bluuebunny/crossref_metadata_2025 huggingface dataset:
PENELITIAN SECANG SEBAGAI PEWARNA ALAMI ROTAN DAN APLIKASINYA PADA PRODUK HOME DECOR
Authors: Hartanto Susi , Rudyanto Tanu
Published: April 2020

AbstractSynthetic colorants (lacquer or nitro-based clear finishes, cellulose acetate butyrate - CAB, polyurethane, acid catalyst clear lacquers, polyester, waterbased colorants, etc) are commonly used to produce colors on various rattan products. Although water based colorants are claimed to be environmentally friendly, but many industry stakeholders still continue using other synthetic colorants due to cost consideration.As an effect, environmental cost is inevitable. Prior experiment shows that natural colorant like sappanwood produce red color on rattan peel, though color adhesiveness is not stable. This re search maintains focus on sappanwood as natural red colorant, but type of rattan is shifted to rattan flat core, presumed to produce higher color adhesiveness and stability. Result of research is applied on home décor products, using small to medium home industry quantity to test the stability and uniformity of colors on one production batch. Future research may use this reference to investigate other natural rattan colorants. Keywords: sappanwood, rattan, natural colorant, red AbstrakProduk rotan pada umumnya diberi pewarna sintetis (NC, Stain, Fancy Colors, pewarna water based, dan lainnya) untuk menghasilkan berbagai macam warna. Walaupun pewarna water based diklaim lebih ramah lingkungan, tetapi masih banyak pelaku industri yang menggunakan pewarna sintetis lainnya karena harganya yang lebih ekonomis, dan akibatnya, pasti ada pencemaran lingkungan. Sesuai eksperimen sebelumnya, pewarna alami seperti secang bisa menghasilkan warna alami merah pada rotan peel (kulit), walaupun daya rekat warnanya belum maksimal. Penelitian kali ini berfokus tetap pada secang, namun jenis rotan sesuai asumsi dialihkan menjadi jenis fitrit agar daya rekat dan ketahanan warna lebih tinggi. Hasil penelitian diaplikasikan pada produk dekorasi/ aksesoris dengan kuantitas produksi kecil-menengah untuk menguji kestabilan hasil pewarnaan pada satu kali produksi.Diharapkan penelitian ini bisa menjadi referensi untuk penelitian pewarnaalami rotan lainnya.
ANALISIS PENGGUNAAN MATERIAL PADA SURAU LUBUK BAUK, NAGARI LUBUK BAUK, BATIPUH BARUAH, TANAH DATAR, SUMATERA BARAT
Authors: Wiemar Rosalinda
Published: April 2020

AbstractAnalysis of Material Use at Lubuk Bauk Surau. Batipuh Baruah, Batipuh, Tanah Datar District, West Sumatra. Lubuk Bauk surau is a historical cultural heritage building that is more than a hundred years old and still stands firm without significantchanges despite being renovated. The use of Surian wood material which has its own characteristics in the building, it is interesting to study the suitability of its use with the activities carried out in surau, as well as to find guidance on the type of material that is compatible with the surau building in the Lubuk Bauk area. This research is a qualitative research approach to the building of the Lubuk Bauk surau, and analyzes it using descriptive analysis techniques. The use of Surian wood as the main material in Lubuk Bauk surau is appropriate and supports the activities carried out in it. From the results of the analysis, it is known that the wood material used was chosen based on considerations: the potential of local wood sources, the ease of obtaining and processingraw materials and the characteristics of materials that are durable and lowmaintenance. AbstrakAnalisis Penggunaan Material Pada Surau Lubuk Bauk. Batipuh Baruah,Batipuh, Kabupaten Tanah Datar, Sumatera Barat. Surau Lubuk Baukmerupakan bangunan cagar budaya bernilai sejarah yang telah berusia lebih dari seratus tahun namun masih berdiri kokoh dengan perubahan yang tidak berarti walau telah direnovasi. Penggunaan bahan kayu Surian yang memiliki karakteristik tersendiri pada bangunan, merupakan daya tarik untuk diteliti kesesuaian pemakaian material dengan kegiatan yang dilakukan di dalamnya serta untuk menemukan panduan jenis material yang sesuai dengan bangunan surau di daerah Lubuk Bauk. Penelitian ini merupakan penelitian kualitatif dengan melakukan pendekatan pada bangunan surau Lubuk Bauk, menganalisa dengan menggunakan teknik analisa deskriptif. Penggunaan kayu Surian sebagai material utama pada surau Lubuk Bauk telah sesuai dan mendukung kegiatan yang dilakukan di dalamnya. Pemilihan kayu yang digunakan, berdasarkan pertimbangan potensi sumber kayu setempat, kemudahan untuk memperoleh dan mengolah bahan baku, serta karakteristik material yang tahan lama dan mudah perawatannya
INOVASI BATIK BANYUMAS (KAJIAN PERKEMBANGAN MOTIF)
Authors: Apriliyanto Galih
Published: April 2020

