bluuebunny/crossref_metadata_2025 huggingface dataset:
Bullet Solutions Using Two Integration Architectures
Authors:   Department of Computer Technical Engineering, Al-Rafidain University College, Baghdad-10064, Iraq., Ja'afar Mohamad Jawad Anwar , Biswas Anjan ,   Department of Mathematics and Physics, Grambling State University, Grambling, LA 71245—2715, USA., Yildirim Yakup ,   Mathematical Modeling and Applied Computation (MMAC) Research Group, Center of Modern Mathematical Sciences and their Applications (CMMSA), Department of Mathematics, King Abdulaziz University, Jeddah—21589, Saudi Arabia, Saleh Alshomrani Ali ,   Department of Computer Engineering, Biruni University, Istanbul–34010, Turkey.
Published: January 2025

In this study, the exact Bullet solutions for the (3+1)-dimensional Schrödinger equation which demonstrates the Bullet behaviour in optical fibers can be accumulated through the extended simple equation method, and Csch method. The applied strategies may retrieve several kinds of optical Bullet solutions within one frame, which is quite simple and reliable. As a result, we are able to develop a variety of traveling wave structures namely the periodic, singular Bullet wave. The extended simple equation method, and Csch method approaches were implemented perfectly and can be extended to deal with many advanced models in contemporary areas of science and engineering.
Solution of Coupled System of Caputo Fractional Differential Equations withMulti-Point Boundary Conditions
Authors:   Department of Statistics Technique, Institute of Administration Al-Rusaffa, Middle Technical University,Baghdad,Iraq, M. Jameel Saif Aldeen , Ndiaye Ameth ,   Department of Math ematiques, FASTEF,UCAD,Dakar,Senegal.
Published: January 2025

This article relies on the Caputo fractional derivative for the objective of is to examine an interconnected system of fractional differential equations. The problem under consideration involves four fractional-Caputo-derivatives under neath initial conditions. We state and prove the existence and uniqueness theorem of solution by application of Banach fixed point theorem. Then, another result that deals with the existence of at least one solution is delivered and some sufficient conditions for this result are established by means of the fixed-point theorem of Schaefer. We end the paper by presenting to the reader by illustrative example.
Detecting Outliers and Using Robust Methods in Linear Panel Data Model
Authors:   Department ofStatistics, College of Administration and Economics, University of Baghdad, Baghdad, Iraq, Namah Jaseem Haneen , Ali Mohammad Lekaa ,   Department ofStatistics, College of Administration and Economics, University of Baghdad, Baghdad, Iraq
Published: January 2025

The increasing use of panel data across various fields necessitates robust estimation methods that can resist the influence of outliers, which often lead to biased and ineffective estimates when using traditional methods like least squares. This research investigates two robust estimation techniques within fixed and random effects models for panel data, comparing their performance using the mean square error. Through a simulation experiment with varying sample sizes and contamination levels, the results for the fixed effects model indicate that the Weighted Likelihood Estimator consistently outperformed other methods across all sample sizes at a 10% contamination rate, while the S method excelled at a 20% contamination rate. For the random effects model, the former was most effective with a sample size of 200, while the latter proved superior at a sample size of 800, regardless of contamination levels.
Contribuições da Peer Instruction na Resolução de Problemas Matemáticos no Ensino Médio Brasileiro: Uma Revisão Sistemática da Literatura
Authors: Leite Junior Jairo dos Santos , Fernandes Kleber Tavares
Published: January 2025

Este artigo apresenta uma Revisão Sistemática da Literatura (RSL) sobre o uso da metodologia Peer Instruction (PI) na resolução de problemas de matemática no Ensino Médio Brasileiro. O objetivo foi analisar as contribuições da PI para o desenvolvimento de habilidades matemáticas, avaliando seu impacto na aprendizagem e suas limitações. Foram encontrados 797 trabalhos. Destes, 06 foram selecionados. Os resultados indicam que a PI promove maior interação entre os alunos, desenvolvimento do pensamento crítico e melhora no desempenho nos conteúdos de porcentagem; geometria plana e espacial; matrizes, determinantes e sistemas lineares e matemática financeira. No entanto, limitações como a necessidade de maior preparação dos professores e a adequação da metodologia ao contexto brasileiro foram identificadas.
Ensino pela pesquisa: compreensões e práticas docentes apoiadas por tecnologias digitais
Authors: Vargas Aline Rodrigues , Aragón Rosane
Published: January 2025

Este artigo tem como objetivo compreender o processo de ação-reflexão dos professores sob a metodologia do ensino pela pesquisa utilizando as tecnologias digitais na perspectiva epistemológica do fazer e compreender. Para tanto, utilizamos como metodologia o estudo de caso, a fim de elucidar como ocorreu o desenvolvimento destas práticas junto aos docentes. Na análise do estudo, apresentamos as concepções e práticas iniciais, intermediárias e atuais dos sujeitos organizados em uma linha do tempo da construção da metodologia do ensino pela pesquisa na escola. Além disso, identificamos as habilidades desenvolvidas neste percurso utilizando as tecnologias digitais. Os resultados obtidos neste estudo de caso evidenciaram que o uso das tecnologias digitais permitiu que os professores alcançassem níveis mais articulados de entendimento.
Ensino de Computação e a BNCC: Experiência sobre uma Formação para Professores da Educação Infantil e Séries Iniciais do Ensino Fundamental
Authors: Silva Rogério Ferreira da , Beleti Júnior Carlos Roberto , Coleto Maytê Gouvea
Published: January 2025

