bluuebunny/crossref_metadata_2025 huggingface dataset:
Perancangan Arsitektur Perusahaan Dengan Top-Down Approach Pada UD. Sinar Surya Pontianak
Authors: Kosasi Sandy
Published: July 2018

Abstract. This research results in a model of company architectural design to integrate all business processes, information systems and the application of information technology. By identifying and clarifying the needs for information related to the strategic activities of the UD. Sinar Surya can facilitate the activities of operational processes and integrate the business processes of marketing and logistics. This is a case study that uses descriptive analysis and exploratory. The data is collected from interviews and observation. Architectural design companies use top-down approach. Data analysis is carried out by using business area analysis on Critical Success Factor, case diagrams and activity diagrams. The results show the data processing and more precise distribution information by minimizing misinformation, procurement and sale of goods, stock information becomes more accurate and relevant, information becomes more consistent. Through synchronization, integration, convergence, and interoperability make the operational performance can be run more effectively and efficiently.Keywords: Enterprise Architecture, Top-Down Approach, Business Area AnalysisÂ Abstrak. Penelitian ini menghasilkan sebuah model perancangan arsitektur perusahaan untuk mengintegrasikan seluruh proses bisnis, sistem informasi dan penerapan teknologi informasinya. Mengidentifikasi dan mengklarifikasi kebutuhan akan informasi strategis yang berhubungan dengan kegiatan dari UD. Sinar Surya serta mempermudah dalam kegiatan proses operasional, dan dalam mengintegrasikan proses bisnis bagian pemasaran dan logistik. Penelitian berbentuk studi kasus dan menggunakan metode penelitian analisis deskriptif dan eksploratif. Teknik pengumpulan data dilakukan dengan cara wawancara, dan observasi. Perancangan arsitektur perusahaan menggunakan pendekatan atas-bawah. Metode analisis data menggunakan analisis area bisnis, Critical Success Factor, diagram use case dan diagram activity. Hasil penelitian memperlihatkan pengolahan data dan pendistribusian informasi menjadi lebih tepat, meminimalisasi kekeliruan informasi pengadaan dan penjualan barang, informasi stok menjadi lebih akurat dan relevan, informasi menjadi lebih konsisten. Melalui sinkronisasi, integrasi, konvergensi, dan interoperabilitas membuat kinerja operasional dapat berjalan lebih efektif dan efisien.Kata Kunci: Arsitektur Perusahaan, Pendekatan Atas-Bawah, Analisis Area Bisnis.
Audit Tingkat Kematangan Penerapan Teknologi Informasi di STIE Musi Palembang Menggunakan COBIT Quickstart
Authors: Vasia Frederikus Taurus
Published: July 2018

Abstract. The application of Information Technology (IT) has been carried out in the business sector Â globally, vast and turbulently. However, in general, the education sector has not been able to implement the information system properly. Thus, a research was conducted on the application of Information Technology maturity level in the School of Economics (STIE) Musi in Palembang. The method applied in this research is Control Objectives for Information and Related Technology (COBIT) Quickstart framework. The research stages start from formulating research problems and objectives, literature review, data collection, measuring as-is maturity level, Gap analysis and recommendations. The results state that the level of maturity of the application of Information Technology in STIE Musi is on level 2 (Repeatable but Intuitive). The conclusion of the research is to provide a suitable recommendation gudelines for the implementation of COBIT Quickstart framework in STIE Musi Palembang.Keywords: Information Technology, STIE Musi, COBIT Quickstart.Â Abstrak. Penerapan Teknologi Informasi (TI) telah dilakukan secara global, pesat dan turbulent di sektor bisnis, pendidikan, namun di sektor pendidikan pada umumnya berjalan lambat, bahkan belum dapat menerapkan sistem informasi dengan baik dan benar. Oleh karena itu dilakukan penelitian tentang maturity level penerapan teknologi informasi di salah satu sektor pendidikan yakni Sekolah Tinggi Ilmu Ekonomi (STIE) Musi di Palembang. Metode yang digunakan dalam penelitian ini adalah framework Control Objectives for Information and Related Technology (COBIT) Quickstart. Tahapan penelitian dimulai dari merumuskan masalah dan tujuan, studi literatur, pengumpulan data, mengukur as-is maturity level, analisis Gap, serta rekomendasi. Hasil penelitian menyatakan bahwa tingkat kematangan penerapan teknologi informasi di STIE Musi Palembang berada pada level 2 (Repeatable but Intuitive). Kesimpulan hasil penelitian adalah rekomendasi guide lines yang sesuai framework COBIT Quickstart untuk diterapkan selanjutnya di STIE Musi Palembang.Kata Kunci: Teknologi Informasi, STIE Musi, COBIT Quickstart.
Sistem Pendukung Keputusan Penentuan Lokasi Usaha Toko Komputer Dengan Metode AHP (Analytic Hierarchy Process)
Authors: Usman Usman
Published: July 2018

