This module provides a number of basic mathematical operations.

]]

local yesno, getArgs -- lazily initialized

local p = {} -- Holds functions to be returned from #invoke, and functions to make available to other Lua modules.
local wrap = {} -- Holds wrapper functions that process arguments from #invoke. These act as intemediary between functions meant for #invoke and functions meant for Lua.

--
Helper functions used to avoid redundant code.

local function unpackNumberArgs(args)
	-- Returns an unpacked list of arguments specified with numerical keys.
	local ret = {}
	for k, v in pairs(args) do
		if type(k) == 'number' then
			table.insert
		end
	end
	return unpack(ret)
end

local function makeArgArray(...)
	-- Makes an array of arguments from a list of arguments that might include nils.
	local args = {...} -- Table of arguments. It might contain nils or non-number values, so we can't use ipairs.
	local nums = {} -- Stores the numbers of valid numerical arguments.
	local ret = {}
	for k, v in pairs(args) do
		v = p._cleanNumber(v)
		if v then
			nums[#nums + 1] = k
			args[k] = v
		end
	end
	table.sort(nums)
	for i, num in ipairs(nums) do
		ret[#ret + 1] = args[num]
	end
	return ret
end

local function applyFuncToArgs
	-- Use a function on all supplied arguments, and return the result. The function must accept two numbers as parameters,
	-- and must return a number as an output. This number is then supplied as input to the next function call.
	local vals = makeArgArray(...)	
	local count = #vals -- The number of valid arguments
	if count == 0 then return
		-- Exit if we have no valid args, otherwise removing the first arg would cause an error.
		nil, 0
	end 
	local ret = table.remove
	for _, val in ipairs(vals) do
		ret = func
	end
	return ret, count
end

--
max

Finds the maximum argument

Usage:

Note, any values that do not evaluate to numbers are ignored.

function wrap.max(args)
	 return p._max(makeArgArray)
end

function p._max(...)
	local function maxOfTwo
		if a > b then
			return a
		else
			return b
		end
	end
	local max_value = applyFuncToArgs
	if max_value then
		return max_value
	end
end

--
Helper function that interprets the input numerically. If the 
input does not appear to be a number, attempts evaluating it as
a parser functions expression.

function p._cleanNumber(number_string)
	if type(number_string) == 'number' then
		-- We were passed a number, so we don't need to do any processing.
		return number_string, tostring(number_string)
	elseif type(number_string) ~= 'string' or not number_string:find('%S') then
		-- We were passed a non-string or a blank string, so exit.
		return nil, nil;
	end

	-- Attempt basic conversion
	local number = tonumber(number_string)

	-- If failed, attempt to evaluate input as an expression
	if number == nil then
		local success, result = pcall
		if success then
			number = tonumber(result)
			number_string = tostring(number)
		else
			number = nil
			number_string = nil
		end
	else
		number_string = number_string:match("^%s*(.-)%s*$") -- String is valid but may contain padding, clean it.
		number_string = number_string:match("^%+(.*)$") or number_string -- Trim any leading + signs.
		if number_string:find('^%-?0[xX]') then
			-- Number is using 0xnnn notation to indicate base 16; use the number that Lua detected instead.
			number_string = tostring(number)
		end
	end

	return number, number_string
end

--
Wrapper function that does basic argument processing. This ensures that all functions from #invoke can use either the current
frame or the parent frame, and it also trims whitespace for all arguments and removes blank arguments.

local mt = { __index = function
	return function(frame)
		if not getArgs then
			getArgs = require('Module:Arguments').getArgs
		end
		return wrap[k](getArgs(frame)) -- Argument processing is left to Module:Arguments. Whitespace is trimmed and blank arguments are removed.
	end
end }