O ensino de Computação na Educação Básica foi regulamentado no Brasil em 2022. Assim, iniciativas têm sido propostas para apoiar secretarias municipais e estaduais de Educação a instituir tal ensino nas escolas. Este trabalho apresenta o relato da experiência de um curso de formação para professores de Jandaia do Sul (PR), cujo objetivo foi, a partir de uma contextualização mais aprofundada da área da Computação, discutir a implementação de conteúdos e suas possibilidades didáticas para o trabalho com crianças da Educação Infantil e Séries Iniciais do Ensino Fundamental. As conclusões mostraram que, de forma geral, os participantes avaliaram que a experiência serviu como uma formação introdutória na área, permitindo a elaboração de materiais que poderiam ser utilizados em aulas para o ensino de Computação na Educação Básica.
Efeitos da introdução às plataformas Low Code e No Code a estudantes do Ensino Médio Integrado através de um Hiperdocumento
Authors: Pereira Marcelo Luiz , Gomes Raquel Salcedo , Lima José Valdeni De , Wives Leandro Krug , Silva Gabriela Sanders da
Published: January 2025

Este artigo investiga o uso de um hiperdocumento como ferramenta didática para introduzir plataformas Low Code e No Code a estudantes do Ensino Médio Integrado ao Ensino Técnico. Por meio do desenvolvimento de um hiperdocumento interativo, utilizando recursos multimídia, buscou-se apresentar diferentes plataformas, seus objetivos, níveis de dificuldade, funcionalidades e capacidades. A ferramenta desenvolvida foi utilizada em intervenções didáticas em 2 turmas, totalizando 31 estudantes, durante o período de duas semanas, de forma intermitente, para navegação, estudo e trocas dialógicas entre as turmas e o professor. Após as intervenções, informações sobre as percepções dos estudantes acerca das plataformas Low Code e No Code foram coletadas por meio de um questionário. Os resultados apontam que 91% dos participantes teriam interesse em aprender mais sobre essas plataformas, após interagirem com o hiperdocumento. A análise preliminar dos resultados permite considerar que as abordagens Low Code e No Code podem democratizar o desenvolvimento de software e a criação de aplicações, promovendo a autonomia no aprendizado tecnológico, ao despertar o interesse dos estudantes.
Generative AI in Education: A Study of Undergraduate Students’ Expectations of ChatGPT
Authors: Paradeda Raul Benites , Torres Daniel Teodolino Barbosa , Takahashi Adriana
Published: January 2025

Abstract: This study investigated undergraduate students' perceptions and expectations regarding using ChatGPT, a generative AI model, in their educational process. Two questionnaires were employed: one based on the Technology Acceptance Model, measuring perceived usefulness and ease of use; and another, with questions suggested by ChatGPT and validated through factor analysis, exploring specific concerns. The findings revealed that while 74% of participants had used ChatGPT, with 77% of users rating it as effective or very effective, they emphasized the importance of maintaining human interaction and diverse information sources in educational settings. Students expressed enthusiasm for ChatGPT's potential to provide personalized support but also concerns about its reliability and ethical implications.
A identificação de alunos em risco de reprovação acadêmica através da Previsão Precoce: Um Mapeamento Sistemático
Authors: Feitosa Rodrigo Miranda , Batista Neto Luiz Aurélio , Machado Vinicius Ponte , Santana André Macedo
Published: January 2025

Com base nas técnicas de Mineração de Dados Educacionais, os modelos de Previsão Precoce na área educacional são reconhecidos por sua capacidade de antecipar resultados e comportamentos do desempenho acadêmico. Este mapeamento sistemático tem como objetivo investigar a aplicação desses modelos de predição no desempenho acadêmico, voltados para a detecção dos alunos em risco de reprovação em cursos. Além disso, esta pesquisa descreve as estratégias adotadas na aplicação desse tema e quais são os elementos determinantes para a identificação dos fatores de insucesso acadêmico entre os discentes. Neste contexto, este mapeamento sistemático reúne informações que esclarecem o cenário da Previsão Precoce de alunos em risco de reprovação, tais como: a classificação das abordagens utilizadas, as técnicas aplicadas, os conjuntos de variáveis determinantes na identificação de insucesso acadêmico e quais são as fontes de dados utilizadas neste contexto.
Predição de Alunos em Risco de Reprovação: uma Comparação do Impacto de Diferentes Técnicas de Amostragem
Authors: Dantas Júlio César da Silva , Aranha Eduardo Henrique da Silva , Silva Thiago Reis da
Published: January 2025

Entre os campos impactados pela Inteligência Artificial, a educação é um dos mais transformados, com aplicações na automatização de processos, suporte em atividades e, como neste caso, na Predição de Performance de Estudantes (student performance prediction, SPP). Esta pesquisa investiga a eficácia de técnicas de amostragem, como SMOTE, Tomek Links e ADASYN, no problema de desequilíbrio de classes, comum na área de SPP. Trata-se de uma pesquisa aplicada, exploratória e experimental, que alcançou 97,5% de precisão com o uso de Gradient Boosting e SMOTE, identificando até 94,4% dos alunos em risco de reprovação. Esses resultados superam trabalhos anteriores com o mesmo conjunto de dados, sugerindo a eficiência das técnicas de amostragem para lidar com o problema de desequilíbrio de classes.
Systematic Mapping of Computational Tools for Studying Human-Computer Interaction
Authors: Boas Ivan Leoni Vilas , Carvalho Luiz Olmes , Lima Phyllipe , Borges Simone de Sousa , Seabra Rodrigo Duarte
Published: January 2025

