bluuebunny/crossref_metadata_2025 huggingface dataset:
Sustainable Human Resource Practices: Analyzing Their Impact on Organizational Resilience and Employee Retention
Authors: Syafri Muhammad , Rasyid Andi
Published: February 2025

Human resources (HR) are a critical asset for organizations, and sustainable HR management is essential to fostering organizational resilience and retaining high-quality employees. Sustainable HR practices focus on maintaining the long-term well-being of the workforce while meeting the evolving needs of the organization. This study aims to analyze the impact of sustainable human resource management (HRM) practices on organizational resilience and employee retention, particularly in the Medan area. This study used a quantitative approach using a survey questionnaire distributed to 40 employees from various companies in Medan. The questionnaire assessed aspects of welfare policy, career development, and organizational culture. Data were analyzed using descriptive statistics and simple linear regression. The findings show that sustainable HRM practices significantly positively impact organizational resilience and employee retention. Specifically, an increase in sustainable HR policies was associated with an increase in organizational resilience by 0.45 and employee retention by 0.38. The study concludes that implementing sustainable HRM practices can strengthen organizational stability and improve employee retention in the long run. These insights provide valuable guidance for organizations in designing effective HRM policies that support resilience and retention.
Program Kelas Keluarga
Authors: Zulliati Zulliati  , Ali Rakhman Hakim  , Nita Hestiyana
Published: February 2025

The current condition of maternal and child health in Indonesia is still very important to improve and receive special attention. According to 2018 RISKESDES data, it is estimated that around 1 mother dies every hour due to pregnancy, childbirth and postpartum and every day 401 babies die. Overall, the causes of maternal and child death are complex, involving medical aspects that must be handled by health workers. The causes of maternal death are sequentially caused by bleeding, eclampsia, infection, prolonged labor and miscarriage. Most infant deaths are caused by low birth weight (LBW) babies, difficulty breathing at birth and infections. More than half (56%) of infant deaths occur during the newborn period (0-28 days). The family class program is a program designed to implement family involvement in the process of monitoring and improving the health and welfare of mothers and children. People who are in a supportive social environment generally have better conditions compared to people without these benefits. Family support is thought to reduce the effects on an individual's mental health. (Phillips & Pittman, 2014). The Family Class Program will be in line with regional government programs in this case the Banjarmasin Mayor Program, namely the Family Assistance Program by Health workers and also family planning cadres together with PKK cadres, where this program will synergize in the family assistance process starting from prospective brides and grooms to toddlers and monitoring and evaluation will be carried out every year. The Family Class Program which is designed to directly involve cadres, families and Health workers as well as local regional officials so that these two programs can run in tandem and in a directed manner, in its implementation activities will use several innovations such as flip sheets and pocket books which will make it easier for officers to provide assistance.
Faktor Geografi Tempat Tinggal, Sosial dan Kultural terhadap Pernikahan Dini
Authors: Ayudita Ayudita
Published: February 2025

Early marriage can have negative impacts on reproductive health and the lives of those involved. This study in South Bangka Regency aimed to analyze the relationship between geographic and socio-cultural factors and early marriage. Using a cross-sectional design and Chi-Square statistical test with a 95% confidence level (ρ ≤0.05), the study found that geographic factors did not significantly relate to early marriage (p=0.102). However, logistic regression analysis indicated that female adolescents living in coastal areas had a 1.49 times higher risk of early marriage compared to those living on the mainland. Socio-cultural factors, particularly education, showed a significant relationship (p=0.016), with lower education levels correlating with a higher likelihood of early marriage. Conversely, ethnicity did not show a significant relationship (p=0.147). Although cultural factors were not statistically significant, traditions and cultural norms still influence marriage decisions. Therefore, enhancing education, increasing awareness of the negative impacts of early marriage, and community interventions are crucial. Health professionals are advised to improve education and counseling on reproductive health and the effects of early marriage, adopt a proactive approach in communities, especially in coastal and isolated areas, and collaborate with schools and community organizations. Regular training and effective monitoring systems are also necessary to ensure the success of early marriage prevention programs
Efektivitas Sosialisasi Low Back Pain Sebagai Upaya Meningkatkan Pengetahuan Risiko Low Back Pain pada Kelompok Tani Mulyo Kecamatan Matesih
Authors: Nabylla Sharfina Sekar Nurriwanti  , Rizqy Kartika Sari  , Jordan Syah Gustav  , Zainun Akbar Lathif  , Jasmine Dwi Anggreany  , Khairunnisa Aurel Widiya Haryanto
Published: February 2025

