bluuebunny/crossref_metadata_2025 huggingface dataset:
Does Learning Interest Predict Academic Performance in an Interest-driven HyFlex Course?
Authors: TEH Liang Jing , WONG Su Luan , ABDUL RANI Mohd Zariat , MD KHAMBARI Mas Nida , TANG Sai Hong
Published: January 2025

Learning interest has been found to have insignificant and significant relationships with academic performance among students. This study aims to examine the association between learning interest and academic achievement among undergraduate students who underwent a Hybrid-flexible (HyFlex) course which was designed and implemented based on the interest loop of Interest-driven Creator (IDC) theory. In the HyFlex learning setting, students had the autonomy to learn physically, online synchronously, or online asynchronously for each class session. 48 undergraduate students from the faculty of education at a public university in Malaysia participated in this study. Pearson correlation analysis shows a significant positive correlation between learning interest and academic performance. A simple linear regression analysis found that learning interest contributed significantly to academic performance. This implies that the integration of the IDC theory into HyFlex learning could have the potential to foster interest and enhance performance among undergraduate students. However, the small effect size of learning interest indicates that while it is pertinent to cultivate learning interest among learners, academic achievement could be affected by other factors beyond interest.
The Urgency of Small-Scale Laboratory Learning Media with Ethno-Electrochemical Contexts Based on Content Creators
Authors: WIDARTI Hayuni R. , Sumari  , Munzil  , Nahadi  , SHIDIQ Ari S. , PANULATSIH Berliyana I. , PUTRI Ghaitsa Z. S. P. , KHAIRUNNISA Nafisah , ROKHIM Deni A.
Published: January 2025

The use of social media as a learning medium has not yet become a top priority for teachers. On the other hand, data from Badan Pusat Statistik (BPS) in 2023 shows that 94.16% of school-aged youth in Indonesia actively access the internet, with 84.37% using social media. In chemistry learning, especially on the topic of electrochemistry which is difficult for students to understand, engaging learning media is needed to enhance students' interest and learning outcomes. The integration of ethnoscience with the concept of small scale laboratory can be a solution to optimize the learning process of electrochemistry. This research aims to identify the needs for small-scale laboratory learning media on ethno-electrochemistry material based on content creators. The research was conducted using a survey method distributed online via Google Forms, as well as interviews with several respondents. The Google Forms survey gathered responses from 333 students and 71 university students. Based on the results of surveys and interviews, it is known that social media plays an important role in daily life, both for entertainment and education. However, small scale laboratory learning contextualized with ethno- electrochemistry materials is still rarely applied in current educational practices. This indicates an urgent need to develop innovative and interactive learning media that not only harnesses the potential of social media but also integrates local cultural values through an ethno-electrochemical approach. The implementation of this content creator-based learning media is expected to enhance student engagement and learning effectiveness, as well as enrich teaching methods in the digital era.
AR2: Augmented Reality for Enhanced Reading Comprehension
Authors: ESTEBAN Allan Jay
Published: January 2025

Despite ongoing efforts by the Philippines government to enhance literacy rates, reading challenges persist among Filipino students, as evidenced by declining international assessments. Although technology integration is a global trend in education, its application to reading instruction in the Philippine context remains underexplored. This paper presents the design phase of an innovative research initiative aimed at exploring the potential of augmented reality (AR) technology for augmented reading (AR2) to enhance elementary students' reading comprehension. This study follows a phased approach, emphasizing the design and evaluation of AR content at its initial stage. The study employed Assemblr Studio, a platform for AR content creation, in the design of researcher-made AR collaborative reading tasks. This phase involves the creation of AR content derived from a short story for elementary students, carefully designed for contextualized learning. Accordingly, the evaluators remarked that the potential of the AR content to enhance reading comprehension was enjoyable, interesting, engaging, and interactive. These results necessitate an empirical investigation of the transformative potential of AR technology in the Philippine educational setting. This phased approach ensured a comprehensive exploration of AR's impact on reading instruction. This study contributes to an understanding of technology integration in education and the design considerations crucial for effective AR implementation. Hence, this study aimed to inform educational policies and practices, provide evidence-based strategies to address literacy challenges, and promote 21st-century skills among Filipino learners.
Determinants of ICT Competency Among Public School Teachers in Bukidnon
Authors: AYUNAR Gladys S. , CASILDO Nathalie Joy G. , TALANDRON-FELIPE May Marie P. , BONIFACIO Kent Levi A. , SEBUGUERO Fe S. , MARCELO Jinky G.
Published: January 2025

