bluuebunny/crossref_metadata_2025 huggingface dataset:
On Localization Design in Transnational Marketing - The Example of Starbucks
Authors: Akasaka Ifumi
Published: June 2022

Under the impact of the economic globalization across the world and the dual incentive of the flourishing information exchange, local multinational enterprises begin to emerge. Nowadays, the enterprises from all walks of life are under ever increasing pressure from competition at home and abroad. Under such background, let’s take Starbucks as an example herein to specify the cross-cultural barriers the multinational companies have to tackle in their marketing, such as language differences, religious beliefs, cultural values, etc., and interpret their marketing strategies in China in view of such differences: how to well understand accurate market positioning and market segmentation, attach importance to brand localization design to improve the popularity and recognition of multinational enterprises in China, and then consolidate and expand the brand consumer market. The Chinese elements with regard to localization design will be exemplified in aspect of application strategy, festival strategy and regional strategy, with the classified research through the analysis and presentation of these strategies.The localization design of Starbucks is of great help and enlightenment to the brand shaping and marketing strategy of Chinese local coffee brands. China's local coffee brands should pay close attention to transnational marketing strategies, and constantly innovate design to keep up with the market progress and consumer demand, in an effort to balance the localized design and the service of enterprises, and discover the connotation of localized design under the trend of globalization.
A world of diverse opportunities – on the need for proactive career capital renewal in the globalizing society
Authors: Cybal-Michalska Agnieszka
Published: June 2022

Contemporary discourse on such issues as the quality of the globalizing world providing diverse opportunities, factors determining changes in the social system, and the condition of the human being seeking their place in the reality undergoing permanent change, is one of the most important research orientations. The contemporary social context opens up a wide range of opportunities for individuals to build their own careers. Thus, it seems justified to inquire about the proactivity in the career planning process and to determine whether and how an individual can be prepared to develop, manage, and monitor his/her career to ensure a satisfying experience of oneself and one’s place in the reality of the globalizing world. Contemporary career studies advocate taking into account the process of investing in career capital, the immanent characteristic of which is the subject’s orientation towards proactivity.What becomes an important feature of the individual’s mind is the prospective temporal orientation towards the following: the anticipation of events and their unintended effects, the ability to forecast and plan future actions and to assess the consequences, but above all, the ability to create future desired states of affairs, creating new options of participation and action. Undoubtedly, an important issue that requires inclusion in the course of a person’s life is career development and renewal of career capital. The research on careers means the study of both changes of individuals and changes of organizations, as well as transformations in society. In the discontinuous space-time and heterogeneous system of cultural meanings in the world of global change, career development and the formation of an individual’s own professional identity becomes a cognitive practice based on individual experimentation. The contemporary social configuration in which the search for identity has become a flexible point of reference opens up a range of numerous possibilities for an individual to create his/her own career in the course of life. Continuous development has become an inherent property of career capital renewal. The multiplicity, fragmentation, variability, and complexity, which characterize the organization of social life in the globalizing society, determine changes in the perception of career development and overcoming the tension between the experiences of the past and the possibilities of the future.
Design Strategy Based on Consumers' Cognition of Cantonese Cultural Product in the New Era
Authors: Zhong Xingyi , Sun Taiwei
Published: June 2022

Cantonese culture is an important part of Chinese culture. From the perspective of the consumer side, with the way of in-depth interview and questionnaire, the paper conducts a research on the consumers’ cognition of Cantonese cultural product, and proposes a corresponding design strategy. The research shows that although consumers are interested in Cantonese culture, not many consumers pay attention to Cantonese cultural product. The main reasons include the lack of category, practicality and innovation of Cantonese cultural product and so on. To strengthen consumers’ attention and consumption of Cantonese cultural product, it is suggested that the appearance, visual symbol of Cantonese, product function diversity and the addition of technology and nostalgic should be considered for designers.
Interactions of job satisfaction with personality could avoid emotional exhaustion among customer service employees
Authors: Okabe Noriko
Published: June 2022

This study examined the link between personality characteristics and emotional exhaustion among customer service workers. The live survey application S was employed to conduct a web-based questionnaire survey of customer service workers in the United States in March 2021 with 50 questions related to the COVID-19 pandemic. Most respondents (65.78%) reported that they had felt emotional exhaustion. This study used descriptive statistics, correlation analysis, and moderated regression analyses to test the hypotheses. Results suggested that employee emotional exhaustion was caused by environmental, situational, and social phenomena such as the COVID-19 pandemic at the time rather than individual characters. The result also indicated that employees with high levels of agreeableness, conscientiousness, and job satisfaction can quickly reduce and control their emotional exhaustion when experiencing conflicts.
Identifying Satisfaction Factors in Long-Term Use of Digital Products for Young Japanese Consumers
Authors: Doi Toshihisa , Murata Atsuo
Published: June 2022

