bluuebunny/crossref_metadata_2025 huggingface dataset:
LIBQUEST INITIAL PROTOTYPE - MIXED-REALITY QUESTS TO REVITALIZE LIBRARIES AND READING
Authors: Balutoiu Maria anca , Gradinaru Alexandru , Moldoveanu Alin , Moldoveanu Florica , Nazare Anakarina
Published: February 2023

The ever increasing advancement of technology, the availability of information, and other internet-related activities such as online communication have shifted the interest of people, leaving cultural or social aspects such as reading a book or visiting a museum on a second plan. Gamification is a well-known method which makes education and culture more attractive and interesting to people in the modern age, especially young generations.
This paper describes the implementation of LibQuest, a platform which combines culture with technology and games. It is a part of the Lib2Life research project with the aim of revitalizing libraries and other cultural spaces using mixed reality applications. LibQuest proposes to use a gamified quest system in order to encourage people, especially youngsters to access libraries and read more. Each quest is structured with multiple checkpoints in mixed reality, requiring the user to use and navigate both in virtual reality and real-world places in order to gain rewards or find interesting things. Each checkpoint has a validation method, ranging from simple quizzes, to finding clues, visiting specific targets (museums, squares etc.), code scanning, taking pictures or recording audio.
The article will present the development of an initial prototype, the current status of the solution and users' feedback. Chapters cover implementation details, used technologies, challenges, encountered problems and difficulties in the process of building and developing, as well as practical results. The conception of a survey integrated in the prototype is also presented with results and analyzed users' feedback. Lastly, conclusions, future development steps and improvements are discussed.
STOCK PRICE PREDICTIONS
Authors: Gifu Daniela
Published: February 2023

E-learning, in most contexts, is becoming a more accessible and efficient method of training through which people could acquire new knowledge. Due the difference between epochs, reading and analysing the growing flow of information has become a very challenging task for financial professionals. It is known that fake news centered on stock price is the most pressing problem each of is facing in a radically altered media landscape. The conventional economic data news is one of the major drivers for financial markets. Moreover, news is becoming a major driver for market sentiment: there can be news related to macro finance. How can we solve some of the challenges of misinformation in the digital age? Visibly, the discontent has been fed by fears of: slowing economic progress, especially in rich societies, flattening social mobility, concerns about the future brought by shifts in technology, etc. This entire situation, fuelled by different fluctuations (e.g. stock price), is acutely expressed online (Social Media networks, journals on economical-financial issues, etc.) by means of popular anger and distrust of elites from financial economic branches. This paper will address the problem of correlating the open information provided by companies, economic publications, and social media rumours with impact on stock price. It includes a wide range of data that can be used for training, testing and evaluation of a model for Romanian. The aim of this study is to implement an innovative service able to predict potential falling or rising of stock prices for public and private companies.
THE EDUCATIONAL CHALLENGES OF DIGITAL TECHNOLOGIES
Authors: Condruzbacescu Monica
Published: February 2023

It is a feature of the last years the proliferation of virtual communities due to the convergence of digital technologies and the use of the computer, respectively of the Internet. The global village promoted by McLuhan more than half a century ago, has undergone transformations in the world class and social relations. This paper proposes an epistemological incursion in the field of virtual communities and the impact of digital technologies on the educational space, in the sense of identifying certain utilities / benefits, respectively limits from the perspective of the teachers as some of the main actors affected. The web has become an indispensable working tool for all educational actors, both in the classroom and outside. Modern technologies offer a wide range of applications, these being the foundation for a new system of education provision and knowledge building. With the development of information and communication technology, the Internet in this case, the classical way of learning undergoes rapid and profound transformations. More and more voices express the fact that we are heading for a revolution in education; the current role of the teacher, that of intermediary of knowledge, loses much of its importance. The training is oriented to the learner, allowing them to choose the content and tools corresponding to their own interests, needs and skill levels. The information society represents a new stage of human civilization, a new way of life, of superior quality, which involves the intensive use of information in all spheres of human activity and existence, with a major economic and social impact. It allows wide access to information of its members, a new way of working and of knowledge, amplifies the possibility of economic globalization and of increasing social cohesion. The information society is the company in which the production and consumption of information is the most important type of activity, the information is recognized as the main resource, the information and communications technologies are the basic technologies, and the information environment, together with the social and the ecological one - an environment of human existence.
PARTICULARITIES OF STUDENT LEARNING FROM THE PERSPECTIVE OF ONLINE OR TRADITIONAL LEARNING ENVIRONMENTS
Authors: Igna Cornel
Published: February 2023

