bluuebunny/crossref_metadata_2025 huggingface dataset:
Active Transfer Learning for Cross-System Recommendation
Authors: Zhao Lili , Pan Sinno , Xiang Evan , Zhong Erheng , Lu Zhongqi , Yang Qiang
Published: June 2022

Recommender systems, especially the newly launched ones, have to deal with the data-sparsity issue, where little existing rating information is available. Recently, transfer learning has been proposed to address this problem by leveraging the knowledge from related recommender systems where rich collaborative data are available. However, most previous transfer learning models assume that entity-correspondences across different systems are given as input, which means that for any entity (e.g., a user or an item) in a target system, its corresponding entity in a source system is known. This assumption can hardly be satisfied in real-world scenarios where entity-correspondences across systems are usually unknown, and the cost of identifying them can be expensive. For example, it is extremely difficult to identify whether a user A from Facebook and a user B from Twitter are the same person. In this paper, we propose a framework to construct entity correspondence with limited budget by using active learning to facilitate knowledge transfer across recommender systems. Specifically, for the purpose of maximizing knowledge transfer, we first iteratively select entities in the target system based on our proposed criterion to query their correspondences in the source system. We then plug the actively constructed entity-correspondence mapping into a general transferred collaborative-filtering model to improve recommendation quality. We perform extensive experiments on real world datasets to verify the effectiveness of our proposed framework for this cross-system recommendation problem.
Hotspotting — A Probabilistic Graphical Model For Image Object Localization Through Crowdsourcing
Authors: Salek Mahyar , Bachrach Yoram , Key Peter
Published: June 2022

Object localization is an image annotation task which consists of finding the location of a target object in an image. It is common to crowdsource annotation tasks and aggregate responses to estimate the true annotation. While for other kinds of annotations consensus is simple and powerful, it cannot be applied to object localization as effectively due to the task's rich answer space and inherent noise in responses. We propose a probabilistic graphical model to localize objects in images based on responses from the crowd. We improve upon natural aggregation methods such as the mean and the median by simultaneously estimating the difficulty level of each question and skill level of every participant. We empirically evaluate our model on crowdsourced data and show that our method outperforms simple aggregators both in estimating the true locations and in ranking participants by their ability. We also propose a simple adaptive sourcing scheme that works well for very sparse datasets.
Not Quite the Same: Identity Constraints for the Web of Linked Data
Authors: De Melo Gerard
Published: June 2022

Linked Data is based on the idea that information from different sources can flexibly be connected to enable novel applications that individual datasets do not support on their own. This hinges upon the existence of links between datasets that would otherwise be isolated. The most notable form, sameAs links, are intended to express that two identifiers are equivalent in all respects. Unfortunately, many existing ones do not reflect such genuine identity. This study provides a novel method to analyse this phenomenon, based on a thorough theoretical analysis, as well as a novel graph-based method to resolve such issues to some extent. Our experiments on a representative Web-scale set of sameAs links from the Web of Data show that our method can identify and remove hundreds of thousands of constraint violations.Linked Data is based on the idea that information from different sources can flexibly be connected to enable novel applications that individual datasets do not support on their own. This hinges upon the existence of links between datasets that would otherwise be isolated. The most notable form, sameAs links, are intended to express that two identifiers are equivalent in all respects. Unfortunately, many existing ones do not reflect such genuine identity. This study provides a novel method to analyse this phenomenon, based on a thorough theoretical analysis, as well as a novel graph-based method to resolve such issues to some extent. Our experiments on a representative Web-scale set of sameAs links from the Web of Data show that our method can identify and remove hundreds of thousands of constraint violations.
Graph Traversal Methods for Reasoning in Large Knowledge-Based Systems
Authors: Sharma Abhishek , Forbus Kenneth
Published: June 2022

Commonsense reasoning at scale is a core problem for cognitive systems. In this paper, we discuss two ways in which heuristic graph traversal methods can be used to generate plausible inference chains. First, we discuss how Cyc’s predicate-type hierarchy can be used to get reasonable answers to queries. Second, we explain how connection graph-based techniques can be used to identify script-like structures. Finally, we demonstrate through experiments that these methods lead to significant improvement in accuracy for both Q/A and script construction.
SALL-E: Situated Agent for Language Learning
Authors: Perera Ian , Allen James
Published: June 2022

