num_pages: 700
description: Furnishes a valuable compilation of core techniques and algorithms used to code computer and video games, coverin such topics as code design, data structures, design patters, AI, scripting engines, network programming, 2D programming, 3D pipelines, and texture mapping and furnishing code samples in C++ and Open GL and DirectX APIs. Original. (Advanced)
language: English
title: Core Techniques and Algorithms in Game Programming
titlecomplete: Core Techniques and Algorithms in Game Programming
genres: Programming
ratings_count: 11
publisher: New Riders Pub