The role of the school and the teacher in the third millennium implies a change of the traditional paradigm, of a magisterial-centric type, which assumes that the teacher-pupil and teacher-student relations to be official, with strictly defined roles and statutes. Thus it is necessary to rethink and redefine the educational systems, especially the learning process, as Ken Robinson states "As much as we love the school, we must accept that it is no longer the only or the main space of knowledge and learning, as it was centuries in a row, but only one of them."(2015) In this sense, an approach perspective that we propose for analysis is given by identifying the references and characteristics of student learning in the online environment or as the traditional form, in the students'classroom environment. Thus, the premise is the learning process, as an individual activity, which involves the student in developing and coordinating his own learning strategy. Even if students, colleagues in the same training program, aim to obtain the same qualifications and competencies, each has its own strategy / learning style, with significant individual differences. The main factors that the student can control, especially in the online learning are: the learning conditions; personal motivation; personality, the degree to which each student is organized, with adaptability and creativity dispositions, volitional qualities etc.; previous qualification and knowledge, the level of initial experience with which the student enters the program (a solid fundamental preparation, in the program field, facilitates the learning activities and makes it easier to acquire new knowledge); the style and the capacity of learning, the experience and the student's capacity of intellectual and social learning (adaptation to the rules and to responsibilities of the education centered on the learner).
The present study has three important objectives: to identify the personal aspects of the students in relation to the preferred learning environment; identifying the level of personal relevance in relation to the informational content of the course support; identifying the preference for learning knowledge integrated in real life, as a step in authentic learning; identification of the personal perspective regarding the organization of the learning, of the structuring of an individual learning plan that involves taking decisions to establish the time periods, of conscious organization of the learning activities, as a premise of the student's autonomy in the learning activity.
PROMOTING THE SCHOOL ORGANIZATION THROUGH VIRTUAL ENVIRONMENTS
Authors: Stefanescu Valeriu , Oana Stoican , Cornelia Stefanescu
Published: February 2023

As part of the social environment, the educational institutions interact openly and dynamically with its other components, influencing and being influenced by the economic climate, the evolutions in the field of technology, the demographic changes, the changes in the field of culture, educational policies and legislation. The interaction between the school and the external environment requires constant attention from management. In the school organization plan, the manager must identify and anticipate the needs of the direct and indirect beneficiaries of education in a certain way, outlining an educational offer according to them, without neglecting the fact that successful education is the best marketing.
Promotional communication policy is an essential component of educational marketing, with which private and state pre-university education institutions, as well as universities, are increasingly familiar. Educational institutions must carefully plan, implement and coordinate a complex promotion strategy, using different channels, both classic and existing in virtual environments, to maximize the expected results.
Therefore, new technologies represent an important advertising medium, both due to the low costs and easy access for all target groups. Through promotional communication in the virtual environment, direct or indirect exchanges are facilitated, by informing those interested and by influencing them, aiming at accessing the services and products of the educational institutions or supporting their activity.
The investigative approach taken has surprised how the new technologies can be involved in educational marketing at the level of pre-university education institutions, in view of a sample of 90 students from the master of Educational Management, who are at the same time teachers. The new technologies can be successfully involved and can support, at a higher quality level, actions in the field of educational marketing.
RECENT COMPUTATIONAL INTELLIGENCE DEVELOPMENTS: TECHNICAL AND SOCIAL ASPECTS
Authors: Albeanu Grigore , Moloiu Alexandra stefania , Popentiu vladicescu Florin
Published: February 2023

Computational Intelligence (CI) is a dynamic field of research, covering a large range of processing methods and providing value to many real life applications. From fuzzy reasoning, through evolutionary computation to machine learning (ML), important CI paradigms proved value in science and technology. However, learning from data through examples, as a ML way of thinking, is the main characteristic of the new smart systems. Old systems used pre-programmed rules to help a decisional process mainly human centered.
Machine learning is developed taking into acount methods from computer science, statistics, and data science. Learning from data is possible by processes of supervised learning, unsupervised learning, semi-supervised learning, reinformcement learning, transduction, and learning to learn (inductive). Mainly, mathematical support is based on optimisation techniques for neural network training. Matlab, Python and various frameworks belong to technological support for implementation, and testing.
This paper gives a broad view on recent computational intelligence algorithms and presents some appropriate case studies covering character recognition, electrocardiogram (ECG) analysis for individual identification, and robust face recognition. Deep learning approach is used for robust face recognition. Experiments with some multilayer neural network architectures are presented.The performance of such identification systems depends not only on the method used for feature extraction but also on the type of matching algorithm, and the interval of time allocated for training.
Computational Intelligence (CI) is a dynamic field of research, covering a large range of processing methods and providing value to many real life applications. From fuzzy reasoning, through evolutionary computation to machine learning (ML), important CI paradigms proved value in science and technology. However, learning from data through examples, as a ML way of thinking, is the main characteristic of the new smart systems. Old systems used pre-programmed rules to help a decisional process mainly human centered.
E-LEARNING SYSTEM FRAMEWORK USING ELLIPTIC CURVE CRYPTOGRAPHY AND SEARCHABLE ENCRYPTION
Authors: Mihailescu Marius iulian , Nita Stefania loredana , Pau Valentin corneliu
Published: February 2023