Â Abstract. Computer Store business is one growing business in the Tembilahan, so competition in this business increases rapidly. Most decision makers make mistakes in finding a strategic location for business due to the lack and limitation of analysis in survey data. Therefore it is necessary to make a Decision Support System (DSS) to assist the survey data processing. The application of the method Analytical Hierarchy Process (AHP) in developing Decision Support System (DSS) to determine the Computer Store business development set by using 4 (four) criteria, such as population, competitors, population backgrounds, and investment value. The final results of the DSS process using AHP is a ranking of several alternative locations in the set, and alternative locations that have the highest global weight is recommended for the development of Computer Store business.Keywords: Analytical Hierarchy Process, Business Computer Store, Decision Support Systems.Â Abstrak. Usaha toko komputer merupakan salah satu usaha yang sedang berkembang di Tembilahan, sehingga persaingan di bidang usaha ini dapat dikatakan meningkat pesat. Untuk mendapatkan lokasi yang strategis, kebanyakan para pengambil keputusan salah dalam memilih, ini dikarenakan kurangnya analisa terhadap data hasil survey lokasi dan keterbatasan pengambil keputusan dalam menganalisa data hasil survey. Untuk itu perlu dibuat sebuah Sistem Pendukung Keputusan (SPK) untuk membantu dalam mengolah data hasil survey. Penerapan metode Analytical Hierarchy Process (AHP) dalam pembangunan Sistem Pendukung Keputusan (SPK) penentuan pengembangan usaha toko komputer ditetapkan menggunakan 4 (kriteria) kriteria diantaranya jumlah penduduk, kompetitor, latar belakang penduduk, dan nilai investasi. Hasil akhir dari proses SPK menggunakan metode AHP ini berupa peringkat dari beberapa alternatif lokasi yang di tetapkan, dan alternatif lokasi yang mendapatkan bobot global paling tinggi yang menjadi rekomendasi untuk pengembangan usaha toko komputer.Kata Kunci: Analytical Hierarchy Proses, Sistem Pendukung Keputusan, Usaha Toko komputer.
Persepsi Mahasiswi Teknik Informatika Mengenai Karir Dalam Bidang Teknologi Informasi Setelah Menjadi Sarjana
Authors: Rahayu Flourensia Sapty
Published: July 2018

Abstract. The Information Technology (IT) world tends to be dominated by men. Although some women have already worked in this field but the number is still very low. This study attempts to obtain information from female students taking Computer Science about their career goals in the IT field after they graduate later and to analyze the constraints and competencies that must be mastered by women to compete with men in the IT world. The research respondents were 50 female students of the Informatics Engineering Department in Atma Jaya University Yogyakarta, Indonesia. Questionnaires and interviews were carried out to obtain the data needed. The results show that although most respondents have high motivation and optimism in their IT education, they do not feel confident in taking a career path in the IT field after they graduate. There are some obstacles that may inhibit womenâ€™s IT career.Keywords: Female Computer Science Students' Perception, Information Technology CareerÂ Abstrak. Dunia Teknologi Infomasi (TI) sampai dengan saat ini masih didominasi oleh kaum laki-laki. Meskipun wanita sudah mulai eksis di bidang ini namun jumlahnya masih sangat sedikit dan posisinyapun kebanyakan bukan di posisi strategis. Penelitian ini berusaha untuk mendapatkan informasi dari para mahasiswi Teknik Informatika tentang tujuan karir mereka dalam bidang TI setelah mereka lulus, menganalisa tentang kendala dan kompetensi yang harus dimiliki wanita untuk dapat bersaing dengan laki-laki di dunia TI. Sampel penelitian adalah 50 orang mahasiswi Teknik Informatika Universitas Atma Jaya Yogyakarta. Metode penggalian data yang digunakan adalah dengan menggunakan kuesioner dan wawancara. Dari hasil penelitian didapatkan informasi bahwa mayoritas responden memiliki motivasi yang tinggi dalam menempuh pendidikan, memiliki optimisme yang tinggi dalam bidang TI namun sayangnya mayoritas tidak yakin akan berkarir di bidang TI nantinya. Banyaknya kendala yang ditemui turut berkontribusi dalam hal ini.Kata Kunci: Persepsi, Mahasiswi Teknik Informatika, Karir Teknologi InformasiÂ
Segmentasi Citra Sapi Berbasis Deteksi Tepi Menggunakan Algoritma Canny Edge Detection
Authors: Mustafid Ahmad , 'Uyun Shofwatul
Published: July 2018

Abstract. The determination of the cattle price is generally agreed through bargaining, it is not based on the weight of the cows being sold. Most people mainly use rough calculation. There are formulas to calculate the weight but they require perimeter information of chest size and body length. It is necessary to measure the cow manually, but in reality it is not easy to do because the cow is difficult to control. Therefore, it requires a tool that can help measure easily. This article represents the early stages of research to determine the weight of cows from the cow image acquisition. It focuses on segmentation and image processing. The image acquisition results are processed using five scenarios. The results of the evaluation show that scenario 3 (Median Blur and Canny) has the best result with the value of 230,051 MSE and 24,524 dB PSNR.Keywords: Edge Detection, Canny, Segmentation, Cow, Image Processing Abstrak. Penentuan harga sapi umumnya disepakati melalui tawar menawar bukan didasarkan pada bobot sapi yang dijual. Kebanyakan menggunakan perhitungan secara kasar maupun secara kira-kira. Terdapat rumus untuk menghitung bobot sapi, rumus yang ada memerlukan informasi terkait lingkar dada dan panjang badan. Untuk mendapatkan nilai lingkar dada dan panjang badan perlu dilakukan pengukuran secara manual, namun di lapangan hal tersebut tidak mudah dilakukan karena sapi sulit dikondisikan. Oleh karena itu diperlukan alat yang dapat mengukur secara mudah. Tulisan ini merupakan tahap awal dari penelitian untuk menentukan bobot sapi dari hasil akuisisi citra sapi. Oleh sebab itu pada tahap awal ini difokuskan pada segmentasi serta pengolahan citra sapi untuk menentukan deteksi tepi terbaik yang nantinya digunakan pada penelitian selanjutnya. Citra sapi hasil akuisisi diproses menggunakan lima buah skenario deteksi tepi. Hasil evaluasi menujukkan bahwa Skenario 3 (Median Blur dan Canny) memiliki hasil yang terbaik dengan nilai MSE sebesar 230.051 dan PSNR sebesar 24.524 dB.Kata Kunci: Deteksi Tepi, Canny, Segmentasi, Sapi, Pengolahan Citra Digital.
Rancang Bangun Aplikasi Pembelajaran Bahasa dan Kebudayaan Suku Dayak Berbasis Multimedia
Authors: Salim Michael Christianto , Dwiandiyanta B. Yudi , Maslim Martinus
Published: July 2018

