bluuebunny/crossref_metadata_2025 huggingface dataset:
PENGARUH MODEL PROJECT BASED LEARNING TERHADAP HASIL BELAJAR PEMBELAJARAN TEMATIK SISWA KELAS V DI SD N REJOWINANGUN 1
Authors: Sekarwangi Tunjung , Wardani Kristi
Published: July 2020

The purpose of descriptive research is to know the tendency of student learning outcomes on V class thematic learning that is taught using project based learning model and inquiry model, comparative to know the difference of student learning outcomes on thematic learning between taught using project based learning and inquiry model. Type of research used is quasi experiment. Techniques of collecting data using tests and documentation. Data analysis techniques used descriptive analysis, prerequisite analysis test (homogeneity test and normality test) and hypothesis test using t test. This research was done in SD N Rejowinangun 1 with sample of class VB and VC with total 54 students. The result of descriptive research shows that (1) the tendency of student learning outcomes in V class thematic learning taught using project based learning model is high, while the inquiry model is low. (2) there is a very significant difference of thematic learning result among students by using project based learning model and inquiry model  = 6.134 with p = 0.000, p value = 0,00 <0.05. It can be concluded that by looking at the average of learning outcomes, the project based learning model has an effect on student learning outcomes compared to the inquiry model.
EFEKTIVITAS STRATEGI CLOZE STORY MAPPING TERHADAP KEMAMPUAN MEMBACA PEMAHAMAN PADA SISWA KELAS V DI SD 2 PADOKAN KASIHAN BANTUL
Authors: Danuri Danuri , Lahitani Dwendha
Published: July 2020

This study aims to determine the effectiveness of CSM strategies on comprehension reading skills in classes V Padokan 2 Elementary School. The research method used is a quasi-experimental method. In this study the subjects of the study were VA class students as the control class and V C as the experimental class with 28 VA and VC class students. Quantitative data analysis technique used is the calculation of independent sample t-test. Based on data analysis and discussion, researchers can conclude that CSM strategies are more effective than conventional methods of reading comprehension learning. The results of this study indicate that there is a significant difference between the experimental class and the control class as evidenced by the results of the independent sample t-test obtained by the value of Asymp. Sig (2-Tailed) 0.014 <0.05. CSM strategy is an effective learning strategy seen from the average value of the experimental class posstest which is 81.61 higher than the control class average value of 72.96.
PENGEMBANGAN MEDIA PEMBELAJARAN SIKLUS AIR DAN DAMPAKNYA PADA TEMA PERISTIWA DALAM KEHIDUPAN UNTUK KELAS V SDN JETIS II
Authors: Kurniawan Candra , Hidayati Hidayati
Published: July 2020

This study aims to determine the characteristics of the process and product, development of water cycle and to determine the quality criteria for the feasibility of water cycle diorama media on the theme of events in the life of fifth grade SD Negeri Jetis 2. This research is a research and development study with the aim of producing new products. This media uses a 3D development model developed by Thiagarajan, Summel. This study has four stages, namely Define, Design, Develop. The results of this study indicate that the media developed in SD Negeri Jetis 2 in the good category. Based on the assessment of material experts, the good category with a score of 3.84. Based on media experts included in the good category with a score of 3.41. Based on the results of field trials with 8 students, this media was included in the good category, with an average score of 4.03.
PENGEMBANGAN LEMBAR KEGIATAN PESERTA DIDIK IPA BERBASIS PENDEKATAN SAINTIFIK UNTUK SISWA KELAS V SD NEGERI PONCOWARNO KABUPATEN KEBUMEN
Authors: Nihayah Rifqiyatun , Prihatni Yuli
Published: July 2020

This study aims to develop LKPD products with a scientific approach to the subject of ecosystems for fifth-grade students of SD Negeri Poncowarno. In addition, this study also aims to determine the feasibility of the LKPD, as well as knowing the responses of students to LKPD products. This research was conducted in Poncowarno State Elementary School with a sample of class V which was 23 students. The research method used in this study is the method Research and Development (R & D). The results showed that the developed LKPD received a very good rating from expert lecturers. The percentage of media expert validation was 92%, material experts 92%, linguists 89% and class teachers 89%. Limited field trials show that student responses are very good at 88%. LKPD based on a scientific approach that has been developed can help students learn ecosystem material in science subjects.
PENGEMBANGAN MEDIA PAPAN INTERAKSI MANUSIA PADA PEMBELAJARAN TEMATIK KELAS V SDN MADUSARI 3 PRAMBANAN SLEMAN
Authors: Yuliana Risa , Zulfiati Heri Maria
Published: July 2020

The aim of the research is to produce learning media “human board interaction” on the thematic learning of fifth grade of SDN Madusari 3 Prambanan, Sleman. Based on the description of the theory and the mindset, the hypothesis in this study is human interaction board media proper to use as a media in the thematic learning which is charged with social science, and be able to create pleasant learning atmosphere otherwise be able to increase the active participation of the learners. The research used to research and development using a development research model by Borg and Gall. The development of the procedure consists of 9 stages are research and data collection, planning, development of initial produce, an initial field trial, product revision, an operation field trial, and final product revision. The population of the research is all of the students of fifth grade SDN Madusari 3 Prambanan Sleman which amount 22 students. The research sample covers the entire population. The researcher used data collection techniques by a questionnaire, observation, and interview with the teacher and the students to find out the situation during the learning process. The data analysis technique used quantitative descriptive statistics. The result shows that the media is proper to use. This is based on the percentage obtained from the learner validator. The percentage of material validator results from lecturer is 80%, worthy of use, the percentage of validation result from the teacher is 83,33%, worthy of use. The percentage of validation results from the lecturer is 77,33%, worthy of use. The percentage of validation results from the teacher is 82,66, worthy of use. The percentage of student evaluations obtained during limited testing is 93% worthy of use. During the field trial 94%, worthy of use. In the operational field, trials produce a percentage value of 94% worth of use.
KAPASITAS AEROBIK DAN ANAEROBIK PADA ANAK USIA DINI
Authors: Rumpoko Satrio Sakti , Sunjoyo Sunjoyo
Published: July 2020

