num_pages: 408
description: In 1992, Wolfenstein 3D ushered gamers into the ultra-fast, ultra-bloody third world of first-person gaming. One year later, Doom opened a portal to hell that flooded university and office networks with rocket launchers and cyberdemons.Then came Quake, sporting slick 3D graphics and Internet-compatible gameplay that popularized competitive gaming and shook the games industry to its core. For some of the developers at id Software, Quake marked the end of an era. Others were just getting warmed up. Rocket Jump: Quake and the Golden Age of First-Person Shooters explores the making of id Software’s seminal Quake trilogy, goes behind closed doors to reveal the studio culture that simultaneously shaped and fractured id Software, and shows how Quake influenced up-and-coming game designers to leave their own marks on popular culture.●Follow id Software designers John Carmack, John Romero, American McGee, Jennell Jaquays, Tim Willits, and more as Quake grows from a medieval fantasy to the granddaddy of competitive shooters●Discover how id Software and Quake influenced a wave of FPS games including Duke Nukem 3D, Star Wars: Dark Forces, and Team Fortress●Sit in on the private meetings that decided the fate of legendary game designers
language: English
title: Rocket Jump: Quake and the Golden Age of First-Person Shooters
publisher: Shacknews