibility of the various aims of the database .
Open Access Infrastructure for Research in Croatia
Authors: Stojanovski Jadranka
Published: September 2022

There is a vibrant Open Access environment in Croatia and several academic and research institutions initiate different activities concerning open access to the scientific information (Ru đer Boš kovi ć Institute, School of Medicine, Faculty of Humanities and Social Sciences, Faculty of Mechanical Engineering and Naval Architecture, Faculty of Organization and Informatics at
University of Zagreb, University of Zadar, University of Osijek, National and
University Library, etc.). It is very important to improve collaboration among
different stakeholders, as well as to provide top-down guidance harmonized
with EU practices. Important blocks of the existing Open Access research infr astructure are presented in the paper: the Croatian Scientific Bibliography
CROSBI, the Croatian portal for Open Access journals HRČAK, and the co mmon infrastructure for digital academic repositories DABAR. Future develo pment of Open Access infrastructure in Croatia is discussed.
LecceAR: An Augmented Reality App
Authors: Banterle Francesco , Alberto Cardillo Franco , Malomo Luigi , Pingi Paolo , Gabellone Francesco , Amato Giuseppe , Scopigno Roberto
Published: September 2022

This paper discusses a case study on the use of augmented reality
(AR) within the context of cultural heritage. We implemented an iOS app for markerless AR that will be exhibited at the MUST museum in Lecce, Italy. The app shows a rich 3D reconstruction of the Roman amphitheater, which is nowadays only partially visible. The use of state-of-the-art algorithms in computer graphics and computer vision allows the viewing and the exploration of the ancient theater in real-time.
Digitization of Cultural Heritage – a Service-Oriented Approach
Authors: Shishkov Boris
Published: September 2022

The digitization of Cultural Heritage assumes an interdisciplinary approach, collaborative knowledge co-creation, and distant communication.
This can only be fulfilled by ICT means requiring in turn alignment between those who deliver the technical (IT) support and those who are in the role users.
A Service-Oriented approach is considered adequate in this regard because of users’ composing services at high level (with underlying technical complexity remaining hidden) and developers’ considering the software components whose functionality is delivered through the services. All this requires however complex regulations to conform with. Semiotic norms in combination with workflows are considered in this regard. In this paper, we propose an approach based on Service-Oriented Computing and Organizational Semiotics, directed to Cultural Heritage digitization. The approach is partially illustrated by means of an example.
Online 3D Knowledge Management System for Human Anatomy
Authors: Georgiev Vladimir , Milkov Lyubomir , Angelov Yavor , Dimitrov Stanimir
Published: September 2022

This paper describes an online environment for showing the human body in an interactive 3D format. By using that platform, various groups of medical personnel, patients and students can fully manipulate models of digitized male, female and child bodies. The highest level of detail available for the objects being displayed allows users to view any specific part, system and organ, show how certain condition affects the human body, add annotations and render animations. The paper also draws attention on the current challenges in the industry and how they are approached.
Digitalizing the Proceedings of the Bulgarian Museums, or How to Rescue from Oblivion Priceless Studies on the Cultural Heritage
Authors: Stewart Radovesta , Zheleva-Monova Maria , Zhelev Yanislav , Pavlov Radoslav
Published: September 2022

The priceless knowledge from the scientific periodicals, published by
Bulgarian museums, has fallen into oblivion over the years. In the era of electronic information, the opportunity arises this once lost knowledge to be made
Open Access - free of all restrictions on access. Upon digitilization and correct annotation of the museum paper editions followed by providing them on the Internet for free access, there will be offered scope for a more comprehensive study of the Bulgarian cultural heritage, an integral part of which are the works of its researchers. Registering content in platforms such as Europeana / Bulgariana and setting common standards to facilitate finding the information will be the next challenge for the followers of the idea of cultural heritage digital repositories.
Creating a Digital Model of the Damages of the Earthquake of Metropolitan Tarnovo /13th century/
Authors: Robov Mirko
Published: September 2022

The studying of the monuments and complexes in Tarnovo, as well as some other examples in its vicinity give us some strong points for determining of earthquakes and provide data for developing a digital model for this natural phenomenon in the urban environment, in accordance with the specific natural characteristics.
Reusing Components from Cultural Heritage Games – the RAGE Project Approach
Authors: Stefanov K. , Bontchev B. , Boytchev P. , Georgiev A. , Grigorov A.
Published: September 2022