The present study examined the factors leading to good UX that affect overall satisfaction in long-term product use. This finding would contribute to establishing design guidelines to enhance user experience (UX). A questionnaire was conducted to investigate overall satisfaction and impression of digital products. The four types of pleasures (physio-pleasure, socio-pleasure, psycho-pleasure, and ideo-pleasure) were considered aspects that constitute UX, and their impacts on overall product satisfaction were investigated. Moreover, what kind of product impressions lead to pleasure was also investigated. The effects of digital products' four pleasures and impressions on overall satisfaction were analyzed using multiple regression analysis. Physio-pleasure and psycho-pleasure were found to contribute to the overall satisfaction of digital products.
Cross-Cultural Management of Chinese Traditional Theatre Industry Based on Broadway Operation Model
Authors: Chen Xilin , Xi Tao
Published: June 2022

Broadway, as one of the leading commercial show districts in the West, has a mature commercial experience and operation model. The theatre industry on Broadway is different from other places, and its production and marketing methods have also proven to be highly successful. This paper analyses the business model, artistic concept, communication strategy, and user research of Western theatre based on Broadway at the academic level. At the practical level, the paper investigates the cross-cultural management and communication model of the Chinese theatre industry. The Broadway theatre management that operates separately for theatres and productions, together with the art form that focuses on scenery, stage art, and sound effects, is applied to the management and communication of the traditional Chinese theatre industry. The paper aims at promoting traditional culture and making traditional theatre more suitable for modern aesthetic needs and market demands. The contribution of the paper is to improve traditional Chinese theatre into a creator-centered theatre performance consisting of music, song, dance, and dialogue in a cross-cultural context, based on the Broadway operation model. A modern marketing campaign is used to promote exposure and sustainability. As a result, a framework for Chinese traditional theatre products based on cross-culture is constructed.
Construction of the localized knowledge production model based on social design method in the post-epidemic era
Authors: Qian Jiaqi
Published: June 2022

During the period when the new crown epidemic spreads and coexists with human beings on a large scale around the world, the process of globalization has been impacted. The existing international order, geopolitical order, and social order have also been challenged to a certain extent. Globalization is not homogenization that eliminates differences. Tracing the roots of diverse cultures requires that the research object be transferred to the most basic unit, knowledge production in localized communities. This paper expounds on the connotation and opportunities of the post-epidemic era from the micro and macro levels, combined with the method of social design, analyzes and draws the principles for the construction of the localized knowledge production model, and constructs the model.
Design for Inclusive Attitude: towards a theoretical framework
Authors: Busciantella-Ricci Daniele , Aceves-Gonzalez Carlos , Rinaldi Alessandra
Published: June 2022

Seventy one percent of the world’s population live in countries where inequality has grown and the pandemic increased socioeconomic disparities and discriminations. As emphasised in education, healthcare, and migration, fostering an Inclusive Attitude is needed. The Inclusive Attitude is a concept mainly debated in psychology, sociology, anthropology and it has received less attention from a design research perspective. This paper proposes a theoretical framework for using Design for Inclusion to support Inclusive Attitude among the society. Starting from literature review, the paper compares the Inclusive Attitude concept with orders of design, design contents, design domains, continuum of design approaches, and domains of disciplines of Human Factors and Ergonomics (HFE). As a result, a conceptual framework is identified for studying the Design for Inclusive Attitude. Discussions and conclusions underline the essence of this new design approach.
An AI-Assisted Design Method for “Huayao Cross-stitch” Patterns Based on Semantics
Authors: Chen Junchun , Ji Tie , Peng Jian , Wang Bin
Published: June 2022

Huayao cross-stitch is one of the first intangible cultural heritage in China, providing a rich source of aesthetic and cultural connotations for creative design.Construction of a database serves as an effective measure to strengthen the protection and inheritance of intangible cultural heritage. However, the effective reuse of the digital resources relies on the explorations and investigation of their cultural elements. Based on the cultural background of “pictorial artworks from Chinese traditional patterns all have meanings intended”, this paper takes “Huayao cross-stitch” patterns as an example to analyze their aesthetics. It proposes a transformation path for AI-assisted design and establishes a pattern semantic segmentation system and uses word2vec algorithm to strengthen the search system, uses pix2pix model and random algorithm to color and intelligently generate images, and explores the method of AI-assisted design without losing the traditional charm of “Huayao cross-stitch” patterns. This study can provide new ideas for the reuse of digital cultural resource and promote the value of ethnic patterns in modern times.
Dynamic worktop for highly inclusive kitchens: Design for All (DfA) solution for product innovation in the kitchen furniture’s area
Authors: Marano Antonio , Spitilli Ivo , Di Bucchianico Giuseppe
Published: June 2022