We describe ongoing research towards building a cognitively plausible system for near one-shot learning of the meanings of attribute words and object names, by grounding them in a sensory model. The system learns incrementally from human demonstrations recorded with the Microsoft Kinect, in which the demonstrator can use unrestricted natural language descriptions. We achieve near-one shot learning of simple objects and attributes by focusing solely on examples where the learning agent is confident, ignoring the rest of the data. We evaluate the system's learning ability by having it generate descriptions of presented objects, including objects it has never seen before, and comparing the system response against collected human descriptions of the same objects. We propose that our method of retrieving object examples with a k-nearest neighbor classifier using Mahalanobis distance corresponds to a cognitively plausible representation of objects. Our initial results show promise for achieving rapid, near one-shot, incremental learning of word meanings.
Decoupling the Multiagent Disjunctive Temporal Problem
Authors: Boerkoel Jr. James , Durfee Edmund
Published: June 2022

The Multiagent Disjunctive Temporal Problem (MaDTP) is a general constraint-based formulation for scheduling problems that involve interdependent agents. Decoupling agents' interdependent scheduling problems, so that each agent can manage its schedule independently, requires agents to adopt additional local constraints that effectively subsume their interdependencies. In this paper, we present the first algorithm for decoupling MaDTPs. Our distributed algorithm is provably sound and complete. Our experiments show that the relative efficiency of using temporal decoupling to find solution spaces for MaDTPs, compared to algorithms that find complete solution spaces, improves with the interconnectedness between agents schedules, leading to orders of magnitude relative speeedup. However, decoupling by its nature restricts agents' scheduling flexibility; we define novel flexibility metrics for MaDTPs, and show empirically how the flexibility sacrificed depends on the degree of coupling between agents' schedules.
A Framework for Aggregating Influenced CP-Nets and its Resistance to Bribery
Authors: Maran Alberto , Maudet Nicolas , Pini Maria Silvia , Rossi Francesca , Venable Kristen Brent
Published: June 2022

We consider multi-agent settings where a set of agents want to take a collective decision, based on their preferences over the possible candidate options. While agents have their initial inclination, they may interact and influence each other, and therefore modify their preferences, until hopefully they reach a stable state and declare their final inclination. At that point, a voting rule is used to aggregate the agents’ preferences and generate the collective decision. Recent work has modeled the influence phenomenon in the case of voting over a single issue. Here we generalize this model to account for preferences over combinatorially structured domains including several issues. We propose a way to model influence when agents express their preferences as CP-nets. We define two procedures for aggregating preferences in this scenario, by interleaving voting and influence convergence, and study their resistance to bribery.
Algorithms for Strong Nash Equilibrium with More than Two Agents
Authors: Gatti Nicola , Rocco Marco , Sandholm Tuomas
Published: June 2022

Strong Nash equilibrium (SNE) is an appealing solution concept when rational agents can form coalitions. A strategy profile is an SNE if no coalition of agents can benefit by deviating. We present the first general-purpose algorithms for SNE finding in games with more than two agents. An SNE must simultaneously be a Nash equilibrium (NE) and the optimal solution of multiple non-convex optimization problems. This makes even the derivation of necessary and sufficient mathematical equilibrium constraints difficult. We show that forcing an SNE to be resilient only to pure-strategy deviations by coalitions, unlike for NEs, is only a necessary condition here. Second, we show that the application of Karush-Kuhn-Tucker conditions leads to another set of necessary conditions that are not sufficient. Third, we show that forcing the Pareto efficiency of an SNE for each coalition with respect to coalition correlated strategies is sufficient but not necessary. We then develop a tree search algorithm for SNE finding. At each node, it calls an oracle to suggest a candidate SNE and then verifies the candidate. We show that our new necessary conditions can be leveraged to make the oracle more powerful. Experiments validate the overall approach and show that the new conditions significantly reduce search tree size compared to using NE conditions alone.
HC-Search: Learning Heuristics and Cost Functions for Structured Prediction
Authors: Doppa Janardhan Rao , Fern Alan , Tadepalli Prasad
Published: June 2022

Structured prediction is the problem of learning a function from structured inputs to structured outputs with prototypical examples being part-of-speech tagging and image labeling. Inspired by the recent successes of search-based structured prediction, we introduce a new framework for structured prediction called {\em HC-Search}. Given a structured input, the framework uses a search procedure guided by a learned heuristic H to uncover high quality candidate outputs and then uses a separate learned cost function C to select a final prediction among those outputs. We can decompose the regret of the overall approach into the loss due to H not leading to high quality outputs, and the loss due to C not selecting the best among the generated outputs. Guided by this decomposition, we minimize the overall regret in a greedy stage-wise manner by first training H to quickly uncover high quality outputs via imitation learning, and then training C to correctly rank the outputs generated via H according to their true losses. Experiments on several benchmark domains show that our approach significantly outperforms the state-of-the-art methods.
Automating Collusion Detection in Sequential Games
Authors: Mazrooei Parisa , Archibald Christopher , Bowling Michael
Published: June 2022