The systematic mapping in this research identified 18 computer tools developed for studying topics related to human-computer interaction (HCI), most of them focused on teaching design processes through case studies. The research analyzes the characteristics, objectives, and functionalities of the identified tools. The main contribution of the article is understanding the state of the art in developing computer tools for studying HCI, creating the opportunity for future research into alternative ways of using resources for that purpose. The results revealed the identification of few currently accessible tools for collaborating with the study of HCI.
ReciCaos: A Cooperative Digital Game for Studying Solid Waste Recycling
Authors: Germiniani Diego Machado , Seabra Rodrigo Duarte , Borges Simone de Sousa , Lima Phyllipe
Published: January 2025

This article presents the development of an educational digital game inspired by the game Overcooked, designed to teach and raise awareness among its players about the selective collection of solid waste in a fun, engaging, and cooperative way for players of all ages. The game combines elements of challenge and teamwork to engage players while demonstrating the importance of proper waste management through interactive scenarios. A case study involving 31 volunteer participants used an adapted version of the MEEGA+ model to evaluate the game. The results indicated that blending entertainment with education can effectively promote environmental awareness and encourage eco-friendly behavior among young and adult audiences.
Detetive Max: O caso da Armadilha na Mansão - Escape Room Digital para o Desenvolvimento do Pensamento Computacional na Educação Básica
Authors: Nunes Lucas Ziquinatti Piccini , Bernardi Giliane
Published: January 2025

Esse artigo tem como objetivo apresentar um jogo do gênero escape room para auxiliar no ensino do Pensamento Computacional para alunos do ensino fundamental. O desenvolvimento do jogo foi apoiado pelo framework EscapeD, voltado para a produção de escape rooms educacionais, incluindo a definição dos participantes, objetivos educacionais, temática e design dos desafios. A avaliação foi realizada por meio da aplicação do modelo MEEGA+, analisando aspectos de Usabilidade, Experiência do Jogador e Percepção de Aprendizagem. Como principais resultados, destaca-se o design do jogo, a organização e relevância do conteúdo, e a percepção geral dos estudantes de que o jogo apresenta uma proposta eficaz em relação a outras abordagens educacionais e pode contribuir para a aprendizagem dos conceitos do Pensamento Computacional.
Game Learning Analytics e Visualização de Dados: um Estudo em um Quiz Educacional
Authors: Escobar Matheus Garcia , Bernardi Giliane
Published: January 2025

Este artigo explora a aplicação de Game Learning Analytics (GLA) no jogo educacional Lumni, um quiz projetado para apoiar a aprendizagem dos estudantes em diferentes conteúdos. A pesquisa foca na coleta e análise de dados gerados pelas interações dos alunos, com uma aplicação específica realizada em um contexto de Engenharia de Software, abordando temas relacionados ao conteúdo. Utilizando um dashboard para visualização dos dados, o estudo permite a identificação de padrões de engajamento e a possibilidade de ajustes na dificuldade das questões. Avaliações de usabilidade e aceitação da proposta indicam que tanto o jogo quanto a ferramenta de visualização foram bem recebidos, destacando melhorias na compreensão dos conteúdos abordados e fornecendo feedback em tempo real, o que reforça a eficácia do GLA no ensino.
LabQuins: Um Jogo 2D Simulador de Aulas Práticas em Laboratórios de Ciências/Química
Authors: Pantoja Neto Pedro Viana , Santos Bruno Veloso dos , Conceição Carlos Maurício Nunes de Souza da , Guerra-Fuentes Ricardo Arturo , Sá Joiner dos Santos , Araujo Jasmine Priscyla Leite de , Santos Andreia Monic Viana dos , Farias Fabricio de Souza
Published: January 2025

No Brasil, há uma carência de infraestrutura adequada de laboratórios para a realização de práticas experimentais de química nas instituições de ensino. Para minimizar esse problema, diversas iniciativas têm investigado o desenvolvimento de software com o objetivo de auxiliar as aulas por meio de ambientes virtuais. Este trabalho apresenta um jogo 2D, denominado LabQuins, que simula um laboratório virtual. O jogo foi avaliado quantitativamente, por meio da comparação do rendimento entre dois grupos: controle e experimental (grupo que utilizou o LabQuins). O estudo também avaliou qualitativamente a usabilidade do aplicativo. A análise dos resultados indicou que o rendimento entre os dois métodos foi semelhante, e a usabilidade do jogo foi considerada eficaz. Concluiu-se, portanto, que o LabQuins pode ser uma alternativa viável para substituir ou complementar práticas em laboratórios.
Desenvolvendo Jogos e Habilidades de Pensamento Computacional: Análise de uma Abordagem Apoiada na Aprendizagem Baseada em Projetos
Authors: Ramos Claudia Eduarda de Moura , Duarte Guilherme Silva , Nunes Isaac Clemente , Oliveira Publio do Nascimento , Tomazini Renan , Nipo Daniel Teixeira , Rodrigues Rodrigo Lins
Published: January 2025

Este artigo avalia a abordagem do ensino de Pensamento Computacional (PC) por meio da criação de jogos, utilizando a metodologia de Aprendizagem Baseada em Projetos (ABP). A pesquisa demonstra que a metodologia ABP, associada a criação de jogos, é uma ferramenta eficaz pa o ensino de PC, pois promove uma aprendizagem prática e lúdica. Os resultados da pesquisa indicam que a abordagem contribuiu para a aquisição de habilidades de PC, bem como na aquisição de competências essenciais, como pensamento crítico e resolução de problemas, alinhando-se aos objetivos educacionais da Base Nacional Comum Curricular (BNCC).
Desenvolvimento de Jogos para Ensino do Pensamento Computacional: Uma Abordagem Baseada em Projetos
Authors: Alves Erikles José dos Santos , Teixeira Deyvesson Carlos da Silva , Silva Junior Moacir Gomes da , Araújo David Amorim Sabino de , Nipo Daniel Teixeira , Rodrigues Rodrigo Lins
Published: January 2025