Abstract. Indonesia is a heterogeneous country with many different ethnic groups. Borneo Island has a famous native tribes that belong to Dayak. Among others are ma'anyan people, Dayak Ngaju, Dayak Kualan Sekayok, Dayak Ot Danum, etc. Dayaks have different languages and cultures. To make it easier to learn the languages and cultures of Dayak, it requires a lot of information. Information about the language and culture of Dayak is to increase the users’ knowledge to become more familiar with the languages and cultures of the Dayak tribes. The information of languages and cultures of Dayak is put in the form of multimedia-based learning applications. Language learning applications and multimedia-based Dayak culture are created by the existing multimedia elements such as text, images, sound, video, and animation. The test results show that 96.875% of users agree that the application is eligible to be used as a learning medium of Dayak Tribe.Keywords: Dayak Tribe, Language and culture, Multimedia Abstrak. Indonesia merupakan Negara Heterogen, yaitu negara yang memiliki banyak sekali perbedaan, terutama suku. Di Pulau Kalimantan memiliki suku asli yang terkenal, yaitu Suku Dayak. Diantaranya adalah Suku Dayak Maanyan, Suku Dayak Ngaju, Suku Dayak Kualan Sekayok, Suku Dayak Ot Danum, dll. Suku-Suku Dayak tersebut memiliki bahasa dan kebudayaan yang berbeda. Untuk mempermudah dalam mempelajari bahasa dan kebudayaan Suku Dayak, dibutuhkan informasi mengenai bahasa dan kebudayaan Suku Dayak. Informasi tentang bahasa dan kebudayaan Suku Dayak ini dapat menambah pengetahuan pengguna untuk semakin mengenal bahasa dan kebudayaan Suku Dayak tersebut. Informasi bahasa dan kebudayaan Suku Dayak dituangkan dalam bentuk aplikasi pembelajaran berbasis multimedia. Aplikasi pembelajaran bahasa dan kebudayaan Suku Dayak berbasis multimedia dibuat dengan elemen-elemen multimedia yang ada seperti teks, gambar, suara, video, dan animasi. Hasil pengujian menunjukkan bahwa 96,875% pengguna setuju bahwa aplikasi ini layak untuk digunakan sebagai media pembelajaran Suku Dayak.Kata Kunci: Suku Dayak, Bahasa dan Kebudayaan, Multimedia.
Dekripsi Algoritma Rivest-Shamir-Adleman Dengan Komputasi Paralel Menggunakan Message Parsing Interface
Authors: Mailoa Evangs
Published: July 2018

Abstract. Rivest-Shamir-Adleman algorithm is a cryptographic algorithm that is difficult to be dismantled. This is due to the difficulty of factoring large numbers modulus n into prime factors (p and q). The process of modulus factoring requires a very long time if solved by serial computation. Brute Force Attack method is used to find large prime numbers p and q with parallel computation. Applications for the factorization of prime numbers p and q are developed using Visual C ++ and Message Passing Interface, while the decryption process developed with Java. The results show a parallel computing process faster than a serial for factoring very large numbers n, and very slow if the n is too small.Keywords: Rivest-Shamir-Adleman Algorithm, Brute Force Attack, Message Passing Interface. Abstrak. Algoritma Rivest-Shamir-Adleman merupakan salah satu algoritma kriptografi yang sukar untuk dibongkar. Hal ini dikarenakan sulitnya memfaktorkan bilangan modulus n yang besar menjadi faktor-faktor prima (nilai p dan q). Proses untuk faktorisasi modulus n membutuhkan waktu yang sangat lama apabila diselesaikan dengan komputasi serial. Penelitian ini menggunakan metode Brute Force Attack untuk menemukan bilangan prima p dan q yang sangat besar yang dikerjakan secara paralel. Aplikasi untuk faktorisasi bilangan prima p dan q dikembangkan menggunakan Visual C++ memanfaatkan Message Passing Interface, sedangkan aplikasi proses dekripsi dengan Java. Hasil ujicoba menunjukkan proses komputasi paralel lebih cepat dibandingkan secara serial untuk memfaktorkan bilangan n yang sangat besar, dan menjadi sangat lambat apabila bilangan n terlalu kecil. Kata kunci: Algoritma Rivest-Shamir-Adleman, Brute Force Attack, Message Passing Interface.
Adopsi Theory of Planned Behavior Untuk Pengembangan Model Pengaruh Budaya Terhadap Penggunaan E-Commerce
Authors: Sari Danar Retno , Dirgahayu Teduh
Published: July 2018

Abstract. E-commerce transactions in Indonesia reached up to IDR 68 trillion in 2016. The use of e-commerce is influenced by culture which consists of five dimensions such as power distance, individualism, masculinity, uncertainty avoidance, and long-term orientation. This paper proposes a model to investigate influence of culture on the intentions and individual behavior using e-commerce. This model is developed by adopting the Theory of Planned Behavior (TPB). Culture dimensions are used as indicators of support in the model. The theory can be used to examine and predict factors that influence intentions and individual behavior using e-commerce. These factors can be used to create a new marketing strategy for business people. In an academic area, this model can be used as an alternative model to predict intentions and individual behavior using information technology, especially e-commerce.Keywords: Culture dimensions, Theory of Planned Behavior, e-commerce. Abstrak. Di Indonesia, transaksi e-commerce pada tahun 2016 mencapai 68 triliun rupiah. Penggunaan e-commerce ini tentu sangat dipengaruhi oleh budaya masyarakat. Budaya terdiri dari lima dimensi, yaitu power distance, individualism, masculinity, uncertainty avoidance, dan long-term orientation. Makalah ini bertujuan mengajukan model untuk mengetahui pengaruh budaya terhadap niat dan perilaku individu menggunakan e-commerce. Model yang dikembangkan mengadopsi dari Theory of Planned Behavior (TPB), karena TPB dapat digunakan untuk menguji dan melakukan prediksi terhadap perilaku individu dalam pengunaan e-commerce. Dimensi budaya digunakan sebagai indikator pada model TPB untuk mendukung pengujian dan prediksi niat dan perilaku individu dalam menggunakan e-commerce. Bagi para pelaku bisnis yang menggunakan e-commerce sebagai media penjualan, faktor-faktor yang berpengaruh pada model TPB ini dapat dijadikan target dalam membuat strategi pemasaran untuk meningkatkan penjualan sedagnkan dalam bidang akademik, makalah ini menyediakan model alternatif yang dapat digunakan untuk memprediksi dan menguji perilaku individu dalam penggunaan teknologi informasi khususnya e-commerce. Kata Kunci: Dimensi budaya, Theory Planned Behavior, e-commerce.
Perbandingan Performa Relational, Document-Oriented dan Graph Database Pada Struktur Data Directed Acyclic Graph
Authors: Setialana Pradana , Adji Teguh Bharata , Ardiyanto Igi
Published: July 2018