Indonesia is a country where the majority of its population works as farmers. One of the occupational health risks that can affect farmers is low back pain. An initial study, based on health data from the Matesih Health Center, found that many farmers in the area under the Matesih Health Center's jurisdiction reported complaints of low back pain. Therefore, efforts need to be made to reduce the risk of low back pain. The Mulyo Farmers' Group is one of the farmer associations in Gugur Village, Matesih District. Socialization is one of the efforts that can be made to increase knowledge about low back pain among the Mulyo Farmers' Group. This research used a pre-experimental design with a one-group pretest-posttest design. The sample consisted of 48 members of the Mulyo Farmers' Group, selected using simple random sampling. The statistical test used was the Wilcoxon Signed-Rank Test. The research activities included a pre-test, socialization about low back pain, and a post-test. The results showed that there was a significant difference in the level of knowledge before and after the socialization about low back pain in the Mulyo Farmers' Group.
Analisis Efektivitas Penyuluhan, Pelatihan Penggunaan Alat Pemadam, dan Simulasi Kebakaran pada UMKM Keripik Tempe di Jatiyoso, Karanganyar
Authors: Jordan Syah Gustav  , Muhammad Alfan Alfian  , Resantya Adista Maharani  , Dwi Irma Amalia Husna  , Rillia Rully Adisty  , Renata Amara Ginesti  , Aisyah Rani Sholichah  , Shinta Nur Fitri  , Ribby Nafian Akbar  , Arsheila Sarah  , Cheren Nabila Honesty Kusuma  , Fahreza Wisnu Mahendra  , Muhamad Efendi Kurniawan
Published: February 2025

According to the National Fire Protection Association (NFPA), fire caused by an oxidation process that involved fire triangle elements. The fire triangle elements consist of fuel, oxygen, and heat. Informal industry, such as UMKM, facing a high risk because of fund limitation which hinder risk analysis and post-disaster recovery, moreover lack of regulation and adequate protection measures such as fire protection systems. To decrease that risk, a fire disaster mitigation program is needed, including outreach, training about how to use a fire extinguisher, and fire simulation. This program aims to increase the knowledge and preparedness of workers in facing potential fire hazards so that the risk can be minimized and the losses can be reduced. This research using a pre-experimental design method approached by one group pretest-posttest design. According to pre-test and post-test results by the workers, there was a 9.4% increase in knowledge. It evidenced by the result of the Wilcoxon Signed Ranks Test which showed a P-value of 0.003 (p ≤ 0,05), which means there is a significant difference between the pre-test and post-test result.
Hubungan Lama Puasa Dengan Kejadian Mual Muntah Pada Pasien Pasca Spinal Anestesi
Authors: Suhadi Suhadi  , M.Hafiduddin  , Anisa Rizki Julfatwiah
Published: February 2025

(PONV). PONV can be caused by many factors, one of which is the length of fasting. Preanesthesia fasting about 6-8 hours before surgery is performed as an effort to minimize the incidence of aspiration of stomach contents or nausea and vomiting. Objective: Determine the relationship between the length of fasting and the incidence of nausea and vomiting in post-spinal anesthesia. Research Methods: This type of research is an observational study with a Cross-sectional research design. The population in this study is all patients who will undergo spinal anesthesia in the IBS room of RSUD Kab. Batang. Sampling in this study was using the Purposive Sampling method of 49 samples and using the Spearman Rank analysis test. The research instrument uses observation sheets. Research Results: The age of most respondents in this study was 36-40 years as many as 26 respondents (53.1%), the most gender is women 32 respondents (65.3%), and those who experienced the most fasting length of 2-6 hours with 30 respondents (61,3%), while PONV as many as 29 respondents (59.2%). Based on the results of the Spearman Rank test to determine the relationship between the length of fasting and the incidence of Post Operative Nausea and Vomiting (PONV) obtained a result of 0.007 (P0.5). The majority of respondents who did not experience PONV were 14 respondents (28.6%). Conclusion: There is a significant relationship between the length of fasting and the incidence of Post Operative Nausea and Vomiting (PONV).
Maßnahmen zur Unterstützung von Studierenden in dualen Studiengängen
Authors: Athanasiades Fabienne Johanna , Hoffsümmer Stefan , Wagner Nadine
Published: February 2025

Um die vielfältigen aktuellen Herausforderungen bewältigen zu können, kommt dem erfolgreichen Abschluss des dualen Studiums der Studierenden in der öffentlichen Verwaltung eine immer größere Bedeutung zu. Der Beitrag beleuchtet die Rolle der Einstellungsbehörden in diesem Zusammenhang und evaluiert Maßnahmen zur Unterstützung von Studierenden. Im Ergebnis zeigt sich, dass die finanziellen Maßnahmen der Einstellungsbehörden im Vergleich zu den immateriellen und materiellen Angeboten am geringsten ausgeprägt sind. Die Unterstützungsmaßnahmen werden überwiegend von den Studierenden angenommen.
Das Übernatürliche erzählen
Authors: Wehrle Jan
Published: February 2025

Die Isländersagas zählen zu den beeindruckendsten Prosawerken des Mittelalters. In den Sagas wird eine Vielzahl von übernatürlichen Phänomenen beschrieben, die von ehrfurchtgebietenden Wundern über prophetische Träume bis zu bösartigen Wiedergängern reicht.