Este estudo investiga o impacto da Aprendizagem Baseada em Projetos (ABP) e do Pensamento Computacional no ensino fundamental de uma escola pública em Recife. Com 39 alunos do 8º ano, foi utilizado o Construct 3 para criar jogos digitais, com avaliações pré e pós-curso usando o Desafio Bebras e o Compute-It. Os resultados apontaram um crescimen médio de 61,11% nas habilidades dos alunos, incluindo um aumento de 8 vezes no nível mais avançado do Compute-It. Conclui-se que a ABP, associada a ferramentas como o Construct 3, é eficaz no ensino programação, promovendo o pensamento crítico e a resolução de problemas.
Projetando um Sistema Web com Dashboards para Promover a Divulgação de Conhecimento e Resultados de Pesquisas na Educação
Authors: Lindoso Francielle Rodrigues , Paz Maria Clara Serra , Carvalho Ingrid Coelho , Araújo Sabryna Rodrigues , Barradas Filho Alex Oliveira Barradas Filho , Sant’Anna Mikele Candida S. de , Viana Davi , Rivero Luis
Published: January 2025

O acompanhamento contınuo de projetos de pesquisa de ensino é útil para avaliar seu progresso de maneira transparente e apoiar a tomada de decisões. Embora as agencias financiadoras e os interessados tenham acesso aos resultados de projetos de pesquisa por meio de relatórios, uma apresentação mais dinâmica pode ajudar na apropriação desses resultados pela sociedade civil. Nesse sentido, dashboards são ferramentas que utilizam interação e apresentação visual para exibir indicadores e métricas, melhorando a compreensão dos dados. Este artigo descreve: (a) a aplicação de técnicas de interação humano-computador para definir as funcionalidades de um sistema web com dashboards para apresentar os resultados de pesquisas educacionais; e (b) o design, implementação e avaliação deste sistema. O sistema proposto foi instanciado para o projeto de pesquisa educacional Cientistas de Alcântara, sendo replicável em outros projetos, facilitando o entendimento dos objetivos, metodologia e resultados alcançados.
Realidade Virtual Imersiva e Meio Ambiente: Revisão Sistemática de Literatura dos anos de 2020 a 2024
Authors: Nunes Miriam , Tarouco Liane , Herpich Fabrício
Published: January 2025

Este artigo apresenta uma revisão sistemática de literatura sobre a aplicação da tecnologia de realidade virtual imersiva para o ensino e a promoção da preservação do meio ambiente. Os estudos revisados foram publicados entre 2020 e 2024 em inglês e em português, em veículos internacionais de divulgação científica. Foi criada uma string aplicada às plataformas de pesquisa de dados de acesso aberto Scopus, Scielo, IEEE, Science Direct e Google Acadêmico, que indexam as principais fontes bibliográficas. Ao todo, foram coletados 320 artigos. Dentre esses, 64 foram selecionados para análise completa, de acordo com critérios de inclusão e exclusão. Após a leitura, 19 artigos foram selecionados para extração de dados. Para esta análise, foi utilizada a plataforma Parsifal. Os resultados destacam que a Realidade Virtual Imersiva (RVI) tem potencial para ser uma ferramenta estratégica na educação para a sustentabilidade, proporcionando aos usuários a capacidade de visualizar informações e interagir com conteúdos de forma mais atrativa. As simulações em RVI oferecem aos estudantes a oportunidade de aprender, praticar, experimentar e errar em um ambiente virtual seguro, sem riscos de danos reais. Além disso, a RVI pode criar conexões emocionais, fundamentais para influenciar o comportamento dos usuários.
Evaluating the Impact of a Graph Grammar-Based Activity for Introducing Automata Theory in K-12∗
Authors: Silva Júlia Veiga da , Cavalheiro Simone André da Costa , Foss Luciana
Published: January 2025

This paper presents the application of an educational activity for K-12 students, aligned with the National Common Curricular Base, which explores Automata Theory through Graph Grammar. Formal Methods, important in complex systems, promote skills such as abstraction, analysis, and critical thinking, which are essential for 21st-century students. Despite the growing interest in Computing Education, formal specifications, part of Formal Methods, remain underexplored. Thus, this activity focused on Deterministic Finite Automata aims to bridge this gap. A pilot experiment with a group of students was conducted, and the results indicated that the students not only understood the concepts related to automata but also successfully manipulated the grammars with the tool used.
Avaliação da Interação Criança-Robô na Aquisição de Vocabulário em Inglês na Educação Infantil
Authors: Manoel Matheus , Costa Roberta Dall Agnese da , Webber Carine G.
Published: January 2025

This paper presents the application of an educational activity for K-12 students, aligned with the National Common Curricular Base, which explores Automata Theory through Graph Grammar. Formal Methods, important in complex systems, promote skills such as abstraction, analysis, and critical thinking, which are essential for 21st-century students. Despite the growing interest in Computing Education, formal specifications, part of Formal Methods, remain underexplored. Thus, this activity focused on Deterministic Finite Automata aims to bridge this gap. A pilot experiment with a group of students was conducted, and the results indicated that the students not only understood the concepts related to automata but also successfully manipulated the grammars with the tool used.
Phenotypic vs. Genetic Mismatch of BMI and Type 2 Diabetes: Evidence from Two Perspective Cohort Studies
Authors: Li Aolin , Gong Shuo , Yu Canqing , Pei Pei , Yang Ling , Y. Millwood Iona , G. Walters Robin , Chen Yiping , Du Huaidong , Yang Xiaoming , Hou Wei , Chen Junshi , Chen Zhengming , Lv Jun , Li Liming , Sun Dianjianyi , Kadoorie Biobank Collaborative Group China
Published: January 2025