Abstract.Directed Acyclic Graph (DAG) is a directed graph which is not cyclic and is usually employed in social network and data genealogy. Based on the characteristic of DAG data, a suitable database type should be evaluated and then chosen as a platform. A performance comparison among relational database (PostgreSQL), document-oriented database (MongoDB), and graph database (Neo4j) on a DAG dataset are then conducted to get the appropriate database type. The performance test is done on Node.js running on Windows 10 and uses the dataset that has 3910 nodes in single write synchronous (SWS) and single read (SR). The access performance of PostgreSQL is 0.64ms on SWS and 0.32ms on SR, MongoDB is 0.64ms on SWS and 4.59ms on SR, and Neo4j is 9.92ms on SWS and 8.92ms on SR. Hence, relational database (PostgreSQL) has better performance in the operation of SWS and SR than document-oriented database (MongoDB) and graph database (Neo4j).Keywords: database performance, directed acyclic graph, relational database, document-oriented database, graph database Abstrak.Directed Acyclic Graph (DAG) adalah graf berarah tanpa putaran yang dapat ditemui pada data jejaring sosial dan silsilah keluarga. Setiap jenis database memiliki performa yang berbeda sesuai dengan struktur data yang ditangani. Oleh karena itu perlu diketahui database yang tepat khususnya untuk data DAG. Tujuan penelitian ini adalah membandingkan performa dari relational database (PostgreSQL), document-oriented database (MongoDB) dan graph database (Neo4j) pada data DAG. Metode yang dilakukan adalah mengimplentasi dataset yang memiliki 3910 node dalam operasi single write synchronous (SWS) dan single read (SR) pada setiap database menggunakan Node.js dalam Windows 10. Hasil pengujian performa PostgreSQL dalam operasi SWS sebesar 0.64ms dan SR sebesar 0.32ms, performa MongoDB pada SWS sebesar 0.64ms dan SR sebesar 4.59ms sedangkan performa Neo4j pada operasi SWS sebesar 9.92ms dan SR sebesar 8.92ms. Hasil penelitian menunjukan bahwa relational database (PostgreSQL) memiliki performa terbaik dalam operasi SWS dan SR dibandingkan document-oriented database (MongoDB) dan graph database (Neo4j).Kata Kunci: performa database, directed acyclic graph, relational database, document-oriented database, graph database
Autonomous Cognitive Leveling Game Pada Serious Game Menggunakan Particle Swarm Optimization
Authors: Subiyantoro Eko , Azhari Azhari
Published: July 2018

Abstract. Serious games containing the pedagogical aspects and as part of the device/media e-learning support the learning process. Besides, the learning method uses the game are better than the conventional learning, because learning materials that involve animation in the game will enable long-term memory of students. Particle swarm optimization (PSO) method offers a search procedure based on a population consisting of individuals called particles that change their position with respect to time. PSO, by way of initializing the position and velocity of a particle, calculates the fitness function of the solution and updates the position and velocity of a particle to a stop condition are found. The design of PSO on the problem of autonomous cognitive levels of the game on a serious game with a permutation is proposed by using the fitness function the distance between xi+1 (cognitive level game) with xi (cognitive pre-test). The expected outcome of this research is the sequence of levels completed in accordance with the needs of the learner.Keywords: Serious game, cognitive, pso Abstrak. Serious game sangat mendukung proses pembelajaran melalui permainan yang mengandung aspek pedagogis dan merupakan bagian dari alat/media e-learning. Selain itu metode pembelajaran menggunakan permainan lebih baik dibandingkan dengan pembelajaran konvensional, karena animasi materi pembelajaran dalam permainan akan mengaktifkan ingatan jangka panjang siswa.Metode particle swarm optimization (PSO) menawarkan suatu prose­dur pen­­ca­rian berdasar pada populasi yang terdiri atas individu-individu yang di­se­but par­­tikel, mengubah posisi mereka terhadap waktu. PSO dengan cara melakukan inisialisasi posisi dan kecepatan particle, menghitung fungsi fitness dari solusi dan mengupdate posisi dan kecepatan particle sampai kondisi berhenti ditemukan.Perancanagan PSO pada permasalahan autonomus cognitive level game pada serious game diusulkan menggunakan permutasi dengan fungsi fitness jarak antara xi+1(cognitive level game) dengan xi (cognitive pre-test).Hasil yang diharapkan dari penelitian ini adalah adanya urutan level game yang sesuai dengan kebutuhan pembelajar.Kata Kunci: Serious game, cognitive, pso
Evaluasi Kesiapan Pengguna Dalam Adopsi Sistem Informasi Manajemen SEIP Menggunakan Metode Technology Readiness Index
Authors: Noprianto Riky , Winarno Wing Wahyu , Najib Warsun
Published: July 2018