E-learning represents one of the foremost wide technique in modern education. Our framework is starting from the training effectiveness idea, in order for the learners not to acquire knowledge and skills independently, but instead to allow the learner to have access to their material in a customize fashion which will meet their needs without any barriers, such as time or space. Our framework is designed with respect for: Business Intelligence and in the same time is capable to offer a framework fully-loaded with Business Intelligence to give a full oversight over the organizational training; competencies management based on mapped organization plan which will identify smartly the gaps; with monitor and management courses; from e-course to conventional or VR and AR; and with a fully-loaded business intelligence features which will give the possibility to have multiple dashboard analytics. Current paper describes an e-learning framework that will assure the security of the data using elliptic curve cryptography, the data are being stored in a big data environment. The aim of our framework is to optimize the quantity of data and to offer security protection for the data, which is available on front end computers. The security will be guaranteed by a scheme based on elliptic curve cryptography and searchable encryption mechanisms. The role of searchable encryption will allow accessing the data on encrypted cloud and searches will be performed over encrypted content. Our framework will be dependent on some learner's behavior characteristics. The learner behavior will be understood as 'behavior in context' and characterized as an important security parameter for each learner.
THE USE OF SOCIAL MEDIA MARKETING IN HIGHER EDUCATION ENROLLMENT, A ROMANIAN PERSPECTIVE
Authors: Neagu Anamaria , Pavaloiu Bujor ionel , Guica Ioana raluca , Mateescu Liviu mihail , Dragoi George
Published: February 2023

The present paper represents an introspection into the world of social media marketing (SMM) with focus on higher education institutions (HEI). The continuous expansion of social media allows universities to move closer to the millennial generation. Since education is about acquiring knowledge, transferring information, and professional development all of them being subject of the individual evaluation of the student, traditional marketing channels are not enough. Spreading flyers, printing brochures, web-sites, or word of mouth (WOM) are examples of promotional instruments that have been used for years by Universities. The substantial competition among universities and even among faculties inside the same university represent realistic motives for HEI's to discover and apply new marketing promotional techniques. Marketing concepts like brand community or critical mass do apply even in this sector characterized by such special features. Education and especially HEI was one of the laggards when it comes to social media marketing (SMM). Unfortunately a distinctive characteristic of most universities in our country was to consider SMM is just for household goods or consumer loyalty and neglected such an important marketing channel. According to Anderson (2008), an important objection against marketing practices by academics was that it would undermine academic standards of quality and excellence. [Gibbs 2002] considers that marketing policies in HEI have to follow the 'collaborative relationships' model. Nowadays, social media has emerged as a way for students to connect with the university in a more casual and familiar manner. For HEI's relationship marketing involves building and maintaining a relationship of value exchanges between the institution and the three main customer groups: alumni, current students and future students. [Efthymios Constantinides & Marc C. Zinck Stagno 2011].By maintaining such a close relationship between past, present and future, faculties may change the perception from time oriented towards family/community oriented and to ultimately influence the enrollment process.
Using quantitative methods, data from official Facebook pages, and qualitative research methodology, a survey regarding the content and interactions on students already enrolled, the present paper tries to emphasize the importance of SMM in a higher education institution in Romania. We start from two hypothesis: 1) social media can impact University's choice 2) social media will tighten the connections between actual students and the university. Hypotheses are followed by positive outcomes, the electronic word of mouth (e-WOM) will be used and a major target market prospected. The use of SMM in academia is fairly new.
AN ONLINE MATH PATH TO FOSTER THE TRANSITION OF STUDENTS BETWEEN LOWER AND UPPER SECONDARY SCHOOL
Authors: Pulvirenti Marta , Marchisio Marina , Barana Alice , Fissore Cecilia
Published: February 2023