Collusion is the practice of two or more parties deliberately cooperating to the detriment of others. While such behavior may be desirable in certain circumstances, in many it is considered dishonest and unfair. If agents otherwise hold strictly to the established rules, though, collusion can be challenging to police. In this paper, we introduce an automatic method for collusion detection in sequential games. We achieve this through a novel object, called a collusion table, that captures the effects of collusive behavior, i.e., advantage to the colluding parties, without assuming any particular pattern of behavior. We show the effectiveness of this method in the domain of poker, a popular game where collusion is prohibited.
Generating Natural-Language Video Descriptions Using Text-Mined Knowledge
Authors: Krishnamoorthy Niveda , Malkarnenkar Girish , Mooney Raymond , Saenko Kate , Guadarrama Sergio
Published: June 2022

We present a holistic data-driven technique that generates natural-language descriptions for videos. We combine the output of state-of-the-art object and activity detectors with "real-world' knowledge to select the most probable subject-verb-object triplet for describing a video. We show that this knowledge, automatically mined from web-scale text corpora, enhances the triplet selection algorithm by providing it contextual information and leads to a four-fold increase in activity identification. Unlike previous methods, our approach can annotate arbitrary videos without requiring the expensive collection and annotation of a similar training video corpus. We evaluate our technique against a baseline that does not use text-mined knowledge and show that humans prefer our descriptions 61% of the time.
Mixed Observability Predictive State Representations
Authors: Ong Sylvie , Grinberg Yuri , Pineau Joelle
Published: June 2022

Learning accurate models of agent behaviours is crucial for the purpose of controlling systems where the agents' and environment's dynamics are unknown. This is a challenging problem, but structural assumptions can be leveraged to tackle it effectively. In particular, many systems exhibit mixed observability, when observations of some system components are essentially perfect and noiseless, while observations of other components are imperfect, aliased or noisy. In this paper we present a new model learning framework, the mixed observability predictive state representation (MO-PSR), which extends the previously known predictive state representations to the case of mixed observability systems. We present a learning algorithm that is scalable to large amounts of data and to large mixed observability domains, and show theoretical analysis of the learning consistency and computational complexity. Empirical results demonstrate that our algorithm is capable of learning accurate models, at a larger scale than with the generic predictive state representation, by leveraging the mixed observability properties.
Active Task Selection for Lifelong Machine Learning
Authors: Ruvolo Paul , Eaton Eric
Published: June 2022

In a lifelong learning framework, an agent acquires knowledge incrementally over consecutive learning tasks, continually building upon its experience. Recent lifelong learning algorithms have achieved nearly identical performance to batch multi-task learning methods while reducing learning time by three orders of magnitude. In this paper, we further improve the scalability of lifelong learning by developing curriculum selection methods that enable an agent to actively select the next task to learn in order to maximize performance on future learning tasks. We demonstrate that active task selection is highly reliable and effective, allowing an agent to learn high performance models using up to 50% fewer tasks than when the agent has no control over the task order. We also explore a variant of transfer learning in the lifelong learning setting in which the agent can focus knowledge acquisition toward a particular target task.
Emotion Classification in Microblog Texts Using Class Sequential Rules
Authors: Wen Shiyang , Wan Xiaojun
Published: June 2022

This paper studies the problem of emotion classification in microblog texts. Given a microblog text which consists of several sentences, we classify its emotion as anger, disgust, fear, happiness, like, sadness or surprise if available. Existing methods can be categorized as lexicon based methods or machine learning based methods. However, due to some intrinsic characteristics of the microblog texts, previous studies using these methods always get unsatisfactory results. This paper introduces a novel approach based on class sequential rules for emotion classification of microblog texts. The approach first obtains two potential emotion labels for each sentence in a microblog text by using an emotion lexicon and a machine learning approach respectively, and regards each microblog text as a data sequence. It then mines class sequential rules from the dataset and finally derives new features from the mined rules for emotion classification of microblog texts. Experimental results on a Chinese benchmark dataset show the superior performance of the proposed approach.
Source Free Transfer Learning for Text Classification
Authors: Lu Zhongqi , Zhu Yin , Pan Sinno , Xiang Evan , Wang Yujing , Yang Qiang
Published: June 2022