Video games proved to be an attractive media for presenting cultural heritage issues. They can use virtual worlds to present cultural and historic information in amazing and highly appealing way. Each video game is implemented using set of valuable artifacts (components) reflecting technological, socioeconomic and historical issues. These software components are known as software assets, which are key output of the RAGE project. They can be used by game developers to enhance the pedagogical and educational value of their games. These software assets cover a broad spectrum of functionalities, including emotion detection, intelligent adaptation and social gamification. In order to facilitate integration and interoperability, all of these assets adhere to a common model, which describes their properties through a set of metadata. In this paper, we present the RAGE asset model and asset metadata model, highlighting key issues and challenges in constructing RAGE assets and using asset metadata model with flexible metadata editor, facilitating both adaptation and improvement of the asset metadata model.
Semantic Search in Heterogeneous Digital Repositories: Case Studies
Authors: M. Nisheva Maria , I. Pavlov Pavel , L. Stanchev Peter
Published: September 2022

Semantic search augments the goals and scope of traditional search and information retrieval tasks. The paper analyzes the main aspects of semantic search and the corresponding features of some popular semantic search systems. The presentation is focused on a discussion of the implementation of a successful project in building modern semantic search engine. A brief analysis of the gained experience in some experiments with free software tools for advanced semantic technologies accomplished within the Master’s degree course in Semantic Technologies at the Faculty of Mathematics and Informatics, Sofia
University, is presented and the main techniques used for image and video semantic extraction are discussed in addition.
Presenting Bulgarian Cultural and Historical Sites with Panorama Pictures
Authors: Luchev Detelin , Paneva-Marinova Desislava , Pavlov Radoslav , Pavlova Lilia , László Márkus Zsolt , Kaposi Gábor , Szkaliczki Tibor , Veres Miklós
Published: September 2022

The paper presents the application of panorama pictures for presenting cultural heritage sites in an attractive way. High-resolution interactive spherical panorama pictures of several famous locations (churches, museum, bridges) in
Veliko Tarnovo region, Bulgaria, and presentation tools on both – mobile application and web pages, were created in a cooperation of MTA SZTAKI and IMI
BAS under a joint research project. The paper introduces the latest developments related to the integration of the panorama picture viewer on multiple platforms and specific implementations of panorama pictures presentations.
Application of XML-based Language for Digital Representation of Crochet Symbols
Authors: Zaharieva-Stoyanova Elena , Bozov Stefan
Published: September 2022

This paper views the problems related to the development of crochet software. It presents an extension of PKF - XML-based language for digital representation of crochet patterns. Its purpose is to develop a uniform and platform independent description of simple graphic primitives corresponding to different types of stitches. Due to the crochet symbols’ features the suggested format is particularly suitable for their description. Graphic primitives are described in vector format, character transformations are allowed, and there are possibilities for creating combinations of symbols, called clusters – major components in crochet diagram.The XML language can be built on crochet software.
Virtual Museum of Russian Bells in Bulgaria
Authors: Bogdanova Galina , Todorov Todor , Kancheva Stefka
Published: September 2022

The aim of our research is to trace and passport the Russian bells in
Bulgaria on the way of the Russian troops from the Danube to Shipka, given in gratitude for the help provided during the Russian-Turkish War (1877-1878). We base our research on previous similar projects that we have successfully completed. In this paper we formulate stages of our project and present current situation in their completeness.
A Method for Assessing the Development of Children under Six Years of Age
Authors: Nikolova Alexandra , Georgiev Vladimir
Published: September 2022

In this paper we propose a method for monitoring and evaluating the development and early education of children under the age of six by using historical and cultural heritage objects. We begin with outlining several problems identified in our research and then describe the internals of our method. Last, we define an architecture for and describe the characteristics of an online platform for managing the full process assessing and improving skills of young kids.
Towards Models and Tools to Increase and Customize Visitors' Experiences in a Digital Cultural Content Management System
Authors: Dimova Maria
Published: September 2022

The current project is aimed at seeking new knowledge and achieving scientific results in the field of visitor experiences, visualization techniques, eLearning, storytelling, and serious games / gamification. The aim will be achieved through the use of scientific and research approaches and methodology in the field of ICT and informatics. Project results are models and tools for contextual use of digital cultural resources for learning purposes with support and customization of user experiences in digital systems and repositories.
Project “Models and Applications of Serious Games in Education of Cultural Heritage and National Identity”
Authors: Slavova-Petkova Stanislava
Published: September 2022

