bluuebunny/crossref_metadata_2025 huggingface dataset:
Weak Measurements in Nano-optics
Authors: Modak Niladri , Singh Ankit K. , Guchhait Shyamal , BS Athira , Pal Mandira , Ghosh Nirmalya
Published: July 2020

Background:

Weak measurement involves weak coupling between the system
and the measuring device (pointer) enables large amplification and high precision
measurement of small physical parameters. The outcome of this special measurement
procedure involving nearly mutually orthogonal pre- and post-selection of states in such
weakly interacting systems leads to weak value that can become exceedingly large and lie
outside the eigenvalue spectrum of the measured observable. This unprecedented ability of
weak value amplification of small physical parameters has been successfully exploited for
various metrological applications in the optical domain and beyond. Even though it is a
quantum mechanical concept, it can be understood using the classical electromagnetic
theory of light and thus can be realized in classical optics.

Objective:

Here, we briefly review the basic concepts of weak measurement and weak value
amplification, provide illustrative examples of its implementation in various optical domains.
The applications involve measuring ultra-sensitive beam deflections, high precision
measurements of angular rotation, phase shift, temporal shift, frequency shift and so forth, and
expand this extraordinary concept in the domain of nano-optics and plasmonics.

Methods:

In order to perform weak value amplification, we have used Gaussian beam and
spectral response as the pointer subsequently. The polarization state associated with the
pointer is used as pre and post-selection device.

Results:

We reveal the weak value amplification of sub-wavelength optical effects namely
the Goos-Hänchen shift and the spin hall shift. Further, we demonstrate weak measurements
using spectral line shape of resonance as a natural pointer, enabling weak value
amplification beyond the conventional limit, demonstrating natural weak value
amplification in plasmonic Fano resonances and so forth. The discussed concepts could
have useful implications in various nano-optical systems to amplify tiny signals or effects.

Conclusion:

The emerging prospects of weak value amplification towards the development
of novel optical weak measurement devices for metrological applications are extensively
discussed.
A Hydatid Cyst Case Diagnosed in Recurrent Urinary Tract Infection Examination of a Pediatric Patient
Authors: KÜÇÜK İzzet Göker , KÜÇÜK Şirin
Published: July 2020

A 10-year-old girl applied to the family health center with complaints of urinary burning and left-side pain. It was found that she received various treatments for the diagnosis of recurrent urinary tract infection based on medical history. Hepatomegaly and left costovertebral angle tenderness were detected in physical examination,. Abdominal ultrasonography (USG) and computed tomography (CT) revealed a 3 mm thick encapsulated cystic lesion measuring approximately 8.5 x 8 x 8 x 8 cm in the left lobe of the liver that also presses on the left kidney. In the follow-up of the patient, who was surgically treated and histopathologically diagnosed as a hydatid cyst, her complaints about recurrent urinary tract infection were observed to be resolved.
Archetypes of Gamification: Analysis of mHealth Apps
Authors: Schmidt-Kraepelin Manuel , Toussaint Philipp A , Thiebes Scott , Hamari Juho , Sunyaev Ali
Published: July 2020

Background

Nowadays, numerous health-related mobile apps implement gamification in an attempt to draw on the motivational potential of video games and thereby increase user engagement or foster certain health behaviors. However, research on effective gamification is still in its infancy and researchers increasingly recognize methodological shortcomings of existing studies. What we actually know about the phenomenon today stems from fragmented pieces of knowledge, and a variety of different perspectives. Existing research primarily draws on conceptual knowledge that is gained from research prototypes, and isolated from industry best practices. We still lack knowledge on how gamification has been successfully designed and implemented within the industry and whether certain gamification approaches have shown to be particularly suitable for certain health behaviors.

Objective

We address this lack of knowledge concerning best practices in the design and implementation of gamification for health-related mobile apps by identifying archetypes of gamification approaches that have emerged in pertinent health-related mobile apps and analyzing to what extent those gamification approaches are influenced by the underlying desired health-related outcomes.

Methods

A 3-step research approach is employed. As a first step, a database of 143 pertinent gamified health-related mobile apps from the Apple App Store and Google Play Store is set up. Second, the gamification approach of each app within the database is classified based on an established taxonomy for gamification in health-related apps. Finally, a 2-step cluster analysis is conducted in order to identify archetypes of the most dominant gamification approaches in pertinent gamified health-related mobile apps.

Results

Eight archetypes of gamification emerged from the analysis of health-related mobile apps: (1) competition and collaboration, (2) pursuing self-set goals without rewards, (3) episodical compliance tracking, (4) inherent gamification for external goals, (5) internal rewards for self-set goals, (6) continuous assistance through positive reinforcement, (7) positive and negative reinforcement without rewards, and (8) progressive gamification for health professionals. The results indicate a close relationship between the identified archetypes and the actual health behavior that is being targeted.

Conclusions

By unveiling salient best practices and discussing their relationship to targeted health behaviors, this study contributes to a more profound understanding of gamification in mobile health. The results can serve as a foundation for future research that advances the knowledge on how gamification may positively influence health behavior change and guide practitioners in the design and development of highly motivating and effective health-related mobile health apps.
Mobile Health Apps That Help With COVID-19 Management: Scoping Review
Authors: John Leon Singh Hanson , Couch Danielle , Yap Kevin
Published: July 2020

Background

Mobile health (mHealth) apps have played an important role in mitigating the coronavirus disease (COVID-19) response. However, there is no resource that provides a holistic picture of the available mHealth apps that have been developed to combat this pandemic.

Objective

Our aim is to scope the evidence base on apps that were developed in response to COVID-19.

