bluuebunny/crossref_metadata_2025 huggingface dataset:
Implementasi Fungsi Manajemen dalam Kegiatan Bimbingan Pre-Marital Health di Klinik Nikah (KLIK) Medan
Authors: Rahmi Ade Laili , Soiman
Published: June 2024

This article discusses the application of management functions in pre-marital health guidance activities at the Medan Marriage Clinic. In good management there is a management function to achieve the expected goals of an institution. This research was motivated by a lack of health education from prospective partners or husband and wife in navigating a household using Islamic law and the couple was not prepared mentally and scientifically regarding marriage and the rights and obligations in running a household. Medan Marriage Clinic is a program that helps people with pre-marital and post-marital matters. One of the activities is about pre-marital health guidance which discusses the importance of health before marriage. Islam is closely related to health, because it has the same goal, namely for the good of humans. In this research the author used a qualitative method, namely by using interview, observation and documentation techniques. The results of the research show that pre-marital health guidance activities at the Medan Marriage Clinic implement management functions starting from carrying out plans in arranging activity schedules, organizing in accordance with each division, implementation of activities has been fulfilled thereby increasing understanding of the importance pre-marital health, as well as coaching carried out with supervision of the division to find out whether activities are running well or whether there are deficiencies in the program that has been implemented.
Aplikasi Mobile Digital Library SMP N 1 Kaliori Kabupaten Rembang
Authors: Sartono Rheznandya Refan , Fachri Muhammad
Published: June 2024

SMP Negeri 1 Kaliori is located in Pati Regency. The school library of SMP Negeri 1 Kaliori is a source of knowledge at the school, however, the data processing is still manual which makes it difficult for librarians to manage library data. Therefore, an application-based library information system was created to make it easier for librarians. in managing library data in making library information systems using the Java programming language which is a programming language specifically for making an application, the information presented in this application includes information on borrowing, returns, student data, book status data, book codes, late fines and information book collection. With this application, it can help students borrow and return books easily. Students no longer need to look directly at books in the library. By opening this application, students can see all types of books in the library. This application is also equipped with a fine feature so students who borrow books beyond the specified time period will receive a fine. Students can also see the fine bill in the application.
Brand Image Pemkab Simalungun dalam Merekonstruksi Objek Wisata Umbul Mabar
Authors: Aninda Putri Sari , Sazali Hasan
Published: June 2024

Tourism development relies heavily on brand reputation. In branding tourism, it is important to emphasize branding elements, such as logos, slogans, or the general identity of the tourist location. This can influence the way tourists view tourist attractions. Umbul Mabar shapes its tourism image apart from through brand identity or emphasizes its brand identity by using brand benefit and competence elements, namely showing the benefits and superiority values of tourism. In forming a brand image, Umbul Mabar introduces its tourism through direct communication by holding various events at the tourist location. This research uses brand image theory according to Kotler and Keller. This theory includes dimensions and indicators of brand image. The aim of this research is to understand brand image through the stage of collecting descriptive data or depictions of research subjects, both verbally and in writing.
Pengembangan Aplikasi Sistem Informasi Untuk Bisnis Pariwisata Indonesia
Authors: Amin Bintang Arkaan , Hidayat Syarif
Published: June 2024

Indonesia's economic progress is heavily influenced by the development of tourism, which has become a major source of income for the region and the nation at large. However, the current COVID-19 pandemic is changing the way global tourism works with reduced interest and number of tourists visiting various destinations. For this reason, a smart tourism approach is suggested as a viable solution to encourage a more interactive and captivating tourism experience. This research presents an app called Quexp app that presents missions and challenges during the tourism experience for users to complete. By rewarding users for their achievements, Quexp is envisioned as an innovative way to market and develop tourism destinations in a fun way that actively engages the community. This study examines the concept of smart tourism and the use of the Quexp app as a means to encourage travelers' curiosity and desire to see various tourism sites, thus contributing to understanding the development of sustainable adaptive tourism in the context of global change.
Pengembangan Sistem Deteksi On-Shelf Availability Produk Menggunakan Algoritma YOLOV8 pada Aplikasi Beregerak
Authors: Andaru Gabriel Imam , Fudholi Dhomas Hatta
Published: June 2024

Research related to retail operations has been a major focus in recent years, driven by rapidly changing market dynamics and the importance of product availability on store shelves to meet customer satisfaction. The concept of On Shelf Availability (OSA) has become key in ensuring products are available when needed. However, the challenge in retail management lies in monitoring thousands of different products, which is time-consuming and resource-intensive. To address this issue, an efficient object detection solution is needed. The research implements the YOLOv8 algorithm in detecting out-of-stock items, particularly in the context of mobile devices with resource limitations. In order to achieve this goal, the research adopts a comprehensive methodology, starting from direct data collection from supermarkets, data processing, labeling, to model training using transfer learning techniques. Transfer learning method is chosen to overcome data limitations and accelerate the model training process, enabling faster adaptation to object detection conditions at specific locations. Test results show that YOLOv8s delivers the best performance with an accuracy of up to 94.7%, allowing real-time object detection. Testing is conducted on various mobile devices, including Samsung A54 and Samsung A6, where YOLOv8n consistently performs with an inference time of 41.46 ms on Samsung A54 and 257.73 ms on Samsung A6. The main contribution of this research is to enhance object detection capabilities on devices with low computational power, such as mobile devices, and provide an effective solution to the problem of product availability on store shelves. Thus, this research not only brings positive impact to retail management but also drives the development of object detection technology in the context of resource-limited devices and unstable internet connections.
Perancangan Sistem Informasi Konsolidasi Integritas Rekam Medis Rawat Jalan BerbasisWeb Guna Menunjang Efektivitas Pengklaiman BPJS di Rumah Sakit Hermina Arcamanik Bandung
Authors: Fadilah Ridho Akbar , Abdussalaam Falaah , Yunengsih Yuyun
Published: June 2024