ICT (Information and Communication Technology) competency is crucial for teachers to create interactive and effective learning environments. However, there are still areas that face challenges such as limited resources, inadequate training, and poor infrastructure. This study, conducted among 1 ,275 public school teachers in Bukidnon, explored factors influencing ICT competency using the DigiCompEdu Questionnaire, a tool for measuring digital skills. The findings revealed that higher educational attainment is linked to increased ICT proficiency, while more years of teaching experience correlated negatively. Gender and time spent using technology showed minimal impact on overall digital literacy. These results highlight the need for targeted professional development programs and infrastructure improvements. Schools must provide teachers with the necessary support and training to effectively integrate ICT into education. Additionally, policymakers should focus on developing strategies to enhance ICT integration in similar contexts.
Appropriating AI-Powered Pedagogical Affordances for Vocabulary Learning
Authors: GUO Xinyu , WEN Yun
Published: January 2025

In recent years, using Al to create an engaging vocabulary learning experience has been a prominent topic. Studies have shown Al can provide educational affordances for enhancing vocabulary learning. However, the appropriation of these affordances varies depending on teachers' use. This paper presents a case study on six teachers appropriated an Al-powered vocabulary learning system, particularly focusing on the affordances of monitoring and regulation, and engaging co-construction enhanced by Al-enabled automatic feedback and recommendations. By examining teachers' beliefs and knowledge of self-regulation and collaborative learning, the study details how they appropriated the affordances in their classes. The study provides suggestions for the design of Al in education and teachers' professional development during the implementation of Al-supported learning system.
Galvanic Skin Responses and Flow: Insights from Multimodal Learning Analytics in Personal Learning Environment
Authors: HO Yu-Lin , LEE Yuan-Hsuan , WU Jiun-Yu
Published: January 2025

While digital learning offers advantages, it also presents challenges, including distractions from irrelevant websites. Such distractions characterize the personal learning environment (PLE), posing difficulties for learners and educators. Flow, an intrinsic motivation, is positively associated with learning outcomes, keeping learners engrossed and less influenced by external factors. Nevertheless, most prior research on flow has relied on surveys, and has overlooked the physiological aspect of flow during online learning. This study investigates the physiological signals of galvanic skin response (GSR) during flow experience in PLE. Using a natural online learning experiment, this study employed multimodal learning analytics to measure learners' cognitive processes objectively. The GSR, an indicator of cognitive load, was specifically used to measure and visualize physiological changes with different flow experiences in PLE. The results indicated that individuals with a high flow experience exhibited more stable emotional and stress responses than those with low flow tendency. This study is among the first to uncover the physiological shifts and stress reactions with flow experiences during the online learning process, offering a fresh perspective on flow theory via multimodal learning analytics.
BioMol DigiGames: An App for the Mastery of Biomolecules
Authors: TUMOLVA Joshua , GUIDOTE Armando Victor , VILLAMIN John Lorence , VILLANUEVA Joselito Christian Paulus
Published: January 2025

Despite advances in ICT and chemistry education, students find chemistry to be particularly difficult to grasp due to its abstract nature. To address this, a digital game-based learning approach, herein referred to as BioMol DigiGames, was employed to determine students' confidence towards chemistry, wherein the main aim of the study was to design, develop, and evaluate a game application that can be used as review material for the mastery of biomolecules. The game app consisted of three games namely: (1) PuzzBuild, (2) Shooting Strucher, and (3) Food Pyramidash, with varying levels of complexity. For this, the study utilized a design and development research approach for the game app and a quasi-experimental, non-randomized pretest-posttest design was used on 100 Grade 12 STEM students enrolled in a public school. Students' game ratings for entertainment and educational aspects posited positive results. Statistical analyses showed significant effects on student's academic performance (p = retention (p = <0.001 attitude toward chemistry (p = and motivation toward chemistry (p = <0.001 ***). Significant correlations were found between post-academic performance and short-term retention (p = 0.021 *); academic performance and chemistry motivation (p = 0.027*); attitude and chemistry motivation (p = 0.001 ***). However, a low correlation was observed between academic performance and attitude toward chemistry (p = 0.418) which suggests to include small -scale laboratory game-like activities. Results corroborated the qualitative data obtained from focus group discussions, with students exhibiting higher self-efficacy, improvement in academic performance, being well-motivated, retention of short-term knowledge, and appreciation of the use of the game app remotely without the use of the internet. The game app is a playful alternative instructional tool that will foster engaging and collaborative learning and can be an effective substitute for conventional educational strategies in reviewing content that is related to biomolecules. Overall, the results suggest that DGBL performs better than NGBL in terms of review material and mastery of biomolecules.
The Era of Learning Programming Through Program: Challenges and Potential of ChatGPT in Revolutionizing High School Programming Education
Authors: YANG Tzu-Chi
Published: January 2025

