num_pages: 330
description: Offering complete coverage for developers on how to use OpenGL on the Mac platform, this helpful manual explains how to use OpenGL to create high-quality 3D graphics for a variety of applications and offers suggestions on how to integrate various other Mac-native APIs into OpenGL. Original. (Intermediate)
language: English
title: OpenGL Programming on MAC OS X: Architecture, Performance, And Integration
titlecomplete: OpenGL Programming on MAC OS X: Architecture, Performance, And Integration
genres: Programming
ratings_count: 5
publisher: Addison-Wesley Professional