This research aims to make it easier for officers to consolidate and integrity the BPJS outpatient claim files that will be submitted by the Hospital to the BPJS. The type of research used by researchers is qualitative research with a descriptive nature because it tends to use analysis, process, foundation and meaning (subject perspective) which is more emphasized. Data collection techniques in research include observation and interviews. system development methods using methodsAgile to make it easier to adapt if changes occur in a project. . By implementing the designed system, the potential impact can be to reduce dependence on manual processes that are time consuming and prone to errors, an integrated information system will automatically ensure better data integrity, transparency and accountability in the BPJS claiming process, even though there are initial costs for the implementation and development of information systems, in the long term it will result in significant cost savings, and avoid sanctions and legal problems that could arise due to violations of applicable regulations in managing health data and BPJS claims.
Sistem Informasi Penjualan Kayu dan Keramik Berbasis Website (Studi Kasus: UD. ABC Jendral Sudirman Salatiga)
Authors: Putra Oktavian Alle Mahenswa , Pakereng Magdalena A.Ineke
Published: June 2024

UD. ABC is a trade unit or shop in the wooden and ceramic fields located in General Sudirman, Argomulyo district of Salatiga City.The system of sales transactions used in this store UD. ABC is still manually by means of recording the sales data on the notebook and after that the data will be written and stored just so, the recording of the sales transaction that is still manual of course is still less effective and at any time the data can be lost.Therefore, there is a need for a website-based information system that can make it easier for employees to record sales transactions. With the presence of a web-based sales application this also makes it easy for employees, because of the large amount of product data and having a large number of customers, with this employee can easily record the sales transaction data and store it and excel form. In this study, it was built using the prototyping method.-based sales information system web designed using the PHP programming language and MySQL database.method black-box testing.
Perancangan Sistem Inventory Berbasis Web Menggunakan Framework Flask : PT. Gagas Mitra Jaya (Area Salatiga)
Authors: Ma’arif Oktaviano Miftahqul , Kurniasih Tatit
Published: June 2024

Research was conducted to build web-based inventory system at PT. Gagas Mitra Jaya in Salatiga as solution to the challenges in process of recording materials owned by technician. The research method used hybrid waterfall-agile. System design uses use case and activity diagrams in UML to describe flow of system creation, which involves the process of collecting data through interviews and questionnaires. The development uses Python, Flask, VS Code IDE, and PostgreSQL. This selection based on considerations of flexibility, accessibility, ease of integration, and faster update capabilities. The code architecture is MVC (Model-View-Controller), a development concept that divides data structures, system logic and interfaces on websites. The system designed called GNS (Gagas Network Supplies) has main menu that includes picking up, using and returning materials to record material usage, as well total item menu that summarizes material stock. The GNS system is expected to provide better service processes, more effective stock monitoring, higher inventory accuracy, and flexibility in business growth.
Pengembangan Aplikasi Android untuk Monitoring Suhu dan Kelembaban berbasis Internet of Things
Authors: Halim William , Ardiani Farida
Published: June 2024

The easiest thing to determine whether a room is healthy or not is to know the temperature and humidity levels of the room. Therefore, it is necessary to monitor the temperature and humidity of the room at any time. From this, a design was created for a monitoring tool that can monitor room temperature and humidity based on the Internet of Things using Android Studio so that temperature and humidity can be monitored from anywhere and at any time. An Internet of Things (IoT) based room temperature and humidity monitoring tool was created using a NodeMCU ESP8266 and a DHT-11 Temperature Sensor and implemented using Android Studio. The Internet of Things (IoT) based room temperature and humidity monitoring process uses FIREBASE as a communication medium between the temperature sensor and NodeMCU with an Android device. Data from the temperature sensor connected to the NodeMCU is then forwarded to FIREBASE using topic publish. Androids who want to monitor temperature must subscribe to the published topic so they can get temperature and humidity data sent from the DHT-11 sensor. By utilizing this research, the public can make it easier to check temperature and humidity in real time with a smartphone or personal computer so that it can facilitate monitoring of the ideal temperature for baby rooms, farms, plants and so on in order to minimize anything undesirable.
Pengembangan Aplikasi Penjualan Pakaian Berbasis Android
Authors: Sarifudin Riyan , Aryanto Joko
Published: June 2024