In the digital age, the importance of programming education has become increasingly prominent. Due to the open nature of programming languages, many tools and systems designed to support programming education in the past have been limited in their ability to effectively assist in the learning process. However, the emergence of generative AI, exemplified by ChatGPT, has demonstrated remarkable natural language processing capabilities and a vast repository of knowledge, overcome previous limitations and offering unprecedented potential for advancing programming education. ChatGPT has shown near-teacher-level proficiency in providing content, debugging, refining, evaluating, implementing, and even creating programs. This signifies that we are on the cusp of an era where programming can be learned through interaction with advanced AI. However, there is still a lack of substantial research on evaluating the benefits of integrating ChatGPT into programming education. Therefore, this paper aims to illustrate, through practical examples, how the introduction of ChatGPT can impact programming education, the potential challenges it may present, and how we can prepare to embrace this new era of learning programming through AI.
Enhancing Health Education and Learning Motivation in Primary Students Through Augmented Reality and Game-Based Learning: A Case Study
Authors: BUNYUEN Nattapat , PREMTHAISONG Sasivimol , CHAIPIDECH Pawat
Published: January 2025

The integration of technology in education enhanced student engagement and learning efficiency, particularly in challenging subjects like health education, where motivation often posed a barrier. Augmented reality (AR) was one such technology that created interactive learning experiences, allowing students to explore subjects dynamically and visually. By incorporating these tools, educators fostered a supportive learning environment that motivated students to approach their studies with greater enthusiasm. This study examined the impact of integrating AR with game-transformed inquiry-based learning (GTIBL) on primary-level students' conceptual understanding and learning motivation in health education, focusing on the bone and muscular systems. The research involved 23 fourth-grade students from a public primary school in northeastern Thailand and used a mixed-methods approach that included pre- and post-tests for conceptual understanding, learning motivation surveys, and interviews. The findings showed significant improvements in students' conceptual understanding and learning motivation, particularly in career motivation and self-efficacy. However, the study found no significant changes in intrinsic motivation, self-determination, and grade motivation, indicating that while AR and gamification were beneficial in some aspects of learning motivation, their impact was limited in cases where students already held strong pre-existing beliefs. These results suggested that integrating AR and gamification into health education could be a valuable tool for enhancing learning outcomes and motivation, especially in fields that require complex understanding and active engagement.
Explore the Effect of Metacognitive Awareness on University Students' Learning Outcomes in the Metaverse: Evidence from Eye-tracking Data
Authors: WU Tinghui , SONG Yanjie , ZHAI Xuesong
Published: January 2025

In the current study, we explored the learning outcomes of five learners with different levels of metacognitive awareness in inquiry-based learning activities within the metaverse, and used eye-tracking technology to reveal the changes in eye movements of different learners during the learning process. The results showed that learners with high metacognitive awareness levels dealt with problems more comprehensively in general during problem-solving than learners with low metacognitive awareness levels. In addition, eye movement data showed that students with high metacognitive awareness levels tended to identify the inquiry question first and then carry out specific activities during their interactions; at the same time, they also had a more reasonable sequence of interactions with the learning materials compared to students with low metacognitive awareness levels. The study has practical implications for the future design of inquiry-based learning activities in the metaverse.
Support System for Focused Discussion in Consensus Building for Team Sports
Authors: KUWADA Kazuma , KOJIRI Tomoko
Published: January 2025

In team sports, where cooperation among several players is crucial, it is essential that teammates have a consistent decision prediction of the next play to be taken in a particular situation. One way to unifying plays in each situation is to look back at the situation in which the cooperation failed and discuss which play should have been taken. In such a discussion, players predict future states resulting from plays and attempt to reach a consensus based on the optimal outcomes. At this point, if players have different perceptions of the current scene or future expectations, comparing predicted futures becomes ineffective, and players may be unaware of these differences. This study aims to facilitate focused discussions on the comparison of future scenarios by implementing a system that visualizes and compares individual decision-making processes for players with differing perspectives.
Influence of Telepresence Robot on Discussion in Hybrid Classes
Authors: ARUGA Hiroaki , KASHIHARA Akihiro
Published: January 2025

The COVID-19 pandemic has led to widespread adoption of hybrid classes, which bridge in-person and remote learners. However, hybrid classes often result in inactive communication among the participants. Towards resolving this serious problem, it is important to share atmosphere in classes, and to enhance presence and engagement of learners. This paper focuses on how presence of remote learners could be enhanced with a telepresence robot, which is controlled by remote learners. In this paper, we report a case study where we compared group discussion consisting of in-person and remote learners under two conditions: using only Zoom and using Zoom and a telepresence robot. The results suggest that the robot could increase remote learners' presence and engagement, making them feel as if they were in the same place. It is also suggested that the robot gives all the learners in a group more equal speaking opportunities rather than only Zoom.
Online Educational Game for Interior Design with Design Thinking Process and Multidimensional Scaffolding
Authors: YEOH Chou-Pai , HOU Huei-Tse
Published: January 2025