In the field of Product design, basic and applied research addresses the issue of inclusion through a theoretical-methodological and experimental development approach, aimed at specific user groups with personal needs (anthropometric, postural and use) or with reduced possibility of action and movement.Thus, the solutions and product innovations on the market are mostly partial, specialized and hyper-functional, and they don’t consider, as far as possible, everyone's needs through an inclusive approach to the project.Today, the culture of design evolves towards Design for All (DfA). It is the design for human diversity, social inclusion and equality (EIDD Declaration of Stockholm, 2004), which aims, instead, to extend the active and autonomous, comfortable and pleasant use of products to the widest variety of subjects, different from each other for culture or perceptive, motor and cognitive abilities.In this problematic context and in the perspective of the transition towards social inclusion, this paper proposes a discussion and a theoretical-critical reflection on the application of DfA tools and methods and presents the results of the elaboration and experimental development referred to a dynamic Top concept for a highly inclusive kitchen. The aim of this research is to prefigure a kitchen system able to offer users a more inclusive and personalized access, to respond to the cognitive and physical needs of the different possible targets, in an equitable way and without creating ghettoizations or specializations, to modify and adapt its own characteristics over time in order to guarantee a socially inclusive use.In particular, the studio is critically confronted with the experiences that take place in many parts of the world that develop and manufacture more accessible products in the kitchen supplies sector, to arrive at the development of a concept of a highly inclusive kitchen worktop by applying the methodology of DfA.The design process activities concern a pre-concept phase for the identification of problematic nodes, and, by means of an anthropometric verification, of the size and minimum dimensions of the product.This is followed by a phase of generation and selection of the most promising ideas to come finally, in the final phase, to the development of the product concept and a subsequent empirical validation of the degree of innovation achieved through virtual models and scale prototypes.The concept of a typically innovative kitchen worktop for all, represents the starting point and the methodological basis for the search for new solutions in the various areas of Product design, able of responding effectively to the pressing and urgent questions posed by inclusive society. The result demonstrates the concrete possibility of overcoming the concept of design for disability by proposing as an alternative a design for all approach that promotes equality and equity of use.
Trend analysis of research hotspots in the field of universal design based on CiteSpace knowledge graph
Authors: Ye Xin , Ji Qian , Fang Zhou , Wan Min
Published: June 2022

Taking the academic papers related to universal design research from 2010 to 2020 in the Web of Science core collection database as the research object, using the scientific metrology software Citespace to review the development context of this field, it is found that the research in the field of universal design in the past ten years has been concentrated in The following five aspects (1) urban environment (2) product design (3) education and teaching (4) human-computer interaction (5) society and policy. Research and application in these fields directly reflect the diversified application value of universal design. This research also combines the literature content analysis method to make prospects for the emerging development trends in this field to provide ideas for related research at home and abroad.
Sobreiro: participation and intervention of local communities in the historical and artistic construction of a stigmatized neighborhood
Authors: Clara Roberti Ana , Santos Helena , Brandão Daniel
Published: June 2022

This paper intends to discuss a collaborative initiative, carried out within the scope of a doctoral scientific research in the field of Arts and Design and an institution that supports socio-economically vulnerable communities. The work took place in the Sobreiro Social Housing, located in the city of Maia, in Portugal, home to more than 600 families. By using methodologies specific to arts and cultural studies, three main outputs were created: a documentary film, a photo exhibition, and a series of community forums that happen throughout 2018. The purpose of this participatory study was to tell the story of the neighborhood with the help of its first residents and to stimulate the young residents (between 13 and 16 years old) reflection on the present and the future of the community. The whole process was conducted through proximity to the local population and the neighborhood Community Center. This article presents and discusses the ethnographic repertoire gathered within this research, which includes oral and visual memory thanks to the direct participation of the residents in the research process, which valued their own perspective, creativity and points of view.
Design of lnteractive Experience on Participatory Art Based on Art Brut Form
Authors: Zhang Ruihan
Published: June 2022