The current project aims to develop innovative models and technology-based solutions for contextual use of digital cultural resources for educational application through serious educational games. The author plans to implement fundamental and applied research mainly in the field of information and communication technologies (ICT) in order to acquire new knowledge without direct commercial application or use. The project is oriented towards the achievement of scientific results in the field of: technology-enhanced learning/training, serious games, visualization techniques, etc. In order to achieve this goal, the research approaches and methodology in the field of ICT used in the practice of
Institute of Mathematics and Informatics, Bulgarian Academy of Sciences will be used. The expected results are creating new models and tools for contextual use of digital cultural resources for educational application through serious educational games.
The Eight National Information Day: Open Science, Open Data, Open Access
Authors: L. Stanchev Peter , Karova Zlatina , Zherkova Yanita , Pavlov Radoslav , Simeonov George
Published: September 2022

The paper draws current state of Bulgarian Open access (OA) activities and discussion points for the Eight National Information Day: Open Science, Open Data, and Open Access
The First Information Day: Innovation Ecosystems of Digital Cultural Assets
Authors: Paneva-Marinova Desislava , Pavlov Radoslav , L. Stanchev Peter
Published: September 2022

The first information day on innovation ecosystems of digital cultural assets will present current results of the research project Concepts and Models for Innovation Ecosystems of Digital Cultural Assets . The project aims at the search for and creation of new scientific knowledge and the achievement of fundamental results in the areas of big data, massive data mining, data management, data processing, data analytics, data visualization, etc. in the digital cultural heritage domain.
Scopus Database as a Source of Representing Bulgarian Science to the International Academic Community: The Present and Future Prospects
Authors: V. Kirillova Olga
Published: September 2022

The assessment of research performance using international abstract and citation databases, or so-called global citation indexes, is currently the key criterion against which the advance of science is measured practically in all countries. In 2004 the publishing company Elsevier launched a new database – Scopus, which became a major competitor with the reputable resource Web of Science operating since 1964. Developing very successfully, Scopus has become the leading and largest abstract and citation database in the world. The indicators and data provided by Scopus are used in international university rankings and, in general, in the performance assessment of researchers, scientific schools, organizations and countries all over the world. The sources of such information are publications coming from over 150 countries, both from leading international journals and publishing houses, as well as from regional titles indexed in international databases. This paper sets out to characterize the Scopus database as a whole, along with its categories and inclusion criteria. Bulgarian Scopus publications and titles are analyzed, with the information about 48 Bulgarian journals reviewed for inclusion and included in Scopus given. The number of Bulgarian journals included in Scopus is expected to rise, provided that international publication standards and Scopus requirements are met.
3D-Reconstruction of the Complex Stuccoes from Patrimony Buildings
Authors: Ion Rodica-Mariana , Gurgu Valentin , Alin Bucurica Ioan , Teodorescu Sofia , Ion Mihaela-Lucia , Postolache Dana , Darida Ioan
Published: September 2022

The paper deals with 3D scanning techniques and instruments to survey the complex stuccoes from the architectural building Nanu-Muscel from Bucharest. EXAscan Portable 3D Laser Scanner has been used to exploit the advantages of the 3D surveying techniques and produce digital models and other geometric representations useful for the protection of historic architectures and a correct solution for their restoration. After the parameterization, the scanning of two stucco-objects surface yielded to a network of points. The program analyzes the points and joins them, so the final result being the scanned object in electronic format (digitized), by "Digitized Shape Editor" module in the Catia program. The not useful surfaces have been removed and for the symmetrical reconstruction the mirroring operation was applied.
Non Algebraic Techniques for Digital Processing of Historic Painting Research Documentation
Authors: Stoyanova Magdelena , C. Stoyanov Diego , Pavlova Lilia
Published: September 2022

Conservation of historic painting requires comprehensive and correct information to be analyzed during the diagnostic and decision making process in a systematic and rational approach. This paper aims to contribute for the setting of an optimal working process tailored for digital image processing of historic painting research documentation, to be used also in other interdisciplinary areas.
To the end it integrates the purely algebraic approach with expediencies derived from the specific scientific background of multidimensional and multimodal images of different types (MMI). Following key tasks have been addressed:
1)Presentation involving non algebraic methods whose main advantages are the functionality to the objectives of the scientific study, the relatively reduced computational complexity and the possibility of parallel processing of MMI; 2) Simulation of new digital expedients based on developed methods by using test databases containing different types of MMIs; 3) MMI analysis based on non-algebraic intelligent segmentation methods that expand the possibilities for proper detection, recognition and evaluation of the changes in the surveyed objects; 4)
MMI processing based on adaptive interpolation, which is of small computational complexity and provides high quality interpolated areas (objects) in 2,5D, facilitating the decision-making process on the basis of the relevant information. The effectiveness of the proposed approaches in terms of scientific functionality, accuracy of the diagnosis, and low computational complexity is demonstrated with examples of applications to typical real data in the respective subject area.
Technologies, Standards, and Approaches to Ensure Web Accessibility for Visually Impaired People
Authors: N. Georgieva-Tsaneva Galya , Subev Negoslav
Published: September 2022