AbstractBanyumas batik is batik to its uniqueness in terms of vision. Influence inland culture and coastal area made character batik Banyumas more varied.The batik in Banyumas and the making process are knowledge that communicates locally. Data analysis techniques using art-based research using Alan William's innovation theory. The analysis used to express conversions in Banyumas batik, with the background of the craftsmen who innovate in terms of visual (motives for change, color, arrangement orpattern, and stuffing).The result showed that the diversity motive in Banyumas influenced by (1) Banyumas geography regions, (2) nature and character of the concerned community, (3) the belief system, (4) customs, (5) natural and environment conditions, (6) the connection between regions batik. The motives in Banyumas batik observed in spesifications can be classified first classical motive combination (of floraand fauna) with another motive and create the colors. Both, simplify the another classic custom motive side form to add color to an improved. Third, adopt a other batik regions with custom Banyumas style.  AbstrakBatik Banyumas merupakan batik yang memiliki keunikan dalam segivisualisasi. Keterpengaruhan budaya pedalaman dan pesisiran menjadikan karakter batik Banyumas lebih bervariasi. Inovasi yang ada di dalam motif batik Banyumas dan bagaimana proses terjadinya inovasi pada batik Banyumas merupakan pengetahuan yang bersifat lokal. Teknik analisis data menggunakan pendekatan artbased research dengan menggunakan teori inovasi Alan William. Analisis yang digunakan untuk mengungkapkan evolusi di dalam batik Banyumas, dengan dilatarbelakangi pengrajin yang melakukan inovasi dari segi visual (perubahan motif, warna, susunan atau pola, dan isian). Hasil penelitian menunjukkan bahwa kemunculan keberagaman motif Banyumas dipengaruhi oleh (1) letak geografis daerah Banyumas, (2) sifat dan karakter masyarakat yang bersangkutan, (3) sistemkepercayaan, (4) adat istiadat, (5) kondisi alam dan lingkungan, (6) adanya hubungan antar daerah pembatikan. Perubahan motif dalam batik Banyumasapabila diamati secara spesifikasi dapat dikelompokkan pertamamengkombinasi motif klasik (flora dan fauna) dengan motif lain denganmengkreasikan warna. Kedua, menyederhanakan motif klasik dari sisigubahan bentuk dengan menambahkan warna yang lebih cerah. Ketiga,mengadopsi motif batik daerah lain dengan gubahan gaya Banyumas.
PENGARUH PERILAKU PENGHUNI TERHADAP BENTUK LAY OUT UNIT HUNIAN RUSUNAMI KALIBATA JAKARTA
Authors: Adisurya Susy Irma
Published: April 2020

AbstractThe dense population of Jakarta has led to an increase in the construction of residential property, especially Vertical Housing types such as apartments and flats. The construction of subsidized apartments and rental apartments (rusunami) is now the choice of the governmentand property developers to fulfil the needs of residential homes for people with middle and lower socioeconomic levels. Rusunami Kalibata is the newest flat type that is in great demand by the urban Jakarta community because it's located in the center of the city and it's location is strategically close to public facilities. The Kalibata rusunami unit has 2 (two) types, namely studio type and two room type. Rusunami occupant consist of 2 types: themselves and family. Occupants consisting of 2 or more people with friendship or family status. The problem of this research is whether there is an influence of behavior and activities of residents on the form oflayout of flat residential units. This study used descriptive qualitative method. The results of this study concluded the activities and behavior of residents is very influential with the form of layout in the residential apartment unit.   AbstrakPadat nya jumlah penduduk Jakarta menyebabkan meningkatnya pembangunan properti perumahan khususnya tipe bangunan Vertikal Housing seperti apartemen dan rumah susun (rusun). Pembangunan apartemen bersubsidi dan rusun sewa milik (rusunami) sekarang ini menjadi pilihan pemerintah dan pengembang properti untuk memenuhi kebutuhan rumah tinggal bagi masyarakat dengan tingkat sosial ekonomimenengah dan bawah. Rusunami Kalibata merupakan tipe rusun terbaru yang banyak diminati masyarakat urban Jakarta karena letaknya di tengah kota Jakarta dan lokasinya strategis karena dekat dengan fasilitas umum. Unit rusunami kalibata ini ada 2 (dua) tipe yaitu tipe studio dan tipe dua kamar. Penghuni rusunami 2 tipe, yaitu :sendiri dan keluarga. Penghuni yang lebih dari 2 orang ada yang statusnya pertemanan dan ada yang keluarga. Permasalahan dari penelitian ini adalah apakah ada pengaruh perilaku dan kegiatan penghuni terhadap bentuk layout unit hunian rusun. Penelitian ini menggunakan metode Deskriptif Kualitatif. Hasil dari penelitianini menyimpulkan bahwa aktifitas dan perilaku penghuni sangat berpengaruh dengan bentuk Layout pada unit hunian rusunami.
INOVASI INKREMENTAL SEBAGAI STRATEGI & KEUNGGULAN DAYA SAING DI INDUSTRI FURNITURE VIETNAM (STUDI KASUS: FULL IN INDUSTRIAL, CO., LTD)
Authors: Hartanto Susi , Sugandha Aditya Cipta
Published: April 2020

AbstractUS-China trading wars has brought positive impact to the growth of Vietnam furniture industry, due to supplier shifts or factory relocation. Many factories benefit with the increased number of purchase orders, but some suffer with stagnancy or even loss. Price, design, quality, finishing, and other factors all play significant roles in determining a factory’s performance. Full In as a research partner, have been running in only 1/3of the production capacity, consequently for its 20 percent higher price compared to competitors with similar products, and for too ordinary designs. Cheap is not always the best strategy. Design approaches (material replacement and appearance change) and strategies (reissue iconic furniture, develop American aesthetic preference furniture,develop refreshed contemporary furniture) are ways to mark Full In’s competitive advantage. Taking advantage of the trade momentum, and by collaboration with UPH research team, there are 8 new designs that will be exhibited in Vietnam International Furniture Fair 2020. In hope, good design may attract customers who afford higher prices; Full In has competitive advantage compared to other competitors.AbstrakAdanya perang dagang US-China memberikan dampak positif bagipertumbuhan industri furniture di Vietnam karena perpindahan supplier atau relokasi pabrik. Banyak pabrik mengalami peningkatan purchase order, tetapi ada juga yang stagnan atau justru menurun. Harga, desain, kualitas, finishing, dan faktor lainnya semua saling terkait menentukan performa sebuah pabrik. Full In sebagai mitra penelitian hanya mampu berjalan 1/3 dari kapasitas produksi seharusnya karena harga 20% lebih mahal dari kompetitor dengan produk serupa dan desain yang cenderung menduplikasi. Murah tidak selalu adalah strategi terbaik. Desain dengan pendekatan mengganti material dan penampilan; strategi merilis kembali produk ikon, mengembangkan produk dengan gaya Amerika dan sentuhan kontemporer merupakan strategi dan keunggulan desain yang diaplikasikan untuk Full In. Memanfaatkan momentum dagang dan lewat kolaborasi dengan tim peneliti UPH, ada 8 desain baru yang akan dipamerkan pada Vietnam International Furniture Fair premium, Full In memiliki keunggulan daya saing dibanding  kompetitor lainnya.
PELATIHAN LUMPUR PEMBORAN BERBAHAN DASAR AIR ASIN BAGI GURU DAN SISWA SMK MIGAS CIBINONG, JAWA BARAT
Authors: Rosyidan Cahaya , Satiyawira Bayu , Maulani Mustamina , Pramadika Havid , Djumantara Maman , Nugrahanti Asri , Riswati Arinda
Published: April 2020

