num_pages: 485
description: Flynne Fisher lives down a country road in a rural near-future America where jobs are scarce unless you count illegal drug manufacture which shes trying to avoid. Her brother Burton lives or tries to on money from the Veterans Administration for neurological damage suffered in the Marines elite Haptic Recon unit. Flynne earns what she can by assembling product at the local 3D printshop. She made more as a combat scout in an online game playing for a rich man but shes had to let the shooter games go.Wilf Netherton lives in London seventy-some years later on the far side of decades of slow-motion apocalypse. Things are pretty good now for the haves and there arent many have-nots left. Wilf a high-powered publicist and celebrity-minder fancies himself a romantic misfit in a society where reaching into the past is just another hobby. Burtons been moonlighting online secretly working security in some game prototype a virtual world that looks vaguely like London but a lot weirder. Hes got Flynne taking over shifts promised her the games not a shooter. Still the crime she witnesses there is plenty bad.Flynne and Wilf are about to meet one another. Her world will be altered utterly irrevocably and Wilfs for all its decadence and power will learn that some of these third-world types from the past can be badass.
language: English
title: The Peripheral
publisher: Berkley