Online buying and selling (e-commerce) is one of the fastest-growing businesses that offers various conveniences. Ease for consumers in buying and selling transactions that can be done anytime, anywhere.  The development of ecommerce in Indonesia is marked by the increasing number of e-commerce.  Currently, there are still many clothing buying and selling businesses that still use manual methods in the buying and selling process, namely the buying and selling transaction data has not followed the transaction process like e-commerce that is developing at this time, such as payment and product selection is still manual so that consumers in making transactions are not given good service by the seller. So it is necessary to build an application system that can improve services and ease of transactions, in this case, building an online android-based e-commerce application with the aim of helping in the buying and selling transaction process so that it is easier like a growing online business today.  Tests that have been carried out in applications help in the transaction process, and product data is loaded in the form of catalogs, sales, payments, payment verification, and receipt input can be done in the application. Admins input products in the application as a catalog and process consumer orders in the application, and consumers can make transactions like other ecommerce in the application.
Implementasi Monitoring Sistem Perusahaan On-Premises dan Cloud Menggunakan Teknologi Jenkins
Authors: Adil Sinatria Banyu , Beeh Yos Richard
Published: June 2024

This research implements Jenkins for monitoring and managing job processes, as well as its integration with on-premises and cloud infrastructures at PT. AAA. Compute Engine is used as the main server to run Jenkins. The stages include configuring the Compute Engine server, installing important plugins, and using Python libraries. The results show that Jenkins successfully runs job processes between on-premises and cloud systems. The Email Extension Plugin is used to monitor job processes and send notifications to PICs in case of errors. Access management is implemented through Role-based Authorization Strategy. Testing is done using blackbox testing with a success rate of 100%. It is hoped that this implementation can improve the efficiency and effectiveness of job process management at PT. AAA.
Komunikasi Masyarakat Muslim dalam Membangun Sikap Toleransi di Desa Siborongborong Kabupaten Tapanuli Utara
Authors: Siregar Unnaisah Khairani , Sikumbang Ahmad Tamrin
Published: June 2024

This research aims to determine how the Muslim community communicates and builds an attitude of tolerance in Siborongborong Village, North Tapanuli Regency. This research method uses a descriptive qualitative approach with the type of field research. This research data comes from interviews and observations as primary data and relevant literature reviews as secondary data. This research data was analyzed through data reduction, presentation, and verification. The validity of this research data was tested through triangulation techniques. This research shows that communication between Muslim and non-Muslim communities in Siborongborong Village, North Tapanuli Regency, is essential for building tolerance and social harmony attitudes. Village residents can broaden their understanding of religious communities and reduce negative stereotypes through dialogue, discussion, and daily interactions. An attitude of tolerance reflected in mutual respect, appreciation, and assistance strengthens relationships between individuals and builds trust in cultural and religious diversity. Communication and tolerance are the primary keys to maintaining social harmony and diversity in society, making maintaining good communication and strengthening attitudes of tolerance an inevitable priority in efforts to build an inclusive and peaceful society.
Digital Dharma : Transformasi Digitalisasi Pendidikan di SMA Swasta Dharma Karya Beringin Deli Serdang Melalui Peningkatan Pembelajaran Digital dan Pengembangan Non-Akademik Siswa
Authors: Sinaga Nenni Triana , Verentia Cleydia Lisyeni , Sitanggang Brian Arswendy , Siahaan Immanuel Natanael , Manurung Anjeli Artha
Published: June 2024

Digitization has become a crucial factor in shaping the educational landscape. This transformation offers opportunities to enhance digital learning and foster student development beyond academics. This community service explores the role of digital transformation in education at SMA Swasta Dharma Karya, focusing on improving digital learning methods and nurturing non-academic aspects among students. Through a comprehensive approach involving observation, documentation, and in-depth interviews, the implementation of digital programs and their impact on the teaching and learning process are examined. Findings from this study reveal significant benefits of integrating digital technology into education, such as a shift towards more interactive and engaging learning environments and an emphasis on holistic student development beyond academic achievements. These improvements not only enhance the quality of education but also prepare students for the challenges of the digital era, ultimately contributing to their overall growth and success
Edukasi Kesehatan untuk Meningkatkan Kualitas Hidup Pada Kelompok Lanjut Usia
Authors: Meiyanti  , Yohana  , Margo Eveline , Kartadinata Erlani , Sisca  , Hartanti Monica Dwi
Published: June 2024

The increase in the elderly population raises concerns regarding the potential lack of understanding of chronic illnesses in this age group and their impact on quality of life. The main objective of this initiative is to provide education on a better understanding of the health issues faced by the elderly and how to manage them effectively. The study was conducted in November 2023 with 25 participants involved: 1) Preparing educational materials, 2) Providing education to elderly caregivers, and 3) Evaluating the impact of these activities through pre-and post-tests. As a result of the study, an increase in knowledge about various health problems and strategies to improve the quality of life of the elderly was observed after receiving education. As part of this activity, health status examinations were conducted, and the quality of life of elderly individuals was assessed using questionnaires. It was found that 52% of the participants reported suffering from hypertension, heart disease, or metabolic endocrine diseases. It is worth noting that the physical domain had the lowest quality-of-life score compared to other domains. In conclusion, it could be argued that community health education activities may play a crucial role in enhancing the quality of life of the elderly by equipping them with the necessary knowledge and skills to manage their health challenges
Sosialisasi Efek Negatif Perkembangan Teknologi pada Remaja di SMK YPK Imanuel Kota Sorong
Authors: Faroek Dewi Astria , Tella Fitriyani , Ermin  , Yusuf Muhammad , Nurdjan Nirwana , Nurfitri
Published: June 2024

