bluuebunny/crossref_metadata_2025 huggingface dataset:
COLLABORATIVE LEARNING TECHNIQUES FOR TEACHING E-COMMERCE
Authors: Albastroiu Irina , Felea Mihai
Published: February 2023

Collaboration is one of the most important components of learning experiences. However, implementing suitable teaching tools that allow interactivity and collaboration depends greatly on the nature and content of the course. From our point of view, e-Commerce is one of the few subjects which cannot be taught without implementing active learning. Creating a collaborative learning environment is an important factor especially that within this discipline information and communication technologies can facilitate the collaborative and active learning process for students by giving them additional tools to support their work.
The purpose of this article is to present different collaborative learning methods (especially those based on web 2.0 tools) and ways in which these could be implemented in teaching e-Commerce given our experience of conducting courses and seminars on this subject. Assuming that it is essential to understand how learners perceive and evaluate these tools, we conducted an exploratory research among graduate students who have attended for Electronic Commerce subject in Master's program in Business from Faculty of Commerce - Academy of Economic Studies, in order to identify best practices for collaborative learning and ways to better fulfill the teachers' and students' requirements in e-Commerce courses and seminars. Our case study seeks to identify learner perceptions of the usefulness of such tecniques, but taking into consideration variables like age, gender, learner attitude and interest, computer proficiency and Internet skills before enrolling in e-Commerce course, educational and professional background, previously active or collaborative experiences in other disciplines in this master's program or in other circumstances.
A TWO-FOLDED PERSPECTIVE ON FOREIGN LANGUAGE ONLINE COURSES AND ASSESSMENT
Authors: Buluc Ruxandra , Costea Luiza , Tomescu Speranza
Published: February 2023

There are several approaches to learning but the ones that mostly stand out are the surface and the deep approach. The surface approach to learning is evaluated using methods that are mostly traditional, based on rote learning and not so much on communication abilities,such as multiple choice questions, true / false statements, open-ended questions referring to the studied material, etc. The deep approach to learning presupposes more complex means of evaluation in accordance with the competencies it aims to develop in the students. This is a kind of evaluation based on performance testing using authentic situations that assess the students' abilities to cope in collaborative, work-specific, task-based, performance-centered assessments. All these types of tests have been adapted to the on-line environment for different subjects, but further study is needed when discussing foreign language learning experiences, as well as formal educational settings. The focus of the present paper is to analyze the ways in which all the above-mentioned kinds of tests can be used for the foreign language study programs. Special attention is paid to the role of collaborative tasks both in the learning process as well as in the assessment procedures. We shall focus on three types of evaluation: placement, progress and end-of-course assessments and we shall analyze the ways in which these kinds of tests can be adapted to the online environment, what the advantages and strong points may be and what drawbacks may appear that may be general for all domains of study or specific to the study of foreign languages.
THE USE OF INFORMATICS IN THE EARLY STAGES OF PRACTICE OF THE ECONOMISTS' STUDENTS
Authors: Spineanu  georgescu Luciana , Badea Georgiana
Published: February 2023

Due to the economic imbalance on the labor market that generates a growing unemployment rate, I consider necessary to educate young students in the spirit of financial and banking through their participation in certain stages of practice conducted by faculty especially for training and professional development.
In this regard, the banking practice has implemented a virtual computer program that works according to the rules and regulations in force and which provides practitioners, both a baggage of theoretical knowledge and the possibility to accumulate a practical experience. The training process includes a stage of familiarization with the usual banking terms and concepts, with the products promoted by means of virtual banking, the registration of credits granted in the computer system, and a stage where practitioners will be assigned specific tasks of a bank worker.
In the first stage the practitioners will perform all operations related to the granting, management and tracking of a credit from granting and until its full repayment after the typical transactions that take place in a real bank. The second stage involves the development of scenarios where a part of practitioners are bank employees and the others are clients of the bank. It will be presented and examined how to make an application for credit, a credit report, of the underlying documents preparation and that are parts of a credit agreement (contract of mortgage, with everything that involves, contract of pledge on movable property registered in the ELECTRONIC ARCHIVE OF REAL MOVABLE GUARANTEES).
Using computer system facilitates the accumulation of theoretical and practical knowledge corresponding to the executive functions from a bank unit respectively that of front-office administrator, credit counselor for individuals and legal entities.
Through the approach and presentation of the topic, this way of learning is gaining more and more ground whereas removes monotony and routine of regular courses and allows an active interaction between students and teacher.
IMAGINATION AND AUTHENTIC LEARNING
Authors: Ciolan Lucian ion
Published: February 2023

