num_pages: 64
description: An Adventure for Character Levels 6-8 Remember the good old days, when adventures were underground, NPCs were there to be killed, and the finale of every dungeon was the dragon on the 20th level? Those days are back. Dungeon Crawl Classics don't waste your time with long-winded speeches, weird campaign settings, or NPCs who aren't meant to be killed. Each adventure is 100% good, solid dungeon crawl, with the monsters you know, the traps you fear, and the secret doors you know are there somewhere. For decades, the ruined mansion on the rocky peninsula south of town has been the source of furtive whispers and ill omens. While many have forgotten the night the sky burned red and the old halls fell to flame, all know that now it and its grounds are a dead place, where only fools and the suicidal dare tread. Yet, those who do remember that fateful night nearly forty years ago can tell another tale  although they rarely do. This story is of generosity, the best intentions, and an unlikely romance, but also of jealousy, blasphemous curiosity, and a kind of demoniac insanity. The mansion to the south wasn't just some fop's manor house, they say, but a hospital of kind, a sanctuary for those unable to help themselves, a sanatorium of the mind and thoughts, and asylum of the insane. At the urging of concerned parties, the characters are entreated to infiltrate the long abandoned, fire-scarred, and  many say  cursed halls of Haverthold Asylum. Can the PCs' actions put to rest the spirits of both those who remember the tragedy of the asylum and those actual apparitions that still stalk the ruin's halls?
language: English
title: Cage of Delirium
titlecomplete: Cage of Delirium (Dungeon Crawl Classics #34)
genres: Role Playing Games
ratings_count: 2
series: Dungeon Crawl Classics
publisher: Goodman Games