As a mainstream art form of public art, socially-engaged participatory art takes art as an intervention means to stimulate the public's thinking on relevant social issues. With the expansion of the influence of participatory art in society, relevant problems are gradually emerging. The form of public participation is still limited, the sense of participation is not strong enough, and the acceptance of content is not high enough. The problem behind it mainly comes from the disconnection between social participatory art and regional culture, and the poor interaction with local residents. To solve these problems, improving the way of interactive experience plays an important role in enhancing the public's artistic participation and conveying the core ideas of artistic works. The Art Brut has the characteristics that the creator completes the works with the impulse of personal inspiration and the release of emotions in the creator’s heart. It does not limit the form of artistic expression, and calls on participants without artistic training to express their feelings about things in a direct way. At the spiritual level, it pursues independence and freedom, so it is more easily accepted by the public. By analyzing the examples of Art Brut involved in participatory art, comparing relevant information, analyzing the interactive mode, public participation and implementation of social participatory art projects, this project aims to seek the coincidence points between Art Brut and social participatory art.
Cultural and creative product design strategies suitable for the visually impaired from the perspective of inclusive design
Authors: Ding Wei , Zhou Zijian
Published: June 2022

Because visually impaired people cannot perceive the connotation of products through vision, it is necessary to explore product design strategies suitable for them. This article sorts out the characteristics of the visually impaired through the literature research and interview, and analyzes the problems existing in the interpretation of the products by visually impaired people. With inclusive design as the guiding ideology, meeting the needs of visually impaired people for cultural. A research idea is formed with cultural heritage as the core, five sense experience as the method, embodied cognition as the supplement, and equality and tolerance as the expectation. The conclusion of this paper is to realize the inclusiveness of cultural and creative products by establishing a multi-dimensional perception design model of products.
An Information Design Tool to Reduce Cognitive Load in Older Adults with Chronic Degenerative Diseases During the Anamnesis Exploration Phase in a General Medical Consultation
Authors: Garcia-Hernandez Mariel , Cortes Chavez Fabiola , Rossa-Sierra Alberto , De Obaldia Marcela
Published: June 2022

During the general medical consultation protocol, there is a clinical exploration phase called anamnesis, which is carried out through an interrogation by the patient's treating physician, where information such as patient identification data, reason for consultation, family history is collected. , personal pathological history and psychosocial history, in order to obtain a retrospective of the patient and determine the relevant family, environmental and personal elements to generate an objective clinical history. However, breaking down the pathological history requires a great cognitive effort on the part of the patient, especially when it comes to older adults who suffer from one or more chronic diseases, which implies having extensive and permanent medical treatments, so it is imperative to generate an information design instrument that serves as a personal database where the patient can enter information about the medical treatment they carry out for their chronic diseases, with the aim of not losing any medication data related to their ailments and being able to transmit this information relevant to the physician during the anamnesis phase. Based on the above, this instrument was developed, taking into consideration the information needs of the doctor and the cognitive characteristics of the elderly, resulting in a type of control sheet to be filled out by the patient and easily delivered to the doctor. To evaluate the effectiveness of this piece of design, a perception test and a PSSUQ questionnaire were implemented for the elderly. This evaluation showed that using this tool reduces the stress of the patient during the consultation and solves the cognitive load that he had to do to transmit said information to his treating doctor.
Cardi B meets Chuck Taylors : Immersing high school students into the design process through a shoe design workshop
Authors: Bush Benjamin , Chastain Katherine
Published: June 2022