Transfer learning uses relevant auxiliary data to help the learning task in a target domain where labeled data is usually insufficient to train an accurate model. Given appropriate auxiliary data, researchers have proposed many transfer learning models. How to find such auxiliary data, however, is of little research so far. In this paper, we focus on the problem of auxiliary data retrieval, and propose a transfer learning framework that effectively selects helpful auxiliary data from an open knowledge space (e.g. the World Wide Web). Because there is no need of manually selecting auxiliary data for different target domain tasks, we call our framework Source Free Transfer Learning (SFTL). For each target domain task, SFTL framework iteratively queries for the helpful auxiliary data based on the learned model and then updates the model using the retrieved auxiliary data. We highlight the automatic constructions of queries and the robustness of the SFTL framework. Our experiments on 20NewsGroup dataset and a Google search snippets dataset suggest that the framework is capable of achieving comparable performance to those state-of-the-art methods with dedicated selections of auxiliary data.
Acquiring Comparative Commonsense Knowledge from the Web
Authors: Tandon Niket , Melo Gerard , Weikum Gerhard
Published: June 2022

Applications are increasingly expected to make smart decisions based on what humans consider basic commonsense. An often overlooked but essential form of commonsense involves comparisons, e.g. the fact that bears are typically more dangerous than dogs, that tables are heavier than chairs, or that ice is colder than water. In this paper, we first rely on open information extraction methods to obtain large amounts of comparisons from the Web. We then develop a joint optimization model for cleaning and disambiguating this knowledge with respect to WordNet. This model relies on integer linear programming and semantic coherence scores. Experiments show that our model outperforms strong baselines and allows us to obtain a large knowledge base of disambiguated commonsense assertions.
Huffman Coding for Storing Non-Uniformly Distributed Messages in Networks of Neural Cliques
Authors: Boguslawski Bartosz , Gripon Vincent , Seguin Fabrice , Heitzmann Frédéric
Published: June 2022

Associative memories are data structures that allow retrieval of previously stored messages given part of their content. They thus behave similarly to human brain's memory that is capable for instance of retrieving the end of a song given its beginning. Among different families of associative memories, sparse ones are known to provide the best efficiency (ratio of the number of bits stored to that of bits used). Nevertheless, it is well known that non-uniformity of the stored messages can lead to dramatic decrease in performance. Recently, a new family of sparse associative memories achieving almost-optimal efficiency has been proposed. Their structure induces a direct mapping between input messages and stored patterns. In this work, we show the impact of non-uniformity on the performance of this recent model and we exploit the structure of the model to introduce several strategies to allow for efficient storage of non-uniform messages. We show that a technique based on Huffman coding is the most efficient.
GenEth: A General Ethical Dilemma Analyzer
Authors: Anderson Michael , Anderson Susan
Published: June 2022

We contend that ethically significant behavior of autonomous systems should be guided by explicit ethical principles determined through a consensus of ethicists. To provide assistance in developing these ethical principles, we have developed GenEth, a general ethical dilemma analyzer that, through a dialog with ethicists, codifies ethical principles in any given domain. GenEth has been used to codify principles in a number of domains pertinent to the behavior of autonomous systems and these principles have been verified using an Ethical Turing Test.
Joule Counting Correction for Electric Vehicles Using Artificial Neural Networks
Authors: Taylor Michael
Published: June 2022

Estimating the remaining energy in high-capacity electric vehicle batteries is essential to safe and efficient operation. Accurate estimation remains a major challenge, however, because battery state cannot be observed directly. In this paper, we demonstrate a method for estimating battery remaining energy using real data collected from the Charge Car electric vehicle. This new method relies on energy integration as an initial estimation step, which is then corrected using a neural net that learns how error accumulates from recent charge/discharge cycles. In this way, the algorithm is able to adapt to nonlinearities and variations that are difficult to model or characterize. On the collected dataset, this method is demonstrated to be accurate to within 2.5% to 5% of battery remaining energy, which equates to approximately 1 to 2 miles of residual range for the Charge Car given its 10kWh battery pack.
k-CoRating: Filling Up Data to Obtain Privacy and Utility
Authors: Zhang Feng , Lee Victor , Jin Ruoming
Published: June 2022

For datasets in Collaborative Filtering (CF) recommendations, even if the identifier is deleted and some trivial perturbation operations are applied to ratings before they are released, there are research results claiming that the adversary could discriminate the individual's identity with a little bit of information. In this paper, we propose $k$-coRating, a novel privacy-preserving model, to retain data privacy by replacing some null ratings with "well-predicted" scores. They do not only mask the original ratings such that a $k$-anonymity-like data privacy is preserved, but also enhance the data utility (measured by prediction accuracy in this paper), which shows that the traditional assumption that accuracy and privacy are two goals in conflict is not necessarily correct. We show that the optimal $k$-coRated mapping is an NP-hard problem and design a naive but efficient algorithm to achieve $k$-coRating. All claims are verified by experimental results.
The Importance of Cognition and Affect for Artificially Intelligent Decision Makers
Authors: De Melo Celso , Gratch Jonathan , Carnevale Peter
Published: June 2022