This study aims to determine the Anaerobic and Aerobic Capacity of Early Childhood. This research is a descriptive study because it intends to examine and determine as much information as possible from a certain phenomenon and try to give an idea of the anaerobic and aerobic capacity of early childhood. Data collection instruments used the Running-based Anaerobic Sprint Test (RAST) to determine anaerobic capacity and the Multiple Fitness Test to determine aerobic capacity. The study population used was elementary school students. The sample in this study was determined by Purposive Sampling obtained as many as 20 people. Quantitative descriptive statistical analysis techniques. The results of the research can be described as follows: for aerobic capacity, three categories are obtained: the good category is 5 students (25%), the moderate category is 13 students (65%), and the less category there are 2 students (10%), while for anaerobic capacity also obtained three categories namely the good category there are 2 students (10%), the medium category there are 17 students (85%) and the category of less than 1 student (5%).
PENGEMBANGAN LEMBAR KERJA PESERTA DIDIK PADA TEMATIK MUATAN PENDIDIKAN PANCASILA DAN KEWARGANEGARAAN DI KELAS IV SD SOKOWATEN BARU
Authors: Anggraini Desty Sinta , Wardani Kristi
Published: July 2020

The purpose of this study was to find out (1) developing a thematic Worksheet (LKPD) for PPKn content for grade IV elementary school, (2) knowing the feasibility of learning products made. This research includes development research. The data collection techniques used were observation and documentation. The data analysis techniques used was qualitative data analysis and quantitative data analysis. The results showed that LKPD products were suitable for use. LKPD teaching materials obtain a feasibility percentage from material experts 83.5% with very feasible criteria, the results of the feasibility percentage from thematic experts 91.3% with very feasible criteria, the results of the feasibility percentage of class teachers 86% with criteria very feasible, and the results of feasibility percentage from the principal 84.5% with very decent criteria. The response of students from small-scale trials obtained a percentage of 90.13% with very feasible criteria, while a large scale obtained an average score of 80.5 with very good criteria. The conclusion is that the Student Worksheet (LKPD) in Thematic Contents of Pancasila and Civic Education in Class IV of Sokowaten Baru Elementary School in Yogyakarta Academic Year 2018/2019 is very feasible to use as teaching material and learning.
PENINGKATAN KETERAMPILAN MEMBACA AKSARA JAWA MELALUI MEDIA AUDIOVISUAL PADA SISWA KELAS V SD NEGERI 2 PADOKAN BANTUL
Authors: Arimas Khusna , Anafiah Siti
Published: July 2020

This research aims to describe the improvement of Javanese literacy skills through audiovisual media in 2 Padokan Bantul State Elementary School. The application of audiovisual media can improve the reading skills of Javanese script in the fifth-grade students of 2 Padokan Bantul State Elementary School. This research is a Classroom Action Research (CAR). The subject of this research was all the fifth-grade students of 2 Padokan Bantul State Elementary School Academic Year 2018/2019 which amounted to 31 students. Data collection techniques used observation, testing, and documentation techniques. The results of this research indicate that after using audiovisual media, students' reading literacy skills can increase. The increase can be seen from the percentage of the students whose grades reached KKM (75). Before the action was taken, the percentage of the students who reached KKM was still lacking, 32.26%. After the first cycle of action, the percentage of the students who reached KKM increased to 50.84%. At the end of the second cycle, the percentage of the students who reached KKM increased to 80.64%. These results are following the criteria for the success of the prescribed actions, namely ≥75% of the students get scores above the KKM (75).
PENGARUH MODEL PEMBELAJARAN INKUIRI TERHADAP HASIL BELAJAR IPA SISWA KELAS IVSDNEGERI REJOWINANGUN IYOGYAKARTA
Authors: Agesy Famela Indah , Budhi Widodo , Utaminingsih Retno
Published: July 2020

The purpose of this research was to determine the differences in students learning result between who apply inquiry learning models and expository models. This research is experimental research. The research design used is a nonequivalent control group. The sampling technique is done by random sampling. The analysis prerequisite test is the distribution normality test and variance homogeneity. Based on the results of data analysis, obtained tcount = 2.332 with p = 0.0024 <0.01, so the hypothesis is accepted. Thus it can be concluded that there are very significant student differences learning result in grade IV SD Negeri Rejowinangun I Yogyakarta between those who apply the inquiry learning model and the expository learning model. The mean score of the science learning result of students who applied the inquiry learning model 16.03 was higher than the expository learning model 12.74. It means that there is an influence of the inquiry learning model on the learning result of Natural Sciences students in grade IV SD Negeri Rejowinangun I Yogyakarta.
PENERAPAN MODEL LEARNING CYCLE KARPLUS UNTUK MENINGKATKAN PROBLEM SOLVING SKILLS DAN HASIL BELAJAR IPA KELAS V SD NEGERI 2 PADOKAN
Authors: Adinugroho Muhamad Wahyu , Sujatmika Sigit , Rezkita Shanta
Published: July 2020