Technology is the result of human thought, which develops certain procedures and uses them to solve problems in human life. Indonesian people tend to prefer online activities over offline ones. Technology presents many dangers and threats, such as theft of personal data. The negative impact of technology can also give teenagers game addiction, gambling done via the internet, and decreased interest in learning. On the other hand, technology also has positive impacts, such as making it easy to find the information you need and being able to access anything easily. So, it is necessary to carry out outreach for teenagers at YPK Immanuel Vocational School in Sorong City. Participants will be given socialization by providing materials and a question and answer session. The socialization participants were students of classes X and XI at SMK YPK Imanuel, Sorong City. The number of participants who took part in the socialization was around 75 students. This activity is very important to provide insight and views to participants who are wise in using technology and can understand the impact of the negative effects of developing technology.
Rancang Bangun Game Edukasi Pembelajaran Huruf Alfabet Pada Anak Usia Dini Menggunakan Metode Multimedia Development Life Cycle
Authors: Rosyida Elviana , Listiyono Hersatoto , Zuliarso Eri
Published: June 2024

Perkembangan teknologi yang pesat saat ini mempengaruhi proses pendidikan anak, termasuk cara penyampaian materi dalam kegiatan belajar mengajar. Anak usia dini, khususnya yang berusia 3-7 tahun, lebih cenderung tertarik pada metode pembelajaran kreatif. Pendekatan belajar sambil bermain membuat proses pembelajaran menjadi menyenangkan bagi anak, yang secara signifikan mendukung perkembangan mental dan potensi dalam diri anak. Penelitian ini bertujuan untuk mengembangkan game edukasi pengenalan huruf alfabet sebagai media pembelajaran yang dapat membantu meningkatkan ketertarikan dan minat belajar anak, serta dapat meningkatkan semangat belajar anak dan membiasakan mereka untuk mengenal huruf alfabet. Metode penelitian menggunakan metode Multimedia Development Life Cycle yaitu suatu metode dengan menggunakan tahapan konsep, perancangan, pengumpulan materi, pembuatan, pengujian, dan pendistribusian. Pengembangan game edukasi ini dirancang dengan Construct2 berbasis HTML5. Hasil akhir dari penelitian ini adalah game edukasi pengenalan huruf alfabet sebagai media pembelajaran sehingga mempermudah anak-anak dalam proses belajar mengenal huruf alfabet, dikarenakan tidak hanya menyajikan hiburan, tetapi juga berperan sebagai media pembelajaran.
Pemanfaatan Saluran Whatsapp Terhadap Kepuasan Literasi Masyarakat Informasi di Kabupaten Tangerang
Authors: Hamzah Syahrial , Aditya Toddy , El Yana Korry
Published: June 2024

Penelitian ini bertujuan untuk mengetahui seberapa bermanfaatnya saluran whatsapp terhadap kepuasan literasi masyarkat di Kabupaten Tangerang. Metode penelitian yang diterapkan pada penelitian ini adalah metode Systematic Literature Review (SLR) dengan menggunakan aplikasi Vosviewer, dengan variabel x yaitu pemanfaatan saluran whatsapp dengan teori UTAUT dan variabel y kepuasan literasi dengan teori uses and gratification. Hasil penelitian mengungkapkan saluran whatsapp bisa memuaskan literasi masyarakat informasi di Kabupaten Tangerang dengan ada nya fitur saluran ini membantu para masyarakat terutama masyarakat informasi khusunya untuk memuaskan keinginan literasi mereka. Hasil penelitian ini berkontribusi pada saluran yang ada pada aplikasi Whatsapp. Keterbatasan penelitian ini adalah data yang digunakan masih terbatas pada jenis data sekunder, yaitu artikel terdahulu yang bersumber dari dimendtion. Penelitian berikutnya perlu menggunakan data primer, yaitu data wawancara dan observasi.
Analisis Kemampuan Literasi Media Pada Mahasiswa Konsumtif Fenomena Konten “Racun TikTok” (Penelitian Fenomenologi pada Mahasiswa Telkom University)
Authors: Ulya Humaira Fathya , Anggraini Clara Novianti
Published: June 2024

Fenomena konten racun di media sosial, khususnya TikTok, menjadi sorotan karena potensinya mempengaruhi persepsi dan perilaku pengguna, terutama kalangan mahasiswa yang cenderung konsumtif. Penelitian ini bertujuan untuk menganalisis kemampuan literasi media mahasiswa terkait fenomena konten racun di platform TikTok, dengan fokus pada populasi mahasiswa Telkom University. Penelitian ini menggunakan metode kualitatif dengan jenis penelitian fenomenologi dan menggunakan paradigma konstruktivisme. Data dikumpulkan melalui wawancara mendalam terhadap mahasiswa Telkom University yang aktif menggunakan TikTok. Analisis dilakukan dengan merinci kemampuan literasi media mahasiswa. Hasil penelitian diharapkan dapat memberikan gambaran mendalam tentang sejauh mana kemampuan literasi media mahasiswa Telkom University dalam menghadapi fenomena konten racun di TikTok. Implikasi dari temuan penelitian dapat digunakan sebagai dasar untuk pengembangan program literasi media di lingkungan akademis, sehingga mahasiswa dapat lebih sadar dan kritis dalam mengonsumsi konten di platform media sosial yang memiliki dampak signifikan pada kehidupan sehari-hari.
Audience Reception: Prevention of Online Gambling Site Advertisements Within The Scope of Instagram
Authors: Jimmy Muhammad Fathur Rachman , Sumarlan Iman
Published: June 2024