Die Art und Weise, wie die Erzähler des mittelalterlichen Islands diesem Übernatürlichen in ihrer Darstellung begegnen, verrät viel darüber, wie die beschriebenen Phänomene im Denken der Zeit verstanden wurden.

Es offenbaren sich somit faszinierende Einblicke in das Weltbild des mittelalterlichen Islands, das von einem Spannungsgefüge zwischen christlicher Gelehrsamkeit und heidnischen Traditionen geprägt ist. Es wird aber vor allem auch die große Erzählkunst der Verfasserinnen und Verfasser der Sagas deutlich, die den verdienten Platz dieser Texte in der Weltliteratur begründet.

 

Biographische Informationen

Jan Wehrle studierte in seiner Heimatstadt Freiburg im Breisgau Nordgermanische und Englische Philologie an der Albert-Ludwigs-Universität. Er forscht und lehrt zur Altnordischen Literatur und Kultur.

 

Reihe

Münchner Nordistische Studien - Band 46
Akademische Arbeiter-Unterrichtskurse – Volkshochschule München – Volksbildungsstätte München
Authors: Schoßig Bernhard
Published: February 2025

Dieser Sammelband enthält eine Studie zur Entwicklung der Volkshochschule in München zwischen 1914 und 1927 und einen Beitrag zum Zeitabschnitt 1933 bis 1945, in dessen Zen­trum die „forcierte Selbstgleichschaltung“ der Volkshochschule München in den Jahren 1933/34 steht.

In mehreren Kurzbeiträgen und Skizzen werden Hinweise zur Problematik von Jubiläen und Datierungen gegeben, das Volksheim und Publikationsorgane der Volkshochschule vorgestellt sowie das Verhältnis von Stadt und Volkshochschule beleuchtet.

Vervollständigt wird der Band durch ein Gedenkblatt für zwei führende Mitarbeiter der nachmaligen Volkshochschule, die während des nationalsozialistischen Terrorregimes ermordet wurden, einen Ausblick auf die noch zu schreibende Geschichte der MVHS in der zweiten Hälfte des vergangenen Jahrhunderts, einen „Wasch­zettel“ aus dem Jahr 1971 und verschiedene biographische Hinweise.

 

Reihe

Dachauer Diskurse - Band 11
Правовое регулирование медицинского использования генетических исследований и технологий в России
Authors: Хайруллина Р.С.
Published: February 2025

в данной статье поднимается вопрос о возможности полноценного применения правовых норм, которые в настоящее время регулируют научные исследования, а также практическое применение результатов данных исследований, в области генетики человека. Автором рассматривается законодательство в части генетических технологий, предлагаются внесение изменений в отечественное законодательство. Автор приходит к выводу, что в настоящее время существует объективная потребность в разработке и утверждении отдельного законодательного документа под названием «О генетической диагностике, профилактике и терапии», при разработке которого должны быть учтены существующие правовые принципы, а также принципы этики и нравственности. По мнению автора, разработка данного документа позволит регулировать генетические исследования, а также процессы применения результатов данных исследований на практике. Особое внимание следует уделить таким вопросам, как генетическая диагностика, исследование генома, вмешательство в геном человека, накопление и хранение генетического материала.

this article raises the question of the possibility of full-fledged application of the legal norms that currently regulate scientific research, as well as the practical application of the results of these studies in the field of human genetics. The author examines the legislation in terms of genetic technologies, proposes amendments to domestic legislation. The author concludes that currently there is an objective need to develop and approve a separate legislative document entitled "On genetic diagnosis, prevention and therapy", the development of which should take into account existing legal principles, as well as the principles of ethics and morality. According to the author, the development of this document will allow regulating genetic research, as well as the processes of applying the results of these studies in practice. Special attention should be paid to such issues as genetic diagnosis, genome research, intervention in the human genome, accumulation and storage of genetic material.
Rewilding Anthropocentrism
Authors: Hayes Charles Brandon ,   Center for Environmental Philosophy, The University of North Texas
Published: February 2025

Rewilding is often promoted and defended with eudaimonistic reasons, by appeals to living better, happier lives. It has long been argued eudaimonistic reasoning is hopelessly self-interested and, in an environmental context, anthropocentric. Holmes Rolston’s classic critique of environmental virtue ethics stands to challenge the rewilding movement’s increasing focus on happier lives, rather than intrinsic natural value. This critique misses the mark, however, by insisting on an impressively longstanding, yet unhelpfully rigid distinction between egoistic and altruistic ethical reasoning. In this way, Rolston’s critique serves as an example of some much older and larger tensions which haunt everyday ethical thinking, tensions between desiring the good and doing what’s right, between self-love and selfishness. This paper embraces Rolston’s lifelong love of our living world, while nuancing what it means to hope for a Good Life within it.
Toward Policy-Relevant Conceptions of the Welfare of Life on Earth
Authors: Nolt John ,   Center for Environmental Philosophy, The University of North Texas
Published: February 2025