Pada operasi pemboran digunakan fluida pemboran untuk membantu kelancaran operasi pemboran. Fluida tersebut adalah lumpur pemboran dan lumpur. Lumpur pemboran yang digunakan ada dua jenis yaitu lumpur berbahan dasar air dan minyak. Lumpur berbahan dasar air sering digunkan pada operasi pemboran karena lebih murah. Namun pada kondisi terterntu harus ditambahkan zat aditif. Kegiatan PKM ini bertujuan untuk mengenalkan kepada mahasiswa bagaimana membuat lumpur pemboran berbahan dasar air asin. Selain itu siswa – siswa SMK diharapkan mampu untuk menggunakan alat – alat praktikum dan bahan – bahan kimia yang digunakan. Sebelum memulai kegiatan pelatihan semua alat – alat yang digunakan harus di kalibrasi terlebih dahulu untuk mengetahui kelayakan dari alat tersebut. Sehingga data yang diperoleh valid dan dapat dipertanggung jawabkan oleh para siswa. Kegiatan pemboran dikenal sebagai suatu kegiatan yang sangat berbahaya, beresiko tinggi, dan berbiaya tinggi. Penggunaan lumpur pemboran yang baik, akan dapat meningkatkan produktivitas kegiatan pemboran.
SOCIALIZATION OF CORAL REEF SUSTAINABILITY IN PARI CAY, SERIBU ISLANDS
Authors: Herdiansyah Firman , Jambak Ali , Syavitri Dewi , Hafiz Surya Darma
Published: April 2020

Pari Cay was known as one of significant growth of coral reef area for marine ecosystem. Pari Cay belongs to the Seribu Islands which is located in the Jakarta Bay. The islands are formed from the assemblage of marine biota assemblage. Coral reefs are a comfortable environment for the life of various underwater biota which must be preserved and protected from damage and extinction. Fish catches of fishers in Jakarta Bay are strongly influenced by the preserved of the surrounding coral reefs. The reduced number of coral reefs will reduce the catch of fishermen's fish. Through this socialization is expected that citizens can take part and participate in preserving the marine and coastal environment, especially Pari Cay coral reefs. The increasing participation of the surrounding inhabitant in marine life sustainability is expected to improve the livelihoods of the communities both from fishing and tourism. The society enthusiasm of the Pari Island with this socialization at least can find out the desire of the Pari Island Citizens to preserve the coral reefs. These a continuation of the previous socialization and changes in the awareness of the Pari Island Citizens to preserving coral reefs have been look significant.
PELATIHAN DAN PENYULUHAN KESELAMATAN KERJA BAGI PENAMBANG TRADISIONAL DI DESA WONOCOLO CEPU JAWA TIMUR
Authors: Pauhesti Pauhesti , Said Lestari , Yanti Widia , Sulistyanto Djoko , Fattahanisa Aqlyna , Yasmaniar Ghanima , Henk Alvin
Published: April 2020

Lingkungan kerja yang aman, sehat dan bebas dari pencemaran adalah hal yang diingini oleh setiap perusahaan. Oleh sebab itu dirasa sangat penting, kami para dosen dari Program Studi Teknik Perminyakan Universitas Trisakti, mengadakan penyuluhan dan pelatihan tentang K3 terhadap para penambang tradisional di Desa Wonocolo, Jawa Timur.  Penyuluhan dan pelatihan tersebut bertujuan untuk mengurangi terjadinya kecelakaan dan penyakit akibat kerja sehingga dapat meningkatkan sistem efisiensi dan produktivitas kerja. Perusahaan di Indonesia secara umum termasuk rendah kepeduliannya tentang K3 dibandingkan dengan negara-negara tetangga lain. Indonesia akan sulit menghadapi pasar global dengan kondisi seperti ini,  karena akan mengalami ketidakefisienan pemanfaatan tenaga kerja disebabkan oleh produktivitas kerja yang rendah. Masalah-masalah yang telah diuraikan sebelumnya diupayakan untuk didekati dengan menggunakan gambar-gambar maupun alat peraga. Dengan adanya penyuluhan dan pelatihan tentang K3, diharapkan dapat mengurangi resiko kecelakaan dan gangguan kesehatan bagi para penambang maupun masyarakat di sekitarnya.
PROGRAM EDUKASI GEOLOGI DAN MITIGASI BENCANA BAGI GURU SMAS PESAT BOGOR
Authors: Koesmawardani Wildan Tri , Riyandhani Cahyaningratri Prima , Apriniyadi Mohammad , Burhannudinnur M. , Benyamin Benyamin
Published: April 2020