Agency - the capacity to plan and act - and experience - the capacity to sense and feel - are two critical aspects that determine whether people will perceive non-human entities, such as autonomous agents, to have a mind. There is evidence that the absence of either can reduce cooperation. We present an experiment that tests the necessity of both for cooperation with agents. In this experiment we manipulated people's perceptions about the cognitive and affective abilities of agents, when engaging in the ultimatum game. The results indicated that people offered more money to agents that were perceived to make decisions according to their intentions (high agency), rather than randomly (low agency). Additionally, the results showed that people offered more money to agents that expressed emotion (high experience), when compared to agents that did not (low experience). We discuss the implications of this agency-experience theoretical framework for the design of artificially intelligent decision makers.
Modeling Subjective Experience-Based Learning under Uncertainty and Frames
Authors: Ahn Hyung-il , Picard Rosalind
Published: June 2022

In this paper we computationally examine how subjective experience may help or harm the decision maker's learning under uncertain outcomes, frames and their interactions. To model subjective experience, we propose the "experienced-utility function" based on a prospect theory (PT)-based parameterized subjective value function. Our analysis and simulations of two-armed bandit tasks present that the task domain (underlying outcome distributions) and framing (reference point selection) influence experienced utilities and in turn, the "subjective discriminability" of choices under uncertainty. Experiments demonstrate that subjective discriminability improves on objective discriminability by the use of the experienced-utility function with appropriate framing for a given task domain, and that bigger subjective discriminability leads to more optimal decisions in learning under uncertainty.
Large-Scale Analogical Reasoning
Authors: Chaudhri Vinay , Heymans Stijn , Overholtzer Adam , Spaulding Aaron , Wessel Michael
Published: June 2022

Cognitive simulation of analogical processing can be used to answer comparison questions such as: What are the similarities and/or differences between A and B, for concepts A and B in a knowledge base (KB). Previous attempts to use a general-purpose analogical reasoner to answer such questions revealed three major problems: (a) the system presented too much information in the answer, and the salient similarity or difference was not highlighted; (b) analogical inference found some incorrect differences; and (c) some expected similarities were not found. The cause of these problems was primarily a lack of a well-curated KB and, and secondarily, algorithmic deficiencies. In this paper, relying on a well-curated biology KB, we present a specific implementation of comparison questions inspired by a general model of analogical reasoning. We present numerous examples of answers produced by the system and empirical data on answer quality to illustrate that we have addressed many of the problems of the previous system.
Using Narrative Function to Extract Qualitative Information from Natural Language Texts
Authors: McFate Clifton , Forbus Kenneth , Hinrichs Thomas
Published: June 2022

The naturalness of qualitative reasoning suggests that qualitative representations might be an important component of the semantics of natural language. Prior work showed that frame-based representations of qualitative process theory constructs could indeed be extracted from natural language texts. That technique relied on the parser recognizing specific syntactic constructions, which had limited coverage. This paper describes a new approach, using narrative function to represent the higher-order relationships between the constituents of a sentence and between sentences in a discourse. We outline how narrative function combined with query-driven abduction enables the same kinds of information to be extracted from natural language texts. Moreover, we also show how the same technique can be used to extract type-level qualitative representations from text, and used to improve performance in playing a strategy game.
Social Planning: Achieving Goals by Altering Others' Mental States
Authors: Pearce Chris , Meadows Ben , Langley Pat , Barley Mike
Published: June 2022

In this paper, we discuss a computational approach to the cognitivetask of social planning. First, we specify a class of planningproblems that involve an agent who attempts to achieve its goalsby altering other agents' mental states. Next, we describe SFPS,a flexible problem solver that generates social plans of this sort,including ones that include deception and reasoning about otheragents' beliefs. We report the results for experiments on socialscenarios that involve different levels of sophistication and thatdemonstrate both SFPS's capabilities and the sources of its power.Finally, we discuss how our approach to social planning has beeninformed by earlier work in the area and propose directions foradditional research on the topic.
Supervised Scoring with Monotone Multidimensional Splines
Authors: Othman Abraham
Published: June 2022

Scoring involves the compression of a number of quantitative attributes into a single meaningful value. We consider the problem of how to generate scores in a setting where they should be weakly monotone (either non-increasing or non-decreasing) in their dimensions. Our approach allows an expert to score an arbitrary set of points to produce meaningful, continuous, monotone scores over the entire domain, while exactly interpolating through those inputs. In contrast, existing monotone interpolating methods only work in two dimensions and typically require exhaustive grid input. Our technique significantly lowers the bar to score creation, allowing domain experts to develop mathematically coherent scores. The method is used in practice to create the LEED Performance scores that gauge building sustainability.
Modeling and Mining Spatiotemporal Patterns of Infection Risk from Heterogeneous Data for Active Surveillance Planning
Authors: Yang Bo , Guo Hua , Yang Yi , Shi Benyun , Zhou Xiaonong , Liu Jiming
Published: June 2022