The transition between different levels of education is delicate, especially when mathematics is concerned; could a digital learning environment and new technologies help and support students in it? In this paper, we discuss the efficiency of a technology-enhanced learning environment for facilitating the transition between lower and upper secondary school. This Online Path regards the review and the enhancement of the main mathematical topics that are fundamental for beginning the upper secondary school. This educational path has been implemented in a Virtual Learning Environment (VLE) integrated with an Advanced Computing Environment (ACE) and with an Automatic Assessment System (AAS); in this way, it is always available and accessible and the educational materials in it are interactive and adaptive. Moreover, the system allows the adoption of a model of formative automatic assessment and interactive feedback that has already been proven to be effective when self-paced learning is concerned. Students could consult the material and self-assess their abilities through those summer holidays between the lower and the upper secondary school but the course is always available during the whole year allowing a perpetual support in the main mathematical concepts studied in class. So far, a total of 500 students have been involved, around two hundred students during the summer of 2018 and three hundred during the summer of 2019. Data analysis shows that students, who have been more involved in this online path, have also achieved a better performance in mathematics at the beginning of the scholastic year in the upper secondary school, proving that methodologies and technologies adopted were successful. For the summer of 2020, we are planning to enlarge the project with two more online paths: one for Latin and one for English language.
IMPLICATIONS OF ETHICS IN THE ACADEMIC SCIENTIFIC RESEARCH
Authors: Scipanov Lucian valeriu , Nistor Florin
Published: February 2023

In the process of elaboration and development of scientific research papers in the field of military sciences, the need for perfect academic ethics has always been emphasized, especially in the last decade. From the experience gained we found that it would be useful to clarify some aspects regarding the academic and research ethics, which would constitute a potential model for writing scientific papers by the bachelor students, master's degree and doctoral students of our academic and not only. The analysis, promotion and encouragement of the use of principles of academic and research ethics will represent an optimal framework for developing research mechanisms that fall within the legal provisions in the field. Considering that, since 2018 the subject matter of Ethics and Academic Integrity has become compulsory in the academic curricula, the present article is addressed especially to those who have not benefited from the academic ethical education, Considering that, since 2018 the subject matter of Ethics and Academic Integrity has become compulsory in the academic curricula, the present article is addressed especially to those who have not benefited from the academic ethical education,and also to those who need a small code of ethics, to everyone who carries out scientific research activities in the military field. We intend to identify those discrepancies between practice and theory, in order to be able to propose a code of good practices in writing a scientific paper. Another objective is to raise the awareness of researchers at the academic and postgraduate level in order to comply with the legal provisions in the field of academic and ethics research.
FLEXIBLE VIRTUAL INSTRUMENT FOR ASSISTED HELP ACCORDED FOR PERSONS WITH LOW VISION
Authors: Braun Barbu cristian , Serban Ionel , Druga Corneliu nicolae
Published: February 2023

In this paper there is described a stage of the research on developing a new and flexible method for the assisted help for the persons with severe sight deficiencies. The method is based first of all on the using by the concerned persons of a software application allowing them a better reading capability, more clear, more easy, via Braille alphabet. The application was developed until now as main research activity, to a certain stage, being intending that it should be after developed continuously to a high level, for which, for as many situations as possible to be used in a pleasant and efficient way by as many people with low vision. The paper presents the way in which the application was designed, so that different characters or words to be automatically converted into messages displayed using Braille alphabet, due to several state virtual LEDs. In this way, in function of the entered character or word, by the concerned person, in a special input text-box, by running application, some LEDs will turn on selectively, reproducing in Braille the entered letter, the figure or the word. The application was designed so that the size, intensity, contrast and LEDs positioning to allow a clearer view of the converted message, being able to be received by persons with different low vision severity degrees. A special aspect on which the paper is insisted is the way in which the programming was made, by explanations and exemplifying of some logical algorithms and sequences, in order to follow step by step the concerned aspects in the designing stage of the software application. To test its potential and practical utility, it is verified periodically by successive running, in different situations on sight deficiencies simulations. The paper presents an example in which the application in the actual stage was tested on a person knowing the Braille alphabet for which three progressive myopia degrees were simulated. In this was there was demonstrated the application's utility. Due to the fact that in case of severe myopia inducing, the tested person could not comfortably read the displayed message in Braille, the application was improved so that for a further testing in similar conditions, it becomes very helpfully one for low vision people.
PORTING JERRYSCRIPT TO NXP RAPID PROTOTYPING KIT
Authors: Culic Ioana , Radovici Alexandru , Moraru Liviu , Radu Cosmin , Vaduva Janalexandru
Published: February 2023

During the last couple of years, as the Internet of Things (IoT) field has gained a lot of popularity, various IoT classes have been introduced in both high-schools' and universities' curricula.

