num_pages: 192
description: "Gaming is increasingly in demand in every community. Even though it may seem daunting, gaming events and services are within the reach of any public library."--Eli Neiburger, from the Preface Teen and pre-teen boys, twenty-somethings, parents, and even younger kids streaming into the library. It's your library's monthly videogame tournament! Step boldly into a new arena of library programming with lifetime gamer and Ann Arbor's library technology manager, Eli Neiburger. As a leading expert on producing videogame tournaments and events, Neiburger explains why videogame programming holds huge potential for libraries. He offers the complete toolkit. Follow these practical and proven guidelines to get answers to all your questions ―from convincing the skeptics to getting audience feedback through your blog. Learn how to serve this underserved audience and Don't miss out on an entire generation of library users. With game-savvy librarians and this must-have resource, you'll soon be building a brand new audience of library-loyal videogame fans.
language: English
title: Gamers…in the Library?!: The Why, What, and How of Videogame Tournaments for All Ages
publisher: ALA Editions