Methods

Following the PRISMA (Preferred Reporting Items for Systematic Reviews and Meta-Analyses) guidelines for scoping reviews, literature searches were conducted on Google Search, Google Scholar, and PubMed using the country’s name as keywords and “coronavirus,” “COVID-19,” “nCOV19,” “contact tracing,” “information providing apps,” “symptom tracking,” “mobile apps,” “mobile applications,” “smartphone,” “mobile phone,” and “mHealth.” Countries most affected by COVID-19 and those that first rolled out COVID-19–related apps were included.

Results

A total of 46 articles were reviewed from 19 countries, resulting in a total of 29 apps. Among them, 15 (52%) apps were on contact tracing, 7 (24%) apps on quarantine, 7 (24%) on symptom monitoring, and 1 (3%) on information provision. More than half (n=20, 69%) were from governmental sources, only 3 (10%) were from private organizations, and 3 (10%) from universities. There were 6 (21%) apps available on either Android or iOS, and 10 (34%) were available on both platforms. Bluetooth was used in 10 (34%) apps for collecting data, 12 (41%) apps used GPS, and 12 (41%) used other forms of data collection.

Conclusions

This review identifies that the majority of COVID-19 apps were for contact tracing and symptom monitoring. However, these apps are effective only if taken up by the community. The sharing of good practices across different countries can enable governments to learn from each other and develop effective strategies to combat and manage this pandemic.
Health Care Professionals’ Views on Using Remote Measurement Technology in Managing Central Nervous System Disorders: Qualitative Interview Study (Preprint)
Authors: Andrews Jacob A , Craven Michael P , Jamnadas-Khoda Jennifer , Lang Alexandra R , Morriss Richard , Hollis Chris ,   The RADAR-CNS Consortium
Published: July 2020

BACKGROUND

Remote measurement technologies (RMT) can be used to collect data on a variety of bio-behavioral variables, which may improve the care of patients with central nervous system disorders. Although various studies have explored their potential, prior work has highlighted a knowledge gap in health care professionals’ (HCPs) perceptions of the value of RMT in clinical practice.

OBJECTIVE

This study aims to understand HCPs’ perspectives on using RMT in health care practice for the care of patients with depression, epilepsy, or multiple sclerosis (MS).

METHODS

Semistructured interviews were conducted with 26 multidisciplinary primary and secondary care HCPs who care for patients with epilepsy, depression, or MS. Interviews were transcribed verbatim and analyzed using thematic analysis.

RESULTS

A total of 8 main themes emerged from the analysis: (1) potential clinical value of RMT data; (2) when to use RMT in care pathways; (3) roles of health care staff who may use RMT data; (4) presentation and accessibility of data; (5) obstacles to successful use of RMT; (6) limits to the role of RMT; (7) empowering patients; and (8) considerations around alert-based systems.

CONCLUSIONS

RMT could add value to the system of care for patients with central nervous system disorders by providing clinicians with graphic summaries of data in the patient record. Barriers of both technical and human nature should be considered when using these technologies, as should the limits to the benefits they can offer.
QardioArm Blood Pressure Monitoring in a Population With Type 2 Diabetes: Validation Study (Preprint)
Authors: Mazoteras-Pardo Victoria , Becerro-De-Bengoa-Vallejo Ricardo , Losa-Iglesias Marta Elena , Martínez-Jiménez Eva María , Calvo-Lobo César , Romero-Morales Carlos , López-López Daniel , Palomo-López Patricia
Published: July 2020

BACKGROUND

Home blood pressure monitoring has many benefits, even more so, in populations prone to high blood pressure, such as persons with diabetes.

OBJECTIVE

The purpose of this research was to validate the QardioArm mobile device in a sample of individuals with noninsulin-dependent type 2 diabetes in accordance with the guidelines of the second International Protocol of the European Society of Hypertension.

METHODS

The sample consisted of 33 patients with type 2 diabetes. To evaluate the validity of QardioArm by comparing its data with that obtained with a digital sphygmomanometer (Omron M3 Intellisense), two nurses collected diastolic blood pressure, systolic blood pressure, and heart rate with both devices.

RESULTS

The analysis indicated that the test device QardioArm met all the validation requirements using a sample population with type 2 diabetes.

CONCLUSIONS

This paper reports the first validation of QardioArm in a population of individuals with noninsulin-dependent type 2 diabetes. QardioArm for home monitoring of blood pressure and heart rate met the requirements of the second International Protocol of the European Society of Hypertension.
Acceptance of Technologies for Aging in Place: A Conceptual Model (Preprint)
Authors: Jaschinski Christina , Ben Allouch Somaya , Peters Oscar , Cachucho Ricardo , van Dijk Jan A G M
Published: July 2020

BACKGROUND

Older adults want to preserve their health and autonomy and stay in their own home environment for as long as possible. This is also of interest to policy makers who try to cope with growing staff shortages and increasing health care expenses. Ambient assisted living (AAL) technologies can support the desire for independence and aging in place. However, the implementation of these technologies is much slower than expected. This has been attributed to the lack of focus on user acceptance and user needs.

OBJECTIVE

The aim of this study is to develop a theoretically grounded understanding of the acceptance of AAL technologies among older adults and to compare the relative importance of different acceptance factors.

METHODS

A conceptual model of AAL acceptance was developed using the theory of planned behavior as a theoretical starting point. A web-based survey of 1296 older adults was conducted in the Netherlands to validate the theoretical model. Structural equation modeling was used to analyze the hypothesized relationships.

RESULTS

Our conceptual model showed a good fit with the observed data (root mean square error of approximation 0.04; standardized root mean square residual 0.06; comparative fit index 0.93; Tucker-Lewis index 0.92) and explained 69% of the variance in intention to use. All but 2 of the hypothesized paths were significant at the P<.001 level. Overall, older adults were relatively open to the idea of using AAL technologies in the future (mean 3.34, SD 0.73).