This study aims to improve problem-solving skills and learning achievement by applying the Karplus Learning Cycle Model on students of class VC of SD N 2 Padokan Bantul, totaling 20 students. This research was a classroom action research and was carried out in two cycles.  Data collection techniques were test and non-test. Students’ problem-solving skills data were collected using pretest and posttest as well as observation sheets, while science learning achievement of students was taken using pretest and posttest. The data were analyzed using descriptive analysis techniques. The results showed that problem-solving skills and learning achievements of the students in class VC SD N 2 Padokan can be improved through learning with the Karplus Learning Cycle Model. Each stage of the Karplus Learning Cycle Model can improve aspects of problem-solving skills and student learning achievement. The Exploration stage increases the aspect of understanding the problem. The Explanation phase enhances the aspects of planning a solution. The concept application stage improves aspects of solving problems and evaluating problem-solving. Improved problem-solving skills are proven through test results, where the average N gain of class in the first cycle was 0.37 with the moderate category, up to 0.70 with the high category in the second cycle.  This is also strengthened from the results of observations, where the average scores of the class increase from the first cycle of 67.61% with a pretty good category to 91.66% with a very good category in the second cycle.  The increase in student learning achievements is evidenced through the results of the test, where an increase in the number of students who reached KKM 75 from the first cycle as much as 90% to 100% in the second cycle.
PENINGKATAN KETERAMPILAN MENCERITAKAN KEMBALI ISI TEKS BACAAN MENGGUNAKAN METODE ROLE PLAYING PADA SISWA KELAS III SDN KINTELAN 2 YOGYAKARTA
Authors: Rosa Elda , Nartani C. Indah
Published: July 2020

This class action research aims to describe the improvement of the skills to retell the contents of the reading text through the roleplaying method to thirdgrade students of SD Negeri Kintelan 2 Yogyakarta. This type of research is Classroom Action Research (CAR). The subjects of this study were grade 3 students, totaling 21 students. The object of this research is the whole process and application of the roleplay method used to improve the retelling skills of thirdgrade students at SD Negeri Kintelan 2 Yogyakarta. Data collection techniques used are observation, testing, and documentation. The instrument test uses an expert verdict test. In the preaction, the average retelling skill using the roleplaying method was 58.85 with a percentage of 28.57%, after being given the first cycle action, the average was 65.98 with a percentage of 57.14%. In cycle II the average retelling skill was 80.40 with a percentage of 76.19%. These results indicate that the roleplaying method can improve the skill of recounting the contents of reading texts in thirdgrade students of SD Negeri Kintelan 2 Yogyakarta.
ANALISIS KESALAHAN SISWA DALAM MENYELESAIKAN SOAL CERITA TIPE HOTS PADA PEMBELAJARAN MATEMATIKA KELAS IV SD NEGERI WIROKERTEN
Authors: Suryanti Meida , Istiqomah Istiqomah
Published: July 2020

The purpose of this research was to determine (1) the mistakes in solving Higher Order Thinking Skills type story problems on fractions by fourth-grade students of SD Negeri Wirokerten (2) factors that caused students to make mistakes in completing HOTS questions. This research is descriptive qualitative. The subject of this research is fourth-grade students of SD Negeri Wirokerten. Data collection techniques used are tests, interviews, and documentation. Research instruments using HOTS questions, interview guidelines, and documentation. Data analysis techniques in this research used data collection, data reduction, data presentation, and conclusion drawing. The results showed that (1) errors in understanding the problem were 39,7%, error in transforming questions were 35,3%, errors in data processing were 23,5%, and errors in writing the final answer were 69,2% (2) factors that caused student’s errors in solving HOTS type questions about fractional material that is at the level of accuracy and foresight of students in understanding and determining the steps to solve the given problem.
PENGARUH METODE MIND MAPPING TERHADAP HASIL BELAJAR SISWA PADA PEMBELAJARAN ILMU PENGETAHUAN SOSIAL KELAS V SD SE-GUGUS 3 TANJUNGSARI GUNUNGKIDUL
Authors: Arumsari Yunita , Trisharsiwi Trisharsiwi
Published: July 2020

This study aims to determine differences in student learning outcomes in social studies learning between mind mapping learning methods classes and group discussion method classes. This research uses a quasi-experiment. The results showed that student learning outcomes in social studies learning were taught using the higher mind mapping method while those taught using the group discussion method were lower. T-test results obtained ttest = 3.7026 and ttable = 1.992. From the t-test, it can be concluded that ttest> ttable, meaning that there are differences in social studies learning outcomes between the mind mapping method class and the group discussion method class. Based on the results of the t-test, it can be concluded that the mind mapping method is more influential than the group discussion method on social studies learning outcomes.
PAPPUS DE ALEXANDRIA
Authors: Magno Lucicleia Chagas , Chaquiam Miguel , De Oliveira Sousa Ruan Wenderson , De Oliveira Sousa Ruan Wenderson
Published: July 2020