Little is known about the population-based mismatch between phenotypic and genetic BMI (BMI-PGM) and its association with type 2 diabetes. We therefore used data from the China Kadoorie Biobank and UK Biobank and calculated BMI-PGM for each participant as the difference between the percentile for adjusted BMI at baseline and the percentile for adjusted polygenic risk score for BMI. Participants were categorized into discordantly low (BMI-PGM< the 1st quartile), concordant (the 1st quartile ≤BMI-PGMrd quartile), and discordantly high (BMI-PGM≥the 3rd quartile) groups. We calculated adjusted hazard ratios (aHRs) for the association of BMI-PGM and type 2 diabetes using Cox proportional hazard models in each cohort, and combined HRs using random-effects meta-analyses. During a median follow-up of 12 years for both cohorts, BMI-PGM was associated with the risk of type 2 diabetes, with the discordantly low group showing reduced risk and the discordantly high group showing elevated risk compared to the concordant group, independent of BMI and other conventional risk factors. In addition, normal-weight individuals with discordantly high BMI-PGM faced a higher risk of type 2 diabetes than overweight individuals.These findings suggest that BMI-PGM may play a potential role in reassessing the risk of type 2 diabetes, particularly among normal-weight populations.
"Journey of the Soul: Exploring Female Subjective Experiences Post-Umrah Pilgrimage"
Authors: Fatima Mishal
Published: January 2025

The manuscript investigates the significant influence of the Umrah journey on the psychological well-being of the Muslim faithful. It analyzes the range of emotions pilgrims undergo, from the anxiety of planning to the profound spiritual awakening that they experience through Mecca’s sacred rites. The research highlights the opportunities for self-improvement via the meaningful rituals of Tawaf and Sa’i, as well as the communal solidarity and connection cultivated through collective religious practices. This qualitative study delves into the subjective experiences of ten female participants, aged 25 to 35, following their completion of the Umrah pilgrimage. Utilizing snowball sampling techniques, participants were approached and interviewed face-to-face. Thematic analysis of the interview data revealed five key themes: Spiritual Renewal, Emotional Transformations, Sense of Community, Reflective Insights, and Integration into Daily Life. The findings underscore the significant impact of Umrah on participants' spiritual, emotional, and social well-being, highlighting the transformative potential of religious pilgrimages and providing valuable insights for individuals navigating their spiritual journeys.
Mental Fatigue and Adversity Quotient: A Correlational Analysis of Final Year Students Working on Thesis
Authors: Thalib Tarmizi , Zhohiru Muhammad , Gismin Sitti Syawaliyah
Published: January 2025

This research aims to see whether there is a relationship between mental fatigue and the adversity quotient in college students working on their thesis. This type of research is a survey that aims to see the relationship between mental fatigue and the adversity quotient in final students working on their thesis. The sampling methed used incidental sampling. The research sample was 105 final students who were writing their thesis from different faculties. This instrument uses two models, namely mental fatigue with the "Stroop Test" tool via the psytoolkit and adversity quotient scale. The data analysis method used is person product moment analysis with JASP 0.9.2 and showed r(12) = -.433, p = .00. The results show a negative relationship between mental fatigue and adversity quotient. This study concluded that the higher the mental fatigue of final-year students, the lower their adversity quotient.
Accuracy Comparison of Impression by Alginate Materials between Conventional and New Methods (Injection)—an In-vitro Study
Authors: Erfan Ozair , Erfan Nasrin
Published: January 2025

Purpose: In this research, we used a new technique (injection) to improve the accuracy of recording the surface details of alginate impression material. This research aims to compare the new method (injection) accuracy with the conventional method using alginate impression material.
Material and Method: In this in vitro study, the Typodont Tooth model of the Maxillary Arch was used. The second molar tooth was prepared from the second quadrant of the maxillary arch model, and ten points were identified for examination with an extra-oral laboratory 3D scanner. Poly Works, SPSS, and EXO CAD software were used for analysis and comparison.
Results: Among the ten reference points used on the trimmed teeth after impression, casting, and scanning, the casts made by the new method contain the most recorded points, with the highest accuracy in recording details. By using Poly-Works software, the degree of matching of the scanned plaster casts with the original model was compared, and the highest match was related to casts number 1, 2, and 3 (injection) and cast No. 4, 5, and 6 (conventional) had the minor match.
Conclusion: Based on the results obtained from this study, the injection technique was more accurate than the traditional technique.
Pelaksanaan Asesmen untuk Mengukur Pemahaman Siswa Kelas V SD dalam Pembelajaran IPA DI SDN 164037 Medan Tembung
Authors: Amelia Fenny Rizky , Bakti Miftahul Aisyiyah , Marbun Melina , Manik Nelly Trioctavia , Sihaloho Samuel Hotasi , Ritonga Dio Ripki Awli
Published: January 2025

