bluuebunny/crossref_metadata_2025 huggingface dataset:
Efecto de suplementos minerales orales e inyectables en el desarrollo morfológico de novillas cruzadas
Authors: Rodríguez-Campos Luis Alejandro , Arroyo-Oquendo Carlos , Blanco-Rojas Fabio , Herrera-Muñoz Juan Ignacio , Molina-Coto Roger
Published: August 2020

La nutrición mineral es clave en la productividad del ganado bovino, por eso se han introducido al mercado costarricense productos orales y parenterales que prometen favorecer el crecimiento y desarrollo corporal. El objetivo del presente trabajo fue evaluar el efecto del uso de un suplemento mineral oral y dos inyectables en la ganancia diaria de peso, medidas corporales e índices zoométricos en novillas mestizas Bos taurus × Bos indicus. La investigación se efectuó entre abril de 2014 y febrero de 2015 en la Finca de Producción Animal en la Estación Experimental Los Diamantes, Guápiles, Costa Rica. Se sometió a 42 novillas, divididas en siete corrales y estratificadas por peso, a los siguientes tratamientos: T0 (n=6): sal blanca + inyección de solución salina, T1 (n=12): suplemento multimineral oral (SMO) + inyección de salina, T2 (n=12): SMO + inyección de butafosfán y cianocobalamina, T3 (n=12) SMO + inyección de fosforilcolamina, selenio, yodo y zinc. Las inyecciones se administraron mensualmente (dosis: 1 ml/20 kg PV, vía intramuscular). Se determinó mensualmente el peso, y bimestralmente la altura a la cruz (AC), ancho de caderas (ANC) e isquiones (ANI), largo del cuerpo (LC), los índices pelviano transversal (IPT) y de proporcionalidad (IP). El tratamiento T1 aumentó el ANC en un centímetro respecto a T0 (p < 0,001), y el T2 aumentó el IP cuatro unidades respecto a T1 (p = 0,009), sin diferencias con T3. En ambos casos la interacción tratamiento*tiempo fue significativa (p<0.05). Otras variables no fueron afectadas por el tratamiento. El uso de los suplementos parenterales empleados no benefició la morfología o el peso de novillas, si estas reciben suplementación oral.
To vote or not to vote? The political orientations of Millennials in a comparative perspective
Authors: Zachara Małgorzata
Published: August 2020

This article concentrates on the transformative potential of the Millennial generation within the framework of the political landscapes of the United States, several European countries and Russia. Generational experiences frame the context for the comparative examination of the democratic order and the perspectives for democratic transition. In Western countries, the group is a potentially powerful political force, yet its members do not pursue traditional forms of civic engagement – they are sceptical about institutional forms of participation and have little trust in public authority. Embedded in a youth-marginalization discourse, the public identities of the Millennials are seen rather as a manifestation of the failures of democratic representation, rather than as forms of agency seeking new ways of political expression. The orientations of this distinct group also present a puzzle when the future of authoritarian regimes is discussed: Millennials’ openness to political change is often questioned, despite the prominent role they play in the rise of the opposition forces that gained influence during Vladimir Putin’s third term. Nevertheless, in both contexts, the ongoing generational shift has become an increasingly important area for social-scientific investigation and it is being directly related to broader arguments about the nature of political change.
Physical Activity Component Should be Included when Designing National Child-Obesity Program: The Rapid Review of Multi-Component Child Obesity Intervention Programs
Authors: Lee Don Hyung
Published: August 2020

OBJECTIVES The prevalence of child obesity is steadily increasing in Korea, thus government needs to seek for effective intervention programs to counteract current epidemics. This study sought to find proven effective child obesity programs implemented in other countries in order to provide policy recommendation. We report the results of rapid review of child obesity programs which were implemented outside of Korea.METHODS A search of multiple databases (NICE Evidence Search, Open Grey, Grey Literature Report, National Cancer institute: research-tested intervention programs) was conducted to identify relevant research articles published after January 2010.RESULTS 11 studies met the inclusion criteria after systematic screening. Most of the included studies used physical activity & diet/nutrition at the same time, while school was the most common location for the intervention. 5 studies showed improvement in obesity related outcomes. Interventions contained physical activity & diet/nutrition or physical activity & psychological coaching, and intervention implemented in school, healthcare facility, summer camp, and after-school class were shown effective.CONCLUSIONS Considering the results of current review, multi-component intervention which includes physical activity is recommended when designing child obesity program. The location of the intervention should be school to maximize its effectiveness.
Dynamics of strength set of artificial stone based on cement binder
Authors: Ukrainskiy Ilya , Kamenchukov Aleksey
Published: August 2020

The article discusses the existing theories of physical and chemical processes occurring in artificial stone based on cement binder, which affect the dynamics of strength gain. The mathematical model of continuously increasing strength of cement stone according to the logarithmic law is investigated. The authors have questioned the adequacy of the application of such theories in the study of the impact on the growth of strength of such measures as the use of surfactants, mineral additives, changes in the water-cement ratio, etc. The authors propose to investigate the influence of such factors on the dynamics of changes in the strength of cement stone as a whole. The main arguments of the theory of hopping strength set and destruction of cement systems are mentioned. To assess the relevance of the problem, the authors planned an experiment to construct curves for the dynamics of strength gain of artificial stone based on a cement binder. During the experiment, two batches of samples were tested with six series each. Samples were tested at the age of 3, 7, 14, 28, 56 and 84 days. The values obtained during the experiment showed significant differences in the early age of hardening. Based on experimental data, within the framework of the existing theory of strength set of artificial stone based on cement binder, theoretical curves of strength change over time were obtained. The simulation results were compared with the results of the experiment and with each other. Based on the results of the analysis of experimental studies and theoretical calculations, arguments for and against existing theories were put forward.
Accounting for the effect of creep and shrinkage on the stress state of concrete structures of cable-stayed bridges in Myanmar
Authors: Valiev Sherali , Aung Maung Maung Win , Shatilov Ivan
Published: August 2020

