num_pages: 286
description: This volume examines the claim that computer games can provide better literacy and learning environments than schools. Using case-studies in the US at the beginning of the twenty-first century and the words and observations of individual gamers, the book offers historical and cultural analyses of their literacy development, practices and values.
language: English
title: Gaming Lives in the Twenty-First Century: Literate Connections
titlecomplete: Gaming Lives in the Twenty-First Century: Literate Connections
genres: Education
ratings_count: 17
publisher: Palgrave Macmillan