bluuebunny/crossref_metadata_2025 huggingface dataset:
Fun as the Principle Experience: A Systematic Review of Gamification in Marketing
Authors: Mok Tsz Lok
Published: February 2024

Gamification is a novel concept that seemingly comes out of nowhere and is gaining popularity. Therefore, many industries have quickly adopted this innovation for its ability to motivate customers and the ability to achieve high, genuine engagement. Although the application does not limit to any specific industry, the marketing industry has become one of the major beneficiaries of this concept. Through the application of gamification the brand can communicate and interact with the customer more effectively. Due to its novel nature, studies in this concept are scattered with many only focuses on a subset in marketing with examples such as retail marketing, product marketing and service marketing. Because there has not been a comprehensive review on this topic, this paper sought to review the literature on gamification in marketing and to provide a comprehensive review to guide gamification application in the marketing industry from a holistic perspective. An evidence-based systematic literature review method was employed in this study. A total of 27 studies published in peer-reviewed journals since 2010 are selected through the PRISMA framework from the Ryerson database. Some of the key findings in this study confirmed gamification does have a positive effect on marketing, and it is more effective in a digital environment than a physical retail environment especially in developed countries. Furthermore, point and badge systems were found to be ineffective in motivating customers nor enhancing loyalty. This study concluded by proposing a framework that would benefit industry practitioners by guiding them into designing a successful gamified experience multi-dimensionally. However, the breadth of this study may be limited due to the utilization of a convenient database to retrieve the literature needed for this systematic literature review. Furthermore, many of the findings in this study are situational specific therefore the generalizability may be affected. Moreover, this study provides a review for both academia and industry with a comprehensive depiction of the application of gamification in marketing, how it can stimulate consumer engagement, and provide guidance for brands to develop a successful gamified service. While this study comprehensively reviews the academic literature on gamification in marketing from a holistic perspective, it also highlights the key contribution of scholarly peer-reviewed studies to the knowledge base of gamification and translates the knowledge to the marketing industry.
Sport Culture and Adversity Explained: Exploring My Experience as a Woman Working in the Sport Industry
Authors: Vernhout Chelsea
Published: February 2024

The purpose of this study is to investigate the adversities women face in the sports industry through an autoethnographic style. Through practice-based research, this study explores how sports are constructed by men, for men, and how the marginalization of women, representation of women in sport leadership, mediocrity, and self-limitation practices impact women pursuing careers in the sport industry. To accomplish this objective, I reflect on how my personal experiences as an identifying woman working in sport align with current gender and feminist research that exist in academia. A literature review was written in narrative style and based on various secondary sources, including scholarly journals in sport and gender studies.

This study assessed information on the male gaze, descriptive and prescriptive gender stereotyping, role congruity theory, tokenism, emotional labour, and risks of self-promotion. This study examines how the concepts and theories mentioned above are present specifically in sport organizations and sport communities. The findings are demonstrated through qualitative data collected through an autoethnographic approach where I use self-reflection and writing to discuss and examine a woman’s experience in sport. With this study, I produced a media project called “Maiden Mascot”; an animated short film, distributed as a recorded storyboard, focusing on the narrative of women working in sport. My media project is an example of how producing digital storytelling content that shares the experience of a woman working in sport can provide a space for educating audiences about the issues and inspiring societal change. The combination of my paper and project stand to reason a need for future research in analyzing the impact of sharing stories of women working in sports culture through digital media outlets.
Let’s Play a Love Game: Applying Gamification Components to Online Dating
Authors: Wright Lexi
Published: February 2024

The use of digital games and gamification has demonstrable potential to impact aspects of many professional industries, however it also can impact our personal lives, particularly in affecting how we date.

This paper examines the use of gamification in dating apps and explores how apps, like Tinder, Bumble, and Hinge provide a game like user experience. It reviews existing literature on the use of games in the dating app sector, seeking to consolidate findings to address research questions regarding dating app perception and identify key dating apps that utilize components of gamification. This study also compares existing dating apps with newly developed dating app, Heartcade. This case study will be used to examine the gamification components.

This study will also examine how the mechanics, dynamics, and aesthetics (MDA framework) applies to various dating apps and how their UX design elements impact the user perception and gamify the user experience. It also discusses the theory of procedural rhetoric and the persuasive power of dating apps. This MRP argues that the dominant rhetoric intended by a team of dating app designers is subject to manipulation through user choice.

This case study paves the way for future investigation into dating apps and their function as a game. The findings consolidate evidence showing how dating apps that utilize gamification can have impacts in multiple areas of relationship building and finding meaningful relationships. They also highlight the challenges and pitfalls of applying gamification principles and discuss the implications of development and evaluation methodologies on the success of a game-based solution.

