num_pages: 304
description: Exploring 'World of Warcraft' as both cultural phenomenon and game, with contributions from writers and researchers who have immersed themselves in the WoW gameworld, this study examines such things as how WoW reflects the real world, its construction of gender and its treatment of death.
language: English
title: Digital Culture, Play, and Identity: A World of Warcraft Reader
publisher: MIT Press (MA)