Active surveillance is a desirable way to prevent the spread of infectious diseases in that it aims to timely discover individual incidences through an active searching for patients. However, in practice active surveillance is difficult to implement especially when monitoring space is large but available resources are limited. Therefore, it is extremely important for public health authorities to know how to distribute their very sparse resources to high-priority regions so as to maximize the outcomes of active surveillance. In this paper, we raise the problem of active surveillance planning and provide an effective method to address it via modeling and mining spatiotemporal patterns of infection risks from heterogeneous data sources. Taking malaria as an example, we perform an empirical study on real-world data to validate our method and provide our new findings.
Efficient Buyer Groups for Prediction-of-Use Electricity Tariffs
Authors: Robu Valentin , Vinyals Meritxell , Rogers Alex , Jennings Nicholas
Published: June 2022

Current electricity tariffs do not reflect the real cost that customers incur to suppliers, as units are charged at the same rate, regardless of how predictable each customer's consumption is. A recent proposal to address this problem are prediction-of-use tariffs. In such tariffs, a customer is asked in advance to predict her future consumption, and is charged based both on her actual consumption and the deviation from her prediction. Prior work {aamas2014} studied the cost game induced by a single such tariff, and showed customers would have an incentive to minimize their risk, by joining together when buying electricity as a grand coalition. In this work we study the efficient (i.e. cost-minimizing) structure of buying groups for the more realistic setting when multiple, competing prediction-of-use tariffs are available. We propose a polynomial time algorithm to compute efficient buyer groups, and validate our approach experimentally, using a large-scale data set of domestic electricity consumers in the UK.
Challenges in Materials Discovery – Synthetic Generator and Real Datasets
Authors: Le Bras Ronan , Bernstein Richard , Gregoire John , Suram Santosh , Gomes Carla , Selman Bart , Van Dover R. Bruce
Published: June 2022

Newly-discovered materials have been central to recent technological advances. They have contributed significantly to breakthroughs in electronics, renewable energy and green buildings, and overall, have promoted the advancement of global human welfare. Yet, only a fraction of all possible materials have been explored. Accelerating the pace of discovery of materials would foster technological innovations, and would potentially address pressing issues in sustainability, such as energy production or consumption. The bottleneck of this discovery cycle lies, however, in the analysis of the materials data. As materials scientists have recently devised techniques to efficiently create thousands of materials and experimentalists have developed new methods and tools to characterize these materials, the limiting factor has become the data analysis itself. Hence, the goal of this paper is to stimulate the development of new computational techniques for the analysis of materials data, by bringing together the complimentary expertise of materials scientists and computer scientists. In collaboration with two major research laboratories in materials science, we provide the first publicly available dataset for the phase map identification problem. In addition, we provide a parameterized synthetic data generator to assess the quality of proposed approaches, as well as tools for data visualization and solution evaluation.
Spatio-Temporal Consistency as a Means to Identify Unlabeled Objects in a Continuous Data Field
Authors: Faghmous James , Nguyen Hung , Le Matthew , Kumar Vipin
Published: June 2022

Mesoscale ocean eddies are a critical component of the Earth System as they dominate the ocean's kinetic energy and impact the global distribution of oceanic heat, salinity, momentum, and nutrients. Therefore, accurately representing these dynamic features is critical for our planet's sustainability. The majority of methods that identify eddies from satellite observations analyze the data in a frame-by-frame basis despite the fact that eddies are dynamic objects that propagate across space and time. We introduce the notion of spatio-temporal consistency to identify eddies in a continuous spatio-temporal field, to simultaneously ensure that the features detected are both spatially and temporally consistent. Our spatio-temporal consistency approach allows us to remove most of the expert criteria used in traditional methods to reduce false negatives. The removal of arbitrary heuristics enables us to render more complete eddy dynamics by identifying smaller and longer lived eddies compared to existing methods.
Solving Semantic Problems Using Contexts Extracted from Knowledge Graphs
Authors: Boteanu Adrian
Published: June 2022