A dating app prototype is linked that applies the principles of gamification as discovered from my research.
The Intersection of Digital Media and Accessibility: Studies with a focus on Integrating Accessibility Features into Enterprise Software
Authors: Lang Anna McKim
Published: February 2024

This first-person perspective of the transitional experience of neurodiverse students when leaving academia and working in private sector employment navigated the world of accessible technology. Through the development of a technological accommodation support that was integrated into Enterprise technology allowed the author to further dive into the effects of accommodations, or lack thereof was having on her community. Through innovative and creation with a neurodiverse team this paper stands with a developed prototype that expresses an innovative solution to current accessibility problems.
Gamification, Game Based Learning, and Digital Card Games in Education
Authors: Hurst Braeden
Published: February 2024

Game based learning and gamification have become a topic of comprehensive study and of debate, particularly on how to best utilize them in the education sector (Annetta, 2010). Many claim that serious educational games can offer students and youth an array of benefits, both directly and indirectly (Buckley & Doyle, 2016; Mullins & Sabherwal, 2020). This major research project will examine what aspects of game based learning are beneficial for youth development, as well as follow the development of an educational quiz and digital card game prototype that draws on the positive aspects that help players learn and retain more information in any educational manner. This project will also provide new insights on the realm of educational games, as well as offer new directions for future researchers.
Cozy Games and Character-Driven Storyworlds: Effective Tools for Pediatric Voice Therapy
Authors: Chan Lillian
Published: February 2024

  

This project explores the development of new media and technology to aid speech-language pathologists (SLPs) specializing in voice therapy. These voice therapists have much fewer media resources available to them than SLPs who focus on language or speech therapy. Existing vocal therapy resources lack effective game interactivity and compelling character-driven storyworlds, both of which are known to increase motivation and engagement in learning. Clinicians do not have the expertise or know-how to utilize game mechanisms in the media they are developing, nor are they experts in the realms of story, fantasy, and experiential learning. Incorporating these missing elements to voice therapy games can potentially produce more effective rehabilitation tools that are more reliably used by children, leading to better treatment outcomes.

This research project also explores the role of “coziness” within serious game design for children. Many pediatric therapies, including voice therapy, depend upon creating psychologically safe environments for their patients to reduce stress, promote mindfulness and encourage self-regulation. Serious games intended for such treatments should incorporate a similar feeling of safety (or coziness) in their UX design. Our objective is to use game development, character design, and expertise in developing children’s media as a case study in exploring a “cozy” design framework for voice therapy that can potentially be adapted to other therapies within the pediatric health space.

This project will first scope a comprehensive review of existing work in this area, followed by the prototyping of an engaging game experience that helps motivate children to practice semi-occluded vocal tract exercises (SOVTs) as part of their voice therapy treatment. This game will incorporate the necessary tactile objects (e.g. cup, straw, kleenex) needed to perform SOVTs into a character-driven storyworld, where “Trainers” (i.e. children) will use said objects to befriend imaginary creatures in an interactive environment. The project will develop serious-games methodologies in a novel domain (SOVTs), with younger children, and using a cozy design frame, with a Design Science Research (DSR) approach. We will follow standard game-design techniques involving paper-prototyping and testing, as well as iterative feedback sessions with domain experts.
Serendipity and Digital Media Entrepreneurship Teams in Remote Work Ecosystems
Authors: Blomkwist Christopher
Published: February 2024

The COVID-19 pandemic has drastically altered and upended the way we learn, work and interact with each other. Human interaction in virtual spaces, specifically video conferencing platforms, has become the “new normal,” and the pandemic will most likely impact how we continue to interact with each other in the future. Serendipity, the notion of accidental information discovery, which often occurs during water cooler moments between team members that fuel some of the greatest advancements in business, technology and medicine, is a phenomenon that is almost non-existent in Digital Media Entrepreneurship remote work ecosystems. This paper aims to explore how social connectivity may help nurture serendipitous interactions in Digital Media Entrepreneurship teams working remotely. I conducted the study using a qualitative questionnaire and a complementary focus group. In addition, I analyzed data using thematic analysis that allowed me to understand the experiences of Digital Media Entrepreneurship teams working remotely.
Reading Fashion in the Corporate Archive: The Communication, Promotion and Collection of Dress at Eaton’s
Authors: Couturier Myriam
Published: February 2024

The T. Eaton Co. (Eaton’s) department store operated in Canada between 1869 and 1999. A leading retailer for much of the twentieth century, it played a crucial role in the translation and dissemination of styles from abroad. This project investigates Canada’s early- to mid-twentieth-century fashion history using a selection of objects and media from the Eaton’s corporate archive, now held at the Archives of Ontario and the City of Toronto Museum Services. Through an interdisciplinary examination of these artifacts, this dissertation positions the corporate archive as a fashion collection with its own historical value: one that reveals the multiple processes of documentation, promotion, and interpretation that are central to fashion production.

Based on a material analysis of garments and accessories, and a close reading of fashion documents and images produced and assembled by Eaton’s, it highlights various intersections of fashion, commerce, and communication within the department store. These corporate artifacts offer concrete evidence of how a prominent Canadian retailer shaped consumption in the country and attempted to define itself as a fashion authority and resource.

The garments and accessories collected by Eaton’s—which range from the high-end to the ordinary—contain traces of their often-anonymous former owners and point to everyday forms of fashion consumption that have not been the subject of detailed academic study. A hybrid journal and catalogue published by the company in the 1920s and 30s borrowed the language of middlebrow fashion magazines to sell high-end European designs and their more affordable adaptations, while also deliberately positioning Eaton’s as a cosmopolitan destination in Toronto. Various office files, reports, and clippings illustrate how fashion was promoted and defined by the store, a process that involved multiple behind-the-scenes agents both within and outside the company. Fashion films produced by Eaton’s in the 1950s and 60s employed a visual style that combined the languages of high fashion photography and the department store display window, using specific selling narratives to train its staff and appeal to middle-class female consumers. Studied together, these archival fragments offer a unique perspective on historical fashion production and consumption in a Canadian context—located between the material and the discursive, the aspirational and the everyday.
The Iconic Muslim Superhero: Muslim Female Audience Perspectives of Marvel’s Muslim Superheroines
Authors: Hosein Safiyya
Published: February 2024

This dissertation critiques the construction of the American Muslim female superhero where Muslim identity is treated as an intersectional identity. It incorporates critical race theory, postcolonial feminism, affect theory, audience studies, postfeminism, and feminist comic studies. While American Muslim superheroes have existed for many decades, their representation flourished during the War on Terror. I first position the Muslim female superhero in the current social and geopolitical context in the West by discussing the underpinnings of the imperialist project in her construction. In the process, I discuss the ways she emphasizes Western exceptionalism and white male saviorism; and its implications for Muslim masculinities by depicting them as savage oppressors of women in comics written by White, non-Muslim men. I examine the attempts of Muslim writers to rehabilitate these images in the Ms. Marvel comic series, ending with a discussion for the potential of both these gendered representations in my Conclusion.