Este trabalho tem como objetivo presentar vida e obra de Pappus de Alexandria, com destaque em seu teorema, e teve como base a seguinte questão de pesquisa: Qual a contribuição de Pappus de Alexandria à Matemática? Os caminhos foram percorridos tensdo como objetivo apresentar vida e obra de Pappus de Alexandria, com destaque em seu teorema. Neste sentido, a pesquisa, de cunho qualitativo, foi amparada em métodos bibliográficos, durante a qual foram revisados estudos de Chaquiam, (2017); Chaves (2013); Estrada, Sá et al (2000); Gillispie e Pereira (2007); Garnica e Souza (2012); Jones (s/d); Miguel e Miorim, (2002) e Roque (2012). Desse modo, com a execução dessa pesquisa foi possível observar que os trabalhos produzidos por Pappus de Alexandria, apresentam grandes contribuições à Matemática, em particular á Geometria, e também, a outras áreas de conhecimento, como na geografia, música, hidrostática, alquimia e na astronomia, além disso, sua principal obra, a Coletânea, e seu famoso teorema serviram como fonte de informação e inspiração para outros matemáticos, os quais contribuíram para a construção e aprimoramento de novos conhecimentos matemáticos, dentre eles, podemos citar René Descartes, Pierre de Fermat, Blaise Pascal, Isaac Newton e G. W Leibniz. Por conseguinte, percebeu-se que a História da Matemática é um ramo que estuda a evolução dos conteúdos matemáticos dentro do processo histórico-cultural, sendo um importante instrumento para o ensino de Matemática, principalmente, para a construção de conceitos, por isso torna-se essencial, também, o estudo e a utilização de biografias de personagens que contribuíram de alguma forma á Matemática, além de ser uma forma interessante de despertar o interesse dos estudantes pela Matemática e pela História da Matemática e, muito mais, fazer uso da história da matemática como recurso didático no processo de ensino e aprendizagem da matemática.
HISTÓRIA DA MATEMÁTICA NO ENSINO DE TRIGONOMETRIA
Authors: Saraiva Jessie Heveny , Chaquiam Miguel
Published: July 2020

Considerando atual e relevante aproximação da História da Matemática e Ensino de Matemática e o surgimento de diversas propostas de recursos didáticos para o processo de ensino de conceitos matemáticos, consideradas alternativas atrativas e motivadoras no sentido de despertar o interesse do aluno em sala de aula, bem como possibilidades de trilhar caminhos investigativos para obtenção de novos conhecimentos, apresenta-se este artigo, inserido na linha da História da Matemática na área de Educação Matemática, que tem por objetivo efetuar uma revisão de textos elaborados por Lima (2019) que abordam o uso da História da Matemática para o Ensino de Matemática, em particular o ensino de trigonometria, de acordo com o diagrama metodológico proposto por Chaquiam (2017). Os textos foram elaborados seguindo a linha do tempo do desenvolvimento da trigonometria, elaborada por Lima (2019a), onde foram efetuados recortes históricos e elaboração de textos referentes aos séculos II e III a.C., IX a XIV d.C. e XVIII a XIX d.C., associados aos personagens que contribuíam para a evolução da trigonometria como: Arquimedes, Eratóstenes, Apolônio, Hiparco de Nicéia, Al-Battani, Bhaskara Akaria, Fibonacci, Nicole d’Oresme, Gilles Roberval, Isaac Newton, Leonhard Euler e Fourier. Trata-se de uma pesquisa bibliográfica de cunho teórico onde foram analisados três trabalhos constantes em Lima (2019a).  Os resultados mostram a possibilidade de elaboração de textos para uso em sala de aula a partir do diagrama proposto por Chaquiam (2017), bem como proporcionar uma primeira aproximação dos professores em formação inicial à História da Matemática, uma vez que a maioria ainda não teve orientações sobre o uso da história no ensino ou como escrever textos para tais fins.
APORTE PARA FOMENTO DE ATIVIDADES-HISTÓRICAS-COM-TECNLOGIA
Authors: Gomes Anna Beatriz De Andrade , Sousa Giselle Costa de
Published: July 2020

O presente trabalho centra-se na proposta da aliança entre História da Matemática (HM) e Tecnologias Digitais de Informação e Comunicação (TDIC) por meio das atividades-históricas-com-tecnologia que consistem em tarefas de estudo de problemas históricos investigados com apoio das tecnologias. Neste sentido, exibindo resultados de pesquisa IC, objetiva, a partir da apresentação da essência dessas atividades evidenciada em resultados de pesquisas vinculadas ao projeto “Conexões potenciais entre HM e TDIC para o Ensino da Matemática”, fomentar sua produção mediante a apresentação de elementos norteadores para a produção de tais atividades e ensaio de uma linha do tempo ligada a temas potenciais a serem explorados conforme a referida aliança a fim de, posteriormente, elaborar  ensaios de exemplares de atividades-históricas-com-tecnologia. Para tanto, recorre a metodologia qualitativa de pesquisa tendo realizado levantamento bibliográfico em diversas fontes como livros de História da Matemática, anais de eventos da área, banco de teses de dissertações da CAPES, artigos em periódicos, sites como Mactutor History of Mathematics Archive, entre outros. Como resultado, foram apontados parâmetros de aliança entre História da Matemática e Tecnologias Digitais de Informação e Comunicação, dentre os quais se chegou à Geometria como tema mais recorrente entre os trabalhos que tratam de HM e TDIC. Desse modo, o presente artigo, traz um ensaio de uma linha do tempo para tópicos de Geometria observando-se o delineio de elementos essenciais para produção de atividades-históricas-com-tecnologia, sobretudo, quando em prol do ensino e tendo em vista o parâmetro referencial obtido que apontou os principais fundamentos usados ao se propor trabalhos nesta ótica, dos quais podemos citar Miguel e Miorim (2008); Ponte, Brocardo e Oliveira (2009); Borba e Penteado (2007), entre outros.
ENSINO DA REGRA DE TRÊS
Authors: SILVA DENIVALDO PANTOJA DA , Guimarães Filho José Dos Santos
Published: July 2020

