num_pages: 337
description: This is the first textbook dedicated to explaining how artificial intelligence (AI) techniques can be used in and for games. After introductory chapters that explain the background and key techniques in AI and games the authors explain how to use AI to play games to generate content for games and to model players. The book will be suitable for undergraduate and graduate courses in games artificial intelligence design human-computer interaction and computational intelligence and also for self-study by industrial game developers and practitioners. The authors have developed a website (http://www.gameaibook.org) that complements the material covered in the book with up-to-date exercises lecture slides and reading.
language: English
title: Artificial Intelligence and Games
publisher: Springer, Cham