CONCLUSIONS

This study contributes to a more user-centered and theoretically grounded discourse in AAL research. Understanding the underlying behavioral, normative, and control beliefs that contribute to the decision to use or reject AAL technologies helps developers to make informed design decisions based on users’ needs and concerns. These insights on acceptance factors can be valuable for the broader field of eHealth development and implementation.
Effect of a mobile pedometer-based walking challenge on quality of life amongst university employees: before and after study (Preprint)
Authors: Alumran Arwa
Published: July 2020

BACKGROUND

Regular physical activity has a direct association with an improvement in perceived health-related quality of life (HRQL). Because many Saudis are reportedly inactive, Imam Abdulrahman bin Faisal University established a walking challenge for all university employees to encourage a better lifestyle and to promote health awareness.

OBJECTIVE

This study aims to measure the differences in the participants’ HRQL scores before and after the challenge.

METHODS

a HRQL survey is sent to all university employees before the implementation of a pedometer-based walking challenge at the study setting. The questionnaire is re-sent after the challenge ended and differences in the overall HRQL were calculated. A RAND SF20-items scale was used to measure the participants’ HRQL scores, along with other information such as academic qualifications.

RESULTS

Most of the participants were between 31 and 50 years old, and 40% were males. There was a statistically significant difference in the overall HRQL scores before and after the walking challenge intervention. The HRQL score increased from 50.77 before the challenge to 55.53 after the challenge (paired t-test = -4.322, P < .0001). An odds ratio (OR) showed that the odds of having higher HRQL scores increased by 88% after the walking challenge, compared to before the walking challenge (OR = 1.88; 95% CI= 1.269-2.809; P = .002).

CONCLUSIONS

Physical activity by itself can improve a community’s overall health and quality of life. Similar interventions are encouraged in all public and private sectors in the country.

CLINICALTRIAL

NA
Investigating Mental Health of US College Students During the COVID-19 Pandemic: Cross-Sectional Survey Study (Preprint)
Authors: Wang Xiaomei , Hegde Sudeep , Son Changwon , Keller Bruce , Smith Alec , Sasangohar Farzan
Published: July 2020

BACKGROUND

Evidence suggests that the COVID-19 pandemic has generally increased levels of stress and depression among the public. However, the impact on college students in the United States has not been well-documented.

OBJECTIVE

This paper surveys the mental health status and severity of depression and anxiety of college students in a large university system in the United States during the COVID-19 pandemic.

METHODS

An online survey was conducted among undergraduate and graduate students recruited from Texas A&M University via email. The survey consisted of two standardized scales—the Patient Health Questionnaire-9 and the General Anxiety Disorder-7—for depression and anxiety, and additional multiple-choice and open-ended questions regarding stressors and coping mechanisms specific to COVID-19.

RESULTS

Among the 2031 participants, 48.14% (n=960) showed a moderate-to-severe level of depression, 38.48% (n=775) showed a moderate-to-severe level of anxiety, and 18.04% (n=366) had suicidal thoughts. A majority of participants (n=1443, 71.26%) indicated that their stress/anxiety levels had increased during the pandemic. Less than half of the participants (n=882, 43.25%) indicated that they were able to cope adequately with the stress related to the current situation.

CONCLUSIONS

The proportion of respondents showing depression, anxiety, and/or suicidal thoughts is alarming. Respondents reported academic-, health-, and lifestyle-related concerns caused by the pandemic. Given the unexpected length and severity of the outbreak, these concerns need to be further understood and addressed.
Revisiting Brown Versus Board of Education: Differences in School Context and the influence of Racial Attitudes on Academic Attainment and Civic Engagement among Black Americans across the Lifespan
Authors: Bell Kristen , Joseph Mikerobert , Simeonson, Ph. D Rune , N Livingston Jonathan , Crumbie Maia , Wise Amani
Published: July 2020

Since Brown versus the Board of Education 60 years ago, educators and social and behavioral scientists have tried to identify factors related to better achievement for Black Americans. Since the desegregation of schools in the U.S., Black American students have reported lower grade point averages, standardized test scores, and graduation rates (Allen, 1992). Previous research has investigated school context and climate as well as the influence of racial attitudes on academic achievement. Findings suggest that positive student perceptions of school climate and context (e.g., pride, social support, relationships with a teacher, access to resources) were related to better academic outcomes (Hurley & Lustbader, 1997). However, the research on the influence of racial attitudes have been inconclusive (Chavous et al., 2003; Fordham & Ogbu 1986). Thus, the purpose of this study is two-fold. First, to explore whether racial attitudes were related to academic attainment and civic engagement, and second, to examine whether there are differences in perceptions in school pride and school climate for students in historically black high schools and historically white high schools. To assess the aforementioned research questions, thirty-three Black American high school graduates from a historically white high school and eighty-two Black Americans from historically black high schools were sampled. Spearman Rho correlations and Independent sample T-tests were run to assess the relationship between the following. 1) Racial attitudes, educational attainment, and civic engagement. 2) Differences in perceptions of school climate for Blacks at historically White and Black high schools. Findings reveal statistically significant associations between racial attitudes and educational attainment as well as civic engagement. Moreover, differences were also found in perceptions of climate across school types. Given these results, further research is needed to explore the influence of students’ perception of their school experience and racial attitudes upon educational and life outcomes.
History, Research, and Theory to Practice: Scaffolding Framework for Graduate Online Courses
Authors: Sanchez Bernice Y.
Published: July 2020