Temos na História da Matemática, uma ferramenta metodológica que pode ajudar o professor que ensina matemática na construção do conhecimento matemático escolar, por meio de fontes, contextos, problemas e textos históricos. Destes podemos citar o Liber Quadratorum, escrito por Leonardo de Pisa (1180 – 1250) em 1225 no século XIII, de forma particular, a proposição cinco deste livro. Há consenso entre profissionais de educação que novos métodos, estratégias e a inserção de instrumentos que facilitem o ensino da Matemática são necessários para prender a atenção dos alunos em sala de aula. Essa tarefa nos parece desafiadora para o momento atual visto a constante mudança que as tecnologias da informação e comunicação proporcionam a cada instante com velocidade. Pensando em proporcionar ao professor alternativas metodológicas de certo modo inovadoras que sejam objetivamente possíveis de serem executadas, propomos neste artigo, como objetivo, buscar construir uma praxeologia para Regra de Três considerando a proposição cinco e sua demonstração como provedora de um contexto próprio de estudo em Matemática. Para isso, desenvolveremos este trabalho à luz da História da Matemática auxiliada pela noção de praxeologia como referencial teórico-metodológico. Os resultados apontam a proposição cinco do Liber Quadratorum e sua demonstração como dispositivo didático eficaz para o estudo da Regra de Três, promove a iniciação ao estudo de álgebra, além de se apresentar como um instrumento essencial para um fazer de modelização matemática possível na educação básica atendendo aos anseios relacionados à interação harmoniosa entre os componentes dos processos didáticos de modo que culminem em aprendizagens duradouras e significativas.
PERANGKAT SUMBER DAYA MANUSIA
Authors: wulansari Nadya anggini
Published: July 2020

Pemanfaatan teknologi informasi dan komunikasi pada setiap kegiatan penyelenggaraan organisasi tidak dapat dihindari. Oleh krena itu, penerapan teknologi informasi dan komunikasi di setiap organisasi merupkan suatu kebutuhan yang tidak dapat ditawar-tawar lagi, dalam mendukung pertukaran data dan informasi serta penyaluran berita secara tepat, akurat, dan aman. Teknologi informasi berperan sebagai alat bantu untuk memudahkan pengelolaan suat sumber daya yang dimiliki oleh suatu organisasi. Faktor manusia akan sangat menentukan kebaikan dan kegunaan teknologi tersebut. Untuk itu, pengembangan sistem informasi membutuhkan suatu tekhnik dan perencanaan yang baik agar sistem yang dikembangkan tersebut dapat berjalan dan berfungsi secara efektif dan efisien serta tidak mengalami kegagalan. Globalisasi inforfasi mengalami perkembangan pesat dan telah menambah ke berbagai aspek kehidupan manusia. Untuk itu diperlukan Sumber Daya Manusia (SDM) yang tidak hanya menguasai aspek-aspek materi teknologi informasi saja, melainkan juga mampu menerapkan dan mengembangkan teknologi informasi dan telekomunikasi yang semakin canggih di era globalisasi ini, dibutuhkan kemampuan manajemen yang kuat dan berperspektif luas dalam menjalankan organisasi. Kata Kunci: sistem informasi manejemen Sumber Daya Manusia
Perangkat Sumber Daya Manusia (Brainware)
Authors: Yeni Yetri
Published: July 2020

Brainware adalah manusia yang mengendalikan atau memegang kendali komputer. Brainware merupakan peranan penting selain hardware dan software yang ada dalam sistem komputer karena apabila brainware tidak ada dalam sistem komputer maka sistem tersebut tidak akan pernah bisa dijalankan. Brainware terdiri dari beberapa komponen dan memiliki masing masing fungsinya, yaitu operator, keahlian interpersonal, programmer, trainer, konsultan, project manager, graphic designer, database komputer, spesialis jaringan, sistem administrator, database engineer, sistem integrator, network designer, sistem auditor, dan user.
Design, Simulation through the computer and Implementation in a protoboard of a simple lie detector circuit
Authors: Toro Mauricio
Published: July 2020

This paper contains the process ofdesign, simulation and elaboration of a lie detectorcircuit based on the variation of the skin electricresistance. It includes surveys, graphs, numericaldata and different conclusions about theimplementation, design and simulation of thecircuit.
Perangkat Sumber Daya Manusia
Authors: syahputri Dea
Published: July 2020

Setiap organisasi khususnya perusahaan memerlukan data yang bersifat riil dari setiap tingkatan manajemennya. Data tersebut disusun dan dikelola dalam sebuah sistem informasi. Salah satu sistem informasi terpenting pada perusahaan adalah Sistem Informasi Sumber Daya Manusia/Human Resourches Information System (SISDM/HRIS). Setiap perusahaan besar pastilah memiliki sistem informasi sumber daya manusia (human resource information system). Sistem sumber daya manusia membantu bisnis dalam mengembangkan susunan kebutuhan kepegawaian, mengidentifikasi potensi-potensi karyawan baru, menyimpan arsip karyawan, menjejaki pelatihan, keterampilan, dan prestasi kerja karyawan, dan membantu para manajer mengembangkan rencana yang sesuai dengan kompensasi dan pengembangan karir karyawan. Sistem perusahaan dapat membantu bisnis untuk mengkoordinasi susunan kepegawaian mereka dengan aktivitas produksi dan penjualan dan sumber daya keuangan. Sumber daya manusia bertanggung jawab untuk menarik, mengembangkan, dan memelihara satuan kerja perusahaan.Kata Kunci : Perangkat Sumber Daya ManusiaAbstract Every organization, especially companies, needs real data from every level of management. The data is arranged and managed in an information system. One of the most important information systems in the company is the Human Resources Information System (SISDM / HRIS). Every large company must have a human resource information system. The human resource system helps businesses develop employee staffing needs, identify potential new employees, keep employee records, track employee training, skills and work performance, and help managers develop plans that match employee compensation and career development. Enterprise systems can help businesses to coordinate their staffing arrangements with production and sales activities and financial resources. Human resources are responsible for attracting, developing, and maintaining company work units.Keyword : Human Resource Information System
Vapor pressures of phenolic compounds found in pyrolysis oil
Authors: Mozaffari Parsa , Baird Zachariah , järvik oliver
Published: July 2020