The report presents the technologies, tools and methods for achieving accessibility of information databases containing annotated information for people with disabilities and in particular people with visual deficits. An overview of existing web accessibility standards is made. Suggested approaches to achieving web accessibility in development of digitized information databases and software systems for processing and analyzing digitized information. The findings were used by the authors to create a model of digitalised database of physiological data.
Digital Representation of Crochet Symbols Sets
Authors: Zaharieva-Stoyanova Elena , Beshevliev Damyan
Published: September 2022

This paper views problems related to the development of crochet software. It presents an approach for developing a software module representing crochet symbols for describing basic and advanced crochet stitches. The purpose is to develop a functionality that creates advanced crochet stitches made by combinations of basic ones. The module can be embedded in a crochet software to facilitate the process of crochet pattern design. The application is oriented to digital representation of crochet patterns, a part of old traditional costums and homemade textiles.
Transdisciplinary Studies for Valorisation of National Cultural Heritage Using Nuclear Techniques and Other Associated Methods
Authors: Claudiu Fierascu Radu , Fierascu Irina , Raditoiu Valentin , Nicolae Cristian-Andi , Dulea Mihnea , Alexandru Mirea Dragos
Published: September 2022

The presented project aims to offer integrated methodologies for the valorisation of national cultural heritage using nuclear and other analytical techniques. The results of the project will offer the potential stakeholders the opportunity to identify the most appropriate methods for the scientific investigation of a large variety of artifacts.
Models of Digital Book Trailers and Applications of Digital Storytelling Approach for Educational Purposes
Authors: Dimova Maria , Slavova-Petkova Stanislava , Luchev Detelin
Published: September 2022

The paper presents models for digital book trailers and possibility for their uses for educational purposes. Models and stiles for creation of digital book trailers are discussed. Bulgarian digital book trailers are included as examples of the models. Digital storytelling is presented as a pedagogically valuable approach.
Aquae Calidae MusLib - to Connect 20 Centuries of History
Authors: Stewart Radovesta
Published: September 2022

The following article presents the first steps towards the digitalization of the museum collection with artefacts, found over a period of 65 years in the archaeological site Aquae Calidae in the district Burgas Mineral Baths. The text includes representation of the data model and platform structure, which will offer further look into the process of digitizing movable cultural heritage and the compatibility with Bulgarian legislation.
Business Partnership Models and Creative Strategies for Co-operation between Technology Companies and Cultural Organizations
Authors: Senka Gita
Published: September 2022

Digital technologies have changed the way people access, produce and use the cultural content. What are background needs, problems, and advantages for co-operation between technology companies and cultural institutions? The paper maps existing platforms and business models creating art, cultural content and experiences in Latvia.
A Method for Modeling a Schema for Graph Databases
Authors: Shoval Peretz
Published: September 2022

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Digital Representation of Color Stitches in Craft Software
Authors: Zaharieva-Stoyanova Elena
Published: September 2022

This paper studies problems related to the development of craft software. It proposes an approach to developing an application for digital representation of color stitches in cross stitch pattern and crochet software. A database containing information about the most popular embroidery floss brands in Bulgaria has been built. The software module can be used independently for digital representation of a needlework thread catalog and floss conversion or to be embedded for digital representation of color stitches in cross stitch and crochet software. The software is oriented to people manufacturing national Bulgarian costumes and clothing with national Bulgarian embroidery.
G.A. STEM Project: Gaming through Cultural Heritage
Authors: Dochshanov Alden , Tramonti Michela
Published: September 2022

The article introduces G.A.STEM project aiming at improving STEM
(Science, Technology, Engineering, Math) skills acquisition through the use of
Arts and mini-games design and development. The project favors STEM learning through valorization and re-evaluation of cultural heritage coming from the promotion of art-works and cultural exchanging among partner countries (Finland, Italy, Belgium, and Estonia), considering art as an effective interconnector focused on problem-oriented creativity development. The work summarizes the intermediate results achieved so far according to the project’s progress.
Using Digital Storytelling in a Virtual 3D-Museum for Beijing Old Objects
Authors: Wang Yanyan , Zhou Yuhan , Liu Weiwen , Chen Huiru , Li Yifang
Published: September 2022