Modern interior design relies on design thinking to tackle complex ethical, environmental, and technological challenges with strategic and innovative solutions. While design thinking is widely valued in interior design education, instructors often find it difficult to teach, and students struggle to grasp and apply these concepts effectively. Research indicates that educational games can improve learners' understanding and application of design thinking, especially for complex problem-solving and learning transfer. This study introduces a game-based learning approach within interior design context, using multidimensional scaffolding and techniques like Empathy Map and Floor Plan to build design thinking competency. Players role-play as novice interior designers, interacting with NPCs to gather information and guidance (scaffolding) to complete game missions. Flow and anxiety levels were measured among 15 participants, showing high flow scores and low anxiety. Preliminary findings suggest this game-based approach is an effective tool for interior design education.
An Online MMORPG Card Game Based on Multi-Dimensional Scaffolding to Develop Reading Comprehension and Contextual Problem-Solving Skills
Authors: LI Cheng-Tai , YEOH Chou-Pai , CHEN Yu-Chi , CHAN Hung-Yu , CHUNG Yun-Chien , LIN Yu-Jen , HONG Min-Hsiong , WEI Cheng-Yuan , HOU Huei-Tse
Published: January 2025

This study designed an online massively multiple online role-playing card game that integrates a multi-dimensional scaffolding framework. The learning goal is to develop students' reading comprehension and contextual problem-solving skills. The game components include task cards (contextual problem-solving texts) and knowledge cards (corresponding to the learning content of the task cards). Students first need to read and analyze the text and learning information of the task cards and match the correct knowledge cards within a limited time. Multi-dimensional scaffolding provides students with three different dimensional clues in the game to help students complete the game tasks. Preliminary experimental results showed that students have a high degree of flow in this game activity. They think the game is easy to operate and will not cause excessive anxiety.
The Effect of Stimulus Concurrence on Memorizing Constellations in VR
Authors: CALUYA Nicko , YAHARA Eiji , CHANDLER Damon
Published: January 2025

In an exploratory study, we tested the effects of two kinds of VR presentations of constellation drawings and labels on memorization. We asked participants to memorize two sets of 14 constellations each: one set presented all at once, and another presented one by one. We evaluated their memorization skills by immediately conducting a test after each memorization set, removing half of the labels and half of the drawings for participants to name or draw, respectively. The results of this within-subjects pilot study point towards the concurrent (show-all) presentation of stimuli having higher scores than the individual (one-by-one) condition. However, the selection of the constellations may have influenced the preliminary results, hence, further modification of the evaluation procedure is required for future work.
Generative AI and XR in Education: Student Co-Created Metaverse Worlds in an International Virtual Exchange
Authors: HAYASHI Masako
Published: January 2025

This study explores the use of Generative AI (GenAI) in student-led Metaverse world creation within an international virtual exchange course involving 34 students from 10 countries. GenAI was utilized to enhance audience engagement and stimulate idea generation, facilitating a more streamlined and creative project development process. However, challenges arose in implementing AI-generated ideas, especially for beginners. The findings emphasize the potential of GenAI and XR technologies in fostering intercultural understanding and collaboration, while highlighting the need for improved prompt design to support novice learners.
Transforming Education in Timor-Leste: The Role of E-Learning and Artificial Intelligence in Boosting Student Achievements
Authors: SOUSA SALDANHA Estanislau , DA COSTA Edio , MARIANA TAKELEB Aderita , DOS REIS PIEDADE Salustiano , ALEXANDRA DA COSTA Carla
Published: January 2025

Transforming education in Timor-Leste through e-learning and Artificial Intelligence (AI) is crucial for boosting student achievement and effectiveness. Since independence, Timor-Leste has focused on rebuilding its education system, making notable strides in literacy and school enrollment despite resource constraints. Integrating digital tools and e-learning, backed by the Ministry of Education, aims to overcome geographical barriers and personalize learning. AI enhances outcomes by adapting to diverse learning styles and improving teaching. Addressing challenges like internet access and digital literacy among educators is key to fully leveraging these technologies for inclusive and sustainable education in Timor-Leste.
Development of the Board Game 'Career Champion': Gamification for Understanding Job Interview Preparation
Authors: PRIBADI Farid Angga , ANDOKO Banni Satria , SEVIYANTI Erina
Published: January 2025