Due to its accelerated growth, the IoT market is thriving in hardware devices designed to be integrated into various projects, from prototyping to industrial purposes. However, despite a large number of available devices, IoT education still centers around the Arduino and the Raspberry Pi, while other platforms are hardly used in classes. This is because most embedded devices come with complex and challenging to use programming platforms and languages. This makes it difficult for people who have little programming experience to control these devices, leaving the educational market reduced to a small number of accessible hardware platforms.

The purpose of this paper is to adapt an industrial-grade hardware platform, the NXP Rapid Prototyping Kit, to educational needs. Off-the-shelf, the device can be programmed using the C language in a professional IDE, designed for industrial use. However, the Rapid Prototyping Kit can make as a great educational tool as it is a user-friendly device that has several sensors and a display integrated, requiring little hardware knowledge. Our contribution consists of adapting the device to be compatible with an open-source, educational IDE (Wyliodrin STUDIO), and porting a JavaScript engine so students can use this as a programming language. This leads to an increasing number of possibilities, allowing us also to support visual programming languages. The result is that a device that has the hardware characteristics of a platform suited to education but which lacks accessible programming tools was adapted from the software point of view so students can easily control and program it.
TEACHING PRIVACY THROUGH THE DEVELOPMENT AND TESTING OF A LOCATION OBFUSCATION SOLUTION
Authors: Florea Iuliamaria , Vornicu Dan , Rughinis Razvan , Vaduva Janalexandru
Published: February 2023

Day by day, we advance deeper into the universe of technology, of devices and applications that provide services throughout the day for a wide varieties of use scenarios. We discuss solution development and education for developers addressing privacy issues in today's surveillance society. A significant proportion of widely used applications require locating the user. Regarding privacy, there is no effective guarantee that the services will not sell private information to 3rd parties. Users often agree to Terms and Conditions that in practice allow companies to sell data to 3rd parties. There are often instances of data breaches, that overcome legal protection barriers. The need to maintain location privacy is only stronger in today's environment, when context-awareness or location-awareness services are everywhere. Current systems are able to track anyone in real time, with incredible accuracy. We present a solution that provides a way of hiding the exact location, by taking into consideration the user's needs and the most popular areas in a city. The obfuscation range may differ from tens of meters to kilometers. For instance, if people are checking the weather, the location may be set anywhere inside of a city, but if they are looking for restaurants, then it is important to show a nearby obfuscated location. Basic geo indistinguishability solutions are based on Laplace functions. The main drawback is that they are exposed to threads, such as running multiple times the application and getting the distribution formula and the real location. Also, generating fake coordinates without extra checking may lead to wrong positioning, such as over lakes. In order to make the solution reliable, we took into consideration the popular places where someone may be, while avoiding issues related to triangulation. The articles evaluates the state-of-the-art solutions and proposes a new algorithm, which has been tested on a dataset from Beijing. We also discuss how this solution can be used as a case study in teaching privacy for undergraduate students, enlightening critical issues and possible ways of developing alternative solutions that address ethical and technological issues at the same time.
COLLABORATIVE AUGMENTED REALITY - A SURVEY
Authors: Ifrim Andreeacarmen , Moldoveanu Florica , Moldoveanu Alin , Butean Alexandru , Morar Anca
Published: February 2023

In the past few years, technology breakthroughs have made Augmented Reality (AR) applications more user friendly and accessible than ever. New AR technologies show great promise and potential to influence and enhance the activities related to a wide range of areas, such as education, military industry, entertainment, sports or medicine and surgical training. In complementarity with Virtual Reality, AR is now considered to be the future of human-computer interaction, by revolutionizing the way information is presented and transforming the surroundings into one broad user interface.

In particular, AR systems will soon play an important role in communication and collaboration, creating innovative collaborative environments that allow multiple users to interact simultaneously. Hybrid interfaces that combine AR technology with existing telecommunication techniques provide immense power and freedom in multi-participant settings where the physical and virtual worlds blend perfectly and form a mixed reality. Their main objectives are to improve the cooperation through augmented face-to-face interactions, to enrich the remote collaboration by virtually co-locating the participants and to augment physical spaces with new modalities of interaction between people. Using latest AR technologies, applications can provide unique collaborative experiences for all domains, supporting new means of communication and socialization and making working together very effective.