Negara Indonesia terletak pada pertemuan tiga lempeng dunia yaitu Lempeng Eurasia, Pasifik dan Indo-Australia. Posisi tersebut menyebabkan Indonesia dilalui oleh 2 jalur pegunungan dunia, yaitu Sirkum Mediterania dan Sirkum Pasifik. Hal tersebut menyebabkan Indonesia memiliki banyak gunung berapi, dan sebagian masih aktif sampai saat ini. Keberadaan gunung berapi tersebut memberikan dampak besar bagi masyarakat. Dampak positifnya seperti tanah yang subur dan sumber daya alam yang melimpah. Dampak negatifnya adalah bahaya letusan gunung berapi dan potensi-potensi bencana alam yang lainnya seperti gempa tektonik. Pelaksanaan Pengabdian Kepada Masyarakat (PKM) ini bertujuan untuk membantu meningkatkan kesadaran dan pengetahuan masyarakat dalam menghadapi bencana alam dari “the silent killer”, kemudian juga untuk menimalisir risiko dan atau dampak yang mungkin terjadi karena suatu bencana, seperti korban jiwa (kematian), kerugian ekonomi, dan kerusakan sumber daya alam. Kegiatan penyuluhan Program Edukasi Geologi dan Mitigasi Bencana  ini telah dilakukan di Sekolah Menengah Atas Swasta Pesat Bogor, Jawa Barat. Metodologi yang dilakukan berupa pengambilan data kuesioner terhadap peserta sebanyak 30 responden saat sebelum dan sesudah penyuluhan agar terlihat hasil kesampaian dari sistim penyuluhan ini. Berdasarkan hasil statistik dari data kuesioner tersebut menunjukan bahwa program edukasi geologi ini dapat diterima oleh seluruh responden dengan sangat baik.
Penerapan Physiognomy untuk Pengembangan Desain Karakter Pada Animasi
Authors: Fathoni A.F Choiril Anam , Kartika Rina , Lubis Sulaiman Hakim
Published: April 2020

AbstractThe Application of Physiognomy for the Development of Character Design in Animation. The research is developed to answer the need of clear design diversification in the creation of animated characters nowadays, to make the character easily recognizable by its market. The designed character is characterized in such a way to represent the designed personality in accordance with its possessed traits. Physiognomy,an in-depth observation study of human face physical characteristics to understand its personality, potentially being a reference in making character designs more suitable to its personality, without having to repeat its previous designs. Through literature studies and animated films comparison, this paper aims to discover opportunities in animationcharacter design through non-verbal communication tools like physiognomy. Analysis is done by matching the physiognomy data with observation to several animation film character. Results of this study is a model that can be applied in the future of character creation in the animation world. AbstrakPenerapan Fisiognomi untuk Pengembangan Desain Karakter pada Animasi. Penulisan ini dikembangkan untuk menjawab kebutuhan diversifikasi desain yang jelas dalam pembuatan karakter animasi saat ini, sehingga karakter tersebut lebih mudah dikenal pasar. Desain perwajahan karakter dibentuk sedemikian rupa agar bisa mewakilikepribadian yang dirancang dan sesuai dengan sifat-sifat karakter yang dimilikinya. Fisiognomi, sebagai studi mendalam pengamatan karakteristik fisik wajah manusia untuk memahami kepribadian seseorang, memiliki potensi untuk menjadi referensi dalam pembuatan desain karakter yang lebih sesuai dengan kepribadiannya, tanpa harusmengulangi desain terdahulu. Melalui studi literatur serta perbandingan film animasi, tulisan ini bertujuan untuk membuka peluang dalam desain karakter animasi melalui alat komunikasi non-verbal seperti fisiognomi. Analisis dilakukan dengan melihat kesesuaian data fisiognomi berdasarkan observasi pada beberapa film animasi yangkarakter desainnya. Hasil dari penelitian ini adalah model yang dapat diaplikasikan di kemudian hari dalam penciptaan karakter di dunia animasi.
Tren 4 Dimensi dalam Desain Komunikasi Visual
Authors: Abdillah Fikri , Murwonugroho Wegig
Published: April 2020

AbstractThe 4-Dimensional Trend in Visual Communication Design. Visual Communication Design explains how humans communicate through visual imagery. In recent years, 4-dimensional objects have begun to emerge in the design trend of 2017 is quite a lot of appear in the works of visual communication design. Visual trends in previous visual communications design have begun to be widely used and  applied to a visual display,the lack of a new style in visual communication design makes the visual appearance bored and less attractive to be a problem for some designers. Many large and wellknown companies use 4D design objects in their works, such as Nike, Adidas, Suzuki, Nvidia. This paper describes more deeply about the development and applications of 4D in visual communication design. The method used in this study by studying the theoryand review the work in phenomenology. The result that 4D is much different from preexisting trends because this style of design forms a detailed and realistic impression by using perfect materials, textures, lighting and shadows. But there are some shortcomings that have 4D that some of them is the length of time work in producing a complex 4D object and the knowledge of animation, shapes, photography, composition, basic tools and others, needed to make 4D design would take a long time to learn. AbstrakTren 4 Dimensi dalam Desain Komunikasi Visual. Desain Komunikasi Visual menjelaskan tentang bagaimana manusia berkomunikasi melalui citra visual. Dalam beberapa tahun belakangan ini, objek 4 dimensi mulai bermunculan pada tren desain tahun 2017 ini cukup banyak muncul pada karya-karya desain komunikasi visual. Tren visual pada desain  omunikasi visual sebelumnya sudah mulai banyak digunakan dan di terapkan pada tampilan sebuah visual, kurangnya gaya baru dalam desain komunikasivisual membuat tampilan sebuah visual terasa bosan dan kurang menarik tentunya menjadi masalah bagi beberapa desainer. Banyak perusahaan besar dan ternama yang menggunakan objek 4D desain dalam karya-karyanya, seperti Nike, Adidas, Suzuki, Nvidia, dan lain-lain. Makalah ini memaparkan lebih dalam mengenai perkembangan maupun penerapan 4D dalam desain komunikasi visual. Metode yang digunakan dalampenelitian ini dengan cara mengkaji teori dan mengkaji karya secara fenomenologi. Hasilnya adalah bahwa 4D jauh berbeda dari tren yang sudah ada sebelumnya karena gaya desain ini membentuk kesan detail dan realistis dengan menggunakan material, tekstur, pencahayaan dan bayangan yang sempurna. Namun ada beberapa kekuranganyang dimiliki 4D yaitu beberapa di antaranya adalah lamanya waktu pengerjaan dalam menghasilkan sebuah objek 4D yang kompleks dan pengetahuan tentang animasi, bentuk, fotografi, komposisi, basic tools dan lain-lain, diperlukan untuk membuat desain 4D tentunya membutuhkan waktu yang lama untuk mempelajarinya.
KAJIAN INFOGRAFIS MUSEUM NASIONAL INDONESIA
Authors: Wulandari Sari , Priyono SA Arif
Published: April 2020