Abstract. Information and Communication Technology (ICT) and education are inseparable in this digital era. The basic principle use of ICT is to simplify human life. However, in some places there are still several problems in adopting the ICT. The problems in adopting ICT are human resources, Technical and Finance. Unprepared users will reduce system efficiency that ICT cannot be implemented and utilized optimallyin the operation. The purposes of this research are to measure the level of readiness of prospective technology users in adopting the Management Information Systems (MIS) of Student Entrepreneurial Program and Intership (SEIP) using Technology Readiness Index (TRI) methods and to find a solution so that the adoption of SIM SEIP can be successfully implemented as good result. The results show that two dimensions of optimism and innovation can significantly affect against TR variables. While the other dimensions such as inconvenience and insecurity do not affect significantly against TR variables.Keywords: Information and Communication Technology, Technology Readiness Index, Management Information Systems Abstrak. Teknologi Informasi dan Komunikasi (TIK) dan dunia pendidikan tidak dapat dipisahkan pada era digital seperti saat ini. Prinsip dasar dari penggunaan TIK adalah mempermudah kehidupan manusia. Namun dibeberapa tempat masih sering ditemui beberapa kendala dalam pengadopsian TIK. Kendala yang dihadapi dalam adopsi TIK antara lain adalah sumber daya manusia, teknis dan keuangan. Ketidaksiapan pengguna sedikit banyak akan mengurangi efisiensi sistem sehingga belum bisa diimplementasikan dan dimanfaatkan secara optimal. Tujuan dari penelitian ini adalah mengukur tingkat kesiapan calon pengguna teknologi dalam adopsi Sistem Informasi Manajemen (SIM) Student Enterpreneur and Intership Program (SEIP) menggunakan metode Technology Readiness Index (TRI) dan menemukan solusi agar adopsi SIM SEIP dapat berhasil dan bisa diimplementasikan dengan baik. Hasil penelitian menunjukkan dua dimensi yaitu optimism dan innovativeness berpengaruh secara signifikan terhadap variabel TR. Sedangkan dua dimensi lain yaitu discomfort dan insecurity tidak berpengaruh secara signifikan terhadap variabel TR. Kata Kunci: Teknologi Informasi dan Komunikasi, Technology Readiness Index, Sistem Informasi Manajemen
Manajemen Risiko Proyek Perangkat Lunak Menggunakan Pendekatan Just In Time Pada Perusahaan Teknologi Informasi
Authors: Prayogo Johan Suryo , Setyohadi Djoko Budiyanto
Published: July 2018

Abstract. Software project will always have risks such as technical failure, increasing cost of the project, and overrun schedules. The risks that are not well managed will then transfom as a constraint on a software project and will affect the success rate of the software project. PT.Cerise Yogyakarta has not applied software project risk management that it still experienced constraints of technical failure and schedule overruns. The implementation on Kotabagus project in PT.Cerise Yogyakarta used Just In Time approach to determine the value of technical, cost, and schedule. Risk asessement analysis employs The Software Engineering Risk Model (SERIM) to measure the success, and make recommendations for risk reduction. Risk factors affect 50% constraints on the risk elements of technical, 48% constraints on risk elements of cost, and 48% constraints on risk elements of schedule. The software project success value is 0.51, then the risk is still going by 49%.Keywords: software project, risk management, just in time, SERIM        Abstrak.Proyek perangkat lunak selalu mempunyai risiko, seperti risiko yang menyebabkan kendala kegagalan teknis, biaya yang bertambah banyak, dan waktu pengerjaan yang semakin lama. Risiko yang tidak dikelola maka akan menjadi kendala pada proyek perangkat lunak dan mempengaruhi keberhasilan dari proyek. PT.Cerise Yogyakarta saat ini belum menerapkan manajemen risiko sehingga kendala ketidaksesuaian teknis dan bertambahnya waktu pengerjaan pada proyek sebelumnya masih terjadi. Penerapan manajemen risiko pada proyek Kotabagus yang dikerjakan PT.Cerise menggunakan pendekatan Just In Time untuk mengetahui nilai elemen risiko technical, cost, dan schedule. Analisis penilaian risiko menggunakan The Software Engineering Risk Model (SERIM) untuk mengukur nilai keberhasilan proyek Kotabagus, dan menyusun rekomendasi untuk pengurangan risiko. Faktor-faktor risiko mempengaruhi 50% kendala pada elemen technical, 48% kendala pada elemen cost, dan 48% kendala pada elemen schedule. Nilai risiko keberhasilan proyek Kotabagus di PT.Cerise adalah 0,51, berarti risiko masih terjadi sebesar 49% pada proyek.Kata Kunci: proyek perangkat lunak, manajemen risko, just in time, SERIM
Perencanaan Arsitektur Sistem Informasi Rekam Medis dan Monitoring Gizi Buruk Berbasis Cloud Computing (Studi Kasus: Dinas Kesehatan Propinsi Jawa Barat)
Authors: Putra Ova Nurisma
Published: July 2018

