num_pages: 288
description: Learn Apple Hi-Res Graphics from BASIC and machine language.Learn how to speed up your graphics.Learn raster graphics and bit mapping techniques.The only book to explain how to design arcade games from start to finish through the use of text, flow charts and working examples.Learn the theory of how to design a playable game.Requires a solid foundation in BASIC programming on the Apple II.
language: English
title: Apple Graphics and Arcade Game Design
titlecomplete: Apple Graphics and Arcade Game Design
ratings_count: 3
publisher: Arrays