Penelitian ini bertujuan untuk menganalisis pelaksanaan penilaian pembelajaran IPA di kelas V SDN 164037 Kota Medan, dengan fokus pada kendala yang dihadapi guru dan strategi yang digunakan untuk mengatasinya. Melalui wawancara dengan guru kelas V, ditemukan bahwa pembelajaran praktik sukar diterapkan akibat kekurangan fasilitas. Guru menyusun rencana penilaian yang mencakup penilaian sikap, psikomotorik, dan diskusi kelompok, meskipun pelaksanaan penilaian diagnostik dan formatif masih terbatas. Selain itu, pelaksanaan penilaian sumatif dilakukan di akhir semester. Hasil penelitian ini diharapkan dapat memberikan panduan bagi pengembangan metode penilaian yang lebih baik dalam pembelajaran IPA di SD, serta mendorong peningkatan sarana dan prasarana pendidikan.
A Literature Review of Dinamics Teacher Welfare in Indonesia
Authors: Purba Della Priskila , Dita Disa Martia , Vivaldy Jeremy Akbar , Purba Jon Felix , Simanjuntak Septo , Bangun Melly Br
Published: January 2025

The welfare of teachers plays an important role in improving the quality of education and professional performance. This article explores various dimensions of teacher well-being, including economic, psychological, and social aspects, and their impact on work motivation, competence, and teaching performance. The analysis also includes the influence of certification, workload, and role model teacher figures in building student readiness for a career as an educator. Self-efficacy is identified as a significant mediating variable in the relationship between teacher well-being and career readiness. This study uses a literature approach to understand the relationship between welfare policies, work motivation, and improving education quality. The results emphasize the importance of fair and inclusive welfare policies, accompanied by competency-based training programs, to support teachers as the spearhead of national education in the digital era. This article recommends strengthening synergy between the government, educational institutions, and the community to create a sustainable, quality education ecosystem.
Literatur Review: Peran Teknologi dalam Upaya Pemerataan Pendidikan di Indonesia
Authors: Firdaus Lucky Marcelino , Agustin Angelica , Lumbangaol Hermawan , Pakpahan Fanny Grisella , Ndona Margaretha Djanius , Bangun Melly Br , Muchtar Zainuddin
Published: January 2025

Di Indonesia, teknologi sangat penting untuk kesetaraan pendidikan, terutama di daerah pedesaan yang memiliki akses terbatas. Artikel ini mengkaji bagaimana kemajuan teknologi dapat meningkatkan akses pendidikan dan menutup kesenjangan antara daerah perkotaan dan pedesaan. Penelitian ini mengkaji penggunaan teknologi termasuk e-learning dan aplikasi pembelajaran mobile dengan menggunakan metode deskriptif kualitatif berdasarkan tinjauan literatur. Menurut penelitian ini, yang didasarkan pada studi literatur terhadap 15 jurnal nasional yang diakui, teknologi meningkatkan efektivitas pembelajaran, mempermudah pembelajaran jarak jauh, dan mendorong strategi pengajaran yang kreatif. Tujuan dari penelitian ini adalah untuk melihat bagaimana teknologi dapat membantu mengatasi kesenjangan pendidikan di Indonesia, terutama yang terjadi antara daerah perkotaan dan pedesaan. Namun, hasil penelitian ini juga menunjukkan beberapa masalah penting, termasuk pelatihan yang tidak memadai untuk guru, kesenjangan dalam literasi teknologi, dan kurangnya infrastruktur digital. Kerja sama lintas sektor untuk menciptakan sistem pendidikan digital inklusif yang mendukung Indonesia Emas 2045 adalah salah satu solusi yang disarankan.
CASE BASED LEARNING SEBAGAI UPAYA PENINGKATAN AKTIVITAS BELAJAR DAN KOMUNIKASI MATEMATIS
Authors: Anwar Rahmad Bustanul , Rahmawati Dwi
Published: January 2025

Komunikasi matematis merupakan salah satu kemampuan yang harus dikuasai oleh mahasiswa. Melalui penguasaan komunikasi matematis yang baik, mahasiswa akan menyampaikan konsep-konsep matematika dengan baik dan benar. Case based learning merupakan salah satu model pembelajaran yang dapat memfasilitasi berkembangnya kemampuan komunikasi matematis. Penelitian ini merupakan penelitian tindakan kelas yang dirancang untuk mengamati peningkatan aktivitas belajar dan kemampuan komunikasi mahasiswa selama proses pembelajaran dengan menggunakan model case based learning. Penelitian ini melibatkan 15 mahasiswa yang menempuh mata kuliah statistika. Pengumpulan data dilakukan dengan observasi untuk mendeskripsikan peningkatan aktivitas belajar mahasiswa dengan model case based learning. Selanjutnya diakhir pembelajaran diberikan soal tes untuk mengetahui kemampuan komunikasi matematis. Hasil penelitian menunjukkan bahwa case based learning dapat meningkatkan aktivitas belajar dan kemampuan komunikasi matematis mahasiswa. Peningkatan aktivitas dalam pembelajaran dengan model case based learning terjadi pada seluruh aktivitas. Terdapat dua aktivitas belajar yaitu pengajuan gagasan dan perumusan solusi yang perlu dibutuhkan strategi dan penguatan oleh dosen agar dapat meningkat tiap siklus. Sedangkan peningkatan kemampuan komunikasi matematis terjadi pada tiap siklus. Rata-rata hasil tes komunikasi matematis meningkat tiap siklus.
INTERACTIVE LEARNING USING GEOGEBRA SOFTWARE TO INCREASE MOTIVATION OF NATIVE PAPUAN STUDENTS IN LEARNING MATHEMATICS
Authors: Santoso Teguh , Yuliani Deni , Arisma Khusnul
Published: January 2025