In the fall of 2020 a university recruiter and an industrial design faculty member met to engage and inform high school students through an hour and a half long workshop. Specifically, we wanted to target underrepresented people groups from within our state and give them a glimpse of what working in a creative profession might look like. As we started to develop the workshop we learned that we needed to strike a balance between three main criteria. We needed to reference practicing professional designers and share their experiences. We needed to champion a collaborative and iterative design processes. And we needed to make the content accessible and entertaining. The method by which we join and convey these criteria is through a shoe design workshop. Why shoes one may ask? Because all students have experience with footwear and all students have an option about their choice of fashion.From the very conception of the workshop we have held conversations with professional shoe designers on how to run this workshop. While industrial design faculty are well versed in the design process they frequently lack the real world experience of designing a shoe from idea to manufacturing and marketing. To compensate for a lack of knowledge we reach out to prominent shoe designers at Q4 Sports, Adidas, Cole Hann, and Fear of God. These designers stress conducting rigorous research and beginning any visual development using the lateral view. In addition, they gifted the workshop with the drawings of their most popular shoes so each student could use the same underlying framework that the professionals use. The second challenge is to champion the collaborative and iterative process. Sadly, the abundant mechanism of high school testing discourages conversations with peers and multiple correct answers. To boost collaboration we encourage students to support each workshop with the most recent information via social media. We allow them to use their phones during class so long that they add culturally relevant information to the existing framework. To encourage iteration we take the before mentioned conversations and collectively turn them into multiple visual concepts. And not only that, we reinforce collaboration by empowering students to tell the professor what concepts work and which ones do not.All the prep work comes down to choosing a topic of investigation that is entertaining, thought provoking, and relevant all while being able to be quickly translated into 2 dimensional shoe based artwork. Get it right and we will successfully introduce the next generation of students to the design profession. Get it wrong and become another ineffective outreach program that tries too hard. Now in our fifth iteration of the workshop, we wish to share our methodology as how we engage high school students with modular content that empowers them to learn the design process through the intersection of shoe wear and celebrity.
Intelligent interactive accompaniment platform to support the learning process for highly vulnerable children
Authors: Serpa-Andrade Luis , García-Vélez Roberto , Robles-Bykbaev Vladimir , Mata-Quevedo Paul , Flores Urgiles Cristhian , Leon-Pesantez Adriana , Cordero Cobos Lucia
Published: June 2022

Access to information and digital tools worldwide is a reality through the internet; Data in the cloud, connectivity applications, work networks, however, in the area of ​​Education we find problems when implementing a strategy of dissemination, use and application of platforms in the vulnerable sector.We speak of the vulnerable sector as the group of families that do not have access to coverage or equipment that allows access to “Information and Communication Technologies”, the statement made by UNESCO shows through an international study that; approximately 1.5 billion students could not attend school due to the COVID19 pandemic, 706 million do not have access to computers, 56 million students live where there is no mobile network coverage, with which they proposed alternatives such as radio station programs and community televisions, in addition 63 million teachers do not have the means to reach students since the doors of schools were closed in 191 countries.It is necessary to accept the educational proposals that exist and translate them into the collective reality without affecting equality of opportunity, a precise case in our proposal taking as input the educational material by the Ministry of Education of Ecuador to implement an intelligent interactive support platform as a support in the learning process directed for highly vulnerable children of the preparatory sublevel, for which the guidelines have been revised and work will be carried out in the form of knowledge modules identified as: Module scope of logical-mathematical relationships, module scope of corporal expression and motor skills , module area understanding and expression of language, module area of ​​artistic expression. These modules will be programmed with content that can be interrelated with interactive books that include a specific game so that the child interacts with the information and activities proposed, giving them instant positive feedback, an incentive to continue in the game and reach complete a unit of study, likewise intelligent interactive multimedia material will be programmed, leaving a set of tools so that the teacher can include other activities with the same virtues mentioned
Demonstrating the Value of 3D Models to Support Large-Scale Digital Modifications at Nuclear Power Plants
Authors: Mohon Jeremy , Kovesdi Casey
Published: June 2022

The existing nuclear power plants (NPPs) in the United States (U.S.) are important for creating safe and reliable carbon free electricity for now and in the future. Many NPPs are currently in the process of extending their operating licenses for continued generation. Extending the lifespan of these plants provide an opportunity to modernize their operating model by introducing new technologies that reduce operations and maintenance costs. Many businesses have introduced new technologies to help with reducing costs; however, introduction of new technology has created situations where processes were less efficient. Hence, human factors evaluations are needed to help ensure that new technologies can integrate safely and reliably with current operations. Standards and guidelines for applying human factors in NPP modernization are available from the Nuclear Regulatory Commission, (NRC) , the Electric Power Research Institute (EPRI), Institute of Nuclear Power Operations (INPO), among others. One such method used in human factors to support modernization is the use of three-dimensional (3D) modeling that enables visualization and anthropometric evaluation. That is, anthropometric data including reach, sight, and distance are important human factors considerations to ensure that all interactions can be completed safely and effectively by personnel interacting with work processes and operations.This report discusses the importance of applying 3D modeling techniques within the context of human factors evaluation for large scale digital NPP modifications. 3D modeling is one area where human factors engineering can be applied when modifying or adding new technology into control room operations. Models of the control room can be created in 3D modeling tools to present visualizations of modifications or new technologies being introduced into the control room. Available software tools such as Trimble Sketchup and Control Room Engineering Advanced Toolkit Environment (CREATE) (developed by the Institute for Energy Technology) can be used to evaluate anthropometric considerations like sight lines, readability, distance of controls, and other related information to represent changes prior to implementing new modifications or technologies in a control room. These tools enable early human factors input that can drive effective decisions making later in the development process. The CREATE tool has been designed to include guidance and information from the NRC (i.e., NUREG-0700) directly into its operating system allowing for human factors guidance to be automatically applied when creating 3D visualization of a control room. 3D modeling can also be used as a visualization tool to describe and report changes to key stakeholders very early on, prior to implementing changes in a control room. This report will summarize recent work performed in collaboration with a partnering utility that generates lessons learned when using 3D modeling for control room modernization.
A Proactive Ergonomics Framework to Assess A-Pillar Vision Obstruction
Authors: Demirel Onan , Srinivasan Srinam
Published: June 2022