Oil produced from pyrolysis of Kukersi te oil shale and lignocellulosic biomass both contain significant amounts of phenolic compounds. Here we present new experimental vapor pressure data for two such compounds (4-ethyl-2-methoxyphenol and 5-methylresorcinol) and also for a mixture of phenolic compounds extracted from pyrolysis oil (HoneyolTM). Vapor pressure data was measured by high pressure differential scanning calorimetry (DSC), in accordance with the ASTM E 1782 standard test method. The measurements were conducted in the pressure range from 0.89 kPa to atmospheric pressure. The measured temperature ranges for the vapor pressure were 374.5 to 509.1 K for 4-ethyl-2-methoxyphenol, 428.0 to 565.0 K for HoneyolTM and 429.4 to 565.8 K for 5-methylresorcinol. Density data for 4-ethyl-2-methoxyphenol were also measured at 293.15 to 363.15 K. The experimental vapor pressure and density data for 4-ethyl-2-methoxyphenol were fitted using the PC-SAFT equation of state, and the vapor pressure data for the other compounds was fit using the Antoine equation. Enthalpies of vaporization were also calculated. The properties of these compounds were then compared to literature data for other pure phenolic compounds and mixtures of the phenolic compounds from Kukersite shale oil. This comparison indicates that some pure compounds, such as 4-ethyl-2-methoxyphenol, could be used as model compounds for estimating the properties of the phenolic portion of pyrolysis oil.
perangkat sumber daya manusia
Authors: Siregar Ika Milia wahyunu , Harahap Sahriani
Published: July 2020

Perangkat sumber daya manusia menjadi bagian terpenting dalam menjalankan atau mengoperasikan sebuah perangkat komputer. Manusia merupakan suatu elemen dari sistem komputer yang merancang bagaimana suatu mesin dapat bekerja sesuai dengan hasil yang diinginkan. Istilah yang digunakan untuk manusia yang berhubungan dengan komputer adalah Brainware. Brainware adalah semua personil atau tenaga kerja di bidang komputer, yakni yang terlibat dalam kegiatan pembentukan sistem komputerisasi maupun yang menangani dan mengawasi langsung bagian pengolahan data berbantuan komputer.
PERANGKAT SUMBER DAYA MANUSIA
Authors: BONITA WIWIK EMA
Published: July 2020

Sistem Informasi Sumber Daya Manusia (HRIS) adalah sebuah sistem berbasis komputer yang berfungsi mengatur, menganalisa dan mengelola sumber daya manusia sehingga diperoleh informasi yang tepat guna pengambilan keputusan. Dalam kegiatannya, HRIS mengelola dan menjalankan sistem administrasi SDM mulai dari perekrutan dan penerimaan, pendidikan dan pelatihan, manajemen data sampai dengan pemberhentian dan administrasi tunjangan. Sedangkan dalam penerapannya, terdapat model HRIS yang didalamnya meliputi subsistem input (berupa SIA, Penelitian SDM dan Intelijen SDM), serta Output (berupa Subsistem Perencanaan Kerja, Perekrutan, Manajemen Angkatan Kerja, Tunjangan, Benefit dan Pelapor Lingkungan. Dalam pelaksanaanya, kegiatan HRIS dilakukan oleh HRD (Human Resources Departement) yaitu mengelola tentang Seleksi dan Rekrutmen, Pelatihan dan Pengembangan, Compensation and Benefit, Manajemen Kinerja, Perencanaan Karir, Hubungan Karyawan, Separation Management, dan Personnel Administration and HRIS.
Down-regulation of protein phosphatases PPM1K and PPP1R3C in high-grade serous ovarian cancers.
Authors: Mamoor Shahan
Published: July 2020

Ovarian cancer is the most lethal gynecologic cancer (1). We sought to identify genes associated with high-grade serous ovarian cancer (HGSC) by comparing global gene expression profiles of normal ovary with that of primary tumors from women diagnosed with HGSC using published microarray data (2, 3). We found significant differential expression of the genes encoding protein phosphatases PPM1K and PPP1R3C in high-grade serous ovarian tumors.
Perangkat Sumber Daya Manusia
Authors: apendi Rahmat
Published: July 2020

Sistem Informasi Geospasial (SIG) saat ini cukup pesat perkembangannya. Hampir semua pembangunan telah menggunakan sistem informasi geospasial sebagai alat untuk mengelola dan menyajikan informasi berbasis keruangan kepada masyarakat baik untuk kepentingan bisnis maupun pemerintahan. Sejalan dengan perkembangannya, ketersediaan sumber daya manusia (SDM) yang berkualitas untuk mengembangkan SIG pun menjadi perhatian dunia pendidikan. Sejauh yang diamati, ketersediaan SDM pengembang SIG masih terbatas di kalangan tertentu, misalnya di lembaga-lembaga pemerintah yang kegiatannya berhubungan dengan proses pemetaan potensi sumber daya alam atau kegunaan lahan. Padahal bidang pembangunan sangat beragam dan membutuhkan banyak SDM terampil dan ahli dalam penggunaan dan pengembangan SIG. Dalam konteks ini, perguruan tinggi diharapkan dapat meningkatkan perannya melalui pengabdian kepada masyarakat untuk mentransfer pengetahuan tentang pentingnya penguasaan teknologi Sistem Informasi Geospasial bagi masyarakat agar dapat berkiprah dalam pembangunan bangsa. Salah satu yang bisa dilakukan adalah kegiatan workshop pengabdian kepada masyarakat (PKM) yang bertajuk Peningkat.
Jurnal komputer Hafifah Anggriyani 3
Authors: Anggriyani Hafifah
Published: July 2020

