bluuebunny/crossref_metadata_2025 huggingface dataset:
INTERNET FOR RETAIL-A GAME CHANGER FOR RETAIL INDUSTRY
Authors: Dr. K C Prashanth  , Dr. Veena M
Published: September 2020

In the past, the main focus for retailers was that of mass production and sales. These were times when retailers were in the advantage seat as consumer demands were exceeding the actual supply. However, today’s market is different story. The focus of businesses today has shifted to create a great customer experience and give value to the customers, not just selling them products and services. Technology played a crucial role as it has made it easier for customers to be well informed. Hyken(2016) argues that customers today are smarter, hence their expectations are higher than even before. He also added that since large companies have “educated customers of what a great customer service looks like, now customers are have come to expect it” (Hyken, 2016). Lashbrooke(2016) also has his views on this subject as he states that since consumer demands are ever increasing, without a doubt it is creating a shift on the was businesses are conducted. He added that today’s customer needs are “forcing change upon businesses’ out-dated customer services and procedures” (Lashbrooke, 2016).
Chang, Dong and Sun (2014)defined customer experience as “the customers’ perceptual and emotional responses brought about in the process of interaction with companies’ products, services and other elements”. Every experience is becoming a digital experience as things that are perceived as being ‘ordinary’ are becoming more intelligent and smart (Gregory, 2015). Hsu and Lin (2016) defined smart objects as a “physical embodiment with communication functionality, possessing a unique identifier, some basic computing capabilities and a way to detect physical phenomena and to activate actions having an effect on physical reality”. The increasing number of smart objects that are connected to the internet have gave rise to the concept of Internet of Things (Hsu and Lin, 2016).Gregory (2015) argues that while the concept of Inter of Things may be seen like a dream and “it is becoming a reality faster than most of us can comprehend”. Retailers that fail to realise such fact will open the doors for their competitors, ending up in losing the competitive advantage in such diverse and complex market. Gierej (2017) argues that Internet of Things is causing companies to redesign their products and services in order to survive in today’s market.
THE INFLUENCE OF VIRTUAL LEARNING IN INDIA
Authors: Srishti Jain
Published: September 2020

Virtual education has acted as a clear competitor to other creative teaching approaches, and this has been becoming increasingly evident in recent years. Although there are technical developments that have failed to fulfill any original desire, Researchers firmly believe that this period is very distinctive. Various online educations are now being conducted in the recent era that has directed many participants in a range of aspects. Internet teaching's experience of life may be about to change; the reasons behind the process. Specialized virtual learning skills across all parts of society and significantly changing their effect. Although there is one very important and key part of one’s life that has also been centered on emerging technologies and innovations that is the framework of virtual learning. This seems to be an essential consideration for success in education system in India.
KEYWORDS: Technology, teaching, virtual classrooms, engaging, live instruction
La profesionalización del Poder Legislativo en Sonora, ¿calidad o cantidad? Periodo 2009-2018.
Authors: Rodríguez Montaño Luis Carlos
Published: September 2020

El objetivo principal del presente trabajo de investigación es revisar el contexto del sistema de evaluación del desempeño legislativo en Sonora, así como analizar los resultados que se dieron con la implementación de dicho sistema en el periodo 2009- 2018. Existe una crítica persistente a la falta de profesionalización de legisladores y legisladoras en el poder legislativo federal y los congresos locales. Esta situación no es ajena a la percepción que se tiene de los integrantes del congreso sonorense. Dicha crítica se sustenta en cuanto a que diputados y diputadas carecen de preparación en general en relación al trabajo que desempeñan. En principio, divisamos dos partes de un mismo problema; se afirma que el congreso presenta iniciativas de mala calidad, y por otra parte que incumple con los requisitos mínimos que le impone la ley orgánica. Derivado de dicha afirmación, nos abocaremos a analizar la metodología del sistema de evaluación, ofreciendo la descripción y análisis de los resultados.
Correlación entre colaboración e innovación en el clúster de electrónica y suministros del estado de Aguascalientes
Authors: Hernández Santos Andrea Carolina , Feria Cruz Maribel
Published: September 2020

En un mundo competitivo como el actual, con tanta agilidad y rapidez, acelera la desigualdad en el sectoreconómico. Los grandes cambios producidos en el entorno empresarial y, en especial, el fenómeno de laglobalización, han provocado la mejora de la competitividad de las pequeñas y medianas empresas, debido a esto la constitución de un clúster es una medida que ha resultado muy útil para hacerle frente a estos cambios. La economía mundial, en especial la de los países desarrollados, está dominada por agrupamientosindustriales que interactúan muy fuertemente entre sí en aspectos tecnológicos y de conocimientos paragenerar innovación, y cuyo resultado se manifiesta en crecimiento y generación de valor entre los miembrosde éste. El presente trabajo es un estudio enfocado al clúster de la industria en electrónica del estado de Aguascalientes denominado CELESA A.C., cuyo objetivo general es analizar la relación que existe entre la colaboración y la innovación entre las empresas que conforman el clúster de manera que los esfuerzos se dirijan hacia esas mismas variables. Esta investigación fue de tipo descriptiva y correlacional con un enfoque cuantitativo. El instrumento fue compuesto por preguntas de opción múltiple y cerradas con medición ordinal en escala de Likert el cual se aplicó a 14 empresas, 7 de ellas pertenecientes al clúster y las otras 7 a empresas que no están afiliadas a él, dado a que la muestra no fue representativa se realizó un estudio de caso para resaltar que en las empresas que sí pertenecen al  clúster tengan una relación mayor de colaboración e innovación a diferencia de las que trabajan solo por su cuenta. El objetivo planteado para el trabajo fue: Analizar la relación que existe entre la colaboración y la innovación entre las empresas que conforman el clúster CELESA. Una vez analizados los datos recopilados mediante el instrumento propuesto, se encuentra que las dimensiones que engloban las variables bajo estudio arrojan correlaciones significativamente positivas, respecto de la colaboración y la innovación de las empresas que conforman dicho clúster. Los resultados obtenidos confirman una correlación positiva entre la colaboración y la innovación de las empresas que conforman el clúster de la electrónica, de manera similar sucede para las empresas que se encuentran fuera del clúster, pero en este caso el resultado se alcanza con un menor número de subdimensiones.
Analisis dampak yang ditimbulkan akibat keberadaan tempat pemrosesan akhir (TPA) Air Sebakul Kota Bengkulu
Authors: Lubis Mahdiya Fitri , Sopiah Sopiah , Walid Ahmad , Putra Erik Perdana
Published: September 2020