Papua students are still less motivated to take mathematics lessons. Students feel that mathematics is difficult and boring, so they are less interested during the mathematics learning process. The aim of this research is to increase the learning motivation of native Papuan students towards mathematics subjects using Geogebra software. The method in this research is classroom action research. This research will be carried out at SMA N 1 Warmare. The subjects used in this research were native Papuan students in class X at SMA N 1 Warmare. Data collection methods in this research include observation, questionnaire and documentation methods. The data analysis technique in this research uses descriptive analysis, namely qualitative data from observations and quantitative data from the results of the mathematics learning motivation questionnaire. In the pre-cycle, students' motivation towards mathematics was still weak on average, then in cycle 1 students' motivation to learn mathematics increased with an average of strong category, but there were still some students who had sufficient and weak motivation towards mathematics, this was shown with still the lowest score of students in the weak category. In cycle 2 there was a fairly high increase in student learning motivation, with the majority of students having a very high category, this was proven by the fact that there were no students who had weak motivation to learn mathematics. Students have also been active in participating in the learning process. Learning using Geogebra software can increase the motivation of native Papuan students in learning mathematics
PENGEMBANGAN MEDIA PEMBELAJARAN “APLIKASI EDUKASI” BERBASIS PEMBELAJARAN BERDIFERENSIASI PADA MATERI PERBANDINGAN UNTUK SISWA SMP
Authors: Suherman Riska Marisa , Nugraha Depi Ardian , Dewi Sinta Verawati
Published: January 2025

Penelitian ini berangkat dari masalah siswa yang kesulitan memahami konsep perbandingan matematika dan mengaitkannya dengan kehidupan sehari-hari. Pendekatan pembelajaran konvensional yang kurang interaktif serta minimnya penggunaan teknologi dan penerapan pembelajaran berdiferensiasi menyebabkan pembelajaran menjadi kurang menarik. Penelitian ini bertujuan mengembangkan, menguji kelayakan, dan menilai respons siswa terhadap media pembelajaran matematika berbasis aplikasi edukasi untuk materi perbandingan di SMP, sesuai pendekatan berdiferensiasi Kurikulum Merdeka. Penelitian menggunakan metode pengembangan dengan model PPE (Planning, Production, Evaluation). Data dikumpulkan melalui wawancara dan tes diagnostik siswa, sementara validasi kelayakan media dilakukan oleh ahli media dan materi. Respon siswa dinilai melalui angket. Subjek penelitian melibatkan siswa kelas VII G SMP Negeri 11 Tasikmalaya. Hasilnya adalah media pembelajaran “Aplikasi Edukasi” yang dirancang untuk mengakomodasi kebutuhan belajar siswa dengan beragam gaya belajar dinilai sangat layak oleh para ahli dan mendapatkan respons positif dari siswa. Hal ini menunjukkan media pembelajaran “Aplikasi Edukasi” memiliki potensi meningkatkan pembelajaran matematika secara menarik dan interaktif. This research departs from the problem of students who have difficulty understanding the concept of mathematical comparison and relating it to everyday life. Conventional learning approaches that are less interactive and the lack of use of technology and the application of differentiated learning cause learning to be less interesting. This research aims to develop, test the feasibility, and assess student responses to educational application-based mathematics learning media for comparison material in junior high schools, according to the differentiated approach of the Merdeka Curriculum. The research uses a development method with the PPE (Planning, Production, Evaluation) model. Data were collected through interviews and student diagnostic tests, while media feasibility validation was carried out by media and material experts. Student responses were assessed through questionnaires. The research subjects involved students of class VII G SMP Negeri 11 Tasikmalaya. The result is the learning media ‘Aplikasi Edukasi’ which is designed to accommodate the learning needs of students with various learning styles is considered very feasible by experts and get positive responses from students. This shows that the ‘Educational Application’ learning media has the potential to improve mathematics learning in an interesting and interactive way.
Fostering Reading Habit of English Fiction Books to Improve English Vocabulary: Evidence from Students in an Indonesian Higher Education
Authors: Wahyuningsih Sri , Ludfiyani Anif
Published: January 2025

Low English literacy has a major impact on the education sector. In particular, it has an impact on less qualified human resources. This study aims to explore the students’ perception of reading habits on English fiction books to improve English vocabulary in Indonesian higher education. This study used a qualitative case study method. Data were gathered through semi-structured interviews with four students consisting of two female and two male students from the English Education Department. The results of the study reveal that students believe that reading fiction books can help them memorize English vocabulary, and English fiction books can enrich English vocabulary, especially new words. On the other hand, some challenges appear in reading English fiction books. These include the difficulty of understanding unfamiliar words in English fiction books among male students and the need for sufficient time to read English fiction books completely. Finally, the implication of this study was discussed.
An interpersonal meaning analysis of the EFL student's talk in learning Descriptive Text at Junior High School
Authors: Maharani Geana Sekar , Samsi Yogi Setia
Published: January 2025