AbstrakPerangkat Sumber Daya Manusia adalah bagian terpenting dari komponen sistem informasi dalam dunia bisnis yang dikenal sebagai sistem informasi manajemen. Komponen perangkat sumber daya ini merupakan bagian yang tak terpisahkan dengan komponen lainnya di dalam suatu sistem informasi sebagai hasil dari perencanaan, analisis, perancangan, dan strategi implementasi yang didasarkan pada komunikasi diantara sumber daya manusia yang terlibat dalam suatu organisasi.perangkat sumber daya manusia adalah istilah yangdigunakan untuk manusia yang berhubungan dengan sistem komputer. Manusia merupakan suatu elemen dari sistem komputer. Manusia adalah yang merancang bagaimana suatu mesin dapat bekerja sesuai dengan hasil yang diinginkannya. Atau perangkat sunber daya manusia adalah setiap orang yang terlibat dalam kegiatan pemanfaatan komputer/ sistem pengolahan data.Kata kunci : perangkat sumber daya manusiaAbstractHuman Resource Tools are the most important part of the information system component in the business world known as management information systems. This component of the resource set is an inseparable part of the other components in an information system as a result of planning, analysis, design, and implementation strategies based on communication betweenthe human resources involved in an organization. for humans related to computer systems. Humans are elements of a computer system. Humans are those who choose a machine that can be used in accordance with the desired results. Or a human resource sunber isanyone who is involved in computer / data processing system utilization activities. Keywords: human resource devices
Perangkat Sumber Daya Manusia (Brainware)
Authors: Padang Batas Kaliropan
Published: July 2020

Perangkat sumber daya manusia adalah orang yang menggunakan atau memasang perangkat Komputer. Dengan kata lain, brainware adalah manusia yang memiliki kemampuan dalam menggunakan komputer. Brainware sering juga disebut sebagai perangkat intelektual yang menggunakan perangkat keras (perangkat keras) atau perangkat lunak. Dalam sistem komputer, brainware menjadi hal yang sangat penting dan tidak dapat diandalkan dari perangkat keras dan perangkat lunak
Eye Gaze And Perceptual Adaptation To Audiovisual Degraded Speech
Authors: Banks Briony , Gowen Emma , Munro Kevin , adank patti
Published: July 2020

Purpose: Visual cues from a speaker’s face may benefit perceptual adaptation to degraded speech, but current evidence is limited. We aimed to replicate results from previous studies to establish the extent to which visual speech cues can lead to greater adaptation over time, extending existing results to a real-time adaptation paradigm (i.e., without a separate training period). A second aim was to investigate whether eye gaze patterns towards the speaker’s mouth were related to better perception, hypothesising that listeners who looked more at the speaker’s mouth would show greater adaptation. Method: A group of listeners (N=30) were presented with 90 noise-vocoded sentences in audiovisual format while a control group (N=29) were presented with the audio signal only. Recognition accuracy was measured throughout and eye tracking was used to measure fixations towards the speaker’s eyes and mouth in the audiovisual group.Results: Previous studies were partially replicated: the audiovisual group had better recognition throughout and adapted slightly more rapidly, but both groups showed an equal amount of improvement overall. Longer fixations on the speaker’s mouth in the audiovisual group were related to better overall accuracy. An exploratory analysis further demonstrated that the duration of fixations to the speaker’s mouth decreased over time. Conclusions: The results suggest that visual cues may not benefit adaptation to degraded speech as much as previously thought. Longer fixations on a speaker’s mouth may play a role in successfully decoding visual speech cues, however this will need to be confirmed in future research to fully understand how patterns of eye gaze are related to audiovisual speech recognition. All materials, data, and code are available at https://osf.io/2wqkf/.
Cognitivemodels: An R Package for Formal Cognitive Modeling
Authors: Jarecki Jana Bianca , Seitz Florian Ismael
Published: July 2020

We introduce cognitivemodels---a free software package for formal cognitive modeling in the statistical programming environment R. The package offers novice modelers a collection of models and offers experienced modelers a back-end for model development. This paper introduces the syntax of the package by example. The models in the software package include, for instance, the generalized context model for categorization (Nosofsky, 1986), cumulative prospect theory for risky choice (Tversky & Kahneman, 1992), and a Bayesian probability learning model. The package allows modelers to estimate model parameters and to constrain parameters by box constraints and equality constraints; it also allows to select choice rules such as soft maximum, epsilon greedy, or Luce's rule. It further offers modelers a selection of goodness of fit measures such as a binomial or normal log-likelihood and mean-squared error, and a selection of 22 numeric optimization routines for parameter estimation. We believe this software package may facilitate the usage and testing of formal cognitive theories and may increase the robustness of cognitive modeling.
Music as a coevolved system for social bonding
Authors: Savage Patrick E. , Loui Psyche , Tarr Bronwyn , Schachner Adena , Glowacki Luke , Mithen Steven , Fitch Tecumseh
Published: July 2020