Sampah merupakan hasil yang diakibatkan oleh adanya aktivitas kehidupan manusia, sehingga di dalam kesehariannya kita sebagai manusia masih selalu berhadapan langsung dengan yang namanya sampah. Cara pembuangan dan pemrosesan sampah yang paling banyak diterapkan di beberapa perkotaan di Indonesia termasuk Kota Bengkulu yaitu berada pada tempat pemrosesan akhir (TPA). Keberadaan TPA menimbulkan dampak terhadap lingkungan. Masalah penting untuk diselesaikan secara bersama adalah pencemaran lingkungan khususnya sampah. Tujuan penelitian ini mengetahui dampak keberadaan TPA Air Sebakul Kota Bengkulu terhadap lingkungan dan masyarakat sekitar. Penelitian ini menggunakan metode kajian kepustakaan yaitu pengumpulan berbagai kejelasan permasalahan yang relevan dengan objek penelitian. Keberadaan TPA Air Sebakul berdampak terhadap masyarakat sekitar pada beberapa aspek seperti perekonomian, kesehatan, pendidikan, lingkungan dan sosial kemasyarakatan.
Survei IoT Healthcare Device
Authors: Suryandari Yulia
Published: September 2020

The Internet of Things (IoT) has enormous potential in creating the value of life related to technology. IoT has various application domains, including in the health sector. IoT-based healthcare services are expected to reduce costs, improve quality of life, and enrich user experience. The presence of IoT devices for healthcare services can also avoid unnecessary hospitalization and ensure that patients who need health services get it quickly. This paper surveys advances in IoT-based health care technology and reviews the latest architectures / platforms, platforms, applications and industry trends in IoT-based healthcare solutions. Some IoT devices and prototypes in the healthcare field are also discussed in this paper. Through this paper, it is expected that readers can be known and discuss IoT devices in the healthcare sector.
Pemodelan Dampak COVID-19 Terhadap Kebutuhan Energi di Indonesia
Authors: Sugiyono Agus , Santosa Joko , Adiarso  , Hilmawan Edi
Published: September 2020

In order to tackle the COVID-19 pandemic, the government issued a large-scale social restriction policy (PSBB). The policy in the form of restrictions on social activities will limit economic activity which ultimately has an impact on decreasing energy demand. This PSBB policy is challenge in implementing a national energy management plan, and might causes some of the energy planning targets not to be achieved. To analyze the effect of the COVID-19 pandemic on national energy demand, an energy model was created using LEAP software. LEAP is a model for comprehensive energy planning from energy resources to energy use based on an accounting system. For the purposes of analysis, LEAP requires quite detailed data, in the form of socioeconomic data, energy data, and community activity data due to social restrictions. In this paper, the results of energy modeling simulation are discussed in terms of energy demand based on the scenario of no pandemic or bussiness as usual (BAU) and three pandemic scenarios, namely: optimistic (OPT), moderate (MOD), and pessimistic (PES) scenarios. Energy demand in 2020 is predicted to decrease by 10.7% (OPT scenario), 15.3% (MOD scenario), and 20.0% (PES scenario) compared to the BAU scenario. The model can still be further developed to analyze the impact, both on the overall of demand side and energy supply side and also environmental aspects.
Expression of genes
for selected plant aminoacyl-tRNA synthetases in the abiotic stress
Authors: Baranašić Jurica , Mihalak Anita , Gruić-Sovulj Ita , Bauer Nataša , Rokov-Plavec Jasmina
Published: September 2020

Plants, as sessile organisms, have evolved intricate mechanisms to adapt
to various environmental changes and challenges. Because various types of stress trigger significant decrease in global translation rates we examined the stress-related expression of aminoacyl-tRNA synthetases (aaRSs), enzymes that participate in the first step of protein biosynthesis. We have analyzed promoters of genes encoding cytosolic seryl-tRNA synthetase (SerRS), cytosolic aspartyl-tRNA synthetase (AspRS) and cytosolic cysteinyl-tRNA synthetase (CysRS) in Arabidopsis thaliana L., and examined SerRS, AspRS and CysRS gene expression in seedlings exposed to different abiotic stressors. Although global translation levels are repressed by stress, our results show that plant aaRSs expression is not decreased by osmotic, salt and heavy metal/cadmium stress. Moreover, during exposure to stress conditions we detected increased AspRS and CysRS transcript levels. SerRS gene expression did not change in stress conditions although participation of
SerRS in stress response could be regulated at the protein level. Expression of the examined aaRS genes under stress correlated well with the length of their predicted promoters and the number of available binding sites for the stress related transcription factors. It thus appears that during stress it is important to keep steady state levels of aaRSs for translation of specific stress-related mRNAs and furthermore to rapidly continue with translation when stress conditions cease. Importantly, increased levels of plant aaRSs during stress may serve as a pool of aaRS proteins that can participate directly in stress
responses through their noncanonical activities.
Creativity Through Drama in Language Learning
Authors: Kobayashi Dawn
Published: September 2020

