num_pages: 192
description: A study of the relationship between platform and creative expression in the Atari VCS. The Atari Video Computer System dominated the home video game market so completely that Atari became the generic term for a video game console. The Atari VCS was affordable and offered the flexibility of changeable cartridges. Nearly a thousand of these were created the most significant of which established new techniques mechanics and even entire genres. This book offers a detailed and accessible study of this influential video game console from both computational and cultural perspectives. Studies of digital media have rarely investigated platformsthe systems underlying computing. This book (the first in a series of Platform Studies) does so developing a critical approach that examines the relationship between platforms and creative expression. Nick Montfort and Ian Bogost discuss the Atari VCS itself and examine in detail six game Combat  Adventure  Pac-Man  Yars' Revenge  Pitfall!  and Star The Empire Strikes Back . They describe the technical constraints and affordances of the system and track developments in programming gameplay interface and aesthetics. Adventure  for example was the first game to represent a virtual space larger than the screen (anticipating the boundless virtual spaces of such later games as World of Warcraft and Grand Theft Auto ) by allowing the player to walk off one side into another space; and Star The Empire Strikes Back was an early instance of interaction between media properties and video games. Montfort and Bogost show that the Atari VCSoften considered merely a retro fetish objectis an essential part of the history of video games.
language: English
title: Racing the Beam: The Atari Video Computer System
publisher: The MIT Press