When developing curriculum and designing learning experiences, the pedagogy focused on different aspects, as learning practice evolved over the years. If the content was considered for a long time the most important part of the process, its supremacy was dethroned as the knowledge and information produced and accumulated by human kind became almost incommensurable, and the pace of becoming obsolete alarming... So, a next wave proposed the learning outcomes as being the key principle for organizing the learning, and a whole range of formulations came into everyday educational language: objectives, standards, attainment targets, competences or qualifications. But it seems none of these approaches is adapted enough to instill authentic learning for the digital natives. Having a great value from the planning and development perspective, this outcome-based approach seem to be not sufficient in generating authentic learning. The current paper deals with the challenges of creating the conditions for authentic learning in the case of the new millennium learners. As one of the key perspectives on learning process is to create disposition for learning, we will analyze how virtual learning environments positively impacts and supports high quality learning processes. A new trend in curriculum development and learning practice is emerging, with a key focus on learning scenarios which can nurture a consistent disposition for learning processes. Constructing learning is highly enhanced by the learning environments, not only referring to physical ones, but also to all components (physical, cognitive, emotional and actional) of a learning situation. The consequences at learning practice level will be investigated, with a special attention to the VLEs.
A VIRTUAL LEARNING ENVIRONMENT FOR ENHANCED STUDENTS' UNDERSTANDABILITY
Authors: Yadin Aharon
Published: February 2023

This paper describes a specific course structure that was designed to increase students' understanding regarding decision making under uncertainty. The course is based on a virtual and collaborative learning environment in which the students learn, assess and analyze different approaches for solving a given problem. For that reason the course employs a visual learning environment that resembles a playing ground in which the students can "play" by controlling and monitoring the activities of a virtual robot. In addition to the virtual robot, the environment contains walls, representing obstacles and "beepers" which are small objects the robot can handle (hear them, place, pick and carry). By controlling the robot's movements while performing the predefined assignment and avoiding the obstacles, the students are exposed to various ways for addressing the problematic situation and completing the task. These playful actions help students build and enhance their analytical and problem solving skills. Addressing all available factors relevant for the decision making process is achieved by using simple "programming like" instructions that enforce accuracy and paying attention to details. In addition good learning habits are acquired by using personal and individual assignments in which each student gets a different task to perform. Furthermore, the students are also engaged in evaluating their peers' solutions which enhances their understanding by exploring other and different approaches to solve the same problem. The results obtained in this qualitative research, are based on comparing the students' grades when using the two course structures. The second course structure enhanced the students' understanding especially regarding the more abstract and unstructured issues of problem solving.
TOWARDS A SECOND-SCREEN EXPERIENCE IN E-LEARNING
Authors: Beldiman Liviu , Jascanu Veronica
Published: February 2023

Television watching is a social experience. People watch the same TV programs and are talking about shows, movies, discussing, analyzing and recommending. With the rise of the Smart TV platforms the domain of Augmented Entertainment is changing. There are new ways to watch and discuss about television shows, to integrate the web experience with the TV one. There is an opportunity to involve the user and make it an active entity during or after the show. It could be automatically enhanced with related content from other shows or generated by other users. For example, the documentary about Second World War could be enhanced automatically with related and personal videos, images, blogs or testimonials.
There is a growing trend of using Internet while watching TV shows. There are already several reports concerning this new consumer behavior:
- 50% of US TV viewers watch TV and use Internet simultaneously every day (Clustalabs)
- 86% of US mobile internet users use their phone while watching TV (Yahoo).
- 72% of under 25's in the UK comment on programs via social networks (Digital Clarity)
- 30% of total iPad usage is while watching TV (Nielsen)
A second-screen e-learning platform will promote "personalized edutainment" and peer learning by collecting data from various sources in order to identify and provide personalized, relevant, appealing, informative content complementary to entertainment. It will facilitate e-inclusion and involvement for everybody, connecting people to the relevant information aggregated from various sources and offering it on easy to use platforms like the TV. Also, it will facilitate the user to enhance the TV show with personal multimedia content.
MIND YOUR SCREEN. ANALYZING THE IMPACT OF FIGURATIVE DYNAMICS IN LEARNING SETTINGS
Authors: Ciolan Laura elena
Published: February 2023