Abstract. West Java Provincial Health Office still faces difficulties in managing information, especially in medical records. Recording and reporting of malnutrition are still done in some stages starting from collecting data from village midwives, puskesmas, Regency/City Health Office then Provincial Health Office and forwarded to the the central office. It is necessary to manage information through service system by utilizing Cloud Computing based on information technology. This research uses The Open Group Architecture Framework (TOGAF) approach in Architecture Development Method (ADM), from Architecture Capability Iteration to  Architecture Development Iteration. Monitoring and Evaluation (M & E) are two integrated activities in the context of controlling a program. The results of this research are planning a medical record information system architecture and monitoring malnutrition based on Cloud Computing with the name of M2Rec (Medical Record and Monitoring) in the form of integrated recommendation and development between current information system and proposed information system architecture.Keywords: togaf adm, medical record and monitoring, cloud computing Abstrak. Perencanaan Arsitektur Sistem Informasi Rekam Medis dan Monitoring Gizi Buruk Berbasis Cloud Computing. Dinas Kesehatan Propinsi Jawa Barat masih mengalami kesulitan dalam pengelolaan informasi yang baik, terutama pada proses rekam medis, pencatatan dan pelaporan gizi buruk masih dilakukan secara bertingkat mulai pengumpulan data dari bidan desa, puskesmas, Dinas Kesehatan Kabupaten/Kota kemudian Dinas Kesehatan Propinsi dan diteruskan ke pusat. Sehingga perlu diupayakan pengelolaan informasi melalui sistem pelayanan dengan memanfaatkan teknologi informasi berbasis Cloud Computing. Penelitian ini menggunakan pendekatan framework The Open Group Architecture Framework (TOGAF) Architecture Development Method (ADM), yaitu iterasi ke satu pada Architecture Capability Iteration daniterasi ke dua pada Architecture Development Iteration. Monitoring dan Evaluasi (M&E) merupakan dua kegiatan terpadu dalam rangka pengendalian suatu program. Hasil dari penelitian ini adalah perencanaan arsitektur sistem informasi rekam medis dan monitoring gizi buruk berbasis Cloud Computing dengan nama M2Rec (Medical Record and Monitoring) yang berupa rekomendasi integrasi dan pengembangan antara sistem informasi berjalan saat ini dengan arsitektur sistem informasi yang diusulkan.Kata kunci: togaf adm, medical record and monitoring, cloud computing.
Game Edukasi Sejarah Gerakan Kemuhammadiyahan dengan Metode Picture and Picture Berbasis Android
Authors: Isa Indra Griha Tofik , Asriyanik Asriyanik
Published: July 2018

Abstract. Android based Muhammadiyah Movement History education game is one of learning media purposed to learn Muhammadiyah history in Muhammadiyah-Based elementary schools much easier and more interesting. This research is carried out since we know that, in reality, learning process about Muhammadiyah history subject usually uses a conventional methodthat is very monotonous. To upgrade students’ interest in learning the history of Muhammadiyah, education game is created to solve the problem. Because of its interface and interactive characteristics, students would be more motivated to learn the history of Muhammadiyah. The steps of this research started by collecting the data, analyzing system, designing system, implementing system, and testing and finalizing the system. System design makes use of UML model and animation design uses Adobe Flash software, while Testing uses blackbox testing and user questionnaire. The final result of this research is in the form of a tool for learning proces about history of Muhammadiyah. It can also be a good method for young people to learn more about Muhammadiyah.Keywords: Education Game, Puzzle, Mobile Application, Android  Abstrak.Game Edukasi Sejarah Gerakan Kemuhammadiyahan dengan Metode Picture and Picture Berbasis Android. Game Edukasi Sejarah Gerakan Muhammadiyah Berbasis Android merupakan salah satu media pembelajaran yang ditujukan untuk mempermudah memahami tentang sejarah Muhammadiyah pada Sekolah Dasar berbasis Muhammadiyah. Penelitian ini dibuat karena melihat kondisi yang terjadi di lapangan bahwa proses pembelajaran sejarah gerakan Muhammadiyah sebagian besar dilakukan dengan cara konvensional, sehingga terkesan monoton. Untuk meningkatkan minat pembelajaran sejarah Muhammadiyah, maka dari itu dibuat sebuah game edukasi, karena model tampilan dari game yang interaktif dan menarik diharapakan akan lebih meningkatkan motivasi siswa dalam belajar dan memahami tentang sejarah Muhammadiyah. Tahapan penelitian ini, yaitu dimulai dari pengumpulan data, analisis, perancangan, implementasi, pengujian dan finalisasi sistem. Perancangan sistem dengan pemodelan UML dan perancangan animasi menggunakan Adobe Flash, serta pengujian menggunakan metode blackbox testing dan umpan balik pengguna. Hasil akhir dari penelitian ini secara khusus sebagai alat untuk proses pembelajaran sejarah Muhammadiyah, juga diharapkan dapat menjadi cara kaderisasi yang menarik bagi warga Muhammadiyah sejak dini.Kata kunci: Game Edukasi, Puzzle, Aplikasi Mobile, Android
Pengembangan Metode Ant Colony Optimization Pada Klasifikasi Tanaman Mangga Menggunakan K-Nearest Neighbor
Authors: Liantoni Febri , Hermanto Luky Agus
Published: July 2018

Abstract. Leaf is one important part of a plant normally used to classify the types of plants. The introduction process of mango leaves of mangung and manalagi mango is done based on the leaf edge image detection. In this research the conventional edge detection process was replaced by ant colony optimization method. It is aimed to optimize the result of edge detection of mango leaf midrib and veins image. The application of ant colony optimization method successfully optimizes the result of edge detection of a mango leaf midrib and veins structure. This is demonstrated by the detection of bony edges of the leaf structure which is thicker and more detailed than using a conventional edge detection. Classification testing using k-nearest neighbor method obtained 66.67% accuracy.Keywords: edge detection, ant colony optimization, classification, k-nearest neighbor.Abstrak. Pengembangan Metode Ant Colony Optimization Pada Klasifikasi Tanaman Mangga Menggunakan K-Nearest Neighbor. Daun merupakan salah satu bagian penting dari tanaman yang biasanya digunakan untuk proses klasifikasi jenis tanaman. Proses pengenalan daun mangga gadung dan mangga manalagi dilakukan berdasarkan deteksi tepi citra struktur tulang daun. Pada penelitian ini proses deteksi tepi konvensional digantikan dengan metode ant colony optimization. Hal ini bertujuan untuk optimasi hasil deteksi tepi citra tulang daun mangga. Penerapan metode ant colony optimization berhasil mengoptimalkan hasil deteksi tepi struktur tulang daun mangga. Hal ini ditunjukkan berdasarkan dari hasil deteksi tepi citra struktur tulang daun yang lebih tebal dan lebih detail dibandingkan menggunakan deteksi tepi konvensional. Pengujian klasifikasi dengan metode k-nearest neighbor didapatkan nilai akurasi sebesar 66,67%.Kata Kunci: deteksi tepi, ant colony optimization, klasifikasi, k-nearest neighbor.
Rancang Bangun Sistem Informasi Manajemen dan Reservasi untuk Rumah Pembinaan
Authors: Adithama Stephanie Pamela , Maslim Martinus , Harjoseputro Yulius , Suharno Hisyam Rahmawan
Published: July 2018