The expansion of modern technology has vastly changed and continues to change the way we learn, communicate, and connect with one another. Institutions of higher learning including Community Colleges and Universities, traditionally known for their face-to-face courses, have had to reconsider programmatic and delivery mode over the years to transfer their face-to-face courses into online courses based on the growing demand. With this transition, comes reflective reevaluation of curriculum and programmatic structure of courses. These programmatic courses must provide instructional experiences that are meaningful and purposeful for graduate students in higher education and prepare them in the same manner and level of quality as face-to-face courses. There is a need for pedagogical research to assist faculty and instructors to make this transition to online teaching. The following paper examines 1) the historical context of distance education 2) research on face-to-face instruction in comparison to online instruction 3) a modern framework for scaffolding graduate courses and graduate course content.
Rancang bangun sistem informasi berbasis web pada asrama mahasiswa kalimantan selatan (AMKS) mandastana Malang menggunakan arsitektur HMVC (Hierarchical,Model,View,Controller)
Authors: Aditya Christian Sri Kusuma , Nuryasin Ilyas , Rahmayanti Vina , Fathuda Muhammad Robby
Published: July 2020

AbstrakAsrama Mahasiswa Kalimantan Selatan (AMKS) Mandastana Malang merupakan fasilitas yang diberikan oleh Pemerintah Provinsi Kalimantan Selatan untuk mahasiswa yang menempuh pendidikan di kota Malang. Pengolahan data merupakan komponen penting dalam suatu organisasi. Pengelolaan data dan penyampaian informasi yang lambat juga akan menjadi kendala yang akan datang dan semua pelaporan data atau informasi juga belum terkomputerisasi. Semua proses yang masih menitik beratkan kepada sistem manual membuat pengolahan data dan informasi menjadi kurang efesien. Pada penelitian ini dilakukan perancangan sebuah sistem informasi berbasis web pada AMKS Mandastana Malang yang berfungsi untuk pengelolaan data dan informasi dari kegiatan-kegiatan organisasi asrama serta pelaporan data kepada Pemerintah Provinsi Kalimantan Selatan. Sistem ini menggunakan framework codeigniter modular extensions atau sering disebut HMVC (Hierarchical, Model,View,Controller) sebagai struktur yang memudahkan untuk perancangan, perawatan dan pengembangan. Metode waterfall digunakan sebagai metode pengembangan dalam sistem ini. Pengujian sistem menggunakan blackbox testing, requirement test dan UAT (User Acceptance Test) menghasilkan sistem yang berjalan dengan baik.South Kalimantan Student Dormitory (AMKS) Mandastana Malang is a facility provided by the provincial government of South Kalimantan for students who are educated in the city of Malang. Data processing is an important component of an organization. Slow data management and information delivery will also become an upcoming constraint and all data or information reporting is also not computerized. All processes that are still centered on manual systems make data processing and information become less efficient. In this research conducted the design of a web-based information system in AMKS Mandastana Malang which serves for the management of data and information from the activities of dormitory organizations and data reporting to the provincial government South Kalimantan. The system uses a modular extensions CodeIgniter framework or is often called HMVC (Hierarchical, Model, View, Controller) as a structure that makes it easy to design, care and develop. The waterfall method is used as a development method in this system. Testing the system using Blackbox testing, requirement test and UAT (User Acceptance Test) produces a system that runs well.
Implementasi Sistem Presensi Menggunakan Biometrik Pada Laboratorium Teknik Informatika Universitas Muhammadiyah Malang
Authors: Tiarno Vindo Widi , Cahyono Eko Budi , Nuryasin Ilyas
Published: July 2020

AbstrakPresensi Laboratorium Teknik Informatika Universitas Muhammadiyah Malang hingga kini masih diatur menggunakan sistem tulis tangan. Aktifitas seperti itu memungkinan kesalahan terhadap pengelolaan data presensi dan tindak kecurangan untuk menduplikat kehadiran.Sistem presensi sidik jari dikelola oleh administrator guna melakukan pendataan terhadap kehadiran praktikan di dalam sistem. Pendataan presensi praktikan dilakukan dengan mendeteksi sidik jari dengan menggunakan mesin pemindai sidik jari. Data presensi dari mesin kemudian dikembangkan lebih lanjut di dalam suatu sistem. Praktikan juga dapat mengakses secara langsung untuk mengetahui status kehadirannya.Presensi praktikan berbasis perangkat lunak menggunakan pemindai sidik jari memiliki kemampuan dapat melihat status dan persentase kehadiran, pendataan peserta praktikum (praktikan, asisten, dan instruktur), jadwal praktikum, dan merekap data. Terutama membantu peserta praktikum dalam mengetahui status kehadirannya pada mata kuliah praktikum yang telah diambil.Dari hasil implementasi diperoleh kesimpulan bahwa secara umum sistem ini dapat membantu memudahkan pihak administrator dalam mengelola data kehadiran peserta praktikum. Sistem ini juga secara umum dapat membantu memudahkan peserta praktikum dalam melihat status kehadirannya.AbstractThe presence list of the Laboratory of Informatics Engineering University of Muhammadiyah Malang until now still using handwriting system. Such activities may be subject to errors in data management and fraudulent behavior to duplicate the attendance lists.The presence list of fingerprint system is managed by the administrator to collect data on the presence of practicum students in the system. The presence of practicum students data collection is done by detecting fingerprint using fingerprint scanner. Presence data collection from the machine is then further developed in a system. The practicum students also can access directly to know the status of its presence.Presence of software-based praktikan using fingerprint scanner has the ability to see the status and percentage of attendance, data collection practicum participants (student, assistant, instructor), schedule practicum, and data recap. Especially can helping practicum participants in knowing the status of his attendance on the course practicum that has been taken.From the implementation results obtained the conclusion that in general this system can help make it easy the administrator in managing data attendance practicum participants. This system also can generally help facilitate practicum participants in viewing their attendance status.
Rancang Bangun Control dan Monitoring Sensor Node WSN Menggunakan Protokol Message Queue Telemetry Transport (MQTT)
Authors: Prasetyo Inung Bagus , Faiqurahman Mahar , Sari Zamah
Published: July 2020