The field of Muslim audience studies has been overlooked in scholarship despite the increase in negative representations of Muslims in Western media. This study contributes to that understudied area with an audience study examining young adult female Muslim perspectives of three Muslim superheroines – Sooraya Qadir (Dust), Monet St. Croix (M), and Kamala Khan (Ms.Marvel). If we analyze the conditions of possibility that led to an influx of American Muslim superheroes during the War on Terror, it becomes clear that the Muslim superheroine has two functions. For dominant audiences, she alleviates white guilt when we consider the increase in state violence committed against Muslims during this war. But for Muslim audiences who are frustrated with Orientalist depictions of them, she provides relief from these depictions, making their reactions an affective phenomenon. Because participants viewed their religious identity in conjunction with their racial, sexual, gendered, and cultural identity, I provide a critique of Arab Muslim femininity through emphasizing Black, South Asian, and LGBTQ Muslim identity. Finally, I discuss gendered Muslim identity in superhero comics through analyses of Islamic wear as costumes, and class representations of Muslim men.
Exploring how Housing and Planning Policy Options Reduce Homelessness in Toronto, Canada
Authors: Jamshidi-Moghadam Puneh
Published: February 2024

Since the 1980’s, social housing in Canada has seen a significant decline in support from the federal government. As a result, the population of people experiencing or at risk of homelessness has notably increased in most major cities. This research examines specific programs, incentives, and funding streams provided to the City of Toronto by the three levels of Canadian government (federal, provincial, and municipal) historically in comparison to present day. Homeless encampments in Toronto have become more visible as a result of COVID-19, leading to camp removals and increased protests and public pressure for additional affordable rental and housing stock. The aim for this research is to get a better understanding of current efforts to reduce homelessness through supportive and affordable housing and introduce the role of the Planner in this context. Finally, this research concludes by providing local and national level recommendations to improve the current state of homelessness.
Does Spatial Autocorrelation Hold for the Stock Market Application to the NASDAQ Composite Index
Authors: Karunamuni Thushal (Shaun)
Published: February 2024

This study examines the spatial distribution of companies listed in the NASDAQ Composite Index from 2010 to 2019. The aim of this study is to understand how Tobler's First Law of Geography is reflected on the spatial pattern of headquarters of companies where their stock prices increased or decreased. The first research question is (1) if there is clustering of publicly traded companies (headquarters) associated with growth stocks and publicly traded companies associated with non-growth stocks in the mainland US.

The second research question is (2) where are hotspots located in the US on a State-level? The values of daily mean change in closing price that was greater than 0 was considered a growth stock and a value less than 0 was considered a non-growth stock for this research. A test for spatial autocorrelation (Global Moran's I) was done using R, and local spatial autocorrelation (Getis Ord Gi*) was conducted to find hot spots using R with a distance threshold of 2000 km. Of 1496 stocks, 1028 stocks grew while 468 did not. The Global Moran's I for growth stocks is -0.0016 and 0.0001 in non-growth stocks.

In addition, at a 2000 km threshold, California is the only hot spot in the US. Therefore, there was no spatial autocorrelation of publicly traded companies from 2010 to 2019. Spatial Autocorrelation in this study for the 1496 stocks has provided evidence that there is randomness of company locations in relation to the stock performance. The NASDAQ is a formidable marker of stock performance from 2010 to 2019 and location of the company relative to the stock is not an influence of how well the stock performs. Therefore, this study delivers empirical evidence based on the NASDAQ to confirm Tobler's second law of geography. Another possible theorization is that artificial features in space may not be related to one another either nearer or more distant and further research on man-made phenomena could be studied in future research.
Spatial Contextualization of Economic Development Strategies in Kitchener-Waterloo and Oshawa
Authors: Mendoza Marian
Published: February 2024

Economic development plans outline a region’s industrial competitive advantages and define priority actions for increasing economic prosperity. These plans are comprehensive. They include strategies on economic expansion and retention, community development, and urban planning, fundamentally shaping how local stakeholders live, work, and play. This paper investigates the economic development strategies in Oshawa and Kitchener-Waterloo, using a multi-method approach to economic base analysis and segmentation to contextualize growth and labour patterns. Oshawa and Kitchener-Waterloo demonstrate how mid-sized cities are adapting the skills of their labour force and advancing traditional sectors to maintain their competitive advantage. This research also assesses the viability and sustainability of the economic development strategies in light of COVID-19’s economic impacts on place of work and suburban housing. The paper proposes a spatial approach to assessing economic health and the implications of strategic planning, highlighting how geographic analysis reveals the concentration and distribution of regional economic development.
Spatial Analysis of Characteristics and Influencing Factors of Killed or Seriously Injured Persons from Motor Vehicle Collisions within the City of Toronto
Authors: Thompson Andrew
Published: February 2024