Abstract. Rumah Pembinaan Carolus Borromeus (RPCB) Syantikara is a retreat house that serves the development of lay spirituality, through retreat services for youth and adult groups. The reservation record until now is still done manually, raises problems such as: double booked, rooms and facilities do not fit the initial order, the reservation process took a long time. Management information systems and reservation is built to respond the needs of RPCB Syantikara in providing services and assisting managerial decision making. This system can handle management of reservation data, recording reservations, transactions, and reporting that can be monitored in real time. The results of system testing to the user indicate that all functionality has been running properly. This system can improve RPCB Syantikara performance, streamline the reservation process, reduce transaction processing time, and improve service quality.Keywords: retreat house, reservation, information system, information system managementAbstrak. Rancang Bangun Sistem Informasi Manajemen dan Reservasi untuk Rumah Pembinaan. Rumah Pembinaan Carolus Borromeus (RPCB) Syantikara melayani pengembangan spiritualitas awam, melalui pelayanan retret bagi kelompok remaja maupun kelompok dewasa. Pencatatan reservasi hingga kini masih dilakukan secara manual sehingga menimbulkan permasalahan, seperti: double booked, ruangan dan fasilitas tidak sesuai pesanan awal, lamanya waktu untuk memproses reservasi. Sistem informasi manajemen dan reservasi dibangun untuk menanggapi kebutuhan RPCB Syantikara dalam memberikan layanan dan membantu pengambilan keputusan manajerial. Sistem ini dapat menangani proses pengelolaan data-data terkait reservasi, pencatatan reservasi, transaksi, sampai dengan pelaporannya yang dapat dipantau secara real time. Hasil pengujian sistem kepada pengguna menunjukkan bahwa semua fungsionalitas telah berjalan dengan baik. Sistem ini dapat meningkatkan kinerja RPCB Syantikara, mengefisienkan proses reservasi, mengurangi waktu pemrosesan transaksi, dan meningkatkan kualitas pelayanan.Kata Kunci: rumah pembinaan, reservasi, sistem informasi, sistem informasi manajemen
Analisis Perubahan Tata Guna Lahan di Kabupaten Bantul Menggunakan Metode Global Moran’s I
Authors: Rumetna Matheus Supriyanto , Sediyono Eko , Hartomo Kristoko Dwi
Published: July 2018

Abstract. Bantul Regency is a part of Yogyakarta Special Province Province which experienced land use changes. This research aims to assess the changes of shape and level of land use, to analyze the pattern of land use changes, and to find the appropriateness of RTRW land use in Bantul District in 2011-2015. Analytical methods are employed including Geoprocessing techniques and analysis of patterns of distribution of land use changes with Spatial Autocorrelation (Global Moran's I). The results of this study of land use in 2011, there are thirty one classifications, while in 2015 there are thirty four classifications. The pattern of distribution of land use change shows that land use change in 2011-2015 has a Complete Spatial Randomness pattern. Land use suitability with the direction of area function at RTRW is 24030,406 Ha (46,995406%) and incompatibility of 27103,115 Ha or equal to 53,004593% of the total area of Bantul Regency.Keywords: Geographical Information System, Land Use, Geoprocessing, Global Moran's I, Bantul Regency. Abstrak. Analisis Perubahan Tata Guna Lahan di Kabupaten Bantul Menggunakan Metode Global Moran’s I. Kabupaten Bantul merupakan bagian dari Provinsi Daerah Istimewa Yogyakarta yang mengalami perubahan tata guna lahan. Penelitian ini bertujuan untuk mengkaji perubahan bentuk dan luas penggunaan lahan, menganalisis pola sebaran perubahan tata guna lahan, serta kesesuaian tata guna lahan terhadap RTRW yang terjadi di Kabupaten Bantul pada tahun 2011-2015. Metode analisis yang digunakan antara lain teknik Geoprocessing serta analisis pola sebaran perubahan tata guna lahan dengan Spatial Autocorrelation (Global Moran’s I). Hasil dari penelitian ini adalah penggunaan tanah pada tahun 2011, terdapat tiga puluh satu klasifikasi, sedangkan pada tahun 2015 terdapat tiga puluh empat klasifikasi. Pola sebaran perubahan tata guna lahan menunjukkan bahwa perubahan tata guna lahan tahun 2011-2015 memiliki pola Complete Spatial Randomness. Kesesuaian tata guna lahan dengan arahan fungsi kawasan pada RTRW adalah seluas 24030,406 Ha atau mencapai 46,995406 % dan ketidaksesuaian seluas 27103,115 Ha atau sebesar 53,004593 % dari total luas wilayah Kabupaten Bantul. Kata Kunci: Sistem Informasi Georafis, tata guna lahan, Geoprocessing, Global Moran’s I, Kabupaten Bantul.
An Embedding Technique for Language-Independent Lecturer-Oriented Program Visualization
Authors: Sulistiani Lisan , Karnalim Oscar
Published: July 2018

Nowadays, programming is a promising skill to be learned; the demand of programmer is increased. To align with such trend, several Program Visualization (PV) tools have been developed. Using such tool, user can learn how a particular program works through interactive and descriptive visualization. However, most of the tools are language-dependent: they use either language-dependent debugger or code to generate visualization. Such dependency may become a problem when a program written in new programming language is incorporated. Therefore, this paper proposes an embedding technique to handle given issue. To incorporate new programming language, it only needs five language-dependent features to be set. In general, our proposed technique works in threefold: embedding some statements to target program, generating visualization states by running the program with console commands, and visualizing given program based on generated visualization states. According to our evaluation, proposed technique is able to incorporate program written in any programming languages as long as those languages provide required language-dependent features. Further, it is practical to be used since it still have the benefits of conventional PV even though it is designed as a language-independent PV.
Underwater Acoustic Channel Characterization of Shallow Water Environment
Authors: Santoso Tri Budi , Widjiati Endang , Wirawan Wirawan , Hendrantoro Gamantyo
Published: July 2018