The WSN network is increasingly gaining attention because of the potential for new and attractive solutions in the field of industrial automation, asset processing, environmental preparation and others. But there are some problems in building the WSN network. Sensor nodes must manage small, cost-effective, low-resource, node sensors must be managed properly with WSN networks Managing WSN networks, can be done by controlling sensor nodes such as giving commands to data transmission activities and monitoring to determine the condition of sensor nodes. The MQTT protocol with the type of publishing / subscription communication is designed with characteristics similar to the characteristics of the WSN network, which are simple, lightweight, energy efficient and easy to implement.In this study, a server will be implemented that can control and monitor the sensors of the WSN network node using the MQTT protocol. Then RTT parameters are used, Qo parameters include Delay, Jitter, Throughput, Packet Loss and sensor node memory condition parameters when using the MQTT protocol. The RTT and QoS scenarios use variations in data size of 16,32,48,64,80 and 96 bytes. Monitoring memory nodes, performing for 1 minute with a total of 30 data transmissions. The RTT parameter testing results are quite stable. QoS testing is very good with stable delay, jitter, increasing throughput, and 0% of data lost when packet loss testing. The Test Memory node sensor, shows erratic results.
Penerapan Metode UCD (User Centered Design) pada Perancangan aplikasi Darurat Berbasis Android
Authors: Iqbal Muhammad , Marthasari Gita Indah , Nuryasin Ilyas
Published: July 2020

AbstrakKasus bencana alam atau kecelakaan yang sering terjadi di Indonesia menimbulkan banyaknya nyawa korban yang melayang, hal ini dikarenakan keterlambatan dalam hal pertolongan utama, selain itu banyak dari masyarakat yang tidak tahu informasi mengenai instansi atau nomor telepon darurat yang harus dihubungi ketika dalam keadaan darurat. Kecanggihan teknologi yang semakin berkembang pesat mampu memberikan inovasi terbaru sehingga menciptakan telepon pintar (Smartphone). Salah satu bentuk pemanfaatan teknologi yang ada adalah dengan cara menciptakan sebuah aplikasi darurat untuk menangani berbagai macam kasus seperti bencana alam, kriminal, kecelakaan, dan kebakaran. Tujuan dari penelitian ini adalah menghasilkan rancangan sistem aplikasi darurat dengan metode User Centered Design (UCD) untuk menganalisa kebutuhan sistem dan desain terdiri dari fitur, tata letak, huruf, ukuran huruf, dan warna, lalu menggunakan metode Waterfall untuk implementasi sistemnya. Penelitian ini menghasilkan sebuah aplikasi darurat yang sesuai dengan kebutuhan pengguna terdiri dari fitur kondisi, panggil, berita, petunjuk arah, share facebook, login, daftar, dan edit profile, lalu untuk desain sistem pengguna memilih huruf Times New Roman, ukuran huruf sedang, serta warna biru tua, biru muda, dan putih.Abstract Due to the delay of giving the first aid, the case of natural disasters and accidents that frequently happened in Indonesia cause the rise of fatalities. Besides, there are a lot of people who lack information about where and who to contact when they are in an emergency situation. Indeed, nowadays, technology is rapidly growing that it is able to provide innovations. The latest innovation that is created is the smartphone. Creating an application−that helps to handle various cases such as natural disaster, crime, accident, as well as fire−in a smartphone is one of the existing uses of technology.  As for the main purpose of this research is to generate the design of the emergency application system with User-Centered Design (USD) method to analyze system needs. The design itself consists of the feature, layout, font, size of the font, and color. In addition, for system implementation, Waterfall method is used. As a final product, this research produces a useful emergency application that suits the users’ needs. The application comes with many features: conditions, calls, news, directions, share to Facebook, log in, sign up, and edit profile. On the system design, the users can choose Times New Roman font, medium font size, and colors in dark blue, light blue, and white.
Implementasi High Availability Cloud Storage Dengan Metode Replikasi dan Failover Pada Laboratorium Teknik Informatika
Authors: Wijaya Miftakhudin Kusuma , Sari Zamah , Faiqurahman Mahar
Published: July 2020

Cloud storage merupakan salah satu bentuk dari cloud computing yang terpusat pada media penyimpanan data. Dalam cloud storage ada kemungkinan yang di alami seperti kehilangan data dengan sekala kecil maupun besar, ataupun tidak dapat di akses sama sekali. Kesalahan yang terjadi akibat bencana alam, kesalahan manusia, ataupun alat yang cukup usang. Dari permasalahan tersebut di lakukan backup dan sinkronisasi data untuk menanggulangi permasalahan yang ada. Replikasi adalah proses yang di gunakan untuk menyalin atau mendistribusikan data dari penyedia layanan ke perangkat backup. Replikasi yang di gunakan ada dua yaitu replikasi database MySql dan replikasi data Rsync, dan untuk menjaga agar cloud storage tetap menyediakan sumber daya untuk pengguna dengan menambahkan metode failover. Failover adalah peralihan dari sebuah perangkat penyedia layanan ke perangkat backup ketika mengalami permasalahan yang tidak di inginkan. Pada penelitian ini akan menjelaskan bagaimana cara membangun dan mengimplementasi infrastruktur cloud storage dengan replikasi untuk backup juga sinkronisasi data dan failover untuk memberikan ketersediaan sumber daya layanan untuk pengguna secara realtime.
Rancang Bangun Aplikasi Bus Trans Jogja Menggunakan Location Based Service Pada Perangkat Mobile Studi Kasus : (Bus Trans Jogja)
Authors: Yulistanto Prasetyo Budi , Hariyady Hariyady , Aminuddin Aminuddin
Published: July 2020