This paper will argue that drama techniques can provide an excellent framework for developing students’ creative thinking. The first part of the paper will attempt to define what is meant by creativity in educational settings through discussion of the work of psychologists Kaufman, Beghetto, and Sternberg. It will focus specifically on the difference between BIG ‘C’ legendary creativity and little ‘c’ everyday creativity and how little ‘c’ creativity relates to discourse in the language classroom. Next, the author will discuss how some of the activities in the Torrance test of creativity (1996) share striking similarities with drama techniques. Lastly, some of these drama techniques will be briefly introduced in the final part of the paper.
Standing in Dorothy’s Shoes: What Can Language Teachers Learn from Dorothy Heathcote? Part Two: Process Drama and Language Teachers
Authors: Cowburn Ben
Published: September 2020

To explore language teachers’ attitudes to using drama activities, and to determine the level of use and understanding of process drama techniques in language classrooms, a survey was carried out. The results showed a high level of support for the benefits many theorists and researchers have claimed for the use of drama activities in language learning. They also showed that process drama techniques were used to a lesser extent than activities such as warm­up games and scripted role­plays.
Following the survey, a workshop was planned, to explore language teachers’ responses to using process drama­based techniques. The workshop was designed to include a number of process drama activities, including Mantle of the Expert, Teacher in Role, Tableau and Improvisation. The feedback from the workshop showed enthusiasm for these techniques, and for their potential use in language teaching.
Teaching Debate to All Students: Adding the Physical Element
Authors: Kluge David
Published: September 2020

Debate is almost universally acclaimed as an excellent activity for language students, yet it is not implemented in many EFL programs because of perceptions that it is too difficult for teachers to teach and for general students to learn. There is a feeling among many teachers, either conscious or unconscious, that debate is an elitist activity for only the top level of the best students. Yet, all students can benefit from some formal debate experience, and this paper introduces a way for teachers to teach formal debate in an engaging style that allows all students to garner the positive effects of the debate activity. This paper first explains the value of debate, then describes an interesting way to teach debate using the metaphors of brick laying and boxing.
The Pedagogical Relevance of Readers Theatre in the Japanese EFL Classroom
Authors: Leong Patrick
Published: September 2020

Readers Theatre (henceforth RT) is a presentational performance based on principles and techniques of oral interpretation and conventional theatre (Adams, 2003). This study seeks to examine whether: (i) RT lowers the affective filters of Japanese EFL learners in the classroom,(ii) Japanese EFL learners have positive experiences with RT in class (iii) RT has any impact on Japanese EFL learners’ writing. Students’ reactions to specific phases of RT activities are described and analysed: script negotiating, script rehearsal, and script performance. For this study, data was collected from the following sources: the teacher’s reflexive journals after the RT lesson, students’ comments on their writing journals, a survey on students’ reactions towards the RT activity, and the impact of RT on students’ writing. The results of the study showed that RT lowers affective filters of Japanese EFL learners in the classroom as students display a positive attitude towards RT as an enjoyable and creative activity.
Andragogy in Action: Drama Techniques for Adult Learning
Authors: White Jason
Published: September 2020

Along with a discussion of andragogy, which is the concept that adults learn differently than younger learners, and therefore require different teaching methods, this paper also explores a specific set of exercises, called drama techniques, to increase the effectiveness of adult foreign language teaching and learning that can be employed within the framework of andragogy. Each of Knowles’s assumptions (see Knowles, 1984; Merriam, Caffarella, & Baumgartner, 2007), which form the basis for the andragogy concept, will be analyzed in conjunction with specific drama techniques. Through this exposition it will be shown that drama techniques are effective tools for implementing the andragogical approach to adult foreign language teaching.
Conducting Research on Performance-Assisted Learning
Authors: Kluge David
Published: September 2020

Teachers who include performance activities in their course syllabus may find it difficult to convince administrators and other teachers of the value of its use, and one of the reasons is a lack of research data on the efficacy of performance use in teaching. This article proposes that practitioners of Performance-Assisted Learning (PAL) conduct micro-evaluations of the PAL activities that they do in class. The aggregation of such evaluations will form a macro-evaluation of PAL and may provide support for the use of PAL. The micro-evaluations would be based on the Ellis (1997) article on task evaluation which is described in detail in this article.
Living Newspaper in the English Discussion Classroom
Authors: Parham Chris
Published: September 2020

Since 2003, the Japanese government has been urging universities to improve and reform the way they teach English to develop young people who can actively and immediately work in global contexts after graduation (MEXT, 2003). Some universities are using drama in the English language classroom to nurture students’ creativity, cooperation, and confidence. As has been shown, drama brings a multitude of psychological and communicative benefits – it helps students think about pronunciation, meaning, emotion, motivation, cooperation, confidence, and active participation, all of which can help to promote language acquisition and the spontaneous use of language (Miccoli, 2003; Ranzoni, 2003; Sato, 2001; Shapiro & Leopold, 2012; Zyoud, 2010). With a background in theatre and some useful drama resources at my disposal, I have been seeking
ways to give my English classes a communicative and performative edge, and this article examines how I tried to incorporate a drama activity into my university discussion class.
Process Drama and Teacher in Role in ELT
Authors: Donegan Robert
Published: September 2020