This thesis seeks to address word reasoning problems from a semantic standpoint, proposing a uniform approach for generating solutions while also providing human-understandable explanations. Current state of the art solvers of semantic problems rely on traditional machine learning methods. Therefore their results are not easily reusable by algorithms or interpretable by humans. We propose leveraging web-scale knowledge graphs to determine a semantic frame of interpretation. Semantic knowledge graphs are graphs in which nodes represent concepts and the edges represent the relations between them. Our approach has the following advantages: (1) it reduces the space in which the problem is to be solved; (2) sparse and noisy data can be used without relying only on the relations deducible from the data itself; (3) the output of the inference algorithm is supported by an interpretable justification. We demonstrate our approach in two domains: (1) Topic Modeling: We form topics using connectivity in semantic graphs. We use the same topic models for two very different recommendation systems, one designed for high noise interactive applications and the other for large amounts of web data. (2) Analogy Solving: For humans, analogies are a fundamental reasoning pattern, which relies on abstraction and comparative analysis. In order for an analogy to be understood, precise relations have to be identified and mapped. We introduce graph algorithms to assess the analogy strength in contexts derived from the analogy words. We demonstrate our approach by solving standardized test analogy question.
Automatically Creating Multilingual Lexical Resources
Authors: Lam Khang
Published: June 2022

The thesis proposes creating bilingual dictionaries andWordnets for languages without many lexical resourcesusing resources of resource-rich languages. Our workwill have the advantage of creating lexical resources,reducing time and cost and at the same time improvingthe quality of resources created.
Living and Searching in the World: Object-Based State Estimation for Mobile Robots
Authors: Wong Lawson
Published: June 2022

Mobile-manipulation robots performing service tasks in human-centric indoor environments has long been a dream for developers of autonomous agents. Tasks such as cooking and cleaning require interaction with the environment, hence robots need to know relevant aspects of their spatial surroundings. However, unlike the structured settings that industrial robots operate in, service robots typically have little prior information about their environment. Even if this information was given, due to the involvement of many other agents (e.g., humans moving objects), uncertainty in the complete state of the world is inevitable over time. Additionally, most information about the world is irrelevant to any particular task at hand. Mobile manipulation robots therefore need to continuously perform the task of state estimation, using perceptual information to maintain the state, and its uncertainty, of task-relevant aspects of the world. Because indoor tasks frequently require the use of objects, objects should be given critical emphasis in spatial representations for service robots. Compared to occupancy grids and feature-based maps often used in navigation and SLAM, object-based representations are arguably still in their infancy. In my thesis, I propose a representation framework based on objects, their 'semantic' attributes, and their geometric realizations in the physical world.
Making CP-Nets (More) Useful
Authors: Allen Thomas
Published: June 2022

Conditional preference networks (CP-nets) exploit the power of conditional ceteris paribus rules to enable a compact representation of human preferences. CP-nets have much appeal. However, the study of CP-nets has not advanced sufficiently for their widespread use in complex, real-world applications. Most studies limit their attention to strict, complete, consistent preferences over binary domains. In my research, I attempt to address these limitations to make CP-nets more useful. I discuss recent research in which we presented a novel algorithm for learning CP-nets from user queries, as well as work showing how to adapt existing algorithms to learn and reason with multivalued CP-nets that can model indifference as well as strict preference. I outline anticipated research to extend our elicitation algorithm to a richer class of CP-nets, develop a formal model of expected flipping sequence length, and learn CP-nets in which a subject prefers to coordinate certain features, leading to a cycle in the dependency graph.
A Control Dichotomy for Pure Scoring Rules
Authors: Hemaspaandra Edith , Hemaspaandra Lane , Schnoor Henning
Published: June 2022

Scoring systems are an extremely important class of election systems. A length-m (so-called) scoring vector applies only to m-candidate elections. To handle general elections, one must use a family of vectors, one per length. The most elegant approach to making sure such families are "family-like'' is the recently introduced notion of (polynomial-time uniform) pure scoring rules, where each scoring vector is obtained from its precursor by adding one new coefficient. We obtain the first dichotomy theorem for pure scoring rules for a control problem. In particular, for constructive control by adding voters (CCAV), we show that CCAV is solvable in polynomial time for k-approval with k<=3, k-veto with k<=2, every pure scoring rule in which only the two top-rated candidates gain nonzero scores, and a particular rule that is a "hybrid" of 1-approval and 1-veto. For all other pure scoring rules, CCAV is NP-complete. We also investigate the descriptive richness of different models for defining pure scoring rules, proving how more rule-generation time gives more rules, proving that rationals give more rules than do the natural numbers, and proving that some restrictions previously thought to be "w.l.o.g." in fact do lose generality.
Fixing a Balanced Knockout Tournament
Authors: Aziz Haris , Gaspers Serge , Mackenzie Simon , Mattei Nicholas , Stursberg Paul , Walsh Toby
Published: June 2022