Trans Jogja merupakan sistem transportasi bus yang melayani rute perjalanan seputar Kota Yogyakarta. Sistem ini mulai dioperasikan pada awal maret 2008 oleh Dinas Perhubungan Pemerintah Provinsi Daerah Istimewa Yogyakarta. Industri transportasi untuk saat ini mengalami perkembangan pesat terutama pelayanan tehadap penumpangnya. Namun pada penerapan sistem ini muncul permasalahan seringnya keterlambatan kedatangan armada bus serta penumpang tidak mengetahui dimana saja letak halte. Dari permasalahan diatas, peneliti membuat sebuah aplikasi yang dapat memudahkan para penumpang. Dengan perkembangan teknologi Location Based Service yang mampu memberikan layanan untuk mengetahui keberadaan dari suatu armada bus maupun halte. Aplikasi ini terintegrasi dengan layanan Google Maps untuk mengetahui antara pengguna dengan posisi armada bus dan halte. Untuk mengetahui posisi pengguna secara realtime dengan memanfaatkan teknologi Global Positioning System yang ada pada smartphone android.
Analysis of The Readiness Level of Children Encyclopedia Using Technology Readiness Index (TRI)
Authors: Kristy Rellanti Diana , Wahyuni Evi Dwi , Hayatin Nur
Published: July 2020

AbstrakAnapedia merupakan sebuah teknologi baru sehingga memerlukan pengukuran tingkat kesiapan penggunanya. Pengukuran tersebut bertujuan untuk  mengetahui tingkat keberhasilan penerapaan anapedia. Metode yang digunakan untuk mengukur tingkat kesiapan pengguna adalah Technology Readinesss Index (TRI). TRI merupakan indeks yang digunakan untuk mengukur kesiapan pengguna dalam menerima dan menggunakan teknologi baru untuk mencapai tujuan dalam kehidupan sehari-hari dan pekerjaan. Variabel penelitian yang digunakan adalah optimism, innovativeness, discomfort, dan insecurity. Analisis data yang digunakan adalah statistik inferensial yaitu metode statistik untuk mengumpulkan, mengolah, menyajikan dan menganalisis data kuantitatif. Data penelitian didapatkan dari penyebaran kuesioner kepada 108 responden yang terdiri dari 97 siswa dan 11 guru di SDN 2 Bandungrejosari Malang. Berdasarkan hasil analisis yang dilakukan didapatkan nilai TRI sebesar 3,6 yang berarti pengguna berada didalam tingkat high technology readiness. Pengguna sudah siap dalam penerapan anapedia. Abstract Anapedia is a new technology so it requires measurement of the level of readiness of its users. The measurement aims to determine the success rate of anapedia application. The method used to measure the level of readiness of users is the Technology Readinesss Index (TRI). TRI is an index used to measure the readiness of users to accept and use new technology to achieve goals in their daily lives and work. The research variables used are optimism, innovativeness, discomfort, and insecurity. Data analysis used is inferential statistics namely statistical methods to collect, process, present and analyze quantitative data. The research data was obtained from the distribution of questionnaires to 108 respondents consisting of 97 students and 11 teachers at SDN 2 Bandungrejosari Malang. Based on the results of the analysis carried out, the TRI value is 3.6 which means that the user is in the level of high technology readiness. Users are ready to implement anapedia.
Sistem Informasi Distribusi Tenaga Kerja (Studi Kasus PT Sodo Sakti Jaya)
Authors: Rachmanu Andi Mochlis , Maskur Maskur , Suharso Wildan
Published: July 2020

Tenaga kerja Indonesia adalah warga Negara Indonesia laki-laki maupun wanita yang sedang berkerja di luar negeri. Tenaga kerja Indonesia memiliki jangka waktu kerja yang sudah ditentukan berdasarkan perjanjian kerja yang sudah disepakati. Sebelum berangkat keluar negeri diperlukan jasa penyalur pemberangkatan tenaga kerja untuk berkerja ke luar negeri. PT Sodo Sakti Jaya adalah sebuah perusahaan yang berjalan di bidang jasa pemberangkatan dan penyalur untuk tenaga kerja yang akan berkerja di luar negeri (Hongkong, Singapura, Malaysia, dan Taiwan). Sebagai penyedia jasa, PT Sodo Sakti Jaya menangani persyaratan tenaga kerja sebelum berangkat berkerja ke luar negeri. Persyaratan tersebut antara lain data kesehatan, BLK-LN, wawancara, kontrak kerja, rekan kerja yang bertanggung jawab di luar negeri dan keberangkatan tenaga kerja. Pada tugas akhir ini dirancang Sistem Informasi Distribusi Tenaga Kerja berbasis website untuk mempermudah perusahaan dalam informasi tenaga kerja yang berada di luar negeri dan pengelolaan data bagi PT Sodo Sakti Jaya. Perusahaan yang semula kesulitan dalam melakukan pemantauan tenaga kerja dengan adanya sistem ini pihak perusahaan pemantauan data rekan kerja, ujian tenaga kerja, persyaratan tenaga kerja, tenaga kerja yang sudah berangkat ke luar negeri dapat dilakukan melalui website. Pegawai juga dapat mencetak laporan keberangkatan tenaga kerja, membuat jadwal ujian dan keberangkatan yang ditujukan kepada tenaga kerja dengan melalui website dengan mudah dan cepat. Hal ini terbukti dengan sudah dilakukan pengujian sistem yang dilakukan oleh pihak PT Sodo Sakti Jaya dengan nilai 90% keatas.
Penerapan Metode SDLC RUP (Rational Unified Proses) Dalam Pembuatan Sistem Informasi E-kos Berbasis Web
Authors: Young Sandy , Nuryasin Ilyas , Suharso Wildan
Published: July 2020