AbstractA Study of Infographic National Museum of Indonesia. Currently the National Museum of Indonesia (MNI) is revitalizing the museum towards the vision of “Museum of Indonesian Culture with International Level”. Through the exhibition “Be Indonesia”museum manager seeks to capture input from residents and experts. Various sourcesof information describing Indonesian culture are displayed, to convey the message tothe target audience through the information material in the form of graphic panels.Target communication of school students as a place to learn to understand the historyand local wisdom that make up the culture. Qualitative research methods by auditingvisualization of exhibit infographic materials on graphic panels, listing the conformitybetween the visual presented with the content or the content of the message, as wellas the context. Through this research is expected to be obtained a study on how theinfographical conditions presented on the show Exhibition Flow of MNI Story basedon DKV scholarship. The results of the research are recommendations aimed at MNImanagers in the form of panels graphic templates, is expected to be an input in preparingpermanent exhibition “Be Indonesia” for the new MNI. AbstrakKajian Infografis Museum Nasional Indonesia. Saat ini Museum NasionalIndonesia (MNI) sedang melakukan revitalisasi museum menuju ke arah visi “Museum Kebudayaan Indonesia Bertaraf Internasional”. Melalui Pameran “Jadilah Indonesia” pengelola museum berupaya menjaring masukan dari warga dan para ahli. Berbagai sumber informasi yang menggambarkan kebudayaan Indonesia ditampilkan, untuk menyampaikan pesan kepada target pemirsanya melalui materi informasi dalam bentuk panil-panil grafis. Target komunikasi siswa sekolah sebagai tempat belajar untuk memahami sejarah serta kearifan lokal yang membentuk kebudayaan. Metode penelitian kualitatif dengan cara mengaudit visualisasi materi infografis pameran padapanil grafis, mendata kesesuaian antara visual yang disajikan dengan konten atau isi pesan, serta konteksnya. Melalui penelitian ini diharapkan akan diperoleh kajian mengenai bagaimana kondisi infografis yang disajikan pada display Pameran Alur Kisah MNI berdasarkan keilmuan DKV. Hasil penelitian adalah rekomendasi ditujukan untuk pengelola MNI berupa template panil grafis, diharapkan dapat menjadi masukandalam mempersiapkan pameran tetap Alur Kisah untuk MNI yang baru.
MOTIF BATIK BETAWI DALAM PUSARAN INDUSTRI KREATIF
Authors: Rujianto Rujianto , Widyokusumo Lintang , Respati Anastasia Ari
Published: April 2020

AbstractBetawi Batik Motif in Creative Industry Center. Betawi batik is a batik that developed on the island of Java, especially around Jakarta, and experienced visual changes from classical symbols to contemporary. In Indonesia, traditional businesses such as batik are often promoted as creative industries. However, traditional and creative businesseshave different characteristics and potentially different results. In this case, each requires a different policy strategy. The central government’s decentralization policy has caused a uniformity of products resulting from creative economic policies in Indonesia.This encouraged the Betawi batik industry to develop with an order that prioritized contemporary and commercial elements to meet the demands of decentralization and uniformity of the creative industries. The meaning of the symbol of classical and contemporary batik will be separated according to the symbols in it and analyzed using semiotics Ferdinand de Saussure and Jaques Derrida. This study uses qualitative methods with ethnographic analysis and grounded theory. This method is aim to formnamely identifying and categorizing elements and tracing the  nterrelationships with one another, as well as observing patterns. The results of this study are intended to give understanding of the meaning in the scope of the study of visual semiotics that can be practiced in the study of visual communication design courses that are loaded withvisualization of signs.Abstrak Motif Batik Betawi dalam Pusaran Industri Kreatif. Batik betawi merupakan batik yang berkembang di pulau Jawa khususnya di sekitar Jakarta dan mengalami perubahan visual dari simbol-simbol klasik menjadi kontemporer. Di Indonesia, bisnis tradisional seperti batik sering dipromosikan sebagai industri kreatif. Bisnis tradisional dan kreatifmemiliki karakteristik yang berbeda dan hasil berpotensi berbeda. Dalam hal ini, masingmasing membutuhkan strategi kebijakan berbeda. Kebijakan desentralisasi pemerintah pusat menyebabkan penyeragaman dari produk yang dihasilkan dari kebijakan ekonomi kreatif di Indonesia. Hal ini mendorong industri batik Betawi juga berkembang dengantatanan yang lebih mengedepankan unsur-unsur kontemporer dan komersial untuk memenuhi tuntutan desentralisasi dan penyeragaman dari industri kreatif. Makna simbol batik klasik dan kontemporer ini akan dipisahkan menurut simbol-simbol di dalamnya dan dianalisis menggunakan semiotika Ferdinand de Saussure dan JaquesDerrida. Penelitian ini menggunakan metode kualitatif dengan analisis etnografi dan teori lapangan (grounded theory). Metode ini bertujuan untuk pencarian bentuk atau penemuan keteraturan yaitu pengidentifikasian dan pengkategorian unsur-unsur dan penelusuran keterkaitan satu sama lain, serta pengamatan pola-pola. Hasil penelitian ini dimanfaatkan untuk belajar membuat pemahaman tentang makna dalam lingkup kajian semiotika visual yang dapat dipraktekkan dalam kajian mata kuliah desain komunikasi visual yang sarat dengan visualisasi tanda.
REPRESENTASI VISUAL ANAK CERDAS DARI SUDUT PANDANG ORANG TUA
Authors: Sriherlambang Budi , Oscario Angela , Luzar Laura Christina , Suhardjono Liliek Adelina
Published: April 2020