English has a crucial role in the modern world of work, opening wider career opportunities in a global environment. Mastery of it increases competitiveness in the job market, facilitates communication with international colleagues, and supports professional development. Despite its importance, many people face challenges in learning English. Therefore, effective, fun and contextual learning methods are needed to ensure mastery of this language. So, in this research a learning application was designed that focuses on developing and evaluating the educational board game "Career Champion" with a gamification approach. The research development method uses the Research and Development (R&D) method. The System Usability Scale (SUS) test obtained an average result of 85.5% which presented an adjective rating with Letter Grade A (Excellent).
Development and Validation of a Problem-Solving Instrument (Multiple-Choice Questions) for Computational Thinking Among Trainee Teachers in the Klang Valley, Malaysia
Authors: HAMED Ahmad Sarji Abdul , WONG Su Luan , ZANI Mohd Zariat Abdul
Published: January 2025

In the 21st century, the integration of computational thinking (CT) into education has become crucial, enhancing students' abilities to address complex problems through systematic and innovative approaches. Malaysia has recognized this need by embedding CT into its national curriculum, emphasizing key components such as abstraction, decomposition, pattern recognition, algorithms, logical reasoning, and evaluation. However, challenges remain in defining CT consistently and assessing its integration effectively, particularly among trainee teachers. This study aims to develop a robust multiple-choice question (MCQ) assessment tool to measure CT skills among trainee teachers in Malaysia. Utilizing a mixed-methods approach, the research begins with qualitative insights from educational technology experts to refine CT definitions and components. This informs the subsequent quantitative phase, involving the development and validation of the MCQ tool. Key objectives include evaluating content validity, difficulty and discrimination indices, and construct validity. The study's outcomes will provide a standardized measure of CT, guiding educational strategies and enhancing teacher training programs to better prepare educators for the digital age. The research underscores the importance of a universal CT assessment tool tailored to Malaysia's educational context, promoting consistent and equitable development of essential 21st-century skills.
The Bane of AI in Teaching: Innovation Resistance in Higher Education Instructional Design & Delivery
Authors: BERTUMEN Estafanie , ONG Ethel
Published: January 2025

Technology integration is becoming a norm in the education industry, with Al gaining increasing popularity to help improve academic productivity and efficiency. This study proposes to take a different perspective of technology adoption by examining resistance to the use of Al by higher education teachers, despite the tools' and applications' known advantages. The study involves the use of an extended innovation resistance theory (IRT) to achieve the research objective of identifying different functional and psychological barriers, as well as technological and self- inefficacy barriers to Al adoption in instructional design. Moreover, the extent of innovation resistance will be further determined based on the use of Al technologies in various instructional design phases based on the ADDIE Model and expected teaching practitioners' skills and competencies based on the SEIA 8 standards. A mixed-method approach will be used to collect and analyze both quantitative data about Al utilization and qualitative data to determine the barriers, including why such exist. The output of this research aims to help identify opportunities for enhancing teacher competency in technology integration in higher education, Al advocacy, and policy development on the responsible and ethical use of Al in instructional design.
Real-time Adaptive Learning Environments Using Gaze and Emotion Recognition Engagement and Learning Outcomes
Authors: CISSE Aboul Hassane
Published: January 2025

This study explores the integration of real-time adaptive learning environments with gaze tracking and emotion recognition technologies to enhance student engagement and learning outcomes. By leveraging artificial intelligence (Al) and machine learning, the research aims to develop a framework that dynamically adjusts instructional strategies based on students' cognitive and emotional states. The focus is on three objectives: integrating these technologies, evaluating their impact, and assessing the effectiveness of automated communication strategies—Affective Backchannels (AB), Conversational Strategies (CS), and their combination (AB+CS). Using a mixed-methods approach, data from approximately 30 university students in digital learning environments will be analyzed. The findings are expected to provide valuable insights into the application of these technologies in education, potentially informing future educational policies and practices.
A Proposal for a Quantitative Evaluation Model for Error Image Generation in L2 Vocabulary Learning
Authors: SUGITA Kazuki , GU Wen , OTA Koichi , SIRITANAWAN Prarinya , HASEGAWA Shinobu
Published: January 2025

Vocabulary learning that incorporates visual information has become widely recognized as an alternative to context-based methods. However, few studies focus on learners' incorrect answers. On the Other hand, fossilization caused by repeated errors has been a concern. Our proposed system, L-VEIGe, effectively prevents repeated errors by visualizing learners' incorrect answers through image generation, which encourages introspection. However, there exists a 'Feature Disappearance' problem, where the generated images for incorrect answers lack sufficient information for comprehension. This study proposes a method for quantitatively evaluating these error images from a cognitive perspective.
Identifying Key Indicators of Proficiency in Junior High Math: Roles of Daily Handwriting Learning Logs
Authors: OKAYAMA Yudai , LIANG Changhao , TAKII Kensuke , OGATA Hiroaki
Published: January 2025