This paper presents an overview of the construction of a virtual online
3D-museum for Beijing old objects (3D-BOOM) through digital storytelling. The project of 3D-BOOM proposed, implemented and evaluated an innovative conceptual and technological framework applying digital storytelling in 3D-museums, which will enable both the experiencing of personalized interactive stories for the visitors of cultural heritage and the authoring of narrative structures by the cultural experts. The emotive virtual cultural experience provided by 3D-
BOOM will make cultural heritage more attractive and effective.
Digital Inheritance of POPF Based on Image Database and Identification Model
Authors: Yang Guancan , Zhang Huilin , Zhang Xiaomei , Yu Yue , Yang Jie
Published: September 2022

Pecking Opera Painted Faces (POPF) is a Chinese intangible cultural heritage full of aesthetic value. However, their cultural connotations become less known in modern society. It is therefor, necessary to make public easily understand unique cultural connotation and aesthetic value of POPF. In this project, we built a POPF image database based on the image classification model, with the aim to better showcase POPF. The images are classified into multiple categories according to the traditional connotation patterns. By using the MLP (Multilayer Perceptrons) algorithm classifier, the classification accuracy of model has approached 70%. Using those tools, the uncertainty of information about images of POPF can be reduced appreciably, and would benefit the innovation of derivatives around POPF.
Digital Memory: A New Paradigm for Cultural Heritage
Authors: Feng Huiling , Jia Xiaoshuang , Wang Yanyan , Niu Li , Xu Yongjun
Published: September 2022

This article explores the backgrounds of the new paradigm of digital memory emerging in digital preservation and presentation of cultural heritage field. It highlights some of the conceptual work that frames the new paradigm.
We believe this new paradigm can bring together the main theoretical areas under consideration for the future development of cultural heritage.
Web-based Application for Presentation of UNESCO Bulgarian Cultural Heritage as a Knowledge-based Tool for E-Learning
Authors: Kovacheva Stefka , Dimitrova Ludmila
Published: September 2022

The article briefly describes the database “Bulgarian cultural and historical heritage under the protection of UNESCO” and its realization through web based application. The web application follows the approach Understanding by
Design , a modern pedagogical strategy aiming presentation of additional learning content. The web based application provides additional content in a multimedia environment that encourages the learners to manipulate information and learn through specific experiences upon research. The database and its realization – a web application as a knowledge-based tool for e-learning, were designed and developed in IMI (BAS).
PRADO: An Education Tool for Moorish Architectural Heritage through Virtual Reality
Authors: Kebir Ahlem , Kacher Sabrina , Meneveaux Daniel
Published: September 2022

This article presents a workflow for creating a 3D virtual environment, dedicated to the architectural heritage education. The objective is to make the process accessible to any museum, through a space by space construction. The obtained results are employed in a virtual tour of the Bardo of Algiers, a witness to Moorish palatial architecture.
Digital Restoration and Preservation of Deteriorated Mural Paintings by Advanced 3D Measurement Technologies
Authors: Ion Rodica-Mariana , Adrian Vasile Dan
Published: September 2022

The external factors from nature are responsible for weathering of different monuments and cause considerable deterioration of Old mural Paintings.
This paper presents a virtual reconstruction scheme useful for subsequent restoration processes of the degraded versions of the murals from Matia Loggia, Corvins’Castle, Hunedoara, Romania. The analysis of materials and techniques and the possible deterioration mechanisms are discussed, too, correlated with the colour digital photography and mapping of visible painting degraded area were conducted.
Digital Preservation of Cultural Heritage and Opportunities Created by the Pandemic Crisis for Bringing New Life to Historical and Cultural Artefacts
Authors: Pavlova Daniela
Published: September 2022

The article describes possible strategies for saving the cultural heritage and accelerated digitization of cultural artefacts and items of national historical significance. Emphasis is placed on the specific opportunities posed by the pandemic crisis and the labor market fluctuations to introduce ICT innovations in museums, libraries, and other cultural institutions.
Intangible Cultural Heritage Presentation and Preservation – Challenges and Opportunities for Museum Specialists
Authors: Monova-Zheleva Mariya , Zhelev Yanislav , Nikolova Evgeniya
Published: September 2022