AbstractParental Perspective on the Representation of Smart Kids. The dynamic exposure of media and technology triggers some changes in the society’s paradigm, including those in the education field. The concept of smart kids came into question. Visual communication designer needs to understand the social and psychological background of their audience in order to deliver the suitable message in the form of design work.They need to design the visual for smart kids, to represent brands that closely linked with children’s intelligence. This inductive-qualitative research aims to explore the visual preferences of smart kids from the mothers perspective, by generating some patterns that were derived from the interviews. Results from this research shows that smart kids are those who can generate many solutions to overcome their problems. Visually, themother’s preferences tend to incorporate familiar elements with their daily life, which in turn lead them to one absolute universal meaning.   AbstrakRepresentasi Visual Anak Cerdas dari Sudut Pandang Orang Tua. Paparan media dan teknologi yang berkembang dinamis mengakibatkan terjadinya perubahan pola pikir masyarakat dalam berbagai bidang, termasuk pendidikan. Konsep kecerdasan anak kembali dipertanyakan. Di sisi lain desainer komunikasi visual harus mampu merancang visualisasi anak cerdas jika berhadapan dengan brand yang identik dengan kecerdasan anak. Mereka harus memahami latar belakang sosial dan psikologis audiens agar dapat mengkomunikasikan ide anak cerdas yang relevan melalui rancangan visualnya. Penelitian ini bertujuan menggali preferensi visualisasi anak cerdas dari sudut pandang ibu. Penelitian induktif kualitatif ini berusaha menemukan pola dari data yang diperoleh melalui wawancara mendalam. Hasil penelitian menunjukkan anak cerdas adalah anak yang bisa menghadirkan beragam solusi untuk mengatasi persoalanapa pun. Ciri-cirinya adalah banyak ide dan multitalenta. Para ibu lebih menekankan hasil dibandingkan proses. Preferensi visualisasi para ibu adalah visual dengan elemenelemen yang akrab dengan kehidupan sehari-hari sehingga menggiring mereka pada satu makna mutlak universal.
ANALISIS TANDA VISUAL CHANNEL IDENTITY MTV (MUSIC TELEVISION) INDONESIA
Authors: Viatra Aji Windu
Published: April 2020

AbstractThe Analysis of MTV (Music Television) Indonesia Channel Identity Visual Symbol. Channel identity can create picture, image, character and identity of a television station. MTV has made the best use of this form of corporate promotion program. Through their channel identity, MTV created images and pictures in accordance with their basic concepts. This research analyzed the MTV (Music Television) channel identity and logo. The analysis procedure carried on the MTV logos including MTV Indonesia, MTV China, MTV Russia, MTV United Kingdom, MTV Japan, and MTV India. This study used a multidisciplinary approach namely the historical, aesthetics, and semiotics approach. The method used in this research was qualitative method, with analytic descriptive analysis. The data was collected through literature study and observation. The data then grouped according to the basic concepts of MTV local culture exploration, and studied by looking at the process of visual idiom design concepts, shapes, characters, colors, and work techniques. The result of this research is interpretation of the visual sign and meaning of the MTV logo as a visual communication media and mass communication which contained certain value and meaning to persuate their audiens. AbstrakAnalisis Tanda Visual Channel Identity MTV (Music Television) Indonesia. Channel identity stasiun televisi dapat membentuk citra, image, karakter dan menjadi identitas sebuah stasiun televisi. MTV telah memanfaatkan sebaik mungkin bentuk program promosi korporat ini. Melalui channel identity, MTV membentuk image dan citra sesuai dengan konsep dasar yang dimiliki. Penelitian ini menganalisis channel identity dan logo stasiun televisi MTV (Music Television). Analisis makna dilakukan pada logo MTV  beberapa negara yaitu MTV Indonesia, MTV China, MTV Rusia, MTV United Kingdom, MTV Jepang, dan MTV India. Kajian ini menggunakan pendekatan multidisplin, yakni pendekatan historis, estetika, dan semiotika. Metode penelitian yang digunakan adalah metode kualitatif, dengan analisis deskriptif analitik. Data dikumpulkan melalui studi pustaka dan observasi. Data dikelompokkan sesuai dengan konsep dasar eksplorasi budaya lokal MTV, yang akan dikaji dengan melihat pada proses konsep perancangan idiom visual, bentuk, karakter, warna, dan teknik pengerjaan. Hasil dari penelitian ini adalah interpretasi makna tanda-tanda visual yang digunakan pada logo MTV sebagai media komunikasi visual dan komunikasi massa yang mengandung nilai dan makna tertentu sebagai langkah persuasi kepada pemirsanya. Kata kunci: channel identity, logo, MTV (music television), MTV Indonesia*) J
WARNA DAN PRINSIP DESAIN USER INTERFACE (UI) DALAM APLIKASI SELULER “BUKALOKA”
Authors: Hartadi Made Gana , Swandi I Wayan , Mudra I Wayan
Published: April 2020