The article considers the finite element analysis of the influence of time-dependent processes (creep and shrinkage) of concrete on the structures of a concrete cable-stayed bridge according to Russian, European and American standards. For numerical calculation, the Midas/Civil software was used, which allowed us to take into account elastic short-term deformation and creep deformation, as well as changes in the strength of concrete over time. Long-term deformations in concrete elements could be 1.5~3.0 times higher than elastic deformations and were observed in the first few months, and most of them occurred within five years. The object of research was a cable-stayed bridge with a reinforced concrete beam with a box girder. Three calculation models were used to model concrete shrinkage and creep: according to Russian, European and American standards.
The results of the study showed significant discrepancies between foreign and Russian standards for accounting for long-term processes in concrete structures of cable-stayed bridges. Creep and shrinkage processes led to increased displacements in the box girder and pylon. Moreover, with an increase in the humidity of the environment, the deflection of the girder decreased, and the displacement of the pylon slightly increased. The cable-forced was reduced by the shrinkage and creep of the concrete. It was found that the loss of cable forces decreased with increasing humidity of the environment.
IMPACTOS DA INFORMATIZAÇÃO NA GESTÃO DE SUPERMERCADOS
Authors: FERREIRA NILSON GESSONI SAPATA AGUILAR , SILVEIRA MARCO ANTONIO PINHEIRO DA
Published: August 2020

RESUMO Este trabalho é resultado de uma pesquisa realizada em 27 supermercados de diferentes portes, na qual se buscou avaliar os impactos da informatização na gestão desses estabelecimentos. O setor de comércio e, particularmente, os supermercados realizam investimentos em tecnologia da informação (TI) inferiores aos dos setores da indústria e de serviços. O método de pesquisa utilizado foi o de levantamento, e os principais aspectos investigados foram: estrutura de TI predominante, projetos de TI mais importantes, fatores críticos de sucesso (FCS) para projetos de TI e impactos da informatização nas operações dos supermercados. A análise baseou-se na percepção dos gerentes com relação a esses aspectos. Observou-se que os supermercados de porte médio possuem, em geral, rede cliente/servidor como estrutura de TI, enquanto nos de grande porte predomina mainframe. O projeto de TI considerado mais importante entre os estabelecimentos pesquisados foi o ponto-de-venda (PV), seguido pela transferência eletrônica de fundos (TEF) e depois eletronic data interchange (EDI). Os FCS de maior importância, segundo os entrevistados, são o “apoio da alta gerência” e a “integração entre as áreas da empresa”. Finalmente, constatou-se que, no estágio atual de informatização desses supermercados, o principal impacto percebido pelos gerentes foi a maior agilidade no atendimento ao cliente.
ESCOLHA DE CANAIS DE VENDA EM COMÉRCIO ELETRÔNICO
Authors: BAPTISTA CLAUDIO SANTIAGO , BOTELHO DELANE
Published: August 2020

RESUMO O comércio eletrônico no Brasil tem-se tornado um canal significativo de divulgação, comercialização e distribuição de produtos e serviços no que se refere a volumes físico e financeiro, porém existem muitas lacunas no conhecimento sobre o processo de escolha dos canais de venda no ambiente on-line. O objetivo deste trabalho é levantar e quantificar os atributos relevantes na escolha desses canais no contexto brasileiro. Na fase exploratória da pesquisa, foram realizadas entrevistas em profundidade com usuários de internet. A avaliação dos pesos dos atributos foi feita por um levantamento com compradores de livros de lojas de varejo eletrônico, usando a metodologia de análise conjunta. Os resultados mostraram que o preço foi o atributo mais importante, seguido de prazo de entrega, experiência positiva de compra anterior, usabilidade, indicação positiva de amigos e marca do site. São discutidas as implicações desses resultados para o marketing, além de sugestões para futuras pesquisas.
GESTÃO DA INOVAÇÃO TECNOLÓGICA: UMA ANÁLISE DA APLICAÇÃO DO FUNIL DE INOVAÇÃO EM UMA ORGANIZAÇÃO DE BENS DE CONSUMO
Authors: GAVIRA MURIEL DE OLIVEIRA , FERRO ANA FLÁVIA PORTILHO , ROHRICH SANDRA SIMM , QUADROS RUY
Published: August 2020

RESUMO Por causa da reconhecida importância da inovação para o crescimento e desenvolvimento das organizações, tem-se procurado desenvolver formas e ferramentas para otimizar sua gestão. Estas, por sua vez, variam de acordo com o setor e a dinâmica produtiva da indústria. O funil de inovação é uma ferramenta desenvolvida com base na observação da gestão da inovação em empresas de bens de consumo, como alimentos, higiene e limpeza, cosméticos, entre outros. A gestão da inovação por meio da utilização do funil tem sido adotada por algumas empresas, sejam essas nacionais ou multinacionais, matrizes ou subsidiárias. Daí o interesse em verificar a eficácia de sua aplicação, bem como as vantagens e dificuldades de sua utilização e também as diferenças da prática do funil com relação à teoria desenvolvida, constituindo esses pontos de interesse os objetivos do presente trabalho. Para tanto, foi realizado um estudo de caso em uma subsidiária de uma grande multinacional de bens de consumo. Com base nesse estudo, foi possível concluir que o funil é uma ferramenta adequada a empresas de bens de consumo e que sua aplicação não diverge muito da teoria, porém são necessários pequenos ajustes, como a adequação a diferentes culturas e rotinas empresariais, a adoção de ferramentas de apoio e atividades de incentivo e motivação dos funcionários.
Avaliação do Ensino de Medicina na Universidade Federal de São Paulo
Authors: Borges Durval Rosa , Stella Regina C. R.
Published: August 2020