This paper aims to present a survey on collaborative augmented reality and its potential in various contexts. It thoroughly reviews existing collaborative AR systems in areas like those mentioned above, identifying their accomplishments as well as limitations, and highlighting the most recent discoveries and future trends in the field.
INTEGRATION OF ROBOTICS PROJECTS IN THE PRE-UNIVERSITY EDUCATIONAL ENVIRONMENT
Authors: Oprea Marin
Published: February 2023

Our students must be prepared for the jobs of the future: smart home developer, specialist in human-robot interaction, augmented reality architect etc. They need to be encouraged to explore more, discover and understand how things work around them.
Their training must be supported by Internet of Things (IoT), Robotics and Artificial Intelligence (AI) courses. These courses are part of the STEM educational model aimed to the integrated approach of Science, Technology, Engineering and Mathematics. The integration of these courses into school curriculum of pre-university education becomes a necessity.
In this study I presented how to make two projects of Educational Robotics using the Arduino development platform and I analyzed, from the point of view of methodological efficiency, the results obtained by implementing in class such projects.
In the first project I showed how a line follower robot can be made. For this purpose I used the Arduino Uno development board, two DC motors with gearbox, a line tracking module with IR proximity sensors and a L298N dual H-Bridge motor driver module.
The sensors emit IR beams to the surface on which the robot is located. The radiation reflected by it is detected by sensors that produce signals proportional to the degree of reflectance of the respective surface. Specifically, white surfaces generate strong reflection signals while dark surfaces strongly absorb IR radiation, producing a very weak reflection phenomenon. The IR signal detected by the sensors is sent for analysis to the Arduino board. If its value exceeds a set threshold, Arduino sends a command to the motor driver that the robot path is changed to the minimum IR reflectance area.
In the second project I presented how to make a obstacle avoiding robot. As in the first project, I used the Arduino Uno development board, mounted on a chassis fitted with two DC motors with gearbox, controlled by a L298N driver module. To avoid obstacles I used an ultrasonic HC-SR04 sensor. Additionally, for controlling the robot with an Android smartphone, I added a HC-06 Bluetooth module.
The ultrasonic sensor emits impulses in the environment in which the robot moves. When ultrasonic waves encounter an obstacle they are reflected on it and received by the sensor. The captured signal is sent by the sensor to the Arduino board where it is processed, the distance between the sensor and the obstacle being calculated. If the value of this distance is below a set threshold level, Arduino sends a command to the motor driver to change the path of the robot, thus avoiding collision with the detected obstacle.
In the final part of the article I performed a comparative analysis of the results obtained in the STEM type preparation by the classes of students who developed projects of Educational Robotics in relation to the classes that have gone in a traditional direction of preparation.
POSSIBILITIES OF CREATING INTERACTIVE 2D ANIMATIONS FOR EDUCATION USING HTML5 CANVAS JAVASCRIPT LIBRARIES
Authors: Vegh Ladislav , Udvaros Jozsef
Published: February 2023

Using animations and visualizations can help students to better understand different concepts in a shorter time than using textual or graphical representations of the same concepts. However, prior researches showed that not every animation and visualization is educationally effective. In the first part of this paper, we summarize, what features an animation should have to be successfully used in education. We briefly mention Mayer's principles of multimedia learning and the importance of interactivity in educational animations. In the next part of the paper, we describe how an interactive web-bases 2D animation can be created. In the past, there were various technologies to create web animations, like Microsoft Silverlight or Adobe Flash. However, after the introduction of HTML5, Silverlight and Flash were gradually replaced by JavaScript, which is nowadays the most used technology for creating web-based interactive content. Even though, that creating interactive animations using the HTML5 and JavaScript languages needs good programming knowledge, there are several external libraries available on the internet to help the developers' work. In the main part of this article, we compare two of these libraries, the Konva and Fabric JS. These two libraries are nowadays probably the most popular libraries for creating 2D interactive web-based animations. To compare these libraries in practice, we created the same educational web-based animation, a simple river crossing puzzle, with both of these libraries. According to our research, both of these libraries can be successfully used for creating educational web-based 2D animations. In the last part of this paper, we summarize the pros and cons of the reviewed JavaScript libraries and we draw our conclusions.
NATION-WISE AFFILIATION PREDICTION FOR THE REAL-TIME
Authors: Verma Chaman , Illes Zoltan , Stoffova Veronika
Published: February 2023