There are extensive literatures on two kinds of non-anthropocentric values: animal welfare and such environmental goods as biodiversity and ecosystem integrity. These values are also widely recognized and have influenced public policy. But there is no generally accepted overarching conception of the welfare of life on Earth. Such conceptions are described here, their potential utility is explained, and various objections and difficulties are addressed. So broad a conception of welfare must have multiple components, including an expansive conception of physical health and, for sentient life forms, a conception of hedonic well-being. These are incommensurable, so methods are needed for accommodating and aggregating incommensurable values. Such methods are described. Finally, three problems of application are briefly discussed: establishing well-grounded measures of welfare, obtaining the data necessary to use them, and making the results intelligible to decision-makers and the public.
Development and Practical Use of Assignment Report Grading System on Economics courses
Authors: OKUDA Mai , HIRASHIMA Tsukasa
Published: February 2025

It is well known that an assignment report has positive effect for learning. However, a great deal of work is required to evaluate and give feedback to it, because it is difficult to reach agreement on grading standards among setters (instructors), graders (teaching assistants), and participants in the course (students). Therefore, in this research, we have been developing an evaluation support system of the assignment reports that is used by the teaching assistants. The system provides a report format that the students are able to follow to complete the report. The format allows the teaching assistants to insert their comments in a more visualized form that is easier to be understood by the students. This paper shows how the results generated from this correction support system are different from those generated by the conventional ways of report checking.
Lecture Improvement based on Twitter Logs and Lecture Video using p-HInT
Authors: HANAKAWA Noriko , OBANA Masaki
Published: February 2025

We have developed an interactive function named “student voice” on p-HInT system. The p-HInT is an educational environment including game terminals in order to improving large-scale lectures. The “student voice” function consists of three element functions; a sending messages function like twitter tools, “OK-understand!” and “?-Not understand!” buttons, and a red-card function. The “student voice” function was adapted to lectures of 10 subjects. In addition, we have also developed an analysis tool based on twitter logs (student voice logs) and lecture video. We tried to improve lectures of System Development theory subject based on results of analysis in the tool. As a result, teacher was able to communicate interactively with students, and the number of pushing “?-Not understand!” button decreased. 68% students felt more motivation and more interests in lectures.
Remote Training-Support of Running Form for Runners with Wireless Sensor
Authors: GOTODA Naka , MATSUURA Kenji , OTSUKA Shinji , TANAKA Toshio , YANO Yoneo
Published: February 2025

This paper describes the environment of the remote training-support for runners with wireless sensor. The system provides the visualization to a remote advisor about their running-form and feedback function to them by using their kinetic feature of arm swing at the real-time. In particular, 3D-acceleration sensor catches repeats of arm swing. Sensors transmit such information to the remote server on the Web. The advisor can observe runners’ condition by way of waveform changes as graphic reports. Moreover, runners can receive several advices as alarms from the advisor. We have designed and implemented our proposal.
Design and Implementation of a mobile gamebased system to Support Chinese language speaking for International Students in a Chinese Environment
Authors: REINA Sara , YOUNG Shelley
Published: February 2025

In Taiwan universities many foreign students suffer difficulties due to adaptation problems and language barrier in a Chinese-Speaking environment. An initial survey showed most international students have a basic level of Chinese and they also consider Chinese as a barrier to be involved in different local activities. This paper presents a mobile game-based system to support Chinese language speaking for international students in a Chinese environment. The system contains a scenario-based fulfilling activities associated of students and it encourages users to speak in Chinese through the mission tasks. The users are rewarded based on their tasks performance and extra points for each level reached. The game system may increase students’ motivation to continue their Chinese learning. Besides, mobile devices provide the opportunity to learn Chinese outside the classroom and to interact directly with an authentic living environment.
Using Mobile-memo to Support Knowledge Acquisition and Posting-question in an Mobile Learning Environment
Authors: LAN Yu-Feng , TSAI Pei-Wei
Published: February 2025

This study developed a mobile-memo system that supports the knowledge acquisition and posting-question to assist learners’ learning in a web-based learning environment. To understand the effectiveness of our proposed system, the data was collected from the use of the proposed system. The result showed that the mobile-memo was effective for learners to gather information in construction and reflection during the learning activities. In other words, the mobile-memo system could effectively support learners to acquire knowledge and post question relating to the learning course contents during learning activities.
Mobile Virtual Devices for Collaborative M-Learning
Authors: GIL DE LA IGLESIA Didac , ANDERSSON Jesper , MILRAD Marcelo
Published: February 2025