This research is intended to support policy makers, infrastructure designers, road safety planners, and law enforcement in the identification of the underlying characteristics of Killed or Seriously Injured (KSI) between 2006 and 2019, as a result of Motor Vehicle Collisions (MVCs) within the City of Toronto. A combination of global & local spatial autocorrelation testing approaches with Moran’s I and Getis-Ord followed by statistical modelling were leveraged. Results determined KSIs within the City of Toronto were not random in nature and spatial interaction was driven by underlying factors. Global autocorrelation was only present in the Downtown Toronto Area. Stepwise Regression Modelling (SRM) revealed a multitude of explanatory factors including: land use, infrastructure density, and demographics to explain the variation within the rate of KSI occurrences with statistical significance. Data for this research was acquired through open data and academic repositories from Toronto Police Service, City of Toronto, and Statistics Canada.
The instruction is to tell someone: uses of disclosures of gender-based violence post #metoo
Authors: Vigor Jana
Published: February 2024

Since its emergence, the #metoo movement has elicited countless narratives. People with experiences of gender-based violence are encouraged to perform their stories for the public or realms of networked publics or counterpublics. This research-creation project is a collaborative investigation into the process of disclosure and how telling a story of violence varies across time and setting, impacting the formation of subjectivity and cultural positions of victim or survivor.

The project was installed in an empty city lot as a silent moving-image of the spectrographic data of two voices in dialogue. The artwork displays only visual sonic information like rhythm, timbre, pitch, and harmonics, as well as the space of silence and listening while the narrative content is muted. The piece’s silence enacts a melancholic resistance to the prevalence of survivor narratives that uphold neoliberal ideals of personal expression and effort as avenues for healing and wholeness. It also attends to the importance of dynamic dialogue and to the necessity of an engaged listening partner to a person’s telling. This accompanying project-paper summarizes the project’s methodology, creation, and installation. It engages with theories of sound and listening, trauma, resilience, melancholy, and commitments to ethical engagement with non-violence. This project paper investigates the varied uses of disclosures of gender-based violence under neoliberal white supremacist hetero-patriarchy and how the spectacle of overcoming is utilized to uphold systems of gendered power relations and socio-economic inequality.
“I Am Inevitable”: Seriality, Nostalgia and the Marvel Cinematic Universe
Authors: Proctor Renée Lise LeBlanc
Published: February 2024

This thesis examines the relationship between nostalgia and seriality by studying nostalgia in the Marvel Cinematic Universe. My primary research question asks whether the nostalgia depicted in Avengers: Endgame, for earlier MCU films, imagines a narrative future by critiquing and examining the franchise’s past. This thesis undertakes a critical textual and narrative analysis of the serialized films of the Marvel Cinematic Universe by borrowing frameworks from television studies, film studies, cultural theory and Svetlana Boym’s concepts of restorative and reflective nostalgia. This thesis finds that by applying Boym’s concept of reflective nostalgia to the kind of nostalgia that Avengers: Endgame depicts for former versions of Marvel Studios’ Universe we can see how it allows for nostalgia to be a more critical and productive relationship with the past that makes room to imagine the cinematic universe’s future.
Viewing the Spectacular Body of Modernity: Bourgeois Identity and the Body of the Other
Authors: Ballantyne Kathleen
Published: February 2024

This thesis is concerned with the visual culture of the deviant Other—those whose bodies transgressed what was considered normative or natural based on race, gender, sexuality, disability, madness, or physiological difference—in modernity. My research will examine how those who were considered physiologically, mentally, and culturally different became a central object in the cultural consciousness of the late nineteenth and early twentieth century by viewing how these bodies were exhibited and engaged across a wide range of discursive domains. Following the theory of the grotesque body set out by Peter Stallybrass and Allon White, I will examine how deviant, or grotesque, bodies were negotiated and displayed in medical discourse, popular spectacles, such as the circus and the world fair, and in transgressive avant-garde arts. Through this multi-textual analysis, I will examine both the cultural significance of these representations and of the relations of viewership that were arranged across these domains.
ANALISA PELAKSANAAN KUALITAS TERHADAP KINERJA PELAYANAN DALAM MEWUJUDKAN KEPUASAN PELANGGAN
Authors: Megawati Adong Hotma
Published: February 2024

Along with the development of technology and information, organizational problems are increasing both in terms of quantity and quality demands of service users. Service quality is an important factor and root that is able to provide satisfaction for customers. So that customers feel satisfied with the services provided The purpose of writing this article is to discuss the influence of service implementation on service performance in realizing customer satisfaction. This research uses library research methods by collecting several journals related to the research title. A total of 20 research journals were used as references in this research. The results of the discussion show that service quality influences service performance in realizing customer satisfaction, service quality influences service performance, service quality influences customer satisfaction, service performance influences customer satisfaction. This article concludes that achieving customer satisfaction and optimal service performance can be done by improving service quality.
PENGARUH PROFITABILITAS DAN SOLVABILITAS TERHADAP RETURN SAHAM
Authors: Usri Abdul Kadir , Oktaviani Mia , Sa'adah Lailatus
Published: February 2024