Balanced knockout tournaments are one of the most common formats for sports competitions, and are also used in elections and decision-making. We consider the computational problem of finding the optimal draw for a particular player in such a tournament. The problem has generated considerable research within AI in recent years. We prove that checking whether there exists a draw in which a player wins is NP-complete, thereby settling an outstanding open problem. Our main result has a number of interesting implications on related counting and approximation problems. We present a memoization-based algorithm for the problem that is faster than previous approaches. Moreover, we highlight two natural cases that can be solved in polynomial time. All of our results also hold for the more general problem of counting the number of draws in which a given player is the winner.
A Multiarmed Bandit Incentive Mechanism for Crowdsourcing Demand Response in Smart Grids
Authors: Jain Shweta , Narayanaswamy Balakrishnan , Narahari Y.
Published: June 2022

Demand response is a critical part of renewable integration and energy cost reduction goals across the world. Motivated by the need to reduce costs arising from electricity shortage and renewable energy fluctuations, we propose a novel multiarmed bandit mechanism for demand response (MAB-MDR) which makes monetary offers to strategic consumers who have unknown response characteristics, to incetivize reduction in demand. Our work is inspired by a novel connection we make to crowdsourcing mechanisms. The proposed mechanism incorporates realistic features of the demand response problem including time varying and quadratic cost function. The mechanism marries auctions, that allow users to report their preferences, with online algorithms, that allow distribution companies to learn user-specific parameters. We show that MAB-MDR is dominant strategy incentive compatible, individually rational, and achieves sublinear regret. Such mechanisms can be effectively deployed in smart grids using new information and control architecture innovations and lead to welcome savings in energy costs.
Mechanism Design for Mobile Geo-Location Advertising
Authors: Gatti Nicola , Rocco Marco , Ceppi Sofia , Gerding Enrico
Published: June 2022

Mobile geo-location advertising, where mobile ads are targeted based on a user’s location, has been identified as a key growth factor for the mobile market. As with online advertising, a crucial ingredient for their success is the development of effective economic mechanisms. An important difference is that mobile ads are shown sequentially over time and information about the user can be learned based on their movements. Furthermore, ads need to be shown selectively to prevent ad fatigue. To this end, we introduce, for the first time, a user model and suitable economic mechanisms which take these factors into account. Specifically, we design two truthful mechanisms which produce an advertisement plan based on the user’s movements. One mechanism is allocatively efficient, but requires exponential compute time in the worst case. The other requires polynomial time, but is not allocatively efficient. Finally, we experimentally evaluate the trade off between compute time and efficiency of our mechanisms.
Potential-Aware Imperfect-Recall Abstraction with Earth Mover's Distance in Imperfect-Information Games
Authors: Ganzfried Sam , Sandholm Tuomas
Published: June 2022

There is often a large disparity between the size of a game we wish to solve and the size of the largest instances solvable by the best algorithms; for example, a popular variant of poker has about $10^{165}$ nodes in its game tree, while the currently best approximate equilibrium-finding algorithms scale to games with around $10^{12}$ nodes. In order to approximate equilibrium strategies in these games, the leading approach is to create a sufficiently small strategic approximation of the full game, called an abstraction, and to solve that smaller game instead. The leading abstraction algorithm for imperfect-information games generates abstractions that have imperfect recall and are distribution aware, using $k$-means with the earth mover's distance metric to cluster similar states together. A distribution-aware abstraction groups states together at a given round if their full distributions over future strength are similar (as opposed to, for example, just the expectation of their strength). The leading algorithm considers distributions over future strength at the final round of the game. However, one might benefit by considering the trajectory of distributions over strength in all future rounds, not just the final round. An abstraction algorithm that takes all future rounds into account is called potential aware. We present the first algorithm for computing potential-aware imperfect-recall abstractions using earth mover's distance. Experiments on no-limit Texas Hold'em show that our algorithm improves performance over the previously best approach.
Two Case Studies for Trading Multiple Indivisible Goods with Indifferences
Authors: Sonoda Akihisa , Fujita Etsushi , Todo Taiki , Yokoo Makoto
Published: June 2022

Individual rationality, Pareto efficiency, and strategy- proofness are crucial properties of decision making functions, or mechanisms, in social choice literatures. In this paper we investigate mechanisms for exchange models where each agent is initially endowed with a set of goods and may have indifferences on distinct bundles of goods, and monetary transfers are not allowed. Sonmez (1999) showed that in such models, those three properties are not compatible in general. The impossibility, however, only holds under an assumption on preference domains. The main purpose of this paper is to discuss the compatibility of those three properties when the assumption does not hold. We first establish a preference domain called top-only preferences, which violates the assumption, and develop a class of exchange mechanisms that satisfy all those properties. Each mechanism in the class utilizes one instance of the mechanisms introduced by Saban and Sethuraman (2013). We also find a class of preference domains called m-chotomous preferences, where the assumption fails and these properties are incompatible.