Why do humans make music? Theories of the evolution of musicality have focused mainly on the value of music for specific adaptive contexts such as mate selection, parental care, coalition signaling, and group cohesion. Synthesizing and extending previous proposals, we argue that social bonding is an overarching function that unifies all of these theories, and that musicality enabled social bonding at larger scales than grooming and other bonding mechanisms available in ancestral primate societies. We combine cross-disciplinary evidence from archaeology, anthropology, biology, musicology, psychology, and neuroscience into a unified framework that accounts for the biological and cultural evolution of music. We argue that the evolution of musicality involves gene-culture coevolution, through which proto-musical behaviors that initially arose and spread as cultural inventions had feedback effects on biological evolution due to their impact on social bonding. We emphasize the deep links between production, perception, prediction, and social reward arising from repetition, synchronization, and harmonization of rhythms and pitches, and summarize empirical evidence for these links at the levels of brain networks, physiological mechanisms, and behaviors across cultures and across species. Finally, we address potential criticisms and make testable predictions for future research, including neurobiological bases of musicality and relationships between human music, language, animal song, and other domains. The music and social bonding (MSB) hypothesis provides the most comprehensive theory to date of the biological and cultural evolution of music.
Familiarity and task context shape the use of acoustic information in voice identity perception
Authors: Lavan Nadine , Kreitewolf Jens , Obleser Jonas , McGettigan Carolyn
Published: July 2020

Familiar and unfamiliar voice perception are often understood as being distinct from each other. For identity perception, theoretical work has proposed that listeners use acoustic information in different ways to perceive identity from familiar and unfamiliar voices: Unfamiliar voices are thought to be processed based on close comparisons of acoustic properties, while familiar voices are processed based on diagnostic acoustic features that activate a stored person-specific representation of that voice. To date no empirical study has directly examined whether and how familiar and unfamiliar listeners differ in their use of acoustic information for identity perception. Here, we tested this theoretical claim by linking listeners’ judgements in voice identity tasks to complex acoustic representations—spectral similarity of the heard voice recordings. Participants (N=150) who were either familiar or unfamiliar with a set of voices completed an identity discrimination task (Experiment 1) or an identity sorting task (Experiment 2). In both experiments, identity judgements for familiar and unfamiliar voices alike were guided by spectral similarity: Pairs of recordings with greater acoustic similarity were more likely to be perceived as belonging to the same voice identity. However, while there were no differences in how familiar and unfamiliar listeners used acoustic information for identity discrimination, differences were apparent for identity sorting. Our study therefore challenges proposals that view familiar and unfamiliar voice perception as being at all times distinct and suggests a critical role of the listening situation in which familiar and unfamiliar voices are evaluated.
The Frontier of Time: The Concept of Quantum Information
Authors: Penchev Vasil Dinev
Published: July 2020

A concept of formal transcendentalism is utilized. The fundamental and definitive property of the totality suggests for “the totality to be all”, thus, its externality (unlike any other entity) is contained within it. This generates a fundamental (or philosophical) “doubling” of anything being referred to the totality, i.e. considered philosophically. Thus, that doubling as well as transcendentalism underlying it can be interpreted formally as an elementary choice such as a bit of information and a quantity corresponding to the number of elementary choices to be defined. This is the quantity of information defined both transcendentally and formally and thus, philosophically and mathematically. If one defines information specifically, as an elementary choice between finiteness (or mathematically, as any natural number of Peano arithmetic) and infinity (i.e. an actually infinite set in the meaning of set theory), the quantity of quantum information is defined. One can demonstrate that the so-defined quantum information and quantum information standardly defined by quantum mechanics are equivalent to each other. The equivalence of the axiom of choice and the well-ordering “theorem” is involved. It can be justified transcendentally as well, in virtue of transcendental equivalence implied by the totality. Thus, all can be considered as temporal as far anything possesses such a temporal counterpart necessarily. Formally defined, the frontier of time is the current choice now, a bit of information, furthermore interpretable as a qubit of quantum information.
Open access to publications to expand participation in archaeology
Authors: Marwick Ben
Published: July 2020

The Norwegian Archaeological Review has published several exciting articles recently that advance our understanding of openness in archaeological theory and practice. There is a gap between the ideas of broadening participation described in these papers and the limits on participation imposed by the publication choices surrounding these papers. This comment investigates the source of this gap, analyses the problems it causes, and suggests steps toward a solution. Published as: Ben Marwick (2020) Open Access to Publications to Expand Participation in Archaeology, Norwegian Archaeological Review, 53:2, 163-169, DOI: 10.1080/00293652.2020.1837233
Corporate Social Responsibility on Firms’ Financial Performance: Evidence of Banking Sectors of Nepal
Authors: Wagle Sudip
Published: July 2020

The purpose of this study was to find the trend and relationship of Corporate Social Responsibility (CSR) practices and Firm’s Financial Performance of Commercial Banks in Nepal. CSR became a mandatory issued in Nepal. Based on gaps in the extant literature, the current study hypothesizes that three dependent variables of financial performance i.e. Return on Assets (ROA), Return on Equity (ROE) and Net Income (NI) on the independent variable CSR. Out of listed 27 Commercial banks, the sample includes only 3 banks for the base of extensively disclosing CSR activities, from earlier than issued mandatory laws in Nepal. Four years of data (2015/16 to 2018/19) were collected for the study purposes. Data analyzed and interpreted using Statistical Package for Social Science (SPSS) Specifically Pearson’s Correlation to analysis the relationship between CSR disclosure activities and Financial Performance. The results revealed that out of 3 variables only a CSR activity on ROA is significantly accepted with having a negative correlation among them. Moreover, CSR activity on ROE & CSR activity on NI both are insignificant, having a neutral relationship i.e. rejected.