Intangible Cultural Heritage (ICH) is a term invented to represent living practices, representations, expressions, skills and knowledge that communities, groups and individuals recognize as distinct but important aspects of identity. The safeguarding of ICH has become a topic of international concern primarily through the work of UNESCO (United Nations Educational, Scientific and Cultural Organization) (UNESCO, 2018). Digital technologies and the internet bring unprecedented opportunities to present and preserve cultural assets globally and from a long-term perspective. The use of new technologies in the preservation and transmission of intangible heritage imposes urgent and significant changes in the museum specialists' competency matrix. The paper presents the main results from research conducted within the scope of the international project DigiCult in four European countries, aiming to identify the main gaps and constraints regarding the active inclusion of museum professionals in the ICH digital presentation and safeguarding processes.
Architectural Analysis of the First Mosque in Aleppo Using Terrestrial Laser Scanning (Al- Shuaybiyya Mosque)
Authors: Orabi Rahaf
Published: September 2022

Al- Shuaybiyya Mosque in the old city of Aleppo is recorded in Arabic chronicles as the first mosque built in the city by the Muslims. Its position commemorates the location of their first prayer. It is suggested that it was built on over Roman remains, then rebuilt in Zengid period during the reign of Nur al-
Din al- Zengi. It underwent a renovation in the 14th century, and possibly most of the surviving structure either dates to the Ayyubid or the Mamluk period.
However, to our knowledge, this mosque has not been explored in the context of an analytical architectural study to trace the remains of each period.
This paper aims to examine the architectural development of the mosque using terrestrial laser scanning to identify the elements of the previous structures.
The use of laser scanning offers highly accurate survey results, in addition to a better identification of architectural elements and their relation to the structure and the modern-day city.
The conducted survey-study suggests the chronology of the building (phases of construction and their limits), based on the architectural analysis of the digital model and consultation of previous studies and historical text.
Workshop on Virtual Museums and Their Educational Applications
Authors: Pavlov Radoslav , Paneva-Marinova Desislava , Luchev Detelin , Stoikov Jordan
Published: September 2022

The workshop on Virtual Museums and their Educational Applications
presents outcomes of the National Scientific Program “ Cultural and Historical
Heritage, National Memory and Social Developmen t”, funded by the Ministry of
Education and Science (approved by DCM No 577 of 17 August 2018), achieved during the second year under the Work Package No. 4 “Activities for the Development of Scientific and Applied Products” (Activity "Digitization and virtualization of cultural heritage"). The workshop outlines also some future trends for educational applications of virtual museums.
Cross-Cultural Emotion Recognition and Comparison Using Convolutional Neural Networks
Authors: Iliev Alexander , Mote Ameya , Manoharan Arjun
Published: September 2022

The paper sets to define a comparison of emotions across 3 different cultures namely Canadian French, Italian, and North American. This was achieved using speech samples for each of the three languages subject to our study. The features used were MFCCs and were passed through convolutional neural network in order to verify their significance for the task of emotion recognition through speech. Three different systems were trained and tested, one for each language. The accuracy came to 71.10%, 79.07%, and 73.89% for each of them respectively. The aim was to prove that the feature vectors we used were representing each emotion well. A comparison across each emotion, gender and language was drawn at the end and it was observed that apart from the emotion neutral , every other emotion was expressed somewhat differently by each culture. Speech is one of the main vehicles to recognize emotions and is an attractive area to be studied with application to presenting and preserving different cultural and scientific heritage.
Sentiment Analysis of Speech with Application to Various Languages
Authors: Apturkar Akash , I. Iliev Alexander , Anand Amruth , Oli Arush , Reddy Siddenki Swadesh , Reddy Meka Vikram
Published: September 2022

In this paper we aim to explore and implement a modern speech recognition system using Natural Language Processing (NLP) and sentiment analysis that can be applied in the area of audio and text archive investigation from various languages. To that end we developed a project that can be used to convert speech to text and perform various analysis on a converted text. Furthermore, we focused on recognizing different information such as names , emotions and also determine the overall sentiment of a script. Furthermore, we perform web scraping for names and organizations of importance used in speech. To achieve this, we used
Python with various specialized modules. In order to simplify the task of collecting and storing audio inputs for processing we have developed an Android app with connection to a cloud database. This methodology can easily be applied for the purposes of digital presentation and preservation of cultural and scientific heritage.
Unravelling Landscape Permanencies: A Digital Historical Journey into the Milanese Countryside
Authors: Branduini Paola , Previtali Mattia , Quaggiotto Marco , Resmini Monica
Published: September 2022

The objective of the applied research is the construction of a crossmedia map to discover the agricultural landscape, through the digitization and geo-referencing on Google maps of historical maps and photos of the Cà Granda
Foundation Archive. It allows the visualization and immediate accessibility of landscape transformations, in a sort of multimedia journey through time.
The Challenges for Live Performance Arts in the Digital Era and New Digimodern Art Hybrids
Authors: Spassova-Dikova Joanna
Published: September 2022