Resumo: O ensino de Medicina na Unifesp vem sendo reformulado, com a implantação em 1997 de nova estrutura curricular (Currículo Nuclear). Aspecto fundamental da reformulação é o desenvolvimento de sistemática de avaliação, coerente com a mudança realizada. Três parâmetros vêm sendo utilizados para avaliação do aprendizado: pontuação obtida pelo aluno durante o curso, desempenho do formado na prova de seleção à Residência Médica e o Teste do Progresso. Durante o curso, os alunos vão acumulando pontos, de acordo com notas e conceitos obtidos em atividades teóricas e práticas. A prova de acesso à Residência não é obrigatória, mas todos os formados pela Unifesp dela participam; pode ser considerada uma avaliação final de curso. O Teste do Progresso é um teste de suficiência e consiste na aplicação de uma mesma prova, simultaneamente, a alunos das seis séries do curso. A análise de quatro turmas (377 alunos graduados no período 1994-1997) mostrou significativa relação (p < 0,0001) entre a pontuação obtida durante os seis anos do curso e o desempenho no exame de acesso à Residência Médica. Em 1998, o Teste do Progresso, em sua terceira aplicação, revelou-se instrumento capaz de discriminar as 5a e 6a séries (Internato) das demais.
Vigilância à Saúde: uma Experiência de Integração Ensino/Comunidade/Serviço de Saúde para o Controle da Hipertensão Arterial
Authors: Formigli Vera Lúcia Almeida , Nascimento Sobrinho Carlito Lopes , Pereira Zildete dos Santos
Published: August 2020

Resumo: A partir do reconhecimento da hipertensão arterial como problema relevante de saúde no bairro de Alto das Pombas, em Salvador, vem sendo desenvolvidas, desde 1996, práticas voltadas à prevenção da doença e suas complicações, articulando alunos e docentes da disciplina Introdução à Medicina Social, do Departamento de Medicina Preventiva da Ufba, associação de moradores e centro de saúde do bairro. Em 1997, o trabalho desenvolveu-se por meio de visitas domiciliares e atividades coletivas, nas quais os estudantes de Medicina utilizaram recursos como dramatização, cartazes, música, jogos e história em quadrinhos para motivar a população. As práticas revelaram-se criativas e originais, permitindo aprendizado mútuo e demonstrando a iniciativa e o envolvimento dos estudantes, que superaram o obstáculo da transmissão de informações técnico-científicas aos moradores de maneira clara e compreensível, obtendo sua participação e interesse. Os resultados alcançados estimulam os docentes a continuar investindo nesse tipo de práticas de ensino.
Why extended visits in an adult ICU receive a more positive evaluation from patient relatives than from the health care team?
Authors: Severigni Claudia Eugênio , Souza Emiliane Nogueira de
Published: August 2020

Intensive care units (ICUs) have adopted flexible visitation models as a way to favor care focused on the needs of patients and their families. OBJECTIVE: To evaluate an extended visitation model in an adult ICU from the perspective of family members and the health care team. METHODS: Cross-sectional study. This study was carried out with relatives of patients and with the health care team in a general ICU with an extended visitation model, in a hospital in the south of Brazil. The evaluation of the extended visitation policy was carried out using a 22-question survey. RESULTS: The answers of 95 accompanying family members and 95 members of the ICU care team were analyzed. Members of the nursing staff evaluated the changes in attitudes at work as negative (77.9%) , believe that the work gests interrupted (46.3%), and consider that it contributes little to decreasing anxiety and stress in the family. The accompanying family members evaluated the following elements more positively: decreased anxiety and stress in the family (91.6% versus 58.9%;p <0.01); family members get more information (86.3% versus 64.2%; p <0.01). CONCLUSION: Both groups evaluated as positive the majority of the aspects of the extended visitation model. However, the aspects that presented the greatest divergence in the evaluations, with a more negative perception from ICU health care team members, were the interference in their work, changes in attitudes at work, a lower perception of the reduction in anxiety and stress in the family and patients, and discomfort caused by the presence of a relative.
Muhasebe Meslek Mensupları ile Mükelleflerin Beklentileri ve Sorunları: Nitel Bir Çalışma
Authors: BİŞGİN Aytül , ÜNLÜER Sema , ÜYÜMEZ Mustafa Erkan
Published: August 2020

Muhasebe meslek mensuplarının ve mükelleflerin, birbirlerinden ve ilişki içinde oldukları kurumlardan hem maddi anlamda ve hem de yasal olarak birtakım beklen-tileri bulunmaktadır. Bu beklentiler aynı zamanda birtakım sorunların varlığına da dikkat çekmektedir. Bu araştırmada muhasebe meslek mensupları ile mükelleflerin beklentilerinin neler olduğu ve bu beklentilerin aynı zamanda hangi sorunları açığa çıkarttığı tespit edilmeye çalışılmıştır. Bu amaç çerçevesinde araştırma nitel araştırma yöntemiyle gerçekleştirilmiş ve durum çalışması olarak desenlenmiştir. Araştırma verileri 25 muhasebe meslek mensubu ve 15 vergi mükellefi ile yapılan yarı yapılandırılmış görüşmeler aracılığıyla toplanmıştır. Araştırma verilerinin analizi, tümevarım analizi yoluyla bilgisayar destekli nitel veri analizi programından biri olan NVivo 11 Pro yardımı ile gerçekleştirilmiştir. Araş-tırmanın bulguları ise araştırma sorusu temel alınarak sunulmuştur.
Özdeşleşmenin Reklama Karşı Tutum ve Satın Alma Niyeti Üzerindeki Etkisinde Ünlü-Ürün Uyumunun Ilımlaştırıcı Rolü
Authors: DOĞAN Semra , ERDOĞAN Bayram Zafer
Published: August 2020