The issue of online gambling advertisements proliferating on Instagram's platform is of significant concern and demands immediate attention. To curb this trend, Instagram must strengthen its measures against users who propagate these advertisements to discourage others from following suit and prevent them from appearing on the platform's timeline. Such deterrent measures must be implemented without delay to ensure Instagram's platform's continued integrity and safeguard its users from exposure to unwanted content. The present study employs qualitative reception analysis, and the findings underscore the need for Instagram to implement stringent measures to prevent the proliferation of online gambling advertisements on its platform. The imperative to preserve the intended purpose of social media and ensure a positive user experience necessitates that Instagram improves its reporting feature to regulate such ads more effectively. Taking a proactive approach will bolster the platform's efforts to promote social media's health and safeguard the interests of its users. By adopting a proactive approach, the researcher can implement various strategies and policies that will help enhance the platform's overall user experience. This may include improving content moderation, preventing the spread of misinformation and harmful content, and addressing technical issues. This approach will enable us to prioritize the safety and well-being of social media users by implementing more robust privacy and security measures and providing more comprehensive support for those experiencing online harassment or other forms of abuse. Through these efforts, we can build a more robust, more resilient platform that is better equipped to meet the evolving needs of its users.
Remanajemen Jaringan Menggunakan Framework NIST Pada Perpustakaan Daerah Provinsi Sumatera Selatan
Authors: Simanjuntak Cristian Renaldi , Pratama Syahreza Akbar , Barovih Guntoro
Published: June 2024

NIST singkatan dari National Institute of Standards and Technology, yaitu lembaga pemerintah federal Amerika Serikat yang bertanggung jawab untuk mengembangkan, mendorong pengadopsian standar teknologi dan memiliki banyak program penelitian pengembangan dalam berbagai bidang, termasuk teknologi informasi dan keamanan siber yang menyediakan konsep dan praktik keamanan siber terintegrasi dan dapat diimplementasikan secara efektif untuk memastikan keamanan data penting yang disimpan di jaringan yang akan diterapkan pada penelitian di Perpustakaan Provinsi Sumatera Selatan. Hasil dari evaluasi dan pengembangan ini adalah sistem jaringan perpustakaan tidak aman terhadap ancaman siber, sehingga informasi yang tersimpan dalam jaringan perpustakaan tidak terlindungi dengan baik. Hal ini juga mendorong perpustakaan untuk meningkatkan layanannya dan pengalaman pengguna dalam mengakses data dan informasi yang disimpan secara online sangat berisiko. Secara keseluruhan, evaluasi dan pengembangan sistem online menggunakan NIST Cyber ​​​​Security Framework akan membantu perpustakaan daerah di Provinsi Sumatera Selatan meningkatkan keamanan data dan informasi serta memastikan kesinambungan layanan dan pengalaman pengguna agar lebih baik dan lebih aman.
Penerapan Metode Profile Matching Pada Pemilihan Ketua Ekstrakurikuler Badminton SMA Negeri 1 Cilamaya
Authors: Azahri Dias Raihan , Voutama Apriade
Published: June 2024

Pembentukan Karakter siswa di tingkat SMP dan SMA sangatlah penting dalam meningkatkan mutu atau lingkungan sekolah sert membantu dalam pembentukan karakter siswa. Dalam menentukan ketua ekstrakurikuler sangat diperlukan beberapa aspek penilaian karakter ataupun keterampilan yang dimiliki oleh para calon ketua, bukan tanpa alasan, penilaian itu bertujuan agar dapat mengayomi dan akan menjadi panutan bagi anggota-anggota yang lain. Sering kali dalam pemilihan ketua ekstrakurikuler dilakukan secara sepihak yang dilakukan oleh pembina, sehingga sering menjadi perdebatan di kalangan anggota tentang hal ini.
Dalam penelitian ini diharapkan dapat membantu dalam pemilihan ketua ekstrakurikuler badminton di SMA Negeri 1 Cilamaya dengan menerapkan metode Profile Matching. Dalam penelitian ini kriteria yang telah ditentukan yaitu Skill, loyalitas, kepemimpinan, disiplin dan prestasi. Penelitian ini dilakukan dengan mengisi nilai angket dengan skala 1 = Sangat Kurang, 2 = Kurang, 3 = Cukup, 4 = Baik dan 5 = Sangat Baik. Berdasarkan hasil akhir dari penelitian ini nilai tertinggi diperoleh dengan nilai 4.9. Maka dapat ditarik kesimpulan bahwa adanya pengaruh penentuan pemilihan ketua ekstrakurikuler menggunakan metode Profile matching sesuai dengan kriteria yang sudah ada.
Sistem Pendukung Keputusan Penentuan Karyawan Terbaik Pada PT. Sukses Bangun Sriwijaya Dengan Metode TOPSIS
Authors: Setiawan Boby , Yulistia Yulistia
Published: June 2024