This paper is a discussion of the potential of using specific drama techniques during English lessons at a Japanese private senior high school. The techniques in focus are process drama and specifically teacher in role (TiR). TiR is a specific technique that is often used in the broader area of process drama. Process drama concerns itself more with the experiential rather than the performance aspect of drama. In it, a teacher, or facilitator, goes into role with the participants in the co-construction of extended role-plays and dramas. Such methods have been used in English language teaching by many practitioners. The methods are discussed in this paper, with the focus on their suitability for teaching in a Japanese senior high school.
Colorimetric Based Analysis Using Clustered Superparamagnetic Iron Oxide Nanoparticles for Enhanced Glucose Detection
Authors: Choi Wonseok , Key Jaehong
Published: September 2020

Superparamagnetic iron oxide nanoparticles (SPIONs) are approved by the Food and Drug (FDA) in the United States. SPIONs are used in magnetic resonance imaging (MRI) as contrast agents and for target delivery in nanomedicine using external magnet sources. These can also act as an artificial peroxidase (i.e. nanozyme), and a reaction between SPIONs and peroxides was regarded as highly stable in various pH conditions and temperatures.

  In this study, we report a nanozyme ability of the clustered SPIONs (CSPIONs) coated with biocompatible poly(lactic-co-glycolic acid) (PLGA) and the results based on colorimetric changes. The synthesized CPSIONs had an average size of 120.1 nm, zeta-potential (ζ-potential) of -61.7 mV (n=3), and the clustered shape was identified by taking transmission electron microscopy images. We hypothesize that the CSPIONs can have more catalytic effects toward H2O2 than single SPIONs not clustered. As a result, CSPIONs were shown to oxidize a 2,2′-azino-bis(3-ethylbenzthiazoline-6-sulfonic acid) diammonium salt (ABTS) commonly used as a substrate for hydrogen peroxidase in the presence of H2O2, leading to a change the color of the substrate. We also utilized a colorimetric assay at 417 nm covering various glucose concentrations from 5 mM to 1.25 μM that considered the glucose condition of diabetes patients in physiological fluids. This study demonstrated that the absorbance value increases along with increasing the glucose level. It suggests that the particles can detect the glucose after SPIONs were clustered. The results were highly repeated at concentrations below 5 mM (standard deviations were presented as < 0.03). Moreover, the sensitivity and limit of detection (LOD) were 1.50 and 5.44 μM, respectively, indicating CSPIONs are more responsive to glucose compared to the SPIONs crystals.

  In conclusion, this study proposes that glucose can be detected more sensitive in vitro when SPIONs are clustered. The CSPIONs have the potential to be used for glucose detection in diabetic patients using a physiological fluid such as ocular, saliva, and urine.
PENGARUH LATIHAN PLYOMETRIK MELOMPAT MELEWATI RINTANGAN DENGAN DUA KAKI & SATU KAKI KE DEPAN DAN LATIHAN PLYOMETRIK MELOMPAT MELEWATI RINTANGAN DENGAN DUA KAKI & SATU KAKI KE SAMPING TERHADAP KEMAMPUAN POWER OTOT TUNGKAI
Authors: Amrizal Amrizal
Published: September 2020

In swimming pool athletes Belibis Pekanbaru has not shown maximum results, this is due to muscle limb muscle athletes who have not been good. The type of research is quasi experiment the sampling technique using proportional random sampling technique.the population in this athlets swimming belibis pekanbaru amounted to 22 people. in this case sample on KU.III age 12-13 years athlets swimming pool club belibis pekanbaru with the number of 20 people. Based on the above description it is concluded that the hypothesis that 1) The form of standing jump over two leg & single leg to forward exercise significantly influence the ability of limb muscle of Belibis Pekanbaru at 6.79, 2) Form of standing jump over two leg & single leg to side have significant effect to increase of limb muscle power capacity of athlete Belibis Pekanbaru equal to 5.07, 3) There is differnce of influence of form of exercise of standing jump over two leg & single leg to forward and to side increase the ability of muscle leg muscle athlets Belibis Pekanbaru by 2.03.
Authors: Daulay Satria
Published: September 2020

Tujuan dari penelitian ini adalah (a) mendeskripsikan peningkatan peningkatan prestasi belajar pendidikan jasmani pada siswa setelah  diterapkan metode ceramah plus (b) mengetahui motivasi belajar pendidikan jasmani setelah diterapkannya metode ceramah plus. Penelitian ini menggunakan penelitian tindakan (action research) sebanya dua putaran. Setiap putaran terdiri dari dua tahap yaitu : rancangan, kegiatan dan pengamatan, reflesi dan revisi. Sasaran penelitian ini adalah siswa kelas X SMK Negeri 4 Rambah dari data yang diperoleh berupa hasil tes, praktik dan lembar observasi. Dari hasil analisa didapat bahwa prestasi belajar siswa ketrampilan pelajaran bola voli siklus I yang tuntas  23,07 % dan siklus II yang tuntas 57,93 % dan siklus III yang tuntas 100% untuk ranah psikomotor, siklus I untuk ranah sikap semua tuntas dan tidak ada siswa yang mendapat nilai C. Simpulan dari penelitian ini adalah metode ceramah plus dapat berpengaruh positif terhadap motivasi belajar siswa Kelas X SMK Negeri 4 Rambah serta model pembelajaran dapat digunakan sebagai salah satu alternatif pendidikan jasmani.
Authors: Fitri Eka
Published: September 2020