The paper is in the frame of the proposed topic about virtual reconstructions and interactive multimedia solutions especially for performance arts in the digital era and the newly opened possibilities and challenges. Examples from the world and Bulgarian practices for the emergence of different new digimodern art hybrids are analyzed.
Human Cognitive Models for Heritage Site Monitoring
Authors: E. Farmer Michael
Published: September 2022

Integrating evidence from a single sensor over time is becoming more common due to the Internet of Things (IoT). It can play a critical role in Heritage site monitoring, as networks of sensors are required to catalog and analyze data over extended periods of time. Researchers have often adopted the mechanisms used for multi-source integration, such as Bayesian conditioning and Dempster-
Shafer reasoning. Research in human cognitive models provides an interesting alternative insights for accumulating evidence over time. We used this research as a foundation for the current approach which integrates the set theoretic nature of Dempster-Shafer theory with an estimation structure based on Kalman filtering. It is well suited for applications to Wide-area Sensor Networks (WSN) that are commonly found in heritage sites.
Digitisation of Cultural Heritage and Interoperability in the Context of Competences of the Culture Industry Human Resources
Authors: Nikolova Evgeniya , Zhelev Yanislav , Monova-Zheleva Mariya
Published: September 2022

The competencies of the cultural domain workforce related to the Cultural Heritage (CH) digitization standards and the standardization process in general are crucial to the success of any digitalisation initiative. Based on some research and surveys conducted among specialists in the cultural domain, the article provides information on the current situation in terms of the extent to which the professionals who are expected to present and preserve digitally CH are familiar with the digitization-related standards and the processes of their application. The paper also presents an approach and solution for improving the knowledge and competencies of current and future cultural professionals regarding the standards related to the digitalization of CH.
Coursevo: A Multimedia Online Learning Platform to Support Onlife Communities and its Extension with Gamification Facilities
Authors: Moumoutzis Nektarios , Pappas Nikos , Xanthaki Chara , Perrakis Stelios , Maragkoudakis Yiannis , Christodoulakis Stavros , Paneva-Marinova Desislava
Published: September 2022

Coursevo (http://coursevo.com/) is a multilingual multimedia information system for managing courses, supporting learning processes and learning communities through the Web. Its multi-tenant architecture supports multiple instances of the underlying server infrastructure using the same core to serve the needs of multiple communities. An advantage of Coursevo in comparison with other eLearning systems is the emphasis that is given in the use of multimedia as a powerful learning means. Learning activities using multiple media can be more effective than doing it through a single medium (such as text), but what is important is combining media effectively. Coursevo is used in several vocational training and life-long-learning initiatives to establish and continuously support
Onlife Communities. An Onlife Community is an aggregation that emerges in hyperconnected spaces when humans engage with other humans as well as with machines and natural entities in mindful interactions with sufficient human feeling to form webs of personal relationships. The paper presents how Coursevo is extended with gamification facilities to enable game-based learning scenarios within the context of the GAME IT project and beyond.
The Plan of S. Maria Assunta in Torcello Designed by N. Brjullov at the Service of the Virtual 4D Reconstruction of the Cathedral Towards May 1855
Authors: Stoyanova Magdelena , Krylova Margarita , Pavlova Lilia
Published: September 2022

The plan of S. Maria Assunta in Torcello designed by the Russian architect and painter N. Brjullov in 1855 is analyzed in the context of less or more known written historic documents, of architectural and archaeological evidence, in order to virtually reconstruct by faithful images and interactive narratives the cathedral as it was immediately before the restorations 1854-58.
Virtual Reality Simulations for Presenting Cultural-historic Content in e-Learning for Kids
Authors: Georgiev Vladimir , Nikolova Aleksandra
Published: September 2022

Cultural heritage is a priceless asset for humanity, as it shows our achievements throughout the ages. Rapidly developing technologies and tools provide new opportunities in the process of preserving the cultural heritage. That process includes searching, research, identification, documentation, registration, conservation, restoration and adaptation of cultural-historic objects and resources. It is very important to include children in this process, to increase their awareness, stimulate their willingness to participate in its preservation and develop their affiliation with the values of the pan-European cultural heritage. Access to these resources, however, is not always possible or suitable for kids that are increasing their national identity and patriotism. That brings the need of developing new and different tools and methods for presenting digital cultural assets to a wider and more diverse audience and using them for educational purposes. In this article we describe a software component for Virtual Reality simulations and using them to present cultural-historic content to kids. We also demonstrate a three-dimensional lesson, taught in the web browser, which includes a collection of 3D objects for simulating the authentic room of the Bulgarian revolutionary Vasil Levski.
Approaches and Models for Application of Gamification Techniques in v-Learning
Authors: Tramonti Michela , Dochshanov Alden , Monova-Zheleva Mariya , Zhelev Yanislav
Published: September 2022