Understanding of channel propagation characteristics is a key to the optimal design of underwater acoustic communication. Generally, modelling of underwater acoustic channel is performed based on measurement result in certain site at certain times. Different sites might have different characteristics, each of which can generally be described by a model obtained by averaging measurement results at multiple points in the same environment. This paper describes a characterization of the underwater acoustic channel of tropical shallow water in a Mangrove estuary, which has sediment up to 60 cm at the bottom. Such a channel model is beneficial for the design of communication system in an autonomous underwater vehicle, for instance. The measurement result of delay spread parameter from three different points with the distance of 14 ~ 52 m, has various values. The root mean square (RMS) of delay spread ranges between 0.0621 ~ 0.264 ms, and the maximum delay spread varies with the value of 0.187 ~ 1.0 ms. The pdf fitting shows that Rayleigh distribution describes the fading variation more accurately than Nakagami and Ricean.
The Enhancement of 3 MHz Ultrasonic Echo Signal for Conversion Curve Development for Acoustic Impedance Estimation by Using Wavelet Transform
Authors: Prastika Edo Bagus , Gunawan Agus Indra , Bayu Dewantara Bima Sena , Hozumi Naohiro , Prianto Chandra Edy
Published: July 2018

Ultrasonic technology has already been used for many applications. Most of them are mainly used for object measurement. Some techniques have been widely applied to particular measurement by utilizing a very specific component. In this research, the previous technique to develop a conversion curve to obtain the acoustic impedance of the target is adopted. Then, we propose a 3 MHz concave shaped ultrasonic transducer for measuring liquids and a confirmation is needed to confirm if the system used is correct. Therefore, several saline solutions which property has been known are used. A low voltage of 10 Volt pulse is used to trigger the transducer. The ultrasonic wave is then transmitted through the multilayered mediums, which is pure water, clear acrylic, and the target. The echo from the interface between the acrylic and the target is then received by the same transducer. Some parameters such as peak and RMS are used to develop the conversion curve. A peak detection and comparison between the original echo and the processed one by using Wavelet transform (UWT and DWT) is then performed. Some analysis of the echo signal by using multiresolution and time-frequency analysis is also proposed. The result obtained from the measurement is then compared to that from the theoretical calculation. Based on the result, in terms of developing the calibration graph, only the RMS value (UWT) which has the closest trend to the result of the calculation, with the mean percentage error of 0.65512%, which is the smallest value among all parameters.
Influence of Logistic Regression Models For Prediction and Analysis of Diabetes Risk Factors
Authors: Maulana Yufri Isnaini Rochmat , Badriyah Tessy , Syarif Iwan
Published: July 2018

Diabetes is a very serious chronic. Diabetes can occurs when the pancreas doesn't produce enough insulin (a hormone used to regulate blood sugar), cause glucose in the blood to be high. The purpose of this study is to provide a different approach in dealing with cases of diabetes, that's with data mining techniques mengguanakan logistic regression algorithm to predict and analyze the risk of diabetes that is implemented in the mobile framework. The dataset used for data modeling using logistic regression algorithm was taken from Soewandhie Hospital on August 1 until September 30, 2017. Attributes obtained from the Hospital Laboratory have 11 attribute, with remove 1 attribute that is the medical record number so it becomes 10 attributes. In the data preparation dataset done preprocessing process using replace missing value, normalization, and feature extraction to produce a good accuracy. The result of this research is performance measure with ROC Curve, and also the attribute analysis that influence to diabetes using p-value. From these results it is known that by using modeling logistic regression algorithm and validation test using leave one out obtained accuracy of 94.77%. And for attributes that affect diabetes is 9 attributes, age, hemoglobin, sex, blood sugar pressure, creatin serum, white cell count, urea, total cholesterol, and bmi. And for attributes triglycerides have no effect on diabetes.
A influência da Inteligência Emocional nas Competências Interpessoais do Gerente de Projetos e Sucesso no Gerenciamento de Projetos
Authors: Lima Luiz Fernando , Quevedo-Silva Filipe
Published: July 2018

A inteligência emocional é um termo relativamente novo que desde de sua origem é estudado no ambiente de trabalho em geral. Contudo, nos últimos anos tem surgido estudos com foco em inteligência emocional e gestão de projetos. Além disso, alguns autores têm buscado entender como se dá a relação entre as competências interpessoais do gerente de projetos e o sucesso no gerenciamento de projetos com o grau de inteligência emocional dos gestores. Este artigo tem como objetivo construir proposições que relacionem a inteligência emocional com as competências interpessoais do gerente de projetos e o sucesso no gerenciamento de projeto. Para isso, foi feito uma revisão sistemática da literatura na temática. Com os resultados, espera-se fornecer subsídios teóricos para formulação de hipóteses que possam vir a serem testadas em futuros estudos empíricos.
Data gathering for actor analyses: A research note on the collection and aggregation of individual respondent data for MACTOR
Authors: Rees Gareth H , MacDonell Stephen
Published: July 2018

The augmentation of future studies with data on actors and their interactions is suggested as a means to reduce uncertainty and to account for extreme or unexpected future outcomes due to the involvement of multiple actors and their competing perspectives and options. In the context of New Zealand’s health workforce forecasting environment, this research note presents a systematic method to gather and aggregate actor data developed for a recent foresight study. The method identifies the issues encountered and solutions developed when gathering data from time poor respondents representing diverse and sometimes oppositional actors, and for the coding and aggregation of these data for use in LIPSOR’s actor analysis tool, MACTOR. Worked examples are provided to demonstrate the method’s application with the software.