Penelitian ini bertujuan untuk menguji pengaruh profitabilitas dan solvabilitas terhadap return saham pada perusahaan manufaktur yang terdaftar di Bursa Efek Indonesia (BEI)  periode 2016 – 2019 dan 2022. Jenis penelitian ini merupakan kuantitatif asosiatif dengan hubungan kausal. Populasi penelitian ini sejumlah 12 perusahaan manufaktur sektor industri konsumsi di tahun 2016 hingga 2019 dan 2022. Teknik pengambilan sampel yang digunakan ialah purposive sampling dan teknik analisa data yang digunakan yaitu statistik deskriptif, uji asumsi klasik, regresi linear berganda, dan pengujian hipotesis menggunakan SPSS versi 26. Hasil penelitian ini menunjukkan bahwa profitabilitas dan solvabilitas berpengaruh terhadap return saham.
THE INFLUENCE OF INTERNET USE ON MICRO AND SMALL INDUSTRY INCOME IN INDONESIA 2017-2021
Authors: Maulidiyah Siti
Published: February 2024

Saat ini peranan dari Internet dalam tekhnologi informasi sangatlah penting bagi kehidupan manusia. Selain memudahkan manusia dalam melakukan berbagai macam kegiatan, peranan dari teknologi ini juga dapat meningkatkan kualitas hidup mereka, terutama peranan dari teknologi informasi dan komunikasi (TIK). Pemanfaatan TIK dibutuhkan dalam kemajuan berbagai bidang yang mendorong kenaikan pendapatan dan  meningkatkan pertumbuhan ekonomi. Industri Mikro dan Kecil (IMK) merupakan sektor unggulan di Indonesia karena peran pentingnya dalam     menggerakkan perekonomian dan penyerapan tenaga kerja. Dalam merangsang pertumbuhan ekonomi, pemerintah terus melakukan berbagai upaya, salah satunya adalah dengan   memperkuat sektor-sektor unggulan. IMK tercatat sebagai sektor yang berperan penting karena mampu menyerap banyak tenaga kerja. Dari sekian banyak usaha indistri mikro dan kecil hanya sedikit IMK yang mampu memasarkan produknya di luar domisili. Dengan perkembangan internet yang telah pesat, internet diharapkan    mampu mengatasi masalah yang dihadapi oleh IMK dan memberikan peningkatan pendapatan. Disamping itu Internet telah berperan dalam transformasi penyebaran informasi serta barang dan jasa serta memegang peran penting dalam pertumbuhan Produk Domestik Bruto PDB.  Penelitian  ini bertujuan untuk menganalisis pengaruh internet terhadap Industri mikro kecil di Indonesia selama tahun 2017-2021. Adapun metode yang digunakan adalah analisis regresi data panel  dari seluruh provinsi Indonesia.
MANAJEMEN SUMBER DAYA MANUSIA BERBASIS DIGITAL: MENINGKATKAN KOMPETENSI DAN KINERJA DI ERA DIGITAL (STUDI DI LINGKUNGAN PEGAWAI DPRD JAWA BARAT)
Authors: Rita Nova
Published: February 2024

Digitalisasi dalam manajemen sumber daya manusia membantu Instansi Pemerintahan untuk memodernisasi fungsi SDM dan memberi mereka keunggulan kompetitif. Pada saat yang sama, itu membutuhkan perubahan dalam gaya kerja dan memerlukan perubahan dalam permintaan untuk kompetensi SDM. Penelitian ini bertujuan untuk memperkenalkan fenomena digitalisasi dalam literatur, mengeksplorasi manfaat dan risiko utamanya saat ini, dan menganalisis pengaruhnya terhadap kompetensi dan peran profesional SDM. Penelitian kualitatif mencakup analisis data sekunder yang menggambarkan tingkat keterampilan digital yang ada. Analisis data primer mengenai kompetensi media sosial SDM yang dikumpulkan di lingkungan pegawai DPRD Jawa. Tren kompetensi profesional SDM saat ini juga dijelaskan dalam peneltian ini. Hasil yang diperoleh menunjukkan bahwa profesional SDM cenderung sedikit enggan untuk mengadopsi teknologi tersebut. Hasil penelitian ini menegaskan pentingnya digitalisasi dalam beberapa tahun terakhir bagi sumber daya manusia dan meningkatnya permintaan akan keterampilan digital.
ANALISIS LAPORAN KEUANGAN UNTUK MENILAI KINERJA KEUANGAN PADA KOPERASI SAE PUJON KABUPATEN MALANG
Authors: Sa'adah Lailatus , Widyawati Widyawati , Murtingtyas Triana
Published: February 2024

The purpose of this study is to analyze financial reports and determine bankruptcy using the Z-Score method. The financial ratios in this study are the ratios of liquidity, profitability, solvency and profitability. This research was conducted at the SAE Pujon Cooperative with samples of balance sheets and income statements and used a quantitative descriptive research method. The data collection for this study used a descriptive analysis technique, namely comparing data from 2019 - 2021. Based on the results of the research, it can be seen that the level of liquidity ratios in the SAE cooperative is in liquid condition, namely in good condition as measured by the Current Ratio, Cash Ratio, and Quick Ratio. The level of profitability as measured by Gross Profit Margin, Net Profit Margin is considered efficient. The level of solvency is measured using the Debt To Asset Ratio and the Debt To Equity Ratio is assessed as Solvable. The level of profitability is measured using Return On Assets and Return On Equity is assessed as Profit
Kecernaan Bahan Kering dan Bahan Organik Babi Grower yang diberi Ransum Mengandung Silase Limbah Sawi Putih (Brassica pekinensia L)
Authors: Aome Yusuf , Aryanta I Made S. , Dodu Tagu , Suryani Ni Nengah
Published: February 2024