Nowadays, the effectiveness of technology integration into teaching and learning approaches is widely recognised, mainly, in those pedagogical practices where students are the centre and co-constructors of their knowledge process. Specifically, the authors underline the potentialities of combining the gamification techniques and 3D virtual environments to design innovative learning settings through the description of two projects, TALETE and AVATAR, funded by the European Commission.
The 12th National Information Day: Open Science, Open Data, Open Access, Bulgarian Open Science Cloud
Authors: Stanchev Peter , Ancheva Hristiyaniya , Karaivanova Aneta
Published: September 2022

The paper gives an overview the current landscape and the activities on national and institutional level regarding Open Science, Open Access to scientific information, Open Data and the overall development of the Bulgarian
Open Science Cloud.
Workshop on New Educational Applications of Digital Cultural Content
Authors: Pavlov Radoslav , Paneva-Marinova Desislava , Luchev Detelin , Zlatkov Lubomir , Noev Nikolay
Published: September 2022

The workshop on New Educational Applications of Digital Cultural
Content presents outcomes of the National Scientific Program “ Cultural and Historical Heritage, National Memory and Social Developmen t”, funded by the
Ministry of Education and Science (approved by DCM No 577 of 17 August
2018), achieved during the third year under the Work Package No. 4 “Activities for the Development of Scientific and Applied Products” (Activity "Digitization and virtualization of cultural heritage"). The workshop outlines also some future trends for educational applications of digital cultural content.
Component-based Software Architecture Applied for Design of Heritage Content
Authors: Iliev Oleg , Yoshinov Radoslav
Published: September 2022

The paper designs a model for creating heritage content, composed as a combination of multiple components, thanks to the opportunities provided by a component-based software architecture. The result is the ability to annotate different types of heritage objects available in public databases, such as video, sound, image, text, 3D model, and more, to obtain meaningful content. Moreover, the “component” types that contribute to a more complete presentation of the information delivered can be constantly increased without requiring a significant change in the software environment, but only a simple configuration change.
Delivering Personalized Content to Open-air Museum Visitors Using Geofencing
Authors: Ivanov Rosen , Velkova Victoria
Published: September 2022

This paper presents the architecture and implementation of a service that delivers personalized content to open-air museum visitors. The service uses push notifications to deliver this content. Notifications can be delivered to all visitors or personalized - to a group of visitors or to a specific visitor. The service segments museum visitors according to their location and their profile, which is built dynamically over time. For the geospatial segmentation of visitors, geofencing is used - each visitor is assigned to a segment that corresponds to a specific geographic area - part of an open space or exhibit. The service allows localization of visitors by their GPS coordinates or by estimating their distance from Bluetooth Low Energy (BLE) beacons. The geofences are described as a polygons or circles. Geospatial segmentation is implemented using a NoSQL database MongoDB, which has built-in capabilities for working with geospatial queries. Depending on the profile, each visitor falls into one or several segments: professional researcher, non-professional researcher, inspiration seeker, casual visitor, and visitors with disabilities. For each visitor, personalized content is delivered, depending on the segments to which the visitor is assigned. The necessary experiments have been conducted and analyzed to prove the applicability of the service for real-time delivery of personalized content.
Mobile Presentation of the War History of the City of Niš
Authors: Tatić Dušan
Published: September 2022

Contemporary visitors of a historical and tourist site expect access to quick information about different subjects according to their interests. Unfortunately, billboards and plates near monuments usually do not provide enough information that can satisfy the visitors’ needs. However, mobile devices such as tablets and smartphones with appropriate software solutions can help visitors get the information in an appropriate manner. In this paper, we present two ways of providing information such as a web application with the usage of QR codes, and a purposely developed application for mobile devices implemented by using augmented reality technologies. We compare both these solutions and discuss their advantages and possible drawbacks. The application of these two approaches of using information technologies in representing national historical heritage are illustrated by concrete examples of their implementation in the city of Niš. By using these applications, visitors are informed about the war history of Niš, a city that was occupied many times and by many conquerors in its millennia-long history.