The increasing use of mobile devices to support collaborative activities creates a need for developing new methods and perspectives to facilitate information sharing. In this paper, we present an approach for information sharing in mobile collaborative settings through the use of Mobile Virtual Devices (MVD). MVD emerges as a new conceptualization of an organization of mobile devices that supports collaborative tasks. The use of MVD allows designers and users to interact with and through mobile devices in novel ways, considering the aggregation of mobile devices as a single entity. The notion of MVD has been conceptualized on the idea of multirole devices, using components to provide and consume resources.
Delivering e-Learning Contents through Mobile Technology: UNITEN Case Study
Authors: MOHAMED ZABIL Mohd Hazli , MOHD YUSOFF Mohd Zaliman , YUSOF Azlan
Published: February 2025

E-learning had become more affordable with a cheaper but faster Internet connection. This has encouraged more applications beyond conventional e-learning technique including mobile learning. This paper presents a working prototype of SMS-based mobile learning system which allows interactive learning contents be delivered and disseminated to students using mobile phone application was developed at University Tenaga Nasional (UNITEN). Challenges and issues related to the deployment of SMS-based application are also discussed.
Detection and Improvement of Low Efficient Learning Game Made by Automatic Generator
Authors: UMETSU Takanobu , HIRASHIMA Tsukasa , TAKEUCHI Akira
Published: February 2025

We have already proposed and implemented an automatic generation method of learning games. However, we also found that a few generated learning games were not useful for learning. Therefore, we propose detection method of the low efficient learning games and improvement method of the detected games in this paper. Automatic detection function has been implemented. We also report the results of experimental evaluation of the detection function and the improvement method of the detected games.
Changing Science Classroom Discourse toward Doing Science: The Design of a Game-based Learning Curriculum
Authors: JAN Mingfong , CHEE Yam San , TAN Ek Ming
Published: February 2025

This paper presents a game-based learning program designed to foster classroom discourse toward doing science with language. Both schools and professional science communities practice science, but the beliefs guiding their practices and discourse patterns are significantly different. In schools, students talk about science in order to learn the ready-made science. In professional science communities, scientists use and develop language as tools for constructing scientific knowledge. In order to transform the discourse practice in the mainstream science classrooms as doing science with language, we design the Legends of Alkhimia 3D role-playing game and curriculum.
A Preliminary Study on the Use of Second Life for Career Counseling
Authors: YU Fu-Yun , HSIEH Hsiao-Ting , CHEN Yan Yin , CHANG Ben
Published: February 2025

The present study intends to explore the potential of Second Life as compared to traditional face-to-face and internet counseling practices for university counseling. Different spaces and avatars have been constructed in Second Life to support university students’ exploration of their career choices in a virtual environment. The perceptions of 45 university students with regards to their preference and perceived potential of different counseling channels as well as factors affecting their choice were collected. As evidenced in the study though Second Life is least preferred by the respondents when seeking counseling, its potential is well received. Suggestions for future developments are provided.
Students’ Competitive Preferences on Multiple Mice Classroom Interactive Environment
Authors: CHANG Ben , CHEN Chien Wen
Published: February 2025

In this study, a competitive multiple mice classroom learning environment is designed to afford the students’ classroom information technology accessibility and to provide a social interaction platform for the teachers and students. One hundred and one 8th grade students from three classes participated in the pilot study with the English vocabulary memorizing subject. All the students interacted with their peers on the large shared display moving their mouse simultaneously. Two competitive modes, individual task competition and group rush competition, were implemented. The results indicate the system usability is acceptable and the classroom atmosphere changed dramatically through competition.
Integrating Technology in the Classroom: Favourable Conditions for Teachers’ Upward Developmental Trajectories
Authors: CHEN Fang Hao , LOOI Chee-Kit , CHEN Wenli
Published: February 2025

In this paper, we study developmental trajectories of three teachers as they integrate GroupScribbles (GS) technology in their classroom lessons over the period of about one academic semester. Coherency diagrams are used to capture the complex interplay of a teacher’s knowledge (K), goals (G) and beliefs (B) in leveraging technology effectively in the classroom. The degree of coherency between the KGB region and the affordances of the technology provides an indication of the teacher’s developmental progression through the initiation, implementation and maturation phases of using technology in the classroom. Our analysis of these three teachers’ trajectories suggests that initial high coherency in a teacher’s KGB region and having students who have already been enculturated with the technology-enabled pedagogies accelerate upward developmental trajectories in integrating technology in the classroom.
An Interactive Environment for Learning by Problem-Changing
Authors: YAMAMOTO Sho , WAKI Hiromi , HIRASHIMA Tsukasa
Published: February 2025

To make a new problem from the original one and to compare their solutions are promising activities to promote a learner to be aware of the structure of these problems. Especially for knowledge-rich problems like word problems in arithmetic, mathematics or physics, this awareness is very important to master the use of solution methods. To realize such exercises in physics, we have developed a computer-based learning environment that allows a learner to make a new problem by changing the original one and that diagnoses the problem change. Preliminary evaluation of the learning environment has also been reported.
Social Network Analysis of Collective Knowledge Advancement
Authors: OSHIMA Jun , OSHIMA Ritsuko
Published: February 2025