Keberadaan sumber daya manusia  (SDM) merupakan  faktor krusial bagi perusahaan. Mengingat pentingnya peran SDM dalam suatu perusahaan, maka sangatlah penting untuk memberikan perhatian dan penghargaan setiap kali mereka mencapai keberhasilan tertentu. Pada proses penilaian karyawan terbaik PT Sukses Bangun Sriwijaya ada beberapa masalah yang muncul yaitu penilaian yang masih dilakukan secara manual. Penulisan Tugas Akhir ini bertujuan merancang dan mengembangkan aplikasi Sistem Pendukung Keputusan Pemilihan Karyawan Terbaik dengan menerapkan metode TOPSIS (Technique For Others Reference by Similarity to Ideal Solution). Yang terbukti efisien untuk mencapai solusi keputusan secara praktis, ini terjadi karena konsepnya yang sederhana dan mudah dipahami. Pengembangan sistem ini dilakukan dengan menggunakan Metodologi Rational Unified Process (RUP), dalam hal ini, digunakanlah diagram use case, class diagram, dan activity diagram. Bahasa pemrograman yang dipilih adalah PHP dengan Framework Laravel, serta digunakan database MySql. Pelaksanaan tugas akhir ini menghasilkan sebuah aplikasi sistem pendukung keputusan yang memudahkan dan menambah transparansi bagi perusahaan dalam proses pemilihan karyawan terbaik.
Sentence Boundary Errors
Authors: Yalmiadi Yalmiadi , Telaumbanua Yohannes
Published: June 2024

ABSTRACT
The syntactic complexities of English sentence structures induced the EFL students’ sentence-level accuracies senseless. The Sentence’s Boundary Errors were, therefore, the major essences of this study. This study aimed at diagnosing the 2nd-year PNP ED students’ SBEs as the writers of English Paragraph Writing at the Writing II course. Qualitatively, both observation and documentation were the instruments of collecting the data while the 1984 Miles & Huberman’s Model and the 1973 Corder’s Clinical Elicitation were employed to analyse the data as regards the SBEs produced by the students. The findings designated that the major sources of the students’ SBEs were the subordinating clauses (noun, adverb and relative clauses), that-clauses, participle phrases, infinitive phrases, lonely verb phrases, afterthought, appositive fragments, fused sentences and comma splices. As a result, the SBEs flopped to communicate complete thoughts because they were grammatically incorrect; lacked a subject, a verb; the independent clauses ran together without properly using punctuation marks, conjunctions or transitions; and two or more independent clauses were purely joined by commas but failed to consider using conjunctions. In conclusion, the success of the EFL students in constructing sentences rests upon the knowledge of complex syntactic structures through transformational grammar. 
Keywords: SBEs; diagnosing; EFL students; sentence-level inaccuracies
Peningkatan Keterampilan Menulis Aksara Jawa melalui Model Teams Games Tournament (TGT) pada Peserta Didik Kelas VI SD
Authors: Syahputri Khoirunnisa Noer Azizy , Sayekti Ika Candra , Tasmun Tasmun
Published: June 2024

Javanese script writing skills among students at SDN Kleco 1 Surakarta are still relatively low. This is proven by the percentage of student completion of 43%. This research aims to describe the improvement of Javanese script writing skills through the Teams Games Tournament model for class VIC students at SDN Kleco 1 Surakarta. This research uses the Classroom Action Research method which consists of two cycles. Each cycle has four steps, namely planning, action, observation and reflection. Data collection techniques use observation, tests and documentation. The research instrument uses test questions, observation sheets, and photo documentation. The data analysis technique uses comparative descriptives. Data validity testing was carried out using triangulation techniques. The indicators in this research are based on indicators of writing integrity, clarity of form and neatness of Javanese script. This research was conducted in the VIC class which consisted of 28 students. The research results showed an increase in Javanese script writing skills in the first and second cycles. In terms of the integrity of Javanese script, there was an increase from 72 to 80; clarity of Javanese script forms increased from 81 to 88; and the neatness of Javanese script writing increased from 67 to 78. So it can be concluded that the application of the TGT model can improve Javanese script writing skills. The TGT model in learning can increase students' concentration and involvement, thereby creating fun learning through games.
Penerapan Model Teams Games Tournament dengan Video Pembelajaran untuk Meningkatkan Prestasi Belajar dan Kolaborasi Peserta Didik pada Mata Pelajaran Matematika Materi KPK FPB Kelas IV SD Negeri Kleco 1 Surakarta
Authors: Adliya Nafa , Novitasari Meggy , Suryanti Suryanti
Published: June 2024

This research is a classroom action research that aims to evaluate the impact of implementing the Team Games Tournament (TGT) learning model on increasing learning achievement and collaboration between students. This research was carried out in class IVA at SDN Kleco 1 Surakarta in the odd semester of the 2023/2024 academic year with a total of 29 students. This research was conducted in two cycles. The data collection methods in this research are test, questionnaire and documentation methods. The test method is used to determine student test results. The questionnaire method is used to observe student collaboration. Documentation method for student test result data, observation sheets and modules. The data analysis techniques used include quantitative and qualitative approaches, by assessing the success of the research based on the increase in average learning achievement and the level of collaboration between students in each cycle. The results of the research showed that student collaboration at the pre-cycle stage achieved results of 20.68% with 0% of students or none being able to collaborate very well. Then the first cycle experienced an increase, namely obtaining learning completeness of 68.9% with 28 % of students are able to collaborate very well. Cycle II achieved 100% learning completeness with 62% of students able to collaborate very well. Therefore, it can be concluded that using the Team Games Tournament (TGT) learning model with the help of learning videos can improve learning achievement and collaboration between students.
Peningkatan Kemampuan Critical Thinking Peserta Didik pada Mata Pelajaran IPAS melalui Inquiry Based Learning pada Kelas IV di SDN Kleco 1 Surakarta
Authors: Ianah Fini Failasufah , Sayekti Ika Candra , Suryanti Suryanti
Published: June 2024