There is already well known that the exposure to different kinds of screens dramatically increased over the last years for everyone, but a special situation is with small kids, being exposed sometimes for quite long time and for very early ages. The dynamics of different colors and images accompanied or not by sound, stimulated in completely new ways the mind / judgment and the perceptions of the child about the external world. Capacity to distinguish sometimes between ?reality? and simulacral environments is under question. Bringing exposure to screens as an intentionate tool for contributing to learning brings many problems and challenges. In this paper we will try to analyze how the dynamics of images brought into the attention of the child stimulates different kinds of emotional, social, cognitive and even behavioral reactions. How are all these influencing the learning approach and the learning disposition of the child is a subject for serious debate and research, as this influences the whole planning and delivery of learning activities. Using screens as visual aids for creating learning situations and experiences needs serious consideration for the facilitator of the all these reactions and influences we have mentioned before. A special consideration will be given to interactive / tactile screens, where the exposed person can directly influence the dynamic. Further on, the created and the ?by default? dynamics will be analyzed from the perspective of their contribution to different states of mind related to learning and to the development of different types of skills and attitudes.
AUTOMATED GENERATION OF QUESTION BANK TO ASSIST IN THE EVALUATION OF THE POSSESSED KNOWLEDGE REPRESENTED BY EXTEMPORE PARAGRAPH IN A TECHNICAL CONTEXT
Authors: Pujari Nitin , Spoorthy Sai , Kiran Raj , Jose Amalna , Mallya Akshay , S r Gowthami
Published: February 2023

Knowledge acquisition involves complex cognitive processes and the evaluation of this knowledge plays a vital role in judging the cognitive ability of an individual. Not only does evaluation give the measure of the extent of knowledge, it also helps one to analyze the scope of improvement for an overall effective learning .Traditionally, the evaluation of one's knowledge is determined by probing the knowledge acquired in the form of questions. This paper attempts to automate the process of generating relevant question bank pertaining to the paragraph's technical context to assist in evaluation. The knowledge on a particular topic can be captured by a paragraph in the context of that domain. The current acumen of the individual in the subject pertaining to that paragraph can be determined by the technical keywords used, and their consolidation into a paragraph along with connectors. The empirical evaluation of knowledge in the domain can be implemented by posing questions from the generated question bank using the technical keywords present in the paragraph with the help of global knowledge base as the basis. The extent of the knowledge in the domain can be determined recursively by posing questions from the generated question bank which diverge from the subject of the paragraph, adhering to the domain. The above process of context-based repeated probing can be used to evaluate the breadth and depth of the knowledge of an individual in a technical context. This paper also attempts to remove the semantic redundancy of the questions generated in the question bank to achieve distinct consistency.
CIVIC EDUCATION THROUGH ONLINE ENVIRONMENT: LEARNING ABOUT 2012 ROMANIAN ELECTIONS
Authors: Patrut Monica
Published: February 2023

Civic education has as main objective the preparing of active and capable citizens to contribute to the development and well-being of the society. In order to achieve this objective there is a focus on the accomplishment of political literacy, on the development of critical thinking and analytical abilities, on the cultivation of democratic attitudes and values, on the stimulation of active participation in community and society. The Strategic Framework for European Cooperation in the field of Education and Professional Development stipulates the promotion of civic education in order to consolidate the active citizenship and political participation.
Civic education is compulsory in a world where changes take place rapidly, where diversity has become more and more salient and the necessity for the existence of active, informed and responsible citizens has been more pervasive than before. Civic education should be a dimension of formal and informal education and it can be achieved in traditional and modern, in online and offline ways.
The internet can be a good instrument to stimulate the political informing, the political participation or the citizens? civic commitment. Web 2.0 (?social web? or ?social media?) provides to each citizen not only the possibility of getting informed, but also of generating/ producing and distributing content on political issues, of interacting/ collaborating with other citizens and of debating/ resolving different (inter)national problems. The citizen can easily get involved in the electronic agora, can get informed and can express his/ her own opinions and can contribute to the improvement of the political system performance.
In this study we will analyze the way in which the online environment can help citizens document themselves in order to choose, being totally aware, the representatives of the national legislative forum and the types of public policies to be put into practice. We will provide a content analysis of the most well-known 2012 Romanian election and political platforms (www.openpolitics.ro, www.machiavelli.ro, www.alegericorecte.ro, votulmeu.com, www.contextpolitic.net, www.hartapoliticii.ro, http://www.cineceapromis.ro, http://www.titools.ro/alegeri2012).
Starting from the theoretical frameworks of Gibson & Ward, Foot & Schneider, Schweitzer &Lilleker, our study will address the following research questions:
RQ1 ? To what degree do the online election and political platforms contribute to the informing, connecting, involving and mobilizing of Romanian citizens?
RQ2 ? To what degree do the features of these platforms take into account the advantages provided by Web 2.0?
CONTRIBUTIONS CONCERNING THE USE OF COMPUTER ASSISTED PROGRAMMED LEARNING IN THE THEORETICAL TRAINING OF PHISICAL EDUCATION AND SPORTS FOR STUDENTS FROM THE POLYTECHNIC UNIVERSITY
Authors: Becea Liliana , Pelin Raluca
Published: February 2023