Penelitian ini bertujuan untuk mengetahui peningkatan prestasi belajar Matematika  materi Mendeskripsikan kaidah pencacahan, permutasi, dan kombinasi   melalui Penggunaan alat peraga  siswa XII TPHP SMKN 1 Rambah. Metode yang digunakan adalah metode Peningkatan Kelas.Hasil ahir dari penelitian ini adalah Dengan Penggunaan Alat Peraga yang telah dilaksanakan maka terdapat peningkatan prestasi  belajar Matematika   Materi Mendeskripsikan kaidah pencacahan, permutasi, dan kombinasi  pada siswa Kelas XII TPHP SMKN 1 Rambah. Terbukti  dari data hasil belajar pada siklus 1 ketuntasan klasikal siswa mencapai 58%  Dan hasil ketuntasan klasikal siswa yang pada siklus 2 mencapai 88%. Dapat di simpulkan bahwa penggunaan  Penggunaan Alat Peraga   dalam meningkatkan prestasi  belajar Matematika Materi Mendeskripsikan kaidah pencacahan, permutasi, dan kombinasi  pada siswa Kelas XII TPHP SMKN 1 Rambah Tahun Ajaran 2017/2018 tepat sasaran.
Authors: Yatimah Yatimah
Published: September 2020

Penelitian ini bertujuan untuk meningkatkan hasil belajar bahasa Indonesia tentang materi menulis teks cerita moral dengan menggunakan media gambar pada siswa kelas VIII.2 SMP Negeri 2, Rambah, Rokan Hulu, Riau.

        Subjek penelitian ini adalah siswa kelas VIII.2  SMP Negeri 1 yang berjumlah 30 siswa. Penelitian tindakan dilaksanakan dalam 2 siklus.  Pengumpulan data pada penelitian ini menggunakan metode tes dan observasi. Data hasil penelitian tentang materi menulis teks cerita moral dianalisis secara deskriptif kuantitatif. Hasil penelitian menunjukan bahwa pembelajaran dengan menggunakan media gambar berseri dapat meningkatkan hasil belajar Bahasa Indonesia pada materi menulis teks cerita moral di kelas VIII.2  SMP Negeri 1, yang pada kondisi awal hasil sebelum diberi tindakan nilai rata-rata 63,16. Pada siklus I dengan menggunakan media gambar berseri adanya peningkatan sehingga nilai rata-rata kelas  menjadi 70,01. Pada  siklus II menunjukan peningkatan dengan rata-rata yang  diperoleh 86,67. Berdasarkan penelitian peningkatan kemampuan menulis teks cerita moral dengan menggunakan media gambar berseri pada siswa kelas VIII.2 SMPN 2 Rambah, disarankan kepada guru Bahasa Indonesia untuk menggunakan media gambar berseri dalam pembelajaran menulis teks cerita moral dan melaksanakan pembelajaran yang memotivasi siswa untuk aktif dan merasa senang dalam mengikuti pembelajaran Bahasa Indonesia, salah satunya dengan menggunakan media gambar berseri.
Authors: Dasopang Nursahadah
Published: September 2020

Penelitian ini bertujuan untuk meningkatkan hasil belajar tematik pada siswa kelas V di SDN 019 Rambah. Jenis penelitian ini adalah penelitian tindakan kelas. Subjek dalam penelitian ini yaitu siswa kelas V  SDN 019  Rambah Kecamatan Rambah, Kabupaten Rambah dengan jumlah siswa sebanyak 24 siswa.

Hasil yang diperoleh dari penelitian ini, yaitu hasil belajar  siswa kelas V SDN 019 Rambah mengalami peningkatan pada siklus I berjumlah 79,16% dengan rata-rata 80,6 kemudian siklus II meningkat menjadi 91,66% dengan rata-rata 88,4%. Sedangkan observasi aktivitas guru dan siswa juga meningkat. Keberhasilan  aktivitas peneliti pada siklus I adalah 92,85% meningkat pada siklus II menjadi 96,42%. Dengan demikian penerapan model pembelajaran kooperatif tipe snowball throwing dapat meningkatkan hasil belajar tematik siswa kelas V di SDN 019  Rambah.
Authors: Putri Delia , Elvina Elvina
Published: September 2020

Penelitian ini bertujuan untuk meningkatkan karakter pada siswa di SDN 006 Rambah dengan menerapkan metode game’s. Jenis penelitian ini adalah penelitian tindakan dengan metode kualitatif dan kuantitatif. Instrumen yang digunakan adalah lembar observasi siswa.

Hasil penelitian pada pembelajaran keterampilan menyimak siklus I rata-rata berada pada kategori kurang, yaitu 65%. Selanjutnya pada siklus II aktivitas siswa rata-rata berada pada kategori cukup, yaitu 60%. Pada pembelajaran keterampilan menulis siklus I rata-rata berada pada kategori cukup, yaitu 65%. Selanjutnya pada siklus II aktivitas siswa rata-rata berada pada kategori baik, yaitu 85%. Pada pembelajaran keterampilan berbicara siklus I rata-rata berada pada kategori cukup, yaitu 70%. Selanjutnya pada siklus II aktivitas siswa rata-rata berada pada kategori baik, yaitu 90%. Pada pembelajaran keterampilan membaca siklus I rata-rata berada pada kategori cukup, yaitu 50%. Selanjutnya pada siklus II aktivitas siswa rata-rata berada pada kategori sangat baik, yaitu 60%.

