local pp = {}
 
function pp.header
	-- Load relevant modules
	local yesno = require('Module:Yesno')
	
	-- Create table header
	-- Pre stuff
	local team_width = Args['teamwidth'] or '170'
	local sort_text = ''
	local sort_table_val = Args['sortable_table'] 	or 'no'
	if yesno(sort_table_val) then sort_text = 'sortable' end
	local show_played = true
	local hide_played_val = Args['hide_played'] 	or 'no'
	if yesno(hide_played_val) then show_played = false end
	
	-- Custom header
	local group_head_text = Args['group_header'] or ''
	
	table.insert 			-- Open table
	
	-- Initialize
	local tt = {}
	tt.count = 0 		-- Up by one after every call
	tt.tab_text = t		-- Actual text
	-- Actual headers
	tt = p_sub.colhead										-- Position col
	-- Add group header
	if full_table and group_col then
		tt = p_sub.colhead							-- Group col
	end
	tt = p_sub.colhead						-- Team col
	if show_played then
		tt = p_sub.colhead			-- Matches played col
	end
	
	if full_table then
		tt = p_sub.colhead				-- Win col
		tt = p_sub.colhead				-- Loss col
	end

	tt = p_sub.colhead			-- Points col
	
	if full_table then
		tt = p_sub.colhead	 -- Sets won col
		tt = p_sub.colhead		-- Sets lost col
		tt = p_sub.colhead		-- Set ratio col
		tt = p_sub.colhead	-- Setpoints won col
		tt = p_sub.colhead	-- Setpoints lost col
		tt = p_sub.colhead	-- Setpoint ratio col
	end
 
 	if full_table then
		tt.count = tt.count+1
		table.insert
	end
 
	return tt
end
 
function pp.row
	-- Build the inner parts of individual rows
	
	-- Sub-module usage
	local mm = require('Module:Math')
	local yesno = require('Module:Yesno')
	
	-- Get custom/default options for in table
	local bwin_points = tonumber(Args['bwinpoints'])			or 3
	local swin_points = tonumber(Args['swinpoints'])			or 2
	local sloss_points = tonumber(Args['slosspoints'])			or 1
	local bloss_points = tonumber(Args['blosspoints'])			or 0
 
	-- Get some input
	local bigwins = tonumber(Args['bwin_'..team_code_ii])		or 0
	local smallwins = tonumber(Args['swin_'..team_code_ii])		or 0
	local biglosses = tonumber(Args['bloss_'..team_code_ii])	or 0
	local smallosses = tonumber(Args['sloss_'..team_code_ii])	or 0
	local setswon = tonumber(Args['sw_'..team_code_ii]) 		or 0
	local setslost = tonumber(Args['sl_'..team_code_ii])		or 0
	local setpointswon = tonumber(Args['spw_'..team_code_ii]) 	or 0
	local setpointslost = tonumber(Args['spl_'..team_code_ii])	or 0
	local s_pts = tonumber(Args['adjust_points_'..team_code_ii]) or tonumber(Args['startpoints_'..team_code_ii]) or 0
	local hth_local = Args['hth_'..team_code_ii]				or nil
	
	-- Then calculate some values
	local matches = bigwins + smallwins + biglosses + smallosses
	local points = bwin_points*bigwins + swin_points*smallwins + sloss_points*smallosses + bloss_points*biglosses + s_pts
	local wins = bigwins + smallwins
	local losses = biglosses + smallosses

	-- Some local vars	
	local hth_string
	local tt_return = p_sub.hth
	hth_string = tt_return.str
	hth_id_list = tt_return.list
	notes_exist = tt_return.notes_exist
 
 	-- What to rank the teams by
	local ranking_style = Args['ranking_style'] or 'wins'
	local win_fw, win_string, pts_fw, pts_string
	ranking_style = string.lower(ranking_style)
	if ranking_style=='p' or ranking_style=='pts' or ranking_style=='points' then
		-- Based on points
		win_fw=ii_fw
		win_string = ''
		pts_fw = 'font-weight: bold;'
		pts_string = hth_string
	else
		-- Based on wins
		win_fw = 'font-weight: bold;'
		win_string = hth_string
		pts_fw=ii_fw
		pts_string = ''
	end
	
	-- Show games played
	local show_played = true
	local hide_played_val = Args['hide_played'] 	or 'no'
	if yesno(hide_played_val) then show_played = false end
	
	-- Set ratio
	local sratio
	if setslost == 0 then
		sratio = '&mdash;'
	else
		sratio = mm._precision_format
	end
	
	-- Setpoint ratio
	local spratio
	if setpointslost == 0 then
		spratio = '&mdash;'
	else
		spratio = mm._precision_format
	end

	-- Row building
	if show_played then
		table.insert 		-- Played
	end
	if full_table then
		table.insert 	-- Won
		table.insert 		 -- Lost
	end
	
	if points<0 then
		table.insert
	else
		table.insert
	end
	
	if full_table then
		table.insert 		-- SW
		table.insert		-- SL
		table.insert 		-- Set ratio
		table.insert 	-- SPW
		table.insert	-- SPL
		table.insert 		-- Setpoint ratio
	end

	return {t=t, notes_exist=notes_exist, hth_id_list=hth_id_list}
end
 
function pp.status(Args)
	-- Declare status options
	-- ------------------------------------------------------------
	-- NOTE: If you add to status_code, also add to status_called and status_letters!!
	-- Or functionality will be compromised
	-- ------------------------------------------------------------
	local status_code, status_called = {}
	status_code = {	A='다음 라운드 진출', C='우승', D='실격', 
		E='탈락', H='홈경기', O='플레이오프 승리', P='승격', Q='표시된 자격으로 예선 통과',
		R='강등', T='예선 통과, 하지만 표시된 자격을 얻지는 못함',
		X='?', Y='?', Z='?'}
	status_called = {	A=false, C=false, D=false, E=false, H=false, O=false, P=false,
		Q=false, R=false, T=false, X=false, Y=false, Z=false}
	local status_letters = 'ACDEHOPQRTXYZ'
	
	-- Status position (before or after read and default)
	local stat_pos_val = Args['status_pos'] or ''
	local status_position = 'after' 	-- Default location
	stat_pos_val = string.lower(stat_pos_val)
	if stat_pos_val=='before' then
		status_position = 'before'
	elseif stat_pos_val=='after' then
		status_position = 'after'
	end
	
	-- Read in custom status options
	if Args['status_text_X'] then status_code.X = Args['status_text_X'] end
	if Args['status_text_Y'] then status_code.Y = Args['status_text_Y'] end
	if Args['status_text_Z'] then status_code.Z = Args['status_text_Z'] end
	
	return {code=status_code, called=status_called, letters=status_letters, position=status_position}
end