Sistem informasi saati ini semakin berkembang pesat. Teknologi di era sekarang sangat membantu semua orang agar lebih mudah dan lebih efektif penggunaannya. Termasuk didalamnya untuk membantu pemilik kost untuk menyebarkan info tentan indekosnya dan mahasiswa untuk mencari tempat indekos terdekat dengan kampus. Kebutuhan akan indekos yang sangat penting bagi mahasiswa yang melakukan studi dalam waktu yang lama dan membutuhkan tempat tinggal. Website indekos ini akan menggunakan Rational Unified Process (RUP) sebagai metode pengembangan sistem untuk membangun website ini. Dari permasalahan yang ada, maka di dapat topik yang dapat diangkat menjadi bahasan dengan judul “Penerapan Metode SDLC RUP (Rational Unified Proses) Dalam Pembuatan Sistem Informasi E-kos Berbasis Web”.Rational Unified Process memiliki 4 fase yaitu inception, elaboration, Construction, Transition dan disetiap fase memiliki tugasnya masing-masing [1]. Inovasi tersebut dapat mempermudah mahasiswa mencari tempat indekos dan membantu pemilik indekos untuk membantu mempromosikan kostnya serta informasi infokosnya yang detail.
Pengelompokan Notifikasi Alert Intrusion Detection System Snort Pada Bot Telegram Menggunakan Algoritma K-Means
Authors: Alfiansyah Bagus , Syaifuddin Syaifuddin , Risqiwati Diah
Published: July 2020

Dengan semakin luasnya pengetahuan dan meningkatnya kejahatan internet maka dibutuhkan Intrusion Detection System (IDS) salah satunya adalah Snort yang dapat mendeteksi serangan. Dibutuhkan notifikasi serangan agar administrator tahu jika adanya serangan. Pengelompokan alert menggunakan metode K-Means untuk membagi 2 kelompok alert yaitu low dan high. Bot Telegram akan mengirimkan alert yang memiliki label high saja. Notifikasi akan muncul pada aplikasi Telegram. Dataset 4SICS digunakan untuk proses penegelompokan agar menghasilkan 2 centroid yang akan digunakan pada serangan real. Proses pengujian serangan real dilakukan selama 2 hari. Terdapat total 10352 serangan diantaranya 1096 memiliki label high dan 9256 memiliki label low serta terdapat 771 notifikasi yang dikirimkan. Persentase hasil serangan selama satu jam berdasarkan label serangan. 60,38% serangan memiliki label “high” dan 39,62% memiliki label “low”. Persentase hasil serangan selama dua hari berdasarkan label serangan. 89% serangan memiliki label “low” dan 11% memiliki label “high”.
Analisis Distance Vector Protocol Routing dan Link State Routing Protocol Pada Jaringan Software Defined Network
Authors: Pratiwi Dwi Nurmasari , Faiqurahman Mahar , Akbi Denar Regata
Published: July 2020

Dengan semakin berkembangnya jaringan computer, skalabilitas, dan kompleksitas jaringan pun semakin tinggi. Hal ini menimbulkan permasalahan pada jaringan konvensional yang salah satunya adalah konfigurasi yang dilakukan semakin kompleks. Teknologi SDN dengan memberikan solusi dalam mengelola, merancangan, serta membangun jaringan dengan memisahkan controlplane dan dataplane. Hal ini membuat perangkat jaringan seperti switch atau router dapat meneruskan data sesuai apa yang diperintahkan oleh controller. Beberapa teknologi protokol yang ada di jaringan konvensional juga dapat diterapkan dalam jaringan SDN, diantaranya adalah teknologi/protokol routing. Pada penelitian ini dilakukan simulasi analisis membandingkan routing protocol OSPF dan RIPv2 pada jaringan SDN menggunakan mininet dan controller RouteFlow. Kemudian dalam penelitian ini menggunakan parameter Round Trip Time (RTT), Delay, Packet Loss, dan Convergence Time. Skenario RTT dan Convergence Time dilakukan dengan pemberian bandwidth 25 Mbps – 200 Mbps, dengan batasan delay 10ms. Sedangkan pada Delay dan Packet Loss diberi background traffic bervariasi sebesar 25 Mbps – 200 Mbps. Berdasarkan hasil penelitian yang dilakukan pada jaringan SDN, routing protocol OSPF tidak sepenuhnya lebih baik dibandingkan dengan RIPv2. Sedangkan pada packet loss didapatkan presentase sebesar 0% pada routing OSPF dan RIPv2.
Don’t Panic Game Android Sebagai Media Sosialisasi Mitigasi Bencana Kebakaran Skala Rumah Tangga
Authors: Nugrahardiawan Amruzi , Cahyono Eko Budi , Husniah Lailatul
Published: July 2020

Data bencana dari Bakornas PB menyebutkan bahwa Tahun 2018 pada satu kali kejadian kebakaran terhadap rumah dan pemukiman telah merenggut korban jiwa sebanyak 20 orang, 43 luka-luka, dan 5 bangunan rusak berat. Penyebab dari kebakaran biasa berasal dari sambungan pendek arus listrik, penyimpanan bahan-bahan yang mudah terbakar secara sembarangan, kompor minyak atau gas, api dari lilin atau obat nyamuk bakar yang diletakkan sembarangan, petasan, dan putung rokok. Sebuah simulasi mengenai bencana atau disebut juga mitigasi sangat diperlukan sebagai mana tertera pada UU No.24 Tahun 2007 Pasal 47 ayat (1), Mitigasi dilakukan untuk mengurangi resiko dan dampak yang diakibatkan oleh bencana. Game Simulasi merupakan model dinamis dari situasi nyata (Rekonstruksi Situasi). Dimana Game Simulasi dapat membantu meniru proses, jaringan, dan struktur dari sistem spesifik yang ada, seperti mitigasi. Pada pengembangan game yang akan dibangun digunakan metode GDLC yang terdiri dari delapan fase antara lain : Initiation, Pre-Production, Production, Testing, Beta, dan Release. Game yang dibangun diuji pada responden yang direkrut sebanyak 30 orang dengan rentang umur berkisar 18-20 tahun. Dari hasil uji terkait Playability dan Learning didapatkan kesimpulan bahwa Don’t Panic cukup memiliki Playability yang baik untuk memberikan player experience yang positif kepada pemain dari Tantangan, Umpan Balik, Penyampian Tujuan, dan Kontrol. Dan Don’t Panic terbilang cukup mampu menyampaikan informasi tentang penanganan kebakaran ringan skala rumah tangga melalui Gameplay yang disajikan.
Implementasi Utility AI untuk Pembuatan Fitur Auto-Battle pada Game Dude Knight
Authors: Hakim Syauqi Hidayatul , Kholimi Ali Sofyan , Husniah Lailatul
Published: July 2020