Many automobile accidents involving pedestrians in city driving at roundabouts, intersections, and crossings are related to blind spots caused by A-pillars—vertical posts that straddle the windshield and tie the car's body to the roof. Designers have addressed such problems by changing A-pillars' geometry to improve drivers' forward field of view (FoV). Other high-tech solutions include implementing cameras with integrated displays and proximity sensors to enhance drivers' situational awareness. However, these solutions can be expensive and still do not significantly improve the obstruction caused by the A-pillar. There is a need for assessing concept variants and alternate solutions during preliminary design to assess A-pillar vision obstruction. This paper proposes a proof-of-concept proactive ergonomics framework that integrates generative design (GD) and digital human modeling (DHM) to quantify A-pillar obstruction. Overall, this research demonstrates how the proposed framework provides a rapid and rough ergonomics strategy by enabling designers to assess design attributes early in design proactively. We utilized the proposed framework in a generic case study that compares the concept pillar designs and current conventional pillars regarding their performance in reducing vision obstructions.
Precision of Marker-Based Finger Tracking for Broad Biomechanical Studies Using 6DOF Targets.
Authors: Kaiser André , Hofmann Norman , Hermsdorf Heike
Published: June 2022

In the production the hand is subjected to high loads, because connections between two parts are often done using fasteners. Biomechanical hand models can be found in literature, where systems using single marker tracking showed the highest accuracy. Our system is focused on target tracking, which means tracking of a rigid body with at least 4 markers. The paper therefore describes a 6DOF target tracking procedure and compares the results to a commercial available system within two studies. The first study (n=5) deals with calibrations that are captured for computational determination of anthropometric data. The results show, that the anthropometry is calculated accurate, with e.g. 1.28 mm difference in thickness compared to an anthropometer. The measurement seems reliable with a test-retest variability of less than 10%. The second study (n=5) estimate the accuracy and precision of the fingertips using a design to grasp cylinders. The fingertips penetrate the cylinder 0.8 mm with a RMSE of 2.59 mm. Thus it is possible to measure difference between a gentle and a strong touch.
Combining Motion Capture with Vibrotactile Feedback for Real-Time Posture Correction
Authors: Van Gastel Alexander , Zelck Sander , Scataglini Sofia , Verwulgen Stijn
Published: June 2022

Container lashers are at a significant risk of developing musculoskeletal diseases (MSDs) when working at port facilities. Repetitive strain injuries (RSIs) to the back, shoulders, wrists, and hands, in particular, are widespread. This work investigates the ability of a closed-loop vibrotactile motion guidance (VMG) system to teach an ergonomics-focused approach. The taught technique was developed for tensioning and loosening turnbuckles, an important step in container lashing. During five sessions, two groups, each with three participants, were observed. Participants' initial ability was tested in a baseline session. During this session, participants only receive auditory feedback. A VMG device is used to instruct the experimental group during the next three sessions. Traditional auditory feedback is used to teach the control group. Finally, neither group will wear the VMG device during the follow-up session. The findings of this study suggest that both VMG and auditory feedback training are effective training strategies for reducing postural error state (Wilcoxon Signed-Rank, p < 0.05). However, results suggest that VMG does not provide a significant error state reduction compared to auditory feedback training (Mann-Whitney, p > 0.05).
Construction of the Educational Model of Vocational College Students' Career Planning Based on Design Thinking
Authors: Lin Qianqian , Wang Chenxi
Published: June 2022

