local cfg, nrows, ncols

local function innerboard
	pattern = cfg.pattern or '%w%w'
	local root = mw.html.create('div')
	root:addClass('chess-board notheme')
	
	for trow = 1,nrows do
		local row = rev and trow or ( 1 + nrows - trow )
		for tcol = 1,ncols do
			local col = rev and ( 1 + ncols - tcol ) or tcol
			local piece = args[ncols * ( nrows - row ) + col + 2] or ''
			if piece:match( pattern ) then
				local img = cfg.image_square(piece:match(pattern), row, col, size )
				root:tag('div')
			end
		end
	end

	return tostring(root)
end

function chessboard
	function letters_row
		local letters = cfg.letters
		local root = mw.html.create('')
		if num_lt then
			root:tag('td')
		end
		for k = 1,ncols do
			root:tag('td')
		end
		if num_rt then
			root:tag('td')
		end
		return tostring(root)
	end
	
	local letters_tp = letters:match( 'both' ) or letters:match( 'top' )
	local letters_bt = letters:match( 'both' ) or letters:match( 'bottom' )
	local numbers_lt = numbers:match( 'both' ) or numbers:match( 'left' )
	local numbers_rt = numbers:match( 'both' ) or numbers:match( 'right' )
	local width = ncols * size + 2
	if ( numbers_lt ) then width = width + 18 end
	if ( numbers_rt ) then width = width + 18 end

	local root = mw.html.create('div')
	if( header and header ~= '' ) then
		root:tag('div'):addClass('center'):css:css:css('max-width', (width + ncols) .. 'px'):wikitext(header)
	end
	local div = root:tag('div')
	local b = div:tag('table')

	if ( letters_tp ) then
		b:tag('tr')
	end
	local tablerow = b:tag('tr'):css
	if ( numbers_lt ) then 
		tablerow:tag('td')
	end
	local td = tablerow:tag('td')
	
	if ( numbers_rt ) then 
		tablerow:tag('td')
	end
	if ( numbers_lt or numbers_rt ) then
		for trow = 2, nrows do
			local idx = rev and trow or ( 1 + nrows - trow )
			tablerow = b:tag('tr')
			if ( numbers_lt ) then 
				tablerow:tag('td')
			end
			if ( numbers_rt ) then 
				tablerow:tag('td')
			end
		end
	end
	if ( letters_bt ) then
		b:tag('tr')
	end

	if (footer and footer ~= '') then
		div:tag('div')
	end

	return tostring(root)
end

function convertFenToArgs( fen )
	-- converts FEN notation to 64 entry array of positions, offset by 2
	local res = { ' ', ' ' }
	-- Loop over rows, which are delimited by /
	for srow in string.gmatch do
		-- Loop over all letters and numbers in the row
		for piece in srow:gmatch( "%w" ) do
			if piece:match( "%d" ) then -- if a digit
				for k=1,piece do
					table.insert
				end
			else -- not a digit
				local color = piece:match( '%u' ) and 'l' or 'd'
				piece = piece:lower
				table.insert
			end
		end
	end

	return res
end

function convertArgsToFen
	function nullOrWhitespace( s ) return not s or s:match( '^%s*(.-)%s*$' ) == '' end
	function piece( s ) 
		return nullOrWhitespace( s ) and 1
		or s:gsub( '%s*(%a)(%a)%s*', function return b == 'l' and a:upper or a end )
	end
	
	local res = ''
	offset = offset or 0
	for row = 1, 8 do
		for file = 1, 8 do
			res = res .. piece( args[8*(row - 1) + file + offset] )
		end
		if row < 8 then res = res .. '/' end
	end
	return mw.ustring.gsub(res, '1+', function( s ) return #s end )
end

function p.board(frame)
	local args = frame.args
	local pargs = frame:getParent.args
	local style = args.style or pargs.style or 'Chess'
	cfg = require('Module:Chessboard/' .. style)
	nrows, ncols = cfg.dims
	
	local size = args.size or pargs.size or '26'
	local reverse = ( args.reverse or pargs.reverse or '' ):lower == "true"
	local letters = ( args.letters or pargs.letters or 'both' ):lower 
	local numbers = ( args.numbers or pargs.numbers or 'both' ):lower 
	local header = args[2] or pargs[2] or ''
	local footer = args[nrows*ncols + 3] or pargs[nrows*ncols + 3] or ''
	local align = ( args[1] or pargs[1] or 'tright' ):lower
	local clear = args.clear or pargs.clear or ( align:match('tright') and 'right' ) or 'none'
	local fen = args.fen or pargs.fen
	local pgn = args.pgn or pargs.pgn

	size = mw.ustring.match or '26' -- remove px from size
	if (pgn) then
		local pgnModule = require('Module:Pgn')
		metadata, moves = pgnModule.main(pgn)
		fen = moves[#moves]
	end
	if (fen) then
		align = args.align or pargs.align or 'tright'
		clear = args.clear or pargs.clear or ( align:match('tright') and 'right' ) or 'none'
		header = args.header or pargs.header or ''
		footer = args.footer or pargs.footer or ''
		return chessboard( convertFenToArgs( fen ), size, reverse, letters, numbers, header, footer, align, clear )
	end
	if args[3] then
		return chessboard
	else
		return chessboard
	end
end

function p.fen2ascii(frame)
	-- 
	local b = convertFenToArgs( frame.args.fen )
	local res = '|=\n'
	local offset = 2
	for row = 1,8 do
		local n = (9 - row)
		res = res .. n .. ' |' .. 
			table.concat(b, '|', 8*(row-1) + 1 + offset, 8*(row-1) + 8 + offset) .. '|=\n'
	end
	res = mw.ustring.gsub
	res = mw.ustring.gsub
	return res .. ' a b c d e f g h'
end

function p.ascii2fen( frame )
	-- 
	return convertArgsToFen
end