description: "IMPRINTS" is a science fiction story told between two ghosts as they weave in and out of each other's life in search of each other. All four parts create this tapestry. Ancient memories, myths, and dreams, are stored in the vast river known as the collective unconscious. Written as a modern day Oedipus, each character masquerades as archetypes from Greek Mythology. Television plays the role of Oracle, setting the tone, foreshadowing the events to come. The dice are rolled and the game begins. Neuro-biology seeks to uncover the boundaries between mind and brain. In his attempt to unravel these mysteries, Dr. Fatalis asks the age old is personality determined by heredity or environment? Using everything from Eastern philosophy to Voodoo, Dr. Fatalis, creates a female golem. Fatalis molds her physically with surgery and mentally by infusing her with his own thoughts to become the "Doppelganger" of his ideal female half. His "IMPRINTS" microchip allows him to control her actions by replacing her existing brain imprints with newly programmed information -- she becomes his remote controlled robot. After changing her appearance and identity, this mechanical goddess subdues her followers into automatons as his desire for dominion intensifies. Fatalis guides her step by step towards his plan of ultimate dominion over his kingdom -- and a cult is born. Fatalis plays Dr. Jekyll, she becomes his Mr. Hyde. After a virtual reality-like sexual encounter, she gives birth to a baby of ambiguous gender, and "the 3rd Sex" becomes the wave of the future. This child comes to play a most ominous role in her life. This is the game that moves as the players play. "IMPRINTS" is about an experiment in free will with many solutions, none of which the participants expects. . . nor the Experimenter.
language: English
title: Imprints
titlecomplete: Imprints
publisher: Xlibris Corp