Design thinking is an integrated thinking method with mature concepts, methods and tools, which is widely used in the field of education. Career planning education includes five aspects: Self-analysis, Environmental Analysis, Goal Establishment, Strategy Development, Evaluation and Modification, which fits well with the five steps of Empathy, Define, Ideate, Prototype and Test of design thinking. This study introduces the design thinking method and structure into the curriculum, puts forward the teaching activity model and strategy based on design thinking, and makes an empirical study on the strategy. The study mainly adopts the experimental research method and evaluates the effect of the teaching mode by comparing the improvement of the career planning ability of learners between the experimental group and the control group. The results show that the teaching mode based on design thinking has a positive effect on promoting students' career planning ability.
An Exploration in Integrating Design Thinking into Chinese High School Curriculum
Authors: Ge Shijun , Sun Yuanbo , Cao Ruowei
Published: June 2022

Integrating design thinking into high school curriculum has positive effects in improving student’s key competences. The research in China so far, however, is only focused on the curriculum of individual subject with little work on multidisciplinary integration. Under the goal of developing student’s key competences, this work studies curriculum standards of all high school disciplines, combines recommended teaching approach for each subject, and proactively explores a path for integrating design thinking across all of them. As an outcome, we propose a feasible solution for integrating design thinking into high school multidisciplinary education. This can be seen as a theorical basis for deepening the reform of quality education in China.
Online Teaching Platform of Design Thinking Workshop
Authors: Wang Chenxi , Sun Yuanbo , Lin Qianqian , Cao Ruowei , Che Yinan
Published: June 2022

This paper aims to discover the problems encountered in conducting design thinking workshops online, which is also the starting point and the anchor point of the online teaching platform design. Through literature research, the problems existing in the existing teaching platform were obtained, and the competitive analysis was carried out to obtain the most suitable teaching platform for conducting online design thinking workshops. An online teaching experiment was carried out to explore the specific problems existing in the online design thinking workshop. The results show that the problems of online design thinking workshops can be summarized in four areas: technology, collaboration between groups, insufficient interaction between teachers and students, and lack of atmosphere. The findings of this study can be translated into user requirements in the future, and then transform the functionality of the teaching platform and carry out the design of the teaching platform.
Interactive Design of Car Steering Wheel Touch Screen Interface Based on KANO Model
Authors: He Ziqiang , Wang Dan
Published: June 2022

With the innovation of automotive hardware and software technology, the application of touch screens and automotive steering wheels has become a new human-computer interaction design trend. The purpose of this research is to improve the driver’s experience when using the steering wheel touch screen interface and optimize the steering wheel. The safety, rationality and completeness of the touch screen interaction design. The method of this research is to find the driver’s needs when using the steering wheel, filter out various demand research samples, and perform qualitative analysis and quantitative statistics on each demand through the Kano model, thereby constructing the driver’s use of the steering wheel. Based on the user satisfaction index coefficient, the demand hierarchy tower when the driver uses the steering wheel is constructed. Through the sensitivity calculation, the importance ranking of each demand is finally obtained, and the design is carried out based on this.
From the Driver's Point of View of Information Reception: Building a Design Strategy for Aiding Interaction with Novice Drivers
Authors: Han Ziwen , Zhao Ying , Yang Hao , Fu Nan , Han Yifan
Published: June 2022

This paper focuses on the division of driving experience into novice drivers and experienced drivers, with novice drivers considered as the target group. The relationship between the two shows that novice driving is an inevitable process to become experienced driving and shows that the development and formation of driving habits is extraordinarily important. In practice, this is often the case: novice drivers are accompanied by driving instructors. However, the amount of information received by the novice driver is invariably increased. Not only do they have to receive information from the driver's guide, but they also need to be aware of the road conditions and information in the car. This high volume of information leaves the novice driver with a limited attention span and insufficient driving ability. In this research and quantitative analysis, we extract and analyse the needs of novice drivers and the sources of information quality, propose a novice driver information processing model, establish a human-machine model of assisted driving for novice drivers and a novice driver assistance interaction design strategy, with the goal of improving the execution efficiency of novice drivers, developing systematic driving knowledge and forming good driving habits.
Under the Era of Light Health Preservation--- The Influence of College Students' Study Pressure on Their Choice of Regimen
Authors: Fang Yao , Lu Zhaolin , Xu Yang , Gao Mengying , Zhao Tongtong
Published: June 2022