The level of critical thinking ability in class IV students at SDN Kleco 1 Surakarta is still low, as evidenced by the results obtained during observations and interviews. This research aims to describe the improvement of students' critical thinking abilities in science subjects through Inquiry Based Learning in class IV at SDN Kleco 1 Surakarta. The method used is the Classroom Action Research method which consists of two cycles, with a sample of class IVA students at SDN Kleco 1 Surakarta. The instruments used are written test questions, observation and interview sheets, and documentation. The data collection techniques used are observation and questionnaires, as well as data analysis techniques using descriptive statistical techniques. The indicators used include formulating questions, answering questions, reporting observation results, making conclusions, and thinking about alternative answers. Based on the cycles that have been carried out, the results show that the level of students' critical thinking abilities has increased in each cycle. These results indicate that the use of the Inquiry Based Learning method can improve students' critical thinking abilities in science lessons.
Peningkatan Kreativitas dan Hasil Belajar Mata Pelajaran Bahasa Indonesia pada Materi Pembuatan Poster bagi Siswa melalui Project Based Learning
Authors: Puspitarani Vidya , Sayekti Ika Candra , My Stiyani Dwi Fuji
Published: June 2024

This research is motivated by the suboptimal learning process, resulting in low creativity among students, which affects the outcomes of Indonesian language subjects, particularly in poster making. The study aims to enhance creativity and learning outcomes in Indonesian language through poster making using project-based learning approach. The method employed is Classroom Action Research with two cycles, encompassing planning, implementation, data collection, and reflection. The research subjects are 27 sixth-grade students at SD N Kleco 1. Data collection is conducted through assessment of poster creativity and learning outcome tests. Through the implementation of Classroom Action Research with project-based learning approach, students' creativity and learning outcomes significantly improve from one cycle to another. Student creativity increases from 40% in the pre-cycle to 57% in cycle I and 81% in cycle II, with the average score rising from 56 in the pre-cycle to 70 in cycle I and 79 in cycle II. The increase in learning outcomes occurred due to students' curiosity about the material which was dominated by projects in learning.
Peningkatan Keaktifan Belajar Siswa pada Mata Pelajaran Matematika melalui Metode Make a Match Siswa Kelas V Sekolah Dasar
Authors: Saputri Oktaviana , Utomo Arief Cahyo
Published: June 2024

Application of the Make a Match learning method using paired cards containing questions and answers to increase students' active learning. The purpose of this study is to explain how the Make a Match learning approach is used to improve class V students' active learning in mathematics classes at SD N Trangsan 1. Class action research (PTK) is employed in this study. Planning, action, observation, and reflection are the four steps in each cycle of the Kemmis & McTaggart model that is being used. 17 students participated in the two rounds of this research in class V. Tests (formative tests) and non-tests (observations) were used to gather data. Based on the findings of the study activities conducted in the classroom, it can be said that the Make a Match approach to learning can boost students' engagement in mathematics. The average learning activity at SD N Trangsan 1 increased, namely in the pre-cycle 49,93% (very poor category), in cycle 1 it was 69,33% (enough category). After improvements were made from cycle 1 reflection, student learning activity in cycle II increased to 86,66% (very good category).
Peningkatan Kedisiplinan dan Hasil Belajar Matematika melalui Metode Reward and Punishment pada Siswa Sekolah Dasar
Authors: Pratiwi Sabilla , Wibowo Yunus Aris , Rahayu Widyaningrum Yudi
Published: June 2024

Based on initial observations, it was found that there was a problem in the form of low discipline and student learning outcomes, and reward and punishment had not been implemented yet. The study was conducted with the aim of improving discipline and student learning outcomes in mathematics, focusing on the subject of time for 1st grade students at SD Muahmamdiyah 22 Sruni Surakarta, with a total of 18 students. The activities were carried out in 2 cycles, consisting of planning, action, observation, and reflection stages. Data acquisition techniques included observation and written tests. Data were analyzed qualitatively and quantitatively. It was found that discipline improved overall, with a percentage of 46.7% in the pre-cycle, increasing to 71.1% in cycle 1, and further increasing to 87.8% in cycle 2. Meanwhile, student learning outcomes showed an improvement, with a mastery rate of 33.3% and an average score of 58.9 in the pre-cycle, increasing to 55.6% and an average score of 65 in cycle 1, and further increasing to 83.3% with an average score of 86.7 in cycle 2. The data obtained indicate that the implementation of reward and punishment can improve both discipline and student learning outcomes in mathematics.
Peningkatan Kerjasama melalui Pembelajaran Kooperatif Tipe STAD pada Mata Pelajaran Bahasa Indonesia Siswa Kelas II SD
Authors: Alivia Nafa Septian , Utomo Arief Cahyo
Published: June 2024