Abstract: Language is a type of action that is utilized to serve human needs by communicating information. It is concerned with interpersonal meaning or language-based human expressions. SFL analysis is significant to master in the grammatical field because it provides an overview for analyzing and interpreting the meaning of a written or spoken text. This study analyzed a conversation by student and teacher in learning writing descriptive text using interpersonal meaning. The aim of this study is to identify the mood system contained in transcript conversation students and teacher in junior high school. This study employed qualitative research due to the written form of analysis, and focused on analyzing speech function and the mood system that includes declarative mood, interrogative mood, exclamative mood and imperative mood. The findings of this study showed of the mood system contained in declarative mood, interrogative mood, exclamative mood and imperative mood. This showed that conversation student and teacher being analyzed contains information according to the function of the declarative mood, interrogative mood, exclamative mood and imperative mood, which is to describe information through a statement. Researcher found modality is probability, obligation, inclination, usuality in the data. Researcher for conversation, students, and teachers can better comprehend the underlying meanings and intentions conveyed through communication with the support of an in-depth knowledge of interpersonal meaning, which builds the interpretation and analysis of a variety of communication objects
CONTENT AND FACE VALIDITY ANALYSIS ON 9TH GRADE’ FINAL TEST ITEMS FOR SECONDARY SCHOOL LEVEL
Authors: Zuhairoh Zuhairoh , Syafa'ah Nailisy , Kurniati Diah
Published: January 2025

In English language teaching process, assessment has an important tool for examining the students’ skill and knowledge. The results of the teaching and learning process must be evaluated by teachers. During the assessment, the teacher can collect information or have the pictures explained. Curriculum in SMP is using 2013 curriculum. It needs to be evaluated in content and face validity. The objectives of the research are to identify content validity and face validity analysis on 9th grade’ final test items for secondary school level. The methodology used to perform this study was descriptive qualitative. The test's content validity was assessed using the qualitative analysis. Data collection for this study used the documentary analysis approach. The writers examine the validity of the content using the specification table and the English curriculum for grade 9 before calculating each item's number according to the competencies and indicators. While analyzing facial validity, the author used an English test file. Findings of this research showed that all of the items tested are covered in the indicators and competencies based on the table specification and English syllabus.
HOW ARTIFICIAL INTELLIGENCE (AI) SUPPORTS UNDERGRADUATE STUDENTS’ ACADEMIC WRITING: EVIDENCE FROM INDONESIA
Authors: Wahyuningsih Sri
Published: January 2025

Academic writing plays a crucial role in academics including undergraduate students. In addition, the development of technology provides effectiveness for them in the process of academic writing. The present study unravels undergraduate students’ voices on how artificial intelligence (AI) supports their academic writing including kinds of AI applications mostly used by them in enhancing academic writing and challenges in using AI. Anchoring in a qualitative research method, the data of this study were gathered from in-depth interviews with six students at an Indonesian higher education. The findings of the study revealed that AI applications are used to support students’ academic writing. Some AI applications they use include translation tools such as Google Translate, paraphrasing tools such as Quillbot, grammar and spelling checkers such as Grammarly, plagiarism checkers such as Turnitin, and reference management software such as Mendeley and Zotero. Furthermore, they reported that AI could enhance their academic writing by providing better organization, efficiency, consistency, and accuracy. However, critical thinking skills cannot be developed by AI applications. Thus, the finding of the study offers an implication that students can utilize these AI applications to support their work and they should actively participate in the process of academic writing.
CO-CREATION IN TEACHING ENGLISH TO TERTIARY STUDENTS
Authors: Sahyoni Sahyoni , Damanik Lia Agustina , Oktarina Hanifah
Published: January 2025

Innovative teaching approaches that encourage active learning are becoming more and more popular in the ever-changing educational landscape. One such paradigm that has attracted a lot of interest is co-creation, an educational strategy that stresses student engagement and collaborative learning. This study aims to investigate the implementation of co-creation in teaching Basic Grammar, Basic Writing and Translation. Then, this research also aims to analyze the effect of the implementation of co-creation in the classroom. The study utilizes qualitative research methodology and was conducted at STAIN Mandailing Natal, focusing on students enrolled in the English Language Education Program. Data was collected through focus group discussions, observations, and interviews. The findings highlight various co-creation techniques used, such as peer feedback, collaborative projects, and grammar prompts, which have resulted in positive outcomes for students, including increased engagement, collaboration, autonomous learning, and critical thinking skills. Overall, the incorporation of co-creation in the classroom has enhanced the academic experience for students in the English Language Education Program. Further exploration is recommended to understand its full potential and applicability across different educational settings and subjects. Besides, future researchers could focus on quantifying the effects of co-creation on student outcomes and delve into potential challenges and solutions in its implementation.
Perencanaan Strategis Pengembangan Web Browser Mozilla Firefox Menggunakan Metode SWOT dan AHP
Authors: SADEWA NINDYA YANUAR
Published: January 2025

Perkembangan Internet yang sangat pesat di era digitalisasi saat ini menimbulkan bebeapa dampak bagi kehidupan manusia. Salah satu nya yaitu kemudahan dalam segala hal. Kemudahan yang didapatkan salah satunya adalah kemudahan dalam mencari informasi, saat ini pencaharian informasi dapat dilakukan dengan instan yaitu sebagai contoh adalah penggunaan web browser. Web browser yang di ulas kali ini adalah Mozilla FireFox. Disamping adanya kemudahan tersebut segala sesuatu yang menopang kemudahan itu sendiri harus di sesuaikan dengan perkembangan yang ada. Metode yang digunakan dalam penelitian ini yaitu analisis SWOT dan AHP. Hasil perhitungan Matrik IFAS dan Matrik EFAS berada pada Kuadran I yang artinya Perusahaan dapat memanfaatkan peluang dan kekuatan berdasarkan hasil analisis yang di dapat. Dari pengolahan data hasil yang di dapatkan adalah Mozilla dapat beradaptasi dengan inovasi baru yang salah satunya adalah dengan cara pemahaman terhadap adanya perubahan – perubahan baik itu dalam teknologi maupun cara kerja. Kata kunci: SWOT, AHP, Mozilla..