To study the influence of college students' learning pressure on their health-preserving style choices, we conducted two-stage research. The first stage (research analysis): We took college students as the research object, distributed questionnaires, and collected samples. Taking the survey data of 120 valid questionnaires as research samples, and analyzing the results with statistical software, it empirically tests the relationship between college students' learning pressure and their choice of health care methods. The results showed that: 1) Academic stress had a significant positive effect on college students' drug hard-core health regimen, showing a strong correlation. The greater the learning pressure, the more students choose the drug regimen; 2) In the academic stress, the heavy scientific research task has the most significant positive impact on the college students' drug hardcore regimen, followed by the unsuitable teaching methods of teachers, and finally the time spent in the competition. The second stage (Design and Evaluation): We designed a persuasive mobile application, named Doit, aimed at the user group of college students to help them balance academic stress and physical health. The SUS usability scale is distributed utilizing an online questionnaire. The final evaluation results show that more than half of users are satisfied with the design of the application interface and believe that Doit is easy to use and easy to learn and can provide a good user experience.
Development of a finite element head model for contact pressure study of N95 Respirator
Authors: Zhao Ziyao , Haining Wang , Zhou Baoqi
Published: June 2022

The research on the comfort design of head-worn products using Chinese head and face anthropometric survey is of great importance for this country with the largest population in the world. In this study, a three-dimensional finite element head model was established by using the statistics of facial soft tissue thickness (FSTT) data obtained from the high-precision CT images of 1174 Chinese subjects. The headform was divided into multiple facial regions and composed by four layers including the skin, muscle, fat, and bone to achieve more realistic characterization of soft- and hard-tissue facial anthropometry in three dimensions. This paper presents a combined experimental and computational study on simulation of the contact pressure between an N95 filtering facepiece respirator (FFR) and the 3D Chinese reference headform. The finite element model (FEM) was validated by offline experiments using force sensing resistors (FSR) sensors. The FEM can be utilized for digital ergonomic assessments and help designers predict and evaluate comfort for more human-centered designs of head-mounted products.
The Effects of Physical Load and Clamping Force on Prolonged Wearing of AR Glasses
Authors: Du Yujia , Haining Wang , Ju Yuxin , Qiu Meng
Published: June 2022

The wearing comfort of augmented reality (AR) glasses is of great importance to achieve prolonged and immersive experience. This study proposed an evaluation method for long-term wearing comfort of AR glasses. A frame prototype that can adjust the frame width smoothly was designed in this study. The effects of physical loads (30g, 45g, 60g, 75g) and clamping forces (0.3N, 0.6N, 0.9,N 1.2N, 1.5N) on subjective discomfort were also investigated. The results show a linear relationship between subjective discomfort, added physical load and increasing clamping force within an hour. It was found that the inflection point of subjective discomfort occurred when the physical load on the nose was 60g and the clamping force on the headside was 1.2N.
Toward Adaptive Trust Management for Human-automation Teaming Using an Instance-based Learning Cognitive model
Authors: Dong Wenli , Fang Weining , Guo Beiyuan , Wang Jianxin , Bao Haifeng
Published: June 2022

Trust in automation is seen as a core factor affecting human-automation teaming. Inappropriate calibration of trust in automation can damage the performance and safety goals of the collaborative team. It is essential to develop automation that can correctly calibrate human trust in it. Herein, based on the view that trust comes from interaction, we use an instance-based learning cognitive model to obtain the cognitive process involved in the interaction between dispatchers and automated Decision Support Systems(DSSs) in the Fully Automatic Operation (FAO) circumstances, and obtain from the model an internal estimate of the calibration state of human trust. We consider integrating the model into automation so that it can judge the hidden calibration status of the human teammate's trust, and respond to the trust dynamics in an online and adaptive way. We discuss our results and the potential of the instance-based computational cognitive process model to improve human-automation teaming. Our model has great potential to avoid the sluggish effect caused by dispatchers failing to obtain effective decision support in time in the FAO circumstances, especially when dealing with emergencies under high time pressure.
Employing synesthesia-based warnings to enhance road safety during an automated driving
Authors: Zhuo Liang , Zhao Danhua
Published: June 2022

With the rapid employment of advanced driver assistance systems (ADAS), drivers will perform more varied and demanding tasks, which may result in reduced perception and response to emergencies. Existing studies have proved the effectiveness of multimodal warning signals and found that they can reduce drivers’ response time. However, most of these studies only focus on the superposition effect between different channels. There is a lack of research on the correlation between different channels and their impact on drivers’ workload level. Therefore, a multimodal warning signal model based on the theory of Audio-visual synesthesia is proposed in this paper, and the effects of this model on road safety in the scenario of automatic driving are explored through a controlled experiment of synesthesia and non-synesthesia signals. The results show that compared with the non-synesthetic signal, the multimodal warnings based on synesthesia can transmit the relevant information more quickly, and also reduce the workload level of the driver in the assisted driving scenario. The findings will aid the design of an early warning system for future autonomous vehicles.