This study aims at applying social network analysis (SNA) to establishing indicators for collective knowledge advancement. To do so, a SNA application, Knowledge Building Discourse Explorer (KBDeX), was developed and the effectiveness of several indicators was examined by applying them to an evaluation of students’ discourse identified in another study as somewhat advanced in their state of collective knowledge. Results indicated that SNA with our proposed indicators quantitatively captured the collective knowledge advancement. We discussed the mixed-method approach with descriptive studies of cases and quantitative SNA.
Collaborative Knowledge Building Research of Web-based T eaching Discussion In the QQ Environment
Authors: GUO Jiong , HUO Xiushuang , MA Yuhui
Published: February 2025

On the base of systematically analysing and summarizing the web-based learning of the domestic and international research, by combining the research actuality of web-based learning and teaching as well as the purpose and characteristic of this study, the article designed the interaction analysis system based on the collaborative knowledge constructing in the environment of QQ Group, and analysed the teachers' chat record of three times of online discussion in the QQ group from topic space, social relations and the process of collaborative knowledge constructing by content analysis and social network analysis, finding out the problems during the teachers’ online discussion which organized for promoting research project and the resistant factor which influence the interactive quality of online discussion, put forward a series of strategies for improving the quality of interaction and the effects of collaborative knowledge constructing. Such as make discussion topic clear and definite before online discussion, pose questions for further consideration in order to keep the discussion gradual in-depth; appoint someone as the organizer of the discussion; formulate the intervention system; carry out teacher training with the help of functional characteristics and technical characteristics of QQ group.
Capturing Learning Attitudes through Presentation Design Activities
Authors: SETA Kazuhisa , TANIGUCHI Yuki , IKEDA Mitsuru
Published: February 2025

This paper describes a unique learning system that cultivates a positive attitude toward learning through presentation design activities. Learners are assigned two tasks: a declarative knowledge task, and a presentation task that involves selecting slides to create a presentation from among a set of slides that is provided. The slides have been prepared so that some of the slides are relevant and support the theme of the presentation while others are redundant or may even contain wrong information. A learner model is presented that captures the attitudes of subjects toward learning as they perform these tasks.
Learning Method for Understanding Design Policy of Object-oriented Design and its Meta-learning Support System
Authors: KOJIRI Tomoko , OOE Hiroki , SETA Kazuhisa
Published: February 2025

Design pattern is a description of the object-oriented design that gives high-quality and re-usable solutions for frequently occurring problems. A design pattern is formed based on the various experiences of predecessors who made ineffective designs. If students can grasp the design policy of predecessors from the design pattern, they can create good designs and apply them to new problems. The objective of this research is to propose a learning method for understanding design policy of the design pattern and to construct a meta-learning system for proposed learning method.
Revealing Students' Thinking Process in Problem-Posing Exercises: Analysis of First Sentence Selection
Authors: HASANAH Nur , HAYASHI Yusuke , HIRASHIMA Tsukasa
Published: February 2025

We have developed a computer-based learning environment called MONSAKUN to realize learning by problem-posing, where students pose arithmetical word problems by selecting and arranging several sentence cards. As the next step of MONSAKUN development, we analyze the sentence selection process which is considered to reflect students' thinking process. In the first step of analysis, we focused on first sentence selection. We found that the selection approach changed based on different type of story and students’ exercise experience. This result is an important step towards building elaborate process model of problem-posing and adaptive support of the process.
Math Creation: Integrating Peer Tutoring for Facilitating the Mathematical Expression and Explanation
Authors: YANG Euphony F. Y. , CHENG Hercy N. H. , CHAN Tak-Wai
Published: February 2025

The purpose of this study is to contribute insights into how math creation integrated peer tutoring can facilitate students’ mathematical expression and explanation. Twenty-five second-grade primary students play the role of teachers to construct their math creations as the teaching materials to teach their partners. Specifically, the students need to solve given word problems and produce three forms of creation—including drawing expression, arithmetic expression, and solution explanation—to justify their solutions. This study shows that peer tutoring can promote students’ drawing expression and solution explanation by providing opportunities for students to reexamine their math creation mutually. However, the progress of arithmetic expression does not achieve significantly. Besides, this study also finds that high and low achievers have different sequences in completing math creations and ways of participation. Finally, how computers facilitate and change students’ mathematical expression and explanation compared with paper-based environment is also discussed.
The effect of film scenarios and annotation tools on video learning
Authors: WANG Dai-Yi , CHANG Ting-Yi , CHANG Ting-Yi
Published: February 2025