Disimpulkan bahwa penerapan metode game’s dapat meningkatkan karakter siswa khususnya di SDN 006 Rambah.  Nilai-nilai karakter yang dapat ditingkatkan pada siswa pada proses pembelajaran keterampilan berbahasa, diantaranya nilai karakter kerjasama, kedisiplinan, dan kejujuran.
Authors: Asnita Asnita
Published: September 2020

Adapun tujuan dari penelitian ini dilaksanakan adalah untuk mengetahui dan mendeskripsikan kemampuan guru dalam menyusunan tes sumatif melalui supervisi akademik model artistik. Penelitian ini tergolong penelitian tindakan sekolah dengan melibatkan 10 orang guru mata pelajaran dan guru kelas, yang dijadikan sempel penyusunan tes sumatif, berdasarkan kreteria penyusunan tes standar. Penelitian dilakukan dengan 3 (tiga) siklus. Tes yang sudah selesai dianalisis dan dinilai berdasarkan 3 parameter yang telah ditetapkan, antara lain : 1) Aspek kesuasaian tes dengan tujuan pembelajaran, 2) aspek perilaku tingkat kesukaran Taxomi Blom (C1–C6), dan ke. 3) penggunaan bahasa Indonesia yang baik dan benar pada tes objektif. Sementara itu, untuk mengetahui aktivitas guru didalam bekerja, peneliti melengkapi alat ukur dengan  panduan observasi. Aspek yang diobservasi dalam kegiatan ini, terdiri dari 5 aspek kegiatan guru yaitu : a)  Aspek bahan, b) aspek keaktifan , c), aspek presentasi internal, d) aspek prosentasi eksternal dan e), aspek panel pakar. Berdasarkan kriteria tersebut di atas, dari siklus I dan siklus III rata-rata skor menunjukkan peningkatan, dari rata-rata skor 64,5 ke skor 87,24. Hal ini berarti upaya guru dalam menyusun tes Ulangan sudah signifikan dan mereka sudah sangat berupaya untuk bisa membuat tes yang layak.
Authors: Sauri Sopyan
Published: September 2020

Tujuan penelitian ini adalah untuk mendeskripsikan nilai-nilai sosial  yang terdapat dalam novel hujan karya Tere Liye. Metode penelitian yang digunakan dalam mengkaji novel hujan karya Tere Liye adalah metode kualitatif deskriptif. Objek penelitian ini adalah nilai-nilai sosial dalam novel hujan karya Tere Liye yang diterbitkan oleh PT Gramedia Pustaka Utama Tahun 2016. Teknik pengumpulan data dalam penelitian ini menggunakan teknik studi pustaka. Teknik analisis data menggunakan metode pembacaan model semiotik yakni pembacaan heuristik dan hermeneutik.

Hasil Analisis data terhadap novel hujan karya Tere Liye dapat disimpulkan bahwa nilai sosial yang terdapat dalam novel tersebut yaitu nilai tolong menolong, kekeluargaan, kesetiaan, kepedulian, tanggung jawab, disiplin, empati, keserasian hidup, toleransi, kerjasama, dan demokrasi.

Hasil analisis nilai-nilai sosial dalam novel hujan karya Tere Liye dapat dijadikan sebagai alternatif bahan pembelajaran kajian prosa pada mahasiswa pendidikan bahasa sastra Indonesia dan daerah Universitas Mathla’ul anwar Banten
Authors: Darmawati Darmawati
Published: September 2020

One of the causes of the low student mathematics learning outcomes, there are still many students who think that mathematics is the most difficult, frightening, tedious and very unpleasant subject. These problems are therefore carried out Classroom Action Research. The implementation of the action in this study was two cycles, the first cycle consisted of two meetings, the second cycle consisted of two meetings. The results of the study of the use of unit cube media on VA grade students of SD Negeri 002 Rambah can be concluded as follows: The percentage of students completeness after learning to use unit cube media, based on the value of knowledge has increased mastery from 75.86% in PH cycle 1 to 86.20% in PH cycle II. The value of skills increased from 82.11% in cycle 1 to 87.25% in cycle II.
Authors: Sumarni Sumarni
Published: September 2020

Aktivitas dan hasil belajar biologi siswa kelas XI IPA.1 SMA Negeri 1 Kepenuhan pada tahun pelajaran 2013/2014 belum memuaskan. Metode yang digunakan guru selama ini belum dapat meningkatkan aktivitas dan hasil belajar biologi siswa. Untuk itu diperlukan upaya meningkatkan aktivitas dan hasil belajar biologi siswa dengan menerapkan pembelajaran model kooperatif tipe NHT. Tujuan penelitian ini adalah untuk menjelaskan proses peningkatan aktivitas dan hasil belajar biologi siswa pada materi sistem pernapasan dan eksrsi di kelas XI IPA.1 SMA Negeri 1 Kepenuhan Kabupaten Rokan Hulu dengan pembelajaran model kooperatif tipe NHT. Jenis penelitian ini adalah penelitian tindakan kelas (PTK) pada materi sistem pernapasan dan eksresi. Subjek penelitian ini adalah siswa kelas XI IPA.1 SMA Negeri 1 Kepenuhan Tahun Pelajaran 2013/2014. Penelitian ini terdiri dari dua siklus, yang setiap siklus terdiri dari perencanaan, pelaksanaan, observasi dan refleksi. Instrumen penelitian berupa lembar observasi aktivitas siswa, lembar observasi aktivitas guru, lembar tes hasil belajar. Data dianalisis dengan statistik deskriptif  untuk melihat peningkatan aktivitas dan hasil belajar siswa.Hasil penelitian menunjukkan bahwa, pembelajaran model kooperatif tipe NHT dapat meningkatkan aktivitas siswa yang meliputi aktivitas memperhatikan penjelalasan materi yang disampaikan guru, aktivitas kerjasama di dalam kelompok, aktivitas melakukan presentasi, aktivitas mengajukan pertanyaan dan aktivitas menjawab pertanyaan. Peningkatan hasil belajar siswa dapat dilihat dari ketuntasan belajar siswa. Ketuntasan hasil belajar siswa siklus I adalah 68,18%   pada siklus II naik menjadi 81,82%. Kesimpulan penelitian ini adalah pembelajaran model kooperatif tipe NHT dapat meningkatkan aktivitas dan hasil belajar biologi siswa pada materi sistem pernapasan dan sistem eksresi di kelas XI IPA.1 SMA Negeri 1 Kepenuhan.
Penerapan Model Turnamen dengan Fun Frame In Physics Pada Pembelajaran Tentang Hukum Induksi Elektromagnetik Faraday
Authors: Permadi Cahyo , Shanti. N.A. Made R. S. Shanti. N.A. , Pattiserlihun Alvama
Published: September 2020