This study proposes indicators from daily handwritten math learning logs of junior high school students to model knowledge proficiency, and analyzes the extent of their actual correlation with proficiency using the LEAF system. Our analysis reveals that specific pen stroke behaviors, such as writing speed and task engagement time, show significant, though weak, correlations with proficiency levels. These findings suggest that handwritten logs can serve as effective indicators of student proficiency, offering valuable insights for enhancing educational outcomes.
Leveraging AI-Powered Virtual Meeting Summaries: Towards an Evidence-Based Classroom Observation Assessment
Authors: CELESTIAL VALDERAMA Arlene Mae
Published: January 2025

The rising integration of generative Al in teaching and learning processes has become a significant focus for educational institutions in both public and private sectors. Online learning and teaching have become the trend since 2020 due to Covid-19. Education modality in most higher education institutions have adapted and embraced teaching using virtual meetings until present time using the hybrid mode. In hybrid flexible mode of teaching, faculty preferences include synchronous online, face-to-face, and asynchronous online options. Promoting a healthy post-conference agreement between the faculty and the supervisor ratings in classroom observations improves productivity in performance. This study explores the integration of Al-generated summary content as supporting evidence for evaluator ratings in faculty classroom observation reports.
Relationship Between Students’ Scores in Weekly Tests and Final Exam
Authors: HAMADA Satomi , HORIKOSHI Izumi , OGATA Hiroaki
Published: January 2025

This study investigates the relationship between students' scores in weekly tests and the unit exam. By analyzing score patterns, we found that students who consistently scored high on weekly tests performed better in the unit exam, whereas those who struggled with the unit's contents early tended to score lower. These findings emphasize the importance of using weekly test scores as formative assessments to help students monitor their progress and adjust their learning.
The Impact of AI Literacy on Teacher Efficacy and Identity: A Study of Korean English Teachers
Authors: EUN Seunmin , KIM Anna
Published: January 2025

This study investigates the relationships among Al literacy, teacher efficacy, and professional identity among English teachers in Korea's EFL context. As Al increasingly integrates into educational environments, it is crucial to understand how these factors interplay in shaping teachers' professional identities. The findings suggest that fostering Al literacy can significantly enhance teachers' sense of professionalism and efficacy, thereby reinforcing their unique roles in the Al era. However, the initial study's limited sample size necessitates ongoing research with a larger cohort to validate these results. Future studies should aim to refine research tools, expand sample sizes, and explore Al literacy development strategies tailored to different career stages and generations. Such efforts will contribute to a more comprehensive understanding of Al's impact on education and offer practical insights for teacher development in an Al-driven world.
Exploring High School Students' Transition from Traditional Search Engines to ChatGPT for Course Learning: A Push-Pull-Mooring Model Perspective
Authors: LIN Chien-Liang , YANG Chih-Yu , WU Pei-Chi , LIN Yu-Cheng , LI Chi-Heng
Published: January 2025

This study explores the shift in behavior among high school students from traditional search engines to ChatGPT for learning support, using the Push-Pull- Mooring (PPM) model. Push factors include habit inertia, which may inhibit students from adopting new technologies. Pull factors, such as system and information quality, attract students to ChatGPT due to its efficiency and accuracy. Mooring factors, like switching costs, influence the transition. Al literacy is considered as a moderating variable. The research aims to identify key factors affecting students' switching behavior and the impact of Al literacy on this transition.
Developing a Visualized Data Guessing Game to Assess Data Literacy
Authors: XIE Ruei-Yi , LIU Ming-Chi
Published: January 2025

As the volume of information grows exponentially, data literacy has emerged as an essential skill in contemporary society. However, most existing assessment methods are traditional, lack interactivity and engagement, and fail to provide insights into the learning process. While previous approaches to data literacy have primarily emphasized data collection and organization, visualization has often been limited to converting data into charts without profound interpretation. Therefore, this study aims to develop a 'data guessing' game system rooted in visualization to assess users' data literacy comprehensively.
Exploring Dialogue Patterns in Argumentation with Pre-Set ChatGPT Personas
Authors: EUN Seunmin , JIN Seonmin
Published: January 2025

