PENGEMBANGAN MEDIA PEMBELAJARAN INTERAKTIF BERBASIS QUIZIZZ UNTUK MENINGKATKAN MOTIVASI BELAJAR SISWA SMK
Authors: Anyan Anyan , Setyawan Antonius Edy , Suryani Desi 
Published: May 2024

ABSTRAKPenelitian ini bertujuan untuk mengembangkan media pembelajaran interaktif berbasis Quizizz untuk meningkatkan motivasi belajar siswa SMK. Penelitian ini menggunakan metode penelitian pengembangan atau research & development (R&D), dengan responden sebanyak 30 siswa SMK kelas X. Tahap pengembangan yang dilakukan adalah analisis, desain, pengembangan, implementasi, dan evaluasi. Sedangkan alat pengumpalan data adalah lembar angket dan dokumentasi. Hasil penelitian menunjukan bahwa pada tahap pengembangan media pembelajaran interaktif berbasis quizizz dilakukan uji kelayakan oleh ahli materi dan ahli media. Berdasarkan hasil uji kelayakan dari ahli media diperoleh skor rata-rata sebesar 93,3% dengan kategori sangat valid, sedangkan hasil uji kelayakan dari ahli materi diperoleh skor rata-rata sebesar 90,15% dengan kategori sangat valid. Pada tahap implementasi media pembelajaran diketahui bahwa motivasi belajar siswa SMK meningkat dari hasil rata-rata pre-test 66,12% dan post-tes 71,5%, sehingga terjadi peningkatan motivasi belajar siswa sebesar 5,38%. Dari hasil angket respon siswa diperoleh rata-rata sebesar 75% dengan kategori baik. Berdasarkan hasil penelitian pengembangan yang telah dilakukan dapat disimpulkan bahwa pengembangan media pembelajaran interaktif berbasis quizizz di SMK dapat dikatakan sangat layak digunakan dan mampu meningkatkan motivasi belajar siswa SMKKata Kunci: Pengembangan, Media Interaktif, Quizizz, Motivasi, Siswa SMKABSTRACTThis research aims to develop Quizizz-based interactive learning media to increase learning motivation of vocational high school students. This research uses the research & development (R&D) method, with 30 students. The development stages carried out are analysis, design, development, implementation, and evaluation. While the data collection tools are questionnaire sheets and documentation. The results showed that at the development stage of quizizz-based interactive learning media, feasibility testing was carried out by material experts and media experts. Based on the results of the feasibility test from media experts, an average score of 93.3% was obtained in the very valid category, while the results of the feasibility test from material experts obtained an average score of 90.15% in the very valid category. At the implementation stage of the learning media, it is known that the learning motivation of vocational students has increased from the average pre-test of 66.12% and post-test of 71.5%, resulting in an increase in student learning motivation by 5.38%. From the results of the student response questionnaire, an average of 75% was obtained in the good category. Based on the results of the development research that has been carried out, it can be concluded that the development of quizizz-based interactive learning media in vocational schools can be said to be very feasible to use and able to increase the learning motivation of vocational high school studentsKeyword: Development, Interactive Media, Quizizz, Motivation, Vocational Hight School Students