Virtual Reality in Libraries: Analysis of Opportunities and Challenges
Authors: Kunanets N. , Lypak H. , Zholna D. 
Published: July 2024

The relevance of the study. Ukrainian libraries are facing challenges in the modern era, associated with the need to adapt to rapidly changing information environments and high user expectations. The increasing popularity of digital technologies, especially virtual reality (VR) technologies, creates unique opportunities for rethinking and improving library services. Virtual reality, due to its immersive nature, can provide users not only with access to information but also a deep emotional connection with the content, enhancing learning efficiency and intellectual development.
The purpose of the study. The research aims to take a systematic approach to analyzing the possibilities of using virtual reality in the library environment to enhance library efficiency, provide new opportunities for users, and improve educational processes in the field of library science.
The methodology. Analysis of web statistics allowed for evaluating the popularity and effectiveness of various virtual environments and resources in libraries. Content analysis facilitated the study of results from relevant research reflected in scholarly articles, websites, and other documents, providing reasoned data on existing opportunities and challenges of VR utilization in libraries.
The results. An overview of existing approaches to using virtual reality in libraries was conducted, advantages and disadvantages of this technology were identified, and a range of practical applications of this technology in libraries was analyzed.
The scientific novelty. The scientific novelty of the research lies in the studying of opportunities and challenges of using virtual reality in libraries. The primary contribution is the analysis of the current state of VR application in the library field, identification of advantages and disadvantages of this technology for users and librarians, as well as the development of recommendations for appropriate VR use to improve information access and library services, as such analysis helped to identify new opportunities and perspectives for VR implementation in library practice and contribute to further development of this field.
The practical significance. The practical significance of the research lies in identifying opportunities and challenges of using virtual reality technology in libraries. The analysis results will help libraries understand how VR implementation can enhance user access to information and improve the quality of services provided. This research can serve as a basis for developing specific strategies and plans for VR use in libraries, promoting their technological development and improvement of user services. Additionally, it may open up new opportunities for creating innovative educational programs that will interest and attract prospective students to pursue degrees in archival, library, and information science.
Conclusions. The use of virtual reality technology in libraries has significant potential to improve access to information and develop user services. However, there are certain challenges, such as technical limitations, financial expenses, and insufficient staff competencies. It is important to emphasize the need for further research and development of specific strategies for VR implementation in libraries to maximize their potential and ensure effective utilization of this technology to increase user satisfaction and improve information services.