This study explores the impact of interacting with two Al personas, such as an American male CEO of an IT startup, and a Muslim university female student, on thought expansion and learners' argumentative writing. The study with ten participants combined quantitative and qualitative analyses to assess the impact of Al persona interactions. Consistent improvements in writing scores were observed following interactions with these Al personas, suggesting a potentially positive effect on writing ability. In addition, the analysis of dialogue patterns revealed three stages: exploration, calibration, and reinforcement. These stages highlight how learners engaged with diverse perspectives, integrated new ideas, and strengthened their critical thinking. While the findings are promising, the small sample size necessitates further research with larger cohorts to validate these preliminary results. Future studies should focus on refining these interaction strategies to enhance critical thinking and writing skills in educational settings.
‘Global Harwell’ in an Examination-Driven Education System and an Excellence-Pursuing Society: Possible? How? Better with Digital Technologies?
Authors: YU Fu-Yun , CHAN Tak-Wai , MURTHY Sahana , WONG Su Luan , CHEN Wenli , SO Hyo-Jeong , OGATA Hiroaki
Published: January 2025

Under the societal and cultural structure where education systems are heavily driven by examinations (especially in Asia) and the pursuit of excellence reigns supreme, competing for limited educational, environmental/natural, and capital resources is prevalent and appears unavoidable. Although great socioeconomic development and scientific advances have been achieved, it inevitably comes with adverse consequences (e.g., alarmingly increasing rates of anxiety and depression, diminishing learning interest and confidence, social inequity, conflicts, divisiveness, and lack of inclusiveness). The focus of this panel is if and how 'Global Harwell' (a term combining 'harmony' and 'wellbeing') can direct all stakeholders involved in education to a universally shared educational goal. This panel invites a group of international scholars to share their practices and research findings on how the values, principles, concepts, and elements of 'Global Harwell' (e.g., positive emotions, engagement, positive relationships, meaning, accomplishment, compassion, gratitude, empathy) can be or are being actualized in educational systems, with technologies playing a supporting or an essential role at the global, societal, family, and/or individual levels, for ultimate student wellbeing and a harmonious world.
A Modular Approach for Multi-Dimensional Learning Support in Educational Games
Authors: NUSSBAUMER Alexander , STEINER Christina , MAURER Matthias , NADOLSKI Rob , ALBERT Dietrich
Published: January 2025

In this paper we present a modular approach for learning support in game environments. In applied or educational games both aspects are important – the fun to play and a topic to learn. While traditional games or leisure games only focus on the enjoyment and entertainment of the player, educational games also aim to convey knowledge and competences. However, in order to fulfill this goal, an applied game should take care that the player actually learns. The various components of our approach specifically support the learning aspects in a game in different and balanced ways. This includes adaptation of the game for smooth competence development, maintaining motivation, support in problem solving tasks, support for meta-cognition and reflection, and adaptation to the players' personality.
Constructing a Natural Conversation Learning Activity to Improve Students’ English-Speaking Skills
Authors: TU Hong-Min , LIAO Chang-Yen , CHOU Te-Yang
Published: January 2025

As a medium of communication, language encapsulates four core competencies: listening, speaking, reading, and writing. Notably, speaking, which facilitates direct communication, is critical. Yet, Taiwan's English pedagogy heavily emphasizes reading, inadvertently fostering a deficit in speaking skills among students. Addressing this, the current study proposes an English conversational practice system that adheres to language acquisition tenets, integrating 10-minute mini-lessons for English listening and speaking exercises. In these activities, students utilize a natural approach, engaging with the system-provided English conversational audio to refine their listening and speaking skills. The system, furnished with a recording function, empowers students to engage in self-paced English listening and speaking practice during their free time. The process of "listening to system audio, followed by speaking practice (recording), and re-recording" offers students corrective feedback from their recordings, enhancing their pronunciation, grammar, and fluency - vital elements of conversational competency. Additionally, the system incorporates a voice-based chatbot, facilitating situational speaking exercises based on the practice topics. The overarching goal of this study is to instill in students the skill to transfer their learning to diverse conversational contexts they might encounter, fostering habitual speaking to mitigate the disparity in the development of the four English language skills.
GPT Search for Revolutionizing Research for Early-Career Education Scholars: A Mediation and Multi-Modality Perspective
Authors: Alam Md. Saiful , Ohidujjaman A H M
Published: January 2025