Information is one of the most important factors in the process of human development as is briefly and eloquently expressed in the saying: "One wise man is worth ten rulers". Due to the specificities of the subjects, concise and complex information in higher-education heightens both the level of understanding as well as, indirectly, the degree of the subjects' participation in their own formative process. The students' responsiveness to information is directly proportional to their interest in the themes discussed. Theoretical training in physical education, a component of the instructive-educative process, is a "rara avis" in all levels of education except for the specialized units. Planned instruction assisted by the computer represents an efficient solution which may contribute to the fulfilment of objects in physical education in higher-education systems from universities of a different profile where theoretical courses that might present the characteristics and effects of the practice of physical education are missing. This research has had several stages of development. In the first stage, the theoretical subjects were chosen according to the interest and importance attributed by the questioned students. Accordingly, they were presented in a mini-course of theoretical training that contained maximum information in a minimum amount of words. In the end, the information presented in this course was reorganized in sequences of planned instruction. The experiment for evaluation had two independent variables: the first was programmed assisted computer learning and the second was self-study. The dependent variable consisted in the theoretical knowledge gained which was evaluated through the direct application of an open-answer questionnaire by the operator.
USING E-LEARNING SOFTWARE FOR DEVELOPING EURHYTHMY AS A MANNER OF ARTISTIC EXPRESSION FOR PUPILS AND STUDENTS
Authors: Stoica Alina mihaela , Aducovschi Daniela
Published: February 2023

Generally speaking, eurhythmy can be defined as a harmonious combination of sounds, words, lines and proportions generating a compositional balance, which is very important for the artistic act. In the context of studying, with the purpose of reaching high interpretative and artistic competencies, eurhythmy is represented by: - developing human bodie's expresivity, the capacity of expresing temporal and spatial dimensions, the harmonious bonding between movement, rhythm, sound and colour; - realising the connexion between the body and the soul. Eurhythmy is an art that wants to express the language and sound through movements. It's first elements were first borned in 1911-1912 with the help of Rudolf Steiner, founder of anthroposophie. There are other sciences that developed during the past few years as the science developed itself in: scenic, pedagogical and curative/remedial eurhythmy. Scenic eurhythmy artistically introduces each new concepts or new skills to be discovered and developed. Eurhytmies itself is an art: it uses the body as a visual representation along with the language, the music and the singing that create the atmosphere. It points out the music intervals and tones and the sound through a falling expresive movement of the arms, hands and body in a dinamic structure. The second side is the didactical one that is willing to streghthen the child according to Waldorf's techniques. During eurhythmy classes, the children make up stories or happenings through meaningfull movements. As they grow up they aquire the ability of controlling their gestures and steps on specific rhythms and special moves. There is also a third domain developed from eurhythmy, which has its own concepts and figures that are used in treating different defficiencies.
EDUCATIONAL PERSPECTIVES OPEN BY THE UTILIZATION OF POLAR S625X RUNNING COMPUTER TO TEST THE WATER POLO PLAYERS
Authors: Ticala Laurentiu daniel , Balan Valeria , Claudiu Hortopan , Marian victor Zamfir , George Marinescu
Published: February 2023

In the water polo game, acyclic movements are predominant and the effort metabolic characteristic is represented by the strength endurance with anaerobic penetrations. The effort specificity is given by the muscular and metabolic characteristics, but also by the tempo and pace characteristics. Our present study emphasizes the non-specific effort metabolic cost in junior III water polo players, by using some tests administered to 22 athletes competing in the National Championship.
Hypothesis of the research: by knowing the higher aerobic capacity through the oxygen maximum consumption assessed on dry land, we can predict the expression capacity in the effort specific to water polo players.
To validate our hypothesis, we used some methods, among which the test method, the graphical method and the statistical-mathematical method. The administered tests were the following: 1. The 5-minute Endurance Running, where the subject runs, at a constant speed, over a distance as long as possible within 5 minutes. 2. The MVA - EVAL Endurance Test, also called the 20-m Shuttle Test, where the subject runs at a progressively increased speed; while the test is performed, a special cassette indicates by beep sounds the running speed which is more and more increased, until the 20 levels are reached. The test is stopped when the subject fails to keep the imposed running pace, the difference between the sonorous signal and the distance to the marking cone being greater or equal to 2 meters, then we notice the reached level that indicates the speed value, which allows us to assess the VO2 max (ml/min/kg). In both of the tests, the heart rate monitoring was performed by means of the Polar S625X Running Computer and all the data were transferred to a personal computer, where they were processed and analyzed.
Following the data analysis, the hypothesis was validated and we think that our research meets the interest of the Romanian Water Polo Federation.
KINEMATIC ASPECTS OF DIRECT PUNCH CROSS AND JAB APPLIED IN SEMI-CONTACT
Authors: Baitel Irina , Deliu Dan
Published: February 2023

