num_pages: 286
description: This is a comprehensive resource for anyone interested in integrating gaming and simulation into a course or the entire curricula. It presents the theory and the associated practical application. The extensive reference list and resource/product list encourage and support readers with implementation. 98 5 Stars.--Doody's Medical Reviews Game-Based Teaching and Simulation in Nursing and Healthcare is a timely exhaustive look at how emerging technologies are transforming clinical education. Anyone looking for firsthand direct account of how game-based learning technologies are reshaping clinical practice needs this book. Kurt Squire  PhDAssociate ProfessorGamesLearningSociety [GLS]School of EducationUniversity Of Wisconsin - MadisonThis innovative text provides practical strategies for developing integrating and evaluating new and emerging technology specifically game-based learning methods useful in nursing and clinical health sciences education. The text draws upon existing models of experiential learning such as Benner's thinking-in-action and novice-to-expert frameworks and introduces current theories supporting the phenomenon of the created learning environment. Chapters explain how simulation and game-based learning strategies can be designed implemented and evaluated to improve clinical educational thinking and outcomes and increase exposure to critical experiences to inform clinicians during the journey from novice to expert. The text also describes how game-based learning methods can support the development of complex decision-making and critical thinking skills. Case studies throughout demonstrate the practical application of harnessing technology as a teaching/learning device. Key 
language: English
title: Game-Based Teaching and Simulation in Nursing and Health Care
publisher: Springer Publishing Company