Grinding adalah kegiatan repetitif yang dilakukan untuk meningkatkan kemampuan karakter (level) dalam game terutama dengan genre RPG. Dengan sistem seperti ini, konten game selanjutnya akan sulit diraih oleh pemain yang ingin menamatkan game tetapi tidak memiliki banyak waktu bermain. Fitur auto-battle hadir untuk mengatasi masalah tersebut. Pemain dapat melakukan hal lain selagi auto-battle berjalan untuk grinding. Fitur tersebut haruslah dilengkapi dengan kecerdasan buatan (AI) yang bisa menyelesaikan pertarungan dengan baik. Hal tersebut semakin dibutuhkan terutama pada game dengan genre turn-based strategy seperti Dude Knight dimana strategi dibutuhkan untuk menang. Meskipun game ini memiliki auto-battle bawaan dari game engine yang digunakan, terdapat beberapa kekurangan pada auto-battle bawaan tersebut. Penelitian ini menawarkan auto-battle yang lebih baik menggunakan Utility AI. Perilaku pada auto-battle yang dibuat akan difokuskan pada AI yang lebih stabil dalam memenangkan pertarungan dan dapat memenangkan pertarungan lebih cepat. Kedua AI akan diuji dan akan dilakukan t-test sebelum melakukan perbandingan data. Hasilnya adalah Utility AI memiliki rasio kemenagan yang lebih besar dari AI bawaan. Utility AI juga memenangkan pertarungan lebih cepat.
Model Simulasi Rational Unified Process (RUP) Pada Pegembagan Perangkat Lunak
Authors: Tia Tuti , Nuryasin Ilyas , Maskur Maskur
Published: July 2020

Pada pengembangan perangkat lunak terdapat beberapa jenis metodologi yang dapat digunakan, salah satunya adalah Rational Unified Process (RUP). RUP merupakan salah satu jenis proses pengembangan perangkat lunak yang digunakan di berbagai perusahaan perangkat lunak. Terdapat berbagai jenis proyek pada pengembangan perangkat lunak RUP, yaitu proyek yang dibangun dari awal dan memiliki skala kecil, proyek yang memiliki skala besar dan proyek pengembangan dari sistem yang sudah dibangun sebelumnya. Setiap jenis proyek memiliki kebutuhan yang berbeda, terutama dalam penggunaan setiap peran. Pada RUP terdapat beberapa peran penting yang tidak dapat dilakukan oleh satu individu karena harus bekerja pada saat bersamaan. Pada dasarnya tujuan dari RUP adalah dapat menghasilkan perangkat lunak yang berkualitas tinggi. Hal tersebut tidak dapat tercapai apabila penggunaan peran yang kurang tepat. Penelitian ini mengusulkan jumlah peran yang dibutuhkan untuk pengembangan perangkat lunak menggunakan RUP dengan membuat model simulasi. Tujuan dari pembuatan model simulasi ini adalah untuk mengetahui peran yang sesuai berdasarkan setiap jenis proyek. Hasil dari model simulasi yaitu berupa persentase dari setiap peran yang dibutuhkan, project manager memiliki persentase terbesar dibandingkan dengan peran lainnya, yaitu sebesar 76% pada proyek skala kecil dan 60% pada proyek skala besar.
Rancang Bangun Prototype Sistem Informasi Manajemen Program Studi Informatika Menggunakan Pendekatan User Centered Design
Authors: Rahman Yola Agustia , Wahyuni Evi Dwi , Pradana Dharma Surya
Published: July 2020

Sistem informasi Teknik Informatika UMM memuat kegiatan berhubungan dengan akademik. Berdasarkan hasil observasi menggunakan kuesioner yang disebarkan ke 30 responden kepada mahasiswa aktif Teknik Informatika UMM, dari pernyataan ke empat bahwa 23 orang menyatakan meragukan data yang terdapat dalam sistem bukan informasi terkini dan jarang diperbarui. Kemudian interaksi yang dilakukan seperti penyampaian informasi mengenai jadwal kuliah, jadwal sidang, event dan informasi lainnya disampaikan melalui grup Facebook. Dengan adanya permasalahan tersebut maka peneliti menggunakan .metode User Centered Design (UCD) dalam perancangan prototype akademik dengan. memanfaatkan pendapat pengguna, serta pola. dan tingkah laku pengguna dapat .menghasilkan user interface dan fungsionalitas. yang maksimal serta memiliki nilai usabili.ty. Selain itu digunakan metode Heuristic Evaluation untuk melakukan evaluasi desain dan menilai sistem. Untuk menemukan kekurangan lebih awal sebelum di implementasikan, mengurangi kesalahan kegunaan berikutnya yang memungkinkan adanya pengeluaran biaya lebih untuk perbaikan.