In this study we aimed to determine and compare some characteristics of the cinematic direct punch jab and cross applied in semi-contact system. Kinematic data acquisition was performed using inertial navigation technology embedded in the MOVEN equipment from Xsens, Netherlands. The equipment was mounted on a topic of world, national and international champion of kick boxing and Thai boxing heavyweight senior.Series of shots were recorded using the MVN equipment and dedicated software and a video camera (120 f /s). Data collected using MOVEN system were converted and processed, yielding information about the velocity and acceleration of body segments (this information is presented for fist, elbow, shoulder and right hip in executions with right arm). Were obtained fist velocity between 6.17 and 7.29 m /s for jab applied in semi-contact style and fist velocity in the range from 6.95 to 7.93 m /s semi-contact cross. Velocity variation in time curves presents two main peacks whose height and scale depend on the application coup - semi-contact, full contact and striking variant (cross, jab). These peacks reffer to race of the fistto the target and return. The path to the target is much faster than to recovery in the original position.Compared with the values obtained for the same techniques, performed by the same athlete in non-contact system, without completion, without reaching any material target (maximum of 6.75 m /s for jab and 7.59 m /s for cross) semi-contact applied punches speeds had higher peak values, demonstrating that the effect of target (highlighted by another authors) exists and must be used in specific speed training.
COMPUTERIZED ASSISTANCE FOR THE ATTENTION CONCENTRATION IN WEIGHTLIFTING ATHLETES
Authors: Teodoru Marian daniel , Unknown Unknown , Muraretu Daniel constantin
Published: February 2023

Premises. In order to decipher the content particularities (difficult to distinguish through specifically human means) of the technical-tactical elements proper to weightlifting, we should use in athletes' assistance some advanced technologies. Weightlifting, because of its top performance exigencies, determines the training reconsideration. In this sense, we propose computerized assistance and video devices as research technical means within the specific training. Hypothesis. Computerized technology based on the AviSynth software utilization objectifies the concentration characteristics and the attention concentration optimum time. Objectives. To diagnose with the highest accuracy the attention concentration durations and moments in the weightlifter's specific behavior. Subjects. The research included 48 male subjects aged 19 to 21 years old, belonging to different sports clubs throughout the country. The selection criterion to make up our research sample was performance-based (we selected only the subjects with good results at the national level: 1st sports category, international class and master of sports). Methods. The research main method relied on computerized technology connected to the video technique. The AviSynth software allowed us to study the images of the actions performed by the athletes (both the specific technique and the associated behavior, in our case, the concentration times and moments). The present research was developed over two stages: administration of some questionnaires related to the attention concentration; the experiment in itself (for the validation). The recorded concentration times (for the two lifts) included both the successful and unsuccessful competitive attempts. Results. We statistically processed: the concentration time means (standard attempts); the concentration time means for all the weight classes, both in snatch and clean and jerk lifts. Conclusions. The concentration time duration influences the performance result. A longer concentration time leads to unsuccessful attempts. The concentration time consistency would be preferred. There are differences between the two lifts in relation to the concentration time. Computerized technology and, respectively, the AviSynth software provide the best premises for a multifactorial analysis, with a real impact on the top performance reaching.
CONSIDERATIONS ON THE CENTER OF PRESSURE DISTRIBUTION TRENDS IN POSTURAL CONTROL MECHANISM SYSTEMSYSTEM
Authors: Gherghel Carmen liliana , Alexandru Buzescu
Published: February 2023

The modern approach argue the real balance in the sense of zero deviations from a fixed point, could not exist in biological systems. The balance is part of the coordination and coordination capacity shown to be necessary in performing motor skills development, this based on capacity to learn, control and permanently adaptation.
The major interest in this paper is to establish trend data recorded on the position of the center of pressure analysis in subjects with different levels of sports activities practicing. For this purpose we have investigated the reproducible laboratory conditions a number of 62 subjects divided into two groups, a sample of 31 subjects consistent practitioners of the sport, but do not the level of performance and a sample of 31 athletes (shooting performance), with experience in the sports training and competition.
Postural stability was evaluated by software - POSTUROTEST, it can reveal information about the mechanism of postural control system. The center of pressure is the result of descending motor commands and combinations of mechanical properties of the ankle. This testing type is included into the category of tests oriented towards the sensorial organization, the method is also known under the name of "posturography". The test consists in keeping the body position on a platform, the eyes staring at a given target. The platform pressure sensors register the body movements (balance), while the tested person keeps his balance.
The results suggest that individual differences in postural balance are insignificant in relation to the appearance of somatic, physiological healthy person (statistically habitual) with regard significant changes can be observed in the case of athletes, they resort to achieve results performance to solutions for improving stability phenotypic developing the ability to maintain balance in sports sample specific positions.
USE OF COMPUTER TECHNOLOGY IN EVALUATING THE CONCENTRATION AND MOBILITY OF ATTENTION
Authors: Paunescu Mihaela , Grigore Vasilica , Mitrache Georgeta , Predoiu Radu
Published: February 2023