Streaming videos are commonly used. However, given that technology alone is not enough to improve learning effectiveness, it is important to understand what it is. In this paper, we investigated the effects of the video content style and the annotation tool on video learning outcomes and learning attitude. Results indicate that interesting stories embedded in drama-style videos could offer a meaningful context and structure for learners. However, we found that the video annotation tool did not help learners memorize the learning materials but affected their learning outcomes instead.
Designing and Developing Interactive Video Experiences to Support M-Learning
Authors: KOHEN-VACS Dan , Jansen Marc , Milrad Marcelo , RONEN Miky
Published: February 2025

In recent years, teachers have started to conduct pedagogical activities to promote different kinds of learning interactions supported by rich media. The deployment of such activities is rapidly increasing, as teachers and students own technological means that allow supporting them along such interactions. These activities can be carried out in traditional classroom settings while using regular computers. Additionally, they can also be conducted from anywhere at any time while using smartphones and tablets. In this paper, we describe a pedagogical activity requiring students to author and later peer- assess learning interactions incorporated to videos in YouTube. We describe EDU.Tube, an environment that enables them to create, share and consume such rich media learning activities across a variety of devices. We then detail a plan for the implementation of an activity that took place in 3 different classes dealing with diverse materials addressing computer science related topics. Finally, we also provide an evaluation presenting students' insights and feedbacks resulting from the experienced activity. We discuss and analyze these outcomes in order to elaborate on them as concerns that could be applied for the further deployment of the EDU.Tube environment.
Schema Formulation with Schema Priming Test in Elementary Arithmetic Class in Japan
Authors: SETA Kazuhisa , SHIMAZOE Akira , MORI Kanetaka , OKAMOTO Masahiko
Published: February 2025

In this research, we implemented a system for measuring schema formulation on mobile terminals, making it easy to use in ordinary classrooms. We operated this system in an elementary school over an extended period of one month. The results showed that operating the system (1) was useful for schema formulation in students, particularly if they were weak in arithmetic, and (2) helped teachers understand students’ level of comprehension, suggesting that it could help in teaching according to level of comprehension. This article gives an overview of the system developed and reports on the results of operation in the elementary school.
A Pilot Study Comparing Secondary School Students’ Perception of Smart Classrooms in Hong Kong and Beijing
Authors: LI Bao Ping , KONG Siu Cheung
Published: February 2025

This pilot study compared the difference in secondary school students’ perception of smart classrooms between Beijing and Hong Kong using the Smart Classroom Scale (SCS). The study found that students in Beijing had more advanced requirement in physical construction of smart classrooms, while students in Hong Kong had higher expectation on pedagogical activities and deep technology usage in smart classrooms to their counterparts in Beijing. There were significant differences in scales of physical design, learning experience, flexibility, learning data, differentiation, investigation, and cooperation in the SCS. These differences were related to the investment on information technology infrastructure, and pedagogical conception of learning and teaching in smart classrooms which guide the design of learning and teaching activities. The results indicated that the students’ perception to smart learning environment was affected by both educational technology investment and classroom pedagogical culture backgrounds. Both Beijing and Hong Kong students had the lowest score in learning data scale, this indicated that the smart use of learning data for pedagogical purpose was not yet thoroughly understood by secondary school students in smart classrooms.
Coordinated Faculty Professional Development Activity: Key for High Retention in MOOCs
Authors: HALKUDE Shashikant , AWASEKAR Dipali , NIRGUDE Manisha , MISTRY Roohshad
Published: February 2025

Massive Open Online Courses (MOOCs) are a rapidly growing form of educational technology and have the potential to deliver world class education. The potential benefits are particularly of paramount importance in developing countries such as India due to paucity of good faculty with regards to scaling up of professional education. India has now officially jumped into the open online courses bandwagon with the government announcing many initiatives with an objective of providing affordable and quality education to all desirous. IITBombayX is one such online platform which offers interactive online classes and MOOCs for faculty professional development. This paper reports findings from MOOC on ET601Tx that were instrumental in 98.6% course completion rate conducted at our institute against a general 24% for this course at all over India. Out of the 146 registered, 144 went on to complete the entire course and received honor code certificates. The post MOOC survey of 133 participants revealed that ‘Institutional Leadership’ in the form of Coordinated Faculty Professional Development Activity (CFPDA) was a major contributing factor in making the faculty persists throughout the course and completing it successfully. The CFPDA at the institution, in the form of review meetings facilitation by education technology mentors, department coordinators has led to 98.6 % persistence and higher scores obtained by the faculty participants.
Malaysian Students’ Career Interest and Perception towards STEM Programmes and Strategies
Authors: TEY Tiny Chiu Yuen , MOSES Priscilla , CHEAH Phaik Kin , WONG Su Luan
Published: February 2025