To support the real-time prediction of the student demographic features such as gender, age, study level etc., in different type of online surveys and questionnaires machine learning played a vital role. In this paper, the author's applied a five supervised machine learning algorithms to predict the student's association with their home land (native) towards the technology used in their university. For this, a primary dataset has been collected with google form from the two country university (Indian and Hungarian. The present model might be useful to identify the student category based on their native nation towards their thinking for the technology in higher education. The identification of the nation affiliation might help to understand the satisfaction, usability, technology available and attitude of student for the ICT as well. The best predictive model may be deployed on real-time web module to support demographic prediction system towards ICT. Considering the binary classification problem, the student's nation wise affiliation class set to as a response variable and rest of features was considered as predictors. A student's nation wise affiliation class has two values such as Hungarian student and Indian student. In the Weka experimental environment, the primary dataset of 331 records with 38 attributes were analyzed using the Logistic Regression (LR), Support Vector Machine (SVM), Multilayer Perceptron (MP), K-nearest neighbor (KNN) and Random Forest (RF). The performances and prediction time of each classifier was compared with statistical t-test at the 0.05 confidence level. The authors performed two major experiments with training ratio and cross-validation method using these classifiers. The first experiment found no significant difference between the accuracies of the classifiers in the affiliation prediction. Also, the RF classifier outperformed others with the highest prediction accuracy of 87.56% in 0.07 seconds. The findings of the second experiment proved that the RF attained the highest prediction accuracy of 89.33% as compared to others in 0.08 seconds. This experiment also evidenced the prediction accuracies of the KNN, MP, and LR are found a significant difference as compared to the RF and SVM classifier. The statistical t-test also proved that the prediction times of the SVM, KNN, and LR found significant different than others in each experiment. Hence, the authors presented the RF model to identify the student's affiliation (Indian or Hungarian) towards technological use after made a comparison of various performance measures.
ALIGNMENT BETWEEN ENGINEERING CURRICULUM AND SKILLS DEVELOPMENT FOR INDUSTRY 4.0
Authors: Brezeanu Taniamihaela , Lazarou Elisabeth
Published: February 2023

The manufacturing industry is today facing a fourth industrial revolution, also called Industry 4.0. Initially developed in Germany, it has gradually spread throughout the world, directly influencing the activity of engineers and the technical universities. Industry 4.0 is a topic of opportunity for engineering, especially mechanical, electrical and applied electronic engineering. The digital vision is increasingly becoming an industrial reality in production, products and services. The dynamic is high and the mechanical engineering industry is working intensively on new solutions.
Despite increasing automation, the focus of Industry 4.0 is on people. Industry 4.0 places new demands on employees through new technologies, new organizational forms and work processes. The digital transformation represents a change of times and requires a high flexibility and the accomplishment of new requirements.
In this paper we show which approaches are being discussed in Germany, Austria and Switzerland that can succesfully implemented in companies and universities.
Based on today's engineering education the needs are shown that should be reflected in the new curricula, but also in a realignement of teaching and learning, because this is based on the new working environments. This must also be taken into account that not only left-brain skills but also right-brain skills have to be supported. The improving of skills such as creativity, problem solving, making quick technical decisions and critical thinking is an ultimate goal to develop imagination and innovation. Both universities and companies are therefore faced with enormous challenges that they will be only able to succesfully implement in cooperation with various stakeholders.
THEORETICAL AND PRACTICAL ASPECTS OF ELABORATION OF PRINCIPLES, FUNCTIONS AND TOOLS FOR ASSESSING QUALITY OF UNIVERSITY EDUCATION BY MEANS OF ICT
Authors: Dubskikh Anheliena , Savinova Yulia , Butova Ann
Published: February 2023

Issues of students' knowledge assessment remain the most debatable ones. The article focuses on theoretical and practical aspects of elaboration of principles, functions and tools of assessing students' learning activities with the use of ICT. The article describes principles, functions, tools and criteria of assessing students of higher educational institutions, their advantages and drawbacks, as well as theoretical and practical application of ICT in the process of education at different levels. Modernization of the contemporary higher school requires a revision of assessment as a compulsory phenomenon in the educational process. The authors describe the system of students' knowledge assessment with the use of ICT from different angles, which allows to identify priority ways for improving control at different stages of education. The educational process efficiency, as well as the level of future specialist training depends on the correctly organized systematic control. Special attention is paid to the new forms of control with the use of Information and Communication Technologies, which are actively used as learning tools. The article also focuses on the non-traditional forms of control, which can be used both for independent and class work. Monitoring of students' quality of knowledge, skills and abilities is effective only in case its functions are defined correctly. Along with its specific controlling function, monitoring must perform an educational function as well. Contents, tools and methods of control and analysis must have the educational function, synthesize the acquired skills and information, ensure their consolidation and repetition. The authors conclude that only due to the combined application of various tools and criteria of assessment, the quality of education in higher professional school can be improved.
MACHINE TRANSLATION IN THE FOREIGN LANGUAGE CLASS
Authors: Ghenghea Voichita alexandra
Published: February 2023