Attention is the psychical phenomenon (mental function) which designates the selective orientation of the activity and the focalization of the mental energy on an object, in order to know it better and to act more efficiently. Attention is the manifestation of conscience and cannot be related to a certain mental process. It does not have inherent reflectory content, being present in all psychical functions ? perception, representation, thinking (we pay attention when we perceive, when we memorize, when we think etc). This study was carried out on a number of 90 students in NUPES, divided into three groups: performance athletes who practice individual sports (tennis, karate and gymnastics), performance athletes who practice team sports (football, handball and basketball) and students who don?t practice any kind of sports. We assessed attention concentration and mobility through two computerized tests: CMA-R and TAC, of the battery of tests PSISELTEVA. CMA-R test is conceived under the shape of a dynamic model made of task-sequences with progressive degrees of difficulty. TAC test consists in giving a pre-established answer for each signal-stimulus identified among insignificant stimuli. Using ANOVA (one-way), we highlighted significant differences statistically (p < 0, 05) between the three samples of athletes. Practising sports systematically can be an effective way of developing certain skills and abilities such as: attention concentration and mobility, observation spirit, fast visual analysis capacity, visual discrimination capacity, prompt reactions at the visual signs that have to be differentiated. These are directly related to the increase of personal efficiency and performance both in sports as well as in general in any other socio-professional activity.
THE BENEFITS OF USING STATISTICAL RECORDING SOFTWARE BASKETBALL FOR TEAMS TRAINING PERFORMANCE
Authors: Moanta Alina daniela , Ghitescu Iulian gabriel , Tudor Virgil
Published: February 2023

The existing methodology in basketball is improving and adapting continuously, the contribution coaches being heuristic, due to the information and multitude of game situations. The information provided through recording the matches statistics, may allow coach analysis and the team game model improvement, provided that they are complete and objective. Based on the game model one may change or complete the team training and competition model. Therefore the statistical parameters of the game model and their analysis is a requirement of training and performance management of a team. In this matter, the software SmartStats basketball FIBA Europe is the official program for the achievement statistics used in all competitions at junior and senior. Statistical model can provide the coach with the game conclusions associated with that seen in the game. Submitted information will serve as a guide for the future development of the game. The multitude of correlations between different traits recorded, graphs based on statistical records of matches can be made individually for each player or the entire team. Same observation about his opponent is important for correlating information from their own team and opponents. Modern technologies allow statistical correlation with video recording and extraction of precise moments during the game in order to analyze them. Scientific-methodological consequences of using the statistical program basketball games turn favorable in the sense of rapid and complex quantitative parameters of the game. This paper, carries out a correlation between the information provided by the Statistical Program and influences the preparation and game management, representing both a guide to the statistical analysis of basketball coaches.
THE EFFICIENT LEARNING OF STRIKES IN RELATION TO THE KARATE-DO STANCES BY MEANS OF THE PEDAR-X PLANTAR PRESSURE MEASUREMENT SYSTEM
Authors: Teodoru Marian daniel , Petre Razvanliviu
Published: February 2023

Relying on modern means, the objectivization of the essential characteristics of strikes in relation to fighter's stances can provide elements able to lead, on the one hand, to their efficiency in the improvement process and, on the other hand, to the establishment of some basic technical elements incorporated into the learning algorithm. Hypothesis: Plantar pressure determines the strike efficiency. Objectives: To determine the relation among the fighting stances, strikes, plantar pressure and the execution speed within a checking experiment using one single group of subjects. Subjects: The research included 10 performance athletes (males) aged 21 to 24 years old. Initially, they were part of a sample made up of 35 subjects. Among the selection criteria (others than age), we mention the following: performance level, weight class and urban/rural provenance. Methods: The characteristics of our research required us to use the basic methods: observation method, questionnaire-based inquiry method, conversation method, test method, computerized method, statistical-mathematical method, but also the Pedar-X plantar pressure measurement system. Among the measures valorizing the plantar pressure, we mention: maximum pressures, mean pressures, aria. Results: The device software can emphasize, at the display level, the following elements: plantar print, pressure distribution on each of the insole sensors, 3-D pressure distribution, 2-D pressure distribution, gate analysis etc. Conclusions: The device used in our research (Pedar-X) allowed us to emphasize technical aspects extremely important to the field of motor activities, which can be implemented both in the learning initial stage and in the performance stage (by correcting the technical elements). An appropriate stance determines an appropriate plantar pressure, respectively an increased speed potential concretized in an increased efficiency. Plantar pressure becomes thus a technical landmark which determines the possibility to perform at an increased speed potential. The obtained results validate our research hypothesis and reject the statistical (null) hypothesis, a fact that compels us to extend to other technical aspects some studies which can prefigure new perspectives in the performance athletes' training.
ORIGINAL ASPECTS REGARDING THE PSYCHOMOTOR EVALUATION OF THE PRIMARY SCHOOL STUDENTS
Authors: Stoica Marius , Gozu Bogdan
Published: February 2023

