Evaluation of a Game-Based Mechatronic Device for Rehabilitation of Hand-Arm Function in Children With Cerebral Palsy: Feasibility Randomized Controlled Trial (Preprint)
Authors: Peramalaiah Mrudula Kanakapura , Parmar Sanjay Tejraj , Sepehri Nariman , Muthukumarana Saman , Kanitkar Anuprita , Hin Cherry Kit-Fong , Szturm Tony Joseph 
Published: February 2025

BACKGROUND

Children with neurodevelopmental disorders, such as cerebral palsy (CP), often experience motor impairments in manual dexterity, which hinder daily tasks and social interactions. Traditional rehabilitation methods require repetitive task practice, which can be difficult for children to sustain due to low engagement. Game-based rehabilitation devices and robots offer a promising alternative by combining therapy with digital play, improving motivation and compliance. However, many systems fail to incorporate actual object manipulation, which is essential for motor learning through sensory feedback. To address this limitation, a low-cost, easy-to-use robotic manipulandum device (RMD) was developed. The RMD enables real-time object manipulation during gameplay while providing assistive force, allowing the practice of a wide range of manual dexterity skills beyond gross reaching. This system offers an engaging and effective rehabilitation approach to enhance hand function in children with CP.

OBJECTIVE

This study aimed to provide evidence for the feasibility and therapeutic value of the RMD game–based exercise program for children with CP.

METHODS

In total, 34 children with CP, aged 4 to 10 years, were randomly assigned to the experimental group (XG) or the control group (CG). The XG received a computer game–based exercise program using the RMD, focusing on object manipulation tasks, while the CG received task-specific training similar to constraint-induced movement therapy. Both groups received their respective therapy programs 3 times per week for 8 weeks. Semistructured interviews with parents and children, along with qualitative analysis, were conducted to evaluate their experiences with the exercise program. The following outcome measures were used: (1) the Peabody Developmental Motor Scale-2 (PDMS-2) grasping and visual-motor integration subtests and (2) the computer game–based upper extremity (CUE) assessment of manual dexterity.

RESULTS

No dropouts occurred during the 8-week program. Both groups showed significant improvements in the PDMS-2 subtests (<i>P</i>&lt;.001) and the CUE assessment of manual dexterity, including success rates (tennis ball: <i>P</i>=.001; cone: <i>P</i>&lt;.001; medicine ball: <i>P</i>=.001; and peanut ball: <i>P</i>&lt;.001) and movement errors (tennis ball: <i>P</i>=.01; cone: <i>P</i>&lt;.001; medicine ball: <i>P</i>=.04; and peanut ball: <i>P</i>&lt;.001). The XG outperformed the CG, showing greater improvements in PDMS-2 grasping (<i>P</i>=.002) and visual-motor integration (<i>P</i>=.01). In the CUE assessment, the XG demonstrated higher success rates (medicine ball: <i>P</i>=.001 and peanut ball: <i>P</i>=.02) and fewer movement errors (cone: <i>P</i>&lt;.001). Parents reported an increase in the children’s independence in daily tasks.

CONCLUSIONS

This study demonstrates the feasibility, acceptability, and positive outcomes of the RMD game–based exercise program for improving hand function in children with CP. The findings support further research and development of computer game–assisted rehabilitation technologies.

CLINICALTRIAL

Clinical Trials Registry - India CTRI/2021/07/034903; https://ctri.nic.in/Clinicaltrials/pmaindet2.php?EncHid=NTc4ODU