AbstractColor and Design Principles of User Interface (UI) in “Bukaloka” Mobile Apps. Color is a determining factor for the success of UI design. UI design is a visual display that is very important to build interaction because the audience doesn’t return to visit poor- looking applications. “Bukaloka” is a digital startup that focuses on the phenomenon of Indonesian tourism. Color doesn’t affect the loading speed, so it is used to attract the attention of the audience. The application of color creates aesthetic design if it is guided by the design principles. The aim of this research is to describe colors and analyze the application of colors based on Surianto Rustan’s theory of design principles. The research method is descriptive qualitative. Data collected by observation, interview, documentation, and literature. The results revealed the UI design consisted of 11 types of colors. The color doesn’t reflect emphasis, sequence, and unity, but only reflects the balance. The colors of “Bukaloka” UI design haven’t fulfilled the design aesthetics. AbstrakWarna dan Prinsip Desain User Interface (UI) dalam Aplikasi Seluler “Bukaloka”. Warna merupakan faktor penentu keberhasilan desain UI ketika berinteraksi dengan audiens. Desain UI adalah tampilan visual yang berperan penting membangun interaksi karena audiens tidak akan kembali mengunjungi aplikasi berpenampilan jelek. “Bukaloka” merupakan startup digital yang fokus pada fenomena pariwisata Indonesia. Warna tidak mempengaruhi kecepatan loading, sehingga dimanfaatkan untuk menarik perhatian audiens. Penerapan warna menciptakan desain estetis apabila berpedoman pada prinsip desain, yaitu emphasis, sequence, balance, dan unity. Penelitian ini bertujuan mendeskripsikan warna dan menganalisis penerapan warna. Metode penelitian adalah deskriptif kualitatif. Warna desain UI dideskripsikan secara detail, kemudian penerapan warna dianalisis berdasarkan teori prinsip desain Surianto Rustan. Data dikumpulkan dengan metode observasi, wawancara, dokumentasi, dan kepustakaan. Hasil penelitian mengungkapkan desain UI terdiri dari 11 jenis warna. Warna tersebut tidak mampu mencerminkan emphasis, sequence, dan unity. Penerapan warna hanya mencerminkan balance. Warna desain UI “Bukaloka” belum memenuhi estetika sebuah desain.
Características do anestésico alternativo de erva cidreira (Lippia alba) e alecrim pimenta (Lippia sidoides) em peixes
Authors: Ventura Arlene Sobrinho , Silva Tarcila Souza de Castro , Cardoso Claudia Andrea Lima , Inoue Luis Antônio Kioshi Aoki
Published: April 2020

Existem anestésicos efetivos para peixes, mas é importante buscar alternativas de substâncias de fácil aquisição e baixo custo aos piscicultores e que não ofereçam riscos à saúde aos animais e manipuladores. Por se tratar de um produto de origem natural, ainda por possuir efeitos positivos a anestesia de peixes, vários estudos são conduzidos para investigar os efeitos de extratos vegetais, como óleos essenciais em diferentes procedimentos de manejo na aquicultura, obtendo‐se resultados promissores. Estudos sobre a viabilidade econômica do plantio, extração e comercialização do óleo essencial devem ser realizados, bem como testes e avaliações em diferentes organismos aquáticos. Essa revisão trata das propriedades anestésicas dos óleos essenciais de Lippia alba e L. sidoides em aquicultura.
Genetic Modification of the HSP90 Gene Using CRISPR-Cas9 to Enhance Thermotolerance in T. Suecica
Authors: Xu Joy , Soni Vedish , Chopra Meera , Chan Olsen
Published: April 2020

Phytoplankton are marine microorganisms that play a key role in the production of oxygen and serve as the foundation of the marine food chain. Over the past century, the population of phytoplankton has declined significantly with the onset of climate change. Although phytoplankton have the capacity to adapt to rising ocean temperatures, rapid environmental changes, including increased top-down control and thermal stratification, reduce populations before adaptations are incorporated into the genome. To enhance survival rates, thermotolerance in common algal strains can be enhanced through increased expression of the conserved Heat Shock Protein 90 (HSP90). Trials will be conducted on the common algal species, Tetraselmis suecica (T. suecica), for its considerable size, photosynthetic rate, and nutrient-rich properties. Thermotolerance will be augmented by splicing the HSP90 gene into the T. suecica metallothionein (Mt) promoter using CRISPR-Cas9. A period of incubation in a copper sulphate solution ensures Mt promoter stimulation, thereby increasing HSP90 expression. The efficacy of the proposed methods will be measured by comparing HSP90 protein production between transgenic and wild-type T. suecica cultures. The genomic incorporation of the modified HSP90 gene enables future populations to exhibit thermotolerance in the presence of heavy metals in the ocean beyond its basal level of expression. By accelerating the adaptation of thermotolerance, the overall fitness of T. suecica can be increased to re-establish its population under warmer oceanic conditions. By applying similar methods to other phytoplankton, the repopulation of various species can increase biodiversity and global net primary productivity.
Penerapan Pendekatan Sains Teknologi Masyarakat Pada Materi Daur Air Dalam Meningkatkan Hasil Belajar Siswa Di Kelas VI SD Negeri 139 Tea Musu Kabupaten Bone
Authors: Madung Badarudding
Published: April 2020

This study used a qualitative approach and type of classroom action research. The problem formulation of this research is whether the application of Community Technology Science approach on the water cycle material can improve the learning outcomes of grade 6 students at SD Negeri139 Tea Musu? And how is the process of applying the Community Technology Science approach to the water cycle material in improving the learning outcomes of the 6th grade students of SD Negeri139 Tea Musu? The purpose of this research is to improve the learning outcomes of grade 6 students of SD Negeri139 Tea Musu on the water cycle material through the application of Science Community Technology approach, as well as to improve the process / activity of learning water cycle materials through the application of Science Technique VI class VI SD Negeri139 Tea Musu. The object of this research is the students of class VI SD Negeri139 Tea Musu. Data collection techniques used were teacher and student observation, and documentation. Based on the results of analysis and evaluation at the reflection stage, the results showed that, the application of Science Community Technology approaches effectively improve the process / activity and learning outcomes in the Water Recycle material in every cycle of action.
Mengembangkan Bakat Kemandirian Murid Melalui Penerapan Strategi Outdoor Learning Dan Indoor Learning Pada TK Pertiwi Pompanua Kabupaten Bone
Authors: Rosnah Rosnah
Published: April 2020