E-learning has become nowadays a common educational practice especially at tertiary level. For FL-teaching at technical universities CALL (Computer Aided Language Learning) is almost a must since it combines technology with individual language learning experiences. The benefits of CALL are evident as it fosters student centered perspective, interactive learning, learner autonomy, learner motivation etc. This paper addresses the role of CALL as an alternative methodological approach of a larger coverage than traditional language teaching, paying special attention to FL acquisition by engineering students. As the results of this study will show, the FL learning outcomes of students are even improved when combined with the CLIL-approach (Content and Language Integrated Learning ). After discussing machine translation (MT) as opposed to human translation, the author concentrates on a project work (case study) focused on MT of German texts into Romanian and conducted with Bachelor students of the University "Politehnica" of Bucharest. Two corpora were compiled, one containing German nonfictional texts/subject oriented texts and the other one German specialized texts. The goals of the project work were: a) raising students' awareness about the main issues of MT (benefits and challenges); b) sensitizing them to differences between human translation and MT; c) making students aware of the benefits of MT as a tool in developing on the one hand specific study skills and on the other hand future job skills. The project was conducted with two groups of students and covered 4 stages, namely: 1.) introductory lesson about MT and instructions referring to the translation tasks; 2.)error analysis and step by step guided evaluation of the text samples translated by students online; 3.) students' solutions for revising and improving MT and 4.) conclusions. Finally the author asserts that there are a lot of arguments which support the idea that the skills engineering students have acquired in the FL (via CLIL) and in an e-learning environment (CALL) are going to be of great help for their future career development.
IMPROVING THE QUALITY OF LINKED DATA USING STRING SUGGESTIONS
Authors: Ilie cristian Dorobat , Rinciog Octavian , Muraru George cristian , Posea Vlad
Published: February 2023

The Semantic Web standardization and their growing usage in professional communities, both governmental and non-governmental, have naturally driven for accelerating the growth of published data volume in the virtual space by 422 published datasets in 2011 to 9,960 until 2019, totaling of 192,230,648 triples from various areas as medicine, education, art, history, technology, public administration etc. This trend of increasing of the semantic datasets published in the virtual space, leads to the emergence of a new challenge: ensuring the data quality; a first step in this direction being made by Tim Berners-Lee in 2010, when he defined a set of criteria that data scientists are encouraged to use it for ensuring a highest quality level of datasets. However, an important shape has not been mentioned: data accuracy, a feature not strictly specific to semantic data but which is applied to any type of data representation. The paper starts with a brief presentation of the most important metrics used to determine the level of data quality, along with a brief introduction of the most used string similarity algorithms. After that, the paper presents a new feature for an existing open data integration tool, called Karma, that allows users, such as data analysts and scientists, to improve their time management plan by reducing the time needed to clean their data. This feature has been implemented as a string suggestion for miswritten strings by using the presented string similarity metrics, keeping, at the same time, the framework design and the framework workflow too.
ITC IN VOCABULARY TEACHING FOR STUDENTS OF TECHNICAL SPECIALTIES (BASED ON NMSTU EXPERIENCE)
Authors: Lomakina Yekaterina , Pikalova Elena , Kisel Olesya , Zerkina Natalia
Published: February 2023

One of the main tasks of improving the process of foreign language teaching in Magnitogorsk Nosov State Technical University is taking greater emphasis on training future professionals who will be able to solve professionally oriented tasks. The use of ICT equipped in the educational process is considered as ICT educational environment, communication, aimed at effective solutions of (problems students' professional competence development). The authors consider the features on the use of information and communication technologies in the process of teaching vocabulary with students of non-linguistic specialties at Nosov Magnitogorsk State Technical University. The purpose of this article is to consider the issue of teaching vocabulary to students of a non-linguistic University. The relevance of this study is due to the changing application requirements to a future specialist, who must know at least one foreign language in order to have successful professional communication. The novelty of the study lies in a comprehensive description of the problems associated with teaching foreign language vocabulary with using ICT. Mastering foreign language vocabulary is one of the most problematic aspects in teaching a foreign language. The level of formation of lexical skills is the key to successful communication, both in household and professional spheres. The paper considers the stages of lexical skills formation, which include introduction, training and practice. The authors tried to describe the methodological techniques for each stage in the courses "Foreign language", "Foreign language in professional activity", "Business foreign language". Another focus is laid on teaching phraseological units and terms to the second year students of non-linguistic specialties. The main conclusions are when introducing various exercises or selecting some proper lexical material and exercise books, as well as doing systematic control with the use of ICT technologies, it strongly contributes to a high level of motivation to learn a foreign language, as well as the subsequent development of communication skills.