Problem Statement. The study of the main factors specific to the psychomotor phenomenon (in this case, aspects related to manual dexterity and bilateral coordination), as well as of the connections between those factors in relation to the subjects' chronological age.
Purpose. Our experiment envisages an analysis of the connection between motor proficiency age and chronological age in primary school students, based on the information provided by the Bruininks-Oseretsky Test - Second Edition (BOT-2) applied for the first time in Romania.
Methods. Forty subjects were selected to participate in this research experiment (20 boys and 20 girls), 1st up to 4th grade students, coming from urban and rural areas alike. The subjects' evaluation took place from March 20, 2010 until June 4, 2010 and consisted in the application of 12 test items specific to manual dexterity and bilateral coordination subtests provided by the Bruininks-Oseretsky Test, Second Edition. In terms of computer software and specific tools used for statistical analysis of the obtained data, the following instruments were used: BOT-2 ASSISTTM, Scoring and Reporting System (integrated software of the Bruininks-Oseretsky Test - Second Edition), MINITAB 15.1 of MINITAB Inc. and MICROSOFT EXCEL 2003.
Results and discussions. The tests revealed that with respect to manual dexterity, the average motor proficiency age (10 years and 5 months) was higher by 1 year and 2 months than the average chronological age of the tested subjects (9 years and 3 months), while the verification of the statistical hypothesis through the dependent T-Test revealed a statistically significant difference of means (P=0.009 is smaller than 0.05). Regarding the bilateral coordination subtest, the average motor proficiency age (8 years and 7 months) is lower by 8 months than the average chronological age (9 years and 3 months), and in this case the verification of the statistical hypothesis performed through the same test, revealed a statistically significant difference of means as well (P=0.019 is smaller than 0.05).
Conclusions. The analysis of the results obtained by the tested subjects allows us to confirm the research hypothesis regarding the manual dexterity and bilateral coordination subtests. We can conclude as well that the use of the Bruininks-Oseretsky Test - Second Edition, for the first time in Romania, within an experimental research, represents, besides an original approach, a major opportunity of obtaining extremely valuable data regarding several psychomotor characteristics of primary school students.
IMPROVING JUDO TECHNIQUES USING COMPUTER MOVEMENT ANALYSIS
Authors: Ciocoipop Dumitru rares , Silvestru Catalin ionut
Published: February 2023

In the context of the development of information society, innovating technologies contribute also to the development of training methods in sport. Mobile technologies are more and more used in enhancing athlete's performance. The paper aims at improving technical skills in judo trough movement analysis. To fulfill our goal we use a device composed of a capture camera and computer software. The instrument name is Signal Frame and it is produced by Sport Metrics - Valencia - Spain. We take into consideration the following parameters: acceleration, speed and power. We consider those parameters as being the most relevant in this sport. The software allows us also to watch the movement frame by frame so we are able to analyze the biomechanics of the movement. Our analysis is based on an experiment within which we used two groups: a control group who trains in a "classic" way and is evaluated at the beginning and at the end of the experiment and one who is also evaluated at the beginning and the end of the experiment but benefits in training of the computer movement analysis. One of the big benefits of this method is its objectivity. The coach can compare quantifiable data from one execution to the other. To evaluate the results, at the end of the experiment we compare the executions of the athletes, in the two groups; we do that by measuring the quantifiable data of the executions and from the executions of the fixed forms (Kata) and see if there is a significant improvement in performing the techniques. We expect increased efficiency in learning using mobile technologies.
PROPRIOCEPTIVE AND NEURO-MUSCULAR COORDINATION E-TRAINING IN SPORT PERFORMANCE
Authors: Alexandru Acsinte , Balint Gheorghe
Published: February 2023