Bu çalışmada bireyin ünlü ile özdeşleşmesinin reklama karşı tutum ve satın alma niyetine etkisinde reklamdaki ünlü ve ürün arasında algılanan uyumun ılımlaştırıcı etkisi sınanmıştır. Bu kapsamda Facebook üzerinden 18 yaş üzeri 513 katılımcıdan toplanan örneklem üzerinde bahsedilen yapıların yer aldığı model test edilmiştir. Model testine yönelik analizler SPSS ve AMOS paket programlarıyla yapılmış ve özdeşleşmenin ünlüye özenme temelinde sadece reklama karşı tutum üzerinde etkisi olduğu görülürken inanç, tutum, değer ve diğer benzerlik kriterlerine bağlı benzerlik algısının konu yapılar üzerinde herhangi bir etkisi olmadığı ortaya konmuştur. Ünlü-ürün uyum düzeyinin ise yüksek uyumda etki katsayılarının çoğunluğunu anlamlı bir şekilde arttırdığı; satın alma niyetinde ise temel belirleyicinin markaya yönelik tutum olduğu görülmüştür.
Detection of anti- SpA antibodies in egg white tested by double immunodiffusion (Ouchterlony) technique. v1
Authors: A Justiz-Vaillant Angel
Published: August 2020

Keyhole limpet hemocyanin (KLH) is a cooper-containing protein comprising of subunits with MW of 400 kDa. This protein is found in the hemolymph of the sea mollusk Megathura crenulata. It has the ability to enhance the host’s immune response by interacting with monocytes, T cells and macrophages. KLH has been used primarily as a carrier for vaccines and antigens [1]. It was found that chicken immunized with KLH bound peptide raised an anti-KLH immunoresponse [2]. This can be tested by a single method such as the Ouchterlony technique. Reference 1. Aarntzen EH, de Vries IJ, Göertz JH, et al. Humoral anti-KLH responses in cancer patients treated with dendritic cell-based immunotherapy are dictated by different vaccination parameters.Cancer Immunol Immunother. 2012;61(11):2003-2011. doi:10.1007/s00262-012-1263-z 2. Justiz Vaillant AA, Anderson MF, Smikle M, Wisdom B, Mohammed W, et al. (2013) Development of Anti HIV Gp120 and HIV Gp41 Peptide Vaccines. J Vaccines Vaccin 4: 206. doi: 10.4172/2157-7560.1000206
Penggunaan Permainan Pesan Gambar Berantai untuk Meningkatkan Kosakata Bahasa Inggris Anak Usia Dini
Authors: Nurzaman Isitikhoroh , Yasbiati Yasbiati , Rahmattya Eka
Published: August 2020

This research is based on of the lack mastery of the English vocabulary in the B1 group RA AL ISTIQOMAH Cihideung in Tasikmalaya in learning English. Low mastery of English vocabulary caused by poor English vocabulary acquisition. As one of the efforts to improve English vocabulary by using picture messaging game chain. This study uses classroom action research study design models (Kemmis and Mc Taggart), which consisted of 3 cycles. At each cycle consists of four phases: planning, implementation, observation and reflection. The subjects were children RA AL ISTIQOMAH B1 group consisting of 6 boys and 5 girls. Instruments used in the form of structured observation sheet with performance indicators for each activity. Observation sheet used to assess mastery of English vocabulary by using picture messaging game chain, and to see the performance of teachers in lesson planning, implementation and use of learning games chain picture messages. From the results of the study in the first cycle, the second cycle and the third cycle there is an increase in each cycle. Based on the data that has been obtained that use serial picture messaging game can improve English vocabulary early childhood. observation and reflection.Penelitian ini dilatarbelakangi oleh rendahnya penguasaan kosakata bahasa Inggris di kelompok B1 RA AL ISTIQOMAH Kecamatan Cihideung Kota Tasikmalaya pada pembelajaran bahasa Inggris. Rendahnya penguasaan kosakata bahasa Inggris disebabkan oleh rendahnya pemerolehan kosakata bahasa Inggris. Sebagai salah satu upaya dalam meningkatkan kosakata bahasa Inggris yaitu dengan menggunakan permainan pesan gambar berantai. Penelitian ini menggunakan penelitian tindakan kelas dengan desain penelitian model (Kemmis dan Mc Taggart), yang terdiri dari 3 siklus. Pada setiap siklus terdiri dari empat tahapan yaitu perencanaan, pelaksanaan, observasi dan refleksi. Subjek penelitian adalah anak kelompok B1 RA AL ISTIQOMAH yang terdiri dari 6 anak laki-laki dan 5 anak perempuan. Instrumen yang digunakan berupa lembar observasi terstruktur dengan capaian indikator pada setiap kegiatan. Lembar observasi digunakan untuk menilai penguasaan kosakata bahasa Inggris dengan menggunakan permainan pesan gambar berantai, dan untuk melihat kinerja guru dalam perencanaan pembelajaran, pelaksanaan pembelajaran dan penggunaan permainan pesan gambar berantai. Dari hasil penelitian pada siklus I, siklus II dan siklus III terdapat peningkatan pada setiap siklusnya. Berdasarkan data yang telah diperoleh bahwa penggunaan permainan pesan gambar berantai dapat meningkatkan kosakata bahasa Inggris anak usia dini.
PERAN GURU DALAM MENERAPKAN PEMBELAJARAN MATEMATIKA YANG MENYENANGKAN BAGI ANAK USIA DINI
Authors: Wardhani Dina Kusuma
Published: August 2020