Tujuan dari penelitian ini adalah untuk mengetahui pengaruh penggunaan silase limbah sawi putih (Brassica pekinensia L) dalam ransum terhadap konsumsi dan kecernaan bahan kering dan bahan organik babi grower. Ternak yang digunakan adalah 12 ekor ternak babi peranakan landrace fase grower yang berumur 3-4 bulan dengan bobot badan awal berkisar 29-52 kg dan rataan 36 kg (KV = 17,72%). Penelitian ini menggunakan Rancangan Acak Kelompok (RAK) yang terdiri dari 4 perlakuan dan 3 ulangan sehingga terdapat 12 unit percobaan. Perlakuan yang digunakan adalah R0: 100% ransum basal, R1: 90% ransum basal + 10% silase limbah sawi putih, R2: 85% ransum basal + 15% silase limbah sawi putih, dan R3: 80% ransum basal + 20% silase limbah sawi putih. Variabel yang diteliti adalah konsumsi dan kecernaan bahan kering dan bahan organik. Hasil penelitian menunjukkan bahwa perlakuan berpengaruh tidak nyata (P>0,.05) terhadap konsumsi dan kecernaan bahan kering dan bahan organik. Disimpulkan bahwa penggunaan silase limbah sawi putih (Brassica pekinensia L) dalam ransum basal pada level 10%, 15%, dan 20% memberikan pengaruh yang sama terhadap konsumsi dan kecernaan bahan kering dan bahan organik ternak babi fase grower.
Karakteristik Peternak, Sifat dan Proses Adopsi Inovasi Peternakan Sapi Potong di Kabupaten Timor Tengah Utara (TTU)
Authors: Simamora Ture , Matoneng Ody Wolfrid
Published: February 2024

Kabupaten TTU merupakan salah satu sentra pengembangan sapi potong di Provinsi Nusa Tenggara Timur. Usaha sapi potong di TTU masih dikelola secara tradisional dan belum mengarah pada bisnis peternakan. Populasi sapi di Kabupaten TTU sebanyak 98.631 ekor mengalami peningkatan cukup tinggi pada tahun 2022 sebanyak 117.784 ekor atau 19.42%. Kendala utama yang dihadapi oleh peternak saat ini adalah terbatasnya kemampuan dalam penyediaan pakan hijauan pada saat musim kering yang bisa mencapai 7-8 bulan dalam setahun. Oleh karena itu, usaha sapi potong yang berbasis lahan kering memerlukan inovasi teknologi terutama di bidang pembibitan dan pakan dalam mendukung keberlanjutan usaha sapi potong. Kompetensi teknis peternak sapi potong di Kabupaten TTU masih perlu ditingkatkan karena pengelolaannya masih bersifat tradisional. Upaya percepatan adopsi inovasi perlu dilakukan dengan terlebih dahulu menganalisis proses adopsi inovasi pada peternak sapi potong. Dalam hal ini, penelitian dilakukan untuk menganalisis karakteristik peternak, dukungan penyuluhan, sifat inovasi, dukungan lingkungan usaha, proses dan tingkat adopsi inovasi sapi potong, serta menganalisis pengaruh karakteristik peternak, dukungan penyuluhan, sifat inovasi, dukungan lingkungan usaha terhadap proses dan tingkat adopsi inovasi. Hasil penelitian menunjukkan bahwa tingkat adopsi inovasi peternakan terhadap inseminasi buatan dan silase pada kelompok peternak berada pada kategori tinggi untuk penerapan inseminasi buatan, namun dalam penerapan pakan buatan atau silase yang masih rendah sehingga perlu untuk ditingkatkan sosialisasi untuk peningkatan minat peternak dalam mengadaptasi pakan buatan sebagai solusi pakan jangka panjang dan untuk menjawab kesulitan pangan di Kabupaten TTU pada musim kemarau.
Analisis Kelayakan Rumah Potong Hewan Aspek Teknis dan Teknologi di Kota Metro Provinsi Lampung
Authors: Anwar Rohmatul
Published: February 2024

Kelayakan sebuah Rumah Potong Hewan dapat dilihat dari beberapa aspek, antara lain aspek teknis dan aspek teknologi. Penelitian ini dilakukan untuk mengetahui apakah Rumah Potong Hewan yang ada di Kota Metro sudah memenuhi standar kelayakan yang sesuai dengan ditetapkan pemerintah dalam Peraturan Kementerian Pertanian Republik Indonesia No.13/Permentan/Ot.140/1/2010 dilihat dari aspek teknis dan aspek teknologi. Penelitian ini menggunakan metode survey dan pengamatan langsung yang dilaksanakan pada bulan Oktober 2023. pengamatan dilakukan dengan melihat secara langsung proses pemotongan hewan dan penanganan daging. Dari pengamatan yang dilakukan, didapatkan hasil yang layak. Hal ini tergambar dari kriteria kelayakan yang telah dipenuhi oleh Rumah Potong hewan Kota Metro. 50 kriteria standar kelayakkan teknis yang ditetapkan pemerintah, Rumah Potong Hewan Kota Metro sudah memenuhi 44 kriteria yang ada. Sedangkan untuk aspek teknologi, ada 14 kriteria yang ditetapkan, dan Rumah Potong Hewan Kota Metro sudah memenuhi 11 kritera. Hal ini menunjukkan bahwa Rumah Potong Hewan Kota Metro sudah layak dan memenuhi kesejahteraan hewan dan pengelolaan daging yang cukup baik.
Pengaruh Getah Tumbuhan Biduri (Calotropis gigantea) terhadap Uji Organoleptik Dangke Susu Kerbau
Authors: Lumbantoruan Mangonar
Published: February 2024