This study aims to evaluate the effectiveness of using the STAD cooperative learning model in enhancing students' cooperation in the Indonesian language subject. The method used is classroom action research consisting of two cycles with Kemmis and McTaggart design. The subjects of this study are 16 second-grade students at SD Negeri Trangsan 01. Data were collected through observation and interviews, then analyzed descriptively quantitatively and descriptively qualitatively. The results show that the average learning activity of students increased from 54% (less category) in the pre-cycle to 69% (sufficient category) in cycle I. After improvements based on the reflection of cycle I, students' learning activity in cycle II increased to 80% (good category). Therefore, it can be concluded that the STAD cooperative learning model has proven to be effective in enhancing students' cooperation in learning Indonesian. This learning model can be one of the options for teachers to improve students' cooperative attitudes in learning Indonesian.
Peningkatan Keaktifan Belajar dan Hasil Belajar Siswa melalui Model Pembelajaran Kooperatif Tipe Team Games Tournament pada Pembelajaran Matematika Kelas V Sekolah Dasar
Authors: Aguvia Rifani Dwi , Sayekti Ika Candra
Published: June 2024

The purpose of this research is to find a solution to the problem of low learning outcomes and the level of student activeness which is 60% still below KKM and has not been completed for fraction material. The learning method used is the Teams Games Tournament (TGT) type learning model. This research is part of Classroom Action Research (PTK), which uses two cycles, namely cycle I and cycle II to assess the application of TGT. Planning, implementing, observing, and reflecting on the learning process are part of each cycle. Students who acted as subjects of grade V students of SDN Kleco 1 Surakarta amounted to 28 students. Data were collected by observation, tests and documentation. Data analysis used descriptive, qualitative, and comparative. The data shows that the increase in student involvement and learning outcomes can be done by using a cooperative learning model with the Teams Games Tournament (TGT) format. grade V SDN Kleco 1 Surakarta the level of student activeness increased by 19.9% in cycle I 68.4% increased in cycle II to 88.3%. The class average score for students in grade V increased along with their learning outcomes in math. In cycle I 59.1 and cycle II 82.5, Regarding learning completeness, the percentage of students who are complete (80%) has been in accordance with the estimated performance indicators. The improvement in learning outcomes occurred because before learning in groups, the teacher presented the roles to each student and emphasized to them the importance of collaborating to achieve a common goal.
Meningkatkan Kerjasama Peserta Didik dan Hasil Belajar IPAS Kelas IV melalui Model Pembelajaran STAD di Sekolah Dasar
Authors: Dewi Febriyanti Sari , Widyasari Choiriyah
Published: June 2024

In 21st-century learning, collaborative skills are essential for effective education. Collaboration inherently leads to improved student learning outcomes. To enhance collaboration and learning results, appropriate instructional models are necessary. This study aims to improve collaboration and learning outcomes in the subject of IPAS for fourth-grade students using the STAD (Student Teams Achievement Division) cooperative learning model. The subjects were 27 students from grade IV at SD Muhammadiyah 23 Semanggi, Surakarta, comprising 17 males and 10 females. The research employed the Classroom Action Research (CAR) method, conducted over two cycles, involving planning, implementation, observation, and reflection in each cycle. Data were collected through observation sheets on the learning process, cooperation, and tests. Quantitative descriptive analysis was applied to the data. Results indicate a notable improvement in student collaboration, rising from 70.36% in Cycle I to 82.03% in Cycle II, reflecting an 11.67% increase. Learning outcomes also improved significantly, with pre-cycle average scores at 56.30 and only 14.81% of students achieving proficiency. By Cycle I, the average score increased to 76.30, with 66.67% of students achieving proficiency. In Cycle II, the average score further rose to 82.96, with 81.48% of students achieving proficiency. Based on the data analysis, it can be concluded that the implementation of the STAD cooperative learning model enbances both collaboration and learning outcomes in IPAS for fourth-grade students in elementary school.
Penerapan Model Problem Based Learning Berbasis Teams Games Tournament untuk Meningkatkan Sikap Gotong Royong dan Hasil Belajar Peserta Didik pada Mata Pelajaran Pendidikan Pancasila Kelas VI SD Negeri Kleco 1 Surakarta
Authors: Salsabila Irfina , Novitasari Meggy , Stiyani Dwi Fuji My
Published: June 2024

This study is an action research triggered by the absence of a spirit of cooperation among students during the learning process in class VI of SD Negeri Kleco 1 Surakarta. Its focus is to explore the impact of implementing a problem-based learning model with team games tournaments on enhancing students' cooperative attitudes and learning achievements. Conducted in class VI D of SDN Kleco 1 Surakarta in the first semester of the academic year 2023/2024 with the participation of 27 students, this research was carried out in two phases. Data collection utilized observation, tests, and documentation methods, with analysis combining qualitative and quantitative approaches. The results indicated that during the pre-cycle stage, students' cooperative attitudes were not observed (0%), with a learning achievement rate of 29.62%. However, in Cycle I, there was a significant improvement, with cooperative attitudes reaching 33% and learning achievement increasing to 59.25%. Cycle II showed further improvement, with cooperative attitudes reaching 63% and learning achievement reaching 100%. This improvement signifies the success of the learning model in enhancing students' cooperative attitudes and learning achievements. In conclusion, the application of problem-based learning (PBL) with teams games tournaments (TGT) can effectively enhance students' cooperative attitudes and learning achievements.