Introducing and teaching math to early childhood are suggested to be able to understand the child's development area because it can be applied the appropriate concepts and constraints in accordance with the child’s ability so that the child’s feel comfortable with the material conveyed. If child’s development can be understood then the correct mathematical concepts it can be given to the child’s, avoid mathematical fears, help the child’s learn mathematics naturally through playing activity. Math games are given gradually; start with counting objects, experiences of concrete events experienced through observation of the natural surroundings, knowledge and skills in the game of mathematics. It can be given gradually according to the level of difficulty, for example from concrete to abstract, easy to difficult and simple to complex. The mathematical game will work if children are given the opportunity to participate and be stimulated to solve their own problems. Ketika berniat mengenalkan dan mengajarkan matematika kepada anak usia dini disarankan untuk dapat memahami area perkembangan anak karena melalui pijakan tersebut kita dapat menerapkan konsep dan batasan yang tepat sesuai dengan kemampuan anak sehingga anak merasa nyaman dan tidak bingung dengan materi yang kita sampaikan. Bila kita dapat memahami area perkembangan anak maka kita dapat memberikan materi kepada anak-anak berdasarkan konsep matematika yang benar, menghindari ketakutan matematika sejak awal,  membantu anak belajar matematika secara alami melalui kegiatan bermain, Permainan matematika diberikan secara bertahap diawali dengan menghitung benda-benda atau pengalaman peristiwa kongkrit yang dialami melalui pengamatan terhadap alam sekitar, pengetahuan dan keterampilan pada permainan matematika diberikan secara bertahap menurut tingkat kesukarannya, misalnya dari konkret ke abstrak, mudah ke sukar  dan dari sederhana ke yang lebih kompleks. Permainan matematika akan berhasil jika anak-anak diberi kesempatan berpartisipasi dan dirangsang untuk menyelesaikan masalah-masalahnya sendiri.
PENGEMBANGAN FILM PENDEK BERBASIS KARAKTER PADA ANAK USIA DINI DI TK. MAARIF NU. HASANUDIN, SURABAYA
Authors: Kristanto Wisnu
Published: August 2020

AbstractThe development of this short film was held at Maarif NU Foundation School. HASANUDIN, SURABAYA. Short film media is expected to make early childhood more interested in following the play activities and motivation triggered doing good karakter in him. The research objectives are: 1. Develop a character-based short film that is played by early childhood, 2. Discusses the constraints that occur during the development of this character-based short film. Conclusions that can be taken during the process of developing a character-based short film: 1. There is difficulty in preparing the child in the direction of style and dialogue in front of the camera. 2. It takes a long time, and the production cost is great. Conclusions can be drawn after the process of developing a karaker-based short film: 1 Early-age children who use Audio-Visual Media (FILM) are more interested and more motivated to follow lessons, especially in moral and religious values (based on the basis of film, character). 3. There are some obstacles encountered when the media is displayed during the course of learning: a. The use of film media is required to use a closed room because it requires a slightly dark space for the film looks clear. b. Using audio requires a long preparation, starting from preparing the media, c. Requires many supporting media, including Film (mainstream media), Projector, laptop, sound. d. The teacher must be an expert in operating this medium. Pengembangan film pendek ini dilaksanakan di Lembaga PAUD Maarif NU. HASANUDIN, SURABAYA. Media film pendek ini diharapkan membuat anak usia dini semakin tertarik dalam mengikuti kegiatan bermain dan terpicu motivasinya melakukan karaker-karekter baik dalam dirinya. Adapun tujuan penelitian yang ingin diperoleh adalah: 1.Mengembangkan sebuah film pendek berbasis karakter yang dimainkan oleh anak usia dini, 2. Membahas kendala-kendala yang terjadi selama pengembangan film pendek berbasis karakter ini. Kesimpulan yang dapat diambil selama proses pengembangan film pendek berbasis karakter : 1. Terdapat kesulitan dalam mempersiapkan anak dalam pengarahan gaya dan dialog di depan kamera. 2. Memakan waktu yang cukup lama, dan biaya produksi yang besar. Kesimpulan yang dapat diambil setelah proses pengembangan film pendek berbasis karaker: 1 Anak usia dini yang menggunakan Media Audio Visual (FILM) lebih tertarik dan lebih termotivasi untuk mengikuti pelajaran, terutama dalam aspek nilai moral dan agama (sesuai dengan basis dari film,karakter). 3. Ada beberapa kendala yang dihadapi ketika media di ditayangkan sewaktu pembelajaran antara lain: a. Penggunaan media film diharuskan menggunakan ruangan yang tertutup rapat karena memerlukan ruang yang sedikit gelap agar film tampak jelas. b. Mengunakan  audio membutuhkan persiapan yang lama, mulai dari mempersiapkan media, c. Memerlukan banyak media pendukung, antara lain Film (media utama), Proyektor, laptop, sound. d.  Guru harus ahli dalam mengoperasikan media ini.
BAGAIMANA MENGAJARKAN GERAK LOKOMOTOR PADA ANAK USIA DINI?
Authors: Muslihin Heri Yusuf
Published: August 2020

ABSTRACTNormally all people have fundamental movement. In the fact, there are people had not normally fundamental movement. This condition became when children play with his friend, or they played without supervision from their parents. This article explain about how the teacher sent material fundamental movement (walking, running and jumping), and the kind of walking, running and jumping technique. Fundamental movement was sending to children with  Teacher, and the kind of material. Beside done  Gerak dasar adalah gerak yang pasti dimiliki oleh setiap individu yang normal. Kenyataan di lapangan masih ada individu yang keterampilan gerak dasarnya tidak normal. Kondisi seperti ini diakibatkan oleh karena kebiasaan yang dilakukan oleh anak-anak saat bermain. Perlu kiranya dalam artikel ini dijelaskan tentang bagaimana gerak dasar lokomotor berupa cara berjalan, berlari dan melompat yang benar, serta bagaimana cara memberikan materi pelajaran kepada para peserta didik. Selain cara melakukan gerak dasar dan bentuk latihan yang benar diberikan kepada anak didik, penting juga kiranya diberikan pengetahuan serta pengalaman gerak lainnya, untuk memperkaya pengetahuan dan wawasan tentang gerak yang benar dan gerak yang salah serta variasi gerak dari gerakan dasar tersebut. Gerak dasar harus diberikan oleh guru secara terpola untuk membentu meningkatkan keterampilan gerak para peserta didik sesuai dengan pertumbuhan dan perkembangannya. Oleh karena itu guru harus memiliki pengetahuan dan teknik yang mendasar untuk meningkatkan keterampilan gerak dasar pada peserta didik dengan baik dan benar.
ANALISIS PERILAKU BELAJAR SISWA DALAM PERSPEKTIF NEUROPSIKOLOGI DI PAUD PELITA GUNUNGPUYUH KOTA SUKABUMI JAWA BARAT
Authors: Latifah Aeni , Sahroni Dadang
Published: August 2020