Abstract – Learning media is indispensable in the phase of consolidation with an effort involving students actively and assist student in understanding the material. This research aims to make Fun Frame in Physics (FFP) learning media design and investigate the effectiveness of FFP with the topic of electromagnetic induction at the consolidation stage. This research is a descriptive research. Respondents to this study were 14 - 16 junior high school students of class IX. The research instruments include questionnaire for material experts, questionnaires for media expert, student observation sheets, student activity observation sheets and student reponse observation sheets. All data obtained were analyzed qualitative decriptive. Based on student answers, the average value of each group ranges from 75 to 87,5. Based on the results of the validation, material experts and media experts gave a positive response, 83,38% and 93,6% respectively. Based on the questionnaires, 86,68% of students responded positively to the FFP media. Based on student activity observation sheets, 86,81% of student were active in group activity. So FFP is effective to assist students in understanding the topic of electromagnetic induction and can be a reference in the consolidation phase
Metode Pengembangan Media Pembelajaran Model True or False Physics Fun Game Card
Authors: Leo Sepriana , Noviandini Diane , Pattiserlihun Alvama
Published: September 2020

Abstract - Physics learning is still considered as learning that is less attractive to some students. Students’ lack of learning interest in physics learning makes their achievement low.  The purpose of this study was to develop a learning media of True or False Physics Fun Game Card, so as to make the students interested in learning physics which could increase students' interest and learning achievement. The kind of the card game "True or False Physics Fun Game Card" was developed from a 41 card game which was modified as needed. In True or False Physics Fun Game Card, there were 50 true and false statements. Moreover, there were also points of 10-25 based on the level of difficulty of the statements. The statements made based on the Hydrostatic Law, the Relating Vessel, and the Archimedes Law. The True or False Physics Fun Game Card was developed by using the ADDIE development model which consists of 5 development steps, such as analyzing, designing, development, implementation, and evaluation. This study was tested on 12 samples of the Physics students of Universitas Kristen Satya Wacana. The data obtained were processed qualitatively and quantitatively. Based on the results of this study, it was found that 93.75% of students responded positively toward the learning media “True or False Physics Fun Game Card” and the average value of the students' post-test results was 72.67. The 10 samples from a total of 12 test samples obtained the post-test result; 65, so as the percentage of the successful comprehension sample was 83.33%. This study contributed to increasing kinds of learning media and improving students' learning achievement, especially in physics learning.
Penentuan Permeabilitas Magnet Melalui Percobaan Induksi Magnet dengan Logger Lite
Authors: Lestari Sri Mugi , Al Hakim Yusro , Fatmaryanti Siska Desy
Published: September 2020

In magnet world learning, the discussion of the µ magnetic permeability concept has not yet been addressed specifically. The magnetic permeability often discussed is the µ0 vacuum permeability whose value is 4p x 10-7 Tm/A. In fact, the permeability value of objects is not the same as the vacuum permeability. Therefore, it is necessary to conduct experiments on this in order to obtain an adequate understanding of its concepts. The experimental devices include Logger Lite devices, solenoids, computer, power supply, and two types of ferromagnetic materials i.e. steel and white metal which are precisely similar in both lengths. The deciding of the material permeability is done by placing the materials on the solenoid varying electric current (i) which flows in the solenoid and records the induction field produced (B). Then, based on the data set of I towards B, it’s done a linear regression. The material permeability is determined from the slope of the graph.Based on the experiment, the permeability value of vacuum results mo = (4p ± 0,34) x 10-7 Tm/A. Whereas, for each experimented material it shows that the steel is is m = (8.24 ± 0,008) x 10-6  Tm/A and  the white metal is m = (1.85 ± 0,002) x 10-5  Tm/A. Based on the experiment, it’s obvious that the permeability concept seems more and more tangible.
Perancangan Media Visual Komik Fisika Pada Materi Pembelajaran Pelangi
Authors: Putri Yekezia Efatasari , Noviandini Diane , Sudarmi Marmi
Published: September 2020