Proprioception and neuro-muscular coordination are treated as new trends in sport performance training process. The latest research shows that best efficiency in sport performance has the athletes that manage their body and segments in best coordinative circumstances even in different kind of stressfully environments. The aim of this material is explore the importance of proprioception and neuro-muscular coordination as a part of training sessions. We focused our research on the Handball players and Biathlon athletes. The selected drills has been developed using unstable surfaces devices such as Balancefit, Bossu, Therabands, Foam devices etc. Evaluation of the athletes? performances has been realized using tests from ?Functional testing in Human Performance ? 139 tests for sport, fitness, and occupational settings? by Michael P. Reiman and Robert C. Manske (Human Kinetics, 2009). For handball players tests has been developed in the sports hall they are training and for the biathlon athletes in their own specific training environment. The protocols to be followed have been detailed in accordance with the coaches and athletes. Some of the conclusion are still to come, taking in consider that our research is on running. At the same time we consider that the earlier we start with proprioceptive and neuro-muscular training, the safest and more efficient sport performances we?ll have. According to this, we already have some drills structures available on-line approved by some international organization, as European Handball Federation.
http://activities.eurohandball.com/article/15742.
At the same time printed materials on this topic are already published and available on-line.
http://www.xlibrispublishing.co.uk/bookstore/bookdisplay.aspx?bookid=300387
http://www.amazon.com/Improving-Ankle-Joint-Stability-ebook/dp/B00480OQ9O/ref=sr_1_1?ie=UTF8&m=A2L4MGAWRMK2KM&s=books&qid=1287684877&sr=1-1
http://search.barnesandnoble.com/books/product.aspx?ean=9781453587133

http://www.eurohandball.com/ehf/handballbasics
Then we intend to develop some future on-line proprioceptive and neuro-muscular training patterns to be followed by athletes and coaches.
DISTANCE LEARNING AT THE BUCHAREST UNIVERSITY OF ECONOMIC STUDIES
Authors: Dima Viorelavalentina , Talmacian Elena , Militaru Marina luminita
Published: February 2023

The present paper provides insight into distance learning activities within the Bucharest University of Economic Studies. As a preamble, the article briefly reviews relevant theoretical considerations upon distance education. It then attempts to establish a connection between distance learning and the requirements and challenges of the labour market.
Subsequently, we will focus on diverse aspects of distance learning within the Bucharest University of Economic Studies. On the one hand, we will present the study programmes available for distance learning students, as well as the way in which teaching and learning processes take place. We will describe the blended learning approach to education that the University adheres to, as self-study is accompanied by in campus activities. The same approach is adopted as concerns students evaluation, as the final mark results from a combination of assignments uploaded on the platform and in class tests. On the other hand, we will illustrate the way in which students and teachers are trained to successfully and effectively use the technology at stake. We will focus on the guidebooks designed to: harmonize course content (for teachers), simplify the use of the e-learning platform or address potential ethical issues (for both teachers and students).We will also briefly touch upon the requirements of national and international quality assurance institutions regarding distance education. Our aim is to see to what extent distance learning within the Bucharest University of Economic Studies meets these standards. Furthermore, we intend to identify the measures that should be adopted to increase the effectiveness of distance learning programmes.
PORTFOLIO ASSESSMENT AND INTERCULTURAL COMPETENCE
Authors: Catteeuw Paul
Published: February 2023

Nowadays it is beyond doubt that there is a high need of professionals with intercultural competence. As the world is rapidly growing towards a globalized, yet glocalized market, there is no doubt that society, and the business world as such, will gradually, but steadily and rapidly need more people with intercultural competences.
Though intercultural competence is often referred to as a soft skill, in many respects however it is a critical factor of success, and will become more and more decisive as the cultural background of people, working force, companies, institutions, ... will become more diverse and multicultural. The need to interact will always be there, the gap that is created by the lack of tuition needs therefore to be filled.
Teaching intercultural communication immediately raises the question of assessment. If you don't want to assess a student on his/her theoretical knowledge of his intercultural competence, you will have to organize a continuous professional development (CPD) scheme.
One of the methods can be a framework that is being used as a starting point in acquiring competence. To measure levels of proficiency the learner can make use of a portfolio in which there is place for self-evaluation and leading to personal action and development plans for students.
All these elements are included in a portfolio, which is the starting point for lifelong learning. For the students this means a self-evident step towards autonomous learning via shared guided learning to autonomous learning.
The educational process is a clear example of blended learning in which e-learning plays a great role. Assessment portfolios are a clear example of a methodology that is based in social constructivism.
As communication is a keyword within the framework the role of language knowledge is very important. Multilingualism is an enormous asset, it does not only open doors, but it keeps them wide ajar for further communication and cooperation.
In this talk we will also reflect on the different sorts of on-line possibilities to assess oneself in the field of intercultural competence and at the same time training foreign languages. E-methods like ICOPROMO, LOLIPOP, The autobiography of the CoE, INCA, CEFcult and IEREST will be introduced and discussed.