ABSTRACTThe purpose of this study is to analyze student learning difficulties in a neuropsychological perspective. The approach of this research is quantitative descriptive. Data was collected through library studies. The source of information is the City Library of Sukabumi. Based on understanding, study and descriptive analysis, in this study it was found that the factors that influence student achievement in PELITA Gunungpuyuh PAUD, Sukabumi City so that it is suspected to be the cause of Minimal Brain Disfunction (DMO) are: 1) Trauma, which is very external trauma , from the worst (car crash) to the lightest (falling from the bed). There are 3 terms for trauma to the brain, namely concussion (concussion), cerebral hemorrhage (contusion), and torn brain (laceration); 2) Vascular accidents, namely the occurrence of blockage or rupture of the cerebral blood vessels; 3) Tumors, tumors in the brain, symptoms that appear sometimes seem mild (headaches, impaired vision), but if they do, the consequences can be fatal; 4) Degenerative diseases, namely diseases that cause deterioration, such as Alzheimer's dementia, etc.; 5) Nutritional deficiencies (malnutrition); 6) Poisoning, which can cause a person to delirium (delirium).                                                                                                                 Tujuan dari penelitian ini adalah untuk menganalisis kesulitan-kesulitan belajar siswa dalam perspektif neuropsikologi. Pendekatan penelitian ini adalah deskriptif kuantitatif. Data dikumpulkan melalui studi kepustakaan. Sumber informasi adalah Perpustakaan Kota Sukabumi. Berdasarkan pemahaman, kajian dan analisis deskriptif, dalam penelitian ini ditemukan bahwa faktor-faktor yang mempengaruhi prestasi belajar siswa di PAUD PELITA Gunungpuyuh, Kota Sukabumi sehingga diduga menjadi penyebab Disfungsi Minimal Otak (DMO) adalah: 1) Trauma, yang dimaksud dengan trauma sangat luar, mulai paling parah (tabrakan mobil) hingga yang paling ringan (jatuh dari tempat tidur). Ada 3 istilah untuk trauma pada otak, yaitu gegar otak (concussion), pendarahan otak (contusion), dan robek otak (laceration); 2) Vascular accidents, yaitu terjadinya penyumbatan atau pecahnya pembuluh darah otak; 3) Tumor, tumor di otak, gejala yang ditampil kadang-kadang terkesan ringan (sakit kepala, gangguan penglihatan), tapi kalau memang ada, akibatnya dapat fatal; 4) Penyakit degeneratif, yaitu penyakit yang menyebabkan terjadinya kemunduran, misalnya dementia jenis Alzheimer, dan lain-lain; 5) Defisiensi nutrisi (kurang gizi); 6) Keracunan, yang dapat menyebabkan seseorang mengigau (delirium).
PENINGKATAN PEMAHAMAN TENTANG METAMORFOSIS MELALUI MEDIA GAMBAR SERI DI KELOMPOK B TK NEGERI PEMBINA KOTA TASIKMALAYA
Authors: Rahman Taopik , Mulyana Edi Hendri , Wendah Sri
Published: August 2020

ABSTRACTThis research uses classroom action research method (PTK) model Kemmis and MC. Tanggart, the research was conducted based on the findings of the problem of understanding about metamorphosis in B TK Negeri Pembina, this is because in learning only use oral course in the introduction or explanation does not use supporting media that will facilitate the child understand about metamorphosis. One way that researchers can use in improving the understanding of metamorphosis is by using media and media that is used the series image media. Serial drawings are drawings that have a continuous arrangement. The purpose of this research is to get a picture about the improvement of understanding about metamorphosis through serial drawing media. Subjects in this study that is a child group B TK Negeri Pembina Tasikmalaya City in the even semester of the academic year 2018 which amounted to 8 children who are considered difficult children understand metamorphosis and researchers act as classroom teachers. The data collection techniques used are observation, interview and documentation. This research was conducted in 3 cycles and the result of the research that has been done shows the improvement of the teacher's ability in planning the learning, the ability of the teacher in managing the learning, the ability of the teacher in the use of drawing media series, the children's understanding about the metamorphosis and the children activity when engaging the drawing media series. Penelitian ini menggunakan metode penelitian tindakan kelas (PTK) model Kemmis dan MC. Tanggart, penelitian dilakukan berdasarkan temuan adanya masalah pemahaman tentang metamorfosis dikelmpok B TK Negeri Pembina, hal ini dikarenakan dalam pembelajaran hanya menggunakan lisan saja dalam pengenalan atau penjelasan tidak menggunakan media pendukung yang akan memudahkan anak memahami tentang metamorfosis. Salah satu cara yang dapat digunakan peneliti dalam meningkatkan pemahaman tentang metamorfosis yaitu dengan menggunakan media dan media yang digunakan yaitu media gambar seri. Gambar seri yaitu gambar yang mempunyai susunan yang berkesinambunga. Tujuan dari penelitian ini yaitu memperoleh gambaran tentang peningkatan pemahaman tentang metamorfosis melalui media gambar seri. Subjek dalam penelitian ini yaitu anak kelompok B TK Negeri Pembina Kota Tasikmalaya pada semester genap tahun ajaran 2018 yang berjumlah 8 orang anak yang dianggap anak yang sulit memahami metamorfosis dan peneliti bertindak sebagai guru kelas. Adapun teknik pengumpulan data yang digunakan adalah observasi, wawancara dan sokumentasi. Penelitian ini dilaksanakan dalam 3 siklus dan hasil penelitian yang telah dilaksanakan menunjukan peningkatan pada kemampuan guru dalam merencanakan pembelajaran, kemampuan guru dalam mengelola pembelajaran, kemampuan guru dalam penggunaan media gambar seri, pemahaman anak tentang metamorfosis dan aktivitas anak saat terlibat media gambar seri.
PENGEMBANGAN EDUCATIVE GAME BERBASIS APLIKASI ANDROID UNTUK MEMFASILITASI KETERAMPILAN MEMBACA ANAK USIA 5-6 TAHUN
Authors: Febriani Alvi Sufiyanti , Mulyana Edi Hendri , Rahman Taopik
Published: August 2020