The purpose of this study was to make comics as a learning media which could emerge student’s interest in reading, especially for physics lesson and as a means of literacy. The method used was ADDIE (Analyze, Design, Development, Implement, and Evaluation). The phase of Analyze included the determination of the test subject, the software to be used, and the material reference. The stage of Design included the creation of scripts, test concepts, and form indicators. The development stage consists of making comics, testing media experts and concepts, and also doing repairs and printing. The phase of implementation consists of testing on test subjects, specifically 23 Junior High School students. The implementation of comic testing for Junior High School students used observation sheets of the data collection instruments filled by the observers; meanwhile, the test questions and questionnaires filled by the students. In the phase of Evaluation, the data obtained processed qualitatively and quantitatively. Through the tests given after the learning process, it found that 86.9% of the test subjects got a score of 75. There revealed that the comic titled RAINBOW succeeded in explaining the concept of the rainbow process. The results of the questionnaire found that 89.08% of all aspects of the comics' physical form were good and deserved to used as a learning media. Besides, the comic itself could be a means of literacy, and also the students became interested in learning physic. The results of assessment and observations by observers during the teaching and learning activities also stated that the students.
Desain Modul Pembelajaran Mandiri Tentang Gerak Parabola Pada Bidang Miring Tanpa Gesekan Udara
Authors: Situmeang Beta Sugesti , Sudjito Debora Natalia , Wibowo Nur Aji
Published: September 2020

Generally, the learning about projectile motion on inclined surface neglecting air friction can not be delivered during the meeting hours because of the limited time. One way that can be done is by doing independent learning about projectile motion on inclined surface neglecting air friction which is assisted by an independent learning module. The purpose of this study is to design an independent learning module of projectile motion on inclined surface neglecting air friction and to investigate the effectiveness of the module toward undergraduate students’ understanding. Hopefully, this module can enrich the mechanic's modules for the undergraduate students and support them in learning about projectile motion on the inclined surface out of the meeting hours so that they can learn about the projectile motion comprehensively. The method of this study is the ADDIE model of development method consisting of Analysis, Design, Development, Implementation, and Evaluation steps. This independent learning module is applied to three freshmen of the Physics and Physics Education Department. Based on the observation sheet, the undergraduate students were able to do 88% of the module correctly, they also give 90% positive response to the statements of the module, and gets an average evaluation score of 75. Therefore, this independent learning module about projectile motion on inclined surface neglecting air friction is effective in assisting undergraduate students to understand the projectile motion on inclined surface neglecting air friction material.
Kajian Proporsi Aktivitas Fisik dan Kognitif pada Pembelajaran Aktif Fisika: Model Pembelajaran Two Stay Two Stray
Authors: Aprilia Diah , Kristiyanto Wahyu Hari , Sudjito Debora Natalia
Published: September 2020

TSTS (Two Stay Two Stray) is one of the learning models often used by educators to make students were doing active learning activities. Still, the educators usually did not pay attention to the lack of that learning model. Some cases found that learning objectives that should have been stressed on the cognitive activities were not achieved because the physical activities are more dominant than cognitive activities during the learning process. This study aimed to investigate whether lesson plans and video of TSTS cooperative learning more emphasized cognitive or physical activities by examining the compatibility between investigated cognitive and physical activities toward the learning objectives of science. There is qualitative research that is analyzed descriptively using the lesson plan sample and video of physics learning applying TSTS. The data analysis of this study was performed by examining a table that contains the possibility of the students’ activities for the lesson plan and students’ activities. That was observed using video during the learning process than were grouped in the physical or cognitive activities based on the operational verb of Bloom Taxonomy. The result of the study is both the lesson plan and video show that cognitive operations are more dominant than physical activities. It means that those activities are following the purpose of science learning. The average of cognitive activities is 77,4%, and physical activities are 22,6%. The educators are suggested to attend the proportion of physical and cognitive activities so that the purpose of science learning can be achieved optimally.
Pengembangan Media Pembelajaran Fisika Berbasis Mobile Learning Untuk Meningkatkan Kemampuan Berpikir Kritis Peserta Didik
Authors: Ngurahrai Aisyiyah Hidayah , Fatmaryanti Siska Desy , Nurhidayati Nurhidayati
Published: September 2020

Research on the development of mobile-based learning media has been conducted to determine its feasibility, the affect on the improvement of students' critical thinking skill, and effectiveness of the media used in leraning. The type of this research is the development that refers to the ADDIE development model, namely: Analysis, Design, Development, Implementation, and Evaluation. This research was conducted  in SMA Negeri 5 Purworejo with the subjects of the trial amounting to 29 students. The instruments used in this study are: validation sheets, learners' responses, learning outcome tests, and learning implementation sheets. Based on the research data obtained from the validation of mobile-based media for learning from four validators namely: three expert lecturers and physics teachers had an overall score 3.56, included in the good category and feasible to use in learning. The improvement of critical thinking skills in the implementation phase obtained N-gain 0.61 and included the medium increase category. The effectiveness of the media used in the assessment learning with learners’ responses received an overall contribution of 84% and included good categories, and was shown by the learning implementation sheet with an overall contribution of 95.8% and included in the excellent category. Thus the development of mobile-based learning media in this study is categorized as good and suitable to use as learning media, and also could help to improve students' critical thinking skills.
Implementasi Learning Manegement System (LMS) Berbantukan Edmodo untuk Meningkatkan Hasil Belajar Siswa pada Materi Fluida Dinamis
Authors: Zai Julius , Ardianti Suji , Ratnawati Franciska Ayuningsih , Hayati Suci Nujul
Published: September 2020

In the 21st century, emphasizing renewal learning systems using information and communication technology (ICT). One uses a learning management system (LMS). This study aims to determine the effectiveness in implementing the learning Management System (LMS) aided by Edmodo to improve student learning outcomes on dynamic fluid material. This research was conducted at one of the Gamping 1 High Schools with a quasi-experimental research design. As a sample in this study were 11th grade X students, selected by random sampling. The research data collection instrument used to pretest and posttest and the results of the study were tested by N-Gain analysis. The results showed that the learning outcomes of students increased in the high category with very good student responses. This means Edmodo-assisted Learning Management System (LMS) is very effective to improve student learning outcomes on dynamic fluid material.