This study aims to determine the development of students' independence in understanding the subject matter and efforts to improve student learning outcomes using the play method. This research is a type of classroom action research. The approach used is a qualitative approach. The subjects in this study were group A students of Pertiwi Pompanua Kindergarten, Bone District, odd semester 2018/2019 Academic Year, totaling 15 students. The object in this study is the application of outdoor and indoor learning strategies in improving student learning outcomes. The tool used to collect data is a test that is the initial test, test post I, test post II, interview and observation. This study consisted of two cycles. Efforts made to understand drawing material according to the wishes of students, researchers provide learning in groups. From giving actions to learning using the playing method in the first and second cycles, data were obtained about the average value and level of mastery of student learning. On the initial test, the average score of students was 1.93, at the time of the test post I the average score of students increased to 2.53 and at the time of the test post-II the average score of students increased to 3.33. While for completeness in the initial test only by 20%, the first cycle increased to 60%, even in the second cycle increased sharply to 86.67%. This means that the results obtained by students in the second cycle have reached the level of completeness in classics, namely ≥85% which reached a complete value of intang3 star. Furthermore, the attitude of students' independence, at the pre-cycle of 13.33, then in the first cycle increased to 53.33, and in the second cycle 86.67%. So it can be concluded that the use of playing methods can increase students' independence in understanding the subject matter and improving student learning outcomes.
Penerapan Metode Tanya Jawab Pada Mata IPS Untuk Meningkatkan Hasil Belajar Siswa Kelas V SD Negeri 206 Apala Kabupaten Bone
Authors: Rosdiana Rosdiana
Published: April 2020

The problem in this study is to find a picture of increasing student learning outcomes through the question and answer method in social science subjects (IPS) in class V SD Negeri 206 Apala Bone Regency. This research is a descriptive study with the focus of the research is 10th grade students of Elementary School 206 Apala Bone Regency. Collecting data with observation techniques, tests, and documentation, while Collecting data with observation techniques to capture data analysis activity data used is descriptive statistical analysis in the form of percentages and frequency tables. The results obtained by Grade V students of Elementary School 206 Apala Bone Regency in general experienced an increase in learning outcomes in social studies through question and answer by paying attention to aspects, namely: (a) increasing social studies learning outcomes, (b) being able to conduct question and answer to teachers or students another. While the efforts taken by teachers in the field of Social Sciences (IPS) studies in improving the learning outcomes of class V students, namely (a) training students to dare to ask questions, (b) training students to answer.
Peningkatan Hasil Belajar Guling Belakang Dengan Menerapkan Pendekatan PAIKEM Pada Siswa Kelas XII IPS 2 SMA Negeri 2 Watampone Kabupaten Bone
Authors: Muliadi Muliadi
Published: April 2020

This study aims to apply the PAIKEM learning approach to improve the learning outcomes of back roll rollers in Class XII IPS 2 students of SMA Negeri 2 Watampone Bone Regency 2016/2017 Academic Year. The type of research used is Classroom Action Research (CAR) or Classroom Action Research. The subjects of this study were students of class XII IPS 2 of SMA Negeri 2 Watampone Bone Regency in the even semester of the 2016/2017 school year with a total of 35 students. The procedure of this research was carried out in four stages, namely Planning (Action), Action (Action), Observation (Observing), and Reflection (Reflecting). Data collection techniques in this study were conducted by observation, teacher notes, and learning achievement tests. The research data were analyzed using qualitative research consisting of three stages, namely; data reduction; (b) data exposure (data display); and (c) conclusion drawing and verification (conclusion drawingverifying). The results showed that the application of the PAIKEM approach could improve the learning outcomes of the back roll exercises in class XII IPS 2 students of SMA Negeri 2 Watampone Bone Regency, this was evidenced by the improved process and completeness of student learning outcomes namely; in the pre-action student learning mastery 43.25% increased in the first cycle students learning completeness 76.64% and in the second cycle increased student learning completeness reached 94.59%, which means that students' mastery learning has been in accordance with the target achievement in the specified research indicators.
Meningkatkan Kompetensi Guru Dalam Mengajar Melalui Kegiatan Supervisi Akademik Dengan Teknik Individual
Authors: Roslindah Roslindah
Published: April 2020

The problem in research is the low competence of teachers in teaching in the Kindergarten Areas. State of Trustees of Ajangale Subdistrict of Bone Regency 2018/2019 Academic Year. The aim is to improve teacher competence in teaching. The research subjects are classroom teachers in the kindergarten-assisted areas. State of Trustees of Ajangale Subdistrict of Bone Regency in 2018/2019 Academic Year. which amounted to 6 teachers with non-bachelor (S-1) education backgrounds. Data collection techniques using observation and documentation techniques. Data analysis uses descriptive qualitative techniques. The results showed that increasing teacher competency in teaching was assessed through 4 aspects of assessment, namely planning, implementation, assessment and supervision of the learning process showed a significant increase in each cycle. Average results of the assessment of 4 aspects of teacher competency assessment in teaching in each cycle can be explained that in the initial conditions of 56.18 included in the criteria (C), in the second cycle 74.20 included in the criteria (C) and in the last cycle of 95.15 and included in the value criteria (SB). The conclusion is that the implementation of academic supervision with individual techniques is supported by the implementation of supervision of classroom visits proven to be able to improve the competence of teachers in the Kindergarten Areas. State of Trustees of Ajangale Subdistrict of Bone Regency in 2018/2019 Academic Year.