ABSTRACTThis research is based on the magnitude of children's interest in smartphone until they ignore to study. Most children who play smartphone are only for watching videos and playing games which are attractive to them. Therefore, the researcher designed an educative game Android-based application so they can play smartphone by not ignoring the development of reading skill. The purpose of this research is to describe the design of development, appropriateness, and product testing.This research uses the Design Based Research (DBR) method developed by Reeves. Data collection is done by observation, expert judgment, and documentation techniques. The setting and subject of this research are 6 kindergarten children in group B Nyimas Oyoh Kindergarten and 2 children from the researcher’s home. The Educative game android-based application development uses Adobe Flash Player for the main software. After validating, phase I trial, revision, and phase II trial, this educative game is appropriate to be used to facilitate reading skill of children aged 5-6 years.The research produced product that is an educative game learning with Uvi in application installed at smartphone with a minimum version of Jelly Bean, and a guide book on educative game learning with Uvi. Penelitian ini dilatarbelakangi karena besarnya ketertarikan anak pada smartphone sehingga mengabaikan belajar. Kebanyakan anak yg bermain smartphone hanya untuk menonton video-video dan bermain permainan yang menarik bagi anak. Oleh karena itu, peneliti merancang educative game berbasis aplikasi android agar anak dapat bermain smartphone dengan tidak mengabaikan perkembangan keterampilan membacanya. Tujuan dari penelitian ini yaitu mendeskripsikan rancangan pengembangan, kelayakan, dan uji coba produk. Penelitian ini menggunakan metode Design Based Research (DBR) yang dikembangkan oleh Reeves. Pengumpulan data dilakukan dengan teknik observasi, expert judgment, dan dokumentasi. Setting dan subjek penelitian ini adalah 6 orang anak kelompok B TK Nyimas Oyoh dan 2 orang anak dari lingkungan rumah. Pengembangan Educative game berbasis aplikasi android ini menggunakan Adobe Flash Player sebagai software utamanya. Setelah melakukan validasi, uji coba tahap I, revisi, dan uji coba tahap II, educative game ini layak digunakan dalam memfasilitasi keterampilan membaca anak usia 5-6 tahun. Penelitian ini menghasilkan produk berupa educative game belajar Bersama Uvi dalam bentuk aplikasi yang dapat digunakan di perangkat keras berupa smartphone dengan versi minimal Jelly Bean, dan buku panduan penggunaan educative game belajar bersama Uvi.
PENINGKATAN KEMAMPUAN GERAK LOKOMOTOR MELALUI PERMAINAN BALAP KARUNG MENGAMBIL BOLA DI KELOMPOK B TK NEGERI PEMBINA KOTA TASIKMALAYA
Authors: Lestari Erna , Muslihin Heri Yusuf , Mulyana Edi Hendri
Published: August 2020

Abstract This Classroom Action Research was motivated by the emergence of problems that were locomotor motility that had not been optimal in the children of B orange group in the Pembina State Kindergarten. So the researchers conducted a study on group B orange by using a sack racing game to take the ball. The general purpose of this study was to improve locomotor  motility by using a game of sacking to pick up balls on a child of B orange group in the State Elementary School. The specific purpose is to know the planning, the implementation of learning by using a sack racing game to take the ball in the children of group B orange in TK Negeri Pembina. This study uses collaborative classroom action research (CAR) methods. Research subjects were 17 children of B group orange, consisting of eight girls and nine boys. This study was conducted in three cycles. Data collection techniques in this study use observation and documentation. The results showed an increase: 1) the ability of the teacher in planning learning by using sack racing game to take the ball in increasing the locomotor ability of children, 2) the ability of the teacher to carry out learning by using sack racing games to take the ball in increasing the locomotor motility of children, and 3 ) locomotor ability of children group B orange TK Negeri Pembina Tasikmalaya City. Abstrak Penelitian Tindakan Kelas ini dilatarbelakangi adanya permasalahan yang muncul yaitu kemampuan gerak lokomotor yang belum optimal pada anak kelompok B orange di TK Negeri Pembina. Maka peneliti melakukan penelitian pada kelompok B orange dengan  menggunakan permainan balap karung mengambil bola. Tujuan umum penelitian ini adalah untuk meningkatkan kemampuan gerak lokomotor dengan  menggunakan permainan balap karung mengambil bola pada anak kelompok B orange di TK Negeri Pembina. Tujuan khususnya adalah untuk mengetahui perencanaan, pelaksanaan pembelajaran dengan menggunakan permainan balap karung mengambil bola pada anak kelompok B orange di TK Negeri Pembina. Penelitian ini menggunakan metode penelitian tindakan kelas (PTK) kolaboratif. Subjek penelitian adalah anak kelompok B orange yang berjumlah 17 anak, yang terdiri dari delapan orang anak perempuan dan sembilan orang anak laki-laki. Penelitian ini dilaksanakan dalam tiga siklus. Teknik pengumpulan data dalam penelitian ini menggunakan observasi dan dokumentasi. Hasil penelitian menunjukkan adanya peningkatan: 1) kemampuan guru dalam merencanakan pembelajaran dengan menggunakan permainan balap karung mengambil bola dalam meningkatkan kemampuan gerak lokomotor anak, 2) kemampuan guru dalam melaksanakan pembelajaran dengan menggunakan permainan balap karung mengambil bola dalam meningkatkan kemampuan gerak lokomotor anak, dan 3) kemampuan gerak lokomotor anak kelompok B orange TK Negeri Pembina Kota Tasikmalaya.
MENINGKATKAN KEMAMPUAN BERBICARA ANAK MELALUI METODE BERCERITA DENGAN MENGGUNAKAN BONEKA TANGAN PADA KELOMPOK B DI TK PLUS SALSABIL KABUPATEN CIREBON
Authors: F Amelia Muliawati , Sumardi Sumardi , Elan Elan
Published: August 2020