Malaysia will need one million STEM workers by the year 2020 and eight million workers with STEM skills by 2050. However, Malaysia is suffering from STEM talent depletion due to lack of interest in STEM among students. The Ministry of Education thus implemented various changes to its education system to instil STEM interest among students and introduced STEM programmes and strategies to increase students’ participation in STEM in Malaysia. Therefore, this study aimed to examine students’ career interest and their perception on whether STEM programmes and strategies would enable them to choose a career in STEM. A total of 204 Form Four STEM stream students from Perak, Selangor and Federal State of Kuala Lumpur participated in this study. The data was analysed using MANOVA, followed by ANOVA. The results from MANOVA revealed that there was a statistically significant difference across the states in students’ career interest at p = .02 and their perception on STEM programmes and strategies at p = .01. The findings of this study could be considered for enhancement of STEM initiatives to support STEM education in Malaysia.
Enhancing Hong Kong Secondary Students’ English Grammar Learning and Collaborative Problem-solving Skills with Productive Failure Instructional Design in a MCSCL Environment
Authors: SONG Yanjie , YANG Yin
Published: February 2025

In this paper, we proposed a productive failure instructional design (Kapur, 2008) to enhance Hong Kong secondary students’ English grammar learning and collaborative problem-solving skills in a MCSCL environment. It is believed that the pedagogical implications of this study will make contributions to the technology-enhanced language learning field. In addition, insight gained from this study will hopefully extend to investigating the impact of productive failure pedagogical design on listening, speaking, writing, and reading skills in the L2 acquisition.
Applying cooperative learning with role division to learn recursion
Authors: ZHUANG Yung-Yu , CHEN Hong-Wei , WANG Jen-Hang , CHEN Gwo-Dong
Published: February 2025

Nowadays, most programming languages support multiple programming paradigms, enabling the choices between them for different application scenarios and even using them together, for example, object-oriented programming for system modeling, event-driven programming for graphical user interface, and functional programming for wrapping actions. However, learning different programming paradigms is quite difficult, especially when they are given as a whole. Recursion is a typical example since it originated in functional programming but was also included in most structured programming languages. As Dijkstra pointed out, learners who are familiar with structured programming tend to think about the control flow of recursion and get confused by how the recursion can be implemented. To address this issue, we developed a methodology along with system software to help novices think of recursive solutions from the definition rather than the implementation.
Designing a Virtual Reality Game for Religious Culture Guided Tour by Combining Voice Guided Scaffolding and Situated Learning Mechanism
Authors: WANG Jui-Jong , KUO Chih-Chen , HUO Huei-Tse
Published: February 2025

The study developed an online virtual reality educational game, "Temple Keeper Training Day Camp", integrating an online virtual reality game, voice guiding and situated learning mechanism. The learners play the role of the temple keeper trainee and have to utilize the knowledge of the religious cultural customs and also the history of the city where the temple located to help and fulfill all the tasks from the pilgrims. We investigated learners’ learning performance, flow status and game acceptance. The results revealed that their learning performance had been significantly improved, indicating that the game did effectively improve the learner’s knowledge about the temple customs and history of the city. Also, the high flow status and game acceptance both showed the learners had an enjoyable and fruitful learning experience.
Integrating Explainable Artificial Intelligence in Active Video Watching
Authors: LUMAPAS Raul Vincent
Published: February 2025

The use of videos in learning has increased over the past years. Along with the popularity of video-based learning is the surge in the interest in Artificial Intelligence in education. Previous studies explored the use of Artificial Intelligence technologies in Active Video Watching, a form of video-based learning. A particular case of Artificial Intelligence in Active Video Watching would be Active Video Watching (AVW)-Space, a video-based learning platform developed by the University of Canterbury. The use of AI in AVW-Space, for example, in assessing the quality of comments made by users, has resulted in an increase in student engagement and learning. Student feedback in recent surveys on the use of Active Video Watching showed an interest in explanations of how the system's AI makes decisions. A way to integrate explanations to the system is through Explainable Artificial Intelligence (XAI). Therefore, this research aims to provide additional insights into the use of XAI and explanations in education and professional training through active video watching. This research also aims to explore the potential of XAI as a way to increase user engagement and learning when using AI-supported features of active video watching systems. A second goal is to look at currently implemented AI / ML models used in active video watching and identify potential points of improvement in the AI / ML models used in active video watching.
Learning Habits Mining and Data-driven Support of Building Habits in Education
Authors: HSU Chia-Yu , HORIKOSHI Izumi , MAJUMDAR Rwitajit , OGATA Hiroaki
Published: February 2025

In terms of the learning logs accumulating from real-world educational activities, techniques of learning analytics help understand the characteristics of learners' behaviors. However, extracting learning habits from log data and data-driven support for building learning habits have not yet attracted much attention. Therefore, this research proposes the approach of “Learning Habits Mining,” which aims to extract the types and stages of learning habits from learners' daily learning logs and support learners to build learning habits with data-driven methods. We identify two contributions of this research. First, this research reveals the learning habits of K12 learners and provides an approach to trace the process of building learning habits automatically. Second, this research proposes interventions to the data-driven support for building learning habits so that learners can build learning habits based on evidence derived from learning logs.