In the domain of academic research, the ongoing discourse centers around the intersection between the integration of artificial intelligence (AI) and some critical phenomena including early-career researchers’ challenges, the co-evolution of AI and research methodologies, continuous innovation, reorientation, and multi-modal advancement of various AI tools. Against this backdrop, Open AI’s GPT Search has just emerged as a versatility step towards its Chat GPT 4.0. The present perspective paper explores how this novel search engine can make broader paradigm shifts in traditional research approaches in literature search, data analysis, and writing discussions. Grounded in the authors’ scholarship, subjective insights (authorial experimental observations), critical appraisal of the extant literature, and experiential engagement, this paper perspectivizes that with its mediation and multi-modality functioning GPT Search promises to support conducting literature searches that are uniquely helpful for semantic relevance, large search syntaxes, and aggregated and index-specific results from multi-databases in one single search command. Additionally, GPT Search can also transform early-career researchers’ labor-intensive manual data analysis into automatic but more efficient qualitative data analysis. Furthermore, this search engine offers a reverse approach to writing discussions for articles and theses. The paper is the preliminary perspective that is supposed to trigger further empirical studies to advance the ongoing discourse around AI-integrated research with special attention to the novel research tool i.e., GPT Search
Tonality and Atonality of Speech Surrogacy as Resource for African Pianism
Authors: Owoaje Seun
Published: January 2025

While a good portion of African traditional music exists in the song idiom, a sizable part of the music of indigenous Africa is expressed in the speech mode, seen predominantly in drums and other instruments performance. The resultant effect of speech mode in Indigenous African instrumental music is known as speech surrogacy, which is the utilising of musical instruments to communicate like in spoken words. This paper investigates the aspect of pitch organisation, within the context of tonality and atonality, in ‘Verve Dialogues with Àjàntálá', an ensemble piece by the author, in which the piano plays a prominent role, within the principles of African pianism and makes use of speech mode as it exists in Dùndún tradition. Through the analysis of the case study piece, the extensive use of speech surrogacy in the piano part score and the process through which tonality and atonality lend credence to the ‘traditionalisation’ of the piano as a modern African instrument – a practice now known as ‘African Pianism’ is discussed. This paper ultimately presents the potential in the tonality and atonality of speech surrogacy as a tonal resource cardinal to evolving a viable model in African pianism.
¿Formación en género y salud? Análisis del Grado en Enfermería en las universidades públicas españolas
Authors: Grau-i-Muñoz Arantxa , Jover Leal Assumpta
Published: January 2025

La educación superior es un escenario ideal para promover perspectivas de género entre las nuevas generaciones de profesionales de la salud. En este estudio exploramos la realidad de los grados en enfermería de las universidades públicas españolas con el objetivo de analizar la formación en salud y género. Revisamos todas las guías docentes de las asignaturas relacionadas y las comparamos con las recomendaciones de la Organización Mundial de la Salud en materia de competencias de género. El análisis identificó varias áreas de mejora: (a) la necesidad de superar la perspectiva biomédica como marco analítico principal; (b) la importancia de adoptar un modelo de determinantes sociales que abarque tanto la dimensión macro como la micro; (c) la recomendación de revisar los contenidos relacionados con la violencia de género; y (d) la necesidad de incluir contenidos sobre diversidad sexual y de género y cuidados inclusivos.
1st International Virtual Conference on Educational Research and Innovation
Authors: Varii Auctores
Published: January 2025

The CIVINEDU Conference offers a platform for international interaction between researchers and teachers from different academic fields to promote dialogue, collaboration and the exchange of experiences on the latest advances in educational research and innovation.
3rd International Virtual Conference on Educational Research and Innovation
Authors: Varii Auctor
Published: January 2025

The CIVINEDU Conference offers a platform for international interaction between researchers and teachers from different academic fields to promote dialogue, collaboration and the exchange of experiences on the latest advances in educational research and innovation.
1st Interdisciplinary and Virtual Conference on Arts in Education
Authors: Varii Auctores
Published: January 2025

CIVAE is an international conference whose mission is to provide a platform for collaboration between teachers, researches and artists from different artistic disciplines - music, dance, theater, poetry, drawing, painting, sculpture, photography, cinema, philology, history, architecture, journalism, literature, philology, language learning... - with the aim to highlight the value of the arts in education and promote their development from an interdisciplinary approach.
Anger’s Value in the Context of the Climate Movement
Authors: Wallaert Sigrid
Published: January 2025

This article examines the role of eco-anger in climate activism, focusing on Greta Thunberg and other young activists. The article challenges two common arguments against anger as a communicative strategy: that it is inherently retributive and counterproductive, and that it reduces the uptake of the speaker’s message. Instead, the article proposes that anger involves a triad of desires: retributive desires, recognitive desires, and desires for future change. While recognizing the potential for testimonial injustice due to stereotypes surrounding young women expressing anger, the article argues that climate anger functions as an outlaw emotion with the potential to advance testimonial justice. The article argues that climate anger offers several advantages: it can motivate people to join the climate movement, it has revolutionary potential to challenge the status quo, and it is well-suited to building community among activists. Ultimately, the article concludes that anger can be a powerful tool in addressing the climate crisis, particularly when used strategically by activists like Greta Thunberg.