ABSTRACTThis study aims to improve the language development of children, especially in speaking skills in early childhood Plus Salsabila Cirebon distric. the ability to speak includes the structure of conveying ideas, ideas, feelings, to others smoothly and speaking clearly. This research is a Class Action Research (PTK) which is done collaborativ, using the kemmis and Mc Taggart model’s. Subjects in this study were students of group B, which amounted to 16 children. The object of research in this study is to improve the ability to speak the method of telling stories with the media of hand puppets. Data collection was done through observation with observation sheet instruments. Data analysis techniques are carried out descriptively, qualitatively and quantitatively. The indicator of success in speaking ability is 76% -100%. The results showed that the hand puppet media could improve the child's speaking ability after action. The end result of the ability to speak in the overall indicator, the criteria start to develop (MB) 37.5%, on the criteria of Developing According to Hope (BSH) 50%, Very Good Developing (BSB) 12.5%, Results of ability the teacher in planning and implementing learning, both achieved a percentage of 83.33%. Thus using the media of hand puppets can improve children's speaking skills. ABSTRAKPenelitian ini bertujuan untuk meningkatkan kemampuan bahasa anak terutama dalam kemampuan berbicara anak usia 5-6 tahun dengan media boneka tangan pada anak kelompok B di TK Plus Salsabila, kecamatan kedawung, kabupaten Cirebon. Kemampuan berbicara tersebut meliputi struktur menyampaikan ide, gagasan, perasaan,  kepada orang lain dengan lancar dan berbicara dengan jelas. Penelitian ini merupakan penelitian tindakan kelas yang dilakukan kolaboratif dengan guru dan menggunakan model Kemmis dan Mc Taggart. Subjek penelitian ini adalah 16 anak kelompok TK Plus Salsabila kabupaten Cirebon. Objek penelitian dalam penelitian ini adalah peningkatan kemampuan berbicara metode bercerita dengan media boneka tangan. Pengumpulan data dilakukan melalui observasi dengan instrumen lembar observasi. Teknik analisis data dilakukan secara deskriptif, kualitatif dan kuantitatif. Indikator keberhasilan pada kemampuan berbicara adalah 76%-100%. Hasil penelitian menunjukkan bahwa media boneka tangan dapat meningkatkan kemampuan berbicara anak setelah dilakukan tindakan. Hasil akhir dari kemampuan berbicara pada indikator keselurahan pada kriteria mulai berkembang (MB) 37,5%, pada kriteria Berkembang Sesuai Harapan (BSH) 50%, Berkembang Sangat Baik (BSB) 12,5%, Hasil dari kemampuan guru dalam merencanakan dan melaksanakan pembelajaran, keduanya mencapai presentase 83,33%. Dengan demikian menggunakan media boneka tangan dapat meningkatkan kemampuan berbicara anak.
MEDIA KOMIK PAPERTOON DALAM MENUMBUHKAN MINAT MEMBACA PADA ANAK KELOMPOK B DI TAMAN KANAK-KANAK
Authors: Agustin Mutiara Nova , Yasbiati Yasbiati , Sumardi Sumardi
Published: August 2020

AbstractGrowing interest in reading before children are taught to read is something that is often ignored but actually is the most appropriate solution. Forcing or even threatening children to want to read later will instead foster reluctance and even laziness in children to read. The solution that researchers present in this study is by developing a media in the form of papertoon comics designed to foster children's interest in reading. This research was conducted using the Design Based Research (DBR) method by referring to the model proposed by Reveers. If described briefly, the stages in this study consist of: (1) analyzing the problem; (2) developing a design that is making media and conducting product validation for experts; (3) evaluation of the feasibility of repeated trials; (4) reflection and revision so that the product is feasible to be distributed. Teachers and children of the Kindergarten B group became participants in this study. Meanwhile, for data collection, what is used is interviews, validation of several experts, and observation of behavior displayed by children when the product is tested. The conclusion obtained after the trial also showed positive results in the second stage. In general, despite all the limitations, the product is declared feasible to use and influences the child's reading interest based on the teacher's responses and observations of the child's treatment. AbstrakMenumbuhkan minat membaca sebelum anak diajarkan membaca menjadi hal yang kerapkali di abaikan namun sesunggunya merupakan solusi paling tepat. Memaksa atau bahkan mengancam anak agar mau membaca nantinya malah akan menumbuhkan keengganan bahkan kemalasan pada diri anak untuk membaca. Solusi yang peneliti sajikan dalam penelitian ini yakni dengan mengembangkan sebuah media berupa komik papertoon yang dirancang guna menumbuhkan minat anak dalam membaca. Penelitian ini dilaksanakan menggunakan metode Design Based Research (DBR) dengan mengacu pada model yang dikemukakan oleeh Reveers. Apabila diuraikan secara singkat, tahapan dalam penelitian ini terdiri dari: (1) melakukan analisis permasalahan; (2) mengembangkan desain yakni pembuatan media serta melakukan validasi produk pada ahli; (3) evaluasi uji coba kelayakan yang dilakukan secara berulang; (4) refleksi dan revisi agar produk layak disebar. Guru dan anak kelompok B Taman Kanak-kanak menjadi partisipan dalam penelitian ini. Sedangkan, untuk pengumpulan data, yang digunakan adalah wawancara, validasi beberapa ahli, serta observasi prilaku yang ditampilkan anak saat produk diuji cobakan. Implementasi produk dilakukan di dua kelas yakni kelas B1 dan kelas B2 TK Perwari 1. Rancangan produk dinyatakan layak oleh validator ahli dalam beberapa kali revisi. Secara umum, meski dengan segala keterbatasan, produk dinyatakan layak digunakan dan memberi pengaruh terhadap minat membaca anak berdasarkan tanggapan guru dan hasil observasi perlakuan anak.