Penelitian dilakukan untuk mengetahui pengaruh getah biduri (Calotropis gigantea) pada uji organoleptik dangke susu kerbau. Metode yang digunakan adalah metode non parametrik dengan menggunakan Uji Kruskall Wallis dengan 30 panelis. Perlakuan yang digunakan adalah konsetrasi getah yang berbeda yang diberikan yaitu P1: 500 ml susu kerbau + 2,0 ml getah biduri, P2: 500 ml susu kerbau + 2,5 ml getah biduri, P3: 500 ml susu kerbau + 3,0 ml getah biduri. Parameter penelitian yang diamati yaitu warna, aroma, rasa, dan tekstur. Hasil penelitian yang dilakukan menunjukkan bahwa pengaruh konsentrasi getah yang berbeda memberikan pengaruh terhadap rasa namun tidak pada warna, aroma, dan tekstur pada dangke susu kerbau. Dari hasil penelitian dapat disimpulkan bahwa penggunaan getah biduri sebagai koagulan dalam pembuatan dangke yang terbaik adalah pada perlakuan penggunaan 2,0 ml getah biduri dalam 500 ml susu kerbau.
Identifikasi Lexicon (Bahasa Sensori) dalam Pengembangan Profil Greek Yoghurt Menggunakan Panelis Terlatih
Authors: Khirzin Muhammad Habbib , Prastujati Anis Usfah , Sari Dewiarum , Prayitno Salvian Setyo , Purwati Dewi
Published: February 2024

Penentuan bahasa sensori untuk produk pangan baru merupakan hal yang penting untuk mengetahui seberapa dekat sifatnya dengan produk komersial. Penelitian ini bertujuan untuk mengetahui penerapan metode (quantitative descriptive analysis) QDA terhadap identifikasi lexicon (bahasa sensori) sensori greek yoghurt yang berbahan dasar susu sapi. Pelaksanaan metode QDA dimulai dari mendeksripsikan produk, penentuan standar atribut, pelatihan panelis, pengujian atribut dan focus group discussion (FGD). Data hasil pengujian dianalisis menggunakan spider web dan principal component analysis (PCA). Hasil pengujian deskriptif antara produk greek yoghurt komersial dengan greek yoghurt uji adalah pada komersial 1 (biokul greek) memiliki atribut antara lain: rasa asin, rasa asam, rasa aftertaste sepat, aroma cheesy, aroma lactid acid, aroma cottage cheese, warna broken white, tekstur thick, dan tekstur grainy. Sampel komersial 2 (heavenly blush) memiliki atribut antara lain: rasa manis dan asam, aroma strawberry yogurt, aroma lactid acid, aroma strawberry ice cream, aroma strawberry milky, aroma strawberry candy, warna milky white, tekstur grainy, tekstur smooth, tekstur liquid. Sedangkan pada greek yoghurt uji memiliki atribut antara lain: rasa manis dan asam, aroma cheesy, aroma strawberry yogurt, aroma lactid acid, aroma milky orange, aroma strawberry milky, warna broken white, tekstur thick, tekstur grainy, dan tekstur smooth.
PERAN KEBIJAKAN PEMERINTAH DAERAH DALAM MENINGKATKAN EKONOMI MASYARAKAT SEKITAR MELALUI SEKTOR PARIWISATA DI PULAU BAWEAN KABUPATEN GRESIK
Authors: Bulqiyah Hasanul , Jaya Allan Firman , Syahrial Mario Fahmi
Published: February 2024

Kebijakan pemerintah menjadi pedoman dalam menerapkan dan membangun sistem yang problematis. Seperti halnya pada sektor pariwisata di Pulau Bawean Kabupaten Gresik, masih menjadi persoalan tidak dikelolanya pariwisata yang ada. Melalui kebijakan pemerintah yang tertuang pada Peraturan Daerah Kabupaten Gresik No. 8 Tahun 2011 tetang Rencana Tata Ruang Wilayah, sudah seharusnya destinasi pariwisata yang ada di Pulau Bawean mampu menghasilkan ekonomi bagi masyarakat setempat. Faktaya dilapangan tidak ditemukan terkait manajemen pariwisata. Melalui metode kualitatif dengan jenis deskriptif digunakan untuk mengeksplorasi peran kebijakan pemerintah Kabupaten Gresik dalam meningkatkan ekonomi masyarakat melalui sektor pariwisata di Pulau Bawean dengan menggunakan observasi, wawancara, dan dokumentasi sebagai teknik pengumpulan data. Hasil penelitian menunjukkan bahwa kebijakan pemerintah daerah Kabupaten Gresik mengenai pariwisata tidak di implementasikan di Pulau Bawean. Kebijakan yang ada tidak berperan secara sungguh-sungguh dalam pengembangan pariwisata yang ada di pulau Bawean sebagai peningkatan ekonomi masyarakat.
Analysis of the Application of Occupational Safety and Health Signs as an Effort to Reduce Risks in Building Construction Projects
Authors: biomej Mega Cattleya Prameswari Annissaa Islami , biomej Rizqi Novita Sari , biomej Sinta Dewi
Published: February 2024

The construction area is the area that has the most sources of danger. UPN "Veteran" East Java is currently constructing several buildings, such as the addition of lecture halls or the construction of laboratories. The density of the campus area with thousands of students around the construction project makes the risk of danger high. Several cases of students slipping and tripping in the construction area due to scattered building materials, making the application of safety signs need to be considered. This study aims to determine how necessary safety signs are for work safety on the UPN "Veteran" East Java construction project. Where the population used in this activity is students with a sample size of 30 people. The methods used are statistical methods of the ANOVA test, Ergonomic Checklist, and Questionnaire of understanding of safety signs. The results of data processing concluded that the application of OHS signs is needed, especially signs of danger of falling goods, tripping warnings, slipping warnings, and slippery floor warnings
Comprehensive Analysis of Coefficient of Performance (COP) Calculation in Peltier Refrigeration Systems
Authors: biomej R. D. Issafira , biomej W. Saputro
Published: February 2024

This study delves into the intricate domain of Peltier refrigeration systems, focusing on the crucial parameter of Coefficient of Performance (COP) as a key metric for system efficiency. Peltier devices, known for their solid-state thermoelectric cooling capabilities, have gained prominence in various applications, including electronics cooling, medical devices, and space exploration. The research encompasses a comprehensive review of existing COP calculation methodologies, considering the unique characteristics and operational principles of Peltier modules. Various factors influencing COP in Pertier refrigeration, such as temperature differentials, electrical input power, and thermal resistances, are analysed in detail. Additionally, the impact of material properties, design considerations, and environmental conditions on COP is explored. Furthermore, the research addresses challenges and opportunities in optimizing COP for Pertier refrigeration, considering the trade-offs between efficiency, cost, and practical implementation. Insights from this study aim to contribute to the ongoing efforts in enhancing the sustainability and effectiveness of Peltier refrigeration technologies across various industries.
Influence of different vigour clonal rootstocks on the fruit quality of ‘Lapins’ sweet cherry
Authors: Čmelik Zlatko , Miljković Ivo
Published: February 2024

In the experiment, the 'Lapins' cherry variety was grafted on six rootstocks of different vigour (F12 / 1, Maxma 14, PiKu 1, Gisela 5, Weiroot 13 and Weiroot 158). The orchard was in full production (8 years after planting) and was planted at a distance of 5 x 3.5 m. The orchard was not irrigated. Samples were analyzed at full maturity. The study showed a significant impact on almost all parameters of fruit quality. The largest fruits were on the rootstock F12 / 1 and Gisela 5. The color indicators of the skin and flesh depended relatively little on the rootstocks. In the chemical composition, greater differences were manifested in the soluble dry matter, on W13 and PiKu 1 being highest, in which the vitamin C content was also higher. The largest differences were found in the content of phenol (199.0 mg / kg on the rootstock PiKu 1, and 68.3 on the rootstock W158) and in the content of neflavanoids (231.7 mg / kg on the rootstock PiKu 1, and 119.5 mg / kg on F12 / 1).
Pedološki i hidropedološki uvjeti i potrebe vode za uzgoj poljoprivrednih kultura u Hrvatskom zagorju
Authors: Vidaček Željko , Husnjak Stjepan , Rastija Domagoj
Published: February 2024

Autori ponajprije upozoravaju na globalne i lokalne štete od katastrofalnih klimatskih promjena, s posebnim osvrtom na ekstremno suha razdoblja bez dovoljno oborina – sušu u Hrvatskoj. U cilju popularizacije nacionalnog projekta natapanja (NAPNAV), slijede podaci o pedološkim i hidropedološkim uvjetima i potrebama vode za uzgoj poljoprivrednih kultura u Hrvatskom zagorju. Proračuni potrebe vode za uzgoj odabranih poljoprivrednih kulture su obavljeni po modelima funkcioniranja sustava biljka-klima i sustava tlo-biljka-klima. U modelu sustava biljka-klima, komponente su referentna evapotranspiracija (ETo), evapotranspiracija kulture (ETk) i koeficijent kultura (kc). U modelu sustava tlo-biljka-klima, komponente su referentna evaopotranspiracija (ETo), evapotranspiracija kulture (ETk), efektivne oborine 75 %-tne vjerojatnosti pojava, dubina i vodne konstante tla. Na kraju su preporuke za identifikaciju projekata i preliminarno planiranje sustava natapanja, te opća načela gospodarenja izgrađenim sustavima za natapanje.
Design concept analysis of educational toys to stimulate early childhood fine motor development
Authors: Fitriana Bahri Nurul , Ramawisari Ica , Andita Putri Sheila
Published: February 2024

The early years of a child's life are widely acknowledged as a critical period for growth and development, encompassing significant advancements in their physical, cognitive, and emotional aspects. While development encompasses many different areas, fine motor skills are the cornerstone of a child's capacity to interact with their environment and attain significant achievements. This research discusses educational toys to stimulate fine motor development in early childhood. This research uses the theory of Palgunadi about design aspects, which are functional, aesthetic, and security of the product. This research aims to produce several alternative component designs that can be placed on a busy board to stimulate children's fine motor development. This research uses qualitative methods with data collection techniques through observation, interviews, and literature studies. The design method used in this research is SCAMPER. The results of this research are several alternative components of educational toy design that can be implemented on busy boards in order to optimize early childhood fine motor development. This research presents a comprehensive analysis of the design concept that underlies an educational toy to stimulate fine motor development in early children. The proposed toy provides a distinctive and captivating learning experience that effectively targets multiple aspects of fine motor skill development. This pioneering design contributes to the burgeoning collection of educational toys that are intentionally fashioned to foster skill-building in early children.